Transcripts
1. Introduction: What's up today, we're gonna
be learning how to make rock music without
any real instruments. That guitar back there is real and I do know
how to play it, but today we're not
gonna be using it. Instead we're gonna be using
plugins and nothing but plug-ins to create the alt
Indie rock type of sound. Purists watching this might be pulling their
hair out and saying, well, why would you do
that? You can't do that. But there are actually two
legitimate reasons why you would want to make
rock music in the box. Reason number one, Europe producer who doesn't know
how to play an instrument, but you still want
to incorporate a rock sound into your song. And reason number two is that you might know how
to play an instrument, but you might not
be able to afford a fancy studio to record
your drum tracks, your guitars, and everything
that you want to record. For those two reasons,
it can be beneficial to create rock
music artificially. I want to make it
clear this course isn't just for rock
artists either. Even Olivia Rodriguez,
a huge pop star, is incorporating a lot of rock elements and
did so in her album, sour quick note I
have about the song is that I kind of
had it reviewed by somebody who I met
recently who has actually worked on mixing
Beyonce song before. He couldn't tell which
instruments were real and fakes. And it was funny
because I was like, Yeah, they're all fake. He thought the mix was
very good and he only had a few minor
suggestions that I've already taken care of here, honestly made me very
proud of myself. That is the deal
with this course. Just remember I
grew my hair out to this link just to add to my
credibility for this video. And I'm looking forward to
seeing you in the course.
2. The Rock Song: A Listen Through: Before we get started,
let's take a listen to the rock song that we're
gonna be working on. That's the song, let's
dive in to the project.
3. General Notes + Process: Alright, so we are here
hanging out in Ableton. Before we dive into this, I just want to give a few
notes on general process here. So a lot of the time what
I'll do for songs is I will start with the
reference chords. I'll figure out in iron down which chords I want for
these different sections. So then I will also
usually load up at least one or two
reference tracks and I'm not gonna play this, so it's My Chemical
Romance black parade. I'm not going to play
it because I'll get in copyright trouble. That is the song that I
used as a reference for the overall sound and a lot
of the arrangement for this. Just as a note, I'm not going to be covering mixing extensively. I always recommend sending your stems to a mixing
engineer if you have the resources to do so in this track up here,
don't worry about it. This is just so that I can
make funny noises like this. It's basically just a
soundboard things so you can ignore the head,
can ignore that. Here's a laugh track. The time I will add locators for
some reason in this song, I didn't end up doing it, but I'll add locators
up here just so that it makes it easier to know where the different
songs sections are. Sir, I'm working on projects. I will mark a layer as
read until it's done. Like this bass guitar part. If I wasn't done it I
would have it as red. And then after I felt kinda
happy with where it was, I would mark it as green. And that helps me
just go through and kind of manage my
tasks, I guess.
4. Creating Piano: The first thing other than the chords that
came to my head for this song was this
MCR piano part. So let's take a listen to that. Just that by itself. Basically, that was the
idea that started the song. I had a melody idea that
would go over top of this. And so that kinda became this. First thing is just like
an opening chorus here. Obviously following the chords, these reference chords up here. We're following the
reference scores and that's going to be the same for all of these tracks
throughout here. And then this piano part
is kinda coming in during the courses and then has a buildup at the end
that we'll look at. The first thing that's really
important that you're gonna see a lot is this randomizer. If you're using midi
instruments that are trying to simulate
a real instrument, I strongly recommend, recommend
using a midi randomizer. And you can find
that by going into midi and you could
type in random, I think it'll give you velocity. So you're adding some
randomness to the velocity. The reason for
that is because we come from caveman who sat around fires drumming sheepskin drums or whatever the heck they had. And they weren't perfect and they would mess
it up a little bit and that in terms of the velocity and that's
what this is for. Yes. So we've got that. I ended up pitching
this up 12 semitones or an octave because it felt too low and it felt like it would
interfere with the vocal. So I put pitched it
up and then we're using addictive keys
as our sampler here. So basically, addictive keys
is the plugin we're using. And they sampled
pianos that are real, and that's why it
sounds so good. Then we're dequeuing
little bit here. So we're making sure that
there's no low-end because this is a high piano. So there's no need for
there to be a lot of low end down here and
studying stuff up. Then we're doing a little bit of compression, just a hair. And then we're adding this plugin from baby
audio called spaced out, which is effectively
a delay and a reverb. Actually, you could
also potentially use an echo or a delay to
achieve a similar effect. But if you wanted to do
that without this plugin, here's how you would do it in Ableton or whatever DAW that you happen to
be in right now, I would add to insert
two return tracks. Then you can go down here, and then I would add in
an echo from Ableton. So you've got to echo. And then I would add in a verb, and you would have to adjust this to taste, but
you might want to. Usually ping pong sounds cool. And then I'll turn this off
so that we can, honestly, it sounds pretty solid by itself straight
out of the plugin, but you can kind of hear it bouncing
back and forth because of that echo here. That's cool. So I might
just leave that just, just as an example for
how you would recreate that in Ableton and then reverb, we could blend in a little bit more because it already
has a decent bit, has some reverb on it
coming out of the plug-in. We probably wouldn't want
to go too crazy with that. Yeah, You would just
you could just do two return tracks like that. And then we're going to move on. So we have super VHS and
you're gonna see this on a lot of the tracks in here. Because I liked the
way that it sounds. It adds a level of texture to stop and makes
it sound more real. So let's just take a listen
with and without it. It's very subtle. Probably. It makes it sound a
little bit more worn. Like I said, I use this
on a lot of tracks, so that is our piano. And then one thing that
we're doing at the end here is kind of
interesting note is that we are automating volume track and making
this billed at the end. So we're starting from
nothing, so we're coming here. Then we're building up. That is, I think just kind of a good
note to try to keep dynamics are kind of add to dynamics when you can and make
it more interesting. I actually have
several layers doing a similar thing in the song
that we'll look at shortly.
5. Creating Drums: The drums are really
important and probably one of the things that I work
on earlier in arranging, just because they really define which parts are going hard, which parts are soft? So let's take a look here. So I'm using addictive
drums, which is a, basically a drum
sampler where they sampled a bunch of drums and
they sound pretty legit. Let's listen to it. For this particular song, I ended up using the
plated snare preset and I don't think I
adjusted it too much. I think this is pretty
close to what it comes what it comes out as
straight out of the box. And in terms of how
I write the parts, usually I will go into beats. They have this huge library
of pre-recorded drum parts. And it's a lot. What you can do is go into, say, toast plus or minus ten so
that you're narrowing it to songs that are
close to your tempo. And then you can go
through and say, Oh, well we want something that's in hard rock maybe. Do
we have anything? So you probably might want to consider one of these and
you could pick out a chorus. That might be a little too hard. Let's try. The Hard Rock I think is not what
I ended up using. I ended up using a lot
of funk drums actually. Yeah, we have hard funk grew was one of the
ones that we used. But yeah, I'll go in and you
can find your beat here. So it's assumed we
liked this one, which we don't, but let's
assume that we did. He would drag it out here
and then you could throw it wherever you want it
to so I can put it here. Yeah, That makes no sense. That is not a not a good
jump fight for this. I would just go through
and experiment with different sections
like I didn't use. It doesn't have to
be in the same genre always in terms of these parts
that you're looking for. For example, for this part, I
think I use some type of a, it might've been like a rag, a beat or a Motown thing. I don't remember what it
was, but it was something weird that felt out of place, but it sounds so cool in
this part altogether. A really important
writing note for that. I'll do a lot is
to remember that real drummers like filling
they liked doing fills. Its like the part
where they get to kind of cut out of the norm. They're usually just
kind of keeping time and laying down a nice
beat transitions. They're able to go
a little crazy. And so that's what
this is, right? We got Tom role there and
there's Phil's throughout, all throughout this
because it's a rock song. So what I'll do to find fills
is I'll go in here and I'll take off beats and
I will hit all. And so we know that these
are all the fills that are programmed within
plus or minus ten. Then audit of times. Maybe you find one in
here that you like. Then you can drag that out and then kind of piece
that together. I think in terms
of the processing, this one thing that you will
want to think about is it a lot of times
it's good practice when you're doing drums, especially if you're sending your track to a mixing engineer, you're going to want to do separate outputs
for everything. What do I mean by that? You're going to want
to go in here and do separate out for all of these. This would go for whether you're using addictive drums
or another sampler. You would want to do outputs for all of these tracks here. So the toms, the overheads, the room and the bus, and you would do a
separate output. And let's take a look
at how that looks here. You would go here and add an input from the drums
and then the kick. Now and then hit N. And now we have a separate track here
that is playing the kick. Then you would go through and do the same thing for
all the tracks. And the reason for this
is that it gives you more control over how
the drums are mixed. So in this case, I liked how everything's sounded just
straight out of the box and didn't feel that
it was necessary to do that because I was
going ahead and just going to mix
this demo of it. But in the case that you're
sending to a mixing engineer, you want to get super, super high level of control. This is what you would do. And so now we have our snare. Now it's not, the snare is
not gonna be on this main. The only thing you're
hearing here is the room and the overhead and these things that we
haven't sent out yet. So those are all being
lumped together right now. And this one track, I'm going to turn this off
or put these on the master, just leave it leave it how it was and delete these, but
that's how you would do it. You would do separate
layers there. After I was done
writing the track. A lot of the times mixing
engineers or producers will add layers to the
different drum parts for this. For this particular
case, I wanted to add extra layers to my kicks. So I went in, I consolidated
this whole track, which is why it looks like this. So to consolidate,
you would just select this section
and go consolidate. Then I would copy out
my entire kick part and then I copy that and
then put it down here onto a separate track. And we're going to be layering our regular kick with a disco
kick that sounds like this. I got this from the stock plug-ins from
the side from Ableton. So if you go into samples, go through and search, you
can find, you might say kick. You could go in and find a
kick that you like to layer on top of your
current kick drum. So here's how it sounds
like. Here's without it. Out the disk, okay. With it. Selves, add a little
bit of a punch. One thing that you'll
want to do is make sure that there's not
any phase issues. That's kind of what's
going on here, where I'm making
sure that there's not a phase issue going on. There's a lot of other
videos on phase out there, so i'll, I'll leave that to you, but just keep in mind
that when you layer like snares are you layer kicks, you're probably going to run
in a phase issues and you got to be careful with
that because if you don't, it'll neutralize your
sound and make it sound flaccid and wimpy and not great. The disco kick, that's
the drums here. Really important note
that I almost missed. So in terms of our processing on this bus, master bus here, so this is being applied to all of the instruments
within this drum part. We're adding a saturation, a little bit of saturation. So I got this from here, or if you just type in
saturation driving color, I'm just adding a
little bit warmer and then I might have dialed
it down a little bit. So let's listen to this
without any of our processes. Not bad, but I felt like it could use a
little saturation. Now we're using
parallel aggressor. They have a setting called
just put it on your drum bus. You can accomplish
a similar thing with this parallel
aggressor plugin. You can accomplish a
similar thing with a lot of other plug-ins are just
using a compressor. I'm not going to explain
what parallel compression is in this video because
there's plenty of tutorials on that and
how to accomplish that using a built-in plug-ins for
whatever doll you're using. But that's basically
what's going on here is parallel compression
on this drum kit here. Then on the very
end we're adding little bit of stereo imaging
from ozone in the high-end. Here's without it. You can hear when I add that on its opening up the
high end a little bit more and making it feel wider. So we have our shaker to, this kinda goes
with the drum kit. We just have a 16th
note canister shaker that there's plenty of you
could get this from Splice. You could pull up
splice and lookup shaker samples or
tambourine samples or whatever you want to add in. And I have this kicking in here. That is what's going
on just in it. I think it's just
applying that same part whenever it's coming in. I usually coming in and
high-energy parts are parts where you're building
energy panning one. So I'm panning one sample to the left and one of the
rights so that it sounds even two separate samples
to add a layer of texture. And then we're using this
parallel aggression plugin, which you probably
wouldn't need. You could probably just
use a regular compressor here and that would
be just fine. I just kinda went a little
crazy with that on this track. And I'm making sure that there's not any Low-income through. Then adding a little
bit of reverb, you can use the stock plug-in or you could use Valhalla,
which is cool. Finally, I'm just
adding a little bit of side-chain compression
to this kick drum here. So basically what's that
doing? What does that mean? It means that it's ducking out whenever we hear this kick drum, this disco kick, so you can
see it ducking a little bit. And that's just to give that
kick more room to breathe and make sure that that's
coming through in-between. And then when it kicks, the Shakers are ducking
out just a little bit. But then when it's not playing, you hear the shakers in full, full throttle and it's really light where
it's not aggressive. In rock music, I think generally side chaining
isn't used as aggressively. But I like using it a
little bit here and there. Here we go. We're gonna move on, I think because that pretty
much covers the Shakers.
6. Creating Bass: Looking at this bass guitar,
what do we got here? So basically we're having a lot of moments with eighth notes. We're going boom,
boom, boom, boom. That's pretty much the
most basic bass part you can get other than
just the footballs, which were also doing. The reason we're doing
eighth notes here, because this is where the riff happens and things
are picking up. And then we're
pulling back here. Again pretty much as playing
the root note of the chords. And then we're
building up again. You can see we're
introducing some notes here where this is a pretty
common technique and writing bass parts where
you're kind of changing the couple notes right before the next part
leading into it. So it sounds like this. Bomb boom, boom, boom, boom. Yeah. So not just doing the
same thing that we did here, but having a little
bit of that just to add some variation, because a real basis might throw that in while
they were playing. We have a moment where this is kind of like
averse moment here. And then for the
rest of the song, we're picking it back up. Again, pretty much
following the root node and the root note of the chord. And so yeah, in terms of
writing that not too crazy, nothing too fancy here. We're again, we're
using our randomizer, which we talked about earlier
for the piano part just to add a level of realism. So here's what it sounds like
without it. Sorry, hold on. This is it without
the randomizer? You can hear that it's
lifeless and it's just flat. We're just the same velocity
every fricking time. See here that where
it's different, you can hear like you're adding
a human element in there. Just as a note for both this piano part
and this base part. A lot of times it can be good to knock notes off a little bit. If you wanted to even add
a higher level of realism, you can move the
notes a little bit. Just a hair, because real
people don't play quantized. They don't play exactly
on the beat every time. So it can be good to kind of hit Alt if you're in Ableton
and drag so that you're just a little bit of a hair off the actual a place
you're playing. That's a good note,
right there is. What if you have the time
on a project to do that, I recommend kind of manually loosening up
the notes a little bit. There might be plugins that
do that too if you want. And we're using contacts, so we're using this
Garvey Rickenbacker. Another option
would be trillion. Yeah, I'm trying to
think of any other ones, but those are the two main
ones I think are scurvy. And then I'm using super
VHS dad somewhere to this. You can hear it adds
just a little bit. Then we're restricting the low
end here and then boosting the place where the base is
kind of living. Just a hair. I mean, it's mainly down here, but I guess I kind of liked that frequency pop and through its covered
this drone base. One thing, this probably
violates rock a little bit. But one thing that I was feeling when I was
working on this was okay, there's certain sections
where we're not going to have the bass guitar, but I think it might
be good to have the low-end represented
by something else, like in these verses. So it's listen. This
is a verse year. I should close out this reference
court thing because that's not actually
part of the song. This drone part here,
it sounds like this, and it's only coming in during the verse, during
the second verse, the bass guitar kind
of takes over still, and it's still kind
of owning the show. And then this is happening. It's kind of automated where
it's coming in gradually. Yeah. So we're just
adding a little bit of something there to add
to that transition. So with this, we're using serum. I believe I would've
gotten something from splice and then I'm just
calling this drone base. Basically you can
find some preset that works for you and
then dial it in with this ends up sounding
like I'm using EQ to restrict it to this range here so that we're not
muddied things up too much. Then we're adding a little
bit of compression, which we probably wouldn't
probably don't need, but I'm not sure what the
rationale for adding that was, but that is what's going on
with that track. Drone base.
7. Creating Guitars: And now we get
into the fun part, which is the guitars. Guitars are probably the most, one of the more critical
elements in rock music. Let's go ahead and
talk about that. So we've got our
rhythm guitar here. So the first thing I'm
gonna talk about is what plugging we're using
some reason contact, again, a lot of
contact plug-ins. You'll notice they, they basically sample
real instruments. That's their whole deal. Then we are doing
electric sunburst deluxe is the one that I'm
using for pretty much every gets hard
track on the song. So basically what's
going on here for this track is you can select
a preset for how it sounds. And so I'm using the
crunch modern pop preset. And you can also select
patterns, these different parts. And so this C1 down here
in the midi notes here, this is mapping which
this is telling the plugin which
pattern we should play. If I move this up, it's going
to play a different one. So these bottom notes here, so I don't remember, I think it's C1 through G1 or telling this plugin
which patterns to play. And so we're going
with this chord, this toolbox see plug-in, and then we can also adjust
certain settings in here. I think I just left it alone and just went with
this default here. Because it sounded
great. I might have turned down the
reverb and the Echo, just a hair for playback. Or four amps and effects. And then on the playback, I actually am using double time. I'm setting the tempo to a2x because they didn't have the
rights strumming patterns. So that's a way for you to multiply how many strumming
patterns you have. Because without this,
Here's how it sounded. What we wanted was like a
data, so we added this. Sounds great. And then of course we're just
following the chords from the piano track or that
reference addictive drum track. This is our riff. And then we're cutting out here for this part where we're changing the way that the guitar is being played. So in order to do that
with this plugin, because you'll know
what ends up happening. Unfortunately with this
plugin is if you leave it on, it plays for a little
bit past where it stops. What I'll do is I'll
either automate the volume mixer or
the volume or the, what I do a lot more often as the device on where you
can turn it on and off. So I would look
something like this, where you turn the
device off right here and then turn it back on
wherever you need it again. So that is an important
note for this particular, and it's more for electric
sunburst specifically in any of the guitar once for some reason, don't
stop immediately. And then kicking back in
here, we're using this. You can see we're changing
the pattern by signaling here and then switching back
to our regular pattern. I think I added this
second time through, I'm adding some seventh
chords in here. So what does that
mean? I'm adding just to add variation are right here. Several, this riff part I'm adding in some seventh chords, so making it a little
jazzy or adding some. Yeah, so just, you can experiment
with what chords work. Then we're going, we
have a bridge section. And then, I mean, this gets hard parts basically doing the same thing
for the whole song. I'm adding a little
bit of overdrive onto this after the processing here to give it some of them. And then we're automating
this overdrive during the song that give it some
energy build throughout. So you can see we're
just building gradually. We're automating
the dry wet here. So at the beginning and just
really adding that energy. And then we're doing a little
bit of EQ here to taste. That is the rhythm,
the explosions guitar. So this is basically
a lead guitar part. Here's how it sounds. Really kind of spacey out. So I named this
explosions gets hard because it's based on
explosions in the sky, which is a great band, would recommend
checking them out, but they did do a
variation of rock. And I like the way
they sound a lot. So I'm adding on this particular one a
little bit of vibrato here. Thank I use the S effects clouds plug-in and then
modified it a little bit. I would've gotten here,
I'm still using doubling. You'll notice that I use
doubling on pretty much all of them because the doubled guitar almost always sounds good. Sometimes I think on
one of them I didn't. And I'll explain when I get to that particular guitar part. But basically on this one, I think the main thing I
changed was pulling back the mics on the reverb
and the echo because it was super aggressive and super almost guaranteed to make
everything feel muddy. So yeah, I think
that's the main thing I changed for this one. And then you kinda
just have it where it's just as a note, I'm using the melody
version of this. There's two versions
where you can do the deluxe and the melody, the regular one in the melody. The melody one is more
for if you're playing solos or you want
to simulate a solo. This one is more for
probably if you're playing chords are like they have predefined riffs and
predefined strumming patterns. This is more if you want to kind of create your own stuff, pretty much the same
part throughout, maybe some slight variation
in this bridge here. And then it's just
building up at the end and just repeating that along with everything else. That's the explosions guitar. Again, we're adding a little
bit of saturation after. Then we have this muted
guitar, which is, I think one of the main
ones I wanted to talk about because this is the one
where I'm not doubling. So here's the part of the song. So basically we're cutting out this irregular other
rhythm guitar part. And then we're
bringing this in with this muted guitar part. And we're doing
the process that I mentioned before
where we are cutting the device off and on
whenever we need it because it will ring out here at the end
if we don't do that. And then what's guitar
part or we're using, I think I used it might be honestly the same
or the same preset. So it might be the
crunch modern pop. And I'm using this
toolbox muted pattern. Oh man, what's going on?
Why isn't it let me see. Oh, it's because their
device it's probably off. Let's try this. Yeah, we've got
the two x here and then I might've pulled back some of the might've
turned off the echo. I think it turned off echo
and reverb because we added our stuff
in a little here. But the main reason we're
not doubling right here. We're turning that off
is because this is a verse and I think
it's a lot of times you'll see people Center up a little bit on
the verse so that it gives it room to get wider
during the choruses. That's what's going on there. And then we're panning this
to the right a little bit. I haven't really been talking
about panning too much, but it's good to do that
just to add spatial depth. Jet, just something
to be mindful because if you throw
everything dead center, it gets creates
more phase issues. And it makes the, it doesn't add any depth to people who are
listening on stereo. Yeah, anyway, we
got contact here. We're adding some of
the overdrive again. I guess we have that automated. I don't think we
really need that. I think that's just because
I copied the other track. But that's kind of
going on there. And then we've got restricting where this lives frequency wise, and then we're adding a flanger.
So let's listen to that. Here's how it sounds without
either of these things. I thought it's kind of boring. So I liked the flange that I heard on the base or
that drone-based. So I added some flange or onwards, kind of
tie it together. And then I'm adding each delay
ping-pong 16th notes here, which is like a hint. So it's seven, dry wetness. So seven out of 100. And then we're just
adding that onto, give it a bounce so that you can because we have it over to
the right a little bit. But I felt like it
could be cool to have a delay making sure you get here a delay on the
left side as well. So when you hear
it, you can hear it popping on the left side. I also cut out the low end here, some of this delay so that
it didn't make it muddy. Yeah, that's what's going
on with this muted guitar. It only comes in, in that
one section, so in reverse. Now the cool guitars, these are the My Chemical
Romance guitars that we got the idea to make these
from the reference track. So this, My Chemical
Romance reference track, I was like, okay, what do we
do in this part of the song? I got the idea from there. The chords in structure
are completely different, but it's still a super
helpful to have that. Here's how they all sound
together at the very end. You can see throughout
the song we're starting, we're building where we're
adding stuff throughout. So in this first
part, this first riff here have that layer. Then in the second time through. Altogether that would
sound like, sorry, I forgot to turn tape back on, so altogether it's unsafe. What's going on here? We have, again, we're
adding some random. Actually this would
be good to add probably on all of
these guitar parts, like adding a little
bit of random in here might not be a bad idea. I did not at this point yet, but I think not a bad idea. Let's listen to this
with that, without that, just see if how much we can with it. The Akan, you can hear it
acting up a little bit where obviously this is a super
compressed guitar anyway. But yeah, I mean, you can
hear it a little bit. That might be a good
notice like add this on all your guitar
parts as well. Obviously, when you have
a lot of crap going on, like this part here, you're not gonna be able
to hear that as well. So yeah, it really depends, but then we're adding
contact again. So we're using our sunburst. We're doing the same
pattern, but we're just, we're just doing this
same part basically is the rhythm guitar
doing it higher. Then we're just increasing the volume a little
bit and then we're adding to the high-end here
to really make that pop out. I think we're using
a very similar thing with these, with these two here. So this is the lower, so we have a lower
and a higher harmony. Using the melody version. We're using the melody
version because we are writing out
our own melody. And then we're using
the same presets. Preset that we used here was the most likely one of these, like a classic rock rock
school, one of those. And then I probably
pulled down the reverb or tape a little bit
because when you're, especially since we're combining
three of them together, you want to be careful
not to let your reverbs, your echoes get, get out of
hand then with this one. So the second one
here, it's the same, pretty much using the same
processing in this thing. And then we're just
restricting this to here. We don't want it. We want to
control where the frequency, where this frequency
is popping out here. And then we wanted to, I'm doing pancake on both of these. The second one here is similar, where it's playing
a similar part. They're just playing
an octave apart. But this one is living in this space and then
this one's living here. And then we are pancakes in both of them at the
same time so that they just add some interest. Some entry you can
make it feel wider and the spatial depth
feel like it's there. And that's pretty much what's going on with the
guitars, I think. So, yeah, altogether,
that sounds like this at the end where
it's building up. You can see we have just in terms of automation
here we have this little section here
where we're bringing the volume back for this
distorted guitar part. Again, helping that
transition out a little bit to all of our instruments
covered those.
8. Creating Instrument Layers: Let's look at sad fairy tale. So sad fairy tale
is something that I added much later in the process. And I got this idea
and I've used this in a lot of songs that
I've been working on. But basically it sounds
like an Oregon that's broken and I heard it in Olivia, something similar in Anne
Olivia Rodriguez song, I think it was in
the song Deja vu. And it sounds kind of like this. Just has this Moby carrying
on type of feel to it. And I think it really
works for like a rock type of sound. Here's
what it sounds altogether. What's going on with
how we make this? We're using serum. So serum is gonna be a plugin. I used a lot for any type
of synthesized stuff. And so I used a plug, a preset from Splice,
which is a tool. I'll pull it up for you so
you can take a look at it, but it's a tool that you can
install on your computer. It is a paid thing, but it's very helpful for
getting presets and then kinda working those presets and there's something close
to what you want. I used worldly middle and
then I'd probably modified this kind of match
what I wanted. And here's what it
sounds like without any of this other
processing on it. I already pretty close and I'm adding on boosting the high
ends here with FAB filter. This is just another EQ plugin. So you could use
the built-in EQ, but just boosting
the high-end here. Then adding pancakes so that we're panning
back and forth. And then adding vinyl to add. What I'm doing is I'm getting
rid of Dustin scratch because those can
be a little bit, a bit much, sometimes
they're good. But I use the Warp feature a
lot because it makes things sound like a broken VHS
from a Disney film. I think that, that has
a special nostalgia for a lot of people. I'll use this on strings a lot, but in this case I'm
using it here on this broken Oregon
type of thing and then adding a little bit aware. And so that's where
you get this sound. Then I'm automating
this track and kind of having the volume get louder throughout the
sections where it's playing. And it's kind of playing
along with the piano here, where it's getting
louder at the end and signaling that something. Alright, so that's sad
fairy tale Oregon. Now let's take a
look at music box. So basically what I did
with this is this is just a sampled music
box that I just read pitched to different notes, which it probably would've
made sense to use simpler or a sampler on
this instead of doing this, but this is how I
ended up doing it. And here's what it sounds
like with everything. In a lot of rock songs, you will hear,
you'll hear bells. A lot of times you'll
hear like a Glaucon spill or some type of Bell instrument that's high
in the higher register. So that's just one thing
to keep in mind as you're arranging is that that
is a pretty common element. The sample is just the sample right here, we're pitching it, and then we're
pancake in it so that it's bouncing around along
with this sad fairy tale. Thanks. So there's
both our pancakes. You can hear it bouncing
around a little bit. And then we can
have our h delay, which is set to a ping-pong 1 eighth and then we're
only doing a hair. So 77 mix, they're not very strong but enough
where it adds something. And then we're using
parallel aggressor just to make it pop a little
more, very slight. And then we also
have some EQ here, just restricting
the frequencies. So that is our Music
Box moving on. So basically all the
instruments in this layer are being side change to
that disco kick as well. So whenever we play, whenever this kick drum happens, where ducking out a little bit all of the instruments
in this layer, so you can kind of hear it if we play just this layer here. It's really slight. You could almost get away
with not having it at all. And you could probably honestly, I should probably make it a
little bit more aggressive just to make sure that that
kick is coming through. But like I said, small moves I think
as the play here. And especially since
it's a rock song, you don't want to
go too aggressive with any side chaining stuff. In terms of I'll just
go ahead and cover this bus here in terms of
what processing is going on. All of these, we have tape, which is another baby audio plugin thats gluing
all of this together. So here's without With you can hear. That's, that's that's doing
a lot and it's adding, adding a water presence and
adding a lot of oomph to it. I'm adding about 50%
of the mix there. So yeah, that's what's
going on with that. And then of course,
the side-chain compression I mentioned. And then I I felt
like this part of it could use a little bit
higher up more of the high-end. So I boosted that sum. So that is the instrument layer in terms of what's going on. Now It's really dive into
all these individual layers. Again, we are using, actually, I don't think this is, this randomizer
is doing anything because of the
particular way this, at least on this
with these samples. So I don't think this is
actually doing anything, but if you did have
a string sampler, you would probably want
to add some random to it. Then we're using context
strings or we're using, you could use
something like serum maybe at this point
to replicate strings. But if you're trying to go
for like an orchestral sound, you could use
something like one of the contact plugins to do that. And then we're adding a
little bit of stereo width. And then we're
adding vinyl again, which I mentioned earlier. Just add a little bit of
warmth to it to make it feel like a Disney film,
broken Disney VHS. And then we have super VHS, which is adding more
aware and texture and then restricting
frequency range with EQ. And then let's just listen
to this section altogether. That's that part. And then
at the end here we're doing a similar build along
with the piano. And there's other
instruments that are kind of repeating the same
motif over and over. That's the string part. So you'll look at the Oregon. So a lot of the
times in rock music, you will hear producers pair up organs along
with their pianos. Just something to
add extra texture, I think, and add
intrigued to the song. So a lot of times they'll
have the piano play the same part or
they'll have like Oregon that does something
in octave above or below what the piano is
doing really depends. But a lot of the
times Oregon and piano get paired together, I think in rock music
and ours is doing this kind of a spooky, spooky organ type of thing. And what does that that's working with the
piano part here. What we're doing is I'm
doing kind of octaves here, so it's just just one note, but to an octave apart just to, I don't know, I just thought
it sounded cool to do that. We kinda keep that theme for this orient the same
for the whole song. So even at the end here, we have these notes that
are an octave apart, just kind of going up and just repeating over and over
and building throughout. Again. Just working
with the piano. Add an extra layer of entry. And so what's going on here? So I originally would've had
it lower, I think than this. So I pitched it up some
to make sure that it was in her good frequency space. That's not competing with the vocal range or any of
the other instruments. And then I'm using serum. I used Oregon cocoa butter, which is a splice preset. And then I'm adding, restricting this frequency range here too, where you can see this
is where the notes are. And I wanted it to be
really clipped off and really controlled
in terms of that. And I'm adding impression. So parallel aggressive or again, just kinda threw it on everything because I
thought it sounded great. Yeah, there's a lot of plugins
that are similar to this. I think there's like
sausage fat and basically stuff that just really beefs out a sound and
makes it more present. It's kind of what
you're going for there. That's super VHS, which is adding again that
where little bit of where I've been using
a lot of drift and wash on this to make
it sound more worn. Alright.
9. Creating FX and Transistions: Last but not least,
our effects layer. So this is the last part where you have everything
else you're like, okay, all the instruments
are feeling really good. I want to add some effects. We have feedback, chaos, and that sounds like this. That's just a sample I
think I got from splice. And I am adding Kickstarter onto that so that whenever that
kick drums happening, what's not even when the
kink drums happening, it's just on that quarter note. We want it to duck out
so it feels bouncy. It's going to add, add to
the bounce of the song. This is being automated
through to turn on and off the whole song. Yes, this is on, but then at the very end here I
wanted this to ring through without this
kickstart plug-in being on. So that's why it's
being automated. You can hear at the end it's not ducking out on the quarter and that's what's
going on with that. And then I just turn it
up to be a little bit louder than that is the
feedback chaos saying, and the reason I'm adding
this is because we want this energy to build in
the different sections. This is more of an energy
tool where we're like, oh well we want
to build up here. You can see I also have
automated the mixer volume. So it's building up and
these different sections. So yeah, it's just
a tool for energy. So we're gonna
move on from here. So we've covered that. But the reason that was in this instrument layer is
because I wanted to duck it out with the kick drum with that side chain we
had going on in there. What do we have? We
have a reverse rhythm. So what does this, what
did I do for this? I actually took the guitar part, so I wanted to transition
into the song. So what I did was I
froze this guitar part. So here's what he would do. I'm going to duplicate this. And so you might do something like this where you just go, I freeze and then I
would reverse this. So this is how I
believe how I did it. And then you can shorten
it down like this. Made it a little too fast here. I'm not exactly sure what the duration I ended up
stretching this out, but something like that. Whatever I ended up
doing, I ended up getting this at least this part here. That's how you would
do it functionally. It's just like
freezing the part, that guitar part and
then reversing it. At least for that
if you wanted to steal that specific idea. And then we have another,
some other stuff layered on top of that.
I will cover it later. So moving on, we're gonna go to this thing which
is a vibrant slap. I should rename this
crazy train, used it. It's a cool effects.
I don't know. I like it a lot,
so I just had it kinda come in here
when it winds down. Whereas it's more building up. I'm using h delay, just adding some pancake or it's going around
the stereo field, not going quite all the
way with mixed there. And then I am doing
ping pong delay, I believe here at an eighth and it's going to bounce
back and forth. That's the virus slap. Then I have a Canon
section here. So these two are
reversed cannons. So this is what they sound like. Really good transition
tool. I like the swoop. Her anything that sounds like a swoop can be really
cool for transitioning. Here's how it sounds altogether. I'm not always doing
the same level of a swoop every time you can see this one's a little quieter, this one's a little louder. Just add some variation. You're just doing this swoop
wherever it feels good. And then I'm using
a compressor here. This affects fit group
here has a thing to control the EQ so
that we're not getting, it's not wafting out
down at the bottom here. Whenever we have those parts, are those cannon blast things. Then whenever I want like a powerful moment
to really be felt, I have these two canons. These are all pan to the side, so I have these pan a
little bit left and right. And then these canon blasts here panned hard left and right. So here's what these sound like. And these are the same sample just reversed in the
other direction. Got a cannon blast there. That's a cannon blasts. Sorry. Yeah, you're good. Setting some compressions and maybe it's really to taste whatever sounds
good as the play. Now we're going to arise. Her would've gotten
this out of able tunes. Able tins is a
website that sells doll presets or da, templates. So you could get a whole song that's already been
produced and load that up. And you're using this
to kind of build, build tension, say that
something's about to happen. That's a transition and out of a heavier parts,
so it's changed. And again, I'm just
cutting it out here. Yeah, I mean, that's
pretty much the risers. So we're doing that to
signals and transitions. We have these two layers here, which are, these are coming in. So this is just like some Foley. Foley is just like
ambient noises. So we just have a campfire
and people walking on grass during this
first really quiet, really quiet so you
can barely hear it. Sad, some texture. And we have that going on
again here for this part. Honestly, there's not
really any reason why I didn't include both
of them other than I probably just forgot in there. And so we kind of
have that texture and then I have walking. So the songs called how it sir, It's about being in
the armed forces. It made sense to have a soldier marching sound at the end, I thought, I think
Pink Floyd did that. There has been plenty
of groups that have used the soldier walking sound. But this comes in really
subtle, really quiet. Could maybe be for to
be a little bit louder. And then we have like an
electric guitar feedback layers. So we have two of those
down here at the bottom. So this is what it sounds like. I think I got that
sample from splice. There might be other places
you can get samples as well. So we have that
feedback as well. So what does it sound
like altogether? You can use it to taste certain
times with these risers. So the feedback is kind of
acting like this riser here. Only it's just a different sound and it sounds more
rock and roll. But yeah, you can just use it. How we use it here. Cutting
out and bringing it back. Just adding texture, adding that level of realism
with the feedback. Yeah, that's what's
going on with this. These two layers is just kind of helping the transitions
and layering them in. Sometimes having it sustained
throughout the transition, sometimes cutting out right
before the transition, depending on what felt right.
10. Outro + Assignment: I think we've gone
through this whole song. I'm not going to
cover any mastering because that kind of goes out of the scope of what
we're doing here. But if you did just want
to get a basic master, you could use
something like ozone, which is from isotope. You could throw ozone on
there and use their built-in. They have kind of like an AI
processing thing that tries to automatically master
track so you could try that. Otherwise, there's a lot
of tutorials on mastering. But again, I recommend using a separate mixing engineering
and mastering engineer, or at least having
somebody who's mixing and mastering
separately from you if you're producing it just to have another set of ears on it that pretty much covers
everything on this track. How it's her, this rock
track that we have made with absolutely
no real instruments. We didn't use midi keyboard, we didn't use it gets
hard and no drum set. And yet we have a
finished rock song. If you got something
out of this course, please feel free to leave a
review or a comment on it. I really appreciate it. And if you really enjoyed
what you saw today, you can sign up at
will hearken.com. You can join my email and my
Discord to get free beats, free production and marketing tips and all kinds
of good stuff. That brings me to the project
component of this course. Basically, I want you
to go out and make a song or a soundbites and you'll probably at
least 15 seconds. That leverages what
you've learned. So it might be an EDM song that has a rock type of breakdown, could be anything, as long as it uses something that
you'll learn today. I hope you get a chance to work on the project for this course. And I am looking forward to
hearing your submission.