Transcripts
1. Welcome to Mastering Color Grading with DaVinci Resolve (links to the footage): Hello everyone. My course Mastering Color grading in Davinci resolve is
finally out there. If you don't know me
yet, my name is Kasha. I'm a certified Davinci resolve trainer and a
professional colorist. And I have developed
this course to teach you the art and science
of color grading. This course is suitable for both beginners and more
advanced video creators. And it teaches real professional
and creative skills like how to use Davinci
resolve color management, how to perform primary and
secondary color corrections, and how to create multiple
creative film looks. What is more? It includes all video lessons
and downloadable footage, so you'll be able
to practice using a high quality
professional clips. And also it's not only nonline
course, it's a community. You'll have an access
to all discussions. And you'll be able to
contact me directly. So I'll be able to answer
all of your questions. This course is suitable for both studio and
free version users, and I hope you have a lot of fun doing this. See you there.
2. Importing & Organising footage + the overview of the Color Page in DaVinci Resolve: In this very first lesson, I will introduce you to the
color tap in Dava resolve. And I will also tell
you how you can import the footage and how you can set up your project
for the course. Now I have my color tap open. My color page is
completely empty, my node graph over here
is empty, and so on. But we'll move onto
it in a second. And I'm using to resolve studio
18.6 but the course also applies when you are
using the older version and it will apply to most of the future
updates of resolve. First, let's move to our
media tap over here. Here we have the media
pool where we can import the footage and we
can organize it into pins. It is also empty for now. Then over here when you
click on the media storage, you'll have access to all the
folders on your computer. You will have to navigate to the right folder
with the footage. I hope I don't have
to teach you this. And here I have the folder
called Color grading course. This is the folder you can
download from my Google Drive. This folder contains
all the footage for this course and it's nicely
organized into modules. And also you have the camera
information for each clip. If you don't want to,
you don't have to download the whole folder. You can also download the clips separately for every lesson. But if you want to have
it all in your project, I have created it for you. But before we
import our footage, let's go here to the
project settings then the master settings. My timeline resolution
is now set to 19 2010, 80 and my timeline frame rate is set to 25 frames per second. So please make sure
that your project is set up like this as well. When you have some
four K or six K clips, you can change the timeline
resolution at any time, but you cannot change
the frame rate. Okay, please keep it in mind. Now, let's close
it. Now, when we track our folder with the
footage into the project, you'll get this information
saying that selected clips have different frame rates
than the project frame rate. And therefore you can change it, but when it happens just don't
change as this is because the majority of the footage for this course is shot
25 frames per second. There's only a few clips shot
in 24 frames per second. That will play fine.
There's some clips shot 60 frames per second. We can make them slow motion. Now all the clips from the
folder are in the media pool. The only problem is that
we have lost all of the folder structure I have
created on the computer. We'll have to recreate
it in this project. If you don't want to
do it, it's up to you. But I always organize
my clips into different folders to
keep everything neat. I will remove all these
clips from my media pool. Now when we have a look at the color grading course
folder on the computer, we can see that we have here our clips nicely
organized into modules. There's also a folder with some extra footage
for you to practice. Then the clips are organized depending on
how they were shot. What I want to do is to recreate the same folder structure
in my media pull. To make it nice and
tidy, I'll write, click on my media pool and
I'll create a new bin, and I will label it
as Module 1.2 Then I will create more folders and I'll label
them the same way. Okay, Now let's open the Module 1.2 folder and let's
import here our footage. I can just drag this
whole folder over here, change the project frame rate. No, now I can also put all these clips into separate folders to know as
a reminder how they were. So I'll basically create a separate bin for
every clip and I'll label it correctly and
then I will drop my clips. I'll speed up the video now as the process
will take a while, as I said, you can
copy what I'm doing, but you can also organize
your footage your own way. Okay. So now in
my master folder, I have all of my
footage organized into different folders,
all four modules. So I can close the media
storage tab again, this is how my folders look. Now, if you haven't seen
the color tap before, I want to quickly
walk you through it. But to make it work, let's
move to the edit tap first, as we have to drop some of
our clips onto the timeline, I'll grab some clips from
the Module 1.2 folder. Okay, now I'll also cut
them a bit shorter, they don't have to be that long. Like this. Now, let's
move to the color tab. I think it's worth to
mention that the color tap may look a bit different depending on your
screen resolution. I work on my laptop now. As I thought it would make
all the tools more visible. But when you work on a
higher resolution screen, your tools down here will
be separated up and more, but it doesn't make a
huge difference actually. Here in the viewer, we can see the frame that our cursor on, the timeline is placed on. We can also click on the
clip tap here to be able to see the thumbnails of all of
our clips on the timeline. Then we can swap between them. Then when we hit space, we can play our clip. And we can loop it by
selecting this icon over here. When we play the clip
with the Loop button on, the selected clip will
play continuously. Then here on the right, we have our node graph, where I'll be showing you how
to build the node structure and how to use
different types of nodes in the following lesson. Here we have a quick export
button that allows us to do some quick exports in different formats
depending on what we need. Then when we click on
the Timeline button, we can get a different view
of our timeline over here. If you want to, we can move our cursor
through it like this. Then we can also close our notes up if you want to get a
full view of the clip. Then here when we click
on the effect tap, we can get access to all
diventories of effects. I'll be showing you some
of them a bit later. Then we've got the
light box that enables us to see all
of our clips in a grid, and it's very helpful
to spot any mistakes. If you watch my
Youtube Plutorials, you are familiar
with this feature. Then we can also
enhance the size of our nodes here, like this. Then we can use this button over here to expand the viewer. Then we have a bypass color Grades and Fusion effects button that enables us to turn
our grades on and off. Just to demonstrate you, let me perform some changes
to this clip quickly. I'll just use my curve
to make it darker. It doesn't matter for now. This button basically turns
our grade on and off. Then here we can decide
if you want to use the proxies for better
playback or not. If you have proxies created, you can turn them on here. I've also explained it in
one of my Youtube videos, how to improve the
playback in resolve. Then here we have our
highlight mode that will be using multiple
times in this course. It basically enables to see our masks and other
selections properly. Then we have a split
screen mode here. We can basically
choose which clips we want to see as
a split screen. When I choose neighbor clips, it will basically show all
of them in a grid like this. This feature is very
helpful when we want to compare grades on
the neighbor clips. Then we have the image
wipe mode that is useful. Want to work with
a reference clip. Then over here we can turn on and off our
clips, thumbnails. Then here we can get
access to our media pool. Here we can get access
to all of our lots. We can also access them by
right clicking on the node. And I will be showing you
in this course how to use some of the
resolve in built lots. Then here we have the gallery where we can place our stills. For example, I want to export some stills
quickly for the clients. I can simply right click
on the clip in the viewer. Then I can select Grab Still. And this still automatically will appear in the
gallery over here. And then we can write, click
on it and we can export it. Then over here we have all of our grading tools and we'll be focusing on
them in this course. Here we have the scopes
that are indicators, helping the colorists to make
sure that the clips have the right luminous hue
and saturation levels. And I will be also
covering how they work. Now let's have a quick glimpse
at the delivery tab from where we can export our
clips or the whole edits. We can select which part
of the timeline we want to export here depending
on your deliverables. If you are familiar with
other editing softwares, this is quite self explanatory. How to export videos. You can choose
here the file name and then the exact
export settings. You can also choose from some available custom
export settings over here.
3. In-depth Color Management: In this very important lesson, I will cover color management. Although color management is a very broad topic and it's quite intimidating
for some people, I will show you the
settings that will work for most camera formats. But first, why color management
is actually so important. It is important as different cameras film in
different color standards. For example, consumer cameras or phones tend to film in Rex 79, which is a format
ready for the viewing. But more professional cameras
film in different log or row formats that basically
capture more of a tonal range. That gives us more
flexibility in color grading, but it also needs some remapping to be ready for the
viewing and delivery, as the cameras often can capture a way broader tonal range that our displays can reproduce. Let's have a look at
our eclipse here. And let me show you what I mean. We can clearly see that they look very low contrast
and washed out. This is simply
because they are in log or row formats
and they need to be remapped to Rex
seven oh nine, as this is a format used by most of the high
definition displays, picked a lot of different
camera standards that have been converted to
different formats as well. Because I really wanted to show you a lot of
different scenarios. Now I will show you two ways of transforming your
clips to Rex 709. First we'll be using a
color space transform node. And we'll be working in Davinci resolve non color
managed environment. And then I will show
you how to work in Davinci resolves color managed. But let's start from the color
space transform workflow. Also, one more thing
before we move on to that, we could obviously try to use the display referred technique instead of color managing clips. For example, let me use this
Alexa clip to show you. We could just increase the gain, which is the highlights first. Then we could decrease
the shadows, our lift. Then we also could decrease the midtones, which
is our gamma. Then we could add more contrast. Then we could balance
through the pivot control. We could basically rely on the visual judgment to bring our clips to
the right point. But this technique
isn't very accurate and I would recommend
you to avoid it. Okay, let's reset it First, let's open our project
settings over here. Let's go to the
color management tab for the CST workflow. We will leave the color
science set to Da Vinci Y RGB. That is a Da Vinci
non color managed. Then we have a time
line color space and the timeline color space is a color space that
you are grading in. It can be different than the camera color space and
the output color space. Ideally, it should be set to whatever your footage
color space was. For example, if we
had on the timeline on Panasonic velo
clips like this one, we would set it to
Panasonic vi gamut vilog. If we had only red footage we would set it to dragon color, red lock film, and so on. But in the case where we have a mix of different
clips on the timeline, I would recommend you to set your time line color
space to Da Vinci. White gamut intermediate. Simply because this color
space is designed to capture the vast majority
of colors that can be captured by the
latest modern cameras, It's a very large color space. And to demonstrate it, let's have a look at
this diagram where you can see the Rex 79 color space. That's a color space of most of the standard
displays that we have. Also other color spaces
like 2020 or a white gamut. And then we can see that
Da Vinci white gamut is the largest color space. It will be suitable for all
of the camera color spaces. I know it might seem
to be complicated, but you will learn
it very quickly. Then we have our
output color space and this should be set to
what we are projecting to. I work using a calibrated
grading monitor that's set to Rex 79 gamma 2.4 But if you're working on your computer and you don't have a
calibrated monitor, just set it to Rex 79 Gama
2.2 because gamma 2.2 is the standard gamma setting
for Windows and has been the standard gamma setting
on Apple computers as well. And let's say it's
safe. Now let's move to our Panasonic clip here. I'll create a few serial
nodes by hitting option S as it's also important
to remember that if you choose the CST workflow, place your CST node
at the very end. As, this way you'll
be grading underneath it in the wider
color space, okay? Now let's just label
that last note as CST. And let's grab the color space transform
from the effects. Let's drop it onto our note. In order to remap
your clips correctly, you have to know exactly
how your clips were shot in case you haven't
shot your Eclipse. Get this information from
the camera operator. Today, I will tell you exactly
how our clips were shot, so you don't have to be worried about anything for this clip. The input color space
is panasonic gamut. Then input gamma
is Panasonic lo. Then my output color
space will be rex 79. My output gamma will
be gamma 2.4 la. The first clip has been
correctly converted. This is before and after. Now we can see that
it's quite bright, so we can quickly adjust
it underneath our CSD. I'll just push my lift down
and then my gamma up a bit. Now our clip looks well prepared for the
further grading work. Now let's move to
the second clip, and this is our Alexa clip. Let's drop onto it our CST here the input color
space is white gamut free. Then input gamma is lock free, Then the output color space, and the gamma will be again
rex 79 gamma 2.4 In my case, this is before and after
we are not grading yet, but we can also
adjust it quickly. Let's write, click
on the CST note, and let's add another serial
note before it, like this. And this clip is
quite dark here, we can quickly raise the gain. Then let's raise the lift a bit. Let's decrease the gamma to get a nice starting
point for grading. Now let's move on
to the third clip. This is our Sony lock
free sina clip here. The input color space will
be Sony as gamut three. Then input gamma
will be Sony as lock free the output color space. And gamma will be Rex 79 gamma 2.4 Here we'll have to fix the color
temperature to balance it, but I will show you how to
do it in another lesson. Now let's move to our black
magic rock clip here. The input color space will be black magic design we Gen 45. Then the input gamma will be black magic design pocket
six K film en four, my output space and
gamma will be 79 gamma 2.4 Now let's move to this Canon clip and let's apply the color space
transform as well. Here my input color space
will be Canon Cinema Gamut. Then my input gamma
will be Canon Look two. The output color space and
gamma will be Re seven oh nine Gamma 2.4 this is
before and after. Then we've got this
lovely nkonrow clip for non the input color
space is actually rec 2020. Then the input gamma is non log the output color
space and gamma is again Xeon nine gamma 2.4 this
is before and after. Then we've got the
black magic clip that's converted to
rex nine already here. We obviously don't have to apply any color space transform. So we can move straight to
the last Sony clip here. The input color space
is Sony S gamut free. Then the input gamma
is Sony S log three, the output color space
and gamma will be rec 79, gamma 2.4 This is
before and after. Now we have converted
all of our eclipse, but I want to show
you how to do it quicker with Davinsolve
color management. In this course,
we'll be working in the color managed
environment as I think it's more
suitable for beginners. But not only is just very
helpful as Davinsolve is able to recognize some
of the log or rock clips, we don't have to set
up anything manually. It just makes things
easier for everyone. Let's just move straight to it. You know what I'm talking about? Here we have the
same sequence on the Timon as I have
removed all ST's from my Eclipse in order to be able to work in the color managed environment. Let's go here to the
Project settings again, and then in the color
management tab. First, let's change
the Da Vinci Y RGB to Da Vinci Y RGB Color managed. We also have here two aces, color sciences to choose from. But I will not be covering
it in this course. It's just another color
science to work in. Then we could use automatic
color management over here. This would be the option
for very beginners here. I would only change the
color processing mode from SDR to HDR, as we have the HDR
clips on the time line. Here we can read that the
HDR grading environment is best used when the majority
of source material is HDR, and it's suitable
for white gamut, SDR and HDR deliverables. Then we'll leave the output
color space as SDR Rex 79, as this is a standard
output color space for deliverables,
let's say it's safe. And here we are able
to see that most of our eclips have been
automatically converted here. When we write click on
the clips thumbnails, when we work in the color
managed environment, we have this option
input color space, where we can check
the input color space of the clip manually. This one has been correctly recognized as Panasonic Vigabot. This one has been also correctly
recognized as y lo free. Then this one as
Sony Sinas log free. Then this black magic
clip is also correctly recognized and remapped
when we write click on it. We don't even have the input
color space option here. As this is because Venture Resolve doesn't
give you that option. With raw clips,
then for example, this cannon clip hasn't
been correctly recognized. This is what happens when our clips have been converted
to different formats. Sometimes in this case we
need to adjust it manually. Let's just pick here Cannon
and then Canon Look two. Then our Nikon clip
has been recognized as its raw as there's no need
to change anything here. Then we have our Re
seven oh nine clip that has been
correctly recognized. Then we have our Sony clip that we have to adjust manually. It will be Sony and
then Sony lock free. Okay. As you can see, this process is way quicker. But now I also want
to teach you how to customize your color
management settings more. I want you to learn more and I want to show you
the best settings. Let's go back to our
color management tap. Let's select automatic
color management. Then let's change the color
processing mode to custom. Then our timeline color space will be Da Vinci, white
gamut intermediate. As, as you remember this
work for all of our clips. If you had only one type of
the footage on your timeline, you could set it to
whatever it was. So you could set it as Sony Lo, free lo, et cetera, et cetera. Then we have the input color
space, how to set it up. When we have mixed
clips on the timeline. I would basically set it to the input color space
that applies to the majority of our
clips on the timeline. Because as you remember
I've just shown you, we can change the
input color space manually by right clicking
on the clips thumbnail. Okay? All of my clips
were shot differently, so I'll just pick
Sony as lock free. Then we have the output
color space that should be set to whatever
we are projecting on. In my case I will set it to Re 79 gamma 2.4 When you work
on your computer screen, set it to Rex 79 gamma 2.2 These are the settings I'll be using for all
lessons in this course. Let's click safe then
let's go through all of our Eclipse to see if they
were correctly converted. Perfect, I hope you've
learned a lot today.
4. Basic Color Correction (exposure, contrast & balance techniques + reading scopes): This lesson we'll focus on
the primary color correction. I will show you how you can adjust the exposure
and the balance. And also customize your
scopes here on the timeline. I've got three clips from
the previous lesson. The Velo clip, the R clip, and the Sony lo free clip. My color management
settings are exactly the same as in the previous
lesson as well. Let's start from
adjusting the exposure of the first clip in order
to help ourselves, we'll use the waveform as the waveform scope
depicts the brightness of your image as well as specific colors using
ten bit video scale, 0-1023 it basically depicts
our image from left to right. Also, when we click
here on the settings, we can customize our
way firm if we want to. We can for example, disselect
color rise to turn off red, green, and blue channels. Now we can only see
the luminosity. Then we can turn on
the extents that show the lightest and the
darkest parts of the image. Then we can change the intensity of the waveform
and the graticule. You can just adjust
it to your liking. We can also show the reference
levels, our 0.1023 levels. Then if we want to, we can
change the position manually. But let's reset the view, and let's move on to
adjusting the exposure. As I have mentioned, when we use the waveform, we should make sure that we keep our luminance levels
within the right range. Which means that we shouldn't
really push it lower than zero and higher than 1023. This is a general rule, but the exact spread
of the waveform also depends on the image and the
look we want to achieve. In this case, I can
see that my clip is definitely the brighter side. I can push my midtones and shadows down to make
it look more balanced. Let's label the
node as exposure. And I will start with my
lift in the primary wheels. And lift represents the shadows. Using the master wheel below, I will push it to the left and look what happens
with the waveform. Look how it is moving down. And also look at the rising
contrast in our clip. Now I will move to my gain, which is responsible
for the highlights. And I will push it down just
a touch as well, like this, and this is before and after
a huge difference then I always like to use
the contrast and the pivot controls to add
even more depth to my clips. The contrast control adds
or takes out the contrast, and the pivot control adjusts
the contrast tonal range. Once contrast is set, we can use the pivot control to refine the tonal center
of the tonality. Brightening or darkening the clip while
retaining contrast. Maybe it sounds complicated, but basically what I
always do is I just play around with my contrast and pivot controls until I'm
satisfied with the result. Let's increase the
contrast first, then let's adjust
the pivot like this. This is how my clip looks. It could also be a bit brighter as when we look
at the way firm we can see that we could push
the highlights a bit up and it still would be
within the right range. But let's not forget that
color grading is very subjective and I like to keep
everything a bit darker. Also, I can tweak it
further down the line. Remember that now we are
only covering the basics. Now let's move to
the R clip here. The color balance
is also a bit off, but let's start from
adjusting the exposure. I'll label my first note now let's just change
the wave form to parade. The parade splits your image into RGB values red,
green, and blue. And what it does, it measures the saturation of each of
these colors in your image. In this case, we can clearly see that the blue
is dominant here. And we'll be fixing it later
when we move to the balance. But we can also use
the parade to adjust the exposure as it also shows us the same ten bit zero to
1023 range as the waveform. My preferred way to adjust the exposure is by
using primary wheels, but we can also do it
by using the curves. Here we have our white curve. We can use it to adjust
the contrast and the exposure By clicking
on this gang button, we're able to separate all of our color channels and
work on them separately. But for the exposure, we'll use only the white curve. Let's not change anything here. The upper point of the curve is responsible for the
brightest parts of the clip. And we can use it like this to lighten or darken the clip
in the lightest parts. The bottom point of the
curve is responsible for the darkest parts of
the clip, but usually. What we do with the
white curve is that we create a characteristic shape. Let's grab the curve in
the upper part like this. Let's push it up quite a lot, as this clip is quite dark. Then let's grab it
in the bottom part. Let's push the shadows down. Just a touch like this. Then what we can
do, we can enable over here editable splines. And this will give
us a possibility to smoothen out our curves. As you can see, now we have two handles coming
out of our point. I'll just use them
to brighten my clip. Now we have created maybe not a perfect S shape but
something close to it. It really depends on the
clip we are working on. And then I would also still go to my Primaries and
I would play around with the contrast and the
pivot to shape the clip a bit more like this. Okay, Now I'll leave
it to you so you can play around with adjusting
the exposure on your own. Now let's move to balance. We'll start from
the same clip as it looks very blue and we
can also read it very clearly from the parade
as the blue trace is way more prominent
than the red or green. Let's hit Option to
create a new node. Let's call it balance. One of the ways of balancing
the shot would be to use the auto balance
tool from here. In order to make this tool work, we have to find in
the shot something that's supposed to be white. In case of this clip, this will be very easy as
we have a lot of snow here. Then let me grab the tool and
let's just select the snow. Well, the shot is technically balanced as
when we look at the parade. The color channels are
exactly on the same level. This is before and after, but I can also see that
the shot is way too warm. Now, this is an auto tool. It obviously doesn't
work perfectly. It cannot see the nuances. It's automatic. Here we have
a lot of snow in the shot. Obviously, there should be more cooler than warmer
tones in this shot. But it's not a problem
as we can always tweak this result using
the temperature and thin sliders over here. Just push my temp towards blue first and then my
tint towards magenta, relying on my visual judgment. And this is before and after. Now let's reset our
balance note by right clicking on it and
selecting reset note grade. We could also adjust the balance manually using the
temp and tint sliders, looking at the clip and
monitoring the parade like this. As now when we look at
the parade, it's even. But now let's move on to
another quite difficult clip to balance as this time this
Sony clip is extremely warm. And we can also
see it looking at our parade as this red
channel is very prominent. But this time I want
to show you how to balance the shot
using another scope. In resolve the vector scope, the vectorscope is
incredibly handy for measuring the degree of and
saturation in the image. The further the markings
are from the center, the more saturated your
image and colors are. Also, we have here
the skin indicator that I'll be covering in
another lesson of the scores. Also, you've probably
noticed that the Vectorscope represents
the color wheel. Here we have magenta, then blue, then can then green, then yellow, and then red. By looking at the trace, we can judge where the clips
hue and the saturation lays. In this case, we
have the trace move towards red and yellow. It's a sign for us that
we have to move it towards the middle in
order to balance the shot. I'll label my first serial node, and I will call it balance. I will use my offset wheel
to balance the shot, as the offset affects the
whole clip uniformly. It affects the shadows, tones, and the
highlights uniformly. Let's grab the centerpoint
here in the color wheel. And let's start moving
it towards blue and ion, which is the opposite
to red and yellow. As you can see, our
trace is also moving. I will be looking
at the talent stop as it should be white. I'll be moving my offset accordingly,
something like this. Now look at our trace. It's perfectly in the middle. That indicates that the
clip has been balanced. And this is before and after. I really hope you'll have fun with practicing it on your own.
5. Denoising the footage the right way: In this lesson, I
will show you how to use noise reduction
in Davinci resolve. You can use the noise
reduction if you have an access to the studio
version of Davinci resolve. I will show you how it works on the Sony
as look free clip. As it happens sometimes
that what we've shot is actually very noisy
with Davinci resolve, this problem is actually
very easy to fix. My color management settings
are the same as usual and here I have only performed a basic
primary correction. This is before and after. Now what's important
to remember is that when we decide to
perform the noise reduction, it should always be on the first node before
any other adjustments, as this is how the
tool works best. Let me zoom in so
you can actually see how much noise
this clip has. I hope you can see the amount of the dancing noise over here. Let's out, and let's
right click on our node. Then let's select a node, let's add serial before. As this way we'll be able to add a new node before current. Now, I will label it
as noise reduction. I will zoom in
again to be able to see how my noise
reduction tool works. Now I will go to my effects. I will search for
the noise reduction, then I will simply
drop it onto my node. Then here we get an access to our temporal noise reduction. To be honest with you, I never mess around too much
with these settings. I only change the type here
from faster to better. Then we have here our
chroma and luma threshold. What I do is I just drag these two sliders to the
right as much as I need to. Normally, I only
go up to 20 here. It's usually enough, but
this clip is quite noisy. Let's try around 67. This is before and after
a huge difference. Also remember that
the noise reduction may slow down your
computer quite a lot. What you could do is
you could perform it at the very end right before
exporting your footage. Is just a little tip from me.
6. NODES explained - creating looks with different types of nodes in DaVinci Resolve: This lesson I will teach you about different types of
nodes in Davinci resolve. We will be using these
black magic raw clips. This is the first clip. This is the second clip. These are my project
management settings. You can copy them here. The input color space doesn't matter as
these clips are raw. Davinci resolve is able to
recognize them automatically. I'm working in Da Vinci
White Gamut intermediate. Let's move to the first clip. The first type of node in
resolve is a serial node. And serial note is the
most basic form of node. The shortcut for it
is old or option. Serial notes work as your
basic building blocks for correcting footage
and creating looks. If you are a very beginner, you can actually work
using only serial nodes. I always use serial notes for my primary color correction. This is where I am adjusting the balance
and the exposure. I have created three
serial nodes here. My first one will
be my exposure, the second one will
be my balance, The third one will
be my contrast. I can also adjust my
contrasts separately. Let's start from the exposure. I will also adjust
my wave form here. I will make it more visible. If you prefer using the white
curve, feel free to do it. But I will move to
my primary wheels, and here I will
increase my gain first. Then I can see that my shadows are pushed down quite a lot. I will maybe raise
them a tiny bit, then I will decrease
my tons attach. This is before and after
just a tiny adjustment, then let's move to balance. I will also change
my way to deparate. I can see all of my RGB
channels separately. I can tell that
the clip is quite warm as the red channel
dominates here. I'll use my offset wheel
and I will push it up towards blue to neutralize
my clip like this. Just a touch, it
doesn't need much, and this is before and after. Now the clip looks more neutral. We can move to the
contrast node. Here, I will play around
with my contrast and my pivot sliders to add
more depth to the clip. This is before and after. Now, another thing is that we can apply
notes on the clip, but also on the time line level. Here I have my clip selected, which means that when I create a note in this node
graph over here, the corrections I
make on this node will apply only to the clip
I'm currently working on. But sometimes we want to apply the same corrections to
all clips on our timeline. In this case, we can apply the node to the whole timeline. Let's switch the clip
here to the timeline. Also do it by switching between
these two dots over here. And my node graph is empty, so I'll hit Option to
create a new serial node. I will quickly make
some adjustments here. Just to show you how it works, I will shift the offset, adding a lot of pink Q to it. Now, when I move
to my other clip, I can see that the same change has been applied here as well. But let's get rid of this node. I will not be using
timeline nodes today. I just wanted to show you that
this is possible this way. You can, for example, add a vignette to the
whole timeline. But now let's move
to our first clip. And also let's move
to another type of note which is a parallel node. We create parallel nodes
by hitting option. Our hit option as
first to create a serial node and then option
to create a parallel mixer. Parallel nodes are designed
for secondary color grading. We can create as many
parallel nodes as we need. In simple terms, parallel nodes are connected with
a parallel mixer. And they branch out
from the same source, creating identical
substreams where you can perform
independent adjustments. What's important, they're all equal so the order of the
adjustment doesn't matter. Now let's move to some practice. I'll use my parle nodes to adjust some parts of
the clips separately. I don't need that
many parallel nodes. I will just remove most of
them, leaving only two. Let's use these ones
to create a look. I can see that the green hue
is very dominant in my shot. I can manipulate it a bit, and then I will also manipulate
the red hue as well. Let's label our parallel
nodes as red and green. Let's click on the
red node first here. In order to isolate red, we could use our qualifier over here by selecting the red hue. Then by using the
sliders over here, we could refine the selection. But there's also another
way of doing this. We can also use one of the
resolves, automatic presets. We can go here to
color, then presets. Then here we can choose from six vector green, yellow, red, magenta, blue,
cyan, or chromalte, or dark, depending what
we want to select. Let me grab six vector red. Now when we turn the
high light mode on here, we can see our selection. This is an auto tool, It usually needs some
additional adjustments. But it's a very good start. Maybe this is even a faster way of selecting a certain
hue than the qualifier. Let me adjust it a bit better. I will only move my hue slider a bit to select more
of the red hue. Then I will turn the
highlight mode off. Now I'll, for example,
go to my curves. Look what's happening when I
move my curve up and down. Only the selected
hue is affected. I will brighten it a tiny bit, then I'll go back
to the Primaries and I will push my gamma towards yellow to introduce
some warmth like this. This is before and after. Now let's move to
the parallel node labeled as green here. I will also grab the preset. This time it will be
six vector green. Let's turn the
highlight mode on. This time our selection
is not that accurate. Only that little bit
has been selected. We have to improve it a
bit more than previously. Again, I will stretch out my hue slider to grab
more of that green hue. I can also play with
the softness over here. Now the selection
looks way better. Again, I'll go to my
Primaries and here I can push my gamma wheel towards different directions to
get different results. When I introduce
here more yellow, my clips look a bit autumnal. When I push it towards blue, I'm getting this very cold look. This is before and after when I disable all
of my apparel nodes. Before and after, I can see
how much I was able to change the character of my clip only by using Parallels and
two different presets. Now let's move to
another type of node, which is a layer node. And we create layer
nodes by hitting option L. I'll hit option S first
to get a serial node, and then option L to
get a layer mixer. This way here I
have layer nodes. I will also move them down here. The difference between
the layer mixer and the Perl mixer is that when
we use the layer mixer, the node below always takes a priority over the node above. That's why we often use
layer nodes to isolate skin tones when we want to
create different looks. This is what I'm
going to show you. I will label my nodes. My node below will
be my skin tones. My node above will be my look. Just to show you how the
layer nodes exactly work, let's click on the look node. And let's push the offset
here towards blue. Quite a lot, we can't
see any change here yet. This is because first we have to make a selection
on the note below. When I disable my note below, I can see all the
changes I've made. But let's reset it. And let's do a proper adjustment
using our layer nodes. First, I'll click on
my Skin Tones and I'll go to my
qualifier this time. And then I will select
the skin on the clip. Then I'll turn my
highlight mode on. Now I can see that I have to improve this selection
quite a lot. I will play around
with my sliders, sometimes it takes
a little while. Okay, now I will only blur my selection. I will denoise it. This will work. I have
selected not only skin tones, but the wooden item and
other elements as well, but they will also
benefit from doing this. Let's turn the
highlight mode off. Let's move to the
look node here. I want to increase
that cold look we have just started creating. I will introduce
some of the blue into the shadows using my left. Maybe in the mid tones as well. This is before and after. Now, let's have a look
at what would have happened if we haven't
isolated the skin tones. I will disable this node. You see the skin tones
and reds wouldn't look as nice and vibrant as the look would have
affected them too much. Okay, now let's move
on to our next clip. Here I want to show
you one more type of node that's called
an outside node. As you have probably noticed, every node has got not
only the green output, but also the blue output,
which is the alpha. We can pass the alpha
information like this to show you how it works, let's grab a round power
window. And let's stretch it. It covers almost the whole clip. I will leave only the corners. And I will soften
my power window. Then I will turn my
highlight mode on here. I'll make some adjustments
inside the par window. Let's go to the white
curve over here. Using my white curve, I'll just raise my highlights a bit. Then I'll decrease the shadows
to get some nice contrast. This is before and after. Now let's write,
click on our note and let's go to Add here. This way we can add
another serial note. Then we can pick
an option to add a Serial note before then. We can add parallel
or layer nodes. But we can also add the
outside note over here. Let's select it this way. We have passed the
alpha information from one note to another. Also, this alpha information
has been inverted. Just to show you, let's turn the highlight
mode on over here. This is exactly the same
mask we have created before. The only difference is that it's inverted on this outside mode. We can also make some changes to the outer part of
the power window. I will turn the
highlight mode of here. I will simply push
my white curve down in the mid tones to
create a vignette. I hope you have learned
quite a lot in this lesson.
7. Isolating and Correcting Specific Colors - HSL Curves: In this lesson, we'll
talk about HSL curves. As HSL curves allow for precise and creative
color grading, we'll be working with
this Canon clip. These are my project settings, exactly the same as
for all other lessons. And my input color
space is set to Canon Cinema Gamut,
Canon look two. As this is how this
clip was shot. Here on the first note, I've only adjusted the
exposure a little bit. This is before and after. Then at the very end, I did a little bit
of sharpening. Let me zoom in to show you, this is before and after I
did it by going to blur, and by decreasing
the blur radius, I went from 0.50 to 0.46 Then I have put all HSL curves names
separately as parallel nodes. And I will be going through
all of them in a second. Let's go to our curves here. First, we have our custom curves that you have familiarized
yourself with before. Let's move on to versus, let's select our
versus hue node. Basically, when I drag
my curve up and down, I'm able to change the hue of any color of the clip like this. But we can also do it selectively here If I want to
change the hue of the sky, and in order to select
only the hue of the sky, I can simply click
on it on the clip. And then a point will
appear on my curve. I can modify it, I can move it up and down. I will move it up. Then this way I would
change the color of the sky from blue to more
of a teal blue like this. It's a little bit quirky and
this is before and after. It already changes how our clip looks quite
significantly. Then I can, for example, select the green color of
the trees over here. I can do the same. I can
change the hue of the trees. We can make them
look more green or more yellow like this. Now let's move on
to another note, that's our hue versus
saturation here. We'll be adjusting
the saturation of the selected hue here. Let's focus on this red sleeve as I think it's a bit
overly saturated. So we can basically fix
it with this curve. Let's select it now here, let's push this
point down a bit. Look what happened. This is before and after a
huge difference. Now let's move on to
hue versus luminus. Here we can adjust the
luminus of the selected hue. When we move the curve up, the whole clip gets brighter. When we move it down,
it gets darker. Let's select the sky color again to create a
point on the curve. Now when I move my point up, the sky gets very bright. When I move it down,
it gets darker. I will maybe darken it
a bit as I prefer it. Now let's move to the luma
versus saturation Here. We can increase or decrease the saturation of the shadows, tones, or highlights separately. When I push this curve
down on the very left, I will desaturate my clips in the shadows like
this. Let's reset it. When I do it on the right, I will desaturate my clip. In the highlights here, what I will do, I will create
an additional point in the mid tones and I will
push it up just a touch. Then I'll decrease
the saturation in the shadows and the
highlights a bit. This is before and after
a very tiny difference, but decreasing the saturation
in the shadows and highlights make the image look more natural,
in my opinion. Now let's move on to the
saturation versus saturation. This curve allows us to
decrease or increase the saturation depending on
the saturation on the image, in the shadows, midtones
and highlights. This is how it works here. Again, I will decrease
the saturation of the most saturated parts of the clip in the shadows
and highlights. And we can increase
them in the midtones. Now let's move on to the last HSL curve called
saturation versus luma. And here we can increase or decrease the luminance
depending on the saturation of the
clip. It works like this. I will maybe just
decrease it a tiny bit. In the highlights, I will
push it up in the mid tones. This is before and after again, just a slight difference. Sometimes it's all about
very subtle changes. And this is our clip before
using HSL curves and after.
8. Isolating and Correcting Specific Colors - Color Warper: This lesson we will be focusing on the Color
Warper tool in resolve, I'll be showing you
how it works with this Sony sine lock free clip. Let's find the best
frame to work on then. On my first note, I have already performed
the basic color correction. I have just improved
the exposure a bit. This is before and after. I am using the same color
management settings as usual. Now let's move straight
to our color warper. Basically, the
difference between the color warper
and the HSL curves is that the color warper
allows to adjust the hue and the saturation of the
clip at the same time. As you remember from
the previous lesson, when using HSL curves, we have to do it all separately. Then we also have here a chroma, luma warper that allows
us to change the chroma, that is a purity of the color and aluminus
at the same time. But let's go back to the hue
saturation color warper. Let's hit option S to
create a new node, and let's just call
it color warper. Then we can, for example, select a certain hue on the clip. I will select red over here. Then this hue will be
highlighted on our color worper. We can see exactly where our color from the
clip is positioned. We can also change the hue and the saturation by simply dragging the mouse
over the clip. And also look how our color worper changes when
we are doing this. But now let's reset it. We can also change the size and the position of
our color worper. Clicking here, we can place
it wherever we want to. Then over here, we
can add more rows to our color warper if we
want to be more precise. And we can also add
more rings to it. I usually pick 12
rows and six rings. This is enough for my needs. Then this yellow line over
here is a skin indicator. It tells us where usually
skin tones should be placed. Then I'll move my
mouse somewhere on the clip and it will show me
the right point on the grid. Then I'll move it
onto the white color. It will show me
that the white is exactly in the middle
of the grid and so on. Take some time to familiarize
yourself with it. Then here on the right, we have a bunch of
different tools we can use. This is a simple select
and di select tool. We can select a certain
point with it and we can move it around like this. Then we have a draw
selection tool. Let's grab it and let's draw a line over the multiple
points we want to select. Then also, we can move all
of them around to change the saturation by moving it the opposite direction
from the center. And to change the hue by moving it left or right, like this. Then we have a Pin the pin tool. We can use it to pin some points on our grid so they don't move. For example, I will select multiple points
around this one. Then I can grab my select tool again and when I move my
selected point around, the points that are pinned will not change the
position at all. We can be more selective
with our hue by doing this. Then we have a pull point
tool. Let's select it. When I click multiple times on the center
point, for example, all of the other points are
moving towards the grid, the saturating the image. Then next to it, we have a push point tool. When I select it and I click multiple times
on the middle point, all of other points on
the grid will be pushed away from it, increasing
the saturation. Now let's reset it then we have increase
and decrease fall of points when you select
some points on the grid. When you click the plus button, it will add additional
points nearby. Or when you click
the minus button, that will remove the
additional points. Then we have the
invert selection tool. In this case, when we don't
have any points selected, when we hit it, it
will select them all. Then we have selected
to Pin tool. When we select a certain
point on the grid and when selected to pin, it will convert our
selected point to the pin, the select pin column. When we select a point
and we pick this option, it will select the whole
column this point belongs to. Then we have select Pin ring. When we select it, it
will highlight and select the whole ring that
belongs to our point. Then we'll be able to
move it around like this. Then we also have
select Pin All. And select the Pin All. I think this is
self explanatory, And at the end, we
have the reset button. Then we can also use the range slider to select the hue points
on the color worper. But let's reset it now. We can also select a
point on our worper. We can use the hue
saturation and Luma slider to shift
the chosen color. As you can see, there's multiple helpful
tools to play around with. Now let's go to the
chroma and Luma grids. And here we have two
more grids to work with. Now we have selected
the grid number two. When I click on the hue on my clip and I move my
mouse left to right, it will change the hue
adding red or green to it. Then when I change
it to grid one, change my hue adding
blue or yellow. When I move it up and down, I'm changing my luminance brightening or darkening
a certain hue. But now let's reset
it and let's go back to the hue
saturation, color warper. Let's make some subtle
changes to the clip. As normally we don't
change too much here. For example, I want to
change this red hue Abbott. And I want to take out a bit
of the saturation from it. Just on the clip, I will click on the hue
I want to modify, and I will move it towards
green to make it look more orange like this. Then I'll also go to the
chrom aalumaclor warper. Here I want to dim a little
bit, these bright lights, I'll click on it and I will move my mouth down a bit to
decrease the illuminance. Then with my hue
saturation warper, I will add a little bit
of blue to the white, as now it has got a bit
too much of the worm tint. Okay, this is before and after. This is my final result. But you feel free
to experiment with the color warper as
much as you want to.
9. Using Masks for Precise Corrections - Power Windows: This lesson, we'll talk about power windows and I'll show you a few common
ways of using them. Power windows enable precise and selective
color correction and grading within specific
areas of the video. This tool allows you
to isolate regions in a shot and apply
color corrections to those specific areas. It's particularly
useful when you want to perform
targeted adjustments, such as enhancing the exposure, changing the color, or adjusting the contrast of specific
parts of the image. Here on the time line, I
have three different clips. The first one was
shot in lock three, then my two other clips were
shot in Canon lock two. As I have some mixed
clips on the timeline, I am using the same color
management settings as I have shown you in the
first module of this course. Let's move to the
second clip here. I've just very slightly improved the contrast and the exposure
on the primaries node. This is before and after. Let's go ahead and let's
create a new node. Let's label it as power windows. Now, I will use my offset to change the overall
tint of the shot. You can see exactly how
the power windows work. This will too. Now let's go to the power
windows over here. Here we have all these different
shapes to choose from. This is a rectangular
power window. We can soften the
edges of it manually, but we can also use our
controls over here to do so. We can increase the size
of the power window, then we can change
the aspect of it, then we can tilt it or pan it. Then we can rotate it also we can change the
opacity like this. Then we've got our
softness controls as well. Then we've got a
round power window. Then we've got a polygon that
we can modify like this. We can build any shape
we want from it. Then we have a custom shape, we can create our
own shape with it. Then we have a gradient that
we can soften like this. Then over here we can
also add multiple shapes. I'll add a few circles. I'll place them over my clip. When we click on this button over here, we can reverse it, which means that in this case, everything outside this power
window will be affected, not everything inside it. Then we can also disable
the power window over here like this. Then in case we have multiple
power windows, we can, for example, reverse one of them and then we can
disable the other. This way, we'll be
able to manipulate everything outside
our power windows. But now let's just move on
to some real life examples. First, I'll show
you how to isolate the sky with power windows
and how to improve it. This is something I come
across at work very often, that the sky is a bit over
exposed and it looks dull. In this case, I will grab a custom power window and I will draw a
mask around my sky. Now let's turn the
high light mode on so we can see our
selection properly. I'll also soften
my mask over here. It's always better
to soften the mask. This shot is not a moving shot, but we usually deal
with moving shots. We usually have to
track our masks. Let's go to the
tracker and let's truck it forwards and backwards. Perfect. Now let's go back to the primary wheels
and the first thing I can see is that the sky is quite bright and that's why
it looks quite uninteresting. Let's go to gamma and
let's push it down a bit. Okay, Maybe let's push
gain down a bit as well. Okay, And my sky
automatically looks better. This is before and after we have added a way
more definition to it. Now another thing we can do is to go here to
the color worper. We can use it to increase the saturation of
the sky easily. I can just do it on the whole image with
my mouse like this. This is before and after
a huge difference. Now let's move to
this clip here. I have also already adjusted the exposure and the balance. Here I want to show you a very, very simple technique
I use very often to bring the attention
to the main subject. Let's go ahead and let's
create a new node, and let's label it as
power windows as well. Here I will grab a
rectangle power window, and I will place it at the
bottom of my clip like this. Then I will soften it and I will turn the highlight mote on to be able to see exactly
what I'm doing. This should work now. Let's just turn the
highlight mote off. Then here I will decrease the
gain a bit, not too much. Just to darken the
bottom part of the shot. This is before and after. And look how much attention
we have brought to the protagonists with
this very simple trick. Now we can also take
one step further, and we can create the outside
node that will basically invert the alpha transparency of the node that precedes it. Therefore, adjustments
in an outside node affect the opposite area
of the previous node. Let's right click on
the power Windows node. Let's go to a node
then at outside. When we turn the
highlight mode on, we can see that this is
exactly the same mask as we have created before,
but it's inverted. Now I'll go to my curves, then I'll create a
point in the middle of the curve to be able to
manipulate the mid tones. I will push it up just a tiny bit to add more brightness
in the mid tones. This is before adding
the power Windows and after again, a
huge difference. Now let's move to
this Sony clip here. I have also already performed
some basic adjustments. This is before and after. Here we'll focus more precisely
on the face of our model. Let's create a new node. I will grab a round power window and I will place
it over the face. Then I will soften it. I will adjust the size. This shot is moving quite a lot. Let's strike it here. I want to precisely brighten
the face of the model. And it's best to do it by combining the power windows
with the qualifier, as this will give us
more defined result. Let's go to the qualifier and
let's draw over the skin. Now let's turn the
highlight mode on to be able to
see the selection. Now I'll use my sliders
to refine the selection. So I'll start from the hue, shrink in it a bit,
then let's soften it. Now let's adjust the
Luminast's soften it now I'll also blur my selection
and I'll denoise it. Okay, let's play. It looks good to me and here what
we will do is that we'll go to the primary wheels and
we'll push the Gamma up a bit like this and look
at the difference. This is before and after. This way we've basically added more brightness to some
selected parts of the skin, making it look more sculpted. We also very often use power
windows to create vignettes. I'll create another node, and I'll call it vignette here. I will grab a rectangular
power window. I'll make it bigger, then I'll turn my
highlight mode on. Then I'll increase the softness. Then let's reverse our
power window as we want to adjust the outside of
the mask, not the inside. Let's turn the
highlight mode off. Then let's go to curves again. Here I will push my white
curve down a bit in the mid. Does, this is before and after. I hope you've learned a
lot about power Windows.
10. Using Masks for Precise Corrections - Magic Mask: This lesson, I will show
you how to use one of the coolest tools in the
ventual resolve magic mask. Magic mask is unfortunately available only for the
studio version users. But even if you haven't
purchased it yet, I would still
recommend you to watch this lesson to see
its potential. This is the clip
we'll be working on. This one has been
shot with Sony camera and it's in Sony
sin as lock free. Here, I have only performed a small primary adjustments
on the first serial node. This is before and after. Let's go ahead and let's
create a new node. Let's call it Magic mask. Now let's go straight to our
magic mask tool over here. Here we have some
options to choose from, depending on what we want to do. The default setting is set to an object in case we want
it to track an object, but we can switch it to person. Let's do it also. We can choose what part of
the body will be tracking. We can choose some
features like arms, clothing, face, hair,
shoes, and so on. But I want to track
the whole person. I will go back to person. Then over here we have
some refining tools that we'll be using a bit later. Then here what I always do, I switch the quality from faster to better to
get better results. Here, when we have our
qualifier selected, we can simply draw a
stroke over the person. Then here, let's also
turn the mask overlay. We can see our selection
highlighted in red. As you can see, the magic mask did actually a very
good job with it. Now we can simply
hit the truck button over here. Let's wait. Perfect. Now, it depends what you want to
do with your mask, but for colorgrating purposes, I usually only increase
blur radius a bit. Then I denoise it like this. Now, I will also turn off the mask overlay. I
don't need to see it. Now the first thing
we will do is that we'll go here to curves. I will use my white
curve and I will push it up in the mid tones to increase the brightness
of the person. This is before and after lovely. We can also use the same mask
to modify the background. Let's right click on
our magic mask node and let's create the
outside note after it. Now when we turn the highlight
button on over here, we can see that our
mask has been reversed. Let's turn the highlight
mode off here, I will show you how to add some light rays to
the background. This clip is very suitable
for it as there's a lot of colorful lights in the
background we can use. Now let's go to our
effects over here, and let's search
for the light rays. Let's drop this
effect onto the node. This is how it
looks as a default. Then here, for example,
we can just increase the length and the
brightness of the effect. But now we can see that
the light rays cover the person with the magic mask. We can easily fix
it by selecting alpha limits effect over here. Now our light rays are
behind the talent. Let me maybe find a better
frame to demonstrate it. Here is fine. Let's modify our light
rays a bit more. I'll the brightness over here, then I will decrease the
softness to the maximum. Actually, I will decrease the length to get
more subtle effect. But you obviously feel free to play with it as
much as you want. This is before and after. Let's see the final result.
11. Using LOG wheels: This lesson we'll
focus on log wheels. We'll be working with
this Nikon clip, these are my color
management settings. You can copy them. If you
don't have calibrated monitor, change your output
color space to Rex 79, gamut 0.2 And log wheels, or logarithmic wheels, are designed for more advanced
color grading than the primary wheels and offer more precise control over
color and luminance. I always use log wheels in combination with
the primary wheels. First, I adjust the contrast and the exposure with
the primary wheels. Then if I want to, I use log wheels to achieve
more defined look. This is what I will
be showing you today. I'll click on my
primaries node here. I will just perform a tiny
adjustment as I can see that my clip already looks great and doesn't need much work here. I will just push my gamma
down, then my left top. Then I will increase
the contrast and I will balance it
with the pivot control. This is before and after. Now, let's move to
our log wheels. Here we've got our shadows,
midtones, and highlights. Let's start from the
highlights wheel and also look what's happening on
the way from on the right. Okay, so when I move
my highlights wheel, I am affecting only the very
brightest parts of the clip. And I can also see it on the way from only that bit is
moving up and down. Then the same happens
with the shadows. When I move my master wheel, I am affecting only the
darkest parts of the clip. And then let's see what happens when we use the midtones wheel. You see only that part
of the way for moves. Basically, log wheels allow
us to do more precise, more granular adjustments than the primary wheels.
Let's reset it. As I don't want to change how
my background looks at all. I will create a mask on the
face of the model to be able to isolate it and to be able to use log
wheels only on her. Let's grab the
round power window, let's place it nicely
over her face like this. Now let's go to the trucker
and let's strike it. Now let's go back to our log wheels and let's
increase the midtones first. Just a touch like this
to brighten up the face. Then I will decrease the
shadows just a little bit. Remember, usually is only
about a tiny adjustments. We don't want to
exaggerate anything. Then I will increase the
midtones a bit more. This is before and after. Look what a huge difference
we've made using log wheels. It's a very powerful tool and I hope you will
also have fun with it.
12. Building B&W Film Looks: In this lesson, I'll
teach you how to create different black
and white film looks. Some people may
think that creating a black and white look is as simple as turning
the saturation down, but it's not true at all. I really want to show
potential behind black and white film looks and how much we
can do with them. This is the clip we'll be
using for this lesson. This clip has been
shot in S lock free and I have already
converted it to Rex 79. Here are my color
management settings. They're exactly the same as for every lesson
in this course. I have only improved the
contrast and the balance of it. This is before and after we have a good foundation for the black and
white film looks, let's go ahead and let's
create a new serial node, and let's label it as BNW. As the first thing to do is to turn the clip
black and white. As I said before, we
can do it by simply decreasing the saturation using the saturation slider over here. This is after. But I want to show you a more precise approach
that can help us to manipulate the clip more and to create multiple black
and white film looks. Let's undo it. Let's go
here to our RGB mixer, where we can manipulate red, green, and blue
channels separately. Then let's select monochrome. Now we are able to
manipulate the red, green, and blue channels in the
black and white mode to achieve totally different black and white film looks like this. I can simply move
my sliders back and forward to achieve a
satisfactory result. I want a nice contrast look with quite enhanced
shadows like this, but you feel free to play
around with it to your liking. This is how we learn as there's
no right or wrong here. But we obviously haven't
finished yet as there's so many ways we can manipulate
the black and white look. Now let's go back
to our primaries. I will increase the
contrast first, then I will decrease
pivot to refine the tonal center of
tonality like this. Now let's carry on with
the secondary adjustments. Let's create a
parallel note below. Let's label it as Pia. And this is because
I want to add a retropiel to my clip to make it look a bit
more interesting. I'll go to my gamma
controls and I'll take out a tiny bit of
blue in the mid tones. And then I'll add a
bit of red like this. This is before and after. The first look is a
standard black and white, and the second one looks a bit
like a vintage photograph. I want to show you how
many things you can actually do with the black
and white film look. Now I want to add a little bit more definition to my clip. I'll create a new parallel note, and I'll call it highlights. Then we could
simply, for example, increase the highlights
over here using the highlight slider like this. This is before and after, but let's undo it as I
want you to know how we can take more control
over the clip. First, let's grab a
round power window and let's place it
over the talents face, as I want to increase the
highlights only on the face. Now let's soften it.
Let's strike it. Now let's go to the qualifier. Let's turn on the
highlight mode. Now let's grab the
luminous slider. And let's move it up to select only the lightest
parts of the face. Now we can increase
the softness as well, and I will blur my selection. Okay, now I will go to my white curve and I
will push it up in the mid tones just
to touch like this. This is before and after. Now there's still other
things we can do. Let's create a vignette. I'll create a new
serial node after my parallel nodes,
I will label it. Now let's grab a vignette
from the effects. Let's drop it onto our node. Now we will customize
our vignette. Let's change the
mode to advanced, then I'll change the
shape to rectangle. Then I'll increase
the size of bit, and I'll change
the rotation like this to target the
corners of the frame. Now we can also adjust
the anamorphismbit. Then we can decrease or increase the softness and transparency. I always go for a
very subtle look. This is our before and after. Now let's, as I want to show you that the face is a
little bit out of focus, we could add a tiny bit
of sharpening to it. Let's also create
another serial node at the end of the note tree. Now let's zoom out, and let's grab a round power window again, let's place it over the face. Now let's soften it. Let's turn on the highlight mode to be able to see the selection. Okay, let's zoom in again. Now let's go to the blur. Tap here. All we need to do is to
decrease the blur radius a bit. Let's go down to 43. This is before and after a
huge difference at the end. We obviously have to track it. This is our final result. Now I also want to show you
another black and white look we can create based on
the look we've just created. I want to show you some
different options. Let's go back to our
black and white node, then to our RGB mixer. Here I will play
around with my bars. I'll increase my
green channel first, then I'll increase
the red channel. I will decrease the blue
channel to lighten the clip. Now I also want to add some
film density to the clip. We can do it by balancing
gamma and gain. Let's push the gamma up first, then let's decrease gain, then let's push gamma up again. Let's decrease again like this. Now I'll maybe increase the
contrast. Just a touch. Okay, I'll increase gamma
once again and decrease gain. This way we've created a completely different
black and white look that's more dense and less contrasty than
the previous one.
13. Creating Teal & Orange Look Variations: In this lesson, I
will show you how to create different till and
orange look variations. First, why till and orange
look is so widely used? The answer is very simple. Let's have a look
at this color wheel where we have highlighted
till and orange. From the position of these
colors on the color wheel, we can tell that these are
the complementary colors. Which means that
they are opposite. And when combined together, they create a nice
cinematic contrast that draws attention. We can create multiple teal
and orange look variations. The amount of till and
orange we can introduce to the clip depends on the
footage we are working on. And to demonstrate it, I will use these three clips. The first one is a red clip
that was converted to H 264. Then we have a bureau clip, and at the end we have
a Canon look two clip. These are my color
management settings. As I have mixed clips
on my timeline, I'm working in
Davinci white gamut. Now let's double check if my clips have been
converted correctly. The last one is Cannon, look two, then the
second one is Bureau. It was recognized
automatically and my first clip should be marked
as red white gamut G ten. Okay, let's start from
the first clip here. Creating a till and orange
look will be quite easy. We can push it quite
a lot as we have a lot of green in the shot
and a lot of exposed skin, we are able to push it towards till and orange quite a lot. Let's start from the primaries. I will label my first
node as primaries. Then I will move to my favorite
primary wheels over here. Looking at my way form, I can see that my shadows
are pushed down enough, but I can still raise
my highlights a bit. First, I'll push my game up. Then to add a bit of contrast, I'll push my gamma down. Then I'll also play a bit of the contrast and
the pivot controls. This is before and
after looks nice. Now let's start introducing
some warmth to the clip. I'll create a new node and I
will label it as saturation. Here I will start focusing
on my skin tones. I will start
bringing them closer to that teal and orange world. I'll use my gamma wheel, as midtones are responsible
for the skin tones. I will push it towards orange, then I will push my
left towards steel. Just a touch to
balance it a bit. This is before and after. I just wanted to add a bit more saturation
to the skin here. Now let's create a
parallel note here. We will isolate the skin. Let's label it as skin. We could have used layer
nodes here to do it, but there's a reason why I
am using the parallel note. You'll find it out in a second. Let's grab a qualifier, and let's select the skin. Now I will turn my
highlight mode on. Now let's improve the selection. I'll start from my Hue slider
and then the Luminans. This clip is a bit compressed
but it's not an issue. We'll make it work. Let's also move the saturation slider now. I'll also the Noise
my selection, I will clean black to get
rid of the trees from my selection as
much as possible. Now let's turn the
highlight mode off. What I will do is that I will
create a serial mode after my parallel nodes and this is where I'll be
creating my teal look. Now I will go to my primaries again and I will push
my lift gamma and gain towards steel to
shift the color of the whole greenery
in the shot and to move it towards steel like this. This is before and after, but now we have also
affected our skin tones. What we can do here, we
can do a little trick. I will connect the
alpha output from my skin note with the
look node like this. Now when I have my
look nodes selected, I will go to my key over here. And I will reverse it
and look what we've got. This is before and after now. We can always go back to our skin note and
we can tweak it. I'll just use my gamma
Wheel and I will take out a little bit of that orange
to make it look more natural. Okay, now we can
also tweak our look. Let's go back to
the look note here. I'll introduce quite
a lot of deal. Let's just push it if we can. I'll move around my
gain and lift wheels. I'll take my time with it. This is how my clip looks. And now we can adjust
it a little bit more. I wasn't aiming for
the natural look here, but we can make it look a
little bit more natural. I'll create a new serial
node at the end and I will call it Look Adjustments Here. I will go to my luma
versus saturation first. I will take a bit of
the saturation from the shadows by pushing
this point down. Then I'll create a new
point in the midtones, and I will push it
up a little bit to a desaturation
in the mid tones. Again, this is before and after, and you feel free to play around with it as much as you want to. But I will move to
the second clip here. I will start from
the Primaries again. Maybe go to the
curves this time. And I'll push my
curve up a bit in the highlights and then
down in the shadows. Then I will also go
to the primaries and I'll adjust the
contrast and the pivot. This is before and after here, I will use my layer
nodes this time. Let's hit option first and then option L to create
a layer mixer. Let's label our nodes. Above will be my look. My note below will
be the sky here. I will be isolating the sky. Let's start from
isolating the sky. I will grab my qualifier, I will all of the
blue color over here. Let's refine the
selection using sliders. I just want to get
rid of the reds here. Now let's clean white
and black here. Now let's blur and the
noisy selection like this. Let's see, this will work. We can always refine
this selection later. Now let's select, look
here Using my gamma, I will shift my red hue
towards orange like this. This time I can't
really push too much. This is before and after. Now, let's go to the sky. And here again,
using my Gama wheel, I will push the
blue towards steel. Maybe my gain a bit as well. This is and after this time we're able to create a teal and orange
look very quickly. Now we can move to
our last Canon clip. Here I will start
from my primaries. Let's label the first note. Looking at my scopes, I will push my gain up, then my gamma down. Then I will tweak the
contrast and the pivot. This is before and after. Let's again create
two layer nodes. And the top one will be my look, and the bottom one
will be my skin tones. Here again, I will isolate my skin tones using
the qualifier. Let's select the skin tones, let's turn the
highlight mode on. Now let's refine the
selection with the sliders. This time there's a lot
of red hue in the clip. It's quite difficult to
select only the skin tones, but we can also include
more of it this time. It will also benefit
from it, you'll see. Then I will denoise
my selection a bit and I will play with
my sliders a bit more. Let's also blur it. Let's clean black to remove
black from the selection. Then let's clean white to remove white from the selection. Okay, we can turn the
highlight mode off now. Let's go to the primaries. And let's move the skin
tones and the rest of the selected hue towards orange. Okay, I will zoom in so I can
see my skin tones properly. I want to make sure that
I'm adding the orange hue, but on the same time
I want to make sure that my skin tones
still look natural. Okay, this is before and after. Now, let's move to
the look note here. I'll take the advantage
of the color warper. I'll select the dark
blue on the clip, and I will shift
it towards teal, gradually like this, and look at the difference
before and after. Here we have created
more muted teal and orange look as this is what this clip is allowing us to do. Now let's add a few
more adjustments. After my layer nodes, I will create a new
serial note and I will call it vignette here. I'll go to my power Windows, I will grab the
round power window and I will place it
over the protagonists. And I will also soften it. Then let's reverse it. Let's go to the curves. Let's push the
white curve down to darken the shot
around the actors. Like this. This is, and after this way, we basically brought
more attention to them. And now we need to go to the tracker and let's
strike the shot. Okay, this is our
full look. And after.
14. Creating famous Bleach Bypass Look: In this lesson,
you will learn how to create a bleach bypass look. Bleach bypass is a cinematic
color grading technique that was initially developed
for film processing. It involves partially
or completely skipping the bleaching step
during film development. Which results in unique
and distinctive look characterized by
increased contrast, the saturated colors, and a greedy or high
contrast appearance. This technique was
popularized by films like Saving Private Ryan
and Minority Report. We'll be working on this
Sony lock free clip that we have balanced before. I have also added a bit
of sharpening at the end. This is before and after. Let's go ahead and let's
create a new node. And this will be my black
and white look as blitch and bypass look is basically a combination of color and
a black and white image. You will see how it
works in a second. Now let's go to the
RGB mixer over here. And let's turn on
the monochrome. Now let's hit option L
to create a layer node. Now we can write click on
the layer mixer node over here that we can go to
the composite mode. The best modes in Div into
resolve to create a bleach Bipas look are overlay.
And it looks like this. You can see already how
much we have increased the contrast and how much we
have lowered the saturation. Alternatively, we can
use a mode called soft light that gives a more subtle look that
I personally prefer. Now we'll be adjusting our clip. Let's create another
serial node, and let's call it
Look adjustments. But before we move on to it, let's also go back to our
black and white note, and let's make some
adjustment with the RGB mixer as we did with our black and white
look in the previous lesson. Here I will play
around with my green, blue, and red outputs. You feel free to adjust them to your liking as there's
no right or wrong here. It all depends on what kind
of result you want to get. I don't want you to
exactly copy me. I want to give you a lot
of flexibility here. Now let's move to the look
adjustment node here. I'll go to my primaries first. When we look at the waveform, we can tell that the
clip is a bit too dark. Let's push the shadows up
first by increasing the lift. As my clip is in general
on the dark side, I will also increase the gamma and then I will
decrease my gain. Now, I will also
increase the contrast a bit to keep my
look well defined. This is before and after. Let's play it.
Okay, another thing we could do here would be to use our HSL curves to
manipulate the saturation. Let's go to luma
versus saturation. Here we can saturate or desaturate the clip
depending on its luminance. I'll create a point
in the middle of the curve when we go here to the point on the left will be affecting the
saturation in the shadows. When I push this point
down to the maximum, it will desaturate the clip
completely in the shadows. When I push the point on
the very right to the max, it will desaturate my clip
completely in the highlights. When I push my
middle point down, I will get a black
and white image. But let's push it up again as I want some
color in the midtones, then I will also increase the
saturation in the shadows. And this is the final
result. Have fun with it.
15. Using Resolve Effects to create a Soft, Dreamy Look: In this lesson, you'll learn how to create a
soft, dreamy look. And we'll be working on
this Panasonic Villa clip. It's just a nice short
clip of a model. These are my project settings and my input color space and the timeline color space set
to Panasonic vi gamut viloc. As this is how the
clip was shot here. Traditionally we'll start
from the primary correction. I will label my
first accordingly. You can obviously
use your curves, but I will move to
the primary wheels as this is my favorite
tool in resolve. Looking at my way firm, I will start from decreasing
the lift and gain, then I will also
decrease the gamma. Then I will tweak my
contrast and the pivot. This is before and after looks nice and contrasty
and also well balanced. I don't have to perform any additional primary
adjustments here. Now we can move to the
secondary adjustments. I usually like to perform my secondary adjustments
using the parallel nodes. I'll hit Option first to
add another serial node, then option to create
a parallel mixer node. On my first note, I will be adjusting
that pink hue as this is a
dominant color here, we can play around
with it a bit more. Let's just label the
node as pink first. Let's go to my curves. Let's use the hue
versus hue curve. I will select the
pink hue on my clip. Then I can move this
point up and down. To shift the hue more
towards p or towards red, I will make it a little bit
more pink, just for fun. This is before and after. Then we can move to hue
versus saturation curve. Here we can select
the same hue again, and we can move the point up and down to make it more
or less saturated. I will go for more saturated. Look, this is before and after. But here, obviously,
there's no right or wrong. It's all about the
personal taste. Now I think I want to adjust
the luminance of the shirt. I don't like how bright it is. I don't want the white to stand out in this
shot that much. Let's label our note as shirt. First, I'll go to
my power windows. I will grab a round power
window and I will place it over the shirt like this. And then let's strike it. Now, let's turn the
highlight mode on to be able to see
what we are doing. Okay, let's also go
to the qualifier. And let's move our
luminous slider up like this just to select
the brightest parts. Now I will increase
the blur radius, then I will denoise
my selection. Then I will increase
the softness over here, and I will tweak the selection
more with the slider. Okay, and let's have a look. Nice selection is quite accurate
and should work nicely. Now I will go to my
primaries again. I will decrease the gamma. Just a touch, not
too much like this. This is before and
after I like it now, the shirt doesn't draw as
much attention as before. Now we can move to creating
our dreamy film look. I will use one of the
favorite colorists tools that has got a lot of potential. I'm talking about
the glow effect. I'll create a new serial
node at the very end. I will just call it glow. Now let's just grab it from
the effect step over here. Here we have quite a few
controls to play around with. I'll leave my output
as glowing image. Then the first important control over here is the
shine threshold. When we move the
slider to the left, we increase the shine threshold. When we move it to the
right, we decrease it. I'll leave it somewhere
here. For now. I never add too much of it. I like subtle changes. Then we have shape
and spread here. We can decrease or
increase the spread. I think quite self explanatory
to get a dreamy look. We can decrease it
quite a lot, actually. Like this. Then we can go back to shine threshold
and we can also decrease it, moving this slidly to the right. Okay. Then you have the whole bunch
of other controls I want you to play around with. Please do it in your own time to familiarize
yourself with them. If you have any questions, feel free to ask me. I will only just decrease the
opacity of my effect over here like this to make
it even more subtle. And this is before adding the
glow effect and after now. Because the glow effect comes from the brightest
parts of the clip, my shirt again, way too bright. I'll go back to my note where I was adjusting the shirt and I will decrease the
gamma more like this. Now the clip looks very nice. I also want to show
you one more effect we can add to it to enhance
our dreamlike look. This effect is
called radial blur. Let's create a new serial node at the end, and let's label it. Then let's search for the
radial blur in the effects, let's drop it onto our node. This is how the effect
looks as a default. It basically creates
that a radial blur here. But we can obviously
modify it a bit here. We can change the
position of the blur, but we can also do it manually. I can move my point
to the left corner of the clip or to the right corner. I can decide from where I
want my effect to start, but let's leave
it in the middle. Then we can, for example,
change the blur type from realistic to stylized. It will look more prominent, but let's go back to realistic. Then we can change
the blur symmetry from symmetric to clockwise
or anticlockwise. Then we can change the
smooth strength over here. This way we can
animate our effect. For example, let's go
to the first frame, and let's create a key frame
next to the smooth strength. Then let's move the cursor
to the very last frame, and let's increase the
smooth strength to the max. Let's play the clip. We
got something like this, but again, I will leave it
to you to play around with. Let's reset it. I'll just
increase the smooth strength a little bit and I will change the blur symmetry to symmetric. And then I can, for example, go to my power windows and I can grab the
round power window. Then I will reverse
it over here. The blur effect affects only the outside
part of the clip. And I will place
it over the model. Then I will soften it.
This is before and after. I hope you like this lesson.
16. The correct way of performing Skin Tone adjustments: In this lesson, we will talk about skin tones and
we'll be working with this Alexa clip that
was shot in Lo Free. These are my color
management settings. As this is an clip, the input and the
time and color space is set to Lox free. And my output color space
is set to Rexonoine gamma 2.4 Here I've only improved the overall
balance and the exposure. This is before and after. Let's go ahead and let's
create another serial node. Let's call it skin tones. We will be analyzing
and adjusting our skin tones today
using the Vectorscope. This is the best tool for it, as we can work here with
the skin indicator. Let's customize our Vectorscope by clicking on the settings
pattern over here. First, let's show
skin indicator. Then I will also select
Show two times zoom. As this will enable me to
see my trace better here. You can also
increase or decrease the overall visibility
of your Vectorscope. Feel free to adjust it
to your liking as well. Now I want to show you a
trick that can help you to adjust skin tones
correctly very quickly. Let's go to the power windows, and let's grab the round
power window from here. Then let's simply place it over the small part of
the skin like this. Now when we turn the
highlight mode on, we're able to see on the vectorscope only
that part of the skin. And we can clearly
determine where the skin tones are placed in the relation to the
skin indicator. Now let's go back to the primary wheels as the vectorscope corresponds
to the color wheel. As a general rule,
the skin tones should lay on the skin line
a little bit above it. When the skin tones are above the skin line,
they are more red. And when they are on or a
bit below the skin line, they have more yellow hue. The further the trace is from the center of
the vectorscope, the more saturated the skin is, the closer the trace
is to the center, the less saturated the skin is. Now, it also depends
on the race. Darker skin tones will
be more towards red, Asian skin tones will
be more towards yellow. Right? Our model
is very Caucasian. Maybe now her skin tones
are a tiny bit to red. I will just move them
with my Cama wheel, as this is where our skin tones, I will move them
towards yellow Este. But now let's turn our highlight mode off here. Let's also remove
the power window. This is the skin
before and after. Now this was a general rule, but I also want to show you a few different factors that
can affect the skin tones. First, have a look
at this still, where we have a man who
has a dark skin tone. When we check the
sample of his skin, we can see that his skin tone
lays above the skin line, as darker skin tones
have more red hues. Then another still shows the
Asian woman and her skin lays below the skin line as it does have
more yellow hues. Then this still
shows a case where everything you've learned in this lesson will
not really apply, as here we are dealing with some colorful
artificial lighting. When we check the
skin tone here, it's totally out of place, but it's okay as it should
match the creative intent. I want to show you
another example where all these rules
will not apply, as I have created a very
cold look for this clip. Before it's my gallery, I'll go to my gallery. I will write, click
on this still and I will select Apply Grade. This is also one cool thing
about venture resolve. That every time you grab
a still from your viewer, you can save it in the gallery, and it always contains a grade. Then you can simply steal
this grade from the still. But anyway, now my
grid is pretty much on the blue and can side as this is the
look I was aiming for. Right? Let's check
the skin tones again. Here I'll grab the power window and let's create
another serial mode. I will turn the
highlight mode on. Okay, you see now my skin tones are placed
towards blue and magenta. And it's fine as this is my creative look and the skin tones should
travel with it. This is something to
remember and to summarize, I would highly recommend you to practice adjusting skin
tones with the vector scope. But also, let's not forget that color grading depends on
many different factors, and the rules are
made to be broken.