SolidWorks SURFACING Fundamentals | Johno Ellison | Skillshare

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SolidWorks SURFACING Fundamentals

teacher avatar Johno Ellison, Professional Design Engineer

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction and How to Use the Course

      3:08

    • 2.

      Introduction to SolidWorks Surfacing

      11:41

    • 3.

      3 Delete Face

      9:04

    • 4.

      4 Move Face

      6:43

    • 5.

      5 Extruded Surfaces 2

      5:09

    • 6.

      Trimming Surfaces

      4:48

    • 7.

      Ruled Surface

      5:43

    • 8.

      Fillets and Thicken

      4:26

    • 9.

      9 Revolved & Lofted Surfaces

      8:36

    • 10.

      Swept Surfaces

      13:32

    • 11.

      11 Lofts 2

      7:03

    • 12.

      12 Filled Surface

      4:41

    • 13.

      13 Planar Surfaces

      4:58

    • 14.

      14 Boundary

      10:50

    • 15.

      Offset/Copy Surface and Project Curve

      10:30

    • 16.

      16 Spoon Setup

      12:15

    • 17.

      17 Spoon Finish

      7:07

    • 18.

      Surface Flatten

      9:40

    • 19.

      19 Surface from Mesh

      5:40

    • 20.

      Freeform Surfacing

      6:31

    • 21.

      Cut with Surface and Thickened Cut

      3:33

    • 22.

      Conclusion

      4:01

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About This Class

Level up your SolidWorks skills by learning the fundamentals of Surface Modelling

Solidworks is the world's premier 3D CAD modelling program, with millions of people using  it to create everything from 3D-printed toys all the way up to fully-working mechanical vehicles. However, many user never progress past Solid Modelling. This course will teach you the basics of Surface Modelling, allowing you to expand your CAD toolkit and widening the scope of your modelling.


Why this course is different

  • Making the switch to Surface Modelling can be daunting, but this course starts from the very basics then builds up step-by-step, allowing you digest and understand how and why you can use Surfacing to supplement your existing skills.

  • Taught by a Solidworks professional! The instructor been using Solidworks since 2006 and even taken a range of official Solidworks-certified training courses. The instructor currently works as a Product Design Engineer and uses Solidworks every day to design all sorts of things for real clients  - no academic-only experience here!

  • Built on previous feedback! This course is built upon the instructors other best-selling Solidworks courses, and on the feedback from thousands of previous students.

  • Understand how Surfacing can be used within a wider context. Advanced modellers very rarely use purely Solid Modelling or purely Surface Modelling; a better approach is to mix and match tools from each area to achieve the desired end result. 

About this course

This courses includes:

  • Over 2.5+ hours of high-quality original video.

  • Additional resources such as downloadable models, made specially for the course.

  • Prompt support from expert instructor. Have a question? We are always here to support any questions and take a look at your progress.

You will learn 

Over the course of the following detailed sections you'll learn how to use SolidWorks Surfacing, including:

  1. Introduction to Surfacing - How to create simple Surface Models and then convert them in Solid Models

  2. Deleting and Moving Faces - Two simple tools that are extremely useful in day-to-day modelling, both for Solid and Surface models.

  3. Basic Surfacing - A Candlestick Holder - Extruded & Ruled Surfaces, Trimmings, Knitting and Thickening

  4. More Advanced Surfacing Tools - Creating a Paint Sprayer - Advanced techniques like Surface Revolves, Lofts, Sweeps and Filled & Planar Surfaces.

  5. Boundary Surface & Other Tools - Creating a Vacuum Cleaner Nozzle - Using the powerful Boundary Surface, as well as the Offset Surface tool to make a model of a Vacuum Cleaner Nozzle.

  6. Practicing Surfacing by Creating a Spoon Model - Recapping and practicing the previously learned skills, such as Boundary and Lofted Surfaces, as well as exploring Extending, Trimming and Thickening.

  7. Other Surfacing Tools -  Surface Flatten, Surface from Mesh, Freeform and Cut with Surface

  8. Course Conclusion and Future Learning!

The course is taught using Solidworks 2022 but the models and resources used will work with any version newer than that and aren't needed to use the course, so older versions can be used. 

So start today, and take your 3D modelling to the next level! 

Meet Your Teacher

Teacher Profile Image

Johno Ellison

Professional Design Engineer

Teacher

I am a UK design engineer who specialises particularly in Solidworks 3D CAD modelling.

I have a wide range of Design Engineering experience covering areas including mechanisms, 3D printing, materials selection, rapid prototyping and other design and manufacturing techniques.

I have almost twenty years of Solidworks experience and hold a First Class Honours degree in Sustainable Product Design from a Top 25 UK university. I have also completed a range of Solidworks-certified training courses in the UK.

I particularly enjoy working on projects which solve mechanical problems using innovative ideas and mechanisms. I previously trained as a helicopter pilot in the Royal Air Force and am a keen mountain biker, and these experiences and skills feed into my love of mechani... See full profile

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Design
Level: Intermediate

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Transcripts

1. Introduction and How to Use the Course: Hello and welcome to this course. My name is John Ellison and I'm a product designer and design engineer. And I've been using solid work since 2006. I've previously made courses in solid modeling and sheet metal and some other solid work subjects, but my students often asked me about surface modeling. I decided to make this standalone course as an introduction to solid work surfacing, as it's a great collection of really powerful tools and it's a really good way to take your solid work skills to the next level. Before we actually jump into the specifics of surface modeling and get started, we'll have an introduction in the next video explaining a little bit about how surfacing works and why you should use it. Before we do that though, there's just a few short details about this course, what it covers and how it works as the name suggests, Surfacing fundamentals. This course will cover the basics of surface modeling. It won't just be a list of all the tools covering every single sub option and use case. But hopefully it will give you the skills that you need to explore them further yourself. I always say in my other courses, the best thing to do is just practice. So maybe you can take these skills and use them to challenge yourself to recreate some models of things you see around you. We will, however, go through all of the main tools and we'll have examples along the way that can show you how to use these features. The course does assume that you already know how to use solid works for basic solid modeling. If you're not already a solid works user, then I'd highly recommend learning solid modeling first. If not, a lot of this probably won't make complete sense to you. It is completely up to you there, no steps are skipped out in the videos. Some areas are speeded up slightly just for time, but if you want to, you can just follow along with the videos. Exactly. And try and pick things up that way. If you do get stuck anywhere, you can always send me a message or you can ask a question in the Q and A. I would just ask that you consider maybe doing a quick search through the previous questions or online first, as a lot of the questions that come up have previously been asked and answered before. When you're watching the videos, the speed controls are down below and so are the subtitles and quality settings obviously. Feel free to slow the speed down if you need to, and you can pause and skip back as you follow along. This course does have some example files and resources. These can be found under the project and Resources tab and then download resources here. To use those files, just download that zip file and then unzip it and all of the files are in there. The example files are from Solid Works 2022. You'll need 2022 or newer to open those. If you've got an older version, those Solid Works files won't open for you, but they're not actually needed for this course. They're all just for reference. There's also some step and STL files in the example files. These should work with any version of Solid Works, and to open them you can just drag them into Solid Works. And then finally, this course uses millimeters as the unit. But this isn't really important to any of the models, so you can use any unit type you like. You can easily switch the units by clicking down here in the right hand side of Solid Works. With all that out of the way, let's have a look at what surface modeling is and how we can use it. 2. Introduction to SolidWorks Surfacing: What is surface modeling? When we model in solid works, we can either use solid modeling or surface modeling. When most people start out learning solid works, they usually start off with solid modeling. And lots of people only ever use that. And that's perfectly fine. Because solid modeling in solid works is pretty powerful and you can usually use it to make exactly what you need. Surface modeling just gives a different way to build things and it gives you a whole load of new techniques that you can add to your toolbox. People often think in terms of either solid modeling or surface modeling, but actually it's good to use a combination of both. I personally tend to use mostly solid modeling just because I'm a bit more familiar with it, so it's a bit easier for me and a bit faster. But then if I can't make something in solid modeling, then I'll switch to surfacing to give a simple example. Here I am in solid works, I'm going to start a new part and say, for example, we wanted to model up just a simple cube. What we do is probably start a sketch on the top plane, and then we'd get something like a center rectangle. And we'd just draw a center rectangle at the origin and then set the size. I'm going to use Smart Dimension to fully define it. I'm going to set it as 100 by 100 millimeters. As we said in the introduction, I am working in millimeters, but you can use any unit type you like. It doesn't really matter for this course, and you can change it. Down here we have a sketch that just has a square that's 100 by 100 millimeters. Now I'm going to go to the Features tab. Choose Extruded boss base. And I'm just going to do a blind extrude upwards 100 millimeters like so. And then press okay. Then we have our cube 100 by 100 by 100. It's got six outer faces. And we can see here in the feature manager, the solid body's folder has got a little number one next to it. And if we expand that, we can see we've got one solid body in there. That's our solid cube that we just made. If we do a cross section view and we drag through the model, we can also see it's fully solid inside. Then finally, also, if we add a material to this cube. So if we right click on material here on the left, and we choose, say for example, just a steel. And then we check the weight by going to the Evaluate tab and looking at the mass properties. We can see it's got a weight of 7,800 grams. So it's 7.8 kilograms. That's how much a cube this size would weigh if it was made out of steel. However, instead of making this with solid modeling, we could also basically make the same thing with surface modeling. So let's have a look at how we might do that. First off, I'm going to start another sketch on the top plane, the same plane as we started on before. And I'm going to go to a normal two view, so we're looking down from above. Going to get the line tool from the sketch tab and just draw a straight horizontal line along here. I'm going to use the smart dimension to set that as 100 millimeters long, so it's the same as the other cube. Then I'll make it say 50 millimeters from the first cube. And I'll select the line and hold down control. And also select the bottom face of the first cube. And then we can add a colinear relation. That line should now be fully defined. So if you look in three D, we've just got a single straight line which is going to make the bottom of one of the new cube faces. To actually do this, first we need to find the surfacing tab. You might have it already up here on your command manager. If you can't see it there, like it's not on my screen, just go to some empty area on one of the tabs like here and right click. Go down to tabs and then put a little tick next to surfaces. You should now see that you've got a surfaces tab. I'm going to select that surfaces tab. I'm still in that sketch, the line sketch. Let's select extruded surface. It's the first tool up there, and now you should see a preview of that extruded surface. Using that line, something like this, you don't see a preview. It might be that you exited the sketch first. If you're seeing something like this yellow message, it just means that you have to select the sketch that you want to use with this extruded surface. You can do that just by left clicking on the sketch, but you should see some preview like this. We can now create the extruded surface. If you look at the tool, it's very similar just to the extruded boss base. We've got all the same end conditions, things like up to next mid plane and so on. Let's select blind, the first one and we'll set 100 millimeters and just extrude upwards like this. And then press. Okay. Now I've created our first surface. It's basically the same as our bottom face of the first cube that we made that was solid. However, if we look on the left, we can see we've got a new folder here on the left, above the solid body's folder, we've got one called Surface Bodies, and that's got a little one next to it, which indicates we've got one surface body. If we expand the folder, we can see that we've got one surface in there. That's the surface that we just made. Now this surface and any surface that you make in solid works has got zero thickness. It's got no thickness to it. If you imagine in real life, even if you had like a piece of paper, it would still have some thickness to it. Even if you had some kind of fancy nano material, it would still have a tiny bit of thickness. But here in solid works, in the computer three D model we can actually have a surface with zero thickness. Okay, so now we've made that end face. Let's continue and make some more of the cube. Let's make the sides. To do this, I'm going to spin the model around. I'm going to select that face, and I'm going to start a new sketch on that face. So you can select Sketch from the pop up menu, or you can go to the Sketch tab and you can choose Sketch. Now make sure you have that face selected, so it should be blue if it's selected. And then on the Sketch tab, let's choose convert entities. We've now converted the outside edges of that face into a new sketch. So we've basically got a square in this sketch. We're now going to use that square to do another extrude. So I'm going to go back to the surfaces tab. Going to choose that same tool, again, extruded surface. Again, let's extrude blind, 100 millimeters. If you're going in the wrong direction like this, you can just flip the direction by pressing the button. The same as the extruded boss base tool. We want a length of 100 millimeters and then press okay. Now we can see that the sides are being created in the surface bodies folder. We've now got two surfaces, so we've got the end one that we just made and now we've got another one with all of the sides on it. If we spin the model around, we can see we've got a hollow box there. Although we made four faces, they're actually all joined together into one single surface because they just come from that single sketch. Before we close this box and make the final phase, what we can do is grab the measure tool from the evaluate tab. If we measure between these outside faces, we can see the distance is 100 millimeters exactly. If we then clear that measurement and we measure to the inside faces, we can see the distance. There is also 100 millimeters exactly. As I said, these faces have got zero thickness. In real life, this would be impossible. You'd always have a slight difference between the inside and the outside based on the thickness of the material. But here in the computer, the inside and the outside are exactly the same. Now we have this open box. Let's try adding the final face. And there's lots of different ways we could do this with surfacing. In this case, let's select that bottom face and start a sketch. And then I'm just going to select that bottom edge. Go to the sketch tab and choose convert entities. Now we have a line that goes along that bottom edge. We can then use this line to create another extruded surface on the surfaces table. Let's choose extruded surface and we'll go blind upwards 100 millimeters and press. Okay, now we see we have another third surface in the surface, body's folder. Now we have two cubes in the model from the outside. They're exactly the same visually, but one of them was made using solid modeling and one was made using surfaces. If we go back to our cross section view, when we drag through the models, we can see the left hand one is solid, but the one on the right, as you would expect, is completely hollow. It's basically just made of the outer shell. Again, if we go and check the mass properties again, we can see the mass is still the same as when we only had the first cube, 7.8 kilograms. That's because, as we said, these surfaces have got no thickness, So they've also got no mass. Now that we've got the outer shell, we can actually use these surfaces to create a solid object. We'll cover this in more detail as we go through the course. But in order to make these surfaces into a solid, we need a completely enclosed shape with no gaps. And then we need to do what's called knitting them together. To do this, we can go to the surfaces tab. We can choose knit surface, which is here. Then when the tool opens, make sure you're in this selection box, it should be blue. Then we just need to select those three different surfaces that we made. There should be the two outer ends, and then we've got the surface in the middle that's got the four faces on it. Then here on the left, let's check this Create solid box and then just press okay. Right now we can see that our surface bodies folder has disappeared. We don't have any surface bodies anymore, but we've got an extra body in the solid bodies folder. We've now got two solid cubes. Those surfaces have actually been consumed in creating this solid cube. Now if we go back to our cross section view and we drag through, we can see both of the cubes are completely solid. Also, if we go and check the weight on the evaluate tab, we can now see we've got double the weight, 15.6 kilograms, because we've got two solid cubes. This is the general process that we use in surfacing. This is a very simple example, but in general, you build up an outer shell using these surfaces that has no gaps in it. And then you knit those surfaces together and you can create a solid. We've seen how we can use surfacing to create a solid using this simple example. But the big question is, why would you want to do that when it's so much easier just to use solid modeling and create the same thing with one single feature in a process that takes you about 10 seconds. As we said, this is a very simple example. It's got very straight geometric lines. But if we wanted to create something with curves in multiple directions, then surfacing is really good for that. It's really powerful for creating more curved, organic looking shapes. Also, as I mentioned earlier on in the course, your models don't have to be entirely solid or surface modeling, they can be a combination of both. So you might have something like a really troublesome corner that you're trying to get a nice curve on that you just can't quite get. With solid modeling and with surface modeling, you'd be able to do that a lot more easily. I should also say at this stage that it's quite important to understand the limitations of solid works. The kind of models where solid works really excels are generally more kind of mechanical with quite geometric shapes. If you're looking to create something that's very organic, maybe like people or animals or something like that, you might be better using a different kind of program. Maybe something like the Blender program. That's a free open source three D modeling program. And it's very popular and powerful. And it's used for lots of things like animations. To recap this video very quickly, with solid modeling, we create the solid shape directly using sketches and things like extrudes, revolves, and lofts. However, with surfacing, we build up the outside shell of the model first. And then we make sure we have a shell with no gaps. Knit all those different surfaces together and that allows us to create a solid part. Surfacing is especially useful when you're creating more organic and complex shapes. And it can be very powerful when you're making something that you just can't quite get with solid modeling. In the next section, before we jump directly into the surface modeling, we're going to look at two kind of pseudo surfacing tools. That's the delete face and the move face. These are very useful in all kinds of modeling, both solid modeling and surface modeling. If you don't have time to complete the whole course, I'd recommend you at least watch the next two videos. Because you'll hopefully find something quite useful from those two tools. 3. 3 Delete Face: Before we actually start with the full surface modeling, we're going to have a look at two tools which are technically surfacing tools, but they're actually more like standalone features that are very useful in all different situations. They're both counter related and the names are quite self explanatory. And they're called the Delete Face Tool and the Move face tool. In this video, we're going to have a look at the delete face. As the name suggests, this tool deletes faces. It also allows you to easily patch your fill faces. We'll have a look at some examples. I've opened our previous model with the two solid cubes. This can also be found in the course downloads if you want to follow along. If you're working with an older version of Solid Works, there's also a step file version of it that you can import into solid works just by dragging that file into solid works, and it should work just the same. Looking at our cube, we left the model in this state. The surface cube that we created had been knitted together and it had been turned into a solid. If we delete the face of a solid, we will turn it back into a set of surfaces. First, let's find the delete face. Here it is, on the surfaces tab. If you can't find any tools throughout this course, you can also search for them up here in the search bar. Just click on the drop down and make sure you want commands. And then you start to type in what you're looking for. For example, delete. And here we see Delete face. I'm going to click on that to select the tool. Here on the left, we've got the selection box. And we can choose which faces we want to get rid of. But we've also got three different options here. We can just delete, we can delete and patch, or we can delete and fill. Let's just go with the first option, just a simple delete. And I'm going to choose this top face here on the left when a press. Okay, you can see that that top face has been deleted. Now if you look in the feature tree on the left, we can see we've lost one of our solid bodies, but we've gained a surface body by deleting that part of the outer shell of the solid cube, we've actually turned it back into a set of surfaces, even though this cube on the left was the one that we actually modeled as a solid body, even if it's a solid body, if you delete one of the outer faces, then you turn it into a surface body. That's because obviously if you don't have a fully enclosed space, then it can't physically be solid. That first option that we use, the basic delete. It can be useful in certain situations. Maybe you say you want to add a curved surface on the top of here, or you want to manually create a boundary surface or something like that. But actually the really useful part of this tool is how you can patch up these gaps that you create when you delete faces. Let's move to the second example model. So I'm going to press control and Tab to go between my open documents. And this file can also be found in the course downloads as both a step and a solid works file. So imagine this is something you've been asked to create by customer. Maybe it's an injection molded cover or something. It's got a curve on the bottom here. And you've sent it to the customer you think you've finished and they come back to you and they say, actually we don't want that radius around the inside. Can you get rid of it? Or maybe can you change the size of it? Now the problem with this is if we look in the feature tree that inside fill it isn't actually a separate feature. It's driven by the outer fill it and by the shell feature. We can't just delete it directly. Maybe instead we could delete the outer fill it and then maybe we could read a fill it to just the outside. But actually imagine if you've got a really big model, maybe you've got other features further down the feature tree that are linked to that fill it. And if you delete it, potentially it's going to mess up your whole model. You might also have just been sent this file as something like a step file. You might not have access to any of those features. You might just have one single imported feature there. In that case, you'd have to somehow manually cut away that, fill it all the way around the inside following that curved line. Maybe you could use something like a swept cut, but it's not a particularly easy process, luckily. We can use the delete and patch option to do this pretty easily. To do this, let's open the delete face feature again, here it is on the surfaces tab. This time let's choose the delete and patch option. Then in the selection box, let's choose all of these inside faces of the filler. There should be eight of them in total. And now when we press okay, we can see those fillet faces have been deleted. And they've been replaced by a nice square edge around the inside there. So we could then use that to add a new fillet whatever size we want or we could just leave it as that square edge if that's what we want. When we use the delete and patch option, the adjoining faces are basically extended. This side face is extended down and then this inner face is extended outward until they meet each other and form a nice sharp edge there. That's delete and patch. Let's have a look at the Delete and Fill option. I'm going to edit that delete face feature just by clicking on it and pressing Edit Feature. And let's change it from delete and patch to delete and fill and press Okay. You should now be able to see that all of those inner surfaces, those eight surfaces that we selected, have been replaced by one single surface. But if you look at it closely, you can see it's not a very high quality surface in the corners. It looks a bit strange, it doesn't quite join the rest of the body at the correct angle. What we can do is just edit that feature again. And then we can select Tangent Fill, and press okay. This will mean that the new face joins the existing edges or the existing faces at a tangent. So it'll be a much nicer face all the way around. Basically, delete and patch extends the existing faces to form a new straight edge. Whereas delete and fill replaces those selected faces with a new single face. We'll also have another look at the differences between patch and fill in another example in just a moment. But before we do that, let's have a look at how else we could use delete face in this model. Say for example you wanted to get rid of this hole in the middle. In this model it'd be really easy. We could just suppress or delete that center hole feature. But as we said before, you might have other features further on in the model that depend on that feature. It might be that you want to actually keep the feature itself, but you just want to get rid of the geometry of the hole. It might also be a part that you've imported from a step file or something like that. You can't actually manually edit the feature tree, in this case. You could probably manually fill in that gap using something like an extruded boss base and maybe the up to surface command, just a bit of a FF. And there's an easier way to do it just by using the delete face. To show this, I'm going to select the delete face feature again. To remove that hole, I'm just going to select this small inside face here. We're going to select delete and patch. When I press Okay, what's going to happen is that blue face is going to be removed and then these large faces on the inside and the outside, they're going to be extended and patched. If I press okay, you can see the hole is gone and the face continues perfectly smoothly on the inside and the outside. Hopefully you can see the value of that in filling in holes and openings. Now before we recap, we're going to have a look at one more example. I'm going to go to the third file in this selection. It's a part that looks like this. It has a fillet all the way around the base of this raised area, but it's actually quite a messy fillet there. It's made up of quite a few different small surfaces. What we can do with delete faces, select the tool, and then we can select all of those curved faces around the edge here, for example. We can choose delete and patch and press. Okay. And you see we've now got that nice straight edge all the way around. So we could either leave that straight or we could add a new fillet with a different size. We could also, if I edit the feature and change it to delete and fill, we could replace all of those small faces with one single face all the way around. That will make it a nice, smooth surface all the way around. Now, just one thing to note is that the automatic patching or filling doesn't always work in every situation. If you've got quite complex geometry around the surface that you're deleting, then the automatic patch might just completely fail. Or it might give you a really weird surface which bulges out in different directions and isn't what you want. In those cases, it's best just to use the basic delete and just completely delete the face. And then maybe you can manually create a patch using something like a boundary surface. We'll cover how to do that a little later on in the course. To recap the delete face feature, as the name suggests, it deletes faces. However, it also allows you to patch and fill those faces. If you fill a face, it tends to replace multiple surfaces with one single smooth surface. But if you patch a face, then it will generally extend the surrounding faces and give you more of a square edge. There's tons of different ways that this tool can be useful. In particular, it's very good when you're working with imported parts where you can't edit the feature tree. It's also very good for things like removing and adjusting fillets and removing holes and openings. In the next video, we'll have a look at the move face tool which is related to this Delete face tool and it's also extremely useful. 4. 4 Move Face: Welcome back to the course. In the last video, we had a look at the delete face feature. There's also quite a similar tool that can be used in all kinds of modeling and is also very useful, and that's called the move face tool. Let's open this example file. And it's just a simple bracket, maybe it's a sheet metal bracket, but let's say we've imported it from something like a step file, so we don't have access to any of the features, so we can't edit the features directly. If we want to make fairly simple changes to this model, then it won't be that easy really. But thankfully, we can use the move face feature to simplify these changes. Now you won't find the move face tool on the surfaces tool bar. It's actually in the Insert menu. Insert Face Move. But personally, I use it so much that I've added it to my toolbar as a shortcut. To do that, you can go up here to this search box, click on the drop down and make sure you're on commands. And then just start to type in move so we can find move face. But instead of just clicking on it to open it, let's left click and drag it and put it somewhere on the command manager, somewhere like here. We've now created a shortcut to that tool that you can use any time. And then I'm going to left click on that, move face to actually open the tool. Here on the left, we've got a selection box at the top like you have with a lot of different tools. And we've also got three different options. So we've got offset, translate, and rotate. Let's have a look at the first one which is offset. If we choose this and then we select a face like this one, we've got an offset distance of 10 millimeters selected. So we're just going to offset that face outwards by 10 millimeters. For example, I can select different faces like this, and in this way we can increase the overall size of the part. You can also flip the direction if you want to offset in the other direction and make the part smaller. And you can do that just by pressing flip direction down here. If we wanted to make it smaller, it would look something like this. So that's the basic offset feature. I'm just going to delete that feature so we can have a look at another way to use it. It's also really useful for adjusting the sizes of holes. So for example, if we wanted to make this hole bigger or smaller, if we made this part in solid works, we could just adjust the whole side directly. But because we don't have that feature, we can't do that. We could maybe fill it in manually and then recut a different size hole, but we can actually just use the offset face instead. To do this, we can just choose that inside face. And then we can set the offset distance that we want. You can see on the preview, nothing has happened. That's because the offset that's currently set 10 millimeters is too large for this hole. So let's change that distance to say two. And now we can see the preview. That will make the hole 2 millimeters smaller. And if we flip the direction, it'll make the hole 2 millimeters bigger. So we could say, let's make it smaller like this. And we've now just easily and very quickly reduce the size of that hole. The next option, if I go back to the move face command, is the translate. This allows us to translate or move faces in different directions. Let's choose any phase, say this one. And then we can just move it using these arrows in any direction. You can also directly write in the translation amount down here on the left. So you can translate in x, y, or z. If you're not sure on the direction that you're going in, you can look at this little triad or you can just pull the actual face using those orange arrows in the graphics area. The translate can be really useful. Say for example, we wanted to make this whole bracket longer, but we wanted to keep that hole in the same place relative to the left hand side of the part. We could actually select all of these edges, including the curved edges and we could translate out to the side, say for example, like this. You can also set end conditions here on the left, so you can do things like up to face using this box here. You can also set a specific direction for the translation. If you don't want to go in the XY direction, you can click in this box. And then you can select an edge. Say if you wanted to make the translation at an angle, then I'm just going to delete that offset feature so we can have a look at the final option, the Rotate option. If I open the tool again and choose rotate this time, and then I'm going to say that top face again, we can rotate in the XY direction using a number of degrees. You can also set the rotation point. If you select a face, the point selected will automatically be at the center of that face that you can move it manually. You can also drag your rotation around using these circular sliders here in the graphics area. You can do a combination of different angles. You can make a composite angle like this, as well as moving where the rotation point is. You can also click in this box here on the left. And then you can choose a specific axis of rotation. You can choose, for example, an axis or an edge. Say for example, I could choose this edge here. And then we're just going to set an angular amount to rotate the face around that edge that I've selected. Hopefully, you can see that this tool, the move face tool, is quite a simple tool, but it can be very, very useful, especially when you've got these imported parts. Just one thing to note, with this tool, you might have to have a little think about your design intent. Say for example, we had this part in an assembly and it was mated to another part using a mate that was on the end face here. If we then use the move face command on this face, then the mate would still apply, but to the new position of the face. If we moved this face inwards, then the actual position of your part in the assembly would change. Just to give another example of that, let's say on this part we wanted to add another hole somewhere like this. Let's make it 80 millimeters from this end face. If we then later on decided that maybe this part on the left is too long and we went back and we moved that face. If we created the move face feature before the whole feature. So if I got my moved face again, select this face and moved it inwards, say 20 millimeters and then we drag back after the whole feature, that 80 millimeters that we set for the hole will be from the new position of the face. So you can see the hole has disappeared there because it's right on the edge of the part here, but it's still 80 millimeters from the face. But that face has now moved. The position of the hole relative to where it was has moved as well. That's probably a fairly obvious thing to say, but just to let you know that if you move faces, it can affect your other features if they're pointing to those faces as well. That is the move face tool, a very useful one in both surface modeling and solid modeling. You can find it in the Insert menu under Face and then Move, Or you can just put it as a shortcut directly onto your command manager. You can use it to offset things which is move them outwards or inwards including holes. You can also use it to translate, which is move things in x, y, or z directions or any specified direction. And you can also use it to rotate faces. So it's a very useful little tool that one. In the next video, we're actually going to start using some surfacing to make a surface model. 5. 5 Extruded Surfaces 2: We're now going to actually start creating some models using surfacing. Over the next few videos we're going to build this. It's a candlestick holder, it's quite an abstract model and it's fairly simple, but we'll use this to learn some basic techniques. And then in the next section, we'll build upon those so we can create something more complex and more useful. Let's get started. Let's open a new part and start a sketch on the top plane. Get the circle tool, and let's put a circle at the origin. And use Smart Dimension to give it a diameter of 20 millimeters. So we have a circle at the origin that's 20 millimeters diameter. And we're now going to use this to create the stem of the candlestick holder, similar to when we made the cube. Let's go to the surfaces tab. Let's choose extruded surface. And we're within the sketch, so you should automatically just get this preview. We're just going to do a blind extrude upwards 80 millimeters like this. And then press, okay. We now have a closed profile, which is that circle. And we basically made a surface, that's a tube that goes upwards. This is the upright part that the candle will actually fit into. Next up, we're going to start creating a curved dish, and this will collect all the melted wax as it runs down the candle. We want to start a new sketch on the plane that cuts through this tube, and that is the front plane. Let's select the front plane, start a new sketch and go to a normal two view. You don't have this view menu. You can just press the Space bar and it should pop up. And you can choose normal two, or you can choose the front view. And either one of those will take you to the same view. Now we just want to draw a simple arc to create this curve dish. But before we do, we're going to add a center line just to help us line up the rest of the sketch. Let's go to the sketch tab. Go up to the line tool and click on the drop down next to it, and then select center Line. Then we're going to draw a center line from the midpoint at the top of the tuper all the way down to the midpoint at the bottom where the origin of the part will be, where those two little red arrows are. That center line should be fully defined, if it's midpoint at the top and the bottom, if you're not fully defined, you might just have to drag one of the end points around to pick up that automatic relation. Next we'll get the Arc tool, which is also on the sketch tab, and we'll select a three point arc, which is this last option here. And then we'll just start to draw an arc, something like this. It doesn't have to be exactly right at this stage, because we will add the dimensions in a moment. Start on the left hand side with the first point, and then add the second point on the right hand side. And then just make sure it's curved downwards like this. It should look roughly like this. And we can now start to add some relations and dimensions. First up, we'll make the arc symmetrical left click to select this first point. And then hold down control. And then also select this right hand point. And then keeping control held down. Also select the vertical center line. You can then release control and we'll choose make symmetric from the pop up menu. You can also choose it on the left hand side. That's just going to center the arc on that center line. Next up, let's add the radius of the arc. So I'm going to get the smart dimension to, I'm going to click on the arc, and let's add a radius of 120 millimeters. If your arc moves around, you can always just drag it up to roughly the correct position about here. Then using the smart dimension tool. Again, let's start from the bottom end of the construction line, where the origin is and then let's set a distance to the bottom of the arc. So when you select the bottom of the arc, you'll have to hold down the shift key and that will allow you to dimension to the arc. And then we'll set a distance there of 65 millimeters like this. The arc should be almost fully defined. Now we've just got to set the width of this dish. To do that, we'll use the Smart dimension one more time. And we'll set the width between these two points as 120 millimeters. And that should fully define the sketch. So all the points of the line should be black. If anything is still blue, it means it's under defined. So you might just need to add some more relations or dimensions there. And then if we look in three D, we've got that upright tube, and then we've also got this single arc, which we're going to use to create the surface for the dish. At this point, we're still in the sketch. We haven't exited the sketch and we can go directly to the surfaces tab and we can choose extruded surface. Again, you should get preview, something like this. Let's set the width as 100 millimeters. And this time instead of blind, let's choose mid plane. For the end condition, you should have something like this. And then press. Okay. And that surface is created. Now we can see we've got two different surface bodies. We've got that upright tube and we've also got that curved dish on the top. In the surface bodies folder on the left, we can see we've got those two different bodies. They're both separate to each other so they're not connected in any way. You can see when we're creating these surfaces, we can either use a closed profile, like a circle, or we can use an open profile like the arc we use for the dish. That's it for this video. We've made a pretty simple model so far. To quickly recap, we just drew a circle and then we extruded that upwards to create this tube shape. And then after that, we sketch the arc, and we extruded that using mid plane to create a surface for the dish. In the next video, we'll have a look at the trim surfaces tool. And we can use that to trim away the areas of the surfaces that we don't want so we get closer to the final end shape that we need. 6. Trimming Surfaces: In the previous video, we made the basic shape of this candlestick holder. In this one, we're going to look at the trim surfaces tool that will allow us to trim those surfaces so they're closer to the final shape that we want. Let's get started with our previous model. And you can also open this using the exercise files for this section. First up, we want to around the edges of this rectangular section, so they're not square. If this was a solid model, we could just use the fillet tool and we could add some fillets to the edges in the corners. But because this surface doesn't have any thickness to it, there's actually no vertical edge there to select. Instead, we have to use the trim surfaces tool. There's a few different ways we can do this. We'll start off by showing you how you can use sketches to trim things. Let's start a sketch on the top plane and I'm going to go to the top few. We're looking down from the top. This rectangle here is the curved disc shape. I'm going to left click to select that. Then from the Sketch tab, let's choose convert entities. We've now converted the outer edges of that surface into new entities or lines in the sketch. But the sketch is actually on the plane that we selected, which is the top plane. If you look in three D, it looks like this. We're now going to use the sketch fill it tool, which is this one. And we're going to fill it, the outer edges of that rectangle. Let's set the size of something like 45. And select those four outer corners, so they're rounded off like this. And then press okay. And then we've got a shape like this, which is basically like rectangle, but with the rounded corners. If we look from the top, it looks like this. We want to cut away these corners outside of the rounded part that we've sketched. To trim the surfaces, we're going to go to the surfaces tab. We're going to choose the trim surface tool, which is this one. We can see firstly for the trim type, there's two options. There's standard and there's mutual. We look at these in turn, but basically, standard lets you trim surfaces with things like sketches, other surfaces, curves, planes, and so on. But with mutual, you can actually trim multiple surfaces using those surfaces themselves and we'll look at that option next. For now, we'll just stay with standard in the trim tool box. We want the sketch that we just drew. It'll probably automatically be there. If it's not, you might just have to click in this selection box, the trim tool box, and then left click to select that sketch in the graphics area. Then down here we've got two options. We can either keep selections or we can remove selections. In this case, let's use the removed selections option and then make sure you're in this box underneath. Then if we go to the graphics area and we basically hover the mouse over the surface, we can see different areas get highlighted based on the shape of the sketch underneath. So what we want to do is click the areas that we want to remove. So I'm going to left click on these corner sections, all four of them. And as we select them, you see they become highlighted. And they also go into this box on the left, which is the areas to remove. And then when we press okay, those highlighted areas are removed like this. And we've got a nice curve shape on the top. We've now trimmed away those corners like that. Next up, let's trim away the top of the tube here again, we're going to use the same feature. We're going to use the trim surface. We're going to stay on standard again, but this time instead of choosing a sketch for the trim tool, let's choose actually that top surface. We're going to stay on Remove selections, then make sure you're in the selection box underneath. And then just hop your mouse over the tube. And we want to left click and select that top part of the tube. That part will be removed when we press okay, like this, we're getting a bit closer to the final shape now. But what we also want to do is remove this circular area where the tube joined the dish. That's where the candle base actually fits in, so we need a hole there. Again. Let's go to the trim surface, but this time instead of standard, let's choose mutual. With the mutual trim, you can basically trim multiple surfaces using those surfaces themselves in the surfaces box. Let's choose both of those existing surfaces. And then let's stay on Remove Selections. Let's click in the selection box underneath. And then hover over the graphics area. Basically, we want to remove this little circular area where the two surfaces join each other. Left click to select that if we press okay. We've now removed that area. With that mutual option, you can trim the surfaces where they actually meet and where they touch each other. That's the surface trim tool, as you've probably noticed so far, similar to quite a lot of solid works tools, the actual tools themselves are fairly straightforward. The actual basic building blocks are quite simple really, but you can use these to build up more complex models and shapes step by step. To recap the trim surfaces tool, it lets us trim surfaces using things like sketches, planes, surfaces, or curves. Or we can use that mutual option, and we can use multiple surfaces to trim themselves. In the next video, we'll develop this model a bit more by adding a base using the ruled surface tool. 7. Ruled Surface: This was how we left our model. In the previous video, we had trimmed away some of the excess areas of the surfaces that we didn't need and it looks like our candlestick holder. But if you tried to use this in real life, it would probably fall over because it doesn't really have a base, it's top heavy. To fix this, we can use the ruled surfaces tool. This can be found on the surfaces tab. Here it is. And as you can see, we've got quite a few different options here. Probably the best thing to do is first let's select an edge. And then we can run through what these different options do. Down here in the edge selection box, I'm going to choose this bottom circular edge for the distance. Let's set 20 millimeters just so we can see what's going on nice and clearly, basically the ruled surface makes a new surface that extends outwards from the selected edge in a specified direction. If we look at the preview, we've added this yellow area at the bottom. So we're on the first option tangent to surface. So we've basically added that 20 millimeters tangent that's directly in line with the selected edge and the surface that joins it. The next option is the normal to surface option. And as you can see now we flip the surface 90 degrees. It's now normal or perpendicular to the edge and surface we've selected because this is quite a simple vertical tube, and this is quite an obvious example. This base would be pretty easy to add just using an extruded surface. But imagine if you have a really wavy base here. This tool could be quite useful in following the edge around. If I press okay, we could just add a base like this. I'm going to go back and edit that ruled surface feature again just by clicking on it and pressing Edit feature. And then we can have a look at the remaining three options. The next one is called tapered to vector, and if I select that, we can see nothing happens on the preview. That's because we first need to select a vector instead of just going normal or tangent. In this case, we can select a specific vector and then we can set the angle to that vector. I'm going to click in this box, the reference vector. And we don't really have any suitable straight lines or edges in this model, but you could choose an edge if you did. In this case, we're going to use a plane. I'm going to extend this second feature tree and I'm going to select the top plane. We're now creating a new surface which is 20 millimeters in length and three degrees to that reference edge, which is the top plane that we selected. We can change the angle here to make it a bit more obvious. Let's say maybe let's set it as 45 degrees. And you see we're now going 45 degrees to that top plate. This one can be really useful for adding things like draft angles. Let's press okay to add that. And then we're going to use this new feature to demonstrate the final two options. Let's select the ruled surface feature again. This time for the edge. Let's choose this new outer edge. If we run through the first two options, you can see tangent to surface extends along the surface. Tangent, so it's directly in line with the surface. Normal to surface is 90 degrees to the surface. Like this taper to vector we just added for the fourth one, perpendicular to vector. Let's select that. Again, we need to choose the vector. This time I'm going to choose the top plane. Again, we can see the extension is now perpendicular to the direction of the arrow, to the direction of the vector. Then the final option is sweep. This will sweep the edge you've selected along a specific vector. You can also click the coordinate input here, and you can change exactly how the input works. And that will change the exact direction of your sweep. In this case, if I just turned off that coordinate input, the sweep would just go directly upwards. Now because this is a fairly regular shape, you might not be able to visualize some of these directions and options quite as well as you could. Let's have a look at a different example using a bit more of an irregular shape. I'm going to press control tab, change to this model. If instead maybe we had a shape like this, almost like a Pringle shape. We select the ruled surface and choose the outer edge. I'm just going to set the distance as say, about 200 so we can see exactly what's going on. For the tangent to surface, we're following the surface exactly. We're basically extending it and keeping a nice, smooth outer surface and curve there for normal to surface. We're extending upwards at 90 degrees. If we turn it to the side, it looks like a sailor's hat or something taper to vector. Again, I'm going to set the top plane as the vector. And we can obviously adjust the angle here and change it to whatever you want. This one is particularly useful perpendicular to vector. In this case, it gives a really strange squash shape. But if we change the vector to another plane like this, then we can see it gives a much nicer shape, maybe closer to what we want often. It's really just a case of playing around with these different settings and finding the one that suits exactly what you need for your model. Then finally, with sweep, as we said, you can change the coordinate input, so you can change the direction of the sweep to whatever you need for your model. It's really a case of exploring the settings and just finding what works for your specific model. If we go back to our candlestick holder, now I'm going to delete this ruled surface that we added before, and I'm going to add a new one. We're going to select that edge, let's go normal to surface, which is this one. And further distance. Let's just set 25 millimeters and press. Okay. And we've now added a base there very easily. And also if you turn the model over, we can see we've still got that hole in the bottom. So to recap, the ruled surfaces feature, it allows us to extend a surface in a specific direction. There's five different options. They could all be useful in different situations, especially if you have more complex, nonstandard geometry. And you can play around with the settings to find something that works for your specific model. In the next video, we'll finish off this model by having a look at how you can add fillets, and we'll also look at a different way that you can create a solid model from these surfaces. 8. Fillets and Thicken: This was how we left the candlestick holder. We've got the basic shape there that we want. We've trimmed away some sharp edges and parts that we didn't want and we've added a base there. Now we want to round off some more of these sharp edges using fillets. And we'll also look at a different way that you can make this surface model into a solid. Let's say we wanted to fill this top edge here. If this was a solid model, we'd actually take away some material when we make the fillet there. But we can't really do that in this case because we've got no thickness to these surfaces. If we took away an edge there, it would just leave us a gap. Luckily, there's a fillet tool, especially for surfacing. However, before we get there, we can see that we've got three different surfaces and they're all separate. Up here in the surface bodies folder, we can see there's three separate surfaces. You might remember from solid modeling that you can't add a fill it between separate bodies first we've got to join them together somehow with the surfaces. We can do this using the knit feature. Let's go to the surfaces tab, choose knit surface, and then let's select all three of our surfaces. We don't need any of these options selected. So you can uncheck all of those and then press Okay. And now we've got one single surface. There's a combination of those three previous surfaces. We can now use the fillet tool. Let's go to the surfaces, tap and let's choose fill, and let's say add a ten millimeter fillet to these faces. You can choose either the inside edge or the outside edge. It doesn't make any difference because like we said, the surfaces have got no thickness. Whether you choose the inside or the outside, it will give you the same end result. The fillet tool parameters are pretty much the same as the normal fillet tool from solid modeling. With all the different options for types of fillets and everything. Let's set that ten millimeter one and let's press okay to add those two fillets. Now we basically have the shape that we want, but because it's made of surfaces, it's got no mass. We won't be able to three D print this or machine it or really do anything with it apart from maybe make some basic renderings until we make it into a solid. You might remember from the cube video, we said that to make a solid you need an outer shell with no gaps. And then you need to knit all those surfaces together. But in this case, we haven't really got an outer shell because we've just got that overall shape. But with no thickness. For models like this where you don't really have an enclosed space, there's actually another way that we can make them solid, and that's using the thickened tool. This will basically take a surface and it will give it thickness. Let's have a look at that. Here it is on the surfaces tab, it's called thicken and it's quite straightforward. First, we need to just choose the surface. We've only got one in the model, Let's select that then. We can choose the thickness. I think 1 millimeter is good for this one. Then we can choose to either add the thickness to the inside, which is side one, to the outside side two, or to both sides evenly like a mid plane. Although technically this is called thicken both sides. Let's go with that one thick on both sides and let's press. Okay. Now we can see our surface model has been made into a solid model that's 1 millimeter thick, all the way around. We can see here the solid body's folder has appeared. We've got one solid body. The surface, body's folder has disappeared because those surfaces have been consumed making the solid body. We can also go to a cross section view and we can see as we drag through the model, we've got that 1 millimeter thickness everywhere in the model. That's the candlestick holder, pretty much finished. You could maybe add some fillets around these outrages just to smooth them off if you want. It's quite a simple model, but hopefully it's showing you some basic techniques that we can use to build more complex models. To recap this video, we wanted to add some fillets to the model, but before we could do that, we had to first join the different surfaces together using the kit surfaces command. We could then use the fillet tool from the surfaces tab. This is very similar to the normal filip tool that hopefully used a lot of times in normal solid modeling. Then finally, to make the surfaces solid, we used the thickened tool. To use this, you can just select the surface you want to thicken, then you set the thickness value, and then you can choose whether you want to thicken on the inside or the outside or equally on both. That's a really easy way to convert your surfaces into solid models. In the next section, we're going to look at some more advanced surfacing techniques, things like sweeps, lofts, and filling surfaces. And we'll be making something like this, which is a host pipe spray ahead. 9. 9 Revolved & Lofted Surfaces: Welcome back to the course. In the last section, we looked at the basics of surfacing things like extruded surface and trimming, as well as knitting and thickening. In this one, we're going to start to look at the more advanced techniques and we'll be making something like this. Maybe it's a paint sprayer or a hosepipe head, or maybe some kind of prop for a film. Maybe an advanced gun or something. But as you can see, it's a pretty unusual shape really, and it would be hard to make with normal solid modeling. In this video, we're going to look at the revolve surface and a basic lofted surface. And then in the next one we'll start to look at sweeps and then filled surfaces and more detailed lofts later on. So let's get started with a new part. Start a new sketch on the front plane, and then get a center line from the drop down next to the line tool. And let's draw a center line going straight up vertically from the origin. You don't have to set a length, this will just represent the center of the part. Then we'll just get a normal solid line and draw a little zigzag shape like this. So we'll go vertically up, we'll go inwards a little bit, and then vertically up again, and then outwards again, and then vertically up again for a third section, and then we'll add some relations and dimensions. Let's make this lower point horizontal with the origin. You can do this by left clicking on it. Then hold down Control and also select the origin. And then release control and press Horizontal. Then let's also select these two outer lines. And we'll make those co linear so they're lined up with each other. Next up, let's get the Smart Dimension tool and set some sizes. Click on this lower vertical line and then click on the center line. We want the total diameter distance. We want to set it as 35 millimeters. If you select that line and the center line and you move over to the right, you should get that diameter distance. You could also set this distance just between the center line and the line itself. That will be 17.5 It would give you the same position. And then let's do the same for this one, except let's make that 30 millimeters. And then these three vertical sections, let's set the lower one as 10 millimeters. And then let's select all three of them. So hold down control and select them. And then just press make equal they're all the same length, 10 millimeters. That should fully define your sketch. If you don't see fully defined down here and one of your entities is still blue, you might just need to add a few more relations or dimensions to make it fully defined. We're now going to use this profile to create the revolved surface. The tool is found on the surfaces tab. Here it is. It's the second one, Revolved Surface. If we click on that, we can see it's very similar to a Revolved boss base. I selected the tool when I was already in the sketch, so we've automatically got this preview. If you can't see the preview, you might just have to select the sketch that we just drew. So as you can see, and as I said, it's very similar to the revolved boss space here on the left. We can choose the axis of revolution, that's where the profile will be spun around. And in this case, that's automatically been chosen as that center line that we added. You can revolve either in one direction or two directions. By default, it's a full 360 degree revolution, but you can set it to a smaller amount if you want to revolve in two directions. So you can do those partial revolutions, but we don't need that for this case. Let's keep it as 360 and press okay to create our revolve. So you can see it's a very simple tool, really. We've just revolved that profile around a center line. The next tool we're going to look at is the lofted surface. This creates a shape from a series of profiles. Firstly, we need to draw those separate profiles. Before we do this, let's add some new planes to help us with it. Let's select the top plane, then let's go up to Reference Geometry. This should be on the Surfaces tab. It's also on the Features tab. You can get it from there. Let's go reference geometry and then select plane. You don't need to change any of the selections, we just need to make sure we have top plane here and let's set the distance as 30 millimeters. When you press Enter, you should see we've got a new plane which is at the top of that revolve and it's parallel to the top plane. We've got the first new plane there, plane one. Then let's select that new plane and then do the same thing. Let's go to reference geometry plane. This time let's set a distance of 50 millimeters and press. Okay, we've now added a second plane that's parallel with that first one, but 50 millimeters above it. And then let's select that second one that we just made and do exactly the same thing. Again, select the second one, reference geometry planes, and we'll set a new one, 50 millimeters above that. We've now got three planes, something like this. And we'll use these to create the profiles for our left. Start sketch on the lowest one plane one. Just click on it and press Sketch. And then I'm going to select the top edge of that revolve that we made. And I'm going to press convert entities, which is on the sketch tap. This will make that edge into a new circle that's on the plane that we've selected, plane one. That's all we need for that sketch. So let's exit the sketch then. We'll do a similar thing on the uppermost plane, plane three. Select plane three, Start a sketch, and then choose that edge again of the revolve, and again press convert. This will convert that edge into a new circle on that plane three. You can then exit that sketch, and then for the middle one we also need a circle, but it's going to be a bit larger, so let's just start a sketch on that plane two. We'll get the circle tool with a center point circle. And we'll draw a circle at that origin point. And let's set the diameter of it as 75 millimeters. And you can then exit that sketch. We now have these three different circles on the three different planes, and we can use these to make the loft. To do this, let's go to surfaces. Lofted surface, similar to the revolved surface feature and the revolves space. This lofted surface is very similar to a solid loft. What we need to do is just select the profiles in order, make sure you're in this selection box on the top. And then just select the profiles in order from the bottom to the top. You should get preview something like this with a nice smooth line like this. These green connectors should ideally be lined up as straight as possible. If you end up with a preview, say for example, something like this where it looks really twisted, you can move these green connectors manually to try and fix it. But usually it's easier just to completely clear the profile. And then when you select the profiles, again, try to click on roughly the same position on each profile. As I click on each profile, I'm on the left hand side front area there, so it's roughly about the same place on each profile. And that should give you a nice smooth curve there. You can also just move the green connectors a little bit if it's still not quite lined up. And you can also use specific guide curves if you want to follow a really specific line. But in this case, I don't think we really need it. The preview looks okay at the moment, but if we look at where the loft joins the revolve, it's a sharp edge at the moment. We want a bit of a smoother transition there. We can scroll down here and we can expand start end constraints. For the start constraint, I'm going to change it from default to normal to profile. You see that changes the shape of the preview. It now means that the loft joins the revolve with a much nicer transition there. You can also adjust this value here. I'm going to change it from one down to 0.5 The transition isn't quite as long there. And then I'm going to do the same for the top one. For the end constraint, I'm going to say it as normal to profile and put the value as 0.5 The preview should look something like this, so you can press okay to make that lofted surface. We now have two surface bodies. We've got the revolve at the bottom and then we've got the loft at the top. If we look at a cross section, we can see the loft probably could have just been an extension of the revolve. We could have just extended that sketch profile that we used to make the loft, and we could have maybe used a spline to create this top shape. That's because the loft shape here is completely circular. It's symmetrical about that center line. But if it, instead, it was oval, or it was flattened or squashed a little bit, then a loft would be better for this. But I just wanted to show that as with a lot of things in solid works, there's different ways that you can achieve the same end result. So that's the very start of our sprayer model, and you can save your part there To recap, the revolved surface is pretty simple. All it does is take a sketch profile and it revolves it around a center line, similar to a normal revolved boss base. In solid modeling for the surface loft, we use a number of different profiles. So first we added some different planes, and then we sketched different profiles on those planes, and then we used the loft to connect those. When you select the profiles, make sure you select them in order, and try to make sure you select roughly the same position on each profile, and that will help avoid your loft becoming twisted. You can also manually adjust the shape using those green connectors. Or if you need a bit more control, you can use guide curves. There we go. It's quite a simple start. In the next video, we're going to build on this further by using swept surfaces to add a nozzle and handle. 10. Swept Surfaces: This was how we left our sprayer model. We had the lower connector area, which was a revolve, and then we had this bulb, which was a loft. Next up we're going to make a handle and a nozzle, both using swept surfaces. Let's start a sketch on the front plane, and we'll draw a center line upwards from the origin. And then let's add two points using the point tool. One of them is on the center line and the other one is out here to the right somewhere. Then we'll get the smart dimension tool. This first one is 230 millimeters up from the origin, and then this next one is 240 up and it's 72 millimeters from the center line. They should both be fixed like this. Then we'll get the splying tool and we'll just draw spline between those two points. Like this. You can then press Escape to exit the Spine tool. And then left click on the spline itself and use these little handles to drag it around to give it a slight curve like this. Now if you don't see those handles, you might just need to turn them on. You can do this by clicking the options up here and then in the box type spline, we're looking for this option that controls whether you can see the spline handles. Just make sure that you have a check in this box. Enable spling, tangency and curvature handles. And then press okay. When your sketch looks something like this, let's exit that sketch and start on the next one. Again, it's on the front plane. Again, we'll add two points in roughly this position. And then we'll get the smart dimension tool. This one is 175 millimeters upwards, it's 32 from the center line. Then this one is 75 millimeters from the center line and it's 220 millimeters upwards. Then again, get the spline tool, join the two ends of those splines. Then click on the spline itself and adjust the handle so you've got a bit of a curve, something like this. And try to make sure it's not too tightly curved near to the end of the spline. It should be something like the video. These two splines will be the top and the bottom of our nozzle. And we now need to draw the actual cylinder profile, which will be the nozzle itself. To do this first, we need to add a new plane. To add this plane, let's first pre select the front plane, so left click on it, and then go to Reference Geometry Plane. As we said in the last video, this is on the Surfaces tab, but it's also on the Features tab as well. We should have the front plane here for the first reference. Then for the second reference, click in this box and then choose the endpoint of one of the splines. And then for the third reference, choose the endpoint of the other spline. You should get a preview. Something like this. Press okay to add that plane, and then let's start a sketch on that plane. Then let's choose a center point circle. Draw a circle roughly about here. The exact position isn't too important at the moment. Then we just need to connect that circle to the splines left click on the end of the top spline. Hold down control and also select the circle. And then release control and press coincident. Then do the same on the bottom. Select the end point of the spline. Pull down control, select the circle, and then release control and make those coincident. And you see the circle isn't quite centered on the splines there, So what I'm going to do is select the center point of the circle. And then select the end of one of the splines. And just press vertical, and that should line the circle up, should make it fully defined. And you can exit that sketch. Now you can see a wire frame view of what we're going to do. We're going to sweep that circle along those two splines, but it will follow those splines as it goes to the left. The circle will get larger. To do this, let's go to the surfaces tab and choose swept surface. This is very similar, again, to the swept spas base. We want to choose a sketch profile, and then for that profile, we'll choose that circle that we drew. Then for the path, let's choose this top spline. So we can see we're just sweeping that circle along that top spline. But actually we want to use the bottom spline as well. So to do that, we can expand this guide curve section and then click in that box. And for the guide curve, let's choose that second spline. So you should have a preview. Something like this. If yours doesn't quite work, you might need to go out of the feature and then just adjust your spline so they don't have any really tight kinks in them, especially near to the ends. If you get really stuck, maybe you can try just deleting the spline and then redrawing it again. And try and copy a similar curve to what the video has. The preview looks pretty good, but before I press okay, I'm just going to go down here to curvature display and then turn on the mesh preview. And I'm going to increase the density so we can see exactly what's happening with this mesh. As we zoom in, that all looks okay. We've got a nice smooth curve there. If you expand this option, start an tangency. If you had a different kind of tangency, for example, like path tangent, you might find that the end of your surface is all wrinkled like this and we don't really want that. So I'm just going to turn off all of this, start an tangency, and we've got a nice smooth curve there. So let's press okay and make that surface. We've now created the nozzle, and next up we're going to use a similar process to make a handle, but just use a bit more of a complex guide curve. Again, we'll start a sketch on the front plane. I'm going to go to a normal two view, going to get the point tool. And I'm going to add two points again, these ones should be up to the left hand side. The lower one is 85 millimeters upwards and it's 150 from the origin to the left. Then the upper one is 165 millimeters up from the origin and it's 120 millimeters to the left. The top one is 120, 165. I'll just move these around so it's a bit easier to see. The bottom one is 150.85, We can then join these points, but this time instead of a spline, we'll just use a three point arc. Let's get three point arc tool, join those two endpoints, and just make an arc that goes outwards, something like this. Then get the smart dimension tool and set the radius as 500 millimeters. That should now be fully defined and it should look something like this. And this will be the back of the handle. We also need a similar sketch for the front of the handle. Let's exit this sketch, start a new sketch also on the front plane. The first thing to do is offset a line from this previous sketch that we just drew. If you can't see that previous sketch, you might just need to go to the feature tree and click on that sketch and press show, make sure that it's visible. Left click to select that first line from the previous sketch. Then from the sketch tab, let's choose offset entities. And let's offset 45 millimeters inwards like this. We also want the offset line to be a construction line. Before you press, Okay, down here under construction geometry. Just make sure there's a tick in the offset geometry box. And then press. Okay. So we've got construction line that's parallel to that first line, but 45 millimeters away. If you have any problems with that offset line, sometimes the offset tool is a bit temperamental. So if you do have problems first, you can try converting that line from the previous sketch, and then you can offset from that converted line. Just make sure that both of the lines in your sketch are construction lines. We've created that first offset line, now we want another offset one as well. Let's select that new offset line that we made, the line on the right. And then we'll click Offset Entities again. This time we want 6 millimeters and we want to offset to the right hand side. And this should also be for construction. When you press okay, it should be something like this. Next up, let's just get a normal construction line from the line tool. Click on the drop down next to the line tool, choose center line or construction line. And then let's start from the lower point of this first line here and go all the way down to the origin like this. Now we just want to extend these two offset lines down so that they hit that new straight line that we just made. To do this, you can use the Trim Entities tool. This is on the sketch tap. Select the Trim Entities tool, make sure you're on power trim and despite the name. As well as trimming, this also allows you to extend lines. So to do this you can just left click and drag down from the bottom of the line. You can drag it through the straight line that we just drew, something like this, and do the same for the other one. And then when you're done, we can just left click and drag through that excess part just to trim away that excess at the bottom. And then you can close the trim tool and we're going to use these lines as guides to create the wavy front of the handle that we want. So what we're going to do is grab the spline tool. We're going to start at this point where that inner offset line joins the straight line. And we're basically going to draw a wavy line upwards that alternates between those two construction lines. So start down here and we're going to click eight times. Alternating between those two offset lines. 12345678. You should finish at that top point there. When you're done, you might just need to move a few of them around a little bit. I've picked up an automatic relation here, so I'm just going to delete that and move this one upwards a little bit so it doesn't have to be perfect, but it should be something roughly like the video. The main one that's important is this first point down here. If you had more time, you can maybe go in and individually dimension each of those points on this line. But for now, just for the sake of speed, I'm just going to leave it like that. Then I'm going to exit that sketch. We've now got the back of the hand grip, we've got the front of the hand grip. Next we need to draw the profile that we're going to sweep along these two lines. Again, to do this similar to the nozzle, we need to add a new plane. Let's pre select the front plane just by left clicking on it. And then go to Reference Geometry plane. We've got front plane here as the first reference. For the second reference, I'm going to choose the end point of this line. Then for the third reference, I'm going to choose the start point of the spline down here. You should get preview, something like this, press okay to make that plane and then start a sketch on that plane. The first thing we'll do is just add a center line between those two end points of the lines. Then we're going to draw the sweep profile. Let's get the arc tool, let's get a three point arc. And draw something roughly like this. We're going to add dimensions and relations later so it doesn't have to be exact at this stage. Let's just start on the left hand side here, finish on the right hand side. And the curve should be going in this direction, something like this. Then we'll do a similar thing on the bottom, start on the left, finish on the right, and then the curve should be going in this direction. Then we can now fully define these curves, starting with the left hand one. Let's right click on it and select Midpoint. And then hold down control and select the start of that construction line. And then release control and press Coincidence. Then next, select the left hand point of the arc, hold down control, select the right hand point of the arc, and then keeping control held down. Also select that center line. And then release control and press symmetric. This should just center that arc onto that center line. Then we'll do exactly the same down here, Right click on the arc. Press select midpoint, and then make that coincident with the end point of the construction line. Then select the two endpoints of the, select the center line and then make those symmetric. We can now use Smart dimension. Let's make the width between these two endpoints on the left, 22. Let's make the radius 12. And it should give you a shape, something like that for this one on the right hand side. Let's make the width 25 and let's make the radius 13. If I now go to a normal two view to make things a bit clearer for you, you should have two fully defined arcs in that sketch. The left hand one is 22 wide with a radius of 12, and the right hand one is 25 wide with a radius of 13. We can then just join these arcs with a spline to close the profile. Let's get the spline tool, and let's just draw a spline between, say, these two open points. We can then exit the spline tool. Let's select the spine and one of the arcs, just by holding down control and clicking on both of them. And then we'll make those tangent. Then we'll do the same thing with the other arc in the spline. That just gives a nice smooth join between the spline and the curve. And then for the second side, we can just mirror it. Let's select this line. Let's also select the center line. And then press mirror entities, and that should mirror across. We now have a closed profile there that we can use for the sweep so you can exit that sketch similar to when we made the nozzle. You can see we've got like a wire frame outline of what we're going to do with this sweep. We're going to sweep that oval profile along that back line, but we're going to get it to follow that wavy line at the front. It's the same process as when we made the nozzle. Let's go to the swept surface tool. We want to choose a sketch profile. For the profile, we'll choose that closed profile that we just drew, the oval shape. Then for the path, let's choose that line at the back, that straighter line. Then for the guide curve, let's choose that wavy line at the front. And you should get something like this. If you don't get the preview, I'd go back and check the sketches for both the path and the guide curve. In particular, with the wavy guide curve, make sure you haven't got any really tight kinks on the spline there. And make sure it doesn't self intersect anywhere, so it doesn't overlap itself anywhere. When I was actually making this example file for the first time, I couldn't get it to work for the first time either, so I just had to delete the spline sketch and make a new one. So this tool can be a bit finicky if it can't quite follow the guide curves correctly, but as you can see, it can give pretty powerful results. So it can be very useful when you're happy press. Okay, and we've now created that hand grip shape, and you can see it's quite a complex shape. It'd be pretty hard to make that with solid modeling. We've now created the nozzle, the handle, the bulb, and the connector area at the bottom. To recap this video, we made two different sweeps. The nozzle was a bit simpler, but they both followed the same principle. Basically, we swept a closed profile, which was that circle along a path. But we also used the guide curve to adjust the shape of that profile as it moves along the path. Then with the handle again, we swept a closed profile along a path. But we had a bit more of a complex guide curve at the front there. In the next video, we'll start to look at joining these different surfaces together using more complex lofts. And we'll look at how you can split up the surfaces to make them easier to work with. 11. 11 Lofts 2: This was how we left our spray model. We've got these three different sections, but they're not actually joined together. In this video, we're going to revisit surface lofts and we're going to use these to join these surfaces that we've already created. Before we do this, we're actually going to split these two surfaces, the nozzle and the ball, into smaller sections so it's easier to create the loft. If we look at the handle, for example, we've got this surface here at the back and we want to loft it forward to this front surface. But that front surface is just one single surface all the way around and we only want to loft to a small section of it in the middle. If we split up that front surface into smaller faces, it'll be easier to make the loft. We'll make this split now. And then hopefully it will be a bit more obvious why we do this. It's quite easy to split the face up. We can use the split line command. Before we do this, let's create a sketch that we can use to draw the lines that we're going to make the split. Start sketch on the right plane, get a center rectangle and then start the origin here. And let's make a rectangle that's 22 millimeters wide and the height of it isn't too important as long as it completely covers the whole model. So I'm going to drag it out to something like this so it's larger than the model. And then I'm going to get the smart dimension and I'm going to say set 600 millimeters there. You can see in three D, the whole sketch is much taller than the model. We can now exit this sketch and we can use this rectangle with a split line. The split line feature can be found on the features tab, and it's under the curves drop down, here it is. You can also find it in the search commands box. As usual up here on the right, I'm going to choose split line. And then here on the left, we want to choose the projection option. Then first we need to choose the sketch that we just drew. Click in this box and then select the sketch. If you can't see the sketch for any reason, you might just need to expand this second feature tree and then select the sketch in there. So we've got the sketch selected. And then here in the faces to split box, let's just choose that face on the ball and also the face on the nozzle. So we're going to project this sketch onto these two faces and split those faces along the lines of that sketch. So let's press, okay, and it should look like this. And now you can see we've split those surfaces up into smaller faces. I should say at this stage, the surface body itself isn't actually split up. It's still one single surface body. It's just got smaller faces on it. The terminology is a little bit confusing. So we've got one surface but with multiple smaller faces. If we expand the surface bodies folder, we can see for example, we've just got one single surface there. But as I say, multiple smaller faces, right? We can now use these faces to create the new loft. So I'm going to go to the surfaces tab. I'm going to choose lofted surface. Let's just choose the profiles of the loft we want. We're going to go from the handle to the nozzle. So I'm going to select roughly here on the handle, then roughly the same position of the edge, in the middle of the nozzle. And you should get a preview. Something like this. It's a nice straight loft like this. If you find that your loft is twisted or the preview doesn't show up, if you've got something like this, it might be that your connectors just aren't quite straight. If this happens, the easiest thing to do is probably just clear the selections and then re, select those two edges. And make sure you try and select roughly the same position on each edge. I'm selecting the right hand side of the edge at the back here. And then also the right hand side of the edge at the front on the nozzle here. We can now adjust the start and the end constraints to give us a nice smooth curve. So I'm going to expand this section, start end constraints. And I'm going to change the start constraint to tangency to face. And you can see as we change it, it changes. The preview gives a nice smooth curve. I'm going to do the same thing with the end constraint as well. Set that one to tangency to face. The value for both of them is set to one. You can adjust this and it will change the length of the tangency. It will give you a slightly different curve. You could also use guide curves here if you want to really define the shape of that loft. To do this first, you have to draw in the guide curves before you create the loft. And you can do this by maybe using a three D sketch with flying, or you could add a new plane and then use a two D sketch just with lines and arcs or something like that go all the way down to the bottom. We can also turn on the mesh preview. If you expand curvature display, then we can see the shape of the surface that we're creating a lot more clearly. You can also turn on the zebra stripes. And we'll come back to these in just a moment. For now, if you preview, looks good, let's press okay to add that surface and we can see we've got a nice curve along the top of the sprayer there to quickly just go back to the zebra stripes. Or zebra stripes. If you're American, we can go to the evaluate tab. We can choose zebra stripes. You should see something like this. Now, these are basically just the visualization that show how your surfaces all join to each other. We can see here at the top as the two different surfaces join, you've got a nice smooth line of the black and white stripes there that shows that you've got a really nice transition without a really sharp corner there. But if we go down here, for example, we can see the stripes do join, the black and white parts do join up. But there's a very obvious change in direction, and that's because this upright part is straight and then it goes to a very curved section. You can see there's a very obvious change of curvature there. The zebra stripes are basically just a tool that let you visualize exactly how your surfaces work with each other. And then I'm just going to click the button again to turn off the zebra stripes. Next up we're going to add two more lofts using the same surface. So I'm going to go to surfaces, lofted surface, and then this time I'm going to choose the front of the handle here and then choose roughly the same position on the edge of the bulb section here. Again, on the preview, we've got a lofted surface like this, it's very straight, we don't necessarily want that. So I'm going to expand the start and end constraints again. I'm going to make both of them tangency to face. And then I'm just going to play around a little bit with the values. I'm going to keep this one on the handlers one, but I'm going to try and increase this one on the bulb. If we put that up to three, you can see it just increases the length of that curvature. So it gives a bit of a wider curve around there. I'm going to put it down to two, and I think that looks good. So I'm going to press okay, to create that lofted surface. Finally, let's do the same thing at the front. So I'm going to go to lofted surface again. Let's choose our two profiles. Let's say go from here to here. And then in the start and end constraints, let's again, make them both tangency to face. And I'll keep them at one, but if you want to play around with it, that's totally up to you. So I'm going to press, okay, create that new surface. And we've now joined all of those parts together, and we've got quite a nice curve on all of those pieces. To recap this video, first we split up the surfaces using the split line command to do this, first you have to draw a sketch, and then you can project that sketch onto the surfaces that you want to split up. You will still have one single surface, but it'll have multiple smaller faces on it. And you can then use those to create the lofts or other features. Next up, we created the lofted surfaces. So we chose that tool, we selected the two profiles using roughly the same position on each edge. And we changed the starting intangency to get exactly the curve that we wanted for these lofted surfaces. You can also use guide curves if you want to control exactly where the surface goes with a bit more precision. In the next video, we'll learn how to fill in this gap using the filled surfaces tool. 12. 12 Filled Surface: In the previous video, we made these lofted surfaces that join the other parts of the model together. In this one, we'll look at filling in that gap using a filled surface. Now, I just mentioned that we join these areas together. Actually, if we look at the surface bodies folder here, they're not joined together. They're all separate surfaces. The filled surface, tool patches, gaps or holes in surfaces. And it's much easier to use if all the surfaces are connected before you use it. We'll first knit all of these surfaces together into one large surface. Go to the surfaces tab, and then choose knit surface. Let's select all the surfaces of the model. You don't have to tick, any of the check boxes, just press. Okay. And now we should have one single surface here. If you do have more than one here, it just means that you missed selecting one of the surfaces somewhere. Just go back and edit the It feature and make sure you have all of the surfaces in the model selected. We can now use the filled surface tool. Here it is, on the surfaces tab. For this tool, all we need to do is select all of the edges around the area we want to patch. You can select them more manually. Like this, I'm selecting all of the edges that go around the area I want to patch. Then you can see we've got the preview. Or you can select them automatically. To do this, I'm just going to clear the selection that we've already got. Just so I can show you. What you can do is right click on one of the edges and then you can go down and press Select Open Loop. That will select the entire loop like that. So we've got the same preview there. We can now select exactly how the patch joins the edges and the surfaces around it. I'm going to go to this box and change it from contact to tangent. As I do that, you might see a small change in the preview. I'm also going to check the apply to all box, then you probably see more of a change in the preview. That just means that all of the edges are going to be tangent to the surfaces and the edges that we've selected around the outside of the patch. The preview looks like quite a nice shape there. So I'm going to press okay. And we've now created that patch that perfectly fills in that area. The sprayer is looking pretty good there and we could leave it there. But just one more thing to note with the field surface, you can also use what I call constraint curves. And these are basically guide curves. And we can also use single points, which are known as pull points. If you had a point out here that you wanted the surface to touch, you could add in those constraints using pull points. And we'll quickly go over that now. Now to use pull points or constraint curves, you need to draw the sketch that you're going to use before you make the field surface. So I'm going to drag the rollback bar above the field surface and then I'm going to make a new sketch on the right hand plane. And I'm going to add a single point that's 170 millimeters up from the origin and 50 millimeters out to the side. And make sure it's on the same side that you just made the field surface on. We've just got a point that's 170 up and 50 millimeters out to the side here. I'm now going to drag back below that filled surface feature now. Just make sure your point is on the same side as your field surface. If it's not, you might just need to edit that sketch and then flip that 50 millimeters around so the point moves to the other side. We can see here that the sketch in the feature tree is before the surface fill. We can now edit the surface fill feature, and we should be able to use that sketch as one of the constraints down here in constraint curves. I'm going to click in that box and I'm going to select the point that we just drew. If you can't see it in the graphics area, you might just need to expand that second feature tree to select it. Now when you select it, you should get a new preview. If it doesn't work for any reason, as seems to have happened in my case, you might need to change some of the settings. So maybe move the point closer to the previous surface. Or you can try adjusting the settings up here. So I'm going to change these from tangent to contact and see if that works. Now we can see on the preview, we are actually now hitting that point. That looks pretty good on the preview. If you wanted to bulge to go out to this point, all you need to do is select that point on the constraint curve. And if I press okay, that new surface is updated. We've got a bit of a stranger shape now, but it's still nice and smooth and it's going out to that point that we selected. You could also use a number of points, or you could use curves to define the exact shape of that surface. To recap, field surfaces, these are used to fill in or patch a gap or a hole in surfaces. And they work best when all the surfaces around them are knitted together using the knit surface command. You can then select Field Surface and you can select the boundary edges either manually or you can right click on one edge and you can press Select Open Loop. You can then adjust how the patch joins the edges around it. And you can use things like pull points and constraint curves to exactly define the shape of the curve. In the next video, we'll finish off the sprayer by looking at things like mirroring planer surfaces and knitting versus thickening. 13. 13 Planar Surfaces: Our spray model is now almost done. We left it like this. There's a bit of a hole on this side, and then there's some gaps on the end. First up, we're going to close this gap on the left hand side. To do this, we could create another field surface just using the exact same parameters, and that would work absolutely fine. But you can also just mirror this existing surface with surface bodies, you can mirror them and pattern them just like you can with normal solid bodies. It's very simple to do this. Just select the mirror feature from the features tab. Then first let's select a mirror plane. In this case, it's the front plane that goes down the middle of the model. Next we need to select what we actually want, a mirror. And your mirror feature might have automatically filled this features to mirror box. But actually because this is a surface body, we need to use the bodies to mirror option. If you do have anything here in the features to mirror box, just clear that selection and then expand bodies to mirror. And just select that latest filled surface body here. And then you'll probably get some preview. If that looks good, press okay, and now we have that second surface body on the left hand side. Our shape is almost finished at this stage, we could use the thickened feature to turn this into a solid. To do this, first we have to knit everything together. We'll have a go at doing that. Now, select the knit surfaces tool from the surfaces tab. Let's select those three surfaces. We've got the main one, and then we've got the two patches, one on each side. And then press okay. Now we have one single surface. Then we can go to the thickened tool, we can select the body. Let's set say 1 millimeter again. I'm going to leave it on thick on both sides and press. Okay. It might take a few minutes just because it's quite a complex shape. It's working out exactly how to thicken it, but when it's done, you should have something like this. We've got a nice 1 millimeter uniform wall thickness all the way through. At this stage, you could maybe split this in half and use it for injection molding, or maybe even vacuum forming or something like that. However, instead of thickening, we could also make this into a completely solid body at this stage. This could be useful maybe if we wanted to add some more detail inside the model later on. Things like screw holes or maybe differing wall thicknesses. To show this, I'm going to delete those last two features that we just added. The surface knit and then the thicken. I'm going to delete those. Then to make this solid, we need a completely enclosed outer shell. But at the moment we've got three holes to the outside, we can fill these in using the planer surface option. This tool is here on the surfaces tab, and it basically just makes a flat or planer surface using an edge or a set of edges. And to make these, all of the edges need to be on the same plane, the created surface is totally flat. To show an example, let's select this planar surface tool. And then let's just select this circular edge at the front. And we can see on the preview, all we're going to do is close off that circular opening with a completely flat surface there. Let's press okay to add that. It's a very simple tool, but it's quite useful just for quickly closing flat surfaces like this. We'll do the exact same thing down here. So let's choose planar surface. Let's choose the outer circular edge, and the preview looks good. So let's press okay to add that flat surface then, with this hole at the bottom of the handle. Even though it's made of multiple smaller edges, we can still use the planar surface on it because they're all on the same plane. You might remember from a few videos ago, we added that plane, plane five in my model, to create the sweep. So let's open the planar surface tool again. And then let's just manually select those four edges. And you can see as I click on them, it fills in a partial planar surface there. And then when I get all of them, we get a fully enclosed surface there. Let's press, okay. And we've added that new surface, so we've now got a completely enclosed outer shell. We've just got to knit all of these faces together and create a solid. Let's go to knit surfaces and let's choose all of those surfaces, so there should be six in total. We've got the main body, the two sides, and then we've got those three new planar surfaces that we just added. And then before you press, okay, let's put a check in the create solid box and then press Okay, now we've got a completely solid shape. We can see here it is in the solid bodies folder. That's the paint spray done, well done on creating that model. To recap this video, at the start, we mirrored one of the surfaces over to the other side. You can mirror and pattern surface bodies just in the same way as you would with solid bodies. Make sure that within the mirror feature, you choose the bodies to mirror option, not the features to mirror option. Then at that stage, we could either knit all of the surfaces together and use thicken to make a solid shape. Or we could close the outer shell using planer surfaces. These are just simple flat surfaces that are made on edges that are on the same plane. Then once we have that enclosed outer shell, we used the It surfaces and we created a solid from that. In the next section, we'll start a new model, the vacuum cleaner nozzle. And for that one, we'll mainly be looking at the boundary surface feature. This is a similar to the lofted surface in lots of ways, but it just gives you a bit more control. 14. 14 Boundary: In this section, we're going to make a fairly simple model using the boundary surface feature. This is quite similar to the lofted surface tool, but it's a bit more powerful. And it was only actually added to Solid Works around 2008. So it's quite a new tool to show how we can use it. We're going to create an example part something like this, Vacuum cleaner nozzle. Start a sketch on the top plane. And let's draw a sensor point circle at the origin. Give it a diameter of 40 millimeters and then exit that sketch. Next we'll add a new plane. Select the top plane, then select features, reference geometry plane. Make sure you have the top plane up here. And then let's type in 19 millimeters. So we're creating a new plane that's 19 millimeters above the top plane and parallel to it like this press. Okay, and then start a sketch on that plane. First, let's get the center line tool. We'll draw two center lines at the origin, one vertical and one horizontal. We'll make the length of the horizontal one 30 millimeters. And then we'll get the circle tool and we'll draw a center point circle at the left hand end of that horizontal line. Let's make that ten millimeter diameter. And then select that circle by clicking on it. And then just choose four construction here that should turn the solid line of the circle into a dashed line like this. We then also want another identical circle on the right hand side. So let's select that circle. Hold down control and select the vertical center line. Then choose mirror entities. And this will copy that circle over to the other side. If your mirror doesn't work for any reason, just choose mirror entities without selecting anything. And then choose the circle in the entity to mirror. And choose the vertical center line in the mirror about box. And then press Okay. And that will add the circle to the right hand side. We should have two circles, 60 millimeters apart. And everything in the sketch should be for construction. All of the lines should be dotted like this. We'll then get the arc tool, we'll get a three point arc. We'll start an arc on the left hand side, somewhere on the circle on the left. But it needs to be to the left of center point of the circle. It shouldn't be at the top point, it should be somewhere to the left like this. And then we'll go over to the right and we'll finish it on the right hand circle, somewhere to the right of the center point. Then let's set the size going upwards, something like this. We can now add some relations in dimensions. Firstly, let's select the arc. Let's hold down control and also select that left hand circle. And then release control and make those tangent. Do the same thing on the right hand side, select the arc. Also select the circle and make those tangent. Then let's get the smart dimension tool. Start at the origin and we want to dimension to the arc. You'll have to hold down, shift to dimension to the curve. And let's set that as 7.5 millimeters. And this should fully define your sketch. It should look something like this. We then also want a similar arc on the bottom. Let's select the Arc hold down control. Also select the horizontal center line. And then press mirror entities, and that should mirror it to the bottom like that. We can then just close this profile using more arc. Let's go to the arc tool, this time we'll choose a tangent arc. Then let's just close the gap on the left hand side, starting at the bottom arc, going round to the top arc. And then the same thing on the right hand side. If you find that when you draw your arc, it goes in the wrong direction like this. Just try to move your mouse over to the right. If you still find you can't get it, just press escape to close the tool. Then try again. Make sure when you first start the arc, you go over to the right hand side. When you finish, you should have this fully closed profile that's stretched out oval shape. And you can then exit that sketch. The large circle at the bottom is the part that fits onto the tube that goes to the vacuum cleaner. And then the stretched out oval part is the part that actually collects the dust. Next, we need to define the shape a bit more by drawing some guide curves. Let's start a sketch on the front plane. I'm going to go normal two, and we want to draw something like this. First get the line tool and draw a vertical line somewhere out to the left like this. Then get the arc tool and a three point arc. And draw an arc from the top of that vertical line that looks something like this. And then draw another three point arc from the top of that first arc that looks something like this. It doesn't have to be exactly the same because we can now add some relations and dimensions. Firstly, let's select the vertical line and also the first arc, and let's make those tangent. Then let's select both of the arcs and make those tangent. You might just have to drag around some of the points as you do this, because it might move your entities around. Next up, we want to make it so the bottom of this straight line pierces or touches that circle at the bottom, Select the endpoint of that line, the lower endpoint. And then hold down control and also select that circle from the previous sketch release control. And then choose Per, this just means that that endpoint will always touch that circle. Then we want to do the same thing on the top. Select the end point of the top arc, then also select the left hand arc of that top profile. And then release control. And then press P. Then it should look sort of like this, and we can add some final dimensions. Get the Smart Dimension tool. Let's make the height of this bottom vertical line 15 millimeters. Let's make this point where the two arcs join, 50 millimeters from the bottom. Then for the horizontal position where the two arcs join, let's make that 7 millimeters to the left of that vertical line that should fully define your sketch. If yours is still blue, if it's not fully defined, just make sure you've got all of those. The two arc should be tangent to each other, and the lower arc should also be tangent to the vertical line. Then the top of the upper arch should pierce that upper profile. And then the bottom of the vertical line should also pierce that lower profile. Now before you exit, we're going to add a center line up the middle because we also need this guide curve on the right hand side. Get a centerline tool, Draw a center line vertically up from the origin. Then you can press control A to select everything in your sketch and go to mirror entities. This will automatically mirror that line on the left over to the right, because we've only got one center line in the sketch that will automatically be used as the mirror about point. When your sketch looks like this, you can exit that sketch. We now have some guide curves on the left and right hand side, but we also want some in the middle. So let's start a new sketch on the right plane. We'll go normal two and we'll draw sort of similar shape. First we'll get the line tool. We'll draw a vertical line up from the bottom. We'll get the arc tool again and draw a three point arc this time it wants to go in this direction. Then we'll draw another three point arc from the top of that arc, something like this. And then we'll get the line tool again, and we'll draw a small vertical line upwards at the top like this. Then we'll start to add some relations again. Let's select this lower vertical line and the curve and make those tangent. And you might find that you just need to re, drag around your lines like this so they're in the correct position. Let's also make those two arcs tangent where they join. Then let's make that upper arc and the upper vertical line tangent as well. Then we'll add the pierce relations again. Choose this lower point of the line. Then also select the circle at the bottom, and press P. Then choose the top of this line at the top, and also select the outside of the profile at the top. And press Pi. You should end up with something like this. So we can then use the Smart dimension and add some heights. This lower vertical line is 15 high, the upper vertical line is five. Then the point where the two arcs join is 50 millimeters from the origin. Again, that should fully define the sketch because of the combination of relations and dimensions. Again, let's mirror this over to the other side. Let's get a center line. Draw a center line vertically up from the origin and then press control A to select everything in your sketch and press mirror entities, we should have the same profile, but opposite on the right hand side. And then you can exit that sketch. Now if we look in three D, we can see a wireframe view of the part that we're going to make. We can now use the boundary surface tool with all of these profiles to make the part that we want. Let's go to the surfaces tab. Choose boundary surface. Here on the left, we've got two selection boxes, like the lofted surface tool. With the lofted surface, you've got the profiles to select at the top, and then underneath you'd have the guide curves to select. It's quite similar with the boundary surface tool. Instead of profile and guide curve, we've just got direction one and direction two. This just gives us a bit more control of the shape because we can individually set all of the different parameters for each of the directions. Let's have a look at this. Let's click in the direction one box, and first we'll choose the two profiles. We'll choose the circle at the bottom. And then roughly the same area from the oval shape at the top. You should get a preview. Something like this. It doesn't matter too much at this stage if it looks a little bit twisted, because we'll add direction two in a moment. You can then click in the direction two. Box first up. Let's select one of these lines here on the left. When you click on it, you should get a little selection box pop up. We want to choose this option, select open loop. This just means that we'll select all of that loop on the left, but we won't select anything else in the sketch. In this way, you can have multiple guide curves in the same sketch. Select that one on the left, press select open loop, and just press okay. And you'll see that the preview now matches the shape of that guide curve. We'll then do the same thing on the right. Select that line on the right from the pop up. Let's choose select Open Loop, and press Okay. Now the right hand side of the preview also matches the guide curves. Then let's do the exact same with this one. Select the line and choose Open Loop, And press okay. Then finally, we'll do the same with the fourth one. Select press, select open loop, press Okay. We should now see that the preview exactly follows those guides. The great thing about the Boundary Surface Tool is that we can now individually control all of these points using the drop down menus so we can adjust the tangency options anywhere in the surface. We just have a bit more control than the lofted surface. The boundary surface tool can be really useful for creating patches. If you're having problem with the filled surface, you can use direction one to select, say, two edges of the patch, and then you can use direction two for the other edges. It's also useful for creating partial patches, so if you've got an area where the hole isn't fully enclosed, you can use a boundary surface for now. We'll just press okay to make that surface. Now we have our basic nozzle shape. That's the introduction to the boundary surface tool in this video. First we sketch some profiles and some guide curves. And then we use these to make the surface, the boundary surface is quite similar to the lofted surface in many ways, but instead of profiles and guide curves, we just have direction one and direction two. This makes the tool a bit more powerful because we can control all of the individual points separately. In the next video, we'll add more to this model by trimming away the top. And we'll have a look at the combined offset and copy surface tool. 15. Offset/Copy Surface and Project Curve: In the last video, we introduced the boundary surface feature. We started making a nozzle for a vacuum cleaner. In this one we're going to develop it further using various techniques. And we're going to have a look at the offset surface tool. This is how we left the model. It looks okay, but let's say actually we want a curve on the top here. Maybe just to help you get right into the edges When vacuuming, let's trim away the top using another surface. Let's start a sketch on the front plane. First, let's draw a vertical center line from the origin at the bottom all the way to the top of the part. Just so we can line everything up the next. Let's get the Arc tool and draw a three point arc like this, starting on the left and going over to the right. Let's select the midpoint by right clicking and pressing Select Midpoint. And then make that coincident with the top of the center line. Then let's select the left and right points of the arc, and also the center line, and make those symmetrical. Then we can set the width as 80 millimeters. And then finally, let's put the height here as 8 millimeters. We should have a fully defined arc like this. If yours isn't fully defined, just make sure you've got that symmetrical relation on there between the two ends of the arc. We can then use this arc to create an extruded surface. Let's go to the surfaces tab and press extruded surface. Let's do a mid plane extrude and we'll go outwards. So we cover the whole nozzle and let's say make it 50 millimeters. Now we've got a new curved surface at the top which basically goes right up to the edge of the part there. We can use this to trim the top of the first surface. Let's go to Trim Surface, make sure you're on the standard option. And then let's choose that extruded surface as the trim tool here. And make sure you're on Remove Selections. And let's just choose those two regions to remove there. And press Okay. We've now removed those and we've got a nice curved edge on the top there. We don't need this curved surface anymore, so we could just hover over it and press Tab to hide it. But instead what I'm going to do is delete it. To do that, we can go up to this search box up here. We can start to type delete, and we'll choose delete. Keep body. Remember this is a surface body, so we need to use this tool. Let's open that tool and then make sure you're on the delete body option. Then just choose that curved surface and press okay. And that should now be deleted and we've got that nice smooth curve on the top to create this curve like we just did, we could either trim it like we just did, or we could have just drawn it curved in the first place. To do this, we could have used the Project Curve option. This is on the Features tab and it's under the curves drop down. There is Project Curve. I'll just quickly show you how we could have used this. So we could choose project curve, we could choose the sketch on sketch option. And for the inputs we'll use that initial oval shaped profile that we first drew. For the second one, we'll use that curve dark that we just used to make the extruded surface that we used for trimming. If we were to use both of those sketches together, we would have created a curve like this yellow preview, you see exactly lines up with the part that we've cut anyway. But we could have used that curve with the boundary surface to make the shape in the first place. Instead of using that arc afterwards to trim away, it would give the same end result. So I just wanted to show you two different ways you could do the same thing there. Now that we've got this surface, we can thicken it using the thickened feature. This is on the surfaces tab. Let's choose that. Let's select the surface, set the thickness as 1 millimeter and let's thicken it on both sides and press. Okay, so now we've got that solid with a uniform 1 millimeter wall thickness all the way through. Now we're going to have a look at the offset surfaces tool. So imagine we were suddenly told, actually we want the inside diameter of this nozzle to be smaller. Maybe the tube that fits on has changed size, but we only want to make it smaller at the end. We want the rest of the nozzle or the inside to stay as it is. We can use the offset surface tool to do this. First, let's split up the inside face of this nozzle so we can just offset the section that we want. Start a sketch on the front plane, and then draw a center line upwards from the origin from that center line. Let's do a horizontal midpoint line. You can find the midpoint line by going to the drop down next to the line tool here. And choose midpoint. We'll start at the top of that center line and we'll go out to the left. And you can see as we do it also goes out to the right. Let's make that line 50 millimeters wide and set it as 20 millimeters above the origin. In terms of the position, it's just above the area where the nozzle starts to curve. Then use this line to split up the inside face. If you remember, we'll go to features curves, split line. We'll choose the projection option. Then for the selection, let's choose that straight line that we just drew. And then for the surface, let's choose that inside surface. Then press okay. Now we split that inside surface into two smaller faces. We can use one of these faces with the offset tool. Let's go to the surfaces tab. Choose the offset tool, which is here. It's a very simple tool. All we need to do is select the face that we want to offset and select the amount. Let's choose that inside face and set 1 millimeter and let's offset inwards. If you do need to reverse the direction of the offset, you can just click this little burn here. Let's offset 1 millimeter inwards and press okay. To make that new surface. We now have a new surface inside there that's 1 millimeter away from the other inside face. If we wanted to, we could now use thicken with this to show this. Let's go to surface thick, let's choose that new face that we just created. Let's thicken 1 millimeter and this time we'll go outwards like this. It's basically going to fill in that gap between the offset surface and the main surface that we initially used. Let's also put a tick in the merge resort box here. What that means is when we create the new solid, it will be merged with any other solids that touches, it'll merge with that main outer solid. So let's press Okay. Now we can see we've just got one single solid body in the model. That thicker section at the bottom of a smaller diameter is also an integral part of the model. If we hadn't checked that merge result box, I'll just show you. So if I edit it and uncheck it, we can now see we've got two solid bodies, and potentially we could join these using the combined feature. We'll have a look at that in just a moment. There's also almost like a hidden function of the offset surface, and we'll look at that now. Firstly, I'm just going to delete those last two features, the offset and the thicken. So I'm going to select them and press Delete. We just have the basic shape of the nozzle. We now want to achieve basically the same thing as we just did, but in a slightly different way. We want to make that inner diameter smaller. I'm going to go to the surface tab and I'm going to choose offset surface again. When we open it, you'll notice up here it says offset surface. If we change the offset amount to zero, that text up there changes to copy surface. You see if we have say, 1 millimeter. It says offset surface. If we have zero, no offset, it changes to copy surface. We'll keep the distance to zero. We'll choose that inside face again. And then we'll press okay. If you look in the graphics area, maybe it doesn't really look like anything has happened. We've got this slightly dotted edge around, but actually we have added a new surface in if we hide the main solid body. So I'm going to hover over it and press the tab key to hide it. We can see that what we've got left is that surface body inside there. That's exactly the same of that inside face of the body that we just hit this feature. Copying the surface can be really useful if you want to use a surface from a solid and then use that for some surface operation. We could now maybe use this surface and thicken it inwards, but we could also do something like this. I'm going to hide that solid body again. And then I'm going to select the offset tool. Again, select the surface that we just made, and this time offset 1 millimeter inward, like this and press. Okay, now we have two parallel surfaces, almost like rings. One of them is slightly smaller than the other one and it's offset 1 millimeter in all the way around. We've got this small 1 millimeter gap between them and we can fill that gap using something like a ruled surface. Let's go to surfaces and select ruled surface. And then in the selection box, I'm going to choose this inside edge on the bottom and also the inside edge on the top. For the option, let's choose normal to surface. Let's set the distance as 1 millimeter. And then if you need to, let's just reverse the direction. So we're filling in that little gap between the two parallel surfaces. It should look something like this. We don't need any of these options down here. Selected Uncheck both of those. Press okay, and we've created those two new surfaces. We can then knit these four surfaces altogether and we can create a solid from them. Let's go to the surface tab and choose it surface. And select all four of those surfaces. And put a tick in the create solid box and press. Okay. We've now created a solid using all those four surfaces. If I re show the main body, you can see we've basically created that same inner ring there. We've just done it in a slightly different way. These bodies are also now two separate bodies, but we can combine them using the combined tool. You can go up to the search bar on the top right and start to typing combined COM B. There's combine open that tool, make sure you're on the ad option and then just select the two solid bodies and press okay. And now they've been merged into one single solid body. That's the nozzle completed. It's quite a simple part to recap this video. First we practice trimming by making an extruded surface and then using that with the trim surfaces tool. We could also have used the project curve option to make a profile that was curved in the first place and we could have used that with the boundary surface tool. We then looked at the offset surfaces tool. As the name suggests, this can be used to offset surfaces, but it can also be used to copy them. If you set the offset distance to zero, this can be useful if you need to duplicate a surface from a solid. Use that in a surfacing operation. We looked at two different ways of creating that thicker ring section. The first was just by offsetting the surface and then thickening it. That's probably easier and faster. But we also looked at offsetting and copying two surfaces, and then filling the gap in between them, using some ruled surfaces. And then finally knitting all of those together and creating a solid, which we then combined with the main solid. In the next section, we'll be practicing some more of these techniques by modeling up a spoon. 16. 16 Spoon Setup: Welcome to this new model. In this short section, we're going to practice some of the techniques that we've learned so far by making a spoon like this. It's a fairly simple model, but hopefully it will show you how you can use things like boundary surface and lofted surfaces. And it will give you a little bit more practice with those. So let's get started. Let's open a new part and start a sketch on the top plane with surfacing. It's often a case of doing a bit of groundwork in advance, and then when you actually make the surfaces, it's fairly quick because you've got everything sketched out already. In this video, we'll just set up all the sketches that we need, and then in the next one we'll actually use those with the surface tools. We're on the top plane and we want to draw the profile of the sketch from above. Firstly, let's get a center line and draw a horizontal center line out to the left like this. Then we'll also add three vertical uprights, one from the origin, one about here to the left of the midpoint, and then one on the left hand edge of that horizontal center line. Then we'll use Smart Dimension. And the first distance here should be 110 millimeters. Then the second one is 65 millimeters. This will just help us lay out the rest of the sketch. We're now going to use the trustee three point arc tool. Let's get the Arc tool, choose three point arc. Firstly, let's draw an arc on this end on the right hand side. Let's start on the top and go down to the other side. Draw something like this. Then we'll do a similar one on the other side but just opposite. Start on the top, go down to the bottom, and then pull it out to the left like this. Then let's right click on this right hand arc and press Select Midpoint. And then hold down control. And also select the right hand edge of that horizontal center line. It should be the origin. And then make those coincident. Then next let's select the two ends of the arc and also the horizontal center line. And we'll make those symmetric. This just lines up the arc so that it's centered on that center line. Then we'll do the same thing on the left hand, one, right click on the arc. Press select midpoint. Also select the left hand edge of that horizontal line and make those coincident. And then select the two end of the arc and the horizontal center line. And then make symmetric. Then we'll get the smart dimension tool. And this arc on the right, let's add a radius of 7.5 millimeters and then a width of 15 millimeters. We can leave the left hand one undefined for now, and your sketch should look something like this. We're then going to use the three point arc tool again, let's select it and I'm going to start here at the end of this arc on the right hand side, and then finish somewhere on this vertical line. Then let's make the distance here 3 millimeters. So it should be 3 millimeters above that center line. And then you can exit that tool and you can select both the arc that we just drew and the arc on the right hand side and make those tangent, and that should fully define that section of the sketch. This is going to be the handle of the spoon. Next we'll draw the head or the bowl of the spoon. We'll get another three point arc. We'll draw one from this point, from the top of this arc on the left to roughly about here. And then we'll draw a second one from the end of that arc to the end of that other arc, which is the handle. You might have to zoom in a bit and select that point. You should have something like this. Mine looks pretty wonky at this stage. It's not really like the actual head of a spoon. So we'll get the smart dimension tool and we'll add in some dimensions. This point where the two arcs join should be 20 millimeters up from the horizontal center line. And then it should be 18 millimeters to the left of that middle point. Now if you find that when you add your dimensions, you get a problem, your arcs all overlap or the turn into strange shapes, what you can do is press control D, undo and just go back to the point before you added those last two dimensions. Just drag your arcs around so they're roughly in the same position as the video. And then add those new dimensions in, 20 millimeters up and 18 millimeters to the left. And then that should give you about the right position. We can see that the arcs are nowhere near fully defined at the moment. So what we'll do is add some more relations. So I'm going to select this arc on the left and also the arc next to it by holding down control and selecting both of them. And then we'll make those tangent. We'll do the same thing with these other two arcs. Select the middle arc and the one that goes to the handle, and then make those tangent as well. Then next, we'll add a radius to this arc. Let's make that R 12. Finally, let's make this point here 10 millimeters above the horizontal. That should fully define your sketch like this. It should look like half a spoon at the moment. We've got some gaps in the profile on the bottom. So we're going to mirror some entities over. I'm going to select these two arcs on the left and then the arc of the handle as well. And then also select the horizontal center line. And then press Mirror Entities. You should have the full profile like this. Now, before you exit, we'll just round off that transition between the head and the handle using the sketch fillet that's on the sketch tab. We'll set say, 10 millimeters and you might just have to zoom in and select that point where the two arcs join on the top and the bottom. Now we've got the full spoon profile from the top like this, and you can exit that sketch. Next up we'll draw the side profile. So we want to start a sketch on the front plane, then go to sort of three D view. Get the center line tool, and let's draw three center lines going down. The first one goes down from the origin here, from the end point of that previous horizontal line. Then I'm going to do one about here, about halfway along. And then a final one on the left hand endpoint, They should all be going down vertically. Then for this middle one, I'm just going to select the top end point. I'm going to hold down control. I'm also going to select this point on the previous sketch and then make those two points coincident. These lines will just help us line up the rest of the sketch. Then we can go to a normal two view. We're basically looking from the side of the spoon. Let's get a center line again. Let's start from this top corner and go down diagonally to that middle center line. Then I'll continue downwards, but with a new line to this left hand center line. Those should be two separate lines. The top one should be ten degrees from the horizontal, like this. Then the bottom one should be lined up with the top one. Let's select both of those lines. Select the first one. Hold control, select the second one and then choose make colinear. We now need more three point arc. So let's get the arc tool going to start at this top corner and I'm going to finish at that point in the middle, then I'm going to do a new one. From that point in the middle to that left hand point. The right hand one has a slight curve. The left hand one, where the head of the spoon is, has much more of a curve. Then with the Smart dimension, I'm going to make this first one 700 millimeters radius. It's only a slight curve there. This bottom one should be 50, so it's got much more of a curve than the top one. Next up, let's add a radius where those two arcs joint. Get the sketch file. We'll set 20 millimeters this time, and you might just have to zoom in and select the point where those two arcs join. This will just give us a nice curve where the head joins the handle. Then just before we exit, one final thing, let's get the point. Let's add a point in the middle of this left hand angled line. If you hover over the midpoint, you should be able to pick up that midpoint of the line. This will just help us line up the planes that we'll add in a moment to give us the correct cross section of the spoon. If we exit that sketch, we can see we've now got a top profile and a side profile. However, the spoon also has a curved cross sectional area. We'll add some new planes and we'll draw some slices of that cross section to help us with this. Let's hover over the right plane and click Show. You should be able to see the right plane in the graphics area now. And then a quick way to add new planes. If we hover over the right plane with the mouse, hold down the control key and then left click and drag from the plane, it will add a new plane. Then you can release the control key and we can zoom in and we can select exactly where we want that plane to be anchored. I'm going to choose the endpoint of this first arc here. And then you can press okay, and that new plane is added. Then let's do a similar thing for the second one. So I'm going to hover over the right plane, hold down the control key, left click and drag outwards to add a new plane. And then release control for the point to select, let's zoom in and let's select the start of this sketch fillet here. You should add a new plane there. Then let's do the same for the third and final one. Hover over the right plane, hold down control, drag the new plane out. And then for the point to select, let's choose the midpoint of that angled line that we added. It's that small point that we just added in the previous sketch. It's right in the middle of the head of the spoon like this. We'll now use these three planes to draw the cross sections of the spoon at that point. So as I said, it's quite a bit of groundwork. Sing all these sketches, but once these are done, it's much easier to actually use the surface tools. The first profile at the top of the handle. Let's start a sketch on that new plane, plane one. Let's get a three point arc tool and we'll start an arc on the left hand side of the profile. And we'll finish it on the right hand side, it should be straddling the center line like this. Then we can right click on the arc. We can select Midpoint, hold down control, and also select that angled line that's going down. Then from the menu that pops up, let's choose S. The midpoint of that arc is now exactly on that angled line from the side profile. Let's go to a normal two view. Let's get a center line. And draw a center line vertically, straight down from the origin. Like this. Then select both ends of the arc and also that new center line. And then press make symmetric. This will just centralize the arc on that center line. Then for the width of the arc, let's use Smart dimension to set that as 20. Let's make the radius 16. Then you can exit that sketch. We should have something like this. It's quite a shallow arc at this stage, That's basically a slice through the handle. At that point, we'll then do the second cross section slice, so start a new sketch on the next plane, plane two. Get the three point arc tool again and again, draw an arc that straddles the center line. It starts on the left, it goes over to the right, right Click on the arc and press Select Midpoint. Then also select that angled line again and press P. Then go to a normal two view. Add a vertical center line again, select both sides of the arc, select the center line and then press make symmetric. You can see at the moment the arc is a bit one key, but once we make it symmetrical, it's perfectly lined up. Then let's set the width of the arc here as 20 again, and the radius as 16. Then let's exit that sketch. Now looking at the arcs, I realize that I've made the first one the wrong dimension. I'm going to go back in and edit that first Arc sketch. You should be able to do this just by double clicking on the Arc, or you can go back and edit sketch three. I'm going to change that radius instead of our 16, it should actually be 60, 60 millimeters. Now you can see it's a much shallower curve at the top of the handle there. Now that that's fixed, let's go and add the final cross section. Start sketch on the new plane, plane three. Get the three point arc tool again. And draw an arc that straddles that center line like this. Then select the midpoint of that arc. Then let's also choose that curved line and press Per. Then we'll go back to our normal two view. We'll add a vertical center line. We'll choose the outside edges of the arc and the center line and make those symmetric. Then let's make the total width 50 millimeters. And for the radius, this is quite a big radius, so let's make that 40 millimeters. And you can then exit that sketch. We can see the shape of the spoon that we're going to make. So we've got quite a shallow profile at the top, then we've got more of a curve here. And then we've got even more of a curve in the head. We've got the side profile and we've also got the top profile. Sometimes with surfacing, it can feel like you're just drawing endless construction sketches like this. But then once you actually start to make the surfaces, it's so much easier and faster if it's all laid out like this. First to quickly recap, first we drew that top profile of the spoon with the load of arc, and then we mirrored it over to the other side. Next up, we drew the angled side profile. We added some points along that, and we used those to add new planes. And then on those planes we drew a cross sectional profile of the spoon at those various points. In the next video, we'll actually start to use all of those sketches to create the spoon. 17. 17 Spoon Finish: In this video, we're going to use all of those sketches that we made. In the last video, we had something like this, All the different profiles of the spoon. We'll start off with the boundary surface, Select the tool from the surfaces tab. And we want to choose just this single arc in the sketch. But if we click on it like this, we'll end up selecting the whole sketch, and we don't want that. I'm going to clear that selection before we select anything. Let's right click in some empty space in the graphics area and choose Selection Manager. This will let us just select certain entities in the sketch. We should get a little pop up menu like this. We want to choose this one. Select group. It's the one that's got multiple cursors stacked on it. Choose that option and then just select this arc on the left. And then press, okay, now we've just selected that arc instead of the whole sketch. Then for direction two, let's click in the selection box. And then let's choose this cross sectional part of the head, just this arc here. As you do, you should see a preview of the surface like this. We can leave all of the default settings as they are and then press okay, and we'll make a surface like this. We've now added roughly the head of the spoon there. Next up we're going to make the handle for this. We're going to use a loft. Let's go to lofted surface. Then for the profiles, I'm going to choose the left hand edge of this arc here, and then also the corresponding left hand edge of this one up here. Should get preview like this. Try to make sure you choose roughly the same corresponding place on each of the arcs. If you find that your preview doesn't appear, it might just be that your loft is a bit twisted. So if so, you can move these green connectors, so they're lined up in a straight line like this. If we look at the preview from the side like this, we can see actually it's a very straight loft. But we wanted a little curve on that handle. And we can add this using guide curves and that side profile sketch that we drew, but at the moment we can't see that sketch. That's because we used that sketch in the previous feature. In that boundary surface feature, When we used it, it was automatically hidden. We can still use it in this feature. It can be shared between multiple features. But first we just have to re show it. Let's expand this second feature tree. Let's find that sketch. For me, it was sketch two, so it should be underneath the boundary surface feature. If you expand that feature, you should see the sketches under there. Let's click on the one we want and just press Show. And now we can see it in the graphics area. Now we can use it for the guide curve. Click in the guide curves box here on the left. And then just click on that profile sketch. And you should get a preview like this. So we've got a nice flowing curve down along the handle there. And then you can press okay to create that surface. Next up, we'll join these two surfaces with another loft. Select the surface loft tool. And then we want to select the edges of the existing surfaces rather than the sketch profiles that we've already drawn. This will just allow us to use the tangency controls to give a nice smooth join between the surfaces. Now if you have any of the previous sketches showing, for example, sketch four showing like this, when you try to select that edge for the loft, you might accidentally select the sketch instead because it's exactly over the top of that edge. If you find this is happening, if you're selecting the sketch instead of the edge, what you can do is just turn off the sketches temporarily by clicking this option here. Hide all types. That will just turn off the visibility of everything like the sketches and the planes. We can then select the edge that we want. Let's click around here on the edge. And then click around the corresponding area on this edge. And you should see the edges joined with a preview. Like this, you can then re show the sketches and the edges if you need to by clicking that same button. Again, the Hide all types button. Now before we press okay to make that surface, we've got quite a sharp joint between that loft and the two other surfaces. So let's expand the start and end constraints, and let's change both of them to tangent to face. And that will give us a much smoother transition between the three faces by creating the surfaces in this order with this loft that joins them in the middle at the end. It just means that we can make this loft tangent to both surfaces on each side. If we had made the head first and then made this joining section and then made the final piece of the handle, it would just be trickier to add that final transition. Still keep both the tangency that we want and also the correct guide curve from the side. But by making in this order, it's quite easy to do all that. Let's press okay to add that new surface. The model is looking like a spoon at the moment, Maybe more like a shovel. But if you look closely, you might be able to see that the end of the handle is a little bit short. Luckily, this is a very quick fix. We can extend this using the extend surface tool that's here on the surfaces tab. First, we'll make sure we're on the same surface. Then we'll choose the edge to extend, which is this end edge. And then just set the value so that the extended edge totally covers that top profile. For me, 10 millimeters extends that edge completely past that top profile. And then press. Okay. And we've added that new section next up we can trim away the excess material. And that will bring out the shape of the spoon. But before we do that, we'll knit the surfaces together. They're one single surface. Let's go to knit surfaces. Select the three surfaces, and then you don't need to select any of these options, just press. Okay. Now we just have one single surface that's roughly in the shape of the spoon and we can trim away the excess. Let's go to Trim surfaces. Choose the standard option for the trim tool. Let's choose that first Sketch the top profile, and then we'll use Remove Selections. And then we just want to click the areas we want to remove for me. When I click it, it selects the entire area, depending on how far you extended the handle. At the top, you might need to click a few different areas to trim away all of the excess, but when it looks good, press. Okay. And now we've really brought out the shape of the spoon there. And if I turn off the sketches in the planes, we can really see the shape of the spoon there. To finish this off, we can turn it into a solid by using thicken. Let's select thicken up here. Let's choose the surface will thicken on both sides. And for the thickness, let's choose 1 millimeter and then press okay. There we have created our solid spoon. As we said, it's quite a simple part, but we practiced a few different things in this video. We used all of those sketches from the previous video. First, we created a boundary surface to make the head or the bowl or the spoon. And we used the selection manager to just select one single entity from the sketch. Next up, we used the lofted surface to make the handle, and we used the guide curve to give it that slight curve. Then we joined the handle and the head using another lofted surface. And this allowed us to make the transitions tangent to each other, so they were nice and smooth. The handle was a little short at the top. We extended that using extended surfaces. Then we knitted everything together. We used the trim surfaces with a sketch to cut away the excess material that revealed the spoon shape. So we finally used thicken to make that surface into a solid. We've now covered the majority of the surface tools and techniques. In the next section, we'll start going over some tools that are a bit more niche, maybe aren't used as much, and we'll start off with the flattened tool. 18. Surface Flatten: Welcome to the last section of the course. As we said in the previous video, we've now looked at all of the main surfacing tools. In this one, we'll go over some of the remaining tools which aren't really used quite so often. The first one is flattened surface. Now if you've ever used solid work, sheet metal, you've probably come across something quite similar to this. It just lets you flatten curved surfaces. First, we'll have a look at a basic example, then we'll talk about a more practical example to show you how the tool works. I'll start a new part and I'm going to start sketch on the front plane and sketch a three point arc like this. I'll make the two ends horizontal. I'll set it as 200 millimeters wide, radius of 100 millimeters. Then we'll use this to make an extruded surface, so let's go mid plane. 200 millimeters wide also. And then press, okay, and we have a curved surface like this. Now let's say we need to flatten this for some reason. Maybe you're making a decal or you're making apart from fabric or paper or even sheet metal. To do this, we can go to surfaces. We can go to surface flatten, which is here. First we need to choose the surface we want to flatten. Let's choose this one. Then we need to choose an edge or vertex to flatten from. Let's choose this lower edge. You should get a preview like this. This is the flattened or unfolded version of that curved surface. You've got the accuracy down here. I'll set the accuracy all the way down to zero. You can see the mesh is quite big there when we press. Okay, we've now got that flattened surface. We've still also got the original curved surface as well. Now if I just get the measure tool from the evaluate tab and I measure this edge, we can see it's 314.16 millimeters. But if I measure this one, it's actually slightly less, 313.98 That's just because we set the accuracy as low as it would go. Those two lengths don't quite match. For example, if we go back and we edit that surface flattened feature. Now if I put the accuracy all the way to the top right, to the end of the slider, it's going to take a little while to think about what it's doing. And then eventually we'll have a mesh that's so dense you can't really even see it. It just looks like the entire surface is filled in. You can then press okay, and then we'll create the new flattened surface with that higher accuracy. Again, it's going to take a little bit of time to calculate how it actually does that. You can set the accuracy higher if you want, if you really need a very accurate surface, but it will take a bit more time to calculate. Now if we get the measure tool again, remember this one was 314.16 Now this one is also exactly the same, 314.16 You can set the accuracy all the way up to the top, but it will slow down your model and it will only be a little bit more accurate really. Now I'm going to delete that feature, the surface flatten that we just made. And we'll have a look at a few more options in that tool. Firstly, let's start a sketch on the top plane. We'll go to a normal two view, so we're looking down on our model from above. Let's get a center line and draw a center line across the middle of the part like this. Then get a center point circle. And draw a circle at the midpoint of that center line, give that 100 millimeter diameter. And then also get the line tool and draw a line straight up the middle here to the edge. And then another one down the middle here to the bottom. You should end up with something that looks like this. We're now going to use this sketch to split that surface into smaller faces. Go to features, curves, split line. Then make sure you're on the projection option. Make sure we've got that sketch that we just drew in the selection here. And then for the surface, let's choose just that surface we made, press okay. And we've now split that surface into three smaller faces. Now we can do the flatten again. Let's go to surfaces surface flatten. This time we'll choose this first surface, we'll choose the same lower edge. And you can see we've just flattened that face in the preview. We can also choose the rest of the faces and the law be flattened together. But before we press okay, we can also click here in additional entities. Then we can select the two halves of that circle that we sketch. And we can see that that circle profile will now be projected onto that new flattened face. If I press, okay, we've now got a new flattened face, and it's quite hard to see, but we do have that circle projected onto the flattened face. This can be really useful if you're trying to make maybe some labels or decals that you want to put onto a curved or rounded surface. Then finally, if we edit that feature, again, the surface flattened feature, we can also add some small relief cuts. We can put a check in the box. And then we can choose those two straight lines that we added on the right and the left. Then you can press okay. If a zoom in, you can see we've added two small slits here around where the circle is. In this case, we probably wouldn't need them because we're basically just flattening in one plane. We're unrolling the shape. If this was more of a dome shape rather than a cylinder, we might need to add more relief cuts to help it flatten out from three D to two D properly, without tearing or crinkling. You can manually add these relief cuts in like that in terms of actually using the flattened surface feature. Personally, I've used it quite a few times. One in particular where it was useful. I was creating some plywood furniture for a client. And they had plywood curved sides on the furniture. Normally, I model these in solid work, sheet metal. Flatten the parts. And then the factory uses those two D templates to cut out the flat plywood and then curve it around the chairs. But for some reason I had one part that wouldn't flatten properly. It must have been a nonstandard bend or something. Instead of using the flattening in sheet metal, I was able to just copy that surface and then use the surface flatten. And then I could use that two D flattened surface to make a two D DXF file, which could then be used to make the template. Another example I've also seen online was somebody making a pair of shoes In solid works, they were then flattening each of the faces and then printing out those flattened faces and tracing around them on leather or canvas. And then using all of those different parts to make the different parts of the shoe that they could then stitch together. And then finally, another example that I've also used myself. I've previously modeled up some bicycle frames for clients. Often these have tubes that join at different angles. So I'm going to start a new part to explain this one. You don't have to follow along with this. You can just watch when modeling these bike frames, we have tubes that join at different angles. Say for example, we have a tube that's 1 " in diameter. It's 25.4 millimeters, it's got 1 millimeter wall thickness. Let's say it's 100 millimeters long, like this. This isn't necessarily pure surfacing, but you can use the surfacing tools to help you do things like this. If we had another tube joining this one from the side like this. So let's say we had another one that was also 1 " diameter, 1 millimeter wall thickness, and it came in from the side. Let's offset it, and let's go in up to next like this. I'm going to make it so the two parts don't merge. So we can see the join there. If we have two tubes that join like this, when we cut this tube on the left, you have to grind away this curved shape here, so the two tubes fit together nicely. And then you can weld them together. And it can really speed things up If you have a template so you don't have to go back and forth and constantly check the fit. What you can do is make a two D template, print it onto paper, and then cut it out with scissors, wrap it around the tube, and it basically shows you where you need to cut. When you have a straight tube like this, it's pretty easy to do. You can basically model up the tubes as sheet metal parts and then you can unroll the tube or flatten it. Then you can get the profile and use it as a template. The problem comes when you have a curved tube, because you can't actually flatten a curved tube in solid work, sheet metal. If we had a tube that was more like this, maybe something with a radius of 100 millimeters, 50 millimeters out to the left, and 15 millimeters upwards. And then I'll add a new plane on the end of that curve. I'll draw out the tube profile, also 1 " 1 millimeter wall thickness, and then sweep along it like this. And then I'll finally trim the end of the tube using the other one, using a combined feature and the subtract option. And we should end up with something like this. So it's a curved tube and we need to cut away that profile on the end of it. But unfortunately, it's not possible to flatten these curved tubes in sheet metal. Instead, we can use the surface flatten to do this. First off, I'm going to cut a very small slit along the top of the tube. Just so that we've got two half of the tube that we can flatten along. I'm going to use the center rectangle. I'm just going to make it 0.01 millimeters. So it's basically like, you can ignore it, it's so thin going to make that cut all the way through. And we might have to go in both directions to ensure it cuts all the way through the tube. Then finally, we can go to the surfaces tab. We can choose flattened surface or surface flatten. Let's choose that face here for the edge. Let's choose that edge of the cut we just made. And we can see on the preview, we're going to make a shape that follows that cut all the way around as it wraps around the tube. And if I press okay, it's a surface like this. We could now save this surface as a DXF. We could print it out. We could cut it out with scissors. And then we could wrap it around the curved tube. And that will give us a guideline of where we need to cut. There probably are some areas where it will be a little bit crinkled or a little bit stretch just due to the nature of a curved face turning into a flat face. But it will definitely be much easier than just trying to eyeball letter. So that's the surface flattened tool. It is a bit of a specialist tool, but when you do need it, it's very useful to use it. Just select the surface, then select the edge of the vertex you want to flatten from. You can also add in additional entities, things like sketches, which will be projected onto the flat surface. You can also add relief cuts, which you're manually sketching, and they can sometimes help with flattening a three D surface out into a two D surface. In the next video, we'll be looking at the surface from mesh tool. 19. 19 Surface from Mesh: Surface for a mesh is the next tool and we're not going to spend too long on this one, because most people probably won't really use it much. And also the use of it really depends on the type of model you use. Personally, I don't think I've ever really used it. Apart from just testing out and figuring out how it works, We can use this feature to convert a mesh model, which is something like an STL file for three D printing into surfaces. And then we can create a proper solid works model from that that we can use for further modeling. To get started, let's import this example file. It's an STL file and it's a little measuring spoon. You should just be able to drag it into solid Works and it will appear like this. And we can turn on the shaded with edges view like this and we can see it's made up of loads of small triangles. That's how STL files are built from a mesh of loads of different triangles. Here on the feature tree, we've just got one single imported feature. First up, let's find the surface from mesh tool. It's here in insert surface, surface from mesh. We've got some information up here on how it works, but basically what we need to do is first choose the type of surface planer, spherical cylinder and so on. And you can see as we hover over the different options. If you've got the dynamic help on, it'll give you a bit more information on how everything works. First up, let's choose planer. This will let us select various flat surfaces. We need to zoom in and choose some flat planar surfaces. For example, we can select this one. This one. We can select all of them if we need to. It can be a bit tedious sometimes using this model. What you can do instead is click on this paint brush icon, paint select. Then you can just left click and drag your mouse over surfaces to select them instead of having to click all of them one by one. Now it's just a case of selecting the surfaces that we want to convert. The little quirk of the tool is that before you use the paint brush select, you actually have to click on a face directly. You need to make sure that you have a face in that selection box on the left before you use the paintbrush tool. Otherwise, it won't work properly. You also don't always have to select the whole set of faces, especially if it's a planar surface. So we've got a few of those top planar surfaces already selected. Let's press. Okay. And it's kind of hard to see, but we have added a new surface there. We're still in the tool, but if we exit it, we can now see we've got a new surface body in the surface body's folder. I hide the original body by expanding this folder and pressing hide. We can see that new surface that we added on the top. It follows the whole shape of the top of the spoon, even though we didn't select every single face on there. You can also extend the surface when you're creating it. For example, if I edit this surface that we made here, then you can extend it here by a certain amount. You can see in the preview there, it's changing. Next, I'm just going to re show that graphics body. And let's try again with the same tool but with a spherical surface. This time instead of finding the tool in the menus this time I'm going to go up to the search bar. Going to make sure I'm on the commands drop down. And then in the box start to type in mesh. We want to use this one surface for mesh, let's click on that for the mesh type. Let's choose spherical. Remember, let's select one of the faces manually first, before we start painting them. Then let's select the Paint Select tool. And we'll try to select all of those spherical faces inside the head of the measuring spoon there. Sometimes it can be easier if you zoom out and just paint the whole area like this. If you accidentally get some areas you don't want, you can hold down the old key and then when you paint over those, it will remove that selection. I'm going to try and select everything in there. It's worth taking your time and trying to make sure you've got everything selected. It can be a bit of a slow, tedious process and the tool is a little bit temperamental. Often, especially if it's quite a simple model like this, it can be easier just to recreate the surfaces manually. For example, for this curved bowl, you could use something like a revolved surface and then just to revolve it 180 degrees. When you're happy with the selection, you can press okay to make the new surface. If you find you press okay and you get an error, you can try adjusting the facet tolerance. If you do get the error, it's worth reading through all the different options there and making sure you fulfilled all of those conditions. I did get an error. I'm going to reduce the facet tolerance a little bit. And then try again. Press Okay, that did seem to work. If we expand this second feature tree, we can see we do now have a second surface in there. Another surface was created. I'm going to close that tool and hide the original body. Now we can see we do have a new spherical surface that doesn't cover the hole inside of the spoon head. So we might just have to go in and re edit that feature, make sure we've got a full selection, and make sure there are no missing parts there. As I say, this tool can be a bit finicky sometimes. It can probably be worth trying this tool and if it doesn't work straightway, maybe do 5 minutes of troubleshooting. And if you still can't get it, maybe just make the parts manually, but assuming everything works properly, when you're done, you can edit these surfaces further. So for example, we could make that whole sphere and then we could thicken it and then we could use that top surface to magnifying glass shape to do maybe another thicken. Or we could maybe convert the outer edge of it and then use that with something like an extruded boss base. That was a very quick introduction to recap the surface from mesh tool. It can be used with mesh models, things like STL files. When you open the tool, first select the surface type, for example, planer, then select the surfaces you want. You can also use the paint select. If you need to speed up the selection, then you can press okay. You can also edit the tolerance if you're having issues. And you can extend the surface size if needed. In the next video, we'll have a look at the free form tool. 20. Freeform Surfacing: We're nearly at the end of the course. Now we have two more tools to look at, free form and cut with surface. This video covers free form. This tool basically just lets you go completely free form and make whatever shape you want. Let's start a new part and have a look at it. Start a sketch on the top plane sketch. A sent a rectangle at the origin and make it say, 200 millimeters wide and 100 high. Then select planar surface. We should just have a flat, rectangular surface like this. Free form can be found here on the surfaces tab. Let's select it first. It looks like there's tons of options, but the principle is quite simple really. We're going to do is add control points to the face we want to change. And then we can drag those points around and that will deform the shape of the surface. First we have to select the surface. Let's select this one we've just made. Then you'll see grid on the surface like this. You can also choose the face of a solid body. It doesn't have to be a surface just on its own. As I said, we'll use control points to deform the surface. But first, we need to add what are called control curves. These are basically lines that criss cross the surface, and then you can place the control points on these curves. Let's click here, Control curves. Let's click Add Curves, And then hover the mouse over the surface. And you should see we've got a green line that follows the mouse. I'm going to left click to add a line here. And then another one on this side, somewhere about here. We can also press flip direction, and that I'll spin the line around 90 degrees. Let's add another line about here, and then another one about here. We've now got four control curves that cross the surface. We can then place control points on these curves. Let's go over here, let's choose add points, then let's hover over those control curves we just made. You see, when I do hover over it, we've already got some control points on there where the control curves intersect with each other. But we can add more points. Just add maybe a few like here and here. If you go onto another control curve, the first curves points will disappear. They are still there, they're just not visible anymore. Let's add a few more control points like this. Then we can click the button again to stop adding new points. We can now select any of these control curves. We can choose one of the points. We can click on it and we can drag it around to deform the surface. You can use the triad arrows to drag it around. And you see as we do it changes the shape of the surface like this. You can go up or down, left or right, any direction we could say get this one and move it down like this. You can see it's a very powerful way of deforming the whole surface like this. And this blue plane that we can see is basically the midpoint, or the starting point, of the face. You can see if we look underneath, we've got some parts of the surface that are now below it, and on the top we've got some parts that are raised above it when we select the lines. And then the control points, you can drag the control point directly around or you can use the arrows, or you can adjust the value down here on the left, if you set a value of zero down here, it just moves the control point back to the original location. Take a little bit of time, have a play around with those control points and see what shape you can make. When you're happy you can press okay, and now we have that new free form surface. Hopefully you can see potentially, this is a very powerful way of modeling. I'm now just going to delete that first free form surface. We'll create a new one so we can have a look at some of the options of the tool. Now we've just got that flat plane again. I'm going to choose free form again, and I'm going to choose that face again. The first option we can use is that we can make the face symmetrical. So you can go symmetrical in direction one or direction two. I'm going to choose direction two. The face will now stay symmetrical about this gray plane in the middle. If we now add a control curve, say here, and then we add a control point like here, then we've automatically got the same point on the right hand side. Whatever I do to this one on the left will also automatically be done to the one on the right. If I drag this one up, now you can see the one on the right also moves. This is a really good way to make your surface completely symmetrical. If you didn't have this symmetric option, it'd be really difficult to make your surface symmetrical. Another option you can change is from three points here to control points. This joins the control points with these polygon lines. And basically it just gives you a little bit of a different visualization of how the points are linked together and how your surface is being made. Next, we can change the direction of the coordinate system. Here we're currently on natural, You can change it to user defined. When you change it, it will clear any control points that you already have and then you can rotate the direction to whatever you want. I'll just add a few more curves and points back in, say here, just so we can see the next options. And then say, let's pull up this control point like this. These options, the triad orientation, that adjusts where the triad arrows are pointing. You can see as I go through the options, it changes exactly where the arrows are pointing. And that will help you control the triad a little bit more accurately if needed. Then the options down here at the bottom are all just visual, really, we've got things like the mesh preview, the zebra stripes, the curvature combs and so on. If you want to use the zebra stripes, it doesn't always show directly within the tool. Here it seems to be a bit of a graphic glitch. Instead, you can make the feature first, then check the zebra stripes later by going to the evaluate tab and pressing zebra stripes. Basically when the stripes are close together, it means you've got more of a gradient on the surface. Then I'll just turn off the zebra stripes and I'll go back in and edit that free form feature again. Then finally we've just got these edge options. These allow you to control how the surface joins the edge around it, we're currently on contact. If I change this to tangent, you see it changes the shape around that area. It now means that the surface is joining that edge tangent. So it's going to be flat when it joins that edge. You have those different options and you can choose whatever suits your model the best. That is the free form tool, it's potentially a very powerful one. What you do is select the surface. This can be the face of a solid or a separate surface. Then you add those control curves, which are lines along the surface. Then you add control points on those curves and you can drag those around or adjust the values and use those to deform the surface. At this stage, let's just save this surface as we'll also use it in the next video, which is the last tool and is cut with surface. 21. Cut with Surface and Thickened Cut: We're now on the final tool, or the final two tools of the course. These are the cut with surface and the thickened cut. I initially wasn't going to include these because they're both quite straightforward, but I thought I'd just add them for completeness. We left the previous video like this with a deformed surface. You've probably got a little bit of a different shape to me, but it should look roughly something like this. If you don't have this, it's just a planer surface that's 200 by 100 millimeters. And then we use the free form Deformed tool to create something like this. We can use surfaces like this one or ones made in any other way to cut solid. To show this, let's make a solid cube in our model. Start a sketch on the top plane, go to a top view, and then draw a center rectangle that's 100 by 50. It's inside the footprint of the surface that we drew like this. Then let's do a midplane extrude and we'll make it 100 millimeters. Basically, it should strand on the entire surface. The surface should cut through it like this. Now we've got a block in the middle of that surface. We're going to use that surface to cut the solid. Go to the surfaces tab and choose Cut With surface. Then just choose the surface. This arrow shows the side we're going to cut. We're currently cutting down. If you click this reverse direction box, we'll then cut up and then press okay. And that's it. If we hide that surface by hovering over it and pressing tab, we can see we've cut the top of that solid block using that surface. This tool is a very simple one, but it can be really useful if you've made a nice flowing surface and you want to use that shape on a solid part. When you're doing cuts like this, try to make sure that your surface extends all the way past the edge of the solid you're cutting. This can just help avoid any issues around the edges. You can also use the extended surface to do this if you need to. That's the cut with surface. Let's delete that Cut with Surface feature. And then there's a similar option called thickened cut. This will basically thicken your surface and then cut that away from the solid. This can be useful when making things like mold or adding clearance to models. To use this, let's go to surfaces thickened cut, choose the surface, set the thickness. Let's go with 10 millimeters and then choose the sides to cut. Let's go with both sides, so it'll be 5 millimeters on each side. And then press, okay. You'll probably get this pop up the parts now, split in two. This is asking you which of those two parts we want to keep. We can just keep all of them. You can also click Selected Bodies, and then you can choose either the bottom one at the top one, or both. For this, I'm going to choose both. Going to press. Okay. Now we see we've got that cut all the way through the block, 10 millimeters all the way through. If we had tried to make this cut with solid modeling, it would have been pretty difficult. But it's actually completely trivial. With a mixture of surfacing and solid modeling, that's the cut with surface options. Both are quite simple. For the cut with surface, just choose the surface and then set the direction and press. Okay. Try to ensure that your surface extends past the edge of the area that you want to cut. Then for the thickened surface, again, you just choose the surface. You set the thickness you want and the direction, and then you make the cut. You might also need to choose which bodies you want to keep. If you've split the bodies up into multiple parts, we're now pretty much at the end of the course. Well done, and I hope that this has given you some new skills that you can use to take your modeling up to the next level. In the next and final video, we'll have a recap of everything we've learned and we'll whizz through all of those tools again. 22. Conclusion: This is the last video of the course. So we're just going to quickly recap everything we've covered pretty quickly in regards to solid work surfacing. In the introduction, we made that cube and we looked at the differences between solid modeling and surface modeling. We talked about first making an outer shell out of surfaces and then knitting those together and using that to create a solid. We also mentioned that surfaces have no thickness. Then before we actually started surfacing proper, we looked at the delete face. This is great for removing fillets or adjusting holes and openings in parts. Then the move face tool was quite similar in a lot of ways, but this one allows you to offset, translate, or move or rotate faces in any direction. It allows you to very quickly adjust preexisting parts. And it can be useful for imported parts where you don't have access to the feature tree. After that, we made our first model, the candlestick holder. This was quite a simple one, but we learned a bit about extruded surfaces and how you can trim them. We also looked at the ruled surface tool, which allows you to easily add material in a specified direction. And then we knitted all of the surfaces together and we saw that you can easily fill it edges. And then finally, we used the thickened tool, which is a great way to convert your surfaces into solids. Next, we started to look at some of the more advanced techniques by creating the host pipe spray or the paint sprayer, Initially with revolved and lofted surfaces. The lofts can be quite powerful, especially when they're used with guide curves and pull points. Then we looked at swept surfaces both to create the simple front nozzle and also the more complex handle grip shape. With the swept surfaces, guide curves can be used to create shapes that otherwise would be very difficult to make. Next, we developed the model further by connecting the previous surface bodies using more advanced lofted surfaces. To help create these, we use the split line tool to split surfaces down into smaller multiple faces. Then we also use the filled surface tool as well as planer surfaces and mirrored surface bodies to close off the sprayer body. So we could either knit it into a solid or we could use thicken. For the next model, we learned about the boundary surface tool. This is a bit like the lofted surface tool, but it's a bit more powerful as you can control direction one and direction two separately. Rather than just using profiles and guide curves, we use this tool to create the vacuum cleaner nozzle. And then we develop that model further looking at how you can use things like project curve to make curves. And we also looked at the offset copy tool and the different ways we can use that. Next, we practice some of the tools by making the spoon model. First, we set up all the construction sketches, and then we use the boundary surface and lofted surfaces to make the spoon shape. We also learn how to use the selection manager and the extend surface tool before trimming the spoon shape, and then using thickened to create a solid. After finishing the spoon model, we've got into some of the more specialist surfacing tools, starting with surface flatten. You can use this to flatten surfaces and it can be useful in lots of different ways, especially things like creating labels or decals or making templates for prototyping. Next we briefly looked at the surface from mesh tool that allows you to extract surfaces from three D meshes, like STL files, which are normally used for three D printing. Then came the free form tool. This is a very powerful way to get organic looking shapes and surfaces. You can then use these for things like cut with surface or thickened cut. Those are the final two tools that we looked at. That's everything we covered in this course. As we mentioned, you don't always have to use only solid modeling or only surface modeling. It's usually good to use a combination of both sets of skills to get the end result you want. Surfacing is really just another set of tools that you can layer on top of your basic solid modeling. With that in mind, happy modeling and good luck with your Cad careers if you're going down that route. If anyone makes any particularly cool models with surfacing, then please just add them into the Q and A below so we can all see them and get some inspiration from those. Finally, thank you for taking the course.