Plasticity (CAD) for Beginners - Model a Pumpkin-Like Flower Vase | Ken Mbesa | Skillshare

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Plasticity (CAD) for Beginners - Model a Pumpkin-Like Flower Vase

teacher avatar Ken Mbesa, Web Designer | 3D Artist

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      1:31

    • 2.

      Class Project

      0:59

    • 3.

      Sketching The Profile

      5:35

    • 4.

      Curves to Sheets

      9:33

    • 5.

      Refining The Solid

      5:23

    • 6.

      Final Thoughts

      2:23

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About This Class

Would you like to learn CAD modeling in Plasticity by working on a 3D-printable flower vase? I designed this class to help you do just that!

This is a continuation of the Plasticity For Beginners series I launched previously. If you took my last class, you now know the basics of modeling a simple flower vase. It's time to take it a step further!

In this class, we’ll model a pumpkin-like, curvy flower vase, with a more advanced shape that challenges you to apply everything you’ve learned so far. 

This is all part of a bigger goal: helping you master CAD modeling for 3D-printable objects so you can confidently design hardware products of your own.

By the time you finish this class, you’ll have:

✅ A deeper understanding of curves and surface modeling in Plasticity

✅ Hands-on experience creating a complex 3D-printable design

✅ The confidence to tackle even more advanced CAD projects

If you're new to Plasticity, I highly recommend watching the first class to get up to speed. Otherwise, fire up Plasticity, and let's start modeling!

Meet Your Teacher

Teacher Profile Image

Ken Mbesa

Web Designer | 3D Artist

Teacher

My name is Ken.

I'm a web designer, creative educator, and digital entrepreneur with over a decade of experience in visual design (Web Design, Graphic Design, and Video Editing).

Over the years, I've helped thousands of everyday creatives, small business owners, and aspiring freelancers take control of their digital presence by teaching practical, no-fluff web design skills using tools like WordPress, Elementor, Forminator, and WooCommerce, with no coding required.

My goal is to keep things beginner-friendly, practical, and focused on helping you get real-world results. If you're building your first website or launching a fully functional online store, I'll walk you through the process step-by-step with clarity and confidence.

Beyond web design, I'm a... See full profile

Level: Beginner

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Transcripts

1. Intro: Hey, welcome back to another installment of plasticity for complete beginners. We're on a journey to learn how to use plasticity to model three D printable objects. If you took the last class, you now know how to model basic flower vases. In this class, I'm going to show you how to model a more complex, pumpkin like and curvy flower vase, which requires you to apply all the skills you learned in the last class. This is going to be a bit more challenging than what we did last week, but that's part of the journey. Remember, the goal of all these classes is to teach you plasticity. I want to show you how to model manufacturable hardware products. I chose to teach you how to model flower vases in this series because they are simple, but they require you to use the tools you will use to model other future products. This is going to be a hands on experience, and by the time you finish the class, you will have understood how to work with curves to create intricate curvy surfaces when you're working on your hard surface products. If you're new here, I recommend first watching the previous class we did to get up to speed on the basics of plasticity. Once you've done that, you can come and continue here. If you've already taken that class and you're excited to get started and you're excited to move your skills to the next level, I can't wait to get started. Let's have a look at the class project. I'll see you shortly. 2. Class Project: This is the flower vase, we're going to be creating throughout the class. These are just different variations of the same design. I just used different colors. As you can see, inside, the pattern is looking very nice. I love these wavy curves inside the brim, looking very nice. If we look at the bottom, we have that nice rounded bottom. These are the original ones I had created, and then I created this one later with this base, and you're going to see how to do that. So, yeah, by the time we finish this class, you will not just have flower vases, but the skills to create other similar or even more advanced flower vases. So let's go on to the next lesson and start modeling. I'll see you shortly. 3. Sketching The Profile: A, welcome back. This is a continuation of the introduction to plasticity for complete beginners. And, of course, to understand how to use various tools and commands in plasticity, we've been working on flower vases, and this is the flower vase number six. So we want to create this in this lesson. Now, I had hidden my grid. Let me just unhide it with Alt Shift Z. There we go. And as always as the routine, let's just grab that and put it on the side because we want to use the center of the world. And let me change to let me change the units. Let me collapse that. Yep. Let's change to centimeters. There we go. So now I want to switch to the front. And like we did in the last lesson, I want to use a curve to create this profile, and then we're going to do a radio array. So let's go ahead and create this profile. Let me just grab this and bring it closer. So let's go ahead and pick the line two, and let's draw the brim. Going to select that and say 4 centimeters. That means the diameter will be 8 centimeters. This is the radius. Enter. Now we have the brim. Let's draw this curve. So there's spline curve, too. And I'll select that maybe somewhere there, somewhere there. And finally, maybe we don't have to be accurate right now, right there. All right. So now with this, I want to subdivide it. I want to add more anchor points. So I'm going to hit Shift S to subdivide it. And now we have a new anchor point. I'm going to select that and G, push it up. Then I'll select this, G, push it down, select this, push it outwards. Let's say maybe up to somewhere there, up to that spot. G, let's push this inwards a little bit. Click outside, right, click outside. Then let's shift select this G, Z. Alright, I think we have a rough shape that we can work with. We don't need to be we don't need to make it identical to this, you know, the drill. Now that snaps there and up there. So now we have a complete profile. There we go. So now we have this and this. But I want to use this to create these details. And so I'm going to shift D, and I'm going to push this inwards just a little bit, maybe up to that point. Shift S to bring up the anchor points or control points. And I want to select this anchor point of the inner curve, together with this other one here. No, I have selected that, so I'll hit Control Z to undo that selection. Then I'll hold down Shift and select that G, X to constrain it to the X axis, and then I'll pull it up to somewhere there. In fact, let me just go with one at a time. So I'll select this double G for free movement of the grab tool, and then I'll hold down Control to snap to that vertex or vertices. I'll select this as well, GG Snap to that. All right. I think we have something good here. So now I'll select this the inner line. If I go to the front, the inner line, go to the top. And while it's still selected, I'm going to hit R for rotate because we want to rotate it to this degree. As you can see, we have this straight line and then we have this 45 degree angle. So we want to rotate this inner curve. So we've hit R, so R no, let me escape. R. And now we want to rotate from a specific point. We can choose a point to use as our pivot point. So I'll hit V to choose the pivot point. And that's the pivot point I want. So now I'm going to rotate this holding down shift to move in small increments. And let's say maybe somewhere, I think that's a good angle, just like that. Now, if I rotate it, it's suspended somewhere in the air, but don't worry about that. Let's go back to the top, Alt X to reflect it or mirror it to the other side in the Y axis. And now we have that. 4. Curves to Sheets: So now what we want to do is select this curve together with this and this and let's hit L to loft it. That will create a sheet connecting the three curves. So I'm going to go ahead and let me try G one, G two, G zero. Alright, let me not play around with these for now because I don't really want to make any changes here. Now, I want to select the curves and hit H to hide them. So now they're hidden. And what we're left with is this shape. I want to select this G, and move it in X to create space. And with this selected, of course, you've already guessed it. We're going to radio array. But let me go to the top view radio array. And as you can see, I have 14 and they're combined. Let me see. What about 13? So they're overlapping. We need to reduce the number drastically, so we can have that space. Ten, the value is ten here. If I go to 11, they start overlapping. So I want to go to ten for you, it might be a different number, and so this space might be different, but I hope you understand. So with that, I think we have a rough shape to go with. When to select this edge. To select the edge, you can select the solid and then aim at the edge and then select it. Or if you want to directly select the edge, just go to the edge mode and select that. In fact, I want to be in edge mode. And select that. Now, something I want to show you, let me switch to shader mode because that's actually where I'm supposed to be working from. Once we're done with the modeling, that's when we switch to random mode. But I keep forgetting. Let's go back to shader mode. So now, with this, I can hit L again to loft it. See that? And now with the loft, we can play around with G with a continuity. If we say G zero, let's switch to the top view. As you can see, this is flat. If we say G one, it gives it a slight curve. G two just increases the curvature further. You can also play around with the tension, but I don't mess around with these in most projects. So with that, I want to give it G one. That's what I'm looking for, and I think we're good to go. And now looking at it, I think it's a very beautiful seam. Now, it's still a single sheet. So if I switch to all of them, this is a single sheet. Every one of these is an individual sheet. So I'm going to repeat the same process all round, and I'm going to fast forward this part, so see you shortly. So I'll switch to two here, select that and that left, G one, right click outside. Edge, edge. And finally, L G one. There we go. I love it. Now, of course, because every one of these is a sheet, if we zoom in, you will notice some artifacts like here, as you can see, there seems to be some artifacts. So to solve that now we need to join everything. So going to hit Tab to activate all these, select that. And we're only activating all of them to avoid selecting an edge or a face. We just want to select them as sheets. So if we're in this mode and do this, we'll just select the edges. Or this, we'll just select vertices, but we don't have vertices because we don't have curves here. So when we want to select a sheet or a solid, we can have them all on or we can be in this mode sheet and solid mode. So if I select all of them and hit J, now they become one object and now no more artifact. So let's go. Now, of course, because we've done a radio array, we have to cover the bottom. And in fact, I can't see my edges. So let me just enable edges. Sorry about that. And let me switch to number two. That's Edge select. Select that and, of course, shift J. And now, this is continuing This is not continuing as flat. Let's say planar. It's failing to do a planar patch hole. I don't know why. To loft on tolerance. Whoa, what's wrong? Uh, what about L? No, we can't use L. Shift J. This is continuing like that. I don't know why it hasn't worked for me this time. When I was doing this, it worked immediately. I just came flat. Let me try to debug this, and I'll be back shortly. Alright, now, it's failing to patch, but it doesn't mean we can't solve it. So that's one of the reasons I love elasticity. Now with this edge selected, I can just shift D, and that will create a curve. So now, as you can see, if I hit the dot or full stop on my keyboard to hide everything except the selected item, you will see I'm left with this curve. So what I can do now with that curve is now hit Shift J. No, undo. With that, let me just hit the dot once again. Shift J. This is weird. I've never seen this before. Anyway, no problem. I'm not going to dwell here because what we can do is go to the top. And let's choose the circle tool because I want to create another circle. So I'm going to snap that to the center, and I'm going to make sure it's the same exact size as this other one. All right, while it's still selected, I'm going to hit to hide it because I want to select these others. Let me select, make sure these are active. Select this, delete. Then th to unhide the new circle we just drill. I'm going to select the curve itself, then shift J. And now we've patched that hole. Let me just hide the curve. I'll select the curve and hide it. Now we're left with a face. I'll hit the dot to unhide the other things we had hidden, and now we have that bottom part. But remember, it's not joined. This is joined, but this is not joined. So with that selected, I'll select this, and I'll say J. I don't know if it's going to work. No coincident edges could be found. Alright, let's try something else because I don't know why this has behaved like this, but you can always find an alternative way to accomplish your goal. So I'll select that. And I want to say F thicken et's go outwards. Maybe let's give it 4 millimeters. So four M. There we go. 5. Refining The Solid: I I want to say F, then redundant topology to see if we can get rid of some of that topology. It's still there, but no problem. I'll select this sheet we had at the bottom. Remember, it's still a sheet. This has been thickened, but this has not. Let's thicken it outwards. As you can see, there is an indent awaiting the thickening. Control seven to go to the bottom. Now it's upside down. We still have this selected. I want to no, let me switch to one. Hit out Z to make it see through. Then with the face selected, I had selected it already. So one G Z, and I will hold down Control to snap to this line. That will bring this out. And I want to control seven on the num pad to turn it upside down, and then SS to expand it, hold down shift. Alright, maybe I'll extend it outwards a little bit, like that. Then now we can while it's still selected, F, then let me thicken it upward, downward, for millimeters. Negative, Enter. A Z to make it opaque. Select the face, push it inward. So now we've given it a base. So with its base, let me go to the front. Let me just say GZ. Maybe I'll put up to somewhere there and select that with shift and left mouse click, then que Que again to combine them, right click to commit. There we go. Now, I can hide the edges just to see how it looks. Let's also hide the curves. I like the base. I don't know why I feel like I want to select this edge and just chant for it. Bevel it like that to give it that slightly rounded edge. I think that's it. And now we can switch to random mode. We can give this a different color. Let's say, 0.90 0.3, 1.3. Let's say 25, 25, 25. In fact, it's starting to grow on me. Even with that base, it's starting to I'm starting to feel like it looks cool, actually. So, M, once again, let's see a different color. Alright. Yeah, let's go with that green. Yeah, let's go with teal. Yeah, what do you think about this base, by the way? I love it. Somehow, a curse has turned into a blessing. Looks like like it's by design. This is accidental, but I like it. If you sell this to someone, they will bite. Someone who loves flowers and flower vases. They will bite. So anyway, that's how to make this type of flower vase. Of course, you've also watched me hit roadblocks and try to troubleshoot and find a solution. You're going to hit several of those, but it's okay. It's all part of the learning process. Now, this is where we're going to end this lesson. I hope you learned something new, something you can turn into money or a gift for someone. So I'll see you in the next. 6. Final Thoughts: So this marks the end of this class. I just want to say a big congratulations and thank you for sticking with me from the beginning to the end. Now you've ended up with not just a flower vase you can showcase to your friends and share online, but also the skills to model something unique inside plasticity. And remember, as I mentioned, this is just the beginning of your journey in plasticity modeling. My goal is to show you how to model three D printable and manufacturable hardware products. And I believe with every new class I publish, we're getting closer to that goal. If you love this class and think it can help someone else, I would really appreciate it if you can take less than a minute and go down to the reviews tab right below this video player. And let me know what you thought about it. Leave your rating, share what you thought about it. What did you like about it? What do you think could be improved. Drop your feedback there and help other prospective students who might be interested in plasticity know if this class will help them achieve their goals. And as I keep mentioning, more plasticity classes are underway I plan on publishing at least one class every week, if not every two weeks. But I want to make sure I prepare the best classes for you to take you from beginner to advanced levels. So we started out with the flower vases, but soon we're going to start working on gadgets like phones, maybe even e bikes and cars. And as always, we love sharing our class projects here on skill share to get feedback from fellow students and teachers. So remember to upload a screenshot or image of your three D model, your flower vase, and let me see what you were able to create. Preferably, if you're able to create something unique, something we did not work on in class, but using the same skills, it would be super awesome. Let me see what you are able to create with the skills you've gained so far. Now, with that said, this is the end of this class, and I just want to say thank you for staying with me from the beginning to the end, and I'll see you in the next one. Success.