Transcripts
1. What's this course all about?: Hi, and welcome to the course on surface design persona's. My name is tipo de
Bois and I'll be your instructor throughout
the remainder of the course. Now, before you
commit, you might want to know what
my credentials are, which is totally understandable. I am a manager in one of the largest consulting
companies in the world and an
active as a business, as a consultant in business
analysis and service design. I have been applying services, sign in many
high-profile projects, especially in the
financial sector. I helped banks in designing and implementing
complete new offerings for their customers using a service design mindset and
service design techniques, which I would love to share
with you during this course. In terms of Academical records, I hold two master's degrees, one in financial economics, and another one in general
business management. On top of that, I also holds many certifications
related to service design, such as design thinking,
business analysis, story mapping, Agile
Scrum, and data analytics. This out of the way, you might want to know what's
in it for you. After you have
completed this course, you will acquire
everything there is to know about service design. Persona's. These type of persona's are very powerful
within service design. They help us to
accurately the tailored the user experience to the
needs of the target user base. During this course,
we will go over the service assigned
persona's benefits, building blocks, their
characteristics, how to create and deploy them. And we will finish it all off
with a real-world use case. You'll also have access to
the handouts, templates, and my expertise in case you have questions about the course. Please note that this course
is part of a larger series. We also cover other courses on service design where we
tackled topics like services, AI fundamentals and
patterns, prototypes, customer journey maps, service
design, blueprints, etc. You should definitely
check those out if you like the
content of this course. The link should be
in the description and who is this course for? It's basically for
anybody looking to start a position as a service
designer or a business analyst, business consultant
to product manager or product owner or
even a UX designer. Experienced professionals that
are looking to strengthen their knowledge are also
more than welcome to. But that's enough from me.
Now it's your turn to act. If you feel that this course
is something for you, then please hop on board. And if not, maybe next time. In any case, I wish you a wonderful and educational day
and I hope to see you soon. Bye.
2. Introduction to service personas: Hi, and welcome to this lecture on service
design persona's. First, let me start off with explaining
what a persona is. Personas are fictional
characters that a designer creates with qualitative
and quantitative data. Their aim is to represent the different user that might
use a company's service, product side or brand
in a similar way. Persona's, we'll often
represent customers, but they can also
cover other groups, such as employees,
internal users, technology suppliers,
government officials, etc. It's important to
understand that a surface design
persona is based on actual research and it's not a representation
of a stereotype. Personas are also different from your typical
marketing segments, which are often based
on only demographics. A persona goes
further than that. They are fictional
characters that express the needs, the wants, and the behavioral patterns
of a company's customers. In order to master persona's, we will go over the
following topics. The pursuant of building blocks, the four types of persona's to create a persona
in six easy steps. And also check out
a case in point for my professional experience and finishing off with
some key takeaways. Before we dive into
these lectures, that is first P critical
and ask ourselves, why is there a need for a
persona in the first place? The first reason is that it helps serve as the
scientists to get a better understanding of the customer needs,
behaviors, and goals. This is needed in order to solve customer pains in a consistent
and targeted manner. Next, it helps serve
as designers to build empathy with
their target groups. Empathy will enable us to make design decisions that are in
the interests of our users. And some companies persona's
have been embedded so much that all employees
know what exactly, exactly who the customer is by simply hearing the
name of the persona. It also makes the design task less complex as persona's guides the ideation process
and it helps to achieve the goal of creating a good
user experience in general. For instance, I've often used persona's during brainstorming
sessions to guide participants into
coming up with ideas that are in line with the
persona's characteristics. Another reason is that
service designers can engage with persona's to test and
challenge their assumptions. It helps them to ask
the right questions and answer those questions in
line with the target users. For example, would John, Mark, and Dan can experience, react and behave in
relation to feature x or change why within
the given context? And what do John, Mark, and Duncan think, feel, do and say, and what are the underlying needs that we
are trying to fulfill? Doing this makes discussions a lot more tangible,
don't you think? And finally, persona's are
a way to make our research results more actionable
by making them personal. Instead of just showing
demographic data, we will take that data and
apply to our persona's. This will make it easier to
share the data to the rest of the design team and the
organization as a whole. Let's now go over the
different building blocks of what constitutes a persona. See you in the next lecture. Bye.
3. Persona building blocks: Hi and welcome back. In this lecture, we will go over the different building
blocks that you should include in your persona. First, it's important to
add a face to your persona. A portrait image of a random
person is sufficient, but please keep in mind
the following aspects. Try not to use images of celebrities to avoid
any prejudice. Also for obvious reasons, avoid to use images from inappropriate people like
criminals, for instance. Moreover, if you
want to use an image of yourself or one
of your colleagues, please keep in mind that this
persona will be used for a long time and will be potentially be spread throughout
the rest of the company. If you or your
colleagues are fine with that, please go ahead. This is more
optional, but you can also use additional imagery
to better set the context. It helps to sketch the
environment of the persona and reinforcers behavioral patterns,
goals, and motivations. An example can be
an image of where the persona spends a
lot of his or her time, such as at work or at home. Another possibility
is to add images of the objects at the
persona hold steer. This again helps to create
more empathy around a persona. Also avoid stereotypical
assumptions by choosing gender,
age, and ethnicity. Ethnicity neutral portraits, unless this is
your target group, of course, next to her face, you should also think of
a name for your persona. Again, try to use a name
that's as neutral as possible and that reflects the social environment
of your customers. Also try not to use names from celebrities again to
afford prejudices. In addition, it's good to add a small quote that summarizes
your persona's character. This will speed up
the empathy buildup of the design team and it's
also easier to remember. Okay, we now have
a face and a name. Next we need to add some demographics and
other basic information. This includes things such as
gender, age, location, etc. First, a small word of caution. This type of information
is often seen as being quite important in
marketing environments. However, from a surface
design perspective, disinformation is of
secondary importance because it's hard to drive to sign decisions based on that
information alone. It has been proven that
demographics are nuts, a good predictor of
needs and behaviors. To give you an example, we tend to assume
that elderly people are on average less
good with technology. But having done a lot
of user research, I often found this
statement to be untrue. Elderly people have, in general more time on their hands
and like to remain up-to-date with technology
so that they can keep communicating with
their grandchildren. For instance, it's more the working adults with
full-time jobs and children that tend to be left behind
as they have less time to immerse themselves
in new technologies. Use demographics with care and with unnecessary
disclaimers. To make this part more relevant, you should consider adding
insights captured during qualitative and
quantitative research on your target group. And try to visualize
these statistics in a format that can be easily understood
by the design team and by the rest of
the organization. Finally, the most
important part of the services and persona is
the detailed information. This is the real core
of your persona. Here you should include
any information which is relevant to
your design exercise, such as characteristics,
personality, attitudes, interests,
skills, needs, expectations, motivations, goals,
frustrations, preferences, background stories, etc, etc. The difficulty with this
component lies in knowing when a description is
sufficiently clear. You can really go overboard
with this exercise. But personally, I would
only include inflammation of this directly impacting
the company's core offering. To give you an example, knowing what type of perfume the customer prefers
might not be very relevant given that the
company's core business is about invoicing software. This is a gentleman called on
the surface designers side. That's it for the
persona's building blocks. Later in the lecture
on casing point, I will show you how I actually worked out a certain
persona for a, for a consumer bank. They were interested
in developing their offering towards their
younger clients segments. But more on that later. In the next lecture,
we will go over four different types of persona's that you
might encounter. See you there. Bye.
4. Share your thoughts!: Hi, TiVo here. Sorry for the small
interruption. I just wanted to let
you know that if you're liking the course up to here, that you can already
leave a review. Read use are extremely
helpful to me as they let me know what is already good and
what I should be improving. And it's also very helpful
to your fellow students as they know if this course
is worth following. Well, that's it for me. I wish you a nice
educational day. Bye.
5. Persona types: Hi, and welcome back. In this lecture, we'll cover
four types of persona's that are often used in their
surface design environment. Let's take a look at
each one of them. Basically, you have persona's
that are goal-oriented, role-based, engaging,
or fictional. Each persona type
has the distinct, distinctive characteristic
which will give you and your design team that extra
edge when defining persona's. Let's start with the
goal-oriented persona. This persona could straight
to the nitty-gritty. It focuses on what this
might typical user wants to do with Mike product. The objective of this
persona is to examine the process and workflow that you're that
you're pursuing. I would prefer to utilize in order to achieve
their objectives. Within this type of persona, you need to include
three elements. The first element is that
you have the persona itself, where you describe what
the story's about, attitudes and motivations to
goals and the pain points. The second element is that
there is the scenario. This element defines when, where, and how the story of
the persona takes place. The scenario is in fact, the narrative that describes how the persona behaves as
a sequence of events. And third is the
persona's goals. This element defines what the persona wants or
needs to fulfill. The goal is the motivation of five persona is taking action, the scenario, and when
the goal is reached. Now, that was the goal
oriented persona. Let's now move on to
the role-based persona. The defining characteristic
of this type of persona is that is
extremely data-driven. This type is more used
for persona's that will represent internal users
instead of external ones. Basically, your
starting point to create such a persona is a rule that the persona place
inside the organization. Think of a digital
marketer, for instance, having a good understanding of the digital market
tiers role will help us to make more
informed design decisions. The elements that
you should include are the purpose of
the persona rule. So a role can be a profession like a digital
marketer, for instance. Next, you should also
provide a description of how the products we are designing could help your
persona in their current role. Then there is a description of the professional objectives
linked to that role. Our digital marketing,
you will probably want to generate leads and send them
to sales, for instance. And then lastly, you should map all the other rules that are impacted by the role
of your persona. Like I mentioned,
sales would probably be impacted by our
digital marketeer, but communication
probably as well as they will need to prepare
commercial material. So that sums up the
role-based persona. Let's now move to the
engaging persona. This is personally
my go-to persona, and it's because it's
the most complete. This type of persona
aims to increase the engagement of the design
team as much as possible. This in turn will
push them to design an experience that better
serve the persona. We tried to create
a persona that's as close as possible
to a real customer. We do this by examining the emotions of the user
depth psychology backgrounds, and make them relevant
tasks at hand. It can incorporate both goal
and rope directed persona's. It also forces the designers
to move away from seeing the customer as a stereotype which is hard to identify with. And finally, it provides a more realistic version
of the persona by creating a realistic description
in the form of a rounded character with
a believable backstory. You can even go as
far as creating a 2D or 3D model
of your persona. So we have now arrived at the fourth and final type of persona named the
fictional persona. Fictional persona
does not emerge from any user research unlike
the other persona's. It instead emerges from the experience of
the UX design team. It requires the team to make assumptions based upon
past interactions with the user base and products to deliver a picture of what a
typical user could look like. These persona's will
likely be deeply flawed, but can serve as an initial
sketch of user needs. They allow for early involvement with your users in the
UX design process. But it should not be
trusted as a guide for your development of products
or services later on. And there you have it. These are the main persona types to you to pick the right one. As I mentioned, I prefer to
use the role-based persona, but that's just a preference. In the next lecture,
we will go over the six steps to create
your own persona. See you there. Bye.
6. Persona creation: Hi, and welcome to
this lecture on how to create a persona
in six easy steps. I see you thinking six steps. Isn't that a bit much
for creating a persona? Well, you're right if it's
just about creating it. But there is more than that. You also need all the
impacted stakeholders to be aware of the
persona and adopt it. If this doesn't happen, your risk people losing focus, and to start assigning things that are not in line
with what the user, what the users actually want. So in those six steps, there is a creation part
and the communication part. Let's go over them. Step one is about
data collection. You collect as much knowledge about the users as possible. This can be done through user
tests, interviews, surveys, historical data
analysis, desk research, customer reviews,
observations, et cetera. Step two is about establishing a sensible
number of persona's. It's good to have multiple
persona's per product. But you should have a main
persona to not lose focus. If you try to design a solution that works for all persona's, then chances are high that
none of them will be happy. So guaranteeing an
excellent user experience for your main persona is more important than creating an average user experience
for all persona's. In step three, you will be
creating the actual persona. For this step, I would just
advise you to simply use the building blocks
as a reference and to also choose
a type of persona. Step four, after your
persona's have been created, it's time to validate them with the design team and the
rest of the organization. You can't forget about
your stakeholders involved the project
participants as much as needed. I always ask as many
team members as possible to participate in the development
of the persona's. This creates buy-in from the get-go and it builds
empathy for the whole team. Step five, after persona
has been validated, it's time for you to further promote your persona
within the organization. People often forget this step. But a persona is only useful
when the whole organization works towards creating a better user experience
for that persona. It's also important
to define how stakeholders will get access to your persona and
its underlying data. Communicating your persona tool, the organization's
management, and having it published on the internet
can be a good start. And then the final step, you need to keep your persona
alive and up-to-date. It's important that you revise the description and
statistics with each new relevant
piece of information that you uncover
from your customers. Also do a check
whether a certain persona's should be
eliminated or not. They might not be, they might not be relevant anymore due to changing aspects from the
products or the markets. And viola, those were the six steps to
create your persona. In the next lecture,
I will go over a practical use case
of a persona that I created for a
client's small tip, you should pay close
attention as you will need to do it as well for
your own projects. Hope to see you there. Bye.
7. Persona case in point: Hi, and welcome to this
lecture on case and points. In this lecture I will go over a practical use case
of a persona that I created for the clients
to set the context. A rather small bank in Belgium wanted to
rebrand itself for, for the younger retail segments, the bank was experiencing
a high churn rate because more and more of their older customers
passed away. And this left the bank. In order to counter this trend, the bank wanted to bring
in younger customers, but quickly noticed
that they were a little out of touch
with this new window. With this new generation, the needs and behaviors of those younger segments
were completely different compared
to the older ones that they were used to serve. This is why the bank wants us to create a persona for
that younger segment. It was to better understand
their needs and wants. You have to know
that customers in the young retail
segments are quite fickle compared to
older segments. These younger customers want to, want instant gratification, are not very loyal, have very high
digital expectations. They also just
want to understand the essential and
essentials and prefer not to be bothered with
the boring details. So not an easy
segment to please, but don't necessarily
want, if you want to still have a customer base as a bank. So how did we tackle this? Well, we use the six steps to plan our analysis and
then we got to work. As a small reminder, the six steps were
data collection, establishing the number of persona's pursuant to creation, the persona validation,
the persona promotion, and the persona maintenance. Step one, data collection. First of all, we decided
to limit the scope of our data collection
to key H generations. We only looked at millennials, generation Z, Generation Alpha. So Millennials are people that
are born between 19811996. Generation Z are
people that are born between 19972012 and
Generation Alpha are born after 2012. The bank was only interested
in customers that had the ability to generate
capital for themselves. So generation Alpha
was removed from our scope as they would probably rely on their parents for money. Leaves us with two generation, the millennials
and Generation Z. Within Generation Z, we made an extra segmentation of
minors and non minors. We decided to only
consider non minors as they have full ownership
on their financial assets. Note that it's possible to also create a strategy for minus, but this was out of the
scope for the banks needs. Now that the scope is defined
to these two segments, we basically used three different sources
of inflammation. We used a combination
of desk research, qualitative research, and
quantitative research. We started with desk research on each generation to get a better idea of what
we're dealing with. This means reading
reports, surveys, specialized sources, and most importantly,
declined database. If the financial institution, you have to note
that databases are like digitized gold for banks, they can target the customers, but extreme precision and
at the exact right moment, this helped us to map the
demographics of our persona's. But we were also
able to identify certain spending patterns and other behaviors such
as moments of truth. Did you know that one of
the most important moments of truth for a customer when they
choose their bank is the moment they
want to buy a house. This is because of the mortgage. A moment of truth is very
important for a bank as it's, as it's when they'll
be able to acquire or lose a customer for
many years to come. But I digress. After that, we went with a qualitative
research where we did an in-depth interview with clients from each
generation to get a better understanding of
their needs and who they were. This was the most valuable
source of information to build the image of the
persona and the description, you really get a sense of who your customers are doing
these types of interviews. And we then finished with some quantitative
research to answer questions around
broader patterns that we discovered in
previous interviews. We ask the bank to conduct one large-scale survey to better understand the
spending behaviors of those two generations. We noticed that millennials have a better sense
of saving and are more loyal compared to their
generation Z counterparts. Both whoever wants instant gratification
won't hesitate to jump ship if the
customer experience is low below their expectations. This concluded the
data collection part. In step two, it was time to define the number of persona's. In order to keep it simple, we propose to create one
persona per generation. This would also help us later in the promotion of the
persona as stakeholders can easily keep both in mind and attached them to a
generational concept, which is something
very tangible and present in a day-to-day
environment. Now, it was time to start
creating a persona. For sake of simplicity, I will only show you the Generation Z persona
that we created. I present to you Emily. First step, we have to define
the imagery and domain. We have decided to go with a young person to indicate
a generational aspect. We first chose to name Elsa, but we felt this is
already too much of a reference to the
frozen movies. So we changed it
to Emily to make sure we kept a neutral
profile for her. Just look at the most common
names for boys and girls. And you have yourself and name. Basic information. What do we have in our
basic information? Emily is a 20 year old female who currently lives in Brussels. She's a second year
student and likes to take things as they come
one step at a time. This quote indicates that
she is not too worried about life as she just really started her journey as
an independent adults. She also has a student job, which gives her a small revenue and puts her in the
retail segment. This segment incorporates
all customers that have a certain amount of
capital which is kept at, let's say, a 100 K.
This segment often holds the bulk of customers
for most commercial banks. With this information,
you already have a very basic image of
who the customer is. But we need more if you want to create an offering
that fits their needs. Let's now move on to the
more detailed information. First step, time allocation. Emily's typical day
includes studying, spending time with her friends
and family, doing sport, hobbies like drawing
and visiting museums and little
bit of investing. As you can see,
Emily doesn't have a lot of time to
focus on investing, which is understandable
or giving her given her lifestyle. This is something we have
to take into account in our offering later.
Needs and goals. Emily was able to
save up some money thanks to her student job
in the grocery store. She heard that one of her
friends has been investing and earned some pocket money and onside without having
to do anything. Emily got interested and would also want something similar, money, just earning money
without having to do anything. This sound quite nice to her
motivation and interests. Regarding Emily's
motivation and interests, we wrote down the following. She is quite focused on
her studies in arts, and she likes to visit museums to get some inspiration
for how drawings. It's also quite handy as she's able to pick up things
related to our studies. Emily also really likes to spend time with her
friends and family, sitting together with them at a telescope with a
cocktail or a beer. It's fun of her
favorite activities. She also likes to do
paddle paddle with them, which is handy as it helps
her to stay in shape. Moving onto her frustrations, Emily doesn't like to
go to the branch to fill in investment
related documents. Why can't it be done digitally? She's thinking she doesn't want to spend time knowing
what the differences between a stock and the
bond count my money just be invested in something that brings some value later on. So you notice from her
frustrations that she's not really patient and just wants that instant
gratification. Not easy for a bank
that is used to serving older generations that like to figure out every little detail. We also added two
specific components that are less common In
persona analysis. These are attitude towards the bank and
technology savviness. You believe these
components will be key into developing a compelling offering
for these two persona's. So what's Emily's attitude
towards the bank in general? Emily holds no particular
loyalty towards her bank, is just the same bank that her parents have
for all the time. And so she never bothered
to look for another one. Emily only interacts with the
bank to make payments and receive for student
job salary on. It's important that they have a nice and smooth
working application. Actually never uses the
desktop application. She's always out
with her friends. Remember? Technology savviness? Emily is not a gadget
freak or an early adopter, but she will look into features that her friends have
been recommending to her. Emily doesn't want to
figure out all the details, just the essential
features that matter. Voila, we now have created a persona for our
generation Z customer, which can be used for a
great number of things. Please note that this is just an example or a proxy
of that customer base. It's not a marketing segment that you can target
with campaigns, but it gives an image
about the customer that we are designing a solution for. It helps us to direct
our decision-making when designing and fast dashboard for younger sicker
segment, for instance, would you add a great deal of dashboarding functionality
is like sorting, filtering, grouping, or keep the dashboard rather light with just
the essential features. Taking a look at them,
the second option sounds more like the thing she
would, she would prefer. Next, it's important to
validate a persona with our stakeholders and to promote it within
the organization. Depending on the company, the validation typically is
done in steering committee. If you receive a girl from them, It's time to also promote it to the relevant stakeholders to ensure that everyone is working towards solving the needs
of the same persona. This is very important
as it creates a customer oriented focus throughout the rest
of the company, which will positively impact the user experience
at all layers. Once that's done,
you need to maintain your persona by
regularly reviewing the basic and
detailed information in the context of this case. In a couple of years, the
millennial generation one probably be considered as being a young
generation anymore. So it will need to make room for the new alpha generation, which probably has
its own needs and wants. So there you have it. The bank is now able
to create offerings that fit the needs and
wants of this persona. And now it's your
turn to make one. I have a rubber fence
assignment for you. I want you to create a persona of someone that you
are familiar with. This can be yourself, a family member
or even a friend. But don't go too much into detail as your persona
is supposed to be a representation of a group of customers with
distinct features. Don't hesitate to go back to the building blocks and the
steps to create your persona. If possible, try to validate
a persona with other people that you know and see if
they agree with the results. If you're stuck, don't
hesitate to message me and we'll definitely
find a way to move forward. So that's it for me. I wish you the best of luck
with the assignment. Bye.
8. Persona key takeaways: Hi, and congratulations for finishing the section
on persona creation. I hope that you had some
fun during the assignments. Let's quickly go over some of the key takeaways. Shall we? Persona's help serve
as designers get a better understanding of the customer's needs,
behaviors, and goals. A persona has a multiple, has multiple building
blocks that you definitely need to
include in your analysis. These include imagery and name, some basic information
like demographics, and then some detailed
information on motivations, frustrations,
interests, etc. Remember that there are
four types of persona's, which are goal-oriented,
role-based, engaging, fictional. And the last key
takeaway is that you can create a persona
using six easy steps. Data collection,
establishing the number of persona's persona creation, validation, promotion, and
maintenance, and roller. This concludes this
section on persona's. I hope that you now have a good understanding
of what a persona is, why it is needed, and
how it is created. I wish you a wonderful
and educational day. Bye.
9. Wrapping up: Congratulations on
finishing the course. You can tap yourself
on the back. You deserve it. Before leaving you, I
just wanted to give you one more important
key takeaway. I mentioned it before, but please remember
that serve as the sign isn't just a
tool, It's a mindset. So I do know that we have spent quite some time on the tools, but they are only as effective as the
person handling them. As a service designer, you have to put the customer at the center of
everything you do. Be pragmatic, focused on
co-creation, be very hands-on, and find a balance between
technical feasibility, customer needs, and
business opportunities. If you keep these
things in mind, art, you'll see that the tools
you're using will work wonders. I can assure you that much. I still have one more
bonus takeaway for you, which is to relax and
do something fun. Indeed, it's no time
to give your brain a break and let it process everything that
you've just learned. This will solidify
your knowledge and make it stick longer. If you like the course, don't forget to leave a review. And if you want to see more
content coming from me, I have a course on requirements elicitation that's definitely
worth checking out. Okay, that's all from me. I wish you a wonderful
and educational day. Bye.
10. Share your thoughts!: Hi TiVo here. Congratulations
for finishing the course. I hope you got something
out of it and it will be helpful in
your future career. In case you'd like to course, please leave a review and let others know what
you liked about it. That seems extremely
helpful to me and it's also helpful for other students. Now, if I go have a nice
and educational day, Bye.