Sketchup free the complete course to learn 3D modeling | Nicolas Forgue | Skillshare

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Sketchup free the complete course to learn 3D modeling

teacher avatar Nicolas Forgue, Welcome awesome students !

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      3:24

    • 2.

      Start with dashboard

      6:37

    • 3.

      Edit preferences

      7:02

    • 4.

      Master navigation

      6:37

    • 5.

      Create document

      7:02

    • 6.

      Master selections

      8:12

    • 7.

      Edit styles

      6:22

    • 8.

      Edit renders

      6:55

    • 9.

      Master guides part 1

      7:42

    • 10.

      Master guides part 2

      9:08

    • 11.

      Create rectangles

      6:46

    • 12.

      Create circles

      6:32

    • 13.

      Create polygons

      6:46

    • 14.

      Create slices

      6:36

    • 15.

      Create lines

      7:41

    • 16.

      Create arcs

      8:49

    • 17.

      Create curves

      7:12

    • 18.

      Drag selections

      8:48

    • 19.

      Move selections

      7:20

    • 20.

      Rotate selections

      7:17

    • 21.

      Erase selections

      8:29

    • 22.

      Create offsets

      7:44

    • 23.

      Create symetries

      6:42

    • 24.

      Follow selections

      8:14

    • 25.

      Add text

      6:41

    • 26.

      Add dimensions part 1

      8:09

    • 27.

      Add dimensions part 2

      8:33

    • 28.

      Create components part 1

      8:20

    • 29.

      Create components part 2

      9:02

    • 30.

      Master libraries part 1

      8:57

    • 31.

      Master libraries part 2

      9:18

    • 32.

      Add sections part 1

      7:40

    • 33.

      Add sections part 2

      7:03

    • 34.

      Add scenes part 1

      7:03

    • 35.

      Add scenes part 2

      7:25

    • 36.

      Create diamond

      7:13

    • 37.

      Create pyramid

      6:53

    • 38.

      Create cone

      7:04

    • 39.

      Create ring

      6:14

    • 40.

      Create table

      6:46

    • 41.

      Create vase

      6:35

    • 42.

      Create book

      6:34

    • 43.

      Create square

      6:06

    • 44.

      Create plate

      6:09

    • 45.

      Create object

      7:09

    • 46.

      Furniture part 1

      6:04

    • 47.

      Furniture part 2

      6:27

    • 48.

      Sofa part 1

      6:11

    • 49.

      Sofa part 2

      8:32

    • 50.

      Bed part 1

      7:32

    • 51.

      Bed part 2

      8:03

    • 52.

      Project create base

      6:32

    • 53.

      Project open doors

      6:13

    • 54.

      Project open windows

      7:40

    • 55.

      Project add doors

      6:50

    • 56.

      Project add windows

      8:37

    • 57.

      Project add furnitures

      14:03

    • 58.

      Project create roof

      6:27

    • 59.

      Project create terrace

      7:02

    • 60.

      Project create garden

      8:42

    • 61.

      Project create gate

      6:33

    • 62.

      Project add sections

      7:32

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About This Class

Sketchup free version web

Sketchup free is the version of Sketchup accessible for free on the web or in a browser. With this version, you can access the essential features of Sketchup directly on the web. You can use all the main features of Sketchup in this version. This version is ideal for people who want to get started in 3D modeling with essential tools to create 3D models. You can put your 3D designs online and your Sketchup projects with you wherever you go with this version of Sketchup. The advantage is that you don't need to install any software on your computer, and you can work anywhere with an internet connection. The interface facilitates learning with a structure that doesn't require advanced modeling knowledge. However, you will have limited features for editing objects, working with materials, and storing your documents. With this software you will be able to create anything you want in three dimensions. You can use the software to create architectural renderings, garden renderings, and also objects.

Advantages of Sketchup free version web

- Sketchup is simple, fast, and intuitive compared to other 3D modeling software

- You can create simple models after just a few hours of learning

- Sketchup allows you to produce models made up of faces and edges

- Due to its non parametric modeling principle, the software is suitable for a wide range of uses

- It's the industry standard for creating 3D models

- It has a vast collection of free components with the 3D Warehouse

- You can work online with just an internet connection

Training course

In this training course, you will learn how to use the free web version of SketchUp. Step by step, with a structured course, you will start with the dashboard and the use of the different panels. You will learn all the tools and exactly how to use them. You will learn about the various features such as components, groups, materials, sections, and scenes. At the end of the training course, various exercises on concrete projects with the modeling of different objects, as well as the creation of a house, will allow to apply of the the different features seen in the training course.

Meet Your Teacher

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Nicolas Forgue

Welcome awesome students !

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Level: All Levels

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Transcripts

1. Introduction: Hello, everybody, and welcome to the cures. Sketch up the complete cures with the web version of sketch up. Sketch up the free version. So the free version, it is the web versions. It's accessible software that you can use, and you will find the essential features of sketch upp directly in a browser. You can use all the main features of sketch upp in this version. This version is ideal for people who want to get start in Swede modeling with essential tools to create Swede models. You can put your Swede design online and your sketchup project with you wherever you go with this version of sketchup. The advantage is that you don't need to install any software on your computer and you can work from anywhere with Internet connection. The interface facilitate learning with a structure that doesn't require advanced modeling knowledge. However, you will have some limited features to edit object, work with materials, and to store your document. The aim of the software is to be able to create anything you want in sue dimensions. You can use this version of sketop to create things like architectural rendering, things like garder renderings, and also to design su dimension any sue dimension object. What is the advantage of sketchup and to use this web version. Sketchup is simple, fast and intuitive compared to some set modeling software. You can create already simple models after just a few hours of learning. Sketup allows you to produce models made up of faces and edges. Thanks to its non parametric modeling principle, the software is suitable for a wide range of uses. You can create different type of SID model. You can find also a vast collection of components using the SDI wearus and you can work online with just Internet connection. To know what you will learn in this training curse. In this training curse, you will learn how to use the three web version of skethop. Step by step with the structure cures you will start with a dashboard and the use of the different panels. You will learn all the tools and exactly how to use these different tools. You will learn about different features such as component, troops, materials, section and scenes. At the end of the training cures, different exercises on concrete project with the modeling of different objects, as well as the creation of hours will allow you to see the different features one more time seen in the training cures. Sketch up version, the complete cures. 2. Start with dashboard: We are going to see the dashboard. First things to do it is to see how to work with a dashboard. When you start with Sketchup, you can find this type of dashboard. And first in the mider you will have the different axes. So concretely, what we have, we have the Z axis, so it means the blue axis. We can have the Y axis, so it means the green axis, and we can have the x axis, so it means the red axis on this area. We also character here, and the character will allow you to be able to see what will be the unit. So for example, depending on what you want, you will be able to crack element and to put the character inside to see the difference between the red size. When I go totally on the left, you will find a different option. Here we work with Sketchup for web, so it means with a free version of Sketchup. Not everything will be available. Concretely, you can go in the home page from here. You can create a new document directly from here. You have the possibility to save your work as Sketchup models. And you can, for example, import some models just here and you can export some models and downloads and models. But for example, the exportation will be available only in another version of Sketchup, so it's not possible if you use a free version, Sketchup for web to use this type of options. If you use Sketchup free, so it means this version, you will be able to export in SKP. So it means the original format of Sketchup to export in PNG, so it means to have image of your render and in STL Pi, it means a file that you can reuse in different SDI modeling software, and you can use also for SD printing. You have three basic things that you can use on this area. I will explain after that it's possible also to manage the application settings and you will find the application settings here. So after to understand that, here you will be able to rename your document, undo the last action, redo the last action, and automatically, your document will be saved with this one. It will be automatically depending on your preferences. If now I go on the left, you will have a list of the different tools that you can use. So for example, you have the selection tools, eraser tools. You can find the line tools, rectangle tools, the push pull tools, move tools. You can have access to the rotate tools, scale tools, Pen tools each time you have the shortcut as well, orbit tools, Pen tools, tape me your tools, and here in this area, you will have more options. So these tools will depend about the last tools that you use. If you click on the Swede OT print, you have access to more tools, and you will be able to adjust these different tools if you need. For example, if you want to create a circle, you will have access to the circle. If you want to create the arc, you will have access to the arc, you want to create to offset or any glasses, it's possible. You have some tools here intersection union, and this one are not available in the free Sketchup web. So this is why it's not accessible here. You will have the possibility also to edit the tools if you need. When you go on the bottom, you can find these toolbars and you can select any tools. And depending on the tool that you have, you will have different options appearing here about what you can do with these tools. If you can use shortcut to, for example, apply a constraint or anythings like this, I will appear on this area on the bottom. Totally on the bottom right corner, you have also the lane. So depending on the tools that you choose, you will enter enter you will be able to enter the dimension or to enter the lane or to enter a distance. So every time you can manage different options on the bottom, right corner. Every time when you need to add a value, it will be possible here. When I go on the right on the top right corner, you will have information about your account that you can use in Trimble. And here, it is multiple features that you can use. So for example, you have information entity information. You can just open and click here to remove. You have information about the component. You will have information about the instructor. You will have information about the SID rare so it means you can have access to a library of element. You have also the material options just here. You can find the style on this area. You can have access to the text feature. Also, you can have access to the shadows here to be able to make realistic render with a different shadows option depending on the time. You can also manage your sense. So here, it's pretty interesting because you can create animation generate animation, depending on the cameras that you use, and you can create different type of use as well. You can change the display with different types of options interesting to manage your conception. You have also soften and smooth, but the softened smooth is not accessible in the free version. If you want to use soften smooth, it will be accessible only with another version, not with a free version of sketcher. And here you will have some model information. So if you need to change, for example, the length unit, the area unit volume unit or anythings like this, it will be convenient to do this in the model information. If you want to upgrade, you can just click here and you can upgrade the version of Sketchup. But already with a free version of Sketchup, Sketchup or web, you have access to all these different tools, expect just this one. You have access to all these features expect, for example, soft that smooth. And you have also some limited things like for example, you can define materials. But in the library of materials, for example, it's not possible to scale the material to adjust the material on the face. You can just put the material, but it's not possible to adjust in the free version. But it is a perfect tool to start with three d moodling with convenient features. So this is how you can start with Sketchup after we show use the navigation and how to edit the preferences. 3. Edit preferences: Going to see how to edit preferences. And for this, something that we can do, we can go in the top left corner and we can have access to the application settings. After that, we can have access to these different options, and we have general options, accessibility options, navigation options. The first possibility is autosave. Concretely, when you go in this area, as you can see, your work is saved automatically, depending on the number of minutes that you choose. For example, I defined 5 minutes here. But if you want to define more minutes, it is possible. You have the possibility also on this area, so if you want to change for 1 minute to minute, it's possible. If you want to increase 10 minutes, it's possible. This is autosave. I think it's convenient. You can save your work automatically. I'm going to keep the autosave. This is a move to show move to rotation grip. Concretely, when you use one of these tools to move, it will show the rotation grip, and I think it's convenient. If you want to change here the option, so it means the language. You can have access to the language here and you can change the language on this area. You have also the possibility to change the default template. What is this? It is a unit. So it means by default, we work in decimal meters. If you prefer to work in centimeter, millimeters, you can. It depends, for example, about the projects that you want. If you create something a project for a house, it will be better to work in meter. But if you create something like a furniture, maybe it would be better to work in centimeter. If you create a part, a small part, maybe it will be pretty better to work in millimeter. So you can switch millimeter, centimeter, and meter. If you prefer to work also in feet, inches or feet and inches, it's also possible. In the different example to make something simple, we will work in meters. But as I explained, depending on the project that you want, you will be able to switch for another unit. Anyway, even when you have some tool you work with a miser, you can switch it's not to switch, but you can tap by default meters. So if you want to tape a unit in centimeter, it's possible. Even if you start with meter, you can tap a unit in centimeter with C and E, or you can take a unit in millimeter as well the condition to enter the unit after. It's definitely not a big problem depending on what you choose. So this is the first type of possibility. So you go here, application setting general, and you have also the accessibility. The accessibility, what is this? You have three different axes, blue, green and red, for example, and these axes correspond to this color, red, green, blue. You have also paren and perpendicular when you create shapes, will have indication about the paren and perpendicular and it will appear with this one. And you can have also the tangent here appearing with this color. So if you want to change the different color, it's possible we are not going to do this, but if you want, it's possible. Let's take a look about the navigation. Where the device here. The device what you use track paths or mouse. Most of the time, it's pretty better to use a mouse in Sketchup. To fingers with maps, here we have the orbit, we are going to keep this one, and we can have invert direction. Zoom orbit, but if you want to invert, there is nothing specific to invert, but you want to invert, you can invert. Divide sensitivity, level of Zoom orbit, and pan we are going to keep this different parameter. This is the first thing to do about the preferences, not too many things to know. You can take a look also here because you have different tools. For example, with these tools, you can just click here and you can make the choice to adjust. So if, for example, I want to put the offset maybe here, I can dragging and moving the offset on this area. But something that you can do, you can also add separator. I can maybe add a separator here and I can make the tools that I want. For example, I can adjust. I can put something maybe if I put one more time separator on this area. I can define maybe the text here and I can switch the text with another one or I can maybe put all the arc tools on this area. I have this arc. I have this arc, I have this one, and I will put the text on this area and I can put arc arc here, maybe this one as well, and maybe I think we can stay like this. I can put the three point arc also. As you can see, you can separate and adjust the toolbar if you need, and you can use the recent tool slot and separate Recent tool store, this is a recent tool that you use appearing here on the left. If you need to visit the parameter, you just need to click here and you can visit the parameters as you can see, and thanks to that, you will be able to come back here. So on this area, this is the last tool that we use. This is the last tool that I was using. And when you click on any tools here, the last tool will appear on the back on this area. So it is something important to know also. To have access to all these different more tools, you can just click on the Sweet OT point and you will be able to have access to these tools. When you go in the model info in the bottom right corner, you can find information. So for example, if you click here, you can go in the length unit, and one more time, you can switch also. So we are in meter because we use this in the preferences. But even if you don't edit the preferences, just for the document, you can switch for another options here. You can also change the display precision. So by default, we have two element after here, so you can change that. You have also the length snapping and by default, we have this value 0.01 meters. We can find information about the area unit. By default, we work in meter square with also two unit after zero. You can also work in the volume unit in meter square just like this and the angle unit as well with angle snapping. So all these options, you can edit each option depending on the document. You have also the font so you can adjust the font. You can when you add, for example, dimension, change the endpoint, and this one is a dimension settings as well. When you add dimensions, you can edit the quotation how you want to display. Do you want the dimension on the top of the line on the middle of the line on the bottom on the line, how you would like to have the arrow as well, and you can work with all these type of things. Yeah. It is also something important to know. Even if you have the preferences, you will have more options on each document in the models information. 4. Master navigation: We're going to see the navigation, how you can navigate in this space of work. As as explained, we can have three different axis. So it means the Z axis here, we can have the Y axis here and the x axis with are represent a blue axes, green axis, and red axes. If you want to work with a navigation, you can have different tools, but I can advise you to use the scroll wheel and to use the mouse. When you use the scroll wheel on the mouse, concretely, you can zoom in and you can zoom out just like this, so I can zoom in and I can zoom out as you can see, just like this or just like this. Depending on where you place your cursor, you will be able to zoom more on a specific area. If I go here, I can zoom more on this specific area because I place my cursor on this area. So for things to do, you can zoom in Zoom out just dragging and moving the mouse. There also the possibility when you click on the mouse to rotate around your space just like this. So when I click on the mouse, I can have access to these tools. This is orbit tools, and automatically it's convenient. But you have the orbit tools on the left, but you don't need to switch every time with this tool, you can click on any tools. For example, I'm using the rectangles. And if I click on the scroll wheel, I can directly turn like this and I don't need to change the tools every time. This is why it's more convenient to use, for example, the scroll wheel. Another tool that you can use it to move. So to drag and move, you can click on the scroll wheel and we shift. So when you click on the scroll wheel and we shift, you will be redirected to these tools. This is the Pan tools, and thanks to that, you can drag and move. You have all these tools as well on the left. When I go on this area, you can find orbit tool. So when you click on the bit tools, you can turn like this, and automatically, you will be able to have this. You have the shortcut, for example, shortcut O, and you can have also the Pan tools, you can see the shortcut as well, and you can move like this in your space of work. But as I explained, it's not extremely convenient because for example, you use the tools, then you need to switch to these tools, then you click on another tools, and then you recuperate again these tools. Even if you use the shortcut, I think it's pretty better to use the scroll wheel. So if I come back here, I can just use the scroll wheel, and this is the way to process. When I go in the Sweet OT print here, you can find also more tools options. So one more time, you can see the Zoom tools, left click. And you can just stay left click dragging and moving the mouse, and you can zoom in or Zoom out like this. If I go in the sudotic print, you can also use the Zoom extend. And the Zoom extend, it's little bit. You can extend just on this area. I'm going to show you again. You can click here, Zoom extend and you can go on this area just like this. Depending on your selection, here I have nothing special, so automatically, it's going to zoom in the center of my different axis. When I go here, you have also the Zoom window. The Zoom window, what is this? You can create a frame of selection to zoom in a specific area. If for example, I'm here, I want to zoom on the character, I can go left click, create a frame around the character, and automatically, I will zoom here. If I want to zoom on this area, I can just create a frame just like this. So I can click on the Zoom tool again, create a frame here, and as you can see, I will be redirected on this area. So every time you can just click on the tool, you can create a frame, and you can click on the tool, create a frame, and you will be redirected to the area that you want to select. When I continue with the side OT point, you have also more things, I will explain position camera. Potion camera is a little bit specific concretely. You have a camera by default here and you can play the camera in another way. If I play the camera here, automatically, my new camera will be on this area, as you can see. Automatically you will be redirected by the look around tools, and with a look around tool, you can just turn like this in your space software. The last possibility will be W. When you click on Walk here, I will explain why we will create project, how at the end of the project, you can use this to see, for example, a house or something like this that we will create and you can just move just like this exactly like if you was, for example, walking, for example, I can go here exactly like I'm going to work, just here. Can also press, for example, shift if you want to work in another direction. You can also press control if you want to run, and it will be pretty faster. But here we don't have any object, any conception, so it's not extremely convenient, but this is the type of things that we can do. So after that, if you don't this is a tool that you can use. So you have these different tools to work with the navigation, and you can find also these tools, orbit tools to turn around, and you can find also these tools, the PA tools and you can use this. But as I explained, I think, in my opinion, if I move like this, it's pretty better to use a scruby. Why for a simple reason that when you use a scry, just like this, you can zoom out and zoom in. So I can zoom out and zoom in using the scroll wheel. I want to zoom in this direction, I can zoom in and zoom out as well. After if I click on the scroll wheel, I can turn around just like this. And the last possibility is to press shift. And when you press shift and the scroll wheel, you will be able to move. So the scroll wheel will be extremely important for your navigation. And don't forget that when you use the scroll wheel, you don't need to switch the tool. So you can use any tool I can use, for example, these tools, click on the scroll wheel and automatically, I will have the orbit tools without to have access to this tab, and this is why it is convenient. So that's it. This is everything that you need to know for the navigation. You can also find here it's differentties, some option, more options, but all the different tools will be on this area. And also with the tool, orbit tools and the pan tools, and you can use a score. 5. Create document: We're going to see how to create a new document. To create a new document, when you start here, you have different possibilities. When you go in the top left corner, just on this area, you have the possibility to create a new document from these panels. You can also open a existing document. For example, in your trim Bar account, you can have created different project and you can use directly from your trim ball. It is directly save online. But if you click on my device, it is also possible to add directly Sketchup file directly from your computer. If you want to create a simple new document, you just need to click here and automatically, a new document will be created. He will ask you if you want to upgrade, as you can see, so it just option when you click here, you can create a new document and he will ask you if you want to upgrade because we are using free version, so it means Sketchup for the way. When you go in this option, you can have access also to home panel. So panel, what is this? It is to go on your Trimble Connect account and you will be able to have access, for example, to the different elements that you have created. So for example, if I want to open an existing document here, I have this existing document with the house. I can just click on this one, and when I click on this one, automatically, it will open my element just like this. Here, for example, I was creating a house with the outside, and as you can see, you can open your existing document, just like that. You can also edit the parameter. It means on this area, you can, for example, change the name. If I just come back here, I will switch one more time for m, and you have the possibility to click on the SweOTPoint. When you click on the Swede Tip Point, you will have different type of options, like, for example, rename or anythings like this. So if you want to rename, you just click here and you can change the name. You are going to keep this name, but just to show you, you can tape the name that you on this area, for example, if I change here, I'm going to tape in my language and I will click on this area, will go and rename again, and I will tape this one and I will validate. So you can rename your existing document with rename. You have also the possibility to duplicate. If for example, I click on duplicate, is going to duplicate my file just here. You can also see the last time that you have modified this file and also the size of this file. So sometimes you can take little bit bit time. Here, for example, I want to duplicate this one, I will click on duplicate as well. This is a type of process that you can do. After that, you can also manage your different element. Even if you use a pre version, you can have unlimited conception. It's not a problem with a free version of Sketchup. You can switch on this area and I can click here, for example, I can press Delete and he's going to ask and you can delete like this? Yes, just like that. If I want to delete this one, I can click here and I can go and delete. As you can see, it's convenient. It's pretty simple. You can just go in your homepage and in this home page, you can edit your different conception. Why I click here, so we have seen how to rename duplicate. You can also download copy. So it means you can download your computer or copy. You can have access also to the details on the right. And here you will have some different details. You will have the possibility to go also to history paddle. So when was the last time that you edit these parameters? So it is different type of information, and you can also click and delete if you want to delete. This is a type of thing that we can do. Oops. I'm going to click on this one. You can also switch the preview. So on this area, you can change sort by resort, but you can change by name, by modified date or by size. There's also the possibility to switch here. And if you switch here, you will have a view of your different document with line just like this. This is the type of thing that we can do if we want to create a new document. When you go on this area, you have also the different options and you can create a new document and you can change the unit from here. It means if I want to create a new document in millimeter, I can switch to millimeter and automatically, I created a new document in millimeter. When I go into model information and I select the length unit, I'm in millimeter. You can switch with what you want. I'm going to show you again. You can click here. You can work, for example, in centimeter, automatically you can create a new document. By going the model information, I need centimeter. If I just come back to the home, let's continue, I will selict meters and automatically if I switch to the model information, we are in meters. Oh, this is convenient. So you can create a new document directly from here or when you are in your home page, you can switch for the unit that you want, and you can just click on CretNw and automatically, you will create a new document. You can just switch here and you can also create a new document from this RA. If you want to rename, you can also rename directly here, and you will ask where you want to rename, for example. I will go on this are a and I can click here Project. And as you can see, you can switch here and you can enter the name of the models. And when you click on Save, for example, I'm going to tap Project, just like this. I will press Enter, I can click on Save and when I go on this area, I'm going to show you again. Yes, we have project here. I can click on you, create a new document. I will click on this area, and I will click on this one, and I will change and I will take for, for example, Object, and I will click on save here. And automatically, I created new document, and you will be able to click on this area and you can see the rename. When I go here now, I have two more element just like that. So this is the type of things that you can do now object and project. I will delete this one, and I will delete this one as well. So this is how to create a new document. 6. Master selections: We're going to see how to work with selections. For this will select the rectangle tools will create a rectangle, I can define two value. So for example, I can tap 10 meters, and then coma can tap 6 meters. This rectangle, I have the possibility to use push pulls and with a push pull, I can go left click and drag and move and I can enter a distance. So it means if I stop the left click, I can tape a distance, and I will tap 2 meters. So let's take a look about the basic selection. You can see the selection tools here. And when you click on the selection tool, you can select faces. You can select edge. You can select vertices. By example, if I click here, YLF click, I can select on this face. But if I want to select, I can just click Outside. Now if I want to select the face and I want to select the edges around this face, I can double click. I want to double click, I select not only the face, I select also the edges around the face, just like that. Why it can be useful because if you select on either face, you can, for example, take the move tools, and with the move tool, you can drag and move, for example, this one and you can apply shift if you want to stay on this axis. I can select, for example, this face. I can use the move tools and I can dragging and moving. It works also for the edge. So if I click on this one, this selection tool, I can select on this edge. And the same if I select on this edge, I have the possibility to take the move tools and I can, as you can see, move like this and if I press shift you can apply axis or you can just duplicate the edge as well if, for example, you press control also. But you can move just like this, and you can also use the different navigation tools to dragging and moving on the axis. And then you take the selection tool, click outside, and you can deselect. You can also select Vertis. By example, I can go here and I can select on vertices, but as you can see, it's not going to work properly in this type of case by simple reason that we can only take the intersection of the different the intersection of the different edges. But does it mean I can select this edge? I can press shift, and I can select this edge also and I can press shift and I can select this edge. We shift, you can select multiple edges or multiple faces at the same time. I have the edges selected. If I take a look about the move tools, as you can see, now I can take this corner point and I can move only these three edges. In this type of case, I will opt this type of render, just like that, as you can see. So this is the type of things that we can do. If I take a look, we select the line tools, and with the line tools, I will go on the right. I will create a line just like this, and I will create another line without any specific dimensions. And I will press a scap, I will use a selection tool and I can deselect here. You can also create a frame of selection. The frame of selection, you can go left click and you can create a frame like this, and the element that you will be around will be selected. For example, I selected all this area. If I take my move tools, as you can see, I can move everything here using the move tools because I selected all the elements. Want to Delk one more time, I can click outside. I want to select this edge, I can click Left Click and I can select the edge as you can see. I want to select this one, I can go left click also. Another thing that you can do is to create some selection with Right Click. When you go Right Click, for example, I have this pace, Right click and you have selection here. What you can select, you can, for example, face select all connected. And all the phase connected to this one, all the element connected to this one will be selected. So it means all this object in this case. If I show you again, we will go right click select. It can be also depending if you have a tag or a material, it can be the same tag or the same material. Here, we don't have anything. It can be connected faces, also, just like that. So now I had connected faces selected. I deselect again, I select this one, Right Click, select and bonding edges. So all the edges around this face will be selected. You have different type of option here. You can also invert the selection with Right click select. And you have the possibility to invert the selection. Either way you can dislectEedgs, or dislect faces, even if you can just click outside, it's more convenient. If I invert the selection, I can select all this area just like that. So not only here but also, for example, the two line because it is outside of the selection and also the character that we have on this area. Extremely important at the beginning to understand the selection. I can create more line. For example, I can Oops, I will select line tools. I will snap to the midpoint on another one, and here this midpoint to this one just like that. I have the possibility to, for example, select this line on this line, so I can click here. And after that, I will select the move tools, and I can move on to Xaxis. Here, as you can see, if you use directional on the keyboard, and you can, for example, use the up like this on the top, and you can dragging and moving here. It is the same. I can, for example, select this one and I can use move tools, and I can dragging and moving on the directions. While more time, I can use a directional to extend maybe on this area, just like this. I can select this space, and it is same, I can, for example, dragging and moving on a specific directions. Okay. So this is how to work with the selection, so you can select phase. You can click outside to Diselate, you can select to edge. You can also shift select multiple elements at the same time. For example, I can select this phase shift, this phase shifts this pace and I selected three phases. You can also when you select an element, it can be also this edge or right click and you will have some options about the selection. Connected faces, all connected, all recentaiselct edges in the selection. I select connected faces. I have this phase here and this space connected to this edge. And you can create also frame of selection. For example, I can create a frame of selection here and delete all these selections with delete on the keyboard. 7. Edit styles: We're going to see how to change styles. For this, I open this document and in this document, we can see this house. This is the simple style that we have here. We have the possibility to chang style. It's interesting to change style because you can create a different render for your project. When I go on the right, you can find the style feature here and you can click on this area. After to click on this area, something that we can have is where, for example, the default style and the default style correspond concretely to this area with the sky will be little blue like this, and as you can see the green will be with this color. You can have multiple styles that you can apply. To change the style, you can click on Bros here. And after to click on Bros, you have asserted styles. You have also color sets, default style, photomdeling, sketchy edges, and straight line. If I click on assorted style, for example, the first one will be cursive. You just need to click here and after to click here, you can change the style. As I explained before, you have different way to export your work. And when you export your work, you can, for example, download a PNG file. When you download a PNG file, you can be pretty interesting. For example, you make these models and you can just export image like exactly if you had made a sketch before, but you can do this directly in Sketchup with you to create a sketch. After your conception, you can just create a different render and export, for example, in PNG. This one is PS or cursive, but you have other types of models, like for example, you can select this one. Sometimes it long, you can select this one as well. If I take a look at another categorized, this one is a color set. So we have the default color. So when I click here, I will obtain the default color. So this is what we are, for example, by default. But as you can see here, we don't have the sky. We don't have the sky area when we go here. You can switch, for example, for blues, you can switch, for example, for mint green, and you have all these different type of options that you can use. If you select the default star, so what we have by default, if you want to come back, you just need to apply the default style. When I click on Default ty, as I explained, you can see the sky here with this blue color. It's not a very deep blue, but just a simple blue, and you can find the green with this color with this type of bond color. You can switch also to have access to the wireframe view. Sometimes it's convenient, you can see what you have inside an element. In this case, I can see some elements that I have inside the house. You can switch for online. As you can switch for shady. You can switch for shaded with texture and you have more type of options. If, for example, you want, for example, a green color on the cron, and you want a deep blue color on the sky. You can select simple style. And with simple style, this is something simple that you can use. Also if you prefer to start with this one, you can start with this one. As you can see the sky color will be different blue, and we can have this green area on the groom. And the architectural style can be also convenient, as you can see, we have some basic. It's a little less blue on the sky here, and you have all these type of options like maybe this one, you can also switch to this one, and you can switch on this one as well. If you want to come back, as I explained before, you can just select the default style. So now if you want to have your more option, you have some photomdeling. Also here, this one is some photomdeling. If you go in the sketchy edge, you have different options also. So if you want to craft a sketch, you can use brush stroke. For example, after you just need to go in the options, you can select a view and you can download your work, for example, in PNG, to have a sketch page of your project. And you have different type of option, you can switch for this one. If you want to switch for this one or switch for this one, you can switch. It depends about the size of the stroke or what type of effect you want to have for sketchy edges. You have also the strength line. In the straight line, you have different options, and the options correspond just to the size of the stroke. So for example, if you select this one, it is just a line render, but with the smallest size, so it means one pixels. If you click here, you will switch to, for example, four pixels. If you click here by pixels, and you can switch with more size. If you want to increase, you can increase, and the last one will be ten pixels. But it depends about what you want to do. If you do something like ten pixels, as you can see, I think in this type of project, it's not very convenient because we don't see to melt the details, but if I switch for just one pixels, as you can see, we'll obtain this window. Definitely, you can also zoom in. You can select any type of view and export image file. And as you can see, you can just create your model in Sketchup and after you can export different images exactly like you had created by yourself just on a paper using the pen, for example, you can do this with a straight line or the sketchy edges, it will be convenient as well. If I Zoom litle root, I just click here and I can come back. You come back definitely to the default style, you can just switch here default style, and I will click on this one. This is the default style. After to do this type of work, we have also the possibility. When we go in this area, we have in models, and this is all the style that I just used just now. So if I want to, for example, purge a new style, I can just click here, and automatically, I will have only my default style and the Swede printing style. We have this by default. It's a little strange, but we have this by default, swede printing style, and we have the default style as well. I is how you can work with a style. 8. Edit renders: We're going to see how to change display. And for this, I open this document, and in this document, as you can see, I have this house. And thanks to that, we will be able to see how to work with display. When you go on the right, you can find here display. I can click to open. I will zoom a little bit on my document just here. The first thing that you can do it is a view option. So for example, the first thing that you can do is to use Iden object, and I can click here. In this type of case, you're not going to change almost anything, but in some case, you can hide an object. I'm going to show you, for example, I can click on this tree or yes, I can go right click here. And when I go right click, you have the possibility to hide. So I can hide this one. I will click, for example, on the other one, and I will go right click and I will click on ID. You have the possibility to go right click to select, for example, a group or anythings like this can be a component and hide this group on this component. If now I click here, I can see my project with the two elements that I used to hide just like this. This is the first things to understand if I click here because sometimes you can, for example, make a preview, export your work of a view with to have all the object, and this is why we can use Idle Object. The problem is now, as you can see if I want to part my element, as you can see, I need to switch here. I can click on this area, right click, and I will click on hide and I will click here, right click and I will go on hide. So this is the type of thing that we can do with Idle object. You can use Hyden geometry as well. Sometime it's convenient because when we have the tree here or when, for example, this element just like that, we don't have all the details, and if I click on Hyden geometry, you can find all the geometry that they use to create this shrub, for example, on this area. This is a type of thing that we can do. Hyden geometry and you can find the geometry of this component that I used in the SWD Warehouse. It is same if I use, for example, this tree, I have also hdnGeometry and I can switch to the Iden geometry. If I zoom it out, another one, it is color by tags. Here I'm not going to enter in details, but concretely, you can add tags on elements, it means you can go right click, you have different type of options, and you will be able to add tags and you can switch by color here. But in this case, I didn't put any tags, so this is why it's not extremely useful. You can find the section plane. The section plane, what is this? I will explain a little bit after concretely, you can go in this one. Not in this one, you can go in the left area. In the sued or T print, you can find section plane. The section plane will allow you to have access to specific area. If factually on the section plane, I will show you more details after. I can go, for example, on the face, I can go on the front here, and on the front, I can be redirected with the move tools, and I can, for example, create a section here. I can move, for example, this to open and see inside my house. And the problem is the section will stay here. So after to keep this section, you can add more section also. You can click on the section plan, and I can, for example, create another one just here. If I need and it is same, I can just click on this tool. So it means the move tools and I can click on the sections and as you can see, I can create a view on the top to see inside the house as well. This is the type of things that we can do with a section. I will show you more in details after the section tools. After that, when you go on the right, the problem is the section is still here, so you have the possibility to deactivate the section plane. In this case, one more time, if you want to export a view, for example, something with a section, you can just deactivate the view of the section, but have your render like this and if you go on the options export or download, you can export, for example, in PNG, a view of your element with sections. If I click here, you have the section cut. So it means concretely, when you create a section just like this, you have a cut value and you can change the cut value if you need. Section cut, I can click here and you can increase the section cut. I can select another section like for example, this one, and you have a number of cut appearing here and you can change this number and it is with a black color. Also the section fill just like this, it is to fill with some element correspond also with the section cut. So it means on this area, you can see the section cut just like that. So that's it. If I want to remove a section, I can click on the section, press delete on the keyboard and thanks to that, I can select this section as well and delete on the keyboard. This is the type of thing that we can do. Another option, it is axis. As you can see, we have the axis, the blue axis, the green axis, the red axis. I can just click here and deactivate the view of the axis on my space because if you export file in image file, you will have the axis appearing. This is why you can deactivate also the view of the axis. You have the true node. Here's a little bit specific. I will show you where is the true node. So by default on this area. But sometimes you can insert axis. And this is why because you can insert axis and change the axis, you can have the true node in a different part. But by default, the node is on this area. It's logical. Here it is a guide, so we'll be able I will explain the guide in details after concretely, you can remove the view of the guide or you can activate the view of the guide and you have the possibility to delete all guide if you have, but we'll see that in details with the guide options. Here you have the rest of models just for the component features and height similar component. So concretely, you can select the component and you can add the rest of the models or ad similar component. But it's more when you work inside the components, so one Morton will see more in details when we will work with the component options. This is what you will do with a display to see all the features as you can see, is to understand that you have different type of view, different display, and it can be interesting when you export your work after. 9. Master guides part 1: A I'm going to see how to work with guide. And for this, I will select the rectangle tools with rectangle tool will create a rectangle here, and I will set the dimension of this rectangle. I will tap, for example, 8 meters, comma, and I will tap 4 meters and I will press Enter to validate. I will create a little extrusion with a push pull tool, and I will create a little extrusion. I will just extrude with 40 centimeter. I can tap directly a distance of 40 centimeter on this area. So after to do this type of work, to add a guide, you can click on these tools. This is a tape Maser tools. The tape MisrTols will allow you to create a guide. You can define the views that you want. And when you arrive on the edge, automatically, you can snap to a edge and left click on this edge, and you can drag in and pull the guide where you want. You can stop, but you can also on this area, as you can see, you can enter the lane. So it means you just need to tap the dimension that you bought. If I want to try to guide maybe at one meters, I will just tap one meters and I will press Enter to validate my guide at one meters. I'll do the same type of thing here, and I will pull a guide and I will tap one meters. On this area, we will also increase little bit with maybe 1 meter is 40 or I can tap directly 140 centimeter. And on this raa, I will be able to increase also. I think 140 centimeter is too much. I'm going to come back with undo actions. I will just tap a guide at 60 centimeter. And here we dragging and moving, and I will tap also 60 centimeter. When you place your guide, you have the possibility to, for example, use a line tool or use a rectangle tools to go on the guide. Automatically you can snap to the intersection of this different guide. For example, with a line tool, I can snap here to this intersection and to this intersection. And I'm going to repeat intersection intersection intersection, intersection intersection and intersections, and you can just snap using the guide, for example. So I'm going to do this because I will use the push pull tools. And with the push pull tools, I will dragging and moving on these directions. And when you arrive to offset limit to 0.40, you can stop left click and automatically, it will remove this part. I want to repeat the process just double click with the same value here. Double click and then double click again. I would like to create two circle around this area and this area. For this, I will use a guide tool again. I will click on the guide tools, and I will put a guide on this direction at meter so I can tap to meter and presenter. I will do the same type of thing here. I will put a guide and I will tap to meters. Then I will dragging and moving another guide here to arrive in the medal. So it means I need to tap also to meter just like that. Thanks to that, I have this intersection and this intersection. I will use one of these tools, and we will use the line tools. With the line tools, you can change the number of side on the bottom right corner, and you just need to press Control Plus, and with Control Plus, you can increase the number of side. For example, I will increase to 60, and I will create circle here, I can snap to my guide, and I will create a circle with, for example, 60 centimeters, so I can tape 60 centimeter radius. And on this area, I will create another circle and I can tape 60 centimeter radius also. After to do this type of work, I will create an extrusion to remove this area will select the push pull, and I'll jogging and moving here when I arrive on face, I can just stop the left click and automatically, I can crack a hole. I will repeat this process with double click here to crack, just like this as well. This is the type of thing that you can do. You can continue with as long as you want for the guide. For example, I can create a guide. Maybe I can create another one here at 1 meter, so I can tap one meters. Maybe I will add another one on this direction at 1 meter, I can tape one meters and I will set the rectangle tool. You can also use tools like a rectangle to snap intersection to anoer one, that's here or maybe this intersection to this one. I will create also an extrusion. I will click on these tools and I will dragging and moving little bit here or I can go also inside. I will just dragging and moving here. When I arrive on face, hoops, let's just turn here. Sometime yes on face, and I can stop the left click. I will do the same type of thing, double click here, open like that. Now, how you can remove guide? To remove a guide, you have two options. The first option is to use eraser tools, and you can just, for example, erase a guide just like this with Left Click. But you can also go Left click, stay Left click, and you can move like this to erase multiple guides at the same time. Another options will be to go on the right. When you go on the right, you can find the display features. In the display features, you can see guides appearing here. The first thing that you can do is to keep the guide, but to remove the visibility of the guide because sometimes you want to keep the guide, but you just want to have a preview or you have a lot of guide, so it's not extremely convenient. You can just deactivate the view of the guide. And thanks to that, I can see my object created on this area, like that. The other option is to apply Delete All Guides. If I click here, as I explained before, you can use razor tool to, for example, rise one or multiple guides, but sometimes you can have a lot and it can be more convenient to go on the right and to delete le guide. For example, I have my selection tool. I want to delete All Guide. I will click here, delete All guide. I deleted all the guides using this process. So this is how you can work with guide. So don't forget that when you go on the right, you have the display features and you can adjust at your convenience here. 10. Master guides part 2: We are going to continue with the guide for this, something that we will do it is to create a rectangle. I'm going to show you how you can use the guide. For example, if you want to create a base for a house. For this, we'll create the base of this house and I will create a first rectangle on this area. I will tape for example, 12 meters and I will tap 6 meters and I will validate. Then I will go here and I will create another rectangle. I will start a rectangle just like this, and I will tap two dimensions. The first dimension will be four meter, comma, and the second will be 10 meters, and I will validate. Then I will just click on these tools, and with eraser tools, I will erase this part, just like that. So let's see how we can create the wall of this house. Something that we can do first just to click here and to create a small extrusion. I will create a small extrusion with maybe 20 centimeter, just like that. After that, I will use the guide tool. You can use a Gui tool to create the the wall outside, but something better to do, it's just to select this face and on this area, you can select the offset tools and you can just dragging and moving like this. You can enter the dimensions on the bottom right corner, the distance, and I will tap 20 centimeter. It will be the thickness of my walls. Now I can go on this view around this view and I can define our tape me tools to create the guide and to create the wall inside. For example, I will go on this area and left click and I will create first wall maybe at 260 centimeter or two meter 60, if you prefer. Then I will create another guide from this one until maybe I can tap 4 meters. Then I will create another one. I will drag in and move in here until maybe six meter, so I will tape six meter just like that. And then maybe we can add anoer one from oops, not from this area, maybe from this area, and I can add anoer one at four meter. Now if I want to create the sickness of the wall, I need to create a second line, and I want to make a wall with a sickness of 20 centimeter. So I just need to start from a guy and just dragging and moving and just tap 20 centimeter. For example, here I can move inside and I can tap 20 centimeter. Here I can move here and I can tap 20 centimeter as well, and maybe I can move on this area and I can tap 20 centimeter. And from this, I can use the line tools. And with the line tools, I can now snap. For example, I can snap to this one with this one, this one to this one. Then I can snap this one to this one, this one to this one. Then I can snap this intersection to this intersection and this intersection to this intersection. And I will continue maybe this area to this area, this area to this area, and then this area to this area and maybe this intersection to this intersection. I just need now to clean and to clean, I can use the eraser tool. First, if I don't want the guide anymore, I can rise from here or as I explained before, you can go in the display panels, and you can, for example, remove all the guide. After to do this work, I can just with my eraser tool, first I will come back on the right. With my eraser tool, I can erase here. I can erase all this area to create only one entity, one phase to extrude. So I just need to clean here. I can clean here, I can go left click here and I can go left click here. So now I have just one phase that I can extrude. I can select the push pull tools. And as you can see, we have all this phase that I can extrude in just one time. Left click and I can dragging and moving just like this. As you can see, it's pretty convenient. I just need to enter the distance, and I will tape si meter on the bottom right corner. I can tape meter, press Enter. And as you can see, I can do something like that. Now if you want to continue with the position of the window of the door, you will repeat this process. We'll make an example after training about how you can do this step by step, starting from scratch. So here, just to show you some basic of the guide. But for example, if I want to place the door, I can snap here and I can pull a guide on this direction. And I can pull a guy maybe at 4 meters, and then from this one the size of my door, it can be maybe 140 centimeters for the main doors. If I want to place maybe a window here, I can just dragging and moving at maybe a guide at 60 here, maybe another one at 60 here, and I can dragging and moving a guide here or I can dragging and moving guide from this area at 240 centimeters that I can tap on the bottom right corner. And I will also click here. I will dragging and moving a guide. It's important to speak the radio to place the guide where you want, and I will take 240 centimeter. So now after to do this work, as you can see, I can select the rectangle tools. I can just, for example, snap to this intersection to this one, and I can snap this intersection to this one also just like that. I can use my push pull tools. I can dragging and moving. When I arrive here, I just need to extrude I can tape 20 centimeter. So if I tape 20 centimeter on the bottom right corner and press Enter, I will be able to open just like that. But the problem is, as you can see it's not working properly here. Let's try again. I will move a little bit here on face, and I will do something like that. But let's take a look. I think there is something wrong. I have my rectangles here, and let's try again. I think it's because I have, yes, I have also the sickness here. So something that I need to do I need to add another guide. I need to add another guide at 20 centimeter here to 20 centimeter. Here on this side, because I created the base of the house with 20 centimeter, so I need to place another guide at 20 here. And we need to create a new line from this intersection to this intersection, another one from this intersection to this intersection. And I just need to erase this part, this par, just like that. And I need to erase this part and this p. Now it's going to work properly. So if I click here, I select the push pull tools. I can arrive here on face and I can open like this here. You can also do something like that. And I can open or if I press control it to come back, double click. And as you can see here it's not working properly as well, but I need to go here, and I need to go on face, just like that. If you don't have the face, you know that the world is 20 centimeter, so you can just step 20 centimeter and you can open like this. If now I'm satisfied, I can just erase this part, or I can just erase this part, and I will create my opening just like this. I want to erase the guide. One more time I can go in the display panels. You can also erase just one guide like this with the eraser tools, but you can also click and delete all guides just like that. And this is a way that you will be able to repeat to place, for example, the position of the door or the position of the window using the guides. 11. Create rectangles: We're going to see how to create rectangles. And for this, we can use these tools. This is the rectangle tools and you can create rectangles. So for things to do, you can just place the rectangle on the axis that you want, so it depends of the view. But you can also use the navigation on the keyboard to adjust with different arrows on the keyboard. So first if I go here, I'm on the blue axis, and I can dragging and moving a rectangle, left click and left click again to validate. If I want to work on different axis, I can change the view just like this, and I can use the arrows on the keyboard, and thanks to that, you can, for example, turn here, I will be on the red axis, left click and I can create a rectangle here. And if I want to work on the green axis, I can use the arrows on the keyboard and I can switch to the green axis as well to do something like this. Now if I create extrusion, I will select the push pull tools. I will go on this phase, I can extrude, this phase, I can extrude here, and this one maybe I can extrude here. We see some basic things when you want to create a rectangle, and then if you want to convert this rectangle with volume using the push pull tool. The second thing that you can do is to add dimensions. So first, I will select the selection tools. I will select all this element, and I will press delete on the keyboard. When athletics or rectangle tools, you can enter directly dimension. Let's focus on the top here here. I will go left click and you can enter the dimension in the bottom right corner, so it means here. You can enter the dimension in meter, by default because we use the meters. If you tap the dimension without the unit, for example, I just tap ten, comma and I just tap six. I will press Enter. Automatically, I will create a rectangle ten by six meter because the unit is in meter. But if your unit was in centimeter and you don't tape the unit, it will be in centimeter and the same for the millimeter. But you can switch if you want you can tape another unit. So for example, I can go here. I can tape four meter three meter, press Enter, but I can also go here and I can tape in centimeter. For example, I can tape 300 centimeter 200 centimeter, and I can validate. Or I can also tape in millimeter. I will tape, for example, 3,000 millimeter, comma, I will tap 2000 millimeter. And because we use the unit automatically, you can also work directly in centimeter or in millimeter. We do something like this, like this, like this and like this. This is the type of things that you can do. You can also create rectangle on an existing face. For example, I have a rectangle tool here. I can snap to this point and I can search another point. If I go here, it is a midpoint and left click to create another rectangle here, and for example, to have this face, or I can snap here until this area. Even if I can use the line tools, I can do this type of work just like that. Then I will create an extrusion. I will click here, push pull, and I will dragging and moving here. I will dragging and moving maybe this one. You can also create rectangle totally independent on the face. You can also even go around this area and I can create a rectangle here, for example, and I will tap 120 centimeter, 120 centimeter, comma 100 centimeter, and I will validate. Or I can tap another one here, and I will tap 300 centimeter, comma, and I will type 100 centimeter, coma and I will validate. So you can also create rectangle on faces like this. I can extrude here or I can extrude this one as well. This is the type of things that we can do with a rectangle. Let's select all this rectangle and press delete on the keyboard. You can also start with a base of rectangle. I'm going to show you you can go here and I will create a rectangle. I will type two dimensions, six meter comma two meter, just like that. And I will create another rectangles. I will, for example, snap to this area, and I will create another one here, and I will tape meter, coma to meter, and I will just validate. And I will repeat the same process on the right. And here I will tape meter sui meter. And I can complete with something like this, as you can see. If now I want to have only one phase here, I just need to click on the riser tools. I can rise this area, and I can rise this edge as well. And now I created this element. And if I want to extrude, I can use push pull tools, and I will be able to extrude with the dimension that I want. It can be maybe 1 meter and I can press Enter to validate, just like that. As you can see, it's convenient. I can six the rectangle tool. If I want to write a rectangle, I can maybe snap to this point until this point. So thanks to that, I can create a new face here. I can take, for example, this point to this point, just like that. And now I will create an extrusion. I will click here, and I will crate a little extrusion on this area, and I will tap pour t centimeter and I will validate J dill click 40 centimeter as well, just like that. If I want to clean, I can just use my horizon tools and I can clean here and I can clean here also. So it means now if I want to push this, I can also push this as well. As you can see, you can make a lot of in when you start to master the different tools, you will be able to make a lot of ing in a fast way. Is how you can create rectangle. 12. Create circles: We're going to see how to create circles. And for this, we can find the circle tools on this area, and you can find circle here. When you click on the circle tool, the first thing that you can do it is to just work of one of the axes. So left click here we work on the blue axis. If I want to be on the green axis, you can just move the arrows on the keyboard, and you can switch, for example, to the green axis, and I can create a circle here. If I want to work on the red axis, you can just move the arrows on the keyboard to search the red axis just like this, and I can create another one on this direction. If you want to extrude this circle, you can use a push pull tools, and you can just push on the directions to make something like this and to create a cylinder. This is the basical of the circle. Now if I erase all the element, I will select these tools, create a frame of selection, and press delete on the keyboard. You have the possibility to change the number of side. On the bottom right corner, and for this, you can use Control plus or Control minus. So by the foot, we have 25, 24 sides. So if I reduce the number of side, I will have something more like basic polygons. If I put, for example, 14 side, I will obtain something like this. But if I want to have something more circular, you can increase the the number. And for this, you can press Control loose, and I will increase the radius. And let's increase increase increase until maybe 120, and I will crack another one here. And you will be able to see the difference. We don't have the same number here, so I can increase this one and I can increase this one just like that on this area. This is the type of thing that we can do. Another type of thing that we can do it is to enter the dimension, so it means the radius. I will one more time select the two cylinder, and I will press delete on the keyboard. When I go on this area, you can repress the last tool that you use just here, so you don't need everyt to switch to circle but you have a shortcut see if you prefer to use a shortcut. So you can define the number of side. You can use the first left click to define the center. And after you can just define the radius and to define the radius, you just need to tap the dimension on the bottom right corner. For example, here, I would like something like four meter. So I can just tap four meter, but you can tap you prefer 400 centimeter or 4,000 millimeter. Here we work in meter, I can also just step four, it's going to work. And if I press Enter, I created here a circle with this value. Here, if I just continue, as you can see, I switch the number of sides so I don't have a lot of side, I will press Control plus, and I will increase the number of side. Let's just put maybe 80 side. And now I will crack another and when I start the first let's click, I can define the radius. I would like switer. I can tap switer. And you can see the difference between this one and this one. So here we only have 14 segment, and here we have 80 segment. This is the type of things that we can do. I will take my selection tools. I will select these two Cylander and I will press delete on the keyboard. Then I will select the circle tools one more time and with a circle tool, what I will do, I will just go around here and I will create a first circle with the last number of side. I define a radice. I will take, for example, 4 meters and I will press Enter. Then I will extrude, so I will click here to use a push pull and we will extrude little bit. I will type 1 meter of extrusions and I will create another circle. So it is same when you are here, you can snap to the center, but as you can see, sometimes it's not convenient, so you can arrive close to this area, and you can try to find the center. When you arrive close, as you can see, it's not extremely convenient to define the center. For example, here, I don't find my center. You can also go on this area. He's going to show you where the center and how I can snap. But sometimes it's difficult to find directly the center. I will craft another circle inside, and I can tap the radius that I want as well. Let's just tap with meter inside for the radius and press Enter. Now this second circle, I can, for example, extrude on this direction on face or I can just enter a distance of 1 meter because the first one was 1 meter. If I press Enter, I created this type of ring using this one. I need, I can also extend a little bit more to create something like a tube with a base of this circle just like that. So as you can see, it's convenient. I can continue. I can go on this area, create one more time circles. I will crap to oar one, I will crap to another one here, smaller one. Here again, maybe here just like this. Oops, I think this one is not convenient. Here. Something that I will do, I will extrude, maybe this area you can see, you can extrude. Then I will maybe extrude this one more, this one more Little bit just to show you how you can focus with hoops, how you can focus with the cures. Like this. So, it's okay for that. Let's select all the elements and press delete on the keyboard. 13. Create polygons: We're going to see how to craft polygons. And for this something that we can do, we can go on this area and we can find the polygon tools. When I click on the polygon tools, you will be able to go on one of the axis, and you just need to start left click. When you start left click, for example, I can start my first polygons and you can snap, as you can see the corner of the polygons on one of the axes when you just turn the mouse, and if you want to validate, just left click again. If you want to create a simple polygon on anoer axis, you can just move the arrow on the keyboard, and thanks to that, I can, for example, work on the green axis, just like this. And if I want to work on the red axis, I can move the arrow tools. And now I'm on the red axis, and I can create another one on the red axis. If I'm using the extra tools, I can just click here and create a push pull just like that. Now if you want to change the number of sides, I will use the selection tools. I will select all the element, and I will show you how you can change the number of side. So you can select the polygon tools, and to change the number of side on the bottom right corner, you can change the number using Control Plus or Control minus. For example, I'm here, I can press Control plus, and I can increase the number of side, but you can also decrease with Control minus and you can decrease the number just like that. I can decrease or I can increase with Control plus or control Minus. Let's, for example, create polygon with ten side, and now left click and I can drag and move my polygon just like this. After to understand that to define also the number, you can enter the radius that you want. So I have the number of side. I can go left click and you can tap the inscribed radius on the bottom right corner after the first left click you start your polygon. If I want to radius of two meter, I can just tap two meter and you can press Enter and you can validate just like that. I will go on this a and I will just use up the push pull and I will extend here or I will extend on this area as well. How you can create some polygons. What I will do I will go on this area will select all these polygons and I will press delete on the keyboard. I will select one more time the polygon tools. We're going to create another polygons, and he's going to save the last number of sides that you use. So if I press Minus again, control Minus, I will reduce the size to, for example, eight. I will go left click and I will create something with maybe swimmeor so I can just tap swimmeter just like that. As you can see, if you want to find the center here, you can try to find the center, but it's not going to be extremely easy. So when you arrive here, sometimes you will be able to snap to the center, but sometimes it's not going to be extremely convenient. So depending on what you choose here, hoops, yes, now I have the center, but sometimes it's easy, it's difficult to find. So I can create oder one or create offset as well, but here I'm going to just create another one, and I will tap something and I will tap for example, two meter just like that. Here. Now if I create an extrusion, I can just extrude this one and I can extradize this one. I can also go inside here and I can create an extrusion on another direction, for example. Something that I could do also if I just come back on this area, it's befer to create the second polygons. I can, for example, use the push pull tools, and I can create a small extrusion. I will extrude with 1 meter. After I will select one more time the polygon tools, and I will try to find the center. So I can arrive here and let's take a look if we can snap the center. As you can see, it's not every time extremely easy. So for example, in this case, you can also try to go around this area to snap to the center, just like this. Oops, I was in the center, but the problem is, yes, I need to change with arrow tools, my base, and I can create another polygon just like that. I can follow, for example, the location of the side if I need, or I can also make something a little bit different, just like that, and I will just tap value of two meter. After that, I will select the push pull, and I will dragging and moving, and I can tap 1 meter. If I tap 1 meter, I will be able to open just like this. Can also adjust for example, this one or I can extend on this direction. So this is just an example about what you can do. So you can select the polygon tools. I can create polygons like this without any dimensions. I will create another extrusion. I will extra little bit just here, and I will select one more times the polygon tools. I will create maybe once here, maybe one here, maybe one here, maybe one's here, just like that, a smaller one. And something that I will do, I will selling the push pull tools and I will extend here, I need to arrive on phase. But here, you can see it's not going to work properly. I can just dragging and moving on pace just like that. Or I can also extend on this direction in this case, because I forgot the measure, we're just going to extend just like this in this case. And here I can also dragging and moving on this direction. This is an example about what you can do to crack hooligans. A 14. Create slices: We are going to see how to crat slices. And for this, we can use these tools and you can find these tools. And with these tools, you have the possibility to craft slices with P. WP, you can crat slices so you can click on this area. What you can do, you can work on axis using one more time on the keyboard to different arrows. If I start here, I can go left click here to place the first point, and you need to place a second point. It can be on an axis. For example, I can place a second point here, left click again, and then you can just turn axis to create a part of circle, which means just to create something like a slice. If I just go left click here, I created something with three charter, as you can see, if I use these tools, I can, for example, extrude on these directions. Now you can do the same type of thing, but as you can see, we don't have too many we don't have too many edges, so we can increase the number of edges. I will sele this tool again. I will click on this area, and I will repeat the same type of things, but I will increase the number of side on the bottom right corner. I just need to press Control plus, and I can increase the number of side. Let's apply, for example, 60 sides, and I will go left click to place the first print, left click to place the second print, and one more time, I can just crate a part and left click here and I can do something like this. I will select my extrusion tools, and I will do something here. Something that you can do also, it is to enter a specific value and a degrees. So it means you can enter directly the radius and the number of degrees. For this, how we can do this. We can recuperate these tools. One more time I will go around these directions, and I will go left click to place the first point. And here you can define the length as you can see on the bottom right corner. If I want something like two meter, I can just step two meter. Press Enter and I can validate this point. And now I can turn and on the bottom right corner, I can tap the angle as you can see. If I want something like 320 degrees, I can tap 320. I will press Enter to validate and I can crack this slide. I will use one more time the push pull tools and we will extend little bit on these directions. This is a type of thing that we can do. We can work also on the er axis. It means you can start on the der axis. I will cup it one more time these tools and directly when you start here, you can just use the arrows on the keyboard to example, start on the red axis. After it is the same process, one left click, se on left click, maybe here I can focus on the green axis. Left click again and you can turn this if you don't enter specific dimensions and left click again to validate and here we are on this axis. Let's try on another axis. I will click on the arrows. I will focus and start on the green axis, left click again. Left click, and I will turn this left click again, and I will upturn this render. Then I will select the push pull tools, and I will push like this and I will push like this just here. Let's use the selection tools. I will select all these different elements. I will press delete on the keyboard, and I will select this one as well. And I will press delete on the keyboard. Let's enter the dimensions one more time. I will click here, select one more time these tools. I will go left click here to place my first print, and I can define the radius or it means the length directly. I will tap s meter, I will press Enter. Then I will turn around here and I can define angles. Let's tap 300 degrees and I will press Enter. I will create extrusion just on this direction. And I can enter the value of extrusion. If I want two meter, I can tap two meter. This is the type of things that we can do. You can also complete on any area, so it means you can work on the different axes as explained one more time. Let's just continue with this one. I will select again these tools. Is, I will go on this area and one more times left click here. I define a link. Let's put 4 meters. I will press Enter, I will turn around. You want to create something can also create half circle if you prefer. You just need to put 180 degrees and with 180 degrees, I came to half. Then we're going to create something like a crater, I will extrude, and I will extrude with a value of 3 meters. I will continue. I will pate these tools. I will select one more time these tools, and I will create a quarter. So left click here, I will tape 2 meters. Left click here, I can enter angles, and I will tape 90 degrees. I will press Enter and I can create a quarter just like this. Let's select the push pull tools. I will click on the pushballTols. I can tape something like 2 meters and we can do something like that. If you use the eraser tool and you erase, for example, here, you can obtain this render. But if you erase here, it's not going to work because we are not the same angles, and it's going to open like this. So in this case, it was convenient to delete because we have 180 degrees. But if you remove this one, it's going to open your shape. We need to be careful about that. How you can create this type of slices with circles. 15. Create lines: We're going to see how to crack lines. And for this, we can use these tools. This is the line tools. We have a shortcut. When I click on the line tools, the first thing that you can do, you can start with the first point. So I can start with the first point just like this. And after depending on the position, you can apply a constraint on one of these axes. It means the green axis. If you move the mouse, the red axis or the blue axis just like this. Possibility if for example, I follow the green axis to go left click and I can create my first line. If you want to finish your line, you just need to go on escape and when you go on escape, you can just finish your line just like this. If I want to create another one on maybe the redoxs, I can start here and I can work on the reduxs. And I can press escape. If I want to focus on the Z axis, I can press the first print, dragging and moving the mouse on the z directions and left click as well. If I press Escape, I can create a line also on these directions. After to understand that, you can also create aligned with a lane. So how to define the lane, you can see that on the bottom right corner. For example, I create a line on the green axis. I can just enter the lane that I want. I want eight meter, I can just tap ele meters and I can validate just like that. You will have the possibility to link line together because you can just arrive to endprint and you can link endprint to another one, for example, like this, as you can see, or I could link this one to this one. Thanks to that, you can close and you can create a face. If you want to crack something with multiple line, it's also possible. I will select the line tool just like that, and I will start with the first line on the red axis, and I will enter, for example, ten meter. Then I will go back on the green axis and I will enter maybe six meter. I will go on these directions, and here we have, as you can see, I will go with 4 meters. I will move on the green axis. I will move with two meter. Then I will go here. I will move with 2 meters also, and I will press Enter on the red axis. I will go back on the green axis, two meter, and I can press Enter. Then I will go back here, four meter, I can take four meter, press Enter. And then normally if I arrive here, I have something symmetric between this area and this area. I can use the push pull tools, and as you can see, you can craft this type of shapes using the line tools. This is why it can be pretty convenient. You can create polyline, for this, you can just follow and at the end, you can just close your shapes. Face these tools, I will dragging and moving to create a frame of selection and to delete on the keyboard. Let's create two rectangles. I will create a rectangles here. This rectangle let's apply to value 10 meters and I will press comma six meter, for example. After that, I will create an extrusion. I will click here, push pull. I will create an extrusion, 1 meter, I can press 1 meter. When you have the line tools, you have the possibility, also when you are, for example, already on shapes to snap to the different intersection points. If you have guides also, you can also create guide and you can use the line tools. By example, I can drag and move a guide here, and I would like to create a guide at one meters. I can dragging and moving a guide at maybe 1 meter here as well. And if for example, you use a line tool, you can snap to the guide. So for example, I can create a line here until these intersections, and then I can snap this endpoint to this intersection, just like that. And if I'm using my push pull, I can dragging and moving this one and I will tap one meters. You can also snap to some Midle point when you click on the line tools. Here we are on edge, and when you arrive close to the midle point of this edge, automatically, you can snap to the midpoint. I will appear in blue. So here we are on the edge, and here we are in the midpoint. From this midpoint, I can, for example, go left click here to write my first point. And if I want to snap to the older one, I can snap to the midpoint here as well. It is same if I want to snap, I can snap to this midpoint until, for example, this midpoint, just like this. This is the type of things that we can do. But you can also snap without any specific distance, like, for example, like this, and you can do something like that. It's also possible. Now, if I click on these tools, I will move a little bit here, move a little bit here. And as you can see this one we can move also. This one we can move also just like this. So this is the type of things that we can I will click on the riser tools and I will see erase here. You don't forget that you can use these line tools and it can be extremely practical. You can snap in many area between the mid pont, but it can also, for example, I can snap to this print with my line tool until maybe this print just like that. Or I could snap for example, it can be maybe this print to this print also. You can create multiple line in different area. If one more time, I select the push pull tools, I will click on this area, maybe I have this one, I will extend a little bit on these directions. Here, I will extend a little bit on these directions, just like that. When you create some line and you use a push tools, you have the possibility with eraser to clean some area. Like, for example, this one I can clean if I want. But if I click here, it's going to open my shape. So you need to be careful about that. But this one it was okay. It is the same when I go, for example, on this area. If I click on this one, it's okay. And if I click on this one, it's going to be okay. For example, I can erase this one. It's possible. But if I erase here, as you can see, I'm going to open my shapes, and this is not what I want to do. So you can clean some area with lines, but you need to be careful too, depending on what you do to not open. If I click here, I will open just like that. So it sees how we can create lines. 16. Create arcs: We're going to see how to crat arcs. And for this, we can click here and we have different ways to crat arcs. We can find the arc tools, the two point arcs, and the three point arcs. I set for the arc tools. Let's see the basics, and after I will show you concrete example, you can focus on axis. For example, we are on the Z axis and left click here. You can search another point. Like on the green axis and left click again, and you can create an arc just like this. And the first point will work like a Midle point. I can create my arc, left click again, and I can validate. As you can see, the number of cut of segment is not a lot. So you can increase the number of segment. Left click, create a second left click. And when you go here, as you can see, you can also enter angles and dimensions. If you press Control plus at the beginning, you can work here, but first here it is angle. For example, I can put angles, the number of sides and left click here, left click again. As you can see now, we have more angles just like that. Now if you want to enter specific dimension, how you can do this. You place your first point here. You define your length, can tape one meters and press Enter, 1 meter and presenter. Then you can turn here and you can switch to the angles and you can tap the angles if I want to 100 degrees. I will tap 200 degrees. I just tap 200, no need to put degrees just 200, press Enter, and you can create arc like this. So this is the first things to understand. So after that, we have the two point arcs. If I select the two point arc, the basic of this two point arc is left click, you create a first point, left click, you create a second point, and you can just dragging and moving like this. And as you can see, it's a little bit different. Because you crack your arc from the first point to the second point and you can do something like this. Going to show you again. Left click here. You can also define a length or you can also press Control plus to increase the number of side. So I'm going to increase my number of side. You can see that. I will tap 80, and I will define a length on the bottom right corner. I will tap 2 meters, press enter, and I can do something like this, and we can do what we call the bulge. And if I want two meter, I can tap 2 meters and I will obtain this vendor. Let's selt all this element and press delete. The last possibility will be the point arc and the point arc, you create a first point, a seven point, and you search a third point. We don't use this too much, but you can search third point just like that. In the same, you can first press Control plus to increase the number of side as you can see it appears on my cursors. Let's just increase the number of si to 60. First point, then you can define a length. I can define maybe need to see on the axis. Yes, this axis 2 meters. And I can define the length 160 angles, and I will obtain this render. So now let's see a concrete example. I will select the rectangle tools, and I will create a rectangle just like this and I will type 8 meters comma 2 meters. I will obtain this one. Something that I will do, I would like to create something rounded here with L circle and also here. I can create a circle from the center, but you can just use arc as well. I can click here, I can use Arc tool. As I explained with Arc tool, you need to select the center point. So I can select this mid point to this point, and I can just turn this onto this area, and automatically, I will create a face. I want to do the same thing here. I'm going in the MidlePoint to MidlePoint and I can turn here. I just need to select my eraser tool, era this part, era this part. And if I use a push pull, I can, for example, create an extrusion on this direction. Let's put 60 centimeter and I can obtain this render. Let's select one more time the rectangle tools. I will crat some rectangle on this area. I will tap 8 meters, comma 6 meters. And something that we can do it is to I want to show you the bulk. So when we go here, we can select, for example, the second, the two point arc. With a two point arc, I can, for example, select this first print. Then the second point, as you can see, you can move like this. You can make something smaller. It means you can enter the value of the bulge, I can tap 130 centimeter and I will obtain this render. But I can make something bigger. For example, I can click here, click here, and I can increase the bulge. I tape a bulge with six meter, I will obtain this render. And I will erase, for example, this one. This one oops. One of the problem with, now it's okay, I can crack an extrusion, and I will tap 1 meter just like that. And if I show you with a three point arc, so I will click to create a point arc we create another rectangle, maybe ten meter comma, and I will tap eight meter. The three point arc is a little bit different. If for example, I create some cut with the line tools, I can create a cut here. Maybe I can create a segment, I can add the midpoint to this one. Maybe I can do something here and here and maybe something here and here. So if I select the see point arc, I will go on this area and I will select the sweep point arc. So you can write the first point, for example, and I can go maybe on the second point, just like this. And after I can search with another point. So it means I can go here, for example, or I can go here or I can go here. It depends about what we want to do. I can also search a SR point to create something like this. But it can be also you can take a first point, take a second point, and you can search sir point. So it means I can go here, I can go here, I can go here as well. Maybe I can go on this area. At this time, I can take this point, take this print, and I can adjust maybe on these hoops on these directions. I need to search a ser point. Sometimes it's not extremely convenient to move and maybe I'm going to do this again. I will here, take this print. You can also dragging and moving. And yes, maybe I can do something like this. As you can see, sometimes it can be convenient. I'm going to click here to clean some area. Maybe I can clean here, clean here, this one, this one, maybe this one, this one, and this one and this one as well. Maybe this one as well. And I will obtain this render. I will create an extrusion just like this, and I will take 1 meter for the extrusion. It is an example about how you can craft arc. We have this sweet type of tools. The last one we don't use this too much, and it's more difficult to use. But we can use arc regularly as well. 17. Create curves: We're going to see how to create curves. And to create curves, we can go on this area. And we can use these tools. It is the free hand tools. When I click on the free hand tools, it is pretty simple. You can just create curves using the free hand. So the id is just to start with left click and then you can drag the mouse to create your curves. I'm going to show you I can go on this area, Left click, and I can just stay left click, dragging and moving the mouse, and I will do something like this. If then you switch to the selection tools what you have, and you want to select all your curves. As you can see, you can do this and the curve will be selected. But sometimes some pa you will have only some specific area. The problem is, as you can see, the curve is not extremely good about the render for simple reason that it is free hand, but in some case, it can be convenient. You have also the possibility to close the shapes. How to close the shapes. I will recuperate these tools one more time. Re end. I will go more around this view, and I will start to create a curve just like this. And when you arrive close, automatically, you will snap and you can create a close shapes. After to create a closed shapes, I'm using the push pull tools, I can create an extrusion, and I will tap one meters just like that. I can continue on this area if I need. So this is some basycurs. So first, you can click on the free and so you can just create any curves just like this. And you can also then snap to the endpoint, just here or you can snap again to the endprint and every time you can snap to endpoint and arrive to another endprint. And it's definitely possible to make this in multiple way whoops. I'm using the move tools is not what I want to do. On each point where when we have stop, as you can see, we have a line created here on each stop. If you select the eras or tool, select erase this type of line, as you can see, it's going to open the shape. But one more time, need to be careful about that when you want to erase some area. In comparison here, we are just done this shape in just one time. This is the reason for which we don't have any line on this cut here. This is some baccle that we can do. I will select all this element with a frame of selections and I will press delete on the keyboard. Now what we are going to do, we are going to create rectangles. And I will go around this area and I will create a rectangle, I will tape for example, 20 meter comma, and I will tape 14 meters and I will press Enter just like this. Now what I'm going to do, I will create a small extrusion. I will use these tools, and I will create a small extrusion on this direction with maybe 40 centimeter. And then after that, we will use the free hand tools. So the free hand tools, for example, I can snap here. I will go more in this direction. I can decide to snap here and I can just create some curves on this direction and snap here on this area. The problem is generally, when you want to finish like this, it's not extremely convenient. It's difficult. So have the possibility to apply another one and to do something like this. But generally, because we don't have any endpoints, as you can see, we obtain this random. This is why, for example, a small part with riser tools, you can just erase this small part. I'm going to show you again. You can also crat some line if you prefer to define some intersection point. But if it's not the case, you can even use this tool so I can come back with a free hand tools or you can click here free hand. Here you can snap, so it's okay. But when I'm going to arrive on the other direction, sometimes, as you can see, I can move, but it's not going to snap. So you can continue outside. He is going to define this endpoint to this endpoint. And if I'm using the riser tools, I can rise, but you need to understand that you can have multiple small curves just like this. So now normally, we can have a pace here, a face here, and a face here. So what I would I would use the push pull tools, and yes, that's right. We have a pace here. So for example, I can move this face. I will tap 160 centimeter. And on this area, I will move this face and I will tap maybe 1 meter just like that. I can do something like this using the free hand. But it's a little bit strange because in this case, as you can see, we have all this type of segmentation. But in this case, we don't have a simple reason that I was doing something pretty fast. So it is also something interesting to do. So if, for example, you snap here, I can hoops I will select gains the free hand, if I go here and I do something hoops. As not the free hand, I will just come back here and I would say the free hand tools. If I go on this area, so I can do something like this and I can go on this area. But I can make also something very slow, so it means you can snap here and you can make something very slow, just like this, and I will go back on this direction endpoint. And here as you can see, I can snap to this endpoint. If I go here, as you can see where the face and I can extend and you can see the multiple edges here. Now, if I go on this area, as you can see, we make something fast and I don't have any edges on this one. It is also something important to know. For the rest, it's convenient because sometimes, as you can see, if you don't want to make something too much with segment, too much with angular element, you can just use this tool. Sometimes it's interesting if you want to crat a prune or you want to create something in a garden with free form or free shapes, you can use this type of shapes. 18. Drag selections: We're going to see how to pull selections. And for this, we can use these tools to pull selection, the push pull tool is the tools that we use a lot. You can also create a rectangle first to see the basic of this tool. I will create a rectangle just like this. And this rectangle, I'm not going to enter any dimension, create a rectangle here. Then I will create a circle. I will click here, I will create a circle just on the right. I can increase the number of side with Control plus. I will define a number of side of 60 and then left click and I'm not going to enter any radio just do something like this. What is the principle of the push pull tool? You can click here and when you arrive on the face, automatically, you will recognize the face and left click and you can just stay left click and dragging and moving just like this. And that's it. You can just use a push pull like that, or you can dragging and moving here or dragging and moving here when you are on the face. Now some things that you can do also, it is to enter dimensions. So to enter dimensions, you go on the face, left click, you drag and move. And when you stop the left click, you just need to tap the distance in the bottom right corner. So just tap the distance. If I want two meter, I can just tap two meter and press enter. Here for this cylinder, it is the same. I can create here. And if I want maybe 1 meter, I can just tap 1 meter, press Enter, validate, and I will obtain this render, just like that. If you use a push pull and you are just in this situation, you don't use control, you can adjust on the other direction. If I want to reduce from 1 meter, I go in this direction, I tap one meters and I can reduce. Now, if I'm using the line two, I will create segmentation here, for example, 1.2, one point here, maybe 0.2 point here, maybe a mid point to a midpoint here. At the same time, I would use offset tools, and with offset tools, just here, I will go on this line and I will stay left click here to try to offset on this direction. I'm not going to enter any distance. Now, if I come back to this tool the push pull tools, I can, for example, dragging and moving here, and I can enter distance if I want, it can be one meters. I can move here, maybe 40 centimeters, and I can move here, maybe 20 centimeters, just like that. And after that, you can, if you want drag and move the shapes or drag and move just like that. Something extremely important is if you want to create a new edges, so it means, you want to create a new edges, new faces. How you can do this, you can press control to create to start a new phase control. So when I'm here, if I go here, it is like to drag and move. But if I press control, small plus will appear on my cursor. As you can see now we can find a small plus appearing on the cursor. And now if I go left click, as you can see, we are going to have a new edge created here to create a new face. So as long as you press Control, you just press Control, you have the plus appearing here, you can create a new phase just like that. But if you press Control again and you deactivate the plus, you are just going to pull just like this. It is also something extremely important because sometimes we just want to pull and sometimes want to create a new face. Here I can, for example, extrude like this. But if I press control, the plus appearing and I will create a new face, as you can see. But if I press control and remove the plus, I will just do something like that. It is important to understand. Another important thing is if I create multiple rectangles, once here, once here, once here, once here, and I just go on my push pull. If I extrude here and I enter, for example, one meters. I can tape 1 meter and presenter. He's going to save my last value. After to save my last value, I just to if I want to have the same value here, no need to repeat the process. You can just double click and automatically with double click, he will make the extrusion with the same value, so it means 1 meter. I can double click here double click, double click, double click to apply 1 meter again. This is how you can work. If I double click again, 1 meter more, he's going to save my last value and with a double click, you can do the same type of thing. This is how you can create some extrusion. Now, if you want to create something like a hole, so you want to do the opposite process. Let's create something like a wall for a house for front of your house. I will start here on the blue axis, and I will create something like maybe 8 meters com, and I will tape just 20 centimeters, 8 meters, 20 centimeter to cred the wall. Then I will use a push pull to create something like this here, and I will tape maybe three meter so I can tap a distance of three meter with my push pull. After that, I would like to crack a hole for a door and a hall for a window. I would use the guide tools here, help me your tools. For example, I will place my door. I will start here, and I will start with maybe 150 centimeter on the bottom right corner. And I will start from this guide to make the wide of my door. So it means maybe 120 centimeter. Here, I would like to place my window. I will start here and I will maybe start at 150 centimeter. Then I will make the side of my window. Maybe we can do something like two meter, just like that. I want to also make the height so I can click here, dragging and moving, just dragging and moving, and I will tap 240 centimeter. So now also can see we have some area where we can create rectangles. I can click on the rectangle tool, snap to this intersection to this one and snap to this intersection to this one as well. Just like that. And now I place some area here. If I want to erase a guide, I can erase my guide just like this, and I can use the push pull to open. So I can do this, I can just click here. And when I arrive, for example, here, you have two option. First, if you go inside, you are going to have a constraint, and you have the feeling that you can snap to offset limit to 0.20. And you can just validate and it will open like this. If I double click, I can open here also. But some things that you can do also because sometimes sometimes you will be outside just like this or sometimes it will go inside or something like this. So sometimes it's not going to work properly. And if it's not going to work properly for different reasons, because you can press control, and if you press control, you will click on Puss here, and if you press control, you can go inside like that. I'm going to come back with Control Z. So sometimes it's not working properly. You just start little bit your extrusion groups. I just come back here. Uh, yes. Sometimes you can just start little bit or extrusion, but here I have a plus, so this is why it's not going to work, so I need to press control to remove the plus, and I just need to drag and move little bit. And now you enter the distance corresponding to the thickness of the wall in this case, so I will tap 20 centimeter presenter, and it's going to work. And here I can do the same thing, but I can double click, it's going to open also just like that. This is everything that you need to know about this tool. A 19. Move selections: We're going to see how to move selections. And for this, we can use this tool. This is the move tools. And I will create a rectangle. First, I will go on this area will create a rectangle. I can enter dimension. If I want, let's step 8 meters comma and 4 meters for this first rectangle. I will create another one, maybe here little bit smaller 4 meters comma 3 meters. So first things to understand, when you have something like this, I will click on the Line tune as well, and I will create a line in the middle here. And when I click on the move tools, first things to understand, it depends about what is your selection. So if, for example, you have a face just like that, you go left click here, you can just move all the face. So here I can move all the face, just like that. And you can apply your constraint on a specific axis using so arrows on the keyboard, and you can also enter a distance on the bottom right corner. So if, for example, I move I want to move with 1 meter, I can tap one meters and I will just validate just like that. You can also move, for example, a point here. When we have summit, I can click on this endpoint, and I can move this endpoint. Also on a direction. Let's focus on maybe I can also apply a constraint, constraint, for example, on the Zdaxis and if I tape one meters, I will move with one meters on this axis. Automatically a new edge will be created here. If I want to move the edge, you click just on the edge and it is same, you can dragging and moving edge on the direction. For example, I can move. You can use the arrows on the t baar and I will move little bit here, maybe 40, 30 centimeter, and I will just validate just like that. This is the type of thing that we can do. If I have a edge in the milder like this, I can click on this edge and I can move on the daxs if I tap 2 meters, I will be able to upturn this type of render. To know what's happened if, for example, we have created an extrusion. I will select all the elements and I will create an extrusion. I will select the rectangle tools. Just create a rectangle here. Let's tap maybe 4 meters and 2 meters, just like that. And I will also just crate to line here, hoops, I will crate to line. Before I will crat an extrusion first. I'll create a small extrusion, maybe 40 centimeter. I will create to line on this area, and I will create to line on this area as well. I will create a small extrusion here, maybe 60 centimeter and a small one here, 30 centimeter. I will clean with razor tool this line just like this. And if you use this tool, because if I use, for example, the push pull tool and I go on this phase, as you can see, you can just pull like this. I will just come back here. But in this case, if you use the move tools and you arrive on this phase, as you can see, you will have the same type of render. So it's also possible just like that. But something that you can do if you press control. So you have, for example, the move tool, you press control. Automatically, a plus will appear here exactly like the push pull tools. And when you go here, you can also extend the face and you can copy at the same time. So you can copy a face just like that. Control, the plus will appears, and you can also do something like this. Sometimes it can be interesting for different reasons. Then you can link some edges together or anything like this. If I just come back at this moment, so you can also pull just here on a specific axis if you want, and you can apply some constraint. But I can also select the edge, like for example, this one, and I can move, I can constraint on the Zdaxis and if I want to enter a dimension, I can, but I can also click here, maybe move on this area. You know what happened if you have something like a group. So it means you want to group to move a component or group will see that more in detail after, but concretely, if I want to move all C, if I select everything with a frame of selection, can click on my move tools and I can move all the element just like that. But most of the time, you will use a group or a component. So for example, you can select all the elements here. Right click, you can create a group. And after to create this group, I can just click on the move tools. And with the move tools, for example, I can take the corner point and you can move. So when you will move, when you have a group or component, I can advise you to use the corner point. So don't move element, for example, from any point like this. You won't have any precision because most of the time, you would like to snap from a corner point to another corner point, and this is what we will do in different training. So the aim will be to select a corner point and to move a corner point to, for example, another one. Just like that. You will have so much more precision. You can take a corner point. You can use the arrows on the keyboard to apply a constraint. So for example, here, green axis, here and red axis, if I click on my arrows on the keyboard and the arrows up arrows, I will be on the Zaxs and I can move like this. If you want to duplicate, by the way, you will be able take a corner point. For example, you can press Control. And when you press Control, the plus will appear. And after the plus will appear, you can go left click here, and now you will be able to not only move but to duplicate as well, just like that. Now, the plus has disappeared. So if I want to repeat this process, I can press Control again. The plus will appear here. I can select a corner point. It depends on the situation here will set this one. And as you can see, I can duplicate as well. I can repeat this process. Control, left click and dragging and moving, just like that. Control, left click and dragging and moving. Control, left click and dragging and moving. I can even select all this element of the group. Then I can click on my move tools, and I will be able to move all the element at the same time as well on a specific area or on a specific axis. So this is how we can use this tool. 20. Rotate selections: We are going to see how to rotate selections. And for this, we can use these tools. This is the rotate tools, and we can rotate selection. Press things to do, I will create a rectangle, I will go on this raa I will create a rectangle. If I want to enter dimension, I will tape 6 meters. Comma, and I will tape 4 meters, just like that. So after to do this work, I will create two circles as well. But we click on the circle tools, I will go around this area, and I will tape maybe 2 meters, so I can tap 2 meters, and I will create an extrusion. So first, I will create an extrusion here, and I will create the first extrusion with maybe 2 meters. And on this one, I will create the first extrusion with one meters. Then I will use the scale tools, not the scale tools, offset tools. With offset tools, I will go on this line. Left click dragging and moving, and I will cry to offset with 1 meter that I can tap. I will click again on the extra tools to dragging and moving here. I will enter one meters also. And I will come back to my offset tools, left click here, and I will cry to offset with 60 centimeter. And then I will create an extrusion. I will click on these tools, and I will dragging and moving maybe 120 centimeter. Just like that. Maybe I can move more. I will complete with maybe 160 centimeter. Let's just do something like that. Maybe I can drag and moving a little bit here, 60 centimeter as well. I've to do this type of work, the principle of the rotate tools. So when you click on the Rotate tools here, if you don't have a group or any things like this, it's not going to work properly. So it means you can, for example, select a phase just like that. And if you select a face, for example, I can click on this face and you can move like this, but it's not going to be extremely convenient. You can also take a point, for example, this point, I'm on the blue axis, and I can take this print here. So create your first print, then create a second print, and you can turn like that. So it is a possibility. You just need to understand that every time you need to select the first point so you select the first print just like that. For example, this one on the red axis. Then you select the second point. So most of the time, you need to focus corner to corner and I can turn like that. But as you can see, we don't do this too much just on line edges or anything like this. But it's going to be more useful if you have something like a group. I will select the line tools here, and with the line tools, I will create small line just on these directions, and I will just use one more time the push pull tools, and I will push little bit here with one meters. Now I will create two groups. I will click here, and I will create a frame of selection around this area, and I will go right click to Crato group, M group. I will click here also to select all this area, right click, and I will rat group as well. With the move tools, I will move little bit this one, maybe here first, and I will move hoops, this one, and I will select this group, and I will dragging and moving also here. So now let's take some bascles about the rotations when you have your groups. When you have your groups, as I explained, you need to focus exactly like the move tool. You need to focus to corner point to corner point. If you don't do this, it's not going to be convenient. For example, in this case, I can define maybe a corner point here like this one. I want to turn on the daxs. I can endpoint and group this one. And I search a second point, this one, and I'm on the axis and I can turn, and you can enter the angle just below. So you can snap to 90 degrees, but you can also enter the angle here. If, for example, I turn on another axis. I want to turn on the red axis. So with arrow tools, you can select the red axis like this one. Then you can take another corner point like this one, and you can turn. And if I want 90 degrees or if I just want 120 degrees, I can just take 190 degrees and I will upturn this render as you can see. So let's just come back here and you can do also on the green axis, so you place your element on the green axis like maybe here. You can go left click on this area and I can turn, and if I want maybe 90 degrees one more times, I will take the value of 90 degrees and I will upturn this window. So this is the way that you can process to rotate. If you have something circular, but you have a group, first, you select your group just like this. Because you have something circular inside, if I'm using the rotate tools, as you can see, you cannot directly select endprint of the group here. You won't have a perfect precision. If I click here and here I can turn like that, but I'm not going to have a big precision. In this case, how to find some endprint it depends. You can have different endprint located as you can see here, we can have endprint here. You can snap to this endprint there. Located is going to give indication. For example, I can have endprint here, or I can have an oder once here or I can have an oder once here. Maybe if I want to move on the redoxs, I can snap to this side center of group. I can click here. Then I can search another point like maybe this one here, side center of group, left click, and I can turn this Andy can constraint on an axis or if I want 90 degrees, I can tap 90 degrees one more times. I want to turn way, I can use my arrow tools. I can work again on the redoxs. Left click here. I can turn this point, left click and I can turn on this direction and 90 degrees again. This is the type of things that we can do if we want to rotate. And I can also go on this a if I want it to rotate more, it's possible as well. So, we are going to stop here, we'll delete this one, and this is how you can use the rotate tools. 21. Erase selections: We're going to see how to rise selections. And for this, something that we can do, we are going to create rectangles and I will create rectangles on this area. We're not going to enter specific dimension just to crat rectangles here. At the same time, I will create another one on this area, and on this one, I will use the line tools, and I will create a line from the midpoint to this midpoint. This midpoint to this midpoint as well, and maybe this midpoint to this one and this midpoint to this one. Just like that. This is the type of thing that we can do. And after that, let's see how to erase. To rise, you can see these too. This is the eraser. Here we didn't pull any selection. When you rise, if you click on the edge, left click, and as you can see, you can rise. If you, for example, add shapes, automatically, you won't if you add a face, automatically, you will destroy the face for simple reason that you open this area. Just like that. If you have a line, it is same, you can just crate some basic line, I can press escape, anoerline just like this, anoerline just here, and anerline just like this. But when I have multiple line like this, I can just use this tool. You just go one left click. You can erase, but if you want to erase multiple element at the same time, you can just stay left click and you can stay left click and errize multiple element at the same time, just like this. Here it is same if I erase this one, I will open here. If I erase this one, I will open here, just like that. This is the type of things that you can do. If I go here, I can erase also all my element just using the riser tools. So let's select rectangles. I will create another rectangles. I will enter this time dimension, maybe 8 meters 4 meters. And I will extrude little bit with these tools, and I will create an extrusion. Maybe we can extrude with 1 meter. I will use a guide, I will click on the guide tool just here, and I will dragging and moving a guide on this direction, maybe one meters. Then I will drag in another guide just here, maybe one meters as well. I will create maybe anoer guide inside with 2 meters and maybe another one here with maybe only 40 centimeters. You will be able to use a razor tool with a guide also. But first before to do this, I will click on the line tools and I will for example create a line to this point to this point. This print maybe this point just like that. Then I will create another one to this point to this print and another one to this point to this point. I will turn a little bit on my view, and with a push pull tools, I will push little bit this one, maybe one meters. I will pull little bit this one, maybe 60 centimeters. I will pull a little bit this one, maybe 30 centimeter, and maybe this one we can go a little bit on this area, and I can tap 30 centimeter. So this is a type of things that we can do. If you want to erase the guide, you can erase just one guide clicking on this tool and you can click on the guide that you don't want. But you can also stay left click one more time, and you can erase one more time, multiple guides at the same time. So the eraser tool will work for also the guide. Why to use eraser tool for other type of reason. When you are here, for example, sometimes you will have small edges like this or this one that you want to remove. And this is where you can use the EasorTol. For example, this one, I can open, I can click here, not open, I can just erase to clean my conceptions. This one it's possible also to erase. I can click here and I can erase as well. This one I can erase also as well, just like this. So it's possible to clean your conception to use this erasur tool. But be careful about what you erase because if now I erase here, I will open just like this. This is why you need to be careful about what you want to erase. By erase here, I will open all this area as well. You need to not make a mistake about what you want to erase if I erase here this time, I'm going to open just like that. This is something important to know. So you can open also shapes. If you select these tools, I can, for example, just dragging and moving more on this direction or I can drag more in this direction. And it is same. I can continue. I can maybe create a line here, create a line just like this, this and print. I'm not going to make something perfectly perpendicular, so maybe you can do something like this, something like this, maybe something here, a line just like this. You can create multiple line. I can also create another line here. So if I just continue, I will select the push pull tools. And one more time, I can push a little bit here, maybe a little bit on these directions. Maybe this one just like this, this one I can adjust. But I can also pull. It's possible to pull, as you can see, maybe this one just here or maybe this one just like this. We can really make a lot of adjustment with this pull tool on different area just like that. Maybe I can extend a little bit this one to make something with different type of levers. And I can also extend a little bit on this direction or I could also extend on this direction as well even here on this direction. So we have a lot of type of possibility. So one more time if I need to clean, I can click on the riser tools. As you can see, for example, this one, I can clean, but the problem is, why cannot clean this one? Because it is not the same angle, if it was on a linear way, it's not going to be open, but because we have a angle, if I click here, automatically, I will open this area. This is why we need to be careful. Here, same I will open if I here because it is angular, as you can see. But I open if I clean here, here, it's possible, for example, it's not a problem. This is why you need to be careful. If you create a line here and it's perfectly on the same direction. So it means here and here, and I define an extrusion just like that. In this case, if I want to remove this one, it's going to work and it's not going to open. But if at the opposite, I do something like this, maybe here, and at the opposite, I create some extrusion, maybe just like this, maybe it's not the best way. Maybe I can extrude here, extrude this way. And if I want to erase on this way, because we have angle, as you can see, we'll opten something open, just like that. This is why it is important. Here it is same, I will open on this area. The ser tools have multiple way. You can erase guide, you can erase line. You can clean also your models using this one, but you need to be careful when you use these tools to not open the face in a way that you don't want. So this is how we can do. 22. Create offsets: We are going to see how to ct offset. And for this will create a rectangle first, I will go on this area, and we'll create rectangles. I can define some two dimensions. I will apply 4 meters, and I will apply 3 meters. After that, we will extrude this pace with the push pull tool, and I will extrude with a small value like 60 centimeter. So first let's see the basics to create offset, I will also create a circle, I will select the circle tools here, and on the right, I will create a circle. I will increase the number of side with Control plus, I will put 60 sides and then left click and I will create a circle with 1 meter radius. What is the principle of the offset tools? You can have access to the sweet ot print, and here you can select offset. When you select the offset tools when you arrive close to a edge just like this, close to a edge, automatically he will recognize the face and you just need to go left click and with left click, you can create offset just like this. Dragon moves the mouse and you have two option, you can just make a second left click or you can just enter the distance on the bottom right corner. So if I want to enter a distance, I want to create offset like 80 centimeter, I can just tap 80 centimeter. In the distance on the bottom right corner, I can validate with Enter and I created this offset as you can see. If I take extra tool, I can, for example, now extrude, I will extrude 60 centimeter, and I will repeat the process. I will click one more time on the offset tools, or it will appear also on the lat tools used here, and I will go left click and I will create an order offset, and I will crap an offset with 40 centimeter just like that. And I can use these tools and I can, for example, extrude maybe 80 centimeter. And it works for any type of things. Here, I have this circle. I will repeat the same type of process. I will use these tools. First, I will extrude, maybe I can extrude one meters. Then I will select offset tools one more time. I will select offset, and I will go around this area and I will offset maybe 20 centimeter just like that. And on this one, I will create another extrusion with a push pull. In this case, I need to select this one, and I will create another extrusion, maybe only 50 centimeter. I will take 50 centimeter. And then I will select one more time offset tools. I will go on top, and I will do something like this. And I will extrude one more time. I will create a selection here, and with a push pull, I can pull again. It will work on any type of phase, you can select any type of angle. So if I'm using the offset tools here, let's select, for example, this part and I select the offset tools, I can do something like this, and I can also take this phase of selection. And if I want to drag inside, I can drag inside. So this is a type of thing that we can do. It works also for any type of shape so here I'll show you. But if you grab some subdivision, it's going to work as well. So for example, I can add a subdivision here, maybe just on this direction like that. And maybe another one just here. So if you have a different type of face like this one, it's going to work as well. I will squire more times offset tools, and it is same. You can craft offset just like this, and I'm going to use this one and I can do something like that, something like this. It's going to work properly. You can also go inside on the other direction. I'm going to remove this one, and I would like to create something like a box. So first, I will create a rectangles on this area. If I want to enter dimension, let's put six meter comma 4 meters. At this time, I will create another one on the right. So on the right, I will create another rectangle like this. And I will take, for example, two meter one meters. And on this rectangle, I will use also the ctols. Let's click on this area, select the arc tools. And with the c tools, I will select the center point, one left click, a second left click to the endpoint, and I can turn until this point, but I'm going to put Control plus as well to increase the number of angle. Let's put also 60, and I can turn and validate just here. I will repeat on the right, one point, two point, and I will turn until my third point. With the eraser tools, I will rise here and I will arise here. So now let's extrude with these tools. I will select the push tubes, and I will extrude here. I will extrude with two meter. I can tap the distance of two meter validate. And this one I will extrude a little bit like just 40 centimeter, so I can just tap 40 centimeter. On this area, I want to create something like a box so I can offset just here. Left click and I can cry to offset. Maybe I can offset with 30 centimeter, just like that. Thanks to that, with a push pull, I can take this face and I can go inside and maybe I can apply 170 centimeter. As you can see, we can create a box just like this. For this area, it is same. I can create offset first. I will click on the offset tools. When I arrive close to the edge of this face, left click, I can go inside. You can also go outside, but in this case, you can extend like this. So it's also something that you can do. You want to extend outside, you can extend outside and you can do something like this. And if I want to extrad this part, as you can see, you can also extrude. It's definitely possible to go outside. In this case, I would go inside. And I will go with ten centimeter only, and I will create a small extrusion inside. I will go inside just like this, and I will go with 30 centimeter, and I can create this type of element as well. We'll use the offset tools many times it's extremely convenient to use. 23. Create symetries: We're going to see how to create symmetries. And for this first, I will create rectangles. I will go on this area and we will create rectangles. So these rectangles, what dimension will enter will enter dimension of 2 meters, I will tap coma and I will enter a dimension of 1 meter just like this. After we create first extrusions, I will select these tools and I will extrude, and I will extrude with 60 centimeter. Maybe I can extend a little bit on this area with maybe 40 centimeter. After that, I will take the line tools. I will create a first cut from this mid point to this midpoint and maybe a second cut from this mid point to this midpoint. And we crat another extrusions. I will crat another extrusions with these tools, and I will dragging and moving here with maybe 30 centimeter and dragging and moving here with 60 centimeter. At the same time, we'll add another line on the direction. I will crack a line from this endpoint to this endpoint. And at the same time, something that we are going to do it is to select the push pull tools, and we will dragging and moving a little bit on this direction with 50 centimeter. And I will clean this object using the riser tool on this area, just like that. So this is the type of thing that we're going to do to start with the symmetry. So how to work with the symmetry, you can click on the sue dotted point and on the sui dotted point, we can have access to the symmetry panels. And here we can have directly flip. So first things to do if I want this works, I need to a group with all these elements. So I will go left click and with left click, I will create a group here. Right click now and create a group. After I can have the possibility to flip this group. So how to process, you can first I will dragging and moving little bits of group on the back just like that, and to little bit on the right, just here. So to flip this group will click on this area, you will select flip and you just need to select the axes that you want. For example, you want to flip on the red on the x axis, you can just click here and you click on your selection tool, you validate and you can flip like that. I'm going to show you again. I will click here. I will go on the flip tools. Now I will work on the green axis, and that's it. I can then deselect with my selection tools, and I can turn like that. And the last possibility is on the last axis, so I will click on this one, flip and I will focus on another axis. So it means the blue axis. And now if I click on my selection tool, Diselct I can also turn like that. I'm going to come back here at this step, this step and maybe we'll come back to this step. If I select one more time, my tools and I select the flip tools, when you are on a face also you can flip. So for example, you can select a face to flip a group. If I click on this face, as you can see, I can flip from this face as well. So it is also something possible. You can just define a pace and you can turn on a face just like this or it can be this one just like that. It is also something important to know you can also use one of the face to directly apply your symmetry. It's convenient also when you duplicate your object. So I'm here and I will duplicate this object. To duplicate, as I explained before, you can click on the move tools, and you can select a corner point, and with Control, you can activate a plus and left click to dragging and moving. I can drag and move just here. After to do this type of work, I would like to flip one more time. So how I can process, I will select these tools, and I will flip on this axis, and I will create something like this. And I will repeat this process. I will select this one and shift, I will selt this one. I will duplicate one more time. I will select this tool, the move tools. And with the move tools, I will press Control to activate the plus to duplicate and left click to move and duplicate at the same time and play this one around here. Now these two elements, I would like to flip as well on another axis. I will click on these flip tools. And this time, I will focus on the green axis green axis and I can turn like that. Now I will click outside, and as you can see, we have this different element perfectly symmetric, as you can see. This is why it's pretty convenient. You can select any element. You can also select multiple elements at the same time. So it means I can put a frame of selection, select all the elements, activate the symmetry tools. And if I want to turn on these directions, I can turn on this direction and T on the Zdaxis as well. If I want to come back, I will select all the element again. One more time I will go on the symmetry tools. You just need to work on the y axis. Sometimes maybe at the beginning, it's little bit specific, but you can also use, for example, this phase. I can work like this. I can use one of the phase also as well. In this case, let's work again on the Z daxs. I can click on the Zdaxis and I will come back with these directions. This is how we can work with the symmetries. 24. Follow selections: We're going to see how to follow selections. For this, we can first create a base. I will create a base with a circle tools. And after we'll have to create something like a pass to be able to use these tools. So for things to do, I will create a circle here. We can work with a number of side on this area, so left click first, and I can press Control Plus to set my number of side. I will tap, for example, 80 side, maybe a little bit more. Let's put something more than 100 side, 126 maybe, and I will go on this area and I will tap the radius that I want. Let's tape a radius of 1 meter and validate. We have a base and we need to create a pass. This pass we can use something like a line. For example, I can use a line tools and when I arrive to something close to an edge just like that, I can go left click here and I can craft a line on a direction. In this case, I would like to create on the Zdaxis. So on the Z axis, I will crat something like this. Maybe I can put six meter enter, and then I will turn on the red axis. And on the red axis, I will tap maybe 4 meters. And then I will go on these directions, and I will tap maybe 4 meters as well. I will just press a scap to validate, and as you can see, we have a base with this face and we have a pass on this a starting from the base of this face. So how to use a push pull tool, you can click here and you can find the push pull tool on this area. It is this one, the follow me tools. The follow me tools, you can use the follow me tools. When you click on the follow me tools, you need first to select the profile that you want to extrude. In this case, it will be this phase. And then you need to follow the pass. You have the pass here, and if you just drag and move the mouse on this direction, you can follow the path and you can move little bit on the right to go here and then move little bit on the top. But as you can see, it's not extremely easy sometime to go on the top, just like that. If I go here, I need to go on these directions, and now I can continue on this direction. But sometimes it's not extremely convenient to follow. And I will obtain this render. This is a principle of work. Sometimes when you have something with intersection, it's not extremely practical, I will use a follow me tools. Maybe we can turn little bits of you and I will go here and I will go here. And when I arrive close, yes, I can go up. But as you can see, it's not extremely convenient to be able to follow just like this. Yes, I can do something like that, but I cannot finish perfectly. Here. So this is a principle of these tools. So now what I will do, I will remove this one. Something that you need to understand is, for example, you have a small circle. I will create a small circle here, maybe 40 centimeter. I can create oar pass, I can select one more time, the line tools. You can also start on the centerpoint. So it means can go on this view, and I can start to the center point. So if we can snap to the center just like that, I will go on the blue axis one more time, just here. And maybe we can do on the red, but you can also go on any type of axis. So it means I can maybe like this, maybe like this, maybe like this. So you can go on any axis. You can just crack any type of pass and I can come back to the blue axis. So I created this pass on different axes. I can use one more time to follow me tools. I can find this in the last tools that I choose Asal the profile. Even if the line was in the center, it's going to work, as you can see. And now I can turn like that, and when I arrive here, I can turn again. And if I dragging and moving the mouse, just like that, I can follow. So it's important to follow directly the view so you can turn with your camera. And I think the last one is going to be a little bit difficult to finish with the last one. Sometimes the tool is not extremely convenient if you want to finish. This is another way to process. So now let's create another example. I will select the rectangle tool and I will create a base of rectangle just on this area. I will create a rectangle so small rectangles, maybe we can tap something like 40 centimeter comma, and I will tap 100 centimeter just like that. Even if you have something like a rectangle, it's going to work properly. So here is the rectangles, and I will select something like I can crat to line. I will go in the Midle point, and I will crate to line just like that. I will create to line maybe on this axis, no specific dimensions here. And I will create maybe lines on this area. And in this case, I will tap one meters and I will presenter and another one here with 1 meter just like that. Now if I press a scape and I select the arc tools, I will click here, and I will select the two point arc. I will snap to this endpoint until this endpoint, and as you can see, I can create an arc tangent ad vertex. So if you move a little bit, you can create this type of arc. And if I erase here, I can erase this one and erase this one, for example, and I can create a small line just on this direction maybe one meters. And here we have a curve, and it's going to work as well properly. So first things to do, let's slick one more time these tools. The follow me tools, I will click on the face at the base. And after we can follow just like this, and as you can see, we can turn on these directions until this area. And as you can see, it's not possible to perfectly finish. Sometimes it's not going to, yes, now it's going to work and I can do something like this. As you can see it's convenient. Another point is after you can address. So what does it mean? It means that if you select the eraser tool, you arrive this, you can also clean your sketch just like that. The problem is, if I go on this area and I define this, yes, now it's going to work properly, and I have this small element that I can erase to have something clean. As you can see, it works perfectly. If I select then the push pull tools, I can click on this space and I can extend if I need. I can click on this face and I can extend if I need. So the interest of this tool, the follow me tools is you can create something more specific about the shapes and you can also create some extrusion with curves using this tool. 25. Add text: We're going to see how to add text. And for this, we can go on this area and we can find the text tool here. When I click on the Text tool, I can tape something that I want on this area. So I will tape first, something like titles. And you can change the font here. So by default, we have this phone, but you have different type of font that you can use. Let's use, for example, this font. And when I go on this ara, you can switch for what type of font you want to have, and let's keep regular and you can define eight and a text extrusion. For example, if I want to eight directly of one meters, I can take one meters. If I want a text extrusion of maybe 40 centimeter, I can take 40 centimeter, and I will just validate and the text will appear on these directions, and I can just play the text where I want. You have the possibility to go left click and you can place your text just like that. Let's see another example. I will just go on this area. I will select the text tool one more time. If you don't apply a text extrusion and I tape just example here, then I will change. I will select this font family as well. So eight, let's just put 80 centimeters, and I will just remove the text extrusion. And as you can see, we'll have this but no extrusion. If you select the push pull tool here, as you can see, it's not possible to edit. If you just go outside, you can create some different extrusion because you have something like a group. So if I just go outside, I can select each face. And on each face, I can, for example, extrude with some different value, so I can do something like this. You can also dragging and moving letters. It's also possible. And you can adjust each element in a way, so you can adjust each letters at your convenience. Let's click on this one as well and I will create a small extrusion. Let's click on this one as well, and I will hoops I will create hoops, a small extrusion, and I will click on this one. So select the face, and I will define a small extrusion as well, just like this. This is the type of thing that we can do. And the last possibility when you click on the text tools, you can deactivate text field, and if you put the text extrusion, I will put content just here. I will switch for this one, and I will deactivate the text. I will activate the eight with one meters. And here may be 40 centimeters, but I will deactivate text fill. And if I deactivate text field, I will have something like this. But when you deactivate text field, automatically, as you can see, we won't have the extrusion as well. So I'm going to remove all this element. We will select the text tool one more time. And I will just tape title content example just here. We will define directly the font family like this one. So you can select what you want for the font family. Let's just put 2 meters and extrusion one meters, and I will just validate and I will zoom a little bit out and I will place my text just here. You can also scale your text, it means you can use a scale tools. And with the scale tools, if you want to scale proportionally, you can select a corner point and you can scale just proportionally your text as you can see. You can select a corner point and scale like that. You can also select a point on this area to change the value on the Zdaxis if you need, just here. And something that we can do also because when you click on the text with a selection tool, when you go right click, we have a component automatically created, and we have edit component. So if you just go on the right, you have components here, and you can see all the text that we use have been created as a component. But if you click here, you can purge a use component, and this one will be the component that we have. So when you add some texts, it is important to understand that automatically a component has been created, as you can see. Here we have a component. After to do this type of work, we have also the possibility to go right click and you can enter inside with edit the component. And in this case, you can make some adjustment. For example, you want to adjust this extrusion, it's possible. If I click here and I want to adjust this extrusion inside my component, it's possible. Also the possibility if you create a frame of selection, for example, on the letter, just like this, I can use the move tools and I can dragging and moving these letters. I'm going to show you again, you select the selection tool, you select, for example, letters, just like this with a frame of selection. And then with this tool, you can just move or you can also only scale one selection. So it means in this case, a letter because I selected all the letter just like that. If I just go outside, you can make some adjustments to your text. As you can see, it's convenient tools. If you go right click and you decide to explode because we have a component, so we can click on Explode, automatically all the elements will be in individual dress like this. So we have the possibility also to come and to explode and to have all the elements in individual. This is how we can add this type of text. 26. Add dimensions part 1: We're going to see how to work with dimensions. And for this, I will create a rectangle, I will se the rectangle tools. I will go on this area. And I will create a first rectangle, I will enter two dimensions. I will tap six meter comma 4 meters. I will create an extrusion, I will click on the push pull tools, and we will extrude with a value of 2 meters. Then I would go on the right and I would sex the rectangle tool again. I would create another rectangle here. I will tap maybe 8 meters comma 4 meters. I will validate. And with the line tools, I will crat line in the midpoint to the midpoint here and this midpoint to this it point. Then with extra tools, I will extrude first 3 meters, then here 2 meters, I can tap and here just one meters. With a razor tool, I will clean a little bit. I will clean this part. I will clean this part. I will clean this part, and I will clean this part. Oh, it's okay for that. If you want to add dimensions to add the dimensions, you can click on the swot print, and you can find these two, this is the dimension tools. At the same time, we will see how to add the text because the text is also a part of the dimension. You can add information and meter square. Basic the dimension tool, what you need to do, you just need to select edge or two point. For example, I can select this edge. Automatically you can drag and move a dimension on the axis. So depending on the view, you can move on the axis. Maybe if I see this view, I will be on the green axis, and I will go left click here. You can select to point also to another point and you can just dragging and moving with left click. But I can also go on this view and I can, for example, sick this point to this print and drag and move the dimensions on this area. But you can also select other type of point. It can be and print to end print. You can do something like this if you need. It's also possible just like that. So here you apply some basic dimension for this one. If, for example, I go on this a it is same, I can write two dimension, maybe this one here. Parameters, this 1/meter, if I go more in this view, I can apply for meter as well. On this area will define 4 meters here, hoops, this is a midpoint. I will have 2 meters. Here, I will have 2 meters also. But you can also select one more times two point it's possible. For example, I can select this point to this point, and I can draw a dimension here or I can set this point to this point, and I can draw dimensions also here. This is the type of thing that you can. If you want to edit the dimensions, you have the model information on the right, and you can find the dimension setting. Inside the dimension settings, you have first the font. So you can change the font. Take a look. If I click here, I can define another font. If you want to update directly, you just click on update all dimension and you can see the change appearing here. You can also change the size if I put something like 20 update dimensions, as you can see, my dimension are bigger if you want to ditpply something like ten, now I will reduce my dimensions. And if I want to do something like 14, I will then to 14. There are also the possibility to change the alignment. So if I take a look to these dimensions, take a look where the alignment. It is in the Midl. So you can switch for above dimension line, just like this. You can switch for Midl just like this, and you can switch for just on this as they put outside the dimension line. And here it is halin text to the screen. It depends when you click here, when you turn, the text can be in depending on the screen. So as you can see, the text will change depending on the screen. If I sel, for example, this one, and I turn around, as you can see the text will be a little bit telling, but it's not exactly in the same way when you use this. For the end print, you have also you can change endprint. You can see the endprint here, it is this one. You can switch for this one. For example, you can switch for this endprint. You can switch for this one, you can see the change appearing every time. So you can define different endprint just like this. You have the possibility to change your dimension settings on this area. At any moment, you can take a dimension. So it means you can select dimensions by select a dimension here, and you use your move tool, you can move your dimension again. You can select your dimension with a selection tool and you can move with these tools, just like that, but you need to select first. If you want to add a text with dimension, you can just click on this area and you can find these tools, and these tools will be the text here. This is a text dimension tools. Concretely, what you can do, you can go left click here. And you can automatically define the number of meter squares that you have. It was six by four, so we obtain 24. So you can drag and moving the surface that you have. But you can also tape some text. So it means can click here. For example, you can drag in and moving, and you can tape what you want. So if you want to tape something, I can tap content. I have the possibility to tape what I want. You can just click here, you can drag and move, and you can tap some content. I'm going to tap example, something like this. You can add also some text here. And when you go on the right, you have also some text settings. Here it is the screen text a little bit different. So we're going to focus on the leader text. And on this leader text, you can change also the font family. Click on Update. As you can see, you can do something like this. You can update here. But the problem is when you update here, as you can see, it changes this parameter. So it's not extremely convenient to update for the text. It's sometimes little strange. Can also change this view just like that, but it's not extremely convenient in this case. This is how you can start with this type of dimensions. As I explained, even for this, you can also click on the element, you can click on the move tools, and as you can see, you can drag and move also this position. If I want to move dimensions again, I will select these dimensions, and I will apply the move tools, and with the move tools, I can move again. I can reduce or I can extend if I need. I will select these dimensions tools and with the move tools, I will dragging and moving on the left. This is how you can work. So after what we are going to do, we are going to adjust some parameters, and I will explain with a concrete example. 27. Add dimensions part 2: We're going to continue with the dimensions. And for this, something that we're going to do it is to create a base for a plane for a house, and for this reason, we'll create the rectangles. And it is interesting you can create a plane like in this example for a house, and you will be able to add dimensions. Well first, I will start the rectangles and I will enter two dimensions. I will tap 12 meters. Comma and I will tap 8 meters and I will just validate like this. After to do this work, I would like to create the sickness of the wall for this, I will use these tools and we will use offset tools. I will go left click here and when I arrive on the edge I can dragging and moving little bit inside and I will enter a value of 20 centimeter for the thickness of the wall. Now I would like to create some different area inside different room. So for this, I will select these tools, tap me your tools, and maybe I will start on this area on this area, I will start with first dimension. Maybe I can tap or meters, just like this. I will create another one, and here I will tap something like maybe we can tap Maybe I can tap 4 meters as well, just like this. We'll arrive in the medals. And on this area, I will just tap 3 meters. Let's just something simple like this. I will add the sickness of the wall. So for this, I will go a little bit inside with or it can be also outside depends about what we want to do. I want to go outside, I can go outside with 20 centimeters. Here, I will go maybe outside with 20 centimeters, and here we go here with 20 centimeter. Let's just make something simple with just four rooms. I just need after to use my line tools and we'll create a line from this intersection to this one and this one to this one. Then a line from this one to this one and this one to this one. Then a line to this one to this one and then line from this one to this one. After that, I will sell eraser tools. And with the eraser tools, I will erase this part. I will erase this part also and I will erase I think I forgot to do something. I forgot to add another room. So to add another room, we will select one more time guy tools, and we will craft another one with 2 meters, and I will go outside with 2 meters as well. Oops, not 2 meters, 20 centimeters here. And I will complete with these tools. I will create a line from here to here and another line from here to here and here to here. I will erase just this area. I need to erase my guy. So with eraser tools, I will erase all the guide just like this, and I need to erase also this one and this one and this one as well. Now, I would like to add some information. So what I can do, I can add the dimensions. I will select here, and I will add the dimensions so I see the dimension tools. And first, I will go to this end point until here, and I will dragging and moving on this axis, 12 meter on the green axis. Then you can also select only the edge. It's going to work. I can tap 8 meters. But if I want to define the wide or length of each room, I can just select intersection point to another one, and I can dragging and moving like this or this one to this one, dragging and moving here. I can define also the sickness of the wall dragging and moving like this, as you can see. Here it is same, I can select this point to this print or this point to this pint. You can also snap to be in the right aligment and if I want one more time the sickness, I can define my sickness here. It is same, I can repeat this operation. I can define these dimensions, these dimensions or again these dimensions. As you can see, it's pretty convenient. And we can craft a plane just like this, and at different step, you can also apply some dimensions. So what I'm going to do if I want to add some information about the number of meter square of each room and information on what will be this room. I can just click here and define the text options, and I will go left click here. For example, this one will be with this number of meter square. We can tape bedroom. And we can just validate with this. I can go here and on face, and I can tap just in front bathroom. Then I can go here, and I will define something on this area like maybe desk room. I will go on this area and we will go maybe here and I will tape living room. As you can see even in Sketchup, you can have different information like this, and it can be interesting. So as you can see here, depending on how you are going to move, this element will move, but one more time, you can click on the element, you can select the move tool and you can adjust at your convenience. It can be also on the axis if you just define the arrows on the keyboard. If I just come back here one more time, you can adjust the parameters, you will go in the model information, document dimension settings. I want to change the size of the dimensions. I want to change the font family. I can change the font family. I want to change where will be located. As you can see the text, you can change. You can also change here how you want to display the dimensions, as you can see. And if I want to increase the size, I can increase the size, update just here. But if it's too big, I can also reduce like only ten. You can do the same type of thing for some settings. It's a little bit different. It's not the same way when you work with this one, but you can work with this one here. You can channel the font family and update. The prime is when you update, as you can see, it's going to remove the arrow. So in some cases, it's not extremely convenient. It's a little strange about this type of options. This is how you can work with these options. But for the dimension, it's pretty convenient. By not using these text options, just keep the dimension, you can just pull the dimensions on example, here we work on this axis, green, and axis. Thanks to that, we can create this type of plane. So you can see it's interesting. And you can change the position of the dimension, you can click on the dimensions and you can drag and move, you can select or their dimensions, and you can drag and move as well. I sees how to work with the dimensions. 28. Create components part 1: We're going to see how to create component, and we will see why it is useful to crat component. So the first thing that I'm going to do, I would like to create a table and to convert this table into a component. So I will select the rectangle tools. I will zoom little bit here, and I will create the first rectangle with two meter comma 160 centimeter. I will press Enter. We will extrude. It will be the top of my table, and I will click on the push pull, and I will tap four centimeter in the distance. Then we need to convert to groups. I will create a selection here, right click and I will make groups. After with a move tools, I will dragging and moving and I will drag and move on this direction like around 125 centimeter. Now I want to create at the fits on the right. I will create another rectangle, a small one here with only eight centimeter comma eight centimeter, and I will just validate. I will create an extrusion here, and I will extrude with 80 centimeters so I can tap 80 centimeter. After that, we need to create a group as well, so I need to select all this element, right click and create a group. I don't want to place perfectly in the corner the different fit. So what I will do, I will create guides. So I read them here and something that we will do will create a guide, so I will snap here, and I will create a guide at ten centimeter. I will do the same type of thing here, and I will activate ten centimeter. I will do the same thing here, ten centimeter, and I will do the same thing here, ten centimeter. And now I can with my tools here, the move tools, I can select one of the corner and place one of the corner to my guide. We can move here and you can snap to the intersection. Then I need to duplicate. I will select this corner, control left click and I can duplicate to snap directly to the intersection. We need to turn a little bit here. And I can continue. I will take this corner group control to activate the duplicate option, left click and snap here. And then we will go on this area and control left click and I will snap here as well, just like this. So now what I will do, I will turn little bit around and we can erase the guide with eraser tool. Oops I can switch the tools. With eraser tools, I will erase the guide just like this, just like this. And I will create my first component. So to create a component, you select all the entity composing your component. So here I can shift or create a frame of selection. I can do this also. And when I go right click here, you can make component. So I can click on Make component and rename my component. And I will just tap table, and I will click on Create this one will be my first component. Let's create another component on the right, a small one. I will create a small rectangle here, maybe 1 meter comma 80 centimeter, just like that. I will create a small extrusion, so I will click on extrude tools. I will extrude with only ten centimeter. And I will create a circle in the midle. First, I will create a first line here and a second line to use Abd guide, it's pretty fast. You can use another tool, but it's pretty fast. And then I will use the selection tools, and with the selection tools, I will increase with Control plus the number of side. And I will use 60 side. So 56, 57, 58, 59, 60 side. Then I will go left click and I will enter dimensions, 26 centimeter, for example, for their circles. Rather tools, I can erase this line, this line, this line, this line, this line, this line, and this line. And then we will use these tools to push inside just like this until the face. So I just need to push pull ten centimeter and it's going to work to crack all just like this. After that, I will create a component as well. So I will select all this area, right click, make component, and we will tape, for example, object and create. I forgot to apply your color to apply your color, I can double click here, for example, on my table, and I can click on the group here. And on the options on the right, I can apply some color. I will go in the material options, and I will switch here to the colors options. The colors option I will switch to maybe I can activate for maybe this gray color just here. And then I will select this color maybe for this feed, this fed, this fit, and maybe this fit as well. And I will go outside. Then I will select this component as well. I will go inside and I will activate a color. Let's put something like maybe this yellow color just here, but I need to put as you can see here, all the faces because I'm inside the component, and yes, it's going to work properly. So now I will click outside. I will go here. I will deactivate the view of this color just like this, and you can find them. You can find your component options on the right when you click on components here, now you can see the table and you can see the object. What you can do with this, you can go on the SwedotePnt. You can edit the component details. And for example, here we have some table and some description. So if I wanted to describe, I can make this is element or anythings like this. If I want to change the name, I can tap table, other, you can tap what you want here and in fact come down, as you can see, you can change the name. If I go on the SwedtePont again, I can come here. I just come back with table. And I will come back with the description just like this and I will just click on down. It is same for this one. I can go on this option, edit the component details just like this. The interest of the component, the first interest and after I will show you the most interesting details, you can just click on your selection tools, just like this. When you click, you can, for example, use your move tools and you can move. You can also rotate your component. You can select, for example, corner point and you can, as you can see, rotate on the different axis if you need it is something that you can do. You can create a selection, and when you use the scale tools, you can also, for example, scale your component with a scale tool. So all these type of transformation tools move, rotate and scale. This is some basic tools that you can use. You can use these different tools on the component first. So it is one of the first interest. If I want to rotate again, I can click here, I can work on corner point, this axis and this axis, and I can rotate and I can take 90 degrees or just snap to 90 degrees and I can rotate my component just like this. So the first thing that I'm going to do, I will use and do actions and I will come back with this value. And I will dragging and moving little bit this element place around here. And after I will show you other type of interest to use the component. It's okay for that. Let's come back to this view first. I will just go here and after I will show you more options. 29. Create components part 2: We're going to continue with the component. And for this, something that we are going to do we have seen that we have created this component and we have created this component. So this component appears directly on the right in the component panels. And if you want to integrate the component, you can just go left click. Double click and you can activate the component here. So the first interest of the component, you can integrate the component, double click here and you can place your component. While it is useful, I'm going to give you an example. You create a house and inside this house, you want to have 20 times the same door. No need to create the conception of this door 20 times. You create once if it is the same door, you create once this door after you create a component, and you just need to integrate the component like this or duplicate your existing component. And if you make transformation on the component, it will be applied on the 20 component at the same time in this case. So I'm going to show you. Let's just come back here. And something that I will do it is to select this table, and I will just duplicate with my move tools. So it means we will go here and we will press Control left click and duplicate, and I will zoom Control left click and duplicate. And I will go here, Control, left click and duplicate as well. I will do the same type of thing with this one. I will select my component. I will click on the moveTols and control left click to duplicate, control, left click to duplicate, control left click to duplicate, and I can repeat as long as I want. Let's take, for example. What is the interest? Now we have this time. When you go in the component panels one more time here, something that you can do it if you edit one of these components, for example, this table, double click to edit the component. Or something that you can do also when you click outside, it's to click on the component, right click Edit the component. If I select double click to enter inside this group, I can click on the push pull, and I can, for example, extend the size of this part of the table just like that. If I go outside, as you can see, I apply this on all the elements. This is why it is interesting. In the example of the door, you have 20 door, if you have a modification to do, don't do on the 20 door. If you have a component, you just edit on one and it's going to work. Here it is the same type of things. I can double click. It works not only for that, it works for, for example, the color. So if I go in the material features, I can come back to the color features and I will change the color for red. So I can place the red color on, for example, each faces here, this face and also maybe this face and also this face, just like that. And as you can see, it's going to work perfectly. It's going to work perfectly. So we have our different color on these different faces, just like that. It works also for the color. And that's it. So you can make this type of modification. If I double click on this one, I can also click, for example, on the top here, and I can scale the top and I will do something like this with Control, and I will optan this render, as you can see. So this is something extremely interesting about your component. When you have your component, when you click on the component, when you go right click here, you have Make Unique. Make Unique will make your component just outside. So if I click on Make Unique, for example, this one, this one now is different. If I go in the component panels, now this is a copy of this table. So it means we switch this one to another component. What does it mean? It means that if I did this one, for example, I double click and I decide to make some transformation about the scale value again, I can click here and I will click on with my scale tools, and I will press Control to come back on these directions. And with my push pull tools, I will adjust on these directions, maybe inside or maybe outside, just like just make anything like that. And as you can see, this one is not going to be concerned because now this one is a separate component. So this component correspond to this one and you can also rename if you want, I can take table or anything like this, you can rename it is another one. And it is same. If for example, I decide to select this one and select this one to go right click and make unique. So this one is unique, and this is one is going to appear on this area because this one is now another one. If now I decide to change the color again, I can click here on this one, I want to go in the color, but I can also double click on this component, if I scan the component. Just like this. So as you can see, if you scale the component, it's not possible directly. So scale value will be separate. If I activate the material value, I apply maybe some blue color. So let's apply the blue color here, here, on the back as well on this area, and I will turn on this area. So now this element, as you can see, is separate. So if I go a, this one will be another one. So it's not going to be concerned. But you can scale element outside. So it means if I click on this, I can scale and I can scale just like that. And it's the same I can click on this one. I can, for example, scale. Click here and I can scale. I can increase the size with control. You can scale, it's not a problem. It's not going to impact. So it means if I click here, double click to edit this component, click on this space, and I decide to push pull here. Even if you scale here, it's going to work. It's going to work as well. It is same if I decide to this one, if I decide to click on this and to, for example, push pull and maybe to scale again just like this, it's going to work properly. So I can use one more time push pull. And if I decide to scale one more time, as you can see, it's going to work properly, just like that. And one of the last interest of the component, you can also just remove a component. So how to remove a component, I will switch out to explode a component. You can click on the component. For example, I can maybe click on this one and right click you have Explode. If you explode a component, it won't be a part of any component. So this one now is different. That means if I click on this one, this one is still a component. I decide to use, for example, to click on this face. On the top end with my move tools, I will dragging and moving here. And as you can see, because this one is explode, it's not going to appear for the simple reason that this one is exploded. So this one is not a component. It's not only not a component, it's not a component, and it's not a component on this area as well. This is the type of thing that you need to understand. T s. If I define this one, I will just go on Explode. So now, this one is totally independent. So I can make a modification. I can make a modification on this one. I can double click, click on this face, for example, use a push pull tools just like this. And as you can see, it's not going to apply on this one because this one is now totally independent. So this one now we have corporate only our groups. This is how you can create component. So as you can see, multiple interesting. You can use a transform tool after. You can also make some transformation about the colors, about the modification on multiple components at the same time. You can also integrate your component. You can make a component unique. You can explote components. So you have definitely multiple interest to the component. If you delete the component here, you go in this area, now you are still the component. Be it was new, you can per the component just like this and you can also remove the component as well. So this is how we can work with the component. 30. Master libraries part 1: We are going to see how to work with the libraries. And for this, something that we can do it is to go on this area, and to work with the library, you can have access to the Swede Warehouse. The Swede Warehouse, when you click here, what is this? It is a possibility to have access to a free library of models, and you can apply different type of filters and you can search what you want. First, you need to tap something in search for content. So you can just click here. And if, for example, I want to table, I can just tape table and you can just press Enter to search this one. So after that, how you can search. We have different type of options. The first things to understand is when you click on models, the different options that we have. For example, if I take again this one, I will go left click here. And when I go left click here, the models will appear on this area. We can see the preview in the ambient occlusion and you can see the preview with a Swede preview just like that. Something that we can do is to have more information just below. We have more information about the number of polygon count. And the file size. It is important to take in come this because if you add multiple, multiple, multiple models with a lot of polygons, it can be really slow for your computer when you use Sketchup. If you have a lot of models, 100, 200, 200 400 polygon, it's not going to be a problem. But if you start to have a lot of models, 40,000 polygon, 50,000 polygon, 60,000 polygons, it can be really, really slow after to work with Sketchup. You need to be careful about the number of polygon and the file size as well. You will be able to see the material cone that you have inside. The number of tag also distance from origins and modification date. You have also the unit of measure. Sometimes it can be interesting to take input. This is how you can search something. If I want, for example, to integrate this table, how I can do this. You just need to click on Download. And when you click on Download, the table will appear here, and if I go left click here, I can integrate my table on this area. Then if I go left click, I can drag and move the table just like this, and we have placed a first component just here. Now let's take another look. Well, one more time let's go in the Swede Warehouse, and we can tap any type of any type of element. If I want something for the bathroom, I can just tape bathroom just like this. And something important to understand is, for example, you can see the number of polygons, the size and the number of polygons here and some details models, you can have a lot of polygons. You can apply some filters as well. If you click on resit, plus you can sit the parameters. First, you need to understand that you can have access to librry of models, but you have also some catalogs a little bit more specific collections as well, and you can find also materials here. Here, we are going to focus on models. If I come back on models, you can also apply filters. When you click on filters here, you can find result products models. If you click on A results, you can apply filters like categorize. So even if you don't tape anything here, you can just apply your filters and you can select the categorize that you want. If for example, I want to have something for architecture, I can click on architecture. If I want a sub categorized inside, I can click on a sub categorized. It can be an infrastructure, for example. And you can also reduce the number of size. So the file size, if I don't want to have something too big, I can reduce and also the polygon con because you don't want, as I explained to have two models with a lot of polygons, you can reduce this number. And how you can reduce, you can select something like for example, you have up to here, and if you reduce up to, you can define something. I can, for example, slick up to 10,000. And if I click on Apply, I will find this. And as you can see, I just find only one thing with all this element. But let's take another example, you can remove these different filters. I can go on filters again. Let's try with another categorize. I will select something like maybe furnitures. Sub categorized, it can be I will select maybe maybe I will select furnitures, so yes, I would say furnitures, then sub categorize. In the sub categorized, I will define maybe residential furnitures, and I will just apply these two elements. If I just click on Apply. We have now furnitures features, residential features. And I will be able to find some element, as you can see, just like that. You can apply some filters for these panels as well. And if you click on with it, you can remove these different filters. So this is the way to search. Now if I wanted to add another one, I can tap something. I can tap I can tap furnitures as well. So I will click on furnitures. After to click on furniture, I have a lot of options. So because we have a lot of option, it can be something more specific like a chair, it can be a bed or can be just something like a shelf. For example, you can tap shelves. One more time, if you want to reduce the number of polygons or anything like this, you can tap. If I want to integrate a shelf we have different type of models, as you can see, let's try to integrate another one because here, sometimes the models are very good, but you can also click on load mode. Sometimes you can integrate model, and it's not extremely convenient about how they group or how they display the models. So this is why sometimes we need to be careful when we want to integrate this type of element. You can see different type of models that you can use. Let's try let's try once. After you can complete four with different things. So what does it mean concretely, if I want to add something simple. You can add the term simple. In many case, you can add the term simple. So thanks to that, you can just have a simple model with generally less con. You just need to come back at the beginning, and as you can see, you can have something really simple, for example. Something that you can do it is to add something like materials, so I can tap shelf, and I can complete with wood or wooden shelf. And I will have something with this type of materials also, as you can see. Let's try maybe I will try this one. And I can take a look. So if I take a look on this one about the model information, we can find polygon cone only 47 in this case. As you can see this material is small for the size, and the polycon cone will only 47 as well. If I want to integrate these models, I can activate also the Swede preview. I can just click on Download, and I will be able to activate the Swede models here, just like that. This is a type of thing when you want to start with a Swede Warehouse. After I'm going to show you different things about how you can edit this type of models and also more type of information. If you want to move the models, you can just click on the models. You can move on the directions as you can see, and it's possible also, just like that. 31. Master libraries part 2: We're going to continue with the libraries. And for this something that we are going to do, we have seen how we can integrate models from the libraries. So it means for the Swede Warehouse. And we have integrated, for example, this table and also these furnitures. To edit an element, you can just first, you have the possibility to select the move tools. And if you select the move tools, you can drag in and moving your component because it is a component. You have also the possibility to click on the scale tools. With a scale tool, you can scale your component. Proportionally, if you use a corner point, but if you use this point, you will scale on this direction and if you press shift, you will keep the proportion as well. You can scale on different way. If I want to reduce eight, I can break the proportion to create something like this. So it's also a possibility just like that. So after that, it is also a compost. So because it is a component, you can just double click inside and you can edit your component as well. You can double click inside. Depending on the models, you will have multiple elements that you can edit. So inside the component, you can have a dar component or inside the component, you can have group. So for example, I have this element inside my component. And if I double click again, as you can see, I can select, for example, this phase and I have this phase. But it can be something different. I can also select this element, and as you can see, I selected this element. If I select tools, it's not possible to really edit this one. I'm going to show you with another one. But if I select this one and I define the move tools, as you can see, I can, for example, move this element on a specific position. You can also rotate your components, can click on the component. You can select the rotate tools, and you can select axis. Generally, when you want to rotate a component, you need to try to select a corner point, another corner point, and you will be able to rotate properly your component. If I select this one, for example, I can double click and if I double click, I can enter inside my component and double click again. If I want to here, I don't have any group inside, so it's pretty simple. I want to increase the size here, I can increase the size. If I want to increase maybe the base here, I can select this phase and I can increase the base, just like that. I can adjust my component as well just like this. And if I go outside, I can click here. So this is a type of thing that we can do. I'm going to come back at the original component because we integrate the component when you go on the right component here, you can find the components that you use on this area. So we have this one and we have this one. So at any moment, if you want to edit with some parameter of the component, you can edit the component as well. You can also duplicate the component or integrate the component against here. So it's also a possibility because we have a component exactly like when I explain how to create a component, you can do exactly the same type of way. You know something that I wanted to show you. So this is the type of ways that you can use. Let's just remove this one, remove this one, this one, I will just keep your two limate. If I just go in the sweetie words I will come back. You can also have something like for landscape. So you can tape maybe nscape just here and you can find different type of interesting sting. I wanted to show you something if you want to integrate something like a tree. If I just crate a tree here, you have some element with only two polygons and something with more polygons, two or three polygons and something with more polygons. If I select the example of tree here, as you can see, if I define maybe, I will just continue with a number of polygons. Sometimes you have also just one polygons. Let's just integrate something with maybe, maybe only one polygons. So if you have something with only one polygon, or maybe let's try another one. Like this one. Or maybe not this one. Let's try another one like this one. I will go left ich here and I will integrate this tree with Download. As you can see, we only have one polygon, and you are going to say how it's possible. It's possible for a simple reason that it is only image. It is only a image. And we don't work in three dimensions. But if we turn with a camera, we can see the polygons. So for example, if I go Let click here, as you can see, we only have one element. And if I turn around, if I turn around, the image will move, but we only have image. It's not a SD models. It's not a SD models. But if you turn with a camera, automatically, it will turn as well to have this type of render. So it is something important to understand. The models in just one dimension, not in three dimensions will move when you turn like this. And at the opposite, you have type of tree with real polygons. What does it mean? I will come back to hoops, not the materials features. So here in the feature, you can see what we use on this area. And in this case, this one, for example, it's what we use to crad this tree. This one is what we used to crad this, and we have also the materials that we use on this area. So if I just come back to the Swedie Warehouse, I can more tag tape something. And instead I'm going to tape tree again. And when I tape tree again this time, I'm going to integrate the tree with so much more details. So what I can apply, I will crack the tree with much more details, maybe we have this one. We have this one, maybe maybe maybe I will continue. So I will integrate one with different type of hoolgons to have more details. A you have different levels of details depending on the tree that you choose. It can be more or just a little bit. It depends on the number of polygons. So you can really take a look about the number of polygons. If I just come back at the beginning. Let's select let's select one. I have this one. Maybe let's try with this one, as you can see. We have four We have exactly 40,000 2194 polygons. So the file size is pretty bigger. And when you click on Download here, first is going to take a little bit more time, and as you can see, I can display my tree here. And now we have two D models. If we turn, you can see here we have only one polygon, so it just image, and we can turn around this image. But here, this is a Swede model, so we can turn around the Swede models. If we have something like this, as you can see, we will start that maybe when you turn like that, it will start to be a little slow because the number of polygons. And if you want to enter inside, you can enter inside, but it will be really difficult if you want to edit the element. You can enter inside. You can double click. You have the different leaves. You can try to edit each leave if you need, but generally, we don't import these models to edit the different parameters. But you can just click outside. You can click on the models, and you can also, for example, adjust. The size of your tree pressing shift to keep the proportion. When, for example, you use corner point. If you use a corner point, you don't need to press shift, but if you don't use, you need to press shift. Basically, one more time, material feature you can see some leaf appearing here. This is some material that they use to craft this tree. This is how you can use the Swede Waus and it is a library of models. 32. Add sections part 1: We are going to see how to craft sections. For this, something that I'm going to do, I selected this work here, and as you can see, we have this house. I would like to create section inside. So how to create section inside, we can use the section tools. The first thing that I'm going to do is to go on this area and after to go on this area, I will select the section plane tools. Section play tools, you have the possibility to go on the face. So it means you can go on the face here and you can go left click and you have the possibility to create a section. So for example, on this face, I can go left click and I can create my first sections. So after to create the first section, what is? The is to select your section and you have the possibility to dragging and moving the section. For this, you can click on the section, you can just select the move tools. And with the move tools, I can click on the section and I can drag in and moving. In this case, because I want to see inside the house, I will move inside and I will just dragging and moving my sections, and I will go around this area. And thanks to that, I can create my first sections as you can see. Why it is useful to create section for a simple reason that as I explained, you can create indoor like this, but if you want to see after inside, the possibility will be to create sections. Now I'm going to select and to create another section. To create another section, I will select the section tools again. So I will go here, and I will one more time, select the section plane. I will just go on this area and I will go left click here and after to go left click here, I can create another sections. To move the sections, one more time, I will just click on the sections and after to click on the section, I can select the move tools, and with the move tools, I will be able to drag in and moving this plane. I can go inside and I can select what I want. So for example, if I want to stop here, I can stop here, but if I want to go more deeper, I can go more deeper. In this case, I'm going to, for example, just stay in the living room, and I will go left click to create another cut, as you can see. After to create a section, every time you can just click on the sections and after to click on the section, you can just dragging and moving. To select the section, you can just go Left click. So if you double click on the section, double click on the section, you will be able to see the section. If I double click here, I can see the section on this side view, and if I double click here, I can see the sections on this front view. Double click here, I have this section on the side view and double click here, I have this section on the front view. At any moment, you can just come back to the move tools and with the move tool, we can dragging and moving again the section if you want to adjust, or I can select this section again. I can select the move tools and I can one more time drag and moving the section. Why I don't see the section here for simple reason that I didn't double click. So I'm going to double click again. I will select the move tools, and as you can see, I can select the sections. Some things that we can do is that if I just go on this area, I will select the rotate tools. And when you click on the rotate tools, as you can see, nothing special will appear. Nothing special will appear for the simple reason that you cannot turn a section. You can only dragging and moving sections. To know what happened if you want to adjust because one of the problem is we have our element just like this and after 12 hour element, I would like to see my house, I would like to see all my models without the section, but I don't want to remove the sections. How to process, we can go on the right. On the right, we can select here, we have different type of options and we can select the display options. In the display options, can find these three type of things. First, the section plane, second the section cut and third the section feel cut. So concretely, if you deactivate the section plane, you will be able to see your view with the sections, but you will just deactivate the view of the planes. Here you still have your section, but you just deactivate the view of the plane. So this one is the section plane. After that, you have also the section, section cut, what is this? It is concretely. So here is a section plane. If I double click on this one, I have the sections and I can deactivate the section plane, but I can still see the sections. Now, if I just zoom here, you can find the number of section cut. So we have su number of section cut and you can increase the number just like. And if I increase the number just here, you can see where have a number of line increasing on this area. So you can increase the number of section cut until 20, and you can find the number of section cut on this area. So by default, we have three and we can come back with just two section cut, and we can find the section cut appearing here. Another thing that you can do is, as you can see when you create the section cut, it is filled on this area. And you have the possibility when you click on Section fill. So first I can deactivate the section cut. If you deactivate the section cut, as you can see, you are not going to see the cut. So for example, you can see the plane, but you are not going to see your cut. If you click here, you are going to see the cut, but not the section plane. Just click here plane and cut, I will see the plane and the cut. And if you deactivate here, I will only see I will deactivate the plane, but I will deactivate the cut as well. So this is why if I deactivate the plane and the cut, but you can also deactivate the section field, you can still have your different cut, but the only difference is the cuts are still here, but you are not going to display the cut. I click here, I can see the planes of the cud, but not going to see the cut. If I click here, I can see the cut, and if I click here, I can see the section fill so I can see the section cut with a fill. I'm going to zoom a little bit on this area. What is the section fill? As you can see it's fill on this area. So if I deactivate the section field as you can see, it's going to be empty here. It's going to be empty on this area. So section plane, section cut, section fill. I can click here, I can click here, and I can click here as well, and I will re parate the view of the different section cut of the section plane and the section fill. So this is how you can start with the section. So something that we are going to do if you want to remove a section, you just click on a section and you can press delete on the keyboard. You just need to click on a section and press delete on the keyboard. After I'm going to show you other parameters of the sections. 33. Add sections part 2: We're going to continue with the sections. And for this, we have seen how to create sections. To create sections, we can click on this area and we can select the sections tools. So after to select the section tools, as I explained before, we can just create a plane and we can place the plane on a specific area. If I want to place the plane in the top because I would like to see the house on the top, I can just click here and we need to work on this blue work plane. So concretely, we can place here. You can also use the arrow on the keyboard to switch to the right work plane. And when I go left click here, I can create a section plane on the top. Second thing that we're going to do is to click on this area. We'll define the move tools. And after to define the move tools, I can dragging and moving the plane, and we will be able to crack a cut on the roof of the house. So for this reason, I will just continue and after it depends about what you want to do. So maybe I can just stay on the top of the windows and create a first cut just like this. Now, let's create another cut. But I would like to crat another cut, not on this type of work plane, but on a specific phase. So how I can do this first, I will deselect all the plane, and I need to recuperate the view. So to recuperate the view, as I explained before, we can see the display features, and I will deactivate the view not the section plane, the view of the section cut. After today's activate the view of the section cut, I will select one more time the section plane tools, and it's also possible to switch on the face. For example, I can go on this face or I can go on this pace as you can see if the work plane is with range color, it means that we can just snap to a specific area or to snap to a face. In my case, what I'm going to do I will zoom little bit out after to zoom little bit out, we will create a new work plane and we'll create a work plane in diagonal on this face just like that. So we can also do this type of work. So as you can see, the work plane is in orange and the work plane will appears on this area. So now what I'm going to do I will click here with the move tools. And with the move tool, I will just dragging and moving inside. So I just dragging and moving inside just like this. And depending on what I want to upturn, I will maybe stop around here. And I will upturn this render to create a cut like this. One more time, as I explained before, to select a section, you just double click and you can select your work plan, and you can see the cut as well. If I go here, double click, I can select the work plan, and I can define the cut as well. If at any moment you want to adjust, you can just slit the work plan one more time. You just need to click on the move tools and with the move tools, you can just adjust at your convenience, your workplace. For example, I can go here and I can one more time adjust at my convenience, the work plane just like this. So one more time, if I want to take a look about the different options, I can go on the right. So one more time here if we want to select a work plane, so double click and we can select the work plane just like this. But we have the possibility to take a look if I deactivate the section plane, I can see my sections, but I just not going to display the work plane. So concretely, if I go here, I deactivate this one, I will be able to see the section plane. But to see the cut, but I'm not going to see the section plane. Concretely here, I can see the cut, but I'm not going to see the section plane. Sometimes it's convenient, you just want to import, for example, image file with a sections, and for this, you are not going to display the section plane. This is why you just need to deactivate here. And for example, if you want to export in image file, it will be possible. Oh, this one is for the section cut. After you can also for the section plane, you can also deactivate the section cut. Concretely, if you deactivate this one, I'm not going to see the section plane, and I'm not going to see the section cut as well. So here we'll come back with just my basic model. And it's convenient because you can crack section cuts and you can not display the section cut and you cannot displace the section plane, but they are still here. They are still here. Any moment I can reactivate the section cut or at any moment I can reactivate the section plane. But you can also display the section plane, but not to display the section cut just like this. Here we have the section fill option, so I can activate the section fill option as well. Concretely, the section fill option, as I explained before, what is this we're going to keep on this area. And as you can see here, it's not filled. So we can see, for example, the window, we can see the wall here and it's totally not filled for a simple reason that I didn't use the section fill options. Apply the section fill here on this area where we are going to crack the cut, we can see that. So as you can see, we can fill this area where we have the cut. But if you don't want this, you can just deactivate and it will open. So this is why it looks empty here for a simple reason that it's not filled inside the wall. So for this reason, it can be interesting to use a section fill or not. So after to do this slip of four, that's it. This is how you can work with the section. So deactivate the view of the section plane, just like this. D activate the view of the section plane. Here deactivates the view of the section curd. You can also deactivate the view of the plane and the cur just like this to see all your models without the section, but the section are still here and you can also deactivate the section field. So it means you can be here and you can also just deactivate the section field. So this is the suit type of parameters that we can use to work with the sections. I just click here, I can recreate my sections, my section cuts, and my section fill as well. This is how we can work. One more time, if you want to deactivate a section, you can just click on the sections. You can press delete on the keyboard and that's it. So if I want to remove this one, I can just click on the section and I can delete on the keyboard one more time. 34. Add scenes part 1: We're going to see how to create scenes. And for this something that I'm going to do, I selected this work with this house, and we're going to see how to create a scene. So to create a scene concretely, we can see the scene options on this area, and we have different type of parameters. So first, we can find the camera. We can find standard view that we can apply. And we can find my scene as well. So concretely what you can do, if you want to create a scene, you just select first the view that you want. So I can go on this area and I can just define a view. You can change the perspective option, so you have the field of view here. So by default, we use the value of 30, but we can change with this view. We can switch also to the parallel projection or the two point perspective projections as well. In this case, let's just keep the perspective and just keep the field of view with the value of 30. After to do this type of work, we have the possibility also to select one of the standard view that we can propose. So for example, the top view, the front view, the right view, the back view, the left view, the bottom view as well and the isometric view. But if you are like this, you can select isometric, you will be like that. It depends where you are located with the view. So after that, how to create your first scene. To create your first scene, you can click on add scene here or you can click on this area at scenes as well. So you select the view, for example, I select this view, and I just click on Ad scene. And my first view will be display on this area. So if I go here, I can, for example, edit the view with the Swett print. And in the Swede Ott print, I can tap, for example, something like view number. One, and I will be able to display that. If I want to create another view, I will just go here and maybe I can select this area, and I will create another view and to create another one, I will click on Plus here, and I will create another view. I will just replace here with Edit and I will tap view number two. I can just validate here. I can create another one. Maybe I can create a view on the back, so I will go on this area and I will create another one. I will just click here. And after to click here, I will create another view and you can every time click on edit, and you can change the view. And I can tape you number. So if you want to enter a description, you have the possibility to enter a description on this area, as you can see, so you can tap the description that you want. And included in the animation, if you want to remove one of the parameters that we have by default, like a camera location, something like this, or include in the animation, you can remove some axis location. You can add some element in the properties to save. By default, everything is selected depending on the parameter of your scene. If I want to create ano der well, I will be able to click here and after to click here, I will click on the Sweet Oti print, I will go on edit and for example, I will tape number. Oh. And after to do this type of work, as you can see, I create in my four views. If I want to click on a view, you just need to click here and you can select the views that you want. You just need to click on the image and you can go to the view. So now it is interesting, it is interesting to generate animation. How to generate animation, you have different options here. First, if you change a view, for example, this is my first view. I have the possibility to adjust my first view, and in this case, if you adjust the first view, you can click Update Active SN to switch my views to this one, for example. After we have played since animation, play since animation. Thanks to that, you can play the animation depending of the options parameter that we have here. And if I go and edit animation, by default, we have a transition time of two, and here I have a delete time of zero. So if, for example, I apply two and two and I validate, it means that I will have a view staying during 2 seconds, and I will be able to have a transition of 2 seconds. So here we have this view, this transition to second, this view to second. Transition again to second after we have this view to segond. I can work with this. If I want to stop the animation, I can just click here and I can stop the animation. So this some parameters that we can do when we start with the animation. At any moment, you can also click here and you will have access to the different option parameters, so I can click here and I can have access one more time to the options parameters. So if you just go one left click, you can have access to the view. But if you double click, you can have access to the parameters. Sometimes it's not working properly, so in this case, you can set the udot print. You can go and edit and if you want to change the same name or if you want to add one more time, a description on this area, it's possible. And if you want to not display something specific on your same property, you can just deactivate one of the element. When I go on the right, I can click here, and if I want to delete something, I can delete to CN. So how to delete a CN you can click on the Sweet OT print and you can delete is going to ask if you want to delete, so I can click here. I can delete as well. I can click here. I can delete also and I can click here. I can delete also. So now, as you can see, I don't have any syncreted. At any moment you can come back, you can add a new scene here. At any moment you can update the active camera. You can click to play scene Animation and here you will have to edit the animation setting. So even if you don't have scene, you can just work with animation setting. After I'll show you this more in detail. Concretely, you can enable the same transition, define a transition time, and define a delete time just like this. 35. Add scenes part 2: We're going to continue with the scenes. And for this, something that we are going to do, it is to go on this area and we will click on the scene panels. So after to click on the scene panels, as I explained before, we have the possibility to create a scene. So we're going to repeat what we have seen before to one more time, understand well the scene. So for things to do, we can select the camera, standard view, and my scenes. But as I say before, you can switch the camera perspective, parallel projection or the two point perspective view. Sometimes it can be interesting depending on what you want to do. You can come back at any moment to the basic perspective view. If you click on this and you move automatically, you will come back to the perspective view. You can also change the field of view, sometimes it can be pretty interesting and you can change the field of view here. So after that, we can find different option plan, top view, suit, right, nought, left, bottom view, and isometric depending of your location. So if I'm more like this, acylc isometric, I will obtain this render. If I'm more like this, isometric, I will obtain this render. So So after that, I have still the scene that I have created before, so we can remove or we can continue. In this case, I will continue. So what I will do, I will select anoRview like maybe this one, and to create a scene, we can click on this area, and I will create anoer one. I will just click here. I will go in the edit parameters and I will switch for view number five. So I will take number five and I will just validate. Now I will just click here, we Zoom at this area, and I will create another one. I will click here and I will define another one. In this case, I will tap on the sweete print and I will tap view number six, and I will just validate with this one. So, after that, I will just click on this area. Let's define another view. I will select more maybe this one. So I will define this one, or maybe I will switch just on the back just like this, and I will create another one. I will click on plus here, I will create another scene, and in the SwedotiPrint, I will go in the edit panels and I will tap view number seven. I will just validate like this. And I will create a last one maybe we'll be able to come back here more maybe on top, just like this. And after that, I will zoom on this area. And I will go here and something that I will do it is to create a new scene so I will click on Plus, and after to click on Plus, I will just edit the scene. And what we will tape will tap view number eight. And after that, I will just validate. So now we have created eight views. So after to create eight views, I can just play the animations. And as I explained before, when we play the animation, we can work with some different parameter. So if I stop here, I define the parameter. If, for example, you put zero or something that you can do, you can put the transition time, delete time, but if you don't want transition, you can also deactivate the transition. But deactivate the transition, I will have a scene with 2 seconds between each view. So as explained, I can just play the animation. So two second, one, two second, two second, one, 2 seconds. Here, for example, I play the animation without any transition. You can reactivate, but you also put at zero. What's happened if you put everything at zero, you just validate. You will have something very fast just like this if you put everything at zero. You can also just switch and maybe I can apply transition time at one and delete time at one as well. And when I just click here after that, I will just play the animation and I will just go on this area. And here we have a view with 1 second, and we have a transition of 1 second as well, just like this. As you can see, it's interesting, you can generate a animation. If you want to create a presentation, you can use these features. If you want to adjust the view, for example, I select the view number six and the view number six is this one. If I want to adjust, I can, for example, move my view, create something like this, and you just need to update the view. To update the view, you have two possibilities. The first one is here and you can click on Update with a SwetdPrint. And here I can update this view, or if I move little bit, you have also the possibility to click on this area and you can also update the active scene. When you click on Update, you can just validate here and you can just update this scene as well. Now if I just continue, I will define other parameters. So to define order parameters, I will click here and I will increase little bits of transition time and the delete time. But you can make something bigger if you want to transition time like ten second, you can put ten second. You want to delete time like ten second, you can put ten second, and I will just click here and I will validate. So after to do this work, I will just play the animation. And as you can see in this case, if I just play the animation, you don't need to zoom if you zoom automatically or you move in the navigation, automatically, you will stop the animation. And here we have 2 seconds for each view, and we have two second of transition as well. As you can see, it's pretty interesting if you want to generate a animation, if you want to crat a presentation of your work, something that you can do is to use this one. So you can just use this one. We have a different type of options here. I'm going to stop like this is animation and I will come back on this area. After to understand how to create scenes, if you want to delete the scene, you just need to click on the SudotPrint and you can just delete the scene. So you can just keep your scene. It's not a problem. You can keep your model, you can export your work without anything of the scene. The scene is just options features if you want to introduce your work. So if you want to delete, you just need to click on the SwedtPrint and after to click on the SedotPont, I will just delete on this area. That's it. This is how we can work with this feature. 36. Create diamond: We are going to see how to create a damund and to create a damount something that we are going to do it is first to go in this area, and we will select the polygon tools. So with the polygon tools, I will just create a polygon here, and I will define a value, I will just tape one meters and after to tap one meters, we can keep this number of side. I will select the diamount here, and after to select the diamount here, I will dragging and moving on Zozid axis. After to drag and move on the Zaxis, I will define here the line tools. With a line tool, something that we need to do it is from the center, I can sealing the center point, and from the center, I can create something on this area and I will create something with 3 meters. After that, I will continue from these intersections, just like that, and I will press scape and I will take this print to this print. The aim then is to remove this one. I don't need anymore, so it means I can click on the eraser tools and I can erase this thing. We have seen how you can rotate and you can move face using first the move tools and then the rotate tools. In this case, we are going to do this type of work in just one time. And how to do this, we can use rotate tools here. And first, I will double click here to select the face and the edge at the same time. And with the rotate tool, something that you can do it is to rotate and at the same time to duplicate. So for example, I can select this handprint. And if I press control, the plus will appear and you can rotate and move at the same time. If I click here, as you can see, you will be able to do this type of work. So I'm going to show you again. I just need to place my cursor in the right position. If I go here, I can click on this point. Then click on this point, as you can see, you will be able to move. The problem is where you will define the center. And here, for example, I need to define the center here, and if I go on this area, I can do something like this. Only problems is to define the right center. I can continue. I can define the center, one point, one left click, second, left click, and I can turn around. And the element is still selected, so you just go in the center. One point, two point, and you just move here. And I will continue. I will click on the center, as you can see, it's pretty fast. I will click here, click here, and I will oops. I didn't check the right point. I will click here, click here, and I will snap to this print. And then I will go in the center. I will select this print, and I will move until here. To know what I'm going to do, I will select the top of this area and I will create a small extrusion. I will create a small extrusion like maybe 40 centimeters and after I will scale. I will select the scale tools and I will scale what I will scale the face on the top, and I will click here and I will scale with control to stay and to scale from the center, and I will do something like this. I'm going to repeat the process for anoer diamond. So one more time will select the polygon tools, I will crat an er one this time I will tap 2 meters. After I will select the selection tools, I will select all this area and I will move this element on the top here. I will move maybe just like this. And after this work, I will select the line tools and I will snap. First I need to define the center point, and I will define length here, I will tape maybe 6 meters. Then I will come back to this area and this point to this point. I will erase with eraser tool just this edge, and I just need to duplicate and to repeat the process. So first with the selection tool, you can double click here to sex the face and the edge. Then you select the rotate tool, you can press Control to activate plus to duplicate, and you just go in the center, you select this point in the center, this corner point, and you move to this corner point. Going to continue. So I select the center point here. Sometimes it's not extremely easy, but you can normally snap to the center point here. I'm not able to snap to the center point. So it's a little strange. Let's just maybe try again. And we try to snap to the center, and as you can see here, I cannot snap to the center. So let's just try again. I will try to snap again. Maybe on face, I will move here and we can find the center point here. And as you can see, I cannot snap to the center point on this area. So I try to snap. Maybe I'm going to remove the tools. I will select the tools again, and I will press Control to activate the plus, and I will try to snap one more time to the center point. It's not possible to snap to center point, just create two line just like this. You create the first line, second line, you can even create a line here. You have your intersection, and now it's going to work. If I double click here, I select the rotate tools, Control to activate the plus, and I will be able to click left click here. Oops Rotate tools. So left click here, left click here, and I will be able to duplicate. I forgot to press Control to duplicate, so I will press Control and I will duplicate. Then I will continue this one to this one and I will duplicate and this one to this one and I will duplicate, and then this one to this one and I will duplicate as well. Then I will select these tools and we can snap here. I will select this area and we will just create a small extrusion just like this. And then I will use the scale tools and I will press Control to scale from the center, and I will upturn this render. After to do this type of work, I can select all this element to ply a material, we have different type of materials. And I will select something like glacier mirror, we have different type of option. It can be this one or it can be this one. Maybe I can select this one just like that, and I will select all the elements here. And this same I will activate to materials. Maybe I can put this one just here. That's it. This is an example about how you can create a diamond. Here it was interesting to see how you can use the rotate tools to create this type of element. But 37. Create pyramid: We're going to see how to create pyramid and to create a pyramid, something that we can do, it is first to create a base of this pyramid and for this we will do rectangle tools. We also rectangle tool will create a base on this area, and I will tape for example, 2 meters comma and I will tap 2 meters and I will validate. After to do this type of work, I want to define my center point. I would select the line tools to create a line at the intersection here and here, and then I will be able to find my center point and to cran a line going on this area. And on this area, we will enter 3 meters. Then I will continue with a line from this intersection to this print and a line for this intersection to this print. And thanks to that, we will obtain this render. So now I just want to clean and to open to only keep a phase. So I will erase this line, this line, this line, this line, and this line to only keep this phase. So now what we can do, we can duplicate this phase and rotate with this phase. I will select the selection tools. I will click on this phase. We are going to do this in two step to show you the process. After to select this face, I need to select the edges as well. So double click to select the face and the edge, and I will select the move tools left click and I will be able to drag and move, but you need to press control to duplicate as well. So don't forget to press Control to duplicate. Then we will rotate. So rotate tools, ZD axis, print to end print, we turn 90 degrees and move tools to snap this print to this print. Now we will repeat the same process. I will use my move tool again, Control to activate duplicate options and left click to duplicate. Then the rotate tools. Blue axis. I need to be on the blue axis and the end print to the end print, 90 degrees, you can tap 90 degrees of constraint with shift and we can use a move tool to snap this print to this print. I will continue again. I will press Control left click to duplicate with my move tools. Then rotate tools, I will select this print on the Zdaxis you can use also the arrow tool to constraint on the Z Daxis. We can turn. And after Oops, I'm not sure I turn 90 degrees. No, I didn't turn 90 degrees. Let's do this again. I will click on this print, click on this print and 90 degrees. And then we will move from this one to this one. Perfect. So after to do this type of work, this is our first element. Stay that. I want to add materials. I can se all my Pyramid, on the materials features, I will just define color. Let's just apply some basic colors. I will apply some red colors on this one. So let's create another one to repeat this process. One more time, I will create a rectangles. Let's create a bigger one, I will create four meter comma 4 meters. You need to have the same wide and the same eight. I will define the center point with the line tools. With the line tools, I will switch to create the intersections, and from the center point, I will be able to move, and we will tap something like 6 meters. Then we will go back to create a phase here. This intersection to create a phase here. And then I will erase the things that I don't want to only keep the face. I erase here, here, here, here, and here as well. Now, let's repeat this process. So I double click to select the face and the edges. I will use my move tools, control, left click to duplicate. Then rotate tools, I select Zi Daxis here with arrow tools with arrow on my keyboard and I create a rotation 90 degrees, I come back to the move tool to switch the corner point to the corner point. Let's repeat this process. I will duplicate, control left click. I will duplicate maybe here. We'll turn around, crack some rotations, rotate tools. I will switch to the Zdaxis with arrows on the keyboard. Hoops. Let's just select hoops. I I make something wrong. Let's just click here. Left click, Left click and 90 degrees. And with the move tools, I can move from the corner point to the corner point. I will repeat this process again. So it means with the move tools, I will press Control, left click and duplicate, just like this. After I would use the rotate tools, Zdaxis select this corner point, you can switch with arrow tools to perfectly work on the blue axis and I can rotate. Oops, I I make something wrong. Norton, just click here. Left click, left click and turn 90 degrees. Then with the move tool will snap to this point to this point. If I want to add a material on all this element, I will select all the elements, materials. I will define the materials. Let's select something like these blue materials. And that's it this is how we can create pyramid. So we can also create a group here. It's not what I'm going to do, but you can create a group after if you need to move to scale your element, you can create a group if you need. We could also rotate. So it means we can move and rotate in just one time. I will show you with another example, but we can rotate and move in only one time. But I wanted to show you how you can use the move tool duplicate and then the rotate tools in a separate way to work and to train with this. 38. Create cone: We're going to see how to create con. So to create a con, something that we can do first, it is to create a circles. So I will use the circle tools, and after to use the circle tools, we will go left click here first, and I will define a radius. We will tap a radius of one meters and I will just validate. Yeah. After to do this type of work, the aim would be to take the line tools. With a line tool, we can serve the center. When you have the center, sometimes it's not extremely easy to have the center. Sometimes you need to change a little bit of view. But if you go on edge just like this, you move little bit. Generally, you will be able to snap to the center. After to snap to the center, you can prat something on this area and I will apply su meters. After to apply swing meter, we just press escape first to DC. So what is the after? The aim is to create something here so we can create a line from the center until here on the red axis and left click as well. Then we can close a pass using this end print. So the is to have a base, so this base with a circles just like this, and the aim is to be able to have this. I didn't change them. I didn't change the number, we are going to change the number of segment after if we want to make something more ruldy. But here and this cy just stay like this. You know what is, will be to use the follow me tools. With a follow me tool, what you can do, you can just take profiles that you want to extrude, so I can go left click on this face. Then if I go here, I will be able to extrude. But the problem is, as you can see, it's not working properly. So how to make something better in this type of a. In this type of case, you will use the selection tools, and first, you will select this phase. So first, select the phase to write pre selection. After to create the pre selections, I will go on this area, and on this area, I will select the follow me tools. Because we have pre selected the pass, you can just directly click a profile to extrude along your pre select pass. If I just click here, left click, it's going to work properly. So this is the way to process, for example. Here, we don't have anything, but if you want to close, we can create another circle if we need, but we don't want, we can just stay like this. As you can see, it's not perfectly wounded because I didn't increase the number of segments. If I want to apply your materials, I will go in the materials features here and I will define some colors. Let's apply maybe some yellow colors. Oh, let's create a second example. In this second example, one more time, I will six the circle two. Let's make something a little bit bigger. First, I will increase the number of sides. I will press Control plus and I will increase a little bit more number of side, maybe 80, and I will create my radius and about the radius, we will apply two meter to make something a little bit bigger. Now I would select the line tools and first, I need to define the center point. Sometimes as I explained, if it's bigger, if you circle is bigger, it will be more difficult to define your center point. Sometimes you need to search like this. As you can see, in this case, I don't find my center point. Now, I snap to the center, but it's not extremely easy, sometimes you need to try multiple way and Left click from the center point. After left click from the center point, you need to stay into constraint on the zed axis, and I will tap something like six meter. Here I will tape 6 meters and I will just validate. So now I can press escape. I can tap two other lines. So first line here, you can stay on the read axis and snap on this area. One more time it's not extremely easy. Sometimes you need to move and to be on the read axis. Sometimes you need to turn the view, yes. Left click like this. And after you can snap to this point. After to do this work, I will repeat the same type process. So one more time, you have a first process, but it's not going to work here. So if you selex the face, then you selt the profile, it's not going to work. You will have something little strange, as you can see. So don't try to do this work here. So if at the opposite you select, for example, you could also select this pace. If you select the follow me tools, and you select this pace, and after you click here, you can turn like this also. So it's going to work if you invert. Let's take a look. You can click here, follow me. You can select now this base first. And after you can turn around your circle. As you can see, you can also create just part, not on everything. And if you create a distance or if you snap here, you can also create your con it's going to work properly. But I think the other way is more convenient. So the other way, what is this? You use your selection tool. You select your base, the circles, and after you click on these tools, and you just need to click on this element, this phase, and it's going to be faster and more convenient. Now if I want to add the colors, I will go in the materials features here. Let's just add any colors. I will select this green color and crab the green color here. This is how we can process if we want to add materials, as you can see. Yeah. After if I want to move, I can select all the element, but as you can see if I want to move here, finally, we only have one phase, so you can just expect if you do something like this. Because we still have a base here. So if you create something here and you just dragging and moving just like this, as you can see, we have still the base that you use, but you won't see if you do something like this. As you can see, when you take a look about, you don't have the feeling to have anything here. But when you move, you will have the element appearing here. So if you select all the element just like this, it will be different. Or if I select all the element just like this, it will be different as well. So this is how we can crack cones. 39. Create ring: We're going to see how to crat a ring and to create a ring, something that we are going to do, it is to go in this area and we will select the circle tools. After to select the circle tools, I will increase the number of side and fro, I will press Control plus, and with Control Plus, I will increase the number of side until 60 side. After that, I will go left click and I will create an element with a radius of maybe 1 meter just like this, and I will create something like this. Now, what is the? The is we have the face. We can click on the face inside and you can press delete to only keep the edge around. And if I select the circle tools, I can go around this area and we can select endprint any end print as you can see, for example, this one, and you can just use arrow tools to switch to the green axis. And after that, I can create radius with another circle, create a circle with radius, and I will tap for example, 20 centimeter. Know what is the. The aim is to go on this area, and as I explained before, you can use the follow me tools. If for example, you select this pace and then you go here, you have the possibility to do something like this. I'm going to show you again. The first possibility is you click on this tool, you select the face here, and then when you go on this area, you can do something like this, as you can see. You can obtain this render so you can turn around and you can obtain this render. You have also another way to process. The other way is you can, for example, just select the face. And after to say the face, if you kick on the tools, you can just click on the pass, and as you can see, it's not going to work properly. Why it's not going to properly? Because in this type of case, you need to select this circle. So you select the pass here. Then you can click on the tools. And if you go left click here, you can directly create your ring also. This is another way to process. So in the two case, you just need to invert, but it is another way to process. You know what happened if I want to create something like Alf ring. We will repeat this type of process. So what I'm going to do, I'm going to create here and I will use directly the Atols. And with Actols I will go left click here. I will work with one of these axes and maybe we can just define a land. I can maybe I will press a scape I will go more on this area. And I will define a length of 2 meters, so I can tap 2 meters and I can create half circles just like that. I can tap 180 degrees, but I will press Control plus as well because I don't have enough angles, and I will increase to maybe angles 80. And I will go left click with 180 degrees. So what I'm going to do, I will create another circles, starting from this print, and with arrow tools, I will switch to the green axis. And I will create something with a radius, and in this case, I will tap a radius of 40 centimeters. But if I want to increase, I can increase as well. So now if I want to do this type of work. So the first possibility is you select this. The first possibility, you don't select anything. You just select the follow me tool, you select the face. And after you can just follow the pass, when you arrive on the pass, you can just follow here. And until the end just like this, and you can go Left click and you will have the possibility to do something like this. But sometimes it's a little bit difficult to arrive at the end. So another process that you can do it's to select first this line. So you select this line here or if you prefer these arcs. Then after to select this arc, you select this tool, the follow me tools, and you just need to click out the profile to extrude. And I will go left click here, and automatically, I will be able to extrude and I will be able to extrude until the end here. So this is why it can be sometimes more convenient to use this type of process. That's it. As you can see, this is how we can create a ring. So we have our first ring here and our second ring here. I will add a color. I will select the first ring. I will go on the material features and I will just switch for colors. Or I will go in the color options and I will go on this area and I will just go left click here and I will apply this color. Then I will repeat the process here, so I will select all these element, for example, and what color I can apply. What different type of option you can apply also any materials. So in my case, what I will be able to apply, I will apply maybe some green color. I will click on this green color, I will go left click here and I can apply the color on all the different bases on this area. Now let's just come back, I will here, I will fee as well. As you can see, I created a ring. So for example, here we have a ring, and on this area, we have a half ring. Definitely, it is interesting to understand these tools. This is the follow me tools, and when you want to make something a little bit more specific, it's very interesting tools for the simple reason that you can crack a base first. And after to crack a base, you can just follow a path and you can make something a little bit more specific. 40. Create table: In this training, we are going to create a table. And for this to create this table, something that I'm going to do first, it is to select the rectangle tools, and I will create the base of the table with rectangle. And I will tap 160 centimeter comma 120 centimeters. This will be the base. I will create an extrusion just like this, and we will extrude with 4 centimeters. And then I will create a group with this first part. I will select all the element and I will go right click, make groups and with the move tools, I will move a little bit on this direction and I will move with 1 meter first. So after I would like to crat the feet. So to crat the feet, I will see the rectangle tools, I will go on the right, and I will create a small rectangle six centimeter by six centimeter, just like that. And I will press Enter, and after I will extrude, I will click to the extrude tools, and I will extrude with 80 centimeter, and then I will cry to group with this one as well. So I will go here and I will crate to group. So now I will click on this group here, and I will add guide. So for this, I will select the tape miser tools, and I will create a guide at 4 centimeters here. I will create another one at 4 centimeters. Then I will create another one at 4 centimeters again, and then I will create another one at 4 centimeters. I just need to select my groups, and my groups, I can just select the corner point and dragging and moving the corner point to the intersection. And I will duplicate with Control left click and I will go here. Then I will select again this intersection, Control left click to duplicate, and then this one Control left click to duplicate as well. I would like to add another element here. So how I can process first, I will just rise, and I will create a small element just like this. I will create a small element, and I will tap for this um, element, I need to work on a different view. So I will switch to the red axis, and I will create an element, and I will tape 6 centimeters comma, 6 centimeters as well. And we will extra little bit this element just here. And after to extra little bit this element, I will create a group and I will go right click meta groups, and I will move this group from this corner point directly until this corner point. Just like that. I just need to enter inside the group, double click to enter inside the group, click on this face and just use the push pull to adjust until this area. And when I arrive close, I just need to take a look about the dimensions. And because we have six here, it will be I need to zoom here. So we have 1020. Normally, I need to move from 1 meter. Let's try one meters. But yes, I think here in this area, it's not working properly, so I just need to just press escape, go outside of the group. I didn't put my element well, so this is why it was not working properly. So I can take this angle to the angles, and we normally with one meters. One meters is not pretty good, so I need to go inside, double click, and I need to increase with a push pull, and I need to increase from two here and I will go left click. So it's 102 meters, I think, in my opinion. And I will duplicate this element. I will click on I will just click outside first. I will click on this element, and I will go on the move tools, and I will press Control left click to move and duplicate. I will place here first, and I will turn around and I will take this part to move to the corner of this area. And I will repeat the same process here. So how to do this, you can select the rectangle tools and you can switch with arrow tools on the green axis. And you can craft another rectangle with 6 centimeters comma and 6 centimeters. After I will select the push pull, and I will just extend here just 50 centimeter to start. And after to do this type of work, I will create a group one more time. So I will create a group with all this area, right click create two groups. And after to create two groups, I will drag in moving this group from this point, and I will snap to this point. I will enter inside the group, so double click to enter inside the group, and I just need to select the push pull, and with the push pull, I just need to move until this area it means 50 centimeters. And I will click outside to go outside of the group. I will say one more time, the selection tools. I will click on this element and with the move tools, I will press Control, Left click, and I will duplicate. Control Left click, and I will snap to this and print in this case. Thanks to that, I will be able to obtain this render for this table. I will erase here and here and I will add some material so I can go into material features. I will just add colors. I will click on colors and what I can apply, maybe we can just apply something like this gray color on the top, just like this for this group, I will apply on all the group, and maybe this one for this. I will just go on this are a, this one, this one, this one, this one, this one, and this one as well. And I will apply this gray color. But if I want to make something darker, maybe I can click on this one, put this one here, and maybe we can select this one and I will make something little bit darker or all these different area. So around here and around here as well. That's it. This is a way about how you create a table. Here, it was interesting to see how to work with a group and how we can use the push pull to create different type of element. 41. Create vase: In this training, we are going to see how to create a vase. For this something that I'm going to do to create a vase. First, I will go on this area and I will select the circle tools. After to sex the circle tools will create a base. But first, I will define a number of sides, so I will press Control plus, and I will increase the number of side and we will increase until a value of 80 side. Then I will go left click here and I will create a base will create a base with 40 centimeters. I will zoom a little bit on this area, and with a push pull, I will just wrap the base of my vase with 4 centimeters. A, what is the aim? The aim is to extrude multiple time and to scale at the same time. So what does it mean? It means I can extrude here with control. You need to press Control to activate a plus. And after you make a dimension, it can be maybe 20 centimeters, and I can just validate 20 centimeters, and then I will be able to scale. So I will select the scale tools on the top, and you can scale with control to scale from the center. Then you come back with a push pull tools. I will extrude a little bit, maybe one more time, 20 centimeters, so I can type 20 or just snap to 20 centimeters. And with a scale tool, I play press Control and I can scale this. And I will extrude again just with control to hoops. I think it's not working properly because it's not the right tools. So I will extrude again, maybe 20 centimeter again, and then I will use the scale tools and I will press Control to scale again, just like that. And maybe I can scale a little bit more. So now we'll start to scale in the older directions. So one more time, I will select the push tools. I will go with 20 centimeters. I will select the scale tools, and with the scale tools, I will start to reduce little bit like maybe this one. The more cut you will add, the better and will be here. But I'm not going to do this too much to not make something too long, and I will extrude again. I will go here. Maybe I can put 20 centimeter again, and on this area, I can just scale like this. And we will continue. We will extrude again, so I will extrude each time 20 centimeter can be pretty good, and I can just scale a little bit on this or direction every time with control to scale from the center. And I will continue again. I will say these tools, one more time, 20 centimeters, scale tools, and we can scale with control to go back on these directions, and I will continue. I will move with 20 centimeters, and one more time I can scale. I can scale with control until this area. And we can continue. So we can just go here one more time, 20 centimeters. I can use the scale tools and I can do something like this, and I can continue one more time, just do something with 20 centimeter again, and I will scale again to obtain this random. And the last thing that we're going to do is to move again. But this time we start to scale little bit on the other direction maybe like this, and I will just extrude again on these directions like maybe 20 centimeter again, and we will use the scale tools and I will scale again little bit on this direction. And that's it. This is a way about how you can create a vase using the extrusion. So now if you want to see inside how it's possible, just need to click on the face on the top, and you can just erase. So if you rise, you will upturn something like this. As you can see, it is a convenient way to crack something like a vase. If I want to add a color, I can select all the face with the selection tools. I will go in the material features, and I will just apply a color. But we have different type of colors that we can use, I will just select the color features and put some red or I can put some yellow. It depends about what I want to do. Let's, in this case, put some yellow colors, just like that. I can also put inside so I can select all the vs and I can put inside the color as well, just like that. So after to do this one, you can also, for example, duplicate. So it means you can select all the elements, and I can create a group so I can make a group just like this. And after to make a group, if I just click on this area, I can press Control Left click and I can duplicate or Control Left click, and I can duplicate again. After to do this type of work, if I want to scale, I can scale to change the properties of my vase. So for example, if I scale here, I can say, maybe I will make something smaller on these directions, and maybe I can press Control to scale little bit here and let's make something more like this. So this is the type of things that we can do. I will select one more time to move tools, and I will move little bit on this direction. And it's the same for this group. This group, we are going to increase the size, so we'll select the scale tools, and with a scale tool, I will increase the size. But if I want to scale on this area, I can scale on this area as well, and I will make something a little bit bigger. One more time, I can select these tools, and I can also move my vase depending on what I want to do. So that's it, this is an example about what you can do. So here we have different models, so you can create a base. And after to create a base, you can create a group, and after to create a group, if you want to scale and to create something it'll be different, as you can see, it's possible. So it's okay about how to create different type of vase. 42. Create book: In this training, we are going to see how to create a book. And for this to create a book, I will use the rectangle tools, and with the rectangle tools, we will create a base. So the first things to do it is to go in this area and to work on the green axis. And I will create a small rectangle on the green axis. I will zoom little bit. And the dimension, we're not going to put the exact dimension. So this is why I will create something with directly one meters here. So I will tap one meters, and I will tap as well 40 centimeters, one meters comma and 40 just centimeter just like that. So after to do this type of work, I will select the arc tools and I will click on the tools here. We can snap to the midpoint here until here, and we can just do something like this. But the arc tool will be too much, so this is the reason for which I will select the two point arc. I will go left click here, left click here. And as you can see, we can stay on this axis. I need to increase with Control plus first the number of side, so I can increase the number of side. Let's put, for example, 60 side. So I'm going to put 60 side like this and after I will move. I need to move on the red axis. I can just reduce a little bit maybe something like this, and after I will erase this area. Now what is the aim? The aim is to create a rectangle on this view, and I will create a small rectangle on this area. I just need on this area to create a small rectangle, I need to stay on the right axis. So what will be the right axis, it will be the red axis. And so value that we will put if I just turn around, we need to put something like maybe maybe I will put 200, so I will put 200 centimeters. And on this area, so 200 centimeters and just maybe 4 centimeters. So I will tap 200 centimeters, comma and 4 centimeters just like that. And thanks to that, I will obtain this render. To know what is. So is to rise will rise here, and I will just keep this one. With my selection tool, I will just click on this face and after not click on this face. I will click on this line here, but I will click on this one, this one, so I need to press Shift and this one. I will click on this sweet element. I will select on this area the follow me tools, and I just need to click here to create something like this. As you can see, it's pretty convenient, as you can see. So now what we will do we select the line tools. And if you create a line from here to here, you can just close, and from here to here, you can just close. And after you can just use the push pull tools and with the push pull tools, I can go inside. And going inside, I will go with just four centimeter here on this area 4 centimeters here and on this area four centimeter as well. With erasor two, I can erase this part. Oops, it's not working properly, the small edge, and with ersorm edge as well. Oops. Yes, this one. I cannot erase this one because if you erase this one, it will open this area. So I cannot erase this one and I cannot erase this one as well. So this one we need to keep this. Something that I'm going to do it is to go in the materials features. And in the materials features, we will apply some materials. I will just go on the colors and we'll apply the white color to this phase, this phase, and this phase, but it's already okay. And I will apply the red color. So this one to these different phases. So this area, but also maybe this area, this area, and I will turn this area also this one and also on this area, perfect. Maybe on this one as well. So here, and if I zoo little bit here and if I zoo little bit here as well. I think I can rise also. We have a small element here. We can erase this one, and we have a small element here. Oops, I can erase also this one. And for the rest, it will be okay, just like this. If I want to I forgot to put the red color also on this area, we select my red color just here. So what I will do, I will select the tape miser tools, and I will create a guide here at maybe 20 centimeter. But it's not really the real scale value of a book, but the aim is just to focus on the conceptions. And I will create another one maybe at 60 centimeters. Here, I will create another one. Oops. Let's just create another one at 20 centimeters, and here I will create another one, but it's not going to work properly, as you can see. So I will start with this one. So we have 80 here, and I will type 60 centimeters just like that. And I will create then rectangle snapping from this intersection to this intersection, and thanks to that, we can then erase the edge hoops or classes. I will erase this one and this one, and I will define some white color to this area. That's it. This is how we can create a book. So after to do this type of work, I will just go outside of the materials, and this is just an example about how you can create a book, as you can see. Can selt all my element, we dragging and moving a little bit on this axis, this axis. And this is an example about how you can create a book. 43. Create square: In this training, we're going to create a square. And for this, something that we are going to do, we will keep the unit in meters, even if we can work in centimeters. But the most important things is to see the principle of conceptions. So for things to do to create this square, I will select the rectangle tools. I will go around this area and we'll create a rectangle with two dimension like 2 meters and 60 centimeters. I will just need it and I will zoom on this area for to extrude with a push pull tools. And with a push pull tool will extrude with a value of 10 centimeters. Now for this square, I would like to add rounded corner. To add rounded corner, you can use arc tools. And before to use the arc tool, we can place where different guide. So I can go left click here. And I can place frost guide at 10 centimeters. I can place another one at 10 centimeters, another one at 10 centimeters, and another one at 10 centimeters as well. After to do this type of work will select the arc tools. I will click here, and I will select the arc tools, and I will snap to the center point until this intersection until this intersection. Then the center point, this intersection until this intersection. Then the center point, this intersection until this intersection, and then one more time, the center point, this intersection, this one, till this one. After to do this type of work, I will zoom little bit, and something that we will do, I will click here, and I will just pull on this area until the edge here, and I will pull this one on this area as well. We can also just double click and it's going to work, so I will double click also. I can now remove the guide, so I will select the eraser tools and I will erase this one. Know what I will do? I will select tape me your tools, and I would like to create eight holes, four here and four here. So we'll use the guide tool to play the center of the holes. So first, I will create a first guide at 30 centimeter. You can tap 30, but if you have a high level of zoom, you can also just snap to every centimeters and here I will tape 60 centimeters. On this area, we will move with something like 16 centimeters and here 16 centimeters as well. After that, I will go on the right. I will do the same type of things. So first guide at 30 centimeters, another one at 60 centimeters, just like this. And I will use the circle tool. With a circle tool, I will create a circle here, and I can increase the number of side and for this, I will use Control plus. And with Control plus, I will increase the number of side until 18 sides. After to have 80 side, I will create something like six centimeter, so we can tap six centimeter or snap to 6 centimeters. And we will repeat this process on all these different intersection using the guide, so six centimeter here on this area six centimeter, on this area six centimeter, this one, six centimeter, and this 16 centimeter. After to do this type of work, I will use push pull tools and I will just go here. We can just move from 10 centimeters and thanks to that, we can crap. I will double click on each circle to create the whole as well and to repeat this process. If never it's not working, you can just extrude, you can tap 10 centimeters and it's going to work. Now I will erase, I will select ras or tools. I can erase my different guides. Something interesting is you can change this element, so it means you can use a push pull if you want to adjust the sickness. You can, for example, do something like this, or you can reduce and if I create something like this, I will create a square with less sickness. But you can go also on the other direction, so you can do something like this or something like this. Just an example, let's just come back with a value of ten centimeter here. Can also adjust on this a or adjust on this area, but you need to be careful because as you can see, we have this area, and it's not going to work properly if you just move this part. Now I will create a group, I will selt all my element and I will go right click here and after to go right click, I will create a group. So I will make groups to be able to apply materials on all the group. And if after I want to scale the group or anything like this, it's possible. Then I will go on the right, I will select the materials features, and in the material features, I will click on colors and I different colors. Then I'm going to apply these yellow colors just like this, but you can try other types of colors, and this is a type of square of the type of element that you can create. Also with Sketchup, you can create different types of models, but you can also create models like this, and it can be also interesting to use Sketchup to create this type of models. So it's okay with 44. Create plate: In this training, we're going to see how to crack a plate. For this something that I'm going to do it is to select the circle tool. I will go here and I will select the circle tools. After that, I will go around this area and for things to do it is to increase the number of side. I will press Control plus and I will increase the number of side until by example, 60, and I will just crat something here. I can maybe zoom little bit, I can tap 40 centimeter and I will obtain this prender. How to create a plate. Concretely, what you can do, you can use a push pull and first you can create a small base. You can create a small base. It can be only maybe 2 centimeters, so you can tap two centimeter or you can just dragging and moving here after you will continue. What you can do, you can just click here and dragging and moving, but I need to create a new pase. How to create a new phase, I will press Control and thanks to that, I can create a new phase, as you can see these extrusions. I will create a small extrusion, something like maybe 10 centimeters, and I will just validate with this. After to do this work, I need to scale. I will use the scale tools for this. I will click on the scale tool, select this face, and we will scale on this direction, but I need to stay from the center. For this, I can press Control to stay from the center. Let's put, for example, 1.5 in the value just here. Now if I want to adjust inside, how I can do this, I can click on this area, and I will define the offset tools, and with offset tool, we can crack offset, I will tap 4 centimeters and I will validate. I will continue with another offset. I will just go here, and I will tap maybe six centimeter just like that. And I will create another offset one more time with again around maybe 6 centimeters, and I will create another one with maybe 8 centimeters and another one with eight centimeter. So after to do this type of work, I just need to take the push pull and we can just push on this direction. So for example, this one I can go here. This one I can go maybe just like this, or this one I can go just like this. This one I can go just like this and this one I can go just like this. Oh this is, for example, first models of plates that we can do. I didn't scale, but after I'm going to show you that we can scale and for example, we'll be able to prat a pace and after we'll be able to scale this. So for example, we can scale with control like this one, or we can click here and I can scale with control also on this direction just like this. So we can scale each face if we need with control, but I'm going to show you after with another example, it will be pretty better. So we can scale here, but we need to show you after with another example. So something that I'm going to do it is to create another example. It's like the circle tools. I will go in this area. Let's create another base with maybe a little bigger. I'll create another base with 60 centimeter. Then we will extrude, I will extrude a little bit like this time maybe 4 centimeters, and I will extrude with control again, and I will extrude maybe 20 centimeter. Let's make something a little bit bigger. Then I will use the scale tools, and with the scale tools, I will click on this face, I will press control, and I will scale this. And after that, I will select the offset tools and I will create offset like maybe ten. Then I will select this phase in the midle and with a scale tool, I will press Control. It's not what I want to do. Before to scale, I will use directly the pushbllTol and I will go a little bit inside like maybe this one. And after that, I will scale and I will press Control to stay from the center. But if you scale like this, as you can see, will obtain this render. So this is why when you use the push tool, you just need to move a little bit first. Then you can scale just like that on the center. After you can use a push pull, you can move a little bit inside. Then you select the scale tools and you can scale little bit like this. Then you select one more time the push pull, you go a little bit inside, then you select the scale tools and you can scale with control to stem from the center, and I could continue. I can go a little bit inside. Then I can select the scale tools and I can scale again like this. This is another way to create a plate just like that. I want to add some colors, I can click on all this element. I will go in the materials features. I will just apply some basic colors and this is the reason for which I will go in colors here and maybe I can define this one. After something that I will do for this one, I will define another color. So what I can do, I will use maybe I can use this one and apply here, but I need to select all the elements. I can see all the element and I can define this one. It's not enough, maybe I can define some yellow colors and I will just click outside to the selct. That's it. This is two example about what we can create if we want to create a plate. Just here. 45. Create object: In this training, we're going to create an object, and for this, we will keep this unit in meters, even if we can work in centimeters, but the most important is to see the conceptions. So the first thing that I'm going to do it is to create rectangles will go here, and I will create your rectangles with two dimension, and I will apply 2 meters, comma and two meter. I'll make the same wide and the same length. So after to do this type of work, I will create a first extrusion on these directions, and I will create an extrusion with 10 centimeters. After that, I would like to create circle on the top. So first, I want to define the center and to define the center, I will create a first line, and I will create a second line. Then I would select the circle tools. I will press Control plus to increase little bit the number of side. Now I have 86 sides, and I will create a circle with a value of 40 centimeters for the radius. I would use the eraser tool to erase this spun, this bound, this par, this part, this par, this board, this part and this par Before to extrude with extrude tools, and I will extrude with 80 centimeters, 80 centimeters. So after that, we will offset. I will click here and I will select the offset tools. And with offset tools, I will create offset of 10 centimeters. Then I will extrude again on these directions, and I will extrude with 40 centimeters, not 40 centimeters. I will extrude with 80 centimeters again, just like that. And I will use my offset tools again, and I will create another offset with 10 centimeters one more time. I will extrude again with a push pull tools. This time only maybe we can extrude only 40 centimeters this time. After to do this type of work, I would like to create rounded corner. To create rounded corner, I will select my guide tools and I will create a guide here with 10 centimeters. Oops, I think it's not working properly. It's not on the right side. I will go more on this top view and I will create a guide, so ten centimeter on this side, I will do the same thing on the other side, 10 centimeters. Then I will go here and 10 centimeters. Then I will go here, 10 centimeters as well. And I would like to create circle to create four holes as well. And for this, I will select one more time the guide tools. I will create at the same time another one at 20 centimeters. So I will crack another one here from this side as well, so I can pull a guide at 20 centimeter, pull another one here at 20 centimeters, and then pull another one at 20 centimeter again. After to do this work, I will select arc tools. So with the arc tools. I'm going to keep this number of side, I will just craft left click here, intersection to intersection. Then I will go here. I will select the center, intersection to intersection. Then I will go here. I will define the center intersection to intersection. Then I will go here, center intersection to intersections, just like that. And at the same time with the push pull tools, I will push just like this until the face, and I will double click here, and I will double click here, and I will double click here as well. After that, I will use the circle tools, and with a circle tool just here, I will create a circle hoops, I will snap to the intersections, and I will create a circle with radius of ten centimeter or I can snap to my other guides as well. I will do the same thing here, this center until radius ten centimeter or I can snap here. I will do the same thing here. 10 centimeters and I will do the same thing here. I will zoom on this area and ten centimeter as well. Then I can rise with the guide tools. I can rise here and here. And with the push pull tools, I will just push on this direction on the face, or you can just enter a value of 10 centimeters to be sure it's going to work. And now I created this hole and I can double click here, I can double click here, and I can double click here as well. And thanks to that, we can create this all. I would like to create a whole crossing all the object as well here. And for this, I will offset, I will set offset tools, and we create offset of this time only 6 centimeters. And then with the push pull tools, I will click here dragging and moving on these directions, and we need to move with two meter, ten or 210 centimeters, and I will just validate this. As you can see, it's pretty convenient. After to do this type of work, something that we will do it is to I do materials. First, I will select all the faces, and I will go right click, I will rato group just like this. And after I will display materials on my models. So I will just go on the right. I will select materials, I will click here. And on the materials features, I will select something like metals. And we can also apply some colors. As you can see, you can apply something like metals. It can be pretty convenient, but can also apply only some colors. And for example, I can apply something like this or I can apply some red color as well. Okay, let's apply this. Yes. Let's apply this yellow color. It will be pretty good. I will just valid it. I will go out, and this is an example about the type of objects that you can create also using sketch out. As you can see, it's convenient. You can use different tools. You can use the guide tools, you can use a pushboll, offset tools, and you can definitely create a very interesting object using these different features. 46. Furniture part 1: In this training, we're going to create furnitures. And for this, something that we are going to do to create these furnitures, it will be a shelf. We will use the rectangle tools. And with the rectangle tools, I will create a base. So I will go here and I will create a base, and I will enter two dimensions. So the first dimension will be 120 centimeters, and the second dimension will be 40 centimeters. Then I will go here and I will extrude to have a base, and I will create a base here with ten centimeter. So aim will be to create multiple groups and to move these multiple groups to create these shelves. And I want to show you that it's important to create the groups and to be able to create different parts. So for things to do, I will click here, and I will go right click here, and I will make a group just like that. Maybe it's not enough dip, I can go. F click inside, maybe we'll increase little bits more with 20 centimeter to have a dip of 60 centimeter. I think it will be pretty better. What I will do, I will go on the right and I will create a side. To create a side, I will create a small rectangles on the directions and I will enter to value. The first value will be 4 centimeters and the second value 60 centimeters. And I will create an element like this. I will extrude with extra tools, and we will extrude with a value here of 180 centimeters. So I can just step on this can just step on this area 180 centimeters. And after to do this work, I need to create a group as well, so I will select all this area just like this. And I will go right click, I will make a group, and this will be my side. And I just need after to move my groups and to take this corner to this corner, for example, endpoint. And I want to play this one also on the right. So to play this one on the right, I will duplicate. So I will select the move tools. I will press Control to activate the plus, and I will select this corner. Point, for example, until this one. As you can see, it's very convenient when you use a group. I will then select this group here, and I will duplicate as well. So I will click on the move tools Control, left click, and I will move until this Imprint here, and I will address the group inside. So I will double click to Enter inside the group. I will see this face and with the push pull tools, I will reduce little bit, and I will reduce for 6 centimeters to obtain a thickness here of 4 centimeters. I will get outside of this group and I will craft something like this, as you can see. Maybe for a centimeter is a little too much. I can click inside and I will extrude again with 2 centimeters to have something a little bit more second than this one and this one. Now we'll create two elements in the medals as well. Something that we can do. This is to duplicate and have an element in the mider. How we can play the midals. We can just select the guide tools and as you can see from this part to this part, we have 1 meter 20 and this element is four centimeter. We can just place the guide at 60 centimeter -2 centimeters. So it means 58 centimeter. Then here dragging another guide at four centimeter. Thanks to that, we have this area, and I can just duplicate my group. I can select this group, and with the move tools, I will be able to snap to this point, control, Left click, and I will be able to play this one on this area, and I will click outside like this. I will then click on these tools and I will rise. So as you can see, it's convenient. You can create a different part just like this to create this type of furnitures. So one more time, why it is interesting because at any moment here we have multiple group. So it means if we want to adjust a group, if we want to move a group, it's possible. So can, for example, take this group if you want to move this group outside, you can move this group outside. And we can really, really adjust. We can just move the element. We can also double click and turn inside. If I want, for example, to change the sickness here, I can change the sickness, and if I want to place again, I can place again. So definitely, it's very interesting to create multiple group. And also not only for this, also for the conception because in the reality, you will have different parts. You won't have only one part. So this is the reason for which I work with a group exactly like we create the first part, we have the second part and we want to assemble, for example, the different parts, or we have this one as well, this one as well. And in the conception, we need to have different parts. And this is the reason for which I'm working with the group just like this. So it's okay for the first part of this furniture. 47. Furniture part 2: We are going to continue with these furnitures. And for this, something that we are going to do it is to zoom in this area. And I would like to crater element and play this element here. So concretely, what I'm going to do. I will select the guide tools. And if I snap this part to this part, I realize that I have exactly 54 just like that. And this is something that we can have. I have 54. But something that I will do, I would like to adjust. So concretely, I have 1 meter of 12 here, 1 meter 12 just like that. And in this area, I have 0.54. I will create an element from 0.54 and at the same time dipped and also a sickness. I will create an element just like this. I will select the rectangle tools, and I will create element just like that. And for the dimension, we need to tap 54 centimeters 60 centimeters. And after to do this type of work, I will extrude with these tools, and I will extrude with 4 centimeters. Then we can select these tools and go right click here. We can make a groups after we can just place our group, but I need to place in the right position. I want to place four times this part. How to do this, I will select the guide tools. And if I snap here until this area, we have 1 meter 80. I need to place my element at 60 centimeters, but 60 centimeter in the midal. I need to because I have a thickness of four centimeter, I need to place at 58 exactly. I need to place on the blue axis at 58 centimeters, just like that. And I need to place an or one. So if I go on this area at not 120 centimeter, but 118 centimeter as well, just like this. So after to do this type of work, we can also create an R one if you prefer. We have more precision. So you can add another one at 62 centimeters, and you can add another one also on this area, you can turn little bits of you at 122 centimeter. Thanks to that, if I define my move tools, I can snap to this corner point and I just place using my guide and I just need to snap to the intersections. I can duplicate as well. So I will click on this element, Control to activate the plus to duplicate. Left click one more time, select every time a corner point to snap to this intersection. And I will select maybe this corner of the group, control, left click and I will duplicate here. I will select this one, control, left click, and I will duplicate until this area. And you can see I can create something like. Here, I will select the eraser tool, I will erase these different guides. One more time, why it is useful because we can really create something with different. So it means I want to adjust my shelf, I can adjust my shelf because I have all these different element. I have, for example, this group, I have also this group, I have also this group. So you can also move all the element and then create assamble. And in this assemble, you can also adjust. So it means, for example, for the shelf, I can say, maybe I would like the shelf here, and maybe this one maybe here, maybe this one just like this and maybe this one just like this. So it means because I created group, I can adjust easy and if you don't have a group, you cannot adjust. So this is why it is important to create a group and we can adjust just like this. As you can see, you can select any type of group and you can adjust. So this is why it is interesting. I can also double click on this one if I want to adjust the face on the top or reduce the size of the face. As you can see, I can I can, for example, reduce just like this. I will click outside and I can change the top just here. So this is why it's extremely interesting. So something that we are going to do it is to come back at the moment where I have the right balance and the right dimensions, the right space between the different element. And even if we have multiple groups, we can create complete groups for all the furnitures. But if you want to create component, you can create component as well. And I will just select all the element just like this, and I will go right click here, and I will create a group just like that. And after to crack this group, if I want to add the materials, I will go on the right. And here in this example, maybe we can apply wood material. So I will click here. I will search something like wood, and we have different type of wood. So let's try maybe this one. I think for the value it's not extremely good. Maybe we can put this one or we can put this one. So we have different type of wood material that we can apply. Let's try this one as well or try this one. So have different type of options. Maybe I can put this one here. So now if I go out, I can click on my group. So I have all my group here. If I double click, I can enter inside the group, and I can edit one of the models inside. And if I double click again, I can edit models inside this group. I see something that we can do. So it's okay for the creation of this furniture. 48. Sofa part 1: In this training, we're going to create a sofa. And for this something that we are going to do, it is to create rectangles to create the base of the sofa. So we'll go on this area and I will go left click here. And after to go left click, I will create my base. So what will be the dimensions of this so far, we are going to enter two dimensions. So the first dimensions will be 2 meters comma, and the second dimensions one meters. Then I will zoom little bit on this area, and something that we will do it is to create an extrusion with a push pull tools, and I will create a first extrusion with 40 centimeters just like that. Then we will create guides, and I will select the guide tools, and we'll be able to crat a guide on the direction and we will tap 20 centimeters. We'll crat another guide on this direction with 20 centimeters, and then we will crat another one here with 20 centimeters. I will select the line tools and with the line tools, I will snap from this intersection to this intersection to create something like this and this intersection to this one. Then this one to this one, this one to this one, and also this part to this part. I can now extrude one more time. I will take the extrude tools, and I will extrude on this direction with 80 centimeters, so I will tap 80 centimeters, and I will extrude on this direction with 40 centimeters. And here I will do the same type of thing, double click 40 centimeters. And after to do this type of work, I just need to clean my conception and with eraser tools, I will erase this part and this part, and on this area, it will be pretty good. I just want to add rounded corner. So first, I will erase the guide that I have here, and I will silk one more time, the guide tools, and we will create first guide on this direction with a value of 10 centimeters and another one with 10 centimeters. I'll do the same type of thing here, and I will create a first guide with 10 centimeters and another one with 10 centimeters as well. We can use half tools. I will select the arc tools, and I will snap from this center point to create a point to this intersection until this one, and we can press Control plus to increase the number of side, and I will increase with 60 side. And then I will snap here. We go on this area, we do the same type of thing, print to this print until this print just like that. And we can extrude with extra tools. I will extrude on these directions on face and I will double click here to have the same type of renders, and one more time, I will be able to erase my guides. This is the type of things that we can do, as you can see. Something that I would like to do it is to repeat the process on this area. To repeat the process on this area, we will use one more time the guide tools, and I will create a guide, but this time, I will increase a little bit with a value of 20 centimeters, and here I will create another one with a value of 20 centimeters. I can repeat this process here, so we'll create a first guide with 20 centimeters, just like this. And I will create another one with 20 centimeter, but we have already the guide here, so it's not extremely useful. So what I need to do I need to create another arc. I will click on this area. I will six arc tools, and I will go left click here from this intersection until this point and go until this area. Then I will go here and I will select this point until this intersection, and I will create another arc until this one. Something that I will do is just to extrude. For this, I will select extrude tools and I will extrude on this direction until to arrive on edge or you can also tag 20 centimeters and you can validate. Then double click here also. With the eraser tools, I can erase here, I can erase here, and I can rise these different guides. So as you can see, it is a great way to create a base for so far. We have all the possibilities for sure, but it is an interesting one. Something that we can do it is to rate to group. So I will select all the element just like this. And I will go right click and I will cra to group. So thanks to that, we can scale the group, move the group. Here I'm just going to move the group and I will take the groups, little bit on this direction here first, and I will move little bit of group on these directions as well. Just here. So this is the type of things that we can do. After what we do, we'll create the pillows and we will create also the fit. So it means that on this area, we'll be able to create the fee as well. Oh, let's just select the move tool one more time. I will move a little bit on these directions, and I will move a little bit also on this direction to place my base. I think on this area, it will be pretty good. We can also see the character and thanks to the character, we can have a view about the scale value of the sofa. So this is the type of thing that we're going to do. 49. Sofa part 2: We are going to continue with this sofa. And for this, something that we are going to do it is to create the pillow. So to create the pillow, I have some space here as you can see, we can use the guide tools, and if we snap here until here, we have a total of 160 centimeters. 160 meters or yes, 160 centimeter or 1 meter 60. So I will divide by two to have 80 centimeter. And for the deep here, we have also 80 centimeters. So I will go on the right. I will create a rectangles here, and I will create a rectangles with 80 centimeter. I will tap comma 80 centimeters as well. And we can create a small extrusion with extrude tools, and I will extrude with a value of 10 centimeters. Then on this pillow, I would like to add rounded corner. So we can repeat the process that we have seen. We can select the guide tools, and I will create a first guide. I'm not going to make big rounded corners, so you can just create a small guide on this area with only maybe we can put 6 centimeters. Here on this area, I can put 6 centimeters on this area, 6 centimeters and on this area six centimeter as well. Something that we will do we selt the arc tools and I will click on this area on the arc tools and I can zoom here, I can go left click here until this area and I can create an arc. Then I will select I will define another arc from this print to this print until this one, and I will create another one from this print until this point, and then another one on this print until this point. And we can just use the push pull tools and we can push on this area. We can then double click here, and we can then double click here and I can then double click here as well. I will select the eraser tools, and I will be able to rise on this area, and then I will select these tools and I will click on all the pillow to go right click and to cry a group. Then I will select one of these tools. I will click on the move tools, and I will select a corner point. I will click on this corner point, and I will snap to this area, and I will duplicate with Control, left click, and I will duplicate until this part here. So I need to dragging and moving on the face of the group. Then I can click on this one and I can duplicate as well. I will select the move tools and I will press Control left click and I will duplicate on the Z axis. Oops. I think it's not working properly. I will press one more time. Control, left click, and I will duplicate on the Z axis on the blue axis, and I will create a rotation with the rotate tools. With the rotate tools, I will select one corner point, I need to work on the red axis. I can select maybe this corner point until maybe this one and I will be able to turn 90 degrees. And then we will be able to move here. So I will click on this area. I will take the move tools, and I will snap from this corner point, I need to go to this corner point. So maybe it's not extremely convenient to place on edge on the group. Yes, it's going to work, and I will duplicate with Control Left click, and I will duplicate until this area as well. And I think it's not perfectly on the top. I'm going to go on this area. Maybe we need to move. We're not perfectly on the back. So I'm going to move a little bit on the edge on the group just like this. We can adjust little bit to dimension. So it means we can click on this one, and I can scale with the scale tools, and I can just scale this. I need to scale little bit with a value. Let's take a look. I think we can adjust with a value of 0.88, and I will click on this one as well, so I will scale this one as well, and I will move with a value of 0.28, just like that. Now let's grab the fit. To create the fit, I will go on the right. I will create small rectangles on this area. A small rectangle with six centimeter comma and six centimeter. I think it's too small, just increase every two centimeter, ten centimeter com 10 centimeters. Then I will extrude this element and I will extrude with a value of maybe maybe I will extrude with 6 centimeters, just like that. And I will create a group as well. I will click here. I will go right click and I will create two groups, and I will play this group on this area. So first, I will move more on the bottoms, and I will place a guide. I will select the guide tools, and I will create a first guide at maybe 10 centimeters, and I will create anoer one at 10 centimeters also. Then I will create anoder one at ten here, and I will create anoder one at ten centimeter also in this area. So with the move tools here, we'll be able first, I will put a selection of this bit, I will click on the move tools, and we will select a corner point, and we will play this corner point until this one. Then I will duplicate. I will select another corner point and I will press Control Left click, and I will move just here on this area. And I will click here. I will press Control Left click, and I will duplicate until this part, and then I will go here and I will press one more time. Control Left click, and I will be able to duplicate until this area. Then I can erase, so I will erase this part and I will erase this part as well. As you can see, this is an example about how we can craft this sofa. The interesting thing is we have different groups, so we have this base. For example, we have, this one, this one, this one, and we have also each foot in separate in groups. Something that I will do it is to go into material features. We have different type of material that we can use. And for example, I can use something like textile lasers, and I have different type of options. Let's put the base of our sofa. You have different type of options as you can see, maybe you can try something like this. On the cushion, let's take a look. We have also something like that. Maybe I can try with this one and maybe I can try with this one to create something like this. Let's work also about the colors and about the colors. I have different types of colors. Maybe I can select something like a gray color like maybe this one, and I will place on this group, this group and group and this group as well. And thanks to that, we can craft this type of sofa. As you can see, it's convenient. I can just go out on the materials, take my selection tools. I can select all the elements and right click Micro groups. One more time if you need, you can click on the group, double click inside. You can select another group inside and you can double click again if you want to edit a specific element inside your main groups after inside the groups, and you can edit the different element. This is an example about what you can do. 50. Bed part 1: In this training, we're going to create a bed. And from this something that we're going to do first, it is to create the base. I will say the rectangle tool will go around this area and we will create the base. So the base will be 160 centimeters comma and 2 meters or 200 centimeters, if you prefer. I will just validate like this and I will create this base for the bed. After that, we create an extrusion. I will extrude on these hoops, I will extrude on these directions, I will select these tools, and I will extrude with 40 centimeters. Then I will create a group. We will work with different groups to compose this bad and I will create a frame of selections. I will go right click, I will make groups and I will select the rectangle tools to go on this area and I will create something on the top. On the top, we create something with 200. Here I can just tap 280 centimeters, 280 centimeters, 280 centimeters, comma, and we can tap 20 centimeters just like that. And then I will create an extrusion. I will select extra tools with the push pull tools, and I will create an extrusion on these directions, as you can see, and we will work with a value of 160 centimeters. Then we'll create a group. I will select all the elements. Before to create a group, I would like to add rounded corner as well. So we'll use these tools, tap me your tools, and we'll create a first guide at 20 centimeters, another one here at 20 centimeters, and another one here at 20 centimeters also. And I will add rounded corner. So for this, I can select the arc tools and create point here to here until this a, and I will repeat this process one point here to here until this a. And after that, I will be able to extrude with this tool. I will select the push pull tools, and I will extrude on edge, and I will double click here, and I will rise with the guides. We will create a group. So for this, I will use a section tool. We will create a group and I will go right click and make a groups. And to place my group well, the first thing that I'm going to do is to move the group from this corner to this corner. And after I just need to move with the distance that I want on the red axis. And on the red axis, I just need to move with 40 centimeters, and I will be a center. Not 40 centimeters. I made some mistake. I need to move with 60 centimeter, so 60 centimeters, just like that. And I will repeat this process. So we'll create an order rectangles just here this time on this area, and I will create an order rectangle with 240 centimeter comma 20 centimeters. And then we will extrude and to extrude, I will select the push pull tools, and we will extrude with 120 centimeters so 120 centimeters. And I will create one more time wounded corners. So I will select these tools, and I will one more time create wounded corners, and for this will do the same type of work with 20 centimeter here and 20 centimeter here. And on this area, 20 centimeters also. So 20 centimeter just here. After that, I will select one of these tools. I will define the arc tool and this pot until this intersection until here, and I will select this center point until this intersection until this part. And after to do this work, I will select the push pull tools. I will erase until the offset and double click to repeat the process. I will select the eraser tool to erase the guide, and I will place to play this element, I need first to create two groups. I will create two groups, right click, make groups, and I will dragging and moving the group with the move tools. I will take these corner groups to this endpoint, and I just need to move a little bit on the red axis, and this time, I will move with 30 centimeter to center this element, as you can see. After to do this type of work for this bed, something that we will do it is to create here the mattress and to create the mattress, I will go on this area will create a rectangles. These rectangles need to have 160 centimeters comma, um, 2 meters as well. But the difference will be the extrusions. And for the extrusion value, we extrude with 20 centimeters. I will add one more time, small rounded corner. So I will select more the top you and I will click on the guy tools. And with the guide tools, we just grat something at maybe just six centimeter will be enough, so I will just zoom little bit 6 centimeters, and here on this area only 6 centimeters as well. And from this one, I will create a length of six centimeter for this guides. And on this area also just 6 centimeters. And then we'll select the arc tools one more time. I can click on the arc tools and define the center point until this intersection till this one and one more time this center point until this intersection to this one. And I will do the same type of thing here, this center point intersection intersections and the center point intersection intersection. I will be able to use push pull tools, and with a push pull tools, I will push until 20 centimeters and double click here. I will double click here again, and I will double click here again. Now we can erase the guide. I will select the eraser tool, you write this one, you write this one, and I just need to select all the element here, and I will go right click make groups, and I can just place this mattress. To place this mattress, I can select the mattress here, so it means these groups, and I can select the move tools and just take the corner of the groups. We can just tap the corner of the groups and place the corner of the group to the end print of this one. And thanks to that, we can create the mattress. I'll select all the element here, and I will dragging and moving a little bit on this axis and little bit on this axis as well to start with the position of this bed. So it's okay for that. 51. Bed part 2: We are going to continue with this bed. And for this, something that we are going to do it is to create the pillow, and to create the pillow, I will go on the right here, and I will define a size for this pillow. So I will create a rectangle here, and this rectangle need to have a value of 60 centimeters, and I will tap comma 40 centimeters. And I will create something like this. I will extrude little bit on these directions, and I will extrude with a value of 10 centimeters. Then I would like to add rounded corners, and to add the rounded corners, I will just crat a guide on the top, so I will crat a guide here. I will just create a small guide with maybe I think six centimeter can be totally enough. Here, I will create six centimeter also. On this direction, I will create 6 centimeters and on this direction, 6 centimeters. After to do this type of work, I will select one more time the arc tools. And with the arc tools, I will just snap to this intersection point to this one, and I will create this arc. I will snap to this one to create this one as well, and I will snap this part until this part, and I will snap also from this part until this part. So after to do this type of work, I will use a push pull tool. We can create an exclusion here and double click on this area, double click on this area, and double click on this area. Riser tools. I can rise here, rise here, rise here, rise here, just like that. I created this pillow. I can just generate a group, so I will create a frame of selection to go right click, make groups, and I can just place my group. To place well my groups, I will create a guide on the mattress. I will go here and I will select the guide tools. And as you can see, I will create a guide here. And we have 160 centimeters. And we also our pillow 60 centimeter wide. What I will do, I will tape 20 centimeter here, and I will just work with 20 centimeter here as well. I will create a small offset on this area. Maybe I can tap 14 centimeters and from here, the side of my pillow, so it means 40 centimeters. And from this one, the wide of my pillow, so it means 60. But as you can see, if I put 60, it's not going to work properly. So I made some mistake. I made some mistake. I need to cry to guide here. I will try to guide at just 10 centimeters. It will be pretty better, only 10 centimeters and on this area only 10 centimeters. And now from this one, I can make 60 centimeters, and from this one, I can make 60 centimeters. After to do this type of work, I will select these tools and I will dragging and moving on this area, and I will move this one until the corner point. I need to here I don't have the corner point. I will take this corner point. It will be pretty better and I will snap to this intersection. And then I will duplicate with Control left click and I will duplicate until here. So I will rise just on this area in this area. The last thing that I'm going to do is to edit little bit this group. I will double click here, and I will enter inside. So double click to enter inside this group, and I will create to offset. So I will go here and I will create a small offset. And for this, I will click on the offset tools. But before to offset, I will select the move tools. I will select the line tools and I will create one lines here. I will do the same type of thing on this direction. So I will create a line on this area. And now I will be able to scale. So I will click on these tools, offset. I will create upset. I will put a value of offset, as you can see, Inten is little too much. Let's just tap 6 centimeters. And the fact is if you double click, you can repeat the process here and hoops think on the character. So I will move a little bit, and I will double click here, and I will double click here. I come back on this direction. Let's create a small extrusion inside. I will select the push pull tools, go a little bit inside, and we can drag in and move in here only 2 centimeters and then double click here, then double click and double click as well. Just to increase a little bit the conception with a little bit more details just like this. And then I will just go outside. Let's just add materials. To add materials, I will go on the right. And first on the materials features, I will add something like wood material for the base. But will select wood, I have different type of models of wood like this one or this one. What I can use, I can use maybe something like the first one here. It can be pretty convenient just here. And maybe I can put this one also on the base. For the rest, I will define something, I can define something like fabrics here, and I have one more time different type of models. It can be something like this, something like this. So we have multiple types of possibilities. Maybe I can put this one. And for the pillow, we have this one or maybe for the pillow we can adjust with this one will be the same. Let's try another models of blue color just like this. And if I select this one, I have this one and this one. Let's just maybe do something like this, and I will zoom a little out. As you can see, this is the type of things that we can do to create this base. The interesting things we have created the bed with multiple group one more time. So at any moment, I can, for example, take this part. If I want to c assembly, I can move, for example, different part of my bed, and it's totally possible to separate the different elements. So you can just take each element, for example, dragging and moving each element outside. It's possible, as you can see, you can move or you can move this one, as you can see, you can do something like that, and you can move the different parts here, to create, for example, something like assembly, just to show you this is why it is interesting to create some groups. I will create a complete groups, I will select all the elements. You can also create a component if you prefer. In this case, I will create a group because we just have one training, but it can be interesting also to create component, as I explained before. This case, let just to group. If you want to edit the group inside, you can just double click and slc no element, and you can double click to edit any element inside the group. This is the type of things that we can do. 52. Project create base: In this training, we're going to create a house and it will be interesting training to see different features, step by step, we will see how we can process to create this house. The first thing to do is to create the base. We'll create a base and after we'll be able to crack the base of the house. So for things to do, let's set the rectangle tools, and I will go around this area. And I will start with rectangle. We'll make a small house, not something very big, and the dimension that I will apply will be 10 meters, so I can take 10 meters, and I will apply six meter. So 10 meters, 6 meters, and I can just validate. So this will be the base of my house. Maybe I can create a frame of selection just like this. And with the move tools, I will move a little bit on this direction on the green axes. I think it's a little too much let place around, just place around here. So after to do this type of work, I want to create offset to create the outdoor wall. So for this, we can use this tool. We can click here, the offset tools and left click to offset, and we'll apply 20 centimeter, so I can just tap 20 centimeter and I will validate like this. After that, we will use the guide tool, and thanks to the guide tools, I can go a little bit on the top view and crat different guides to be able to create the wall inside. First we focus on this and after we'll make extrusion. I will click directly on these tools, and I will go left click, not left click from here, I will go left click from here, and I will create first element, and on this area we'll tape 460 centimeter. Then we'll create another guide from here, and from here, I will put 2 meters. And on these directions, I will pull a guide as well. And on this direction, I will make something like 260 centimeter, just like that. And I will dragging and moving another guide here at 3 meters. So we'll create just an area for the living room. We will create two room, and we'll create a bathroom. Let's make something simple about the conceptions. I need to create the sickness of the wall. So for this, how I can process. I can, for example, take this, and I can create 20 centimeter another guide just like this. Here on this area, it is same. I will go a little bit inside here, and I will tap 20 centimeter. On this area, I will do the same thing. I will go on this direction and I will tap 20 centimeter. If I just continue I think from this one, I will go inside. It's pretty better, so I will tape 20 centimeter inside. I need to create a guide here also on these directions and I will tape 20 centimeter as well. After to do this work, I can select the line tools. With the line tools, I will just create different line at intersection so we can do something from this print until this print. Here, I can take this print to this print, this intersection to this intersection. And this one, this one. So gutly we have the living room here. Here, it will be the bathroom. This will be the first room, and this will be the second room. After to do this work, I will go on the right, and I will define the display. And on the display options, what I will do, I will just remove the guide, so we click on delete all guides. And now I just need to clean little bit my sketch. So to clean little bit, I would select eraser tools, and we can erase d here, we can erase here. We can erase hoops. We can just erase this small part, and I can erase this small part as well. Here on this area also and on this area also. After to do this type of work, something that I will do it is to create an extrusion. As you can see, you need to work like this. So thanks to that, you can just make one simple extrusions and I can use the push pull tools. I can select this part and I can just extrude with the value that I want. And what value I will apply, I will apply a value of three meter. I will tape swi meter, and I will just validate this swim meter. As you can see, it's pretty convenient. You can work like that. You just make one extrusion, and thanks to that, we will have the different parts of the house. It is a small house, ten by six meter. If we take a look one more time, I will explain. So this area will be the living room. This area will be the bathroom. This area will be the first room or desk room, if you prefer, but the room or desk room, and this one will be another room. We'll crad the opening of the door, we'll apply one door here, one here, one here, and the entrance door as well, and we'll crad opening for the windows also just after. This is the first things to understand. Maybe I can create a frame of selection just like that. And if I want to move, we can move a little bit on the right around this direction on the red axis, and I can take this endpoint as well and I can move little bit on the green axis on this area. If I use my selection tools, I can just deselect all these. And 53. Project open doors: We're going to continue. And something that we're going to do is to create the opening for the door. So to crat opening for the door, I'm going to select first, I will create the main entrance door. And to create the main entrance door, we will select around this view. I will zoom a little bit, and I will select one more time the guide tools. With these tools, I will go left click here from this edge, and I will create first guide around 4 meters or exactly 4 meters. I will tape 4 meters, and I will create a door 1 meter 20, so I will tap 1120 centimeter or 100 meters, 20 if you prefer, and I will just validate. About the eight of the door, we can just remove from here or we can just crack a guide from the base. So I can crat a guide for the base, and I will stop at 240 centimeter that I can tap on the bottom right corner. And thanks to that, I can crack opening on these directions. Now let's go inside this area. So if I take a look here, for example, um when I go on this area, from this to this, we have 1 meter 40. And inside the door will be 1 meter wide. I will create a first guide at 20 centimeter if I want to center here, and I will create anoder guide and I will tap one meters just like that. Here, it's going to be same hoops. Let's press scape. I'm going to snap to this edge and create a first guide on this direction. Let's let a little bit more space. I will put 40 centimeter, and from here, I will create andar guide with one meters. I will create another entrance here on this area. So if I just take a look, from this point to this point, we have two meter. From this point to this point, we have to meter 40. So it means I need to create a guide at 70 centimeter. I need to snap here and create a guide at 70 centimeter if I want to center, and from here, I will create another one at 1 meter. You need to be careful about the view. Now I need to crad the head, so I will pull a guide from this direction. Oops. Let's try again. Yes. I will pull a guide from the direction at 240 centimeter, just like that. And I will create another guide at 240 centimeter as well, here. So now something that I need to do is just to create a rectangle. I can create a rectangle here and I can snap to this intersection until this one. Then I can go inside. I can just create a rectangle just like this again. I can create another one from this point to this print, and I can create ano rectangle from this intersection to this intersection. As you can see, it is a convenient way if you want to lace the opening of the door. So now if I want to remove my guide, one more time, I can go on the right, and I will go on the scene options. And what I will do on the scene options, not on the scene options, I will go directly on the display options, and one more time, we can delete all guides just here. So after to do this type of work, I just need to use the push pull tools and to open on this area. I will click on the push pull tools. I will select this pace and I will go inside. And when I can snap to the offset limit of 0.20 meters I just stop and I can track the whole here. I can repeat this process, but because I save this value, I can just double click. And if I double click here and double click here, as you can see, I can open like that. Here we have a small edge. We can keep or remove this edge. It depends if I want to separate after the material on the different part. If I don't want, I can erase. If I want to separate with different material, I'm not going to rise. In this case, I will apply just one main material, so this is why I can erase this one. I can erase this one. I can erase this one, and as you can see, we'll have just one phase here. Just need also on this area, as you can see, we need to create something here because we don't have anything close. I will select my line tools, and I will create a line just on these directions. And after to do this work, I will just select this phase. We only have a pace and I can rise with delete on the keyboard or right click and I can erase like this. Now I still have this small edge. So this small edge we can erase to have something inner. So we click on the selection on the eraser tools, and we can just erase this edge. As you can see, we can obtain this render and it's pretty better. I can erase this area. So you need to be careful to erase here, as you can see, you will open this face, so I'm going to show you again you rise here. As you can see, will have only the wall, and I won't have the base of the ars. I will have only the wall. So in this case, I'm not going to erase this, and I will just keep this base just like that. As you can see, this is a simple process, in my opinion, one of the best process to create something like this, some openings for the doors in an efficient way, you can use a guide. Then you use a rectangle tool, you can open like this, you click clean little bit, and it's a convenient way to create the openings. 54. Project open windows: We are going to continue and we are going to create the openings of the windows. For this, something that we will do we go on this area, and I will select these tools, so we'll use the guide tools, and I will place first window on this area. Window door first. I will go left click here and I will create offset with one meters then I will create a window with a wide of 2 meters here. I can just step 2 meters. After to do this work, we will go on this a and we will create a guide also here, just like that, and we will apply a guide at 160 centimeter. And from this, we will create another one at 2 meters as well. And I will place another window on the living room on the back and we will just go left click here and we will create something on this area. I want to center here. When I just go on this area, as you can see, from this part to this part, if I press escape and I go here, we have si meters. So it means from here to here, we have si meter 40. So it means I need to crate to guide at 70 centimeter. I will create once at 70 centimeter. Then we will create another offset at 100 at 2 meters, so we can take 2 meters, and thanks to that, we can center this area. I just need to crat eight, so I will crate to guide here. We will place at 240 centimeters, and I will repeat the same process here and I will pull at 240 centimeter also. I'll just go on this area. We'll pull another one just here, and I will put a 240 centimeter again, just like that. And after that, I think it's going to be good for this guy. We'll craft three other windows, but this time, it will be smaller windows. So if I take a look from this area to this area, if we take a look, we have simeter here. So something after we do it is to concretely to crack window with 1 meter, 60 wide. This is the reason for which I need to place my guide at 70. So I will go here, and I will pull a guide, and I will pull a guide at 70 centimeter. Then I will pull another one here and another ones on this area at 160 centimeter, just like this. We need to create anoerO from this base, and on this area, we'll create anoRGuide at 120 centimeter. We will go on this side. So on this side, I would like to crack a window as well. It is same from this point to this point, we have two meter 80 we will have here, two meter 80. So if I subtract 160 centimeter, I will obtain 1 meter 20, so it means I can pull a guide at 60 centimeter. So I will tape 60 centimeter here. Then I will crack another one, 1 meter 60 or 160 centimeter, and I will pull two guides, so one here at 240 centimeter, and I will add another one at 120 centimeter. I will create another once here. If I take a look. When we go on this area, as you can see, we can pull a guide and from this point to this point, we have 2 meters. If I subtract 160 centimeter, I will obtain 40 centimeters. I need to create offset of 20 here and 20 here. The first thing that I'm going to do is I will use this guide and I will create offset just here, I will snap 0.60 centimeter and then now I can pull a guide at 20 centimeter. And I will continue. I will click here and 160 centimeter, just like that. And I will create anoer one from this base, just here, and from this base, I will create anor one at 120 centimeter Oops. And it's not working properly, let's just create anoder, 120 centimeter. I will click on this one and I will erase this part. So now I can create rectangles. And for this, I will use a rectangle tool. So we can use the rectangle tools here, and I just need to create first rectangle like this. I will create another one like this. Then I will create another one on this area like this. If I go on the front, I will create another one but smaller rectangle from this intersection to this one. I will create another one from this intersection to this one, and then another one hoops from these intersections to this one. I just need to erase my different guides. We will go on the right, and on the display options, we can delete all guides. And now I just need to create an extrusion using these tools. So I will click on the push pull tools. I will go on this area and I will go a little bit inside on face, and I can open like this. Double click. Double click. Oops, I think it's not working properly. Let's do this again. No, it's not working, so I need to do again on face, and then double click here, double click here, and double click here as well. I just need to repeat the same process that we use for this door. It means cra line, so I can click on the line tools and rat line from these two this, then create to line from these two and then create to line from these two. I just need to erase this different face that I just created. For this, I can use a selection tool. I can click on the face, press delete on the keyboard or right click rise. Let's click here, right click rise. Let's select this one, right click and rise again. I want to have something better about the render here, I just need to use the eraser tools and errize this small line. I will erase the small line. Oops. It's too much, I will erase only this line, and I will erase this line as well, and I will upturn this render, as you can see. So after that, we will be able to reduce the Sweetie arrows. Inside the Sweetie arrows. We will be able to search door to search window, and to place the doors in the window inside house on the house. 55. Project add doors: We are going to continue, and for this, we will add doors in the different arrays, and I will use the Swede Warehouse. First things to do it is to click on this ara. We can go into Swede Warehouse and we can tape door. I will just tape door here, I can press Enter and search door. If I want to entrance door, I can switch for entrance door so I can tape a door and I can complete with entrance. Oh, after that, we have different type of models of entrance door. I will just continue a little bit to have these different type of models. One of the models that I will use I will use, for example, why not use this one entrance door. And I will go left click here. I will try to not have too many polygons to have something convenient because sometime after it's a little long, and I will click on Download, and I will integrate my main door here. First, left click on this area, and to place my door, whatever will do, I will select angles. I can select this endpoint here, and I can snap this endpoint to this one. And after that, you need to scale. So you need to be careful about how you can process to integrate this type of compose. Russi Sod, you need to select every time corner to corner point, and when you scale, you need to scale properly on the right axis. So here I need to scale on the top, so I will click here and I will scale like this. I will change little bits of view. I will take again here and we can snap on the top just here. Then I will go on this area. And when I go on this area, we just extend until to snap to the corner as well, here. And if I turn a little bit, maybe we can add little bit thickness here or the frame. And what I can use, I can use maybe this print, and I can extend a little bit until maybe like this. After that, we have placed our first door. I will crat another one, crat another door. I will sling the Swede Warehouse, and this time we will tap door one more time, but for inside, and we will find different type of models. If you want to have something simple, you just need to add simple. I will take door simple, and I will go on the top first and we have these different type of models, as you can see. What models I will integrate, I will continue. If you want to have something like wooden door, you can tap door. You can add also maybe wood. One more time, we will find different type of models on this area. We have, for example, this one, this one. Maybe I can integrate this one, I think that we can find this one, this one, or this one, this one, just like that. What model we will choose? I will come back more at the beginning with different choice. We have this one interesting. But maybe we can use also this one if we take a look. We have this one also as well. Or we have something simple here or this one. I think I will select this one. So left click, it is a simple door. We don't have too much polygons, as you can see, I will click on Download. And I will place this door just here. It's a little strange the handle is like this. I will take a look on the other side, but the handle is just here. Maybe I will create some rotation first, but if I create some rotation, I will have the handles on this area. So yes, maybe I can create a rotation. I will click here on the blue axis. So I will focus on the blue axis, this corner, these corners, and I can maybe turn 180 degrees. And then I will place my doors. I will set the move tools. I will take a corner point like this one. And after that, I will place on this endpoint. We just need to scale one more time, so I will select the scale tools. And the scale tool will snap on the right, so I will scale on the right, and I will select the top and I will snap to the top just like that. After to do this war, maybe we can change a little bit to sickness. And for this I can take a point like this one, and I can add little bit sickness just like this. So it's okay for that. Now I just need to duplicate and to place on this area in this area. We'll select the move tools, and to duplicate, you can press Control, the plus wheel appears and control and left click. I need to take a corner point. So one more time, I can select this corner point, and I can go until this corner point. We have the same size for the opening, so it's going to be pretty simple. And I just need to duplicate and rotate here. So I will go control left click and I will duplicate. Then I will select the rotate tools, and I will rotate. I will work on the blue axis, left click here. I will select another endpoint, and I will turn 90 degrees before to use the move tools, and I will snap to this point, and we will snap until this endpoint, and I will create something like this. And that's it. This is how we can add the different doors, as you can see. And we'll repeat after the same process if we want to work with the windows, this is what we're going to do, and we will repeat the same process. 56. Project add windows: We are going to continue and we are going to place the windows. And for this, something that we will do will go on this area, and we will use a CD arrows to search windows. F I will go here after to go here, I will tape what I want. We will tape window first. And I would like to have Window door. So I can just tape Window, take a look about what we have, but I can also tape Window door or something like this, and we can take a look about what we have. So I will go on this area. We have different type of models. This one, I think, can be pretty interesting. It is a simple models, but I think I can use this one. So this one, just like this. Maybe I can use this model. This is a small one and maybe I can use something like this one. Let's just go left click. This model is simple, but I think we can maybe use, I can take a look at the preview. And if I just click on Download, I will integrate these Windows just like this, as you can see. Maybe this one I will be able to scale. Let's take a look. If you want to edit, you can just go inside and if you want to edit something, you can edit this window if you need. Let's take a look about what we have. We have other types of possibilities. I will select again the Swede ius. I can type also Swede simple. So let's apply window simple. As you can see, you have these models. We can find these models as well. We can find this one on different models of simple windows. Then we don't have too much choice. We can also have this type of window by the way so I can just take a look about something like this. And if I just click here, we will be able to integrate these windows. Something is wrong, as you can see the window is not going to appear here. Maybe you can try another one. I will take a look about the component, and here I clean and I will search another one. I think we'll be able to use this one first, and I will come back to the Sweetie Warehouse. I will tap again window. We have these type of models. You can trickle soon no more. We have this one. I think I will try something like this. And I'll just try something like this and I will be able maybe to scale, but I don't like to merge these models. Something that we can do just to take the same model. So it means we can take these models, and we will be able to duplicate and scale with the same model. So concretely, what I'm going to do, I will press Control Left Click and I will move here, and I will play the first one with corner points, so I will place the first one with a corner point just like this, and I will select the scale tools. Or I will click on the scale tools. We can take this one and we can just snap on this area. Just like this, so I can just snap on the top. Here, we can just snap on this area, and I will be able to snap here. About inside, I think we're going to stay like this, and I will just duplicate. I will click here and I will press Control left click and I will duplicate. Let's crat some rotation so I will rotate on first I will select my element, and I will use the rotate tools will focus on the blue axis here and we will turn with 90 degrees. I can just step 90 degrees and I will play this window just around this area and 0.2 point. Then I will duplicate with Control left click here. We'll create some rotation one more time on the blue axis, this point to this point, and I will turn with 90 degrees again. And with this one, I will select the corner point and snap to this corner point. Then we will use this one and we will scale this one as well. I will play this one just here. Let's take a look. I will click here, and I will just play the corner point, and I will play this corner point to this one and we will scale this window to have the same type of models. And I will use the scale tools. First, I will scale on the right until here, and I will scale until to upturn, this render on edge perfect. And I just need to duplicate, so I will select this element. I will press I will select the move tools, and I will click on Control, left click, and I will duplicate. I just need to create a rotation one more time. Rotate tools. We will focus on the blue axis, and I will take this corner point, this corner point will turn 90 degrees and after I will dragging and moving here until this area. Then we will duplicate again, control left click here, and I will define the rotate tools. And with the rotate tools, I will just change that and we will use this point to this point, and I will turn 90 degrees again. And then I will click on this part and I will just dragging and moving this endpoint with this endpoint. Thanks to that, we have the same type of window models, but just that with a scale value, we can adjust like this. We can take a look, we have the component here, and we can just clean the unused component and we will have this one if we need to edit. 57. Project add furnitures: We are going to continue and for this, something that we are going to do it is to add furnitures. We'll use the Swede Warehouse one more time, and we add furnitures inside. The aim is not to integrate a lot of furniture, but just to put a little furnitures to apply inside some element. And for this will use one more time the Swede Warehouse. I will go on this area and I will tap, for example, a bed. I can tape bed. If I don't want to have too much polygon, maybe I can switch for bed simple, and I will find different type of simple bed. Maybe I can integrate this one looks interesting. I will go left click here, and I will go and download and I will integrate this first bed. But just click outside. As you can see, the bed is not going to appear. It's a little strange. Let's try again. I will select the SDI vs and I will go on download here. As you can see the model is not going to be integrated. It's a little strange. Let's try another one. Maybe I can take something like this one, and I will click on Download. Something that I will do, I will remove this, I will just bed. But you can also, if for example, you want to double bed, we can tap something like double bed just like this and we'll find different models. No one more time you can find models with mini polygons. So it depends about what we want to have. Every time if we have something like a mattress or if we have the bedsheets, we can have multiple polygons one more time. You can find also something very simple like this one. We can find other elements more simple. Let's take a look about this one. It's a little strange about this. I'm going to try with table. A little strange. Yes, now it's going to work with this one. A little strange about the bed it's not going to work properly. So I will integrate this one first, and I will just scale on this corner point. I will scale little bit more, and we will place this table inside and I will place maybe the table here. Oops, I need to be on Daxis so I can just apply a constraint. And I will be able to move my table. Just scale. I will scale this table from this corner point, just like that, and I will move little bits of table maybe here, and we will do something like this. I will integrate maybe something like sofa can click here, I can tap sofa maybe I can integrate something like so And as you can see, you can find something like this, maybe this one can be pretty interesting. I can take a look. But we are in trouble to integrate some element. Little bit strange. This one is not going to work properly. I'm going to try something different, just the furniture. So this one is going to work. I will place maybe just once, maybe once here. I will scale a little bit, and I will focus with position of this one, and I will play this one maybe here. I will continue with Swede Warehouse. I will go, I will tap bathroom, maybe something like this. As you can see, we have different models. It's a little strange because I have some element, it's not going to work properly. So maybe I'm just going to focus on some other type of element. I will tap shaft wood. Let's, for example, this one. You can see it's not working properly about different elements that I want to integrate here. You can recuperate some element from the Swede Warehouse and you can integrate to your design. And thanks to that, you can obtain pretty interesting render, so you can take a look about the different storage that we have and you will be able to place where you want. For example, this is shelf, but we can integrate something like cabinet or anythings like this. You can search what you want and you will be able to display in this area. For example, I have this cabinet as well, just like this. I think this one is open, I don't like too much. I will take a look if we have something a little bit different. Can find some element with decoration can be something like this. And that's it. Or if I want to place, for example, once on this area, I can place once, I can dragging and moving. One more time, you can select, for example, the corner point to the corner point, you can also dragging and moving. If you don't want to put perfectly in the corner, you can just place where you want, but take a look again on the SDrus. I will continue. I will try another one. This one, I think, it's too much. Let's take a look here. We'll try with another one. You can type also wardrobe or anything like this. A lot of type of choice that you can apply. You can also find this type of element here. Maybe I can take this one, I will turn. I will crack some rotations first. I will take a look and I will take this point, I will take this point, and I will turn 90 degrees so I can enter 90 degrees. And after to do this type of work, I will take this part here. First, I will scale a little bit, and I will be able to drag in and moving then and place my element just here. One more time you can place on edge, but if you don't want to snap you, you can also not snap. It depends about what you want to do. Yeah, for example, I didn't snap, so maybe I can write a little upset just on these directions here. Or you can add element inside, as you can see, hoops, I apply your guide, and you can just crack your sweetie Warehouse just like this. 58. Project create roof: We are going to continue with this training. And for this, something that we are going to do it is to crat the roof. To crat the roof, I will create the roof on this area, and then we will create a group and put this group with the roof directly on the top of this group. So first, I will create a rectangle. So our house is ten meter by six meter. So I will just increase little increase little do site. Concretely, what I will tap, I will tap, for example, 1060 centimeter, so ten meter 60. A 1060 centimeter comma, and I will tap 660 centimeter, just like that, just to make something little bit, little bit wider than the original dimension of the house. I will press Enter and I will obtain this renter. So after to do this type of work, how I will crat the hoo. The first thing that I'm going to do is to create small extrusion. I will select the push pull and I will pull like this and I will pull with 20 centimeter. I can just validate 20 centimeter on this area. After that, I will define the line tools and with the line tools, I will to line the midle but I prefer to use the guide tool first. I will create a guide on this area and will create a guide at 2 meters. I will enter 2 meters. I will do the same type of thing on the right, so I will just pull a guide here and I will put a guide at 2 meters. I will create another one in the midle from this area and it means at 3 meters and exactly 3 meters 30. I will create a guide at 330 centimeter, 330 centimeter. After to do this type of work, I just need to you select my line tools, and I will crack a line from this area till this area. Then another one, this one end print to endprint. This endpoint to this endprint and this endpoint to this endprint. Then I will switch this endpoint to this one, just like this. I will be able to erase the guide, so I will erase this one and I will erase this one as well. Then I will select these tools to select this edge here. And we can with a move tool just dragging and moving on this area. I will drag and move with value. Not too much. I don't need to I need to focus on the Zydaxs so you can use the arrow to constraint on the Zydaxis just like this. And we can increase with a value. I will just tap a value of maybe 160 centimeter, just like that, and it will be okay for the size of the roof. Even 160, I think it's a little too much, we can redo just on the blue axis, 120 centimeter will be enough. I just need to create a group one more time. So I will select all this element, and I will go right click, make groups. And thanks to that, I can put the group on this area. Before to put the group, I will add materials. So if I click here, I select the materials features, I will go in the library just like that. And in the library, you can find roofing. If I click here, I can apply roofing, but the problem is the roofing will be applied on all my elements. This is not really what I want to do. I would like to apply only on the face on the top. So I will enter inside my group, double click to Enter inside the group, and then I will use roof and I will apply on face, this pace and this one only. After to do this war, we can get out of the material features, and I can just play the roof on the top of the older roof. I can just click outside. Or I can select this how you can process. The best way to process is just to take a corn off point. So you select this corner point and you play this corn off point to this one first. And after to place this cnter point to this corter point, we can just cate offset with the move tools. Convertly I will select the move tools, and I need to crat offset of 30 centimeter on the x axis and 30 centimeter on the y axis. I will take this print and I will move a little bit on the red axis, and I will tap 30 centimeter. So thanks to that, we will as 30 on this side and on the other side. I'm going to move on the green axis. I will take the corter 0.1 more time, and I need to move on the green axis, and I will tap 30 centimeter as well. So thanks to that, we take a look, we have the same space here and here, so it means 30 and 30 centimeter. And when I go on this area, I can have 30 centimeter here, and I will find 30 centimeter also here. This is another process but this is a process that you can use if you want to crate a roof, create a simple roof like this. Don't forget to group your element. If you don't group, it will be a little in trouble because if you crap the roof like this and after you want to move the roof, it will be difficult if you don't crap a group. We have a group with a base and now we have a group with the roof. It means any moment, if I want to move the roof, I can move the roof, if I want to delete the roof or if I want to put the roof on the side to see inside, it's possible. 59. Project create terrace: We're going to continue with this training. We are going to create a trace and the frost things that I'm going to do before it is I will just select all the element here. So I will select all the elements, the two group, and I will click on the move tools, and we will move directly on the Zdaxis and we will move with 20 centimeter. Then I will turn scroll just below, and we need to create extrusion with some element. So I will click on the push pull tools. And with the push pull tools, I need to create a selection of element. I need to go inside this group. And after to go inside this group, I can push, for example, this part with 20 centimeter. So here I can pull with 20 centimeter on this direction, so I can take 20 centimeter. And I will double click on this one, but I'm not in the right position, so I will pull this one with 20 centimeter as well. Then I will double click here, and I will double click here to add thickness on this base, just like that. And now it's going to be okay for this. If I take a look, I will obtain this render. I just need to select eraser tools and erase this. But if I erase this, as you can see, I will obtain this render. If I erase this, I will obtain this render. So we need to stay like this. Why it's not going to work properly because I didn't use control. So we are going to come back at this moment, just here. We will recuperate this one and instead to just drive with press control. And with control, now we can add another edge. So I can press control 20 centimeter one more time. If I Dible click, I will go on this direction. So let's just go on this direction with 20 centimeter. And you need to have a plus to be able to do something like this. I will go here, double click as well, and now it's going to be better. If I see the eraser tools, I can erase this part and this part, just like that. I can erase this part and this part also. And if I go on the back, I think we can also erase just here and we can erase just here. I can go outside of my group, just like that. I will select all this and I will drag and move a little bit on the red axis, and I will move a little bit also on the grid axis and a little bit more because we'll add a garden after. So maybe we can move like this. After to do this work, I will create a terrace. Create a terrace, I will create a rectangle on the left, and then we'll convert to a group. So I will create a rectangle just like this. And the dimension of this rectangle will be four meter six meter, it means the depth of the house. So I can tap four meter six meter and I can just ditate like this. After that, I will extrude. So push pull, I will extrude with 20 centimeter. And I would like to add the materials directly. I will go into material options. I will go here, and I will select something like wood material. We like to create a wood terrace, and I have different type of options as you can see. So we can, for example, define something like maybe this one. It depends about what we want to do. I have this one also. Maybe we can try this one. And I will select I'll try maybe another one. Let's try maybe with this one, take a look. This one I think can be pretty good as well. If I select this one, I will obtain this render, just like that. We have different type of options. Even the first one, maybe the first one will be pretty good. And after that, I will select the line tool. I would like to crat something like wooden board. And to crat something like wooden board, I will create the line to Crat separation. So I will select the midle point to the midle point. And now we will just define midle to midle. Them is just to crack cut and to make something like we will add wooden board. And I will just define the different midpoint. And I can continue so midpoint to midpoint here, midpoint to midpoint, one morta midpoint to midpoint, and one morta midpoint to midpoint. I think if I take a look, and here we have 50 centimeter. So it's too much, we can craft more separation to have wooden board 25 see centimeter wide, and I can take each midpoint again, and I can complete so midpoint to midpoint, midpoint to midpoint, midpoint to midpoint, midpoint to midpoint, midpoint to midpoint, and midpoint to midpoint, just like that. Perfect. So thanks to that, we have this wooden terrace. By the way, I forgot to erase here. I will double click on this group and I forgot to erase on this one and to rise on this one. I'll take a look here it was okay for this area. After that, I will come back. And something that I need to do it is to create a group, so I will select this one just like this. Oops let's just go here, select all this area, and right click create a group. And after we just move my group, I will use the move tools. I just need to, as you can see, snap a corner point, and we can take this corner point and just snap to this base of the house. And thanks to that, we can place our wooden terrace on this area. I will just apply the material on the top. For the rest, I don't need to apply directly materials. And if I go here, this is how we can craft this wooden terrace. 60. Project create garden: We're going to continue with this training. Something that we're going to do is to craft the garden. So to create the garden will repeat the same type of process, and I will start my garden on the right with rectangles. We will create a rectangle around this area, so I will start around here, and I will enter to value. So what value will enter we enter a value of I can tap 28 meters comma 20 meters, 28 meter by 20 meters. And I will just press Enter to define the size of my gardens. After to do this type of work, I will add guides. But before to add guide, we convert directly this one to a group. So I will select all these element just like this and I will go right click and I will crack a group. After to create this group, I can display my group around here, so I will select the move tools. And because I have a group, I can display maybe around this area just like this. Let's take a look to let space here because we'll put something for car. So maybe I can do something like this. On this area, we'll move a little bit on this axis, the green axis, and let's take a look. I like this, it will be pretty convenient. Here. So after to do this work, I will enter inside the group to edit the group. Double click inside the group, and we will start to cratGuide. I will go more near the top view, and I will create a guide. I will click on the guide tools, and the aim is to create the first guide here at one meters. Then on the right, I can do the same thing because I would like to crat edge. So here I will tap also not 20, I will tap one meters. Here from this line, I will tap one meters as well. And on the front, we just crack a wall, a wall with a thickness of 20 centimeter, but can pull a guide 20 centimeter. I would like also to create type of element for a fins, for example. Here from this element for this area. I will create an oder guide. Here we are, for example, we can put something at maybe 650 centimeter, just like this. And I can create an odor one at maybe I can tap 250 centimeter just here, and we will obtain this render. After to do this type of work, I will go also on this area. And as you can see here we are, for example, some midpoint here. So maybe we can start here and I can, as you can see, go around this area, something that we can do. This concretely, we can pull a guide just on these directions, and I can go here and I will just starting from this guy. So I'll just start from this guide. And for example, we will place one at, for example, let's start 640 centimeter, just like that. And I will create no one from this and we'll create to nor one at maybe 2 meters, just like that. And thanks to that, I will upturn this rerender. Just. After to do this type of work, I will be able to use the line tools. So what we will do with the line tools, I will snap here to here and here to this area. Then this intersections to this intersection and this one to this one first, and here to here. And then we will continue. We'll create another line this part to this part, this part to this part. Then I will snap here this intersection to this until this one and until this one, and then this one to this one until this one. So we'll start like this. First. After that, I will go into material features. In the materials features, we will go into categorize landscaping, fencing and vegetation. The first thing that I'm going to do is to add grace, we have this one, or we have this one. Let's select the second one. After that, I will continue with something like pass. So it means different element like I will put the pass after. So first, I will cred the edge. For the edge, we have different type of vegetation here. I will sell for example, this one for my edge on this area, I will do this before the extrusion, and I would like to create something for the world. So I will go back on bricks and on bricks, I will select maybe we have different type of models. Maybe I can select this one and play this one here, this one here, and this one here. So now, I can create an extrusion. So to create an extrusion, I will just click on the push pull tools, and I will dragging and moving this one, and I will tap a value of 160 centimeter. I will double click here as well. I will double click on the wall, and I will double click on the wall here. Oops. A thing like this, it's not convenient, as you can see. Let's just because if you do something like this, it's not going to work properly. So something that I will do, I will just double click on this one, hoops. I need to do this again 160 centimeter. So now I will create also two rectangles for two pass. I will create a first rectangle snapping to this endpoint until this endpoint here. Yeah, this intersection, just like that. I create a first rectangle, and I will create another one just here. I can also add anoer guide. So it means I can create two guides on these directions with maybe we can tap 10 meters. And thanks to that, I can create ano der rectangle snapping from this endpoint until these intersections just like that. I will add another materials. So what other materials, I will apply. I can just come back to landscaping, fencing and vegetation, I have different option. We can, for example, put something like this. We have also some bricks that we can apply, we can find this one. We can find this one as well. Or maybe I'm going to put this one in this one, just like that. After I will just go outside my groups, and as you can see, we can create this type of gardens around. If you want to add element inside of the Warehouse, if you want to add tree, you want to add element on the terrace, you will be able to add by yourself if you need. Something that I'm going to do is to go out of the materials. We'll go in the display options, and the display option, I will delete all the guide, and we will obtur this render. 61. Project create gate: We're going to continue with this training for this, something that we are going to do it is to crack another gate or another face fence on this area, and we're going to make something little bit smaller. If I take a look, I have my tpnesre tools, and if I take a look here, we have 2 meters. So I will do the same type of things I will go on the right. And for things to do, let's create two rectangles. One more time I will create to small rectangles, 20 centimeter comma, 20 centimeter. This will be my base, my first element, and I will extrude this element on these directions, and I will extrude with 160 centimeter. After to do this work, I will create one more time two guides. So first guide from this point, four centimeter, and a second guide from this edge or centimeter. I will use the line tool or the rectangle tool. It will be faster, and we can snap to this intersection point until this intersection point. I will zoom, and I will snap until here. I think something is wrong about one of my guides. As you can see, this one is not displayed properly. I will arrite this one. I will come back with the guide tools, and I need to crate one more time my guide for centimeters. I think now it's pretty better. Let's select the rectangle tools one more time, and I will be able to snap to this intersection until this one. I will create an extrusion, push pull, and here I will extrude with 160 centimeter, 160 centimeter. Then we will go on this area, we repeat the same process. I will use the line tools, and with a line tool, we craft a small line on the green axis, four centimeter. We presses cap then I will do the same thing here four centimeter. Then I will go hoops, just come back. Then I will snap to this 0.20 centimeter on the red axis on the green axis, 20 centimeter again. And normally I can snap here on the red axis. Let's click on the push pull tools, but you can press Control to create a new edge, and you will extrude with 160 centimeter. I will just click on my line tool. I could also directly extrude with new edge here. I forgot to do this, so we'll add the line after from this point until this one. Let's also offset on this area. For this, we will select one more time our offset tools, this one, and I will go on this area. We cra offset with 20 centimeter also, I will turn around and I will do the same thing here, 20 centimeter. After that, we will extra little bit inside. I'll select the push pull tools, we go inside for centimeters, and I will go here and I will pull inside for centimeter also. And that's it. As you can see, it's pretty convenient. I can just click on the eraser tools and erase these two elements. You just need to create a group, so I will select all my element, and I will go right click, make groups. I can now a materials on all the groups. So I click on my groups, I will go on the right materials, and we will go in the color here, I can switch on color. And something that I will do on color, I will selt one more time, this one, and I will play this one directly here. After that, I can go out just like this. At any moment, if I want to edit my faint or edit inside my group, just double click and I can just enter inside. And if I enter inside, I will be able to obtain this render. So if I want to change the size, if I want to change the dimension, it's going to fit on this area. But if I wanted to change the size or if I wanted to edit some element, I can click on a face, can use one of these tool, I can change the extrusion value if I need. Now I will click outside. I will place this gate, and for this, I will use the move tools, and I will select to corner point. I will select this corner point, and I will dragging and moving, and normally I will fit perfectly here when I'm using the endpoint in this group. And I could place my second pens like this. This is another example about what we can do. So as you can see, to create the garden here. We create a base, we convert this base to a group. We have this possibility to add some material. One more time if you want to use a Swede Warehouse and add more element like tree, like some furnitures for outside, you can do this. Here we are going to stay with something simple, but you have all the base to create this type of models. 62. Project add sections: We're going to continue with this training, and for this, we are going to create sections. So we have seen how to create section. We are going to repeat this process and see one more time how we can create sections. So for things to do, I would like to create section to see inside the house. So for this, we can go on the left. And when we click here, we have the possibility to have access to section tools, and this is a section play tools. When I click on this are a, the aim is to define a face so you can go on the face. I can be here also, but I want to see inside the house. So let's create, for example, four section. I will create the first one just here. And after you just need to use your selection tools to click on this section, and then with the move tool, you can drag and move inside, and I will maybe define this view and left click here. This will be my first section. If I click outside, you can see the sections appearing on this area. Let's create another section. I will one more time, click on the Section tools, and I will crat ones on the side, maybe on this side. So left click here. After I can click on my sections with my selection tools, and then I can use the move tools and with the move tools, I will just go left click and I will go inside. And here it depends about what I want to see. Maybe I can see this area just like that. But if I want to go more, I can go more inside maybe this one. It depends about what I want to do. I will click outside and validate these sections. Let's create another section. I will click on the section tools. I would like to create a section maybe on the top, so I can go here and you have different options. You can create section little bit on this area. But something that you can do also is you can use arrow tools. And when you click on the arrow tools on the top, you can snap to Z axis and left click here. I will create a new section here. I will select these sections, and then we will drag and move a little bit on the Daxi so I can move a little bit inside. And let's just make something a little bit on just on the top of the doors and the windows and left l to be able to see all the different rooms for the top here. After to do this type of work, as you can see, I can see my different rooms here and I will create another one and realize just select the section here. Maybe we don't have a material inside. I'm going to put the material again after. If I select another one, I will click on the section tools one of the problems I need to go outside, and I will select another section like maybe this one. I will come back to the section tools and I will create one here just like this. And I will select my section and with a move tools, we will just dragging and moving on these directions as you can see. And I will do something maybe maybe like this one, just like that. Thing little too much, let's adjust just here. I will take a look on this area. I will click little outside. It's a little strange if I take a look to my group, I can go inside my groups. I will select the material features, and let's just go back with the tie features. I will apply this one slide this. And I will just go out. So it's okay for that. So now I have created my four section. So at any moment, you can click any of this section, for example, to see the section with the cd how you can process. You just double click with your tools of selection. So here I can see this code. If I double click here, I can see this code, I double click here, this code, and if I double click here, I will see this code. You can just double click to see the different sections. If I slate, for example, this one on the front, we can see inside just like this. Don't forget that you can go on the right, and on the right, you have the possibility when I go out of the material to have access to the display settings. And what we can have on the display settings, we can have the section plane. So it means you can see your cut, but just that you won't see the plane, but you are going to see your cut here, I see the cut, but I don't see the section plane. If I double click on this one, I can see my cut as well, or if I double click here, I can see my cut. But if I click here, I see the cut with the section plane. You can also display the section cut just like this, so it means you can display the section cut. And you have also the section fill. So here, this is why it look. It is open for a simple reason that we have section fill here. You can also increase the number of section cut, as I explained before, so you can see the number and we can decrease as well by default, we have this value of swing. You can click here, you will deactivate all the element. And it means if you deactivate all the element, you will have your section. Your section will be still here, but you can see out your section. So you don't need to remove your section to see your models with the section. You can keep the section and just go here and activate or deactivate what you want on this array. After this type of work, we have created this different section. If I wanted to delete section, you just need on click on a section. So it means I can click on this one, and if I want to remove, you just press Delete on the keyboard. I click on this one, I want to remove, I can just press delete on the keyboard. If I click on this one, I can press Delete on the keyboard, and if I click on this one, I can press Delete on the keyboard. So it was about one more time how we can create sections, as you can see. Y