Onshape create 3D models | Nicolas Forgue | Skillshare

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:25

    • 2.

      Start with dashboard

      6:48

    • 3.

      Create document

      10:17

    • 4.

      Master navigation

      6:32

    • 5.

      Change display

      5:30

    • 6.

      Export model

      8:44

    • 7.

      Drawings part 1

      10:02

    • 8.

      Drawing tools part 2

      10:08

    • 9.

      Add constraints part 1

      8:39

    • 10.

      Add constraints part 2

      11:20

    • 11.

      Add dimensions

      9:06

    • 12.

      Transform sketch

      7:47

    • 13.

      Adjust sketch

      6:10

    • 14.

      Offset on sketch

      5:27

    • 15.

      Fillet on sketch

      7:09

    • 16.

      Symmetries on sketch

      6:09

    • 17.

      Repetitions on sketch

      9:34

    • 18.

      Add geometry

      7:13

    • 19.

      Add intersections

      7:54

    • 20.

      Create extrusions

      11:48

    • 21.

      Create lofts

      9:39

    • 22.

      Create sweeps

      9:14

    • 23.

      Create revolutions

      10:11

    • 24.

      Create bevels

      8:08

    • 25.

      Create chamfers

      7:07

    • 26.

      Add shell

      6:08

    • 27.

      Add thickness

      7:51

    • 28.

      Create ribs

      5:43

    • 29.

      Create drafts

      5:32

    • 30.

      Create holes

      7:22

    • 31.

      Boolean operations

      8:51

    • 32.

      Construction planes

      9:40

    • 33.

      Transform parts

      11:11

    • 34.

      Split parts

      8:57

    • 35.

      Linear pattern

      8:51

    • 36.

      Circular pattern

      8:47

    • 37.

      Curve pattern

      6:36

    • 38.

      Create symmetries

      7:04

    • 39.

      Extrusions on surface

      7:37

    • 40.

      Revolutions on surface

      6:48

    • 41.

      Lofts on surface

      12:41

    • 42.

      Sweeps on surface

      7:36

    • 43.

      Create surface

      9:49

    • 44.

      Create ruled surface

      9:11

    • 45.

      Create helix

      8:38

    • 46.

      Construction tree part 1

      8:58

    • 47.

      Construction tree part 2

      9:31

    • 48.

      Add colors

      9:33

    • 49.

      Add material

      4:51

    • 50.

      Create frame part 1

      8:09

    • 51.

      Create frame part 2

      5:18

    • 52.

      Start with sheet metal model

      9:07

    • 53.

      Add flanges

      7:22

    • 54.

      Edit corners

      6:09

    • 55.

      Create sheet metal model

      11:39

    • 56.

      Create parts for assembly

      10:40

    • 57.

      Insert parts

      4:33

    • 58.

      Joint parts

      11:20

    • 59.

      Animate parts

      9:50

    • 60.

      Create drawing

      9:23

    • 61.

      Insert views

      7:32

    • 62.

      Apply dimensions

      8:14

    • 63.

      Edit drawing

      11:35

    • 64.

      Clamp modeling part 1

      7:54

    • 65.

      Clamp modeling part 2

      7:41

    • 66.

      Pipe modeling part 1

      7:16

    • 67.

      Pipe modeling part 2

      6:46

    • 68.

      Spoon modeling part 1

      8:36

    • 69.

      Spoon modeling part 2

      5:28

    • 70.

      Spatula modeling part 1

      6:45

    • 71.

      Spatula modeling part 2

      9:55

    • 72.

      Towel holder modeling part 1

      8:06

    • 73.

      Towel holder modeling part 2

      9:03

    • 74.

      Project create right part

      8:46

    • 75.

      Project create left part

      5:46

    • 76.

      Project create joints

      5:24

    • 77.

      Project edit appearance

      3:10

    • 78.

      Project create assembly

      8:52

    • 79.

      Project introduce model on page

      11:47

    • 80.

      Project transform parts

      11:11

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About This Class

Onshape

Onshape is a CAD software. It allows to create 3D models based on sketches. Onshape offers a free open source solution for individuals with the hobby version. Indeed, it is possible to model directly online. The software offers many features to create parts for 3D printing or to create 3D models. Start with sketches, master constraints, apply different features on sketches to convert any ideas to 3D models. It is also possible to create assemblies or to introduce models on pages. 

Advantages to use Onshape

- Online tool 

- Ergonomic interface for beginners

- Powerful sketching system

- Effective modeling tools

- Advanced work with surfaces

- Creation of assemblies

- Creation of pages to present 3D models

- Use model for printing

- Convert any ideas to 3D models

Training course

In this course you will learn how to use Onshape to create your first 3D model. We will use the hobby version of Onshape for personal use. Step by step you will learn to use Onshape to create 3D models. You will learn how to start with sketches, add constraints, convert this sketches to 3D with the different features. You will also learn to work with surfaces, to edit appearance, create an assembly, introduce the model on a page. Different parts will be created to master the different features of Onshape. 

Meet Your Teacher

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Nicolas Forgue

Welcome awesome students !

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Level: All Levels

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Transcripts

1. Introduction: Hello everybody. It's neat class and welcome to this course on shape, Zoo, complete curves, muster the CAD software with 3D models question, what is unsharp a champ? It is a CAD software. It allows you to create 3D models based on sketches on Shop, offers. Free open source solution for individuals with OB version. Indeed, it is possible to model directly online with this version. So program is also aim at companies with a professional version that offers even more advanced feature, such as realistic renderings. In this course, we will use the OB direction for individual, which will be also basics are the main things of the professional version. Software offers many features to create paths for 3D printing or to create 3D models. Advantages to use this software online tool with an Internet connection, economic interface for beginner, for sketching system. Effective modelling tools, advanced work with surfaces, creation of assembly, creation of a drawing to present a 3D models for creating paths for 3D printing, for 3D modeling. What you will learn in this training course. In this course, you will learn how to use unshared to craft your 3D models. We will use a or B version of unchecked for personal use step-by-step, you will learn to master the software perfectly. Start with the dashboard, master navigation. My niche sketches at constraint. All designed tools are explained in details. You will also see how to create frames, create a sheet metal parts, create an assembly, or even create a presentation of your drawing on a pitch. At the end of the curious mini exercise, many trainings will allow you to apply to different features seen in the cross. At the end of the course, you will be able to perfectly master zoo OB, version of on-chip. 2. Start with dashboard: First, you need to understand dashboard of on-chip. So when we create a document, we can have these different panels as you can see it. So center, we have sweet different work planes because we need to work on different axes. So by default, we will have an x-axis, y-axis, z-axis because we work in 3D space. And thanks to that, we have the front plane. We can click here. We have the right plane, we can click here. And we have so top plane we can click here. And I can de-select when I click outside. And so this is a sweet work planes that we have. And you have also the origin. With this print. In unshare. You won't see directly, so axes in the center print, but you can find the axis to tally on. Right here. You can start with your moves and you can drag and move for navigation, you can use all sorts of scroll wheel. And totally on the top right corner we have these panels. If you want to drag and move, you can just click on one of the print and you can drag and move this element. Thanks to that, you can select a different view, front view, you can turn like this. I can click on right view and I can turn that exists also in this direction, this direction on term. So thanks to that, we can navigate in the 3D space easily with different views. To tell you on the right, you have also this element, camera and render options. And we absolute possibility to change the type of view or to change appearance. By default, we will use shaded, but we can select Shaded with Edges, translucent and more options about this panel. So totally on the top. At any moment, you can come back to your main dashboard to manage your documents. If you click on unchanged. After here, you can edit your document. So it is untitled document. If I want to change our chem and on dispatcher will have multiple options to work with you on document like for examples or workspace unit. And if you need to change your workspace, you need, you can directly go here. And by default, this is a value from your preferences. If you want to change, it is possible for your document. After to tally on this line, you have all the different tools for 3D model. So you have all these different tools with different classification. Don't forget if for example, you go here, you have all the tools just after. Or if you go here, you have a new tools that you can see league, you don't have an Israeli leaks. You can have also multiple tools just like this. With all these tools you can make, every thing that you want to do is uncheck about 3D, 3D modelling from sketches. Here you can create a sketch. After. If you create a sketch, for example, at ceilings are right plane to sketch. Just like this, we will enter in a new panels with new different tools, just like this. And if I go out, I can come back on the left. You can find a construction tree. This is a construction tree. You have one naught times origin, top, front, and right plane. At any moment you will be able to do is activate one of the few, just like this if you need. And you will have the possibility to create multiple versions. You need crypto version like this. If from your document you want to create multiple version with, for example, different style. Our with adjustment, it is totally possible you can create new versions about this construction tree if you want. You can extend center. You can extend here, or you can click to recuperate your construction tree. You will have also packed options. So here it will be so different features, and here it will be so different paths. Now something interesting on this area, by default, you have a new document with a patch to do, batch to Joe. What is this? It is this workspace with a different plane and where you are going to create your models. Shell. You have assembly by default. So it means if you click here, you will have a different panels to create an assembly. So you will be able to position different paths and then craft to assembly. So by default, we have something open at the beginning of every document. Just like that. If you click on plus, you can one more time credit to know the assembly. You can want Nocturne crowd to note down paths to do if you need. And after hit, hit or something literal specific. And you can create also a drawing from your models. It is very interesting to do. And you can also create a folder or import a 3D model from another 3D modelling software. For example. Here. If now I go to Italians or left, you will have show misery on details. So here you can find some information about some museum. You can add and display mass property with different properties for the mass to Italians or right, depending on what you choose, you can sometimes have more options here. You can open up Pandora's like configuration here and see the configuration panel, custom table or variable panels. But if for example you credit you cracked apart, you will have also the option to add color to change appearance with a new panels. Here. Sees how you can start at the beginning with this dashboard. A dashboard is very convenient, not too much difficulty. And I just sent a lot of interesting things to really craft the best 3D models. 3. Create document: Create a new document when you are in your main dashboard and you have the possibility to create a new document. You just need to go on credit and document. At the same time, you can create two new folder and possibility to input file. Let's just create a new document. Here you can change directly the name of the document. Let's step document number one, and I can create a public document. I've talked to do this work. This is my document number one. After at any moment, I can change again, so then I can go into left and I can rename the document. It is the same as you can see. For example, I can change. Let's keep document one. And you have also more options. Move to, in this case, if you have created a different folder, you can move directly inside the folder. And also you can have access to the document properties. And thanks to Zach, you can just enter a description, document description if you want to. During the presentation for another people, it is possible in the document properties. At the same time on this panel, you will be able also to change phrase on piles of work space. You need to change also workspace properties. So I created my first document. Let just create something very fast. Credit to sketch, select a plane, top plane. This is a top view. And just create a rectangle. Here, center point rectangle, and left-click on the spout. Don't enter any specific value. Just created a rectangle like this and validate your sketch. Then you can turn neutral here. Click on the Sketch and crutch Your first extrusion. Resist tool extrude. And after I can extrude face of as a sketch just like that, with a specific value. Let's keep 25 millimeter and just validate automatically. So document will be saved online so you don't need to apply any savor. Every scene is on the Cloud. I can click on unshift here and I can come back now I have my document number one. Let's scratch on your document. Document number of two. Let's select again one of these view. I can see the top view, top and credit to sketch. We will see this in details after I just fall. Create a new document. Can just create a basic circle. And you can just click here. Craton extrusion 25 millimeter. And I can come back to uncheck just like that. So now you have document one, document two, we're going to do this just for time's create a new document again. You can tip document number three. Then let's create some things silicone, not time, top work plane. Click on top, crowd to sketch. And I've access to one of these tool. Let's select to this time. So inscribed polygon, going to center and create a polygon just like this. After I can change the number of cider. As you can see, let's work with trust six, validate. And click on the Sketch. Credit to an extrusion with a value 25 millimeter again, and I can click on on-chip. So now you have sweet document. Let's crowds the last craft document and document 41 more time I can select the top view exists what plane? Top view. Credit to sketch. Let's work with, for example, my spleen tool and just crapped different liner, close and press Escape. Then I can finish my sketch and create an extrusion. Click here, extrude. Let's apply again 25 millimeter. I can come back. So now I have four different document with the time you will have automatically is a preview. I just need to wait a little bit and you can edit this document. One of the first things that you can do if you want to classify, you can create folder. So click on create folder. And I can make for just one like this and just create a new folder. If I want to create a second further craft. Oops, not document. Crapped further. And further. Number two. Correct. So now you have fro document. I have two different folder. Each time when you have one of these document, you can have access to options with Right-click, Right-click, you can open. You can also open in a new browser tab sometime it can be useful. You can again rename your document. By these panels. Can rename. If you go right-click, the other source of possibility to move to inside the folder, I can click Move to. I have now my listing or folder I can sleeves or fall down and number one and move here just like that. Now if I select, for example, my document, I can also drag and move directly inside the folder. You can just little time and I can drag and move. I can use my documents. We derived drag and move inside the folder to use my document for drag and move inside my folder number two or so. Jt is just the last open documents. So you can find four documents. If I click now inside my folder one, I have only my document. Number one, I can come back here my unchecked. If I click on my fall down and D2, I have now this sweet document. At any moment, I can go right-click again. And if I want to move in a different folder, it is totally possible. I can go and move to just like this and apply change for my fall down number one, and just move here. When you go right-click on elements, you have also the possibility to have access to details. So you go answer right? You can see the owner. If you have a document description, you can find the document risk-free options. And you have also the date of creation and the date of the last modification. Something interesting, I can come back to my unsharp just here. You can change the display grid view. You can change for these few personally, I prefer this view. You can also, if you need to remove an element, for example, I can go on my first one, my document one, I want to delete. You have trash here. So if you go right-click, you can just apply sent to trash. Now your document is not totally deleted at any moment. If I come back here, I can go on my trash and I can find my document. Number one, as you can see, after forces whether you have the solution to go right-click and resto, we does well, you have the solution to delete restaurant or delete if you are, for example, multiple elements, you can use empty trash. Let's take an example. I can just come back with my on-chip. I can select this document to right-click and send to trash. Right-click, send to trash, and right-click and send to trash. Now if I go to my trash, I have this fraud document. If I want to remove everything and you can just click to empty trash just like that. And it's okay. If I come back to my own shape, I just had my folder one folder two, witnessing in psi one more time if I want, I can also send to trash. And I can click here empty. So it was just to show you how you can just create a new document. And then after how you can classify how you can work with the display just in these panels on your account. 4. Master navigation: Master the navigation. So when you start, you can finds this workspace and you have Swedish around planar work plane, the top plane, frontal plane, right workplace. Thanks to that, when you click on one of these work plane, you can find your selection and you will be able to create a sketch on one of these work plane. You can also directly at the right position with this cubits. Perfect. If you want to go directly on the front view, you just need to click on the front view just like this. And if I just go right-click, I can drag and move. So first we have seen before kinds of preferences. You can do everything that you want with mouse. So if you want to zoom in, zoom out, zoom in, you just move your scroll wheel, just like this. Zoom out, you just need to move your scroll wheel in z direction and zoom-in, zoom-out. If you click now on the scroll wheel, you can drag and move like this inside your 3D space. The next step, if you go right-click, clicking right, you can just turn around your space. Just like that. You can see at the same time, the movement of the cube. On the right. Let's just create a small element and click on the Top work plane. So first you need to sit in one plane. Then you can create a sketch. And after, if I move you can find sketch on the top plane. And no, to work efficiently, I need to go on my top view. You have to sketch number one, just create a rectangle, center point rectangle, just like this. Here. You can directly enter value. If you just go one Left-click, you can enter into first value. I can tap 60, press Enter, and I can tap a second value like 40 on the other side and press Enter. Now I'm going to use an odor of tools. And just click here, you abs a sweet print. Ok, sweet print up. I can use all sorts of Santa point. Ok, select the center here. First print will say go and print and turn, just like that. But here it's not really good because it is a constriction. I need to select center point again, just click here, click here. And yes, just perfect. With my trim tool, I can just remove this line and remove this line. I created this sketch. You can finish the sketch, click in here and create an extrusion. First, go left click on the Sketch. Extrude. And you can create two new solid and just apply your value. Let's just apply your value of ten millimeter and validate. So now I have this models on the left on my construction tree. I have a sketch and I have an extrusion. Let's see again. So navigation as, as explain, you just moves the scroll when you zoom in and you can zoom out with Transjordan direction, just moving the scroll wheel. Now if you click on the scroll wheel, you can drag and move on your 3D space like this. And right-click, you can turn around, turn around always right-click. So this is why he's very efficient. You're dressed, need to use the scroll wheel and to apply right-click. Make every things that you want on your 3D space. Now if I want, I want, I want to walk directly here and craft a new sketch. You can go near this view. And when you are in easiest view, you just need to apply right here. Perfect. Now I can work with this view. If I want to come back to the top view, I can go right-click, turn. Lexis, use my scroll wheel to zoom in, zoom out. And whether you arrive around here, I can click on top and I can arrive exactly on my top view. After if I want to change liters a direction, I can just click here. As you can see with these different arrows. Extremly useful to use this cube. You can really move on your 3D space. I can advise you to use right-click and just scroll wheel. And every time you want to work with precision on the plane, just use this cube. If I want to walk on the button, I can click on button directly. Now I want to walk on this side. I can go right-click, move little bit. When I arrive around this view, I can click on font. Just like that. You can also have different options here when you click on this part is o matrix view. You can apply geometric and you can apply your tree may trick just lays out. By default, Let's keep isometric. And you can also activate zoom to fit here. So it means you can just click on something and you can apply zoom to fit, just to fit perfectly in the middle of your workspace. And you have also zoom to selection. In this case, I created this selection and I can zoom directly on this selection. You have also even Zoom to window. So it means excuse them to window, you can just create, you can create a window of selection just like this. And then if you click, you can apply Zoom to Window and you need to credit the window dressed after. Yes, just like this. And you can zoom in here. I'm going to show you again. Let's zoom. Nutella would click the Zoom tool window. I want to zoom to this corner. I can go left-click and I can zoom here. Sometime it can be useful. 5. Change display: It did display. You have the possibility to change display when you go on. So right, you have these different options. So first, let's create some sing at the same time. We can start liter with, with different features. I can select my top work plane. Click on the top view and credit to sketch. Here. Let's see the center point rectangle. Click on the center point and left-click to create your rectangle. Left-click again, you can enter value that center, 100 millimeter. You can press Enter and 100 millimeter or again, you can present a invalidate. Let's create an extrusion. I can move little bit, click on my sketch, extrude. And you can work with solid credit new extrusion phase of the sketch. It's okay if it's not selected, you just need to click here and click on the face of the sketch. Let's walk with a dept of 20 millimeter. Now let's create a second sketch directly on this face. To create a sketch on the face, just click on the face to sketch. And now you can see we have a new work plane directly on this face. I can select the top view and just create a center point circle like this. And if I go left-click, I can enter a value and net supply 40 millimeter and validate. Let's create another extrusions. This time, I click on Extrude and no face and sketch relations to extrude, click here and click on the Sketch. You can extend with the arrow or you can just enter a value. Let's work with 80 millimeter exact. It's okay for that. If you want to edit the display, you just need to go on the right and you have multiple options. Click here, and you can walk we shaded. So first shaded these options and you can find the different edges. Here. I can still exists edge for example, I can select a vertice if I need, I can select the face. Just like that. You can also change the display for Shaded with Edges, just like this. You can select the edges, but it just said Zell not display. But if I want, I can select the edge. It is not a program. You can also work with Shaded, with Edges, just lazy so it is shaded, but we can find all sorts of edges on the back. As you can see. You can select either an edge is removed. So we just have this type of display, like a construction display. Either an edge is visible, so it is same. But now we can find either an edges on the back, sometimes ten terrorists thing because we can directly select this icon. Edges. You ever saw tangent edges, visible, phantom or yes, just here, you can find, I can come back here, are either an edge is visible, just take this tangent edges with IDH1. And finally, tangent edge is visible. If I continue, you can find translucent with transparency geometry of visualization. Sometimes it is useful even if we don't use it a lot. And you can find also interferons detection, little specific, and you have also draft analysts dressed like that. So most of the time we use these different options. Here. If I just come back on shaded sometime it is useful because you can just remove the view of the different work plane and the origin. At the end of the world, you have the possibility to add, for example, a color. You have appearance panels, and you can have access to your path number one. This is my path number one, as you can see. And if I want, I can change the color. I can double-click here. And now you have multiple options. If I wanted, I can go and mixers create some sync with this type of color. And I can just validate. I can click here again. Sometime it is useful to have a final render because when you use the free version, it is not possible to have access to render. In China, you don't have to really wonder angina, it is only with the profession. So you can just apply your color ends. Then for example, you can change the display for Shaded with Edges. And you will have a good render with the color of your 3D models. Just like this. This is a different options that you can use to display. 6. Export model: Let's explain how to export your work. So it means how you can export your different paths, your different element in your document. So first, we're going to create two paths, two separate paths. And let's work with the top what plane, like this. And credit to sketch. Just Solexa top view. And just create a rectangle. You can select a center point rectangle, start from the center. Thanks to that, we can already start to see a few features on the sketches. And you can enter a first value with AT, and you can enter a second value with a T. So just like that. After the next step, the things that I'm going to do is to create a second rectangle. This time with a corner rectangle, just like that. And just create a rectangle on this area. I can enter to value. So first will be 60 and the second value will be ten. Now I have this rectangle and I want to center with this axis. You have different type of constraint so that you can use on this area. And I will use my symmetry constraint. I can click here and select this print syllabus. This point still exists axes. And thanks to that, I can go into my daughter. I can also enter a specific distance between this line and this line with my dimension tool and enter for example, ten millimeter. If you don't understand too much, now, it's okay because after I will explain everything in details, let's create two symmetric press escape, craft, a selection of this part and credit to symmetry. So you can apply Miho and you can see the Xist line. And thanks to that, you can have this in 0 dot path and validates a sketch. So now let just click on my sketch and extrusions and just apply a small value. Now just apply four millimeter. So this is my first part. Now let's create a second part. On the right. Again, silicone naught times the same plane, somewhat plane top view and corrupt to sketch. Let's create a new dark path. I can go on the right and set it to send off print circle. Let's apply your value of 60 millimeter. And I would like to have all in the middle. So directly I can create a second circle with a value of 50 millimeter. And I can invalidate. Let's create an extrusion. Extrude faces to extrude, just select this face, not in Zoom either disease part. And we can create two new solids with specific value I can tell. And let's apply 60 millimeter and validate. It's okay. Now I have these two element and I would like to create two. Next. I would like to create the next practitioner. I can just remove the view to see better. You have two different paths. My pad number one in my path number two. If I want to export just one path, I can go right-click of one of these and you have the possibility to export. So rock, so here you can find export. If I kick at this level, snow or exploitation, exploitation options, first you can find paths. One. Path one, because inside my documents this is just my paths to jail number one. And that one because I want to export only map path number one, only the frost hurdles. You have different types of formats that you can select when you export your work for any 3D modelling software. So most of the time you will use OBJ file or STL file. So difference is if you use OBJ file, you can generally keep the materials or you can keep the color. You can also keeps the different elements of your construction tree. For example, if you segment in different elements, it is possible in the STL format, it is different. You will have only one entity nursing under construction tree, no materials, just export and you will have just one element and nothing more. She's a difference with OB-GYN STL that you can reuse this format on any nice 3D modelling software. After you have more options. If for example, it is for SolidWorks you want to reuse on SolidWorks of someone will reuse on solid work. You can directly expert in solid works from it. Interesting because you can keep the different elements of your construction tree after you have more shown it can be for Reno you I will socio-ecological ladder format. So you select your format. If I seek, for example, OBJ, we observe resolution, just apply finer and you have some options. You can download the download then stop Phi in a new tab of stuff, Phi in a new tab, I'm just going to click on Download validate. And it is being prepared to be explored. And now you can find exploitation because it is OBJ you have a zip file because I can keep also any materials, any more elements of your construction tree. If I want to export my path tool, I can click here, right-click and export. This time, this is a posterior one, so the path number two. You can also, if you need, you can change the name at your convenience. I can match us to two, or I could take, for example, cylinder and it seems that I want and format this time I can select STL. I am. So you need a candidate. I walk in millimeters, so January you keep the same unit, but if you want to change, you can resolution and download again. Just click that. And now, because it is an STL file, I don't have a zip file. Now if you want to export the two elements at the same time, so it means all the elements of your document, also element of your document. You just click on the path one and click on the path to at the same time. If you go right-click, for example, you can find a similar material for two paths, are aged appearance for two paths. So it means if you go on so exportation panels, it's going to be exactly the same. Now you can find on the pad studio one. So it means we can export all the element of the parts. To do number one, you select the format one more time. Let's swap for example, SOLIDWORKS and I can just click on download and export might work. So the main things to know is if you have only, if you have only one party does simple, you just go right-click and you export on easiest path. If you have multiple paths you want to export also part of the document at the same time you select, you press Shift, you see lead to sweep for Ahmad the same time or right-click and experiment. And thanks to that, you can export also element. You select format. If you just want to select one pile, you just need to click on the parts that you want, right-click. And you can just click on Export here. And now you can find this uneasy path number one, which will be exploited. Just laces. 7. Drawings part 1: Drawings in sketchy. So I'm going to explain how you can use the drawing tools in sketches. How you can create shapes on your sketches, how you can create lines, all those elements. First thing selects the top few. Acidic is a top work plane. And you can click on top and then credit to sketch. We are going to focus on these different tools. First, if you want to create basic shapes like rectangles, circles, and more, let's click here. You can create a center point rectangle, corner rectangle, and in rectangular, Let's click on the center point rectangle first. With this rectangle, it's perfect when you want to start frames from a far from the center of some scene here I can go into the middle and directly, I can create my rectangle. You have two options to enter a value. First options, simple. You just go first left-click and you can enter value. You just need to tap on your keyboard. So I'm seeing I can tap 100 automatically. You go on these values. Here. You tap some single, so I can type 60, you press Enter, and that's it. You have your dimension, just like SAT. If I want to create a single new rectangle from the center, I can click here, left-click. Left-click again. If you just go, if you just press Escape, you can deselect everything. And the second options to add dimension is to click on this area. You can find the dimension tool. And if you just go on this part, left-click on the line, you can pull a dimension and until what you want, I can enter 60. For example. If I go here left-click and I can enter, why not ten millimeter each time you can see so constrained because it is a rectangle from the center, I have different constraint, like equal constraint here. So you see these constraint or parallel constraints here. This is this parallel constraint. I have also coincident constraint on each corner. It means if for some practice here is not possible to move in any scene because you have first my dimension constraint and my coincident constraint. But if for example I remove this constraint, delete, I remove also these constraints of coincidence. Now, if I take this, take a glance, I can open, but I have a parallel constraint between this line and this line. So this is why we have this render just X-Y-Z. But I will show you the constraint after. So this is the first type of rectangles that you can craft. Then if you go left click, you can create a complete frame of selections and delete every sync with Delete on the keyboard. Second type of rectangle, so columnar rectangular, you need to start from a column of print. Let's start from the center and left-click and you can craft corner rectangle and left-click again, I can entail first value like 60, press enter, a second value for t, press Enter. And that's it. I created my corner directly, my rectangle, pharmacology. They could glance, I could continue just like this and tell value. So t and t, for example, the last type of rectangles that you can align rectangle, wizarding rectangle you can select, for example, rely on Lexis cracked first-line, and then you can create two rectangle onto our ligaments so you can drag and move pool. And I can go phrase on purlin. This part, just like that. We use less definitely adding rectangle, has press Escape, and select everything with a frame of selection and press Delete. We can also create different type of self-care. Is a center point shocker. Each time when you work from the center or something like this, It's very great. You craft a circle and left-click. You can then tell the value in the middle. I can tap 50 millimeter at any moment, you can change the dementia. If you press escape to de-select everything, you just click on the dimension, double-click and you can change and enter the value. You can also create a sweep print circle. You need to create a first print, for example here. Second print, for example, here. And then you can position a sub-brand phrase on per address here. So you'll walk only with sweet point, just like that chain this example, you can drag and move. Well, so if I want to change the dimension here, as you can see if you click here, it's not possible to change the dementia. But if you click on the constraint, you remove the constraint. Now, I can click on this line and I can increase or decrease the size staying from the center because I have a constraint coincidence in this center point. You can also create an ellipse. Let's zoom out, select every sink and delete. Click here, create an ellipse. You have the capacity to create the first sprint. It is the center print you select to know dopamine, for example, this print. And then a soft point to extend on this direction, on this direction, just here. And that's it. I created my ellipse here. You can enter a value. For example, I can tap 100 and you have a nodal value and 0 direction. So it means you have a value to enter from this print, the sprint, and a second value from this grant to the sprint. To craft your ellipse. Just like this same scene, you can double-click on z value and change at any moment that. Let's select everything and press Delete. You can also create different type of polygons. First is inscribed polygons. You have also the circumscribed polygons. It is exactly the same type of polygon, but the zoo dimension will be different. You need to calculate the dimension in a different way. Inscribed polygon, it is around a self-care. So it means you go left-click here and you can find a construction circle in the middle. And if I go left-click first, then if you drag and move the mouse, you can change the number of number of sides. So by default you have six. But if, for example, I go here and I create an order, just like this, left-click after I can reduce, put three. And now I ever need tree younger. I've taught to do this work. You have multiple, multiple constraint. You don't want to seize a constraint. You go and you can remove show constraint. And now you have two options to enter dimension again until dimension on my construction, Shakira, it is just to construct some soccer. It is not two sec here. And I can enter 60. Just like that. The second possibility here, Let's remove that. Yes. The second possibility I can click here, remove it to enter a value with dimension on this side. And I can tap and automatically, we absolutely right size. I created a link between this shape and this shape. So this is why it is resized at the same time normally window. The second options. It's to create a circumscribed polygons. Here it is around a circumscribed circular objects. Show you again. You click here and take a glance. You can move your mouse to select the number of sides. But just before the circle was inside the shapes. So construction circle was inside. Those across trucks. Transsexual is outside. It is so different. So now, if I apply a dimension, can click on my dimension tool. I can why not to play your radius and center 100 millimeter. Just exit shell. 8. Drawing tools part 2: Let's continue with this drawing tools. Let's click again on the same plane. So let's work with the top walk plane, top practice sketch. So after we are going to see how you can craft and interferon type, you can crack lines, you can create curves also. You can call Socratic acts. I'm going to show you first with, with AKS. So you have the three-point arc. Three-point arc you credit for sprint. You create 2 second print and you can drag and move like this with a soft branch can enter or reduce trust in the mater. And I can type 41 of the best things to do to show you the arc is first, I'm going to create a rectangle, center point rectangle, just like this. And I can enter a value of 60 by frothy and press Escape to deselect. Let's come back three-point arc for Sprint, silly to second print. And you can drag and move at your convenience and position and adopt print. Or you can also enter a value. You can work with a tangent, arc, sketch, knock tension to a selected line of noch. So it means if you sit exists line, for example, you can continue, continue, continue, and here you can create two curve just like that. And I can arrive here, but I can also create two curves. And just to arrive on this part so you follow a line and you can craft your, you can also use center point. So the first will be in the centre, for example, the sprint, the second print like here, and then left-click and you can pull up until this point just like that. So this is a center point. The last possibility is the unique. It is something little different. Sketch an ellipse parabola, hyperbola by defining its start and end control point. So if I go, for example here I can create a frog sprint, then the second print, and then you can drag and move, for example, just like this. And you can enter a value if I type one, not 10, print six because it is between 01. But we don't use this a lot. Let's select everything and just press Delete. You can also credit lines to create a line. It's pretty simple. You go your syllabus of frost print and you can drag and move a line like that. By default you will continue. If you want to stop, you just press Escape. And I can cry to nodal line on this direction. And if I stay left-click, I can create multiple line just here. And each time I will have constraint, horizontal or vertical constraint. Depending of what I want to do. So to use the line, it is pretty simple. You just need to add different print like this. Can also create two lines here. I can create two lines here to make some adjustments. Because after you can use, for example, the trim tool and if you need to remove some parts, it is possible. Let just select every sink, left-click and press Delete. If I just continue little bit on the right. You have this tool. You can create two spin. You have spleen, spleen control point. It is the same principle, but it just that control point out different. Click on the spline tool first and just go left-click here. You need to select the second print, left-click again, and then you can craft to kill, left-click, left-click, left-click. And you can create multiple curve between your different prints. You can finish with escape. And thanks to that, I can finish. If I just press Escape again, I can use my selection tool and I can dragon moves a different print. As you can see, I can make some adjustment if I need after just like that. If you need to close, It's also possible I can click on this tool again, perhaps cheaper curve. And I can close just clicking here. And after if I press Escape, I can drag and move my different print if I need to make some adjustment. And you can walk also with the Bezier of Jesus's principle, but it just print will be little different. When you go left-click, you can find them a construction line and the second construction line to position your different print, you will feel that the curve are pretty little better, but at the same time we have less precision. So I need to, for example, increase drag and move just like that. Here. If I just press Escape tech wavelengths will have less, little bit less care of. I can go left-click here, left-click here, left-click, click here, click and press Escape. If I press Escape again, I can also change my curve with these different print two also a possibility. Calculator is different between these two type of curves. Anyway, after you have the possibility to use spin control prints. And thanks to that, if I come back to my spleen, I can add a new and sharp point. I can add a new point. For example, I want to add a point here. I can go left-click and I created a new print. If you go on this part, left-click, it's not going to work. Cannot add delete print on curve because it is a delete curve. So to add a printer, when you click on spleen control point, it will apply only on the spleen. And yes, you can add a print that just click here again, left-click and I can add a new print. If I press escape, now I can drag and pull and pull this print just takes us. Let's select everything and press Delete. You have also the possibility to add a print sometime it can be useful for different reason. If, for example, a credit the first line, just like this, and then a second line and then a third light dress here. Knows the things that I can do it for example, to apply your print. You can apply your prints sometime in the middle. If you go on this line, you can follow, follow, follow, and you will find some idle just here. And I can position the print. So now you have a print. If I follow this line, I can also find a middle point just here. And now I created a new print. Why it is interesting because now I can create two new lines from address comeback. I can create two new line from this point to this point I can snap. And if I need, I can just cut this part and this part to create this new shape and this point. Just like this, you can create, you can create print here and position new print. Sometime it is also for different reason. I can click on the print. And I can create a print, for example, just here. And when you add the dimension here, dimension, I can say between this print and this print, I can enter a specific dimension like 16. And if I apply 16, I will increase also, So size of my shapes. So sometime it can be useful to create two new points. Just lays out. So it's okay. We have seen how to use a different drawing tools. So different drawing tools. And then after I'm going to explain also the cost trend extremly in protons. So the base is here. Masters or drawing tools. And mustard also constraints to Zen or use different features outside of the sketches. 9. Add constraints part 1: But play constraint, add constraint on your sketches. Extremely important to understand the constraint system. First, I can select the top view and just create a sketch and select top. The things that we're going to do. It's Z's different tools on the right. So it means here we can add a different constraint. Let's first create two line. I can use my line tool. And just first I'm going to show you something. If you cut any shapes by default, you will have constraints. For example, I can create this rectangle if I click on show cost trained, you have a list of different constraints, like for example, two coincident constraint. You have also a result. Our constraint here. You have also associate is perpendicular constraint. You have also parallel constraint. It means that if I click here, you can find some constraints are applied because I can follow this line just like this. I can keep the horizontal constraint and more. For example, you want to remove a constraint, you click on the constraint and you press Delete. And now I don't have a coincident constraint, so it means I can drag and move legacies if I remove these constraints. So it means the vertical constraint, horizontal constraint. I can now drag and move here. I ever saw, I think these constraints that I need to remove and take a glance, I can drag and move here. I can also remove this constraint, and now I can move, and my convenience is this line. But I have more I ever saw the parallel constraint dress here so I can remove and now I can drag and move also on this direction. So let's select everything. It was just to start with this first line, crowd to first-line, just located here. And you can then tell the dimensions that you want and press Escape. Let's create a second line around this area. Just like that. By default, I have a vertical constraint and horizontal constraint here. If I remove this constraint like that, removes this constraint. Dress here. Now I can this line and move like this. Take this line and move like this. So the first type of constraint, pretty simple, horizontal and vertical. I can click here. And I can just apply a horizontal constraint. Just like this. I can click here. And I can apply vertical constraint just like this. Now if you want to move, you will keep horizontality. And here verticality. Now, if I want to link this point to this point, the first constraint coincident. To click on the constraints you select. So first, you select the second print and automatically you will have a link like this. If I press escape to have my selection. Now you have this constraint. If I move, it's okay. I can keep my horizontal constraint, vertical constraint and coincident constraint. Just like this. Let's create another line. I can click on this line, this sprint. To sprint automatically I created a vertical constraint. Here. Automatically I have a coincident constraint on this bottle. So 0 dot pair of constraints that you can apply, it is parallel. So first, let zoom little out and create a first-line. Oops, I've just come back to first-line from this print. Yes, Lexis. And credit to second line. Just like that. If I apply parallel, I can click on this line, click on this line, and now I have a parallel constraint. Take your glands. If I move the first line, the second line will stay parallel. Just like this. I can also apply more constraint if I wanted. And I can apply horizontal. Click here. And because the second line is parallel, if I move, this line will stay on this axis. Just like that. You can also work with. Concentric. Concentric is about self-care. If I go in this corner, credit first circle from the center. Just like that. And create a second circle just here. If I want my two circle with the same center, with a writer ligament, I need to apply concentric. Click on the Sketch T kinds of constraints, ceilings of first-year curves, the second circle and you have now concentric. If I press escape and move first center, so two circle will move at the same time. So this is the concentric constraint. You have also attention constraint. If I create a line of phrase on per dress here and extend my line. Just like that. If I decide to apply tension, I can click on this line, click on this circle and automatically I will have a link between my circle, in-between my line. Just like that. Here. This is zc is tension constraints. I'm going also to show you the perpendicular constraint. Perpendicular constraint. If I create two lines just like this. So first line and second line, I can press Escape. If I want to have this two lines perpendicular, I can just click on perpendicular constraint. And silica. Silica is a sigma bond. And that's it. I have now 90 degrees here. If I drag and move, I keep every time Ninety degrees, Ninety degrees here. One of the things that you can apply also is equal. Equal, keep the same length between, for example, two lines. It means if I just click here, that could glance this dimension. But if I take this example, it is better. I can apply equal. And this line to this line knows the dimension is the same. And if I pull this dimension like this, this element will have exactly the same dimension. If I enter a value dimension on this line. And then you apply 100. Other element will have also 100. And now I can, for example, credit line this point to this print, this print with this print. And if I want to come back to a tour, rectangular can just apply perpendicular or just vertical. I can click vertical here and sets it is enough. I don't need to apply original tile. It's enough to apply just one vertical element because they have already parallel. And at the same time to have parallel, I have also equal dress here. 10. Add constraints part 2: Let's continue with constraint. Set it again. So top view, top work plane, click on top and create a sketch. So let's continue. Those are things that I'm going to show you how you can apply midpoint, midpoint. So we'll just create a rectangle, corner rectangle, just like this wizard specific value. And just cracked a line, for example, just here. And press Escape. I would like to this line arrive in the mid print of this side of this rectangle. So for this I can apply meet print, click here, click on this line and automatically I can arrive exactly in the middle. So it is something useful to know every time you can, for example, this type of sings. And I can use mid print, click here, click here, and arrive in. So you can also apply normal here. No matter when you click on Normal. Let's create two line. For example, you can just to create a circle just like that. Then you can also create two line just here. You can apply normal and click on this line, click on the circle, and automatically you will be on the right axis between the line and here, I'm going to show you again click phrase on PR on this line just here, and just apply normal. I can click here, click here, and automatically, cool glands with circle will be, the center of the circle will be perfectly in this axis. What does it mean? It means if I take this line, take your glands, I can stay perfectly in the center of the circle. If I drag and move this line, stay perfectly in the center of the circle. Let's select everything and just press Delete. If I just continue, you have some sync peers. It is something different because you can craft a coincidence with the sketch on a different plane. Let's take an example. I'm going to crack to center, print crowd to send a circle from center. I can use my top view and just create a circle. Just like that wizard specific value. I can validate my sketch. I have this circle. Now let's work on the different work plane. I can use my front plane and credit to sketch NCLEX. So front view. Now let's create, for example, let's create two spleen and just go around this area. Just like that. I can go also on the right and use the sweet print arc one to translate this. The fact is, I would like to create intersection from this point to this point, from this point to this circle on your desk. And she's extremely interesting sometimes if you want to create short faces, if you want to crack to sweeps a lot of features. I can press Escape and I can use peers. I need to select this sprint and the circle of z order sketch. Thanks to that, I can create to link and that will have intersection. I can do the same thing here, click here, and click here, and that's it. I'm pretty sure that I'm perfectly on this n-tier section in the skins are curious after we will see example where we could use this type of features. Even if you ever saw other options. So it means one of the options is to directly apply, use project convert. I can click on this line, and now I have this point here and this point here. And from this it is possible to apply coincidence. And you can click on this line, on this point and this print. And you can click on this sprint and the sprint, it is also Theodore options. Now, let's just come back here and come back on the first sketch. You can double-click to edit this sketch again. If I just continue, you can find symmetric extremely useful. So select everything, press, Delete, and just create a first-line form. This print to print, just like that. I would like to be symmetric between this, between this sprint, the sprint and this line. Let's apply symmetric. You need to select the first print, you need to select the second print, and you need to select this line of this construction plane. And perfectly in the middle. You can also do the same thing with a construction line. Take a glance. I select, for example, frost point. Just like this, a frost line. I create, for example, a single line like this. And you can apply construction line. Click on construction, click on line. And now I can cry to construction line for example, just here. Just things that I can do. It's to apply symmetric between this line, this line, and my construction line, just like this. And now you have the same dimension here and also here. Let just remove this really meant and continue with another line. I can create two sig online. You can take this print and credit to second line just here. I can enter a specific value. So here I would like to enter 60, so I can tap 60. Now here we'll have 60 also. And the things that I would like to do it to create a symmetry. I can create a line for us is this sprint to sprint ends then apply symmetry between this print, this print and this line, just like that. And if I want, I can apply your dimension. So dimensions that I want. With this line, let supply phrase on Pearl 40 dressed like this. Perfect. Now, if I start here, I can extend that. If I want to have the same dimension, that can just click on my dimension tool and just apply 60. Also here, I could apply an equal constraint between this line and this line. Sticker glands. I can remove that and just apply equal between this line and this line. Just like that, I can show cause strain. Now, if I just change for 80, take a glance, I can increase or will increase on the right. And I keep perfectly my symmetry here. Now I can create a line, I can create a circle with a value y naught of 20 on this part, just like this. Again, another circle with a value of 20 on this part. Extremely useful to apply symmetry. Now let's select everything and just press Delete. If I dress continue. You can also apply fixed cost trend or curvature. So feed cost trend, it just that when, for example, you don't want to move something. Because if I click here, I'm going to move different things such as senate time. If I just apply this constraint fixed, I can click on this line. Now as this line is fix, it means if I press escape to sit exert, take a glance. I don't move anymore. This slide sometime it can be extremly useful because it's yes because now I can also apply u dot cos trained like horizontal here. It's not going to work properly. I need first yes. To apply horizontal and then I can apply again, fix just like this. And now I can move this line or move this line. Perfectly knows asleep. This line won't move sometime it is useful or everything will move at the same time. So this is why be useful to apply fixed. And the last constraints that we're going to see is your credit to spleen, for example, the spleen that you create to second spleen. Here. With this constrained curvature, you can link it to splint. You can create a transition between spleens. If I click here, I can go on this plane, I can click on the spleen also. And I can create two link. Here. It's not perfectly but I can make some adjustment. A badge, a print, just like this. Maybe I'm going to show you again spleen again. Here, credit to signal and spleen dress here. And if I click on this tool, this line to this line, and yes, you can create two link like this. I think personally I don't use really too much these type of constraints about yes can be useful. You can click here, click here. Now you don't have a link, but it's going to make an adjustment. If I click here, click here. It's not going to work properly. Yes, dressed like that. But definitely I don't use too much this constraint. Something really, really specific. So we have seen these different constraint. Very, very useful. It just theoretical. But after when we will create different project, you will see that it will be pretty simple to apply constraints. 11. Add dimensions: Add a dimension on your sketches. We're still working on some work plane. So it means we walk on the top walk plane. We have the possibility to add dimensions. So as, as explained just before, when you create any, any shapes or you create any lines, you can enter directly of dimension. If I create a corner rectangle, I can go left-click, left-click again, and I can enter my first dimension, 100. And I can enter a second dimension, 60. Press Enter. And I created my rectangle with this two-dimension. If I create a circle just like this, I can go left-click and directly, I can taper dimension like certainty. If I create two line, I can go left-click, left-click again, and I can tap with dimension like 50. At any moment. If you press Escape, you use your selection tool, double-click on a dimension and you can edit dimension after you have also the possibility to add dimension after. So select everything first and press Delete. Let's just create a rectangle. I'm going to create a corner rectangle, form this sprint to this point wizard to enter any dimension just like that. Now I'm going to create also a circle shows laziness and maybe crowd to sing on soccer dress here. Now, let's start to enter dimension. You can use this tool, dimension tool. Click here. I can select this line and from this line to this line, I can drag and move and enters the dimensions that I want. I would like to have 40. I can tap for t. Now, I want to edit this dimension. I can go left click and I can enter, I would like to 60. I can type 60. Dressed like this. You can also enter dimension from a point to another point. Perfect phrase on performing self-care. First, I would like to enter X2 to enter diameter so I can click on the circle, drag and move, and I can enter also diameter. Let's apply ten. I can lose the same thing here. Let's just apply ten, just laces. Now if I want to have exactly a perfect dimension between this point and this line, this point in this line. I can continue with my dimension tool. I can select this point, this line, and I can pull a dimension. Let's apply. For example, eight exists. And now I can select this point and this line, and I can pull a dimension on this area and address to play eight. Let's do this again. Here. I can see it exist points. You can also select the second print and you can add the dimension directly between the two prints. Or you can average dimension but working perfectly perpendicular. Just going on this part here can enter eight, can do the same thing. This sprint, the sprint, but this time I go in this direction, you drag it, moves the mouse and I can enter eight. Perfect. Now let's crack to lie. That can crack to line just here, like that. And I would like to this line, I would like to enter a dimension. I'm going also to add to print one print here. Oops. Let's add a printer. Yes, the first print and a second print here. Let's apply specific dimension. So first, I click on my dimension tool, this line to this line. And I can drag and move and enter or dementia net supply 15. Then I can click on this point to this sprint and I can drag and move with the dimension. Let's apply this and this sprint to sprint. And I can apply 12th or so. Now I can create two new line. C is here. And this here. I can use this tool. So trim tool to remove this line, this line, this line, this line, and this line. Just like that. I can also remove this brand or remove again this print dress here. So it is something extremely useful anti-Semite. If for example, you add affiliate, you can go left-click here, left-click here, and you can create a value for your affiliate. So directly I can tap some sync, double-click, and I can tap, for example, two. But after it is possible to address specific dimension, I can double-click again and I can eat G2 is for dressed like that. I can click on my fill light again, Russ here to here, and double-click. And I can tap for. So this is how you can add dimension. Let's add a few letters, so here, present or four and add the fillets here. Presenter for. This is how you can add dimension. If I want to add some sing in the middle here. The things that I can do, it's to create a construction line first. So I can click on construction line. And if I arrive here, I can find my middle points so I can pull a construction line in reminder. Now I'm going to craft center rectangle. So click on center point rectangle, just legacies here. And I can just validate. Now I have two dimension. I can change this dimension. Let's apply for example, 16. And she, I can change. Let's apply for example, eight just takes up I think the sketch move little bit. I'm going to come back yes, For the simple reason that I didn't apply a complete dimensions here. If I want to not move, if I apply dimensions here, I need first to create two dimension fixed and apply for t here. Legs that I'm pretty sure that if I change the dimension just on this area, and now you apply, for example, just just 16. I won't have any problem now. I can apply eight and validate. I could continue. For example, I can apply your dimension Dimension tool and apply the dimension from this line to this line and drag and move on this direction. I would like to have 20 and I can tap 20. But one more time is this, is this part is going to move. If you don't want to have this part moving, you need to apply another dimension first. So for example, you can select this line, you can select this line, and you can pull a complete dimensions here, just to play 60, just like that. And now if I just continue and I click on my dimension tool, I can select this line, this line, and drag and move a dimension. Let's just apply 16 dressed like this here. So I keep for t, I can keep 60 and F top position by different element. So this is how you can add dimension. You can add dimension on every sink. If I just finished my sketch, I created this element. I can just only exists part and credit to an extrusion, translates this interest, apply a value of two and just validate. 12. Transform sketch: Toss form a sketch, how you can transform sketches. And for this, you can use directly this tool. You have this transform tools to address locations around the shrine in skeletal sketch entity using manipulator. So first, let's zoom a little bit. Just create a sketch. I can use my center point rectangle and start from the center point and then talk to value. First value will be 60 millimeter and the second value will be 80 millimeter. Just like that. After, let's create also an arc. I can apply sweep print out. Just like this. Santa up print arc. It's going to be bitter. This center to center print, that. This center print to z center print trust exists. Then just things that I can do is to click on trim, removes this line, this line, this line, this line if you want, you can also, I can keep this point, it is not a problem. So now I have the possibility to use this tool transform if I want, for example, to move all the sketches at the same time, click on Transform. If I create a frame of selection, I can create a frame of selection just like this. Now, I can use my tool and take a glance. You can first drag and move on a direction just like that and enter specific value. If I enter 60, I can move on the right with a value of 60. If I enter 80, I can move on, alright, with a value of a t and I can click outside and validate. You can drag and move an element. Why it can be useful, because now, if for example, I want to repeat this element on the left, I can click on every sink. Just apply Miro clicky on this symmetry axes and repeat on the left. I can, for example, create a line just here to here. And I can create a line here to here. And just erase this line and erase this line using my trim tool. And click on this line and click on this line to create just one sketches. You have also more options. You have also more options. If you click on a link or 0 elements, you can use again, your transform tool. First thing you need to understand, you have a print here and you can drag and move this sprint to change zoo sent off points. If for example, I position my prints here and I tried to rotation, I'm going to turn around this point. Take your glands. So this is the center of my axes just here. Now I can come back just with a value of two. If I position now my center print in the middle, just like that, at the intersection of the different taxes and a credit to a rotation, I can just terminate this. Hates useful if I want to create a rotation. Why not 90 degrees? And press Enter, just left-click outside. It's better. And I can change my position with the rotation of 90 degrees. If you need to scale. Also. If you eat too scared, I can select a re-sync. Click on Transform again. I want to scale proportionally. I can position first my center of print in Zoom either just here. Now the next step is to, here you can phrase scan with a value. I can apply a value between 01 or I can also increase Mars at one if I want to apply. So alpha can Tab 0.50.5 and press Enter. If I go left-click deco glands, I reduce to just Alf, my sketch. If I select again every sink, I can flick on transform. And I can position again my center point here. And now you have this element and it is just a free move, so you can just move freely using this element just like that. So now if for example, I position circle on this part and I can enter a value with ten millimeter. So since that against do resist structure, if I click here, I'm going to move every single type of glands just like that. If I use my transformation tool, I can click on transformation and click here, take your grants. I can just drag and move this circle on a direction. Again, for example, move here and just snap to this part. Just snap to this part. And I can click and validate dressed like that. And now I can apply why not symmetry. So click on this circle. Oops, I need to come back to my sketch. If you go to the sketch, just double-click and you can come back. So I can click to this circle and just apply a symmetry mirror with this axis. Perfect. And if I want to move this circle and this circle here, so best things to do, It's to apply your new home. Again, I can select these two circle and just apply Mia Hall and just click here and repeat. If, for example you use a free transform and you apply this on the underline. And I can drag and move my center point here. It is possible, but you will just drag and moves the line. If I go inside and I can go left-click, I will obtain this result. So January, we don't apply too much disease only on the print on your new line, on me, on one element because generally it's not convenient, but for all your sketches, normally it's extremely convenient. So I can select every single again, use my Transform tools and position this in the center. If I want to scale again, it is possible I can click here with a value of one. Validate. With a value of one, yes. Left-click. Oops, I think it's not properly dressed. Click here. And transformation. Center print increase. Yes, I think it was okay. If I want to absolute dipole, I can press to and just left-click outside, just like that. Just to finish the sketch, I created this sketch and create two extrusion interest to play you a value of four millimeter. 13. Adjust sketch: Let's see how to address to sketch a, D to sketch. And for this we can use these different tools. We can use the trim tools, so external tool, whoever sows split tours. First, let's create a rectangle, center point rectangle go directly in the center. You can enter to value the first value with 60 and a single value with 40. After to do this work, I'm going to create two self-care center circle. Here I can enter, why not 12? I can also just create a sweep point arc, this point to this print. And I can increase little bit trust exists. And I can also create a line from this point to this print. If I need to enter specific value, I can use my dimension tool, the sprint, the sprint lead trust to apply, for example ten. And this sprint to sprint just apply for example ten or so. Now. But my sketch, I would like to remove this part, this part I would like to remove this bond, this bond, but it's not possible directly with your selection tool and delete it. If I want to remove this and this, take a gland, it's not possible. I'm going to click here. And if I press delete, I'm going to delete all this slide. So it's definitely not good. If I want to only delete between this point and this point, I can click here, press Delete, and I'm going to delete on this line. So definitely is not good. This is why we have this tool, trim tool automatically when you click, he's going to define a segment between a new point. So here he is able now to define this segment are to define the segment. So if I go left-click now I can only remove this part. If I go left click here, I can remove this part. Perfect. Now if I go left click here, I can open. This is what I want to do. If I continue, I can also delete uneasy slide. I can delete uneasy slide, perfect, like this. And if I continue here, I need to delete this line. It is also possible. So as you can see, it is some, it is something extremely, extremely useful. Each time if you craft something with intersection, you have the possibility to use your trim tools. And just to go left-click here, and you can erase this type of part. Now let's see another example. I'm going to remove this part. Come back to my top view. Yes, Chris, come back to my top view. Just like this. Credit to first line. Just here. I can enter a dimension of 50. Then I can come back just like this truss here. And just here. At the same time on the left. I can also create a nodal line and just go on this area, this area and this area. Perfect. You can use specific tools. The other source of external tools. If I click on External Tool, I want to extend this line to this sprint. I click on the line and automatically you can go left-click drag and move. And I can, for example, right here. I can go left-click, drag and move and arrive here. And now I created these two lines. You have a new path and I can use trim and fries on parole. Remove this element. Now, let's see another example. You can use your trim tool and I can, for example, take this line. Not the trim tools. I can use an extent tools take this line and drag and move on this direction until to arrive. For example, here, I can drag and move on this direction. And now I can use my trim tool. Just erase this part and erase this part, for example, like this. So this is a type of things that you can do. You have also another tool, it is a split tools. And we split tools advise on Part I of this segment and I go left click here. I can add a point. If I go left click here, I can add also a point. It means that if now I use my trim tools, I can just erase this part or erase this part because I added different print. You have also the option with these tools and the split tools, you can close curve, select two or more points. So now if I click here, I'll select this point too. Yes, you can see it exists curve, you can see this curve and you can add a print, but definitely you can close also. But in my example, it is not really convenient to close. But definitely the most important things is ready to understand trim and extend angel most of the time you will use trim. Trim is extremity and protons because for different reason. And each time you can just cut a different path, it is extremely, extremely useful. We use trim a lot on sketches. 14. Offset on sketch: Offset on sketches. Let's see how you can create offset on sketches. Let's continue with the same lock plane, top plane, create a sketch. You can create an offset with this tool. It is definitely a very interesting I'm going to show you a first example. Let's create a center point rectangle just like z. So center point rectangle, you can enter to value. And here can enter 60, dressed like that. Let's create affiliate on this part. To this part, I can enter a value of 20 on this side. And let's apply your fillets this part to this part. And let's apply just a value of ten. So I can create two. If, for example, I go here and I continue, I have the possibility to create an extrusion just like that. Oh, I can create also, why not a shocked face here. And select different element just like that. And I can validate. And after I will have the options to add the sickness. So it means second. And I can, for example, create something like this. But why not too? Why not to work directly on the sketch? I'm going to show you that dress. Come back on the sketch just like that. Yes, truss here, sketch and double-click to come back to the sketch. Let's create an offset. To create an offset, you just need to click here. And if you just select only one line, you will credit to offset or neon's the line selected just like that. Sometimes it can be also useful just on specific line. I can press escape. Now if I want to apply on all the sketch, I can go left click, create a frame of selection like this. Offset. And I can create to offset outside of set inside. If I apply, for example, inside, I can enter a specific value. Just click here. And I would like to credit to offset of six millimeter like that. So now I can validate and I can cry to an extrusion only on this part. I can click here. Extrude and directly I can create this type of shape. Let's apply a value of 40 millimeter dressed like that. Perfect. Let's just come back. You can click on everything, select everything, press Delete on the keyboard seat every sin. Press Delete again on the keyboard, and just come back to the top work plane. Top view. Create a sketch. Let's see our second example. Definitely you can go out. It's not. Elections will work plane. We're going to work on the front work plane. Front, crowd to sketch. I would like to create a part in you with protein you. So I can create a first line just like this, like this, and like this. First things that I can do it to apply your constraint and symmetry constraint. This sprint, to, sprint to this line. Perfect. Second things apply value. So click on z dimension tools. Let's just apply 80 millimeter exert. Let's click here and apply a 40 millimeter. So here I will, I will solve for t. Now I would like to create exactly the same thing inside and instead to create different line to do this again, for example, to do this type of work and then enter specific value sometime it is lethal loan. Instead to do this work, I can directly apply an offset so I can remove this part, creates directly offset. I can select this line, this line, and this line. I can enter a value for my offset. Let's double-click here. I would like for millimeter, perfect. And I just need to close with my line tool. Click here to here. And line tool, this sprint to sprint. And now it's so much faster to create this type of element. So this is why definitely you need to use offset in this different tools many time you can, really hard time. If you optimize use of the tools. I can close. Click here. Craton extrusions. Let's work with can keep this symmetric and net supply 30 millimeter. And I can validate. 15. Fillet on sketch: Add a, fill it on sketches. You can find sketch fillets extremly useful when you are, for example, two line. And you want to create like a rounded corners, you can use Sketch feed it. And let's see a first example. You can apply directly a center point rectangle. Just like that. I'm not going to enter specific dimension, just create a center point rectangle. And I can just validate, I'm going to remove this constraint first. If I want to add rounded corner, I have this option, sketch feed it. If I go left click on the first line, left-click on the second line. Now you can find this arrow and you can drag and move depending of what you want to do. If I want to enter a value, I can double-click here and apply your value. For example, 20 millimeter. If for example, I go on this part and left-click and left-click automatically, he's going to recuperate the last value. My last value was 20 millimeter. So here it's going to be 20 millimeter or so. Let's continue. I can click here, click here. And on this side I would like on Me, Why not ten millimeter I can apply ten are left-click here, left-click here. And why not apply on need ten millimeter. And I can press Escape at any moment here. If you drag and move, you can keep your fill it as you can see. And at any moment you can also edit the value. If I just finished my work, I can click on this part. Craft to an extrusion that supply 25 and just validate even if you can do this after. So you have these options, you have. And after you can apply your feed it directly on over indeed Cornell, but you can do the also on sketches. Now if I dress, come back to my sketch just like that. Let's walk again on the top walk plane, top, and credit to sketch. It's also useful if for example, you create liner different line. I can just use these tools to line just here. And for example, credit to line just here and create a line dress here. Just enter specific value first, you have dimension. It just apply for a t millimeter. Here. I can apply for t millimeter or so and just hear electricity supply. Yes, again, 40 millimeter. And I want to add directly rounded corner on this part so I can use sketch, fill it, left-click, left-click. Now I can pull an anterior dimension. Let's enter dimension of 12 millimeter and validate. Now I have still my dimension. But from this construction point though it is a construction point here. Let's continue this sprint to sprint. And let's apply again a radius of 12. And I can go left-click to validate like this why it is useful because if for example, I want to credit like I want to create two pipe, can validate my sketch and I can create to sketch on different work plane. It means I can credit to sketch on the front plane like that. Font block planes, click on front sketch. And I can crack just here. And I can create two circles with a value of ten millimeter on this part. And take your glands, I can finish my sketch. And now I have this circle and I ever pass. And because I apply rounded corners, I can create a pipe with good-quality. I can use a sweep tools and civic face and sketch ration to sweep. It's going to be this sketch. And then you can click on suite pass. And you can select these different path. Just like this. If I want. I can also work with your face. And I can first click here. And I can do the same thing with this your face. And then I can validate. As you can see. This is why it is useful. If for example, you repeat the same thing but you don't. Now, let us come back on this sketch. Let's just come back on this sketch and removes affiliate. So concretely, let's remove all this part going to the top view and do the same type of work. So here I can enter directly for T. Let's enter again 40. And let's continue with yes for t again. Now, validate your sketch. Do exactly the same thing with but different work. Plain silly exists what plane at the intersection? Like sat on this work plane I can create to sketch. This is a font work plain, craft to sketch. One more time. I can create a circle with a value of ten millimeter and validate. So as you can see, I have a circle and an intersection with this, but this time no fill it. If I apply again my tools and grow and solid phase, I can click on this sketch and sweep boss. I can click here, here. And here. You can also create two pipe. But Xu Duan definitely will be different on this part. I can also work with shocked face if I prefer. Let's keep, let's keep that. If you apply after affiliate, for example here, take your glands, can increase, but surrender won't be good. So this is a perfect example about if you want to create affiliate here, you need to crowds affiliate under sketch first. Because after all, it's not possible, it's not going to be possible to walk really with a good fill it. After, after. When you work with just the basic extrusion, you can just choose the affiliate tool after. But in this type of example, it's not possible. So this is why you need to work first. First you need to work on the sketch. 16. Symmetries on sketch: Crowds, symmetries on sketches. Extremly useful to apply symmetries and sketches. And let's see our first example. Let's come back on the sketch CDX or top work plane one more times and sketch. The things that I'm going to do. It's to create a rectangle from the center. So CDX or center point rectangle just here. And you can apply directly a value of 100 millimeter by millimeter. Now I'm going to create a circle. Click on the circle tool dress. Go left-click and credit the first circle with a value of ten millimeter. So next step is to observe right position for my self-care. For this, I can use dementia and tools. This spring to this line. Let's just apply 12th and select this line to this point and just apply 12th. Now I would like to directly repeat this circle on this top right corner, bottom right corner, bottom left corner. But I don't want to every time credit to circle and repeat this process. So this is why we can use symmetry. Click here, Miro, select a mirror line. And I can click on this line, select entities to be Miro, these entities. And that's it. It is very, very useful. You can also first silica, so NTT, I can click on this line. I can press Shift, click on this circular. But if you don't press Shift, it's going to work. And then you can apply Nero. And you just sit exists me how light. And thanks to that, I can repeat on the other direction. If I sample, I credit to rectangle just here. For example, yes, on this part, I can also repeat this rectangular. So you can click, but you will have to select different lines like this. You can apply Miro and depending of what you want to do, you can repeat here, or you can also repeat on Z or down direction. If you need. I can click and select these different line or you can select inside. If I silicon site here, I can apply one more time Nero and just click on this path. But here it's not going to work properly. So you can do this in real time. You click, left-click, left-click, left-click. Finished my sketch. Perfect. I can use my extrusion tours. And just to play your small value two millimeter and validate. Now let's see a second example. You can press Delete on your construction tree on Extrude and press Delete on the sketch. Let's just come back on the top Work Plane, silica top and craft a sketch. It is also extremely useful when you want to create a complex, difficult shape using, for example, as a spleen tool or something like disease. And it's impossible to do exactly the same thing on 0 dot product. I can use my spleen tools and to crack dressed to base for a spoon. After I will explain in a training how you can create a spoon. I would like to start here and just create different element. Just like this. Add different print using my spleen tool. And I can come back here. I can just press Escape to finish my work. And as you can see, I'm just using this axes so I can snap on this axis. And she I can snap on this axis. Now if I press Escape, I can make some adjustment if I need on my different print dressed like this. At my convenience. Something extremely useful is after I want to repeat this on the left. But as, as explained, is difficult if I use my spleen tool and I want to do this again, it's going to be almost impossible. So this is why we need to use symmetry. First things to do, you select with a frame of selection or this part. You can click on mirror and you need to select this line in the rider. And thanks to that, you can repeat on the horizontal direction and press escape. Something interesting, if you click here, for example, you move on one side. At the same time, it will move on the other side, for example, and make adjustments here. Take a glance, it's going to be adjusted on the other part. D, something also extremly useful. Now the next step I can close and just create a shocked face using this so I can select everything. And you have a tool see few just gone to right? You have the field tools. And I can just fill this part and validate. 17. Repetitions on sketch: Repetition on sketches. Let's continue with this swash plane, top plane. And on the sketch pattern. You can create repetition. And for this you have two type of repetition, linear patterns and circular patterns. Let's first create a rectangle with a center point rectangle. Just like that. They just apply to value. The first value will be 100 and the second value just for T like that. The things that I would like to do, It's too, I would like to create a rectangle, Second center point rectangle. And just go around this area and credit. Small rectangle like this with two value. First value will be 30, and the second value will be, think I made something wrong. Let's just apply for, on this part, Just a value of four. Yes, it's better. It's okay. I need to enter so Dimension. And I'm going to start with a dimension from this point to this sprint, and let just start as, address that as five. Now I would like to repeat this on all this part. Let's use linear patterns. With linear patterns, you can first select X2 elements that you want. So I can go left-click, select these different elements. Now, I can go on to right. You have these options. You can find the arrow and you can drag and move on the direction. And you can work with to value is the number of repetition here. So it means if I want to increase, I want to have seven repetition. I can tap saver C1, like this. And you can also have a distance between each repetition, like that. Here, for example, I can enter a value, but if I want to have something perfectly symmetric here and symmetric here, I can also create a construction line. I'm going to press Escape and crowd to construction line. So just go on construction line. And I can create two construction line here. Yes, just like that dimension, I think I made something wrong on this path. Yes. Translates this. I can enter a dimension from this line to this line, and just to play you a value of five millimeter. And now I can repeat this process so I can create a frame of selection. Syntax is different element repetition linear patterns. And I can drag and move until to arrive to this construction line. I can select my number of entity. It just apply for example seven. It is seven total. If I want to have eight total, I can tap eight, so seven repetition and eight total. And I can zoom little bit and I need to I need to arrive to cease panels on the right. Even if sometime it's not extremely convenient to find exactly right value. Here. I think it's 12.30. And I can just present, normally it is okay. I can validate like that. And it is great because now I'm directly here. I can create a sketch, not correct to sketch. I can validate and create an extrusion and credit to my small element, just like this. Perfect. Now if I just come back on my sketch, just to note that example because you can walk on two direction. Let's go to Sketch top work plane again and glands a top view. If I create again a center point rectangle with two value, it can be 100 by 100. I can create a circle here. Just until some value dimension about this circle, It's going to be ten millimeter. And the value from this sprint, the sprint. Not exactly what I want to do. I can remove that. So let's apply your dimension, this sprint to sprint. And ten millimeter, I can also apply from a liner and the sprint to sprint and go on, yes, this direction, ten millimeter. I can also repeat. Let's apply linear patterns. Click here. I can go on the right. As you can see, Solexa numbers at Taiwan's interests to apply, for example, for and radiates just like that. So after, if I want to have perfectly so Brightspace, I need to create a construction line or to make the calculator. You can also go and you're done direction. So it means after you can also drag and move on this direction with this arrow. And you can also select a number I can apply eight on this part. Radiates, I think eight is definitely too much. They just walk with six. I can also walk into direction. If you do this work, you repeat the process. You can create a construction line to arrive to the right path. It's okay. Last example is with a circular patterns. Let's select everything and just press Delete. Let's come back to top. First I can credit to soccer, translates this with a value of 120 millimeter. Let's create a second circle in them, either with a value of 20 millimeter. And let's create a small circle. Just here. I can create a small circle with a value of 12 millimeter Lexis. And just enter a dimension from this point to this print. And yes, just enter a dimension like 20 addressed, applied 20. Perfect. Now I want to repeat this circle around. I can use my circular patterns. Key Kansas self-care. And now you can find one more time. So possibly you have the possibility to Solexa number and also to drag and move with the number of degrees like this. By default, you have itchy distance, a key distance between the different chef care. Just like that. I can continue if I want to increase to make a total run that I can change and tap Sui and read 60. But if I tap 160, I need to increase the number of occurrence. I can type, for example, six. Just like this. I can change the number. Let's increase with ten number. And that's it. After you can reduce, if you want to work only with 180 degrees, you can just stop at 180 degrees. If you want to make a total turned, you just need to finish your sector and perfect. Now I can validate. I finished my sketch. Click directly on this part extrusion, and I can create again another type of object, another type of park using my sketch. I just want to show you that if you create to sketch in just one sketch, you can already cracked apart. Just like this. I can make small adjustments. Click on this face. Let's work with affiliate. Just like that. Let's apply a value of two. And I can also select this face with the same value. Just legacies can also increase why not to apply for and validate? Let's click on the render shaded. And I created this element. 18. Add geometry: Use external geometry on your sketches. It is also something extremely useful that we will use a lot. So first, click on the top Work Plane and credit to sketch. Let's first create a center point rectangle. Just like this. You can enter two values. The first value will be 60 and the second value will be 40. Let's create a circle on the left part. I can use my center point. Ok, select the center, this line, and just close. Then with a trim options, remove this line and remove this line. I've taught to do this work, I can just validate my sketch and create an extrusion. Extrude. We're going to work with ten millimeter. Perfect. Now I would like to create a sketch and craft a sketch with a walk plane on this face, I can click on this face to sketch. So now you can see the new plane, this part. And I can use my front view. And here, it's pretty simple because if you create a line, you can almost snap here on, But most of the time it's not going to be possible to snap here. And you can recuperate the next town that geometry. I'm going to show you again. Let's just go out on this sketch, removes this sketch and create another craton or dot sketch on the front plane, front rock plane in some either craft to sketch. And just click here. If I want to Rick period to next Telnet geometry, I can use a use project. If I go left-click here, now you can see this line is in black. It is useful because now we can reuse this line. If I want to create some scene, I can come back to my front view. I can complete with this circle of complete with here. And each time you can add a line with intersection of the externality geometry. Why it is useful? Because now for example, I know, I know that I have a point here and I can why not create a line from this part to phrase on per address here. And create two nodal line carotenoid our line. And now I can snap to this sprint and credit my last line just here. And I can already use my line of the external geometry to directly snap my points. After the next step, I can enter specific value if I need. I can click 100 dimension. Now, let's just apply. So T5 and Russ here can apply 20. Perfect. Not 2015. Sorry. I can just validate. And now you can see this line from the intersection plane. I can click here first and create an extrusion. I can apply symmetry to go on to direction and just apply a value of 20, like this. Andrea's validate here. The same part. So now I can go, for example, on this view, I can click here and create a sketch directly on this face. I can go on my right view, zoom little bit. It is a sentence here. Take your glands, you can find this line, but sometime you won't be able to click, for example, on this line. It's not going to be convenient. And you can use, use project convert. I can go left-click here, left-click here, left-click here. And then if I want left-click on all these different lines from my other sketch and take a glance. I can, from this phase, C is a different intersection and uses different intersection if I need like this. If I want, for example, to find my center, now, I can create two line, construction line. And I can go from this point to this sprint like this, and create two Sig on construction lines, this sprint to sprint here. And now I can create a circle in the middle. If I'm not a soccer, I'm going to make something a little different. Just credit first line From this point. Oops, but Lexis credit the first line from this print dress here with a value of six. Then I can go in this direction and I can snap just here. And I can just use this line, this line, and just apply a symmetry with this axis. Perfect. Now I can just finish my sketch and I have this part and I can create an extrusion. But I would like to remove remove this region. I can go in this direction. Remove and validate just like that. So this is why it can be extremely useful sometime to use external geometry. It is sent if I want to walk something on this plane, but with an offset, I can click here and create a new plane. Like that. I can create two new work plane with an offset. For example, I can position this element here. If I click on this new plane. So plain number one, just here with the offset as you can see, and you create to sketch. Now I need to go on my top view. It is I can, for example, use my I can use these tools, use project convert, and I can recuperate the intersection, for example, with this part, also intersection with this part. And sometime it can be extremly useful. As you can see, just like that. 19. Add intersections: Use intersection on sketches and our section on sketches. Let's select the top plane first and create a sketch. On this top block plane. You can create a circle like this and just apply a value of 40 millimeter and then validate. Let's create a second sketch on a different work plane. Go on the right. And you can click here to create a new work plane, CDX, the top block plane first. And you can credit to offset like this. And let's create two offset distance with 80 millimeter. You can enter the offset distance just here and validate. So now you have a second work plane. On this new work plane, just click Top view, create a sketch, and create a second circle, just like this. Little smaller with a value of 30 millimeter. Perfect. And knows the things that I would like to do. It's to walk with a sketch on the front work plane first you can validate, I have my first sketch and my signaled sketch. Let's click on the front view, front work plane, and credit to sketch, front, credit to sketch. And I'm going to show you something first. You can use the spleen and just create something like this. Here, here, and here. Press Escape. Let's do exactly the same thing on the right, just like that here. And take your glands. It's not possible to snap properly on this part. It's not possible to snap properly on this part. I would like to directly snap on the circle, but It's not possible. It's not possible because after I would like to add the feature script to loft and it's not possible, It's difficult. This is why one of the options is to, if I just come back, one of the options is to apply intersection. If you use use, it can be interesting because you can recuperate this part, but definitely intersection will be the best. In this example, click on intersection. You just need to select the circle and automatically you have a line in the middle. Perfect. Even if, if you silly cuz you can also find a line like this. So let just use intersection. Just click here. Perfect. So you will have a construction line at the intersection with the order our work plane. And now it is extremely useful because the things that I can do is apply your constraint. Coincidence, for example, this point to this sprint, just x that I can do the same thing here. This point to this print and coincidence. If I use my front view again, come back with my spleen tool. Now, I can directly start here and finished my work just on this area, just lazy, dressed like that. Now, if I really want to create something interesting, I can just remove this part, press delete, and remove this part, press Delete. I can activate again and gas section just here and just hear my front view. Let's use again the spleen tool. But this time I'm going to create something and terrorists team. And just like that, I can press Escape. Let's apply symmetry. Click here and select Zoom euro resists and cities or line. Perfect. Now I can press escape. And if I need to make some adjustment for what I want to create, this totally possible can drag and move this print. I can also make some transformation. Here. Yes, let's create something like that. Perfect. Now the next step is to finish my sketch. And it was extremely useful to use this intersection. So things that I can do now, it's to apply loved. So you can click here. And I can create a short phase and select different profile. I can, for example, select this profile just like that. Here. I can, for example, click here, click on this part, and click on this part. Just like that. I think I made a little mistake. I'm going to do this again. So click again here, select again loft shock phase. We are going to select Yes, this circle first and this circular, say God. Now you can see your face is modiolus. I need to aggregate the guide and continuity credit to guide, select Guide Options. And you can click on this line here. You can click on the second line, dress here. And thanks to that I could crowds this type of models extremly useful. But if you want, you can also work with solid mode. If you click on solid, you can one more time, click here, click here. And you can keep your guides and create your solid just here. Already in these different example, in sketches already, we can create different types of 3D models. Then I can complete with Shell, left-click here, and credit to follow. But yes, in this example is not going to work properly. So one of the best things to do, each to just come back to left click here, click here, walk with us your face. And you can add guide, this guide, and this guide, then validate. And now I can, for example, click here and apply sickness with a value, but definitely yes, it's not going to work properly. When you apply sickness after to create this type of surface. Because we have to say we have a type of sketch specific and it's not directly possible to add on this part a sickness. So we need to stay like that. 20. Create extrusions: Create an extrusion. I'm going to show you different features I've taught to create your sketches, you can apply different features. The most important features. First feature is so extroversion. So first let's create a sketch on the top Work Plane, click on top. And just create to sketch with a rectangle from the center. Let's enter two values. The first value will be 100 and the second value will be 60. And I can validate. So I need to create an extrusion because I only have some single wizard, any three-dimension. So first you can click on your sketch and you go on Extrude. When you create an extrusion and different features, you have the choice between solid and sort phase. I will explain in details how you can create your face. So we're going to focus first on solid, because if you want you can replace your face and after you will be able to pull different fault line like this. But we'd see that in details after. So first let's go in solid model. You need to select. If nothing is selected, for example, you click on face and you can click on the Sketch like that after you have so dipped. So whether you can use the arrow tools here where you can enter directly value. If I want to work with 20 millimeter, I can apply 20. I created my first extrusion with a value of 20. Now if I just come back and let's click again on these tools, you have more options. I click on the Sketch. You can apply, for example, symmetric with your work plane. If I go on my front view and now you apply symmetry. Now you can see so extrusion with specific value, for example, certain millimeter and symmetric, extremely useful to apply symmetric in different example. And you have also the possibility to create two position. So it means you have a second position exists. And thanks to that, you can apply a first value here. If and on the other axis, I can apply a y naught value like ten. So I can apply salty here, ten here. So you can work with to position. After you have also a possibility to invert, work in the opposite direction. Just laziness. And you have all sorts of possibilities here to apply up to next, up to face. So you have multiple options. But here is, it is if you walk in and you have also more element, it is not the case. So I'm just going to come back and just apply blend. And I can invalidate. This is how you can create the extrusion. I can click here again, extrude. Just like this. The last thing that I wanted to show you also, it is draft. So you can click on draft and you can enter the angel. I can enter, for example, 20 degrees. And thanks to that, you can craft offset between this base and this base. Just like that. So now let's just come back to basic extrusion and extrude by default because it is our first solid. We click on New because it's impossible to add to anything. So just click New and enter a value of 30. So now let's create another sketch. Click on this face. To sketch. On this face I can create to see, I can just click on the center point shocker. We can start here with a specific position, just tap 25 millimeter. And validate. Knows this circuit I can click Create to an extrusion. If I crept an extrusion. Now you have different option, new, add or remove. First, let's click on Add. If you click on other, you can enter a value you can add to the existing part. So I can teach you. And I created an extrusion, but I have only one main part. Now if you want to have to part, let us come back. You click here, extrude and you need to select new. And if you apply a new, I can apply your value like 40 millimeter validate. And now I have my first part and I have my second path. So we have two separate part. I can just click here transform and translate by x, y, z axis. And as you can see, we have two part like this. Let us come back creatinine. Last extrusion, extrude. Let's apply your value of 40 and just apply, add. And I can validate. Now if you want to create two new extrusion. If you want to cry to order, can click here and credit to sketch, credit to center point rectangle. I can go on my top view and credit to center point rectangle with just two value of, for example, eight and he undressed to value of 40. Now I can finish my work and I would like to create to all so I can click on the Sketch, Extrude. And this time I can apply or remove, remove truss here. And thanks to that automatically you can go inside and you can remove paths. Whether you can just apply a small value. I can apply why not six millimeter? In this case, I will have this render. But just things that I can do also is to click here. And I can apply, Extrude, remove, and automatically you can remove until you can pull and drag inside. I've taught you have more options you can use up to next offshore. Or if you're applies for all automatically, you will have your complete URL. And I can just validate Lexis. Last thing that you can do, It's also intersection. I'm going to show you something more. Click here and create a sketch. Sketch just like this on this view. So we have a work plane and go sketch is in Zoom either. You can recuperate, use this line. This is geometry. And just create a sweep rent arc credit to first here, a second here, and just go inside and make something like this. Then you can create two liner and just create something here. Now I can validate, I think something is wrong. Let's come back to this sketch. Double-click. And I need to create two line from this point to this sprint. And I think now it's better, I can finish my sketch. So now if I click on the Sketch and a credit to an extrusion, extrude. Lexis. Take a glance, I can apply your remove. Something interesting here, each to apply symmetric. So I can click on symmetric to have Aziz on the two direction. And I can remove I can remove this area, I can remove this region, and I can validate trust like this. The last thing is that you can do It's intersection you just to have something at the intersection of, for example, the sketch. Click here, extrude face. You can select the sketch. And if I just click our intersection, I can only support at the intersection, just like this. Last example, just select every sink. Delete. You can also work on a different plane. Let's silica is a front work plane, the x out front, and create a new sketch. Think I can delete my sketch number of sweet press Delete. And yes, I will remove this just after it's going to be bitter. Or right-click. Guess against the legs at first. Create a new sketch. Again, select my line tool. I would like to create like a square and create my first line here with a value of 60 millimeter. Then create a second line from this point to this point with a value of 60 millimeter, you can just create two offset fast. And for this reason you can apply offset. Click on this line, click on this line, and just apply a value. You can double-click four millimeter. And with my line tool I can just close. So pass here and here. Now I created this sketch I can validate and I can create an extrusion. Click on the Sketch, Extrude like this. One of the best things to do one more time. It's to create an extrusion with symmetric. It's extremely and protons are most of the time to be in the center of the different work plane. And I can apply certain millimeter, not sorting millimeter, 60 millimeter and just validate exact. Last thing that I wanted to show you. If for example, you want to extend, you can click on the face after and you can create an extrusion. We wizard to create a sketch. So I can create an extrusion directly. And I can create new or other, whether I can add like this, but I can also click here, create an extrusion and phrase on Create New. And I have now a second part. We see also some things that you can do. Sometime we can forget that. We can just click on the face and create an extrusion, just two basic extrusion wizard to create any sketch. It is also a possibility. 21. Create lofts: Create a loft. You have the possibility to create love with these features. We're going to focus in this example with loved if we want to create solid and after I will show you with surfaces. So first let's create different sketches. We're going to create exactly four sketches at the beginning. Select the top Work Plane, top, and create your first sketch on this plane. You can start with a circle. So create a circle and just enter a dimension literals to play your dimension of 40 millimeter and validate. Now let's add a new plane. If you need to add a new plane, construction plane, you have this tool plane. We can click and we can click on the top Work Plane and create an offset. As you can see, I can enter a value, Let's credit to offset with yes. 40 millimeter. Perfect. Or maybe it's not totally enough. Let's apply 50 millimeter and validate. After the next step, click on this new work plane to sketch sittings a top view, and create a rectangle from the center, center point rectangle, two rectangle you can enter to value. The first value will be 60, and the second value will be 60 or so. Perfect and validate. No credit again, knew what plane. I think I can you can remove the visibility of the front on the right exact crowd to a new work plane, plane. Select Plain Number one. Like this, we can move again. Let's go to offset with 50 millimeter lines offset distance, validate credit to sketch on this new work plane, to sketch view. And let's one more time, select the circle and just create a small circle. On this part, I can enter a value 50 millimeter. Entrez validate. Perfect. And the last step is to create another rough sketch, retinal door sketch. For this, click on plane again, slugs or last plane, you can drag and move this time only 30 millimeter, like this. And click on this new work plane, top sketch. If I zoom little bit, Let's grab my last circle. Not a circle. You can create two polygons and just create something like this. Six. Here, I can enter a specific dimension. Let's use the dimension tool on the circle and just apply 25, perfect and validate. Now I created these different sketches and I can create two loft with that. To Crato love. Click on this tool and we're going to work with solid. In this example. You have the possibility to create directly. You have the possibility to create directly new profile and to seize a different profile. If I take this first profile and select this second profile directly, you can find this new shape created factors validate. I created a link between my circle and my rectangle here. And thanks to that, I could create a shape. Now we can repeat this process with multiple sketches. If I just come back, click again on loved, and I can click on this tool here. Solid. First sketch, you just need to, oops, it's not sweep had just come back with loved. So Silesia first profile, you need to solidify, want you need to respect the right order, this profile, then this profile, and then this profile. And we have created a node of type of vase, like a modern vase just using the Zoloft start profile condition. Normally we keep none but sometime we can change little bit if you want to change aspect tangent, just like that, as you can see, you ever so much tangent or much Karen batch here in this example, you can change from normal to profile, or I can skip none. And that's it. So this is a type of things that you can do. I can validate and I created this type of render perfect. So now let's just come back before. And I want also to dress like this. I would like also to show you something. Just guns are left. Select top walk plane. You can keep that. These activate the plane number of sweet, and this activates a plain numbers to recuperate the plane, the front plane. Just like that. You can create a sketch on the front plane. Click here. Front crowd to sketch. Those are things that I'm going to do. It's to use my spleen tool and go on the front view like this. I need to recuperate intersection so I can use Project care of this huge project curves this. Then I can use my spleen tool and I can create something like a pass dress here. I can press Escape. I think I can press escape and make some little adjustments. Just like that. As you can see. I can see my front view again and use my spleen tool again, click here and create the non-dot type of paths like an intersection on z. Two sketches. I can press Escape, drag and move literacy sprint and drag and move it towards the sprint. Now I credited to the element. The fact is if I use again my path tool, my loft tool, I can click here, select this profile and it exists profile. You have also another option. It is guide and continuity. If you click on guides, you have the possibility, for example, to click on the path and thanks to that, you can follow the guide extremly useful. So let's come back here. We have a lot from this sketch to this sketch. Now if I want to complete with this area, it is possible to isolate guide and continuity. Click on guide, and I can click on this guy. So I can click on this guy here. Definitely, it's not extremely beautiful to do this, but just to show you the principle of work, you just need to respect that. So Guide is exactly at the intersection of C oder sketches. So you need to create, to link or it's not going to work. If I just validate, again crowds this new type of shape. If I just come back and show you again loved select again this profile, this profile. And if you applied pass, you have also the possibility to create two edge is type of, in this type of example, sometimes it is useful because you can add multiple, multiple care of here. Definitely we will walk mark with this features in shale facies here just when we create a solid, just let's keep guidance on this part and this part. If I just come back here, face of sketches and I complete, we can just come back to this part, to this part that so Elements won't be modulized Exactly. So here if I just come back guide and address click here, it's not going to work properly. So whether I work with the first sketches, whether I walk with these two elements and then the guides. 22. Create sweeps: Let's explain how to create sweeps. We have sweep features. It is great because you can create a sketch, then you can create to pass. And after you can crack to ship from these two features. So the first things to do, Let's grab the base. I would like to create two pipe. Select Top work plane, click on top, and credit to sketch. Let's just use the center of buoyancy occur to first occur with a value. We're going to apply for t milimeter and just validate like that. Now, let's create a second sketch. I need to create to sketch. In this example, it's UMTS section. Let's see things upfront, work plane, front, and crowd to sketch. Let's craft a first line just here. And let's increase the line with a value of 100 millimeter. And let's create a second line on the right with 100 millimeter also served line with 100 millimeter. The first things to do I can just validate and I would like to create my pipe. And for this I can use the sweep feature. Let's walk with solider first and click on new face, face and sketch region to sweep. So you need to seek the first sketch sweep boss. You need to select the path with the first line, the second line, and the solid line just like this. And you will have this result. Now if I want to have some sing with curves, so I'm seeing with the curve, I'm going to come back and double-click on my second sketch. Let's make a modification with affiliate so I can click on Sketch phyllite, left-click, left-click, and just increase the value. I can walk with a value of 40, like that. And I can click here and click here, and it is exactly the same. I can work with a value of 40. So now I have this new render. I can validate, repeat exactly the same process. Sweep. First, select the sketch and sweep to pass. I can click on this line, this line, this line, this line, and this line. And thanks to that, I created my pipe and I can just validate. So this is our first example. Now you can select everything we're going to, I'm going to show you a second example. So just create a new work plane. Don't create two new roleplaying. Just create a sketch on the top Work Plane. Top credit to sketch. Let's grab the base again, select the center point rectangle, just click here. And apply to value. First value will be four and the second value will be 50. Like this, I can validate. Now credit to second sketch on the front plane. Front. Create a sketch on the front plane. I can craft, just use my I can use my spleen tool, not my spleen to use something different. We can use the three-point arc and go at the intersection here. And credit first print. And just to work with something like this, I can press escape. Just drag and move little bit. Yes, perfect. I can validate. Now let's get to sweep. Peak here. Sweep, select this sketch and sweep boss. Click on suite pass, select this line. And you can create this little care of solids. Perfect. And after I can validate just like this. We're going to see a last example. If for example, you want to remove, want to remove a part on a solid. Let's first create a new sketch on the top plane. Click on Top, exists, and just create two rectangles. So sketch first. Rectangle, center point rectangle makes this. Let's enter two values. The first value will be 60 and the second value will be 80. And I can validate, I can finish my sketch and just click on the Sketch. Critique an extrusion. Let's apply a small value. And I can apply your value of four millimeter, create two new solid. Now I can just to crack to, I can create to pass this time, I can cry to pass first. So I can click here. Sketch on this face. Top, review and credit to just the spleen. You can apply the spleen tool. Let's zoom a little bit. You can start to roll this part and just create a path. Just like this. Again, press Escape. I created this path. I can close. And now at the intersection I can create little shape at this intersection. I can use this phase to create a new sketch, new sketch front. So now the next step is the first thing that you can do it too. You use project and you can click on this line, and you can click on this line. Just like that. Here. It's not possible to project directly this line. So it's not a program even if you select intersection just here, it's not going to work properly. I just need to see this sprint and I can use my front view. Yes, I can see this point. Now. Just create a tree younger with the line tool and create a tree young girl, from this part to this bound little bit out. It's not exactly a triangle. You can just create this type of shape. And I can drag and move. Just enter like to value. Let's click on the dimension tool. Just enter four here and just click on dimension to Lecture Center six exists. Next step is to create two new line with construction line. And we can create a construction line just here, press Escape. And last step is to apply symmetry constraint. You can see sprint, the sprint, this line. And click on this sprint, the sprint and this line, perfect. Now I can just validate here. The next step is to apply our features. Click on sweep. First silica, phases cash you need to click here and here. The sweep pass will be this. We can obtain this render, but this time I would like to remove, I would like to remove the sketch along the path so I can change, remove, and I can create a cavity, I can create two all around. Just like this. Now as a next step I can validate. And Upton says type of render. So definitely if you, if you must tell us these different features, extrusion, revolve, sweep, loved perfectly. You can make every sing sad shoe. And after I will show you that you can compete, you can complete your features with DOCTYPE of interesting tools. 23. Create revolutions: Credit revolution, it is extremely useful to create a revolution. With revolution, you can make the same type of extrusion, but just in one sketches. And I'm going to show you a different example. First, let's walk this time with the front work plane. And you can click on front, and you can create a sketch. Let's just create something with a first-line. Can create my first line on the right like this. And on this first line, let's apply 60 millimeter. And I can come back here. Here we suit any specific value first. And just come back on this part and this part. Now let's enter a different value. You can use the dimension tool. And let's just enter a value here with 20 centimeter. Let's enter a value here with 20 centimeter also. So here we'll have 20. And just, let's enter here a value of 20. And just enter here the value of 20. Here by I'm going to apply or so 20 just laces. I've taught to do this. Well, let's validate. So as you can see, I just close here on this part with a line. I can finish my sketch and Crato revolution around the axis. The aim is to click on the tool you need to select you can work with. So we saw faces. I will explain after how you can work with surfaces. Let's focus first on solid click on Solid faces and sketches Origen to revolve, you click on Sketch, and then you need to click on the revolve axis. And in this example it's going to be z axes here. When I click here automatically, I can create to revolution. If I is non-polar chains are axes, I can click and select this axis. I will obtain this result. As you can see, if I sit exist axis, I will have some sin little bit more strange. And in my example, I'm going to select this axis. Perfect. Why? It is extremely useful. Because if I want to create this type of render using extrusion, I will have to work with Sui sketches. First sketch here, extrusion, second sketch here, extrusion, cell sketch here, extrusion. In this case, you can do the same work in just one sketch and revolution. You can also open here. You have one direction. You can select symmetric and you can slip direction. If I apply, for example, symmetric, I can take this and I can open with a number of degrees. I can also just two-ply one direction. Here if I want, I can apply 100 degrees. I can just open at my convenience. I have also the possibility to work in the opposite direction. So you can open if you need, you want to add, you can just tap 180 degrees, exact. Now let's just come back What's happened? If I want to let space directly and I want to create two all in Zoom either. It is also possible. I'm going to select this sketch and just press Delete, select against the front work plane, front Crato, New Sketch. And this time we can do the same type of work, but I'm going to craft a line just here. So I can crack to offset creates a line with a value. Let's just apply for t millimeter. Then I can come back with certainty millimeter. Then I can make something Lexis, something like this, here, here and here. And I can come back and snap on this part. Let's just apply affiliate. I can click Fill it just here and validate and just hear. Rigids little bit. Yes, Chris, legs out and press Enter, maybe a small fillets on this direction, validate. And also here. And validate, I created this type of shape. And now I let the space between this part and this part. What does it mean? It means if I validate my sketch, I can use revolution. Click here first for the sketch or evolve axes. This part. And if I do this now, so shape is closed again with this axis of revolution. But if I change the axis of revolution on the part, let's take an example. Just come back to the sketch. Ceilings of front view and Crato construction line. You can create your construction line. And if I position my construction line, for example, into a milder dress here at this axis, press Escape the date. And now I can do the same work. Click here. Revolve. Revolve axes will be this axis, and now we can turn around this axis. And in this example, take your glands. We can have these cavities are in them either because the axis of revolution is here. Just like that. Something also that I wanted to show you. If I just come back to my sketch. If for example, you remove this part. So you can delete this part. And you can do this part. You just credit to small axes construction line. Just from this point to here. You don't need to own to enter a specific dimension. And you can just open here. Now as a next step, I can finish my sketch and click on Sketch or not, you can sketch, click on revolution. And if you click on Solid now it's not possible to do this. So we'd have to walk in soft face. We can walk in your face. And now I can select edges and I can create a frame of selection just like this. And revolve axes here. And we will walk now with a soft phase, just like that. It's okay for that. When you work with revolution, you can also remove if you want, you can also create two new solid. Last example with B. If you want to create some seem like a vase, like a circular path, it is perfect. I can click on my front view again, front sketch, zoom little bit craft to first-line from this print with a value of 30. Then I can change. I can press escape and use my spleen tool. Just snap to this sprint and craft a shape. Just laziness position, multiple print can just come back here. Now I can press escape and just create two lines. First line, and arrive to this axes and just come back here. Again, press Escape if I need to make adjustment is possible, but I think that curve is nice here. I can create a revolution to create my vase. I can close the path, click on the sketch, revolve. And now I can select so revolve axis. And it's going to be this line. And perfect too crazy shape. After Sam, if I want to open, I can one more time apply wind direction and I can open if really I want. As you can see, that in this case is not what I want to do it. So just full validate. And if I want to create two, just a cavity, I can click on this face and compete with shell just like that again, until the value. Let's apply two millimeter on this part and validate just here. So Revolution is extremely useful because you can create many different things in just one sketch. If you want to create this phase with extrusion, it is possible, but it's going to be really long. You just create a sketch, front view, revolution. It's very, very fast. 24. Create bevels: Create fillets who are going to see how to create fill it. And we can use these tools, these features. The first things to do. Let's just create a sketch with a rectangle. Select top view, top work plane to sketch. Acidic to center point rectangle, credit to center rectangle and just activate two value. I can enter a T and I can also enter a T. I can validate dress Crato, an extrusion. So click on the Sketch. Extrude. Let's increase the value with 60. And I can validate how to add, fill it. So to affiliate, affiliate, click on the tool first and you have edge here. You can also work some time with full around. First, let's walk with edge. And you need to, you have two options. The first option is to select a face and you can add a fill it on all the edges on this face. So here we'll add a fill it on four edges. And you can enter the values that you want with using this arrow just like that. Or you can enter direct hue value on radius. If I want six, I can tap six millimeter. After we have most of your mind exists registers. And we have just cross section. We can change for conic. It just work with here. I have little trouble, yes, Now it's better. You can change the measurement with wider. Or if you apply white, for example, you have a wide and you have here a value. And you can change this value 0.8. And thanks to that, surrender will be little different. So take your glands. If I go here, you can see these curves. And depending on whether you apply it on here, I can just change the type of care off and after I can also change my basic value. So this is a tangent propagation. You can, this is a mesial meant wide, or you can just come back with radius here. If I just come back removes this, I can click on the red juice. You have Cross-Section circular, so I can come back with something bicycle. I can apply also show vitriol and I have 0 red juice and I can apply a magnitude between 01. I can apply, for example, 0 print a. So the basilic is the circular cross section. You can change at any moment for chronic. And you need to change this value or you can change for curvature and you can change this value also. If I just, first let just validate this example. Comeback from one step. If I just want to apply to one edge, I can click on this edge. Again. Just like this. I can increase with my arrow tools. And you have also options to apply a variable, fill it. And in this case you have a vertices and you have point on edge. And sometime you can change. You can select a location like an O dot print. It is definitely something little specific so you can see different prints. And after you can apply your fillets, definitely, I'm not going to show you too much this because this way advanced, we don't use these to match. And you can also smooth your affiliate Just like that. Physio best things to do it just to understand this measurement, cross-section and apply also radius. You can also apply on multiple edges at the same time. So if I select these edges, again, press Shift, select this edge is press Shift this edges and these edges. And now I can apply my fill light on these four edges at the same time. So I can click fill it. And I can in terms of values that they want. And then I can validate, just takes out some single source that you can use. If you select every sink or your shell, you can also apply your fillets. And it's going to be applied on also edges. Just same time you can enter a value. Let's take place on the ten. And I will change my like my cube for this render. The last thing that I wanted to show you also is when you cry to feel it, you can apply fool around. You can select the first side. Here, you can select a second size. And you have also a face to run. So sometimes you can make something really different. You can see the first sides are signaled side and you can select a face of extrude. It can be this face. And you can walk on this direction just like this. Here. As you can see. Let's see a small example to just create two paths that dress comeback and selectors. The front, walk planes, front plane, front, end credit to sketch. One more time. Let's create two square. I can use my line tool. Create a first-line on this direction with a t millimeter. Press Escape. Second line, dress here with Sam 80 millimeter. Then just create an offset. Offset tool. Click, click on this line, click on this line. Let's work with a value of four. And I can just close with one line here. 1 ninth share, validate. So now I can create my extrusion. Extrude. Click on Profile. Let's just change for symmetric and activate a value of 60. Trust exists. And I can validate, I would like to reinforce my square applying affiliate. I can click on this line and I can enter the values that I want to play you a value of 16 for example. And I can, just too, yes, keeps this value and validate effect. Now let's also click just on this face. Fill it. Share I need to decrease the value because definitely it's too much. So I need to apply a very small value until to arrive at the end. So in this example it will be two. If I want to perfectly as the perfect value, I need to enter two, just like that. And I can do the same thing on this face. So, so click here. And we're going to enter a radius of two and just validate just here. 25. Create chamfers: Chamfers. You have the possibility to create chamfer. It works exactly like he led, but it just a little bit different. The first things to do, Let's create a sketch, talk, walk plane, and create a rectangle from the center. So sketch first and create two rectangles, center point rectangle. You can enter to value ledger step again, 80 millimeter by millimeter. Just validate, create an extrusion. Click here x true, that just extrude with a value of 60 millimeter. To add a chamfer, you have these tools, Trump frostings to do entity to Trump firm like the phyllite, you can select a face. And in this case, automatically you will have the chamfer on different on different edges of the face. You can enter a distance for your chamfer. I can apply six, I can apply it. Every things that I want. Something interesting after you have equal distance and you can change that. So first I apply this Trump firm directly on this face. If I just come back, Let's select this edge first and credit to again, a chamfer. Something interesting is you can change or equal distance. You can find we have equal distance between this point and this point and this point and this point. If you're turns out you can apply to distance. And in this case here by default I have 55 because I attend default. But if I want, I can apply, for example, eight direction and y naught to another direction. So eight from this brain to the sprint, into this sprint to sprint. As you can see. You can also change your chamfer to distance by distance and angle. In this case, your entrance of values are true. One for example, 12 and you can have angle. Here, it's 45. Because it's 45, I have exactly the same distance between this point and this point, this point and this point. Now if I change, I can apply 20. I will add 20 degrees, so I can apply more 60 degrees. Just like that. This is sweet type of Trump firms that you can apply. You can also play on multiple edge. If I just come back here, entity to chamfer, I can, for example, click on this edge, click on this edge, click on this edge. And I can apply the chamfer on multiple edges at the same time as you can see. Let's just change for yes, equal distance, apply for 12 and validate trust like that. If I want to apply a chamfer on all the element, at the same time. I can select every sink chamfer and I can apply your value. Let's play 12. And now we look, turn this window. Let's select everything. Press delete, deleted. So this sketch and create an example. Just click on the front view. Credit to sketch front. And just let's create two part in you and credit the first line from this point to this point with a value of 42nd line here with a value of 60, and another line with a value of 40. Just center your element with a symmetry constraint, symmetric sit exist, print this print and are symmetric line. Credit offset. Click on the offset tools. This line, this line, and this line, you can just go inside and apply your value. Let's just apply a value of four and finish with a line to close this path. And to close this path and validate. Let's create an extrusion. Click on the Sketch. Extrude. Just to play you a value of not 60 electrons to play a value of 20. Perfect. I can validate. Now let's apply chamfer. I can click on the tools, click on this line and click on this line. Also, I would like to apply your small value, like just apply six. And at the same time I'm going to complete also with this line and also phrase on per with this line. Just like that. And I can validate. Now the next step is to click here. Click on this line and UPS. Yes, Click on this slide. Also apply another chamfer. This time I'm going to change equal distance for two distance. And the first distance will be just two. And the second distance, for example, ten. Just like that. I can do exactly the same thing on your dark part and just validate, but it didn't apply properly on this part. Let's do this again. I need to click here. Just to play your chamfer. Let's apply this tense here, five, we can apply ten and just a value of two here. If I go on the right and I click on this part, is not going to work properly because it's not on the same position. So I need first to validate laziness and then click on this line. Chamfer again. To this tense, it just apply to a trust to play ten and just validate. I think it's not working properly. Yes, just exits. Because here I need to invert the value. So I need to influence a value because I work on z. I walk into your proceeds, so I just need to infer inverse of value. And after I can validate legs out. 26. Add shell: Credit shell and let's explain how to create a shell. You can find these features with this tool. So the first things to do, Let's work with, so top Work Plane, acidic is a top rock plane and credit to sketch. Let's just create a rectangle from the center. So apply center point rectangle two values. The first value will be 80 and the second value will be 60. I've taught to do this well, I can validate and just create an extrusion. Extrude it just to play your value? Yes, 25 millimeter. So to create a shell, you can use this tool shall options. If I click on the top here, you need to select a face to remove. I can see it exists face just like that. The other options also to apply or lower, but hey, it's not going to be extremly useful. And you just need to apply the cell shell sickness. And I can apply two millimeter if I want something more, I can apply ten. And it seems that I want, Let's just apply to you can invert so direction just like that. Don't forget that this, this element is just the preview. So you can find the apparent appearance with the preview. Just laziness. You can change the transparency of preview dress here. And after to do this work, if I just validate, I created a shell to directly create an object. If I just come back later before, I can also select this face and just crapped shell. Just like this. If I click on this phase also you can open per mole. This is our again here. So it's definitely extremely useful because in just a fast way, I can also create this type of element just like this. And after you can also click on this face, if you need, you can create an extrusion. And I can create an extrusion on this direction. And I can click on Add translates, this URL address. Your second example with some seeing little bit more complex, I'm just going to reuse my sketch. You can reuse this sketch. Just come back on top, but just apply lethal features. Click on the center point. Ok. Can the sprint click on this point and crab to malloc, whoops, it's not working properly. I need to do this again, I think I'm not in the center. Yes. Now it's better credit to center point out because this sprint to sprint until this part. And I can also add affiliate this line to this line. Let's supply as ten, it's perfect. And this line to this line ledgers to play ten. I can just cut with my trim tool is this part and this part. Let's finish the sketch. Credit to an extrusion becomes a face. Extrude. Face of the sketch, yes. Just this face. And I can create an extrusion with a value of 20 millimeter and validate. I can create two shell inside. I can click on this face, I'll click on the face after two silicons are tools and I can have this window if I want, I can apply just one. I can also invert. If I want to have this, I would say it is also precipitating factors validate. I can create this object. Now if I just come back at, can also apply your shell, but on different type of feces. I can click here, I can click here, I can click here, here. And I can apply, for example, on all these type of faces expect Zola's to adjust. Need to. Take a glance. I can click on this face. And if I just click here, it's not going to work properly. I need to keep at least one phase so I can just open this part and just validate this. And my last example is with revolution. So press Delete on every sink. And creditor. Evolution selects the front view, front, front work plane to sketch. I can one more time credit line just here until around this part. A specific value like 40. I can press Escape. Then I can use my spleen tool. One more time. I can create some sink like a vase. Can go here and dress comeback little bit, press Escape. Thanks to that, each time you can repeat the different example. And it is best to perfectly Master Software. And I can just validate after the next step is to create a revolution. So acidic frozen sketch revolve, revolve axis. It's going to be this axis. And you can turn around and I can validate. So now I just want to credit to our insight and for this I need to see lick my shell tool. I can click here, select this face just like that. Although we don't use this a lot and take again, it's not extremely useful. In my different examples. I can apply phi of revolts and just tend to value again until more or I can enter on trust little bit. If I want to have this outside, I can invert opposite direction. Why not? And just validate perfect. 27. Add thickness: Add thickness. Let's see how you can add sickness. You can find this tool sicken and it is useful. You can directly at the Cygnus already on an extrusion. Or it's more interesting when you work with surfaces. First, let's see the top work plane, top view, and create a sketch. You can directly system are going to change just a corner rectangle on this direction, just like this. And to value the first value with 62nd value, which is 40, then I can apply a knock sweet print out this sprint. The sprint go in this direction and you can find the tangent and just erase with the trim tool this part dressed like this. Now I can validate and create an extrusion. Click here. Extrude. And let's just apply an extrusion with six millimeter, just like that. So if for example, after I want to increase little beads, the sickness here, I am so possibility to use this tool. I can just create an extrusion. For example, you can create Extrude and that can compete with four millimeter. Click on Add. It is a possibility, as you can see, you can also use sickness. If I just come back, I can click on sickness here. You need to select the face, face or your face. I can click on this face. And now you can apply sickness. I can apply a value. If I want to extend foo six millimeter, I can, I have a second direction. But in my example is to tell the unuseful. It's totally un-useful to apply a second direction because after I will go here, second direction is good on your face. So I can just extend y naught here five millimeter on trust places. Now let's see if we work with Sha, faces because it's so much more interesting. I can come back to Sketch again. This time let's walk with Francois plane and credit to sketch acidic front. And just use your, let's use the spline tool and go one left-click, left-click here, left-click here, and left-click here. You can press Escape. So we have created this curves. If I just validates, now I would like to create a short phase from this curve. Click on extrusion. And you can change for soft phase. And you can click on the curves just like that. Now I can go in this direction if I want to go into your daddy extra and I can apply symmetric and I can extend with a value. Let just two-ply, for example, 100 millimeter and just validate. So now I have a short phase. If after I need to add sickness because I walk on your face, it is possible. And these two risk perfect. So click here. You need to select X2, Shah phase, phase of Extrude. And now you can enter value and sheds interesting because I can tap direction one, so it means you have four and I can taper so Sagan direction. So it means on the top and before it was on the bottom, you can also invert the direction. So here you have four millimeter on one side and two millimeter on each side. For example, interests laziness if we want to see better step, for example, 61. In my example, it just to work with one direction, just type 0 and hairdresser step two millimeter to add a little sickness. And I can click and validate trust laces. So as you can see, it's extremely useful when you work with surfaces. And let's see My last example if you want with your faces. But let's create again a wealth of Cheetah won't vase. Click on the front tool, click on the front work plane, click on front, and credit to sketch. One more time I can create like a vase, but this time we're going to keep surveys open. So crafted first-line first. Let's supply 30 millimeter and use your spleen tool. So I can use my spleen tool one more time. I can craft my curves. Just like disease here, here and here. I can press escape. But this time I'm not going to close. I just need to stay like this. But I need I can need a construction line, but it's not useful because I'm perfectly on this axis like that. If I just finished my sketch, I can use revolve first revolution and I can work with your face. If you click on your face, you can select the edge and sketch, and I can click here, click here, and then revolve axis. In my example, I made a little mistake because yes, I need to create my little construction lines. So let's come back on the sketch options series of front view. Again, you can create two liter construction line. You can quieter. So basic line, it's going to work. But critical construction line. And you can make something really small. You don't need to create something big. It's totally enough. And I can validate, no, Let's use again revolve shot phase and select this, ends this. Now you can apply a revolt vaccines. Click on Revolver axis and click here to close. Now as you can see, we have created this vase, but just with the surface. If you want to open one more time, it is possible you can open. And as you can see, we work with us your face. Let just come back on food and just validate. And if now I want to add sickness, it is possible. I can click sickness tool. I can click here, and it's going to work properly. I can enter a value here. Five millimeter is too much. Maybe I can just enter two, and now it's going to work properly. I can also invert the direction if I want to have this outside, I think in this example it's better outside or I cannot eat something. A little strange on this part. If it is inside, the best things to do, It's to select outside. And I can just validate, as you can see at the end, just here. Yes, we have an element. But I need also to add thickness here. I can add click here on this part or it's not going to work properly. I think you have a shocked face here, so it is okay. It just close. If I just come back just liter before add sickness again, I can click here and I can click share the same time. I forgot to click on this face at the same time. Now let's just apply to an interference with direction to this outside like that. And now I can just validate just here. 28. Create ribs: Let's explain how to create ribs. You can find here ribs. And it is possible directly at intersection to create this type of features. Let's first create an element I can use. My, I can use directly the front walk plane, front, just grab to sketch. Just create two square. And for this I can create a first-line on this direction with a value. Let's supply 60 millimeter. Press Escape to second line here. And 60 millimeter also press Escape. Just create an offset. So offset tool this line, this line. And I can enter a value for my offset just like this. Let's enter or yes for each green nice. And credit to line this point to this sprint and create a second line, the sprint to sprint. And I can validate. Now the next step is to create an extrusion. I can work with symmetry extrusion. Let's position symmetric. Let's work on two sides. I can enter a value of 60 millimeter perfect and just validate like that. Now, the next step is to create another rough sketch at the intersection. Let's select the front view. Again. Not at the intersection. Let's select the front work plane again and credit to sketch acidic front. So m is just to create two line. You can create just to line, and you can use an external geometry. So it means you can apply, use project. Click here, click here. And then with my line tool I can, for example, snap to this sprint and arrive y naught t I can until value, but you can just create a line like this. Now the next step is to finish the sketch. And I have this line here, just external geometry, but we have created this line. You can apply the right feature. Ribbon. Reap one sketch per frame. So sketch profile will be this part. By default, it is this brown, so it's okay, but sometime you will have to choose the path. So if it's not selected, nothing will happen. You can click on part and you can see exit path here also patterns of construction tree. Let's just apply your sickness. I can apply one or if I want to increase, I can apply for after you have parallel to sketch plane, normal to sketch plane generally in this type of example, normal is definitely not good. If you click here. So I need to click on parallel and you can extend prefer to part here it's not extremely useful. Can just invert. Yes, if you invert with parallel or is normal, you will have something strange like this. So I just need to teach here and applies these features. Here you have mercury or you can create a new path exists. It depends on what you want to do. I can apply just two millimeters and just validate and it's going to work for many things. So you can also create two spleen. If I select my front work plane, I can create two new plane and credit to offset. I can go on this direction. So take your glands, this is my new work, plain positions on your walk playing around. I can credit to offset with 20 millimeter, just like this. So now I have this new work plane. I can click here Front Sketch. And let's use the spline tool. I can use one more time my spleen tool here. And I need to Rick parents or geometry again. So click here and click here. Now I can use my spleen tool and left-click it squared, something like this. Again, press Escape and I can just drag and move. Little bit might differ on print. Yes, let's make something like that. I can validate and applies a rip feature again. Click on the ribbon. Select this line, just laces. And z parenthesis this part. One more time I can apply a sickness and I can just validate trust exists. You can create multiple element like that. Even if you can also work with an extrusion, it is also a possibility. And just create a sketch, close a sketch, create an extrusion. It's also a possibility. For example, the phi, I can just click on this type of profile, as you can see, secret to an extrusion. You can also have the possibility to create extrusion like this. And just to play your little deep can walk also using this type of features. 29. Create drafts: Let's see how to create a draft. So we have these options here, credit draft. The first things to do. Let's work with the top, what plane? Top. And just credit to sketch. We can create a rectangle from the center, center point rectangle and enter to value. Let's apply 60 and just get supply 40 millimeter. After I can create an extrusion, validate, just sketch, extrude. And just let's extrude with a value of 40 millimeter and validate. So after the next step, I can click on draft here. And so most things that we use is generally the neutral plane. And when you apply neutral plane, you need to click, for example, on first claim, then NTT to draft it can be Z's, Z's phase. Then you can just turn like this. So this is the type of things that you can do. Use these tools just like that. So I can pull and create something like this. You can see the tangent propagation hate Israel, fleshy lead, but I don't have. And you can also go here if you want to invert the direction sometime it is extremely useful. So I can invert the direction. And I can go here. And if you want to create like a tree younger, sweet dimension tree younger, you can also do this type of work from directly or cube or a 3D rectangular. And I can validate. Now let's show you another example. I can click again with this tool draft. And this time I can select, I can select first Z spleen and entity to draft. It will be this entity. And thanks to that, I can pull like this on this direction here with a value and I can validate if for example, I just come back or you apply my tool again. And if for example you click here and then NTT to draft disease entities, it is also possible you can work on this direction. Let's increase, literally beat transparency. After you can change and invert if you want to go inside. The second options is you can work with the partying line. So let's just come back. If I click one more time on this tool, you can find partying line. So m is to put a direction. So you can set it to direction where they're always an edge we do, We are back plane. So for example, I can select this direction and partying edge. I can, for example, still exists. Not this edge here. It's not going to be really good because I'm going to show you again, you can have partying edge just like that. What is this H? It's better edge of extrusion here for the direction and edge off extrude this edge. And now I can walk also on this direction. Just like that. You can also work with a draft angle. One side, work with symmetric. Sometimes it is useful but not in this example lecture, you again put a direction I can select, for example, this direction here now is this is a front plane partying edge. I can sit exists edge like that. It's not going to work properly because I'm not in, so write and test section because I'm using symmetric. So I'm going to come back to one side. And if I click here, it's not going to work properly. Also, let's do this again. The best things to do, I think it's definitely to select two construction plane. I can, for example, select this construction plane, front plane. And in this case, in one side partying edge, I can, for example, select this edge. And I can go on this direction or this direction. As you can see, I can enter a number of degrees. If I just click here, I can invert, but it's not going to work properly on this direction. As you can see. If lets you a second example I can select, for example, right, what plane on direction and partying edge. Let's select, for example, this edge. And you can find it is parallel to the right work plane. And if I click here, yes, I can pull on this direction just like that. If I remove H2 x true, that can why not select this edge also? And in this case, I can go on this direction. T is also a possibility. But definitely you can use only so neutral plane. It is more simple to just sleep. For example, neutral plan Z then NTT to drive can be Z's. And you can enter value in integrase. 30. Create holes: Add the Crato. You can find this feature, or you can create a simple or counter sink or condom balls, but also in part by selecting the sketch 0.1 things to do. Let's go on the top rock planes, top and sketch. Let's create a rectangle from the center, center point rectangle. Let's walk with two values of first can be 100, and the second can be 60. I've taught to do this well, very dead craft your first extrusion, just click here. And budget dimension. I can start with 12 millimeter and just validate. If you need to add to our first, you need to create a print or a circle on one of these face. Because if I just click here, take your glands, you need to select, to select something and sketch print to place orders. And I don't have any sketch point. The first things to do, I can click on this face and credit to sketch your abs a possibility on the stopwatch on this top view, I can just position the point. This is why you're too sometime point can be useful. Again, for example, position 1 here and dimension from this line to this print, I would like, for example, 252 beans reminder. And from this point to this line, I would like 20 just exits. Even 20 is, I think it's not perfect. Let's just apply 15. It's better like that. That means the center of this area. Validate. Now I have my print and I can position my URL click on ours sketch point to place orders, and I can click on my print just like that. Automatically you can find different options. Couldn't sing, can tell Barack and simple. So if I just play simple or you have just two simple words and position a simple OLS with a value in millimeter. For example, I can apply 20 millimeter or I can just come back to ten millimeter. And simple here through you can apply blend like this. You can change for blend in last. It's not going to work properly. And I can invert on another direction, which adds definitely not useful. Yes, let just come back with here, blend and let us come comeback through like this. I just changes the mat scoop. So now Mexico is not selected. This is why I can come back. So click on Netskope, click on somebody. And now if I invert, Yes, now it's okay, It's better. So just silly extra. All you can see the Blend Are you can see League being at last, just like this. If I say, for example, blender, you can enter a value, you have ten millimeter and here you can change. If I wanted to have 40 millimeter, I can tap 40 millimeter after depends. But here 40 millimeter is little too much in my example, but they can apply six because my extrusion was ten millimeters, so I need to position something between 010 millimeter. I can also position at to trust exists fits all. I can position just ten millimeter. So this is the type of things that you can do if by chance, simple, I can apply control bar just like this, because it is controllable. I will have more value, like ten here I have 16, but if I want to redo it, I can apply dress protein here. And you can find another type of value on this part. I can apply why not 0 print suite to change the position. And JT is again ten millimeter, but I can reduce 48 millimeter if I don't want to be sure, I can apply ten again, just exists. And you can also work with counter sink like that. But if you apply counter sink heats, not going to be extremely good. And in my example, I need to increase the value outside of ten millimeter, like for example 12 or I can increase little bit like 16. To turn these random. You have also a number of degrees. I can position 45. I think if I create 45s is not enough address, come back on 50 degrees. If I just come back to some things simple, you can just create a simple, trust. You over to some stone down with a specific value. So it means I can select ins see ISO, the I n. So you have multiple possibility to craft with predefined size. Here in this example, you have already 16 millimeters. This is a reason for which I don't see anything, but if I change, for example, for ten, I will add this render. If you don't use predefined, you can just come back to simpler, for example, and just see the squirrel blend, blend at last. Trust that you can also do the same thing when you have a circle. If I just click on this part and create a sketch, I can position, just use your Carillon this area. Exactly the same because with my circle, I have a center. And if I apply one more time, or I can select my sketch point, dress click here. And I can create my URL just inside. As you can see. After I can walk with the transparency, it'll beat. And one more time I can see leaked with what I want to add. It can be couldn't tell ball one more time and apply a different value. Legs this can reduce or can be just 0.2. And see, I think I have to merge some time. It's not extremely useful about your dimension. I can reduce with just eight, for example. And here you have this distance. Sometimes it changes a unit, so it's not very convenient. And I can apply, why not 20 dressed like that? Here? I can create two are just here. 31. Boolean operations: Boolean operation, cred Boolean operation. You can find directly this tool here. Thanks to that, you can craft union, subtraction or intersection with different paths. First things to do, Let's use the top Work Plane, top and credit to sketch. Let's grab the Rectangle, Center of prints, center point rectangle, and just go around this area. I can tap 100 by 60, like this. And I can directly validate my sketch. First extrusion, Extrude. Let's work with a value of ten millimeter and just validate. After. I'm going to teach here and create a sketch. You and credit to sketch just with the circle. I can go in, Zoom either, just here. If for example, I don't find my model, I can just create a line of a construction line between that can create a construction line from this point to this print. And now I can find your maiden and create a circle. Let's apply your value of 24 millimeter. I'm using constriction again. So dressed. Let's remove that and create a circle. Just like this. Let's take 24 and I can press escape trust, remove my construction line. And I can close click here and create an extrusion. And let's apply a value of 40 millimeter. Or we can increase little bit. Let's apply 60 millimeter. Just like that. I just, I'm done. I'm going to create another don't make this extrusion Lexis, I'm going to show you again, create a new part. So click here. Extrude. You can validate ways we 60 millimeter, but just create a new path, a new solid. So click on New. And now I have two element. The next step is to create an audio element. I can create a sketch on this plane. Just like that. W and craton Odell set-top center point rectangle on the right. Let just enter to value. The first value will be 25, and the second value will be 25. Also, just like this and validate knows this image. You can click here, extrude. Let's just two-ply 16. Just apply 16 and just validate. I can select every sink and selected everything, apply, affiliate and crowds, this type of element. Just like that, can increase the value if I needed. Let just to apply a value of ten, it's too much. Let's just apply your value of eight to have this type of shape. Perfect. So now I have three different path. Let's start with Boolean operation. I decide after to have this part and this part at the end of my work finally, I want to change my project and I want to have only one past. So for this, I just click on Boolean. I can select union here. And thanks to union, I can select my first part. I can select my second part just like this. And now automatically you can find we have only one path, so we carry it to a union with two part. And I can create only £1, just like that. If you want to understand better, you can also just rename. So you can just click here, renamed. It is, Let's take a base. Let's tape cylinder. And just let step. I think it's to tell you cube, it is not a sphere, but let's just step cube. Next is I'm going to show you again, let's apply Boolean. So select union base cylinder. And now you can find we have created only one element, base element, just one element. You can also create subtraction. If I just come back, I can just click on my cube n, For example, first things to do like change of position with transformation and translate by x, y, z. And I can drag and move on this direction, just like that around this part. It's okay. I can go little bit inside here. Let's just create a subtraction. Click first on Boolean Chen for subtract. The tool will be this one shoe and the target, you click on target. It will be this pounds a bass part. And now I created a subtraction exists. If you need, you can eventually credit to offset here and just keep tools. Keeps tools is you can keep your element. I'm just going first to create something like this and we can create a subtraction. Now if I keep tools, I can repeat my process again. Select, just subtract tools, this one, target, this one. And I can apply, keep tools validate. And now you have a subtraction, but I have still my cube. So it means if I move my queue with my transformation, translate by x, y, z. And glands are right tick of glands. We have the subtraction. But that just same time we can keep Zexu sometime it is also really useful. You can keep your element or subtraction. The last possibility is to have an intersection. I can reuse my cube, for example, and apply transformation change for our translate by XYZ and drag and move on this part. And drag and move on this part, just like that here. This is translation, but I need to create rotation. I can also create rotation, but you need to credit it. So rotation after. Let's just use a translation and repeat the process. Chest. Yes, just like this date. Now I can create an intersection Boolean operation again, intersection. And you need to sit it just with two parts. This part and this part. Thanks to that, we can create to an intersection here. I don't see anything because I have kept tools. If I remove keep tours, I can only have this part. And if I just validate, I can create this element just like this. But they're good Keep towards also. So it means I can come back boolean, Intersection, select this one and this one. Then you play keep tools, validate. And now I can use my new part and credit to translation, transform, translate by x, y, z. And now I have this new part validate. And I have seen my tubal, so translation, translate by x, y, z. And I can drag and move on the back. Just like that. 32. Construction planes: Add construction plane in different situation you will have to add new construction plane. For this, you can click on this tool plane. Let's first work on the front plane, key confront, and credit to sketch. We can just create one element. I can create a first rectangle on this area with a value of 60 and a value of 20. And I can create two Sig on the rectangle from this point. And I can enter a value of 40 and a value of 60. Just like this. After I can just get this part, I can use my trim tool. Just cut this part and validate my sketch. Click on the Sketch, Grutter and extrusion. Let just apply symmetric and apply your value. I can apply a value of 40 millimeter just like that. So I created this element. Now if I need to create a new work clean, one of the first walk, basic walk pens that you can craft it is offset work plane. To just click here plane. You have different options. Offset walk plane. You can create where you want to positions of sets. So it means I can select my font walk plane, click here. And automatically you can find a new plane, plane number one with the offset distance of 25. You can move at your convenience where you want to position this new work plane. And I can select, for example, for tea validate and I created a new work plane. So plain number one, like this. If I want to create, for example, a new work plane, but directly on the face. For example, on this face, I can just click on the face. Go on credit to plane like that. And automatically, or you have an offset of 25. But if I apply just 0, I can position my plane directly on the face and validate just here. You can do this type of work plain. Many times. If you go on the left, you can find in Reconstruction tree we have now is a plane one and plane two. At any moment you can go right-click. You can rename your plane if you want. You can also go right-click and you have the possibility to aged Zou Walk plane. If you click on edit, you can change the offset, for example, the offset distance. If I wanted to create two different offset, it is totally possible. So at any moment just go right-click. And you can also create a sketch from this work plane. You can also just delete the work plane. Now let's just delete this work plane or you can press Delete on the keyboard. Let's continue. Just click on the tool again, like this. And select first. Change the offset for plane point, pinpoint what it is. You select a print, for example, I can click on this sprint and isolate planes that I want to use this plane and automatically or you have a new work plane which will be directly on the sprint. They could glands like this. If now I do the opposite process I can use, right? For example, then I select to print, for example, this point. And automatically or you have a new work plain parallel to this work plane and at the intersection of these points. So this is a type of fault planes that you can craft like this. And let's continue. Celiac line angle, line, angle extremly useful. You can for example, click on this line and take the glands. We have a new work plane, but we have this arrow and it is possible to drag and move like this. Perfect. If you want to create some seeing at this livers, you can apply a degress that trust, apply 45 degrees, and I can validate know I have a new work plans here, extremly useful. And if I create a sketch on this work plane, I can use my right view. This work plane I can create just a rectangle. For example, exists on this walk plane. Yes, I think you're wrong. This area. I can enter a specific value dimension tool. And let's just apply here 12. And let's just apply here. Here it's not externally and proton too bad. My dimension. I just want to apply a symmetric like that. Now I just want to show you, you can click on this sketch credit to an extrusion. So I can go on Extrude and I can go inside, Remove. And I can create an element just like this. And I can validate. This is why it can be extremly useful to create this type of work plane. And it is possible you just need to click here plane, you sitting. So line angle, I can select this line and after I can create two rotation at my convenience like this. Now, let's see. Let's remove this last work plane because if you have too much, it's going to be difficult to understand. Click on the plane tool again, select the point, normal, point normality, something specific, you need to select a print and you can select a normal. And thanks to that, you will have a new work plane. So I have you have zeros or print acidic, so normal and take your glands who have a new work plan here. Definitely we don't use these too much. You can also select sweep winds, sweep point. What is this? I can, for example, click on this point. Click then on this point, I need to search a soft print. If I click on this point, for example, I can create some similar disease. So this point to this sprint and then a soft point to create this new work plane. And if I show you, I can see exists print this print. And if I just click here, I can create a new work plane, as you can see, just like this. Sometime also it can be useful. So this is the sweep print. You can also create neither mid-plane when you click on the mid plane. So m is to select, you can select for example, this line here. You can select this line here and automatically creates directly. I think you can also just, just select a line. If you select just this line is going to define what plane at the middle of the line. Take your glands so you have now a new work plane at the middle of this slide. If phi just validate, and I'm going to show you again plane and address. Click here. I have a new work plane at the middle of this line. So it can be useful if you click on this point and this point, you can also create a new work plane at the middle of the 2. So I see this grant, this print, and now I have a new work plane exactly in the middle. Like that. Last possibility is a curve prints. Yeah, definitely. It's something a little bit more specific. You need to use a curve. If I just take a point. Here, he's going to define a new work plane, just like on this face. But we don't use this a lot. I think definitely we can use a large offset plane. We can use a lot. So line angle, if we want to credit line Angel, Sweet brand mid-plane can be interesting also. Is Yoda are interesting, but definitely we use so much less. And after to create your work plan, you will have this on your construction tree. You can do is activate the view. And every time you can go right-click and you have multiple options. If you want to create enough set, you can click on the offset and you can again Zen credit to offset from your plane. I can move with just two millimeter and validate. I ever knew plane with no offset. 33. Transform parts: Transform. You can, you can ask how we can drag and move, for example, apart, sad, we have just created. And for this, we can use these tools. This is the transform tool to create movement. We can move, rotate copy of skin. Depending on different axes. For us things to do. Let's just create a smart object. Acidic top work plane, top, and credit to sketch with a rectangle, center point rectangle. And just, let's create something with a value of 80 by 80 millimeter. I'm just going to position three once they occur on each corner. So credit to first circle just here. Let's just apply ten millimeter. This darker, I want to have the right dimension so I can use dimension tools and clicks this point to this line. Let's let ten millimeter and this point to this line and let ten millimeter. Let's apply a symmetry like that. E t is faster, so I can select my circle with a frame of selection and just apply a mirror, select this axis, press Escape, and then select with a frame of selections is two element and then create a mirror also. So let's supply in the hall and said exists axis, perfect. Now I can just validate my sketch and credit to small extrusion. Extrude. But the dimension of the extrusion. Let's get some scene with just six millimeter and just validate this element. Now is this element I want to make some transformation. I can use Transform tools and you have entity to transform of cookie. First I can click here this part after you have multiple options. One of the first option is, for example, translated by line. We don't use this a lot. You can just use a line like this. And thanks to that, you can translate directly on the line and drag and move here. If I just change the line and I click, for example, on this line, I can just remove that, remove that, I can just click on this line and I'm going to drag and move here. Or I can invert direction. Sometimes it is useful because you can copy the path so you can copy and past subpart just here. This is a translated by line. I've taught you can use translated by distance. So here we'll just apply a direction. It can be this direction. And now you can use the arrow and you can move on these directions. You just respect. So direction line, I can enter a distance, distance 120. If I want two copies of product, I can click on copy. And thanks to that, I created another copy on this area. Just like that. Now let, let's continue and I can use my tool again, transform. Let's select, is this a new part? Just like that? You can also translate by x, y, z axes. Here. Generally we use this a lot because it is very fast, very convenient. So you can just have free transform just like this. One more time you can copy if you want to create a copy. It's better to be outside of the odor part. And you have also more options. So it means you can take this and you can have free transform. And two axes are on these two axes are on these two axes, just like that. And after you just need to validate, you want to enter a specific value you can on the x, y, and z axes, if I want to have 100 on z that can take 100. If I want to have 60 here, I can type 60. And if I want to have on Z 20, I can take 20 interests, validate exact. Just come back to the first part and activate again, transformation, transform. Another options that you can use, transform by Matt connector. And it's a little bit more specific. So it means you can click on, for example, this, this one. And after, if I just click here, take a glance. We can go corner to corner using a metal connector. Sometime it can be useful if you want to have a great position. I'm going to show you again. I can go in this direction. Select for example, the center truss here. And I can go around these areas in the center. And in this example I'm going to go until this problem. Maybe it's not the best transformed by mid connector. Let's see another example. I can click here, and I can click here, because this element is in the middle, I'm going to have symmetry. But if I invert here, you can invert just like that. You are going to use your axes here. And you can also reorient two axes just like that. So this is a med connector. These little difficult sometimes to position different element. If I just come back here, this is the element at the intersection of the different axes. But if now I start from this path and I can click here and I go, for example, on this part. Let's see leaked first met connector just here. Let's see lead to Matt connector I can apply just here and take a glance. I can link this part. But if you do the opposite, it will use a different plane. And you will have muslims sing with a symmetry. Now let's continue. You can crop rotation. So here let's select again this part, gradual rotation. The aim is to select X2 axes of rotation. So you can select one of those, singer can select that, and you can enter entity, I can select this entity, then the axes, and then you can crop rotation like this. Depending of the points that you choose. I can validate. If I want to create two nodal type of rotation, I can use my transform tool, change for rotate. Click on this entity and select two axes. Election for another axis, this axis. And now you can enter the value or you can dress full on a direction. I can apply 90 degrees. You can also invert if you need it, or you can also create a path. For example, I can create two new part like this and create an intersection. Here. Now let just come back with few step before, before autocratic or rotation, you can also scale your element. Let's just come back. Transformation, just change for. So first you can find copy in place, could be in place. You just click here on your element and you can just create a copy exactly in the same position. So this is the prompt one, copy in place and take the glands or you have now a new part exactly on the same position. So now I have a new part. And if I just change position, I can use translate by, by distance. Click here and go into left. As you can see, we add a new part. Just like that. The last possibility is to scan is to scale. So click here, change for scale silicon not times when t, t. Let's click again on the path number one. You can scale uniformly or not. If you scale uniformly, you need to select to print our mat connector just here. So it means it can be the center. And after, you can just seize upon number one, silica scale and you can entail so ratio. If I take two, I can scale from my center point with a value of two. So I can just double multiple by two size of my element one more time. You can create a copy if you want. You don't want to just multiply by two. Let's see a second example, dressed. Click again on this tool to sketch here. And if I change my scale options, if I change the points are met connector I can still exist time for example, the sprint. And I can reduce the size with the 0.5 legs out and take your glands now is to transformation point is located here. So we have this transformation point that you can change the transformation plan. It can mean the center, but it can be on the corner exactly where you want. Let's come back on transformation. Select scale again. You can scan non youth need formerly. So it means I can select one more time point of math connector. First entity is this 1. For example, I can see leaked Quinton met connector here. It's not possible to select again my center on this part. So let's sit exist part vertex. Remove scale uniformly and you can change and work on different axes. So it means on this axis I can tap 1 to like this. But on this axis I can reduce your print six and I can definitely change the ratio dressed like that. It's not very interesting in my example because I will lose the ratio of this circle that differ around to the other type of rock. It will be useful to, for example, scale. But it's great because you can take an element, you can drag and move, you can scale, and you can repeat, create two new part just using this tool. 34. Split parts: Let's explain how to split. To split apart. We can find this tubular directly split here. So first things to do, Let's create a sketch. Click on the front, plane, front, create a sketch. I can zoom little bit. Just created first line here with a value like for t. Then I can go on this direction with a value of 60. Then I can come back here. With a value. I can just drag and move little bit. It's not extremely and protons make something like this truss here, truss here, and just come back on this path and this path. I can just apply a little fill it. We have to apply my fill it on this line to this line with a radius of four. Just like that. And let just to play your filleds this line to this line, and just apply a value of 20 dress here. So it's okay for that. I've just created this element. I don't want to represent anything special. Just validate credit to revolution. Revolve. Just click on your face, that you are not on the shore face. We are going to work on Solids. Click on the Sketch, revolve vaccines, click on this axis. And I created this element and just validate. So now I have this path. And finally, after I realized that I would like to detach this element and separate this element from this element. From this, it is possible, but I need to use this tool split. We have seen that we can use Boolean operation to associate element, but if you want to do is the opposite process, you need to use split. I need to create a plane to gradual separation. Let's click on plane here and we can credit to offset plane. You can apply offset plane and just click on this face. Just like that. By default you will have upset 25. I don't want any offset. I can just create a plane here. So offset distance 0 and just validate. And now you can find we have a new plane exactly where I want to create the curve to split my part. The next step is to use the tools, activates split parts your face or curves to split. You can also apply this to your face. It is possible. So let's sit exist part first and entity to split with. I can click on my new work plane like that. Perfect. Now automatically you can find in your construction tree, you have the part, second, part number two, and now it is okay? Or you can use keeps a tools. Generally we use this. It's better. And trim to face wound diary. Keep both sides. Yes. I can just validate and now I have to eliminate. It means if I select my pattern number two, it is separate. I have the possibility to use my Transform tools and translate by x, y, z, and take a glance. We have now is this part this perfect? Just like that. If I want to separate this part in two. Again, one more time, select Split, still exist part and activate entity to split with. And I can select, for example, my right work plane truss here. And I can separate in two paths. I can just validate. And notice this is the same. I can click on my new path, path number three transform options. And let's activate translate by x, y, z. Then I can separate this part and validate some time t is useful and I can do a lot of things. Can click here. And just to play like Shen, just here, Let's apply a value of two. I can also click here to apply your value of two and they're just validate just here. I can also, I know to click on this area if I want pleasure shell also, it is possible with a specific value. Let's just apply to. So I can make multiple adjustment. Here. For example, you have a face. If you just click on Delete face here, you can click on this part. And it's not going to be very efficient, but you can just click here, remove this phase, but after you will add this phase also. And if I just press Delete, yes, I can click here. But it's not going to be extremly convenient in my example. Let's just keep with this split options. Let's see a single main example. Select everything. Just press Delete, selector. So all the sketches and press Delete. You can press Delete also in the construction tree. Let's select the top rock plane. Top view, Sketch. New Sketch with a center point rectangle. Create a sketch. And just to play you a value of 100 by a t millimeter. At the same time, I can validate my sketch, create an extrusion, extrude, and validate with a value of 80 millimeter. Oops, let's do this again. Extrude and HAT medium millimeter exact. So now let's practice your face in reminder, I can click on this face to sketch, use my spleen tool and just create something like this. I can press Escape. So we have created a new sketch on this face and just validate something and theorists team when you create something here, automatically you can sit exist pout and only create an extrusion. Maybe you didn't know that, but it's pretty simple. You can just create a sketch and now you can only extract this part. I can only extrude this part with a value. Now let us come back before. And this activates review of the platinum belt. One. Click on the Sketch and credit to show face and not click on this sketch. We are just going to click on this line and create an extrusion. Can be your face. Can invert the direction and go in this direction. It just to play you a value of 120 and just validate. So now I have this your face. I can reactivate the part number one. If I use again my split tool, split parts your face or cough to split. Let's sit exist part entity to split with. I can see the exhaust your face just like that. Now you have a second part. And I can just validate. I have patent number one and number two. And as you can see, the shaft phase is now not here. So shocked face is just using as a splitting tourists. And I can see my Brandon brought to just activate transformation, change for transformation by x, y, z. And I can drag and move this part just like this. Sometime it's useful if you want to create too complex part lysis. And after you want to have an assembly on just to have two different paths. And then these two paths need to be assemble. It can be definitely perfect to use this tool. 35. Linear pattern: Linear patterns create repetition using linear patterns. First things to do, Let's just to create to an element, we can use the top one plane, top view, create a sketch. Then I can create two cylinder. So for this, I created my first circle with a value of 20 millimeter. After the next step is to validate, I can click here and create an extrusion, extrude it just to walk with a value of 60 millimeter and just validate. So now if I want to create repetition, repeat this part. I can use here linear pattern. You need to sedate. You can apply this to a bad pattern, to a feature pattern and face pattern. After I will show you to a feature pattern, let's first work with pattern entity to pattern select two parts. And then you can walk with direction, direction here in this example, it is one of z plane, but you can use just to line when for example, you have another element here. I can use this line and this work plane. As you can see, I can go in this direction. Now you have a distance and you have the number of instance count like this. So I can enter a value like this tensor can be 40, and I can change the number. If I apply six, I can just multiply. Two are exactly six element and a distance of 40 millimeter. If you want to center, you can apply Center. And in this case you will have six on this side and six on this side. Something interesting, you can also, if I just remove that, apply a second direction. If I click on Saigon, like that, I can select another direction so I can apply a nodal plane. For example, the right, like this. And I've taught to do this work, I can change the instance count. If I just cracked to take a glance, I can do the same thing on this side. Let's apply six again. Like that. Let's supply 40 again. I can repeat on this direction one more time. You can apply center read. If you want to duplicate. Like a symmetry. I can just validate. Now you can find all the different parts on the left Exactly. So T6 part. Now if you want to place this on the features first acidic to every sink, press Delete. And let's create a sketch. Click on, Click on top work plane. Top view, create a sketch. I would like to create something like a grid. And first, let's supply center point rectangle exists with a value of 80 millimeter by 120 millimeter. And just validate After click and credit to small extrusion. Extrude. Let's make something just, just little sickness. I can apply only to its totality enough and validate. Then I can click on this face to sketch directly on this face. Some say I'm theorists team. If you want to walk with precision and you want to repeat your patterns, the best things to do is to start from the center after it depends on what you want to do. But in my example, Let's start from the center. Center point rectangle exists. And let's apply to value. The first value will be eight and the second value will be just to address for Lexis. And after I can validate, let's go to an extrusion inside to create, to extrude. Click here. Remove effect. Now, now let's create two repetition. Click on linear patterns. We need to change bad patterns for feature patterns because this is a feature extrusion. And the feature of patterns you need to click here. Just like that. Oops, yes, you need to click on the line on one of the face. He's going to define the feature. And now I can select my top view. You can apply a distance and instant cons. Distance. Let's apply like for t, not 40 millimeter, like ten millimeter instance conflict supply dress fall, and I need to apply your direction. First iteration, I can click on this line just like this. My example for is too much I can apply trust. Three or maybe four can be. Okay. Yes, let's apply for if I change for 11 millimeter will have this render. So ten millimeter will be perfect. If I want to add this on the left, I can apply central rate. Perfect. But I think something is little wrong about maybe my rectangle. My rectangle is not perfectly center in my diary. If I just check here, yes, my element is not perfectly centered. Read it is a little strange because I created a rectangle from center exists. So we are going to use these features, but definitely where we are going to have a little upset. I think. Let's just remove that and just create my first sketch. And if I click on my top view, I feel I'm not in the center. Take your glands. Yes, I didn't start exactly in the center. If I drag and move this print. Yes, let's work with the center. Now it's better. And I can validate, know. I come back to the center perfect, so I can select my pattern again, linear pattern. Let's zoom. Click just on feature patterns, click here. And let's select the direction. First. Click on this line. I can apply my top view. Supply four again. And let's apply a value of 11 millimeter perfect. Now I can repeat with central real perfect. And I can apply a second direction and click on direction. I need to select this slide. After I can. A number of cones. Let supply for example, distance of 11 millimeter N 0 number. Finger can walk with six. So here when millimeter it's too much. I need to decrease. Let's apply eight instant cons. Let's apply like eight. Maybe I can reduce to seven. Yes, let's apply eight. Perfect, an instant count, maybe Sivan. I think I can extend nine. Yes, perfect. And now I can apply central rate to repeat on 0 direction. It is very good because you can repeat these features. You can then validate. And I created my grid like that. 36. Circular pattern: Circular patterns. Let's see how to create circular patterns. So first things to do, Let's use so top work plane and credit to sketch. Well, I'm just going to create two rectangles so I can click here and center point rectangle. We can walk little bit on the left, just like this. And just create two smaller, small rectangle. I can tap a value of ten and another value of ten. Then I can validate and credit to an extrusion. Click here, extrude. Let's cry to an extrusion with just two value of 20 millimeter. So now, if I want to create a repetition, circular patterns, again, glitch here. You can find circular pattern. One more time. You can work with a path pattern, feature, pattern, face pattern. First, we are going to work with Pat and then feature with a bad pattern entity to Pattern click here, select the part, and then you have axes of Bactrim. And one of the problem is if, for example you click on one of these plane, it is not possible, or you can just click here. And for example, you can repeat, but you can just repeat around this type of intimate. The things that you can do. It's very simple. You can come back to the sketch. And sketch you can create two construction line. I can use my front view and silly to construction line and I can create two construction line just directly from. Let's work. We use top plane. And yes, definitely we need to work on a different sketch. Click on the front plane sketch and just create a construction line from this print just on this direction. This. Now I can validate. And let's repeat the process. This circular patterns. I can press Delete. Let's do this again, gone to the top view and activate patterns, circular pattern, city exists an m and an axis of pattern. Now we can apply some construction line. And you can select the number of cones. So if you want six, for example, you can tip six, if you want, you can tap ten. We have by default equal spacing. Generally it is the best and you can position sent to read. Also. If you want to work with like 180 degrees, you can just step 180 degrees. In this case, you can apply center and you can do this in the opposite. But if for example you only apply 80 degrees, just like this, maybe a t is not enough. 120, I can apply just six. And here I can price center-right to have this on this pattern. So if you just apply equal spiciness center rate, you can invert with alcohol. You can invert. If you want to turn, you just tap roots 60 degrees and the cont, let's apply ten. Perfect. Now let's see if you want to apply this on the features. So acidic everything first and just press Delete. Let's create a sketch again, Solexa top work plane. Not just plain, silly, front work plane. And credit to sketch. Just here. I can create two line. And on the right I can apply one of 50 millimeter. I can just come back with just a five millimeter. Whoops. Let's do this again. Let's create two lines here with just five millimeter. And I can come back with 25 millimeter. Let's crack just small elements here. You're going to immediately turn mistake. I think it's not enough. They just come back with for t. I'm going to do this again, definitely it's not really good. So you can remove this line and remove that shy of 50 millimeter or five millimeter. Let us come back here. You can come back with a value of five is better. And I can go in this direction and just enter validate. And I can come back here and come back here. I can just value then my sketch and I can cry to revolution. So revolve. Click on phase of sketch. We can click on the Sketch Number one, dress here. Rabia, you have a little trouble on my sketch here. Ct is not closed. Ledgers come back on the sketch and I need to extend. So now it's going to work. I can validate and apply your Revolve. Click on the Sketch. Revolve axis. Click here. Perfect. Now let just create an element on this part. First I can click here to sketch. Go on my top view and credit to soccer teams mitre. Like this. I'm not going to enter specific values of m is just to create a URL. And I can click here, extrude and just go on, Remove. Next up. Now create another sketch directly on this phase. Click on this face, top creditor sketch. I can create a circle around this area, darker. Let's enter a value of ten millimeter exists. If I want, I can enter a specific distance from this point to this point on the right. And let's just apply to perfect. Or maybe, maybe I can apply a little bit more. So t4 and I can validate. Let's get to an extrusion kids here. Extrude, remove. And then I want to repeat these features all around multiple times. So top view, activate one mole times the circular patterns. And you can click just here. You need to change first for feature of patterns. And just click on one of these circular. Then axes of patterns. Axis of pattern will be one of the circle perfect. I can sit in my top view. Now you can repeat with the instance count. I can apply six if I want, if I want to mark and apply ten, it depends of what I want to apply. Let's use for example, eight. If I want to walk with alpha, can just tap 180 degrees like this. One more time. You can apply central red if you need. Right here center, it's not very good when it is far features, you have equal spacing, it is the best. And let us come back with 360 degrees. I can just validate and perfect. 37. Curve pattern: Curl patterns. You can also create a repetition using a curve. So you have the features curl patterns. Let's first create a sketch on the top Work Plane. Click on top credit to sketch. From the center print. You can apply a center point rectangle like this. Let's enter two values. The first will be six and the signal will be for t. Now, the next step validate. And we need to create to pass, we need to create, took care of. And for this, we need to work with the intersection. I can click on front, walk plane and just go on front, credit to sketch. I can start from the center point and use my spleen tool. And left-click to create, took care of like this. Like this. Come back later and just continue in this direction. And then I can press escape. Now I can validate. The aim is to first I can credit to small extrusion with my first sketch. Extrude, lead, just validate with two millimeter. And I would like to create like multiple stairs. I can use these features. So solid curve but turns, path patterns entity to patterns. It is sees part. And then after pass to pattern along. And we can click here. By default we have just two instant, instant cone will be at the beginning and at the end. Now if I want tomorrow, I can just tap a number. Here it is four. I can take for example ten. Something important is your abs orientation. Here we have orientation following surpass. But you can keep the orientation also like this, as you can see. And let's increase more. I can tap, why not 20? I can tap again more. If you increase really more like 40, you can create this type of friend. And it is extremely poor fool just takes out. In my example, let us come back 20 and I can validate here. Let's your second example. If I'm just using a feature, so first delete everything, delete. In this second example, let's use the top work plain to create a sketch. Center point rectangle. And to value 60 millimeters, 100 millimeters. Craft to an extrusion. Extrude. Lead dress walk with a small value, two millimeter. Perfect. Now click on this phase. And first things to do, Let's create two features. I would like to create two also. So just before credit to sketch Solexa top view. And I can create a circle around this area. Small circle with Just a value of four millimeter. Maybe far is litter is not enough. Let just apply six millimeter. Budget position. You can position where you want around this corner. Validate. Click on the Sketch, Extrude. And just to remover. So we need to create an extrusion solid and remove this. Now let's create a pass. I would like to repeat this all in different way following a path. I want to create something like a decorative element so I can use my top view first and credit to sketch this time on the same work plane to sketch. And I can use again my spleen tool. I can, for example, click here, and you can apply this in different ways. So if you want to duplicate this on diagonal, it is possible. Here I'm going to show you with the spleen and I can create a pass. Just like that. Then I can press escape and I created my path. If I want to make some adjustment, like every time you can just drag and move. So different print to make adjustment. Now validate, so Sketch and let's activate the curve patterns. Click on curved patterns, change for feature patterns, and just click on this feature. This is extrude number to pass to pattern along. Click on this line. And now it is exactly the same principle. By default, you have two instance contact can multiply six, for example. I can increase ten, for example, I can increase little bit more, 20. And everything will be on my path. Every time with the same distance between the different features can keep orientation here is not going to change any sink. And I can increase our 22 at your convenience and I can validate just like that. So it is interesting because you can have features like our law. After you can repeat along axes, you can create something like a declaration and some time mol molecules that you can apply with this type of tool shelf that term. 38. Create symmetries: Credit symmetries, it is possible to add symmetries using the mirror feature. And for this, let's select so top work plane first, go on top. And let's create a new sketch. Select center, circle, print, glitter on the left, and credit to circle. You can enter a value of 20 millimeter. Just validate. After the next step crowd to an extrusion. Extrude. And I can enter a value of 40 millimeter. Validate. This part, I have a new pen light pad number one, I want to create two symmetry of on one of these axes. I can click on Nero. You can apply path Miho, universal feature of mirror face Miro. In this example it is about me row entity tomorrow, I'm going to click on this part and mirror plane. You need to select one of these plain example. I have the option to select X2, right? What plane, and to move on the right. But if I want, I can see the top block plane and I will have symmetry here in this example is not interesting to select Front or I will have exactly the same result. So in this example, let's apply, right? Duplicate on the right. You can create two new if really you want to add, you can add, but it's not possible in this example because the geometry don't have any intersection. If I change for, for example, so top work plane, I can click on Add and then it is possible because you have a link on two entities. You can also play, remove some time or intersection. Just come back on New and select as a work plane the right work plane and position this here. So this is how you can add a symmetry. Now let's see a concrete example. I want to create a table. With this table, I would like also to have four feet. First, let's crush the top of the tables, Click on top, sketch, view and create a rectangle from the center. So center point rectangle. Let's just apply to value 100 and lead us to play 100 again. I can validate, extrude. After two crashes. Extrusion layer just to play a small value for millimeter and validate. Now I would like to create my first fit. I can go on the back. Click on bottom view, click on this face to sketch. Let's create our first rectangle. Or I can click just a corner rectangle. Let's go to little offset. I can apply to value six, enter N6. Let's position this rectangle dimension and this line to this line I would like, for this line to this line, I would like for also I can apply a symmetry directly on my sketches. It is possible, but you can also do this after. Let's do this after validate your sketch, create an extrusion. Extrude. I cannot enter a value of a t millimeter. And this time I'm going to apply new just like that. So I have my first fit and I would like to use a mirror to position on the different kernels. Let's see lake bottoms. You again, mirror feature, entity to mirror. You can see that this part and mirror plane, you can select this plane. And I can repeat directly on the right. I can click on New to create a new part, validate. And I can repeat the process with mirror again entity tomorrow I can click here and click here at the same time. And mirror plane, I can click on this line of my axis. And after, Let's click on New. And I can validate, and it's perfect. So now you have the top of my table and I have also my four different fits in different, in different paths. You can also apply this on the features. If I click on this face, Let's just apply the top view and create a sketch. I just want to credit to all on one of these part, Let's see, leaked the center point rectangle and around this axis craft center rectangle with two value. Let's supply group. So let's do this again. You can change the value for Haiti thing. It's not working properly. Let's do this again. Yes, it's better. Let's enter to value. Now, I can click on my dimension tool. Let's apply to. And just here, Let's apply, Let's apply 60, it's perfect. I can select my top view. I can enter dimension with this line. To this line. Let's apply dressed six and I can validate those. The next step is to create a URL. Click on the Sketch, Extrude. I can remove, validate, and I can apply Miro to repeat these features on this area. Miro entity to mirror this one, you can also select your extrusion here. It's going to work entity tomorrow. Can extrude. Let's do this again. We need to change for feature or it's not going to work properly. So change for us, for our features. Then I can click here. And the mirror plane. So write me a mirror plane will be the front like this. And I can repeat this features just on this area. You just need to not forget to apply feature mirror. Like this. 39. Extrusions on surface: Extrusion with shale facies. Now let's explain how you can use different features. But this time, when we want to apply this on surfaces and things will be extrusion. So first, let's create a sketch on the top Work Plane, top. And create a sketch. Let's create two basic rectangle with the center point rectangle to value 80 millimeter and the second value 60 millimeter. And I can validate. Now if I want to create an extrusion, but only with your faces, I can click on Extrude. This time you need to change the solid extrusion for shelf face extrusion. Though it's different, you don't select the face. You need to select sketch curves to extrude. If I just click here on this edge, I can extrude this part. Something interesting is you can select all edge if you want, but if you want to extrude only one edge, it is possible. Or you can press Shift to add the different extrusion. If you just click here, sometimes you can press shift at the beginning, but after you just need to go, when left-click. After, you can invert on this direction or this direction. Just like this. Here you are multipolar option, but in my example it's not useful. You can enter the value exactly like for solid that you want symmetric if you want to have two sides at the same time. Press like this. So this is a basic of soft phase. If you click again on one of this edge and you go and extrude shocked face. Something interesting is it's not possible. It's not possible now to extrude a new sings. I will show you after that you have other possibility. And thanks to that, you will be able to use roots of phase and click here. And then you will be able to extend on the directions that you want. And it will be extremely convenient. If you want to extrude on your palate, it is possible you can just click on Extrude. And I can only select this one, this one. And this one. I can just validate after if I want, I can apply little sickness. And you can start from soft phase and then convert to solid. I can still exists sweet element now and just activate silicon and apply a value. Let's work with four and just validate. Here. If I just come back little before take your glands, you have a difference between solid and soft faces. When I walk like this, I have once your face on my construction tree, if I add thickness here, I will have no one part. So this is the difference. Let's select everything and delete on the keyboard. Let's your second example. You can walk also with curves, your face, depending of your sketch, Silesia front work plane, sketch, front of you. Let's get to work. Sweet print. Ok, I can apply this proud. And I can go wrong this area. And whoops, let's do this again. I'm going to work more with the center point out, it will get better for my example, click here, click here and create this type of arc. I can enter a value or radius. Let's apply 60 and validate. Again credit also a shocked face. It is totally possible. So click on Edge extra credit esophagus so I can work on this direction or I can invert the direction. In this example, it can be extremely useful like most of the time to stay in the middle of the axes. So for this I can apply symmetric and applies a value that I want. It's used 120 millimeters and then debt and I created this surface. Let's continue with the Nadav soft face from this point to this sprint, select again the frontal plane, front view. Create a sketch. I can use my spleen tool and start from this point, you need to recuperate an external geometry with use project. And I can click here. Now, let's continue with spleen and sit exist print. Let's create some scene. Disease. And come back again, press Escape. If I need to make small adjustments, I can press Escape, drag and move different print like this. Why not to put this into Santa or just to create an offset? Here? I can validate my sketch and creditor. So an extrusion Extrude. Sketch curves to extrude, don't forget to be onshore phase. And I can click here. Now let's apply the same value. So first, symmetric. And I can work with yes, I was working with more centimeter millimeter 8120. Yes. Tricyclics that I've done since my seconds, your face. If for example you have a link here, you can click on add and put this exactly on the same face. So now I will have just one soft phase. If you have this intersection. If you don't just want to create a new surface, you just stay on New. And I can validate like this. One more time. If after I want to apply your sickness, just click on silicon. I can click here, I can click here. And F2 direction. So it says y. Maybe I can select inside. And here, I need to invert selection. Take a glance. It's a little strange, shows the best things to do, It's to work with two times. I can apply to just here and select the second shell face. Sickness and just apply to invert exists and validate. Now I created two solid, my first path and my signaling pathway can also create a union with Boolean operation. Each time I tried to add with different features at the same time to create different killing quiz, a different tools, Boolean operation, part one and part two. Unions and don't keep tools to craton just to have one path. And it's okay. 40. Revolutions on surface: Revolution with shale facies, how to create a revolution for surfaces. For this, let's create a first sketch and let's use a front work plane. I can click on front and just create a sketch. The first thing that you need to understand, if I want to create something like a glaze, again, creates a first-line here. And I can just create my first-line with a value like 40 millimeter. I can zoom little out and create 2 second line around this area. I can create a little offset, left-click 100 millimeter, and then come back with the line here and a line here, frostbite close to show you the difference between because one of the best things to do at the beginning can press Escape. I can just delete that delete set. If I want to mobilize my glaze, adjust crowds, something like this. And then I need a construction line. I can add construction line and just a small construction line in the middle with any values. I need to not close this part or it's not going to be good. I can validate then. And now I can use revolve shot phase and edges and sketch curve to revolve this edge and this edge and Revolve of axis. Click here. And it's going to be my construction line. And take a glance, I can create my glaze just like this. Here, you have the possibility to work with just one direction and you can turn if, for example, you just want to make so Alf, you can enter 180 degrees. You can also work with symmetric, just like that. All you can work with to direction. And in this case I have a first direction and I have a second direction. So if you, if you don't want to close, it is possible to apply different features. Let's come back on Fool and just validate. So I created my glaze and after it's pretty simple, you can just add a little thickness if you want to enter something here. And let's just add two millimeter or even just one millimeter. And I will convert to a part exact. You can definitely modiolus something very fast using Revolve. Now if I just come back to my sketch, Let's come back here. What's happened? If you remove this construction line? Oops, just remove this construction line. I need to come back to my sketch first. Yes. And removes this construction line. If you just close, Let's come back on the front view. If you just close like this, it's not going to be extremly convenient to create my glaze. So I can close. Now, I work with revolve and Sha phase. And if I just click here, click here, revolt vaccines, this line. It's going to work. In this case, it's totally not useful to create this line and this line. Now if I click on this line, I'm going to have some strange that just come back. I can click this line, this line, this line, and this line, I will have no result. So this is why you have to not close because it is definitely not useful. If I come back to the sketch, select Delete. Electrons, come back to the sketch, double-click on the sketch, select every sin, press, Delete, and just create something totally different. I can use my spleen tool and just make something like this. Here, press Escape. And maybe I can drag and move liter bit more, my print on this direction. Then credit to lying in some either you can create two basic line or construction lines with two will work just here on this area and validate. Now I can create a short phase with my spleen. The revolution, I can click here, revolve axis, this axis. And crowdsourcing laces. It's a little strange, but it was just to show you and I can open the waste, for example, one direction depending of what I want to do that I can validate just like Zack and my last example, if you want to create a visa, I explained how you can modularize a vase just using the revolution with solid. Let's do the same but with surfaces. Click on front again. Front. Sketch. Scratch. First, a small construction line. Justin's a made-up dress here. Ends then create a first-line supply. So t milimeter and continue with the spleen tool, spline tool. Let's create our world. Vase. I'm protons. Here is, I'm just going to finish and press Escape. So I don't need to create to a line here, and I don't need to create a line here, just a small line or a construction line. Because I need to let open this part. I can validate that revolution edge. I can click here and here also. And revolve axis my construction line and perfect. After I can validate and you need to add little sickness. Second tool, I can click on this surface like this. And at the end or so. Yes, perfect. I can apply your value. Let's work with two millimeter and validate. And now I convert my shear phase to a solid with a part. 41. Lofts on surface: Loved with a surface Caesar, Let's see how you can craft loved for x2 surfaces and froze is frostings to do basic example, let's say Lisa top work plane, top view, create a sketch and just create two Bezier curve on this area with a value of 30 millimeter and validate and credit to second sketch on a different plane, crashed plane, offset plane on the top. And credit to offset just exist with a value of 40. On this plane. Number one, we can create a sketch, sketch, select. So top view and credit to center print, rectangle. That supply 50. And let's apply five-year-old. So now, as you can see, we have to sketch on different planes each time on the z-axis. Let's use a lot feature and walk with soft phase. So first we need to change for shock phase, new NCLEX or to profile for the first will be this line and say God, I need to select this line and this line, this line. And again this line. Just like that. At this moment, you can see that nothing happened because even if we walk with soft phase, we can select a complete profile. So just come back and you can select even if it's short phase, this profile and this profile. Now it's going to work after I'm going to show you that you can use a guide. And that's it. This is a basic things to know you can validate. Let's credit slugs is your face Transform, Transform by x, y, z, axes. Let's move liter on the left like sat, with the values that you want. It's not virion protons and just apply your mirror, click on select Entity to mirror this surface mirror plane. This mirror plane in the murder. And I can validate something interesting when you work with Zoloft features is you can link different path. If for example, I use loft again, I can click on this line, click on this edge, and take your glands. I can create a new element here. Now if I just click here and I click on this line and this line, I can also create a new line here. So this is why it is an protons. If I click here and click here, nothing special will happen. You just need to recipes array you have to order. So for example, I can create two lines here, validate. Then I can repeat the features loved. Dress here, here. In this example, if I just come back here acidic, this edge exists, edge, it's not going to work properly and we will have to create this your face. But I can do this in z direction. So it means loved. And click on this line. Click on this line and critique, something like this here. Now let's see a second example. If I walk more whisker off. The second example will be more complexed. Let's remove the plane number one or so. We're going to walk with the right work plane and first, create two new work plane. Select plane, right? Lexis and craft a first offset plane on the right with a value of 80. Like this, and validate. Let's repeat the process on the other area plane. Right? Distance offset on this direction, 80 millimeter and validate. So at this moment we have this ratio. You can remove the view of the frontward plane first. Ends of view of a top end font work plane. Now I have this sweet work plane. Let's sit exude rightward plane first. Create a sketch you need to go into right view and creditors construction line. You can use construction crowd to construction line. And just, for example, this line to this line. Let's just apply a value of 100 millimeter and a plane of symmetry constraint symmetric. This sprint, the sprint. And just I don't have my axis, I need to recuperate my frontal axis. And this axis, yes, now it's in some aider and I can remove my taxes. Now let's credit suite. Print. This print to the screen. You can drag and move a little bit or wrong, just a real. Perfect. Let's do this on the plane number one, credit to sketch. Select, right again, I can reuse my, I can reuse directly this line so it's perfect and just use a three-point arc. Let's make some sync. Whoops. If you can snap here, just activate, use project. Now it's perfect. And that can create my sweet point arc. For example, Alexis, I think I can extend maybe stress here. I've taught to do this work. If you use trim, you can now just remove this part and validate. Let's do this on the last work plane, truss here, select Left. Create a sketch. You can activate again and use project and credit to knock this line to this line and just make something like this. Perfect. Let's just come back on just sketch. I can remove this line. It's okay. Validate. We can also work on the sketch number one Double-click. Can also remove the construction line and validate. So now you have this three element and the last sketch that we are going to create, its rich periods of front, work plane, front, like this, and credit to sketch, new sketch. We will apply a guide. You need to create a sketch on the front plane. Like that. Let's create a guide. I can zoom a little bit and create a line here to here. And here to here that maybe I can move literals. This print was literally sprint. Don't enter specific value, but something very important is to create, to link, to have an intersection. And for this, you can click on one of these constraint. This constraint, tears. Click on this sprint and click here, perfect. And do the same thing on the other path. Click on this point and click here. So now you have something perfectly at the intersection. Let's just create a sketch, fill it this line to this line, you can enter your own value. For example, it says, Oops, I will turn the sketch layer, just come back and let's apply nodal, fill it here and here, and just validate. So now I can use this as a guide. Finish the sketch. And at the end you will have this type of render. You can remove the different work plane. At this level, normally you will have this render. Now is the next step is to use loved feature. So phase. The first things to do if I click, for example, this line to this line, as you can see, I can just create curves your face from this edge to this edge. Now, if I want to create two curves your face with this sweet edges, you just need to respect the right order. So click here first, click here, and click here cell. If you don't respect the right order, you click here first, Saigon and cell. It's not going to work properly. So in this example, let's click on this line, this line and this line. And I can validate. So this is a frostings to understand from different edge. You can create your surface curves, your face exists. Now, what's happening if I want to add this guy, because I want to create a curve using also this guide. Let's come back one step. Click on laughed. So select this profile, this profile, this profile, but I need to add a guide. If I apply guides and continuity guides, I can click here, click here, click here, click here, click here, and take the glands not seen spatial upon. I'm going to show you what you can also apply pass and provides a pass. I can click here, click here, click here, click here. And she's going to walk, but not exactly as I want. So if I click pass here, is going to follow this guy is this path. And you can enter a section, and I can apply ten, for example. And I will obtain this render here, so it's going to follow this path. Now, in my example, I don't want to use this element because I have problem because I didn't apply this to this intersection. So here, I'm not going to use this sketch anymore. I can click on this catch, press Delete. You need to have intersection each time with the pass. Let's create two loft again, this line to this line. And now I would like to follow this path. I can apply guides and continuity here, here, here, here, and here. And something, it's not very good. It's not guided continuity this path, sorry. You need to go on. Pass. Yes. Click here, click here, click here, click here, and click here. And now it's going to work. I'm going to follow perfectly this part, perfectly this. But if you are the guy that is possible, but you need to have only one edge if you have multiple edge in my example, because here we have different feel it. I can just to play you pass. But if you just have like an arc with just one edge, it's going to work if you apply guides and continuity, but here I can only apply pass. And if I want to have more precision, I can increase the number of conflict. Because if I just apply to counter will have less precision. If I apply 20, just like this, I will have more precision. Can apply much connection or not and just validate like this. 42. Sweeps on surface: Sweeps on surfaces. Let's apply these features for sure faces. So first select the top plane, top. Let's see Again example. If I want to create the pipe and first create a sketch, Let's select the center point rectangle. We can apply your value 20 millimeters. Just validate here. I'm 50k, I'm not perfectly in the center leg. Just come back on the sketch top and the same not perfectly in the center. Now it's better. Now we need to create to pass at the intersection. So acidic is upfront, work plane, front view. Create a sketch. I can use the rectangle. I just want to show you something first. Hippocratic, a rectangle like 80 millimeter on this direction here, 80 millimeter and finish with a t millimeter again each time with 90 degrees of constraint, just press Escape and validate your sketch. First, I'm going to show you if you have 90 degrees between each lines. Let's use the sweep feature. Let's walk with your face and edge sketch as a base, it will be this and sweep pass. I can click here, I can click here, and I can click here. And I will obtain this render as you can see. Now if you want to have a curve, you just need to change your sketch. So Jessica, It's comeback sketch number to front view. I can apply affiliate and fled truss here, this line to this line. And let's rigid the film that I think is a value can be, yes, 20. It will be perfect. This line to this line and 20-year-old. So now we looked at Nokia. I can validate, repeat the process, sweep. And just click here first, sweep, pass this line, this line, this line, this line. And then this line. You can keep preferred orientation here. It's not useful. I need to work on your face. Shields was not really good led to this. So get so shocked face, new, I can click on this. Your face. Sweep pass exists like this, like this, like this. And again validate or you have a new shock phase directly. I have all in the middle and I cannot turn this render. If, for example, you click on sickness here. You can also select so different differential phase and then you can apply the values at Taiwan is that you want, Let's just apply two millimeter. And we have created this render. So you can create this render just using the sweep. And then you can, for example, use shell or you can work with short phase ends, then you can add sickness. You have multiple way every time. Now let's press Delete and let's see another example. In this second example, we will work with two edges, not a profile and Zen. A pass just to pass with means two edges. Let's see leagues the front work plane, front. Create a sketch on this front plane. Let's start at this intersection using the sweet point arc. And you need to select the first here, a second print around this area. And you can drag and move it just like this budget dimension. If really you want to dimension you can address to apply this sprint to this print and you can enter a value ledgers to play AT. Just kicks out. Now, let's select a plane at the intersection. So it means the right what plane? Select, Review, and create a sketch. I can repeat the same process, three-point arc and credit to narco wrong like Z is you can increase little bit. Enter a dimension from Z sprint to sprint. Let's center when Andrea, I can validate. So now as you can see, we have two paths. Sketch Number One, One Pass, sketch number two. Second pass. I can apply my sweep profile to create curves your face. So sweep silica surface. And the first edge will be this one. And sweep pass will be this one. And I can create my curves your face. If you do this, for example, on solid, it's not possible because you just have to pass. You don't have something close. So you need to work on your face and you can obtain this render extremly useful. I can validate and after if you need, you can add sickness. So click on this your face. Sickness. Let's apply to millimeter and validate their effect. You can also create different here it was just a three-point arc boat. You can work with something totally different. If I just come back a little bit on the sketch number to double-click again. Ceilings are a few that just remove this line with delete and use the spline tool. I can use my spleen tool and just create paths. Just lazy. I can press escape. Don't enter specific value. Just to show you the principle, I can drag and move little bit, might print this again, lexis. After the next step. Let's use again the Swift features against it exists land you can invert select X2 is your door line on the first sketch, it will be exactly the same. And sweep pass, I can click here and then obtain this range, this render, if I invert, it will be exactly the same. So I can select first that one, sweep pass set one, and I cannot turn this window. So extremly useful. I have now a shocked face and E Fi, neither can add a sickness after C can just took plie, just two millimeter validate exists. 43. Create surface: Crank shaft phase, you can practice your face. So it means from a sketch, you can directly fields the different edges to create Shah phase. And then you can make multiple things. First things to do, Let's select the top Work Plane. And silica is a top view. Encrypt the sketch. I can directly select a center point rectangle like this. And let's apply to value. The first value will be 100 and the second value will be 60. Just like that. After I'm going to create two arc and just select X2. Yes, sweet print. Ok. I'm just sent up, went OK, will be great here. And I can find this center, this proud and Crato line, just like that. Let's trim this line in the middle and 0 donate. Perfect. Now I can validate. So here by default, I have a sketch and I can transform this sketch to a shocked face. You can transform this sketch to a solid with extrusion. If you just want to have a shocked face, you can use one of these tools here. And you can find craft or add to your face by selecting a set of curves or edges. Personally to be close, I can click on Fill. And also edges need to avoid link and the past needs to be, to be close. And I can click here, click here, click here, and click here. And now what's happened? I have a short phase. You can confirm that in Reconstruction tree on the left, you have soft phase shift, phase number one, I can just validate trust places. So this is a type of things that you can do at any moment. You can create something. If I use my font work plain, Front, credit to sketch. And for example, I use my spleen tools. I can do any sink, just a shape like this. I can press escape, validate. And now I can convert to a shocked face. Let's, if you click on the Sketch and directly you click on this tool, It's not going to work properly. So you need after to click on edge and I can click on this edge. And now I have my surface number two crystallizes. And after you can make what you want, you can just to plow sickness. For example. If you need the type of things that you can do, it's also you haven't so multiple options. So for example, if you use a ruled surface and you click here, you can also create like an extrusion on the direction. I can also apply an angle like 20 degrees, just like this. And I can drag and move. I think it's not working properly. I need to come back to 0 to extend that. And yes, I can extend little bit with this. I will show you a roadshow phase just after, extremely useful in different way. So now if I just come back to my first example, shows this example. Let's create enough set of this short phase. You can use a move face. I can click on this face like that. This is a face to feel. I can go in another direction like this. And let's move with 40 millimeter offset. And here you can just reapply feel it. Yes. I'm going to validate just like that. I've taught to do this work. I would like to create two symmetry. I can use this. She's playing, it's not the problems. And I can create a meow, meow. I can click here. And you off plane will be this one. And I can drag and move these on this part. Perfect. I'm going to change the view to go on this area and validate. So now I have this two element. If I just come back to this tool also face, it's not going to work. If you are not reached your face, if you just come back to fill tool and you seek, for example, just this edge to this edge. It's not going to be able to create a soft phase because it's not close. So in this example, I can use loft features, love features, and for example, I can click here, click here, and just create a surface. I can tell and applies a lot feature again from this point to this sprint like that. But now, if I want to fill up this part yes, for sure I can use all of feature. You can use laughed. And you can still exists line to this line and you can close. But you can also use this tool. And in this case, you select this line, this line, this line, and this line. And you can close because we have directly different edges with intersection. I can validate. Now you have this render. I would like to finish my work. Maybe I can modulized some sink and just create a line at the center section. I can use this frontward plane and create a sketch legs out. And just create two line. I need to recuperate this print. I can activate or use project here and use project here. And then just create two lines from this sprint. The sprint, just like that. Perfect. I can finish my work. Now I have this new line. I'm going to show you something what's happened. If you use on your syllabus, this line, this line, and you decide to take this line, it's not going against this line. You can just close this path, just close this part. It is something interesting. If I just click here also, it's not going to work. I need to repeat the process, but if I remove that, I can just close only this part. Just like this. Now if I use a lot of features loved, I click on this line, click on the Groups, click on this line. Let's do this again. Here. I can also close in different times. You can use loved or you can use Philo. I think it's great just if you want to fill directly your sketch, but after they love features is very, very convenient. And I can validate, and now I have this new element. If I want to let open, I can just come back. Let's open motorized something. And I can apply sickness here, here. Here also. But it's not going to work. I need to apply in different step. So for us this part, this part, let's work with four and validate. I can reuse sickness again, trust here. And let's work. And she also I think I can invert. I can go inside. Yes, it's okay. Let's apply for and validate. Just take that. And maybe I can click here also. Let supply sickness with a value of four again. And I can go inside. Just like that. I still have a short phase here. If I click on this surface and just press Delete, I will have a different path. Let's select all the different paths. And I think it's opened on the bag, but yes, I can stay like this. It is not too big trouble. And I can apply directly a Boolean operation, boolean and just union with different part, just like that. Now I have just one element, as you can see here. After if I need, I can also feel this part I can reuse again, my tool feel this line, this line, this line, and this line. And I can close, I can click here and apply sickness again but on z direction for inside validate. And again create a Boolean operation. Click here. Boolean union just takes that one more time. We can start from surface and we can metabolize some sync. It can be like a does mean. I can just change and shaded with edges. 44. Create ruled surface: Craft shop phase you have a very interesting tools that you can use. It is create a ruled surface. Can find this tool here holds your face. So first things to do, Let's work with the top work plane, top view and create a sketch on this work plane. This is our sketch number one. Let's create a rectangle, center point rectangle from this part to this part, and then can enter two values. The first value will be 100, and the second value will be 60 millimeter. I can validate. And I need to come back to my sketch. I'm not perfectly in the center. Let's make a correction. Yes. Translates that. I've taught to do this work. We have seen that it is possible to create an extrusion on your face. So it means you click here, you click here, here, and here. One of the problem is it's not possible to move the shore face with the anger. And the second problem is if now I click here and I want to create an extrusion again with this short phase, it is not possible. So one of the things that you can do if I just come back to have really a lot of free possibilities. It's to go directly on rules your face. Now I can click on my first line just like that. Something interesting is now as you can see, you can drag and move with this arrow. But you can also find a second hour. And thanks to that, you can apply a value for the corona. And I can apply why not 20 degrees. And here this is a distance 30 millimeter like that. So this is why it is useful. You can just extruder only applies this on this face. Then you need to Rick periods of view of the sketch. And for example, I can click here and select routes your face again. And I can enter different value of extrusion. It can be for t milimeter. And here it can be maybe yes, 25 degrees and just validate like this. Now if you want to extrude the different edges at the center, it is also extremly useful. I can come back. Holds your face again, click here. Click here, click here. And we'll hear one more time. You can enter the values that you want and you can also drag and move. Now, it's great because you can have a joint between the different Cornell Tech or glands. We have this drain. You can change spend kroner for extended coronal. Like this. You can change for left corner like this, or you can change for no corner. So depending of what you want, you can select the corner that you want. Let's just come back with Sprint krona and just validate. Something very useful is now I can, why not continue? I can use again also phase. And I can click on all the different paths at the same time again, just here, just here, and just here. And where do I can come back on this direction inside? I can come back outside again if I want. So depending of what I want to do, I can remove. I can also create some return exists. Extremely useful. You want to create, to bag or anything like that. You can really have a lot of possibility. Let us come back a little bit this direction. Let's just apply here. And I can just validate. And I could continue with one more time hold Shift Phase. I can click on all the different edges, but if you want, you can apply on just specific edges. And one more time I can pull ups and supply your value of just ten. I think here it's not working properly because I'm new ad. Let us click outside. It's not very good. There, just to play again rules your face. Just click here. Yes, Now it's working properly. But if I click on these different technical interests here, here, and here, depending on the angle you need sometimes to reduce, because here I have two. Here, I can apply a number of degrees, but definetly, I can invert also the direction just inside or outside. Now it's going to work properly. I can apply ten can also invert just like this. And if I drag and move in this direction, I can continue and extend. Definitely you can make you a lot of things just like that. Now let's see a second example. I can press Delete alike, so most of the time to give at least two different examples. So thanks to that, we can really understand the features syllabus upfront work plane. To sketch. On this sketch on the front work plane, you can click on front view, crap the spleen. And I can make some scene care not to craft a spleen. One line, second line, third line, and just one too sweet edges. Press Escape, validate. Again, credit also erodes your face from this edge. Click here. Roadshow phase. And I can go in a direction like this. Let's apply your direction here. If you want, you can make also apply a corner. If you want to go in the direction, it just stay with 0. And let's apply your distance of 60. I can just validate. So now I have this surface. I can continue with words your face, for example, I click on this line. I can continue with on a different direction. I can continue also on this axis, depending of what I want to do. If I just click here, I can also have this renders, this window. Again, this Render. Can we extremly useful if you want to create like a curve? I can change my number of degrees. Take a glance. I can change like this. This type of render. In this example, let's just apply on, for example, this element and just validate here. If I just come back to my sketch, this one, Double-click front view. And it change little bit. I can trim this part. I can trim if you think it's okay. And just created NOX. We print arc from this part to this part and on this direction. Perfect. Now I can use my rules of face tool towards your face. Let's work on 0 del direction with a value of 40 millimeter, I can validate. And I can continue with your face again. Can click here, click here, click here, and click here. Just like that. If I want to walk little outside, I can pick on this part and perfect, I can obtain this window and validate. So now I have a nice your face. You can make definitely a lot of scenes. If you don't want to see the edge, like every time Shaded with Edges about surrender. And we have a nice short phase. One more time if you need after, you can also apply some sickness. And you can click on all the different part that. And I can apply your value. Let's just apply one millimeter and validate. Extremly useful is this features rules your face when you want to really extend different ages in different direction. 45. Create helix: Add any leaks. You can find the add a leaks features and terrorists teen if for example you have a cylindrical phase. So I'm seeing conical. You can directly create an index on this. If you want to add. To add a 3D, it is perfect to use these features. Now, Let's create a cylinder. First. I can click on the top, what plane? Top and craft to sketch with. Center print, circle forms the center. And then just to play your value of 20 millimeter exists. I would like to create two screw. I can finish my work and first credit as a base from this crew. And then I need to add the sweet. First, I can create an extrusion increase. And let's work with a value of 60 millimeter and validate nodes. The next step, the next step on this part, it's two catalytics. I think if I just go on the right, yes. I mean, Shaded with Edges can just come back with shaded mode. Click on a leaks and directly you need to find conical, cylindrical faces. Here you have different options. I can click on this face after you have terms, you can apply pitch a tent turns, but the most of the time, you will just use terms of pitch. After you have clockwise or counterclockwise if you want to invert some say, Ontario's things and umbrella of revolution. So by default, IF FO, I can type why not ten revolution? Or if I want to move, Let's walk with 12 revolution after I ever start angle. And normally it's 0 degrees, but we can also change the start angle like this, 45. I'm going to keep 0 on this example and just validate. Now, if I go under left in my construction tree, I have a part, so it means my cylinder and I have a curves. I generated this curve directly from the elites that I have here. So this is a leaks and this is a curve generated. If I want now to cry too sweet. When you zoom little bit, you can find here, so end of the suite, end of a leaks first. And I need to create a small tree younger at the intersection where we're busy intersections and tell section will be in the front work plane. So I can click on the Font work plane, like that. Front credit to sketch. Now, if I zoom a little bit, you can find we have the end of the helix here. So best things to do is to use Project convert. You can click onto a leaks and thanks to that, you can find your print. Now create a tree younger snakes or line tools, and create a first-line around this area in this direction, this direction, this direction, and this direction. If you want to have ICI distant tree younger, you can just enter a value, whether the same value, whether 60 degrees here and 60 degrees here. Dimension. Click here and click here. Just apply 60 degrees. And just click here and click here 60 degrees. And equidistantly younger, you will have. If you add a different angle, you will obtain 180 degrees. So 60 here, 60 here, and 60 here. I don't need to apply 60. I know that I have 60 here. Now press escape. Its little too big. I need to reduce my tree younger. Change the terms of position. Just exert. And yes, I feel like this, it's not bad. Can move little bit on the left and extend little bit. Just like that. I've taught to do this work you can validate. So now you can find a small tree younger sketch at the intersection with X. Let's come back on the front view. You need know to cry to sweep. Click on Sweep, solid phase region to sweep it will be these three younger. So click on the tree younger, sweep pass. And the sweep path will be Xu a leaks. So you need to click on the helix just like that. After you will have generated a new element. Say you have add, remove. Let's do this again. Something is not working properly. Sweep solid, knew the face will be if I zoom, this part took and I need to select sweep pass. I need to select the care of because just before I selected the sweep as elites and it was not working properly. I don t know, it was a little strange. I'm going to do this again, sweep pass and just click here. Now it's working properly. Sometime you just the Wi-Fi connection and it can be a little long to render. And after to do this work, you can directly apply or remove just like that. Affinity is one of the best after you can just click on New, just go here. And you have a first part and the second path. And I've talked to have this two-part. If you go on Boolean operation, you can apply subtract. And tools will be a pattern number two. So targets of pattern number one. And thanks to that, you can obtain your sweet, but it just one step more. You can have directly this render at the beginning. So if I just come back just as the slivers, I can repeat the process sweep. So first, I select my three younger and sweep pass. Select. Yes, I selected just before something wrong. And now you can directly apply, remove. And that's it. I cannot turn my sweet, perfect. Just like that. I've taught you have this curve. If you click on the curve and you press Delete, It's possible. You can validate and you obtain this render. Perfect. Last two scenes that I'm going to, the last thing that I'm going to do, It's to click on this face and create a sketch. I can use my top view. Select X2 inscribed polygon. Click on this print and go around this area. I can work with six. Enter a value dimension tool, three kinds of construction circle inside. Just to play a sport. Yeah, I think it's nice. And just validate. Then let's click on this profile. Can press Shift click here also in the middle extrude. Let's create an extrusion with a value of 12 and validate that. This is an interesting, interesting use of the ellipse tool. You can also use this tool for ways, but I think the example of the screw and Creative Suite is very great. 46. Construction tree part 1: Construction tree. Let's see how to manage your construction tree. Construction three, What is this? It is what you have on the left. So first you can see the different features and then the paths. By default you have origin, print, top work plane, front rock plane, right work plane. At any moment you can change the view as, as explained just before. Now before to see more in details, just, let's create some things. Elites at the top, work plane, sketch top. Let's create a rectangle, center point rectangle with two different value 100, some value 100 by 100, and validate. Let's create an extrusion. Click here, extrude. Ten millimeter extrusion, validate. Let's directly click here. I could create all just before, but I'm going to repeat the different extrusion in this example. Let's create a sketch. Top and credit to soccer in Zoom either. Let's work with sir T millimeter. Validate. Click here, extrude, and remove two array like this. Now I'm going to create another type of extrusion. And this area, I can, for example, click again on this face sketch. And top few creditor rectangle from this print. Oops, let's create a rectangle, corner rectangle. Here. I make more step. I could make less step to crowds this, but it just to further constriction tree. And I can apply 100. And for zero-order, I can apply just like that. Think I'm over-constrained because of the 100 yes. Exists. Validate a Cretan extrusion, extrude. And I can increase with trust for tea, perfect, validate, and just create two element. And I need to create a new work plane. It's perfect for the construction tree. So click here and click on plain, silly. So front work, plain, crowd to offset plane on the right first. The axes. We can walk with the offset plane of certainty. Five, validate, and create a second offset plane with plain click on the front. Just like this, or I will just activate to mural. So it's okay for that. Just click on this work, plain work, plain bag view and create a sketch. Let's select these tools are Line tool and I need to snap here. So Rick, period. So external geometry like this. And then I can click on the line. This sprint to, sprint. The sprint to yes, here I can find Z smile. It's perfect and I can just come back here. Now I can finish my sketch. Click here, create an extrusion, extrude. And let's invert the direction. And let's apply only to millimeter. Just validate and duplicate this element on the left with a symmetry mirror. Select part, select feature mural. Click on this feature. Extrusion, and click on mirror plane, frontal plane, and repeat on the left. Just like that. It's okay for that, for this basic question. Now, let's work with the construction tree. On the left. You can find each time the sketch and you can find the feature. Don't delete the sketch because if you delete the sketch, I did it to sketch number one with delete, every sing generated after will be in trouble and I won't have any seams. So be careful don't remove the sketches. Keep your sketches. You can at any moment to Ricky periods of view of a sketch like that. But just don't remove the view, but keep your sketch after at any moment you can go right-click on the element and you will have multiple options, like Rename. I have a sketch number one, if I want to rename, I can, I can go and rename. For example, if I type sketch number. Number one, I can do this here. Sketch to, I can go right-click Rename sketch. Number two. It's more useful if we have a lot of things here in this example, I don't need to rename really my sketch, but just to show you the principle sketch number of sweet, and here, right-click Rename sketch number four. You can do the same thing with a feature. Instead to have extra, you can go right-click, you can rename also. You can have access to your sketch again, to have access to your sketch, you can double-click and you can come back to your sketch. Oh, you can also go right-click and you can find aged. And in this case you can come back to your sketch option when you are on the feature, for example, extra one right-click. You can also edit the feature. So it means that any moment I can come back, if I select my extra number one, Egypt, I apply ten millimeter. If for example I change for 16 millimeter and I just validate now, everything will be change in function of this. First change. You can change after the features that just come back. If I want to change my mirror, I can just go right-click Edit. And I can change also. So you can edit the feature after it is not a problem. If you select also one of the feature extra one. You can also directly go on the sketch number one to Edit Sketch legacies. We right-click. You can also show dimension. Extremely useful also. Just exists if phi silicon by extreme number four, right-click and show dimension. Just like that. If you apply dimension on your sketch, if you don't apply dimension on your sketch, you won't see dimension. If I extract for right-click here, you can also delete after you can zoom to the selection, just like this here. So you have multiple option with this contraction constriction tree. If you create something more like a work plane, you will observe plane also here. Let's create a nodal plane. I can select plane and credit to walk plane phrase on pair on this face. Whoops, yes, dressed like this. Here. I created a new work plane just like that with offset. Now I have my plane number one and I have also my plane number two. It is, it works. Sam, you can go right-click, you can rename, you can. Indeed. You can also, when you have a plane, you can create a sketch on this plane or you can use offset plane and at any moment you can change the offset. So here if I just tap now 0, I can come back with an offset of 0 of a can move again with 20, just legs up, you can change again. So upset. Just here. If you change the offset, you will have a new plane created automatically. Know what, Let's go right-click and delete. 47. Construction tree part 2: Let's continue with construction tree. You have the options to classify in different folder. You have new folder. If you have a lot of sims sometime it can be useful to classify inside folder. I can click on new folders and something where you need to be careful. I'm just going to tap folder. Be careful. You don't have to classify with, for example, extrusion, extrusion plane with plain or features with other types of features because you will have trouble if I just select Extrude and go into the folder or extra two and put all the extra inside. It's totally unuseful because you will have no sing really interesting about different, about surrender. So don't do this type of thing. It's not useful to classify your features like that, but you can classify in order. So it means why not? Step-by-step, I'm going to show you dress comeback. I have this phosphorus and I can credit for folder. So this is a first right-click. And it's not possible directly to a deed that I'm going to come back just here. Create a new folder. It's going to be step one. And positions. Step one, drag and move just here. Step one. And after, I think I have the extrusion number four inside, so it's not really good. I need to drag and moves the extrusion number four, just here. Yeah. So this is a step number one in star in inside my step number one, I can position my sketch one. So drag and move inside. And drag and move just below sometime it is little difficult. So step one, sketch number one. And here I need to move again sometime it's not extremely convenient and extrude. You need to move little bit on the right. So step one, I have sketched number one, extra one, just like this. Now let's do the same thing for step number two. Create a new folder. Step number two. And I think it's not really good, Or where is my step number two? Let's create a new sketch. Because I'm going to position my element just here. I'm going to de-select everything first. It's going to be better and create a new folder. Step two, and just validate. So now I have step two here. I can drag and move to step two. And just position after step one. Just like this, after our inside, I can drag and move sketch number two. So we can drag and move just like this. Inside. And extrusion number two, inside also. Now inside my step two I have sketched number of two, ends are extra two. Let's kick outside. Let's repeat the process. Create a new folder. Step three, positions is step number three just here, first, and ceilings or sketch number of sweet go inside. You need to have everything selected with the printing them either and extrude sweet dress lazy sometime it's not extremely convenient to drag and move in size with different element. Now let's take outside create a new sketch. Again. I'm not creating a new sketch. Let's create a new folder. New folder. Step four, I can position my stepfather just after step three. So dress here and dragging moves a sketch. Number four, just inside. The extra number four, just inside. Something is wrong, right? Something is wrong because I have a trouble with my plane and I need to positions of plane just inside the B froze a sketch number four. So extremely important, tourists peak. So right order, if you don't respect the right down, those are right position. And we sing, we'd be in trouble. So here I need to position my plane one before, if I position after, take a glance, it's not in the right order. So I need to position this before and after I have my mural. I think I can put this in my step number four. Why not? I could make step five, step six after again. But again British on every single step for my plane number two, I don't need this. I can go right-click Delete, just looks up and sees the type of classifications that you can use step by step, for example, in the right order. So step one, sketch number one, extra step to sketch number two extra two steps. We sketch number of Sui extrude sweet. And step four, I have my plane number one, sketch number for x truthful and Mia Hall one. You can also rename the element inside if you need it. For example, I cried to second path. I can create a sketch. Just click here, sketch, and go on the top walk plane. I can go little on the right and use my inscribed polygon dress, go in this direction, like this lecture. And for six, validate and create an extrusion. Extrude. Let's keep 25. So now I created a second part. I am still sketch one here, extrude five. So you can also create a folder for falls, the features of the different paths. This can be interesting. So take a glance, I can create a new folder. It can be for part number one. And I can drag and move this folder just here. And now I can move step one inside, step two inside, step three inside, and step four inside. Just like this. Now let's create two new folder. Again. New folder. Path number two and positions or sketch one and extract five inside, just like this. Yes, perfect. And now you can find in our construction tree, we have created two parts. And now we have the right classification, path number one. And inside the part number one we have ten elements, and inside this element we have step one with two features, step two features or one sketch and one feature steps with two and step 44 elements inside. Now we have the pattern number two and only two sketch one extra five. And I could again create a new folder for step one if I want. So this is a type of classifications that you can do if you want, if you need on a models, you can walk like this. And when you manage your part, it's also SEM. You go right-click, you have multiple options. You can rename it. If I want to rename this path, I can make Antoine here. I can make right-click just element to when you go right-click, you will have more options. You can, for example, insulate your element. Just like this. At any moment you can go right-click exit is. You can also add all those up paths. All those things are really useful if you have a lot of elements. Minus example, I don't have a lot of element. When you go right-click with absolute possibility also to have access to a property. So it means if on your paths you want to add a description you want to create to categorize pan number revision. It is also possible exists. And just click on Close. This is how you can manage your construction tree affiliates and protons at any moment you can if you want to have already space, you just need to click on Features and path icon to extend. To reduce window. 48. Add colors: Let's explain how to add colors. You have the possibility to add colors on your project can be useful if you want to increase the render. Because with the abbreviation on unsharp, you won't have the possibility to create a real render. So these interesting option, it just to change the color and just to change the display. So first let's create an element, select Front Work Plane, and create a sketch on this plane and use a line tool first. And you can create a line here with a value of 60 millimeter. Then you can press Escape credit to second line here with a value also of 60 millimeter. Then you can come back 20. And you can come back here. You can tap 20 or so. 20 again. 20 again and again. And now I can close just 60 here, 60 here. And each time 202020202020 knows the next step is to validate and credit to a revolution on this element revolve. So let's create a revolution revolve. We're not going to work on shocked face. So either click on the profile and revolt vaccines. So my dad just lays out. Then I can finish my work and I can click on the top, create a sketch or so, and activates a tough work plane. Let's zoom little bit and click here. Let's activate a value of 25, validate and create an extrusion inside with remove, dressed like that, and then I can validate. Okay, so we have created these elements. So the first things to do is to go on the left and just remove a different type of truss here. If you want to edit the color, you have two options. The first option is to select your part here. Right-click and edit appearance. Right-click Edit appearance. And when I click here, something interesting, you can find a panels. You can move this panel. And you can have multiple basic color that you can apply directly on your path. Exists. After you can find more option in the mix-up panel, click on Mixer Solexa, range of colors that you want on the right. For example, I can select like orange and mowing orange, yes, just like this. And after I can drag and move defunding of the render that they want. You can also typical of code on this area or change with RGB value. I can come back on palette and I can validate and take a glance. I have no is this render. If I create a second element on the right, I can create a sketch. I need to reactivate my work plane. Let's create a sketch on the top Work Plane just on the right. Top. And dress create two cylinder. Can go here. Let's click cure. I walk in my sketch number, sweet, just right. I'm on the top rock plane, I think. Yes. So what plane is not good? I need to come back and activate again. This is different work plane sketch. Let's activate top. And now it's better. Again, credit my cylinder on the right. Here. We can enter a value of 60 will be perfect. I can validate Cretan extrusion, click here, and extrude. Let's apply AT. So now I have a second element. I can these activate again, my different work plane is a path number two. So I can go right-click or so and apply Egypt appearance. And I can change the appearance. Let's go into the mixer. Let's make something more in red and just validate. If you want to increase the render, you can go on the right and you can change the display Shaded with Edges and take a glance. I can have this result. Just like that. Now, you can also add on only on specific faces. If I go on the right, you have a new panels, appearance panels. And you can edit all sorts of cool off from these panels. If you can find some pattern, but one can change the size of the window. And you can find the pound number two is to close. If I select part number 11 more time, I can have access to exactly the same panels and I can change the color again. Something and theorists team, you have a plus here. If I zoom on my part, number one, click produce. And you can apply appearance on neon selected faces. Add face appearance. I can sit in the face, for example, this phase, and I can add this phase, and I can add this face. Now I have sweet faces selected. And on these three faces, I want to add different colors. And it's possible I can validate. Now I have Pad number one and inside I have face appearance with Sweet selection faces with orange. And I could continue, I can click here. And for example, I can see the facing side here and activate gray. And I can validate face appearance one selection gray and I could continue. For example, it proves this face, this face, and this face. And let's change the zoo mixer for years just proper and just validate and a good Continue click plus acidic for examples of face on the back, Let's activate green color and validate. So as you can see, you can apply multiple color on the same part on different faces. Now I have Pad number one, face appearance 1234 with a number of selection at any moment you can double-click. And if you want to a digital color, it's possible if you want to remove one of the face, it is possible also. You can also go right-click on one of the fees appearance you can rename. So for example, this face appearance for but if you want to say it sees a top while back and he seemed like this, you can rename it if you go right-click. You can also apply supress and you have still do your element but supress. Or if you want to delete Completely, you go right-click and delete, just laces, right-click, delete, right-click, delete, right-click and delete. Don't forget that if Naver you duplicate your element or you apply your symmetry, I can apply your linear patterns, patterns on the path. So it means on this part like that, I can apply a direction to see my direction, I need to recuperate my work plane so I can see league, for example, this direction or maybe it's not the best yes. Direction. And I can enter a value like 60. It's not enough when the injury and I can tap a combed let's apply for and validate. Because I created a repetition. I take a glance, what's our burn if I change the color off my path to a change of color in blue and I can validate. So in fact, is what's happened. Everything will have the same color if I change my pattern number two for, for example, Zillow again, a validate because it is a repetition. Everything I've same color, just legs up. If I select my path and my path number five now double-click and I apply this color. Now it's going to be okay because the reference path was this part. So if you are change a color here because it is a base of repetition, a will, everything will have the same color. But if I just apply on one of the next part, It's okay. I can change the color only on one of the next part. It is also something important to know about appearance. And you can come back if you want to, is shaded. 49. Add material: Let's explain how to add materials. It is possible also to other materials, but we're not going to enter too much in details for the simple reason with this OB version, we don't have the options to create a real render. It is only with a professional version. So you can change the appearance. But finally, you won't have really is a possibility to directly find the result in unshare. Here we don't have a real window in zone B version. So first, let's select, let's create something on the top work plain top, and credit to sketch this work plane. Let's crack just rectangles, center point rectangle, left click, enter two values of first will be 100 and the second will be 60. After I'm going to create a rectangle in the middle. So I can select again center point rectangle. First, I need to click outside, click again on this rectangle. And I can credit to small element. Let's apply a value of six, and let's apply a value of 35. I'm not going to enter a specific distance, just position around this practice is not extra ammonium proton to just for materials. And just create a frame of selection like this. And apply your symmetry. Mirror with this axis, just like that. And I can press escape. Now let's create an extrusion. Click here, extrude. And I can change for just two millimeter basis and validate here. So now I created this small element. You have the option to chins or appearance. To change the appearance, you can right-click on your part and you have acing materials. Or to change the materials, you can change the appearance and you can change the materials. So right-click as seeing materials. Here, you will have a new panels. And these panels, you have access to a library of materials with unshared. If you click on Custom, may be able to change the name. In Zoellick Harris is unshare material library. You can also add a material library. Here. It's not extremely useful, but if you plan to work with the prevention Zen or it will be useful, why not to create a new material library. And I can select different parameter. For example, I can apply aluminium, I can apply bronze. I can apply a giraffe mean. So you have all these multiple materials that I can use. Sometimes it can be useful because you can export your work in a different format, reuse on a different software, and access to this material. So it can, it can be also even with the free version, useful in few cases, to apply your materials can apply still. So anything that you want. So first you select the materials that you won't. Let's take your leg, just come back at the beginning like aluminium after you have the name here and you can find the density or medium density if you could please. If you want to import a new library, if I go and kiss term, I can change the name. I can take material Aluminium Udacity. Let's keep one here because I don't really know Angela's validate. And that's it. I apply my material on this element, but because I don't have the options will render in the OB version, I can really see reserved. So I have some materials. If I go edit materials, you can find the materials aluminum, but I don't have really a possibility to see surrender. So the best things to do, just inside on shape, you can just edit appearance. And if I want to make some sink like aluminum, I can select to color like more gray, this type of gray color. And we can just validate, let's go on to write change shaded with edges. I can remove this different view, zoom little bit and work with that. 50. Create frame part 1: Well, with frames, it is a feature that you can use a frame. And to use these features, I need to create different sketch. So first, we can create a sketch on the top Work Plane, acidic top sketch, and create a rectangle from the center to value 160 laces. I think I'm going to invert the value. It's going to be better for my example. So let's take 60 here and 100. Let's validate after I'm at this intersection and intersection are so credit to new sketch. I need to create a construction plane. So plane. And I can select, I'm going to select the offset plane directly, this plane, offset distance. Let's just apply 50 because I add 100, as you can see, and validate and credit to say go and offset plane, plane. Click here, this time on this other direction with a value of 50 millimeter. Validate the things that you can do. It's to remove the view of the front view. And you can also talk to you as a top work plane. You can also hide. So, right work plane is a plane number one. And create a sketch. Sketch. Select the right view. Let's zoom a little bit. I can create first-line from Z sprint to the sprint ends, then a second line on z direction. Let's apply for t. And I can press Escape, create another line from this point on this direction with a value of 40 millimeter. And I can validate, it sees my second sketch. And let's grab the sketch. I can create, for example, a base for our table using as a frame using the friend features. Click here. Sketch activates the left view and repeat exactly this process. This time I can start here, or maybe Yes, I can start here, it's better first, I will have to activate external geometry. And I can work on this part with a value of 40. I can press escape and cracked a line on this direction with a value of 40. Every time I have automatic constraint vertical, horizontal. So it's extremely convenient, validate. Now I have these three sketches. You can hide the visibility of the plane, one plane to. Let's use the frame features. Click here. Frame. The aim is to first select the type of sketch profiles that you want. You click on this path and you have a new panels. And for just follow esh. For example, you can apply like a tube. You can apply a rectangular base, rectangular tube, Roomba, when tube, you select the standout first. Here, we have different type of standard. In our example, we will work more with iso or when we will work more with INS side. And if I walk with INS side, I can select why not run trip. After you click on Done, Zoran tube will be the sketch profile. And if I zoom a little bit and I click, for example here, I can craft a tube so we can find my tube on this part. Just like this. If I click on this line, I will have a signal onto this line. Assert tube is in this line of flow tube. And the fact is now if you want to change your sketch profile again, it is possible and you can find a render. So you can change. If I want to change first, I have different size for my tube. And you click Generate like this. So I can increase the size of doubt would be too much, but I can change the size. If I want to have a rectangular bar, I can apply your rectangular bar like this. If I want to have a Roomba, I can apply a Roomba. And here we'll have multiple size. As you can see, a polite generate. If I select the rectangular true, but can create a rectangular tube also. And I have multiple size. Something interesting when if I click on Done, you have also Kronos. If I zoom a little bit, I have this type of Corona. By default, it T's are micelles, but you can change from bet exists. You can change for cup, but you can change for none. And in this case you will have this type of render here. So most of the time we use micelles, but sometime we can change something on terrorists thing. Also. You can find this small arrow here. And you can change little applier, anger. You can apply your anger so we don't use direction. You can apply also in the other direction, just exact. So don't forget that. You can also apply u angle when you work with some seeing a rectangular not on the tube. It is a luxury car exists. So now you understand the process. I can also do this on a new doc profile. If I click again on frame and select Sketch Profile, yes, let's just apply wound bow. I can also click here. If I click here, as you can see, nothing. I can apply also another element, and I can click here to create my order element. But if I go in the other direction, like this, like this, and like this, it can walk also. M after you have moved, you can work with multiple sketches at the same time. It can walk, expect here because It's not very common and you can work with multiple sketches when it is on the same axis. But here, for example, is not going to work. So I can first start on this path, ends then on this part. With this part, let's activate frame again. I can select and click here, click here, click here, and click here, and validate. Okay. Now I can activate my tour door sketch again frame. And I can complete with this part, this part, this part, this part. And I don't need to click again on this area because if I click again on this area, it's not, it's totally not useful because I have already some things so you don't have to click on this area. It is totally unuseful. At any moment. One more time I can change if I want ways to frame per frame and I can validate and take your glands. I could create something like this for why not to table. If I activate, my plane, can have multiple plane that can reactivate tricyclics at. 51. Create frame part 2: Let's continue with a friend. Something important when you guns are left, each time you have a new path created, we have a total of eight path created. In this example, 12345678, we have £8 on construction tree. If phi this activator, Again, these different element, I can zoom a little bit sometime you can change also the corner to corner or drain. If you continue with these options, you have like frame trim. And you will have the options to select like a group like this. And thanks to that, you can make some adjustment. Here. It's sometimes not extremely convenient because you can select, you can select one element like that, and you can select another element and a certain element. Now it's going to warn you just need to select the right order in this example, the first will be this. And you can just validate and make little adjustments. It's really, really small, but sometime it can be useful. I'm going to show you again. Yes. You can find the difference. This activity, again, this plane, but also this plane and this plane Inspector. I can zoom again and click on this tool from trim. And I can click here, click here, click here. And you can find a little adjustment for subgroup. You can apply this also on multiple things. Let's see a second example. I can select every sink, just press delete, exist plane, still exist plane and reactivate. So different basic element. Now the next step, select Top work plane. You craft a sketch. Let's activate inscribed polygon. So left-click six. Let's activate a value dimension on the radius of the circle. Let's apply 60. Maybe I can increase little bit in my example, it will be better to show you different options of true. I can apply 300, validate. And from the sketch, I can also create a frame. This activator gains are different. So different work plane and axis. And let's work with frame again. If I just click here, click here, you can find the tube. Because this example I can change. Do you ever saw something really, really different like this that you can apply this type of Corona with the holding site they could glands can be extremely useful. And you have multiple type of size that you can use. This size, I can click on Generate. You can also change as a profile, your abs, this type of profile activate. It was a type of things that you can do with a frames. And you have series like this. You can also change the type. So definitely you have multiple things that you can use as a frame. Here it is definitely more advanced type of frame. You can use some sigma Bezier curve. Let's come back to I&S side with the rectangular bar. And now you have multiple size. Translate this. So after every time some principle you can validate. And you can also make some change. Just like this. You can also have possibility to change your default colonial type of gains. Once again, definitely it is better than most of the time to keep meter and against more in this example because we apply a degrees here. So every time when you have multiple segment, it's not going to work on, for example, a circle or an arc. Because you need to have corner like this. Let's few apply on a polygon rectangle, all these type of things. It's going to work. 52. Start with sheet metal model: Sheet metal models, credit your **** mental models using these different features. So the first things to do, Let's see **** mental models. And you can convert to sketch directly. Let's see the first example, Silesia top work plane, sketch. View. And just create two rectangular celiac, the center point rectangle and activate to value. Let's step again 100 by 60 millimeter. After to do this work. As the things that I need to do is to go on this part. And you can directly from scratch and extrusion because the first is to create a sheet metal models directly from an extrusion. I can click on Extrude exists. Let's enter a value of 40. And on my part, Let's apply sheet metal models. You have three options. Convert, extrude, silicon, convert, extrude. Second, when you use convert first, it is you have an extrusion, something like this, and you can directly convert everything to a sheet metal models. You need to sneak the Path First. I can click on this part like this. And you can find knows a different path with a different band. Face to exclude. It is interesting because I can, for example, excludes the first phase, just daisies. Here. I can also select face to exclude y naught is his face. And click here. After some time you have AirDrop cylinder to bend. You can apply nature and complete because if I don't have places, Let's take a glance. I just go on this area. You just siliceous parts, but you don't have Ben's. So I can select, for example, districts this phase. Now select Edge or cylinder to bend. And I can see it exists edge just like this. I can select this edge exert and I can turn around. And I can select this edge. And I can turn around and sit exists edge. I will have also why not to select this edge? Where not to select this edge exists multiple edge, just like that. So this is a type of things that you can do. Add different edges if you want to apply is events. After if I just continue, you have generally sickness bend radius and you have a materials and relief. So by default, we have a sickness 100 millimeter. If you want to have some sink bigger, you can apply for millimeter, just takes this your resellers or bend radius if you want, you can increase the bend radius, as you can see, after you have something more specific like Ben factor will factor, you can eventually it did that. Let's keep 0.1. And after you will have each times different chronic type and you can change it so different corner here. But I will show you in another example. So this is the first possibility. You can just convert an element to a sheet metal models. Let's just remove that and credit to our sketch. Let's work with frontward plane exists. And credit to sketch. So click on front credit to sketch. Let's select a line credit to frost line around this area. Let's take T, crowd for example, a second line. Let's step for t and create a line. Let's step for example 20. I created just this element. Now let just to ply, I can just validate like this. So now I have this element and I can create an extrusion. I can select these different part. Just click on Extrude. Just like this with a value of 30 in millimeter. Truss here. I can apply also small sickness. We seek in and just apply maybe two millimeter translates that. If for example, you have something like this and I go into the right sheet metal models. If you're sitting proud to again, encourage you will have multiple things and it's not really the best because you will have some little strange like that. If you said it, extruder, you can work with you can work directly with a sketch. I'm going to come back just here. If I click again on sheet metal model extrude, as you can see, I can click here and I can have like an extrusion. With Extrude, I can click here also and directly, I will observe band options and I can click here again. It's interesting if you create to use the second of transit first option convert, it is when you create a complete extrusion. And extrude can be useful if you crowd just to sketch on just a sketch with a path like this with different plane. Now you can select so deep. I can apply. Why not 31 more time you have this sickness. So I keep the same parameter you can also invert. Here. I'm going to come back with just one millimeter and bend radius one millimeter, just x's. And after we can flip the direction if you need much here it's not really useful material relief dress here. So I'm seeing on terrorists thing is after on your sheet metals, you can create any sketch fit means I can create a sketch here. And I can use my top view if I want to create any sink here, it's totally possible. I can go into middle school here. Maybe I'm not going to have the middle. So why not to create a line first? This sprint to sprint. And then I can use my circle tool, go into middle and just click here. Perfect. Let's activate 16 millimeter. Just eraser or tremor, this line. You can also do this wizard construction line after you just need to erase. It's possible, it's possible. Again, validate and I can create an extrusion. And as you can see, it's totally possible to add element after to create your sheet metal models. And the last possibility, Let's deselect everything. Let's de-select everything is to create a sketch. I can use my top rock plane sketch too. Let's remove that again. Select my top work plane. Top view, create a sketch. And I can just create a center point rectangle. Let's do this again. Center point rectangle. Let's activate Haiti. Let's activate for t and create two Sig on rectangular, not from the center coronal rectangle from this sprint to sprint, Let's activate fraud. And let's activate 20. Just trim this edge, dress here. The value date. You can also convert directly a closed sketch like this. Sheet metal models and you sittings or last option. Second. And thanks to that you have faces of sketches radial and 2 second. It works also. If you have face, I can click here automatically. I can add sickness and I have 100 millimeter. If I want more, I can tap to at my convenience. And after I will sit, bend radius materials and relief. After to do this, walker will validate and we will see just after that we can use flange. We have seen the sweep possibilities. We options to start with sheet metal modelling. 53. Add flanges: Let's continue with sheet metal models. If I just go on the right, you can find sheet metal models and just below you can find flinch. So I've taught to create your base like this, your bass extrusion. You can use flinch. I can zoom edge or side faces to flinch. Again, select for example, this line and take your glands. I can create my flange and we have a band on this area. You have the flinch or ligament inner. Our model, you can find it tells a difference. Let's work with inner first and tie blend up to entity, to entity reserves heads here it's not useful. Let's keep blend. And you have a bent angle. If the angle is 90 degrees. So it means if you want to change dressed position 45 degrees, it is put that totally possible. I can come back 90 degrees. So now the next step I can continue and select phrase on this part, just laziness. But if you select multiple paths at the same time and you apply, for example, 45 degrees. Just like this, it will be applied on all the element at the same time. And you can find the connection just here. So it means I can click here. I can also click on this part. Oops. And here, for example, I'm going to be in trouble when this area take a glance just like that. Some things that you can do, I can just come back 90 degrees, just like this. If now I click here, it's going to work, or I can click here also. But if you want just things that you can do, It's also why not to remove that. Remove that just like that. First you can work with 90 degrees on this different path and on this part, and this part, I can work with something different, can select this line, so it exists line, but you can do this after flange like that. And on these two parter Can Why not apply 45 degrees and just validate? So after it's up to you, depends of what you want to do. Let us come back. I'm going to apply yes, 90 degrees. So also on this two-part and flange, this 90 degrees validate 25 millimeter off extrusion I kept. You can find a connection here. I will show you after how you can edit this train. And it's possible to continue. So it means you can click here, for example, or you can deselect first and activate again flange. And I can go on this part and take a glance. I can continue on this direction. If for example, I click also here. It's not going to work properly. If I chose click on this part, I'm not going to have a good trend. It will work if you do this. If you work with some seeing different. So it means like just a rectangle, complete rectangle. Even if you can change the flange or ligament, a change not going to work properly. But I can go out, I can click here, Lexis click flange. And I can invert and go outside just like this. So I can invert, exert. I can click here, and why not go outside one more time. I can see leaked. Those are values that I want. If I want more, I can apply 30. And why not to click here? I've taught it depends about what we want to do. And I could complete also on this part just like that. So it means I can click here and continue with a flange again. It's activate certain tea and just validate that we can make multiple sinks. Something interesting, you can continue, you have also aim. And if I go on this area, can click here and take your glands. We can create an element inside here. So two millimeter is too much, but if I just apply ten, take your glands, we can create this root tree on this area with a malignant are in place and Kroner type clothes off, simple, closed or simple exists. And straight heads liter you can, yes, something exists and theorists team, you can create a rolled also and you can even create a teardrop. So you have these different options. You can invert also is a direction depending of what you want to do. So M, to really understand sheet metal rules is to try to be illogical. If you are lucky current normally, no problem you will have. And I can validate some things that maybe you didn't know you can create also as, as explained, multiple sketches after. So for example, I can click here and on this part credit to sketch. And I can see my top view. Let's zoom little bit crowd to rectangular. Here is my model. I can select a center point rectangle, go in some idle and phrase on per, start here exists. Chromosome seeing with 20 by four, I created this element. Let's say, for example, credit to repetition, if any. If I'm not going to have too much precision, I can just validate. And I can click here, create extrusion, extrude. And I can go inside and remove. And I can use different tools that we use before it, it's totally natural problem inside the sheet metal models. I can now use my linear patterns. Just change for feature of Belgium is every time to link different, different tools and direction pitch here. And I can repeat with a clientele, they just apply just for I need to reduce the distance. They just apply maybe ten, even if I'm not going to have too much precision. Hey Mike's example, I should start with the center, but it's not very improtant sheet was just to show you the sheet metal models. So why not to apply 1514 print five? I'm not going to have too much precision. Let's apply 14.5 millimeter and just validate after you can create anything that you want on your mental models. Just like this. Here. 54. Edit corners: I start to create your sheet metal models. You can change the corners, you can indeed the Kronos. First, Let's see again an example with something simple ceded to top work plane, top crowd to sketch. Let's scratch again a rectangle, center point rectangle with the value of 100, and again a value of 60 millimeter. Now, next step is just to validate and credit to directly sheet metal models part ensure face to convert first I'm going to apply silicon. It's going to be better for my example, let supply one millimeter and just validate. After. Let's apply flange and click on this part, click on this part, click on this path and click on this part. Interest legs out. Let's apply your distance and distance. Let's apply 30 millimeter just here. And I can validate. To edit your kernel. Let's zoom in a little bit. On this corner. You can use these tools and it is Cornell, Cornell after if you want, you have also the possibility to create, to train, for example, you can select two elements you can crack to trend. Sometime it's not. Every time very convenient to use this type of tool. I'm going to focus on definetely here. So coronal, if I just click on this protic or glands or Kroner is changing. This is a face of French. You just need to click one of these face around the corner. Corner, really F type. Now you can change it. This is square size, rectangle, scale, wound size. So thanks to that, you can find the different options around scale. Close. Also you can close and you have simple. You can also change the view. So it means here you have the preview before, after. So if you change just like this, you can directly see the preview after. We can change the transparency of your preview. So you have all these different options after you have colonial really of diameter. So sometime you can change the size here. I can really make something bigger if I wanted, if I take 20 millimeter, I can make something like that. This includes too much, but it just to show you that each time you can change also is this one. Here, for example, it is RuneScape 1.5. If I want to apply for, I can increase. Even here, it's not going to work properly. I can only apply to maximum. So let's come back to square also. And I can redo it with a value of two. So this is how you can change your different kernels. That something interesting also that I didn't explain when you go on the right, you can find **** me type table and fled. You didn't have this before. You need to create a sheet metal models first. And after, you can go on to write sheet metal table and fled view. It is interesting because I can extend, it will be this. You can find the different faces, how it will be if for example, it is unfold. And you have some them bend a baby bend c, d, and you have the radius and you have anger. So I can have also information that I need about my sheet metal models. Each time we have one millimeter radius, 90 degrees angle wherever so drained. And if I zoom a little bit here, you can zoom in on this area. You can find the corner type just here. If I go on this area, I can find this also just on this view. You can see equal. So my top view on this part. So take your glands here, he's going to define this edge. If I click here, this line, if I just click on this phase, this phase, for example, dress here. Each time when you click on something on this part, he's going to select on sheet metal models. I can click on this face is going to select this phase or this phase, or this phase. I can click out to deselect everything. So when you do something here, it will be selected also on this part. So it is interesting you have a real render here and also here you have different Steinem entrained. So at any moment you can change your bedroom with direction from the style. Just here. I'm not going to enter too much in detail. The M is definitely to have some main basics. The main end, very important basics to start with sheet metal models. So interesting here. If you have multiple sheet metal models, you can also have access from these panels and select to have this type of view. Now let's just come back. You can just click on this part. If you continue, you can unfold more. For example, I can come back with flange places. And why not to apply outside? Click here, click here, and click here. If I just validate, again, come back. And you can find the extension of my sheet metal models. And now we have more intimate. If you continue, you can find all sorts of different drains. With each time lactose. 55. Create sheet metal model: We're going to create a sheet metal and models with an example. So just apply what we have seen across a specific example. Let's sit in front, work planar and civic front. Credit to sketch. And we can create with a rectangle. Just not to center point rectangle. I can use corner rectangle. Just take this and apply it to value. The first value will be for t and the second value will be 100. I just need to center with a symmetry constraints. So symmetric, click on the sprint, the sprint and this line. So it's going to be our base. I can validate. Now, let's convert to direct your sheet metal models with sheet metal models here. And apply C can click here. A bunch of different options. The sickness will stay at one bend radius one, it's perfect and material and relief. I will keep this basic parameters. Bandwidth, the F type. Let's keep tier and validate. After I'm going to use the feature flange and sit exists line. Just like this. I can enter a value, but the distance, you can tap 80 millimeter. And let's do this also on the right dress kick here, 80 millimeter or so. And I can validate 90 degrees. Perfect. Now let's continue. Let's apply flange again and just click on this part. And also click on this part. It's too much. We can reduce our thing with a value of yes, 20 millimeter. It will be perfect for what I want to do. So 20 millimeter. That after to do this work, I can validate here. And I can continue with a sketch. So as, as explained, you can make multiple scenes on your element and use all three different features. Create a sketch on this face exists. Activate xu left view, and just serve some idle point to create two lines. So click on the Line tool. You can find some idle point when you arrive on this line and just sound from middle point. Also here, you can find the middle of this pattern, this second part here. If you don't find them like this, you're going to find, just click on Use project and I can click on this part. Now it's better. And let's use again my line tool, Silesia center. And normally I can find the center. Yes, just here. Perfect. I've taught to do this work. I can come back until this part and come back and tears is proud. I created this sketch to make an extrusion. Validate. Click on the Sketch just x's and create an extrusion. Extrude. You need to remove and make something like that. It's not enough. I need to extend. It's not enough so I need to extend. Let's come back on the sketch. I was thinking it was enough, but finally know, so credit to extend this line. You just go and you can, you can just click here, remove this line. And just click here, remove this line also. Just like this. Yes, perfect. So just keep this slide. Let's extend a little bit. Can extend a little bit outside like zeta will be sure to note tough problems, Perfect. And yes, just like this, here you don't need, you can apply a constraint, but it's okay. Just validate. After I can click on my sketch again on the two paths and create an extrusion. So Extrude. And now it's going to work. I need to apply remover and just validate. Perfect. So now let's continue with, she'd met our models and I can apply your flange directly on this part. I need to go outside so invert opposite direction. And yes, just here, a bunch of value, I can increase little bit my value here. And let's apply for t. Just like that. Maybe it's later too much. She has 35. And I can do the same thing also on the right, same value and just validate perfect nose. The next step is to create a sketch. I can click on this face, credit to sketch. And just to know or you have the swap plane as you can see. And I can use my front view zoom little bit. And I have a middle point here. Let's create a first-line, arrive on the middle point, just continue. Let's type a value of 20 exists. You can do the same thing on the right. Just finds a middle and continue with 20. And I can go until this point. Now I would like to increase. So this is a reason for which I need to continue with a liner. Continue in this direction. This direction, maybe I can select my phone view again and just create something like this. Credit to nodal line, the sprint to sprint. And just trim. You just need to extend. It'll outside and you will understand why. So just extend outside legacies. I can validate, select this part, this part credit to an extrusion. So extraordinary move. But don't remove a lot like z select Zola view. And just remove little bit about the options. Yes, I can go here. I think I just need to remove with two. Let's walk. Yvonne, maybe one will be enough. Yes, I can just apply a value of one. Can take your glands of my right view. Yes, one will be perfect and I can just validate exists. Let's create another sketch on this part, credit to sketch. It's already a very great trainings that we are going to do now. And silica center of print, you can create a construction line directly. So you can sit at this point to this sprint. And if you use your circle tool, you can find the center of your construction line to create an ellipse. It is to create a shocker. It is a circle. It just that we are not perfect or buds your view. Just apply 12. And just like this, I can repeat this process on the right with directly now or after is a feature. Let's just validate here Craton extrusion. Click on this part and extrude on this direction. Remove. And now do the same thing on the right. And you can apply a symmetry mirror. You need to change for features. And you need to sit exist feature half-plane. You need to find some either CCS, these axes, you can find this axis. Oops, it's difficult to find this axis, yes, Translate Z seen them either. And it's not going to work properly. Whoops, feature mural and just write work plane. Strain is not working properly. In my example, I think I'm going to change and maybe come back to the extrusion like this. Come back to my sketch. A little strange. And I'm going to seek my front view may be exact. Let's work with the symmetry on the sketch and just apply a line of symmetry. I need to create a line of symmetry. Construction line. Just laziness and press Escape. Let's zoom little bit. Click on the circle, Nero and acidic Tamir or line. And now it's work in this part and just validate. It's either strand because of sheet metals or it's not working properly. I'm going to click on this button, this part create an extrusion and inside here and teach here, validate. The next step is just to create a rectangle on this face. Click here, create a sketch. Leave you the things that attends do it's fine or center also can use a construction line. Construction line from this point to this sprint. And let's create two center rectangle. And directly you can find a center of interest here. And let's enter to value. Value is for T and an order with ten. I can validate. Click on this sketch credit to next fusion again with remove. You can cross every sink and just validate. I wanted just to show you in this example that you can mix the different sketches. So it means the design of your 3D models. And at the same time, use the sheet metal parts. And I created this element. Not to apply small color, appearance. Appearance panels, stress here, change the color. I can double-click. Let's activate this type of gray color and just change the view for Shaded with Edges. Just exact. Don't forget that you can also go on the right should middle table and flag view. And we can see our element exists with a different description. 56. Create parts for assembly: Credit assembly. We're going to see how you can create an assembly. And for this, we will work directly on these panels. But before to work on this, I need to create a different paths because you need to add some bleed different paths. Let's come back here and create our first part. I can select the front work plane by this front and credit to sketch. Let's see leaked. So light tool and just create a line on subbase, just like this. Let's apply a value of 100 millimeter. And I can put this line in the center with a symmetry constraint. Symmetric for a sprint signal and print. And this point, I've taught to do this work, let's create 2 second line here. But bad, so value, it will be a t millimeter like that. I can come back with a value of 2525 and just go on this direction. Dress here with a value of 20. I can do the same thing. On the right. I can use symmetry, but it's also, I can use a symmetric can go here 25 and create a frame of selection of these four lines and activate two symmetry, me row with this slide, perfect. Now I can validate, so you can create a sketch with this different value validate and create an extrusion. Click here. Extrude. We need to work with a symmetry constraint and about value. You can increase the value and walk with a value of 80 millimeter and validate. So it's going to be my first palpate before I need to complete with some sin click on this face to sketch directly on this phase front view. And I can create a circle in Zoom either. I can use my circle tool, take a glance, few arrive here. You won't find the center. So you can just create a construction line, construction line. And you can create two construction line form. A phrase on per, sprint to sprint. And I think if I do this, it's not going to be good. So I can just create a construction line. And I know that e phi just click on construction line. Just click here. Yes, and this direction, perfect. You have exactly 80 millimeter. So if I take my line tool, take your glands, we have exactly here 80 millimeter and here we have 60 millimeters. So I need to position my line at 30 millimeter. So enter a value with dimension. So click here and click here. And let's apply 30 millimeter. I can now create my circle, circle Solexa center, exact. And let's apply your value of 20 millimeter. I can remove my construction line, press Delete and validate. Let's create an extrusion, extrude inside. And you can remove trust legs out and validate is going to be my first part. Now let's grab the second part. I can resume here and click on this face to sketch on. You can also, if you need work on the front work plane, can use the front plane. But I think you can, yes, you can walk with his face is perfect credit to sketch. It's going to be pretty simple. Let's create a NOT element. I can use my line tool, rich parrot, this line to this line, to this line, to this line. And I can increase here my value. It just apply 30 millimeter. I can come back here with 100 millimeter. Come back to this point, this point. And this point. Now I can validate my sketch, create an extrusion, extrude. I can go on this direction. Let's apply 80 millimeter. And just here, don't forget to create new data, new solid. To create a new part. Let's apply a small diva on this line. And this line can press shift and apply a giver, exactly a beaver or edge. It's going to be better. In my example, let's apply a small fee, let ten millimeter and just validate. You can set it as a pattern number two chains a position. Let's work with transform tool. Chest led by XYZ axes. Again sitting my front view. And drag and move on this direction. Let's take 60 millimeter and then drag and move on this direction. Let's step here, 60 millimeter also. Let's create our last element. Here. I have a circle with 20 millimeter. And I can go on the right, I can select my font work plane, Guan front around this area. And crowd to sketch. Again, credit to center point cylinder. And just go around this area like this with a diameter of 20 millimeter here and just validate. Now I can create an extrusion. Acidic my right view, extrude. Let's work with symmetric. If I apply a t with my right view, just like this, I need to extend little bit more. So you can extend a little bit with you can extend a little bit with a value of 100. Yes, ten millimeter, just like that. And validate. That was the next step is to create a small element on this area. You can force this creates a new plane. Plane. Let's create two plain weaves. Yes, I think I can select Print point, light angle, maybe a kiosk print, or maybe just to offset plane. If I just click on this area, I'm not going to have exactly what I want. I can just create. It. Just cried too simple. Offset plane. Click on plane again and credit to offset plane on this face. Try again, move little bit on this area canceling my right view. Zoom, you can position your plane yes, around this area. Validate. And click on this plane. Credit to sketch. Select the top view. Here. You can go on this area, you can mask. So either as a part number two, on this area, you can credit to small circle Frustrated periods, external geometry, use Project Curve, truss here, just here, and just here. And you can create a chef care. You can go on this area, you can find the center, go around just here. Increase credit to small element. I can apply a diameter of 60 millimeter like that. Then I can drag and move. Apply a dimension from this point to this line. And just to let supply, yes, 12th. I can validate like this. Now is this element. Let's crack to the extrusion, Extrude. And I can apply signal end position. So the first end position, or it will be first. Here we can apply 20 meter millimeter will be little, too much. I can apply ten millimeter. And on the second end position, Let's just apply. Yes, six millimeter. Just lazy. So I think it will be perfect. If I increase, maybe I can increase little bit. I can apply 1010 with a symmetric. It's going to work. Just like that. I can click on this slide, just activate a small fill it. Let's walk with a value of four millimeter and just validate like that. I can recuperate. So part number two. And that's it I have, I tread, see the, My sweet element fall. So assembly. We can directly go on. So left, you can mask different, the different plane, different work plane you can mask just to obtain this render. 57. Insert parts: So next step after when you have your different paths, you can create an assembly. To create an assembly and import your paths, you need to click here and you have assembly. Something on terrorists team at any moment if you want, you can click on Preuss and you can create assembly from these panels with plus and you will have assembly number two. It means that with some men paths, so just some different routes, you have the possibility to create different assembly. It is totally possible. At any moment you can go right-click on the assembly. You can delete to assembly, you can rename the assembly. You can also go on property and enter a description to the assembly. So every time you just go right-click and you can have access to different things. Here. Can rename a, for example, if I go and rename, I can tap models assembly and then I can validate. And if I go right-click, I can also, you can open in a new browser credit to description on properties. You can also duplicate the assembly just like this. So let's delete this element to as just an example. So I can go right-click Delete, and here right-click Delete. Let's just work with the first assembly to import insert element. You guns are left and you can find here insert after to go and insert. You can use parts to Joe or assembly. So it means if you have elements from different assemblies, you can reuse again. If I select part Studio first, you have two options. First option is to insert everything at the same time, you click on also elements of the parts to do a left-click. And also elements will appear here. Then you can move your mouse and position at your convenience. And I can go left-click just like this. So this is a frost possibility. Now you can find a new construction tree with a number of instance. And I have assembly number one, part one, part two, and part three. So it says first possibility. Let's come back. So second possibility is to insert each element separately. I can, for example, select my path one so I can click and then I can drag and move. And my convenience where I want just like this. Then my path number two, I'm going to show you I've tells that view can be important because now I'm going to position this here. But sweep positions is free. I can validate what's happened when I don't select a specific view. Also element can have offset. So this element is here. This element is little too much on the right. So if I can come back if you want to perfectly. Alright and ligament, you select Insert, you select first of view, for example, the front view. And after to select the front view, I can position my pattern number one. Let's zoom a little bit. For example, truss here. I can select my path number two. For example, here I can see my pattern brush suite, for example, here. Now, if I just validate, you can find that everything adds to write a ligament like this for the simple reason that I selected one view. So if you want to have every single is the right alignment, just select one view. After if you go on the right, you will have possibility. You have different scenes. You are, for example, exploded view. You have also BDSM type. You can fire your configuration panels. Something interesting. The things that I'm going to show you here, just as a first BDM part. And thanks to that, you can find the quantity different paths. And we have the possibility to enter a description. But first, let's start with the different joint. So this is how you can insert. You can find your different path here. And after we can start assembly. 58. Joint parts: After we will have to create different link between the paths that link and m is to train. For example, this part to this part or this part directly here. And for this we can use the different tools. The first basics tool is face to need, mate, face to need mate, remove our degrees of freedom between two entity. So I can just click here and I can select Print, satire want. So be careful because if for example you select this point, you see this sprint and you want to go where you want. For example, you go here, you will have something really strange and it's definitely not really good. Or if you see leaked this brand, if you go, for example, not on the right print, you will have something strange like this. So this is why it is important to respect the right for it. In this example. Or I can just remove that. I can sit in the center. So the connection will be in the center of this face met connector of B2. And I need to go in the center of this face met connector of part one. Now, take your glands. We have a perfect link between the two elements. What is the M to assemble parts of n is to check if everything is okay. All the different paths can have, are linked together. This is the first m and the second M is you can create small and emission using the assembly. After if you need, you can credit to offset. So it means I can click here and y naught and z axes. I can create an offset. If I tape, media may tell my element will be here. Now, if I tab trust minutes 30 millimeter, again, credit to offset on this and direction. So you have the possibility after to create upset. You can even create two rotation on different axes. If you need. Here It's not very virulent protons, but it is possible if I acidic, for example, I just come back. Second. Met connector. Again, click here, faster net Matt, click on this corner. And this corner they'll need to be in this corner. And I'm going to obtain the same render. And that's it. This is how you can create basic assembly. Hey, if I just come back, you have lots of options. You have, for example, revolt. If I click on revolute just here, and I arrive, for example, on this part. And just to arrive on this part, you can go here. And why it will be important, because if you use a revolute, you will be able to create lighter and emission. I will explain this in details after and just turn it around. Hey, it's not very useful, but in different position can be useful. So we can use revolute. You can also use slider mate. Sweet means I can click on this sprint. Click again on this sprint, trust legs out. And if I activate Animate, will be able to move these elements after I will explain that you can position different limits. You can also apply planner mat and you can select, again, a minor connector. You can go here. Here it's not going to change the law to just that. You can create this type of animation. Just like this. You can use cylindrical mat. And you can just go see sprint to the spring, just two right here. And you have also this type of animation just takes out. So this is a type of things that you can do. You have these different options. If I show you with this element, I can create something bicycle with fast and it match. So it means I can click here and then I can arrive directly here. I've taught to do this work, I need to create an offset so I can apply offset selector offset on a fin here you need to be careful about your axes because events, so see the axis is normally here. In this example, the z-axis is on this face. And this is why I need to create to offset even on the z axis. And I can position the value 80 millimeter. Think it can be nice or maybe a little bit more. 90 millimeter. Just laziness thing. It's to merge a T6 and create my connection. I can create my connection, translates this. But it is same. If I use something a little different like so Sagan, a revolute mat. I can one more time. Click here, select this print. I can also why nots it exists sprint and directly I will arrive on this direction because it is revolute Matt, if I apply, an inmate may decrease of freedom. I can move like this. So after depending of what I want to do again, from scratch to offset, even if she has an offset, is not going to be really good. In my example, I think I can come back with slider. Revolute tomato. Let's apply a revolute mat this time. So I can fit here. Revolute. Just select this center print met connection and the second will be just here. Now you have upset just on the z-axis. So I can create to offset, Let's create 86 millimeter. And if I apply here, I can turn around with my animation just like that. After we be able to enter degrees of freedom. So this is a type of things that you can do. Let's just come back a little before, after you have more tools, I'm not going to enter too much in details. You can also replace instance. You can also have some lay in linear patterns. Let's take an example. If I just click here, just position this part to this part, just like that. And just validate if I click on assembly linear patterns, you have the instance. And restaurants can be here. You can select a direction, it can be here. And I can repeat and repeat with a distance. I can apply frothy. I think it's not enough 60. If for example, I add the first element like this or second element, lysis. And in this second element, I add also just a little oral cavity on this part I could repeat. So proceeds fast using linear patterns. Using linear patterns. So this is why it can be useful. If, for example, I had a cavity on this area, I could use linear patterns to repeat after you have the number of instance that you can apply. Just takes this linear patterns. After you ever saw credit assembly circular pattern. So it is a same. You need to create an instance, but axes and you will be able to turn around with different value. Just like this. Here. If I apply my second connection, just use faster need. Mate. Click here. Apply in the center to offset the axes 86 millimeter. Validate. If you go on the left, you have the mate features and Biji foods and made features. It's not possible to see that, so you need to apply show. And thanks to that, now you have a small element here. I can click on Show, and now I have another element here. If you go right-click on this element, you can eat it. So edit face, donate to, or you can either gain. For example, I need to reach parents who view. You can go right-click, you can select isolate, for example, just like this, to see only this connection. And yes, you can definitely do more things. You can go right-click and you can just click on Hide, just like this. I can go now here are right-click aged is relate just like that. If you go on the left here, you can find 5s2, net one and int star. Inside. I can find my first made connector, laziness. And I can find my second major connector in the face, turn it to, I have my first mate connector and my second mate connector. One more time you can go right-click. If you want, you can rename. I can rename for example, link number one. And here I can go right-click rename link number two. I can go so right-click. And if I apply a deed, I can eat it again, my connection. If I go right-click, you can also delete our receipt at any moment, make what you want. It won't effect in this example that I can delete the connection or anti-D to connection. If I did, it's a connection. So position will stay here. Don't forget that when you click on the element like that, you have directly axes to just move with the different axes. And you can drag and move on the position. Again. I can change. I can click here and change again. So position. Let's apply hits not going to work properly. I need to enter the value manually. Let's apply 160 millimeter. And for example, I can go and z direction or so. And let's apply 40 millimeter for t millimetre. 59. Animate parts: Let's see the animation when you create connection, as, as explained each time when you add these type of this type of connection. You can also create small animation with a degree of freedom. If you just apply face to need Matt, as, as explained here, you won't have any animation. You can go on this part and you can just go animate degrees of freedom. You will have nothing special. Now, let's click, for example, on the revolute, revolute mat. And to use this, I'm going to click on the second part. Click on this print and click on this sprint. So now I have this. Renders are scenes that I'm going to do. You can find here animate may decrease of freedom. And thanks to that, you can find this animation. I can credit to offset first on suceed axes. Let's apply a T6 millimeter. Then I can correct my animation and I can change the degrees of freedom with limits. If I click on limits, I have a minimum. And a maximum. Minimum can be 0. And if you just apply 180 degrees, you will have. So I can click here and take a glance or just turned 180 degrees. If I just want only turn from the cocktail 90 degrees, I can tap 90 degrees and I can move only with 90 degrees. So this is the type of things that you can do for your animation. Just click Animate degrees of freedom. If I don't apply, you will emit. It will be like swim Jared, 60 degrees. Okay, let's come back. You can also do the same type of thing with, for example, a slider mate, slide down met. I can select again this center point to this center point. I have now all my connection. If I zoom little bit, activate, animate met decrease of freedom, I will look, turn this random. So now I can apply a limit. And under limit and z axes, I can apply 0. If I replace 0 here, I will go on this direction. Just like that. I can apply a value here. If I just apply 40 millimeter, it's nice, but it's not on the right direction. So you need to apply minutes, 4040, minutes, 40 millimeter. If you invert here, it's not really good. You need really to apply minuss trust in front. And I can apply menus just like that. And just click here and take a glance. I can just invert with menus. Let's apply minutes, 60 millimeter and just validate. Just like that. But definitely sometime it's not extremely good. So because you use the menu, so sometimes it's not really good because you can validate. So you need to graduate different solution or credit to offset, for example, to credit to offset first and on one axis. And then you can move. If I just come back here, Let's kick in on this array. I can go and see Sprout Fresco on this part. I can credit to offset just like this. But the equivalents bureaucrat too upset here, just tap the X and Y-axis. You have different type of rotation. You can, for example, see leak. Quite something little different like C Sprint. I can go on this print just like that. Now I can apply limit z 0 and z trust 20, just like sat. And no take your grants, I can walk in this direction. So it depends about where you position is a mate, where you positions are made. After you have more or a lot of more options you have also the planner made cylindrical mate. Let's apply, for example, cylindrical mate. And I can click again on this part just to arrive on this area. Now if I teach here, you can find this type of render. And this is the same. I can apply limits. You have two type of limits. First, fall as a movement and Saigon for the rotation. So for example, I can apply 0 and share can apply like 40. And I will enter just with for t millimeter fy designer there I can apply mark and apply a t. Just like this. My example, they just apply a T6. And after you have Z them. So it means it is a rotation if I just want, because he has, you can see we have 160 degrees. If I just want to add 180 degrees, and I click here and perfect. So you can repeat this process after if I validate, you can find cylindrical number one and you can find the limits on this part. You can double-click at any moment and you can eat, eat these different parameters again and share you can find so made connection with the limit. Let just come back. So we can do this with a lot of different things. You have all sorts of pin, Stuart, Matt. And I can select again this part. And I can see it again this proud. And take your glands, you can walk and just turn X's here. Definitely, it's not going to be really good. I expect maybe if I just come back and just click again on pin slot, Matt, click on this proud. Maybe I can click on this part. Activate rotation, but yes, take your glands. It's not definitely extremely good there then if I can apply some limits, x axis, I can type 0 or share electrons to play, 20 to see surrender. Yes, trust legs out. And I can turn here. I ever saw the z axes. If I type 0 here, I can tap 20 again, validate and take your glands centrists term 20 degrees. So it depends about what you want to do. It depends about a situation with a different paths or it depends about many, many, many things. Let's gradually turn. Offset can apply 20. Activate just like that. So that's it for the main features to create an assembly. If you just Gonzo, right? You have been Table. You can extend, you can find the t path number here. And you have blend flattened structure. And you can just makes some things that you want. If you make, want to make. Number one, you can enter a description here. You can tap. Part number two, you can enter description here about number of Sui and thorough description. Description can be super hot. Here Let's take Phoenician and shallots tip cylinder. If you want to export after you assembly. So it means you graduate assemblies that you want. Or if I just apply again this connection, this one to this one and validate and adjust crowd to know the basic connection, this one to this one, and credit to offset. With 86 millimeter. Validate. You have the option to click on the Assembly right-click, and you have export, right-click and export. So assembly, you can rename your assembly directly on the instance panels, but also on the exportation assembly. You have the front mat. So you can explore, for example, basic things can be OBJ or STL format, but you have also more options you select. So you need, Let's stay in millimeter resolution, different type of resolution option. Download our staff phi, I don't know, then stop fighting a new tab. And let's click on Download. You click on Validate, and you can export your assembly. 60. Create drawing: Crowd to drawing from your models. If you want to introduce, you are mothers, you have the possibility to create drawing. And for this you can close and credit drawing. But first let's create a simple models. And I can select my pork plane, click on top and create a sketch. Let's grab two rectangle from the center, center point rectangle with two value, 100 millimeter and 100 millimeter. Let's create full circle on each corner's center point, Shakira, I can crunch a first like this with ten millimeter and enter values. Click on the dimension tool, this sprint to this line and work with ten millimeter just like that. And this sprint to this line this time. And apply ten millimeter. We have to repeat this circle on each corners. And for this, we can use the mirror tool. So click on Miro, select Omaha line, this line, select Entity, this entity. Perfect. Now I can validate or I need to come back, I need to repeat on the other sides. So click again on Miho mirror line, this line, Mia Hall, Mirror Entities, this circle and this circle. Now I can just validate, perfect. Let's finish our sketch. Create an extrusion. I can work with a value of ten millimeter. Just Lexis and validate. Perfect. Second step, let's create an element in the center. Click on this face. To sketch a top view. Take circle. The circle tool dress credit to circle from the center. And let's apply for t milimeter. Validate. Click on this circle extrusion. Let's apply a value of 60, validate and credit to small circle inside, click on this face to sketch. And ceilings with top view. Again, credit to know the circle from the center. And let's activate sati medium. It can exit the sketch. Click on this circle extrusion. And we can just remove and validate. It's okay for this first part, Let's go to Basic second part. Like to just two elements that we can put inside like screw inside is this different oils. And for this, let's create a new sketch. I can go little bit on the right, click on this work plane. Ciliate top view. Center points here. Kara can go lighter on the right, just apply a value of ten millimeter. Validates your sketch and create an extrusion on this circle with a value of 20. It will be great hopes. I think it's not 20. Let's just do this again. Extrude. Yes, 20 millimeter. And on the top I can click on this face, top view, credit to sketch. And now we can work on this part here. Let's use just to inscribed polygon. I can select the center point and go here. Let's just apply six sides. Then need to enter a value with my dimension tool. So dimension tool, click on the circle in the middle and just apply 20 millimeter. Validate and create an extrusion. We can, silica is a complete sketch, extrude. Let's work with some small value, like six millimeter. So it's okay for that. I have no My first part and I have also my second parent. I can just hide to view of the different work plain part one and part two. Now, if I want to start a directly a new page from my models to introduce my models, I can click on plus and you can create a drawing to drawing. I've taught to do this work. You have all you can see leak INS side. You have ACO also like this. So this is different type of models that you can use. You can also click on Show on shape drawing templates. And you have multiple options. For example, I can just select the first, first options, and I can click on okay. And now I have a new panels, have directly on your panels. And you can find this new panels here, drawing number one. Before to Insert, I'm going to continue. So in these models you have a page, you can find some number 12 and here 12 and you have AB and AB here on this arrow you can find multiple information using a template. If you want to change by default, you have, for example, your name is my name, and if I want, I will be able to double-click and to change the name if I need after, just like that. So each time you just need to double-click on an element and you can edit inside with the values that you want. If you want to start with a template with anything, it is also possible. You click on Plus and create a drawing. This time you need to change for custom templates, custom templates because it was existing template. On custom templates. You can find your source and Anchorage if you need, and you have the size. Let's work with a size, inches, millimeter, feet and inches. And I'm going to work with millimeter. For example. If I go on the right, you can include border, horizontal zone, vertical zone, exactly like here. Or if you don't want, you ever start zone and the title blocks. If you don't want all these things you can click on do not include. You ever saw border. So include all do not include if I sit it do not include. I will have just a blank page. Now I can validate. And technocrats now I have a new blank page and I will be able to tell you a blank page. It's a blank page just on these different area. Maybe I can show you again just on Crato new drawing. Just dumb template. And let's work with millimeter guns or write included here. I can make zeros, here, can make 0, and do not include on the title block start zone. And I can go and do not include the border. Include yes. And do not include no view. Any. So iso says a validate and yes, Now I will have a total blank page. As you can see. You can also start with a total blank page if you need. Now I'm just going to remove that. You can go right-click. You have multiple option again, let's press Delete and drawing to right-click. Let's press Delete and then just focus on the drawing. Number one. Drawing one. I started I think with inches on this drawing one. If I need to change, I can go on the right. You have style here first, but just below you have drawing properties. And until drawing properties, you can change your unit. I can change now four millimeter if I need. Yeah, versus a precision for z dimension, but also for Angela dimension. And you have more options after it will be useful because we'll be able to edit the properties to change, to change the render. 61. Insert views: When you have your page, the first things to do, It's to insert different hues. So to insert a views, you can click on Insert and you can go and insert again. And now you can find is this new window. First you can have three options, studio paths, and you have sketches. So if you want, you can also import sketches in your page or so most of the time we just use path. But for example, if you just click on patch studio, you can insert also pass to do at the same time. Let just click on paths. I can select my pattern number one, just go left-click. And now you can find a rectangle on this area with the sketch of my models. Here on the left you can find paths to June one with the pattern number one, a few orientation so we can change. If I wanted to top view, I can apply top view just like this. And if I want different view, I can apply a different view. Let's work with a top view first. If the size is not good, you have a view scale 142. I can change and just come back to one entity will be the original size. I can also have more options, 144, just like this, you can see lead to 13 and you can also increase the size if you seek, for example, two for one. Lazy, so you sit exercise. Let's walk with one for one. And I can position my element, for example, just here. And I inserted my first view. Now I can press escape and you can find surrender. And I could continue in Sorter View and select disease. So same part by default. And I have the view orientation just like that. And I can see League for examples of froms. Alright, if I select Front, right, or left, it will be exactly the same in my models, exactly the same thing. So I can just apply, for example, front and just position front on this area. Just like that. After you can continue, insert a view. Something interesting. You can also apply isometric view. If I just click on isometric like this, I can apply isometric view. Why not to change? I can change liters a unit for this example. And let's apply one for two and apply your isometric view just like this. And something interesting, you can find the scale on this area. If you need to insert two different paths on the same page, you click here and you just need to go and insert again. And this time you can see the path number two. And now I can walk on past Studio one, pattern number two, as you can see. And I can position Why not my screw on this area. Just like that. Here. If I click on Insert again, I can select again part Studio one path 21 more time apply a different view if I need. But let's just stay like that. I've taught you have a lot of more options. So it means if I can advise you when you start to select only insert a view, you insulins review lexis after if you need to enter in details, you can also have different types of projective view, auxiliary view section. You should select projected view. For example, you can select just a path just like this here. And you select to another area just like that. And you can create two projective view like this. Here. At any moment, can press Escape or click on the view and press Delete. If I just click again on projected view, I can go in this area. Just go here. And you can create projective view. But finally here it's going to be same. Set my front view. Let's click on this part. Just press Delete, escaped first click here, delete. You can also create a section view. And you can create a section view. So it means you can select like a first-party dressed like this. And you can arrive to second part and you can drag and move to create two section. Just like this. She's also some things that you can do. You have aliens section view, it's against something neater specific. I can come back again to my section view and just go on this area outside and take your glands. We have this section from this point to this print and I can create a section view dressed like this. You have also broken out section details. You can be interesting. If I click on details, you can select the circle. You can sneak your spleen out polygon. And for example, I can trust the circle on this print. And now I can drag and move, for example, my view with a different size and just come back. And when you use this tool, also with the section view, a detail view, sorry. We can also do the same thing with a spleen. So we can craft some things that you want to dress here, here, here, and come back. And you can have something like this. Or you can also apply polygon. And one more time I can, why not here? Here, here, here, here, and dress here. And I can duplicate this element to have a review in details. I'm not going to do this here now, but it just to show you some example, you can even have a break view. You can click just here, dress here, and you can have a view dressed inside. You can even create a crop view. So you can craft to first line like this and just here. And you can just crop this product just like that. I think it's not extremely useful in my example, you can crop and you select only this part, and that part will be removed Trust texas. So if I select this again and I want just to keep one of these powder can create something here, something here and send depending of what I want to do, I can just remove specific proud, just like this, I can validate anticoagulants. Now we have only this area. So this is a type of things that you can do to stop after you can drag and move your different view at your convenience like this. And then we will be able to add dimension. 62. Apply dimensions: Add dimensions on your page. So I've taught to insert different views. You can add dimension. Hugo little bit on the right, you can find different tools here. At the beginning you can find dimension. Here's a basic dimension tool. It means you just click on the line and you will have the right dimension like this. Or you can click on this line and you can have the right dimension. You can also work, for example, from a point to a second print. And you can enter dimensions. So with this tool definitely you can enter the dimension at your convenience. After to do this work, if you click on the dimension, you can drag and move and position. Position, the value of the dimension where you want. So it can mean some either, but it can be also outside, depending of how you will move the element. After you have also other type of dimension. If you have a chamfer, you can you can work with a chamfer Dimension. For example, if you have to have a maximum or minimum dimension, you can do this between two, for example, circle. I can click here, and I can just click here. And I can find a dimension between these two center print. I can continue. You have to point la, linear dimension. So it means if I select this sprint and I see this printer will have just a linear dimension just like this. I can also click here, click here, and just every limit neon dimension. Even if I can do the same thing with just my basic dimension tool. You have also point to a line dimension. So it means you can acidic to print. You can select a line and drag and move to have a dimension like this. You can continue, you have line to line dimensions, so you select two lines. Let's take an example. I have, I think it's extremly are here. Maybe I can still exists line this line. And I can show ten millimeter like that, but I can do the same just with my dimension tool grantees around, just apply ten millimeter line to line angular dimension. You can apply angular dimension. I can select this line, this line and shows that I have a 90 degrees or applies is also on the area if I need. All right, Let's continue. You have sweet print line Angela dimension. You have also radial dimension, sweet print, angular dimension. Or you can select, for example, a first, you can select a second print. And if you select a surprise, you can create angular dimension just like this. And I will obtain 45 degrees in Zoom either if you want to adjust radius or diameter. If I just come back to my toolbar, I can trust trust here. And if I just come back to my tool, we just did dimension tool. You can click on the circle, can upturn So diameter as you can see. But you can also directly select radial dimension. In this case, here, I have the radius, radius dimension, I have the radius r. I can select diameter. And from this I can upturn diameter. But you can use social dimension to share, can apply ten and just laces. Let's continue a little bit. I cannot do so dimension on this element. So I can click on my dimension tool. Maybe I can sit exist, point to the sprint and obtain the dimension. I can click here to mention our dress kit here. And obtain a dimension just like that. Then I can press Escape at any moment that can make some address meant a bad position of my dimension just exists. I've taught you have more tools. So it means if I just come back to this area yes dimension, you have also ordinate dimension, something neater, specific. You can also add element like you have that term. So it means you can take something like this. You can position the elaborates on this area and labels. I can tap just something that if I take, for example, example, just like that, I'm not going to exist because you just need to enter one liter so I can change the e and transcribed to labor. If Hume need also to add text, you can click on the tools here. I can click on zoom little bit and y-naught position some sync on disease area. And I can create a frame. Just like that. I'm seeing inside. I can type models. And if you select your models, oops, yes. If you click on Zoom adults, you double-click. You can indeed that you can select every sink, your absolute possibility to change, for example, the font-family, then you can walk in bold, italic, or underline. This is just classical things. We can also center inside your element. And if you want to increase the rate of your text, you just click here. If I tap eight, I can increase the size. Then you can drag and move where you want for your text. And something interesting. Also, if you want to complete your drawing with your sketch to a ring, it is possible. You have, for example, a two prints center line. And I can select this line or maybe, yes, I can see it exists parentheses print and I can apply a two-point center line, or it can go just here, truss here, and create a line like this. You can also edge to edge centre line. So I can click here, click here, and automatically I will have a line on the center here. It was more to select to print. I select it to print on a line, but it's small, acidic to print, it's better. So you can seek 1 here, 1 here, and you can create a construction line inside if you want to show something specific. You can also add different prints sectoral center line. You can click here and you can create a second circle just like this. Stress here. So you can click on this part and just create like Shakira on this area. And you can select a second just here. You can also do virtual sharp, but it's not really useful because I don't have any Bibles. Can just add a line if you need, if you need to complete your drawing, create a separation. I can create a line here, then a line here, and then a line here. If I want, press Escape. You can also create two spleen, or in Egypt with a spleen print sees the same. If you want to enter something specific, you can use your spleen tool. Just like this. I've tried just an option. You can add different elements like this. Let's press Escape, remove the sprout, and removes this line, this line and this line. So this is how you can add a dimension to your pitch. 63. Edit drawing: So last important things that you can do, It's to edit. You can just edit your table here. And you can also edit drawing properties. So for us before to a digital drawing properties, just walk at this lever. So as, as explained, you can edit all the different texts. So here I can change again. Just step Nicholas. And here you can change the date if you need check, you can make something I can tapes yes. Inside. Approve. I can tap. Yes. Just exists. If I need here you have a case, you can enter some more. I can take for example, details. So you can just type anything that you want. Each time when you type something, you can just Civic so adamant. You can change the position with a ligament inside the cell. And at the same time you can change the size of your element. I can just step one. You can hear it's 11, I can just tap one. So we can just change the different parameter options. If I remove this table, I can select all this element, just laziness, but not on the right. It's not very good. So I can create a selection like that. And I can press Delete. Let's press Delete and delete. All the element. Is she I can delete also models and deletes that. You can add a table if you want to make something simple, you can crack table. Here. You have the number of rows and the number of columns. And you can make something really simple. You can just step 22 and just apply your table and you can just snap. Here you have select fixed kroner I can apply on the bottom right corner and just snap here. And I've taught to do this work. I can press, oops, let's do this again, table two and to sit exist Corona and just go here. Now I can validate if i o sigma table, just press Escape first. You can drag and move your table if you need. You can also extend cells just like this. You just need to drag and moves a different print. You can also drag and move here, but I think it's better to snap to this part so I can drag and move at my convenience. And after you can enter something inside, I can just make something simple like name. I can select, work with a value of four. Maybe a little bit more. Finger can walk with six. And position in the center. Just like this here I can double-click and just tap date. So same principle. I can select my text. Just change the size for six, and just go in the center. And then I can type something here. Can just step Nicholas validate. And I can take six value. Just select center here, double-click date. Can taper. September 20, any things that I want. So euros if I need just to price center and just the value of six, just like that. You can make something simpler with a table. You don't need to apply something with a lot of cells. You can also dress grad four rows, four columns, two rows, two columns. Or you can enter directly or specific table because you have all these type of tables that you can apply. And you have some seeing a totally different. And last things that you need to do. It's to edit your drawing properties. One drawing properties. So this is a unit and precision as, as explained before, but after, if you want to change the color of all the dimension, so colors of lines also size. You need to do this intro drawing property. You are not going to change on each element. Take a glance if I click on dimension here. So by default, I have a size and this font-family, if for example, I change the size and I just apply one, take a glance now is also a dimension are smaller. So I can reduce all the dimension at my convenience. Why not too rigid too? In this example, if I increase six deck or glands, I will have this result. Let's work with, for example, two. If I want to change the color of all my dimension, I dress kit here, why not to apply red? And I can change the color of all my dimension. And you have also Xu. Either you can change. You have this Phoenicia and if you want to change, you can, as you can, as you can see. Maybe I can just change from that. And let's apply for, but here it's not useful, but they have this parental. So maybe I can come back yes. With this arrow. And after about extension, you have to take Stat ligament. Your budget takes amen. You have allying with dimension line glands here. Or you can just keep horizontal every single time series. It depends about what you want to do. After you have more options. Takes gap geometry, gaps, extinction, burst line. Chamfer Dimension are ordinate dimension that didn't use chamfer Dimension. In this page. You ever saw a notation. Every time you add a notation, you can change one mole times a value. He added another notation. It was, if I click on not for example, I can eat it with a notation and cemeteries, it can be frozen coolant for also in a month and you will be able to change at your convenience. You have alsos of use. Projection angle with a visible edges. And SEM you can change the codon table gland. So budget projection here changed for the blue Carlos. By default it's black. But if you want to change, you can definitely change, can also change society as a sickness here. And if I wanted to have this in red and change the sickness, it is totally possible. Let's just stay in black, just like this here you can find one millimeter, two millimeter. It's really a lot. I can just come back with maybe 40 millimeter or maybe a little bit more. 16 millimeter can be also interesting. That's why with 50. And you have also seen a few labors one more time in certain fields, the food automatic? Yes. And after you have more options, are so far explored, line, tangent, edges, edges. Construction geometry is the same. You can find construction geometry like this line, this line. And this is the same principle. You can work a little differently. You can change if you need color of your construction geometry depending of what you want to do. And share again, construction geometry, It's not about displace its input. When you insert a view. For example, you can go on Insert and you have the possibility to insert a sketch. And in this, in this. And when you insert a sketch, you can have construction geometry. In this case, you can change the color. You can change it so the size of your construction, geometry, lines. I've taught you observe, format luck. You have the broader framework. So if you need, you can just press Escape here. Transfer broader frame. Now I have this in blue. Why not to apply this blue color and increase the size of my broader frame just like that. Yeah. Also the bone doesn't. I can click again with this blue color. And if I need to increase, that can increase also like this here and here. And you have the title blockers so you can change. So colo, and you can change the size, also, Lexis. And you have the table are, so you can see this small table on this area. You have horizontal paging and vertical pigeon. I finished here, it's not going to change anything. About the bomb tables. You observe line sickness. Take a glance, you can change line sickness. Here. You have secured list table also can make some modification. And you have also the inspection I think about when you work with a table, you double-click. You can have more options here, and you just click here. You want to change something about your table. It's not going to work properly here because you need to apply when you have a specific table, like at the beginning. Here, I'm not concerned because it is not the right table. And if I continue on the list, you just need to respect the different table. You can find table, bomb table, this table or tables here. I don't have a bone table. Not acutely stable, not to all tables. If I just not a revision table, if I continue, I just have a basic table. If I just click here, I apply one millimeter. Now as you can see, we can change the thickness of the lines. And San Francisco where I can change the font family inside if I want, just laziness. I can also change the title row text at my convenience. And you have also either with texts, contents, wrote texts, we sought to enter a you have also inspection and you can change bound or color or solid, fill color interests laces. Wizard to enter too much in details to have every thing that you also mentioned that you need to start well with Apaches to start well with your pages. So now, thanks to that, you can import your different, you can create two Pedro models of page. You can impound the different views. You can add dimension and you can edit properties. You have some main things that you need to know. 64. Clamp modeling part 1: In this training are going to credit to clamp clamped, create a passion for this work first on the front. Let's work first, yes, on the front work plane, front view and create a sketch. First things to do, it's to create two arc from the center point. And for this we can use center point, the center, and arrive around this area and create your arc. Just like this. I just need to enter a value and a bunch of values or radius will be 60 millimeter. I've taught to do this work. I can cry to line directly on this part. And I can apply a value of 20 millimeter and I can repeat the process on your door direction where there is a symmetry, but here I just have one line. It's very fast, so I can just tap 20 millimeter on the line on this area. So I've taught to do this work. You can finish the sketch and we can walk with surface. Extrude first, click on your face. And silica. Different lines exist. We can work with symmetric and let's enter Egypt. So deep will be 20 millimeter and I can validate. So no perfect. I created the first main base of my clamp. Now I need to add a little thickness. So click on cecum, click on this face, click on this arc, and click on this face also. After to do this rod, Let's apply a value. Just change a value. We can just work with two millimeter and just validate. I would like to create a circle on this part. So click on this face, let you lead zoom little bit and I need to search my center. So credit to sketch first. And you can use the center point circle. Here you can find an element, and here you can find intersection. It means that directly I can create my circle wizard to create a construction line and just apply ten millimeter. Fairly date. After I have my sketch and I can click on this part. Extrude, just like this, remove and validate. Now I can repeat the process on the other side, just with Miho, change for feature Miro and feature tomorrow it will be this one. Now syllogism Iraq plane, mirror plane, it will be, this is your half plane. So right plane. Just like that, not the right plane. It's going to be this plane, the top plane. And now it's good. I can find the repetition of the features trust on this face and validate knows. The next step is to create a little offset of my pattern number one using transform. You can change for our translate by x, y, z, axes. You can click on the part. I can select my front view and just create a small offset on the left. We can just apply meters, 20 millimeter. And don't create copy, just credit to offset minutes 20 millimeter. Now let's repeat this element on the right. Click on Miro, civic entity tomorrow. Pattern bell one mirror plane, set exist plane. Just like that. And I can validate. So now I would like to create, to screw something just to be able to create, to train between this part and this part. And for this, I can create a new construction plane first, click on Write work plane to plane. And you can credit to offset of this plane ticket glands on the right, like this. You can position 120. It will be great. And after I can use my new plane, plane number one, right? And credit to an element can go on this area directly. I can recuperate and external geometry with a credit to sketch first, credit to sketch first. And now I can recuperate with my tool here I use project covert. Click on the shackles. Thanks to that, you have the center of print. And I can create a circle with the same dimension. So it means ten millimeter. And validate. Now if I go out, you can find your sketch here. Cred to an extrusion. So extrude on this direction. Or bad x2 value of the extrusion. It will be only ten millimeter and just validate. Now you can click on this face and create a sketch again. So right view, create a sketch. And I need to find one more times a center of print. So use project. Click here and select inscribed polygon to create inscribed polygon. And just position six sides and enter a dimension. Just add this livers and I can apply 16. Validate. Now create an extrusion. You can click on the Sketch Number four. Extrude. You need to click also in the middle. Value of the extrusion. Can just apply, maybe not too far millimeter and just validate. I can repeat this part just on the off side. One more time using the near future. So click on Miro entity tomorrow. It's going to be this part number, sweet. And mirror plane. It's going to be the top work plane. And now I can repeat that and just validate here. I can rename it here and just go right-click rename. And it's going to be, if I just click on this area, yes, I can go and rename. Left part here, right-click Rename. Like part. Here, I can change. Right-click Rename, screw number one, and right-click Rename screw number to invalidate. 65. Clamp modeling part 2: Let's continue with this clamp modelling. So now we need to crack like cobalt, not exactly a bird, but something to close after the screw. And for this I can create two new construction plane. Click on write and credit to plane. We can apply an offset on the left. And we can enter a value of 120, just like that. So thanks to that, we will have the same space on this part and on this part. Validate Crato new sketch on this work plane. Click here, sketch view. And I can zoom a little bit. I just need to create a circle here. I can recuperate these external geometry and create two saccharides. So first, circle with a value of ten millimeter. So I can entertain and credit to save on soccer little outside with a different value. And I can apply 16 and validate. Now I can create an extrusion of only on the circle outside and face outside like this, extrude a bad value of extrusion. First things to do, I can go on the other direction. And nobody's a value of extrusion. It will be only on the fall. So I can then tell four millimeter and validate. Now I can repeat this element with a symmetry. Again. Click on this one, then mirror plane, this one. And I can repeat this element just here. Perfect. I've taught to do this work. I can just change my, I can itemize different element. Also work plane. You can just add every sink here. And I can just apply. If I need a first, you can rename so we can go right-click here, renamed. And I can make something like Bolton number one. And you can click here and rename. Also unpacked six groups, de-select everything first, about six rename and bolt number two. So now the next step is to apply your materials for all the elements. Apply. Change the appearance, change of color. Right-click as seeing up here, edit appearance for six paths. And I can apply some sin in just small. Yellow, orange. Yes, just like that. Perfect. After if you need, you can take a glance, we shaded with edges. And from this we can create an assembly. So we need to click on assembly number one. And thanks to that, we can enter to this panel. I've taught to be on this panel, I need to import my elements so I can go and insert one of the best things to do. You can insert all the path at the same time. You can click on patch studio and you can validate, just lays out. Let's create a small animation. Not really an animation. Let's create a small assembly. I can zoom in, it'll out and just click on FASTA need mate. I need to select the sprint here. So the center, you need to arrive to, the center. Whoops. Sometime it's not extremely yes, just like that. And you need to arrive to the center here. Also click here. And thanks to that, we can create a link about a zoo animals mate degree of freedom. I have nothing more to do. I can just validate. Now, let's click on, again on faster need mate exists. I can click on this part here. And I can arrive directly on this area here. Now I can, I need to add an offset. So offset. And the offset need to be if you take your glands you about your direction. Here you have z axes. So we need to create an offset on the z-axis. About the offset. It has to be ten millimeter. And just validate, I can repeat the process here or so. So apply again fast and it made click in the center here, just to arrive, click on the circle on this part. And then credit to offset ten millimeter on the z-axis and validate. Those are things that I can do is to use a revolute mate. Revolute mate. I have multiple options. I can use a railroad made, but I can also use y-naught. See, Landry can animate our slider met. You have multiple option. I think cylindrical mate can be interesting and I can click on this part. And I can click directly on this part, and I'm going to turn this render. So after, if I click here, you can find these options. I can apply some limits just here. But if you apply some limits, maybe it's not going to work properly. I think I'm going to walk with something different just to revolute mate wherever it may be perfect in this example. So click here, just click on this circle like that. And after if you want, you can just create an animation and just turn. In this example. I'm not going to apply limit. I can stay with Sui 160 degrees. And let's repeat this process here. Click on revolute mate. Click on this circle. Thanks to that, I have the center and just click on this circle here. And after it is same, I can click and swim 160 degrees of rotation. And thanks to that, we have created a small assembly. It was perfect, perfect example about how you can create in studio mode or something. You can create some seeing with different parts, just like this. And after, to have these different paths. You can create an assembly, go in these panels and you can work with so different options that you have. 66. Pipe modeling part 1: In this training we're going to create a pipe. It's going to be exactly elbow pipe. And we will credit also drained. And it's a very interesting example about different, different features that we can use in this software. The first things to do, Let's crowds the base of the pipe with set-top work plane, top view, credit to sketch. Then click on the center points here, current credit to see occur just like this. And I can apply a value of 40 millimeter. Let's validate this sketch. Now I'm going to create the path to modelling my two modiolus, my pipe. And for this, let's click on the front work plane. To sketch. Create a first-line. I can use my front view. So the first line will be here, and I can enter a value of 100 millimeter. Then I can create a single line with a value of 100 millimeter. I can press escape. Next step is to apply a sketch, fill it this line to this line. And I can increase. But, but about the value here, we can just apply. It means 50 millimeter, just like that. And then I can validate. After to do this work, I can use my sweep feature. Click on Sweep, select, Show phase first and edges and sketch curve to sweep. It will be this circle, sweep pass. It will be this line, then this line, then this line, perfect. After to validate, we need to add a little thickness on our elbow pipe. And for this I can use silicon. Click first on this part, on this part, and on this part. After to do this work, I can apply a value for my sickness. Two is not enough. In my example, I will apply four millimeter and validate like that. So now I'm going to create my first connection. To grab my first connection, we can use this phase. Click on the right view and Zen credit to sketch. I can zoom a little bit and I need to find the center print. I can activate, use Project curve, just like this. Now I have my center and I can create a first-year just here with a value of 40 millimeter. And then I can create a second circle, as you can see just here. About the second circle. Let's apply 80 millimeter. Next up. Let's validate this sketch and create an extrusion. You need to click on this patch, shift this path at the same time, and then extrude, buds the value of extrusion that can change. And we can enter just ten millimeter. Perfect. After all. So the next step is to create two. And then repeat this all around this circle, center, center circle. For us. Click on this face, right view. Credit to sketch. Again, zoom little bit addressed. Need to activate again, use project convert here and here. Thanks to that, I can create two construction line. So click on construction line to line on this area. I've taught to do this work. I can create a circle just here. I'm not going to be exactly in the center. I'm going to be little, I'm going to have a little offset. First you can enter a value of eight millimeter. F dark red, too little offset. The best things to do. It's to apply your dimension from this center to this center. And a bunch of dementia and I think maybe I can apply one yes to craft a little upset. So Satya one will be perfect and I can validate. Let's create an extrusion. So click here. Extrude solid and remove just like that to create or I can validate here. Knows the aim is to repeat this. Repeat this feature. I can repeat this feature all around the face. Click on the right view again. Let's zoom a little bit and activate repetition. With circular pattern. Entity two patterns. I need to change that pattern for feature pattern. And about the feature is going to be this one and axes of patterns, this circle. And now I can repeat, Let's increase the number. I can apply eight. In instance code switch 160 degrees. And yes, perfect. I can just validate just like this. And I met some sing later, wrong. But it's perfect. I made something into a room, but it's perfect because thanks to that we can use one of these features are split feature. I wanted to create different paths. So it means this element. I wanted to walk with a second part and then just have one part. It's not really good, but it's perfect because I can use my split tools. And perhaps your faces of curve to split this part and entity pouch or faces or yes. Curves to split, entity to split with. So here I can see so proud entity, I can take this one. And thanks to that, if I just validate, I can split exactly on this face. I can click here. And now I have my pattern belt one, NIM my pattern number of two. So it's perfect because thanks to that, I could use the split tools to show you a perfect example about to use. 67. Pipe modeling part 2: Let's continue. The things that I'm going to do now is to repeat this element and position dressed here. So this is why I need to have a separate path. I can click on my path number two. And just with this part number to activate here transform. If I just work with translated by XYZ axes, it can be a little difficult, not too much difficulty, but it can be little longer. I can change an app, something simple with transform by Matt connector. I can search my center med connector here. So you can click on the circle, just on this circle. And thanks to that, Zoo Med connector is perfectly in the center. And you have to make connector on now. And you need to click on this circle just here. And thanks to that, you can position this here and you just need to create a cookie to have a new part. And after I can validate and it's perfect. Yeah, my part number one, part two, and part three. Now, I would like to apply a beaver, and for this, I need to, I don't have a choice to create one element. So I can select my sweet paths and apply Boolean operation union and validate. So now you have just one part, perfect. No, it's okay to have one budget-wise just to duplicate this element here. And I can reinforce liters this area using affiliate. I can click here. I can do the same thing also on this part. So I can press Shift and fill it. After about values or reduced. It is to merge ledgers to play a value of two millimeter. Yes, it's perfect and I can validate, I can also click on this part and also click on this edge. We shift syncs to that I can apply the same thing. Let's walk again with fill it. And I can increase the value if I need here. And a bunch of value, it's going to be four millimeter and just validate. Perfect. That's it. I have finished with this modelling. The things that I can do just to hide my different work plane one more time. And I can go on the right and change the display for Shaded with Edges. Exact. Buds are cooler. You can work with different type of color with the appearance panels. And just example whether I can work with a gray color. I can walk also with some sink more in with this type of color also. Can be interesting. It depends, you have multiple options. In this example. For example, Alexis, Yes, Perfect, I think and validate. But again, come back in gray. I think it's great. Also. This type of gray color and just validate Just as an options to add something to this conceptions can just come back with shaded like that. And just create a repetition. Click on linear patterns just to finish your work if you want to repeat, I can also work with these features. Aim is to seize a maximum of feature in these different trainings. I can select my path patterns, this one, and click on direction and historic period. Now, my different origins, shortstops show front and show the right work plane. But the direction you can be this direction. For example, first, I can select the instance count. Let's apply why not six and enter a different value? I think it's definitely not enough. I can apply with 200 millimeter, just like that. Why not repeat on another direction? I can apply a second direction. And walkways. It was the right work plane. I think I can work with the front rock plane, not the front plane, the top plane. Let's work with the instance cones. Not finally twist, create, I made a mistake. It was a definitely yes. Here, z direction. It is the front lock plane. Just like that. And I can walk on a specific direction, letters to play. 200 millimeter also makes him seem legacies. Can apply your six columns. If I need, I could center also each time. Just like that. So let's remove center just to validate towards an example. But what you can do if you want to duplicate your element, just like this. 68. Spoon modeling part 1: In this training we're going to create two spoon. It is a very interesting example because we, we work with different sketches. We would walk around with surfaces. And it is a great example about what we can do with this software. So first things to do, Let's use the top work plane, top view and credit to sketch. I need to create a construction line first construction line, and create a construction line here to here I can enter a value 150 millimeter. Need to center my construction line with symmetric constraint, the sprint, the sprint and this slide. So it's going to be our base with a spoon of a dimension 150 millimeter. And now we can use those spleen tool. Let's zoom little bit position around this area. The aim is to snap to this print. And we can just start with Sig on print around this area. Just like that. And then we can add few 0.1, maybe a sigma bond just like this, another here. And we can almost come back with 1 here again. And just 1 here. I've done, I need to make adjustment. I can press Escape first. And if you try to have something perfect for the first sketch, it will be difficult. So you need to make some adjustment to the print. After I can take this print, can take the sprint. Be careful you need to change this to have little outside yes, trust exert. And I can make some adjustment here so I can zoom out here. I can read you a little bit and drag and move it towards the sprint. Yes, perfect. Now I can take this print, I can take this print. And here we need to go a little bit more out. Just like that. Here can change a little bit. So view and I can extend little bit, this part can zoom. So aim is to try to have a nice curve around this area. I think it's not bad. Rafter, depending of what you want to do, you can make some little adjustments at your ID about so number of friends. There is not only one way to create to spoon. I think like this definitely it's, it's nice to do this work. I can repeat this process on the left using symmetric. I can click directly mirror ceilings of construction line one and entity to be mirror. Or you can create a frame of selection on all this element. And you can repeat after if you press escape, something interesting, if you move here, it's going to move also on the other direction. It's also something interesting to know. You can drag and move here and it will be changed also on the other direction. Just like that. Maybe I can make some little adjustments here. Yes, perfect. After to do this, WorldCat can validate. Maybe I can change little bit again. Yes, exists. I can validate. Em is to create 2 second sketch. This second sketch needs to be on the right work plane. Selected six, alright, Walk plane, left, left view, right view. It's going to work and create a new sketch. I need to use my spleen tool again, and you need to snap here first and credit first sprint around this area, a second printer on here and just directly come back. And you need to come back around this intersection here, for example, it's not really good, but I'm going to make some adjustments after. So I can go and select View and then I can come back here and press Escape. Or it's not really good because I need to make some adjustments with my print. So first here, drag and move. And we need to move around. You have this area. We can make some little transformation and maybe move around this area. Thicker glands here, it's going to be perfect. Exists. And yes, I can move little bit again. Let's come back with this left view. Emits little bit more adjustment. Just here. Here. Maybe it's a little too much exists. And he also little bit less. Yes. So create some Seeing with this type of shape. I've taught to do this well, you can validate, can come back to my sketch number to something I don't like to merge my element here. Just like that. I've taught to do this work credit another sketch exactly on the same work plane. Click on this sketch. Click on this right work plane to sketch. Again, it will be the third sketch view. And you can use the spline tool again, start again from the sprint just to arrive around here. And we just need, when we arrived just before here, we need to move little bit on the top, just like this here. And then I can come back to this print and I can print escape. Let's make some little adjustments. I can move little bit this part, move little bit, sprout and yes, we can arrive. Definitely if I zoom in here, take a glance, I have a constraint directly on this axis, coincidence, it's not really good. I need to delete this constraint to be able to drag and move my print. And I need to delete this constraint or so. And now I can move, it's better. And yes, try to create something like this. You just need to be little bit on the top of the other sketches. Take your glands. This is my second sketch and just settled need to be little bit more on the top, just like that. And after I can finish this work, for this first part, you will have to Credit Suisse sketches. So this first sketch, this second sketch, and this sketch, if you want on the sketch number one, you can see lick your construction tree and you can just delete, validate. And I can recuperate the sketch view. Just like this. 69. Spoon modeling part 2: Let's continue with this spoon and modelling. One of the best things to do, it's to either visibility of different work plane, syncs to that it will be better. And now I need to create to projection, projection from this first sketch with a sketch number three. And we can just go on, we can just go on the right here and we can find projective curve. You need to select the first sketch. The first sketch will be this side with this side. So it means the two edge of the sketch, number one. And the second sketch need to be surpassed of my sketch, just stasis. And now I have edge of sketch one, edge rough sketch one. And the second sketch will be edge rough sketch Sui. Now if I just validate, I will upturn this render. So I have a projective care of if I, this is my curve. Number one. For example, I de-select the sketches. You can find this render. If I want it to feel this element. And I can just click here, feel you click on this part. As you can see, it's not bad, but we don't have the Zohar on this area. And this is why we can complete with a zoo second sketch. So let's remove that. Let's activate again. So different sketches I think are self sketch. You don't need this anymore. We just need to add the second sketch. It's better only the second sketch visible. Select again, thin edge to feel it's going to be this one. And now you can add a guide extremly just click on the Guide and vertices or curve. You can select the curve of the second sketch, edge of the second sketch and take a glance is seasonal perfect. We can create our Allah to have a perfect spoon modelling. Finally, maybe easy sketch wise not to merge. And again, I think it's okay. So this is why it's important as you're beginning to have a nice curve maybe here, curve is not perfect. But if really we need to increase that, we can come back to the sketch number two, make some little modification. So it means you can go here, sketch number two, you double-click here, for example, it's not really good. You can make some little adjustments, just like that here also, I can make some little adjustments. And I can validate, repeat this process and activate again, fill. Click first on this edge, guide, and click on the Sketch. And this is perfect. I can validate and I have no my spoon. I can just either sketch number two. The last step is just to add a little sickness click on silicon. Click on this part. Be careful because if you apply a lot of sickness, you will have some seem a little strange. So defeat needs not really good, but you just need to apply a very small sickness. Even two is too much. You can apply one for example. Even one can be almost too much, can also apply 0, print five, just like this here. Alright, things you will print five can be more interesting. If I just validate or will obtain this render. Just like that. Perfect. We have finished. So at the end we have a curve just like that. And we have also a part here. If you add this element, you will have secure of trust on this area. Here. If you click on the curve and you just press Delete, it is definitely not a problem. You can just unmute, keep your part. After the last step is only 22. Appearance can go into appearance panels. And depending of what I want to do, I can set it to color for my spoon. Let's apply again a clear gray color. Things is clear gray color. Perfect. Or maybe this one validate. I can change the display for Shaded with Edges. And we have created this point. 70. Spatula modeling part 1: In this training we're going to create to speak to spatula and froze. It is very interesting because we will see different features one more times n. First things to do. Let's Solexa top work plane, top view, and then credit to sketch. First sinks. Let's create a line and trust and z direction. And I need to work first with a first-line here. It is the best. So you can create a line and you can enter a value. Let's work with our address here, 60 millimeter first. Then I need to go in the center. So apply symmetry constraints. The sprint, the sprint. This time. After I'm going to create a single online first I can cry to construction line. And I can create my first line is going to be better credit to line just here, normal line, this part to this part. And we can enter a different value with 80 millimeter. I can position this in the center. We symmetry constraints, the sprint, the sprint and this line. And now entered trusted dimension between these two lines. Dimension tool, this line, this line. And I can enter a specific value. Let's step eight millimeter nozzle. Next step is to create, to link with this line to this line and this line to this line. After to do this work, I think I'm going to change a little bit. I put 60 millimeter, but I'm going to walk with 40 millimeter. It will be definitely better for what I want to do. I can just apply affiliate Zen fillets, sketch filleds this line to this line. And just as very small value of two millimeter. And I can apply your affiliate this line to this line with two millimeter. And I can finish my sketch. Something interesting is I would like just to create a soft phase. So far as this we can use on the right, one of these tools I can apply first film, I can select my different line here, create a frame of selection. And thanks to that, I can craft your face perfect. After the next step is to use, again, another tool rules your face. And I can click here and just apply angle. First. I can apply your angle with 45 degrees exists. I can enter also a dimension, a budget dimension. It will be 20 millimeter. And I can validate, I can click on this line again and just activate one more time. It's the same tool. Hold shift phase. After about, these are rules of phase. Let's create two direction, walk more like this. I can just come back about the direction. It will be. Just here, 135 degrees above the distance. It will be also 20 millimeter. And I can just validate. So now I will turn this window. I've taught to do this work. It's very interesting because we can walk with your faces. I can create a construction plane, silicon, right? Work Plane, and create two new plane. We can walk with an offset. Like this. I can use my front view. About the offset. It will be I can walk with just 50 millimeter and validate. Now let's get to Line Plane number 16. Alright, view credit to sketch. And I can just create a line. I can use my line tool just like this. I need to recuperate an external geometry. These external geometry first, use project dress, click here, and then create a line. You can just create two small line on this area with not a lot of value. We can just apply 20 millimeter and position this in the center. Symmetric, this sprint, the sprint, this line, perfect. So now I created a new line. As you can see on this direction. I can just trim and just remove my construction. Just my external geometry validate. And I've taught to do this work. It is perfect because I can use the feature. We still face and click on this line, click on this line and just create something like this. Perfect. And even about this line, I think it's a little too big. I wanted to create something meters smaller. So double-click on the sketch or you can remove the law feature on double-click on the sketch. And Richards detail bead line is just the value of, I think 16 will be totally enough and I can validate, let's repeat these features. Loved. Click on phase, this line to this line, and just validate knows the next step is to add little sickness. See can, you can this phase, this phase is phase and this phase just little bit. I don't need to, I don t need to apply a lot dressed little bit oven to its two major can just apply one millimeter and validate. I've tells the next step is to create a sketch. I can use this face and I will be able to create a sketch. And we will do this in this second part. 71. Spatula modeling part 2: Let's continue with the second part for this spatula. So now we need to click on this face and ceiling. So right view and credit to sketch. First things to do. It's to create a construction line. And I can create a construction line just in this sprint to sprint, just legs out. So I can create construction line and just grabbed a small construction line just here. After I can find my middle point crowd to second construction line. Construction the line. And here you can find the center. And I can just go on this area. Dress here. And I can just enter X2, same value. So take a glance, you can just snap here, saying you can just snap here. And thanks to that, I can find my center. Now the next step is to create two rectangle. I can click on center point rectangle, dress here, perfect. And I can enter to value just like that. So about two values. The first value will be 12, and the second value will be exactly the distance between the two lines. So here you have nothing else to do. I can just keep this distance and just validate. Here. I think I created a construction elements, so it's not really good at just need to come back. It's not good. I can just remove that, remove that, and remove that. Do this work again, but this time with real center point rectangle. Just like that. A bunch of value I need to enter to value just before 12, and it's not 12. I need to come back again. Let's remove that. And I need to enter my two values dimension tool. Here. It's 16 exactly. On this area. Here. Let's walk with 2016 and 12th. Perfect. After to do this work, I can apply sketch fill it. So click on, fill it. This line to this line, I can increase the affiliate with a value of four, and this line to this line with a value of four, this line to this line with four, and this line to this line with for loops validate first. And this line to this line with four, and this line to this line with a value of four. Then now I can finish my sketch. Let's create an extrusion. I can click on the Sketch, Extrude like that. And I can enter a specific value. So but extrusion, I can work with 120, just like this. 120 is maybe a little smaller, but your ratio, I prefer to work with yes, 140 and just validate. Let's create a small element on the top. I can click on this part, top view. And credit to sketch, sketch options here. And let's work with a rectangle. First, I can create a construction line, construction line, gradual construction line around this area just like this. Then I can enter a value dimension tool, this line to this line. And let's work with a value of 20 millimeter exists. After I can create a center point rectangle. So I can find the center here and just create something on this area. I can enter to value. The first value will be 20, and the second value just eight. Because I snap, I can apply a sketch fill at all. So let's just come back on sketch. Fill it this line to this line with a value of two. This line to this line with a value of two. And press enter this line to this line with two, press enter, and this line to this line with a value of two and you can press enter, I can validate, create an extrusion inside click here, extrude and remove just on this direction and validate. Perfect. Here. Knows the last step is to fight. You take a glance, we can find this render. First I can click out. Let's zoom little bit. I can remove the view of the different work plane because I don't need that anymore. Exists. F tells that we're going to make something very interesting. And I would like to add, to create, to train between this path and this path to have a bitter render. And for this, I will use the fill. I can use the Fill Options and tagline. So, but what you can do, I can click here, I can click here, I can click here. And I'm going to select all these type of surface of this type of edges here and here. And I will obtain this type of render. I wanted to have something more with the carryover. You have also the options why not to create to guide here, I don't have, but we can also create to gain from this part to this part and change liter surrender. It's also a possibility. In this case I'm not going to apply your guide, just continue like this and create this element. Now, let's work on the other direction and do exactly the same thing. Fill options, I need to select all the different edges around that Zoom literally beats here, here, here, here, and also just here. And now we look, turn this render and I can validate like this perfect software to do this work, I finish. I can just, I can just make little modification about your appearance. First, select shaded with edges. Just like that. I can zoom little bit. I need to apply a color. I can click here, right-click Edit appearance. Something interesting is I can apply appearance for example. First I'm seeing more in gray like that. Just validate. Here. I ever saw my show faces. So in these two soft faces, I can go right-click. It did appearance for two part. And I'm going to apply this gray or Socolow yesses great color validate. And if I need that can apply some color on faces. And I can go on to write appearance. And about this product can click Plus at face appearance. I need to select the different faces that I want. I can select that select this phase. This phase is phase. And I don't know if I selected all the right faces, these phases, phase and this phase first aid selection, I can select N phase also and all the faces inside here. Just on this part, on this part, on this part, this part, and this part. So I need to select all these faces and I can change the color. Let's apply something more. Maybe in gray, it can be interesting. Change, change, change, dark gray like that. And just validate. I think I forgot this face. I can come back just here, selection. And I can click on this face also. I can click on this face. If I take a lens on this array, I think it's nice. And I can just validate perfect. As the last things to do. It's to finish the work and observes the render. I think it was a great exercise to work with soft faces and to create this spatula. 72. Towel holder modeling part 1: In this training, we're going to create two tall, older to World Bank for bathroom extremely interesting training one more time because we are going to see a lot of great features. First things to do are going to try to work plane, to sketch on the front, work plain, silly front like this, and just create a sketch. After to do this work, we can create two construction line. So just create a construction line. And we can start with this construction line from this print. You can go totally outside on the left and you can enter a value of 300 millimeter. 300 millimeter translates that. After I'm going to continue with another construction line, I can click on construction again here line, and just go on this area. And I can continue with a value of 40 millimeter. Just like that. I've taught to do this work. I'm going to credit around when to create different lines. Let's create a first-line on the top just here. Can create just to line on this area. And just enter a specific value. I can enter a value of 20. Just like this. After I can create also another construction line. So click on Yes, click on construction, create two new line just here. And you can apply a value of so a t millimeter. And I can create a second line just here. And I can move with a value of 20 millimeter, just like that. Now I can just create two link from this sprint to sprint dressed like this. I can press escape those. The next step is this element. I'm going to repeat to create one entity, it just to quarter. So it means you can apply just a symmetry. First, Miho still exists line and click here, click here, and click here, and then activate. You can validate first. Hello. Let's come back on the sketches by dated every sink. And you can come back with me again, mirror line, this construction line this time. And you can select Entity to be Miho, this one, this one, this one, this one, this one, and this one. Perfect. After to do this, after to do this work, I can just, I need also to validate here first. And I can create to an extrusion. I'm going to create an extrusion. Then after I will credit for your own circle, extrude this. We can extrude with a smaller value. That's the value of extrusion. Let supply six millimeter and just validate. I can enter little beavers so I can complete my work with fill it. And click here, click here. Click here. You can select the different edges on this part. Here, click here. Click here. Whoops. I think I selected too much. Yes, true is this part. And also just this part. I can apply a small fill it. About the value is definetely to merge, I can work. Let's step four millimeter, I think four is not bad. Maybe I can increase. Let's step ten millimeter. Let's take a gland. So, but surrender that step 20 millimeter and think, I'm going to work with ten millimeter. Yes, perfect. And just validate. After to do this work and click on this face again. And if I apply one more times, fill it features. Just like this can apply a very small value like 22 will be perfect and I can validate. Now I can select this face and credit to sketch again, I'm going to apply so after because I wanted to add fill it on this face and it was not convenient if I add already my self-care. So I can click on this phase and just to create a construction line, construction line. And I can find my center point here. Just like that. Then I can use my circle tool to first circle on this area with a value of ten millimeter and a second circle on this area with a value of ten limiter. I've taught to do this work, I need to enter 0 dimension Dimension tool for this sprint to sprint. And we can apply 12 millimeter, 12 millimeter on just like that. And this sprint to sprint just to apply 12 millimeter also. Just like this. And after to do this work I can validate. I think I created to circle in construction is not really good. Let's do this again. Second press Delete. Let's do this again. Let's create a first-year curl with ten millimeter. Let's create a second circle with ten millimeter. Now let's activate two dimension tool. Click here, click here. Let's work with 12. And just click on this print and click on the sprint and just apply 12 also again, press Escape, click on my construction line and press Delete. I can validate my sketch extrusion. I can press shift, shift, extrude, and just remove dress here. Perfect. So now you have this element I'm going to duplicate to tally on the right. And for this I can use one more time, some mirror of features, but this time I changed four parts. This is a product, it's not inside the sketch. Can select my front view entity to mirror this one. Mirror plane is this plane. And then I can validate just like that. And after, just after where the crowds with different tubes. 73. Towel holder modeling part 2: Let's continue with this tall orders. I need to credit the different tubes for this. Let's first create two new sketch directly on this phase. Front view. Krebs a sketch. I can zoom little bit address, need to find my center print with one more time, a construction line. And I can create a construction line just here. I can press the Escape and I can create two sigma and construction line. You can find your center print and the center point. Now with my circle tool, I can see it as a center just like that. And Crato circle with a value of 20 millimeter. After I can press escape dressed, delete also my two construction line. I don't need that. It's perfect. And value. It's 20 millimeter. I think it's little smaller. I'm going to increase little bit further render it will be better. Let's walk with us 24 interests validate. After I need to credit the path and after two applies a sweep feature, two critical paths. Click on the top view and create a sketch directly on the top work plane sketch. So now we walk on the top work plane as you can see, and we need to apply the top view. Let's zoom a little bit here and create a first line. You can create a first-line, something interesting. We can directly snap to the sprint, and it is perfect because we snap to the center of the circle. This is why it is extremely and proton to center all the different elements in all this type of example here. So now I can move with a value, let's say 200 millimeter, like this. And I can continue just until some either exert and after will apply EMI or feature. I need to create two liter. Literally fill it. So click on the Sketch, feel it, click here, click here. And let's apply a curve. A budget curve it will be, I think for t, for t can be maybe 40 is not enough for what I want to do. 60 is to us too long for t will be perfect. So let's apply 40 millimeter. After. I can repeat this sketch on the right with Nero selector mirror lines, this one. And select entities to be Miro, this line, this line, and this line. Perfect. And now I will arrive perfectly on the other sides. I can validate. And let's apply your sweep feature, sweep solid. And we can click on this sketch here. Suite pass. We need to click here and click on the different line. And normally we'd arrive perfectly on Z or the apart. So Leader craton, you yes, I can validate perfect. Nose. The next step is to go and the right view. Clips on Zoom, right work plane, right view. And credit to sketch. The first thing that I'm going to do it to create a construction line, again, construction line. And I can still exist sprint. And around this area, I can press escape and credit to circular dimension. These have to be 24. Exactly like the size of this tube here. Also 24. Just like that. I just need to enter some dimension, some space so I can click on a phrase on per, sprint to sprint like that. All right thing I can apply 70 just like this. And then I can click on Z, sprint to sprint. Can apply 70 also, let's take your glands so bad surrender. I think it will be nice perfect. This point to this 0.70, this point to this print 70 validates your sketch. You can just first if you want, delete this construction line, even if it's not William proton, you want this in the final render, validate your sketch. Silly exist part and this part, craton extrusion, extrude. And you need to work with solid and symmetric. I need to click here again, click here again. So symmetric extend. I can use my top view, it's going to be better. I can zoom little bit and you need to enter inside like that. Budget dimension, I need to enter exactly 600 millimeter. Perfect, so sweet 100 millimeter on each side. I'm going to apply in New. I can apply, add, add it perfect. I don't need to create new and just validate. Perfect. And that's it. So after if I just want to improve a little bit, I can, why not Solexa, sweet different part, just create one in main element with Boolean operation and union. Just exact. So now you have just one element. I can also apply a small fillets on this part and also a small fillets on this part so I can push shift and shift, activate affiliate, dressed like that, it's better for the train and I can apply your value. If I walk with far, I think it's definitely very nice. I can apply six, maybe six, we'd be little, too much. Far will be perfect in my example. And I can validate just like sat here. And that's it. We're finished for the store word order. Very interesting example about what you can do. You can work with sketches, construction line, Mia Hall. You can work with different features, extrusion, Swift features, everything in just one element. So most complicated, the most difficult things is this type of software is definitely to be able to mix the different features, to create one element, to mix the different features and to use the best features to be efficient. Let's finish our work on this part. You can just hide so different print. Just change for shaded. Oops, I was already with shaded here in this example. It's not a problem. I think you understand the different element and take a glance, but so print, fill it here. The phyllite also just Lexis. Me personally, it's not a problem for me to walk every time in Shaded with Edges. But maybe for beginners it's better to work with shed DDT is more simple. So Shaded with Edges, appearance panels, and just change the color one more time. It's something more in gray, so I think I can apply some gray color. Double-click. Moses type of great kudos sometime you can walk also mowing wise. Also. Maybe not to tell you why, but little bit gray color like this. Fatty date. And I can zoom it out. 74. Project create right part: Let's create two integer. So we are going to create two inch. And thanks to that, we can see the sketches apply different type of extrusion. We will create two new assembly also. And we will finish with the creation of a page of for drawing. So the first thing is to do it to select one of these view. And we can use the top Work Plane here, Solexa top view. And just cried to sketch. After to do this work, Let's start with our first sketch. And I can use a corner rectangle position just on this corner and cry my first element. Let's, we can enter two dimension. I can go left-click to really explain in details, press Escape, and click on the dimension tool. And here it will be 60 millimeter. Here it will be 40 millimeter. Just like that. After to do this work, I would like to create different circle. But first, I can apply symmetry axes. To apply my symmetry axes, I can use a construction line. Click on construction line. And I can create two line in the middle with a horizontal constraint. And then I can apply a position with my dimension tool. So this line to this line go on the left and my daughter will be assertive millimeter. We can create a darker center of parental care, credit to first-year curl here and create a second circle around this area. I can press escape. Now is this Shakira can drag and move and select one of these tool. Click on the dimension tool, this point to this line. And let's just apply a value of ten, not ten millimeter. It's get told to merge. You need to first before to enter this value, you can just press Delete, enter a value for the shear curve here. And we can enter a value of six validate. Then I can click on this point to this line. And I can enter a value of six or so. And this point to this line. Let's do this again and this print to this line now, and you can enter a value of six millimeter. Let's repeat this process here. Acidic. So dimension tool. Again. First you can enter a dimension six millimeter for the circle and position this point to this line. Six millimeter also ends then this point to this line. You can go on the top and apply six millimeter press Escape. Now you have this circle with the right location. Six millimeters, six millimeters here, six millimeter and six millimeter. Aim is to repeat that just on this direction. Let's try to mirror. Click on Nero, select line. Zc is this mirror lines or construction as a construction line and select entities to be me wrong. This is this circular and then this circular, perfect. Now the next step is to apply a little fill it. And I can click on my sketch palette. I can select my top view, zoom little bit and click on this line and this line. And we can enter a value type of glands here we have a radius of six. The things that I'm going to do, It's to enter value. And let's apply for. I can zoom a little bit and apply another filter it click on the affiliate tool, this line to this line, and we can enter a value of four. So just validate. After to do this work, I finished my sketch. So just need to check that everything is okay with a different value. You need to, recipes is different values. And after you can validate your sketch like that, I don't need the construction line anymore. I can click on the construction line and just press Delete. Oops. If you want to delete, it's better to do inside, inside the sketch. So double-click on the sketch to come back. Click on the construction line, Delete. And now I can validate again. So next step is to create an extrusion here. And we can just create next transuranic can select this plane, extrude. And about the value. You can just apply to millimeter, just two millimeter about value. I've taught to do this work. You have the symmetric options. Not apply symmetric option, just stay legs is perfect. Now I can use my front plane. And with a front Work Plane. Use the front view first, click on this face. So you can click on this face, perfect. You can use front. And you can create a new sketch just here. Select the center point circle. Take this print and credit to circle with a value of four millimeter. Just like that four millimeter I've taught you can validate your sketch, new sketch here. And I need to create an extrusion. I can click here and shift here. Extrude. We need to go in that direction. You can apply opposite direction and enters a value of 60 millimeter. Just like that. Then I can validate. Perfect. Now the next step is to share, for example, I think it's a position. I can just sit in my first sketch that your glands, you can create two little offset on the position. At the beginning we choose six, maybe we can change the terms of value for eight, Definitely about the final render. I think it's going to be little bit more and terrorists team, I can enter my dimension tool again. You can do this after it. It's totally not to problems. And Shell, you can enter eight, let little bit more space. Debt. Yes, it's going to be a little bit about my render. Now the next step is to select the front view. Click on this face and critique and sketch. We can recuperate external geometry with use project convert just here. And then you can create a South Carolinians are made. Let's apply a value of two, print six legs that we can validate the sketch. Click here and create an extrusion inside. Extrude. And you need to apply remove. So you need to remove parts. And you can move the arrow totally on the sides. And now you can validate and we will obtain this window. So we have created right part. 75. Project create left part: Let's create a second path. So we have created the first part. We need to credit the signal and apply a transformation also on this part. So the first thing is to do click on this path acidic, so you just gradually turn offset on the right. For this, we can use this tool, transform tools. And we need to change, translate by x, y, z, axes. After I can move little bit here on the right, we don't need to move to merge, but we can move with a value of 20 millimeter and validate. Now I can select this part. And this part, I can apply a symmetry. So I can go and Nero and the party selected, you need to select a mirror plane, click on mirror plane and you need to sit exists axes. And thanks to that, I can have the same thing on the left and just validate. So now I have the two paths, my part number one and number two. Now, if I want to create a connection, I need to make some transformation. And to add some transformation, let's create a sketch. And we can just create sketch directly on a new work plane. I can just click here. You don't need to create a new work plan. You can just create to sketch directly on this face. So you can click on this face top view and create a sketch. So now you can see is a new sketch is along this face like that. Knows the next step is to select the top view. We have 60 millimeter between this point and this sprint, I need to divide by five and I will obtain a result of 12 centimeter. Select the rectangle, tool, corner, rectangle and sit exist print. And we can create first rectangle and enter two values. The first value will be just 18, and the second value, 12th. I'm just going to stop here because I don't need to link this part with this axis. And now you can click on this sprint. You can go on the right, you can follow the dotted line, click here, and do exactly the same thing on this area. And you can enter the first value 18 and just save on value 12. And we need to repeat this. And to do this rectangle five times, click on this sprint, arrive truss here the intersection and left-click to create a rectangle. Left-click again and to value 1812. Just like that. Now I can, I think I have auto constraint. I have two constraints here. Lectures come back just before, yes, trust like this. I can then tell the dimension after it is not a problem. So it means I can click here, apply 18. And I can click here and apply 12th. Yes, it's better. Let's select against the rectangle tool guns, alright, and arrive to this sprint, create two rectangle. One left-click, 18 millimeter, 12 millimeter. And let's go on the left. No left-click. And 18 by 12, I can click here. 18 and 12th. Sometime you can find auto constraint like this for reasons that I don't need to apply. 18 because automatically and directly on the same axes. I've taught to do this work. It's perfect for our sketch. I can validate and try different type of extrusion. Saigon is to click on all the sketches on the left and click on Extrude. Here. We need to apply your remove virion proton to apply, remove this and remove I can click on symmetric. Also remove symmetry. And thanks to that, I can create a cavity, or if you prefer, I can validate just like that. Perfect. Now as a second things to do, It's to Rick, period, just sketch. We have again, this sketch recuperates your view of the sketch and do the same thing on the right. But this time you click on this profile, click on this profile. Extrude again. And I can remove Ground Zero Dell direction. And you need to apply symmetry. And I can validate perfect nose the sketch number four, you can just remove the visibility. And we will look, turn this render, that it will be perfect because I've dealt to create an assembly we will be able to perfectly match. So right part with the left part. 76. Project create joints: Let's continue. We're going to create another element. To be able to create, to drain, we need to create another element. And from this I can click directly on one of these what plane? Just create a new work plane. You can click here and create a new work plain plane. You can select Front work plane. And then you can drag and move little on the right, take your glands, you can credit to offset. Let's apply an offset of 20 millimeter dressed like this and validate. So now we have a new work plane. This is the swap plane. On this new work plane, you can create a sketch, sketch Solexa front view. Let's zoom a little bit and I need to find a center. To find a center, Let's rich period. Geometry, external geometry with use project convert. Click on this circle. This circle. Now I have this center and this center To line construction, line construction. Then line two, line from this point to this sprint. Know I can find a model here. It is perfect because I can create my first Yakel Just like this, with a value of 2.62.6, just like that. And it is a construction circle. I need to come back not to construction circle. Click on circle again and select from view. Let's zoom little bit. 2.6. Yes, Perfect. I've taught to do this work. I can click on my construction line, remove. And if I want I ever saw this element, but it's not via RAM proton that can just validate. And just click on this part. Cretan extraversion again, extrude. We're going to go on this direction. Perfect. We need to have a value of 60 millimeter and validate. We need to create two new solid or so. And this is a part number or sweep. At the end of this part number three, I can click on this circle. Create two new sketch. Select from view. And we need to create to circle in the middle. When you go on this line, you can find dotted line. When you move little bit, you have the center point. Create a circle with a dimension of four millimeter. And validate. Let's create a small extrusion. Click on this part, shift this part and activate with Extrude. Can drag and move on this direction. But bad x2 value of extrusion, it can be a small, just a Phoenician, so you can just apply one millimeter and you need to add two numbers. We validate, just exit. And now I can repeat the same process on 0 dark part. It means I can create two new construction plane. I can click here and create a new construction plane. This time you can go on the right and you can enter a value of 80 millimeter and validate. So now I have a new construction plane here. As you can see, we can repeat the same process I can use back and credit to sketch. Use the circle shapes simple because you can reuse this part and serves the center. If you don't find the center, it is possible they could lens. I don't find the center. I have the options to recuperate external geometry with use Project converted here. And now I can create a circle and four millimeter validate. The next step is to validate and silica. So to circle like z-score to an extrusion, extrude extrusion just one millimeter and invert the direction. Validate credit to new paths. So we have now four paths crystallizes. At this moment, one of the best things to do is definetely you can change the view of the origin top, front, and right plane. You can also change the view of the different supply chain number one, again, to plan number two, just like this. We have the first part, the second part, this soft part, and this four part. 77. Project edit appearance: Let's continue. We're going to add colors on these four different paths. To add colors, you have two possibility. Whether you go on your construction tree and right-click. You have edit appearance, appearance, and you can change the appearance for one element. For example, this is my path number one, and I have different color and I can change the color on this part. You can also go into the coelomic cell and you have multiple options, as you can see. So this is a first passivity to add column. So second possibility is to go on to write. And you can find the appearance panels. When I click here, I have my different part one, part two, part three, part four. By default, I have different colors because I have different paths at any moment I can click here. And I can, for example, apply a color on the pounds that you want. You can even apply a color only on the face in my pad. Number one, if I click Add face appearance, I can click on this face. And for example, I can apply a different color, like blue only on this face. And if I click on this face, you have another phase where I can apply also this color, just like this. I can also just validate and click press again. And if I wanted to have a no dark color here, I can click on this part, activate proper. And now inside my pan number one, I have two different color, as you can see. But in this example it is not exactly is that I want to do. I just want to have the same color for all elements. So let us come back here to apply to all 0 element at the same time, one of the best things to do, It's to grow on your construction tree. We shift, you select the four element at the same time and then right-click and you have Egypt appearance for four paths at the same time. I can click here. Now I can apply a color falsify element. Let's go on mixer. And I would like some seemingly termed bit more in yellow. Maybe not too much, but yes, like C is phoenix can be interesting to murder, maybe a little bit more in orange. And I can validate. Yes, perfect. If you want to change, also view, you have the options on the right. You can apply shaded. We suit edges just like that and things to that you will have already interesting. Render. Let's adress come back and apply shaded. You can also have multiple element. If you want to see either an edge is visible, you can also have a render of your project using this different view. Let's come back and shading. 78. Project create assembly: Next step to check that everything is okay with the different paths we can create an assembly. And for this, we have this option directly at assembly. All. If really you don't have this, you have the option to go and peruse and you can create also a new assembly. You can also add multiple assembly just on one question. This is my assembly number one. I can click here and now I have a new panels. I have the options to insert first my different paths. This I click Insert. And the first possibility is to insert everything at the same time just to pass to do. And you can keep everything with the same location just like this. Now, the second possibility you can insert, you can insert each bar exactly why you want. I can click on the first part and then I can drag and move and position. For example, is this here. I can click on the second part and drag and move and position. For example, disease here. Click on the soft part, drag and move. Position this here, and click on the four-part drag and move position, for example, this here. When you do that, be careful, a bad review. If you want to move to a different element perfectly on right position, right view, you have the option to select a view. For example, I can see the top view and select my path one just here. Select my path to just hear my paths we on this area in my path for on this area. Now everything will be on the same plane because we apply directly a specific view. So in my example, what I'm going to do, I'm going to insert directly position. Also. At the same time, I can select my top view. Oops, my top view. Let's do this again. And silica is a top view. Can just come back and just click here and position around this area. Perfect. After I can validate, I have my element on the same plane, my four different paths. So m is to critique them to craft a link, you have different connections. For example, you are fascinating. Matt CC is the basic connection. And I can click here. And I need to select the first met connector. My example, I can select, for example, centre of this point, center of the circle. And I can turn. This center will need to be in the center. So I need to select all sorts of center here. And if I just go left-click automatically, I can create connection. Perfect. If you need, you can invert, but it's not extremely useful and you can phrase on Validate. Now I created my first connection. As you can see, this, the faster need. Number one, if I just click here, I will be able to come back. So decoherence, I can click here. This is my faster net number one, and I can activate visibility to see where is the connection. So correlation is located here. As you can see. At any moment, if you go right-click, you can rename so train. Or if you go right-click, you can also edit. And I've again your panels like this. Or if you go again, right-click, you can just receipt. If you click on receipt, you can share, it's not going to buy effect, but you can also delete. And in this case you can see the two connection just like that. Now let's just come back a little bit before. In this example, I want also to add an animation. From this, I can use the second element, revolute Matt. I can click here, do the same type of connector. Let's click first at this level. Then I can click at this level, just like this. Automatically, I have a connection. Perfect. Can zoom little bit to check that's okay. Something interesting. Or I can create an animation. You have unlimited made degrees of freedom. And I can create something like this. But as you can see, it's not perfect because I need to credit limits. To credit my limits. I can apply limits here and I have a value. So first is 0, and I can apply 90 degrees on the cigar. Now if I click here, I will have 90 degrees. If I want to just 45, I can tap 45 exists. And if I want more like 180, I can take 180. And I will add this window. I can also start with some sink like 30 here. In this case directly, I have anger. Let's walk with my example. Let's work with 0, and let's work with 90. So 090. I can go and animate. Yes, perfect. I can validate, knows the next step is to click on this element. I can create a connection. You have also more connection. You have the slider Matt plan now match. If I apply, for example, slider Matt, I can just click here this sprint. Then I can go on this print just like this. And in this example, if I click here, I can create this movement one more time. You have a limit. You can create two limit of zeros here. And I can apply your limit of 60 because it is a dimension of my inch. If I apply 60, I can perfectly enteral except maybe 60 will be perfect. 0 to 60 millimeter exists. For example, I can validate trust here. The last point will be to create two connection with just faster net Matt. And I can click in the center here. And I can go directly in the center and create a connection. Here. I'm not going to have any special animation dressed crowd to connection. And I can validate, I've taught you have more option. You have also, for example, to slide don't match. You can use also the pin slot mat. Here. It just to show you some possibilities. At any moment I can go on my MIT features revolute number one. Slide on number one, faster net number one. Here you can find this, for example, at any moment I can come back to the animation slider one, right-click it. And I can see my render just like that. But here also I can just remove my slide down number one and just press Delete. I can just come back clicking here. If you want to move your element after it is possible, you just need to click. And you can, for example, dragon move at your convenience. And in this part I can just create also a bicycling faster need mat. Let's zoom little bit. Just click here and arrive to this print. And then I can credit to offset upset. And I can move on z, z axes, 60 millimeter and perfectly put element inside. And I can validate. The aim is really to check that everything is okay. 79. Project introduce model on page: It is possible to create a drawing if you want to make her presentation of your models. You can click here plus, and you can find drawings. I've taught to do this work. You have different type of templates that you can apply. Or you can also use show on shape drawing template. You have a psi, iso, and you have all these type of templates that you can use. I'm just going to use basic template, the first and tricyclic craft. Now we can have a new document with a neutral when it is also possible to create different drawing. You have selected part of assembly so you can insert the film part with different view. If you want. You can just remove that first and you can go on Insert here and reopen again. M is two. You can apply all the patches to do at the same time on just two path. You have also sketches if you need. Let us work with spout zigzag path number one. Click on the pattern number one. No, you can find a view on this part. You can change the view orientation. If I want the top, I can change for top. Just like this. And something interesting is you observe you scale by default IF2 for one, lead just change for one, for one. And I can apply, for example, my view on a path just like this. If for example it's too much, it's too small. I can stay on 142 or I can just change for two for one. So I can continue and two for one, just like that. And I can, for example, position this element just, I think we can position your stress here like that. After I can continue. You can continue. You have again insert view. You ever saw projected view also, but let's go on insulin view again. You can change the part, go and insert ceilings of pattern brush tool, just like this. And the pattern number two, I think I can select, you can see different view. You can see the right view, or you can set it as a bottom view also at your convenience. Let just select you can take so asymmetric view. Just like this. Let's just walk with you again. I can click here. W, W will be great, I think again, and just go under left. Around this area. I've told you can drag and move your elements for just press Escape, I can drag and move this here and if I need are dragging moves this element also on this direction, depending of what you want to do. I could continue with different part. I can go an inside view again, change in cell, again in self-paced examples of path number of sweet. And I can select two different view. Why not the top view position like in some either, just like this. And I can insert another view again, I can press Escape first, insert, just insert and six upon them, not for. And I can see leaves a top view just like this. Or even maybe it's a, union B is the best. I can just select the front view. Front view or maybe I can apply top. Yes, Let's just walk with a top view. So everything was a top view. It will be perfect. I can position this element here. This element here. Why not to compete with another view or you have a little space, your first multiple options. So it means you can apply your project tq. So it means you can select two part and then create, for example, a projected view exists. It can be interesting. Generally the most simple things is to click on, for example, here, and just select few that you want. After to do this work, let just come back, press Escape key I need to erase. I can press Delete. You can add dimension. To add dimension. Go little on the right, and you have 0 dimension two, we add more options just on the base. But with a basic dimension tool, you can make a lot of scenes. In this example I can pull here are dimension. It's not very good. So you have also more options. Can be maximum dimension, two-point linear dimension. I can apply why not two-point linear dimension? And this sprint, the sprint. And I can show my dimension on this area. Shall we walk in inches? But you can Egypt, so property you're going to write drawing property. If you want, you can change. We can apply millimeters just to validate. And after if I use my tool, I can click on this sprint. Click on this sprint, and now we can apply 60 millimeter. Can click on this print, click for example, on this sprint. And we have exactly 38 from this part. Yes, it is normal because we have 60 from this point to this point. If I click on my tool again, acidic, for example, this sprint to sprint, we can find 42. And if I click this sprint to sprint, we can have Sati can also why not enter dimension here to here. And I have 12. You can also press Escape and at any moment you can change the location of the dimension at your convenience like this. Let's click again on this tool and you can repeat this process where you want. So I can do the same thing on the right. I can see at this point to this sprint show 16 millimeter. I can why not seeing this point to this point show 12 millimeter. And this sprint to sprint short 12 millimeter also can enter a lot of dimension like this. Here you have searched for. And you have also more options. You can select a radial dimension, geometric dimension. If I acidic radial here, I can show sweet. But if I select diameter, for example, here I can show six. You can just also use your basic dimension tool. And each time you can click on the line and just choose a dementia, you can also click on the circle. Show for example, the diameter, just like this. So why not to play dimension on this line 60? Zuma. Here we have just one, and here we have just four. Just like this. If I zoom a little bit again, here we have four n Here we have one. Again. I can press Escape, drag and move little bit on the right. You can enter different dimension. Why not going to enter too much in details? The aim is to understand the basics. If you want to add more things, you can, for example, add a note here. And I can go in this area, I can create two frame of selection and type something. I can just type inch y-naught and you can change the value. So it means you can select everything, changes size. I can take injure or changes size for the extras like this, you can tip six and just validate. Sometime it's difficult, you need to select everything, just step six, and now I can have six. And you have this element, I can press escape and position. Sons this area. You can also add different lines. For example, you can create two line in the center of to print. If I just click here and I click here, I can create two line in Zoom ADR. You have also more options. You can crack to print center circle, sometimes can be useful. It is just like construction line that you can add to give information. And the last sprint is you will have the possibility to edit element here. It is a little advance, advance, advanced page, but if you don't want all of those things, it's pretty simple. You can just create two nodal model of page and you can find something really simple. You can go and try drawing. And here you have different models. Ins side is S0 and you can find something more simple words. You can also just use a custom template. And here you can language English size A4, for example, in millimeter. And if I go into right, include horizontal, vertical, include title block do not include. Styles on Vertical do not include. So you do not include border and title blocks. You can just click on, Okay. You can create a new model of page with anything. If you want to make something simple with any seeming detach, can just create two basic model of page. Now if I just come back here, you will have the possibility to edit these different parameter. Each time you can just double-click and you can just tap what you want. Exact. You can complete so different element at your convenience. So you see some basic, at least you can really start to drawings. Let's just come back. So we have seen a lot of things in this example, extremly useful how you can start with unsharp. Credit your sweetie modelled squared to first with the model using the sketches. And after add an appearance, change the appearance. Create an assembly in Zen. Credit drawing from your models. 80. Project transform parts: Transform. You can, you can ask how we can drag and move, for example, apart, sad, we have just created. And for this, we can use these tools. This is the transform tool to create movement. We can move, rotate copy of skin. Depending on different axes. For us things to do. Let's just create a smart object. Acidic top work plane, top, and credit to sketch with a rectangle, center point rectangle. And just, let's create something with a value of 80 by 80 millimeter. I'm just going to position three once they occur on each corner. So credit to first circle just here. Let's just apply ten millimeter. This darker, I want to have the right dimension so I can use dimension tools and clicks this point to this line. Let's let ten millimeter and this point to this line and let ten millimeter. Let's apply a symmetry like that. E t is faster, so I can select my circle with a frame of selection and just apply a mirror, select this axis, press Escape, and then select with a frame of selections is two element and then create a mirror also. So let's supply in the hall and said exists axis, perfect. Now I can just validate my sketch and credit to small extrusion. Extrude. But the dimension of the extrusion. Let's get some scene with just six millimeter and just validate this element. Now is this element I want to make some transformation. I can use Transform tools and you have entity to transform of cookie. First I can click here this part after you have multiple options. One of the first option is, for example, translated by line. We don't use this a lot. You can just use a line like this. And thanks to that, you can translate directly on the line and drag and move here. If I just change the line and I click, for example, on this line, I can just remove that, remove that, I can just click on this line and I'm going to drag and move here. Or I can invert direction. Sometimes it is useful because you can copy the path so you can copy and past subpart just here. This is a translated by line. I've taught you can use translated by distance. So here we'll just apply a direction. It can be this direction. And now you can use the arrow and you can move on these directions. You just respect. So direction line, I can enter a distance, distance 120. If I want two copies of product, I can click on copy. And thanks to that, I created another copy on this area. Just like that. Now let, let's continue and I can use my tool again, transform. Let's select, is this a new part? Just like that? You can also translate by x, y, z axes. Here. Generally we use this a lot because it is very fast, very convenient. So you can just have free transform just like this. One more time you can copy if you want to create a copy. It's better to be outside of the odor part. And you have also more options. So it means you can take this and you can have free transform. And two axes are on these two axes are on these two axes, just like that. And after you just need to validate, you want to enter a specific value you can on the x, y, and z axes, if I want to have 100 on z that can take 100. If I want to have 60 here, I can type 60. And if I want to have on Z 20, I can take 20 interests, validate exact. Just come back to the first part and activate again, transformation, transform. Another options that you can use, transform by Matt connector. And it's a little bit more specific. So it means you can click on, for example, this, this one. And after, if I just click here, take a glance. We can go corner to corner using a metal connector. Sometime it can be useful if you want to have a great position. I'm going to show you again. I can go in this direction. Select for example, the center truss here. And I can go around these areas in the center. And in this example I'm going to go until this problem. Maybe it's not the best transformed by mid connector. Let's see another example. I can click here, and I can click here, because this element is in the middle, I'm going to have symmetry. But if I invert here, you can invert just like that. You are going to use your axes here. And you can also reorient two axes just like that. So this is a med connector. These little difficult sometimes to position different element. If I just come back here, this is the element at the intersection of the different axes. But if now I start from this path and I can click here and I go, for example, on this part. Let's see leaked first met connector just here. Let's see lead to Matt connector I can apply just here and take a glance. I can link this part. But if you do the opposite, it will use a different plane. And you will have muslims sing with a symmetry. Now let's continue. You can crop rotation. So here let's select again this part, gradual rotation. The aim is to select X2 axes of rotation. So you can select one of those, singer can select that, and you can enter entity, I can select this entity, then the axes, and then you can crop rotation like this. Depending of the points that you choose. I can validate. If I want to create two nodal type of rotation, I can use my transform tool, change for rotate. Click on this entity and select two axes. Election for another axis, this axis. And now you can enter the value or you can dress full on a direction. I can apply 90 degrees. You can also invert if you need it, or you can also create a path. For example, I can create two new part like this and create an intersection. Here. Now let just come back with few step before, before autocratic or rotation, you can also scale your element. Let's just come back. Transformation, just change for. So first you can find copy in place, could be in place. You just click here on your element and you can just create a copy exactly in the same position. So this is the prompt one, copy in place and take the glands or you have now a new part exactly on the same position. So now I have a new part. And if I just change position, I can use translate by, by distance. Click here and go into left. As you can see, we add a new part. Just like that. The last possibility is to scan is to scale. So click here, change for scale silicon not times when t, t. Let's click again on the path number one. You can scale uniformly or not. If you scale uniformly, you need to select to print our mat connector just here. So it means it can be the center. And after, you can just seize upon number one, silica scale and you can entail so ratio. If I take two, I can scale from my center point with a value of two. So I can just double multiple by two size of my element one more time. You can create a copy if you want. You don't want to just multiply by two. Let's see a second example, dressed. Click again on this tool to sketch here. And if I change my scale options, if I change the points are met connector I can still exist time for example, the sprint. And I can reduce the size with the 0.5 legs out and take your glands now is to transformation point is located here. So we have this transformation point that you can change the transformation plan. It can mean the center, but it can be on the corner exactly where you want. Let's come back on transformation. Select scale again. You can scan non youth need formerly. So it means I can select one more time point of math connector. First entity is this 1. For example, I can see leaked Quinton met connector here. It's not possible to select again my center on this part. So let's sit exist part vertex. Remove scale uniformly and you can change and work on different axes. So it means on this axis I can tap 1 to like this. But on this axis I can reduce your print six and I can definitely change the ratio dressed like that. It's not very interesting in my example because I will lose the ratio of this circle that differ around to the other type of rock. It will be useful to, for example, scale. But it's great because you can take an element, you can drag and move, you can scale, and you can repeat, create two new part just using this tool.