Smooth Transition Animation in Blender 3d | Nityam Patel | Skillshare
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Smooth Transition Animation in Blender 3d

teacher avatar Nityam Patel

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:15

    • 2.

      Downloading and Installing Blenderkit Addon

      1:30

    • 3.

      Animating The Scene

      29:49

    • 4.

      HDRI Enhancement, Render and Output Settings

      9:55

    • 5.

      Downloading and Installing the DaVinci Resolve Software

      4:26

    • 6.

      Composting with DaVinci Resolve

      6:25

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About This Class

In this 5-episode video class, learn how to create seamless transition animations using Blender, a free and powerful 3D creation software. From setting up keyframes to compositing the final animation, this class will guide you through the entire process.

Episode 1: Downloading and Installing Blenderkit Addon
In this episode, we'll cover how to download and install Blender and the Kit Addon, a essential tool for animation. Get started with the basics of Blender and prepare your environment for animation.

Episode 2: Animating The Scene
Learn the basics of transition animation by setting up keyframes and working with the Graph Editor. Understand how to create smooth transitions and control the animation curve.

Episode 3: HDRI Enhancement, Render and Output Settings
Discover how to add HDRI (High Dynamic Range Imaging) environmental textures to enhance your animation. Also, learn about the best render and output settings to achieve high-quality results.

Episode 4: Downloading and Installing the DaVinci Resolve Software
In this episode, learn how to download and install DaVinci Resolve, a professional video editing software. Get familiar with its interface and prepare for the final compositing process.

Episode 5: Composting with DaVinci Resolve
In the final episode, learn how to composite the animation using DaVinci Resolve. Combine your transition animation with other elements, adding background layer and finishing touches to create a polished final product.

Meet Your Teacher

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Nityam Patel

Teacher

Hello, I'm Nityam Patel, and I'm deeply passionate about the world of Visual Effects (VFX) and Computer Generated Imagery (CGI). Over the past six years, I've immersed myself in this captivating realm, honing my skills and pushing the boundaries of what's possible in digital artistry.

My journey began with a fascination for the intersection of technology and creativity. I've dedicated countless hours to mastering Blender, an open-source 3D creation suite, and various other 3D animation software. These tools serve as my canvas, allowing me to sculpt mesmerizing cinematic experiences that captivate audiences.

What sets my work apart is my ability to infuse soul into pixels, creating immersive narratives that evoke wonder and emotion. Whether I'm orchestrating complex particl... See full profile

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Transcripts

1. Introduction: Welcome to the new series of smooth transition Animation in Blender. I'm your instructor Nihiam Patel, and I'm excited to guide you through this comprehensive Pi episode journey. We'll be exploring the art of creating smooth transition animation using blender, a powerful and free three D creation software. From setting a blender kit addon to mastering transition animation fundamentals, adding environmental texture and composting with DavinsRsolve. We will core all of it. Throughout this class, we'll work on a project together, and by the end of the episode five, you will have a complete and polished animation to showcase your new skills, whether you are a beginner or an experienced animator. This class is designed to help you improve your skills and take your animation to the next level. Let's get started on this exciting journey and create some amazing animation together, leash your creativity and make some amazing animation magic happen. So comment down below if you like this class, and do not forget to submit your class project and feel free to ask any doubts in the comment section. Thank you. 2. Downloading and Installing Blenderkit Addon: Okay. So welcome to the first episode. In this episode, I'm going to show you how to download and install Blender kit add on. So first, what I'm going to do is just go to the browser. You can choose any browser. Now, just search your blender kit download and just go into the first link over here. Now, you have to just download this blender kit. After downloading it, just go to the blender, go to edit and preferences. In the preferences, you have to go into the add on section, and in the add ons, just click on this Install button. Now, choose the Zip file where you have downloaded the Blender kit add on, and I downloaded it in the download section and just simply click on Install add on, and just make sure you have tick mark this little box over here, which says blender online asset library. Now just close this and this little pop up box will appear over here. So Blender kit basically provides you free three D models, materials, add ons and brushes to create beautiful TD atworq and three D visualization. In this square button over here, you can find a bunch of models over here. In this little surfer, you can find a bunch of materials over here. This is the end of the first episode, meet you in the next episode. 3. Animating The Scene: First press A to select all and then press x to delete it. Now, just search play station in the blender kit addon search bar. Simply search your play station and hit Enter. After searching it, you can just simply select this dual sense controller PS five. Now, what I'm going to do is just select this bottom plate over here and press X and then delete it. Now to perfectly align this controller to the front view. What I'm going to do is just select this empty and press R x 90 so that it gets perfectly aligned to the front view. Now, just press numbered one to go into the front view. Now, just press and just go to the item node. Now I'm going to increase the size of the controller. Press and increase the size. I think this is perfect. I'm scaling it around 2.4. Yeah. Now this is perfect. Now what I'm going to do is add a camera. Press shift and just select your camera. Just go to the camera data properties and just change the focal length to around 35 MM. Now, what I'm going to do is just scale the size of the camera by pressing. So I'm scaling it around 0.256. Okay. Now, what I'm going to do is just go into the side by pressing num pet. Now, I'm going to change the location of the camera. So I'm changing the y location of the camera. So just simply type here -0.7 meters. Press numbed zero to go into the camera view. Now, what I'm going to do now is just go into this side view by pressing num I'm going to add some empties here. Press shift and just select here empty sphere, the empty section and just scale it according to the size of the controller like this. Oh. Yeah, I think this is perfect. Now, just duplicate this empty by pressing Shift D and press click so that get aligned into that particular location. Now press G sad move it upwards over here and scale a little bit. Decrease the size of the top empty. Now just press control A and apply the scale. Now, what I'm going to do is select the upper empty and rename it to empty mean. Like this. Now, you have to select this bottom empty and just rename this empty to empty camera. Now I'm going to make a new collection. And what I'm going to do is just select all the empty main and our empty camera and just move it to the new collection over here, which we have made it. Now, what I'm going to do is select this bottom empty and then shift select this top empty over here and press Control P. And set parent to object so that if you move this top empty over here, your bottom empty will also move. Now, what I'm going to do is just select this camera and then select this bottom empty over here and press control P and set parent to object. So if you select this top empty and move this empty over here, all of the object in the collection will move because that is the main empty which we have parented to all other objects. Now, what I'm going to do is save this file. So I'm saving it in my D drive and create a new folder and just rename it. So I'm going to rename it to play station like this. Just go into that folder, and again, create a new folder and just simply type here short one because this is our short one in the whole animation and save the blend file and rename this blend file to short one again and just save it. Now, just open the new blender file over here and press A and then press x to delete it. Now, for our second shot, I'm going to search here again, the playstation. We are going to import our playstation from this blender kit addon to simply type here playstation. You can select this playstation. So now, what I'm going to do is just go to the front view and get align to the front view. So press R d 90 so that it get perfectly aligned to the front view. Now, what I'm going to do now is Just go to our previous shot, which, which is our shot one. So first select this top empty over here. Then shifts this first select top empty and then shifts like this bottom empty. And then shifts select this camera over here and right click and copy objects and just go to the shot over here. Now, make a new collection over here and make sure that collection two is selected, or new collection is selected. Then right click and just past the objects. So that these three items get copied into a new shot. Now just press numbed zero to go into the camera view. Now, just select this empty and scale it according to the size of the empty. Now just press S to scale it like this. Yeah. And Brest said so that it gets perfectly aligned to the camera. Okay, I'm again scaling it like this. And Brest said. Yeah. So now I think this is perfectly aligned. Now, what I'm going to do now is Now, what I'm going to do now is just open another new file of the blender and just press A and then press x to delete press and then press x to delete it. Now, I'm going to import an FBX file of the playstation box, which I will provide you in the project resources. To the file and to import and select your FBX. So this FBX file, I will provide you in the project resources, so just simply import it. Now, what I'm going to do is just line this box to the front to you. So I think it is already aligned. So first, we need to copy these empty objects into that file. So again, press right li and just copy objects and just go to this new blend file, and first create your new collection, select it, and then paste objects. Now, what I'm going to do is just select the box over here, and then first select this box and then shift select this handle over here. What I'm going to do is press control and set parent object, keep transform. Now just press num ped zero to go into the camera view. Now align this box by pressing sad and press S to scale it. I'm again scaling it. Press now box is perfectly aligned. I'm scaling a little bit downwards like this. So yeah, I think this is perfectly align. Now, what I'm going to do is just move on to the first shot over here. Now, we are going to eimate our shot. So first select the camera. Over here, and bring this timeline forward and just set the end frame to 150 frames. Now, right click on the location of the camera and set a single key frame. Now, just go to the last frame. And what I'm going to do is just change the location to negative 0.5 meters, and again, inside single frame. Now, what I'm going to do is just select the bottom empty over here. You have to select this bottom empty over here and just move on to first frame. Now I'm going to change the x rotation value to around I think -30. This will be perfect. Insert single key frame. Now, just go to the last key frame, and I'm going to change the x rotation value to around five degrees and again, insert a single key frame so that it will look like this. Yeah camera moment will look like this at the first. So now, what I'm going to do is just select this top empty over here. So now we are going to animate this top empty. So select this top empty. Now, go into the First frame or first key frame. You can say that and change the shared rotation value to around negative 30 degree and insert single key frame. Now I'm going to move on to the one twentyeth keyframe and change the shared rotation to be around I think, just go into the camera view bysing numbered zero and change it to around 20 degree and insert single keyframe. Okay. Now, just go into the last key frame, which is our 150 key frame, and again, change the set rotation to be around 10. Yeah. Okay. So yeah, 110 will be fine and insert single keyframe. First, I'm going to explain the graphs, how it works in this small video. This is an example of an basiograph which we are going to use in our animation. So this is a curve of the Bassia graph. If I explain you, so at this point, at this point to this point, our animation transition will be slow as it is getting slower, and then at this point it is getting faster. So for an example, if you climb the hill, at the first, it will be slower because you have to climb the hill and at the end point, speed will become faster. So that's how the normal basiar graph works. And another graph, which is mostly used in blender is the normal linear graph. So So this is the bezier graph which we have which I've shown you. This is the example of genargraph. So in linear graph from this point to let me mark up for you. From this point to the last point, your whole animation will be at the s same and constant speed. It will be linear. There will be no speed changes in this graph. So that's why it is called the linear graph. So this graph, we are not normally using in the transition animation. So we are going to use the beso graph. So this will be a so graph in our animation. So I'm going to explain you this. So let me mark up for you. So at this point, which, turn on the marker, at this point, to around this point, our animation speed will be a little bit slower. As you can see, it is little bit climbing climbing the mountain. Just see with an example of a mountain, we are climbing this at a low speed, and at this point, at a sudden speed, a speed changes to reach to the upper point. So you can see that there is a sudden change in this graph. So from this to the last point, our speed of the animation or you can say speed of the transition will become super fast so that our animation will look cooler. Because of this speed transition. That's why this is called a transition animation. So we have to go to the graph editor. Just go to this graph editor over here. Now, what I'm going to do is hit normalize. Basically, normalize, find the minimum and maximum values of single channel, then map the values to range of zero and one. So what I'm going to do is just go into the frame 120. Now, what I'm going to do is just select please node over here. You can say keyframe and press C and then press x and just move to the last frame or just parallel align it with the last keyframe. Now, what I'm going to do now is again, go to the timeline by pressing Control tab. Control tab is the shortcut to switch into the graph editor and the timeline. Now, what I'm going to do is just select this two key frame, and you have to move them five frames forward, suppress K and just move them five frame forwards. The one tie frame will be shifted to the one 25th frame. And the last keyframe, which is 150 frame will become one 55th keyframe. Now just go into the shot two. Now, we are going to animate the shot. So what I'm going to do is just select this top empty or here plus n and just go to the item. Now, just drag this timeline and just again set the frame to 158 key frame. Now, what I'm going to do is just change the set rotation value of the top empty to negative 90 degrees. Like this. So our animation is going to appear from the side view of the playstation and just insert single keyframe. Now, just go to the 38 keyframe and change the set rotation to be around zero degree, and again, insert a single keyframe here. Now, just go to the camera view. Our starting of the shot will will look like this. Now, what I'm going to do now is just Okay. Play with the graph again. So just press control tab over here. And what I'm going to do is just hit the normalize and move to the 38 keyframe, select this node or handle over here and just press g x and move until the first frame. Drag this until it get perfectly aligned to the rod keyframe or first keyframe, you can say that. Now, what I'm going to do is just switch to the timeline by pressing control tab. Now, select the two keyframe and drag them or move them five frames backward In the previous shot, we have moved the five frames forward, you have to track them five frames backward in this shot. Okay. So you can see there. Now, what I'm going to do is just select the camera and in the location of the camera. So yeah, before before animating the select the camera and just go to the first key frame. Now I'm going to insert a keyframe single key frame on the location. Now, just go to the one 50th key frame and change the location of the camera to be around negative 0.6 and insert a single keyframe. Okay. Now, what I'm going to do is just select this bottom empty over here. And after selecting this bottom empty, just move to the 128 keyframe and change the. After selecting this bottom empty, go to the 128 key frame. And just insert a single key frame in the x rotation value. Now, what I'm going to do is just move on to the last keyframe, which is the 158 keyframe. Select the bottom empty and go to the 158 keyframe and change the x rotation to be around negative 90 degrees and just insert single keyframe. Over here. Now, just go to the camera view. Yeah. I just looking perfect. Now, what I'm going to do now is just select this bottom empty here. Now, what I'm going to do now is Again, play with the graph values, press control tab to switch to the graph editor. Now at the 128 keyframe, select this handle over here, this right handle here and press gn x, and just perfectly align it with the last keyframe here like this. Adjust it according to your view like this. Yeah. I think this is now perfect. Okay. Now, just press control tab and go into the timeline view and select this two key frame. Now we have to move them five frame forward by pressing G. Now, what I'm going to do is just select this top empty over here, and we're going to animate this, go into the 128 key frame, and you have to change the rotation value of y of the z axis to 30 degree and just insert a single keyframe here like this. Now, what I'm going to do is just select this top empty over here. And go to the 25th keyframe. Now, what I'm going to do is just switch on to graph editor by pressing Control tab. Now, select this 25th keyframe, press right click and just change the handle type to autocla basically, handle type creates a smooth curve, which only change direction at keyframes. Now, what I'm going to do is just select this handlebar ar plus g x, and drag it to the minus key frame. The last keyframe where it gets perfectly parallel aligned with this keyframe, which I'm showing you. So again, moving it by pressing G. Yeah. So I think now is perfectly aligned. So now, what I'm going to do is just go into the camera view by pressing ump zero. And it is looking perfect. So you can just play the animation and cross check it whether it looks perfect. So yeah, I think it is looking perfect. So now we are going to the third shot, which is our playstation box shot. So what I'm going to do now is just select bottom empty or ear and drag the timeline. Now, set the end frame to 150 frame. Now, just select this bottom empty here, what I'm going to do now is just move onto the 38 keyframe and just press N and select this item node. Now, what I'm going to do is select this bom empty or here and change the x rotation to 15 degrees and insert single keyframe. Now, again, select that bottom empty or here. Now, just move to the first keyframe. Now, what I'm going to do is just go into the camera view by pressing Numpad zero. Now, change the x rotation value to be around like 105 degrees or something like that. Yeah, 105 degrees and just insert a single keyframe here. Now, what I'm going to do is just select the camera and just change the i location to be around negative 0.6 meters. Yeah. Insert a equal k frame here. Now, what I'm going to do is just select this bottom empty over here. And what I'm going to do is select this two keyframe and just press control tab to go into the graph editor, hit the normalized button. Now, what I'm going to do is just go into the 38th keyframe. Now, select this handle this left handle and make it align with the upper keyframe by pressing g x. We have to drag that handle and see that it get perfectly aligned with the first keyframe. Yeah. Now press again, control tab to go into the timeline view. Now, what I'm going to do is select this water empty. Select the two key frame, and I'm going to make this keyframe five frames backward. So you can drag it by pressing G. Now, what I'm going to do is just select this top empty over here, which is our empty mean. Now, just go to the first keyframe here and change the rotation value to be around Negative 60 degree and insert a single key frame. Yeah. Now, what I'm going to do is just move on to the last keyframe, which is our 158 key frame. Now again, go to the camera view by pressing number at zero and change the y rotation to be around 30 degrees and insert single key frame. Yeah. So what I'm going to do now is select the camera and just move onto the last keyframe and I'm going to change the y location value to be around negative 1.3 meters. Yeah. Is perfect and just insert a single keyframe. Yeah. So go to the graph editor by pressing control tab. After moving into the graph editor, you have to select this 128 keyframe handle, select this right handle over here and press G x and perfectly align it with the last keyframe like this. Yeah. I think it is perfectly aged or aligned with the last keyframe. Now we have to select this last two keyframes and make them five frames forward by pressing G dragging it. M. So now, go to the first shot. So we have already saved the first shot. No need to save it. Now go to our second shot. So this shot needs to be saved. So I'm going to the file and just saves I'm saving it on my D drive where it's a splay station folder, creating a new folder, and I'm renaming it to shot two. Shot two. Just go in to that folder and rename brand file to shot two again. And just simply save it. Now, just go to the third shot. And this shot also needs to be saved. Just go to file and go to save again go to the folder that you have made for the animation. Just create a new folder from here and rename it to shot three. Just select that folder. And again, rename this brand file to shot three and simply save it. So our animation part is over. In the next episode, I'm going to teach you how to render this all shots and how to add HDRI. Thank you. 4. HDRI Enhancement, Render and Output Settings: So in this episode, I'm going to teach you how to add DRI or you can say environmental lecture to all the shots and what will be the best render and output settings. So first, we are going to add HDRI. What I'm going to do is just go to the world properties and select this yellow dot or here. Now, just select the environment texture and just open it. I will provide the environmental texture in the project resources, so no need to worry about that. So our environmental texture is added. So to So now we are moving to the second shot in which I'm going to add HDRI, select this over here and the select environmental texture and again open the environmental texture, which I have provided you in the project resources to add the same DRI. I'm again repeating the process in the third shot, open the same DRI. Select it. Okay. Now, just go to the render settings over here and just make sure your cycle engine selected and select the device to GPU compute. If your device or your laptop or PC have CPU and not having GPU. You can simply select CPU, but I will prefer you to select GPU for faster rendering process. Now, just set the upper sample that is board sample to 50 and the render samples to around 300 and make sure that both the noise are enabled. So the number of sample depends upon your particular laptop or PC. If you have a low PC, you can just simply set the sample value to be around 100 samples or something like that. But if you are having the high and PC, you can just set it to 300. But I will prefer you to set it to 300 for the better results. So you can go into the render view so you can simply see that our controller is looking. Now to fix this background HDRI which we can completely see with your naked eye. So we want our background to be transparent. What I'm going to do is just go to the rendered properties and just go to the film section over here. And make sure you have enabled this transparent. So if you enable this transparent mode, you can simply see that you can only see the object and all the background around the object is become transparent. We are going to render the transparent images and going to compost it in the Davins results. So I'm enabling this transparent feature on. So now, just move on to our second shot. Which is our placation shot. Again, I'm going to same process here. Just make sure you have cycle engine selected and make sure your device is selected to GPU compute. I'm setting this Vput sample to 50 and this render sample to 300. Now again, do the same process in short, so to short and select cycle engine and make sure GPU compute device is selected. Set the put sample to 50 and render samples to be around 300 and make sure You have unabled a transparent option. So if you just go to the render view, you can see this problem over here where our box is looking like a pink shade. To fix that, what I'm going to do is select this box over here. Now, what I'm going to do is just go to the shading menu over here. In this heading menu, what I'm going to do is remove this PNG first, so just select cross mark and just open it. And I will provide you the image, which is the unwrapped image of the PS box. Simply select it. I will provide you in the project description. After selecting it, you can simply see that our box is now looking perfectly good. So, you can just cross check it. Again, go to shot two where I have forgotten to turn on this transparent mode on. Just simply select this transparent mode. Now if you go to the rendered view, you can simply see that our PS is looking completely good. You can see that. Yeah. So again, switch out to the layout in all the scenes so that there will be very fast process in the rendering. So make sure you have enabled layout view in all three shots. So what I'm going to do is just before rendering our animation, we are going to set the output. So what I'm going to do is just go to the output section over here. So yeah. So in this output section, you have to create a new folder where we are going to see our rendered images. So I'm again, going to the same folder which we have created. So I've created the place station folder. So just go to the short one, and here I'm going to create a new folder which says short one rendered images. Yeah. So short one rendered images. So this is the folder where my all rendered images is going to be saved. So make sure you have file format as PNG selected. So make sure you have PNG as file format selected. So because we are going to render it in images and then going to compost it using the Davin resolve. Now, just go to the second shot over here. Now, again, we are going to the output section over here. Now, select the output folder. Just go to that specific folder which you have made. I'm just going into the shot two, and here I'm going to create new folder, which I'm going to name it as shot two rendered images. Yeah. Selected and just accept it and make sure you have PNG as file format selected. Now, just go to their shot over here. Now again, go to the output properties over here. Now again, select the folder. Now, just go to that playstation folder and going to the short and just create a new folder, which is and rename it as short rendered images and select that folder and accept it. Now you can move on to the first shot. So our shot is ready to render. So just go into the camera view in all shot by pressing numped zero like this. I'm again going to the third shot and press numped zero. So just move on to the first shot, select render and the select render animation. Okay. So it will take a couple of time to render it. So the same process you have to do in all three shots. So make sure after after completing the render of shot one animation, you can then move on to shot two animation and render it like this. Because you have to render it one by one, because it takes so much pressure and load on our device or laptop. So I'm going to the third shot and just hit again, render animation. So all renders are completed. So we are going to convert these rendered images into the MP four using Davin resolve, which is a very beautiful video editing software. So in the next episode, I'm going to show you how to download and install Davin resolve. Thank you. 5. Downloading and Installing the DaVinci Resolve Software: So in this video, I'm going to show you how to download and install the Diamonds resolve. So open any browser. So just simply search Davin resolve. Now, just go to the second website, which is Black Magic design. So go to that website and scroll down. So we are going to download the Davin resolve free version. So just simply select free version. There is also a paid version, but we are going to use the free version. So simply click on the free download now version. Now, what I'm going to do now is we are going to select or download this Davin C resolve 18.6. So you can download it whether you have macOS or Windows or you have Linux. Depends upon your device, depends upon your laptop or PC. So mine is windows. So I'm going to select the windows option and make sure you are downloading Dawn C resolve 18.6 or So just simply select windows or whichever you have operating system. Now, you have to fill up the necessary details. And after filling it up, you have to register and download it. So I already I've already downloaded it. So just go into this select this folder, which you have downloaded it and you have to extract it. So after extracting it, our folder will look like this, which says Daven resolve 18.6 windows. Just simply go into that folder and you have to double click on that. Now, it says extracting, so it will take some time to extract this application folder. So yeah, after extracting it, make sure you have tick mark these three check boxes. So make sure you have selected this design control panel, Black Magic row player and Avni resolve 18.6. After ticking mark the three check boxes, you have to select the install option. So just hit the install option to install these three softwares, click on Install. So it will take some time to install it. So just wait here. So after installing, you have to select next here, and just select here I accept t terms and agreements and the sit next. Now, choose a specific folder where you want to install the Davins resolve. So I'm going to select your drive where I'm going to install the Davin resolve. So select the specific folder. Now, just click next and install it. So it will take some couple of time to install the Davins resolve. Okay. So our version or setup is now installed. So just click on Finish Option. Installation complete. It says, click Okay. Now, if you search your Davin Sisol, you can just simply open the app. In the next episode, I'm going to teach you how to compost your animation or how to change the sequence into the MP four. I'm also going to teach you how to set the background color, and what will be the output settings for our project. So meet you in the next episode. 6. Composting with DaVinci Resolve: Okay. So after opening the damns resolve, select here new project. Now, just rename it. So I'm going to rename it as the final video. So simply type here final video. Yeah, and press create to create a new project file. So just go to the media pull over here. So now, what I'm going to do is just select these three dots on the top over here and change the frame display mode to s ones so that our images can appear in ss. Now in the left side, just select the drive where you selected or saved folder. So go to the playstation folder, and just go to short one and just go to short one rendered images. Before selecting it, just go to the file and just go to project settings over here and change the timeline framed to 30 frame per second. Do this step before importing the images. Just select this and just to simply drag this in the media pool over here like this. Okay. Now again, do the same process. Just go to short two and just drag the shot two over the bottom here in the media pole. Now again, just go to the short three and select this and drag it to the bottom pull over here. Now, go to the edit section over here where we are going to edit it select the first PNG sequence. Select the first PNG sequence and drag it in the timeline like this. Yeah. Now, what I'm going to do is now select the second sequence and just drag it over here like this beside T first, and again, select the thir shot and drag it on the timeline like this. Now, to change the background color, just select your effects. You can just simply see that on the top bar over here, you can see the effects, code to effect. In the toolbox, you are going to yeah in the toolbox, just select the generators. In the generators, if you scroll down, select the solid color over here and just drag it on the timeline like this. Yeah. So yeah, the solid color is the upper layer. So our animation layer needs to be the upper layer and the solid color layer needs to be downward layer so that we can properly see our animation. So I'm going to drag it upward like this. So move the three shot upwards and move the solid color layer downwards and just adjust it like this by dragging it. Just simply drag it like this and make sure you have arrange the solid color layer on the bottom of the animation. You can extend this like this. Make sure you extend it till the animation is over to change the color of the solid color or you can say the background color. What I'm going to do is just select the solid color. Like this. You have to select the solid color and just go to the inspector button over here. In the inspector in the generator, you can select this color option over here and you can set the color. So I'm going to pick the screen color and just going to select the top of the box color. Just simply drag it down and I'm I'm again selecting it. Yeah. Yeah, simply drag it upwards over here. I want to give you some dark blue type. Yeah, this is perfect. So just hit. So yeah, background color is perfectly set. So now to render this, what I'm going to do is just go to the deliver option over here. So in the deliver option, so these things needs to be done properly. So change or rename the file name. So I'm going to rename the file name to final video. Yeah. And just select the location where you want your final animation to be rendered. This will not take much time as the blender had taken. So no need to worry about that. I'm just going to save it in the playstation folder. Now, make sure you've selected MP four format. Because we are going to convert the PNG sequences into MP four and make sure you have resolution selected as 1920 to 1080 and framed as 30 frames per second. So just add to render Q at the right side, you can just simply see that job one of our render and just select render all. So, after a few seconds, our animation will be rendered. So this is the end of the episode. I hope you like my class and make sure to submit the project. You can make this transition animation of any three products you want. So I will be happy if you submit your class project, if you have any doubts, just feel free to ask. Thank you.