Soft Skills for Video Editors: Keys to a Successful Editing Career | Basil Gerard | Skillshare

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Soft Skills for Video Editors: Keys to a Successful Editing Career

teacher avatar Basil Gerard, Video & Podcasts

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      TRAILER

      0:51

    • 2.

      INTRODUCTION

      1:50

    • 3.

      COMMUNICATION

      6:29

    • 4.

      FEEDBACK

      4:23

    • 5.

      EDITORS BLOCK

      3:04

    • 6.

      PRODUCTIVITY

      1:57

    • 7.

      WORKAROUNDS

      3:17

    • 8.

      DEADLINES

      7:29

    • 9.

      DECISION FATIGUE

      3:31

    • 10.

      DELIVERY

      3:18

    • 11.

      CROSS TRAINING

      6:51

    • 12.

      PROFESSIONAL DEVELOPMENT

      3:31

    • 13.

      PHILOSOPHY

      3:13

    • 14.

      RECOGNITION

      3:36

    • 15.

      OUTRO

      1:00

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About This Class

Soft skills pay the bills!!! Seriously. Flashy video editing skills might land you the gig but soft skills are the key to longevity as a Professional video editor.

Soft skills are actually hard to master and tend to get overlooked because they’re not as sexy & shiny as their hard skill cousins - transitions and effects.

In this course, you’ll hear stories and learn ways to deal with feedback, be productive, stay alive on deadline, navigate decision fatigue as well as pull inspiration from other editors and adjacent creative fields.

You’ll laugh, you’ll cry out, “I know right?!” and most importantly, you’ll level up your video editing soft skills.

 

Meet Your Teacher

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Basil Gerard

Video & Podcasts

Teacher

Video & Podcast dude from Melbourne 🤙

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Level: All Levels

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Transcripts

1. TRAILER: [MUSIC] Do you want to learn how to become the world's most bad-ass editor? [FOREIGN] Be in demand by influential brands. Yeah, Just on that. Willing to make SIG overlays, glitch transitions, and epic sound design. Yes, I'm going to stop you there. This isn't a course like that. This is non-technical, so this is like how to develop the soft skills to become a great editor. Time remapping keyboard shortcuts. No. You'll learn the coolest effects, and be the envy of other editors. Nope. You will learn the skills required to be an independent problem-solver who maintains long-term employment. That's better. You'll learn what it takes to be a dependable, and indispensable editor loved by clients. [APPLAUSE] Bingo. [NOISE] 2. INTRODUCTION: Hey, I'm Basil, I'm a video dude from Melbourne, Australia. I've been working as a video editor professional for about 10 years now. I started out as an assistant editor working on sports and music documentaries and then I transitioned to being a junior editor and then senior editor. Now I've been out on my own for about six years. These days I run my own production company, which sounds bigger than it is. It's just me and a laptop plus a bunch of talented folk that I love to work with. Why I wanted to put together a short course on non-technical or soft skills for editing is because I think they tend to go overlooked. They're not as sexy and shiny as hard skills, but I think that they're just as important and maybe even more important over the long term of your editing career. Plus, they're just more beneficial to your day-to-day life. I'm not trying to take anything away from hard skills, they're obviously crucial to success, but if you want to learn keyboard shortcuts and coloring your footage and epic sound design, there's plenty of other courses and tutorials out there that teach those things amazingly well. What I'm going to be talking about is dealing with feedback, being productive, and staying alive on deadline as well as funkier topics like recognition and dealing with decision fatigue, and what I call cross-training for editing. That's it for the intro. Let's get into it. Hold the smile. Hold the smile. Hold the smile. Hold the smile. Hold the smile. Hold the smile. Hold the smile. [MUSIC] 3. COMMUNICATION: Now me saying good communication is essential is like saying, it's important for fish to breathe underwater, kind of a given. What do I mean by good communication? Well, thanks for asking. Here's what I think. [MUSIC] Clear and concise. The same rules that apply to editing also apply to good communication. Dot points are your best mate. Be specific, especially at the start. Get in writing exactly what you need to deliver, so that you and your client are both crystal clear about the work that needs to be done. We're talking about length, we're talking about size, we're talking about format. Do you need to do captions or are they going to look after captions? Does the video need a logo? If so, where? Do you need the blue logo or do you need the white logo? For how long? I would lean towards being too obvious. Not obnoxious, but just state the obvious like, "Hey, just double-checking. You mean the blue logo, not the white logo? You mean in this spot not this spot?" I sum this up by saying clarify first, rather than change later. Communication style. Everybody that you work with, whether it be a collaborator or a client, is going to have a different style. Some clients need a hand held the whole way, especially a new client that you're working with for the first time where you haven't developed trust. Trust takes a long time to develop and you might need to nail a number of projects in a row before you get the benefit of the doubt. Other people might be super busy and getting their video done is very low on their priority list. They might just want you to go off and do your own thing. That's cool too. Just suss out nice and early how your collaborator likes to communicate. Updates. Rather than disappearing into the video wilderness and emerging two weeks later from your editing cave with this perfectly polished [NOISE] final product, I think it's actually better to share bits and pieces of your process along the way. Now this doesn't have to be elaborate, it can just be as simple as sharing a few still frames or just sharing a little nugget from an interview that you love. It might even be something funny that is not going to make it into the final cut, but you just want to share it because you're like, "Hey, this is cool." This lets your collaborators know that you're in it. My advice is to keep a log for your work and this can also be helpful for billing. Now, this doesn't have to be hectic and I'm definitely not pro paperwork. It can just be as simple as a couple of sentences. In the morning, you can be like, hey, this is what I'm going to do today. At lunchtime it can be, worked on this, this other section needs a lot of work. At the end of the day, you can say, I'm really liking how this section is coming together, especially when x says y. This can just be a google document that you share with a client that you update. They may check it, they may not. They may care, they may not, but it's there for them to see. This makes you accountable to them, but it also makes you accountable to yourself. Did you get done what you said you were going to do? Or in a icky situation maybe where someone challenges you for what you charge or the time that you've build, you have a paper trail. I think that's always handy. Pre-empt bottlenecks. I often find it quite helpful to share a number of music tracks nice and early with a client just to get their vibe. Music is so subjective. You might think this is a banger of a track and they hate it. Getting early sign-off on music, or color treatment, or graphics that you might want to sprinkle throughout the video, getting sign-off on these things nice and early can really save headaches down the track. It also just means you're not wasting your time and your client's time. Also, another way to pre-empt bottlenecks is by flagging things nice and early. If you get into an interview and the subject is talking about growing up in a specific region, childhood experiences, I think that's important to flag early on with a producer or with a client to be like, hey, do we have coverage for everything that they're talking about in this section? The answer might be yes, the answer might be no, or the answer might be, we'll see, leave it with me. Either way, this allows your collaborator to get the resources that you need or it allows them to make a hard decision nice and early. You're not going to waste any time on something that's ultimately going to end up on the cutting room floor. Most things take way longer than you expect. That's why adding buffer to your time estimates is always good practice. If you think it's going to take you three days, give yourself five. If you think you're going to be able to edit a section in 20 minutes, give yourself an hour so that when something goes wrong, which inevitably does, you've got some buffer. You're not sweating bullets saying, yeah, I'll have this for you in 20 minutes. A good rule of thumb that I've developed for myself is 2.5 times my original estimate. If you think about the flip side, a client is never going to be unhappy that you've delivered early. Finally, get out in front of things. Honesty is a core value of mind, and while it sucks so bad to have to call a client and let them know that what you said you were going to do is not going to happen, you're not going to be able to deliver it when you said you were, I think that it's much better to call a client and tell them that you are going to miss a deadline as early as possible, rather than to pray for a miracle or to keep quiet as the deadline comes and goes and just hope that they got busy with something else. Deadlines can be pushed. It happens all the time. You might find there's an extra day or two to get your edit over the line if there's a valid reason why you need that time extension. There's other times where deadlines can't be pushed. In that case, I still think it's better to get in nice and early, to talk with the client and to try and come up with an alternate deliverable. Delivering something in most cases is way better than delivering nothing. Dodging emails and calls is a sure-fire way to have those that you're collaborating with lose faith in your abilities. [MUSIC] 4. FEEDBACK: The worst thing you can do, it'd be, I'm going to burn your house down [MUSIC]. Feedback. Everybody's least favorite thing, unless it's positive feedback, but that never happens. When talking about regular, old feedback, constructive feedback, as you put more and more time into this game, you get better at dealing with it. You narrow down the gap between initial reaction, which is like I'm going to burn your house down, to your secondary reaction of like, thanks. I'll consider it. That gap gets smaller and smaller. I still do think that you have that initial reaction because if you really give [NOISE] about something, it feels a challenge. It feels like a challenge into a duel almost, which is insane. It is insane, especially when the people who are giving you the feedback, they just want to make the project better. Us as floor humans, we don't think that way. It's not rational the way that we initially react to feedback. So there's things that we can do to mitigate the damage of their monkey brain. My first big tip is just buffer, is putting time and space between when you receive feedback and when you formerly react to it, to take the feedback and just to sit with it for a while as long as possible. If you can put a day into it, that can be amazing. That's just to let all of the initial, like that's never going to work. You don't know what you're talking about. This is crazy, that'll never work. You need to get rid of those very raw nerve ending reactions. You need to let them simmer down and then start to let it bat around the brain and go, you know what, actually maybe that can work. Come to think of it, that part is a bit sticky and maybe there is a different way to do that. There's always a different way to do it. You've just put forward one particular way of doing it. There's countless, there's endless, there's limitless versions, knowing that you don't have to destroy your old version, that you can try something out. That's the mindset that you want to get into. The other mindset is from the perspective of the person giving you feedback. It's really easy to sit in your own feelings and how you think about the project. You just try to put yourself in the client's shoes or the person who's giving you feedback, whoever that is, maybe that's a friend, maybe that's a colleague, maybe that's also someone who's working on the project with you. You need to try and put yourself in their shoes a little bit. At the very least, that's hopefully going to help you see the project from a different angle, from their angle, that might give you a little bit insight. That's really hard to do, but it's important to try to do. This is not hard just in the editing world. This is hard in real life when someone offers you feedback and you're challenged by it, [NOISE] you're putting my identity into crisis, but they're not. Usually it's just coming from a place of love. Sometimes it's not, but you've got to work that out. As F. Gordon, who I love when he's writing books, he will say thank you before he responds to each comment. That's a gratefulness mindset, which might seem a bit wishy-washy. It's making you think in a different way, whether you actually write that, like thank you for your comments, or you just say it in your mind for each point, be like thank you for thinking about this. Thank you for taking the time to go over this project in depth thinking about ways you can improve it and then offer that feedback back to me. Thank you for doing that. At the end of the day, just remember that it's all subjective. You're just offering your point of view. It's just your take and it's just one way of doing things. Whoever is offering you feedback, it's their point of view and it's there take so they're open to trying new ways. You might like it better. If you take the client's comments, enact them, and then the client turns around and goes, [NOISE] that didn't quite work. It's like they figured out what you already know, keeping all of that in mind so you don't react, like an exposed raw nerve, is super important. You don't want to be the person that doesn't receive feedback well. You,want to have on the end of your editing report card, Johnny works well with others. You want to be Johnny, that's what you want to do. A way to hack that is just to take time to put a bit of buffer up and then just to try things out [MUSIC]. 5. EDITORS BLOCK: Editor's block is not a thing. I didn't think we get to do that as editors, I think you're just scared to stop. [MUSIC] First, let's break down what editor's block is. Historically, I guess it's just being like a meme across however long were they making books for centuries. Writers get to a level of success. The well of creativity and ideas that they have will dry up and they've had a hit and now they can't reproduce another one. Why do you think it necessarily translates to editing? Is that rod is at trying to come up with something from nothing. A lot of times when you're editing something, that new novel idea was many moons ago and now this is the product of where you're at. The other thing that I think always that you don't really have a journalist block. Two things that echo with what we do is edit is, one is a deadline. It's just go and do your head. You got to get it done. I think secondly, as journalists and editors, we have the source material. What we have to do is start bringing it all together and stop making sense of it to stop that momentum of putting together the project. I guess what I want to put forward is, say, an excuse for writer's block is just being scared. Being scared to start, being afraid of getting into the project. Maybe that is fear of failure. Sometimes it can be a fear of success. From personal experience, sometimes it's just the magnitude of the project. You can just seem like a mountain and you don't even want to start the climb, let alone get out of bed. You just like, it's scary. I don't know what it's going to be like. I'm just going to stay here where it's nice and warm. You're afraid that you're not going to know what to do. You're afraid that it was lightning in a bottle that you worked with the client before and now that you are going to work with them again, and I was so happy with what you did last time. While I want to squash the idea of a editors block, I don't want to squash the idea of being afraid to start or being overwhelmed with expectations for a project. I think that's very real. I definitely know and have been guilty of procrastination before starting a project. If there's one takeaway that I've learned, just start. Just get in there no matter how massive the edit mountain may seem. Just get into it. Your brain just instinctively gets to work. Most of the time the editors, we're just amazing pattern recognition machines. Often you'll get in and you're like, man, I didn't know this is all over the place. I don't know how this is going to come together and all of a sudden it's one thing, and the next thing you are like, hey, wait, those things go together. I think at that point you're off to the races. That's what you have to do and you pick up some bits and pieces, you're like, this is all junk, this is all junk. Neck minute, a little piece of gold. Do you know there's one and two? That's like, well, actually, I can maybe make something out of this and then a couple of hours go by and what do you note? [MUSIC] 6. PRODUCTIVITY: I like to set a timer on my phone for an hour and 33 minutes. I think if it's [MUSIC] a little weird it helps stick in your brain. [MUSIC] I like to give myself three minutes to settle down, do the shuffling and the moving and the last checks and stuff just before you finally get in and do the deep work. Cal Newport deep work, that is awesome. That's what we do as editors, get in the zone. That can be really hard to do. Put my phone on to do not disturb mode, no distractions. Allow yourself to get in there. Give yourself a break after that amount of time to get up, walk around, have lunch, go for a long walk, call a friend, whatever you want to do once that time is up. It's a long time and then it's also not. A really good day for me editing, I think is getting through three chunks of those. It's not going to always work, always going to be feeling the magic flowing through your veins. But I have found that you can hack your way into it. It comes eventually maybe it's 15 minutes, and maybe it's half an hour, and maybe it's an hour in, but you will eventually get there. Putting the timer on can sometimes be a reminder for you to get up to take a break because you get into a state of flow and you forget what time it is. You forget to eat or have a drink of water, or whatever it is because you're so into it. If you that into it and you've got the time just hit reset after an hour and a half if you want and go again. That's always sweet if you there, amazing. If not, take a little break and your subconscious is going to keep working. That's fine. I think it's the Pomodoro technique. I think that's 25 minutes on and then five minutes off, whatever you want. The hottest part generally starting, setting the timer is just like you can't cheat yourself. You can't pretend that you're working when you're not. [MUSIC] 7. WORKAROUNDS: If you nest something and then duplicate the sequence, then I close down your computer and do 10 star jumps, all of a sudden, it just magically works and the error goes away. That's a workaround. [MUSIC] Editing seems to be right with workaround. Let's say you get an error of death. It just pops up and you're like, what? I don't get this. This makes no sense. I mean like jump online, you're like get your black belt in Google Foo. [NOISE] You like deep like fifth page into a forum. You've tried out like five or six of the "correct solution" that has that green check-mark, and you're like, that's ****, that didn't work for me, eventually find something that works, that is the life of an editor. So often there's better ways to do things, but we just get really good at doing things the way that we do it. That's a workaround in itself. There's pros and cons to workarounds. I think that short-term workarounds are fantastic. I think long-term, they're dumb. I don't think you should get really good or really quick at doing something just because it's the only way you know how. I think if you're going to do something repetitively, I think it is worth investing some time into learning if there's a better way to do something. Here's a little example. When I was an assistant editor, I would prep projects for a senior editor. He was lovely. Brian, [NOISE] shout out to you baby. He would get me to take all the media and put it into sequences. His argument was that if he had to look at clips in a bin one-by-one, let's just say there was 100 clips and the time it takes to move your mouse, to go and click, to wait for that thing to load, for it to pop up and then to watch it. Let's say it's a big file, so it takes a long time to load. Let us say that's like three seconds and you're doing that for 100 clips, that's 300 seconds. You're saving five minutes just with the a 100 clips. Now let's say that's like a 1,000 clips that you're burning through, that's close to an hour just waiting for [NOISE] to load. That's insane. You have that hour of the course of a week over the course of a project. This was like a multi-month project that we were working on, that [NOISE] adds up. If you're just using a workaround once or twice, I think that's fine. If it's like for some reason if I nest it, the error goes away. If I copy everything into a new sequence, the error goes away. If you need to get it done, if you need to get something off the line, the workaround is fine. This is like an ongoing thing that's going to plague you over time. I think take a little bit of time now to sort it out. It's going to save you in the long run. You might learn a thing or two, that's going to help your overall system, maybe your overall workflow get better. The same goes for media management or investing in your hardware or investing in your software, maybe like shuffling media around and having 50 hard drives. It's good now because it works and you're jumping from project to project. But over the long term, it's probably better to invest in some file management system. That's my rant on workarounds. It's the nature of the base. I totally get it. I use hundreds of them, but I'm also continually trying to iron out the kings and I'm trying to get rid of them and I'm trying to search for is there a better way? [MUSIC] 8. DEADLINES: Let's say you're 12 hours out from a deadline and you have to deliver a major project to a big client. No matter how organized you are or how good your time management is, you're going to find your head on the chopping block and it's going to come down to a final sprint and you are going to have to do everything in your power to get whatever you're trying to do over the line. When that inevitably happens, here are a few things that you could and probably should do to stay alive when on deadline. [MUSIC] Now I think this advice holds up, even if you're working on an individual project, even if it's just you against the world. I still think having someone in the trenches with you is a great idea. This can be physically, as in literally having someone around even if they're doing their own work. I think that that is super valuable. Or virtually, maybe it's someone else who's a night owl so you know they're going to be awake, and checking in with them throughout the night. Having someone else on your team, even if they're not contributing to the project, but they're just propping you up, I think that that is crucial. Make sure you have someone in your corner. [MUSIC] Let your friends and family know that you're on deadline. Set that expectation and set that boundary. I'm pleading with you, please do it. Just letting people know that, I'm not ignoring you, I'm ignoring everybody. [LAUGHTER] It's too real. It's only funny because it hurts. You might need certain people to check in on you and you might need certain other people to leave you the **** alone. Whatever it is, just let the people know. [MUSIC] I think this is so practical. I've made the mistake before of having a big claggy, deep fried, carby meal and then hours later just being like, Oh, God. I get that post Christmas lunch feeling of all right it's time for me to hibernate now. My advice would be smaller meals, let's say some lean protein if you want to get into specifics. After each little milestone in the project, I want to give myself something. It might be as simple as I'm going to call a friend and have some nuts when I finish this part of the project. If you get a snack, just small snacks throughout the night, make it nice and consistent, keep that energy level on the level. [MUSIC] I love a cold room just because I run hot and I'm sweaty beast. But if you're trying to pull off an all nighter, cool room or even a slightly chilly room might actually be good for you. Now here's the science, or should I say pseudoscience if it's coming out of my mouth, a warm room is going to cause a drop in blood pressure, low blood pressure causes fatigue and drowsiness, fatigue and drowsiness cause sleepiness, and sleepiness is the enemy. You don't want to be doing that. You want to keep it chilly. [MUSIC] I am a master nap taker, but not everyone can nap. Some people can't nap, if they do nap, they nap for two hours, which is really not a nap, that's a sleep. What I'll do is I'll have a coffee nap. I'll have a coffee and then I'll set the timer for 16 minutes because coffee takes 20 minutes to take effect. It's just a nice reboot or refresh for your brain. Twenty minutes if you can, I know not everyone can. [MUSIC] You can do anything, you are the greatest of all time. I think sometimes it's important to zoom out, especially when you're in the weeds of something, and be like, why am I doing this? What does it all mean? Why are we here? Just zooming out a little bit bigger than the project that is absolutely killing you at this very point in time, for me, can be really helpful. Sometimes it helps me refocus. A lot of times it's enough for me to just to stop worrying about the sleep factor, to be like I'll be able to sleep in a day or so, I'll be able to sleep down the line, but this project, this opportunity that I have now, this can mean so much more for me in the future. This is tapping into something a lot bigger than just this short-term hurt that I'm feeling right now. The way memory works, my brain is probably going to erase all of this pain anyway, and I'm not even going to be able to remember that. I'm just going to have this beautiful finished project at the end of it and that's all I'm going to be able to remember. [MUSIC] Coffee and Red Bull definitely have their place in the all nighter toolkit. They definitely have their limits and their diminishing returns, and then after that, they can be quite harmful to what you're actually trying to achieve. As a coffee addict, I can tell you after four or five cups, the effect essentially becomes redundant. If you're like me right now that's had one too many coffees, it becomes extremely hard to focus, and that is what you want to be doing in the crunch. Onto my second point, which is drink [NOISE] a ton of water. Now, you should probably be drinking more water than you are anyway. I don't know many people in my life that drink anywhere near enough water. But if you're going to be pushing yourself mentally and physically, make sure you up your water game. [MUSIC] I'm susceptible, I'm human, I find it hard to stay away from lollies and candy if they're around. Yes, you might have a little short-term uptick in energy, a little sugar spike, but of course what goes up must come down and you're going to have a sugar crash. My advice is stay away from the snakes, stay away from the bears, both sugar and wildlife related. You're already up against it, don't make a sugar crash just another thing that you have to battle your way through to get the project over the line. [MUSIC] I'm going to tell you to take a break. I know, absolutely revolutionary. But my slight little challenge to you, especially on deadline, is to take a clean break. It's probably easier if I explain what I think a dirty break is. A dirty break is when you get out this thing and you open up the social media apps and then you just scroll and scroll and scroll. All of a sudden it's been 20 minutes and you don't feel any better than you did when you first took your break, you'll probably feel even worse. Your clean break might involve one of these. Ever heard of these things called books? They're fantastic. I recommend this sucker, Brave New World. Your clean break definitely can involve this sucker. I just want you to use your phone rather than be used by it. This is another thing that I think that you should do in your clean break, involves outside. Take this thing out, dial a number of somebody you love and talk to them, I don't know, about anything. Talk to them about the project or maybe talk to them about anything outside the project. I know as much as it's so easy, It's such a crutch to be able to just dive into your phone and check out some memes. Getting outside and doing some activity, talking to someone you love, you can do some squats and listen to a podcast, you could dance to your favorite music, it doesn't really matter. I think just being intentional about taking an actual break, a clean break rather than a dirty scroll, scroll, scroll, scroll, scroll break. [MUSIC] 9. DECISION FATIGUE: Decision fatigue is a real thing. I'm not advising you do a Steve Jobs and wear exactly the same turtleneck everyday but being aware of this concept might help you stop making as many bad decisions and also protect the relationships with clients and those regular humans around you that love you. [MUSIC] This is a lesson that took me many years to understand. I feel like I worked it out myself. I didn't discover the idea of decision fatigue. I'm just saying I discovered it for myself in editing. As an editor, essentially what you are is a decision maker. That's what you're doing all day, every day. You're making hundreds, if not thousands of decisions. Some very big-macro decisions and then heaps and heaps and heaps of micro-decisions that are just as important as the macro. You're just making decisions all day, every day and that takes a toll. What I started to find when I was working day in and day out on the sport documentaries, by the time I got home, I was just so done. I was just not helpful in making any decisions at all. He's mage is gone. Honestly, it doesn't matter. It doesn't, who cares. That's not me. I knew something was up making decisions all day, every day. I had just used up my quota. What would you would say nowadays is that I had no more to give. [NOISE] I was spent, I was done just quickly on decision fatigue, it dovetails in nicely with the paradox of choice, which is just the overwhelm you get when there's just so many things to choose from. As an antidote, it's like your life is the paradox of choice. A couple of ways I think that you can protect yourself against this. People often talk about having, say a morning routine, something that's regimented. I think probably back in the day, just being addicted to the novel and being, don't put me in a box. I always thought that was like a crazy idea. Now that I'm old [LAUGHTER] it's like this is lovely. It's like I know what I'm going to do. I'm don't even have to think about it. I just do all the things that I like doing. If it's exercise, if it's coffee, if it's reading something or journaling, meditation, there's all these groovy things but getting that done, the building blocks, but then not having to think about them, gets you out of the gate really well. That's non editing. I think doing big blocks of deep work where there's no distractions, you're fully in while you're fresh, super important. Then maybe coming back online later in the day, you don't want to do all your busy work first and use up all your brain juice and then get to the end of the day and just be, yeah, I really shouldn't have let this heavy lifting till now because I am spent. That definitely happens all the time. It's really hard. This is the really hard thing to manage, but I guess that's my third point is just being aware of it. I think if you're going into a big cycle of editing, say you're going into post production on a big project, a longer project, communicating with those around you, those that you love, that you might just be a bit trash for the next couple of weeks. They might be able to cut you a little bit of slack or they might just give you that little bit of buffer that you need. You finish a day of editing and your brain is just a dried-up sponge. Don't leave any big life decisions after 03:00 PM. Don't do it. The sun goes down, you go down, wait till you wake up. You're filled with juice and you're ready to go again. 10. DELIVERY: Nothing says amateur hour like exporting media offline or watermarked footage. [MUSIC] At any point, you are going to want to watch out for some amateur mistakes. Let's quickly just bash through a couple of them. Black frames. It's going to happen when you have a cut between two pieces of footage. [NOISE] If you're working in Premiere Pro, you can actually go in any one of the menu items and there's like a detect black frame, that taps into a bigger thing which is just not watching back your exports enough times before you send them off out into the world. Usually, this will happen because you're in a rush to the deadline, you want to get it out, and you're like, ah, it's sweet, I've watched it a bunch of times, it'll be fine, let's just get it out, let's get it done. The thing is, even though you've seen it heaps of times, maybe hundreds of times, you only have that one shot to make that first impression, even if it's only a draft, you can leave the client or whoever is watching with a sour taste in their mouth, you need to make sure that you don't have media offline, you don't have watermarked footage. I call that my made lucky, and I said, what are some other amateur hour mistakes? He said, not doing like an audio mix before you send it out. If you've only been listening to playback through headphones, maybe take your headphones out and listen to playback through the laptop or your computer only, or some speakers, put some [NOISE] little headphones in. If you've only been editing on your computer screen, maybe export and then watch on your phone, that might be how your client or someone's going to watch it. Another cool thing I like to do, which is to treat to myself is once you get to the export stage, watch an export back on the big screen. If you have a TV, also if you have a projector, even better, get some popcorn, sit back, relax and enjoy, you don't have to go to that extreme, that's nice for a final export, but even just to take a minute and to watch it on the big screen is super-helpful. I can't tell you how many times I've got some people in and be like, hey, can you watch that? Then like 10 seconds in I'm like, [NOISE] there's something there. I don't know what that is, but when you have some eyes, like over the shoulder, you see different things, it's weird. I don't know if your eyes go like exploring to the edges of the screen or something, I didn't know what happens, but I'd always pick up on like one or two things that I'm like, oh, I need to I need to change that before that goes out anywhere else. My made lucky also said, if you're doing a video for a client, make sure that the final frame is their logo, not that the final frame is black wherever your out point is on your export, maybe that is just one frame too far from the end of the logo, and so you're going to end on black, but he said he's been in a room with a client that's showing them the video, who they're all watching it in finishes and instead of finishing with their logo and then they feel good about seeing their logo and all of their money is spent, is just a black screen. Cool if that's what you're going for, but if you're not, then it's just like everyone's just sitting in the dark. Cool. Little things always going to slip through the cracks, it does happen, but a way to set yourself apart and show that you do pay attention to detail as you should as an editor is to take the time to watch back your exports before you send them on. [MUSIC] 11. CROSS TRAINING: You've probably heard of cross-training for fitness. If you're a runner, you might pick up some weights and pump some iron. You might go for a swim to improve your cardio or you might go to a yoga class to get a really good stretching. [MUSIC]. Why cross train? Well, it's a chance to give your much worn out muscles a rest if you're using them all the time for your main sport or activity. It can balance our body in balances. It can add variety to worn out routines if you're a professional and you've been doing the same thing over and over again. It's a chance to mix it up, and it can stop plateaus or that's at least what the research leads me to believe. What cross training isn't is it's not just everything that's not your main activity. It's something that complements your core competency. I've got a few ideas to shake up your editing routine, and to really flex your storytelling muscles that you mightn't have stretched in a little while. Be a client, see what it's like on the other side of the glass. Hire an editor, so this means you'll be giving instructions rather than interpreting them. This means that you'll be giving feedback rather than trying to implement it. By working with another editor, you see how they operate, and you find out ways in which they're really good and maybe areas they need to improve and vice versa. You will figure out areas that, actually I could do a lot better in that area. Mix up the genre. If you've been in one lane for a long time, get out of it. At least get out of it for one project. If you're used to bashing out corporate videos, maybe make a music video for a song that you love that doesn't have a music clip. Or if you're known as the queen of horror, maybe try your hand at a comedy commercial. Have a look at all of your previous work and fill in a genre gap. Switch up the platform. Have you made three long-form hard-heating documentaries on social injustice in a row? Congratulations. That's awesome, but maybe try out making a TikTok. Conversely, if all you've been doing is hitting that low hanging fruit and making clips for social media, maybe switch it up and try and sink your teeth into something juicy for a newsy type media outlet. Switching up the platforms or any shakeup that we're talking about here is a really good way to keep things fresh. Also, it's a really good way to make sure that your groove and you're staying in a groove doesn't turn into being in a rut. Spice up the style. This might mean that you're going to bust open after effects and try your hand at some animation, or maybe you like the challenge of telling your story only through archival photographs. Whatever it is, just bang on some constraints and spice it up. The constraint might be a silent video or the constraint might be only black and white. You might want to make a trailer for your favorite movie or even spicier, you might want to make a rom-com trailer for your favorite thriller. Messing with the medium. I got this idea from Michael Lewis of The Big Short and Moneyball fame. Michael said that creating his long-form podcasts against the rules was literary cross-training for writing his books. He said, "I'm a better prose writer because I'm working out these muscles." Telling stories in different forms can level up your overall storytelling ability. Instead of editing a video, you might want to edit a podcast, or edit an article, or edit photos for a journalism blog. You might even want to mix a song. There's just so many options to mess around in other mediums. Design. Design a logo for a friend's side hustle, something that doesn't have a logo, or design an alternative logo for a company that you already like. Much of editing is taking a big concept and boiling it down to its core components. When you're designing a logo, you have to take into account a company's tone, their vision, their values, what they're actually about. There are so many choices that you have to consider when making a logo, so much has to go into this really simple and elegant design. That's why I think it's great cross-training for editing. Pictograms, I love pictograms. They're so simple and elegant. They're understandable by anyone anywhere. Example of a pictogram are the little icons that you see for sports at the Olympics. My challenge to you is to create pictograms for sports that don't exist at the Olympics yet, or even just for everyday activities because why shouldn't there be a pictogram for doom scrolling on your phone? Craft, try your hand at a completely different art form. Woodturning and sculpture are reductive crafts. They take a huge chunk of raw material and sculpt it into something functional and funky. They carve it down, they make it beautiful, and they polish it up. Does that sound like a similar process to anything else that you and me do? I heard this the other day and I liked it. It said, "If you earn with your mind, then you should relax with your hands." That made sense to me. It's also why woodturning and pottery or sculpture really makes sense to me as forms of cross-training for editing. Writing, it's time to flex your wit and your concision. You can do this by writing flash fiction, so that's stories of 1000 words or less. A bit legend has it that Ernest Hemingway wrote a six-word story, for sale: baby shoes, never worn. Extreme brevity while packing a punch is what these short shots are all about. You don't want to waste a single word, you want to do more with less. Whatever cross-training tickles your fancy, it's going to improve your overall storytelling ability. Learning about a new audience or messing around on a new platform, any form of complementary communication that you dive into is a really good way to spice up your editing life. Getting out of your little editing bubble can be really exciting. It can also remind you of why we started doing this thing in the first place because it's super fun and it's super creative. I think it's really important to get outside of your editing comfort zone because every time you do so, you build new editing muscles. Each one of these cross-training adventures helps build up your editing toolkit, I think. It's fun at the very least and can get you out of a funk. Good luck. [MUSIC]. 12. PROFESSIONAL DEVELOPMENT: Not all rabbit holes are bad, sometimes you want to go on a deep dive, you want to swim in the ocean, that is your hero. It's just not a bad thing, puts them floaties on, and then swim it up, Johnny. [MUSIC] Doing a deep dive on your filmmaking idols and video heroes, I think is a really good use of your time. You want to do what Austin Kleon describes as stealing like an artist. Picking things you like and discarding things that you don't like, incorporating them into your own work, remixing them into your own work, it can be really fun, but it also can be really inspiring and educational to take a deep dive into the back catalog of artists that you like. Well, some ways to do that, obviously, you can start wherever the 12-year-old starts their homework projects and that's Wikipedia. Find out about them, find out about their early work, their career path, things that inspire them, people that inspire them, for other tangental rabbit holes. Also getting an understanding of the thinking behind it all is great, you get that in articles and interviews. When it specifically comes to editing, I think a great way is maybe to watch something that you really like again and again and again, and if you're an editor and you can't do that, then you might be in the wrong field. Instead of doing this mindlessly, maybe try and do it intentionally. Watch it the first time for pure enjoyment, just sit back, relax, and enjoy the show. Next time maybe get ready to take some notes and take some time codes down to come back to things that you want to explore a little bit more. I find, if I'm watching things on YouTube, watching it at 0.25 speed is amazing. If there's some very intricate things that you want to break down and see what's happening within a shot or within a certain transition, if they've done something cool and you're like, how did they do that? Song it right down, almost frame by frame. You can work out a lot of things and you can see a lot of cuts that get glossed over when you're watching playback at regular speed. A great thing to do is to try and get your hands on the script and to see what has changed between the final script to the final edit, seeing what they've done, and then questioning why did they chop out 11 lines just here, that's crazy. If you have the script, and you're following along with the script, and then you're watching the final version and you the scene have been moved around or dialogues being moved around, can that give you an insight into the decisions that have been made? It might pose more questions than answers, but I think it's a really good exercise. I think for an editor, maybe the ultimate and maybe the most sacred thing to see is another editor's timeline. It's almost like seeing the editor naked. It's quite rare that you get the opportunity to do that. You just see the final version and you don't get to see everything that's gone into it. Seeing a whole timeline laid out it's like it's super amazing and being able to go through and see layer by layer, that's sweet. I did this a bunch when I was an assistant editor. I would have to open up someone else's project there in the middle of it. I think that's not very kosher, but an old project that is dead and buried, kicked that thing back into life and blow off the cobwebs and see what went down. This practice is going to make you a better editor for one, but it's also going to relieve ignoring tension of how did they do that. If you can't get that answer from the editor, then you're just going to have to use trial and error, you're going to have to experiment, you still have to come up with your own ways of creating that sick effect or transition or whatever it is. You got it, I believe in you. [MUSIC] 13. PHILOSOPHY: I think it's important to have an editing philosophy, just like North Star. [MUSIC] If you're just starting out, I don't think it's super important just keep throwing spaghetti against the wall and see if it sticks. That I think it's really the cage, just numbers, just doing as much as you can. But over time, I think you've got to work out what you're all about, what makes you you. This has a lot to do with style in developing your installing. I feel a lot of the time what I'm defined by is more like what I don't like and what I'm not. It's like very hipster to be like, I'm not that, oh I hate that, I didn't do that, without actually just being like, well this is what I stand for. What do I mean by editing philosophy Rish, from Song Exploder Hrishikesh Hirway, sorry Rish, allow him to bits. His podcast is just phenomenal. He is a musician, but he's just this amazing editor as well. He does breakdowns of songs about how they came about, so is the origin and he also takes stems from the songs and for each part of a song, he interviews the artist about what it means and then why they did it that way. It's an editing masterclass in and of itself. I heard him talk and I got to ask him once he's editing philosophy. I bumbled along and I was like, how do you take these two and a half hour interviews and then boil them down to 60 minutes because I know listening with a little bit of an educated ear that there's a lot of reshuffling and there's a lot of cutting and Rish showing how much of a superstar he is, he just said " Edit with empathy." Wow, it blew my mind. Think about what makes the subject sound the best. They've given up their time, they're sharing their story and so you want to get that across. Sometimes people feel weird in front of a camera. Who would know? It doesn't come out right. Maybe they're nervous, maybe their brain's going a million miles an hour and it doesn't come out properly. It's our job as editors to mold that to make sure you're thinking and you're editing from the right place. That really rock with me and that has stayed with me. I just have one other example and that's Ken Burns. He's the godfather of documentary. The Ken Burns effective pictures and it zooms in, it's called the Ken Burns effect. That's how you know you're the big daddy because there's a whole effect named after you. Isn't there Basil effect? This doesn't exist, maybe one day. Above his editing workstations, is a neon sign that says, "it's complicated." I think that that's so perfect. If it was simple, if it was easy, then we would be out of a job. The whole reason why we're doing this is because it's complicated. His it's complicated, it is very different from mine, it's complicated, but it's still rings true. That's just two of my favorite editing philosophies. I'm still trying to work out what mine is. It's okay if you don't have yours, or you haven't even thought about yours, and it might be worth researching other people's North Stars, this is the reason why we do what we do [MUSIC]. 14. RECOGNITION: No one's walking out of a movie going, oh my God that's amazing editing. Did you see that? She just with this, that amazing editing that is never happened in the history of the world. [MUSIC] If you're all about the recognition, then editing is probably not for you. When editing is amazing, you don't notice it, that's the thing. You only really notice editing when it's bad or when it's really over the top and you can make an argument for both, that neither one is ideal. I'm not saying it goes unnoticed by everybody. People in the know, know, when you get really insightful, lovely feedback, save from someone who recognizes what you've done doesn't mean a lot when it happens. In fact, didn't nobody in the general public has a favorite editor that they can rattle off a bunch of famous directors and actors, even though you would not have any of those movies with that super talented editors, it's just the nature of the beast. You shouldn't let that get you down. You can still get high praise when someone recognizes what you do and how amazing it is when you take a flaming pile of hot tub and make it into something magical that doesn't go unnoticed. You have just proved yourself to be invaluable that's the position that I think you want to get to as an editor. You want to become indispensable and you want to be thought of as part of that dream team. That you have directors and cinematographers, and then you want to be part of that being, well, we're not going to do this project without insert editor here. Hopefully that can be you, even if you don't make films, if you're just making videos, if you just editing stuff that you've shot yourself, this is still applicable. So often, what we attribute to a good video, a lot of the time is great editing. It just goes unnoticed. Steal my best bud who I make videos with. We just have a lot of in jokes which has come over time and now we can laugh at it. At the time it's painful. A couple of these quick examples. We worked with some talent who was pretty trashed, so we just knew it was going to be a nightmare in posts. We cut the **** out of it. I remember showing it to the client and they were, "Oh my God what an amazing speaker they are?" It's just have to laugh because you don't want to throw the talent under the bus and you don't want to get all high and mighty and be, yeah, he took hours of work to get it to that point. It's just something that we laugh and now being like, if you only knew. Another example of that, is by watching a video back with a client, the client pauses the video and turns to us and was, when the Lyric said, it's time to begin and then the race started, how lucky is that? The thought wasn't that we had spend so much time to pick the song for one, and then to scrub through hours of footage really getting into the intricacies of the edit. The thought was that's really lucky. That's a little thing that we've taken and we flip around when we put in so much work to make sure something is seamless and it goes unnoticed and so often I'll just turn to deal and I'll be, how lucky is that? That's just a little in joke for us to be, hey, I see you, I see what you've done there. Maybe with the watching IQ of the audiences going up and up and up, folks might be able to realize that is amazing editing, it's great pacing. We might get there, make sure you sharing out to other editors and be, I see you, I see what you're doing there. I liked it. I loved it. Keep it up. [MUSIC] 15. OUTRO: [MUSIC] Folks, you did it. You learned all about the soft skills that make an editor indispensable. Here's the rub. Soft skills are really hard to develop. Some might come easier than others. Some might be quite natural because that's the way human nature works. But whether you suck or you rock at being an excellent communicator, navigating feedback like a ninja, crashing productivity like an AI robot, smashing through editor's block, ironing out workarounds, staying alive on deadline, factoring in decision fatigue, dominating the delivery process, or building up your editing muscles, internalizing your editing heroes or falling in love with the intrinsic value of beautiful editing, it's working and you're going to have a long and prosperous editing career so you've got plenty of time to practice. Good luck developing those skills. Thank you for your time, and happy editing.