Mixing in FL Studio x Stock Plugins | Module 2 - Drums | Sabelo September | Skillshare

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Mixing in FL Studio x Stock Plugins | Module 2 - Drums

teacher avatar Sabelo September, Music Producer, Content, Web Design

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Welcome

      3:37

    • 2.

      Kick & Bass - EQ

      5:18

    • 3.

      Kick & Bass - Saturation

      7:05

    • 4.

      Kick & Bass - Side Chain Compression

      7:16

    • 5.

      Percussions - EQ, Sarturation

      7:04

    • 6.

      Percussion - Reverb, Sends

      8:58

    • 7.

      Percussion - Delay

      4:52

    • 8.

      Thank You

      0:05

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About This Class

Hello, Sabelo and I've created this Course to help students, learn the utilization of Stock Plugins to get pro-sounding mixes. This course will be broken down into 4 Modules, to make it easy to digest.

Who is this class for:

  • Complete Beginners
  • Want to learn Mixing using FL Stock Plugins
  • A will to learn

What You Going To Learn in Module 2:

  • Side-Chaining
  • Mixing Kick & Bass
  • Applying EQ
  • Use of Saturation
  • Sends

What I Need To Follow Along:

  • A PC or Mac
  • FL Studio Installed
  • Wav Stems (You can download them in the course project.)
  • Quality Playback Speakers or headphones

I'll advise you to take your time, to learn and practice what I teach in this class. I'm excited and let's get started.

About Instructor:

Hello! My name is Sabelo September. I am a SAMA Nominated Mixing Engineer, and Content Creator based in Cape Town, South Africa.

I've been in the Producer/Mix Engineer seat for nearly a decade, and I have produced Instrumentals featured on SABC & NETFLIX and worked with many independent musicians, and record labels. I have produced & Engineered a variety of genres ranging from Hip Hop, RnB, Dance, Afro Beat, and more.

I'm super passionate about Music, Creating Content, and Teaching Online.

Taking complicated topics and simplifying them is my specialty and I would love to help you get to your desired skill level.

Meet Your Teacher

Teacher Profile Image

Sabelo September

Music Producer, Content, Web Design

Teacher

Hello! My name is Sabelo September. I am a SAMA Nominated Mixing Engineer, and Content Creator based in Cape Town, South Africa.

 

I've been in the Producer/Mix Engineer seat for nearly a decade, and I have produced Instrumentals featured on SABC & NETFLIX and worked with many independent musicians, and record labels. I have produced & Engineered a variety of genres ranging from Hip Hop, RnB, Dance, Afro Beat, and more.

 

I'm super passionate about Music, Creating Content, and Teaching Online.

Taking complicated topics and simplifying them is my specialty and I would love to help you get to your desired skill level.

 

I hope to see you in one of my classes.

See full profile

Level: Beginner

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Transcripts

1. Welcome: Welcome to Module two of the mixing in our faults to do with stock cladding clause. In this one, we'll be working on our drums that we'll be applying side chain if it's EQ saturation to make sure that our drums and low end sound and tight and please don't forget to download the FLP in the project section. Let's get started. 2. Kick & Bass - EQ: Hey, welcome back. In this lecture we're going to be applying EQ to our Keq and base. Like I said, we're going to start with the foundation, which is the drum sections that you keep, your base, your drums, obviously the basis and instrument, but it's also part of the low end. It contributes to having that tight low end. So in this lecture we're going to focus on EQ and the kick and base the whole purpose of an EQ first will happen EQ, let's go to the kick track, huge kick. To open your browser, just select the instrument you want to add the effect to follow my cursor. You select slot number one, the browser pops up here. You can go to filters and select the fruity parametric EQ. We're going to be using the fruit to parametric EQ. Let's select from nine to 25. Open the mixer again, open the EQ. So what I'm gonna do now I'm going to play the track shot in color. As you can see, there's some ways popping up representing the frequency activity happening in this kick track. Okay, so the purpose of an EQ, it's to filter, boost and cut frequencies. For example, in this case, we want to be stripping around looking for the dominant part of the kick from the left-hand side, you can see it's base, that is the low end. This is the mid-frequencies. That's where your terms on your vocal play. This is the high means, the top end. That's where your shop sounds like. Your high heads and sharp S is of your vocal. So this is the low, this is the meat, and this is the top end. I'm pretty sure you're familiar with those terms, low, mid, high. So what we're going to do now, let's play the track shot in college. Right now, right-click over here and solo this kick and play. I'm going to use this number to band right here. I'm going to sweep around, around 50 to 90. That's where the dominance of the key keys when it comes to tone and try to boost that one until you find a tone that's in sync with the song key, which is C minor. Let's play the song again. Starting color actually where I've been shot in college. Alright, hold on to that first node of the cake. Shouting colleagues, new way. I'm going to be focusing on that tone also while trying to boost this 60k. Okay? So to boost, you just click with the mouse hold and move with the band around it. There's ten down that bend a little bit for a more accurate level adjustment. Let's use these parameters on the right side here and just pull it down straight like this, where more accurate adjustment over frequency. I like to use these levels. Get tenant up and down, play right there, 79, while it's in sync with the Song Qi and two, that's where the dominant part is of that cake. So I want to put something like plus four dB. Okay, look at the hint pineal year while I'm adjusting, say with four plus db. Let's play. Yes. Now let's mute that EQ. Let's enable it. You can see it's kinda punching a bit more and will only posted the dominant part of that frequency. Okay, let's play. That was 79 heads. We're gonna go to the base. Is it? Let's enable this music bus. Alright, I'm gonna pull up an EQ and look what that 79 on this base and turn it down just a little bit and do something like minus four dB. The wide eight is, the more nearby frequencies it affects and the narrow it is, the less nearby frequencies in effect. Okay, let's just do ten per cent and play. Alright, so we're making sure while the base is doing its thing, it's a bit tamed on that dominant 79 hertz frequencies of the key k. They are showing that space. So want to make sure that they work well together. Okay, That is the first adjustment on the kick and bass part. We're about to do more fancy techniques, but don't worry, I'm going to keep it beginner and very simple. Okay, so we apply that technique of an EQ just to boost the Keq so that it has more dominance and sharper than the base. And then we dipped the same frequency heads on the base. You can use this switch enabled if it's lot, disable it disabled on the base display. Alright, you can hear that the base is overpowering the kick. Let's enable them. Right. Now you can hear the kick. That's it for this lecture. In the next lecture, we're going to start applying some saturation to this key can be, see you in the next lecture. 3. Kick & Bass - Saturation: Hey, welcome back. In this lecture, It's time to add some distortion. Okay? So basically a distortion sound, sound you hear when the sound is clipping, but there is a plugin that turns this bad sounding tone to an effect to add more grit and punch to a sound. Okay, so what I'm gonna do, I'm gonna go to my kick track, go to my slot number two, and go to distortion category. Okay, so if you want to see your plugins organized like this, you just switch your browser setting too simple, which is the default. Two categories. As you can see, it is where you can switch it, switch it to categories. Now it categorizes everything based on groups gave router delay reverbs controllers. We're going to go to the fast distortion. I want to add the distortion to my kick just to make it more grit and punchy. Let's play. As you can hear it, it's too much. So the first thing we're going to do, we're going to attend down the thresh hold. Let's turn down the threshold or something like 50 per cent. Basically you learn more about the threshold when we were on the compressor section. What a threshold is the point where the effect starts kicking in that's being applied to a certain sound gets. So for example, these waves, if the threshold is set to around this point, anything before that point won't be affected by the distortion. Everything after will be affected by the distortion tool 50 per cent in play. Alright. Alright, so the mix, it's the mix between the dry signal, the signal without the effect, and mix it with the effect care. So let's start from 0 in play and push it up. Push it up. Push it up again. Turn it down a little bit. 30%. Sounds good to me. Let's switch it off. Turn it on. Let's push up the threshold again. Let's try 60 and play. Yes. Nice. Right as ten, the mixed down to something like 20 and play. Switch it off. Sues the fastest on. Alright, nice. Okay, we don't want to do it too much as you can here now without the fastest option, it sounds okay, but with the fastest social and it's more aggressive, it's more powerful. Now let's go to the bass track. What I'm going to do with the base, I'm going to add another distortion plugin. Want to add more punch and more weight to this space in a way. So I'm going to go to my slide number two on the bass track and bring up fruity blood overdrive, blood overdrive distortion plugin. So let's disable it, right yet to disable it, you just go to the selector here and disable it like this. Let's play. Let's disable the kick. Enabled blood overdrive. By just enabling the plugin, you can hear that it sounds more fat in a way. That's what we're looking for. So let's use the preamble. Add more gray ominous, or turn it down. Good. Let's play. Push it up. Okay. I turn it down. Push it up slowly. That's fine with me. Let's disable it. Enable it. Disable it. Enable it. Wow. Sounds more fat, sounds more punchy, is taking up more space. Let's play it with the kick, right? For more screen real estate. Let's just disable this browser. We won't be using this score right here. If you browse up like an picker, just click on it. Let's go again. Let's play. Alright, I want to turn down my Keq a little bit just until it's around minus eight, minus nine. Now, right? Nice. Go easy with that distortion. Let's play 15%. Yeah, that's fine. I want to turn down my 60k, sorry my base. Let's turn it down. Nice. Alright. Alright. That distortion edit a lot of top end to this key cookie. What a top-end is basically these triple part here. Let's play. As you can see, this is a low enzyme, but it still has some top and mid-frequencies for the tone again. So what I'm gonna do here, I'm going to right-click on this seven here and turn this to a low pass filter. Low-pass filter, basically caused from the high-end side and the treble side to the left-hand side. So it lets the low frequencies pass while cutting from the top and a side. Let's adjust this number seven, which is our low-pass, and cut slowly. Okay, let's play. Alright. Let's disable that adjustment. Just go over here, click on it. It's disabled right here. Let's play. Let's enable it. Okay, It's a bit softer, but I think the filter was too much. Let's go easy again. Let's go back with the cutting. Go easy. Around 8.5. Let's play. That sounds good to me. All right, that sounds good to me. Okay, Control, Save. And now we're done with adding saturation to this key can paste, which is our low-end. In the next lecture, we're going to start applying side chain technique. See you in the next lecture. 4. Kick & Bass - Side Chain Compression: Welcome back. In this lecture we're going to start site chaining the Keq and base. Why is AI training? Okay, Let me explain real quick. Same training is basically the process of using one signal, instrument to three got an effect to happen on another track. You will hear an effect That's like when you're listening to EDM music, that is side chaining. When the kick hits, the bass sound dips in volume and goes back up real quick one, it gives you a clear kick to it. Use your groove, a vibe when it comes to EDM trucks, are they even use a training on the synthesiser? So what I'm gonna do now, I'm going to select the kick track and right over the sub bass track, I'm going to right-click on the arrow. Don't click on anything. Just make sure you have the kick selected. Right-click on it. What I'm gonna do now I'm going to say side chain to this track laser side chain, side chain to these Shrek. Okay, let's play as you can here. Nothing's going on. It's not affecting that bass track yet. Step number two, we're going to go to the bass track now and add. Let's use the fruity limiter, which is a stock plug-in to do this fruity limiter. So what a fruity limiter is, it's a mustering tool that we can use to compress, limit, mix out the track in the mastering stage. But in this case, we're going to use the compressor to walk. As you can see, it's on limit. We're going to switch it from limit, limit to compressor. Compressor. And what we're gonna do next, we're going to go to this site chaining selector here you can see written say drain, you're going to right-click on it and select H kick. This only appears here because we did a side chain linking first. That's why you can see h kick when you right-click the compressor, picks it up. The next thing we're going to do, we're going to push up the ratio. The ratio is the amount of compression we're applying. You will learn more about that the more we compress vocals and everything in future. That is the ratio. We're going to push the ratio to something like two, something like 21. Alright? And the threshold is the point where the E field will start taking place. So the more lieutenant down, the more it's affecting more of the signal and the release. Let's make it fast and they're released. It's how fast or how slow effect, Let's go, which is compression or side chain in this case. Let's push it down too. Something like two milliseconds, which is super-fast, the attack, let's leave it at, let's just push it up a little bit, just a tiny bit, because 0 comma 30 milliseconds close to 0 anyway. So what I'm gonna do now, I want to play this track. Pretty sure you can hear there's nothing going on. The most helpful part of using the limiter, especially for beginners, you want to see what I'm doing in action. Let's play. Right. Now. Let's start playing with the threshold. Let's push the threshold down while plague. Now you getting here when the kick hits the base dibs and volume, but it goes back faster, super-fast. Now let's push the release. I said the releases how fast or how slow the compressor let's go or side chain in this case, let's push up the release and make it slow. I want you to see if something, Let's play. That realist up again. Now you can see the kick triggers. It's pushing the wave down in volume and it goes back up slowly. Now let's turn down the release again. Let's make it something like 50 milliseconds and play. Here's the floor. When it comes to a slow-release insight chaining, it exposes us to the listener that there's something going on in this track when the kick hits the base dibs and volume. This is not an EDM tracks, so we wouldn't want the listener to pick that up. Okay, so we're going to go down when it comes to the release. Let's do something like ten milliseconds, which is a faster release as play. Alright, great. Another thing we're going to do it, Let's go. Either with the threshold wouldn't want too deep of a whole signal. We just want to deep maybe eight dB, six dB of these base when the kick hits, just for the base to make space for the Keq when it hits and go back up to its normal volume. Okay, we don't want the listener to hear it. Like I said again, Let's play. Right? Let's go down again slowly. Release. Sorry, the threshold. Alright, minus 15 dB, That's fine. Minus 14 nights. Now you can hardly hear the side chaining or the deepening of the base. Let's do something real quick. Disabled the fruity limiter and play the music. That's without side chaining. Let's enable it. Alright, what you're going to notice now, you can hear the kick clearly. You can hear the bass, clearly what they are playing at the same time. And we use that EQ adjustments to make sure that our kickstand out. We'll use the distortion on the base to make sure our bases heavy. But at the very same term, we edit that side chain to make sure that they give each other space to shine. This is the low end. It's very important that these instruments work together instead of clashing and fighting for that space. Now we have a clear low-end. I've been working on myself, on mute. Myself. Alright, sounds good. And now our keychain base as clear, a low end is tight. The next one we're going to do, we're going to start working on our petitions. Or the drum sounds like you kick, snare your clubs, so that we can continue to work on more melodic stuff like your pianos and everything. So in the next lecture is we're going to start working on our machines controlled save command on your Mac to save your progress. And I will see you in the next lecture. 5. Percussions - EQ, Sarturation: Hey, welcome back. So in this lecture we're going to start working on the percussion sound, which is still the drum section. We're going to be adjusting or tones and everything, making sure that everything has its own space at the very same time, it's not occupying rooms that is not supposed to occupy. Like I said, the low end. That's where the dominance of our low end, okay, that is around 20 hertz, as you can see on the hint panel, that is around 20 heads until around 300, that's our low end, that's where it shines. But you're going to notice some frequency activity when the base of Keq is playing right here. That is to give that kick a unique TO, okay, you don't need to cut it. So what I'm gonna do now, I'm only going to enable my drop arms again and play. Alright, another input in sound when it comes to this drum is my snail. Let's start with the snare. Let's draw in an EQ, no, restless, true in rugae wave shape. Alright, it's under distortions. Wave shaper. Alright, so what I'm gonna do here, this is a distortion plugged in. I'm just going to boost this wave up and down to soften or make this snare more aggressive. K. Use your mouse control like this. Great. Let's play. Push it up. Right? Let's go down 10%. Without, with more aggressive with this distortion which is applied plus ten per cent. That's it. The next thing we want to do, I'm going to add an EQ. We're gonna do a high pass filter. Remember, high-pass filter, we're counting from the left-hand side of the EQ. You can still cut like this, but the perimeter AQ typically lead some frequencies escape when you're doing that. So let's do it the right way and tend to spend to a hypos type. Right-click, go to Type, select high pass filter. So if you want to adjust this slope right here, you just scroll up and down to adjust the slope care of now let's play while cutting, I think fifty-five percent slope, That's nice. Let's play. The more go to the right with this cart, the more I'm chopping off the low end. Okay, let's play again. Alright, British or you can see there's some frequency activity that's typically noise. Some of its energy comes from those frequencies, but some of those frequencies, we don't need them at the very same time, would all want to unnecessarily create competition for Keq and base. So let's cut. Yes. Alright, around two to three. Sounds good to me. Alright, so the next thing I'm going to do, I'm going to sweep around here and see if I can team some of this top end. There is some aggressiveness that is too much for me here. I think it's right around here, 5.9 heads, right? Let's turn it down. Right? Right. We get, let's turn down this name volume. Push it up again. Push it up again. Played with the key. Put it up again. Alright. Alright, this is a Hip-Hop R&B track that snare being right there near the Keq levels. That's perfectly fine. Alright, let's bring in the Tom that in each year to the term that an EQ to the term. Yep. Alright, let's remove the low end from it. Sometimes you don't see any activity, but for security and making sure your mix is clean, you don't have any noise that's happening in the sample. Make sure you cut that low-end man. You can see these dominance around 240 and tonight too full when it comes to this hedge, Tom. So we don't want to take it unless we want to adjust and change the tone of the tongue. For example, that Tom is close to nonexistent right now. Let's play. Yes. Yep. Around 196. Let's leave it there. Let's play let's add some highlights. At an EQ highpass year, just for security, there is nothing wrong, but let's just cut live with their 2008 turns red heads. Alright. Like I said, it's 20 heads from the left to the right side. It's a 20 thousand hertz. That is the top end, that is the frequency spectrum. This hi-hat. I think this is enough space for it, okay? The more you adjust. Changing the tone of it together. 12, I like it as is bringing other songs. Alright, EQ to this shaker. High bias. Just leave it right here. Again, I'm leaving some room to it because the sample, it sounds like it has some reverb in a way. So R12 team that effect of the reverb. I love how it sounds, right? This vocal effects, Let's just EQ, eat like a vocal in a way, high-pass it. Let's cut until like 250. Nice. Okay, Just have fun with it. Make sure you are intentional with your adjustments. Okay, now, let's Control C or Command S on your Mac. In the next lecture, we're going to start applying creative effects just to spice up this drum control safe. See you in the next lecture. 6. Percussion - Reverb, Sends: Welcome back. In this lecture I'm going to start applying revamp. The purpose of the reverb is to add more depth and width to the Shrek. Okay, It adds some space emulation to make it sound more exciting, in a way, an interesting play, the trucks first. Alright, let's solo this high head. First, I want to show you how to use a reverb drag, alright, on your categories, we're gonna go to delay reverb category. That's where we'll find our fruity reverb to. Alright, real quick, let's explain the functions of a real variable. Here. This is the wet bulb. This is how much reverb you are applying tool with a track, and this is the amount you can live the dry at 100%. In this case, here, this is the size of the room. Like I said, it's an emulation of space so we can increase the room or decrease the room. This is the base tone of the river. And here you have some EQ parameters. For example, this one, it's cutting from the right side, which is the low-pass filter. Here it's these high cut. High Cut is a low-pass filter. It's cutting the high frequencies loca, it's a high pass filter. It's cutting the low end. It's cut in from the left hand side on the EQ. Again, the delay, this is a pre-delay. How many seconds do you want the effect to take before it takes place at 0, It's instant just like that, right? This is diffusion. Diffusion. It's basically the absorption of the top end of the river. But to save CPU, memory won't be applying the reverb directly to this one sound. Let's delete it over here. Now, we're going to start using sand tricks. Remember, our template already has a designated section which is 100 to 103 fourths and tracks. So we're going to rename truck number 100, rename it and say reverb a rep. And let's change the color. Let's make the color something like drab, believe, gear. Let's hit Enter. Nice, sweet. Let's add that fruit or web go to delay and reverb, fruit of reverb to a grid stuff. So in order to use sans, we simply send a signal to Yvette attract. So for example, in this case we have the trick being sent to drum bus. Now we're going to start using the other part of routine. So I'm going to select this high head and hover over this are on the web, right-click on it. I'm going to say root to the node, a route to this track, only route to this track now, alright, route to this track. Now it's sending it duplicates signal to that reverb track. Here you can use this adjustment tool, reverb signal as how much signal you want to send to the reverb will be using this track to apply a reverb on multiple tracks instead of telling up and down the reverb applied in this hi-hats track. On the plug-in itself, we're going to use this send tool. Okay. So to make them adjusting the amount of sand, I'm selecting the truck which is the hi-hat. And let's send something like 50 per cent in this case. Let's go to the reverb track and play. Right? Let's open up the reverb. Since this is a centric, Let's mix out this wet level. We don't want the dry signal. Remember what I wanted to duplicate dry signal. We're going to set the dry to 0 in this case because it's a centric now its only purpose is to apply reverb aux tracks. Let's play. Alright, here's another perimeter or forgot to tell you about. This is a d k. D k is basically the amount of time it takes for the reverb to go off. Okay, so a slower decay, which is a tale of everywhere, takes time for them to go off. Faster decay, which is like two seconds. It quickly shuts down when the truck stops playing. Alright. So let's set it to just two seconds, right? Let's play. Let's increase the size to something likes went in play. Sounds good. Let's, let's cut off for the low end from this reverb. Let's do something like 200. Look at the hint panel while I'm much osteon. Remember on our AQ drag, right? Remember this is 200 quick item from this side to here again, just to paint an image. Now let's do that. Cut the reverb. Great. Now let's cut the top end and let's play. Can it down around to stop at one K? Now, scroll up a little bit. Alright? Alright. This perimeter is normally they don't do justice for me. Okay? I'm just going to say reset and apply an EQ to adjust the top end on this interrupt were hidden in EQ. Right-click on number seven and say, this is gonna be a low-pass. Let's play. Do something like this. Nice. Around 4.75 K. That's what I'm cutting the top end. Leave it as is. Sounds good to me. Alright, and now let's turn down the amount of reverb Busan into this high head by selecting on the high hat, remember the same perimeter turn. I don't want too much reverb on it. Let's add the snare and clap. Let's send some signal to it. With select on the track, we hover over the arrow of the center. Click on it. If you don't want to do the slow route, which is root two, this drag when you're sending signal and you just click on it and click on the arrow sends signal here. Extend it down. Let's say this is a drama of evidence. Rename it from revamp their DK2, too slow for the drums. Go to the reverb plug-in again and try 1 second, which is the tail of the reverb. Let's play again. Alright, let's increase the amount of sand from the snare. Nice. Right at the top. Let's add some reverb for the term. I just want to per cent add reverb for the shaker. Also just click on the shaker and click on this arrow. And let's just do five per cent for the shaker. Okay, let's do five per cent for the pitchforks effect. Nice. Alright, what you get here now this drums or more live in a way because it's adding a realistic field. Now obviously when the band is playing these some room affecting what you hear, and that's what every web does to a trick. Let's play the drums. Let's add more reverb to that high head. Let's push it up a bit. The D and the shaker also to something like ten per cent. Nice. Alright, now let's disable the reverb. Track, the sand. With the reverb. Now the Muslims more live with sounds more wider in a way. In the next lecture, we're going to start applying a delay effect to these jump occasions, control safe. I will see you in the next lecture. 7. Percussion - Delay: Hey, welcome back. In this lecture I'm going to start applying a delay to these germ cells. While I was listening to the mix, I realized I only want to apply a delay effect to these folks effects. Let's listen to it. I wanted to have a more interesting presence in this mix and self. I want to add an effect where it's like, yeah, yeah, yeah, yeah, yeah, yeah. Alright. So I'm gonna draw in a delay directly on the track. I'm gonna go to my slot number two on the Vox efforts and bringing the delay. Number three, what I'm gonna do now I'm going to go to the delay time, make sure that tempo sync is enabled right here. So that the delay is in sync with the tempo, which is why it's very important to set your project tempo and mixing. In this case, it's the song is 100 bpm. Alright, let's play. Alright, I just the time. So the time is basically the amount of milliseconds it takes for the repetitions to take place. Now it's set to eight. Let's play. Right? So eight, as you can see, it's a half time delay, 1.5 time delay on some delay plugins, you can see it says Huff one over two, right? Let's set it to four games, which is a quarter delay. It's a foster delay. Great. That's a correct deletes done some delay plugins is going to see what one over four, which is a quarter Delete. Alright, great stuff. The next thing we're going to adjust is the feedback amount. The feedback amount. It's how many repetitions, tea, please. Okay. So for example, for a low feedback, we're going to say, yeah, that's it. 12. Alright, let's push it up and do they represent display? We have some repetitions taken place and they slowly fading away nicely. Alright, and we have a cut off, the cutoff, basically add some filtering tool that delays signal, gets play it Asbury. Right? Let's push it up. I think it's cutting too much of the top end, right? That's what the cutoff is doing. It's cutting the top endless play, right? I feel like that's enough around five k 5.3, good. That's enough for me. Let's play. Right? This is the wet amount. That's how much delay you are applying to that sound. Let's switch it off. Alright, let's, let's make it 50%. Because I don't want the delay to be too loud. Nice. 50 per cent sounds good to me. Alright, let's leave the dry as is. You can ignore these for now, okay, but for beginners, if you know the features I explained, most delay plugins have those. Alright, let's play with the drums now without the delay. Shoddy colleagues anyway, I've been I've been working on myself, Johnny. Alright, now let's enable the delay. Wow, listen to it. Adding a nice effect. Let's do it. Nice. I think that's all I need for. Now when it comes to delay, let's move back a little bit. I want to make some adjustment to this cellphone effect. Let's turn it down. Alright, let's just turn it down. That's it. Alright, let's switch up my tag. Right? That's it. That's fine for me. Alright, Control, Save. Now we're done with mixing our foundation, which is the drum section in this track. I hope you got some value and feel free to send me questions. The next section of this course, we will be working on our melodies, mixing our keyboards or pads, pianos that seat for, or they're drunk mixing section. 8. Thank You: Great stuff and Congratulation with Dan with this module. I will see you in the next one.