Surface Pattern Design | Demystifying Seamless Hexagon Patterns in Affinity Designer | Tracey Capone | Skillshare

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Surface Pattern Design | Demystifying Seamless Hexagon Patterns in Affinity Designer

teacher avatar Tracey Capone, Illustrator, Photographer & Designer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Welcome to Class!

      2:30

    • 2.

      The Class Project

      0:57

    • 3.

      The Trouble With Hexagons

      6:57

    • 4.

      Vertical Hexagon on a Rectangular Canvas

      9:50

    • 5.

      Vertical Hexagon on a Square Canvas

      9:28

    • 6.

      Horizontal Hexagon on a Rectangular Canvas

      5:24

    • 7.

      Horizontal Hexagon on a Square Canvas

      3:38

    • 8.

      Scaling Canvases Up with the Gradient Tool

      5:53

    • 9.

      Scaling Motifs Down with the Gradient Tool (Desktop Only)

      5:26

    • 10.

      Global Changes with Symbols

      7:27

    • 11.

      Final Thoughts

      1:42

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About This Class

Hexagons can create some of the most popular, and fun, geometric designs, but, thanks to their asymmetrical nature, they can be a bit baffling when it comes to tiling them seamlessly.

If you’re like me, and have found yourself scratching your head because of misaligned or wonky hexagons… welcome to class!

Hi everyone! I'm Tracey, an illustrator and designer from the Chicago area, and welcome to the next class in my Pattern Toolkit Series, where we focus on a specific pattern, or theme of patterns, in a variety of applications.

With each lesson, you'll walk away from class with a new design for your portfolio, as well as experience in tools that can expand your creativity in surface pattern design and beyond.

In this class, we’re going to demystify the process of tiling both vertical and horizontal hexagons in Affinity Designer. We’ll create hexagonal designs with precision and confidence and no complicated math is required!

I’ll guide you step-by-step through two different approaches to tiling hexagons.

  • First, I’ll show you how to crop your artboard in to a rectangle to ensure your pattern tiles perfectly, without having to adjust the original size of your motif.
  • Next, I’ll show you how, by using specific canvas and motif combinations, you can adjust your hexagons by just a few pixels for a perfectly seamless design on a square canvas, great for when you’re creating digital papers and brushes.

We’ll also explore three powerful efficiency workflows:

  • I’ll show you how to use the gradient tool to scale a canvas up, without losing quality, or your original motif scale, so you can prepare to import your designs on to your favorite print on demand site.
  • I’ll also show you how to create multiple smaller scale motifs from a larger design, without having to start all over again.
  • And, finally, you’ll learn how to use symbols to make fast, global changes to your designs, simply by changing one of your motifs.

All three workflows allow you to work efficiently to create multiple variations of your designs, in no time at all.

I'll be using the desktop version of Affinity Designer V2. Most tools used in the class are available on both the iPad and desktop versions. For those using an iPad, you can still follow along with class, as long as you know where the tools are located.

I do want to note, while this class is beginner friendly, it does assume some familiarity with Designer V2 and the overall surface pattern design process. We will not be reviewing the interface in this class so it is important that you know where all tools are located, and the basics of how Designer works, in order to have a successful time with this class.

Whether you’re creating designs for digital products or print on demand this class will give you the tools and confidence to create clean, repeatable hexagon patterns—without the guesswork.

Are you ready to tile up some hexagons? I’ll see you in class!

Hi there! I'm Tracey. I'm an illustrator, designer, and  photographer located in the Chicagoland area. You can find more information about me, and my work in my full profile. (find the link above) I've been a full time artist for over a decade, after leaving the corporate world behind in 2011. In addition to teaching, I am a full time creator who sells my work on my own site, as well as print on demand sites like Spoonflower, Etsy and more. 

I've been using Affinity products for the last several years and love to learn as much as I can about the tools so I can not only use them the way they were intended to work but make them work for me; and I love sharing that knowledge with my students! I've had the privilege of being spotlighted by Serif, the company who created the app, twice as a go to teacher for their apps. You can find links to the spotlight articles, as well as a Creative Session I've created for their YouTube channel, on my profile page.

If you have any questions about the class, or would like feedback on your project, please feel free to let me know in the Discussion section of class, or by emailing me at hello@traceycapone.com.

I look forward to seeing you in class!

Music Credit: "Way Back Home" by LØFTE" (license on file)

Meet Your Teacher

Teacher Profile Image

Tracey Capone

Illustrator, Photographer & Designer

Top Teacher

Hello and welcome to my Skillshare channel! I'm so happy you're here!

My name is Tracey. I'm an illustrator, photographer, teacher and self-proclaimed digital art nerd who loves all the apps, and sharing everything I know. Being able to help students understand more complex applications, like Affinity Designer, and hearing about that moment of clarity when everything came together for them is truly satisfying.

not just the how, but also the why... I believe understanding why I take certain approaches, or use particular tools, will help you absorb what you learn and better prepare you to work on your own later. to embrace the perfectly imperfect... in my mind, it's the best way to develop that sometimes elusive creative voice!

and finally... See full profile

Level: Intermediate

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Transcripts

1. Welcome to Class!: Hexagons create some of the most popular and fun geometric designs. But because of their asymmetrical nature, they can be a bit baffling when it comes to tiling them seamlessly. If you're like me and you've found yourself scratching your head because of misaligned or wonky hexagons, welcome to class. Hey, everyone. I'm Tracy, an illustrator and designer from the Chicago area, and welcome to the next class in my pattern toolkit series, where we focus on a specific pattern or theme of patterns in a variety of applications. In this class, we're going to demystify the process of tiling both vertical and horizontal hexagons in affinity designer. We'll create hexagonal designs with precision and confidence, and most importantly, no complicated math is required. I'll guide you step by step through two different approaches to tiling your hexagons. First, I'll show you how to crop your artboard into a rectangle to ensure your pattern tiles perfectly without having to adjust the original size of your motif. Next, I'll show you how by using specific Canvas and motif combinations, you can adjust your hexagons by just a few pixels for a perfectly seamless design on a square canvas. Great for when you're creating digital papers or brushes. We're also going to explore three powerful workflows. I'll show you how to use the gradient tool to scale a canvas up without losing quality or your original motif scale. I'll also show you how to create multiple smaller scale motifs from a larger design without having to start all over again. And finally, you'll learn how to use symbols to make fast global changes to your designs simply by changing one of your motifs. All three workflows allow you to work efficiently to create multiple variations of your designs in no time at all. I'll be using the desktop version of designer Version two. Those of you on an iPad, you can still follow along with class as long as you know where the tools are located. I do want to note, while this class is beginner friendly, it does assume familiarity with designer version two and the overall surface pattern design process. Whether you're creating designs for digital products or print on demand, this class will give you the tools and confidence to create clean, repeatable hexagon patterns without all the guesswork. Are you ready to tile up some hexagons? I'll see you in class. 2. The Class Project: The project for this class is to create your own hexagonal seamless designs. Try one or all the approaches for both the vertical and horizontal hexagons. Don't forget to give symbols a try so that you can create different designs in a flash. I'd love to see what you create, and sharing your projects allows other students to see what they'll learn when they take the class. Taking a screenshot of your design is the easiest way to share your work, whether you're on a desktop or an iPad. Once you're ready to share, go to the projects and resources section of the class and click on the Submit Project button. From there, you can add a cover image as well as images of your various designs. I can't wait to see what you create. In the first lesson, we're going to take a look at the trouble with hexagon shapes and talk about why the shape creates such a problem when creating seamless designs. I'll see you there. 3. The Trouble With Hexagons: Because of their ankles and non symmetrical dimensions, hexagons both vertical and horizontal present a unique challenge when it comes to tiling seamlessly, especially when you're working on a square canvas. In this video, we're going to take a closer look at the two types of hexagons, why their asymmetry creates an issue, and what you need to consider when tiling them. Let's get started. Designer has a baked in polygon shape that you can use to create a vertical hexagon by adding six sides to it. From there, you can simply rotate it to create the horizontal hexagon. Let's start by looking at the vertical one. While still in shape form, designer is going to read the shape as if it's symmetrical. But in order to do that, it adds a buffer to the two sides so that the bounding box, not the shape itself is symmetrical. When it's converted to a curve, the buffer disappears, but you're left with a truly asymmetrical shape because the width is less than the height. Horizontal hexagons work the same way. The dimensions are just flipped so that the height is less than the width, but the same issues with tiling still exist. When tiling geometric motifs, working symmetrically is the key to making sure that you can tile seamlessly with ease. Without that symmetry, some manual manipulation of the canvas or even the motif itself is involved. We're going to look at both approaches in this class, but for now, let me show you why the buffer creates an issue. I have a 4,000 pixel canvas and a 1,000 pixel vertical hexagon that I haven't converted to a curve, so the buffer still exists on either side. Now, logically, this should tile seamlessly because 1,000 goes into 4,000 evenly four times. But if I drag this to the edge, watch what happens when I go to start tiling it. Snapping isn't snapping to the bounding box, it's snapping to the edge of the shape. While 1,000 pixels divides evenly into 4,004 times, remember, it isn't the shape that's 1,000 pixels square. It's the bounding box. If I duplicate this and start to tile it across, watch what happens. The first thing you're going to notice is that the left edge of every bounding box, which was hanging off the edge on the first hexagon is going to overlap the previous one. So if I power duplicate this all the way across, it's giving me a total of five hexagons, which is what I actually want. But with this one going off at the very end, there's nothing on the other side that's going to complete it because this one's all the way on the canvas. If I start over again and move this so that it's right down the middle of the hexagon, when I duplicate and power duplicate across, that overlap still exists. And this time, I'm going to get a total of six hexagons, which I don't want. And this last one is almost all the way off the canvas, again, with nothing to complete it on the other side, so this wouldn't be seamless. Let's look at what happens if I tile this with the bounding box taken into account. So I'm going to hit Enter on my keyboard and key in 1,000. And that's going to create a gap between my shapes, which I'm fine with. I'll go ahead and hit Duplicate, and I know that I need a total of five shapes because this one has to be completed on the other side. So I'll key in four for the number of copies and click Okay. So this is great. This one completes this one and vice versa. But let's zoom into the gap. The first thing I'm going to do is take my measure tool and measure between the two strokes. So if I go from this line to this one, I get this 134. It's not an easy number to work with. Moreover, because of that, this gap is not something easy like 50 or 100. It's actually more like 52.7. Taking that into account, watch what happens when I start to tile vertically. So I'm going to hit nter again, and on the horizontal alkane 500, which is half of my shape, and then on the vertical, I'm going to key in 1,000, but subtract that 134 to take that gap into account. Now, if I did that correctly, when I zoom in here, this gap and this gap should match. So let me grab my measure tool, and I'll go line to line, and I should get 134. With that all set, I'll go ahead and finish this row. So I don't need to go vertically. I'm just going to go horizontally, 1,000, and I need a total of three duplicates. And then I'll grab both of these rows. Now, this is where that 134 pixel difference is going to create an issue. If I were to key in this height, 18 66, that's going to take this much too far. So I would actually need to key in 1,866 -134, and that gets me to where I need to be. I'm going to complete my canvas with the number of copies being two. In order for this to tile seamlessly, three things need to happen. The top and the bottom shapes need to complete one another. Two side shapes need to complete one another. And if there's anything in the corner like these two, they need to match at all four corners to create a single shape. In this case, only one of those is true. The side shapes will actually complete one another. Both hexagons are directly across from one another and they're cut off at the halfway point. So this would pair with this to create a single hexagon. The problem lies with the top and the bottom. In this case, the top row and the bottom row aren't even aligned, so there's not a shape that's directly across from this one that will complete it. Even if this one was shifted over, this one's so far down on the hexagon that it wouldn't actually complete this one. And then finally, these two shapes, while they would complete one another, there aren't matching shapes in the other two corners to create a single hexagon. So this would not tile. Even if I converted this shape to a curve before I started tiling it, the only difference would be that the bounding box no longer creates a buffer. It actually subtract that 134 pixel difference, which would still create a problem with tiling it, and I wouldn't get a seamless design. The horizontal hexagon is going to have the same problem as well. I'm not going to tile one here, but it would be the same issues simply flipped with the width and height. In order to get the hexagon tile seamlessly, I would either need to adjust the shape of my artboard to create a rectangle, or if I do need a square canvas, I need to manually adjust the width or height of the vertical or horizontal hexagon itself in order to tile seamlessly on the square canvas. Now, one other thing that I want to mention about hexagons and why they create an issue with tiling is because snapping doesn't work on an angle, at least not without a grid. Standard grids in designer aren't designed to give us what we need, so we're going to have to set up one of the non standard ones, and we'll go into how to do that in the next lesson. We're going to look at both hexagon options throughout the next several lessons, starting with a vertical hexagon on a rectangular canvas. We'll also take a look at how to set designers non standard grids, which along with power duplicate and snapping can help us more easily create our designs. I'll see you in the next lesson. 4. Vertical Hexagon on a Rectangular Canvas: We've looked at the issues that the vertical hexagon creates when tiling on a traditionally square canvas. In this lesson, we're going to look at how to adjust the shape of the yardboard to accommodate those issues, creating a seamlessly tiled rectangle without having to adjust the size of the hexagons. Let's take a look. I want to create a 3,600 pixel square canvas set to 300 DPI with the color format of RGB. Now, I do want to note, I've customized my toolbar to suit how I create, so yours will probably look different than mine. If you'd like to customize your toolbar, go to view and down to customized tools, that's going to allow you to drag tools in and out as well as change their order on the toolbar. You can also increase the number of columns down here at the bottom. I've included a quick tutorial on how to do this and the PDF I provided with class. Now, before I create my hexagon, I want to set up the grids on my Canvas. So I'll go back up to view down to grid and Axis. I want to click on Show grid. This gives me the automatic grid, which doesn't give me any diagonal snapping. And remember, that's why we're setting these grids up. So I'm going to go to Advanced, and under grid type, I want to choose triangular. If I zoom in, you can see that the triangles create that vertical hexagon. I want to work relatively large because I can always scale it down, but I find it a lot easier and quicker to deal with larger scale motifs than to start with really tiny shapes like these. So I'm going to set my spacing to 300. That's going to give me 600 pixel hexagons. Again, I can always scale it down once the tiling is complete and later in the class, I'll show you a really quick way to do that. One quick note, if you're taking this class on the iPad version of the app, there is an issue where grid spacing only goes up to 256 pixels. You have two options. You can reduce the size of your motif, so the grid spacing can be reduced below 256. So for example, you could use 200 pixel spacing to create a 400 pixel motif. Or if you have the desktop version of the app, you can create a canvas with the correct grid spacing, export it as a template, and then pull it into your iPad. The grid spacing you created on the desktop is going to remain intact and will allow you to create at a larger size. Before I create my hexagon, I'm going to make sure that my ardboard isn't selected, and I'll set my fill and strobe. So for my fill, I'm going to go with this lighter color, and I think I'll go with this red for the stroke. I'll go to my stroke studio, and I want to set the width of my stroke to 50 pixels. And I'm going to turn off Scale with Object. That way, if I do scale it down, the stroke width will remain the same. I'll select the polygon tool. Now, it is in a group. If you don't see the polygon here, just go ahead and click and hold, and you can see that it's here in this group. I'm on the desktop version of the app, which means I can command click. I've already created a shape off camera, so it's already giving me the right dimensions, but if it wasn't would just change it here and make sure it's six sides. Now, before I start tiling this, I want to turn it into a symbol. That's going to allow me to make adjustments to one motif and have it impact all of them, allowing me to make a number of different designs out of one tile very quickly. With it selected, I can either go to my symbols panel and choose Create. If you don't see the symbols panel, just go up to window at the top and make sure there's a checkmark next to symbols. Or I can go to the layer menu and down to create symbol. In both instances, you can see that once I do that, there's a symbol group, and inside that is my polygon. I've created an entire lesson in this class on how to use the symbols to adjust your tiles once they're created. Ultimately, I want to fill this entire canvas using this grid. It doesn't matter that it's offset and not tiled evenly. My main goal is that I want to leave no open spaces. When tiling hexagons and using these grids, I find it a lot easier to manually duplicate and then use power duplicate rather than using the move duplicate dialog box. So I'm going to place this up here at the top, and you can see that because snapping and the grid is on, I get those nice hash marks there. So I'll just shift Alt and drag to duplicate and move it across. And again, I get those nice lines. And then without deselecting, I'll command or Control J to power duplicate all the way across. I'm going to duplicate this one, and this is where the grid is really handy. It's going to allow me to drag down on an angle, and it's going to tell me when I'm in the right spot because I get those lines. I'll shift, alt, duplicate to drag, and then I'll power duplicate across. Now I can select both of those rows, and I'm going to shift Alt and drag down, so I go straight down and then power duplicate the rest of the way. Now, that's going to give me an extra row down here at the bottom. And in the last lesson, I didn't remove that because I wasn't worried about it. In this one, I do want to remove it because I'm about to center my shapes up on the canvas, and that's going to throw off the alignment. So I'm just going to use my Marquee tool to select those shapes, and I'll hit Delete. I'm going to gather up what's left on the canvas, and I'm going to command G to group them because that's going to allow me to more easily align everything to the center of the canvas. Don't need my grids, so I'm going to hibitommand or control apostrophe. And while I still have the group selected, I'll go up to the top here and choose a line center and a line middle. And then I'm going to ungroup them. I find it a lot easier to snap to the individual shapes rather than a larger group. So I'll shift command G to ungroup everything. Now, just taking a look at this, it looks like it should tie off seamlessly, but it's not quite there. So from top to bottom, it's actually fine. So this one here has something directly across from it. And because these are both cut off at the halfway point, they would actually successfully complete one another. So top to bottom is not the issue. The issue is actually at the sides. Let me zoom in and show you why. For this row here, the hexagon is more than halfway off the canvas, and that's the same thing on the other side, which means these would create a very narrow hexagon, obviously not what I'm looking for. This one is almost all the way off on the stroke and same with the other side. So this would create a very thin stroke compared to everything else. So I'm going to have a very big issue with the overall pattern. It's not going to be seamless. Ultimately, what I want to do is get rid of these hexagons right here, and therefore half of these hexagons. I have my rulers open, and I want to use them to set up guides in a rectangular formation that's going to allow me to more easily crop my artboard. If your rulers are not open, you can either command or control R, or you can go up to view and down to show rulers. So I'm going to drag from the side here, and the first one I want to do is bring it right to this stroke because remember, I want to cut these off since no matter where I move on these hexagons, I'm not going to get a shape that's going to give me a tilable hexagon. And then on the other side, I'm going to do the same thing. I'm going to snap to this stroke right here. So ultimately, I want to crop my artboard in on these two sides, and that's going to give me a seamless rectangle. I want to make sure that I select the artboard layer because that's what I'm going to be cropping. And one thing I want to note is that guides are attached to the upper left corner of the canvas, and there's no way of locking them. So if I start moving this in, you can see that my guides are all moving. I recommend that if you have a guide on the right side, start with that side. So it's going to snap right to that guide, and then do the other. It's going to move, but you'll still get that snapping. So I'm going to go ahead and snap it right there. I'll turn my guides off with command or control semicolon. And if I step back, you can see that again, these complete one another, but more importantly, this one and this one are cut off at the exact same point so I'll get the right stroke width. These are cut off at the halfway point to create a full hexagon, and then my four corners match up to complete a full hexagon. So this is now a seamless tile. If I select the artboard again and go up to my transform studio, you can see that the width has been reduced by a bit. But not so much that it's going to create quality issues. My height is still at 3,600 pixels, and more importantly, my DPI is still 300. To test the tile, I've selected the artboard layer and I'm going to add it to my assets. If you've taken my other classes, you know that I have this pattern hub setup, and I've set up a subcategory called Test. I'll go ahead and click on the Burger menu and choose Add from selection. Once it's added, I'm going to add a second artboard in the same size as this one. So I'll go ahead and click on my artboard tool. The size should be set to document, and I'm going to choose Insert artboard. You can see it's the same rectangle shape. With that second artboard selected, I'll select my gradient tool and click on that new asset. And if I hold Shift Down, if I scale down, you can see there's no issues with thin strokes. I don't have any really narrow hexagons. I can zoom in and check everything, and it's all looking good. So this one is all set to go. I'm going to go in and make changes using the symbol that I created, but I've done that in a lesson later in class. So for now, I'll call this one done. Having the ability to crop the Rdboard into a rectangle is great. But there are times when you might need a seamless hexagon design and square format for say, digital papers or brushes. This takes a little extra work, but in the next lesson, I'll show you the steps you need to take to manually adjust your hexagon shapes, allowing them to fit a square canvas. I'll see you there. 5. Vertical Hexagon on a Square Canvas: Whether you're creating digital papers or seamless brushes, there are times when a square format canvas is a must. In this lesson, we're going to look at a workaround that allows you to manually adjust the width of your hexagons by just a few pixels to create the square tile needed. Let's take a look. This workaround takes advantage of the fact that hexagons, by nature, are not really symmetrical. With the vertical hexagons, the height is always going to be greater than the width. So there's a little bit of leeway visually, allowing us to adjust the width, the shapes by a few pixels to make the canvas seamless while still maintaining the visual of the original shape. In other words, it's not too narrow or too wide where it's obvious. That said, the goal of this is to make as little adjustment as possible. I'm talking just a few pixels. In this case, both the canvas size and the motif size play a great role here. We're going to start out by taking a look at canvases that won't quite work, so I can show you what I mean. And then I'm going to show you the Canvas and motif combinations that will make your life a whole lot easier. I have two canvases here. One with a 400 pixel motif on a 3,600 pixel canvas, the other a 600 pixel motif on a 2,400 pixel canvas. Of course, with any other symmetrical motif, either of these canvases would be just fine and easy to tile. But in this case, the asymmetry of the hexagons is creating an offset that's more than just a few pixels wide. Now, I am going to mention the motifs on both of these canvases have already been centered horizontally and vertically, and that offset still exists. In the case of the 400 pixel motif, you can see that the top and bottom motif at the far right corners are cut off far more than halfway, while the ones on the left side are almost all the way on the canvas. To get these to tile correctly, I would either have to measure exactly how much these are off the canvas and match it on this side to pull it out to get them to complete the shape, or I'd have to push this side in until it matches the left side. Either way, I'm going to end up with a hexagon that's either really stretched or really squashed way more than I want. With the 600 pixel motif here on this artboard, there's a lot more work that would have to be done. My top and bottom rows are almost entirely off the artboard, which means not only would I have to change the width of my hexagons, I'd have to change the height. Along the sides, I'd need to stretch the width of the hexagons to snap to these strokes. Even cropping in my artboard in a smaller square isn't an option because there's no scenario here where I can map out a crop square that's still seamless. In both cases, I'd have to change the width of my hexagons 100-50 or more pixels, and that's just too much. I want the change to be negligible, so it's unnoticeable. Let's take a look at some of the combinations that will work. For whatever reason that I cannot explain, the best combinations are those where the motif evenly divides into the canvas six times. Up on the screen, you're going to see a list of motif sizes on the left and canvas sizes on the right. I've also included these in the class guide for your reference. Now I want to stop and note something. By no means am I saying that you should create a 600 pixel canvas and export that as your final tile. The point of this workaround is to allow you to tile the exact scale hexagon you want, 100 400, 800 in square format. And working with a specific size Canvas and motif combination will allow you to do that easily. Once your initial seamless tile is created, you can then use that to create the larger tile for final export. And I'm going to show you a really quick way to do that right here in designer later in class. Ultimately, you need to create the size canvas that best suits your needs. Personally, I create canvases that are no less than 3,600 pixels square and always set to 300 DPI. Most of the print on demand sites ask for astro files only, so creating larger files set to 300 DPI allows you to avoid pixelation. Plus, larger canvas sizes give you more options as to where and on what products you can use them, whether it's a print on demand company that has specific size requirements or spoon flour who reduces the DPI when your file is anything over 150. All that said, let's look at how you can use these combinations to drill down to create the exact motif scale that you want. I've gone ahead and set up a 3,600 pixel square canvas along with a grid with 300 pixel spacing. Now, in addition to helping you snap your hexagons to the right place, the grid's also going to give you a visual right up front, letting you know that your combinations going to work. If the hexagon on the right side is almost all the way on the canvas, you know that your combinations going to work well and tile easily. Watch what happens when I change this to 400. That changes. This has cut off a lot more, which means I would either have to stretch everything to the right more than I would like or squash everything to the left a great deal. So I'm going to change this back to 300 pixel spacing. I've gone ahead and created a 600 pixel hexagon with a 50 pixel stroke. Now, I do want to mention the actual stroke width doesn't matter. You can set it to whatever you want. The one thing you do need to make sure of is that the alignment is always set to center. If you decide to change the stroke width once everything is tiled, you won't get any gaps that way. These other two options potentially create issues if you change it after everything's tiled. Now, before I start tiling this up, I want to turn it into a symbol. So I'll go up to my symbols panel and click on Create. I'm going to start the same way that I did the last lesson. I'm just going to drag this up to the top left here, and I'll power duplicate all the way across. I'm going to duplicate this one, drag it down at an angle, and then power duplicate across on this row. Now, this is where it differs a little bit. I want to select this row and group it up with a command or control G individually from this one. So I'll go ahead and select those command or control Gs. Now I have two groups here. I can select both of those, and then power duplicate all the way down. Grouping those two rows is going to help with a process later in the lesson. Once again, I want to make sure that that row that's all the way off the canvas is deleted because I'm going to center this up, and that's going to create an issue. I'll turn off my grid with Commander Control apostrophe, select all of my groups, and I'm going to temporarily group those up so that I can align them on the canvas to the center. I'm going to ungroup those with a shift command or control G, and now I'm back to where I started. Now, this looks exactly like the last lesson, and that's because I've centered everything up and you can see that this is more than halfway off, and this one has the stroke almost all the way cut off on both side. So it's the same situation as the last lesson, but we're going to handle it differently. Instead of adjusting the artboard, I want to adjust the motifs themselves. But remember, I want to do it by as little movement as possible so that the visual of the hexagon doesn't change by much. In order to make this seamless, I need to push these lines that are hanging off in towards the canvas evenly on both sides until they snapped the edge. But I want to do everything based on the shorter ones. If I were to push everything in based on one of these longer ones, I'm going to have to squish everything in a lot more than I want to, and I'm going to end up with very narrow hexagons. So I want to base everything, all of my movements on this shorter row here. To adjust the width of all my groups at once, I'm going to rely on one of the contextual functions under the move tool called Transform Objects separately. That's up here at the top. I'll turn that on. What that's going to do is allow me to designate one of the group rows as my transform object, and I can specify it. In this case, you can see that this one is specifying one of those longer ones. And remember, I don't want to base anything on that. So in order to tell designer that I'd rather use one of these shorter rows, I'm going to hold down Alt or Option on my keyboard and click on one of those, and I get this more bolded bounding box around that one. Making sure that snapping is on, I'm going to hold down command or control on my keyboard and drag in from both sides until everything snaps, and you can see that box as width 3,600. So now, without having to move very much, I have a seamless tile and all I had to do was kind of squish those hexagons in just a little bit, so it's barely noticeable. Once again, I can add this to my assets here. And as soon as that selections in place, I can add it to this second artboard so that I can test and make sure that this is working the way that I want. So I'll go ahead and click and add that. And if I scale down, you can see that I have no issues with the tiling. There's no thin lines. There's nothing missing, and I have a nice square canvas, so I'm all set. Again, since these are symbols, I can make changes to a single hexagon, and it's going to automatically apply to all. We'll dive more into that later in the class. Now that we've looked at the two ways to tile a vertical hexagon, let's do the same for the horizontal or flat top hexagon, starting with the next lesson. I'll see you there. 6. Horizontal Hexagon on a Rectangular Canvas: For the most part, the process for creating a seamless design from a horizontal hexagon is the same as the vertical, but there are a few differences that you should be aware of. In this video, we're going to take the horizontal hexagon and create a seamless design by cropping our artboard into a rectangle. Let's get started. Once again, I've set up a 3,600 pixel square canvas set to 300 DPI. And just like with the last two lessons, I want to start by setting up my grid. So I'm in the advanced grid, and this time, instead of the triangular, I want horizontal triangular. And if I zoom in, you can see that that gives me horizontal hexagons. I'm going to change my spacing to 300. And click Close. So I have a stroke set at 50 and scale with objects turned off. I'm going to set my fill to this light color, and I have red set as my strip. I'll select my polygon, and I'm going to Command click, which is going to create a vertical hexagon to start. Now, the width and height, they're fine, as are the sides, so I'm going to click Okay. With my move tool, I want to rotate this 30 degrees, either to the right or to the left. So I'm going to hold down shift. I'm going to hover over the bounding box until I get this double arrow, and I'll just rotate twice until it clicks into negative 30. And that's going to give me my horizontal hexagon. Now, you can see that my bounding box is tilted, which is going to create an issue when I go to tile this. So I want to fix that. I can do that two ways. I can go up to the top, and under Select, I can first choose cycle selection box and then choose set selection box. Or the easier way is to hit period on my keyboard and then Command period to set it. For those of you who are on the iPad, you can find those two options under the arrow at the left side of the contextual menu with the move tool selected. I'll go ahead up to layer and turn this into a symbol. And I'm going to bring this up to the top left again, just like I did the last time. But this time, instead of tiling along the X axis, I'm going to move down along the Y. So I'll duplicate my shape, hold down shift, keep it in line, and I'm just going to snap. And then power duplicate all the way down. I'll duplicate this one, drag it up diagonally to the top, and then once again, power duplicate all the way down. I can select both of my columns, Shift Alt and drag to duplicate, and then power duplicate all the way across. And again, I want to select this last column and delete it so that I can align without issue. I'm going to turn my grid off with Command or Control apostrophe, select all of my shapes, and so that I can align everything together, I'm going to command or Control G to group up, and I'll align it vertically and horizontally and then ungroup everything with Shift command G. Now this is very similar to where we were with the last one, but it's flipped because, again, this is a horizontal hexagon. So with the last one, everything was running along the sides, and that was what the issue was. In this case, the same issues exist, but they're at the top and the bottom. So if I zoom in here, you can see that this stroke is almost all the way cut off, which is going to create a very thin stroke and not match the rest. And this one is more than halfway off the canvas, as is the one on the bottom. So even though they match up, they're going to create a very short hexagon that's not going to match the size of the rest. So this time, instead of cropping into the sides, I'm going to crop down to this stroke here to get rid of these and to cut these halfway off. And then I'm going to crop up to this stroke to get rid of these and cut these halfway off. So again, my rulers are open. I yours aren't on, you can just do Command or Control R or go up to the view menu. And I'm going to snap this to the center of that stroke. I'll drag this one down and snap it to that one. Now, again, your guides are tied to the top left corner of your artboard. So I'm going to select my artboard, and I want to start at the bottom so that that doesn't move. I'll snap that into place. This one's going to move, but it'll still snap where I want it. So I'll just drag that down until it snaps. I'll back up. I'm going to turn my guides off with command or control semicolon. And you can see I'm left at the same exact place I was with the last one, but the canvas is flip. So now my rectangle is wide rather than tall, but I have a seamless rectangle which I can now go ahead and test. I've gone ahead and added my artboard to my assets. I've added a second artboard in the same size with my gradient tool engaged, and that second artboard selected a click to add it. And if I scale down, you can see everything looks great. I have no thin strokes from those ones that were cut off, and I don't have any short hexagons from those that were not that were more than halfway off the canvas, so this looks good to go. With our rectangular canvas complete, let's move into the final hexagon pattern and look at tiling a seamless horizontal hexagon on a square canvas. I'll see you in the next lesson. 7. Horizontal Hexagon on a Square Canvas: And our final pattern we'll look at how to create a perfectly square seamless tile out of horizontal hexagons, taking the same canvas and motif combinations into account as the vertical hexagons. Let's get started. The same considerations that exist for the vertical hexagon on a square canvas exist here. They're just flipped for a horizontal hexagon. If you want to adjust the height of your hexagon by a negligible amount, to keep it as close to the original as possible, stick with the same motif and canvas combinations as the vertical. You're going to start from the top left corner just like previously, but this time you'll tile down on the Y axis. And to make your final adjustment easier, create groups as you go, but this time group up your vertical columns instead of rows. For this lesson, I'm starting with a smaller canvas that's set to 1,200 pixels at 300 DPI, and I'm going to create a 200 pixel hexagon. I'm going to use this to show you in the next lesson how you can easily size the canvas up for export without losing the scale of your motifs. I've created my 200 pixel hexagon, and I've reset the bounding box. I've also turned it into a symbol, so I'm all set to tile it up. Once again, I'm going to start at the top left here. I'll duplicate it, and then I'm going to start tiling down. I'll take this one and duplicate it and move it up into the right and then once again power duplicate that column down. Just like with the vertical, I'm going to group these up individually, so I'll select this column and Command or Control G, and I'll do the same thing with this one. Now I can take both groups and go ahead and tile all the way across. I want to make sure that that one that's all the way off the canvas is deleted, again, so it doesn't mess up my alignment, and I'm going to select all of my remaining groups and temporarily group them up so that I can center them up on the canvas. I'll ungroup them with a Shift command G, and I can turn my grid off with a command or control apostrophe. Now, instead of going sideways, this time we're going up and down, but just like previously, the same issues exist. This stroke is almost all the way cut off, which is going to create a very thin stroke. And these motifs are more than halfway off the canvas on both the top and the bottom. So I'm going to get a much shorter hexagon than this. So I need to push everything down based on one of these shorter columns. Just like before, I want to go up to the top and I want to choose transform objects separately. And you can see that it's automatically selecting one of those that have eight hexagons and are longer. And again, I don't want to base everything on that. So I'm going to hold down Alter option and click on one of these shorter ones. That's going to give me a bolder bounding box. And if I hold down command and drag down with my move tool, it's going to snap to 1,200. So holding down command is going to allow me to scale in evenly from both the top and the bottom. If I deselect this and step back, I now have a horizontal hexagon pattern that's seamlessly tiled on a square. So I could go ahead and save this Rdboard to my assets and test everything up, and I'm good to go. As this pattern is all set, let's move into the next lesson where I'm going to show you how to take this smaller scale canvas and quickly scale it up to an exportable size right here in designer. I'll see you there. 8. Scaling Canvases Up with the Gradient Tool: While working in a smaller cannas size makes it easier to seamlessly tile a smaller motif in square format, you want to make sure that the canvas you ultimately export is large enough that you don't run into quality issues with the print on demand sites you work with. But how do you do that without changing the scale of your original motif? In this lesson, I'm going to show you a quick and easy way to use the gradient tool to do just that. Let's get started. Before I show you how to scale your design, I first want to talk about some important considerations about the canvas itself. Most important thing about this process is that the canvas you export is at least 300 DPI, because we're going to be working with bitmtfls not vectors. So that means pixels are involved. If you're not already in Canvas, that's set to 300 DPI, make sure that you create a new one. The second most important thing is that you need to make sure that your original tile will evenly divide into the canvas size you choose. Otherwise, you're not going to end up with a seamless export. I'm going to show you the correct approach first, and then I'll show you what happens when you choose a canvas size that doesn't work. Now, my original canvas from the last lesson was already set to 300 DPI, so I've just gone ahead and added a second artboard. I want this to be 3,600 pixels so that I can submit it to spoon flour, as well as turn this into digital paper. With it selected, I'm going to go up to the Transform panel. And the first thing I want to do is make sure that my anchor point is in the top left corner. I prefer to use anchors and the alignment tools to move my tiles so that I don't run the risk of manually moving them and being off by a few pixels. Next, I'm going to change the width and height to 3,600. With that in place, I want to add a 1,200 pixel rectangle to match the size of the canvas I originally started with. So I'll select the rectangle tool, and I'm going to command, click on my Canvas and add this 1,200 pixel rectangle, and then I'll align to the left and to the top. Once again, I want to make sure that my transform anchor is at the top left corner. Now, the fill that I use doesn't matter because I'm going to select my gradient tool. And go to my assets where I save this. Click on it, and you can see it's added in the scale that I originally started with. Now, remember this is no longer a vector version of the tile. This is a bitmap fill, which means pixels are involved, and this is why it's important that you start with a 300 pixel canvas or create a new canvas that's 300 API and pull in your original Rdboard. Now, before I move on from the gradient tool, I want to direct your attention up to the contextual menu at the top, specifically this checkbox Scale with Object. This works the same way Scale with Object works in the Stroke Studio. If I were to leave this checked and scale the rectangle to span the full 3,600 pixel artboard, the pattern is going to scale with it and leave me with 600 pixel motifs, and that's not what I want. I want them to stay set at 200 pixels. So I'll go back up to the top and I'm going to turn this off. I'll select my tile with my move tool, go up to the Transform panel, and I'm going to change this to 3,600. And you can see that it's spanning the canvas, but the scale of my motifs stayed the same. And before we get into exporting, let's take a look at what happens when you use a canvas size that doesn't work with the original. I've set up a 3,000 pixel canvas, which 1,200 doesn't evenly divide into. I've followed the same steps as before, where I added a 1,200 pixel rectangle and I filled it with my pattern. So if I select this, I need to go back up to the top and turn off scale with object that is per artboard. So if you are creating multiple scales, you're going to need to make sure that you turn that off each time. I'll select this with my move tool, and I'm going to go to the top here and change this to 3,000. Now if we step back and look, it almost looks like it should tile fine. The sides work because they're halfway across each hexagon, so they would actually complete each other. The problem is at the top and bottom and therefore also the corners. These two don't even go halfway across the hexagons, which means they're going to create a very short squat hexagon. These are cut off at almost the top or bottom of each one, and they're going to create a weird double hexagon, which obviously isn't what I'm looking for. So neither of these will complete each other, and neither would the four corners. Therefore, this is not seamless. So if you're in need of a very specific canvas size, make sure that you consider that when you're setting up your original tile because it may not scale up to the size that you want correctly. Unfortunately, it's just the nature of dealing with a motif that isn't actually symmetrical. When it comes to exporting, you need to make sure that you specify the correct Rdboard. If you plan to make a number of different scales within the same canvas, I do recommend naming your Rdboards to make it easier to determine which one you're selecting. You can do that either by going to the layers and double clicking. I'll change this to original. Or you can double click the label over the artboard. So I'll name this 200 pixel scale, 3,600 Pixel Canvas. Now, under File, I'll go down to Export. And in area, I want to make sure that I have that one selected because this is my original tile. Now, if you want to double check your settings before you export, you can see the size of my ardboard is here. And if I cancel out of this and go up to the top to document setup, and then dimensions, you can see the DPI is showing 300 there, so I'm good to go. Coming up next, we'll look at how you can take your designs with a larger motif and quickly scale them down using the gradient tool. I'll see you there. 9. Scaling Motifs Down with the Gradient Tool (Desktop Only): In this last then, we're going to expand on the process from the last one, and I'll show you how you can use the gradient tool to take a large motif and scale it down quickly without the need to start all over again with a new tile. Let's take a look. Spoonflower and other sites have means to scale your designs down with their tools, but there may be times when you want full control to scale your own for say, digital papers. Just like scaling the canvas size, you can easily scale your designs down using the gradient tool as well. I mean the original rectangular canvas where I created this larger scale design set to 300 DPI. But if I wasn't, I would just need to start a new canvas that's at least 300 DPI because, gen, I'm working with a bitmab fill. Now I do want to note, while I'm using a horizontal hexagon, the same process works with the vertical ones. The dimensions are just flipped. It also works with a square canvas using the same process. My original artboard has 600 pixel motifs on a 3,600 by 3,117.7 pixel canvas. I've gone ahead and created two additional artboards in the exact same size because I want to create two additional scales, a medium one and a small. I need to make sure that I choose scales that evenly divide into the larger number on my canvas, in this case, 3,600. So I'll go with 300 for the medium scale and 150 for the small scale. I've already gone ahead and changed the names of the artboards to reflect the scales. And remember, you can do that either by double clicking in the layer panel or by double clicking on the label above the artboard. I need to add a rectangle to both of these just like I did in the last lesson. But this time I'm scaling down and not up, so I'm going to start with a rectangle that's the size of my canvas. I'll select the second artboard, grab my rectangle tool and I'm going to command click I've already created one that size. I'm just click Okay, and center this up on my canvas. I don't need to start all over for the third one. I'm going to Commander Control C to copy the rectangle. I'll click on the 150 pixel artboard and Commander Control V to paste. Again, the fill doesn't matter because I'm about to change that with the gradient tool. I'm in my Assets panel. I'll select my gradient tool. I'm going to click on the 300 pixel artboard and then click on that original asset, and I'm going to do the same thing with the 150 pixel artboard. If you ever add a gradient and it looks kind of wonky, go up to the top and choose reset transform. Sometimes depending on how you pull the rectangle in or other factors, the Bitmap fill can be placed kind of weird. But don't worry it's fixable. Now, in this case, mine is fine, but again, you always have that option. For my medium scale artboard, I want my hexagons to be 300 pixels, half the size of my initial ones. I'll select the rectangle that I just added. Go up to the top, and under width, I'm going to divide this by two. You can see that because Scale with Object was on in my gradient tool, it's brought it down to 1,800 pixels wide and also scaled down the motifs. Now, this is where it's exactly like the last lesson. I'm going to go back to the gradient tool, and this time, I'm going to turn it off. I'll select this with my move tool, go back to my Transform panel, and I need to bring this back up to the original size. So I'll key in 3,600. So you can see I have the full size of my canvas, but the scale of my motif is now 300. If I grab my measure tool, I don't have anything to snap to because this is a bitmap fill, but I can roughly measure this, and I should get close to 300. I'll follow the same process for the 150 pixel Canvas. I've selected the rectangle. I'm going to go up to the width. And in this case, 150 divides into 604 times, so I'll divide this by four. I'll go back to my gradient tool, turn off scale with object, and then bring the width back up to 3,600. And now I have the full size of the canvas, but the scale of the motif is down to 150 pixels. Now, since these are actually Bitmap fills, you don't need to add these to the Assets panel and then pull in a new artboard to test them. You can actually just grab the gradient tool and you can move them around and then Command or Control Z to bring them back. I recommend only doing one task at a time and hitting Command or Control Z in between each one so that you don't lose track of where you were. Because in this case, you don't want to go up to the top and hit Reset Transform, that's going to bring it back to the original 600 pixel scale, which is obviously not what you want. When I'm ready to export, I can go up to File at the top down to Export and then select which artboard I want to export. Now, you do need to do each one individually. Otherwise, you're going to end up with one very large PNG or JPEG. Alternatively, you can go to the Export persona, create slices out of each of the artboards and export them individually all at once. Personally, if I'm only working with two, I find it just as easy to export from here. And our final lesson, we'll look at how you can quickly make changes to your overall design by taking advantage of symbols. I'll see you there. 10. Global Changes with Symbols: In this lesson, we're going to take one of the symbols created from an earlier motif and look at the various ways it can be used to quickly change the overall design. Let's get started. I reopened one of my original files, which I had saved as an AF design file, and I want to use the original symbol to make changes to my design. Now, rather than targeting one of the symbols that are already on the canvas at the risk of accidentally nudging it, I prefer to go to my symbols panel and just pull one in that I keep outside of the artboard. That's going to allow me to see it, even though it's not on the canvas, because as a quick note, you cannot clip or unclip objects to your canvas when you're working with artboards, so this is a workaround to that. Once I've pulled it in, I'm going to open it up, and I want to make sure that any changes that I'm making are to the hexagon itself and not to the symbols layer. So some basic changes that I can make are going to my swatches, and I can flip the stroke and fill so that I have an inverse version of my original. I can also change the fill itself or the stroke. I can change the width of the stroke up here in the stroke panel, so I'll change this to 25. And this is where it's important that the original stroke was set to center align. As I changed the width, I wanted to expand and contract from the center of the stroke so that it doesn't throw off the alignment of my pattern. The other two options won't allow for that. I can also change the style of my stroke to something like the dash pattern, so I'll go ahead and click dash line style. I can change the width of this. I'm going to make it higher or lower. I want to change it to something like maybe 20. And if I go to the bottom here, let me just zoom in so you can see what's happening. There are several boxes at the bottom, and I'm going to focus on the first two. That's the main dash pattern. These will allow you to make other types of patterns. So this first box is going to allow me to change the length of the dash. And if I bring it all the way down to zero, it's going to make it a circle. And then this is going to allow me to change the distance between each one. If you ever find that you get sort of a funky pattern when you use the dash, make sure that this is turned on, balanced dash pattern. As soon as I turn that off, you can see that I get this kind of strange line going. So I'm going to turn that back on. I can also add objects to the symbol so that it carries across the design. So I can go in and I can duplicate my hexagon here, and I'll turn the fill off. I'm going to go to my Transform panel, make sure that my anchor is set to the center so that everything scales in towards the center. And I'll change the width or height to this to 400. And this is why I turned off scale with object. I want to keep the scale the same. I can power duplicate that with the command or control J, and it doesn't change the width and height. I'm going to change that to 200. And you can see I have an entirely different design just by making a few changes to the original one. If I want to remove anything, I can simply go to the layer here and remove it. I'll go ahead and remove that. And I'm going to remove this symbol. I no longer need it. Now, you need to make sure that if you're going to pull one in and you want to get rid of it, make sure you select the symbol layer and not the inner layer. If I do that and delete, you can see it deletes everything. So I'm going to select the symbol layer and delete that. Another option is to make changes to certain symbols without impacting others by turning off the sync function in the symbols panel. Now, if your symbols panel isn't open, just go up to the top and choose Window and make sure that there's a check mark next to symbols. The top right here, I'm going to click and turn this off. Now, that doesn't remove the symbols. You can see they still exist. What that's doing is any changes that I make while this is off are not going to impact all motifs. So I can change individual ones, and everything else is left alone. I'm going to use this to add changes to individual ones with the vector flood fill tool. So I'll select all of my shapes here. I'm going to select the vector flood fill tool. It's always important you select the tool first and then change your swatch because the first time you use it, it's always going to give you a red color. Any subsequent time, it's going to give you whatever last fill you selected. Now, in this case, I'm actually okay with that. I'm going to use a variety of shades of red to make changes to this. So I'm just going to randomly click around if you go to any of those that are off the canvas like this, just make sure that you click to change the one directly opposite it because, remember, they complete one another. So maybe this one I'll change, make a few more. I'm going to speed it up and then come right back. Once I'm done, I'll go back to my symbols panel and turn sink back on. If I go to one of the layers where I change the fill, you can see I have this broken orange line next to it, and if I hover over it, it tells me what I change. So in this case, unlinked attributes fill. This is important to note because anything that I changed with Sync off cannot be changed using the original symbol once I turn it back on. So if I pull this instant back in, watch what happens when I go to my swatches panel and change the fill of the hexagon. Those that I changed when sync was turned off are not impacted by the fill change because that's now considered an unlinked attribute. Could change anything else. If I wanted to, I could change the strokes, so I can make these pink. I'm going to change that back. I kind of like the negative space that's created with this. But the point is you can add, you can subtract, you can change anything that you hadn't touched when sync was off. But anything that you did change while it was is no longer changeable with the symbol. Now, one final thing that I want to note, it's really important that you save your original file, meaning the one before you make changes to the symbols as an AF design file or a template or both. The reason I'm saying that is while I save my assets to my pattern hub so that I can use them as bitmap fills, I don't use this as a means to save my original file. There's been occasions where people have lost their entire assets panel, and in that case, you would no longer have your original file. Beyond that, there's an issue where multiple copies of symbols saved within a single artboard are somehow duplicated and then rendered useless if you pull it back in from the Assets panel. I'm not certain if this is something that's going to be fixed, but the only way to ensure your symbol work as intended, in this case, a single instance duplicated across your canvas multiple times is to save it as an AF design file and then open it back up. This is going to allow you to reuse the symbols in the future to create additional designs. Coming up, we'll close out the class with a few final thoughts. I'll see you there. 11. Final Thoughts: We're at the end of class, and I thank you for trusting me with your time and creativity. I hope you've enjoyed learning more about creating hexagonal designs in Affinity Designer. I'd love to hear your thoughts on the class, so please consider leaving review as it lets me know what I'm doing well, as well as where I might need to improve. And leaving review and sharing a project not only helps future students see what to learn when they take the class, it helps more students find the class. In addition to my Skillshare channel, I also have a YouTube channel where I share short form tutorials that complement my classes here. You'll find a link to it in my profile, as well as the PDF that I provided with class. Speaking of my profile, I have lots of classes in the works here on Skillshare, including many more in the Pattern toolkit series. So if you're not already, be sure to hit the follow button on my profile. So you're always kept in the loop on what's coming up and when new classes are published. And finally, I welcome you to join my free community for digital Creators the Creator Clause. We're a group of creatives of all skill levels with experience in a wide range of digital applications. You can ask questions, share your work, learn new tips or share your own all in a friendly, non judgmental environment. You can find out more at the Lincoln My profile or again in the class guide. If you have any questions about what you've learned here in class, please don't hesitate to reach out to me, either in the discussion below or at the email provided. Again, thank you so much for joining me here in class and Happy Creating. And