Transcripts
1. Introduction: Hello everybody.
It's neat class and welcome to this
course on shape, Zoo, complete curves, muster the CAD software
with 3D models question, what is unsharp a champ? It is a CAD software. It allows you to
create 3D models based on sketches on Shop, offers. Free open source solution for individuals with OB version. Indeed, it is possible to model directly online
with this version. So program is also
aim at companies with a professional version that offers even more
advanced feature, such as realistic renderings. In this course, we will use the OB direction for individual, which will be also basics are the main things
of the professional version. Software offers many
features to create paths for 3D printing or
to create 3D models. Advantages to use this software online tool with an
Internet connection, economic interface for
beginner, for sketching system. Effective modelling
tools, advanced work with surfaces, creation of assembly, creation of a drawing to present a 3D models for creating paths for 3D printing,
for 3D modeling. What you will learn in
this training course. In this course, you
will learn how to use unshared to craft
your 3D models. We will use a or B version of unchecked for personal
use step-by-step, you will learn to master
the software perfectly. Start with the dashboard,
master navigation. My niche sketches at constraint. All designed tools are
explained in details. You will also see how
to create frames, create a sheet metal parts, create an assembly,
or even create a presentation of your
drawing on a pitch. At the end of the
curious mini exercise, many trainings will
allow you to apply to different features
seen in the cross. At the end of the course, you will be able to
perfectly master zoo OB, version of on-chip.
2. Start with dashboard: First, you need to understand
dashboard of on-chip. So when we create a document, we can have these different
panels as you can see it. So center, we have sweet different
work planes because we need to work on
different axes. So by default, we
will have an x-axis, y-axis, z-axis because
we work in 3D space. And thanks to that, we have the front plane. We can click here. We have the right plane, we can click here. And we have so top plane
we can click here. And I can de-select
when I click outside. And so this is a sweet
work planes that we have. And you have also the origin. With this print. In unshare. You won't see directly, so axes in the center print, but you can find the
axis to tally on. Right here. You can start with
your moves and you can drag and move
for navigation, you can use all sorts
of scroll wheel. And totally on the top right
corner we have these panels. If you want to drag and move, you can just click on one of the print and you can
drag and move this element. Thanks to that, you can
select a different view, front view, you can
turn like this. I can click on right view and I can turn that exists
also in this direction, this direction on term. So thanks to that,
we can navigate in the 3D space easily
with different views. To tell you on the right,
you have also this element, camera and render options. And we absolute
possibility to change the type of view or
to change appearance. By default, we will use shaded, but we can select
Shaded with Edges, translucent and more
options about this panel. So totally on the top. At any moment, you
can come back to your main dashboard to
manage your documents. If you click on unchanged. After here, you can
edit your document. So it is untitled document. If I want to change our chem and on dispatcher will
have multiple options to work with you on document like for examples
or workspace unit. And if you need to
change your workspace, you need, you can
directly go here. And by default, this is a
value from your preferences. If you want to change, it is possible for
your document. After to tally on this line, you have all the different
tools for 3D model. So you have all these
different tools with different classification. Don't forget if for
example, you go here, you have all the
tools just after. Or if you go here, you have a new tools
that you can see league, you don't have an Israeli leaks. You can have also multiple
tools just like this. With all these
tools you can make, every thing that you want
to do is uncheck about 3D, 3D modelling from sketches. Here you can create a sketch. After. If you create a
sketch, for example, at ceilings are right
plane to sketch. Just like this, we will enter in a new panels with new different
tools, just like this. And if I go out, I can
come back on the left. You can find a
construction tree. This is a construction tree. You have one naught
times origin, top, front, and right plane. At any moment you
will be able to do is activate one of the few, just like this if you need. And you will have the possibility to create
multiple versions. You need crypto
version like this. If from your document you want to create
multiple version with, for example, different style. Our with adjustment, it is totally possible
you can create new versions about this
construction tree if you want. You can extend center. You can extend here, or you can click to recuperate
your construction tree. You will have also
packed options. So here it will be so
different features, and here it will be
so different paths. Now something interesting
on this area, by default, you have a new document with
a patch to do, batch to Joe. What is this? It is this workspace with a different plane and where you are going to create your models. Shell. You have assembly by default. So it means if you click here, you will have a different
panels to create an assembly. So you will be able to position different paths
and then craft to assembly. So by default, we have
something open at the beginning of every
document. Just like that. If you click on plus, you can one more time credit
to know the assembly. You can want Nocturne
crowd to note down paths to do if you need. And after hit, hit or
something literal specific. And you can create also a
drawing from your models. It is very interesting to do. And you can also create
a folder or import a 3D model from another
3D modelling software. For example. Here. If now I go to
Italians or left, you will have show
misery on details. So here you can find some
information about some museum. You can add and
display mass property with different properties for the mass to Italians or right, depending on what you choose, you can sometimes have
more options here. You can open up Pandora's like configuration here and see
the configuration panel, custom table or variable panels. But if for example you
credit you cracked apart, you will have also the
option to add color to change appearance
with a new panels. Here. Sees how you can start at the beginning
with this dashboard. A dashboard is very convenient, not too much difficulty. And I just sent a lot
of interesting things to really craft the
best 3D models.
3. Create document: Create a new document
when you are in your main dashboard and you have the possibility to
create a new document. You just need to go on
credit and document. At the same time, you can create two new folder and
possibility to input file. Let's just create
a new document. Here you can change directly
the name of the document. Let's step document number one, and I can create a
public document. I've talked to do this work. This is my document number one. After at any moment, I can change again, so then I can go into left and
I can rename the document. It is the same as you can see. For example, I can change. Let's keep document one. And you have also more options. Move to, in this case, if you have created
a different folder, you can move directly
inside the folder. And also you can have access
to the document properties. And thanks to Zach, you can just enter
a description, document description
if you want to. During the presentation
for another people, it is possible in the
document properties. At the same time on this panel, you will be able also to change phrase on
piles of work space. You need to change also
workspace properties. So I created my first document. Let just create
something very fast. Credit to sketch, select
a plane, top plane. This is a top view. And just create a rectangle. Here, center point rectangle, and left-click on the spout. Don't enter any specific value. Just created a rectangle like this and validate your sketch. Then you can turn neutral here. Click on the Sketch and
crutch Your first extrusion. Resist tool extrude. And after I can extrude face of as a sketch
just like that, with a specific value. Let's keep 25 millimeter and
just validate automatically. So document will be
saved online so you don't need to apply any savor. Every scene is on the Cloud. I can click on unshift
here and I can come back now I have my
document number one. Let's scratch on your document. Document number of two. Let's select again
one of these view. I can see the top view, top and credit to sketch. We will see this in
details after I just fall. Create a new document. Can just create a basic circle. And you can just click here. Craton extrusion 25 millimeter. And I can come back to
uncheck just like that. So now you have document
one, document two, we're going to do this just for time's create a new
document again. You can tip document
number three. Then let's create
some things silicone, not time, top work plane. Click on top, crowd to sketch. And I've access to
one of these tool. Let's select to this time. So inscribed polygon, going to center and create a
polygon just like this. After I can change
the number of cider. As you can see, let's work
with trust six, validate. And click on the Sketch. Credit to an extrusion with
a value 25 millimeter again, and I can click on on-chip. So now you have sweet document. Let's crowds the last craft
document and document 41 more time I can select the top view
exists what plane? Top view. Credit to sketch. Let's work with, for example, my spleen tool and just
crapped different liner, close and press Escape. Then I can finish my sketch
and create an extrusion. Click here, extrude. Let's apply again 25 millimeter. I can come back. So now I have four
different document with the time you will have
automatically is a preview. I just need to wait a little bit and you can
edit this document. One of the first
things that you can do if you want to classify, you can create folder. So click on create folder. And I can make for just one like this and
just create a new folder. If I want to create a
second further craft. Oops, not document. Crapped further. And further. Number
two. Correct. So now you have fro document. I have two different folder. Each time when you have
one of these document, you can have access to
options with Right-click, Right-click, you can open. You can also open in a new browser tab sometime
it can be useful. You can again rename
your document. By these panels. Can rename. If you go right-click, the other source
of possibility to move to inside the folder, I can click Move to. I have now my listing or folder I can sleeves
or fall down and number one and move
here just like that. Now if I select, for
example, my document, I can also drag and move
directly inside the folder. You can just little time
and I can drag and move. I can use my documents. We derived drag and move
inside the folder to use my document for drag and move inside my folder
number two or so. Jt is just the last
open documents. So you can find four documents. If I click now inside
my folder one, I have only my document. Number one, I can come
back here my unchecked. If I click on my
fall down and D2, I have now this sweet document. At any moment, I can
go right-click again. And if I want to move
in a different folder, it is totally possible. I can go and move to
just like this and apply change for my
fall down number one, and just move here. When you go right-click
on elements, you have also the possibility
to have access to details. So you go answer right? You can see the owner. If you have a
document description, you can find the document
risk-free options. And you have also
the date of creation and the date of the
last modification. Something interesting,
I can come back to my unsharp just here. You can change the
display grid view. You can change for
these few personally, I prefer this view. You can also, if you need
to remove an element, for example, I can
go on my first one, my document one,
I want to delete. You have trash here. So if you go right-click, you can just apply
sent to trash. Now your document is not
totally deleted at any moment. If I come back here, I can go on my trash and
I can find my document. Number one, as you can see, after forces whether you have the solution to go
right-click and resto, we does well, you
have the solution to delete restaurant
or delete if you are, for example, multiple elements, you can use empty trash. Let's take an example. I can just come back
with my on-chip. I can select this document to right-click and
send to trash. Right-click, send to trash, and right-click
and send to trash. Now if I go to my trash, I have this fraud document. If I want to remove everything
and you can just click to empty trash just like that. And it's okay. If I come
back to my own shape, I just had my folder
one folder two, witnessing in psi one
more time if I want, I can also send to trash. And I can click here empty. So it was just to
show you how you can just create a new document. And then after how you can
classify how you can work with the display just in
these panels on your account.
4. Master navigation: Master the navigation. So when you start, you can finds this workspace and you have Swedish
around planar work plane, the top plane, frontal
plane, right workplace. Thanks to that, when you click on one of
these work plane, you can find your selection
and you will be able to create a sketch on
one of these work plane. You can also directly at the right position
with this cubits. Perfect. If you want to go directly
on the front view, you just need to click on the
front view just like this. And if I just go right-click, I can drag and move. So first we have seen before
kinds of preferences. You can do everything
that you want with mouse. So if you want to
zoom in, zoom out, zoom in, you just move your
scroll wheel, just like this. Zoom out, you just need to
move your scroll wheel in z direction and
zoom-in, zoom-out. If you click now on
the scroll wheel, you can drag and move like
this inside your 3D space. The next step, if
you go right-click, clicking right, you can just
turn around your space. Just like that. You can see at the same time, the movement of the
cube. On the right. Let's just create
a small element and click on the Top work plane. So first you need to
sit in one plane. Then you can create a sketch. And after, if I move you can find sketch on the top plane. And no, to work efficiently, I need to go on my top view. You have to sketch number one, just create a rectangle, center point rectangle,
just like this. Here. You can directly enter value. If you just go one Left-click, you can enter into first value. I can tap 60, press Enter, and I can tap a
second value like 40 on the other side
and press Enter. Now I'm going to use
an odor of tools. And just click here, you abs a sweet print. Ok, sweet print up. I can use all sorts
of Santa point. Ok, select the center here. First print will say go and print and turn, just like that. But here it's not really good because it is
a constriction. I need to select
center point again, just click here, click here. And yes, just perfect. With my trim tool, I can just remove this
line and remove this line. I created this sketch. You can finish the sketch, click in here and
create an extrusion. First, go left click
on the Sketch. Extrude. And you can create two new solid and just apply your value. Let's just apply your value of ten millimeter and validate. So now I have this models on the left on my
construction tree. I have a sketch and
I have an extrusion. Let's see again. So navigation as, as explain, you just moves the
scroll when you zoom in and you can zoom out
with Transjordan direction, just moving the scroll wheel. Now if you click on
the scroll wheel, you can drag and move on
your 3D space like this. And right-click, you
can turn around, turn around always right-click. So this is why he's
very efficient. You're dressed, need to use the scroll wheel and
to apply right-click. Make every things that you
want on your 3D space. Now if I want, I want, I want to walk directly here
and craft a new sketch. You can go near this view. And when you are
in easiest view, you just need to apply
right here. Perfect. Now I can work with this view. If I want to come
back to the top view, I can go right-click, turn. Lexis, use my scroll wheel
to zoom in, zoom out. And whether you
arrive around here, I can click on top and I can arrive exactly
on my top view. After if I want to change
liters a direction, I can just click here. As you can see with
these different arrows. Extremly useful
to use this cube. You can really move
on your 3D space. I can advise you to use right-click and
just scroll wheel. And every time you want to work with precision
on the plane, just use this cube. If I want to walk on the button, I can click on button directly. Now I want to walk on this side. I can go right-click,
move little bit. When I arrive around this view, I can click on font. Just like that. You can also have different options here when you click on this part
is o matrix view. You can apply
geometric and you can apply your tree may
trick just lays out. By default, Let's
keep isometric. And you can also activate
zoom to fit here. So it means you can just click on something and you
can apply zoom to fit, just to fit perfectly in the
middle of your workspace. And you have also
zoom to selection. In this case, I created
this selection and I can zoom directly on this selection. You have also even
Zoom to window. So it means excuse
them to window, you can just create, you can create a window of
selection just like this. And then if you click, you can apply Zoom to Window and you need to credit
the window dressed after. Yes, just like this. And you can zoom in here. I'm going to show you again. Let's zoom. Nutella would click
the Zoom tool window. I want to zoom to this corner. I can go left-click
and I can zoom here. Sometime it can be useful.
5. Change display: It did display. You have the possibility to change display when you go on. So right, you have these
different options. So first, let's create some
sing at the same time. We can start liter with,
with different features. I can select my top work plane. Click on the top view
and credit to sketch. Here. Let's see the center
point rectangle. Click on the center point and left-click to create
your rectangle. Left-click again,
you can enter value that center, 100 millimeter. You can press Enter and
100 millimeter or again, you can present a invalidate. Let's create an extrusion. I can move little bit, click on my sketch, extrude. And you can work with solid credit new extrusion
phase of the sketch. It's okay if it's not selected, you just need to click here and click on the
face of the sketch. Let's walk with a dept
of 20 millimeter. Now let's create a second
sketch directly on this face. To create a sketch on the face, just click on the
face to sketch. And now you can see we have a new work plane
directly on this face. I can select the top view and just create a center
point circle like this. And if I go left-click, I can enter a value
and net supply 40 millimeter and validate. Let's create another extrusions. This time, I click on Extrude and no face and sketch
relations to extrude, click here and click
on the Sketch. You can extend with the arrow or you can just enter a value. Let's work with 80
millimeter exact. It's okay for that. If you want to edit the display, you just need to go on the right and you have multiple options. Click here, and you
can walk we shaded. So first shaded these options and you can find the
different edges. Here. I can still exists
edge for example, I can select a
vertice if I need, I can select the face. Just like that. You can also change
the display for Shaded with Edges,
just like this. You can select the edges, but it just said
Zell not display. But if I want, I can
select the edge. It is not a program. You can also work with
Shaded, with Edges, just lazy so it is shaded, but we can find all sorts of edges on the back.
As you can see. You can select either
an edge is removed. So we just have this
type of display, like a construction display. Either an edge is
visible, so it is same. But now we can find either
an edges on the back, sometimes ten terrorists
thing because we can directly select this icon. Edges. You ever
saw tangent edges, visible, phantom or yes, just here, you can find, I can come back here, are either an edge is visible, just take this tangent
edges with IDH1. And finally, tangent
edge is visible. If I continue, you
can find translucent with transparency geometry
of visualization. Sometimes it is useful even
if we don't use it a lot. And you can find also
interferons detection, little specific, and you have also draft analysts
dressed like that. So most of the time we use
these different options. Here. If I just come back
on shaded sometime it is useful because you can just remove the view of the different work
plane and the origin. At the end of the world, you have the possibility to add, for example, a color. You have appearance panels, and you can have access
to your path number one. This is my path number
one, as you can see. And if I want, I can
change the color. I can double-click here. And now you have
multiple options. If I wanted, I can
go and mixers create some sync with this
type of color. And I can just validate. I can click here again. Sometime it is useful to have a final render because when
you use the free version, it is not possible to
have access to render. In China, you don't have
to really wonder angina, it is only with the profession. So you can just apply
your color ends. Then for example, you can change the display for
Shaded with Edges. And you will have a good render with the color of
your 3D models. Just like this. This
is a different options that you can use to display.
6. Export model: Let's explain how to
export your work. So it means how you can
export your different paths, your different element
in your document. So first, we're going to create two paths, two separate paths. And let's work with the
top what plane, like this. And credit to sketch. Just Solexa top view. And just create a rectangle. You can select a center
point rectangle, start from the center. Thanks to that, we
can already start to see a few features
on the sketches. And you can enter a
first value with AT, and you can enter a
second value with a T. So just like that. After the next step, the things that
I'm going to do is to create a second rectangle. This time with a corner
rectangle, just like that. And just create a
rectangle on this area. I can enter to value. So first will be 60 and the
second value will be ten. Now I have this rectangle and I want to center
with this axis. You have different
type of constraint so that you can use on this area. And I will use my
symmetry constraint. I can click here and select
this print syllabus. This point still exists axes. And thanks to that, I
can go into my daughter. I can also enter a specific
distance between this line and this line with my dimension tool and enter
for example, ten millimeter. If you don't understand
too much, now, it's okay because after I will explain
everything in details, let's create two symmetric
press escape, craft, a selection of this part
and credit to symmetry. So you can apply Miho and
you can see the Xist line. And thanks to that, you can have this in 0 dot path and
validates a sketch. So now let just click
on my sketch and extrusions and just
apply a small value. Now just apply four millimeter. So this is my first part. Now let's create a second part. On the right. Again, silicone naught
times the same plane, somewhat plane top view
and corrupt to sketch. Let's create a new dark path. I can go on the right and set it to send off print circle. Let's apply your value
of 60 millimeter. And I would like to
have all in the middle. So directly I can create
a second circle with a value of 50 millimeter. And I can invalidate. Let's create an extrusion. Extrude faces to extrude, just select this face, not in Zoom either disease part. And we can create two new solids with specific value I can tell. And let's apply 60
millimeter and validate. It's okay. Now I have these two element and I would like to create two. Next. I would like to create
the next practitioner. I can just remove the
view to see better. You have two different paths. My pad number one in
my path number two. If I want to export
just one path, I can go right-click of one of these and you have the
possibility to export. So rock, so here you
can find export. If I kick at this level, snow or exploitation,
exploitation options, first you can find paths. One. Path one, because inside my documents this is just my
paths to jail number one. And that one because I want to export only map path number one, only the frost hurdles. You have different types
of formats that you can select when you export your work for any
3D modelling software. So most of the time you will
use OBJ file or STL file. So difference is if
you use OBJ file, you can generally keep the materials or you
can keep the color. You can also keeps the different elements of
your construction tree. For example, if you segment
in different elements, it is possible in the STL
format, it is different. You will have only
one entity nursing under construction tree, no materials, just
export and you will have just one element
and nothing more. She's a difference with
OB-GYN STL that you can reuse this format on any
nice 3D modelling software. After you have more options. If for example, it is for
SolidWorks you want to reuse on SolidWorks of someone
will reuse on solid work. You can directly expert
in solid works from it. Interesting because you can keep the different elements of
your construction tree after you have more
shown it can be for Reno you I will
socio-ecological ladder format. So you select your format. If I seek, for example, OBJ, we observe resolution, just apply finer and
you have some options. You can download
the download then stop Phi in a new tab of stuff, Phi in a new tab, I'm just going to click
on Download validate. And it is being prepared
to be explored. And now you can find exploitation because
it is OBJ you have a zip file because I can
keep also any materials, any more elements of
your construction tree. If I want to export
my path tool, I can click here,
right-click and export. This time, this is
a posterior one, so the path number two. You can also, if you need, you can change the name
at your convenience. I can match us to two, or I could take, for example, cylinder and it
seems that I want and format this time
I can select STL. I am. So you need a candidate. I walk in millimeters, so January you keep
the same unit, but if you want to change, you can resolution
and download again. Just click that. And now, because
it is an STL file, I don't have a zip file. Now if you want to export the two elements
at the same time, so it means all the
elements of your document, also element of your document. You just click on
the path one and click on the path to
at the same time. If you go right-click,
for example, you can find a similar
material for two paths, are aged appearance
for two paths. So it means if you go on
so exportation panels, it's going to be
exactly the same. Now you can find on
the pad studio one. So it means we can export all
the element of the parts. To do number one, you select the format
one more time. Let's swap for example, SOLIDWORKS and I
can just click on download and export might work. So the main things to
know is if you have only, if you have only one
party does simple, you just go right-click and
you export on easiest path. If you have multiple
paths you want to export also part of the document at
the same time you select, you press Shift, you
see lead to sweep for Ahmad the same time or
right-click and experiment. And thanks to that, you
can export also element. You select format. If you just want to
select one pile, you just need to
click on the parts that you want, right-click. And you can just
click on Export here. And now you can find this
uneasy path number one, which will be exploited. Just laces.
7. Drawings part 1: Drawings in sketchy. So I'm going to explain
how you can use the drawing tools in sketches. How you can create
shapes on your sketches, how you can create lines,
all those elements. First thing selects the top few. Acidic is a top work plane. And you can click on top
and then credit to sketch. We are going to focus on
these different tools. First, if you want to create basic shapes
like rectangles, circles, and more,
let's click here. You can create a center
point rectangle, corner rectangle, and in rectangular, Let's click on the center point
rectangle first. With this rectangle, it's perfect when you
want to start frames from a far from the
center of some scene here I can go into the
middle and directly, I can create my rectangle. You have two options
to enter a value. First options, simple. You just go first left-click
and you can enter value. You just need to tap
on your keyboard. So I'm seeing I can
tap 100 automatically. You go on these values. Here. You tap some single, so I can type 60, you press Enter, and that's it. You have your dimension,
just like SAT. If I want to create a single new rectangle
from the center, I can click here, left-click. Left-click again.
If you just go, if you just press Escape, you can deselect everything. And the second options
to add dimension is to click on this area. You can find the dimension tool. And if you just go on this part, left-click on the line, you can pull a dimension
and until what you want, I can enter 60. For example. If I go here left-click
and I can enter, why not ten millimeter
each time you can see so constrained because it is
a rectangle from the center, I have different constraint, like equal constraint here. So you see these constraint
or parallel constraints here. This is this
parallel constraint. I have also coincident
constraint on each corner. It means if for some practice here is not possible
to move in any scene because you have first
my dimension constraint and my coincident constraint. But if for example I
remove this constraint, delete, I remove also these
constraints of coincidence. Now, if I take this,
take a glance, I can open, but I have a parallel constraint between
this line and this line. So this is why we have
this render just X-Y-Z. But I will show you
the constraint after. So this is the first type of rectangles that
you can craft. Then if you go left click, you can create a
complete frame of selections and delete every sync with Delete on the keyboard. Second type of rectangle, so columnar rectangular,
you need to start from a column of print. Let's start from the center
and left-click and you can craft corner rectangle
and left-click again, I can entail first
value like 60, press enter, a second
value for t, press Enter. And that's it. I created my corner directly,
my rectangle, pharmacology. They could glance,
I could continue just like this and tell value. So t and t, for example, the last type of rectangles
that you can align rectangle, wizarding rectangle you
can select, for example, rely on Lexis
cracked first-line, and then you can create two rectangle onto our ligaments so you can drag and move pool. And I can go phrase on purlin. This part, just like that. We use less definitely
adding rectangle, has press Escape, and
select everything with a frame of selection
and press Delete. We can also create different
type of self-care. Is a center point shocker. Each time when you work from the center or something
like this, It's very great. You craft a circle
and left-click. You can then tell the
value in the middle. I can tap 50 millimeter
at any moment, you can change the dementia. If you press escape to
de-select everything, you just click on the dimension, double-click and you can
change and enter the value. You can also create a
sweep print circle. You need to create a first
print, for example here. Second print, for example, here. And then you can position a sub-brand phrase
on per address here. So you'll walk only
with sweet point, just like that
chain this example, you can drag and move. Well, so if I want to
change the dimension here, as you can see if
you click here, it's not possible to
change the dementia. But if you click
on the constraint, you remove the constraint. Now, I can click
on this line and I can increase or
decrease the size staying from the
center because I have a constraint coincidence
in this center point. You can also create an ellipse. Let's zoom out, select
every sink and delete. Click here, create an ellipse. You have the capacity to
create the first sprint. It is the center print you
select to know dopamine, for example, this print. And then a soft point to
extend on this direction, on this direction, just here. And that's it. I created
my ellipse here. You can enter a value. For example, I can
tap 100 and you have a nodal value
and 0 direction. So it means you have a value
to enter from this print, the sprint, and a second value from this grant to the sprint. To craft your ellipse. Just like this same scene, you can double-click
on z value and change at any moment that. Let's select everything
and press Delete. You can also create
different type of polygons. First is inscribed polygons. You have also the
circumscribed polygons. It is exactly the
same type of polygon, but the zoo dimension
will be different. You need to calculate the
dimension in a different way. Inscribed polygon, it
is around a self-care. So it means you go
left-click here and you can find a construction
circle in the middle. And if I go left-click first, then if you drag
and move the mouse, you can change the number
of number of sides. So by default you have six. But if, for example, I go here and I create an order, just like this, left-click
after I can reduce, put three. And now I ever
need tree younger. I've taught to do this work. You have multiple,
multiple constraint. You don't want to
seize a constraint. You go and you can
remove show constraint. And now you have two
options to enter dimension again until
dimension on my construction, Shakira, it is just to
construct some soccer. It is not two sec here. And I can enter 60.
Just like that. The second possibility
here, Let's remove that. Yes. The second possibility
I can click here, remove it to enter a value
with dimension on this side. And I can tap and automatically, we absolutely right size. I created a link between
this shape and this shape. So this is why it is resized at the same time
normally window. The second options. It's to create a
circumscribed polygons. Here it is around a
circumscribed circular objects. Show you again. You click here and
take a glance. You can move your mouse to
select the number of sides. But just before the circle
was inside the shapes. So construction
circle was inside. Those across trucks. Transsexual is outside. It is so different. So now, if I apply a dimension, can click on my dimension tool. I can why not to play your radius and center
100 millimeter. Just exit shell.
8. Drawing tools part 2: Let's continue with
this drawing tools. Let's click again
on the same plane. So let's work with the top walk plane,
top practice sketch. So after we are
going to see how you can craft and interferon type, you can crack lines, you can create curves also. You can call Socratic acts. I'm going to show you
first with, with AKS. So you have the three-point arc. Three-point arc you
credit for sprint. You create 2 second print and
you can drag and move like this with a soft
branch can enter or reduce trust in the mater. And I can type 41 of the best things to do to
show you the arc is first, I'm going to create a rectangle, center point rectangle,
just like this. And I can enter a value of 60 by frothy and press
Escape to deselect. Let's come back three-point
arc for Sprint, silly to second print. And you can drag and move at your convenience and
position and adopt print. Or you can also enter a value. You can work with a
tangent, arc, sketch, knock tension to a
selected line of noch. So it means if you sit
exists line, for example, you can continue,
continue, continue, and here you can create
two curve just like that. And I can arrive here, but I can also
create two curves. And just to arrive on
this part so you follow a line and you can craft your, you can also use center point. So the first will
be in the centre, for example, the sprint, the second print like here, and then left-click
and you can pull up until this point
just like that. So this is a center point. The last possibility
is the unique. It is something
little different. Sketch an ellipse parabola, hyperbola by defining its
start and end control point. So if I go, for example here
I can create a frog sprint, then the second print, and then you can drag and move, for example, just like this. And you can enter a
value if I type one, not 10, print six because
it is between 01. But we don't use this a lot. Let's select everything
and just press Delete. You can also credit
lines to create a line. It's pretty simple. You go your syllabus
of frost print and you can drag and
move a line like that. By default you will continue. If you want to stop, you just press Escape. And I can cry to nodal
line on this direction. And if I stay left-click, I can create multiple
line just here. And each time I will
have constraint, horizontal or
vertical constraint. Depending of what I want to do. So to use the line, it is pretty simple. You just need to add
different print like this. Can also create two lines here. I can create two lines here
to make some adjustments. Because after you can
use, for example, the trim tool and if you need to remove some
parts, it is possible. Let just select every sink, left-click and press Delete. If I just continue little bit on the right.
You have this tool. You can create two spin. You have spleen,
spleen control point. It is the same principle, but it just that control
point out different. Click on the spline tool first and just go
left-click here. You need to select the second
print, left-click again, and then you can craft to kill, left-click, left-click,
left-click. And you can create multiple curve between
your different prints. You can finish with escape. And thanks to that,
I can finish. If I just press Escape again, I can use my selection tool and I can dragon moves
a different print. As you can see, I can make some adjustment if I need
after just like that. If you need to close, It's also possible I
can click on this tool again, perhaps cheaper curve. And I can close
just clicking here. And after if I press Escape, I can drag and move my different print if I need
to make some adjustment. And you can walk also with the Bezier of Jesus's principle, but it just print will
be little different. When you go left-click, you can find them a
construction line and the second construction line to position your
different print, you will feel that the curve
are pretty little better, but at the same time we
have less precision. So I need to, for example, increase drag and
move just like that. Here. If I just press Escape tech wavelengths
will have less, little bit less care of. I can go left-click
here, left-click here, left-click, click here,
click and press Escape. If I press Escape again, I can also change my curve with these different print
two also a possibility. Calculator is different between
these two type of curves. Anyway, after you have
the possibility to use spin control prints. And thanks to that, if I
come back to my spleen, I can add a new and sharp point. I can add a new point. For example, I want
to add a point here. I can go left-click and
I created a new print. If you go on this part, left-click, it's
not going to work. Cannot add delete print on curve because it
is a delete curve. So to add a printer, when you click on
spleen control point, it will apply only
on the spleen. And yes, you can add a print
that just click here again, left-click and I can
add a new print. If I press escape, now I can drag and pull and pull this print
just takes us. Let's select everything
and press Delete. You have also the possibility
to add a print sometime it can be useful for
different reason. If, for example, a credit the
first line, just like this, and then a second line and
then a third light dress here. Knows the things that I
can do it for example, to apply your print. You can apply your prints
sometime in the middle. If you go on this
line, you can follow, follow, follow, and you will
find some idle just here. And I can position the print. So now you have a print. If I follow this line, I can also find a
middle point just here. And now I created a new print. Why it is interesting
because now I can create two new lines from
address comeback. I can create two new line from this point to this
point I can snap. And if I need, I can just cut this part and this part to create this new shape
and this point. Just like this, you can create, you can create print here
and position new print. Sometime it is also
for different reason. I can click on the print. And I can create a print, for example, just here. And when you add
the dimension here, dimension, I can say between
this print and this print, I can enter a specific
dimension like 16. And if I apply 16, I
will increase also, So size of my shapes. So sometime it can be useful
to create two new points. Just lays out. So it's okay. We have seen how to use a
different drawing tools. So different drawing tools. And then after I'm going to explain also the cost
trend extremly in protons. So the base is here. Masters or drawing tools. And mustard also
constraints to Zen or use different features
outside of the sketches.
9. Add constraints part 1: But play constraint, add
constraint on your sketches. Extremely important to understand
the constraint system. First, I can select
the top view and just create a sketch
and select top. The things that
we're going to do. It's Z's different
tools on the right. So it means here we can add
a different constraint. Let's first create two line. I can use my line tool. And just first I'm going
to show you something. If you cut any
shapes by default, you will have constraints. For example, I can
create this rectangle if I click on show cost trained, you have a list of
different constraints, like for example, two
coincident constraint. You have also a result. Our constraint here. You have also associate is
perpendicular constraint. You have also
parallel constraint. It means that if I click here, you can find some
constraints are applied because I can follow
this line just like this. I can keep the horizontal
constraint and more. For example, you want
to remove a constraint, you click on the constraint
and you press Delete. And now I don't have a
coincident constraint, so it means I can drag
and move legacies if I remove these constraints. So it means the
vertical constraint, horizontal constraint. I can now drag and move here. I ever saw, I think
these constraints that I need to remove
and take a glance, I can drag and move here. I can also remove
this constraint, and now I can move, and my convenience is this line. But I have more I ever saw the parallel constraint
dress here so I can remove and now I can drag and move also on this direction. So let's select everything. It was just to start
with this first line, crowd to first-line,
just located here. And you can then tell
the dimensions that you want and press Escape. Let's create a second
line around this area. Just like that. By default, I have a
vertical constraint and horizontal constraint here. If I remove this
constraint like that, removes this
constraint. Dress here. Now I can this line
and move like this. Take this line and
move like this. So the first type of constraint, pretty simple,
horizontal and vertical. I can click here. And I can just apply a
horizontal constraint. Just like this. I
can click here. And I can apply vertical
constraint just like this. Now if you want to move, you will keep horizontality. And here verticality. Now, if I want to link
this point to this point, the first constraint coincident. To click on the
constraints you select. So first, you select the second print and automatically you will
have a link like this. If I press escape to
have my selection. Now you have this constraint. If I move, it's okay. I can keep my
horizontal constraint, vertical constraint and
coincident constraint. Just like this. Let's create another line. I can click on this
line, this sprint. To sprint automatically I created a vertical
constraint. Here. Automatically I have a coincident constraint
on this bottle. So 0 dot pair of constraints that you
can apply, it is parallel. So first, let zoom little
out and create a first-line. Oops, I've just come back to
first-line from this print. Yes, Lexis. And credit to second line. Just like that. If I apply parallel, I can click on this line, click on this line, and now I
have a parallel constraint. Take your glands. If I move the first line, the second line will stay
parallel. Just like this. I can also apply more
constraint if I wanted. And I can apply horizontal. Click here. And because the
second line is parallel, if I move, this line
will stay on this axis. Just like that. You can also work with. Concentric. Concentric is about self-care. If I go in this corner, credit first circle
from the center. Just like that. And create a second
circle just here. If I want my two circle
with the same center, with a writer ligament, I need to apply concentric. Click on the Sketch T
kinds of constraints, ceilings of first-year curves, the second circle and
you have now concentric. If I press escape and
move first center, so two circle will
move at the same time. So this is the
concentric constraint. You have also
attention constraint. If I create a line of
phrase on per dress here and extend my line. Just like that. If I decide to apply tension, I can click on this line, click on this circle and
automatically I will have a link between my circle,
in-between my line. Just like that. Here. This is zc is
tension constraints. I'm going also to show you
the perpendicular constraint. Perpendicular constraint. If I create two lines
just like this. So first line and second line, I can press Escape. If I want to have this
two lines perpendicular, I can just click on
perpendicular constraint. And silica. Silica is a sigma
bond. And that's it. I have now 90 degrees here. If I drag and move, I keep every time Ninety
degrees, Ninety degrees here. One of the things that you
can apply also is equal. Equal, keep the same
length between, for example, two lines. It means if I just click here, that could glance
this dimension. But if I take this
example, it is better. I can apply equal. And this line to this line knows the
dimension is the same. And if I pull this
dimension like this, this element will have
exactly the same dimension. If I enter a value
dimension on this line. And then you apply 100. Other element will
have also 100. And now I can, for example, credit line this
point to this print, this print with this print. And if I want to
come back to a tour, rectangular can just apply perpendicular or just vertical. I can click vertical here
and sets it is enough. I don't need to
apply original tile. It's enough to apply just one vertical element because they have
already parallel. And at the same time
to have parallel, I have also equal dress here.
10. Add constraints part 2: Let's continue with
constraint. Set it again. So top view, top work plane, click on top and
create a sketch. So let's continue. Those are things that I'm
going to show you how you can apply midpoint, midpoint. So we'll just
create a rectangle, corner rectangle, just like
this wizard specific value. And just cracked a line, for example, just here. And press Escape. I would like to
this line arrive in the mid print of this
side of this rectangle. So for this I can apply
meet print, click here, click on this line and
automatically I can arrive exactly in the middle. So it is something useful
to know every time you can, for example, this type of sings. And I can use mid print, click here, click
here, and arrive in. So you can also
apply normal here. No matter when you
click on Normal. Let's create two line. For example, you can just to create a circle
just like that. Then you can also create
two line just here. You can apply normal
and click on this line, click on the circle, and automatically you will be on the right axis between
the line and here, I'm going to show you
again click phrase on PR on this line just here, and just apply normal. I can click here, click here, and automatically, cool glands with circle will be, the center of the circle will
be perfectly in this axis. What does it mean? It means if I take this line,
take your glands, I can stay perfectly in
the center of the circle. If I drag and move this line, stay perfectly in the
center of the circle. Let's select everything
and just press Delete. If I just continue, you have some sync peers. It is something different
because you can craft a coincidence with the
sketch on a different plane. Let's take an example. I'm going to crack to center, print crowd to send a
circle from center. I can use my top view and
just create a circle. Just like that wizard
specific value. I can validate my sketch. I have this circle. Now let's work on the different
work plane. I can use my front plane
and credit to sketch NCLEX. So front view. Now let's create, for example, let's create two spleen
and just go around this area. Just like that. I can go also on
the right and use the sweet print arc
one to translate this. The fact is, I would
like to create intersection from this
point to this point, from this point to this
circle on your desk. And she's extremely
interesting sometimes if you want to create short faces, if you want to crack to
sweeps a lot of features. I can press Escape
and I can use peers. I need to select this sprint and the circle of
z order sketch. Thanks to that, I can create to link and that will
have intersection. I can do the same thing here, click here, and click
here, and that's it. I'm pretty sure that I'm perfectly on this n-tier
section in the skins are curious after we
will see example where we could use
this type of features. Even if you ever
saw other options. So it means one of
the options is to directly apply, use
project convert. I can click on this line, and now I have this point
here and this point here. And from this it is possible
to apply coincidence. And you can click on this line, on this point and this print. And you can click on this
sprint and the sprint, it is also Theodore options. Now, let's just come back here and come back
on the first sketch. You can double-click to
edit this sketch again. If I just continue, you can find symmetric
extremely useful. So select everything, press, Delete, and just create
a first-line form. This print to print,
just like that. I would like to be
symmetric between this, between this sprint, the
sprint and this line. Let's apply symmetric. You need to select
the first print, you need to select
the second print, and you need to select this line of this
construction plane. And perfectly in the middle. You can also do the
same thing with a construction line.
Take a glance. I select, for
example, frost point. Just like this, a frost line. I create, for example, a single line like this. And you can apply
construction line. Click on construction,
click on line. And now I can cry to construction line for
example, just here. Just things that I can do. It's to apply symmetric
between this line, this line, and my construction
line, just like this. And now you have the same
dimension here and also here. Let just remove this
really meant and continue with another line. I can create two sig online. You can take this print and credit to second
line just here. I can enter a specific value. So here I would
like to enter 60, so I can tap 60. Now here we'll have 60 also. And the things that
I would like to do it to create a symmetry. I can create a line for us
is this sprint to sprint ends then apply symmetry
between this print, this print and this
line, just like that. And if I want, I can
apply your dimension. So dimensions that I want. With this line, let
supply phrase on Pearl 40 dressed like this. Perfect. Now, if I start here, I can extend that. If I want to have
the same dimension, that can just click on my dimension tool
and just apply 60. Also here, I could apply an equal constraint between
this line and this line. Sticker glands. I can
remove that and just apply equal between this
line and this line. Just like that, I can
show cause strain. Now, if I just change for 80, take a glance, I can increase or will increase on the right. And I keep perfectly
my symmetry here. Now I can create a line, I can create a circle
with a value y naught of 20 on this part,
just like this. Again, another circle with
a value of 20 on this part. Extremely useful
to apply symmetry. Now let's select everything
and just press Delete. If I dress continue. You can also apply fixed
cost trend or curvature. So feed cost trend, it just that when, for example, you don't
want to move something. Because if I click here, I'm going to move different
things such as senate time. If I just apply this
constraint fixed, I can click on this line. Now as this line is fix, it means if I press escape
to sit exert, take a glance. I don't move anymore. This slide sometime it can be extremly useful because it's yes because now I
can also apply u dot cos trained like
horizontal here. It's not going to work properly. I need first yes. To apply horizontal and
then I can apply again, fix just like this. And now I can move this
line or move this line. Perfectly knows asleep. This line won't
move sometime it is useful or everything will
move at the same time. So this is why be
useful to apply fixed. And the last constraints
that we're going to see is your credit to
spleen, for example, the spleen that you
create to second spleen. Here. With this
constrained curvature, you can link it to splint. You can create a transition
between spleens. If I click here, I
can go on this plane, I can click on the spleen also. And I can create two link. Here. It's not perfectly but I
can make some adjustment. A badge, a print,
just like this. Maybe I'm going to show
you again spleen again. Here, credit to signal
and spleen dress here. And if I click on this tool, this line to this line, and yes, you can create
two link like this. I think personally I don't use really too much these type of constraints about
yes can be useful. You can click here, click here. Now you don't have a link, but it's going to
make an adjustment. If I click here, click here. It's not going to work properly. Yes, dressed like that. But definitely I don't use
too much this constraint. Something really,
really specific. So we have seen these
different constraint. Very, very useful. It just theoretical. But after when we will
create different project, you will see that
it will be pretty simple to apply constraints.
11. Add dimensions: Add a dimension
on your sketches. We're still working
on some work plane. So it means we walk on
the top walk plane. We have the possibility
to add dimensions. So as, as explained just before, when you create any, any shapes or you
create any lines, you can enter directly
of dimension. If I create a corner rectangle, I can go left-click, left-click again, and I can enter my first dimension, 100. And I can enter a
second dimension, 60. Press Enter. And I created my rectangle
with this two-dimension. If I create a circle
just like this, I can go left-click
and directly, I can taper dimension
like certainty. If I create two line, I can go left-click,
left-click again, and I can tap with
dimension like 50. At any moment. If you press Escape, you use your selection tool, double-click on a
dimension and you can edit dimension after you have also the possibility to
add dimension after. So select everything
first and press Delete. Let's just create a rectangle. I'm going to create
a corner rectangle, form this sprint to this point wizard to enter
any dimension just like that. Now I'm going to create
also a circle shows laziness and maybe crowd to
sing on soccer dress here. Now, let's start to
enter dimension. You can use this tool, dimension tool. Click here. I can select this line and
from this line to this line, I can drag and move and enters the dimensions
that I want. I would like to have 40. I can tap for t. Now, I want to edit this dimension. I can go left click
and I can enter, I would like to
60. I can type 60. Dressed like this. You can also enter dimension from a
point to another point. Perfect phrase on
performing self-care. First, I would like to enter X2 to enter diameter so I
can click on the circle, drag and move, and I can
enter also diameter. Let's apply ten. I can lose the same thing here. Let's just apply
ten, just laces. Now if I want to have exactly a perfect dimension between this point
and this line, this point in this line. I can continue with
my dimension tool. I can select this point, this line, and I can
pull a dimension. Let's apply. For example, eight exists. And now I can select this
point and this line, and I can pull a dimension on this area and address
to play eight. Let's do this again. Here. I can see it exist points. You can also select the
second print and you can add the dimension directly
between the two prints. Or you can average dimension but working
perfectly perpendicular. Just going on this part
here can enter eight, can do the same thing. This sprint, the sprint, but this time I go in this
direction, you drag it, moves the mouse and I can
enter eight. Perfect. Now let's crack to lie. That can crack to line
just here, like that. And I would like to this line, I would like to
enter a dimension. I'm going also to add to
print one print here. Oops. Let's add a printer. Yes, the first print and
a second print here. Let's apply specific dimension. So first, I click on
my dimension tool, this line to this line. And I can drag and move and enter or dementia net supply 15. Then I can click on this point to this sprint and I can drag and move
with the dimension. Let's apply this and
this sprint to sprint. And I can apply 12th or so. Now I can create two new line. C is here. And this here. I can use this tool. So trim tool to
remove this line, this line, this line, this line, and this line. Just like that. I can also remove this brand or remove again this
print dress here. So it is something extremely
useful anti-Semite. If for example,
you add affiliate, you can go left-click
here, left-click here, and you can create a
value for your affiliate. So directly I can tap some sync, double-click, and I can
tap, for example, two. But after it is possible to
address specific dimension, I can double-click
again and I can eat G2 is for dressed like that. I can click on my
fill light again, Russ here to here,
and double-click. And I can tap for. So this is how you
can add dimension. Let's add a few
letters, so here, present or four and
add the fillets here. Presenter for. This is how you
can add dimension. If I want to add some
sing in the middle here. The things that I can do, it's to create a
construction line first. So I can click on
construction line. And if I arrive here, I can find my middle
points so I can pull a construction
line in reminder. Now I'm going to craft
center rectangle. So click on center point
rectangle, just legacies here. And I can just validate. Now I have two dimension. I can change this dimension. Let's apply for example, 16. And she, I can change. Let's apply for example, eight just takes up I think
the sketch move little bit. I'm going to come back yes, For the simple
reason that I didn't apply a complete
dimensions here. If I want to not move, if I apply dimensions here, I need first to
create two dimension fixed and apply for t here. Legs that I'm pretty
sure that if I change the dimension just on this area, and now you apply, for
example, just just 16. I won't have any problem now. I can apply eight and
validate. I could continue. For example, I can apply your
dimension Dimension tool and apply the dimension
from this line to this line and drag and
move on this direction. I would like to have
20 and I can tap 20. But one more time is this, is this part is going to move. If you don't want to
have this part moving, you need to apply
another dimension first. So for example, you
can select this line, you can select this line, and you can pull a
complete dimensions here, just to play 60, just like that. And now if I just continue and I click
on my dimension tool, I can select this line, this line, and drag
and move a dimension. Let's just apply 16
dressed like this here. So I keep for t, I can keep 60 and F top position by
different element. So this is how you
can add dimension. You can add dimension
on every sink. If I just finished my sketch, I created this element. I can just only exists part
and credit to an extrusion, translates this interest,
apply a value of two and just validate.
12. Transform sketch: Toss form a sketch, how you can transform sketches. And for this, you can
use directly this tool. You have this transform tools
to address locations around the shrine in skeletal sketch
entity using manipulator. So first, let's
zoom a little bit. Just create a sketch. I can use my center
point rectangle and start from the center
point and then talk to value. First value will be
60 millimeter and the second value will
be 80 millimeter. Just like that. After, let's create also an arc. I can apply sweep print out. Just like this. Santa up print arc. It's going to be bitter. This center to
center print, that. This center print to z
center print trust exists. Then just things
that I can do is to click on trim,
removes this line, this line, this line, this line if you want, you can also, I can
keep this point, it is not a problem. So now I have the possibility to use this tool
transform if I want, for example, to move all the sketches at the same
time, click on Transform. If I create a frame
of selection, I can create a frame of
selection just like this. Now, I can use my tool
and take a glance. You can first drag and move on a direction just like that
and enter specific value. If I enter 60, I can move on the right
with a value of 60. If I enter 80, I can move on, alright, with a value of a t and I can
click outside and validate. You can drag and
move an element. Why it can be useful, because now, if for example, I want to repeat this
element on the left, I can click on every sink. Just apply Miro clicky on this symmetry axes and
repeat on the left. I can, for example, create a line just here to here. And I can create a
line here to here. And just erase this line and erase this line
using my trim tool. And click on this
line and click on this line to create
just one sketches. You have also more options. You have also more options. If you click on a
link or 0 elements, you can use again,
your transform tool. First thing you
need to understand, you have a print here and
you can drag and move this sprint to change
zoo sent off points. If for example, I
position my prints here and I tried to rotation, I'm going to turn
around this point. Take your glands. So this is the center
of my axes just here. Now I can come back just
with a value of two. If I position now my center print in the
middle, just like that, at the intersection of the different taxes and
a credit to a rotation, I can just terminate this. Hates useful if I want
to create a rotation. Why not 90 degrees? And press Enter, just
left-click outside. It's better. And I can change my position with the rotation of 90 degrees. If you need to scale. Also. If you eat too scared,
I can select a re-sync. Click on Transform again. I want to scale proportionally. I can position first my center of print in Zoom
either just here. Now the next step is to, here you can phrase
scan with a value. I can apply a value between 01 or I can also increase Mars at one
if I want to apply. So alpha can Tab 0.50.5
and press Enter. If I go left-click deco glands, I reduce to just Alf, my sketch. If I select again every sink, I can flick on transform. And I can position again
my center point here. And now you have this element
and it is just a free move, so you can just move freely using this element
just like that. So now if for example, I position circle
on this part and I can enter a value
with ten millimeter. So since that against
do resist structure, if I click here, I'm going to move
every single type of glands just like that. If I use my transformation tool, I can click on transformation and click here,
take your grants. I can just drag and move
this circle on a direction. Again, for example, move here
and just snap to this part. Just snap to this part. And I can click and
validate dressed like that. And now I can apply
why not symmetry. So click on this circle. Oops, I need to come
back to my sketch. If you go to the sketch, just double-click and
you can come back. So I can click to
this circle and just apply a symmetry
mirror with this axis. Perfect. And if I want to move this
circle and this circle here, so best things to do, It's
to apply your new home. Again, I can select these
two circle and just apply Mia Hall and just
click here and repeat. If, for example you use a free transform and you
apply this on the underline. And I can drag and move
my center point here. It is possible, but you will just drag and
moves the line. If I go inside and I
can go left-click, I will obtain this result. So January, we don't apply too much disease only on the print on your
new line, on me, on one element because
generally it's not convenient, but for all your sketches, normally it's
extremely convenient. So I can select
every single again, use my Transform tools and
position this in the center. If I want to scale again, it is possible I can click here with a value of one. Validate. With a value of one, yes. Left-click. Oops, I think it's not properly
dressed. Click here. And transformation. Center print increase. Yes, I think it was okay. If I want to absolute dipole, I can press to and just left-click outside,
just like that. Just to finish the sketch, I created this sketch and create two extrusion interest to play you a value of four millimeter.
13. Adjust sketch: Let's see how to address
to sketch a, D to sketch. And for this we can use
these different tools. We can use the trim tools, so external tool, whoever
sows split tours. First, let's create a rectangle, center point rectangle go
directly in the center. You can enter to value the first value with 60 and
a single value with 40. After to do this work, I'm going to create two
self-care center circle. Here I can enter, why not 12? I can also just create
a sweep point arc, this point to this print. And I can increase
little bit trust exists. And I can also create a line from this point to this print. If I need to enter
specific value, I can use my dimension tool, the sprint, the sprint lead trust to apply,
for example ten. And this sprint to sprint just apply for
example ten or so. Now. But my sketch, I would
like to remove this part, this part I would like
to remove this bond, this bond, but it's not possible directly with your selection
tool and delete it. If I want to remove
this and this, take a gland, it's not possible. I'm going to click here. And if I press delete, I'm going to delete
all this slide. So it's definitely not good. If I want to only delete between this point
and this point, I can click here, press Delete, and I'm going to
delete on this line. So definitely is not good. This is why we have this tool, trim tool automatically
when you click, he's going to define a
segment between a new point. So here he is able now to define this segment are to
define the segment. So if I go left-click now I
can only remove this part. If I go left click here, I can remove this part. Perfect. Now if I go left click
here, I can open. This is what I want to do. If I continue, I can also
delete uneasy slide. I can delete uneasy slide,
perfect, like this. And if I continue here, I need to delete this line. It is also possible. So as you can see, it is some, it is something extremely,
extremely useful. Each time if you craft
something with intersection, you have the possibility
to use your trim tools. And just to go left-click here, and you can erase
this type of part. Now let's see another example. I'm going to remove this part. Come back to my top view. Yes, Chris, come
back to my top view. Just like this. Credit to
first line. Just here. I can enter a dimension of 50. Then I can come back just
like this truss here. And just here. At the same time on the left. I can also create a nodal line
and just go on this area, this area and this
area. Perfect. You can use specific tools. The other source
of external tools. If I click on External Tool, I want to extend this
line to this sprint. I click on the line and automatically you can go
left-click drag and move. And I can, for
example, right here. I can go left-click, drag and move and arrive here. And now I created
these two lines. You have a new path and I can use trim and fries on parole. Remove this element. Now, let's see another example. You can use your
trim tool and I can, for example, take this line. Not the trim tools. I can use an extent tools
take this line and drag and move on this direction
until to arrive. For example, here, I can drag
and move on this direction. And now I can use my trim tool. Just erase this part
and erase this part, for example, like this. So this is a type of
things that you can do. You have also another tool, it is a split tools. And we split tools
advise on Part I of this segment and I
go left click here. I can add a point. If I go left click here, I can add also a point. It means that if now
I use my trim tools, I can just erase this
part or erase this part because I added different print. You have also the option with these tools and the split tools, you can close curve, select two or more points. So now if I click here, I'll select this point too. Yes, you can see
it exists curve, you can see this curve
and you can add a print, but definitely you
can close also. But in my example, it is not really
convenient to close. But definitely the most
important things is ready to understand trim and extend angel most of the time
you will use trim. Trim is extremity and protons because for
different reason. And each time you can just
cut a different path, it is extremely,
extremely useful. We use trim a lot on sketches.
14. Offset on sketch: Offset on sketches. Let's see how you can
create offset on sketches. Let's continue with
the same lock plane, top plane, create a sketch. You can create an
offset with this tool. It is definitely a
very interesting I'm going to show
you a first example. Let's create a center point
rectangle just like z. So center point rectangle, you can enter to value. And here can enter 60,
dressed like that. Let's create affiliate
on this part. To this part, I can enter a
value of 20 on this side. And let's apply your fillets
this part to this part. And let's apply just
a value of ten. So I can create two. If, for example, I go
here and I continue, I have the possibility to create an extrusion just like that. Oh, I can create also, why not a shocked face here. And select different
element just like that. And I can validate. And after I will have the
options to add the sickness. So it means second. And I can, for example, create something like this. But why not too? Why not to work
directly on the sketch? I'm going to show
you that dress. Come back on the
sketch just like that. Yes, truss here, sketch and double-click to come
back to the sketch. Let's create an offset. To create an offset, you just need to click here. And if you just
select only one line, you will credit to
offset or neon's the line selected
just like that. Sometimes it can be also
useful just on specific line. I can press escape. Now if I want to apply
on all the sketch, I can go left click, create a frame of
selection like this. Offset. And I can create to
offset outside of set inside. If I apply, for example, inside, I can enter a specific
value. Just click here. And I would like to
credit to offset of six millimeter like that. So now I can validate and I can cry to an extrusion
only on this part. I can click here. Extrude and directly I can
create this type of shape. Let's apply a value of 40 millimeter dressed
like that. Perfect. Let's just come back. You can click on everything, select everything, press Delete on the keyboard seat every sin. Press Delete again
on the keyboard, and just come back to
the top work plane. Top view. Create a sketch. Let's see our second example. Definitely you can
go out. It's not. Elections will work plane. We're going to work on
the front work plane. Front, crowd to sketch. I would like to create a part
in you with protein you. So I can create a first
line just like this, like this, and like this. First things that I
can do it to apply your constraint and
symmetry constraint. This sprint, to,
sprint to this line. Perfect. Second things apply value. So click on z dimension tools. Let's just apply 80
millimeter exert. Let's click here and
apply a 40 millimeter. So here I will, I
will solve for t. Now I would like to create
exactly the same thing inside and instead to create different line
to do this again, for example, to do
this type of work and then enter specific value
sometime it is lethal loan. Instead to do this work, I can directly apply an offset so I can remove this part, creates
directly offset. I can select this line, this line, and this line. I can enter a value
for my offset. Let's double-click here. I would like for
millimeter, perfect. And I just need to close
with my line tool. Click here to here. And line tool, this
sprint to sprint. And now it's so much faster to create this
type of element. So this is why definitely
you need to use offset in this different tools many time you can,
really hard time. If you optimize
use of the tools. I can close. Click here. Craton extrusions. Let's work with can keep this symmetric and net
supply 30 millimeter. And I can validate.
15. Fillet on sketch: Add a, fill it on sketches. You can find sketch fillets
extremly useful when you are, for example, two line. And you want to create
like a rounded corners, you can use Sketch feed it. And let's see a first example. You can apply directly a
center point rectangle. Just like that. I'm not going to enter
specific dimension, just create a center
point rectangle. And I can just validate, I'm going to remove
this constraint first. If I want to add rounded corner, I have this option,
sketch feed it. If I go left click
on the first line, left-click on the second line. Now you can find this
arrow and you can drag and move depending of
what you want to do. If I want to enter a value, I can double-click here
and apply your value. For example, 20 millimeter. If for example, I
go on this part and left-click and
left-click automatically, he's going to recuperate
the last value. My last value was 20 millimeter. So here it's going to
be 20 millimeter or so. Let's continue. I can
click here, click here. And on this side I
would like on Me, Why not ten millimeter
I can apply ten are left-click
here, left-click here. And why not apply on
need ten millimeter. And I can press Escape
at any moment here. If you drag and move, you can keep your fill
it as you can see. And at any moment you
can also edit the value. If I just finished my work, I can click on this part. Craft to an extrusion
that supply 25 and just validate even
if you can do this after. So you have these
options, you have. And after you can
apply your feed it directly on over
indeed Cornell, but you can do the
also on sketches. Now if I dress, come back to
my sketch just like that. Let's walk again on
the top walk plane, top, and credit to sketch. It's also useful if for example, you create liner different line. I can just use these
tools to line just here. And for example,
credit to line just here and create a
line dress here. Just enter specific value
first, you have dimension. It just apply for
a t millimeter. Here. I can apply for t millimeter or so and just
hear electricity supply. Yes, again, 40 millimeter. And I want to add
directly rounded corner on this part so I
can use sketch, fill it, left-click, left-click. Now I can pull an
anterior dimension. Let's enter dimension of 12
millimeter and validate. Now I have still my dimension. But from this construction point though it is a
construction point here. Let's continue this
sprint to sprint. And let's apply again
a radius of 12. And I can go left-click
to validate like this why it is useful
because if for example, I want to credit like I
want to create two pipe, can validate my sketch
and I can create to sketch on different work plane. It means I can credit to sketch on the front
plane like that. Font block planes,
click on front sketch. And I can crack just here. And I can create
two circles with a value of ten
millimeter on this part. And take your glands, I can finish my sketch. And now I have this
circle and I ever pass. And because I apply
rounded corners, I can create a pipe
with good-quality. I can use a sweep tools and civic face and
sketch ration to sweep. It's going to be this sketch. And then you can
click on suite pass. And you can select
these different path. Just like this. If I want. I can also
work with your face. And I can first click here. And I can do the same
thing with this your face. And then I can validate.
As you can see. This is why it is useful. If for example, you repeat
the same thing but you don't. Now, let us come
back on this sketch. Let's just come
back on this sketch and removes affiliate. So concretely, let's remove
all this part going to the top view and do
the same type of work. So here I can enter
directly for T. Let's enter again 40. And let's continue
with yes for t again. Now, validate your sketch. Do exactly the same thing
with but different work. Plain silly exists what
plane at the intersection? Like sat on this work plane
I can create to sketch. This is a font work
plain, craft to sketch. One more time. I can create a circle with a value of ten
millimeter and validate. So as you can see, I have a circle and an
intersection with this, but this time no fill it. If I apply again my tools
and grow and solid phase, I can click on this
sketch and sweep boss. I can click here,
here. And here. You can also create two pipe. But Xu Duan definitely will
be different on this part. I can also work with
shocked face if I prefer. Let's keep, let's keep that. If you apply after
affiliate, for example here, take your glands, can increase, but surrender won't be good. So this is a perfect example about if you want to
create affiliate here, you need to crowds affiliate
under sketch first. Because after all,
it's not possible, it's not going to be possible to walk really with
a good fill it. After, after. When you work with just
the basic extrusion, you can just choose the
affiliate tool after. But in this type of
example, it's not possible. So this is why you
need to work first. First you need to
work on the sketch.
16. Symmetries on sketch: Crowds, symmetries on sketches. Extremly useful to apply
symmetries and sketches. And let's see our first example. Let's come back on the
sketch CDX or top work plane one more times and sketch. The things that I'm going to do. It's to create a rectangle
from the center. So CDX or center point
rectangle just here. And you can apply
directly a value of 100 millimeter by millimeter. Now I'm going to
create a circle. Click on the circle tool dress. Go left-click and credit
the first circle with a value of ten millimeter. So next step is to observe right position for my self-care. For this, I can use
dementia and tools. This spring to this line. Let's just apply 12th and select this line to this
point and just apply 12th. Now I would like
to directly repeat this circle on this
top right corner, bottom right corner,
bottom left corner. But I don't want to every time credit to circle and
repeat this process. So this is why we
can use symmetry. Click here, Miro,
select a mirror line. And I can click on this line, select entities to be
Miro, these entities. And that's it. It is very, very useful. You can also first silica, so NTT, I can click
on this line. I can press Shift, click on this circular. But if you don't press Shift, it's going to work. And then you can apply Nero. And you just sit
exists me how light. And thanks to that, I can
repeat on the other direction. If I sample, I credit
to rectangle just here. For example, yes, on this part, I can also repeat
this rectangular. So you can click, but you will have to select
different lines like this. You can apply Miro and depending
of what you want to do, you can repeat here, or you can also repeat on Z or down direction.
If you need. I can click and select these different line or
you can select inside. If I silicon site here, I can apply one more time Nero and just click
on this path. But here it's not going
to work properly. So you can do this in real time. You click, left-click,
left-click, left-click. Finished my sketch. Perfect. I can use my extrusion tours. And just to play
your small value two millimeter and validate. Now let's see a second example. You can press Delete on your construction tree on Extrude and press
Delete on the sketch. Let's just come back
on the top Work Plane, silica top and craft a sketch. It is also extremely useful when you want to
create a complex, difficult shape
using, for example, as a spleen tool or
something like disease. And it's impossible to do exactly the same thing
on 0 dot product. I can use my spleen tools and to crack dressed
to base for a spoon. After I will explain in a training how you
can create a spoon. I would like to start here and just create different element. Just like this. Add different
print using my spleen tool. And I can come back here. I can just press Escape
to finish my work. And as you can see, I'm
just using this axes so I can snap on this axis. And she I can snap on this axis. Now if I press Escape, I can make some
adjustment if I need on my different print
dressed like this. At my convenience. Something extremely useful is after I want to repeat
this on the left. But as, as explained, is difficult if I use my spleen tool and I
want to do this again, it's going to be
almost impossible. So this is why we
need to use symmetry. First things to do, you select with a frame of
selection or this part. You can click on mirror and you need to select
this line in the rider. And thanks to that,
you can repeat on the horizontal direction
and press escape. Something interesting,
if you click here, for example, you
move on one side. At the same time, it will move on the other side, for example, and make
adjustments here. Take a glance, it's going to be adjusted on the other part. D, something also
extremly useful. Now the next step I can
close and just create a shocked face using this
so I can select everything. And you have a tool see
few just gone to right? You have the field tools. And I can just fill
this part and validate.
17. Repetitions on sketch: Repetition on sketches. Let's continue with this
swash plane, top plane. And on the sketch pattern. You can create repetition. And for this you have
two type of repetition, linear patterns and
circular patterns. Let's first create
a rectangle with a center point rectangle.
Just like that. They just apply to value. The first value will be 100 and the second value
just for T like that. The things that I would
like to do, It's too, I would like to
create a rectangle, Second center point rectangle. And just go around
this area and credit. Small rectangle like
this with two value. First value will be 30, and the second value will be, think I made something wrong. Let's just apply for, on this part, Just
a value of four. Yes, it's better. It's okay. I need to enter so Dimension. And I'm going to start with a dimension from this
point to this sprint, and let just start as, address that as five. Now I would like to repeat
this on all this part. Let's use linear patterns. With linear patterns, you can first select X2
elements that you want. So I can go left-click, select these different elements. Now, I can go on to right. You have these options. You can find the
arrow and you can drag and move on the direction. And you can work
with to value is the number of repetition here. So it means if I
want to increase, I want to have seven repetition. I can tap saver C1, like this. And you can also have a distance between each
repetition, like that. Here, for example, I
can enter a value, but if I want to have something perfectly symmetric here
and symmetric here, I can also create a
construction line. I'm going to press Escape and
crowd to construction line. So just go on construction line. And I can create two
construction line here. Yes, just like that dimension, I think I made something
wrong on this path. Yes. Translates this. I can enter a dimension from
this line to this line, and just to play you a
value of five millimeter. And now I can repeat this process so I can create
a frame of selection. Syntax is different element
repetition linear patterns. And I can drag and move until to arrive to this
construction line. I can select my
number of entity. It just apply for example seven. It is seven total. If I want to have eight total, I can tap eight, so seven repetition
and eight total. And I can zoom little
bit and I need to I need to arrive to
cease panels on the right. Even if sometime
it's not extremely convenient to find
exactly right value. Here. I think it's 12.30. And I can just present, normally it is okay. I can validate like that. And it is great because
now I'm directly here. I can create a sketch, not correct to sketch. I can validate and
create an extrusion and credit to my small
element, just like this. Perfect. Now if I just
come back on my sketch, just to note that example because you can walk
on two direction. Let's go to Sketch top work plane again and
glands a top view. If I create again a center point rectangle
with two value, it can be 100 by 100. I can create a circle here. Just until some value
dimension about this circle, It's going to be ten millimeter. And the value from this
sprint, the sprint. Not exactly what I want to do. I can remove that. So let's apply your dimension, this sprint to sprint. And ten millimeter, I
can also apply from a liner and the sprint
to sprint and go on, yes, this direction,
ten millimeter. I can also repeat. Let's apply linear patterns. Click here. I can go on the right. As you can see, Solexa numbers at Taiwan's interests to apply, for example, for and
radiates just like that. So after, if I want to have
perfectly so Brightspace, I need to create a
construction line or to make the calculator. You can also go and
you're done direction. So it means after you can also drag and move on this
direction with this arrow. And you can also
select a number I can apply eight on this part. Radiates, I think eight
is definitely too much. They just walk with six. I can also walk into direction. If you do this work, you repeat the process. You can create a
construction line to arrive to the right path. It's okay. Last example is with
a circular patterns. Let's select everything
and just press Delete. Let's come back to top. First I can credit to soccer, translates this with a
value of 120 millimeter. Let's create a second
circle in them, either with a value
of 20 millimeter. And let's create a small
circle. Just here. I can create a small circle with a value of 12 millimeter Lexis. And just enter a dimension
from this point to this print. And yes, just enter a dimension like 20 addressed, applied 20. Perfect. Now I want to
repeat this circle around. I can use my circular patterns. Key Kansas self-care. And now you can
find one more time. So possibly you have the
possibility to Solexa number and also to drag and move with the number
of degrees like this. By default, you have
itchy distance, a key distance between
the different chef care. Just like that. I can continue if I want
to increase to make a total run that I can change
and tap Sui and read 60. But if I tap 160, I need to increase the
number of occurrence. I can type, for example, six. Just like this. I can change the number. Let's increase with ten number. And that's it. After you can reduce, if you want to work
only with 180 degrees, you can just stop
at 180 degrees. If you want to make
a total turned, you just need to finish
your sector and perfect. Now I can validate. I finished my sketch. Click directly on
this part extrusion, and I can create again
another type of object, another type of park
using my sketch. I just want to show you
that if you create to sketch in just one sketch, you can already cracked apart. Just like this. I can make small adjustments. Click on this face. Let's work with affiliate. Just like that. Let's
apply a value of two. And I can also select this
face with the same value. Just legacies can also
increase why not to apply for and validate? Let's click on the
render shaded. And I created this element.
18. Add geometry: Use external geometry
on your sketches. It is also something
extremely useful that we will use a lot. So first, click on the top Work Plane
and credit to sketch. Let's first create a
center point rectangle. Just like this. You
can enter two values. The first value will be 60 and the second
value will be 40. Let's create a circle
on the left part. I can use my center point. Ok, select the center, this line, and just close. Then with a trim options, remove this line and
remove this line. I've taught to do this work, I can just validate my sketch
and create an extrusion. Extrude. We're going to work
with ten millimeter. Perfect. Now I would like to
create a sketch and craft a sketch with a walk
plane on this face, I can click on this
face to sketch. So now you can see the
new plane, this part. And I can use my front view. And here, it's pretty simple because if
you create a line, you can almost snap here on, But most of the time it's not going to be
possible to snap here. And you can recuperate the
next town that geometry. I'm going to show you again. Let's just go out
on this sketch, removes this sketch and create another craton or dot
sketch on the front plane, front rock plane in some
either craft to sketch. And just click here. If I want to Rick period
to next Telnet geometry, I can use a use project. If I go left-click here, now you can see this
line is in black. It is useful because now
we can reuse this line. If I want to create some scene, I can come back
to my front view. I can complete with this
circle of complete with here. And each time you
can add a line with intersection of the
externality geometry. Why it is useful? Because now for example, I know, I know that I have a point
here and I can why not create a line from this part to
phrase on per address here. And create two nodal line
carotenoid our line. And now I can snap
to this sprint and credit my last
line just here. And I can already use my line of the external geometry to
directly snap my points. After the next step, I can enter specific
value if I need. I can click 100 dimension. Now, let's just apply. So T5 and Russ
here can apply 20. Perfect. Not 2015. Sorry. I can just validate. And now you can see this line from the
intersection plane. I can click here first
and create an extrusion. I can apply symmetry to go on to direction and just
apply a value of 20, like this. Andrea's
validate here. The same part. So now I can go, for example, on this view, I can click here and create a sketch directly on this face. I can go on my right
view, zoom little bit. It is a sentence here. Take your glands, you
can find this line, but sometime you won't
be able to click, for example, on this line. It's not going to be convenient. And you can use, use
project convert. I can go left-click here, left-click here,
left-click here. And then if I want left-click on all these different lines from my other sketch
and take a glance. I can, from this phase, C is a different
intersection and uses different intersection
if I need like this. If I want, for example,
to find my center, now, I can create two
line, construction line. And I can go from this point
to this sprint like this, and create two Sig on
construction lines, this sprint to sprint here. And now I can create a
circle in the middle. If I'm not a soccer, I'm going to make something
a little different. Just credit first
line From this point. Oops, but Lexis
credit the first line from this print dress
here with a value of six. Then I can go in this direction
and I can snap just here. And I can just use
this line, this line, and just apply a
symmetry with this axis. Perfect. Now I can just
finish my sketch and I have this part and I
can create an extrusion. But I would like to remove
remove this region. I can go in this direction. Remove and validate
just like that. So this is why it can
be extremely useful sometime to use
external geometry. It is sent if I want to walk
something on this plane, but with an offset, I can click here and create a new plane. Like that. I can create two new work
plane with an offset. For example, I can position
this element here. If I click on this new plane. So plain number one, just here with the
offset as you can see, and you create to sketch. Now I need to go on my top view. It is I can, for example, use my I can use these tools, use project convert, and I can recuperate the intersection, for example, with this part, also intersection
with this part. And sometime it can
be extremly useful. As you can see, just like that.
19. Add intersections: Use intersection on sketches
and our section on sketches. Let's select the top plane
first and create a sketch. On this top block plane. You can create a circle like this and just apply a value of 40 millimeter and then validate. Let's create a second sketch
on a different work plane. Go on the right. And you can click here to
create a new work plane, CDX, the top block plane first. And you can credit
to offset like this. And let's create two offset
distance with 80 millimeter. You can enter the offset
distance just here and validate. So now you have a
second work plane. On this new work plane, just click Top view, create a sketch, and create a second circle, just like this. Little smaller with a
value of 30 millimeter. Perfect. And knows the things
that I would like to do. It's to walk with a sketch on the front work
plane first you can validate, I have my first sketch
and my signaled sketch. Let's click on the front view, front work plane, and
credit to sketch, front, credit to sketch. And I'm going to show
you something first. You can use the spleen and just create
something like this. Here, here, and here. Press Escape. Let's do exactly the
same thing on the right, just like that here. And take your glands. It's not possible to snap
properly on this part. It's not possible to snap
properly on this part. I would like to directly
snap on the circle, but It's not possible. It's not possible
because after I would like to add the
feature script to loft and it's not
possible, It's difficult. This is why one of
the options is to, if I just come back, one of the options is
to apply intersection. If you use use, it
can be interesting because you can
recuperate this part, but definitely intersection
will be the best. In this example, click
on intersection. You just need to
select the circle and automatically you have
a line in the middle. Perfect. Even if, if you silly cuz you can also find a line like this. So let just use intersection. Just click here. Perfect. So you will have a construction line at the intersection with the
order our work plane. And now it is extremely
useful because the things that I can do
is apply your constraint. Coincidence, for example,
this point to this sprint, just x that I can do
the same thing here. This point to this
print and coincidence. If I use my front view again, come back with my spleen tool. Now, I can directly start here and finished my
work just on this area, just lazy, dressed like that. Now, if I really want to
create something interesting, I can just remove this part, press delete, and remove
this part, press Delete. I can activate again and gas section just here and
just hear my front view. Let's use again the spleen tool. But this time I'm
going to create something and terrorists team. And just like that, I can press Escape. Let's apply symmetry. Click here and select Zoom euro resists
and cities or line. Perfect. Now I can press escape. And if I need to make some adjustment for
what I want to create, this totally possible can
drag and move this print. I can also make some
transformation. Here. Yes, let's create
something like that. Perfect. Now the next step is
to finish my sketch. And it was extremely useful
to use this intersection. So things that I can do now, it's to apply loved.
So you can click here. And I can create a short phase and select
different profile. I can, for example, select this profile
just like that. Here. I can, for example, click here, click on this part, and click on this part. Just like that. I think I made a little mistake. I'm going to do this again. So click again here, select again loft shock phase. We are going to select Yes, this circle first and
this circular, say God. Now you can see your
face is modiolus. I need to aggregate
the guide and continuity credit to guide,
select Guide Options. And you can click
on this line here. You can click on the
second line, dress here. And thanks to that
I could crowds this type of models
extremly useful. But if you want, you can
also work with solid mode. If you click on solid, you can one more time, click here, click here. And you can keep your guides and create
your solid just here. Already in these
different example, in sketches already, we can create different
types of 3D models. Then I can complete with Shell, left-click here, and
credit to follow. But yes, in this example is
not going to work properly. So one of the best things to do, each to just come back
to left click here, click here, walk
with us your face. And you can add guide, this guide, and this
guide, then validate. And now I can, for example, click here and apply
sickness with a value, but definitely yes, it's
not going to work properly. When you apply sickness after to create this
type of surface. Because we have to say we have
a type of sketch specific and it's not directly
possible to add on this part a sickness. So we need to stay like that.
20. Create extrusions: Create an extrusion. I'm going to show you
different features I've taught to create
your sketches, you can apply
different features. The most important features. First feature is
so extroversion. So first let's create a sketch on the top Work
Plane, click on top. And just create to sketch with a rectangle
from the center. Let's enter two values. The first value will be 100 and the second
value will be 60. And I can validate. So I need to create
an extrusion because I only have some single
wizard, any three-dimension. So first you can click on your sketch and
you go on Extrude. When you create an extrusion
and different features, you have the choice between
solid and sort phase. I will explain in details how
you can create your face. So we're going to
focus first on solid, because if you want you can replace your face and
after you will be able to pull different
fault line like this. But we'd see that
in details after. So first let's go in solid
model. You need to select. If nothing is
selected, for example, you click on face
and you can click on the Sketch like that
after you have so dipped. So whether you can use the arrow tools here where
you can enter directly value. If I want to work with 20
millimeter, I can apply 20. I created my first extrusion
with a value of 20. Now if I just come back and let's click again
on these tools, you have more options. I click on the Sketch. You can apply, for example, symmetric with your work plane. If I go on my front view
and now you apply symmetry. Now you can see so extrusion with specific
value, for example, certain millimeter
and symmetric, extremely useful to apply
symmetric in different example. And you have also the possibility
to create two position. So it means you have a
second position exists. And thanks to that, you can apply a
first value here. If and on the other axis, I can apply a y naught
value like ten. So I can apply salty
here, ten here. So you can work
with to position. After you have also a
possibility to invert, work in the opposite
direction. Just laziness. And you have all sorts
of possibilities here to apply up to next, up to face. So you have multiple options. But here is, it is if you walk in and you have
also more element, it is not the case. So I'm just going to come
back and just apply blend. And I can invalidate. This is how you can
create the extrusion. I can click here again, extrude. Just like this. The last thing that I wanted to show
you also, it is draft. So you can click on draft
and you can enter the angel. I can enter, for
example, 20 degrees. And thanks to that, you can craft offset between
this base and this base. Just like that. So now let's just come
back to basic extrusion and extrude by default because
it is our first solid. We click on New because it's impossible to
add to anything. So just click New and
enter a value of 30. So now let's create
another sketch. Click on this face. To sketch. On this face I can
create to see, I can just click on the
center point shocker. We can start here with
a specific position, just tap 25 millimeter. And validate. Knows this circuit I can click Create
to an extrusion. If I crept an extrusion. Now you have different option, new, add or remove. First, let's click on Add. If you click on other, you can enter a value you can
add to the existing part. So I can teach you. And I created an extrusion, but I have only one main part. Now if you want to have to part, let us come back. You click here, extrude and
you need to select new. And if you apply a new, I can apply your value like
40 millimeter validate. And now I have my first part
and I have my second path. So we have two separate part. I can just click
here transform and translate by x, y, z axis. And as you can see, we have two part like this. Let us come back creatinine. Last extrusion, extrude. Let's apply your value of
40 and just apply, add. And I can validate. Now if you want to create
two new extrusion. If you want to cry to order, can click here and
credit to sketch, credit to center
point rectangle. I can go on my top view
and credit to center point rectangle with
just two value of, for example, eight and he
undressed to value of 40. Now I can finish my
work and I would like to create to all so I can
click on the Sketch, Extrude. And this time I can apply or
remove, remove truss here. And thanks to that
automatically you can go inside and you can remove paths. Whether you can just
apply a small value. I can apply why not
six millimeter? In this case, I will
have this render. But just things that I can
do also is to click here. And I can apply,
Extrude, remove, and automatically you can remove until you can pull
and drag inside. I've taught you have
more options you can use up to next offshore. Or if you're applies
for all automatically, you will have your complete URL. And I can just validate Lexis. Last thing that you can do,
It's also intersection. I'm going to show
you something more. Click here and create a sketch. Sketch just like
this on this view. So we have a work plane and
go sketch is in Zoom either. You can recuperate, use this
line. This is geometry. And just create a sweep rent
arc credit to first here, a second here, and just go inside and make
something like this. Then you can create two liner and just create something here. Now I can validate, I think something is wrong. Let's come back to this sketch. Double-click. And I need to create two line from
this point to this sprint. And I think now it's better, I can finish my sketch. So now if I click on the Sketch and a credit to an
extrusion, extrude. Lexis. Take a glance, I can apply your remove. Something interesting here,
each to apply symmetric. So I can click on symmetric to have Aziz on the two direction. And I can remove I
can remove this area, I can remove this region, and I can validate
trust like this. The last thing is that you
can do It's intersection you just to have something
at the intersection of, for example, the sketch. Click here, extrude face. You can select the sketch. And if I just click
our intersection, I can only support at the
intersection, just like this. Last example, just
select every sink. Delete. You can also work
on a different plane. Let's silica is a
front work plane, the x out front, and create a new sketch. Think I can delete my sketch number of
sweet press Delete. And yes, I will remove this just after it's
going to be bitter. Or right-click. Guess against the legs at first. Create a new sketch. Again, select my line tool. I would like to create
like a square and create my first line here with a
value of 60 millimeter. Then create a second line from this point to this point with
a value of 60 millimeter, you can just create
two offset fast. And for this reason
you can apply offset. Click on this line,
click on this line, and just apply a value. You can double-click
four millimeter. And with my line tool
I can just close. So pass here and here. Now I created this sketch I can validate and I can
create an extrusion. Click on the Sketch,
Extrude like this. One of the best things
to do one more time. It's to create an
extrusion with symmetric. It's extremely and protons
are most of the time to be in the center of the
different work plane. And I can apply
certain millimeter, not sorting millimeter,
60 millimeter and just validate exact. Last thing that I
wanted to show you. If for example, you
want to extend, you can click on the face after and you can
create an extrusion. We wizard to create a sketch. So I can create an
extrusion directly. And I can create new or other, whether I can add like this, but I can also click here, create an extrusion and
phrase on Create New. And I have now a second part. We see also some things
that you can do. Sometime we can forget that. We can just click on the face
and create an extrusion, just two basic extrusion
wizard to create any sketch. It is also a possibility.
21. Create lofts: Create a loft. You have the
possibility to create love with these features. We're going to focus in
this example with loved if we want to create solid and after I will show
you with surfaces. So first let's create
different sketches. We're going to create exactly four sketches at the beginning. Select the top Work Plane, top, and create your first
sketch on this plane. You can start with a circle. So create a circle
and just enter a dimension literals to play your dimension of 40
millimeter and validate. Now let's add a new plane. If you need to add a new plane, construction plane, you
have this tool plane. We can click and we can click on the top Work Plane
and create an offset. As you can see, I
can enter a value, Let's credit to offset with yes. 40 millimeter. Perfect. Or maybe it's not
totally enough. Let's apply 50
millimeter and validate. After the next step, click on this new work plane to sketch sittings a top view, and create a rectangle
from the center, center point rectangle, two rectangle you can
enter to value. The first value will be 60, and the second value
will be 60 or so. Perfect and validate. No credit again,
knew what plane. I think I can you can remove the visibility of the front on the right exact crowd to
a new work plane, plane. Select Plain Number one. Like this, we can move again. Let's go to offset with 50 millimeter lines
offset distance, validate credit to sketch on this new work
plane, to sketch view. And let's one more time, select the circle and just
create a small circle. On this part, I can enter
a value 50 millimeter. Entrez validate. Perfect. And the last step is to create another rough sketch,
retinal door sketch. For this, click on plane again, slugs or last plane, you can drag and move this time only 30 millimeter, like this. And click on this new
work plane, top sketch. If I zoom little bit, Let's grab my last
circle. Not a circle. You can create two polygons and just create
something like this. Six. Here, I can enter
a specific dimension. Let's use the dimension
tool on the circle and just apply 25, perfect and validate. Now I created these
different sketches and I can create
two loft with that. To Crato love. Click on this tool and we're
going to work with solid. In this example. You have the possibility
to create directly. You have the
possibility to create directly new profile and to
seize a different profile. If I take this first
profile and select this second profile directly, you can find this new shape
created factors validate. I created a link between my
circle and my rectangle here. And thanks to that, I
could create a shape. Now we can repeat this process
with multiple sketches. If I just come back, click again on loved, and I can click on
this tool here. Solid. First sketch,
you just need to, oops, it's not sweep had
just come back with loved. So Silesia first profile, you need to solidify, want you need to respect
the right order, this profile, then this profile, and then this profile. And we have created a
node of type of vase, like a modern vase just using the Zoloft start
profile condition. Normally we keep none but
sometime we can change little bit if you want to change aspect tangent,
just like that, as you can see, you ever so much tangent or much Karen batch
here in this example, you can change from
normal to profile, or I can skip none. And that's it. So this is a type of
things that you can do. I can validate and I created
this type of render perfect. So now let's just
come back before. And I want also to
dress like this. I would like also to
show you something. Just guns are left. Select top walk plane.
You can keep that. These activate the
plane number of sweet, and this activates
a plain numbers to recuperate the
plane, the front plane. Just like that. You can create a sketch on
the front plane. Click here. Front crowd to sketch. Those are things that
I'm going to do. It's to use my spleen tool and go on the front
view like this. I need to recuperate
intersection so I can use Project care of this
huge project curves this. Then I can use my spleen tool
and I can create something like a pass dress here. I can press Escape. I think I can press
escape and make some little adjustments.
Just like that. As you can see. I can see my front view again and
use my spleen tool again, click here and create
the non-dot type of paths like an intersection on z. Two sketches. I can press Escape, drag and move
literacy sprint and drag and move it
towards the sprint. Now I credited to the element. The fact is if I use
again my path tool, my loft tool, I can click here, select this profile
and it exists profile. You have also another option. It is guide and continuity. If you click on guides, you have the possibility,
for example, to click on the path
and thanks to that, you can follow the
guide extremly useful. So let's come back here. We have a lot from this
sketch to this sketch. Now if I want to
complete with this area, it is possible to isolate
guide and continuity. Click on guide, and I
can click on this guy. So I can click on this guy here. Definitely, it's not extremely
beautiful to do this, but just to show you
the principle of work, you just need to respect that. So Guide is exactly at the intersection of
C oder sketches. So you need to create, to link
or it's not going to work. If I just validate, again crowds this
new type of shape. If I just come back
and show you again loved select again this
profile, this profile. And if you applied pass, you have also the
possibility to create two edge is type of, in this type of example, sometimes it is useful
because you can add multiple, multiple care of here. Definitely we will walk
mark with this features in shale facies here just
when we create a solid, just let's keep guidance on
this part and this part. If I just come back here, face of sketches and I complete, we can just come
back to this part, to this part that so Elements
won't be modulized Exactly. So here if I just come back
guide and address click here, it's not going to work properly. So whether I work with
the first sketches, whether I walk with these two elements
and then the guides.
22. Create sweeps: Let's explain how
to create sweeps. We have sweep features. It is great because you
can create a sketch, then you can create to pass. And after you can crack to
ship from these two features. So the first things to do, Let's grab the base. I would like to create two pipe. Select Top work plane, click on top, and
credit to sketch. Let's just use the
center of buoyancy occur to first
occur with a value. We're going to apply for t milimeter and just
validate like that. Now, let's create
a second sketch. I need to create to sketch. In this example,
it's UMTS section. Let's see things
upfront, work plane, front, and crowd to sketch. Let's craft a first
line just here. And let's increase the line with a value of 100 millimeter. And let's create a second
line on the right with 100 millimeter also served
line with 100 millimeter. The first things
to do I can just validate and I would
like to create my pipe. And for this I can use
the sweep feature. Let's walk with solider
first and click on new face, face and sketch region to sweep. So you need to seek the
first sketch sweep boss. You need to select the
path with the first line, the second line, and the
solid line just like this. And you will have this result. Now if I want to have
some sing with curves, so I'm seeing with the curve, I'm going to come back and double-click on
my second sketch. Let's make a modification with affiliate so I can click
on Sketch phyllite, left-click, left-click, and
just increase the value. I can walk with a value
of 40, like that. And I can click here
and click here, and it is exactly the same. I can work with a value of 40. So now I have this new render. I can validate, repeat
exactly the same process. Sweep. First, select the
sketch and sweep to pass. I can click on this
line, this line, this line, this
line, and this line. And thanks to that, I created my pipe and I can just validate. So this is our first example. Now you can select
everything we're going to, I'm going to show you
a second example. So just create a new work plane. Don't create two
new roleplaying. Just create a sketch
on the top Work Plane. Top credit to sketch. Let's grab the base again, select the center point
rectangle, just click here. And apply to value. First value will be four and
the second value will be 50. Like this, I can validate. Now credit to second
sketch on the front plane. Front. Create a sketch on
the front plane. I can craft, just use my
I can use my spleen tool, not my spleen to use
something different. We can use the three-point arc and go at the intersection here. And credit first print. And just to work with
something like this, I can press escape. Just drag and move little bit. Yes, perfect. I can validate. Now let's get to sweep. Peak here. Sweep, select
this sketch and sweep boss. Click on suite pass,
select this line. And you can create this
little care of solids. Perfect. And after I can validate
just like this. We're going to see
a last example. If for example, you
want to remove, want to remove a
part on a solid. Let's first create a new
sketch on the top plane. Click on Top, exists, and just create two rectangles. So sketch first. Rectangle, center point
rectangle makes this. Let's enter two values. The first value will be 60 and the second value will be 80. And I can validate, I can finish my sketch and
just click on the Sketch. Critique an extrusion. Let's apply a small value. And I can apply your value of four millimeter,
create two new solid. Now I can just to crack to, I can create to pass this time, I can cry to pass first. So I can click here.
Sketch on this face. Top, review and credit
to just the spleen. You can apply the spleen tool.
Let's zoom a little bit. You can start to roll this
part and just create a path. Just like this.
Again, press Escape. I created this
path. I can close. And now at the
intersection I can create little shape
at this intersection. I can use this phase to create a new sketch, new sketch front. So now the next step is the first thing that
you can do it too. You use project and you
can click on this line, and you can click on this
line. Just like that. Here. It's not possible to
project directly this line. So it's not a program even if you select intersection
just here, it's not going to work properly. I just need to see this sprint and I can
use my front view. Yes, I can see this point. Now. Just create a tree younger with the line tool and create
a tree young girl, from this part to this
bound little bit out. It's not exactly a triangle. You can just create
this type of shape. And I can drag and move. Just enter like to value. Let's click on the
dimension tool. Just enter four here
and just click on dimension to Lecture
Center six exists. Next step is to create two new line with
construction line. And we can create a
construction line just here, press Escape. And last step is to apply
symmetry constraint. You can see sprint,
the sprint, this line. And click on this sprint, the sprint and this
line, perfect. Now I can just validate here. The next step is to
apply our features. Click on sweep. First silica, phases cash you need to
click here and here. The sweep pass will be this. We can obtain this render, but this time I would
like to remove, I would like to remove the sketch along the
path so I can change, remove, and I can
create a cavity, I can create two all around. Just like this. Now as a
next step I can validate. And Upton says type of render. So definitely if you, if you must tell us these
different features, extrusion, revolve,
sweep, loved perfectly. You can make every
sing sad shoe. And after I will show you
that you can compete, you can complete your features with DOCTYPE of
interesting tools.
23. Create revolutions: Credit revolution, it is extremely useful to
create a revolution. With revolution, you can make
the same type of extrusion, but just in one sketches. And I'm going to show
you a different example. First, let's walk this time
with the front work plane. And you can click on front, and you can create a sketch. Let's just create something
with a first-line. Can create my first line
on the right like this. And on this first line, let's apply 60 millimeter. And I can come back here. Here we suit any
specific value first. And just come back on
this part and this part. Now let's enter a
different value. You can use the dimension tool. And let's just enter a value
here with 20 centimeter. Let's enter a value here
with 20 centimeter also. So here we'll have 20. And just, let's enter
here a value of 20. And just enter here
the value of 20. Here by I'm going to apply
or so 20 just laces. I've taught to do this. Well, let's validate. So as you can see, I just close here on
this part with a line. I can finish my sketch and Crato revolution
around the axis. The aim is to click on the tool you need to
select you can work with. So we saw faces. I will explain after how
you can work with surfaces. Let's focus first
on solid click on Solid faces and sketches
Origen to revolve, you click on Sketch, and then you need to click
on the revolve axis. And in this example it's
going to be z axes here. When I click here automatically, I can create to revolution. If I is non-polar
chains are axes, I can click and
select this axis. I will obtain this result. As you can see, if
I sit exist axis, I will have some sin
little bit more strange. And in my example, I'm going to select this axis. Perfect. Why? It is
extremely useful. Because if I want
to create this type of render using extrusion, I will have to work
with Sui sketches. First sketch here, extrusion, second sketch here, extrusion, cell sketch here, extrusion. In this case, you can
do the same work in just one sketch and revolution. You can also open here. You have one direction. You can select symmetric
and you can slip direction. If I apply, for
example, symmetric, I can take this and I can open
with a number of degrees. I can also just
two-ply one direction. Here if I want, I can
apply 100 degrees. I can just open at
my convenience. I have also the possibility to work in the opposite direction. So you can open if you
need, you want to add, you can just tap
180 degrees, exact. Now let's just come
back What's happened? If I want to let space directly and I want to create
two all in Zoom either. It is also possible. I'm going to select this
sketch and just press Delete, select against the
front work plane, front Crato, New Sketch. And this time we can do
the same type of work, but I'm going to craft
a line just here. So I can crack to offset
creates a line with a value. Let's just apply
for t millimeter. Then I can come back with
certainty millimeter. Then I can make something
Lexis, something like this, here, here and here. And I can come back
and snap on this part. Let's just apply affiliate. I can click Fill it just here
and validate and just hear. Rigids little bit. Yes, Chris, legs out and press Enter, maybe a small fillets on
this direction, validate. And also here. And validate, I created this type of shape. And now I let the space between
this part and this part. What does it mean? It means
if I validate my sketch, I can use revolution. Click here first for the
sketch or evolve axes. This part. And if I do this now, so shape is closed again with
this axis of revolution. But if I change the axis
of revolution on the part, let's take an example. Just come back to the sketch. Ceilings of front view and
Crato construction line. You can create your
construction line. And if I position my
construction line, for example, into a milder dress
here at this axis, press Escape the date. And now I can do the same work. Click here. Revolve. Revolve axes will be this axis, and now we can turn
around this axis. And in this example,
take your glands. We can have these
cavities are in them either because the axis
of revolution is here. Just like that. Something also that I
wanted to show you. If I just come
back to my sketch. If for example, you
remove this part. So you can delete this part. And you can do this part. You just credit to small
axes construction line. Just from this point to here. You don't need to own to
enter a specific dimension. And you can just open here. Now as a next step, I can finish my sketch and click
on Sketch or not, you can sketch,
click on revolution. And if you click on Solid now it's not
possible to do this. So we'd have to
walk in soft face. We can walk in your face. And now I can select edges and I can create a frame of
selection just like this. And revolve axes here. And we will walk now with a
soft phase, just like that. It's okay for that. When you work with revolution, you can also remove if you want, you can also create
two new solid. Last example with B. If you want to create
some seem like a vase, like a circular
path, it is perfect. I can click on my front
view again, front sketch, zoom little bit craft
to first-line from this print with a value of 30. Then I can change. I can press escape and use my spleen tool. Just snap to this sprint
and craft a shape. Just laziness position, multiple print can
just come back here. Now I can press escape and
just create two lines. First line, and arrive to this axes and
just come back here. Again, press Escape if I need to make adjustment is possible, but I think that
curve is nice here. I can create a revolution
to create my vase. I can close the path, click on the sketch, revolve. And now I can select
so revolve axis. And it's going to be this line. And perfect too crazy shape. After Sam, if I want to open, I can one more time apply wind direction and I can
open if really I want. As you can see, that in this case is not what
I want to do it. So just full validate. And if I want to create
two, just a cavity, I can click on this face and compete with shell just like
that again, until the value. Let's apply two millimeter on this part and
validate just here. So Revolution is extremely
useful because you can create many different
things in just one sketch. If you want to create this
phase with extrusion, it is possible, but it's
going to be really long. You just create a sketch,
front view, revolution. It's very, very fast.
24. Create bevels: Create fillets who are going to see how to create fill it. And we can use these
tools, these features. The first things to do. Let's just create a
sketch with a rectangle. Select top view, top
work plane to sketch. Acidic to center
point rectangle, credit to center rectangle
and just activate two value. I can enter a T and I
can also enter a T. I can validate dress
Crato, an extrusion. So click on the Sketch. Extrude. Let's increase the
value with 60. And I can validate
how to add, fill it. So to affiliate, affiliate, click on the tool first
and you have edge here. You can also work some
time with full around. First, let's walk with edge. And you need to, you
have two options. The first option is to select
a face and you can add a fill it on all the
edges on this face. So here we'll add a
fill it on four edges. And you can enter the
values that you want with using this arrow
just like that. Or you can enter direct
hue value on radius. If I want six, I can
tap six millimeter. After we have most of your
mind exists registers. And we have just cross section. We can change for conic. It just work with here. I have little trouble, yes, Now it's better. You can change the
measurement with wider. Or if you apply white, for example, you have a wide
and you have here a value. And you can change
this value 0.8. And thanks to that, surrender
will be little different. So take your glands. If I go here, you can
see these curves. And depending on whether
you apply it on here, I can just change
the type of care off and after I can also
change my basic value. So this is a tangent
propagation. You can, this is a
mesial meant wide, or you can just come
back with radius here. If I just come
back removes this, I can click on the red juice. You have Cross-Section circular, so I can come back with
something bicycle. I can apply also
show vitriol and I have 0 red juice and I can
apply a magnitude between 01. I can apply, for
example, 0 print a. So the basilic is the
circular cross section. You can change at any
moment for chronic. And you need to change this
value or you can change for curvature and you can
change this value also. If I just, first let just
validate this example. Comeback from one step. If I just want to
apply to one edge, I can click on this edge. Again. Just like this. I can increase with
my arrow tools. And you have also options to
apply a variable, fill it. And in this case you have a vertices and you
have point on edge. And sometime you can change. You can select a location
like an O dot print. It is definitely
something little specific so you can
see different prints. And after you can apply
your fillets, definitely, I'm not going to show you too much this because
this way advanced, we don't use these to match. And you can also smooth your
affiliate Just like that. Physio best things to do it just to understand this measurement, cross-section and
apply also radius. You can also apply on multiple
edges at the same time. So if I select these
edges, again, press Shift, select this edge is press Shift this edges and these edges. And now I can apply
my fill light on these four edges
at the same time. So I can click fill it. And I can in terms of
values that they want. And then I can validate, just takes out some single
source that you can use. If you select every
sink or your shell, you can also apply your fillets. And it's going to be
applied on also edges. Just same time you
can enter a value. Let's take place on the ten. And I will change my like
my cube for this render. The last thing that
I wanted to show you also is when you cry to feel it, you can apply fool around. You can select the first side. Here, you can select
a second size. And you have also a face to run. So sometimes you can make
something really different. You can see the first
sides are signaled side and you can select
a face of extrude. It can be this face. And you can walk on this
direction just like this. Here. As you can see. Let's see a small example
to just create two paths that dress comeback
and selectors. The front, walk
planes, front plane, front, end credit to
sketch. One more time. Let's create two square. I can use my line tool. Create a first-line
on this direction with a t millimeter. Press Escape. Second line, dress here
with Sam 80 millimeter. Then just create an offset. Offset tool. Click, click on this line, click
on this line. Let's work with a value of four. And I can just close
with one line here. 1 ninth share, validate. So now I can create my
extrusion. Extrude. Click on Profile. Let's just change
for symmetric and activate a value of
60. Trust exists. And I can validate, I would like to reinforce my
square applying affiliate. I can click on this
line and I can enter the values that I
want to play you a value of 16 for example. And I can, just too, yes, keeps this value and
validate effect. Now let's also click just
on this face. Fill it. Share I need to
decrease the value because definitely
it's too much. So I need to apply
a very small value until to arrive at the end. So in this example
it will be two. If I want to perfectly
as the perfect value, I need to enter two,
just like that. And I can do the same
thing on this face. So, so click here. And we're going to enter
a radius of two and just validate just here.
25. Create chamfers: Chamfers. You have the possibility
to create chamfer. It works exactly like he led, but it just a little
bit different. The first things to do, Let's create a sketch, talk, walk plane, and create a
rectangle from the center. So sketch first and create two rectangles, center
point rectangle. You can enter to value
ledger step again, 80 millimeter by millimeter. Just validate,
create an extrusion. Click here x true, that just extrude with a
value of 60 millimeter. To add a chamfer, you have these tools, Trump frostings to do entity to Trump firm
like the phyllite, you can select a face. And in this case, automatically you will
have the chamfer on different on different
edges of the face. You can enter a distance
for your chamfer. I can apply six, I can apply it. Every things that I want. Something interesting
after you have equal distance and
you can change that. So first I apply this Trump
firm directly on this face. If I just come back, Let's select this edge first and credit to
again, a chamfer. Something interesting is you can change or equal distance. You can find we have
equal distance between this point and this point and
this point and this point. If you're turns out you
can apply to distance. And in this case here by default I have 55 because
I attend default. But if I want, I can
apply, for example, eight direction and y naught
to another direction. So eight from this
brain to the sprint, into this sprint to sprint. As you can see. You can also change your chamfer to distance
by distance and angle. In this case, your entrance
of values are true. One for example, 12 and
you can have angle. Here, it's 45. Because it's 45, I have exactly the same distance between this point
and this point, this point and this point. Now if I change, I can apply 20. I will add 20 degrees, so I can apply more 60 degrees. Just like that. This is sweet type of Trump
firms that you can apply. You can also play
on multiple edge. If I just come back here, entity to chamfer,
I can, for example, click on this edge, click on this edge, click on this edge. And I can apply the chamfer on multiple edges at the
same time as you can see. Let's just change for yes, equal distance, apply for 12 and validate trust like that. If I want to apply a chamfer on all the
element, at the same time. I can select every sink chamfer and I can apply your value. Let's play 12. And now we look,
turn this window. Let's select everything. Press delete, deleted. So this sketch and
create an example. Just click on the front view. Credit to sketch front. And just let's create
two part in you and credit the first line
from this point to this point with a value of 42nd line
here with a value of 60, and another line
with a value of 40. Just center your element
with a symmetry constraint, symmetric sit exist, print this print and
are symmetric line. Credit offset. Click on the offset tools. This line, this
line, and this line, you can just go inside
and apply your value. Let's just apply a value of four and finish with a line
to close this path. And to close this
path and validate. Let's create an extrusion. Click on the Sketch. Extrude. Just to play you a value of not 60 electrons to
play a value of 20. Perfect. I can validate. Now let's apply chamfer. I can click on the tools, click on this line and
click on this line. Also, I would like to
apply your small value, like just apply six. And at the same time I'm
going to complete also with this line and also phrase
on per with this line. Just like that. And
I can validate. Now the next step
is to click here. Click on this line and UPS. Yes, Click on this slide. Also apply another chamfer. This time I'm going to change equal distance for two distance. And the first distance
will be just two. And the second distance,
for example, ten. Just like that. I can do exactly
the same thing on your dark part and
just validate, but it didn't apply
properly on this part. Let's do this again.
I need to click here. Just to play your chamfer. Let's apply this
tense here, five, we can apply ten and just
a value of two here. If I go on the right and
I click on this part, is not going to work
properly because it's not on the same position. So I need first to validate laziness and then
click on this line. Chamfer again. To this tense, it just
apply to a trust to play ten and just validate. I think it's not
working properly. Yes, just exits. Because here I need
to invert the value. So I need to influence a
value because I work on z. I walk into your proceeds, so I just need to infer
inverse of value. And after I can
validate legs out.
26. Add shell: Credit shell and let's explain
how to create a shell. You can find these
features with this tool. So the first things to
do, Let's work with, so top Work Plane, acidic is a top rock plane
and credit to sketch. Let's just create a
rectangle from the center. So apply center point
rectangle two values. The first value will be 80 and the second
value will be 60. I've taught to do this well, I can validate and just
create an extrusion. Extrude it just to
play your value? Yes, 25 millimeter. So to create a shell, you can use this
tool shall options. If I click on the top here, you need to select
a face to remove. I can see it exists
face just like that. The other options also
to apply or lower, but hey, it's not going
to be extremly useful. And you just need to apply
the cell shell sickness. And I can apply two millimeter
if I want something more, I can apply ten. And it seems that I want, Let's just apply to you can invert so direction
just like that. Don't forget that this, this element is
just the preview. So you can find the apparent
appearance with the preview. Just laziness. You can change the transparency of
preview dress here. And after to do this work, if I just validate, I created a shell to
directly create an object. If I just come
back later before, I can also select this face
and just crapped shell. Just like this. If I click on this phase also you
can open per mole. This is our again here. So it's definitely
extremely useful because in just a fast way, I can also create this type
of element just like this. And after you can also
click on this face, if you need, you can
create an extrusion. And I can create an
extrusion on this direction. And I can click on Add
translates, this URL address. Your second example
with some seeing little bit more complex, I'm just going to
reuse my sketch. You can reuse this sketch. Just come back on top, but just apply lethal features. Click on the center point. Ok. Can the sprint click on this
point and crab to malloc, whoops, it's not
working properly. I need to do this again, I think I'm not in the center. Yes. Now it's better
credit to center point out because this sprint
to sprint until this part. And I can also add affiliate
this line to this line. Let's supply as
ten, it's perfect. And this line to this
line ledgers to play ten. I can just cut with my trim tool is this
part and this part. Let's finish the sketch. Credit to an extrusion
becomes a face. Extrude. Face of the sketch, yes. Just this face. And I can create
an extrusion with a value of 20 millimeter
and validate. I can create two shell inside. I can click on this face, I'll click on the face
after two silicons are tools and I can have
this window if I want, I can apply just one. I can also invert. If I want to have this, I would say it is also
precipitating factors validate. I can create this object. Now if I just come back at, can also apply your shell, but on different type of feces. I can click here,
I can click here, I can click here, here. And I can apply, for example, on all these type of faces
expect Zola's to adjust. Need to. Take a glance. I can click on this face. And if I just click here, it's not going to work properly. I need to keep at least one
phase so I can just open this part and just
validate this. And my last example
is with revolution. So press Delete on every sink. And creditor. Evolution selects
the front view, front, front work
plane to sketch. I can one more time
credit line just here until around this part. A specific value like 40. I can press Escape.
Then I can use my spleen tool. One more time. I can create some
sink like a vase. Can go here and dress comeback
little bit, press Escape. Thanks to that,
each time you can repeat the different example. And it is best to
perfectly Master Software. And I can just validate after the next step is
to create a revolution. So acidic frozen sketch
revolve, revolve axis. It's going to be this axis. And you can turn around
and I can validate. So now I just want to credit to our insight and for this I need to see lick my shell tool. I can click here, select
this face just like that. Although we don't use this
a lot and take again, it's not extremely useful. In my different examples. I can apply phi of
revolts and just tend to value again until more or I can enter on trust little bit. If I want to have this outside, I can invert opposite direction. Why not? And just validate perfect.
27. Add thickness: Add thickness. Let's see how you
can add sickness. You can find this tool
sicken and it is useful. You can directly at the Cygnus
already on an extrusion. Or it's more interesting
when you work with surfaces. First, let's see
the top work plane, top view, and create a sketch. You can directly system
are going to change just a corner rectangle on this direction, just like this. And to value the first
value with 62nd value, which is 40, then I can apply a knock sweet
print out this sprint. The sprint go in this
direction and you can find the tangent and just erase with the trim tool
this part dressed like this. Now I can validate and
create an extrusion. Click here. Extrude. And let's just
apply an extrusion with six millimeter,
just like that. So if for example, after I
want to increase little beads, the sickness here, I am so
possibility to use this tool. I can just create an extrusion. For example, you can create
Extrude and that can compete with four millimeter. Click on Add. It
is a possibility, as you can see, you
can also use sickness. If I just come back, I can click on sickness here. You need to select the face, face or your face. I can click on this face. And now you can apply sickness. I can apply a value. If I want to extend
foo six millimeter, I can, I have a
second direction. But in my example is
to tell the unuseful. It's totally un-useful to apply a second direction because
after I will go here, second direction is
good on your face. So I can just extend y naught here five millimeter
on trust places. Now let's see if
we work with Sha, faces because it's so
much more interesting. I can come back to Sketch again. This time let's walk with Francois plane and credit
to sketch acidic front. And just use your, let's use the spline tool
and go one left-click, left-click here, left-click
here, and left-click here. You can press Escape. So we have created this curves. If I just validates, now I would like to create a
short phase from this curve. Click on extrusion. And you can change
for soft phase. And you can click on the
curves just like that. Now I can go in
this direction if I want to go into your
daddy extra and I can apply symmetric and I
can extend with a value. Let just two-ply, for example, 100 millimeter and
just validate. So now I have a short phase. If after I need to add sickness because I walk on your
face, it is possible. And these two risk
perfect. So click here. You need to select X2, Shah phase, phase of Extrude. And now you can enter value and sheds interesting because
I can tap direction one, so it means you
have four and I can taper so Sagan direction. So it means on the top and
before it was on the bottom, you can also invert
the direction. So here you have
four millimeter on one side and two
millimeter on each side. For example, interests
laziness if we want to see better step, for example, 61. In my example, it just to
work with one direction, just type 0 and hairdresser step two millimeter to
add a little sickness. And I can click and
validate trust laces. So as you can see,
it's extremely useful when you work with surfaces. And let's see My last example if you want with your faces. But let's create again a
wealth of Cheetah won't vase. Click on the front tool, click on the front work plane, click on front, and
credit to sketch. One more time I can
create like a vase, but this time we're going
to keep surveys open. So crafted first-line first. Let's supply 30 millimeter
and use your spleen tool. So I can use my spleen
tool one more time. I can craft my curves. Just like disease
here, here and here. I can press escape. But this time I'm
not going to close. I just need to stay like this. But I need I can need
a construction line, but it's not useful because I'm perfectly on this
axis like that. If I just finished my sketch, I can use revolve first revolution and I
can work with your face. If you click on your face, you can select the
edge and sketch, and I can click here, click here, and
then revolve axis. In my example, I made a
little mistake because yes, I need to create my little
construction lines. So let's come back on the sketch options
series of front view. Again, you can create two
liter construction line. You can quieter. So basic line, it's
going to work. But critical construction line. And you can make
something really small. You don't need to
create something big. It's totally enough. And I can validate, no, Let's use again revolve shot phase and select
this, ends this. Now you can apply
a revolt vaccines. Click on Revolver axis
and click here to close. Now as you can see, we
have created this vase, but just with the surface. If you want to open
one more time, it is possible you can open. And as you can see, we work with us your face. Let just come back on
food and just validate. And if now I want to add
sickness, it is possible. I can click sickness tool. I can click here, and it's going to work properly. I can enter a value here. Five millimeter is too much. Maybe I can just enter two, and now it's going
to work properly. I can also invert the direction if I want
to have this outside, I think in this
example it's better outside or I cannot
eat something. A little strange on this part. If it is inside, the best things to do,
It's to select outside. And I can just validate, as you can see at
the end, just here. Yes, we have an element. But I need also to
add thickness here. I can add click here on this part or it's not
going to work properly. I think you have a shocked
face here, so it is okay. It just close. If I just come back just liter
before add sickness again, I can click here and I can
click share the same time. I forgot to click on this
face at the same time. Now let's just apply to an
interference with direction to this outside like that. And now I can just
validate just here.
28. Create ribs: Let's explain how
to create ribs. You can find here ribs. And it is possible directly at intersection to create
this type of features. Let's first create an
element I can use. My, I can use directly
the front walk plane, front, just grab to sketch. Just create two square. And for this I can create a first-line on this
direction with a value. Let's supply 60 millimeter. Press Escape to
second line here. And 60 millimeter
also press Escape. Just create an offset. So offset tool this
line, this line. And I can enter a value for
my offset just like this. Let's enter or yes
for each green nice. And credit to line this point to this sprint and
create a second line, the sprint to sprint. And I can validate.
Now the next step is to create an extrusion. I can work with
symmetry extrusion. Let's position symmetric. Let's work on two sides. I can enter a value of 60 millimeter perfect and
just validate like that. Now, the next step is to create another rough
sketch at the intersection. Let's select the
front view. Again. Not at the intersection. Let's select the
front work plane again and credit to
sketch acidic front. So m is just to create two line. You can create just to line, and you can use an
external geometry. So it means you can
apply, use project. Click here, click here. And then with my line
tool I can, for example, snap to this sprint and arrive y naught t
I can until value, but you can just create
a line like this. Now the next step is
to finish the sketch. And I have this line here, just external geometry, but
we have created this line. You can apply the
right feature. Ribbon. Reap one sketch per frame. So sketch profile
will be this part. By default, it is this brown, so it's okay, but sometime you will have to
choose the path. So if it's not selected,
nothing will happen. You can click on
part and you can see exit path here also patterns
of construction tree. Let's just apply your sickness. I can apply one or if
I want to increase, I can apply for after you have
parallel to sketch plane, normal to sketch plane generally
in this type of example, normal is definitely not good. If you click here. So I need to click on parallel and you can extend prefer to part here
it's not extremely useful. Can just invert. Yes, if you invert with
parallel or is normal, you will have something
strange like this. So I just need to teach here
and applies these features. Here you have mercury or you can create a new path exists. It depends on what
you want to do. I can apply just two
millimeters and just validate and it's going
to work for many things. So you can also
create two spleen. If I select my front work plane, I can create two new plane
and credit to offset. I can go on this direction. So take your glands,
this is my new work, plain positions on your
walk playing around. I can credit to offset with 20 millimeter, just like this. So now I have this
new work plane. I can click here Front Sketch. And let's use the spline tool. I can use one more time
my spleen tool here. And I need to Rick parents
or geometry again. So click here and click here. Now I can use my spleen tool and left-click it squared,
something like this. Again, press Escape and I
can just drag and move. Little bit might
differ on print. Yes, let's make
something like that. I can validate and applies
a rip feature again. Click on the ribbon. Select
this line, just laces. And z parenthesis this part. One more time I can
apply a sickness and I can just
validate trust exists. You can create multiple
element like that. Even if you can also
work with an extrusion, it is also a possibility. And just create a sketch, close a sketch,
create an extrusion. It's also a possibility. For example, the phi, I can just click on
this type of profile, as you can see, secret
to an extrusion. You can also have
the possibility to create extrusion like this. And just to play your
little deep can walk also using this
type of features.
29. Create drafts: Let's see how to create a draft. So we have these options
here, credit draft. The first things to do. Let's work with the
top, what plane? Top. And just credit to sketch. We can create a rectangle
from the center, center point rectangle
and enter to value. Let's apply 60 and just
get supply 40 millimeter. After I can create an extrusion, validate, just sketch, extrude. And just let's extrude
with a value of 40 millimeter and validate. So after the next step, I can click on draft here. And so most things that we use is generally
the neutral plane. And when you apply
neutral plane, you need to click, for example, on first claim, then NTT to draft it can
be Z's, Z's phase. Then you can just
turn like this. So this is the type of
things that you can do. Use these tools just like that. So I can pull and create
something like this. You can see the tangent
propagation hate Israel, fleshy lead, but I don't have. And you can also go
here if you want to invert the direction sometime
it is extremely useful. So I can invert the direction. And I can go here. And if you want to create
like a tree younger, sweet dimension tree younger, you can also do
this type of work from directly or cube
or a 3D rectangular. And I can validate. Now let's show you
another example. I can click again
with this tool draft. And this time I can select, I can select first Z spleen
and entity to draft. It will be this entity. And thanks to that, I can pull like this on this direction here with a value and I can
validate if for example, I just come back or you
apply my tool again. And if for example
you click here and then NTT to draft
disease entities, it is also possible you can
work on this direction. Let's increase, literally
beat transparency. After you can change and invert
if you want to go inside. The second options is you can work with
the partying line. So let's just come back. If I click one more
time on this tool, you can find partying line. So m is to put a direction. So you can set it to direction where they're
always an edge we do, We are back plane. So for example, I can select this direction and
partying edge. I can, for example,
still exists. Not this edge here. It's not going to be really good because I'm going
to show you again, you can have partying edge just like that. What is this H? It's better edge of extrusion here for the direction and
edge off extrude this edge. And now I can walk also on this direction. Just like that. You can also work
with a draft angle. One side, work with symmetric. Sometimes it is useful but
not in this example lecture, you again put a direction
I can select, for example, this direction here now is this is a front
plane partying edge. I can sit exists edge like that. It's not going to work
properly because I'm not in, so write and test section
because I'm using symmetric. So I'm going to come
back to one side. And if I click here, it's not going to work properly. Also, let's do this again. The best things to
do, I think it's definitely to select
two construction plane. I can, for example, select this construction
plane, front plane. And in this case, in one side partying edge, I can, for example,
select this edge. And I can go on this
direction or this direction. As you can see, I can
enter a number of degrees. If I just click
here, I can invert, but it's not going to work properly on this
direction. As you can see. If lets you a second example
I can select, for example, right, what plane on
direction and partying edge. Let's select, for
example, this edge. And you can find it is parallel
to the right work plane. And if I click here, yes, I can pull on this
direction just like that. If I remove H2 x true, that can why not
select this edge also? And in this case, I can go on this direction. T is also a possibility. But definitely you can use
only so neutral plane. It is more simple to just sleep. For example, neutral plan Z
then NTT to drive can be Z's. And you can enter
value in integrase.
30. Create holes: Add the Crato. You can find this feature, or you can create a simple or counter
sink or condom balls, but also in part by selecting the sketch 0.1 things to do. Let's go on the top rock
planes, top and sketch. Let's create a rectangle from the center, center
point rectangle. Let's walk with two values
of first can be 100, and the second can be 60. I've taught to do this well, very dead craft your first
extrusion, just click here. And budget dimension. I can start with 12
millimeter and just validate. If you need to add to our first, you need to create a print or a circle on one of these face. Because if I just click
here, take your glands, you need to select, to select something and
sketch print to place orders. And I don't have
any sketch point. The first things to do, I can click on this
face and credit to sketch your abs a possibility on the
stopwatch on this top view, I can just position the point. This is why you're too
sometime point can be useful. Again, for example,
position 1 here and dimension from this
line to this print, I would like, for example,
252 beans reminder. And from this point
to this line, I would like 20 just exits. Even 20 is, I think
it's not perfect. Let's just apply 15. It's better like that. That means the
center of this area. Validate. Now I have my print and I can position my URL click on ours sketch
point to place orders, and I can click on my
print just like that. Automatically you can
find different options. Couldn't sing, can tell
Barack and simple. So if I just play
simple or you have just two simple words and position a simple OLS with
a value in millimeter. For example, I can apply 20 millimeter or I can just
come back to ten millimeter. And simple here through you
can apply blend like this. You can change for
blend in last. It's not going to work properly. And I can invert on
another direction, which adds definitely
not useful. Yes, let just come
back with here, blend and let us come
comeback through like this. I just changes the mat scoop. So now Mexico is not selected. This is why I can come back. So click on Netskope,
click on somebody. And now if I invert, Yes, now it's okay, It's better. So just silly extra. All you can see the
Blend Are you can see League being at
last, just like this. If I say, for example, blender, you can enter a value, you have ten millimeter
and here you can change. If I wanted to have
40 millimeter, I can tap 40 millimeter
after depends. But here 40 millimeter is
little too much in my example, but they can apply six because my extrusion was
ten millimeters, so I need to position something
between 010 millimeter. I can also position at to
trust exists fits all. I can position just
ten millimeter. So this is the type
of things that you can do if by chance, simple, I can apply control
bar just like this, because it is controllable. I will have more value, like ten here I have 16, but if I want to redo it, I can apply dress protein here. And you can find another
type of value on this part. I can apply why not 0 print
suite to change the position. And JT is again ten millimeter, but I can reduce 48 millimeter if I
don't want to be sure, I can apply ten
again, just exists. And you can also work with
counter sink like that. But if you apply
counter sink heats, not going to be extremely good. And in my example,
I need to increase the value outside
of ten millimeter, like for example 12 or I can
increase little bit like 16. To turn these random. You have also a
number of degrees. I can position 45. I think if I create 45s
is not enough address, come back on 50 degrees. If I just come back to
some things simple, you can just create
a simple, trust. You over to some stone down
with a specific value. So it means I can
select ins see ISO, the I n. So you have
multiple possibility to craft with predefined size. Here in this example, you have already 16 millimeters. This is a reason for which
I don't see anything, but if I change, for example, for ten, I will add this render. If you don't use predefined, you can just come
back to simpler, for example, and just see the squirrel blend,
blend at last. Trust that you can also do the same thing
when you have a circle. If I just click on this
part and create a sketch, I can position, just use
your Carillon this area. Exactly the same
because with my circle, I have a center. And if I apply one more time, or I can select my sketch
point, dress click here. And I can create my
URL just inside. As you can see. After I can walk with the
transparency, it'll beat. And one more time I can see leaked with what I want to add. It can be couldn't tell
ball one more time and apply a different value. Legs this can reduce
or can be just 0.2. And see, I think I have
to merge some time. It's not extremely useful
about your dimension. I can reduce with just
eight, for example. And here you have this distance. Sometimes it changes a unit, so it's not very convenient. And I can apply, why not 20 dressed like that? Here? I can create two are just here.
31. Boolean operations: Boolean operation, cred
Boolean operation. You can find directly
this tool here. Thanks to that, you
can craft union, subtraction or intersection
with different paths. First things to do, Let's
use the top Work Plane, top and credit to sketch. Let's grab the Rectangle,
Center of prints, center point rectangle, and
just go around this area. I can tap 100 by 60, like this. And I can directly
validate my sketch. First extrusion, Extrude. Let's work with a value of ten millimeter
and just validate. After. I'm going to teach here
and create a sketch. You and credit to sketch
just with the circle. I can go in, Zoom either, just here. If for example, I
don't find my model, I can just create a line of a construction line
between that can create a construction line from
this point to this print. And now I can find your
maiden and create a circle. Let's apply your value
of 24 millimeter. I'm using constriction again. So dressed. Let's remove
that and create a circle. Just like this. Let's take 24 and I can press escape trust, remove my construction line. And I can close click here
and create an extrusion. And let's apply a value
of 40 millimeter. Or we can increase little bit. Let's apply 60 millimeter. Just like that. I
just, I'm done. I'm going to create another don't make this extrusion Lexis, I'm going to show you again, create a new part.
So click here. Extrude. You can validate ways
we 60 millimeter, but just create a new
path, a new solid. So click on New. And
now I have two element. The next step is to
create an audio element. I can create a sketch
on this plane. Just like that. W and craton Odell set-top center point rectangle
on the right. Let just enter to value. The first value will be 25, and the second value will be 25. Also, just like this and
validate knows this image. You can click here, extrude. Let's just two-ply 16. Just apply 16 and just validate. I can select every sink and
selected everything, apply, affiliate and crowds,
this type of element. Just like that, can increase
the value if I needed. Let just to apply a value
of ten, it's too much. Let's just apply your value of eight to have this
type of shape. Perfect. So now I have three
different path. Let's start with
Boolean operation. I decide after to
have this part and this part at the end
of my work finally, I want to change my project and I want to have
only one past. So for this, I just
click on Boolean. I can select union here. And thanks to union, I can select my first part. I can select my second
part just like this. And now automatically you can
find we have only one path, so we carry it to a
union with two part. And I can create only
£1, just like that. If you want to
understand better, you can also just rename. So you can just
click here, renamed. It is, Let's take a base. Let's tape cylinder. And just let step. I think it's to tell you cube, it is not a sphere, but let's just step cube. Next is I'm going to show you
again, let's apply Boolean. So select union base cylinder. And now you can find we have
created only one element, base element, just one element. You can also create subtraction. If I just come back, I can just click on my
cube n, For example, first things to do like
change of position with transformation and
translate by x, y, z. And I can drag and move
on this direction, just like that around this part. It's okay. I can go little bit inside here. Let's just create a subtraction. Click first on Boolean
Chen for subtract. The tool will be this
one shoe and the target, you click on target. It will be this
pounds a bass part. And now I created a
subtraction exists. If you need, you can
eventually credit to offset here and just keep tools. Keeps tools is you can
keep your element. I'm just going first to
create something like this and we can
create a subtraction. Now if I keep tools, I can repeat my process again. Select, just subtract tools, this one, target, this one. And I can apply,
keep tools validate. And now you have a subtraction, but I have still my cube. So it means if I move my
queue with my transformation, translate by x, y, z. And glands are right
tick of glands. We have the subtraction. But that just same
time we can keep Zexu sometime it is
also really useful. You can keep your
element or subtraction. The last possibility is
to have an intersection. I can reuse my
cube, for example, and apply transformation
change for our translate by XYZ and drag and
move on this part. And drag and move on this part, just like that here. This is translation, but I
need to create rotation. I can also create rotation,
but you need to credit it. So rotation after. Let's just use a translation
and repeat the process. Chest. Yes, just like this date. Now I can create an
intersection Boolean operation again, intersection. And you need to sit it
just with two parts. This part and this part. Thanks to that, we can create
to an intersection here. I don't see anything
because I have kept tools. If I remove keep tours, I can only have this part. And if I just validate, I can create this
element just like this. But they're good
Keep towards also. So it means I can
come back boolean, Intersection, select
this one and this one. Then you play keep
tools, validate. And now I can use my new part
and credit to translation, transform, translate by x, y, z. And now I have this
new part validate. And I have seen my tubal, so translation,
translate by x, y, z. And I can drag and
move on the back. Just like that.
32. Construction planes: Add construction plane
in different situation you will have to add
new construction plane. For this, you can click
on this tool plane. Let's first work on
the front plane, key confront, and
credit to sketch. We can just create one element. I can create a first
rectangle on this area with a value of 60
and a value of 20. And I can create two Sig on the rectangle from this point. And I can enter a value
of 40 and a value of 60. Just like this. After I
can just get this part, I can use my trim tool. Just cut this part and
validate my sketch. Click on the Sketch,
Grutter and extrusion. Let just apply symmetric
and apply your value. I can apply a value of 40
millimeter just like that. So I created this element. Now if I need to create
a new work clean, one of the first walk, basic walk pens
that you can craft it is offset work plane. To just click here plane. You have different options. Offset walk plane. You can create where you
want to positions of sets. So it means I can select my
font walk plane, click here. And automatically you
can find a new plane, plane number one with the
offset distance of 25. You can move at your convenience where you want to position
this new work plane. And I can select, for example, for tea validate and I
created a new work plane. So plain number one, like this. If I want to create,
for example, a new work plane, but
directly on the face. For example, on this face, I can just click on the face. Go on credit to plane like that. And automatically, or you
have an offset of 25. But if I apply just 0, I can position my
plane directly on the face and validate just here. You can do this
type of work plain. Many times. If you
go on the left, you can find in
Reconstruction tree we have now is a plane
one and plane two. At any moment you
can go right-click. You can rename your
plane if you want. You can also go
right-click and you have the possibility to
aged Zou Walk plane. If you click on edit, you can change the offset, for example, the
offset distance. If I wanted to create
two different offset, it is totally possible. So at any moment
just go right-click. And you can also create a
sketch from this work plane. You can also just
delete the work plane. Now let's just delete
this work plane or you can press Delete on the keyboard. Let's continue. Just click on the tool again, like this. And select first. Change the offset
for plane point, pinpoint what it is. You select a print, for example, I can click on this sprint and isolate planes
that I want to use this plane and
automatically or you have a new work plane which will be directly on the sprint. They could glands like this. If now I do the opposite
process I can use, right? For example, then
I select to print, for example, this point. And automatically or you have a new work plain parallel to this work plane and at the
intersection of these points. So this is a type of
fault planes that you can craft like this. And let's continue. Celiac line angle, line,
angle extremly useful. You can for example, click on this line
and take the glands. We have a new work plane, but we have this arrow and it is possible to drag
and move like this. Perfect. If you want to create some seeing
at this livers, you can apply a
degress that trust, apply 45 degrees, and I can validate know I have a new work plans here,
extremly useful. And if I create a sketch
on this work plane, I can use my right view. This work plane I can
create just a rectangle. For example, exists
on this walk plane. Yes, I think you're
wrong. This area. I can enter a specific
value dimension tool. And let's just apply here 12. And let's just apply here. Here it's not externally and proton too bad. My dimension. I just want to apply a
symmetric like that. Now I just want to show you, you can click on this sketch
credit to an extrusion. So I can go on Extrude and
I can go inside, Remove. And I can create an
element just like this. And I can validate.
This is why it can be extremly useful to create
this type of work plane. And it is possible you just need to click here
plane, you sitting. So line angle, I can select this line and after I can create two rotation at my
convenience like this. Now, let's see. Let's remove this last work plane because
if you have too much, it's going to be
difficult to understand. Click on the plane tool again, select the point,
normal, point normality, something specific, you need to select a print and you
can select a normal. And thanks to that, you
will have a new work plane. So I have you have
zeros or print acidic, so normal and take your glands who have
a new work plan here. Definitely we don't
use these too much. You can also select sweep winds, sweep point. What is this? I can, for example, click on this point. Click then on this point, I need to search a soft print. If I click on this point, for example, I can create
some similar disease. So this point to this sprint and then a soft point to create
this new work plane. And if I show you, I can see exists
print this print. And if I just click here, I can create a new work plane, as you can see, just like this. Sometime also it can be useful. So this is the sweep print. You can also create neither mid-plane when you
click on the mid plane. So m is to select, you can select for
example, this line here. You can select this line here and automatically
creates directly. I think you can also just, just select a line. If you select just
this line is going to define what plane at
the middle of the line. Take your glands so you have now a new work plane at the
middle of this slide. If phi just validate, and I'm going to show you again plane and address. Click here. I have a new work plane at
the middle of this line. So it can be useful if you click on this
point and this point, you can also create
a new work plane at the middle of the 2. So I see this grant, this print, and now I have a new work
plane exactly in the middle. Like that. Last possibility
is a curve prints. Yeah, definitely. It's something a little
bit more specific. You need to use a curve. If I just take a point. Here, he's going to
define a new work plane, just like on this face. But we don't use this a lot. I think definitely we can
use a large offset plane. We can use a lot. So line angle, if we want to credit line Angel, Sweet brand mid-plane
can be interesting also. Is Yoda are interesting, but definitely we
use so much less. And after to create
your work plan, you will have this on
your construction tree. You can do is activate the view. And every time you can go right-click and you
have multiple options. If you want to
create enough set, you can click on the offset and you can again Zen credit
to offset from your plane. I can move with just two
millimeter and validate. I ever knew plane
with no offset.
33. Transform parts: Transform. You can, you can
ask how we can drag and move, for example, apart, sad, we have just created. And for this, we can
use these tools. This is the transform
tool to create movement. We can move, rotate
copy of skin. Depending on different axes. For us things to do. Let's
just create a smart object. Acidic top work plane, top, and credit to sketch with a rectangle, center
point rectangle. And just, let's create
something with a value of 80 by 80 millimeter. I'm just going to position three once they occur
on each corner. So credit to first
circle just here. Let's just apply ten millimeter. This darker, I want to have the right dimension so I can use dimension tools and clicks
this point to this line. Let's let ten millimeter and this point to this line
and let ten millimeter. Let's apply a
symmetry like that. E t is faster, so I can select my
circle with a frame of selection and just
apply a mirror, select this axis, press Escape, and then select with a
frame of selections is two element and then
create a mirror also. So let's supply in the hall and said exists axis, perfect. Now I can just
validate my sketch and credit to small
extrusion. Extrude. But the dimension
of the extrusion. Let's get some scene with just six millimeter and
just validate this element. Now is this element I want
to make some transformation. I can use Transform
tools and you have entity to
transform of cookie. First I can click here this part after you
have multiple options. One of the first option is, for example, translated by line. We don't use this a lot. You can just use
a line like this. And thanks to that,
you can translate directly on the line
and drag and move here. If I just change the line
and I click, for example, on this line, I can
just remove that, remove that, I can just click on this line and I'm going
to drag and move here. Or I can invert direction. Sometimes it is useful
because you can copy the path so you can copy and
past subpart just here. This is a translated by line. I've taught you can use
translated by distance. So here we'll just
apply a direction. It can be this direction. And now you can use
the arrow and you can move on these directions. You just respect. So direction line, I can enter
a distance, distance 120. If I want two copies of product, I can click on copy. And thanks to that, I created
another copy on this area. Just like that. Now let, let's continue and I can use my tool
again, transform. Let's select, is
this a new part? Just like that? You can also translate
by x, y, z axes. Here. Generally
we use this a lot because it is very
fast, very convenient. So you can just have free
transform just like this. One more time you can copy if
you want to create a copy. It's better to be outside
of the odor part. And you have also more options. So it means you can take this and you can have free transform. And two axes are on these two axes are on these
two axes, just like that. And after you just
need to validate, you want to enter a specific
value you can on the x, y, and z axes, if I want to have
100 on z that can take 100. If I want to have 60
here, I can type 60. And if I want to have on Z 20, I can take 20 interests,
validate exact. Just come back to the first part and activate again,
transformation, transform. Another options
that you can use, transform by Matt connector. And it's a little
bit more specific. So it means you can click on, for example, this, this one. And after, if I just click
here, take a glance. We can go corner to corner
using a metal connector. Sometime it can be useful if you want to have a great position. I'm going to show you again. I can go in this direction. Select for example,
the center truss here. And I can go around these
areas in the center. And in this example I'm going
to go until this problem. Maybe it's not the best
transformed by mid connector. Let's see another example. I can click here, and
I can click here, because this element
is in the middle, I'm going to have symmetry. But if I invert here, you can invert just like that. You are going to
use your axes here. And you can also reorient
two axes just like that. So this is a med connector. These little difficult sometimes to position different element. If I just come back here, this is the element at the intersection of
the different axes. But if now I start from this path and I can
click here and I go, for example, on this part. Let's see leaked first
met connector just here. Let's see lead to
Matt connector I can apply just here
and take a glance. I can link this part. But if you do the opposite, it will use a different plane. And you will have
muslims sing with a symmetry. Now let's continue. You can crop rotation. So here let's select again
this part, gradual rotation. The aim is to select
X2 axes of rotation. So you can select one of those, singer can select that, and you can enter entity, I can select this entity, then the axes, and then you
can crop rotation like this. Depending of the points
that you choose. I can validate. If I want to create two
nodal type of rotation, I can use my transform
tool, change for rotate. Click on this entity
and select two axes. Election for another
axis, this axis. And now you can enter
the value or you can dress full on a direction. I can apply 90 degrees. You can also invert
if you need it, or you can also create a path. For example, I can create two new part like this and
create an intersection. Here. Now let just come back
with few step before, before autocratic or rotation, you can also scale your element. Let's just come back. Transformation, just change for. So first you can find copy
in place, could be in place. You just click here on your element and you can just create a copy exactly
in the same position. So this is the prompt one, copy in place and take the
glands or you have now a new part exactly on
the same position. So now I have a new part. And if I just change position, I can use translate
by, by distance. Click here and go into left. As you can see, we
add a new part. Just like that. The
last possibility is to scan is to scale. So click here, change for scale silicon not
times when t, t. Let's click again on
the path number one. You can scale uniformly or not. If you scale uniformly, you need to select to print
our mat connector just here. So it means it can
be the center. And after, you can just
seize upon number one, silica scale and you
can entail so ratio. If I take two, I can scale from my center point with
a value of two. So I can just double multiple by two size of my
element one more time. You can create a
copy if you want. You don't want to
just multiply by two. Let's see a second
example, dressed. Click again on this
tool to sketch here. And if I change
my scale options, if I change the points
are met connector I can still exist time
for example, the sprint. And I can reduce
the size with the 0.5 legs out and take your glands now is to transformation point
is located here. So we have this
transformation point that you can change the
transformation plan. It can mean the center, but it can be on the corner
exactly where you want. Let's come back on
transformation. Select scale again. You can scan non
youth need formerly. So it means I can select one more time point
of math connector. First entity is this 1. For example, I can see leaked
Quinton met connector here. It's not possible to select
again my center on this part. So let's sit exist part vertex. Remove scale uniformly and you can change and work
on different axes. So it means on this axis
I can tap 1 to like this. But on this axis I can
reduce your print six and I can definitely change the
ratio dressed like that. It's not very interesting
in my example because I will lose the ratio of this circle that differ around
to the other type of rock. It will be useful to,
for example, scale. But it's great because
you can take an element, you can drag and move, you can scale, and
you can repeat, create two new part
just using this tool.
34. Split parts: Let's explain how to split. To split apart. We can find this tubular
directly split here. So first things to do, Let's create a sketch. Click on the front, plane, front, create a sketch. I can zoom little bit. Just created first line
here with a value like for t. Then I can go on this
direction with a value of 60. Then I can come back here. With a value. I can just drag and
move little bit. It's not extremely and protons make something like
this truss here, truss here, and just come back on this path and this path. I can just apply
a little fill it. We have to apply my
fill it on this line to this line with a radius of four. Just like that. And let just to play your
filleds this line to this line, and just apply a value
of 20 dress here. So it's okay for that. I've just created this element. I don't want to represent
anything special. Just validate credit
to revolution. Revolve. Just click on your face, that you are not
on the shore face. We are going to work on Solids. Click on the Sketch, revolve vaccines,
click on this axis. And I created this element
and just validate. So now I have this path. And finally, after I realized
that I would like to detach this element and separate this element
from this element. From this, it is possible, but I need to use
this tool split. We have seen that we can use Boolean operation to
associate element, but if you want to do is
the opposite process, you need to use split. I need to create a plane
to gradual separation. Let's click on plane here and we can credit
to offset plane. You can apply offset plane
and just click on this face. Just like that. By default you will
have upset 25. I don't want any offset. I can just create a plane here. So offset distance 0
and just validate. And now you can find
we have a new plane exactly where I want to create the curve
to split my part. The next step is
to use the tools, activates split parts your
face or curves to split. You can also apply this to
your face. It is possible. So let's sit exist part first
and entity to split with. I can click on my new
work plane like that. Perfect. Now automatically you can find
in your construction tree, you have the part, second, part number two,
and now it is okay? Or you can use keeps a tools. Generally we use this. It's better. And trim to face wound diary.
Keep both sides. Yes. I can just validate and
now I have to eliminate. It means if I select
my pattern number two, it is separate. I have the possibility to use my Transform tools
and translate by x, y, z, and take a glance. We have now is this part this
perfect? Just like that. If I want to separate
this part in two. Again, one more
time, select Split, still exist part and activate
entity to split with. And I can select, for example, my right work plane truss here. And I can separate in two paths. I can just validate. And notice this is the same. I can click on my new path, path number three
transform options. And let's activate
translate by x, y, z. Then I can separate
this part and validate some time t is useful and I can do
a lot of things. Can click here. And just to play like Shen, just here, Let's
apply a value of two. I can also click here to
apply your value of two and they're just
validate just here. I can also, I know to click on this area if I want
pleasure shell also, it is possible with
a specific value. Let's just apply to. So I can make
multiple adjustment. Here. For example, you have a face. If you just click on
Delete face here, you can click on this part. And it's not going to
be very efficient, but you can just click here, remove this phase, but after you will add this phase also. And if I just press Delete, yes, I can click here. But it's not going to be extremly convenient
in my example. Let's just keep with
this split options. Let's see a single main example. Select everything. Just press Delete, selector. So all the sketches
and press Delete. You can press Delete also
in the construction tree. Let's select the top rock plane. Top view, Sketch. New Sketch with a
center point rectangle. Create a sketch. And just to play you a value
of 100 by a t millimeter. At the same time, I can validate my sketch, create an extrusion, extrude, and validate with a
value of 80 millimeter. Oops, let's do this again. Extrude and HAT medium
millimeter exact. So now let's practice
your face in reminder, I can click on this
face to sketch, use my spleen tool and just
create something like this. I can press Escape. So we have created a new
sketch on this face and just validate something and theorists team when you create
something here, automatically you can sit exist pout and only create
an extrusion. Maybe you didn't know that, but it's pretty simple. You can just create a sketch and now you can only
extract this part. I can only extrude this
part with a value. Now let us come back before. And this activates review
of the platinum belt. One. Click on the Sketch
and credit to show face and not click
on this sketch. We are just going to click on this line and create
an extrusion. Can be your face. Can invert the direction
and go in this direction. It just to play you a value
of 120 and just validate. So now I have this your face. I can reactivate the
part number one. If I use again my split tool, split parts your face
or cough to split. Let's sit exist part
entity to split with. I can see the exhaust
your face just like that. Now you have a second part. And I can just validate. I have patent number
one and number two. And as you can see, the
shaft phase is now not here. So shocked face is just using
as a splitting tourists. And I can see my Brandon brought to just activate transformation, change for transformation
by x, y, z. And I can drag and move
this part just like this. Sometime it's useful
if you want to create too complex part lysis. And after you want to have an assembly on just to
have two different paths. And then these two paths
need to be assemble. It can be definitely
perfect to use this tool.
35. Linear pattern: Linear patterns create repetition
using linear patterns. First things to do, Let's
just to create to an element, we can use the top one plane, top view, create a sketch. Then I can create two cylinder. So for this, I created
my first circle with a value of 20 millimeter. After the next step
is to validate, I can click here and
create an extrusion, extrude it just to walk with a value of 60 millimeter
and just validate. So now if I want to create
repetition, repeat this part. I can use here linear
pattern. You need to sedate. You can apply this
to a bad pattern, to a feature pattern
and face pattern. After I will show you
to a feature pattern, let's first work with pattern entity to pattern
select two parts. And then you can
walk with direction, direction here in this example, it is one of z plane, but you can use just to
line when for example, you have another element here. I can use this line
and this work plane. As you can see, I can
go in this direction. Now you have a distance
and you have the number of instance count like this. So I can enter a value like
this tensor can be 40, and I can change the number. If I apply six, I can just multiply. Two are exactly six element and a distance of 40 millimeter. If you want to center, you can apply Center. And in this case
you will have six on this side and
six on this side. Something interesting,
you can also, if I just remove that, apply a second direction. If I click on Saigon, like that, I can select another direction so I can apply a nodal plane. For example, the
right, like this. And I've taught to do this work, I can change the instance count. If I just cracked
to take a glance, I can do the same
thing on this side. Let's apply six again. Like that. Let's supply 40 again. I can repeat on this
direction one more time. You can apply center read. If you want to duplicate. Like a symmetry. I can just validate. Now you can find all the different parts
on the left Exactly. So T6 part. Now if you want to place this on the features first acidic to
every sink, press Delete. And let's create a sketch. Click on, Click on
top work plane. Top view, create a sketch. I would like to create
something like a grid. And first, let's supply
center point rectangle exists with a value of 80
millimeter by 120 millimeter. And just validate After click and credit to small
extrusion. Extrude. Let's make something just,
just little sickness. I can apply only to its
totality enough and validate. Then I can click on this face to sketch directly on this face. Some say I'm theorists team. If you want to walk with precision and you want
to repeat your patterns, the best things to
do is to start from the center after it depends
on what you want to do. But in my example, Let's start from the center. Center point rectangle exists. And let's apply to value. The first value will be eight and the second
value will be just to address for Lexis. And after I can validate, let's go to an extrusion
inside to create, to extrude. Click here. Remove effect. Now, now let's create
two repetition. Click on linear patterns. We need to change
bad patterns for feature patterns because
this is a feature extrusion. And the feature of patterns
you need to click here. Just like that. Oops, yes, you need to click on the line on one of the face. He's going to
define the feature. And now I can
select my top view. You can apply a distance
and instant cons. Distance. Let's apply like
for t, not 40 millimeter, like ten millimeter instance
conflict supply dress fall, and I need to apply
your direction. First iteration, I can click
on this line just like this. My example for is too
much I can apply trust. Three or maybe four can be. Okay. Yes, let's apply for if I change for 11 millimeter
will have this render. So ten millimeter
will be perfect. If I want to add
this on the left, I can apply central rate. Perfect. But I think something
is little wrong about maybe my rectangle. My rectangle is not perfectly
center in my diary. If I just check here, yes, my element is not
perfectly centered. Read it is a little strange because I created a
rectangle from center exists. So we are going to
use these features, but definitely where
we are going to have a little upset. I think. Let's just remove that and
just create my first sketch. And if I click on my top view, I feel I'm not in the center. Take your glands. Yes, I didn't start exactly in the center. If I drag and move this print. Yes, let's work with the
center. Now it's better. And I can validate, know. I come back to the
center perfect, so I can select my pattern
again, linear pattern. Let's zoom. Click just on feature
patterns, click here. And let's select the direction. First. Click on this line. I can apply my top view. Supply four again. And let's apply a value
of 11 millimeter perfect. Now I can repeat with
central real perfect. And I can apply a
second direction and click on direction. I need to select this slide. After I can. A number of cones. Let supply for example, distance of 11
millimeter N 0 number. Finger can walk with six. So here when millimeter
it's too much. I need to decrease. Let's apply eight instant cons. Let's apply like eight. Maybe I can reduce to seven. Yes, let's apply eight. Perfect, an instant
count, maybe Sivan. I think I can extend
nine. Yes, perfect. And now I can apply central rate to repeat on 0 direction. It is very good because you
can repeat these features. You can then validate. And I created my grid like that.
36. Circular pattern: Circular patterns. Let's see how to create
circular patterns. So first things to do, Let's use so top work plane
and credit to sketch. Well, I'm just going to
create two rectangles so I can click here and
center point rectangle. We can walk little bit on
the left, just like this. And just create two
smaller, small rectangle. I can tap a value of ten
and another value of ten. Then I can validate and
credit to an extrusion. Click here, extrude. Let's cry to an extrusion with just two value of 20 millimeter. So now, if I want to
create a repetition, circular patterns,
again, glitch here. You can find circular pattern. One more time. You can
work with a path pattern, feature, pattern, face pattern. First, we are going to
work with Pat and then feature with a bad pattern
entity to Pattern click here, select the part, and then
you have axes of Bactrim. And one of the problem is if, for example you click
on one of these plane, it is not possible, or you can just click here. And for example, you can repeat, but you can just repeat
around this type of intimate. The things that you can do. It's very simple. You can come back to the sketch. And sketch you can create
two construction line. I can use my front
view and silly to construction line
and I can create two construction line
just directly from. Let's work. We use top plane. And yes, definitely we need to work on a different sketch. Click on the front plane
sketch and just create a construction line from this print just on
this direction. This. Now I can validate. And let's repeat the process. This circular patterns. I can press Delete. Let's do this again, gone to the top view
and activate patterns, circular pattern, city exists an m and an axis of pattern. Now we can apply some
construction line. And you can select
the number of cones. So if you want six, for example, you can tip six, if you want, you can tap ten. We have by default
equal spacing. Generally it is the best and you can position sent to read. Also. If you want to work
with like 180 degrees, you can just step 180 degrees. In this case, you
can apply center and you can do this
in the opposite. But if for example you
only apply 80 degrees, just like this, maybe
a t is not enough. 120, I can apply just six. And here I can
price center-right to have this on this pattern. So if you just apply equal
spiciness center rate, you can invert with alcohol. You can invert. If you want to turn, you just tap roots 60 degrees and the
cont, let's apply ten. Perfect. Now let's see if you want to
apply this on the features. So acidic everything first
and just press Delete. Let's create a sketch again, Solexa top work plane. Not just plain, silly,
front work plane. And credit to sketch. Just here. I can create two line. And on the right I can
apply one of 50 millimeter. I can just come back with just
a five millimeter. Whoops. Let's do this again. Let's create two lines here
with just five millimeter. And I can come back
with 25 millimeter. Let's crack just
small elements here. You're going to
immediately turn mistake. I think it's not enough. They just come back with for t. I'm going to do this again, definitely it's not really good. So you can remove this line and remove that shy of 50
millimeter or five millimeter. Let us come back here. You can come back with a
value of five is better. And I can go in this direction
and just enter validate. And I can come back here
and come back here. I can just value then my sketch and I can cry to revolution. So revolve. Click on phase of sketch. We can click on the Sketch
Number one, dress here. Rabia, you have a little
trouble on my sketch here. Ct is not closed. Ledgers come back on the
sketch and I need to extend. So now it's going to work. I can validate and
apply your Revolve. Click on the Sketch. Revolve axis. Click here. Perfect. Now let just create an
element on this part. First I can click
here to sketch. Go on my top view and credit
to soccer teams mitre. Like this. I'm not going to
enter specific values of m is just to create a URL. And I can click here, extrude and just go on, Remove. Next up. Now create another sketch
directly on this phase. Click on this face,
top creditor sketch. I can create a circle
around this area, darker. Let's enter a value of
ten millimeter exists. If I want, I can enter a
specific distance from this point to this
point on the right. And let's just apply to perfect. Or maybe, maybe I can
apply a little bit more. So t4 and I can validate. Let's get to an
extrusion kids here. Extrude, remove. And then I want to repeat these features all
around multiple times. So top view, activate one mole times the
circular patterns. And you can click just here. You need to change first
for feature of patterns. And just click on one
of these circular. Then axes of patterns. Axis of pattern will be
one of the circle perfect. I can sit in my top view. Now you can repeat with
the instance count. I can apply six if I want, if I want to mark and apply ten, it depends of what
I want to apply. Let's use for example, eight. If I want to walk with alpha, can just tap 180 degrees
like this. One more time. You can apply central
red if you need. Right here center,
it's not very good when it is far features, you have equal spacing,
it is the best. And let us come back
with 360 degrees. I can just validate and perfect.
37. Curve pattern: Curl patterns. You can also create a
repetition using a curve. So you have the
features curl patterns. Let's first create a sketch
on the top Work Plane. Click on top credit to sketch. From the center print. You can apply a center
point rectangle like this. Let's enter two values. The first will be six and
the signal will be for t. Now, the next step validate. And we need to create to pass, we need to create, took care of. And for this, we need to
work with the intersection. I can click on front, walk plane and just go on
front, credit to sketch. I can start from the center
point and use my spleen tool. And left-click to create, took care of like this. Like this. Come back later and just continue
in this direction. And then I can press escape. Now I can validate. The aim is to first
I can credit to small extrusion with
my first sketch. Extrude, lead, just validate
with two millimeter. And I would like to create
like multiple stairs. I can use these features. So solid curve but turns, path patterns
entity to patterns. It is sees part. And then after pass
to pattern along. And we can click here. By default we have
just two instant, instant cone will be at the
beginning and at the end. Now if I want tomorrow, I can just tap a number. Here it is four. I can take for example ten. Something important is
your abs orientation. Here we have orientation
following surpass. But you can keep the orientation also like this, as you can see. And let's increase more. I can tap, why not 20? I can tap again more. If you increase
really more like 40, you can create this
type of friend. And it is extremely poor
fool just takes out. In my example, let us come back 20 and I can validate here. Let's your second example. If I'm just using a feature, so first delete
everything, delete. In this second example, let's use the top work
plain to create a sketch. Center point rectangle. And to value 60 millimeters,
100 millimeters. Craft to an extrusion. Extrude. Lead dress walk with a small
value, two millimeter. Perfect. Now click on this phase. And first things to do, Let's create two features. I would like to create two also. So just before credit to
sketch Solexa top view. And I can create a
circle around this area. Small circle with Just a
value of four millimeter. Maybe far is litter
is not enough. Let just apply six millimeter. Budget position. You can position where you
want around this corner. Validate. Click on
the Sketch, Extrude. And just to remover. So we need to create an
extrusion solid and remove this. Now let's create a pass. I would like to repeat this all in different way
following a path. I want to create something like a decorative element
so I can use my top view first and credit to sketch this time on the
same work plane to sketch. And I can use again
my spleen tool. I can, for example, click here, and you can apply this
in different ways. So if you want to duplicate this on diagonal,
it is possible. Here I'm going to show you with the spleen and I
can create a pass. Just like that. Then I can press escape and I
created my path. If I want to make
some adjustment, like every time you can
just drag and move. So different print
to make adjustment. Now validate, so
Sketch and let's activate the curve patterns. Click on curved patterns, change for feature patterns, and just click on this feature. This is extrude number to
pass to pattern along. Click on this line. And now it is exactly the
same principle. By default, you have
two instance contact can multiply six, for example. I can increase ten, for example, I can increase
little bit more, 20. And everything will
be on my path. Every time with the
same distance between the different features can keep orientation here is not
going to change any sink. And I can increase our 22 at your convenience and I can
validate just like that. So it is interesting
because you can have features like our law. After you can repeat along axes, you can create something like
a declaration and some time mol molecules that you can apply with this type of
tool shelf that term.
38. Create symmetries: Credit symmetries, it
is possible to add symmetries using
the mirror feature. And for this, let's select so top work plane first, go on top. And let's create a new sketch. Select center, circle, print, glitter on the left, and credit to circle. You can enter a value
of 20 millimeter. Just validate. After the next step crowd
to an extrusion. Extrude. And I can enter a value
of 40 millimeter. Validate. This part, I have a new
pen light pad number one, I want to create two symmetry
of on one of these axes. I can click on Nero. You can apply path Miho, universal feature of
mirror face Miro. In this example it is about
me row entity tomorrow, I'm going to click on this
part and mirror plane. You need to select one
of these plain example. I have the option to
select X2, right? What plane, and to
move on the right. But if I want, I can see the top block plane and
I will have symmetry here in this example
is not interesting to select Front or I will have
exactly the same result. So in this example,
let's apply, right? Duplicate on the right. You can create two new if really you want to
add, you can add, but it's not possible
in this example because the geometry don't
have any intersection. If I change for, for example, so top work plane, I can click on Add and
then it is possible because you have a
link on two entities. You can also play, remove
some time or intersection. Just come back on
New and select as a work plane the right work
plane and position this here. So this is how you
can add a symmetry. Now let's see a
concrete example. I want to create a table. With this table, I would
like also to have four feet. First, let's crush the top
of the tables, Click on top, sketch, view and create a
rectangle from the center. So center point rectangle. Let's just apply to value 100 and lead us to
play 100 again. I can validate, extrude. After two crashes. Extrusion layer just
to play a small value for millimeter and validate. Now I would like to
create my first fit. I can go on the back. Click on bottom view, click on this face to sketch. Let's create our
first rectangle. Or I can click just
a corner rectangle. Let's go to little offset. I can apply to value
six, enter N6. Let's position this
rectangle dimension and this line to this
line I would like, for this line to this line, I would like for also I can apply a symmetry
directly on my sketches. It is possible, but you
can also do this after. Let's do this after validate your sketch, create
an extrusion. Extrude. I cannot enter a value
of a t millimeter. And this time I'm going to
apply new just like that. So I have my first fit
and I would like to use a mirror to position on
the different kernels. Let's see lake bottoms. You again, mirror feature,
entity to mirror. You can see that this
part and mirror plane, you can select this plane. And I can repeat
directly on the right. I can click on New to create
a new part, validate. And I can repeat the
process with mirror again entity tomorrow I can click here and click here
at the same time. And mirror plane, I can click
on this line of my axis. And after, Let's click on New. And I can validate,
and it's perfect. So now you have the top
of my table and I have also my four different fits in different, in
different paths. You can also apply
this on the features. If I click on this face, Let's just apply the top
view and create a sketch. I just want to credit to all on one of these
part, Let's see, leaked the center point
rectangle and around this axis craft center
rectangle with two value. Let's supply group. So let's do this again. You can change the
value for Haiti thing. It's not working properly. Let's do this again.
Yes, it's better. Let's enter to value. Now, I can click on
my dimension tool. Let's apply to. And just here, Let's apply, Let's apply 60, it's perfect. I can select my top view. I can enter dimension
with this line. To this line. Let's apply dressed six
and I can validate those. The next step is
to create a URL. Click on the Sketch, Extrude. I can remove, validate, and I can apply Miro to repeat these
features on this area. Miro entity to mirror this one, you can also select
your extrusion here. It's going to work
entity tomorrow. Can extrude. Let's do this again. We need to change for feature or it's not going
to work properly. So change for us,
for our features. Then I can click here. And the mirror plane. So write me a mirror plane
will be the front like this. And I can repeat this
features just on this area. You just need to not forget
to apply feature mirror. Like this.
39. Extrusions on surface: Extrusion with shale facies. Now let's explain how you
can use different features. But this time, when we
want to apply this on surfaces and things
will be extrusion. So first, let's create a sketch on the top
Work Plane, top. And create a sketch. Let's create two basic
rectangle with the center point rectangle to value 80 millimeter and the second
value 60 millimeter. And I can validate. Now if I want to
create an extrusion, but only with your faces, I can click on Extrude. This time you need to change the solid extrusion for
shelf face extrusion. Though it's different, you
don't select the face. You need to select sketch
curves to extrude. If I just click
here on this edge, I can extrude this part. Something interesting is you can select all edge if you want, but if you want to extrude
only one edge, it is possible. Or you can press Shift to
add the different extrusion. If you just click here, sometimes you can press
shift at the beginning, but after you just need
to go, when left-click. After, you can invert on this direction
or this direction. Just like this. Here you
are multipolar option, but in my example
it's not useful. You can enter the value exactly
like for solid that you want symmetric if you want to have two sides at the same time. Press like this. So this
is a basic of soft phase. If you click again on one of this edge and you go and
extrude shocked face. Something interesting
is it's not possible. It's not possible now
to extrude a new sings. I will show you after that
you have other possibility. And thanks to that, you
will be able to use roots of phase and click here. And then you will be able to extend on the directions
that you want. And it will be
extremely convenient. If you want to extrude
on your palate, it is possible you can
just click on Extrude. And I can only select this one, this one. And this one. I can just validate
after if I want, I can apply little sickness. And you can start
from soft phase and then convert to solid. I can still exists
sweet element now and just activate silicon
and apply a value. Let's work with four and
just validate. Here. If I just come back little
before take your glands, you have a difference between
solid and soft faces. When I walk like this, I have once your face on
my construction tree, if I add thickness here, I will have no one part. So this is the difference. Let's select everything and
delete on the keyboard. Let's your second example. You can walk also with curves, your face, depending
of your sketch, Silesia front work plane, sketch, front of you. Let's get to work. Sweet print. Ok, I
can apply this proud. And I can go wrong this area. And whoops, let's do this again. I'm going to work more
with the center point out, it will get better
for my example, click here, click here and
create this type of arc. I can enter a value or radius. Let's apply 60 and validate. Again credit also
a shocked face. It is totally possible. So click on Edge extra
credit esophagus so I can work on this direction or I can invert the direction. In this example, it can be
extremely useful like most of the time to stay in
the middle of the axes. So for this I can apply symmetric and applies
a value that I want. It's used 120 millimeters and then debt and I
created this surface. Let's continue with
the Nadav soft face from this point to this sprint, select again the frontal
plane, front view. Create a sketch. I can use my spleen tool
and start from this point, you need to recuperate an external geometry
with use project. And I can click here. Now, let's continue with spleen
and sit exist print. Let's create some
scene. Disease. And come back again,
press Escape. If I need to make
small adjustments, I can press Escape, drag and move different
print like this. Why not to put this into Santa or just to
create an offset? Here? I can validate my
sketch and creditor. So an extrusion Extrude. Sketch curves to extrude, don't forget to
be onshore phase. And I can click here. Now let's apply the same value. So first, symmetric. And I can work with yes, I was working with more
centimeter millimeter 8120. Yes. Tricyclics that I've done
since my seconds, your face. If for example you
have a link here, you can click on add and put this exactly on the same face. So now I will have
just one soft phase. If you have this intersection. If you don't just want
to create a new surface, you just stay on New. And I can validate like this. One more time. If after I
want to apply your sickness, just click on silicon. I can click here,
I can click here. And F2 direction. So it says y. Maybe I can select inside. And here, I need to
invert selection. Take a glance. It's a little strange, shows
the best things to do, It's to work with two times. I can apply to just here and select the
second shell face. Sickness and just apply to
invert exists and validate. Now I created two solid, my first path and my
signaling pathway can also create a union
with Boolean operation. Each time I tried to add with different features
at the same time to create different
killing quiz, a different tools,
Boolean operation, part one and part two. Unions and don't keep tools to craton just to have one
path. And it's okay.
40. Revolutions on surface: Revolution with shale facies, how to create a
revolution for surfaces. For this, let's create a first sketch and let's
use a front work plane. I can click on front and
just create a sketch. The first thing that
you need to understand, if I want to create
something like a glaze, again, creates a
first-line here. And I can just create my first-line with a
value like 40 millimeter. I can zoom little out and create 2 second line around this area. I can create a little offset,
left-click 100 millimeter, and then come back with the
line here and a line here, frostbite close to show
you the difference between because one of the
best things to do at the beginning
can press Escape. I can just delete
that delete set. If I want to mobilize my glaze, adjust crowds,
something like this. And then I need a
construction line. I can add construction line and just a small construction line in the middle with any values. I need to not close this part or it's not going to be good. I can validate then. And now I can use
revolve shot phase and edges and sketch
curve to revolve this edge and this edge
and Revolve of axis. Click here. And it's going
to be my construction line. And take a glance, I can create
my glaze just like this. Here, you have the
possibility to work with just one direction
and you can turn if, for example, you just
want to make so Alf, you can enter 180 degrees. You can also work with
symmetric, just like that. All you can work
with to direction. And in this case I have a first direction and I
have a second direction. So if you, if you
don't want to close, it is possible to apply
different features. Let's come back on Fool
and just validate. So I created my glaze and
after it's pretty simple, you can just add a
little thickness if you want to enter
something here. And let's just add two millimeter or even
just one millimeter. And I will convert
to a part exact. You can definitely
modiolus something very fast using Revolve. Now if I just come back to my sketch, Let's come back here. What's happened? If you remove this
construction line? Oops, just remove this
construction line. I need to come back
to my sketch first. Yes. And removes this
construction line. If you just close, Let's come back on
the front view. If you just close like this, it's not going to be extremly convenient to create my glaze. So I can close. Now, I work with
revolve and Sha phase. And if I just click
here, click here, revolt vaccines, this
line. It's going to work. In this case, it's totally not useful to create this
line and this line. Now if I click on this line, I'm going to have some
strange that just come back. I can click this line, this line, this line, and this line, I
will have no result. So this is why you
have to not close because it is
definitely not useful. If I come back to the
sketch, select Delete. Electrons, come
back to the sketch, double-click on the sketch, select every sin, press, Delete, and just create something
totally different. I can use my spleen tool and just make something like this. Here, press Escape. And maybe I can drag and
move liter bit more, my print on this direction. Then credit to lying in some either you can create
two basic line or construction lines with
two will work just here on this area and validate. Now I can create a short
phase with my spleen. The revolution, I
can click here, revolve axis, this axis. And crowdsourcing laces. It's a little strange,
but it was just to show you and I can open
the waste, for example, one direction depending
of what I want to do that I can validate just like
Zack and my last example, if you want to create a visa, I explained how you can
modularize a vase just using the revolution with solid. Let's do the same
but with surfaces. Click on front again. Front. Sketch. Scratch. First, a small
construction line. Justin's a made-up dress here. Ends then create a
first-line supply. So t milimeter and continue with the spleen
tool, spline tool. Let's create our world. Vase. I'm protons. Here is, I'm just going to finish
and press Escape. So I don't need to
create to a line here, and I don't need to
create a line here, just a small line or
a construction line. Because I need to
let open this part. I can validate that
revolution edge. I can click here and here also. And revolve axis my
construction line and perfect. After I can validate and you
need to add little sickness. Second tool, I can click
on this surface like this. And at the end or so. Yes, perfect. I can apply your value. Let's work with two
millimeter and validate. And now I convert my shear
phase to a solid with a part.
41. Lofts on surface: Loved with a surface Caesar, Let's see how you
can craft loved for x2 surfaces and froze is
frostings to do basic example, let's say Lisa top work plane, top view, create a
sketch and just create two Bezier curve on
this area with a value of 30 millimeter and validate and credit
to second sketch on a different plane, crashed plane, offset
plane on the top. And credit to offset just
exist with a value of 40. On this plane. Number one, we can create
a sketch, sketch, select. So top view and credit to
center print, rectangle. That supply 50. And let's apply five-year-old. So now, as you can see, we have to sketch on different planes each
time on the z-axis. Let's use a lot feature
and walk with soft phase. So first we need to
change for shock phase, new NCLEX or to profile for the first will be this
line and say God, I need to select this line
and this line, this line. And again this line. Just like that. At this moment, you can see that
nothing happened because even if we
walk with soft phase, we can select a
complete profile. So just come back and you can select even if
it's short phase, this profile and this profile. Now it's going to work after I'm going to show you
that you can use a guide. And that's it. This is a basic things to
know you can validate. Let's credit slugs is
your face Transform, Transform by x, y, z, axes. Let's move liter on
the left like sat, with the values that you want. It's not virion protons and
just apply your mirror, click on select Entity to mirror this
surface mirror plane. This mirror plane in the murder. And I can validate something
interesting when you work with Zoloft features is you
can link different path. If for example, I
use loft again, I can click on this line, click on this edge,
and take your glands. I can create a new element here. Now if I just click here and I click on this line
and this line, I can also create
a new line here. So this is why it is an protons. If I click here and click here, nothing special will happen. You just need to recipes
array you have to order. So for example, I can create
two lines here, validate. Then I can repeat
the features loved. Dress here, here. In this example, if I just
come back here acidic, this edge exists, edge, it's not going to
work properly and we will have to create
this your face. But I can do this
in z direction. So it means loved. And click on this line. Click on this line and critique, something like this here. Now let's see a second example. If I walk more whisker off. The second example will
be more complexed. Let's remove the plane
number one or so. We're going to walk with the
right work plane and first, create two new work plane. Select plane, right? Lexis and craft a
first offset plane on the right with a value of 80. Like this, and validate. Let's repeat the process
on the other area plane. Right? Distance offset on
this direction, 80 millimeter and validate. So at this moment
we have this ratio. You can remove the view of
the frontward plane first. Ends of view of a top
end font work plane. Now I have this
sweet work plane. Let's sit exude
rightward plane first. Create a sketch you
need to go into right view and creditors
construction line. You can use construction
crowd to construction line. And just, for example, this line to this line. Let's just apply a value of 100 millimeter and a plane of symmetry
constraint symmetric. This sprint, the sprint. And just I don't have my axis, I need to recuperate
my frontal axis. And this axis, yes, now it's in some aider and
I can remove my taxes. Now let's credit suite. Print. This print to the screen. You can drag and move a little
bit or wrong, just a real. Perfect. Let's do this on the plane
number one, credit to sketch. Select, right again,
I can reuse my, I can reuse directly
this line so it's perfect and just use
a three-point arc. Let's make some sync. Whoops. If you can snap here, just activate, use
project. Now it's perfect. And that can create
my sweet point arc. For example, Alexis, I think I can extend maybe stress here. I've taught to do this work. If you use trim, you can now just remove
this part and validate. Let's do this on the
last work plane, truss here, select Left. Create a sketch. You can activate again and
use project and credit to knock this line to this line and just make
something like this. Perfect. Let's just come back
on just sketch. I can remove this line. It's okay. Validate. We can also work on the sketch
number one Double-click. Can also remove the
construction line and validate. So now you have
this three element and the last sketch that
we are going to create, its rich periods of front, work plane, front, like this, and credit to
sketch, new sketch. We will apply a guide. You need to create a
sketch on the front plane. Like that. Let's create a guide. I can zoom a little bit and
create a line here to here. And here to here that
maybe I can move literals. This print was literally sprint. Don't enter specific value, but something very
important is to create, to link, to have
an intersection. And for this, you can click
on one of these constraint. This constraint, tears. Click on this sprint and
click here, perfect. And do the same thing
on the other path. Click on this point
and click here. So now you have something
perfectly at the intersection. Let's just create a sketch, fill it this line to this line, you can enter your own value. For example, it says, Oops, I will turn
the sketch layer, just come back and
let's apply nodal, fill it here and here,
and just validate. So now I can use
this as a guide. Finish the sketch. And at the end you will
have this type of render. You can remove the
different work plane. At this level, normally
you will have this render. Now is the next step is to
use loved feature. So phase. The first things to do
if I click, for example, this line to this
line, as you can see, I can just create curves your face from this
edge to this edge. Now, if I want to create two curves your face
with this sweet edges, you just need to respect
the right order. So click here first, click here, and click here cell. If you don't respect
the right order, you click here first,
Saigon and cell. It's not going to work properly. So in this example, let's click on this line, this line and this line. And I can validate. So this is a frostings to
understand from different edge. You can create your surface
curves, your face exists. Now, what's happening if
I want to add this guy, because I want to create a
curve using also this guide. Let's come back one step. Click on laughed. So select this profile, this profile, this profile, but I need to add a guide. If I apply guides and
continuity guides, I can click here, click here, click
here, click here, click here, and take the
glands not seen spatial upon. I'm going to show you
what you can also apply pass and provides a pass. I can click here, click here, click here, click here. And she's going to walk, but not exactly as I want. So if I click pass here, is going to follow
this guy is this path. And you can enter a section, and I can apply
ten, for example. And I will obtain
this render here, so it's going to
follow this path. Now, in my example, I don't want to use this
element because I have problem because I didn't apply
this to this intersection. So here, I'm not going to
use this sketch anymore. I can click on this
catch, press Delete. You need to have intersection
each time with the pass. Let's create two loft again, this line to this line. And now I would like
to follow this path. I can apply guides
and continuity here, here, here, here, and here. And something, it's
not very good. It's not guided continuity
this path, sorry. You need to go on. Pass. Yes. Click here, click here, click here, click
here, and click here. And now it's going to work. I'm going to follow perfectly
this part, perfectly this. But if you are the
guy that is possible, but you need to have only one edge if you have
multiple edge in my example, because here we have
different feel it. I can just to play you pass. But if you just have like
an arc with just one edge, it's going to work if you
apply guides and continuity, but here I can only apply pass. And if I want to
have more precision, I can increase the
number of conflict. Because if I just apply to counter will have
less precision. If I apply 20, just like this, I will have more precision. Can apply much connection or not and just validate like this.
42. Sweeps on surface: Sweeps on surfaces. Let's apply these
features for sure faces. So first select the
top plane, top. Let's see Again example. If I want to create the pipe
and first create a sketch, Let's select the center
point rectangle. We can apply your
value 20 millimeters. Just validate here. I'm 50k, I'm not perfectly
in the center leg. Just come back on the sketch top and the same not
perfectly in the center. Now it's better. Now we need to create to
pass at the intersection. So acidic is upfront, work plane, front view. Create a sketch. I can use the rectangle. I just want to show
you something first. Hippocratic, a rectangle like 80 millimeter on
this direction here, 80 millimeter and finish with a t millimeter again each time with 90 degrees
of constraint, just press Escape and
validate your sketch. First, I'm going to
show you if you have 90 degrees between each lines. Let's use the sweep feature. Let's walk with your face
and edge sketch as a base, it will be this and sweep pass. I can click here,
I can click here, and I can click here. And I will obtain this
render as you can see. Now if you want to have a curve, you just need to
change your sketch. So Jessica, It's comeback
sketch number to front view. I can apply affiliate
and fled truss here, this line to this line. And let's rigid the film that I think is a value
can be, yes, 20. It will be perfect. This line to this
line and 20-year-old. So now we looked at Nokia. I can validate, repeat
the process, sweep. And just click
here first, sweep, pass this line, this line, this line, this line. And then this line. You can keep preferred
orientation here. It's not useful. I need to work on your face. Shields was not really
good led to this. So get so shocked face, new, I can click on
this. Your face. Sweep pass exists like this, like this, like this. And again validate or you have a new shock
phase directly. I have all in the middle and
I cannot turn this render. If, for example, you
click on sickness here. You can also select so different differential phase and then you can apply the values at Taiwan
is that you want, Let's just apply two millimeter. And we have created this render. So you can create this
render just using the sweep. And then you can, for example, use shell or you can work
with short phase ends, then you can add sickness. You have multiple
way every time. Now let's press Delete and
let's see another example. In this second example, we will work with two edges, not a profile and Zen. A pass just to pass
with means two edges. Let's see leagues the
front work plane, front. Create a sketch on
this front plane. Let's start at this intersection using the sweet point arc. And you need to select
the first here, a second print around this area. And you can drag and move it just like this budget dimension. If really you want to dimension
you can address to apply this sprint to this print and you can enter a value
ledgers to play AT. Just kicks out. Now, let's select a plane
at the intersection. So it means the
right what plane? Select, Review, and
create a sketch. I can repeat the same process, three-point arc and credit to narco wrong like Z is you
can increase little bit. Enter a dimension from
Z sprint to sprint. Let's center when
Andrea, I can validate. So now as you can see, we have two paths. Sketch Number One, One
Pass, sketch number two. Second pass. I can apply my sweep profile to
create curves your face. So sweep silica surface. And the first edge
will be this one. And sweep pass will be this one. And I can create my
curves your face. If you do this, for
example, on solid, it's not possible because
you just have to pass. You don't have something close. So you need to work
on your face and you can obtain this
render extremly useful. I can validate and
after if you need, you can add sickness. So click on this
your face. Sickness. Let's apply to millimeter
and validate their effect. You can also create
different here it was just a three-point arc boat. You can work with something
totally different. If I just come back a little bit on the sketch number
to double-click again. Ceilings are a few that
just remove this line with delete and use
the spline tool. I can use my spleen tool
and just create paths. Just lazy. I can press escape. Don't enter specific value. Just to show you the principle, I can drag and move little bit, might print this again, lexis. After the next step. Let's use again the Swift features against
it exists land you can invert select X2 is your door line on
the first sketch, it will be exactly the same. And sweep pass, I can click here and then
obtain this range, this render, if I invert, it will be exactly the same. So I can select first that one, sweep pass set one, and I cannot turn this window. So extremly useful. I have now a shocked
face and E Fi, neither can add a sickness
after C can just took plie, just two millimeter
validate exists.
43. Create surface: Crank shaft phase, you
can practice your face. So it means from a sketch, you can directly fields the different edges
to create Shah phase. And then you can make
multiple things. First things to do, Let's
select the top Work Plane. And silica is a top view. Encrypt the sketch. I can directly select a center
point rectangle like this. And let's apply to value. The first value will be 100 and the second value will
be 60. Just like that. After I'm going to create
two arc and just select X2. Yes, sweet print. Ok. I'm just sent up, went OK, will be great here. And I can find this center, this proud and Crato
line, just like that. Let's trim this line in
the middle and 0 donate. Perfect. Now I can validate.
So here by default, I have a sketch and I can transform this sketch
to a shocked face. You can transform this sketch
to a solid with extrusion. If you just want to
have a shocked face, you can use one of
these tools here. And you can find craft or add to your face by selecting
a set of curves or edges. Personally to be close, I can click on Fill. And also edges need to avoid link and the past
needs to be, to be close. And I can click
here, click here, click here, and click here. And now what's happened? I have a short phase. You can confirm that in
Reconstruction tree on the left, you have soft phase shift, phase number one, I can
just validate trust places. So this is a type
of things that you can do at any moment. You can create something. If I use my font work plain, Front, credit to sketch. And for example, I
use my spleen tools. I can do any sink, just a shape like this. I can press escape, validate. And now I can convert
to a shocked face. Let's, if you click on the Sketch and directly
you click on this tool, It's not going to work properly. So you need after to click on edge and I can
click on this edge. And now I have my surface
number two crystallizes. And after you can
make what you want, you can just to plow sickness. For example. If you need the type of things
that you can do, it's also you haven't
so multiple options. So for example, if you use a ruled surface and
you click here, you can also create like an
extrusion on the direction. I can also apply an angle like 20 degrees, just like this. And I can drag and move. I think it's not
working properly. I need to come back
to 0 to extend that. And yes, I can extend
little bit with this. I will show you a roadshow
phase just after, extremely useful
in different way. So now if I just come back to my first example,
shows this example. Let's create enough set
of this short phase. You can use a move face. I can click on this
face like that. This is a face to feel. I can go in another
direction like this. And let's move with
40 millimeter offset. And here you can just
reapply feel it. Yes. I'm going to validate
just like that. I've taught to do this work. I would like to
create two symmetry. I can use this. She's playing, it's
not the problems. And I can create a meow, meow. I can click here. And you
off plane will be this one. And I can drag and move
these on this part. Perfect. I'm going to
change the view to go on this area and validate. So now I have this two element. If I just come back to
this tool also face, it's not going to work. If you are not
reached your face, if you just come back to
fill tool and you seek, for example, just this
edge to this edge. It's not going to
be able to create a soft phase because
it's not close. So in this example, I can use loft features, love features, and for
example, I can click here, click here, and just
create a surface. I can tell and
applies a lot feature again from this point to
this sprint like that. But now, if I want to
fill up this part yes, for sure I can use
all of feature. You can use laughed. And you can still exists line to this line
and you can close. But you can also use this tool. And in this case, you
select this line, this line, this
line, and this line. And you can close
because we have directly different edges
with intersection. I can validate. Now you have this render. I would like to finish my work. Maybe I can modulized some sink and just create a
line at the center section. I can use this frontward plane and create a sketch legs out. And just create two line. I need to recuperate this print. I can activate or use project
here and use project here. And then just create two
lines from this sprint. The sprint, just
like that. Perfect. I can finish my work. Now I have this new line. I'm going to show you
something what's happened. If you use on your
syllabus, this line, this line, and you decide
to take this line, it's not going
against this line. You can just close this
path, just close this part. It is something interesting. If I just click here also,
it's not going to work. I need to repeat the process, but if I remove that, I can just close only this part. Just like this. Now if I use
a lot of features loved, I click on this line,
click on the Groups, click on this line. Let's do this again. Here. I can also close in
different times. You can use loved or
you can use Philo. I think it's great
just if you want to fill directly your sketch, but after they love features
is very, very convenient. And I can validate, and now I have this new element. If I want to let open,
I can just come back. Let's open motorized something. And I can apply
sickness here, here. Here also. But it's
not going to work. I need to apply in
different step. So for us this part, this part, let's work with
four and validate. I can reuse sickness
again, trust here. And let's work. And she also I
think I can invert. I can go inside. Yes, it's okay. Let's
apply for and validate. Just take that. And maybe I can click here also. Let supply sickness with
a value of four again. And I can go inside. Just like that. I still have a short phase here. If I click on this surface
and just press Delete, I will have a different path. Let's select all the
different paths. And I think it's
opened on the bag, but yes, I can stay like this. It is not too big trouble. And I can apply directly
a Boolean operation, boolean and just union with different part,
just like that. Now I have just one element, as you can see here. After if I need, I can also feel this
part I can reuse again, my tool feel this line, this line, this
line, and this line. And I can close, I can
click here and apply sickness again but on z
direction for inside validate. And again create a Boolean
operation. Click here. Boolean union just takes
that one more time. We can start from surface and we can metabolize some sync. It can be like a does mean. I can just change and
shaded with edges.
44. Create ruled surface: Craft shop phase you have a very interesting
tools that you can use. It is create a ruled surface. Can find this tool
here holds your face. So first things to do, Let's work with the top work plane, top view and create a
sketch on this work plane. This is our sketch number one. Let's create a rectangle, center point rectangle from
this part to this part, and then can enter two values. The first value will be 100, and the second value
will be 60 millimeter. I can validate. And I need to come
back to my sketch. I'm not perfectly in the center. Let's make a correction. Yes. Translates that. I've taught to do this work. We have seen that it
is possible to create an extrusion on your face. So it means you click here, you click here, here, and here. One of the problem is it's not possible to move the shore
face with the anger. And the second problem is
if now I click here and I want to create an extrusion
again with this short phase, it is not possible. So one of the
things that you can do if I just come back to have really a lot of
free possibilities. It's to go directly
on rules your face. Now I can click on my
first line just like that. Something interesting
is now as you can see, you can drag and move
with this arrow. But you can also
find a second hour. And thanks to that, you can
apply a value for the corona. And I can apply why
not 20 degrees. And here this is a distance
30 millimeter like that. So this is why it is useful. You can just extruder only
applies this on this face. Then you need to Rick periods
of view of the sketch. And for example, I can click here and select routes
your face again. And I can enter different
value of extrusion. It can be for t milimeter. And here it can be maybe yes, 25 degrees and just
validate like this. Now if you want to extrude the different edges
at the center, it is also extremly useful. I can come back. Holds your face
again, click here. Click here, click here. And we'll hear one more time. You can enter the
values that you want and you can
also drag and move. Now, it's great because
you can have a joint between the different
Cornell Tech or glands. We have this drain. You can change spend kroner
for extended coronal. Like this. You can change
for left corner like this, or you can change for no corner. So depending of what you want, you can select the
corner that you want. Let's just come back with
Sprint krona and just validate. Something very useful is now
I can, why not continue? I can use again also phase. And I can click on all the different paths
at the same time again, just here, just
here, and just here. And where do I can come back
on this direction inside? I can come back outside
again if I want. So depending of what I
want to do, I can remove. I can also create
some return exists. Extremely useful.
You want to create, to bag or anything like that. You can really have a
lot of possibility. Let us come back a little
bit this direction. Let's just apply here. And I can just validate. And I could continue with one
more time hold Shift Phase. I can click on all the different
edges, but if you want, you can apply on
just specific edges. And one more time I can pull ups and supply your
value of just ten. I think here it's not working properly because I'm new ad. Let us click outside. It's not very good. There, just to play
again rules your face. Just click here. Yes, Now
it's working properly. But if I click on these
different technical interests here, here, and here, depending
on the angle you need sometimes to reduce, because here I have two. Here, I can apply a number
of degrees, but definetly, I can invert also the direction
just inside or outside. Now it's going to work properly. I can apply ten can also
invert just like this. And if I drag and move
in this direction, I can continue and extend. Definitely you can
make you a lot of things just like that. Now let's see a second example. I can press Delete alike, so most of the time to give at least two different examples. So thanks to that, we
can really understand the features syllabus upfront
work plane. To sketch. On this sketch on the
front work plane, you can click on front
view, crap the spleen. And I can make some scene
care not to craft a spleen. One line, second line, third line, and just
one too sweet edges. Press Escape, validate. Again, credit also erodes
your face from this edge. Click here. Roadshow phase. And I can go in a
direction like this. Let's apply your direction here. If you want, you can make
also apply a corner. If you want to go
in the direction, it just stay with 0. And let's apply your
distance of 60. I can just validate. So now I have this surface. I can continue with
words your face, for example, I
click on this line. I can continue with on
a different direction. I can continue
also on this axis, depending of what I want to do. If I just click here, I can also have this
renders, this window. Again, this Render. Can we extremly useful if you want to create like a curve? I can change my number of
degrees. Take a glance. I can change like this. This type of render. In this example,
let's just apply on, for example, this element
and just validate here. If I just come
back to my sketch, this one, Double-click
front view. And it change little bit. I can trim this part. I can trim if you
think it's okay. And just created NOX. We print arc from this part to this part and
on this direction. Perfect. Now I can use my rules of
face tool towards your face. Let's work on 0 del
direction with a value of 40 millimeter,
I can validate. And I can continue
with your face again. Can click here, click here, click here, and click here. Just like that. If I want to walk
little outside, I can pick on this
part and perfect, I can obtain this
window and validate. So now I have a nice your face. You can make definitely
a lot of scenes. If you don't want
to see the edge, like every time Shaded with
Edges about surrender. And we have a nice short phase. One more time if you need after, you can also apply
some sickness. And you can click on all
the different part that. And I can apply your value. Let's just apply one
millimeter and validate. Extremly useful is this features
rules your face when you want to really extend different ages in
different direction.
45. Create helix: Add any leaks. You can find the add
a leaks features and terrorists teen
if for example you have a cylindrical phase. So I'm seeing conical. You can directly create
an index on this. If you want to add. To add a 3D, it is perfect
to use these features. Now, Let's create a cylinder. First. I can click on the
top, what plane? Top and craft to sketch with. Center print, circle
forms the center. And then just to play your
value of 20 millimeter exists. I would like to
create two screw. I can finish my work and first credit as a
base from this crew. And then I need
to add the sweet. First, I can create an
extrusion increase. And let's work with a value of 60 millimeter and
validate nodes. The next step, the next step on this
part, it's two catalytics. I think if I just go
on the right, yes. I mean, Shaded with Edges can just come back
with shaded mode. Click on a leaks and
directly you need to find conical, cylindrical faces. Here you have different options. I can click on this face
after you have terms, you can apply pitch
a tent turns, but the most of the time, you will just use
terms of pitch. After you have clockwise or counterclockwise if you
want to invert some say, Ontario's things and
umbrella of revolution. So by default, IF FO, I can type why not
ten revolution? Or if I want to move, Let's walk with 12 revolution
after I ever start angle. And normally it's 0 degrees, but we can also change the
start angle like this, 45. I'm going to keep 0 on this
example and just validate. Now, if I go under left
in my construction tree, I have a part, so it means my cylinder and I have a curves. I generated this curve directly from the elites
that I have here. So this is a leaks and
this is a curve generated. If I want now to cry too sweet. When you zoom little bit, you can find here, so end of the suite, end of a leaks first. And I need to
create a small tree younger at the
intersection where we're busy
intersections and tell section will be in
the front work plane. So I can click on the Font
work plane, like that. Front credit to sketch. Now, if I zoom a little bit, you can find we have the
end of the helix here. So best things to do is
to use Project convert. You can click onto a
leaks and thanks to that, you can find your print. Now create a tree younger
snakes or line tools, and create a first-line around this area
in this direction, this direction, this
direction, and this direction. If you want to have ICI
distant tree younger, you can just enter a value, whether the same value, whether 60 degrees here
and 60 degrees here. Dimension. Click here and click here. Just apply 60 degrees. And just click here and
click here 60 degrees. And equidistantly
younger, you will have. If you add a different angle, you will obtain 180 degrees. So 60 here, 60
here, and 60 here. I don't need to apply 60. I know that I have 60 here. Now press escape. Its little too big. I need to reduce
my tree younger. Change the terms of position. Just exert. And yes, I feel like
this, it's not bad. Can move little bit on the
left and extend little bit. Just like that. I've taught to do this
work you can validate. So now you can find a small tree younger sketch
at the intersection with X. Let's come back on
the front view. You need know to cry to sweep. Click on Sweep, solid phase region to sweep it
will be these three younger. So click on the tree
younger, sweep pass. And the sweep path
will be Xu a leaks. So you need to click on
the helix just like that. After you will have
generated a new element. Say you have add, remove. Let's do this again. Something
is not working properly. Sweep solid, knew the
face will be if I zoom, this part took and I need
to select sweep pass. I need to select the care of because just before I selected the sweep as elites and it
was not working properly. I don t know, it was
a little strange. I'm going to do this again, sweep pass and just click here. Now it's working properly. Sometime you just the
Wi-Fi connection and it can be a little long to render. And after to do this work, you can directly apply or
remove just like that. Affinity is one of the
best after you can just click on New, just go here. And you have a first part
and the second path. And I've talked to
have this two-part. If you go on Boolean operation, you can apply subtract. And tools will be a
pattern number two. So targets of
pattern number one. And thanks to that, you
can obtain your sweet, but it just one step more. You can have directly this
render at the beginning. So if I just come back
just as the slivers, I can repeat the process sweep. So first, I select my three
younger and sweep pass. Select. Yes, I selected just
before something wrong. And now you can
directly apply, remove. And that's it. I cannot turn my sweet, perfect. Just like that. I've taught you have this curve. If you click on
the curve and you press Delete, It's possible. You can validate and
you obtain this render. Perfect. Last two scenes
that I'm going to, the last thing that
I'm going to do, It's to click on this
face and create a sketch. I can use my top view. Select X2 inscribed polygon. Click on this print and
go around this area. I can work with six. Enter a value dimension tool, three kinds of construction
circle inside. Just to play a sport. Yeah, I think it's nice. And just validate. Then let's click
on this profile. Can press Shift click here
also in the middle extrude. Let's create an extrusion
with a value of 12 and validate that. This is an interesting, interesting use of
the ellipse tool. You can also use
this tool for ways, but I think the example of the screw and Creative
Suite is very great.
46. Construction tree part 1: Construction tree. Let's see how to manage
your construction tree. Construction three,
What is this? It is what you have on the left. So first you can see the different features
and then the paths. By default you have origin, print, top work plane, front rock plane,
right work plane. At any moment you can
change the view as, as explained just before. Now before to see
more in details, just, let's create some things. Elites at the top, work
plane, sketch top. Let's create a rectangle, center point rectangle with
two different value 100, some value 100 by
100, and validate. Let's create an extrusion. Click here, extrude. Ten millimeter
extrusion, validate. Let's directly click here. I could create all just before, but I'm going to repeat the different extrusion
in this example. Let's create a sketch. Top and credit to
soccer in Zoom either. Let's work with sir T
millimeter. Validate. Click here, extrude, and
remove two array like this. Now I'm going to create
another type of extrusion. And this area, I can, for example, click again
on this face sketch. And top few creditor
rectangle from this print. Oops, let's create a
rectangle, corner rectangle. Here. I make more step. I could make less
step to crowds this, but it just to further
constriction tree. And I can apply 100. And for zero-order, I can
apply just like that. Think I'm over-constrained
because of the 100 yes. Exists. Validate a Cretan
extrusion, extrude. And I can increase
with trust for tea, perfect, validate, and
just create two element. And I need to create
a new work plane. It's perfect for the
construction tree. So click here and
click on plain, silly. So front work, plain, crowd to offset plane
on the right first. The axes. We can walk with the
offset plane of certainty. Five, validate, and create a second offset plane with plain click on the front. Just like this, or I will
just activate to mural. So it's okay for that. Just click on this
work, plain work, plain bag view and
create a sketch. Let's select these tools are Line tool and I
need to snap here. So Rick, period. So external geometry like this. And then I can
click on the line. This sprint to, sprint. The sprint to yes, here I can find Z smile. It's perfect and I can
just come back here. Now I can finish my sketch. Click here, create an
extrusion, extrude. And let's invert the direction. And let's apply
only to millimeter. Just validate and duplicate this element on the left
with a symmetry mirror. Select part, select
feature mural. Click on this feature. Extrusion, and click
on mirror plane, frontal plane, and
repeat on the left. Just like that. It's okay for that, for
this basic question. Now, let's work with
the construction tree. On the left. You can find each time the sketch and
you can find the feature. Don't delete the sketch because
if you delete the sketch, I did it to sketch
number one with delete, every sing generated after will be in trouble and I
won't have any seams. So be careful don't
remove the sketches. Keep your sketches. You can at any moment
to Ricky periods of view of a sketch like that. But just don't remove the view, but keep your sketch after
at any moment you can go right-click on the
element and you will have multiple
options, like Rename. I have a sketch number
one, if I want to rename, I can, I can go and rename. For example, if I
type sketch number. Number one, I can do this here. Sketch to, I can go
right-click Rename sketch. Number two. It's more useful if
we have a lot of things here in this example, I don't need to rename
really my sketch, but just to show you the principle sketch
number of sweet, and here, right-click
Rename sketch number four. You can do the same
thing with a feature. Instead to have extra, you can go right-click,
you can rename also. You can have access
to your sketch again, to have access to your sketch, you can double-click and you can come back to your sketch. Oh, you can also go right-click
and you can find aged. And in this case you
can come back to your sketch option when
you are on the feature, for example, extra
one right-click. You can also edit the feature. So it means that any
moment I can come back, if I select my extra number one, Egypt, I apply ten millimeter. If for example I change for 16 millimeter and I
just validate now, everything will be change
in function of this. First change. You can change after the
features that just come back. If I want to change my mirror, I can just go right-click Edit. And I can change also. So you can edit the feature
after it is not a problem. If you select also one of
the feature extra one. You can also directly go on the sketch number one to
Edit Sketch legacies. We right-click. You can
also show dimension. Extremely useful also. Just exists if phi silicon
by extreme number four, right-click and show dimension. Just like that. If you apply dimension
on your sketch, if you don't apply
dimension on your sketch, you won't see dimension. If I extract for
right-click here, you can also delete after you
can zoom to the selection, just like this here. So you have multiple option with this contraction
constriction tree. If you create something
more like a work plane, you will observe
plane also here. Let's create a nodal plane. I can select plane and credit to walk plane
phrase on pair on this face. Whoops, yes, dressed like this. Here. I created a new work plane just like that with offset. Now I have my plane number one and I have also my
plane number two. It is, it works. Sam, you can go right-click, you can rename, you can. Indeed. You can also, when you have a plane, you can create a sketch on
this plane or you can use offset plane and at any moment
you can change the offset. So here if I just tap now 0, I can come back
with an offset of 0 of a can move again with 20, just legs up, you
can change again. So upset. Just here. If you
change the offset, you will have a new plane
created automatically. Know what, Let's go
right-click and delete.
47. Construction tree part 2: Let's continue with
construction tree. You have the options to
classify in different folder. You have new folder. If you have a lot of
sims sometime it can be useful to classify
inside folder. I can click on new folders and something where you
need to be careful. I'm just going to tap folder. Be careful. You don't have to classify with, for
example, extrusion, extrusion plane with plain or features with other types
of features because you will have trouble if I just
select Extrude and go into the folder or extra two and
put all the extra inside. It's totally unuseful because you will have no sing really interesting about
different, about surrender. So don't do this type of thing. It's not useful to classify
your features like that, but you can classify in
order. So it means why not? Step-by-step, I'm going to
show you dress comeback. I have this phosphorus and
I can credit for folder. So this is a first right-click. And it's not possible directly to a deed that I'm
going to come back just here. Create a new folder. It's going to be step one. And positions. Step one, drag and move
just here. Step one. And after, I think I have the extrusion
number four inside, so it's not really good. I need to drag and moves the extrusion number
four, just here. Yeah. So this is
a step number one in star in inside
my step number one, I can position my sketch one. So drag and move inside. And drag and move just below sometime it
is little difficult. So step one, sketch number one. And here I need to
move again sometime it's not extremely
convenient and extrude. You need to move little
bit on the right. So step one, I have
sketched number one, extra one, just like this. Now let's do the same
thing for step number two. Create a new folder. Step number two. And I think it's
not really good, Or where is my step number two? Let's create a new sketch. Because I'm going to position
my element just here. I'm going to de-select
everything first. It's going to be better
and create a new folder. Step two, and just validate. So now I have step two here. I can drag and move to step two. And just position
after step one. Just like this,
after our inside, I can drag and move
sketch number two. So we can drag and move
just like this. Inside. And extrusion number
two, inside also. Now inside my step two I
have sketched number of two, ends are extra two. Let's kick outside. Let's
repeat the process. Create a new folder. Step three, positions is
step number three just here, first, and ceilings or sketch
number of sweet go inside. You need to have
everything selected with the printing
them either and extrude sweet dress lazy
sometime it's not extremely convenient to drag and move in size with different element. Now let's take outside
create a new sketch. Again. I'm not creating a new sketch. Let's create a new folder. New folder. Step four, I can position my stepfather
just after step three. So dress here and
dragging moves a sketch. Number four, just inside. The extra number
four, just inside. Something is wrong, right? Something is wrong
because I have a trouble with my
plane and I need to positions of plane just inside the B froze
a sketch number four. So extremely important,
tourists peak. So right order, if you don't
respect the right down, those are right position. And we sing, we'd be in trouble. So here I need to position
my plane one before, if I position after, take a glance, it's not
in the right order. So I need to position this before and after
I have my mural. I think I can put this
in my step number four. Why not? I could make step five, step six after again. But again British on
every single step for my plane number two,
I don't need this. I can go right-click Delete, just looks up and
sees the type of classifications that you
can use step by step, for example, in the right order. So step one, sketch number one, extra step to sketch number
two extra two steps. We sketch number of
Sui extrude sweet. And step four, I have
my plane number one, sketch number for x
truthful and Mia Hall one. You can also rename the
element inside if you need it. For example, I cried
to second path. I can create a sketch. Just click here, sketch, and go on the top walk plane. I can go little on the right and use my inscribed polygon dress, go in this direction,
like this lecture. And for six, validate
and create an extrusion. Extrude. Let's keep 25. So now I created a second part. I am still sketch one
here, extrude five. So you can also create
a folder for falls, the features of the
different paths. This can be interesting. So take a glance, I can
create a new folder. It can be for part number one. And I can drag and move
this folder just here. And now I can move
step one inside, step two inside,
step three inside, and step four inside.
Just like this. Now let's create two new folder. Again. New folder. Path number two and positions or sketch one and extract five
inside, just like this. Yes, perfect. And now you can find in our
construction tree, we have created two parts. And now we have the right classification,
path number one. And inside the part number
one we have ten elements, and inside this
element we have step one with two features, step two features or one
sketch and one feature steps with two and step
44 elements inside. Now we have the
pattern number two and only two sketch one extra five. And I could again
create a new folder for step one if I want. So this is a type
of classifications that you can do if you want, if you need on a models, you can walk like this. And when you manage your
part, it's also SEM. You go right-click, you
have multiple options. You can rename it. If I want to rename this path, I can make Antoine here. I can make right-click just element to when
you go right-click, you will have more options. You can, for example,
insulate your element. Just like this. At any moment you can go right-click exit is. You can also add
all those up paths. All those things are really useful if you have
a lot of elements. Minus example, I don't
have a lot of element. When you go right-click
with absolute possibility also to have access
to a property. So it means if on your
paths you want to add a description you want to create to categorize pan
number revision. It is also possible exists. And just click on Close. This is how you can manage your construction
tree affiliates and protons at any moment you can if you want to
have already space, you just need to click on Features and path
icon to extend. To reduce window.
48. Add colors: Let's explain how to add colors. You have the possibility
to add colors on your project can be useful if you want to
increase the render. Because with the
abbreviation on unsharp, you won't have the possibility
to create a real render. So these interesting option, it just to change the color and just to change the display. So first let's
create an element, select Front Work Plane, and create a sketch
on this plane and use a line tool first. And you can create
a line here with a value of 60 millimeter. Then you can press Escape
credit to second line here with a value also
of 60 millimeter. Then you can come back 20. And you can come back here. You can tap 20 or so. 20 again. 20 again and again. And now I can close
just 60 here, 60 here. And each time 202020202020
knows the next step is to validate and credit to a revolution on this
element revolve. So let's create a
revolution revolve. We're not going to
work on shocked face. So either click on the
profile and revolt vaccines. So my dad just lays out. Then I can finish my work
and I can click on the top, create a sketch or so, and activates a
tough work plane. Let's zoom little
bit and click here. Let's activate a value of 25, validate and create an
extrusion inside with remove, dressed like that, and
then I can validate. Okay, so we have
created these elements. So the first things
to do is to go on the left and just remove a different
type of truss here. If you want to edit the color, you have two options. The first option is to
select your part here. Right-click and edit appearance. Right-click Edit appearance. And when I click here, something interesting,
you can find a panels. You can move this panel. And you can have multiple
basic color that you can apply directly on your path. Exists. After you can find more
option in the mix-up panel, click on Mixer Solexa, range of colors that
you want on the right. For example, I can
select like orange and mowing orange,
yes, just like this. And after I can drag and move defunding of the
render that they want. You can also typical of code on this area or change
with RGB value. I can come back on palette and I can validate and
take a glance. I have no is this render. If I create a second
element on the right, I can create a sketch. I need to reactivate
my work plane. Let's create a sketch on the top Work Plane
just on the right. Top. And dress create two cylinder. Can go here. Let's click cure. I walk in my sketch
number, sweet, just right. I'm on the top rock
plane, I think. Yes. So what plane is not good? I need to come back
and activate again. This is different
work plane sketch. Let's activate top. And now it's better. Again, credit my cylinder
on the right. Here. We can enter a value
of 60 will be perfect. I can validate Cretan extrusion, click here, and extrude. Let's apply AT. So now I have a second element. I can these activate again, my different work plane
is a path number two. So I can go right-click or so
and apply Egypt appearance. And I can change the appearance. Let's go into the mixer. Let's make something more
in red and just validate. If you want to
increase the render, you can go on the right
and you can change the display Shaded with
Edges and take a glance. I can have this result. Just like that. Now, you can also add on
only on specific faces. If I go on the right, you have a new panels,
appearance panels. And you can edit all sorts of
cool off from these panels. If you can find some pattern, but one can change the
size of the window. And you can find the pound
number two is to close. If I select part
number 11 more time, I can have access to exactly the same panels and I
can change the color again. Something and theorists team, you have a plus here. If I zoom on my part, number one, click produce. And you can apply appearance
on neon selected faces. Add face appearance. I can sit in the
face, for example, this phase, and I
can add this phase, and I can add this face. Now I have sweet faces selected. And on these three faces, I want to add different colors. And it's possible
I can validate. Now I have Pad number
one and inside I have face appearance with Sweet
selection faces with orange. And I could continue,
I can click here. And for example, I can see the facing side here
and activate gray. And I can validate
face appearance one selection gray
and I could continue. For example, it
proves this face, this face, and this face. And let's change the zoo mixer
for years just proper and just validate and a
good Continue click plus acidic for examples
of face on the back, Let's activate green
color and validate. So as you can see, you can apply multiple color on the same part on
different faces. Now I have Pad number one, face appearance 1234 with a number of selection at any
moment you can double-click. And if you want to
a digital color, it's possible if you want
to remove one of the face, it is possible also. You can also go
right-click on one of the fees appearance
you can rename. So for example, this face
appearance for but if you want to say it sees a top while back and
he seemed like this, you can rename it if
you go right-click. You can also apply supress and you have still
do your element but supress. Or if you want to
delete Completely, you go right-click and
delete, just laces, right-click, delete,
right-click, delete, right-click and delete. Don't forget that if Naver you duplicate your element or
you apply your symmetry, I can apply your
linear patterns, patterns on the path. So it means on this
part like that, I can apply a direction
to see my direction, I need to recuperate my work
plane so I can see league, for example, this direction or maybe it's not the best yes. Direction. And I can enter a value like 60. It's not enough when
the injury and I can tap a combed let's
apply for and validate. Because I created a repetition. I take a glance,
what's our burn if I change the color off my path to a change of color in
blue and I can validate. So in fact, is what's happened. Everything will have
the same color if I change my pattern
number two for, for example, Zillow again, a validate because
it is a repetition. Everything I've same
color, just legs up. If I select my path
and my path number five now double-click
and I apply this color. Now it's going to
be okay because the reference path
was this part. So if you are
change a color here because it is a
base of repetition, a will, everything will
have the same color. But if I just apply on one
of the next part, It's okay. I can change the color only
on one of the next part. It is also something important
to know about appearance. And you can come back if
you want to, is shaded.
49. Add material: Let's explain how
to add materials. It is possible also
to other materials, but we're not going
to enter too much in details for the simple
reason with this OB version, we don't have the options
to create a real render. It is only with a
professional version. So you can change
the appearance. But finally, you won't have
really is a possibility to directly find the
result in unshare. Here we don't have a real
window in zone B version. So first, let's select, let's create something on
the top work plain top, and credit to sketch
this work plane. Let's crack just rectangles, center point
rectangle, left click, enter two values
of first will be 100 and the second will be 60. After I'm going to create
a rectangle in the middle. So I can select again
center point rectangle. First, I need to click outside, click again on this rectangle. And I can credit
to small element. Let's apply a value of six, and let's apply a value of 35. I'm not going to enter
a specific distance, just position around
this practice is not extra ammonium proton
to just for materials. And just create a frame
of selection like this. And apply your symmetry. Mirror with this
axis, just like that. And I can press escape. Now let's create an extrusion. Click here, extrude. And I can change for just two millimeter
basis and validate here. So now I created
this small element. You have the option to
chins or appearance. To change the appearance, you can right-click on your part and you
have acing materials. Or to change the materials, you can change the appearance and you can change
the materials. So right-click as
seeing materials. Here, you will
have a new panels. And these panels, you have access to a library of
materials with unshared. If you click on Custom, may be able to change the name. In Zoellick Harris is
unshare material library. You can also add a
material library. Here. It's not extremely useful, but if you plan to work with the prevention Zen or
it will be useful, why not to create a
new material library. And I can select
different parameter. For example, I can
apply aluminium, I can apply bronze. I can apply a giraffe mean. So you have all these multiple
materials that I can use. Sometimes it can be useful
because you can export your work in a different format, reuse on a different software, and access to this material. So it can, it can be also
even with the free version, useful in few cases, to apply your materials
can apply still. So anything that you want. So first you select the
materials that you won't. Let's take your leg, just come back at the beginning like aluminium after you have the name here and you can find the density or medium
density if you could please. If you want to import
a new library, if I go and kiss term, I can change the name. I can take material
Aluminium Udacity. Let's keep one here because I don't really know
Angela's validate. And that's it. I apply my material
on this element, but because I don't
have the options will render in the OB version, I can really see reserved. So I have some materials. If I go edit materials, you can find the
materials aluminum, but I don't have really a
possibility to see surrender. So the best things to do, just inside on shape, you can just edit appearance. And if I want to make
some sink like aluminum, I can select to color
like more gray, this type of gray color. And we can just validate, let's go on to write
change shaded with edges. I can remove this
different view, zoom little bit and
work with that.
50. Create frame part 1: Well, with frames, it is a feature that
you can use a frame. And to use these features, I need to create
different sketch. So first, we can
create a sketch on the top Work Plane,
acidic top sketch, and create a rectangle
from the center to value 160 laces. I think I'm going to
invert the value. It's going to be
better for my example. So let's take 60 here and 100. Let's validate after I'm
at this intersection and intersection are so
credit to new sketch. I need to create a
construction plane. So plane. And I can select, I'm going to select the
offset plane directly, this plane, offset distance. Let's just apply 50 because
I add 100, as you can see, and validate and credit to say go and offset plane, plane. Click here, this time on this other direction with
a value of 50 millimeter. Validate the things
that you can do. It's to remove the view
of the front view. And you can also talk to
you as a top work plane. You can also hide. So, right work plane
is a plane number one. And create a sketch. Sketch. Select the right view. Let's zoom a little bit. I can create first-line from
Z sprint to the sprint ends, then a second line
on z direction. Let's apply for t. And
I can press Escape, create another line
from this point on this direction with a
value of 40 millimeter. And I can validate, it sees my second sketch. And let's grab the sketch. I can create, for example, a base for our table using as a frame using the friend
features. Click here. Sketch activates the left view and repeat exactly this process. This time I can start
here, or maybe Yes, I can start here,
it's better first, I will have to activate
external geometry. And I can work on this
part with a value of 40. I can press escape and cracked a line on this direction
with a value of 40. Every time I have automatic constraint
vertical, horizontal. So it's extremely
convenient, validate. Now I have these three sketches. You can hide the visibility
of the plane, one plane to. Let's use the frame features. Click here. Frame. The aim is to first select the type of sketch
profiles that you want. You click on this path and
you have a new panels. And for just follow esh. For example, you can
apply like a tube. You can apply a rectangular
base, rectangular tube, Roomba, when tube, you
select the standout first. Here, we have different
type of standard. In our example, we
will work more with iso or when we will work
more with INS side. And if I walk with INS side, I can select why not run trip. After you click on Done, Zoran tube will be
the sketch profile. And if I zoom a little
bit and I click, for example here, I can craft a tube so we can
find my tube on this part. Just like this. If I click on this line, I will have a signal
onto this line. Assert tube is in this
line of flow tube. And the fact is now if you want to change your
sketch profile again, it is possible and you
can find a render. So you can change. If I want to change first, I have different
size for my tube. And you click
Generate like this. So I can increase the size
of doubt would be too much, but I can change the size. If I want to have
a rectangular bar, I can apply your
rectangular bar like this. If I want to have a Roomba, I can apply a Roomba. And here we'll have
multiple size. As you can see, a
polite generate. If I select the
rectangular true, but can create a
rectangular tube also. And I have multiple size. Something interesting
when if I click on Done, you have also Kronos. If I zoom a little bit, I have this type of Corona. By default, it T's are micelles, but you can change
from bet exists. You can change for cup, but you can change for none. And in this case you will have
this type of render here. So most of the time
we use micelles, but sometime we can change
something on terrorists thing. Also. You can find
this small arrow here. And you can change
little applier, anger. You can apply your anger
so we don't use direction. You can apply also in the
other direction, just exact. So don't forget that. You can also apply u
angle when you work with some seeing a
rectangular not on the tube. It is a luxury car exists. So now you understand
the process. I can also do this on
a new doc profile. If I click again on frame
and select Sketch Profile, yes, let's just apply wound bow. I can also click here. If I click here, as you can see, nothing. I can apply also
another element, and I can click here to
create my order element. But if I go in the other
direction, like this, like this, and like this, it can walk also. M after you have moved, you can work with multiple
sketches at the same time. It can walk, expect here because It's not very
common and you can work with multiple sketches
when it is on the same axis. But here, for example, is not going to work. So I can first
start on this path, ends then on this part. With this part, let's
activate frame again. I can select and click
here, click here, click here, and click
here, and validate. Okay. Now I can activate my tour
door sketch again frame. And I can complete
with this part, this part, this part, this part. And I don't need
to click again on this area because if I click again on this
area, it's not, it's totally not useful
because I have already some things so you don't
have to click on this area. It is totally unuseful. At any moment. One more time I can change
if I want ways to frame per frame and I can validate
and take your glands. I could create something like
this for why not to table. If I activate, my plane, can have multiple plane that can reactivate
tricyclics at.
51. Create frame part 2: Let's continue with a friend. Something important
when you guns are left, each time you have
a new path created, we have a total of
eight path created. In this example, 12345678, we have £8 on construction tree. If phi this activator, Again, these different element, I can zoom a little
bit sometime you can change also the corner
to corner or drain. If you continue
with these options, you have like frame trim. And you will have the
options to select like a group like this. And thanks to that, you can make some adjustment. Here. It's sometimes not extremely convenient
because you can select, you can select one
element like that, and you can select another
element and a certain element. Now it's going to
warn you just need to select the right
order in this example, the first will be this. And you can just validate
and make little adjustments. It's really, really small, but sometime it can be useful. I'm going to show
you again. Yes. You can find the difference. This activity,
again, this plane, but also this plane and
this plane Inspector. I can zoom again and click
on this tool from trim. And I can click here, click here, click here. And you can find a little
adjustment for subgroup. You can apply this also
on multiple things. Let's see a second example. I can select every sink, just press delete, exist plane, still exist plane
and reactivate. So different basic element. Now the next step, select Top work plane. You craft a sketch. Let's activate
inscribed polygon. So left-click six. Let's activate a value dimension on the radius of the circle. Let's apply 60. Maybe I can increase
little bit in my example, it will be better to show you
different options of true. I can apply 300, validate. And from the sketch, I can also create a frame. This activator gains
are different. So different work
plane and axis. And let's work with frame again. If I just click here, click here, you
can find the tube. Because this example
I can change. Do you ever saw
something really, really different
like this that you can apply this type of Corona with the holding site they could glands can be extremely useful. And you have multiple type
of size that you can use. This size, I can
click on Generate. You can also change as
a profile, your abs, this type of profile activate. It was a type of things that
you can do with a frames. And you have series like this. You can also change the type. So definitely you have multiple things that
you can use as a frame. Here it is definitely more
advanced type of frame. You can use some
sigma Bezier curve. Let's come back to I&S side
with the rectangular bar. And now you have multiple size. Translate this. So after every time some
principle you can validate. And you can also
make some change. Just like this. You can also have possibility to change your default
colonial type of gains. Once again, definitely it
is better than most of the time to keep meter
and against more in this example because we
apply a degrees here. So every time when you
have multiple segment, it's not going to work on, for example, a circle or an arc. Because you need to
have corner like this. Let's few apply on a
polygon rectangle, all these type of things. It's going to work.
52. Start with sheet metal model: Sheet metal models, credit your **** mental models using these different features. So the first things to do, Let's see **** mental models. And you can convert
to sketch directly. Let's see the first example, Silesia top work plane, sketch. View. And just create
two rectangular celiac, the center point rectangle
and activate to value. Let's step again 100
by 60 millimeter. After to do this work. As the things that I need to
do is to go on this part. And you can directly from scratch and
extrusion because the first is to create a
sheet metal models directly from an extrusion. I can click on Extrude exists. Let's enter a value of 40. And on my part, Let's apply sheet metal models. You have three options. Convert, extrude, silicon,
convert, extrude. Second, when you
use convert first, it is you have an extrusion,
something like this, and you can directly convert everything to a
sheet metal models. You need to sneak
the Path First. I can click on this
part like this. And you can find knows a different path with
a different band. Face to exclude. It is interesting because
I can, for example, excludes the first phase,
just daisies. Here. I can also select face to
exclude y naught is his face. And click here. After some time you have
AirDrop cylinder to bend. You can apply nature and complete because if
I don't have places, Let's take a glance. I just go on this area. You just siliceous parts, but you don't have Ben's. So I can select, for example,
districts this phase. Now select Edge or
cylinder to bend. And I can see it exists
edge just like this. I can select this edge exert
and I can turn around. And I can select this edge. And I can turn around
and sit exists edge. I will have also why not
to select this edge? Where not to select this edge exists multiple edge,
just like that. So this is a type of
things that you can do. Add different edges if you
want to apply is events. After if I just continue, you have generally
sickness bend radius and you have a
materials and relief. So by default, we have a
sickness 100 millimeter. If you want to have
some sink bigger, you can apply for millimeter, just takes this your resellers or bend
radius if you want, you can increase the bend
radius, as you can see, after you have
something more specific like Ben factor will factor, you can eventually it did that. Let's keep 0.1. And after
you will have each times different chronic type
and you can change it so different corner here. But I will show you
in another example. So this is the
first possibility. You can just convert an element
to a sheet metal models. Let's just remove that
and credit to our sketch. Let's work with
frontward plane exists. And credit to sketch. So click on front
credit to sketch. Let's select a line credit to frost line around this area. Let's take T, crowd for
example, a second line. Let's step for t
and create a line. Let's step for example 20. I created just this element. Now let just to ply, I can just validate like this. So now I have this element and
I can create an extrusion. I can select these
different part. Just click on Extrude. Just like this with a value of 30 in millimeter. Truss here. I can apply also small sickness. We seek in and just apply maybe two millimeter
translates that. If for example, you have
something like this and I go into the right
sheet metal models. If you're sitting
proud to again, encourage you will
have multiple things and it's not really the best because you will have
some little strange like that. If you said it, extruder, you can work with you can
work directly with a sketch. I'm going to come
back just here. If I click again on sheet metal model extrude,
as you can see, I can click here and I can
have like an extrusion. With Extrude, I can click
here also and directly, I will observe band options
and I can click here again. It's interesting if
you create to use the second of transit
first option convert, it is when you create
a complete extrusion. And extrude can be useful
if you crowd just to sketch on just a sketch with a path like this with
different plane. Now you can select so
deep. I can apply. Why not 31 more time
you have this sickness. So I keep the same parameter
you can also invert. Here. I'm going to come back
with just one millimeter and bend radius one
millimeter, just x's. And after we can flip the
direction if you need much here it's not really useful
material relief dress here. So I'm seeing on
terrorists thing is after on your sheet metals, you can create any sketch fit means I can create
a sketch here. And I can use my
top view if I want to create any sink here,
it's totally possible. I can go into
middle school here. Maybe I'm not going
to have the middle. So why not to create
a line first? This sprint to sprint. And then I can use
my circle tool, go into middle and
just click here. Perfect. Let's activate 16 millimeter. Just eraser or
tremor, this line. You can also do this
wizard construction line after you just need to erase. It's possible, it's possible. Again, validate and I
can create an extrusion. And as you can see, it's
totally possible to add element after to create
your sheet metal models. And the last possibility,
Let's deselect everything. Let's de-select everything
is to create a sketch. I can use my top rock
plane sketch too. Let's remove that again. Select my top work plane. Top view, create a sketch. And I can just create a
center point rectangle. Let's do this again. Center point rectangle. Let's activate Haiti. Let's activate for t and
create two Sig on rectangular, not from the center
coronal rectangle from this sprint to sprint,
Let's activate fraud. And let's activate 20. Just trim this edge, dress here. The value date. You can also convert directly
a closed sketch like this. Sheet metal models and you
sittings or last option. Second. And thanks to that you have faces of sketches
radial and 2 second. It works also. If you have face, I can click here automatically. I can add sickness and
I have 100 millimeter. If I want more, I can tap
to at my convenience. And after I will sit, bend
radius materials and relief. After to do this, walker
will validate and we will see just after
that we can use flange. We have seen the
sweep possibilities. We options to start with
sheet metal modelling.
53. Add flanges: Let's continue with
sheet metal models. If I just go on the right, you can find sheet metal models and just below you
can find flinch. So I've taught to
create your base like this, your bass extrusion. You can use flinch. I can zoom edge or
side faces to flinch. Again, select for example, this line and take your glands. I can create my flange and
we have a band on this area. You have the flinch
or ligament inner. Our model, you can find
it tells a difference. Let's work with inner first
and tie blend up to entity, to entity reserves heads here it's not useful.
Let's keep blend. And you have a bent angle. If the angle is 90 degrees. So it means if you
want to change dressed position 45 degrees, it is put that totally possible. I can come back 90 degrees. So now the next step I
can continue and select phrase on this part,
just laziness. But if you select
multiple paths at the same time and you apply, for example, 45 degrees. Just like this, it
will be applied on all the element
at the same time. And you can find the
connection just here. So it means I can click here. I can also click on this part. Oops. And here, for example, I'm going to be in trouble when this area take a
glance just like that. Some things that you can do, I can just come back 90
degrees, just like this. If now I click here, it's going to work, or I can click here also. But if you want just
things that you can do, It's also why not
to remove that. Remove that just like that. First you can work
with 90 degrees on this different path and on
this part, and this part, I can work with
something different, can select this line, so it exists line,
but you can do this after flange like that. And on these two parter
Can Why not apply 45 degrees and just validate? So after it's up to you, depends of what you want to do. Let us come back. I'm going to apply
yes, 90 degrees. So also on this
two-part and flange, this 90 degrees validate 25 millimeter off
extrusion I kept. You can find a connection here. I will show you after how
you can edit this train. And it's possible to continue. So it means you can
click here, for example, or you can deselect first
and activate again flange. And I can go on this
part and take a glance. I can continue on
this direction. If for example, I
click also here. It's not going to work properly. If I chose click on this part, I'm not going to
have a good trend. It will work if you do this. If you work with some
seeing different. So it means like just a
rectangle, complete rectangle. Even if you can change
the flange or ligament, a change not going
to work properly. But I can go out, I can click here,
Lexis click flange. And I can invert and go
outside just like this. So I can invert, exert. I can click here, and why not go outside one
more time. I can see leaked. Those are values that I want. If I want more, I can apply 30. And why not to click here? I've taught it depends
about what we want to do. And I could complete also on
this part just like that. So it means I can click here and continue
with a flange again. It's activate certain tea and just validate that we
can make multiple sinks. Something interesting,
you can continue, you have also aim. And if I go on this area, can click here and
take your glands. We can create an
element inside here. So two millimeter is too much, but if I just apply
ten, take your glands, we can create this root
tree on this area with a malignant are in place and
Kroner type clothes off, simple, closed or simple exists. And straight heads
liter you can, yes, something exists
and theorists team, you can create a rolled also and you can even
create a teardrop. So you have these
different options. You can invert also is a direction depending
of what you want to do. So M, to really understand sheet metal rules is to
try to be illogical. If you are lucky
current normally, no problem you will have. And I can validate some things that maybe you didn't know
you can create also as, as explained, multiple
sketches after. So for example, I can click here and on this part
credit to sketch. And I can see my top view. Let's zoom little bit
crowd to rectangular. Here is my model. I can select a center
point rectangle, go in some idle and phrase
on per, start here exists. Chromosome seeing
with 20 by four, I created this element. Let's say, for example, credit to repetition, if any. If I'm not going to have
too much precision, I can just validate. And I can click here,
create extrusion, extrude. And I can go inside and remove. And I can use different
tools that we use before it, it's totally natural problem inside the sheet metal models. I can now use my
linear patterns. Just change for
feature of Belgium is every time to link different, different tools and
direction pitch here. And I can repeat
with a clientele, they just apply just for I
need to reduce the distance. They just apply maybe ten, even if I'm not going to
have too much precision. Hey Mike's example, I should
start with the center, but it's not very
improtant sheet was just to show you the
sheet metal models. So why not to apply
1514 print five? I'm not going to have
too much precision. Let's apply 14.5 millimeter
and just validate after you can create anything that you
want on your mental models. Just like this. Here.
54. Edit corners: I start to create your
sheet metal models. You can change the corners, you can indeed the Kronos. First, Let's see
again an example with something simple
ceded to top work plane, top crowd to sketch. Let's scratch again a rectangle, center point rectangle
with the value of 100, and again a value
of 60 millimeter. Now, next step is just to validate and credit
to directly sheet metal models part ensure face to convert first I'm
going to apply silicon. It's going to be
better for my example, let supply one millimeter
and just validate. After. Let's apply flange and
click on this part, click on this part, click on this path and
click on this part. Interest legs out. Let's apply your
distance and distance. Let's apply 30
millimeter just here. And I can validate. To edit your kernel. Let's zoom in a little
bit. On this corner. You can use these tools
and it is Cornell, Cornell after if you want, you have also the
possibility to create, to train, for example, you can select two elements
you can crack to trend. Sometime it's not. Every time very convenient to use
this type of tool. I'm going to focus
on definetely here. So coronal, if I just click on this protic or
glands or Kroner is changing. This is a face of French. You just need to click one of these face around the corner. Corner, really F type. Now you can change it. This is square size, rectangle, scale, wound size. So thanks to that, you can find the different options
around scale. Close. Also you can close
and you have simple. You can also change the view. So it means here you have
the preview before, after. So if you change just like this, you can directly see
the preview after. We can change the
transparency of your preview. So you have all these
different options after you have colonial
really of diameter. So sometime you can
change the size here. I can really make something
bigger if I wanted, if I take 20 millimeter, I can make something like that. This includes too much, but it just to show you that each time you can change
also is this one. Here, for example,
it is RuneScape 1.5. If I want to apply
for, I can increase. Even here, it's not
going to work properly. I can only apply to maximum. So let's come back
to square also. And I can redo it
with a value of two. So this is how you can change
your different kernels. That something interesting also that I didn't explain
when you go on the right, you can find **** me
type table and fled. You didn't have this before. You need to create a
sheet metal models first. And after, you can go on to write sheet metal
table and fled view. It is interesting because I
can extend, it will be this. You can find the
different faces, how it will be if for
example, it is unfold. And you have some them
bend a baby bend c, d, and you have the radius
and you have anger. So I can have also
information that I need about my sheet
metal models. Each time we have one
millimeter radius, 90 degrees angle
wherever so drained. And if I zoom a little bit here, you can zoom in on this area. You can find the
corner type just here. If I go on this area, I can find this also
just on this view. You can see equal. So my top view on this part. So take your glands here, he's going to define this edge. If I click here, this line, if I just click on this phase, this phase, for
example, dress here. Each time when you click
on something on this part, he's going to select
on sheet metal models. I can click on this
face is going to select this phase or this
phase, or this phase. I can click out to
deselect everything. So when you do something here, it will be selected
also on this part. So it is interesting you
have a real render here and also here you have
different Steinem entrained. So at any moment you can change your bedroom with
direction from the style. Just here. I'm not going to enter
too much in detail. The M is definitely to
have some main basics. The main end, very important basics to start with
sheet metal models. So interesting here. If you have multiple
sheet metal models, you can also have access from these panels and select to
have this type of view. Now let's just come back. You can just click on this part. If you continue, you
can unfold more. For example, I can come
back with flange places. And why not to apply outside? Click here, click
here, and click here. If I just validate,
again, come back. And you can find the extension
of my sheet metal models. And now we have more intimate. If you continue, you can find all sorts of different drains. With each time lactose.
55. Create sheet metal model: We're going to
create a sheet metal and models with an example. So just apply what we have seen across a specific example. Let's sit in front, work planar and civic front. Credit to sketch. And we can create
with a rectangle. Just not to center
point rectangle. I can use corner rectangle. Just take this and
apply it to value. The first value will be for t and the second
value will be 100. I just need to center with
a symmetry constraints. So symmetric, click
on the sprint, the sprint and this line. So it's going to be our base. I can validate. Now, let's convert to direct your sheet metal models with
sheet metal models here. And apply C can click here. A bunch of different options. The sickness will stay
at one bend radius one, it's perfect and
material and relief. I will keep this
basic parameters. Bandwidth, the F type. Let's keep tier and validate. After I'm going to use the feature flange
and sit exists line. Just like this. I can enter a value, but the distance, you
can tap 80 millimeter. And let's do this also on
the right dress kick here, 80 millimeter or so. And I can validate 90 degrees. Perfect. Now let's continue. Let's apply flange again and
just click on this part. And also click on this part. It's too much. We can reduce our thing with a value
of yes, 20 millimeter. It will be perfect for
what I want to do. So 20 millimeter. That after to do this work, I can validate here. And I can continue
with a sketch. So as, as explained,
you can make multiple scenes on your element and use all three
different features. Create a sketch on
this face exists. Activate xu left view, and just serve some idle
point to create two lines. So click on the Line tool. You can find some idle
point when you arrive on this line and just sound
from middle point. Also here, you can find the
middle of this pattern, this second part here. If you don't find
them like this, you're going to find, just click on Use project and
I can click on this part. Now it's better. And let's use again my
line tool, Silesia center. And normally I can
find the center. Yes, just here. Perfect. I've taught
to do this work. I can come back until this part and come back
and tears is proud. I created this sketch
to make an extrusion. Validate. Click on
the Sketch just x's and create an
extrusion. Extrude. You need to remove and
make something like that. It's not enough. I need to extend. It's not enough so
I need to extend. Let's come back on the sketch. I was thinking it was enough, but finally know, so credit
to extend this line. You just go and you can, you can just click
here, remove this line. And just click here, remove this line
also. Just like this. Yes, perfect. So just keep this slide. Let's extend a little bit. Can extend a little bit
outside like zeta will be sure to note tough
problems, Perfect. And yes, just like this, here you don't need, you can apply a constraint, but it's okay. Just validate. After I can click
on my sketch again on the two paths and
create an extrusion. So Extrude. And now it's going to work. I need to apply remover
and just validate. Perfect. So now let's continue with, she'd met our models and I can apply your flange
directly on this part. I need to go outside so
invert opposite direction. And yes, just here, a bunch of value, I can increase little
bit my value here. And let's apply for t. Just like that. Maybe it's later too much. She has 35. And I can do the same
thing also on the right, same value and just
validate perfect nose. The next step is to
create a sketch. I can click on this
face, credit to sketch. And just to know or you have the swap
plane as you can see. And I can use my front
view zoom little bit. And I have a middle point here. Let's create a first-line, arrive on the middle
point, just continue. Let's type a value of 20 exists. You can do the same
thing on the right. Just finds a middle
and continue with 20. And I can go until this point. Now I would like to increase. So this is a reason
for which I need to continue with a liner. Continue in this direction. This direction, maybe I
can select my phone view again and just create
something like this. Credit to nodal line, the sprint to sprint. And just trim. You just need to extend. It'll outside and you
will understand why. So just extend outside legacies. I can validate,
select this part, this part credit
to an extrusion. So extraordinary move. But don't remove a lot
like z select Zola view. And just remove little
bit about the options. Yes, I can go here. I think I just need
to remove with two. Let's walk. Yvonne, maybe one
will be enough. Yes, I can just apply
a value of one. Can take your glands
of my right view. Yes, one will be perfect and
I can just validate exists. Let's create another sketch on this part, credit to sketch. It's already a very
great trainings that we are going to do now. And silica center of print, you can create a
construction line directly. So you can sit at this
point to this sprint. And if you use your circle tool, you can find the center of your construction line
to create an ellipse. It is to create a
shocker. It is a circle. It just that we
are not perfect or buds your view. Just apply 12. And just like this, I can repeat this
process on the right with directly now or
after is a feature. Let's just validate
here Craton extrusion. Click on this part and
extrude on this direction. Remove. And now do the same
thing on the right. And you can apply
a symmetry mirror. You need to change for features. And you need to sit exist
feature half-plane. You need to find
some either CCS, these axes, you can
find this axis. Oops, it's difficult
to find this axis, yes, Translate Z
seen them either. And it's not going
to work properly. Whoops, feature mural and
just write work plane. Strain is not working properly. In my example, I think
I'm going to change and maybe come back to
the extrusion like this. Come back to my sketch. A little strange. And
I'm going to seek my front view may be exact. Let's work with the symmetry on the sketch and just apply
a line of symmetry. I need to create a
line of symmetry. Construction line. Just laziness and press Escape. Let's zoom little bit. Click on the circle, Nero and acidic Tamir or line. And now it's work in this
part and just validate. It's either strand because of sheet metals or it's
not working properly. I'm going to click
on this button, this part create
an extrusion and inside here and teach
here, validate. The next step is just to create
a rectangle on this face. Click here, create a sketch. Leave you the things
that attends do it's fine or center also can
use a construction line. Construction line from
this point to this sprint. And let's create two
center rectangle. And directly you can find
a center of interest here. And let's enter to value. Value is for T and an order
with ten. I can validate. Click on this sketch credit to next fusion again with remove. You can cross every
sink and just validate. I wanted just to show
you in this example that you can mix the
different sketches. So it means the design
of your 3D models. And at the same time, use the sheet metal parts. And I created this element. Not to apply small
color, appearance. Appearance panels, stress
here, change the color. I can double-click. Let's activate this type
of gray color and just change the view for Shaded
with Edges. Just exact. Don't forget that
you can also go on the right should middle
table and flag view. And we can see our element exists with
a different description.
56. Create parts for assembly: Credit assembly. We're going to see how you
can create an assembly. And for this, we will work
directly on these panels. But before to work on this, I need to create a different
paths because you need to add some bleed
different paths. Let's come back here and
create our first part. I can select the
front work plane by this front and credit to
sketch. Let's see leaked. So light tool and just create a line on subbase,
just like this. Let's apply a value
of 100 millimeter. And I can put this line in the center with a
symmetry constraint. Symmetric for a sprint
signal and print. And this point, I've
taught to do this work, let's create 2 second line here. But bad, so value, it will be a t
millimeter like that. I can come back with a value of 2525 and just go
on this direction. Dress here with a value of 20. I can do the same
thing. On the right. I can use symmetry,
but it's also, I can use a symmetric
can go here 25 and create a frame of selection of these four lines
and activate two symmetry, me row with this slide, perfect. Now I can validate, so you can create a sketch
with this different value validate and create an
extrusion. Click here. Extrude. We need to work with a symmetry constraint
and about value. You can increase
the value and walk with a value of 80
millimeter and validate. So it's going to be
my first palpate before I need to complete
with some sin click on this face to sketch directly
on this phase front view. And I can create a
circle in Zoom either. I can use my circle tool, take a glance, few arrive here. You won't find the center. So you can just create a construction line,
construction line. And you can create two
construction line form. A phrase on per,
sprint to sprint. And I think if I do this, it's not going to be good. So I can just create
a construction line. And I know that e phi just
click on construction line. Just click here. Yes, and this
direction, perfect. You have exactly 80 millimeter. So if I take my line
tool, take your glands, we have exactly here 80 millimeter and here we
have 60 millimeters. So I need to position my
line at 30 millimeter. So enter a value with dimension. So click here and click here. And let's apply 30 millimeter. I can now create my circle, circle Solexa center, exact. And let's apply your
value of 20 millimeter. I can remove my
construction line, press Delete and validate. Let's create an extrusion,
extrude inside. And you can remove
trust legs out and validate is going to
be my first part. Now let's grab the second part. I can resume here and click
on this face to sketch on. You can also, if you need
work on the front work plane, can use the front plane. But I think you can, yes, you can walk with his face
is perfect credit to sketch. It's going to be pretty simple. Let's create a NOT element. I can use my line
tool, rich parrot, this line to this line, to this line, to this line. And I can increase
here my value. It just apply 30 millimeter. I can come back here
with 100 millimeter. Come back to this point, this point. And this point. Now I can validate my sketch, create an extrusion, extrude. I can go on this direction. Let's apply 80 millimeter. And just here, don't forget to create new
data, new solid. To create a new part. Let's apply a small
diva on this line. And this line can press
shift and apply a giver, exactly a beaver or edge. It's going to be better. In my example, let's
apply a small fee, let ten millimeter
and just validate. You can set it as a pattern
number two chains a position. Let's work with transform tool. Chest led by XYZ axes. Again sitting my front view. And drag and move
on this direction. Let's take 60 millimeter and then drag and move
on this direction. Let's step here, 60
millimeter also. Let's create our
last element. Here. I have a circle
with 20 millimeter. And I can go on the right, I can select my font work plane, Guan front around this area. And crowd to sketch. Again, credit to
center point cylinder. And just go around
this area like this with a diameter of 20 millimeter
here and just validate. Now I can create an extrusion. Acidic my right view, extrude. Let's work with symmetric. If I apply a t with
my right view, just like this, I need to
extend little bit more. So you can extend a little bit with you can extend a little
bit with a value of 100. Yes, ten millimeter,
just like that. And validate. That was the next step is to create a small
element on this area. You can force this
creates a new plane. Plane. Let's create
two plain weaves. Yes, I think I can select
Print point, light angle, maybe a kiosk print, or maybe just to offset plane. If I just click on this area, I'm not going to have
exactly what I want. I can just create. It. Just cried too
simple. Offset plane. Click on plane again and credit to offset plane on this face. Try again, move little bit on this area canceling
my right view. Zoom, you can position
your plane yes, around this area. Validate. And click on this plane. Credit to sketch. Select the top view. Here. You can go on this
area, you can mask. So either as a part
number two, on this area, you can credit to small
circle Frustrated periods, external geometry,
use Project Curve, truss here, just
here, and just here. And you can create a chef care. You can go on this area, you can find the center, go around just here. Increase credit
to small element. I can apply a diameter of
60 millimeter like that. Then I can drag and move. Apply a dimension from
this point to this line. And just to let
supply, yes, 12th. I can validate like this. Now is this element. Let's crack to the
extrusion, Extrude. And I can apply
signal end position. So the first end position, or it will be first. Here we can apply 20 meter millimeter will
be little, too much. I can apply ten millimeter. And on the second end
position, Let's just apply. Yes, six millimeter. Just lazy. So I think it will be perfect. If I increase, maybe I
can increase little bit. I can apply 1010
with a symmetric. It's going to work. Just like that. I can click on this slide, just activate a small fill it. Let's walk with a value of four millimeter and just
validate like that. I can recuperate. So part number two. And that's it I have,
I tread, see the, My sweet element fall. So assembly. We can directly go on. So left, you can mask different, the different plane,
different work plane you can mask just to
obtain this render.
57. Insert parts: So next step after when you
have your different paths, you can create an assembly. To create an assembly
and import your paths, you need to click here
and you have assembly. Something on terrorists team
at any moment if you want, you can click on Preuss
and you can create assembly from these panels with plus and you will have
assembly number two. It means that with
some men paths, so just some different routes, you have the possibility to
create different assembly. It is totally possible. At any moment you can go
right-click on the assembly. You can delete to assembly, you can rename the assembly. You can also go on property and enter a description
to the assembly. So every time you just go
right-click and you can have access to different
things. Here. Can rename a, for example, if I go and rename, I can tap models assembly and then
I can validate. And if I go right-click,
I can also, you can open in a
new browser credit to description on properties. You can also duplicate the
assembly just like this. So let's delete this element
to as just an example. So I can go right-click Delete, and here right-click Delete. Let's just work with the first assembly to
import insert element. You guns are left
and you can find here insert after
to go and insert. You can use parts
to Joe or assembly. So it means if you have elements from
different assemblies, you can reuse again. If I select part Studio first, you have two options. First option is to insert
everything at the same time, you click on also elements of the parts to do a left-click. And also elements
will appear here. Then you can move your mouse and position at
your convenience. And I can go left-click
just like this. So this is a frost possibility. Now you can find a new construction tree
with a number of instance. And I have assembly number one, part one, part two,
and part three. So it says first possibility. Let's come back. So second possibility is to insert each element separately. I can, for example, select
my path one so I can click and then I
can drag and move. And my convenience where
I want just like this. Then my path number two, I'm going to show you I've
tells that view can be important because now I'm
going to position this here. But sweep positions is free. I can validate what's happened when I don't select
a specific view. Also element can have offset. So this element is here. This element is little
too much on the right. So if I can come back if
you want to perfectly. Alright and ligament,
you select Insert, you select first of view, for example, the front view. And after to select
the front view, I can position my
pattern number one. Let's zoom a little bit. For example, truss here. I can select my path number two. For example, here I can see my pattern brush suite,
for example, here. Now, if I just validate, you can find that everything adds to write a ligament like this for the simple reason
that I selected one view. So if you want to have every single is the right alignment, just select one view. After if you go on the right, you will have possibility. You have different scenes. You are, for example,
exploded view. You have also BDSM type. You can fire your
configuration panels. Something interesting. The things that I'm
going to show you here, just as a first BDM part. And thanks to that, you can find the quantity different paths. And we have the possibility
to enter a description. But first, let's start
with the different joint. So this is how you can insert. You can find your
different path here. And after we can start assembly.
58. Joint parts: After we will have to create
different link between the paths that link
and m is to train. For example, this
part to this part or this part directly here. And for this we can use
the different tools. The first basics tool
is face to need, mate, face to need mate, remove our degrees of freedom
between two entity. So I can just click
here and I can select Print, satire want. So be careful because if for example you select this point, you see this sprint and you
want to go where you want. For example, you go here, you will have something
really strange and it's definitely
not really good. Or if you see leaked this brand, if you go, for example, not on the right print, you will have something
strange like this. So this is why it
is important to respect the right for it. In this example. Or I can just remove that. I can sit in the center. So the connection will
be in the center of this face met connector of B2. And I need to go
in the center of this face met
connector of part one. Now, take your glands. We have a perfect link
between the two elements. What is the M to assemble parts of n is to check
if everything is okay. All the different paths can
have, are linked together. This is the first m and the
second M is you can create small and emission
using the assembly. After if you need, you
can credit to offset. So it means I can click here
and y naught and z axes. I can create an offset. If I tape, media may tell
my element will be here. Now, if I tab trust
minutes 30 millimeter, again, credit to offset
on this and direction. So you have the possibility
after to create upset. You can even create two
rotation on different axes. If you need. Here It's not very
virulent protons, but it is possible if I acidic, for example, I just come back. Second. Met connector. Again, click here,
faster net Matt, click on this corner. And this corner they'll
need to be in this corner. And I'm going to obtain
the same render. And that's it. This is how you
can create basic assembly. Hey, if I just come back,
you have lots of options. You have, for example, revolt. If I click on
revolute just here, and I arrive, for
example, on this part. And just to arrive on this
part, you can go here. And why it will be important, because if you use a revolute, you will be able to create
lighter and emission. I will explain this in details after and just turn it around. Hey, it's not very useful, but in different
position can be useful. So we can use revolute. You can also use slider mate. Sweet means I can
click on this sprint. Click again on this
sprint, trust legs out. And if I activate Animate, will be able to move
these elements after I will explain that you can
position different limits. You can also apply planner
mat and you can select, again, a minor connector. You can go here. Here it's not going to
change the law to just that. You can create this type of
animation. Just like this. You can use cylindrical mat. And you can just go see
sprint to the spring, just two right here. And you have also this type
of animation just takes out. So this is a type of
things that you can do. You have these
different options. If I show you with this element, I can create something bicycle
with fast and it match. So it means I can click here and then I can arrive
directly here. I've taught to do this work, I need to create an offset so
I can apply offset selector offset on a fin here you need to be careful about your
axes because events, so see the axis
is normally here. In this example, the
z-axis is on this face. And this is why I
need to create to offset even on the z axis. And I can position the
value 80 millimeter. Think it can be nice or
maybe a little bit more. 90 millimeter. Just laziness thing. It's to merge a T6 and
create my connection. I can create my connection,
translates this. But it is same. If
I use something a little different like so
Sagan, a revolute mat. I can one more time. Click here, select this print. I can also why nots it exists sprint and directly
I will arrive on this direction because
it is revolute Matt, if I apply, an inmate
may decrease of freedom. I can move like this. So after depending of
what I want to do again, from scratch to offset, even if she has an offset, is not going to be really good. In my example, I think I
can come back with slider. Revolute tomato. Let's apply a revolute
mat this time. So I can fit here. Revolute. Just select this center print met connection and the
second will be just here. Now you have upset
just on the z-axis. So I can create to offset, Let's create 86 millimeter. And if I apply here, I can turn around with my
animation just like that. After we be able to enter
degrees of freedom. So this is a type of
things that you can do. Let's just come back
a little before, after you have more tools, I'm not going to enter
too much in details. You can also replace instance. You can also have some
lay in linear patterns. Let's take an example. If I just click here, just position this part to
this part, just like that. And just validate if I click
on assembly linear patterns, you have the instance. And restaurants can be here. You can select a
direction, it can be here. And I can repeat and
repeat with a distance. I can apply frothy. I think it's not enough 60. If for example, I add the first element like this
or second element, lysis. And in this second element, I add also just a
little oral cavity on this part I could repeat. So proceeds fast using
linear patterns. Using linear patterns. So this is why it can be useful. If, for example, I had
a cavity on this area, I could use linear
patterns to repeat after you have the number of
instance that you can apply. Just takes this linear patterns. After you ever saw credit assembly circular
pattern. So it is a same. You need to create an instance, but axes and you will be able to turn around with
different value. Just like this. Here. If I
apply my second connection, just use faster need. Mate. Click here. Apply
in the center to offset the axes 86 millimeter. Validate. If you go on the left, you have the mate features and Biji foods and
made features. It's not possible to see that, so you need to apply show. And thanks to that, now you
have a small element here. I can click on Show, and now I have
another element here. If you go right-click
on this element, you can eat it. So edit face, donate to, or you can either gain. For example, I need to
reach parents who view. You can go right-click, you can select isolate, for example, just like this, to see only this connection. And yes, you can
definitely do more things. You can go right-click and you can just click on
Hide, just like this. I can go now here are right-click aged is
relate just like that. If you go on the left here, you can find 5s2, net one and int star. Inside. I can find my first
made connector, laziness. And I can find my
second major connector in the face, turn it to, I have my first
mate connector and my second mate connector. One more time you
can go right-click. If you want, you can rename. I can rename for example,
link number one. And here I can go right-click
rename link number two. I can go so right-click. And if I apply a deed, I can eat it again,
my connection. If I go right-click,
you can also delete our receipt at any moment,
make what you want. It won't effect in this
example that I can delete the connection or
anti-D to connection. If I did, it's a connection. So position will stay here. Don't forget that when you click on the element like that, you have directly
axes to just move with the different axes. And you can drag and move
on the position. Again. I can change. I can click here
and change again. So position. Let's apply hits not
going to work properly. I need to enter the
value manually. Let's apply 160 millimeter. And for example, I can go
and z direction or so. And let's apply 40
millimeter for t millimetre.
59. Animate parts: Let's see the animation when
you create connection, as, as explained each
time when you add these type of this
type of connection. You can also create small animation with
a degree of freedom. If you just apply face
to need Matt, as, as explained here, you
won't have any animation. You can go on this part and you can just go animate
degrees of freedom. You will have nothing special. Now, let's click, for example, on the revolute, revolute mat. And to use this, I'm going to click
on the second part. Click on this print and
click on this sprint. So now I have this. Renders are scenes
that I'm going to do. You can find here animate
may decrease of freedom. And thanks to that, you
can find this animation. I can credit to offset
first on suceed axes. Let's apply a T6 millimeter. Then I can correct my animation and I can change the degrees of
freedom with limits. If I click on limits,
I have a minimum. And a maximum. Minimum can be 0. And if you just apply 180
degrees, you will have. So I can click here and take a glance or
just turned 180 degrees. If I just want only turn from
the cocktail 90 degrees, I can tap 90 degrees and I can
move only with 90 degrees. So this is the type of
things that you can do for your animation. Just click Animate
degrees of freedom. If I don't apply, you will emit. It will be like swim
Jared, 60 degrees. Okay, let's come back. You can also do the same
type of thing with, for example, a slider
mate, slide down met. I can select again this center point to
this center point. I have now all my connection. If I zoom little bit, activate, animate met decrease of freedom, I will look, turn this random. So now I can apply a limit. And under limit and z
axes, I can apply 0. If I replace 0 here, I will go on this direction. Just like that. I can apply a value here. If I just apply 40 millimeter, it's nice, but it's not
on the right direction. So you need to apply minutes, 4040, minutes, 40 millimeter. If you invert here,
it's not really good. You need really to apply
minuss trust in front. And I can apply menus
just like that. And just click here
and take a glance. I can just invert with menus. Let's apply minutes, 60
millimeter and just validate. Just like that. But definitely sometime
it's not extremely good. So because you use the menu, so sometimes it's not really good because you can validate. So you need to graduate different solution or credit
to offset, for example, to credit to offset
first and on one axis. And then you can move. If I just come back here, Let's kick in on this array. I can go and see Sprout
Fresco on this part. I can credit to offset
just like this. But the equivalents
bureaucrat too upset here, just tap the X and Y-axis. You have different
type of rotation. You can, for example, see leak. Quite something little
different like C Sprint. I can go on this
print just like that. Now I can apply limit z 0 and
z trust 20, just like sat. And no take your grants, I can walk in this direction. So it depends about where
you position is a mate, where you positions are made. After you have more or a lot
of more options you have also the planner made
cylindrical mate. Let's apply, for example,
cylindrical mate. And I can click again on this part just to
arrive on this area. Now if I teach here, you can find this
type of render. And this is the same.
I can apply limits. You have two type of limits. First, fall as a movement
and Saigon for the rotation. So for example, I can apply 0 and share can apply like 40. And I will enter just with for t millimeter fy designer there I can apply mark and apply
a t. Just like this. My example, they
just apply a T6. And after you have Z them. So it means it is a
rotation if I just want, because he has, you can
see we have 160 degrees. If I just want to
add 180 degrees, and I click here and perfect. So you can repeat this
process after if I validate, you can find
cylindrical number one and you can find the
limits on this part. You can double-click at any
moment and you can eat, eat these different parameters again and share you can find so made
connection with the limit. Let just come back. So we can do this with a
lot of different things. You have all sorts of
pin, Stuart, Matt. And I can select
again this part. And I can see it
again this proud. And take your
glands, you can walk and just turn X's here. Definitely, it's not
going to be really good. I expect maybe if I just come back and just
click again on pin slot, Matt, click on this proud. Maybe I can click on this part. Activate rotation, but
yes, take your glands. It's not definitely extremely good there then if I
can apply some limits, x axis, I can type 0 or
share electrons to play, 20 to see surrender. Yes, trust legs out. And I can turn here. I ever saw the z axes. If I type 0 here, I can tap 20 again, validate and take your glands
centrists term 20 degrees. So it depends about
what you want to do. It depends about
a situation with a different paths
or it depends about many, many, many things. Let's gradually turn.
Offset can apply 20. Activate just like that. So that's it for the main
features to create an assembly. If you just Gonzo, right? You have been Table. You can extend, you can find
the t path number here. And you have blend
flattened structure. And you can just makes
some things that you want. If you make, want to make. Number one, you can enter
a description here. You can tap. Part number two, you
can enter description here about number of Sui
and thorough description. Description can be super hot. Here Let's take Phoenician
and shallots tip cylinder. If you want to export
after you assembly. So it means you graduate
assemblies that you want. Or if I just apply
again this connection, this one to this one and validate and adjust crowd to
know the basic connection, this one to this one, and credit to offset. With 86 millimeter. Validate. You have the option to click on the
Assembly right-click, and you have export,
right-click and export. So assembly, you can rename your assembly directly
on the instance panels, but also on the
exportation assembly. You have the front mat. So you can explore, for example, basic things can be
OBJ or STL format, but you have also more
options you select. So you need, Let's stay
in millimeter resolution, different type of
resolution option. Download our staff phi, I don't know, then stop
fighting a new tab. And let's click on Download. You click on Validate, and you can export
your assembly.
60. Create drawing: Crowd to drawing
from your models. If you want to introduce,
you are mothers, you have the possibility
to create drawing. And for this you can
close and credit drawing. But first let's create
a simple models. And I can select my pork plane, click on top and
create a sketch. Let's grab two rectangle
from the center, center point rectangle
with two value, 100 millimeter and
100 millimeter. Let's create full circle on each corner's center
point, Shakira, I can crunch a first like this with ten millimeter
and enter values. Click on the dimension tool, this sprint to
this line and work with ten millimeter
just like that. And this sprint to
this line this time. And apply ten millimeter. We have to repeat this
circle on each corners. And for this, we can
use the mirror tool. So click on Miro, select Omaha line, this line, select Entity, this entity. Perfect. Now I can validate
or I need to come back, I need to repeat on
the other sides. So click again on Miho
mirror line, this line, Mia Hall, Mirror Entities, this circle and this circle. Now I can just
validate, perfect. Let's finish our sketch. Create an extrusion. I can work with a value
of ten millimeter. Just Lexis and
validate. Perfect. Second step, let's create
an element in the center. Click on this face. To sketch a top view. Take circle. The circle tool dress credit
to circle from the center. And let's apply for t milimeter. Validate. Click on
this circle extrusion. Let's apply a value of 60, validate and credit to
small circle inside, click on this face to sketch. And ceilings with top view. Again, credit to know the
circle from the center. And let's activate sati medium. It can exit the sketch. Click on this circle extrusion. And we can just
remove and validate. It's okay for this first part, Let's go to Basic second part. Like to just two elements
that we can put inside like screw inside is
this different oils. And for this, let's
create a new sketch. I can go little
bit on the right, click on this work plane. Ciliate top view.
Center points here. Kara can go lighter
on the right, just apply a value
of ten millimeter. Validates your sketch and
create an extrusion on this circle with a value of 20. It will be great hopes. I think it's not 20. Let's just do this again. Extrude. Yes, 20 millimeter. And on the top I can
click on this face, top view, credit to sketch. And now we can work
on this part here. Let's use just to
inscribed polygon. I can select the center
point and go here. Let's just apply six sides. Then need to enter a value
with my dimension tool. So dimension tool,
click on the circle in the middle and just
apply 20 millimeter. Validate and create
an extrusion. We can, silica is a
complete sketch, extrude. Let's work with some small
value, like six millimeter. So it's okay for that. I have no My first part and I
have also my second parent. I can just hide to view of the different work plain
part one and part two. Now, if I want to start a directly a new page from my models to
introduce my models, I can click on plus and you can create a drawing to drawing. I've taught to do this work. You have all you can
see leak INS side. You have ACO also like this. So this is different type
of models that you can use. You can also click on Show
on shape drawing templates. And you have multiple options. For example, I can
just select the first, first options, and I
can click on okay. And now I have a new panels, have directly on your panels. And you can find this new panels here, drawing number one. Before to Insert, I'm
going to continue. So in these models
you have a page, you can find some number 12 and here 12 and
you have AB and AB here on this
arrow you can find multiple information
using a template. If you want to
change by default, you have, for example, your name is my name, and if I want, I will be able to
double-click and to change the name if I need
after, just like that. So each time you just need to double-click on an
element and you can edit inside with the
values that you want. If you want to start with
a template with anything, it is also possible. You click on Plus and
create a drawing. This time you need to change
for custom templates, custom templates because
it was existing template. On custom templates. You can find your source
and Anchorage if you need, and you have the size. Let's work with a size, inches, millimeter,
feet and inches. And I'm going to work
with millimeter. For example. If I go on the right, you can include border, horizontal zone, vertical
zone, exactly like here. Or if you don't want, you ever start zone
and the title blocks. If you don't want
all these things you can click on do not include. You ever saw border. So include all do not include
if I sit it do not include. I will have just a blank page. Now I can validate. And technocrats now I have a new blank page and I will be able to tell you a blank page. It's a blank page just
on these different area. Maybe I can show you again
just on Crato new drawing. Just dumb template. And let's work with millimeter guns or
write included here. I can make zeros,
here, can make 0, and do not include on the
title block start zone. And I can go and do not
include the border. Include yes. And do not include no view. Any. So iso says a
validate and yes, Now I will have a total
blank page. As you can see. You can also start with a
total blank page if you need. Now I'm just going
to remove that. You can go right-click. You have multiple option again, let's press Delete and
drawing to right-click. Let's press Delete and then
just focus on the drawing. Number one. Drawing one. I started I think with
inches on this drawing one. If I need to change, I can go on the right. You have style here first, but just below you have
drawing properties. And until drawing properties, you can change your unit. I can change now four
millimeter if I need. Yeah, versus a precision
for z dimension, but also for Angela dimension. And you have more options after it will be
useful because we'll be able to edit the
properties to change, to change the render.
61. Insert views: When you have your page, the first things to do, It's to insert different hues. So to insert a views, you can click on Insert and
you can go and insert again. And now you can find
is this new window. First you can have
three options, studio paths, and
you have sketches. So if you want, you can
also import sketches in your page or so most of
the time we just use path. But for example, if you
just click on patch studio, you can insert also pass
to do at the same time. Let just click on paths. I can select my pattern number
one, just go left-click. And now you can
find a rectangle on this area with the
sketch of my models. Here on the left you
can find paths to June one with the
pattern number one, a few orientation
so we can change. If I wanted to top view, I can apply top view
just like this. And if I want different view, I can apply a different view. Let's work with a
top view first. If the size is not good, you have a view scale 142. I can change and
just come back to one entity will be
the original size. I can also have more options, 144, just like this, you can see lead
to 13 and you can also increase the
size if you seek, for example, two for one. Lazy, so you sit exercise. Let's walk with one for one. And I can position my element, for example, just here. And I inserted my first view. Now I can press escape and
you can find surrender. And I could continue in Sorter
View and select disease. So same part by default. And I have the view
orientation just like that. And I can see League
for examples of froms. Alright, if I select
Front, right, or left, it will be exactly
the same in my models, exactly the same thing. So I can just
apply, for example, front and just position
front on this area. Just like that. After you can continue,
insert a view. Something interesting. You can also apply
isometric view. If I just click on
isometric like this, I can apply isometric view. Why not to change? I can change liters a
unit for this example. And let's apply one for two and apply your isometric
view just like this. And something
interesting, you can find the scale on this area. If you need to insert two different paths
on the same page, you click here and you just
need to go and insert again. And this time you can
see the path number two. And now I can walk
on past Studio one, pattern number two,
as you can see. And I can position Why not
my screw on this area. Just like that. Here. If I click on Insert again, I can select again
part Studio one path 21 more time apply a
different view if I need. But let's just stay like that. I've taught you have a
lot of more options. So it means if I
can advise you when you start to select
only insert a view, you insulins review lexis after if you need to
enter in details, you can also have
different types of projective view,
auxiliary view section. You should select
projected view. For example, you can select just a path
just like this here. And you select to another
area just like that. And you can create two
projective view like this. Here. At any moment, can
press Escape or click on the view
and press Delete. If I just click again
on projected view, I can go in this area. Just go here. And you can
create projective view. But finally here it's
going to be same. Set my front view. Let's click on this part. Just press Delete, escaped
first click here, delete. You can also create
a section view. And you can create
a section view. So it means you can select like a first-party
dressed like this. And you can arrive
to second part and you can drag and move
to create two section. Just like this. She's also some things
that you can do. You have aliens section view, it's against something
neater specific. I can come back again to my section view and just go on this area outside
and take your glands. We have this section
from this point to this print and I can create a section view
dressed like this. You have also broken
out section details. You can be interesting. If I click on details, you can select the circle. You can sneak your
spleen out polygon. And for example, I can trust
the circle on this print. And now I can drag and
move, for example, my view with a different
size and just come back. And when you use this tool, also with the section view, a detail view, sorry. We can also do the same
thing with a spleen. So we can craft some things
that you want to dress here, here, here, and come back. And you can have
something like this. Or you can also apply polygon. And one more time I
can, why not here? Here, here, here,
here, and dress here. And I can duplicate
this element to have a review in details. I'm not going to
do this here now, but it just to show
you some example, you can even have a break view. You can click just here, dress here, and you can
have a view dressed inside. You can even create a crop view. So you can craft to first
line like this and just here. And you can just crop this
product just like that. I think it's not extremely
useful in my example, you can crop and you
select only this part, and that part will be
removed Trust texas. So if I select this
again and I want just to keep one of these powder
can create something here, something here and send
depending of what I want to do, I can just remove
specific proud, just like this, I can
validate anticoagulants. Now we have only this area. So this is a type of
things that you can do to stop after you can drag and move your
different view at your convenience like this. And then we will be
able to add dimension.
62. Apply dimensions: Add dimensions on your page. So I've taught to
insert different views. You can add dimension. Hugo little bit on the right, you can find
different tools here. At the beginning you
can find dimension. Here's a basic dimension tool. It means you just click on the line and you will have the
right dimension like this. Or you can click on this line and you can have the
right dimension. You can also work, for example, from a point to a second print. And you can enter dimensions. So with this tool definitely you can enter the dimension
at your convenience. After to do this work, if you click on the dimension, you can drag and
move and position. Position, the value of the
dimension where you want. So it can mean some either, but it can be also outside, depending of how you
will move the element. After you have also
other type of dimension. If you have a chamfer, you can you can work with
a chamfer Dimension. For example, if you have to have a maximum or
minimum dimension, you can do this between
two, for example, circle. I can click here, and
I can just click here. And I can find a dimension between these two center print. I can continue. You have to point la,
linear dimension. So it means if I select
this sprint and I see this printer will have just a linear dimension just like this. I can also click here, click here, and just every
limit neon dimension. Even if I can do
the same thing with just my basic dimension tool. You have also point
to a line dimension. So it means you can
acidic to print. You can select a line
and drag and move to have a dimension like this. You can continue, you have
line to line dimensions, so you select two lines. Let's take an example. I have, I think it's
extremly are here. Maybe I can still
exists line this line. And I can show ten
millimeter like that, but I can do the same just with my dimension tool
grantees around, just apply ten millimeter line
to line angular dimension. You can apply angular dimension. I can select this line, this line and shows that I have a 90 degrees or applies is
also on the area if I need. All right, Let's continue. You have sweet print
line Angela dimension. You have also radial dimension, sweet print, angular dimension. Or you can select, for example, a first, you can
select a second print. And if you select a surprise, you can create angular
dimension just like this. And I will obtain
45 degrees in Zoom either if you want to
adjust radius or diameter. If I just come back
to my toolbar, I can trust trust here. And if I just come
back to my tool, we just did dimension tool. You can click on the circle, can upturn So diameter
as you can see. But you can also directly
select radial dimension. In this case, here,
I have the radius, radius dimension, I have the radius r. I can
select diameter. And from this I can
upturn diameter. But you can use social
dimension to share, can apply ten and just laces. Let's continue a little bit. I cannot do so dimension
on this element. So I can click on
my dimension tool. Maybe I can sit exist, point to the sprint and
obtain the dimension. I can click here to mention
our dress kit here. And obtain a dimension
just like that. Then I can press Escape at any moment that can
make some address meant a bad position of my
dimension just exists. I've taught you have more tools. So it means if I just come back to this
area yes dimension, you have also
ordinate dimension, something neater, specific. You can also add element
like you have that term. So it means you can take
something like this. You can position the elaborates
on this area and labels. I can tap just something that if I take, for
example, example, just like that, I'm not going to exist because you
just need to enter one liter so I can change the
e and transcribed to labor. If Hume need also to add text, you can click on the tools here. I can click on zoom
little bit and y-naught position some sync
on disease area. And I can create a
frame. Just like that. I'm seeing inside.
I can type models. And if you select your
models, oops, yes. If you click on Zoom
adults, you double-click. You can indeed that you
can select every sink, your absolute
possibility to change, for example, the font-family, then you can walk in bold,
italic, or underline. This is just classical things. We can also center
inside your element. And if you want to
increase the rate of your text, you
just click here. If I tap eight, I can increase the size. Then you can drag and move
where you want for your text. And something interesting. Also, if you want to
complete your drawing with your sketch to a
ring, it is possible. You have, for example, a
two prints center line. And I can select this
line or maybe, yes, I can see it exists
parentheses print and I can apply a two-point
center line, or it can go just here, truss here, and create
a line like this. You can also edge to
edge centre line. So I can click here, click here, and
automatically I will have a line on the center here. It was more to select to print. I select it to print on a line, but it's small, acidic
to print, it's better. So you can seek 1 here, 1 here, and you can create a construction line inside if you want to show
something specific. You can also add different
prints sectoral center line. You can click here
and you can create a second circle just like this. Stress here. So you
can click on this part and just create like
Shakira on this area. And you can select
a second just here. You can also do virtual sharp, but it's not really useful because I don't have any Bibles. Can just add a line if you need, if you need to
complete your drawing, create a separation. I can create a line here, then a line here, and then a line here. If I want, press Escape. You can also create two spleen, or in Egypt with a spleen
print sees the same. If you want to enter
something specific, you can use your spleen
tool. Just like this. I've tried just an option. You can add different
elements like this. Let's press Escape,
remove the sprout, and removes this line, this line and this line. So this is how you can add
a dimension to your pitch.
63. Edit drawing: So last important things that
you can do, It's to edit. You can just edit
your table here. And you can also edit
drawing properties. So for us before to a
digital drawing properties, just walk at this lever. So as, as explained, you can edit all the
different texts. So here I can change again. Just step Nicholas. And here you can change the
date if you need check, you can make something I
can tapes yes. Inside. Approve. I can tap. Yes. Just exists. If I need here you have a case, you can enter some more. I can take for example, details. So you can just type
anything that you want. Each time when you
type something, you can just Civic so adamant. You can change the position with a ligament inside the cell. And at the same time you can change the size of your element. I can just step one. You can hear it's 11,
I can just tap one. So we can just change the
different parameter options. If I remove this table, I can select all this element, just laziness, but not on the
right. It's not very good. So I can create a
selection like that. And I can press Delete. Let's press Delete and delete. All the element. Is she I can delete also
models and deletes that. You can add a table if you
want to make something simple, you can crack table. Here. You have the number of rows
and the number of columns. And you can make
something really simple. You can just step 22 and just apply your table
and you can just snap. Here you have select fixed
kroner I can apply on the bottom right corner
and just snap here. And I've taught to do this work. I can press, oops, let's do this again, table two and to sit exist
Corona and just go here. Now I can validate
if i o sigma table, just press Escape first. You can drag and move
your table if you need. You can also extend
cells just like this. You just need to drag and
moves a different print. You can also drag and move here, but I think it's
better to snap to this part so I can drag and
move at my convenience. And after you can enter
something inside, I can just make something
simple like name. I can select, work
with a value of four. Maybe a little bit more. Finger can walk with six. And position in the center. Just like this here I can
double-click and just tap date. So same principle. I can select my text. Just change the size for six, and just go in the center. And then I can type
something here. Can just step Nicholas validate. And I can take six value. Just select center here,
double-click date. Can taper. September 20, any
things that I want. So euros if I need just to price center and just the value
of six, just like that. You can make something
simpler with a table. You don't need to apply
something with a lot of cells. You can also dress
grad four rows, four columns, two
rows, two columns. Or you can enter directly or specific table because you have all these type of tables
that you can apply. And you have some seeing
a totally different. And last things that
you need to do. It's to edit your
drawing properties. One drawing properties. So this is a unit
and precision as, as explained before, but after, if you want to change the
color of all the dimension, so colors of lines also size. You need to do this
intro drawing property. You are not going to
change on each element. Take a glance if I click
on dimension here. So by default, I have a size and this font-family,
if for example, I change the size and
I just apply one, take a glance now is also
a dimension are smaller. So I can reduce all the
dimension at my convenience. Why not too rigid too? In this example, if I
increase six deck or glands, I will have this result. Let's work with,
for example, two. If I want to change the
color of all my dimension, I dress kit here, why
not to apply red? And I can change the color
of all my dimension. And you have also Xu. Either you can change. You have this Phoenicia
and if you want to change, you can, as you can, as you can see. Maybe I can just
change from that. And let's apply for, but here it's not useful, but they have this parental. So maybe I can come back yes. With this arrow. And after about extension, you have to take Stat ligament. Your budget takes amen. You have allying with
dimension line glands here. Or you can just keep horizontal
every single time series. It depends about
what you want to do. After you have more options. Takes gap geometry, gaps,
extinction, burst line. Chamfer Dimension are
ordinate dimension that didn't use
chamfer Dimension. In this page. You ever saw a notation. Every time you add a notation, you can change one
mole times a value. He added another notation. It was, if I click
on not for example, I can eat it with a
notation and cemeteries, it can be frozen coolant
for also in a month and you will be able to change
at your convenience. You have alsos of use. Projection angle with
a visible edges. And SEM you can change
the codon table gland. So budget projection here
changed for the blue Carlos. By default it's black. But if you want to change, you can definitely change, can also change society
as a sickness here. And if I wanted to have this in red and change the sickness, it is totally possible. Let's just stay in black, just like this here you can find one millimeter, two millimeter. It's really a lot. I can just come back with maybe 40 millimeter or
maybe a little bit more. 16 millimeter can be
also interesting. That's why with 50. And you have also seen a few labors one more time in certain fields, the food automatic? Yes. And after you have more options, are so far explored, line, tangent, edges, edges. Construction geometry
is the same. You can find
construction geometry like this line, this line. And this is the same principle. You can work a
little differently. You can change if
you need color of your construction
geometry depending of what you want to do. And share again,
construction geometry, It's not about
displace its input. When you insert a view. For example, you
can go on Insert and you have the possibility
to insert a sketch. And in this, in this. And when you insert a sketch, you can have
construction geometry. In this case, you can
change the color. You can change it so the size of your construction,
geometry, lines. I've taught you
observe, format luck. You have the broader framework. So if you need, you can
just press Escape here. Transfer broader frame. Now I have this in blue. Why not to apply
this blue color and increase the size of my
broader frame just like that. Yeah. Also the bone doesn't. I can click again
with this blue color. And if I need to increase, that can increase also
like this here and here. And you have the title
blockers so you can change. So colo, and you can change
the size, also, Lexis. And you have the table are, so you can see this small
table on this area. You have horizontal paging
and vertical pigeon. I finished here, it's not
going to change anything. About the bomb tables. You observe line sickness. Take a glance, you can
change line sickness. Here. You have
secured list table also can make some modification. And you have also the
inspection I think about when you work with a
table, you double-click. You can have more options here, and you just click here. You want to change
something about your table. It's not going to work
properly here because you need to apply when you
have a specific table, like at the beginning. Here, I'm not concerned because it is not
the right table. And if I continue on the list, you just need to respect
the different table. You can find table, bomb table, this
table or tables here. I don't have a bone table. Not acutely stable,
not to all tables. If I just not a revision table, if I continue, I just
have a basic table. If I just click here, I apply one millimeter. Now as you can see, we can change the
thickness of the lines. And San Francisco where I
can change the font family inside if I want, just laziness. I can also change the title
row text at my convenience. And you have also either with texts, contents, wrote texts, we sought to enter
a you have also inspection and you can change
bound or color or solid, fill color interests laces. Wizard to enter too
much in details to have every thing that
you also mentioned that you need to start well with Apaches to start
well with your pages. So now, thanks to that, you can import your different, you can create two
Pedro models of page. You can impound the
different views. You can add dimension and
you can edit properties. You have some main things
that you need to know.
64. Clamp modeling part 1: In this training are going
to credit to clamp clamped, create a passion for this
work first on the front. Let's work first, yes, on the front work plane, front view and create a sketch. First things to do, it's to create two arc
from the center point. And for this we can
use center point, the center, and arrive around this area and create your
arc. Just like this. I just need to enter
a value and a bunch of values or radius
will be 60 millimeter. I've taught to do this work. I can cry to line
directly on this part. And I can apply a value of
20 millimeter and I can repeat the process on your door direction where
there is a symmetry, but here I just have one line. It's very fast,
so I can just tap 20 millimeter on the
line on this area. So I've taught to do this work. You can finish the sketch and
we can walk with surface. Extrude first,
click on your face. And silica. Different
lines exist. We can work with symmetric
and let's enter Egypt. So deep will be 20 millimeter
and I can validate. So no perfect. I created the first
main base of my clamp. Now I need to add a
little thickness. So click on cecum, click on this face, click on this arc, and click on this face also. After to do this rod, Let's apply a value. Just change a value. We can just work with two
millimeter and just validate. I would like to create
a circle on this part. So click on this face, let you lead zoom little bit and I need
to search my center. So credit to sketch first. And you can use the
center point circle. Here you can find an element, and here you can
find intersection. It means that directly I can create my circle
wizard to create a construction line
and just apply ten millimeter. Fairly date. After I have my sketch and
I can click on this part. Extrude, just like this,
remove and validate. Now I can repeat the process on the other side, just with Miho, change for feature Miro and feature tomorrow
it will be this one. Now syllogism Iraq plane, mirror plane, it will be, this is your half plane. So right plane. Just like that, not
the right plane. It's going to be this plane, the top plane. And
now it's good. I can find the repetition
of the features trust on this face and validate knows. The next step is to
create a little offset of my pattern number
one using transform. You can change for our
translate by x, y, z, axes. You can click on the part. I can select my
front view and just create a small
offset on the left. We can just apply
meters, 20 millimeter. And don't create copy, just credit to offset
minutes 20 millimeter. Now let's repeat this
element on the right. Click on Miro, civic
entity tomorrow. Pattern bell one mirror
plane, set exist plane. Just like that. And
I can validate. So now I would like to create, to screw something just
to be able to create, to train between this
part and this part. And for this, I can create a new construction
plane first, click on Write work
plane to plane. And you can credit to offset of this plane ticket glands
on the right, like this. You can position 120. It will be great. And after I can
use my new plane, plane number one, right? And credit to an element can
go on this area directly. I can recuperate and external geometry with a
credit to sketch first, credit to sketch first. And now I can recuperate with my tool here I
use project covert. Click on the shackles. Thanks to that, you have
the center of print. And I can create a circle
with the same dimension. So it means ten millimeter. And validate. Now if I go out, you can
find your sketch here. Cred to an extrusion. So extrude on this direction. Or bad x2 value
of the extrusion. It will be only ten
millimeter and just validate. Now you can click on this face
and create a sketch again. So right view, create a sketch. And I need to find one more
times a center of print. So use project. Click here and select inscribed polygon to
create inscribed polygon. And just position six sides
and enter a dimension. Just add this livers
and I can apply 16. Validate. Now create
an extrusion. You can click on the
Sketch Number four. Extrude. You need to click
also in the middle. Value of the extrusion. Can just apply,
maybe not too far millimeter and just validate. I can repeat this part
just on the off side. One more time using
the near future. So click on Miro
entity tomorrow. It's going to be this
part number, sweet. And mirror plane. It's going to be
the top work plane. And now I can repeat that
and just validate here. I can rename it here and
just go right-click rename. And it's going to be, if I just click on this area, yes, I can go and rename. Left part here,
right-click Rename. Like part. Here, I can change. Right-click Rename,
screw number one, and right-click Rename
screw number to invalidate.
65. Clamp modeling part 2: Let's continue with
this clamp modelling. So now we need to
crack like cobalt, not exactly a bird, but something to close
after the screw. And for this I can create
two new construction plane. Click on write and
credit to plane. We can apply an
offset on the left. And we can enter a value
of 120, just like that. So thanks to that, we will have the same space on this
part and on this part. Validate Crato new sketch
on this work plane. Click here, sketch view. And I can zoom a little bit. I just need to create
a circle here. I can recuperate these
external geometry and create two saccharides. So first, circle with a
value of ten millimeter. So I can entertain and
credit to save on soccer little outside with
a different value. And I can apply 16 and validate. Now I can create an
extrusion of only on the circle outside and
face outside like this, extrude a bad value
of extrusion. First things to do, I can
go on the other direction. And nobody's a
value of extrusion. It will be only on the fall. So I can then tell four
millimeter and validate. Now I can repeat this
element with a symmetry. Again. Click on this one, then mirror plane, this one. And I can repeat this
element just here. Perfect. I've taught to do this work. I can just change my, I can itemize different element. Also work plane. You can just add
every sink here. And I can just apply. If I need a first, you can rename so we can go
right-click here, renamed. And I can make something
like Bolton number one. And you can click
here and rename. Also unpacked six groups, de-select everything
first, about six rename and bolt number two. So now the next step is to apply your materials
for all the elements. Apply. Change the
appearance, change of color. Right-click as seeing up here, edit appearance for six paths. And I can apply some
sin in just small. Yellow, orange. Yes, just like that.
Perfect. After if you need, you can take a glance, we shaded with edges. And from this we can
create an assembly. So we need to click on
assembly number one. And thanks to that, we
can enter to this panel. I've taught to be on this panel, I need to import my
elements so I can go and insert one of
the best things to do. You can insert all the
path at the same time. You can click on
patch studio and you can validate, just lays out. Let's create a small animation. Not really an animation. Let's create a small assembly. I can zoom in, it'll out and just click on FASTA need mate. I need to select
the sprint here. So the center, you need to
arrive to, the center. Whoops. Sometime it's not extremely
yes, just like that. And you need to arrive
to the center here. Also click here. And thanks to that,
we can create a link about a zoo animals
mate degree of freedom. I have nothing more to do. I can just validate. Now, let's click on, again on faster
need mate exists. I can click on this part here. And I can arrive directly
on this area here. Now I can, I need to add
an offset. So offset. And the offset need to be if you take your glands you
about your direction. Here you have z axes. So we need to create an
offset on the z-axis. About the offset. It has to be ten millimeter. And just validate, I can
repeat the process here or so. So apply again fast and it
made click in the center here, just to arrive, click on
the circle on this part. And then credit to offset ten millimeter on the
z-axis and validate. Those are things that I can
do is to use a revolute mate. Revolute mate. I have
multiple options. I can use a railroad made, but I can also use y-naught. See, Landry can animate our slider met. You
have multiple option. I think cylindrical mate
can be interesting and I can click on this part. And I can click
directly on this part, and I'm going to
turn this render. So after, if I click here, you can find these options. I can apply some
limits just here. But if you apply some limits, maybe it's not going
to work properly. I think I'm going to walk with something different just to revolute mate wherever it may
be perfect in this example. So click here, just click
on this circle like that. And after if you want, you can just create an
animation and just turn. In this example. I'm not going to apply limit. I can stay with Sui 160 degrees. And let's repeat
this process here. Click on revolute mate. Click on this circle. Thanks to that, I
have the center and just click on this circle here. And after it is same, I can click and swim 160
degrees of rotation. And thanks to that, we have
created a small assembly. It was perfect, perfect
example about how you can create in studio
mode or something. You can create some seeing with different parts, just like this. And after, to have
these different paths. You can create an assembly, go in these panels
and you can work with so different
options that you have.
66. Pipe modeling part 1: In this training we're
going to create a pipe. It's going to be
exactly elbow pipe. And we will credit also drained. And it's a very interesting
example about different, different features that we
can use in this software. The first things to do, Let's crowds the base of the pipe with
set-top work plane, top view, credit to sketch. Then click on the
center points here, current credit to see
occur just like this. And I can apply a value
of 40 millimeter. Let's validate this sketch. Now I'm going to create the path to modelling my two
modiolus, my pipe. And for this, let's click
on the front work plane. To sketch. Create a first-line. I can use my front view. So the first line will be here, and I can enter a value
of 100 millimeter. Then I can create
a single line with a value of 100 millimeter. I can press escape. Next step is to apply a sketch, fill it this line to this line. And I can increase. But, but about the value
here, we can just apply. It means 50 millimeter,
just like that. And then I can validate. After to do this work, I can use my sweep feature. Click on Sweep, select, Show phase first and edges
and sketch curve to sweep. It will be this
circle, sweep pass. It will be this line, then this line, then
this line, perfect. After to validate,
we need to add a little thickness
on our elbow pipe. And for this I can use silicon. Click first on this part, on this part, and on this part. After to do this work, I can apply a value
for my sickness. Two is not enough. In my example, I will apply four millimeter and
validate like that. So now I'm going to create
my first connection. To grab my first connection, we can use this phase. Click on the right view
and Zen credit to sketch. I can zoom a little
bit and I need to find the center print. I can activate, use Project
curve, just like this. Now I have my center and
I can create a first-year just here with a value
of 40 millimeter. And then I can create
a second circle, as you can see just here. About the second circle. Let's apply 80 millimeter. Next up. Let's validate this sketch
and create an extrusion. You need to click on this patch, shift this path
at the same time, and then extrude, buds the value of
extrusion that can change. And we can enter just
ten millimeter. Perfect. After all. So the next step
is to create two. And then repeat this all around this circle, center,
center circle. For us. Click on this
face, right view. Credit to sketch. Again, zoom little
bit addressed. Need to activate again, use project convert
here and here. Thanks to that, I can create
two construction line. So click on construction
line to line on this area. I've taught to do this work. I can create a circle just here. I'm not going to be
exactly in the center. I'm going to be little, I'm going to have
a little offset. First you can enter a
value of eight millimeter. F dark red, too little offset. The best things to do. It's to apply your dimension from this center to this center. And a bunch of
dementia and I think maybe I can apply one yes
to craft a little upset. So Satya one will be
perfect and I can validate. Let's create an extrusion. So click here. Extrude solid and remove just like that to
create or I can validate here. Knows the aim is to repeat this. Repeat this feature. I can repeat this feature
all around the face. Click on the right view again. Let's zoom a little bit
and activate repetition. With circular pattern. Entity two patterns. I need to change that
pattern for feature pattern. And about the feature
is going to be this one and axes of
patterns, this circle. And now I can repeat, Let's increase the number. I can apply eight. In instance code
switch 160 degrees. And yes, perfect. I can just validate
just like this. And I met some
sing later, wrong. But it's perfect. I made something into a room, but it's perfect because
thanks to that we can use one of these features
are split feature. I wanted to create
different paths. So it means this element. I wanted to walk with a second part and then
just have one part. It's not really good,
but it's perfect because I can use
my split tools. And perhaps your faces
of curve to split this part and entity
pouch or faces or yes. Curves to split,
entity to split with. So here I can see
so proud entity, I can take this one. And thanks to that, if I just validate, I can split exactly on this
face. I can click here. And now I have my
pattern belt one, NIM my pattern number of two. So it's perfect because
thanks to that, I could use the split tools to show you a perfect
example about to use.
67. Pipe modeling part 2: Let's continue. The things that I'm
going to do now is to repeat this element and
position dressed here. So this is why I need to
have a separate path. I can click on my
path number two. And just with this part number to activate here transform. If I just work with
translated by XYZ axes, it can be a little difficult, not too much difficulty, but it can be little longer. I can change an app, something simple with
transform by Matt connector. I can search my center
med connector here. So you can click on the circle, just on this circle. And thanks to that,
Zoo Med connector is perfectly in the center. And you have to make
connector on now. And you need to click on
this circle just here. And thanks to that, you can position this
here and you just need to create a cookie to
have a new part. And after I can validate
and it's perfect. Yeah, my part number one, part two, and part three. Now, I would like to apply
a beaver, and for this, I need to, I don't have a
choice to create one element. So I can select my
sweet paths and apply Boolean operation
union and validate. So now you have just
one part, perfect. No, it's okay to have
one budget-wise just to duplicate this element here. And I can reinforce liters
this area using affiliate. I can click here. I can do the same thing
also on this part. So I can press
Shift and fill it. After about values or reduced. It is to merge ledgers to play
a value of two millimeter. Yes, it's perfect
and I can validate, I can also click on this part and also
click on this edge. We shift syncs to that I
can apply the same thing. Let's walk again with fill it. And I can increase the
value if I need here. And a bunch of value,
it's going to be four millimeter
and just validate. Perfect. That's it. I have finished with
this modelling. The things that I
can do just to hide my different work
plane one more time. And I can go on the
right and change the display for
Shaded with Edges. Exact. Buds are cooler.
You can work with different type of color
with the appearance panels. And just example whether I
can work with a gray color. I can walk also with some sink more in with this
type of color also. Can be interesting. It depends, you have multiple options. In this example. For example, Alexis, Yes, Perfect,
I think and validate. But again, come back in gray. I think it's great. Also. This type of gray color
and just validate Just as an options
to add something to this conceptions can just come back with shaded like that. And just create a repetition. Click on linear patterns just to finish your work if
you want to repeat, I can also work with
these features. Aim is to seize a maximum of feature in these
different trainings. I can select my path patterns, this one, and click on
direction and historic period. Now, my different origins, shortstops show front and
show the right work plane. But the direction you
can be this direction. For example, first, I can
select the instance count. Let's apply why not six and
enter a different value? I think it's
definitely not enough. I can apply with 200
millimeter, just like that. Why not repeat on
another direction? I can apply a second direction. And walkways. It was the right work plane. I think I can work with
the front rock plane, not the front plane,
the top plane. Let's work with the
instance cones. Not finally twist,
create, I made a mistake. It was a definitely yes. Here, z direction. It is the front lock plane. Just like that. And I can walk on a specific
direction, letters to play. 200 millimeter also
makes him seem legacies. Can apply your six columns. If I need, I could
center also each time. Just like that. So let's remove center just to
validate towards an example. But what you can
do if you want to duplicate your element,
just like this.
68. Spoon modeling part 1: In this training we're
going to create two spoon. It is a very interesting
example because we, we work with different sketches. We would walk around
with surfaces. And it is a great example about what we can do with
this software. So first things to do, Let's use the top work plane, top view and credit to sketch. I need to create a
construction line first construction line, and create a construction
line here to here I can enter a value 150 millimeter. Need to center my construction line with
symmetric constraint, the sprint, the sprint
and this slide. So it's going to be
our base with a spoon of a dimension 150 millimeter. And now we can use
those spleen tool. Let's zoom little bit
position around this area. The aim is to snap
to this print. And we can just start with Sig
on print around this area. Just like that. And then we can add few 0.1, maybe a sigma bond just
like this, another here. And we can almost come
back with 1 here again. And just 1 here. I've done, I need
to make adjustment. I can press Escape first. And if you try to have something perfect for
the first sketch, it will be difficult. So you need to make some
adjustment to the print. After I can take this
print, can take the sprint. Be careful you need
to change this to have little outside
yes, trust exert. And I can make some
adjustment here so I can zoom out here. I can read you a little bit and drag and move
it towards the sprint. Yes, perfect. Now I can take this print, I can take this print. And here we need to go
a little bit more out. Just like that. Here can change a little bit. So view and I can
extend little bit, this part can zoom. So aim is to try to have a
nice curve around this area. I think it's not bad. Rafter, depending of
what you want to do, you can make some
little adjustments at your ID about so
number of friends. There is not only one
way to create to spoon. I think like this
definitely it's, it's nice to do this work. I can repeat this process on
the left using symmetric. I can click directly
mirror ceilings of construction line one
and entity to be mirror. Or you can create a frame of selection on all this element. And you can repeat after if you press escape,
something interesting, if you move here, it's going to move also
on the other direction. It's also something
interesting to know. You can drag and move here and it will be changed also
on the other direction. Just like that. Maybe I can make some
little adjustments here. Yes, perfect. After to do
this, WorldCat can validate. Maybe I can change
little bit again. Yes, exists. I can validate. Em is to create 2 second sketch. This second sketch needs to
be on the right work plane. Selected six,
alright, Walk plane, left, left view, right view. It's going to work and
create a new sketch. I need to use my
spleen tool again, and you need to snap here first and credit first sprint
around this area, a second printer on here and
just directly come back. And you need to come back around this intersection
here, for example, it's not really
good, but I'm going to make some adjustments after. So I can go and select
View and then I can come back here and press Escape. Or it's not really good
because I need to make some adjustments with my print. So first here, drag and move. And we need to move around. You have this area. We can make some
little transformation and maybe move around this area. Thicker glands here, it's
going to be perfect. Exists. And yes, I can
move little bit again. Let's come back with
this left view. Emits little bit
more adjustment. Just here. Here. Maybe it's a little
too much exists. And he also little bit less. Yes. So create some Seeing
with this type of shape. I've taught to do this
well, you can validate, can come back to
my sketch number to something I don't like to merge my element here. Just like that. I've taught to do
this work credit another sketch exactly
on the same work plane. Click on this sketch. Click on this right
work plane to sketch. Again, it will be the
third sketch view. And you can use the
spline tool again, start again from the sprint
just to arrive around here. And we just need, when we arrived
just before here, we need to move little
bit on the top, just like this here. And then I can come back to this print and I
can print escape. Let's make some
little adjustments. I can move little bit this part, move little bit, sprout
and yes, we can arrive. Definitely if I zoom in
here, take a glance, I have a constraint
directly on this axis, coincidence, it's
not really good. I need to delete this
constraint to be able to drag and move my print. And I need to delete
this constraint or so. And now I can move, it's better. And yes, try to create
something like this. You just need to be little bit on the top of the
other sketches. Take your glands. This is my second sketch
and just settled need to be little bit more on
the top, just like that. And after I can
finish this work, for this first part, you will have to Credit
Suisse sketches. So this first sketch, this second sketch,
and this sketch, if you want on the
sketch number one, you can see lick your
construction tree and you can just delete, validate. And I can recuperate
the sketch view. Just like this.
69. Spoon modeling part 2: Let's continue with this
spoon and modelling. One of the best things to do, it's to either visibility
of different work plane, syncs to that it will be better. And now I need to
create to projection, projection from
this first sketch with a sketch number three. And we can just go on, we can just go on the
right here and we can find projective curve. You need to select
the first sketch. The first sketch will be
this side with this side. So it means the two edge
of the sketch, number one. And the second sketch need to be surpassed of my
sketch, just stasis. And now I have edge
of sketch one, edge rough sketch one. And the second sketch will
be edge rough sketch Sui. Now if I just validate, I will upturn this render. So I have a projective
care of if I, this is my curve. Number one. For example, I
de-select the sketches. You can find this render. If I want it to
feel this element. And I can just click here, feel you click on this part. As you can see, it's not bad, but we don't have the
Zohar on this area. And this is why we can complete
with a zoo second sketch. So let's remove that. Let's activate again. So different sketches I
think are self sketch. You don't need this anymore. We just need to add
the second sketch. It's better only the
second sketch visible. Select again, thin edge to feel it's
going to be this one. And now you can add a guide
extremly just click on the Guide and vertices or curve. You can select the curve
of the second sketch, edge of the second sketch and take a glance is
seasonal perfect. We can create our Allah to have a perfect
spoon modelling. Finally, maybe easy
sketch wise not to merge. And again, I think it's okay. So this is why it's
important as you're beginning to have a
nice curve maybe here, curve is not perfect. But if really we need
to increase that, we can come back to
the sketch number two, make some little modification. So it means you can go
here, sketch number two, you double-click
here, for example, it's not really good. You can make some
little adjustments, just like that here also, I can make some
little adjustments. And I can validate, repeat this process and
activate again, fill. Click first on this edge, guide, and click on the Sketch. And this is perfect. I can validate and
I have no my spoon. I can just either
sketch number two. The last step is just to add a little sickness
click on silicon. Click on this part. Be careful because if you
apply a lot of sickness, you will have some
seem a little strange. So defeat needs not really good, but you just need to apply
a very small sickness. Even two is too much. You can apply one for example. Even one can be almost too much, can also apply 0, print five, just like this here. Alright, things you
will print five can be more interesting. If I just validate or
will obtain this render. Just like that. Perfect. We have finished.
So at the end we have a curve just like that. And we have also a part here. If you add this element, you will have secure
of trust on this area. Here. If you click on the curve and you
just press Delete, it is definitely not a problem. You can just unmute,
keep your part. After the last step is only 22. Appearance can go into
appearance panels. And depending of
what I want to do, I can set it to
color for my spoon. Let's apply again a
clear gray color. Things is clear gray color. Perfect. Or maybe this one validate. I can change the display
for Shaded with Edges. And we have created this point.
70. Spatula modeling part 1: In this training we're
going to create to speak to spatula and froze. It is very interesting
because we will see different features
one more times n. First things to do. Let's Solexa top work plane, top view, and then
credit to sketch. First sinks. Let's create a line and
trust and z direction. And I need to work first
with a first-line here. It is the best. So you can create a line
and you can enter a value. Let's work with our address
here, 60 millimeter first. Then I need to go in the center. So apply symmetry constraints. The sprint, the sprint. This time. After
I'm going to create a single online first I can
cry to construction line. And I can create
my first line is going to be better credit
to line just here, normal line, this
part to this part. And we can enter a different
value with 80 millimeter. I can position this
in the center. We symmetry constraints,
the sprint, the sprint and this line. And now entered
trusted dimension between these two lines. Dimension tool, this
line, this line. And I can enter a
specific value. Let's step eight
millimeter nozzle. Next step is to create, to link with this line to this line and this
line to this line. After to do this work, I think I'm going to
change a little bit. I put 60 millimeter, but I'm going to walk
with 40 millimeter. It will be definitely better
for what I want to do. I can just apply
affiliate Zen fillets, sketch filleds this
line to this line. And just as very small
value of two millimeter. And I can apply your affiliate this line to this line
with two millimeter. And I can finish my sketch. Something interesting is I would like just to create
a soft phase. So far as this we can
use on the right, one of these tools I
can apply first film, I can select my
different line here, create a frame of selection. And thanks to that, I can
craft your face perfect. After the next step is to use, again, another tool
rules your face. And I can click here
and just apply angle. First. I can apply your angle
with 45 degrees exists. I can enter also a dimension,
a budget dimension. It will be 20 millimeter. And I can validate, I can click on this line again and just activate one more time. It's the same tool. Hold shift phase. After about, these are rules of phase. Let's create two direction, walk more like this. I can just come back
about the direction. It will be. Just here, 135 degrees above the distance. It will be also 20 millimeter. And I can just validate. So now I will turn this window. I've taught to do this work. It's very interesting because we can walk with your faces. I can create a construction
plane, silicon, right? Work Plane, and
create two new plane. We can walk with an offset. Like this. I can
use my front view. About the offset. It will be I can walk with just 50 millimeter and validate. Now let's get to Line
Plane number 16. Alright, view credit to sketch. And I can just create a line. I can use my line
tool just like this. I need to recuperate
an external geometry. These external geometry first, use project dress, click here, and then create a line. You can just create
two small line on this area with not
a lot of value. We can just apply 20 millimeter and position
this in the center. Symmetric, this sprint, the
sprint, this line, perfect. So now I created a new line. As you can see on
this direction. I can just trim and just
remove my construction. Just my external
geometry validate. And I've taught to do this work. It is perfect because
I can use the feature. We still face and
click on this line, click on this line and just
create something like this. Perfect. And even about this line, I think it's a little too big. I wanted to create
something meters smaller. So double-click on
the sketch or you can remove the law feature on
double-click on the sketch. And Richards detail bead
line is just the value of, I think 16 will be totally
enough and I can validate, let's repeat these features. Loved. Click on phase, this
line to this line, and just validate knows the next step is to
add little sickness. See can, you can this phase, this phase is phase and
this phase just little bit. I don't need to, I don t need to apply a
lot dressed little bit oven to its two
major can just apply one millimeter and validate. I've tells the next step
is to create a sketch. I can use this face and I will be able
to create a sketch. And we will do this
in this second part.
71. Spatula modeling part 2: Let's continue with the
second part for this spatula. So now we need to click
on this face and ceiling. So right view and
credit to sketch. First things to do. It's to create a
construction line. And I can create a
construction line just in this sprint to
sprint, just legs out. So I can create
construction line and just grabbed a small
construction line just here. After I can find my
middle point crowd to second construction line. Construction the line. And here you can
find the center. And I can just go on this area. Dress here. And I can just enter
X2, same value. So take a glance, you
can just snap here, saying you can just snap here. And thanks to that, I
can find my center. Now the next step is to
create two rectangle. I can click on center point rectangle,
dress here, perfect. And I can enter to
value just like that. So about two values. The
first value will be 12, and the second value will be exactly the distance
between the two lines. So here you have
nothing else to do. I can just keep this
distance and just validate. Here. I think I created
a construction elements, so it's not really good at
just need to come back. It's not good. I can just remove that, remove that, and remove that. Do this work again, but this time with real
center point rectangle. Just like that. A bunch of value I need to
enter to value just before 12, and it's not 12. I need to come back again. Let's remove that. And I need to enter my two
values dimension tool. Here. It's 16 exactly. On this area. Here. Let's walk
with 2016 and 12th. Perfect. After to do this work, I can apply sketch fill it. So click on, fill it. This line to this line, I can increase the affiliate
with a value of four, and this line to this line
with a value of four, this line to this
line with four, and this line to this line
with for loops validate first. And this line to
this line with four, and this line to this line
with a value of four. Then now I can finish my sketch. Let's create an extrusion. I can click on the Sketch,
Extrude like that. And I can enter a
specific value. So but extrusion, I can work
with 120, just like this. 120 is maybe a little
smaller, but your ratio, I prefer to work with yes, 140 and just validate. Let's create a small
element on the top. I can click on this
part, top view. And credit to sketch,
sketch options here. And let's work with a rectangle. First, I can create
a construction line, construction line, gradual construction line around this area just like this. Then I can enter a
value dimension tool, this line to this line. And let's work with a value
of 20 millimeter exists. After I can create a
center point rectangle. So I can find the
center here and just create something
on this area. I can enter to value. The first value will be 20, and the second value just eight. Because I snap, I can apply
a sketch fill at all. So let's just come
back on sketch. Fill it this line to this
line with a value of two. This line to this line
with a value of two. And press enter this line to this line with
two, press enter, and this line to this
line with a value of two and you can press
enter, I can validate, create an extrusion
inside click here, extrude and remove just on
this direction and validate. Perfect. Here. Knows the last
step is to fight. You take a glance, we
can find this render. First I can click out. Let's zoom little bit. I can remove the view of
the different work plane because I don't
need that anymore. Exists. F tells that we're going to make
something very interesting. And I would like
to add, to create, to train between this path and this path to have
a bitter render. And for this, I
will use the fill. I can use the Fill
Options and tagline. So, but what you can
do, I can click here, I can click here,
I can click here. And I'm going to select
all these type of surface of this type of
edges here and here. And I will obtain
this type of render. I wanted to have something
more with the carryover. You have also the options why not to create to guide
here, I don't have, but we can also create to
gain from this part to this part and change
liter surrender. It's also a possibility. In this case I'm not going
to apply your guide, just continue like this
and create this element. Now, let's work on the other direction and do
exactly the same thing. Fill options, I need to select all the different edges around that Zoom
literally beats here, here, here, here,
and also just here. And now we look, turn this
render and I can validate like this perfect software to
do this work, I finish. I can just, I can just make
little modification about your appearance. First, select shaded with edges. Just like that. I can zoom little bit. I need to apply a color. I can click here,
right-click Edit appearance. Something interesting is I can apply appearance
for example. First I'm seeing more
in gray like that. Just validate. Here. I ever saw my show faces. So in these two soft faces, I can go right-click. It did appearance for two part. And I'm going to
apply this gray or Socolow yesses great
color validate. And if I need that can
apply some color on faces. And I can go on to
write appearance. And about this product can
click Plus at face appearance. I need to select the
different faces that I want. I can select that
select this phase. This phase is phase. And I don't know if I selected all the right faces,
these phases, phase and this phase
first aid selection, I can select N phase also and
all the faces inside here. Just on this part, on this part, on this part, this
part, and this part. So I need to select
all these faces and I can change the color. Let's apply something more. Maybe in gray, it
can be interesting. Change, change, change,
dark gray like that. And just validate. I think I forgot this face. I can come back just
here, selection. And I can click on
this face also. I can click on this face. If I take a lens on this array, I think it's nice. And I can just validate perfect. As the last things to do. It's to finish the work
and observes the render. I think it was a great
exercise to work with soft faces and to
create this spatula.
72. Towel holder modeling part 1: In this training, we're
going to create two tall, older to World Bank for bathroom extremely interesting
training one more time because we are going to see
a lot of great features. First things to do are
going to try to work plane, to sketch on the
front, work plain, silly front like this, and just create a sketch. After to do this work, we can create two
construction line. So just create a
construction line. And we can start with this construction
line from this print. You can go totally outside
on the left and you can enter a value of 300 millimeter. 300 millimeter translates that. After I'm going to continue with another construction line, I can click on construction
again here line, and just go on this area. And I can continue with a
value of 40 millimeter. Just like that. I've
taught to do this work. I'm going to credit around when to create
different lines. Let's create a first-line
on the top just here. Can create just to
line on this area. And just enter a specific value. I can enter a value of
20. Just like this. After I can create also
another construction line. So click on Yes, click on construction, create
two new line just here. And you can apply a value
of so a t millimeter. And I can create a
second line just here. And I can move with a value of 20 millimeter,
just like that. Now I can just
create two link from this sprint to sprint
dressed like this. I can press escape those. The next step is this element. I'm going to repeat
to create one entity, it just to quarter. So it means you can
apply just a symmetry. First, Miho still exists
line and click here, click here, and click
here, and then activate. You can validate first. Hello. Let's come back on the
sketches by dated every sink. And you can come
back with me again, mirror line, this
construction line this time. And you can select
Entity to be Miho, this one, this one, this one, this one, this
one, and this one. Perfect. After to do this, after to do this work, I can just, I need also
to validate here first. And I can create
to an extrusion. I'm going to create
an extrusion. Then after I will credit for your own circle, extrude this. We can extrude with
a smaller value. That's the value of extrusion. Let supply six millimeter
and just validate. I can enter little
beavers so I can complete my work with fill it. And click here, click here. Click here. You can select the different edges
on this part. Here, click here. Click here. Whoops. I think I selected too much. Yes, true is this part. And also just this part. I can apply a small fill it. About the value is definetely
to merge, I can work. Let's step four millimeter, I think four is not bad. Maybe I can increase. Let's step ten millimeter. Let's take a gland. So, but surrender that step
20 millimeter and think, I'm going to work
with ten millimeter. Yes, perfect. And just validate. After to do this work and
click on this face again. And if I apply one more
times, fill it features. Just like this can apply
a very small value like 22 will be perfect
and I can validate. Now I can select this face
and credit to sketch again, I'm going to apply so after because I wanted
to add fill it on this face and it was not convenient if I add
already my self-care. So I can click on
this phase and just to create a construction
line, construction line. And I can find my
center point here. Just like that. Then I can use my circle tool to first circle on this
area with a value of ten millimeter and
a second circle on this area with a
value of ten limiter. I've taught to do this work, I need to enter 0 dimension Dimension tool
for this sprint to sprint. And we can apply 12 millimeter, 12 millimeter on just like that. And this sprint to
sprint just to apply 12 millimeter also.
Just like this. And after to do this
work I can validate. I think I created to circle in construction is not really good. Let's do this again. Second press Delete. Let's do this again. Let's create a first-year
curl with ten millimeter. Let's create a second
circle with ten millimeter. Now let's activate
two dimension tool. Click here, click here. Let's work with 12. And just click on this print and click on the sprint and
just apply 12 also again, press Escape, click on my construction line
and press Delete. I can validate my
sketch extrusion. I can press shift, shift, extrude, and just
remove dress here. Perfect. So now you have this
element I'm going to duplicate to tally on the right. And for this I can
use one more time, some mirror of features, but this time I
changed four parts. This is a product, it's
not inside the sketch. Can select my front view
entity to mirror this one. Mirror plane is this plane. And then I can validate
just like that. And after, just after where the crowds with
different tubes.
73. Towel holder modeling part 2: Let's continue with
this tall orders. I need to credit the
different tubes for this. Let's first create two new
sketch directly on this phase. Front view. Krebs a sketch. I can zoom little bit address, need to find my center print with one more time,
a construction line. And I can create a
construction line just here. I can press the Escape and I can create two sigma and
construction line. You can find your center
print and the center point. Now with my circle tool, I can see it as a
center just like that. And Crato circle with a
value of 20 millimeter. After I can press
escape dressed, delete also my two
construction line. I don't need that. It's perfect. And value. It's 20 millimeter. I think it's little smaller. I'm going to increase little bit further render it
will be better. Let's walk with us 24
interests validate. After I need to credit
the path and after two applies a sweep feature,
two critical paths. Click on the top view and create a sketch directly on the
top work plane sketch. So now we walk on the top
work plane as you can see, and we need to
apply the top view. Let's zoom a little bit here
and create a first line. You can create a first-line,
something interesting. We can directly
snap to the sprint, and it is perfect because we snap to the center
of the circle. This is why it is extremely
and proton to center all the different elements in all this type of example here. So now I can move with a value, let's say 200
millimeter, like this. And I can continue
just until some either exert and after
will apply EMI or feature. I need to create two liter. Literally fill it. So click on the Sketch, feel it, click here, click here. And let's apply a curve. A budget curve it will be, I think for t, for t can be maybe 40 is not enough
for what I want to do. 60 is to us too long
for t will be perfect. So let's apply 40 millimeter. After. I can repeat this sketch on the right with Nero selector
mirror lines, this one. And select entities to be Miro, this line, this
line, and this line. Perfect. And now I will arrive
perfectly on the other sides. I can validate. And let's apply your sweep
feature, sweep solid. And we can click on
this sketch here. Suite pass. We need to click here and
click on the different line. And normally we'd arrive
perfectly on Z or the apart. So Leader craton, you yes, I can validate perfect. Nose. The next step is to go
and the right view. Clips on Zoom, right
work plane, right view. And credit to sketch. The first thing that I'm
going to do it to create a construction line,
again, construction line. And I can still exist sprint. And around this area, I can press escape and credit
to circular dimension. These have to be 24. Exactly like the size
of this tube here. Also 24. Just like that. I just need to enter
some dimension, some space so I can click
on a phrase on per, sprint to sprint like that. All right thing I can
apply 70 just like this. And then I can click on
Z, sprint to sprint. Can apply 70 also, let's take your glands
so bad surrender. I think it will be nice perfect. This point to this 0.70, this point to this print
70 validates your sketch. You can just first if you want, delete this construction line, even if it's not William proton, you want this in the final
render, validate your sketch. Silly exist part and this part, craton
extrusion, extrude. And you need to work with
solid and symmetric. I need to click here
again, click here again. So symmetric extend. I can use my top view, it's going to be better. I can zoom little bit and you need to enter
inside like that. Budget dimension, I need to
enter exactly 600 millimeter. Perfect, so sweet 100
millimeter on each side. I'm going to apply in New. I can apply, add,
add it perfect. I don't need to create
new and just validate. Perfect. And that's it. So after if I just want
to improve a little bit, I can, why not Solexa, sweet different part,
just create one in main element with Boolean
operation and union. Just exact. So now you have
just one element. I can also apply a small
fillets on this part and also a small fillets on this part so I can
push shift and shift, activate affiliate,
dressed like that, it's better for the train
and I can apply your value. If I walk with far, I think it's
definitely very nice. I can apply six, maybe six, we'd be
little, too much. Far will be perfect
in my example. And I can validate
just like sat here. And that's it. We're finished for
the store word order. Very interesting example
about what you can do. You can work with sketches, construction line, Mia Hall. You can work with different
features, extrusion, Swift features, everything
in just one element. So most complicated, the most difficult things
is this type of software is definitely to be able to
mix the different features, to create one element, to mix the different
features and to use the best features
to be efficient. Let's finish our
work on this part. You can just hide
so different print. Just change for shaded. Oops, I was already with
shaded here in this example. It's not a problem. I think you understand the different element
and take a glance, but so print, fill it here. The phyllite also just Lexis. Me personally, it's not
a problem for me to walk every time in
Shaded with Edges. But maybe for beginners
it's better to work with shed DDT
is more simple. So Shaded with Edges, appearance panels, and just change the
color one more time. It's something more in gray, so I think I can apply
some gray color. Double-click. Moses type of great
kudos sometime you can walk also mowing wise. Also. Maybe not to tell you why, but little bit gray
color like this. Fatty date. And I can zoom it out.
74. Project create right part: Let's create two integer. So we are going to
create two inch. And thanks to that, we can see the sketches apply different
type of extrusion. We will create two
new assembly also. And we will finish with the creation of a
page of for drawing. So the first thing is to do it to select one of these view. And we can use the top Work
Plane here, Solexa top view. And just cried to sketch. After to do this work, Let's start with
our first sketch. And I can use a corner
rectangle position just on this corner and
cry my first element. Let's, we can enter
two dimension. I can go left-click to
really explain in details, press Escape, and click
on the dimension tool. And here it will
be 60 millimeter. Here it will be 40 millimeter. Just like that. After to do this work, I would like to create
different circle. But first, I can
apply symmetry axes. To apply my symmetry axes, I can use a construction line. Click on construction line. And I can create two line in the middle with a
horizontal constraint. And then I can apply a position
with my dimension tool. So this line to this line go on the left and my daughter will
be assertive millimeter. We can create a darker
center of parental care, credit to first-year
curl here and create a second circle around this
area. I can press escape. Now is this Shakira can drag and move and select
one of these tool. Click on the dimension tool, this point to this line. And let's just apply a value
of ten, not ten millimeter. It's get told to merge. You need to first before
to enter this value, you can just press Delete, enter a value for the
shear curve here. And we can enter a
value of six validate. Then I can click on this
point to this line. And I can enter a
value of six or so. And this point to this line. Let's do this again and this
print to this line now, and you can enter a
value of six millimeter. Let's repeat this process here. Acidic. So dimension
tool. Again. First you can enter a
dimension six millimeter for the circle and position
this point to this line. Six millimeter also ends then
this point to this line. You can go on the top and apply six millimeter
press Escape. Now you have this circle
with the right location. Six millimeters, six
millimeters here, six millimeter and
six millimeter. Aim is to repeat that
just on this direction. Let's try to mirror. Click on Nero, select line. Zc is this mirror
lines or construction as a construction line and select entities to be me wrong. This is this circular and
then this circular, perfect. Now the next step is to
apply a little fill it. And I can click on
my sketch palette. I can select my top view, zoom little bit and click
on this line and this line. And we can enter a value type of glands here
we have a radius of six. The things that I'm going to do, It's to enter value. And let's apply for. I can zoom a little bit and apply another filter it
click on the affiliate tool, this line to this line, and we can enter
a value of four. So just validate. After to do this work, I finished my sketch. So just need to check
that everything is okay with a different value. You need to, recipes
is different values. And after you can validate
your sketch like that, I don't need the
construction line anymore. I can click on the
construction line and just press Delete. Oops. If you want to delete, it's better to do inside,
inside the sketch. So double-click on the
sketch to come back. Click on the construction
line, Delete. And now I can validate again. So next step is to create
an extrusion here. And we can just create
next transuranic can select this plane, extrude. And about the value. You can just apply
to millimeter, just two millimeter about value. I've taught to do this work. You have the symmetric options. Not apply symmetric option, just stay legs is perfect. Now I can use my front plane. And with a front Work Plane. Use the front view first, click on this face. So you can click on
this face, perfect. You can use front. And you can create a
new sketch just here. Select the center point circle. Take this print and credit to circle with a value
of four millimeter. Just like that four
millimeter I've taught you can validate your
sketch, new sketch here. And I need to create
an extrusion. I can click here and shift here. Extrude. We need to go in that direction. You can apply opposite
direction and enters a value of 60 millimeter. Just like that. Then
I can validate. Perfect. Now the next
step is to share, for example, I think
it's a position. I can just sit in my first
sketch that your glands, you can create two little
offset on the position. At the beginning we choose six, maybe we can change the
terms of value for eight, Definitely about
the final render. I think it's going to be little bit more and
terrorists team, I can enter my
dimension tool again. You can do this after it. It's totally not to problems. And Shell, you can enter eight, let little bit more space. Debt. Yes, it's going to be a
little bit about my render. Now the next step is to
select the front view. Click on this face and
critique and sketch. We can recuperate
external geometry with use project
convert just here. And then you can create a
South Carolinians are made. Let's apply a value of two, print six legs that we
can validate the sketch. Click here and create
an extrusion inside. Extrude. And you need to apply remove. So you need to remove parts. And you can move the arrow
totally on the sides. And now you can validate and
we will obtain this window. So we have created right part.
75. Project create left part: Let's create a second path. So we have created
the first part. We need to credit
the signal and apply a transformation
also on this part. So the first thing is to do
click on this path acidic, so you just gradually
turn offset on the right. For this, we can use this
tool, transform tools. And we need to change, translate by x, y, z, axes. After I can move little
bit here on the right, we don't need to move to merge, but we can move with a value of 20 millimeter and validate. Now I can select this part. And this part, I can
apply a symmetry. So I can go and Nero
and the party selected, you need to select
a mirror plane, click on mirror plane and
you need to sit exists axes. And thanks to that, I
can have the same thing on the left and just validate. So now I have the two paths, my part number one
and number two. Now, if I want to
create a connection, I need to make some
transformation. And to add some transformation, let's create a sketch. And we can just create sketch directly on
a new work plane. I can just click here. You don't need to
create a new work plan. You can just create to sketch
directly on this face. So you can click on this face top view and create a sketch. So now you can see
is a new sketch is along this face like that. Knows the next step is
to select the top view. We have 60 millimeter between
this point and this sprint, I need to divide by
five and I will obtain a result of 12 centimeter. Select the rectangle,
tool, corner, rectangle and sit exist print. And we can create first
rectangle and enter two values. The first value will be just 18, and the second value, 12th. I'm just going to stop here
because I don't need to link this part with this axis. And now you can click
on this sprint. You can go on the right, you can follow the dotted line, click here, and do exactly
the same thing on this area. And you can enter
the first value 18 and just save on value 12. And we need to repeat this. And to do this
rectangle five times, click on this sprint, arrive truss here
the intersection and left-click to
create a rectangle. Left-click again
and to value 1812. Just like that. Now I can, I think I
have auto constraint. I have two constraints here. Lectures come back just before, yes, trust like this. I can then tell the dimension
after it is not a problem. So it means I can
click here, apply 18. And I can click here
and apply 12th. Yes, it's better. Let's select against the rectangle tool guns, alright, and arrive to this
sprint, create two rectangle. One left-click, 18
millimeter, 12 millimeter. And let's go on the left. No left-click. And 18 by 12, I can click here. 18 and 12th. Sometime you can find
auto constraint like this for reasons that
I don't need to apply. 18 because automatically and
directly on the same axes. I've taught to do this work. It's perfect for our sketch. I can validate and try
different type of extrusion. Saigon is to click on
all the sketches on the left and click
on Extrude. Here. We need to apply your remove
virion proton to apply, remove this and remove I
can click on symmetric. Also remove symmetry. And thanks to that, I
can create a cavity, or if you prefer, I can validate just like that. Perfect. Now as a second things to do, It's to Rick,
period, just sketch. We have again, this sketch
recuperates your view of the sketch and do the
same thing on the right. But this time you
click on this profile, click on this profile.
Extrude again. And I can remove Ground
Zero Dell direction. And you need to apply symmetry. And I can validate perfect
nose the sketch number four, you can just remove
the visibility. And we will look,
turn this render, that it will be
perfect because I've dealt to create an
assembly we will be able to perfectly match. So right part with
the left part.
76. Project create joints: Let's continue. We're going to create
another element. To be able to create, to drain, we need to create
another element. And from this I
can click directly on one of these what plane? Just create a new work plane. You can click here and create
a new work plain plane. You can select Front work plane. And then you can drag and
move little on the right, take your glands, you
can credit to offset. Let's apply an offset of 20 millimeter dressed
like this and validate. So now we have a new work plane. This is the swap plane. On this new work plane, you can create a sketch, sketch Solexa front view. Let's zoom a little bit and
I need to find a center. To find a center,
Let's rich period. Geometry, external geometry
with use project convert. Click on this
circle. This circle. Now I have this center and this center To line
construction, line construction. Then line two, line from
this point to this sprint. Know I can find a model here. It is perfect
because I can create my first Yakel Just like this, with a value of 2.62.6,
just like that. And it is a construction circle. I need to come back not
to construction circle. Click on circle again
and select from view. Let's zoom little bit. 2.6. Yes, Perfect. I've taught to do this work. I can click on my
construction line, remove. And if I want I ever
saw this element, but it's not via RAM proton
that can just validate. And just click on this part. Cretan extraversion
again, extrude. We're going to go on
this direction. Perfect. We need to have a value of
60 millimeter and validate. We need to create
two new solid or so. And this is a part
number or sweep. At the end of this
part number three, I can click on this circle. Create two new sketch. Select from view. And we need to create to
circle in the middle. When you go on this line, you can find dotted line. When you move little bit, you have the center point. Create a circle with a
dimension of four millimeter. And validate. Let's create a small extrusion. Click on this part, shift this part and
activate with Extrude. Can drag and move
on this direction. But bad x2 value of extrusion, it can be a small, just a Phoenician, so
you can just apply one millimeter and you
need to add two numbers. We validate, just exit. And now I can repeat the
same process on 0 dark part. It means I can create two
new construction plane. I can click here and create
a new construction plane. This time you can go on the
right and you can enter a value of 80 millimeter
and validate. So now I have a new
construction plane here. As you can see, we can repeat
the same process I can use back and credit to sketch. Use the circle shapes
simple because you can reuse this part and
serves the center. If you don't find the center, it is possible they could lens. I don't find the center. I have the options to recuperate external geometry with use
Project converted here. And now I can create a circle and four millimeter validate. The next step is to
validate and silica. So to circle like
z-score to an extrusion, extrude extrusion just one millimeter and invert
the direction. Validate credit to new paths. So we have now four
paths crystallizes. At this moment, one
of the best things to do is definetely you can change the view
of the origin top, front, and right plane. You can also change the view of the different supply
chain number one, again, to plan number
two, just like this. We have the first part, the second part, this soft part, and this four part.
77. Project edit appearance: Let's continue. We're going to add colors on
these four different paths. To add colors, you
have two possibility. Whether you go on your
construction tree and right-click. You have edit appearance, appearance, and you can change the appearance
for one element. For example, this is
my path number one, and I have different
color and I can change the color on this part. You can also go into
the coelomic cell and you have multiple
options, as you can see. So this is a first
passivity to add column. So second possibility
is to go on to write. And you can find the
appearance panels. When I click here, I have
my different part one, part two, part three, part four. By default, I have
different colors because I have different paths at any moment I can click here. And I can, for example, apply a color on the
pounds that you want. You can even apply a color
only on the face in my pad. Number one, if I click
Add face appearance, I can click on this face. And for example, I can
apply a different color, like blue only on this face. And if I click on this face, you have another
phase where I can apply also this color,
just like this. I can also just validate
and click press again. And if I wanted to have
a no dark color here, I can click on this
part, activate proper. And now inside my
pan number one, I have two different
color, as you can see. But in this example it is not exactly is
that I want to do. I just want to have the same
color for all elements. So let us come back here to apply to all 0 element
at the same time, one of the best things to do, It's to grow on your
construction tree. We shift, you select the four element at
the same time and then right-click and you have Egypt appearance for four
paths at the same time. I can click here. Now I can apply a color falsify element. Let's go on mixer. And I would like some seemingly termed bit more in yellow. Maybe not too much, but yes, like C is phoenix can be
interesting to murder, maybe a little bit
more in orange. And I can validate. Yes, perfect. If
you want to change, also view, you have the
options on the right. You can apply shaded. We suit edges just like that and things to that you will
have already interesting. Render. Let's adress come back
and apply shaded. You can also have
multiple element. If you want to see either
an edge is visible, you can also have a render of your project using
this different view. Let's come back and shading.
78. Project create assembly: Next step to check that
everything is okay with the different paths
we can create an assembly. And for this, we
have this option directly at assembly. All. If really you don't have this, you have the option
to go and peruse and you can create
also a new assembly. You can also add multiple
assembly just on one question. This is my assembly number one. I can click here and now
I have a new panels. I have the options to insert
first my different paths. This I click Insert. And the first possibility is to insert everything at the
same time just to pass to do. And you can keep everything with the same location
just like this. Now, the second possibility
you can insert, you can insert each bar
exactly why you want. I can click on the
first part and then I can drag and move and position. For example, is this here. I can click on the second part and drag and move and position. For example, disease here. Click on the soft
part, drag and move. Position this here, and click on the four-part drag
and move position, for example, this here. When you do that, be careful, a bad review. If you want to move to
a different element perfectly on right position, right view, you have the
option to select a view. For example, I can
see the top view and select my path one just here. Select my path to
just hear my paths we on this area in my
path for on this area. Now everything will be on the same plane because we apply
directly a specific view. So in my example, what I'm going to do, I'm going to insert
directly position. Also. At the same time, I can
select my top view. Oops, my top view. Let's do this again. And silica is a top view. Can just come back
and just click here and position
around this area. Perfect. After I can validate, I have my element
on the same plane, my four different paths. So m is to critique
them to craft a link, you have different connections. For example, you
are fascinating. Matt CC is the basic connection. And I can click here. And I need to select the
first met connector. My example, I can
select, for example, centre of this point, center of the circle. And I can turn. This center will need
to be in the center. So I need to select all
sorts of center here. And if I just go
left-click automatically, I can create connection. Perfect. If you need, you can invert, but it's not extremely useful and you can phrase on Validate. Now I created my
first connection. As you can see, this,
the faster need. Number one, if I
just click here, I will be able to come back. So decoherence, I
can click here. This is my faster
net number one, and I can activate visibility to see where is the connection. So correlation is located
here. As you can see. At any moment, if
you go right-click, you can rename so train. Or if you go right-click, you can also edit. And I've again your
panels like this. Or if you go again, right-click, you
can just receipt. If you click on
receipt, you can share, it's not going to buy effect, but you can also delete. And in this case you can see the two connection
just like that. Now let's just come back
a little bit before. In this example, I want
also to add an animation. From this, I can use the
second element, revolute Matt. I can click here, do the
same type of connector. Let's click first at this level. Then I can click at this
level, just like this. Automatically, I
have a connection. Perfect. Can zoom little bit
to check that's okay. Something interesting. Or I can create an animation. You have unlimited made
degrees of freedom. And I can create
something like this. But as you can see, it's not perfect because
I need to credit limits. To credit my limits. I can apply limits here
and I have a value. So first is 0, and I can apply
90 degrees on the cigar. Now if I click here, I will have 90 degrees. If I want to just 45, I can tap 45 exists. And if I want more like
180, I can take 180. And I will add this window. I can also start with
some sink like 30 here. In this case directly,
I have anger. Let's walk with my example. Let's work with 0, and
let's work with 90. So 090. I can go and animate. Yes, perfect. I can validate, knows the next step is to
click on this element. I can create a connection. You have also more connection. You have the slider
Matt plan now match. If I apply, for example, slider Matt, I can just
click here this sprint. Then I can go on this
print just like this. And in this example, if I click here, I can create this
movement one more time. You have a limit. You can create two
limit of zeros here. And I can apply your limit of 60 because it is a
dimension of my inch. If I apply 60, I can
perfectly enteral except maybe 60 will be perfect. 0 to 60 millimeter exists. For example, I can
validate trust here. The last point will be to create two connection with
just faster net Matt. And I can click in
the center here. And I can go directly in the center and
create a connection. Here. I'm not going to have any special animation
dressed crowd to connection. And I can validate, I've
taught you have more option. You have also, for example, to slide don't match. You can use also the
pin slot mat. Here. It just to show you
some possibilities. At any moment I can go on my MIT features
revolute number one. Slide on number one, faster net number one. Here you can find
this, for example, at any moment I can come back to the animation slider
one, right-click it. And I can see my
render just like that. But here also I can just remove my slide down number one
and just press Delete. I can just come
back clicking here. If you want to move your
element after it is possible, you just need to click. And you can, for example, dragon move at your convenience. And in this part I can just create also a
bicycling faster need mat. Let's zoom little bit. Just click here and
arrive to this print. And then I can credit
to offset upset. And I can move on z, z axes, 60 millimeter and perfectly
put element inside. And I can validate. The aim is really to check
that everything is okay.
79. Project introduce model on page: It is possible to create
a drawing if you want to make her presentation
of your models. You can click here plus, and you can find drawings. I've taught to do this work. You have different type of
templates that you can apply. Or you can also use show
on shape drawing template. You have a psi, iso, and you have all these type of templates
that you can use. I'm just going to
use basic template, the first and tricyclic craft. Now we can have a new
document with a neutral when it is also possible to
create different drawing. You have selected part
of assembly so you can insert the film part
with different view. If you want. You can just remove
that first and you can go on Insert here
and reopen again. M is two. You can apply all the patches to do at the same time
on just two path. You have also
sketches if you need. Let us work with spout
zigzag path number one. Click on the pattern number one. No, you can find a
view on this part. You can change the
view orientation. If I want the top, I can change for top. Just like this. And something interesting
is you observe you scale by default
IF2 for one, lead just change
for one, for one. And I can apply, for example, my view on a path
just like this. If for example it's too
much, it's too small. I can stay on 142 or I can
just change for two for one. So I can continue and two
for one, just like that. And I can, for example, position this element just, I think we can position
your stress here like that. After I can continue. You can continue. You
have again insert view. You ever saw
projected view also, but let's go on
insulin view again. You can change the part, go and insert ceilings of pattern brush
tool, just like this. And the pattern number two, I think I can select, you can see different view. You can see the right view, or you can set it
as a bottom view also at your convenience. Let just select you can take so asymmetric view.
Just like this. Let's just walk with you again. I can click here.
W, W will be great, I think again, and
just go under left. Around this area. I've told you can drag and move your elements for
just press Escape, I can drag and move
this here and if I need are dragging moves this element also
on this direction, depending of what
you want to do. I could continue
with different part. I can go an inside view again, change in cell, again in self-paced examples of
path number of sweet. And I can select
two different view. Why not the top view position like in some either,
just like this. And I can insert
another view again, I can press Escape first, insert, just insert and
six upon them, not for. And I can see leaves a
top view just like this. Or even maybe it's a,
union B is the best. I can just select
the front view. Front view or maybe
I can apply top. Yes, Let's just walk
with a top view. So everything was a top
view. It will be perfect. I can position
this element here. This element here. Why not to compete with another view or you
have a little space, your first multiple options. So it means you can
apply your project tq. So it means you can select
two part and then create, for example, a
projected view exists. It can be interesting. Generally the most simple
things is to click on, for example, here, and just
select few that you want. After to do this work, let just come back, press Escape key
I need to erase. I can press Delete. You can add dimension. To add dimension. Go little on the right, and you have 0 dimension two, we add more options
just on the base. But with a basic dimension tool, you can make a lot of scenes. In this example I can
pull here are dimension. It's not very good. So you have also more options. Can be maximum dimension,
two-point linear dimension. I can apply why not
two-point linear dimension? And this sprint, the sprint. And I can show my
dimension on this area. Shall we walk in inches? But you can Egypt,
so property you're going to write drawing property. If you want, you can change. We can apply millimeters
just to validate. And after if I use my tool, I can click on this sprint. Click on this sprint, and now
we can apply 60 millimeter. Can click on this print, click for example,
on this sprint. And we have exactly
38 from this part. Yes, it is normal
because we have 60 from this point
to this point. If I click on my tool
again, acidic, for example, this sprint to sprint, we can find 42. And if I click this
sprint to sprint, we can have Sati can also why not enter dimension
here to here. And I have 12. You
can also press Escape and at any moment you can change the location of the dimension at your
convenience like this. Let's click again on this tool and you can repeat this
process where you want. So I can do the same
thing on the right. I can see at this point to this sprint show 16 millimeter. I can why not seeing
this point to this point show 12 millimeter. And this sprint to sprint short 12 millimeter also can enter a lot of
dimension like this. Here you have searched for. And you have also more options. You can select a radial
dimension, geometric dimension. If I acidic radial here, I can show sweet. But if I select diameter, for example, here
I can show six. You can just also use your
basic dimension tool. And each time you can click on the line and just
choose a dementia, you can also click
on the circle. Show for example, the
diameter, just like this. So why not to play
dimension on this line 60? Zuma. Here we have just one, and here we have just four. Just like this. If I zoom a little bit again, here we have four n
Here we have one. Again. I can press Escape, drag and move little
bit on the right. You can enter
different dimension. Why not going to enter
too much in details? The aim is to
understand the basics. If you want to add
more things, you can, for example, add a note here. And I can go in this area, I can create two frame of
selection and type something. I can just type inch y-naught and you can
change the value. So it means you can select
everything, changes size. I can take injure
or changes size for the extras like this, you can tip six
and just validate. Sometime it's difficult, you
need to select everything, just step six, and
now I can have six. And you have this element, I can press escape and position. Sons this area. You can also add
different lines. For example, you can create two line in the
center of to print. If I just click here
and I click here, I can create two
line in Zoom ADR. You have also more options. You can crack to
print center circle, sometimes can be useful. It is just like
construction line that you can add to give information. And the last sprint
is you will have the possibility to
edit element here. It is a little advance, advance, advanced page, but if you don't want all of those things,
it's pretty simple. You can just create
two nodal model of page and you can find
something really simple. You can go and try drawing. And here you have
different models. Ins side is S0 and you can find something
more simple words. You can also just use
a custom template. And here you can language
English size A4, for example, in millimeter. And if I go into right, include horizontal, vertical, include title
block do not include. Styles on Vertical
do not include. So you do not include
border and title blocks. You can just click on, Okay. You can create a new model
of page with anything. If you want to make
something simple with any seeming detach, can just create two
basic model of page. Now if I just come back here, you will have the possibility to edit these different parameter. Each time you can just double-click and you can
just tap what you want. Exact. You can complete so
different element at your convenience. So you see some basic, at least you can really
start to drawings. Let's just come back. So we have seen a lot of
things in this example, extremly useful how you
can start with unsharp. Credit your sweetie
modelled squared to first with the model
using the sketches. And after add an appearance,
change the appearance. Create an assembly in Zen. Credit drawing from your models.
80. Project transform parts: Transform. You can, you can ask how
we can drag and move, for example, apart, sad, we have just created. And for this, we can
use these tools. This is the transform
tool to create movement. We can move, rotate
copy of skin. Depending on different axes. For us things to do. Let's
just create a smart object. Acidic top work plane, top, and credit to sketch with a rectangle, center
point rectangle. And just, let's create
something with a value of 80 by 80 millimeter. I'm just going to position three once they occur
on each corner. So credit to first
circle just here. Let's just apply ten millimeter. This darker, I want to have the right dimension so I can use dimension tools and clicks
this point to this line. Let's let ten millimeter and this point to this line
and let ten millimeter. Let's apply a
symmetry like that. E t is faster, so I can select my
circle with a frame of selection and just
apply a mirror, select this axis, press Escape, and then select with a
frame of selections is two element and then
create a mirror also. So let's supply in the hall and said exists axis, perfect. Now I can just validate my sketch and credit
to small extrusion. Extrude. But the dimension
of the extrusion. Let's get some scene with just six millimeter and
just validate this element. Now is this element I want
to make some transformation. I can use Transform
tools and you have entity to
transform of cookie. First I can click here this part after you
have multiple options. One of the first option is, for example, translated by line. We don't use this a lot. You can just use
a line like this. And thanks to that,
you can translate directly on the line
and drag and move here. If I just change the line
and I click, for example, on this line, I can
just remove that, remove that, I can just click on this line and I'm going
to drag and move here. Or I can invert direction. Sometimes it is useful
because you can copy the path so you can copy and
past subpart just here. This is a translated by line. I've taught you can use
translated by distance. So here we'll just
apply a direction. It can be this direction. And now you can use
the arrow and you can move on these directions. You just respect. So direction line, I can enter a distance,
distance 120. If I want two copies of product, I can click on copy. And thanks to that, I created
another copy on this area. Just like that. Now let, let's continue and I can use my tool
again, transform. Let's select, is
this a new part? Just like that? You can also translate
by x, y, z axes. Here. Generally we use
this a lot because it is very fast,
very convenient. So you can just have free
transform just like this. One more time you can copy if
you want to create a copy. It's better to be outside
of the odor part. And you have also more options. So it means you can take this and you can have free transform. And two axes are on these two axes are on these
two axes, just like that. And after you just
need to validate, you want to enter a specific
value you can on the x, y, and z axes, if I want to have
100 on z that can take 100. If I want to have 60
here, I can type 60. And if I want to have on Z 20, I can take 20 interests,
validate exact. Just come back to the first part and activate again,
transformation, transform. Another options
that you can use, transform by Matt connector. And it's a little
bit more specific. So it means you can click on, for example, this, this one. And after, if I just click
here, take a glance. We can go corner to corner
using a metal connector. Sometime it can be useful if you want to have a great position. I'm going to show you again. I can go in this direction. Select for example,
the center truss here. And I can go around these
areas in the center. And in this example I'm going
to go until this problem. Maybe it's not the best
transformed by mid connector. Let's see another example. I can click here, and
I can click here, because this element
is in the middle, I'm going to have symmetry. But if I invert here, you can invert just like that. You are going to
use your axes here. And you can also reorient
two axes just like that. So this is a med connector. These little difficult sometimes to position different element. If I just come back here, this is the element at the intersection of
the different axes. But if now I start from this path and I can
click here and I go, for example, on this part. Let's see leaked first
met connector just here. Let's see lead to
Matt connector I can apply just here
and take a glance. I can link this part. But if you do the opposite, it will use a different plane. And you will have muslims
sing with a symmetry. Now let's continue. You can crop rotation. So here let's select again
this part, gradual rotation. The aim is to select
X2 axes of rotation. So you can select one of those, singer can select that, and you can enter entity, I can select this entity, then the axes, and then you
can crop rotation like this. Depending of the points
that you choose. I can validate. If I want to create two
nodal type of rotation, I can use my transform
tool, change for rotate. Click on this entity
and select two axes. Election for another
axis, this axis. And now you can enter
the value or you can dress full on a direction. I can apply 90 degrees. You can also invert
if you need it, or you can also create a path. For example, I can create two new part like this and
create an intersection. Here. Now let just come back
with few step before, before autocratic or rotation, you can also scale your element. Let's just come back. Transformation, just change for. So first you can find copy
in place, could be in place. You just click here on your element and you can just create a copy exactly
in the same position. So this is the prompt one, copy in place and take the
glands or you have now a new part exactly on
the same position. So now I have a new part. And if I just change position, I can use translate
by, by distance. Click here and go into left. As you can see, we
add a new part. Just like that. The last possibility is
to scan is to scale. So click here, change for scale silicon not
times when t, t. Let's click again on
the path number one. You can scale uniformly or not. If you scale uniformly, you need to select to print
our mat connector just here. So it means it can
be the center. And after, you can just
seize upon number one, silica scale and you
can entail so ratio. If I take two, I can scale from my center point with
a value of two. So I can just double multiple by two size of my
element one more time. You can create a
copy if you want. You don't want to
just multiply by two. Let's see a second
example, dressed. Click again on this
tool to sketch here. And if I change
my scale options, if I change the points
are met connector I can still exist time
for example, the sprint. And I can reduce
the size with the 0.5 legs out and take your glands now is to transformation point
is located here. So we have this
transformation point that you can change the
transformation plan. It can mean the center, but it can be on the corner
exactly where you want. Let's come back on
transformation. Select scale again. You can scan non
youth need formerly. So it means I can select one more time point
of math connector. First entity is this 1. For example, I can see leaked
Quinton met connector here. It's not possible to select
again my center on this part. So let's sit exist part vertex. Remove scale uniformly and you can change and work
on different axes. So it means on this axis
I can tap 1 to like this. But on this axis I can
reduce your print six and I can definitely change the
ratio dressed like that. It's not very interesting
in my example because I will lose the ratio of this circle that differ around
to the other type of rock. It will be useful to,
for example, scale. But it's great because
you can take an element, you can drag and move, you can scale, and
you can repeat, create two new part
just using this tool.