Mastering DaVinci Resolve: Relight Effect for Cinematic Post-Production | Jijo Sengupta | Skillshare

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Mastering DaVinci Resolve: Relight Effect for Cinematic Post-Production

teacher avatar Jijo Sengupta, Be the Master of Space & Time

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:36

    • 2.

      Setting up the Scene

      3:13

    • 3.

      Directional Light

      9:08

    • 4.

      Point Light

      6:12

    • 5.

      Spot Light

      8:18

    • 6.

      Thank You!

      1:00

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

58

Students

1

Project

About This Class

Class Overview

Unlock the power of post-production lighting with "Mastering DaVinci Resolve: Relight Effect for Cinematic Post-Production." This class delves into DaVinci Resolve's Relight effect, enabling you to enhance and transform your footage's lighting without reshoots.

What You Will Learn

  • Understanding the Relight Effect: Grasp the fundamentals and applications of this powerful tool.
  • Applying the Effect: Step-by-step guidance on setting up and integrating Relight into your workflow.
  • Adjusting Light Properties: Techniques to modify light direction, intensity, and color for desired moods.
  • Enhancing Depth and Atmosphere: Methods to create realistic lighting scenarios that add depth to your scenes.
  • 1 Advanced Technique: Combining Relight with another ai tool to achieve professional, cinematic visuals.

Why You Should Take This Class

Lighting plays a pivotal role in storytelling and visual appeal. Mastering the Relight effect in DaVinci Resolve empowers you to:

  • Enhance Visual Storytelling: Craft compelling narratives through strategic lighting adjustments.
  • Save Time and Resources: Make significant lighting changes in post-production, reducing the need for reshoots.
  • Elevate Production Quality: Achieve professional-grade visuals that captivate audiences.

Who This Class is For

This class is designed for:

  • Filmmakers and Video Editors: Professionals seeking greater control over their post-production lighting.
  • Colorists: Artists aiming to expand their skill set with advanced lighting techniques.
  • DaVinci Resolve Users: Individuals eager to explore and master new features within the software.

Prerequisites: A basic understanding of video editing and color correction is recommended to maximize the benefits of this class.

Materials/Resources

To participate effectively, you'll need:

  • Software: DaVinci Resolve (Studio version).
  • Footage: Sample video clips to practice applying the Relight effect.

Supplementary resources and project files will be provided to enhance your learning experience.

Meet Your Teacher

Teacher Profile Image

Jijo Sengupta

Be the Master of Space & Time

Teacher

Hi, I'm Jijo and my journey in filmmaking has been driven by passion, dedication, and innovation. From Bollywood to Hollywood, I've always believed in the power of dreams and the relentless pursuit of excellence. With a BS in New Media and Interactive Technologies and an MFA in Films and Animation from the Rochester Institute of Technology, I've carved a niche for myself in the competitive realm of cinema, earning over two dozen awards across various film festivals and even receiving a nomination at Cannes 2024.

I see filmmaking as a magical blend of storytelling, technology, and emotion. My mission is to make the knowledge and practical aspects of filmmaking accessible to a wider audience. This belief has fueled my career and entrepreneurial ventures.

See full profile

Level: Beginner

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Introduction: So what if I told you you could change the lighting of your footage after you've show it without any three lights, without any reshoots, and with just one effect in Adventure Resolve. Sounds like magic, right? It kind of is. Hey, guys, I am Ji jo Sengupta. I am your teacher here at Skillshare. I am huge, huge film enthusiast. I wanted to be a filmmaker ever since I was 3-years-old. I'm lucky. I'm blessed that I have that clarity in life. And also, I've done my master's and my bachelor's in films and animations with a specialization of VFX from RIT upstate New York. I've had over a dozen awards in my belt over the last decade, I would say. My latest film got nominated in Cs. I'm here to transform all of my knowledge which is here to put it into this class. And again, this is going to be a very short form class. It's a quick tip and a quick trick that will usually help you in your overall aesthetic design and lighting design in case you missed something else. You're shooting in natural light or like you're editing footage with limited lighting. This effect can genuinely elevate your visuals dramatically. I'll walk you through everything from setting it up to how we can use it with the different kinds of lights that we can actually use. A couple of tips and tricks that will help guide the viewer's eye to showcase dominance to enhance your story. This is a very beginner friendly class. So even if you have no knowledge of how Daventi works, you can just follow along and you can get any footage relit using the powerful AI tools within DaventiRsolve. So let's jump in and let's get started. 2. Setting up the Scene: Alright, so welcome to the first lesson. So in this one, we will be understanding what and how the effect actually works. Alright? So let me go to my screen real quick, and you can see, I have a very simple timeline. You can download these footages and the proxy from the project resources. There's a link. It goes to a Dropbox website and you can just download all of it. Shouldn't be much, but if you have a faster Internet connection, don't worry about it. Recommend them. So if you see, I have a decent timeline, my proxy is on. So I have an old man. I have a car with the taillight and the headlights. I have this front as well, and I also have a night shot of a woman, basically. So basically, what I did is so far, I added an input device transform and an output device transform. So all of these videos, if you see, are black magic raw, right? So I have done a color space transform in the first node, from black magic to DaVinci white gamet. So it goes to a bigger color space, so I can use the data inside it. And then the last node is basically white gamet to use timeline, which is Rec seven oh nine, which is what my monitor is seeing at the moment, right? So this is a simple setup. Shouldn't be that hard. And if you want, I can just show you real quick. Let me just reset this note. All you need to do is take color space, transform, drag it over here from the eft. Input color space. You choose Black Magic Video Gen five, and you choose Black Magic design video, use timeline. We use DaVinci White Gamet and this one we have DeVinci Intermediate. So I think this one. Alright, so that's basically what you do, and this one is same. You're choosing it from White game to the Brex 709. Alright, so the way, um, the DaVinci relight works is it is there in the effects tab here. So let me just move out of here. Let me just add, let's see if I go to library and I do relight. So this is what the relight looks like. So I can just drag it here, and then what immediately this does is you can see. See. So as soon as I drag the effect within the node group, what does that do? You can see that this creates basically a depth map. Of what the footage is. It kind of uses AI and detects and creates a depth map that you usually see in three D softwares. When you use like, you know, those AOV passes, it basically creates a depth of foreground, midground background of what exactly is present. And then you can see it over here, I can kind of, drag it around and see what the data has taken. So that is what relight does, right? 3. Directional Light: Alright, now let's get into the crux of the effect. Okay, so as I said, we have two nodes over here Wes and input device transform and output device transform. Now, how do we set this up? Usually, you can do, like, a serial node, and you can go to your effet, search realit and drag it over here. But I honestly don't want to do that. Let's see. Now, that is one way of doing it if you want. The other way of doing it is going to library and dragging it directly on top like this and just dragging it to the note. So that's one way of doing it. So now we have a relight note. So now I'm gonna what' going to do is I'm going to turn this off. And I want to see first, understand the footage a little bit and see what exactly is going on here, right? So, we see that he is in daylight outside, and we see the sun coming from this side over here. So what I want to do is maybe I am going to basically enhance that light a little bit more. So what I'm going to do is for this case, I think um, directional light will work. So you can see AI relight has so many different options. So we have a directional light, which is, doesn't matter where the sources is just coming from direction. Basically a replication of the sun. Then we have point source, which is only a particular point gets lit, something like that. And then we have a spotlight, which is like a flashlight. So increase like that like that. And something like that. So now, for this case, we'll use a directional light. And what I'll do is this is now, if you move it further away, you can see in the map that this is where the sun is. Now, obviously, the sun is from the bottom, which is not the light that we want to use. So, let's see. We go somewhere from here. That doesn't make sense. We want to enhance the light that's already there. So let's turn it off. Let's see, okay the light is exactly here. So let's just move it over here and keep it over there. Let's output the surface map. Let's see how it looks. All right. Not bad. Then I will take out the relighting map preview. I will turn that off. And now what I can do is I can go to my basic color wheels, and what I can do is I can just increase the gamma a little bit and maybe increase the gain. So you see how much difference that does? It just literally is just lighting that area. So if I turn this off. Look at that. Now, what So decrease of chest a little bit more. Maybe decreases again. Maybe just keep on the gamma because so let's go too harsh and then we'll go back down. So just increase the cama just a little bit. So creasing the cam Perfect. If I kind of disable it and see how it looks. So you're able to achieve this only through real light that you're able to actually use the gamma for that particular light to kind of enhance it. Let me just reduce it a little bit because it's all about minor adjustments, right? So that is how you set it up. Now, the way you can do it is now we have these light properties and surface properties. Now the brightness, what you can do is let's make a little bit let's make this a little bit bigger, and we take the brightness a little bit down. Then if you want, we can introduce the contrast a little bit as well. And for the surface properties, let's try to see increase the glossiness a little bit, so we can actually see it. And specularity, maybe just a little bit more. Now, let's say we want the shadow softness a little bit more soft. Without width, without width. Now, let's maybe intreus the brightness back up again. The contrast may be it will be less contrast, maybe a little bit more. Specularity. Let's reset that here, increase the glossiness all the way up. Now, if you disable it, look at that. Now what we're going to do is we're going to go back to our primaries and we're going to take the gamma right here and we're going to make this a little bit more warmer. So now look to create that sun effect. Look at that. Now, if you see a difference it is also causing the background to kind of, you know, change as well. So that is something we can actually take into consideration as well. The way to do that is through a depth map. All right? Now, what we're going to do is we're going to go here again. We're going to do a depth map. We're going to drag it here. And since it's a depth map, it doesn't have to be part of the grade. It can be a separate branch. So we're going to connect it here. And now I'm just going to look at this deep map preview. Just output this real quick. There you go. Alright. So now what I want to do is I want to first adjust depth map. So let's see. I am going to adjust map levels, number one. And now I want to change the far limit a little bit more making sure the mask is proper. Perfect. So increasing the gamma a little bit near limit. When I want to keep only this guy to be here, perfect. Then what I can do is isolate specific depth. I can turn on isolation and look at that. I can change the target depth over here. Tolerance maybe tolerance is good. Softnesss increase the softness a little bit. Like that. And map FNSs, let's do a little bit post processing. And we have post filter post processing. We have turned that back on. So, just maybe just blur the edges a little bit. Blur the edges because we want it to kind of do a fall off, right? Then maybe expand it a little bit like that. I should just keep that. Span it. Perfect. Now, this was done. Now what I want to do is I want to take this output here. And what I'm going to do is I want to connect this output of this to the Alpha depth of the relite. All right. And just take a look at the house on the background. Look at how it's gonna disappear. Boom. So now, imagine how beautiful this stool is from an advanced perspective as to how we can actually change the light and actually make it appear however we want. Now, look at the magic is now. If I wanted, let's say, the under part of his cap to be lit, so I could move this light and put it over there. Now, if you look at the cap here, right here is now completely lid. So this was before, this is after. It's creating that fall off that a normal light would do. Again, this would not be possible if there was no sun. We cannot just, like, create new light. In some instances, you can, but, you know, Look at that. Now, that is what I call perfection. Now, after this, you enhance light. So this could be part of your whole grading. So remember, depth map, and then in this one, basically, we have relight, right? So then before this, you could grade before that. I mean, after this, you could grade it, do it however you want it to be done. 4. Point Light: Oh, that's amazing. Now let's try another one, which is a point source light. So let's take another footage. Same thing, what we're going to do. We're going to edit. Sometimes what happens is, these effects are extremely high intensive on your computer. So what I would recommend is, if you see my GP utilization is, like, fluctuating, what I would recommend is you go to Playback, Render cache, you use SMRT. So what that does is the ones that are red, those are getting cached out, and the ones that are blue are already cached, right? So you can take a look, see all the reds. That means that it's getting cashed. So we just have to wait for it to be blue, and then you know you can actually use that and actually see how it's done. So let's wait for a little bit, see this line. There you go. Now it's blue, which means we can actually do a playback. Amazing, right? Okay, now let's move on to the next clip. We will use this little Uh, let's try this one. Let's try this one, which is since it's really, really dark, which is the Mercedes logo. So first, I will again, the reason why I'm not grading this is because I want to really show you how, you know, the depth map actually works. If I want, I could, you know, go here. I could, like, lift up the gamma overall, lift up the gain, take up the lift. I can show this all to you, but I wanted to show you how the raw effect kind of of relight actually works. So, again, let's go here. Let's take the relight. Let's search relight, and we will put it here. Now, perfect. Now in this one, I want to focus more on the logo of Mercedes of the car. So I will kind of move it here and maybe increase it just like that. It's a point light, so I want maybe, like, a little fall off as such. And let's say we move it here. Perfect. Now let's see the surface map. All right, not bad. And we'll turn off the preview. Increase the brightness. Now, what I'll do is I want to take the gain and the gamma right here and I'm going to increase a little bit. And the gamma. Now you see look at how it doesn't create light. It enhances light by mimicking a certain light. Well, in this case, it's a point light. Brightness, increase brightness. Look at that. This was before, by the way, this was before this after. Now, again, this is not just a typical gamma or gain. This is you're actually creating an AI point light and enhancing the features through AI with the lights, which is already there, which is amazing. Now, you can see this is, like, kind of, like, let's try to show scopes real quick. And I want to show you h this is more on the blue, right? So now, what I want to do is I'm going to actually take this gamma, the one that we did for the point light. And let's go back to ex overlay. Now, EffexOlay take the brightness up, and let's take the gamma over here and let's make it maybe si and look at that. Or maybe even fun. Let's do a contrast. You know, since the headlights are kind of bluish, whitish, bluish, let's do a little contrast. Create that teal and orange look amazing. Again, micro movements. Now again, we see the background is kind of getting lit. So the same thing what we do is, I am going to, again, close this out. Library, I will search depth map. All right. I will drag this here. I this is not part of the grade, so I will just put this up over here. Now, what I want to do is I want to fins this again, so we go to depth map. Alright. So first, we adjust map levels. Depth map preview. Let's keep this on. So take this far limit. Far limit like this, complete black your limit. Just like that. I'm trying to do a rough mask. Perfect. Take the gamma. This It's nice. Then we have some isolation. Let's try some isolation. Target depth. Is perfect. And let's go to our map finnessPost processing, and we will just blur it out a little bit. So that there's a fall off. Alright? Perfect. So that is the master we want. Now, I'll just remove this, take this back on here, and I will take this to the Alpha. Boom. Look at that. I'll just wait for it to cash. Now, we have this one creating contrast with the headlights and the logo of the car. Isn't that something? Now, in this one, we could maybe, you know, switch it up moving more closer, but we want to keep it near the logo because that's the cinematic taste and the style that we are going for, right? And last but not the least, what we're going to be checking is the spotlight. 5. Spot Light: Alright, so now we will be taking a look at the next one, which is the spotlight. So again, relight, we drag here. Boom, immediate effect. We see. First, before I do anything, I'm just going to turn this off. What's the footage like? So you can see that what I want to do is she has a very good key light. What I want to give her is a little bit fill, like, right around this area. And we have a worm that's coming up, and we see, like, you know, there's some red. There's some red, some yellow, some cyan, bouquet that's happening. So let's give her, like, a nice little red, red, fill slash Edge, something like that. Let's see what we can work with, right. But I'm just trying to understand the footage. Again, don't get into the footage without actually thinking of what is going to happen. We got to think as to what exactly the things that you do need to be intentional, basically what I'm trying to get at, right? So again, clip now what I'm gonna be doing now what I'm gonna be doing is I'm going to choose spotlight. Let's turn this on. And I'm going to go on this side right here like this. So this is harsh. This is softer. So what I'm going to do is I'm going to increase the spot like this, maybe like this and move it just like that. Maybe a little bit closer. We'll see what we can work with. And let me turn on like, from here, maybe a little bit closer. Perfect. Let's turn this off. And let's just increase the gamma real quick and see what happens. Okay, so we see a little bit. So I'm just going crazy with the gamma so that I can actually understand what the light is actually happening. All right. You can see the spot light a little bit. Alright, so we can move closer here, maybe a little bit. And then, you know, now, let's see. Maybe increase it and then take this decrease the softness. Let's go here? No, actually. This is good. This is nice. Alright, perfect. Take this. Take the spread, decrease it like that, alright? Now what I'm going to do is I'm going to go to the effects. Just be move it just a little bit like that. Then what I do is take the brightness over here on the side, maybe just increase it just a little bit like that. Okay, the other thing that I want, again, is maybe take the brightness, reach a little bit more contrast, let's decrease the contrast a little bit. And since this is like a model, I want to kind of work a little bit on the glossiness as well. Maybe maybe increase the glossiness and reduce the specularity that it gives just like that. And then increase the specularity. All, perfect. And then the shadow softness, I can just soften it a lot. All right. So let's see the preview how it looks, right perfect. All right let's see the surface map. Alright, not that bad. Now what we're going to do is same thing. I'm going to take a depth map, put it on the node, connect it here, connected to the output. Same thing, resulting. I'm going to adjust map levels first. Take the levels, take the far limit. My decrease it here, take the near limit. So like that far limit, we move it back that perfect. Then we do isolation. Isolate it, and let's see target depth. That's good. I think in post processing, we could just, like, you know, blur it out a little bit again. Take the blur. Let's blurred out. Cause again, I'm trying to get it for the light, not for for keying green screens. Alright? So that's that disconnect it. Connect that again, and I'll take this connect it to the Alpha. Boom, look at that. Now I'll just disable this. See, disable Enable. Perfect. Amazing. Now what I'll do is maybe just now what I'll do is I'm going to take the gamma of this and I'm going to make it. I'm going to add a little bit more red. All right, we'll take the gamma. We'll just go red. Red. Perfect. Red. Even the gain, I'm going to make it a little bit red. Now you can see there's a little bit artifact, which is happening here. I'm going to turn this off for a second. See how there's a little artifact that's happening. So the way we could fix that is either with the depth or either with the relight effect. So just call this relight. No. This can happen. Again, this is completely neural engine. The whole thing is using neural engine and also AI, so there can be glaciers. So the way we can fix this is first, let's try to reset the contrast, see if that helps. Okay, not really. How about the reach? Not really. Alright. Maybe the glossiness is creating that. Not really. So it probably is the light which is creating this. So what we do is go here like that. So again, decrease soft decrease the overall spread, and just keep it there. So move it over there, maybe increase that and keep it, right there. And now let's see. There you go. Fixed. That artifact was happening because the spread was too much, right? So this was there too much, which is why this halo was happening. So now we decreased it because this is meant to create those minor movements, right? So now, if I turn this off, and let me just go here and let me turn on and off this effect. Without with, without with, without, W. Look at how beautiful this relight effect does to create that sense of depth, to create that sense of atmosphere with the depth map and the real light. Again, this depth map is again, AI and neural engine based, so so is the real light. The real light uses the same technology as the depth map. We're just reconnecting both of them together to create a mix of atmosphere and a mix of intentional color grading. That is what this is. So we've kind of gone with the directional light here. We have gone with the point source light here and we have covered the spot light here. Oh, there you go. That is relight, and sometimes the depth map comes in clutch when you don't want the entire footage to be relit. You just want certain aspects to be relat. 6. Thank You!: So, if you've stuck around so much, thank you for attending this class. It was more of a tutorial as to how we can elevate each and every footage and not only grade it, but also grade it by adding lights in it. So this tool is extremely powerful. This is not a replacement of lighting on actual sets. This is just a replication. How a light to maybe achieve that level. So again, onset make sure you light properly, regardless. This is to enhance that effect, not to recreate light magic. You cannot recreate light magic, then that's a complete different image generation ball game that we have to do. This is more of basically enhancing what you've already shot, enhancing shadows, enhancing the edges, something that is already there to work with. Remember, this is not a substitute for hard work, right? And if you guys have any questions at all, please come in below, and I'll be happy answer any questions and get on call with any one of you guys. Cheers and Duces.