Transcripts
1. Intro: [MUSIC] Learning how
to mix is one of those things that is
so much easier to do when you have something to actually mix that sounds
good, that is professional. I remember when I was first starting out
learning how to mix, feeling like it was so
difficult and I've listened to professional mixers
and I was just so mystified as to
how they could get their mixes to sound
so big and so huge and so punchy when my mixes sounded so
terrible and so muddy. My name is Solo Ray. I've been making music
for over 10 years, both as a producer and a mixer, a songwriter, a music director at my church every weekend. I've toured across the
country playing music. I've been on the high
production side of things, working with stems that
are very professionally recorded and everyone's a pro and it's very easy to work with. I've also been on the indie
side of things where you're trying to make things
sound as good as possible for as
cheap as possible. Both of those experiences
are super fun. But what they have
in common is once they arrive to the mix stage, there are certain
things that just always happen in the mix. I don't know how I would
ever have learned those without actually being in the room with people
doing the mixing, without doing the mixing myself and actually getting
my hands on the stems. There is a different
type of learning that happens when
you're able to do that. I wanted to give that
opportunity to you guys as well. There's only so much
you can do when you're spending so much time fixing problems and not actually making creative decisions
to make the mix better. What I wanted to do is make
a class that is all about the entire mix process from top to bottom of
the entire thing. Give you access to all of the stems for the
entire session. We'll go through
it together and I will mix the whole
thing over again, so from getting the stems, importing them into the
session, balancing things, EQing things, panning, literally the
entire mix process. What's going to be cool about
that is as you do that, you're going to come up with a completely different
mix than I will. I think it's going
to be super fun to compare mixes and
have you guys upload your mixes so that we
can compare them and listen and get inspired from each other's
creative decisions. I think it'll be really cool working with a set of stems that already are operating at a
baseline of high-fidelity. They're already good stems. When you mix them, you
are just focusing on making creative decisions
on what to do with them. You're not having
to quanitize stuff, you're not having
to pitch things, all that stuff is taken care of. You are able to just
mix and have fun. If you want to use
this class just as a resource to learn
things and watch, that's totally cool too, but I really
encourage you to take full advantage of it
and download the stems, mix along with me and create
your own mix, upload it, share it with people and
really join the community of discussing mixing and trying
to learn from one another. There's a lot of knowledge to be gained from doing that and I can't wait to hear what
you guys come up with.
2. How to Use This Class: I mentioned this in
the class trailer, but I wanted to briefly
address it again here. How I envision you using this class is to download the
stems for Fertile Ground, and that's the song
that we're going to be all mixing together, and I want you to do your
own mix as I do mine. Then you can upload
your mix here to Skillshare to share with the other students and we
can get feedback on it. I'll give my feedback on it,
I would love to hear it, and we can all learn from each other and get inspired
from each other. I think that'll be
super, super fun. Feel free to add
whatever you want, if you want to
supplement samples, whatever, for sure, all
that stuff is open to you. If you want to use
this class more as a resource for
learning specific things, you can totally do that too, and just skip right to scenes or skip straight to drum
compression or whatever. You can do that, but you
might be missing some of the contexts of how all that
stuff is fitting together, because I'm going to be
assuming that you're following along with
me step by step. I might reference things that we already did in previous lessons, if you skip straight to drum
compression, for example. That might not necessarily be a problem depending on
what you're looking for. But if you have
the time, I would encourage you to
download the stems and mix it along with us together and go
through the whole thing. I think you'll learn a lot about how these
elements interact, and why certain decisions about the vocal affects
the loudness of the mix. Why certain decisions
about E queuing the base affect
the drum dynamics. These things are
all interconnected. It might be a
little difficult to see how connected
they are if you skip to a specific
section of the class. You can totally do
that if you need to, but I would just
encourage you to go through the whole
thing top to bottom, and I think you'll be
much better for it.
3. A Word on Plugins: When it comes to plugins, I get asked pretty frequently, do I need to buy
third-party plugins? Can I mix using stock plugins? Yeah, you can mix
using stock plugins. I think you should.
They're very powerful. They're there for a reason. Very talented people have spent a lot of time
making these plugins. They sound really good. I just think that
third-party plugins, depending on what you're
looking for, sound different. That sound can be
desirable sometimes, or it cannot be necessary. To know the difference
is what takes time. I think by you spending time using stock plugins or
using third-party plugins, whatever you're doing, just pay attention to
what you're using. Use the same tools a lot to really learn what
they sound like and what they're doing so
that you can make creative decisions
using these things. That you're not grabbing an 1176 because it's vintage
and it's cool, you're grabbing it because
of what it does to the sound and you like that
coloration that it gives. Learning those things
and training your ear to notice those things is possible. It just takes time, you
just got to do it a lot. If you're just starting out,
I would just stick with the stock tools and whatever
DAW you're mixing in, those are very powerful, and there is so much to learn by just using
the stock stuff. You will get so much
better at mixing by just learning your tools and
how to use them correctly. If you're ready to take
the next step and you want some more exciting
mixing tools and you want to start getting
into that level, I would recommend a couple
of different things. First, in the free world, Native Instruments has
some great free tools available on their website that you definitely should download. They're free, and
they sound great. There's a whole range of a
bunch of different things. For reverb, you cannot get a better free reverb than
Valhalla Supermassive. It's so good, I use
it all the time. I even have paid versions
of Valhalla stuff. I have way more expensive
reverbs than that, and I still use
Supermassive every day. It is phenomenal, it is so inspiring. It absolutely excels at just exploding these
crazy long decays and these atmospheric,
whatever craziness. That is Supermassive's
bread and butter. It knows how to do that
really, really well, and it's free. Please grab it, it's amazing. For paid plugins, there are two plugin bundles that
I would recommend. Between these two
bundles, you will have literally
everything you need. Universal Audio Spark, their spark
subscription allows you to run Universal Audio plugins
natively on your computer. You don't need to have one of their audio interfaces,
which is a big deal. Their stuff, in my opinion, is the best in the business. I feel like it just
sounds so good. The other thing I'd recommend
is Plugin Alliance, their bundle is just so massive. The value that you get
from their mega bundle, just all of their plugins, is insane and they're
so generous with how much they add
to it all the time. They're constantly
adding new plugins. The Universal Audio One or the Plugin Alliance bundle
or both of them together, those are some heavy hitters in plugins that give
you so much power. You're going to love it if you haven't messed around
with those before. During the course, I'll try my best to switch back and forth between stock plugins and then show a third-party
alternative, but I'm definitely going
to gravitate towards the third-party tools
just because that's what I know and
that's what I prefer. I like the sound of my tools that I've
collected over the years, but you definitely can achieve similar results using
the stock versions. They just might sound
slightly different, but the concepts of what I'm doing can be applied
to any plugin. To sum up, don't
get hung up on not having the exact same
plugin as somebody else. All they are, are tools, and the better you
know your tools, the better you'll
be able to mix.
4. Creative Choices vs Technical Choices: There are certain
mixing principles that are rules of thumb that should pretty much
always be followed. But then there are other things that are completely subjective that are not a matter of
doing things correctly, it's just a matter of taste. I think more things fall
into that taste column, than they do the rules that
you shouldn't break column. As I go through and give advice, take everything I'm saying
with a grain of salt if you disagree, if you think that, man, I don't want to cut
that frequency, I want to boost that. You are not wrong
for thinking that. You should do that. You should follow your ears and pursue what
sounds good to you. I'm just going through
what aesthetically is appealing to me and
I'll try and clarify when I'm making a decision that I prefer the sound of versus a functional decision
that's going to help me with a technical thing
later on in the mix. Because both of
those things happen, there are reasons for making certain EQ decisions that
are not taste based. They're just functional
for achieving something in the mix like
loudness, for example. That's a very functional thing
that you're trying to do, an engineering thing and so there are
certain EQ decisions you can make to help
that technical thing. But there are other EQ decisions that are not technical at all. They're just aesthetic,
they're just flavor, it's just passion, creativity. I don't know why this
just sounds good. Those decisions also
exist in tandem. That's what makes
mixing so interesting and fun is it's really using
both sides of the brain. It's an engineering thing, and it's an art form
at the same time. I'll try and clarify when
we go through the class, when I'm making what
type of decision. But just know if you disagree or if you want to make a
different choice that I made, make that different choice, follow your ears, that's what mixing is all about, and that's what I want to hear. When you upload stuff, I want to hear your
creative vision. I want to hear my
exact mix that I did. I want to hear your take
on it so follow your ears, get your creative
vision out there, and let's have a lot of fun.
5. Strip Silence: Here are the stems for fertile ground that
we're going to be mixing. Feel free to download these
as well and follow along. I'm just going to
select them all and drag them right in to my doll. Create new tracks.
Wonderful. These stems are a mixture of things. There are a lot of stereo files. There are a lot of mono files. Just cleaning things up here. There's no panting on anything
and they're full stem. The full length of the song is just an audio file and
then when it runs out, when there's nothing
left, it just stops. This is a little confusing as
just a big chunk like this. It doesn't really
give me a lot of information about what
is happening and when. The first thing that I
like to do once I open a session and we've got a
whole bunch of audio here, is I want to start
cleaning stuff up so that if there's
any dead space where nothing is happening, I don't want audio
there in that region. That only makes sense if we're working with the right BPM. This song, I can see the
stems have been labeled, which is beautiful as 131.5 BPM. I went ahead and set my
project at 131.5 BPM. Logic has a key
comm,and that is really great for speeding
up this process. It's Control X and that happens, it brings up this
window which is referring to the region
that I had selected. I had this acoustic arc one selected and it brings
up this window. Now what it's going
to do is listen for silence and then make a cut. Then anytime there's
audio again, it will bring the region back. I don't want nearly
that many cuts. I really want to be extremely conservative with how
it's doing these cuts. I'm going to adjust the
threshold down crazy low. It's literally just give me a audio and then once it
fades out, there's a cut. Even that, I don't want it
to cut off any of the tail. The post-release time, I'm
going to increase that. It just gives it
even more buffer. Because I don't
even really want to hear what this is doing. Same thing with the
pre-attack time. I'm going to give this some
more time to just give it a little bit of space to turn on before the actual
audio starts. I'm literally just wanting this to visually clean up the project so that I can tell
what the heck is going on. I'll go ahead and hit "Okay" and then automatically
made those cuts. Now, because I made
those settings, when I go to the next region, hit Control X, it
will automatically have that ready for
me, which is great. I'll just go through and
apply those settings. I might need to adjust them from time to time like this one is a little bit quieter on
some of those sections. Go ahead and bring
that threshold down. This guy is a little unique in that it's pretty consistent all the way throughout the song. I'm going to go ahead
and leave that one there and then just by hand, turn that file up here. Let's keep moving
down the line here. Oh yeah, same thing
another strong guy will go ahead and leave that. I've got some base. Seems going throughout
the whole song. I'll just do this. For instance, on this kick, it's making all
these cuts here and that's a little
aggressive for me. I'm going to adjust
this minimum time to accept as silence. Drag that up. There we go. I'm going to crank that actually to make that even longer. There we go, to chunks. Great. Same thing with
these little Tom's. Perfect. We'll just keep
going down the line. Logic might have a option where you can apply this
to all the regions. They didn't when I first
learned this trick. But even if they have
added that by now, I still don't think I would
use it because I do want to get a quick snapshot
just visually of what it's going to do per track, just so that I can see real
quick if it's going to cut off anything that
I might want or need. It is nice just to
get a quick preview of what it's going to
do so that I know. Yeah, I'll be safe. That's fine. It's not going to get
rid of anything that I want. That's the last one. Now, if we zoom out and take
a look at everything here, that's a lot more
easy to digest. We can tell that there's
some happening here. There's a big section
happening here. At a bird's eye view you
can tell what's going on.
6. Getting Organized: For me, it's really hard
to skip organization, I find it just saves a lot
of time in the long run. I don't know why I organize things this
way, but literally, I always do the exact
same thing in every song. I always put vocals at the top, so I always
know where they are, I put the drums
right below that. Because next right behind
vocals as far as like most important thing of the
song, to me, are drums. Drums give the feel, so that's why I put drums
right below vocals, and then what often ends
up really interacting with the drums more than anything is the bass, so the bass is
right below the drums. Actually, I put percussion and any effects and
things like that, I do that between the bass and drums because
those blur the line between what is a
drum effect/what is a percussion thing like. There's some overlap
here of terms, so I just keep them
bundled all together. The Bass is right below all
that rhythm stuff and then I put the keys, any pianos,
or synths, or anything like that I put there and the song has a
lot of that stuff. We'll put the strings
below that and then we've got our acoustics
and then our real guitar. Okay. Great. This is just completely my preference, so organized stuff
however you want. Since I have everything
grouped like this, I'll just color things in logic you can do
option C and brings up a little color picker
here and so I'll just throw all my vocals,
make all my vocals pink. Also, I'll start grouping things together that I know are going to be grouped like all
these vocal stacks. I'm not going to do much of any processing on
these individually, so I'm just going to select those and create a track stack, which is basically just logic
speak for creating a bus and it also is a little
folder which is just handy for cleaning stuff up, so I'll call this vocal
stack, drop that in there, and depending on what these are, might burst these might
leave these alone, so I'll just leave
those as is for now. I probably am going to want some drum-bass compression going on, but I'm not totally sure how
I want to bust that, if it's all the drums together or if I want to bust certain
things together, so I'll just going to
leave those alone, for now, same thing with the percussion
and all this stuff. Bass, for sure, I'll end up doing something to those together so let's
just clean that up. Let's call it bass,
run that down. I'll leave those as is. The acoustic stuff for sure because I believe,
if I'm not mistaken, these are left and right parts since they're always
playing at the same time, so I'm just going to go
ahead and throw this one on the right and the left,
and make a track stack, we'll just call
this acoustic arc. We've got strummed stuff here, which looks like it starts
out as one layer and then becomes two and this is
playing right up at the gap. This is just doing single notes. I think this is preference, I'm just going to go ahead
and do the same thing, I'm going to make
these full left and right and have it be
lopsided in the beginning. I'll mention on that later, but I think it will be fun. Acoustic strum, even though
that's not what it's doing, so it's doing single notes and then the rest comes in here. Yeah, nice. Cool. We got that part, yet
this was very different. Cool. That's all the basic
bussing that I know for sure, I'm going to want and then there might be
more down the line, but this is a good starting
point for us to actually start listening and
getting a rough mix going.
7. Volume and Panning: These stems here are all completely panned
right down the middle. There are stereo files
that'll have left and right. Those will be panned left
and right obviously, but all the mono information is just
right down the middle. This is going to be
a very mid-heavy, very center-heavy mics right off the bat just by
applying everything here. I'm going to go through and I'll let the
song play through. I'm just going to start
panning stuff around and messing with volume until I
get things where I want them. That's going to do
a couple of things. For one, it's going to tell me what problems actually
exist in this mix. If I just started
making things sound cool and going down
the line like, let me just listen
to this vocal, make this vocal sound tight, and then let's do the ad-libs, and then let's do the BGVs, and then let's
start doing drums. Those might not gel
super well together. In fact, they probably
for sure won't. Whereas if I just
using volume and pan get everything situated
and in its own spot, that will teach me what
this mix actually needs. If I find that, man, I'm having trouble
getting the vocal to cut through without just
getting super loud, maybe it needs a little
bit of brightening or maybe it just needs a little
compression or something, that's a problem to solve. If I get the drums just
with the volume feeling, this volume voice sounds
good but just the tone of it it's not hitting nearly hard enough or it just feels weak. We can mess with that. I want everything to start to work
together and I want to discover what the
problems are that way instead of just trying to fix things in a vacuum because it's never going
to work as well. I'm just going to start from the top and just let the
song play through and you'll see me just messing
with volume and messing with panning and just trying to get things to sit in the right spot. I'm going to try not to go back and fix anything
that I missed. I'm just going to
play it through and be searching for
things and trying to identify things
and soloing things and just trying to get
a balance. Here we go. That already sounds a
lot better just with volume and just some
basic panning of things. I still think stuff can
be panned around even more in this last chorus, there's a lot of layers and
they're all in the same spot. What I'm going to do is
I'm going to let that section play and I'm just going to solo all these keys in the sense and the
strings in the guitars, those elements that are going to all be competing
for the same spot. I'm just going to pan and just get everything to play nicely. That feels a lot better,
just more space. I might even be able
to create more space too once I start messing
with imaging and things. But that is feeling good. Now, let me solo the
drums, all these things, and get this to start
speaking a little bit better. The drums, I felt
there's so many things that I didn't even hear
but I knew were there, these little roles and things, and the kick was coming
through but not much else. Let's listen to that and try and get some of those snares and some of that more high-energy
stuff to come through. That's a little better. These will definitely need
some work, some doctoring. This seems a little muddy with
the tom layers and stuff. Let's listen to this
middle section where things switch up. Cool. I'm already collecting
mental notes about, this uses more clarity. The toms need to hit harder, the snare needs to be
a little bit brighter. Everything just needs to
glue together a little bit. This is just to me screaming
for bus compression, just to slam all
this stuff together. That seems like that
would sound really nice. There aren't any vocal
effects or anything, so we'll definitely need to
play with that a little bit. This stack, I like how
things are sitting here. That sounds nice. I like that. We'll mess
with some effects for that. The BGVs, I think it
was just a stereo pair and then the ad-libs just
kicked in at the end. I'd like to keep those dry and I like how they're
panning around. That might further widen that stereo image if
they're nice and dry, but very exaggerated
left and right. That's cool. I think we're ready to start
dropping plug-ins on things and start messing with sound.
8. Vocal EQ: Now that we know where roughly we want each
piece to be in the mix. Now, we can go through and start making mixing
decisions using plugins to help guide
everything to that place. I'm going to start
with the vocal, because to me, that is the most important
part of the song. I just realized I could
trim this stuff off, strip silence, this bad boy. Because even though
it's saying that that is information there,
it's definitely not. I'm just going to
trim that by hand. Anyways, let's start
with a high-pass. That is the first thing
that I will always do on every single track is just see how much
I need a high-pass. You could totally use
the built-in logic EQ, the channel EQ. You can just double-click
"EQ" and boom, here it is. This is great. It doesn't
sound like anything. It totally will do the job. You can do all your
high-pass work, no problem. For me, I like using Pro-Q_3 just because I know
it really well. It can do a lot of other
Swiss Army knife things that I find really useful. But for our purposes right now, it's going to work fine
just as a high-pass. I'm going to let the audio play and find out where
the fundamental is, the lowest part of the note. Anything below that is not information that I need
as part of the track. For vocal, I'm going to
find the lowest note. It's probably going to
be in the first verse. It looks like it's
like 140, 130. That's the lowest note. Any of that other stuff
is not really necessary. I'm going to high
pass pretty high, I'm going to go up to 90. I'm not going to go right up to 130 because there might
be some trail off as I go up to the note or
down from the note. I'll leave a little
bit of room there, but that's still a
very high frequency to set a high-pass at. I'm just going to do 12, so nice and gentle, nothing crazy. But that feels good. I can't really tell the
difference, honestly. It's okay to cry. By doing that on
every single track, that low-end will make a big difference of
just clearing things up and eating into your
headroom of your mix. It's a super, super good
habit to get into just high passing everything and
to varying degrees. Even the kick and the bass.
I'll even high-pass those. When we get to that, I'll
show how that works. From just listening to the vocal and after messing
with the volume, there's a couple of things
that I know, I want to do. It needs a little brightening. It's just a little dull. I don't want it to get harsh, but I do think it could
use a little brightening. I'm going to grab an
EQ, the built-in logic, this Vintage Console EQ, which is their take on a Neve. I like the sound of
this, I think it's nice. This high band, I feel like is pretty so that would
sound like this. I like it. I think
it sounds good. I don't think it sounds as good as the UAD version, which is what I'm going to use. It just sounds a little bit better. It's a
little more subtle. I'm going to turn it on and
then just boost a little bit. Cool. That sounds nice. The other thing it could use is just a little bit of
low mid reinforcement. I could do that with this
Neve, but I feel like the mid band isn't
exactly what I'm hearing. This only goes down to 360 or so which is a little bit high I'm hearing something
like, I don't know. Like the 150, the 250, range
somewhere in there. I could use a shelf to get it. But then I'd have to trim
that extra low-end off. It's just not the right tool. I want a pole tech style
thing for the mids. Logic has a good one there. This is their take on a pole
tech, their Vintage Tube. I don't like this one as
much as the Neve one. It's okay. It's good. But I feel like the UAD one, again, it's just
a little better. They're split up into
three different ones, so I'll grab the
one for mid-range. I'm just going to boost a
little bit of this 200 here. Maybe to accentuate that, I'll dip some of this
500, get rid of that. Then let's just make
it a smiley face. Let's also give it
a little bit of mids here just to speak
a little bit better. Let's listen to the
difference of that. It just brings it in closer a little bit by
boosting those lows, which is where that
fundamental of the note is. It just helps bring
it in a little bit and that's going to be
different on every voice. But for my voice here, that seems to be the sweet spot. Just by those three plugins, I feel like this is already
sounding a lot better. Let's listen to that in context. Nice, I think that's
sounding good. For the BGVs, I'm probably just going
to do a little bit. I like them being subdued and having not as much of an
impact as the main vocal. I'm just going to
pop on this Neve EQ. I'm just going to do
everything in here. I'm just going to do
the high-pass work in here and I'll cut off
a little more than I would on the lead just
to further separate them and make it clear that this is what we want people paying
attention to and not these. I'll boost the high
end a little bit, but not as much. Let me just copy that onto
the other track here. Option drag the plugin. Boom, there we go.
Let's listen to that. Cool, and then this will
need some effects for sure. But we'll get to that. We'll circle back to that. This vocal vocoder thing. Similar thing. I'm
just going to grab Pro-Q_3 because I don't really want to mess
with the flavor of it. It's got a lot of stuff
going on with it. I just want to make
sure it's not. I'm going to low-pass this too. Just because there's a lot
of high-end digital stuff. It doesn't sound
bad necessarily, but it's not really
a focal point. It's not important. I'm just going to focus it by just trimming off
some of that super, super high airy stuff. Because I want all that air, that breadth information to come from the vocal
that we have. It's already supplying that or any sense or
drums or whatever. There's so many other
more important things that could be doing that job. That I don't need
this to do that job. It's going to take us there. There's still plenty
of high-end in there. But just not like super,
super breathy stuff. Cool, that's enough for now. That might need a little
compression later, but okay, the big vocal stack. I'm going to give
this a little bit of headroom just because we're clipping this
bus a little bit. I'm just going to select all these vocal tracks here, go down to here, and just
turn these down altogether. Minus six dB should
give plenty of space. Nice, let's grab our Neve here. This sounded pretty muddy to me, so we'll trim this up a lot. But these aren't really like background vocals in
the typical sense. It's supposed to be a
gang vocal type thing. I'm going to EQ these a little differently than I normally would as a background vocal. Let's see here. Let's brighten them. But I'm not going
to go as crazy. I'm just going to trim
this down a little bit. Cool, that's good for now, and I will probably go pretty hard on
effects on that too. Cool. Those are the vocals.
That's good for now. Let's start on equing
the drums next.
9. Drum EQ 1 (Kick): Want to sound nice and
big, punchy, exciting. Let's see what we got going on. This kick is way louder
than everything else, which is not
necessarily a problem. But let's see what's
actually going on. I'm going to slap Pro-Q
3 on here just so I can see how much of that super
sub information is in there. That's super low stuff here, like that, 30-20. I don't know, for
this genre of music, I don't really need that. That's going to
create more problems than it's going to solve. I'm going to get rid of that, but because it's the kick, I'm actually going to
high-pass a lot more aggressively and really
get rid of that stuff. But what that's going to
do is it's going to create this resonance peak
as I'm high passing. As I'm trimming away
the super low stuff, I'm at the same time, going to be reinforcing the
fundamental of the note. I'll find what that fundamental
is by letting it play. It's just north of 58 here. I'll bring this up until it gets there and have it
just a little bit. What's weird is that when
I put the high-pass on, I'm turning up three
db at 50 hertz here. It will sound louder
and more intense. But there's actually
less low-end. All this other stuff here, this super-suby stuff, I'm actually completely
getting rid of that and just reinforcing
the fundamental. It sounds deeper. It sounds like
there's more low-end when technically
speaking, there's less. I'm just taking away
this information and putting this
information in its place. It shouldn't actually get
much louder on the meter, but it's going to
sound a lot louder. Here it's [inaudible] . You can see that on the
meter. It's actually crazy. When I high-pass it
and turn this up, it sounds louder, it sounds
punchier, and it's quieter. It's actually hitting
less, which is awesome. That's going to give
us way more headroom to use for other stuff. That's great. Just that alone is awesome. I'm going to use that same idea, taking away information that
doesn't need to be there, reinforcing information
that is really important to that sound on the rest of the
frequencies of that kick. As we look what's going on here, it's pretty even
throughout the board, so I don't need this
crazy high-end stuff. I'm going to get rid of that. I'm still leaving a
lot of stuff like 11K, that's pretty high. But it's just not that
super, super high stuff. I wonder what it
would sound like if I reinforce this too. That's generally not a
good idea, but let's see. It's like the knock sort. There we go. That's the junk frequency
that we don't need. Generally, on drums, 400
is a pretty naughty boy. He doesn't do a lot of favors for just the tone of the drums. It just makes
things sound *****. That sound. Deeper. Obviously that's a
little aggressive, but that's what I wanted
the kick to sound like. I want it to be punchy and deep. I'm not really trying to
make this real sounding. I could probably even
go with more low-end, but I want the low-end to
have a little more character because Pro-Q 3 is great
and super flexible, but doesn't really have
any vibe or anything. I'm going to grab an EQ for the low-end that does
have a lot of vibe that will saturate things and just be a little nasty. Actually, a good, nasty low-end. It's not necessarily
super nasty, but the Maag EQs
have this sub layer that I think is probably
perfect for this. Let's see. Yeah, that gets aggressive. There we go. Nice. Cool. I'm feeling good about that. This is obviously a sample
kick from Splice or something, so it doesn't have a ton
of work needed to do. These EQ settings are specific
to this song of getting it to speak well with the
rest of the instruments. Just right out the
gate completely on its own sounds great and would probably fit perfectly in a different style of song. Let's move on to the drums now. Because this is a pre-done kick, it doesn't really need any compression or
anything like that. It's perfect already.
10. Drum EQ 2 (Toms): That these Toms, however,
will need some work. Yeah, that's fine, and there's this
other layer to it. Just like the big drama stuff. I'm going to compress
these together, could attract stuck with these. I know, I'm going to compress
these together later, I'm just going to
call this Toms, but we're not doing with
compression right now, we're just dealing with EQ. So I'm going to take this layer, which is the more pure layer, and let's do our basic
Pro-Q work before we move on to character work. Let me look this section here. That's feeling a little better. I don't mind the air on
top of these actually. If anything, I want that too. Well, we are going to get
some air from this though, so I'm going to turn
this down a little bit, it will be nice and
subtle and it's still, we're still leaving plenty
of high-end in there, but that Rumi tone sound, I'll get from that
other second layer. Now, I want the
low-end to punch, I want it to be more, I want
it to be Doo-doo Big Toms, so let's grab our
poll tech here, but I want the poll tech that has the low-end stuff in it, which I believe is this one? Yes, it is. Let's
look in Pro-Q3, let's have it tell
us what's going on, so like 70-100, it's like that zone is where
they're really speaking. Let's do 60, just below that, will
boost that a lot and we'll also attenuate it. That's a cool pull tech thing where it's boosting
a frequency and also turning that frequency
down at the same time and so it just gets
this weird shape to it. Actually, I'll just let
it play and turn it up, and you'll hear it happened It's a neat little thing. It's like it's boosting it clearly this is
easy to understand. The attenuating is
turning it down. When both of them
are active together, I don't know, it's very strange. It's cool. I'm sure there
are people out there that could explain
the science of how these are interacting in a
better way than I could, but I just twist the knobs
until it sounds good. But essentially, the
attenuating is turning it down, the boosting is turning it up
and somehow they sound good when you're doing them
both, it's magic. That is working okay. I like the flavor and the
character that's adding, but there's still
something about the punchiness that it's
not doing it for me, because the more I
turn up this low-end, the muddier it gets because unlike the decay and
the tail and stuff, I don't necessarily want a ton of 60 hertz floating around. What I'm going to do is
grab a transient shaper, which technically
that's knocking on the door compression, but I would argue that I am thinking about it in
an EQ way right now. Let me grab spiff, which is basically the
same thing as sooth, but with dynamics
instead of frequencies, so it's adjusting the
dynamics per frequency. I'm going to boost, yeah, just cutting
through a little bit more with the low
end, which is great. I think my idea for these Toms, so this would be supplying the fundamental of the note
and this would be the air, the energy of it, all
that stuff together. Let's just jump right in
with the flavor on this one. So I'm going to cut out a
lot of this low ends here. Not crazy, but get rid
of the sub stuff and then just boost the highs here and let's just see
how close that gives us. Cool. We might EQ this layer a little bit more at once the
rest of the kit starts coming together because there's
so much information going on it's pretty full
which is good. It's completely consistent. What's useful about
that is we can use that to fill in space. Depending on the rest
of our kit sound, once we get that going, we can come back to this guy. If we really want it to jump
out, we'll look at okay, where in the rest of
our kit are there spots where there aren't frequencies, and then we can use
this guy because it has something
happening everywhere, to be like, okay, there's a real open spot at 3K where there's not really a ton of stuff going on in our kit. Boom, will boost 3K
on these tom layer and then the Toms will
jump out at that range and we know we won't really
have to do anything crazy, it's just simple
little EQ stuff.
11. Drum EQ 3 (Snares): The crash. We've got a couple, wait, this is kick. This is more like an effects
thing than it is a kick. That is definitely not
the case. Let's do that. Great. Let's listen
to this crash here. I think the only thing we're going to do is just
cut out the low end, make sure there's not any
random huge resonances. See all that super
low stuff like 20 hertz on a symbol. No, thank you. We don't need it. That one you can hear
a major difference. That one does sound
noticeably cleaner compared to, see. All that stuff isn't
doing anybody any favors. Cool. Cut that out. Same
thing with this one. I like the impact
that these adds, but all that low-end stuff, it actually is probably fine. It is widening things out, so I'm not going to
cut it out completely, but just the super sub stuff, and this super top
stuff we don't need. The idea is still totally there, but it gives us an
extra dB of headroom. We've got the other
little section here. This does sound great. I'm just in damage control mode, I'm not really wanted to
change too much of this. This came out sounding great. Same thing. See, there's
a super low stuff that on trap house,
we don't need. Even that stuff arguably
is not super necessary. It's important
though, you need it. Then the super high stuff. Just sounds cleaner without it. Great. We got these
little snares. Same as before. Let's trim up that low end. Trim up the high end. Great. These reverses here. They sound cool. But because it's
like a clap thing, definitely don't
need any low-end. Let's just look at where
the fundamental is. It's pretty verbed
out which is good. It gives us a lot of
stuff to work with. I'm going to just ballpark it here and it's probably fine. There's a very real possibility
that I will never look at this again in the next sentence, just going to be totally fine. Got the snare. This
guy is important. This will need some
work. This will pop. I'm just going to move this
up here with our kick and toms and stuff because
this is going to be a pretty important part
of the sound of the kit. No, I don't want it
in the tom's layer, I just want it next
to [inaudible] . Starters, for sure, we
need to brighten it. I'm liking this neve thing.
We're on an neve kit. Let's just keep rolling
with this punch in the EQ, and let's just brighten
this up. Start with that. It gets a nice snap going. Let's find out where
the fundamental is. High pass to that,
and then we'll use an EQ to boost that, which might be this neve, but it probably will
be something else. Nice and gentle. It looks like
fundamentals, like 150. This doesn't quite
reach the edge, doesn't have a great
sweet spot for 150, so let's grab
something else here. Let's just got this SSL deal. Let's do find our
150 number here. On the low. Makes sure that it's
on a bell, 150, great. Well, let's crank that sucker and listen to it come to life. Some plugins have
an analog mode. All that does, it's not all it does, but it just adds noise. Most of the time, I
don't really want that. So in the case of this plugin, that's what this knob is, is it just increases noise. I'm just going to turn
that all the way off so that it doesn't add noise. Nice. This is not count
as compression, it just is here, so I'm
just going to do it. I'm just going to
add a little bit of compression just to shave off some of the transient that
I'm adding with this, just to take some
of that level back. Great. Let's listen to that in context. That's screaming
for some effects and compression with
everything, which is cool. It's like a good
feeling when you can start to hear it makes itself
start to hear it like, ooh, that's exactly
what it needs. Those are good things to find.
12. Drum EQ 4 (Cymbals and Claps): Let's get this other kick going, that comes in on this
little bridge section. [MUSIC] You know what? Let's copy our kick
settings from over here, and let's just see
what that sounds like pasting it
because I'd imagine I would do pretty much the same thing and
I just want to make adjustments for where
the fundamental is and based off of
the kick sample, I might get rid of this or
do something different here. Let's see. [MUSIC] This one has a little bit more [MUSIC] low-end stuff going
on below that so let's make this
not as drastic and also not boost
that stuff as much. [MUSIC] Let's maybe boost a little bit more of the
low sub stuff from here. Cool. Now I'm noticing a little bit of off-centeredness on
this and I'm just going to grab Ozone
Imager, which is free. You can download this for
free, which is great. It's just going to
tell me left or right, where things are
leaning on here. [MUSIC] Yeah, see, it's slightly pan
to the right so I'm just going to take this width
and bring it down to zero. So it's right down the middle.
Great. That's probably happening on the snare too. Yeah, a little bit. Let's grab that imager and throw
it on the snare. Well, this might be a
stereo sample. Let's see. [MUSIC] Pretty sure it's mono. Yeah, there we go. The hats probably happening onto because this also
came from the OPC, but I don't really mind
the hats leaning one way. That's fine with me. These symbols, we need
to do something here. These guys, [MUSIC]. Yeah, they are riding on it. So I want a lot of sizzle to come from this
so let's pop open Pro-Q 3. This is one of the
reasons I like Pro-Q 3 is it's an EQ whatever, you can also do it
as a dynamic EQ. It'll basically act
as a compressor. It's basically turning
up the high-end only when it passes a threshold. It is easier to explain
by just seeing it. [MUSIC] There we go. Just making that high-end
a little more consistent. I do still want to brighten it overall though
so let's pop on our SSL because I actually like this high-shelf
section on the SSL. [MUSIC] I almost forgot this little guy. What a cute little 808 clap. We're an SSL town. Let's
just stick with SSL. Let's do everything here. We just high pass on here and
we'll do a little low-pass, little top boost. Let's see. [MUSIC] Might be too
much on the top end. I want that mid-range
stuff to come through. I like the sound of that verb. I think is cool and so I'm just trying to bring that
out a little more. Cool. [MUSIC] Cool that's sounding good, onto
the next thing.
13. Percussion and Bass EQ: Now let's move on to percussion. I can't imagine this needing
that much work here. Just typical high-pass, and we'll probably just
call it a day what that. [NOISE] It looks like it's
already been fairly treated. The sweet spot around there. Cool. I'll keep that in mind. Other stuff going on. We got our shakers. Let's
see what's going on here. These were recorded, so
these probably have a lot of room junk things going on. Same thing as trim
the high end here. Get just the important bits. Nice, it sounds good. I'll
go ahead and copy and paste that setting
to both of them. Since I don't think there's really much difference.
Just do different shakers. Great. Cool. That was
quick on percussion. We got this little blocky thing. [MUSIC] I like that
high-end stuff there. It's cool. Now let's move
on to these effects. These ones, I don't mind they're being extra
sub stuff going on as long as it's not
too out of control. So many of these things
are doing the same thing. At least purpose wise. I'm just going to bust all these together and treat them
all at the same time. Just a little high-pass. Nothing crazy, just to make sure it doesn't
get in the way of the super low base stuff for any super low kick stuff
or anything like that. Let's call these effects. Now we've got our bass. Wonderful. For the bass, we have a couple of different
layers going on here. We have this real bass, which let's see where
things are living here. [MUSIC] I can't hear
that weird little spike. But I can see that it's there and I don't want that
floating around in the mix, so I'm just going to
clip that off there. With the low-pass, I'm
going to trim away, let's go to like there [MUSIC].
Where's the lowest note? [MUSIC] You can see how the
fundamental of the note is actually slightly quieter
than the first harmonic. You can see there's the first little bump and then there's the second bump
which is actually higher, see that's right here. First one is the first harmonic, the fundamental,
fundamental first harmonic. To make it as clear as possible, I actually want to
boost a little bit here to get that first harmonic to be the thing that is really
defining the note. This second harmonic is
not defining the note. It's just reinforcing this. What I want to do is, well, before I start
boosting stuff, let's see what the
synth bass is doing and where those frequencies
are landing. This is the synth bass here. Similar ish problem but not happening consistently
on every note, like the waviness of
the pulse-width or the chorus thing or
whatever's going on is making it so it's
not totally consistent, which is cool, that's the vibe. But we can still get
away I think with having this steady note be what's really
solidifying the low end. This is just adding some
flavor and stuff on top. Let's grab a bass. It's going to really
sweeten that low-end, which is the pultec sweet
spot to my ears anyway. Let's go just to see the
effect of what's happening. I'm going to put the
PERC 3 after the pultec. Let me like loop a section here. We can see what's going
on. It's all this bass. [MUSIC] What I'm
going to be trying to do is boost the low end so that those fundamentals
will be a little bit louder than the first harmonic. I'll just twist
the knobs and use my ear and also the graph
because visually looking at frequencies when
they're that low can help just get an accurate
picture of what's going on. Getting accurate representation
of those frequencies when they're that
low in headphones or speakers is really difficult. I definitely don't
have room nice enough to like I don't trust it to give me a completely accurate
representation of what's going on. But I'd visually trust this. I'll just use this
as a reference point and use this in conjunction with my ears to try and find
them in the sweet spot. I'll let this play,
turn my mic off and we'll look at what's
happening with the sound. [MUSIC] We'll also add in, I think I'm going
to do this across everything to both of them. Let's make sure that this
synth bass switches to this, from this rolling
deal to the mug. Let's hear what that is doing. [MUSIC]
There's that low-end. Great [MUSIC] Nice. We definitely don't
need to boost that. That feels great. Lastly, there's these tiny little, tiny as in short, little 808s that fit in-between. [MUSIC] I'm going to
begin here. Because I want this to show up on
those small speakers, I'm going to add some harmonics and there's a lot of different ways
that we can do that. One of my favorite ways is
just with some distortions, some very subtle distortion that will reinforce some
of those upper harmonics. I'll throw a
decapitator on there and we'll see what
the plugin is doing. Logics, built-in Distortion 2, I think it's called,
is also really great. Actually let's do
a shootout between those Distortion 2 and let's see what one we
end up liking more. I'll turn it off for
now. You know what? I'll start with it and see which one we end
up liking better. What I'm going to do
is let's turn this to zero and turn the
drive all the way down and we'll slowly increase
the drive and look for those upper harmonics to show up and we'll
hear it brighten. Also let me loop
this super low note, which is what we really want to make sure
it comes through. I'll turn my mic off so we can hear what's
going on a little better. [MUSIC] Not bad. That's pretty great. Let's see what we can
get with decapitator. [MUSIC] Cool as you
can hear there's a lot of different flavors in there. I ended up liking
this n profile. I liked how much noise that
added and how nasty was. That seems the most interesting. Now let's just check it in
context with everything else. It should pop above the
mix a lot better now. [MUSIC] Cool. We might
tweak that later once we start getting closer
to the finish line, but that will cut above
the mix a lot better.
14. Keys and Synths EQ 1: Now, let's start
dequeuing all of these keys and sense in
all these layers here. Panning, I think is probably
depending on level, are going to be the
most important things with giving these all
their own spot to live in and then right
behind that as EQ, compression won't really help give things their own space. We're going to
need to carve away things and boost things
and reinforce things. Let's try and just
re-familiarize ourselves with all these layers and just
listen to everything all at once. We have a couple
of different sections. There's the verse, the chorus, second verse is pretty similar. Second chorus is
also pretty similar. Keys-wise, I think there may be just playing slightly
different things, but the slightly bigger
things, but same elements. The bridge adds a lot
of different things. Then the last chorus
is just more. Let's listen to this bridge, and then if we can get
the bridge feeling good, and then this last
chorus feeling good, everything else should be okay if we can get all these sections to feel balanced over here, then just by taking away some of those layers in earlier courses, it's not going to
feel cluttered. If anything, we
might need to add a little bit more
effects or something to make up for this lost space. But if we can get
this feeling nice, then this will
feel nice as well. Let's start with the bridge, here let's see what's going on. Cool. So there's this huge push
poll thing that's going on, this call and response
and I think it's really important to make sure that
feels nice and exciting, and I really like how
this choir is sounding. That sounds awesome. Let's start there and just clean this
up a little bit. Just double-check for
any crazy low-end stuff. Yeah, that was pretty
clean. Just to be safe. Cool. I love that top end, that sheen. I just want to add more
of that to reinforce it and this magg EQs have this awesome air band here, it can go up to 40K, which is ridiculous because the range of human
hearing is 20, so I have no idea why this
would even be in there, but I mean, you'll hear the difference it makes it
does make a difference. That was a slight
level adjustment too, it definitely,
there is a clarity that it's adding there,
which is really cool. Let's do that and that's it. That's it. I'm just going to
add some of that top-end. Let's pull this
down a little bit. That's what I'm hearing as the main driving thing of that, the column response to
that first section. Also the little samples here. The delays that are
baked into there, I think they sound rad, but I don't like how
prominent they are. I think there's just a little much on the in-between sections. What I'm going to do is I'm going to make
some cuts here. I'm going to first
just to make a cut here so that the region
starts right on the downbeat. You can press Escape.
It brings up a toolbar. Just click your scissors there, or you can click from here, there's a bunch of
different ways to get them. When you have your
scissors tool, you can click anywhere
and make a cut like a grate, or press command
Z to undo that. You can hold Option and that little plus sign will
appear by the scissors. What this will do
is it will make a patterned cut based off of
how long that first cut is. This cut, that I'm
going to make, is two bars long here, so every two bars for the
length of this region, it's going to make
a cut like that. Now, that's really
useful to us right now because we can then take all
these in-between regions. Basically, anything that isn't like the main hits, that would actually don't mind it being in there. Just for that stuff, and I'm going to
turn all these down, let's go down to negative 10. I want those really quiet. Even quieter. Let's go down to maybe 16. It's going to give 20. I don't want it to
be a complete mute, but I do want it to
be the bottom drops out so that really
exaggerates that push poll. This is just too dark for me. That's got to really
pop out and be just the most exciting
thing that's going on. We can try this error band and see if that does the trick. I might want a little
more crunch out of it. This to me is very
respectable and pretty, and this might not be enough. Let's bring our Neve back. I just really love the
high shelf on this. I think it just sounds, I don't know why it's different. It just, I don't know,
there's an aggressiveness that I think is
really interesting, but it doesn't get brittle. Let's try both
out-of-control let's see. Yeah. I love how bright that is. I think that's awesome. I will turn it down so that it's not clipping the channel. We'll bring this down a little bit and maybe this one too. Yeah, I think that's great. I
think that's what it needs. Because now in contexts that should jump out
over those layers. Yeah, cool, and then we'll also, because we're boosting so
much of that high stuff, I don't want those highs
to be louder than what the fundamental is so I'm just
going to go into Pro-Q_3, and just to make sure there's not any random
low-end stuff going in. There's not too much garbage
up top that we don't need, and let's just double-check
where that fundamental is. Yeah, somewhere in there. System overload. That's fine. Yes, so around the
200ish range 220. Yeah, that's close enough. Let's boost that a little bit. Cool. I'm also going to add
sooth on this one as well. We did that in the vocal
just because there's a couple of little
harmonics that are jumping out that are a little hardy and instead
of hunting for them, and just trying to find
those specific frequencies, I'm just going to throw
soothe at it and tell it to just keep an eye on
that sparkly stuff, make sure doesn't
get too out of hand. Yes, he grabbed it. There was that spike at 4K, and you'll see it
like pull it down. Yeah, right there. That's feeling good, there's this other little part
here. What's this doing? Oh, yeah, that's
right. That's so cool. I love that squealiness on top I'm leaving it in, and should this be panned? Probably. Yeah, that should be like
completely over here. Yeah, nice.
15. Keys and Synths EQ 2: We should make sure these
pianos are feeling good. I don't really care
about this that much, I'm honestly just
going to turn this down and just check
it over here, because it's fine, but this to me, this piano layer, is
much more important. I want that to be
nice and exciting and all that clinging strings
from a mic piano, I haven't really found
a plug-in that can emulate that jingliness, so I want to show off the fact
that this is a real piano, so right there. I'm going to make
a cut right there. We're going to do the same
thing to this piano layer that we did to
those sample chops. I'm going to make a cut here, but I'm not going
to delete this, I'm going to leave
that in there. I'm just making this cut just so that these following cuts
will be two hours long. But I still want this
audio leading up to it. Because I'm probably not
defying perfectly on time. In that case, that
actually worked out fine because it's slightly
late, if anything. Maybe we can delete it,
great, even clean it. All these in-between
guys here that just have the tail but they don't
really have any notes, let's bring that down,
maybe not as much, but let's try 10,
to negative 15. Let's pop Pro-Q3 on here, clean up this junk
that I know for sure is going to be flipped around and see be able to
see all that garbage. Nice, let's crank for highs. We're not even really
carving things right now, we're really just making very
broad stroke EQ decisions, because everything is
arranged relatively cleanly, there's not a ton
of overlap yet.
16. Keys and Synths EQ 3: Now there's the other the lead, yes, this guy here. [MUSIC] I know just what I
want to do with this guy. One of my favorite EQs, even though we haven't used
it in the session yet, it is one of my favorite EQs, it's from sound twice this CQ. It's emulating some piece of gear that I don't
know that much about. But its mid-range
sounds so cool. You'll hear what I'm
talking about in a second as soon as logic decides to cooperate,
there we go. These bands in here sound really nice when they just
crank them all the way. Nine times out of 10 when I use this plugin, I drop it on there. I loosen it as high as it'll go. Then I'll just select one of these three bands and they
sound great, like here. Listen. I'll turn my mic
off so you can hear better. [MUSIC] Now is where we're going to get into like
carving space out of things. I want this in the piano and I believe there's another thing playing
this line as well. [MUSIC] These things I want
them to feel like one part. Each element is going to have its own little spot that it's
going to be reinforced in. With this Zelda guitar thing, I want that to be
the lower part. I'm going to really
boost this at 1.5. For the piano, I want to make sure that
there's not a ton of 1.5 happening and it's being
boosted above that like 3K. So 1.5 we have this, at 3K, we have this and then I want these to be on top of
that even further. These are just going to be the high-end of the
super high stuff, which is why we're like cranking this high-end a whole bunch and the compression
that we add later, will help these smaller guys
speak a little bit louder. But it'll be like a
three-part sound. We have like this on the bottom, this in the middle, the piano, and then this on top and that will
create the sound. [MUSIC] Nice. Let's listen to everything
all together here. [MUSIC] Nice. Cool. That's feeling great. Lastly, we'll just
carry on that process and clean up the chorus here. We'll start with
this last chorus. [MUSIC] This already
sounds way better just with the tweaks we did in the
bridge carried over here. Really I'm just going to
worry about the stuff that's new and just clean it up. Like this super
dirty lead thing. I'm just wondering. I
like how noisy it is. I just want to make sure it's not super
low. Yeah, there we go. [MUSIC] How everything turned up more because we're
getting rid of that like super low stuff so
we can turn it up and it's not going to
clutter or low-end too much. We've got the choir thing, we've got this little
emulator sound, which is also on the left. I wonder how the balance is. If we better put
that on the right. [MUSIC] Yeah, that is better. [MUSIC] Nice, let me have these 0.02
dueling left and right. [MUSIC] Make sure is
not too much longer to hear. [MUSIC] That's
a pretty thing. [MUSIC] Nice. [MUSIC]
That's everything that's jumping out at me right away. I think this is a
pretty good spot. Let's move on to
the guitars next.
17. Guitar EQ: Let's start taking a look
at these guitars here. We've got a couple
of things going on, a couple of pairs of acoustics and then some
electric stuff here. The acoustic pairs, I believe, are just doubled tracked. [MUSIC] Just to
double-check here. I'm just going to EQ these
together on this bus. I'm not even going to bother
with the individual stuff. Let's see what we
got going on here. I'm assuming since
these were mic'd up, there's probably going to be some low-end garbage floating around a [MUSIC] little bit. That turned, though,
pretty clean. It's a little muddy to me. It's not poking out
as much as I want, especially because we got a
lot of low-mid stuff going on with the keys and things. [MUSIC] I want this floating on top, all that nice finger sound. I think it's really lovely,
so I want to feature that. Let's grab our nieve and let's start with just that shelf and
see what that does. [MUSIC] That's nice.
Just to compare, let's mess with the air
band on the Maag again too just because I feel like this is a
little more subtle. Let's see what that sounds like. [LAUGHTER] Literally, as I say subtle and turn the
knob all the way up. [MUSIC] It's just a little prettier sounding to me, so I'm going to
leave both of them on but just back off
the nieve a little bit. This feels a little grimy or a little more aggressive sounding and I like how
pristine the Maag is, so I think just with both of
them together sound nice. [MUSIC] Nice. One thing that guitars in
general struggle with, and acoustics especially, is just with harmonics. There's a lot of information going on. That's part of what
makes them so cool is there are so many
harmonics interacting and that's what makes it cool. But also, you can get these random peaks
that just poke out way louder than the rest of the signal just for a second, and then
they go back down. I'm going to use soothe again
to attain those things. Soothe is really great
for this sort of thing. Actually, they have a whole bunch of
presets in here too, I think, specifically for this. Let's just do break
guitar, great, and then we'll see where it's
trying to resonate stuff. I don't mind the
low-end poking out, so I'm going to turn that down and listen to
what this is doing. [MUSIC] Not noticing
any boom stuff, so I don't need
this one that much. It's just the squeaks. There we go. That
helps. Just bringing in some of that squeaky
stuff a little bit. Now, for the strumming stuff, even though this starts off just in the right and
then it brings in the layer, I'm still going to just
process them together. Let's just try copying
over our settings here. I don't really think
there's going to be anything that different between them. Paste plugins. Dynamically, these might
be processed differently, but EQ-wise, I mean, say mic, same guitar, same room, so these are probably going to be pretty
similar. Let's see. [MUSIC] It's maybe a
little bright. Let's see. [MUSIC] No, it's
actually perfect. Let me just turn it
down a little bit. Because I end up treating
acoustic guitars like shakers, they operate a
very similar thing because they're so percussive, I want that to be the real
driving thing of the song. I feel like that just makes
the drums sound a lot better. [MUSIC] Cool. Lastly, let's take a look
at these electrics here. This is going throughout the
song, this pattern here. For this track rather,
not the same pattern. [MUSIC] I'm going too fast. Let's just trim up
some of this low-end, but not too much. This is a 335. I like how much of that pure low-end is coming
through on the guitar. I think that's really pretty, especially in the
first verse where there's not really a base. I can let this guitar occupy that low-end and then maybe I'll then bring this up
once the base comes in. I'll start off cutting
away barely anything. Let's also just see if there's any random high-end noise or anything that
we can clean up. [MUSIC] It doesn't look like it, but I'm just going
to clean this up anyway just in case
there's anything there just floating
around that I can't hear. Let's see here. Let's do my CQ trick. I feel like that'll be nice. Giving it some space
in the mid-range. I think this one, the half-K band here,
will be pretty good. Again, like I was
saying earlier, the CQ is awesome,
nine times out of 10. I just max it out and drop it on one of the mid-range
bands and it sounds awesome. [MUSIC] A little low
and reinforcement. The last thing, this guitar, which I believe
is a mini guitar, I don't even think this is a real [MUSIC]
thing, focus it in. Let's do the CQ trick
on that one as well, as long as it doesn't get
in the way of the sense. Let's see what that
sounds like in context. [MUSIC] Nice, awesome. Cool. Not bad for a mix with zero compression and just
EQ, panning, and volume. But now that we start
adding compression in, it will really start
to come to life. That's what we'll work on next.
18. Vocal Dynamics (Compression): Now that we've got some
basic EQ on everything, let's go back through and
start adding some compression. Now, there might be a little leapfrogging that
happens with compression. We might end up
compressing something and find that, "Oh, this is
actually a little bright now." Then we can play that by here but we'll adjust those
things as they come up. For this vocal, I need to track this through a distress or
on the way in with a pretty slow attack
and release and you can see that on just
in the waveform, it's pretty squashed already. This doesn't need a ton. It's already sitting in
the right spot but I'm mainly compressing for tone. I want the distortion-ish
sound that comes from 1176. I like how it just gives it
a little bit extra byte. I don't want to actually take too much compression off because it is
already compressed. When stacking compressors, just compressing it multiple times with multiple
different compressors, it's really common trick
with vocals and it's really great thing to
do because you can get characteristics from
multiple compressors, then they add up and with
each one does a little bit, it creates a really cool effect. I'm not really looking
to take more than 3dB off because it doesn't really need
that much compression. I just want the extra coloration that comes from hitting
the compressor. I'm going to hit the attack
and release really fast. Mainly because it's
the opposite of the slow settings that
it was tracked with. Just to capture a different
part of the sound. I want to make sure that I'm
not hitting it too hard. I'll really just
adjust the input until I'm just controlling
it a little bit. Yes. A little bit and then maybe I'll
just back off the mix ever so slightly. Nice. Cool. For the backgrounds,
I really like using logics compressor
for things that, not that I don't care about,
but I'm not trying to color. I'm not really trying to have
this be fancy or anything. I'm literally just
making this be as undynamic as possible. Just super tight attack,
super tight release. I actually do like,
visually, this little graph. The adults in logic
thing, I think that's helpful for
understanding what's going on. There we go. That sounds great and I'll
just copy that over to the other one with
an option drag. Cool. Then we got
this prism stuff. This I do want to smash and this will probably
affect our key decisions. We'll do 8-1 ratio. It's too fast,
[inaudible] fast release. Let's just see what
this sounds like. I'm going to do that
CQ trick on this because I like that
energy that it's adding. I want to do the upper
mid-range to that 2k zone. Nice. Then also, this isn't really dynamics but we may as well start
getting into the stuff. I'm going to throw imager on there just to get
some extra width. I really don't want this
to sound like a vocal, I just want it to sound
like a lot of vocals. I really want it to be coming up the sides really aggressively. That helps. Then also what I can do, I can do this inside of Pro Q3. Inside Pro-Q 3, with this control, pan
things left or right, just inside the plugin. But I can also, by
clicking on this, adjust the mid side. The mid signal and
the side signal, everything that is just similar
between left and right, it will adjust together
or everything that is different and those
are the differences. You hear the difference
between this. Then the middle and
then the sides. Just turning down the middle part of the mid-side, just to emphasize the
differences between them so that main lead vocal really
dominates the center. Nice. We can pump up
these backgrounds too, so that it just sounds
like one big layer. Cool. Nice.
19. Vocal Dynamics (De Essing): The last thing we're going
to do on this vocal, this blurs the line
between dynamics and EQ, but just a little bit of
DeEssing, if you like so. You could do this with, logic
has a built-in DeEsser, which actually doesn't
sound too bad. You could use soothe for
that too, soothe is great. I end up liking this
FabFilter Pro-DS. I just think it is
easy to understand. I like its controls. Just makes sense to me. One thing about
DeEssing especially when you have lots of
backgrounds and stuff, our ear can really only
discern one S sound at a time when frequencies get that high, they don't really stack in the same way that
low-end stacks. Where you have multiple
voices singing, it sounds like multiple voices, but when multiple
voices have an S sound, that doesn't really sound
like multiple voices. What I think is a smart thing to do is
on these backgrounds, I'll really DeEssed them a lot, to almost least B so
that the S sounds from the lead vocal are the thing that sticks out
and we're not getting all this extra siblings
from the backgrounds. I'll AB that. I'll throw this on both of them. You can hear else that solo
just this left channel here. It's just an S sounds. I'm bringing it down a lot. Let me get rid of this
and copy option drag. This oversight the
same settings on both. Now if we listen to all
those vocals together, this is really not going
to send that least B because the main vocal
still has that siblings. Everything is being DeEssed, but I'm really DeEssing
the backgrounds a lot. I'm not really touching
the lead that much. It still sounds under control. It doesn't sound crazy
bright or anything, even with how much brightening we're putting on the vocal, to my ears anyway, that's
sounds perfectly acceptable. Now with all these vocal stacks, this will be pretty fun. Let's see here. Let's just slam this. I wonder what it would sound
like if we just get super aggressive and throw
the Devil-Loc on there, which is just going to
absolutely murder it. But then with the mix knob, we can back that blend off. This is with it on there at one. You already hear breaking
up, which is awesome. I like that. I think it sounds cool. Because with that Devil-Loc, that might be adding
some extra low-end. Let's pop a Pro-Q3 on
there to make sure that we're not adding
extra low-end from there because it's such an
aggressive compressor. Will trim some of that off. That's some pretty good
vocal compression, at least to get us
through the rough stage. Now onto drums.
20. Drum Dynamics (Toms and Snare): I already know this
is going to be the longest section
of this class by far. Drum compression, I feel
like it's probably one of the most important parts of the mix because I feel like that really determines what
the song feels like. The entire vibe of
the song, to me, is really from how
the rhythm section, what that is behaving like. In this case, we have a
couple of different layers and a lot of different style
of drum things going on. There's a lot of very sloppy,
organic-sounding things. There's a lot of electronic
sounding things, some programmed elements here, there's a little
bit of everything. There is no live kit, which is good for us actually in this because that's
just one less thing to try and balance around. We can decide what we want
the vibe of this to be. I want to bus all of these
drums together so that I can apply compression to
everything, at the same time. The way to do that
is I'm just going to highlight everything I want
to be in a bus together. I'm just going to select
all these main hits. Then in the mixer section, you can press x to bring up. I'm going to move
the output from just our main stereo
output to a bus. I'll just grab an empty bus
that's not being used right now and Logic will automatically
create a bus for me. In this window on the left, this left channel
will be what you have selected and the right one
will be where it's going to. In this case, it's
already selected AUX 7, that AUX track that Logic automatically created
from this bust. If I click Read on here
for the automation, it will actually make it
visible in the Arrange view. That AUX channel is there
if I scroll way over here. But that doesn't
really make a ton of sense because I want all
this stuff to be together. I'm going to click
Read and then it will move it right here. I'll call this drum bus. Tap [inaudible]
again to get rid of the mixer so we can
see it in here. Now, this bus, if I solo
that you can visually see everything that's
being sent to that bus. Cool. I'm just going to
loop the chorus here. Well, first, let's just
check our level and see how much level we're
sending into this bus. It's a little hot.
See over here. It's a little hot. Some of that we might gain back as we start
compressing things. That will lower some
of those transients. But just to make
it easier for us, I'm just going to select
all these drums and just turn them all
down a little bit. Before I start
adding compression on the main thing altogether, there's a couple
of problem areas I want to address first, and that is the toms mainly. The toms need some help
getting them just to sound exciting and
cool and interesting. They sound cool on their own, but they don't exactly
sound punch and so I want to create some punch. There's a couple of
different things we can do to have that happen. I messed around with
spiff a little bit getting some transient
stuff going on. But now, I want to really apply some
compression to both of these layers at the same
time to glue them together. I'm going to try my absolute
favorite compressor ever on the tom which
is this Distressor. For these toms, I want
them to get crazy, so I'm going to add a little
bit of distortion here. I'm going to drive it hard. Let's get big attack. We're letting a lot of that transient through before it clamps down. Faster loose. Output down a little bit. Nice. Cool. That sounds out of control
and very aggressive. One thing that I'll do sometimes
to control transients of individual things is I'd use a limiter on the
individual channel. Limiter is really common on the master for things
like that, but I'll sometimes use them to just shave off transients
of specific things. I really like this limiter,
the FabFilter Pro-L2. It's staple. I'm not really
going to gain it up too much. I'm just going to mainly use
this output level control to set the threshold of where
I want that level to stop. You can see here. I want it to take off
a little bit more. I'll turn this down a
dB and then turn this up 2 dB. A little bit more. There you go. It's just controlling
some of those beats. Let's see what that sounds like. Nice. It's something better. Now, I'm noticing the kick, I feel like doesn't
totally gel with the toms. All that air on the toms
sounds really cool. But I'm missing some of
that on the kick now. Because these sound like
two different things. I want them to blend
together a little bit more. There's a lot of different
things that I could do to fix that problem. Actually, before I start
messing around with that, let's deal with the snare first. Let's smack that more. Similar thing. It got to be the stressor because it's the best compressor ever made. This audio button, this
HP stands for High Pass. On the audio thing, if the
High Pass is illuminated, it's just like a little shelf
trimming off some low-end. Then these are two different
types of distortion. It's pretty subtle, but it helps just give some extra character. I'm going to drive
it pretty hard. Let me loop a section that
actually has a snare on it. Try the cycle over here. Let's punch it. I'm going to get insane
and then blend it. Nice. Now, I'm noticing
as I'm compressing it, that is affecting
some EQ decisions, where now I want this
a little bit brighter. Before I brighten it,
let me double-check with the other distortion
would sound like. I actually like that better. That's solving some of what I was hearing
of just wanting, there's a little bit
extra energy on top. Instead of equing and before it, because this is distorting it, I want to turn the sound
of that distortion up. I'm actually going to EQ after the compression
in addition to equing before it, because
if I brighten it up before, that high-end is
just going to be trimmed by that distortion. I'm not really going to
hear it, what I'm doing. I want to turn up the
sound of that compressor. I'm going to EQ afterwards
to brighten it up. I'm going to use the Maag
because I just want a very subtle pristine extra
[inaudible] to it. Now, all the drums, and we'll listen to
that scenario together. Snare has zero reverb on it too. That will affect how that's
going to sit in the mix. Here we go. Nice. Cool. It's a lot more exciting.
21. Drum Dynamics (Drum Bus): I'm not really concerned about compressing
these things here. I don't think those will need much compression
at all actually. But I do think the overall
drum bus could use some compression just to really squash
everything together. I should be able to spare
this processing no problem. Let's do another distressor. But actually before we
start compressing it, and turn that off
and I'm going to add a little bit of
tape saturation to everything which is
going to just smooth over some of those transients, and make it so that the compressor doesn't
have to work as hard. If I distort everything
slightly altogether, that will smooth
those transients out, and make it so that it just sounds a little
bit more together. I'm just going to open
it with the preset here. I think if I remember
right there's should be one that I liked on a drum bus. I think it's this
vintage sizzle. Then I'll just mess
with the mixture. It's not adding any
noise, get out of here. Then I'll just mess with
the input and just keep an eye on that to see
how hard I'm hitting it. I'm just going to
hit a little harder. Why I'd like barely
be touching the red. See, that's a little much
so back it off here. Cool. Now when we compress, this is not going
to have to work as hard and we're going to get more flavor and just less
triggering of things. I'm going to put this
on these two buttons, which will make it
so that the low end of the KYC isn't triggering the compressor as much as the higher frequencies like
the mids and the highs. I do want low end
to come through, so I'm not going to
high-pass to that, but I do want distortions. I'm going to add this which
is going to be not as bright. Let's try and do a
big long attack, short release, and let's do
something not quite as big. I think, let's start with 3-1 and let's see what this
is sounding like here. I'll put down in and put up. Just punishing it. So that's a little much. So I don't want it to
be distorted that much. So I'm going to bump up the ratio down the
output, down the inputs. That's an option. I'm just going to test
out a different drum bus. I'm going to test out this API just to see what it sounds like. Because in my experience, I think this is a little bit more tame than the stressor, and so I know I said
that the stressor is the greatest compressor
of designed and it is. But this might, I
don't know, just interact in a slightly
different way. Let's see. I think I'm liking that a little
bit more actually. The last thing that I
want to do on the drums is just apply a limiter to all the drums together. This is
preset I like in here. This Punchimus Maximum. Let me turn the
output level down a little bit just to
give us some headroom. Just a dB or so. But I like
what it does to the sound. It makes it sound cool. Let me solo all the drums
and just play those back. I just turned it up till it starts to affect
the tone in a cool way. That sounds cool. I like how it's distorting. I think that sounds interesting,
that sounds fun to me. It's not like the cleanest
thing in the world, but that's not really
what I'm going for. I'm trying to make it exciting. I think with
everything together, if we play that back,
it sounds much better. Nice. I think that is working a lot better with
everything together. We haven't even really touched the percussion
or anything. I'm not really going to worry
about this stuff too much. Compression wise, I want this debris that
this isn't a problem, this doesn't need
to be compressed. Similar thing with
the effects like all these swells and stuff. I don't want to control those. The most I would ever
do is let's maybe just throw some limiter on there just to
make sure they're not getting too out-of-control. I'm not limiting for
vibe or energy here. This is strictly functional, just making sure that this
doesn't get too loud. I'm just going to use
logics, defaults. Where is it? Adaptive
limiter here it is. I'll just set the ceiling. This doesn't turn it down. I think if I turn
this down to two, it's not turning it down to dB. This is just turning down. This is the ceiling for
how loud it can get. So I'm just going
to turn this up until it starts to touch it. Then I'll just look for how much reduction I'm getting and then turn this channel
down respectively. If I'm gaining this
up seven dB here, I'll turn this down seven dB
and see what it sounds like. This can go a lot more. I'm just going to pump
this all the way up to 12. Bring this all the
way down to 12. It's just barely
taken the edge off, which I like just to control some of the boomy
stuff happening. Just so I know it's
not going to get above that and surprise
me down the line. Cool. That is drums and
now we're on to the base.
22. Bass Dynamics: For the bass, synth bass, with this type of synth bass, it doesn't really have a
ton of dynamics anyway. You can see that on this guy, like it's literally
just a big block. Compressing it's not really
going to do anything. The Jupiter one though, I want this to be
more consistent so the detuned nature of it
and the chorusing is cool. But that creates some
''Problems'' with the bass because the low end is fluctuating all
over the place. There are couple
different ways we can approach fixing that problem. We saw that a little bit
in earlier with the EQ where the low-end fundamental is drifting all over the place. It's not super locked in. That's part of the vibe
of that bass thing. We have this holding down
the low end so this doesn't have to be super locked in. But one thing I want to do because we have
multiple bass layers, and they're doing different
things and whatever. To help smush all that
together we're going to do some multi-band compression in addition to normal
dynamics work. What I like to do for
multi-band compression is this guy, fabfilters Pro. MB. This isn't going to
be like super aggressive. Actually, logics
built-in multiprocessor would do the same thing too. Multiprocessor where is that? Too many plugins?
Multiprocessor, so this is logics default
version, same basic idea. You have your floating
bands up here, and then controls for each individual band
of what's going on. I think pro multiband is just a little bit easier to
understand what's going on. I'm going to take
the low end here. Let's see. I just want to make
this a shelf, actually. Let's see. I want it to stop compressing scholarly
around 200 or so. It's bass and let's listen
to what's going on here. We're bringing it down. You can see I'm turning
the bass down there. Then I want to bring it up to match so that it is
making it consistent. There we go. Now that we've got a little bit more
consistent low in there, I'm going to use logics
default compressor. I'm going to side chain
this to the kick, which let me just find the
actual track name of the kick. I believe, it's just hard kick. Audio. Let's go and find
drums hard kick right here. Now, switch to the graph,
see what's going on. Every time the kick triggers, it's going to turn
the bass down. You can see there. I'm just going to mess
with these controls. It's not doing it too much. But I want to pump
it a musical way. I want it to get back
a little bit quicker. That's taking a little
bit too long for me. It's taking a little
bit too long to get back to zero for me,
so I'm just going to switch to these
different modes and see if we can find one that's
a little bit faster. There we go. Just barely anything,
it's just tucking it in a little bit and I'm
also going to throw in a Pro Q_3 on top of it just
to help with the low-end. This one is also going
to be side-chained. But instead of taking
the whole signal down, this one is just going to
take the low end down. It seems like why do we bother compressing just
the low-end to get it nice and consistent,
if we're going to then just turn
the low-end down. Why wouldn't we just
turn it down to begin with or whatever? The reason that I want to compress it to make it
super consistent first, and then side-chain it and make it pump is because I really want that steady thing. If I just side chain it to go up and down without it being
super consistent first, that effect is not going
to be as pronounced. This way let's see. I want to turn that down, but have that instead be
triggered off of the side chain. Now let's listen to that. [inaudible], pump a little bit. Just going to mess up the
frequency and the shape here. There we go. These are
very subtle things. This isn't like a huge
side-chained thing. It's just creating some
extra low-end space making the bass and the kick dance around
each other a little bit. We can listen to
just the bass and the drums, and hear how those
things are playing together. Nice. Let's listen
to the end section. I'm going to turn this synth
layer down a little bit. Now that we have
this glue going on, this is sticking out
a little too much. I like the energy,
but I just don't want it to be as crunchy. It helps with the different
levels of different notes. Some notes are just resonating louder
than other notes are. This is one thing that I
like using headphones for, it's because it's easy to identify what is
actually resonating louder and what is
just your room tone, reinforcing certain notes. To help smooth that over and make it even more consistent, I'm going to insert a limiter in-between the multiband stuff, which this multiprocessor
isn't even doing anything, in-between the multiband stuff we did, but before the
side-chain stuff we did. I'm going to add a limiter. I don't want this to
be that loud so I'm just going to turn
this down a lot. I think there's actually
a bass preset in here that is built for doing
what I'm wanting to do. I'm going to turn it up just
till it starts taking off just barely so that as it
goes between the notes, you can see certain notes will pull it down more than others. It just makes the bass
even more consistent. You can see the lower notes are technically ''Louder''
than the higher ones. Even though musically, I don't necessarily want certain chords to be louder than other chords. This trick just helps
balance that stuff out. We're also adding a ton
of gain on the bass. We'll need to turn
this down a little bit just to make sure that it doesn't overpower everything. But that is sounding a
lot more consistent, a lot more high-energy, and now let's start smashing
some keys together.
23. Keys Dynamics: It's easy to go overboard
with compression. I don't want to compress
things that don't need it, but things that do for sure. These pianos here, I thought compression
would really help these because I like the sound of the bench and sound of the fingers on the keys
and all those things. I really want to
bring that stuff up. I'm going to compress
it to do that. I'll go to compressors sound that I like is something
that's going to be nice and slow to be able to just
be subtle and squishy. The LA-2A is great
at that logic. Their built-in compressor
has a version of that. This is their version, but it doesn't really have a lot of character to
it. It does the job. It's going to control the
dynamics but I like compressors that will really color the sound and not be transparent
for something like this, I just think that's fun. LA-2A, how much
compression you want, and then how loud the signal is. I'm going to reduce
the peaks a lot. I want to compress it. That sounds awesome. Cool. Now there's another
lead sound that I thought needed some help here because there's two
panel layers here. That one needs to
be compressed too. Just similar thing, just to smooth it out. Which is the same approach here. I'm actually going to try
something different here. I don't know, it's just not speaking to me in the same way. I'm going to try this. This is also an empirical labs compressor like
the distressor, but it's not the distressor, it's like, I don't know. It's a distressor like, it's not the distressor unfortunately. But
it's also pretty good. Just want something to be a little more
aggressive to compress a little bit harder than
the LA-2A was doing. Cool. There is a
lead sound in here. Oh, is in the bridge. That's what it was, is this guy. That needs to be squashed. Let's try that same compressor here because it can
get so intense. Cool. Nice. I like that. Similar to what we did for
turning on the tails here, the tails on these
notes after we compress it too much or not
too much, it sounds good. But because we're
compressing it so much, the length of those tails might get rid of some of the dynamics here in a bad
way. So let's listen to that. These two sections, I want to see what it
sounds if I turn these down a lot. I think it might
sound interesting. No, that one should stay. Because the melody [inaudible], that note needs to be there, but I just want it to get rid of itself a little bit faster so just
add a little fade there. Nice. You can just turn this
quite down a little bit too just along the way. This string line too, we could give this a
little compression. Not too much because I like
how much it jumps out. I think that's
cool. I don't want to lose that effect too much. But I do think it could help. I do think a little bit
of compression would help just glue it together
a little bit more. Let's have this play here. Nice, that's feeling good. Let's move on to acoustics.
24. Guitar Dynamics: We're almost through
with compression. Let's take a look at
these acoustics here. This finger picking pattern. I think this could use
some compression to help bring out that finger sound to make it more of a consistent sound so that
the spaces between the notes, all that little finger
sound squeakiness, I want to bring that up. I'm going to add a
compressor after all of our EQ work. Long attack and
fast release, 4-1. Let's hear how that sounds Drive a little harder. I like how that sounds. I'm going to use this
little mix knob to blend in some of the original
uncompressed signal. What that's going
to do is just make it so that this effect of the compressor is a little
bit less pronounced and it will breathe
a little bit more. Nice, that's sounding good. I am noticing with
the compressor added, some of the low mids are poking
through a little bit too much or maybe I'm just noticing them more
now that it's compressed. Somewhere around these low mids here so I'm just going
to take these down, just to hear. Let's bring some top-up
too while we're here. Cool. Nice. That sounds good. For the strumming pattern, the single note things. Probably not going to
compress these as much. Let's start with the
same compressor. Similar settings, slow attack, fast release, 4-1, and let's just start pushing
it until it starts to squish and sound nice and we get that finger noise and all
those cool artifacts, but it doesn't get too squashed where it just
becomes too smashed. I'm going to go to where playing is a little bit louder. Same as before, I'm
going to blend some of the dry signal back in. What I'm listening for is, I like the push of
the [inaudible] . I like the driving
that that is doing. If I compress this too much, I'm going to lose
that pulse effect and it's going to just become a very consistent block of sound and I don't want that. I still want it to
push a little bit so I'm listening for getting enough sound of the
compression where you hear the string noise
and the scrape of the pick and those
things come through, but balancing that with making sure that there's
still enough dynamic that each individual note is heard. Nice. Cool. I think
that's a good balance. Lastly, we got the electric guitars and I'm going to stick
with this 1176. I like the sound of this,
in guitars especially. I feel like, I don't
know, just interesting. Fastest release, slow attack and
let's start pushing. Cool. That's sound good. One
thing that I want to try, I'm missing some width on this. There's a couple of things
I could do for that. I want to try using this little tape echo which is just like a
delay in reverb combo. One of the things that's
nice about this though, is you can pan the
reverb and you can pan the delay independently
which is pretty cool. For the reverb, I'm going to put the reverb on the right
and I'm going to put the delays on the left and
maybe find a nice slow delay. These head speeds
here will tell me the speed of the delay
so I just want to find one that's nice and
long. Let's try that. I'm going to leave the tempo
unsynced and let's see what that sounds like. Nice. I like that. I'm
going to put the compressor after to swap the
order of these so that these little effects
are getting compressed by this compressor.
Let's hear that. Nice. You can hear it almost sounds like
you're almost getting a chorus effects from that
delay, which is cool. I like that, but it
only happens sometimes, which is interesting,
I like that. Lastly, I'm going to
throw another EQ on top, this Mag to bring up the top. All these effects and stuff and the way that the compressor
is bringing them up, I think it's cool
and I want to just accentuate that a little bit. With that super high air band, just bringing up that
super high stuff. That sounds great.
Let's check here. I don't think this
needs compression. I would bet that's already compressed just off
of the sound of it and even visually you can see there's not
a ton of dynamics there. I don't think that needs to be squashed even further. Cool. Compression
is sounding great. We did a little bit effects
work on that guitar. Let's keep going
with effects and start to get some vocal effects going and start to glue
that stuff together.
25. Vocal FX (Delay and Reverb): My approach for vocal effects
is going to be as follows. We're going to set
up a couple of buses to create our vocal sounds, and then we'll automate
those on and off, and the amounts of those depending on the
section of the song. To start with just a
basic vocal sound, I'm going to create a new bus, by just having a
send to a new bus. It automatically creates
this aux track for us. I'll just call this vox vrb 1. I'm going to go ahead and
make the stereo so that when we send the background
vocals to it, we'll be able to retain that info if they're panned left to right
and stuff like that. Logics built in has a couple of great
options for reverb. The Chromaverb, I think is
really nice. I think is good. I think their Space
Designer is awesome for very simple
transparent things. This is free, Valhalla
supermassive, and is absolutely incredible. Actually, we can probably
use this on a vocal too. It might be a little crazy
for a main vocal sound. Let's see, Best Ballad Vocal. Let's see what that
sounds like her. I'm going to dial up the send. That's not exactly what I would call a normal reverb,
sounds alright though. This is a good example. I like this sound
of this reverb. Not all the time, I think that'd be
a little too much. What I'm going to do, and
let me just focus this into this drum up
some of that lows. This will be our long verb. I'll just call
this vox vrb long. We'll have this ready, but not turned on right now. Now let's set up another
one stereo vox verb, we'll call this one, medium. For this guy, let's use
a different reverb. Let's use Space Designer, built in logic one, I like
a lot of stuff in here. There's a plate in
here that I like. Is it a large plate?
This shimmering plates, I feel like it's really nice. Let's listen to that It almost functions
like a delay, almost. There's that right left action
that sounds really nice. Same as before, trim
up that low-end. I like this as just like
an always on thing. Lastly, let's do another one. This one, let's use that
space echo. Here it is. Actually, no, let's use the stereo version so
that we can pan this. I'm going to bring
up the reverb. Let's use one of these. Let's think the
tempo and this one. Let me find a rhythm
that I would sound nice. Something that doesn't have
triplets would be great. Let's try that In a program like this, I hate wet solo because
it doesn't really have a mix in the traditional sense, how hard you drive it and then
the levels of the effects. If I put wet solo on, that means that there is no dry signal being
sent from the plugin, which is great because we
have our dry signal here. Now the effect will be just the effect
on this track here, which I'll just call
this vox verb echo. Let's get some of
that going here. Let's pump up the treble,
pump up the reverb. I'm also going to set
up yet another one. This one I'm going
to use Spaced Out, from baby audio. I
really liked this one. I do pretty much the
same thing every time. I like this random buttons. To actually generate
the pattern of the delay, I can
just hit "Generate", and it gives me a
random delay pattern which is just really fun. I like the randomness. This is automatically
side-chains, the vocal signal to
the amount of effects. As the vocal sings, it will turn the effects down, and then when the
vocal is not singing, the effects come back
up a little bit. That's what this dark knob does. Which is great. That just helps create a
little more space. This is delay section, this is a reverb section. The reason that I'm doing
all these different reverbs, is to create options for myself. I'd said clean because
I was reading clean. I'm creating options for myself to automate
the sends with.
26. Vocal FX (Automation): For a big vocal sound, we can have everything
going at once a little bit and create
really interesting effect. Then it goes into the verse, we can pull those effects down. If we tap A, you can open
our automation lanes. Then by default it's the volume. We can go in here and see
all these different things. In the main folder, we'll
see the send amounts. We have vox vrb long,
the medium one, the echo, and then the spaced out which
we have not labeled. Let me label that
vox spc out cap. This is probably the most
intense effect of them. I want this to kick in on
the chorus, and probably, just not at all on
those other sections. Let's find another chorus here. Might be too much there. I don't know. But I definitely
don't want it here. Kicking back there in
the chorus gets big. You can stay on for
the rest of the song. Now, let's look at the other
stuff that we have going on. We can switch the view to
another thing or we can add another one by this
little drop-down arrow. Let me look at the long vrb. This is that Valhalla crazy one. This one, maybe it'll be off in the beginning and then come in a little bit on that pre-chorus. I'm going super fast here. Just ballpark,
throwing stuff around. I have no idea if this
will actually work or not. But these are rough estimates of where things are
going to happen. Similar thing with
the other pre-chorus, starts to creep in a little bit. Let's see. This is our spaces sandwitch on which
I want on the whole time. Echo, I'll probably want
that on the whole time, but just a little bit
less in the verse. Let's see, what
the verse sounds. Cool, that sound good. Then pre-course happens, it's
going to have a little bit more reverb from here you go. Cool. Now with
these backgrounds, we can do the same thing. We can use the same
vocal effects for them. I want this on both of them. That's our space designer one. We'll put that around here, probably similar level
and then I'll also put it on spaced-out one. Let's just have those and
see what that sounds like. Nice. Cool. I'm not going to really
bother with very much verb on this vocal thing because there's a lot of
processing on it already. I'm just going to add a little bit of this
space designer one, which is our most normal, just enough to match it with
the other vocal sounds. Nice, and as we're
automating stuff, let's also automate
the volume of these backgrounds to pop up
a little bit on the courses. I'm just going to drop a couple
of nodes here so that we can just bump up the backgrounds on the
chorus. Couple DB. Nice. Cool. Let's do the same
thing on the second chorus. Then leave they come in on the course anyway
here so we can leave those. Let's also throw this
vocal over here. He got some nice happening
again at the end. Which should be interior Squared that it should
be 16 after it. Same thing with these
effective ad-lib things. I like how dry they are so I
don't want to mess with them too much. I'll split
the difference. I'll add a little bit of
our normal plate verb and then the space echo thing. Just because it has
the most flavor. During these ad-lib sections, I'm actually going to
automate the volume of the lead vocal down a little bit after the main outro this stuff. Because I don't want it to
be treated as main lyrics. By just pulling the volume
back just a little bit, hopefully, that will
feel more intentional. It's not something that should the spotlight is on necessarily. Cool. Nice. That's some
good vocal reverb. Same thing as these
vocal stacks. We can send these along
to those as well. We'll do this long one, we'll do the medium one
just for blending and that might be all we
need actually because this long one might be enough. See this sounds like. I don't think it actually
needs that much. I think that might be too much. I'm going to turn
this stuff down and just leave this one here. I don't like the sound of that
reverb on the choir thing. This one sounds good. But the other one, it just
wasn't the right vibe. This one Let's see.
This one sounds. That one feels a
lot better to me. It just feels a little
less artificial. That when you really hear
the tail at the end, I think that'll
sound more natural. That sounds better to me. Very subjective. I like it. Cool. Let's move on
to drum effects.
27. Drum FX: Let's get some drum
reverb going here. Now the toms already have some verb on them because
of this really roomy layer. That's a lot of reverb just printed onto
the sample directly. Whereas the snare is pretty dry. There's some room tone,
but it gets cut off. Similar to the vocals where we have a couple
of different verbs, we're going to do something
similar to the drums, but not as crazy. Off of this drum bus, which has all of the
drums being sent to it. I'm going to send from
this to a new bus, call this drum verb. I'm just going to have a
little bit of drum verb just to put all the drums
in the same space. This is going to
be pretty subtle. A reverb that I really
like and we used Space Designer on the vocals
and we can do that here too. I really like fab filters reverb for very invisible
sounding things. I believe they have like a preset in here that I like the sound of
or maybe it's in small, these studio ones here. I'll turn it up and you
can hear what it's doing. It's a very short reverb, but we're just putting
them in the same space. I'm not going for a
huge tail or anything. Then we can hear that it sounds it's
more symbols and stuff. Nice. Then similar thing that is very standard
now we're going to just trim down the low end here and trim some of the
highest a little bit too. With that it's like are always on setting just to glue that
drums together a little bit. I'm going to pick a
couple of things to really emphasize
with some reverb. Mainly, I think actually another I'm
looking through this it's really just going
to be the snare and maybe some of
these clap layers. But let's start with the snare because I really
want that snare, especially during these hits to just really
explode with reverb. Like I want that to have
a lot of energy to it. Those tails on the vocal
reverbs are so long, I love it. On the snare channel, I'm going to send
to a new reverb. This one, I'm going to
change the output of this to instead of just going
directly to the speakers, which pretty much
everything else is, I want to send the
output of this snare verb to the thrombus so that this drum bus compression and this drum bus
reverb is being sent or the scenario is getting treated
by all this stuff. The snare reverb rather. Because otherwise, I like the compression that's
happening on the snare, I want this snare
reverb to be subject to that same compression and stuff instead of happening
outside of it. Let's use a Valhalla
vintage verb. It sounds good, but it's normal. Well,
let's start here. Let's just crank the
decay up to four seconds. Turn it up. Oh, it's a nonlinear.
Let's switch to like a, it's like a gated reverb sound, which is cool, but not
what I want this to be. Let's try a chamber. Let's see how that
sounds. Here we go. Okay, so that's
probably a little loud. Nice. It's trim some
of the lows there. I'm going to turn it up louder, but shorter and see if we can get it to poke
through a little bit more. I'm also with the EQ going to make sure
there's not low-end, make sure there's not too much high-end and then I'm going to create a little pocket for
it to poke through it. If we can just have
this little bump here. Remember it's always best to boost
fundamentals and cut away other stuff that doesn't need
it because the fundamental, the sneers at 150 and there's another little bell of
high-energy over here. I'm going to do that to
reinforce those things. Let's on these sections here where the snare
hits are super obvious, I'm going to bump
these up in volume, but just these ones, just so we can really
hammer that point home. Nice school and let's make sure that that
reverb doesn't get out of control by the time we get to where it
happens more often. See it's a little too explosive here. I'm going to turn
the send of it down. I want to in there but I don't want it in as much here. Because they'll be
floating around in the background but. I think on this one hit too, I'll have that one hit match the volume of the earlier ones. Just on our first entry
point into the chorus, we get a nice little slap
and then it goes back. Nice, cool, that sounds good. Similar thing on the
last course here. It doesn't really do that because it's this
one that I'm thinking of. Just this one hits. That one hit to just have
a little bit more impact. There we go. Nice. Just lifts it a little bit so it's
not exactly the same. Cool. That's the drum reverb, I'm happy with where
everything is sitting in that. There's not a whole lot to it, just controlling low end and then being intentional about
where those tails happen. Now I think we're ready to start thinking about mixed bus setting,
which is exciting.
28. Mix Bus: The mix bus is also called
the master channel. It is everything that is
going out, stereo out, which is just our
speakers, left and right. We can apply plug-ins to our mix bus that will
affect the entire mix. There are different schools
of thoughts and people really like putting a lot of
things on their mix bus. Other people like to put
literally nothing on it. Just like a couple
of monitoring things to check for levels and stuff. I'm not afraid to mess
with the mix bus. I think that it's
cool and it has a distinct vibe
and character when you start adding
stuff to the mix bus and I think can be really cool. It also helps you just be
responsible with your levels. Right now, because I haven't
really been carrying too much about where
the levels are sitting as far as headroom goes. I haven't really been
looking at that. Now, this is an example
of not a what not to do. This is totally fine, but so
let's look at the chorus, which is probably going to be like loudest part of the song, and notice that we're
probably going to be sending too much volume to our mix bus. It's not going to be clipping, but it's going to be a
little too hot for us to make careful
adjustments with. We need to find about
four dB of volume. We can do that a couple
of different ways. We can do that just by
turning everything down, and if we just turn
everything down like our dB, that would probably
be pretty close. Let's start with that and let's see how
close that gets us. I could just select everything
and turn everything down. But keep in mind, because we have this
drum bus going and all these sounds are going
to the drum bus first. If I just turn everything down, the drum bus will
sound different. The processing that
we have here will not be hitting these things
in the same way. What I want to do is only select the things that are not being bused
somewhere else. I'll select these things
and not select any of these drums because
they're already going to get turned down
by this drum bus. I'll also grab the vocals here. Now I'll press eight open the automation lanes so
you can see a number here. I'm going to just turn these
down. Let's go down two dB. You'll notice when
I turn these down, everything went down two dB. But if I play, I just moved the
playhead and look. These are changing, these volumes because
there's automation on them. Anything that is going to
have automation on it, in order for that
to be turned down, you have these little
trim sections here. If I just adjust this trim, it will turn all
of the automation nodes up or down depending
on if I'm going up or down. I'll just bring
these down two dB as well and I'll just double-check if there's anything else that has automation. The snare has automation, but that's going to get
turned down by the drum bus, and I don't think I
automated anything else. Now let's check where
our headroom is at. Close. Let's do two more dB. I'll just grab our vocals
here, grab our drum bus, all this junk, and I'm
just going to select the trim to adjust those
automation things. Then I'm going to
adjust these as well. Great, that's looking perfect. That cut the reverb tail. Don't have to talk over that. For the mix bus, let's start by, I'm just going to take a
look at what is going on. I'm just going to use Pro Q3 and look at the frequencies
and see what's going on. Overall, it looks like we have
some buildup here in the mids and we need
some more low-end, doesn't look super heavy there. If I go to this other part
which has more synthase. It's looking okay, but I think it could
be even better. I'm going to start with the
loudest part of the song, which is this last course here. Just so that I know that there's not going to
be any other peaks in the song they're going to
cause the compressor to react in an unexpected
way or anything. By dialing in the loudest part, it's just the safest
for everything else. I'm going to start with just a little bit of compression, and there are specific
compressors that are tuned to be mastering compressors or mixed
bus compressors. They're just generally
a little bit subtler. This is one that I really like, this shadow hills
mastering compressor. You can totally use logics
built-in compressor, but a little goes a long
way on the mix bus, and it's one thing that it's like if you are hearing something that
you're trying to correct, then I use the logic compressor, but it doesn't really
impart any character or vibe like this
compressor does. It will sound
slightly different. Let's go ahead and just
start tweaking stuff. I like starting
with three sets and then adjusting the
gain reduction to be subtle enough
to where it's adding some character but it's not going to mess with
the mix too much. I'm just going to bring
the threshold down until I see the meters start to move and
wiggle a little bit, and then I'll back it
off to try and get it somewhere where it's
affecting the mix, but it's not changing
it too much. It's just giving
you a little bit of squishiness and a
little bit of character. Nice, cool, and I should have
said this at the top, but this shadow hills compressor is basically just
two compressors. It's this an optical compressor and then a discrete compressor, and they each have their
own controls, and stuff. But basically, it's just
stacking compressors. We've got that going. Let's also know that
it's going through that, I'm going to add
just a little bit of saturation to everything
and I'm going to use the black box
for that, this guy. It's got all weird controls. It's basically just adding various very subtle distortion. There is a preset
that sounds good, but it's always a
little aggressive. I like the sound of this, what it's doing to the sides
and everything but I'll generally back off the mix
to just do it in parallel. Just adds a little
bit more excitement, a little more energy, and let's throw
another EQ in here. Just to beef up some of the low end and this is
like my favorite mix bus, EQ, the manly massive passive. It's amazing. You'll hear what it does
so I'm just going to on a shelf boost the low end here. Nice, and now another
trick that I've started using recently is this
plug-in called Gullfoss, which it's like a smart EQ
quotes is what it's doing so basically it's a
dynamic EQ that is constantly changing every
second based off of the input. You can hear what it's doing, as I adjust knobs and stuff
and play audio through it, you'll see this is the
curve of what it's doing, and this is where I tell
it not to adjust things. I don't want it to mess
with the super low stuff. Let's hear what
that sounds like. Pretty crazy. What a
difference that makes. I don't totally understand
how it's doing it because, I'm seeing everything
that it's doing and somehow it
sounds really crazy. Anyways, it's adding
a little bit of gain. I'm going to turn this
down a little bit just to get our headroom back. Now, it's time for
some limiters. This can get a little
out of control. I like stacking limiters a
little bit mainly because there's a trick in one
of this Plugin Alliance, true peak limiter here
has this XL knob, which again, I'm not totally
sure what it's doing. It's some saturation, some harmonics something
you'll hear it just, some extra high-end energy
come alive when I turn it up. I'm not really using
it for limiting, I'm just using it for
this little energy knob. Each plugin is just adding a tiny
bit more energy, a tiny bit more excitement, and at the end, it will
make a huge difference.
29. Mix Bus (LUFS and Loudness): So Pro L2 at the very end. It's always important for the very end limiter of
the chain to not master to 0.0 like the absolute roof because if you bounce
out an MP3 at that, sometimes the data
compression of the MP3, will technically
add a tiny bit of gain every once in a while or on certain systems that won't work. Just to ensure compatibility, it's always best
to turn this down to negative 0.1 is standard. But you can push that
a little bit to 0.07. Some limiters won't let you get that granular with the level. But if you can, if
your limiter allows you to get that specific, then you should bump
it up because it's just free gain, free loudness. It will never be noticeable, but you may as well. I'm going to pick a preset here. I'm going to do something safe. I'm not going for
like crazy loudness, just final few dB. Then I'll bump up the gain
until I start to bring it down and we'll start to see where we're at
with the loudness. Not even trying that hard, really, just adding a little bit on all this stuff. We're already hitting
around negative 8.5 somewhere. So depending on the genre of music that you're going for, of how loud you want it to get, that might depend how
you're processing your mix bus and how you're treating your
individual channels. The louder you want
your mix to be, the more aggressive
you'll need to be on your individual channels
of creating headroom. Carving away low-end from
things that don't need it, carving way high-end from
things that don't need it. All that stuff will increase loudness because we
are able to push the volume even more
because there's not those other random frequencies eating
up our headroom. I'm happy with
around negative 8. I think that's pretty standard. Spotify will tell
you negative 14. Do not do negative 14. It's way too quiet. You can listen to
songs on Spotify and anytime you hear something that's been mastered
and negative 14, you can tell because it's just like way quieter than
everything else. Just do negative 8.
That's standard. There are songs that
are even louder than that on Spotify for sure. I've measured songs at
negative 6 and negative 5. They'll start to get
turned down a little bit, but they still
totally compete so it's really just
use your ears and whatever sounds exciting to you. I couldn't even get this
at negative 14 if I tried. If I literally put zero gain, no limiting on the
master at all, it's still going to be
louder than negative 14. I have it muted here, so we
can talk clearly and see. This is with no gain added from limiters and it's well
above negative 14. l still am not even close
to the threshold of volume so even just bumping
it up a little bit to where it's barely going to
start touching the limiter. Right there, it's barely
started to compress. That's already
''penalized'' by Spotify. That negative 14 number
is just ridiculous. So just do what
sounds good to you. If you're doing some crazy
EDM thing or whatever, push it, have it be super loud. It should be. That's part of what makes that
genre exciting. If you're doing a folk thing, then don't worry
about the volume, just make sure that's legible, just make sure that you're reaching as loud as you
can without touching any compression or any limiting
or anything and you'll probably be around that
negative 14 if not hotter, just with a proper mix. That's the whole process
of getting a rough mix. This is what I would call
a first pass of the mix. Then I would send this off to the client and would
get notes back and we go back and forth until we're feeling
happy with the mix, until we're both satisfied
with where everything is sitting and it's doing everything that
we wanted to do. That's the mix process.
30. Keeping Your Clients Happy: After all of that, we are left with a rough
mix, a first pass. What I would do before
sending that to the artist or the client say, hey, here's the first pass. I will take that in my car. I'll take that to
my TV speakers. I'll just try and listen to it in a couple
different places. Take a break from it, even if it's just for a couple hours and
then come back and see if things are different or if certain other things are
bothering you or whatever. That first self-edit round, I think is really important. Nine times out of 10, I end up finding something
that I realize, hey, that should actually
be louder or whatever. It's a great way to
catch certain things before you give the artist or the client that first listen. When you do send it
to them and say, hey, here's the first pass. Let me know what
you think. Be super open to whatever
they have to say. Our job as mixers in this case, is to make their song as alive as possible to bring
their vision to life. There's a reason they're
coming to you. They want your creative input on it, but they're paying you.
They are your clients. If they want that kick
drum a little louder, then it's your job
as an engineer, as a technical, creative, as the blending of those
two modes to find a way to achieve that result that
they're looking for without destroying the rest
of the mix or something. If they want a louder
kick drum, it's okay, if they want a louder kick drum, I'm already pushing
it as hard as I can. How do I get it louder? Well, I could maybe
take some low-end out of this other thing to
create room for that. They're not telling you
how to do your job. They are providing the
target for you to hit. Then it's up to you to
figure out how to get that. There's a million
ways to skin a cat of how to get to wherever
they want to go. Louder vocal, more
effects, whatever. There's a million ways
to get that thing done. But a lot of times
certain artists or clients won't be as
technically minded as you are. When they say louder vocal, they might not necessarily mean, I want the vocal turned up. It could be as
simple as there are too many synths going on and they can't really
hear the vocal. Just turning a couple
of things down, all of a sudden, the vocal
is louder and they're happy. It takes a little
bit of research and just a little
bit of awareness on your part to listen
past what they're saying, to understand what
they actually mean. Because sometimes music
production lingo doesn't exactly translate
the same way to someone that is just
speaking off the cuff. Sometimes they don't
even know what they want or what they mean until they've heard it a few times. It might be better just
to save this conversation until the following
day or something. It just helps a lot of that stuff helps
them figure out what they actually want as far
as amount of revisions, how much back-and-forth with the client or with the
artists that you do. It's up to you. I've done it a couple
of different ways. Most of the time I leave it as however many revisions
they want to do. I'm cool to do for every
one person that is going to really over ask for revisions. It's just constantly
back-and-forth bring this up. Now, bring it back
down, bring it back up. For every one person
that does that. There's five others that are totally cool
with one revision. It really is up to you, however you want
to structure it. For me I found that just, hey, a flat rate and then how many revisions
do you want to do? Awesome. I want you to be happy. That I've seen to
have good success with operating that way and
people seem to like that. I found that's the
best way to keep those relationships
in good standing because you want those to be an ongoing
relationship where you continue to work
with these people. If you enjoy working with them, then you should try and keep them happy as
much as you can.
31. Submit Your Mix: Now that you're done with the first pass of your mix, I would love to listen to it, and I'm sure the other students would love
to hear it too. What you should do is you
could export your project by dragging at the top of the playhead and creating these little yellow bars like this. Then go over to File, Bounce project or section, or you can just press command
D. What you're doing with those little yellow handles is setting the length of the song, setting the length of
that particular balance that you're going to export. Now once you have that balance, you can call it
whatever you want, save it wherever you want
to save it and upload it to either Dropbox or SoundCloud or YouTube or anything like that and then create a project in the class and post your link there and
tell us about the mix, what you're trying
to do, what of tools you used, all that stuff. I'd love to hear it and
give some feedback on it. If you'd rather reach
out to me through social media, you
could do that too. You can connect with me
on Instagram or YouTube. I'll put all the details
for those things in my profile on Skillshare and click through that. I'd love
to connect with you there. There's also a newsletter
you can sign up for to stay up-to-date on future classes and just other content for me. If you sign up for that, you'll get a free EXS file
instrument that I sampled from my mug matriarch of these pads and these moving
oscillators and stuff. I just want to keep
playing it. It's so good. It's really, really cool
so Check that out too. Thanks so much for spending
this time with me. I hope you learned a
lot. It was super fun. I can't wait to hear your
mixes and until next time, I'm Solo Ray. See you guys.