Transcripts
1. Introduction: What if you could take
a simple product or brand idea and turn it into a complete visual
campaign using AI. Welcome to the Runway AI Image
Generation Master Class. My name is Hosni kachii and
I'm a visual designer with over five years of experience working with creative
tools and digital content. In this course, I'll focus
more on how you can use Runway practically rather than just generating random images. Going to start the course by getting more comfortable
with Runway from learning how assets and
credits work to writing stronger prompts so that we
can avoid wasting our credit. Then we're going to create
our first images with Runway using references
to keep the style, product, and characters
consistent with every version. There, you're going to get
more practical with Runway. You will use Runway to reshoot
your product, create ads, localize concepts,
build mockups, and present your ideas
more professionally. We'll also experiment with
cinematic brainstorming, story panels,
character rendering, and trying different
visual styles. Everything leads to the final project where you're going to build a mini ad campaign
with a hero image, an ad, a mockup, and a professional presentation. By the end, you will have
a much more clear idea as to how Runway can fit
into your creative workflow. Mm hmm.
2. Welcome and What You’ll Create: So this right here is
the runway interface. To some of you, if you have used it before, it's
completely different. But if you're using it
for the first time, it just looks like very
straightforward tool. I mean, you got
your chatbot here. You already know that you're going to be dealing
with prompts, and we also have some
stuff on the side. Now, for a long time, runway was mostly a
video generation tool, and it did some really good work with models, realism,
adding references. Post editing once
you have that clip. But recently, once
they did the upgrade, they also integrated
image generation, agentic building, different
tools that are over there, collaboration with
different AI models. You may recognize some
of these guys down here. And if you go to the apps, there's so much you could do. So image has its own category. We have different scenes
for product, slideshows. And then when you go to video, everything regarding
video is available, such as removing a
subject, upscaling clips, building videos based on
keyframes, start scene scenes. Have some audio tools
and different models. It's a longer list than what
we see here, and that's it. So as you can see, it's a lot more
involved compared to the previous models where it was just a video
generation tool. Now, because it is a lot more
than what it used to be, we're going to be
mainly focusing on the image generation
aspect in this course. So you're going to understand
what is image generation, how you can write
stronger prompt, how to organize your assets, and then apply that knowledge to a project that we're
going to do one together. Then there will be
a project where you guys have to work
on it on your own. So let's see how we
can make an account in case you don't have one
and how we can get set up. So if you go to runway.com, there's going to be an option for you to make a new account. So in case you don't have one, you just go to this URL
and click on Try runway. And this will take you
to app runway.com, which is the app itself. Now on the top right, we have the login option if you
already have an account, but if you don't just
click on signup. And, you know, either go in with your Google Apple
or just your email, do some verifications,
and then you are in. So I'm just going to
log back in for now. And there we go. Once
you're in the app, this is what you need to see. Thing about the usage is that you do have to purchase a plan. Now, this may seem
a little trivial, but with the amount of
resources and tools that One Way is going to
give you, it will be worth. So if you just go to Upgrade, so I'm currently on
the pro version. So on this page, it breaks down the different plans and
what their differences are. Just go to individual. You can do yearly or monthly. I usually do monthly. But if you're on the free plan, you get very little credit. So 125 can't do much with it. Get about 5 gigabytes
of storage, and you can only use a
few selective models. In addition to that is that you can use every tool in the app. So that's the downside of,
you know, staying free. But there's a standard
that you could upgrade to or the P. So I'm
currently on the P, and whatever I'll
be showing you guys will be based on
what P provides. And, of course,
there is the Mx one, but that is, if you
want to, you know, do this professionally,
you have a lot of videos to work with
longer videos. You're working for a big company or you want to make
something for a big company. But the difference
between P and Max in terms of tools and the axis, it's not that different,
as you can see. It's the exact same thing here. It's only about storage. Then early axis. Of course, you can have more
projects, more brand kits. Like I said, this is more of
a professional work and not just for someone who wants to build videos for themselves, maybe explore the tool, and learn how to work with it. To go ahead and
choose your plan. Again, I'm using P. So if
you're on free or standard, you may not see or be able to use the stuff that
I'm going to show you. Now we have our account set up. Let's actually see what the
workspace is all about, what the panels are for, and how you can work
your way through way.
3. Interface, Assets & Credits: So this is the main page once you're signed
in, and immediately, you can see that we have this box where we can
start writing prompts. Now, prompts, I'm going to get into more detail
about them later, but they're essentially the instruction that you're going to give runway so that it
creates something for you. So we can see some presets here. We're saying create a
blank, plan a blank. Make me this, turn this. So we're giving instructions. To runway. And you could
jump straight in here and, you know, start typing
something you want to do, maybe an image of a giraffe. But I'm going to first tell
you how you can plan for your generations because we're not here to just
waste our credits, build random images, and then by the time we want to
do an actual project, we do not have the
credits to do that. So the first thing
you need to know about is where the chats are. So if you just go to New chat, you're going to
start a new chat. Over here, you put those instructions
that I told you about, and then we have
the different tags regarding the action
that you want to do. So if you're going to build a workflow, you're
going to click on this. Immediately, it tells
you create a workflow. You just need to put in for XYZ. If you want to
create a moodboard, you just click on
that Motion Graphics, and of course, there's so much more that you could add in here. Also just completely
not use one of these and type something
like what we're seeing here. But once you generate things, they're going to be
saved in your storage. So your account
comes with storage. You don't need to download and upload everything to
a different platform. But that's exactly
where projects and assets come in handy. So your projects are
for long term work. Maybe you want to do a campaign like we're going
to do for our class project, but here you get to save everything regarding
that project. Instead of having your assets mixed in with all the
other stuff that you did, you can kind of organize things
better with the project. To create a new project, you just give it a name. Let's call it sample, and this can be private
to me or public or shared with certain
people, my team. And if I go in my
project right now, we can see that I have nothing. So we have the option to
generate in a chat or a session or create a workflow specifically
for this project. Also have brand kits
and references, and I'll go into what each
of those mean right now. So first of all, you can
invite people to your project. You would need to
upgrade to team. But if you don't
want to do that, you can invite people to your project or keep it private
for now. It's up to you. This indicates the
visibility of this project. Brand kits are certain
identities that you need to maintain when
working with assets. For example, if I was
working for Donald's, everything that I make graphic, visual wise will have
to have that same type, the same logo, the same colors, the same tone, the same voice, and that is
essentially what gets combined into a brand kit. So I don't need to import
the logo every single time. Instead, I just make a
project for McDonald's, and I have the brand
kit saved already, and that way is just a
dragon drop situation. So this is really helpful if you are working with a brand. If you're not, you
could just ignore this. Also have references.
If you want to have some inspiration for your generations, you
can add them here. These can be reused, but let's say I want to
build a clothing brand, and I want to create the
mockups with runway, I could have images that
I like put in here as references so that runway can
generate images like that. So if it's minimal and
surrounded with trees, Runway is going to study
that reference and then generate images based
off of with references, you do want to be
careful about copyright. If there is a logo, you cannot upload it here because you may run
into some issues. If it's someone's unique work, you can't really put it here, but this is more so for, like, composition, maybe the style
that a photo was taken, the angle, the lighting,
and all of that stuff. So make sure that you're not including any personal
information here, anyone's logo
brand, and that way you'll be safe from any sort
of, like, complications. Now, over here, we
have two options. We have the creation space to start building
in this project, and we have assets. Assets are things that we
have built so far in runway. Everything you do is
going to be saved here. Say I wanted to
generate something, I just put in my
instruction and then have runway generate that for me
with a model that I like. The next thing is
the assets tab. So these are things that
I have made with runway. On a random day, they're
all going to be here. So so far, I believe,
for example, on July 20, I made 149 items. Are not organized, they're
not part of a project. They're just randomly here
because whatever you make in runway is going to be saved in this space unless
you delete them. This is where you get to come to the works that you have done. It's your work history, and you get to favor some, put them in a project, make a folder, maybe
tag them for something. For example, this is fruit, but say I want to
do a short video. I could save this with
a tag short Video one, then save. Let's create it. Make it orange, and
then I could tag something else for this
image. Short Video two. Vivid purple. And
then once, you know, I need to build that video, I could just come up here
instead of searching for it. I could go for short Video one, and everything with that tag
is going to show up here. And then, of course,
with other things. You can choose two things at a time or one thing at a time. If you don't want to make tags, we also have a favorite tag, which is just this heart
that you see on the side. To favorite something,
you just hover over that image and you favored
it, just like that. And then I could go in here and see what I have hearted so far so that I could go about making my project
or my final video. Then we have the categories
based on the asset type. So as I said, one
way does image. So anything you did with
image, let's remove that. Anything you did with
video is going to be here. So you can explore the different things
that you have made. And if you have made audio, it's going to be
its own separate, and then all is just
everything mixed together. Then on the right
side, we have folders. So you can either choose to make a project depending on whether
you want to save sessions, save workflows, brand kits, references in one space, or you could go for folders
where you can just group certain assets together
without any to the workspace, the prompts that you used, or any other brand kits. So if you go to folders
on the right side, you can easily
make something for a certain purpose and
organize your work that way. So, for example, these are
things that I have uploaded. These were not made in runway. This is from pixels. And, you know, I could
just make a folder, call it references, and
just drag these in there. So just like that. So I could keep my assets
tab where you organized. You can delete folders, download them to your computer, share them, rename them,
or even move them. And you can also put
folders in folders. Again, we have the
same search filter. So for the different
types of media, the type, whether it's
an upload or an export. So, for example,
the Pexels video is an upload and not an export because it's coming
in from the outside. Of course, we have our tags. And then on the right side, we have the grid view. If you go on compact, it's going to just
be the thumbnail. But if you go on detailed, it's going to show you the type and the
name of that asset. Of course we have
the different views. You can sort it if you
want, and then up here, you can upload fresh things onto your account or make
another new folder. Now, while we're here, you
can go to your recents tab, which is everything
you've done recently. It'll be sorted based on the last time you
made these assets. We have your private folders, and then anything shared
is going to show up here. So if someone else is
using runway and they share a project or
folder with you, they're going to
show up right here. And of course, our favorite tab. Let's go back Dallas Project, assets, and then we have brand. So this is exactly what I
was telling you earlier. This is where you get to
make your kits and then reuse them throughout different
projects and sessions. So this is really helpful
if you're not familiar with how to make a brand kit
or what it is in general. So this is for this brand, we have brand details. So logos, colors,
the product itself, what it is, product
photography, and the motion. So every rule that needs to
be maintained while you're generating assets in runway is going to be
written right here. This brand was for shoes, it's going to be shoes instead. Like, this shoe is made with organic materials and all that. Product photography, what
sort of style does it have? Is it like a studio shot? Is it outdoors, candid, you know, what type of
photography you have? And then motion are the
rules that runway needs to adhere to when
making motion for you. So, for example, anything
runway makes for this brand has to use a
fixed on moving object, the product, which
is the bottle. So runway will not make
a video where, like, the bottle is flying
through the air because it violates this rule. We have the product ad. So any sort of ad that you make, it's going to follow these composition rules and the coloring, of
course, backgrounds. If it's a fashion campaign, who are your main actors? Like the models, basically, what are the products
in which locations, if it's outdoors, what the
motion should be like, and, of course, what the
photo style should look like. So this looks like a
streetwear outdoors. Runway will not give you a
studio formal shoot because, you know, it's not what
this brand kid needs. Now, of course, we
have some film. If you want to do a video, if you want to make your kits, you just go over here
and give it a name, and then you can start
adding sections. You don't need every
single section that we saw because every
brand is different. For example, if my brand
is strictly digital, I don't need any
product photography or motion because
it's a digital brand. I'm just going to have a logo, colors, fonts, and
all of that stuff. So maybe here you
can write logos and then give a prompt to runway to use this logo like Logo one for posters and Logo two
for Instagram posts. Your credits are saved up here. So anytime you do
anything with runway, you're going to use credits. That's kind of like your
currency on this platform. On the top, if you go to home, you're going to see
how much credits you have left. So that's for me. With every plan, this
amount is going to change. For example, MAX is
going to be, I believe, around five K. I'm not then the credit style changes
based on what you're making. This is our overall balance, say I wanted to
do text to video, that's one of the
tools in runway. I only have 199 seconds left. In terms of credits,
I have seconds here because this is
the text to video at 7:20 P. If I want to do
video editing at 7:20 again, I have 85 seconds left. If I want to upscale
an existing video that's going to be this many
seconds and so on forth. This is your currency
within runway. If you run out, you can get
more credits or upgrade to a There's also auto
refill, but basically, I would avoid doing this because sometimes
you may accidentally select a heavy model or
put in a big prompt, and it's going to charge your saved card, you
know, immediately. So I would just get credits
beforehand and go for a prepaid method
rather than just give your card to runway so that
it could add the charges. And anything you type in here, it's going to tell
you the credits. So once we, you
know, send this in, it's going to tell us that
it took maybe 100 credits, and that you're
going to know what that generation took
out of your balance. Now, of course, the concern
is, how do I, you know, not waste my credits and make the most
out of what I have? The key here is to
just plan beforehand. So instead of just typing Apple, I need to first think about
that final image or video. What is the, you
know, Apple for? Who is in that photo or video? Do I want people there?
What colors are involved? What should the
composition be like? And just plan ahead whether
it's by brainstorming, mood boarding, sketching,
whichever method you prefer. And then based on that planning, I can work on building
a stronger prompt, which I'll talk about later, but basically being prepared before you hit the Send button. That's the most important way
to not waste your credits. Now, other tools, we have
agentic work in Runway. This will be something
we're not going to focus on in this course because
there's a lot to do here. But in the tools, you can see the different options for
image, video and audio. There's different options too. All the models that we can use, you can add references to follow a certain style and then
do different things. I'll go into how the chatbot works exactly once we
start building things, but I just want to show you
what these guys are for. That's the main tool. The apps are the different
capabilities of Runway. Went through them a while ago, but if you scroll down, you can see what you
can do with runway. So if I want to do video time of day to change the time
of day in my video, I could go for this app, put in my clip, and then
have Runway do that change. Workflows are basically a plan
that you do with runway to take your generations from
point A to point C. Basically, it's combining a
bunch of the apps within one way and it gives
you a canvas to work with. It's actually really cool, but it may be a little
much for beginners. Just show you what some of them would look like.
Let's go in this one. If you've worked
with agents before, this may look familiar, but basically, it's a canvas. As I said, If you zoom in, you start with an idea
or a reference video, and then you have it output to another video with
a different model, adding a layer of text, and then putting that
as input to make a green screen video and then putting that into
the final product. So it's kind of like a map with different tools
within runway. Here we used video layers, composite video,
different models, text to video, and so on. Will get into this with a
different course as well. Now, plug ins are third
party things that you can integrate with runwing to
ramp up your production. Some of these will
look familiar for you. So if you want to use
different language models, you can select them here. We have creative apps. There's a mobile app too, if you need that
and some developer plug ins that you can use. So say you want to
do something that would always need after effects, instead of exporting from here, going into after effects, you can use after
effects as a plug in. Use the two together
on one platform. And, of course, down here, we went over what projects
are, assets, brands. We also have characters to build specific features and then use them in commercials,
videos, and images. And down here, all of your
recent sessions and chats. So chats are a new
thing as well. Sessions are when you're
actively building something, whereas chat is somewhere
you can go back and forth perfecting a prompt and then having that agent
build you something. This is something a lot of the AI tools are
adding right now because writing a
very good prompt is not something anyone can do. So with the agent chat, you kind of give out
type in a rough idea, and the agent tries to understand what
you're looking for, and then build that for you
based on what it understood. So that saves you the time of
trying to plan everything, write a very good prompt, and you can just go
in here and chat. Of course, this is
going to take credits, so you can keep that in mind. Anything regarding your account is down here, subscriptions, billing, account details, and anything else,
and that is it. So I'm just going
to leave right here so we can go to the main page. Now, we learned
about the platform, what the different options are, but let's actually
dive into prompting and understand how we can
write a very good prompt, how we can scale it up with references and what
models we should go for.
4. Prompting for Better Images: Et's see what makes
a good prompt and how you could make your
current prompts stronger. So this is going
to be in Runway, but you could kind of apply this to any other creative tool because it will have a general structure that you can tweak based on
what you're making. So when you go to the homepage, you're going to have
this box where you get to give that
instruction to Runway. Already down here, we can see some presets that will
help get you started. For example, if I want
to make a vertical reel, I could click on it and
it's going to set me up with a vertical UGC reel
based on this product. All I have to do is
attach the product. Now the thing with
prompts is that there is no strict limit as to how short or how long they
need to be as long as you're conveying all the different details that
you want to have. Can get those details
from your planning phase. We talked about planning before typing anything or
using our credits, once you planned for your product shoot or any other asset that
you're trying to make, you can take a look at
that sketch, moodboard, whatever that you
used for planning, and then take out some details that would
help describe that scene. For example, my planning
led to an image like this. I would need to mention makeup, I need to mention auto, Brunette model, maybe
vibrant, I guess, pink and blue background, and eyeshadow palette, you know, these things that
are in the image, I need to be able to
describe it in my prompt. So up here, we can write a very general
structure for images. This will be different
for videos and audio because we're working
with different things. For example, image is static. There is no motion, so there's
no point in describing, duration, transitions,
that sort of thing, and the same idea with audio. To make a regular image, we can say create image type. I'm going to put it in
a sort of a template, so you can imagine
what would go in here. So create Image type. This could be create poster, create a product shot, create a portrait, you know, whatever type that
you want to put, you will put it right
here with subject. So what is the subject? Is it a human subject? Is it a Brunette woman? Is it a woman with short hair? Is it a guy wearing denim? Is it a subject in the back, or is it a soda can? So, whatever that subject or object, I'll
just put that in. Object is, you can
put it right here. And you can imagine with regular grammar
that you can add in some adjectives before and after or just integrate
it in your prompt. So with A, I'll put
description here. So for example, a blonde woman, you know, will just, like,
structure it like that. And then we can do action. So that's the next template. What's that object
or subject doing? Is it tilted backwards
like this example? Is the subject holding
a makeup palette? Is the subject posing
with both his basically, I think he's fixing his sleeve. So whatever action
the subject or object is in that
imagined image, you would describe it here, holding a perfume bottle. So create image type with a description of the subject
object doing action in A, and this is where you will
put in the environment. So, this one is by the pool. This one's in a
studio environment, studio in a field with, like, the sun shining down, whatever that environment
is, we can describe it. In an environment with whatever background
that you want to do. And then after this sentence, which just describes the
main idea of the image, we can go into lighting, references, and
additional things. So I could put X style
with X lighting. And we can do the Aspec ratio and basically anything
else that you want to add, but this would just
be the main idea. So with studio background, you can say stock
photography style with studio lighting or
golden hour lighting. You know, anything that you
want, you can put it here. And once we have this, we can go ahead and give Runway more clues
with references. Now, this is very short, but once you start
describing something, you'll find that it's going
to naturally get longer. So with references,
I could click on it and choose an image either from my assets or from my computer. So these are things that I
could upload from my computer, but things that I've made before are also going
to show up here. For example, if I want to do, let's actually find an image. So I'm going to use
this image right here. Say, I'm trying to
make a create an image with a female model
that's about to sneeze. I could use this as a reference
and have Runway follow the exact same
character placement and, you know, the position. So it's not going to build an image where my
model is, like, all the way in the
back because it has to adhere to the composition
of this reference. You could decide
what the reference is going to be used for. I could say just to help it out, use a reference for
color adjustment, use a reference for character, but sometimes it will
just catch it on its own. So that's going to be my prompt. And we also have the option to sketch a scene or annotate
something that exists. So this is going to be from your planning phase,
whatever you do, you can also upload it
here so that Runway has all it needs to create exactly what
you're looking for. So now that we have our
general prompt structure, we're going to move into
actually generating images, and you guys can follow
along so that you can better understand how
we can edit prompts, what happens when we
don't describe it fully and how the whole image generation thing
is going to work. Mm hmm.
5. Generate Your First Image: We learned about
our prompt template in the previous lesson, but now we're going to put it to action with our first image. Now, I could just send this in, but this is going to
end up being a chat. So that's something that
we can bear in mind. If you want to go
back and forth, Runway to understand what the final product
should look like, you can hit Send right here. But if you want to go straight
into image generation, you can head down to tool image, and then we're just
going to copy that here. Is, again, the same
thing references, you put it here, your chatbot, and then down here
is where we get to choose the image models. So this is different from the previous models that we saw. So image models, we can
go based on the company. I'm going to actually
look at another model. Let's try the Gen four text to image because that's
what we're doing. So we have the text. We are expecting an image
on the other side. There is image to image, which is when you upload
an image and you want Runway to maybe change the
subject, change it entirely. That's going to be an image
input and an image output. There is also some for
video like text to video, video to video that's
also applied there. But for image, we
have two types, text to image and
then image to image. So you can see some
of them are going to support both types
of operations. Just once and featured and
I chose runways own model Genfour it supports image
to image and text to image. Let's click away. Again,
this is your reference part. Down here, we can generate
a prompt from an image. If there is an image
that I really like, I could put it in here as basically reference and Runway is going to create
something like this, but based on what's
in that picture. If you look at this,
this is a video, but if this was a snapshot, it would be outer
space, stars, rainbow, these things are going to be extracted and put into
words for you to use. Also have brand references. So this is the brand kit
that we talked about. I'm not going to do
anything for that here. We also have the option
to enhance the prompt. So this is runways
own built in tool, but it's an optional thing. If you felt like you're
having a hard time describing what you
want via words, you can click on this button and it's going to
change your prompt. You can see how many
words you have so far. Again, more references for
the image or the style. So if you want a certain style,
you can add that in here. I did mention
hyperrealistic style, but if that didn't work out,
I could just come in here. And down here, let's close this. We have the amount of outputs
that we are expecting. So do I want Runway to build me four images based on this one prompt or do
I just want one image? Now, if you do one image, it's going to put all of
its work into that image, but with four, it's
going to distribute it. So depending on where you
are at that ideation stage, you may want to switch
between the two. You can see that it picked
up the one to one ratio, but you can change the
ratio here as well. The quality of the
image, 720 or 1080. Have something regarding
the overall style. So there's the aesthetic range. So if you increase this, it may not fully follow
your style instructions. And then the set is basically every image on this
platform has a unique ID. Over here, it's called seat, and that SD describes
the way the style is, the composition, and
the overall layout. If you really like an image, you can look at the ID and put that ID here so you can get
something very similar, but with your own
subject and purpose. But I'm not going
to use these for now and I'm just going
to hit Generate. You can see that right now
I'm in the sample project, so you could later take this
out or leave it in there. Well, that's how you know
you're in a project. Sample forward slash
the name of your image. It's going to generate this tool does not use
the diffusion model. That's usually the case with MD Journey and most
of the other tools, but this is the image that we now it is exactly
what I asked for. So let's take a look at
our prompts and compare. So a polar bear
wearing a sun hat, holding an ice cream
cone in a sunny, snowy environment with ice
mountains in the back, hyperrealistic style with natural lighting, one, two, one. And then the bear should be in the front basically
front and center. Now, this is a good generation. The only thing that I'm not happy with is the realism part, because I did ask for
hyper realistic style, and this kind of
looks cartoonish. And this is very normal
to happen because you will get that perfect
image with iterations. So in the next lesson, we're going to learn about references that we could use
to make this image better. And at the same time, we could add in some
additional tags and filters just to get this polar bear to
look realistic and something that we can work with for whatever
purpose that we have. Mm hmm.
6. References & Consistency: References are your
visual direction that you could give
to Runway to perform better in terms of doing
what your prompt asked for. So here we did ask for
a hyperrealistic style, but the result was a
cartoonish polar bear. So what we're going
to do is go over to pixels and get some images
of real polar bears, as well as some
background footage so that we could put
them in as references. Now, you do need to be careful regarding the references
that you use. You do not want any logos, personal information, or any image that you do not
have the permission to use. That's why I'm coming to pixels because we can use
them for personal use, and I'm only using it to basically not to
duplicate the picture, but to give Runway an idea of what a real
polar bear looks like. So just search for polar
Barface on pxols.com, and you can get the exact same image that
I'm going to get. So I'm just going to grab
this photo because a lot of these are polar bears that
were probably in water. Their bodies are wet. But in our scenario, you know, he's out in the sun and he should not
have, like, wet fur. That's my first image. The second image that I
want is of the background. Maybe I'm not a fan of the
mountains that Runway gave me, and I have a good
reference image that I could give it instead. I downloaded this image as well. Again, you can get
the exact same image by searching this right here. Going back here, we're going
to head down to references, and I already uploaded
the two images. But if you don't
have yours uploaded, you can click on the
plus and then upload. So I'm just going
to click on the first one and the second one. As you can see, I did
not change the prompt, and we're using the same
model, so Gen four. And if you go back here, we used Genour for this as well. So let's hit Generate
and see what's going to come out now once
we have references. Now here we're using
animals and landscapes, but you can follow the
same pattern for products, for character consistency
and anything else, really. And as long as you have an
image to direct Runway with, you're ready to go
for references. So here's my first
image right here. This is my second image. We're currently in this session. So every iteration that we do, it's going to be
on the right side. So we can always come back and look at what
we've made before, maybe edit some of them, and just go about our day. So here's the output. We can see that Runway struggled
with the hand situation. Here's the image.
It's definitely a lot more realistic compared
to the first image. I'm going to do a
different view so we can see them side by side. So that's what it looks like. But now that I have this, I could input this as
my reference instead of these two because the
message was communicated. I want a real polar bear with a, you know, light blue background. So simply go on that image and then drag it as a reference. Once you drop it, we now have
one image for reference. I don't want the whole
polar bear to be visible, but instead a frame like this. So let's actually drop this
as a reference as well, drag and drop, and
we're going to do a little change
here of a polar bear. We can say half body. So it's from the
middle to the top, and now I'm going
to send this in. Let's change the aspect
ratio and generate. So I ran a couple other images with the exact same prompt. The only difference
is that over here, I had the two inputs
with Gen four. With the second Gen four, I had only one
input as reference. And the third one,
which looks the best, it's actually the first image, but I switched to nano Banana. So that's a different
model from Google, whereas before we were
using runways own model. So you can see that
even changing models really helps depending on
what you're going for. Now I have my polar bear. We have a polar bear
that looks real. We have the mountains
in the back, and it looks like he's
taking the selfie himself. So you can see how powerful
references can be. As we move forward in a course, we're going to be
using them more. This was so that you guys can get comfortable
with how it works. It's just a dragon
drop situation. And then when you
play around with the models and the
different combinations, you can get the
result that you want. Now, once we have
our base image, we may want to do
different things with it. And once you're here, there's
a couple of tools around, and that's what we're going to look at in the next lesson.
7. Stylize, Vary & Expand: So you have your image. It looks good, but you
may want to expand it, stylize it, or maybe
create some variations. So once you click on any image, let's say, I'm going
to go with this one. We have some stuff on this side. The first thing is
that you're going to learn about the information. So this is the title that was automatically given to my image, and it starts with
the model name. So that's the model that I used. Here's my name, the time, the prompt, with the reference, and then a bunch
of other things. I could reuse the prompt, maybe edit it for a
different animal, and then get even more
images like this. The first thing that you
can do with your images is to create variations
based on that first one. Now, this one is unfortunately only available for
Runway models. This one, nano banana, we don't have the option. But if I go to the earlier ones, we can vary them just like that. When you click on it,
you're going to get four variations based
on that first image. As you can see,
that's being loaded. The reason why you would
want to do this is that you have that
almost perfect image, but you want Runway
to focus more on the details without changing the composition and the layout. That's exactly what's
happening here, but I'm getting four
options to choose from. And these are the
four variations. So you can see
that structurally, it did not change. The only difference is
that in one of them, he's holding it with
the other hand. One of them is, like,
zoomed in a little. He's looking to the side. Very small details
were changed here. So it's a very different
thing compared to clicking Generate down here. If you go on one of the
images that you like, I'm going to go with this
one, click on the apps. You can do multiple
things with that image. And we already did
the option of a here. The first thing is video. We're not going to focus on that because the course
is for images only. We have use in image, which is basically use it
as a reference of a here. Very image. We already did that. Stylized Image, which
is open right here, allows you to change
the style of the image. So if I have a realistic image, I could switch to a sketch, Vector graphic and many more. Um, mockups are for your
products in context. So you can maybe put
in a logo on a bottle, maybe change the visual
pattern of that bottle and put it onto a cup
instead, that sort of thing. Then we have some ad options. I'm just going to click
on stylized Image and it's going to open
this bar on the side. Here's our photo and
we have some presets. Now, you don't have to
choose one of these. You can also describe the way you want this
new style to be. I could do black and
white watercolor. That's something I could make up myself by simply
explaining it here. I'm just going to turn
it to warm re light, say this is too cold for me. Maybe clay, that
would be interesting. I have my model clay, and then I'll say
cute bear clay. Just something to add
on top of the preset. So I'm going for,
like, a cute look. Click on Generate,
and it's going to do the same thing
here in your session. So here's the clay character. We can see it before and after. He's definitely cute. We got some soft features. The mountains were
turned into clay, and it's the exact
same composition. Now we can also do
something else. So say I made this
image, it's a square, but now I want the
exact same pair in a landscape scenario. So you can simply download
or just do it in the app. So head over to Apps image, and then find Expand image. Once you click on that, you
can click on Select or just drag the image from
your session like that. And then I could choose a
different aspect ratio. So I will go for a 16 by nine, which is a landscape. And if you want, you can
give more direction. So the generation is complete. We can see that it
looks perfectly normal. It didn't add
anything unnecessary, but did what I asked it to do, which is to continue
the background. And now we can expand our
images in any direction that we want and also have the option to give some additional context. So those were three main
things that you could do with your images once you're done generating there's a lot
more that you could do. Obviously, you saw in the apps. And we're going to go
over the main ones, but definitely check these
out and your free time. They're very easy to use. So you can learn what each of
them does and then combine them together to make your
final product more polished.
8. Product Reshoot: Runway now lets you create commercial videos
using products. This could be something
that you make within Runway and the news
as a product or a product that you actually
physically have and want to maybe change the background or put it
in a new environment. So that's what we're
going to focus on in this couple of lessons. And for this lesson, just so that we're all
starting from one point, we're going to make our
fake product in Runway, but feel free to use your own product images
if you have one already. We're going to go down to Tool Image and just
describe our product. A product shot of a purple soda can in
a studio environment. A product shot of a purple soda can in a studio environment. And then we can maybe describe
the design as we know, get the different versions. So for this, I'm going
to use nano Banana. Just one thing about the models. Depending on what
they were trained on, they may interpret your
prompt differently. Saw that with a polar
bear example where Runway kind of made a
cartoonish polar bear, whereas Nano Banana did a very good job with
the realism aspect. So if you want to do
anything realistic, I would recommend
going to this model, and there's a lot
more to work with. But again, it just depends
on what you're going for. So just go in with that and
we're going to send this in. I'll do four variations
because I'm trying to figure out what the pattern of
my soda can should be. Normally, you could skip
this step if you have a pattern or if you have a
sketch laid out already. For me, it doesn't really
matter the content here because we're just using it to make
our commercial assets. Alright, so I have four
different soda cans, and they look pretty good. I do, however, want to give it a very simple background
instead of this. So I'm going to drag
the pattern that I like and drag it in
here as a reference. And then we can say
studio environment with a white solid background, so there's no,
patterns in the back. So let's do another
generation and then use this for the actual
product reshoots tool that I'm going to
show you in a bit. Alright, so there is
our clean soda can. They're all the same,
really, so I'm just going to favor this one so that it's
easier for me to find. We can go to Apps and
click on product reshoots. So this is when you want to place an object
with your product. It could be a mug,
it could be a book, whatever that you're
trying to sell and easily change
the background, the lighting, the placement of the product with just this tool. So I'm going to drag this here. If you don't have this
window on the side, you can also click on Select, and then your resins will
have that image already. So both ways, is possible. And now we're going
to give Runway some directions on what to
do with this new photo. We do have some
presets, of course. If you're not sure where to
begin, actually go down here. You can do all white,
which is what we have. We can put it by
someone's desk outside, style at home, dramatic. Zero gravity. So there's
tons of different options. So we're going to have to choose a preset and then give
more direction over here. So I'll do zero gravity, and then I'll say soda can in the air with dramatic lighting. And smoke in the air. So that's what I'm going for a very different product image compared to this all white, very simple studio image. Same model, and we're
going to go for one image, and I'll do 16 to nine. That's okay. And let's
click on Generate. So here we're not only changing the position
of the product, but we're also changing the lighting and adding
the smoke element on top. So this is multiple things happening at the same time here. So there is my soda can. It is in the air, there's smoke, and it's zero gravity. We also have this little
light coming from the top. If I'm not a fan of this, I could generate more. So maybe switch to four and
then hit generate again. And while this is happening, I'm going to do a
different background. So something again, very
different from this. We can do an outdoor
environment. And I can say soda can
on a rock by the lake. So soda can on a
rock by the lake, we can say sweating. So it looks like it's hot day and it makes
sense to have soda. And I'm going to send
this in with environment. These four are ready, and we can see that compared
to the first one, we have some good options here. Like, this is really
good. This one looks like it's coming down from
the sky or something. So we have a couple
of good options here, and I could take this,
put it on a poster, use it as a ad, which we'll see how to do
in the next lesson and, you know, make
different variations. So now let's look at
our environment image, which is looking
really nice, too. So it's the same bottle. You can see that
nothing has changed, but now it's by the water. And it has that sweating
detail that we asked for. And that's really how
product reshoots works. It's very straightforward. You can do this with
anything, really, as long as you're choosing
the right preset and then complementing that
with your prompt up here. But because most of the work is being done by the presets, you don't need to write,
like a big prompt here, so something to give Runway
additional direction. So now that we have our product and we have some scenes
that we want to work with, we can actually begin
making an ad with Runway. So that's going to be
the next step once you have a nice product
reshoots image.
9. Create Ads & Variations: So we're back in
the app section, but this time we're going
to go down to ad Conceptor. This is in the image category, and it's going to need
two things this time. So we're going to need
our reference image and then the product shot. So the product shot is
just your product in a clean environment
so that Runway you can cut it out and put
it in different places. And then we have our
reference image. It could be the environment
or like a different lighting. Basically, the point
of this app is to let you generate
different ads. So first, you're going to
start with the concept, which is what this is for. And then you can
turn it into a video or poster depending
on your final need. So since I have my
project open here, we're still in the
sample project. This is optional,
but I could just scroll down and get
my product shot. We're going to drag
this into product shot, and then our reference image, we could use this or get a
different image if we want. So for my reference image, I'm going to not use these guys just to make it a little
bit more challenging, and we're going to select
the environment only. Previous lesson, we uploaded
this image from pixels, and that's what I'm
going to use for the ad Conceptor
because I want to make it look like someone's having this drink on a
snowy mountaintop. I could say something like a soda can paragliding
down a snowy mountain, and I'll do the sweating thing, so it looks like the soda can can handle anything,
and that's it. So we are going to have to
switch to the Credits mode, and I just clicked on that
and then we can hit Generate. So it actually made me three
ad concept sheets where, I could now use this to finalize my ad. So
let's take a look. This is the first one. So this right here Runway helped me make a let's start from the beginning a three by three live
action storyboard. So this is going to be
the frames for my ad. And you can see that it
starts with the paragliding. Although we have a human
subject here, this is the view, you know, from his
point of view, he reaches out and we
can see our product. Let's zoom in here. We can see the product being pulled out on the snowy mountain
environment. Then he sees the
bottle, he's excited. He shows it to the camera. He continues to glide
with the product. He has it in his, I guess, west, and this is
another person. So I guess everyone
has this product, and then the final scene
with the actual product. And we can put a few text here. So this is a storyboard
that Runway made based on these two inputs and a very simple concept
that I provided. Second one is still
a storyboard, but it's a different plot. So we have, again, a subject, paragliding, Snowy
Mountains, the pilot POV. This time, it looks like he's being rescued by these people. So that's different
from the previous ad, and I'm not sure
what's happening here. And it looks like the
rescuers are looking to see the soda can
gliding by itself. Here's a full shot. They're
chasing after the soda can. It ends with this nice scene. That's a whole different plot that Runway made
with the two inputs, and then we have
our final product, our final concept, which they all follow the same
idea that I provided, but you can see how each of them have a little bit of a flare. Again, paragliding, he's
looking through his stuff. I'm not sure what's
happening here, but we have maybe he
dropped the soda can. Soda can is escaping
really fast, and then I guess
some random person finds it and then final shot. Not all of them make
a lot of sense, but out of the three, we got at least two
good storyboards that we can now turn into ad. So once you have the
concept laid out, and again, just like
any other image, you can modify this. So maybe adding
more details here or going in with the same image, doing a variation, et cetera. Now we have our concepts. I could turn these into
videos into a slideshow, whatever I want to do with it. But if I have a product and I'm not sure how to
present it in an ad, this is a great tool
to get started with. So now we're going to
go onto our next tool, still keeping the
product as the soda can. But this time, we're going
to actually create an ad, not the concept, the
actual ad itself. If you scroll down
to the presets, you can see a bunch
of the examples, and they do look pretty good. So again, we have
our reference ad. Anything that you
like the outline of or the composition
of, you can put it here. And your reference image
can be your product. So I'm just going to use the images that
I have on the side. I'm going to use this
as my reference ad, and I'll use my product
image as my reference image. So I want to put the soda
can in the lake environment, but put some nice text around. The first thing you need to
do is choose your preset here because you have your reference
ad and then the image. Now, the presets are
your reference ad, but you can also bring
something from the outside. I'm going to go with this one because it would fit with
this image that I have, which I will also drag in here. I'm imagining a
text like this on the side to advertise
my soda can. So now we're going to
write the product tagline, which is going to go right here. We can say like a purple blast in every
CIP, something like that. And we're going to use our same model that
we used to generate here. The reason for that is
because you want it to be consistent in the details. For example, if we switch to
a model that's more two D, our soda can is not
going to look like this. So if you're trying to do
some continuous like this, you want to stick
with one model. Okay, so we have this guy and then that's your
reference right there. You can choose
your aspect ratio. I'm going to stick with
16 to nine and of course, the number of images. I'm going to switch to four just so I can
get a couple of options, and I'll put this in quotation. And we can generate. And
here is our soda can. Of course, it added some
orange in the background, but that can be edited. So you can see how it followed our product but placed
it in this environment. Now, just to show a
different scenario, I'm going to try something
that doesn't have a soda can just so we
can see the difference. So maybe I want someone
to hold this soda can. And this will be in a
different environment. Let's see what Runway does. Go to switch to
one here and then and then we can hit
generate. And there it is. It's the same soda can the
hand and this tagline. Now, you could add
more text if you want, but I'm going to
leave mine like this. The last thing you could do with your ads is to create
different variations. Now, you could use the
vary image option, but there's actually
one made for ads. So we can go into image and
then scroll down to Very ad. So this is for when you want
to change the headline, you want to try different fonts, different styles, but still keep the main concept as it is. So say I want to
adjust this image, I'll drag it in here, and we could give
Runway some direction. So first of all,
remove the orange in the top left and replace with grapes because
that's our product. And then we can say change
text to something different. Every ZIP, something
a little different. Same model. You can
choose variations, the number of variations, and then click on Generate. And there is the modified ad. It does not have an
orange but a grape, and it changed the text as well. The last application
that I want to show you is the ad localization, which allows you to switch
this to different languages. So I'm just going to
choose the one I like, and we're going to
drag this right here, change the language to anything. I'll go with Japanese, and we can easily
click on Generate. This way, I could make one ad, use this tool to put it out
in different languages, reach a wider audience, and make different variations
with the previous tools. So let's see what
this looks like. So there's our
Japanese soda can. If you speak Japanese
or can read Japanese, you can see how well it
did with the translation. But from the outside,
it looks pretty nice. It even did the translation
of our grape burst text. As you can see, there's tons of apps here for ad generation. They're very flexible,
very easy to use. And when you pair them together, you can actually
get good results. So this one, I did
not just come into this ad localization
to build my ad, but we went through at least
three different applications to come up with this
final polished product. So try this out with
your own product or another fake product
and see what sort of ads you can make
with these tools.
10. Mockups & Presentation: The next app that you could explore for marketing
or any sort of product asset is the mockup
and presentation Builder. Now, this can be used
for any other scenario, but we're going to use
it in this lesson in conjunction with the soda can
campaign that we're doing. So let's head over to apps, and we're going to go
to image and scroll down to mockup first
and then presentation. So mockup is very
straightforward because you can try different designs
onto one base object. So here we can see that this design was
put onto a mobile, a laptop, laptop in the air poster and
many other scenarios. And we can kind of do the
same thing with logo design, patterns, someone's face, whatever application
you want to do. This is, again, very
straightforward. Now, because we already made some ads in the
previous lessons, we can now easily put them
in real life scenarios to, you know, showcase the
brand in different ways. So I'm going to select our let's go with the Japanese
ad. Dapple click. And this is now the
design that's going to be displayed in one
of these presets. So it obviously will not
work for a sweatshirt, but it could work
for a Window poster because this is an ad, and I only need one variation. Nano Banana, it generate. So I just gave it a very
simple instruction, and now it's
generating my image. I'm also going to do another scenario with the
other lake image that we have. So let's that, select our
other image, maybe this one. You can see this one
looks really nice. For this, I'll put it
maybe on the subway. As you can see, it's the
exact same ad that we have. It was just cropped
to fit the poster and it was tilted to match
the orientation, and it looks very natural. So that's my first mockup. Let's take a look at our
second one once it's finished. And there is my second mockup. So subway station, busy People, and my poster is
looking really nice. So that's the mockup builder. It's very easy to
use, as you can see. Let's take a look
at another tool, which will go hand
in hand with this, which is the slide maker. Again, apps, Image slide maker. So here we can now present our soda can campaign
to maybe partners, investors via a
nice presentation. So we're going to say small
campaign for new soda flavor. Say I have a soda company and I have this new flavor that
I want to show people. So in logos or assets, I'm just going to include
the product image that we did earlier in addition
to these nicer mockups, just so that Runway can use it throughout
the presentation. So we can choose up to ten. You can also attach a logo, but we don't have one, so
I'm going to skip that one. That's the first one. We
can do the second one here. You can hold down Command or
Control to select multiple. Third one, and let's go down
for the original fourth one. At four selected, and
then we just have to choose our slide style. I'm going to go
for something fun, bold because that's the identity that our brand seems to have. Click on that style,
and you can have this turned on if you wanted to look exactly
like your reference, which I do in this
case, and that's it. So that's really
all you have to do. You can choose the aspect ratio. If you wanted it to be
a regular presentation, it would be 16 to nine. The quality, I'm going to
reduce it just to save credits, and then we can choose
the number of slides. So I'll do four slides because I have four
reference images. All right, so we're
now working with this. It's going to generate it and combining mockups and the
presentation as well as the ad generator
really gives you all the tools you need to run a campaign from start to finish. So here I actually
ended up making the front cover for
my presentation. And as you can see,
I got four options, but they pretty
much look the same. So we used slide maker. These were the input, and I'm just presenting
the new soda flavor. So you can see it put in the new flavor in the corner and it wrote these
text on its own. I did not really write anything, and that's my starting page. Now, if you want
to continue this, you can add this as a reference, grab it as a reference and
then describe the next scene. And you can look
at the following and pick something
that would show the amount of text you want in that slide and any
sort of visual thing. So if I want to
do a brand story, I could choose this and then put in quotation my brand story. And it's going to execute
it based on this style, but have this much text. And of course, if we want to put a certain image on the side, we could add it here as well. So we make a lot of
images in Runway, but now you have the option
to put them together nicely as one whole package instead
of several individual ones. So try this out with your brand and see what sort of
slides you can make.
11. Cinematic Brainstorm & Story Panels: Now, if you want to build a full sequence that
follows a storyline, you may find it hard
to just start from an idea and then execute
it perfectly with Runway. The good news is that Runway has some storytelling and
moodboard options available for you to
use so that you're fully prepared to make
the different scenes, design them, and then
put it together in either a slideshow
or a video format. We're going to head
over to apps again. We're going to go
to image and then scroll down to
cinematic brainstorm. So say I want to do a story and I don't know where
to get started from, I could get some visual
brainstorming done with Runway. So I have one input image and it outputs the different shots that I could work on after this. So instead of generating 20 images to find
this final scene, I could do it with
cinematic brainstorm and keep everything
consistent and in one space. We're going to work with our polar bear example
for this lesson. So I'm just going to
click on that and then choose the two
scenes that I have. We have our first image, and then the expanded one. Let's actually work with
the expanded one just so there's enough room for
any additional things. So we have our input image. We need to describe the
scenes because you will have an idea of what this
character is going to do. What's the plot of
the subsequence, if there's anything
that needs to be added and all that stuff. I could just briefly describe
a very simple video, so we can see scene one, camera on the floor, showing the snowy mountains, actually on the snow, scene two, polar bear picks up the camera and maybe plays
with it a little bit. Out of curiosity, scene three, he takes out his ice cream cone. Scene four, he bites
the whole thing. And then maybe a final scene, he does the piece
sign to the camera. So these are my
five rough ideas, and now I'm going to generate
it with this output. Alright, so it actually did some really nice scenes
for my polar bear. You can see that
that's the camera. I could have said,
own, but it's okay. So this is the full storyboard. There's my camera
without anything. Polar bear comes up, like smelling the camera, and then it pulls out an
ice cream cone, close up, and that's our original image, eats the cone, done, leaves. That's a very simple thing
that we were able to do, and it gave me all
the different scenes as a separate image. So I can now maybe
alter each one. Maybe I'm not too sure
about this container. Instead of working with
the entire storyboard, I could just target
this one image, make my change, and then
put it into that sequence. So we're not going to
work on video here, but you go to apps,
Image Scene Builder. You can basically bring
these static images to. You can either frame
each of your scene or animate one of these
frames as the first one. So just to demonstrate, we're going to grab the first
scene or something that you will have some sort of
motion. I'll grab this guy. And I could say maybe polo
bear sniffing camera. So there is an action here, sniffing and Runway would
have to generate that for us. There is some motion
effects here, which is in addition to that
action that you described. So here, it's saying camera
can be slowly pulled back. I could orbit, it could zoom
in, whatever you want to do. I could say this one, and there's also more things
regarding the character. So say the environment, and we have some
snow in the back. These complement what you said here and what's
inside the image, which is really nice. You can then generate the
video for demonstration. Again, we're not going
to get too much into detail regarding the video
tools because there's a lot, but I just want to show you how the cinematic brainstorm tool is going to really fast
forward your work. So it's finished.
Let's take a look. It's 12 seconds long. And there you go. So it took
one image and, you know, it asked us some questions
regarding the bear's action. But with the
cinematic brainstorm, we were able to jump right into the motion aspect and
not spend a lot of time, generating different videos, trying to catch
the perfect angle. So that's one thing. And then there's something that complements this,
the image part. We can go down from image, head down to story panels. So we're going to
assume that we have one image and not all of these. And using the input image, we can get the rest of
the sequence made for us. So let's choose a
different scene. Go with this one, track that in, and you could do new
shots in the sequence or something that you want
the bear to do after. So, again, we're assuming
none of these exists, and there is currently no story. So we'll do new shots
in the sequence, and this is going to build our story based on
that one input. Here's our remaining sequence. So he gives a peace sign, and then, you know,
he goes away. Here I guess, he's running, and this is a new scene of
him leaving the camera. So this way I could continue planning my story
with one image and, you know, combine it with what I have already brainstormed
with Runway. That was for your sequence
and the general story. But what if you want to work on a very specific character and you need help rendering
the way they look? You want to make sure
they are perfect. They are of high quality. Maybe the hair is
standing out right, and you don't want any sort
of hallucinations with your character when
you're actually in the video generation phase. So in the next
lesson, we're going to take a look at the tools, still image that are only relevant for the character
and not the scene.
12. Character & Style Exploration: So we left off with
this bear story, and now we're going to work
on the character alone. Again, in App's image, if you scroll down,
we're going to get something called
character renderer. So what you can
do here is upload a rough idea of your character or two D
sketch like this one. And one way is going
to bring it to life as three D in a real
way for your videos. So I have an old character
from a while back. So this character, you guys
can use the same image. I will put him in
the resource bag. But I'm going to bring
this guy to look more real and more three D. So
we're going to put him here. As you can see, there's no,
like, prompting or anything. It's just for rendering a character and making
him three D. Well, in this case, it's a heap. So this way, I can have a rough idea of my character
or if I like drawing, just put that image in here, get the rendered style, and then put that
as a reference. Our previous Scene Builder apps. And then once you
have the scenes, you can animate them
and get that video. So it's very straightforward. All the apps kind
of work together, but what Runway did was to break each one down so that you're
working one step at a time. So we now have our
character in three D style. This is what we had
before. This is after. And the cool thing
is that, you know, everything regarding the
composition stayed the same. Only difference is the
three D and two D part. And we also get this
additional image that is regarding the
details of this character. So we can use this as reference when we want
to do a different scene, make a video just
so Runway doesn't hallucinate and maybe
mess up his features. So that is the character
renderer, very straightforward. You can do it with anything
else that you want. Other cool thing that you can
do is the panel upscaler. So I'm going to use this image. Say the details are just
not in focus enough for me, and I want to upscale
each of these panels. So when you upscale
with a regular app, you're going to you only
need one regular image, but you cannot usually upscale an image like this
because it's going to a whole basically
treat the input as one whole image and not
three different parts in one panel. So in the panel upscaler, I could drag this in and then generate the
upscaled version. Again, if you want to
do an upscale procedure on image like this, you can use the regular
image upscaler. So that is over here. Four k quality, very
straightforward as well. You just drop your image
and then you put that in. So that's going to
upscale depending on the amount of work it
needs. It may take some time. So as you can see, I now have these panels as three
different upscaled versions. And I could use this as a reference to build
a different scene and not have to rely on
this, split collage style. So that's the panel upscaler. And the one we look is going to, as it says, give your
photos a cinematic look. This is another image task tool, so it does one thing
and you just put in your image and get a result. So I'm just going to use one
of my polar bear images. You can use a real
image if you want, but I'm going to, you know, just use him it generate, and we're just going
to get an output. So, you know, not
much to do here. We now have a more
cinematic look, which is just more contrast. The shadows are deepened, and we have this, like, a yellowy, blue hue
to the whole image. But this is all that was done. So we have now looked at every single app in
here regarding images. Of course, there's more
for other categories, but now we know what of these are four and
how you can use them. In the next two lessons, we're going to work
on our project. So I'm going to
demonstrate each of the steps for you with a
really quick campaign, and then later you
guys are going to do that procedure with
your own idea. That way you get a little
bit more practice and you also get your own idea
brought to life using Runway.
13. Build a Mini Ad Campaign: Let's go ahead and work
on our class project. Now, you guys will
be doing this on your own after
these two lessons, but I'm just going
to walk you through all the different
steps and procedures so that you may
have an easier time doing your own ad campaign. So the first step with
any campaign is to figure out what product you're
building the campaign for. This could be for the
purpose of this course, a made up product or
something that you have. You could even grab
something in your room and try to make a
campaign around it. My product is made up, and it will be a
pair of sneakers, made out of jelly, I guess, something out of
the world so that we can see how well we can put this
absurd idea into reality. So go to Tool image, and we're just going to
describe what we want. So a product photo of
a pair of sneakers. That are made of, let's say, cherry jelly. Um, show the details in the shoe strings or maybe we can have
the shoe strings be made of something else. So the shoe body is
made out of jelly, but the shoe string is made up or we can say made
of made of spaghetti. We can say lean, light blue, solid background with
studio lighting. Alright. And we're going to do a hyperrealistic product photo. So that is my
product, as I said, and I could, sketch it out if
I want to make it perfect. But since this is
just a fun campaign, I'm just going to
describe what it is. And then later I could
figure out pattern, the style, and if I want
to change the colors. So we're going to now
choose our model. Again, I really like nano
Banana for realistic shots. So that's what I'm going to use. Just make sure that
whatever model you choose does support
text to image. Going to do a one to one
because I'm just going to get a studio image for now. Let's actually change the
background into solid white. So that I could integrate
this product image into different scenarios.
Alright, so we have this. I'll do 1214 images,
and let's send that in. So here are my pairs of
shoes. It looks pretty good. We do have some nice
sneaker details here. And, of course, the
spaghetti shoe string. I could see which
one I like the best. I think this looks really good. So now that I have my
main product shot, I can now integrate
it into one of the first assets that you guys need to create
for the project. And that is a hero image. So a hero image needs
to be a photo that immediately shows
what your product is and it needs to be engaging. So it can just be the shoe on, you know, a white
background like this. Maybe it should have
fun colors in there. People liking the shoe, maybe they're being
amazed by how strange it is maybe they're looking at how
cool this shoe is, how bouncy it is, whatever emotion you want people to feel by
seeing your product. You want to show it in some
way in that hero image. So in our soda can example, we had it placed in, like, out in nature by the lake. It was sweating. And
when people see that, they can kind of imagine
themselves being out there on a hot
day and then having this nice cold soda can. So that sort of feeling
we're trying to convey it, but with a different product. First thing I'm going to do is drag this in as my
reference because this is the product that needs to be consistent across all
the different assets. And we're going to turn this to 16 by nine because it's
going to be hero shot. It's usually a landscape image, but you could go for a
different aspect ratios well. So we have four types, again, nano banana, and I'll
do one K for this. We can now describe the
scene for the new shoes. Three, maybe two legs with
boring white sneakers. Standing on the left and
right of a pair of legs, wearing red jelly shoes. The image is only
showing the shoes. Actually, let's do two people
with boring white sneakers, standing on the left and
right of a pair of legs. So two people wearing
boring white sneakers, standing on the left and
right side of someone wearing these red jelly shoes. The image is only showing
the shoes and nothing, let's say, above the knees. And we can say,
That's it for now. Let's see what comes out,
and then we can tailor it. So here is our first version. We have our really cool shoes, and then two people with
regular white sneakers. We're trying to show that
this person is really cool and they did the right thing
by buying our product. So, this one's really good. I like the angle that the
camera is positioned. And, yeah, I think this
one's the best one. And once I have this, I can now add additional things to it. So see, I think this one
is the one we liked. We'll now drag this and
then make our adjustments. So if you did want to
make some changes, you can write something here, but make sure you have the
one you like as reference. If you didn't like any of them, just keep this as a reference. Same prompt and then
generate again. So I'm okay with
what I have here, but I do want to expand the floor so that
there is more floor, and then we can put some
text here for that final ad. We're going to go to
Apps and then go down to trying to find our expand
There we go, expand image. Let's drag this image, and I'll do still 16 by nine. But I'll say continue the floor and add more floor maybe at
the bottom of the image. Then do not change
the top, same model. Let's get a different
variations. I should have said
Zoom out as well, but maybe Runway can
figure that out itself. All right, so you
can see that it did Zoom out itself,
which is nice. This is what we had before. This is after I have
more floor to work with, and this is great
for our next step. This right here
is my hero image. Again, you can choose a
different environment with the shoes or if you're doing something
completely different, you may choose a
different setting. Going back to apps, we're now going to
make our first. So scroll down from image, go to create ad, and we're going to
add our things. We can look at these presets. You don't have to use them, but you could if you want to. I'm going to stick
with this image. I'll put it here. And let's actually put this as
a reference image. I don't need to put
anything here from ad. We can say, let's write
a tagline for this. More comfortable, more
tasty, something like that. I don't know why, but it's made out of jelly, so it makes sense. So we have that in there, and I guess we do have to add
something here for reference ad. I could go in with this one because I do
want a straight line, but maybe positioned
at the bottom. So let's see if the
directions will work here. The bottom of the image. And if it doesn't, we can use the Very ad app and then
make that change later. But let's see how
it's going to work out in the create
version for now. So this is nothing
like my scenario. So let's try adding this in, and I'll put my jelly shoes
in the image for reference. Because this actually
changed my product. So it's not even a question, but the text looks really good. We're just going to
try this combination and see how it's
going to turn out. So this one is a lot better. I don't like the color, but we can fix this later on. The point was to get the text at the bottom and not have
anything done to the top. All right, so we're going to now take this image
into our next app, which is the Fay ad. Drag this new here
shot in there, and we're going to give
it a little bit of feedback so that Runway could help us get
that perfect image. So let's say bring text a little higher between the shoes and
the bottom of the image. So let's say at the middle, oh, I meant to write shoes, bottom of the image, and
then we can say change Headline or text color to a vibrant yellow,
just like this one. And I think that's it, so we can send this in. I chose four images. You can go for one if you're, you know, running
out of credits. But we can then, you know, be done
with our first ad. So so far, we have
our product image, which is the first
asset, this kind. That's something you
guys need to create with your own campaign,
the class project. And then we have our hero image, which we're editing right now, but it's basically this, which I had to start with a base image and then
add something on top. In my case, it was the
text over the image. And I'm just, you know,
editing it so it looks better. It didn't really do a good job. So let's only try to
change the text color. It's kind of hard to communicate the spacing when there's no, brush or anything, but at least it understood
the text color. So this is better. I have my image all done. I like the color, and
I can now move on to the next ascet
which is the mockups. So again, we're going
to go over here and find the mockup
tool. There we go. We're going to grab
our product image. This is why it's so
important to make one like this and then
apply it to other places. Actually, we're going to use this image. I think
this is better. So I'm going to
put this image on different walls, I guess. So we have sweatshirt,
window poster, subway. I'll go with a mural, and I could say, on mural. Say, that's, like, the place
I decided to put my ad. And while I'm here,
I'm going to do a couple other images just
so I have multiple mockups. So there is this
poster on the wall. It looks pretty cool. I'm going to favorite this for later. But I'm now going to go
to the previous app. With the ad creator, and we'll put this in and
instead just use some presets. So let's go for
something fun like this. I'll remove this,
put the tag line, and we're going to send it in. So now I have two ads. I'm going to go for a third one, maybe this person can wear it. Again, if you cannot get the result you want
from this tool, we always have the other tool which allows you
to edit the ads. So if these come out, well, I'll have three
different ads that I could put on two mockups
on my presentation, in my presentation and be able to present my
idea, which is the shoe. In a much more professional way. And now this person
is wearing my idea, and we have the tag line. So three different things. If you want, you can put them on put all of them on mockups. I'm just going to
keep this like this, so I have one, two, three. And, of course, the
original product shot. So make sure you have
the following so far. Just to recap what we did, we had an idea, first of all, if
you want, you can sketch out your idea,
look for inspiration. But I knew I wanted a pair of
sneakers made out of jelly, and I just put in the
band as spaghetti. So that's the product
image, the original. It would really help if you have contrast with a background. So if my shoes were white, I should choose a different
background color just so that Runway can easily put
it onto different places. So that's our first asset. Secondly, we use that image
to make our hero shot, which is, you know, the brand in one look and
also the selling point. So my selling point is the fact that it's made
of food and it's very comfortable and the
fact that you're going to stand out
amongst your friends. That's our second asset. Third thing is the mockups. You can go for one
mockup or multiple. It's always fun to see your
idea in different formats. So I just went for three. But you can do one or two or
even more if you wanted to. So make sure you have these
assets at this point. And in the next
lesson, we're going to put it all together
in a presentation, export the items, and then
be done with our campaign.
14. Final Presentation & Export: So we're done with the main
component of our campaign, which is the product itself, and some images to
best present it. I also came up with a
tagline on the way, and I'm now ready to put it
all in one presentation, polish that, and then package
everything for my campaign. So let's go back into apps and we're going to
go into slide maker. So we already know how it's going to be used, but this time, I'm going to choose
a different type of slide because in
the previous one, we just went for a cover image, and presentation is
going to have more than. First, I'll go with this one, title over image, just so
I could have a header. Put that as my reference. I could just grab it here
as well. There we go. And then we could say, maybe issue you were not. Expecting put in I think
that's it as a title. I meant to put this
on a lower amount. We don't need four versions of this very simple title page. But the next page could
be a different thing. Let's go for a brand story, and I'll put in a
different image this time. So let's go for one of these. Let's drag it from here, and I'm going to do a
larger text for this. So here's my cover image, but this is what I wrote. It all started at the
dinner table when I was done with my plate and
saw that we had jelly. Let's put cherry jelly. I had a silly thought. Why not make a shoe out of it? That's when this brilliant
idea came to reality. So that's my brand story, and I could generate this now. I'll just bring it
down to one image, just to get one result out of it because I already
have the base image all made. So that's my first
slide. Second slide. We can go for a third
one. Let's see. I'll go with this vinyl
thing and say buy it here, basically a presentation ending. By now, in all
caps, Link to shop. By now, Link to shop, and then I'll do red background. And for acids, we can
add something else. Maybe I'll go with my initial
product shot. Send that in. So my presentation
has three slides. That's okay because it's a
very straightforward idea. You could add in more
slides if you want. And if you're not a fan of
the styles that you see here, you can always just upload your own layout or something
that you had from before. You can see, I could upload
or use one of these presets. Don't feel like you're
limited to only these things. Here is my brand story. It has the exact same text, and it added this on its own, plate to pavement. That's
what we have here. It's shoes. I got
titled as Jelly kicks. Maybe that should be
the name of my brand, and of course, it has my image. Then we could take a look at our last slide and download
each of these individually, put them into Canva, Power Point, Google Slides, or any other
platform you prefer, but at least we had some
nice creative slides that we can now work with. So there it is, red background. This was my preset, Link to shop B now
available online, limited drop, and
our product shot. So I could continue
building slides like this, but I'm going to
keep it at three. You always edit these
images if you want. Basically, you put this in as an asset and choose
that preset and then say change the
left panel color to red or something else. So now that we have
basically all of our assets, we need to export them. So I did actually put everything
in the sample project. If you didn't do
that, it's okay, but we're basically going
to see how we can move all our assets to one
project to export, and then maybe share
with our teammates. In projects, we're going
to make a new project. I'll just take the name that Runway made for me, Jelly Nick, create, and I'm going
to go into the sample. Go to sessions, and I could
change project up here. So instead of sample, I could move it to, you
know, the appropriate place. And now when I go to Jelly Nick, my session is there. Now, when it comes to assets, everything you did in that
session is going to show up. So if I go here, you know, everything is there for me, and now I just need
to export them. So if you want to
share it with people, you can go back and
do Invite to Project, put some emails in there,
and you're good to go. But I'm going to go over here. You can either download
the entire thing, but naturally, you're going to like some more than the others. So what I'm going to do is heart the ones that I like
or give them a tag, maybe version one, version two. However you want
to classify them, I'll choose a few of these and let's see which one
was the one we liked. This one and the original image. So now when I go up, I could go for the favored it
wants as my type, and I just need
to download them. So we can go into each of
the images and do download, and it goes straight
into our downloads. You can also do Download as, so change the name if you want or just take it
as the way it is. I'm just going to
download all of these so that it's available
for you guys to follow. If you're not sure if you
missed one of the assets, you can come back here and
get some inspiration and see what sort of workflow
we did in this lesson. We're done with our campaign. So just to recap, we started with our idea, product image, white background, or a high contrast background. Then we put that
into our hero image, which is going to be
that selling image. Over here, I turned it
into an ad, a mockup, so I put in a tagline, and then I put that on a mockup
on a wall, in this case. And then we made one ad then we made three slides based on
the images that we have. Now, I did not go into
any of the video tools, but if you are interested in how to make
videos with Runway, we do have another course
for you guys to look at. But basically, whatever you want to do with the video tools, you are going to need
the image tools first. So it is very important that you guys know
how to write prompts, how to generate images, how to use references before you even move to video generation. Reason for that is that video generation is going
to take a lot more credits. So if you're just
going into it blindly, you may just lose
half of your credits, and you may not even have
had your ideal shot yet. So make sure you're comfortable, and if you were able to finish the project
in this lesson, you're already a step ahead. You do need to do this workflow with your own idea
for the class project. So give that a try and once
you're done with that, you're ready to move on to
the next level of Runway, which is the video generation. So if you're curious about that, you can go ahead and check
out our other course.
15. Class Project: Create Your Own Mini Ad Campaign: It's now time to bring
everything that you have learned and create your
mini ad campaign in Runway. Start by choosing your product. This could be something made up or something that
you have already, and think about the message
that that ad wants to convey. You can use an existing product, invent your own product, or build a fictional
brand for this project. First create a strong
hero image that is going to establish the visual
direction for your campaign. While you're doing this, think about the product placement, the lighting, the mood, and the overall style. Then you're going to create one ad variation while keeping
everything consistent. With this ad, you can change the product placement,
the format, the layout as long as it stays within that visual direction
that you set initially. Next turn one of your
visuals into a mockup so that you can see how your
campaign may look in context. Goal here is to have a
campaign that is visually consistent rather than packaging together a bunch of
random AI images. When you're done,
upload your hero image, ad variations and mockup to
the Class Project Gallery. You can also include
your presentation alongside a short explanation
about your process, which tools you use, and what your brand
is all about. And don't worry about having
to create dozens of assets. A few consistent
and strong visuals are a lot more valuable here. Good luck, and I look forward to seeing all of your campaigns.
16. Congratulations! What’s Next?: Congratulations. You have
reached the end of the course. We started with
the foundations of Runway from navigating
the workspace and learning how credits
work to writing stronger prompts and
generating your first image. From there, you learned
how to use references, style your images, vary
them, and expand them. Then we move to
commercial workflows, where you learned how
to reshoot products, create ads, mockups,
vary those productions, and make simple presentations. We also saw how
we could localize our ads by putting them
into different languages. Finally, you brought everything together by creating
a mini ad campaign. The best way to improve is to continue practicing with the
tools that we have learned. Try a different product, try a different tagline, maybe a different location,
different language, and see how you could utilize
each of these tools to turn any idea into a real if
you haven't already, be sure to upload your project to the
Class Project Gallery. I would love to see
what you guys have made and how you
use Runway tools. And if you found
a course helpful, feel free to drop us a review
as it really helps out. Thanks for watching
and I hope to see you guys in your
future courses.