Transcripts
1. Welcome: Hi guys, My name is best and I'm a sleight of hand magician. I've been performing slave
hand for the past 14 years and have developed my
own slides and have worked with numerous companies
from around the world. But enough about me. This is not about me
today is about tube because you want to become
a hero in slight effect. This is exactly what
this course is above, from 0 to hero. And I'm talking College changes. I'm talking control's
forces, P, false shuffles. We're going to talk about
how to hold the deck. We didn't talk about
figure positioning, everything from every aspect
of how you use your hands. We're going to start off
by developing muscle and developing the different
things that you need to do with your hand and then
move on to slides. So it's going to be a fun adventure and it's
going to be worth it. By the end of this course, you're gonna be able to be a true hero fact base and welcome to my Skillshare
course from 0 to hero.
2. 1. Section I: Developing Muscle: Now in this first part we're
going to develop muscle. Basically. I, I think that you haven't
actually used your fingers in the ways that magicians and Curtis have been using
for the past three years. As such, I'm gonna
be teaching you just a few slides
that you can do with just one playing
card that will develop your muscle
on the fingers. Not if you exercise these moves, you're slowly going to feel just how different you can use the fingers on your hands enough for the dog.
Let's get into it.
3. 1.1 The Classic Palm: The first thing that we're
going to be learning is something called
the classic Paul. You've seen this on TV or may have seen people
expose such a technique. It is. But the building block
of sleight of hand. Magicians have been known to
hide cards in their hands for as long as anybody
remembers, magicians. We're going to be
learning what is the proper technique
to do a classic poem? When you put the
card in your hand. If you're a righty, then
go with your right hand. If you're a lefty,
go to the left-hand. But it's important that you do know the right
technique because you are going to be using it in both hands at a certain point. The outer left
corner of the court contacts the pulp of
the index finger. Notice how we just
goes inside of there. And the inner right corner contexts the Pope of the thumb, right here at the
base of the thumb. And these two are actually
what hold the card in place. If I were to release
my pinky finger, the card will be there. But if I turn my
hand it would fall. But the pinky and the thumb, the rest set of
fingers can just sit relaxed just like this. Now that you know what
is the proper technique, what you need to do is just
flex them inwards slightly. The card will just stay there in place in case your hand is
too small for this technique. Don't worry about it.
Just try and try it out, even if it sticks out a bit like over here or here,
don't worry about it. We're all about developing
muscle in this chapter. Now, what is important
about keeping a chord palm is the fingers. If you relax the fingers, they have the card is going
to be able to be seen. But if we put the
fingers together, then you won't see the
current obviously. But this is not as easy
as it looks because we're not accustomed to keeping all
of our fingers like this. If you'll relax your hand, you will notice that there
will always be windows. That's how magician called these windows through which
the code can be seen. As such. What I do recommend them, what everybody has recommended to other people that want
to study magic is to just have a playing
card in their hand for the entire day and do this
for something close to what a weak acid that
your fingers would just naturally SIP close one
next to each other. This is the classic Pulp.
4. 1.2 Vanishing a Card w/ a Classic Palm: Here's a fun thing that you
are able to do now that you know how to Paul,
according classic poem, you can show a car that is
face up on the deck and then take it in classic
poem in your right-hand, instantly revealed that
the court has vanished. Now this is just a very fun
to do thing to friends. And it's all based on
the fact that you've actually prepare the
coordinator right hand. If you would like to
set this trick up. What you can do is first to actually show
how to pull a card. You can come above instantly upon the code with your pinky and the
base view thumb. As your friends are trying
to do the same thing. You've secretly steal one card and just put it right
there in your hand. Now that you've loaded that up, we're gonna be able to learn in the future as we
develop our muscles a bit more how to perform
these chords in a secret way in front
of the spectator. But right now, don't
worry about that. Just have a current in your poll and this cartoon face up. Now we're going to
come to the card and just release the court. And you do this by flexing
your pinky finger, basically malice or
the pinky is down, then if I relax my hand, the cord will drop. So I relaxed my hand
and the car drops. But don't just make it
very easy to do like don't just come like this
because it will be a bit suspicious as such, Come over here, drop the card and pretend as if
you've actually pumped the card only two afterwards reveal that the code
has now vanished. Very beautiful and visual effect that not only can
you do in real life, but you can do on social
media and everywhere else.
5. 1.3 Popping a Card from Classic Palm: Now we're going to
look at how to pop occurred from a classic ball. We're going to have the
code in our palm and then we're gonna be
able to pop it as such. There are different ways in
which a court can be found. There are different ways in
which required can be popped. But in this situation
we're gonna be doing this very flourish you think as such would call pumps instantly in
front of perspective. You can also do
something like this, but I don't feel it's
as flashy as such. I really want us to practice this one where it
really looks nice. You'd have to call it
poem in classic poem, as we've learned
from this position, what you're gonna do is bring your thumb underneath
the court here. Notice how my thumb just goes underneath and the card
buckles instantly. As soon as the card buckles, what we can do is
bring our thumb in front and instantly
bend our index finger. When we bend our index finger, this allows us to pinch
the outer right corner of the card between our
index finger and thumb. Now that I have
pinched the corner, all I have to do is just
relaxed for my pinky finger and then also pull up with my
index finger and thumb, thus making the court
free itself from the base of my thumb.
Let's go once more. We're over here. Thumb comes inside. If you feel like the court isn't bending enough for
the thumb to go in, just come with a pinky
finger closer to your hand. The closer that you come, the more the card will bend. Then we come inside. The index finger
goes on top to block the court with pinch the corner, release the pinky finger. And then over here, we currently like pull it out. What we have to do is push
with our thumb towards the exterior and extend our thumb like this
and the card will tap. When you do those things
at the same time. Just looks like a card instantly
appears at a thin air. Just make sure that you
practice this slowly. You come here, you pop it. And as you make yourself more and more
comfortable with a plan, that's when you can do it fast. So make sure that
you give yourself time before you
start doing it fast. Basically.
6. 1.4 Coin to Card Transformation: We're not going to learn
how to transform a coin into a plane curve
instantly, just like this. Now, the secret behind this is that you're going to
need a coin and a court. But more precisely,
you're going to need to be able to pull them
according classic form, as we'd have previously learned. Make sure they have
the court poem. Hold the coin between your
thumb and index finger. As such, just pinch the coin. This is a beautiful example
of what happens when you take a simple technique
and applied 20 fact. All we're going to do is bring the card in
front of the coin, but behind the index finger. So we're just going
to put it behind the index finger and
in front of the coin. Notice the one thing that I have not taught you
yet and that you're going to do it in this moment is pull the cord just a bit
with your index finger, that there is space created between your palm and the court. You do this by shifting grip from the pinky
to the index finger. I am here. If I just
shift the index finger, that allows my pinky
to retract and create space between the
poem and the card. That is what actually
allows us to insert the coordinates such a neat
way in front of the coin. So go into classic palm, normal. Hold the coin, come in front of the coin in one swift motion and change it to the
index fingers that your fingers can
now move forward. Insert the card in
front of the coin, and continue the motion. Very important that you have a very fluid motion
all throughout. And you don't necessarily
need to bring it down and then
continue like this. You can do something
that I just didn't know where you put it in. And then you close your fingers. Your magical gestures are always nice to have in
front of an effect. From this point on, I do something that
is called cleaning. I'm in this position, grab the coin and the
choroid with my right hand. And then I pulled
the coin inside of my palm as I turn this car, the realm that is
coin sleight of hand. So it's maybe not as
important for you right now. But if you are passionate
about slider fan, you will learn this
at 1 or another.
7. 1.5 The Vernon Top Card Classic Palm: Now we're going to
learn something that is called the Varna and Paul, the Fernand top
part, where exactly? It's basically this
poem where you're just squaring the decomp and your polymer and the top
card in the process, it was created by diverting
and the professor of magic as magicians
like to call him. This method is the most
regarded technique for pulling a card from the top card From
the Top position. Mostly because there is no
motion from the right hand. There is just a natural squaring of motion from both heads. Now, I am teaching you this before we even
learn about grips, before we even learn
about anything, as I feel is necessary
for you to try to do something that is way
above your level. I'm going to go
through everything as if you already know
how to do this. I want you to just
try and follow up. Obviously, we're gonna come
back to this technique later. And you're going to understand how easy it is at some point when you learn each one of the elements that
makes this bond, you're gonna see how
fluid it goes afterwards. First of all, we
need to do is get a pinky break beneath
the top card. We do this by pushing the
car towards the right, pushing with our pinky finger up and pulling back the court. Now that we have a pinky break, we need to position our
thumb and middle finger on each side of the
card at the corners. And what this will do is it will allow us to grip the card. And then using our
middle finger from here, pull the cord down. If you would be just pulling your middle finger
down on the corner of the deck and holding onto the core together
with your thumb. This is exactly
what would happen. The code would just lift
itself up in this position. So once you're able to
lift this up in position, all you need to do is time this action with your
right-hand coming from above and instantly having that card in perfect
position to be pond. Now, just because I'm
explaining this a bit faster, it doesn't mean I am
not including all of the necessary
information for you to be able to execute this move. Pinky break lifted up, and then you put them
in that position. Because you don't want
to flush in any sort of way this moment where
the current goes up. What Vernon does is
just tie the deck. This is called when you turn
your wrist towards yourself, you risk type just like this because they're blocking the view from the spectator. As such, when you
come with your hands, you can instantly pick this up and give yourself some cover as you either square
the deck up or referral the end of the deck. This is basically
Vernon stop palm. Try and give it a
couple of goals. Even if you can't do
it, don't sweat it. You're gonna be able to
do it in quite a bit.
8. 1.6 The One Handed Top Palm: Now, other magicians
would call me crazy for trying to teach a beginner, laymen a one-handed TOPO. Now this is an
advanced technique, but I learned it when I started out and nobody told me that
is for advanced people. So I don't see why we should limit ourselves to
just some techniques. If you start practicing the
one-handed top palm from now, you're gonna be able
to do it so fluidly by the end of your
beginner adventure. Now, I know we haven't, we haven't actually went into how to hold the deck
and everything. But what we're going to do is hold the deck in this group. Just copy everything. Thumb on the bottom right
here towards yourself, all the other fingers
in the front. Now, what's going to happen is your pinky finger from your right hand is going
to push down on this card. Now, this is not a easy action. I'm actually applying
a lot of force. And it took quite some time to find the appropriate force that I need in order for this
car to be lifted up. Remember in the violin,
the vulnerable. We did this with one hand using our thumb
and middle finger. This time, what
we're gonna do is use just our pinky fingers. Just like this. If I would use just the pinky finger
and come forward, the cord would just
lift up in Paul. But we need to be able to do
this while holding the deck. The first thing that
you will notice is that you won't be able to
actually lift the card up. What I advise you to
do is use both hands, hold the deck with your
left hand and start pulling on the card with your pinky finger
from the right hand. Just try and see how much
do you have to push So the card doesn't come
over here or over here. Play around with the pressure. Just how you're applying pressure on the corner
of the current and then going down this corner of the deck using both your hands and then when you
feel comfortable, remove your left hand and see if you can
still do the poll. Now, just because
we're beginners, that doesn't mean we can't actually try doing
more advanced most. You'll notice that by trying to master a move that
is above your level, when you go back to mastering moves there are actual level. All of those will feel
much, much easier. So this is why I have adopted this technique and I'm
showing you guys a couple of techniques that normally you would
learn much, much later. See, I'm showing you
from this point as well. Notice how my pinky bends
instantly on the corner and then starts pushing up in order for the court
to be released. Now, I pushed a bit too much
in the court has come out. But as long as you're
able to do this, then you're going to
start refining it. So the card instantly ends
up and perfect classic pot. With this one, we're going to end this chapter of
the classic pop. Hope you guys enjoyed it and do remember to practice
the classic poem and hold the cards
in your hand and as much as possible until
you get comfortable with it. And I will promise
you that all of this hard work is going
to pay into the future.
9. 1.7 The Tenkay Palm: The second part that
we're going to learn is probably as famous
as the classic poem. And it's called the Tinkerpop. Think I'm palm, looks like this. There are many things
you can actually do with this way of concealing
are playing card. As such. We're going to look
at the mechanics behind this and make sure that you guys are able to
get into it and out of it. The mechanics of
it are simply you extend your thumb towards the left side and you
grabbed the card. And the card is going
to come in contact with a poem and basically
just sit there. You don't want the car
to sit too much towards the bottom or too much upwards. Just wanted right there
in the center point of reference would be the space between your ring
and middle finger. If you notice, if you move
your hand towards the mirror, you will see that the code
isn't actually noticeable. If you sit like this, people will be able to see it, but if you close your fingers similar to the classic poem, it won't be noticed. This is the tank I pump. Let's look at how
we can actually use this to create magic with it.
10. 1.9 The Tenkay Vanish Part 1: The first thing that we're
going to learn is how to make the card vanish and appear
using one single hemp. And it looks like this. We make it vanish. And then you make it appear. Once more. You make it vanish, and then you make it up here. Let me show you from
an exposed point of view what happens. You make it vanish and
then you make it up here. We're going to be using the ten Chi palm that
I just showed you. And the only thing that
we're gonna do is use our index and middle
finger to close these in, grab in-between these card and then extend our fingers
together with the court. And I just want you to try
doing this many times, extend. You're gonna feel
pressure between your middle and index finger. At the beginning, you
might not be able to actually catch onto it. Let me see what my left hand, I definitely find it much
more difficult over here, especially in the index finger. As I have to pinch the code
between these two fingers. And I can feel a lot of
pressure in my index finger. Whereas with my right hand, I've already become so accustomed to it that I
don't feel the pressure. Even if you do feel the pressure makes sure they
grabbed the card. Like right now it's pretty it's not really that grabbed as you
can see, it can just fall. But from here, if I
extend my fingers, then I can actually
grab it completely. Makes sure that you can do this. Just keep doing that until
it becomes comfortable. Once you do that, in order to make an advantage
beautifully, you're going to hold it between your fingers as if you've
already produced it like this. And then emotion of
coming upwards so you go down and then
in the motion of coming upwards as if throwing the coordinate where
you're going to palm it. You're starting
in this position, you go down and then once
you come up, you POM it. It's on the upwards motion
that the vanish happens. You're here, you go down
and then you pause it. If you want to produce it, you basically do the same thing. You just close your fingers
and you produce it. Or maybe you would like to
produce it from summer. Gonna look much more
magical. There we go. The ten kind of vanish.
11. 1.10 The Tenkay Vanish Part 2: A more beautiful and a bit
more of the vast way of doing the thing I vanish
involves your left hand as well. Obviously, if you're
left-handed to begin with, it will involve your other
hand, the right one. It looks like this. You make the card vanish
and then you make it appear as you grab it
with your left hand. And you make it appear
with the same one. It's got a very
beautiful touch to it. And whenever I show
it to people in really read baffled
step because of how visual decor advantages and appears as if out of nowhere. We're basically
going to be doing exactly the same thing
as we did before. But this time we're
gonna have to synchronize this
with our left hand. We're over here. And as we go towards the card, we're going to pull the card and bringing our fingers back, grab onto our fingers or not even the fingers and
just grab onto thin air. Like this. Grab onto
thin air, it vanishes. You wipe a little bit
to the right hand. And then as you turn your
left hand, this way, your fingers are gonna go in and bring the code out
and then produce it. So what I have found that I'm teaching this
in person is that people are finding it
difficult to match the motion of the left hand
with the vanish itself. If I will try to do
this with my left hand, I am doing it much slower
as you guys can notice. Not important to catch the card, just important to be
able to do it fast enough in order to make it look as if you actually
did catch the card. Over here. You are. Here I go and I do it. And both of those things
happen at the same time. In the beginning, I
want you to take it slowly because your mind has to learn the movements
first you go slow, or k, you caught it. Come here, turn. Make it up you once more, go slow, catch nothing. Then make it appear over here. Slowly. You will make that a bit faster. You go like this, and then you go like this. And then you can
make it really fast. This is the second
version of the tank. I vanish and it's the
one that I advise anybody to learn because
it looks very magical.
12. 1.11 Tenkay Color Change: We're now going to
learn how to take a chord like the two of spades. Just wave your hand over it and change it into the
queen of diamonds. And it utilizes the thing that I just did a moment ago over
here and you're changing it. This is also adding the steel that we're gonna learn
in just a second. In order to do
this color change, you're gonna have
to have occurred. Think I found in your
right hand as such. And start off with another
card at the fingertips, blocking view of the windows between your fingers
so that you can only, you can actually
just stick these two together and leave the
other ones very casually. It will look as if your
hand is completely empty, whereas you have a
card hidden behind it. From this position, you're going to just place the card in the hand and be wary
of the card flashing. This is how the
action is called, where the spectator might see something that you were
hiding is called flashing. So be careful of the unit flashing the car
so you can stick your fingers one
next to each other, point at the cord. And then in order to
make the core change, you're just going to come above, drop the card by
extending your thumb. And then from that position, just square the cards up
using your left hand. So let us look at once more. We have the CT, we come over, we drop it and then
we square it over. As we make the magical
move. We are over here. As I said, we'll start
from this position, put it down at the card, and then just wave
in the car changes. This is a basic but still
very beautiful color change that you can do
with the Tang Chi.
13. 1.12 Stealing with Tenkay: Now we're going to
look at how we can actually steal a card in an invisible way
using the tank I, Paul, as you've seen before, it looks as if
we're just spinning the code, but meanwhile, we've stolen the one from underneath in ten Chi
palm in our right hand. This is very useful when
we don't want to reveal the fact that we'd have two
cards for the color change. You can just start out
like this with two cards, one on top of each other. Then perform the steel and going into the
color change and it will look much cleaner than if you start
immediately like this. So let's see how we're
actually doing the steel. We're gonna grab the cord
from above and below using your thumb
above your ring and middle finger underneath your index finger is
the one that's going to be pivoting the card and giving you the spin
that we just saw. We put it on the
outer left corner. From this position, I'm
going to use my left hand to receive the top card
as I spin it around. See, I come over here, I grab the two cards
and then I start pushing with my thumb
towards the left side. I am pushing in a sense,
not just towards the left, but oil at an angle so that
the course starts spinning. Once the course starts spinning, I can take it in my hand. And notice how
this cord rests on these three fingers with the
index finger at this point, all I have to do is just
extend my thumb across. The card will be
instantly in tank. Hi Paul. When you do it fast, it will look like this. You can even help yourself
with the left hand. As you are spinning the card. You don't necessarily
just have to do the entire motion
with your thumb. But it's important to note that the thumb is helping as well. You start off with a to show
your hands empty, please. Three fingers underneath,
mixed finger and thumb. Rotate and then your thumb
is already in this position, just has to go over here. And the card is
instantly in think-I, if you feel it has gone too
much down into your palm, you can just use your
fingers to press it up and lift it into the pulp. From this position,
it's as we've learned, we're just going
to drop the card and execute the color change. This steel is beautiful because
we're learning right now, which is two cards in our hands. But you're gonna be able
to do this for the deck of cards and use it in
variety of ways. It is essential that
you learn it at this point and have
some fun with it. You can just do it
like this as well. And then you've stolen the card. There's many ways in
which you can actually use this and for
different reasons. Right now we're just looking at one single way in
which we can use it. But later down the road, we're basically going
to play around with it and see what else we can do.
14. 1.13 The Tenkay Pop by Mark Spannbauer: The following thing
that we're going to learn is more of a flourish. You move something they undo, that looks very, very beautiful. It might not have a
lot of magical US, but still it really evolved
the way that you can use your hands because it applies
pressure on a corner. So you've got to be really
sensitive with how you use your muscles and you have basically enough
for the chapter, we're going to learn how to
pop a chord from think-I pom and spin it like this. I came up very fast. We go. We're basically going to be learning how to pop a card
from think I poem as such. The way that we do this is by having the coordinate
take Chi palm. As such. Then we start bending
it with our thumb. What we have to do
from this point is keep rotating the court forward until it escapes from
the hand by itself. You're pushing down,
nothing happens. But if you were to actually
pull this card in front, so you're not
closing your finger. We rather moving it forward
while closing it as well. And applying pressure
at the last moment. Because if I don't apply
pressure, nothing happens. But if at this point I just pushed down as if
I'm pushing down on the button that will create pressure on the card
and make it spin. Silver in tank hypo, we start pressing
down on the car. Then we move forward
and now we feel like the current is trying
to escape, but not yet. Only have to do is push
down on the cord as if it's a button and the car will instantly starts spinning
out into the other hand, I advise you to do this on the floor or maybe on
a sofa and on the bed, so that you don't
have to pick up parts constantly and
do a lot of squats. If you like doing squats, you can definitely
doing it. Doing it. But it should come
pretty easy as long as you follow
those steps and you get the hang of
it from there and you just do the same thing and it
will become second nature.
15. 1.14 Tenkay and Other Objects: Nothing in the hand and
still a phone appears. I just wanted to mention that as long as you
practice the tank I, Paul and you can actually start using it with different objects. Anything that is the shape of
a playing card or even fits intake capon may be
completely irregular, shaped like a mouse or maybe like the
bottom of the plant. Then you can definitely use the slides that you
will do with a thing. I've seen myself, palm leaves because they
just fit there, then you can make them appear, where you can make them vanish. So do not limit yourself to just playing
cards and know that the things that you do learn
with a playing card can be applied to any
other object as well, as long as it fits inside
your hand with the phone. I have placed it into
ten chi like this, but it sticks cells, so I use my arm to block it this position so that
the camera cannot see it. I even can pull this off in front of my friends
because they're not really expecting any human being to
be calming as such, a phone. If you're just coming
up like this and showing your hand and
then making it appear. It will definitely get a laugh. I will promise you.
16. 1.15 Backdrop by Kevin Ho: In order for us to learn
the following palm, we're going to practice something that is
called backdrop, a flourish created
by a friend of mine. Kevin. Kevin Hall is
an amazing card is, and he's one of the creators of the college
accompany the voids. If you haven't heard about them, you should definitely check
them out as they create a lot of beautiful car industry
videos and many more. This is basically
the move over here. And this is going to help
us learn the backbone. And also the movie
itself is so beautiful. And once you learn it, you're gonna be able to do a
lot more with your fingers. Let me show what
happens over here. We're going to place the playing card on our
ring and middle finger, but it's not going
to stay there. We're going to hold it
there with our thumb. But the pinky and index
finger are the ones that are actually going to
catch onto it like this. They just hold onto
it from side-to-side. And the other two
fingers are free. From this position. We're going to bend our
fingers completely. Notice how they are completely inside and then extend them. And this will make the
card to start rotating. Obviously, I am applying
pressure from my index and my pinky finger so that the car doesn't fall over something. I'm over here, I start rotating. There's no point in me
sitting in this position. What I do is rotate my wrist. And as I keep on pressing with
these two fingers upwards, I release from the
index and pinky finger. This is going to bring the
card on the back of my hand. Or over here, we
grab the tool parts. We close our fingers inside. We extend them and at
the same time rotate our risks as we
keep pressing from the pink in index
finger and then release the card as we extend
the rest of our hand. Once we get the coordinate
in this position, we're going to grab it with
our thumb and pinky finger. This is gonna be the hard part. As we grabbing the stool. Two things are gonna
happen at once. The pink is going to move
towards the right side. And notice how the card
will instantly fall, but we don't want
it to fall down. We want it to jump. Now I'm going to bend the home. We don't want it to fall. We wanted to jump
into our other hand. And this is gonna
happen quite a bit, so don't worry
about it like that. So in order to do that, we're going to start
applying pressure with our thumb downwards on the card. And as we remove our pinky
finger towards the right side, we're going to do this as if you're snapping
your fingers. You're doing this. This is what's
gonna send the card flying and rotating
into the year. The fact that with my
thumb I'm pressing down while with my index
finger I'm going up. If I do that, is going to spin the court. And the harder they you do
it without that went south, the horror that you do it, the more spins that you have, you have to find a balance
to see just how much do you have to apply
pressure in order for the car to just
spin around twice, that it falls still on the
same phase that it was when you send it to the
other hand over here, that was too little. Then there was too much. Then the balance is right there. But obviously you will have
to practice it quite a bit before you get that balance. Don't expect to get
it in five seconds. In five minutes, yes, I expect you to actually
be able to do this. So remember the pinky start applying pressure with your
index finger over here. When you release the pinkie. You'll do that move that I showed you and the curve
will start spinning. And there you have guys
backdrop by Kevin Hall.
17. 1.16 The Backpalm: Now that we know backdrop
is just a matter of tweaking it a bit in order
to execute a backpack. A backbone is when you take
a playing card like this, you make it vanish, and then you can make it appear. Then you make it appear. There's different ways
to make it appear. This is the most classic one. And then you can also, oh, I dropped it over there. Then you come here
and you can also make it a pure between your
index and middle finger. In order to do that, we're basically going
to be following the same steps when
we did backdrop. Place around the fingers, thumb on top, those
two fingers over here. The only difference is that when those fingers curl
in and then extend, instead of turning your wrist, you're going to actually
start applying more pressure between your pinky
and index finger. This is going to bend the card. If you continue
extending your fingers. Notice how the code becomes
spawned behind your fingers. If you don't want the car to
show in any way over here. First of all, don't
have to worry because once you are moving your hand, there's nobody that actually
can spot those two corners, especially when you're doing
a little bit further away. But if you are worried about maybe you're palming
something like this, which is definitely not okay, then it means that
your fingers are way too towards the left, so you have to come towards
the right side over here, the one that is
closest to your palm. Same way. You pinch the card. You curl your fingers,
start extending, then start pushing
the fingers even more until the card is
completely consumed. Now, do not expect this
to be rather easy on the hand because I am actually holding
the card over there, so there is effort between
these two fingers. Now, we have bombed the chord. So how do we make it appear? The same thing
happens backwards, which is going to
curl the fingers in. But this time instead of just
curling those two fingers, we're gonna call the
pink here as well. We're going to grab that
corner with our thumb. Once the corners grabbed, we're going to pull
down the card. Just like that. I pulled down on the card
and I release it with my pinky finger
over here, I curl, I grab I released with my
pinky finger as I pulled the card down and this will make it pop out and reveal itself. Wants to do it fast and
you give it that snap, it will appear all of a sudden. Now, do notice that
I'm actually pulling my index finger forward so that it goes behind
the playing card. Because if I don't do that, it'll just look like this
and I don't want that. I am palming the card. Whoo. As I'm waving, I close in, I grab the corner, index finger moves behind, even helps the court pop out. And then I've pulled
the card down, Grab start pulling
release with the pinky, extend the index and pull
down to produce the card. Now if you really
want to go for it, you bend your fingers and
instead of using your thumb, you're just going
to pinch the card between your index
and ring fingers. Your index and middle
finger close in and then just pinch the card over there between these two fingers. But to each his own, They
both look really good. If you asked me, that is the basic method
behind the backhaul.
18. 1.17 Backpalm Advanced: The following thing that
we're going to learn, it looks like this. We're going to pull the
cord and then actually turn our hand and show that there's nothing on this side either. Then come back in this
position and produce the card. So basically we are learning
how to turn our hand like this and conceal the card as we're moving it
from side to side. The way that we do
this is by executing the move but backwards. Notice how my hand curls back in and brings the card inside. And when it's in this position, instead of producing the card, I'm going to extend
my fingers back. All four of them and
pulling the cart. See, we're in this position. We curl the fingers, we extend the ring
and middle finger, and then we extend the
pink here as well. Probably at the same time. You've put on the card. Come over here, extend
all the fingers. Now this can take
some effort because basically the court stays put when you bring it back over here and you
extend the fingers. Now, when you pull on the cord, I do advise you to follow it
a bit towards the middle. And I put your fingers in
the middle of the current, even if the course sticks
out a bit more than usual, it's gonna be much easier to conceal it from
this side as well. Once you have these
mechanics down, being able to come
over here like this, can even help yourself
a bit with the thumb, but usually I don't do it. Once you can do that,
it's all a matter of turning your wrist
at the same time. You're palming
nothing over here. You start turning your wrist. And when you're over here, that's when you start
exchanging the card. Bring your thumb back over here. And then as you're turning back, you're basically just going
to curl in all your fingers, bring the card into
position and produce it. You have the theory now, over here, over here, over hue, over here. Plus with the wrist motion. When we come over here, we started doing it. See, I caught it a bit to
towards myself over here. Then there I do help myself
sometimes with the thumb. Now that I've noticed,
as it helps me reposition the card much
deeper into the hat. I started off here and
then I'm actually using my thumb so that I can reposition
it deeper into the hat. If I would not be
using the thumb, I am here and see the
card would stick out. But now I'm using the
thumb and the car doesn't stick out anymore because I've
pulled it towards myself. We are here. And then
when we bring it here, I grab onto the card and I extend my fingers
just like that. And this will hide
the card a lot more. Then when I come back, I put my thumb on it, close in my fingers and this
will bring the card back. There. You have it, guys. The back-and-forth backhaul.
19. 1.18 Top Card Backpalm by Biz: Similar to what we did
with the classic poem. I'm gonna be teaching
you guys something a bit more advanced
using the backbone. In this case, how to Backbone the top card of the deck
in your right hand. Let me show you how it looks. We're going to have
a chord selected, Let's say for example, in this case, it's gonna
be the three of hearts. Three of hearts
stays in the deck. But in that motion, we're actually back
bombing the cart. Now, this is the movie
created after I fill the needs in order to have a way to Backbone recorded
in front of the spectator. And then be able to
just give them the deck using the hand that
is holding the court. In order to do this. There's not a lot
of things going on. You're basically gonna
get a pinky break. Then insert your pinky
finger from your hand. There you want to back on
the card with in that gap. And from here on, you just basically positioning yourself as we did previously. Pinkie goes over
here in the gap, index finger goes
on the other side. Then those two
fingers are curled and are preparing to
Backbone the court. And as you do that, I'm basically just putting my thumb underneath the packet. I'm grabbing it and
I'm rotating my wrist. That is what actually covers
the motion of the backbone. Come over here, go underneath
and the current spot. If you would like
to try that out, just get your deck up and try giving it a couple of spins. It's not impossible. It's just That's why even
give it to you right now. It's just that it is
a bit more difficult. And a search people might overlook trying
something like this from the get-go because it might
feel unmoored, discouraging. That's the word. But I do believe that if you try something that's a bit more difficult is gonna be much easier when you really
try to into the future again, but not only that, but the
other modes that are going to pale in comparison
to its difficulty. Pinky, pinky goes here. We have the cord,
thumb goes underneath, rotate as you spin your
wrist and the current spot. There you have guys how to Backbone the top
card of the deck.
20. 2. Section II: Muscle Training: In section tool, we're gonna take some cartilage treat moles. Curtis three is basically the art of artistic
called shuffling. We're gonna be looking at two
different one-handed cuts, the Surely acres and
the revolution cut. If we learn this, we're gonna have something basically similar
to pulling weights, but four fingers, which is gonna practice the way that
we move our fingers, usually do encourage magic. I mean, you've seen in
section one with palming, you really are
using your fingers. Pauling is definitely
a section in Slido found that
uses Moscow muscle. But when you are using your
fingers and car industry, you're using your articulations,
you're moving them. It's, it's a
completely new thing. As such, we are going to
be looking at two curves, which after you learn, you're going to be
able to do them anywhere, anywhere you want. Once you do them, you're
really going to train the muscle on your hats. And that's what this section
is about, training muscle.
21. 2.1 The Charlier Cut: In this section,
we're going to be learning a couple of things that are going to help us
strengthen our muscles. First thing that we're going
to learn to strengthen our muscles is called
the Surely cut. It's a simple two packet one-handed cut that
looks like this. Now repeating it as much
as possible so that your eyes can see
what is happening. Now, in order to do this, we're going to be using
the deck and even try with half of the deck
if you have smaller hands, we're going to lift up the
entire packet using our thumb. Once the packet has been lifted, we're going to use our
index finger to pull down half of that packet. Lift up, or just start in this position and then pull
down with your index finger. Do notice that the pinky
finger is right here, making sure there are
no cards will fall because if we remove it
to the cards will fall. Pinkie, ring, middle,
index finger on top. Now we're going to use
our index finger to push this packet upwards. Now if it helps you, start moving your
fingers by pressing up with your pinky right
here, close to your pinky. And this will give
your index finger enough space to
push the packet up. Now, I had a student that is 11 years old and his
hands are smaller. In order for him to
be able to do it. You really had to go
at the fingertips. So everything had to be at
the fingertips over here. Because if you move the
packet at the fingertips, then you have much more
room for the index finger to push the packet
that is underneath. When you have smaller hands, you really need
that extra space. Start in this position. Lower half of the packet. Move. If you want, you
can move your fingers. I don't need to, but if you
want, you can try that. And then your index
finger comes from underneath and presses
towards the left side c, Another thing that I
tell my students is to turn their wrist
towards the left so that the packet from there can actually
stand on this one. Notice how I'm not
even holding it. It's standing on it. Then the cup can actually be
completed. Just like that. Pull down during the
wrist, start pushing. If you need to let go. You can let go and then
extend the ring finger, middle finger so that the packet can fall down it over here. And then this one is
rested on the thumb. Up until 201314, people who
were doing it like this. But then a Vive
morality from Israel started doing this
thing where he just wrists it on the
thumb as if it's a display and started
looking much more beautiful. So you can do it
like that as well. Come here instead
of putting the one, you push them on up. You have the mechanics, and you just have to do it. That's all I need to tell him. Just keep looking at how I do it and how I move my fingers. Over here. I push once the index
fingers underneath, you will want to extend it. And the way that I
extended it just by extending the finger upwards. Some people I
noticed that they're fumbling over here
and then pulling the cards because they're not
pulling down their finger, they are extending it over here. You really need to push pull your finger
down and then extend it. There we have guys, that
is the shortly a cut.
22. 2.2 Revolution Cut by Brian Tudor: The following move there
we're going to learn has been created by Brian tutor. Let me pull my sleeves up here so that you can
see the entire mole. It looks like this. It's called the revolution cut. Its base. You're
having a Charlene cut. But instead of just simply
cutting the packet, you're also revolving it
around 360, just like that. It comes from here. Actually, it's one entity. It's just one hundred eighty. Three hundred sixty
would be one more. I know this looks a
bit more difficult, but you have to be with me here, because once you learn it, it's in five-minutes
is now going to look as difficult
to believe him. So you lift it up. Another way which you can start
the coffee, just lift up, half, leave the rest lifted up. And then from here, the index finger doesn't
actually go up here. But instead it
comes to the side. Once it did that,
it is at the side. The thumb will start going down, just literally moving down together with the index finger, the two of them having gripped the packet and they will
start turning the packet. Once it has turned, it will be gripped by the ring, middle, and index finger
in this position. Once more, we lift up, move the index finger
at the right side, grip the packet between
the two fingers, then start moving
these two fingers. Notice how I'm already
going in position. I haven't even started rotating the packet that
might ring finger already coming here at the top. Grips. And then from this point, I am basically returning
my grip over here. But a simpler way of thinking is to just focus
on the index finger. Once you have grip the packet
between the three fingers, just focus on the index finger pushing this packet upwards. You're pushing it upwards. Because it's pushing it upwards. You notice that
the completion of the rotation happens by itself. Over here, go around and
start pushing upwards. Those fingers by themselves would start going to
do initial position. Do notice that the
pinky finger completes the entire grip by standing here at the bottom in order to not for
the courts to fall, lift up, move the index finger already moved the ring
finger in position. Middle finger over here. Don't even think about rotating. Just focus on the index finger, pushing this packet up. Pinky finger over here. And then from this position is basically the Surely a cut. And you have the shortly acre. Notice out the entire motion is actually the index finger. We have it over here. Then you do it slowly, slowly, and you'll notice that you will start doing the revolution much easier if you can
help yourself at the beginning to make sure
once you're over here, don't actually need to
remove that packet. You can help yourself in
the beginning just makes sure that you understand the grip and the
motions and everything, then you can start doing it without the helping
hand on the right. There you have it guys, the revolution cut by
Brian to there.
23. 2.3 Cardistry in both hands: Here is the final test. This will attest that
you will have actually learned both the Charlie
and the revolution. You will try to
execute both cuts. I mean, just the
shortly in both hands. This is the first thing. In order to pass this chapter. Now not telling you that
you should stop moving forward and just focus on this. What I'm seeing is that
This is the moment when you know that you have
learned the Charlene cut, when you can do
it in both hands. And believe me, once you
start teaching yourself how to do it in the
other hand, walk, you will actually
understand much more about the mechanics of the move
then you had initially, just because you're
teaching yourself, on the other hand how to do it. First, you gotta be able
to do the shortly aid. Then you got to be able
to do the revolution. I kind of fumbled
there for a second. My right-hand
revolution is not the sharpest as we
might have noticed. One of the easiest way from my point of
view is to do them simultaneously while this is the one that actually failed. So if I do them simultaneously, then it feels like I'm not actually putting
that much effort. But when I do them
one after the other, I don't know why I've actually
both feel the same way. You are able now to do
them each in every hand. What I want you to practice
is this flow. Just this flow. Right hand, left hand,
right-hand, left-hand. They've put in one cut
and then put in a second, but I just want
you to move slow. And every time you come
in front of the camera, like in front of where
a spectator would be. I want you to complete
the cut. Boom. You start the cutover here and you complete it
when you're in front, start in front, start in front. And then you're gonna
have a flow going. That's what I want
you to be able to do. This running surely a cut where the hands go one
on top of each other. And then you can start doing
the revolution cut as well. There we go. And then you alter
back to the Charlene. Back to the revolution. That's when you know that not only have you
mastered the cuts, but you are able to do with your hands a lot more than you were able to
do at the beginning. This is why I've only
chosen these two cuts, these two one-handed cuts in order for you guys to strengthen your muscles as long as you do these daily exercises
because they are fun, there's so many things you
can do with the shortly a, together with the
revolution cut. I have actually a course on
Skillshare with that now, that's not moment to start
talking about other courses. But there's so much you can
actually do with discuss. So this is why I am
giving them to you in other only because I
want you to practice. This is something that probably
I should practice more. But also because
once you learn this, you're gonna be able to do a lot more with your hands and
with car industry as well. There you have it
guys, the shoreline and the revolution cut. I have you guys enjoyed this and I hope you have fun with it.
24. 3. Section III: The Basics of The Basics: You have survived the
first two sections. That is amazing because
now we're going to get into the basics
of the basics. Basically, these are
the things that you cannot live without dribble, spring, shuffle,
riffle, double lift. All of the things that
magicians use seamlessly. Every time they pick
up a deck of cards, you must master these as well. Now, obviously, we're going
to go through them slowly, and it doesn't mean they
were gonna be able to master them in day one. But you must exercise
them from the get-go in order to learn the other
more advanced slide of fat. Let's grab our deck
of cards and get into the basics of the basics.
25. 3.1 Grips: Let's talk guys about the grips. This is one grip that you
might have noticed that I've been using
when I did some of the most involving the deck. Pinky finger on the
bottom ring finger and middle finger
on the right side, index finger laid over the top and the thumb on the
right on the left side. Notice how the deck is
also relaxed in the palm. And it's not really completely squared
up like this and I'm not hunching over it as if
it's a very valuable property. I am relaxed and holding it separated slightly like almost
two fingers from my palm. This is called a mechanic's
grip. Over here. This is one that we're going
to be using quite a lot. There's not a lot of practicing is just I'm showing it to you. The second one that
we're gonna be using is called the Biddle grip. Basically three
fingers on the top, index finger curl on top and
the thumb on the bottom. You're gonna have to use this
for many counting things. For car industry quite
a bit when you're doing especially the Z grip
and other motions. And Paul mean, one-handed top palm is done from this as you guys have noticed. And many other slides
use the bill group. Not only that, but it's
a very usual position for when you're
cutting the deck. You're over here and
you're cutting the deck. So these two are the two groups that we're gonna be using, mechanics and Biddle grip. If there's any other
groups that show up, I'm going to mention them, but this is pretty much it. And if you know them, then
you're pretty much set.
26. 3.2 The Thumb Fan: The fan, everybody wants
to be able to do it, but not everybody can. Though. It's base. It's really a very
simple motion. It's just how you grip the deck, that is the most
important aspect of it. You place the deck
at your fingertips. Right now if you
would really apply pressure with your thumb and
the rest of your fingers. And you would come over here
and just push the cards. You would see that because you have grip them at
the coordinate, then they will go in an arc. Notice what I have to do
is just move like this. The fact that I'm not
even doing anything, not doing anything else
with my right hand. Push pressing down here, and moving in a circle. That's the only thing I'm moving in a circle around the thumb. Notice that I have what is
beginning to look like a fan. From that point on. It's the subtleties. First of all, the
first thing that I do is I place the deck at an angle in my left hand, so it's not completely straight because that's going to hit the pulp of my thumb and it's not gonna
be able to rotate. So I put it like this. Then the next thing that happens is I apply
pressure on the corner, but it's also the thumb
from my right hand. Notice how I started off
very deep with the thumb. Then I keep going
until I end up on top. The sum starts over
here on the side, but at the end it's on top. That's because if I would keep the thumb on the bottom
part continuously, this is what would happen. I'm just spreading
the bottom pile. This is why as I
keep going and as I keep spreading,
I move up a bit. I move up a bit,
I move up a bit, I move up completely. That's what's actually happening in a fast ball over here. That is pretty much it. Pressure from the index, middle and thumb on the corner. And then there's just the thumb moving upwards on the deck. Obviously, you will have to do the motion of the
thumb in an arc because that's how the cards are actually end up in
this beautiful fat. We have guys, that is
the famous thumping. If you just can't are able
to do this with the thumb, then you might want to try
with the index finger. As some people find it much easier to do with
the index finger. Mostly because I've
noticed it's easier for them to slide
their finger on the courts because they have the full fingers
extended like this, it becomes much more natural to slide it so it comes on top. Whereas with the thumb, it's not as natural because you're more tempted
to start over here somewhere in the middle and just sit in the same place and apply pressure
with the thumb. Whereas the thumb
is just a cursor. It goes from the bottom and from the top and spreads slowly. Got to have a guy's
the thumb thing.
27. 3.3 The Dribble: In order for us to
learn the drip bowl, I have adapted this
position with the camera because we need to see what's
happening from the back, from the point of
view of the magician. Now the dribble is one of the most used tools in
magic because it's very, very useful as it allows
you to make the spectator say stop control cards and
many, many other things. It's essential for us to
know how to do a dribble. It starts off, many people
do the corner doable. And I just don't like it. But if you want to do that, you just grip the cards
with the thumb and middle finger and then you apply pressure with
your index finger. And from that point on, basically the fingers will ride on the deck as if
it's doing this. You start off here,
you apply pressure. But if you're just
applying pressure from all three fingers,
nothing will happen. As such. You're basically moving
your thumb like that, allowing the cars to slip out. Now, I don't like how this
looks because it looks very amateurish and it doesn't look as if you have
control over the deck. Doesn't look seamless and
it doesn't feel natural. Who has ever grabbed
the deck like this? There you go. Some cars fell on the floor. Like I said, not a lot of
control over the deck. But if you're doing
it like this, There's no way that
you're going to drop cards or not have control as all your
fingers are on the deck. And you start off by putting
your pinky at the corner. Then the other two
fingers next to it, index finger on top, it's always gonna be here
and the thumb at the corner. Now the way that I do it is
now by pressing down with the index directly on
the back of the cards, but rather by pressing with this part of the finger
on the back of the card. So it's not the first index, but the second part of
the index over here. So I press down and I
lift up with my thumb. Now the fingers
over here start in this position as
I keep releasing, they're going to end up
completely straightened out. Notice they start off
in this curl position. And then by the end of it, my hand is completely
straightened out. We're going to grip the cards, start pressing and slowly allow one single
card to fall down. If I just do this
from the thumb, notice how the cards still
go out completely fine. But once you are able to do to release them
from both positions, like right here,
I didn't release them from these fingers at all. I just pulled up with my
thumb as if doing this, but from a much, much
bigger distance. But if you do this
at the same time, then you're gonna
have a really smooth, smooth dribble, just like that. There you go. Let's see how it looks
from this point of view. See how my fingers are
curled at each part. And then I start pressing down. I extend them slowly and I extend my fingers
just like that. If I will release the
cards only from my thumb, there are going to
go at some point. They're going to go forward. They're turning because I'm only releasing them from here, which might be another
slide if you ask me. Because I'm only releasing
them from there, the cards tend to latch onto the fingers and then
release at the very end. But if you're releasing
from both at the same time, the cards will fall completely
parallel to the floor. Notice notice, sorry, I can just distance myself and all the
cars fall down perfectly. Just a matter of
fitness and practicing it so that you don't
have to think about it. And then you can have a
very beautiful drivel.
28. 3.4 The Spring: The next thing we're going
to be learning is something that you have seen
being done everywhere. It's something
called the Spring. An accordion of sorts. Chords go from one
hand to the other in this very beautiful motion. Now, the secret behind
the spring is developing the muscle in the hand that you're springing
the cards width. Because at the beginning, you're going to have trouble actually bending
the entire deck. I can tell you that now when I'm trying to do
the one from the front, which I can't really do. Honestly. I've never
actually liked it. I can feel a lot of strain and right here
in my arm, I mean, my arm is fully fully flexed
as if I'm pulling weights. So when practicing the spring, you first must actually
bend the cards, not feel any sort of tension. Let me show you what
happens when I do it with my left hand and I have
not actually practiced it. You see how the cards
actually stop, go, stop, go in a rhythm
that is not fluid. Whereas on my right hand, because I have developed
enough muscle, I can actually control the
cards just like I want. What I want you
to start doing is just take a quarter of
the deck like this. Try to do it with just
that and slowly add cards. Obviously, I haven't actually shown you how to
do the movie yet, but it's important to know how you're supposed
to do it before. Now, here's how we
position the deck. We are going to be using a spring developed and popularized by then and the book to all
the giants of car industry. It is the spring from the thumb. This is done not by having
all of the fingers here, because even I
can't actually have that much control over
it when the deck is placed at the fingertips
in this position, as you can see,
rather we're going to get deep into the hand. Over here. Notice
just how much of my fingers are left
from this position. We can actually have
a lot more control over what's happening
because we're not trying to bend it as much. Whereas if we're trying to
bend it with our fingertips, we can really feel that tension in the deck when
we start releasing the chords is gonna
be so much more difficult to actually
control the spring. So position the deck in a diagonal starting
from your index finger, middle, just go down, just place it over there. Notice how the last
card from the deck, the last card or the first card, how you're looking at it is
actually in the middle of the pinky and goes
up until over here. At the first, the first
wrinkle of the index finger. From this point on, what we do is we apply pressure with
our thumb on the deck, but we do it in a way that
adds air in-between the cards. Notice instead of just
pushing down on the deck, which makes the deck bend, I rather start pulling down from the top chord by contacting the deck with this
part of the thumb. I come from here and I start going down and
applying pressure. And as you notice, this actually creates area in-between
the currents. This is also used in
the waterfall where you are adding air between the current and then
you're releasing them. Not necessary. I've seen many people do it without
the area as well, but I feel like it gives
you much more control over the Court's position. Then start pressing down as if you start from
here and then you go all the way up to
the tip over here. Do remember to start doing
this with fewer cards. If you have fewer records that don't even have to
worry about that, just bend the full
deck with fewer cars, bend the deck at the coordinate. Then. Similar to how we
did the Dribbble, you're gonna have
to actually extend your thumb like this while also applying pressure
from your fingers. You are extending your thumb in order to allow the cars to go out while also applying
pressure from these fingers. Once you get the motion
with few cards and are actually able to
spring them neatly, start adding more and more cards and see how you do with them. And then you're gonna have more. And then once you have more
than half of the deck, you're going to
notice that you can actually start adding a bit of air until ultimately you
get to the deck itself. Then we have guys, the
spring is not an easy move, is not a difficult move. It just requires you to develop the muscle
in your right hand. And since we've gone past
the developing muscle, the first part and then training or muscle in the second part. I feel like this spring, as long as you start
practicing the shortly A's and everything else, the spring will come
natural to you in your progress towards
learning sleight of hand. I hope you guys give it the
time necessary and you have fun with it because
it's really going to amaze all your friends.
29. 3.5 The Waterfall: As I've mentioned before, the waterfall is very
similar to the spring. You start off with
the deck position in the same position as if
you're doing a spring. Almost put a bit of a
difference with the thumb. Whereas with the spring
you place your thumb close to the corner of the deck. When you're doing the waterfall, you place the thumb in the
middle of the bottom side. And this is what actually keeps the deck in this position, in this lateral position,
horizontal position. So let's just do the same thing that we
did with the spring. We place the deck over here, please, in the middle this time. And like I said, do it with fewer cards
in the beginning. Bend the cards, and then all you're going to have
to do is slowly. This is what I'm talking about. Developing muscle on your hand because let's see,
with my left hand, it's not it's not
that hard maybe because the muscle in
my left hand is also developed from having done so much car industry
with it as well. What I'm saying is it
might feel difficult now, but it's not because
you can't do it or you don't know how
is because you still need to train your
muscle so that afterwards you can apply less or more pressure depending
on how you want to. Do. Take fewer chords in slowly, slowly add to them. And all you have to
do is start from here and then slowly
open your fingers. And that is it is basically
the spring position. You go, you bend the
deck and then you slowly open the fingers in order to allow
the course to fall. Now, when you're
catching the cards, It's very important
that you catch them in such a way that you will not allow the deck to
escape your fingers. This is why we're going
to be using the mechanics grip thinking on the bottom and the rest of the
fingers around. So the deck is our right-hand and the left-hand is waiting, not sitting in this
strict position because then the cards are
actually going to fall. But rather we're twisting
or hand towards the floor. We're positioning our fingers in such a way that
when the courts fault they instantly or leaned against the ring
and middle finger. Like this. And do this though, just wanted to say do this on a bed so that you don't have
to pick up so many curves. Now, another thing that happens once I start dropping
the first few cards, I actually don't always
sit in the same position. So I'm actually going a bit towards my left
side, just a bit. I started here. And then by the end of it
I'm somewhere over here, so I have moved a
bit in order to make the court slide on the
surface of the other ones. I start here. Then by the end, I am over here. Maybe like five more, maybe three inches
towards the left. There we go. If you
don't know inches then six centimeters towards the
left from here to there. And once you start
getting used to doing it, you don't even have to
let the court slowly go, see if sometimes they
even dropped guards when I make them slowly go, you will actually throw the
entire dig into the air. And the court will just
follow one after the other. And this is done by just instantly releasing
the entire depth. The more, I mean, if I release it very fast, the entire deck will just fall. So it's not really instant. How I release it. I slowly release it fast. That's like the best
way to put it because my hands are going like this, but they're not
going not instantly. Getting wide instantly
because that way, you know, that they could just fall
somewhere milliseconds, just a fineness of the hand, which you do because you have already developed the
muscle in order to do that. It's a beautiful move. I
hope you guys enjoy it. There's people that can do
a one-handed waterfall, and there's many
other things you can do with a waterfall. You can stop cards, you can just stop with the waterfall and then
go into something else. So not only is it
a beautiful move, but it also becomes useful when you want to
learn card controls, such as the DMP
waterfall control, where you have a card selected
like the three of clubs. You leave it in the
center, just like this. Notice how with
just a single snap, I can make the nine vanish. But don't worry
about it because it vanishes for a second. And then the three appears. This is just a way
that you can actually use the waterfall in control. But there's many other ways for college changes and as such. So not only is it cold, but it's also useful,
which is a rare combo.
30. 3.6 The Riffle: We're now going to learn
how to do a referral. This is called the referral. From each side or
with just the thumb. The beautiful thing
about a referral is that you can actually just do it just for
no reason like this. Because it's as if you're
fumbling with the deck, but it also service purposes during effects when you're
having the spectators, they stop somewhere in
order to cut there. Or when you want to take
a peek at something. These things,
because they seem so natural when you do them in order to get some
piece of information, the spectator is
an actually able to spot you're doing
something fishy. In order to make a referral, hold the deck and
modify mechanics. Grip the pinky, moves over here and our right thumb
will sit at that side. Now, this thumb actually applies a lot of
pressure on the deck. And with our middle finger
we're gonna go on the front. Then we're going to start
pulling up with the thumb. So if I just pull up, the deck will want to come up. But if I apply pressure
with my left thumb as well, then only half of the
deck will come up. Notice how the cards are
actually spread over here. This allows me to move my thumb down the cards in a
very beautiful fashion. If they wouldn't be like this, there'll be something like that. It wouldn't go very nicely. I want you when you're
putting the deck and you want to start briefly
to just bevel it. This is how the action
is called your beveling. The cards over here, you're beveling just like that. And this happens usually I hold the deck and when I come
over it and I catch onto it, I bevel the cards, I can start doing the referral. Just like that. It's similar the same
thing on the front side. But this time the thumb
comes on the bottom. And now you're actually beveling the cards the other way around. So in the beginning it was here so that you can
move your thumb here. But now you're beveling then
the other way around by just doing this action where you're curling the fingers underneath
and the thumb spreads. You're holding down
on the deck so that your middle finger can start refilling those
cards very beautifully. Now, you should be able to
start doing this thing. In order to do it with
just one single hand, then you're gonna have to
hold your index finger underneath the deck and move
your thumb down the corner. And that is what is called
a coronary for the deck is actually sitting here because my fingers from over here, they're actually holding
a tight grip on the deck. I can actually move my
thumb on the corner. If they wouldn't be holding, the cards would just escape. And I couldn't do
anything with the deck. Notice that my pinky is
not sitting over here, but it's sitting right there next to the ring
and middle finger. And I'm holding onto the deck. Index finger is not
doing anything. It's just sitting
there so that I have something to press
with my thumb against. That would be the
corner referral. Now, guys, you know,
all three referrals, I think you've set to go.
31. 3.7 In The Hands Spread: This is called an in
the hands spread. It's also called the
loophole spread. And there are various
ways to do it. You can make it like this in
a sort of springing action. Honestly, I don't I'm
not really a fan of it. As you can see, I can't do it. I do the classic
one where you're just spreading the
cards like this. I have always
thought that this is a very natural action
for people to do. But because it involves a subtle actions from the right-hand and the
left-hand as well. I've noticed that people
can't actually do it. They'll just move the car. It's somehow like this. So let's go over it slowly and
see what's happening here. Mechanics grip, thumb
comes from above, like this and just plasters
itself across the deck. If we move towards the
right, what happens? We have a few cars that come with us, but we don't want that. We want more cards. So that means we have to
apply a greater pressure. We apply greater pressure and we move towards the
right. What happens? Courts starts spreading
from the middle, but now we have a block
of cards over here. So what do we have to do? We have to measure and slowly make it higher the
pressure that we're applying. We apply a bit and
then we apply more. So it is two stages
a bit and then more. Now there's another thing here
that happens when I spread the fingers from
underneath are actually aiding the entire spread. Notice how they come
in as if they're hugging the deck from behind. They're not just resting there. I'm actually holding
the spread itself. Because if I would be resting, they would just sit
there and maybe even wobble and start
adding into packets. So what we want is start
applying pressure, come with our index finger first and then the rest
of the fingers. You should have
something like this. Now, it's also the motion
that I do it It's like this. The motion see I go like that. Not straight. Not in front, but in a way straight
and then arched. We go straight and then arch. That's how it goes. Straight to the
right and then arch. By arch, I mean, just go forward in a sense. Now the left thumb is
also going to help you a bit by spreading the
cards over here. Usually I just do it once
because if I don't do it, it looks like this is not bad, but if I do it, it
makes it a bit bigger. We all know that
bigger is better. Go here and just a
little bit with the, with the thumb, I just spread those cards over here
and just a little bit. The rest of it is just playing with the pressure
from the right thumb. I'm playing with the
pressure a little bit, too much here. Just a little bit. Now,
it also helps many times, I'm going to give you
a bit of pointers. Some point there's
theories so that you can see if they work for you in the beginning as let me see if I tried
to do my left hand. Don't usually do it,
but as you can see, it doesn't really have such
a beautiful aesthetic to it. But still, there is
something there. I'm trying to follow
all of the steps. I go towards the left this
time and then I arch it. It doesn't really come
out as I want it. Now we did because
I bevel the cards. That's what I did
from the beginning. I beveled the cards don't start off with
a very squared deck. Rather do like we did in the refold where you
bevel the cards. Usually any magician
will have their deck beveled instantly
because it makes it easier to make a double lift. It makes it easier to do
many slides, not just that, but bevel deck is much,
much more accessible. Let the chords, if you're
sitting in mechanics grip, just let them slide
towards the right. And you do this by extending your fingers and twisting
your wrist just a bit, then this will bevel the cards. And then when you start
doing the spread, the cards are already
in a sort of spread. So it makes it much easier. Same here. Notice what kind of
improvement I went from the beginning just
because of how I bevel the cards over there. There you go. Big improvement
from the beginning. We spend a little bit of time on the spread
because it's one of those moves that makes
you look seamless, makes you look natural. You know, it doesn't,
doesn't look as if you are handling the deck. A challenging way. It looks just natural
here to take a card or when you're doing something, you can make it look smooth. If you're doing the S fan, you can make it look smaller than those cars
almost fell down. The spread itself is usually used to pick a card
or do something. But you're gonna
use the spread in many situations
throughout the slides. Not just to spread
the cards over here. It's one of those basics
of the basics move. This is why it's
in this section. So practice, like
I told you guys. And notice that sometimes I move my index finger actually all the times I moved my index
finger out of the way. Not because you have to, but because I feel it allows me more playfulness
with the deck. It move it underneath and it
just loops much more clean. There's no fingers here, you know, it's all
clean on the top. So top part. You have a
guy's the pulse spread.
32. 3.8 The One Handed Fan ala Smear Fan: We're now going to be
splitting the deck in half and learning how
to do a one-handed fan. Now the 100 fan in the beginning will look
something like this is not a problem because
you're doing here is something that is a bit more
clunk complex than usual. That is, you're
using your fingers to do the entire fan
with just one hand. The thumb over here has the
role of spreading the cards. I'm just arching over here. I start from here and I
go in an arch Around. Start here, and go
in an arch around. The thumb is the one that
spreads the cards upwards. And then the fingers from
underneath are the ones that spread the rest of
the cards over here. But these are the
foundation of the fan. Let's take a look at how the packet itself
is being helped. Someone top. I mean, depending on how you look
at it, but thumb on top, ring finger, middle
finger over here, pinky finger in, index
finger on the sides. You have to be able
to hold the packet in-between the pinky and
index finger as such. Notice I can just hold
that packet where they're. Now we're going to curl
the fingers on the packet. And with our thumb
we're going to come at the corner of the cards. Once we're at the corner, we can release from the
index and move both fingers on the face of the cards
and move the thumb upwards. Now as we move the
thumb upwards, at the same time, these fingers
are going to slide down. This start here and
they just close in as if you're
doing this motion. Close in. They come here, notice
they'll go on the front. And then they just close in. The fan happens because both those actions
happen at the same time. Let's see what happens
here with my left hand. Looks good, but I feel like
the courts might actually escape my hand any moment now. And I feel like especially here, I feel that is
because let's see. I feel that it's
because I'm placing my thumb a bit too close
towards the corner. If I place it too close
towards the corner, that won't actually give me
a better grip on the cards. When you do the fan, don't put it exactly on
the corner or close, go a bit higher so that when you grip the cards with
the rest of your thumb, notice how I have quite
a bit of grip on all of the cards and this will allow me to hold
them much better. If I go into corner over here,
take a look at this code. It's almost completely out. If this happens,
the entire spread, the entire friend might
snap into too late. This one card has
fallen on the floor. Position. Over here. Hold. Place your thumb on the immune in the
proximity of the corner. Move towards, move upwards and then move the
fingers downwards. Let's see if I do it fast. There we go. Now, one thing regarding
the thumb is that it doesn't always
stay like this. So you're not doing
the entire fan width with the tip of your thumb. You're actually using
the fingerprint area. So you start off with the tip, but then you're instantly on the courts completely an
entire finger is on the court. So I felt like that was a
bit necessary to mention. That would be everything
that you need to know in order to do the fan. Follow everything that I said. And you should be able, after a couple of tries to have something that resembles a fan. From there on, it's
just finessing.
33. 3.9 The Key Card Concept: The following thing
that we're going to learn uses the dribble. I am going to teach you guys
not as sleight of hand, but more like a slide of mind. We're going to be
learning one of the oldest principles
in card magic, and that is called the key card. The key card is
something like this. I spread the cards. Take a look at this code. And because I know the card that was above the eight of hearts, then I can go through the deck, the nanofarads, and search for the car that is underneath. That is called a key card. With orderable, we spot
the card from over here. Spectator takes a look at their card because I know
the card that I looked at, what's the seven of clubs? All I have to do is spread through the cards
and know that they actually selected
the nine of hearts. We do this by executing the
dribbled that we learned. Spectator calls out, stop and notice how I don't do
the dribble over here. And then when they say stop, I take a look at the card. A rather, I start tilting the
entire deck towards myself. As I do the dribble. When the spectator says stop, I'm already in a natural
position to pick up the card. I can just tell them to
take a look at their card. And now I know my key code. This is a piece of
information that you can use in a variety of ways. You can just take a look
at the bottom card. Have somebody selected card, please run tapping cut the deck. But this is, I feel
a bit much obvious. But still we can use it
in so many ways that spectators won't be able to spot that you're
using a key card. But I really wanted to
put into application what we learned
before and evolve. It's slightly by tilting our hands so that we can
already see the card. If you're able to do this, it means that you
have progressed very far from the beginning. There you have it, guys. The key card, very,
very, you know, I've told you very
little about it, but I feel it's
enough for you in your mind to start playing
with what you just learned.
34. 3.10 Holding Breaks: We're now going to be
looking at brakes. Brakes are one of the
most used tools by a magician and that's
because it allows you access to a certain card. In this example, the top card
or usually if you recall, one more than the top two cards. And this allows you
to execute a WAF. Or if somebody selects
a card from over here. And I complete the cut, then by holding a little
break with the pinky, I can always have access to
where they placed their card. As such, when you have a break, you really have a pass key to door that's
supposed to be locked. Let us look at a
couple of ways in which we can actually
get a break. One of the easiest ways
is by ruffling this. Notice that I'm not placing
my thumb because I'm doing a very small
riffle over here. I'm placing my index
finger this time. As I am briefly the cards. When I get to the last card, I placed my pinky finger here
and I get a pinky break. Notice how the break itself is. It's not tucked inside. It's just a little bit of the finger goes in that
break just a little bit. I do that by pulling down
on the deck with my pinky. This adds meat from my
pinky inside of that gap. This is why I can have a very, very small break because that card is now
gonna it's gonna square up because there's a part of my finger that's stopping
it from doing that. I've noticed quite
a lot of people, they use their entire
fingers like this, but this is too much of a break, especially when you're
in the middle over here. And the spectator
can see everything. I mean, right now, I'm holding the deck very well, but many people hold
the cards like this. It's very important that
you get accustomed to using just a bit of your finger
because it's enough, believe me, it is enough. We go like this. When you go to the last one, we stick our pinky fingers inside and we have
a pinky break. Now, Let's see, for example, you would like to
have a pinky break, but then you want to
transfer it to a summary. You do this by just grouping
the courts from above. And notice how I have actually maintained the break
in the process. This way I can move
it from one to the other just like this easily. Let's try and do this
number one card. It feels a bit more gimmicky, but rather with
half of the deck. So just pick up
half of the deck, put your pinky in there
and hold the pinky break. Then grab the deck from
above with your other hand, and then place it back and try and regroup that break over their grip it with the other
hand and place it back. This is something
that you are going to be using as a magician. Because you're gonna be in situations where you
don't want to look as if you're holding a tight
grip on the deck and want to have that
place over there kept. As such, you're going
to pick the deck and talk with it and the spectator, you can take a look at it
and there's nothing weird. But then when you place it
back, it's still there. Or maybe you want to pick it up, go on the table and drop all those cards
exactly at the break. So there's many ways
in which you can actually use a break. Now we know how to get
a break from here. We know how to have a break and move it
in the other hand, that's called the thumb break, pulling it to the
thumb break there. Now notice that I've done
This Pinky action many times. This is a bit more
complicated as I feel. It involves some muscles from your hand that you might
not have developed. Those are the muscles
from the pinky. I take a look at his
broader right here. He pre point up. This happens by gripping the deck with my thumb
from across here. Index finger as well. And this allows my
pinky finger to just slide down the corner. Notice that I have already beveled the cards
towards the left. The cards are not sitting
in a beveled position towards the right because I
can't actually do anything. But rather, I'm beveling
the cards towards the left. In this way I can get a grip
on any position in the deck. Try and do this yourself because it's something
that we're gonna be needing when we're
doing the injured move, bevel the cards and
then pull down. Notice that my thumb
always sits there so that it can hold the
deck as I'm doing this, you should be able to get
a break anywhere. Now. If you're able to do that, then you should be able
to just pull one card. Now this is something that magicians everywhere
in the world are struggling to do because it
requires a certain amount of finesse to let go
to 12345 cards. So if you start
practicing from now, you're already going to
be better than maybe 10% of professional magicians. Because magician is they
want to have it sure fire. And this is something that
sometimes they can't control scene that was two chords and I thought it
was gonna be one. As such. Many people to just
pull up the top card. In this way, just pull up the top card and
you'd have a break. You can do this by counting two cards or as
many as you want. And that is another way
in which you can get a break instead of
ruffling the entire deck. And doing that,
you can just pull the top card and get a pinky
break in that process. This is one of the most
old-fashioned ways of getting pinky break. So guys now you know everything, you know how to get
through a referral, you know how to just pull
it up and leave it down. You know how to pull
with your pinky finger anywhere in the
deck because you're beveling and holding over here. Especially you know, how to transfer the break to the
right hand and still keep it. You guys have now enough
knowledge regarding the breaks in order to proceed to court
sites and other things.
35. 3.11 The Tilt by Ed Marlo: The control that we're
going to learn is called the tilt by
Edward Marlowe. And it is a beautiful
control where a card looks as if we are putting it
inside of the center. But in reality is just
going second from the top. From that position, we can
just execute a double lift and make it look as if the
card has risen to the top. The way that we do
this is by using a couple of elements that
we've already learned. First thing that we're gonna
do is have a color selected. Let's see, In this case
it's the sixth hertz. As the spectator is
looking at the card, we're going to get a pinky
break beneath the top card. You can do this in
any of the waste that we have learned previously. Now when you get
this pinky break, it is important
that you not only have a pinky break at the pinky, but that you also
allow the core to lift from the base of
the thumb as well. Notice how initially, when
you would do a pinky break, the code would be blocked or here at the base of the thumb. So I have to pull my
base of my thumb towards the left side and then pull up with my pinky or move
it alongside the deck. In order to create this gap. Once we have that gap, we can insert the
card inside the gap. You don't have to neck tie
the deck like this because it will be completely
unnecessary. Just pointed at the spectator. And it will look from
their point of view as if the card goes in the
center of the deck. A very beautiful way of selling this is by pressing in
the middle of the deck, having some cards come out as if that's where you
would like to put it. And then placing it
second from the top, you will have the
car to fall down. And from that point, you can do a double lift, ensure that the card
has risen to the top.
36. 3.12 The Pinky Pull Injog: Now that you guys
know how to hold a break and how to
use your pinky. It's time to learn how to pull a card from the
middle of the deck. Now this is an action that I believe that
anybody could do, but apparently, it
requires a certain way of pulling down that might not
feel natural to the hand. Let me see it with
my other hand. I pull down. Yeah. Definitely. Requires some effort
from the hand. Definitely. You'll hold the deck
in position as if you would just be moving your pinky finger around the corner by putting your thumb across the
corner over here, index finger and the
rest on the side. Go somewhere in the
center of the deck and really put your finger inside. Notice this is not a thumb, this is not a pinky break. This is a full on pinky dwelling
inside of the cave here. Once it's over here, I'm actually going
to start pulling down. This is what I'm doing. I'm pulling down because of
the moisture in my hand. The cord is gonna stick to the pinkie and come at an angle. Once it's in this position, all I have to do is straighten it out by pushing
it from the side. Once more, we go
somewhere in the center. We put our Pinky's inside
and then we just go down. Then from there we're going to square it up and have an injury. This is what the business is
referred to as an end jog. There's many ways in which
you can get an injury bug. But by doing it with your
pinky finger like this, it's one of the most
subtle ways because the spectator cannot see it. You can have somebody
select the card, you put it back over here. Then you can instantly get an angel hug and don't have
to hold a break at all because the card is
over here and you can just access it at any point
by pulling down on it. This is why this move
itself is very useful if you would like to do cord
slides and card magic. We're putting it inside, pulling down and then
instantly we square it up. As you start playing with it, you'll realize that you don't
have to pull it so hard, you just have to
pull a bit and then instantly push it in order
to get a small injury. There you have it, guys. The masterful in Jack.
37. 3.13 Double Lift Crash Course: We're now going to learn the most used slide
encouraged magic. And that is the double lift. There's various ways in
which you can actually do the double lift as such. As such, like I showed you
before with the pinky. There's ways of doing
a double it from the center of the deck
developed by pupil. That's two cards. There's many ways in
which the load W, If we're gonna look at
a couple, at a couple. The first thing that
we're gonna do is we're going to refer the
corner of the deck. I mean the side, like we did it when we
learn how to riffle. Instead of placing all
our thumbs over there, you can place your thumb there, but you can just use your
index finger urethral. And then when you get
to the last two cards, you're gonna get a
pinky break beneath it. Instead of getting
on the one chord, you will have to get used to slowly ruffling towards the end. And noticing that there are two cards and you put
your pinky there. Once your pinky is underneath, you're going to pull
down on the deck just a bit so that your
middle finger can come into this enclosure
and grip the court. We grip the car by placing
our index finger on the corner and gripping the side of the card with our
thumb and middle finger. From here on we
are going to turn it and we turn it slightly separated from the deck because this will allow us
to regroup the card. And notice that I've
placed my thumb over here so that I
can grip the card. Because if I don't place it, I'm just going to lift it
up and that's not okay. I regrouped the chord and
I can turn it around. If I do not, then I will have
to repeat the same process. I come here, I pull up, and then I do that, which is kind of cumbersome. You know, you don't really
want to do that twice. You put it right there. Alpha jogged. This is called alto jog and when it's inside, it's in jogging outside, inside. From this position
we can grip it. If you don't want to grip
it with the right hand, what you can do is you can
put your thumb over here. Then you start pushing down
a little bit on the card. So you just pull down on the
card with my index finger. This is going to pull
on the corner here. If I pull and push, then you'll notice
that you're going to have a perfect gap. And it will just be sitting on your pinky in preparation
for the double lift. Again. Let's see that one more time. Riffle, get that pinky
break underneath two cards, pull down your inside
grip of the two fingers, index on the corner. And then you're going
to turn it around, separated from the deck. From this point,
you can just put your thumb in grip
the card again, or you can put your thumb, pull down with the index. Notice how the court
instantly flips up and then push inside. Can instance we
have a pinky break underneath the top two cards. That is the referral
double lift. It's actually called a double turnover because you're turning the color over the deck. If you would lift it. As such, there will
be a double lift. But that is just, you know, people have confused the
terms and are anything is called a WAF when you're
picking up two cards. What I did right now is called the push off double lift is when you're instantly
pushing two chords as one. This is done by actually making it a habit
to push to court. So notice how my tip of my thumb is right here on
the side of the cards. And if I just push one card, I can, I will just
go on the surface. But it because the surface can't come in contact
with both cards, I have to go on the side. On the side, these fingers are actually stating how
many cards I'm pushing. If I dig them a bit
deeper in the deck, when I push, a lot of
cars are going to cut. If I come very high, if I push, nothing will happen. So you have to find a balance
over there where if you push two chords
will separate S1. But this is just habit. There's not a lot of
technique involved here. It's basically just finding the perfect space pressure and how you press
with the thumb. I'm actually pressing with
this corner of my nail. Now with the nail but with
this corner of my thumb. And that is exactly
the position I needed in order to
push the court. When I'm doing this, the index finger
and these fingers are all really
gripping the deck. By gripping the deck, I am making sure that no
other cards are gonna get separated except for
those two chords. And we will have a double lift. Now let us go into
something a bit easier. Obviously, if you can do the pinky pool
that we did before, you just have to count two cards and you have a double lift. But let's say you
don't want to do that, then what you do is you
start beveling the courts. As such. This will allow you to
come over here with the index finger and
pull up two carts. We do this by pushing down on
the packet with our thumb. This will allow our index
finger to come over here and notice how I
can just pull one card, then pull a second chord with different parts of
my index finger. And from here on,
all I have to do is just come down
with my full hand. This will stick the two curves together and I can turn
those towards one. Now in the beginning, sometimes you will count two cards you will
come to you want to. But then as you
start doing this, you're going to notice
that you'll instantly be able to grip those two chords. It's similar to the
push double lift, where instead of just
going for the top card, you're going to dig a bit
deeper into the deck and instantly pulled those
two cards upwards. It's just a matter
of practice and obviously upholding the
deck in a certain way. Notice how the pinky is not over here because
we don't need it. So many times we are going to be holding the packet
in this position. The pinky is over here. If we are doing some magic, then that's different
because we might want to be if we're
doing some car industry, I mean, we might want to
stop the cars from falling. But many times when
you're doing magic, the pinky has to be sitting
at the corner because you want to do things with it like
whole brakes, pull cards. I'll steal cards out as
you're cutting the deck. Still according to
gamblers, **** over there. Pinky's places at the corner. As such, we bevel the
cards pushed down, hold the deck really tight. Pull those two cards up. Now we have a double. There you go, guys. A couple of ways that
you can actually execute a double
lift, aka turnover. Play along with them and
master what is very important to master one or I almost
forgot the easiest of them all. Easiest of them all. You push one card and then using the other
parts of your thumb, you're gonna push the next
card from underneath. I am going to press up with my fingers and then pull
these two cards back. This is going to create an
instant break beneath them. One to pull back instant
break with the finger. This usually happens
because I just curl in my pinky and we'll
create a natural break. We need the two cards. This is the easiest one
of them all and the most obvious slash boring. If you don't mind doing this, if you're gonna do
this on social media, Everybody's gonna be able
to see what you're doing. But in real life when
you're talking to people, it doesn't really matter like nobody's gonna be
able to see this. But if you are performing
in front of the camera, you want your moves to appear
as seamless as possible. As if everything they are
doing is just as it is. I'm pulling and
pushing off one card. I am cutting the deck. And we already you can
talk yourself out of many situation and
misdirect people. Pushing tool when you're pushing one and
then you're using the other part of
your thumb when you are extending it to
push the next one, pressing up with the
fingers and pulling back to have your double lift. There. You guys haven't mini
crash course in WFD.
38. 3.14 The Magician's Force: Okay, The last thing that
we're going to do in this chapter is learning
the magician's force. Let me show you a
very basic thing. Let's say, for example, I will have a card
sitting over here, the sixth hertz and I have
a pinky break above it. My pinky break is over there. I cut the cards like this. And I asked the spectator
point at a deck. Notice how I see. I don't
see choose a packet. I see, point out a packet, just point at 1 that this one. Then I'm going to keep that
and give them this packet. If they point at this one, I'm going to give
them this packet. It doesn't matter what the point that they're always gonna be getting this packet with
the six of hearts on top. This is called the
magician's force. At its core, the
magician's force relies a lot on phrasing. If you ask somebody
to choose a packet, if they choose this one, it means that is what
they want to keep. But if you tell them
to point at one, you haven't even told them
what you want them to do. You just told them to
point at a packet, search. The magician's force is used in so many ways throughout magic. It's called API Voc
in Latin, I think. And it's still a
term that magicians use because Latin is cool. You're gonna be using this
many times when you want to force a spectator
to choose a card, choose an object and
make them feel as if they've had a
completely free choice. This was just a small, small section where
I wanted to show you guys the sort of the
words that we use. We can actually
influence the spectator to choose something
that we want. And at the same
time make them feel as if they had a
completely free choice.
39. 3.15 Shuffles: We're now going
to take a look at a couple of shuffles and ways of cutting the deck that are
essential for every magician. The first one is the swing cut. We're holding the
deck in Biddle grip, three fingers on top,
thumb on the bottom. And then we're going to
use our index finger to cut this packet by pulling up a quarter of the deck and moving
it to the left side. Then we're going to grab
this packet or thumb, rest of our hands and
continue this process. Will go, pull left and go 1234. Just like that. Come here, pull up,
move towards the left. Pull up, move towards the left. And that is the swing curve. Now the next one you
probably familiar with is called the
overhand shuffle. Don't have to cover this one. But if I do feel that
there are things that you might not know
during a technique, then I will cover them
at the right moment. The following thing that I want us to learn is called
the Faro shuffle. You split the deck into two-halves and then you
farrow them like this. Then you shuffle them. In order to Pharaoh deck. I want you to separate
the deck into two halves. It doesn't happen, it doesn't
matter if it's not perfect. You hit them side-by-side and then try to just put
them side-by-side like this perfectly
square and just do this. You'll notice that it
doesn't actually work. Compared to what
people might think that you're just doing, that you're not
actually doing that. You are pushing with
the upper side. Notice I'm pushing with
the upper side down. If I don't do anything
from that point, it just stops there. But if I turn my wrist while
pushing at the same side, at the same time,
notice that the cards actually start
evolving one-by-one. I am merely just continuing to push and rotating
my restores myself. You start off with the first card's contacted
in this sort of L. Well, maybe not that much, but somewhere around there. You rub them a bit and then you continue pushing as
you rotate your hand. If the course don't work, go in because they're probably
side-by-side perfectly. Then you're going to
have to rub your hand. You're going to have to move your hand and left hand, right? Again. See, just like that, and the cards are actually
one inside the other. From this point, you can hold the middles with the left
hand in this position, some three fingers and
index finger underneath. Form a C. With your right hand. Grab the entire packet and
bend it into the shape of the sea without letting go of the fingers
formula Left-hand. Once you have coming
to the c position, you let go of your left hand. And you'll notice that
the cards will stay. Then all you have to do is
extend your fingers a bit, allowing the cards to start
shuffling one into the other. That will be it guys,
that is the fair shuffle. Congratulations. You have learned
a move that is so powerful that you'll
only learn by keeping, keeping up with magic, just how much and how
powerful than movies. The last thing that
I want us to learn is called the bridge shuffle. Looks like this. Then we shuffle the
cards on camera. I didn't really mind the angle. There we go. That in order to do that, this kind of feels like a bit more difficult than
the other ones. We're going to have to hold
the deck into Biddle grip. But from Biddle grip, move your fingers a bit deeper so that you can
actually hold the packet. Then we're going to catch
the entire packet between our index finger that is curled and the rest
of the fingers. Then we bevel the deck. Notice how I'm beveling it. And I'm coming with
the other hand, I can refer were using a lot of things that
we've already learned. I'm refueling. And from this point on, I grabbed those cards. I position them
into the left hand. Now this is going to
be a bit difficult. I know for me it has become accustomed to just flip that
packet into the other hand. But if you're having
trouble with that, don't worry about it. Just position the
currents in the other. Hence like this, place the
fingers in the same position. Index finger on the back. Right now the most
difficult part I've noticed people
have with this is having a smooth,
smooth referral. And it all comes from
beveling the cards. If you bevel the cards
in the beginning, even if the cards
are beveled the wrong way and you
start bending them, you can just reposition
your thumbs like this so that they actually
much bevel the cards. We started in a Bevel position. Watch the grip, the course. Right now the kind
of straightened up. We put the indexes, but because we bend the cards, they're already pretty
beveled as you can see. All we have to do is start
releasing them one-by-one with our thumbs and pushing
them one into the other. From this position,
we're going to keep onto each side continuously
as we did before. But instead of holding it with our indexes as we
did in the shuffle, we're going to place our
thumbs on opposite sides, one over here and one over here. This is going to help us keep the shuffle intact
because if not, you see they
actually go upwards. Shuffle, put in and then our thumbs go on opposite
ends inside the middle. And these fingers are actually the ones that are going
to bend together with the rest of the cards in this C position and it
looks like a bridge. It is called a breach of all. From this point, I have a
lot of force over here. I just have to
release the force. The codes will start shuffling. There you have it guys. The bridge shuffle,
the fair shuffle, the overhand shuffle,
and the swing cut.
40. 4. Section IV: One of Them All: Divergent and the professor of card magic, how he was called. The professor, said
that if you know one, switch, 1, fourth, 1 control, you can hold an entire
evening of card magic. Now, my memory might be
deceiving me and he might have said something else, but he's basically referring to the idea that you
just need to know a few slides and be
able to play with them in order to create an
entire evening of wonder. As such, we're gonna look in this section at
one color change, one switch, one fourths, one controlled, one
peak, one false shuffle. That if I would have to
choose from all of them, which one you really
need to know. These would be, then, let's get our index and start learning the essentials
of sleight of hand.
41. 4.1 One Color Change: If there would be
just one color change that you should know, you should be able to do in any situation would
look like this. Show the ten of spades. You place it in the
spectator's hand, which is folded over here
and just wave it a bit. And the court would change
in the three of clubs. Now, you already
know how to do this. We have covered the double
lift in the previous chapter. As such, all you have to do
is execute a double lift, hold the first card, which respected it hasn't seen, and build tension around it. Put it in the spectator's hand so they can actually feel it. Attracted attention
towards the fact that can actually feel the surface
change in their hands. Not just the simplest snap
solves a lot of things. Just put the car
there and you see it. And then changes. Many times. How we do something
is very easy. For the respective
this point of view. They might think that we're
doing a lot of things that are very complex
when we reality, we're just picking up
two cards. In this case. It doesn't really matter
how difficult the movies. You can do this thing in so many ways in The Spectator won't even know you're
doing a double. If every time we
can show the four, putting the center, snap your fingers and the
cart comes to the top. And then you can get
into another situation where it's the four, you just touch it and it
changes into a three. Just because we keep
reusing the WWF doesn't mean the spectator is onto it. As such. If there would be
one color change that you should do,
it will be this one. Just execute the double
lift and from there on, just tell a story.
42. 4.2 One Switch: I'm going to show you is
called the top change. It has the word change in it because you can execute
it as a change as well. You can execute it like
this and the car changes. That is the half sensors
way of structuring the card and stretch
the core changes. But many people have done
this with misdirection. You can just have the Joker and just kind of just have the jack. Then you're talking with
somebody in that motion, you're changing it for
the two many times. This change is done by going from the left side and showing
something to inspect it over here as we're going towards the right side and you're switching the card
in the process. As you might have
noticed, because the camera is
pointing at the deck. But this switch Change uses quite a bit of misdirection when you're
doing it like that. If you're doing it like this one like we
did the first one, you don't really
need misdirection because it happens in
front of their eyes. But today we're not going
to learn the switch, this one, or we're going
to learn this one. We're gonna learn
a method from the 1990's from Derek Dingell
called Top change thick. It's a bit modified from
there because his method would use inertia
from our body moving. But what I want to teach you guys is a way in
order to do this, change the switch that
would fly by anybody. It will look so good
and it's based on a one-handed second deal. A second deal is when you deal the second card of the deck and make it look as if you dealt the top card. Just like that. Now, now I dropped
two cars by mistake. It just like that. This would be a table
where I'm holding my hand. What you're basically doing
is similar to what we learned when we did the easiest
method for the double lift. We're pushing the top card and then the second
card as well. And contacting that second card with our fingers
from underneath. If we pull both cards, we'd have a double lift. But if when you contact the second card with your fingers, that
term space here, you will lift your
thumb up by doing this, by bending it and only
pull the top card. You will notice that this card is left outside because
it has contacted the fingers and a search is stationary just because
you're not pulling it, because you haven't pulled it
over here with your thumb. Try doing it. You press one chord, then you push down
on the second one, I'm pushed down as well. Then you bend your thumb
and only pulled downward. Now that you know this mechanic, we're going to use it to
execute this top change tick. We're going to be
showing the three of clubs and placing it over here. While you're doing this
movie are basically talking with a
speculator over here. And while you're
talking, you're going to be pushing the other card as well in preparation for
the move damages flow. You're pushing it there. You're switching to this side. As you are coming back to face the spectator
from the left side, you're going to pull
the top card and grab the second card from
the spectator's mind. It will just look as if you're just holding onto that top card. When in reality, you
are talking over here and then you just switched
it for the second card. It's a very beautiful switch that if you use with misdirection
inside of an effect, you're going to have
a very beautiful, beautiful effect
because the current is here and it's normal
for us to take it. So if we were just to push
that and hold it here and gesture with our left hand while the right-hand stationary, the speaker will not assume
that something has happened. It was hearing a bit over here. There we go. We have it
over here, we're talking. And then we grab the card as we move towards the left side. That is the top change take
by Derek single part of it. Part of it because there are other things that I haven't shown you because
there's not necessarily, I feel like with this move. And in particular
with the top change, you will learn a lot
more about misdirection. If you do use the top change, be it, you learn it
to do it like this. Many, many magicians do it. Obviously I just
did a battery of the entire move because I
don't really use it like this. I do it like that, and I
love doing it like that. We're just overwhelms
a portable one. We're just snapping it and
you're changing the card. But there's plenty, plenty
of versions out there. And the one that I wanted
to teach was this one as I feel it is just beautiful. If you end up executing
in front of people, you will learn a lot about misdirection and the
things that you'll learn, you'll be able to take
and apply to all of the other effects and slides
they are going to perform.
43. 4.3 One Force: I'm going to force the
two of clubs on you. I'm gonna make you
select the two of clubs. I'm going to go
with my finger down the corner of the
day can actually just cut off, stop somewhere. Let's say the speaker
says stop here. They can see stop
wherever they like. Because wherever they see stuff, it's going to be the
12th close basically. Let me show you
how that is done. Basically, we're using something that we have already learned. Actually two things that
we have already learned. One is referring down
the corner of the deck. You can do it by having your index finger
here on this side. Or you can curl
your index finger underneath the deck
and do it like that. Either way works. The second thing is by
having a pinky break above the car that you would
like to force procure on. I think you already know
what you have to do. Speculator calls out stop. Let's see. This is stop here. It doesn't matter
where they say stop. I'm just going to leave all
those chords and pick up the packet exactly where my
pinky finger holds a break. So let's say the top
clubs is here, right? Say stop, you stop over here. I come with my entire
hand over the packet. I let go off the left
thumb and I just pick up exactly where
the break is at. Then I give this car
to respect it there. This is one of the
most used the forces by Lehman magicians. And everybody uses it still when they get professional
because it's so soul shirt fire and nobody would expect that you are not giving them
the car they stopped. That makes sure to
practice it, learn it. And obviously the other way around learning
and practices. Obviously when you're
holding the break, don't hold the break that
is visible from the front. Because then the spectator can see what you're doing also, when you're making
somebody say Stop, don't, don't do something like this, because it looks very fishy. Try and act as
natural as possible. So you stop. Then you come here and you
cut the deck, and that's it. And that would be
the car that day. We'll see stop at.
44. 4.4 One False Shuffle: The following thing that
we're going to learn is an overhand false Shuffle. You're not going to
shuffle the entire packet. You're merely going to keep a certain portion of the
deck still in place. For example, if
you would have the seven of clubs on top and
you would like to keep that. You would start shuffling
the cards as such, completely natural, then you would still have
the seven of clubs on top. But not only the seven, but you can maintain an
entire packet of cards. For example, if I would like
to maintain all these cards, let's say the face up one's out, cut that entire packet, and then start shuffling. Then go directly
up. There we go. One card has
completely escaped me. Then keep those cards. Obviously try and do it
much smaller than I have. Go over here, press
up on that card, and then the cards have been
brought back into place. Obviously, you will need to be able to do an overhand shuffle. But I think anybody
watching this already knows how
to do on still. I'm going to go over
the simple mechanics. Two fingers here, thumb, index on top, we
bevel the cards. And then the left hand
takes cards one by 1. First we take a block, and then we start releasing
cards from here, C. But in this way that
we're going to control, let's say we have
the three of spades. We're going to pull a packet. And then the next
chord that we pull, we're going to pull it
back slightly like this. Then we're going to
shuffle, pull up, push up on that card, then control that packet
back to where it came from. Again, slowly. We pull that packet, we take one card which we
pulled towards ourselves. I mean, it's not necessary
to pull it towards yourself. You can just do this, move your entire hand
here and deal one card. But I think it's so obvious
when I see a magician do that because you're moving
your entire hand backwards and then forwards, everybody can see
what you're doing. The spectator is just
too nice to tell you. If the spectator things, you're doing something fishy
that kind of takes them out of the mood of
enjoying the magic. In order to make it as
seamless as possible, we're going to pull
that one chord. And as we're pulling it, we're going to pull it
towards ourselves as well. This sometimes if it's completely new deck
will spread the cards. You don't have to worry about that because you're
still going to have access to the cord. Notice how the
card is over here. I can just pull down on it. Then when I get there, I can still deal that
one card underneath. I'm over here. I pull the cord bone and
if I push down on it, I can do the shuffles. And when I get
there, I just take that one card and I'm
instantly back in position. So I feel like I have treated you as if you already know how
to do everything. So let's go again. We pull that one packet, we take them on current, we pull it towards ourselves. We start dealing the rest
of the cards on top. We finish. We can hit the side. And then we're going to
contact this in jogged card. We can push up on it
or we can pull down. If you push up, you're going
to have a break over here. Oh, well, I just
dropped the break. You're going to have
a break over here. You're going to hold
in your right hand. And then you're gonna start
taking the cards from here. You're going to take them
with your left thumb. Because if you
were to drop them, you might accidentally
drop those cards as well. So take the old one card, start doing the
shuffle, hit them. Let's say you pull down on it. It's easier if you push up, you start taking the cards. Then once you get
there you can deal that one card and you're
back in position. This is retaining the stop stock inside of an
overhand shuffle. That's the official name of it. It's very, very old
and people have been doing it for hundreds
of years ever since. Cheating at code games
has been a thing.
45. 4.5 One Peek: We're now going to learn one
of my most favorite peaks. And it's called
the turnover peak, basically, spectator, we'll select the court
from the center. Let's see. They take
a look at that one. I don't even know what it is. But when I turn the
deck in the other hand, or I give it to them, I know that they have
selected the nine of clubs. And everything sits on
something that we've already learned and that is a pinky break inside of
the middle of the deck. From this position,
all we have to do is put our thumb
underneath the deck here and push the packet towards the right as we continue
holding that break. And you will notice
that the cards will separate much more at that
place then the other ones. And you can take a peek at
the card they have selected. In this case the ten of hearts. If we get a card here, and I turn the packet, I can see it's the
king of clubs. And I can just give them
the deck to shuffle. They will not have any
idea how I know the card. You can use this for
mental ism effects. You can ask them to
shuffle the deck and then you'll be able
to find their card, call it to the bottom and
whatever you want with it. Once more. Spectator selects a chord. Let's see, they select this one. They take a look at it. We keep a pinky break
as we put the rest of the spread on
top of this pinky. Then we're going to push the deck with our thumbs
stores the right, like this, 12 clubs. And we called very, very tightly on the packet. Because if you're not holding, the cards are gonna fall back. So you really need to
hold onto the packet. Once you push. Whenever I start, I
instantly push with these fingers so that I signed
the jog the entire packet. But I felt it was much easier to tell you to
push with the thumb, see which one feels much
more natural to you. So I pushed the deck. I pushed the deck with
the thumb from here, and I'm already gripping
the entire packet so that this becomes
visible to me. Then I turn my wrist and I
give the deck to respect it. This is one of the
healthiest and easiest peaks that you can do. See two of diamonds. You can even move it to
your other hand and we're surely nobody will
ever catch you on it.
46. 5. New Chapter and Section V: We have now entered
the specific sections. We're talking about
college changes, forces, controls, and peaks. From here on we're gonna be looking at all of the sections, the first one being
color changes. And that is basically the
ability to be able to transform one plane
card into another. That doesn't just limit
to playing cards. There's a few principles
here that if you apply to other objects
such as coins, you're gonna be able to
mimic the same result. So don't take this
into consideration as you are learning
these new things, that how could you actually put them in
the different views? So grab a deck of playing cards, guys and let's get
into the art of code transformation, aka call. It changes.
47. 5.1 The Slap Change: The following change
there we're gonna be learning doesn't include
any new elements, just uses something that
we've learned before as a color change
instead of advantage. What we're going to do
is have occurred pond in our right hand and then
turn the top card over. This is called the slap change, believe it or not, this
is the name of the movie. It's called the slab change. It really has been around for 40 years now, probably more. And it is different
from this change. Because this change,
you slap the cord. You might see, you might feel a little bit of irony
in my voice as I feel, it's very funny that
the same method with a different action
has a different name. The same method. You can do it. Anybody can do it as
long as they can pull the cord the cord pump, you put there the other hand, and then you just slap the card. And as you slap, you're gonna let go by extending your palm and dropping the card. In the other hand. You're going to find
it a bit difficult to release your fingers, drop the card and flex your fingers back on top in
order to hold that code. Notice I do it very fast. As I come down, I extend my fingers
slightly for a second, and then I dropped the
court and I instantly squared them up so
that expected or can't see that there
are two chords. Initially we use this in order to do a vanish as we come here. But you can also use
it as a code change. You have it over here
and then you just slap it instantly changes. It really looks very
good. I'll be honest.
48. 5.2 The Wave Change: The next change that
we're going to learn is called the wave change. And it uses the pinky
break, of course, in order to create something
that looks like this, the current is
changes for a second. It looks beautiful. You
can even do it with your hand completely
open as you wave over. And then you change it back. The way that you do this is by using the nail of
your pinky finger. You pull the top card up
as you execute a WAF. Obviously, we've started with
a double lift and then you can pull this one card up and hold the pinky
break below it. But really put in your pinky just like we did when
we did the injured. Put in your pinkie
so that the back of the court can contact
the nail of the pinky. Right now, if I will
push down on the cord, notice how nicely it can move because the surface of
the nail is so neat. And this will allow
us to actually move the card just like that. The pinky the cord
sticks to the palm because it's sweaty and it's
got moisture on the skin. But because the nail
is so nice and neat, we can just slide on it. Just try it out to get a
pinky break and then put your entire hand over the
corn and start waving it. Obviously we have LB, the coordinate hiding
it under the hand. When we want to finish, we
just put it back on top by sliding it from the
pinky to the deck. Right now I am using the
deck itself to slide the card on it and put
the card back on top. Now if I want to
spread my fingers, I will have to
cover the hand with my palm in such a way that the
spectator will not see it. Notice how the palm
can actually cover the entire code,
which is separate. We do a nice boom. Like that. The code has changed and then we transfer it to the deck
and change it back. This is called a thing. The wave change probably
has a different name, but I am not familiar
with the name. I do apologize for my
ignorance regarding this. It's still a very
beautiful change and I hope you like it and
execute it. Beautiful.
49. 5.3 The Cardini Change: The next scholar change that
we're going to learn is one of the building
blocks of card magic. Maybe I'm a bit overdoing it, but every card
magician knows it, and it's called the
coordinate change. It looks like this
from the back, which is snapping your fingers. And you can change
the code back or not, you can from their
phone discard, which I didn't do such a good
job at it and put it back. There's many things you can actually do from this position. You can put the card on the bottom, executed
another change. There's so many ways
you can play with it. You know, it invisibly. Not only is this a color change, but it's also an utility move. And then Utility is a tool that you can use
in a variety of ways. Enough with the chatter,
let me show you guys how to actually do it. You're going to
execute a double lift. That's the first thing. Execute your best double lift. As you might have noticed, I executed a horrible double it. And I did over there
this much better. But the cards usually you want to have two very
contrasting course. We have a beautiful
color change. And we're going to be using
our pinky finger for this. The thumb and the pinky
finger do everything. The thumb is the one
that actually stops all of the other cards from coming together with this
chord when we pull it down. Now, pull it down with
the curtain goes up. You need to have a part of
this chunk of meat from the thumb laying
across the packet. If you put your thumb over
there, it should be good. Just put your thumb
there any time. You can just drag
it a bit so there's a bit more meat covering
the coordinate. Once you have that,
you're basically sitting in this position
with the pinky at the corner and you're gonna pull it down similar to what we did over here when we pulled
the coordinate an injury. You're just pulling it down. And notice that if
you do it slowly, it should actually be
stopped by the thought. Once you pull enough, it's just going to
flick out like this. So you cover it with your
hand because you want to cover that chord so the
spectator can't see it. And you're going to flip
your finger like this. And instantly the code will
change from this position, you can bring the
current back like that. So we have a change front
and back 12 in the wrapper, just bringing your fingers back to their initial position. Or the other one
in the most used is when you bring the
car to the bottom. You'll do this. After you flick the card, you grab the deck in Biddle
grip with your right hand. In this position is
where your fingers are. What you're gonna
do from here is basically just move your
hand towards the left. You'll notice that the
court goes on the bottom. Then you're going to
rotate the packet by just twisting
your wrist towards the inside and grabbing that
part goes one Biddle grip. Then I move my hand with the
fingers towards the left. And you'll notice that
this will allow you to just put the
code on the bottom. Once you put the
current on the bottom, you're just going to
rotate the packet and complete the college change. Just like that. As I said previously, you can use this color change
for a variety of things. After you do it here, you can still record from underneath and
dual color change, like three color changes. You can do it once and move your pinky back and do it again. Whenever you learn
a move is very important to start
playing with it. There's many other magicians
that I've played with them, but there's nothing better than discovering an idea by yourself.
50. 5.4 The Ego Change by Daniel Garcia: We're now going to look
at a color change by Daniel Garcia called
the ego change. And it's basically a
modified cardinal move where we're going to
eliminate this noise. And we're going to
eliminate having to rotate the packet in order to drop the card on the bottom. Let's execute a double lift. The grip with this is
slightly different and you'll notice that I have
executed the change, but I haven't rotated the deck. The sound was much smaller. I mean was less audible. Search, you have a
color change that is quite unique in itself, executed in grip, the deck
with the Biddle grip. And from here, move it
to what is called as a dealing with the dealer's
grip with the current, with all of the
fingers otherwise. So with the thumb
on the left side, you're gonna be
using leveled up. Honestly forgot how
this is called the high dealer's grip
is basically when you rise the deck from the palm up to the
fingertips over here, you can basically fit
another hand underneath, whereas usually you can just
fit a couple of fingers. You are in this position. You're going to use
all three fingers to pull the cord down. We're basically doing the
same thing that we did initially with the coordinate change with just one finger. This time, it's
all three fingers. We're pulling on that card. And instead of flicking
it up like this, we're going to pull it completely off and
put it on the bottom. Let me show you what
the other hand, so you can see what's happening
from this side as well. Imagine that you're still
performing with your left hand. You're pulling the
cord and notice how instead of going
down and flicking it up, I continue pulling
on the card over here and allowing it to slide
until it goes underneath. Once more, I pull it and I continue pulling on the card
and extending my fingers. Also moving the deck a
little bit towards the right here in order for the
car to go underneath. This is basically what's
happening over here as well. Gripping the deck,
a grip that code. I started moving my fingers
stores though right side. And at the same time, notice that my thumb is
moving towards the left side in order to allow the
core to fall underneath. Obviously, this is
all happening under the cover of my right hand. So you can cover that instantly. Show the card. Now when you are using
your right hand as well, things are a little bit easier because you
are doing the change. Once you're about here, you can instantly grip the
packet and lift it up a bit so that the court
can fall underneath. As such, you have
a color change, that n is clean. I mean, it doesn't mean
you have a course there, but you don't need to extra move the cards in order to clean up that chord that
is just sitting there. Garcia really came up with a nice solution to that
by moving the grip up high and then just letting it fall the deck down
back on the card. That is guys, the ego change.
51. 5.5 Push Change by Ed Marlo: Okay enough with the
hard color changes, Let's learn something
that is a bit more easy. A bit easier. Actually, that's what
I wanted to say. Here's how the color
change looks like we're gonna be cutting the
deck somewhere in the center. And you can see we have
the three of clubs, but if I just turn my wrist, it changes into the
three of spades. Again, just to turn
off the wrist. And now we'd have the two-eighths
just sitting over here. This is a beautiful color
change developed by Edward Morrow back
in the nineties. Madelyn the 1990s,
but in the 1900's. So because I don't know
exactly the Earth, probably 70s or 80s. The premise of this is basically just pushing one current
on top of the other. And you'll do this
by cutting the deck and moving it forward and having your index finger
just clip onto this card. You know, you're basically just pulling down on the bottom card. If you want to make
this easier for you, you can bevel the deck
towards yourself a bit so that you can actually
have access to that current. Then all I have to do is just
push this card down and it will instantly line up with
the code from down below. Even if it doesn't
line up perfectly, you still have a nice change. You're pushing the card. This changes. You can even cover the code and make a change. You can push it with, Let's grab onto
that one current. Required hardware. After awhile, you can turn your
hand, go again, we cut the deck,
move it forward, and then we can put with our thumb something
which I do very often. I put it with my
thumb and then I report my index
finger not necessary. You can just instantly pull
with your index finger, show the card, and then
do the color change. Notice how sometimes
if it's a new deck, the other current from
underneath will move as well. The thing with this is that you don't want the spectator to see that you are preparing the
card from underneath? No. Do you want the court
to stick out over here so make it as
seamless as possible. Also, when you are doing
the pushing action, don't make it obviously you're
moving your finger inside. So when you do the terrain, don't turn your
hand and then push. Last thing. Obviously. Let's see, when you're doing
the color change over here, cover it so that the
spectra that we cannot see the current moving down. This is a beautiful
change that can be applied together with control. Let's say for example, we have the speculative
selected card. From here. We have the four hearts. We use the tilde to control
its second from the top. Yes, exactly. We get rid of the first chord
with a double undercut. And then by cutting
the deck over here in policing the top packet
on top of the Jack, we basically have to speak that there's courage
is sitting there. So all we have to do is
just color change it. In one instance. This is morals push collaging.
52. 5.6 Mary Color Change by Biz: The following color change
there we're going to learn is called the
Mary color change. And it looks like this. We have a card and then
we're just going to change it as we waved her hand over
it and then it changes back. Obviously, we don't need to
put the card back on top. We can just wave our hands slowly and insert the card
somewhere in the center. Let's get their coat
back over here. Now, Mary College
induces the 10-K. Paul. You're basically waving
your hand over the code and think I palming the
court is something that we have learned in
the previous chapter. And all you have to do
is contact the code with the base of our right
thumb over here, find the spot where we need to contact the card so that
when it comes to the deck, another thing that we learned when we did this color change. Everything that we learned ties itself with something that
we learned in the past. You're contacting the card, you're moving down in
there at the corner. Once it's lifted up, you can grab it with your thumb. You can continue the motion. And afterwards
just drop the card and align it with
your left fingers. Come towards the corner, pick up, drop and align. Do this in front of a mirror to actually see what
is the position of the hand that you need to have when you're
performing this, that the code isn't too
deep into the hand. Or over here. Or when you're pulling, it doesn't stick out. There are some things that you can only fix once you start performing for the mirror and
ultimately for the camera, because the camera never lies. You have over here
and there we go, pick it up, grab it, and drop it back down in
order to insert the card in the middle or
underneath the top card, we didn't get a pinky break. And just as we're
going towards it, we're going to put it inside. They're released from the thumb. Drop that card. We are over here. We pull that core now, insert the coordinate side
and notice how I don't need to put my thumb on it anywhere. Also, I can't but that doesn't mean I
should pick it up here. I just leave my thumb there
and I continue the motion of the hand until the cord is
completely underneath the ace. I pulled the three pull it in, and then I continue the motion. Obviously, you don't need to
put a completely underneath. You can put it somewhere inside. And then you're going to
have a code that is face up in something that you can
use for a transposition. There you have it guys,
the Mary color change.
53. 5.7 The Turnaround Change: Here's another easy color change that I think you're
gonna like we'd have the three and instantly
it changes into the eight Beautiful change that many people overlook mainly
because of how obvious it is. But the visual aspect of
it really gets to people. I mean, yes, I am just
turning the current basically what doesn't with
a nice tone of the wrist, instead of just
flipping it like this, if I will do that, it
wouldn't fall you. But if I do this, really Scott's some
sort of aura around it. So we turn one card face up and ask return this
one card face up. We push the second
one as we learned and then we pull it so we get
a pinky break beneath it. Put this card on top. So now we basically have two
cards stuck back to back. We're going to grab these two by inserting through
here in the corner. And we're going to bring the
car down to the right side. In this position,
we're going to close our left hand over the card, grab a both cards
with our thumb, and then come back
with the wrist. And all of this
happens in 1 second. And that's what gives it the visual aspect. Just
did two over there. It gives it this visual aspect because we're not doing this. Gives it a nice visual aspect
because you're over here, you're closing the hand and
you're bringing it back. For some reason. People really liked it. I have had so few
people actually get how this is the
ball. There we go. Nice visual color change
that you can instantly do. Just a little bit of practice. Just got to get used
to this risk return and then grabbing the
current instantly. But it's very similar to the coordinate change where
once you grab the corner, let me show what's happening
from this angle as well. Once we go over here, I can actually just
use my pinky finger in order to latch on the
coordinate, close it in. There's not a lot of thumb
movement that you have to do. Once you get that cord neatly with the rest
of the deck on top, you can actually
release your grip on the currents and just appear to be holding the deck normally. Do play around with it and
make it so that it looks effortless because it should be an effortless college change.
54. 5.8 Push Push Change: Here's another career change
that is easy to execute. N looks marvelous. We're going to use the
heir of clubs and spades. Watch the tennis fades slowly as the eighth
just goes over, it instantly changes
it into a four. Now, this color change
as it edits base, only uses two things. A double lift which
will execute first, you pull up and this
is two cards in, grab the double lift,
turn another current. This thing which is basically the same thing as the moral
push change, but in reverse. Instead of pushing the chord, we'd have two codes over here, and we're just going
to push these on top. And then when we come back, we're going to drag
the top card using our index and ring finger
towards ourselves. And that will leave the
chord underneath on top of the other one and
create a college age. A very visual thing to do, which you can instantly
do with no practice. You can use this for
a vanish as well. You can just lift one card and get a pinky break
beneath the other one. So there are now you'd have
two cards back to back. You turn the next card
and you can just, you don't want
vanishes instantly. This move has been used
mainly by magicians to make cards vanish and
also change as well. But I've seen it rarely
used as a color change. But I do believe that it's got such a nice visual aspect
with which you can do. Just look at that
how beautiful it is. There you have guys.
55. 5.9 The Duck Change by Hiro Sakai: The following color change
that we're going to learn. You're gonna see all
over the Internet. It's called the duck change. It looks exactly like what
you've just seen a moment ago. The current changes
instantly in mid air. You're basically
seeing the card lab on top of the deck and
it has already changed. There are various ways
in order to do this, but I'm going to teach
you the way that I do it as I feel it's much easier. You put this part of your thumb where you
get the creases, the wrinkles on the
corner of the card. Not really on the corner, but maybe one centimeter
towards the left side. Then you're gonna put
your ring finger and your middle finger towards the right side on
the upper part. And from this point, basically what you want to
do is release the two cards. By doing this action. You're basically just
pulling both cards, putting your finger off of the both cards at the same time. Because you're applying
pressure down on the chord. You're not doing this. Notice how I can actually feel like you're not doing that. You're not pulling the cards up. So you're not pulling
the cards up. You are rather bending
both downwards. And then as you're
applying this pressure, you flip your finger on them. This is what causes the cards to just turn this because you're applying
pressure on this side. Because it's only applying
pressure on that side. It's going to cause
the third cards to see how if I do it, I try and do it as
slowly as possible. You can see the cart
turning in meter because of the point where
you apply the pressure. I've seen people do it with
the tip of the thumb finger, but I feel because of the meat and the moisture
on the fingertip, you might actually do
something like this. Let me show you. Now trying to fail,
failing differently. Many times I've seen
people do this, they will spring the court instead because of their
grip on the two carts, have noticed that if you
use this part which has so little moisture over
here on the corner, there's basically
no friction between your thumb and the cord itself. All you have to do is
make sure that you do this thing with
your middle finger and make both chords turnaround, then you will have a fairly very visual and beautiful
college change. The duck change.
56. 5.10 The Paintbrush Change by Roy Walton: Here's another
beautiful color change that I know once
you're going to learn, you're going to start
doing it on and on. So it looks like
that we have the ten and the current instantly
changes into the sixth. It's called the
pink brush change. And again, one of
those changes that magicians have played
around with and have created many variations
F. And you'll see just as many people perform
this change differently. The way that I do it has
this flip to it and the code changes
instantly like that. The classic method is where
you're basically brushing the card like this on the deck
and then the code changes. I feel like it's
pretty obvious in the 21st century
that if you do this, you're going to leave
the current on the deck. Whereas if you do
something like this, it looks amazing as if the courageous paints itself
over the other one. The way that we do
that is by using a principle that we've learned
in the coordinate change. And we're gonna be using
our Pinky's for this. Execute a double lift
and grip it between your three fingers at is if you're making a Christian cross, two fingers underneath
here and the thumb on top. From here, we're basically
going to be pushing this core towards the left as we come upwards in a completely
parallel position to the Earth with both correct? If we push this car
towards the left, we're going to be using
our left fingers to just make it instantly
close on the deck. We put it on the fingers. And then from that point
we're just closing the court. Just like that. The way that I do this is that
by just placing the court here and then waiting for
the fingers to do it. But in a way I am
putting the card underneath here, pushing it, and then making sure that
as I come up with the card, I'm also helping
that one too close and also using my fingers to
close it at the same time. So both the code and the fingers actually
helped the current, not putting it
underneath completely because there'll be too obvious. It's a matter of
just a millimeter, like a fraction of an inch. There you go. Just a little bit. As I come forward with the card. And you will notice
how just helpful that is when you're
doing the change. Coming over here. I
usually do it towards the bottom as the bottom is usually overlooked by everybody. And everybody is paying
attention to the PIP. So I'm putting it on
the bottom over there. I'm pushing it and
then I come with my fingers in an instant
as I lift the cart up. That is the paintbrush
change guys. You can also use it
as a vanish as well. Notice how we just want current. I can put it on top. I can make the
cartoon instantly. Then I can use a double lift to show that the coordinate
is actually been there. But what I mean by
using it as a vanish is having a chord back to back over here and
another code here. Then doing this over the card and making that one vanish in this
1 third 1 way. Another way that you can do it is instead of pushing
the top chord, is pushing the bottom
cord towards the left and executing the same thing in order to make
this car change. But if you have two chords back, like this in a double lift
and you do the same thing, you push the code
from underneath, then you're going to
make that one vanish. So here you have the guys
with just one simple mode. You can create 234
other color changes vanishes by just
knowing this one. Have fun with it, make it work. And I'm sure that once you
get it to make it visual, you're going to start
having a lot of fun.
57. 5.11 Snap Gravity Change: The next change
that we're going to learn relies on gravity. It looks like that. And we're basically going to
be changing the card as we snap our fingers
over from the front, from the spectators
point of view, it will just look as if the
card has instantly changed. From your point of view, it
looks exactly as you see. The cord is 30. And I want to learn this color
change together with you because it will expand just what we can
do with our hands. Basically creating
this sudden movement takes quite a bit
of practice and let me see if I can do
it with my left hand. Well, let's see. Much, much more difficult
than I thought, but definitely doable. I get a pinky break
there, then it's doable. What we need to do is get a pinky break beneath
the top part here. There's another card
face up on top. Put our thumb over the corner. And just like we did in
the coordinate change, exactly like we did in
the cardiac change. In a sudden movement downwards, we're going to
release our grip from the card and allow it to turn. Just like that. Now, if we
wouldn't move our thumb, the court would just
flip on the thumb because the thumb is the one
that actually makes it flip. So what do we need to
do is flip the cards and instantly remove our
thumb at the same time. That's what will make the
courts to flip and allow them to fall back
down on the deck. This is something
that you will have to just continuously do as you have to find the right
sudden movement like this that you
need to do in order to make the course change. After you go down, obviously, you should come back up
to your initial position. You don't, you don't really want a very southern
movement like that. Going down, you're dipping
like half a meter. You want something
small so that you can cover it with a
snap of your fingers. This is a change that I loved performing on camera as when I covered the corroded instantly
changes and there is no motion from my
fingertips which doesn't feel like there's
any sleight of hand itself. So if you can manage to do this, you will really have
something that can look like video editing film. Now on, there we go. Bomb changed it. Remember guys, the thumb is
the one that makes it spin. Once you make it spin, you have to let it go and
move it towards the side.
58. 5.12 Shapeshifter by Mark DeSouza: Here is a move that I adore. It's called the shape-shifter. Honestly, I think he
lives up to its name. You're basically
just transforming that card in such
a beautiful way. I lifted with many questions. And it's done in a sense something similar
to the dock change. You are rotating the card in one motion instantly
while you're doing this. But because it happens so fast, the human eye cannot actually
follow its movements. And it looks like
complete magic. I remember when I
started doing this, I used to just perform
it for myself as I feel it's got such a
powerful aspect to it. That was way too many cards. We can change that one as well. Then change it over here. That's what you start
doing once you know, a couple more changes
and start putting them one next to each other. It looks like you're jamming. Let's use the ten of
clubs, for example. You just need one card and
the pink break underneath the next one so that you
have two cards back to back. Now you're going
to use your thumb on the inner left corner and your middle finger on the upper right corner to grip the court. Now if this card
cannot completely and freely rotate because your
hands are a bit smaller, move move it at the fingertips
at the extremities. And if that doesn't work, I'm sorry, but you cannot
execute the change. You really need the card to
allow to flip completely. And that means for the finger naught to be
contacted by the court. Now, when you're doing this, make sure that you
make a gigantic see with your right hand. Notice how my my index
finger is not on the code. It's lifted up. These two fingers
form the biggest. See that it can be bigger
than the Atlantic sea. From here we're going
to grip the code using our ring finger and left thumb. Grip it from the other corners. And notice how I start
bending it downwards. Now, I'm going to
exaggerate it here. I was tweaks saturated. I flipped it 360.
Notice what happens. They've been the card and
then I let go from my thumb, trying to do it slowly here. I let go from my thumb
and at the same time, I let go from my
ring finger as well. If I just let go from my thumb, it flips that way. But if I would let go from
my ring finger as well, it gives it enough momentum for the entire court to flip 180 and create this
beautiful change. Were flicking it from here
after we'd have pressure, flicking it from there. And then at the same time
we're going to propel it by flicking it
from here as well. Once you do both of
those synchronized, which is the hardest part, you're gonna get this change now in the beginning, Let's see, with my other hand, I
don't think I've done the shape-shifter with
my left hand as often. There's clearly the thing
that I found most difficult is synchronizing
those two for short. But I can also feel that
the courts are almost escaping the fingertips
from my left hand. Really got to be holding
there another powerful grip. Because if I hold too
much of a powerful grip, then the court is
not going to spin, but not too easy grip because then the cartilage
is going to fly out. What I need to do,
Let's get that code is find the right amount
of pressure when I'm holding the currents to
allow them to spin while also not completely
dropping them on the floor. That is something that
you'll need to do by continuously doing this
color change on and on. But now that you have
everything that you need in order to make
the change work, you can use your skills in order to transform your
dreams into reality. There. That was pretty bad. I mean, There we go. Then you're going to
have I wanted to make a jog regarding the ten
Read grid a reality, but I was pretty bad. The best. Hope you guys enjoyed
the color change.
59. 6. Section VI: Controls: Welcome to this section where we're going to be
learning controls. As a magician,
you're gonna have to control costs through
your desired positions. And the positions that you
usually want those costs to be are either at the
top or at the bottom. In this section, we're
gonna be looking at a couple of controls
that you're going to want to need in
order to achieve some sleight of hand
effects in the future. Take a deck of playing cards
and let's master controls.
60. 6.1 The DL Control: The first control that
we're going to learn is a control that
you already know? Yes, exactly. Because it uses the double lift. We're just going to
execute a double lift. Show the second card, take it, put it in the center, square root of N instantly the court has been
controlled to the tap. From that point on,
you can actually use the tilt as another control. And with just
another double lift, you have control
the car to the top. You can take it again. And the current is
still untapped. That is called an
effect and it's called the ambitious
card effects. Though we're not
going to be looking at that one right now, even though you already
know that as well, what do you have to do is
execute a double lift, a clean one, then for the current back and
put it in the center. Now the way that you
put it doesn't matter, but if you want to really sell, the court is over there. You can even turn the
corner towards yourself and say queen of clubs, as if the queen would
actually be there when you're turning
the coordinate revealing that
it's still on top. Another way that you
can actually sell this and you need some
preparation in order to do this, let me show you
what's going on here. You will need to
have the two queens, or a seven and an eight
or something like that. And you turn the queen
of clubs, you show it. You put a point in the
center and then you turn it around to just flesh
it just like that. And it will look as if the
queen of clubs is over there, but in reality is
the queen of spades. But I am covering the index. That's how this part is called the index with my
index finger, funny. I just flashed the queen as
if it's the king of clubs. And then I turn it and the
queen of clubs is on top. You have the guys, the double. If controls are very
deadly and powerful, move. If you master it, you can
even make the spectator take the code in place
it somewhere in the center himself or herself. And they will not take
a look at the required because suspect that there's
usually trust magicians. And I'll just show the car and the five-year-old place it
somewhere in the center. They will place it. When you trust the speaker. There were the code,
it really sells it, that you have actually
given them their own card.
61. 6.2 Metro Control by Biz: This control is called
the metro control. And it looks
something like this. We're going to use the four
of spades that we have over here and place it somewhere in the
center of the deck. And just like that, the court is controlled towards the top. Let's do it again. We'd have a code selected, Let's say for example, the nine of hearts. And we leave that one in
the center over here. The nine of hearts is
controlled through the top. It does not use anything
that we don't know already. We're going to cut
the deck like this, holding it in below grip, and then show the
queen of clubs. As we pull it back, we're gonna get a pinky break beneath it. Then we're going to
come with a deck and just place it on
top of the Queen. And using our thumb, we're just gonna pick
up that card instantly. As we pick it up. We don't want to
flash the fact that now there's a
different card there. We're going to twist our wrist
towards the right stern, our restores the
right instantly. Turn our wrist in this way so that we
flip the deck in front. So as we flip the
day queue in front, we're going to use our
thumb and pick the desktop. This is called the thump cut. Doesn't matter if you
don't know how to do this. You have it over here
and you can just put the deck like this
and put it inside. Or you can just cut the
deck in the middle. You have it over here. You showed the GI.
62. 6.3 Simplefied Control by Biz: Here is the simplified control coordinate spread out like this. We're showing the
card to respect it. We bring it down. And then we're basically
going to be switching it out as we place it
in the other spread. Once more. We have it over here. We come down, we
switch it off for different clients
and then replace that code in the center while we control
the car to the top. Now let's see what's
actually happening here. We split the cards and
make sure that we have a current over here that isn't
really sitting like this, but it's separated
from the rest. It's not stick stuck to something or very
close to another car. It's separated from
the rest of the current. We show the code. This one is over here, jogged towards the right. And then we're going
to twist our risks on the inside and neck
tie just a little bit. The deck as we pull the court, we don't want the
spectator to see you that we're pulling this code
on top of the deck. We're pulling the cart. And then because we've
pulled the cord, these three fingers are now
completely free to contact the face of the uttermost
extreme towards the left card. That was so many
words for this guide, the face of this card and
pull it towards the right. When that happens, we are going to basically
just inserted here. So it starts here we go and
we just inserted somewhere. So let me show you.
Go on the spread and we just inserted
somewhere like that. And from here I close the spread and I do that thumb
code that I usually do. You don't have to. If you have a current
that is over here, you can just place it
underneath the deck like that. And the court will
look class anyway. We do the spread, make sure
that accord is over there. We show the code to
respect the third, let's say for clubs, we target, we don't pull it yet. We wait, wait, wait, wait, wait. We necktie the deck. This is basically
what we blocked the spectators
view of the court, pool it, contact that card, and then come back in a point
where the spectator can see that their code is
being put in the center. But we don't really want
to hog over this chord. Now, what do we want to be
like this all the time, but at the end, we
really want them to see that their code
is in the center. Then we put it inside totally to the current has
been controlled to the top. That is the simplified control.
63. 6.4 The Spread Control: Here is a much easier control them, the
simplified control. We're going to have a
spectator touch a card. And let's see, for example, the touch, this one. We're just going to
show them the court. And then we're gonna commonplace the code that is not
their card in the center. We have somebody touch a chord. Let's see the touch this one. When they touched that one, we place our thumb on it. But at the same time, notice how these two codes
are very close to each other. This is a very similar
situation to when you're pushing in order to
get a pinky break. Remember when we learned
that top change state, I told you to push that
code and then only pull the top one while leaving
this one over there. You basically already know
how to do this control. You're pushing, you're
having those two cards, you're only pulling this one. But this time this is happening under the motion of a spread. So we'd have the codes here. We've contacted this card with the fingers
from underneath. We're going to pull this one, the spectator selection,
towards the left. As we separate the spread
and bring this one up, we're showing to respect it. And then as we lower
the course down, we tilt towards the left side in order to allow gravity
for the current to fall. This is doing by
basically opening our fingers and releasing
from the thumb as well. And the code will
just fall inside. Let's see, one more time. Speaker touches a chord. Let's see, detach this one. We separate it from the rest. I already have my thumb on it. I start going up towards
the spectator and in one motion I pull that
code and that one, it just stays over there. Spectator. It looks at it. Let it go inside. I've put it in, and then I lose it in that motion control. The court have guys
this birth control.
64. 6.5 Bert Allerton Control : More simplified version of the spread control is when
we dribble the court, split into cos out stop. We push this curve
towards the right. And then as we come up with basically moving the other
card from underneath, this is both alerts control. Basically have an over here. We're pushing the
other one just a bit. And in the motion of coming up, we're pulling this
chord back as we're extending our fingers
with the other card, which we'd have contacted. And this is what creates
this switch of cards. We have this one. We've already pushed
him, contacted the face of this chord with our
fingers over here. Notice. Then as we come up, we're pushing the court and
pulling this one on top. And from there on, we just
continue as usual, please. The current anti and that's it. C-star spectator. Stop here. We come up with show
them the court. They look at a CT. We let it fall. We pushed the dark
lord over here, hold it with our index, put this card on top and instantly have controlled
if cord towards the top.
65. 6.6 The Double Undercut: Here's the easiest control
that you will ever execute. Spectator calls out stuff they take look at
their selection. In this case, the five clubs, little chorus fall on top. And then we're
just going to even cut the deck a couple of
more times in order to lose the current completely and control the card
in those motions. Basically what happens here, Let's keep the card fee subsidy. You can see I dribbled
the cards on top of their selection while keeping a pinky break at that point. From that point
on, I transferred the break towards
my right thumb, things that we've
already learned. And then I cut half of
that packet towards the top and then take the
rest of the deck on top. Yes, I know that is
exactly everything. And so many magicians use this. Yes, the coordinates
in the center, we're just gonna leave
it somewhere over there. And usually you just
cut it back to the top. I guess you already
know how to do this is just a matter
of executing it. We have the jack forward
there were driven on top. You don't even to
dribble, you can just place the cards back on top while you're holding
that pinky break transferred to the farm, cut half, you just cut it
using your pinkie over here. Or you can just dribble, cut towards the
top and then pick the rest and control
the car could attack that is called the
double undercut control.
66. 6.7 The Bluff Control: Here's a funny control
that you don't think actually works
until you try it out. There needs to be a
sort of setting first. What I think you should do
is force somebody court. You're cutting the deck in this fashion is very important. They've cut the deck
in this fashion. Suspected that takes look at the record in this case
is the ten of hearts. You forced it to them anyway by using the force that
we learned before. So we put it there
just like that. Then you're going to
tell them the court you told by just picking
out the information, I want you to think of red
or black, whether black. You tell this pictorial
gonna do it again. This time you have the
same thing. You have them. See, stop this C-star anywhere, but this time you don't want them to think that
you're forcing the code, you're going to go very slow so they can see
stop at any point. So let's say this C-star, what you're gonna do
is you're going to pretend to take cards. I mean, this is the syllabus
control that you're probably going to be
learning here, but it works. Now. You don't even have to
take the full deck. This is a bluff control
developed by then in the book. You can just take the
top card like this, the dig look at their code. And then once you put
this top card on top, you are going to do this motion that we learned in
the earlier control, the Surely cut and
make it look as if you had that fact that all along when
you put it over here. This is called a bluff control. Basically, that's it guys. You're just going to get a
briefing at the top cone. Somebody's gonna call out stop. You're gonna take the top card. They take a look at their code. We put it back on
your brief hold and they acquired is now
second from the top. And from there on you just
blow their minds away. If you're very confident
in your skills, you can just pretend
to take a deck. They take look at their code and then just come back on top. You just slam your hand
on top. Just like that. If you have anything to begin with and people will
just be convinced, but the situation
has to be right. It has to be something
that goes faster. Do you think the
current give it back and then we put it inside there and your hand
has to be normal. That's why you said you
got to build it up where you're already sitting like
this with an actual packet, of course, in the beginning. And then when you
repeat the feet, we just want current
people will already assume that you have half the
deck inside your hand. But that is the bluff control.
67. 6.8 The Injog Control: Here's something that is
called the square of control. You'd have a card
inserted in the deck. And notice how you can instantly
just have access to it. We'll put it face up, put it
in the deck just like this. And instantly we can
just cut directly to the code itself this time I control it second
from the bottom. See how, depending on how you insert it and how you
pull on it this time, I think I almost
completely lost it. You can control it to the top, bottom, or any other position. You do this by the way, they, you square it in the deck. Notice that is that this
one is the next one. Notice that when I square it up, I move it towards the left. Then I square it so that I can have access
to the current. Push it towards the left, and then I square it up, usually with my thumb in
order to have access to the court room and then zoom. I see many people
perform this very badly. They push it here and
then there. It's obvious. Let me just tell you
if you see anybody perform this move like
this, it's obvious. I mean, The Spectator can understand what you're doing is just too nice to tell you. If you're doing that. It's supposed to
look as if you're actually pushing
it in the center. If you do it fast, this big data reconnect, actually comprehend
what's going on. And that's different if
you do it like that. But if you're doing it slow
and it just looks like this, then perspective there will
know what you're doing. Just let me tell you that. But at the beginning,
do practice it slowly in order to
understand what's going on. We didn't know it at
one hand that as well. Of course. You are over here. You're pushing with
your pinky ring finger, middle finger towards the left. Once you're over here, you can use your thumb to pull, to pull down and push
down on the coin. Then push towards
the right in order to square it up and
have a card in jacked. This is basically what
we were doing over here, which is the pinky. But this time we're gonna
get the court in position for our Pinky's to reach n
and latch onto those cards. Obviously from there, it's
just a matter of fact of just cutting in order to
control the code where we want. We have it over here,
press stores the left, and then the thumb completes. We square up the deck. Notice that I go forward and then at the last moment I go in. It doesn't start instantly from this position because that
is obvious for everybody. It goes forward and then at
the last moment it goes in. Once you do that fast, you're going to make it. This one was a bit too
fast elastic myself. Once you do that first,
actually there is slow. Now for some reason, once you do that fast, you can actually make sure
that it looks good from every angle in control it to
any position that you wish. That guys is. The push control. The definitely has
an official name. But usually it's
just the inserting a card and jogging occurred. In jogging occurred
probably it's called from the old
manuals of magic. We're just inserting the
code and then you're in jogging it either with
two hands or with 1.5. Now you have a weapon they
can use in a variety of ways, either for controlling
or for making sure that you don't lose
track of a certain card. Obviously, please don't
perform it like that. Then from that position
you can just take it or you can use it in preparation
to pop the card out. Or there's a variety
of things that you can use it
from that position in jags are at the
core of Code magic. Make sure that you master them.
68. 7. Section VII: Forces: Sometimes you would like to
force a card on a spectator. Basically that means that
you're gonna make them feel as if they had a
completely free choice. When in reality
you are basically giving them a car they
wanted them to take. Now there are so many
ways to force a card, but we're only going
to be looking at two different ways in
which we can force a card. As they are, just
everything that you'll need in the beginning
as you're starting out, honestly is just enough in order to have the person selected
card that you want. And from there onto just create something
completely amazing.
69. 7.1 The Dribble Force: We've already learned the riff
or force where we'd have, let's see the ace of
clubs somewhere in the center we keep
a pinky break, speak with their
staff and then we just cut where the break is, forcing the ace of clubs. There's another way that
we can perform this, but inside of a dribble, basically we're going to
have that pinky break and move the break TOR, right thumb and start
performing a dribble. The Spectator to
just call out stop. There. We'll say stop. The moment that they see stop. We're gonna release everything
from above the break. Now how do you actually do this is a matter of
extending your thumb. Notice how I'm just flexing
my thumb inwards over here. And that is what
actually causes the deck to fall because it follows
extended completely, both of them would fall. But because there
is a break here, I can just extend my
thumb by flexing it inwards and the packet
will fall instantly. And the rest is
basically timing. It might sound difficult, but many spectators will see stop towards the
middle of the deck. So you just say, Hey,
can you please say stop? And it will just see stop there. Now I basically stopped
the one card before. So what I can do is just
squared this inner, show it to the spectator,
obviously like this. If that doesn't convince you, try out a couple of times in an notice that once you
tell the spectator, I'm gonna go through
a course like this and I want you
to just call up stop. Stop. And they will see stop. Right there. I will. I'm talking and explaining, but that's the point where
you drop the entire packet. It's usually a two
thing, a two-time thing. You say it and then one. And at today we'll say stop. Can you please just
see stops somewhere? One and they stop, they will say stop, it
just works like that. But I want us to learn this
because if basically teaches our hands to release an
entire packet first, you have to do it
like this so you make sure that you can do it. And then start dribbling
and release. And release. Then you can either force
the code that is over here, show it to them, or the chord that is over
here and show it to them. Or if you're into productions, you are the perfect spot for actually making
a production happen. As you turn the deck and show
that there's four aces or something that is up to your
imagination and playfulness. This was the drivel force.
70. 7.2 The Dai Vernon Knife Force: This force that
we're going to learn is called divergence for us. I mean, I call it
divergence force. I actually have no
idea how it's called. Let's say we want to
force the seven of clubs were gonna give
a quarter speculator and ask them to just inserted somewhere in the deck and
they're going to insert it, let's say over here. And we're going to show
them that they actually start exactly over
the seven of clubs. How did we do that? We're using things that we've already learned, get
accustomed to it. At the beginning, we've
learned the building blocks of everything that
we're going to learn now so that I can go through the explanation is much faster. We don't have to
waste all this time. Basically, what we
need to do is get a card towards the bottom stock. When I say bottom stack, I mean anything that is
below half of the deck. Let's see, somewhere over there, the eight of diamonds. I always keep it face up. And we hold a pinky
break at that position. We get a curve towards
the spectral theory, doesn't matter what
coordinate is. Let's say it's the Joker. And we're gonna start refilling
our fingers and make sure that they insert the record
anywhere above our selection. Obviously, we don't want them to put it over here because they will be pretty obvious
what we were about to do. But we want them to place it
somewhere near the middle. So when you see them com, if you want to go a bit faster, you can just make sure that
it is above their selection. When we have it over here, we're gonna say jargon a bit and place our thumb on the cart. From here on, we'll just grab everything from above the break. As we learned in Biddle grip, everything from above
the group and keep our thumb on this card
as we remove the packet. Basically you see
what's happening. I'm pulling this card from the position
that it was placed, that at the position
that I have a breakout. Marvelous, marvelous force. And it will fly by m, full antibody, seven of
spades, right over there. We get a car expected
or positive somewhere. Usually this was done
with a nice it was used as a kitchen kitchen
thing, the kitchen party. They will put the
knife somewhere and you just pull
down like that. And instantly it's at
the seven of spades. Nothing that we haven't
learned. It's a break. You grip at the break and you're basically just holding
the court as you pull the deck towards
the right and you have forced the court and the most marvelous in natural
way possible. They avoid it.
71. 8. Section VIII: Peaks: In this section we're
gonna be looking at peaks, basically beaks, or a method in which
we are going to gather information regarding the deck. And more precisely,
usually what card is either on the top or at
the bottom of the depth. We have already
learned a peak in the past and the
previous section, the essentials of
sleight of hand, the third around peak, where we basically learn the identity of a chord from
the center of the deck. This section we're gonna be
looking at how we can get that information from the top
and the bottom of the deck.
72. 8.1 The Bubble Peak: Here is a way in which we can find out what the top
card of the deck is. Just going to turn our risks and instantly know that is
the ten of diamonds. Once again, let's
see another card. We turn our risks and
this one is the Joker. The way that we do
this is by using something called
the bubble peep. If I'm moving it in this hand so you can
see what's happening. I'm basically pushing down on the top chord and buckling it up in order for us to be able to see the
PIP on that side. Notice that if we buckle
the card hard enough, we can instantly
see the PIP over there was just a matter of
turning our risk for a second. Noticing that the top chord
is the nine of forex trader. Three fingers over here, we press on the
coordinate towards the right buckling the cord. And we can instantly see that
it's the eight of hearts. This way we can be talking about the spectator asking
for something. They've looked at the top
corner without them noticing, and then instantly force it. That is called the bubble peek. Obviously one of
the easiest ways in which we can pick a
record then we'd have discussed this is just refilling the end of
the deck and noticing, noticing the top court in this
case, the seven of hearts. We've got again six o'clock. There'll be the riffle peak. You've already known this, I've already taught you this, but it doesn't mean that you've probably remember that
you can do it as such. I took the time now to mention it and show it to
you guys once more.
73. 8.2 Gambler's Peak: The last big that
we're going to learn is called the gambler's 50k. And it basically
looks like this. As we're squaring the deck up, we're taking a peek
at the bottom chord. In this case, the ten of hearts usually benthic quite a bit. So prepare for that. Basically just squaring
the deck up like that and you're peeking
at the bottom carbon, in this case the five of spades. We do this by grouping
the deck in a bit of grip and then contacting
the face of the card, the upper part of the
chord with our index, applying pressure on it and
then pulling that card. And as we do this, you will notice that
because the court bands, we can instantly see the index and see that
it's a file or hearts. Let's unbind the car it
a bit and get a new one. We're over here in
normal dealers position. Then we just place the index
on the face over here. Basically this is
what's happening. Placing over here
and then buckling the car, get a new car. We're squaring up the deck. We're taking a look and then we can continue doing
it as we know that the bottom chord is the
two of spades. Try it out. I think you've already done it, then you kind of like it just
makes sure that it's not obvious that you are
doing something fishy. Just make sure that you're
spending the courts search. Maybe you want to
shuffle the deck and fill the spectator. Recorded this lost somewhere
inside of the deck right? Now, what we're gonna do see I've taken a look at the bottom
card is a jack of clubs. And I've done it in motivation
of squaring of the cards. That is guys the gambler speed.
74. Congratulations!: That wasn't guys. I'm very happy that
we have arrived at the end of this course from
0 to hero sleight of hand. And I'm really
happy that you have stuck with me up
until this point. If you have any questions, if you must have encountered something that you
want to ask about, then that is why we have the classroom here on Skillshare where you can
post your questions, where you can post videos. So just go there and ask. And it would be really great
if you also film yourself. If it's something
regarding a slave. Because then I can
actually see with the deck in your hands and tell you pinpointed just what my advice would be
for your situation. My name is base. This has been a complaint pleasure complex. This has been a
complete pleasure. And I hope to see you
around here on Skillshare. My other courses,
I go in depth into other color changes and
also car industry as well. So if you have not checked
out any of my other courses, please feel free
to check them out and let me know what
you think about them. Have a great day.