Transcripts
1. Intro: Welcome to Performing Like a Pro with Backing
Tracks in Ableton Live. Tracks should be something
that hold you up, not something that
you hide behind. I want to show you how to
use the strengths of tracks, things like pre-recorded
material, automation, patch changes, and the
strengths of your performance, the flexibility, the freedom, the expressiveness that
only you can bring. I'm Solo Ray. I produced my
first record when I was 15, and I haven't stopped
making music since. I've toured the
country playing music. I music direct at my
church every weekend, and I want to help you play your music live in the
best way possible. In this class, we're
going to cover how to transpose tracks, how to adjust an arrangement, how to loop certain sections, how to automate past changes of a keyboard or guitar
or vocal or base, anything that you're playing. I'm also going to give some
hardware recommendations for audio interfaces
and midi controllers. We'll learn how to midi map
the functions that you want access to right at your
fingertips and so much more. For this class, as an exercise, we're going to be
building a live set for an artist I produced
named Deitzy. If you haven't heard of
him, go check him out. His stuff is so cool. We're going to be
building a very short live set of
just two songs, his song 'Figure' and
his song 'Magic Touch'. If you've never
used Ableton Live before or any sort of
backing tracks before, this class is perfect for you. I will go over everything
you need to know in order to start playing your music
using Ableton Live. Now that you know what
you're getting into, I can't wait to start
showing you how to take your music to the next
level. Let's get going.
2. Overview: [MUSIC] Here we're going to take just a brief overview of the project that we're
going to be building. It's a live set for
Dietze like I said, two songs of his Figure
and Magic touch. There are two folders
here, pitched and rhythm. The reason I have
those separated out is for transposing things. Opening up that pitched
folder and just take a quick look at these individual
stems we have going on. Then our rhythm group has
percussion and drums. So if we are playing
with a live drummer, I can still use all this fun
stuff like the claps and the tambourine and the
big risers and things, because I have them in
their own percussion stem, I can turn off the main
drum hits altogether. More stems generally allows
for more flexibility. A perfect example of this would be if I was
playing with Dietze, my instrument of choice is keys. So I would turn off this key stem and I would
play those parts live. We have this live
keys track over here. If I open this up we can
briefly see what's going on, there's a couple
different patches, couple different sounds and depending on where
we are in the song, the keyboard will play
something different. [MUSIC] The way that it's switching between
those sounds is with automation on
this midi clip here. Again, if you feel lost, if I'm going way too fast, don't worry, we'll go through all these things
slowly individually. I just wanted to give
a brief overview of how everything is
working together. Then backing up one
track to the left, we have a cues track with
the way that we're using cues in this instance is to
come together in the intro, which sounds like this. [MUSIC] Great. Now we can all come in
together and still have an ambient intro it sounds nice and tight and professional. Another thing we might want
to be able to do is have flexibility of when exactly
we go into the verse. So we have this intro scene
setup that will instead of starting the song
and going right into the verse, the pads, the drums, all that other
stuff will just loop those first couple bars
until we're ready to go into the verse and then we can
punch into the verse. Also you can fast
forward through a set just by dragging on
the play head up here. [MUSIC] So he's
talking to the crowd, he's able to hype people up,
whatever he wants to do. How we get into the verse, he will either give me a look, or I can read his body language, or if I have a talk
back I can just say, okay, let's go into
the verse now. The way that I would
actually do that in Ableton is send us into this next scene, these verse one scene. So this is the start
of the first verse. I could count him in into it, or let's say he'd be
like at the top of this progression here to one, two, let's go. [MUSIC] Magic touch is doing something similar but on the back-end instead
of the beginning. So that's a big picture of everything that's
going on in the set. Now we'll go through and put this thing
together from scratch, and I'll talk about why I'm making the choices
that I'm making and hopefully this will be inspiring to you and give
you ideas for how you want to use these tools for incorporating them
into your own music. I don't want this
to be a rule book of this is how you should
do backing tracks, or this is the best way
of doing backing tracks, this is what works for
me when I perform live. Take what you want, take what makes sense to you and use it. The things that don't
work or you think, you know what, I just
really don't want to approach my music that way. Hey, you don't need to, you can do your own thing, and I think you should
do your own thing. But hopefully this is inspiring and you can come away from this, wanting to play more music,
that's always the best thing. So fat out of the way. Let's dive in and let's start putting
this thing together.
3. Hardware: [MUSIC] Before we
go any further, I want to briefly address some common hardware
questions I get asked a lot, audio interfaces, what are they? Do I need one? Technically, no, you don't absolutely need one, but I would highly
recommend one because yes, even though you can just plug a headphone jack out
from your computer into a DI and send that to Front
of House and call it a day but when you have
an audio interface, especially one with
multiple outputs, you're able to do things that will give you so much
more flexibility. The way I like to
do it is to have at least eight or so outputs
in an audio interface. That way, I can send most of the tracks
through one and two. Maybe I'll send my keyboard sounds through three and four, and maybe some base, I'll separate that out, maybe I'll separate out
some vocal effects. The more stuff you're
able to separate out, the more control you'll have in your monitoring
mix of what you're actually listening to and the more control your Front
of House engineer will have. He or she will be able to blend that stuff together in a way that makes
more musical sense. So generally speaking, the
more outputs you have, the more freedom and
flexibility you'll have, but, if all you have
is the headphone jack, hey, you can make that work. It all depends on the gig and how much setup time you have
and everything like that, that is going to
determine what's the best choice for
you in that moment. [MUSIC] Lastly,
MIDI controllers. Do you need one? Which one should you get? No, you don't need one.
You might want one though. You can use your
built-in laptop keyboard and you can MIDI map
anything you want to that. Anything that you would map
to a MIDI controller you can do on your laptop keyboard. I just don't want
to play my laptop. I want to play an instrument, unless it is a DJ set or something like that it
might be more acceptable, then sure, why not. But I like to have some sort of hardware controller
like a Korg nanoKONTROL is great because they're
super cheap and super tiny. You can put them anywhere and get access to all the
controller that you need. You can even use your
phone or an iPad. There are a bunch of
MIDI controller apps. My favorite is TouchOSC. I really like using it because you can build your
own interfaces or just grab one of their preset
ones and control anything. It's completely customizable. It wirelessly syncs
to your computer. I use this every weekend for controlling my keyboard
sounds that I'm playing. I'll just toss it
on the node and be able to control the different
sounds right from my phone. I always have my phone with me. It's always there. It's
very easy to set up. The only downside
is I have to look at my phone to see what
parameter I'm adjusting. With a hardware device, I
don't even have to look at it. I can reach over and feel it and turn the knob
and know that, okay, I'm turning the knob,
whereas with my phone, you have to look at it, which might take you out
of the moment. You can also use pretty much any MIDI controller keyboard. They're all basically the same. They do the same
thing. It's just ways of doing that same thing. It's really whatever you
can find the best deal on, whatever comes bundled with the best stuff, yeah,
go with that one. I love the Arturia
stuff I think is great. The key steps are awesome
for just like a keyboard, where you just want to play
stuff and have it be built as solid as possible for
as cheap as possible. Yeah man, you can't
beat the key step and their key lab stuff is good too for a little
bit more control. It's not built as well weirdly, but it's still great option. So whatever you
have lying around, go ahead and use
that, that's great, or nothing at all
and you can just run it off on a laptop
that is totally fine too.
4. Settings: [MUSIC] Before we begin actually dragging files into our projects and
building it out, there's a couple of settings that we should take
care of first. Let's open live preferences. In here we can set a whole
bunch of different things. I'm not going to go over
every single thing in this preferences menu but just the stuff that
pertains to us. If you have an audio
interface that has multiple outputs and
you want to use those, you'll need to tell Ableton
to take advantage of that. You can do that in this output
configuration button here. When you click this,
you can highlight all the outputs that you want to use or
don't want to use. If you're using the
stems provided, those are at a
sample rate of 48K. You can set your sample
rate of your project here. If you know what sample
rate means, then great. If you don't know what
sample rate means, just use 48K and you'll
be able to be just fine. All your files will fit pretty much anywhere
they would need to. Your buffer size is
how much time you're giving your computer to complete the task that
you're asking it to do. The lower your buffer size, the less latency you'll have, and the harder it will
drive your computer. I like to set my buffer
size pretty big just to make it as stable as possible
but it's all up to you. If you really prioritize
the feel of it feeling tighter then you can lower that buffer size and
get a lot less latency. That's the audio tab. Let's go over to
this record warp and launch tab over here. These settings are important. When I import a long sample, so when I drag in a stem, Ableton by default will
automatically try and figure out the tempo and slice it up and make it really easy
for me to sample it. Sometimes that's great if I'm producing something it
can be really useful but for running live
tracks where I want to playback the audio
file exactly as it is, I don't want Ableton
to do that so turn off this auto warp long
samples option here. Then for default warp mode, make sure that this is complex. The warp mode is the algorithm that Ableton
uses for transposing things. They all have their own
strengths and weaknesses. Generally complex sounds, the
best and most transparent. It's a little bit more
taxing on your computer but we're talking hairs of difference and I think
that it sounds much better so I would go ahead and just throw that on
as your default. If you want to use a
different algorithm, [MUSIC] go ahead
and swap it but I find myself using complex
most of the time. Now that we have
our setting set up, we're going to open
a blank project and start putting this
thing together [MUSIC]
5. Importing Files: [MUSIC] This is
the default state when you make a new
project in Ableton. There's nothing going on. How do we turn this
into a live set? Well, if you have your own stems that you're working
with, that's great, you can use those or you
can download the DC stem. Use those to follow along. That's what I'm
going to be using. Here we are. This is the samples folder
that you can download. For our figure tracks, we got these bad boys
for a magic touch ones. We got these bad
boys. We're just going to plop them in here, left to right and just
move down the line. I'm going to drop bass
on the first one, BGVs on the second, yada yada. As I do this, you can see that the track name is being determined by the filename
as I drop it in there. I could do that and drag
these files in one by one and go through that
way, but for me, organization is really important for getting lost or from
not getting lost rather. What I've found to be helpful, and even though it
might take a little bit longer up front, I think it saves time
in the long run, it's just labeling
things ahead of time. Instead of dragging all these in and having
them be this way, I'm going to create the
number of tracks I need, label where I want everything to be and then drop it in there. I can look at how many
stems I have to work with. Okay, I got 1, 2, 3, 4, 5, 6, 7, 8, 9. I've got nine
different stems going. What I'll do is I will create an audio track by doing Create
then Insert Audio Track, or I could use Command
T. I have two here, so 2, 3, 4, 5, 6, 7, 8, 9. Then I'll label these
whatever these stems are. Okay. Now that I've got
everything labeled, I'm just going to drop these specific files into
their specific track name. Also, if you're wondering
what these ASD files are, they're files are
able to automatically generates when you import
a file into Ableton. It's like the
waveform data for it to show you how loud
certain sections are. All right. We're
going to drop bass in here and the BGVs
go in this spot. I will fast forward this.
This will play back. If I go to launch this scene, which has all of
these things here. If I launched this scene, everything on this row will
play back together in unison, which will be our song. [MUSIC] Again I can fast
forward by dragging up on here. [MUSIC] All right. Cool. That song is
imported and good to go.
6. Grouping: [MUSIC] This video is all about output
routing and grouping, really critical for
keeping your project organized and keeping your
workflow nice and fast. The way that I like
to group stems together is to group all the pitched stems together that
have pitched information, and all the rhythm stems, stems that don't have pitch
information together. I'll go ahead and select all
the things that have pitch, which are these guys here, and I've labeled that
in these stems by putting a key in there. It has the name of the song, the BPM, the key,
and then what it is, and these guys I didn't
put a key in there because there's no key
to put, it's atonal. I'll select all these guys
and group them together. We can right-click on
the track up here, and then I can group the
tracks, this guy right here, or you can hit Command G. Now I've made this for
our pitched information, I'm just going to
click the group and Command R to rename it, pitched. Now I'm going to add
another group within that for all the things
that are vocal related. There are three different stems here that have to do with that. There's the background vocals, lead vocal effects, and
then an actual lead vocal. The lead vocal we don't
really use when playing live, but it's a stem here to have for referencing for things or if I want to listen to it as I'm setting up the track, it
can be helpful for that. I'll group these vocals
together by first placing them together and then selecting them all and Command G to group them. Now I have this vocals group and I can collapse
that or expand that, and put this over
on the edge here. This vocals group is still nested within this pitch group, but I can expand
it further and get access to these
individual stems. If I really want to be cool, I can color all these the same, right-click make them
all, not that yellow. This yellow, cool
and nice and pretty, and then all these things I can make all these the
same color if I want, make them all that nice
blue, it's a nice blue. Now within my pitch folder, I've got these little
individual things, I've got my vocals altogether. Here's why it's important to
group this stuff together. Beyond just the
aesthetic of having them organized and being a little
bit easier to navigate, we can actually do some functional things
with that as well. If we look below here at
this part of the interface, we can see some routing options. Audio 2 vocals, that
means this audio from this BGV's track is feeding audio into
this group, vocals, which is then feeding audio
to that pitched group, which is then feeding
audio to the master out, which is then feeding audio
out our speakers 1 and 2. If I wanted to have an audio interface
with multiple outputs and I wanted to send these vocal things through
a specific channel, I could switch that from, instead of going to
this pitched group, I could send it to
an external out, and then I can select which
channel I want this to go to. Right now, this
would just bypass the master channel and go
right to the speakers, or I could send it out
of three and four. Now this vocal group is going
out of outputs 3 and 4, but the downside to that means that now I
can't [LAUGHTER] hear this if I solo this track and fast-forward
to where this would play. I can't hear that because it's going out of
three and four, not 1 and 2 my speakers are, and if I'm editing this on my
laptop away from the stage, I will not be able to have seven speakers in front of me in order to
hear all this stuff. How can we hear these things while they're still
routed in this way? The solution is through
using sense [NOISE].
7. Sends and Returns: We're going to set up a bus in order to listen to the edits
that we're going to make. I only need one bus,
so I'm going to delete this default Delay bus that able to automatically
made for us. I'll take this Reverb bus
and get rid of this Reverb plug-in and I'll just
call this Offline. It's just for when we're
editing the project on a device that doesn't have a bunch of
different outputs. But we don't want to unroute all those routings that
we're going to make. This Offline edit bus, audio goes to the Master. Now anything that has
an output like this, three and four, that we
are not able to hear, we'll turn up the
Send so that it's sending it to our bus,
which allows us to hear it. Now, still have the
background soloed. If I go over to where
they would play, we should be able to hear them. Wonderful. Great. Now let's go through
and route things as need be. Our rhythm stuff, yeah, I would probably put
that in its own output. Let's put that in five and six. Let's put the base
on its own as well. Let's put the base in seven and eight and this stuff
can all be together. That's okay. Let's do that now. We want to hear this and we will already
hear these things. We definitely want to hear this. Now, if we play
the project back, we'll be able to
hear all the stems through outputs 1 and 2, even though we have
them routed to outputs that we might not
have access to right now. Great. The only thing to
keep in mind is, when you do get on
stage or you do plug your interface in and then have access to all
those outputs, you will be
outputting the signal twice if you don't
mute this bus, so we need to turn this off if we're going to
use these other outputs and then we won't
hear that stuff because it's going through
those other outputs. We're just hearing the stuff that's going through
one and two, which is basically just this. If you want to hear
everything else, we can bring our bus back in, which duplicates those signals back into Channels 1 and 2. That's my approach to routing
to different outputs. Next video, we're
going to talk about cues and setting
up a cues track.
8. Intro to Scenes and Clicks: Now, in order to
make sure that we have a click running
along with us, I'll make sure to type in enough information
for Ableton to know what the BPM is and
everything like that. I'll just label this
scene over here. If I click on the scene
and Command R to rename, I'll call this the gear. Then, I'll just put the full
song and some brackets. Another thing I like to do
just to stay organized is throw a bunch of
spaces at the end when I'm labeling the scene
so that it will justify the text to the left instead of it being
down the middle, so I don't get texts that
goes down the scene. It's like either all down the left and then if
I want to indent it, I can just take those
spaces away and it will indented in, show
you what I mean. If I make a little wider
here, it's [NOISE] great. I feel like this looks a
little nicer. All right. BPM for the song is 111, and it is in 44. Now, 44 sounds like this. [MUSIC] That click
might be great for you. For me, it's a little
slow and I would want just a little
more divisions in it. I could do that a
couple different ways. I could double the BPM to 222 instead of 111 but
that might throw like arpeggiator out of whack if that was sinking some other
thing or whatever. I feel like best
practice is just to switch it to
48 instead of 44. Musically, it's not exactly the same but for all
intents and purposes, what it does is just double
the click divisions, which you can hear like this. [MUSIC] Just a little
bit easier to play to. Now, we got figure in there, let's drop magic touch
in there as well. Same basic thing,
all these stems are set up the same way, so I'll just throw them all on the same tracks
that we have going. All right. This one
command R, magic touch. This one is full, space 167 BPM, and this one, fourfold probably be fine because
it's so much faster. Let's double-check.
[MUSIC] Excellent. Now that everything is in here, it's a little
difficult to actually see what each clip is. I can see what the label is, but if I want to see
this information here, I can select all the tracks at once by shift clicking them, and then if I put my
mouse on the side, I can resize things. But because I have
them all selected, it'll actually resize
them altogether, which is really handy. Now, I can just see a
little bit more information about what each clip
actually contains. Our tracks, [MUSIC] our stems, all the content that
we have to playback is now successfully
inside of Ableton. Now, we'll go through
how to organize and group that and route
that in the next video.
9. Cues: In this video, we're
going to set up a cues track and a cues
instrument as well. The way that that
will work is by using these cue samples that
I've included in here. Even if you don't use these stems and follow
along with them, I highly recommend
using these cues and setting it up as
an instrument because, man, I use this thing
literally every weekend. I constantly use these, they're so incredibly useful, and I think you'll see why once we start messing around with it. In this cues folder are all the cues files and
the.ASD Ableton files. Because I only want to
select all the WAVs at once, I'm just going to
open this folder and organize them by
kind. There we go. Now I can select all the
WAV files altogether. I'm going to want to drop all
of these into a drum rack. So I'm going to come
back to Ableton, pop up in this window
here to see all my stuff. I'm going to go to instruments, grab a drum rack. I'm just going to
drag it over here into the empty space and it will create a
new midi track for me. Down here we have all
these empty cells that we can load samples into, in our case it's
going to be cues. I'm just going to drag
all these WAV files and I'm just going to plop
them all starting on C1. With that last due if we double-click here and
open a midi clip, we can see all these
different cues here and we can audition them
by clicking on it here. Fall band, it's are so low. Chorus again, double
chorus, bridge. The way that we utilize
these in a song is by queuing the band
to do certain things. In order to use these, you'll either need to
be performing with headphones or to have an inner system going
some way to listen to things that isn't being sent to the audience
to listen to. In order to put these into the song and time
things out properly, I need to match the length of the clip with
the length of the song. We'll go into more detail on
warping in a later video, but for now I'm just going
to warp this one track. I'm doing to make
sure that my BPM is 111 and that this clip is 111. Now, when I click on warp, it will tell me the
length of the clip which coincidentally happens to
be 111 measures at 44. On this clip, I will set the
time signature to be 44, and I don't want it to be a
loop I want it to end at 111. Now, no matter where I'm at in the song this clip
we'll be following. [MUSIC] I can go
and add in a cue, so I want to add in a counting. [MUSIC]. I measure five,
that verse started. I'm going to make a cue that counts the band end to the
verse starting at Measure 5. If I want to draw, I can press B to give
my pencil tool out. One, two, three, four. One, two, three. Let's go four on the floor. I don't want to go
four on the floor, I actually want the number four. Four. There we go, four. Instead of one, I
want it to say verse. So let me find verse
here, here's verse. Verse I'll delete this one. One. Now when I start the scene, we should have a counting
that goes verse 2, 3, 4 and the band would go in. [MUSIC] So it's up to you how in-depth you
want to get with that. If you want to cue
every single section or just the things that
are of important , it's completely up to you. But having this instrument
saved to be able to call up at a later point to just
throw in some cues to something so useful, a highly recommend
setting up a cues' track. We can save that just
by renaming this cues, and then I can just drag this
into my user library here. Yeah, let's toss it into our instruments folder.
That sounds good. [NOISE]. Great. Now, if I could delete this project or delete that track
rather not the project. I can bring this cues thing in and it will have
my cues instrument all loaded and ready to go. Yeah, that's the basics
of using cues in Ableton. In the next video, we'll
expand on warping a little bit and how we can transpose our
stems to different keys. [NOISE].
10. Warping: [MUSIC] In this video, we're going to be
talking about warping, which is Ableton's pick
for slowing things down, speeding things up,
re-pitching things. All of that is under
the warping umbrella. If you haven't
watched the settings video at the beginning, make
sure to go through that. There are a couple
of things in there that will make this
process a lot easier. One of the reasons
that we set up groups is so that we
can warp things a lot faster and easier and
not have to click warp on each individual stem that
we're working with but we can utilize our groups
to work things as a group. I'm going to collapse
the pitched group and have everything
inside this folder here. Now double-click on
this little cell and I can warp it by
clicking on warp. Now, what it will do when I
click "Warp" is it will take my current project BPM and apply that to everything
that I'm warping. In this instance, that's
what I want because I have my BPM set
for figure as 111, which if I turn this open again and look at everything,
everything is 111. When I hit "Warp", it will apply that 111 BPM to all of
those individual clips, basically telling Ableton,
yes, these are 111. Don't try and figure it out. Don't try and map it out,
I'm telling you they're 111. Hit "Warp". Now, all of a sudden I can
see this wave form. If I go in here, all
of them are set to warp and their BPM
is set to 111. Now, if I'm playing
back the song, I'll be able to
transpose the song, pitch it down, pitch it up, and the tempo will
stay the same. It will stay synced up to
the other rhythm tracks. [MUSIC] Great. Everything is staying
nice and consistent. We're able to pitch the tracks without pitching
the drums. That's great. Now, you'll notice some
of the vocals sounded a little chipmunky or a little demony, when
we're pitching them. We can fight that a little bit using a different
algorithm of warping. If you watch the settings
one I said to always use complex because that generally sounds the best
with most things. That is true with the
exception being vocals. Vocals, there is a mode called Complex Pro that works a lot better at
handling the formats, so you don't get things
going down or getting high. It helps even out some
of that weirdness. We can listen to
that by clicking our vocal things and
switching to Complex Pro. Because these are in a group, I can actually switch all
these together by clicking this guy and it
has a star letting me know that all of these
options are not the same. But by selecting
an option in here, we'll apply that
option to all of them. I'll hit "Complex Pro" and it will change all of
them to Complex Pro. The formats in the envelope. You can tweak these a little bit if it's not sounding natural, just fiddle them until it
starts to sound more real. Generally, the default
options work most of the time for me if I'm not
transposing things too far, half step, whole step,
and within that range. If it starts getting a
little bit more than that. If you start going,
I think anywhere like four and higher that's
a pretty tough cell. You can do it but it's not going to sound natural anymore. Let's see how about
bad it sounds. [MUSIC] It's really low. I don't think it's
working quite right. That's something where if we
did something a little more realistic like half-step down. [MUSIC] In actuality, we wouldn't be using
this lead vocal live, so it doesn't really matter
the quality of this. But the background
vocals we would. So let's listen to those
isolated and the effects too. I'll swap between the
different algorithms, you can hear how
they're affecting it. [MUSIC] Yeah, different flavors. I think the Complex Pro sounds a little more present,
little brighter, a little bit not realistic, but just a little bit less
pitched, if that makes sense. Whereas the normal complex feels more like it's being re-pitched, it depends on
what you're trying to do. Which one is better for
you and your situation. Again, like I said, for
vocals I like Complex Pro and I like complex on the sense.
11. Midi Instruments: In this video, we are going to create a keys track
for us to play. You could use the same approach for a guitar if you're
playing guitar live, or if you're just singing and you want to sing
through vocal effects, all these same techniques apply. I just think keys are
easiest to demonstrate. In order to set this
up, we'll need to create a midi track and we can right-click in an empty space and
inserting midi track. We can hit Shift Command T, or we can just drag a
plug-in or a preset into the empty space and able to make a midi track for
us automatically. Let's start with a preset
built into Ableton. I'll go to my sounds folder here and let's get
some synth keys. Where's the guy that I like? Analog emulation keys. [MUSIC] Yeah, this one. Let's grab this. Toss this
right here in the empty space. It automatically
made this midi track for us and we can see on here it's got a couple
different macro controls going on. Let's give it a play. [MUSIC] Cool, great. Let's say this is one sound, but if I want another sound, I want a Rhodes types of sound. Let's grab that and drag it on top of here and
see what happens. Yeah, there it is. There
you are, FM Piano Bright. Let's drag it on here. You can see I've
dragged my sound onto my other sound and
it replaced that sound. My first sound is gone and
I have this one [MUSIC]. Both cool. But what if I want the other one at the same time? Here's how to actually layer sounds or switch
between sounds. In the similar way to where
we grouped our stems, we can group sounds
individually. I'm going to click on
my FM Piano Bright, plugin down here and I'm
going to hit command G to put it in a group
even though it's by itself. Here's what it will do. It grouped it and we have these extra group controls
over here on the left. If I click this ''Show/Hide chain list'' to see the
different things going on. It will show me there's one
instrument in this group, and I can drag other instruments here to add them to this group. Let me go back to my
first sound that we had, this analog emulation. Drag it in here. Now it
will play both at once. [MUSIC] I'm just going to turn these down a
little bit since we were clipping just to hear. [MUSIC] Cool. That's the basics of layering
two sounds together. If I wanted to add an effect
to both of those at once, I would drop that effect
after that group. Let me demonstrate
here. If I just wanted to add a little reverb. No, let's add some delay.
Delay is more fun. I think Delay is more
fun than reverb. I'm just going to
pop this on the end. Now, [MUSIC] take this down. [MUSIC] Let's make a ping pong. [MUSIC] That's great. Let's say I wanted to apply
that delay instead of to both of the sounds if
I just wanted the piano, the FM Piano to have delay, but I wanted the synth
to not have delay. I could put it inside the group. Because I am on the FM
Piano portion here, that delay is only
going to that part [MUSIC] or vice versa. Say, I wanted it
just on the synth, pop it out of the group, go over to my synth, and then drag it inside
the group here. [MUSIC] You'll
notice on the synth, the synth is made
up of a group too. If I open the list in the
synth to see what's going on, I'll see I have
its own instrument with a group and macros, and it has its own
plugins and everything. It can get really complicated really quickly where
you have groups within groups and all of these
instruments nested within each other making
these really cool sounds. But you can collapse everything
at the end of the day. When you're actually on
stage or running something or you just want to
play and you don't want to worry about
all the particulars, collapse everything down and you can just play and not
have to worry about it. That's the basics of how to
set up an instrument to play. Next, we'll go through
how to automate changing between sounds and between instruments from section
to section of a song.
12. Automating Patch Changes Part 1: [MUSIC] Now we're going
to talk about how to automate those two different
sounds to come on and off, depending on if
we're in the verse, or the chorus, or whatever. The way that we're going to
write that automation is similar to how we used a
midi clip for the queues. We had an empty MIDI clip that was the length of the song, and then we could
navigate around within that clip and place events
wherever we wanted them. I'm actually going to copy that same midi clip from our queues over to
this instrument, since I know it's the
length of the song. I'm just going to
open up that clip. Command A to highlight all the notes and
just delete them. Now we have a blank midi
clip with nothing in it. I'm going to navigate instead of the notes tab right over
here in the middle, is for drawing automation. If we open here envelopes, we can see all the different
things that we can automate. These are all kind of folders, and then these are
specific parameters within that selection. I'm going to go to
instrument rack. Then I'm going to go
to chain selector. What the chain selector is, if we pop back over
to this view here, you can also shift tab to switch between clipped view
and the track view. The chain selector
is this kind of long list of numbers here with this blue stripe that you
can click and move around. What it allows us to do is
select which elements of our patch are being
triggered by our keyboard. For instance, right now, they are both on
the first option, which is 0, these tiny little
blue things right here. If I play the patch, it will play both sounds. [MUSIC] Great. If I want only it
to play one sound, I'm going to move this
synth instead of to 0, I'm going to move it to 1. Now that the chain selector
is on 0 and I play, we should just
hear the FM piano. [MUSIC] Then if I move
the selector over to 1, we should just hear the synth. [MUSIC] Cool, great. Now back in our midi clip, we're going to automate that little blue stripe that we could move
with our mouse. That is what we are
automating here. I want us to start with the piano patch and
then on the chorus, which I believe is measure 21. Let me just pop up
in the drums here to double-check because drums are nice and easy to see
when stuff happens. Yeah. Drums really kick
in 21, that's the chorus. That's when I want the
synth to really pop out. We'll have the synth be there. Then our keys patch will
be on 0, which is here. I'm going to have
to change happen slightly before that downbeat. Just in case I rush. I'll still trigger the
synth sound that I won't be stuck on
my old roads patch. Now let's test this
and make sure this is working so I'll
hit play and then fast forward to that spot. [MUSIC] Cool. The batch switched. Awesome. I did notice a
couple of things that we could do to make this
a little bit stronger. Firstly, when the
synth did come in, it was just a little quiet
compared to the piano. I want to bump that up
in volume a little bit. Now if we move between those. [MUSIC] Nice, that's
a little closer. Then also this octave
that the synth is in, I want that to be higher, but I don't want to have to
hit octave up on my keyboard. When that happens,
I just want to keep playing and then have the
synth move around me. I'm going to use a midi effect. We can grab this scale, which does a lot
more than scale. You can actually use
it for transposing. Because I want this
just to affect the synth and not the piano, I'm going to drag
this right on to the synth and it
will automatically put it within this
part of the patch. If I go over to my piano, that scale midi
plugin is not there. I'm going to transpose
this up an octave, 12 semitones, and now should have
[MUSIC] an octave higher. [MUSIC] Lastly, I wanted a little bit more
effects on the piano. I like where the synth is at. I don't want to add any
reverb to the synth, but just to the piano. Similar to how we put that delay in the last
video on that synth, I'm going to add just some
reverb to this piano. I just drag in a reverb
right onto the piano. Now we have this reverb
here and I'll just very quickly dial in some
basic settings. Nice long washy thing. Nice chorus thing, so we bring this down. Yep, brings down a
little bit to switching back to our piano. Let's
see how that sounds. [MUSIC] Then we can
head to our synth. [MUSIC] Now we'd go through the length of
the song and anytime we would want our
sound to change, we would put a note
in there and write the automation in to change to that chain
that we'd want to play.
13. Automating Patch Changes Part 2: [MUSIC] One other
thing that we can do to really unlock the potential of the
chain selector is, let's say we wanted to
play both sounds at once, but other times
play one at a time. There's a way that we can use the chain selector to do that. Right now we have
Chain 0, Chain 1. I want Chain 2 to be
something as well. I'm going to extend the range of the synth so that it's
occupying one and two, and then I'm going
to also extend the range of this piano so that it's occupying
zero and one. Now the piano is from 0-1
and the synth is from 1-2. If we are on chain Selector 1, we should actually be
triggering both of those. [MUSIC] I know it measures 73, there's this big instrumental
section that happens. At that point, I want the synth
to add the piano as well. I'm just going to move this
chain selector to two, which is just the synth, and then at 73, I'm
going to move it to one, which is our synth
and the piano. Make sure this is
nice and tight here. Cool, now let's hear
how that sounds. [MUSIC] Cool, that's how you can use
the chain selector zones to create more interesting
changes and transitions. [MUSIC]
14. Performing with Scenes Part 1: Now we're going
to talk about how to adjust our arrangement and how to go to
different sections of the song on the fly. I think the simplest
way to explain this is with an extended intro that then we can send into the full song
whenever we're ready. The way that we'll
set that up is by creating a different scene. These horizontal rows
are called scenes and we're going to use those to send us to different
parts of the song. To start, let's leave
this one intact, the scene that we've
been working in so far. I'm going to hit command D
to duplicate that scene. This is an exact
copy of this guy. This scene, I'm going to label this instead
of the full song, this will be our intro. Maybe just to differentiate
this intro from this guy, I will maybe just put this here and I'll maybe delete
some of these spaces at the end so that I
can indent this. It's a little bit of a different and also let's add
some spaces here. Lets tidy this up. I'm going to play the
scene that we just duplicated up until
the point where I want it to start looping and then I'll pause it so that
we can tell it to do that. [MUSIC] Verse two, three four. Right there. That's where
I want the loop to start, is when everything is in. Now that I have the playhead
stopped at five here, I want to tell it to loop and I want the
position of the loop, I can use this set button and that will set it to where my
play head currently is at. The length, I want it to
be eight bars or whatever. Now if I zoom out here by clicking and
dragging on this bar, I can see that this clip still starts right at the start
of the file at one, but when it reaches bar five, it will continue to loop in this little
blue section here. Really useful for we can
start the song is normal, but it won't go to the rest
of it until I tell it to. This is still looping and
now we're going to apply these same settings to the rest of the
clips on this scene. I also want the keys to do this, I'm going to enable loop, set my position and set the
length to be eight bars. Well in this case,
I can see here that this scene actually
doesn't ever play yet. So just to make it a little bit clear when I look at the scene, what's going on, I
can just delete this. We do not need it. Same
thing with a lead. Lead doesn't come in
during that loop, so I don't need it. This scene do, so enable loop, set my position, set the
length to be eight bars. Vocals. Vocals are in
there at that point, but I don't want them in there yet because I want this to be an intro before we start the song and if they're
singing going on, that might not be
the right vibe. I'm just going to delete
those and same thing, we don't need the lead vocal here or the lead vocal effects. Drums, I will want, so I'll loop those, set the start point and length and lastly,
same with percussion. Percussion might not show
up actually, let's see. Yeah, a tiny bit at the end. I'm just going to
get rid of this so it's just kick
the whole time. Let's also do the same
thing with our cues, so you don't get
those repeating. Then same thing with
our patch changes, we'll do the same
thing so that we don't all of a sudden switch sounds where we don't want to. Now, let's play the scene and it's going to
start the song as normal, but it's going to
now just continue to loop the intro and it won't
go to the rest of the song. [MUSIC] Verse two, three, four. [MUSIC]. We took the vocals out
so this can just be typing the crowd,
intro, whatever. It'll go back to that spot. Cool. So that's how you
set up a basic loop point.
15. Performing with Scenes Part 2: Now we're going to make a new scene that is all about
bringing us into the verse. I'm going to go through
our first scene. Command D to duplicate, I'm going to drag this below, only this one I'm
going to call verse. I'm going to delete
some of these spaces here just to indent
it a little bit. I'm going to let
this scene play, which is the same exact
scene as this top one. But when it gets to the start of the verse, I'm
going to pause it, and I'm going to set
all the start points of the clip to be that verse. Verse two, three, four. Now that we're right at
the top of the verse, I'm going to click my first clip and right next to
where it says start, there's a button that says set, same as the set for loop points. I can click set, and it will set the start point to be
where I'm currently at. I'll go through all these
clips and do the same thing. I'm just moving
through the clips with my arrow keys so that I can hit them all and
make sure they all have a start point of five. Same thing on our cues, same thing on our clip
of automation here. Okay, so now we can
be in the intro, this can be looping, and when I hit this verse, it will automatically
go right at the top of the verse with the vocals in
there and everything else. Let's say it was going to be at the top of
this measure here, one, two, three, let's go to the verse. Now that we're in that point, it will just carry on the
rest of the song like normal. All automation is still intact, and we were able to stay in that intro for as
long as we wanted. The real power of this
technique is, you knowing what those really crucial
spots are in your songs that you might want
to have the option of hitting again
are going back to set it up as a scene and
then set all the start points so where you
can still use stems, but you have the
flexibility of going back to a section again,
are hitting it again. Then you can always set
up one for an ending. If you want to enter
the song early, you can use this technique
to do the same thing.
16. Looping an Outro: [MUSIC] In this video, we're going to set up
another loop point like we did previously, but this is going
to be at the end of the song instead
of the beginning. Because we haven't
worked on this song yet, none of these stems are
warped to the proper tempo. I'll go ahead and
do that real quick. I'll launch the
magic touch scene, which will apply this BPN
of 167 to our project. We can see in the
upper left here. [MUSIC] Great. Now it's changed. Now, I am free to warp
all the stuff together. Awesome. I'll do the
same with the drums. I'll switch over my vocals to Complex Pro if I need to
transpose them later. Now I'm going to
go to the end of the song where I want
things to start repeating. [MUSIC] Right there is where
the turnaround happens. I have my play head
stopped at that point. I'm going to turn on loop, set my position, and
then set my length. Which this I want more, I'm going do 16 bars
instead of eight, or maybe even longer,
let's see here. I could do 32. Yeah,
I'll set to 32. Loop set, length 32, loop set, length 32. Loop set length 32, loops set length 32. Actually, I'm not
going to do that for these vocals because
I don't want the vocals to be looping
around at the end. They aren't doing anything
at that point anyway, but no need to loop silence. I'm just going to
leave those alone. Same thing, the drums, like the main drums don't really
have any information, so I'm not even going to
bother looping those. We'll do the percussion. Let's test this loop out. [MUSIC] There's a loop. Great, so that's how you
set up a looping ending.
17. Creating an Ending: [MUSIC] Now you might be
wondering that's great, that there's a looping ending, but we have to end the
song at some point. I can't fade myself out how are we actually supposed
to end to this thing? So now I'm going to show how
to set up an ending scene. This is a scene that
we can throw to just when we want
to end the song. So it's just going
to be a big hit of something at the end. Now the thing with
magic touch though, is this song doesn't have that. Let's say your stems just end and there's not a real
graceful way to end it. Here's how we can set up
at least a way to end the song in a way that
feels a little more purposeful than everything
just shutting off. So I'm going to
duplicate this scene. I'm going to call this END. So for all of these, I'm going to turn off our loop on all the clips I'm going to turn off
then turn off loop. Great. Now let's just listen to the end of the song
so you can hear what the default thing is and then we can make
adjustments to it [MUSIC]. There's really nothing
there. It just fades out so I could have it start at
that tail, that's an option. Let's see what that
sounds like so that would be right at 297, I think would be the
downbeat of that. I'm going to play the
whole scene [MUSIC]. I'm going to fast-forward
to 297 [MUSIC]. Right there so set. Now this is set here we can be in our loop and then
we can just send to this scene and it
will just do that. [MUSIC] We're in the loop we're jamming let's say I wanted to end this
on here, 2,3,4. It works but specifically
that key sound, the tail doesn't sound super purposeful so let's say
for ending the song, if I wanted it to, instead of starting right at the downbeat where everything stops, I'll move the start
position of adjust to these keys stem to be the
start of the last chord. So I can see on the waveform
where the chords are happening and I'm
just going to move the start point back here. Now when I go right to this end. Let's say I like that idea
of ending on a chord, but I don't want
that chord I want one of the earlier ones. Well, we can move
and find this guy. So if I want this chord the real resolving thing to do it, let me solo this [MUSIC]. There we go but then
it'll just keep playing, which I don't want that
so I'm going to move the end point sooner. So I hit set just to warp
it to where my play head was and then I'm just going
to drag this over here. Now let's listen to how
that sounds [MUSIC]. Better, but it's just
ends abruptly at the end still so what I'm going
to do is two things. One, I'm going to
automate the volume down so I'm going to click over to instead of our warping
and pitching functions, we have an automation page, same as the MIDI
stuff and clip gain, which is the volume
of this specific clip and I'm just going to draw a little volume
down shape here. I'm also going to
create a reverb send so insert Return track so
the same bus that we have to listen to stuff but
this is going to be more traditional bus in that
it's for an actual effect. So I'm going to drop the
reverb on our reverb bus. Make it a 100 percent wet. Make it really long so
what I'm going to do is automate the send level. Instead of automating
the clip gain, I'm going to go to the
mixer and then this be reverb so that on
this last hit, boom, it can send a lot of reverb to just make it
last a little bit longer and make it a little more
intentional [MUSIC]. Now in context, we're going
to end the song 1,2,3,4. Then the last thing I think
it'd be helpful if we just had one kick hit on the end instead of the keys all by
themselves if there was just so what I'm going to do is move this start point
to this kick here and then play it to set my
playhead and I'm going to stop it pretty much right
after to set my stop point. End boom. So now if we launch
this end scene [MUSIC]. Let's hear that. Cool so that's how you set up an ending
scene to wrap things up. If you have an ending Jam that you need some
way to put a bow on.
18. Editing with Automation: [MUSIC] Now, one thing
I've been hearing every time we go to that
looping section at the end of the magic touch is
this little click. There's some editing error
on one of the drums. We can fix that
using automation. It sounds like it's coming
from this percussion, let's just solo it out
and see if we can hear. [NOISE] Hear that little click
that little [NOISE] sound? If I zoom really far
in on the waveform, I can see it. There's some weird spike and then the actual
transient of the drum here, probably from something
unmuting or something. We can get rid of this
using automation, so I'm going to switch
over to my automation tab and clip gain. I'm adjusting the volume
of this specific clip, and I'm going to put a node
right on the downbeat. Then draw a shape around it, bring down the offending area, and now, [MUSIC] nice. Then I also heard one at the start of the
song. You can hear. Here's with everything
in [MUSIC]. Something similar edit. At the drums, let's
see if we can find it. I see a little blip
of something there, let's solo the drums
out and listen to this. [NOISE] [MUSIC] This is little quick thing so
same as before clip gain, and put two on either side so that we
can just draw it down. Now let's listen to
that. [NOISE] [MUSIC] Nice and clean, cool. [MUSIC] Really
quick [MUSIC] tip, but this can be
really useful for fixing little things that
slipped through the cracks.
19. Midi Mapping: [MUSIC] Next, I want to go over some midi
mapping functionality. You can midi map using any midi controller that
you would like. My favorite to use is honestly something
that I guarantee you have lying around your house and it's your computer keyboard. The reason I like this
is it's really thin. You can put it pretty
much anywhere on stage. It's really easy to hide and it's literally the same fuctionality as a
lot of midi controllers. If you're just
looking for buttons, if you just want a bunch of
buttons to map to whatever, a keyboard is great. In order to midimap using
your computer's keyboard, all you have to do is click on this button
that says "Key". Everything will turn orange. Everything that's
orange is what you can apply to the keyboard
wherever you want. I'm going to click on
our first scene here, which is the full
song top to bottom. I'm just going to press
"One' on our intro. I'm going to press
"Two". I'm just going to go down the line. [NOISE] Now I have the first five numbers corresponding to the first
five scenes in our project. I can launch into the full song. [MUSIC] I can go
into magic touch, [MUSIC] and the song, [MUSIC] go into the intro for figure and then
send us into the verse. [MUSIC]. Verse 2, 3, 4. Intro is going. Let's go to
the verse here in 1,2,3. I love using keyboards
for this, it's great. One thing to keep in
mind, by default, the way Ableton has launching
scene setup is it will quantize it to the next
downbeat that comes up. If I hit anywhere
between this 1, 2, 3, 4, count, anywhere
inside of there, it will launch on the
next available downbeat. I can change that. If I want it to just have
no quantization and just, hey, whatever the time is
when I hit this button, just go there immediately. You can do that by
changing the quantize up in the upper left where it
says one bar right here, I can switch it to none. Then it'll just
trigger immediately. I don't recommend using
none unless you are, for a specific reason, playing an instrument
or something. I think the quantize function
is really, really helpful. It just might take a little
bit of getting used to and don't try and launch
it right on the beat. You can lead it
quite a bit and it will do it on the next
available downbeat. [MUSIC] Hopefully
that makes sense, the quantization is
really, really useful. It always goes to the
next available downbeat.
20. Next Steps: Well done. [MUSIC] If
you've made it this far, you've gone through everything,
you've built a session, you've automated stuff, and I think you have
enough knowledge in order to create your own
live set to play live. Hopefully, this gives
you an overview and an understanding of
my approach to live music and live tracks
and trying to utilize the strength of that to
bring out your performance. Instead of something
to hide behind, it's something that
prompts you up. If you enjoyed watching this class, if you
learned something, would you please consider
following me on Skillshare, Instagram, YouTube, however, it is that
you're making music, I feel like I can probably
help you make it a little bit better and make
it more unique to you. I'll link all that
stuff in my profile where you can check it
out if you want to. If you have a video
or audio recording of you performing with any
of these tips or tools, I would love to check it out. You can hit me up on
Instagram or here on Skillshare whenever
I would love to see it. Thank you so much for
our time together, it's been a true joy for me to be able to share some
of the stuff with you, and hopefully, you
enjoyed it as well. I'll see you next time. [MUSIC]