Transcripts
1. Introduction: Hey, guys, welcome. My name is Dijo Sengupta, and I am a film
producer, film director. I own a production
house based in Bombay, Singapore, and the US, and I am a huge, huge nerd when it comes to
everything related to film. A little bit about
my background. I graduated and finished my
bachelor's and my master's in films and animations from Rochester Institute of
Technology in New York. I have directed a
couple of short films, one huge web series
on prime video. And some of my beautiful
work has been nominated in prestigious prestigious and won several awards in different film festivals
across the world, including my latest
one is a nomination in Cans 2024, which is a huge, huge deal for me, and I
am here to teach you guys how to color correct and
color grade your film. Now, there are
plenty of courses, plenty of YouTube
videos out there teaching you what exactly
to do in your software. But the thing that I
am giving you guys is I am going to give you the ability to not only
know the software, I'm going to give
you the ability to think analytically as to what your thought is and apply that thought
into the software. So I don't want my students
to go around digging, like how to problem solve this, how to
problem solve that. If you know the software, those should just be your hands. Your main work is right here. If you want to create something
which is a romantic film, we need to know how to think romantic in terms
of color grading, in terms of making that
taste, that texture. That is what I'm going
to be teaching you on how to think film. And also softwares, the tools. I'm going to teach
you how to use every single thing
100% from scratch, but I'm going to also teach
you how to think color. So in this entire course, I'm going to be differentiating between color correction
and color grading. Correction and grading
are very, very different. Correction is when you want to correct the footage
in terms of exposure, in terms of color, in
terms of white balance. Grading is more of
your creative look. This class is meant
for people who have no idea where to begin
but have that passion. That urge have the determination
to become a colorist, to become a DIT. And I'm going to be covering
each and every single one of these things
in this class, including the color
wheels, how to read them, how to understand, how
to study your footage, through the scopes,
through the waveforms. I'm going to be teaching you
guys how color space works, how the concept of color space
is in every single camera, in everything that
we see around us, and how to transform it into something and use it
to your own benefit. It will be technical,
but it is very necessary for you to
understand the concepts. So then you can use your mind
a much more creative way. I'm going to be teaching
you how to apply a lot. There are plenty of lots
there on the Internet, but many people know that
applying a lot is its own art. So how to do that
in a proper way is something that I will teach. I will cover the most, most popular Hollywood looks. Now, the tutorials
you see online on YouTube are just telling
you turn this dial here, turn this switch on, put
this number on this option. Now, I'm going to teach you
what those famous looks are, such as teal and orange, such as bleach bypass. I'm going to be
covering these looks, how to do a warm look,
how to do a cool look. I'm going to be
covering these and actually not breaking
the footage, but actually being able to do
it in any footage that you want and being able to tell
a story through color. The last but not the least
is I'm going to be talking about several film
effects that are used in Hollywood right
now and how to create how to actually know when to use them and
when not to use them. This class is for those who
have no idea of how to use DaVinci Resolve and have no idea as to how to
get into color grading. This is a complete
beginner friendly class. I will be walking, hand
holding through every section. I will be providing the footages as well for you to practice on and you will be submitting
your different grades, your different looks at
the end of this course. Sit back, relax, grab
a cup of coffee. And get some time,
get some alone time, switch off the main lights in your house so that your screen, your laptop, your desktop that color from that
screen is more accurate. Get your anti glare glasses,
and let's get started. And let's create some amazing, amazing footage that will
tell your story. Let's go.
2. Walkthrough of the Color Page: Firstly, let's talk about the color page. Let's
go to the color. Alright. So immediately,
this might seem extremely, extremely, extremely
daunting, right? So let me just walk
you around through the color page as to
what is what, exactly. So over here in this
particular area, we see this is called
the clips area. So the clips area is basically, um, how many clips
there are, like, one, two, three, four, five, six, seven, eight, nine, ten, 11, 12, 34. So there are 14 cuts. So, the more cuts you
do, the more clips there are, right? So
that's how it works. So you see there are
like 15 in total, so one, two, three,
four, five, six, seven. So let's say if I
do for example, if I duplicate this, hold Alt and drag it
again, now it'll be 16. See, there's a 16 right here. So that is what clips is. Now, this thing right
here on the bottom part, this is basically just a timeline shrinked view
of your timeline, right? So we have video Track
one, Video Track two. So we can turn video
track, if you want, we can turn Video one off, so we can see only video track. Because if you
remember, we had put Ashish on Video Track
two to showcase that. And if we turn it off, everything is off.
Nothing is there. So we turn both of them on.
See all of them are there. All right. So, um, that's what this area is. This area is basically,
your gallery. So gallery consists of, um, just screenshots, screen
grabs of current frame. For example, for example, if I get this, I really like this look, I
will right click Grab still. So if I grab still, this
comes over here, right? So this basically takes
a picture, right? Same thing if I go
over here, grab still. So you can see. And
you can go over here, you can name it
like Santos look, and then we Ashlok. So that's something you can do. Um, that's the gallery. Power grade we touch up upon
in the advanced course, we will not touch
up upon over here. Luts, I will tell you
about what lots are. Luts are basically what it
stands for is lookup tables. We will be using lots for our creative workflow in
the next upcoming lessons. We'll talk about
that. Media Pool is basically the
same media pool, which includes your bins that we had created
in initial stage. And clips, when you click this, it just turns it off
and turns it on, right? So you can have this arrow and you can
do like graded clips. You can choose that. So we don't have
anything graded, so we can do Aclips. So that's something
how we can kind of, you know, filter it out. So sometimes what happens is
you have a whole timeline. I'll be too much for you. So we can just filter it out. We can do, if a clip color
is orange, then show that. Nothing is orange, so
it doesn't make sense. So let's say I just
want to choose a selected clip. So it'll
only show this one. That doesn't mean
it's not there. So we can show all clips again. So that is one. Then we
move on to the main place. This is your main workspace. Basically, this is the each
clip, individual clip. If you press play,
that's how it goes. I turn up the sound, so
you won't hear anything. So you see it
continuously goes on to the next clip, so
I don't want that. I want to keep playing
the same clip again and again because I'm focusing
clip by clip, right? So I just go to loop
and I press play. So now you see it just loops. All right? So that is one. Let me just make some
more real estate. Let me just take this out and
let me increase this side. Now, this side right here is
basically your main area, your main node graph. So the way nodes work is each node consists of
certain functions. So now the functions is what you have to
put in it, right? So I understand
nodes can be very, very confusing for people
who are in timeline, but the nodes are
basically simple as this. Each node has certain
values. Let me just go here. Yeah. So each node has
certain values and each node will add those values and you keep going from node by node by node, and then those values will
get implemented in it. For example, we see this node over here.
This has nothing. So now if you add
key adding nodes, each node will have
different functions, right? So for example, this node
can be for fixing balance, and another node
can be for fixing. Um, this color, another node can be for
fixing, that color. This node can be for effects. So basically the
whole concept is it flows from left to
the right, right? So, keep in mind, node graph
flows from left to right. This is the input right here, and this is the output
is what it goes out. So it goes from left to right in your whole workspaces
over here. All right? Now, going to this option,
this is the timeline. You can switch it
off so you can see the view of the
timeline if you want. Nodes is you can
turn off the nodes. Effects, we will get
into these effects at a later point when we actually
add the look turn it off. Light box is basically an overall just visualization
of all your clips together. So you just get an idea
as to how things look, so I can turn it off, right? Now, moving on to the
bottom left part. This one is camera raw. So there are two things
where you shoot. One is you shoot either
log or you shoot raw. So basically what is log and
what is raw is basically, um, raw is a type of file
format where not a file format. It is a type of color space
where a lot of information is stored inside. A clip. So when you shoot raw, the dynamic range of,
like, the exposures, which is from all the way
from shadows in blacks, all the way to highlights and speculars, they're
stored inside. The information is in
it. Same thing with log. It is a little bit less, but it is still the
information is there. That's why when you shoot
log or when you shoot raw, things look flat. All right? For example, over here, the
things look very, very flat. Understood. So that's how it
that's what this part is. This again, how to operate
this is an advanced course. I will not be
touching upon that. This is your color match. Again, this is
advanced. I don't want you to do anything about this. Now, this is where
it is important. Initially, when you
start off calibrating, these are things
which you should.
3. Color Wheels & Scopes: This is called the
color wheel, right? Now the color wheel has, you can see a whole spectrum
of colors over here. So we have from your
orange, red, pink, magenta, blue, tu, green, yellow. So that's
the entire thing. So now we have lift,
Gamma and gain. So what does lift? Lift is basically your shadows, like the dark side of your clip. Gamma is your mid tones, and the gain is your highlights, like the things which
are overly exposed. Offset is an overall
thing. I understand. Temperature is basically
your white bands. Remember how we talked
about color temperature. So the slider basically it makes it blue or it makes
it warm, right? So that is what
temperature is zero. Tint is basically the so if
you see the temperature, we have yellow to blue. The tint is from this
side to this side. So basically, we have this
would be the temperature, and this area is the tint. So the tint goes
from green to pink. Sorry, not pink. The right
word is called magenta. So you see, this is the green, and then this is magenta, right? And now, contrast is basically adding
contrast to the image. So you can add
contrast like that. That's a lot of contrast. So you can see how that's contrast. Pivot is where you are
adding the contrast from. Midtone detail is basically we'll touch up upon
that later on. This is Command Z for undo. Shadows highlights over here
and this is saturation, if you want to make something a little bit more saturated, which is add more color.
That's something you can do. Hue and Lumi second these
are a little bit advanced. I will not touch
upon it right now. HDR is something I don't
touch upon in the basics. We will have noise reduction, which I'll talk about later. Now, these are your
curves, basically, right? So we have regular curves, which is, if you remember, this is the histogram,
this is the shadows, the middle part is
your mid tones, and this side is
your highlights. So you can see overall
it's nicely exposed. This is a new part
which came with DaVinci Resolve 19 is
called color slice. We'll touch upon this is the keying. These
are the windows. This is tracking.
This is magic mask. This is Blur and Sharpen. This is just input key. This is just sizing,
and this is three D, which we do not
require right now. Alright. Now, if you see over here, these
are your keyframes. This right here is
what your scopes are. So scopes are basically um, to understand your
footage. All right. So you can see, we have parade. We have a waveform. We
have a vectorscope. We have a histogram, so it's divided into RGB, and we have a CIE chart, which we do not require. A good area is a waveform. So let me explain
the difference. So let's just open these
waveforms right here. Let's move this apart.
Alright. All right. So let's take
waveform over here. So we'll take waveform here.
I'll put a parade here. I'll put ectoscope
and histogram, so I can make you understand
what the footage is. Now, the way, um,
the waveforms work, the waveforms are Sorry. Alright. So the waveforms are basically this area
is the shadows. This is the midtones, and this is the highlights. You can see everything is
resting on the mid tones. Same thing is with parade. It's the same thing. The
bottom part is the shadows. This is the midtones, and
this part is the highlights. Same thing with a
vectorscope is this is red, magenta, blue, cyan,
green, yellow. So whichever direction you
can see the color mostly. So what I'll do is
I'll select here. I shal select the options. I'll do like two
Zoom so you can see. So you can see everything
is just compressed here. It's because this
was shot in log, and it is Shog in S log two. That's the color profile.
And this is the histogram. You can see RGB.
So each waveform has different different
options, right? So let's say I'm seeing
the RGB, I can choose Y, which is basically just the
exposure. I can do RGB. We can show that and show the brightness
of the waveforms. I can do this one,
which we don't require. Same thing over here. I can do YRGB, which means it'll add
exposure as well. But for parades,
I can keep this. I can keep this one much more. This is basically the lines. All right. So we can show that. Now what I can do is
I can select here. I can do display clock
qualifier focus. So basically what that does, wherever I go on the footage, you can see it
showing where it is. Like, I can see the overexposed, you can see that peak
on the waveform, right on the waveform, you can see that peak.
It's showing that. Right on his head, this
is where it's like, a little bit dark. Same thing on the
TV like over here, the black side, you see,
this is the dark side. White up right on the wall,
this is where the wall is. So you can see even
on the Histogram, you can see the lines
which are showing the values of what it is. Now, what I can do is
I can go over here. I can do a low plus filter. So a low plus filter does
is basically it cleans the waveforms and makes
it more crisp, right? So that is that. And that is
basically what scopes are. So whatever you want to use, honestly, is beneficial for different things, different
things are there. So you close it. And basically, what you can do is
you can, let's say, I want to turn off I
can keep the scopes. The scopes are right here. Actually, let me
just there you go. So these are the
scopes which are, like, on the right
hand side, right? So you see waveform,
the same options right over here is the waveform. You can turn this off,
turn that off, like that. And then this is basically
the information of the clip. So if you click on this, it basically makes it full screen, and you can see
stuff if you want. And you can just close it. And the other thing
that is fun is you can do like you can do a 21, you can do a single one,
you can do like a 61. So 61 shows everything around, but we don't
need that much. I think two is fine. We can have a waveform,
and maybe we could have, like, um just a vectorscope
or maybe like a histogram, something like that, you know, I like to usually I'm okay with one or sometimes I'm okay with four if I want to
see stuff together. So now, this is basically
what scopes are okay. If you have any questions,
please let me know in the comments below. That
is what scopes are.
4. Color Space and its Transform: Before we begin, correction, let me talk to you about a thing called CST. Now, what is a CST? It stands for color
space transform. Remember how we
talked about law and og Raw and log, right? So basically, remember how
those are color space is just like it's just like the information
is just in it, right? So for example, Sony has its own thing values
such as S logs. So they shoot in log,
which is logarithmic. Then, um, Black magic, we have Black Magic raw. Then there's red raw,
then ARE cameras, they have ARE log C. Then
they have Raw, as well. Apple released this
new thing called Apple Log, ProRes raw. So these are the
more raw and log. These are basically
the color spaces of, um, what that camera can shoot. So what
is the color space? Let me bring out this
chart that we have. So if you see, um, over here, I'm just going to put one, and I'm going to do chromaticity. Alright. So this is basically
what a color chart is. It's called the
horseshoe, right? So basically, what is this? So Rec seven oh nine is basically the color
spectrum of your TV, which is the amount of
colors which is there. Let me just, um,
do this CIE chart. Alright? So if you
just Google this and let me just open like an image which is
easy to understand. Alright. Let's just
see this wolf. Maybe they will have
some nice stuff. If it loads, which is Alright. So if you see here, this is called overall the
color chart, right? So now, what you can see in your TV is basically
this little thing, it's called Rex 709, right? Let's do that right
there. All right, so you can see SRGB and Rec seven oh nine is
pretty much the same. So actually, the
colors which exist are like all these
colors which you see. These actually not you
don't actually see these different all
these different hues and tints which are available. You actually don't see
it on a regular TV. You need a HDR TV. Not you know, how people who actually sell HDRTV
that's not real HDR. HDR is measured in, like, Candela meter square, I think, Candela, Candela
or meter square, which is called Knits. I think that's what it is.
Let's just like Knits is Candela per square meter, yeah. I was right. One can tell a per squaremere is
equivalent to one it. So that is basically the
brightness of the light, right? So basically, you are
not able to see it because this is the only
thing that you're seeing. So this is what color space is. So now, if there people
are shooting in raw, basically what happens is
they shoot much more bigger. Like, for example,
in Adobe color space is that much bigger. So there's more colors
that you can actually see. Same thing with, um,
if you do, let's say, let's say, HDTV, you can see that is the
color space of HDTV. Then we have, um, let's say SMPT or we
can do Pro photo. So that pro photos basically
it gives a huge color space. So you can see that. So over here, that's what
color space is. And that's what actually you can see this is the
color that we can see. So mostly of the things that
you'll be working on either for YouTube or your regular TV or your mobile phone or
something like that, everything is mostly
Rec seven or nine. Unless it specifies that it
goes over certain knit value, then it is not HDR, right? So a lot of monitors which are
like in cinemas and stuff, those are probably
600700800 knits, which is like actual HDR, that can actually give
up that brightness. If you increase the
brightness to after a certain point on a
regular Rec 709 monitor, you won't be able
to see it, right? So Rec seven oh
nine is basically what is available on the TV. What we do as a color space is we change this from log to
Rec seven oh nine first, what basically something
that we can do. So what you do that with
is you go to Effects. You search over here called color space Transform.
You drag it over there. Alright? So now, the only way to work with color
space transform is you need to know what
you're working with. So I know this was shot in Sony. So what I will do is I'll
put a input color space. So this was shot in I know it was shot in S
Game three sine, color space and the Gamma, which is the curve was shot in. S log three. So you see immediately that converts it into
a Rex 709 image. So the output, color space and the output Gamma
is used timeline. So what is that? So if I go to my settings here, you can see my color management. My timeline is basically
DaVinci RGB Rex 709. That's why it automatically
did that, right? Now, how do I keep adding nodes? I can right click. I can
do add node, add serial. And you can see the
shortcuts which are here. I'll start using these
shortcuts from now on, right? So add a serial. And what I do is I made it to CNA
and Slag three. And now what is going to
happen is now basically I have you see how
this chart is, how it has increased
the color space. So you see basically I
have the log footage. I had all the information. I
just pulled it out through the reg 709 because
everything was compressed. Now, if let's say
I disable this, the way to disable is to click
here and you disable it. See how you see how the
chart becomes less and then pop I increase, it becomes more. So if you see the waveform, you see how the waveform
has overall increased, and even the curves over
here has increased. If I disable it, the
shortcut for disbing is, by the way, Command
D in disabled. You see how everything
just opens up, right? Everything just
literally opens up. Now, if you open up, what is the whole
concept is that, okay, I have this over here, but now all the
information that I want to grade on is gone, right? So that's why I
remember how I said the node goes from
left to right. So you have to keep in mind, a color space transform always
needs to be the last node. So I clicked on the
node and deleted it. So I went, I put it all the way back and I right
click and I label it and I do CSD. All right. So basically, I have
converted my image from Sint to Rec 709, right? So that is the first initial way of a color space transform. Excuse me. Now, that is
something that you can do number
5. Primaries vs. Log Wheels: 12 is firstly, I want to overall correct
the image. All right. So now, to explain this, I have to talk about primaries, which is lift gamma gain, and then we have
these log wheels called shadows, midtones
and highlights. Now, what is the
difference between lift Gamma gain and shadows
midtones and highlights. For that, let me bring
a chart over here. Let me bring a generator. Let's see if they have it here. Like a gray scale. I just want to see if we can
find gradient generators. There you go. Generators. I just want to do, like,
um, gray scale, right. Let's add this one.
Let me just do this. Just take a screenshot of this. It should come up, but I don't know why it's
not coming up. It's just, um, No, thanks. Alright, screenshot, and I
just put it here. Hello. And I take this right here. Alright. Now this should
work. Alright, cool. So open the Wavefm, right? So now, if you see this is a simple um graph
which is there. So now if I take it red, you see how it's
splitting to red, Magenta, this is blue. This is green. So if you see only the bottom
half is happening. So this is to reset This
button is to reset everything. Gamma, same thing.
See how it's spitting the mid tones,
magenta, blue, green. All right. Same
thing with again. This is the overexposed, so this part should split.
All right? Makes sense. Now, lift, what it does, this wheel basically is
the exposure of that lift. So if I scroll right, you see how it is evenly going up the
lift, the black part. Now if you see the gamma,
see evenly it's happening. And the gain, which
is the highlights, is just simple like that. Now, the difference
between this and the lift, gamma and gain on the log
wheel is that if I take the log and I take let's say
the lift see how that is. So basically, the difference
between log and thing LGG, which is lift Gamma gain,
is that shadows do not affect the mid tones or
the highlights at all. It only affect the shadows. However, on the other hand, the lift lifts up the image
from the bottom half. Understand. Same
thing with the gamma. You see the gamma lifts up the entire image
from the middle, but from mid tones, takes only the middle part. Same thing with highlights.
You can see it only affects the highlights,
only the highlights. However, in the LGG, the gain, it takes that
entire thing together. So that is so you can
understand what lift, gamma gain, and shadow
Mtones and highlights are. Now, you might say,
Gigo the highlights. How does it know like this is
the end of the highlights? So it doesn't. It does
a ballpark thing, depending on the image. What you can do is you can um, choose the highlight
point, basically. Basically, let's say,
like, if I have this one, this highlight over
here, so the range. So we have the range
of the highlight. So I put the highlight as
just the very top part, and then I can
increase the exposure. So now only that little
part happens, right? Same thing if I do
like the shadows. So you see how it's taking more than the shadows, I
just want a little bit. So I just decrease the
range of the middle point, and then I can just lift
the shadows up now. Now only a little Wu
botabo is happening. Alright? So that is, um, basically what I forget
what the original was. This is the overall
reset, by the way. This one, right here, right? So that is what shadows
Mton's highlights are. Same thing with shadows,
if you make it red, it only splits that part. It doesn't affect
the other areas of your curve. All right? So let me just go
ahead and let me just delete this thing and
we go back to color. Let me actually
delete this as well. I don't need this. Shift Z. Go back to, let's say, use this Ashish over
here, this clip. No, sorry. So you can see over here like this
thing is now graded. So that means because we applied the CST over here. All right. So now what I'll do is I know this CST is going to be
across all footages, right, because
everything needs to be converted to Rec 709. So what I'll do is I click all of these clips and then
I middle clip this one. Middle click the one
which is graded. So what that does replace
active grades, replace. So all of them have been
converted to Rec 709. Same thing as shift, click, all of this and replace. So you can do that,
or what you can do. For example, this is
not click, you can just do this one. Right click. You do, uh right
click over here. And then there's like this
thing called apply grade poop. So it's done. So that is how you do overall
conversion to CST. Now, to get into a film look,
so I will talk about that. But first, let's balance the
footage. So let's use this
6. Basic Correction & Balancing: And I go add none, and we'll add cereal before. All right. So we'll talk about.
Serial nodes is basically serially,
it progresses, right? So over here, what we'll do is we'll call these primaries. So overall, a primary
balance I want to do. So basically, now I'm taking
a look at the waveform. I want to lift up the shadows a little bit, right?
Like, overall. So I will do the primary
balance, which is LGG, which is called lift
gamma gain, right? So I'll just lift
these a little bit. Take the gamma, make sure its face is also
lit, take the gain. Maybe don't expose that
much, bring it down. Bring the gamma to a point
where I want the skin to sit, so I can see the skin
is sitting right here. Like there, take the lift out. I want to just take
the lift a little bit. I don't want too
much of a thing, so I just do that.
Increase the gamma. Maybe I want the skin to be
a little bit more brighter, bring down the shadows a bit, take the gain up, like that. So let's say I just stretched
out the thing a little bit, so that overall is
a good balance. Let me just bring the gamma
chess to weave it down. Yeah. So you can always go too far
and then dial it back in. So you understand what's
happening exactly. So this was my primary balances. Then what I'll do is
I'll add a serial node. I'll call this saturation. I'll just call it sat,
and maybe I'll just add a little saturation
so that again, Baby steps, right,
don't go too crazy. So we add saturation. All
right? So we have this. Then what I'll do
in this node is we'll call it saturation
slash contrast. So we add a little
bit contrast as well. That's good. Like a 1.1, 1.2. So that's good. So now you can do Command D or Control D to just see
before and after a saturation. This is the primaries. So you
see how far we have come. So select both of these. This is before. This is after before, after
or before, after. So that is what
saturation contrast. So basically, now I'm going
to just check the balance. So you see it's more if
I now look over, um, if I take up the waveform,
if I just choose, let's say, the vectorscope, you see there's more red. So what you can do is
there's this option called show skin tone indicator. So you have to keep in mind that regardless of the
ethnicity of the person, the skin should sit
on this line always, right? Keep that in mind. So let's just um let
me just do extends. Uh, show to ex zoom,
and just do midtones. Over here, you can do mid tones, low ends and the highlights
as well, if you want. So the midtnes is
mostly the skin, which is it's sitting on
the line, which is nice. So you can see it's a little
bit red on the reddish side. So let's just balance it
out a little bit, alright? Let's just balance
it out. So what we'll do is we'll
take another node. We'll go over here, we'll
call it white balance. The way you can white
balance is you can adjust the temperature
a little bit. So if you see, I'm just going to decrease this
waveform, keep it here. If you see, I'm going
to do waveform. If you see I'm adjusting
the temperature, So I can make it a
little bit more bluish. So I just reset this. So how do you say it's
very, very orange? Let's just reset it a
little bit to the blue. So this is one way you
can do. Or what you can do is. So just reset this. Let's do one, and poop. Alright, so that is white balls. So now we have primaries
saturations and white.
7. How to apply a Film LUT: Now, how do I apply a film t? So now for applying a lot, we have plenty of
lt, which is here, we have different film looks. But the way DewituRsolve reads these is not through a
separate color space, right? So the color space
to use in that is you go to the CST
node that we have. You click over there, you go to this thing called a
SineonFlm log, right? So SineonFlm log is what
the DwentureRsolve reads. You add a node, you
label it called Lt. So now in CST, we have
Gamma three CNA Slog three, use timeline, and then we
have it two Sian film. So it goes from Slog three to rec seven oh nine color space, but the Gamma SyeonFlmlog. Now, since it's Sinon film log, do we can right click over here. Lut Let me just remove myself. Lut, we can do film
look and we can do a Rec seven oh nine Codec
23 83. Now, look at that. Imagine how far you have
come already, right? Isn't that amazing. So now, this is basically how
you apply a film look. So this is an initial
thing that you can do as your film look, alright? In the next lesson,
we will talk about, uh, creating our own custom
look after this look. So this is initial
starting point to how we can start grading. So this is where I
finished the correction, which is the balance,
the saturation contrast, the white balance, I started
applying a film look with a lut and now I'm going
to properly grade. We're going to be talking
about an orange and teal look. We're going to be
talking about a bleach bypass look, right? And we'll talk about some warm looks and some
cool looks as well, we'll show how we can use
the curves to effect that. All right? Thank you so much.
8. The Teal and Orange Look: So basically, where we were so we created let me just
don't know the effects. We created the ut, the CST, and we did the primary balance. Let me just go with this is primaries, saturation
and contrast. We did a white balance, balance the entire image out. Obviously, you can see through the scopes right here as well. Then we did a color
space transform, which we did in the beginning, and what we did
is we added a ut. Alright, so now what we
will be talking about is we will be talking about the
different aspects of looks. So first, we're going to be touching upon the
orange and teal look. Now, why do you think the orange and teal is so so important? If you take a look at the
color wheels down here, Orange rests somewhere
over here, right? Like right here, and then
teal is somewhere right here. So you can see how these are very opposite
from the color wheel. This is my friend is called
complementary colors, right? Because they're opposite
parts of the color wheel. Same thing with
green and magenta. We can see they're
opposite of the spectrum. That's why they are
so beautiful is because they
complement each other. They are literally opposites
of the entire spectrum. So that is what we're
going to be creating. The way to do that
is through curves. Now, if you see the
curves over here, these are basically the curves
which is on a histogram. So what we'll do is
to create that look. We'll add a serial node, right? We add a serial node. We will call this one the L. All right. Let's
say we call it the look. Now, what we can do
is we can check. Now, obviously, we
can see this is, um, the lower end of the footage, which is, like, the shadows, the dark side, the mid tones, and these are like
the highlights, right? So this is what
we're going to do. What we'll do is we'll take
an anchor point somewhere, like right here, which is
somewhere in the middle, right, where the
main mid tones lie. So basically, you know that you are not affecting
that howsoever. So what we'll do is this chain, right? So what does
this chain do? This chain basically grabs
everything together. So let's say if you unlink it means now only you're
dealing with the exposure. So let's say if I do this, you're not really
changing the color, you're just changing
the exposure, okay? So now if I do, let's say, red channel, you're just increasing the red
and nothing else. If you're doing the
green channel, you're just increasing the green. If you do the blue channel,
you're increasing the blue. So that is what linking
and unlinking means. If I link it together, I'm
changing all of it together, not just any particular channel. So let's take that one. Just do a point in the middle, which is like
somewhere in between. Let's take the blue
channel, for example. Let's take the bottom part, which is like near the shadows, and let's just increase
it just weave it, right. What we'll do is we'll try and make a small little rainbow. So we do the blue. Then we take the green and we
just move it, like, right. So because blue and
green together, they bring teal, which
is like this color. If you see the color
wheel like right here, right? Same thing. We'll take the red
channel over here, which is towards the highlights, and we'll just increase
that just a bit. And then we'll take
the green again. Now, if you take a
before and after look. So that, my friend, is a very beautiful way of just showing what
orange and teal is. And obviously, the
main mistake what people make about
orange and teal is they force they literally
force an image to just split it apart to have to make it look blue
blue and orange. Like, you know, that's something which you should
never, never, ever do. You should do justice
to the source footage, justice to the color
of the actual image. Because in real life, this
shot that you see right now, this shot was not shot with blue or this was not
shot with orange, you know, like, yes, there was a little
bit of warm light, but the outside light was day. There's no blue. There's
no teal as much. So you can't make teal
magically just appear, right? You can't really just do that. So, you got to keep in mind that subtlety is the
name of the game. You need to understand you
need to understand that what exactly is the colors
that are there in my image? Based on that, you
make a decision. You can't force
orange and teal when everything's, like,
dark, you know? So, keep in mind, orange
and teal is possible. So if you see over here, we made a little bit
teal over here, and we added a little bit
reddish to the highlight. So we added some
color separation. But that is only how much
if this doesn't look like the typical orange and
teal that you see in movies, well, they were shot with lights which
were orange and teal. So the lighting needs
to also be done in that particular manner to
enhance that footage, right? Now, this is one
way of doing it. Now here is another way
of doing it, right? So let me just, uh,
make another node. And let me just disable this with Command D.
Let's take over here. We do this look number
two. Alright, so look too. Now, we did this with curves. Now what we will do is we'll
do this with our log wheels. The log wheels are
very, very similar. What we'll do is we'll take
a look at our parades. I'll just put that over there. We'll take a look at
the parades over here. So you can look at the
waveforms as well, but I like to see the
parades because I just like I just want to see the waveforms of three
separate colors. Alright, so now with shadows, what we do is you
take the color wheel. We move it to the tail side, right? To the teal
side right here. So as you can see, over here, we see some of
this getting teal, some of the black
side getting teal. Same thing, what we will
do is the highlights. We'll increase it to the orange. Same thing with the mid down. We will make it orange. I is good in a way, but also keep in mind,
you're also forcing it. Like see over here how
you're actually the red, how the red is just
being super, super down. So the way to fix it is, let's say, I take
the red channel, just the red channel,
and I just increase it. But if you see if
I decrease it from the bottom, how
it's becoming red. So what does this show? That just because red is
hitting here doesn't mean that, okay, let me just take
red and just increase it. It doesn't work
like that, right? Because a color, when
it comes to color, it is a balance of everything. So the more, if you
increase the red, the green and blue become minus. So it's like a balance game. So you need to understand
how these things work. So if you see the waveforms,
if I'm increasing the red, you see how the
blue and green are going down is because what's happening is you're not just removing red
from here, right? You're introducing greenish,
bluish, and stuff like that. So now what's happening is
you're getting artifacts, which is like here, which
is not really good. So let me just
remove these curves. So yeah, this is one way of doing the orange and teal look. Alright? This is the second
way. That was the first way. Now, you decide
which one you like. You like this one or this one. This one? Or this one. All
right. So that is one. I like the first one, so I'll delete this one, and
I'll keep this one. All right. So this is the
typical orange and te look. And obviously, if you want, you can do more if you
want in your look, you can add a little bit
more contrast if you want. That's something
you can do. Now, if you want to enhance the
orange and tee look, you can go into these
different types of curves which are these. They're called the Hue versus.
9. The HSL Curves: All right. So let me
add a serial node. And what I will do is sometimes when it
gets too clustered, you just right click, you
do cleanup node graph. So everything just
becomes a line. So now I don't want all
of these in a line. I put my correction here. I'll put my look here,
and this one right here. So what I'll do is with my look, I'll move these
together like here. I'll put my look
here, and over here, I will add this thing
called a parallel node. So add parallel. Now, what does parallel do is basically they are
two nodes together, and they're just working
simultaneously, right? So it's like serial is like it goes one after the
other after the other. Parallel is two or three or
four nodes together going. It's like two passengers on the same coach or
the same thing. Over here, it's like
per coach is just one, but over here we
are capacities to. So that's why they're
called parallel because they work
parallel together. So now, this one, you
see right over here, this is called Hue versus Hue. Now, what is hue
versus hue mean? Hue versus Hue means
that you take the hue of a person of a
particular color and you adjust that hue. So hue versus hue means you take the hue,
you adjust the hue. For example, I choose
the reds, right? I choose the reds and
I change the hue. See how I change the
hue to a yellow? Now I'm changing the hue
to a magenta. All right? I take the let's say
I take the blues, I change the hue. To a green, I change the
hue to another Gena. So that is what
Hue versus Hue is. Hue versus sat, which
is the second one, is you take a particular hue, you choose a
particular hue and you change the saturation
only of that hue. So the first one
was hue versus hue, which is you take
a particular hue and you change that hue. Second, is you take
the particular hue, change the saturation. For example, we have over here, let's say now
Astec' skin is too, um, saturated, in my opinion, but I like the saturation
of everything else. I don't want the
saturation of, um, I don't want to reduce the saturation of
the entire image, but I just want to reduce
the saturation of his skin. So what I can do
is I can take and click the particular skin area. So you see immediately
the points are made. Now what I can do is I can
just decrease the saturation. See if I bring it
all the way down, see how it becomes black
and white means there's no saturation. So obviously,
I'm not doing that. You can always go more to understand what's
happening and then dial it back. So look at that. I made it a little
bit less saturated. Or if I want,
actually, in my look, I want it more saturated. So I'll make him
have a spray tan, but this is not nice
because you're getting artifacts because there's
no color information, and I made it a little
less saturated. So what I can do I can do this. I can do hue sorry
hue versus sat. All right. So if I
disable it, enable it. So you see how that creates a
little bit of a difference. Now, the next one is hue versus luminance.
So this is fun. So you take the
hue and you adjust the luminance only of
that particular hue. For example, you
take the hue of blue and you adjust the exposure
of just the blues. For example, let's say we
have this thing over here. So we take this, so you see it's falling under
the red spectrum, and I decrease the
luminance of that. Or I increase luminance. So I can do that, or I
can choose, let's say, this right here and just decrease luminance
increase luminance. Now here, you can see, it's not making much
of a difference because everything's
prettymu properly done. So we're anyway underexposed. Not underexposed, but
on the dark side, stick this one and we can
just make it more brighter. So you see how it's just making everything
just more brighter, it's just making it more darker. So over here, Hue versus
loom doesn't make sense. Then we have the
loom versus set. So basically, you
take the luminance of a particular thing and you
decrease the saturation. So what that can do
is, for example, I take the luminance
of this one pup so you see how it's capturing the wide, the lighter area,
which means this is more luminant decrease
the saturation or increase the saturation. Same thing. We have
SAT versus SAT. You take a particular
saturation, you decrease that saturation. Same thing over here,
we have SAT versus lm. You take a particular saturation and you reduce the luminans. So these are different
ways of how you can play with your image. Now, if I take all of
these three Command D, this is the look
that we created. This our custom look with the initial starting
of the t. Alright? Now, what you can do
is now the same look, what I'll do is I'll make a different type of look, right? So the way to do
it is your right click you create a
new version, right? So you create a new version. We can call it Version
two, and okay. So it creates a new
version. So the shortcut is Command Y to
create a new version, and then Command B is to switch between Version one and
Version two, right? Or you can go over
here Version one, Load, Version two, load. So I'm on Version two right now. And what I'll do is I will
take this. I will delete this.
10. The Bleach Bypass Look: It. All right. So now we have version
one, version two. Now, in version two is what
we'll be talking about is the bleach
bypass look, right? So the way the bleach
bypass works is first I add a serial node, and then I add a thing
called a layer node, Ar? So what a layer node is is
basically it's like layers, but the bottom node is the
top part of the layer. So that's what a
layer node does. It's a little complicated,
I understand. So what a layer node is,
let me repeat it again. When you add a layer mixer
or layer node over here, the bottom node
is the top layer. You have to think
about think like this. These two are the layers. This is the bottom layer.
This is the top layer, okay? Bottom layer, top layer. That's what the layer node does. Now, what I'll do is I'll
take the top layer and I'll take the saturation
of this image. Go over here, take
the saturation, and bring it all
the way to zero. All right? So that
does is I'm taking the topmost layer and I'm
decreasing saturation. Now, over here, this
is the layer mixer. What I can do is I can
add a composite mode. So what that does is
this composite mode. Overlay. Look at that. This, my friend is called
the Bleach Bypass look. So what this does is basically
the composite mode of the desaturation is being overlaid with the
actual colored image. So what this does, it gives a silverish tone to the
entire entire image. So this, my friend is what
a bleach bypass look is. So that is something that
honestly is beautiful, and there are some lot of huge, huge films which are
done through this look. Obviously, none of this
would be possible. This look would not have
come without, like, these primary saturations,
wide balance. There's plenty of,
like, hues that maybe I can create more like
I can create over here. I can take like, let's say,
the hue, the hue versus sat. I can take this
saturation over here, maybe increase it to bit. So you can see how
this at least retains the skin but but maintains
that silverish look, you know. So that is what the
bleach bypass look is. So you can see this is
Version one, Version two. This is the orangenteel look. This is the bleach bypass
look Ongenteelbleach bypass, orange entele bleach bypass. So you can see how it
creates different types of stories through
different types of looks. So that is where you
need to play around. And one thing I would
definitely recommend is you can play around with
these as much as you want. What we'll do is we'll
create another version, another version you
can make by command Y. So Color grater version is
added right here, you can see. Now, I'm going to just
delete this thing. Pup. Alright. You can do
many, many types of looks. You can do something
which is a warm look, something which is a cool look. So that depends upon
your particular
11. Warm and Cool Looks: So what we'll do is I
took this entire thing. Let's use another
clip, for example. Let's use this particular
clip. It's extremely sad. We'll take this one. Let me just delete Version
three because I'll just use this other
delete version. Sorry, B, version
two, version one. Version three, I will
delete it. All right. Delete it. Now what I'll do is I'll take this
orange and teal look. I'll go over here,
and I will middle click this. Look at that. So now the whole
thing is completely, completely messed up, obviously because it's
a different clip, so that obviously I am not
expecting anything else. I'll just delete this
thing. Now, obviously, you can see the primaries
don't make sense. The CSD and the lot is done, but over here you can
see the primaries. Since it is outside,
it doesn't make sense. So what we have to do is
we have to take the gain. We bring it down. You see let's let me show you
what I mean by this. Let me bring the scopes up. I'll bring four
of them together. Actually. So if I see over
here, I'll have the waveform. So you see how everything
is just like super, super just clipped, right? Like the waveform,
you see the waveform. It's like everything
just super clip. So what we'll do is
we'll take the gain. We'll just reduce it. Reduce it. Take the gamma, increase the gamma bit so that
his face is there. But we have to make
sure be cognizant about them sky as well, so we can decrease a little
bit more, take the lift, decrease it more,
spread it out open, take the gamma, maintain what's happening right
there. All right. So now let's say I have
this is good enough. Let's say I want to
create a cool look. Now the saturation contrast, the saturation increase
the white balance. Let me just reset
this node here. All right. So the white balance, let's just make it a
little bit more cooler. Now, what I want to
do is with this, you can create a warm
look or a cold look. So added a serial node. I'm going to call this
look I'll take the lift, and I'll make it a
little bit more bluish. I'll take the gamma,
make it a little bit more blue. Take the gain. Let's add a little bit
contras and let's just add just min or minor things make a huge difference, guys. All right? So now this
is before, after. I want to keep everything
just like overall cool. So instead of doing gain, what I'll do is I'll
reset the gain. I'll go to my log wheels and
I'll take my highlights, and that I will crush them blue. So you can see how you've
just made something just a melancholic look, right? He's just like, just
sad in general. So now what I can do is I can
make this even more darker. The way I do that is I
take this another node. What we will call this node
is we will call it a window. Now, what is the window? So this is the window. You
click right here. These are basically
called masks, right? So what this mask does is
you could click on it. It brings a circle.
Now, what is a circle? This is basically
basically a mask. So now, let me just increase it. All right. So what this does is basically
this is the highlight. So you see, over here, what I've done is I've highlighted. So basically, what is a mask? A mask is any shape
that you make. This is weird that I'm
explaining this on a color page, but I think it's super important you understand what masks are. A mask, this is something which will really be helpful
in the next module, which is the VFX module.
But what is a mask? Imagine anything, any
particular piece of paper. A mask is you take a
cutter and you cut it out. So a mask is basically a shape. It could be a square,
triangle, rectangle, custom shape that you make,
and it cuts what is below it. Understand. All right. So this circle is
basically the cutter. So as soon as you
see the highlights, this highlight is basically
showing the Alpha channel. The Alpha is equal
to transparency. So basically, this
area is transparent. This area is non transparent,
what do you see? So you can see wherever
I make the shape, I can make the shape
like small, big. It's like cutting through
what the image is. So I want to make his
face appear properly. Like this. Like right here. I'll just scroll use
a scroll window, the scrolling of the mouse. I want him to appear properly. And what I will do is I will
take these purple things, and I'll just increase it. Now, what that does is it just softens or
blurs the highlight, basically the mask.
Basically, imagine this. You take, um, a little
cookie cutter, right? You take a cookie
cutter and, um, you cut open a paper, and then that's a
proper circle, right? So basically, if you
take a look here, you take a cookie cutter and you properly cut it. So it's
like proper like that. And all you want to do
is you blur it out. What that does is it just
blends the two together. So now what this helps me do is if I turn
off the highlight, the shortcut is shift ge, right? Shift H is the shortcut. Now, what this does is since whatever I chose over
here, which is this one. So whatever effect I do, whatever color
grade I do on this will only affect this and
not this particular part. Understood. For example,
if I make, let's say, the midtones magenta, you see how only this
particular thing is affected, none of it is that. See that? Now, if I
decrease the softness, and if I turn off the power
window right here off, this it'll be like
a proper circle, which doesn't make sense, right? So I do a power window and I
just increase the softness. And now I turn Oh, sorry. And I turn it off. See how
it's blended more properly. Now, obviously, this
doesn't make sense. So I'm going to reset that. But what I'm going to do is
I'm going to take the curves, go here, link all
of these together, and just increase the
exposure a little bit, increase the exposure
a little bit. And I want to do the opposite, which is I want to
reduce the exposure so that my subject over here, I'm maintaining
dominance and I don't get distracted by
what is outside. What I do is I take this, I add a node, I add outside. So what that does,
this blue means Alpha. So it's taking the
Alpha of this. So if I see the highlight,
it is the opposite. You guessed it right.
It is the opposite. This one is that,
this one is this. So now what I can do is
I can take the curve. I can decrease it. So look at that. It's giving an overall maintaining this
entire thing throughout. So that is a way of
how you can create a cool look and how you can use power windows to
make that look, right? So now, obviously, the thing he's moving around a lot.
So how do we fix this? What we can do is I
take the power window. I take this one over here. What I will go is I choose this thing,
which is a tracker. I will just track forwards and backwards so that even
if he is moving a lot, the tracker will remain
there throughout. So now I just turned
this off. Look at that. So that, my friend,
is how you create and maintain dominance in image. Now, this might be
a little too much, so I was going to decrease
it just a little bit. But you see the difference
that it creates. That is before. This
is after before, after before, after. Before, after. All right? Now, this
is one cool look. Let's make a new version. Command Y, Y, Y Y. And now this look, instead
of now doing blue, what we will do is we
will make it warm. Make it completely
warm and take the log, take the highlights
and make it warm. We can do a little
bit of a Magenta. So you see how this part
is a little bit Magenta? So if I come over here and I take a
look at my vectorscope, you see how a
little bit magentas come out over here, see? A little bit of magentas here. So that is basically
how you create loaves. You can play around with these, see what you want to feel like. So over here, I made
the for example, now I just realize this. Remember the outside window
that we have over here, what we can do is we can
just take this outside. I want to make these greens
a little bit more green. I take this midtone and
I make it more green. Look at that. So
you see with this, you create separation of color. So this is more orangish,
and this is more green. So this right here, they are adjacent colors. So that's also a type of
look that you can create. So if I take off this, remove it before,
after before, after. This is Version two
that we created. Version one, Version two,
Version one, Version two. Now you decide
which one you like. Alright, so that
is how you do it. Now, moving on to something
called effects of film. Now how do we do?
12. Basic Film Effects: Let's just put all
of these over here. I want to create over
here a serial node. Now, what you can do, we have these effects called film grain. So this grain is
good grain, right? So when you make this, it just
overall, it adds texture. So if you just see
the grain only, it adds an overlay
of these grains. So back in the day when things
used to be shot on film, like actual film, this is
how originally it looked, and this is what
makes a film look. So you can choose your 16 MM or you can choose like your 35 MM. So they have different grains. So if you play m. They have like that flickery
flickery effect. You see? That's something
we can do. So this is called grain.
This is one effect. The other film effect that
we have is called alation. So halation is basically a glow, sort of a glow, but not the
kind that you're looking for. It's like, it takes
certain aspects of a certain parts of an
image, and it makes a glow. For example, I just
added the default. You see how there's, like, a small little glow
like over here. So here, let's say, I just want to view glow
alone over here, right? So you can see the glow
which is happening. So if I decrease the threshold, take around the normalization, you can see how much
glowing is happening. So if I remove the glow,
see, that's too much, right? So it needs to be a subtlety is the name
of the game, right? So take that a little bit, take the strength down a little bit. Gamma maybe a little bit up. And then that, but I don't
want so much highlights. I go like that. Maybe I want somewhat
just over here. And then you glow alone, that
is what creates the look. Now, after the halation, I
realize that these things, the overall this
part is too much. So I go to my window and
I decrease this part. Like, the overall met tones a little bit. So look at that. That is what halation is. Let me just clean
the note draft. I just don't need the timeline. Look at that. That
is our nod graph. It goes from left to right, just follow the arrows and that is how you create looks. All right, guys. Thank
you for your time. This color grading was basically covering the
basics of color grading. There's a lot more that
is in color grading. I will be talking about it in the advanced courses
in the future. Let me know if there's
any particular topic that you would like
to speak about. This is it and comment
below, add your questions, chat up with me
on discord to see what I want to see your footage that you have
shot with my creative grammar, with my tips on live action. So whatever you have shot,
when you're color grading, if you have any questions
and stuff like that, please have a chat with me. I want to know exactly what you have if there's
any problems or if there's certain directions that you want to go and how do
you want to achieve that? I will be more than
happy to explain or make a small little mini
lessons for you under this section because
since you have subscribed to the
filmmaker journey, you will have access
to the future courses within this section, right? The advanced ones will be very, very separate, but
thank you so much, and I will see you
guys in the VFX side where we will choose some of these clips and
make amazing magic, right? Thank you, guys.
13. Thank You!: Alright, so that is the end of the course in color
correction and grading. I hope you guys had
somewhat of a take backa. If you have any questions,
please use the discussion. Hit me up on Instagram, hit me up via email. I'm available to chat with you
if you have any questions. If there's new project that you're working on
and you want to just focus on a certain look and
you have questions on how to approach that from a mentality
perspective, hit me up. I'm always here to
help my students. And I love to chat,
remember again. I am a nerd. I can talk about
this all day, all night. This is my passion.
This is my love. And I hope you guys share and empathize that
same emotion with me. And I'm so glad you guys took the time to go through
the entire course, and I hope you guys get
something amazing out of this. Cheers, peace.