Transcripts
1. Introduction: Hello, everybody, and
welcome to the cures. Sketch up the complete cures with the web version
of sketch up. Sketch up the free version. So the free version, it is the web versions. It's accessible software
that you can use, and you will find the
essential features of sketch upp directly
in a browser. You can use all
the main features of sketch upp in this version. This version is ideal for people who want to
get start in Swede modeling with essential tools
to create Swede models. You can put your Swede
design online and your sketchup project with you wherever you go with this
version of sketchup. The advantage is that you don't need to install any software on your computer and you can work from anywhere with
Internet connection. The interface facilitate
learning with a structure that doesn't require advanced
modeling knowledge. However, you will have some limited features
to edit object, work with materials, and
to store your document. The aim of the software
is to be able to create anything you
want in sue dimensions. You can use this
version of sketop to create things like
architectural rendering, things like garder renderings, and also to design su dimension
any sue dimension object. What is the advantage
of sketchup and to use this web version. Sketchup is simple, fast and intuitive compared to some
set modeling software. You can create already simple models after just
a few hours of learning. Sketup allows you to produce models made up of
faces and edges. Thanks to its non parametric
modeling principle, the software is suitable
for a wide range of uses. You can create different
type of SID model. You can find also a vast
collection of components using the SDI wearus and you can work online with just
Internet connection. To know what you will learn
in this training curse. In this training curse,
you will learn how to use the three web
version of skethop. Step by step with the
structure cures you will start with a dashboard and the use of the different panels. You will learn all the tools and exactly how to use
these different tools. You will learn about
different features such as component, troops, materials,
section and scenes. At the end of the
training cures, different exercises
on concrete project with the modeling of
different objects, as well as the creation
of hours will allow you to see the different features one more time seen in
the training cures. Sketch up version,
the complete cures.
2. Start with dashboard: We are going to
see the dashboard. First things to do it is to see how to work
with a dashboard. When you start with Sketchup, you can find this
type of dashboard. And first in the mider you
will have the different axes. So concretely, what we have, we have the Z axis, so it means the blue axis. We can have the Y axis, so it means the green axis, and we can have the x axis, so it means the red
axis on this area. We also character here, and the character
will allow you to be able to see what
will be the unit. So for example, depending
on what you want, you will be able to crack element and to put the character inside to see the difference
between the red size. When I go totally on the left, you will find a
different option. Here we work with
Sketchup for web, so it means with a free
version of Sketchup. Not everything
will be available. Concretely, you can go in
the home page from here. You can create a new
document directly from here. You have the possibility to save your work as Sketchup models. And you can, for example, import some models
just here and you can export some models and
downloads and models. But for example, the
exportation will be available only in another
version of Sketchup, so it's not possible if
you use a free version, Sketchup for web to use
this type of options. If you use Sketchup free, so it means this version, you will be able
to export in SKP. So it means the original format of Sketchup to export in PNG, so it means to have image of
your render and in STL Pi, it means a file that you can reuse in different SDI
modeling software, and you can use also
for SD printing. You have three basic things that you can use on this area. I will explain after that
it's possible also to manage the application settings and you will find the
application settings here. So after to understand that, here you will be able to
rename your document, undo the last action, redo the last action, and automatically, your document will be saved with this one. It will be automatically
depending on your preferences. If now I go on the left, you will have a list of the different tools
that you can use. So for example, you have the selection tools,
eraser tools. You can find the line
tools, rectangle tools, the push pull tools, move tools. You can have access
to the rotate tools, scale tools, Pen tools each time you have
the shortcut as well, orbit tools, Pen tools, tape me your tools, and here in this area, you
will have more options. So these tools will depend about the last
tools that you use. If you click on the
Swede OT print, you have access to more tools, and you will be able to adjust these different
tools if you need. For example, if you want
to create a circle, you will have access
to the circle. If you want to
create the arc, you will have access to the arc, you want to create to offset or any glasses, it's possible. You have some tools here
intersection union, and this one are not available
in the free Sketchup web. So this is why it's
not accessible here. You will have the
possibility also to edit the tools if you need. When you go on the bottom, you can find these toolbars
and you can select any tools. And depending on the
tool that you have, you will have different
options appearing here about what you can
do with these tools. If you can use shortcut
to, for example, apply a constraint or
anythings like this, I will appear on this
area on the bottom. Totally on the
bottom right corner, you have also the lane. So depending on the
tools that you choose, you will enter enter you
will be able to enter the dimension or to enter the lane or to enter a distance. So every time you can manage different options on the
bottom, right corner. Every time when you
need to add a value, it will be possible here. When I go on the right
on the top right corner, you will have information about your account that you
can use in Trimble. And here, it is multiple
features that you can use. So for example, you have
information entity information. You can just open and
click here to remove. You have information
about the component. You will have information
about the instructor. You will have information
about the SID rare so it means you can have access
to a library of element. You have also the material
options just here. You can find the
style on this area. You can have access
to the text feature. Also, you can have access to
the shadows here to be able to make realistic render with a different shadows option
depending on the time. You can also manage your sense. So here, it's pretty
interesting because you can create animation
generate animation, depending on the
cameras that you use, and you can create different
type of use as well. You can change the display
with different types of options interesting to
manage your conception. You have also soften and smooth, but the softened smooth is not accessible in
the free version. If you want to use
soften smooth, it will be accessible only
with another version, not with a free
version of sketcher. And here you will have
some model information. So if you need to change, for example, the length unit, the area unit volume unit
or anythings like this, it will be convenient to do this in the
model information. If you want to upgrade,
you can just click here and you can upgrade
the version of Sketchup. But already with a free
version of Sketchup, Sketchup or web, you have access to all
these different tools, expect just this one. You have access to all
these features expect, for example, soft that smooth. And you have also some limited
things like for example, you can define materials. But in the library of
materials, for example, it's not possible to
scale the material to adjust the
material on the face. You can just put the material, but it's not possible to
adjust in the free version. But it is a perfect tool
to start with three d moodling with
convenient features. So this is how you can
start with Sketchup after we show use the navigation and how to edit the preferences.
3. Edit preferences: Going to see how to
edit preferences. And for this, something
that we can do, we can go in the top left corner and we can have access to
the application settings. After that, we can have access to these
different options, and we have general options, accessibility options,
navigation options. The first possibility
is autosave. Concretely, when you go in
this area, as you can see, your work is saved
automatically, depending on the number of
minutes that you choose. For example, I defined
5 minutes here. But if you want to define
more minutes, it is possible. You have the possibility
also on this area, so if you want to change for 1 minute to minute,
it's possible. If you want to
increase 10 minutes, it's possible. This is autosave. I think it's convenient. You can save your work automatically. I'm going to keep the autosave. This is a move to show
move to rotation grip. Concretely, when you use
one of these tools to move, it will show the rotation grip, and I think it's convenient. If you want to change
here the option, so it means the language. You can have access
to the language here and you can change the
language on this area. You have also the possibility to change the default template. What is this? It is a unit. So it means by default, we work in decimal meters. If you prefer to work in centimeter,
millimeters, you can. It depends, for example, about the projects
that you want. If you create something
a project for a house, it will be better
to work in meter. But if you create something
like a furniture, maybe it would be better
to work in centimeter. If you create a
part, a small part, maybe it will be pretty
better to work in millimeter. So you can switch millimeter,
centimeter, and meter. If you prefer to
work also in feet, inches or feet and inches,
it's also possible. In the different example
to make something simple, we will work in meters. But as I explained, depending on the
project that you want, you will be able to
switch for another unit. Anyway, even when you have some tool you
work with a miser, you can switch it's
not to switch, but you can tap by
default meters. So if you want to tape a unit in centimeter,
it's possible. Even if you start with meter, you can tap a unit in
centimeter with C and E, or you can take a
unit in millimeter as well the condition to
enter the unit after. It's definitely
not a big problem depending on what you choose. So this is the first
type of possibility. So you go here, application
setting general, and you have also
the accessibility. The accessibility, what is this? You have three different axes, blue, green and red, for example, and these axes correspond to this
color, red, green, blue. You have also paren and perpendicular when
you create shapes, will have indication
about the paren and perpendicular and it will
appear with this one. And you can have
also the tangent here appearing with this color. So if you want to change
the different color, it's possible we are
not going to do this, but if you want, it's possible. Let's take a look
about the navigation. Where the device here. The device what you use
track paths or mouse. Most of the time, it's pretty better to use a
mouse in Sketchup. To fingers with maps,
here we have the orbit, we are going to keep this one, and we can have
invert direction. Zoom orbit, but if
you want to invert, there is nothing
specific to invert, but you want to invert,
you can invert. Divide sensitivity,
level of Zoom orbit, and pan we are going to keep
this different parameter. This is the first
thing to do about the preferences, not too
many things to know. You can take a look also here because you have
different tools. For example, with these tools, you can just click here and you can make the
choice to adjust. So if, for example, I want to
put the offset maybe here, I can dragging and moving
the offset on this area. But something that
you can do, you can also add separator. I can maybe add a separator here and I can make the
tools that I want. For example, I can adjust. I can put something maybe if I put one more time
separator on this area. I can define maybe
the text here and I can switch the text
with another one or I can maybe put all the
arc tools on this area. I have this arc. I have
this arc, I have this one, and I will put the
text on this area and I can put arc arc here, maybe this one as well, and maybe I think we
can stay like this. I can put the three
point arc also. As you can see, you can separate and adjust the
toolbar if you need, and you can use the
recent tool slot and separate Recent tool store, this is a recent tool that you use appearing here on the left. If you need to visit
the parameter, you just need to click
here and you can visit the parameters
as you can see, and thanks to that, you will
be able to come back here. So on this area, this is the last
tool that we use. This is the last tool
that I was using. And when you click
on any tools here, the last tool will appear
on the back on this area. So it is something
important to know also. To have access to all these
different more tools, you can just click on the Sweet OT point and you will be able to have
access to these tools. When you go in the model info
in the bottom right corner, you can find information. So for example, if
you click here, you can go in the length unit, and one more time,
you can switch also. So we are in meter because we use this in the preferences. But even if you don't
edit the preferences, just for the document, you can switch for
another options here. You can also change
the display precision. So by default, we have two element after here,
so you can change that. You have also the length
snapping and by default, we have this value 0.01 meters. We can find information
about the area unit. By default, we work in meter square with also
two unit after zero. You can also work in
the volume unit in meter square just like this and the angle unit as well
with angle snapping. So all these options, you can edit each option
depending on the document. You have also the font so
you can adjust the font. You can when you add,
for example, dimension, change the endpoint,
and this one is a dimension settings as well. When you add dimensions, you can edit the quotation
how you want to display. Do you want the
dimension on the top of the line on the middle of the line on the
bottom on the line, how you would like to
have the arrow as well, and you can work with all
these type of things. Yeah. It is also something
important to know. Even if you have
the preferences, you will have more options on each document in the
models information.
4. Master navigation: We're going to see
the navigation, how you can navigate
in this space of work. As as explained, we can
have three different axis. So it means the Z axis here, we can have the Y
axis here and the x axis with are
represent a blue axes, green axis, and red axes. If you want to work
with a navigation, you can have different tools, but I can advise you to use the scroll wheel and
to use the mouse. When you use the scroll wheel
on the mouse, concretely, you can zoom in and you can
zoom out just like this, so I can zoom in and I can
zoom out as you can see, just like this or
just like this. Depending on where you
place your cursor, you will be able to zoom
more on a specific area. If I go here, I can zoom more on this specific area because I place my cursor on this area. So for things to do,
you can zoom in Zoom out just dragging and
moving the mouse. There also the possibility
when you click on the mouse to rotate around your
space just like this. So when I click on the mouse, I can have access
to these tools. This is orbit tools, and automatically
it's convenient. But you have the orbit
tools on the left, but you don't need to switch
every time with this tool, you can click on any tools. For example, I'm
using the rectangles. And if I click on
the scroll wheel, I can directly turn like this and I don't need to change
the tools every time. This is why it's more
convenient to use, for example, the scroll wheel. Another tool that you
can use it to move. So to drag and move, you can click on the scroll
wheel and we shift. So when you click on the
scroll wheel and we shift, you will be redirected
to these tools. This is the Pan tools, and thanks to that,
you can drag and move. You have all these tools
as well on the left. When I go on this area, you can find orbit tool. So when you click
on the bit tools, you can turn like this, and automatically, you
will be able to have this. You have the shortcut, for example, shortcut O, and you can have
also the Pan tools, you can see the
shortcut as well, and you can move like this
in your space of work. But as I explained,
it's not extremely convenient because for
example, you use the tools, then you need to
switch to these tools, then you click on another tools, and then you recuperate
again these tools. Even if you use the shortcut, I think it's pretty better
to use the scroll wheel. So if I come back here, I can just use the scroll wheel, and this is the way to process. When I go in the
Sweet OT print here, you can find also
more tools options. So one more time, you can see
the Zoom tools, left click. And you can just stay left click dragging and moving the mouse, and you can zoom in or
Zoom out like this. If I go in the sudotic print, you can also use
the Zoom extend. And the Zoom extend,
it's little bit. You can extend
just on this area. I'm going to show you again. You can click here, Zoom extend and you can go on this
area just like this. Depending on your selection, here I have nothing special, so automatically, it's going to zoom in the center of
my different axis. When I go here, you have
also the Zoom window. The Zoom window, what is this? You can create a
frame of selection to zoom in a specific area. If for example, I'm here, I want to zoom on the character, I can go left click, create a
frame around the character, and automatically,
I will zoom here. If I want to zoom on this area, I can just create a
frame just like this. So I can click on
the Zoom tool again, create a frame here,
and as you can see, I will be redirected
on this area. So every time you can just click on the tool, you
can create a frame, and you can click on the
tool, create a frame, and you will be redirected to the area that
you want to select. When I continue with
the side OT point, you have also more things, I will explain position camera. Potion camera is a little
bit specific concretely. You have a camera
by default here and you can play the
camera in another way. If I play the camera
here, automatically, my new camera will be on
this area, as you can see. Automatically you will be redirected by the
look around tools, and with a look around tool, you can just turn like this
in your space software. The last possibility will be W. When you
click on Walk here, I will explain why we
will create project, how at the end of the project, you can use this to see, for example, a house or something like this that
we will create and you can just move just like this
exactly like if you was, for example, walking,
for example, I can go here exactly like
I'm going to work, just here. Can also press, for example, shift if you want to work
in another direction. You can also press control
if you want to run, and it will be pretty faster. But here we don't have any
object, any conception, so it's not extremely
convenient, but this is the type of
things that we can do. So after that, if you don't this is a tool
that you can use. So you have these
different tools to work with the navigation, and you can find
also these tools, orbit tools to turn around, and you can find
also these tools, the PA tools and
you can use this. But as I explained, I
think, in my opinion, if I move like this, it's pretty better
to use a scruby. Why for a simple reason
that when you use a scry, just like this, you can
zoom out and zoom in. So I can zoom out and zoom
in using the scroll wheel. I want to zoom in
this direction, I can zoom in and
zoom out as well. After if I click on
the scroll wheel, I can turn around
just like this. And the last possibility
is to press shift. And when you press shift
and the scroll wheel, you will be able to move. So the scroll wheel
will be extremely important for your navigation. And don't forget that when
you use the scroll wheel, you don't need to
switch the tool. So you can use any tool
I can use, for example, these tools, click on the
scroll wheel and automatically, I will have the orbit tools without to have
access to this tab, and this is why
it is convenient. So that's it. This is everything that you need to know
for the navigation. You can also find here
it's differentties, some option, more options, but all the different tools
will be on this area. And also with the tool, orbit tools and the pan tools, and you can use a score.
5. Create document: We're going to see how to
create a new document. To create a new document, when you start here, you have different
possibilities. When you go in the top left
corner, just on this area, you have the
possibility to create a new document
from these panels. You can also open a
existing document. For example, in your
trim Bar account, you can have created different project and you can use directly
from your trim ball. It is directly save online. But if you click on my device, it is also possible to add directly Sketchup file
directly from your computer. If you want to create
a simple new document, you just need to click
here and automatically, a new document will be created. He will ask you if
you want to upgrade, as you can see, so it just
option when you click here, you can create a new document
and he will ask you if you want to upgrade because
we are using free version, so it means Sketchup
for the way. When you go in this
option, you can have access also to home panel. So panel, what is this? It is to go on your Trimble Connect account and you will be able
to have access, for example, to the different elements
that you have created. So for example, if I want to open an existing document here, I have this existing
document with the house. I can just click on this one, and when I click on this one, automatically, it will open
my element just like this. Here, for example,
I was creating a house with the outside, and as you can see, you can open your existing document,
just like that. You can also edit the parameter. It means on this area, you can, for example,
change the name. If I just come back here, I will switch one
more time for m, and you have the possibility
to click on the SweOTPoint. When you click on
the Swede Tip Point, you will have different
type of options, like, for example, rename or
anythings like this. So if you want to
rename, you just click here and you can
change the name. You are going to keep this name, but just to show you, you can tape the name that you
on this area, for example, if I change here,
I'm going to tape in my language and I
will click on this area, will go and rename again, and I will tape this one
and I will validate. So you can rename your
existing document with rename. You have also the
possibility to duplicate. If for example, I
click on duplicate, is going to duplicate
my file just here. You can also see the
last time that you have modified this file and also
the size of this file. So sometimes you can take
little bit bit time. Here, for example, I want
to duplicate this one, I will click on
duplicate as well. This is a type of
process that you can do. After that, you can also
manage your different element. Even if you use a pre version, you can have
unlimited conception. It's not a problem with a
free version of Sketchup. You can switch on this
area and I can click here, for example, I can press Delete and he's going to ask and
you can delete like this? Yes, just like that. If I
want to delete this one, I can click here and
I can go and delete. As you can see, it's
convenient. It's pretty simple. You can just go in your
homepage and in this home page, you can edit your
different conception. Why I click here,
so we have seen how to rename duplicate. You can also download copy. So it means you can download
your computer or copy. You can have access also to
the details on the right. And here you will have
some different details. You will have the
possibility to go also to history paddle. So when was the last time that
you edit these parameters? So it is different
type of information, and you can also click and
delete if you want to delete. This is a type of
thing that we can do. Oops. I'm going to
click on this one. You can also switch the preview. So on this area, you can
change sort by resort, but you can change by name, by modified date or by size. There's also the
possibility to switch here. And if you switch here,
you will have a view of your different document
with line just like this. This is the type of
thing that we can do if we want to create
a new document. When you go on this area, you have also the different
options and you can create a new document and you can change the unit from here. It means if I want to create a new document in millimeter, I can switch to millimeter
and automatically, I created a new
document in millimeter. When I go into model
information and I select the length unit,
I'm in millimeter. You can switch with
what you want. I'm going to show you again. You can click here. You
can work, for example, in centimeter, automatically you can create a new document. By going the model information,
I need centimeter. If I just come back to
the home, let's continue, I will selict meters and automatically if I switch
to the model information, we are in meters. Oh, this is convenient. So
you can create a new document directly from here or when
you are in your home page, you can switch for the
unit that you want, and you can just click on
CretNw and automatically, you will create a new document. You can just switch here and you can also create a new
document from this RA. If you want to rename, you can
also rename directly here, and you will ask where you
want to rename, for example. I will go on this are a and
I can click here Project. And as you can see,
you can switch here and you can enter
the name of the models. And when you click on
Save, for example, I'm going to tap
Project, just like this. I will press Enter, I can click on Save and
when I go on this area, I'm going to show you again. Yes, we have project here. I can click on you,
create a new document. I will click on this area, and I will click on this one, and I will change
and I will take for, for example, Object, and I
will click on save here. And automatically, I
created new document, and you will be able to click on this area and you
can see the rename. When I go here now, I have two more element just like that. So this is the type of
things that you can do now object and project. I will delete this one, and I will delete
this one as well. So this is how to
create a new document.
6. Master selections: We're going to see how
to work with selections. For this will select the rectangle tools will
create a rectangle, I can define two value. So for example, I
can tap 10 meters, and then coma can tap 6 meters. This rectangle, I have the possibility to use push
pulls and with a push pull, I can go left click and drag and move and I can
enter a distance. So it means if I
stop the left click, I can tape a distance,
and I will tap 2 meters. So let's take a look about
the basic selection. You can see the
selection tools here. And when you click on
the selection tool, you can select faces. You can select edge. You can select vertices. By example, if I click here, YLF click, I can
select on this face. But if I want to select, I can just click Outside. Now if I want to
select the face and I want to select the
edges around this face, I can double click. I want to double click, I
select not only the face, I select also the edges around
the face, just like that. Why it can be useful because if you select
on either face, you can, for example,
take the move tools, and with the move tool, you can drag and move, for example, this one and you can apply shift if you want to
stay on this axis. I can select, for
example, this face. I can use the move tools and
I can dragging and moving. It works also for the edge. So if I click on this one, this selection tool, I
can select on this edge. And the same if I
select on this edge, I have the possibility to take the move tools and I
can, as you can see, move like this and
if I press shift you can apply axis or you can just duplicate
the edge as well if, for example, you
press control also. But you can move just like this, and you can also use the different navigation tools to dragging and
moving on the axis. And then you take
the selection tool, click outside, and
you can deselect. You can also select Vertis. By example, I can go here and I can select on vertices,
but as you can see, it's not going to work
properly in this type of case by simple reason
that we can only take the intersection of the
different the intersection of the different edges. But does it mean I
can select this edge? I can press shift,
and I can select this edge also and I can press shift and I
can select this edge. We shift, you can select multiple edges or multiple
faces at the same time. I have the edges selected. If I take a look about the
move tools, as you can see, now I can take this corner point and I can move only
these three edges. In this type of case, I will opt this type of render, just like that, as you can see. So this is the type of
things that we can do. If I take a look, we select the line tools, and with the line tools,
I will go on the right. I will create a line
just like this, and I will create another line without any specific dimensions. And I will press a scap, I will use a selection tool
and I can deselect here. You can also create a
frame of selection. The frame of selection,
you can go left click and you can create
a frame like this, and the element that you will
be around will be selected. For example, I selected
all this area. If I take my move
tools, as you can see, I can move everything here using the move tools because I
selected all the elements. Want to Delk one more time, I can click outside. I want to select this edge, I can click Left Click and I can select the
edge as you can see. I want to select this one,
I can go left click also. Another thing that you can do is to create some selection
with Right Click. When you go Right Click, for
example, I have this pace, Right click and you
have selection here. What you can select, you can, for example, face
select all connected. And all the phase
connected to this one, all the element connected to
this one will be selected. So it means all this
object in this case. If I show you again, we will go right click select. It can be also depending if
you have a tag or a material, it can be the same tag
or the same material. Here, we don't have anything. It can be connected faces,
also, just like that. So now I had connected
faces selected. I deselect again,
I select this one, Right Click, select
and bonding edges. So all the edges around
this face will be selected. You have different
type of option here. You can also invert the selection with
Right click select. And you have the possibility
to invert the selection. Either way you can dislectEedgs, or dislect faces, even if you can just click outside,
it's more convenient. If I invert the selection, I can select all this
area just like that. So not only here but
also, for example, the two line because
it is outside of the selection and
also the character that we have on this area. Extremely important
at the beginning to understand the selection. I can create more line. For example, I can Oops, I will select line tools. I will snap to the
midpoint on another one, and here this midpoint to
this one just like that. I have the possibility
to, for example, select this line on this line, so I can click here. And after that, I will
select the move tools, and I can move on to Xaxis. Here, as you can see, if you use directional on the keyboard, and you can, for example, use the up like this on the top, and you can dragging
and moving here. It is the same. I
can, for example, select this one and I
can use move tools, and I can dragging and
moving on the directions. While more time, I can
use a directional to extend maybe on this
area, just like this. I can select this space, and it is same, I can, for example, dragging and moving on a specific directions. Okay. So this is how to
work with the selection, so you can select phase. You can click
outside to Diselate, you can select to edge. You can also shift select multiple elements
at the same time. For example, I can
select this phase shift, this phase shifts this pace
and I selected three phases. You can also when you
select an element, it can be also this
edge or right click and you will have some options
about the selection. Connected faces, all connected, all recentaiselct edges
in the selection. I select connected faces. I have this phase here and this space connected
to this edge. And you can create also
frame of selection. For example, I can
create a frame of selection here and delete all these selections with
delete on the keyboard.
7. Edit styles: We're going to see
how to change styles. For this, I open this document
and in this document, we can see this house. This is the simple style
that we have here. We have the possibility
to chang style. It's interesting to change
style because you can create a different
render for your project. When I go on the right, you can find the style feature here and you can
click on this area. After to click on this area, something that we can have
is where, for example, the default style and the default style
correspond concretely to this area with the sky will
be little blue like this, and as you can see the green
will be with this color. You can have multiple
styles that you can apply. To change the style, you
can click on Bros here. And after to click on Bros, you have asserted styles. You have also color
sets, default style, photomdeling, sketchy
edges, and straight line. If I click on assorted style, for example, the first
one will be cursive. You just need to click here
and after to click here, you can change the style. As I explained before, you have different way to
export your work. And when you export
your work, you can, for example,
download a PNG file. When you download a PNG file, you can be pretty interesting. For example, you make these
models and you can just export image like exactly if you had made a sketch before, but you can do this directly in Sketchup with you
to create a sketch. After your conception,
you can just create a different render and
export, for example, in PNG. This one is PS or cursive, but you have other
types of models, like for example, you
can select this one. Sometimes it long, you can
select this one as well. If I take a look at
another categorized, this one is a color set. So we have the default color. So when I click here, I will
obtain the default color. So this is what we are, for example, by default. But as you can see here, we don't have the sky. We don't have the sky
area when we go here. You can switch, for example, for blues, you can switch, for example, for mint green, and you have all
these different type of options that you can use. If you select the default star, so what we have by default, if you want to come
back, you just need to apply the default style. When I click on Default
ty, as I explained, you can see the sky here
with this blue color. It's not a very deep blue, but just a simple blue, and you can find the green with this color with this
type of bond color. You can switch also to have
access to the wireframe view. Sometimes it's
convenient, you can see what you have inside an element. In this case, I can
see some elements that I have inside the house. You can switch for online. As you can switch for shady. You can switch for shaded with texture and you have
more type of options. If, for example, you
want, for example, a green color on the cron, and you want a deep
blue color on the sky. You can select simple style. And with simple style, this is something simple
that you can use. Also if you prefer to start with this one, you can
start with this one. As you can see the sky color
will be different blue, and we can have this
green area on the groom. And the architectural style
can be also convenient, as you can see, we
have some basic. It's a little less
blue on the sky here, and you have all these type of options like maybe this one, you can also switch to this one, and you can switch
on this one as well. If you want to come back,
as I explained before, you can just select
the default style. So now if you want to
have your more option, you have some photomdeling. Also here, this one
is some photomdeling. If you go in the sketchy edge, you have different options also. So if you want to
craft a sketch, you can use brush stroke. For example, after you just
need to go in the options, you can select a view and you can download your
work, for example, in PNG, to have a sketch
page of your project. And you have different
type of option, you can switch for this one. If you want to
switch for this one or switch for this
one, you can switch. It depends about the
size of the stroke or what type of effect you want
to have for sketchy edges. You have also the strength line. In the straight line, you
have different options, and the options correspond just to the size of the stroke. So for example, if
you select this one, it is just a line render, but with the smallest size, so it means one pixels. If you click here,
you will switch to, for example, four pixels. If you click here by pixels, and you can switch
with more size. If you want to increase,
you can increase, and the last one
will be ten pixels. But it depends about
what you want to do. If you do something
like ten pixels, as you can see, I think
in this type of project, it's not very convenient because we don't see
to melt the details, but if I switch for
just one pixels, as you can see, we'll
obtain this window. Definitely, you
can also zoom in. You can select any type of
view and export image file. And as you can see, you can just create your model in
Sketchup and after you can export different images
exactly like you had created by yourself just
on a paper using the pen, for example, you
can do this with a straight line or
the sketchy edges, it will be convenient as well. If I Zoom litle root, I just click here
and I can come back. You come back definitely
to the default style, you can just switch
here default style, and I will click on this one. This is the default style.
After to do this type of work, we have also the possibility. When we go in this area, we have in models, and this is all the style
that I just used just now. So if I want to, for example, purge a new style, I
can just click here, and automatically, I will have only my default style and the Swede printing style.
We have this by default. It's a little strange, but
we have this by default, swede printing style, and we have the default
style as well. I is how you can
work with a style.
8. Edit renders: We're going to see how
to change display. And for this, I
open this document, and in this document,
as you can see, I have this house. And thanks to that,
we will be able to see how to work with display. When you go on the right, you can find here display. I can click to open. I will zoom a little bit
on my document just here. The first thing that you
can do it is a view option. So for example, the first
thing that you can do is to use Iden object,
and I can click here. In this type of case, you're not going to change almost anything, but in some case, you can hide an object. I'm going to show
you, for example, I can click on this tree or yes, I can go right click here. And when I go right click, you have the
possibility to hide. So I can hide this one. I will click, for example,
on the other one, and I will go right click
and I will click on ID. You have the possibility to go right click to
select, for example, a group or anythings
like this can be a component and hide this
group on this component. If now I click here, I can see my project with the two elements that I used
to hide just like this. This is the first things
to understand if I click here because sometimes
you can, for example, make a preview,
export your work of a view with to have
all the object, and this is why we
can use Idle Object. The problem is now, as you can see if I want
to part my element, as you can see, I
need to switch here. I can click on this
area, right click, and I will click on hide
and I will click here, right click and I
will go on hide. So this is the type
of thing that we can do with Idle object. You can use Hyden
geometry as well. Sometime it's convenient because when we have the
tree here or when, for example, this
element just like that, we don't have all the details, and if I click on
Hyden geometry, you can find all the
geometry that they use to create this shrub, for example, on this area. This is a type of
thing that we can do. Hyden geometry and you
can find the geometry of this component that I used
in the SWD Warehouse. It is same if I use, for example, this tree, I have also hdnGeometry and I can switch to
the Iden geometry. If I zoom it out, another one, it
is color by tags. Here I'm not going
to enter in details, but concretely, you can
add tags on elements, it means you can go right click, you have different
type of options, and you will be able to add tags and you can switch
by color here. But in this case, I
didn't put any tags, so this is why it's
not extremely useful. You can find the section plane. The section plane, what is this? I will explain a little
bit after concretely, you can go in this one. Not in this one, you can
go in the left area. In the sued or T print, you can find section plane. The section plane will allow you to have access to specific area. If factually on
the section plane, I will show you
more details after. I can go, for
example, on the face, I can go on the front
here, and on the front, I can be redirected
with the move tools, and I can, for example,
create a section here. I can move, for example, this to open and see
inside my house. And the problem is the
section will stay here. So after to keep this section, you can add more section also. You can click on
the section plan, and I can, for example,
create another one just here. If I need and it is same, I can just click on this tool. So it means the move tools and I can click on the
sections and as you can see, I can create a view on the top to see inside
the house as well. This is the type of things
that we can do with a section. I will show you more in details
after the section tools. After that, when you
go on the right, the problem is the
section is still here, so you have the possibility to deactivate the section plane. In this case, one more time, if you want to export a view, for example, something
with a section, you can just deactivate
the view of the section, but have your render
like this and if you go on the options
export or download, you can export, for
example, in PNG, a view of your element
with sections. If I click here, you
have the section cut. So it means concretely, when you create a
section just like this, you have a cut value and you can change the cut
value if you need. Section cut, I can click here and you can increase
the section cut. I can select another section
like for example, this one, and you have a number of
cut appearing here and you can change this number and
it is with a black color. Also the section
fill just like this, it is to fill with some
element correspond also with the section cut. So it means on this area, you can see the section cut
just like that. So that's it. If I want to remove a section, I can
click on the section, press delete on the keyboard
and thanks to that, I can select this section as well and delete
on the keyboard. This is the type of
thing that we can do. Another option, it is axis. As you can see,
we have the axis, the blue axis, the green
axis, the red axis. I can just click here and deactivate the view
of the axis on my space because if you
export file in image file, you will have the
axis appearing. This is why you can deactivate
also the view of the axis. You have the true node. Here's a little bit specific. I will show you where
is the true node. So by default on this area. But sometimes you
can insert axis. And this is why because you can insert axis and change the axis, you can have the true
node in a different part. But by default, the
node is on this area. It's logical. Here
it is a guide, so we'll be able I will explain the guide in details
after concretely, you can remove the view of
the guide or you can activate the view of the
guide and you have the possibility to delete
all guide if you have, but we'll see that in details
with the guide options. Here you have the
rest of models just for the component features
and height similar component. So concretely, you can select
the component and you can add the rest of the models
or ad similar component. But it's more when you work
inside the components, so one Morton will see more in details when we will work
with the component options. This is what you will
do with a display to see all the features
as you can see, is to understand that you
have different type of view, different display, and it can be interesting when you
export your work after.
9. Master guides part 1: A I'm going to see how
to work with guide. And for this, I will select the rectangle tools with rectangle tool will
create a rectangle here, and I will set the dimension
of this rectangle. I will tap, for
example, 8 meters, comma, and I will tap 4 meters and I will
press Enter to validate. I will create a little extrusion
with a push pull tool, and I will create a
little extrusion. I will just extrude
with 40 centimeter. I can tap directly a distance of 40 centimeter on this area. So after to do
this type of work, to add a guide, you can
click on these tools. This is a tape Maser tools. The tape MisrTols will allow
you to create a guide. You can define the
views that you want. And when you arrive on
the edge, automatically, you can snap to a edge and
left click on this edge, and you can drag in and pull
the guide where you want. You can stop, but you
can also on this area, as you can see, you
can enter the lane. So it means you just need to tap the dimension that you bought. If I want to try to guide
maybe at one meters, I will just tap one
meters and I will press Enter to validate
my guide at one meters. I'll do the same
type of thing here, and I will pull a guide
and I will tap one meters. On this area, we will also
increase little bit with maybe 1 meter is 40 or I can
tap directly 140 centimeter. And on this raa, I will be able to increase also. I think 140 centimeter
is too much. I'm going to come back
with undo actions. I will just tap a guide
at 60 centimeter. And here we dragging and moving, and I will tap also
60 centimeter. When you place your guide, you have the possibility to, for example, use a
line tool or use a rectangle tools
to go on the guide. Automatically you can snap to the intersection of
this different guide. For example, with a line tool, I can snap here to this intersection and
to this intersection. And I'm going to repeat intersection intersection
intersection, intersection intersection and intersections, and you can just snap using
the guide, for example. So I'm going to do this because I will use the push pull tools. And with the push pull tools, I will dragging and moving
on these directions. And when you arrive to
offset limit to 0.40, you can stop left click
and automatically, it will remove this part. I want to repeat
the process just double click with
the same value here. Double click and then
double click again. I would like to create two circle around this
area and this area. For this, I will use
a guide tool again. I will click on the guide tools, and I will put a guide
on this direction at meter so I can tap
to meter and presenter. I will do the same
type of thing here. I will put a guide and
I will tap to meters. Then I will dragging and moving another guide here to
arrive in the medal. So it means I need to tap
also to meter just like that. Thanks to that, I have
this intersection and this intersection. I will use one of these tools, and we will use the line tools. With the line tools,
you can change the number of side on
the bottom right corner, and you just need to
press Control Plus, and with Control Plus, you can increase
the number of side. For example, I will
increase to 60, and I will create circle here, I can snap to my guide, and I will create a circle with, for example, 60 centimeters, so I can tape 60
centimeter radius. And on this area, I will
create another circle and I can tape 60
centimeter radius also. After to do this type of work, I will create an extrusion to remove this area will
select the push pull, and I'll jogging and moving
here when I arrive on face, I can just stop the left click and automatically,
I can crack a hole. I will repeat this process with double click here to crack, just like this as well. This is the type of
thing that you can do. You can continue with as long
as you want for the guide. For example, I can
create a guide. Maybe I can create another
one here at 1 meter, so I can tap one meters. Maybe I will add another one on this direction at 1 meter, I can tape one meters and I
will set the rectangle tool. You can also use tools like a rectangle to snap
intersection to anoer one, that's here or maybe this
intersection to this one. I will create also an extrusion. I will click on these
tools and I will dragging and moving little bit here or I can go also inside. I will just dragging
and moving here. When I arrive on face, hoops, let's just turn here. Sometime yes on face, and I can stop the left click. I will do the same
type of thing, double click here,
open like that. Now, how you can remove guide? To remove a guide,
you have two options. The first option is
to use eraser tools, and you can just, for example, erase a guide just like
this with Left Click. But you can also go Left
click, stay Left click, and you can move like this to erase multiple guides
at the same time. Another options will
be to go on the right. When you go on the right, you can find the display features. In the display features, you can see guides
appearing here. The first thing that you can
do is to keep the guide, but to remove the visibility of the guide because sometimes you want
to keep the guide, but you just want
to have a preview or you have a lot of guide, so it's not extremely
convenient. You can just deactivate
the view of the guide. And thanks to that, I can see my object created on
this area, like that. The other option is to
apply Delete All Guides. If I click here, as
I explained before, you can use razor
tool to, for example, rise one or multiple guides, but sometimes you can have
a lot and it can be more convenient to go on the right
and to delete le guide. For example, I have
my selection tool. I want to delete All Guide. I will click here,
delete All guide. I deleted all the guides
using this process. So this is how you
can work with guide. So don't forget that when
you go on the right, you have the display
features and you can adjust at your
convenience here.
10. Master guides part 2: We are going to continue
with the guide for this, something that we will do it
is to create a rectangle. I'm going to show you how
you can use the guide. For example, if you want to
create a base for a house. For this, we'll create the
base of this house and I will create a first
rectangle on this area. I will tape for example, 12 meters and I will tap 6
meters and I will validate. Then I will go here and I will
create another rectangle. I will start a rectangle
just like this, and I will tap two dimensions. The first dimension
will be four meter, comma, and the second will be 10 meters, and I will validate. Then I will just
click on these tools, and with eraser tools, I will erase this
part, just like that. So let's see how we can create
the wall of this house. Something that we can
do first just to click here and to create
a small extrusion. I will create a
small extrusion with maybe 20 centimeter,
just like that. After that, I will
use the guide tool. You can use a Gui tool to
create the the wall outside, but something better to do, it's just to select this
face and on this area, you can select the
offset tools and you can just dragging and
moving like this. You can enter the dimensions
on the bottom right corner, the distance, and I
will tap 20 centimeter. It will be the
thickness of my walls. Now I can go on this view around this view and I can define our tape me tools to create the guide and to
create the wall inside. For example, I will go on this area and left
click and I will create first wall maybe at 260 centimeter or two
meter 60, if you prefer. Then I will create
another guide from this one until maybe
I can tap 4 meters. Then I will create another one. I will drag in and move in
here until maybe six meter, so I will tape six
meter just like that. And then maybe we can
add anoer one from oops, not from this area,
maybe from this area, and I can add anoer
one at four meter. Now if I want to create
the sickness of the wall, I need to create a second line, and I want to make a wall with a sickness of 20 centimeter. So I just need to start
from a guy and just dragging and moving and
just tap 20 centimeter. For example, here I can move inside and I can
tap 20 centimeter. Here I can move here and I can
tap 20 centimeter as well, and maybe I can move on this area and I can
tap 20 centimeter. And from this, I can
use the line tools. And with the line tools, I can now snap. For example, I can snap to
this one with this one, this one to this one. Then I can snap this
one to this one, this one to this one. Then I can snap this
intersection to this intersection and this intersection to
this intersection. And I will continue maybe
this area to this area, this area to this area, and then this area to this area and maybe this intersection
to this intersection. I just need now to
clean and to clean, I can use the eraser tool. First, if I don't want
the guide anymore, I can rise from here or
as I explained before, you can go in the
display panels, and you can, for example,
remove all the guide. After to do this work, I can
just with my eraser tool, first I will come
back on the right. With my eraser tool,
I can erase here. I can erase all this area
to create only one entity, one phase to extrude. So I just need to clean here. I can clean here, I can go left click here and I
can go left click here. So now I have just one
phase that I can extrude. I can select the
push pull tools. And as you can see, we
have all this phase that I can extrude
in just one time. Left click and I can dragging
and moving just like this. As you can see, it's
pretty convenient. I just need to
enter the distance, and I will tape si meter on
the bottom right corner. I can tape meter, press Enter. And as you can see, I can
do something like that. Now if you want to continue with the position of
the window of the door, you will repeat this process. We'll make an example
after training about how you can do this step by
step, starting from scratch. So here, just to show you
some basic of the guide. But for example, if I
want to place the door, I can snap here and I can pull
a guide on this direction. And I can pull a guy
maybe at 4 meters, and then from this one
the size of my door, it can be maybe 140 centimeters
for the main doors. If I want to place
maybe a window here, I can just dragging and moving at maybe a guide at 60 here, maybe another one at 60 here, and I can dragging and moving a guide here or I
can dragging and moving guide from this area at 240 centimeters that I can tap on the
bottom right corner. And I will also click here. I will dragging and
moving a guide. It's important to
speak the radio to place the guide
where you want, and I will take 240 centimeter. So now after to do this work, as you can see, I can
select the rectangle tools. I can just, for example, snap to this intersection
to this one, and I can snap this intersection to this one also just like that. I can use my push pull tools. I can dragging and moving. When I arrive here, I just need to extrude I
can tape 20 centimeter. So if I tape 20 centimeter on the bottom right
corner and press Enter, I will be able to
open just like that. But the problem is, as you can see it's not working properly here. Let's try again. I will move a little
bit here on face, and I will do
something like that. But let's take a look. I think there is
something wrong. I have my rectangles here, and let's try again. I think it's because I have, yes, I have also
the sickness here. So something that I
need to do I need to add another guide. I need to add another guide at 20 centimeter here
to 20 centimeter. Here on this side,
because I created the base of the house
with 20 centimeter, so I need to place
another guide at 20 here. And we need to create a new line from this intersection
to this intersection, another one from this intersection
to this intersection. And I just need to
erase this part, this par, just like that. And I need to erase this part and this p. Now it's
going to work properly. So if I click here, I select the push pull tools. I can arrive here on face and
I can open like this here. You can also do
something like that. And I can open or if I press control it to come
back, double click. And as you can see here it's not working properly as well, but I need to go here, and I need to go on
face, just like that. If you don't have the face, you know that the world
is 20 centimeter, so you can just
step 20 centimeter and you can open like this. If now I'm satisfied, I can just erase this part, or I can just erase this part, and I will create my
opening just like this. I want to erase the guide. One more time I can go
in the display panels. You can also erase
just one guide like this with the eraser tools, but you can also click and delete all guides
just like that. And this is a way
that you will be able to repeat to place, for example, the position of the door or the position of the window
using the guides.
11. Create rectangles: We're going to see how
to create rectangles. And for this, we can
use these tools. This is the rectangle tools and you can create rectangles. So for things to do,
you can just place the rectangle on the
axis that you want, so it depends of the view. But you can also
use the navigation on the keyboard to adjust with different
arrows on the keyboard. So first if I go here, I'm on the blue axis, and I can dragging and
moving a rectangle, left click and left
click again to validate. If I want to work
on different axis, I can change the
view just like this, and I can use the
arrows on the keyboard, and thanks to that, you can, for example, turn here, I will be on the red axis, left click and I can
create a rectangle here. And if I want to work
on the green axis, I can use the arrows on the
keyboard and I can switch to the green axis as well
to do something like this. Now if I create extrusion, I will select the
push pull tools. I will go on this phase, I can extrude, this phase, I can extrude here, and this one maybe I
can extrude here. We see some basic things when you want to
create a rectangle, and then if you want to
convert this rectangle with volume using
the push pull tool. The second thing that you
can do is to add dimensions. So first, I will select
the selection tools. I will select all this element, and I will press delete
on the keyboard. When athletics or
rectangle tools, you can enter
directly dimension. Let's focus on the
top here here. I will go left click
and you can enter the dimension in the
bottom right corner, so it means here. You can enter the
dimension in meter, by default because
we use the meters. If you tap the dimension
without the unit, for example, I just tap ten, comma and I just tap six. I
will press Enter. Automatically, I will
create a rectangle ten by six meter because
the unit is in meter. But if your unit
was in centimeter and you don't tape the unit, it will be in centimeter and
the same for the millimeter. But you can switch if you want
you can tape another unit. So for example, I can go here. I can tape four
meter three meter, press Enter, but I can also go here and I can
tape in centimeter. For example, I can tape 300
centimeter 200 centimeter, and I can validate. Or I can also tape
in millimeter. I will tape, for example, 3,000 millimeter, comma, I
will tap 2000 millimeter. And because we use the
unit automatically, you can also work directly in centimeter or in millimeter. We do something like
this, like this, like this and like this. This is the type of
things that you can do. You can also create rectangle
on an existing face. For example, I have a
rectangle tool here. I can snap to this point and
I can search another point. If I go here, it is
a midpoint and left click to create another
rectangle here, and for example,
to have this face, or I can snap here
until this area. Even if I can use
the line tools, I can do this type of
work just like that. Then I will create an extrusion. I will click here, push pull, and I will dragging
and moving here. I will dragging and
moving maybe this one. You can also create rectangle totally independent on the face. You can also even go around this area and I can create a
rectangle here, for example, and I will tap 120 centimeter, 120 centimeter, comma 100 centimeter,
and I will validate. Or I can tap another one here, and I will tap 300 centimeter, comma, and I will
type 100 centimeter, coma and I will validate. So you can also create
rectangle on faces like this. I can extrude here or I can
extrude this one as well. This is the type
of things that we can do with a rectangle. Let's select all this rectangle and press delete
on the keyboard. You can also start with
a base of rectangle. I'm going to show you you can go here and I will
create a rectangle. I will type two dimensions, six meter comma two
meter, just like that. And I will create
another rectangles. I will, for example,
snap to this area, and I will create
another one here, and I will tape meter, coma to meter, and I
will just validate. And I will repeat the same
process on the right. And here I will tape
meter sui meter. And I can complete with something like
this, as you can see. If now I want to have
only one phase here, I just need to click
on the riser tools. I can rise this area, and I can rise
this edge as well. And now I created this element. And if I want to extrude, I can use push pull tools, and I will be able to extrude with the
dimension that I want. It can be maybe 1
meter and I can press Enter to validate,
just like that. As you can see, it's convenient. I can six the rectangle tool. If I want to write a rectangle, I can maybe snap to this
point until this point. So thanks to that, I can
create a new face here. I can take, for example, this point to this
point, just like that. And now I will
create an extrusion. I will click here, and I will crate a little
extrusion on this area, and I will tap pour
t centimeter and I will validate J dill click 40 centimeter as
well, just like that. If I want to clean,
I can just use my horizon tools and I can clean here and I can clean here also. So it means now if I
want to push this, I can also push this as well. As you can see, you can make
a lot of in when you start to master the different tools, you will be able to make a
lot of ing in a fast way. Is how you can create rectangle.
12. Create circles: We're going to see how
to create circles. And for this, we can find the
circle tools on this area, and you can find circle here. When you click on
the circle tool, the first thing
that you can do it is to just work of
one of the axes. So left click here we
work on the blue axis. If I want to be on
the green axis, you can just move the
arrows on the keyboard, and you can switch, for example, to the green axis, and I
can create a circle here. If I want to work
on the red axis, you can just move the arrows on the keyboard to search the
red axis just like this, and I can create another
one on this direction. If you want to
extrude this circle, you can use a push pull tools, and you can just push
on the directions to make something like this
and to create a cylinder. This is the basical
of the circle. Now if I erase all the element, I will select these tools, create a frame of selection, and press delete
on the keyboard. You have the possibility to
change the number of side. On the bottom right
corner, and for this, you can use Control
plus or Control minus. So by the foot, we
have 25, 24 sides. So if I reduce the
number of side, I will have something
more like basic polygons. If I put, for example, 14 side, I will obtain
something like this. But if I want to have
something more circular, you can increase the the number. And for this, you can
press Control loose, and I will increase the radius. And let's increase increase
increase until maybe 120, and I will crack
another one here. And you will be able
to see the difference. We don't have the
same number here, so I can increase this
one and I can increase this one just like
that on this area. This is the type of
thing that we can do. Another type of thing
that we can do it is to enter the dimension, so it means the radius. I will one more time
select the two cylinder, and I will press delete
on the keyboard. When I go on this area, you can repress the last
tool that you use just here, so you don't need everyt to
switch to circle but you have a shortcut see if you
prefer to use a shortcut. So you can define
the number of side. You can use the first left
click to define the center. And after you can just define the radius and to
define the radius, you just need to
tap the dimension on the bottom right corner. For example, here, I would like something like four meter. So I can just tap four meter, but you can tap you prefer 400 centimeter or
4,000 millimeter. Here we work in meter, I can also just step four,
it's going to work. And if I press Enter, I created here a circle
with this value. Here, if I just continue,
as you can see, I switch the number of sides so I don't
have a lot of side, I will press Control plus, and I will increase
the number of side. Let's just put maybe 80 side. And now I will crack another and when I start the
first let's click, I can define the radius. I would like switer.
I can tap switer. And you can see the difference between this one and this one. So here we only have 14 segment, and here we have 80 segment. This is the type of
things that we can do. I will take my selection tools. I will select these two Cylander and I will press delete
on the keyboard. Then I will select
the circle tools one more time and with
a circle tool, what I will do, I will
just go around here and I will create a first circle with the last number of side. I define a radice. I will take, for example, 4 meters and I will press Enter. Then I will extrude, so I will click here to use a push pull and we will
extrude little bit. I will type 1 meter of extrusions and I will
create another circle. So it is same when you are here, you can snap to the center, but as you can see, sometimes
it's not convenient, so you can arrive
close to this area, and you can try to
find the center. When you arrive close,
as you can see, it's not extremely convenient
to define the center. For example, here, I
don't find my center. You can also go on this area. He's going to show you where the center and how I can snap. But sometimes it's difficult
to find directly the center. I will craft another
circle inside, and I can tap the radius
that I want as well. Let's just tap with meter inside for the radius
and press Enter. Now this second circle,
I can, for example, extrude on this direction
on face or I can just enter a distance of 1 meter because
the first one was 1 meter. If I press Enter, I created this type of
ring using this one. I need, I can also extend a little bit more to
create something like a tube with a base of this
circle just like that. So as you can see, it's
convenient. I can continue. I can go on this area, create one more time circles. I will crap to oar one, I will crap to another
one here, smaller one. Here again, maybe
here just like this. Oops, I think this one
is not convenient. Here. Something that I will do, I will extrude, maybe this area you can
see, you can extrude. Then I will maybe
extrude this one more, this one more Little bit just to show you how you
can focus with hoops, how you can focus
with the cures. Like this. So, it's okay for that. Let's select all
the elements and press delete on the keyboard.
13. Create polygons: We're going to see how
to craft polygons. And for this something
that we can do, we can go on this area and we
can find the polygon tools. When I click on
the polygon tools, you will be able to go
on one of the axis, and you just need to
start left click. When you start left
click, for example, I can start my first
polygons and you can snap, as you can see the corner
of the polygons on one of the axes when you
just turn the mouse, and if you want to validate, just left click again. If you want to create a
simple polygon on anoer axis, you can just move the arrow on the keyboard,
and thanks to that, I can, for example, work on the green axis,
just like this. And if I want to work
on the red axis, I can move the arrow tools. And now I'm on the red axis, and I can create another
one on the red axis. If I'm using the extra tools, I can just click here and create a push pull
just like that. Now if you want to change
the number of sides, I will use the selection tools. I will select all the element, and I will show you how you can change the
number of side. So you can select
the polygon tools, and to change the number of side on the bottom right corner, you can change the number using Control Plus or Control minus. For example, I'm here, I
can press Control plus, and I can increase
the number of side, but you can also decrease with Control minus and you can decrease the number
just like that. I can decrease or I can increase with Control plus
or control Minus. Let's, for example, create
polygon with ten side, and now left click and I can drag and move my
polygon just like this. After to understand that
to define also the number, you can enter the
radius that you want. So I have the number of side. I can go left click and you can tap the inscribed radius on the bottom right
corner after the first left click you
start your polygon. If I want to radius
of two meter, I can just tap two
meter and you can press Enter and you can
validate just like that. I will go on this a and I
will just use up the push pull and I will extend here or I will extend on
this area as well. How you can create
some polygons. What I will do I will go
on this area will select all these polygons and I will press delete on the keyboard. I will select one more
time the polygon tools. We're going to create
another polygons, and he's going to save the last number
of sides that you use. So if I press Minus again, control Minus, I will reduce the size to, for example, eight. I will go left click and
I will create something with maybe swimmeor so I can just tap swimmeter
just like that. As you can see, if you want
to find the center here, you can try to find the center, but it's not going to
be extremely easy. So when you arrive here, sometimes you will be able
to snap to the center, but sometimes it's not going
to be extremely convenient. So depending on what
you choose here, hoops, yes, now I have the center, but sometimes it's easy, it's difficult to find. So I can create oder one
or create offset as well, but here I'm going to
just create another one, and I will tap something
and I will tap for example, two meter just like that. Here. Now if I create an extrusion, I can just extrude this one
and I can extradize this one. I can also go inside
here and I can create an extrusion on another
direction, for example. Something that I could do also if I just come
back on this area, it's befer to create
the second polygons. I can, for example, use
the push pull tools, and I can create a
small extrusion. I will extrude with 1 meter. After I will select one more
time the polygon tools, and I will try to
find the center. So I can arrive
here and let's take a look if we can
snap the center. As you can see, it's not
every time extremely easy. So for example, in this case, you can also try to go around this area to snap to the
center, just like this. Oops, I was in the center, but the problem is, yes, I need to change
with arrow tools, my base, and I can create
another polygon just like that. I can follow, for example, the location of the
side if I need, or I can also make something
a little bit different, just like that, and I will
just tap value of two meter. After that, I will
select the push pull, and I will dragging and moving, and I can tap 1 meter. If I tap 1 meter, I will be able to
open just like this. Can also adjust for example, this one or I can extend
on this direction. So this is just an example
about what you can do. So you can select
the polygon tools. I can create polygons like
this without any dimensions. I will create another extrusion. I will extra little
bit just here, and I will select one more
times the polygon tools. I will create maybe once
here, maybe one here, maybe one here,
maybe one's here, just like that, a smaller one. And something that I will do, I will selling the push pull tools and I will extend here, I need to arrive on phase. But here, you can see it's
not going to work properly. I can just dragging and moving
on pace just like that. Or I can also extend on this
direction in this case, because I forgot the measure, we're just going to extend
just like this in this case. And here I can also dragging and moving on this direction. This is an example
about what you can do to crack hooligans. A
14. Create slices: We are going to see
how to crat slices. And for this, we can use these tools and you
can find these tools. And with these tools, you have the possibility to
craft slices with P. WP, you can crat slices so you
can click on this area. What you can do, you
can work on axis using one more time on the
keyboard to different arrows. If I start here, I can go left click here to
place the first point, and you need to place
a second point. It can be on an axis. For example, I can place a second point here,
left click again, and then you can
just turn axis to create a part of circle, which means just to create
something like a slice. If I just go left click here, I created something
with three charter, as you can see, if
I use these tools, I can, for example, extrude
on these directions. Now you can do the same type of thing, but as you can see, we don't have too many we
don't have too many edges, so we can increase
the number of edges. I will sele this tool again. I will click on this area, and I will repeat the
same type of things, but I will increase
the number of side on the bottom right corner. I just need to
press Control plus, and I can increase
the number of side. Let's apply, for example, 60 sides, and I will go left click to place
the first print, left click to place the second
print, and one more time, I can just crate a part and left click here and I
can do something like this. I will select my
extrusion tools, and I will do something here. Something that you can do also, it is to enter a specific
value and a degrees. So it means you can enter directly the radius
and the number of degrees. For this, how we can do this. We can recuperate these tools. One more time I will go
around these directions, and I will go left click
to place the first point. And here you can
define the length as you can see on the
bottom right corner. If I want something
like two meter, I can just step two meter. Press Enter and I can
validate this point. And now I can turn and on
the bottom right corner, I can tap the angle
as you can see. If I want something
like 320 degrees, I can tap 320. I will press Enter to validate and I can
crack this slide. I will use one more time
the push pull tools and we will extend little bit
on these directions. This is a type of
thing that we can do. We can work also on the er axis. It means you can start
on the der axis. I will cup it one
more time these tools and directly
when you start here, you can just use the arrows
on the keyboard to example, start on the red axis. After it is the same
process, one left click, se on left click, maybe here I can focus on the green axis. Left click again and you can
turn this if you don't enter specific dimensions and left click again to validate and
here we are on this axis. Let's try on another axis. I will click on the arrows. I will focus and start on the green axis,
left click again. Left click, and I will turn
this left click again, and I will upturn this render. Then I will select
the push pull tools, and I will push like this and I will push like
this just here. Let's use the selection tools. I will select all these
different elements. I will press delete
on the keyboard, and I will select
this one as well. And I will press delete
on the keyboard. Let's enter the
dimensions one more time. I will click here, select
one more time these tools. I will go left click here
to place my first print, and I can define the radius or it means the length directly. I will tap s meter,
I will press Enter. Then I will turn around here
and I can define angles. Let's tap 300 degrees
and I will press Enter. I will create extrusion
just on this direction. And I can enter the
value of extrusion. If I want two meter,
I can tap two meter. This is the type of
things that we can do. You can also complete
on any area, so it means you can work on the different axes
as explained one more time. Let's just continue
with this one. I will select again these tools. Is, I will go on this area and one more
times left click here. I define a link. Let's put 4 meters. I will press Enter,
I will turn around. You want to create something can also create half
circle if you prefer. You just need to put 180
degrees and with 180 degrees, I came to half. Then we're going to create
something like a crater, I will extrude, and I will extrude with a
value of 3 meters. I will continue. I
will pate these tools. I will select one more
time these tools, and I will create a quarter. So left click here, I will tape 2 meters. Left click here, I
can enter angles, and I will tape 90 degrees. I will press Enter and I can create a quarter
just like this. Let's select the
push pull tools. I will click on
the pushballTols. I can tape something like 2 meters and we can do
something like that. If you use the eraser
tool and you erase, for example, here, you
can obtain this render. But if you erase here, it's not going to work because we are not the same angles, and it's going to
open like this. So in this case, it
was convenient to delete because we
have 180 degrees. But if you remove this one, it's going to open your shape. We need to be
careful about that. How you can create this type
of slices with circles.
15. Create lines: We're going to see
how to crack lines. And for this, we can
use these tools. This is the line tools. We have a shortcut. When I click on the line tools, the first thing that you can do, you can start with
the first point. So I can start with the
first point just like this. And after depending
on the position, you can apply a constraint
on one of these axes. It means the green axis. If you move the mouse, the red axis or the blue
axis just like this. Possibility if for example, I follow the green axis to go left click and I can
create my first line. If you want to finish your line, you just need to go on escape
and when you go on escape, you can just finish your
line just like this. If I want to create another
one on maybe the redoxs, I can start here and I
can work on the reduxs. And I can press escape. If I want to focus
on the Z axis, I can press the first print, dragging and moving the mouse on the z directions and
left click as well. If I press Escape, I can create a line also
on these directions. After to understand
that, you can also create aligned with a lane. So how to define the lane, you can see that on the
bottom right corner. For example, I create a
line on the green axis. I can just enter the
lane that I want. I want eight meter,
I can just tap ele meters and I can
validate just like that. You will have the possibility to link line together
because you can just arrive to endprint and you can link
endprint to another one, for example, like
this, as you can see, or I could link this
one to this one. Thanks to that, you can close
and you can create a face. If you want to crack something with multiple line,
it's also possible. I will select the line
tool just like that, and I will start with the
first line on the red axis, and I will enter, for
example, ten meter. Then I will go back
on the green axis and I will enter
maybe six meter. I will go on these directions, and here we have,
as you can see, I will go with 4 meters. I will move on the green axis. I will move with two meter. Then I will go here. I will move with 2 meters also, and I will press Enter
on the red axis. I will go back on
the green axis, two meter, and I
can press Enter. Then I will go back here, four meter, I can take
four meter, press Enter. And then normally
if I arrive here, I have something symmetric between this area and this area. I can use the push pull
tools, and as you can see, you can craft this type of
shapes using the line tools. This is why it can be
pretty convenient. You can create
polyline, for this, you can just follow
and at the end, you can just close your shapes. Face these tools, I
will dragging and moving to create a frame of selection and to delete
on the keyboard. Let's create two rectangles. I will create a rectangles here. This rectangle let's
apply to value 10 meters and I will press
comma six meter, for example. After that, I will
create an extrusion. I will click here, push pull. I will create an extrusion, 1 meter, I can press 1 meter. When you have the line tools, you have the possibility, also when you are, for example, already on shapes to snap to the different
intersection points. If you have guides
also, you can also create guide and you
can use the line tools. By example, I can drag
and move a guide here, and I would like to create
a guide at one meters. I can dragging and
moving a guide at maybe 1 meter here as well. And if for example,
you use a line tool, you can snap to the guide. So for example, I
can create a line here until these intersections, and then I can
snap this endpoint to this intersection,
just like that. And if I'm using my push pull, I can dragging and moving this one and I will
tap one meters. You can also snap to some Midle point when you
click on the line tools. Here we are on edge, and when you arrive close to the midle point of this edge, automatically, you can
snap to the midpoint. I will appear in blue. So here we are on the edge, and here we are in the midpoint. From this midpoint,
I can, for example, go left click here to
write my first point. And if I want to snap
to the older one, I can snap to the
midpoint here as well. It is same if I want to snap, I can snap to this
midpoint until, for example, this
midpoint, just like this. This is the type of
things that we can do. But you can also snap without any specific
distance, like, for example, like this, and you can do something like that. It's also possible. Now, if I click on these tools, I will move a little bit here, move a little bit here. And as you can see this
one we can move also. This one we can move
also just like this. So this is the type
of things that we can I will click on the riser tools and
I will see erase here. You don't forget
that you can use these line tools and it can
be extremely practical. You can snap in many area between the mid pont,
but it can also, for example, I can snap
to this print with my line tool until maybe
this print just like that. Or I could snap for example, it can be maybe this
print to this print also. You can create multiple
line in different area. If one more time, I select
the push pull tools, I will click on this area, maybe I have this one, I will extend a little
bit on these directions. Here, I will extend
a little bit on these directions,
just like that. When you create some line
and you use a push tools, you have the possibility with
eraser to clean some area. Like, for example, this
one I can clean if I want. But if I click here, it's going to open my shape. So you need to be
careful about that. But this one it was okay. It is the same when I go,
for example, on this area. If I click on this
one, it's okay. And if I click on this one,
it's going to be okay. For example, I can erase
this one. It's possible. But if I erase here,
as you can see, I'm going to open my shapes, and this is not
what I want to do. So you can clean some
area with lines, but you need to be careful too, depending on what
you do to not open. If I click here, I will
open just like that. So it sees how we
can create lines.
16. Create arcs: We're going to see
how to crat arcs. And for this, we can
click here and we have different
ways to crat arcs. We can find the arc tools, the two point arcs, and the three point arcs. I set for the arc tools. Let's see the basics, and after I will show you
concrete example, you can focus on axis. For example, we are on the
Z axis and left click here. You can search another point. Like on the green axis
and left click again, and you can create an
arc just like this. And the first point will
work like a Midle point. I can create my arc, left click again,
and I can validate. As you can see, the number of cut of segment is not a lot. So you can increase
the number of segment. Left click, create a
second left click. And when you go here,
as you can see, you can also enter
angles and dimensions. If you press Control
plus at the beginning, you can work here, but first here it is angle. For example, I can put angles, the number of sides and left click here, left click again. As you can see now, we have
more angles just like that. Now if you want to enter specific dimension,
how you can do this. You place your first point here. You define your length, can tape one meters and press Enter, 1 meter and presenter. Then you can turn here and you can switch to
the angles and you can tap the angles if I
want to 100 degrees. I will tap 200 degrees. I just tap 200, no need to put degrees just 200, press Enter, and you can
create arc like this. So this is the first
things to understand. So after that, we have
the two point arcs. If I select the two point arc, the basic of this two
point arc is left click, you create a first
point, left click, you create a second point, and you can just dragging
and moving like this. And as you can see, it's
a little bit different. Because you crack your arc
from the first point to the second point and you
can do something like this. Going to show you
again. Left click here. You can also define a
length or you can also press Control plus to
increase the number of side. So I'm going to increase my number of side.
You can see that. I will tap 80, and I will define a length
on the bottom right corner. I will tap 2 meters,
press enter, and I can do
something like this, and we can do what
we call the bulge. And if I want two meter, I can tap 2 meters and I
will obtain this vendor. Let's selt all this
element and press delete. The last possibility will be the point arc
and the point arc, you create a first point, a seven point, and you
search a third point. We don't use this too much, but you can search third
point just like that. In the same, you can first
press Control plus to increase the number of side
as you can see it appears on my cursors. Let's just increase the
number of si to 60. First point, then you
can define a length. I can define maybe need
to see on the axis. Yes, this axis 2 meters. And I can define the
length 160 angles, and I will obtain this render. So now let's see a
concrete example. I will select the
rectangle tools, and I will create a rectangle
just like this and I will type 8 meters comma 2 meters. I will obtain this one.
Something that I will do, I would like to create
something rounded here with L circle
and also here. I can create a circle
from the center, but you can just
use arc as well. I can click here, I
can use Arc tool. As I explained with Arc tool, you need to select
the center point. So I can select this mid
point to this point, and I can just turn
this onto this area, and automatically, I
will create a face. I want to do the
same thing here. I'm going in the MidlePoint to MidlePoint and I can turn here. I just need to select
my eraser tool, era this part, era this part. And if I use a push pull, I can, for example, create an
extrusion on this direction. Let's put 60 centimeter and
I can obtain this render. Let's select one more
time the rectangle tools. I will crat some
rectangle on this area. I will tap 8 meters,
comma 6 meters. And something that we can do it is to I want to
show you the bulk. So when we go here, we can select, for example, the second, the two point arc. With a two point arc, I can, for example, select
this first print. Then the second point, as you can see, you
can move like this. You can make something smaller. It means you can enter
the value of the bulge, I can tap 130 centimeter and
I will obtain this render. But I can make something bigger. For example, I can click here, click here, and I can
increase the bulge. I tape a bulge with six meter, I will obtain this render. And I will erase, for example, this
one. This one oops. One of the problem
with, now it's okay, I can crack an extrusion, and I will tap 1
meter just like that. And if I show you with
a three point arc, so I will click to create a point arc we create
another rectangle, maybe ten meter comma, and I will tap eight meter. The three point arc is
a little bit different. If for example, I create some
cut with the line tools, I can create a cut here. Maybe I can create a segment, I can add the
midpoint to this one. Maybe I can do
something here and here and maybe something
here and here. So if I select the
see point arc, I will go on this area and I will select
the sweep point arc. So you can write
the first point, for example, and I can go maybe on the second
point, just like this. And after I can search
with another point. So it means I can go here, for example, or I can go
here or I can go here. It depends about
what we want to do. I can also search a SR point to create something like this. But it can be also you
can take a first point, take a second point, and
you can search sir point. So it means I can go here, I can go here, I can
go here as well. Maybe I can go on this area. At this time, I can take
this point, take this print, and I can adjust maybe on these hoops
on these directions. I need to search a ser point. Sometimes it's not extremely
convenient to move and maybe I'm going
to do this again. I will here, take this print. You can also
dragging and moving. And yes, maybe I can do
something like this. As you can see, sometimes
it can be convenient. I'm going to click here
to clean some area. Maybe I can clean here, clean here, this one, this one, maybe this one, this one, and this one
and this one as well. Maybe this one as well. And I will obtain this render. I will create an
extrusion just like this, and I will take 1 meter
for the extrusion. It is an example about
how you can craft arc. We have this sweet
type of tools. The last one we don't
use this too much, and it's more difficult to use. But we can use arc
regularly as well.
17. Create curves: We're going to see
how to create curves. And to create curves, we can go on this area. And we can use these tools. It is the free hand tools. When I click on the
free hand tools, it is pretty simple. You can just create curves
using the free hand. So the id is just to start
with left click and then you can drag the mouse
to create your curves. I'm going to show you I can
go on this area, Left click, and I can just stay left click, dragging and moving the mouse, and I will do
something like this. If then you switch to the
selection tools what you have, and you want to select
all your curves. As you can see, you can do this and the curve
will be selected. But sometimes some pa you will have only some specific area. The problem is, as you can see, the curve is not
extremely good about the render for simple reason
that it is free hand, but in some case, it
can be convenient. You have also the possibility
to close the shapes. How to close the shapes. I will recuperate these
tools one more time. Re end. I will go more around this view, and I will start to create
a curve just like this. And when you arrive
close, automatically, you will snap and you can
create a close shapes. After to create a closed shapes, I'm using the push pull tools, I can create an extrusion, and I will tap one
meters just like that. I can continue on
this area if I need. So this is some basycurs. So first, you can click
on the free and so you can just create any
curves just like this. And you can also then
snap to the endpoint, just here or you can snap
again to the endprint and every time you can snap to endpoint and arrive
to another endprint. And it's definitely possible to make this in
multiple way whoops. I'm using the move tools
is not what I want to do. On each point where
when we have stop, as you can see, we have a line
created here on each stop. If you select the eras or tool, select erase this type of line, as you can see, it's
going to open the shape. But one more time, need
to be careful about that when you want
to erase some area. In comparison here, we are just done this shape
in just one time. This is the reason for
which we don't have any line on this cut here. This is some baccle
that we can do. I will select all this
element with a frame of selections and I will press
delete on the keyboard. Now what we are going to do, we are going to
create rectangles. And I will go around this area and I will
create a rectangle, I will tape for example, 20 meter comma, and I will tape 14 meters and I will press
Enter just like this. Now what I'm going to do, I will create a small extrusion. I will use these tools, and I will create a
small extrusion on this direction with
maybe 40 centimeter. And then after that, we will
use the free hand tools. So the free hand tools, for example, I can snap here. I will go more in
this direction. I can decide to snap here
and I can just create some curves on this direction
and snap here on this area. The problem is generally, when you want to
finish like this, it's not extremely convenient. It's difficult. So
have the possibility to apply another one and
to do something like this. But generally, because we
don't have any endpoints, as you can see, we
obtain this random. This is why, for example, a small part with riser tools, you can just erase
this small part. I'm going to show you again. You can also crat some line if you prefer to define
some intersection point. But if it's not the case, you can even use this
tool so I can come back with a free hand tools or you can click here free hand. Here you can snap, so it's okay. But when I'm going to arrive
on the other direction, sometimes, as you can see, I can move, but it's
not going to snap. So you can continue outside. He is going to define this
endpoint to this endpoint. And if I'm using the
riser tools, I can rise, but you need to
understand that you can have multiple small
curves just like this. So now normally, we
can have a pace here, a face here, and a face here. So what I would I would
use the push pull tools, and yes, that's right.
We have a pace here. So for example, I
can move this face. I will tap 160 centimeter. And on this area, I
will move this face and I will tap maybe 1
meter just like that. I can do something like
this using the free hand. But it's a little bit strange
because in this case, as you can see, we have all
this type of segmentation. But in this case, we don't have a simple reason that I was
doing something pretty fast. So it is also something
interesting to do. So if, for example,
you snap here, I can hoops I will select
gains the free hand, if I go here and I
do something hoops. As not the free hand, I will just come back here and I would say
the free hand tools. If I go on this area, so I can do something like this and I can go on this area. But I can make also
something very slow, so it means you can snap here and you can make
something very slow, just like this, and I will go back on this
direction endpoint. And here as you can see, I
can snap to this endpoint. If I go here, as you can
see where the face and I can extend and you can see
the multiple edges here. Now, if I go on this
area, as you can see, we make something fast and I don't have any
edges on this one. It is also something
important to know. For the rest, it's convenient because sometimes,
as you can see, if you don't want
to make something too much with segment, too much with angular element, you can just use this tool. Sometimes it's interesting
if you want to crat a prune or
you want to create something in a garden with
free form or free shapes, you can use this type of shapes.
18. Drag selections: We're going to see how
to pull selections. And for this, we can use these
tools to pull selection, the push pull tool is the
tools that we use a lot. You can also create a rectangle first to see
the basic of this tool. I will create a rectangle
just like this. And this rectangle, I'm not
going to enter any dimension, create a rectangle here. Then I will create a circle. I will click here, I will create a circle just on the right. I can increase the number
of side with Control plus. I will define a number
of side of 60 and then left click and I'm not going to enter any radio just do
something like this. What is the principle
of the push pull tool? You can click here and when you arrive on the
face, automatically, you will recognize the
face and left click and you can just stay left click and dragging and
moving just like this. And that's it. You can just
use a push pull like that, or you can dragging and moving here or dragging and moving here when you
are on the face. Now some things that
you can do also, it is to enter dimensions. So to enter dimensions, you go on the face, left click, you drag and move. And when you stop
the left click, you just need to
tap the distance in the bottom right corner. So just tap the distance. If I want two meter, I can just tap two
meter and press enter. Here for this cylinder,
it is the same. I can create here. And if I want maybe 1 meter, I can just tap 1 meter, press Enter, validate, and I will obtain this
render, just like that. If you use a push pull and you are just
in this situation, you don't use control, you can adjust on the
other direction. If I want to reduce
from 1 meter, I go in this direction, I tap one meters and I can reduce. Now, if I'm using the line two, I will create segmentation
here, for example, 1.2, one point here, maybe 0.2 point here, maybe a mid point
to a midpoint here. At the same time, I
would use offset tools, and with offset
tools, just here, I will go on this line
and I will stay left click here to try to
offset on this direction. I'm not going to
enter any distance. Now, if I come back to this tool the push pull tools,
I can, for example, dragging and moving here, and I can enter
distance if I want, it can be one meters. I can move here,
maybe 40 centimeters, and I can move here, maybe 20 centimeters, just like that. And after that, you
can, if you want drag and move the shapes or drag
and move just like that. Something extremely
important is if you want to create a new edges, so it means, you want to
create a new edges, new faces. How you can do this,
you can press control to create to start a
new phase control. So when I'm here, if I go here, it is like to drag and move. But if I press control, small plus will
appear on my cursor. As you can see now
we can find a small plus appearing on the cursor. And now if I go left
click, as you can see, we are going to have a new edge created here to
create a new face. So as long as you press Control,
you just press Control, you have the plus
appearing here, you can create a new
phase just like that. But if you press Control again and you
deactivate the plus, you are just going to
pull just like this. It is also something extremely important because
sometimes we just want to pull and sometimes
want to create a new face. Here I can, for example,
extrude like this. But if I press control, the plus appearing and I will create a new
face, as you can see. But if I press control
and remove the plus, I will just do
something like that. It is important to understand. Another important thing is if I create multiple
rectangles, once here, once here, once here, once here, and I just
go on my push pull. If I extrude here and I enter, for example, one meters. I can tape 1 meter
and presenter. He's going to save
my last value. After to save my last value, I just to if I want to
have the same value here, no need to repeat the process. You can just double click and automatically
with double click, he will make the extrusion with the same value, so
it means 1 meter. I can double click
here double click, double click, double click
to apply 1 meter again. This is how you can work. If I double click
again, 1 meter more, he's going to save my last
value and with a double click, you can do the same
type of thing. This is how you can
create some extrusion. Now, if you want to create
something like a hole, so you want to do the
opposite process. Let's create something like a wall for a house for
front of your house. I will start here
on the blue axis, and I will create something
like maybe 8 meters com, and I will tape just
20 centimeters, 8 meters, 20 centimeter
to cred the wall. Then I will use a push pull to create something
like this here, and I will tape maybe
three meter so I can tap a distance of three
meter with my push pull. After that, I would
like to crack a hole for a door and a
hall for a window. I would use the guide tools
here, help me your tools. For example, I will
place my door. I will start here, and I will start with maybe 150 centimeter on
the bottom right corner. And I will start from
this guide to make the wide of my door. So it means maybe
120 centimeter. Here, I would like
to place my window. I will start here
and I will maybe start at 150 centimeter. Then I will make the
side of my window. Maybe we can do something like
two meter, just like that. I want to also make the
height so I can click here, dragging and moving, just
dragging and moving, and I will tap 240 centimeter. So now also can see we have some area where we can
create rectangles. I can click on the
rectangle tool, snap to this intersection
to this one and snap to this intersection to this one as well.
Just like that. And now I place some area here. If I want to erase a guide, I can erase my guide
just like this, and I can use the
push pull to open. So I can do this, I
can just click here. And when I arrive, for example, here, you have two option. First, if you go inside, you are going to
have a constraint, and you have the
feeling that you can snap to offset limit to 0.20. And you can just validate
and it will open like this. If I double click, I
can open here also. But some things that
you can do also because sometimes sometimes you will be outside just like
this or sometimes it will go inside or
something like this. So sometimes it's not
going to work properly. And if it's not going to work properly for different reasons, because you can press control, and if you press control, you will click on Puss here, and if you press control,
you can go inside like that. I'm going to come
back with Control Z. So sometimes it's not
working properly. You just start little bit
your extrusion groups. I just come back here. Uh, yes. Sometimes you can just start little bit or extrusion,
but here I have a plus, so this is why it's
not going to work, so I need to press control
to remove the plus, and I just need to drag
and move little bit. And now you enter the distance corresponding to the thickness
of the wall in this case, so I will tap 20
centimeter presenter, and it's going to work. And here I can do
the same thing, but I can double click, it's going to open
also just like that. This is everything
that you need to know about this tool. A
19. Move selections: We're going to see how
to move selections. And for this, we
can use this tool. This is the move tools. And I will create a rectangle. First, I will go on this area
will create a rectangle. I can enter dimension. If I want, let's
step 8 meters comma and 4 meters for this
first rectangle. I will create another one, maybe here little bit smaller
4 meters comma 3 meters. So first things to understand, when you have
something like this, I will click on the
Line tune as well, and I will create a line
in the middle here. And when I click
on the move tools, first things to understand, it depends about what
is your selection. So if, for example, you
have a face just like that, you go left click here, you can just move all the face. So here I can move all
the face, just like that. And you can apply
your constraint on a specific axis using so
arrows on the keyboard, and you can also enter a distance on the
bottom right corner. So if, for example, I move I
want to move with 1 meter, I can tap one meters and I will just validate
just like that. You can also move, for example, a point here. When we have summit, I can click on this endpoint, and I can move this endpoint. Also on a direction. Let's focus on maybe I can also apply a
constraint, constraint, for example, on the Zdaxis
and if I tape one meters, I will move with one
meters on this axis. Automatically a new edge
will be created here. If I want to move the edge, you click just on the
edge and it is same, you can dragging and moving
edge on the direction. For example, I can move. You can use the arrows on the t baar and I will
move little bit here, maybe 40, 30 centimeter, and I will just validate
just like that. This is the type of
thing that we can do. If I have a edge in
the milder like this, I can click on this
edge and I can move on the daxs if I tap 2 meters, I will be able to upturn
this type of render. To know what's happened if, for example, we have
created an extrusion. I will select all the elements and I will create an extrusion. I will select the
rectangle tools. Just create a rectangle here. Let's tap maybe 4 meters and
2 meters, just like that. And I will also just
crate to line here, hoops, I will crate to line. Before I will crat
an extrusion first. I'll create a small extrusion,
maybe 40 centimeter. I will create to
line on this area, and I will create to line
on this area as well. I will create a small
extrusion here, maybe 60 centimeter and a
small one here, 30 centimeter. I will clean with razor tool
this line just like this. And if you use this tool, because if I use, for example, the push pull tool and
I go on this phase, as you can see, you can
just pull like this. I will just come back here. But in this case, if you use the move tools and you
arrive on this phase, as you can see, you will have
the same type of render. So it's also possible
just like that. But something that you can
do if you press control. So you have, for example, the move tool, you
press control. Automatically, a
plus will appear here exactly like
the push pull tools. And when you go
here, you can also extend the face and you
can copy at the same time. So you can copy a
face just like that. Control, the plus will appears, and you can also do
something like this. Sometimes it can be interesting
for different reasons. Then you can link some edges together or anything like this. If I just come back
at this moment, so you can also pull just here on a specific
axis if you want, and you can apply
some constraint. But I can also select the edge, like for example, this
one, and I can move, I can constraint on the Zdaxis and if I want to
enter a dimension, I can, but I can
also click here, maybe move on this area. You know what happened if you have something like a group. So it means you want to group to move a component or group will see that more in detail
after, but concretely, if I want to move all C, if I select everything
with a frame of selection, can click on my move tools and I can move all the
element just like that. But most of the time, you will use a group or a component. So for example, you can
select all the elements here. Right click, you
can create a group. And after to create this group, I can just click
on the move tools. And with the move
tools, for example, I can take the corner
point and you can move. So when you will move, when you have a group or component, I can advise you to
use the corner point. So don't move element, for example, from
any point like this. You won't have any precision
because most of the time, you would like to snap from a corner point to
another corner point, and this is what we will
do in different training. So the aim will be to select a corner point and to
move a corner point to, for example, another one. Just like that. You will
have so much more precision. You can take a corner point. You can use the arrows on the keyboard to
apply a constraint. So for example, here, green
axis, here and red axis, if I click on my arrows on the keyboard and the
arrows up arrows, I will be on the Zaxs and
I can move like this. If you want to duplicate, by the way, you will be
able take a corner point. For example, you
can press Control. And when you press Control, the plus will appear. And after the plus will appear, you can go left click here, and now you will be able to not only move but to duplicate
as well, just like that. Now, the plus has disappeared. So if I want to
repeat this process, I can press Control again. The plus will appear here. I can select a corner point. It depends on the situation
here will set this one. And as you can see, I
can duplicate as well. I can repeat this process. Control, left click and dragging and moving,
just like that. Control, left click and
dragging and moving. Control, left click and
dragging and moving. I can even select all this
element of the group. Then I can click
on my move tools, and I will be able to
move all the element at the same time as well on a specific area or
on a specific axis. So this is how we
can use this tool.
20. Rotate selections: We are going to see how
to rotate selections. And for this, we can
use these tools. This is the rotate tools, and we can rotate selection. Press things to do, I
will create a rectangle, I will go on this raa I
will create a rectangle. If I want to enter dimension, I will tape 6 meters. Comma, and I will tape 4
meters, just like that. So after to do this work, I will create two
circles as well. But we click on
the circle tools, I will go around this area, and I will tape maybe 2 meters, so I can tap 2 meters, and I will create an extrusion. So first, I will create
an extrusion here, and I will create
the first extrusion with maybe 2 meters. And on this one, I will create the first extrusion
with one meters. Then I will use the scale tools, not the scale tools,
offset tools. With offset tools, I
will go on this line. Left click dragging and moving, and I will cry to offset
with 1 meter that I can tap. I will click again on the extra tools to
dragging and moving here. I will enter one meters also. And I will come back
to my offset tools, left click here, and I will cry to offset with
60 centimeter. And then I will
create an extrusion. I will click on these tools, and I will dragging and
moving maybe 120 centimeter. Just like that. Maybe
I can move more. I will complete with
maybe 160 centimeter. Let's just do
something like that. Maybe I can drag and
moving a little bit here, 60 centimeter as well. I've to do this type of work, the principle of
the rotate tools. So when you click on
the Rotate tools here, if you don't have a group
or any things like this, it's not going to work properly. So it means you can, for example, select a
phase just like that. And if you select a
face, for example, I can click on this face
and you can move like this, but it's not going to be
extremely convenient. You can also take a point, for example, this point, I'm on the blue axis, and I
can take this print here. So create your first print, then create a second print, and you can turn like that.
So it is a possibility. You just need to understand
that every time you need to select the first point so you select the first
print just like that. For example, this
one on the red axis. Then you select
the second point. So most of the time,
you need to focus corner to corner and
I can turn like that. But as you can see,
we don't do this too much just on line edges
or anything like this. But it's going to be more useful if you have something
like a group. I will select the
line tools here, and with the line tools, I will create small line
just on these directions, and I will just use one more
time the push pull tools, and I will push little
bit here with one meters. Now I will create two groups. I will click here, and I
will create a frame of selection around this area, and I will go right click
to Crato group, M group. I will click here also
to select all this area, right click, and I will
rat group as well. With the move tools, I will move little bit this
one, maybe here first, and I will move hoops, this one, and I will select this group, and I will dragging
and moving also here. So now let's take some bascles about the rotations when
you have your groups. When you have your
groups, as I explained, you need to focus exactly
like the move tool. You need to focus to corner
point to corner point. If you don't do this, it's
not going to be convenient. For example, in this case, I can define maybe a corner
point here like this one. I want to turn on the daxs. I can endpoint and
group this one. And I search a second
point, this one, and I'm on the axis
and I can turn, and you can enter the
angle just below. So you can snap to 90 degrees, but you can also
enter the angle here. If, for example, I
turn on another axis. I want to turn on the red axis. So with arrow tools, you can select the red
axis like this one. Then you can take
another corner point like this one, and you can turn. And if I want 90 degrees or
if I just want 120 degrees, I can just take 190 degrees and I will upturn this
render as you can see. So let's just come back here and you can do also
on the green axis, so you place your element on the green axis like maybe here. You can go left click on
this area and I can turn, and if I want maybe 90
degrees one more times, I will take the value of 90 degrees and I will
upturn this window. So this is the way that
you can process to rotate. If you have something circular, but you have a group, first, you select your group
just like this. Because you have something
circular inside, if I'm using the rotate tools, as you can see, you cannot directly select endprint
of the group here. You won't have a
perfect precision. If I click here and here
I can turn like that, but I'm not going to
have a big precision. In this case, how to find
some endprint it depends. You can have different endprint located as you can see here, we can have endprint here. You can snap to this
endprint there. Located is going to
give indication. For example, I can
have endprint here, or I can have an oder once here or I can have
an oder once here. Maybe if I want to
move on the redoxs, I can snap to this side center of group. I can click here. Then I can search another point
like maybe this one here, side center of
group, left click, and I can turn this Andy can constraint on an
axis or if I want 90 degrees, I can tap 90 degrees
one more times. I want to turn way, I can use my arrow tools. I can work again on the
redoxs. Left click here. I can turn this point, left click and I can turn on this direction and
90 degrees again. This is the type of
things that we can do if we want to rotate. And I can also go on this a if I want it to rotate more,
it's possible as well. So, we are going to stop here, we'll delete this one, and this is how you can
use the rotate tools.
21. Erase selections: We're going to see how
to rise selections. And for this, something
that we can do, we are going to create
rectangles and I will create rectangles
on this area. We're not going to enter specific dimension just
to crat rectangles here. At the same time, I will create another one on this
area, and on this one, I will use the line tools, and I will create a line from the midpoint to this midpoint. This midpoint to this
midpoint as well, and maybe this midpoint to this one and this
midpoint to this one. Just like that. This is the
type of thing that we can do. And after that, let's
see how to erase. To rise, you can see these
too. This is the eraser. Here we didn't pull
any selection. When you rise, if you
click on the edge, left click, and as you
can see, you can rise. If you, for example, add
shapes, automatically, you won't if you add a
face, automatically, you will destroy the face for simple reason that
you open this area. Just like that. If
you have a line, it is same, you can just
crate some basic line, I can press escape, anoerline just like this, anoerline just here, and
anerline just like this. But when I have multiple
line like this, I can just use this tool. You just go one left click. You can erase, but
if you want to erase multiple element
at the same time, you can just stay left click
and you can stay left click and errize multiple element at the same time,
just like this. Here it is same if I erase
this one, I will open here. If I erase this one, I will open here,
just like that. This is the type of
things that you can do. If I go here, I can erase also all my element just
using the riser tools. So let's select rectangles. I will create
another rectangles. I will enter this
time dimension, maybe 8 meters 4 meters. And I will extrude little
bit with these tools, and I will create an extrusion. Maybe we can extrude
with 1 meter. I will use a guide, I will click on the
guide tool just here, and I will dragging
and moving a guide on this direction,
maybe one meters. Then I will drag in
another guide just here, maybe one meters as well. I will create maybe anoer
guide inside with 2 meters and maybe another one here with
maybe only 40 centimeters. You will be able to use a
razor tool with a guide also. But first before to do this, I will click on the
line tools and I will for example create a line to this point
to this point. This print maybe this
point just like that. Then I will create
another one to this point to this print and another one to this
point to this point. I will turn a little
bit on my view, and with a push pull tools, I will push little bit this
one, maybe one meters. I will pull little bit this
one, maybe 60 centimeters. I will pull a little bit this
one, maybe 30 centimeter, and maybe this one we can go
a little bit on this area, and I can tap 30 centimeter. So this is a type of
things that we can do. If you want to erase the guide, you can erase just
one guide clicking on this tool and you can click on the guide
that you don't want. But you can also stay
left click one more time, and you can erase one more time, multiple guides
at the same time. So the eraser tool will
work for also the guide. Why to use eraser tool
for other type of reason. When you are here, for example, sometimes you will have small edges like this or this one that
you want to remove. And this is where you
can use the EasorTol. For example, this
one, I can open, I can click here, not open, I can just erase to
clean my conceptions. This one it's possible
also to erase. I can click here and
I can erase as well. This one I can erase also
as well, just like this. So it's possible to clean your conception to
use this erasur tool. But be careful about what you erase because if
now I erase here, I will open just like this. This is why you need to be careful about what
you want to erase. By erase here, I will open
all this area as well. You need to not make
a mistake about what you want to erase if
I erase here this time, I'm going to open
just like that. This is something
important to know. So you can open also shapes. If you select these tools,
I can, for example, just dragging and moving more on this direction or I can drag more in this
direction. And it is same. I can continue. I can maybe create a line here, create a line just like
this, this and print. I'm not going to make something
perfectly perpendicular, so maybe you can do something like this, something like this, maybe something here,
a line just like this. You can create multiple line. I can also create
another line here. So if I just continue, I will select the
push pull tools. And one more time, I can
push a little bit here, maybe a little bit
on these directions. Maybe this one just like this, this one I can adjust.
But I can also pull. It's possible to
pull, as you can see, maybe this one just here or maybe this one
just like this. We can really make
a lot of adjustment with this pull tool on
different area just like that. Maybe I can extend a little
bit this one to make something with different
type of levers. And I can also extend a little bit on this
direction or I could also extend on this direction as well even here
on this direction. So we have a lot of
type of possibility. So one more time if
I need to clean, I can click on the riser tools. As you can see, for
example, this one, I can clean, but the problem is, why cannot clean this one? Because it is not
the same angle, if it was on a linear way, it's not going to be open, but because we have a angle, if I click here, automatically, I will open this area. This is why we need
to be careful. Here, same I will open if I here because it is
angular, as you can see. But I open if I
clean here, here, it's possible, for example, it's not a problem. This is why you
need to be careful. If you create a
line here and it's perfectly on the same direction. So it means here and here, and I define an extrusion
just like that. In this case, if I want
to remove this one, it's going to work and
it's not going to open. But if at the opposite, I do something like
this, maybe here, and at the opposite, I create some extrusion, maybe just like this, maybe it's not the best way. Maybe I can extrude
here, extrude this way. And if I want to
erase on this way, because we have angle,
as you can see, we'll opten something
open, just like that. This is why it is important. Here it is same, I will
open on this area. The ser tools have multiple way. You can erase guide,
you can erase line. You can clean also your
models using this one, but you need to be careful
when you use these tools to not open the face in a
way that you don't want. So this is how we can do.
22. Create offsets: We are going to see
how to ct offset. And for this will create
a rectangle first, I will go on this area, and we'll create rectangles. I can define some
two dimensions. I will apply 4 meters, and I will apply 3 meters. After that, we will extrude this pace with the
push pull tool, and I will extrude with a small
value like 60 centimeter. So first let's see the
basics to create offset, I will also create a circle, I will select the
circle tools here, and on the right, I will create a circle. I will increase the number
of side with Control plus, I will put 60 sides and then left click and I will create a circle with 1 meter radius. What is the principle
of the offset tools? You can have access to
the sweet ot print, and here you can select offset. When you select the offset
tools when you arrive close to a edge just like
this, close to a edge, automatically he will recognize the face and you just need to go left click and
with left click, you can create offset
just like this. Dragon moves the mouse
and you have two option, you can just make a second
left click or you can just enter the distance on
the bottom right corner. So if I want to
enter a distance, I want to create offset
like 80 centimeter, I can just tap 80 centimeter. In the distance on the
bottom right corner, I can validate with Enter and I created this offset
as you can see. If I take extra tool, I can, for example, now extrude, I will extrude 60 centimeter, and I will repeat the process. I will click one more
time on the offset tools, or it will appear also on
the lat tools used here, and I will go left click and I will create an order offset, and I will crap an offset with 40 centimeter just like that. And I can use these
tools and I can, for example, extrude
maybe 80 centimeter. And it works for
any type of things. Here, I have this circle. I will repeat the
same type of process. I will use these tools. First, I will extrude, maybe I can extrude one meters. Then I will select offset
tools one more time. I will select offset, and I will go around
this area and I will offset maybe 20 centimeter
just like that. And on this one, I will create another extrusion
with a push pull. In this case, I need
to select this one, and I will create
another extrusion, maybe only 50 centimeter. I will take 50 centimeter. And then I will select one
more time offset tools. I will go on top, and I will
do something like this. And I will extrude
one more time. I will create a selection here, and with a push pull,
I can pull again. It will work on
any type of phase, you can select any
type of angle. So if I'm using the
offset tools here, let's select, for example, this part and I select
the offset tools, I can do something like this, and I can also take this
phase of selection. And if I want to drag
inside, I can drag inside. So this is a type of
thing that we can do. It works also for any type of shape so here I'll show you. But if you grab
some subdivision, it's going to work as well. So for example, I can
add a subdivision here, maybe just on this
direction like that. And maybe another one just here. So if you have a different
type of face like this one, it's going to work as well. I will squire more times
offset tools, and it is same. You can craft offset
just like this, and I'm going to use this one and I can do something like
that, something like this. It's going to work properly. You can also go inside
on the other direction. I'm going to remove this one, and I would like to create
something like a box. So first, I will create a
rectangles on this area. If I want to enter dimension, let's put six meter
comma 4 meters. At this time, I will create
another one on the right. So on the right, I will create another rectangle like this. And I will take, for example, two meter one meters. And on this rectangle, I will use also the ctols. Let's click on this area, select the arc tools. And with the c tools, I will
select the center point, one left click, a second
left click to the endpoint, and I can turn until this point, but I'm going to put Control plus as well to increase
the number of angle. Let's put also 60, and I can turn and
validate just here. I will repeat on the
right, one point, two point, and I will turn
until my third point. With the eraser tools, I will rise here and
I will arise here. So now let's extrude
with these tools. I will select the push tubes, and I will extrude here. I will extrude with two meter. I can tap the distance
of two meter validate. And this one I will
extrude a little bit like just 40 centimeter, so I can just tap 40 centimeter. On this area, I want to create something like a box
so I can offset just here. Left click and I
can cry to offset. Maybe I can offset with 30
centimeter, just like that. Thanks to that,
with a push pull, I can take this face and I
can go inside and maybe I can apply 170 centimeter. As you can see, we can
create a box just like this. For this area, it is same. I can create offset first. I will click on
the offset tools. When I arrive close to
the edge of this face, left click, I can go inside. You can also go outside, but in this case, you can extend like this. So it's also something
that you can do. You want to extend outside, you can extend outside and you can do something like this. And if I want to
extrad this part, as you can see, you
can also extrude. It's definitely
possible to go outside. In this case, I would go inside. And I will go with
ten centimeter only, and I will create a
small extrusion inside. I will go inside just like this, and I will go with
30 centimeter, and I can create this
type of element as well. We'll use the offset
tools many times it's extremely
convenient to use.
23. Create symetries: We're going to see how
to create symmetries. And for this first, I will create rectangles. I will go on this area and
we will create rectangles. So these rectangles,
what dimension will enter will enter
dimension of 2 meters, I will tap coma and I will enter a dimension of 1
meter just like this. After we create
first extrusions, I will select these tools
and I will extrude, and I will extrude
with 60 centimeter. Maybe I can extend
a little bit on this area with maybe
40 centimeter. After that, I will
take the line tools. I will create a first cut
from this mid point to this midpoint and
maybe a second cut from this mid point
to this midpoint. And we crat another extrusions. I will crat another
extrusions with these tools, and I will dragging
and moving here with maybe 30 centimeter and dragging and moving here
with 60 centimeter. At the same time, we'll add another line
on the direction. I will crack a line from this
endpoint to this endpoint. And at the same time, something that we
are going to do it is to select the
push pull tools, and we will dragging
and moving a little bit on this direction
with 50 centimeter. And I will clean
this object using the riser tool on this
area, just like that. So this is the type of thing
that we're going to do to start with the symmetry. So how to work
with the symmetry, you can click on the
sue dotted point and on the sui dotted point, we can have access to
the symmetry panels. And here we can
have directly flip. So first things to do
if I want this works, I need to a group with
all these elements. So I will go left click
and with left click, I will create a group here. Right click now and
create a group. After I can have the
possibility to flip this group. So how to process, you can first I
will dragging and moving little bits of group
on the back just like that, and to little bit on
the right, just here. So to flip this group
will click on this area, you will select flip and you just need to select
the axes that you want. For example, you want to flip
on the red on the x axis, you can just click here and you click on
your selection tool, you validate and you
can flip like that. I'm going to show you
again. I will click here. I will go on the flip tools. Now I will work on the
green axis, and that's it. I can then deselect with
my selection tools, and I can turn like that. And the last possibility
is on the last axis, so I will click on this one, flip and I will focus
on another axis. So it means the blue axis. And now if I click on
my selection tool, Diselct I can also
turn like that. I'm going to come back
here at this step, this step and maybe we'll
come back to this step. If I select one more time, my tools and I select
the flip tools, when you are on a face
also you can flip. So for example, you can select
a face to flip a group. If I click on this
face, as you can see, I can flip from
this face as well. So it is also
something possible. You can just define
a pace and you can turn on a face just like this or it can be
this one just like that. It is also something important
to know you can also use one of the face to
directly apply your symmetry. It's convenient also when
you duplicate your object. So I'm here and I will
duplicate this object. To duplicate, as I
explained before, you can click on the move tools, and you can select a corner
point, and with Control, you can activate a plus and left click to
dragging and moving. I can drag and move just here. After to do this type of work, I would like to
flip one more time. So how I can process, I will select these tools, and I will flip on this axis, and I will create
something like this. And I will repeat this process. I will select this one and
shift, I will selt this one. I will duplicate one more time. I will select this
tool, the move tools. And with the move tools, I will press Control to activate the plus
to duplicate and left click to move
and duplicate at the same time and play
this one around here. Now these two elements, I would like to flip as
well on another axis. I will click on
these flip tools. And this time, I will focus on the green axis green axis
and I can turn like that. Now I will click outside,
and as you can see, we have this different element perfectly symmetric,
as you can see. This is why it's
pretty convenient. You can select any element. You can also select multiple
elements at the same time. So it means I can put
a frame of selection, select all the elements, activate the symmetry tools. And if I want to turn
on these directions, I can turn on this direction
and T on the Zdaxis as well. If I want to come back, I will select all
the element again. One more time I will go
on the symmetry tools. You just need to
work on the y axis. Sometimes maybe
at the beginning, it's little bit specific, but you can also use,
for example, this phase. I can work like this. I can use one of the
phase also as well. In this case, let's work
again on the Z daxs. I can click on the Zdaxis and I will come back with
these directions. This is how we can work
with the symmetries.
24. Follow selections: We're going to see how
to follow selections. For this, we can
first create a base. I will create a base
with a circle tools. And after we'll have to
create something like a pass to be able
to use these tools. So for things to do, I
will create a circle here. We can work with a number
of side on this area, so left click first, and I can press Control Plus to
set my number of side. I will tap, for example, 80 side, maybe a
little bit more. Let's put something
more than 100 side, 126 maybe, and I will go on this area and I will
tap the radius that I want. Let's tape a radius of
1 meter and validate. We have a base and we
need to create a pass. This pass we can use
something like a line. For example, I can use
a line tools and when I arrive to something close
to an edge just like that, I can go left click here and I can craft a
line on a direction. In this case, I would like
to create on the Zdaxis. So on the Z axis, I will
crat something like this. Maybe I can put six meter enter, and then I will turn
on the red axis. And on the red axis, I will tap maybe 4 meters. And then I will go
on these directions, and I will tap maybe
4 meters as well. I will just press a scap to
validate, and as you can see, we have a base with
this face and we have a pass on this a starting
from the base of this face. So how to use a push pull tool, you can click here and you can find the push pull
tool on this area. It is this one, the follow me tools. The follow me tools, you can
use the follow me tools. When you click on
the follow me tools, you need first to select the profile that you
want to extrude. In this case, it
will be this phase. And then you need
to follow the pass. You have the pass
here, and if you just drag and move the mouse
on this direction, you can follow the path and
you can move little bit on the right to go here and then
move little bit on the top. But as you can see,
it's not extremely easy sometime to go on the
top, just like that. If I go here, I need to
go on these directions, and now I can continue
on this direction. But sometimes it's not
extremely convenient to follow. And I will obtain this render. This is a principle of work. Sometimes when you have
something with intersection, it's not extremely practical, I will use a follow me tools. Maybe we can turn little bits of you and I will go here
and I will go here. And when I arrive close, yes, I can go up. But as you can see,
it's not extremely convenient to be able to
follow just like this. Yes, I can do
something like that, but I cannot finish perfectly. Here. So this is a
principle of these tools. So now what I will do, I will remove this one. Something that you
need to understand is, for example, you
have a small circle. I will create a small circle
here, maybe 40 centimeter. I can create oar pass, I can select one more
time, the line tools. You can also start
on the centerpoint. So it means can go on this view, and I can start to
the center point. So if we can snap to the
center just like that, I will go on the blue axis
one more time, just here. And maybe we can do on the red, but you can also go
on any type of axis. So it means I can
maybe like this, maybe like this,
maybe like this. So you can go on any axis. You can just crack any type of pass and I can come
back to the blue axis. So I created this pass
on different axes. I can use one more time
to follow me tools. I can find this in the last tools that I
choose Asal the profile. Even if the line
was in the center, it's going to work,
as you can see. And now I can turn like that, and when I arrive here,
I can turn again. And if I dragging and
moving the mouse, just like that, I can follow. So it's important to follow directly the view so you
can turn with your camera. And I think the last one is
going to be a little bit difficult to finish
with the last one. Sometimes the tool
is not extremely convenient if you
want to finish. This is another way to process. So now let's create
another example. I will select the rectangle
tool and I will create a base of rectangle just on this area. I will create a rectangle
so small rectangles, maybe we can tap something
like 40 centimeter comma, and I will tap 100
centimeter just like that. Even if you have something
like a rectangle, it's going to work properly. So here is the rectangles, and I will select something
like I can crat to line. I will go in the Midle point, and I will crate to
line just like that. I will create to line
maybe on this axis, no specific dimensions here. And I will create maybe
lines on this area. And in this case, I will
tap one meters and I will presenter and another one here with 1 meter
just like that. Now if I press a scape and
I select the arc tools, I will click here, and I will
select the two point arc. I will snap to this endpoint
until this endpoint, and as you can see, I can create an arc tangent ad vertex. So if you move a little bit, you can create this type of arc. And if I erase here, I can erase this one and
erase this one, for example, and I can create a
small line just on this direction maybe one meters. And here we have a curve, and it's going to work
as well properly. So first things to do, let's slick one more
time these tools. The follow me tools, I will click on the face at the base. And after we can follow just like this, and
as you can see, we can turn on these
directions until this area. And as you can see, it's not possible to perfectly finish. Sometimes it's not
going to, yes, now it's going to work and I
can do something like this. As you can see it's convenient. Another point is after you can address. So
what does it mean? It means that if you
select the eraser tool, you arrive this, you can also clean your sketch
just like that. The problem is, if I go on this area and I
define this, yes, now it's going to work properly, and I have this
small element that I can erase to have
something clean. As you can see, it
works perfectly. If I select then the
push pull tools, I can click on this space
and I can extend if I need. I can click on this face
and I can extend if I need. So the interest of this tool, the follow me tools
is you can create something more specific
about the shapes and you can also create some extrusion with
curves using this tool.
25. Add text: We're going to see
how to add text. And for this, we can go on this area and we can
find the text tool here. When I click on the Text tool, I can tape something that
I want on this area. So I will tape first,
something like titles. And you can change
the font here. So by default, we
have this phone, but you have different type
of font that you can use. Let's use, for
example, this font. And when I go on this ara, you can switch for what type
of font you want to have, and let's keep
regular and you can define eight and
a text extrusion. For example, if I want to
eight directly of one meters, I can take one meters. If I want a text extrusion
of maybe 40 centimeter, I can take 40 centimeter, and I will just validate and the text will appear
on these directions, and I can just play
the text where I want. You have the
possibility to go left click and you can place
your text just like that. Let's see another example. I will just go on this area. I will select the text
tool one more time. If you don't apply a
text extrusion and I tape just example here,
then I will change. I will select this
font family as well. So eight, let's just
put 80 centimeters, and I will just remove
the text extrusion. And as you can see, we'll
have this but no extrusion. If you select the
push pull tool here, as you can see, it's
not possible to edit. If you just go outside, you can create some
different extrusion because you have
something like a group. So if I just go outside, I can select each face. And on each face, I can, for example, extrude with some
different value, so I can do something like this. You can also dragging
and moving letters. It's also possible. And you can adjust
each element in a way, so you can adjust each
letters at your convenience. Let's click on this one as well and I will create
a small extrusion. Let's click on this one as well, and I will hoops I
will create hoops, a small extrusion, and I
will click on this one. So select the face, and I will define a small extrusion as
well, just like this. This is the type of
thing that we can do. And the last possibility when you click on
the text tools, you can deactivate text field, and if you put the
text extrusion, I will put content just here. I will switch for this one, and I will deactivate the text. I will activate the
eight with one meters. And here may be 40 centimeters, but I will deactivate text fill. And if I deactivate text field, I will have something like this. But when you
deactivate text field, automatically, as you can see, we won't have the
extrusion as well. So I'm going to remove
all this element. We will select the text
tool one more time. And I will just tape title
content example just here. We will define directly the
font family like this one. So you can select what you
want for the font family. Let's just put 2 meters
and extrusion one meters, and I will just
validate and I will zoom a little bit out and I
will place my text just here. You can also scale your text, it means you can
use a scale tools. And with the scale tools, if you want to scale
proportionally, you can select a corner
point and you can scale just proportionally
your text as you can see. You can select a corner
point and scale like that. You can also select
a point on this area to change the value on the
Zdaxis if you need, just here. And something that
we can do also because when you click on the
text with a selection tool, when you go right click, we have a component
automatically created, and we have edit component. So if you just go on the right,
you have components here, and you can see all
the text that we use have been created
as a component. But if you click here, you
can purge a use component, and this one will be the
component that we have. So when you add some texts, it is important to understand
that automatically a component has been
created, as you can see. Here we have a component. After to do this type of work, we have also the possibility
to go right click and you can enter inside
with edit the component. And in this case, you can
make some adjustment. For example, you want to adjust this extrusion,
it's possible. If I click here and I want to adjust this extrusion inside
my component, it's possible. Also the possibility if you
create a frame of selection, for example, on the letter, just like this, I can
use the move tools and I can dragging and
moving these letters. I'm going to show you again, you select the selection
tool, you select, for example, letters, just like this with a
frame of selection. And then with this tool, you can just move or you can also only scale one selection. So it means in this case, a letter because I selected all the
letter just like that. If I just go outside, you can make some
adjustments to your text. As you can see, it's
convenient tools. If you go right click and you decide to explode because
we have a component, so we can click on Explode, automatically all the elements will be in individual
dress like this. So we have the possibility
also to come and to explode and to have all
the elements in individual. This is how we can add
this type of text.
26. Add dimensions part 1: We're going to see how
to work with dimensions. And for this, I will
create a rectangle, I will se the rectangle tools. I will go on this area. And I will create
a first rectangle, I will enter two dimensions. I will tap six meter
comma 4 meters. I will create an extrusion, I will click on the
push pull tools, and we will extrude with
a value of 2 meters. Then I would go on
the right and I would sex the
rectangle tool again. I would create another
rectangle here. I will tap maybe 8 meters comma 4 meters.
I will validate. And with the line tools, I will crat line
in the midpoint to the midpoint here and this
midpoint to this it point. Then with extra tools, I will extrude first 3 meters, then here 2 meters, I can tap and here
just one meters. With a razor tool, I will clean a little bit.
I will clean this part. I will clean this part. I will clean this part, and I
will clean this part. Oh, it's okay for
that. If you want to add dimensions to
add the dimensions, you can click on the swot print, and you can find these two, this is the dimension tools. At the same time, we will
see how to add the text because the text is also
a part of the dimension. You can add information
and meter square. Basic the dimension tool,
what you need to do, you just need to select
edge or two point. For example, I can
select this edge. Automatically you can drag and move a dimension on the axis. So depending on the view, you can move on the axis. Maybe if I see this view, I will be on the green axis, and I will go left click here. You can select to point also to another point and you can just dragging and
moving with left click. But I can also go on this
view and I can, for example, sick this point
to this print and drag and move the
dimensions on this area. But you can also select
other type of point. It can be and print
to end print. You can do something
like this if you need. It's also possible
just like that. So here you apply some basic
dimension for this one. If, for example, I go
on this a it is same, I can write two dimension, maybe this one here. Parameters, this 1/meter,
if I go more in this view, I can apply for meter as well. On this area will
define 4 meters here, hoops, this is a midpoint. I will have 2 meters. Here, I will have 2 meters also. But you can also select one more times two point it's possible. For example, I can select
this point to this point, and I can draw a dimension here or I can set
this point to this point, and I can draw
dimensions also here. This is the type of
thing that you can. If you want to edit
the dimensions, you have the model
information on the right, and you can find the
dimension setting. Inside the dimension settings, you have first the font. So you can change the font. Take a look. If I click here, I can define another font. If you want to update directly, you just click on update all dimension and you can see
the change appearing here. You can also change the
size if I put something like 20 update dimensions,
as you can see, my dimension are
bigger if you want to ditpply something like ten, now I will reduce my dimensions. And if I want to do
something like 14, I will then to 14. There are also the possibility
to change the alignment. So if I take a look
to these dimensions, take a look where the alignment. It is in the Midl.
So you can switch for above dimension
line, just like this. You can switch for
Midl just like this, and you can switch
for just on this as they put outside
the dimension line. And here it is halin
text to the screen. It depends when you click
here, when you turn, the text can be in
depending on the screen. So as you can see, the text will change depending
on the screen. If I sel, for example, this one, and I turn around, as you can see the text will
be a little bit telling, but it's not exactly in the
same way when you use this. For the end print, you have
also you can change endprint. You can see the endprint
here, it is this one. You can switch for this one. For example, you can
switch for this endprint. You can switch for this one, you can see the change
appearing every time. So you can define different
endprint just like this. You have the
possibility to change your dimension
settings on this area. At any moment, you
can take a dimension. So it means you can select dimensions by select
a dimension here, and you use your move tool, you can move your
dimension again. You can select your
dimension with a selection tool and you
can move with these tools, just like that, but you
need to select first. If you want to add a
text with dimension, you can just click on this area and you can
find these tools, and these tools will
be the text here. This is a text dimension tools. Concretely, what you can do, you can go left click here. And you can automatically define the number of meter
squares that you have. It was six by four, so we obtain 24. So you can drag and moving
the surface that you have. But you can also tape some text. So it means can click here. For example, you can
drag in and moving, and you can tape what you want. So if you want to tape
something, I can tap content. I have the possibility
to tape what I want. You can just click here,
you can drag and move, and you can tap some content. I'm going to tap example,
something like this. You can add also some text here. And when you go
on the right, you have also some text settings. Here it is the screen text
a little bit different. So we're going to focus
on the leader text. And on this leader text, you can change also the font
family. Click on Update. As you can see, you can
do something like this. You can update here. But the problem is
when you update here, as you can see, it
changes this parameter. So it's not extremely convenient
to update for the text. It's sometimes little strange. Can also change this
view just like that, but it's not extremely
convenient in this case. This is how you can start
with this type of dimensions. As I explained, even for this, you can also click
on the element, you can click on the move
tools, and as you can see, you can drag and move
also this position. If I want to move
dimensions again, I will select these dimensions, and I will apply the move tools, and with the move tools, I can move again. I can reduce or I can
extend if I need. I will select these
dimensions tools and with the move tools, I will dragging and
moving on the left. This is how you can work. So after what we
are going to do, we are going to adjust
some parameters, and I will explain with
a concrete example.
27. Add dimensions part 2: We're going to continue
with the dimensions. And for this, something that
we're going to do it is to create a base for a
plane for a house, and for this reason, we'll
create the rectangles. And it is interesting
you can create a plane like in this
example for a house, and you will be able
to add dimensions. Well first, I will start the rectangles and I will
enter two dimensions. I will tap 12 meters. Comma and I will tap 8 meters and I will just
validate like this. After to do this work, I would like to create the
sickness of the wall for this, I will use these tools and
we will use offset tools. I will go left click here and when I arrive on the
edge I can dragging and moving little bit
inside and I will enter a value of 20 centimeter for
the thickness of the wall. Now I would like to create some different area
inside different room. So for this, I will select these tools, tap me your tools, and maybe I will start on
this area on this area, I will start with
first dimension. Maybe I can tap or
meters, just like this. I will create another one, and here I will tap
something like maybe we can tap Maybe I can tap 4 meters
as well, just like this. We'll arrive in the medals. And on this area, I will just tap 3 meters. Let's just something
simple like this. I will add the
sickness of the wall. So for this, I will go a
little bit inside with or it can be also outside depends about what
we want to do. I want to go outside, I can go outside with 20 centimeters. Here, I will go maybe
outside with 20 centimeters, and here we go here
with 20 centimeter. Let's just make something
simple with just four rooms. I just need after to use my line tools and
we'll create a line from this intersection to this one and this
one to this one. Then a line from this one to this one and this
one to this one. Then a line to this
one to this one and then line from this
one to this one. After that, I will
sell eraser tools. And with the eraser tools, I will erase this part. I will erase this part also and I will erase I think I
forgot to do something. I forgot to add another room. So to add another room, we will select one
more time guy tools, and we will craft another
one with 2 meters, and I will go outside
with 2 meters as well. Oops, not 2 meters,
20 centimeters here. And I will complete
with these tools. I will create a line
from here to here and another line from here
to here and here to here. I will erase just this area. I need to erase my guy. So with eraser tools, I will erase all the
guide just like this, and I need to erase
also this one and this one and this one as well. Now, I would like to
add some information. So what I can do, I can
add the dimensions. I will select here,
and I will add the dimensions so I see
the dimension tools. And first, I will go to
this end point until here, and I will dragging and
moving on this axis, 12 meter on the green axis. Then you can also select only the edge. It's
going to work. I can tap 8 meters. But if I want to define the
wide or length of each room, I can just select intersection
point to another one, and I can dragging and moving like this or
this one to this one, dragging and moving here. I can define also
the sickness of the wall dragging and moving
like this, as you can see. Here it is same, I can
select this point to this print or this
point to this pint. You can also snap to be in the right aligment and if I want one more
time the sickness, I can define my sickness here. It is same, I can
repeat this operation. I can define these dimensions, these dimensions or
again these dimensions. As you can see, it's
pretty convenient. And we can craft a
plane just like this, and at different step, you can also apply
some dimensions. So what I'm going
to do if I want to add some information
about the number of meter square of each room and information
on what will be this room. I can just click here and
define the text options, and I will go left click here. For example, this one will be with this number
of meter square. We can tape bedroom. And we can just
validate with this. I can go here and on face, and I can tap just
in front bathroom. Then I can go here, and I will define something on this area like maybe desk room. I will go on this
area and we will go maybe here and I will
tape living room. As you can see even in Sketchup, you can have different
information like this, and it can be interesting. So as you can see here, depending on how you
are going to move, this element will move, but one more time, you
can click on the element, you can select the
move tool and you can adjust at your convenience. It can be also on
the axis if you just define the arrows
on the keyboard. If I just come back
here one more time, you can adjust the parameters, you will go in the
model information, document dimension settings. I want to change the
size of the dimensions. I want to change
the font family. I can change the font family. I want to change where
will be located. As you can see the
text, you can change. You can also change here how you want to display the
dimensions, as you can see. And if I want to
increase the size, I can increase the
size, update just here. But if it's too big, I can
also reduce like only ten. You can do the same type of
thing for some settings. It's a little bit different. It's not the same way when
you work with this one, but you can work
with this one here. You can channel the
font family and update. The prime is when you update, as you can see, it's going
to remove the arrow. So in some cases, it's
not extremely convenient. It's a little strange about
this type of options. This is how you can work
with these options. But for the dimension,
it's pretty convenient. By not using these text options,
just keep the dimension, you can just pull the
dimensions on example, here we work on this
axis, green, and axis. Thanks to that, we can
create this type of plane. So you can see it's interesting. And you can change the
position of the dimension, you can click on the dimensions and you can drag and move, you can select or
their dimensions, and you can drag
and move as well. I sees how to work
with the dimensions.
28. Create components part 1: We're going to see how
to create component, and we will see why it is
useful to crat component. So the first thing
that I'm going to do, I would like to
create a table and to convert this table
into a component. So I will select the
rectangle tools. I will zoom little bit here, and I will create the
first rectangle with two meter comma 160 centimeter.
I will press Enter. We will extrude. It will
be the top of my table, and I will click
on the push pull, and I will tap four
centimeter in the distance. Then we need to
convert to groups. I will create a selection here, right click and I
will make groups. After with a move tools, I will dragging and moving
and I will drag and move on this direction like
around 125 centimeter. Now I want to create at
the fits on the right. I will create another rectangle, a small one here with only eight centimeter
comma eight centimeter, and I will just validate. I will create an extrusion here, and I will extrude with 80 centimeters so I
can tap 80 centimeter. After that, we need to
create a group as well, so I need to select
all this element, right click and create a group. I don't want to
place perfectly in the corner the different fit. So what I will do, I
will create guides. So I read them here and something that we will
do will create a guide, so I will snap here, and I will create a
guide at ten centimeter. I will do the same
type of thing here, and I will activate
ten centimeter. I will do the same thing
here, ten centimeter, and I will do the same
thing here, ten centimeter. And now I can with my tools
here, the move tools, I can select one of the corner and place one of the
corner to my guide. We can move here and you can
snap to the intersection. Then I need to duplicate. I will select this corner, control left click
and I can duplicate to snap directly to
the intersection. We need to turn a
little bit here. And I can continue. I will take this
corner group control to activate the
duplicate option, left click and snap here. And then we will go
on this area and control left click and I will snap here as
well, just like this. So now what I will do,
I will turn little bit around and we can erase the
guide with eraser tool. Oops I can switch the tools. With eraser tools, I will erase the guide just like
this, just like this. And I will create
my first component. So to create a component, you select all the entity
composing your component. So here I can shift or
create a frame of selection. I can do this also. And
when I go right click here, you can make component. So I can click on Make component
and rename my component. And I will just tap table, and I will click on Create this one will
be my first component. Let's create another component
on the right, a small one. I will create a small
rectangle here, maybe 1 meter comma 80
centimeter, just like that. I will create a small extrusion, so I will click
on extrude tools. I will extrude with
only ten centimeter. And I will create a
circle in the midle. First, I will create
a first line here and a second line to use Abd
guide, it's pretty fast. You can use another tool,
but it's pretty fast. And then I will use
the selection tools, and with the selection tools, I will increase with Control
plus the number of side. And I will use 60 side. So 56, 57, 58, 59, 60 side. Then I will go left click
and I will enter dimensions, 26 centimeter, for example,
for their circles. Rather tools, I can erase
this line, this line, this line, this line, this line, this
line, and this line. And then we will
use these tools to push inside just like
this until the face. So I just need to push pull ten centimeter and it's going to work to crack
all just like this. After that, I will create
a component as well. So I will select all
this area, right click, make component,
and we will tape, for example, object and create. I forgot to apply your
color to apply your color, I can double click here, for example, on my table, and I can click on
the group here. And on the options on the right, I can apply some color. I will go in the
material options, and I will switch here
to the colors options. The colors option I will
switch to maybe I can activate for maybe this gray
color just here. And then I will select this
color maybe for this feed, this fed, this fit, and
maybe this fit as well. And I will go outside. Then I will select this
component as well. I will go inside and I
will activate a color. Let's put something like maybe this yellow
color just here, but I need to put as
you can see here, all the faces because I'm
inside the component, and yes, it's going
to work properly. So now I will click outside. I will go here. I will deactivate the view of
this color just like this, and you can find them. You can find your
component options on the right when you
click on components here, now you can see the table
and you can see the object. What you can do with this,
you can go on the SwedotePnt. You can edit the
component details. And for example, here we have some table and
some description. So if I wanted to describe, I can make this is element
or anythings like this. If I want to change the name, I can tap table, other, you can tap what you want
here and in fact come down, as you can see, you
can change the name. If I go on the SwedtePont
again, I can come here. I just come back with table. And I will come back
with the description just like this and I will just click on down. It is
same for this one. I can go on this option, edit the component
details just like this. The interest of the component, the first interest and after I will show you the most
interesting details, you can just click on your selection tools,
just like this. When you click, you
can, for example, use your move tools
and you can move. You can also rotate
your component. You can select, for example, corner point and you
can, as you can see, rotate on the different axis if you need it is
something that you can do. You can create a selection, and when you use
the scale tools, you can also, for example, scale your component
with a scale tool. So all these type of transformation tools
move, rotate and scale. This is some basic
tools that you can use. You can use these different
tools on the component first. So it is one of the
first interest. If I want to rotate again, I can click here, I can
work on corner point, this axis and this axis, and I can rotate and I
can take 90 degrees or just snap to 90 degrees and I can rotate my
component just like this. So the first thing
that I'm going to do, I will use and do
actions and I will come back with this value. And I will dragging
and moving little bit this element place around here. And after I will show you
other type of interest to use the component. It's
okay for that. Let's come back to
this view first. I will just go here and after I will show
you more options.
29. Create components part 2: We're going to continue
with the component. And for this, something that we are going to do we have seen that we have created this component and we have
created this component. So this component appears directly on the right in
the component panels. And if you want to
integrate the component, you can just go left click. Double click and you can
activate the component here. So the first interest
of the component, you can integrate the component, double click here and you
can place your component. While it is useful, I'm going
to give you an example. You create a house and
inside this house, you want to have 20
times the same door. No need to create the conception
of this door 20 times. You create once if
it is the same door, you create once this door
after you create a component, and you just need to
integrate the component like this or duplicate your
existing component. And if you make transformation
on the component, it will be applied on the 20 component at the
same time in this case. So I'm going to show you.
Let's just come back here. And something that I will do
it is to select this table, and I will just duplicate
with my move tools. So it means we will
go here and we will press Control left
click and duplicate, and I will zoom Control
left click and duplicate. And I will go here, Control, left click and
duplicate as well. I will do the same type
of thing with this one. I will select my component. I will click on the moveTols and control left click to
duplicate, control, left click to duplicate, control left click to duplicate, and I can repeat as long as I want. Let's
take, for example. What is the interest?
Now we have this time. When you go in the component
panels one more time here, something that you can do it if you edit one of
these components, for example, this table, double click to edit the component. Or something that you can do
also when you click outside, it's to click on the component, right click Edit the component. If I select double click to
enter inside this group, I can click on the push pull,
and I can, for example, extend the size of this part
of the table just like that. If I go outside, as you can see, I apply this on
all the elements. This is why it is interesting. In the example of the
door, you have 20 door, if you have a
modification to do, don't do on the 20 door. If you have a
component, you just edit on one and
it's going to work. Here it is the same
type of things. I can double click. It works not only for that, it works for, for
example, the color. So if I go in the
material features, I can come back to
the color features and I will change
the color for red. So I can place the red
color on, for example, each faces here, this face and also maybe this face and also
this face, just like that. And as you can see, it's
going to work perfectly. It's going to work perfectly. So we have our different color on these different
faces, just like that. It works also for the color. And that's it. So you can make
this type of modification. If I double click on this one, I can also click, for example, on the top here, and I can scale the top and I will do something
like this with Control, and I will optan this
render, as you can see. So this is something extremely interesting
about your component. When you have your component, when you click on the component, when you go right click here, you have Make Unique. Make Unique will make your
component just outside. So if I click on Make
Unique, for example, this one, this one
now is different. If I go in the component panels, now this is a copy
of this table. So it means we switch this one to another component.
What does it mean? It means that if I did
this one, for example, I double click and I decide to make some transformation
about the scale value again, I can click here and I will
click on with my scale tools, and I will press Control to come back on
these directions. And with my push pull tools, I will adjust on
these directions, maybe inside or maybe outside, just like just make
anything like that. And as you can see, this
one is not going to be concerned because now this
one is a separate component. So this component correspond to this one and you can
also rename if you want, I can take table or
anything like this, you can rename it
is another one. And it is same. If for example, I decide to select this one and select this one to go right
click and make unique. So this one is unique, and this is one is
going to appear on this area because this
one is now another one. If now I decide to
change the color again, I can click here on this one, I want to go in the color, but I can also double
click on this component, if I scan the component. Just like this. So
as you can see, if you scale the component, it's not possible directly. So scale value will be separate. If I activate the
material value, I apply maybe some blue color. So let's apply the
blue color here, here, on the back as
well on this area, and I will turn on this area. So now this element, as you can see, is separate. So if I go a, this one
will be another one. So it's not going
to be concerned. But you can scale
element outside. So it means if I click on this, I can scale and I can
scale just like that. And it's the same I
can click on this one. I can, for example, scale. Click here and I can scale. I can increase the
size with control. You can scale, it's
not a problem. It's not going to impact. So it means if I click here, double click to edit
this component, click on this space, and I
decide to push pull here. Even if you scale here,
it's going to work. It's going to work as well. It is same if I
decide to this one, if I decide to click
on this and to, for example, push pull and maybe to scale again
just like this, it's going to work properly. So I can use one
more time push pull. And if I decide to
scale one more time, as you can see,
it's going to work properly, just like that. And one of the last
interest of the component, you can also just
remove a component. So how to remove a component, I will switch out to
explode a component. You can click on the component. For example, I can
maybe click on this one and right
click you have Explode. If you explode a component, it won't be a part
of any component. So this one now is different. That means if I
click on this one, this one is still a component. I decide to use, for example, to
click on this face. On the top end with
my move tools, I will dragging and moving here. And as you can see, because
this one is explode, it's not going to appear for the simple reason that
this one is exploded. So this one is not a component. It's not only not a component, it's not a component, and it's not a component on
this area as well. This is the type of thing
that you need to understand. T s. If I define this one, I will just go on Explode. So now, this one is
totally independent. So I can make a modification. I can make a modification
on this one. I can double click,
click on this face, for example, use a push
pull tools just like this. And as you can see,
it's not going to apply on this one because this one is now
totally independent. So this one now we have
corporate only our groups. This is how you can
create component. So as you can see,
multiple interesting. You can use a
transform tool after. You can also make some
transformation about the colors, about the modification on multiple components
at the same time. You can also integrate
your component. You can make a component unique. You can explote components. So you have definitely multiple interest
to the component. If you delete the
component here, you go in this area, now you
are still the component. Be it was new, you can per the
component just like this and you can also remove
the component as well. So this is how we can
work with the component.
30. Master libraries part 1: We are going to see how to
work with the libraries. And for this, something
that we can do it is to go on this area, and to work with the library, you can have access to
the Swede Warehouse. The Swede Warehouse, when you
click here, what is this? It is a possibility
to have access to a free library of models, and you can apply
different type of filters and you can
search what you want. First, you need to tap something
in search for content. So you can just click here. And if, for example,
I want to table, I can just tape table
and you can just press Enter to search this one. So after that, how
you can search. We have different
type of options. The first things to understand is when
you click on models, the different options
that we have. For example, if I
take again this one, I will go left click here. And when I go left click here, the models will
appear on this area. We can see the preview in
the ambient occlusion and you can see the preview with a Swede preview just like that. Something that we
can do is to have more information just below. We have more information
about the number of polygon count.
And the file size. It is important to take
in come this because if you add multiple, multiple, multiple models with
a lot of polygons, it can be really slow for your computer when
you use Sketchup. If you have a lot of
models, 100, 200, 200 400 polygon, it's not
going to be a problem. But if you start to have a lot
of models, 40,000 polygon, 50,000 polygon, 60,000 polygons, it can be really, really slow after to work
with Sketchup. You need to be careful
about the number of polygon and the
file size as well. You will be able to see the material cone that
you have inside. The number of tag also distance from origins
and modification date. You have also the
unit of measure. Sometimes it can be
interesting to take input. This is how you can
search something. If I want, for example, to integrate this table,
how I can do this. You just need to
click on Download. And when you click on Download, the table will appear here, and if I go left click here, I can integrate my
table on this area. Then if I go left click, I can drag and move the
table just like this, and we have placed a first
component just here. Now let's take another look. Well, one more time let's
go in the Swede Warehouse, and we can tap any type
of any type of element. If I want something
for the bathroom, I can just tape bathroom
just like this. And something important to
understand is, for example, you can see the
number of polygons, the size and the
number of polygons here and some details models, you can have a lot of polygons. You can apply some
filters as well. If you click on resit, plus
you can sit the parameters. First, you need to
understand that you can have access to
librry of models, but you have also some catalogs a little bit more specific
collections as well, and you can find
also materials here. Here, we are going
to focus on models. If I come back on models, you can also apply filters. When you click on filters here, you can find result
products models. If you click on A results, you can apply filters
like categorize. So even if you don't
tape anything here, you can just apply your filters and you can select the
categorize that you want. If for example, I want to have something for architecture, I can click on architecture. If I want a sub
categorized inside, I can click on a
sub categorized. It can be an infrastructure,
for example. And you can also reduce
the number of size. So the file size, if I don't want to have
something too big, I can reduce and also the polygon con because
you don't want, as I explained to have two
models with a lot of polygons, you can reduce this number. And how you can reduce, you can select something
like for example, you have up to here, and if you reduce up to, you can define something. I can, for example, slick up to 10,000. And if I click on Apply, I will find this. And as you can see, I just find only one thing with
all this element. But let's take another example, you can remove these
different filters. I can go on filters again. Let's try with
another categorize. I will select something
like maybe furnitures. Sub categorized, it
can be I will select maybe maybe I will
select furnitures, so yes, I would say furnitures,
then sub categorize. In the sub categorized, I will define maybe
residential furnitures, and I will just apply
these two elements. If I just click on Apply. We have now furnitures
features, residential features. And I will be able to
find some element, as you can see, just like that. You can apply some filters
for these panels as well. And if you click on with it, you can remove these
different filters. So this is the way to search. Now if I wanted to add another
one, I can tap something. I can tap I can tap
furnitures as well. So I will click on furnitures. After to click on furniture, I have a lot of options. So because we have
a lot of option, it can be something more
specific like a chair, it can be a bed or can be
just something like a shelf. For example, you
can tap shelves. One more time, if you
want to reduce the number of polygons or anything
like this, you can tap. If I want to integrate a shelf we have different type
of models, as you can see, let's try to integrate
another one because here, sometimes the models
are very good, but you can also
click on load mode. Sometimes you can
integrate model, and it's not extremely
convenient about how they group or how they
display the models. So this is why sometimes
we need to be careful when we want to integrate
this type of element. You can see different type
of models that you can use. Let's try let's try once. After you can complete four
with different things. So what does it mean concretely, if I want to add
something simple. You can add the term simple. In many case, you can
add the term simple. So thanks to that,
you can just have a simple model with
generally less con. You just need to come back at the beginning, and
as you can see, you can have something
really simple, for example. Something that you can do it is to add something like materials, so I can tap shelf, and I can complete with
wood or wooden shelf. And I will have
something with this type of materials also,
as you can see. Let's try maybe I
will try this one. And I can take a look. So if I take a look on this one about the model information, we can find polygon cone
only 47 in this case. As you can see this material
is small for the size, and the polycon cone
will only 47 as well. If I want to integrate
these models, I can activate also
the Swede preview. I can just click on Download, and I will be able to activate the Swede models
here, just like that. This is a type of thing when you want to start with
a Swede Warehouse. After I'm going to show you different things about
how you can edit this type of models and also
more type of information. If you want to move the models, you can just click
on the models. You can move on the
directions as you can see, and it's possible
also, just like that.
31. Master libraries part 2: We're going to continue
with the libraries. And for this something
that we are going to do, we have seen how we can integrate models
from the libraries. So it means for the
Swede Warehouse. And we have integrated,
for example, this table and also
these furnitures. To edit an element, you can just first, you have the possibility
to select the move tools. And if you select
the move tools, you can drag in and moving your component because
it is a component. You have also the possibility to click on the scale tools. With a scale tool, you
can scale your component. Proportionally, if you
use a corner point, but if you use this point, you will scale on this direction
and if you press shift, you will keep the
proportion as well. You can scale on different way. If I want to reduce eight, I can break the proportion to
create something like this. So it's also a possibility
just like that. So after that, it
is also a compost. So because it is a component, you can just double click inside and you can edit
your component as well. You can double click inside. Depending on the models, you will have multiple
elements that you can edit. So inside the component, you can have a dar component or inside the component,
you can have group. So for example, I have this
element inside my component. And if I double click
again, as you can see, I can select, for example, this phase and I
have this phase. But it can be
something different. I can also select this element, and as you can see, I
selected this element. If I select tools, it's not possible to
really edit this one. I'm going to show you
with another one. But if I select this one and I define the move tools,
as you can see, I can, for example, move this element
on a specific position. You can also rotate
your components, can click on the component. You can select the rotate tools, and you can select axis. Generally, when you want
to rotate a component, you need to try to
select a corner point, another corner point,
and you will be able to rotate properly
your component. If I select this
one, for example, I can double click and
if I double click, I can enter inside my component
and double click again. If I want to here, I don't have any group inside, so it's pretty simple. I want to increase
the size here, I can increase the size. If I want to increase
maybe the base here, I can select this phase and I can increase the
base, just like that. I can adjust my component
as well just like this. And if I go outside,
I can click here. So this is a type of
thing that we can do. I'm going to come back at
the original component because we integrate
the component when you go on the
right component here, you can find the components
that you use on this area. So we have this one
and we have this one. So at any moment, if you want to edit with some parameter
of the component, you can edit the
component as well. You can also duplicate
the component or integrate the
component against here. So it's also a possibility
because we have a component exactly like when I explain
how to create a component, you can do exactly
the same type of way. You know something that
I wanted to show you. So this is the type of
ways that you can use. Let's just remove this
one, remove this one, this one, I will just
keep your two limate. If I just go in the sweetie
words I will come back. You can also have something
like for landscape. So you can tape
maybe nscape just here and you can find different type
of interesting sting. I wanted to show you
something if you want to integrate something
like a tree. If I just crate a tree here, you have some element with only two polygons and
something with more polygons, two or three polygons and
something with more polygons. If I select the
example of tree here, as you can see, if
I define maybe, I will just continue with
a number of polygons. Sometimes you have also
just one polygons. Let's just integrate
something with maybe, maybe only one polygons. So if you have something
with only one polygon, or maybe let's try another one. Like this one. Or
maybe not this one. Let's try another
one like this one. I will go left ich here and I will integrate this
tree with Download. As you can see, we
only have one polygon, and you are going to
say how it's possible. It's possible for a simple
reason that it is only image. It is only a image. And we don't work in
three dimensions. But if we turn with a camera, we can see the polygons. So for example, if I
go Let click here, as you can see, we
only have one element. And if I turn around,
if I turn around, the image will move, but we only have image. It's not a SD models. It's not a SD models. But if you turn with a
camera, automatically, it will turn as well to
have this type of render. So it is something
important to understand. The models in just
one dimension, not in three dimensions will move when you
turn like this. And at the opposite,
you have type of tree with real polygons. What does it mean? I
will come back to hoops, not the materials features. So here in the feature, you can see what we
use on this area. And in this case, this one, for example, it's what we
use to crad this tree. This one is what we
used to crad this, and we have also the materials
that we use on this area. So if I just come back
to the Swedie Warehouse, I can more tag tape something. And instead I'm going
to tape tree again. And when I tape tree
again this time, I'm going to integrate the tree with so much more details. So what I can apply, I will crack the tree
with much more details, maybe we have this one. We have this one, maybe
maybe maybe I will continue. So I will integrate one with different type of hoolgons
to have more details. A you have different levels of details depending on
the tree that you choose. It can be more or
just a little bit. It depends on the
number of polygons. So you can really take a look about the number of polygons. If I just come back
at the beginning. Let's select let's select
one. I have this one. Maybe let's try with this
one, as you can see. We have four We have exactly 40,000 2194 polygons. So the file size
is pretty bigger. And when you click
on Download here, first is going to take
a little bit more time, and as you can see, I can
display my tree here. And now we have two D models. If we turn, you can see here
we have only one polygon, so it just image, and we
can turn around this image. But here, this is a Swede model, so we can turn around
the Swede models. If we have something like
this, as you can see, we will start that maybe
when you turn like that, it will start to be a little slow because the
number of polygons. And if you want to enter
inside, you can enter inside, but it will be really difficult if you want
to edit the element. You can enter inside.
You can double click. You have the different leaves. You can try to edit
each leave if you need, but generally, we don't import these models to edit the
different parameters. But you can just click outside. You can click on the models, and you can also,
for example, adjust. The size of your tree pressing shift to
keep the proportion. When, for example,
you use corner point. If you use a corner point, you don't need to press shift, but if you don't use,
you need to press shift. Basically, one more
time, material feature you can see some
leaf appearing here. This is some material that
they use to craft this tree. This is how you can use the Swede Waus and it
is a library of models.
32. Add sections part 1: We are going to see
how to craft sections. For this, something
that I'm going to do, I selected this work here, and as you can see,
we have this house. I would like to create
section inside. So how to create section inside, we can use the section tools. The first thing that I'm
going to do is to go on this area and after
to go on this area, I will select the
section plane tools. Section play tools, you have the possibility to
go on the face. So it means you can go on
the face here and you can go left click and you have the possibility to
create a section. So for example, on this face, I can go left click and I can
create my first sections. So after to create the
first section, what is? The is to select your section and you have the possibility to dragging
and moving the section. For this, you can
click on the section, you can just select
the move tools. And with the move
tools, I can click on the section and I can
drag in and moving. In this case, because I want
to see inside the house, I will move inside and I will just dragging and
moving my sections, and I will go around this area. And thanks to that, I can create my first sections
as you can see. Why it is useful to
create section for a simple reason that
as I explained, you can create indoor like this, but if you want to
see after inside, the possibility will
be to create sections. Now I'm going to select and
to create another section. To create another section, I will select the
section tools again. So I will go here, and
I will one more time, select the section plane. I will just go on
this area and I will go left click here and after
to go left click here, I can create another sections. To move the sections,
one more time, I will just click on the sections and after
to click on the section, I can select the move tools,
and with the move tools, I will be able to drag in
and moving this plane. I can go inside and I
can select what I want. So for example, if I
want to stop here, I can stop here,
but if I want to go more deeper, I
can go more deeper. In this case, I'm
going to, for example, just stay in the living room, and I will go left click to create another cut,
as you can see. After to create a section, every time you can just click on the sections and after
to click on the section, you can just
dragging and moving. To select the section, you can just go Left click. So if you double
click on the section, double click on the section, you will be able to
see the section. If I double click here, I can see the section
on this side view, and if I double click here, I can see the sections
on this front view. Double click here,
I have this section on the side view and
double click here, I have this section
on the front view. At any moment, you can just come back to the move tools
and with the move tool, we can dragging and moving again the section if
you want to adjust, or I can select
this section again. I can select the
move tools and I can one more time drag and
moving the section. Why I don't see the
section here for simple reason that I
didn't double click. So I'm going to
double click again. I will select the move tools, and as you can see, I
can select the sections. Some things that we can do is that if I just go on this area, I will select the rotate tools. And when you click
on the rotate tools, as you can see, nothing
special will appear. Nothing special will appear
for the simple reason that you cannot turn a section. You can only dragging
and moving sections. To know what
happened if you want to adjust because
one of the problem is we have our element just like this and after
12 hour element, I would like to see my house, I would like to see all my
models without the section, but I don't want to
remove the sections. How to process, we
can go on the right. On the right, we
can select here, we have different
type of options and we can select
the display options. In the display options, can find these three
type of things. First, the section plane, second the section cut and
third the section feel cut. So concretely, if you
deactivate the section plane, you will be able to see your
view with the sections, but you will just deactivate
the view of the planes. Here you still
have your section, but you just deactivate
the view of the plane. So this one is the
section plane. After that, you have
also the section, section cut, what is this? It is concretely. So
here is a section plane. If I double click on this one, I have the sections and I can deactivate the
section plane, but I can still
see the sections. Now, if I just zoom here, you can find the
number of section cut. So we have su number of section cut and you can increase
the number just like. And if I increase the
number just here, you can see where
have a number of line increasing on this area. So you can increase the number
of section cut until 20, and you can find the number
of section cut on this area. So by default, we
have three and we can come back with just
two section cut, and we can find the section
cut appearing here. Another thing that
you can do is, as you can see when you
create the section cut, it is filled on this area. And you have the possibility when you click on Section fill. So first I can deactivate
the section cut. If you deactivate
the section cut, as you can see, you are
not going to see the cut. So for example, you
can see the plane, but you are not going
to see your cut. If you click here, you
are going to see the cut, but not the section plane. Just click here plane and cut, I will see the
plane and the cut. And if you deactivate here, I will only see I will
deactivate the plane, but I will deactivate
the cut as well. So this is why if I deactivate
the plane and the cut, but you can also deactivate
the section field, you can still have
your different cut, but the only difference is
the cuts are still here, but you are not going
to display the cut. I click here, I can see
the planes of the cud, but not going to see the cut. If I click here, I can see
the cut, and if I click here, I can see the section fill so I can see the section
cut with a fill. I'm going to zoom a
little bit on this area. What is the section fill? As you can see it's
fill on this area. So if I deactivate the
section field as you can see, it's going to be empty here. It's going to be
empty on this area. So section plane, section
cut, section fill. I can click here,
I can click here, and I can click here as well, and I will re parate the view of the different section cut of the section plane and
the section fill. So this is how you can
start with the section. So something that
we are going to do if you want to
remove a section, you just click on a section and you can press
delete on the keyboard. You just need to
click on a section and press delete
on the keyboard. After I'm going to show you other parameters
of the sections.
33. Add sections part 2: We're going to continue
with the sections. And for this, we have seen
how to create sections. To create sections,
we can click on this area and we can
select the sections tools. So after to select
the section tools, as I explained before, we can just create
a plane and we can place the plane
on a specific area. If I want to place the
plane in the top because I would like to see the
house on the top, I can just click
here and we need to work on this blue work plane. So concretely, we
can place here. You can also use the
arrow on the keyboard to switch to the
right work plane. And when I go left click here, I can create a section
plane on the top. Second thing that we're going to do is to click on this area. We'll define the move tools. And after to define
the move tools, I can dragging and
moving the plane, and we will be able to crack a cut on the roof of the house. So for this reason, I will just continue and after it depends
about what you want to do. So maybe I can just
stay on the top of the windows and create a
first cut just like this. Now, let's create another cut. But I would like to
crat another cut, not on this type of work plane, but on a specific phase. So how I can do this first, I will deselect all the plane, and I need to
recuperate the view. So to recuperate the view, as I explained before, we can
see the display features, and I will deactivate the
view not the section plane, the view of the section cut. After today's activate the
view of the section cut, I will select one more time
the section plane tools, and it's also possible
to switch on the face. For example, I can go on this face or I can
go on this pace as you can see if the work
plane is with range color, it means that we
can just snap to a specific area or
to snap to a face. In my case, what I'm
going to do I will zoom little bit out after to
zoom little bit out, we will create a new
work plane and we'll create a work plane in diagonal on this face just like that. So we can also do
this type of work. So as you can see,
the work plane is in orange and the work plane
will appears on this area. So now what I'm going to do I will click here with
the move tools. And with the move
tool, I will just dragging and moving inside. So I just dragging and moving
inside just like this. And depending on what
I want to upturn, I will maybe stop around here. And I will upturn this render
to create a cut like this. One more time, as I
explained before, to select a section, you just double click and you
can select your work plan, and you can see the cut as well. If I go here, double click, I can select the work plan, and I can define
the cut as well. If at any moment
you want to adjust, you can just slit the
work plan one more time. You just need to click on the move tools and
with the move tools, you can just adjust at your
convenience, your workplace. For example, I can
go here and I can one more time adjust
at my convenience, the work plane just like this. So one more time, if
I want to take a look about the different options,
I can go on the right. So one more time here if we
want to select a work plane, so double click and we can select the work plane
just like this. But we have the
possibility to take a look if I deactivate
the section plane, I can see my sections, but I just not going to
display the work plane. So concretely, if I go here, I deactivate this one, I will be able to see
the section plane. But to see the cut, but I'm not going to
see the section plane. Concretely here, I
can see the cut, but I'm not going to
see the section plane. Sometimes it's
convenient, you just want to import, for example, image file with a sections, and for this, you are not going to display the section plane. This is why you just
need to deactivate here. And for example, if you want
to export in image file, it will be possible. Oh, this one is for
the section cut. After you can also for
the section plane, you can also deactivate
the section cut. Concretely, if you
deactivate this one, I'm not going to see
the section plane, and I'm not going to see
the section cut as well. So here we'll come back
with just my basic model. And it's convenient
because you can crack section cuts and you can not display the section cut and you cannot displace
the section plane, but they are still here. They are still here. Any
moment I can reactivate the section cut or at any moment I can reactivate
the section plane. But you can also display
the section plane, but not to display the
section cut just like this. Here we have the
section fill option, so I can activate the
section fill option as well. Concretely, the
section fill option, as I explained before, what is this we're going
to keep on this area. And as you can see
here, it's not filled. So we can see, for
example, the window, we can see the wall here
and it's totally not filled for a simple reason that I didn't use the
section fill options. Apply the section fill
here on this area where we are going to crack
the cut, we can see that. So as you can see, we can fill this area where
we have the cut. But if you don't want this, you can just deactivate
and it will open. So this is why it
looks empty here for a simple reason that it's
not filled inside the wall. So for this reason, it can be interesting to
use a section fill or not. So after to do this slip
of four, that's it. This is how you can
work with the section. So deactivate the view of the section plane,
just like this. D activate the view
of the section plane. Here deactivates the view
of the section curd. You can also deactivate
the view of the plane and the cur just like this to see all your models
without the section, but the section
are still here and you can also deactivate
the section field. So it means you can
be here and you can also just deactivate
the section field. So this is the suit type of parameters that we can use
to work with the sections. I just click here, I can
recreate my sections, my section cuts, and my
section fill as well. This is how we can work. One more time, if you want
to deactivate a section, you can just click
on the sections. You can press delete on the
keyboard and that's it. So if I want to remove this one, I can just click on
the section and I can delete on the
keyboard one more time.
34. Add scenes part 1: We're going to see
how to create scenes. And for this something
that I'm going to do, I selected this work
with this house, and we're going to see
how to create a scene. So to create a scene concretely, we can see the scene
options on this area, and we have different
type of parameters. So first, we can
find the camera. We can find standard
view that we can apply. And we can find
my scene as well. So concretely what you can do, if you want to create a scene, you just select first
the view that you want. So I can go on this area and
I can just define a view. You can change the
perspective option, so you have the
field of view here. So by default, we
use the value of 30, but we can change
with this view. We can switch also to
the parallel projection or the two point perspective
projections as well. In this case, let's just keep
the perspective and just keep the field of view
with the value of 30. After to do this type of work, we have the possibility
also to select one of the standard view
that we can propose. So for example, the top view, the front view, the right view, the back view, the left view, the bottom view as well
and the isometric view. But if you are
like this, you can select isometric, you
will be like that. It depends where you are
located with the view. So after that, how to
create your first scene. To create your first scene,
you can click on add scene here or you can click on
this area at scenes as well. So you select the
view, for example, I select this view, and I
just click on Ad scene. And my first view will
be display on this area. So if I go here, I
can, for example, edit the view with
the Swett print. And in the Swede Ott
print, I can tap, for example, something
like view number. One, and I will be
able to display that. If I want to create
another view, I will just go here and maybe
I can select this area, and I will create another view
and to create another one, I will click on Plus here, and I will create another view. I will just replace here with Edit and I will tap
view number two. I can just validate here. I can create another one. Maybe I can create
a view on the back, so I will go on this area and
I will create another one. I will just click here. And after to click here, I will create another view and you can every
time click on edit, and you can change the view. And I can tape you number. So if you want to
enter a description, you have the possibility to enter a description
on this area, as you can see, so you can tap the description
that you want. And included in the animation, if you want to remove one of the parameters that
we have by default, like a camera location,
something like this, or include in the animation, you can remove some
axis location. You can add some element
in the properties to save. By default, everything is selected depending on the
parameter of your scene. If I want to create
ano der well, I will be able to click here
and after to click here, I will click on the
Sweet Oti print, I will go on edit
and for example, I will tape number. Oh. And after to do
this type of work, as you can see, I create
in my four views. If I want to click on a view, you just need to click here and you can select the
views that you want. You just need to
click on the image and you can go to the view. So now it is interesting, it is interesting to
generate animation. How to generate animation, you have different options here. First, if you change a view, for example, this
is my first view. I have the possibility
to adjust my first view, and in this case, if you
adjust the first view, you can click
Update Active SN to switch my views to
this one, for example. After we have played since animation, play
since animation. Thanks to that, you
can play the animation depending of the options
parameter that we have here. And if I go and edit
animation, by default, we have a transition
time of two, and here I have a
delete time of zero. So if, for example, I apply
two and two and I validate, it means that I will have a view staying during 2 seconds, and I will be able to have
a transition of 2 seconds. So here we have this view, this transition to second,
this view to second. Transition again to second after we have this
view to segond. I can work with this. If I want to stop the animation, I can just click here and
I can stop the animation. So this some
parameters that we can do when we start
with the animation. At any moment, you can also
click here and you will have access to the different
option parameters, so I can click here
and I can have access one more time to
the options parameters. So if you just go
one left click, you can have access to the view. But if you double click, you can have access
to the parameters. Sometimes it's not working
properly, so in this case, you can set the udot print. You can go and edit and
if you want to change the same name or if you
want to add one more time, a description on this
area, it's possible. And if you want to not display something specific on
your same property, you can just deactivate
one of the element. When I go on the right,
I can click here, and if I want to delete
something, I can delete to CN. So how to delete a CN you can click on the Sweet
OT print and you can delete is going to ask if you want to delete,
so I can click here. I can delete as well.
I can click here. I can delete also and
I can click here. I can delete also. So now, as you can see, I don't have any syncreted. At any moment you can come back, you can add a new scene here. At any moment you can
update the active camera. You can click to play scene Animation and here you will have to edit
the animation setting. So even if you don't have scene, you can just work with
animation setting. After I'll show you
this more in detail. Concretely, you can enable
the same transition, define a transition time, and define a delete
time just like this.
35. Add scenes part 2: We're going to continue
with the scenes. And for this, something
that we are going to do, it is to go on this area and we will
click on the scene panels. So after to click on
the scene panels, as I explained before, we have the possibility
to create a scene. So we're going to repeat what we have seen before
to one more time, understand well the scene. So for things to do, we
can select the camera, standard view, and my scenes. But as I say before, you can switch the
camera perspective, parallel projection or the
two point perspective view. Sometimes it can be interesting depending
on what you want to do. You can come back
at any moment to the basic perspective view. If you click on this and
you move automatically, you will come back to
the perspective view. You can also change
the field of view, sometimes it can be
pretty interesting and you can change the
field of view here. So after that, we can find different option
plan, top view, suit, right, nought,
left, bottom view, and isometric depending
of your location. So if I'm more like this, acylc isometric, I will
obtain this render. If I'm more like
this, isometric, I will obtain this render. So So after that, I have still the scene that
I have created before, so we can remove or
we can continue. In this case, I will continue. So what I will do, I will select anoRview like maybe this one, and to create a scene, we can click on this area, and I will create anoer one. I will just click here. I will go in the edit
parameters and I will switch for
view number five. So I will take number five
and I will just validate. Now I will just click here, we Zoom at this area, and I will create another one. I will click here and I
will define another one. In this case, I will tap on the sweete print and I
will tap view number six, and I will just
validate with this one. So, after that, I will
just click on this area. Let's define another view. I will select more
maybe this one. So I will define this one, or maybe I will switch just
on the back just like this, and I will create another one. I will click on plus here, I will create another scene, and in the SwedotiPrint, I will go in the
edit panels and I will tap view number seven. I will just validate like this. And I will create a last one
maybe we'll be able to come back here more maybe on
top, just like this. And after that, I will
zoom on this area. And I will go here and
something that I will do it is to create a new scene
so I will click on Plus, and after to click on Plus, I will just edit the scene. And what we will tape will
tap view number eight. And after that, I
will just validate. So now we have
created eight views. So after to create eight views, I can just play the animations. And as I explained before, when we play the animation, we can work with some
different parameter. So if I stop here, I
define the parameter. If, for example, you put zero or something
that you can do, you can put the transition
time, delete time, but if you don't
want transition, you can also deactivate
the transition. But deactivate the transition, I will have a scene with 2
seconds between each view. So as explained, I can
just play the animation. So two second, one, two second, two second,
one, 2 seconds. Here, for example, I play the animation without
any transition. You can reactivate, but
you also put at zero. What's happened if
you put everything at zero, you just validate. You will have
something very fast just like this if you
put everything at zero. You can also just switch
and maybe I can apply transition time at one and
delete time at one as well. And when I just click
here after that, I will just play
the animation and I will just go on this area. And here we have a
view with 1 second, and we have a transition of 1 second as well,
just like this. As you can see,
it's interesting, you can generate a animation. If you want to create
a presentation, you can use these features. If you want to adjust
the view, for example, I select the view number six and the view number
six is this one. If I want to adjust, I can, for example, move my view, create something like this, and you just need
to update the view. To update the view, you
have two possibilities. The first one is
here and you can click on Update
with a SwetdPrint. And here I can update this view, or if I move little bit, you have also the
possibility to click on this area and you can also
update the active scene. When you click on Update, you can just validate
here and you can just update
this scene as well. Now if I just continue, I will define other parameters. So to define order parameters, I will click here
and I will increase little bits of transition
time and the delete time. But you can make something
bigger if you want to transition time like ten second, you can
put ten second. You want to delete
time like ten second, you can put ten second,
and I will just click here and I will validate. So after to do this work, I will just play the animation. And as you can see in this case, if I just play the animation, you don't need to
zoom if you zoom automatically or you
move in the navigation, automatically, you will
stop the animation. And here we have 2
seconds for each view, and we have two second
of transition as well. As you can see, it's
pretty interesting if you want to generate a animation, if you want to crat a
presentation of your work, something that you can
do is to use this one. So you can just use this one. We have a different
type of options here. I'm going to stop like this is animation and I will
come back on this area. After to understand
how to create scenes, if you want to delete the scene, you just need to click on the SudotPrint and you can
just delete the scene. So you can just keep your
scene. It's not a problem. You can keep your model, you can export your work
without anything of the scene. The scene is just
options features if you want to
introduce your work. So if you want to delete, you just need to click on the SwedtPrint and after
to click on the SedotPont, I will just delete on this area. That's it. This is how we
can work with this feature.
36. Create diamond: We are going to see how to
create a damund and to create a damount something
that we are going to do it is first to
go in this area, and we will select
the polygon tools. So with the polygon tools, I will just create
a polygon here, and I will define a value, I will just tape one meters
and after to tap one meters, we can keep this number of side. I will select the diamount here, and after to select
the diamount here, I will dragging and
moving on Zozid axis. After to drag and
move on the Zaxis, I will define here
the line tools. With a line tool,
something that we need to do it is from the center, I can sealing the center point, and from the center, I
can create something on this area and I will create
something with 3 meters. After that, I will continue
from these intersections, just like that, and I will press scape and I will take
this print to this print. The aim then is to
remove this one. I don't need anymore,
so it means I can click on the eraser tools
and I can erase this thing. We have seen how you
can rotate and you can move face using first the move tools and
then the rotate tools. In this case, we are
going to do this type of work in just one time. And how to do this, we can
use rotate tools here. And first, I will
double click here to select the face and the
edge at the same time. And with the rotate tool, something that you
can do it is to rotate and at the same
time to duplicate. So for example, I can
select this handprint. And if I press control, the plus will appear and you can rotate and
move at the same time. If I click here, as you can see, you will be able to
do this type of work. So I'm going to show you again. I just need to place my
cursor in the right position. If I go here, I can
click on this point. Then click on this point, as you can see, you
will be able to move. The problem is where you
will define the center. And here, for example, I need to define
the center here, and if I go on this area, I can do something like this. Only problems is to define the right
center. I can continue. I can define the
center, one point, one left click, second, left click, and I
can turn around. And the element is
still selected, so you just go in the center. One point, two point, and you just move here.
And I will continue. I will click on the center, as you can see,
it's pretty fast. I will click here, click here, and I will oops. I didn't check the right point. I will click here, click here, and I will snap to this print. And then I will
go in the center. I will select this print, and I will move until here. To know what I'm going to do, I will select the top of this area and I will
create a small extrusion. I will create a
small extrusion like maybe 40 centimeters
and after I will scale. I will select the
scale tools and I will scale what I will scale
the face on the top, and I will click here
and I will scale with control to stay and to
scale from the center, and I will do
something like this. I'm going to repeat the
process for anoer diamond. So one more time will
select the polygon tools, I will crat an er one this
time I will tap 2 meters. After I will select
the selection tools, I will select all
this area and I will move this element
on the top here. I will move maybe
just like this. And after this work, I will select the line
tools and I will snap. First I need to define
the center point, and I will define length here, I will tape maybe 6 meters. Then I will come back to this area and this
point to this point. I will erase with eraser
tool just this edge, and I just need to duplicate
and to repeat the process. So first with the
selection tool, you can double click here to
sex the face and the edge. Then you select the rotate tool, you can press Control to
activate plus to duplicate, and you just go in the center, you select this
point in the center, this corner point, and you
move to this corner point. Going to continue. So I select the
center point here. Sometimes it's not
extremely easy, but you can normally snap
to the center point here. I'm not able to snap
to the center point. So it's a little strange. Let's just maybe try again. And we try to snap
to the center, and as you can see here, I cannot snap to the center. So let's just try again. I will try to snap again. Maybe on face, I will move here and we can find
the center point here. And as you can see, I cannot snap to the center
point on this area. So I try to snap. Maybe I'm going to
remove the tools. I will select the tools again, and I will press Control
to activate the plus, and I will try to snap one
more time to the center point. It's not possible to
snap to center point, just create two line
just like this. You create the first line, second line, you can
even create a line here. You have your intersection, and now it's going to work. If I double click here, I select the rotate tools, Control to activate the plus, and I will be able to
click left click here. Oops Rotate tools. So left click here, left click here, and I
will be able to duplicate. I forgot to press
Control to duplicate, so I will press Control
and I will duplicate. Then I will continue this
one to this one and I will duplicate and this one to this
one and I will duplicate, and then this one to this one and I will
duplicate as well. Then I will select these
tools and we can snap here. I will select this area and we will just create a small
extrusion just like this. And then I will use the
scale tools and I will press Control to scale
from the center, and I will upturn this render. After to do this type of work, I can select all this
element to ply a material, we have different
type of materials. And I will select something
like glacier mirror, we have different
type of option. It can be this one or
it can be this one. Maybe I can select this
one just like that, and I will select all
the elements here. And this same I will
activate to materials. Maybe I can put
this one just here. That's it. This is an example about how you can
create a diamond. Here it was interesting
to see how you can use the rotate tools to create
this type of element. But
37. Create pyramid: We're going to see how to create pyramid and to create a pyramid, something
that we can do, it is first to create a base of this pyramid and for this
we will do rectangle tools. We also rectangle tool will
create a base on this area, and I will tape for example, 2 meters comma and I will tap 2 meters
and I will validate. After to do this type of work, I want to define
my center point. I would select the line
tools to create a line at the intersection here and here, and then I will be able
to find my center point and to cran a line
going on this area. And on this area, we
will enter 3 meters. Then I will continue with a line from this intersection to this print and a line for this intersection
to this print. And thanks to that, we
will obtain this render. So now I just want to clean and to open to only keep a phase. So I will erase this
line, this line, this line, this line, and this line to only
keep this phase. So now what we can
do, we can duplicate this phase and rotate
with this phase. I will select the
selection tools. I will click on this phase. We are going to do this in two step to show
you the process. After to select this face, I need to select
the edges as well. So double click to select
the face and the edge, and I will select
the move tools left click and I will be
able to drag and move, but you need to press control
to duplicate as well. So don't forget to press
Control to duplicate. Then we will rotate. So rotate tools, ZD axis, print to end print, we turn 90 degrees and move tools to snap this
print to this print. Now we will repeat
the same process. I will use my move tool again, Control to activate
duplicate options and left click to duplicate. Then the rotate
tools. Blue axis. I need to be on
the blue axis and the end print to the
end print, 90 degrees, you can tap 90 degrees of
constraint with shift and we can use a move tool to snap
this print to this print. I will continue again. I will press Control left click to duplicate
with my move tools. Then rotate tools, I will
select this print on the Zdaxis you can use also the arrow tool to
constraint on the Z Daxis. We can turn. And after Oops, I'm not sure I turn 90 degrees. No, I didn't turn 90 degrees. Let's do this again. I will click on this print, click on this print
and 90 degrees. And then we will move from
this one to this one. Perfect. So after to
do this type of work, this is our first
element. Stay that. I want to add materials. I can se all my Pyramid, on the materials features, I will just define color. Let's just apply
some basic colors. I will apply some red
colors on this one. So let's create another one
to repeat this process. One more time, I will
create a rectangles. Let's create a bigger one, I will create four
meter comma 4 meters. You need to have the same
wide and the same eight. I will define the center
point with the line tools. With the line tools,
I will switch to create the intersections, and from the center point, I will be able to move, and we will tap
something like 6 meters. Then we will go back to
create a phase here. This intersection to
create a phase here. And then I will erase the things that I don't
want to only keep the face. I erase here, here, here, here, and here as well. Now, let's repeat this process. So I double click to select
the face and the edges. I will use my move tools, control, left click
to duplicate. Then rotate tools, I
select Zi Daxis here with arrow tools with arrow on my keyboard and I create
a rotation 90 degrees, I come back to the
move tool to switch the corner point to
the corner point. Let's repeat this process. I will duplicate,
control left click. I will duplicate maybe here. We'll turn around, crack some
rotations, rotate tools. I will switch to the Zdaxis
with arrows on the keyboard. Hoops. Let's just select hoops. I I make something wrong. Let's just click
here. Left click, Left click and 90 degrees. And with the move tools, I can move from the corner
point to the corner point. I will repeat this
process again. So it means with the move tools, I will press Control, left click and duplicate, just like this. After I would use
the rotate tools, Zdaxis select this corner point, you can switch with
arrow tools to perfectly work on the blue
axis and I can rotate. Oops, I I make something wrong. Norton, just click here. Left click, left click
and turn 90 degrees. Then with the move tool will snap to this point
to this point. If I want to add a material
on all this element, I will select all the
elements, materials. I will define the materials. Let's select something
like these blue materials. And that's it this is how
we can create pyramid. So we can also
create a group here. It's not what I'm going to do, but you can create
a group after if you need to move to
scale your element, you can create a
group if you need. We could also rotate. So it means we can move and
rotate in just one time. I will show you with
another example, but we can rotate and
move in only one time. But I wanted to show
you how you can use the move tool duplicate
and then the rotate tools in a separate way to
work and to train with this.
38. Create cone: We're going to see
how to create con. So to create a con, something
that we can do first, it is to create a circles. So I will use the circle tools, and after to use
the circle tools, we will go left
click here first, and I will define a radius. We will tap a radius of one meters and I
will just validate. Yeah. After to do
this type of work, the aim would be to
take the line tools. With a line tool, we
can serve the center. When you have the
center, sometimes it's not extremely easy
to have the center. Sometimes you need to change
a little bit of view. But if you go on edge just like this,
you move little bit. Generally, you will be able
to snap to the center. After to snap to the center, you can prat something on this area and I will
apply su meters. After to apply swing meter, we just press
escape first to DC. So what is the after? The aim is to create something
here so we can create a line from the
center until here on the red axis and
left click as well. Then we can close a pass
using this end print. So the is to have a base, so this base with a
circles just like this, and the aim is to be
able to have this. I didn't change them. I
didn't change the number, we are going to change
the number of segment after if we want to make
something more ruldy. But here and this cy
just stay like this. You know what is, will be
to use the follow me tools. With a follow me tool,
what you can do, you can just take profiles
that you want to extrude, so I can go left
click on this face. Then if I go here, I will be able to extrude. But the problem is, as you can see, it's
not working properly. So how to make something
better in this type of a. In this type of case, you
will use the selection tools, and first, you will
select this phase. So first, select the phase
to write pre selection. After to create the
pre selections, I will go on this area, and on this area, I will
select the follow me tools. Because we have pre
selected the pass, you can just directly click a profile to extrude along
your pre select pass. If I just click
here, left click, it's going to work properly. So this is the way to
process, for example. Here, we don't have anything, but if you want to close, we can create another
circle if we need, but we don't want, we
can just stay like this. As you can see, it's not
perfectly wounded because I didn't increase the
number of segments. If I want to apply
your materials, I will go in the
materials features here and I will
define some colors. Let's apply maybe
some yellow colors. Oh, let's create
a second example. In this second example,
one more time, I will six the circle two. Let's make something
a little bit bigger. First, I will increase
the number of sides. I will press Control
plus and I will increase a little bit more number
of side, maybe 80, and I will create my radius
and about the radius, we will apply two meter to make something a
little bit bigger. Now I would select the
line tools and first, I need to define
the center point. Sometimes as I explained,
if it's bigger, if you circle is bigger, it will be more difficult to
define your center point. Sometimes you need
to search like this. As you can see, in this case, I don't find my center point. Now, I snap to the center, but it's not extremely easy, sometimes you need to try multiple way and Left click
from the center point. After left click from
the center point, you need to stay into
constraint on the zed axis, and I will tap something
like six meter. Here I will tape 6 meters
and I will just validate. So now I can press escape. I can tap two other lines. So first line here, you can stay on the read
axis and snap on this area. One more time it's
not extremely easy. Sometimes you need to move
and to be on the read axis. Sometimes you need
to turn the view, yes. Left click like this. And after you can
snap to this point. After to do this work, I will repeat the
same type process. So one more time, you
have a first process, but it's not going to work here. So if you selex the face, then you selt the profile,
it's not going to work. You will have something little
strange, as you can see. So don't try to do
this work here. So if at the
opposite you select, for example, you could
also select this pace. If you select the
follow me tools, and you select this pace, and after you click here, you can turn like this also. So it's going to
work if you invert. Let's take a look. You can
click here, follow me. You can select now
this base first. And after you can turn
around your circle. As you can see, you
can also create just part, not on everything. And if you create a distance
or if you snap here, you can also create your con
it's going to work properly. But I think the other
way is more convenient. So the other way, what is this? You use your selection tool. You select your
base, the circles, and after you click
on these tools, and you just need to
click on this element, this phase, and it's going to be faster and
more convenient. Now if I want to add the colors, I will go in the
materials features here. Let's just add any colors. I will select this green color and crab the green color here. This is how we can process if we want to add materials,
as you can see. Yeah. After if I want to move, I can select all the element, but as you can see if I
want to move here, finally, we only have one phase, so you can just expect if
you do something like this. Because we still
have a base here. So if you create something here and you just dragging and
moving just like this, as you can see, we have
still the base that you use, but you won't see if you
do something like this. As you can see, when
you take a look about, you don't have the feeling
to have anything here. But when you move, you will have the element appearing here. So if you select all the element just like this, it
will be different. Or if I select all the
element just like this, it will be different as well. So this is how we
can crack cones.
39. Create ring: We're going to see how to crat a ring and to create a ring, something that we
are going to do, it is to go in this area and we will select
the circle tools. After to select
the circle tools, I will increase the
number of side and fro, I will press Control plus, and with Control Plus, I will increase the number
of side until 60 side. After that, I will go left click and I will create an element with a radius of maybe
1 meter just like this, and I will create
something like this. Now, what is the? The
is we have the face. We can click on the face
inside and you can press delete to only keep
the edge around. And if I select
the circle tools, I can go around this area and we can select endprint any
end print as you can see, for example, this one,
and you can just use arrow tools to switch
to the green axis. And after that, I can create
radius with another circle, create a circle with radius, and I will tap for
example, 20 centimeter. Know what is the. The aim
is to go on this area, and as I explained before, you can use the follow me tools. If for example, you select this pace and then you go here, you have the possibility
to do something like this. I'm going to show you again. The first possibility is
you click on this tool, you select the face here, and then when you
go on this area, you can do something like
this, as you can see. You can obtain this
render so you can turn around and you can
obtain this render. You have also another
way to process. The other way is you can, for example, just
select the face. And after to say the face, if you kick on the tools, you can just click on the pass, and as you can see, it's
not going to work properly. Why it's not going to properly? Because in this type of case, you need to select this circle. So you select the pass here. Then you can click on the tools. And if you go left click here, you can directly
create your ring also. This is another way to process. So in the two case, you
just need to invert, but it is another
way to process. You know what
happened if I want to create something like Alf ring. We will repeat this
type of process. So what I'm going to do, I'm going to create here and I will use
directly the Atols. And with Actols I will
go left click here. I will work with
one of these axes and maybe we can
just define a land. I can maybe I will press a scape I will
go more on this area. And I will define a
length of 2 meters, so I can tap 2 meters and I can create half circles
just like that. I can tap 180 degrees, but I will press Control plus as well because I don't
have enough angles, and I will increase
to maybe angles 80. And I will go left
click with 180 degrees. So what I'm going to do, I will create another circles, starting from this print, and with arrow tools, I will switch to the green axis. And I will create
something with a radius, and in this case, I will tap
a radius of 40 centimeters. But if I want to increase, I can increase as well. So now if I want to
do this type of work. So the first possibility
is you select this. The first possibility, you
don't select anything. You just select the follow me
tool, you select the face. And after you can
just follow the pass, when you arrive on the pass, you can just follow here. And until the end
just like this, and you can go
Left click and you will have the possibility
to do something like this. But sometimes it's a little bit difficult to
arrive at the end. So another process that you can do it's to select
first this line. So you select this line here
or if you prefer these arcs. Then after to select this arc, you select this tool, the follow me
tools, and you just need to click out the
profile to extrude. And I will go left click
here, and automatically, I will be able to
extrude and I will be able to extrude
until the end here. So this is why it can
be sometimes more convenient to use
this type of process. That's it. As you can see, this is how we can
create a ring. So we have our first ring here
and our second ring here. I will add a color. I will
select the first ring. I will go on the
material features and I will just
switch for colors. Or I will go in the color
options and I will go on this area and I will just go left click here and I
will apply this color. Then I will repeat
the process here, so I will select
all these element, for example, and what
color I can apply. What different type
of option you can apply also any materials. So in my case, what I will be able to apply, I will apply maybe
some green color. I will click on
this green color, I will go left click
here and I can apply the color on all the
different bases on this area. Now let's just come
back, I will here, I will fee as well. As you can see, I
created a ring. So for example, here
we have a ring, and on this area, we
have a half ring. Definitely, it is interesting
to understand these tools. This is the follow me tools, and when you want to make something a
little bit more specific, it's very interesting tools for the simple reason that you
can crack a base first. And after to crack a base, you can just follow
a path and you can make something a
little bit more specific.
40. Create table: In this training, we are
going to create a table. And for this to
create this table, something that I'm
going to do first, it is to select the
rectangle tools, and I will create the base
of the table with rectangle. And I will tap 160 centimeter
comma 120 centimeters. This will be the base. I will create an
extrusion just like this, and we will extrude
with 4 centimeters. And then I will create a
group with this first part. I will select all the element
and I will go right click, make groups and with
the move tools, I will move a little bit on this direction and I will
move with 1 meter first. So after I would like
to crat the feet. So to crat the feet, I will see the rectangle tools, I
will go on the right, and I will create a small
rectangle six centimeter by six centimeter,
just like that. And I will press Enter, and after I will extrude, I will click to
the extrude tools, and I will extrude
with 80 centimeter, and then I will cry to group
with this one as well. So I will go here and
I will crate to group. So now I will click
on this group here, and I will add guide. So for this, I will select
the tape miser tools, and I will create a guide
at 4 centimeters here. I will create another
one at 4 centimeters. Then I will create another
one at 4 centimeters again, and then I will create
another one at 4 centimeters. I just need to select my
groups, and my groups, I can just select
the corner point and dragging and moving the corner
point to the intersection. And I will duplicate
with Control left click and I will go here. Then I will select again
this intersection, Control left click to duplicate, and then this one Control left click to duplicate as well. I would like to add
another element here. So how I can process first, I will just rise, and I will create a small
element just like this. I will create a small element, and I will tap for this um, element, I need to work
on a different view. So I will switch
to the red axis, and I will create an element, and I will tape 6
centimeters comma, 6 centimeters as well. And we will extra little
bit this element just here. And after to extra
little bit this element, I will create a group and I will go right click meta groups, and I will move this group from this corner point directly
until this corner point. Just like that. I just need
to enter inside the group, double click to enter
inside the group, click on this face and just use the push pull to adjust
until this area. And when I arrive close, I just need to take a look
about the dimensions. And because we have six here, it will be I need to zoom here. So we have 1020. Normally, I need to
move from 1 meter. Let's try one meters. But yes, I think
here in this area, it's not working properly, so I just need to
just press escape, go outside of the group. I didn't put my element well, so this is why it was
not working properly. So I can take this
angle to the angles, and we normally with one meters. One meters is not pretty good, so I need to go
inside, double click, and I need to increase
with a push pull, and I need to increase from two here and I will
go left click. So it's 102 meters, I think, in my opinion. And I will duplicate
this element. I will click on I will
just click outside first. I will click on this element, and I will go on the move tools, and I will press Control left click to move
and duplicate. I will place here first, and I will turn around
and I will take this part to move to the
corner of this area. And I will repeat the
same process here. So how to do this,
you can select the rectangle tools and you can switch with arrow tools
on the green axis. And you can craft
another rectangle with 6 centimeters comma
and 6 centimeters. After I will select
the push pull, and I will just extend here
just 50 centimeter to start. And after to do
this type of work, I will create a
group one more time. So I will create a group
with all this area, right click create two groups. And after to create two groups, I will drag in moving this
group from this point, and I will snap to this point. I will enter inside the group, so double click to
enter inside the group, and I just need to select the push pull, and
with the push pull, I just need to move until this area it means
50 centimeters. And I will click outside to
go outside of the group. I will say one more time,
the selection tools. I will click on this element
and with the move tools, I will press Control, Left click, and I
will duplicate. Control Left click, and I will snap to this and
print in this case. Thanks to that, I
will be able to obtain this render
for this table. I will erase here
and here and I will add some material so I can
go into material features. I will just add colors. I will click on colors
and what I can apply, maybe we can just apply something like this
gray color on the top, just like this for this group, I will apply on all the group, and maybe this one for this. I will just go on this are
a, this one, this one, this one, this one, this one, and this one as well. And I will apply
this gray color. But if I want to make
something darker, maybe I can click on this
one, put this one here, and maybe we can select
this one and I will make something little bit darker
or all these different area. So around here and
around here as well. That's it. This is a way
about how you create a table. Here, it was interesting to see how to work with a group and how we can use the push pull to create different
type of element.
41. Create vase: In this training,
we are going to see how to create a vase. For this something that I'm
going to do to create a vase. First, I will go on this area and I will select
the circle tools. After to sex the circle
tools will create a base. But first, I will define
a number of sides, so I will press Control plus, and I will increase the
number of side and we will increase until a
value of 80 side. Then I will go left click
here and I will create a base will create a base
with 40 centimeters. I will zoom a little
bit on this area, and with a push pull, I will just wrap the base of
my vase with 4 centimeters. A, what is the aim? The aim is to extrude
multiple time and to scale at the same time.
So what does it mean? It means I can extrude
here with control. You need to press Control
to activate a plus. And after you make a dimension, it can be maybe 20 centimeters, and I can just validate
20 centimeters, and then I will
be able to scale. So I will select the
scale tools on the top, and you can scale with control
to scale from the center. Then you come back with
a push pull tools. I will extrude a little bit, maybe one more time, 20 centimeters, so
I can type 20 or just snap to 20 centimeters. And with a scale tool, I play press Control and
I can scale this. And I will extrude again
just with control to hoops. I think it's not
working properly because it's not
the right tools. So I will extrude again, maybe 20 centimeter again, and then I will use the
scale tools and I will press Control to scale
again, just like that. And maybe I can scale
a little bit more. So now we'll start to scale
in the older directions. So one more time, I will
select the push tools. I will go with 20 centimeters. I will select the scale tools, and with the scale tools, I will start to reduce little
bit like maybe this one. The more cut you will add, the better and will be here. But I'm not going
to do this too much to not make something too long, and I will extrude
again. I will go here. Maybe I can put 20
centimeter again, and on this area, I can
just scale like this. And we will continue. We will extrude again, so I will extrude each time 20 centimeter can
be pretty good, and I can just scale a
little bit on this or direction every time with control to scale
from the center. And I will continue again. I will say these tools, one more time, 20 centimeters, scale tools, and we
can scale with control to go back on these directions,
and I will continue. I will move with 20 centimeters, and one more time I can scale. I can scale with control
until this area. And we can continue. So we can just go here one
more time, 20 centimeters. I can use the scale tools and I can do
something like this, and I can continue
one more time, just do something with
20 centimeter again, and I will scale again
to obtain this random. And the last thing that we're going to do is to move again. But this time we start to scale little bit on the other
direction maybe like this, and I will just extrude again on these directions like
maybe 20 centimeter again, and we will use the
scale tools and I will scale again little bit
on this direction. And that's it. This is
a way about how you can create a vase
using the extrusion. So now if you want to see
inside how it's possible, just need to click on
the face on the top, and you can just erase. So if you rise, you will upturn
something like this. As you can see, it
is a convenient way to crack something like a vase. If I want to add a color, I can select all the face
with the selection tools. I will go in the
material features, and I will just apply a color. But we have different type
of colors that we can use, I will just select the
color features and put some red or I
can put some yellow. It depends about
what I want to do. Let's, in this case, put some yellow colors,
just like that. I can also put inside so
I can select all the vs and I can put inside the color
as well, just like that. So after to do this one, you can also, for
example, duplicate. So it means you can
select all the elements, and I can create a group so I can make a group
just like this. And after to make a group, if I just click on this area, I can press Control
Left click and I can duplicate or
Control Left click, and I can duplicate again. After to do this type of work, if I want to scale, I can scale to change the
properties of my vase. So for example, if I
scale here, I can say, maybe I will make something
smaller on these directions, and maybe I can press
Control to scale little bit here and let's make
something more like this. So this is the type of
things that we can do. I will select one more
time to move tools, and I will move little
bit on this direction. And it's the same
for this group. This group, we are going
to increase the size, so we'll select the scale tools, and with a scale tool, I
will increase the size. But if I want to
scale on this area, I can scale on
this area as well, and I will make something
a little bit bigger. One more time, I can
select these tools, and I can also move my vase depending on
what I want to do. So that's it, this is an
example about what you can do. So here we have
different models, so you can create a base. And after to create a base, you can create a group, and after to create a group, if you want to scale and to create something
it'll be different, as you can see, it's possible. So it's okay about how to
create different type of vase.
42. Create book: In this training,
we are going to see how to create a book. And for this to create a book, I will use the rectangle tools, and with the rectangle tools, we will create a base. So the first things
to do it is to go in this area and to work
on the green axis. And I will create a small
rectangle on the green axis. I will zoom little bit. And the dimension,
we're not going to put the exact dimension. So this is why I will
create something with directly one meters here. So I will tap one meters, and I will tap as
well 40 centimeters, one meters comma and 40 just
centimeter just like that. So after to do
this type of work, I will select the arc tools and I will click
on the tools here. We can snap to the
midpoint here until here, and we can just do
something like this. But the arc tool
will be too much, so this is the reason for which I will select
the two point arc. I will go left click
here, left click here. And as you can see, we
can stay on this axis. I need to increase with Control plus first the number of side, so I can increase
the number of side. Let's put, for example, 60 side. So I'm going to put 60 side like this and
after I will move. I need to move on the red axis. I can just reduce a little bit
maybe something like this, and after I will
erase this area. Now what is the aim?
The aim is to create a rectangle on this view, and I will create a small
rectangle on this area. I just need on this area to
create a small rectangle, I need to stay on
the right axis. So what will be the right axis, it will be the red axis. And so value that we will
put if I just turn around, we need to put something like
maybe maybe I will put 200, so I will put 200 centimeters. And on this area, so 200 centimeters and
just maybe 4 centimeters. So I will tap 200 centimeters, comma and 4 centimeters
just like that. And thanks to that,
I will obtain this render. To know what is. So is to rise will rise here, and I will just keep this one. With my selection tool, I will just click on this face and after not
click on this face. I will click on this line here, but I will click on this one, this one, so I need to
press Shift and this one. I will click on
this sweet element. I will select on this
area the follow me tools, and I just need to click here to create
something like this. As you can see, it's pretty
convenient, as you can see. So now what we will do we
select the line tools. And if you create a
line from here to here, you can just close, and from here to here,
you can just close. And after you can just
use the push pull tools and with the push pull
tools, I can go inside. And going inside, I will go with just four centimeter here on this area 4 centimeters here and on this area four
centimeter as well. With erasor two, I
can erase this part. Oops, it's not working properly, the small edge, and with
ersorm edge as well. Oops. Yes, this one. I cannot erase this one because
if you erase this one, it will open this area. So I cannot erase this one and I cannot erase this one as well. So this one we
need to keep this. Something that I'm
going to do it is to go in the
materials features. And in the materials features, we will apply some materials. I will just go on
the colors and we'll apply the white
color to this phase, this phase, and this phase, but it's already okay. And I will apply the red color. So this one to these
different phases. So this area, but also
maybe this area, this area, and I will turn this area also this one and also on
this area, perfect. Maybe on this one as well. So here, and if I zoo little bit here and if I zoo little
bit here as well. I think I can rise also. We have a small element here. We can erase this one, and we have a small
element here. Oops, I can erase also this one. And for the rest, it will
be okay, just like this. If I want to I forgot to put the red color
also on this area, we select my red
color just here. So what I will do, I will
select the tape miser tools, and I will create a guide
here at maybe 20 centimeter. But it's not really the
real scale value of a book, but the aim is just to
focus on the conceptions. And I will create another
one maybe at 60 centimeters. Here, I will create another one. Oops. Let's just create
another one at 20 centimeters, and here I will
create another one, but it's not going to work
properly, as you can see. So I will start with this one. So we have 80 here, and I will type 60
centimeters just like that. And I will create then rectangle snapping from this intersection
to this intersection, and thanks to that, we can then erase the edge hoops or classes. I will erase this
one and this one, and I will define some
white color to this area. That's it. This is how
we can create a book. So after to do
this type of work, I will just go outside
of the materials, and this is just
an example about how you can create a
book, as you can see. Can selt all my element, we dragging and moving a little bit on this
axis, this axis. And this is an example about
how you can create a book.
43. Create square: In this training, we're
going to create a square. And for this, something
that we are going to do, we will keep the unit in meters, even if we can work
in centimeters. But the most important things is to see the principle
of conceptions. So for things to do to
create this square, I will select the
rectangle tools. I will go around this area and we'll create
a rectangle with two dimension like 2
meters and 60 centimeters. I will just need it
and I will zoom on this area for to extrude
with a push pull tools. And with a push pull
tool will extrude with a value of 10 centimeters. Now for this square, I would
like to add rounded corner. To add rounded corner, you can use arc tools. And before to use the arc tool, we can place where
different guide. So I can go left click here. And I can place frost
guide at 10 centimeters. I can place another
one at 10 centimeters, another one at 10 centimeters, and another one at 10
centimeters as well. After to do this type of work
will select the arc tools. I will click here, and I
will select the arc tools, and I will snap to
the center point until this intersection
until this intersection. Then the center point, this intersection until
this intersection. Then the center point, this intersection until
this intersection, and then one more time,
the center point, this intersection, this
one, till this one. After to do this type of work, I will zoom little bit, and something that we will do, I will click here, and I will just pull on this
area until the edge here, and I will pull this one
on this area as well. We can also just double click
and it's going to work, so I will double click also. I can now remove the guide, so I will select
the eraser tools and I will erase this one. Know what I will do? I will
select tape me your tools, and I would like to
create eight holes, four here and four here. So we'll use the guide tool to play the center of the holes. So first, I will create a
first guide at 30 centimeter. You can tap 30, but if you
have a high level of zoom, you can also just snap to every centimeters and here
I will tape 60 centimeters. On this area, we will
move with something like 16 centimeters and here
16 centimeters as well. After that, I will
go on the right. I will do the same
type of things. So first guide at
30 centimeters, another one at 60
centimeters, just like this. And I will use the circle tool. With a circle tool, I will
create a circle here, and I can increase the
number of side and for this, I will use Control plus. And with Control plus, I will increase the number
of side until 18 sides. After to have 80 side, I will create something
like six centimeter, so we can tap six centimeter
or snap to 6 centimeters. And we will repeat
this process on all these different
intersection using the guide, so six centimeter here on
this area six centimeter, on this area six
centimeter, this one, six centimeter, and
this 16 centimeter. After to do this type of work, I will use push pull tools
and I will just go here. We can just move from 10 centimeters and thanks
to that, we can crap. I will double click on each circle to create the whole as well and to
repeat this process. If never it's not working, you can just extrude, you can tap 10 centimeters
and it's going to work. Now I will erase, I will select ras or tools. I can erase my different guides. Something interesting is you
can change this element, so it means you can use a push pull if you want
to adjust the sickness. You can, for example,
do something like this, or you can reduce and if I
create something like this, I will create a square
with less sickness. But you can go also on
the other direction, so you can do something like
this or something like this. Just an example,
let's just come back with a value of ten
centimeter here. Can also adjust on this a
or adjust on this area, but you need to be careful
because as you can see, we have this area, and it's not going
to work properly if you just move this part. Now I will create a group, I will selt all my
element and I will go right click here and
after to go right click, I will create a group. So I will make
groups to be able to apply materials
on all the group. And if after I want to scale the group or anything
like this, it's possible. Then I will go on
the right, I will select the materials features, and in the material features, I will click on colors
and I different colors. Then I'm going to apply these yellow colors just like this, but you can try other
types of colors, and this is a type of square of the type of
element that you can create. Also with Sketchup, you can create different
types of models, but you can also create
models like this, and it can be also
interesting to use Sketchup to create
this type of models. So it's okay with
44. Create plate: In this training, we're going to see how to crack a plate. For this something
that I'm going to do it is to select the circle tool. I will go here and I will
select the circle tools. After that, I will go
around this area and for things to do it is to
increase the number of side. I will press Control
plus and I will increase the number of side
until by example, 60, and I will just
crat something here. I can maybe zoom little bit, I can tap 40 centimeter and
I will obtain this prender. How to create a plate. Concretely, what you can do, you can use a push pull and first you can create
a small base. You can create a small base. It can be only maybe
2 centimeters, so you can tap two centimeter
or you can just dragging and moving here after
you will continue. What you can do, you can just click here and
dragging and moving, but I need to create a new pase. How to create a new phase, I will press Control
and thanks to that, I can create a new phase, as you can see these extrusions. I will create a small extrusion, something like maybe
10 centimeters, and I will just
validate with this. After to do this work,
I need to scale. I will use the scale
tools for this. I will click on the scale
tool, select this face, and we will scale
on this direction, but I need to stay
from the center. For this, I can press Control
to stay from the center. Let's put, for example, 1.5
in the value just here. Now if I want to adjust inside, how I can do this, I
can click on this area, and I will define
the offset tools, and with offset tool, we can crack offset, I will tap 4 centimeters
and I will validate. I will continue with
another offset. I will just go here, and I will tap maybe six
centimeter just like that. And I will create another
offset one more time with again around
maybe 6 centimeters, and I will create
another one with maybe 8 centimeters and another one with
eight centimeter. So after to do
this type of work, I just need to take the push pull and we can just
push on this direction. So for example, this
one I can go here. This one I can go
maybe just like this, or this one I can
go just like this. This one I can go just like this and this one I
can go just like this. Oh this is, for example, first models of plates
that we can do. I didn't scale, but
after I'm going to show you that we can
scale and for example, we'll be able to prat a pace and after we'll
be able to scale this. So for example, we can scale
with control like this one, or we can click here
and I can scale with control also on this
direction just like this. So we can scale each face
if we need with control, but I'm going to show you
after with another example, it will be pretty better. So we can scale here, but we need to show you
after with another example. So something that I'm going to do it is to create
another example. It's like the circle tools. I will go in this area. Let's create another base
with maybe a little bigger. I'll create another base
with 60 centimeter. Then we will extrude, I will extrude a little bit like this time maybe 4 centimeters, and I will extrude
with control again, and I will extrude
maybe 20 centimeter. Let's make something
a little bit bigger. Then I will use the scale tools, and with the scale tools, I will click on this face, I will press control,
and I will scale this. And after that, I will select
the offset tools and I will create offset
like maybe ten. Then I will select this phase in the midle and with a scale
tool, I will press Control. It's not what I want to do. Before to scale, I
will use directly the pushbllTol and I will go a little bit inside
like maybe this one. And after that, I
will scale and I will press Control to stay
from the center. But if you scale like this, as you can see, will
obtain this render. So this is why when
you use the push tool, you just need to move
a little bit first. Then you can scale just
like that on the center. After you can use a push pull, you can move a
little bit inside. Then you select the scale tools and you can scale
little bit like this. Then you select one more
time the push pull, you go a little bit inside, then you select the scale
tools and you can scale with control to stem from the
center, and I could continue. I can go a little bit inside. Then I can select the scale tools and I can
scale again like this. This is another way to create
a plate just like that. I want to add some colors, I can click on all this element. I will go in the
materials features. I will just apply some basic colors and this
is the reason for which I will go in colors here and maybe I can define this one. After something that I
will do for this one, I will define another color. So what I can do, I will use maybe I can use
this one and apply here, but I need to select
all the elements. I can see all the element
and I can define this one. It's not enough,
maybe I can define some yellow colors and I will just click outside to the selct. That's it. This is two
example about what we can create if we want to
create a plate. Just here.
45. Create object: In this training, we're going to create an object, and for this, we will keep this
unit in meters, even if we can work
in centimeters, but the most important is
to see the conceptions. So the first thing that
I'm going to do it is to create rectangles
will go here, and I will create your
rectangles with two dimension, and I will apply 2 meters, comma and two meter. I'll make the same wide
and the same length. So after to do
this type of work, I will create a first
extrusion on these directions, and I will create an extrusion
with 10 centimeters. After that, I would like to
create circle on the top. So first, I want to define the center and to
define the center, I will create a first line, and I will create a second line. Then I would select
the circle tools. I will press Control plus to increase little bit
the number of side. Now I have 86 sides, and I will create a circle with a value of 40 centimeters
for the radius. I would use the eraser
tool to erase this spun, this bound, this par, this
part, this par, this board, this part and this par Before to extrude
with extrude tools, and I will extrude with 80
centimeters, 80 centimeters. So after that, we will offset. I will click here and I will
select the offset tools. And with offset tools, I will create offset
of 10 centimeters. Then I will extrude again
on these directions, and I will extrude with 40 centimeters, not
40 centimeters. I will extrude with 80 centimeters
again, just like that. And I will use my
offset tools again, and I will create another offset with 10 centimeters
one more time. I will extrude again
with a push pull tools. This time only maybe we can extrude only 40
centimeters this time. After to do this type of work, I would like to create
rounded corner. To create rounded corner, I will select my guide
tools and I will create a guide here
with 10 centimeters. Oops, I think it's
not working properly. It's not on the right side. I will go more on this top view and I
will create a guide, so ten centimeter on this side, I will do the same thing on the other side, 10 centimeters. Then I will go here
and 10 centimeters. Then I will go here, 10 centimeters as well. And I would like
to create circle to create four holes as well. And for this, I will
select one more time the guide tools. I will create at the same time another one at 20 centimeters. So I will crack another one
here from this side as well, so I can pull a guide
at 20 centimeter, pull another one here
at 20 centimeters, and then pull another one
at 20 centimeter again. After to do this work, I
will select arc tools. So with the arc tools. I'm going to keep
this number of side, I will just craft
left click here, intersection to intersection.
Then I will go here. I will select the center,
intersection to intersection. Then I will go here. I will define the center
intersection to intersection. Then I will go here, center intersection to
intersections, just like that. And at the same time with
the push pull tools, I will push just like
this until the face, and I will double click here, and I will double click here, and I will double
click here as well. After that, I will
use the circle tools, and with a circle
tool just here, I will create a circle hoops, I will snap to the
intersections, and I will create a
circle with radius of ten centimeter or I can snap
to my other guides as well. I will do the same thing here, this center until
radius ten centimeter or I can snap here. I will do the same thing here. 10 centimeters and I will
do the same thing here. I will zoom on this area
and ten centimeter as well. Then I can rise with
the guide tools. I can rise here and here. And with the push pull tools, I will just push on this
direction on the face, or you can just enter a value of 10 centimeters to be
sure it's going to work. And now I created this hole
and I can double click here, I can double click here, and I can double
click here as well. And thanks to that, we
can create this all. I would like to create
a whole crossing all the object as well here. And for this, I will offset, I will set offset tools, and we create offset of this
time only 6 centimeters. And then with the
push pull tools, I will click here dragging and moving on these directions, and we need to move
with two meter, ten or 210 centimeters, and I will just validate this. As you can see, it's
pretty convenient. After to do this type of work, something that we will do
it is to I do materials. First, I will select
all the faces, and I will go right click, I will rato group
just like this. And after I will display
materials on my models. So I will just go on the right. I will select materials,
I will click here. And on the materials features, I will select
something like metals. And we can also
apply some colors. As you can see, you can
apply something like metals. It can be pretty convenient, but can also apply
only some colors. And for example, I can
apply something like this or I can apply some
red color as well. Okay, let's apply this. Yes. Let's apply
this yellow color. It will be pretty good.
I will just valid it. I will go out, and
this is an example about the type of
objects that you can create also
using sketch out. As you can see, it's convenient. You can use different tools. You can use the guide tools, you can use a pushboll,
offset tools, and you can definitely create a very interesting object using
these different features.
46. Furniture part 1: In this training, we're
going to create furnitures. And for this, something
that we are going to do to create these furnitures, it will be a shelf. We will use the rectangle tools. And with the rectangle tools, I will create a base. So I will go here and
I will create a base, and I will enter two dimensions. So the first dimension
will be 120 centimeters, and the second dimension
will be 40 centimeters. Then I will go here and I
will extrude to have a base, and I will create a base
here with ten centimeter. So aim will be to create
multiple groups and to move these multiple groups
to create these shelves. And I want to show you that
it's important to create the groups and to be able
to create different parts. So for things to do,
I will click here, and I will go right click here, and I will make a
group just like that. Maybe it's not enough
dip, I can go. F click inside, maybe we'll
increase little bits more with 20 centimeter to have
a dip of 60 centimeter. I think it will
be pretty better. What I will do, I will go on the right and I
will create a side. To create a side, I will
create a small rectangles on the directions and
I will enter to value. The first value will be 4 centimeters and the second
value 60 centimeters. And I will create an
element like this. I will extrude with extra tools, and we will extrude with a
value here of 180 centimeters. So I can just step
on this can just step on this area
180 centimeters. And after to do this work, I need to create
a group as well, so I will select all this
area just like this. And I will go right click, I will make a group, and
this will be my side. And I just need after
to move my groups and to take this corner to this corner, for
example, endpoint. And I want to play this
one also on the right. So to play this one on the
right, I will duplicate. So I will select the move tools. I will press Control
to activate the plus, and I will select this corner. Point, for example,
until this one. As you can see, it's very convenient
when you use a group. I will then select
this group here, and I will duplicate as well. So I will click on the move
tools Control, left click, and I will move until
this Imprint here, and I will address
the group inside. So I will double click to
Enter inside the group. I will see this face and
with the push pull tools, I will reduce little bit, and I will reduce
for 6 centimeters to obtain a thickness
here of 4 centimeters. I will get outside of this group and I will craft something
like this, as you can see. Maybe for a centimeter
is a little too much. I can click inside and I will extrude again with 2 centimeters to have something a little bit more second than this
one and this one. Now we'll create two elements in the medals as well.
Something that we can do. This is to duplicate and have
an element in the mider. How we can play the midals. We can just select
the guide tools and as you can see from
this part to this part, we have 1 meter 20 and this
element is four centimeter. We can just place the guide at 60 centimeter -2 centimeters. So it means 58 centimeter. Then here dragging another
guide at four centimeter. Thanks to that, we
have this area, and I can just
duplicate my group. I can select this group, and with the move tools, I will be able to
snap to this point, control, Left click,
and I will be able to play this one on this area, and I will click
outside like this. I will then click on these
tools and I will rise. So as you can see,
it's convenient. You can create a
different part just like this to create this
type of furnitures. So one more time, why
it is interesting because at any moment here
we have multiple group. So it means if we want
to adjust a group, if we want to move a
group, it's possible. So can, for example, take this group if you want
to move this group outside, you can move this group outside. And we can really,
really adjust. We can just move the element. We can also double
click and turn inside. If I want, for example, to change the sickness here, I can change the sickness, and if I want to place
again, I can place again. So definitely, it's very interesting to create
multiple group. And also not only for this, also for the conception
because in the reality, you will have different parts. You won't have only one part. So this is the reason
for which I work with a group exactly like we
create the first part, we have the second part
and we want to assemble, for example, the
different parts, or we have this one as
well, this one as well. And in the conception, we need to have different parts. And this is the
reason for which I'm working with the
group just like this. So it's okay for the first
part of this furniture.
47. Furniture part 2: We are going to continue
with these furnitures. And for this, something
that we are going to do it is to
zoom in this area. And I would like to crater element and play
this element here. So concretely, what
I'm going to do. I will select the guide tools. And if I snap this
part to this part, I realize that I have
exactly 54 just like that. And this is something that
we can have. I have 54. But something that I will do, I would like to adjust. So concretely, I have
1 meter of 12 here, 1 meter 12 just like that. And in this area, I have 0.54. I will create an
element from 0.54 and at the same time dipped
and also a sickness. I will create an
element just like this. I will select the
rectangle tools, and I will create
element just like that. And for the dimension,
we need to tap 54 centimeters 60 centimeters. And after to do
this type of work, I will extrude with these tools, and I will extrude
with 4 centimeters. Then we can select these tools
and go right click here. We can make a groups after
we can just place our group, but I need to place in
the right position. I want to place four
times this part. How to do this, I will
select the guide tools. And if I snap here
until this area, we have 1 meter 80. I need to place my element
at 60 centimeters, but 60 centimeter in the midal. I need to because I have a
thickness of four centimeter, I need to place at 58 exactly. I need to place on
the blue axis at 58 centimeters, just like that. And I need to place an or one. So if I go on this area
at not 120 centimeter, but 118 centimeter as
well, just like this. So after to do
this type of work, we can also create an
R one if you prefer. We have more precision. So you can add another
one at 62 centimeters, and you can add another
one also on this area, you can turn little bits
of you at 122 centimeter. Thanks to that, if I
define my move tools, I can snap to this
corner point and I just place using my guide and I just need to snap to
the intersections. I can duplicate as well. So I will click on this element, Control to activate
the plus to duplicate. Left click one more time, select every time a corner point to snap to
this intersection. And I will select maybe
this corner of the group, control, left click and
I will duplicate here. I will select this one, control, left click, and I will
duplicate until this area. And you can see I can
create something like. Here, I will select
the eraser tool, I will erase these
different guides. One more time, why it is
useful because we can really create something with different. So it means I want
to adjust my shelf, I can adjust my shelf because I have all these
different element. I have, for example, this group, I have also this group,
I have also this group. So you can also move
all the element and then create assamble. And in this assemble, you can also adjust. So it means, for
example, for the shelf, I can say, maybe I would
like the shelf here, and maybe this one maybe here, maybe this one just like this and maybe this
one just like this. So it means because
I created group, I can adjust easy and if you don't have a group,
you cannot adjust. So this is why it
is important to create a group and we can
adjust just like this. As you can see, you can select any type of group
and you can adjust. So this is why it
is interesting. I can also double click on
this one if I want to adjust the face on the top or
reduce the size of the face. As you can see, I can I can, for example, reduce
just like this. I will click outside and I
can change the top just here. So this is why it's
extremely interesting. So something that
we are going to do it is to come back at the moment where I have the right balance
and the right dimensions, the right space between
the different element. And even if we have
multiple groups, we can create complete groups
for all the furnitures. But if you want to
create component, you can create
component as well. And I will just select all
the element just like this, and I will go right click here, and I will create a
group just like that. And after to crack this group, if I want to add the materials,
I will go on the right. And here in this example, maybe we can apply
wood material. So I will click here. I will
search something like wood, and we have different
type of wood. So let's try maybe this one. I think for the value
it's not extremely good. Maybe we can put this one
or we can put this one. So we have different type of wood material that we can apply. Let's try this one as
well or try this one. So have different
type of options. Maybe I can put this one here. So now if I go out, I
can click on my group. So I have all my group here. If I double click, I can
enter inside the group, and I can edit one of
the models inside. And if I double click again, I can edit models
inside this group. I see something that we can do. So it's okay for the
creation of this furniture.
48. Sofa part 1: In this training, we're
going to create a sofa. And for this something
that we are going to do, it is to create rectangles to create
the base of the sofa. So we'll go on this area and
I will go left click here. And after to go left click, I will create my base. So what will be the
dimensions of this so far, we are going to enter
two dimensions. So the first dimensions
will be 2 meters comma, and the second
dimensions one meters. Then I will zoom little
bit on this area, and something that
we will do it is to create an extrusion
with a push pull tools, and I will create
a first extrusion with 40 centimeters
just like that. Then we will create guides, and I will select
the guide tools, and we'll be able
to crat a guide on the direction and we
will tap 20 centimeters. We'll crat another guide on this direction with
20 centimeters, and then we will
crat another one here with 20 centimeters. I will select the line tools
and with the line tools, I will snap from
this intersection to this intersection to create something like this and this
intersection to this one. Then this one to this one, this one to this one, and also this part to this part. I can now extrude one more time. I will take the extrude tools, and I will extrude on this
direction with 80 centimeters, so I will tap 80 centimeters, and I will extrude on this
direction with 40 centimeters. And here I will do the
same type of thing, double click 40 centimeters. And after to do
this type of work, I just need to clean my
conception and with eraser tools, I will erase this
part and this part, and on this area, it
will be pretty good. I just want to add
rounded corner. So first, I will erase the
guide that I have here, and I will silk one more
time, the guide tools, and we will create first guide on this direction with a value of 10 centimeters and another
one with 10 centimeters. I'll do the same
type of thing here, and I will create
a first guide with 10 centimeters and another one with 10 centimeters as well. We can use half tools. I will select the arc tools, and I will snap from this center point to create a point to this
intersection until this one, and we can press Control plus to increase the number of side, and I will increase
with 60 side. And then I will snap here. We go on this area, we do the same type of thing, print to this print until
this print just like that. And we can extrude
with extra tools. I will extrude on these
directions on face and I will double click here to have the same
type of renders, and one more time, I will
be able to erase my guides. This is the type of things that we can do, as you can see. Something that I would
like to do it is to repeat the process
on this area. To repeat the process
on this area, we will use one more
time the guide tools, and I will create a
guide, but this time, I will increase a
little bit with a value of 20 centimeters, and here I will
create another one with a value of 20 centimeters. I can repeat this process here, so we'll create a
first guide with 20 centimeters, just like this. And I will create another
one with 20 centimeter, but we have already
the guide here, so it's not extremely useful. So what I need to do I need
to create another arc. I will click on this area. I will six arc tools, and I will go left
click here from this intersection
until this point and go until this area. Then I will go here and I will select this point until
this intersection, and I will create another
arc until this one. Something that I will
do is just to extrude. For this, I will
select extrude tools and I will extrude on
this direction until to arrive on edge
or you can also tag 20 centimeters and
you can validate. Then double click here also. With the eraser tools, I can erase here, I can erase here, and I can
rise these different guides. So as you can see, it is a great way to create
a base for so far. We have all the
possibilities for sure, but it is an interesting one. Something that we can do
it is to rate to group. So I will select all the
element just like this. And I will go right click
and I will cra to group. So thanks to that, we can scale the group, move the group. Here I'm just going to move the group and I will
take the groups, little bit on this
direction here first, and I will move little bit of group on these
directions as well. Just here. So this is the type
of things that we can do. After what we do, we'll create the pillows and we will
create also the fit. So it means that on this area, we'll be able to create
the fee as well. Oh, let's just select the
move tool one more time. I will move a little bit
on these directions, and I will move a
little bit also on this direction to place my base. I think on this area, it will be pretty good. We can also see the character and thanks to the character, we can have a view about the
scale value of the sofa. So this is the type of thing
that we're going to do.
49. Sofa part 2: We are going to continue
with this sofa. And for this, something
that we are going to do it is to create the pillow. So to create the pillow, I have some space
here as you can see, we can use the guide tools, and if we snap here until here, we have a total of
160 centimeters. 160 meters or yes, 160 centimeter or 1 meter 60. So I will divide by two
to have 80 centimeter. And for the deep here, we have also 80 centimeters.
So I will go on the right. I will create a rectangles here, and I will create a rectangles
with 80 centimeter. I will tap comma 80
centimeters as well. And we can create a small
extrusion with extrude tools, and I will extrude with a
value of 10 centimeters. Then on this pillow, I would like to add
rounded corner. So we can repeat the
process that we have seen. We can select the guide tools, and I will create a first guide. I'm not going to make
big rounded corners, so you can just create
a small guide on this area with only maybe
we can put 6 centimeters. Here on this area, I can put 6 centimeters
on this area, 6 centimeters and on this
area six centimeter as well. Something that we will do
we selt the arc tools and I will click on this area on the arc tools and
I can zoom here, I can go left click here until this area and I
can create an arc. Then I will select I will define another arc from this print
to this print until this one, and I will create
another one from this print until this point, and then another one on this
print until this point. And we can just
use the push pull tools and we can
push on this area. We can then double click here, and we can then
double click here and I can then double
click here as well. I will select the eraser tools, and I will be able to
rise on this area, and then I will select these
tools and I will click on all the pillow to go right
click and to cry a group. Then I will select
one of these tools. I will click on the move tools, and I will select
a corner point. I will click on
this corner point, and I will snap to this area, and I will duplicate with
Control, left click, and I will duplicate
until this part here. So I need to dragging and moving on the
face of the group. Then I can click on this one
and I can duplicate as well. I will select the move tools
and I will press Control left click and I will
duplicate on the Z axis. Oops. I think it's
not working properly. I will press one more time. Control, left click,
and I will duplicate on the Z axis on the blue axis, and I will create a rotation
with the rotate tools. With the rotate tools, I will
select one corner point, I need to work on the red axis. I can select maybe this
corner point until maybe this one and I will
be able to turn 90 degrees. And then we will be
able to move here. So I will click on this area. I will take the move tools, and I will snap from
this corner point, I need to go to
this corner point. So maybe it's not extremely convenient to place
on edge on the group. Yes, it's going to work, and I will duplicate
with Control Left click, and I will duplicate
until this area as well. And I think it's not
perfectly on the top. I'm going to go on this area. Maybe we need to move. We're not perfectly on the back. So I'm going to move a little bit on the edge on
the group just like this. We can adjust little
bit to dimension. So it means we can
click on this one, and I can scale with
the scale tools, and I can just scale this. I need to scale little bit with a value.
Let's take a look. I think we can adjust
with a value of 0.88, and I will click on
this one as well, so I will scale
this one as well, and I will move with a value
of 0.28, just like that. Now let's grab the fit. To create the fit, I
will go on the right. I will create small
rectangles on this area. A small rectangle with six centimeter comma
and six centimeter. I think it's too small, just increase every two centimeter, ten centimeter com
10 centimeters. Then I will extrude this
element and I will extrude with a value of maybe maybe I will extrude with 6
centimeters, just like that. And I will create a group
as well. I will click here. I will go right click and
I will create two groups, and I will play this
group on this area. So first, I will move
more on the bottoms, and I will place a guide. I will select the guide tools, and I will create a first
guide at maybe 10 centimeters, and I will create anoer one
at 10 centimeters also. Then I will create
anoder one at ten here, and I will create anoder one at ten centimeter
also in this area. So with the move tools here, we'll be able first, I will put a selection
of this bit, I will click on the move tools, and we will select
a corner point, and we will play this corner
point until this one. Then I will duplicate. I will select
another corner point and I will press
Control Left click, and I will move just
here on this area. And I will click here. I will press Control Left click, and I will duplicate
until this part, and then I will go here and
I will press one more time. Control Left click, and I will be able to duplicate
until this area. Then I can erase, so I will erase this part and I will erase this part as well. As you can see,
this is an example about how we can
craft this sofa. The interesting thing is
we have different groups, so we have this base. For example, we have, this one, this one, this one, and we have also each foot
in separate in groups. Something that I will do it is to go into material features. We have different type of
material that we can use. And for example, I can use
something like textile lasers, and I have different
type of options. Let's put the base of our sofa. You have different type of
options as you can see, maybe you can try
something like this. On the cushion,
let's take a look. We have also
something like that. Maybe I can try
with this one and maybe I can try with this one to create something like this. Let's work also about the
colors and about the colors. I have different
types of colors. Maybe I can select something like a gray color
like maybe this one, and I will place on this group, this group and group
and this group as well. And thanks to that, we can
craft this type of sofa. As you can see, it's convenient. I can just go out
on the materials, take my selection tools. I can select all the elements and right click Micro groups. One more time if
you need, you can click on the group,
double click inside. You can select another
group inside and you can double click
again if you want to edit a specific element inside your main groups
after inside the groups, and you can edit the
different element. This is an example
about what you can do.
50. Bed part 1: In this training, we're
going to create a bed. And from this something that
we're going to do first, it is to create the base. I will say the
rectangle tool will go around this area and we
will create the base. So the base will be
160 centimeters comma and 2 meters or 200
centimeters, if you prefer. I will just validate
like this and I will create this
base for the bed. After that, we
create an extrusion. I will extrude on these hoops, I will extrude on
these directions, I will select these tools, and I will extrude
with 40 centimeters. Then I will create a group. We will work with different
groups to compose this bad and I will create
a frame of selections. I will go right click, I will make groups and I will select the rectangle tools to go on this area and I will create
something on the top. On the top, we create
something with 200. Here I can just tap
280 centimeters, 280 centimeters,
280 centimeters, comma, and we can tap 20
centimeters just like that. And then I will
create an extrusion. I will select extra tools
with the push pull tools, and I will create an extrusion on these directions,
as you can see, and we will work with a
value of 160 centimeters. Then we'll create a group. I will select all the elements. Before to create a group, I would like to add
rounded corner as well. So we'll use these tools, tap me your tools, and we'll create a first
guide at 20 centimeters, another one here
at 20 centimeters, and another one here at
20 centimeters also. And I will add rounded corner. So for this, I can
select the arc tools and create point here to
here until this a, and I will repeat
this process one point here to here until this a. And after that, I will be able
to extrude with this tool. I will select the
push pull tools, and I will extrude on edge, and I will double click here, and I will rise with the guides. We will create a group. So for this, I will
use a section tool. We will create a
group and I will go right click and
make a groups. And to place my group well, the first thing that
I'm going to do is to move the group from this
corner to this corner. And after I just
need to move with the distance that I
want on the red axis. And on the red axis,
I just need to move with 40 centimeters, and I will be a center. Not 40 centimeters. I made some mistake. I need to move with
60 centimeter, so 60 centimeters,
just like that. And I will repeat this process. So we'll create an
order rectangles just here this
time on this area, and I will create an
order rectangle with 240 centimeter comma
20 centimeters. And then we will
extrude and to extrude, I will select the
push pull tools, and we will extrude with 120 centimeters so
120 centimeters. And I will create one more
time wounded corners. So I will select these tools, and I will one more time
create wounded corners, and for this will do the
same type of work with 20 centimeter here and
20 centimeter here. And on this area, 20
centimeters also. So 20 centimeter just here. After that, I will select
one of these tools. I will define the arc
tool and this pot until this intersection
until here, and I will select this
center point until this intersection
until this part. And after to do this work, I will select the
push pull tools. I will erase until the offset and double click to
repeat the process. I will select the eraser
tool to erase the guide, and I will place to
play this element, I need first to
create two groups. I will create two groups,
right click, make groups, and I will dragging and moving the group with the move tools. I will take these corner
groups to this endpoint, and I just need to move a little bit on the red
axis, and this time, I will move with 30 centimeter to center this element,
as you can see. After to do this type
of work for this bed, something that we
will do it is to create here the mattress
and to create the mattress, I will go on this area
will create a rectangles. These rectangles need to
have 160 centimeters comma, um, 2 meters as well. But the difference will
be the extrusions. And for the extrusion value, we extrude with 20 centimeters. I will add one more time,
small rounded corner. So I will select
more the top you and I will click
on the guy tools. And with the guide tools,
we just grat something at maybe just six centimeter
will be enough, so I will just zoom
little bit 6 centimeters, and here on this area only
6 centimeters as well. And from this one, I will create a length of six centimeter
for this guides. And on this area also
just 6 centimeters. And then we'll select the
arc tools one more time. I can click on the
arc tools and define the center point until
this intersection till this one and one more time this center point until this
intersection to this one. And I will do the same
type of thing here, this center point
intersection intersections and the center point
intersection intersection. I will be able to
use push pull tools, and with a push pull tools, I will push until 20 centimeters
and double click here. I will double click here again, and I will double
click here again. Now we can erase the guide. I will select the eraser tool, you write this one,
you write this one, and I just need to select
all the element here, and I will go right
click make groups, and I can just place
this mattress. To place this mattress, I can
select the mattress here, so it means these groups, and I can select
the move tools and just take the corner
of the groups. We can just tap the corner
of the groups and place the corner of the group to
the end print of this one. And thanks to that, we
can create the mattress. I'll select all
the element here, and I will dragging and moving a little bit on this
axis and little bit on this axis as
well to start with the position of this bed.
So it's okay for that.
51. Bed part 2: We are going to
continue with this bed. And for this, something
that we are going to do it is to create the pillow, and to create the pillow, I will go on the right here, and I will define a
size for this pillow. So I will create
a rectangle here, and this rectangle need to have a value of 60 centimeters, and I will tap comma
40 centimeters. And I will create
something like this. I will extrude little
bit on these directions, and I will extrude with a
value of 10 centimeters. Then I would like to
add rounded corners, and to add the rounded corners, I will just crat a
guide on the top, so I will crat a guide here. I will just create
a small guide with maybe I think six centimeter
can be totally enough. Here, I will create
six centimeter also. On this direction, I will create 6 centimeters and on this
direction, 6 centimeters. After to do this type of work, I will select one more
time the arc tools. And with the arc tools, I will just snap to this
intersection point to this one, and I will create this arc. I will snap to this one to
create this one as well, and I will snap this
part until this part, and I will snap also from
this part until this part. So after to do
this type of work, I will use a push pull tool. We can create an exclusion here and double
click on this area, double click on this area, and double click on
this area. Riser tools. I can rise here, rise here, rise here, rise here,
just like that. I created this pillow. I can just generate a group, so I will create a frame of
selection to go right click, make groups, and I can
just place my group. To place well my groups, I will create a guide
on the mattress. I will go here and I will
select the guide tools. And as you can see, I
will create a guide here. And we have 160 centimeters. And we also our pillow
60 centimeter wide. What I will do, I will
tape 20 centimeter here, and I will just work with
20 centimeter here as well. I will create a small
offset on this area. Maybe I can tap 14
centimeters and from here, the side of my pillow, so it means 40 centimeters. And from this one, the wide
of my pillow, so it means 60. But as you can see, if I put 60, it's not
going to work properly. So I made some mistake.
I made some mistake. I need to cry to guide here. I will try to guide at
just 10 centimeters. It will be pretty better, only 10 centimeters and on
this area only 10 centimeters. And now from this one, I can make 60 centimeters, and from this one, I can
make 60 centimeters. After to do this type of work, I will select these tools and I will dragging and
moving on this area, and I will move this one
until the corner point. I need to here I don't
have the corner point. I will take this corner point. It will be pretty better and I will snap to
this intersection. And then I will duplicate
with Control left click and I will
duplicate until here. So I will rise just on
this area in this area. The last thing that
I'm going to do is to edit little
bit this group. I will double click here, and I will enter inside. So double click to enter
inside this group, and I will create to offset. So I will go here and I
will create a small offset. And for this, I will click
on the offset tools. But before to offset, I will select the move tools. I will select the line tools and I will create one lines here. I will do the same type of
thing on this direction. So I will create a
line on this area. And now I will be able to scale. So I will click on
these tools, offset. I will create upset. I will put a value of offset, as you can see, Inten
is little too much. Let's just tap 6 centimeters. And the fact is if
you double click, you can repeat the process here and hoops think
on the character. So I will move a little bit, and I will double click here, and I will double click here. I come back on this direction. Let's create a small
extrusion inside. I will select the
push pull tools, go a little bit inside, and we can drag in
and move in here only 2 centimeters and
then double click here, then double click and
double click as well. Just to increase a little bit the conception with a little bit more details just like this. And then I will just go outside. Let's just add materials. To add materials, I
will go on the right. And first on the
materials features, I will add something like
wood material for the base. But will select wood, I have different type of models of wood like
this one or this one. What I can use, I can use maybe something like
the first one here. It can be pretty
convenient just here. And maybe I can put this
one also on the base. For the rest, I will
define something, I can define something
like fabrics here, and I have one more time
different type of models. It can be something like
this, something like this. So we have multiple
types of possibilities. Maybe I can put this one. And for the pillow, we have this one or
maybe for the pillow we can adjust with this
one will be the same. Let's try another models of
blue color just like this. And if I select this one, I have this one and this one. Let's just maybe do
something like this, and I will zoom a little out. As you can see,
this is the type of things that we can do
to create this base. The interesting things we have created the bed with multiple
group one more time. So at any moment, I can, for example, take this part. If I want to c assembly, I can move, for example, different part of my bed, and it's totally possible to separate the
different elements. So you can just take each
element, for example, dragging and moving
each element outside. It's possible, as you can see, you can move or you
can move this one, as you can see, you can
do something like that, and you can move
the different parts here, to create, for example, something like
assembly, just to show you this is why it is interesting
to create some groups. I will create a complete groups, I will select all the elements. You can also create a
component if you prefer. In this case, I
will create a group because we just
have one training, but it can be interesting also to create component,
as I explained before. This case, let just to group. If you want to edit
the group inside, you can just double click
and slc no element, and you can double click to edit any element inside the group. This is the type of
things that we can do.
52. Project create base: In this training, we're going to create a house and it will be interesting training to
see different features, step by step, we will see how we can process to
create this house. The first thing to do
is to create the base. We'll create a base
and after we'll be able to crack the
base of the house. So for things to do, let's
set the rectangle tools, and I will go around this area. And I will start with rectangle. We'll make a small house, not something very big, and the dimension that I will
apply will be 10 meters, so I can take 10 meters, and I will apply six meter. So 10 meters, 6 meters, and I can just validate. So this will be the
base of my house. Maybe I can create a frame
of selection just like this. And with the move tools, I will move a little bit on this direction on
the green axes. I think it's a little too
much let place around, just place around here. So after to do
this type of work, I want to create offset to
create the outdoor wall. So for this, we
can use this tool. We can click here,
the offset tools and left click to offset, and we'll apply 20 centimeter, so I can just tap 20 centimeter and I will validate like this. After that, we will
use the guide tool, and thanks to the guide tools, I can go a little bit
on the top view and crat different guides to be able to create
the wall inside. First we focus on this and
after we'll make extrusion. I will click directly
on these tools, and I will go left click, not left click from here, I will go left click from here, and I will create first element, and on this area we'll
tape 460 centimeter. Then we'll create
another guide from here, and from here, I
will put 2 meters. And on these directions, I will pull a guide as well. And on this direction, I will make something like 260 centimeter, just like that. And I will dragging and moving another guide here at 3 meters. So we'll create just an
area for the living room. We will create two room, and we'll create a bathroom. Let's make something simple
about the conceptions. I need to create the
sickness of the wall. So for this, how I can process. I can, for example, take this, and I can create 20 centimeter another guide just like this. Here on this area, it is same. I will go a little
bit inside here, and I will tap 20 centimeter. On this area, I will
do the same thing. I will go on this direction
and I will tap 20 centimeter. If I just continue I think from this one,
I will go inside. It's pretty better, so I will
tape 20 centimeter inside. I need to create a
guide here also on these directions and I will
tape 20 centimeter as well. After to do this work, I
can select the line tools. With the line tools, I will
just create different line at intersection so we can do something from this
print until this print. Here, I can take this
print to this print, this intersection to
this intersection. And this one, this one. So gutly we have the
living room here. Here, it will be the bathroom. This will be the first room, and this will be
the second room. After to do this work,
I will go on the right, and I will define the display. And on the display
options, what I will do, I will just remove the guide, so we click on
delete all guides. And now I just need to
clean little bit my sketch. So to clean little bit, I would select eraser tools, and we can erase d here,
we can erase here. We can erase hoops. We can just erase
this small part, and I can erase this
small part as well. Here on this area also
and on this area also. After to do this type of work, something that I will do it
is to create an extrusion. As you can see, you
need to work like this. So thanks to that,
you can just make one simple extrusions and I
can use the push pull tools. I can select this part and I can just extrude with the
value that I want. And what value I will apply, I will apply a value
of three meter. I will tape swi meter, and I will just validate
this swim meter. As you can see, it's
pretty convenient. You can work like that. You just make one extrusion,
and thanks to that, we will have the different
parts of the house. It is a small house,
ten by six meter. If we take a look one more
time, I will explain. So this area will
be the living room. This area will be the bathroom. This area will be the first room or desk
room, if you prefer, but the room or desk room, and this one will
be another room. We'll crad the
opening of the door, we'll apply one door here, one here, one here, and the entrance door as well, and we'll crad opening for
the windows also just after. This is the first
things to understand. Maybe I can create a frame
of selection just like that. And if I want to move, we can move a little
bit on the right around this direction
on the red axis, and I can take this
endpoint as well and I can move little bit on the
green axis on this area. If I use my selection tools, I can just deselect
all these. And
53. Project open doors: We're going to continue. And something that
we're going to do is to create the
opening for the door. So to crat opening for the door, I'm going to select first, I will create the
main entrance door. And to create the
main entrance door, we will select around this view. I will zoom a little bit, and I will select one more
time the guide tools. With these tools, I will go left click here
from this edge, and I will create first guide around 4 meters or
exactly 4 meters. I will tape 4 meters, and I will create
a door 1 meter 20, so I will tap 1120
centimeter or 100 meters, 20 if you prefer, and I will just validate. About the eight of the door, we can just remove from here or we can just crack a
guide from the base. So I can crat a
guide for the base, and I will stop at 240 centimeter that I can tap
on the bottom right corner. And thanks to that, I can crack opening on
these directions. Now let's go inside this area. So if I take a look
here, for example, um when I go on this area, from this to this,
we have 1 meter 40. And inside the door
will be 1 meter wide. I will create a first guide at 20 centimeter if I
want to center here, and I will create
anoder guide and I will tap one meters
just like that. Here, it's going to be same
hoops. Let's press scape. I'm going to snap to this edge and create a first
guide on this direction. Let's let a little
bit more space. I will put 40 centimeter, and from here, I will create
andar guide with one meters. I will create another
entrance here on this area. So if I just take a look, from this point to this
point, we have two meter. From this point to this point, we have to meter 40. So it means I need to create
a guide at 70 centimeter. I need to snap here
and create a guide at 70 centimeter if
I want to center, and from here, I will create
another one at 1 meter. You need to be careful
about the view. Now I need to crad the head, so I will pull a guide
from this direction. Oops. Let's try again. Yes. I will pull a guide
from the direction at 240 centimeter, just like that. And I will create
another guide at 240 centimeter as well, here. So now something
that I need to do is just to create a rectangle. I can create a rectangle
here and I can snap to this intersection
until this one. Then I can go inside. I can just create a rectangle
just like this again. I can create another one from
this point to this print, and I can create ano rectangle from this intersection
to this intersection. As you can see, it is
a convenient way if you want to lace the
opening of the door. So now if I want to remove
my guide, one more time, I can go on the right, and I will go on the scene options. And what I will do on
the scene options, not on the scene options, I will go directly on
the display options, and one more time, we can
delete all guides just here. So after to do
this type of work, I just need to use the push pull tools and to open on this area. I will click on the
push pull tools. I will select this pace
and I will go inside. And when I can snap to
the offset limit of 0.20 meters I just stop and
I can track the whole here. I can repeat this process, but because I save this value, I can just double click. And if I double click here
and double click here, as you can see, I
can open like that. Here we have a small edge. We can keep or remove this edge. It depends if I want
to separate after the material on the
different part. If I don't want, I can erase. If I want to separate
with different material, I'm not going to rise. In this case, I will apply
just one main material, so this is why I
can erase this one. I can erase this one.
I can erase this one, and as you can see, we'll
have just one phase here. Just need also on this
area, as you can see, we need to create something here because we don't
have anything close. I will select my line tools, and I will create a line
just on these directions. And after to do this work, I will just select this phase. We only have a pace
and I can rise with delete on the keyboard or right click and I
can erase like this. Now I still have
this small edge. So this small edge we can
erase to have something inner. So we click on the selection
on the eraser tools, and we can just erase this edge. As you can see, we can obtain this render and
it's pretty better. I can erase this area. So you need to be careful to
erase here, as you can see, you will open this face, so I'm going to show you
again you rise here. As you can see, will
have only the wall, and I won't have the
base of the ars. I will have only the wall. So in this case, I'm not
going to erase this, and I will just keep this
base just like that. As you can see, this is a
simple process, in my opinion, one of the best process to
create something like this, some openings for the doors in an efficient way,
you can use a guide. Then you use a rectangle
tool, you can open like this, you click clean little bit, and it's a convenient way
to create the openings.
54. Project open windows: We are going to continue
and we are going to create the openings
of the windows. For this, something that we
will do we go on this area, and I will select these tools, so we'll use the guide tools, and I will place first
window on this area. Window door first.
I will go left click here and I will
create offset with one meters then I will create a window with a wide
of 2 meters here. I can just step 2 meters. After to do this
work, we will go on this a and we will create
a guide also here, just like that,
and we will apply a guide at 160 centimeter. And from this, we will create another one at 2 meters as well. And I will place
another window on the living room on
the back and we will just go left click here and we will create
something on this area. I want to center here. When I just go on this
area, as you can see, from this part to this part, if I press escape and I go
here, we have si meters. So it means from here to here, we have si meter 40. So it means I need to crate
to guide at 70 centimeter. I will create once
at 70 centimeter. Then we will create another
offset at 100 at 2 meters, so we can take 2 meters, and thanks to that, we
can center this area. I just need to crat eight, so I will crate to guide here. We will place at
240 centimeters, and I will repeat the same
process here and I will pull at 240 centimeter also. I'll just go on this area. We'll pull another
one just here, and I will put a 240 centimeter
again, just like that. And after that, I think it's going to be good for this guy. We'll craft three other windows, but this time, it will
be smaller windows. So if I take a look from
this area to this area, if we take a look, we have simeter here. So something after
we do it is to concretely to crack window
with 1 meter, 60 wide. This is the reason
for which I need to place my guide at 70. So I will go here, and
I will pull a guide, and I will pull a guide
at 70 centimeter. Then I will pull another one
here and another ones on this area at 160
centimeter, just like this. We need to create
anoerO from this base, and on this area, we'll create anoRGuide
at 120 centimeter. We will go on this side. So on this side, I would like
to crack a window as well. It is same from this
point to this point, we have two meter 80 we will
have here, two meter 80. So if I subtract 160 centimeter, I will obtain 1 meter 20, so it means I can pull a
guide at 60 centimeter. So I will tape 60
centimeter here. Then I will crack another one, 1 meter 60 or 160 centimeter, and I will pull two guides, so one here at 240 centimeter, and I will add another
one at 120 centimeter. I will create another once here. If I take a look. When we go on this
area, as you can see, we can pull a guide and from this point to this
point, we have 2 meters. If I subtract 160 centimeter, I will obtain 40 centimeters. I need to create offset
of 20 here and 20 here. The first thing that I'm
going to do is I will use this guide and I will
create offset just here, I will snap 0.60 centimeter and then now I can pull a
guide at 20 centimeter. And I will continue.
I will click here and 160 centimeter, just like that. And I will create anoer one
from this base, just here, and from this base, I will create anor one
at 120 centimeter Oops. And it's not working properly, let's just create
anoder, 120 centimeter. I will click on this one
and I will erase this part. So now I can create rectangles. And for this, I will
use a rectangle tool. So we can use the
rectangle tools here, and I just need to create
first rectangle like this. I will create another
one like this. Then I will create another
one on this area like this. If I go on the front, I will create another one but smaller rectangle from this
intersection to this one. I will create another one from this intersection
to this one, and then another one hoops from these intersections
to this one. I just need to erase
my different guides. We will go on the right,
and on the display options, we can delete all guides. And now I just need to create an extrusion using these tools. So I will click on
the push pull tools. I will go on this
area and I will go a little bit inside on face, and I can open like this. Double click. Double click. Oops, I think it's not working properly.
Let's do this again. No, it's not working, so I
need to do again on face, and then double click here, double click here, and
double click here as well. I just need to repeat
the same process that we use for this door. It means cra line, so I can click on the line tools and rat line from
these two this, then create to line from these two and then create to
line from these two. I just need to erase this different face
that I just created. For this, I can use
a selection tool. I can click on the
face, press delete on the keyboard or
right click rise. Let's click here,
right click rise. Let's select this one,
right click and rise again. I want to have something
better about the render here, I just need to use
the eraser tools and errize this small line. I will erase the
small line. Oops. It's too much, I will
erase only this line, and I will erase
this line as well, and I will upturn this
render, as you can see. So after that, we will be able to reduce the Sweetie arrows. Inside the Sweetie arrows. We will be able to search
door to search window, and to place the doors in the window inside
house on the house.
55. Project add doors: We are going to
continue, and for this, we will add doors in
the different arrays, and I will use the
Swede Warehouse. First things to do it is
to click on this ara. We can go into Swede Warehouse
and we can tape door. I will just tape door here, I can press Enter
and search door. If I want to entrance door, I can switch for
entrance door so I can tape a door and I can
complete with entrance. Oh, after that, we have different type of models
of entrance door. I will just continue
a little bit to have these different
type of models. One of the models that
I will use I will use, for example, why not use
this one entrance door. And I will go left click here. I will try to not have
too many polygons to have something
convenient because sometime after it's
a little long, and I will click on Download, and I will integrate
my main door here. First, left click on this area, and to place my door, whatever will do, I
will select angles. I can select this endpoint here, and I can snap this
endpoint to this one. And after that,
you need to scale. So you need to be
careful about how you can process to integrate
this type of compose. Russi Sod, you need to select every time corner
to corner point, and when you scale,
you need to scale properly on the right axis. So here I need to
scale on the top, so I will click here and
I will scale like this. I will change little
bits of view. I will take again here and we can snap on the top just here. Then I will go on this area. And when I go on this area, we just extend until to snap
to the corner as well, here. And if I turn a little bit, maybe we can add little bit
thickness here or the frame. And what I can use, I can
use maybe this print, and I can extend a little
bit until maybe like this. After that, we have
placed our first door. I will crat another
one, crat another door. I will sling the
Swede Warehouse, and this time we will
tap door one more time, but for inside, and we will find different
type of models. If you want to have
something simple, you just need to add simple. I will take door simple, and I will go on the
top first and we have these different type of
models, as you can see. What models I will
integrate, I will continue. If you want to have
something like wooden door, you can tap door. You can add also maybe wood. One more time, we will
find different type of models on this area. We have, for example,
this one, this one. Maybe I can integrate this one, I think that we
can find this one, this one, or this one, this one, just like that. What model we will choose? I will come back more at the beginning with
different choice. We have this one interesting. But maybe we can use also
this one if we take a look. We have this one also as well. Or we have something
simple here or this one. I think I will select this one. So left click, it
is a simple door. We don't have too much polygons, as you can see, I will
click on Download. And I will place
this door just here. It's a little strange
the handle is like this. I will take a look
on the other side, but the handle is just here. Maybe I will create
some rotation first, but if I create some rotation, I will have the
handles on this area. So yes, maybe I can
create a rotation. I will click here
on the blue axis. So I will focus on the
blue axis, this corner, these corners, and I can
maybe turn 180 degrees. And then I will place my doors. I will set the move tools. I will take a corner
point like this one. And after that, I will
place on this endpoint. We just need to
scale one more time, so I will select
the scale tools. And the scale tool will
snap on the right, so I will scale on the right, and I will select the top and I will snap to the
top just like that. After to do this war, maybe we can change a little
bit to sickness. And for this I can take
a point like this one, and I can add little bit
sickness just like this. So it's okay for that.
Now I just need to duplicate and to place on
this area in this area. We'll select the move
tools, and to duplicate, you can press Control, the plus wheel appears and
control and left click. I need to take a corner point. So one more time, I can
select this corner point, and I can go until
this corner point. We have the same size
for the opening, so it's going to
be pretty simple. And I just need to
duplicate and rotate here. So I will go control left
click and I will duplicate. Then I will select
the rotate tools, and I will rotate. I will work on the blue
axis, left click here. I will select another endpoint, and I will turn 90 degrees
before to use the move tools, and I will snap to this point, and we will snap
until this endpoint, and I will create
something like this. And that's it.
This is how we can add the different
doors, as you can see. And we'll repeat after the same process if we want
to work with the windows, this is what we're going to do, and we will repeat
the same process.
56. Project add windows: We are going to
continue and we are going to place the windows. And for this, something that we will do will go on this area, and we will use a CD
arrows to search windows. F I will go here
after to go here, I will tape what I want. We will tape window first. And I would like to
have Window door. So I can just tape Window, take a look about what we have, but I can also tape Window
door or something like this, and we can take a look
about what we have. So I will go on this area. We have different
type of models. This one, I think, can
be pretty interesting. It is a simple models, but I think I can use this one. So this one, just like this. Maybe I can use this model. This is a small one and maybe I can use something like this one. Let's just go left click. This model is simple, but
I think we can maybe use, I can take a look
at the preview. And if I just click on Download, I will integrate these Windows just like this, as you can see. Maybe this one I will be able to scale. Let's take a look. If you want to edit,
you can just go inside and if you want
to edit something, you can edit this
window if you need. Let's take a look
about what we have. We have other types
of possibilities. I will select again
the Swede ius. I can type also Swede simple. So let's apply window simple. As you can see, you
have these models. We can find these
models as well. We can find this one on different models
of simple windows. Then we don't have
too much choice. We can also have this
type of window by the way so I can just take a look
about something like this. And if I just click here, we will be able to
integrate these windows. Something is wrong,
as you can see the window is not
going to appear here. Maybe you can try another one. I will take a look
about the component, and here I clean and I
will search another one. I think we'll be able
to use this one first, and I will come back to
the Sweetie Warehouse. I will tap again window. We have these type of models. You can trickle soon no
more. We have this one. I think I will try
something like this. And I'll just try
something like this and I will be able maybe to scale, but I don't like to
merge these models. Something that we can do
just to take the same model. So it means we can
take these models, and we will be able to duplicate and scale with the same model. So concretely, what
I'm going to do, I will press Control Left
Click and I will move here, and I will play the first
one with corner points, so I will place the first one with a corner point
just like this, and I will select
the scale tools. Or I will click on
the scale tools. We can take this one and we
can just snap on this area. Just like this, so I can
just snap on the top. Here, we can just
snap on this area, and I will be able to snap here. About inside, I think we're
going to stay like this, and I will just duplicate. I will click here
and I will press Control left click
and I will duplicate. Let's crat some
rotation so I will rotate on first I will
select my element, and I will use the rotate
tools will focus on the blue axis here and we
will turn with 90 degrees. I can just step 90
degrees and I will play this window just around
this area and 0.2 point. Then I will duplicate with
Control left click here. We'll create some rotation one more time on the blue axis, this point to this point, and I will turn with
90 degrees again. And with this one, I will select the corner point and snap to this corner point. Then we will use this one and we will scale this one as well. I will play this one just
here. Let's take a look. I will click here, and I will
just play the corner point, and I will play this corner
point to this one and we will scale this window to
have the same type of models. And I will use the scale tools. First, I will scale on
the right until here, and I will scale
until to upturn, this render on edge perfect. And I just need to duplicate, so I will select this element. I will press I will
select the move tools, and I will click on Control, left click, and I
will duplicate. I just need to create a
rotation one more time. Rotate tools. We will
focus on the blue axis, and I will take
this corner point, this corner point will
turn 90 degrees and after I will dragging and
moving here until this area. Then we will duplicate again, control left click here, and I will define
the rotate tools. And with the rotate tools, I will just change that and we will use this
point to this point, and I will turn
90 degrees again. And then I will
click on this part and I will just dragging and moving this endpoint
with this endpoint. Thanks to that, we have the
same type of window models, but just that with
a scale value, we can adjust like this. We can take a look, we
have the component here, and we can just clean the unused component and we will have this one if
we need to edit.
57. Project add furnitures: We are going to
continue and for this, something that we
are going to do it is to add furnitures. We'll use the Swede
Warehouse one more time, and we add furnitures inside. The aim is not to integrate
a lot of furniture, but just to put a
little furnitures to apply inside some element. And for this will use one more
time the Swede Warehouse. I will go on this
area and I will tap, for example, a bed.
I can tape bed. If I don't want to
have too much polygon, maybe I can switch
for bed simple, and I will find different
type of simple bed. Maybe I can integrate this
one looks interesting. I will go left click here, and I will go and download and I will integrate
this first bed. But just click outside. As you can see, the bed
is not going to appear. It's a little strange. Let's try again. I will select the SDI vs and
I will go on download here. As you can see the model is
not going to be integrated. It's a little strange.
Let's try another one. Maybe I can take
something like this one, and I will click on Download. Something that I will do, I will remove this, I will just bed. But you can also, if for
example, you want to double bed, we can tap something
like double bed just like this and we'll
find different models. No one more time you can find
models with mini polygons. So it depends about
what we want to have. Every time if we
have something like a mattress or if we
have the bedsheets, we can have multiple
polygons one more time. You can find also something
very simple like this one. We can find other
elements more simple. Let's take a look
about this one. It's a little
strange about this. I'm going to try with table. A little strange. Yes, now it's going to work
with this one. A little strange about the bed it's not going to work properly. So I will integrate
this one first, and I will just scale
on this corner point. I will scale little bit more, and we will place
this table inside and I will place
maybe the table here. Oops, I need to be on Daxis so I can just
apply a constraint. And I will be able
to move my table. Just scale. I will
scale this table from this corner
point, just like that, and I will move little
bits of table maybe here, and we will do
something like this. I will integrate maybe something like sofa
can click here, I can tap sofa maybe I can
integrate something like so And as you can see, you can find
something like this, maybe this one can be
pretty interesting. I can take a look. But we are in trouble to
integrate some element. Little bit strange. This one is not going to work properly. I'm going to try something
different, just the furniture. So this one is going to work. I will place maybe just
once, maybe once here. I will scale a little bit, and I will focus with
position of this one, and I will play this
one maybe here. I will continue with
Swede Warehouse. I will go, I will tap bathroom, maybe something like this. As you can see, we
have different models. It's a little strange
because I have some element, it's not going to work properly. So maybe I'm just going to focus on some other
type of element. I will tap shaft wood. Let's, for example, this one. You can see it's not
working properly about different elements that I
want to integrate here. You can recuperate
some element from the Swede Warehouse and you
can integrate to your design. And thanks to that, you can obtain pretty
interesting render, so you can take a look about
the different storage that we have and you will be able
to place where you want. For example, this is shelf, but we can integrate something like cabinet or
anythings like this. You can search what you
want and you will be able to display in this area. For example, I have this cabinet
as well, just like this. I think this one is open,
I don't like too much. I will take a look if we have something a
little bit different. Can find some element
with decoration can be something like
this. And that's it. Or if I want to
place, for example, once on this area, I can place once, I can dragging and moving. One more time, you can
select, for example, the corner point to
the corner point, you can also
dragging and moving. If you don't want to put
perfectly in the corner, you can just place
where you want, but take a look
again on the SDrus. I will continue. I
will try another one. This one, I think,
it's too much. Let's take a look here. We'll try with another one. You can type also wardrobe
or anything like this. A lot of type of choice
that you can apply. You can also find this
type of element here. Maybe I can take this
one, I will turn. I will crack some
rotations first. I will take a look and I will take this point, I
will take this point, and I will turn 90 degrees
so I can enter 90 degrees. And after to do
this type of work, I will take this part here. First, I will scale
a little bit, and I will be able
to drag in and moving then and place
my element just here. One more time you
can place on edge, but if you don't want to snap
you, you can also not snap. It depends about
what you want to do. Yeah, for example,
I didn't snap, so maybe I can write a little upset just on these
directions here. Or you can add element inside, as you can see, hoops, I apply your guide, and you can just crack your sweetie
Warehouse just like this.
58. Project create roof: We are going to continue
with this training. And for this, something
that we are going to do it is to crat the roof. To crat the roof, I will
create the roof on this area, and then we will create a
group and put this group with the roof directly on
the top of this group. So first, I will
create a rectangle. So our house is ten
meter by six meter. So I will just increase little
increase little do site. Concretely, what I will tap, I will tap, for example, 1060 centimeter,
so ten meter 60. A 1060 centimeter comma, and I will tap 660
centimeter, just like that, just to make
something little bit, little bit wider than the original dimension
of the house. I will press Enter and I
will obtain this renter. So after to do
this type of work, how I will crat the hoo. The first thing that
I'm going to do is to create small extrusion. I will select the push
pull and I will pull like this and I will pull
with 20 centimeter. I can just validate 20
centimeter on this area. After that, I will define the line tools and
with the line tools, I will to line the midle but I prefer to use
the guide tool first. I will create a guide on this area and will create
a guide at 2 meters. I will enter 2 meters. I will do the same type
of thing on the right, so I will just pull a guide here and I will put
a guide at 2 meters. I will create another one in the midle from this area and it means at 3 meters and
exactly 3 meters 30. I will create a guide at 330
centimeter, 330 centimeter. After to do this type of work, I just need to you select my line tools, and I will crack a line from
this area till this area. Then another one, this one
end print to endprint. This endpoint to this endprint and this endpoint
to this endprint. Then I will switch this endpoint to this one, just like this. I will be able to
erase the guide, so I will erase this one and I will erase
this one as well. Then I will select these tools
to select this edge here. And we can with a move tool just dragging and
moving on this area. I will drag and move with
value. Not too much. I don't need to I need to
focus on the Zydaxs so you can use the arrow to constraint on the
Zydaxis just like this. And we can increase
with a value. I will just tap a value
of maybe 160 centimeter, just like that, and it will be okay for the size of the roof. Even 160, I think it's
a little too much, we can redo just
on the blue axis, 120 centimeter will be enough. I just need to create
a group one more time. So I will select
all this element, and I will go right
click, make groups. And thanks to that, I can
put the group on this area. Before to put the group, I will add materials. So if I click here, I select
the materials features, I will go in the
library just like that. And in the library, you can find roofing. If I click here, I
can apply roofing, but the problem is the roofing will be applied on
all my elements. This is not really
what I want to do. I would like to apply only
on the face on the top. So I will enter inside my group, double click to Enter
inside the group, and then I will use roof
and I will apply on face, this pace and this one only. After to do this war, we can get out of the
material features, and I can just play the roof on the top
of the older roof. I can just click outside. Or I can select this
how you can process. The best way to process is
just to take a corn off point. So you select this
corner point and you play this corn off point
to this one first. And after to place this cnter
point to this corter point, we can just cate offset
with the move tools. Convertly I will
select the move tools, and I need to crat offset
of 30 centimeter on the x axis and 30
centimeter on the y axis. I will take this print and I will move a little
bit on the red axis, and I will tap 30 centimeter. So thanks to that, we will as 30 on this side and
on the other side. I'm going to move
on the green axis. I will take the
corter 0.1 more time, and I need to move
on the green axis, and I will tap 30
centimeter as well. So thanks to that,
we take a look, we have the same
space here and here, so it means 30 and
30 centimeter. And when I go on this area, I can have 30 centimeter here, and I will find 30
centimeter also here. This is another process but this is a process that you can use if you
want to crate a roof, create a simple roof like this. Don't forget to
group your element. If you don't group, it will be a little in trouble because if you crap the roof like
this and after you want to move the roof, it will be difficult if
you don't crap a group. We have a group with a base and now we have a group
with the roof. It means any moment, if I want to move the roof, I
can move the roof, if I want to delete the
roof or if I want to put the roof on the side to
see inside, it's possible.
59. Project create terrace: We're going to continue
with this training. We are going to create a trace and the frost things
that I'm going to do before it is I will just
select all the element here. So I will select
all the elements, the two group, and I will
click on the move tools, and we will move directly on the Zdaxis and we will
move with 20 centimeter. Then I will turn
scroll just below, and we need to create
extrusion with some element. So I will click on
the push pull tools. And with the push pull tools, I need to create a
selection of element. I need to go inside this group. And after to go inside
this group, I can push, for example, this part
with 20 centimeter. So here I can pull with 20
centimeter on this direction, so I can take 20 centimeter. And I will double
click on this one, but I'm not in the
right position, so I will pull this one
with 20 centimeter as well. Then I will double click here, and I will double
click here to add thickness on this
base, just like that. And now it's going
to be okay for this. If I take a look, I will
obtain this render. I just need to select eraser
tools and erase this. But if I erase this,
as you can see, I will obtain this render. If I erase this, I will obtain this render. So we need to stay like this. Why it's not going
to work properly because I didn't use control. So we are going to come back
at this moment, just here. We will recuperate this one and instead to just drive
with press control. And with control, now we
can add another edge. So I can press control 20
centimeter one more time. If I Dible click, I will go on this direction. So let's just go on this
direction with 20 centimeter. And you need to have a plus to be able to do
something like this. I will go here,
double click as well, and now it's going to be better. If I see the eraser tools, I can erase this part and
this part, just like that. I can erase this part
and this part also. And if I go on the back, I think we can also erase just here and we can
erase just here. I can go outside of my
group, just like that. I will select all this
and I will drag and move a little bit
on the red axis, and I will move a
little bit also on the grid axis and a little bit more because we'll
add a garden after. So maybe we can move like this. After to do this work, I
will create a terrace. Create a terrace, I will create
a rectangle on the left, and then we'll
convert to a group. So I will create a
rectangle just like this. And the dimension of
this rectangle will be four meter six meter, it means the depth of the house. So I can tap four
meter six meter and I can just ditate like this. After that, I will extrude. So push pull, I will
extrude with 20 centimeter. And I would like to add
the materials directly. I will go into material options. I will go here, and I will select something
like wood material. We like to create
a wood terrace, and I have different type
of options as you can see. So we can, for example, define something
like maybe this one. It depends about what we want to do. I have this one also. Maybe we can try this one. And I will select I'll
try maybe another one. Let's try maybe with
this one, take a look. This one I think can be
pretty good as well. If I select this
one, I will obtain this render, just like that. We have different
type of options. Even the first one, maybe the first one will
be pretty good. And after that, I will
select the line tool. I would like to crat
something like wooden board. And to crat something
like wooden board, I will create the line
to Crat separation. So I will select the midle
point to the midle point. And now we will just
define midle to midle. Them is just to crack
cut and to make something like we will
add wooden board. And I will just define
the different midpoint. And I can continue so
midpoint to midpoint here, midpoint to midpoint, one
morta midpoint to midpoint, and one morta
midpoint to midpoint. I think if I take a look, and
here we have 50 centimeter. So it's too much, we can
craft more separation to have wooden board 25 see
centimeter wide, and I can take each
midpoint again, and I can complete
so midpoint to midpoint, midpoint to midpoint, midpoint to midpoint,
midpoint to midpoint, midpoint to midpoint, and midpoint to midpoint,
just like that. Perfect. So thanks to that, we have this wooden terrace. By the way, I forgot
to erase here. I will double click
on this group and I forgot to erase on this one
and to rise on this one. I'll take a look here it
was okay for this area. After that, I will come back. And something that I need to
do it is to create a group, so I will select this
one just like this. Oops let's just go here, select all this area, and right click create a group. And after we just move my group, I will use the move tools. I just need to, as you can see, snap a corner point, and we can take this
corner point and just snap to this
base of the house. And thanks to that, we can place our wooden terrace on this area. I will just apply the
material on the top. For the rest, I don't need
to apply directly materials. And if I go here, this is how we can craft
this wooden terrace.
60. Project create garden: We're going to continue
with this training. Something that we're going to
do is to craft the garden. So to create the garden will repeat the same type of process, and I will start my garden on
the right with rectangles. We will create a rectangle
around this area, so I will start around here, and I will enter to value. So what value will enter
we enter a value of I can tap 28 meters
comma 20 meters, 28 meter by 20 meters. And I will just press Enter to define the size of my gardens. After to do this type of work, I will add guides. But before to add guide, we convert directly
this one to a group. So I will select all
these element just like this and I will go right click
and I will crack a group. After to create this group, I can display my
group around here, so I will select the move tools. And because I have a group, I can display maybe around
this area just like this. Let's take a look
to let space here because we'll put
something for car. So maybe I can do
something like this. On this area, we'll move a
little bit on this axis, the green axis, and
let's take a look. I like this, it will
be pretty convenient. Here. So after to do this work, I will enter inside the
group to edit the group. Double click inside the group, and we will start to cratGuide. I will go more
near the top view, and I will create a guide. I will click on the guide tools, and the aim is to
create the first guide here at one meters. Then on the right, I can do the same thing because I
would like to crat edge. So here I will tap also not 20, I will tap one meters. Here from this line, I will tap one meters as well. And on the front, we
just crack a wall, a wall with a thickness
of 20 centimeter, but can pull a guide
20 centimeter. I would like also to create type of element for
a fins, for example. Here from this element
for this area. I will create an oder guide. Here we are, for example, we can put something at maybe 650 centimeter,
just like this. And I can create an
odor one at maybe I can tap 250
centimeter just here, and we will obtain this render. After to do this type of work, I will go also on this area. And as you can see here we are, for example, some midpoint here. So maybe we can start
here and I can, as you can see, go
around this area, something that we can do. This concretely, we can pull a guide just on
these directions, and I can go here and I will just
starting from this guy. So I'll just start
from this guide. And for example, we will
place one at, for example, let's start 640 centimeter,
just like that. And I will create no one from this and we'll create to nor one at maybe 2
meters, just like that. And thanks to that, I will
upturn this rerender. Just. After to do
this type of work, I will be able to
use the line tools. So what we will do
with the line tools, I will snap here to here
and here to this area. Then this intersections to this intersection and this
one to this one first, and here to here. And then we will continue. We'll create another line this part to this part,
this part to this part. Then I will snap here
this intersection to this until this one
and until this one, and then this one to
this one until this one. So we'll start like this. First. After that, I will
go into material features. In the materials features, we will go into categorize landscaping,
fencing and vegetation. The first thing that I'm
going to do is to add grace, we have this one, or
we have this one. Let's select the second one. After that, I will continue
with something like pass. So it means different element like I will put the pass after. So first, I will cred the edge. For the edge, we have different
type of vegetation here. I will sell for example, this one for my
edge on this area, I will do this before
the extrusion, and I would like to create
something for the world. So I will go back on
bricks and on bricks, I will select maybe we have
different type of models. Maybe I can select this one
and play this one here, this one here, and
this one here. So now, I can create
an extrusion. So to create an extrusion, I will just click on
the push pull tools, and I will dragging
and moving this one, and I will tap a value
of 160 centimeter. I will double click
here as well. I will double click on the wall, and I will double click
on the wall here. Oops. A thing like this, it's not convenient,
as you can see. Let's just because if you
do something like this, it's not going to work properly. So something that I will do, I will just double click
on this one, hoops. I need to do this
again 160 centimeter. So now I will create also
two rectangles for two pass. I will create a first
rectangle snapping to this endpoint until
this endpoint here. Yeah, this intersection,
just like that. I create a first rectangle, and I will create
another one just here. I can also add anoer guide. So it means I can create two
guides on these directions with maybe we can tap 10 meters. And thanks to that, I can create ano der rectangle snapping from this endpoint until these
intersections just like that. I will add another materials. So what other materials,
I will apply. I can just come back
to landscaping, fencing and vegetation,
I have different option. We can, for example, put
something like this. We have also some
bricks that we can apply, we can find this one. We can find this one as well. Or maybe I'm going
to put this one in this one, just like that. After I will just go outside my groups,
and as you can see, we can create this type
of gardens around. If you want to add element
inside of the Warehouse, if you want to add tree, you want to add element
on the terrace, you will be able to add
by yourself if you need. Something that I'm going to do is to go out
of the materials. We'll go in the display options, and the display option, I will delete all the guide, and we will obtur this render.
61. Project create gate: We're going to continue with
this training for this, something that we are
going to do it is to crack another gate or another
face fence on this area, and we're going to make
something little bit smaller. If I take a look, I
have my tpnesre tools, and if I take a look here, we have 2 meters. So I will do the same type of things I will go on the right. And for things to do, let's
create two rectangles. One more time I will create
to small rectangles, 20 centimeter comma,
20 centimeter. This will be my base,
my first element, and I will extrude this
element on these directions, and I will extrude
with 160 centimeter. After to do this work, I will create one more time two guides. So first guide from this point, four centimeter,
and a second guide from this edge or centimeter. I will use the line tool
or the rectangle tool. It will be faster,
and we can snap to this intersection point until
this intersection point. I will zoom, and I
will snap until here. I think something is wrong
about one of my guides. As you can see, this one
is not displayed properly. I will arrite this one. I will come back with the guide tools, and I need to crate
one more time my guide for centimeters. I think now it's pretty better. Let's select the rectangle
tools one more time, and I will be able to snap to this intersection
until this one. I will create an
extrusion, push pull, and here I will extrude with 160 centimeter, 160 centimeter. Then we will go on this area, we repeat the same process. I will use the line tools,
and with a line tool, we craft a small line on the
green axis, four centimeter. We presses cap then I will do the same thing here
four centimeter. Then I will go hoops,
just come back. Then I will snap to
this 0.20 centimeter on the red axis on the green
axis, 20 centimeter again. And normally I can snap
here on the red axis. Let's click on the
push pull tools, but you can press Control
to create a new edge, and you will extrude
with 160 centimeter. I will just click
on my line tool. I could also directly
extrude with new edge here. I forgot to do
this, so we'll add the line after from this
point until this one. Let's also offset on this area. For this, we will select one
more time our offset tools, this one, and I will
go on this area. We cra offset with
20 centimeter also, I will turn around and I will do the same thing here,
20 centimeter. After that, we will
extra little bit inside. I'll select the push pull tools, we go inside for centimeters, and I will go here
and I will pull inside for centimeter also. And that's it. As you can
see, it's pretty convenient. I can just click on the eraser tools and
erase these two elements. You just need to create a group, so I will select all my element, and I will go right
click, make groups. I can now a materials
on all the groups. So I click on my groups, I will go on the
right materials, and we will go in
the color here, I can switch on color. And something that
I will do on color, I will selt one more time, this one, and I will play
this one directly here. After that, I can go
out just like this. At any moment, if I want to edit my faint or edit
inside my group, just double click and I
can just enter inside. And if I enter inside, I will be able to
obtain this render. So if I want to change the size, if I want to change
the dimension, it's going to fit on this area. But if I wanted to change the size or if I wanted
to edit some element, I can click on a face, can use one of these tool, I can change the extrusion
value if I need. Now I will click outside. I will place this gate, and for this, I will
use the move tools, and I will select
to corner point. I will select this corner point, and I will dragging and moving, and normally I
will fit perfectly here when I'm using the
endpoint in this group. And I could place my
second pens like this. This is another example
about what we can do. So as you can see, to
create the garden here. We create a base, we convert
this base to a group. We have this possibility
to add some material. One more time if you want to use a Swede Warehouse and add
more element like tree, like some furnitures for
outside, you can do this. Here we are going to stay
with something simple, but you have all the base to
create this type of models.
62. Project add sections: We're going to continue
with this training, and for this, we are
going to create sections. So we have seen how
to create section. We are going to repeat
this process and see one more time how
we can create sections. So for things to
do, I would like to create section to
see inside the house. So for this, we can
go on the left. And when we click here, we have the possibility to have
access to section tools, and this is a
section play tools. When I click on this are a, the aim is to define a face
so you can go on the face. I can be here also, but I
want to see inside the house. So let's create, for
example, four section. I will create the
first one just here. And after you just need to use your selection tools to
click on this section, and then with the move tool, you can drag and move inside, and I will maybe define this
view and left click here. This will be my first section. If I click outside, you can see the sections appearing
on this area. Let's create another section. I will one more time, click
on the Section tools, and I will crat
ones on the side, maybe on this side. So left click here. After I can click on my sections
with my selection tools, and then I can use the move tools and
with the move tools, I will just go left click
and I will go inside. And here it depends about
what I want to see. Maybe I can see this
area just like that. But if I want to go more, I can go more inside
maybe this one. It depends about
what I want to do. I will click outside and
validate these sections. Let's create another section. I will click on
the section tools. I would like to create a
section maybe on the top, so I can go here and you
have different options. You can create section
little bit on this area. But something that you can do also is you can use arrow tools. And when you click on the
arrow tools on the top, you can snap to Z axis
and left click here. I will create a
new section here. I will select these sections, and then we will drag
and move a little bit on the Daxi so I can move
a little bit inside. And let's just make
something a little bit on just on the top of the doors and the windows
and left l to be able to see all the different
rooms for the top here. After to do this type of
work, as you can see, I can see my different rooms
here and I will create another one and realize just
select the section here. Maybe we don't have
a material inside. I'm going to put the
material again after. If I select another one, I will click on
the section tools one of the problems I
need to go outside, and I will select another
section like maybe this one. I will come back to
the section tools and I will create one
here just like this. And I will select my section
and with a move tools, we will just dragging and moving on these directions
as you can see. And I will do something maybe maybe like this
one, just like that. Thing little too much, let's adjust just here. I will take a look on this area. I will click little outside. It's a little strange if I
take a look to my group, I can go inside my groups. I will select the
material features, and let's just go back
with the tie features. I will apply this
one slide this. And I will just go out.
So it's okay for that. So now I have created
my four section. So at any moment, you can
click any of this section, for example, to see the section with the cd
how you can process. You just double click with
your tools of selection. So here I can see this code. If I double click here,
I can see this code, I double click here, this code, and if I double click here,
I will see this code. You can just double click to
see the different sections. If I slate, for example, this one on the front, we can see inside
just like this. Don't forget that you can go on the right, and on the right, you have the possibility
when I go out of the material to have access
to the display settings. And what we can have on
the display settings, we can have the section plane. So it means you
can see your cut, but just that you
won't see the plane, but you are going to
see your cut here, I see the cut, but I don't
see the section plane. If I double click on this one, I can see my cut as well, or if I double click here, I can see my cut. But if I click here, I see the cut with
the section plane. You can also display the
section cut just like this, so it means you can
display the section cut. And you have also
the section fill. So here, this is why it look. It is open for a simple reason that we have section fill here. You can also increase the
number of section cut, as I explained before, so you can see the number and we can decrease as
well by default, we have this value of swing. You can click here, you will deactivate
all the element. And it means if you
deactivate all the element, you will have your section. Your section will be still here, but you can see
out your section. So you don't need to
remove your section to see your models
with the section. You can keep the section
and just go here and activate or deactivate what
you want on this array. After this type of work, we have created this
different section. If I wanted to delete section, you just need on
click on a section. So it means I can
click on this one, and if I want to remove, you just press Delete
on the keyboard. I click on this one,
I want to remove, I can just press delete
on the keyboard. If I click on this one, I can press Delete on the keyboard, and if I click on this one, I can press Delete
on the keyboard. So it was about one more time
how we can create sections, as you can see. Y