SketchUp Free 2022 - All you need to know! | Faber Academy | Skillshare

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SketchUp Free 2022 - All you need to know!

teacher avatar Faber Academy, Meistere dein Handwerk.

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Hello and Welcome to this Course!


    • 2.

      Intro: How to get to SketchUp


    • 3.

      Intro: The Home Screen


    • 4.

      The Basics: How to nagivate in SketchUp


    • 5.

      The Basics: Just try it!


    • 6.

      The Basics: A look at the User Interface


    • 7.

      The Basics: Line, Face and Object


    • 8.

      The Basics: The Select Tool


    • 9.

      The Basics: The Rectangle and Push and Pull


    • 10.

      The Basics: Helpful Guides and Offset


    • 11.

      The first Object: Making a simple Dovetail Joint


    • 12.

      The first Object: Addition vs Subtraction


    • 13.

      Round Shapes: The Standing Table


    • 14.

      Round Shapes: Working with Reference Points


    • 15.

      The Bench: How to import a File


    • 16.

      The Bench: Building the Box


    • 17.

      The Bench: Move and Copy


    • 18.

      The Bench: Sampling an Applying Colors


    • 19.

      The Bench: Building the Bench and smoothening Edges


    • 20.

      Summary: What we've learned so far...


    • 21.

      Shortcut Training: The Intro


    • 22.

      Shortcut Training: Part 1


    • 23.

      Shortcut Training: Part 2


    • 24.

      Shortcut Training: Assign and Change Shortcuts


    • 25.

      Groups and Components: Build to Look vs Build to Build


    • 26.

      Groups and Components: Introduction to the Desk


    • 27.

      Groups and Components: Modelling the Desk


    • 28.

      Groups and Components: Building the Cabinet


    • 29.

      Groups and Components: The Drawers


    • 30.

      Groups and Components: Color and Texture


    • 31.

      Groups and Components: A quick Presentation


    • 32.

      Geometry: How to Multiply and Divide


    • 33.

      Geometry: Using the 3D Text


    • 34.

      Geometry: Special Objects


    • 35.

      Staircase: Quick Floors


    • 36.

      Staircase: Building the Steps


    • 37.

      Staircase: Creating Stringers


    • 38.

      Staircase: How to intersect Objects


    • 39.

      Follow Me: The Basics


    • 40.

      Follow Me: The Cone


    • 41.

      Follow Me: Softening a Tabletop


    • 42.

      Follow Me: An easy Picture Frame


    • 43.

      Follow Me: How to do "Wood Turning"


    • 44.

      3D Warehouse: An Introduction


    • 45.

      3D Warehouse: How to get better Textures


    • 46.

      3D Warehouse: Let's clean the Workspace!


    • 47.

      3D Warehouse: Textures from other Sources


    • 48.

      3D Warehouse: Working with Live Components


    • 49.

      The Scale Tool: Intro


    • 50.

      The Scale Tool: Scaling a Model


    • 51.

      The Scale Tool: Scaling a Floor Plan right


    • 52.

      Staircase 2.0: Intro


    • 53.

      Staircase 2.0: Modifying Components


    • 54.

      Staircase 2.0: Creating the Storage Space


    • 55.

      Staircase 2.0: Building the Railing


    • 56.

      Presentation: Intro


    • 57.

      Presentation: Technical Drawing and Perspectives


    • 58.

      Presentation: Creating a Section


    • 59.

      Presentation: Working with Tags


    • 60.

      Presentation: Putting things into Context


    • 61.

      Presentation: Using Shadows and Fog


    • 62.

      Presentation: Working with Scenes


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About This Class

[You find all the necessary models and documents in the resources for download.]

Do you want to design your own furniture on the PC in an effective way? Do you want to plan your new kitchen or redesign your apartment and visualize it immediately in 3D? Or just creatively express yourself in 3D?

Then SketchUp is exactly the right program for you. SketchUp is an intuitive, powerful 3D modeling software built for professionals and creatives of all kinds. With no other software can you build impressive 3D models so quickly, which immediately convey a spatial effect of your project. The advantages of SketchUp:

  • there is a free, web-based version

  • it's probably the easiest of all CAD programs to use

  • you are instantly in 3D

  • you can do very quick rough sketching or professional, accurate, detail rich objects

  • there is a huge library of pre-built 3D-models

  • from tiny details, to your own garden to the whole building - there is nothing you can't visualise

How is this course structured?

In this 4-hour course you will learn how SketchUp works and how to use the most important tools. Using real examples, you will become confident step by step in using line, rectangle, circle and the push/pull tool. We will learn how to work with groups and components, we will take a look at the practical model library, use various special tools and learn how to present and visualize our projects in an appealing way. Ultimately, the course should get you ready to implement your own ideas in SketchUp and bring them to life.

To make sure you don't get bored and see results right away, everything is based on learning by doing - so we won't spend a lot of time on theory, but will always draw real objects directly. This is project-based learning, starting from a simple box, to a desk, staircase, a complete interior situation and more. This way you learn to approach the sketching process in a wholistic way and always apply new knowledge directly to enhance your learning experience.

What do you need?

Not much! With the following tools you can start 3D modeling right away:

  • a PC or Mac
  • a computer mouse with clickable mouse wheel (you can also use the trackpad but with the mouse it will be faster)
  •  nice to have: a large screen

No previous experience is necessary for this course.

Who is this course for?

  • Anyone who wants to plan and visualise ideas and projects with a simple, intuitive and free software DIRECTLY in 3D.
  • Woodworkers, Carpenters, Joiners, Hobbyists, Makers and DIY Enthusiasts.
  • Designers, architects, interior designers.
  • Creative minds of all kinds, who want to visualize thoughts and express ideas.

Meet Your Teacher

Teacher Profile Image

Faber Academy

Meistere dein Handwerk.


Master your craft.

The Faber Academy teaches you practical knowledge in the fields of design, architecture and furniture design. We'll help you learn how to use paper and pencil, as well as modern CAD programs, so you can draw and realize your own craft projects like a pro.

Our focus is on drawing and designing furniture and interiors. If you want to further your education in this area, this is the right place for you!


Meistere dein Handwerk.

Die Faber Academy vermittelt dir praxisnahes Wissen in den Bereichen Gestaltung, Architektur und Möbeldesign. Wir verhelfen dir zum richtigen Umgang mit Papier und Zeichenstift, aber auch mit zeitgemäßen CAD-Programmen, sodass du deine eigenen Handwerksprojekte wie ein Profi zeichne... See full profile

Level: All Levels

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1. Hello and Welcome to this Course!: Hello and welcome to the course SketchUp free by Farber Academy. Sketchup is a 3D CAD drawing program with which you can easily and intuitively model and design products, furniture, and entire interiors. The great thing about it is that there's a powerful free and web-based version that runs in your browser. This course is also suitable for beginners and we'll show you in more than four hours the most important tools and techniques that you can start your own projects. First of all, we lock in together to sketch up, we looked at how the program is structured. And We start in a playful way without too much theory so that you develop a feeling for the program. Everything in this course is learning by doing so, you are always encouraged to draw along as we go step-by-step through the different projects. We will start from the simple would join to our first piece of furniture to a more elaborate desk With Groups and components and also a whole staircase situation. Sketchup has some special tools and hex that will make the modelling easier. We will build different geometric shapes that you need here and there. And we will go through the shortcut training course so that you learn how to use the keyboard like a pro. We will get to know the Follow me tool that lets you draw more complicated shapes and you learn how to use the 3D model library where you find countless objects that you can use for your projects. Last but not least, we will learn to present our furniture in an appealing way. That means accurate technical drawings, as well as beautiful perspective views that use shadows and fog effects. Finally, you'll learn how to integrate your furniture quickly into a realistic room situation. This course is for you if you are a professional or a hobbyist, or just a creative mind who wants to plan and visualize furniture, interiors, or basically any kind of object. This course will give you all you need to know so that you can realize your own projects in SketchUp. All right, then I hope you have fun drawing with SketchUp and let's go. 2. Intro: How to get to SketchUp: Okay, let's get started. I'm using the Firefox browser. You can use whatever browser you like. It doesn't really matter because sketch up in the web-based version runs basically the same on all of them on Chrome, on opera, on the Windows browser. Whatever. The first thing we need is access to sketch up. So we're going to sketch and we see where on the website of Trimble, the vendor of sketch up. And what's interesting for us now is the category Plans and Pricing. And we're going to personal use because this is where we find the web-based free version of SketchUp. So this version here on the left, except cookies. This version here on the left is the one we're working with in this course. It doesn't have all the functions that the professional versions have. And it's not, it doesn't come in a desktop version. But I think to get started in SketchUp and to do your own projects, this version really can do a lot. It's a powerful tool. And the best thing, of course it's free. So if you're using Sketch off for personal uses, for your own product, for your own remodeling, for your own kitchen, building, bedroom, whatever. You can, use this version for free, you get ten gigabyte of Cloud storage. So you can switch also between computers or between operating systems because you have this Web-based account that you can access from wherever you want. The next thing you need to do is just click sign up and it redirects you to a site where you register on Trimble or with Trimble. And I'm registered Of course, I already have my account. If you have your account, just continue. If you don't have your account, you need to create one. Now, just follow the instructions and I see you on the front page of SketchUp. 3. Intro: The Home Screen: Okay, So here we go. This is our home screen and SketchUp. Well, this is my home screen. Mine might be a little bit more cluttered than yours because I already have some projects and if you are starting fresh, there won't be any recent fires here. But if you have created files and you've saved them than you see your recent files here. And if you want to see all of them, go to Trimble connect because this is your ten gigabyte of cloud storage right here. It has this folder and sketch up. You can create folders and save your files here and add models, important moments, whatever. But let's go back to the home screen. And if you're starting fresh while you can either open something to do already have from your device or you can create something new, which is what we are going to do. So once you are creating something new, make sure that you are drawing in the right scale with the drop-down menu here, you can select the scale that you want to be in. Throughout this course, we will be drawing in the decimal system in millimeters. And so if we click here, we automatically get a new sketch up file. And here we are. This is our sketch up world, so to speak. We have horizon, we have the ground here. We have this little figure that's always following around with his look. This guy is playing ukulele and wearing a very cool dinosaur t-shirt. We could delete this figure, but let's leave him here always for a scale. So you see this as the height of one person and you can always have this reference height. First of all, let's name this file. You see here it has a Name untitled. So let's click here. And then you can Go to your SketchUp folder and save it. I call it and navigation and override my file. Now you see it's in the process of saving, and now it's saved. So you have your auto save function always on. You can see it here in the app settings. So this is your menu. You go to your app settings and you see auto save, autosave as always on and should be always on minutes between saves. Normally it's five. I always have it on two minutes because in five-minutes a lot can get lost. So let's close this menu here. 4. The Basics: How to nagivate in SketchUp: Okay, so back to the navigation you already have seen you can use your mouse wheel for scrolling and scrolling and zooming, so-to-speak, zooming in and wherever the mouse is he will zoom to. So if I have the most here, I will go to the horizon. If I go back and I put the mouse here on the guy with the ukulele and the dinosaur shirt, we will zoom into the dinosaur. And then the mouse wheel also can click. You can click on the mouse wheel and you see you get this Rotate tool, which lets you orbit around a certain center. This is very helpful. So always, if you wanted to rotate heavier, finger on the mouse wheel and click the mouse wheel. And if you want to move in one direction only, and for example, parallel to this green X's here. Well, click the mouse wheel to get the orbit tool and then hold down the Shift button to get this wide hand here. This pen tool lets you move in one direction around your object. And basically, that's all about the navigation and SketchUp. So once again, you can zoom in with the mouse wheel. Zoom out with the mouse wheel. You can click the mouse wheel and rotate around your dinosaur guy. Or you can hold down the mouse wheel and hold down the Shift button and then you move in one direction. In your SketchUp world. That's about it. Try to be comfortable with those three ways of navigating. And I will say this, I will say this often and of course always heavier left hand on your keyboard. And I personally I have the thump on the space button because the space button always gives you the mouse here in the select tool. So for example, if I have now the line tool and I hit the Space button, you see that I'm going back to the most tool and I have my pinky on the shift button so I can always get this hand here for panning. And also the other shortcuts are very easy to access if you have your left hand on the left side of your keyboard. So that's all for the navigation in SketchUp. 5. The Basics: Just try it!: Before we get into the nitty-gritty details of what SketchUp can do. Let's just try it out. Let's just get a feeling for the program and play around with it so we can build something now very, very quickly, we're using the rectangle tool on the left side. This is the, this is your toolbox and we get the rectangle. And then we click once for opening the rectangle and we click twice. For closing it. You never hold it. You're always click once and click a second time to close it. So now we have this 2D object, which is just like a very big sheet of paper. But you can very quickly get something into the third dimension by using this tool here, the push and pull tools. So you take it and you'll see once you hover over the plane, it is marked with those blue dots. And you click on it once. And then you can pull your face and you can also, you can push it down below the ground, but we're just building something like this ground floor, so to speak. Now we can take more rectangles and put them on there. On their face here. This is what we're going to do. We're going to make those kinds of frames here just to see how quickly we can build something in 3D with SketchUp. Now once again, back to the push and pull tool. And just as an exercise, we're pulling those rectangles from the ground where I'm pushing them a little bit further down because they're a little bit too high for my taste. I'm building something like a, like a staircase. But just to get the feeling, you click once and you push them down. Now we can also go to any other phase that we want to pull like this one and we pull it out. We pushed the other ones in to get them on the same level. Now you see that SketchUp always goes to reference points, so it already recognizes our heart. Okay, I've got this edge here, so I'm going to go exactly below the edge and you click there. And then everything is in one straight line. We have built this kind of staircase here. We can take the rectangle once more and we can also push something through the ground. I'm taking the push and pull tool once again and I'm going over the new rectangle and you'll see that I can push something away. Now I can push it all the way down and this is what I'm doing. I'm creating this kind of basement here. Let's get, let's get the rectangle tool once again. And now we're going on the edge here and we're drawing this rectangle on the face. And once again with a push pull tool. We are extruding it. Now we have some kind of a swimming pool with a diving board. And let's go ahead with this idea and really visualize this in a very, very quick way. So let's put some colors on there. On the right side here there's a panel with materials. So we go to the materials, we have all the colors that are being used now. Those are the colors that are on the figure here. But if you want to see all the colors and all the materials, you go to browse. And then we select some colors here from the color panel. Now, select whatever you want. I'm choosing those those yellow colors here. This is just a very quick exercise to get a feeling for how to use colors and materials and maybe some green for the grass there. Now if this is a swimming pool, this has to be water, of course. Let's see if we've got some water. Yes, there is a water panel and we have this transparent water. And now I'm applying it to this surface here. And transparent water means that now we can see into this pool, we can see everything down there. And this is how you can quickly visualize something with SketchUp. Now the cool thing also is that you may not have the rendering options like other programs offer you, but you have those styles here on the right side also in this panel. You can choose a style that really fits you. So let's, let's make it, let's use one of those assorted styles to make it look like it's, it's drawn by hand. And now this is a very rough style. I personally, I like this style a lot. So now we've got it says scribble on Mesa night. So this looks like something that was hand-drawn on a natural surface. And it has those very nice hand-drawn lines here. Now, you can actually make something look like you've drawn it by hand. You can visualize something really, really quickly. This is the big advantage of SketchUp. So first of all, it's a very intuitive program. Everything is directly in 3D, which means you do not have to rethink everything from 2D and 3D and translated in your mind or, or have another step to get it from 2D to 3D. But everything is directly in the third dimension. I hope you get a little taste now for what SketchUp can do. It can be very, very quick. It can be, you can do something without any measurements. You can just try out stuff. You can visualize stuff very, very quickly. But you can also do something very precise. You can do something of course, exactly to how you picture it or how a customer wants it. And this all with outer complicated user-interface. So this is all what you've got in SketchUp. It's very, very easy and intuitive to learn and let's go into the basics now. 6. The Basics: A look at the User Interface: Okay, Just a quick look at our user interface that we have here. It's very clean, it's very simple and very minimalistic and sketch up. So we just have our toolbar here on the left side and you see some tools. They have those little arrows beside them, which means that there are more tools behind those which are similar. So we have, for example, not only the straight line, but you have this very wild, crazy freehand line. This is the case with other tools as well. So this toolbox is quite powerful, but you have all the tools hidden behind other tools. Then on the right side you have another panel here, which lets you go into the 3D library, for example, the 3D warehouse. Or you have a mentor or instructor where you can get some help. You see some how you should use a tool, for example, in other tape measure tool, you can always look into the instructor panel here to get some extra information on the tools or on how to build something in SketchUp and much more that we are going to discover throughout the course. And on the bottom here you have a very important line. Well, first of all, you have another help menu here you can go to the help center. You have the menu for changing your language very quickly. And then you have this panel here where you can sweat switch between the mouse and the track pad. In case you are somewhere you don't have your miles with huge, you just have your trackpad. Well, if you click here, then your navigation is optimized for the trackpad. And you should use this in case you don't have the most, but let's go back to the most. This line here is very important because it tells you what the tool can do. So, for example, if I go to the line and it says click to set first endpoint, and we click and then it says click to set second endpoint and we click and now we have aligned. And also it says something about the additional functions of the tools. So whenever you select a tool for the first time, you should check out this line and see what this line tells you. Finally, we have this measurements indicator here. So whenever you are drawing something you see now it displaced the length of the line here, for example. Or if you are making a rectangle and Charles to the two-dimensions of the rectangle. And you could enter something, you don't click on the box if you want it, want to enter a dimension, but you just say five thousand, five thousand millimeters. Now, we have made this square here, but let's select and delete it once again. 7. The Basics: Line, Face and Object: Okay, so let's get started. Well, the first thing that I'm changing is the style because I do not really like this style. I'm going over to the right side here through this panel. And I'm using the shaded with textures style because it's very, very clean. It has only the white as the background. There is no horizon and we don't need it here. But I don't want to get too distracted. So I'm always using this style for drawing. Let's look at the first tool, which is this pencil here, at least it looks like a pencil. It's the line tool. Of course you can do aligns with this thing and you see SketchUp always orients itself parallel to the axes that you see here. If your line is green, then it means you are parallel to the green axis. If you're going up and it's blue, then you see it's parallel to the blue axis here, and red is parallel to the red axis. Now, you'll see that sketch up always jumps to those reference points. You'll see that it says here on point or from point, which means that SketchUp automatically sees a ha. If we go exactly this distance on the green axis, then we can make a perfectly perpendicular rectangular shape. And if we click, we can apply this and we can close the rectangle. And you'll see four lines in the same lead on the four lines on the same level are always being close by SketchUp. So we have this face here in the middle. The same goes with triangular shapes. If they are in the same, the same level. And you can of course, use the same tool for building something with the right dimensions, which is what we're going to do. Now, let's go back to the start and you'll see that I'm navigating always with the mouse button. I have my index finger either on the left mouse button or on the wheel. So I click the wheel now and I see I can orbit around. And if I hold down the Shift button, I can pan so I'm moving exactly to where I wanted to be. So let's start here. Really on the bottom of this guy's feet. Let's draw a square meters. So what do we need for a square meter? We need basically four lines that are all one hundred, ten hundred millimeters long. Let's start by clicking. Never click and hold the button. Always click once and then click twice to end it. But before you click twice, make sure first that you are parallel to an excess, either parallel to the red Xs or to the green X's. I'm going along the red axis now. I type in one hundred, ten hundred, and I press Enter. Now we have one line of 1000 millimeters and you'll see it in the right bottom. It says length 1 thousand. I'm going into the green direction now, also one hundred, ten hundred Enter. I'm going into the red direction once again now I could type in one hundred, ten hundred, or I could rely on SketchUp intelligence and go from this end point to here. And it says from point I can now click and you see also the length is displayed as 1000. So it's, it's the right point that we're looking for. And I close this thing and now we have a 1000 by one hundred, ten hundred millimeters is square meter. Okay, so basically that's what this line tool can do. And you see that the tools here on the left side there is sometimes an arrow, which means if you click on this tool, you will see another tool that's behind it. So if we have the line tool here, we also have the free hand tool, which lets you make very, very wild shapes. And well basically you do not need this neat. It's very often, unless you are some kind of artist and you might need it. But let's delete this once again. We can delete everything by using the eraser like this. So we get this eraser here and we click on the things that we do not want to see anymore. But sometimes you'll see this can be quite a lot of work. You can also hold the left mouse button so you hold and you hover over everything that you want to delete and you release and then it's gone. But my preferred way of deleting things is that I go back with space to the mouse tool to select tool, which lets me select everything that I want to delete. If I select, for example, this big rectangle over here, everything is selected. I press delete and it's gone. The Delete or Backspace, it's, it deletes the object. But I'm going to show you one more little trick with this thing. It's the same in other CAD programs. It's a difference if you're going from the left top corner and create this frame, or if you're going from the right bottom corner and create this frame, you see this one is dotted. And the other one is closed. Whereas the difference, the difference is that everything, if you wanted to delete this thing with the closed frame that goes from the top left to the bottom-right, then everything has to be exactly in this frame. Now everything is selected. It wouldn't work if you had it like this, because now nothing is really fully in the frame. Every line that we have is only partially in the frame. Nothing is selected here. This is a difference with the dotted line frame. If I'm only, if I'm only scratching the edges here like this of the rectangle that I want to select. If I'm selecting basically two lines and one face, so I release it and you see 12 lines selected and one phase selected. They were only being scratched more or less. They were not fully in the frame. Now I want to delete this whole thing. I opened up the frame, everything is in the frame. I deleted with delete and everything's gone. Good. Now let's continue with the square meter. Let's go from one square meter to one cubic meter. How do we do this? We go upwards, of course, let's select the line tool again. Now I'm going here to this wild, crazy hint line freehand. And then I'm going to the normal line tool. And now SketchUp can of course recognize those endpoints, which is where we want to start. Let's click on one end point and go upwards. So it has to be blue because we want to be parallel to the blue line. It should be a perfect cubic meter, everything perpendicular. And now, how far do we go? Of course, one hundred, ten hundred millimeters, 1 thousand Enter. And there we are. Now. We go to the left and you see, I could use once against ketchups intelligence. And it says from point, you can also type in 1000 if you like. And we can build this rectangle. Now if I'm clicking here, this thing will be closed. And you see we got a perfect cube. This cube now is gray on the outside. This is only sketch ups way of displaying, whereas that something is inside or something is outside now, it's exactly the other way around as we would like to have it. So everything normally that's on the outside is white and not gray. Now it's reversed because of the way we started with a drawing. But that's not that's not a problem. You can select everything and right-click on your selection and then reverse phases. And you'll see now that everything inside is great, everything outside is white. Let's close this thing once again, I'm selecting the line tool again, and I'm going from endpoint to endpoint. And now two phases are being close by this one line. If I click and you see we've got this white cube of one meter by one meter by one meter. Okay, now let's modify this thing. 8. The Basics: The Select Tool: Okay, So just as a little recap of what we've done here. Well, the line tool lets us draw a line. So we've got this one-dimensional thing. Let us draw a square for example, or well, this is a rectangle, so we've got a two-dimensional object, or we've got this three-dimensional object. Basically this is everything that's SketchUp does. Everything else is just a modification of those three things. You go from line to face two objects. This is also being represented in how you can select things with the Select tool by clicking. You could click on the face or on the line just once and you see it's selected now, or the faces selected. If you click twice, you see that not only the face is selected, but also the surrounding lines that make up the face. Here. You click three times and with a triple-click, you select the whole object. Now, this is very important also if you want to delete things, It's a difference if you want to just delete one phase or if you want to delete the whole object. So just as a reminder, the select tool can make those frames here, the dotted frame or the full frame. And it can also select things for you by clicking and there is a difference. You click once, you click twice. Now you see that also the neighboring faces are connected or you click with a triple-click. You see everything is selected. Alright, so much for the line, the phase and the three-dimensional body that we've created. 9. The Basics: The Rectangle and Push and Pull: Okay, let's continue with this cubic meter. I realized that I haven't saved this thing. So we can either click here or click on Save. It doesn't matter. And it asks you to save to somewhere safe to real projects. I'm saving it here and I say, well, this is cubic meter. It has got the name cubic meter here. And it will save in the autosave interval. I think it's every two minutes. Let's check this again. App settings. Minutes between saves two minutes. That's perfectly fine for me. Now. We don't need this anymore. I'm going to select it and press delete, and it's gone. Now, what we've done here with the cubic meter has been a little bit complicated because we've drawn every line of this thing, every one of those 12 lines, we don't need to do this if we want to build something in SketchUp, It's far easier because we have the rectangle tool. You use the rectangle tool here on the left side. You click, you get it, and then you click once to open the rectangle. And then you see on the bottom here, it gives you the dimensions. What dimensions do we want to have? We want to make this a perfect square. So 1000000 comma, that's how you separate the two-dimensions. Comma one hundred, ten hundred Enter. And now you have the perfect square here. Please. Whenever you want to make a rectangle or a square, never draw it by hand, but use the Rectangle tool that you have. And you see those diagonal lines here. You'll see one line for the golden section. So if I click here, it says golden section. That means we have something that is aesthetically very pleasing for the eye, for the human eye, because we see this relation from this side to the longer side. There's something that has a very pleasing relations. If this was one meter in reality than this would be 1.68 or something meters. And this relation, the ancient Greeks already discovered that, that this is something that makes things look quite pleasing. Then there's another line here and you'll see it. It says square. So whenever you see this line, you know that you're already doing a perfect square if you want to lock onto this, because it always gets lost when you move them out. If you want to lock onto this, try to find the square diagonal once again and press Shift. And you'll see now the blue lines are much heavier. And you'll see that I can't do anything wrong here. I can only make the square bigger or smaller, but it never, but it never loses that I mentioned. And I can make it perfect square. Now, those two additional guiding lines you have with the rectangle tool, you have to the golden section. You can also lock this with the Shift tool and you have this square. Now, I want to delete those things again. Let's select everything. Oops. Let's go back to our square, which is 2D. Well, how can we continue from here? If you want to get to the cubic meter, we can of course, use the align tool once again, but please don't do that. Be smart and use the push and pull tool. So this is the thing that makes sketch up as a program really stand out because you can do everything in 3D very quickly with the push and pull tool. If you hover with this push and pull tool over the face, you see that all those blue dots appear. If you click, you can push or pull this face and let's do this. Let's click once. And then you see we can pull it upwards, we can pull it downwards. And how high do we want to go? Well, we want to use this reference. You can also type, Let's do this. We can type one hundred, ten hundred because it's a cubic meter, or we could have used a reference point here. Those two objects are completely identical. But building this one, the right one, has been so much easier and faster. Whenever you're building something. Don't go back to the line tool and draw it by hand. But use the rectangle tool and separate the dimensions for the comma. Use the push and pull tool and pressing P Now to get with the shortcut faster to the tool. And you don't even have to type in the height. If you have something as a reference point, you can go on this edge here, you click, and then you've built the cube. Alright? And of course it doesn't stop there with a push and pull it to. This thing is a really fun thing because you can easily manipulate everything in your sketch so you can build something. You can manipulate all the phases that you have. You can push them and pull them as you wish. And if you if you press Control, you'll see that a little plus sign appears next to the two, which means that you now can start a new object from the face that you are selecting. So if we are clicking and clicking once again, we've built a new object. Now, this happens with this little plus sign that we have here. So you can either continue the same object and push it or pull it. Or if you are pressing Control, you can build a new object. So much for the push and pull tool. I'm going to delete everything now. I'm selecting everything once again with the frame and pressing delete. 10. The Basics: Helpful Guides and Offset: Okay, so you've seen the basic drawing tools, the line tool, the rectangle tool, the push and pull tool. And we are going to modify this cube to get our first object. And this is how we get to know other tools along the way. I think it's better to do some learning by doing and applying those tools directly instead of going over them theoretically too much. One important tool that we're using here now is the tape measure. So you find this tape measure here. It looks like a tape measure. And what does it do? Well, it measures dimensions and lengths. You can go, for example, from this point to this point and you'll see, of course, 1000 millimeters. Or you go diagonally and you see 1414. And if you see, when you see this little wave in front of the number, it says that it's roughly 1414. And this is one thing you can do with the tool. If I click escape, I go, I go out of the measuring mode. We can also use this tool to give us guidelines. Here. You'll see that it now makes a perfectly straight line that, that vanishes in the horizon there. So it's an infinite line that you have, but those are really great because they help us construct things. So for example, if we want to divide this in half, we can go and look for this blue dot here, which is exactly half of the, the surface here that we want to have. Now, we want to divide this again. Then we have to go 250 millimeters. We have to enter the 250 and press Enter. And now we've got this perfect line here. We can do this once again by going from this line to creating the next line, 250 milliliters. Now we have four equal parts of the cubic meter here. And those lines are really great because now you have intersection points that you can connect with your line tool. I was pretty fast now I pressed the button because I'm used to using the shortcuts, but of course, you can find it here, the line tool, and then you connect those intersection buttons, those intersection points. And now you can use the push and pull tool for example. And you could modify this thing to be live staircase or whatever. Please, whenever you want to sketch something onto the object, imagine this is your pencil marker. When you are building something in your workshop, you're using the pencil marker to mark a certain area or to draw a certain line. And this is exactly what this tape measure is for it. You can use this to create those lines. Those lines don't cost anything. They don't cut the block like a line would do this. Because if you do the same thing with the line, you would have to draw a line from here to there and then to here again. But that means that you have created an extra line here. You don't want to have a lot of extra lines. You just want to have the lines that you need and nothing else. When you see if you want to delete this, you're in trouble. Because now we've delayed, deleted the whole face here. We don't want to do that. I'm undoing this once again. Now let's use the tape measure to create exactly four quarters of this surface that we have here. We're dividing it in four parts. I'm going exactly to the middle of this line here. And I click once. I'm going from this edge also to the middle of this line here and I click and now we have four equal parts. Now we take the line tool and we connect the middle with the other middle of the line. And once again, from endpoint to endpoint. And we have created this quarter of the square meter here. And basically we want to keep this, this, this is the rest that we want to delete. So we use the push and pull tool. Because with the push and pull tool, we can also delete stuff. So if you push this all the way to the bottom where it began and you see, Let's get, it gets a little strange coloring here. And you click once and it says on face, if you click now everything vanishes. So this is also how you can delete. We could delete this now by going all the way down and clicking on face and then everything's gone. This is also a way of deleting stuff. Sometimes quite helpful when you're in the push and pull tool. Now back to the Select tool. I have my thump on the space button, so I'm pressing space as a shortcut. I'm selecting this guideline, I'm selecting this guide and I'm deleting it. Okay, now we want to bring this thing down to a height of 250 millimeters. And how are we going to do this? Well, I could either use a tape measure and say, okay, I'm making a line here, so see where I'm going with the push and pull tool because it uses the reference part. Let's do it like this. Let's use the push and pull tool and some subtraction mathematics. So let's click here. If this is one meter of height, we want to get to 250. How much should we subtract? Well, 750 millimeters, of course. And there you go. This is the outer shape of the box that we are building. Now. If this box should be open on the top, then we have a very helpful tool, which is the offset tool. And you'll find it where you find also the push and pull tool, but you have to click on this so the arrow, where the arrow is, and you'll see that there's this offset tool here. Or you can press F4 off set and then you get this tool and you'll see it always jumps to the edge with a red point. And if you click once, you can now draw a smaller or a bigger version of this query that we have here. Now what do we want to do is we want to make a smaller version. It says on the right side here and the bottom it says distance. And this is the distance from the edge that we have here. So the distance should be 20 millimeters because this is, let's say this is a wooden box and it has a thickness of 20 millimeters. So 20 and enter. If this box should be open on the top, we take the push and pull tool. We push down on the top. And also we want to make the bottom with a thickness of 20 millimeters. If this box now is 250 millimeters, then we have to enter 230, so that we leave 20 millimeters for the bottom there. And this is our first little box. Now let's see how we can create lines that are not straight. 11. The first Object: Making a simple Dovetail Joint: Okay, there we have our box. We have to lower it still a little bit more. So we go to the push and pull it too. This is just an exercise now, but you get to know how the push and pull works. We click on this upper surface here, on this upper face. And we lower the box, 100 millimeters more, 100 Enter. And there we go. So what we basically have here is a drawer for piece of furniture. And we want to apply a dovetail woodworking connection here. We're only going to put it on one corner and not all of them, but so that we get to know new tools. Okay, so let's start with the guideline again. Let's use the tape measure. Then create one line that goes 20 millimeters from the edge and then also to the other side. Because we are displaying the material thickness here, you'll see 20 millimeters is exactly what we have here as to thickness of the walls of this box. And this is the area where our dovetail connector should be. I'm speaking of only one. Normally you would put more on there, but this is just an exercise. We continue with the tape measure and the guidelines. And we go on to the edge here and go 25 millimeters, 25 inside the box. From the top, also 25 millimeters into the box. The good thing about SketchUp is you see it here. It already recognizes. Or it suggests that I once again use 25 as my length because it has seen this, okay, this is 25 millimeters, so this will probably also be 25 millimeters. So I can just click, I don't have to enter any numbers. I just click. We have those intersection points here. Now for the dovetail connection, we want to start from those intersection points, but we need a line that is not straight, but a line that has a certain angle. How can we do this? Well, there's another two here. It hides behind the tape measure as well. And you see it here. It's the protractor that we're using now. And then you see you get this circle tool here and you go to the intersection point, you click once, and then you go to the excess, that should be your reference. Now, I'm using the horizontal line as a reference. I click once and then I can open, align with the angle. This is also a guideline. You'll see it's dotted as well. What angle do we want to have? Well, let's go with the angle of 25 degrees. And we're doing the same thing here. So click on the intersection point, go into the direction that should be a reference horizontal line. In this case, click once and now open the angle and also here Twenty-five degrees. So enter 25. Now we have all the lines that we need. And we can connect them now with the line tool. So let's take the line tool and go from this intersection to this intersection, to this intersection. And from this intersection to this intersection and to the top. Now, we can delete most of the guidelines because we don't use them anymore. We can delete the angular guidelines and also these horizontal guidelines. I don't need them anymore and we are left with this thing now the rest is basically just drawing by painting by numbers. We can use the line 200. Once again. We use the endpoint to go on this line here. And then we're going all the way down here because this is 11 piece of wood, so to speak. And I am zooming in because I want to snap onto this end point and I don't want to type in any measurements. I just want to snap to this end point and it says online, okay, That's what we're doing. And I connect those two endpoints. And now basically our, our dovetail connection is almost finished. I'm deleting the guidelines now. I don't use them anymore. Okay. It needs one more aligned on the top here it needs disconnection line and now it looks like a dovetail connection. And I say it looks like it because it's not really one. We haven't really constructed parts that have exactly the shape. We have only drawn lines onto the surfaces so that it looks like adopter connection. But that's perfectly fine. This is a way of building in SketchUp. There are other ways as well and we're going to come to that later. But for now, what we can do is we can experiment once again with the material and use colors. So I click here on the material, and I'm going to the magnifying glass here to the Search option. And I'm selecting colors once again. And let's do this with some, with the colors that you like. Just making clear that there are two separate parts here, okay. All right. 12. The first Object: Addition vs Subtraction: We've built this box here, but as always in life, there are different ways that can get you to your desired result. And with SketchUp, It's the same. So you can use different methods of building. What we've done here. We've had a big box and we manipulated the box to get this smaller box that we had here. Now, we have what I call addition and subtraction methods of building and sketch up. If you use the addition method, it means that you start from scratch and you build every part of this box. I'm starting from scratch and start with the square of 500 comma 500 millimeters. Then I used the push and pull tool to get the bottom thickness of 20 millimeters. Then I use the offset tool for the wall thickness of 20 millimeters. I used the push pull tool once again, and I go up to 130 millimeters. So that in the end our box, I'm going to measure this once again. He has a height of exactly 150 millimeters as it is the case here. So we've now started from scratch. We started with one part and we added the other parts to it. So this is this the addition method. If we use the subtraction method, we create the outer shape, the outer body of this thing first. So also 500 comma, 500 push and pull to 150 millimeters. And now we basically have the thing that contains the box. We have this body and in this body is a box, is, there's the hidden box, so to speak inside. So we have to subtract everything that's not part of the box from this thing here. Once again, also with the offset tool, 20 millimeters as a wall thickness. Then I'm going to push this down 130 millimeters. And there's the box. So I don't know what was faster now. But in this case I don't really I don't think it makes really a difference. But for a lot of things it really makes a difference. So I want you to be aware that there are different methods. You can either start by building the outer shape like here and then subtract everything that you do not need. Sometimes this is very helpful. Sometimes the other way is better when you add all the parts that you need for your box, or for your furniture, or for your house or whatever you are doing. But just be aware that there are different methods. Then take everything away. That's not part of the statue that they are building. But if this was would of course, you would do it with the addition method because he wouldn't want to waste any of the woods. And this is normally what you use in reality, but in SketchUp, the material costs are basically 0 and they are 0. Your material doesn't cost anything. And so sometimes it's faster to use the subtraction method. Just wanted to make you aware of this so that you can decide how you build your models. Now let's go to the next exercise. 13. Round Shapes: The Standing Table: So here we are back again. And since we didn't do any round shapes, this is our next exercise. Now, we are looking at a table, a picture that I imported into SketchUp because you can import PNGs and JPEGs into your model. We're looking at the side view of this standing table which has around top, around poll here and around metal base. We've got all the measurements that we need. And we are going to start to draw this thing. Now. How can we create round shapes? Well, there is a tool for that. We have a tool for circuits, but it's not here. For some reason. It's down here where the rectangle is. So click on the rectangle and you see, okay, we've got this circle here. This is what we need now, circle shortcut C. Now we start the circle. First is the base. And you see it has got the radius of 250 millimeters. So you click once and then you can enter the radius 250. Enter. And there's our base for the table. Now this thing has got a height of 20 millimeters. So we use the push and pull tool and say 20 millimeters. Then we see the poll has got a radius of 225 millimeters, is 990 millimeters high. So now we should of course start in the middle. How do we find the middle? I'm always going back with the space to the mouse. I click on the face. I take my circle tool and then it automatically, if I go to the edge, then it will always point to the center. The center is this blue point in the middle. And you see it, it always wants to be in the center. And I can start exactly with my pool in the center. And now we have a radius of 25, again of 25 millimeters. 25 enter. I'll take the push and pull tool. I pull this poll up 990 millimeters. There we are. And now we need this plate radius of 400 millimeters, 40 millimeters strong. So let's start again in the middle of this pole and take the circle tool. You see it's hard to find the center here, but once you go to the edge of the circle, it shows you the center. So it always shows this line towards the center and then you go towards the center and it locks the center. We have a radius and I forgot what's the radius I have to look at once again. The radius of this thing is 400 millimeters. So 400, which means the diameter is 800 millimeters. Now we take once again the push and pull tool. We pull this up 40 millimeters. Now we've got this thing in the middle. I select this circle and I just deleted and it's gone. Another thing, if I pull this thing up and I go to this reference point here, I can of course also use the offset tool that we used earlier. And I'm taking the offset tool can create some kind of tube. For example, I can make a tube is completely hollow now because the push and pull tool allows you to delete stuff and we've deleted the bottom now and I've got a tube. But let's delete this thing once again. And let's continue with a table because the colors are still missing and you see this little number here, see O6 and M O6. This is the color that we apply here. Now, let's go to the material panel here we see that the colors have numbers, so this is color B or five. We want see O6, you'll see the system of the colors is always eight color grades. So it starts here and it ends there. And B starts here with number B1, and it ends with B8 here. We're using now C6. So this is C1 23456. We take it, we take the bucket and we apply it onto the surface here and also onto the bottom. And the rest is the color MOC, which is this gray tone down here, the pole and on the foot of this thing. And this is our table perfect. 14. Round Shapes: Working with Reference Points: One more thing that I want you to be aware of when you are drawing and SketchUp so that your drawing will become more accurate and probably easier. Also, we have reference points and sketch up just like in any other CAD program as well. So I've created this overview as a document for you in case you want to maybe print it as a cheat sheet or just have a look. You'll find it in the materials and then you see their names and what they can do. So let's have a closer look at them. If I take the line tool now and you see that here I am in the blank space. I mean, there's white area and there's nothing attached to the tip of the line tool. But once I hover over an object, you see that I have different points attached to the tip of the pencil. And you see also there's a little description given endpoint, midpoint on face. And we should use them to draw accurately. So if you want to, for example, if you would like to continue this bottom line here of the box, then you should of course use the endpoint. You see that this tool already wants to snap onto the endpoint. That means you will be 100% accurate. Once you click here on this endpoint, you are, you can be sure that you are definitely on this endpoint and you don't have any gap between the new line and the line that you're continuing here. You see also that there's a dotted line now it says from point, which means that sketch up proposes you align because it sees this endpoint here and it thinks, well maybe you want to continue from this point downwards. And if you click here, this point that you've created now is exactly under this corner point of this box that we have here. The same goes for other points as well. So for example, if you wanted to continue something from the surface of this box here and you go to any point on this face, it says on face it gets a blue diamond shape. And once you create a line from there, you can be sure that your starting point is on the face here. And another very helpful point is the midpoint. So whenever you want to create the middle or you want to find the middle of something where you could of course measure it if you wanted to find the middle here, we see the length is 150 millimeters, so 75 would be the middle. And you'll see it automatically snaps here with his light blue round. 0.75 is the midpoint of this line. And you see that if I wanted to continue my line here in the middle, I could just go to the midpoint click here, and then go over there, for example. Also with round shapes, we have our reference points. So if I Go to the surface here you see on face and I could start on the face. But then also we have endpoints because the circle is not a perfect circle. It has 24 segments. So it snaps onto one of those segments here. But it also, it shows you the center. And now if I go inward, it can also snap on the center and I could start on the center here. Okay, so much for those reference points, get yourself acquainted with those points because this is the way how you can draw very accurately in SketchUp because you snap onto an existing point and continue your drawing from there. 15. The Bench: How to import a File: For the next exercise, we're going to import a model. The model is provided for you in the materials. You save it on your computer and then you can open it from the device. So we're on the home screen now you can go open from device, you can find the fire and open it. And this is how you import a model into SketchUp. So it says here you are viewing a temporary file. That's because it hasn't been saved for the first time now. So you could click here and give it a name and then save it until your projects. And I already have it as bench, so I call it bench to I save it. Now we can start working. 16. The Bench: Building the Box: Okay, so what do we see here is the next thing that we're going to build, the next piece of furniture, it's this bench here with the three boxes underneath three different color grades that we have here. And this bench has the round edges and smooth and edges. That's something that we're going to learn. We're going to learn some new functions and some new tools here. And we start just by building this box. You'll see this box here has the measurements given by 500, by 500 by 500 millimeters and very easy measurements. And then we do not have a circle. We have this arc here and new tool that we're gonna use. And we are going to start building now. Now, of course, we could do this by drawing with the lines five hundred, five hundred and so forth. But of course we're not going to do this. We have learned that there's this rectangle tool and this is what we start with. So we open the rectangle on the ground, 500 comma 500, Enter. And there we go. Now we get the push and pull tool. We pull this thing up 500s millimeters. And now we're using the substructure method. So basically everything that is box is already here now we just need to carve the material out, so to speak. And for this we take it, we are taking the offset tool once again, you find this where you find the push and pull tool here, the offset tool or press F4 off set. And then we have a material thickness, the offset of 15 millimeters, 15 enter and there is the wall. Now we want to push this top all the way down to the bottom. We take the push and pull tool. Once again, we push it down. And now if I go all the way down here, 500 millimeters, this would be a box without a bottom. That's not good for a box. I'm undoing this again and I want to have the same thickness. I want to have 15 millimeters, the same material thickness. So I push it down 500 minus 15 millimeters. So I push it down 585 millimeters enter. And there is our box. Now we want to make this arc. Here. It has a width of 100 millimeters and it's exactly in the middle of the other box there. So how do we get there? We have to construct it with guides. So let's get the tape measure because the tape measure cannot only measure, but it can give us guides. If you're going to the edge here you see the red square. You click once. And now. You could calculate in your head What's half the distance between 0500 millimeters, it's 250. But you could also use this blue point here that sketch up shows you this blue light blue point is always the middle of a line. So let's go here directly, 250 millimeters, and click there we are. If we want to create an opening of 100 millimeters here exactly around this middle point, we have to make another guideline, 50 millimeters to the right, and then one more guidelines, 50 millimeters to the left. And there we are. Now for creating this arc, we cannot use a circle tool. We need our arc tool and you see the Arc tool here. You get different types of aurochs. But the one we need is the classical two-point arc. Now because we have two intersection points here, we click once on the left intersection and twice for the right intersection and then we go down. You can press the arrow for down. And you see now I can only go down. How far do we want to go down? It says 50 millimeters there on the other box. So we're going down 50 millimeters and there's our arc. Since I have my thump on the space button, always I press base. Now I'm in the selection tool. Once again, I select the guides and we can delete them. And our heart is not yet opened. How do we open this? We use also the push and pull two. We do not delete it by manually delete it, manually deleting stuff, but we take the push and pull and we push this area inwards until it says on face. And it has this strange blue white coloring. And you click there and there, you've deleted it. Now we have our opening here. Now the next thing that we want to do is to color this box and the same color that the other the original box is. And how can we do this? Well, you could go to the Materials menu and see what colors this and try to do it manually or something. But this is not the way you should do. You should go to the bucket here and click on the bucket. And there you have this little pipette, which means that you can sample material. So let's sample this color here. And now you see we've got it here in our material window. We've got exactly the color that we need, and we also got the bucket now to color things. Now let's color the front with one-click and there we go. That was very easy whenever you want to have some color, don't go looking for the colors, but please take the pipette here, the sample material thing now I could select the other yellow color, I could put it on there. That's how you get the colors that are already in your model. We've got this box colored. Now. What are those lines here? Those lines are the measurements. And let me show you just very quickly how you can also give the dimensions to your model. So you have the tape measure here. Behind the tape measure, there's way more stuff. So there's also this little tool here, it's called dimensions. You'll get this white mouse and it wants to either snap to a point, to an endpoint or two markets to select a line. Now if we want to give them mentioned to this bottom line here, you click once to the first endpoint, you click twice for the second endpoint and then you can open up. There's 500 millimeter measurement here. And we're doing the same here. To make everything a little bit less messy. I always take I always put them overlapping so that they have the same intersection points here. It looks a little bit cleaner. And what you also could do if you have one line, you do not need to click once and twice for the endpoints, but you could click on the line as long as it's blue. Sometimes it's a matter of where you position yourself so that it's easier to go the direction that you want to go in. I'm going this direction upwards 500. And this is how you can put dimensions to your models. Something very, very important because if you use your model to communicate something, somebody else needs to know what measurements you have. Now if you want to cheat with the measurements, you can double-click on the line and you could say no, it's not 500, but it's 499 millimeters, for example. You can write whatever you'd like in there. But we're not lying here. This is 500 millimeters, so let's leave it that way. Okay, so our box is finished. Now, let's build three more of them, but in a very, very quick way with a very helpful tool. 17. The Bench: Move and Copy: All right. We have one box. We want to have three more boxes to get to this bench here. How do we do this? Well, we copy what we already have. We don't draw something new. So to copy what we have, Let's select this whole thing. Now I could do this with the frames, but, you know, we've got other objects here that could be selected then as well. I don't want to have this. So let's just triple-click on the object and then everything is selected. Triple-click is sometimes really, really helpful. Then we need this move tool because we want to move the box where we want to duplicate it by moving it M for move. And then you go to the end point here, go to the endpoint on the left bottom corner. Click once and you see now you can move the box. That doesn't really help us and duplicating. But if you press Control, you'll see that now you get a duplicate of the original and you can go, you can place it wherever you like. Let's stay on the red Xs here. Let's go along the red axis into the direction of this bench and just click one more time now to place the box here. Now we've got a perfect duplicate. We need to more of this. Now, this thing is already selected. So once again, I'm going to the endpoint and I'm moving the original know, I'm pressing Control and I'm moving a duplicate now. Now how far do we want to go here? Well, in this bench here we have a little gap of five millimeters between the boxes. So let's do the same here. So if I was to go 500 millimeters exactly, I would be I would be glued to the first box here. So let's go 505 millimeters on the red Xs and press Enter. Here we are perfectly placed with the middle box. And now let us do this once again. Go through the endpoint on the left press Control and go along the red axis and 505 millimeters in distance to the right. Here we are. Okay. Perfect. Whenever we want to duplicate something and sketch up its copy paste, and it can be done with Control C, control V. So now I have a new box and I could place it wherever we want, but it doesn't have any reference. Now, if you want to move the first box exactly 505 millimeters from the original, then use M for move, go to an endpoint and press Control so you can always place a duplicate in reference to the starting point. All right. 18. The Bench: Sampling an Applying Colors: All right, so we've got the three boxes now perfectly aligned. And well, what's missing is the right color on the other two boxes. So once again, we're going to sample the materials or go to the bucket here on the left, take the sample material tool and let's sample the middle box here from the original and apply this color here. Now I'm in the bucket tool. I could go back to the sample material thing. Or if you are, if you have the bucket, just press Alt. And then you see if you hold down Alt, you get this, you get the sample material tool. So let's sample the darker yellow color and put it on there. And there we go. 19. The Bench: Building the Bench and smoothening Edges: Let's build the bench. We're not constructing out of the blue, but we're using the guide lions again, the guides with a tape measure. And we're going to the site of those boxes here and we're using them as a reference. From this edge, we're going to go five millimeters into the direction of the red Xs. Because we want to give the bench some space. All the gaps that you see here, they're all five millimeters in-between the boxes and between box and bench. So we have now a five millimeter line here. We're going to make another one with the material thickness of the left foot, which is 50 millimeters. So go 50 millimeters with the other guideline. Now, we need some markers here on the side. And for this I'm going to go on the edge here and I just click basically twice on the edge to get this infinite line, which is the extended line of those boxes here. And I'm doing the same on the front side. Now what we have is the shape of the left foot. We have those intersection points here. And what we can do is of course, get the rectangle tool and connect just the intersection points. And there we have the basic shape that we pull upwards with the push and pull to upwards to this reference point of the first box. So let's click here. Now, since this foot is a little bit higher than the box, so the box can move. We pull it once again and we say, make this five millimeters higher, so five and then Enter. And now we've got the first foot here. How can we get the second foot? Well, we just duplicate the one that we already have. Triple-click on this one to select everything and get the move tool. Go to the go-to one endpoint that you have a. Now, how far do we go? Well, first of all, press control because we want to move a copy of this thing. How far do we go towards the right now? Well, I could calculate 50 plus five plus 500 plus five plus in 500 plus, and so on. But if I go to this endpoint of the box, I see my distance down there with the measurements. It says 1565. So this would be the distance without the five millimeter gap. Now I add five millimeters, and of course now that's 1570 millimeters, 1570 and Enter. And now we've got the second foot on the position where it should be. All we need to do now is to create the top. Let's go back to the Select tool press Space. And let's select the top of this foot here and get the push and pull tool. Because now we're extruding the top from the foot. And if I was to do it like this, I wouldn't have a new piece. Let's press Control and you'll see now we're starting from a new phase. We are having the separation line in-between. Also, this is 50 millimeters in height. So Andrew 50. What we can do now is once again back to the Select tool. Select this face, get the push and pull tool and pull it all the way over to this endpoint here. And there we have our bench. Now what's missing are the round edges that we see here. How can we do this? Well, we already used the Arc tool and basically all we need now is an arc on the site. So let's get the Arc tool once again and go to the middle here, to the midpoint, and then go to the top edge. And you said, you see it says tangent to edge. And you see here there's this pink line, which basically means that now we have a perfectly symmetrical shape of the arc. Let's click here. Now we want to erase this part. So let's go back to Select, select this part, get the push and pull tool, and push this all the way to the back, to the endpoint and then it's gone. You see we've got this edge here. And now we want to make the other edge, of course, get the art tool or press a for AHRQ. Go to the midpoint, go to the edge here until you see tangent to etch in the line is pink. You always have to click twice to apply the arc function. And once again, let's go back with space. Hit the Space button, select this shape here, and let's pull it all the way back so that it's gone. It's gone. Okay? Now, you see that this bench has got very, very smooth edges. You don't, you don't see any lines. Here. We see the lines, but you can smoothen any edge. You can basically hide the edges so that you don't see them anymore. And you can do this with the eraser. If you just use the eraser, then you would of course kill the line. You would erase the line. That's not what we want to do. But just like many other tools, it has got the additional function you'll see here. Well, hold control to toggle or soft and smooth. And let's what are we gonna do? You see we have this little smooth edge that appears when you hold down the Control button. And now we can, we can soften all the edges that we do not want to see anymore. And we're doing this also on the other side here. Also with the frontline chloride, there is the bench. Now of course we want to have this color. How do we get this color? Well, we sampled the materials, so go to the bucket, go to sample material. Now we have this little pipette. And let's sample this color here and apply it everywhere on the outside of this bench. And also on the back here. We've now duplicated the bench that we had perfectly. Now, we want to get rid of those guidelines here. We could go back to the Select tool, select them and delete them. But if you have a lot of them, you can go to this panel here. It says display. What you can do. You have this button here, delete all guides. So let's delete our guides and you see they are gone. Let's hide this panel once again. We have finished building the boxes and the bench. So one of the most important things to remember, don't build things from scratch that you already have in your model. Copy them by selecting them, triple-click, move em, and press Control. And then you can move a copy. 20. Summary: What we've learned so far...: Okay, let's go quickly through a little summary of what we've done so far. We started with just trying out what SketchUp can do. And we built this kind of swimming pool here with the diving board and we applied some colors and also there's water texture here. This was very quick, it was without dimensions. But remember that SketchUp is also good for this. Or if you just want to try out something, if you just want to be quick, make a quick sketch of something. Sketchup allows you to do this in a very, very fast way. And you can be directly drawing in 3D. And this is one of the big advantages of SketchUp. Then we went into the details. We learned the first tools, the line tool, the rectangle tool, and the push and pull tool. And basically this is all that SketchUp does, maybe 1000 variants of this. But basically every model that you will ever build is made up out of lines that form rectangles or other shapes, and then three-dimensional objects. And remember that you have shortcuts for everything. So I put the shortcuts here, L for the lines off of the rectangle, P for the push and pull two. And then we saw that we have different methods of building. We can build this box either by the subtraction method. We start by building a big box. Then we take everything out that is not part of the box. Or you can start from scratch and start with the bottom and work your way up. And this is the difference between the subtraction method and the addition method. And now, with building this box, it really doesn't make too much of a difference. But once you're building more complicated models, it can make a difference. Which method you use. You saw that I now use the F key, the offset. We learned how to offset a frame for this box here and inner frame for the outer frame. And then also here we used the guidelines. So t is the, is the tape measure. And with a tape measure, you can create guidelines if you start from a point on the edge of a line or if you start from an endpoint, you can create guide points here. And then of course, for this angular line, we use the protractor tool. So once again, you find it here. This is the protractor. And with the protractor you establish first a reference line. Then you can open up your angle. So a guideline with a certain angle. And of course, if we want to delete things, we always have the eraser on the key. And we could delete our lines here. Or you go back with the space button to the select tool and you select your line and you delete the line. Okay? Then we had a look at round shapes. So we looked at the circle tool. The circle is on the key C. With the circle, we created this table here. And then also you can import files into your model. So you can import JPEG or PNG files. This is what I've done here with my table. And sometimes this can be helpful like in this case or when you have a floor plan, you import the floor plan and then you can draw all the walls and all the objects in your floor plan. One more thing that's very helpful for drawing accurately in SketchUp are the reference points or the points where your tools automatically snap on. So for example, this is an endpoint. We can use this endpoint to continue the box that we have here. Then also Sketch Up, uses the reference x's. So if I go along here, it will be always parallel to the red axis that we have here. If I go upwards, it's parallel to the blue axis and we have more points. We have points on the edge, we have points on the face. We have midpoints as well as the midpoint of this line from here to here is the blue point in the middle. I'll never measure your midpoints or something. Always find them through the midpoints that SketchUp shows you. Okay, then we built this bench here with the three boxes that have three different color grades. And we started by building this box. There was nothing new. But then we learned how to apply the measurements here. And you find the measurements here. This is the tool dimensions. And then you can go from endpoint to endpoint for example. Or you could click just once on the line that you want to measure. Then one important lesson is to never built something that you already have in your model if you want to get a second version of that, always use the copy function. So the copy and paste function, which you find in the move tool. So triple-click on the object to select your object and then go to the Move tool. And you see with the move tool you can now move your object. But if you press Control ones, you'll see that now you can move a duplicate of your original object and you could simply copy and paste what you already have. One more helpful tool, it's the Arc tool. You'll find it under letter a and then you get this pencil here. And then let's you create a two-point arc. And you could also, for example, use a midpoint as reference if it should be half the height of the box, you could create this very strange opening here in your box so that everything falls out of the box. Great. Then you have also the option to paint everything with either textures or colors. And you find the bucket, the paint bucket on the letter B. With this bucket, you can color everything as you wish. If you press down the Alt key, you'll see that you get this sample material tool here. So if I now wanted to have this bright yellow color, I click once and now I have it automatically in the bucket and I could paint everything in this color. Okay, then we built this bench here. We use guidelines to build the bench. And then also we used a new. Then also we use the Arc tool to create a round edge here on the side. And we also smoothen the edges. So how did we do this? Well, we use the eraser and the eraser has a, has an additional function. I'll go over here to demonstrate this. It has this additional function when you hit the Control key, this little sign appears next to the eraser and you'll see that now if you click on the line, you hide this line and use smoothness. Last but not least, we learned how to change the style in SketchUp so we can quickly change the appearance of our model if we wanted to present it in a different way. For example, normally we are somewhere here in the default styles, but you can check all those different styles that you have here out. We have the style builder competition winners that are sometimes really nice styles with different backgrounds here. And you choose whatever style fits the way you want to present your model. Okay, that was a quick summary of all we had so far. So let's now continue with some new tools. 21. Shortcut Training: The Intro: All right, Here we are in the SketchUp shortcut training Park who are, so this is what we see here. We're going to build those things but very quickly because we are using the shortcuts in SketchUp, I recommend you download this PR coup. You'll find it in the materials. You can then download it on your device. You can import it from your device here with the import function. And then we can get started. In the beginning you have the sketch up 12 essential shortcuts document here. You can also find this in the materials and print it out for you so that you have a little cheat sheet for all the shortcuts. You'll see the tools here. On the left side, you'll see the shortcuts that you have for them and then you see what they can do. And I've added also the additional functions that you can always check here in the line below. Whenever you select a tool, remember they have additional functions. All right, so we are going to dive into this shortcut Park2 right now. I hope you are ready and let's go. 22. Shortcut Training: Part 1: Okay, So everything behind the red line, behind the red Xs are the things that we're going to build. The first instruction that we have here, it has changed the style where you see we're on the gray style with the horizon. You can choose the style you prefer. I would recommend you use one of the default styles because they are very clean and they have straight lines. And I'm using the one where I don't have so many distractions. Everything is white. Everything also looks better in the white background, so okay, we changed this daily. Next instruction at the first shortcut lines. So we have to draw this line which has 1750 millimeters long. Don't go to the toolbar now, but use the shortcuts. So L on the keyboard for our line. Let's go parallel to the excess year 1750 millimeters enter. And there is our line. If we want to exit this tool now, press the space button and there we are back in the select tool and we're moving on. So we have to build a line now once again, the same line, 1750 millimeters, and then guidelines. So with a tape measure, we have to build one to 150 millimeters from our first-line and then another 1500 millimeters. So let's see if we can do this. L for the line tool. Once again, it has to be read parallel to the axes, 1750 millimeters. There we have our line space. And now we go to T, the shortcut for the tape measure. And you go to the edge here it's important that you see the red square. You are on the edge and you're going into this direction where the excess is the green one. And now we have to go 250 millimeters in this direction. And once again, we're doing the same but with 500 millimeters Enter. And here we are. Now you'll see also there are those not infinite lines, these lines that have the endpoint here. One on the left, one on the right. And how can we do this? Well, if we start from the edge, it will always be an infinite line. But if we start at the endpoint, then we will always get the short lines. So exactly 500 millimeters. We create this intersection point and we create another one which intersects also with this line. And you see you've got a little cross on the nth there. So we've got our lines and this was the shortcut T for the tape measure. Now once again press the space button to get out of this tool. Erase. So let's clean up E for erase. You get the eraser and let's clean this up. You'll see if I tried to click, it's sometimes hard to really click on the line. What's easier is to just hover over it with a Clicked mouse button. And then you can delete those lines. We don't need them anymore. Let's go to the next tool, the protractor tool. So we've once already used this one for the dovetail connection that we built. And you see here, we need to make this angle of 35 degrees. This is where the protractor tool comes into focus. We first built a line once again, so L for the line. Let's leave a little bit of space there. And built this 1750 millimeter line. There we go. I'm going out of the tool with the space key and now I want to use the protractor. Where do I find it? I didn't find it. I find it where the tape measure is. And you see here this is the protractor tool and now we want to make this angle of 35 degrees. So let's go to the endpoint, the green endpoint. Click once and now establish a reference lines. So go along the red axis. Because we can now open now the 35 degree angle and you'll see it with a protractor. It snaps at 45 degrees, it snaps at 90 degrees and add 135 degrees. But we want just to have 35 degrees and we have to enter this manually, 35, press Enter. There you go. And to complete this triangle, we now take the line tool once again, L. And we go from this endpoint to the intersection point here online. And we continue to the other endpoint. And there we have our triangle perfect. Now let's move to the next exercise, rectangle. We have used this already extensively. So let's press R for the rectangle. And this one has a golden section and this one is a square, so they are not measurements, but I hope you remember how this goes. So you open the rectangle with one-click. You try to find the golden section. There it is. You see golden section. That's exactly what we want to have. And if you want to lock onto this, then press Shift, hold down the Shift key. And now we can only open the rectangle that has the golden section. You see constraint online golden section and let's anthers now. Okay, this is our rectangle with the golden section. Now, we are making a perfect square with the same tool and you'll see you have the other diagonal line, the square line. Let's hit the Shift key once again. And we are constraint on line square about this size. That's fine. Now we have used the rectangle for a rectangle with golden section and one perfect square. Push pull. One of the essential tools and sketch up that makes this program so special. And we're going to build this block here that you see. So first we're going to use the rectangle and make a rectangle of 1500 millimeters by 3,500 millimeters. Alright, are 3,500 comma one hundred, ten hundred, five hundred. There you go. Then p for the push and pull tool. And we pull this up. And of course you could now entered 2 thousand millimeters. Or since we have a reference point, just go to the reference here because this is also 2 thousand millimeters. Alright? Now we move the block that we just built, and first of all, we have to select it. So I would suggest you use the Triple-click, Triple-click the object. Now we can move it. M is for moving. And it says here it has to be 7,916 millimeters from this point to this point. So let's exactly use this endpoint here. So we are moving along the red Xs here. And let's enter the 7,916 millimeters. And there we've placed the block perfectly and now we have to create a roof. How can we do this? We can also use the Move tool, but first, we create a line and we're using Sketch apps reference points. Once again, we're not measuring anything, but we're using this point, the midpoint, the blue round midpoint that we see here. And we go from midpoint to midpoint. If you now take the move tool, you can select the line and move this line here and everything else will move with it because it's glute magically glued to this line. And we want to go along the blue X's. And it says 1750 millimeters. So make sure that you are going upwards along the blue X's type in 175 O Enter. And there we have created this roof structure now, okay? Now, move copy one, very, very important functions, so you don't have to birds things from scratch, but you copy paste them. Now how can we copy paste? We select our object that we want to copy. We press M for moving, we go to an endpoint or let's go to the other endpoint and we have to be exact here. It has to be 8,102 millimeters, our copy from the original object. So let's go to this endpoint and let's move it, but press the Control button, the Control key. And you see now we are moving the duplicate object and let's move it 8,102 millimeters. And now we've moved the object and I'm still in the moving tool. Let's take the endpoint here and let's move this thing. It says 7,566 millimeters. Now, move it but make sure you press the Control button, makes sure you're moving along the red axis and go 7,566 millimeters into this direction. Let's move it a little bit further outward because we want to see inside the other object there. 23. Shortcut Training: Part 2: Now we see there's another thing we have to do. We have to stretch this building here because this one, it says 2300 millimeters. And we have here, you can measure always also with a tape measure. What do we have here? We have one hundred, ten hundred, five hundred millimeters. So we have to pull this thing back 800 more millimeters. So go to P for the pool type in 800. And let's measure this thing once again, let's go to T for the tape measure. Let's measure the distance. The distance from here to here, 2300, that's perfect. Okay. The next tool, the next shortcut would be offset. And you see the offset here of 200 millimeters, that's the wall thickness. So F is for offset. Go to the face here, click once and you can open, we can open this tiny house here with an offset of 200 millimeters and push this face inward with the p with a push tool. If we want to go back all the way, we would go to 1300 millimeters, but we don't want this Ob mouse. We're going back only 2100 because the wall thickness in the bag is also 200 millimeters. Now let's look at the next thing, rotate and circles. So we have to move our house, once again, a copy so that you memorize the shortcuts. Once again, let's move this thing. Let's just place it by, by feeling here. And let's rotate this thing. Rotate as q. If I go here, it would rotate very, very strangely. And we don't want to have this. Let's have a plane surface here that's level. And let's go inside the house and turn this thing 90 degrees at snaps at 90 degrees, the houses in the right position. So the next thing that we do is to create this circular window here they are not measurements given, but let's assume that it's exactly in the middle of this wall. How do we get to the middle of this wall? Well, we are using the tape measure. Once again, the T for tape measure. We are going to the midpoint here and from the bottom to the midpoint here. And now we have the center of this wall. The shortcut for a circle is c. Now, there's no measurement given here, so we can just create a circle without any measurements. Let's do it like this and then go to P for pushing this in. And you see, we want to make a window, so we want to push all those materials away. We go all the way back until we see on face, we click once and now we can see inside the house we don't need those guidelines anymore, so let's select them and erase them. Okay, The next thing, the arc tool for creating this window with the arc. So we have to move our house again. Let's triple-click here and move the house and all measurements given, but hit the Control button to move a duplicate of it. And now you see we have to rotate this thing once again. So q for rotating, go inside the house and turn it around 180 degrees so that the opening points the other way. Okay, Now the next thing is to create this window inside this wall. Let's look at the original windows, or it's 600 from the left side, 600 millimeters from the right side, 600 from the bottom. And it has a height of 800 millimeters. And then there comes this arc. So let's use the T shortcut for the tape measure for the guidelines were creating the first guideline, now 600 millimeters from this side, 600 millimeters from the other side, 600 from the bottom. 800 millimeters in height. And now we can use the rectangle, connect the intersection points, and push this all the way in until we see the on face. And we click once now we have the window, what we need now as the Arctic. The Arctic has got 350 millimeters in height. We need this two-point arguments again because we have the two points here, this endpoint, this endpoint, and now we're going upwards along the blue exon, 350 millimeters. Hit Enter, and we can push this material once again away until we see on phase offset limit to 200 millimeters. That's fine. And there we have our window. Hit the Space button, select the guidelines. We don't need them anymore. There's our house. Okay. One last shortcut that we have paint. Well, it doesn't have the letter P because there's this push and pull, but it's B for the bucket. This is the tool that we're going to use, but first we have to duplicate the last object once again and move it along the red Xs. And now we can sample the color. How do we sample the color where we go to before the bucket? You see the color panel automatically opens. Now we have the bucket, but what we actually want is the pipette and you get the pipette for us to sample material. By holding down the Alt key. Press out, you get this pipette here. You can click once to sample the red on the roof. And now if we apply this, well, it would be applied to everything. So there was my mistake. Everything was selected here on this object. So I'm, I'm undoing this once again and make sure that only makes sure that nothing is selected here. So let's do this once again, let's go to B for the bucket. Hold down the Alt key, sample the color, and then apply the color to the roof. Let's do this with the floor as well. So let's get the blue floor color here. And the same for the yellow colors inside. Just a quick painting and exercise for our little tiny house. One last thing, you see all those measurements. We want to repeat this again so that you can memorize this. There is no shortcut for it, although you could put a shortcut on there, but you find this here. You find this with a tape measure, the dimensions tool. And let's just put some basic dimensions here, go from endpoint to endpoint and draw this out. And do this once again on the front here. And maybe, maybe with a total height of the house. So let's go to the back. Let's go down to the middle point. And let's put the general height here. And now our little house has finished and also our sketch up per Coors finished. I hope you memorize those shortcuts. You have the cheat sheet here to print it out and to really, really memorize all the letters on the keyboard to work much faster in SketchUp. 24. Shortcut Training: Assign and Change Shortcuts: One more helpful thing if you want to customize your keyboard shortcuts, you can do this by going to the search function here. And you could look for something. No, I've looked for line, you see L is the custom key for a line. I always have the undo on the wipe. I like it better that way. And you can find any tool that you like and customize the keys. And you could, if there is some tool that you use very often, but there's no custom command yet. You could assign a shortcut to this command. All right. 25. Groups and Components: Build to Look vs Build to Build: Okay, now let's look at two fundamentally different ways you can build your models in SketchUp. So we have this left way that we've been using so far. I call it the bill to look way because you're building things only to look a certain way. You're not really building every single piece. We didn't put four pieces here that make up the box. And then this inner, inner peace, the bottom here. We just had one big box and we manipulated it so that it looks like a box. And also this stuff tech connection is not really a dovetail connection. We just drew the lines on the outside of the box so that it looks like one. And you see that I still can move every face and every line. I can move it around and everything is glued together. So I couldn't I couldn't show you the this piece here inside of the box because it's just glued to everything else. Then there is this other way I call it the build to build wave. Because here we are building things like we would put them in reality, like we would put them in our woodwork shop, for example. We have four wooden pieces here with a dovetail connection and then also the inner bottom of the box. And you see now that here we really have the pieces like they would be in reality. And it also means I can move them around because they are either a group or a component. And this is one very critical distinction in SketchUp. So here once again, you see this is just one big piece. If a triple-click on it, the whole piece gets selected. Here, if I click on a PCA, you see that the whole piece now not only this face is selected, this is one component for itself. I could move this piece around. Well, how do we create groups and components? Let's say this is our object and then you triple-click on everything that should be one components or you select everything, you right-click on it and then you have either hear ME component or make group. Whereas the difference, the difference is that a group always stands by itself and is a single piece and a component. I'm doing this again with a component. Right-click on it and make component. Now we can name it, I just call it block. Now you don't see any difference between this group and this component. But if I duplicate this component and duplicate this group, you see that there is a difference now because if I double-click on my group now and I'm in the group editing mode. I can change my group here, but the original group, so the block here, it stays exactly the same. Let's not the case with components. So if I double-click here to go into the component editing mode, if I change something here also the original will be changed. That is the big difference. So a group always is like a single piece. This piece has nothing to do with this piece, but with components. This component is directly related to this component. And as a general rule when to use either a component or a group. Remember that when you have several parts that look the same and basically have the same function, then you should make them a component like those two pieces here are the same pieces. They are components. Also this piece and this piece is the same. And they are components. You see it if I double-click here and I change something on this component, you see that also on the other component, it's being changed simultaneously. Here. This is only a group, this bottom piece is only a group, or we'll only, it's a group. I could have made this a component as well, but there is no need for making a component. We only have this bottom piece once and it doesn't have to be connected to anything else. So this is a group. Those are two different ways of building and sketch up. Either you build something just to look a certain way. This is also very fine. The thing is just that everything is connected to everything else. But this way of building is very fast. So if you want to really just sketch something and sketch up as great for that if you just want to visualize, I don't know your kitchen counter very quickly and put a new texture on it. Or maybe add apart, then this way of building is perfectly fine. But if you really want to build professionally and every piece should be built as would be built in reality. Then you have to right-click on the thing that you're building and you make it either a component or a group. Nothing sticks together. It's really a single piece by itself. 26. Groups and Components: Introduction to the Desk: Okay, Now we are applying this new knowledge and everything else that we've learned so far by building this desk that we have here, we have a very minimalistic desk. It has four parts, so you'll see two feet, which are components because they are basically the same. And then we have the tabletop, which is a group. And we have this cross beam here, this traverse. Also it's a single-part, so this is also a group. Then we have this cabinet here with the full drawers. Three of them are the same. And this here is for a paper or for little things, a little bit smaller. And we are going to build this thing very quickly using groups and components and then also protects to and colors on it and see how we can present something for somebody else very quickly. With SketchUp, I suggest you download the model and open the model so that we work in the same model. And whenever I'm too fast, you can look up the measurements here that are given. Alright, so let's start and build this table. 27. Groups and Components: Modelling the Desk: Okay, we are drawing here in front of the original desk that we have. I'm going over here so we can see the measurements a little bit better. And we start by building the left foot. The bottom of the left foot is 800 by 40 millimeters. So let's create a rectangle that's work also with the shortcuts now. So R for rectangle, 800 comma 40, and there's our base. Now we pulled this upwards 750 millimeters. And now we have the basic shape. And what we need now I can pull this thing up is this miter joint that you see here, a 45-degree angle. How can we do this? Well, we haven't used it in a while, but this is the protractor tool that you find where you find the tape measure as well. Go to the protractor tool and then go to the endpoint here. Makes sure that you snap onto the endpoint that you have this red Xs symbolized in the protractor to that it's red. And then establish a reference line. Click once. And now you can open the angle, it's 45 degrees. And there we go. Now, we can go back with the select tool or you can go directly to l to the line because we are connecting now this intersection point with the endpoint here. And then we have this triangle that we are going to push away with P towards the end here, towards the end point, and there's our miter joint. Now we can select this line and delete it. Great, So this is the first part of the table. Let's make this a component now. So triple-click on it, right-click on it and make component. Now we can name it. I say it's the foot and you could add a description. We don't need this now and let's just go to, Okay, and there's our first component. Now we want to have the second foot, and of course we are duplicating the first components or go to em, go to a corner point, and then move a duplicate by pressing the Control button once. And you see that this table has a length of two meters of 2 thousand millimeters. So let's go along the green x's. 2 thousand millimeters Enter and this side, the right side, is not yet in the right position, so the miter joint is facing the wrong way. So let's turn this thing around. For rotating. We've used q for rotating. You see this is Q, this is the tool for rotating. But if you are still in the move tool and M, you see that you can also rotate things by going to these little red crosses that you have here on the object. Choose the right one. You have to go to the top of your foot. You can hover over this red cross that you have here if you are in the move tool and then you turn it around 180 degrees, I don't really need to enter 180. I just see that it snaps onto the red axis here now and this is perfectly fine. So let's turn it around. Okay? Now I want to see that really this distance here is two meters. So let's get the tape measure with T and measure from endpoint to endpoint and a C. Well, I forgotten that there's this material thickness of 40 millimeters. I'm 40 millimeters too far in the right direction. Let's go to M and move this thing back along the green X's 4040 millimeters Enter, and now we are positioned. Okay, the next thing that we are going to build is this traverse that we have here on the table. So let's quickly see which measurements it has. 120 millimeters in height and then we're going 26 millimeters in Ward, and the material itself is 28 millimeters. Memorize those dimensions and we start with the guidelines. We're going to set a first guide, 26 millimeters from the back, and then another 128 millimeters. And then one from the beginning of this miter joint of 120 millimeters. And now we have the outline of our piece and we are connecting those intersection points. We can pull out this rectangle here and go all the way over here too, on face in foods. Maybe a strange name on face and foot. But now we have our piece and you'll see that it's not yet a connected piece, it's just lines and faces, but we want to make this a group so you can triple-click on it, right-click on it, and then make group because we only have one of those in the whole drawing. And we can once again delete the guidelines. We don't need them anymore. Okay, now we start opening the tabletop and we're doing this the easy way. So we're just connecting diagonally those end points here. So take R for the rectangle tool, go to the endpoint here, go to the other endpoint. Now we have the basic shape for our tabletop and we pull this thing upwards and it's also 40 millimeters. And there's our tabletop. What's missing? Are those joints here? Now we could do this again with the protractor, but let's do it in a different way just to practice it. Take the tape measure with T and then go here on this edge and use the foot as a reference line that you go 40 millimeters inward. Then take l for the line tool and connect, intersection and endpoint. Take P to push all that. We don't need a way to the end point. Let's delete the guide. And here we are. We're doing the same on the other side. So T 40 millimeters for the line tool to create the shape. And then we are going to select the triangle and push it all the way to the back so that it's gone. Delete the guideline, and there's our tabletop. You'll see that it's still not yet a connected object. It's not a group or components. So let's triple-click on this tabletop and right-click it to make it a group. And here we are. Now. It's still a little bit too high. We have to position it and move it with m moving from endpoint to endpoint. And the table is finished. 28. Groups and Components: Building the Cabinet: Okay, now let's go over to this little cabinet that we have here. You'll see all the measurements that we need are given four, to make it more simple, all the gaps between those drawers are five millimeter, and you'll see that we have three times the same drawer. So those are components. Then we have this little drawer on the top for smaller stuff or pencils and paper. And you see that even though this is electro for really practicing groups and components, we haven't built every single piece. We are not building it like it would be. But in reality, this is actually a mixture of this build to build and boot to look way of constructing in SketchUp. Because if we really created every single piece here, this would stretch this lecture into infinity or well, to make it just a little bit too long. We are not building every single piece and the same goes with the cabinet. We're not putting really four different pieces. And then the back piece, we are building this out of one big piece, but we are using groups and components to practice this way of building. Now let's start with building the cabinet. And you see it has on the base a measurement of 575 to 450 millimeters. So let's go to the rectangle tool R and open the rectangle with 575 comma 450. And this is the base for our cabinet. And now we're pulling this thing upwards. It says 640 millimeters in height. Let's create an offset here in the front with F. And let's go on the edge here and make an offset of 20. And push this opening not all the way to the back because then we would see through the cabinet. If we went all the way, it's 575 millimeters, but also in the back-test 20 millimeters of the material. Let's go 555 millimeters backwards or inwards. And there's our cabinet. And let's triple-click on it because there it's finished. And let's make it a group. And let's continue by putting those four feet on it. So you see those feed 50 millimeters from the edges and then 20 millimeters in height. So let's create those circular shapes here. So move yourself so that you can see on the bottom here, we are helping ourselves with guidelines. So T for the tape measure and 50 millimeters from from every edge that we get the intersection points. Then see for the circle tool, let's go to the intersections and create a circle. Those are 25 millimeters in radius. Let's just create one and pull this one out 20 millimeters. And now since we have four of them that are basically the same, That's triple-click on them, right-click on them, and then make it a component. And I call this foot, while I already have a component with the name food, calling it food to very creative name. And now I am going to hide the cabinets or right-click on it and hide it so that we can really focus here on, on those feed. And now we can move this thing from center to the intersection point here. So m for the move tool, go to the center and with control you create a duplicate. Let's put a tier. We're doing the same ones again from the center of the original. We are moving with M and control a duplicate to the other intersection point. And we're doing the same once again here and there are our feet perfectly placed. Now, let's cue the guidelines. And here, over here, we have the display panel and what we want to see now is the cabinet. So go to unhide. And unhide. The last thing that we've hidden, There's our cabinet. Now to make sure that the Cabinet and the feet are connected because now they are not. Let's also select this whole thing. And you see now the feet are selected as well. So I'm opening this selection frame here with the Select tool. And now everything is selected and we are creating a group. And you see now the group is extended also, it's including the feed. And if I wanted to move something around, everything is moving now because it's connected. Okay, so this is the way you could, for example, connect groups and components and food groups in components or groups, in groups or components in groups, whatever. 29. Groups and Components: The Drawers: Okay, now let's build our boxes are drawers here, and let's start with the bottom drawer and you see the measurements 550 by 400. So let's go to our open up the rectangle, 550 comma 400. There's our base. Let's pull this box upward, 160 millimeters in height, 160. And now let's create an offset with f. And here it shows 15 millimeters is the material of the boxes From the Edge 15 millimeters. And now we can push the bottom inward. 160 millimeters is the total height. And if you want to leave 15 millimeters for the bottom part, let's go down 145 millimeters, 145. And there's our box. Now we have to create this opening here you see 100 millimeters from the left side, 100 millimeters from the right side, which leaves 200 in the middle, and it's 25 millimeters deep. How can we do this very easily? Well, t for the tape measure the guidelines and let's go 100 from the left, 100 from the right. Well, that's basically all we need. Now. You can go to the a, the Arc tool and go from intersection to intersection. And now we create this opening if you want to make sure you going really along the blue axis and you're not going anywhere else. Hold down the Shift key so you are locking onto the blue axis. So you see I can only go either downwards or upwards, but I cannot go anywhere else. And now I'm entering 25 millimeters. There's our arc. We can push the material, we don't need a way. And there's the opening. So let's also delete the guidelines. And this is the first box. And since we have several boxes, well, three of them, which are exactly the same, Let's triple-click, right-click and make a component. I call it a drawer. Now we can place it inside the cabinet, so select it and then get m for the move tool. And you said you see corner of drawer. Now it's always giving us the name of the component. Whenever we go to the component and go to the corner and put the corner on the endpoint in the group here. And you see it's not exactly the right position. We have ten millimeters of the gap, but we want five. And also down here we want five millimeters. So let's place this five millimeters higher and also five millimeters to the right. There it is. Now let's create a duplicate of this. Components are also em, go to the endpoint, the corner of drawer. And with control you create a duplicate. Now, you could go here 160 millimeters, but we also need five millimeters distance between the boxes. So 165, there's the second drawer. And let's do this once again with the third drawer. Let's go 165 millimeters along the blue Xs. And here we have our three drawers. Now we need the last one, this smaller piece with 95 millimeters. How do we do this where we're not creating one from scratch, but we are using this one here. So let's move a duplicate outwards m and control. And let's move this here so we have a little bit more space to work on it. And what do we have to do? Where we have to basically just lower, lower all those phases that we have here. That we have 95 millimeters in the end. And I'm establishing a guideline now just to give us some hint to where we need to go 95 millimeters from the bottom. This is where the top of the drawer has to be at. Now, since this is a component, if I was to change something here on this component, it will change all the other ones. You see everything is connected here because it's a component. But what can we do? We can right-click on it and make it unique. So that this is a unique component which is not connected to the other ones anymore. So you see this if I double-click to go into the editing mode and I change something now it's only changed on this component. It's basically the same as a group. Now, we go into the editing mode here. So double-click on this component. Then you can select the faces that you want to manipulate. So we have this face on the top here and then also the round face that we have here. And how can we now select both of them? If I click here, this is selected. If I click here, this is elected, but I wanted to have both. You see here for your select tool the additional functions. So shift means add or subtract, and this is what we need. So hold down the Shift key and you see that you get this little plus and minus sign on your mouse selection tool. And then you can click on the faces that you like. And both are selected if you want to unselect one of those. Or let's say now I've selected the front and I do not want to have the front selected. So I click once again and I de-selected again. With shift. With holding down Shift, you can select or deselect additional parts. Now, let's move everything that we've selected M for the move tool. Let's move everything down to this baseline that we've established as 95 millimeter line. Click once. And now we've lowered everything. And let's click somewhere. Let's go to the selection tool with space. And click somewhere here in the area that is not component, and we exit the editing mode. And now we can also delete this guideline here. And there's the final drawer that we have now and we can move it inside the cabinet. First. I'm moving it onto the other drawer, and now I'm giving it a five millimeters of space along the blue X's five millimeters. And there we are. Okay, So this is the carbonate. Well, we still have basically five different parts now because this is one part, the cabinet itself and then the four drawers. But let's also make this one big group. Select everything and make group. So this is now one single piece and we can, we can move it under the table. I'm putting this exactly here on the foot and then I'm moving it. Now we don't need really a measurement. I'm just putting it here so that there's a little bit more distance. Will think this looks better. Okay, Now, let's put some color and textures on there. 30. Groups and Components: Color and Texture: Well, before we put colors and textures on there, one more thing regarding groups and components. So we have now components and groups mixed together in this group here, if you want to undo this well, right-click on it and then explode. Then you see you have your single components once again. And if you want to undo this, you can once again right-click on the component and exploded. And then you see you are back with the single faces, with the single lines that you could all manipulate or, or edit as you wish. But I'm undoing this again. So here we have the full component again. Let's put some textures on there and we're using the same ones that we have here. So we're using this what texture for every What part. And then this laminate here. There's great surface for every other area. And we go to the materials with the shortcuts we call, could go directly to B, to the paint bucket. And then we see now the materials that are already in use in the drawing. So you see here in model when you, when you go to this little house. But we want to go here to browse the materials because we want to have the full range of materials and you can check them out if you like. So there's all kinds of stuff. So you have even 3D printing textures. If you are, then you have asphalt and concrete. And here of course are all the colors. You have transparent glasses, for example, this is sometimes nice. If you go here to the, those textures with the diagonal shape, then you can make things see-through. So you see, now this would be like a glass tabletop and you have basically all that you need. Here. We have the wood surfaces and well, to be honest, those are not the best, is. I'm going to show you later in the course how you can get really high-quality textures. But for now, let's use this texture here, this rather wild wood texture, and let's apply it first of all, the drawers. So now if I wanted to put this on the drawer, you see everything is one big group. So I have to really select the pieces that I want to color. I'm undoing this again. And now first I'm selecting, I'm going into the editing mode by double-clicking on the cabinet. And now I can select the color and really select only the drawers because everything else does not have the same texture. I'm doing the same here with the tabletop and I'm giving, I'm applying this material only on the edges. The front. Let's go through this whole table and put this material on the edges. And then also here down below. You see now that since the feet are components that have only colored the left one, but automatically the other one is colored as well. Now, we need to apply this gray, dark gray, dark gray color here on everything else. So let's go to the colors or you choose whatever color you like. I'm choosing this gray here. And once again, as a reminder, you see the name of the material when you scroll all the way up color M O5. I'm going into the editing mode and applying the color. Also for the tabletop. The bottom and this other beam that we have here, the whole beam is colored and then also of course, the cabinet. So everything is colored. Now, I hope also on the back, Here's everything has its color. Now let's see how we can present our model in an appealing way very quickly and also get file that we can export. 31. Groups and Components: A quick Presentation: Okay, so we want to present this model in a nice way. Maybe for a customer or maybe just for yourself. And let's get everything out of the way that we do not need anymore. So we could either delete this, but let's just hide this by right-clicking on it. Hide, and now it's hidden. And once again, if you want to see it later on, go to display and then unhide either all or the last one. Now it's the last one that we've hidden. So you could unhide this once again. Now we only have our table here. The first thing, which is always very helpful. The first thing that I'm going to do is to give some basic measurements. So here we go to the dimensions tool and I'm just giving the basic measurements. Just have it for yourself. As a reminder, the basic measurements are very helpful. Now we could present it, of course, in this style, but let's give it a little bit more appeal by applying another style. So go to the style panel. Just as with the materials you can, you can just experiment with those digested. You see here normally we are in the default style, which is great for drawing because it also renders everything very quickly. But if you want to present something, sometimes, for example, like it was hand-drawn, you can go to, for example, a style competition winners here and you have some very sketchy style. This style is maybe a little bit too sketchy for me. But then you have all kinds of different styles that you can choose from with different backgrounds and you select whatever style you like. I always liked this assorted style here and I'm choosing this for now. And what we can also do now we have those measurements here, but maybe they're a little too small or you don't. You want to have a different font. You can go to this info panel here, model info, go to this capital T here, and you see the options for the text. So you can, for example, switch from Open Sans to permanent marker. Maybe it fits a little better to the style. We can make the measurements bigger so that we can see them better. And you can even truth the endpoints of how those measurements should look like. And then you go to update all dimensions and you'll see now we have a different font, maybe a little bit more fitting to the standard we've chosen. And now we could export a screenshot here where you can always do your screenshot with Windows or with a mag tool for Windows, it's Shift Windows key and S. If you press those together, you get this menu here and you can always make a quick screenshot here. And then you would find it here on the right side in this Windows panel. But the professional way that sketch up has for you is going to the menu and download what do you see as a PNG image file. So go to PNG. And now we are in this dialog window here and you can now adjust the view as you wish. So you can do this manually by going into this window and rotating. Or you can go here and pick a view so you can have those default views from SketchUp. You could adjust the image size that you see here, you see the pixel that you can adjust, but let's leave it. This is a high-quality image and then you could go Export as PNG and save it on your computer. This is the way you can quickly present something in SketchUp and then export it as well. Now I'm going back to the normal default style. This one here are shaded with textures. And we continue with the next lecture. 32. Geometry: How to Multiply and Divide: Okay, let's do some basic geometry in SketchUp, but don't worry, it's not going to be two mathematical, we are building some more complicated shapes that can be very helpful in SketchUp than we are learning how to build shapes that we already know how to build, but in a faster way. And we are using a new way of applying text in SketchUp. So let's start by making a grid. How can we make a grid with the guidelines? Well, first of all, go to the tape measure to T and go from the green X's 3 thousand millimeters to the right. And how can we create ten more lines here to the right? Well, we could do it manually, but we can also do it faster by selecting this line and then getting the Move tool and moving a duplicate by pressing control. And now we are going 3 thousand millimeters towards the right. And before you do anything else, hits the multiply key, this little star that you see now in the box where it says distance on the right. And then enter ten because we want to have ten more Alliance. And you see this is how you can move the apply objects very, very quickly in SketchUp. This is very helpful if you're building a staircase, for example, and you want to have ten steps that all have the same distance, use the multiply function. So once again, if you have, for example, a line and you want to duplicate this line ten times with the same distance towards the back. Move it once and before you do anything else, hit the multiply key and now duplicate it 20 more times, and there you go. N1. Very interesting function with the line, by the way, is also that you can right-click on it and divide it. If you want to have 20 pieces of this line go to divide. And now you see on the bottom here it says segments and then it also says segment length here. And you can do this now with the mouse. If you go left, you create less segments. If you create, if you go right, you create more segments. You could also enter the number of segments. Now let's do 12 segments. Click once and then you see, now you could select the single segments and delete them or do whatever you wish with them. But let's continue with this grid. We need one more guideline here. So go to the tape measure once again and go Three thousand millimeters from the red Xs. And well, maybe one more line. Another line here, 3 thousand millimeters from the first guideline. Okay. 33. Geometry: Using the 3D Text: Okay, let's check out another way of using text in SketchUp. You'll find it where the rectangle is, and you find that where there's letter is the 3D texts. So if you open this, then this window will pop up. You can enter your text here. And the first thing that we're going to write as a pyramid, because we are going to build a pyramid. You can choose the font and the height, and we are going to have it extruded now, 152 millimeters and okay, and then you see you get this extruded writing here. There's extruded texts. And we're going to do this once more. And we're going to write prism now. And you can experiment with the fonts. I'm going to choose the Open Sans font now and put my prism here. And once again, I'm writing prism, prism with five sides. And now I'm leaving the extrusion, but the text is still going to be filled. I'm choosing this Oswald font here. And you'll see now that it's a flat font, so it's a 2D object and it's still filled. You see the gray areas, so the font is filled. Once again, another object ID we're going to build is the sphere. No. Fear. Choosing another font and putting my sphere here. And last but not least, once again, 3D text to create a segment. I just, I just call it segment. And this, we have this handwriting font here and not extruded and not filled. And let's put it here and you see now there's no filling on the text. And this text is very interesting. It looks cool. So you have an object, you can double-click on it and you can edit the object because it's a group. So I could, for example, extrude now one letter into infinity. You can move it around just like any other object. So you could click on it and move it or turn it, rotate it, stretch it, whatever. We remember. We also have the 2D text here where you'll find the tape measure. You have the 2D texts. And the difference between those different texts is that you can always edit the 2D texts. For example, I could 2D text in here now and I click, but I can still edit it. And this wouldn't be possible with the 3D text. And also the 2D text is always readable no matter how you position yourself, you can always read the two detects. But sometimes the 3D text is cool because it looks like a real object. 34. Geometry: Special Objects: Okay, now let's start building those objects here. Let's start with the pyramid. We take the rectangle and we search for the square help line here, the diagonal line. And we lock onto this line by holding down the Shift button. And we create a square norm measurements needed. And then we create two guidelines that give us the center of this square. Then we take the line tool with L and create the top of the pyramid here. And this top is connected to the corners, of course. And now if I wanted to stay in the line tool, but I want to start a new point. Just hit the Escape button. So you still have the pencil here, you still have the Line tool. You can move to a new endpoint and connect endpoint to endpoint and here as well. And we're deleting this inner line once again with l back to the line tool and closing this pyramid. Now I also delete these two guidelines. And you see that the higher the pyramid is gray, but it should be white because the outer phases should be white. So let's triple-click on the object to select everything. Right-click on it and reverse faces. So now everything is white on the outside, and this is our pyramid. Now let's move over to the prism and we have a tour for building the base of the prism and surprise, surprise. It's the circle tool. We have a circle tool here, but then we have this polygon tool here. There's only one difference. And I can show you if I select the circle tool, you'll see it says sides 24, which means that if I create a circle, it's made out of 24 segments, 24 sites that you see here. So you see it's not a perfect circle. It has 24 sites. And if I take the polygon tool, you'll see that it says sides six, okay, and now we have this polygon with six sides. But it really doesn't make a difference. You can always go to see for the circle tool. And then you can, you can enter the number of sites that you need. If you wanted to make really a very, very round circle, select or enter 99. And then you have 99 sites, which is the highest number that you can enter in SketchUp. And then you have a very, very round circle with 99 segments or sides. But you can also go to the circle tool and enter three. And then you have a polygon with just three sides. There's our base of the prism, so let's extrude this thing here. No measurements needed here also make a nice prism. And now the prism with five sides, well, you probably have guessed by now. We can take the circle tool and we are still in the three-sided mode, but let's enter five. So you see here it says five now and Enter, and now we have five sides. We can make this pentagon shape and also extruded. So we have a prism with five sides. I'll take the other Prism has a reference. Let's move over to this fear. And this fear is a little bit more complicated, but we will get there. So we use the circle tool once again, and you'll see that I still have this polygon shape with the five sites. So I enter 24 to get a better circle. But actually to get a really, really nice sphere, which is round, which is really around, we have to start with a really good spheres. Hit the C key ones again, and then enter 99 because we want to know, we now want to have a circle with 99 sites. And let's open up a circle here in the middle and then go to the center. Now we want to have a circle which is perpendicular to the first one. We press the arrow key to the left and you'll see our circle tool now is green. And we click on the center and we open up another circle here. We don't need any measurements. Just open up a circle. Okay, how can we create a sphere now from those two intersecting circles? Well, we have a tool for this, which is the Follow Me too. So you'll find it here where you find them push and pull tool. And the follow me tool always needs a face. So now we have the face of the first circle here. And it needs a path that this face can follow. Our path should be now this other circle here. Let's try this. First. I'm going back to the Select tool and I select my path to follow. So I click on the first circle here on this outer line of the first circle. And then I get to follow me too. And I click once on the face. And you see now it has created a sphere. Then one last thing, how can we create a segment that looks like a piece of pie? Well, we also have here the arc tools, and then we have this PIE tool. We can define a starting point and then once again a reference line. And now we can open up this piece of pie and enter an angle. For example, let's make it a 45-degree piece of pie. And we can extrude this. And then we have created this certain, this kind of segment here. This was some very basic geometry and SketchUp. Remember that you have 3D text and 2D Text and sometimes 3D text is purchased, sometimes 2D text is better. And you have the circle tool, which lets you create polygons with a number of sites between 399. And you have the Follow me tool that lets you create spheres of perfect sphere. And there is much more in the toolbox, for example, you also have this PIE tool which lets you create those shapes here. One last thing, we don't need the guidelines anymore. So instead of manually selecting them and deleting them, let's go to display and here this button Delete all guidelines and now everything looks very clean again. 35. Staircase: Quick Floors: Let's build a staircase that connects two floors. Very simple staircase. And this lecture is less about the theory of how to build staircase, more about helpful tools and tricks of SketchUp that we can pick up along the way. So let's start with a floor here on the ground and no measurements needed. Let's just open up a rectangle and draw a floor which has a height of 200 millimeters. And then create a wall here with T, with a tape measure also 200 millimeters. And we are drawing a line, pulling up this wall to a height of 2500 millimeters to meters 50. And then also here, let's create the second floor, 200 millimeters. And let's pull this floor out. All right, so those are the two floor. Instead we are going to connect with a staircase really quickly. Okay, let's delete the guidelines and triple-click on the object to make it a group. Now we can start with this stairs. 36. Staircase: Building the Steps: Okay, so let's build this staircase. Well, normally you would have to go into the theory of stairs and calculate how much steps do you need? How much distance is there between the steps and all that? But I've done this and you can just follow me and we will build a very, very simple staircase. And we start by putting a guideline 3,600 millimeters from the corner there. And this is where our stairs should start. So we begin by drawing the first step. So take the rectangle tool, go to the intersection point and open up the first step with the dimensions of 290 comma 800 millimeters. So pretty standard dimension for a normal step. And then we pull this upwards 40 millimeters. This is the first step. And now since we have several of them, Let's make this a component. And I call this steps because we have several of them. Now of course, the staircase wouldn't start here, lying on the floor like this. Let's put this step 40 millimeters down so that it's really in the ground. As you can see here. This there actually is not the first step, but it's the one that helps us create all the other steps. And now we have one component and we want to create 15 more. So let's go to the edge of this group with the Move tool with em, hit the Control key, so you move a duplicate of this thing. And then let's put this here to the endpoint of the group. This is where I will stay cathode end. Let's put this here. Click once and now before you do anything else, we want to sketch up now to divide the distance between the first step and the last step. So we actually press the divide key, which is the backslash key on my keyboard, it's on the seven, so backslash and then 15 because we want to have 15 steps there and then enter. And then you see SketchUp can divide and put 15 pieces, 15 components with the exact same distance between them here. So it builds us our stair. And this is very helpful. I'm doing this once more. And you already know that we can multiply with SketchUp. So we have one piece or a line or a component. And I go here and I move a duplicate of this thing now with M and control. And now if I go here and I place it here and I say, well multiply so times ten, for example, you see SketchUp has created this Stairway to Heaven here, this thing. But this is just a reminder. You can divide n, you can multiply with SketchUp, something that is very, very helpful, especially if you are building stairs and things, objects have to have the same distance between each other. So let's do this once again, I'm moving the first step. I'm moving it here to the endpoint. I say backslash 15 because we want to have 15 pieces and there we are. Okay, we don't need this guideline anymore. Let's kill the guidelines. And also we don't need the first step anyway, more this was just to help. And also this last step. Normally you wouldn't really have the last step here because it would end on the first floor. So let's delete this step as well and then select all of these steps and move them to the wall. Let's go to the corner of the last step here and put it on this edge in group. And now our staircase is in the right position. 37. Staircase: Creating Stringers: Okay, we have this steps, but we need this stringers on the left and on the right side. And we are constructing those drinkers with the guidelines. The guidelines from the tape measure, but from the protractor tool every once in awhile we need the old protractor. And let's start here on the end point of the upper step. Create a reference line, and then go to another end point. So that now our guideline is really hitting all of those endpoints here. And we're doing the same once again with the protractor tool for the upper corner here. So go to the endpoint, create a reference line, and then go to a corner of another stair. And so this is the outline for our stringer or the first string, string. And since we wanted to have a little bit of material on the string S for placing the stairs. We move this line with the Move Tool M from the endpoint here we move it 50 millimeters downwards. And this one, the other guidelines, we move 50 millimeters upwards once more to make sure you move along the blue X's, hit the Arrow key for upwards, and then you see you get this thick blue line. And now let's go 50 millimeters upwards. And there we go. Basically this is all we need now we can start connecting the dots. Let's take the line tool. Let's start here. Endpoint in group. Let's go to this intersection point here. All the way down. Next intersection point, next intersection point. And let's go up again. And here we don't really have an intersection point. We have sketched ups intelligence that shows us, if you place the last point here, you are directly over these other points. So let's use Sketch apps intelligence to go to this point online. And let's go, let's go here to the endpoint. And now you'll see that we've created the outline and we can delete the guidelines. We don't need them anymore. This piece is not so nice. We have this very sharp piece here. So let's cut this just with the line tool with L. And we select this line and this line and delete it. And then also down here, where this would be something for people to trip over. Let's also cut this thing here. Let's establish a guideline going from the midpoint and the first step, Let's go. How far do we go? Well, it's also go 50 millimeters with the guideline outwards and connect this intersection point with this one. And let's delete this guideline here and also this line on the floor. And now the outline is finished. So let's make this a 3D object. So let's pull this stringer out. And how far do we go? Let's do this. 50 millimeters. There is the stringer. We don't need the guideline anymore and we can make the component out of the Stringer May component. Let's call it stringer. Now of course we can duplicate the first Stringer and move it with M and Control 850 millimeters along the green X's, 800 plus 50 millimeters of the material itself. There we have our staircase. 38. Staircase: How to intersect Objects: Okay, now if you wanted to build this staircase in reality, you would have to find a way to attach the steps to the stringers. And normally, if this was a wooden staircase, you would have tenants here. And let me show you this very quickly. I hide the stringers and then I go to one component into the editing mode. And I'm quickly, I'm quickly making some guidelines here, eight millimeters and 13 millimeters to this side. From this side, a rectangle and now an arc, an arc of ten millimeters. And we delete those lines. I can delete the guidelines. Of course, I want to have this shape on the opposite side of the step as well. I'm selecting once this area here, this face here, and then I'll get the move tool. And now I don't take it somewhere here. I'll grab it here at the endpoint of the corner. Because now I'm moving a duplicate. You see, I hit the Control button and now I'm putting it on here. What I'm doing is I'm pulling this out 30 millimeters because the thickness of the stringer, the material is 50 millimeters and I'm doing the same here, 30 millimeters. And now we have those tenants there. And I'll unhide my stringers once again. Now if we wanted to build this in reality, we would have to know where exactly are the steps positioned on the stringer because now you see there is nothing on the stringer. We don't know where to cut our openings for the tendons, but we can do this with the intersection. So first of all, let's move this stringer a little bit more to the left so that we only intersect with the tenant. Let's go 20 millimeters in this direction. And you see here, now, the only the tenant is intersecting with this part of the stringer and we have to go into the editing mode, double-click on the stringer and select the face so that this face that you want to intersect, the tenant width is selected and as blue. And then right-click on the face and you see here intersect phases intersect with model. Now let's leave the editing mode for the stringer and let's see what we have here is C. Now that we have the exact positions where our openings should be created. Now you see since those stringers are the same component, we also have those markings on the other stringer buddies on the wrong side, you see it on the outside. We need this on the inside. There is a tool for flipping our components. So right-click on the component and then you have flip along. And now you have to figure out which x's do we, do we need for the flipping? So we flip along the green X's. Let's do this. And you see we have now the markings on the right position here. Okay, let's assemble the stairs once again and move the components back to where they were. Also, let's move the whole staircase little bit more inward. So let's go here. 39. Follow Me: The Basics: Okay, let's look at the follow me tool in detail. We already used it when we were creating the spheres. But this tool can do more than just spheres. But it's a little bit complicated. So let's see how this thing really works. First of all, as I already told you, we need a path. Create a line, no measurements needed. Just go along the green X's here and create a line. This is our path and then we need a face so that the face can follow the path. We start with a circle. Let's make a circle. And before we place the circle here on the end point, Let's hit the Arrow key for left. That our face is perpendicular to the path because this is one of the conditions that you have to meet when you use the following me tool, your face has to be perpendicular to the path that it follows. Now let's apply the following me tool. Let's select the path first, then go to the tool and click on the face ones. You see now this phase, the circle is extruded all the way along the path. This is how the Follow me tool works. It also works when you have any kind of path. So for example, let's create something really wild, some crazy shape here. Just click anywhere and create a wild path. Now let's do this with a rectangle, go to the point. But before you go to the point, make sure you hit the left arrow key. And let's create a rectangle. But just for fun, let's also press Control ones. We are really opening up this rectangle around the center here. And now, let's select this whole path here. Let's select all the crazy lines that we've drawn this as our path. Then we go to the Follow me tool and we click on the face, click once. And there we go. Now we have this, well, this artwork here. You see all these intersections are done in perfectly geometric way. If you wanted to recreate this without the path tool, well, good luck. This would be a lot of work. One more thing when you use this tool, I'm undoing this now. Once again, you could also first select the tool and then click on the face and then follow the path. But in my experience, this is not a great way of doing this because it can make mistakes here. If you select your path first, you can never make a mistake. You select every line on the path. You go to the tool, you click once on the face and it's finished with just two clicks. And of course, apart from doing this, those artworks here, it has a very practical application and we see about that now. 40. Follow Me: The Cone: Now let's create a colon with the following me tool. And the base of a cone is a circle. Let's make a circle. And the circle will be our path that we follow along. And then we need a face. And the face is going to be a triangle starting from the middle upward and to the path. And then this triangle will rotate around this path here and we'll make a colon. We start in the center now with the triangular, but how do we find the center? Well, once again, you know that you go from to an endpoint here on the circle, then it already shows you the center here and you can go to the center, or you can also select the circle and right-click on it and find center here. And then you see you have this little dot in the middle and this is your center that you can snap onto. So let's use the line tool go upwards also a known measurements needed. Then go to an endpoint on the circle and back to the center. And here we have the triangle. Now, making a cone is quite easy. We have to select our path. So click on the circle, go to the Follow me tool, click into the triangle. There's our cone. 41. Follow Me: Softening a Tabletop: So let's say we wanted to create a round edge it on a table top. So first of all, let's create a tabletop, just open up a rectangle and also here, no measurements needed and pull this up so that it looks like a tabletop. Now we have a heavy tabletop and let's say we wanted to give this thing a lighter appearance by undercutting this, which is quite a trend now in tabletops. And we do this by drawing a line from a point here, from any point in the upper third of this edge here to, let's say here. Then we apply the Follow me tool. We select a path. And once again, we're doing this by double-clicking on the face. We don't need to select all the four edges. Then I go to the Follow me tool and I click on the triangle that we've created here. Now we've done this, we've undercut this table here to make it appear much more lighter. And now we want to also create a round edge because this would be very uncomfortable if you put your hands on here. So let's make an arc. Let's go to this point on the other edge where the IOC goes pink. So that means we are symmetrical now and we double-click to set the arc and then we select our path by double-clicking on this face. Here you see all four edges are selected. We get the following me tool and we click on this area here. And we've rounded the edges here. Now. Now maybe those lines here, they are a little bit annoying because in reality you wouldn't see them as much as you see them here. So we could, for example, right-click on them and soften them. All. We use the tool for softening, which is part of the Eraser tool. So hit E for the eraser tool and then hold down control. And now you can soften all the edges that you want to soften. This looks a little bit more smooth. Now, remember the following me tool is very helpful when you have straight lines and hard edges and you want to soften them, then you can use the argue can use the following me tool and soften the edges, not manually by, by using this follow me tool. 42. Follow Me: An easy Picture Frame: Let's build a picture frame. Let's start with a path which is a rectangle. And I'm choosing this golden section here. Now. This is our path. Then we create another rectangle. Make sure you hit the left arrow key to make it perpendicular to the first one. Go to the midpoint here, or you can choose any point on the line, but I'm going to the midpoint where it snaps onto the midpoint and then I'll make this small rectangle here. Now we can create a cross-section that we want to see on the picture frame. So I'm trying to make this look like a classical picture frame. I'm taking the arc tool with a and I'm going somewhere here on the edge and I create one arc here, like this, for example. Another one down here, another one here, so you can continue this, but let's leave it like this. And let's delete those two lines that we do not need anymore. This is our cross-sector now, then we must select our path. But since those four lines here that our path make up this closed surface, we can just click into the surface. And that means our path already is also selected. And you see this when we go to the following me tool and I now click on the cross-section that it makes this perfect picture frame here. Now I triple-click on this whole thing and I'll make it a group. And let's just for fun, just import a picture. So I'm going here to the menu to import and I import it from my device, import file my device. And I'm importing this classical painting here and sketch up asks me, Do you want to import this as an image file or as a material? So if we imported this as a material, you could apply this to any surface like you can apply colors and other textures. But let's import this as a picture and now I'm placing it in the picture frame. Well, you see the dimensions don't really match. So I'm doing what we normally shouldn't do. I'm stretching the Vanguard picture here so that it fits into the picture frame. Nobody notices this any way with the modern art. And there we go. We have a picture frame. I'm also quickly applying a color to make this a golden picture frame here. And well, this inside part would not be golden in reality, this would be white. So let's make this white. And there's our picture frame. 43. Follow Me: How to do "Wood Turning": Now let's make another special object that looks like a wood turner would manufacturer it. So we start with a circle as the base because this will be our path. Then we go from the center upwards. And also I'm just drawing this by, by feeling more or less so no measurements that I'm using here, but I'm doing it like this. And then I'm going here. I'm giving this, this table like angular line here. And then here just for decoration, I'm creating arcs. I'm creating a small arc here. This is just a decorative element here. Then I'm moving or duplicating this arc. I'm duplicating those two arcs now. Maybe also an arc down here. And I'm deleting the parts that I don't need. Also moving this line a little bit higher. Maybe like this. Now just to show you what possibilities we have with the following me too, I'm placing the same table leg inside this rectangle here, and into the center of the rectangle. I'm placing a duplicate here, deleting the guidance, and then you see what we can do with the Follow Me too. Now I select the path that we want to follow and then I go to the tool. I go to my face. And then you see you have this antique looking piece here. And you can do the same width, the rectangle shape, and then go to the Follow me tool and go onto the face. And then you see this looks like antique, a classic piece of a table. And then we can delete our guides here. You might not need this very often, but remember that when you do you have this follow me tool here, which lets you create very special shapes. 44. 3D Warehouse: An Introduction: Now let's look at a functionality in SketchUp that can save you a ton of work. And I'm talking about the 3D warehouse that we see here on the side. If we open this, well, it doesn't open a panel like with the other symbols, but it opens this window here, which is basically a browser. Just like any other browser, you can go backwards and forwards. We have a search bar here. And now you have access to all the models in this warehouse. Where do they come from? Well, this 3D Warehouse connects you with all the other creators out there that built models and then upload them and you can download them, import them in your own model and work with them. You could also as a creator, upload your own models here. This warehouse is incredible because there is so much in here from all walks of life. So you can see the categories that you have here. I suggest you just take some minutes and browse through those categories because there's basically nothing that doesn't exist here in this really Library. You even have food objects here if you want to. If you want to decorate your restaurant, for example, or your kitchen, you have events stages in case you want to build a model of the Rolling Stones playing in your backyard, for example, let's just check if they even have the Rolling Stones. Well, we actually have a model of the Rolling Stone said you could import. But seriously, this library is very, very helpful and you do not have to build everything from scratch. Let's just try to import a model and see how this works. Let's look for just a simple chair. And you see we have the search results here in four different tabs. You see it starts with the product category. And it says here models of real-world products from verified Companies. Those chairs really exist and very often the manufacturer of the chair uploads this product and you can download them. Then we have other models here that are not from verified Companies, but are from other creators uploading their own designs. And we have collections. So for example, you see here the number two, you see here the number ten, number 12. That means if we click on this, there are 12 chairs in this collection. Somebody has made collection and has put 12 different shares in this collection. Let's go back. And then we have also the catalogs. And here you have, for example, companies that upload the whole catalog. So the whole catalog of launch chairs, for example, here, is represented now. And this is how you can realistically, in a very quick way design your own apartment or your house with the existing models and you just import the stuff that you like and that it fits whatever style you like. But let's go back to the model tab here and see how they importing work. So those are all our search results. We can sort them here now it's sorted by relevance. Very often it's interesting to sort by popularity because very nice models are downloaded very often or sometimes we have those design classics here. For example, like this, Barcelona chair, very recognizable design object. And you'll see a preview here and then you see the model information. You'll see who has built it. So Adam has built this model. You have the model info here. One of the most important things to look at is the file size. Because we don't want to clutter our model with three gigabyte of imported objects. So this one here is very slim, it with just 100 kilobytes. And that means we can download it very quickly and it doesn't clutter our models. So let's just place it here. And you see if I click on it, it's always a component. They are always components when you import them. And you can either go into the component editing mode if you wanted to edit something here or you exploded. And for example, I'm applying a different color. Now. I've changed the look of this object. 45. 3D Warehouse: How to get better Textures: Let's look at how the 3D warehouse can provide us other end Better textures for our model. So we have the material library here and we have those categories, but sometimes, well, we have a limited choice. So for example, in the wood category, there's a lot of lowering textures that we have here. We have some low definition textures and some very wired texture textures. So we don't have the best material choices here. But if we go to the 3D warehouse, we find all kinds of different textures. And now we can look for wood grain, wood texture, wood veneer, or simply would. Let's try it with wood. You see you could now import a model with a certain texture and use this texture from the model, a texture that you like or are there also here in the models. There are a lot of material collection where people have assembled different wood textures, for example. And you could import a selection that you like. Now, I'm trying this with this one would map. And now we can place the model somewhere. And then since this is a component, Let's explode it. Then we can, for example, use be the paint bucket and Alt to extract the material here. And then I could put it on here. And you see now this doesn't have the right direction, but, but this collection is very nice. It has the grain in the other direction on the backside of this panel. And then you see we now have a very nice texture. And what we also see instead, when you go here to model. Then you see all the materials that you currently have in your model and you see that they are now those new materials. They are not here in any of those categories. In, for example, in the wood category, but you have them here. So you could select one of those textures and apply them to your model. 46. 3D Warehouse: Let's clean the Workspace!: And the more you import from the 3D warehouse, the more high-quality textures you have in your model, the more cluttered your model is, and the slower your model will behave, especially the web-based version of SketchUp. So let's say we now want to just, just want to have one texture here and we choose this texture and put it here. That's all we need. We don't need all this anymore, so let's select it, Let's delete it. But even though it's deleted, we still have the textures in the model and it's still in the background as a component, you see here the components in the model. If you go to your component panel, it shows the components that you have. Now we have tie the guy from SketchUp and then they would map here. And also we have all the materials or the textures that we don't use anymore. And we have a button for cleaning this up. So there's this thing here, purge unused components. So let's, let's clean up. And also we're doing the same with the materials. Purge unused materials, and you'll see it's much cleaner. Now we just have the materials and components we are actually using and sketch up runs faster now. 47. 3D Warehouse: Textures from other Sources: There's another way of getting good textures. You can import them. So you have the import function here and you can import a file either as a JPEG or a PNG file from your device, or if you have it saved in your Trimble Connect folder from there. And where do you find them? Where you can either upload your own images or you go to specialized sites for that. One of those sites that I'd like to show you is pulley You'll find all kinds of high-resolution pictures here, textures. Let's browse the texture category. They are all creative comments, so they are licensed free. You can support this side with Patreon if you like it. And then you see on the left side all those different categories, Let's go to the wood category. There are many more subcategories here so you can browse through that. You can see they have those previous year and you can click, for example, on plywood. You see what plywood looks like here, and you can download the file here, you can choose your quality now for k would be way too big. Let's have, let's have it in a smaller quality. You download it, save it. And then once again, we import the file from the device. As a material. You see I cannot place it in the empty space. I have to hover over my square here. And then I could, I could place it, for example, here on this corner point and I opened it up to fill this area here. 48. 3D Warehouse: Working with Live Components: Let's say you want to build a window. You have this wall here, you have this opening, and you want to have a window here. If you just wanted to simulate a window where you could do it like this, you create a rectangle here, you create an offset so that you simulate the frame, for example. Then you could pull out the frame and simulate a window very quickly. Apply the transparent material here. Maybe then also for the frame, the wood material. But honestly this is not a window, this is just the simulation of a window. But since we have the 3D warehouse here, Let's go window shopping. So first of all, I am deleting this again. And let's see what we have in stock. So let's just search for window. I'm just taking this one here by clicking directly here on this Download button, you can directly download your model. And this is a very tiny model. It's just very simple. And you see, of course it doesn't fit into our openings, so we have to modify this. Let's use the scale tool. So S for the scale tool. And then we could scale this into the opening. There we go. But then you see, this is also not the perfect solution. Since we have use the scale tool now the frame is quite distorted. So you'll see here this frame is very white. In this frame here is very thin, but they should have the same sizes. Well, if you just wanted to have a quick window simulation, this would be fine. Nobody notices here the differences and nobody really cares if the window is not the object you want to show. But then if you really wanted to have the next level of window building, then let's look into the 3D warehouse again because we have live components and you see them here. Right now they are shown here on the top curated collections. And either you see them from SketchUp or you see the sketch up labs. And you have those different collections. So let's go check the window collection out window life components. And you see here you have different types of windows or even a facade. Let's go with the contemporary window here you see here this blue arrow or this thunderbolt live component. Let's see how this contemporary window looks. And let's download it. Now we can place it inside the opening and you see, of course, also this one doesn't fit. But once we position our window here, we get this panel on the right side. So this is what makes life components very special and SketchUp because you can change them with this panel. This is what live components mean. We could now say the window should be, should be this wide, it should have this height, it should have this number of openings and so on. I'm just going to quickly, quickly adjust this window here. So first of all, I'm turning it around because the exterior is now on the inside, so let's turn it around so that we have the woods facing the inside of the house. Those are the dimensions of the opening. So I could go here now. Width of the window, well, 2200 millimeters. And you see the window now is stretched so that exactly it exactly fits into the opening. The height should be 1370. And what if I don't like this type of window here? So you'll see this is a window that you slide open and you could even simulate this. You could go here to lower opening and then you open the window. I want to have a different type of windows. I go here type. And then let's have casement window. And let's, we could also open the window, but let's leave it as it is. We can adjust, for example, the material here and we say no, it shouldn't be cherry, it should be walnut, for example, we get this kind of window. Of course, not only do we have windows, but we have much more in the live components. So I've assembled just a quick collection of those components that you see. What is possible with them. You can basically build your whole house by those prefabricated components. For example, here you have floor tiles, you have fluorine, so we could adjust the size of the tiles, the color of the material and all that. Then you have interior staff, you have Office interior like the desk and chair and even the screens. You have the shelves, you could even hang a green wall for example. Or you have doors whenever Windows of course you have doors as well. You have those facade elements are just as wooden, wooden elements here, exterior furniture, roof elements. And the cool thing about those live component is you can still edit them. So if you right-click on them and you go here, configure live component. What you see is this panel here. So with the roof trusses, we could, for example, adjust the span of the roof trusses or the height in this case, or how they are built, or how thick they are and all that. Also, since they are not only live components, but then also still components, you could, for example, click on one and detached definition. And what do you have now is just a normal components. So you could go Edit component and then you see, you could edit this component just like any other component. And you are not anymore in the live component menu, but you see the other components are connected so they get the same changes. If you don't want this, make the component unique, and then you will only change one. But so much for the live components so they can really make your life easier when you know how to use them. But especially if you have windows and doors, this is very, very helpful. 49. The Scale Tool: Intro: Okay, now let's look at a tool that we haven't used so far, but which is very helpful, the scale tool. And for that, Let's build just a rectangle on the floor here and just build a 3D object nor measurements needed. But let's put some dimensions on this thing. Just a basic dimensions, the height, the width, and the length of it. So that we can see how they change when we use the scale tool and scale this object. So the scale tool is here where you find also the move tool. And it's S for scale. So the S key is a shortcut. And then you get this mouse which lets you select faces or you could select the whole object, but let's start with a face and click once on the face and you see you get those green cubes here. And you can click on them and then you can stretch your object in a certain dimension so you can either stretch or diagonally, or you could do this with those points and stretch it lengthwise, or you stretch it horizontally. That's what those points are for. You see also that the measurements automatically change here on the side because they are attached to your object. And if I go back to the Select tool with the space key and I select everything and then hit the scale tool with SUSE. Now, the whole object is scalable. You can scale something and you see that you have a factor of scaling. When you look at the measurements box in the right corner, it says scale and now it says 1.5. So this is 1.5 times bigger as the original object. You could enter two, for example, and then you have doubled your original object. Of course, you can also do this with just 1. So you go, you go to this point here, for example, in the middle, you click ones and you see you're only changing one-dimension. And it says on the green scale, for example, now 0.5. So we are reducing this dimension by half by the factor of 0.5. And this is basically what the scale tool can do. This tool also has additional functions. You see it here. Control toggled scale about centers. So let's go to, for example, this point here. Click once to stretch this thing. And now if I press Control, you'll see that it automatically stretches this thing in both directions. And also shift for toggle uniform scale. So let's hit the shift key and hold down the Shift key. And now you see you're stretching all dimensions here by hitting the shift key ones. There's another thing we can do besides using a factor for scaling. We can use exact measurements. You see that this side here is 16 thousand millimeters. Let's say we want to make this side three meters long. I can enter 3 thousand, but I have to enter MM, four millimeters so that it's not a factor, but it's a length of 3 thousand millimeters. Then Enter and you see now it has adjusted the length of this object or the width of this object to 3 thousand millimeters exactly. This is very helpful if you want to scale something, not with a factor but with a concrete measurement. 50. The Scale Tool: Scaling a Model: The scale tool is very helpful if you haven't existing model, anyone at adjusted to a new situation or you download a model here from the 3D warehouse and you want to scale it to different dimensions. Well, I am doing this with a table here, for example. Now for my taste, this table is too high, so I'm selecting both of those feed. I'm hitting the S key to scale it. Then I'm going here to this point because I just want to bring those feet down. And now I could enter effector or I enter a length. And now this should be a couch table. So I say, well, It's 400 m, m 400 millimeters. I entered this and you see the table legs are smaller now and I also move this plate down. I don't scale it, I just move it on the feed. This is the way you can use your scale tool. It's very helpful and remember that you can either scale with a factor with measurements, but for the measurements you have to enter millimeters so that SketchUp recognize as now you are using a dimension. 51. The Scale Tool: Scaling a Floor Plan right: There's another way of scaling apart from using the scale tool, we can also use the tape measure, but this scaling function is a little bit different. So you'll see that I've imported a floor plan here just as an example. But this is where this tape measure scaling function comes in quite handy. So you have imported this floor plan, but of course it's not in the right scale, so those are not really 16 meters. Let's see what it actually is here. So it's, well, it's 42 meters, It's way too big, so we have to scale this into the right dimensions. And this can be done with the tape measure. So if you want to work on a floor plan, this is really helpful. So you take the tape measure once you've imported your floor plan and then you go to the biggest dimension that you can find. So here it would be those 16 metres. Then we go to this line that shows us the length and we click once. We click twice, try to be as exact as you can. Now before you do anything else here, see in the corner, in the right corner it is displayed length 42,443 millimeters. And this should be 16 thousand millimeters now because it's 16 meters. So let's enter 16 thousand and enter. Then SketchUp asks you, do you want to re-size the model? There's a big difference between the scale tool and using the tape measure for scaling. Because if we click Okay, now we have scaled, our whole model is not only the floor plan but everything else. So you'll see here this block, I've just put this here as an example. This block has been scaled as well. I'm undoing now the last step, so I'm putting it back to the original size. And you see here, this side here would be something like five meters. And if I, if I go into the right scale for the floor plan, again, this side is 1900 millimeters. So everything in this model gets scaled, not only the floor plan, but everything else as well, because you're changing the whole scale of your drawing. But let's check what measurements we have here now it should be 16 thousand, and yes, we have 16 thousand millimeters here. Now, I could start, for example, drawing the walls. I could go here with the rectangle tool and I could create or recreate this floor plan here in the exempt scale. And I could build a model of starting from the floor plan. 52. Staircase 2.0: Intro: Okay, So we've built a staircase with two stringers and 14 steps. And what if we wanted to have a different type of staircase? So we do not want to build a new staircase completely from scratch. But since we have components here, we can modify them so that we get another type of staircase. By another type, I mean a staircase that doesn't have stringers but which is attached to a wall, a wall that we're going to build exactly here where the left stringer is. And then also closing the gaps, the room here between the steps and also this room here. We want to use it for storage space. And we're going to build a Cabinet inside this space here. In this exercise, we are going to learn how to modify our object, how to add things, and then also how to create a realistic room situation that later on in another lecture, we are going to present in a realistic way. 53. Staircase 2.0: Modifying Components: First of all, let's not work in this model, but let's make a duplicate of it and work in the duplicate. So since we've used components, and those components are of course still connected to those components. Which means that if I'm going into the component editing mode here and I'm changing the stairs like this, for example. What happens is that also the original model is changed. So what can we do? Well, we select everything in the new model and then make it unique. So once again, the reminder, if you want to make your components independent from the other components, make them unique by right-clicking on them and then you go into the editing mode. And now I can change anything the stairs here, but nothing has changed in the original object. I told you we would build a close staircase which is attached to a wall, which in turn means that we don't need the string is anymore which hold the weight of the steps, but we can delete them. And then you see, of course, when we don't have stringers, we don't need those tenants anymore. So let's go into the component editing mode and push them back in and you see the magic of working with components instead, whatever you're doing on one component, you're doing to all the other components as well. And on this side we're doing the same. So push the ten and delete the lines here. There we go. So we have some free-floating stairs now, but they need a wall on this side. Now we can build a wall by going to the editing mode of the floor. So double-click on the floors. What we've usually done as we would use the tape measure with T and then draw the thickness of the wall onto the floor. So for example, 200 millimeters then get the line tool and go from intersection point to intersection point and then pull up the wall. But let me show you something that you can always do is you can always select the line that you already have and just move the line as a duplicate. So you're moving it with M and control. And then you're going along the green X's here, 200 millimeters from the original line. Maybe this way of building is a little bit fast, faster than building with the tape measure. There is the wall. Let's leave the editing mode once again and let's look how the stairs are placed. Well, you see there's still the gap between the stairs and the wall. Let's select all the steps that we have. I'm doing this by going from the left corner to the right corner here and opening this closed frames for everything that's completely in the frame will be marked everything which is not completely in the frame, like the floors, will not be selected now and you see only the stairs are selected. That's what I want to have. And then I take them move tool. And I go, for example, to the midpoint here. And I go over along the green X's to the face of the wall, and I click once. And now the steps are perfectly placed. Okay, Now the next thing that we want to do is we want to close the space here between the steps. So this is rather easy. We go into the editing mode of one component. I always use the first step here. Then I move this line, move a duplicate of this line, and I move it 40 millimeters into the step. And now we have this area here that we can pull upwards. And now I would suggest you press Control ones so that you see you get this line which divides those two phases. I'm undoing this once again by pressing control one's more so you'll see this would be one piece now. But if I press Control Ones, we have two pieces. And in reality those would be two pieces that you piece together. If this was a wooden staircase, you would have this horizontal piece and then the vertical piece and you would connect them. We, using this line here that we get with pressing Control ones to simulate that there's a new piece now that we've created. Now what I don't like is that we have this excess length here, so this step is a little bit too long. So let's go into the editing mode of the second step. Because there we have a reference here and push this a little bit inward to the reference point here. And then those steps are perfectly aligned. Now this staircase is close, but it's not really finished. So you see that the first step is still hanging in the air here and the last step here on the top is this weird part. Let's take care of this. And if I wanted to push this inward, what happens? Well, I'm pushing all the other pieces also inwards. And that means that we first have to make on this piece here a unique components. So also right-click on the component, make unique. Now let's go here and you decide either you go all the way up or you go all the way down with this thing. I go all the way up and just put it here. Then let's move down to the first step. And of course also make it unique because we are making some changes that are very unique to this piece and we don't want to have them on the other steps. So right-click on it and make unique. Now you'll see the navigation might be a little bit tricky, but this view will work just fine. Go into the editing mode and then move this line also 40 millimeters inwards. And now we're pulling this area down to the floor and also here, since we are creating a new piece, Let's press Control ones and then go here on the face of the floor component. Now the staircase is closed but not yet finished since we want to make use of this space here. And then we also need a railing for decades. 54. Staircase 2.0: Creating the Storage Space: Okay, Let's continue. Well, personally, I am a little bit tired of looking at only wide surfaces and on the wide staircase. Let's bring some color into our model here, just to make the staircase a little bit more distinguishable from the rest. First of all, you see we still have single steps and this is not what we want. What we want is one single connected staircase groups. So select all the stairs, right-click on them and make them a group. And we see we have one big group of staircase. And that makes also the coloring easier or the texturing. So go to the materials, choose whatever material or color you think fits to the staircase best. I think it should be a wooden staircase or I'm using the wood veneer here. This dark wood texture. It's not the best texture, it's not a really high-quality texture and also the grain direction doesn't really fit, but it will do the job. And I have at least some color on the staircase. And now what we are going to do is we build a storage room down here. And the way we are doing this is we are not building every single piece of this cabinet that comes down here with the stairs. We have really built every single piece as we would build it in reality, but now we are only drawing the outline so that it appears like a storage room. And then we have a quick sketch of how this situation in reality could look like. Now, let's begin with a rectangle that goes all the way from the lowest point of the stairs. Where the staircase is anchored in the floor, to the highest point of the staircase, to this top end here. We just create a rectangle. Now what we need is this part here, the lower part, which is a triangle. Basically. How can we get this? You could, for example, use the line tool and really cut with the line tool along the stairs and go all the way up. But that's not really how we do it. We have a faster way for this, which functions with the intersection tool. First of all, let's select the rectangle by double-clicking on it. And then also let's hit the Shift button. So you see you get this plus and minus sign next to the selection tool, which means now we can also select the group. Now the group of staircase is selected or as well as the rectangle here. And then we right-click on this and intersect faces with model. What happens now is that our staircase has basically cut our rectangle into halves. And we don't need the upper half anymore. So I'm selecting the line that makes the upper triangle I, and I am deleting them. And now we have this face here. And when we want to take this and put this somewhere else, you'll see that it's still connected to the staircase. To make this a little bit easier, we double-click, we make it a group. So now every single line here, as well as the surface is, is put in a group, in one single group. And now we can move this layout here. When we now look at the stages, either we still have the leftovers of this intersection. This gray rectangle here, which is a leftover of the first rectangle. And let's select and delete them. So let's go here and open up this closed frame from the top-left to the bottom-right so that we have a closed frame. And now you remember that only the pieces that are completely inside this frame will be selected. So the only pieces that are selected now are those leftovers here, you'll see that they're all blue and I delete them by going to the lead. Okay, let's continue with this layout here and draw some doors and some draws on here. So I propose we use the lower part, four drawers and then the upper part here for some vertical doors that indicate that there's some storage, storage space behind them. We start by going into the group editing mode. So double-click on the group and then take the tape measure tool. And then we are connecting two of those endpoints. It doesn't matter which one of those corner points you use, because now they're all connected here. And we move this line a little bit to the right. So go along the red axis here and go 150 millimeters to the right. And now let's create a guideline from the bottom also 150 millimeters upwards. If you see that SketchUp now recognizes the 150 millimeters because we've used them just before also with a tape measure tool, and now it snaps onto those 150 millimeters, which is very helpful. So let's go 150 from there, then also 150 millimeters from the right side. And you see also here I don't need to enter any measurements. I just let the tape measure to snap onto the 150 because SketchUp is smart and remembers the previous commands. And what we can do now is we get the line tool and we connect this triangle here. And now we have those blinds here running all around this triangle which is based at, we wouldn't really use, we are only using the space inside the triangle. And this is also a way of making this aesthetically a little bit more pleasing. We don't go all the way to the edges and relieve a little bit of space here. Now for our draws, the trip B down here, we create another guideline. And we go from the first line that we just created with 150 millimeters from the bottom, we create another line, 300 millimeters from the first line. So that will be the separation between drawers and Doris. And then we connect the intersection points. And now we have to divide this space here into drawers and doors that have the same width. Let's use Sketch apps divide tool for this. So we select this line here and right-click on it and divide it. And now you see you go left, you make less segments, you go right, you create more segments. And I would say you create segments of this length here, 589 millimeters. That's basically pretty close to a standard door shape in a household. So that means we have 1234 segments of 589 millimeters. Let's click here and then you see, you can select now those segments. And we take the line tool, we connect endpoint to the point on the top here, and we go down. So we create the doors and drawers. And also here. In reality now this space would be probably a little bit too small to make a drawer out of it. And this triangle would be too small to make a door, so they would probably be closed. So we would have four drawers and three doors. And and we could use this storage space here. Now, this thing is all flat. You'll see it here. It doesn't have a third dimension yet. We've only drawn the outlines of our storage space. And what we will do now is, well, first of all, we are deleting the guidelines. We don't need them anymore. Also this diagonal guideline, this vertical guideline. And what we can do now is we can pull the doors out, let's say 20 millimeters, a standard standard thickness for a door. And let's pull all those phases 20 millimeters outward. Don't enter any measurements. Take though, take the reference points that you've created. Now we've indicated those doors and I say indicated because because normally you would have the gaps in-between drawers and doors. But really we just want to have the appearance of how we would put this thing. Now we could put it into place so we can select this group and move it, move this point to the corner point here. And let's move this thing a little bit further inwards because this looks better in my opinion. So you have the edges of the stairs on the same level as you would have your doors. So you see here, they are the same level. That's how we indicate the storage space. And once again, I say indicate because we really haven't built it, we have just created a facade. But that's perfectly fine. We just want to see how a thing looks and presented maybe to somebody else. We don't need all the details. We do not need to create a piece by piece. Okay, and also here Let's put some color on this. And for this we have to go into the group editing mode and then go to the materials. Once again, you choose whatever color you like. I'm going with this yellow colors here and to spice it up a little bit up, I'm using a darker tone for the, for the drivers here. But you choose whatever you like. And there's the staircase. Now, let's take care of the railing. 55. Staircase 2.0: Building the Railing: Okay, so let's continue with the railing. And since this is a rather modern looking staircase and the minimalistic storage room here, we're also going to build a rather simple railing that will be made out of glass. And it will not go all the way down to the bottom because I don't think we need a railing here on the first two steps, so it will start at the third step. And let's start by hiding what we don't need. We hide this Kevin add here. And then we can focus on the staircase and the readings. So we are going to start by using the same operation that we used for the storage room. We open up a rectangle and as I said, we're not going to start at the bottom here, but let's start here on the third step. That's high enough. And then we're going all the way up to the highest point of the staircase and open up this rectangle. Then we want to have the intersection of those two pieces. So select the rectangle and then hold down shift to select also the staircase. Click on the rectangle with the right-click and intersect faces with model. And now what we can do, we can also get a duplicate of this upper part here. Let's just move it all the way over here. Maybe to this endpoint. This will be now our base for building the railing. And we can delete this rectangle here. We don't need it anymore. There we go. So let's draw the outline of our railing onto this piece here. So first of all, how high is the railing going to be when you want to put your hand on it? Well, let's say it's 850 millimeters. So let's create a guideline from the base of the first step where the rating begins all the way upwards, 850 millimeters. And we're going to do the same on the highest step, 850 upwards. And now we have intersection point here, which is helpful, but we need another intersection point here so that we can connect them. And I'm doing this by just going here onto the midpoint. And what happens when you double-click on a midpoint. It gives you a guideline of the direction that the line was in. So I'm getting this vertical guideline and this gives me this intersection point here. And then I can also create a line that goes down here. What we see here is the outline of our railing. We don't need this vertical line anymore. We don't need this horizontal line anymore and this horizontal line. And also we don't need the guidelines anymore. Well, I'm not deleting them manually, but I'm going over here to the display panel and then I say, delete our guides. There we are. Okay, so in the next step, let's give this piece a material thickness. How thick are those glass ratings? Well, let's say between 1620 millimeters. Let's go and push this too. I'm pushing this to 18 millimeters. In reality, there's probably wouldn't be one big piece of glass. This would be three pieces. And now since we have 12 steps here, let's divide this thing into three parts. So let's go with every fourth step. We are drawing this line that just indicates that there are three panels of glass. And let's also make this a group. So triple-click on it, right-click on it and make the zoo group. Now I think we can also apply the material and which one we're going to apply. It's pretty clear, well, in the best sense of the word, it's going to be class so that we can see through this whole thing. If you like the blue glass here, stay with the blue gas and there's also this gray glass. Some other variants of it. Well, they look, they look pretty funky. This a safety glass here. So you see the see the wires that are inside the safety exists. I'm going with the gray glass, which is rather neutral but still transparent. And then we can place this object to where it belongs. So let's go to the third step. Place it here and let's see. It would be on the edge on the stairs, but I think in reality you would have a groove on the step and then it would be in the groove. So let's just indicate this also by going, by going 30 millimeters to the left. So we have a little bit of distance here. And it's not directly on the edge of this decade. Now let's also create a quick hand rare so that you can put your hand on a wooden handle it and not on the glass itself. That it's a little bit more comfortable. And restart just by drawing an outline of the handrails or a cross-section of the handrail. I'm starting here on this point. I'm going 20 millimeters to the right. 40 millimeters upwards. Then I'll continue again down here from the starting point. And I'm going to cover the rail, the material thickness, 18 millimeters and then 20 millimeters to the left side, and once again 40 millimeters upwards. Then I'm closing this rectangular here. Now if this was a cross-section, this would be a little bit uncomfortable on the hands. So let's put some rounded edges on here. We are doing this first by creating guidelines. Let's go inward, let's say eight millimeters inwards from every edge. You see SketchUp remembers the eight millimeters, so it automatically snaps on eight millimeters on the distance. And now let's get the Arc tool connect those intersection points. And what we can do is we can double-click on the intersection points. Then you see SketchUp automatically cuts everything away that we do not need anymore. So we get those round edges. We don't need the guidelines either. So let's go to the delete or guides button here and close the panel. And once again, now we have the outline for the hint rare. And we need to get it all the way up to the highest point of those glass panels here. How can we do this? Well, we cannot do it by using the push and pull tool because we can only go horizontally. So you probably have guessed by now, we need to follow me to, uh, once again, we, we basically have a path here which is the hand rare. But since this path is part of a group, part of this whole railing group, we cannot use this path. And for this we create a help line, so to speak. So we are just creating one line with L that establishes a path from the endpoint here to the end point here. And this will be our path. So let's select the path, then select the tool, the Follow me tool, and click on our face. And there we go. There's our hand rail. Maybe this ending here is not so nice. And now we can use the push and pull tool and pull it, let's say 30 millimeters down. And let's do the same on the upper part here. And pull this upwards 30 millimeters so that it looks a little bit better. And there's our handrail. Well, it's still white. In my case, of course, I wanted to have the same material as the, as the stairs. So I'm going with the same vertex to a year. Well, first of all, I'm making this a group so that it's locked into a group make group. Now I'm using of course, the same wood texture here. There's our hand red and now we can also unhide our storage room by going to the display panel and unhide all and there we go. One last step, since this handrail is connected to the glass panels, I'm selecting both and then I'm going to make this one big group. 56. Presentation: Intro: Okay, so in this lecture we are going to look at how to present something in SketchUp. We already had a quick presentation lecture, but this time we're going to go into more detail and also see some more functions on the right side here that we can use to present something either in a rather technical way, so like a technical drawing or something that is visually more appealing with scenes and different styles and components and all that. What we need is the staircase here that we built. So I hope you still have it. If not, you can download it from the materials and import it. Also, we need the desk that we built. And the first thing is that we're going to import it and also the desk you can find in the material. So either you still have the desk on your computer so imported or if you don't have it, go to the materials downloaded and import it here, I'm going to quickly import this thing here. I haven't not on Trimble connect. There it is important as component. I will just put it here on the floor. Okay, what do we don't need anymore? Is the first staircase so we can select it and delete it. Let's look over here at the components and to the components that are in the model. You'll see we have, well, I have and you probably too, we have some more components that are unused which belonged to the staircase that we just deleted. So Sketch Up has a way of still keeping the components inside the model of although you've deleted them. And I already showed you you can purchase unused components by going to this button here. Then you see now we have less components. The whole drawing is less cluttered. And we deleted the leftovers of the first decades and the same goes for materials. Well, now there wasn't any material on the first stair, so we couldn't delete anything here. But in case you are deleting components, make sure you are deleting them also here in the component window when you don't use them anymore. And the same goes for materials. So your whole drawing will be less cluttered and more ordered. Okay, let's start with the desk. 57. Presentation: Technical Drawing and Perspectives: Let's look at the desk and let's say we wanted to build this thing in our workshop in reality, or we wanted somebody else to build it. What we first have to do is we have to communicate all the details that make up this desk so we need good technical drawings. And SketchUp is a 3D program, but it can also give you 2D drawings of your objects. And let's see how that goes. So first of all, we have the basic measurements here of the table, which are fine, but you'll remember that we changed the font here for the measurements. But let's change them back again because they, or not really a technical font, they are more like a hand-written fonts. So we go here to this info button and you see the big capital T here. We already did this, but once again, the font should be Open Sans now, and this is not because it comes from a different model. We've imported this. So now we have the standard options here for the style of the dimensions and the endpoints and all that. We can just go to update all dimensions and you see they're much more technical now, much cleaner now, let's say we now wanted to just give the perspective here of the front so that we only see the front edges and faces. You see that now we, we see the front, but we also see everything that's behind the front here. We see those lines here that go to a certain vanishing point. Because this is how the display now and sketch our books, we have a vanishing point and all those lines go to this vanishing point. You may remember this from drawings that when you have a vanishing point, you have those lines here that go to one vanishing point. You can have several points in architecture drawings, for example, you have sometimes three vanishing points where your lines go. And this is good because this is the way we perceive reality also as humans, we have vanishing points and so this makes the display more realistic. But when we have a technical drawing, we don't want this. So we go here to the scenes and we're going to learn more about the scenes later. But what's important here is that you can switch between perspective and parallel projection. And if we go to the parallel projection, you see that we can position ourselves exactly in front of enable and we don't have those lines that go all the way to the back-end. Now, I can do this manually, but this is very hard. I wouldn't recommend you to do this, but I can do this also here with those symbols that we have. There's a house and the house has shown from different perspectives. And you can now choose which perspective you want. We can go here and look at everything from the top and you see that this is a perfect view from the top and no other lines are here. There's only our rectangle. This is the desk from the top. Then we can go to the site and this is the view we want to have. This is a perfectly clean view where we only have all the edges that are in the front that are facing us as the viewer. And the same goes here with the staircase. You see we only see the staircase. And so we can get to our technical drawings because we don't want all those lines that go to a vanishing point. Here you can switch back to perspective and you can switch to the parallel projection. 58. Presentation: Creating a Section: Now what if we wanted to show the inside of the container here and to show how it's built or the inside of the desk, we would have to make a cut through the desk and we have a tool for there. There is the section tool, which you find here where the tape measure is. And it's here right in the middle section plane it is called. And you see here we get this red square. And now I'm using the orbit tool again so that I have a little bit more of a 3D perspective on this thing. And you see we're still in the mode here, in the parallel projection mode. So everything looks a little bit different than we are used to because we don't have this vanishing point anymore. But the important thing is I can now create a plane, a section through a plane somewhere, and you see that it jumps from red to green to blue. And that means we can also once again use the arrow keys to really lock it on a certain view. And now I'm locking it with the left arrow key to the green axis because this is the section I want to show. So I'm going here, for example, to this point on the desk and you see it opens up quite a huge rectangle here, which now cuts through the desk here. And this rectangle is basically also an object. So I can go back to the Select tool. I can select the plane, and then I can move the plane with M. And I could say, okay, cut exactly through this container here. I see the inside of this container. And I can do the same with the staircase here. I could see the section of the staircase. But what do we want to show now is the inside of this container here. And I can also switch my views or I could right-click on this plane and say reverse. So the view is reversed and you see everything that's behind the plane is not shown, it's hidden. You see always the direction because you have the arrows here on the plane, so it goes this way. And now we see the other side that's reverse it back again. You can leave those planes in your drawing. If you don't want to see the insights anymore, you can just make them not active anymore. So the cut is activated. Now if I go here, it's not activated, it's deactivated. You're still see the plane, but you can see your whole object here. And now for technical drawing, I don't like that. I have the staircase in the background. So actually I'm really, really going once again to the plane and I say reverse because I want to see the other side. So this is a much cleaner view. And what I need now are those symbols here because I want to position myself so that I see only the edges here of the object and not those lines that I don't want to see. So I'm going no, that was not right. I'm going sometimes I have to I'm going here. Now you see those lines are blue. That's because the section is selected. So I'm clicking here and everything is black. We have those black lines here. And if this was a technical drawing, I think we wouldn't really need the colors and the textures here so that it's a little bit less distracting. I am going to change the style and I'm looking for a style that doesn't have colors and textures, something like this or like this. And in this case the wireframe line is really nice because we only get the outlines of our object. And also I see the red line here and the ground, which is the red axis. And in this case I'm going to hide the x's. You see here we have the display panel. And you could also select the plane that we've created. What I want to hide now is the X's. You see the red line is gone. And now for technical drawing, we need, of course, measurements. So let's go over here and put some of the important measurements here. This is now a very clean technical drawing where you could put all the information that you need to build this thing or that somebody else needs to build this thing and so on. Then of course you could download it as a PNG, for example, and print it out. 59. Presentation: Working with Tags: But let's leave this view once again. I'm turning around with the, with the orbit tool and then I'm going back here to the perspective so that it looks a little bit more like the real-world. And I'm going back to another style, the normal style that I use here. And I'm going to the display to show the section plane. And since this is an object, one more thing you can do with it, for example, is you can also rotate it to have some crazy view of your object. If you wanted to have this. You can do as you please with this thing because it's an object. And you can also delete it like this. There we are back in our normal mode. And one more thing that you probably have noticed by now on the right side here is this thing, the tags, they can also be helpful if you want to present things. So sometimes you want to focus only on one thing. You can create tags here, which are similar to layers that you have in other programs. First of all, let's create one. And let's say this is the tag for a staircase. So all the things that belong to the staircase should be on this tag. So we have three objects, we have the railing, we have this decades itself, we have the storage room. And now I can assign a tag to those things, to those three objects. I can click here and activate this, or I go here and then I have some extra options. For example, assign tag, but basically this is the same as clicking once on the tag. And you see I get this tech tool here, so I click here, this should be in the texts decades, this should be in the texts decades and decades would be in the text decades. Now, we still have three different groups, you see it, but they're all part of this tag. And now I can hide them by clicking here or view them and view them. And this is very helpful, especially if you have bigger models and you want to focus on one certain part of the model, then also, you can do more with the texts. You can assign colors. For example, if you go here to the options, you can edit the color that the tag has and then also. But you'll see here you have line types that you know from technical drawings that you can assign here. Let's just try this. Let's just select this line and it has this color here. And then we go to Okay, and you see it automatically has this new line type. It doesn't have the color. Why doesn't it have your color where you have to go here first and activate the colors. So now everything that is part of this tag staircase has this orange color. And you also see that now everything else in the model is white. So here are a SketchUp guy is white or desk is wide. It doesn't show any textures or colors except for the color on our tag here. And of course you can delete the tag once again and everything goes back to normal. And then SketchUp asks you to sign another tag or delete the entities. So we do not want to delete the entities. We want to just assign the untagged tag. And then we also have to click here so that we get our textures and colors backwards again. But if you have a lot of objects in your model, and let's say you're building a house. Try to group everything with texts so that you can really focus on certain things. If you want to present your model, you can even create a folder. And the folder would be, for example, ground floor. And then you have certain things that are part of the ground floor, like every piece of furniture, for example. Much for the tags, you also have this tech tool here where the tape measure is. This thing here is a tech tool, so you could click here and then you can apply a tag. And now we don't have created attack, so it can basically apply a tag. But once you've created a tag, you can go to the tag tool and apply it. 60. Presentation: Putting things into Context: All right, Now we've looked at presenting this table in a technical way by putting a cross-section through the table and by focusing only on measurements and no distracting textures and colors and all that. That is great for a technical drawing that you need for really building a piece of furniture in your workshop, communicating the technical details of this piece of furniture to somebody else. But if you really want to make this visually appealing in your presentation, then you always have to put things into context and not just present things in a vacuum like this. A realistic context for this furniture would be to put it in a house. And this is why we have the decades model here, and this is what we are going to do now. First of all, we are going to move everything towards the origin or well, not only towards, but exactly on the origin, that's the center of the whole SketchUp world. So let's put it there. And then we also take this guy from SketchUp and put him here. So it's always nice to have some kind of identification figure for the viewer. And then let's also go to the model here and let's stretch it a little bit further so that we have a little bit more room for the desk. I'm going to pull this out one hundred, ten hundred, five hundred millimeters more. And then I'm taking desk and I'm putting it here on the corner. What we do not really need anymore of those measurements here because now it's all about the visuals. It's not so much about the technical details here with this presentation. And the desk wouldn't be here on the corner, would probably be here somewhere. You see this is already a little bit better because we have a situation that's closer to real life, but still, there's the wall is why the floor is wide. So let's just quickly put some texture on there. I'm going to the material panel. And now you can choose a material that you like for the flooring. I'll go to the tiles. Let's take those titles here. The black tiles for this wall. Well, I'm choosing the bricks. Now for this wall, maybe we pick up a yellow color tone here that we already have on the storage front doors. So I'm putting a yellow color here. In this situation looks better, but the desk is still a little bit naked and a little bit empty. So let's change that because now desk is ever empty, there's always something on it. We can go look for some realistic components. And by the way, we have this component panel here and it shows us all the components that are in the model. But then also we have this search bar here on the right side that lets us directly search something in the 3D warehouse. Let's look for a laptop that we can put on the on our desk. And I'm going here to the models to select this laptop here I'm directly downloading it and putting it onto the desk. You see this model still has a guideline for whatever reason. And I'm getting rid of the guidelines. And then also I'm turning this laptop around like this. Maybe I'm scaling it a little bit bigger because this is a tiny laptop now. Of course we now can put more things on our table. I think you know how it works. Select anything from the 3D warehouse. I'm going to fast-forward through this now. Now we have a much more realistic contexts. So this is the way this whole situation could look in real life. And remember you have the 3D library where you can find thousands of models that you can import and make your whole situation a little bit more lifelike, a little bit more realistic. And also, you can still adjust everything if you don't like the color of this chair while you could, of course adjusted because this is a group and then you could put another color on there. Now let's continue to see what else we can do to present our models. 61. Presentation: Using Shadows and Fog: Okay, now let's see what else we can do to create a nice presentation of our model. We have the display panel that you already know. Here, for example, you can decide what you want to show. I always like to not show the x's because I find them a little bit distracting. And then also here we have the shadows mode, which is very interesting. Especially if you're building whole architectural models, you can switch on the lights so to speak, and you can see where the shadows fall. And you have two sliders to position your light source, which basically simulates the sun at a certain time of day, at a certain date. And you can now position the shadows. And especially for architectural models, this is nice and helpful. So you have Windows or you have a balcony and you simulate where is the sun going to be at a certain time of year. This is helpful now in our model. I always like to have some kind of shadow. Now in our model, we can simulate the shadow here. And it gives our objects a little bit more depth. But then also it looks a little bit unrealistic because we have a shadow coming from the railing, for example, or hear from the staircase. And you wouldn't find this in a real house. Now we don't have a roof, which means of course the sun comes directly onto the railing. So in this case, I would not I would not have the shadows, but let me show you when I would have them. For example, if I move this whole thing somewhere here, I just wanted to show the table. And you see the table is kind of floating now because we have created it or we have put it on our ground floor, which is already 20th century meters or 200 millimeters higher than the floor of the SketchUp model. What I'm doing now is I'm selecting everything and I'm moving everything to 100 millimeters lower. So that our ground is really the ground of the SketchUp model as well. And we see here now the shadows are where they should be. Now if we only wanted to show the desk, I think this would be a nice realistic presentation and you could download it as a PNG file, for example. I'm turning the shadows off again. And there's one more thing that we have here. We have fog. If I activate the fog, you see it's getting all 40. With those two sliders here, you can make very strong fog or a very light fog. The fall can also help you to blur some things in the distance that you don't want to show and just show things in the foreground. You could also use a background color here. Now the background color is white, but if you go here, you could, for example, create totally red background or blue background in case the white background is too boring for you and you want to spice it up a little bit. You have the background colors here. 62. Presentation: Working with Scenes: Okay, there is another feature in SketchUp that's pretty cool to visualize something that should be more dynamic, more than just a snapshot of your model. We have the scenes panel here. We already used it to change between the perspective and the parallel projection. Before we come to the scenes. Well, in the perspective mode, you also have this drop-down menu here below all the symbols. And you can go to a 2 perspective, for example. And you see the further you go out from your model, you zoom out of your model, the more distorted those lines become. This is sometimes good in very big architectural objects, you can create a more realistic perspective. And I'm going back here. And then also we have this field of view button and the slider here. So you can go all the way down and you create something that looks basically like the parallel projection. So there's not much difference here. But then you can also go all the way into your model and also distort the line. So this looks a little bit more dynamic note because you have lines that do not seem very static, but a very dynamic. And you can play around with this if you need something to appear more dynamic, if you're modeling a sports car, for example, and you go all the way to the front of the sports car and everything else gets a little bit distorted here, then that would be fine for our model. This is not really fine. You see how distorted this looks now, I'm going back to the value of, I think at 30 it is always. Okay, but the important thing that I wanted to show you is this bar here. So it says here there are no scenes in this model. But when we click on this plus sign, we add a scene. And I'm going here to add one scene. Let's say this should be a scene. Then I'm adding the scene. And you've seen we get the scene one. We can also give it another name, something like start or whatever. And then wherever we are, wherever we move around and we click on the scene, we go back to the start, back to Scene number one. Now with several scenes, we can basically shoot our own little movie here. For example. I'm going here adding another scene. And then I'm going here adding a third scene. Then we have this sequence of scenes. And now I'm just, I'm calling this middle, I'm calling this the ends. Now what do we can do is we can watch the movie by going to the play button here. Well, it's not a movie, it's an animation, but you see that now it goes to the start, it goes to the middle, and it goes to the end. With the settings here, we can also say, well, the transition time should be shorter, it should be longer between the scenes. The delay time should be longer. You can also disable the scene transition, so it just jumps from one scene to the next. So you see here, jump, jump, jump. I always liked those smooth transitions here. Then also let's say you wanted to only highlight the desk and the things on the desk, but nothing else here. You could also do this. So let's, for example, let's select the desk and everything that we want to highlight. And then right-click on it and go to select, Invert Selection. See now everything but the table and the objects on the table are selected and now I go to hide them. I also don't like the x's here, but I think they are distracting. So I'm going down here to the display section and I say, don't show the x's. And now we can totally focus on the object and add this as a scene. And sketch up tells me, well, you've made some changes to the original style because the original style contains the x's and i've, I've hidden the x's now, so I'm going to save it as a new style. And you'll see we have the, we have seen number four. And I call this focus table. And what I could also do is I could switch the scenes around here, but let's leave it where it is and then let's see what the animation looks like. Goes from the whole room situation to giving us the focus on the table and back again. Basically those scenes enable you to make a video of your model and of the pieces you want to highlight. For example. You also can decide here, if you go, for example, to one scene, to the right side, you have some more options. For example, you could describe a scene, like you would describe a movie scene. You can say please included in the animation. If you uncheck this box, it wouldn't be included in the animation. And much more things that you can select and de-select. But let's leave it for now as it is. And then of course, you can also delete scenes by going here to the trash can. And one more thing, you can always use the scenes to export images, of course, and that's very helpful because if you click here, for example, you always go to the scene where there is nothing else but the table and things that are on the table. And you could now for example, export this will download it as a PNG file and you can position it here. We've already done this, but Let's do it once again and then export it. And you see here that you can also directly go to other scenes and export them. For example. We could export this thing here, export as a PNG. Then save it on our hard drive. Then you see on the right side it automatically edit the last image export here as a new scene. And one more thing I want to show you when you have a model like this and you only want to export the model and nothing and no background. Then go to download and put it in the way you want to present it. Then we can go to transparent background, export it as a PNG. You see the difference between those two pictures here. This one has got the white background and this one is without the background. So if you wanted to import, for example, this object here onto your website without an annoying background, you could do it like this. Remember, you can check the transparent background box and you get the image without the background.