Be a composer - How to use Bandlab - Free Music Making Software! No Previous Music Knowlege Required | Alasdair Ashby | Skillshare

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Be a composer - How to use Bandlab - Free Music Making Software! No Previous Music Knowlege Required

teacher avatar Alasdair Ashby, Orchestral Composer for RPG's

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction to the course

      1:41

    • 2.

      Introduction to Bandlab

      1:24

    • 3.

      Bandlab Tour

      1:48

    • 4.

      Introduction to the DAW

      2:20

    • 5.

      DAW Tour

      2:56

    • 6.

      How to use the Drum Maching

      8:01

    • 7.

      Drum Machine Extras

      2:52

    • 8.

      How to use the Instruments

      5:32

    • 9.

      How to Record Chords

      5:32

    • 10.

      How to use the Midi Editor

      10:29

    • 11.

      How to ad a Bass Line

      7:53

    • 12.

      How to use Copy adn Paste

      8:39

    • 13.

      How to add a Melody

      20:14

    • 14.

      Extra Contnet - Loops/Bandlab Sounds

      9:34

    • 15.

      Thank you!

      0:44

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About This Class

Here we will go over how to use Bandlab, a free music making software.  This is designed for beginners looking to start their composing career.

You will learn how ti use Bandlab inlcuding many of its features. Including:

  • Drum machine/ beatmaker
  • Onboard instruments
  • Loops. 

You will also look at how to record as well as use the midi editor in order to understand simple mastering.

If you are at the beginning stages of wanting to write music and don't know where to start, then this is the course for you.  This course allows you to create music on a slim budget and with little to no extra features outside of your computer.  As I am a composer of many years experience as well as a teacher of many years experience, I am in a very good position to teach you not only best practice, but also teach you effectively in ways which will help you to understand.

You will be able to take this knowledge away regardless of your genre of choice whether you are looking to be a Drill beat maker, a game composer, a pop-punk master, it doesn't matter.

Meet Your Teacher

Teacher Profile Image

Alasdair Ashby

Orchestral Composer for RPG's

Teacher

Greetings, I'm Alasdair. I am a professional composer and teacher of 10 years.  I love helping others to learn and enjoy hearing people make their own music.

See full profile

Level: Beginner

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Transcripts

1. Introduction to the course: Hello there, My name is Alistair and I am a professional composer and teacher, and I have been for the best part of the last ten years. Music has always been my passion ever since I was tidy and especially making music, composing. My frustration has always been the accessibility of it. The idea that music is just for those who have money to afford the latest instruments or technology, those who are elite in standing. And quite frankly, this is just not true. This is not the case. Music is for all. It's all about expressing yourself free creation. And in this course, I'm going to show you how you can make music on whatever budget you have. As you can see, I'm not in some fancy studio. I'm not in some big expensive recording space. I made the bedroom, but by small house which I share with my wife and two children. We're going to work together to discover what a DAW, a door, a digital audio workstation is and how we can use it to make our music. The music software that we'll be using is free and easy to access. You do not need any previous music knowledge for this course is designed for absolute beginners. And if you follow our lessons, you will come away with a full sounding song that last 2-4 min, as well as then the capabilities to go and create your own song, whatever your genre, whatever your tastes, whatever your desires. You could find samples of my work, the things I've created on Spotify at ashen music. There you'll find many of my different game music compositions waiting for you. But enough about self-promotion. Let's get on with making some music. 2. Introduction to Bandlab: Okay, so we just get set up with a band abba camp. So let's do that right now. This is all online-based, so it's all gonna be in a browser. Heartily recommend using either Firefox or Google Chrome. If you do happen to be on a Mac, but do note it's Safari does have some compatibility issues, but it does get into the actual music making part of this. So nice and simple band, lab B AND LAB. There is the education version, but we're not going to be used now. We are going to be using the full stream version. I tend to use the Education version in school just because it's easier for sharing resources and access within in-person numbers. Band lab, make music online. That's what we need to be. We click on that. And perfect. You'll find yourself on a beautiful screen like this. The person's picture may change. And quite simply from here, hopefully you can figure out you click on Sign Up, Your name. Hopefully your day. If not, you have more issues than I do. And your email could be any kind of e-mail address with a, B, Outlook Gmail. Go ancient be Yahoo, AOL tags, things like that. And then a password. I'm just going to blank screen whilst either add to my details. So I can show you the next section. 3. Bandlab Tour: Alrighty. So once you have successfully logged in, you're gone through all the different while this the instruments I play or this is the type of music that I like. You're taken to your feed. There is a social media elements to ban lab which some people find useful. I personally don't. If I'm going to be sharing music, you're looking more at your SoundCloud or if you could afford it, your Spotify or even YouTube and things like that. But some people like to use it to share and collaborate, but that's something we'll look at a fair bit later on. So whilst you're in here, there's a few different things that you can do by clicking on your nameplate. So I've got an image for mine. So we've got a company of edge. And from here you could do a whole variety of different things. You can look at past projects. So for me there's quite a few because we're using band lab for a while. You can see the various ones that are used in school or other classes, look at structure, form, different musical genres from here as well. If you have albums playlist cell up here, they're just like in many other music streaming services. You can of course, go to your settings, change your settings. So if you want to change your password, if you want to change your username, tried to change any of the other details, e-mail address, etc. yada, yada, yada. This is where you could do that, which kind of helps. And other bits, fairly self-explanatory, alrighty, are the main things you'll find yourself using is your projects, because that's how we get back into work that we've previously looked at. The next main thing we do look at it though, and this is what I would argue is the most important part, is the Create button in the top right. This takes us into our door, our DAW, and this is what we'll look at in a moment. 4. Introduction to the DAW: Alrighty, So let's get into the actual DAW, the door, the digital audio workstation, the main place where we're going to be creating many, many pieces of wonderful, beautiful music that may make us some extra dollars, extra pennies, or your currency of choice. So we click on Create. Sometimes there'll be an extra drop down menu depending on which version you're on or which browser you're on. You just got to start the project. Don't use the AI, not yet. So now we have in front of us, we have the start of our music-making journey. We can select the kinds of things that we want to be using. So some of these require inputs into the computer, whether that be, so if we go capture your voice or audio, you'll need a microphone. See that demonstrated here beautifully. So if I wanted to, I could then select that and then sing on band lab. I could then edit or other things with it as well, and could add back to songs or gray but own four-part harmony, whatever I really choose to do. Job machine, how to create beats. That's one of the first actual parts we'll look at in the next session. Guitar, you could plug in a guitar provided you have an appropriate input. Instruments. So you can either use a midi keyboard, which hopefully can see just behind me there, which we set it up shortly. And then you could use that to have access to a wide variety of different instruments, sounds. The sampler, very, very cool. It'd be able to use samplers, be able to change and edit them, to be able to create and personalize your own music. Again, we'll look at that a lot later. And then base very similar to Qatar, plug it into your computer and then it'd be able to play bass exactly like that really with an actual base in your hands. You do also have importing audio or midi. Midi is just the language used to transfer the music across to record the music audio. So say if you had a specific backing track that you wants to use it you're gonna sing over. You could pull that into band lab and then use that as well. Subway, if you've been using some other music creation software and you wanted to pull in the different stems, the different musical lines. You could then use that with importing media as well. We'll look at that in a separate lesson, probably a separate topic later on. A-band app sounds. These are different loops that we will eventually look at. 5. DAW Tour: So we're just going to do a general tour of what is bad lab. How does it work? So what I'm going to do, I'm just gonna click away just so I can show you what the door to the DAW or Digital Audio Workstation actually looks like works and does a few different parts to it. Some of them fairly obvious, some of them not. Apologies if I did, this does seem patronizing. I just want to make sure that everyone is coming away with the same level of knowledge. So there's, there's no misunderstandings as we go on. One of the more important bits are used as the whole track bar up here, say Play, Stop, record that he got leaping sections of n number time. Whole numbers you got here. It's easier bar numbers. So it goes for miles and miles and miles. You can have more and more on should you choose to. White thing here, this is your track above. So wherever you have this and click Play or click Record, That's where it's going to start. Majority of the time. You got to want it right back at the start. If it is over here, he wants to get back to the start, tap, stop, and it goes all the way back to the beginning. How handy you can add a metronome. So click track system that will help to keep you in time. If that is something that you find particularly useful through here, you can change the various different settings, the beats per minutes, or how fast or how slow your piece of music is. They'll do you want to empty as a standard? You can make it faster by having a bigger number, slower of a smaller number. And it can change the type signature if that is something within your knowledge. If not, there'll be other courses designed to rap about that in the not-too-distant future. Adding tracks. So how are we going to add things on more about that later when we actually start playing music and such. Overall volume gauge. Volume for music, especially indoors, is represented through dB decibels. Zero decibel is good. Obviously, go lower. If you want it to be quiet, higher it wants to be louder. You tend not to have too much gain. So higher numbers, just because it can really affect the quality of the sounds that you are using. What will eventually look at is this thing called peaking, when this will eventually change beautiful and lovely colors if it goes red, as dangerous there, what that saving, saving the work that you've done, publishing, making it so that other people can see it should they choose to starting session, you can collaborate with other people. That's something we may look at it at a later date. Who knows? Zoom out. So you can see more, zoom in. So you can see less, but get a bigger view of whatever it is that you're working on. Drop a Loop audio midi file. Those be demonstrated later. Lyrics and notes. So you can write notes here that I am using band lab. Again, it goes away. But in lab sounds, these are the various different loops we'll look at midi mapping, not something we need to worry about just yet, the chat, if you are working with other people, you could use that there as well. All of these down here are related to the instruments which we'll get onto in just a moment. 6. How to use the Drum Maching: So what I've done is I've exited, then come back in. So we're now back at this roughly familiar part for us now. So we're going to start off by looking at the job machine. We're going to lay down some beats, which is the foundation of what it is we're going to be baking. So we simply click on it. And we are given two wonderful beats. These have the imaginative name of beat a. And you guessed it. Bibi. You would never guess what the third beat is called. Soap. It will give us two beats automatically. These are the same two beats each time. It's not randomized, is just the same two beats each time and they sound like this. A deep p.sit. So just like we mentioned earlier, we got the volume control up here. If one's quieter, louder, that up, we see that's going red. Red is not good. What read? Two bits up here. I mean, they're peaking. Just got too loud. Now, this whole bottom section here, this is the control center or whatever bridge, but you're using this whole bit in the middle here. This is your main workspace. This is where your recorded music or your sequences are your loops. This is where they go. This is where everything will be layered up so that you can edit, change, and use to your heart's content. So let's look at how this instrument works. I said earliest the machine is a sequencer, which means you input a sequence and then it repeats it. Simple as that change which passenger on by clicking where it says patterns a, b of t. Once we have there, c, d, e, f, g, h, and so on and so forth. We're going to start with beat a. You could also do this by selecting them manually. You can see they are selected by the white border that is around them. With these, you can move them around and change them, but we'll do some more funky things with that a bit later. We're going to start off with BA. In order to make your sequence, in order to make your beat, you have to change the pretty colors that we have down here. If there's something already there, click on it and it goes, guys, bye-bye. If you click in a blank space, something is added there. If you want to get rid of all completely, you right-click clear pattern or if you're a Mac Control click clear pattern. The way this works is that when you press Play and we've got a play button right here, which is just for the machine. This white bar will go across. This is the tracker bar. Whenever it encounters a colored dots. It plays whatever part of the drum kit that dot is lined up with this, this instance is the high hat. Now the great thing about this play button, which some of you may have already noticed, is that it's going to put it on a continuous loop. It's not going to stop until we tell it to. This means that whilst it's going, you can add embeds. Whilst it's going to make sure that it sounds alright. Once you're happy with what you've got, then click stop. The great thing is now out beat up here. If we go back to the start, is going to play exactly what we just wrote. We can see this last for four boxes or 4 bar before then going into the FBI already been made for us. Forget to change that in a little bit. Now we've already got this kind of EDM style sound going on, which the eight-week jump just always defaults to a stop. What we can do is we can change that sound depending on what type of music, what style we're looking for. So I quite liked by rockin, heavy metal. So if I'm gonna go into drum kits, drum kits, these are more for your life, your pop, your country blues, drum pads, easier electronics. So whether it be for EDM, dubstep, drill, gripe, all these different colors, genres, depending on what it is you want to look at. Some of them have some more obvious names. So Blues is gonna be a blues-based kit. Some of them don't. Some of them have some very strange and unique sounding names. Like back Classic. At fats '90s. James Alister, David random producer whose name is associated with this drum kit. If you're not certain, is click the Play button. So Dr. dry. Pretty good. My app. That's not, that's awesome. Hard Rock white arm. You may see that this one here, the clap feature. So there's no collapse of the hard rock kit. So we can do is we can go in and change it to something else. A cow bell always need more cowbell. If you have counterbalance, the hi-hat white on the hi-hat back in. The open hi-hat in there as well. Let's now change the sound. We didn't like that and go and change it again. Let's go to lo-fi was another one I had Dr. quite like that. I'm going to keep that. That's not my BA for them wants to go into beep, be clear pattern, gather a lot of hats here. Breathy with this, like I just did. If you hold down your mouse and just drag it, it would keep going continuously. You can do this to make some crazy interesting patterns, but no sound a bit less professional, shall we say? The standards that I always tend to see from students both in school and with other beads as well, is, I want all the colors. I will warn you, this is just going to be a lot of noise. Hold on. Isn't that lovely? But you can do pretty pictures diagrams would eventually go into how to make a professional sounding jump be. Part of this is just experimentation. Whole host of things you can do. Let's try that. Let's say that that's my beet. Be. So play those together. The a and B P. I'm quite happy with those. So give it a try. How we'll experiment to try make some sounds, the drumbeat. If you're wondering that it sounds a bit too chaotic, a bit too much, then just try and restrict yourself. Use just the hi-hat, the base of the stair. There's the foundations of any jumpy. Give it a try. See what you can do. 7. Drum Machine Extras: Okay, So now that you've made your drum beats, however it is sounding whatever genre or style guide for the next few things that we could do with it as well. Now, most, most pieces of music don't tend to be 16 s long, tend to be a little bit longer than that. I'm just a smudge. This is just the default that bind lab has given us. What we can do is we can change what we got. We can change the length of what we got. We can move these individual parts so we can see how these are all clustered together. So all the A's, B's there, and so on, so forth. We're just going to move the bees up to number 17, clicking, dragging and dropping. Then what we're gonna do is we're going to extend. So we're going to make a longer for click on it. The top right, we should see this lovely little loopy symbol by clicking on that and then drag it in. It's getting bigger. Look, you gotta go. All the way to number 17. This gives us 16 full bars of a jumpy as in section a, jump bees, which is also a job beat. I'm confusing myself. That same with B. The up to the end of those two. That should be 16. That right. Can I count to three? I can count guess winning. Qualification wasn't for nothing. So now we're thinking lengthwise a minute in 4 s. So if we were to think of a averse and b is our chorus with the one on the way. I'll be fantastic. We could then do, say if we are thinking about verse and chorus is we want a to come back again. So what we can do, go to pattern a. Click on Add a, it adds one. And then we can go all the way up. That's what it'd be. 60 plus 30 to 48. Yeah. Joss and the 48. Then we do the same with B. That's what 64. 64 is conclusive as t minutes and 8 s for two versus two choruses. Intro and outro, bridge slash solo. There. Got a song, we're just successfully made a drumbeat to a song. So ba is now going to go on 16 bar. It's not going to go on for those 16 bar. Return to be a. And so on and so forth. We have now successfully made a jump be done. 8. How to use the Instruments: Okay, so now that we have our jumpy all nicely set up this time to start thinking about, okay, we have a song list, add some more things to it. So here's how we do that. Click on the Add tract button located just top left hip. And we're gonna get onto virtual instruments. This is the same menu we had at the start, Whereas in that kind of big square in the middle of our DAW. Now it's just a slightly different format here. So virtual instruments is what we did. Now we have a grand piano, just like the job machine defaults to beats a, beats B, same every time. You will automatically be given the grand piano, most common instrument. You have the keys down here. Click on them. It makes pretty plunk, plunk. You should hopefully be able to see it at the bottom. You have various different letters. These are the note names, these are just relevant to your query keyboard. Press those lays down. When I sit down and they played that lovely. They have used mouse, which kinda restricted to just one note at a time. Or use the keys on your keyboard in order to do so, you can hook up midi keyboards like the one behind me, which we'll do a little bit later. But if you happen to not have one because they are a cost, then you can do this, this way as well. There are a few different buttons, you different things on here to understand as well. Modes, these kind of things that you can experiment with and just see if it's something that suits you. It just makes it so it's a bit easier to read if you're not used to using a keyboard. I've been playing the piano since I was about 34 years old. So this is, this is comfortable to be. This makes me happy. Let's be calm. Happy place. You can change the key, you can change how it is presented. Lots of this or some slightly more advanced theory terms. These are things that are going to cover in separate courses dedicated to the theory of composing. Octave is important. Lower the number, the lower the pitch. So a lower down it is. As you go higher, you go. Where do you find that there are grayed out bits? This means the instrument physically count, play that. So if you click that, it will not do anything. Normally, you want to be around octave three. C4 or C3. Tend to be good places to start. A can. It's just got to demonstrate that. Change it whether it be the quasi letters or the pitch, these the official note names. We use GoodNotes and named ATG and then just repeat. So a, B, C D E F G, a B, C, D E, F G. And just have them at different pictures or how high or how low they happened to be there or sharps and flats. So that's the hashtag and the little b symbol, but we'll cover those at a later date. Sustains quite fun. Press the Shift key to engage it, and then it'll hold on notes or longer. You let go. Let's go to the notes as well. You can change what sounded using on the left-hand side. So this opens up a much bigger our drop-down menu. There are hundreds of instruments that you can play with here. So many different sounds that you could use. You could have a drum kit, little bit less accurate, but you can go into editing and change it if you want to. Really useful, if you're trying to make films and things like that. It can have various different guitars. So Kevin acoustic guitar, whole variety of different sounds. There are a lot of really, really funky, funky synthesisers. If you're not certain what they sound like until the fan belt, like, I just did click the Play button. Examples of the kind of things that you could play where he could make. Same as synthase voice. Get the idea. There are lots of instruments here. There are a lot of things to play around with Brian side. You can change the volume of that instruct make it louder or quieter. You can do the same up here on the panel on the left-hand side with the individual instruments, depending if you want some louder, quieter up to you, how it experiment. Pan and reverb effects will cover at a later date. So now if you want to see we could play our drum kit. He started to play, use and record. So having experiments, have a FAQ, see what you could do. 9. How to Record Chords: Alrighty, So now we're going to attempt to play some chords. Chords in music. It's when you play more than one note at a time. So a chord might be two notes, three notes, four notes, 27 loads, 126,000 votes, however many you can physically have. We're going to focus on three note chords cause triads. So that we don't have to delve too much into the theory behind this, at least not just yet, which is going to follow one simple rule. So we're going to use, I'm just using my keyboard for this subject. I start at the bottom. I've gotten for a dance lead, I've changed my job beats out a bit more EDB just because I felt inspired by the sounds of the head. Soap. Good, start off with zip. So I'm going to play one. Skip one, play one, skip one. L1. Just focusing on those white keys, there's white notes. So play one, skip one, play one, skip one, play one at the same time. That's a sad. We should have negative ticket, different starting points and starts here on this be the keyboard. Keyboard that'd be letter B, that's the word I'm looking for. Play one. Skip one, l1, get one, play one. Follow that pattern. So she'd have these four chords. Play one, skip one, play one, skip one, L1. Then from a different starting point, different white, nope, you can choose your own. Doesn't particularly matter. One tip, one way, one, skip one, play one with different starting points. So we have four cores, we have our chord sequence then starts. What we're gonna do. We're gonna record these in a moment so we get introduced to the recording function. We can now try to play one-quarter at a time, Go Record, and then see how that goes. So in order to record, they go red button here, click that. You'll have a click track and start playing other interests that you have as well. If you did not want the other instruments playing, you could press the button here to mute, or the S button here to solo. Just the instrument will place. That's particularly useful if you have 12 instruments and you're recording a fresh one, either didn't have to beat all the others. If you just have whatever, you can click mute or if you have a few that you want to use, you can beat them and so on, so forth. Now I'm not playing anything. They can still see this white bar is moving forward. This is what is recording. I've got intersection beat, exciting. I stop, stop recording. Nothing that because I've not pressed any of my my keys. So there's nothing there. This demand for good press Record. Stop recording. I tend to use space bar to stop recording. So if I'm using my keyboard anyway, it's just there. It's nice and easy. This has got three lines in it. Three lines, three notes. Recorded beautifully. Marvelous. If you don't like what you've got, you can always click it and delete it. So press Delete on your keyboard and it goes away. I'm going to attempt to Troy and record them all at once. And then we'll try another method to show you what would happen if you're less confident doing that. That might be a bit of a skill check for some people. It's like I've already messed that up there, so I missed the key. Wasn't happy with that. I'm going to click Delete when in doubt. Try again and remind myself that nice amazing. Practice makes perfect. G34. Now you're aiming at this stage, just have them, each chord. So each sets of how loads going on for a whole number, That's a whole bar. So first chord by one wants to, second chord, or two to 3.3 to 44 to five. If you're finding it challenging to do those all in one lump like I just did. There is another method. Just got to do them one at a time. So you can press record. And then we're going to stop. That's just recorded our first chord. For some reason he's on OneNote. It's remedy that there we go. Three lines, three dots, double-check that. Perfect. Now this next step, wherever you have your tracker to your white bar, that is where you're recording will start from. So, and I remind myself now that my next chord is that one. It's like a press Record. Stop it moved my white bar. 10. How to use the Midi Editor: Okay, So next we're going to be looking at the midi editor. Midi stands for Musical Instrument Digital Interface. It's a term that we end up using quite a lot when he's in DAWs. Abigail learned today what it is, how it works and also why we use it. Let's go with the y first. So with the chords that we played so far, Let's have a little listen. They just sound a little bit off, don't they? They're not quite right. What we could do instead of having to re-record, which is what we're doing if we're having to do this live or analog, because we're working digitally. We can, whenever we've made your recorded, we can change, we can edit. Midi editor is such a powerful, such a useful tool or use it every day, a bike composition career. There's a couple of ways we can get to it using band lab. The easiest is just to double-click on our chord or calls, but depending how we have it, or we click on the midi editor bottom, down here at the bottom left. If for some reason you haven't got this menu down here, by clicking on this little setup tab here, you can get those back. Now as a few snacks, you might come up along the way and we're going to address those first. What we have from how we recorded previously, because we're feeling less confident or less comfortable with using the keyboard or the recording functions. We did all these as individual recordings. What we now need to do is to merge them together. So they're all as one big box instead of these four smaller separate boxes. Nice and easy. We're going to click in the blank space next to drag over them. You can see that all lit up, they will have a white border. Right-click. Merge regions were merging them together. So now there'll be one big white box instead of one. So for smaller boxes, so here they are, 1234 flexing together. Merge regions. Now throw one big white box. Reason we do this. We then go to the editor, which you can see down here. It wants to move something passed the boundary of this box. It won't let us. It's like it has this little square around it is this border which nothing can pass through. They follow, Geldof shall not pass. But if we merge them as far as you want to, those leads us into kind of a mediator works. So these individual bars are the notes that we've recorded. We've made three note chords. In each of these courts. There are 3 bar, three lines. These lines match up to keyboard notes. On the left-hand side. From here, you can change, it can move, you can make a longer, they can shorter. You can delete, you can add a lot of different things that you can do. There's quite a few options on the left-hand side here, whether it be selecting, creating, or change the velocity of the volume, but we'll cover those later video. We will look at more intense editing. For the purposes of what we're doing here, Let's just keep it nice and simple. If you feel more competent, you could explore and to your heart's content, look at all these different things that can happen and honestly, it is one of the better way to learn is just go crazy, try and break it. We have the little gray bar here so we can scroll along. Obviously, we've already got four chords, so we don't need to worry too much about whatsover it bar 212. What we're gonna do is we're going to click on the link. And from here, we can then drag it to the left, right, up, down. I get some very pleasant noises at the same time. In order to make this to match up with our drumbeat. Now, drumbeat, which doesn't really change. It can't have too many errors because it's a secret, sir. It's based around the various different beats that are available at each bar. We're going to try and make sure that if I could try, we are going to make sure that our bars, startup, whole number, you got these holdup is up here. These are all to do with the bar numbers about 1234 and so on. And that beat the beat 1234, binary TB 1234, and so on, so forth. So if we just shift these, they all start at a whole number Boris tasks, but in how you are, then we press play. Those are actually sounding better already there, match you up with that drum kit. There's a few of them that are slightly different links down sometimes that might be in textual for us this time it is not. So what we're going to do, if you want to make them longer, to hover your mouse over the end of the midi notes. You get this little icon here and here you can drag as much C1, which can leave a tiny bit of a gap at the end to allow for a bit of a breath. I'm going to aim to do this on all of them. Now if you happen to have Some are all the same. Let's say e.g. these are the same. For the opposite purpose of this demonstration. You can select them all and nudge them. Move them all at once, which saves you having to do them all individually. Some people get really, really predict t, like they're willing to be exactly on the line as it is, but sometimes with the ends of notes, it's less of a precise this, the start is more where you need to be. They need to make sure they start out those whole numbers so that sounds properly in time. That sounded pretty good, like that, like that a lot so far. We have just successfully edited or changed our midi notes. If e.g. we had a mistake, Let's just double-click on a space there. We've got a note there that we don't want to go to the quota keyboard. Click Delete, it's gone. Say bye-bye. Nice. No idea. Say we're likely to see that you want to add some notes. Double-click, that'll be that. Change it. If you want to put a copy, you can copy and paste it and paste whole host of different things you can do depending how crazy or bolts you want to get. We have just made our notes more accurate. We've done some editing, we did some changes. Now. We've only got four chords there. And if we want these to go on for the entirety of this section, a, the same as this drumbeat. Normally we'd have to rerecord them right or wrong, not today. Let's make life easier. We don't need to re-record recording to be printed with the more challenging parts. We're going to loop these. What happens? We have this lovely little circular icon with an arrow in the top right. Click that, drag it that way. It's going to loop whatever it is that you've made. So just to prove that Cycle, now, synthetic am re-recording needed. Common areas you might find with this. If e.g. you have like a random gap at the end, no matter how big or how small, whatever state this box is in. When you click on the loop and drag it, it keeps everything that you've got bear inside of it. It assumes you want to keep it at all. So if like me, you got this gap from bar five until decades past six, we don't want that because that's empty space. I just got some rubbish. Keep her ADLs Kelly, you can even just see it there. There it is. There there is, but don't want it go away. Could shorten it by instead click at the top here, down at the bottom, can make this bank longer or shorter. We want shorter, this case, up to the number five. Then we loop it. Beautiful. The same manner as well. If there happens to be. If any of your notes are off time or not quite right? That's gonna be the same throughout as well. So this could be the same here. There it is. Got that gap there. Don't want it not. Okay. Let's go back. We change that. Loop it all the way up until section B, a boo-boo there too far. Let's drag that back again. To listen. Make sure check. There we go. That's better. Next time round. Little bit. Nice and secure. We have here is 48 16 bar. What normally you might call it first, or a chorus, comes out a little bit later. Then goes into what will eventually be Section B and C. We've got these different versus the courses here, but we'll cover those at a later point. So that's the midi editor. Go again because I have a double-click or click on where it says midi editor. Scroll bar at the bottom can shift, change, move notes around. Once you have done the loop, then unable to change the ones that you have loops. So if we do to change him, you go scroll back, change the scroll up again. And see you got it, perfect. Just how you want it. Have an experiment in a video editor to see what you could do. Next time we're going to look at adding a baseline. 11. How to ad a Bass Line: Okay, So we have a drumbeat, we have courts. Next thing we're gonna need to do is we need to add some textures, different layers to this. So we're going to add in a baseline, nice low-end instruments, or keep it nice and simple is what those extra sounds that thickness to the texture. So we're gonna go to attract like we've done before. And virtual instruments again, they're going to make sure that the instrument panel, I'm going to click on electric bass. Could you synth bases? But I tend to have more luck with the electric basis. He could choose either or depending what kind of sound is you're often. Maybe I'll change my mind. I would decide. I tend to go for electric bass to guard. So now basis there will often be a much quieter sound, much more of a background sound, but they're incredibly important sound. Here. There's not that loud. Sometimes it's just bumping up. You don't wanna go too crazy. You don't want it to be just pull-based. We'll look at EQ adjust a lot later which way you can change the different base treble mid levels as you need to. Now, it also make this match up with the chords that we've got. A few things we can do. One, you could try and remember what notes that we played. A much easier way because I'm all about making our lives easier, is to go to our old friend copy and paste. So this is going to lead us into a few different techniques that we can use. Firstly, we're going to do is we're just going to copy these chords. It's the baseline, then we're not going to play bass line, will obey cords, get the baseline, try remember how that worked? Because base is Ted's just be single notes because they are quite low, quite rough sounding. If you try and play too many notes at once, it just sounds like, sounds like flub. It's not that nice. A few different ways you could do this. You can either use the old right-click or control-click if you're on a Mac and go to copy and then go down to, uh, to make sure you have the right instrument line, islet. See on the left-hand side drum kit called base. Wherever you click Paste, it will paste whatever you want, wherever your white track line is. So you can either make sure it goes back to the start or you can move it where you want to manually right-click paste. I'll pop the ball in their other way. Round is keyboard shortcuts, which I'm a big fan of. So Control C or Command C if you're on a Mac. And then control the day go either way. Now, starts to golf, just listed the baseline party and go DG much. Because we look at the midi editor, the base is a low edge to it. They cannot play that high, unlike our synthesiser. So therefore, we've had these great outfits. Carb lab don't exist. A couple of things that we're gonna do. We're gonna need to make them lower. But before we do that, I mentioned we only have one note at a time playing for base. So let's do that first. This is already looped, so I can take this back to the start. So we don't have to keep redoing thing. We're going to select the two top loads of these chords. And delete two top notes and delete two top notes, delete to top loads and delete. This way. The bass note that we are using matches up with the roots notes, or the lowest note of our course that we played up here. So it's guaranteed to match up in sound most of the time. Pretty good. But we still have this problem where this one plays this one place. These are the two down that eight, okay, we need to change that. Now we can either select them all and drag them up and down. The problem is we're doing that, that opens us up to more errors. So what we're gonna do, we're gonna transpose. Transpose just means to change or to move. So by clicking on this is our box. We go to right-click transpose. We're given a different number of semitones. Semitones is an octave that's going from one to another, C, or one to another a, a one base to another base. Just going down to the same note name, whether it be lower or higher, plus or minus. A semitone, is just going down or up. Next available note whether it be white date, but they blacked out pink fluffy, whatever. If we transpose this down, It's easier to see this in the midi editor. And accuracy on my mouse wheel. By transposing negative 12. That's gonna go down. And now let's get to play. Let's say that sounds pretty good. I'm trying to see what would happen if we made that a little bit lower. And suppose I still playable too low. Maybe let's experiment and find out. Now we're going to see how that sounds with the rest. I heard the background, nice bit of texture. Some better. What does it sound better at octave up? I kinda like both, to be honest. I'm tempted to say, I'm going to have mine as an octave lower, just because then he adds that extra layer to it. It's that lowest note that's a bit weird at first and last night, you know what? I got an idea. I've got a plan. I'm going to manually, we can just move both of those up an octave. The rest stays the same. I like that. I like a lot. Good thing. Kick ourselves that we track that that way. Yeah. Well, matches up. Sounding pretty good. Nice big fan of that. Big, big, big fan of that. We have drums, we have chords, we have base. We pretty much have our cup people sorted. Remember with that said we did copy, we pasted it. We then deleted the extra lights. We then right-click transpose BU down, up or down, 12 semitones, so an octave. So going for the same note leg to the other, we then at the end recognize that but those lower stakes were just a little bit too flabby technical term. So then just move those up adopted themselves. And now we have this pretty cool sounding baseline. Very happy with that. Give it a try. See what you can do. 12. How to use Copy adn Paste: Next step. So now that we have, we have at a company, but we have john's, we have codes, we have base. Now we're going to look at actually fleshing out our song. So we have our A's and B's and the drumbeat. These help to signify our verses and choruses. I go all the way up to plus 65, 2 min and eight. That's not bad for a song. Missing some intros and outros and British, but those are things one at a time. Let's just focus on bulking ourselves out. So I've mentioned before, like, let's make our lives easier. Let's do that exactly. All of our race sections are going to be the exact same. So we have our courts, we have our baseline. Fine, Let's copy those. So Control c1c for the Mac. Remember we take our tracker bar to where we wanted to copy, which is for us to start with the a section. Then paste it. Let me paste. Do we have anymore? So the last days say just the two perfect and now we zoom out. We can see we have two quite chunky filled out sections. Hopefully. Now, if we just had the same thing going on for 2 min, even if we did eventually I did a melody lied or sub loops or things like that. That'll be fine. It'll be a little bit boring, a little bit repetitive, and we want to avoid that. We want to show you that, okay, So we're at section B now we're at our chorus. There's clearly something different guy got here to make it seem more interesting. Now, for the purposes of today, we're still going to keep using those same chords. We're just going to change and vary them a little bit. So what I'm gonna do is actually still going to copy and paste in those same chords for these two sections. We're going to take the loops down. And now instead of having to re-record, we're going to just go into and change and edit. So currently we've got these long-held notes. Let's change this. Let's make them shorter. We can overdo them as the most. Let's have a little look. See here. Something like that will be getting less spread them out. Let's separate them out. Let's go crazy. Let's make it sound bit more cool, but we're interested in. So in order to do that, so once again, we're using these white bars inside of somebody's going to work. Then we can add one more in there. What about very quickly the map? Let's make them one square. As that sound. Cool. And again, save us having to input things again. Go in. Copy. We have our white chocolate bar, paste. Save our work again. I start let me get to the exact same for the rest of these above as well. Yeah, cool. Like that. So they really want to make sure that you align these properly. Otherwise will be really obvious. Bar, bar, bar, bar, the white chocolate bar. And select those copy, white jacket bar paste there. So this is the slightly more laborious part when it comes to music creation. Really, really pay off. Especially people who are like less competent, less secure with things like keyboard. So now, based on the sounds, all right, she wants to see we could change those as well. Bar, bar, bar conjecture. Why not? We can stretch that out. Until then. That section B, that's what that baseline. That's half the basis you want to keep nice and simple. Yeah, cool. I'm going to double-click again. It's about matchup. I don't have to keep it as is. So I'm starting to get into my, what would happen if mindset hats are, but it's not quite the stage we're at just yet. Now, if you want to, as long as though she taught them a little bit shorter, we have them bump, bump, bump, bump, bump, bump, bump. So she do that. I'm actually happy with that. We can go like that. Yeah, happy with that obsession. One of those down, step it up on the ones that sit over there. Could always just copy and paste that and have them move appropriately, but they're a fan of clicking. Playing. Lot of FPS is. Let's give that a try. Let's stretch that out. Now. We have those two bits. Copy paste. If we stretch out now, if you're just a simple bit of editing, we now have whole proper accompaniment. We have a nice long helmets. Good. We've gotten just missing something, isn't it? Nice? The melody. Of course. Take you up to where it just then flows into the next verse. Homeobox. One. Transition needs work it up, but that's where we start at the end, like fields and leaps and things like that, which something for another time. Last main thing that we're missing is the melody and that's we're going to look at in a little bit. 13. How to add a Melody: Okay, so now we're going to add the melody, arguably the most important or most recognizable parts of any song. The melody is the lead part, the most important parts. If he got a song with a singer, they are usually singing the melody, the main chewed of the piece of music. So far we just have a complement. So we've got drums, we've got towards, and we've got base that. We're going to add a melody light on top of that to make life easier. But we're going to do, we're going to add a new instrument on what we're gonna do. Again, use the same instruments sound as, as I call it, just to make it familiar with, might change it later. Let's see how this goes. Easiest way to do that. Say if we don't want to go to the whole ad tracking data, you click on the three dots here. We can go down to Duplicate track. Now, although it gives us the kind of course we can just get rid of those which do do take conveniently put such that a little bit under the current track as well. Maybe we can always double-click in here and rename. Maybe I'll just call this melody. Melody. That's, that's all the girls actually codes. And base. Just good habit to get into. On other DAWs. You can actually color-code that, which is very, very satisfying. Anyway. What are the tricky parts of melody is making sure that it fits your chords. Now, I gave you the advice earlier when making cause just sticks the white notes play one, skip one, play one, skip one, light one. So I'm going to give you a general rule that you can use. And it What about later videos? We'll go over the actual theory crafting as to what, what chords to use, how to know which ones to use, and how you can get appropriate melody with that as well. We should have approximately four chords. Because prepayment for a four chord pattern, except me, I got this one here, is going to work for me. There we go. It's it's not one that I've then got that one there. I would not want that goal is with the melody. To try and use the notes, but just not obviously as having the same chords. Again, because I'll get a bit boring, a bit repetitive. If you just call her back. At the same time as past notability, melodies are usually individualized, usually individual dots. What you want to avoid is this thing called clashing notes. So say e.g. if you look just at the little bit down here, the keyboard here on my course, and I'm playing this note here. Sounds a bit odd. You got that clash. They got their non harmony notes sticking in mass. What we want to try and avoid. Sometimes it can be really good as a kind of a quick step. So what's called a passing note, a quick step, and they go back to that, going back to what are those made notes of the chord just adds a little bit flavor, if you will, to whatever is that you're playing. Rule of thumb when it comes to melody writer gears. So whenever you record this for us, the C major chord here. If we look here, let us see g of keyboard B, a set C and B. It's taking the first five notes, first five letters. I want to obviously all the same type because that's going back those clashes sounds that we had earlier. What we're looking at is we're looking at writing in blocks of 4 bar. So that's up until we get to number five, conveniently laid out by this white line that we have in our codes here to take those five nodes, which are taking them, playing them in any order. Sometimes you might need to Sub long having some shorts as experiments around. So I click up here. This is going to create a little looping section which we can move around. And it's just gonna restrict it to these first 4 bar. Must collect those, play around. What's the button? I quite like that. So we stop there. So I got that far. So good press Record, big red button up here because the best accounting, some long, some short, pause it there and it's recorded. Now, imagine, just like with everything else we've done, we're going to go and edit it so we double-click. Oh, it's not bad. Which is matching up. Not warm. Yellow sounds. Quite like that, quite happy with that. Now he is where some of the tricks cupboard, some good melody writing, lots of repetition. I would like to speak Mercado, go, Yep, happy with that. And then have that copy and paste the whole way along because that will get very boring, very dull, very quickly. We don't want boring. One interesting, exciting. Instead, we're going to loop through those bars. So, so far we have so now we have to pick out what to finish off. This could be a slight variation of what our last 2 bar where here we had. But as I was, we've got all things change a little bit, so yeah. Pop up. Yeah, like that. So I go up, up, up, up. That's gonna be horrendous. But if we go in, we edited, we change my resolution at the end data. See how that sounds together. Can we do something between? Now I'm quite happy with that as it is. So let's just listen to that melody line just like a brief focus on those changing bits. Stops that didn't go. And repeat. Variation 0 together. Sounds a little bit more interesting. Now we've got this kind of bit tacked on at the end here. What can we do this, I can't remember, this is a thing we could do so we should be able to, we can merge them together even better. So let me just show you what I just did there. So we've got this little section here, the separate recording of this bit which is looped. What we're going to do, similar to what we've done before with the chords, is we select them both, right-click or control-click. If you're on a Mac, go to merge reagents. This is now turned into one big box. So if you want to, then we can just loop this. That's our section, a stem. Let's have a look. And variation. Looks lovely. So next we've got the challenge of, okay, So this is going to be a section. So once again, we can copy abrogated by a section and go dude. Alright, let me copy it. Rude. Let's pass the rub it, copy. Paste, paste. There we go. Now we've got to figure out melody for B section. We're going to use the same principle, the same process. Slightly off up in the map. It's fine. We're good. Let's just like gap at the end. Got bit worried, but we're okay. So same process, same idea. So we're using such that those are spread out a bit more to help the standard battle because it's meant to be there. So this is our chorus, like you mentioned earlier. If we move the octave up. So again, when thinking about how can we maybe extended a little bit we can do, but that's, that's down to personal preference and experience. I'm still going to stick with my law. Excuse me, these five nodes quicker, odd the other query keyboard. Experiment. We go back to our little loopy icon, this bit here, and then pull this up here. We can have a little bit but experiment in fact using just those notes trackable back here. Quiet that papa, papa, papa bars. Try that case. It's gonna be a bit tricky to edit, but we can still go in and experiment away, away. Ask it be a harder one. So what we can do a little trick with the shorter ones are the Bode plot that isn't too bad. That if I just saw supposed to move these up, they're going to be outside of where those lines up. What we call a D. Where's the right? It's going to be snap to grid. So go to settings. Snap to grid. If you get rid of that, we can move these around. We can put them anywhere. We're not restricted by where these grids or we could do, we can zoom in closer, right? That that's better because you can zoom in close. You get even more loans who doesn't love more lines? Because it's not gonna do it exactly that halfway point. Let's make sure that all doing that. I've never tried this before. What if we put the snap to grid on here? Yeah, it does that as well. It's really handy. Today as well. We have less overlapping. Look a little bit liter, so a little bit better. There we go. Try that again. Nice, exactly the same as last time we do cheap hours worth. Yeah, baba, baba, baba, baba bar. Say, supply that we are going to be a bit crazy. Show up at classical south wind up regards sure. Why dark data type is off of that. I didn't go to work. I got shorter. But too similar to the previous one. Yeah, It's always identical. So what do you think? A little bit different? Rack my brain. We could even do the opposite. They're speeding it up and make it more complicated to do small difference at the end. Why? I stopped bad, similar but different. Edited it. Z me, see me. Let's try that now. We'll take that we can then same process due to click and merge. We can get there. I paste. Now if we look, we have quite a few blocks. That's a fairly big and chunky song. The two sections together and repeat. And section B. While I call the ends, now we go, so we've got a melody. There's many more things we could do. We could start to add extra harmonies, extra layers to it. We can have the ability bouncing back and forth between different instruments, but I think those are slightly more complicated matters for another time, for another course. But now we have, we have drums, we have courts, we have melody, we have base, we have to clear different sections. We have verses and choruses. Within an actual song. There are introductions, there are middle eight, there are pre-chorus, is there a Phil's? There are links and all these other different things. But I think for a starting point of where we're at, this is particularly good. This is a good thing to be aiming towards. Thinking lengthwise if you're somebody who's wanted to kind of go, well, I want to start making creative music. But to 3 min, so long time, just through, as you can see here, just through two versus two choruses following appropriate theory lakes, we've got to eight bar phrases and each of them, they 16 bar per section. We have got T, but it's an eight sections now we could slow the speed down, we could speed it up. That will change that as well. We could add an extra little bits intro and outro. These are many, many things that you could find. We start looking at more complex structures in somewhere later courses, but have a go at some of the melody writing. Remember, keep it nice and simple. So it's using those first five notes. Remember, we're trying to match up with whatever codes it is that you've used. If you use the same chords that I have, then please, please, please just follow the same ones that I did. So they have a go and then let us see what we can do next time as well. 14. Extra Contnet - Loops/Bandlab Sounds: Okay, so let's look at some of the extra bits that we could use is the kind of hidden features, if you will, of this course. So whereas we've already looked at how to create a make our road bits and bobs Dallas because some of them premade things that we could use and explore and in some cases exploit the band lab has, first of which we're going to use is the loops functions. These have the charming name of bad lab sounds. From our main menu here we can simply click on band up sounds, and this whole big thing pops up on the right-hand side here. I'm just going to move myself. Where Schleicher, let's go over here so that we can see what's available over here. Loops are pre-made little snippets, little trucks, little pieces of music that you could do is to add hidden layer up. These are things that are already created by other people. So if you are hoping to use these to go out and make your own and make your abilities. There's gonna be some copyright issues there, but they can be quite fun. It's a good way to expect with texture and to explore certain genres and such as well. Really nice and simple and nice and easy to use. Particularly accessible or the mobile app or for bad map located down here, if you happen to be in this menu here, by simply clicking on Belknap, sounds care that it pulls up the menu as well. There's kinda front page will change every month. And it's a whole variety of different genres here. Well, I showed you in the packs menu. If you go to loops, it'll just give you one shots which are fine. They're just a lot harder to navigate. One shots, you should just go like a single drum kit or something like that. But Pax is the best place to start. Yeah, little filters here. So you can filter by character or via genre. And then you can also change whether it'd be like the more recent ones order via names in alphabetical order and sexual, as it says here, got some numbers to start off with anyway. So let's go with silicate at specific genres. I mean, normally I kind of go for low face that's pushed myself out of my comfort zone. Here. Let's go for some electronic that I saw. There were some synth wave just a few moments ago or some stuffs that's always quite fun. But say, I was born in the '80s. So there's gave her some 80 synth wave. So just type in synth wave in the shirt, in the Search button on the shirt. That's something very bright, difficult, different retro future synth. So if you did it, what it sounds like, press the play button. That's pretty cool. Not gonna lie. Which one, first or second one? That one. It's kind of more like the synth wave, like relax videos you tend to get on or the youtubes and such. And you are given a whole big option of different loops that you could use. Once again, drop-down menu, filter them by instrument is by personal way of doing it. So I guess starts off where staff are some drums, press play. That's gonna be our intro to start off with that. So what do you do? It demonstrated that further. If either one that you want, go away, you drag it and drop it to where you want it. Left-click, just drag it to where it says drop Ollie or audio midi file from here. Much like we've done previously, you can extend, good leap it, I have a guy for as long as you want. This one going for 2 bar. And then we're gonna go into different drumbeat. Why not? Straight there as well? Again, we can link that for as long as you need to go to Osaka, be 16, 19. Save. So now we've got perfect speed away from drums. Let's now go out. Sure, why not pop that into a new line? Just connect set for these, just makes sense. That gang, that's how these match it up link, make life easier. But that's kind of cool. Oh, we gotta get a little Cynthia. Cynthia after that, as popular as soon as what we got here. Show Sheila sounds not 100% on that, but let's see what happens. I'm happy with that. Let's extend those all a little bit because that's starting to get quite funky. Dude and do come back to accidentally loop and then boot once some kind of RPO arpeggiator, then go with that. Um, I think of having a leader that some points map that's coming at the same time. First of all, my guide for drag and drop that. Gela sounds yeah, we like that. And then let's have lead from that that one. Yet at the same time the art comes in. Badge, you're a little look see according to the side. And then you can start thinking about sections later ones. We just layered that up so we could then quite easily just go right. Boomers have the other drumbeat we're looking at. Squish. Then some more synthesis. The same ones as you start to lay a whole bunch of different stuffs up at around it as well. It really controls here on the left, very important because some of these will be incredibly loud, some will be incredibly quiet. You can kind of start playing around with the auto pictured here and such. But that's just one of those things where it's just best, experiments awakes and start to change the pitch, change the key of it. One of the best things you could do with any piece of kit or software to general St. Joseph Pfaff around the mess about it, you will find the coolest things. Well, I should have listened to this just until we get to the ops and since got our color intro. Loved that '80s reverb on the snare. Sounds like dirty. Cool. The end of an action film as the credit starts to roll. That's cool. So those are the loops are bad rap sounds as they're called here by the genre. For either type it into your synth wave, your metal, your drill, you grab your hip, hop, your lo-fi, whatever it might be, there'll be subject to satisfy you with it here. How about experiment is a very, very cool, very funky sounds here at to see what you could do with it. 15. Thank you!: So that's our look at ban lab and thank you very much for engaging in, thank you very much for participating. Be on the lookout for many more courses. Now that you've got a grasp of the basics on these, get DAW. Now you can start to branch into different areas of music, whether it be your own personal genres, have choice of the other areas. Whether it be that you start thinking to ourselves, Yeah, This is something I want to do. This is something I want to engage with. Potentially start making some money and start building a portfolio. Who knows. But be on the lookout for more of our lessons which deep, deep dive into some specific genres. And there'll be looking at some other professional DAWs as time goes on. Thank you very much. I look forward to seeing you soon. Take care. Bye bye.