Transcripts
1. Introduction: Hello and welcome
to Storytelling. Types of outlining. Outlining can be overwhelming, but it doesn't have to be, not if you understand the
purpose of an outline. My name is Kit Campbell. I'm a hybrid author, which means I'm both traditionally
and indie published. And I've also worked
as an editor, a manager of an indie co op, a book format, a cover designer, Basically all points of
the writing process. This class is part of the
writer's motivation series, which is designed to
help writers like you find the writing processes that will work best for them. If you'd like to
learn more about the writers motivation series, please visit microfile
here on skill share. This class is for beginning
and intermediate authors. Basically anyone who would
like to understand how to outline people who find
outlining Intimidating. Please note that this class is designed for fiction writers, but people who
write other things may also find the
information helpful. Understanding what outlining is can help you use it
in your own writing. It can help you make sure you're getting the
story that you want and write both faster
and more efficiently. By the end of this class, you will understand
the purpose of an outline and you
will have a number of different techniques to try in your own writing to see what works best for you.
Let's get going.
2. What is an Outline?: Before we talk about
types of outlining, we first need to establish
what an outline is. You're probably familiar with the outline form they
teach you back in school. You know the one
with the numbers and letters and Roman numerals. That is indeed a
type of outline, but it's more of a style
than anything else. But more generally, an outline is a plan you
make for your story. As such, how much outline
a person needs and what specifically someone
needs varies person to person. Some people need very little, maybe just a character and a starting situation
where others prefer to have
pages and pages of outline touching on
key plot points, characterarcs, setting
themes, et cetera. But essentially you
need something to start writing that something
is part of your outline. If you've taken some
of my other courses, you've probably heard
these terms before. They're fairly common throughout
the writing community. If you do certain
writing challenges, you may be asked to identify
as one or the other. A plotter is someone who sits down and plots out their whole story before
they start writing. A panther requires very
little information before they jump
into their story. Most people fall
somewhere in the middle. And people may vary based on
different types of projects. Such as plotting
out a short story meticulously and being
less strict when it comes to a novel or between nonfiction and
fiction, et cetera. I will note that Panthers may still have an
outline for a story. It's not necessarily this happens then that traditional
outline that we think of. But they may flesh out
their world, character, theme, and or arcs in a
less official manner. How do you know how much outline you personally need in
order to write a story? Well, as we mentioned
before, it varies. Person to person can even vary for that person depending on what
they're working on. I found the amount
of outline you need can change throughout
your own career. Every book is different. After all, things that
may work on one may not work on another though.
I know it's a hard answer. How you know, how
much to outline you need comes down to
your own experience. I know I'm much more
successful if I plot out my plot and character arcs instead of living
things to chance. Something I had to
learn over time, and many meandering drafts
with pacing issues. A little later in the course,
we'll discuss how to get started with outlining if
you're new to the process. And how to try out
different levels to see where you should start. What are the parts
of an outline? Well, again, this is
going to be subjective. A basic outline, the one
people think of the most when they think outline
centers on the plot. Plot is the order of events
that happen in a story. Things like character A and B discover a dead body
in their garden. When they call the police, they discover someone has
framed them for the murder. To be fair, almost all outlines are going to include plot. Even if you're a panther, you still have a
starting situation. That's plot, even if you don't know what's
going to happen next. Having a good idea
of what type of story you want to write
is also a good thing. Is this a novel, short story, A novella? What's the genre? Aside from that, outlines
often need characters. Your characters often influence the direction the story goes in. And it can be helpful to know at least some of the things
about your main ones. Setting can also be useful. Where is your story
taking place? Other things that
may also be found in your outline include themes, arts, both plot and character. Target word counts
for each section. Goals of scenes, such as
the scene introduces love, interest, bits of pros and dialogue that
you've thought of. And don't want to lose your
premise and your chronology, especially if you're
mixing timelines or telling a story out of order. Now, do you need all
this? Not necessarily. As we said before, that is up to you now that we have an
idea of what an outline is. In our next section, we'll
talk about why we want one.
3. Why Do I Want One?: Outlining can seem
overwhelming or confusing. Let's establish why
It's worth the trouble. Your outline serves as a guide for you while you're
writing your project. It helps you remember
what your plan was, keeps all your information
in one handy spot. It can help you develop vague ideas into something
deep and meaningful. It can also help you spot problems before you get started. It helps you write your story. Simple as that. But
doesn't it trap me? No, some people feel that
outlining holds them back. That they're trapped into the
story that they've planned. The story must happen
exactly as planned. Creativity is dead. This simply isn't true. An outline works for you,
not the other way around. That's why we talked about experimenting to
see what works for you and how much information
you need on your outline. Also, an outline is
not a static document. If you write a
scene and it's more natural to go a different
way than you plot it out, great, update your outline. If the ending feels forced,
try something else. There's nothing that says
you have to stay with your outline if it stops
fitting the story. Beyond that, you can outline at any point in your
writing process. If you started off panting and
find yourself in a corner, you can start outlining
from that point to figure out how to get from where you are to where you want to be. You can also outline
revisions and rewrites because you already know the story and what's
wrong with it. It can help to plan out what
needs to be changed and how, which can help you limit the amount of drafts
you need to go through. One of the biggest benefits of outlining is that it
can eliminate many, perhaps even most, causes
of writer's block. Have you ever been
happily writing along, throwing everything in
the kitchen sink at your character and run
into a brick wall? Things have gone too terrible and you don't see how
they can get out of it. Or perhaps your
main character is flitting from
subplot to subplot, not getting anywhere because you're not sure what
they're trying to do. An outline can be basic, just knowing what
your character wants and whether it will be
a good or a bad thing, when or if they get it, can help shape your narrative. A more structured outline can help you know where
you're supposed to be, when and what needs to
happen at that point. For an example, at the midpoint she finds out her sister
isn't her sister at all. Nothing has to be specific. You don't have to go
into any great detail. But knowing where
you're going even vaguely helps you avoid getting
lost in the first place. Next session, we'll talk about getting started without lining.
4. Getting Started: Now that we know what an
outline is and why we want one, let's talk about getting
started with outlining. If you're new to outlining, I highly recommend starting with very basic information and adding more until
it feels right. You want to avoid what
I call plot death, which is where essentially you overplan and
lose all interest in actually writing the story because all the creativity
has gone into the outline. I see plot death a lot
with writing challenges, especially nano mo where
there is a set starting date. Most people have a
general range of information they need to
start writing too little. And they get stuck too much, and the story has
lost its magic. If you're new, start
with a little. Keep adding stuff in until you can start to see the
story in your head. But where do you start? First off, try your premise. A premise is the
idea of your story. If you need more help on that, you might look at
my premise versus plot class here on skill share. Some people can start
from just a premise, but most people will need more. I recommend trying either
character or a basic plot. Once you know your premise,
this doesn't have to be much. Your character can be
rose, 53, newly divorced. Your plot can be
recently divorced. Woman tries to figure out
who she is on her own. See how you feel
after each step. Are you excited to write? Can you see the story in your
head starting to feel it, but feel like you need
something else to actually start add
something else. Some things you
can add as needed are character back story, story structure and
major plat points, world building, other
characters, et cetera. But how do you outline? By this I mean how do you
physically create an outline? What supplies do you need, what do they look
like, et cetera? The answer is, it's up to you. I know I've said that
a lot this class, but outlining is a
really personal process. What works for someone else
might drive you up the wall. In the next few
sections of the class, we're going to go
over outline types. I'll leave the what outlining
looks like for those. However, almost all the
techniques we're going to go over can be done both
digitally or by hand. Whichever works better for you. I often use a combination of both since doing my outlines on a computer helps me have a central location
to access them from. But sometimes I think
better on paper. Here are some supplies you
might try. Pen and paper. I recommend a pen over pencil because there's something
more formal about pen, something that gives the
outline more weight. Also pencil smears over time. Word processing document. You can do this locally on word or your favorite
word processor, or on the cloud
through something like Google Docs writing program. If you use a writing
program like Scrivener, they often include a way
to outline your stories. Most of the techniques we'll discuss can be done
with these supplies. There are a few that may require something additional,
such as note cards. We've already talked about this. But remember that you
can change your outline. I know this is a scary
concept for some people. What's the point of an outline if you don't have
to stick with it? What good is it if
you're going to leave the path and get lost
in the woods anyway. But if an outline isn't working, you're going to have a hard
time getting your story done. Why not fix it to make
sure it's helping? If you had something
that was a little vague early on and
figured out how to do it, why wouldn't you
add that detail? Here's the story for you guys. I was working on a fantasy novel and I initially
outlined it using a new outlining technique
that had been recommended to me. It did not work. Maybe a quarter of the
way into the draft. I went back and re
outlined the story using my normal method and life
got much easier after that. Your outline is for you, it needs to help you succeed, not hinder you that
all being said, you want to be careful. You can muddle up an outline to the point where the story
has gotten confused. Some things can be
added without worry. More detail if you
had less before, new information
about characters or the world as you come
up with it, et cetera. But if your story itself has
changed enough to the point where you're
considering changing the plot parts of your outline. Remember these tips. One, identify the
core of your story. This is basically the main idea what drew you to the story. In some cases, this
is your theme. Something like our relationships with those who love us
are what makes us human. Or always be true to yourself. You could also be your character or your premise, or your world. You want to avoid changing the core of your
story because you run the risk of turning
a story you were excited about into
one that you're not. As an aside, you can
change the core of your story if you have
a good reason to do so. Such as realizing
what you thought was your theme is
really something else, but you need to be aware of
what you're doing and why. Two, keep your original outline. Cross out the parts that aren't working or copy paste
them somewhere else, but don't get rid of them. You may find that your change isn't working as well as
you thought it would, or you may find that the
best way forward is to combine elements from your original outline
and your new one. You don't want to miss
something awesome because you deleted something that will
still work somewhere else. I find it helpful to track my outline flow if I run
into issues down the line. Three, if you find you're
changing your outline constantly, try
different outline. If you're always
changing things, you might have the wrong type of outline for that
particular project. You might consider using a
less structured outline that gives you more leeway on how
you hit your plot points. For example, an
outline works for you, but an outline that
is constantly being changed can lose its
usefulness over time. If you have any
questions, remember, you can always ask them down
in the comment section. Our next section, we'll look
at basic outline types.
5. Basic Outlines: In this section, we'll
look at Basic Outlines. These are simple outlines
with a minimum amount of structure that are
designed to get you writing as
quickly as possible. They also may not contain
as much information as more complex outline types
and focus more on characters, backstory, and world building
over plot and story arcs. First, we have premise. Premise isn't really
an outline per se, but it is the most basic
way to plan out your story. A lot of pancers
use this method. This is where you
have an idea for a story which may or may
not actually be a premise. Knowing your idea, you
then play around with it until you feel like
you have enough to start, which varies by person, and then you start writing. Back when I panced, I tended
to have a main character, a starting point,
and a vague idea of what the point
of the story was. Here's an example for you. A man lost in a snowstorm stumbles upon a gateway
to another world. From here I would do a
basic character study. Name, age, why he's here in the snow and a starting
point crashed his car. Figured his survival
chances were better on the road than
in a smashed up car. Maybe a theme like any
place can be home. If you put your heart into it, basically you just need
enough information to get going and then you go. This can be a good
method to try out an idea if you're not
sure about writing it. If you can't get at least a main character, a
starting place, and the hint of a plot, the idea probably needs more work before you can
do anything with it. Free writing is a technique where you sit down
and write without pre planning what you're
writing about or thinking too hard about
it while you're doing it, the idea is to just let the
words flow from your fingers. Sometimes you'll get
some really good stuff that was otherwise
blocked from coming out. To use free writing as
an outline technique, you just sit and write until you get something
usable out of it. I often use free writing to
brainstorm plot points and potential plot events
if I get stuck on something I didn't previously
outline in more depth. Here's an example from a sci fi story I recently finished. I'm not going to read it,
but you're welcome to pause the video and read
it if you so choose. The idea with free
writing is that you let everything out
without censoring it. Hopefully, in the process you find what you need
to start writing. It can be very helpful for figuring out backstory and plot, as well as for adding depth and twists into your planning. Mind mapping is a visual technique that
works somewhat like free writing and that you don't think too hard about it
while you're doing it. And just follow the flow of your thoughts wherever
they happen to go. It can be like into a visual
version of free writing, but it can be very helpful in organizing a subject
into topics. There are various mind
mapping techniques, but most of them
include branching off a central point and creating
nodes of related subjects. You can also come back to them and add on later
if you need to, and connect bubbles
from different nodes. Here's an example of a mind map. This is for a nonfiction book I wrote about writing around the responsibilities
in your life. As you can see, there's a central hub with
branching hubs off of it. Each of the branching hubs
has its own branching hubs. It's a visual way
to lay out a book. You can put your thoughts
for sections together. Well, I almost always use
paper for my mind maps. Computer software does exist to do the same thing if you're more comfortable working
on electronics or you're worried about
losing your paper copy. If you don't find you
need much information before you start
writing a story, a basic outline may
be all you need. However, you may find you
need more information and or structure basic outlines can still be useful at specific
points in your process, especially if you need to
just figure things out. The next section will discuss
intermediate outline types.
6. Intermediate Outlines: Let's move on to
intermediate outline types. Intermediate outlines
fall between what some may consider pansing I, a basic outline type as
previously discussed, which is really just idea generation plotting which
are more structured. Outlines we'll discuss
in the next section. That's not to say
you can't completely outline your plot in detail with the methods
in this section, just that you can be more
organized should you choose. Again, remember
that your outline only needs to help
you write your story. So it can take whatever
form you want it to. Nobody's ever going to see it except you unless you let them. It doesn't need to be
pretty or any of that jazz. Feel free to combine
methods if you need to. No judgment here. Phase outlining is nice
and straightforward. You start at the beginning
and go all the way through, or as far as you want to, making a basic list
of scenes with one or two sentence
bullet points. This allows you to have an idea of where the story is going, but allows you a lot
of freedom when it comes to other elements
such as themes, characterizations,
structure, et cetera. Here's an example,
using my Si serial. Again, feel free to pause to read in
detail if you'd like. You can see it's basically this. Then this happens,
then this happens. I started my sci fi serial several years ago before my current outlining
process was in place. It's a hotpodge of styles. Plus I was outlining as I went my current
iteration of outlining, I tend to outline
major plot points, which we'll talk about in the
structured outline section, and then phase outline in
between those plot points. A related type of outlining
involves note cards. Each card gets a
sense describing a scene as opposed to listing
everything in one place. The advantage of this is that it's easy to move scenes around, adding new scenes,
or pull scenes out without scribbling
all over the place. Here is an example of using the note card outlining method. These are from a novel that I co wrote that came out in 2016 called A City of Hope and Ruin. You can see there's a
scene on each card. Then I also have some additional
stuff such as point of view and whether it's part
of the plot or a subplot, which is the main
conflict in the scene. Then also what is the
point of the scene. Both of these
methods are good for determining what's going
to happen in what order. Points and cards can
be specific or vague depending on what you know and can be fleshed out
in the future. As you learn more
about your story, I'm want to stop here
for a minute to show you an example, Outline,
combination, Phase. Outlining really goes with
anything in my opinion, but I use a combination
of premise and phase outlining when I'm
working on a short story. I may also include some
free writing to build from the premise before I do the
phase outlining section. This is from a short story I wrote that was published
a few months ago. The premise is that cats and
dragons are the same thing. And you can get rid
of a dragon by giving it milk so it turns
back into a cat. I have a few lines
of free writing to give the story
of basic structure. Then I phased outlined
the entire story. I find this method works
well for short stories because they don't tend to
require a lot of complexity. But this is just
one way you can use different outlining
techniques in conjunction with each other. Reverse outlining isn't
a specific technique, much as a twist that can be used with a different
type of outlining. With reverse outlining, you start at the end and
work your way back. The idea is that if you
know where your story ends, it's easier to build out
the rest of the plot. Here's an example where I have free written from the
end of the story. Okay, at the end of the book, I want my main character to have been captured by
the opposing army. Why did they capture
her? She made a mistake. Doing what? A mission behind enemy lines
to get something, a powerful artifact that the other side is using
against her people. If she gets it, it will
turn the tide of the war. Why was she chosen
for this mission? There was a team. What happened
to the rest of the team? One by one, They all fell. This can be a good way to plot, especially if you have
issues with your endings. And it can help build intention and twists earlier in the story. In tent pole outlining, you identify the three main
tent poles of your plot, which are the inciting
incident or first plot point. The midpoint and the
climax terminology varies on what these
plot points are called. This is the first technical outlining technique
we're going to look at and can be helpful
for pacing and structure. If that's something
you have issues with by knowing what needs to
happen at a specific point. The first plot point happens about 25% of the way
through the story. Mid, 0.50% et cetera. You can have an
idea of where you need to be when and can plan your rising and falling action and plot progression
accordingly. You can also have tent poles for yourself, plots and arcs. I typically do them for the
internal arc, external arc, and any relational
arcs I may have, which is how characters
relate to other characters. You do need to have
a general idea of how long the story
is going to be. 25% of who knows is
still who knows. But 25% of 100,000
words is 25,000 words. But this allows you to see generally where you
need to be while giving yourself a lot of creative freedom
between the tent poles. Let's run an example with our car crash victim
from earlier. If you recall, the premise
was that a man lost in a snowstorm stumbles through
a portal to a new land. Your first plot point is
often the point of no return. The character has to continue
on with their adventure. The midpoint, sometimes
called the midpoint reversal, is where something
major changes, meaning the character
needs to change to the second Plot point is what leads the character
into the climax. Working with that,
our first tent pole is our man decides
to leave the car. The midpoint is that the man learns he cannot return
through the portal. The second tent pole is the man discovers he might have a
place in this new world. As you can see, this
can be pretty big. I would probably also
do an internal arc, probably about feeling lost in his old life and working toward finding his
place in the world. If I was going to do a
romance or friendship arc, I would add in tent
poles for that as well. Act outlining is essentially more in depth tent
pole outlining. Basically instead of
just three plot points, you add more but still building on a basic
three X structure. There are different
versions of this. I use Michael Higgs version, which works in a series of
stages and turning points. If you'd like more information, his website is Storymastery.com This method was originally
developed from screenplays. It works well for
novels as well. Both this and the Tent
Pole method can be a good compromise for people who worry and outline will
kill their creativity. With these, you'll know
where you're going, but not how you're
going to get there. Our next section, we'll look at more structured
outlining techniques.
7. Structured Outlines: In this section, we'll get
into structured outline types. Structured outlines are designed for people who
like to know where their story is
going and how it's going to get there before
they start writing. These outline techniques can take a lot of work to complete, but because problems tend to get fixed in the
outlining process, the actual writing
is often easier. Many of these techniques
result in long outlines, often in the tens of thousands of words and several pages long. Ballpark That being said, these methods do run the gamut. Some still afford a lot of creative freedom while
reading, while others don't. I don't recommend starting
out with these methods. It's very easy to
burn yourself out on the outlining process if these
are too intense for you. Start less structured and build up until you find
what works for you. The cat was originally designed
for screenplay reading, but has been adapted for novels. See if the cat and techniques
like it feature beats where specific things
happen at specific times, normally at a percentage of
the way through the story. Which does mean that you need
to have a ballpark idea of how long the story is going to be when you start outlining it. Save the cat specifically
has 15 beats. You can find resources for this method on the
Internet at Save the Cat.com or read Blake Snyder's
book of the same name. There is also a book,
Save the Cat writes a novel specifically
for novel writing. A similar method to
save the cat that you might have heard of before
is the Hero's Journey. The Hero's journey is a method often attributed to
classical literature, which features 12
distinct plot points. Chapter by chapter. Outlining is basically
a basic outline combined with a bit
more structure. Some people like to have their chapters be about equal length, which allows them to figure
out how many chapters they will need in a book and about how many words
go in each chapter. This method allows
them to figure out what specifically
goes in each chapter. Alternately, this
can be considered a variation on phase outlining, where you're combining
information into chapters, as opposed to just listing what happens in order with no breaks. This method can also be
combined with the next one. You can use whatever
format you like. With this method combined
with phase outlining, you might end up with a list
of events for each chapter, or you might write
out a short summary of what happens in the chapter. Despite the name,
the structure plus method doesn't actually
involve a lot of structure. What this is, is a way
to organize a lot of information and keep track of it in the places it's relevant. Instead of just
listing the events in a chronological order, more context is added, including the setting,
characters involved, and the purpose or
goal of the scene. This is where the structure
comes in to some extent as the point of the
scene often relates directly to the
plot progression. And can be something
like complicates the relationship between
these two characters. Or foreshadows a
major plot point. To build off our example from the chapter by chapter method. Here we've added setting
characters, plot, and purpose to the
basic situation I had outlined for chapter one. This method is a combination
of other methods, which means it can be
a good way to try out a more complicated
outlining method to see if it will work for you. It can help you keep track of your characters and settings, including time of day and how much time has passed
between scenes or chapters. And it can help you
build in your themes and arcs into the
outline itself. Additionally, it
can be a good way to keep all your information in one place instead of having to go somewhere else to
look up information, especially if you include a list of characters and
world building. The snowflake method is an in depth outlining
method that is often considered to be one of the most intense
ways to outline you. Start out simple with
a single sense about your story on each
following step, add more detail to the
outline and the story. There are ten steps in
the snowflake method. Here are the ten steps
of the snowflake method. You can find more
information about the method through a Google
search if you're interested. The idea behind this
method is that like a snowflake which gains detail
as you examine it closer, your story can be looked
at closer and closer, finding more detail
at each level. In addition, by starting at the big picture and
moving into more detail, you avoid some issues
you might otherwise run into by outlining
chronologically, such as pacing issues or
missing steps in your subplots. This method is quite different from the other ones
we've discussed. Don't feel bad if this
one doesn't work for you. It can be quite hard
to sit down and pull out a ton of detail
for a story if you haven't spent a significant
amount of time thinking about it or if you're new
to writing or outlining. The methods we've
discussed are just some of the many outline
variations that exist. Try them on their own or in combinations or modify them
to work better for you. Find examples online of
how other authors work and see if any of their methods can be combined
with ones you use. You'll find something
that works. As you get more experience, you'll get a better
idea of what you personally need to be
successful when writing.
8. Revision and Troubleshooting: In this section, we'll discuss how to use
outlines for revision, as well as how to
troubleshoot issues you may be running
into when outlining. Well, we normally
consider outlines a tool to be used in the
writing of something. I would argue that
they're actually more important as
a revision tool. Yes, having an idea
where a novel or a non fiction book is going
helps with the writing. But if you don't know where you want to be at the end
of your revision, you'll find yourself putting
out draft after draft, perhaps never quite getting
where you want to be, just so we're all
on the same page. Revision is the
process of taking the book you have and making
it the book you want. But if you don't
know what you want, that's why I recommend using
outlines for revision. You've written the book, you know how the story
is supposed to go. Your job at this stage is
to make the story work. Even Panthers can use outlines
in the revision process. You have the shape of
the story already. By outlining the story you have into the story
you want it to be. You make revision all
that much easier. And you can make
sure that you're incorporating what the
story needs in it, resulting in a story
which is coherent, logical, complete, and beautiful writing
is right brained, revision is left brained. Having an outline at
this point can help you see where scenes seem
to be added or deleted, where beats from
different subplots need to be added and help you add in complexity or take it out in the place and
where it's needed. All right, here's an example of using note cards for
a revision outline. This is the same story
that I was using for the note card example
in an earlier section. You can see that it's got
the scene on it again. It also has what order they go in and what pages they
were in the original draft. I know where to edit them. You can see that they
are different colors. I color code my
Revision Note cards based on how much work
is needed on the scene. I also use red ones for scenes that either don't exist or
need to be massively fixed. Green means said, it's
essentially fine the way it is. And then yellow and
orange in the middle. If you've run into issues with revision before, try outlining. It can also be beneficial to note what you keep rewriting, character motivation, plot flow, et cetera, and focus on
that in your outlining. Now we'll look at some common
issues with outlining. They tend to fall into these three categories which
we'll look at individually. First off, over outlining
or over planning. Essentially, all your creative energy goes into the outline. By the time you get to reading, you're bored of the story and
no longer want to write it. This can be a hard
problem to fix. Since you can't unplan, It's best to start with
a more basic outline and add complexity and steps. You're making sure you're
not hitting your limit, but if you find you
have over planned, it's best to give the
work some distance, work on something
else for a while. Then when you come back to it, you may find that
it's regained some of its mystery or you can
outline with less detail. Now that's not so
clear in your mind or you can skim your notes
instead of reading everything. Next we'll look at under
outlining or under planning. If you under plan, you might find yourself
getting stuck a lot, unsure where the story is going or what you're
trying to accomplish, which in turn can lead
to writer's block. The good news is that
this is an easy, or at least easier,
problem to fix. Just plan more. If you're not a plotter and
don't want to be, you can free write or mind map the next
section of the book. I also find phase outlining the next part can
fix this problem. If even that feels
like too much, try a simple fix. When you stop
writing for the day, leave yourself a little note
about where you were going. Some authors like to stop in
the middle of a sentence, which forces you to
try and recreate your frame of mind from
the previous session, while others drop down a few notes about
where to go next. Lastly, we'll
tackle what happens when you feel trapped
by your outline. This mostly happens when
you're writing along and a character makes a
different decision than the one you planned out, One that feels more natural but will change
everything following it. Remember above all that
your outline works for you. It is a tool designed to move the story forward and
avoid stupid issues. And plotting,
nothing says that it has to stay the same
throughout the entire process. If something better comes
along, give it a look. If you don't want to get rid
of your original outline, make a copy with the new
information and see how that looks and do that as necessary throughout
your drafting process. I do want to recommend outlining the change as opposed to
just running with it. Give your new story parts
the same scrutiny you gave the original to make
sure you're not introducing anything.
That will be hard to fix.
9. Project and Wrap-up: Congratulations, you've
made it through the course. Now it's time for our project. We're going to outline a story. This can be purely for practice or can be for a story
that you intend to write. And can be for a short story, a novel, or whatever project
you're interested in. I'd like you to pick
out a technique from the ones we've discussed. If you're feeling motivated, you can pick out one technique from each of the
three categories, basic, intermediate,
and structured. You're also welcome to use a
combination of techniques. If you would like, please post what method you've picked
in the project section. You're also free to use any of the supplies that
we talked about. You can do it on the
computer or on paper. You can use visual
software or not cards, whatever feels right for the method or methods
you've selected. After you've
outlined your story, I'd love for you to come back and update your project
with how it went. Was it easy to get to the point where you felt you
could start writing? Was the method you chose too
simple or too complicated? You're free to
share your outlines if you're comfortable doing so. But the point here
is to focus on the process and find what is going to work
for you in the future. Thank you again for taking this class and good
luck with your project.