Transcripts
1. Lesson 1 - Introduction: What is good guys. I'm so
glad that you're here. My name is Rah. I'm
an independent artist and musician and producer. And in this course we're going
to be learning how to make a modern R and BB
entirely from scratch. We're going to be going
over things such as tempo, music theory, core progressions. We're going to bring that
all together and even look at arrangement and even
some mixing decisions so that we can go
from just an idea to a finished product
within this course, by the end of this
course, you guys will be able to make your own beat
entirely from scratch. Not only that, you'll be able to use the principles
that we go over to alter things here and there and make them
entirely yours. Let's jump in. But
just before we do, if you ever get stuck or you'd like to reach me, you can do so. In the skillshare
comments below, just leave a message and
I'll get back to it. And also you have
the option to join the discord as well and
become part of the community. I'm always on there, so you'll always be able to reach me. Lastly, we're going to cover some sound design decisions as well and ways to create the sounds that we're going
to use for our Beats. If you don't want
to go over making every sound from scratch, you can get those at my store, which I'll also leave a
description to down below. It's not mandatory, but if
you feel like it would help, no problem, without any further
ado, let's jump right in.
2. Lesson 2 - Tempo & Time Signature: Okay guys, we are
back for lesson two. And we're just going
to jump straight in. No need to waste
time, so let's not worry too much about all of the craziness
that's going on here. I'm going to explain it,
but what we've got is essentially what's called a DAW or a digital audio workstation. So I'm not going to
cover too much about everything that's required to get us started on this stage. But what I will say is needed
is something like this. A DAW, which could be this. Or logic, reason, cue base. There's plenty
around, so pick any, It doesn't really
matter which one you pick and try and get
familiar with it before as we won't be covering some of the basics of
the DAWs in this course. We will also be necessary
is an audio interface. So I have the Apollo twin here. But there's so many choices to go through at several
price ranges. So as long as you have
one, that'll be fine. Same with a laptop and some form of headphones or speakers so that you're
able to hear yourself. So if you've got that started, we'll be on the same level and we'll be able to
jump straight in. If you have any questions about some things
you should pick. Maybe you're
deciding between two different products, let me know. Shoot a message and maybe I'll
be able to help with that. So the first decision
we're going to make within this is one that's usually quite simple for us and it's to do
with time signature. So for this particular beat that we're going to make
for a lot of R and B, it's going to be in a
time signature called 44. We're not going
to worry too much about what that
means in this case. We just know that a lot
of DOW workstations, they're going to start
out in 44 as default. And the way of knowing
that you're in 44 is if I click what's
called a metron. I'm here, we should be able to hear four clicks
before it resets. We hear one of those is
slightly higher in pitch, that indicates it's the first one and we would
count it like this. 12341234, we're in 44, and that gives us a
really solid basis. Start making R and B.
And the second decision we're going to make is tempo. If you have a rough idea about what song
you want to make, you can roughly gauge
a kind of tempo. And what I like to do
is try and tap it in. So in general, for R and B, it can be between 80, ranging all the way up to 120 and maybe even
further sometimes. But something I'm
going to end up saying a lot in this course is that there's no hard and
fast rules in general. It's entirely personal
preference what tempo or even what time signature you would
like to go for. So I'm just going
to try and fill something out now and we'll
go based off of that. If I wanted to make some for maybe a bit slower, Should we try 90 mm hmm? So 90 kind of indicates that we're slightly on the
slower side of R and B, which I think is the direction
that I want to take this. But now that we've
made those decisions, let's come back in lesson three.
3. Lesson 3 - Music Theory and Chord Progressions: Hey guys, welcome
back to lesson free. I'm super excited for this one. In this lesson, we're going to make our first decisions about what melodic content we
want to go into our beat. So in the previous video, we ended up picking a
tempo of around 90, which like I said previously indicates we're on the
slightly slower side. And now we're going to
use that tempo to try and guide some of our core
progression decisions. So if you see on
this track here, I've got, I've got a plug in which represents
an electric piano. You don't have to have
this plug in specifically. There's a lot of
free electric piano sounds out there, Google around. But if you do need any
assistance, just let me know. But we're only going
to use this to try and establish our
core progression. Anything would work.
Anything that allows you to play in a similar vein
as you would on a piano. So let's jump into some
of the theory that we're going to be using to
create our core progression. And the best place to start would be with the major scale. If I start on what
we call middle C, which in this case is four, we're going to build our
major scale from here. And it looks like this. Every white note from C to C.
Or a better way to remember it as it migrates to other
keys would be to go one tone. Or what we call a whole step, another whole step,
a half step two, or what we call a whole step, two jumps, whole step, whole step on half, a little faster that half. Using those notes, we're
going to be able to build our chords and then we'll be able to build
our progression. Once we've managed
to learn this scale, what we then want to be able
to do is build our triad, which is three notes, to create a chord
within this scale. To do this, what we're going to do is we're going to
play our first note, skip a note in the scale, play the third, skip another note in the scale,
and play the fifth. And it looks like
this. A good way to remember is just
that those jumps, if we move up, we
get to a De minor. This is an E minor move
up one more for our. As you notice, the notes
correspond to the bottom note that I'm playing, A. This is called a
half diminished. And then we're back to
our C at the higher end. We'll do that a bit faster.
It looks like this. Okay, let's build on this
concept a little bit more, and we're going to
extend that chord from being three notes
now to four notes. Okay? In this situation,
that would look like this. If I play our regular triad, skip another step, and we're going to play the fourth note a little bit higher altogether, It has a sound that's a
little bit more blissful. Let's use this pattern to work out the other chords within the scale, and
it will sound like this to read the mound at BC. Half diminished, minor, major, major, minor minor, and major. We call the chord
seventh chords. In this particular course,
we're going to use those seven chords to
build up our progression. And we can pick any order, any number to create
something that we like. I'll put that into practice now. We're going to try and come
up with a core progression using those techniques and see if we can find
anything we like. I think I'm going to start here. That sounds nice already. That sounds nice between
these two, maybe. Let's try going somewhere
slightly different. That's nice. I'm
not fun of that. Even though we have these
techniques and we have these, what we ultimately
want to do is use our ears to decide where
it wants to take us. I think something that
I landed on was this. Well, some variation of that. We're going to build
on these concepts now that we have our
chord progression, and now we know the
names of these chords. What I'm going to do
is I'm going to use my left hand to play what
we would call a bass note, and it exists seven notes below. Our tonic note, or our first note that we're
playing in the chord, this is an minor. We're going to look
for the minor below, which on the keyboard has
a very similar shape, just what we would call an
octave or seven notes below. It also has a similar sound, slightly darker, but ultimately it doesn't feel like
there's any harmony there. That's a good indication
that we found our octave. I'm going to add
that low octave to each chord I play to give it a bit more warmth and
a bit more low end. And it will sound like this. That's nice. That's lovely. And we're going to use one more
technique, I think. Let's use this with
the metronome. Earlier we decided on 90 Pm. I'm going to press play,
so we get to hear it. 1234, we can hear that slightly
higher pitch, note 34. And let's try our
progression to this. 234. Super nice. So the last
technique I wanted to introduce to you guys is
something that can take you very far with these chords. And it's the fancy
word is our pegiation. But what it really means is we're just going to stagger
the notes that we play. And play them at slightly
different times, so it will sound
something like this. And if we look carefully
what's happening here, I'm still playing
the same notes, but I'm kind of
randomly by ear just picking notes to play one at a time rather than altogether. And it's totally preference when you would like to use this. That sounds really nice to me. So let's try and
record something that sounded really nice to me and I think we're on
a really good track. Okay, so as you can see here, we've got our notes that we
played in via the piano. We don't necessarily
have to have a piano or what we would
call a Midi controller. In this case, you can use the same concepts to click in the chords
that we'd like to find. So you could click it in here and then, like we
say previously, or stagger the notes to play
them 12 or three at a time, or even altogether to create
a pattern you'd like. So I encourage you
guys to create, experiment with these chords
and see what you could find. See anything that
you would like. Post them in the
skillshare comments below. I would love to hear them and
even I would be inspired. So we'll leave it there for now and pick this
up in lesson four.
4. Lesson 4 - Sound Design: Okay guys, welcome
back to lesson four. In this one, we're
going to go over some sound design decisions. We've picked out a
core progression, but on a regular electric
piano it can work, and a lot of songs have that. But there's a potential
to do a lot more. So let's dig in and see if we can find some interesting sound. And even go a little bit
further to create some of our own and be able to make something that's truly
unique and special. So I'm going to load up what we call a software synthesizer. In this case it's
going to be serum, but you can use several. I believe there's
one called vital which I think is free.
Don't quote me on that. And many others like
Silength Hive Ana. There's plenty around
and for the most part, they all follow a
similar framework. And understanding
a little bit about sound design in
general gains you access to being able to create sound on any of
these synthesizers. So as you can see here, we have two oscillators, right? And an oscillator is simply something that generates sound. So if I play a note now, not very nice, but
we'll work on that. We have the option to turn
these on, and then we get two. We have a filter which
is going to cut out the high frequencies
in this configuration. And we have something
called an envelope here, which basically shapes the way
our sound plays over time. We have something that
starts off with an attack, so if I play this now we can hear it has a really
short, quick playing start. If I bring this up now we can hear it fade in and
volume, we have a hold. This isn't on all synthesizers, but on this particular one, it basically asks,
how long would you like this sound to be
at its highest volume? So I'm going to make a few sound design tweaks just to stop it being
super, super annoying. But if you listen carefully
when this white line, this white dot
travels at the top, you'll notice that
it stays there for a little bit before it dips off. Let's have a listen, okay, one more time free to bring
up the attack will fade up, come to the top, and then do
what we'll talk about now. The next part we
have is the decay, which allows us to choose how long it would like
it to take to go from our very loudest point to the point which it would
play if we held the note. If I bring our
sustain right down here and bring our
decay right back. You'll notice that once
he gets along this arc, it will stay there
for around 1 second. And then it will stay at this volume level for however long I hold the e. Cool. And the very last one
we have is the release, and that is how long
it will take for it to quiet down in
volume and finish. Once I've released the note, I'll let go and the sustain will stop and it
will play this part. After I've left the note, pay a little bit of attention to what you see on the
keyboard and you'll be able to match up where
I've played the note to what we would
call an ADSR curve. Okay, lastly here
we have something called an LFO or a low
frequency oscillator. Doesn't matter too much what
the jargon about it means, but essentially
this allows us to control some of the effects that we have within
here over time. And serum is great
because it has a lot of configuration
of possibilities. You can change a lot of things and a lot of customization. But this LFO basically
allows us to change any particular
subject over time. As an example, if
I take this LFO and I apply it to the
cutoff when I play a note, we should be able
to see this move in conjunction with the shape
that this LFO indicates. So let's have a look.
Okay, as we can see, as the LFO rises
towards the top, the filter will increase. And as it comes down,
the filter decreases. And then in here,
we have a lot of options for what we would
want our LFO to look like. This is a very common
shape for what an LFO would look like and
it would sound like this. So now we understand a little
bit about how this works. We're going to be able to
go in and create a sound, knowing that we'd like to
create the genre of R and B, there are a few things
that we can use as guidelines to
create our sounds. So first of all, we know
that a lot of the times, R and B tends to
use softer sounds, so that would indicate
that we would want to use something
like a sound wave. C has this very smooth
up and down motion, which is going to give
us a lot smoother sound than some of these
other waveforms. So if I play a note here, oh, I'll take off the
other notes and the other configuration
so that we can hear it. Remove all destinations,
and in fact, I'll bring up our sustaining
so we can hear it. That feels like we're already in a little bit of a
closer ballpark. I think I would
like something that would have a little
bit more beef to it. I'm going to press
the unison button, which is going to duplicate our way form and move it to
either side of our ears, on the left side and the right
side as indicated by this. We can see here that we now have one road to
indicate on the left, one road to indicate
on the right. And when it says three, we have one in the middle as well. Let's have a listen
to how that sounds. That's nice. We have the option as to how far we would like that to be, and the further we go, the more de tuned it would sound. So we're going to go for a little bit of
imperfection with this. I think that's a nice place. Okay. Secondly, I think
I'm going to skip this filter for now because I've got the main sound that I want. I'm going to turn on this filter and allow oscillator
A to pass through it. I think I'm going to go for a filter with a steeper curve
which is going to cut off those high frequencies a lot sharper and we'll
be able to hear that difference if I
ask to turn it off. Back on, we've lost
quite a lot there, but we're definitely
more in the zone. If I play play A, you can see we're
already getting some of that R and B flavor
that we're looking for. I'm going to make a few
tweaks to the filter. Now what I'm going to
do is I'm going to ever so slightly raise the cutoff, which means I'm going to
let more low frequencies and high frequencies
and more mids through. By raising this curve here, I'm going to ever so slightly
raise the resonance, which is going to boost and highlight the frequency
just before the curve. So let's have a listen
to how that sounds. So it's very subtle, but we do hear an ever so
slight warping of the sound. So what I'm next going
to do is raise up the overall level that feels really nice to me. We're definitely
in the ballpark. Lastly, I think I'm
going to come over to our envelope and make a few decisions over
here with the attack. I don't want it to be
right on zero because that always leads to a slight click at the beginning of the sound,
which can work for some. But for this particular one, I'm going to give
it a small amount, almost imperceptible
to the human ear, but just enough to prevent that click coming in
at the beginning. So now it sounds like
this a little bit more. We still have it. There we go. That's really nice. I'm going to bring
up the release ever so slightly because
when I let it go, I want it to feel like
it's decaying away. It's slowly fading away. Just a bit more. That's nice. So I'm going to bring
down the sustain ever so slightly so that when the first punch of that
note comes through, it feels quite strong. And then it comes down
to a slower level. So it sounds like
this, really nice. Now, this is a very
cool technique that not a lot of
people know about. But what I'm going to do is
I'm going to use the L photol here and this will give me an opportunity to
show how it works. I'm going to bring it over to
this small indicator here. And what this indicator
represents is actually a very small increase
in decrease in pitch. In fact, just to show you that I'm going to
remove it for now, if I bring it up, you can hear very slight alterations in pitch if you
listen carefully. Back in the olden days, I say a lot of the hardware
synthesizers had this type of emulation where there
was slightly waver in pitch due to the hardware
that was being used to some. That's a very desirable effect. We're going to try and
achieve that now and replicate that
using our L photo. I'm going to come
here, first of all, I'm going to bring
it back to zero so that it oscillates
around a center. I'm going to bring the rate up, instead of it being
matched to a BPM, which in this case would
be the tempo of our track. I'm just going to
feel it by ear. Okay. And we're going to come
to this very small button here and make it a
very subtle effect, almost amount that you
wouldn't be able to hear it. So let's listen. That feels really nice to me. We're almost done now. We're going to use some effects to try and bring
some life to it. So the first thing
I'm thinking is let's add a little
bit of a phase. What phase is going to
do is it's going to add frequencies into the sound. That's going to oscillate
back and forth to create almost a wishing washing sound, really nice. Let's add a touch of
M. Let's go reverb. Reverb is supposed to emulate the sound that we hear
naturally all around us. It is supposed to give
a little bit of a tail, a little bit of an echo to the
sounds that we're playing. That feels really nice
to me. Okay, perfect. So here we've designed
a sound and we can use these principles to make any sorts of decisions
we would like and create plenty,
plenty of sounds. So now that we've done that, we're going to use this sound on our core progression
and we're going to see if we can come up
with something very cool in lesson five.
5. Lesson 5 - Drums & Basslines: Okay guys, welcome
back to lesson five. In this lesson, we're
going to go over building a basic drum pattern to
accompany our chords. So as you can see,
we've managed to sound design our chords and we've
got a really nice basis. What I'm going to do is I'm
going to duplicate our clip. So it's going to
be the exact same, but just played for
an additional bar. Make sure that we've got
it at the right side. We do, and I'm going to loop it so that
when it gets to the end, it just plays all over again. Perfect. In general,
there's a whole world of possibilities in terms of
what particular patterns, and samples, and tones, and drum sounds that
we'd like to use. But a good place to start
is with our kick drum, which is going to represent
our low frequency energy. And some sort of clap or snare, which is going to
represent our high energy. And they're going to alternate
between each other and going to play off each
other to create our groove. So I'm going to
try and build it, and it's mostly going
to be built by ear, but I'm going to
start with a kick. A good place to B would be to start with a
kick on the one, Let's see if I can
find something I like. This sounds nice. Okay, so I'm going to put it right here at the
start of our track. What I'm going to try
doing is beat boxing. A few sounds over
the progression to see if I can get any ideas in my head. I've got something
that's kind of slow, kind of alternating just
between the kick and the snare. And I'm going to try
and build that out now. So I had something like, okay, so we have that lining up here. See if I can find another
snare sound that I like. That's an interesting one. Let's try to give
it a try, okay? This isn't always the case, but it's generally a
core rule of thumb that once we start to recognize where we're
putting the patterns, especially of the snares,
they'll repeat quite a lot. We might be able to see this if I beat box over what
I have already. I'll see if I can
find the next place I'd like to put my kick. Okay, I'm thinking here, my next snare
happens to be here. Okay, really nice. Okay, so now that we have that
which represents our bar, what I'm going to do is
I'm going to duplicate those 2 bars again to
achieve the same sound. I've duplicated it
across the whole track. And if I've done that correctly, it should play throughout.
So let's have a listen that sounds really cool. You're going to notice
in some situations, I'm going to choose
to do something which we call mixing as I go. So we're going to
have a special lesson dedicated to mixing. One thing that's going to give
us an advantage is making some mixing decisions during
the creation of the beat. In this particular instance, one thought that immediately
came to my mind is the snare could possibly sound nice
with a little bit of reverb. So what I'm going to do is I have what's called
a return track here. Which essentially is going to be a track which doesn't
make any noise by itself, but when we run our
main tracks through it, they're going to
add to the sound with the effects
that we provided. Here, I have a reverb that's sitting on a track by itself, and it represents
the A track here. If I bring up the
corresponding amount of A in our main track, we should hear a little
bit of reverb and see a little bit of green
coming through to indicate that we are
actually running this track through a
reverb channel as well. We're going to add
one more element. In this particular case, it's going to be a high hat, which is used to add
high frequency energy and groove to the drum pattern. So what I'm going to do is I'm going to create a new track. I'm going to create an empty
slot as we can see here. I'm going to use this to draw in the pattern that
I would like to have. We're not going to
get any sound yet, but let me pick a high hat that I like
and we'll go from there. That sounds really nice to me. What I'm going to do
is I'm going to go to what we would
call a drum rack, which gives me the option to place several
sounds in a group. And we're going to use that
to draw in our pattern. If I come back to the sound
that we previously chose, which I believe was
in this pack here, drag it into our slot. Now the first thing I'm going to do is draw in our notes on every
beat within the bar. And let's see how that sounds. Okay, it's definitely
got some energy to it, but it's a little bit sharp. Let me move it so it's
at the beginning. Whoops. Just
duplicate these over. So I have just moved
the tracks so that they're in line and copied
and pasted them over. They're a little bit sharp. What I think we
can do to achieve something that's a little bit lighter is alternating
velocities. What a velocity is, is essentially an indication
of how hard we hit it. Now because we drew in the computer is picked
a velocity for us. But in most cases, if it was played by a drummer, there'd be variations in groove. One way to achieve
that is to alternate. I'm going to copy and paste them over and do the same
for the entire clip. And let's see how that sounds. Okay, that's really cool. Let's bring it down in volume. So slightly cool, that sounds really nice. Now let's try adding
a little bit of variety and a little
bit of interest. I'm going to pick one of these places within this
particular pattern. If I make the groove even
a little bit shorter, we can then double up
the beat in some areas. Let's see how that sounds. I'm just experimenting. I've got no idea
if it will work. That feels really good to me as a personal preference choice. I'm not going to
put it right here, but I'm going to put it on the one neck to it
and duplicate it, so it happens every other time. That could be
really interesting. Let's have a listen to our beat. Really cool. Okay, I've copied
that all the way along and now we have
our basic drum groove. What I'm going to do is I'm
going to group those tracks together just for purposes of organization so I know
that they belong together. I'll create a group and you
can do that in several DAW's. The next thing we're going to
move onto is the baseline. I'm going to pick the same
software synthesizers that we used previously, Serum. We're going to apply some
of the lessons that we learned in our previous sound
design course to create our base information instead
of picking a sin wave. In this case, I think
I'm going to go for something with a bit
more sharpness to it. Okay, I'm going to bring up the unison for that beef
and what we call chorus. And bring it very
close together. I'm actually going
to pitch it down. We spoke a little bit about the pitch controls that
they have in serum here. This controls very small moves. This controls moves
that indication of one note on the
piano, a semitone. This controls whole jumps from one note to the next
note in the piano, which would in this
case be called an octave from a C
to the next below. If I play this one here and then pull down
this octave button, it's going to be the same note, but an octave lower. We'll try that again. I think I preferred it around there, so I'm going
to bring it up, one that feels good, then we're going
to filter again. I'm going to go for a very, quite a steep filter
and we're going to come a lot lower. Nice. Okay, so now I think I'm going to leave
the release very short. Leave the attack, bring
it up ever so slightly, but I like where the
hold in the sustaining. So I'm going to keep that there. I'm going to add some distortion which is adding warmth
and grittiness. Normally we'd hear lots of
high frequency buzzing, But because it's been
taken out by our filter, now we're left with just
warmth and energy and beef. That sounds really nice. And now I'm going to go
for some compression. Actually, I don't like
the sound of that. I don't think it's necessary. So we Sound assigned our base. Now we have options
as to what we would like to play to accompany
our main core progression. In most cases, something that
will work most of the time, is following the same
notes that we chose within the bottom hand of our core progression to play on our base. And that would sound like this, that sounds really nice. But we have some options as to how we can add
some more interest. One of the options that I'm
going to try and employ in this particular
case is the use of those same octaves that
we spoke about earlier. As you can see, we were
playing our low and our low F that we played when we made our
core progression. But by using the
high and the high, sometimes we can create some movement without varying too much in terms of harmony. So I'm going to play around
with some of the times that I choose to switch between
the high and the lows. But again, there's no
hard and fast rules, so pick whatever it
feels right to you. Okay. Really nice. So I chose to only do
it at some points, and I think that was only
on when we pressed the F, but that was mostly
guided by just my ears. So now, because I
played it in by hand, there's a tendency for it to be ever so slowly
off the grid in places in the core progression that didn't matter too much. But we want our base to be
very tight and very in time. What I'm going to
do is I'm going to use something called quantus. Quantus are going
to use the computer to align it exactly
with the grid. And the grid refers to the exact subdivisions of time that we have locked
in with our tempo. The shortcut for that on
Ableton is command U. And as you can see, the
beginning of all of these notes have been dragged to
the nearest line. Let's have a listen. Okay, So we noticed there, just because it's a computer, it may have missed
accidentally where I wanted to play that by
listening with our ears. And this is a skill that
we can gain over time. We'll be able to pick up on some of the imperfections that have been made by ourselves and sometimes by the computer. So I'm going to drag this back, just one subdivision where I
would tell you that to play. I heard one small
difference here. If you notice carefully, a lot of these notes
are overlapping, but this one in particular, there's a gap,
which you can hear. What we would like from our base notes is that
every time one stops, the next one plays immediately. This is called a legato, where something is
always playing in a very long and flowy way. I'm going to highlight
all our notes. Come to here and press
the legato button, which is going to make sure all our notes are stretched
to the beginning of the next. Let's bring that together, make sure that it's
nice and in time. Duplicate it over and we've done our basic
drums and our base. Let's build on this
in lesson six.
6. Lesson 6 - Adding Drum Complexity: Okay guys, so in our
previous lesson, we looked at how to build out a basic drum beat
and a basic pattern. But now we're going to look at how can we add more interest and more variety to
our drum patterns to make them feel more unique, more exciting, and in
particularly, more us. So there's two primary
ways that we can do that, that we're going
to look at today. First of all is by
adding more sounds, more samples, and
more drum hits. And the second way
is by adding loops, sets of pre recorded sounds that go on for a period
of time that can be used to add that
interest that high energy and most
importantly that group. So let's experiment with that. Now, as you guys remember, we've got our drumbeat,
we've got our base, and we've got our core
progression here. And it sounded really
cool, but it's very flat, so is there something
we can do to add some extra additional energy and more variety to our drums? So first of all, let's play with the idea with adding some
more individual hits. I like the sound of that Shaker. What I'm going to
do is I'm going to play throughout the
beat and listen very intensely to the drum
pattern to see if there's any space that I
feel like needs filling. And we could fill it with a
sound that we've just chosen. I've already heard that it could potentially go in between our kick and snare as
a small extra element. Let's see how that sounds.
Oh, that's not bad. I'm going to turn it down
because it's a bit sharp. A bit more bit more perfect. That sounds really
nice. Now we're going to do a little bit
of what we call panning. Panning essentially is
the process of moving our sounds from being in the very center of where
we perceived them to be, to either being perceived
more towards the left side of our track or more towards
the right side of the track. And that could be
expanded to also being, as we've done previously
on either side and sometimes in some
cases maybe even behind. But in this case we're
just going to use panning ever so
slightly over here to move it slightly towards
the left, perfect. And by using clever
and artful panning, we're able to build a more
three D picture of our drums. So I can see I'd want
it there as well. So I'm going to duplicate
across our track, so and copy that over right till the end
of our drum groove. Okay, that sounds really cool. Let's see if we
can do that again this time I'm going to go for maybe a slightly different kit. That's quite cool. Should
we give that a try? I could hear it just there
just kind of a light. I'm going to place
that on a new track. I don't think I placed it
in exactly the right spot, but we can move that later. Oh, okay. So I placed
that accidentally, but that sounded quite
interesting, didn't it? Maybe slightly
later. Okay, nice. That's where I intended it to be and it feels right to me. So as you can see,
I'm really using my ear and experimenting
with different things. You get a lot of happy accidents
by just letting yourself explore and finding
different areas to place the drum hits
that you would like. Again, as I always
like to stress, there's no hard and fast rules. We can just use
these as guidelines to construct songs that we enjoy and get into the ballpark of what
we're aiming to make. I had a small idea. What I'd like to do is I'm
going to duplicate this sound across and I'm going to place
it on a new track entirely. Okay, now what we're going to do is a little
bit of audio manipulation. Okay, so I'm going to
press this Warp function. So this button allows us to warp several aspects
of the sound, whilst it still retains the amount of time which
it's going to play for. In this particular
case, we're going to alter the pitch
ever so slightly. I think I'm going
to bring it down, that reduction of
negative four and pitch refers to the amount of semites that
we've dropped it. But because it's a
percussive element, what we're more
going to pick up is the overall lack of brightness. Let's listen to it alongside the previous one
that we've made. That's pretty cool,
I really like that. What I'm going to do is also
a little bit of panning. I'm going to bring
this, I'm going to push this even slightly further out than that, towards the right. As you can see, if I move
some things towards the left, I'd like to move other
things towards the right. And overall, whilst
there is a lot of difference and
variety between them, overall we managed to achieve a balance in the drum pattern, which doesn't end up making
the song feel too lopsided. I'm going to duplicate
that pattern across. Bring them both down
ever so slightly. Okay. That feels
really, really cool. Okay, so we've seen some
ways that we can manipulate the audio and we can bring in some additional sounds to add some interest in our tracks. Now let's look at the
second way that we were looking at adding
variety and interest, and that was using loops. In these cases, people
have already pre recorded sets of grooves and
sets of sounds together. And we can use them
in our beats to see if they can add a
little bit of interest based on how they
interact with what we already have in our project.
So let's give that a go. Okay, so that's
quite interesting. I find that quite
interesting because this one isn't typically something that
you would hear in R and B, but it's speaking to me and I like the idea that
some things that you do that aren't very typically heard allow you to identify yourself as more unique and
add some things that are more follow that urge. If you do get it, I'm not
sure if it will work, but it's something we
can definitely try. So I'm going to place this in here and one thing that I will do and I will stress
is that in many cases, Ableton has actually already
Tim shifted this for us. So hopefully it
should be in time. In some DAWs, you
may have to do this manually yourself to make sure that it stays in
time with the project. If we look over here, we
can see that it says 85, which in this particular
loop pack indicates the BPM. And over here we can see we know we're working in
a project of 90. So luckily, that's a small
adjustment that's been made. So that may need to be done manually. Just
bear that in mind. One way to know that it's been done is you'll notice
the loop begins at the beginning of the bar and ends at the end of a
grid line as well. So that seems to be neatly aligned along some
of these grid lines, which is a good indication
that it is already in time. But the best way is just to here. Okay, cool. I really like the sound of that, but it does feel like it may be doing just a
little bit too much. So there's a few
things that we can do to get the best
of both worlds, where we get the additional
groove that this is adding without taking away too much from
the elements that we've already placed
into our own track. What I'm going to do is I'm
going to grab a filter. This filter is very similar to the process that we use in
our sound design lesson, which is going to take out some of those high frequencies. But rather than having
the entire synth, we're just going to use
that effect in L isolation. So I'm going to bring
it down very cool. I'm also going to
do a similar thing that we did to our previous. I'm going to bring it down
in pitch ever so slightly. Okay, that feels
very cool to me. I'm going to bring it down in volume ever so slightly as well. So as you can see here, I'm
actually erring on the side of subtlety rather
than doing too much. So that way we're not relying on the percussive loops to give
us the energy that we need, but rather just adding it as something
that if you notice, you notice and that is a really great
way to add interest. I'm also going to pan it ever so slightly towards the right. Okay, that feels
really good to me, so I'm going to duplicate that. And let's see if we can apply the same techniques
again with another loop. This one could potentially be
cool, let's give it a try. Same again, it's going
to loop itself to fit in with our tempo. I'm
going to turn it down. I'm just preemptively
guessing that it may be a little loud.
Let's have a listen. Okay, so we have a similar thing that we had with
our previous loop here where I like the energy and I like the group
that it's giving. But it feels very
busy, very upfront, and maybe it's
detracting slightly from what we've already added
towards our beats. Let's apply the same
technique here. We've had a similar problem. We're going to apply
the same thing twice. I'm going to add that filter. Do you pre here that gross? Bring it down the volume
member so slightly. And I'm actually going to pan it towards the left this time. Bring it down a little bit more. Do you hear that again? That feels really,
really good to me. And if you notice, I've
only done that on half. Because what we're
beginning to get here is the beginnings
of an arrangement. So here we can start off
with slightly lower energy, and then I'm guessing at
some point maybe it's a chorus or a high
energy bridge. What we've got here is something
that adds more interest, more energy, and keeps the
listener engaged and hooked. So if we listen, okay, so we've managed to
add interest to our drums, and I think it's really
starting to come together. Let's see what we can do
in lesson number seven.
7. Lesson 7 - Layering: Welcome back guys, and
well done for making it all the way to lesson
seven. This is wicked. We've got a really
nice foundation and we've got a really
interesting drum groove, but we've only got one layer of chord and
melodic information. And if we listen to false songs, we know that maybe there's a little bit more
going on than that. So that's what we're
going to dig into there. We're going to look
at how can we add some more layers to add some more interest and make our beat feel a
little bit different. We're going to use
the same software synth that we've been
using in previous videos. If I pull up serum again, what we're going to be
looking to do is we're going to look for some
ways that we can accompany our main
core progression. And other ways that
we can add contrast. And when I say contrast, that can be in a variety of ways. If we have our main core
progression starting quite low, maybe we can look for something that's in a higher
octave or quite high. If we have it in
the middle, maybe we could do something
quite wide. If we have something quite long, maybe it could be complemented
by something quite short. So let's play with
those ideas now. We're going to sound design a few different sounds
and see if we can come up with something that adds a little bit more to this. So I'm going to start with
a small loop and we'll, I'll label this chorus for now, so we have an idea about where
we would like that to be. Okay, let's have a listen. First of all, I'm recognizing
that we could definitely have some more high
melodic information here. So I'm going to
do something very similar to what we
did previously. I'm going to start
with a sine wave, but this time I'm going
to make it very short. Oh, make sure I'm on the
correct track. There we go. I'm going to raise
it two octaves. Bring up quite a high release, Bring that sustain down. So now we've got quite a
plucky sound, really nice. What I'm going to do is I'm
going to add some chorus to, it makes me feel quite wide. Then we're going to
add a lot of reverb. What we've done
with that reverb, it makes it feel like it's
happening a lot further away. I'm going to turn it down
in volume ever so slightly. Using the same notes that we picked up from
our core progression, we're going to see if we can
find some other patterns in a manner of ways
to complement. We could, in one
particular case, follow the core progression. Exactly. Let's see
how that sounds. And I'll tell you, I actually really like
the sound of that. What I'm going to do is I'm
going to add some delay, which is going to
repeat the chord that we played after we
played the initial hit. So if I play it like
this, we can hear just a little bit of
an after ringing of it playing over and over and
over again like an echo. Really nice. I'm going to
filter out ever so slightly. I'm going to bring it,
filter it to the high. No, I think I preferred
the low actually. So we'll keep it in
what we would call a band pass where we actually cut the low information and the high information allow just a small fraction
in the middle. Notice that it's
only doing that to our delayed sounds and
leaving the original free, which is a very nice touch. Let's try that again and
see if we can record it in. You'll notice that I use
the same chord progression, but because we chose to put it an octave up within the synth, it sits kind of above the rest of the music,
which is very nice touch. I'm going to bring it
down in volume slightly. I actually really like the sound design that we
managed to get on that. I'm going to duplicate that, which is going to
create another track. Let's delete what we
had on the previous. We have the same serum instance on a different serum,
if that makes sense. We have the same
preset, the same Sound. But this time we can
play extra again. Maybe we'll make a
few small alterations and then we'll try and
play something again. I think I know
what I want to do. If you notice, for the longest time we've been playing several chords at once. What quite often happens with some lead information is that we ought to only
hear one note at once. To do that, with this
particular synth, we would use the mono function, which only allows one
note to play at a time. If I ask to play this here, if I go to play another one, it will cut off the previous
notes to play the next. If I try and play a chord, it only letting through
one note at time. Okay, so why would we use that? We're going to use that in conjunction with another
feature of the synth, in this case called
portamento or glide, Which allows notes that when
we play them consecutively, to slide between these notes. Okay, if I play this
here and play them, one happens right
after the other. Then if I bring up
this portamento, suddenly it slides
up and we can hear that jumping pitch all the
way towards the top one. That gives us another
interesting angle to add information towards our. Let's see if we can come up with something very
interesting there. I'm going to use
the same notes that we used in our core progression, the notes of the C major scale, to see if we can come up with an interesting melody that might hook into the
listener's mind. I don't like how it seems to
be happening all the time. I think it may be too much. In fact, I don't think
it managed to suit the pluck type of sound
that we developed. Let's take off the Portamento
was an interesting idea, but one I didn't
fall in love with. So you can see we're
experimenting with ideas and if it ultimately doesn't
feel right to our ears, then we can feel
comfortable in saying, actually we'll give that amiss, but still we may be able to
find a melody that we like. That's quite nice. So
you can see what I did here is I'm playing
pairs of octaves, okay? So I'm playing RC, and then a B octave,
then a octave, and then a G. Again, this is something that I'm
using a Midi controller to do, but you can also do that by
drawing in if you would like. So let's try and record that in really nice. And I think what
I'm going to do is maybe even try adding some more reverb so that it's even
further in the back. That might be a mistake,
but again, let's try. I actually really
like how that sounds. Again you can see what
I've chosen to do is add those additional elements in
the second half of our beat. So now we have an even greater differentiation
between what we could call maybe our verse
pre chorus and our chorus. Let's have a listen a
little bit of our verse, or our low energy
point going into our high energy
point chorus 1234. Okay, that feels
really, really great, so I'll catch you guys
in lesser number.
8. Lesson 8 - Arrangement: Okay guys, welcome to lesson
number eight in this course. You guys are doing
absolutely well so far. We've got a really awesome beat. We've got basically
a 16 bar loop, and a point of high energy, and a point of low energy. So what we're going
to look at now is how can we turn this,
what we have now, into a full beat essentially, and give it some high
points and low points. And there's various
ways to do that. I think the best way to look at this is from a
singer's perspective. How would a potential singer or artist sing
along to our beat? Giving them enough space
to tell their verses, their choruses give
them some points of low energy and give them some points where
they can really rise. There's several ways
we can do that. Often, sometimes people would like to use a Capellas and put that alongside their beats to give them a map
to roughly follow. We can do this using our ears and just a little
bit of guidance. So let's jump in
and get started. So we know that most songs are going to start with some
form of intro again. When we come to arranging, we know that No Rule
is hard and fast. We can do essentially
whatever we like. However, there are some
popular trends that we can refer to in the
creation of our tracks. What I'd like to do
is I'd like to start with my intro at
a very low point. So what I'm going to do is
I'm going to duplicate. But not just duplicate, I'm
also going to duplicate the time so that we've got the space to put
something in between here. Right? As you can see that not only have I
just copied that over, it hasn't replaced, but
it's been put in between. Okay. So now what I'm going to do is I'm going
to start out, like I said, at a very low point by cutting a lot of the information that
we previously added. So let's listen to just the
chord progression by itself, okay? That feels
really good to me. So now I'm going to say, let's go into our first first. For instance, again,
I'm not going to give everything to
the listener, right? I wants, we want to
give them some points where they have everything
and some points where they have not as
much so that we can get some dynamics and
maintain interest. So I'm going to take away
the baseline and I think I'm also going to take away
the high hats as well. Can it leave in for longer? What it feels like to
me is maybe I'm wrong, but it feels like we go again for another one of these verses. What I'm going to do
is I'm going to bring in the high hats for
this second one. So we've got a slightly
a bit more energy here. You could choose
to think of this as maybe a second part of the verse or
possibly a pre chorus. It's hard to know without a singer literally
being alongside you. But in general, it's just about following the rhythm of the
song, your gut feeling. And over time, it's the skill that you'll definitely
strengthen. I'm going to call this,
for example, a pre chorus. Okay, And now we're
into our chorus. And you may think, okay, now's the time to give
them everything. While it's true, we're
going to give them a lot, we're going to give
them a real explosive. Here we are, We've
arrived at the chorus. Again, I'm going to hold off on giving them
absolutely everything we've done until
the second chorus, when we have the highest
moment of the song. But there has to be
a payoff for that. So we're going to put
it towards the end. For now, I think I'm
going to take away our two additional serum patches and just see how that sounds. I think we need a
little bit more energy. I'm going to add this
serum patch back in. I, let's try taking away one of these percussion loops
that feels a lot better. Okay, we're coming out
of the chorus now and my inkling is telling
me that we're coming into a second verse now. It may feel like we want to copy the first verse over and
bring it to the second verse, which to be honest, is
something that I do a lot. But I don't want to drop the listener right
back down to a very, very early point in the song. I think it makes sense in
this case to give them, keep the high hats
going with them still, so they still get to feel that whilst taking out
some other elements. In fact, something that could be a very cool technique
is how about we give them a different version of the elements they've already
heard in a different way. They haven't quite
had the opportunity yet to listen to just the
drums in the bass alone. So let's take out the
core progression, which has been
playing throughout and see how that feels
in our second verse. Nice, That feels
really strong to me. A really nice place to
carry on the groove. Now my guy is telling me that we're going
to be moving into a second pre chorus and I am going to do exactly
what I said previously. I'm going to copy the pre
chorus over and bring it here and make
a add locator for chorus two to add again a variety and keep
that energy rising. I think I want to keep
the baseline in here. Let's hear how that sounds. Okay. That feels really great to me. Now, I know we're coming into our very last chorus
and this is Yes, definitely the time where
we want to give them everything we have and everything
we created for the I'm. Whilst we should
take this out of the previous one, I'm
going to now delete that. Instead of just muting it, I'm going to make a note
that this is our chorus. Make sure that's directly
on the right line. If we zoom in ever
so slightly here, then move along. Okay, cool. You can see that. You can see that we have all
of our elements here. I think what I'm
going to do is I'm actually going to
double this again. It's quite common in a lot of R and B records and a
lot of pop records in general to have a
double chorus just to let the audience have that high, for a little bit longer.
It feels like this. Let's come a little bit
from before the chorus, so we get to feel that punch really nice guys.
And just like that, by using a little bit
of our intuition, we've managed to turn
that small loop into basically an entire that
we've done from scratch. So we've got a few more
lessons to go now. I think we're going to
make some few tweaks here and there and delve into some mixing and
how we can make it really punch and feel
loud for presenting, potentially even to an
artist or a client. See.
9. Lesson 9 - Mixing & Mastering: Guys. Okay, so we made it to the very last lesson in
making a beat from scratch. We're going to do a few touch
ups, a little bit of mix, and then just a touch of mastering so that we
could potentially show a client or
someone how they could sound that full volume. Okay, so let's jump
straight into it. So in terms of
just a few tweaks, there are a few things
that I noticed during our previous play
through that I thought, oh, that needs to be picked up. So first of all, if for
the very keen listeners, you'll know that
I played this by hand and if I put
the metronome on, this one here, happened a
little bit early for me. I'm going to move that manually
to be just on the grid. You can see we have some
of these are slightly off. In general, I prefer for things to drag slightly
rather than be early. I think it gives a little
bit of a better time feel. I'm not going to straighten all of those to be
exactly on the grid. I'm happy with
some of them being a little bit further forward. But what I don't want is
it being that far back. We've made that changed on the beginning core progression. Let's copy it to the others. Great, perfect.
Let's have a listen, here's the change we made.
Let's make sure it's right. That feels a lot nicer. Great. Okay, so let's make a few mixing decisions that
we're going to make now. First of all, I'd
like to listen to the drums by themselves. I'm going to make a group out of them and I'm going to solo just those they feel
really, really nice. But we want to get a
little bit more harmony and a little bit more
glue towards them. So I'm going to use something
called the glue compressor. Any compressor will do, but this glue compressor works
particularly well on buses. What I'm going to
do is I'm going to bring down the threshold. I won't go super in depth
into how compressors work, but in general what
they're going to do is they're going to bring
the peaks of our sound. They're going to
bring them down in volume to match some
of the lower elements. When our kick hits,
for instance, which is a very loud
transient sound with a lot of very sharp peaks, the compressor is going
to grab onto those, bring it slightly down, and every time the kick hits, we'll notice that some other
things duck out the way. When there's there breathing and movement between the drums, we can build that into the
groove and it feels like they were made or placed in
the same environment. Okay, that feels great for me. Very subtle, but that's all
we really need for this. Secondly, we'll note that a lot of our melodic
information contains low frequencies that we don't necessarily
need to have because we already have a base when it comes to low
frequency information. Our ears aren't very good
at picking up all of the different low frequency information that's
happening there. It makes sense to do what we call a high pass or a low cut. If I grab an EQ here, we can use the EQ to shape certain frequencies and change
the tone of our sounds. If I play this in isolation, change this to be
a curve similar to a low pass filter
that we had previously, but this way working in
the opposite direction. If I bring it up quite far, you'll hear that we're losing
a lot of that low warmth. We don't want to take too much. Obviously it felt
quite nice previously, but we don't want to get away in the way of O. I'm
going to leave it here empty and that's where our
base will go, really nice. I'm going to do
the same thing to this high bell part
we wrote as well. Because funnily enough,
even if it feels like there might not be low
frequency information there, it can be deceptive.
Let's have a look. There's not much, but we
can see every time it hits. There are a few areas and
we don't really need that. You can see here
because I actually want this part to live in a
much higher part of our beat. I can choose to high
pass a lot more. And now it sits almost above our keys as well,
which is great. We're making space for separate
things within our beat, which is really nice sounding. Lastly, I'm going to do the same thing for our high bells here, and maybe this one will
be high passed the most. Okay, that feels
really, really good. Okay, so now what I'm about to do could be
considered mastering. The process of mastering
is very complex and has a lot to it then more than I can explain in
just a single video. But what we're going to do here is aim to get a lot of volume, subtly control the dynamics, and maybe cut a few tones that we don't like out of
our mix and see if we can get something that
just adds a little bit of a ten or 5% shine on
what we already have. So the first thing I'm thinking is I'm going to
add a compressor. So I'm going to use the
waves SSL compressor. But in general you don't have to use this one specifically. But if you can and you
are able to find it, I would recommend
looking for some type of bus or mastering
as compressor as they behave slightly different
to a regular compressor in that they often impart their own harmonics and
their own distortion, which could be
pleasing to the ear. Okay, so that's hitting the compressor a little bit
too hard for my liking. I don't like to get that
many DBs of gain reduction, which is what this
line here indicates. It indicates how
much compression we're doing and I
wouldn't want that much. So what I'm actually
going to do is I'm going to use a very simple
gain plug in, basically just a
volume to turn it down before we go
into our compressor. Okay, so if I turn it down and I'm going to bring down our threshold until I feel like we're peeking
at a level that I like. And I'm going to make sure
that I'm listening to it to make sure that I'm not
squashing the sound so much, but rather letting
it feel like it's gluing together and
giving it body. What I chose to do there
was reduce the ratio. The ratio refers to how intense and how much
reduction wants to happen. When we hit the relevant
threshold at four to one, we'll do 4 decibels
of gain reduction for every 1 decibel we
go over our threshold, which in mastering could
be considered steep. I chose to go for
something that's a little bit less that way. When it does reach
the threshold, we do slightly less compression, making the compressor not as audible. I really like that. Okay, now this is
something that I like to do specifically for Beats. But now we're going to do
something called soft clipping. Soft clipping is going to
basically place a limit on our audio peaks and instead
of reducing the volume, it's actually going to cut
them off entirely and replace that with a distortion which can be in some
places transparent, can be a slightly
audible to the ear. And depending on the way
that we like to apply it, we can make it more
or less of either. What I'm going to do is I'm
going to link these together. As I increase the volume, it's going to decrease
the output volume. We don't hear a
huge jump in audio, but we will be able to tell by listening to the sound if we
get in the desired volume, okay? So as you can see, we got a little bit
too much there. I decided to back off the
threshold a lot more. Now what I'm going to do
is I'm going to unlink and now I can control the output independently of the input. That sounds nice.
That'll do for now. I encourage you to really
listen to your sound and hone in on that to see if
you can get it right, okay? And the last thing
we're going to use is a limiter which is going
to give us our volume. Is going to do a
similar thing to our cliff in our compressor, in that once our sound
hits a certain threshold, it's going to turn down
all the volume that's above it to meet that threshold. So it's a very
strong compressor, effectively not
allowing any volume to go past a certain limit. As you can see there, I
didn't do too much reduction. I only did maybe minus two, minus three at certain points. We don't want it to become
too audible as that can have its own effect and impart its
own sound onto the track. Okay, so we've done a
little bit of mixing there. We brought up some
real loudness and now the song feels
coherent and full. Now that we finish
that, we've got it at an ideal loudness level to
export our final track.
10. Outro: Okay guys, thank you so much
for tuning into this course. I really hope you enjoyed it. We covered quite a
lot of information. So if you have any questions, please feel free to
reach out to me at the discord in the skillshare
comments, interact. I would love to see what
you guys are creating. With this, I've got a lot more stuff planned,
so please stick around. Stay tuned to the channel for more incredible stuff and in
the meantime, keep creating.