Sculpting Polymer Clay Designer Toy: Create Your Own Art Toy | Cristopher Dino | Skillshare
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Brinquedo de designer de argila de polímero: crie seu próprio brinquedo de arte

teacher avatar Cristopher Dino

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Apresentação

      1:02

    • 2.

      Como projetar nosso brinquedo

      8:47

    • 3.

      Materiais de modelagem

      2:02

    • 4.

      Como preparar a argila

      2:53

    • 5.

      Como desenhar a cabeça

      16:06

    • 6.

      Como desenhar o corpo

      4:14

    • 7.

      Como desenhar os braços

      1:57

    • 8.

      Como desenhar as mãos

      4:07

    • 9.

      Como desenhar as calças

      5:34

    • 10.

      Como desenhar as pernas e sapatos

      18:02

    • 11.

      Adicione os detalhes

      8:12

    • 12.

      Materiais de pintura

      0:36

    • 13.

      Como pintar nosso brinquedo

      10:49

    • 14.

      Projeto final 

      1:04

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About This Class

Você coleciona brinquedos de arte e sonha em criar os seus próprios? Este curso, "Brinquedo de designer de argila de polímero: crie seu próprio brinquedo de arte" é sua porta de entrada para dar vida a esses sonhos. Quer você seja um iniciante completo ou tenha alguma experiência de criação, este curso vai guiar você passo a passo na criação de seu próprio personagem único do zero.

Se você tem uma paixão pela arte, um amor por colecionáveis únicos ou simplesmente o desejo de explorar um novo meio criativo, então este curso é perfeito para você!

Vamos abordar os materiais e ferramentas que você vai precisar e criar esboço de design simples. Vamos construir cada parte do brinquedo um passo de cada vez até que ele ganhe vida!

Ao final deste curso, você não terá apenas um brinquedo de arte concluído, mas também as habilidades e a confiança para continuar criando mais. Além disso, vou fornecer dicas sobre como preparar seu brinquedo para pintura e acabamento, garantindo que ele pareça tão polido quanto qualquer peça em sua coleção. Junte-se a mim e transforme suas ideias criativas em um brinquedo de arte tangível e colecionável!

Materiais e ferramentas:

Argila:
https://amzn.to/3TzkOjA

Ferramentas de modelagem:
https://amzn.to/3Tu4O2j

Máquina de massas:
https://amzn.to/4etyLYc

Tintas acrílicas:
https://amzn.to/3XO3UA8

Conheça seu professor

Teacher Profile Image

Cristopher Dino

Professor

Hello my name is Cristopher Dino from Philippines i've been making and designing toys for over 5 years.

Inspired by video games, movies, and iconic characters, I create a universe where imagination knows no bounds and every toy tells a story.

Making art toys gives me immense joy--it's like turning my wildest dreams into tangible, quirky creations that make people smile and spark their imaginations!

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Level: Beginner

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Transcripts

1. Introduction: Hi, my name is Crisco, and I design and make art toys. Art toys are small collectibles that playfully blend art and pop culture into cool, unique toys. Making art toys gives me immense joy. It's like turning my wildest dreams into tangible perky creations that make people smile and spark their imaginations. In this class, I'll show you how exciting it can be to read your own. In this course, you'll learn how to sculpt an art toy using polymer clay. I'll show you how to combine simple shapes to build awesome, complex forms that are both fun and impressive. We will discuss the materials and tools you'll need and create simple design sketch. We'll build each part of the toy one step at a time until it comes to life. Finally, we'll add the finishing touches with details and paint, and as a bonus, we'll even apply decals to make your toy truly stand out. So let's get started. 2. Designing Our Toy: Designing our toy. Right here, we have a sketch pad and a pencil, and we're going to start sketching our character. The first thing that we need to decide on is the size of our toy. In my opinion, five to 6 " is the best size. Collectors will going to display your toy on a shelf along with other toys. If your toy is too small, then it will look like a miniature toy. So we still want a good size on our toy so that it will look a little bit more premium. If your toy is too big, No. It's going to stay on the back of the shelf, and it will get less tension. For this toy, I'm actually going to go for 6 ", so let's go ahead and mark that in. We're going to go for it is called design because this call already have that right amount of jacks position to it because it's supposed to be scary and we're going to turn something cute. I'm sure already for some designs out there, and you'll notice that a lot of them actually have oversized head. So that's what we're going for on this design. All right. I want him to have a bulging head. We're actually going to sketch it sideways because we're going to represent it as a three D model anyway, so we might as well represent some depths on our sketching process. I'm going to draw this line for his forehead. You'll see this on a lot of my model. I think it creates a good expression. It needs to have an eye socket. Can you block that in? Ing. Second eye goes in. Snout. For the snout, I'm just going to keep it very simple. Is a triangle. I'm going to draw this line to represent the depths on his tempo. I want to have something on top of his head to add some interest. So I'm going to add some man band to it. You block that in? Of course, it'll be a mine ban will help. H I'm going to just go ahead and refine the lines. I just the proportion. I think it's better to have some kind of snow represented as well. Next thing is his body. We can give him a hoo. We can keep it simple. I want to have his arm actually longer than his body. It's a hoodie, so of course we go to have that packet. I think mis suffice. For his shirt. I want to have a blacky design almost like a lego. Falling the design of the shorts, the foot is going to be lucky as well. We can add some sole as well. Again, this is going to be just a sketch. We can add some deters later when we scope them. His hand is going to be very simple because fingers isusly h. All right, so this is going to be a scar character. All right. Now that we have our design, we can go to the front part, is playing play. Alright, I know what you're thinking. You are probably saying, Chris, I don't want to make your, I want to make my own. Well, this is why we keep the design very simple so that you can inject your own ideas. For example, if you don't like the man bond, maybe you can add Spikey fair instead. Or maybe you can give him some weapons. Maybe you're known for wearing a particular style of shorts or a hoodie. Go ahead and incorporate that into your design. Add your own personality and style. But for me, I'm happy with the design, so I'm going for it. That's it for designing our character. See you in the next part. 3. Sculpting Materials: Sculpting materials and tools. Just like any other artutorial, we will start with materials and tools. Let's start with the materials. First up is aluminum foil. We will use this as an armature or a base shape to save clay and help with the baking process. Next up is petroleum jelly. We can use it as a lubricant on our fingers to shape the clay more easily. We also have some wooden stick. We will use these as a brace and add support when joining two parts of the model together. We also have a pair of pliers to cut the wooden sticks, and for our main material, we'll use polymer clay. This is an oven baked clay that's easy to work with and holds details very well once cured. Now let's move on to the tools. This is a dental tool called lebron carver. It has two ends. One is a blade shape that's great for carving, and the other is a rounded flat end that's perfect for shaping small details. Next, we have a wooden spatula. It's simply a piece of wood with a tapered flat end, ideal for general shaping of the clay. Of course, a cutter and an exacto knife will also come in handy. So we've got those as well. Right here, we have a rake tool. It's basically a guitar string attached to a handle. As the name suggests, it rakes the clay to help with the smoothing process. Round rods like these can also be useful in the blending process. I'll show you how to use them later. We also have a rubber tip tool like this. It's effective for controlling clay in areas that are hard to reach with our fingers. We'll use sandpaper for removing imperfections on the surface and for final smoothing after baking the plate. I use 180320 grit sandpaper but you can choose any grit depending on how smooth you want your please to be. All right. That's all the materials we need. Now let's start sculpting. 4. Preparing The Clay: Preparing the clay. For this project, we're going to use a polymer clay. This particular brad is super scalp firm. This clay is perfect for beginners because it's not going to cure or harden until you bake it on the oven. That means you can work on your project a limited amount of time. It's also perfect for our project because after baking, you can actually sand it to a smooth surface. If you look on our character here, there's a lot of plain and white area and you need those to be really smooth. You will receive your clay on a brick form like this, and it's actually hard to work on this at this stage. So before we get started on sculpting, we need to recondition this clay. By reconditioning, what I mean is making our clay very soft so that it is nice and pliable. To do that, we need to run our clay on our pasta machine. It will create a thin sheet of clay making it very soft and easier to work pick than a brick like this. All right. Before you get intimidated, let me explain this enormous machine. This is simply a pasta machine. You can definitely use a regular one, which is much smaller than this. Try asking your wife, husband, mother, father, or whoever is in charge of the kitchen. You might already have one at home. The reason I have this large industrial looking version is that the particular clay we'll use is a bit hard to find in my country. Often the stock I get is old and brittle. This machine has a large crank, which doubles the force and makes it easier to recondition my clay. So we're going to start cutting some small pieces. Like so. You want to put it on top and start cranking. Repeat the process as much as you want, depending on how soft you want your clay to be. That's all for the clay preparation. Let's start sculpting in the next part. 5. Sculpting The Head: Sculpting the head. You're going to start with aluminum foil. This to serve as an armature or our base structure. The aluminum foil is ideal because it can be shaped, and it can help on the beacon process. Let's rep our design. The head looks complicated, but we're going to break this apart with simple shapes. And the first shape will be a Speer. We're going to use our sketch as a reference for the size. We need a pudding because we're going to this play. Now it's time to apply the clay. What I usually do is applying small pieces of clay until I cover the entire thing. Now that it's covered, let's check the size. Looks like it's still smaller than we needed to be. So we will bulk it. I some more. Finally, we have the right size. After the process, you will notice all these lines created by all the pieces of that we added. To get rid of this, we're going to use our wooden to blend it together. Here. All right. Now we have our spear. From here, we're going to decide what's going to be the front, AKA, the fi of this column. Defendant Dan Defendant Dan We need the face to be flat. I'm just going to massage the area to try to flatten it. You can even use the table, like so. As you can see, we already have the flat area, which is perfect. Now we can start to block his jaw. We're going to prepare another piece of clay. Again, using this catch as a reference for the size before adding it on the main shape. Using a wooden spatula, we can blend the two shapes together. Then I also add a chunky chick bone to our skull. Here. We can also run our metal tool in a rolling motion to help with the blending. After that, I will use my g tool to smooth in the surface. Let's look on the design once more to see the next thing we can add. Looks like we need to start to form his forehead. I will prepare a flat piece to add it in the main shape. Now it's time for the ice. We are going to go an outline to serve as a guide. We need to push the clay inward. I want you guys to find something flat. In my case, I will use my wooden tool, which have a flat end. And then we will refine it with our carver. Oh, Oh. We can also use the rubber tip tool to further refine the corners and the edges. I did the same process on the other eye as well. We will apply a small piece of to add mass for his snout. Then we will cut the front portion to keep it flat. Now let's carve a hole to represent his nose. And do you remember that loneud we added during this sketch? We're going to add that as well. To add something on the sides. We're also going to curve a tempo. I think this will emphasize the skull design really well. To keep the symmetry, we going into trees where it starts and where it ends on the other side. There here. Hair. For the hair, we're going to prepare an oval shaped piece. We're just going to massage it until you achieve the shape. Now, for the Bini, we need a cone shaped piece. I'll use a thin sheet of clay that I rolled from the past machine. I will fold and slice it to have some kind of a hair tie. Here here. Here. Here. Here. And now the head is complete. If you finish one part of the model, I suggest to bake it. We will use just a regular ovenser to bake the head. We're just going to place it on a bed of aluminum foil and then cover it with another. We did this to avoid any direct heat so that it will not burn the surface of the head. We will bake it at 130 for 15 minutes. Wait for it to cool down before sending it with 180 grad to remove the imperfections. He is the result after the 180 grid. Now we will move on to 320 grid. And now the skull is done. I'll see you on the next part of the class. O. 6. Sculpting The Body: Scoped in the body. In this part of the class, we will do the body. Just like the first part, we will start with the aluminum foil. Right now, we're just trying to wrap the entire thing with clay. The shape of the body looks like a cone. The only difference is the front and back should be flat. Looks like we need a lot more mass on the bottom, so we will block that in with clay. I realized that the body is a little short, so I extend it with a large flat piece. As you go along, you will notice some deep parts and some gaps. You can just patch it with small pieces of clay and then blend it in with your preferred method. Even your table can be used as a tool. I'll just press it against the table so that I can have a smooer surface. Sometimes even with all the smoothing techniques we did, you can still notice some uneven areas. That is when a rig tool is ideal. O. I rolled up a clay where I can cut a small cylindrical piece. That is going to be his neck. We're going to use the wooden stick that you can get from your local art store to attach two parts of our toy. Remember we will bake this on the oven, so we cannot use anything plastic or anything that melts. That's why a wooden stick is perfect. Since the body isn't big yet, we can just push the stick inside. And just like that, we have a body. See you guys on the next part. 7. Sculpting The Arms: Sculpting the arms. From here, we can start working on his arms. First, let's roll up a clay. Based on our design, the arms look like long cones. The plan is to prepare a long cylinder, match the circumference to the largest side of the cone, and then taper the other end from there. Obviously, he has two arms, so the length of our cylinder should be enough to cover both of them. Now, let's divide the clay into two pieces. Now we'll taper one end just as we plan. We can simply press the clay while rolling it to taper the end. Then we'll shape the end into a rounded form, as it will be his shoulder. Then we can simply attach it to the body. Repeat the same process to the other arm. And there you go. That's all for this part of the class. We'll leave the hands for a later section as they'll be a bit more challenging. A 8. Sculpting The Hands: Sculpting the hands. Let's start by preparing enough clay for both hands, then divide it into two equal portions to ensure symmetry. Remember, our character has slightly open palms, similar to action figures. This allows for the possibility of inserting weapons or accessories, giving the impression that our character is holding an item. To create the open palm, we'll use a round rod or stick as a base. Simply wrap the clay around the rod, then massage it into shape. We'll use the carver to add slits that represent the fingers. Then use the same tool to round off the edges of the slits. Her. She. I also trim the sides to keep the proportions. We'll add another piece of clay on one side to form his thumb. After blending the thumb, we can now remove the base. The result will be a slightly open hand. Now we can trim it so that it can be attached to the arms. We followed the same process for the other hand, with the only difference being the position of the thumb. Here. Tender September 2 September 2 seem September seed. Now, let's attach them to the arms. Let's all for sculpting the hands. See you in the next part. 9. Sculpting The Pants: Sculpting the pants. The pants look like a lego brick, so let's start by preparing a rectangle. For this, we need a large amount of clay. Start by forming a single lump of clay by squeezing it with your hands. I don't have a pasta roller, but I find this of spray paint very effective. Roll it against the clay to have flat surface. Then cover multiple sides until you form a rectangle. L et's position it next to the model to see how much we need to trim. A. Looks like we need to trim some more. At this point, I realized I made a mistake in the design process. I tried to add rectangular pants to his round body, causing the corners to stick out. To fix this, we'll make the front and back of the pants a bit rounded. Looks like the pants should be a bit shorter based on the design. Let's strim it further. Now we'll make a cut in the middle to represent the separation of the legs. Here. Here. Here. Doesn't need to go all the way to the back. We just need to represent it with subtle forms. We will do the same on the back of the pants. As you can see, it doesn't go all the way through, but it's enough to create the impression of the separation of his legs. Since we've made so much progress, let's bake it to prevent messing up the completed parts as we continue working on the other areas. I'll create a bed of aluminum foil to keep the head elevated. As you can see, his head is elevated to prevent messing up his hair. As you can see, his head is elevated to prevent messing up his hair. Again, you can spend as much time as you want on the sanding. Now he has pants. Looking good so far. See you in the next part. Ve. 10. Sculpting The Legs & Shoes: Sculpting the legs and shoes. Let's start by drilling a hole under his pants to add a wooden brace for support as we continue working on his legs. I suggest starting with a smaller drill and gradually increasing the size to avoid cracking. As I mentioned in the materials introduction, since we'll be baking it at 130 degrees, we don't want anything that will melt, so we need a metal or wooden brace. However, metal is a bit hard to cut, so a wooden stick is ideal. After the brace is in place, we'll start wrapping it with clay. You. Remember, we have a rectangular design for his foot. We can achieve that by simply using our Oh, 0000 Let's bake it again before we continue working on his shoes. Now, let's start with the shoes. Again, prepare a rectangular shape and then carve the shape of the shoes from there. Here. I prepared a lump of clay that will be enough for both shoes. So it's going to be a square. After dividing it, we'll have equally sized rectangles. From here, we're going to trim the top part of the shoe. Here. I'll refine the shape by rolling the rod tool. I'll also trim the back part because I want to have it a bit rounded. Are. The 101010 September september sb December sb September 2 ten December December sebbene sebbene see. It also needs to be tapered towards the front tip of the shoe. Are. We'll add a strip of glade to represent the rubber part. Here. Here. The back rubber should be a bit thicker. So let's remove the original strip and add a thicker one. I'll roll up clay to be cut in the middle for the shoes laces. I'll also add some lines on the front tape and back. You can also use the carver to create two slits to represent some shoe grip. For the last detail, I'll flatten a rolled up piece of clay to add to the sides. Here. I used the same process for the other shoe, using the first one as a reference to ensure symmetry. Now let's bake them both. Are. We'll drill a hole so that we can attach it to his legs. September t t t t Stember September sebbene December temer Deb, December 2 September, Sebbene temere see December September We'll secure it in place with super glue. We'll let it dry for an hour. See you in the next part. 11. Adding Details: Adding details. In this part of the class, we'll add small details like the pocket, hoodie and sows on his shoes. Let's add the pocket to his hoodie. Again, we'll be subtle about it. It doesn't need to be an actual pocket. A simple layer will do, so let's just apply a flat piece. To help the raw clay stick to the already baked parts, I'll apply some petroleum jelly. I'll use the rod tool in a rolling motion to blend the clay. Then we can trim it to shape. L. Now we will prepare Clay to block the hoodie. Oh. We're going to add clay that goes around his neck as a continuation of the hoodie. O See how useful the rag tool is? We'll trim it as well to keep the top part flat. I'll add petroleum jelly to my fingers as a lubricant so I can massage the clay and smooth out any rough areas left by the raked tool. Now it's time to add the string. Okay. We're going to throw this guy on the fit for the last time? We can to send it a little bit, and we're done with the sculpture. After all that, here's our toy fully sculpted. What do you guys think? Have you also completed your sculpture? See you on the next part. 12. Painting Materials: Painting materials. Right here, we have all the painting materials we need. We'll use a paint palette that you can pick up from your local art shop. We have a set of paint brush. We'll use some water based acrylic paints. To keep it simple, we'll stick to three basic colors. As I know, many of you might not have a wide range of colors readily available. Lastly, we have primer and clear top coat spray paints. I'm sure you can pick this all up on a single trip to your local hobby or art store. That is all for the materials. 13. Painting Our Toy: Painting out toy. First thing is we're going to prime our model. We're going to prime our model in a throwing motion like this. And we're going to repeat this until we cover the entire model. That way, we can have a nice even code on the entire model. For safety, make sure you're in a well ventilated area when doing this. Start with white for the skull in other areas. I don't usually use solid colors, so I'm mixed in a little bit of black. His hands will be white as well. Oh. Speed up the drying process. I can air d. I'll mix a darkest shade for his hair. Next, I'll lay red firs hoodie. I air. I'll put for his pants. The shoes will also be red to balance the contrast. Now let's add some paint details. To add more details. In contrast to our paint job, let's apply some decals. To do that, we'll need decal paper, a material widely known in Gun Dam modeling, also referred to as water slide paper. You can find a link to where you can buy it in the description. First, we need to design our decals, so let's jump over to my PC. I'll use Canva to create my design. Go over to custom design and choose A four document. The idea is to fill this page with decals to be printed later. You can put anything you want in here. As for me, I always go for a sci fi design with all the mecha symbols mixed with some text. I purchased this, and after importing it into Canva, I now have an array of cool designs to choose from. I'll put the link to this digital file in the description if you want to give it a try. Now, I'll start adding the elements to the page in different sizes, so I don't have to worry about whether they'll fit the model or not. You can even combine the elements to create a unique set like this. Okay. Now the page is filled. You can print this using a regular printer with photo and photo settings for the best results. Here's the printed page. We need to apply a clear top code three times. This will give the prints a transparent layer to help them stick and keep them intact. What I mean by t code is that you will free, dry, pre it again, and you will repeat that three times. I suggest to let it dry for an hour. After that, we can start choosing the size and position. For example, this one looks like the right size for his shoulder. Here. Here. Here. Submerge the print to water for 10 seconds before applying it. You'll notice that the print will start to slide off the paper, hence the name slide. What I do is gently slide the print and then hold the exposed paper with a pair of tweezers. This makes the application easier. Continue to add more. Try to experiment with the positions. I bet the stripes right here will look good on his foot. Look how nice that looks. When I'm happy with the decals, I usually use a hair dryer to speed up the drying process. Then I apply a clear to coach. This secures the paint job and decals by adding a protective layer to prevent shipping. After this, I suggest to let it dry over night. 14. Final Project: Finally, our toy is done. So I'll give you the final shots. Remember, every piece you create is a reflection of your own unique style and imagination. So embrace the imperfections and celebrate the small victories. Keep experimenting, keep learning, and most importantly, keep having fun with your art. I'd love to see what you've created. If you followed along or use this course as inspiration, please share your work with me. Tag me on social media or drop your photos in the comments. I'm excited to see your unique takes and celebrate your creativity with you. I'm very happy with how this toy turned out. I had a blast making this piece. I hope you guys followed along with me or at least felt inspired for joining me on this class. I hope to build more toys with you to you guys on the next class.