SketchUp Free - From Floorplan to 3D Model | WerkStrich | Skillshare

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SketchUp Free - From Floorplan to 3D Model

teacher avatar WerkStrich, Zeichnen fürs Handwerk

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      SketchUp Free - From Floorplan to 3D Model

      1:33

    • 2.

      Introduction - How to get to SketchUp

      1:22

    • 3.

      Introduction - Set Up SketchUp

      2:56

    • 4.

      Introduction - First Steps in SketchUp

      7:49

    • 5.

      2D Floorplan - Import and Scale Floor Plan

      5:15

    • 6.

      2D Floorplan - Drawing the Floor Plan

      12:54

    • 7.

      2D Floorplan - How to Import Symbols

      7:18

    • 8.

      2D Floorplan - How to Create the 3D Text

      1:32

    • 9.

      2D Floorplan - Drawing the Furniture

      3:13

    • 10.

      2D Floorplan - Adding Text and Dimensions

      3:33

    • 11.

      2D - Floorplan - Exporting the Plan

      1:10

    • 12.

      3D Model - Introduction to 3D

      1:39

    • 13.

      3D Model - Creating the Walls

      5:21

    • 14.

      3D Model - Building the Kitchen

      7:43

    • 15.

      3D Model - Furniture and more with the 3D Warehouse

      5:02

    • 16.

      3D Model - Adding Colors and Textures

      4:20

    • 17.

      3D Model - Creating a Technical Drawing

      4:14

    • 18.

      3D Model - Working with the Section Plane

      2:36

    • 19.

      3D Model - Style, Presentation and Export

      3:42

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About This Class

Kitchen, apartment or tiny house - Plan, develop and visualize your home ideas in SketchUp!

Do you want to easily redesign your apartment, plan your kitchen or build your dream house? Then this course is for you: Using SketchUp Free, the web-based and free version of the popular 3D modeling tool, we will work on the spatial representation of a realistic living situation in just 1.5 hours.

This is not a complete SketchUp course, but a comprehensive exercise to get to know how to work quickly with the simple CAD program on a concrete example, so that you can start your own projects with it.

Instead of a lot of theory, we will start immediately with a practical approach and import an existing floor plan as a template (you are also welcome to work with your own floor plan) and bring it to the right scale. On top of that we will build our 2D plan, including furniture, dimensions and labels. We will also work with tags to bring order and clarity to the plan.

From the finished 2D plan, we'll move on to building our 3D model. Here we will mainly practice working quickly in SketchUp: How we build different layers in minutes, from the walls to the furniture, and how you can save yourself a lot of work with the pre-built models from the 3D library and customize them as you like. Last but not least, you want the model to look good: You'll learn how to use colors and textures, and different ways to make your model look appealing in different styles.

This course is for you if you have little or no SketchUp knowledge and want to get some hands-on practice with floor plans and modeling.

What are the benefits of SketchUp?

No other software allows you to build impressive 3D models so quickly that instantly convey the spatial impact of your project. The advantages of SketchUp:

- there is a free, web-based version

- it's probably the easiest of all CAD programs to use

- you are immediately in 3D and see your results

- There is a huge library of pre-built 3D models

- you can do a lot with it - nothing you can't design with it!


What do you need?

Not much! With the following tools you can start 3D modeling right away:

- a computer mouse with clickable mouse wheel (trackpad works too, but mouse is easier and faster ;)

- not a must, but handy: a big screen

Have fun ;-)

Meet Your Teacher

Teacher Profile Image

WerkStrich

Zeichnen fürs Handwerk

Teacher

Master your craft.

WerkStrich teaches you practical knowledge in the fields of design, architecture and furniture design. We'll help you learn how to use paper and pencil, as well as modern CAD programs, so you can draw and realize your own craft projects like a pro.

Our focus is on drawing and designing furniture and interiors. If you want to further your education in this area, this is the right place for you!

-----

Meistere dein Handwerk.

WerkStrich vermittelt dir praxisnahes Wissen in den Bereichen Gestaltung, Architektur und Mobeldesign. Wir verhelfen dir zum richtigen Umgang mit Papier und Zeichenstift, aber auch mit zeitgemassen CAD-Programmen, sodass du deine eigenen Handwerksprojekte wie ein Profi zeichnen und realisieren kannst.

Unser ... See full profile

Level: Beginner

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Transcripts

1. SketchUp Free - From Floorplan to 3D Model: Welcome to the course SketchUp free from floor plan to 3D model by Farber academy. In the next 90 min, we will draw a simple 2D floor plan in SketchUp and develop it step-by-step into a finished 3D model of an apartment, including fixtures, furniture, and decoration. We will start with the quick basics, how to get to the free and web-based version of SketchUp, how the program is structured, and how to use the basic features. Instead of a lot of theory, however, we will get practical right away and import an existing floor plan as a template. On top of that, we will build our 2D plan including furniture dimensions labeled, and we will work with different constructive layers, the tags. Then we start to build our 3D model here we will mainly practiced working quickly in SketchUp, how we can create waltz and fixtures and minutes. How you can save yourself a lot of work with the pre-built models and live components from the 3D warehouse. Last but not least, we will make the model look good. You learn how to use colors and textures and different ways to present your model and the right style and then print or export it. So this course is for you if you have little or no knowledge of SketchUp and want to get a very practical exercise in floor plan and modelling. You will learn important tools, tips, and techniques to get started with your own projects. If you're interested. Well, let's go. 2. Introduction - How to get to SketchUp: Alright, so I'm in my Firefox browser. I'm using Firefox. You can use whatever browser you have, Safari or Chrome or Edge or opera or whatever. And then we go to Sketch Up to come to create an account for SketchUp free for the web-based version. If you have this already, you can skip ahead. You can check out all the functions that SketchUp hairs or the different products that they offer, the Trimble, the vendor of SketchUp offers, like SketchUp free, GoPro or studio. You can compare all the features. If you go to Plans and Pricing, you can compare the different versions offer and we will be working with the free web-based version here, which is a very good start. And also, I think quite a powerful tool for making your own non-commercial projects. If you plan to use SketchUp in a more commercial way, then you can check up those versions, go pro and studio, which are really the advanced versions of SketchUp with more functionality as you see here, but we are using SketchUp free. And if you haven't already go to sign up and sign up for a free account on Trimble. I'm logging in now with my user account and I'm seeing you on the other side. 3. Introduction - Set Up SketchUp: Okay, so here we are on the front page, so to speak, on the homepage of SketchUp you see on the left side here you have home and you have Trimble connected. On the homepage you'll see all your recent files if you have any, and you can create a new file. And then you have Trimble connect here, which is, which gives you ten gigabyte of cloud storage for your projects. And there you can create folders. And here you can manage all your projects or import models here from your hard drive, e.g. as well. But let's go to the homepage. We want to start a new file, so we're going to create new, as you see here. And very important for us is to choose the right system that we're drawing in. I'm using decimal system in millimeters. So check this box if you are drawing in millimeters and the metric system. And then we're going to create a new file. And now here we are in our user interface of SketchUp in our drawing landscape. And now the first thing that I'm going to do is I'm going fullscreen. I have this button here. You can also press F 11 to go to full screen in Firefox. In other browsers, it may, may be different. But with the full screen mode, we don't have any distractions and we can focus on drawing in SketchUp. Now, I also activated my keystroke trackers so you can see every click left or right that I'm doing, or the middle click with the mouse. And you can see whenever I'm zooming out and you can see the the numbers I'm typing in the measurements, e.g. sometimes I'm working with the shortcuts. You can always look at the left, bottom side here. And whenever I hit, hit L e.g. I'm taking the line tool. Okay, now the next thing, we want to name our document here, our file. So you click here where it says Untitled, and you can save it to a certain folder. I'm saving it here and I'm calling it floor plan one. And now, once you have named your document, it starts saving the document already automatically. So this is what SketchUp does for you. You have a little menu here that you can open and you have app settings. And in those settings you can also adjust the interval. That's good SketchUp Users for saving your files. I'm having it at 2 min. I think the standard would be five-minutes. I'm going with 2 min, so I don't have to really think about saving my model. And in case you want to draw in a different language, you have a menu here, a drop-down menu where you can choose your language for the program and you can change settings for accessibility and navigation here as well. Alright, now, let's look at some basics. 4. Introduction - First Steps in SketchUp: Now some basics for navigating, for using tools and for using SketchUp. Well, if you are already familiar with the program, I think you can skip this lesson, but if not, let's look first at how we navigate and SketchUp. So you see already I'm using the middle click here. And I will, I strongly advise you to use the mouse because it makes drawing so much faster in SketchUp. And with the mouse, you of course have the mouse wheel and you can click the mouse wheel and you can rotate around your plane here. Then of course you can zoom in, zoom out to the guy with the dinosaurs shirt here and the ukulele. And another very important navigation tool is to use the mouse wheel, click it, and then hit the Shift key. So you can pan around. You can move parallel to the axis that you have here. And this is all that we need for navigating our way around our models. Now on the left side you have your toolbar with all the tools. I'm not going into detail here, but it's important to know that you have all the tools here and behind those tools sometimes there are other tools hidden. So you can click on the ark e.g. and you have different types of RX here that you can choose, or you have the rectangle tool and then you have different types of rectangles or circles or the 3D text e.g. and that's important to know. So as I already mentioned, I'm working a lot with the shortcuts whenever I want to go back to the Select tool, to this tool here, I'm, I'm, I'm hitting space. You see I'm back here with the select tool now I can select my model, e.g. and you see it points you to the shortcut. It says Select and then in brackets space. The same goals for the line to line is l. And so I'm using those shortcuts very often are for the rectangle to a for the arc, C, for the circle, F for the offset tool, T for the tape measure, m to move something, cue to rotate and space when I want to go back to this normal select tool again. And another thing that's very important with the tools, so e.g. let's go to the rectangle tool with R. And then you see in the bottom here, click to set first. Corner. Control means toggle, select center arrow keys, toggle lock drawing. So you have an explanation of what the tool can do and the special functions that a tool can do. So e.g. now, I haven't activated anything. This is the normal rectangle tool. I open up a rectangle here. I just click once. I don't hold the left mouse key, but I just click once and then I click a second time to finish this rectangle here. And now you see there is a rectangle lying on the floor, so to speak. And now when I look down here, it says control, toggle select centers. So there's another function of the tool that I can activate by just pressing Control Ones. And when I now open the rectangle, you see that it behaves differently. So I have a starting point in the middle. And now I can draw my rectangle around this middle point, which is different than if I de-select control, because then I have the rectangle on one corner and I open it up, which is the standard function. Just to let you know. I just want to make you aware that down here you have explanations of how you can use your tool in different ways. And sometimes this is very helpful because we need different functions. And almost all of the tools they have more than one function. And then very important, of course, this box here where you have the measurements. So e.g. if I go to the line tool with L, it says length now and that means I can define a certain length. I can click once to have a starting point. And then I go parallel to this red Xs, e.g. this is where SketchUp snaps onto automatically, which is good because we want to have straight lines which are not going all over the place. And you see the length changes. And if I want to have a line of exactly 1 m, it would be 1,000 mm. So I enter 1,000 and I hit the Enter key and there is my line. And now from this line, I can continue drawing. I can continue drawing another line with e.g. 2 m. I hit enter and so on. And if I want to go to another, if I wanted to start from this point, once again, from the original starting point, how can I get there? Well, I can either hit space and then get the line tool with L again and start here. Or I can do something like this. Now we have the same situation. I can just hit escape and then I still have the tool, I still have the line tool, and I can continue here. I can set a new starting point. So there's a difference between hitting Escape and keeping the tool that you have or going back with space to the select tool. And that means also like working with shortcuts and with space and escape. I always have my left hand on the keyboard. On the left side of the keyboard, have my thumb on space so I can always go back to the select tool. And then I have my fingers very close to the shortcuts on the keyboard. Alright? Now, on the right side here you have different panels that you can select. E.g. you can change the style of your drawing. If you go here you have the styles. And now it says here the styles in model and browse style. So if you want to see all the styles that SketchUp free offers, you then go to browse and then you have assorted styles, color sets and so on. Our default style is this one. This is the default style that we're in right now. I like to use this one shaded with textures because then everything is white. It looks a little bit more clean. And I personally think it looks better with the white background, but you can choose a style that you like. There are also different styles that are maybe more suited for presentations, e.g. like hand-drawn lines, they might not work so well for really drawing and using them while you are drawing. But if you want to present something, those are great styles. But I'm going back to my default style, this wide architectural style Shaded with textures. We're going to use different penalty in the course. But if you don't want to see the open panel because you need the drawing space, then you can close the panel here. Okay? Now our lines and our rectangles are useless. We don't need them anymore. And I'm going to select them all by opening up this box, by holding down the left mouse key and then selecting all the tools and I hit, I can either hit Backspace or Delete. Now let's start with the floor plan and build the house. 5. 2D Floorplan - Import and Scale Floor Plan: Okay, We start by importing a floor plan with measurements. Now you can use your own floor plan if you have one and draw your own apartment or your own room, or your kitchen or whatever. You find. The floor plan that I'm using in the materials and the resources for download. And you can download and import it. And the way we import such in a floor plan image would be to go to the menu to import and then my device. And then click on my device here. I have it on my hard drive. I imported with a double-click. And then SketchUp asks you, how do you want to import the file as an image or as a material? As a material, it would be like a texture that you apply to a surface, like a color, like a tape, this tree, this is not what we want to do. We want to really just import the image as it is. Then you see you have the image on the select tool. I will put this image down here on the origin, and then you can open up and scale it. But of course you don't know what the right scale is, so we just click a second time. And well, my In part is probably way bigger in SketchUp than it would be in reality. So this little guy here gives you, gives you some kind of scale. And you see also the measurements they are given here. This line would be 8,000 mm, so 8 m. And we can measure this with t, with a tape measure. And it probably is way longer than this. So I'm going to measure this from this point to the endpoint here. Well, it's 20 m long, so it's 2,000.20 thousand mm. This is way too long and we have to scale this into the right scale. Because we want to use this, use this as a template for drawing and it really helps when this is more or less in the right scale. Sketchup has a function for this, which is really simple. It's also hidden in the tape measure. You can use t once again to go to the tape measure. And then I would suggest you use the longest measurement that you have in your drawing and your floor plan. In this case, we have the 8,000 mm here. The longer the measurement, the more precise your scaling process will be. And we start by really going into the starting point here and trying to define exactly where this line starts and click once, and then go to the end point. And try to find the end as exact as you can and then click twice. And now before you do anything else, before you do anything else, enter the measurement that you want to have. So in this case, it says down here, length 20,554. We want to enter 8,000. 8,008 m is the length that this line should have. And then SketchUp asks you, do you want to re-size the model? Yes. This is what we want to do. And now I have to zoom out a little bit. But then I see there is my, my image. It has a better size, a more realistic size. And I can, once again, I can use the tape measure to measure how exactly we are. And I start here, and it's probably not down to the last millimetre, but this is 8,000. 8,000, well, close enough for us. Now the floor plan is as big in our drawing area here as it would be in reality. And now this really helps us with continuing to draw over this floor plan here. Okay, and the next thing that I'm going to do is to attach a tag to this floor plan here. So I'm going over to the right side to this panel here tags. And then I'm going to create a new tag. And I call this the floor plan image because this is the image that we imported. And now you see I have this tech here, floor plan image. And what I can do now is I can select this one, so that's, it's blue here. And then I can apply this, this price tag, this tag to the, to the image. You can hide the tag, you can unhide the tag here. And you can work with those texts to really get a better, better structure of your model. So e.g. all the walls that we have, they're going to be in the wall tag, all the furniture that we have. It's going to be a furniture tag and so on. And this helps us to bring clarity into our model. And it also helps you to focus on certain areas and sometimes you don't need everything. So it's really easy with the text to hide and unhide certain certain components. Okay, I'm going to close this panel. Once again. I'm going back to the Select tool. 6. 2D Floorplan - Drawing the Floor Plan: Okay, now we have the image of this floppy and import it. We have it in the right scale. And now above this image here, we want to draw our real floor plan with lines and rectangles and then make a 3D model out of it later on. So first of all, you can always use different ways for achieving a certain outcome and SketchUp, I'm just going to show you one way. There are other ways as well. But what I'm doing here now, I am using a combination of lines, rectangles and the guidelines. The guidelines that we have with tape measure here, with teeth to build this floor plan. And I'm starting just by opening up a big rectangle. I have the biggest measurements here, 8,000 by 5,200. And I'm going to R for the rectangle tool. And I'm starting in this corner where the measurements also start. So this is the 0.0, so to speak. And I'm opening up this rectangle, 8,000, 5,200 Enter. And you see now I have this rectangle here. The rectangle consists of five parts, so you have four lines, but you also have to face inside of it. You can select everything but up by double-clicking on it. Or you can select just one part by clicking once on the part, and I'm clicking once on the face. And I'm deleting it because we don't need the face anymore. But what I still have is the four surrounding lines. You can see it when I hide the floor plan tag that I still have the rectangle there. And I'm continuing now with guidelines because I find the guidelines really helpful. There are infinite and they create intersection points that I can just connect with a line. I start by drawing the outer walls here, I go to the edge, I go to this line here, and I click once. And I open up this line. And of course it has to be 200 mm because up here we have our measurement given. 200 mm is the thickness of the wall. And just like that, I'll draw the whole outer shell also here, 200 mm outwards. And down here it's a little bit different. But what I can do here, I can just double-click on the line that we have here. And on top of this line, I have now an infinite guideline. And so I have all the four corners of the outer shell. And then I can continue e.g. with the door opening here, which is 1,000 mm from the inner wall. And then the opening itself is 800. The opening on the other door is also 800. And I continue with this inner cell here, 1,200 mm. Those walls, there are 2,000 mm inward from the outer walls and they have a thickness of 100. And then there's this opening of 2,200.100 millimeter in thickness once again, and down here, I have this line already here, but what I need is I need a parallel line and eat the inner line here, which is also 100 mm in thickness. Okay? Okay, and so I continue down here, I have this window and I see that it's 30 mm in thickness, so I go 30 mm inwards. And I also have those window elements here, but those construction elements here. But I'm going to leave them for now because otherwise it might get too complicated. I can start connecting the intersection points now. So I can start by hiding the floor plan. Now I have only the guidelines and my own lines that I've drawn. And I take the line tool with L and I just do some drawing or painting by numbers. I go from here, two here and two here. And then I have this line already. And I go to escape. I continue here. And I don't need this intersection, but I need the corner point here. Then I go over here and so on. I think you get the, you get the basic idea. I wanted to show you just the combination of using rectangle and guidelines and the lines. And the good thing about the guidelines is that you can, you have the display options here. Where the glasses are on this are those are Display Options and then you can hide all the guidelines if you don't need them, if you don't want to see them anymore. And you can you can unhide them, but then you can also delete all guides at once, which is helpful because once I have drawn all those real lines here, I don't need the guides anymore and then I go to delete all guides, but I'm continuing now here by connecting those lines. Now I need to unhide the floor plan once again because I think yes, I have the measurement for the windows. So the first one is thousand millimeters. Then I have one with 3,000 mm. And another one with 3,000 to the edge. Here. There's a line missing here because this needs to be an opening. Okay. I don't need this line here. I deleted and I think I can delete all the guidelines now. So I click on this face with the right mouse and I hide it manually. And now what I'm doing here is I'm creating a rectangle with those measurements here, 120 by 400 mm groups. You see, it doesn't matter which number you enter first. So 400 by 120 mm. And I'm selecting this rectangle. And now with the Move tool with m, I'm going to select the midpoint here. So this is the mid point of this horizontal line. And now I can move this thing around and I move it exactly here to the end point of the window. And I need the same thing over here. And since I already have this rectangle, I can use a copy of the rectangles. So I go to the end point once again, to the, to this mid point. Once again, I click here and now I can move it. But you see down here you have the explanation, you have, you have additional functions of the two. Control means copy. So when I press Control ones, you see now there's a little plus sign on the rectangle, and that means I can move another copy of this rectangle. I can move it over here and it automatically detects the end point that we have here from the window, which is exactly 3,000 mm away, you see the distance down here and see exactly Now it, it snaps onto this point and I could click, I don't need to enter 3,000. And there we have our window element, okay? And I think what is missing is to show that those are separate window elements. And I take the line tool, I think I just have to make this little line here and the same goes for the other side so that you see a different window panes. Okay. Now, I unhide my floor plan and well, there we are. Okay. One little thing that is still missing, other doors. We haven't symbolized the door, is it? We haven't drawn the doors. And I'm going to do this with an arc, not the normal two-point art that we have here. But this one, it says just arc. And now you have this tool and you go to the point where the door is attached. So in this case it would be this point here. Click once, and then you go to the other point where the door ends and you click twice, you click a second time, and then you can open up the, you can symbolize the door. And now with L, with the line, we're going to make one connection here. And now we have symbolized the opening of the door. I'm going to select both of those lines with the select tool and shift. Because you see with shift you get the plus and minus symbol next to the mouse and you can add a line to your selection or you can deselect lines. So you see here, you can select anything you want, but not only lines, also, also faces. And now when I click, I can de-select them and that's what I don't need. I just need those two lines here. And now I want to move a copy of them over to this side because we have a door here as well. And I'm not going to draw the same thing. I'm going to move and copy it. So I'm going with m to the move tool and then to this point here, and I press Control ones. So you see we get this plus symbol and now I can move a copy of the stores symbol and I am going to attach it to this point here. And now we have the door openings symbolized. Now, since we are finished with this basic floor plan and we have so many different lines and faces here. We want to group them so we select everything and then we right-click on it and make group. So this is now one big object. You see I cannot select one single line here, but now everything is selected. I can go into the group editing mode by double-clicking on the group. And you see now you have those dotted lines around the floor plan. And now I can select a single line and I could add e.g. a. Line to the group. And then by clicking here, by clicking somewhere outside of the group. Once I go out of the group editing mode. And now you see also this line is part of the group, but actually, I don't need this stupid line there, but just to lock everything in place, I'm making a group. And now whenever we are drawing something else over this thing, it will be not part of the group. So now, when I'm drawing a line, you see that this line here is not part of this group. And this is what we want to have because now we are drawing our furniture and our interior here and it shouldn't be connected to this floor plan that's lying on the on the ground. That's our first level here. So I'm deleting this line. And then also what we want to do is to make another tag because we still have the floor plan tag, which is fine. But we haven't created a tag yet for our new object. And I'm going to just name it floor plan. Because this is the floor plan that we will be working with. And now I have to click once and select the whole group by clicking once. And now this thing, it is one single tag. Okay? Now let's continue. 7. 2D Floorplan - How to Import Symbols: We could of course, draw everything by hand, every single piece of furniture we could draw by hand. But I think this would take a lot of time. And sometimes you don't need to draw everything you can import to the symbols from the 3D warehouse that you have on the right side here. This is a huge library of objects and you also have 2D objects, not only three-dimensional objects, but also 2D symbols for floor plans. And this is what we're going to import. And we will also draw some part of this apartment, like the kitchen here or the closet, so that we have an exercise in drawing things, but then also some things. They need to have certain measurements, like the kitchen here that he would have installed to fit exactly into this apartment or the closet here. But for a lot of things, you just need symbols that symbolize the furniture. And this makes visualizing your ideas so much faster when you work with the 3D warehouse. So let's start by going to this 3D warehouse. And you see you have all kinds of 3D models here. But now this is not really important for us. We are going to come back to the 3D models later on in the course. But now let's look for 2D symbols. And then you have four categories of results. Products, models, collections and catalogs. Products are real life products from real companies, but of course no company is selling 2D symbols and digitalizing them here in SketchUp. But we have a lot of models where we have collections of floor plans, symbols, and I'm just going to go to this one. This looks like a rather big collection of furniture and it's not a very big model that's always important to look for. The model is just 3 mb, that's fine with me. And if I go to download, I can import this model into my, into my drawing. And now I put this collection here. You see that it is a group. So I cannot just take one bed and put it there because everything is grouped here. And to ungroup, I have to right-click on the group, right-click on the group, and then exploit. Now you see I can select one bed and now let's furnish our apartment. You can import whatever you like. I'm going e.g. with this bed, with M with move I'm taking the bed and I'm moving it to where the bed should be. And then what else? I need a little workspace maybe like this, a symbol of a workspace. And I'll take it again with M. And now I think I'll put it here. And I'm going to add a plant in this corner here, but this plant is a little bit too big for my taste. So, so with S, with the scale tool, I can scale this thing. Now I can make it bigger or smaller. I could also see here, down here it says scale and it, it gives you a certain number, a ratio. It gives you a certain number. Now the original would be 1.0, I could say make it 0.0, 0.7. And then it's only 70 per cent of the original. And I think this looks way better. And then we have a bathroom here. So I want to have symbols for the bathroom. I don't want to draw everything. I'm going to look for a shower cabin, which would be this symbol. And I take the shower cabin, place it here. I'm looking for a toilet. And you see the toilet, it should be on this wall here. I need to turn it. And you'll see that you have those red crosses on the object. And with the red crosses, you can turn things around. And now I'm going to move it here. Lastly, I need a sink. I'm going to take this one and place it here. Okay, So much for that. This was just a quick exercise how it can impart to the symbols from the 3D warehouse. I'm finishing this right now. I don't need the rest of those objects anymore. So I'm going to select them and delete them with delete. But the thing is that they're not really gone. Here. On the right side you see components. You see a panel of components here where the house symbol is. It shows you all the components that are currently in use, the model. And you still see this big collection of 2D symbols that I've just deleted, but it's still in the background here. And to get rid of those components that are not used anymore, even though you have deleted them. You have this recycling symbol here, purge unused components. And this is helpful. I'm going to do this now because the less things you have in your model, in your drawing, the faster sketch up we'll run because a cluttered workspace will slow down your experience of SketchUp. So make sure you go to the component window every once in a while and you go to purge unused components. And now once again, since we want to have some clear structure in our model, we are going to create another tag. You'll see that with the tags here I have a tag that's called furniture, which is not something that we've created, but that we've imported through the model. So the model that we have imported with the symbols, it had a tag inside of it. And I'm going to delete it with the three dots here, the overflow menu. You can delete things. You could assign the pieces to another tag or make them untagged. I'm going to uncheck them now. I'm going to create a new tag which is called to d to t furniture. And I'm going to put those things onto this tag. And now you see I can quickly hide or unhide my furniture here. Okay. Now let's continue with the rest of the apartment. 8. 2D Floorplan - How to Create the 3D Text: Okay, Let's continue. Since we have different areas with different functions in our apartment, Let's name them. And we have a tool here with the rectangle tool, which is called 3D text. And we are going to use the 3D texts now to name the areas that we have here, I'm going to use e.g. the bedroom. The text should not be filled and it should not be extruded. It should just be flat on the ground. And now I can place this object here. And I'm going to do the same with the kitchen. Because the kitchen would be here. The same. The path. Okay, you could do more of this, of course, but I think this is fine. And for me the symbols are a little bit too big. I'm going to scale them. I have selected them all at once as you see with Shift and select tool. And now I'm hitting the S key and I can scale them down a little bit so that they don't take too much space. And I'm going to move this to the right position here. 9. 2D Floorplan - Drawing the Furniture: Alright, and now as a quick exercise and drawing, Let's create the kitchen and the Wardrobe here that we have, the closet. And for this, I'm starting with the guides. So with the tape measure, I'm going to this wall here and I'm creating a guide. And the line should be 600 mm in distance from the wall. Then we create another line, 600 mm from this wall and also 600 from this wall. And now I need another line which continues this wall here. So I can just double-click on this line of the wall and you see I have another infinite guideline and the same. Let's do the same here and create another guideline. And now I take the rectangle tool. I go to this point to start the war, this to start this cabinet here. And I'm going to the intersection point here and the kitchen. I will open up the kitchen here and go from intersection point to this point here and then to this point. Okay. And this is the outline for the kitchen and the wardrobe. I don't need the guides anymore. So I'm going here to the display options and say Delete or guides. I don't need them anymore here. Now I'm adding a manually adding certain lines. So this will be the fridge, e.g. there will be another cup board here. And then here above this kitchen counter, we have the wall cup boards. I'm going to make a line with 350 mm from the wall and then draw a line here. And the guideline, I can delete the guideline also. And then everything will be 600 mm, which is a standard system, at least in Europe. And I will symbolize those. I think you get the idea, you do not have to copy everything that I'm doing. If you have a different idea of how this floor plan should look, then please go ahead. I'm going to also move a copy of this line, 600 mm upwards. So we have another compartment here. Then of course, when we are looking from the top, we symbolize that we are looking on those pieces of furniture from the top by making those diagonal lines here. Okay, So much for that. I think you get the idea. I will continue to furnish this apartment and I will finish it. And then we're going to look at how we can present this floor plan in a nice way and export it. 10. 2D Floorplan - Adding Text and Dimensions: Okay, I have finished this apartment now, at least in the 2D style. And I have created another texts and another tag, which is called texts. So I have the text on a tag and then I've added the other pieces to the 2D furniture tag here so that I have a little bit more structure in the, in the model. And now sometimes you might want to explain more things or you want to add something at a node and you cannot really draw it, but you want to do this by using text. You already know this kind of texts, which you find here, the 3D text. But this 3D text, you cannot really manipulate afterwards. So e.g. I. Couldn't change the word here, but I can, I can, I can move the text around, but this is like an object. There is no difference between this text object and the bed, e.g. but we have another normal text option which is hidden here, whether we have to tape measure as well. It's just called text. With this text you can add nodes, e.g. you can say, okay, this bed here, it should say bad, 200, 200 by 160, e.g. or you could add a node for what the flooring should be. Hardwood flooring. Ok, e.g. this text you can always manipulate with a double-click and then change what you have written e.g. but so much for that very important, our measurements. You also find the measurements where you find the normal texts. So you have the dimension tool here. And you could now go from point to point with this tool and highlight the most important measurements. Just as an example, you just have to click from point-to-point. And also this is very similar to the 2D texts. So you could also, you could also add notes here. E.g. you could add the material, the surface, e.g. or whatever. And you have a panel here on the right side where it says model info. And you could e.g. change the units that you are drawing in, but this is not something that we want to change, but e.g. the text. You could change the style that you're using, the font. You could make the text smaller or bigger in the, Regarding the dimensions, you could have different end points. You can choose the position of the measurements and then you go to update all dimensions and you'll see you have now a different style. But I'm going to undo this. And then also I like to create another tag, dimensions. And this 2D texts should be part of the text tag, okay. 11. 2D - Floorplan - Exporting the Plan: Okay, now let's say the floor plan is finished. You want to export it. And for this you have an option in the menu. You see you have the download functions here. You can either download it as a SketchUp file, as an STL file or as a PNG, which is an image of what we see here. And you have this preview window where you can adjust your model. Now, what I don't like to see are the x's here. I'm not a big fan to have the green and red line in here. So I'm going to cancel this operation and then I'm going to the display options in here. I can hide or unhide the x's. Now I'm going to hide them. Okay, and now once more, don't load P and G. And now we can e.g. like this. And now we can export this image as a PNG and save it on our hard drive. So much for the 2D version of the floor plan. And let's go to build a 3D model from it. 12. 3D Model - Introduction to 3D: Alright, now let's go to create a 3D model. First of all, I'm still missing the x's here. I'm going to unhide the excess by going to display and then hiding them, showing them, okay. Now I can move them around once again with the mouse wheel and rotate. And we are still in the parallel projection mode. So I'm going to the scenes here and I'm going back to the perspective because this looks more realistic and this helps us with drawing now in 3D. Okay, the next thing I want to have a copy, I'm going to select everything here. And then I'm going to move a copy. So m, and then control. Now I'm moving a copy somewhere along this line here just to have a backup of my 2D floor plan. So what we don't need anymore is to 2D Text. I'm going to lead to delete the 2D text as well as the measurements here. They're not important now. And then what we also don't need is the 3D text that we have here. Okay, Now we want to continue with the walls and just the walls, so nothing else. And that's what the tags are for. So let's hide the 2D furniture now so that we can concentrate on the walls. Okay. 13. 3D Model - Creating the Walls: Okay, now let's finally go from 2D to 3D. And the magic tool for this is the push and pull tool here on the left side. So you can also select this by pressing P. And then you have this tool, but you see you cannot do anything with this tool right now because we have grouped those lines and faces together. So first of all, we need to go back to the Select tool and double-click on the group so that we are in the group editing mode now and now you see you can select certain phases and lines. And with the push and pull tool, you can extrude phases. You can pull them up or push them down or whatever. In this case, this wouldn't make any sense here. But we want to start with the waltz and pull up the walls with the push and pull two. So let's go to p. And we also want to create a new starting phase. So you see down here the explanation for the two control means toggle create new starting phase. So if I just pulled up this face here, then I would move the original face upwards. This is not what I want to do. I want to still have the original face on the bottom so I press Control ones. And now you see the original stays down where it is. And I'm moving a copy, so to speak, of the new phase around. And our wall is 2,500 mm higher. So enter 2,500, press Enter, and there you go. There's the first wall and the same goes for the other worlds, of course. So I take this wall, you could enter 2,500 once again, but you can also just use a reference point like this, like the endpoint here, or just go to the edge or to the mid point, whatever. But I think it's faster if you just take a reference point, click ones tend to enter the length of 2,500 mm. So we continue the same way with the other walls as well. And we have this window element here. We also pull those two elements up and we have the window panes. So I'm zooming in a little bit to see it better. And then I'm going to the end point and pulling everything upwards. Bouquet now I'm still in the group editing mode. We have our walls and we want to make the windows transparent so that we can directly see what's going on on the other side. And it really looks like windows. And for this we need to apply a transparent material. So go over to the right side to the material panel here. And now you see you have different materials that SketchUp free provides you with. Here, with this house symbol, you have all the materials that are currently in use. So it's mostly colors that come from the guy here, from his shirt or from the ukulele, or from his clothes or whatever. Those are colors that are in use. But if you go here to browse, you have all kinds of different materials and what we're looking for as glass and mirrors. And those materials here with a diagonal line, they are transparent. So I'm going to go with the translucent glass blue here. And I'm going to apply this to the front of the window, but also to the back of the window panes. And now you see we can see through the windows. And one last thing that we're going to do to make it look a little bit more realistic is to create a base plate. So take the rectangle tool, go from corner to corner, the outermost corners. And now you have a rectangle here. And with the push and pull tool with p, we can extrude this 200 mm in the same thickness as the outer walls. And now we have this base plate here. And of course it's always better to have this as a group so that this element cannot be manipulated easily. So triple-click on this base plate and then right-click on it and make group. And I think we can also make a tag for this. So go back to the texts and say that's the base plate. And I select this tag here. You see it's blue and now I I can hide and unhide it. Okay. One more thing, since we are working with the tags, I think that the floor plan tag now needs to be updated because what we have here is not the floor plan, it's the 3D model. So we create a new tag and I call it the 3D walls. And now also I select the new tech and I apply it to the wilds ones. And now you see it's on this tag. It's not on the floor plan tech anymore. The floor plan tag is still here. Okay. 14. 3D Model - Building the Kitchen: Okay, now we have, our 3D walls are 3D apartment, but it's still empty and let's furnish it. And of course, we have a rough idea of how this is going to look. Because we have created the 2D furniture floor plan earlier, and this is what we're going to recreate now in 3D. And since this course is about quickly visualizing your ideas, we are not going to build everything down to the last detail and we're going to use a mix of importing models from the 3D library and buildings, certain things ourselves. E.g. we are not going to build a house plant in 3D or a shower, Kevin, e.g. those are things that you can import from the 3D warehouse and you can even adjust them to your own ideas. And the first thing that we are going to build is this kitchen bedroom area here, those cup boards, this working area here, and the bedroom closets. And to draw those elements, I'm going to hide the 3D waltz now so I can focus on the 2D floor plan. And what we are going to do now is to recreate those rectangles here quickly. So take the rectangle tool and then let's open up some rectangles from corner to corner. And here I'm going to make a big rectangle because first we are pulling up the working area for the kitchen. And after that, we're going to create the hanging cupboards. And this cup board here, this bedroom closet here. Okay, Now we can pull up those rectangles to a height of 2,200 mm. So let's do this. This element of course is not going all the way up, but it's going to be 860 mm. And then we are creating a new elements. So hit Control while you are pulling up a new element. And this is going to be 40 mm. So we have our countertop here. And then I'm going to pull up this element. Of course it's stopping here because it hits this line here. It wants to connect with this line, but I'm pulling it upwards to this reference here. I'm not using any any measurements. And then i'm, I'm continuing with those elements here. And normally you have a bass part here on the bottom, which is set back. For this. I'm going to create with T, a line, that's a guide. So with a tape measure or a guideline 100 mm high. And now I'm connecting the intersection points. I'm pushing this area inwards 50 mm. And I'm doing this. I'm doing this for the whole length there. The guideline I don't need anymore. Now I'm creating a line from this point to the edge here. And I'm pushing also those pieces inward, 50 mm. And last but not least for this part as well. A line. Then pushing it inward. Okay. Then I'm just using a line to show that there's a door here. So I'm just connecting the midpoint and the midpoint. Normally, if this was a real door, if this was a real cupboard, you would have to draw every piece, but this line is just a marker so that you see, okay, there are two separate parts here, and those parts must be doors. And here we have our fridge. I'm just going to make a line here so that you see that those are two separate points. And here we are going to take the tape measure and create lines of 600 mm in distance from the first line. And those are doors. And now I'm connecting the intersection points here to show the doors. And I can select the guides. I don't need them anymore and delete them. This cuboid here is supposed to be open and to show the opening. Well, I could also work with the tape measure and then then mark the thickness of the material. So 20 mm inward and 20 mm from this side inward. And then I can do this all around and connect the intersection points. But let's work with a new tool with the offset tool. The offset tool. You find the offset tool where you have the push and pull tool as well. It's down here, this is the offset tool and you see the shortcut is F. So let's take the offset tool and then you see it snaps automatically onto the edge. And when you click now, you see that you can open up a rectangle which is either bigger than your original rectangle or smaller. In this case, let's go inside because we want to have it smaller than the original. And it should be 20 mm from the outer edge. And now we have the material thickness here and this phase, well, we can push it inwards. Let's say, let's say 580 mm inwards. And I see I have some additional lines. I don't need those lines here. And then let's show that there's another door here, another door here. And open part here also with the offset tool, 20 mm. And then push this face inward, 580 mm and so on. Okay, So much for that, I think you get the idea. This is how you can quickly visualize furniture in Sketch App. I'm not going to bore you with finishing this thing. I'm going to finish this quickly now. You can do this for yourself if you want. And then we're going to look at how we can import models from the 3D library and adjust them, especially live components that are really easy to adjust. 15. 3D Model - Furniture and more with the 3D Warehouse: Okay. As you see, I continued with this kitchen bedroom block here, and I put some office furniture in the apartment. I grouped this furniture so that it can't be manipulated easily. And also, I put all the new elements on a new tag, which is called 3D furnitures. So I can easily switch between hiding and showing those pieces. And now the apartment isn't finished yet. You see, we don't have any color. We still have furniture that is missing like the bed, like the workspace, the bathroom elements. But since this is a quick course, we're not going to draw them by hand. Those are elements that are rather standard and we can import them from the 3D warehouse. And that's what we're going to do. So let's go into the 3D warehouse and look for a bed, e.g. here, once again, you have the four categories. You have products from real companies here you can select any bad you're like from that. Or you go to the models and you select models that users have created. One thing that's important with the 3D models, at least that's what I'm doing. I don't want models that are huge in size, so I'm going to reduce the file size. I'm going to filter the Model T. I don't want anything that's bigger than, let's say five megabyte. Because the bigger the objects are that you import, the slower your SketchUp model will be. So, so go ahead, select a bad you like and imported. I think I'm going with a very simple one. I'm going to download this model to 110 kilobyte. This is really a tiny model. And well, you see, I can't really place it where it needs to be, but I place it somewhere in my workspace. And I see that this is a group with some elements that I don't need. I'm going to right-click on the group and exploded. So we have now this element that we can select on its own. And I'm going to delete this element. The same goes for this line. I don't know why there's a line and there's another line here. And with the move tool with m, I'm going to put this bed where it needs to be well, first of all, here and then I'm going to go to this little red cross on the model are on the component. And then I'm going to turn it 90 degrees. And also I'm going to put it right right to the wall. Okay? Okay. And now you see this is a standard component. We can move it around. We can also go into this group by double-clicking and then we could e.g. choose a different color for the bedsheets. E.g. I. Can select this color. I could put it here. And that's one thing you can always do. You can always adjust your imported models according to your tastes. But then also you have models that are adjustable by themselves so they are alive, they're called Live components and they are a little bit different. So let's furnish the bathroom here with life components. So once again, go to the 3D warehouse. Those are curated collections and they have those live components in them. E.g. I think there is one year there is a kitchen and bath collection for a live component. So I think this is exactly what we need. So e.g. let's go with this toilet here because we're not going to build the toilet all by ourselves, but we're going to import a component. And you see this is a live component because it has this blue thunderbolt here. And let's check this component out. It's also not too big. It's 308 kb, that's perfectly fine. Let's download and configure it. So first of all, I'm going to place it somewhere here and I'm going to turn it around. But as soon as I place it, you see that this configuration window starts to open. And this is the special thing about life components. They can be configured with this window here. So e.g. I. Could adjust the rounding of the cistern. I can adjust the height. I could open the toilet lid and I can open the seed, e.g. and that's the great thing about live components. You can always adjust them very easily with this configuration window here. And if I go back to the 3D library, and here you have all kinds of life components. I think you basically you could build a whole house from the live components. So go ahead, check them out and use them. 16. 3D Model - Adding Colors and Textures: Okay, I hope you have done some shopping in the 3D warehouse as I did. You see I have got some furniture from there. And even the doors, the doors are alive components. So when I double-click on them, I can configure them. I can adjust the width, the height, or even the material. And also I imported things like a coffee machine or, or some house plants, a bicycle just to make this apartment look a little bit more realistic. Every piece of declaration is on its own layer and I'm going to hide it for now because for now I don't need it. But lastly, what we're going to do is we're going to apply materials and textures. So you have this panel here on the right side, the material panel. And here you see all the materials that are already in use. And here you can browse through all the materials that you have in your sketch up material library. So e.g. I know that I want to have a color on the kitchen here and I'm going with a gray. And I'm and I am applying this to the whole group here, just clicking once on it. But then some parts are different. Some parts are made out of wood or just from a different materials. So I'm going to go inside the group editing mode by double-clicking, by double-clicking on the group. And now let's see what kind of what materials we have. Well, I'm going with this wood material here and I am applying it like this just on the top. Nothing else just to make it look realistic. The same here. But you see that the grain is not going into the right direction. So actually we have to turn it. How can we do this? We can right-click on the texture and then you see that there's a texture menu and you can adjust the position. So now we have a big texture here that is in the background. And by right-clicking on it, you can rotate it by 90 degrees. And that's decimal. We have to do with all the wood textures that are here. And in case you need different textures because SketchUp is not offering too many wood textures, e.g. you can always go to the 3D warehouse and look for textures because people have uploaded realistic textures for basically any kind of material. You can search for wood textures, e.g. and then import them and broaden your library. Well, once you have imported them from the 3D warehouse, you will find them here where it says in model. Because here it shows you all the materials and textures that are currently in use in your model. You have the imported component and you go to B. So you have the bucket here, the material tool. And with the bucket, you see it says down here out sample material. You could take a sample of a material when you hold down Alt and e.g. here, I click because I want to have this wooden texture here. Now you see the material says, OK number two. And now I could apply this texture to the kitchen. And now the whole kitchen has this nice OK texture here. But I want to have it in gray. 17. 3D Model - Creating a Technical Drawing: Okay, So this apartment is furnished, it's decorated, and I think it's finished for now. So let's look at how we can present what we build in an appealing way. And SketchUp has certain tools or methods for this. So first of all, let's do a technical drawing for this kitchen frontier so that somebody else who is maybe a kitchen builder or craftsmen would need. And for this, we are going to the scenes panel here because we are going back to the parallel projection, the display mode that we already had in the 2D floor plan. Now, let's look at the front because we want to see the kitchen front without any distractions, without any lines that go somewhere to a vanishing points. So this is why we have the parallel projection mode here. And then also we don't want to see the windows or the wall elements and no declaration because this is distracting. So this is why we have the tags. So first of all, let's hide all the decoration and then also the 3D walls. I don't think we need them anymore. And those elements, they are not part of the, of any tag. But now, for now I'm going to put them on the 3D wall tech so they are hidden as well. Those two elements here, I'm going to just hide them by right-clicking on them and hide them because I don't want any distraction here on the kitchen. I think to have the model here, this guy with dinosaur shirt. It's always good to have a human reference there. And now, what I don't like to see are the x's. I think they are distracting. So I'm going to the display mode and I'm going to uncheck this box here. You can hide and unhide the x's as well. Now just as an example, let's put some measurements in there. This is a repetition, but you know where to find the dimensions tool here on the left side. And just add some dimensions that we just have an example. Because this is going to be in the central part of a technical drawing. Okay? And now for our technical drawing, I think there is too much texture and color. So this is why we are going to the styles here on the right side. And so far we've been drawing in this, or I have been drawing in this diet because I like to have the white background. It's called shaded with textures. There's e.g. the default style where you have the colored backgrounds. And what we need now is a style that just shows us the outline of what we build. So the hidden line would be a good style. So you just have everything. This is just white and there are no distractions in color or in terms of texture. And for a technical drawing, this is the style that I'm going with now. And I see the included in the style is the excess. So once again, I have to go here and hide the x's now because I don't like to see the x's. And this would be an image e.g. that we could download. Okay, So much for the technical drawings. Of course, you can easily switch in the scenes between e.g. the front view, the side view, or the view from the top. I'm using the mouse wheel once again to go back to the 3D view. And I'm going to change back to my normal style here. I'm going back to the normal perspective. I delete the measurements here. And let's show some decoration and the 3D walls. 18. 3D Model - Working with the Section Plane: Okay, So much for the front view, there is another interesting tool and sketch up here on the left side, it's called section plane, this one here. And you can cut through your objects well, and for this, I think it's better to go into the 3D mode with the mouse wheel once again. And you see you have this tool here which switches between different orientations depending on which point it attaches to. But let's say we want to create a vertical cup like this, like parallel to the green axis, you can unlock, lock your plane just by hitting the arrow keys. So e.g. by hitting the left arrow key, now the plane is locked. You see it doesn't switch the colors anymore and the orientations. If I go to the right key, it's red. And if I go up, it's going to create a horizontal cut. But let's say we want to do a vertical cut. I'm going to the left arrow key and now I'm just clicking once here. And you see that now it cuts through your objects. I can see inside this empty shell here of this cupboard. And you see that this is a rather big plane that I can activate or deactivate by first clicking on the tool or on the plane. And then I can double-click to deactivate it, you'll see my objects are not cut anymore. Or I double-click on it and I see that it cuts into my furniture. And also this plane behaves like an object, so I can move it with M, e.g. I. Could go here and move this thing. So e.g. I. Could see the inside of this life component here. Because all the furniture that we've created are just empty shelves because we want it to be fast. But this furniture here, you see that it has drawers inside of it, e.g. and you could go to back to the scenes and to the front view and really maybe also exclude everything around it. And then with the dimension tool, you could put some measurements on it and so on. But just to let you know there is this tool which lets you cut into any object and it's called the section plane and you find it here. Okay? If you don't need it anymore, just right-click it and erase it. It's an object like anything else. 19. 3D Model - Style, Presentation and Export: Okay, So much for the technical drawing. Let's see how we can visualize this model in an interesting way. First of all, I don't need measurements anymore. Let's delete the measurements here. And let's, let's unhide all the other, all the other tags. And also I'm going back to the normal perspective mode. And I change the style back to my shaded with texture style, which you find in the default styles. Okay, and here we are back with colors and textures. And let's look at the display options once again, did we have here? Because also you have the option for shadows, which I think is great if you want to present something because we can simulate where the sun is at a certain point of day. And I think with the shadows that you see here, the colors are a little bit brighter. And you can see, you can change the position of the sun with the date of the year or the time of the day. And you can play around with it and experiment with that. And also you have fog here. So if you want to hide certain things are really highlight some things. You can adjust a distance of the fog here. And also this fall can have a background color. So you can say, Well, going to use some blue fog here. And now my model has a very blue background. Just play around with it and experiment with that and see what kind of style you like. And of course always you can go to the menu and download a PNG file of this. And last but not least, the styles here on the right side offer you a great way to change the appearance of your models. So, so far we have worked with the default styles, but there are also other styles. So e.g. assorted styles. They can look like a hand drawing, e.g. you see that you have a different background. You don't have straight lines, but you have hand-drawn lines here. And if you are not good at drawing, but you are good at building with SketchUp. Just simulate the drawing with choosing a certain style. The same goals for those diodes here from the style builder competition. You have those hand-drawn black and white styles which are quiet, which can be quite appealing. And you just choose a certain position or you can e.g. go really go inside your model as if you were standing inside the apartment and show a certain view, e.g. and then you could export it by downloading an image of this. Okay, so check out those different styles here and see what kind of style you like or what your presentation should look like. I'm going back to the standard, to the default style, which is in my case this one here. Okay, So much for that. I hope this course gave you a better understanding of how SketchUp works. How you can quickly create 2D floor plans and then go from 2D to 3D models and visualize your own ideas. I hope you continue to work with SketchUp and all the best for your future projects.