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Service design fundamentals and patterns

teacher avatar Thibault Dubois, Manager in business consulting

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      What's this course all about?

      2:45

    • 2.

      Service design illustration

      3:35

    • 3.

      Company challenges

      6:56

    • 4.

      Service design to the rescue

      5:06

    • 5.

      The scope of service design

      4:20

    • 6.

      The design lifecycle

      3:05

    • 7.

      Key takeaways introduction

      1:16

    • 8.

      Share your thoughts!

      0:27

    • 9.

      Introduction to service design patterns

      1:51

    • 10.

      Diverge & converge pattern

      3:17

    • 11.

      Solving the right problem pattern

      3:58

    • 12.

      Adapt & iterate frequently pattern

      4:35

    • 13.

      Quick & dirty pattern

      3:23

    • 14.

      Collaboration pattern

      2:36

    • 15.

      Practice over theory pattern

      2:15

    • 16.

      Key takeaways service design patterns

      1:01

    • 17.

      Service design tools overview

      2:10

    • 18.

      Wrapping up

      1:19

    • 19.

      Share your thoughts!

      0:22

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About This Class

Take the user experience of your offering to the next level with service design fundamentals & patterns.

In today’s day and age, everything revolves around the user. A solid user experience almost guarantees companies to become successful in a sustainable manner. But how can companies ensure a good enough user experience? This is where service design comes in. Service design is a mindset, a process and a toolbox that will hack our brains into delivering high-value user experiences. 

This course is an introduction to service design fundamentals & patterns and doesn't require any prior knowledge.

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What will you learn?

  • Receive a comprehensive introduction to service design (practical illustration, scope, benefits, etc.);

  • Understand the position of service design in the broader design lifecycle;
  • Do a deep-dive on the service design patterns that position projects for success;

  • View on the high-impact service design tools

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Who is this course for?

  • Recent graduates looking to start a position as a service designer, a business analyst, business consultant, product manager, product owner or even a UX designer.

  • Junior service designers wanting to strengthen their knowledge.

  • Senior service designers looking to brush up their skills.

  • All professionals who are actively doing service design in their field of expertise and wanting to formalize their way of working.

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What else can I offer you?

You will have access to:

  • The slides of the course which you can use at your own convenience

  • A fun assignments to make things more tangible

  • Handouts and templates to help you in your day-to-day service design activities

  • Access to an industry expert. In case you have questions feel free to contact me and I will do my absolute best to guide you.

See attached resources in the project description.

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Check out my other courses:

Service design series: 

  • Service design: fundamentals & patterns (you are here)

  • Service design: personas (click here for more information)
  • Service design: prototypes (click here for more information)

  • Service design: customer journey maps (click here for more information)
  • Service design: service blueprints (click here for more information)

Business analysis series:

  • Business analyst: the compact requirement elicitation guide. Want to know more about how to elicit requirements? Then I suggest that you definitely take a look at the course by clicking here!

Business consulting series:

  • Business consulting: the core skills and how to land the job. Want to know more about what skills business consultants use to guide companies in their digital transformation? Then I suggest that you definitely take a look at the course by clicking here!

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Continuous improvements

The course is being upgraded on an incremental and iterative basis. Just like product increments in agile... ;)

Meet Your Teacher

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Thibault Dubois

Manager in business consulting

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Transcripts

1. What's this course all about?: Hi, and welcome to the course on service design fundamentals and patterns. My name is tipo de Bois and I'll be your instructor throughout the remainder of the course. Now before you commit, you might want to know what my credentials are, which is totally understandable. I am a manager in one of the largest consulting companies in the world, and I'm active as a consultant in business analysis and service design. I have been applying services, sign in many high profile projects, especially in the financial sector. I helped major banks in designing and implementing complete new offerings for the customers using a service to sign mindset and service design techniques, which I would love to share with you during this course. In terms of academic record, I hold two master's degrees, one in financial economics and another one in general, business management. On top of that, I also holds certifications related to serve as the science such as design thinking, business analysis, story mapping, a child scream, and data analytics. So with this out of the way, you might want to know what's in it for you. After you have completed this course, you will acquire everything there is to know about service design fundamentals and service design patterns. During this course, we will go over a comprehensive introduction of what service design is. How service design is positioned in a broader life, service design life cycle. And we'll also do a deep dive on service design patterns. We will then close the course with a few on the most impactful service design tools. You also have access to the handouts, templates, and my expertise in case you have questions about the course. Please note that this course is part of a larger series. We also cover other courses on service design, where we tackled topics like service design, persona's prototypes, customer journey maps serve as a science, blueprints, etc. Should definitely check those out as well. If you like the content of this course, the link should be in the description or so, who is this course for? Is basically for anybody looking to start a position as a service designer, a business analyst, a business consultant or product manager or product owner, or even a UX design. Experienced professionals that are looking to strengthen their knowledge are of course more than welcome to. But that's enough from me. Now, it's your turn to Acts. If you feel like discourse is something for you, then please hop on board. And if not, maybe next time. In any case, I wish you a wonderful and educational day and I hope to see you soon. Bye. 2. Service design illustration: Hi, and welcome to the first lecture of the course. Before going into the different surface design tools, I wanted to touch upon why we need surface design in the first place and how it helps small and large companies in becoming more successful. I will try to illustrate why there is a need for surface design by using an example of opening a new current account at a retail bank. As I mentioned before, my main area of expertise lies in the financial sector. So I will be using lots of examples from that industry. So please bear with me. Now back to my example of opening a current account. When you think about it, a current account is a pretty simple product. It's used to store money in a certain currency and it makes transfers and to do card payments. So nothing fancy going on here, right? Well, yes. If you just looked at it from the perspective of the product, it seems pretty simple. However, with service design, you take a step back and look at the entire customer experience. What I mean by that is that you will look at all the layers that a customer goes true when opening a current account. Here's a small breakdown of those layers. First, there is the interface layer that the customer interacts with to open the current account. This is the layer about how you experienced the contact with the banking employee or how you experience the bank's mobile app or desktop app. Then there is a layer regarding the level of knowledge surrounding the offering itself. This layer is about the overall level of knowledge that's available on the offering. Again, the customer make an informed decision with the available information. Next, there is a layer of processes that will enable the current account to be opened and function properly. Some of the processes behind opening an account consist of security checks, legal checks, compliance checks, fraud checks, creation of the account, creation of the customer rights, creation of the customer ID, the I-band end in different systems sending the car to the right addresses, assigning the customer to a branch, signature request, customer care service, and much, much more. But processes alone are not enough. You also need an additional layer of infrastructure with tools and systems that will enable those processes. So think of databases, servers, operating systems, CRMs, applications, etc, etc. And finally, we have the core layer, which is the product itself. So that's a current account that enables you to store, send, and receive money. To the service design perspective, full account for all the layers and aims to optimize the customer experience at all levels. Whereas a product perspective only accounts for the core layer, in our case, the current account. That's all good and well, I hear you say, but that still doesn't explain why there is a need for surface design. Well, companies have been operating just fine by focusing on the inner two layers, also known as the operational excellence drivers, right? Well, not anymore. Today, companies are facing major challenges that forced them to adapt at a speed that they have never experienced before. Purely focusing on operational excellence is not enough anymore to make a difference in today's markets. Companies have to face those challenges in a different way, a more customer centric way. There are three challenges that I want to cover in more detail with you at which our customer expectations, rate of innovation and organizational silos more on those challenges in the next lecture. See you there. Bye. 3. Company challenges: Hi, and welcome back. In this lecture, we will go over the three main challenges that companies are facing today. The first one being customers becoming amperes. Overall, customer behavior has shifted and expectations have never been higher. This is due to the ever accelerating technological advances. Think of the internet, the computer, Artificial Intelligence, Internet of Things, blockchain, interconnectivity, true social media, etc, etc. All these innovations have allowed customers to become more informed and to have a much broader offering in terms of products and services. Just type TV screen on Google and you will get an endless list of results. Combine this with comparison websites and customer reviews. And you have yourself is semi expert on the topic. So the abundance of inflammation and choice have made competition that much harder. Companies have to keep up as bad customer experience could simply and the customer relation and push him or her to the competition. That add to that the amplification effect of social media. We're leaving a bad review on Facebook, for instance, could potentially cause many missed sales opportunities and also damage the brand as a whole. Take the example of you're looking for a restaurant when you're on holiday. The main criteria you will look at are probably distance that type of food reviews on TripAdvisor for instance, the lateral will be the main differentiator in most cases. So companies might have been right in the past by saying, customer experience does not matter as much. However, today, it's a whole other story as customer experience has become one of the main driving factors of success and has a significant impact on the bottom line. Another challenge is the fact that innovation has become a necessity, not a luxury. Before companies could choose whether or not they wanted to invest in innovation. It was optional as the rate of innovation was a lot slower and what's not required to keep a competitive advantage. Today, however, companies need to innovate to simply survive. The rate of innovation has not only impacted customer expectations, but also companies access to new technologies. Remember the second most inner layer. Companies have now access to better tools and systems such as big data, artificial intelligence, robotics, better coding languages, interconnected supply lines, IoT, Blockchain and more. What's more is that companies don't even have to invest directly in these technologies as they can be offered by third parties in a subscription-based model, such as software as a service, platform as a service, and infrastructure as a service. It's a way for companies to keep costs low and focus on their core business. So in conclusion, true innovation companies can now offer their products and services at a much cheaper price in a more efficient manner with a better customer insight at an overall higher-quality. Sounds good, right? Well, for customers, it definitely is, but not so much for the companies themselves. The problem with innovation is at when it's successful, the competition won't hesitate to copy it. So businesses might have a first-mover advantage, but only for a limited amount of time. Just think of next day delivery. This is a feature which is becoming more and more than norm, whilst before it was seen as a competitive advantage. So innovation has become a necessity to stay alive and should not be considered as a competitive advantage, at least, not for the long run. And last but not least, there is the challenge of organizations that are not structured for customer experience. In addition to the IT legacy that companies have to deal with, they also have to go back to the drawing board regarding the organizational structure. As I mentioned before, companies are traditionally focused on the two inner core layers, meaning product itself, and the tools and systems needed to create those products. The two main drivers were then to deliver a product at low cost and high efficiency. Hence, companies also organize themselves according to functions that can match those two drivers. This is why we see departments such as marketing, customer care, legal and compliance, tax sales production and research and development, HR, accounting, finance, et cetera. This is called a functional organization. The problem with this type of organization is that it doesn't lend itself to your typical customer journey. So chances are that the customer experience won't be great as it's not covered end-to-end by the same functions. These functions are organized in silos that don't communicate with each other. This is very problematic because of lack of communication will be experienced by the customer in the end. I just happened to have such an experience not too long ago. I opened a new current account at a bank using a promotional code that was advertised on their website. The promotion included a transfer of a €50 bonus to my newly opened account after being a customer for two months, three months had passed and still no bonus. So I send a message to customer care who were not even aware of the bonus. They first had to check with the marketing, with the bonus did exist. And then they to check if I indeed was eligible for the bonus. And finally, they had to ask the accounting department to send a bonus to my account to make it worse. Every time customer care send an email to the right department, they would close the ticket. Of course, the ticket didn't get solved, so I had to send a reminder which then reopen a new ticket. This new ticket was then taken up by another customer care employee who had no contexts around the initial tickets. As a result, I had to re-explain my story each time. I think I was a 23 times and yet so very bad experience, which is caused by the organization structure of functional departments that work in silos, road, key performance indicators and vision. The first victim is often the customer who has a customer journey that goes across those silos. Companies have to rethink how they're structured themselves in order to offer the best customer experience possible to their customers. This is easier said than done as no structure is perfect. Some structures are better at cutting costs and other apps that are better at providing high-quality services. It really depends what strategy the company is following and the industry is operating in. So how can service design help companies face to face major challenges? Let's find out in the next lecture. Hope to see you there. Bye. 4. Service design to the rescue: Hi and welcome back. In this lecture, we will touch upon the reason why service design is the right approach for the challenges that companies are facing in today's world. There are six main reasons in total. Service design helps companies build a competitive advantage that's hard to copy. It's focused on solving the right problem and it's very research-based. It also helps to improve collaboration and it breaks silos within the organization. It's also a toolbox filled with techniques to facilitate quick, affordable, and low-risk innovations. It has a holistic approach to customer experience. And finally, it has a broad spectrum of applications. Let's go over each advantage, shall we? The first one is about building a competitive advantage that's hard to copy. As I mentioned before, service design tries to optimize the customer experience at all levels. This is very true for products and services where there is little to no differentiation possible on the product itself, such as the current account. But instead, there could be a lot of differentiation potential at the level of other layers. Retail banks that apply service design to the different layers around they're offering will have a major competitive edge as they will be able to differentiate themselves through excellent customer experience at all layers. Second advantage of service design is that it is problem-driven, research oriented. Surface design is focused on solving the right problem by researching and framing the problem statement in a correct way. You want to make sure that you are tackling the root cause and not just a symptom. The starting point is always to understand the current situation by assessing what the customer needs are. To do that surface design applies a series of qualitative research methods such as interviewing, brainstorming, of serving prototyping and more. If you're interested, I have a course dedicated to researching the problem statement using different elicitation techniques. I will add the link to the course so that you can easily find it. Another advantage is that services IN has been known to be a good silo breaker. This is thanks to its inherent characteristics of being lightweight, facial, easy to understand, and also holistic. Surface design truly forms a bridge between the different functional departments as everyone needs to be onboard to improve customer experience. As an example, how can employees provide customers a good experience if they are themselves unhappy and their role? Because the HR department is not doing a great job. So you want to have the HR involved in the service design exercise as well. Next, service design adopts an approach of rapid experimentation and prototyping to test possible solutions quickly and cheaply. While generating new insights and ideas. Prototypes evolve into pilots and pilots, into new offerings that generate insights for the next increment. For the ones familiar with Agile, you'll be happy to hear that services IN matches perfectly with the Agile framework. One of the main strengths of services sign is that it's a hands-on, meaning that it will try to test assumptions as quickly as possible by developing a prototype and later implementing it. There is no room for opinions and subjectivity, only facts. And thanks to the incremental nature of service design, risks are reduced and it's easier to make decisions on these smaller increments. It's okay to use trial and error to get it right. The next advantage of service design is it's holistic approach to customer experience. In order to create a great customer experience, you can't just build a nice-looking user interface. You have to understand every layer surrounding the product. This means that the interface, the subject expertise to processes, to tools and systems. And finally, the product itself. Because service design has such a holistic approach, you as a service designer, also need to be holistic in your area of expertise, you need to acquire a basic or moderate understanding of all the layers, even though more technical ones. And finally, service design has a broad spectrum of applications. It can be used for both improvements of existing processes as the creation of whole new value propositions. The flexible nature of services IN gifts organizations a way to balance their experiential, operational, and business needs in a robust but approachable manner, offering an unusually powerful common language and tool set for projects that include empower and mobilize a wide range of stakeholders. Envelope that about covers it in terms of advantages. In the next lecture, I will go over what service design is and what service design isn't. See you there. Bye. 5. The scope of service design: Hi and welcome back. In this lecture we will go over what's included in surface design and what is it? Let's first see what's included. You have service design as a mindset. It's quite hard to explain a mindsets in general, I will be using a persona. Don't worry if you don't know yet what a persona is. We will cover it in greater detail later in the course. So imagine Bill. Bill has a service design mindset, meaning that Bill will always put the customer needs before anything else, even before the needs of the company, builds these products and services as just part of the equation. What matters is the entire service relation with the customer. Bill is not very comfortable with making assumptions and prefers to do some research first before taking any decision. Doesn't really like discussions about what a customer might like or might not like. He prefers to directly go to the source and ask the customer what he or she prefers. Bill is very results oriented and only considers a project to be finished when it's implemented and generating insights. So that's built his pragmatic focused on co-creation, very hands-on, and is trying to find a balance between technical feasibility, customer needs, and business opportunities. Then we have service design as a toolbox. Surface design can be considered as a patchwork of different tools to facilitate the service design process. Think of a customer journey map, a service blueprint, persona's stakeholder maps, etc. We will cover the tools at great length during the remainder of the course. However, you have to understand that a tool becomes even more efficient in the hands of someone that understands the process and the mindset behind service design. In other words, just knowing the tools without the rest is not sufficient to practice service design. Next, we have service design as a process. Surface design is not a one-shot exercise. It's an experimental, iterative and incremental creation process focused on finding innovative solutions. A service design process has short cycles aimed at collecting customer feedback as early as possible and iterating on that. The experiment doesn't have to look pretty in the beginning. It needs to generate insights quickly. And lastly, surface design can be considered as a collaborative methodology. It's a silo breakers that brings cross-functional teams together in the same room to generate meaningful discussions. Service design is concentrated, obsessed almost with the customer journey. So it will look past silos and consider all the parliaments that can have an impact on the customer experience. Now, let's go over what's not considered as surface design. Starting off with a common misconception around service design, only looking at user interface. The user interface is a layer that has an impact on customer experience, but this is not the only thing that surface design considers. It will also go a layer deeper and actually care about whether the service as a whole generate a good experience. This includes processes, subject expertise, tools and systems that product itself and also the interface. So services sign goes much, much further than just the user interface. And finally, we have service design is like customer service. Here again, service design has a broader look, then customer service alone. Customer service is important and should not be neglected and services this far from it. However, services science should not just be used whenever there is a problem. Service design looks at the end-to-end customer journey from the awareness phase all the way up to the face of a loyal customer, promote the company's products to friends and family. And there you have it. You should now be able to answer what service design is or what it isn't when people are asking you. In the next lecture, we will go over the design life cycle and position surfaces sign in that lifecycle. See you there. Bye. 6. The design lifecycle: Hi and welcome back. In this lecture, I would like to place service design as a subpart of a larger design lifecycle. You see service design doesn't give the full picture when it comes to defining and creating new customer experiences. There are, in fact, five major steps in the design life cycle which our research and insights surface design. This is the part we will focus on in the remainder of the course, you have business design, products and experienced design. And finally, platform design. I will quickly go over every step. So the research and insights steps cover all kinds of elicitation techniques that will feed the other steps with useful information and data. Some of the techniques you might encounter or lab-based UX research, accessibility testing, information architect or architecture testing, surveys and voice of the customer exercises, smoke testing, A, B and multivariate testing, etc. Next we have service design. This is where we define the customer experience in general. I won't go too much in detail here as we will do a deep dive on this step in the remainder of the course. Then there is the business design step. Basically, in this step, you define the business structure around the customer experience that you define during the surfaces sidestep. True business design, you'll be able to answer the question of how this new customer experience will generate profit for the company. In business design, you'll find activities such as market fit analysis, business modelling, value analysis, Product Strategy, Business Model Canvas, etc. Up next, we have the product and experience design step. This is where a detailed product proposition is being drafted. Some techniques you'll find here are UX and UI design, animation or video, UX copywriting, content strategy, Agile delivery, etc. And finishing off with platform design, the last step in our design life cycle. Here you define how the product will be implemented. It answers more the how question and not the Watts. Sometimes the activities that you'll find here, our solution architecture, software engineering, emerging technologies, cloud, mobile, natural language processing, and much, much more. So the design life cycle follows quite a sequential flow when you think about it. First, we start with doing a research, then we create a target customer experience, followed by a business structure around that experience. Once we get that right, we further refine the product specifics into concrete requirements. And finally, we think about how it will be implemented. Envelope. I hope this lecture helped you to see service design in a broader perspective. The other parts are outside the scope of this course as it would take us too far. Let me know however, if you want me to create a course about them as well. Let's go over what we've learned in the next lecture on the key takeaways. See you there. Bye. 7. Key takeaways introduction: Hi, Nice job on finishing the first section of the course. Let's quickly go over some of the key takeaways that you need to keep in mind. First, it's important to remember that customer experience is influenced by all the layers that the customers comes in contact with. Customer experience layers, our interface, expertise and available knowledge, processes, systems and tools. And lastly, the core offering. Next, companies are facing very important challenges, such as higher customer expectations, pressure to innovate quicker and misaligned organizational structures. Luckily, service design helps companies face those challenges by being a silo breakers, a way to innovate quickly, to build competitive advantages, etc. And finally, service design is a mindset, IT Toolbox, a process, and a collaborative methodology. Service design is not only about customer service or fancy interfaces. That's all for this section. In the next section we will go over the sixth design patterns that will help, that will help us tackle any type of complex problem that we want to solve more on it than see you there. Bye. 8. Share your thoughts!: Hi, TiVo here. Sorry for the small interruption. I just wanted to let you know that if you're liking the course up to here, that you can already leave a review. Read use are extremely helpful to me as they let me know what is already good and what I should be improving. And it's also very helpful to your fellow students as they know if this course is worth following. Well, that's it for me. I wish you a nice educational day. Bye. 9. Introduction to service design patterns: Hi, and welcome to this new section in your service design journey. In this lecture, I would like to introduce to you the service design patterns that have proven to solve real-world problems effectively. Now, why do you need to know these patterns in the first place? Aren't their service design tools that will solve the problems for us? Well, it's not that simple. You have to understand that every complex problem is unique. This is because of the nature of the problem, which depends on the organization, the complexity of the challenge, the people involved, the available budget, strict deadlines, capacity constraints, etc. So it would be naive to assume that by simply using services and tools, you are able to solve any kind of problem. Applying a widget theoretical process to a unique and complex problem won't help you out. What you should do instead is to be flexible and adapt your approach to the problems that you're facing. And that's where the service design patterns come in. These patterns give service designers a way of thinking or a mindset that allows them to adapt their approach, their processes, and their tools to any type of problem that is thrown at them. These patterns have proven again and again to successfully tackle unique complex problems. And those are diverge and converge. You're thinking. Ensure you solve the right problem first. Adapt and iterate. Often. Be quick and dirty. Collaborate as much as possible and favor of practice over theory. We will go over each pattern in more details. After that, you should have a pretty good idea of what the mindset of a service designer looks like. See you in the next lecture. Bye. 10. Diverge & converge pattern: Hi and welcome back. In this lecture, we will cover the first service design pattern, which is to diverge and converge. You're thinking. Every design approach has this pattern of creating and reducing options throughout the different stages of the development lifecycle. We consider three distinct stages, which are the research stage, where you generate a lot of knowledge through research methods, which is then focused again, through organizing and extracting key insights. Your results should then be a clear problem statement which serves as input for the next phase. Then you have the ideation stage. Where are you create many opportunities that you filter true decision-making processes to arrive back at a handful of promising ideas or solutions. And finally, you have the prototyping and implementation stage, where you open up by exploring and building potential solutions and then focusing again, true evaluation and decision-making. This is visually represented as the famous Double Diamond approach. I prefer or wherever to use a triple diamonds as the double diamond actually omits the last stage, which is prototyping and implementation. In summary, when you face a complex and unique problem, the best way to solve it is true. This approach of diverging you're thinking first, looking for opportunities and then converging. You're thinking again where you make decisions and a shortlist of the opportunities. This is also something that's applied and service design. You really need two types of skills to do this exercise properly. You need to be creative and realistic at the same time, which is often difficult to find in one person. So it's better to have a mix of people where you mix creative people and realistic people together in one group. The group of people that often says, Yes, and other creative fonts. On the other side, you have to a group of people that goes, yes, But you guessed it. These are the more realistic once, having these two groups of people in walk in one work session might sound counterproductive, but this is likely not the case as their skills are needed at different stages of the work session. When it's time to diverge, you need to let the creative people come up with as many ideas as they can and ask too realistic wants to hold their shots. When it's time to converge, you can let realistic people shoot and deliver a shortlist of IDs that are feasible. Realistic people will often account for the constraints, such as budget limitations, resource limitations, capacity issues, legal constraints, technical constraints, business revenue model, limitations and restrictions, compliance, etc. I'm sure that you can relate to one of these two groups. Even though there are not many extremes, I tend to lean more towards the yes and group, but it can also be quite critical at times. So it's never really a black-and-white situation. Just remember that both skills are needed to make this pattern work. Voila, That's it for this lecture. In the next lecture, we will be talking about the pattern about solving the right problem first before solving the problem, right? See you there. Bye. 11. Solving the right problem pattern: Hi and welcome back. In this lecture, we will briefly discuss another service design pattern related to solving the right problem. Let me start off with a quote from a fairly renowned scientists that goes by the name of Albert Einstein. But he said was, if I had an hour to solve a problem at spend 55 minutes thinking about a problem and five-minutes figuring out the right solution. How does this quote apply to this course? I hear you ask, well, Einstein highlights the relative importance of solving the right problem compared to solving the problem in the right way. Solving the right problem means that you have to do a lot of research and reflection around the problem before actually trying to solve it. This brings us to the service design elicitation part. Design processes are designed to make sure you identify the right problem first before wasting time and money on solving the problem, right? Solving the right problems sounds quite obvious, but for complex problems, it's easier said than done. It's often the case that you only see certain parts of the problem, which are actually just symptoms of the real problem. We also call this problem the root cause. You really can imagine yourself as a doctor house trying to figure out what the root causes of a certain disease. My advice here would be to always inquire about root cause, even if the client says that you should solve a specific predefined problem, but always ask yourself whether or not you're solving the right problem first. There is a small example that I can give which relates to the root cause analysis. So it's about a retail bank that's looking to decrease its overall time to market for developing new features. We are talking of an end-to-end development life cycle starting from an ID to implementation of the first increment. Traditionally, it took the bank between one to two years to deliver a new product, which was way too long. The bank then did a whole Agile transformation track of their organization to speed up their delivery process. This resulted in a sort of hybrid model that lies between Agile and Waterfall. After a year, the bank notice that the speed of delivery did not really increase that much. So they were wondering, what's the holdup? Here is where I interfere. The retail bank has asked me and a small team of consultants to examine why the average time to market of a product hasn't decreased as much estate we're expecting. After doing some research, we came to the conclusion that the cause was actually the hybrid model itself that they came up with. In that hybrid model, there were many analysis phases with designated roles and deliverables. Now this is not necessarily a bad thing as it creates focus. But we noticed a couple of symptoms that were coming back in almost every project. These symptoms were lengthy handover periods, loss of information, and unclear governance. We trace these symptoms back to the root cause, which was a lack of end-to-end ownership over the full life cycle of a feature. There was a need for somebody to be the glue between the different phases and the different roles. Hence, our proposition was to create an additional role, which is the end-to-end owner of a feature or group of features from start to finish. I wanted to illustrate with this example is that solving the right problem is not as straightforward as we think it is. In my example, without sufficient amount of research, we might have tackled the lengthy handover period by creating a nice-looking template. For instance, doing this would not have solved the underlying root cause. Solving the right problem before solving the problem, right, is very important and you should foresee enough time to figure out this before going into solution mode. That's it for this lecture. In the next lecture we will tackle the adapts and iterate pattern. See you there. Bye. 12. Adapt & iterate frequently pattern: Hi and welcome back. In the next service design pattern I would like you to keep in mind is that of being adaptive and employing an iterative process. It's never a linear process, meaning that you don't have a series of sequential steps that you will have to do. Again. On the contrary, you will need to revisit certain steps over and over again until you get it right. I have worked on many projects within the financial sector where was tasked with creating new service offerings, especially in the field of open banking. Open banking is a generic term that involves the expansion of the bank's core offering to other services that make sense from a customer journey perspective where banks are also involved. One of those open banking projects was related to the bank offering an invoicing software to their SME clients. This link might seem weird at first glance, but actually, there are many activities within the world of invoicing that can be improved if there's a direct connection between an invoicing application and the banks IT systems. Accountants would also greatly benefit as they would book efficiency gains in the data input process related to fiscal documentation. From a strategic point of view, it all made sense. But how do you start such a project when you virtually no, nothing about invoicing. Well, in my experience, it's best to just keep a leap and try things out. Trial and error, adaptation, iteration, those are your best options moving forward. Let me explain you how I tackled it. Started with doing extensive research on the invoicing process is functionalities and the existing solutions on the market. Based on this knowledge, I was able to create a first prototype of what the solution could look like. This prototype was nothing more than a series of tasks and user activities on a slide. But it gave me something to validate my learning. So next, I tested it in multiple elicitation sessions with SME customers, business bankers, and accountants. I did a user test early on as I wanted to understand the invoicing process from a practical point of view and visualize all the steps of the process as such, thanks to the user's feedback, I was able to better define the problem statement as I knew exactly what their pains and needs were, identified. A couple of ideation sessions to list all the functionalities that were needed to answer the customer's needs. This also included features which traditionally invoicing solutions could not provide as they could not make a technical link with the bank's internal IT systems. One of those features was the ability to link a bank payment immediately to the right invoice. There's always took accountants and business owners a lot of time. So automating it would definitely help them. I update it to prototype and ran another user test to validate if this new prototype was adding value for them or not. I have to say that they were very enthusiastic. And there you have it. This is a typical example of an iterative approach between research, define, ideate, prototype and testing. I could have followed a more sequential approach by, for instance, spending a lot of time in the research phase so that I could define the perfect problem statement in the next part. But chances are that I would have needed to adapt the problem statement anyways, given the feedback I would have captured from testing the prototype later on. So instead of doing more extensive research, I prefer to immediately skip to the prototype part so that I could capture real customer needs more quickly and define a more accurate problem statement. For the ones that are not comfortable with this type of approach. Fear nuts, it's still possible to have a certain level of control over this pattern through planning. You might not know what exactly you will do upfront, but you can at least timebox the adaptation, iteration activities to a certain extent. Say you have three months to come up with a prototype that has been tested. Based on that, you can define a retro planning that includes data collection, ideation, workshops, user tests, etc. That's it for this lecture on adapting and iterating often. In the next lecture, we will talk about a service design pattern, which is all about being quick and dirty when designing a new service. Hope to see you there. Bye. 13. Quick & dirty pattern: Hi and welcome back. In this lecture, we will briefly cover another service design pattern, which is about employing a quick and dirty approach when developing new services in environments with high levels of uncertainty. Essentially, you should not sweat the details and the early stages of the project. Your main goal here is to quickly generate learnings on what works and what doesn't. This can be done through generating many IDEs and to test them out in real life scenarios using low-fidelity prototypes. There is no need to spend too much time on perfectly defining DID or perfectly designing the prototype as you will probably adapt and iterate on it. Anyways, this way of working comes in handy in environments with significant levels of uncertainty. Take the creation of a new product, for instance. It typically comes with a very uncertain environment. At the beginning of the project, the level of uncertainty will be very high. And this will gradually decrease as you go as you do research, prototyping, analysis, testing, etc. This is called the cone of uncertainty. You essentially want to go down that cone as quickly as possible. And the best way to do this is true, a quick and dirty trial and error approach. To give you an example, I once had to work on a project related to developing a chat bot inside the app of a financial institution. You have to understand that chatbots are very use-case driven. Meaning that even though there's a machine-learning involved, you can't just ask a chatbot to solve or customer requests from the get-go. You have to train it first in specific topics such as, my credit card is lost. I want to open a savings account once the monthly payout at my mortgage, etc. This leads us to the quick and dirty part, as they are literally a thousand different use cases that can be covered with a chat bot. We had to take a pragmatic approach and just select the most important ones. So we first listed all the use cases that we wanted to see tested using the diverge and converge pattern. The main converged criteria was the amount, of course, to the customer care center on that specific topic. If we can reduce those calls with the chat bot, we have ourselves a business case. We then created a small proof of concept where we ask customers to test out the chat bot in a simple chat like interface just to see if they liked it or not. We did not spend any time polishing the interface or the answers of the bot. We just wanted to see if people were happy to chat with a bot or prefer to still speak to an employee via click to call, live chat or just chat. So don't be afraid of uncertainty as it's given in every project with an innovation aspect. The only constant is change and uncertainty. And this can be tackled by having a mindset which is primarily focused on acquiring knowledge and validating it with the actual users. The beauty of the methods used to acquire this knowledge are not important. So quick and dirty is the way to go. Validated learning, above all else. That's it for this lecture. I hope I was able to convince you that a quick and dirty approach is the way to go when you want to learn something quickly. In the next lecture, we will be covering the collaboration pattern. Hope to see you there. Bye. 14. Collaboration pattern: Hi, and welcome back. Another important service design pattern that influences the success of a project is the collaborative aspect. You will often find yourself in situations where you don't have the knowledge about a certain topic. I, for instance, purely focused on the financial sector. That's where my expertise lies. But even then, I will never be able to match the knowledge of someone who has 20 plus years of experience on payment products, for instance. Instead, I will want to collaborate with that person to design an experience that's feasible from a technical and business perspective to the experts, bring their expertise to the table. But what do we serve as a scientist bring to the table? Well, we bring the service design mindset, the tools and the methodology. Concretely, we help those experts to see things differently. We want them to think about a customer experience as a whole and not just about their product. We do this by visualizing the customer true persona's and by using customer journeys to identify points of friction, we are in fact hacking their brains to see things from a different perspective. A perspective where customer experience is central. This is why companies have been so obsessed by making their workforce customer-centric. They want everyone to put the customer first in everything they do. This is more than just surface design. It's in fact a change in company culture. Companies have noticed that by making their workforce more customer oriented, they create better services more efficiently. Everything that doesn't provide value to the customer should be removed. This might sound familiar to the ones that know more about Lean management, but I digress. There are many collaboration techniques such as brainstorming, workshops, interviews, observations, surveys, and much more. These are however, outside the scope of this course and are covered in another course that I teach called the compact requirements elicitation guide. I propose that you definitely should take a look over there. If you're interested. To summarize, as a service designer, you need to work together with experts and hack their brains with the Service Design mindsets and the tools so that you can create a better customer journey. In the next lecture, we will be talking about the final design pattern, where one should favor practice over theory. Hope to see you there. Bye. 15. Practice over theory pattern: Hi and welcome back. As mentioned that in the previous lecture, I wanted to guide you through the last service design pattern, which states that you should always favor. Practice of theory. Theory and assumptions are good starting points. But as a service designer, you're trying to make things happen in reality. Hence, why you should get passed theory and start validating your assumptions by building and testing the services you want to offer to your customers. That's the only way to really make sure that you are building the right thing in the right way. Try to pay close attention when people say, I think that the customer wants feature X, even if the person is an expert of some sort, their opinions still remains subjective and should always be tested with actual customers before moving to developments. It's just too costly to develop a feature and then realize that customers don't want it. With a simple prototype, test it with actual customers. We could have come to the same conclusion, quicker and cheaper. Now that I mentioned the use of prototypes to test assumptions, don't be afraid to test all your assumptions using them. People understand the trial and error approach and they don't expect you to have a fully developed products in their development stages. They will actually be happy to help a company design a line of products that will be sold to millions of customers that was designed using their input. So built, test, experiment, iterate, and test again over and over until you get it right. To give you an example from my professional experience, I have worked as a consultant for a large French bank. And my mission consisted of helping them to deliver a mobile roadmap for retail clients. We use are tested everything multiple times in multiple ways. These tests range from end-to-end testing with the backend, simple user tests on the icons, every little detail was tested. And this is a good practice. Service design is all about show, don't tell. That's it regarding the service design patterns. In the next lecture, I will just give you some key takeaways. See you there. Bye. 16. Key takeaways service design patterns: Hi, I would like to congratulate you for finishing the first section on service design patterns. Let's quickly go over some of the key takeaways. It's important to diverge and converge your thinking so that you end up with the best possible solution. You also need to make sure to solve the right problem first. Before solving the problem, right? Should also adapt and iterate on what you've learned as often as it's needed. You should not be afraid to use quick and dirty methods in order to validate your learning. And that's also what counts in the beginning, collaborating between designers and subject matter experts is key to achieving success. And finally, you should always favor of practice over theory. Whenever possible, the empirical approach is the way to go. Voila, this concludes the section on service design patterns. In the next sections, we will do a deep dive into the service design toolbox. But I will explain more about all of that in the next lecture. See you there. Bye. 17. Service design tools overview: Hi, and welcome to this lecture on service design tools. So from the previous lecture, we already know that service design can be considered as a great many things. We know that it can be considered as a mindset, a process, a collaborative methodology, and also a set of tools, a tool box you could even say. In the remainder of this lecture, I will especially focus on the latter one, the toolbox. However, it's important to keep in mind that you also need to consider the other aspects of service assign when using those tools. Good craftsmanship comes from high-quality tools and from the expertise of the person holding them. Handle them with care. Alright, any upcoming lectures, we will cover tools such as persona's customer journey maps and prototypes. I consider them to be the most important ones out of them all. But there's definitely other tools that you should also take a look at. Let's take a sneak peek at the tree I mentioned already. First step, we have persona's, persona's help serve as designers get a better understanding of the customer's needs, behaviors, and goals. This understanding will lead to designer in making the right decisions throughout the process. Next, we have customer journey maps. They aim to create a holistic view of the customer experience at different levels of scale and scope when interacting directly and indirectly with the company's offering. And finally, we have prototypes. Service prototypes create a first or early form of the service or the experience around the surface. They aim to stage and experience or process regarding a certain part of the customer experience. Prototypes come in many shapes and forms and have different levels of detail depending on the phase of the project. And voila, I hope to sneak peek help to spark your interests on service design tools. In the upcoming lectures, I will tell you everything there is to know about them. I will also enrich the lectures with examples drawn from my own experience and include practical assignments so you can practice what you've learned. I hope you will enjoy it. See you in the next lecture. Bye. 18. Wrapping up: Congratulations on finishing the course. You can tap yourself on the back. You deserve it. Before leaving you, I just wanted to give you one more important key takeaway. I mentioned it before, but please remember that serve as the sign isn't just a tool, It's a mindset. So I do know that we have spent quite some time on the tools, but they are only as effective as the person handling them. As a service designer, you have to put the customer at the center of everything you do. Be pragmatic, focused on co-creation, be very hands-on, and find a balance between technical feasibility, customer needs, and business opportunities. If you keep these things in mind, art, you'll see that the tools you're using will work wonders. I can assure you that much. I still have one more bonus takeaway for you, which is to relax and do something fun. Indeed, it's no time to give your brain a break and let it process everything that you've just learned. This will solidify your knowledge and make it stick longer. If you like the course, don't forget to leave a review. And if you want to see more content coming from me, I have a course on requirements elicitation that's definitely worth checking out. Okay, that's all from me. I wish you a wonderful and educational day. Bye. 19. Share your thoughts!: Hi TiVo here. Congratulations for finishing the course. I hope you got something out of it and it will be helpful in your future career. In case you'd like to course, please leave a review and let others know what you liked about it. That seems extremely helpful to me and it's also helpful for other students. Now, if I go have a nice and educational day, Bye.