Adobe Photoshop Mockups Masterclass: Turn Any Object into a Realistic Mockup | Skillademia Academy | Skillshare

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Adobe Photoshop Mockups Masterclass: Turn Any Object into a Realistic Mockup

teacher avatar Skillademia Academy, Creative Skills for the Future

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Welcome to the Adobe Photoshop Mockups Masterclass

      1:46

    • 2.

      Creating Your Mockup Object

      2:38

    • 3.

      Mockup 1 (Can): Detailed Warp Transformation

      5:42

    • 4.

      Creating Dynamic Lighting and Shadows with Blend Modes

      2:00

    • 5.

      Advanced Lighting: Using Blend If Sliders

      3:26

    • 6.

      Mockup 2 (Tilted Can): Handling Rotational Transformations

      4:27

    • 7.

      Mockup 3 (Cardboard): Removing Existing Text and Matching Perspective

      4:20

    • 8.

      Mockup 4 (Newspaper): Isolating Complex Foreground Elements & Advanced Warping

      7:27

    • 9.

      Congratulations! Class Project & Next Steps

      0:48

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

208

Students

4

Projects

About This Class

Realistic mockups are essential for presenting design ideas, branding concepts, and products in a way that feels tangible and professional. But many mockups rely on templates, and once you move beyond flat surfaces, things quickly become challenging.

In this class, you’ll learn how to create realistic mockups from scratch in Adobe Photoshop, using real objects with different shapes, angles, and materials. Instead of relying on pre-made files, you’ll build mockups manually, gaining full control over perspective, lighting, shadows, and surface details.

We’ll start by preparing your mockup object and setting up a flexible workflow. From there, you’ll work through multiple real-world examples: wrapping designs around cylindrical cans, handling rotated objects, matching perspective on cardboard surfaces, and even placing designs onto complex objects like newspapers with overlapping foreground elements.

Along the way, you’ll master advanced warping techniques, blend modes for realistic lighting and shadows, and Blend If sliders to naturally integrate designs into textured surfaces. Each lesson builds on the previous one, helping you understand why things work, not just which buttons to click.

By the end of the class, you’ll be able to turn almost any object into a convincing mockup, ready for client presentations, portfolios, product visuals, or branding projects.

What You’ll Learn

  • How to create realistic mockups from scratch in Adobe Photoshop
  • How to prepare and isolate objects for mockup workflows
  • Advanced warp techniques for curved, tilted, and irregular surfaces
  • How to match perspective on real-world objects
  • How to create realistic lighting and shadows using blend modes
  • How to use Blend If sliders for seamless surface integration
  • Techniques for removing existing text or graphics from objects
  • How to mock up complex objects with overlapping foreground elements
  • A reusable workflow for packaging, branding, and product visuals

Requirements

  • Adobe Photoshop (any recent version)
  • Basic familiarity with Photoshop’s interface is helpful but not required
  • A computer with an internet connection
  • Images or objects to use for mockups (your own or stock images)
  • Willingness to experiment and refine details

Who This Class Is For

  • Graphic designers creating branding or packaging visuals
  • Freelancers preparing mockups for client presentations
  • Product designers and brand creators
  • Digital artists who want more control than template-based mockups
  • Beginners looking to understand how realistic mockups actually work

Meet Your Teacher

Teacher Profile Image

Skillademia Academy

Creative Skills for the Future

Teacher

NEW CLASS: Figma Beginner Masterclass: Learn UI Design Step by Step

Figma can feel intimidating when you first open it.

There are so many tools, panels, and features that many beginners don't know where to start, or what actually matters when designing an interface.

That's exactly what this class is designed to solve.

In this beginner-friendly class, we'll build a complete UI project together while learning the fundamentals of Figma step by step. You'll learn how to structure layouts, work with typography and colors, organize your designs, and create simple interactive prototypes.

The focus isn't just on learning the software, but on understanding the workflow behind modern UI design in a practical and approachable way.

If you'... See full profile

Level: All Levels

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Welcome to the Adobe Photoshop Mockups Masterclass: Ups are one of the most powerful tools in design. With them, you can visualize ideas, present your work professionally, and even sell an idea before it even comes into life. The best part with Photoshop, you can just about turn anything into a mockup. In this class, we're going to be doing exactly that. So no matter what shape you're dealing with, by the end of this class, you'll know exactly how to put a mockup onto it. Hi, I'm Hose Kuchii, a graphic designer and digital instructor here at Scladamia. I have built various brand identities, packaging, mockups, designs, and many more for clients all over the world. So here I'm really excited to show you some of the tricks that I've learned and allow you to do the same thing with your brand. Going to be looking at some real world examples in this class. We'll always begin by setting up a smart object, but then we'll dive into various scenarios, such as a cylindrical can where you get to learn how to work things around that object. A cardboard surface where we remove tags that existed and replace it with our own design. Then finally, a newspaper mockup where we isolate complex elements and then apply advanced warping for the folds and the curves. You will also learn how to apply advanced lighting techniques to your mockups so that they look all natural. By the end, you will have the skills to apply these mockup techniques to just about any objects for your own ads and your own brands. Do not need any advanced Photoshop skills for this class because I'll be walking you through everything step by step. All of the resources will be available for you to download. So all you really need is your computer and a willingness to learn. So if you're ready to take your presentations to the next level, then let's jump right in. 2. Creating Your Mockup Object: So here we have two cans, and I'm going to be putting two types of designs onto each one to give you a better idea of what that will look like. So our first design is a logo without a background, and the second one is a full pattern. I made both of these on Adobe firefly. Feel free to make your own or add your own designs. Let's go right here and the first thing we're going to do is to just duplicate our layer. I'm going to call this main. It's always a good idea to have the original file untouched in case you need to go back and start over. First, we're going to select the two objects. I'm going to grab the object selection tool right over here and then just click and drag both of our cans. There we go. What I'm going to do now is simply exclude the straw since we're not going to be putting a design on there. Hit Q on your keyboard, using the spacebar to move your canvas around, zoom in. Grab your brush by hitting B on your keyboard or grabbing it from here. Using the color black and white, we're going to exclude the straw from the selection. White is going to bring stuff from the original image while black is going to remove. Down here, you can see whether you have white on top or black, and I'm just hitting X on my keyboard to colors. Once I have the color black selected, right click, hard round, adjuster size and simply remove straw. It needs to be all red and we're not going to consider that when we're doing our mockup. There you go. And if you see any part of the original bottle excluded, just go ahead and hit X again to get the color white and just bring those back. Now, don't worry too much. If it's not perfect, we're going to feather out the selection in the future. But for now, just try to get a good base to start with. And this part is not that important since the design is going to go on the main body. All right. Same thing here. All right. Command or Control Zero to zoom out. Then you can hit Q again to get your selection and then just hit this mask icon. Now we have the two separated. 3. Mockup 1 (Can): Detailed Warp Transformation: What I'm going to do now is make my smart objects that are going to be holding my designs. Let's start with our upright can, which is the easiest one and then we'll just have to rotate it and fit it to our second can. Using the rectangle tool right here, I'm going to grab a color that's vibrant so that I could see the edges, click and drag over your object and make sure it's relatively sized properly. Once we have our rectangle, I'm going to call this R C. Right click, Convert to Smart Object. Is basically going to be keeping track of all the changes you're making and allows you to go back to those adjustments to make some final tweaks. Once we have this, I'm going to hit grab the layer, Command or Control team, right click and select the warp option. Lower the opacity so you can see the outline of your bottle and simply begin wrapping your object around the bottle. But because we have a straight line here and then a curve here, we're going to start with the exterior and then make our way in. What that means is to grab the corner. And simply align it with this edge and not the inner edge at the moment. We're going to come back to this later. Same thing here, click and drag, go. Again, using the spacebar, I'm going to move around my canvas and I'm just using my scroll wheel on my mouse to zoom in and out. You should have a bloated object like this to make it a little bit more slim, grab these sliders here and fit it to the edge of your can. Let's zoom in and make sure all of that looks good. Try to mimic this as much as possible. If you see something like this, simply move corner and that should fix it. Let's check the other side, have the same problem, extend this a little bit, and then use the bar to fit it perfectly. Okay. Once we have this, we're now going to focus on let me just extend this real quick on the corners here that we talked about. Let's start from up here. What we're going to do is hold down Command on Mac or Control on Windows until you see this horizontal line. When I hold it, the line is there. When I let go, it's not there. Hold the key and place one of these lines right on the area where the curve begins. That would be around here. As you saw it created three more rows and this will allow me to make changes here without affecting the things down there. That's why it's important to start from the outside and make your way in. Now we're going to align the corner with the edge here and then use these guys to match the curve that we see. Same thing here, click and drag. And work with these two until you have the thing covered. Now the arch is upwards, even though the rim is arched downwards. We're going to hold down Commander control again, it's going to create more lines for us to click and drag over. You see these three dots, we're actually going to start bringing these down and then use the higher ones to do some fine tuning. Something like that. Let's bring this here, put it on the side. Try not to distort the entire thing. So something like that should be fine. There we go. Now for the top parts, you can just click and drag it like so until you have a nice flow going on. Now, don't worry too much if it's not perfect. As we said, we're not going to have a design on this rim, but rather on the main body. But to mimic that curve situation, we do have to consider the edge. Just fixing this up a bit. I want to make sure there's no weird shapes going on. Okay. Repeat the same process down here, pull this up here, Commander control, click, move this guy, somewhere like that, use the bars to align it perfectly. If you expand it, it's going to increase the curve. And if you don't going to be a sharp situation like this. So just expand these bars and try to make everything as smooth as you can. Here we don't have to worry about the extra vertical lines since there's no rim at the bottom. One thing I don't like is how this line is a little bit tilted. So because the bottle, the can is facing forward, we want to make sure that these lines are somewhat straight and not something like that. Okay, I'm going to also move this one a little bit here, there we have it. Once we're done, hit the check mark and bring back the opacity. 4. Creating Dynamic Lighting and Shadows with Blend Modes: So let's call this can design. And then what we're going to do is make three duplicates of the main copy or let's just call it can outlines. Command or Control J three times. And we can just apply these layer masks so that it's not awkward like that. You only need one layer mask. Call this shadows. Midtones. And highlights. Go to hold down Shift, grab all three, bring it above our design, and change their blend mode. Shadows needs to be multiply. Midtones, linear Dodge ad, highlights, screen. Things are going to look a little intense, but we're going to work with the blending mode and ensure that we do have that gloss over our design. Hide all three of those layers. Bring back your design, dabble click, and then you should be brought into a PSB file. Here I'm going to add this design. Let's just copy it, Command or Control C, and paste it here with Command or Control V. I move this around once I'm done, Command or Control S to save the file, then go back here. As you can see, the design is curved like the cans. I am going to change the blend mode so that it looks more natural. Go with multiply. Now you can see that we can still see the shine through the design. We do have to remove the edges here later, but for now, let's focus on the lighting. Bring back shadows on top, midtones and highlights, and you're going to start to see how those act on top of the design. 5. Advanced Lighting: Using Blend If Sliders: What I'm going to do is hide mid tones and highlights first, go to shadows, go to FX lending options. Using alter option, we're going to break this bar here because as you can see, it's very harsh when we grab the entire thing. Clicking on with alter option is going to make it more gradual. As you can see, we're removing these shadows from the place where there's light direction, the direction of light is from the left side, and so we don't want shadows on that end because that's not where it's supposed to be. Let's just go somewhere around here, click Okay. You can see we have the shadows, but they're not going over where the highlights are supposed to be. Let's bring back the mid tones. Same thing, ending options. Going to bring it again, lower with mid tones, you don't want to go all the way to the end because you want some parts of it to go over the highlights and then highlights the brightest, we're going to do the opposite. Instead of going from the whites, we're going to go from the blacks. You can see that it's moving away from the right side, which is where the shadows are supposed to. This one, I can bring these two a little bit closer because I want the highlights to be concentrated on this one edge. We see this line, click Okay. Now what you can do is remove some of the fill to make them a little bit more natural. Using the fill bar up here, bring back some of that. Highlights, 83%, reduce some of that mid tone. I think shadows are okay, and there is our first design. Now, if you want, you can go into the right can design at the mask and simply using a brush with a black color. Remove the design from the rim. This is completely up to you. You can keep it. Maybe using your colors make the rim a different color. But I'm just going to keep it very simple and just have the rim be white. If you messed up the edges, just hit X, bring back the color white to make the edges a bit better. There we go. Little area. Now, the edges are very rough. I'm sure you can see, especially down here, you can see it's not exactly the cleanest thing. What you can do is dab a click on the mask and simply feather the edges by a couple pixels, and then using your black brush, go over the edges. You can see the bottle decant itself has a line for you to follow. I'm just going to follow that with my brush. You could use the pen tool if you want to keep it really precise, but it's very subtle change. All right. Command or Control zero, bring back the background, and there is our first bottle. You can look at D before and after, and group these before after. 6. Mockup 2 (Tilted Can): Handling Rotational Transformations: Now, for object two, which is the left side, it's the exact same procedure, but there's one key element that you have to keep in mind, and that is when you should be rotating. So let's just make our rectangle. You might want to rotate it right now before we convert it into a smart object, but that's a bad idea. So let's call this left can. You need to immediately convert it, and that way, whatever transformation you do will be surrounding the object as it is, and not the outline of that transformed object. So right now if I hit Control T, you can see that the points are surrounding the real shape, but had I done it before. So now that it's a shape, I'm going to rotate it, hit Enter, convert it into a smart object, and then move it, you can see that the points are not actually around our rectangle, but the outline of the entire. That's why it's important to follow the step, which is to make your shape, have it as it is, make it into a smart object, and then do your transformations. Let's go ahead and lower the opacity, Control T or command and just begin doing anything you wanted to do. First, we need to rotate it, have it right over there. Without clicking the checkmark, do everything else you want to do. Distort the edges so that you can make it a little bit SNUG like that, a little shorter if you need to put it over here. Now again, before hitting the checkmark, we're going to be wrapping the object. Right click click and drag the edges like we did with the first shape. It's hard to see the actual edge because the background is white, but try to get something decent. Once we're done, we're going to go ahead and do our other step, which is to make that separation. Once we have the outline of our shape, again, zoom out to make sure you don't have any sort of bumps in the middle. If you do simply move the middle parts and using the handles, try to get a straight line from the top of the can to the bottom. Now we're going to hit Command or Control on the layer mask and simply make another mask on our left can. Okay, now we can dabble click, and this time, I'm going to get my logo, which had no background. Put it in the middle, hide the black rectangle Command or Control S, and there is the logo. If it's too small, be sure to make the adjustment on this layer and not the original. Make it bigger. There we go. Again, if you want to bring it to the top to the bottom, every adjustment needs to be done in this layer. I think the middle looks best. Turn this to multiply and bring this below the right can layer which had all of our other adjustments. You can see the highlights are definitely working well on that and so are the shadows. If you see that the shape is a little wiggly, just go ahead and work with the war's unlink the mask Commander Control Go to Warp and you can see because it's a smart object, it brought back our adjustments. I can see there's a little bit of a hiccup right here. It's distorting my circle. I can try to fix that up a bit and get an actually good circle. Because I don't have a background, I don't really need to go up there and fix things there too. I can just focus on the bottom part. Then I can link this back and there are my two bottles. So we went from no design onto this. Pretty easy. We just need to work with some warp tools. Now let's go ahead and move on to our second odd object. 7. Mockup 3 (Cardboard): Removing Existing Text and Matching Perspective: Our second mockup involves the cards that are like this. We have a text going on, but we're going to remove it, put our logo instead and make sure that it blends in seamlessly as if it was the original image. We can do the same thing here, but for the purpose of the tutorial, I'm going to focus on this cardboard only. So again, the procedure is the same. We're going to make a copy, but the one thing that's different is that we have something we need to get rid of. So grab the Lasso tool and just go around that text. Right click and hit content aware fill. This way, I can make sure that if needed, I can exclude or include part of the image for it to sample. We didn't have to do any of that. Figured it out. Command or Control D to deselect. Just now, we removed the blueberry text. Now, the procedure for mockups is still the same. We're going to make our rectangle and then make it into a smart object before transforming it into our background shape. Commander control T, we're going to hit distort because we have a different shape and make sure that you're meeting the edges of the cardboard and not just the part you want your logo on. Doing that will allow you to copy the perspective in the best way possible. Once you're done, hit Okay, bring back the opacity. To click. Let's grab our logo, go back to the rectangle, paste it, resize, and it's pretty much the same thing. Just put it in the center. You can use these guys to make it perfect, hide your rectangle. Go back here and you can see that the perspective is perfectly mimicked. Close this off, turn to multiply. Don't worry too much about the lighting being odd because we're going to blend it like we did last time. Let's grab the highlights. Again, alter option to make this a little bit gradual. So lower this until it doesn't look back grainy. And there we have it. Now I have my logo on top of this. One last thing I am going to do because if we look at the original image, it had a blur going on, and this is where we get to see the text in full focus. Bring it all back, make a group with all of your changes, Commander Control G, and just merge everything together. So we're going to hit Commander Control E to make this into one layer. Then what I'm going to do is make a quick selection with our polygonal asotom, something very simple mimicking what we did with our first mask. There we go. Make your mask. Now it's only going to be this area that we're concerned with. Turn this into a smart object. Now what I did was duplicate our blur layer and just remove the filter. We basically have one layer that's just our design, the exact copy with our caution blur. Now we can limit this blur to certain parts of our cardboard using some mask. Click on the blur layer using black to white. And our gradient tool, going to click and drag something like this, trying to mimic what we had initially. You can see that the image gets blurrier as we approach the left, and that's exactly what we're doing with our black to white gradient. You can use the middle point here to adjust it. So this is our design layer, our blur layer, and there is our logo. This is what we had before, this is after. Now let's move on to our next shape. 8. Mockup 4 (Newspaper): Isolating Complex Foreground Elements & Advanced Warping: So what we're going to do is replace this picture on the newspaper with our design. So let's get started. Make a copy of your original layer as always. And what we're going to do is make a selection of our paper and then the flower itself. So what I'm going to do is grab this tool right here, click and drag the newspaper, let go. And then then using shift, we're going to add this part because I forgot it. So I try to make sure that it has all parts of the paper. If you saw it's not grasping everything just Q using your white brush, just like we did, bring back those areas. We really only care about this part. Art isn't really that important. We just want the paper. Hit Q, Commander Control J, call this paper. Now we're going to separate the hands from that paper. I'm going to grab our perhaps quick selection tool to grab the fingers, the flower from that paper, so it won't really care about the rest. Using alter option, you can exclude something from your selection. Just go at it until you have a pretty decent selection of the flowers because we already removed the fingers. I like to go in with my brush just because it's easier and it allows me to be more free hand with it. I'm going to focus on this part and just clean things up. Make your rectangle and change it into a smart object, lower the opacity and begin transforming. First, I'm going to grab the distort option to match the corners to the newspaper. We only have three corners here, so for the fourth one, you have to estimate where that's going to be. Once you have your corners, you can just zoom in and make sure it's pretty accurate because we do have a full frame image, so it's going to be needing really accurate edges. Let's double check up here, missed it a bit and here we don't know where it ends. Once we have that, we can go ahead and warp it using vertical lines. Again, command or control and click on that area where you want that extra support. Same thing on the other side. Use the bars here to make it a really good and smooth wave. Because on the top, we are dealing with a lot of squeezing, we have to make additional changes here. That's something we have to estimate. If we were to clutch the paper from this area, it would be more concentrated here. We're going to need smaller rectangles compared to here. All I did was move the center line so that things look a little bit distorted as though this was a real paper. You may need to do some of that create additional lines via control or command, but try to make this area very fine as though we are mimicking that squeeze that she's doing. So let's hit the checkmark, bring back the opacity, Dale click and paste our design. Save it with Command or Control S and go back to our design our image. Change the blend mode to multiply, and then we're going to hit Commander control on paper and create a mask on top of design. That's going to remove the fingers from the paper. We do have to consider the design on the newspaper already, so just hit Commander control on the design. What I'm going to do is fill in this area with a rather light blue color, which I'm not going to worry too much for it to be accurate because we have a design going on top. Perhaps grab the heel tool right here. Make your brush bicker, alter option and go over the areas. Now I have the paper layer selected, so command and control on top of design to get the outline of the square we're working with and then go on the paper layer to make your adjustments. Sample a new color and just start painting away. So once we have that cleaned up, we can bring back our design, and now it's going to be a lot more cleaner as the Ben mode does not go over the previous design. So we're going to do command shift I or Control Shift I on Windows to revert mask selection. Now I'm going to get everything but my initial selection. Just go over it with the erase tool, and now the fingers are no longer that color. So now what I'm going to do is duplicate the paper, go over the steps we did before, multiply screen. Again, we don't need midtones since there isn't much contrast in the object to begin with. I'm going to call this shadows and highlights. If you're dealing with something like the can from the beginning of the tutorial, that is something where you're going to need mid tones because there's a clear contrast between the highlights and the shadows. I And if you wanted to make adjustments to your design, just go ahead and flip this because she is holding it the other way. So when I hit safe, this one's a little blurry now, and that wraps up this tutorial. 9. Congratulations! Class Project & Next Steps: That's a wrap. You now know how to apply mockup techniques to just about any objects. Doesn't matter if they're shaped weird, if they're just not fun to use. You just know how to use the right techniques to get your design on there and then sell it as an idea. Now it's your turn. For the class project, I want you guys to build your own mockups using new techniques that we've learned so far. I want you guys to take an object, apply your designs onto it, edit it to make it look natural. And then when you're happy with it, you can upload it to the class project gallery folder where I will be looking at your work and your classmates from time to time to provide you with some feedback and further support you in your learning journey. You so much for joining me in this class. And remember, with the right fundamentals, anything can be turned into a mock up. I'll see you guys in the next course.