Resin Art Toys: Sculpt, Mold, and Cast Your Own | Cristopher Dino | Skillshare

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Resin Art Toys: Sculpt, Mold, and Cast Your Own

teacher avatar Cristopher Dino

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:44

    • 2.

      Part 1 - Sketch your character

      2:33

    • 3.

      Part 2 - Sculpting: Blocking the main shapes

      4:12

    • 4.

      Part 3 - Sculpting: Feet

      3:27

    • 5.

      Part 4 - Sculpting: Arms

      1:59

    • 6.

      Part 5 - Sculpting: Mask, Horns, Fur, Finishes

      10:33

    • 7.

      Part 6 - Mold making

      6:24

    • 8.

      Part 7 - Casting

      4:18

    • 9.

      Part 8 - Finished Product

      0:27

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

36

Students

1

Project

About This Class

Ever wanted to turn your sketches into real, collectible art toys? In this class, I’ll walk you through the entire process of making resin art toys—from sculpting your character with polymer clay to creating a silicone mold and casting it in resin.

You’ll learn how to sculpt details, prepare molds, pour resin without air bubbles, and clean and finish your casts. By the end of the class, you’ll have your own resin toy and the confidence to make more, whether for fun, gifts, or future projects. This is a complete, beginner-friendly guide to resin toy making.

Materials:
Clay: https://amzn.to/4rNx3HX
Silicone Mold: https://amzn.to/3OlYSIO
Casting Resin: https://amzn.to/405FthW

Meet Your Teacher

Hello my name is Cristopher Dino from Philippines i've been making and designing toys for over 5 years.

Inspired by video games, movies, and iconic characters, I create a universe where imagination knows no bounds and every toy tells a story.

Making art toys gives me immense joy--it's like turning my wildest dreams into tangible, quirky creations that make people smile and spark their imaginations!

See full profile

Level: Beginner

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Introduction: Hey, everyone. I'm Chris, and I've been making and producing my own art toys for about five years, basically turning sketches into tiny resin creatures. In this class, I'll walk you through the entire process of making a resin art toy from start to finish. We'll go from a simple sketch to sculpting with polymer clay, making a reusable silicone mold, and finally casting the toy in resin. By the end of the class, you'll have your very own resin art toy and the know how to make more whenever you want. Whether you're brand new to toy making or just want to see how the whole process works, I've got you covered step by step. So grab your materials and let's bring your first resin toy to life. 2. Part 1 - Sketch your character: Time to bring our idea to life. Grab your pencil and paper. Let's sketch out our art toy. For this one, I'm going for something simple, but still cute and a little whimsical. I'm thinking of giving it some kind of mask just to add a bit of mystery. Giving your character unusual looking eyes can really make them stand out. I'm going for a skull vibe with the mask, so let's give him those fun cartoony skull teeth. And there we have it, a mask that's simple, cartoony, cute, and totally iconic. What do you guys think? Alright, let's move on to the body. I'm keeping it simple with an oval shape to match that chibby look we've got going on with the mask. If you're designing a cute character, checking out kids books and cartoons can give you tons of great inspiration. Now we're moving on to the arms. Again, let's keep it simple. It'll save us a lot of headaches during the sculpting and molding process later. I get it. You probably want your first toy to be super detailed and fancy, but trust me, complicated shapes can lead to a lot of frustration later on. So let's keep it simple for now. Simple is not a bad thing. In fact, simple is awesome. It lets you focus on the fun parts without getting overwhelmed. I mentioned earlier that I want my character to feel whimsical and what's more whimsical than a pair of strange, crooked looking horns? Horns can be surprisingly effective on whimsical characters. They instantly add a touch of fantasy, mystery, or even a bit of playfulness, depending on how you shape them. I'm going for a furry character this time, so, yep, we're adding fur everywhere. I've made some twigs here and there, and now our character design is done. How about you? How's yours going? For the next one, we will start sculpting. 3. Part 2 - Sculpting: Blocking the main shapes: Hey, there. Welcome back. Ready to start playing with some clay? Hold up. Before we get to the clay, we need to block out the main shape with some aluminum foil first. Right now, we're just establishing the base shape. This helps us save clay and keep things lightweight. Aluminum foil is easy to shape, and it also helps during the baking process. That's why it's the perfect material for building the base. Okay, looks like we've got the size right. Since we're going to wrap this with clay, make sure to leave a bit of allowance. I use super sculpti firm for all my sculptures. It's very beginner friendly, and you just bake it in the oven to make it hard. I like to smooth the clay with my fingers first and build it bit by bit rather than slapping on big sheets right away. This helps make the shape more solid and prevents air pockets from forming inside. The goal for now is to add an initial layer of clay over the base. Make sure to cover the entire surface evenly. Let's check the size again. Looks like we're on track. But we need to make the head a bit bigger, so let's block in with some more clay. O. All right, now it looks just right. All right, time to blend and smooth the clay. We want it to look clean and solid. For that, we'll use a wooden spatula or any tool with a flat but soft edge. Simply run your spatula tool over the uneven surface to smooth it out. Another effective smoothing tool is a rod like this one. You can use a pen or any round stick you can find in your kitchen. Simply press it against the surface and roll it gently to smooth things out. Give it a few good rolls and you'll see the shape starts looking super smooth. I'm going to bulk up his tummy with some extra clay because I want him to look super cuddly. Now that we have the general shape of the body, let's move on and start making his feet. And 4. Part 3 - Sculpting: Feet: Out characters feet are very simple. We'll start by rolling up some clay. Make sure the amount of clay you roll is enough for both feet. We'll use our sketch as a reference for the size. Once we have the right size, we'll cut it in half to make both feet. Next, we'll make one end slightly smaller. You can do this by rolling the clay a bit more and pressing one end slightly harder. I've trimmed it and cut the larger end at a slight angle like this. That angled cut will help us attach the legs more seamlessly to the character's round body. Then, of course, I did the same thing for the other leg. All right, time to attach the feet to the body. Just press it onto the bottom like so and make sure the legs are nice and symmetrical. I'm using my spatula tool to blend the feet into the body, nice and smooth. To smooth out the surface, I'm using my rake tool. It really helps remove the seam lines completely. So it all looks like one clean solid piece. A rake tool is basically a looped guitar string on a handle. It rakes the clay, which makes blending and smoothing a lot easier. I decided to trim the feet a bit more to improve the balance of the figure. In the next part, we'll work on the arms. See you there. Two. 5. Part 4 - Sculpting: Arms: All right, this part's going to be super quick. The arms are very simple. When it comes to symmetry, a good trick is to prep enough clay for both sides, then just cut it in half. That way you know they'll be the same size. For this part, we're going to make two long teardrop shapes. Just roll each one out and press a little harder on one end. That'll give you that nice teardrop shape. All right. Now that the shapes are done, just pop them onto the body like so. Then blend the shoulder area where the arms meet the body. Let's talk about patience for a second, because sculpting really teaches you that. It's easy to get excited and want to rush through the process, especially when you just want to see the final character already. But trust me, the magic happens when you slow down. Take your time with each step, whether you're shaping, smoothing or adding tiny details. Don't worry if it's not perfect on the first try. That's totally normal. You can always adjust, reshape, or start over if needed. What matters is enjoying the process and letting yourself learn as you go. Some parts might feel frustrating, especially when things don't come out the way you imagine, but that's all part of it. So breathe, take it slow, and keep going. You've got this. Okay, I told you this part would be quick. Next, we'll start working on the mask. 6. Part 5 - Sculpting: Mask, Horns, Fur, Finishes: Let's start with the mask. First, we'll need a flat piece of clay to work with. Nothing fancy yet. Just roll it out evenly so we have a nice space to shape. Now, just place it right where his face would be, making sure it sits nicely in the center. Let's take one more look at our design. You'll notice the mask has a line running through the center, so let's add that detail as well. To do that, just place a strip of clay right in the center, then blend and flatten the sides. When blending, you only need to focus on the sides. The goal is to make the added piece and the main piece look like they were always best friends, one single piece, no awkward seems. The wooden spatula is perfect for blending because it has just enough friction to gently pull and push the clay along, kind of like it knows exactly what to do. Oh. For the eyes, we're making our very own punch tool, fancy name, but really it's just a tiny shape we'll use to poke the clay to create symmetrical eyes impression. Right here, I'm making a cylinder shape because eyes are generally round. Then I give one end a distinct shape. This will be the tip we'll use to push the clay with Now that our punch tool is in shape, let's bake it and lock this guy in. We'll bake it at under 150 degrees Fahrenheit for about 3 minutes, enough to set it, not cook it like a snack. After 3 minutes, we have our punch tool baked, ready, and officially promoted to tool status. I'll send it just a little bit just to keep it nice and flat. No fancy shaping. We're just giving it a quick tune up. Oh. Now we can finally give our character his eyes. Simply press it gently depending on how deep you want the eyes to be. No need to rush. We're not trying to surprise him. Next up is his mouth. I'll simply cut a zigzag shape to give him those skull style teeth, nice and jagged, just like this. I'll just refine it and soften it a little bit. We don't want the fangs to be too sharp. He's supposed to be a cute little critter, after all. If you remember from our sketch, our character has these whimsical horns, and that's what we'll work on next. I'll roll out a piece of clay that I've estimated will be enough for two horns, then divide it in half. This way, we get equal amounts of clay, which helps keep the horns nice and symmetrical. I roll each piece into a cone shape, then gently bend it into place. Slow and easy. No need to wrestle the clay. And then we can simply attach them to our character's head, just like this instant personality upgrade. For his fingers, I'm keeping it simple. Just add three tiny little cone shapes on each arm. For the feet, I start with a sphere, cut it in half, and then trim just enough of the tip for each foot. I used the tip of my wooden spatula to add a little separation for his toes just enough to show their cute little digits, not a single blob. Next, we are going to add some fur on our guy. To do that, I'll prepare a small pair of strip like this and attach it like so. These should always come in pairs with one strip slightly smaller than the other. Blend the flat end into the body like this. We'll add these at different points on his body. No need to cover the whole thing, just enough to suggest he's a furry little guy. To This part gets a little repetitive, so I'm just going to skip ahead to the last piece. With the fur in place, it's time for the cherry on top, a tiny adorable tail. And just like that, our sculpture is done. Now it's time to bake it. Pop it in the oven at 150 degrees Celsius for 5 minutes, just long enough for our little guy to get cozy and firm up. After baking, I give it a little sanding to smooth out the surface. I use a sponge sanding pad. It's perfect for following the curves, corners, and edges, so everything comes out nice and even. After sanding, I give it a coat of gray primer. This helps create an extra smooth surface. And there we go. I'm pretty happy with how he turned out. Can't wait to see you in the next part. More fun ahead. 7. Part 6 - Mold making: This part, we're going to make the rubber mold that we'll use to make copies of our character. First, we need a platform. This will keep our sculpture secure while still letting us move it around a bit. Perfect for getting the best angle when we pour the silicone. Think of it as a little stage for our star. Next, we need a container to pour the silicone into. I use a thick, transparent plastic cover. Using something clear lets me see exactly where to pour and I can easily adjust it to the perfect diameter. The silicone needs to be at least 1 centimeter thick. So make sure the container is about 1 centimeter away from the model. Once I've got the size, I secure the container with tape to prevent the silicone from leaking. Now that our container is prepared, let's set it aside for the moment. This is the silicone mold. You'll have a part A and a part B. We mix equal amounts to start the chemical reaction, which will make it solidify. I usually apply a thin layer of silicone on the model before pouring the main batch and submerging it. Let's start by mixing a small batch. I grab a paint brush and give the model a nice silicone coat. This little step makes sure the silicone sneaks into all the tiny corners and captures every adorable detail. No part of our sculpture gets left behind. Three. I'll let it solidify for about an hour. The exact time depends on the room temperature. Now it's time to submerge the module in silicone. First, I secure the container in place with hot glue. Be generous with the glue and make sure there are no gaps for the silicone to leak. I prepare a larger batch in bigger cups. You don't need to pour the entire amount at once. If the first batch isn't enough, you can repeat the process until the model is fully submerged. Do not pour the silicone directly onto the model. Instead, pour it at the bottom of the container and let it rise up. This helps prevent air pockets. Make sure to pour at least 1 centimeter above the head. This thickness is necessary to prevent the mold from wobbling and deforming the cast. Let it cure overnight to ensure it's fully set before removing the container support. Now we'll cut from the bottom in the zigzag pattern. The zigzag pattern helps the mold snap back into shape rather than sliding around and deforming. Start cutting far from the model, the gradually work your way closer to the surface. Once the space is wide enough, gently pull the model out. Now all that's left is our mold. As you can see, it snaps back into shape perfectly. That's it for this part. I hope you're following along just fine. I'll see you in the next part. And 8. Part 7 - Casting: In this part, we'll cast our first resin toy. First, let's prepare our mold for casting. I apply a bit of baby powder which helps the resin flow into the small crevices and capture all the details. Then I secure the mold with a rubber band tight enough to keep it closed, but not so tight that it deforms the mold. I use a fast curing resin, just like the mold material, it requires equal amounts of part A and part B to start the chemical reaction and begin curing. Because this is a fast curing resin, we need to work quickly. Mix the two parts for about 15 seconds only. Pour the resin into 1 ft only. This allows the air to escape from the other end, helping prevent air from getting trapped and causing an incomplete cast. From time to time, I gently squeeze the mold to help draw the resin inside. After about a minute, you'll notice the resin starting to cure. Wait another 30 minutes before demolding. After the weight, gently crack it open and celebrate your resin toy is officially born. Welcome to the world, little guy. Obviously, we need to remove the excess resin that built up under the feet and chip away any extra in the crevices. This can usually be done easily with an acto knife. You can give it a quick sand to make it extra perfect. Then just rinse and repeat the process to cast more. Before you know it, you'll have a whole resintoi army. In the next part, we'll check out our final creation and do a little recap of everything we've learned. 9. Part 8 - Finished Product: There we go. This is the finished piece. In this build, you learned how to create toy from clay to mold to resin. You now understand the full process. You saw how to demold, clean up, and finish your cast, so it actually feels like a real finished product, not just a prototype. Now that you know the workflow, you can create anything you imagine. Imperfections included. That's what makes it real. Thanks for sculpting with me, and I'll see you in the next build.