Transcripts
1. Intro: My name is solo Ray. I'm a music producer
and I've been producing music
for over 15 years, playing in different bands and touring across the country. And I want to share what I've learned about
synthesisers with you. I remember when I
first started getting really excited
about synthesisers. And I would play
different soft sense in my computer and hear the sound coming out and I would get
really excited about it, but I would have no clue how to actually adjust the things
that I was hearing, the sound that was in my head. To get that to come out of the speakers was just
a complete mystery. And identify things
that I liked and disliked when I would just
scroll through presets. But I didn't know
the terms in order to actually troubleshoot
the problem of, to adjust this specific
part of the sound. Once I've really started
understanding how to adjust those things and what
those different terms are. It just opened up a whole
world of sound design for me? Because every synth is
basically the same thing. If you learn one
synthesizer really well. You've basically learned to them all at least how
to navigate them. And that's what I want to
do in this course is to teach you how to understand how synthesisers really
work so that you can take the sounds in your head and make them come
out of the speakers. You can hear something
and understand what it is that you like and what
it is that you don't like, and how to go about
solving that problem. Once you learn one synthesizer, you learn them all
there just a couple of key principles that
all synthesisers, vintage, new plug-ins,
hardware units. They're all using the
same set of rules. They're just mixing
them in different ways. So this course is all about explaining what those
are and giving you the tools to make the sounds
that you want to make will also go over specific
use cases of those tools. So how to make things
like a base or a pad or leads those sort of specific examples of
using those tools. How we can use them to create the things that
we want to create. And then there's a whole host
of different applications blurring the lines between
bass pad, lead keys. There are so many
different areas that you can use these tools in. My hope for this course is
that you would finish and B, so filled with inspiration from all these different tools
that you would go and just make amazing stuff. I'm gonna be working
out of Logic Pro ten and using a lot of the
built-in instruments in there. But you can follow along
into whatever DAW you have. I'll use primarily
first-party plug-ins that are just
bundled with logic. But I will use third-party stuff from time to time just to show what's possible
when you start to branch out into other world. Again, just to provide a
sense of inspiration and hopefully give you ideas
of how to use these tools. In the class description,
I put a download link for the presets that we
made during this course. Please download those
and check those out. And if you make your own, I'd love to hear what those are. If you can attach that
to a Dropbox link or something and then post that
in the class discussion. I think it'd be really
cool that we can compare each other sounds and get
feedback and start to create a library of presets and a library of sounds all from the students
of this class. I think that'd be amazing. So please, if you want
to share that preset, create a project in this class and you can attach
the link there. Lastly, if you have
any questions or you just want to reach
out and connect, you can connect with me on social media at solo underscore, underscore ray, or you can
get in touch with me here on Skillshare and I'll respond and get in touch with
you that way too. Alright, with that
established, let's dive in.
2. Filters: Let's start out by explaining a couple of key principles that are always going to be relevant when designing a
sound for a synth. The thing that I think
is the easiest to understand is the
concept of the filter. So what the filter is doing is removing things from a sound.
That's all it's doing. And there are 1 billion
types of filters that remove different types
of frequencies in different patterns,
in different ways. But at the end of the day, a filter is filtering
out certain frequencies. So a good way to
demonstrate this is I have a synth here loaded
up pigments by arteriole. And I just like the
synth because I think visually it's easy to
understand what's happening. So I think it's a good
teaching tool for that. But you can follow along
and whatever Cynthia like. So right here I just have a, just an analyzer which is an EQ, but I'm only using it just
to see what the sound is. So I have a sawtooth loaded
up in a lot of sense, this is just the default. You go to initialize the preset
and just give me a blank, no settings, normal preset, It's just gonna be one
sawtooth with nothing on it. And so that's what we have here. And we can see what that
looks like on the graph. You can see our first note, which is called the fundamental, is as nice clear bell. And then there's kinda repeating shapes that go up and up and up. And then if we do
a different note, C lower notes start lower, higher notes start higher. But it's all based
around this idea of, here's your starting note
is that fundamental, and then the harmonics extend up through the
frequency spectrum. Let's start with a
low-pass filter, which is the most common filter. And 90% of the time
it's going to be what you want and need for
designing a sound. It takes a frequency point and all the frequencies
below that, it let's pass through and all the frequencies above
that, it attenuates down. So hence the name low-pass. It lets the low frequencies
pass through the filter. So I will start with the filter all the way
up or all the way open. I will close it down, alternate down and you'll see the frequencies
start to turn down, starting up higher and
then rolling down lower. And this kind of shape of the filter is
what is happening. It's taking the slope and applying that to
the frequencies. So let's watch that
happen over here. So you can kinda see
this shape is kinda helpful to see because it is a good indicator of what it's actually
doing to the sound. So that is the cutoff frequency, that's the frequency that
the filter is set at. And then everything below that cutoff frequency passes through. Everything above,
gets attenuated down. But you'll notice here that
curve is pretty subtle. It's not super aggressive. So even though I set it at 300, if I play a note that
starts above 300, you know, I still hear it. It's still, stuff's
coming through. So that is the slope
of the filter. If this was like a
complete brick wall, which I don't even think
this has a brick wall, but like if I artificially
make a filter in here, this just like a brick wall, which I can do by
making a high cut, low-pass same thing and making the slope so that it's
literally a wall. When you hear that one. It's not like it's an interesting sound, but it's not exactly musical. Which could be an effect
if you're going for, but most of the time you'll have some sort of softer
slope like this. Because that allows you to just have a little bit more
musical information. Because most of the time I
still want to hear the sound. I don't want completely muffled. And so those softer
slopes are kind of nice, is still letting
something breathe. That's the cut-off frequency. There's one other control on most filters and that
is the resonance. So let's take our cutoff
filter and let's put it somewhere around the middle where it's cutting
some stuff out, but we still have a good
amount of information. The resonance is going to add
a peek at the cutoff point. So if this is set at 880 hz, then this resonance is going to add a little bit of
a point to that. If I turn it all
the way up, you'll see on the shape what
it's doing here. It's like really
exaggerating that point. And so we can hear
what that sounds like. So if I move the filter out
with a really high resonance, it'll be a pretty
recognizable sound. That's, that's the
cheesy filter sound. Resonances are
really helpful for just like fine-tuning where your filter is sitting and kinda how it's taking stuff
away from the sound. But when you start
moving the filter around with a high resonance, it just has a very
specific sound. And sometimes that's great
and what you're going for. But most of the time, I feel like most people
don't want that. But it's still really useful for accentuating certain
frequencies that you want to, with your cutoff frequency
and your resonance, you're able to dial in where
that filter is sitting. 90% of the synth sound comes from messing
with the filter. And there are a lot of different ways that
we can mess with it. A lot of different tools
we have to adjust where that filter is and how
it's affecting the sound. That's what envelopes
and LFOs are for. And so that's what we're
gonna talk about next.
3. LFOs: So we have our filter. It's taking stuff away
from our main tone. Let's start with, I think the simplest way to adjust
that, which has an LFO. So if we take an LFO and this is what I
like about pigments, you can just kinda see what each function is doing
by mousing over it. So this LFO one, we can see LFO one here. It's just a sine wave
here that's just slowly going up and down, right? So what we're gonna do
is I want this LFO, that function, that pattern to affect
this cut-off frequency. So in this sense,
it's really easy. You can just drag and
drop it like this. Now, I can see that that
filter is moving at this rate. And I can hear what
that sounds like. If I move the route frequency
of the cutoff filter, you'll see that that pattern of where it's being adjusted, that range moves up. If I wanted this to be a little bit of movement and
do something really subtle. Maybe have the
range really small. Have the rate of this LFO, be nice and slow. So you can see that just barely getting some movement going. You can see she's very
suddenly going up and down. But there are other wave
shapes we can do with an LFO. This is the sine wave, which is kinda the most basic. But we could also do
a square wave, LFO. So this is just two values. One that's high and when that's low and it's just
alternating between them. So if I bump up this
rate, now we can hear it. It's just jumping
directly between the two. So you'll notice
that's pretty sweet. But the notes are
kind of overlapping, which could be a cool effect. I kinda like using
that technique a lot. But sometimes if you wanted
the LFO to just affect the filter and not have
every note start a new LFO. You just want one effect
across the whole thing. Then that's what we change. The, it's called a poly
LFO or a mono LFO. Polyphonic meaning
multiple notes at once, each triggering their own thing. Or monophonic, one LFO that's being triggered by all
the different notes. In this sense, we can pigments, we can just switch that by just clicking on here and then
moving to where we want, whatever since you're doing, it might be slightly different depending
on what it's doing, but there are different
options here. But if I just want this just
to constantly be running, I can just put that there. That way. Whatever bundle notes, it's always kind of
morphing at the same time. Okay, Let's also explain another
wave shape which we got, we got sine, we got square. Saw is cool because it's
kind of a mixture of both. There's two points, but that
there is a jump between. But then it gradually goes from one to the other and then jumps back to the
starting point. So that can be really,
really helpful for creating rhythms were like
arpeggiator type things, pulses, that sort of stuff.
Really useful for that. And also to, right now
this is just free running, just like some random rate. But you could set this to
be like a musical interval. So for sawtooth, wave
shapes for like an alpha, that's really,
really useful to be able to have that
sinks to the beat. So if I put this
at a quarter note, you can get cool
rhythms that way. Then you can also swap it. So instead of a ramp down, if you do a ramp up in kinda get like a fake side chain kind of effects with that. Just like really fine tune
how that is affecting it. And then also certain
since, not every, since I have this but
certain sense have a just like a noise as
a source for the LFO, which is just like a
completely random. It just jumps between
random values. Which is pretty cool. So this is what that would sound like. And I'll bump up the range of this too so you can really hear what it's doing. And then it's jumping between
those different values. We can smooth that out so
that instead of it going Bob, it's just picking
a point and then smoothly going to the next. But it's still
completely random. So this is really helpful
for kind of giving things like some like analog flavor, where it just gives some
element of randomness. And just like if you do it
just really subtly in there, it can really help things
feel alive and breathe. It's like it's just
barely moving around. But because it's random, It's, your brain isn't like
picking up on a pattern to make it feel like repetitive
or stagnant or something. So those techniques are
really great for pads and anything that's
gonna be really sustained where you don't
want it to get grading, where you're like hearing
it for so long and like, Oh my gosh, I just
need that to stop. Some sort of random
element kinda helps always make it feel fresh. So that's a brief
window into LFOs and how they can
affect the filter. Next, we'll talk about
the other main way that we modulate the filter, and that is with envelopes. And that's what we're
gonna talk about next.
4. Envelopes: So we have LFOs, they
can move stuff around. Now let's talk about
our envelopes. So envelopes are very
similar to LFOs. And that is a voltage. It's a value that is set
to affect something. The difference being LFOs
are constantly looping. Let me switch this back to a
sine wave, demonstrate that. So like LFOs are constantly
moving, It's a loop. Envelopes have a set of
parameters that they go through. So this envelope VCA, and that is basically
the volume of our sound. So right now, because the envelope is set
the way that it is when I press the key, we hear the sound. And when I remove my finger from the
key, sound goes away. And you can even see the
VCA here, what it's doing. On, off, right? So let me run this filter up so you can hear
this a little better. So what we can do to affect
the sound is, let's say a. If I wanted this to be more like a pad and I wanted this to kinda softly come in and then take a little
bit longer to decay. What I would do is I
would bump up the attack. You can see the shape here. This ramp is getting longer and it gives me a
time indicator. So 100 milliseconds up
to second or whatever. So if I bump this up longer
and then press a note, sound takes a little
while to come in. Similarly, the last
indicator, the release, that is how long
the note will last or persist after I
remove the note. So because it's so
short right now, it'll disappear
effectively instantly. If I make this release longer,
has a little bit more. You can see I like pigments because
it gives you a lot of control over
this sort of thing. You see this little curve here, that's kinda the shape
that's doing it. This shape is going
to straight up. Then this one is kind of
logarithmic exponential. One of the two,
whatever it's bendy, you can adjust that curve on
some of these parameters. So on the attack instead
of it just having it be a completely linear from
zero to the max value. I can have that curve. Or the other way. Just gives a little
more control over how the sound is
coming in and out. Depending on what sound
you're designing, that can sometimes be really, really helpful for making
it feel a certain way. Now the two middle perimeters,
decay and sustain. Sustain is the maximum value that that note is going to have. Attack reaches up to
the maximum value. And then sustain is how
hot it will keep it. So if I turn the sustain down, you can see that now we
have four distinct stages. We start at nothing, and the attack is
the first stage. And it goes from how long it takes here
to get to the top. And the decay time
is how long it takes to reach from here
to the sustain level. So if I have this short and this is why like visually I think it's easy to understand. Saying all those words is really complicated to understand
what's going on. But visually, just looking
at what the shape is, I feel like it's pretty easy
to grasp what it's doing. You know, like if I
make a sound like this versus if I take this longer and have
the sustained be lower. You can kinda see what
the shape is doing. So most often it
means sustains or no. I mean, there is no
normal, you know, like all these parameters
can be completely different depending on what
you want the sound to do. But a typical if you
just want like I just want to play the sound and then have it completely go away. You could just turn the
decay down and sustain up and only worry about
the attack and release. And that's gonna be fine. If you only want to
worry about those two stages, that's totally fine. You don't have to
do anything with decane sustain for
it to make a noise. It's kinda nice about having
a sustain a little bit lower is allows you
to hold out a chord. And then when you add notes, they kind of peek out
above the rest of them and then settles
in to the rest. So that's a brief
look into envelopes. In the next video, we're
going to talk about how these things can actually talk to each other and interact.
5. Modulate Everything!: So we've seen LFOs
modulate the filter, and we've seen envelopes. Now let's look at how
LFOs and envelopes can actually modulate each other when they're
affecting something else. And you can get
some really, really complex rhythms out of that, that are really, really fun. So I think what I wanted
you to demonstrate this is let's start with
our LFO, LFO one. Let's get our
sawtooth wave shape. And let's apply
that to the filter. So we can hear that
bouncing around. And our VCA, let me, let's make this a
little tighter. Great. So now what I wanna do, we have our envelope VCA, which is like our
volume envelope. But we also have these
two other envelopes, envelope two and envelope three. And we can put these anywhere. So we could assign these to
the filter like this LFO is. But what I wanna do is
assign this envelope two to the speed of LFA-1. So the way that we do that is different depending
on the sense. But in pigments, it's as
easy as going like this. And we drag it over here to the LFO and drop it on the rate. Let's put it on hertz so that
it's not a musical value. And so now we look
at this envelope to, let's bump this decay down. So it's going to go
quickly up and then take a little bit of while
to come back down. And we can watch the speed and listened to the
speed of the LFO. It's so fun, It's great. So with that LFO being the way that we
set it as free running, where it's constantly moving, It's being triggered, or the rate is being adjusted every time that envelope fires. We could change this
if we wanted it to be poly, we switch
it back to her. Now that LFO starts, every time we hit a key, you can get some really
crazy stuff with that. And so, yeah, envelopes effecting
LFOs, super, super fun. Let's look at a couple of other
examples that you can do. So we can get that
bouncing ball effect. Another thing we can get is
just even more randomness. So let's say we kinda, in the LFO example we looked
at like how there can be a random wave just kinda suddenly adjusting
things over time. Well, we can use an
envelope to just simulate same exact principle
that we're doing here affects the
rate of the LFO. But it's just going to
give a little burst of extra movement at the beginning of the note and then
it settles out. So let's grab, let's just
grab a different LFO. Let's get rid of this routing
here. Let's grab a new one. This work on Alpha-2. And let's grab our random wave, a little bit of smoothing to it and have a little bit
of movement there. Let's, let's stick
with the filter. So let's assign our second
LFO over to our filter here. So we can see that
moving around here. So let's take our
second envelope and that we've seen when
we were using earlier, it's got that nice decay, nice long decay, and really
nothing else going on. And we're going to apply this to the rate of the second LFO. We sign this, bring this over to LFO to drop it on the rate. Now we kinda get this control for adjusting how much
it's affecting this. Make this nice and slow and
then have this be super fast. So cool, so that you
can start to see where all these little
building blocks really add up to something
where you can make very, very cool things. So I think now that we have a basic understanding of
envelopes can affect things. Lfos can affect things, they can affect each other. Filters our thing. Let's start moving
into designing specific sounds and using just the tools that
we've talked about. Let's start actually making sounds that we can
use with them.
6. Bass I: Firm Foundation: So here we have a synth that is bundled with logic
called alchemy, taking what we know about filters and LFOs and
envelopes and stuff. Looking at this, we can already start to understand
what's going on. We can see, oh, filter, cutoff, frequency and resonance. And we can see like
here's a section for LFOs and AH, DSR. That's just our envelopes. Let's start by
making a bass sound, by using our filter and by using envelopes and having those kind of play together. So we have a saw wave and that sounds exactly like
our other saw. So let's start by maybe making a little bit more
of a complex wave shape. So we have a saw, let's add another saw. No, it's like kind
of sounds kind of strange where they're not hitting all
at the same time. There's like kinda out-of-phase and doing weird
interesting things. So what we can do, I mean, that's not always a bad thing, but what we can do is let's go into these are all our sources. And then we can go just look
at a and just look at B. So let's just look at this second wave
shape here, this B. And let's just ever so
slightly the fine tune of it. Just pull it down
just a little bit. Let me get that lovely
chorusing going on. And, you know, while I'm
thinking about it too, Let's switch this to motto. Because right now
we can make chords. But we don't want
that if it's a base. So let's make this mono, let's go back to global. And then in here
we can see voices. This is how many notes it
can play at the same time. And so I'm going to drop
this number down to one. So now it's always
just one note, no matter how many notes
we play at a time. It's still just one,
which is great. So let's go back to B. There's a concept called unison, which is where you have one
wave shaped like one saw. And you've seen when we add another and have it be
slightly different, you kinda get some chorusing and some other stuff going on. So they have that
built into this, where there's this
unison control where it's one wave right now. But as I bring this up, then it will be more and more
waves doing the same thing. And let's turn off a so
we can just listen to B. It gets really
crazy, really fast. So what I wanna do is
just bring that up. Turn this down a little bit, and then turn our other one on. So we kind of have this
like detuned layer that we can just end
this pure layer here. But to separate
them a little bit, I want to take this
down an octave, so I'm going to bring
this down 12 semitones. Cool. Now let's add another layer. Let's do c, but this time
let's not use a saw. Let's use a sine wave, which is going to be the purest
base we can possibly add. And the tuning, I'm also gonna
bring this down an octave. Cool. So what I wanna do is I always, in my head, I'm
thinking about a base. I always want there to be solid low end in the base to
where when I press the note, I want a lot of low
end to always hit. So we can look in
here, there's F1, F2. These are two different filters. You can see here there's two
different filters sections. So this first filter
is a low-pass setup. So if we turn this
down right now, they're both being sent
all the way to filter one. So this will affect
all of these voices. Okay, great. I don't want for any reason the sinewave to ever be affected
by this filter. I want the sine to always
come through nice and clear. I'm going to send the sinewave to the filter to slot,
which is off right here. And so what that's gonna do is so that even if this
filter is really low, it won't ever get
rid of the sign. So that way if I'm
playing nice and low, even when the filter closes, I'll still have that
steady low-end.
7. Bass II: Shaping With Envelopes: Let's start adding some
envelopes to affect the shape of the sound. And one thing I'd like to do, just so I don't have to
constantly go back to the keyboard and play, tweak, go and play. I'll just create just a
very simple sequence. Even if I am not going to use this ever just
as a way to kinda like have something like here as I'm adjusting
parameters. So we can have that looping. And let's start messing with
this with these envelopes. So I want this to be like really plucky and like
kind of aggressive, like that's kinda
what I'm hearing. So let's leave this
envelope alone for now, and let's add a new one
to adjust the filter. So in alchemy, the
way to do this, you can right-click on any
parameter and add modulation. And there's a zillion
different things to pick from. We want to use an envelope. So we're going to
use a ADSR envelope. And this number one here
is the one that we have now that's currently
modulating the volume of it. It's like a pre mapped thing. And I want to have a new envelope to
affect just the filter. So I'm going to click New. Now where before it was
just one right here. Now we have this
other envelope here. And this other envelope is what is going to
affect the filter. So we have this new
control over here, the filter cutoff, right? Because I have this
selected that's here. These are the different things
that are affecting that see ADSR to the depth which
is at zero right now. So, so far it's not going to, nothing's gonna make
any difference. It's still going
to sound the same. So as I bump this up, now we're actually starting to adjust the filter
with this envelope. So the way that this is set up, because the sustain
is all the way up. It's just gonna
be the same thing as if I was turning
the filter up. So we need to turn
this sustain down. And now we're gonna get this decay amount at
the top of the filter. And then it'll take
that amount of time to go to the bottom right here. We can see that when the
notes kind of overlap, it doesn't reach
trigger a new thing. So there are a couple of
different ways that we can adjust that like that. And want that bit of
expression in there. In this case, I just
want every hit to be like all on its own thing. So we could mess with
the notes themselves. Like have this note in, pull the starts of the notes back so that there's
nothing overlapping. That's one thing we could do. Or inside of the synth itself, we could set the mode to, instead of always being
there to re-trigger. So now anytime a
new note is played, it will re-trigger everything. Instead of just kinda like changing the pitch of the note, it will actually trigger the
whole event that's going on. Okay, cool. So let's bring the root of the
filter really low. Nice. And then let's have the amount be more cool. So now with the volume envelope, I'm noticing that sign. I like how steady it is, but it's peaking out a
little bit too much. So I'm going to bring the
sustain down a little bit. Let's try. This is feeling good.
I'm going to try this, bringing this down even
more another octave. Let's add another sign. That original octave. Have it go through filter
two, which is empty. Nice, this is feeling good.
8. Bass III: Mono vs Stereo: So another principle in
sound designing bases. There's this long running
thing that like, oh, bases always have to be in mono. Because when there's stereo, in those really low frequencies, it just eats up so
much headroom and it muddies the mix and
doesn't sound very good. Like generally, I
think for most genres, yeah, I think that's 100% true. Except for dance music
and dance music. You can't, because everything
is like so Razor precise. You can have these like
massively wide stereo basis that just like dominate
the entire mix. But they work because rarely is there anything
else going on in the mix. Like listened to like like something like acrylics
or fret again or whatever. It will just have these
bases that are just like pinned and just so loud, but still sounds clean. It just sounds like crazy loud. And so all that to say. Generally speaking, your sub information
should be in mono. If that is the cleaner way to do things and it does
make it easier to mix. And it does give you more
headroom and all that stuff. However, there are some
caveats where like sometimes just a wide huge stereo bass can be cool in some kinda drop or some
kind of fill or whatever. Like, yeah, it can be cool. But like an 808 or whatever, like those are pretty much
always going to be mono. Like very fringe circumstances
where you have like a stereo sub or Stereo eight away most of the time all that
stuff is model. So for this, since
I'm going to keep the low-end information,
nice and mono. But I do want some width up top. So what I'm going to do for that is let's go to our B layer, which has all that
unison stuff on there. And let's just listen to what
that's doing real quick. So let me turn these
other voices off. Here. The more voices I add, it's adding them at
like panned around so you can get wider
sort of effect. The detune is how much those different voices are being pinched apart from each other. So if I turn it up, it'll be more of a variation in pitch. Pretty spicy. And
so I back it down. We'll bring all
the pitches closer together to like
complete unison, which doesn't sound
very good. Okay, cool. Let me bring this
back on. So these are all mono, right
down the middle. This one is nice and stereo. And this one, I
think now that we've got these signs kinda
holding down the fort, I'm going to add some of that
unison to this saw as well, which is an octave
below this one. Let's turn these off
so I can hear just a, Let's bring these back. Nice. Now let's stretch
down a little bit. It looks like we're hitting
this filter a little too hot. And it's added a
little bit of drive. Cool. We bump up the resonance, Let's see what that sounds like. I don't think it was every good. Yeah, a little bit
fine, whatever. Okay, cool, cool. I'm happy with that bass sound.
I would totally use that. This is where it's a
little tricky designing sounds with no context because it's hard to know how this would fit
with something else. Or like, what are
the drums doing? What? Are there any other
melodies that are going on? This could accentuate or counter
melody or whatever like, by just having sound
design for no purpose. It's a little bit tricky
to figure that stuff out, but this is a
perfect, its place. I feel like to take this base, save it as like cool, this
is a good starting point. And then if I need
a song where I kinda want this
style of bass sound, I know I kinda have this
preset ready to go. And I can call this up
and then fine tune it for the specific
moment that it needs. So for base,
especially I feel like it really is dependent on
what the drums are doing, of how the timing of those
of those envelopes kinda, kinda breathe and stuff. It's really dependent on the
kick and that sort of stuff. But this is, I think, a good starting place to make
those adjustments later on. So congratulations, you made your first awesome bass sound. And wow, it sounds so good. I'm so proud of you. Okay,
let's make the next sound.
9. Bass IV: Plugin Upgrades: In this video, I want to explore some other base options using different plugins
from other companies that aren't built into logic. Just to kinda show
how those tools apply to a completely different environment, a
different interface. So I have two since here. This one is a Mogi emulation
from Universal Audio. And just by looking at it, you can kind of start
to see a lot of similar terms that we've
already been talking about, like the cutoff frequency and filter envelopes and LFOs
and that sort of thing. So you can kind of like start to understand what's going on just
by looking at this, we have a filter section here with some
controls for filter, we have a very simple envelope
in this little filter box. And then we have
loudness contour. This is another envelope, but just for the volume of it. And then we have a little
mixer section where we can blend a couple
of oscillators. We can select the
different wave forms here. The pitch of the
oscillator here, and then the fine tune
of the pitch here. This simple little
sound that I just made, get some nice chorus sing of the different saw waves kind of blending
against each other. We can detune that a
little bit by just taking the fine-tune,
bring that down. You can get some of
that action going. We can do okay, maybe we want
to square wave bass thing. The volumes of them. We still got all our
same filter controls. Filter emphasis
is the resonance. Now. Then the amount of contour is the amount that the envelope
is affecting the filter. So all those same
techniques apply. It's just you're gonna get
completely different tones because the sense is different. And so there's kind of
an argument that like, Oh, do you really need
third-party plug-ins? Can't you do everything
just in logic with alchemy. Alchemy is so powerful, can't you just build
everything in there? I think given enough time, you could probably
get relatively close. I think just the fact that
it sounds so different, it kind of speaks for itself. Like, I guess maybe you could build a Minimoog
inside of alchemy, but it's not going to
sound exactly the same. So if you want a different
sound than sometimes, another plugin is like
a jolt of inspiration that does kinda lead you down a rabbit hole of new
ideas and stuff. I think there's
something to be said for learning your tools. But again, like having
another set of sounds, I don't know, I think
is really cool. So here's another example. So instead of like
a vintage thing, this is a more modern idea
of wave table synthesis. So wavetable synth, just
very, very quickly. We have our different waveforms that we can select
an alchemy, right? And then in the mode we can
select different waves. In here we have like, Okay, here's saw and then here's
a slightly different saw. Here's a triangle,
Here's square, Here's a slightly different
pulse-width of that square. Wave table synthesis is, let me just grab a
fresh preset here. So this is kind of similar to what we've been working with. We have a sine wave here. You can kind of see what
that looks like that. And then we have a saw, and then we have a triangle, then we have a square, right? All these kind of
basic shapes here. This is what essentially a super simple version
of a wavetable is. It puts those
parameters in a way where you can scan through them. This is basically
the exact same thing as what we've been doing. What is really cool
about wave table since is all these different
wave tables. So if I go to another wave table like this harmonic morph, this kind of looks
like a sine wave, but there's all these
different ways shapes in here that it can smoothly
animate between. So we can hear what
that sounds like, right? And so you can kind of start to hear the possibilities of having that be an automated thing or attached to an
envelope or whatever. So we can go through different different wave
shapes and find crazy things. So that is a whole world of possibilities of another
thing to modulate. And then that wave
table can then be sent through the filter and all those same parameters that
we've been talking about. So here's an example of a preset that is really
useful at attaching a bunch of different
things to an envelope and looking at all the different things
that is automating. So this is just a
preset from Splice, but look at how all of these different
parameters are being automated. So what's going on here?
What's giving it like metallic, crazy, cool texture. We can see that the
waveform is being attached to this envelope. Right? You can see it's
scanning through. This is a parameter
that can just bend the waveform and
do weird stuff to it without scanning
to a different wave. And then here, this
separate oscillator is scanning through
the waveform. And it's also being bent and
stuff over time as well. The filter that's
super easy to hear. The filter is doing a lot of work there. Here's without it. Cleaning up a lot of high-end,
adding some low-end. You can get really crazy with automating all these
crazy different parameters. But as complicated
as this might look, it's all the same controls and the same tools that we've
already been using. You're still using envelopes and having those effects things. You're still using LFOs and having those move
things over time. And you're still sending
oscillators through filters to remove certain
frequencies from them. So even in a very modern style
of synthesisers like this, you're still using those exact same tools that
the mug is using. They're just a slightly
different way of doing it and you obviously
have way more options. So those are a couple of
different approaches to bases using other plug-ins that
might give you some ideas.
10. Pads I: Soft Sounds: Alright, so now let's
work on designing a pad. There are so many
different types of pads, but all of them
basically exist to serve the main function of like filling up space in the mix. You'll have these really
interesting things going on. Like really
progressive bases are these really exciting leads and the drums are super
loud or whatever. And pads a lot of times have
the job of just kind of like filling the gaps that are left by
these other things. And so that can create a
lot of mud really quickly. But generally, pads have a lot of information in
them frequency wise. Then it'll be able to carve
out specific things that they need to fit so the drums are going big and the
lead is going big. And there's a little
pocket at 400. And the pad has a lot
more information in it. It's just that 400, but
you'd have the pad going and boost that frequency
with some EQ or whatever. And it would kinda slot
it in right there. So that's a lot of times
what pads are used for. And also just kinda like
sitting in the background, just kinda setting
a mood for stuff. So let's look at
making some of those. So the first one, I think, will make a couple because pads, there are a lot of
different shapes and forms. So let's start with
making some sort of like playable key thing, like some sort of backing pad. So let's start off by, we know we're just going to want kind of a slower envelope. Yeah, nothing crazy. Okay, now, let's mess with the wave shape. I mean, we could have, we'll
start with saw in there. So let me throw some unison. And I don't like how much the velocity is affecting
how loud the notice. When I play a note
softly, It's quiet. When I play a note
loudly, it's really loud. And for a pad, I don't necessarily want that. I want a little bit more
consistency with it. So what I can do is what I can do is what
I can do is look at this master control here and see what is
adjusting the volume. We have our first envelope, which is always
set to the volume, and then we also have velocity. And so we can see
this depth knob here. That is how much the velocity
is affecting the volume. So if I bring this down, well, if I just turn it off
completely and now, no matter how softly
I press the note or how hard I press the note,
it will be the same volume. Which is great. To
compensate for that, I'm just going to turn
this down a little bit. Since now everything is
effectively max velocity. Bring into a little
more. Cool. So what I'm gonna do is let's take two saw waves and let's do a similar unison
move to this one. But I am going to pan this one fully right and
pan this one fully left. Set the volumes to be the same. One of my negative 20
on here, 21, okay. 116. Okay, close enough.
So now they have these settings set the same and they're pan fully
left and fully right. But because there are
slight differences in the de-tune and how it's
spreading those voices apart. I'm effectively and they're
fully pan left and right. It's going to, in theory, sound super wide. So let's see. Sweet. That technique
is called a binaural thing where you have a
completely different sound in the right and a completely different
sound in the left. Even though they're
kinda sourced from the same idea here, the sound super wide because they're different
from each other, even though all the settings
are set exactly the same. There are still
subtle differences in where the wave starts
when they press the note. That's just the way
that this synthase designed, which is good. It makes us that you can
do stuff like this and it doesn't get like static
year or are weird sounding, it sounds just super
wide and beautiful. Cool. Now let's get some
filter action going on. Okay, So these different
options for this, like 12 db gritty, 24 dB edgy, 20 dB rich. They're just slight
variations on the curve and how it is taking
those frequencies down. It's still doing the same thing. They're all low-pass filters. They just sound a
little different, just gives you more options for different sounds
or something. So I like the rich filter. Just because I like
that this resonance isn't as pronounced. Cool. So let's add another
envelope to this. And let's have this
be a longer attack. Let's bring this all the
way down and then have our sustain is really
what's going to be effectively setting
the level of the filter. Cool. That's feeling good.
11. Pads II: Life Through Randomness: Now let's have another
oscillator in here. This one, I want to be an octave up to kind of emulate a shimmer, ish, kind of feel. So let's, let's do the same
thing that we did there. Where let's put it the same
thing but on different sides. So let's bump this up. Let's put it to pull it down. 20, 1 ft left, foot, right. Let's add, I think to detune, let's see what that
feels like or to unison. Let's put this up. Cool. Now, let's have the LFO slowly adjust this
filter as well. So I'm going to get a sign. I don't want the rate sinks. I want it to be nice and slow. And I want this to affect that. Okay? So now the filter cutoff we see as being affected
by this envelope, but it's also being
affected by this LFO. So let's adjust the
depth of that down. So it's not bringing it
up and down too much. So that's the amount that I want and I'll
bring the rate down. So we have all sorts
of wave shapes in here that we can use for an LFO. One that I like is
this random glide, just kinda moving around, but in a soft way, we can turn the depth up to
you here, what that's doing. Yeah. So we bring
this down to where it's just kinda barely moving. And then also this,
this filter envelope, it, it's blooming a little
too much, I think for me. So I'm gonna take the depth of it down a little bit and then raise the overall filter to
compensate. Reasonable, more. Nice. And for the
volume envelope, I'm going to bring the
sustain down just a hair. We can make this
decay nice and long, but I just want it to be a
little more movement so that notes don't last at
the top for so long. Let me just give myself
like brushwork voices too. Cool, That's feeling
good. I think at this point let's start
moving onto effects. Okay. Is it pad, even
a pad without reverb? No, it's not. So we could use on-board effects and we probably
will for certain things. But for reverb, I've talked
about this before a lot. The best Reverb, 11 of my
favorite reverbs is this guy, Valhalla supermassive.
It is free. Go get this plugin right now. It's by Valhalla DSP. And it is absolutely the best reverb for
this type of thing, like just big expansive pads where it's not trying
to sound like a room. You're just trying to
just blow the thing up. It's amazing it that it's got all these different
modes that kinda do slightly different things. And because the way that
it works is it's a delay that then smears those delays
over time into a reverb. So all the different
modes are kind of like different variations of
if it's more delay versus more reverb or more reverb first and then the delay
isn't really there. So the presets do a good job of showcasing those different
modes and how they work. One of the latest
ones at the time of this recording is
this Libra mode. And it's really beautiful. It sounds like this. So what I wanna do to be
able to play this pad, I want to map the mod wheel
to the filter amount. So as I'm playing the synth, I can actually move
the mod wheel up and open the filter up and
really expand it out. And then pull the
filter down with the mod wheel to really
close things off. I find that like when I'm
playing a pad, That's really, really useful for
going into a chorus or something to kind
of open things up. Just to have that level of
expression with the mod wheel, I feel like for a pad is
super, super helpful. So what we're gonna do is
bring this filter down. We're going to add another
modulation to this filter. And we can select it from
this drop-down menu. And I want it to
be the mod wheel. So if I go bd mod wheel, boom, there it is. So when it's set to 100, that means if I turn
this all the way up, it brings a filter
all the way up. We have some other stuff already adding to
that filter though. So I don't know if I necessarily
want it to go that high. So what I'm gonna do
is here's with it off. Just like very, very low. So I'm going to bring the
mod wheel all the way up and then move the depth up until I get to the brightest
that I would ever want the sense. Okay, cool. So now if I bring
the mod wheel down, great. So I mean, that's like the
basics of making a pad. Everything else beyond
that is just kinda flavor. So adding more delays or running things through EQs and giving it more texture
and whatever, like. All that sort of stuff is a very big part of what
gives a pad sound. But the basics of like here are the mechanics
of how to make it. I mean, that's really all it is. It's just variations on
those couple of steps.
12. Pads III: Plugin Upgrades: In this video, I
want to go over some third-party
alternatives for pads. And there's a lot logic has some great built-in solutions for Pat's alchemy is awesome. And you can really make a
pretty decent pad out of anything with a creative
use of reverb and stuff. But I'm going to pick some of my favorites that have a lot of different interfaces and show
how those tools apply here. So the first one I want to show is with this plugin repro five. This is an emulation of
a synth called profit. And there are a lot of controls. But if we take what we know about envelopes and LFOs,
oscillators filters. And look at what we
got going on here, we can start to understand
what's going on. We have an amplifier envelope. We have a filter
section here with controls for the filter itself, as well as an envelope that
is inside that filter box. A mixer for the levels of the oscillators and
introducing noise, and then our oscillator
controls here. So what's cool about
this preset is every time I press the key, I'm going to hear a
note and then I'm going to also hear an LFO kinda
move the filter up and down. But if I press it again, the rate is gonna be different. Little slower that time. If I press it again,
that's faster, right? So how, how is it doing that? So what this is doing is it's taking the second
oscillator of oscillator B, having it be so low
that it can't be heard. And it's using that
as the source for modulating the speed of that
LFO that's going vote, vote. So I know that's kind of
complicated and it's like a lot of different ways
of using that modulation. But at the end of the day, here's what that
would sound like. Practically can
open up the filter. So, yeah, that's kind
of the prophet style of sense for making a pad. Next, I want to go
over on the sphere. On the sphere is hugely popular. I'm sure you've probably heard of this plug-in
before for good reason. It's amazing. It can
do so many sounds. It basically is a
sample library. And every oscillator
it has like a synth. As far as like, you can bring
in a specific waveform. Like if I wanted to go to
layer and just bring in, it's got a bunch of
different wave forms. But it also has a
bunch of samples. So this is a sample of
this modular synth thing. But at the end of the day, again, completely
different interface, completely different
workflow, still using the same techniques of having some sort of source
sound of an oscillator. And then that being manipulated by an LFO or an
envelope or whatever, being passed through a filter. Like those same building blocks are still at play here
we have a filter. We have envelopes here. This one is laid
out where here's just the filter
controls and then they just put all the
envelopes together. So this pad sounds like this. Really cool texture
is very, very cool. And if we wanted to
adjust the sound of this, all same techniques, apply it. So we just wanted
to brighten it up and take some of
that filtering off. We could just raise
the cutoff filter. This one we can see
has two oscillators. We have an a, which is this guy, and then a B, which is this one, which has its own
set of controls. So let me turn off this so we can just
listen to this one. It sounds are completely insane. But they're still
using the same tools. Lastly, this is a plugin, binds company slate and
ash there. Awesome. I don't see enough people
talk about these guys. Their stuff is just
so crazy, cool, really, really powerful,
really flexible. And there's this whole
other host of effects, everything but, um, looks like here's what
this preset sounds like. And then we can kinda
show how we can adjust that using that stuff
that we've been learning. And open up a filter here. Tubercle, this plugin is called
choreographs, by the way, it's saying ashes,
the company, but we have three oscillators. I can go in here and see all these different oscillators. And this is sample-based. So this is taking these like audio recordings
of this oscillator and then it's pitching
that up and down. And you know, I'm doing all
sorts of crazy stuff to it. There's always new
toys to play with and new effects and whatever. But these are some
examples that I thought highlighted how you can use those same tools that
we've been learning. Showing that once you know those couple of
terms to look for, you can navigate
your way through pretty much any synthesizer
interface based off of LFOs, envelopes, oscillators,
filters like how to navigate that sinth interface to solve that problem
that you're hearing. So yeah, hopefully that
was helpful and yeah, we still got more. So let's go.
13. Leads: So for leads, you can really do anything,
honestly anything. What makes something a lead
or not is super subjective. There are no preset
rules of like, oh, it should have
a really strong fundamental or
anything like that. It's just, it's
complete aesthetic. So what I thought could be interesting just to
show how anything can really be used
to make some sort of lead melody is by taking that
pad that we made earlier. And we're going to sample that back into logic
to use as a lead. So I have the filter, I just cranked up the drive and brought the filter
up a little bit. Also added this other
distortion on top of it, just to make it a
little more aggressive. So I'm just gonna record that OneNote and then we'll sample it back. Okay, cool. So let me quantize that. So it starts on the right thing and we'll bounce in place. Now we have this
audio file here. And we can just take
this audio file, this region, and drag it into an empty spot
right over here. And boom, quick sampler. This will create a sampler
instrument based off of this one file and just
map it across the keyboard. What's cool about
logic, because you can do this optimized version, which all it means is it analyzes the key that
it is and assigns it. And then kinda like looks FOR loop points and all that stuff. But really, the only thing we're worried about
is the key so that I know if I play
C on the keyboard, it will actually play C. And if I go to G, it'll play G. All that stuff already
set up. So let's try and make this some sort of
lead sound thing, whatever. So I was purposely kinda moving the mod wheel around to
kinda get some movement. So let's try having
the start point be a little bit closer. Cool. Let's fade in this shorter. Okay, cool. So now let's take that and let's start
just adding stuff to it. So let's add some reverb on top. And let's use our supermassive. Cool. Now, just filter some of
that stuff out a little bit. Now on top of that, Let's slam it with
some compression. Yeah, I'll try and stick to free stuff for as long as I can. Let's see how smashing we
can get this compressor. Okay, that's cool. And
then let's add some delay. Cool. Yeah, if we're sticking
to Built-in stuff, here is a little secret in logic that nobody ever talks about inside the
pedal board plugin. There's this tape
delay one right here. And it is super cool for this one feature has
this little knob here or there exists a
switch, normal or reversed. You can do reverse delays, which is a nice free
built-in reversed delay, which is pretty sweet. And it sounds really cool too, with the different tape EA kinda warbling stuff
going on. It's really nice. Now let's clean
up some EQ stuff. And I'm going to use the also built-in to
logic, the vintage EQ. It's just a nice,
cheap way to kinda get that sort of nice
flavor stuff going on trips and lows. And then I want to
boost the mids too, which is kinda where
like the main, where I imagined the main
meat of the whatever part. Sitting. Nice and
gritty and fun. Yeah, sweet. Like it. Yeah. I think this
is a really fun sound. So that's the basic
idea for leads. It's like you really
can just take anything and make it into a lead
by applying stuff to it, cutting stuff away from it. And you just kinda go on
this journey of discovery until you find something that is interesting to you,
that inspires you. You know, it really is just
whatever you wanna do. This is like there are
no rules just right for, for making leads and
that's the fun of it.
14. Keys I: Playable and Memorable: Alright, so now for like keys, I thought it'd be helpful to
make just a little groove, a little jam to be
able to start putting things together in the
context of other music. So it took our pad from earlier and our base from earlier and just kinda created
some simple chords. So at the base I put a
little arpeggiator on it just to kinda dumped him
to step through the notes. And I came up with
this with the pad. I just kinda relied on that random LFO just
to kinda keep things moving and interesting and just really held out some
sustained things, kept the filter low. And this is what
that sounds like. Then I just threw
some samples together and created a
little drum groove. This is what everything
sounds like right now. So I think this is
a perfect spot to demonstrate where keys
can kinda come in. I want to go back to
pigments for the synth keys, show off a technique that I think is really
easy to see and pigments. It's called a self
oscillating filter. So certain filters, if you turn the resonance
all the way up, we'll start to resonate
at a tone like that. Resonance gets so high that it actually starts to generate
a tone all on its own. There are no sounds being used. So there's no sounds being
fed into the filter. Now to make this
really fit this vibe, Let's go in and adjust this. So from what we know
about envelopes and LFOs, Let's see if we can look at this preset and see
what's happening. So we know that, okay, if we want to adjust how
long the sound is lasting, we're going to look at the
envelope because we can tell that notice
lasting a long time, that's going to be for
the envelope and we can see in pigments. Oh, there it is, right there. There's the envelope VCA
that's affecting the volume. And we can in this case, they're pairing the
release with the decay. So they're kinda
one knob together. As I adjust this,
adjust both of them. Right? So how long I hold the
note has no real impact. So if we wanted to turn
this more into a key thing, more into like a
piano type thing. Let's take the release
down a little bit. Let's bring the decay. Sustain rather up. A little reverb here. Cool. Let's listen
to them contexts. And a lot of times, what I find really helpful is to take some sort
of acoustic source, like a roads or a piano or something layer that with
something that is a synth. And then you get something
that's kind of, it's neither. It's somehow organic, but it's
somehow synthesized to it. It, it feels very, very fresh. So there are some great samples in key Escape that is
really phenomenal, like old vintage keys and stuff that I think are perfect for like layering
underneath things. So I'm just going to layer some Brighton gospel he
kinda chords here. Cool, That's great.
15. Keys II: Scattered Loops: The third keys technique
that I want to demonstrate, it basically is one piano note. You have a couple of
different octaves that you just kinda
play between. And then re-sample that
back into a sampler and then play that back and
you get all these really interesting rhythms
that happens. So I will show that
by doing this, we can take any piano sound.
It doesn't really matter. And we're just going to dance around on the
different octaves. Like so. Just like that all
on the same note. Downs that in place
we have our audio. But instead of bouncing
this out too quick sampler, like just dragging
it into the track. We can force logic to treat this a
slightly different way. If we load a full
version of sampler up, then drag the audio
into the plugin. Now we can force it to use
this full version of sampler, which just gives us a
little bit more control. We're still going to use
optimized zone per file. So it does the same thing of just mapping it
across the keyboard. But now we can very easily
adjust things with this, which I will show
why that's helpful. So here we have our sound. So what I wanna do is have
the panning move around. So we have different notes being a different
painting intervals. So let's the target is
going to be the pan. And the source is going to be if we have random as
an option, yes, we do. That's excellent. Which
is kinda bump this up. Cool. So now let's get some
looping going on. So right now it's just playing from start to finish
and then ending. What I wanna do is
go back and forth. I want this to play forward. And then once it gets to
the end, to reverse that, I'm not really carrying too
much about like having it be a perfect loop
because it's going to, you know, I'm not really
trying to hide the loop here. So now if I play a note, well, let's have this
loop right here. Now if I play a note, I keep feeding it new notes. So as this plays, it will never repeat
itself exactly the same because these loop points
are all different and the speeds of them are
different per every note, the start times of the
nodes are all different. You know, it's just,
it's always going to be kind of generating new stuff. So really helpful for just kinda like smearing stuff around. And with the panning
being random too. It's just a really nice way to just kind of
give some things, some texture, but
that feels close. And then we can use the reverb to kinda push it back
in space if you want. You just grab like
a simple reverb. Now if we layer
this stuff in here, nice, cool, feels nice. And you could do that
technique with anything. I think it sounds nice on piano because it's
just nice and pretty, but you can do it on guitar
is you can do it on to others since you know you
can do it on anything.
16. Keys III: Time and Pitch Machine: Another way you can do just
a quick way to make it even to just kinda double
the amount of layering here, bounce it in place,
convert it to audio. And then we're going
to do is in here, double-click it to open
it up in our editor. And in the File tab, we have an option for
time and pitch machine. And this is like offline
editing for making stuff last longer or adjust
the pitch of it or whatever. So if I switch this
to Classic Mode, then It's basically like an old DJ effect or something gets faster and it
gets higher in pitch, or if it gets slower
goods log dose. So if I do it in octave,
just 1,200 cents, then it will be half
the pitch and double, or half the speed, which is an octave lower. And it'll be twice as long. So process and paste
on this audio. Boom, like that. Now if we listened to it, we have what we just had, but it's an octave
lower and half as fast. So we can share that
with the original. And also one thing I'd like
to do to win doing this. I'll throw this
little gain plug-in. That logic has, just
because there's this option for swapping the
left and right channels. So everything that was left
in here is right in here. So it just creates
a more difference between the left and right. A lot of crazy load on here too. Similar to lead
saying that there's a lot left up for
interpretation here. It's as organic or as synthesized
as you want it to be, as what your aesthetic is. There aren't a lot
of rules here. And when in doubt, grabbing something that
is real, like a piano, like a Rhodes sample,
something like that, layers really nicely with
other synthesized things. So even in like more
dance oriented music, I think grabbing some of those more acoustic elements
and blending them in can really level up the
sound of the production and make it sound more
professional and just polished. And so those are
some examples of how to make different
keys sounds.
17. Saving and Sending Presets (Logic Pro X): If you want to save a
sound that you've made to either use later or
send to somebody else. This is how you do that. It's important to
remember though, that when you save a sound, it saves the instrument, as well as all of the plug-ins that are
used to make that sound. So if you send the
sound to somebody and they don't have these exact
same plugins on their system. They won't be able to load that specific instance
of that plugin. It'll just have a little
red symbol next to it, showing that it can't be loaded. If you're using just
first-party things inside of logic,
then you're golden. There are a couple of ways
that we can save the sound. First is by opening
up the library, which is this panel here. It's open to buy this button. On the upper left. You'll notice there
are two user folders, user patches and user
channel strip settings. User patches can be a collection of channel strips all bundled
together into one sound. User channel strips
settings will just be one track and
all the plugins on that. User patches can have
multiple channel strips. User channel strips are just one thing in
and of themselves. So if I use this save
button down here, it will save my current
selection as a patch. I can do that here,
call it Juno keys, but in whatever folder I want. And then there we go. Here's that preset just made. And I can scroll
back and see that it's in that user
patches setting. If you use main stage
for playing live, use your channel strip
settings might be a better way to go since
it's really easy to swap those back-and-forth
between main stage and logic to save something to the user channel
strip settings. Click and hold on the
Settings button here. Scroll down to save
channel strip setting as. And then it'll automatically
put you in this file path here where you can
name your sound, throw it, where you
want to throw it. To send that sound to somebody, we just need to follow
that file path to grab the file in a new finder
window will hit music, audio, music apps, channel
strip settings, instrument. And here are all of our presets. So if we wanted to grab
the Juno keys that we just made, we would hit keys. And here we go, Juno keys. This is the file
that you would then upload or send to somebody to get your sound that you made to install a sound
that's been sent to you. Follow the same process and just add that dot CSV
file right here. You can also do the
same thing for patches. Instead of going to
channel strip settings, go to the patches
folder and you'll have all of your
patches here as well.
18. Outro: So believe it or not, that's actually 90%
of really all that it takes to make any sound that you can hear.
It really is true. Every synthesizer really does
work largely the same way. Once you understand how to
effectively use envelopes and LFOs, oscillators
and filters. Everything else is just
kinda extra flavor that uses those tools
in interesting ways. But it's always gonna
be based on those. So hopefully you have some really cool ideas and interesting things that you
want to try with those tools. I would love to hear them. So if you make a
cool sound or if you want help making your
sound better or whatever. Make a project with this class, go to this class in the
Creative Projects section and upload your preset
file using Dropbox, Google Drive or whatever
you want to do. I would love to check
it out and I'll respond personally
and get feedback. And then we can build our own repertoire
of student presets. I think that'd be really cool
if you enjoyed this class. It really means the world to me. If you would leave a review, it really helps this
class reach more people. And it also tells Skillshare
that you like it, that I'm doing a good job as a teacher, so
please review it, but it really helps me out a lot if you want to reach
out to me personally, like I mentioned at the
beginning of the class, you can reach out to
me on Instagram at solo underscore,
underscore array. Or you can reach me
here on the class. I'd love to connect
with you there. I also make YouTube content from time to time that
you can check out, just search solar ray and you'll find me if
you're hungry for more. I have other classes
available here on Skillshare that
you can check out. Go to my teacher page and
you can see all those there. I'd love to have you there. Thanks so much for
hanging out and learning, and I'll see you in
the next course.