Transcripts
1. Introduction to the course: Hi and welcome to Ableton
Live 11 Control Y control. Well, in this
course we packed in all the things you
need to know about this very big software or DAW for music production
called Ableton Live 11. When you use that
course, you will get your hands on all the functions, all the things that
are in there in that software to really
start music producing, songwriting, all the
things that you can do with using Ableton Live 11th. We will talk about basic
functions, about instruments, about how you create
songs, about music theory. And we will talk about, um, different genres in a way. So there's a lot of information and I will
show you just in a minute how you can use that
and what that will do for you as a beginner, advanced, or even
as a professional. My name is Philip and I'm a professional music
producer from Germany. And yet we wanted to create a very big course because
this software is so powerful. And I hope you will like
it as much as I do. The cool thing about
Ableton is that you can use it as a songwriting to, but you can as well use it
as a live tool on stage. That's why it is
called Ableton Live. So no matter if
you are alive guy, a techno DJ or whatever, and you want to get your
hands on a button or you're a producer and you
wanted to have a look on Ableton and you want to
start working with that. We tried to make a
cool mix of both. We will talk about
the life function, that life thing with an Ableton. But of course, we talked
about lots of things within music production because that's important for deejays as well. Because you need to
do your mixers and your live sets and
master those as well. So moving through the song, we would start with an overview. We will talk about
audio effects, talk about all the midi
things that are in there and there are lots of
instruments in there as well. We will talk about
basic stuff within music theory because that's important if you're
new to songwriting. And there are some very
cool functions and tools that we created
together with Ableton Live. Useful DAW to create
chord progressions, new chord progressions
and melodies by yourself. We will talk about very specific
functions like warping. That's very important for bringing in audio
from elsewhere. So something for you, loop fans or you DJ guys, an electric guys are there. And in the end you will find, yeah, One big song, a big mixing session. So we will definitely
have our hands on how to mix and master music. We will see how you can record audio from outside
into your DAW. And we will have four
songs in the end. That's very amazing out
of four different genres. So we will get our hands
on writing a song, finding courts, sounds,
melody, everything. Get that into a song structure. Mix that, master that. And you will find
all those sessions within the course as well. So you can download those from this platform and open
them up and start to work parallel with me
while I will move with you through the things in
the video, step-by-step. While I'm talking
about step-by-step, if you want to use this course, It's not definitely necessary that you start from
video number one. The last part, you can do that. And I would suggest
that because of course we have our structure
and it's very useful, especially for
beginners out there. If you are already
used to able to, maybe because of an
older version or you use two years ago
and you wanted to refresh your knowledge about it. Of course, you can go
to different videos. What sounds interesting for you or what you are
looking right now. So maybe it's in a way
even usable our course, Ableton Live 11 control for you. If you are looking for just
one feature or one function, you can jump there,
get your information, and you're out and you start to work because
that's what's very important for us that
you come to work and come to using Ableton
Live as soon as possible. And I can promise we
will start within the first videos with getting
you hands on your computer. So there's not, of
course we're just sit there and watch and wait
for you to get to action. If something is too low for you, too slowly or something
is too fast for you and you do not get what I want you to do or what
I'm talking about. No problem. This is a video-based thing. So you can jump backwards and forwards as
often as you like. And you can even rearrange
the tempo that I, moving and talking
in police seven, mind if you do rearrange the tempo of the music
will sound differently. So if you are in, I don't know, fast-forward mode and you jump
through it in high temple, the music will maybe sound a bit different and you will not
get a little tweaking, especially when I'm
mixing and mastering. So therefore, I would
say if it comes to music that I'm playing
back while working, you should do it in
original temple. But if I'm just explaining
things and that's too boring for you
or too slow for you. You can rearrange
temple and feel free to jump in-between
all the stuff. Now, with that said, you will find the sessions, you can download those and
of course you can send those messages if there
are any questions. And if that sounds
very cool for you, I would say that's all you
need to know to get started. Welcome to Ableton
Live 11 control. Now, let's dig
into the functions and right in the
beginning, Let's move on. Here we go.
2. Session View and Arrangement View: Now let's start with an overview
what we can find within Ableton Live 11 and
what are the functions, the windows, the view
settings, and so on. Let's start. In this view. This is called the
arrangement view, and we have two tracks
on our right side. So these are your
attracts midi tracks to midi tracks and
two audio tracks. You will find your tracks, the names of the tracks, the ins and outs and
everything on the right side, which is a bit different
then within other DAWs, but you will get used
to that very fast. The other view is
the Session View. So if you click on that
little button over here, you can't switch over
to the session view. It looks a bit different. Now you have your mixer view if you want to
call it like that. And we will talk about
some specific things just in a few minutes. So let's move back to
the Arrangement View, which is very important. You can find your grid. So all those lines over
here are your grid. You can zoom in by using your track pad on your
laptop, for instance. Or you can zoom
in by bringing up your cursor over
here and hold down. You can zoom in and out by just moving your mouse or
your cursor down or up. Pretty cool feature. This thing up here is
your total overview. You will see all the tracks
and all the clips in here. Clips are the little
tiny things you will find on your track. So very important within
your arrangement view. Now, let's move over to
the top, to the left side. Over here, we have some
separate functions. Most important is our tempo. This is the number over here, 120 bpm, meaning
beats per minute. Of course you can change that. You can just dial, dial in different
numbers as you like pressing Enter and
then time will change, any will see, the grid will
change sometimes as well. Down here. You have the time. So those are seconds
pretty useful. So you know how long my
parts are or my song is. On top, you have the bars. This is counting the bar
starting from one to How, however, whatever
length your song has. Now let's move over here. This is our time signature, meaning you have a 404 times
signature at the moment, you can do the exact
same thing here as well. You can. For instance, if you want to
have a 34 time signature, you can just click
on this little for dialing in free
and then it will change to 3468 or whatever
you need for your song. This button over here
is very important. You can click on it and it will light up in a yellow color. This assume Metronome. This is very useful and handy if you want
to start a song. If you want to control if
something's in the right, in the right-click in the right counting
in the right groove. It can help you to count
into the tempo of your song. And this is when you click on that little button over here, this is your account in area we can choose whether there's non. So if you press Play, it will directly
start with the click and the record would
start directly as well. But if you press record, you can choose if you have one bar counting or two
bars are four bars. Pretty cool. You can change
the sound over here. Some other functions, we'll
talk about that later on. But that's pretty
cool and pretty, pretty important for recordings. So if it's light
enough in yellow, you can use the metronome. Now, this is another
thing there. You will find some
quantisation functions. We will talk about
that later on as well. This is a follow option. So if you start to press play and the song is moving
further to the right, this makes the whole software following the cursor or
the playing position. That's pretty useful as well. This shows you where
you are in your grids. So if I'm clicking here, you can see this is number 13, barn on the 13th. This is bar number 17. This shows you your
position where you're starting
point is right now. This is pretty common,
are pretty known. This is your transport section, so this is in play. This is stop if you press
stuff for two times. If we jump back to
the beginning to bond on the one
pretty handy as well. This is where the magic happens. This is your record button. So if you start over here, you record who start, you will hear the
click the count in and everything like that. This is a, sorry, this is a midi
functions setting. We will talk about that later. There are some separate
functions that are pretty important for using midi. This is just a punch in, punch out records section. Not that important,
very specific function, but this will be very handy. You see these markers
setting over here. You can increase or decrease that setting and it will mark a whole section
within your song. And if you press this
button over here, it will loop this section. So we'll start from
the beginning of that marker to the end
of the other market. And we'll start from the
beginning over and over again. So the looping
section over here, those are pretty
important things as well. We have a little pen
that we can use. This is very handy
if we were starting to work on editing things. They can use this pen
for a lot of things. We have a little keyboard, we will talk about
that later on. We have a key function.
If you click on that. Some colors will
change and we will talk about that
later on as well. Same with the midi function, will light up in blue
and we can do things. This is your CPU so you can
see how much effort you're, your PC or your Mac
is bringing up for a calculating in working in processing things
on your system. So please have that in mind that you can see if
there's something happening, if it's too much
for your computer, sometimes you need to do
things for that as well. We already talked about
that arrangement view and Session View. Now, those audio tracks, we have two types of three
types of tracts, midi tracks. This is where you can
choose from inputs, outputs you can activate
and deactivate things. This is your audio. Looks like that,
almost the same as just the difference in this section over here you
see these little dots. And this is a level
neater, a bit different. And down here we have
two other tracks. Those are called return tracks. It looks like an audio track, but it's just in a
whole separate section. This is our master track, this as well, the whole song. So all of those tracks
are summed up together. They go through the master
setting in the end, and this is where all the
music comes together. This is where you will put your master effects
on this as well. Mastering happens. This is where the mix ends
and where we can export the whole song with all its effects and all
things that you did. And to an MP3 or WAV file
or whatever you want to do. Now, very important are
those buttons down here. You can show or hide
things by that. So this is the input
output section. This is the part over
here in your tracks. So if I click on that, they will disappear to create
more space for your, you're attracting
for your recordings. These, this button, this little r down here and it shows or
hides the return tracks. You can see that if you have
lots of returns running, it's pretty useful to hide them, first of all, and just bringing them up for
the mixing the end. Same with this master section for your tracks,
this means those, those parts here where you can activate an arm
things and so on, we can hide that as well. You have a delay section
that's already hide it. So we will talk about
that later on as well. Now, to the very useful things
about Ableton, you have, you have those
little buttons here, here, and down in
the right corner. They are pretty useful
because they bring up new part Windows. It's not like a new window, but it brings up
sections that you need. So let's start in
the left corner. This is your browser setting, and if I click here, my browser will jump up. I have a field for searching. I can type in things
here if I'm looking for something specific,
I have collections. Those are things that I can use by myself and I
can edit them as well. I have categories
like sounds and you see there are some new
folders jumping up. I have drums, I have
instruments, my audio effects, midi effects, or plugins, clips, samples, and
so on and so on. And it's obviously something
you choose from here. Let's say you're looking
for a new sound. All you sounds jam
up in categories. And now I can, let's say
we're looking for a base. I can go to the category base. Click on here and all my
bass sounds will appear. And I can choose them, bring them into my session and so on and so on.
So pretty useful. This is the browser moving over to the right
corner down here. This will bring up
your editing window. If you editing midi
or audio tracks, they will show up here. Your instruments
will show up here, your Effects will show up here. If I am on a track, it will show up in the editing window where
I am and what things are loaded up on
that track so I can work on that tweak sounds
and things like that. Very useful. And of course you can
maximize that as well. So if you need more space
to look deeper into it, you can usually bring that
up if there is something loaded right now that doesn't function because there's
nothing in there. But let's say you're working on a midi and you have
lots of information, so you need a bigger space for. They're pretty
cool, pretty handy. Down here are some information
shown up like if there are files missing or where
you are in your grid, what time there is, you can see the whole time
calculated together and so on. And this little section down here opens up a window
that's very useful, especially if you're
totally new to able to, because this is our
info view. Very cool. No matter where you
go with your cursor, it will show up a little
information about that function. So you can see are okay,
this is that function. It will explain in
a short sentence or two what you could do here. And that's pretty cool. I would recommend
to, first of all, leave that window up for all of you who are new to
able to because it's so handy and so
useful to work with them. Now, with that said, let's move over to
the session view just for a short second. I already said it's a totally different look
because it looks like a mixer. You have your tracks, but not in the horizontal way. Now you have it like a mixer. So down here you see those
dots from the midi tracks. You see the numbers, but now you see as well, I will maximize
that for a second. You will see the level
meter over here. And now you can
just take that with your cursor and
bring it up or down. That's like really using
a mixer with faders. And you have this
knobs over here. Those are midi programmable, so you can bring them to a midi controller or
something like that. You can use them as normal
knobs on a mixer as well. So pretty cool,
pretty handy as well. Those over here are
your return tracks. We already talked about
that and those settings are the same so I can show
and hide up those things. Now you see there is
little that jumped up that has to do
with those knobs, stakehold sense, and you can hide those as well
if you want to. This is your master section. And the cool thing about this session view
is not only that, it's the mixer for your section. You have this little spaces over here and then
we can create clips. If you load up a clip, this little stop
button over here, we'll first of all disappear
and change to a play button. And that means you can
load up little clips, could be a midi
clip or an audio. Bring that into or
onto one track and you can arrange different
playable settings. So let's say this
could be an intro, this could be a verse, this could be a chorus. So you can Record in here. You can leave it
running within a loop. So that's pretty handy
if you use it live. And that's why Abel,
whom is called Ableton Live because
it's pretty cool for people who want to work with that songs
are playbacks live. For instance, DJs. David gets us a very
famous DJ who works with Ableton Live Lots of times because it's so
useful for shows. And if you arrange those
clips within one row, this row is called a scene
and they have numbers. You can see that over here,
Let's see number 123. This is like a
master Play button. If I click on that, all clips in scene number one will be played at the same time. And that's pretty
cool because you can rename that part as well. You can range a whole song
and play that through. You can arrange just parts
of songs so you can, in a way improvise or
if you live on stage, you can work on that to bring those songs in a
length that you're used to or that you
want to for the day, or it depends on how the
audience is working with you. Pretty cool feature and the
rest is almost the same. You have the exact same
transport section. Those functions over
here are the same. Those functions over
here are the same. Now, we just need to talk
about those top settings. You know that from each software
you have a Help Center. You have some options
that you can click on. Midi mapping, midi keyboards, reduced latency, and
things like that. You have a view where you
can rearrange some things. So like infos to help
you search function, you can open up the
browser over here. If you're not clicking on
that little thing here, then you have the part
where you can create things like new tracks to load
up and things like that. You have a editing function where you have all the
functions like copy, paste, duplicate, and so on. And of course, a file
section where you can open up new sessions, safe. In this session, save settings, safe copies, where you can
find your export settings. We will talk about that
later on, very important. And of course there are, when you click on Live
your preferences. We will talk about
that later on as well, because here are some things
that you can adjust to. Do your own
preferences for your, your sessions for
Ableton in global. Okay, So with that said, let's move back to
the Arrangement View. And now I'm loading
up a new session to have a deeper look on some other things now we
do not want to save that. Just a second and then the
next session will appear. Now as you can see,
some things change. We have a different tempo that's a hundred and
one hundred and twenty. We have names on our tracks. We do not have that view for
the midi tracks right now, as you can see over here, because there are instruments loaded and those things
are totally new. We have a section over here. We have created a loop, and those are clips. Now let's give it a
listen. What we have here. Now first thing we
want to talk about is how does that clip
section function? Well, if it's not activated and you want to
start from the beginning, you just press play and
then it will start running. When it comes to the end. It's running further on, but there's no new
clip, nothing to play. Some music will stop. If I activate that loop
function, it will do. The following thing. Counting to the end
and jumping back. That's pretty cool,
pretty handy because if you are looking for new ideas, if you're improvising over a
pop because you're looking for malady or another
sound or things like that. That's a pretty
cool function to, first of all, work
on that track, especially for those
of you who are working in parts or arranging, score music or creating
hip hop tracks. Because oftentimes
we do not work on a whole song directly
from the beginning. We just working on an
idea and that's where I oftentimes use that
loop function. Now, Let's say you want
to change the tempo, then you just click in here, type in a new tempo. Let's say we make
it very obvious. We want to change
it to tempo 65 bpm. Now, all tracks will follow
the new global tempo. That's a pretty cool
function enabled can, because it's a big difference. Now, one hundred and
twenty two sixty five. And we have a audio
track running here. It's still working. Give it a listen. Pretty cool function.
I'm bringing that back. If you want to start with a clip because you want to
control something, just click on that and we can listen to the music and to
click at the same time. Sometimes they're
useful if you're controlling if the bead is right or if there is
a timing problem. Now, let's say you
want to rename those things because that's the number of the track, 1234. Well, as you can see over here, there is no four already because we renamed
it the numbers. You can see over here what's
pretty cool if you bring one trick up because you
want to change positions, the numbers will follow. So now this is truck number one, this is truck number
two and so on. So pretty useful as well. But let's say we
want to rename that because this is a drum section, a drunk roof, pretty easy. You click on that info setting within your new
track, Right-click. And now you can
click on, Rename it. Pretty cool. Function
within Ableton is, as you can see on the
right over here they are. I use shortcuts as
I'm using a Mac, it's with the command function, with the command
key on my keyboard. For all of those
windows guys view, you can use STR G as well. So almost all the
shortcuts are the same, but it will tell you what
shortcut you could use. You could click on that, do
right-click, click on Rename, or you could use the shortcut
command in R to rename it. Now it's lighting up and I
could say this is my drums. Just typing in rums, clicking Enter and that's it. Now I do not have
a number anymore in my Info view over here, but that's no problem
because I see this is truck number one. Pretty useful. Let's say we wanted
to minimize it. That's where this
button comes in. You can minimize or tracks. So if there are lots of
Tregs pretty useful, you can open them up as well. Pretty handy, Pretty cool. Now, this section is the
input and output section. Those are the inputs. This has to do with your
monitoring situation. You can listen
towards coming in. You can listen to
an auto settings. So that decides for you if you're listening to the
input or the output. Which makes sense because at the moment this is
immediate instruments. So we want to listen
to the output because what's coming in, there is no sound is suggests information and you
could turn it off. This is your output setting. There are sometimes more ways sending the music out
then to the mass. So let's say you
have some groups or some sense or returns. We want to bring them music too. We will talk about that
when we go into mixing. Later on. If you click
on the track number, you can deactivate
the whole track. So let's give it a listener and deactivating the
grams right now. Get that pretty useful. Sometimes I'm using that
if I wanted to give a closer listen to specific things or
if I want to decide, is it a bad impart to take
out the drums, for instance? Or if I have recorded an idea. And I want to keep that for later on because I'm not
sure if I wanted to use it. Pretty useful, Pretty cool. This is our level meter. You can click on that and
dial in numbers as well. So if you want to make it louder at minus five dB right now, let's say we wanted to
bring it up to 0 dB. I'm just typing in 0. And now the drums are louder. I wanted to make it unless loud. So let's say minus 70 dB. Pretty easy. Those are the sense we already talked about it in this view. Those little knobs over here, we go to that just in a second. This is our panning. Panning means if you want to bring information within your mixed to the left speaker or to the right speaker or
headphones, no matter what. You can use that section you can click in here is
C is for center. So at the moment it's
in the middle of your, your monitoring situation. Now if you click down with the cursor and bring
that cursor up, you can move the
sound to the right. If you go down, you can move
this sound to the left. And of course you can
dial the numbers as well. 0 is four, c for center. If you bring some
negative numbers in here, Let's say minus 25, I will bring it to the
left side and you can see it's telling you 25 L for left. If I want to bring
it to the right, I'm typing in plus 25. Now I'm on the right side. Pretty cool function. Let's give it a listen with
the attack path because there is another cool feature
that I wanted to show you, the whole section over here
where for instruments. So I'm not quite sure
what that Pat does. Now I'm taking a listen. I cannot really tell
what does this sound? What does this sentence,
what can I do right now? One thing could be deactivate the rest by clicking
on the track numbers. But the more fast way would be to click on that little
assets solo function. If I do that, this will happen. Now, everything is muted and I'm just listening to
this pad right now. That's a pretty cool
feature to listen into different
sounds separately. So if you're looking
for something, if you're not quite sure
where something happens, could be a disturbing sound. For instance, this solo
function is pretty cool. Last thing that we need
to talk about within that section is this
little button over here. This is arming. So if you want to
record something, you need to tell Ableton on what track you
want to record. So if this is activated, the record would
start on that track. Now, if you want to record on all tracks at the same
time or two tracks, free checks no matter what. You can click on that hold down shift and then you
can click on sorry, you can click on some
other parts as well. I was wrong. It's not shifted
command wrong information most confused because
the other information would be if you wanted
to mark all of those, you can hold down
Shift so that I can mark all tracks
and I can click on arm and it will do it as a group That's one
function with a shift. Or you can, if you want
to do it like that and you can just choose
whatever you want, hold down Command or
Ctrl D on Windows. Then you can click on those and they will
light up altogether. And the cool thing is,
you can even choose from the separate track so I can jump over one and we
call those three at, It's pretty cool
and pretty useful. For instance, if you're
recording drums, like bringing in eight
inputs at the same time. This is a very
important function. Now we already talked
about renaming. We talked about this
little loop section. We talked about adding
click and changing tempo. Now, what about the
arrangement view? We already talked about
going more into detail. And as you can see right
now, those are clips. There is a cutting over here, so this is one clip. This is another clip. This is a whole clip over the length of
two clips over here. Those are even smaller,
as you can see, this is just that length. So we have 1234 clips, and here are two clips. Again. So that's our problem. You can mix that up,
whatever you want to do. You can slide them to another
position, no problem. You can, of course,
go to the end or the beginning of the
clip and you can bring it up or down. No problem as well. You can go into your
grid on a track, let's say down here, and I
want to cut that part out. So now you could mark that part. Then you could do
right-click and then lots of
information starts up. So this is one position. So let's say I wanted
to cut it out. I'm clicking cut and it's away. If you did a mistake, you can go over here to add it. Then you can click on Undo,
very important function. You will use it. Lots of times. Pretty useful, but you
can also just click on one line in the grid and then
you could cut it as well. No problem, That's the
information splitting. We do not call it cut. We would call it a split
where you could do a little click and then you
have separated this track. Pretty useful as well. If you want to undo
that for a second, if you want to bring
some new things in or if you want
to cut out things, you will need those cutting function or splitting
functionality. Let's say you need a longer
arrangement than that. And you want to bring this
information like 16 times, let's say you want to have
that part 16 times now, one possibility would be
to click on the drum clip. Right-click, Copy, go
to the next position. That would be barn on benign. Click in here,
right-click Paste. Now I did a mistake. No problem, I can
slide it to the left. And so on. Clicking on here,
paste, click in here. Paste and so on and so on. This is not the fastest
way to do that. And even if you want to redo
undo that, not that easy. Some deleting that for a second. Another way would be to
click on the track to hold down Option or Alt
on your windows. While you hold that key down, you bring it to the right or to the
position where you want to bring that part and let go. That's another way
of copying things. Can be pretty handy sometimes. But the most easy ways to
mark the clip that you want to duplicate and
that's the inflammation. Right-click on the lighter
part and then you can find duplicate or Command
D. Now if I use that, it will automatically bring the same section that I marked. The next bar beginning with
an X bar is number nine. And the cool thing is if
I'm using the shortcut right now and I do not
have to click anywhere. I'm just doing duplicate,
duplicate, duplicate. Pretty cool, pretty
handy, pretty useful. Another important information
to undo is Apple Z. So that's more fast. I will undo that
just for a second. Now let's say you want to have the whole section 16 times. Well, you could do
that track by track, but of course you can mark it all by holding
down the cursor, marking the whole part that
you want to duplicate. And if I click Duplicate
right now it will do the exact same job for all
the four tracks that I have. C. Now I can do that lots of times. Bring it down. And this is my arrangement, pretty cool function and
pretty, pretty handy. So let's just move over for the last few minutes
and then we're almost done with all the
things that you need to know for the first view within the arrangement
and Session View, Let's move over to
the Session View. It's the same tracks
as you can see. It's already called
drums over here as well. So it takes the same
names in arrangement in session view because
they are the same tracks. But what is happening over here? Well, I just wanted to talk for a few seconds about
this section. We already showed
you how you can change settings or levels. You can do the same thing here. You can click on your
level is minus seven, right now, dial in number 0. It will be loud. And as you can see, this fader position
here jumps with us. Or you can work differently. Now if I press play, and once I bring down the drums, I can do that with my cursor
with a mouse as well. Pretty cute, pretty useful. Another cool thing is
the planning function. And I've shown you within
the arrangement view that you can click
and things so it can bring up or down the mouse. Now I have enough down here. So let's say I want
to bring that solo, this section over
here and I need to go back into my track. So going back to session view, so here we are, now we're just
listening to that pattern. First of all, I want
to bring it up a bit so you can hear better. Just using my cursor. Now I wanted to bring
it to the left side. I'm just using the knob. And if I'm totally
on the left side, the sound is only on the left. Occur. If I bring it a bit up, it will bring some parts of it to the right speaker as well. So it's not totally on the left. You can play with that, you can improvise with that, and I'll bring it to the
right side and same here. Pretty cool thing. And if you want to bring
it back to center, just click on that little
tiny triangle over here. Back in position. Pretty cool. Now, last thing, oops, sorry, I did not did not want
to open up that thing. Last thing that I
wanted to talk about, of course, you're in and
outs are here as well. This section over here, the sense just moving back to arrangement that we
had to send like this. You can see it over here. The number or infinite thing. Well, little thing
here is that we can use that function for
specific sound tweaking. Now it has to do with
the return tracks. And as you can read over here, it says return a. This is not number eight. This is a reverb and this
is a delay with a b, and this is not number B. Now, you can bring in new returns than they will
appear as C and D and so on. The idea behind that
is pretty easy. You music comes
within your track and comes from an input or an instrument to
the output master. That's it, Pretty cool. Now you can bring a
fax on the track. They will change the sound and that together will
go to the master. But some tracks
are some sounds or some effects do not necessarily
need to be on the track. There are two points for that. One is, it's more calculating
problematic because you need much more
processing power from your, from your computer. If you put like a
reverb on each track, reverb is a group of sounds that usually use
on a return because you want to have a
return sound there That's common for all the stuff. And now you want to
bring those sounds from your tracks to
that return track. Now how do we do that? Well, that's where the Sense
commonsense and return are almost the same thing
or working together. You can bring up that
section or that sending up. And this decides how much of your information goes
directly to the master, but to the reverb, bringing the effect
on that sound. And as you can see down here, there it goes to the master, but using the reverb sounds. So in a way, it brings the sound through and other track to the master,
adding the effect. Now let's give it a
listen with the drums. I'm soloing that those drums are pretty dry at the
moment and we have a reverb on return track. So let's bring up that knob
a here and give it a listen. Now, I think that's
pretty, pretty obvious. It brings in some Rumi
kinds, some reverb. And here we have a delay. There's another B,
so same thing here. Bringing it up. And it adds delay to the south. And you can choose
within your mix how much of that you want to use. Pretty cool, pretty,
pretty important thing. Now, with that said, we have several videos
for effects were separate videos for more
functions about clips and so on. Let's move on to the
next video that we will start to work on the
specific functions. So you will find all the basic
information that you need to have a quick look on a
specific function. Here we go.
3. Who is this Marius?: Maybe you've noticed there
are two instructors in this course and maybe you've
asked yourself, who is this? Mario's. I'm going to answer
that question for you. But first of all, if you want to dive
straight into the topic, feel free to just skip that lesson and just
start learning. But for now, I am
going to tell you some stuff about myself. My name is Mario's, and to cut it off
to one sentence, My work is mostly
everything you don't see. So a big part of my work is
to meet the instructors. You will see 99% of the
time in this course. So don't worry, this
is the only video. I'm in front of the camera, but I'm meeting this
instructors you will see in this course and we are
filming the course, you are going to see, I
am checking the cameras, I'm checking the lighting,
I'm checking the audio, so every microphone
is working just fine. So that's a big part
of my of my work. So I am the technical guy. And the second part, which is a quite big part, at least much bigger
part as the first one is to cut all of those
videos you are going to see. So maybe you have already
recognized there is some, some text flying in at some point in this
course or some zoom in or to have a fluent transition
between those videos. That's my work. So a big part of
my work is to just set up my laptop and
cutting those videos. So that's basically it. That's my part of the
job and that's why my name is in this
course as an instructor. For now, just have
fun learning and have fun watching those videos. I'm super happy you
are in this course.
4. How to start a song: Now let's get started and have
our hands on Ableton Live. Just to make that clear
on just to have that sat. There are several
versions of Ableton. So to really be
clear, of course, you can use most of the functions within the
smallest version of Ableton. So there are Ableton
Live, intro, Ableton Live, standard
enabled live shoot. The difference is
enabled to intro. You have just the normal
amount of functions in there. You have less instruments and you have less sounds,
less samples, less access to packs
that you could download, and you have less
functions already. So it's cool to get started. It's Cooja, get your
hands on a button. But at least I would
suggest if you want to really get the most out of
the course, Jeff standard, or if you really want to work through all
of the stuff that we have created in this
Ableton Live 11 course. To get your hands
on Ableton Live 11 suit because there you
have all the instruments, all the effects and
so on and so on. Now, for those of you
who are totally new, this is the section
where we start to have a look on the
different functions, the different Overview settings there as there are the arrangement view
on the Session View. So getting into all the
details within Ableton, just a quick overview
just to talk about the main functions and the
main idea behind Ableton. And as we go through the course, we will see step-by-step how we can dig deeper into
separate functions, sounds, effects, and
so on and so on. I think it could be a good
idea for those of you who are already used in Ableton, used to the workflow and a well-done maybe to step
through the videos as well. Because sometimes for me it
will be interesting as well. Sometimes there
are some ideas or some little things that I
might say or might show to you that you might already not
know or not use right now because there are so
many new functions within Ableton Live 11. So with that said, let's get started with
the arrangement view and overview to start
working from there.
5. Setting Tempo: Now let's start with one very
important thing that you usually do before
you start recording. That's setting temple. Now, how can you do that then? I could say three
ways to do that. First thing is you go to your tempo setting
and now let us say, you know what temper you need
to just click on temple. And let's say we want to
record a song at 90 BPM. Just dial in 90, enter. That's it. That will be
temperature setting. Now you could start
activating the metronome. Click on the grid partway. Want to record on
the part that you want to regard and start
recording. Pretty cool thing. Now, let's say you have the problem that you do not
know how fast your ideas. Let's say you have a guitar riff and you're not sure if it's 90 or 95 or 87 or
something like that. That's where this tap
tempo section camps in. If you click on that
at a time signature, right at the moment we have 404. You can click four times within the Temple of your quarter
notes for your riff. So I will show that for you. I'm just using my cursor 1234. This is the table
using for my roof. Now you can see the number at
the tempo section changes. I would recommend to do that
like three or four bars. And now Ableton, that tells me, well, it's around 92.37. That's a bit nerdy to
me, we'd like that. So let's say I'm just
making that a round thing. 92, that's a temple. Now can activate my click. Now you can first of
all start to press play and play along
with my roof to check. Is that a good ten boys there? What I was looking for, if you want to
increase or decrease, it just type in higher
or lower numbers. Pretty easy thing. One thing sometimes, it depends
on what system you uses. The mouse or the trackpad
is not that good to tap in temple where you can easily with a key
function over here, we'll talk about that just
within the next video. You can bring that
function to another key. It could be a key
on your computer. It could be a key on a midi
controller, MediaPlayer, midi drum pad or whatever
to make it more specific, to make it more accurate. Okay, so that's the second way, how you can change
tempo settings. The third way, and definitely
not the most common is, I will bring that down a bit. The master way, if you click on that little button
over here, the master, we will jump up and we can still bring that a bit more up. Now, if I press the key a or my computer, this section appears. This is for optimization. Now you can see mixer
and song tempo. Here I can decide what
my song tempo isn't. That has to do with
that red line. So as you can see here, it's 92 as we have over here. So I could bring that line up and That's
a bit complicated. Now I should mark a
section like this. Then I can bring up the lion. You see it's all blue and I want to bring it up to 122 again, so I'm just bringing
that up 120 to 120. Okay? So that's another way to do it. It's a bit more complicated because you need to
mark those section. As you can see now, a little red dot
appears over here. That's because you have an
optimization right now. And this is more a
function that you would use if you have changes
within temples. So let's say you have a
progressive rock song. You want to change the tempo. You want to do a ritardando, you want to do a written on
there at the end of a song. Those are parts where you sometimes want to
work on that line. So maybe, let's
say we are at 120. Now this is the end part of my song and I wanted to
bring down the tempo a bit. Then I can click on that line to set a market marketing point. I can take that button
and bring it down. And now my temple
would decrease. Let's give it a short lesson because it's a cool
function with a click, because the clique follows. So at the end of my
trek and clicking within the grid to
start over here. This is 120. Now see, listen what
happens in C over here? Now my tempo goes down slowly. Pretty cool. You can make
it more harsh like that. Now give me listen. That could be a Coleridge
Madonna for instance. This is more a
specific function. You do not necessarily
need that. So I will delete
the automation over here and we will leave it at 92. That's the idea of setting
temple using that button, using the tap tempo function or changing the global tempo
settings down here.
6. Key Function and Short Cuts: Another pretty cool
and impressive feature is the key function. We already talked
about shortcuts. I hope you all know
what shortcuts are. Those are little key
functions that you can use. And as I already said, you have some key
function that you can see if you bring
your mouse to it. Let's say you have the info box, box open day can see our grade. This is combined or are put
together with a space button. This is the space
button as well. And double-click does it isn't that we already talked about what happens when you open
up windows like that. You can see, sorry, you can see your
shortcuts over here. From time to time, you will
learn those shortcuts. It's pretty important
if you want to get, get faster to the end, if you wanted to become faster in the use of Ableton Live. But there are some functions
that do not have a shortcut. Now you could do two things. You can bring that
to a midi function. We will talk about
that just in a second, or you can arrange new key
settings for your session. And that's what I usually
do right from the start. So if you click on this
key button over here, you can see all those
things that are orange can be brought to a specific
key on your keyboard. Only on a Cuban. So it's really like a shortcut. So let's say we want to
get faster into recording. I do not want to bring my, my cursor up here all the time. I wanted to have just one button that I can press to
stop the record. It's so easy with
an Ableton Live. Unbelievable. Just click on the
function that you want to create a new button for. Let's say the record button. I click on that. Now I press the key that
I want to act with it. So in my case it's the button. Are, you see the
little r over here? And I want to bring my
metronome in as fast as I can. So I'm clicking on the metronome and I'm pressing down m
because that's the button and I want to use what are sometimes need is
following options. So I want that the arrangement follows my cursor
over the player. I'm clicking on
here and I'm using, let's say button number q. I want to bring in
a looper function. So I'm clicking on the
loop function over here and I press down L. That's pretty cool.
Of course you could do furthermore things
because there are so many buttons and you
can click on and you could even bring in instruments, or you could bring in
effects that you could click on and off or separate functions by that key
functions are pretty cool. Now, I'm just
clicking key function a second time and now
you do not see anything. But if I press are right
now, see what happens. Record button appears and
I'm starting to record. Pretty cool thing. I'm just pressing buttons are, let's say I want to
bring in my metronome, so I'm starting
my, my transport. Now I want to give you a, give it a listen to the tempo. I'm just pressing down M thing. I want to activate my
loop, pressing down L. Jumped out here. Let's see if it works. Yes, it starts from
the beginning. Now I'm pressing L
again because they do not want to have that loop. Furthermore, let's see
if it works. It does. My cursor is running further on and loop is not
alighted anymore. Pretty cool thing,
very impressive thing. You can do almost everything
by using that key function. So workaround with that, and we will talk about
templates later. You can save that
setting as well. So for instance, if I open up a Ableton session by myself, a template that I created, I usually have my, my most important key functions
saved already so I can start directly with working because r is always
the record button, pretty cool function,
the key function.
7. Creating Audio and Midi Tracks: Now let's have a look
on creating new tracks. As I already said, we have three different tracks
that we can use. Those are midi tracks. If you have no
instrument loaded up, you can see that it's
emitted tricked by those buttons over here. Then we have audio tracks,
there are no buttons, there's already a level meter, and then we have
the return tracks. Now it's pretty easy
to create new tracks. Let's say you wanted to
create a midi track. Just click on the position
where the track should appear. It's almost always the same. The new trek will
appear underneath the enlightened track that
you have chosen right now. So let's say I want to
have a third midi track. I'm clicking on the track to. Then I'm going to create,
insert midi track. And immediate track three
appears same thing with audio. I want to have a new
audio track over here, so I'm clicking on audio. Create, insert audio track. That's it. Of course, if you
have a closer look, you have shortcuts for that. So if you're using Command T and audio track will be created. If you press down
Shift Command T, you will create a midi track. And if you want to
create a return track, then you use option
command and t. Then of course down
here they will appear something that
Let's give it a try. I'm just clicking anywhere, option command and T. And as you can see, I have a
new return track down here. Pretty cool thing. Oftentimes it's very,
very, very handy. Let's shortly talk about, we already talked
about renaming, but you can change
colors as well. So if you want to have those
audit treks the same color, you can click on the
information part, right-click and there you have all the colors that
you can choose. Now let's say you
want to have those all lining up in green. I can press on the green that I want to have and do
that track by track. I can also already talked
about that as well. Light one track, hold down, shift, click on all
the three tracks. Now I'm clicking on one of
those tracks and I see all those are three
different colors and I wanted to have
that kind of fall. And as you can see, now the coverage changed
for all of those. Same thing for the midi tracks. You can change colors
over here as well. And yeah, that's it. So you can create it by using shortcuts Command
T for audit, drag, Command T and shift for a midi track and Option
Command T for a return track. Or you can use easily that
creating section of the hair.
8. How to use click: How to use click in your tracks? Well, we already talked
about temporal settings. Now, there are two
important ways how to use click
within your track. First thing is
setting up the click, this little down bar here. So if you click on that, you can choose the count in settings. So if you have none, recording
will start directly. You can count. And for one bar like
1234, recording starts, or even two bars, if you need more
preparation time, you can change the sounds of
your click if you want to. And you have some possibilities
for different rhythms, sounds that you can use over
here, not that important. Now, there are two ways that
I oftentimes use a click. First thing and most
important thing, no matter if you're
in the arrangement view or Session View, if you start your
recording and you do not have any time reference
recorded already, like if you're using a
drum sample for instance, you do not necessarily
need that. Then there are two ways
where you need to click. One is to get a reference
before you start recording. You need this count in. Because if you do not have that, you are not sure if you're in the right temporal for
the rest of the song. And the worst thing that
could happen is if you do record without a
click and you want to record the next trick because you're producing
yourself alone. I'm not talking about
you as a band that could be setting
where you do not need a click because you
have a drummer, you played together, you record everything
at the same time. But if you as a producer starts to create your
things on your own, then you need to set
a template and you need a count into
really work on that. First thing would be to
get into the groove, to get into the right counting. But if, let's say I can demonstrate there
just for a second, click is now deactivated and I wanted to record
my guitar ideas. So i'm, I'm activating distract. I'm renaming the track,
let's say guitar. Now I stopped my record from
track from BOL number five. So I'll click the grid. Now I press my AR button
and I've started recording. Now we have a count
in because we said, please count me in for one bar. Now, see what happens. We had four clicks to get in. Now we're recording but
there is no click anymore, so the reference is gone. That can work. But as we are all
humans, of course, we won't keep that
time as accurate as if we would have a
reference further on. And the cool thing is
if you have, of course, if you're using headphones while recording with
a microphone or use your plug-in your guitar
directly into the session. Then of course, you would
use the metronome for a second function that's
to keep it running. And now if I start recording
by that, I have to count in. You can see there's
nothing happening for the first four counts. 234. Now, my recording is running, my metronome is running as well. Pretty handy, pretty
useful because I have a reference
and I know where to put all the notes are my riff of my guitar part
of my core playing, whatever you want to record. A pretty common
function for metronome, counting in and keeping
your time while recording. Well, another function
could be that you already have something
recorded and you have the fin. There are 23 nodes in the
wrong timing position. A click can be useful here as well because you can
activate the click, you hear the 1234, you
hear your GitHub playing. And now you can take
a closer listen to the one or two nodes
that are maybe wrong. You can really have a auditive reference That's
pretty, pretty important. So that's the way
to work with click. Now, you can just decide what
sounds you want to choose. You can choose what
count in time you need, up to four bars. And you can activate or deactivate the track
and keep in mind if you have two key function brought to m, That's
what I usually do. I'm just pressing
down my M button to activate or deactivate
the click track. That's the way to use
click in my open.
9. Midi: A key function with
enabled live is media. And media has so many functions, so many things that we
need to talk about. We already have free midi, midi tracks running over here, but there is nothing happening. Now. There are two things
that we need to talk about. How does midi coming
into your track? And how does midi get
out of your truck? Well, one way is to bring
in midi instruments. Now, we have immediate
track already created. And if you want to
load up an instrument, you just go to the
browser, go to sounds. And let's say we want to have a, I don't know, when we want
to have a piano keys, then we can just take one of
those instruments, grab it, bring it to the midi track, let go and you see the
editing window goes up. This is my instrument. Now I have that loaded
up on the track. And if I am that track, I could start playing it
by an eternal instrument. Well, that's a pretty cool thing because let's do
it in another way. I deleted track totally. Another way of working around here is to bring
up an instrument. By that, if you just
take the instrument and bring it to this position
where you can read here, drop files and devices here
there is no track already, but I can bring up
a track by that. So I'm just letting go in
that section of Ableton. And it will automatically
create a new track. Name it by the name of the instrument with
the number of attract, the instrument is already loaded up so I can directly
start to play. And cool thing is you have the Arm button activated directly so I could
directly start to play. Now, with that said, you can bring up an instrument
on a midi track or you can just drop in
immediate instrument to create an immediate track. Pretty cool. Now you could rename it
and so on and so on. But how can I bring in that or use that sounds
where there are two ways. Let's say you're
using a computer, you do not have any device to bring in information because we need to
talk about midi. Midi is the function that you use if you do not record audio. So the difference is audio is
recorded in your computer, so you need the instrument, you need the drum sets, you need your vocals
and a microphone. You need a guitar that you
would play analog instruments, bring them into your
computer and record those on a audio track and
analog audit track. Midi is the information
if you want to bring computer parameters and
values into your computer. And the computer can bring that into sound by using
midi instrument. And the cool thing is
if you have able to live in the suit version, you have tons of sounds and
instruments that you can play or program to make
a welcome play it. So if you do not
have a drum set, most of the produces nowadays do not have a real drum set in
the studio because it's so much time wasted to set up the mic
microphones for that setup, to set, tune the set, tweak the position
of the microphone's. Have a great recording chain to bring that into your computer. It's so much easier to work with a drum sample library or a drum instrument to
work with meeting. Now, if you do not want to
do that with your mouse, that could be one
possibility you could create a midi clip. I will do that pretty easy. Now I could arrange my media information in that
editing window down here. We'll talk about that
in a separate video. Another possibility is to
record my immediate right now. We have that aren't already, but how do I recorded? Well, that's pretty easy. We have two ways to do that. One thing could be to click on that little key
function over here, and that will activate the
key board of your computer. Now let's say I want to stop
my recording at bar 17. I can start to play over here. That's pretty easy.
I'm just using my, my keyboard on my computer. See that? Now I'm on the track
of my instruments. And if I start record now,
I'm just clicking on here. For bars. Pretty easy thing. As you can see, a track is
created and clip is created. In that clip, I can see
what I've done over here. Those are my midi notes
down here just a second. So that's one way to bring
in information into able to. But as you can hear, it's not that cool, It's not that realistic. And down here we see velocity, we will talk about it
in a separate video. Those values are all the same, so my keyboard is not able to get the information
how hard or how soft I press my keys
and that's the thing we're midi keyboard has more functions or
more possibilities. Now, of course, you can
use a midi keyboard, like I have over here. This is a master midi keyboard. It's just a use BY thing. It's only a keyboard. There are no sounds in here, so it's pretty cheap. It's not that expensive
to buy, things like that. I can bring that via routing, via USB to my Ableton sounds. And if I now activate
record on that track, I can use these keys. See that? Now I'm playing the
instrument in my computer. If I want to record that, I just do the same thing. Click anywhere, press
the record button, and now I can start recording. The cool thing about
that is if you take a closer look on those values, you can see this is
what I recorded. Down here. I see different values for
each note that I played. Everything is recorded. I can re-create that. If you're used to
play in keyboard, if you're used to playing piano, that's a farce and easy way to work around with meeting to really recall
things like that. Pretty cool function. And yeah, let's move
on to the next video. We'll talk about
further midi functions and further things like that.
10. Creating a Midi clip: Now how can I
create a midi clip? Well, that's pretty easy. You have two ways to do that. We already have loaded up
our instrument over here. We already talked about
the possibilities to bring in midi instruments
in your session and midi sounds or midi values from outside
or from your keyboard. Now, if you want
or if you are not that keyboard player,
there are two ways. One is you create a midi clip. So let's say I'm just want to
bring in eclipse to bar 17. I'm just making a double-click. Then I created a clip. I can increase that clip. Let's say I wanted
to have that length. Now I will bring up
my editing window. And now I see this
piano grid over here. There are two ways to do that. I can just click in here, double-click brings in a note. So if I now press play, I can hear that note
that I created. This grid is a very
important thing. We will talk about
that separately because of course that has to do with
Temple, with rhythm. You can create different
things in here. You could also use our pen
too to bring in some nodes. So that could be a possibility. Sounds amazing. And of course you have some, some informations for that. So you can, for instance, just bring in a scale
like a C major scale. And then you will see
all those nodes that are green in lighted are
out of the C-scale. But I think you cannot see
really what you're doing. So there's a cool
function called folds and there you can
open up the window. Now, we only have the
notes that we created in. We can see this node is
not out of the C-scale. This is not about
the CSCA and so on. Now you can work with the fold
function to see the nodes, only the nodes that you created. If you want to create a melody, you really have to work in here. You can bring it in a better viewable position by using this section over here. See, there you can
see your midi notes. You can click it in and you
really can range melodies. If you turn off the pen, you can even work with
the length of the notes. So you have all the information to your hands if you do a double-click and
creating a midi clip. By that, now to all the
guys out there who are more into playing an
instrument, you can use. Your external media device, could be a midi controller, it could be a midi drum pad, it could be a midi keyboard. I have a midi keyboard
already in my tracks. So if I want to
create a midi clip by an idea is pretty easy. I'm just clicking on the
Boulware I wanted to start. Then I press record
or press my button are because that's my
starting point for recording. And then I have account
in 23 and I can play. That's pretty easy
the way to create a midi clip and it will stop when I would
stop the recording. I can use my my my
external device to give an information as you heard or you
already have seen, if you are more into playing
piano or playing a keyboard, that's pretty easy because if I just opening up
it up for a second, bringing that information
into my midi clip by using the Pen or my cursor. My mouse is a very long
period to work on. Now, I have my midi
information in here and what I
can do with that, we will see within
the next video.
11. Quantizing Midi: Now that we have all the
information in our midi clip, we created two midi clips
within the last video. This is just by using
the pen function. Not really cool metal d.
But the good thing is, if you have a closer look, all is perfectly on the grid. The grid and I'm turning
off the scale just for a second because it's
easier for you to see. The grid is my orientation within the rhythmic
arrhythmic things. So this is a 16th grid
right now you can change grid by doing
a right-click. And then you can see you have an adaptive grid and
you have a fixed grid. Adaptive grid means you can see how you can change functions. You can see the height or
the length of the notes. So you can work with that. Now you have fixed grids, so you see eight bars. Like this. You have 2 eighth
notes or 16th notes. So this is what I'm working on a lot because sometimes
I want to change that. Most of the time I'm
working with 16th or 32 because that's very, very, very, very short. So I have lots of information as I can turn around
or tweak around my notes pretty easy and
I'm not jumping all the time and bringing up
or down the temple, then you have a possibility
to turn there to triplet. That means that you
have a triplet setting within your counting
and within your grid. That's sometimes important
if you're working with triplets in new
music, for instance, if you're doing blues music
and everything is shuffled or you're using a shuffle
Music bit sophisticated, but just to have that set, you can use a triplet
grid as well. Now, we have turned
everything to our 16th grid, a grid, and that's pretty
important and pretty, pretty easy to work with. But here everything is fine. And as I said before, you can click on each node. You can activate that
little tiny headphone thing over here to prolong
a node or two, bring it, bring it down
to two change things. You can bring the node
to another position. So if you click on it,
you will pre-lesson it by activating their thing. So you can turn into another node or you
can bring it to another beat in other
position within your grid. That's pretty easy to
work around if you did a mistake or if you
want to change things. And even if you wanted
to change things in the future while you
changed your arrangement. Very important. Now let's move on to the thing
that I played by myself. And as you can see right now, I'm making the bigger. It is not perfectly on the grid. See that? This is too long, the node, this is a little bit
before the next beat. And that's a one hand due to
my poor keyboard playing. On the other hand, that's
because I'm human. Although I could use a click or things like
that, I'm not perfect. So this is sometimes
very cool because if you wanted to have a more
realistic human feeling, new music, that's a thing
that you might want to keep so that it is
not that perfect. There are two
informations about that. Let's say you want to bring something not
perfectly on the grid, then you can right-click
in your grid. And you can just see this
function fixed grid off. What happens now is that I can take a note and I
can bring it, sorry. Take node. I can bring it to whatever
position I want to do. That's pretty useful
if you want to have some little nodes that are not perfectly on the grid or not imperfectly
fitting together. So I'm turning on
grid again, the 16th. Now let's say we have the whole section
plate and there are so many little tiny
arithmetic mistakes. Now I do not want to bring know Pernod perfect on the grid. What can I do? There is a function for that. That's so awesome and so cool. I'm just clicking my grid. I want to mark all the shortcut for that
will be Command a or STR GA. So now everything's
enlightened as you can see. Now, right-click within
your grid and then you can see this function
called quantize. And underneath that
Quantize Settings, the shortcut is here as well. Now, open up the
Quantize Settings. Then you can see quantized too. And here I can get shoes, my current grid,
and I can choose some values for my countings. I usually take 16th notes
as well because then if I played almost perfect
or near to perfect, that would bring the notes to the nearest and 16th
note within the grid. And oftentimes that works. If I bring it to 18th
nodes and you played 16th, then there will be a new
groove or a wrong route. So that's not what
I would recommend. Those t's are four
triplet things as well. So if you have a shuffled
thing and so on, That's pretty handy if you
have some specific rhythms, but most of the time, 16th notes are
perfectly fitting. Now, I can give in a amount of the perfect ness
of my quantization. I have that for 100% right now. So it will bring the node
perfectly on the next beat. And if I click Okay, please have an eye on my, my notes down here,
for instance, over here you can see
that's before the beat. Now I'm clicking OK
and see what happens. All notes jumped
to the next beat. Now, if I zoom in, you can see all those nodes, all those footnotes are
perfectly on the grid. That's what happens when
you're using quantization. So you can, you can use
that for the whole section. You can use that just for
one part of the nodes. Let's undo that one more time and I will show you what I mean. Now let's say I just
wanted to bring this chord perfectly
on the grid. Of course, I can
just mark that part. Right-click quantize
settings if you want to control that everything's
fitting in unclicking, okay, and just those notes
are quantized properties. So a pretty cool feature
for many settings, if there are mistakes
in rhythmic settings, or if you want to
bring everything in perfect time for a drum groove that you played by yourself. That could be very important. This is the idea of quantisation,
very important feature.
12. Velocity: Another thing that we
can change after we created a midi clip
that we can work with that has a very specific
function or that we need if we played music or midi
information by ourselves. And there are some strange
things about that is velocity. Velocity is a thing that
has a value from 0 to 127. It means the intensity
of the note plate. You could call it attack. You could call it intensity,
as I said before. If you want to understand how many functions it's pretty
important to talk about that a midi instrument
is based on samples of an
original instruments. So for instance, if you
have a drum set or as we have right now in our
recording a keyboard. They recorded each sound
that that instrument makes indifferent intensities if the instruments
pretty good sampled. That means you have
intensity levels from 0 to 127 for each node, for each sound, for each
part of the drum set, whatever you can imagine. Now, the cool thing, and I talked about that just the moment we created
this midi recording. The cool thing about
that is you can work with velocity afterwards. So the difference is if we did an audio recording,
the intensity. And with that you strong your
guitar strings is the same. You cannot change that. You need a new recording
within a midi clip. We can change that. This is the midi
clip I created by clicking into the grid
using the cursor. And as you can see down here, there is that word
appearing called velocity. Now bring that up a bit. Each node has its velocity
value and as you can see, it is for all those
notes to same. Well, that's logical
because I used my mouse to click in or I use the pen
tool to get in a way, paint in my notes, so it takes the value
by 100 and that set. I want to change the metadata. If I want to increase
some of those things, I need to do that afterwards. I'm bringing up, Let's
give it a listen. First of all, first thing
because of rhythmic things, it's a bit nerdy, but
I'm sorry for that. And bring that up here. So give it a listen again. That's how a melody sounds. A bit like eighties, like Super Mario or
something like that. Now I'm bringing up that value because I want to have a
hard note on the beginning. And I bring up that node because I wanted to
bring that up again. Now I'm playing around
with that a bit. Just to have those two nodes. As you can see, this is the
value for the higher node, this is the value
for the low note. If you click on them,
the nodes will light. Okay? I bring very low. Now
give it a listen. For, for example,
this node is very, very obvious that it's very low, but the sound is not that hard. That's what a real keyboard
player would probably play. You can work with the
interpretation of a melody. Let's move over to my playing
and see the difference. Those are the velocities
that I played in. And that's a cool thing if
you're not using the keyboard. If you're not painting
in the notes, you do have different
velocity values if your keyboard is able
to send that information. So if you're really
working around and playing yourself until you're
getting better and better. You can decide why you are playing with what intensity
you plan as you can see, because it is a human thing, there are different
velocity values for different notes in
here and you can click on those because
those are chords. You can see this is the
velocity for this node, for that node, for
that node down here. Interesting. That's for that node. So that's what my fingers did while I was
playing that naledi. Now, I can listen to it
if it sounds natural. And it's quantity
not even quantize, we talked about that before, but it sounds like
a real playing. And if there would be
one thing that I do not like because the velocity
value is too high or too low, I can change that
within this grid. Pretty important function, especially if you
work with your mouse, with your keys
from the keyboard. First of all, I would definitely recommend to start
working with a piano. And even if you're
not able to play chords with four nodes
at the same time, you can do that recording. After recording, we will
talk about that later on to bring in a whole course, just playing node per node. So that's the thing
with velocity. Very important topic.
13. Recording and creating Midi Drums: Now a little different is the function or the idea
of creating midi drums. So first of all, let's
create a midi drum section. I will use this midi
track over here. So I'm opening up the browser. I'm going to drums. And the cool thing is there are different drum kits over here. So I can just take one. If this little headphone
button down here is activated, then you can give it a
listen, like a pre-lesson. I'm just moving through.
So let's use that to four, demo, dropping it
on midi track one. Now you can see you instrument. We'll talk about
that separately. So not that important
information. Now I could start to record it, but the difference is because
drums do not have notes. It's not like you're playing a C chord or an a minor chord. There are some roots to it. So let's say I wanted to
start recording at bar 32. I need to click off course
are activated as well. And if I wanted to
start my recording, I'm just hitting R.
But now let's have a listen or a closer
look to the keyboard. It depends a bit. So you first of all need
to see opening up my drum. Again. This grid is a, in a way, combine two midi notes on the keyboard so I can now have a look where my drum sounds are. Now here's nothing on. Here is something down
here. There is my kick. You can see that if
I'm hitting the node, this little Play button
down here appears. Give it a look. See the next node, a D would be the
snare next to it. See that? As you can see, it's chromatic
from one key to the next. Those are my tracks. And so now I can have an
overview what is happening here. Those are Toms, those
are high heads. Now you could play a drum
set by using your keyboard. Of course, you can do the
same thing as before. We can create a midi clip and just use the mouse
to create a beat. It's pretty, pretty easy and that, those
are the two ways. So I want to talk
about that again. We will create a
midi clip at bar 33. Let's say we want to
create two bars of a beat. So I'm opening up
my editing window. Now I can see my
notes over here. I'm just having an overview. This is my kick drum, snare drum that I
want to happen. This is the higher
that I want to use. So now I can do it the
easy way opening the pen. Saying I want to
have a bit like one. Then snare on 234, snare again, what
does it sound like? That's pretty cool. That's exactly what
I wanted to have. Now, I'm looking
for the high head. That's the sound that
I wanted to have. So I'm bringing in
my head pretty easy. Now we already talked
about velocity. Well, Let's have a look. Maybe it sounds a bit more realistic if I work around here. Let's bring that up. Oh, sorry, that was wrong
because our, our enlightened. I'm just bringing up that node, bringing up that
high head nodes. I want to have an
axon on the 1234. Maybe you can hear the
slight difference. I could bring down
those and you can make that pretty easy if
you hold down Command, you can mark, sorry, you can mark, Come on. Those nodes that
you want to create. You can bring it
down, down, down. You need to be careful
there was the kick again. Or you can use the whole
section by arranging that. But if you want to
have that thing, you really have to be careful
bringing it down a bit. The last one again. Now you created a
slight difference. Maybe we won't hear
that that much. But it sounds a bit more
like human feeling. Take the click away. The, the higher it is a very important thing if you're always hitting it with the same value,
that's too hard. And as we said before, if you use the mouse or the pen, you will get in the
exact same value. So playing around
with velocity is in a way killing your time, but it will make
it more realistic. It was just a short demo. I would do a lot more of
those tweaking right now. So bring it down again for me. The same thing as before. Let's say we want to record it. I prefer that and
that's pretty cool. So I would start to
record round here. Now I know this is my kick drum, this is my snare drum. This is my hired and we have some different things
on my keyboard as well. That's what we would have on a midi drum controller those paths and could
use those as well. This is my drum. This is this node. So here's my snare drum. And then I need my hi-hat. That should be this one. We could use that to blame play my drum set or I can
use my keys. See that? No matter if you use a drum
pad controller for that, some people liked
it and you have to same single shots here. So we have some light at
nodes, little velocity. You can bring that up same here. That's what makes it realistic. So I'm using the keys here. Normally I'm pressing
R to make a record. Now I'm playing the
drums. I'm sorry. I forgot to arrange
my metronome. The metronome is set. Now we can start record drums. That's it. This is my clip. Can bring it to the
answer to bars. And now we already
talked about that. That was not that good, that right in time you can see
that it's not on the grid. So I'm marking all command a right-click quantize settings. I see those are 16th notes, so I'm clicking OK. And now I have a perfect beak. The same beat as we had before, but I can see my velocities
are changing in a way. Funny thing is my kick and my
highlights are always 100%. That's because I
really played it hard. That's the way to record a midi track to get
into that topic. The more specific things about drum recording by
using immediately.
14. Layering Drums: Now that we've recorded our
first midi drum tracks are created those with our
cursor, with our mouths. Let's talk about
the differences. There are two things and
that makes drums a bit specific we need to talk about. So let's first of all, we have a new session right now. We have two midi clicks, midi clips created over here. Now I'm opening up the browser. If I want to create
my own drum sounds, we already talked about how I load up a complete drum set. There are two instruments
that can do that. One possibility is to
open up the drum rack. If I put that on
media trick one, this set will open up and we
already talked about that. Those are my midi notes. If I take my, my keyboard, you can see this
would be node c1, C-Sharp on and so on. But there is nothing loaded in. The other instrument. I will put that on
media track number two I oftentimes use is impulse. Put it here. You can see it looks
a bit different, but when I play over here, that's the new C. I have to have a quick look that's over here. This is this node, this is S3. So see, we do not have
C-sharp is just C, D, E, F, G. That's pretty useful, um, but those are just
two instruments, so there's nothing in there. Now we have two more
possibilities to work with that. Let's start with the drum rack. You have a folder in
here so you can find some of those sounds
directly loaded up in here, or you use the drum
sounds by itself. The other possibility for the impulse track is you
can open up that as well. You can see some
prepared or some, some different drum packs
are whole instruments. So that's one thing. But what is if we want
to load it up ourselves, That's a cool thing as well. If you go to the category drums, where you find all the complete prepared drum
kits that you can use, whether as a drum brake
or other instruments. Pretty cool, but
let's say you want to do your own custom drum set. Well that's pretty cool
whether you're using drum, regular impulse, just
open up drum hits. And now you find
different categories over here to combine
those by yourself. So let's say we need a cake, we need a hi-hat and we need a snare for a pretty cool thing. Well, first thing I would do is ongoing for a kick,
can find those here. We already talked about that. We can listen over here. Now I'm going through
with my arrow keys. That's cool. I'm deciding to take that. Now I'd take that sound
and drop it onto my key. See one over here. So let's see what happens. It's loaded up,
this is my sample. I can see that over here. Now I can listen if I click
that little button down here. But most important
thing is now when I'm creating the node
c1 within a midi clip, no matter what you're doing, I can play that note. I'm using my keyboard. Where am I? Just a second. So now
I'm on the wrong track. Sorry, this is here. We have our sound, but it's only one
sound loaded up. So let's go to the snare
section is over here. I'm looking for a snare. Same thing. This is active so I can
give it a listener. Let's say we wanted
to take that snare, taken a down, dropping it on. That's your thing. I would drop it on D1
because I'm used to the way it's laid out on my
keyboard in the end. So let's put it over here. Great things and I
have a kick and snare. I need a high head. This is our section
for high ads. Let's have a look. Those are shakers, that's wrong. I want to have highest. That's cool examples. So let's take that. I will put that on F sharp. One same thing here because I'm used to it and where it is. Now, I do only have three
sounds, hi-hat, kick, and snare, but now my
instrument could be ready, I could do more high It sounds
at sometimes very useful. If you want to have more
articulation difference, more different sounds
on your hands, you can load up the
whole instrument and you can even go further. So this is only the
section from C1. I can go up here, That's E2. You can bring your
whole keyboard full of sounds that you can use samples out of that drum
parts to play an instrument. And now when I am that
and I can start playing, I have my instruments ready. Next cool thing is, you could save that. So if you press that
button over here, sorry, that was wrong. This is my button
I'm looking for. If you press a button over here, you can start your
own instruments. So this is your user library, and there you have presets. So I could create a drum rack, I could rename it, I
could tell it that. I don't know. Drum for fun. Now I have my own
instrument ready. Okay, So the name changed, and now I can use that
for my next recordings. Pretty handy if you have different sessions running
and you want to have the same sounds directly from the beginning.
Pretty cool feature. Now let's move to impulse. Same thing here, it is empty. And I have that grid over here. And what I think is so
useful from time to time, you can lay it down on
only the white keys. That's what I sometimes prefer. So I'm going to drums, going to the same thing. So we're going to kick
and I'm taken out. Let's say, let's take the same
sounds on the first patch. As you can see now
I have it here. Now I'm moving on to
the snares again. What if we take there was one. Take it to the next. Then we need a high head. Take that on the next part. Pretty cool thing. Now I can play again. Sorry, where am I? Wrong thing again, arm. You see, you will
sometimes forget that. Now you have the
instrument over here. But what we need
to talk about as well is we have a drum rack. If you click on a sample, you can tweak things. As you can see, volume of that
sample is set to minus 12. If you think my kick
is too low in volume, you can change that. That's for each sounds. So if you load up
samples and they have different volume levels, you can bring that together. It can of course change
different settings. You have a gain setting, you could slice it. That's pretty cool. So let's say maybe that could work
for the snare as well. Not, not the best part two
to show function like that. We will talk about
that later on, but you have different sections, so won't shop thing as
it's called over here, is the common thing for
samples that are percussive. So if you use drum sounds, you usually have a one-shot
thing, like it is over here. It's our sound. We can change several things, but most important is that
you can change the node, you can transpose it. So let's say the sample
is too low for my sound. You could bring it
up one or two steps to tune it within your
song if necessary. And you can bring
up or down volume. Same thing. With an impulse, you click on the sample that you
want to talk about. You have the
transpose over here. So let's take snare as well. We'll bring it up. You can tune it. Then you have the
possibility to bring in some kinds of effects
like a saturation. And everything in-between. You have a little
filter for changing the sound a bit.
You have a decay. That means how long the
sound is ringing out. You can even change
panning settings. So if you want, for instance, sometimes I want
to have the hired more to the right side and I can bring that one to the right
speaker. Pretty cool. And of course, volume setting
for each separate sound, volume setting for
the whole thing. So that's the way to create
your own instrument. And of course you can save that as well by
clicking on that track. So pretty cool thing. Those are the two main
instruments to work around with drum sounds. Now, I wanted to have a
closer look on last thing. Let's say you have created
that instrument over here. We have our sounds
starting to press arm, so we want to record over here, we have three sounds. So I'm doing a record
read now, just a second. Here we go. Recording just a few beats. We already talked about that. I have a midi clip right now. Marking all the things. Clicking with the right-click
quantize settings are everything's fine. 16th, not everything is perfect. Velocity is fine. I will leave it as it is. But what if I think
my drum sound is not fed enough and eat
more kicked down there. What can I do? Well, there's a thing called layering drums, and I can open up by double-clicking on the
track my instrument. Now I see, Well
that's pretty cool, but I need more kids. First thing, I am looking for another kicks on that's more
more fat. I don't know. Maybe this one? No, that was not what
I was looking for. Let's say we want that
deepen node within. So I kept load that up, let's say on C-sharp one. But now nothing changed. I only created a new
track or a new sounds. But I need to go in here. I need to bring in my
new, my new sounds. So let's take that off. That's a bit complicated to
really work around by that. So not the best way to
create a new track. So I have my kick over
here now I could, I don't know, take the pen. Bring in my notes over
here where my kicks our click and click and click. Now I have two kicks running. At the same time. I will undo that one more
time. Without the cake. There is no low end. So bringing that in again. Oh, sorry. Sounds better. But there are two
problems by doing that. One is, as you can see, we have the velocity
set to level 100. It's not that natural. Second thing is let's say
you have a whole track, three minutes of rums, and you need to go over it for each separate kick
to double that. That's not that
handy. What can I do? Well, a cool thing about drum rack is that we have
that little button over here. This is a chain list. If I open that up, I can see what is happening
within the instrument. And now if I click on
my kick over here, then I can work around
with that sound. So what does that mean? Well, I can do another thing. I can yeah, separately
open up that sound. Okay. I can bring that
to another node. So if I would do it like that, my kick would jump over here. So you see that that's
not really, really handy. So I could bring that in here. And now I have my
kick over here. This is kick a12,
this is my 707. And now I have a chain
together. See that? So that's pretty,
pretty useful to bring it in some kind of mixer. And when you open up
in the session view, you can see that mixer. See it here. This is my
kid, eight or eight. This is my QC 707. Now I can bring up the volumes. I can combine those
two together. Pretty useful, pretty handy
by layering kick drums. In other way of bringing that, the more easy way would be
open up my media setting. Clicking on the track
where my 707 is. Taking the first node
with a cursor and holding down Option by doing that
and I bring that up. And that's copying
my whole kicks section with the exact
same value setting. That's pretty cool. Now I have set up everything. I have doubled my kicks. I have created a new kick track and brought it into my chain. Now I can go to the mixer, to the session view and even
tweak the volume settings. That's pretty cool
because sometimes I see people walking
around with Ableton using immediate
trig for kick drum, immediately for
snare, a ketone from an additional military
for additional kicked around and so on to
have a mixer afterwards. You do not necessarily need that because I have the
possibility to work around like that layering
drum sounds by doing that. And even here I can
change the setting where, let's say I wanted to
bring my kick together. So this is kicked number one, this is kick number two. Now when I start
playing it down, Let's move over to the, let's have a quick
look here when I start playing now
and at the beginning. And have a closer look on those levels settings over here. We have to kick drums. If you're not sure
if you need the second you can deactivate, it. Can solo it. Pretty cool thing. Now, we could do the
same on impulse, but there is no mixer. That's a bit of a problem, but no worry about that. Because the cool thing is let's say we have the
same problem here. We want to record something. I need to own that instrument. I started recording
metronome is on, I stopped my Click on
the right track, 1234. Same thing here. Opening it up, see
that it's not perfect. Command, a Quantization settings
still on the 16th notes. Perfect thing. Now I have empty slots and
they're shown up here. So I can do the same
thing as before, going to the browser. Okay, I'm taking kick
eight or eight this time, opening up the instrument, bringing in kick EDO aid, dropping it over here. Now it's a separate
note as well. So I need to do the same thing as before
opening up the clip. Clicking on my first kick
that I created Option, hold down that node, bring it up to the
section and it is copied. Now I have to kick
drums running. The only problem with impulses
that when I do like that, I have no mixture in the answer. Let's go to the mixer settings. As you can see, I can open
up for, for drum rack. And it would show me
the separate tracks that I have to set levels. Pretty cool and you can work
with the facts here as well. That's why drum rack is
preferred. For impulse. We cannot do that. We only can do one track. We can use only a global
effects for all that sounds. If you want to tweak that, you really need to click on your samples and you
need to work around here if you wanted
to change levels or panning settings or
things like that, That's important thing to know. But it's a very common, common thing to combine
drum sounds together to make it sounds
much, much better. Keep that in mind. Drum layering is very important. Oftentimes a modern
productions you have like two or three
different kick drums, two or three different
sounds for his snare drum. And we will come to that
point later on when we talk about mixing and
creating things.
15. Setting up a record: Another thing that we
need to have a look is how to record audio. Let's say you want
to record a guitar, electric guitar,
acoustic guitar, bass directly into your
recording settings or a vocal via microphone. First problem is you
always need a interface. Interface means you need a way to put the external
instruments who computer, because normally your computer
has no possibilities to directly jack into a cable or a microphone or
things like that. So just inform
yourself if you do not want to work with
that because you only wanted to work
with midi instruments. You can skip that section. If you want to work with audio, you need a US BU or a
thunderbolt audio interface. There are different ways you can use it in a big version
or a small version. Of course I have
a studio version, but there are mobile
versions as well. Normally if you're
working alone, It's enough if you have
one or two inputs, best way would be if you have the possibility to
have combi inputs. So you can jack and a normal Jack for guitar or things
like that and a microphone. And depending on what
microphone you use your needs, those who have phantom
power and things like that. So it's not that necessary. Of course, you can
record audio as well with your built-in
microphone on the computer. But of course that
sounds not that good because it's more for, for speaking voice or for zooming sessions
or things like that. It's not really a recording
mic for, for singing voice. Another possibility would
be using USB microphone. So you know that by those
podcasts in people's out there, those things that you can stand, stand up on your put
up on your table. Sometimes very useful. They sound much, much better for singing or recording vocals, speaking voices. Absolutely recommendation. I'm using a student
microphone through a Use be in a face that goes
directly to my computer. Not necessary, but those
are the different ways. So please inform yourself or get the information
that is needed, what you want to do. And no matter if you're just a hip hop producer
or you're just recording your own lyrics because your poetry slam
or things like that, there are different ways
to work around with that, but the workflow is
exactly the same. So no matter if you're using your built-in microphone
or an external microphone, we're going through the
steps right now together. First thing for setting up an audio record is we
need an audio track. Now we have that over here. If not so, click on Create, insert audio track and New
Audit track is created. Second thing that I
would do is rename it. So this is just one audio that's very important to do that from the beginning on because the record will have
the same name as here. So if I'm now recording
that it will call the clip one audio take number one. But if I changed the name afterwards for the
track, it won't fit. It won't take that new name over because the record
has its own name for the ranging or organization within the files
on your computer system. So right-click and rename, let's call it vocals. And maybe I give it a number because I know there won't be more tracks dealing with workers who I call
it the vocals. Enter. Next thing I'm going to
do if you're working, no, it doesn't matter
what you're working with. We need to do make sure that the audio is coming
in on the right way. So I'm going to
the input section. Normally, this is a
drop-down menu and here you can see what inputs there are. So if you're using your
built-in microphone, there won't be
that many options. There will just be built
in microphone or 12, whatever it is cold
on your system. I'm using an audio
interface right now. So I have stereo tracks
and I have mono tracks. And as you can see on track
number one, hey, hey, there's something
happening already, so I'm clicking on
that and this is my incoming signal, my input. Now, third thing I need to
do is setting up a click. Sorry, I click the
arming that I'm, was already thinking
about the click. If you have your music and everything you
need, of course, to set up the click or maybe not counting in this
very important, but I will decide to not
use click right now. I'm just taking a listen or a recording session
for some spoken word. That's it. Now you
could save the setting. We'll talk about saving
options later on. I'm just checking if my count in this active wealth, it is great. When I'm pressing on, the record will start
and now I have to decide it's a fourth or
fifth thing that you do. So first of all, creating attract,
renaming the track, checking my inputs, clicking arm on the track that I
wanted to record two. And now fifth thing
would be to click on the bar where I want
to start the recording. So now I can move
over to a microphone. I'm just pressing. Our regular is running and
I can say, Hello there. This is a test record. That's it. And as you can see, it worked. I have some waveform in here. And if I now press Start, I can listen to my recording. Hello there. This is a test record. Sounds nice to me and now I
could work around with that. I can play around with that. I can cut things, I can stop the whole
vocal or audio editing. But that's the way to
create a, an audio record. And as you can see,
as I said before, it has the exact same name
right now it's called Volcan swan because we
recorded on bogus one. If I would rename that, let's say I will
call it vocals too. Sorry, wrong key. Again. Rename. Focus to it won't change
the name of the recording. That's a big difference. So please have that in mind. It's so important that
you always open up the exact same name
before. Sorry. You really can make sure that you have the recordings in
the right order and with right filenames because
sometimes it's necessary to find those in your
system and ****, it would be a bit
complicated if there was just only audio one or track
one or something like that. That's the way to record audio. Now you could do more recording, save it, or work around that. And we will of course talk about that within
the next videos.
16. Editing Audio First Steps: Let's have a quick look
into audio editing. What you can do now we've
recorded already my, my vocals over here. Hello there. This
is a test record, and now that I recorded it, there are some tweaking
that I usually need to do. First thing is you can
have a closer look. You can maximize that
by pulling it up. Then he can see your waveform and everything that is
recorded right now. And as you can see,
there is a little bit of record in the beginning and in the ends that
we do not need. We only need this information. Let's say that I
marked right now. So how to get rid of the rest are several
ways to do that. One thing is you can go to the beginning or
the end of Eclipse. You can hold it down and
you can pull it up or down. So pretty easy thing to just get rid of the rest of
the sound because able to move only play the part
of your clip debts open. That's just sending
information to the track. Another way would be to
make a split or a cut. So I will click in
my grid over here. And now I can right-click and
I see the function split or my shortcut would be Command E. Pretty useful to know that because
it's very fast. Now I have, split it up. So we have one clip
over here with the information that
I want to get rid of, and this is my CPU clips, so I can mark that and I can just hit Backspace or Delete. And now this part of silence or unnecessary
information is gone. Get to the same in
the end over here. You could also mark
the part that you want to get rid of and click
Backspace to cut that out. Pretty useful, pretty easy. I think that's easy to learn. Another thing is if you
start over here on, sometimes we have an information coming directly in the
beginning of the track that hits very hard even if you're working with compressors
or things like that. So you can see at the
beginning and in the end, you see those little
tiny pieces over here. Those are points where
I can pull my fate in. And as you can see, there
is little line created that is to prevent this harsh getting into sound
into information. So normally that's the
thing that you would do by audio editing
all the time, creating little fade
in and fade out parts. Another thing that we
sometimes need to do, leading, prepare
something for that. So I'm just copying that. Doing a split over here. And let's say I want to
bring that over here. Now we have a confusing
situation in here. Just zooming in because
there is the cut and now it's laying over and it would sound
a little bit weird. Let's give it a listen. Record. You hit that. That's the situation when
you combine recording. A recording be let's
say you recorded guitars and you have separate tracks and you
wanted to combine them. They're not played after
one another or together, then you can do a function
that's called crossfade. That means I have a fade out for that clip and they fade
in full that clip. But I'm not setting
it like this. To really make a
Fade Out Fade In. Another way to do that would
be to mark those two parts, the end part in the beginning
part of those clips. And then I can do a
crossfade create crossfade. There's my shortcut again
and now see what happens. It brings it together. So what is happening
here is able to blend a part of the last clip together with the beginning of the next clip. And that brings it
more smoothly from one end to another is a record. It's a bad example right now. It's really here that we
will come to that later on, but that's the function to
create cross clips if you need to combine clip next
to the next clip, and they are not the same clip is it's not a copy paste thing if you
have separate tracks. So that's very important
for audio editing as well. Another thing that you could do, We already talked about
cutting is cutting out silence like that par for instance, you
could cut that out. But another thing is you can
double-click on your track. And there are some functions
jumping up as well. Now, this is a part where you
can do audio quantisation. You could mark all of that. You can listen into it. You see your grids, you see the waveform. So you can have an idea if the spoken word or that work was sung or plate is
perfectly on the grid. If you have a good
grit fixation, you can change pitch over
here. That's pretty cool. If you have a, Let's say you have a single and you wanted to change pitch. Let's give it a little try
because it's so funny. Let's bring that up for 12 semi-tones that we'll talk
about warping later on. It's changed a lot, but you
can definitely hear that. It sounds very funny. You could bring it down as well. So I'm bringing that
down to the middle. Again. This is a test. You can mark separate things. You see those little
signs over here. They found the transient, that means the
beginning of a node. And you can mark that by
double-clicking on it, then you can take it
and put it around. So those markers are very
important in the end as well. And most important, let's say you have a recording
that was very, very good for perfect, but it is too low. My recording is not that good because it's not
that high level. You can afterwards bring up gain by using that function over
here and see what happens. Can really bring up volume
of deadbolt are recorded. Hello there. This
is a test record. It sounds pretty good and
bringing it down to 0, that's what we recorded. Hello there. This is a test. Hello there. This is
a very low in level. And if I bring that up, I have a great signal. Hello there. This is a test record.
Great sounding. Those other things that
we usually need to do when recording things or after a record to
really work around with editing things that are necessary so
that we're fades, that we're cutting things to cut out the
beginning and the end. We can work with those markets. We will talk about
that later on. We can change pitch
or even for one part, and we can change the
levels that we recorded. So pretty handy with the clip function and to work within your
arrangement view. So let's move on
to the next thing.
17. Saving Options: Now that we've recorded midi and audio and
talked about drums, drum layering and everything. Last step for you, unnormal recording situation is saving things, saving session. There are three things
that I need to talk about. The main section
where you do that is by clicking on File. And down here see the normal
thing is safe life set. Well that's the easy
way you click on that and then you can
save it as it is. The next possibility is safe lives set out.
That's pretty cool. For example, if you're in a songwriting process
and you do versions, or you're in a mixing process
and you want to in a Word, document the process. So you have mixed
one, mixed two, tweaking to it, and
mixed three and so on. Version a, version B and C, that's something where
I would use live set S because then he can
change a new version to it. The old will be kept. And you have a new
version where you have all the differences to combine those twos
or to compare it. Pretty cool. Same thing with safe as copy. But that could be as interesting as well if
you need to copy it to an external drive just
for safety options. Very, very important.
Now, other saving option is collect all and safe. And that's very important
because you create midi clips, you create audio clips, those samples and those
things that you bring into your session are
brought to the folder. So if you save
your life setting, there will be a folder created. And now let's do that
one more time together. Let's say we call
it a safe life set as because now we worked on it, then my window will jump up. This is my, my project. Now I can create a new folder. I will call it
graders song ever. Now I can call the session. This is the Ableton
Live session. That's what ALS is
meaning as well. A great song ever. Version, one. Now I saved it as a new version, but I created samples,
I created recordings, and let's say you record
it four times your vocals, and this is only one
version of that, but maybe you want to go back to another recording
you did before. Using your system, using a
file manager thinks like that. Very important function for
saving is to collect all because now this new version
will take the whole samples, all information about effects, everything that are
in this sessions from the first saved folder
to the new saved folder. If I click on here,
Ableton asked, what files do you want to
collect files from elsewhere, from other projects, from other user libraries
factor impacts everything. I would say yes, yes, yes, yes. Click Okay, and now it
will collect everything. Sometimes it is really
a little bar running because there is so
much information if you have a big session. But that's to make sure that you have all the
information packed into the new folder and you can start to work from here as well. So those are the saving options. Safe, normal life set safe as if you wanted to
create a new version, save a copy for the fast way or for saving options
on a external drive. Collect all and saved
the other things. We will talk about
that later on. I hope that was very
helpful for you.
18. INTRO: Recording and Editing Basics - Midi: Now welcome to the midi section. Media is a very powerful tool and very useful
within Ableton Live. Because just to
explain what midi is, midi is just a
functional things. So we have the possibility
to record midi or audio. And audio is a thing that you cannot really change afterwards. So we all know that you
have a microphone or a guitar and plug that into mixer or into your
audio interface, start recording and
when you did a mistake, you need to record it from the beginning of mainly the par that was wrong,
something like that. So at the end it's
more complicated. But of course the cool
thing is it's pretty human. It's your thing, it's your instrumenting,
your voice, whatever. But all the instruments
that we can create out of the computer by using
plugins or within Ableton, the tons of instruments
and sounds that are there, midi is the key. So with midi, you can create
instruments like piano, bass, synthesisers, and
everything that you can imagine. And the cool thing is because
it's not an audio track, midi is only and a
command if you want to. So we have a grid in the end. And in the grid you
can see a piano roll. And on the piano roll you see where in your scale or where on the keyboard you are
and that you could play an instrument
by using a keyboard, midi keyboard and
mouse and keyboard or your digital piano over a midi interface to bring in those commands on those
notes into the computer. Or you could use your mouse, your cursor to click
within the grid. Or we have also a
painting tool in there. I will show you that
just in a second. The cool thing is if you play on a midi keyboard or
on a digital piano, you will not only send the
notes that are played, but you can send and you can recreate and work from there. The so-called velocity. We will talk about
that in a second. That's another command with the information how hard or how, with what amount of
energy you play a note. With that set, you
can use a grid for the rhythmical things
you can correct if you did something wrong
in the rhythmic away, that's what we call
quantized or quantisation. You can correct the note itself because it can just take it and bring it up or down. You can duplicate nodes. You can make a node
longer or shorter. You can just play a melody and arrange
a chord from there. So this is pretty powerful and useful because you
can get your hands on all the little tweaking
things that are within music to create a
really powerful sound with the use of instruments, with an Ableton itself. That's a pro argument for the use of Ableton
as your main DAW. So with that said, let's jump into the creation of midi several functions
and then overview. So you know what I'm talking
about and you know how to create midi tracks and
start working with meeting.
19. Creating a Midi clip: Unbelievable. Hi there, just a second. If you enjoyed this course, please leave us a review
and a five-star rating. We would totally loved that. Thanks a lot. So the first thing that you
need to know to work with your midi is how to
create a midi clip. If you are more of the guy
who works with your cursor, with your mouse
and wants to paint in midi information with a pen. Just go to the bar that you
want to create a midi forum, double-click, and then
a midi clip appears. Now, the only problem is this
midi clip is very short. It's just one bar. As you can see, it's just
like 1234. That's it. If you want to prolong
that, that's no problem. You can set several
settings over here. This is position number one within the bar and
this is the length. So I could go to, let's say two, then
it would be 12342234. Or you could go to for you just type in the length
that you want to have it. So that would be
medically for four bars. Now, one thing is important, it doesn't change
directly on top, so this is still just one bar. So you could prolong
that to have the midi clip down here and your editor and in your
arrangement as well. And now you could take
your pen and start to to create your beat, whatever you want to do. So this is the
easiest way to create a midi clip if you want to
start working with that. And keep in mind, if you have that little headphone
button on here. You can pre listen all
sounds there are no, You could start to paint
your own drunk group. That's the easiest way
creating a midi clip.
20. Recording Midi: If you want to record
midi information, you have two options. You do not need to
create a midi clip. You only need your
midi track with an instrument I've uploaded
a drum set already. Now first thing we need to
do is you necessarily need to arm that midi track that
you want to record two. So this was this button over
here that must be read. So click there, and you will record media information
to that track. Second thing we need to do
is we click in our grid. Let's say we want to record starting with bar number five. So I need to click into my grid so it knows where to
stop the recording. Third thing because
we're recording is we need definitely click. We need a count.
And so here it is. Count in one bar. Click is activated. Now you have two possibilities
for those of you who do not have an external
keyboard to play the record, you can activate your keyboard on your computer by
clicking on this button, and this is a yellow. You can play with your keyboard if you need to
go up or down an octave too, because you only have one
octave on your keyboard. If you take the middle
row of your keys, you can use the keys y and x. Y is octave down, X is octave up, so you can find the right
sounds within your instruments. So now I could play the drum set by using my keyboard
on the computer. Other possibility would
be using a midi keyboard. So I could do the
same thing here. If you have one, and the exact same thing is
now I'm just working around. I have my click on, I have my track armed. I have a count in and
I'm just pressing record or if you
prepared that before, I have a key on the
underneath that function. So if I'm pressing R
on my keyboard and record will start or
count and we'll start. So I can do 1234. Now I can record
whatever is coming in. A clip is created and I
can open up the clip, see what are recorded as well. I can hear pre-lesson
those things. I see how long my truck is. Those were two bars and now
I can work around that, I can tweak around that
and I can do other stuff. So that's the way to record
midi within Ableton Live.
21. Midi Overdub: Let's say you recorded
a drum groove, but you are not finished
yet because you cannot play all those notes
at the same time. So no problem. There is a pretty cool feature
within Ableton as well. So I only recorded
with two fingers, my kick and snare, and it sounds like that. Okay, you still hear
the click running. Now, I need a hi-hat. Well, how can I do that? Do I need to create a
new clip and new track? We don't know, pretty easy. I'm first of all taken a
look where my head is. So let's say I wanted to
use this height over here. I have an overdub function. So if you have opened up to
your info view over here, go with your cursor to
this little plus on top of that says midi
arrangement overdub. So if this is active, you can start your
record again with the beginning of the
clip and do an overdub. The rest of the
information you already recorded when stay and the new information
will be recorded into the exact same
clip at the same time. So let's do that. I'm pressing R for record. I'm starting at the
beginning and I'm just playing the highest.
That's the whole clip. And as you can see, this is my new recording, this is my overdub. The rest is still the same. Okay. Let's do it another time. Let's say we wanted to
bring in this zone. This zone is cool,
so same thing. Start from the beginning, pluses active for overdubbing. Here we go. Here we are. This is our bass sound
that are recorded. So you can create really complex things without being able to play
that at the same time. Another way to use
that is sometimes if you have a short
keyboard and you want to arrange a piano
parts so you do not have 88 keys to play
that long node. You do not want to change
octet while you're playing. You can do that afterwards by using this overdub function. Pretty useful. Overdubbing
within immediately.
22. Quantizing Midi: So now that we've recorded our overdubs within
this midi clip, you may be kin here and
see that my highlight and my bass sounds are
not really in time. Have a closer listen. You can hear that
it's not really moving smooth and
find an SP wanted. Well, there is a cool function to get rid of that
because as you can see, for instance, within my hi-hat, there is a big problem. This is my grid and
this is denotes, it's not really that point. Now I can take each node and put it
in the right position, bring it to the beat
that I wanted to have. But that's really hard, especially if you have a whole
track and there are some tweaking is needed for having
a right and good groove. So what can I do about that? Well, no problem. You can do it separately for separate notes or you
can do it for all nodes. You can use a function
that's called quantisation, very important for media use. Now, all those high notes
are not really on the grids, so I'm mark those. As you can see, they are
enlightened right now. I will make it a big bitter. So you see where
the bad spots are, where the notes are
really not on the grid. Now, with a right-click, I can open up my functions. And here you see quantize
and quantize settings. I would prefer to click quantize settings
because here can see the nodes length that I'm using to quantize these
midi information. If you open that up, you can
use the current grid size. You can do quarter
notes, eighth notes, eighth with a triplet, 16th note 16th with a
triplet, and so on and so on. In most cases I will recommend 16th notes
because if you take a too high resolution
note, length, it will, in a way, delete your groove
and you have to undo it again and
to go to the next, the next note length to
make it more comfortable. So I would take 16th notes. That's very common
and very useful. You can change the
amount it does. So if you bring
that down to a 50%, it will not 100%
fit the next point, but if you are around 100%, it will now when I click OK, be able to bring
all the notes to the next 16th in the grid. So let's have a look
and clicking OK right now. See what happens. Notes, notes or 16th notes right now and are
definitely on the grid. Now take a listen. Pretty cool function
now everything is in the right place.
Everything is fine. So I will undo that for a second just to show
you something. Now it's wrong again
or with a human feel. Let's say we only want to bring those two nodes perfectly to the grid are
almost to the bid. Of course, you can
just mark two notes. Click Quantize Settings
16th, I talked about that. Now let's say we just wanted
to bring it 50% it up there. See it's not that
perfect fitting. It's nearer to the node. So you can play around
with that as well. If you just want to quantize separate notes
within your setting. Very important, very good to, to create perfect groovy parts and to have a perfect
timing if necessary.
23. Using Grooves: Now that we created the midi clip,
everything is quantized. I have another function
that I want to talk about. Well, it is the function groups. Let's say this is our beat. Pretty standard beats
are no real problem. Then you have two parts where the function groove kicks in. It is over here. You can see it here. Now
if you click on that, you can open up our groups. See that it is a section
within your browser. You can pre-lesson the groups
that had fullness active. Now you can bring that groove
to that four to record it. That's a pretty crazy future
because first of all, it's not really understandable. But you have that feeling. Now, let's see what happens. I'm taking that
shaker right now. It's more like a 123123123. And if I want to bring
that onto my drum groove, just little short
reminder, drunk Roseanne, I'd like that very straight. Now I want to bring that
shaker thing to my groups. Now I will commit the
groups or see what happens. I load that up and
now, sorry, take that. Commit the groove. Bomba shaker, groove. Here that it combines the idea of the groove to that
what we recorded. And the cool thing is we can
swap that swapping means, if I'm not that happy with
what I've chosen right now, I can go on that button. I can take another
groups and I say other was not what
I was looking for. Let's say I want to
have that track, so I've taken that, dropping it onto my clip. Now let's give it a listen. Maybe that's a better
idea. I don't know. We're not that sure. Let's take something
very confusing. That's a good idea. Maybe we try to bring that in, bringing that into my
group section here. And let's play it back. You can swing from
the, the other things. So let's give it a try. We have three in our row. What does that happen? Differently? You see, that's the way you
can work around with groups. You can use it by that. This is a group pool in the end, or you could do the
other way round. So first of all, let me delete all of
those groups here. Of course, that change
because the group is useful, I'm quantizing it again. Maybe you've seen that velocity
changes are made as well. That's pretty cool
because it not only takes the beat
from the groove, it takes the velocity
values as well. So that would be one way
to work around over here. So you take a groove by
clicking that Swap button. If you want to put
that into your song, you can put it into
your groups over here. You can put it over here, or you can drop it
onto the track. Those other ways. Another way would be
to go via browser. So I am in my midi control
section here, my midi editor. Now I'm going to grooves. Now I can swap those, listened to those and I
can exactly the same. Put them over here. My groove pool will open up and I can start
working with that. Using those to really bring
more liveliness into that. What is happening
in my dorm room, pretty cool feature and in
a way outstanding as well. And if you have a closer look, there's so many groups
that you can use by any genre, Rock, Swing, jazz, hip hop, disco,
everything That's pretty, pretty handy, especially
for those of you who used their keyboard
from the computer. So you have that trouble with the velocity values
because as I said before, you will get a new groove and
you will get a new field. Another way to work around
just chat that said as well, you can take those
those parts as well. You can drop it directly into Ableton, into
your arrangement. It has the feel
and the velocity. Only problem is you do not necessarily get many
different instruments. So that two ways to work
with groups who can directly drop those
into your arrangement. But then it depends what midi
information is behind that, but you have the groove
in the velocity parts. So one thing could be, I could work around
with that as well. So those are just kicks. But if I would say,
this is my snare, I have the feeling of the clip. That could be very fast, very fast way to get a typical Toronto
Congress sound that they worked with in 16th to get a feeling and a human feeling
into your drum grooves. Or you just take the
groups and put it on that board you played in
to make it more natural, very cool feature groups.
24. INTRO: Recording and Editing Basics - Audio: About that base style
database, no traveled homolog. Bob has his bow, their banks now travel. Balhae, snow travel. I'm all about that Odeo, Odeo, Odeo, Odeo, Odeo. In this section we're
gonna talk about audio and the basic
ways of creating audio. Difference to midi is audio is a thing that you record from external sources
like your microphone or you use a jag and go into an audio interface
or digital mixer. At the end, you won't have
a midi commands in a grid, but you will have
audio in a grid. And there are several
things that you need to know about levels, about the way obligates
into your DAW, into Ableton Live itself. And of course, some
tweaking and some, some things that you
can use to edit audio because there is a lot of
things to do after you record, like setting fades, having an eye on the beginning and
the ending of your audio. On the level of the audio pitch is something that's important. Rhythm is something
that's important. Quantization is something that could be important for you, and so on and so on. So with that said, let's
get started and half are introducing to audio and
the whole world behind it.
25. Creating Audio Clip: Do you enjoy working
with this course so far? If so, please leave us a
review and a five-star rating. Thanks a lot. Now how
can I create an audio? Well, that's very
important if you want to create an audio, first thing you need to do
is to create an audio track. I have already uploaded
two more here, but I want to show
that very quickly. There are two ways
you can create. Click on, create an
insert, an audio track, or you can use this shortcut. So either you're clicking or
you're just going over here pressing Command T and a
new track will appear. And as we talked already, please name that track so the recording goes
to the right position. So that could be
right-click rename or Command R to
rename this section. So I will do with a shortcut
and say vocals. Enter. The difference to media is we cannot create a clip
by clicking in here, you can just say I can, I don't know, arrange a setting. Let's say we wanted to record by beginning by barn number 17. I wanted to record until
here or something like that. You can mark that part
of something like that. But you cannot create
an empty audio track because everything within
audio is recorded. How to record and how
to set up for record. We will see within
the next video.
26. Recording Audio track: If you want to start
the recording, some new or some, some different things
unnecessarily. First thing is we
need a audio track. We already created that. If you are not sure how to
do that, click on Create, insert audio track, or use
the shortcut Command and t. Now, we would recommend
to rename it that mood mean if this is your
new track you want to record to click with
the right-click, go to Rename or Command R. And let's say we want to
record some of some vocals. Let's call it vocals and maybe give it a number
because maybe they won't. There will be more tracks
with vocals on it. So enter. Now we have the right name. Next thing we need to do
is check on our input. If you are using your built-in
microphone or whatever, that should open up within
this drop-down menu. So please choose your item that you are recording
width in my system, I have lots of inputs
and now I want to take truck number one
that's coming in and you see there is
still something going on. My microphone is active, so now I have to write input. Most important thing is that you set this button over
here that should be red because able to needs to know where your
recording is going to, what track you use. So if you would stop recording right now and you would
have activated this one, then you would not record on the right track and it would
go to distract number four. No big problem, but it
could be a problem if you override things that
are on track number four, so please make
sure that you, um, the track that you
want to record you. Last thing that we should
have an eye on is our clinic. Maybe you use click within
the recording or not. But we need a count
in so that we know where to jump
into our recording. This would mean one bar, two bars, four bars. So I would leave it like that. And let's say we wanted
to start at bar 17. So I click into my grid. So those are the things
that I need to prepare. And now I can start my
recording by clicking record or using the
key function iron. Recorded with the key are. So I'm clicking on it, counting, we'll start and I
can start recording. Hello, This is a little test
for this recording function. Now as you can see, we've recorded an audio track. That's the way it works.
27. Recording second Audio track: Now let's say you have recorded your first track on this track, vocals number one, and you
have an idea for another vocal that should be
combined with that. No problem. All you need to have is
another audit track. We have that already here. Same things. First, right-click or
shortcut for renaming it. I would call it vocals to
checking on the inputs there. Is IT problem because
input number two, so I switched it to number one because I need
my microphone again. Dangerous thing. Keep that in mind
going over here. And what I didn't
mentioned before, you can see that it's coming into that track right
now when it's odd, see that if I click that off,
there's nothing happening. If I click it in, I can see that there's signal coming in. Now I want to record
a second vocals. So let's say it's on
track on bar 17 as well. So I'm clicking into the rich
have right starting point. Pressing R Again
to do my record. This is the second voice that I'm recording encoding function. Now you see we have two tracks, one per track, and we
can combine those two. Let's have a listen to it and
it will be a bit confusing, I guess hallucis, this second formula instead I'm recording,
recording function. Pretty cool now we have
blended those two together. That's what would be happening for all the audits
that you're recording, no matter what
instrument you use. Of course, you will be
maybe wrapping or singing, but that's the way where you can do your ad lips for wrappers. You could do your doubles
for wrappers or for singers. You can do second,
third, fourth, voices as a singer of recording acquire all that works
exactly the same.
28. Trimming Audio: Now that we've recorded audio, Let's have a look on our
recordings and as you can see, it's not very loud. I will turn off track number
four just for a second. This is a little tests
regarding good recording, but it is not that loud. So now you have
two possibilities. We can bring up the
level of our track, but we can do something
we call trimming. Trimming means if you
have an input signal that's coming in too
loud or too low, you can fix that
after the recording and just need a
double-click on my clip. Now that opens up where have all the information
about my clip. And now I can bring
up the game within the clip just by using this
fader or dial in new numbers. And you can see it has an effect on my
arrangement view as well. Now let's say I would
bring that up for 12 db. Now let's give it a listen. Hello, This is a little test
for this recording function. Great thing, That's
what we call trimming. So if you have a signal that was too harsh or you have
something that you need to bring up because it was just line level or there was
a mistake while recording. Usually you would try to get as good as a recording
as necessary. That could be one function, but another thing where we
oftentimes use trimming is, let us say this part is
good and its volume, but this part is too low and we do not want to
bring up everything because that would
mean that this part is too high in level in the end. So I can go in here, make a split function here, split function over there. Now I can double-click on that, that easy section that
I want to get louder. Now I only have that part
and I can bring that up. Let's say 12 db. That's pretty cool to rearrange dynamic settings within
your recordings. That's called trimming to work around with
those functions.
29. Quantizing Audio: Another function we
already talked about when we talked about midi
is quantisation, and you can do the exact same
thing within audio as well. Pretty cool feature. So let's say we have a
timing problem because we weren't really in time when we were talking,
when we were singing. All you need to do is open up the clip by double-clicking it, the editing window appear. Now, you see those little
markers over here. Those are just
signs wherever and tells you this is
a transient there. I have some information
that is more outstanding. I think this is a new note. So this is our timing
reference with enabled life. Well, you can double-click on those to set a market and then you can start to
tweak that around. You can bring it further back. You can work with
the grid as well. So you can see, am I in time or maybe that transient
should be on 1.14. Then you could say, if you only wanted to
change that, no problem. Double-click on the next
marker and then I can bring it on the right position
and you can go through, we can say that's not
really in pitched. Do two markers. I just wanted to
bring that back. Just that note right on
the grid, on the two. So using grid, using those markets to get a perfect
timing, to rearrange that. But there is another
function as well. You can, as we did with midi, mark all the information or just a part of
the information. But what will happen is, you can right-click
in here and you can already do quantisation as well. So same thing here,
Quantize Settings. Let's say it's the same as with the midi tracks
or with a drum track. I decided to take a 16th because that's the lowest
group that I need. I can dial in my amount. I am using 100% right now. It will bring all the nodes
within your singing or within your audio that will get a
marker by Ableton itself, those little white
triangles you see on top there to the next 16th note within the grid,
see what happens. Now, created all to yellow markers and everything switched back to the position. And now if you want
to control it, you can see where able to
put a marker denote is almost perfectly sitting in
the grid within 16th notes. So pretty useful thing to
quantize audio as well. Very important.
30. Fades: Next thing we need, oftentimes while working with vocal editing or audio
editing is fates. There are different fates, three types of faith. We have fade in, fade out, and a so-called crossfade. Now, let's have a look. When do we need fade ends? Well, there are two
ways to do that. The first thing is you need
to know where to find those. This is our clip that
we want to work on. And when you go to the
ending or to the beginning, you see those little,
little dots appearing. You can grab those and pull it in the
direction of what it does is not that when clip begins its harsh
directly into Apple, into sound, into everything would be very necessary
if we would come from here and you would
use a compressor or limited because then the moment we have atmosphere on the back of the truck because
there is still the room. There is maybe some sound there is and there
is tool silence. So we come from tools highlands. The clip begins, we have like a little moment
where it jumps in. That's a point where we sometimes
or I would recommend to do that every time I
would set a fade-in. Another way to
work with fade ins is if you want to
have that node, not **** as it is. If you want to have a real fate and then a kid can take it long and it will bring in the, the volume hello, this is here. Hello, this is yes, that is a difference. Those are the two
ways to use fade-in, same with a fade-out. We have an ending. So if you do not
want to have app onto the end and cut it off, we use a little fade
out to buy that. Or you can do a volume fade
out with a longer thing. Let's say you have
a guitar chord and you want to bring that out. And I would take a long fade out to create that
Pretty cool thing. Crossfade is something
specific that's moved to this part because we cut it
out one part of the setting. It sounds pretty easy,
said I'm recording. Now Let's say we want
to duplicate this part. Now it sounds pretty crazy. Instead I, instead I,
instead I instead I'm, you have that harsh beginning
that I instead I instead I'm said I'm if we want to have a bit more
smooth than we can create a CrossFit between
the ending of this clip, the beginning of that clip, you can decide how
long that should go. So I will mark a few, a few parts of my grid. Now I click over here to say
create crossfade. See that? Now it brings these
two together. Let's give it a listen. Instead I, instead I, instead
I'm here. The difference. Instead I, instead I'm here
where there is no crossfade. We have this kicking
in transient as harsh where I put the
crossfade is very smooth. Instead I instead
I'm here, does it? I answered, I answered, I answered, big difference. So cross fades almost
the most necessary thing when you combine two
recordings together. When you bring them
together, clip by clip, especially when editing vocals, when you take vocal tracts of vocal recordings
from different takes. And he wanted to combine
those cross fades are so important and so
good to your sound, especially when we start to
work with effects in yen. So cross fades, fade
in and fade out. Very important thing.
31. Cutting: Another very important thing is the different
cutting options. We have separate ones. Let's say we want to get rid of this part
because we do not need it. We want to decide some,
some other things. There are two ways to do that. One is you need to use the split function and the other is the use of cutting function. For a situation like that, I will prefer the
cutting function, meaning you just mark the
part that you want to erase. Doing the right-click, you
can get the inflammation cut, meaning command and X. It will cut out the
section directly. See that pretty useful if
you want to get rid of separate information
parts or whole pods. Other way would be cutting
or splitting the clip. So that's why we call
it split function. The shortcut is Command E, or you could do with
right-click as well. So we would go into
the grid over here. Click Command E. We have a split, go
to the other part, clicking the grid command E. Now we cut that out. That's sometimes
very useful if you need that as a new clip. So I could take that right now, put it over here. I could copy it. I can rearrange it. If I did not want it over here, I wanted it over here because it would sound
better or whatever. Those are the possibilities that you could use when you use the split function or
the cutting functions. So different functions, cat function means I'm cutting it out.
It's for a section. Spread function is
if you want to split a existing clip into
two or more parts, those are the
functions we need for cutting things or
cutting things out.
32. Warp Function, Time-Stretching, Reverse, Pitch: Another pretty cool feature with an audio editing is
the warp function. So if, let's say
we take this clip, we cut it out already. Sorry. Just a little double-click. And then you get into
this section over here. And that's a pretty, pretty
powerful section because you have already recorded
it with 120 bpm. It is said here. But let's say you want to change temple then is Ableton a pretty, pretty good feature because
with his whopping function, if it is active, it knows this clip was
recorded at a BPM by 120. If you want to rearrange it
and you want to go to 100, it will calculate how it should sound already to
go over there for that, we have different functions. We have a bead function, tone, texture, pitch, Complex
and Complex Pro. We will talk about
those separately in a separate video setting. But it's a pretty cool
feature to have in mind that you still
can change tempo, although it is an audio. But there are other
functions that are pretty, pretty cool. And that is a new function where we can work
around with that. That's this divided per two, or walk around with two
pretty cool feature. That's in a way as to do with time stretching
things and other things. So what can we do with that? Well, we can say
this is our clip. We want to work with that
and it sounds just a second. We sold that for a second. It sounds like that tech voice, sec voice, sec voice, sec voice. Well, let's take this one. It sounds in better
voice, voiced void, void. If I would click on this button, the following thing will happen. Brings the section into
shorter amount of time. Pretty cool feature. Let's bring it back again. The other thing around, double time, falsetto, falsetto. Take that out so
we can prolong it. Now I have a very long you can play around
with things like that. Pretty cool. And you see
the BPM changed already. So that's the thing
that you can work with. Pretty awesome, Pretty cool. Yeah, in a way, really
work around with that. Another feature that's
pretty cool is if you do a right-click on the loop
section or on that clip, you can reverse the clip. That's pretty cool as well. Let's have a look. Just bring that back to
the normal function. So that was our original track. Void. Void. Void. If you would reverses
voice, the word is voice. If you want to reverse
it sometimes for modern music and it's
pretty cool feature, it turns around the signal
now it sounds like this. Without reverse voice. Voice. Now with reverse, again, it's just right-click
on the track. You need to mark the
clip, reverse clip. It turns around the
whole information. It's a pretty cool
feature for remixes, for new sounds, for crazy
sounds, pretty cool. So this is a very, very key feature we will
talk about warp later on. You have all the
information over here. You can change the
warp settings. Warp is the thing that makes it possible for you to divide it. We make it faster, will record a double time or halftime the part
pretty cool feature. Those adjusts processing
things so you can use this Roman
high IQ feature. We will talk about
that later on to save your computer power in a way. And this reverse feature
is new and enabled in life Eleven in older versions it was within the warp setting as well. Now it's over here when you use your mouse or you just activate
the clip or click on it. And then you have this reverse
clip setting over here. Pretty cool feature
warping. You need that.
33. Sample Library: Of course, Ableton is
a very powerful tool for electronic music producers
are hip hop producers. So many of you, or even if you are
creating movie stuff or scores of many of you will
like to work with samples. Now sampling is just a big word that you need within the
production settings. So samples are the
things that we dropped into instruments in
music enabled live. We have a instrument
that's called sampler, so you can drop
samples in there, but that's not really
what I'm talking about. Samples or samples
could be loops as well. Ableton has a whole
section for that. So the two ways to work
with samples or loops, and I want to show you
the first of those. If you want to know if you're using Ableton Live 11
as a skewed version, what samples there are, you just go into your
browser and there you can find the part where
it's called samples. That's a pretty
cool thing because those are really sample sounds. So listen. This is just
a kick drum sounds. You can listen those as well. Scratches. There are two ways
to work with those samples. One could be the
idea of creating. Yeah, just, just to beat. So let's say we wanted
to take this kick drum. I take the first one
as it is over here. So pre-lesson. Cool. Now, you can put that into an instrument or you can drag it as it is an audio directly
onto your audio track. I would say, okay,
this is my kick track. It takes the name. Now, let's have a look. This is my kick. This is a way hip hop producers, for instance, worked
in the early days. You could take this kick
sound and just put it on 13. Then you can create
a beat by that. See that, that's one way
to work with samples. Pretty cool thing.
The other way to work with samples or
delete edges for a second would be to open up an
instrument to work with that. So let's say I could take, we talked already about that. I could take a drum rack. I take my sample, the kick drum. I put that online drum rack. Now it's loaded. I can play it within
the instrument. Same thing we work with an
instrument called the sampler. Of course you can put it there. You can go to the samples. And that's a pretty cool
thing because now I can take one of those sounds here, dragons and to my
sampler and now I can play it with my keyboard. So even on your
computer, activate keys. It is one sample and it's
used by that instruments. So that's why we can
use samples as well, but you could do
the same as before. You can take that
sample and drag it into an audio track and work
around with audio. So I cannot really point out what is the
best way to use it, but you have lots of
samples in your libraries. So many simple sounds, single sounds, pretty cool
thing to use a sampling. We will talk about that
later on, or drum beats. We have a section that called, That's called clips as well. This would be the same
workaround so you can load up a clip as a sample
or a loop as well. So let's say we wanted to
have this whole drunk groove. We can take that, put it on a track, sorry, now it makes an
immediate track out there. It loads up an instrument
and I have a whole Baden. Can take different other clips. Pre-listening it. Maybe I would take this one. You can create new
music by doing that. So that will be like this. Very funny thing to work around. Using samples is just one shot of an instrument, of a sound. You can use that
within an instrument. Or you can use those clips. Pretty cool thing for all of those of you
who liked to work around with those samples
loaded into Ableton Live shoot.
34. Importing Samples: Another way to work with samples is a very traditional way. Most hip hop producers
did it all the time. You have your own samples. There are sample libraries
on the internet. You will maybe have your
own field recordings and you want to bring that
into your session now, how can you do that? Well, there are two ways. Normally samples
are audio files, so we need an audio track. We have one here. Let's
say we create a new name, rename it, let's say,
called sample course. Now, there are two
ways to bring in information into your own. You can import things. That's one way you could do it. By creating it. You can import midi
file for instance, but that's not what we're
looking for right now. The easiest way for
us would be to use the browser and create a new folder where
we take that from. I would do it the
other way around. I would open up a
finder. In Maya. I'm going to the, to the
folder where my sound is. And now I have set
that Just a second. I'm just going to
the folder that I created for my samples. Some over here. Here I have 23 sounds that I want to take
into my session. So it's pretty easy
just doing it directly. I'm taking my scratches, holding it down, bring it into
my session just a second. So there I have it. Let's say for bar 17, just drop it in here. Ableton would start
to calculate it. It would start to
warp it if necessary. So if you do a double-click, you see it is warped and
cool thing over here. It will calculate how
fast the sample is. So you can start to
calculate around, you can start to
stretch it as well to bring it into the
temple that you need. Now I have imported this sample. Let's do another one and
going back to my folder. Now let's say I want to take this and you can
pre, listen as well. This is a synthesized the grade I want to have that as well. So bring that on the next tract. This is an audio track. So same thing here,
Double-click. It says this is a temple by
69, something around that. So I can warp it. In here. It already is warp
to the temple that we have set globally
for our session. And that's a pretty
cool feature. So no matter if you
have rhythmic samples of Eclipse or
non-written mixing, you can directly import those into your
session and through the warp function it will calculate how fast it
should quantize that. That's the way to bring that in. Don't forget to save
afterwards because then don't forget to
collect everything. But that's way if you want to
bring in your own samples, two samples out of a sample
library website from the internet thinks
that you record it in another session. In another situation, there are many ways to work with your
samples from other parts.
35. What are clips (Midi or Audio): We already talked about samples. And I pointed out that samples
usually are like one shot, one sound, one beat, some more for a sampler to
really play that sound. Little different. Eclipse already just mentioned those for a short
period of time. Clips are what you can
create with enabled an or you have prepared clips and a bunch
of clips over here. As you can see, so many clips and they're from
different genres. So oftentimes we have
some information within the name watery could be
or what tempo it has. Here's one was a tempo. You can pre listen those. Some of those are midi clips and some of
those are audio clips. But it's not really a
problem because you can simply just drag and drop
those into your session. So if you are having a
look for a drum loop, for instance, that
is a drum loop. You can pre listen it,
we talked about it. Now you can just take that, drop it onto any
of those tracks or drop it down here and it
will be a new track created. So this is an audio, Let's drop it on an audit track. We already have that. And of course, it will
fit to your global tempo. See, normally it was like that. Very slow. Now I dragged it in and
it sounds like this. Because we have 160 BPM. That's one thing
for audio loops, but you have other
loops as well. So something like
that for instance, or something like that. Or in my opinion, it's a bit more complicated to work with clips
because sometimes you haven't information like over here where it says
It's an F sharp. So you can, in a way decide
does it fit together? Drum loops are not
really a problem. That's just a style question. But if you use tonal things that
sometimes a bit complicated because you need
to bring them together. But we have features for that as well because as
we talked about it, you can double-click
on the clip. So let's say we have this. It is an F-sharp double-click and you can change
the pitch as well. So it sounds like this. Let's say we are in G.
So I need to bring it up by working with a pitch, for instance, now,
because I am Angie, I can take a baseline as well because I can read
this as injury. So let's give it a try. Whatever sound like,
hey, basis that low. That could work. So that's a way to
work around with that. But as I said before, we have some other
clips in here as well where it's using midi, so no problem,
just drop them in. They will work directly
and you have lots, lots, lots of sounds
that you can use. But it's at all times a full clip with
lots of information, style grew, tempo,
everything in it. But able to do the
rest of the work. Sometimes you need
a little tweaking. That's the way to
work with clips.
36. Combining clips & Samples: Sorry to interrupt you, but maybe you could
take your time and if you liked this
course and you want to tell others how good it is, maybe you could leave
us a little review and the five-star rating. Thank you for your time. The cool thing about
that situation with clips and samples is, of course you can
combine those now. I've loaded those, those tracks
already uploaded samples. Those are only samples, but
I can go to my sorry, clips. I can go to my samples folder. Normally an icon as
I've shown before, take them as an instrument
and combine that. So for instance, I take my sampler on this
midi track number one, go to my folder. Samples. I'm taking,
I don't know. Not in another bass. String sounds over here. Now I could play together
with my, with my case. Activated. Could work. Not always work or you need to find a melody or
something like that. And you can of course,
just take your, your clip sounds
in there as well. So let's say I need another
kick and just bring that in. Now I can start
to work with that like we have another kick. Let's duplicate that on the two, on three, on four, on one. Just holding down the
option key to do that. Just to mention it again, 234. We have another kick in there
so you can combine samples. You can copy samples
and do a new clip. By that, That's what
sometimes people do, or you can use the clips
and combine that together. And that's both fitting to create new music by using that. And I want to imagine it again. Of course, all of
those clips can be worked out again so you
can double-click on it. The editing window
is opening up. You can use the warp function. You can play around with a double time or
halftime function. You can repeat it, you can regain it or trim it. All those those
settings are possible within the use of clips and
samples. At the same time.
37. INTRO: Midi instruments: One of the most powerful
tools within Ableton Live 11 is the section with the media instruments
there, so many instruments. And if you are already
enabled in the user, it's definitely worth the
upgrade to version 11 because they're even more
instruments in there right now. Of course, I could, I could just create
a course where we only talk about those
instruments in detail, but we decided to bring
in even more information. So you really are able to work not only with the
immediate instruments, but you can really create
a whole song after you walked through the steps
within this course. But it's absolutely
worth to take the time to really talk about all the instruments
step-by-step. So we thought for a long period, how should we do that? And we decided to
do it the best way, in my opinion possible. We created a video per instruments so you can walk
through the whole regions, the whole instruments that are packed within Ableton
Live 11 suit. You really have a, an
overview how it works, what it looks like, and some little functions are
explained there as well. I'm I'm sorry to say that
we cannot have our hands on each function because the
possibilities with others, synthesized instruments are so, so, so many that you could, I don't know, create
a whole course just for one instrument if you really want to dig deep into it. And on the other
hand, my opinion, sometimes it's very good
to really work with the presets that are there to stop there and not from scratch. And of course, if you found
your favorite instruments, because me for myself, I have some of those
instruments that I use more often than others. You will get better by using, by using the presets and half your hands yourself
on the instruments. Let's get started and have a look at all the instruments or the midi instruments that come
with Ableton Live 11 suit. Here we go.
38. Folder: Sounds: So let's have a look
at the first function within our midi
instruments settings. When you open up the browser, first thing that you see within the categories is the folder, sorry, sounds, sounds
is pretty cool because you do not necessarily
see the instruments. You see all the sound settings. There are all groups
or categories. So if you are looking for an ambient sound
in bass sounds, exotic or mallets, or
percussive sounds or whatever. You get an idea of what could be within that category
and then you can just open their category up. You have that little headphone
button down here and you can pre-lesson your sounds to find the right base
that you're looking for. And there's so many
because they are summed up together within that section sounds
if you want to use one of those, no problem. You just take the instrument, drag it onto your midi clip, and the right instrument
will open up. And sometimes you
do not even know what instrument is used, but you have the right sound. Pretty cool feature
that's new to Ableton in this version and I really
love it because it's so handy and so nice. Dealing with a point
overview that you do not necessarily need to go to an instrument first.
Pretty cool thing.
39. Folder: Drums: Same thing as with the Sounds folder is
with the drums folder. That's in a specific
thing because he's able to put together all the
drum sounds there are. And if you click on that folder and the categories
within your browser, you will find a lot of drum kits that are
totally finished, so you can listen to it to get an idea of what
sounds are loaded up there. And if you find that useful, just drag and drop that
kid onto your set. A drum rack will open up
and you have the kids playable and you can directly
activate your keyboard. Go to the right section, and start to play that. That set. Pretty cool. But you'll find a lot more
because on top of that, you have a new category
called drum hits. And that's cool because it sums up all the samples you have. So you have
categories like wood, Tom sounds, tampering
sounds, snare sounds, shakers, kicks, high heads, whatever you need within
percussive and drum sounds. And now you could open up those, and those are only samples
so you can listen, those can use them as sampled. So I'm just importing
that simple sound into my session and have
my sound over here. Or I can create
my own drum rack. So then I would just start
by doing a drum rack, loading it, it's empty
going to my drum hits. And now I'm going to have a
look for a kick drum, taken, a kick drum load that up, go to a snare, load, a snare sound up, and so on and so on. Now, you can do that
wherever you want to, to create your own drum set. By that using this folder, using doubt those
categories to bring your own drum kit together by using the folder or
the category drums.
40. Analog: Differentiate and denominator. Now, we talked about
those folders and let's have a look at the midi
instruments themselves. So if you go to your browser, we talked already about
sounds and you have all the sounds in
groups or categories. You have to drum
sounds separately. And now let's move over
to the next category. They will be instruments. And there you can see the
instruments that come along with Ableton suits in that case. So each of those
is not a category, it's the name of
the instruments. On the first instrument
we want to look at is the instrument
analogue synthesisers. So there are two ways
to have a look at that. Let's first of all loaded
up coo thing to show. I have a drum rack already here. Now if I drop analog on
that middle section, it will override the drum brakes so it will load up totally new. And this is the bears
synthesisers. What do we have? We have two acidities, oscillate a one
and oscillator to. If you are not that used to
working with synthesisers, there's no problem
most of those things, and I mean that totally honest. Our just trial and error. So just click on different
settings, turn the knobs, and just feel free to get into the sound because it's
a simple synthesis. That's why it's
called a synthesizer. And analog is a pretty
easy synthesized because it's very down
to earth, very basic. So you have like, let's
say two sounds in engines. You have a third for noise, so you can bring in
more or less noise within a color grading, you have volume in the ends, you have an app setting
for the two sections, a filter setting
for two sections. There you have
different things like low passes and
band-pass has notches. Those are filters
that you can use. Usually you have some, let's call it automization. Sorry, automized. The things that you can
use within a synthesizer. That will be the LFO one or two, that you have a sample rate, you have a rhythmic
value that we bring in chaos into your sounds
and other waveform. And you have different waveforms that are turning the sound, the basic sounds that comes into the synthesizer,
into different sounds. And that's the, the big
thing about synthesis. So pretty easy. And if you turn that instrument on and
you start playing it with a keyboard or
whenever you have a simple synthesized that
you can tweak it around. So bringing noise. See what happens. This is a typical synthesizer or let's have a look on the LFO. You can bring in
different sounds in here you see the
waveforms changing. Sometimes you hear it directly,
sometimes not directly. It depends on what you're doing. So those are all
the tweaking things we could go through it,
instrument, the instrument. But the cool thing is,
this is the main function. So you can start by tweaking
your instrument by yourself. And it's the same as always. If you have found your sound tweaked
around all those things, you can save your setting, your instrument to
your presets folder. So if I click on here, it goes to user library, goes into instruments,
Pat and analog, and there you can create a new instrument
within that setting. That's the deal about that. Just jumping back to our
instrument where we analog. The other thing that
you could use if you are new to synthesisers, if you're not quite sure what
you can do is you want to learn something if you
want to see differences. Of course, there
are many presets to this synthesizer analogue. That's when you open up that folder and
then you see again, categories, just categories
within this center sizes. So all those instruments, all those presets over here. We'll load up the
instrument analog with the same synthesis
that you have in here. But it is, it is already saved as a
preset to use for you. So this is the idea and
you can have a quick look. What is it you see it's not that much and you
can pre listen it. Typical analog string sounds or typical bass
sounds like this. Typical sounds. Very analog sound, typical sounds, lo-fi base. There are lots of basis in here, lots of other sounds to find. You have brass sounds, you have Pat sounds. Very, very cool
instrument to go to. I would say it's a very AT
sounding analog synthesizer, easy to use and a definite recommendation to get into synthesisers from
the beginning on.
41. Collision: The next instrument is
collision. Same thing here. You can first of all take it, drop it onto your media channel, and it will open up
and you will see it looks a bit
different than before. It's a synthesizer as well. So you have a resonator in here. That's where you can
place your sound. You can play the, the room
meanness, it's called decay. You have a second
resonate that you can bring in if you want
to activate it, click on this button over here. This is your LFO. So here's where synthesized
synthesizer sound kicks in. You can tweak the waveform that you're using by
clicking on those things, you can create an
offset and you can work with two LFOs
at the same time. Pretty cool thing you have
an idea for midi mapping. So if you want to use your midi controller
and you want to map several
functions over here. You can do that by
using this section. This is the malate. Malate means like the
instrument method. So you bring in the
attack of the sound, and here you have the noise. It's different parameters as well and you can
bring in that sounds. So if you start playing
that More percussive, bringing in the
second resonator. That's more synthesis,
synthesized sound. This is your LFO. You can bring another one in. You can turn that around to bring that in a GAN and
you can work with volumes. Of course, you have this inherent button that's
pretty interesting. That that's a typical
function within collision. And you can, of course tweak the amount of ballot sound
that you have in here. So this is depending
on the volume knob in stiffness to the direct attack that you have until
the noise it brings. You could walk around with that. You can save your settings by clicking on the Save button. No problem your presets. Same thing as with analog. He can open up your
folders and there you can have listened to what
collision could do for you. So this would be, for
instance, ambient sounds. Take a pre-lesson. Rhythmic stuff. Pretty cool, or you could do some, of course, malate sounds. Pretty cool, pretty
experimental, but you have pianos
and keys as well. For instance, E Piano, toy piano with the bell sounds, sounds pretty, pretty nice. So there are different options. Use collision, it's small, the malate way,
experimental sounds, cinematic sounds you
could create over here or crazy spaces or alien
sounds, something like that. That would be my recommendation
where to use collision.
42. Drum Rack: Our next million instrument
is the drum rack. We already talked about
that when we talked about creating midi drums. So same thing here. I still have collision
loaded up. No problem. Opening up the drum rack
will override collision, and it's just an
empty midi space where we can load
up drum sounds. So one possibility would
be to load up that rack. Then you can go to your
drums folder to drum hits, and then you can fill up your own drum rack by
loading up sounds. So taking the kick
drum on buttons C1, taking a snare on button, D1, for instance,
bringing a high head. Listen to that. That's okay too. This button. And now you have created your tiny drum brake
with three sounds. But what it does, It's pretty cool because on
one hand you have a mixer. We see those three
sounds are loaded up. And if you go to Session View, that means within your
drums, drum rack, you have three separate tracks where you can change levels. You can load up effects, which is pretty handy for multichannel instruments
like drums are. So that's pretty cool
and pretty amazing. So you have like your own rum mixed on your own
drum group within it. You can load up the
your separate attracts. You can set levels
over here as well. You can walk around with
assemble that's loaded up. So there's some funny the SM, some funny workarounds that
you could use over here. You can use a gauge, you
can use it as a snapshot. You can change gains already here for the
sample, you load it up. You have an LFO as well. So if you want to
change the sounds, you could use that as well. You can decide where to
fade into the sounds. If you want to tweak that
are fade out how long it is, you can transpose the sounds. And you can do that for each separate sample
that is loaded up. Pretty cool thing. Of course, you can
save your drum rack. Same way the others
are solvable. It's a pretty good too ready to work on your own drum style, your own drum sounds,
or of course, you could load up other
sounds are samples as well. But let's move to another thing. I will delete that
just for a second. Of course, if you load up
drum rack via instruments, you go down here and you have some drum
racks here as well. So they're not that many
because we have most of them. Those kids over here
within our drum section. So I usually I
never low drum rig out of the instruments
because there are so many. Yeah, totally finished kids with amazing sounds in my
category folder drums, but it could work. And if you are looking
for your drum rack, you just load that up. The other way would be
using drums itself. But run rake is my
recommendation for drum sounds, especially if you want to
load many different sounds, many different articulations,
different hi-hats, different snare
sounds for your bead. That's my first go-to
instrument for drum sounds.
43. Drum Synth: Another pretty cool and easy
instrument is drum synth. That's not that complicated. You only have those instruments and there's nothing
in there folders. And this will load up a single
shot. That's pretty cool. So let's start with this one. Drag it onto your midi. And there you have
just one sound and you can play
around with that. The cool thing is, no matter
where you hit the keys, so it's the same sounds, so it's really a single sound. You can tweak it a bit, but it's so simple. So that would be
recommendations to say, let's load up one sound, load up another sound like
doing a kick over here. Then you have to kick
sound over here. Let's activate the keys again. That's my kick. Now I could do more instruments
like a snare sounds. Bring that up for a second. So this will be my snare. That's the idea
problem is you cannot load it on one track because
it's one instrument, it will override
the other thing. That would be a very fast idea if you want to bring
that for, let's say, four or five midi tracks, you load up those little
tiny instruments just to create a first idea, too. Making short record
because it's, it's okay with its sample. It's not the best sounding
samples that there are. It's a fast way, although you can do little
tweaks around here. What is pretty cool
if you load up the sampler out of here or
out of the strong sinth. It is empty. And
that's a good idea. So there is nothing in there. You can load up
samples for that. So let's say you
take, I don't know. Can we could even load
a sample like that? It's a pretty easy sampler so you can work around with it. It can work tonal as well. That's pretty cool. But that's all there is to
say about the drum synth. That's pretty easy for
little short ideas. And if you need to
have a quick solution.
44. Electric: Now let's have a look at
the instrument, electric. You know how it works. We take a midi track. Let's take this first
video track over here, loading up the instrument. And as you can see, this has something
to do with a hammer. So this would bring, the instrument sounds more like a keyboard
dish instruments. So the basic for that
synthesis should be a piano. Now you can work
with those things. You can find Adjust each part of the
hammer from the piano. You can work out the stiffness, something like attack
and the noise it makes. Then you have the other
parts of the damper and fork to work around that sounds. So that's pretty cool.
For electric piano sounds or the rest of the sounds. Pretty, pretty easy,
pretty cool thing. Little parameters
to work around. An easy instrument
and same as before. We can open that up and see, okay, there is a
little less going on. There's no base, no strings
or something like that. You have more percussive things. Pad sounds melt it sounds
so let's give it a listen. Now if you're wondering, where did they get
that delay off, we'll talk about that
just in a second. But if I load up that
complete instrument, you see it looks
a bit different. If I open that up. You see the instrument rack, you see them, the metal heads, that's the instrument electric built into an instrument rack. And we will come
to that later on because you see that over here in that wreck, you see a lot of
things going on. We have lots of different effects and
things going on there. So it's not only the
instrument, it's a combination. But you could start
by loading up. It will kill that
just for a second. But just loading
up the instrument, bringing in other things like instrument rag and the facts and media effects
and so on and so on. But the basis by the electric is this part and we have
different instruments or pianos. I'm sorry to pre hearing. This is a typical
section for pianos, EPA anos, Oregon,
where many, many, many cools sounds are
over here when you lose, when you use electric for
the first time, enjoy that.
45. Impulse: Just to have that set, I'm skipping external instrument because there's nothing
going on over here. And if you start learning, it is just empty. That could be used if
you would, for instance, load up a external synthesiser will play that in bringing
other instruments. Normally, I do not use that because there are different
ways to bring in. Third party plugins
are instruments. Now, that's why we directly started talking
about them palsy. You've already seen that if you had to look at how
to create drums, because I use that oftentimes
for creating my drum kits. Because this is a, you could call it a
sampler, a trigger sampler. So you can load up samples
in those fields over here, but that could be everything. You could load up
drum sounds by using the category drums going
to appear to drum hits, load up the kick
drum, snare drum. I've shown that already, but he could load up samples as well. So you could do a
hired over here. This sound over here,
the sound over here. So that's pretty good if
you need trigger shots, if you need different
sounds while you're in a live situation
in live session. Pretty cool instrument to
work around with that, but same as before. Going back to the instruments, you have a downdraft here. There is not that many. This is just some
drum sounds we have. For instance, they adopted
lay That's not a drum sound. It's more like a path
using gram sounds. So as I said before, it's pretty often used
for drum grooves, drum sounds, and there aren't just a little
instruments that you can load up directly over here. So this, for instance, same as I said before. If you load that up, It's totally loaded up
with instruments. You can tweak them a bit, but not with a
synthesizer in there. You can just add some drive
at some saturation at a little filter that you could
use for FIR filter moving. So optimizations. But that's it in a way. So pretty cool tool
for drum sounds, for drum samples that
you want to load up quickly and
pretty cool in use because instead of a
drum rack where you use black and white
keys and sometimes for people in others used
to play the keyboard, the black keys are
harder to play because they're not
that big in size. So that's a situation
where impulses even better because those fields over
here are only wide keys. And that's the cool thing
about impulse because you have like one to eight sounds. So that means it's like
one octave of white keys, one next to the other. You load up, your sounds. Can feel free how
you load them up. And it's pretty easy and you can change those instruments. So say if you do not like this high head,
that's no problem. You can hot swap it again. They could be a little click
over here and then you see different sounds and you can
change them pretty easy, just bringing them in, just double-click and then they, they started jump over here. You can make the
undo that again. Pretty cool thing to yes, which sounds very fast within eight complete instrument
using impulse.
46. Instrument Rack: I'll next instrument is not
really immediate instrument, it's an instrument rack
and if you load that up, you will see what is happening because it's totally empty, but you can read, drop an instrument
or sample here. So this is where you can stop tweaking instruments
together with effects, no matter if audio
effects on midi effects. If you put that
together to a rack, you can save the whole IT setup with everything that's
in there too, a rack, you can give it a name
and you can reload it for another session or for
your favorite sound preset, whatever you want to do. There are two ways to use that. One is you open up an
instrument, wreck. You put in an instrument. Now I have an
instrument in here. Now you need an audio
effect or just take randomly something that I can
find, let's say this one. Bring it into your req. It's behind that. Now, let's load up
another effect. Maybe this one. You can minimize them
by double-clicking. That's pretty cool. And you have a mixture in here. See that? So I see this is my analog. I could load up different
things as well. And that's the way
to create macros. So if you want to have a
macro, that's pretty cool. You could say, for instance, this is my octet. Now I want to bring that
to macro number one. Now you have a macro that's controlling your octet and the instrument that you could do that with all the things. So maybe let's say you want
to have this NOP to macro, then you can map the
two macro number two. Now this is high gain and it's working together with
that thing in the back. This is pretty cool
because you can create your custom
instrument by that. Very nice, very easy. And you have eight macros
that you can create. If you need more, you
can create new macros, No problem or
variations by that, you can save that as snapshots. That's what is
happening over here. And, but I really
liked the idea to create your own presets by using more than
one instrument. So that's very, very amazing. There is another way to save
different settings for, especially if you're using
audio effects in the answer, there is no instrument
rack needed. But this is the way if you have an instrument and you want to save the instrument with
these specific effects, Shane effects setting
and you want to use macros because the
cool thing is in the end, I can minimize all of that. I can take away that that
the only thing that I see when I load up
my instrument Wreck are my macros and
I can tweak that. Very, very easy to
rearrange the sound. Or I can midi map those knobs to my midi controller to do some filter tweaking
while I'm recording. Pretty cool tool.
Really impressive. Now let's have a quick overview
about the instrument Rex. There are, there are
many categories, as you can see, there are
many, many, many instruments. And as you can see right here, it is some of the main parts about the midi instruments
enabled and life control. Most of the instruments are not only the synthesized IR itself. Most of the time you create
instruments for x because you need directly for your instrument,
the instrument itself. But some effects on top
of which reverb delay, Dr. modulation compressor,
and so on and so on. So maybe for all of you
beginners out there, or all of those who are
looking for specific sounds, go directly to the
instrument rack because here you can almost find everything except
the drum sounds there. And they'll their own
species in a way. But here you can find
all different kinds of instruments brought
together with effects. So you will definitely find
sounds to use for your bead, for your track, for
your composition.
47. Operator: Our next meeting
instrument is operator. Same thing here. Let's load it up
and have a look. It's a classical,
more Moog synthesizer if you do not know a lot
about synthesized and maybe just have a
look on the classics. Because we have four
different sound engines. This is like a, B, C, D. Each one has
its own job to do. You can tweak those
step-by-step. As you can see over here,
you have separate knobs. You can fix it, you have a separate levels. If you change the setting, you can work with an envelope filter that's working in here in
the oscillator. So pretty cool
thing to work with. You have an LFO as well. Filter by 12 steps are 24 steps. You have a time signature, you have a pitch envelope
if you want to use that, and so on and so on. So same thing over here, you can work with that.
Let's bring it up. Can take sound parts away. You can work with those. Doesn't work a lot. Pretty cool instrument
for midi control knobs. So you can work with that live. Just a little summary. You could bring that
with a midi mapping to midi notes on your
controller and work from outside the software, or as I did right now, use the keyboard and
your mouse to do that. Pretty cool. You have
different functions over here. The difference, straight. Now bringing in Lynn rate. This is a real analog,
old-school synthesized. You can, I don't know, spent whole weekend just on those knobs and
working around. But of course we will have a closer look on
specific sounds. As you can see, there
are many categories. Typically we have Synth
Lead sounds in here. Let's give it a listen
or something like that. Very basic science. Dr. lead pad. All that sweeps sounds,
buzzing sounds. So there's a lot of stuff
for techno house electrode, but also for alien alike sounds pretty
cool, pretty cool tool. You'll find some crazy
guitarists as well. You'll find some crazy
bass sounds as well. And please have in mind, It's always depending
on the instrument, rack itself, what you're using. But operator is something
that I would go to for more Pet Sounds, synthesized and lead sounds
because it's very old-school, very cool, very cutting. So pretty cool synthesizer.
48. Sampler: A pretty cool
instrument and one of my favorites is the
sampler instrument. Let's load that up the same way. And as you can see,
sampler is totally empty. What is the cool
thing about sampler? Well, you could load
up samples you did by yourself like a voice
recording that you did. Or you could do. You could work with samples. And the cool thing
is if you have a, let's say we have a look for cuz sound some, something like that. Now you can load up
the sample in there. If you hold down a key will
play the whole sample itself, but you can as well play the instrument.
That's pretty cool. If you load up a sample, no matter if it's
a long sampler, a short sample, you can start
to walk around with that. Of course, you can cut
out a specific node. Let's say we want
to play this note. You can mark that part and
then you can start playing it. Pretty, pretty,
pretty cool thing and you can twitch it as well. So if you go over here, start that thing up, you can start one oscillator,
an envelope filter. You can change the
sound by yourself. For instance,
bringing in new wave. See that pretty, pretty
easy, pretty, pretty simple. If you want to work around that, you have modulation in here, you have filter and many, many, many things that
you can work with. This is the sample part, the most important part that
you can do reverse things, can use it as a snapshot. So it's just one node. You have different
settings called the sustain mode and
the release mode. So another instrument
where they can work around lots of the times, what many people nowadays do is they load up their own vocals to bring the ad is this typical
artificial melody sounds. So if you take, for instance, a vocal sounds, let
me have a quick look. I'm looking for a vocal sounds. That's perfect. So bring that in. Now. We can walk around with that. And you all know those sounds by the modern music like
all the DJs are doing. That's pretty Cooney even can you produce your own sounds? So if you have your own vocals, you can load them
up into the plant. The best thing about the sampler is you can play chords by that. You only have to be careful
how long that sample is, but there's no property
you can zoom in. You can really cut out one
good note that you like. So let's say we just want to have that first node over here. Now I can play it like a melody are pretty, pretty awesome, pretty cool. And that's a
specific thing about the sampler that you can
play chords by doing that. Pretty cool if you're not
sure what notes you have, there is a cool thing. I just want to
mention that quickly. If you go to Utilities
under audio effects, you have a tuner in here. Sorry, I need to, first
of all take that away. This tuners. So that's
pretty awesome. You can load that up
and if you play a note, you can see what note it is. So that would be an,
although it's wrong, the wrong key, then
you could start tweaking that in the answer. You could just know that all you could pitch
shifted if you want to. That's very handy,
very useful to really know where you are. So just a little hint, the Audio Effects utility
tuner to know where you are. But sampler, I absolutely
love that instrument because you can bring
in all human styles, all audio settings to your keyboard and play
it like an instrument. Amazing.
49. Simpler: Almost the same instrument
as a sampler is the simpler as the
names already telling. So let's load that up. You see it's the same thing that you have a
one-shot setting, slides setting, and
a classic setting. And that's a bit of a
difference because you can load up samples
here as well. So drop that in. Pick out. I don't know a long
node for instance. Then you can play that. Use the tuner as well. It's a bit worse when
you want to play chords. Does not work that good
as within the sampler. But cool is that you can load up a one-shot trek out of here. It really hear the difference. And if we go to one shot prepared for using that
single node out there, the slice function is
interesting as well. It does not work at all. So I'm going back to the
beginning and you see it creates those slices over
here, those two markets. That's a way to work
around here normally. So let's bring it up a bit. Then we can start
working around. Come on. Now it's working. That's
the idea behind that. So pretty cool thing to
really deform your settings, deform you plug the specific
sounds you can work with vocal sounds as well
because you can upload everything in here. And of course there are some sounds ranged
already for you. You see there are
many categories. So if you go there,
you have sounds. Let's load up on sounds so
you can see how that looks. You have your sample in here, It's the most classic
and there you are. So if you start playing, you can see what is
happening over here. Everything's pre-arranged. That sounds using good samples. And that's in a
way pretty amazing because they prepared so
many sounds for effects, for brass, for bass sounds, maybe let's load up a base
to see how that looks. It's really based
on multi-sample. So that's when they
loaded up many, many, many samples in a row. But you really can work with those samples at the same time. So it's a very good
produced instrument using lots of samples
to work around that, to create a most realistic sound for that synthesized a base, for instance, a cool
instrument, very nice sounds. Little reminder
that place you can find all the sounds within the settings sounds so you need not necessarily goes to
four the instrument. So the way I work is usually
I load up a drum rack. If I wanted to fill it, load up impulse if I
want to fill it up. Sometimes alone up an
instrument rack where when I know I want to build
a new instrument, but most of the time, and of course I'm loading
up a sampler if I know that I'm using samples that
I created by myself, but most of the time I'm using the sounds
directly from here, but that's just
another workaround. So that would be my
recommendation about simpler, pretty cool tool to work and
play around with samples.
50. Tension: The next instrument it
says synthesized as well. It is tension and we open up the instrument by dropping
it onto our track. And that's pretty cool because
it is a synthesisers well, but you can choose different things out
of strings settings, as you can see over here,
it's called strings. So it's more like a string
instrument and you can decide how the string
is hits or plate. You have the possibility to let it sounds like
played with a bow, with a hammer, with a hammer
balancing or a plectrum. Then you can tweak that samples that are used
for that with velocity, the key position, stiffness velocity,
everything like that. And then you can see down here the ratio parts and
everything is changing. You can add or take
away the vibrato. You can add a body
like a piano body, guitar body violent bodies. So you can build all string
instruments within tension. Same thing here. You
can do it by yourself. That would be pluck sound. It sounds a bit like a guitar. You could play around with
that a bit different. Something going on. You have a filter section as well that you could use playing around with all these LFOs and envelopes and
things like that. But the main idea is to create string sounds like all
kinds of violence. Cello, string
ensemble and guitars, piano sounds as well. So pretty cool thing. And we can see that when
we open up the track, you see we have basis in here. For especially upright
bass is pretty cool. We have some effects. Of course, we have lots
of guitars and hue. That's pretty cool and some of those are really nice sounding. If you do not have a
guitar by yourself, you cannot record a real guitar. Pretty cool thing. Methods, but not that many, because as we already have seen, electric is pretty much more
close to malate sounds. We have paths. We have pianos because
there's pretty cool because we can use the hammer as
well like with an, a piano. And you have strings and some strings here is
synthesized. The keys. Pretty cool instrument
for all pat sounds, for all classic
sounds as you might need for your composition.
51. Wavetable: Now let's have a look at our last instrument in
the row, it's wave table. And wave table is
really amazing. It came with an update
and not that long ago, but it's a very I
think it was able to attend something around that. And it was a game
changer because it's so cool-looking
first of all, and it's so great and sounds. So let's open that up. Then we see it's a,
a bit different. We have an oscillator,
a second oscillator, we have a mode over here
where you can choose between m envelope
filters, LFO filters. So with that instrumental can do almost everything
that you can imagine. You have basic shapes, you have crazy shapes
and so many of those, you can load those up, listened to those you have
tweaking around here. We can take different
sounds or beginnings. You can add a sub
sound at all times. You can work with different filter settings
that you can bring onto your sound in one part
and the second part as well, where you can adjust the frequency like a high-pass
or low-pass frequency, and then you can add
those ending things like the mod
sources, the matrix. Pretty cool features. So let's give it a
listening basic stuff. So there's just a
sign us up here. The difference. Pretty cool. Now I can start to tweak that. It's so basic, so
easy to work with that you can hear the
difference directly. I can start to work around
with that basic distortion. For instance. Many, many, many opportunities go into the other oscillators. It's the same, you
need to activate it, then you can bring in another
sound as well. See that. So maybe bringing
in other cells. You have two sounds combined, and so on and so on. So this is very complicated. I, I've spent hours
on that instrument because it's so packed with cool stuff, cool things about, of course they have brought width wave
tables, so many presets, as you can see, ambience, synthesisers, so many bass synth and cool sounding things. And I like the lead synthesizes a lot because if
you go in here and so fat, It's so great. This is this that those techno, techno sounds pretty cool. If you're looking for a typical synthesizer
and you want to make it as big as possible. Wave table is the best
synthesized, in my opinion, for real Synth Lead sounds
since rhythmic sounds, since Pat sounds in a way my go-to if I directly want
to have a synthesisers, that's the job wave table does. Best grade, grade
sounding instrument.
52. Summary: So just to make
that clear and to sum up the last few
videos in just one shirt, we have 12 instruments in
Ableton Live suit itself. Furthermore, you can go
to the Ableton website. You can download some packs. I have some installed
here already. You see there are some
not on my system anymore, but I could refresh those. You can do your
updates over here. And so you can get
hands-on so many things, especially if you bought the
suit version of Ableton. So only working with Ableton stuff is pretty
cool and pretty amazing. And that was one thing when
I decided what DAW to use, why I went for one
of the arguments. But of course, there are not
only those 12 instruments. If you want to work
as fast as possible, if you want to learn as much as possible how to
use Ableton for your music. And it depends on the way
because the sounds with enabled and are really
great for pop music, for electronic music, for EDM, for techno, for depth step, for some specific parts. Even for hip hop, many people use that. You have 12 instruments
and you need to know where can I
find what sounds? So please take your time. Maybe do not move on right now. So start to play around
with those instruments. Gets used to loading them up, get used to load a preset, get used to change
presets from time to time to work around with
that hotspot thing. Tweak your instruments and save your own instrument presets
to get used to that, because you will be much quicker when you
are used to that. And there is another thing. Of course, you can integrate external instruments or third-party instruments. For instance, there
are instruments, software instrument factors like native instruments or soft
tube or I don't know. Of course you can
buy more sounds. Each one of those factors is specific in what they
are doing or leading in a specific style of music and the producing of their software instruments
and sampling is really, yeah, it's, it's,
it's kind of a kind of art kind of work
they're doing there. So you can use the sounds that come along with Ableton,
especially in the suit. But you need to know where
to find what and you know, it needs to know how to
tweak the instruments to really get as close to
what you're looking for. Especially these 80 sounds
is synthesizers sounds, these electric sound settings are really great and amazing. And of course, you can integrate
other instruments from third parties into able to
pretty easy via plugins. If you have instruments, you can find those
over here in plugins. You can load them up
the exact same way. I will show that just one. So I have Native
Instruments running here. Let's say I want to load
up another synthesized. It's the same thing.
It will show up as a instrument within plug-ins. Now I can drop that
on my midi channel. Would take a bit longer because there's a third-party
instrument. It's the same though it's
just looking different, but I can also do the same
surf I can work with. It's synthesizer. I am armed on the track. It took over the name of the instrument for the
track because I didn't do anything and I can play
that by my keyboard or by my internal,
external keyboard. That's pretty easy. So of course you have no problem to bring in
other instruments as well. If you have those as
VST or auditory units, no problem to work
around with that. Feel free. If you have any questions, no problem, reach out to us, we try to answer those
as good as possible. The last thing I need to save
for that is have fun with the loads of instruments you can find in the end loads
of sound, sounds. And maybe that was what happened to me when I started
working with Ableton. It's very inspiring
from the beginning on. So when you start to play
around with those instruments, always keep in mind to
record what you do. Because sometimes we would get great ideas for new songs
and new little melodies, or if so, have fun.
53. INTRO: Midi- and Audio-FX: In the next few videos, we're going to have a
look on the audio effects and media effects that come
together with Ableton. Of course, each DAW has a lot of on-board effects
already packed in. And with Ableton, it's the same, but in my opinion, there are far more
effects to use. And the cool thing
is you can use the audio effects for
the midi tracks as well. So there is no real difference, but the section media effects is a bit outstanding because Ableton is such a powerful tool for media use and the
use of midi instruments. So it makes absolute sense to
use those midi effects that are a bit special
within your DAW, to create rhythmic things, to create crazy sounds, to take the most out of
your midi information. To create cool tracks. We will do it the exact same way as within a section
about midi instruments. We will show you the most
important audio facts. We will talk about
the groups there are. So you have a great overview
when you go through that step-by-step or if
you have any question, just jumped to the video
where your names are dropped from the facts
that you are looking for. To have a little hands-on
video where you can get an introduction to
the sound, what it does, what group you can
find the effect In that you're looking
for some basic functions. And of course, afterwards within the course we will have a
mixing section at the end, some songs as examples. So you will definitely
learn how to use those audio and midi effects
within a real session, but this will be in
another section. So now let's just get an introduction
and a warm welcome to all the audio effects, midi effects that are important
for you and your work.
54. Midi FX: Arpeggiator: I already getting
better and better at mixing and working
with able to live. I absolutely hope so. And if you do so, please leave us a review
and a five-star rating. That would be absolutely
appreciate it. Thanks. Now the first group of effects are the midi effects. And one-off of this group
is the arpeggiator. That's pretty easy to
demonstrate because I have simply uploaded on our midi track over
here a grand piano. Now let's say you want
to have it moving down the Apigee
operator is your idea. You have separate
presets here as well. But let's start
from the beginning. You put the effect directly
onto your immediate track. Just drop it here.
It always will load, especially the arpeggiator in front of your
instrument because this should affect the midi to
go into the instrument. So if you would load
up audio effects, it will be the other way round. Now the cool thing is
if I'm now playing, There's nothing
really happening. I can do a CT or I can play
the melody. Pretty easy. Now, if you have
the arpeggiator, it will add With make things
perfectly to that sound. So see, I'm just holding down one node and it starts to play by the rate
that has dialed in. If I do that with more notes, it will play a chord. Pretty cool thing and you can work around
with that as well. So you can change the rates, you can change the transpose, so you have a little
shift in there. It sounds more realistic. That's a cool thing
to have a pageviews played by the computer itself. Let's do it one more time. So let's say we want to have another rate in here
and 16th notes will be. You can create more
steps. Pretty cool thing. So that was the full size, is just staying within its idea. Pretty, pretty easy thing, pretty easy to use. That's the arpeggiator. You can use that
for single notes. So if you, for instance,
you want to have a base, you want to play
it in perfect 16, so you just hit one note, hold that node and here
Pj's doing the job. Or if you want to have arpeggios
played within your code. Of course you can do the same
thing with media as well. So if you create your minute
trek, we talked about that. You create a node
within your sample. See the work's already, Let's say I'm doing a long note. Sorry, wrong direction. Creating more nodes. Then you create long Node. Work as well. So you are absolutely
free and using the arpeggiator,
very common effect.
55. Midi FX: Chords: The next midi effect I want to talk about is the effect chord. I have a midi clip
already prepared. It's playing a piano and it is, when I open it up, it's
a single node settings. There's only one node per node. Let's give it a listen. Now, chord is a
pretty creative too, because let's say I only have those single notes
or I am not really a keyboard player
and I'm not really good at programming my
chords by myself or I use, I'm looking for new sounds. Then I open up this
section and I have crazy cards already over here. If you load up one
of that presets, Let's start with a
major seven chord. It will automatically turn my single notes into major
seven chords and listen to that can be very, very interesting and it
even has more courts. So that's called
Jess for dummies. Let's keep that one and listen. Sounds pretty jazzy. What this does is
you have your sound, you have your single nodes, and it turns each node into a chord by using those
three presets over here, that's called shift 123. There you have
semi-tones that you can type in by yourself. And that brings the core and
you even can do a fourth, fifth, sixth note
on top of that. So pretty cool to work
around new chords. You could cut those chords out. Of course, you can
change your melody, note or the single node that you already
produced in here. So that's for the lazy
ones for those who are looking for creative, inspirational ideas
for new chord sounds offer those who cannot
play chords by themselves. Pretty cool, pretty easy. The effect cord.
56. Midi FX: Midi Effect Rack: Another midi effect
that we need to talk about is not really a effect, it's in effect rack and
we already talked about that a lot when we talked
about the instruments. So here you can create
separate things in a row. You can load that up
onto your tracks. I will do the run now. It is empty as well
and you can bring in different media effects in here. But the cool thing is
in the way I use it. If you have a sound
that it's boring, you need something specific. Then you can go into
these crazy settings in here because you have some cool and crazy stuff
already running. For instance, in Petra
called Autobahn. Let's give it a
try. Pretty cool. You can bring your
own stuff in here, delays and everything
that you have. But this is pretty cool
because it's so inspiring to work with those Apache
versions, echo versions. We have, even then we have
some utilities in here. So for instance, we have a
keys and scales utilities. So that's pretty cool
because here you have different keys directly. So this is the major key. Now it shows you
where in C you are. And if we go to minor, would get another information, Dorian and other information. So it will give you different sounds that
you need to use. And you could map those. It's not only to utilize things, it's pretty inspiring
to use media factoring. And please keep in mind, if you want to do that, you can upload your
empty media effect rack, put in, echoes, things out of the
envelopes of the course, a PGA pitch and so on and so on. To bring in your own stuff. Pretty cool thing,
pretty amazing.
57. Midi FX: Scale: Of course, there are
many more midi effects, but some of those are just monitoring or note
length or random. So you have lots of
tools that you can easy. Starts by it. Yeah, The, the exact way
that I already have shown, so you just load it up, bring it onto your track, and then you can start
to work with that. So it's pretty
easy, pretty cool, but one is a bit outstanding
and that's the effect scale. Same thing here, we loaded up by dropping it on our track. And that's pretty cool. Now I can see you have
this figures out here. So the base would be C. You can now work
around with that. You can bring it to other
nodes, and that's pretty cool. Now we have already
a melody and see. The cool thing is, what scale does is it calculates in what key
your notes are already. So let's say you have a
melody and you want to bring that to another key, but you're not quite
sure how that works. Scale can help you. Now, I'm going to do right now. What it does is, first of all, nothing because the
notes fit already. You could switch the melody
over here by the base. You can switch the
points over here. So you can take new nodes. Now you see what starts working. It changes the notes. Although I didn't
change my midi clip, because I'm changing the scale
that I'm using now I'm not really using a major
scale anymore. Now if you drop down this menu, you see there are many crazy
scales in here like cold, like mixolydian mode, phrygian dominance
and so on and so on, Locrian mode and
things like that. That's pretty cool because let's say this
would be my melody. Sorry, first of all, I have to delete that. Although it's just long notes, but it's definitely
in see those notes. I'll just like C, G, a, and F. You can see
that over here. Now that will be kept. But if I choose, let's say the Dorian sharp four. Drop that onto my system. You see they're a little
tweaking in your scale and now it will change your melody without
you doing anything. See, there's just
one difference. We can make it even worth. Worse. Let's go to what do we have? Free and dominant is a
bit more interesting. Interesting, isn't it? You can bring a melody to a new sound and you have
specific things like, I don't know why it
was that doing half, whole diminished as
interesting as well. So let's upload that just
to give it a listening. Interesting as well,
or this melody. It's a very, very, very little example because it's not a really complicated melody. But I think the idea is clear. If you have a melody and
you want to bring in some new things or
you have the idea. My melodies are always the same. I need some new ideas. Scale can be very
helpful with that. Just create your melody by using midi and bring scale in there. And as you can see, you have so many ways to go to an even can do your own
custom style things. So pretty cool, pretty amazing. And a good idea to work
around if you need inspiration by using midi
effects, the easy way.
58. Audio FX: Delay & Loop: Our first group of audio
effects is the group delay. So let's move over to Audio Effects and I have
a new session opened up. We have a midi piano
running over here, and we have a vocal
sample down here. So let's first of
all listen to this. That's it. I'll vocal sample
sounds like this. Together. It's not that perfect song, It's not that perfect plate. It's not a big production that perfect to show the
different effects. And we started with our
group delay in Luke, cool thing enabled in
life 11 is that we have more of a folder sections for
our audio effects as well. Before that we have
the alphabetic order and now we have groups. I think that's pretty handy
for a quick workflow. So you just go to
Audio Effects and then you have the first
group delay loop. And if you open that up, you see different things
that you can work. The standards would
be delay or echo. We have a filter
delay, grain delay. We have some looping
functions, and so on. So it depends what you're using. So you cannot pre, listen to
it because it's an effect, but you can try it out. So easiest way would be to drop it onto the instrument
and give it a listen. This is called insect. It's a very fast
delay with a filter, so an automatic filter of thing. So you can go through over here, but the idea is always the same. If you need a delay is
simple thing you can do it like with the
with immediate effects. Just take that, drop
it onto the track. And the cool thing is,
although this is a midi track, you can use audio
effects as well. That's why we can't find those effects within
the midi effects because we do not need to groups within here because most of these audio effects can affect the audio that's coming out of your midi
instrument as well. So delay is pretty easy. You have a simple delay. You have a left and right side for left speaking,
right speaker. You can choose a number of time. That is the idea. When the delay kicks in, feedback means how
long you can listen to the delay and then you
can make differences. So this would mean left
and right as the same. If you click on that, you can choose different numbers for
the left and right side. Dry wet is a thing you will find always this means how
much of the effect goes directly onto
the sound or how much of the original you
will hear at the same time. That's the idea behind delay. Let's give it a listen here that full effect,
without effect. And it's as simple as that. You can load up
different instruments. You can go over here
and see that there are some things prepared so
clean delays that you have. Like, like timing notes in their eighth notes and quarter
note and things like that. You have Amen spaces. They usually have some
something like a high burden of Panorama lap
and a lot, right? So maybe give that a listen. It's not that big of a deal. But it can help you to bring a sound to the left
or to the right. You have some crazy
sounds in here. Vintage delay is
pretty cool because that's working a bit different
is another parameter. Come on. You can only upload those things because
they're vintage sounds. So it looks the same,
the same setting, but it's for vintage
old school sounds. So this is just a delay section. Of course you have
different sounds as well, like the echo effect
looks a bit different. Looking like this. I
can see that here, but the idea is the same. You have ambient space,
you have cleaned delays, modulator delays,
and vintage delays. So it's more vintage oriented, but you can use it for vocals or for old sounding rooms like you want to have
a vintage record, maybe you could do it and use
it like a tape simulation. You'll find things here as well, long tape or his tape mode. So this is pretty interesting. Maybe just give it a listen. It takes more away your own
sounds within all the stuff. So that's the
difference in here. And it It sounds longer. Now filter delay is
a bit different. Let's talk about that quickly. If you load that up,
you can see that it has three filters
or three parts. So we have four left for
ride for left and right. You can activate or
deactivate those. You can bring them
into specific regions, then it will sound more modern because you can, for instance, takeaway the low-end
and just make a delay in the high frequencies. That's more of a
modern sound and not, not like using a tape delay, for instance, would
be a modern thing. Very interesting. Grain delay
is a bit different as well. We have more of a grid and the grid you can
bring in pitch changes, you can bring feedback changes. And you have some kind
of synthesized going on. So that's more like a
disturbing or destroying sounds and looper as well, like repeating phrases or reversing phrases
by using a delay. So if you take one-bar
phrase, put it on here. If we wait for one bar, you can use this part over here. So I would start it like that. Recording and progress. Then he stopped pressing play. Now, you can work
around with that, maybe using this part. So then you could
start recording. Now I have a loop of that and can start
working around with that. You can work with that, you can quantize it, you can control it in a way. You can speed it up and down, could be very useful as well. So it's like a looper. I do not use that
often because you have a loop of within
the session view. So that's not that
interesting for me, but there are several
situations where you can use it not so often within a production because you do not really need a looping
within a production. Same thing here. Spectrum
time means you have like harder effects like, for instance, freezer fading. That's a really hard effect, using delay to destroy
the sound or what's, what's really going
on or what's played. So these are the possibilities are many, many, many delays. The most common
delays that you will need, our delay itself, echo and filter delay, because those are modern delays, normal delays or was called simple delay in the
beginnings of Ableton, an echo is more like a tape
delay or vintage delay, but very cool
sounding if you are after those vintage sounds. So let's move on to the
next Effects section.
59. Audio FX: Drive & Color: Our next audio
effects section is the drive and color setting. That's the name is good
chosen I would say because we have from Dr.
sections for guitars, you can see you have amps, cabinets for everything
where you want to play a guitar over. We have overdrive,
we have paddles. So that's more for
the guitar section. So that's, and not just for your guitar that you
could play into Ableton. It's also useful for the
instruments that you have here. So if you take a guitar, let's say clean guitar. And you want to have
a distorted guitar. You can run the
king guitar using an instrument rack
through an EM section, through the cabinet, using an overdrive or a
specific parallel to really work with the guitar. Or you can do the same
thing when you only have a electric guitar at
home and you're not able to record the
whole amplifier or you do not even
have an amplifier. You can record the audio from your electric guitar and put em cabinet and overdrive
and paddle onto that. Another way to use
a drive or color, It's more color is
especially for the drum bus. There are some
effects that you can use to bring in a bit more booming or compression
or crispiness, or to have a punchy sound or a distorted sound to mix it
with the original drum set. That's things you often use an indie music or rock
music to bring in more dirt into the sound or
more warmth into the sound. And for that we have a saturated setting as
well, or vinyl distortion. That's the emulation
or simulation of vintage sound
of tape recording, tape running and doing things, adding additional overtones
to you, to your recording. I oftentimes do that
for my vocals as well, using a return and a send
to use an overdrive or a vinyl distortion to bring in a bit dirt into your sounds
that it's not too clean. And of course you can distort all synthesizers or other
instruments as well. Saturated as well. The idea of bringing more
saturation to the sounds. Reductase is a bit specific
there you have things like destroying your sounds. So let's give a listen
to some of those sounds. We take our vocal sample right now and let's
start a loop over here. And I will stop playing and just open up some
of those sounds. So let's start with a
dynamic tube. For instance. Warm tube. Switched it off for a second. Maybe you can hear the
difference already. That's warm tube. You can use in broken
tube, for instance. Turn it off. That's
real distortion. You can hear that. Let's turn to distortion gate. Not that harsh, but you get the idea that's
more like dynamic. Now if you really
want to crack it up, you could use a
erosion that could. Let's try it. Try this one, for example. It's bringing in noise. Sounds not that good alone, but in the mixer
can work perfectly. Or just imagine
another instrument like a guitar or
something like that. You could use the
reductase as well. So let's try this one. As an instrument. Setting. Sounds like an old
telephone sound or something like that. You really can crank it
up by using those sounds, or you can do it vintage. So let's give it a try
with a piano to make a, an old-school piano sounds. Let's use the saturated that
take the bit warmer section. Bringing in in color. With a bit tweaking, it
gets a little less harsh. See the difference. That could be an idea to work
with those saturating idea. Yeah, that's in a way it, we will work on different
songs within this course. So there will be lots of examples where we work
with Dr and color as well. That's first of all it with
the drive and color section.
60. Audio FX: Dynamics: Let's talk about the
dynamics section. This is where it can find your compressors,
gates, limiters. What are those things doing? Well, the name
dynamics is pretty good if you have a record, no matter if it's a
midi or an audio, you have different
dynamics settings, you have different
velocities within the media instruments
and compressors are working with their dynamics, so they bring it together, they glue it together. It's the first go-to
thing when you want to bring the attack of
an instrument up. So there could be a guitar, could be a base, that definitely could be
everything that's percussive, like drums and
percussion instruments. That can be a vocal
that needs to be more in front
for wrapped vocals. So when you want to have that aggressive sound and you want to bring
it up to foreign. So everybody is the feeling that the singer of vocalist standing right in
front of your face. That's what
compressors are doing. Gates working the
opposite around gates kick in when you
have a sound that's coming over a calculated
or definite value, that's useful if you have drum
recordings, for instance, or you have an instrument
where there is a noise that you
want to get rid of. Let's say you have made a
record and there is a little tiny his sound on the recording, but it's very low in level. And you do not want to destroy the rest of your
vocal recording that you did, then you can use a gate to calculate the
value that you need. Your Volcker's to come over than the gate turns off
and you vocal kicks in. But all the time you
vocalist, not active, you do not have
anything going on and it's suppressing
the his sound. Same with the drums. Because for instance, if
you record in RAM set and you have one track
for the kick drum, of course, the microphone records the rest of
the drum set as well. Now imagine you have
eight microphones, means a time, the whole set. And what you really
want to have is the one moment when your
instrument kicks in. So the kick drum
or the snare drum. Now that's the part where gates are used oftentimes
because then you can push away the low-level instruments
or the rest of the set. And the gate turns
off if the kick or the heat of the sound that
you're looking for kicks in. That's the idea for Gates. Glue compressors are
like group compressors. That's what you
usually use if you have a whole drum
sets or 8-tracks, want to glue them together, or you have like a group of
guitars, group of vocals. You would use a glue compressor or on your master section. So it's a mastering
compressor as well. Limiter. Limiter is a
bit more complicated. It's like a ceiling. So if you are mixing
things or you have very high level,
very loud levels, then you can create
a ceiling to in a way prevent the track
to get into the clipping. You can say, you cannot
get louder than 0 dB. That's what limiters do. The opposite round again to have a ceiling
for your sound. And they can bring up the
difference in-between what is pushed away and
bring that up again. So you have like not so much of a dynamic
sound in the end. And that's very interesting
for limiting the whole music, the whole track and the end
to bring one level out. And that's very
important, for instance, if you have a track
on the radio, because if there is
a very low part, it needs to be heard. So you can bring that up by using this function
of a limiter. If it is the whole band playing, you can bring it down
and what you have in the understand low-level
will be brought up, allow part will be brought
down a bit and you have one dynamic
throughout the whole song. It's not that musical in a way because we want to have
that different level stars. But if you want to master music and you
want to bring it to the radio or to the
internet or TV streaming, whatever you need to
bring those levels all in all onto one
dynamic range so you can hear it while you're sitting on the train or going by
bus or having a walk. That's what we're
dealing with today. In same thing, This
multiband dynamics. That's a compressor
that works within an equalizer throughout
the whole settings. So let's have a quick look. A normal compressor
could look like this. Usually we have a ratio. We have a parameter called
attack and release. That's when or how
fast the compressor kicks in and how long
it holds its value. And in the end you have
something like a knee or a output setting or a
gain reduction setting. That's where we can
set how much we bring up two to refill TR. We already compressed away. And the decibel setting that
brings it more to the front. We have a threshold setting. That means the threshold you need when the compressor
starts kicking in. And of course we have
a dry wet setting. So that's what we usually
work with and we have different settings and
all different kinds of usage you can work with, but the functions
are all the same. So let's take one little, little bit of this piano
part to compress it. Working with a threshold. Now you can hear how
it's compressing the sound bringing in, I need to bring that up again, but it would sound definitely
totally different. There's not much of
a dynamic anymore. That's the original piano. Can hear each hit on the
strings on the cheeks. Now we're pushing that away. We'll get better if
I bring that down. Bring that down. More attacking the South. That's what compressors can do for vocals for all instruments. Very, very useful for
drums on as well. Now let's have a quick look
on the gates, how that works. Let's use it for the voice. As you can see, my
level is too high, I cannot hear anything. See turn that off. And that's exactly
what the gate does. Now, if I bring the return up, you will hear the cell
border when a sound is gone. That's exactly what a gate does. Everything underneath that
value is pushed away. Now when I would bring that up, let's give that a try. It will kick in again. Pretty easy thing. So a gate is really useful for things that you want to get rid of that CNU beyond that, now, a quick look on are we already talked
about compressors. Let's have a look
on the limiter. Would take the folder
grand piano again. This is my limiter. Sorry, forgot to turn it on. And I can see it's
getting out here, so nothing's happening,
turning it on. Nothing's happening again. But when I start to
bring down the ceiling, Let's say now start
to bring up my game. Now you can see pumpkin seed. That's what we doing
when we're mastering. Wanted to make it louder, wanted to bring it up. But we wanted to have a ceiling. So this is all the time when it starts hitting against
the minus two, it will push in a bit. So we do not have a distortion, neither have a problem
within our sounds. But that's the way to make it louder so we can bring it up, but we can in the same
situation, bringing a limit. So it's not clipping, it's not sounding bad. The end, That's the idea
of limiting such a sound. And the last thing
we need to deal with is the multiband dynamics. Bring that in as well. That can see we have
frequencies settings, we have a low-frequency,
mid-frequency, high-frequency. Now we can compress
them all by themselves. So let's do with
a piano as well. It's already doing things
now let's bring that up. This is the highest frequency. The more I bring it down
and would push away my high limits and I can
take the opposite route. And it starts working
only for the high region. Same with a roofer down region. Dozens of a difference. That's high in volume. It's not pumping that much. Now of course, you
can also create new settings for the
output for each part. You can turn them on and off. And you can always
say how much of that region do I want to get
into my multiband dynamics? And how much do you
want to get out? And multiband dynamics, we have different settings here as well. That's just changing those
parameters over here. So you can have no who view
and you can change those. We have a soft knee. That means that you
are not getting into distortion as well. That's very useful for drums, for sometimes for guitars because we can only
work in one band, in one filter apart. And very useful for your
master's section as well. So that's a park where
oftentimes using last thing about
that is of course, you have presets is well, my recommendation would be
start to work with those, for instance, gated drums. They think they are telling you a story when you see the
names of the presets. So just use it for
base or for drum, for side-chain,
whatever that is, guitar and so on and so on, to get used to the sound and tweak around the play
around with those knobs. But I think, in a way explained the basics of all the
dynamic processing effects within Ableton Live 11.
61. Audio FX: EQ-Filters: Let's go to the next section
with is very important. It is accused and
filters or not. I think most of you
should know EQ's out of a car or a hyphae setting because even in
your smartphone you can tweak the sound by
using base frequencies, mid-frequencies in
the high frequencies. That's exactly what an EQ does. You can tweak frequencies, you can filter out things. That's why it's called a filter. There are several
functions for that. So we have a channel EQ
that's looking like that. It's pretty easy, so we only see the frequency
range over here. And then you have
low, mid, and high. And the output, that's
the easiest way a EQ can work and function. Then we can make it a bit more complicated by
using the EQ Eight. It's almost the same, but you can bring in up to eight filter bands that you can use to tweak
your sound to work around, to bring up things,
bring down things, or even make
complicated stuff like dropping complete
sound parts away. You can change several settings. So you can change the gain setting to bring it up or down. You can change the queue, which means how harsh
it's getting into things. And that's pretty
awesome if you want to filter out specific things. For instance, EQ Eight
is very, very cool, very big win for you because you will
work with that a lot to bring up things that
you like and take away things that are disturbing
your sound or taken away. The sound, accused three is almost the same
as Channel EQ. It's not that old
schools sound business generally a queue
is like an SSL, a channels trip EQ. So it's more like vintage sound. This is almost not really
sounding by itself. It's really to cutaway things, but it only has three bands
are pretty easy to use. Low, mid and high. Bit specific is the auto filter. Filter in general,
if you load that up, it will look like this. And here you can do
like filter settings. You all know that I will
demonstrate that quickly. Let's say it's on the piano and you could do
things like that. Just moving through
the frequencies, you can change the settings. You can do that with
the low notes as well. You can do that in the middle. It will be like that. By going through the
frequencies like that. Very common thing very often
used within modern music, within dance music,
electronic dance music. So this is the thing that all
of you will go to who need those filter drives within their rise or
downdraft or whatever. Very important to EQ is used
for bringing up things, taken away things or filtering things and creating
specific sounds. And of course, you have presets
already prepared for you. So you can just take choose
them by using names. So you can see like cheesy
speaker for instance, it's pretty, pretty easy
to get what that means. Creates a sound of a speaker or dance master and
so on and so on. So this is pretty
good, pretty handy. And I liked that the acute itself that's coming with Ableton Live is not
sounding that much, so I'm using EQ Eight
Most of the times. And that helps a lot
to really take away the things that I do not like within the sound
of an instrument, whether it's midi instrument
or an audio instrument. Let's move on to
the next section.
62. Audio FX: Modulators: Let's have a look at
the modulator or swell. If you go to the modulators
that's over here, you can see it has to do with envelopes and LFOs and shapers. We already talked about
that when we would talk, when we were talking
about midi instruments. So it's a synthesized things. So here you can do
some crazy things. You can pluck that onto a track. And then you have like some, some grain settings, mapping
settings to work around. But the thing is you need to load up the things
that are behind. This is just in a way, decoding new music as you
have seen things going on, see that little row, it's analyzing your
sound a better way. Or when you really
want to have a sound, you need to rise to bring up a, for instance, the
fast rise and fall. Now it starts to
work. Even moving. It's very subtle. Those could be ideas with a
filter like that. Or let's try another sound. Offset. Try out whatever you
can do over here to use those
modulators, shapers, it's in a way yet disturbing a bit and it's working better with
separate instruments. So it's not working with
all the instruments that you need to know, but you can do some crazy things over here while using
the modulators. And there are so many things
that you can try out. No real problem,
just load them up, give it a listening if you
need that sounds. Go for it.
63. Audio FX: Pitch & Modulation: Another group is
pitch and modulation. And when you open that up, you can see modulation
means panning things. Chorus is a topic, frequency shifting
and phaser flanger thought all the things that are working with pitch or with
a changing the main sound, the main character of
what you're working on. So let's start
with the auto pan. It brings things from left to right in different settings. So let's start with the
shredder for instance. As you can see,
that's interesting. What will happen from bringing noise to the sound
to totally destroying it. Everything's possible. Other settings like this one, very fast panning thing. And so I think that's clear to bring in those auto
padding things. And of course you can
just load that up and create all that
stuff by yourself. You have chorus sounds, so sometimes it can be
very interesting as well. So let's take the classic
chorus to give it a listen. Without tweak the dry wet setting to get more of his
70s or 80s stage piano. So that's quite easy as well. Interesting for guitars,
sometimes four choirs, or for piano sounds. Frequency shifting is a
bit more complicated. You have like a synthesizer
in there as well. Or you can do the ring modulator things
or the phasing things. So maybe let's listen to that. Just making the sound
sharp and it's moving. Frequencies are changing. It's pretty interesting. Ring modulation is
almost the same. Very artificial. So that's more of
destroying sounds by destroying
separate frequencies are shifting those around. And same thing with phasers
and flangers as well. Flanger is a bit
different than phasing. Maybe let's try the doubler. Doubles a signal with a little delay because
it needs some time, but it makes it more thick and brings in some chorus part. And you have like a
phasor for guitar classic knew that by Eddie
Van Halen on Jimi Hendrix. So classic effect that
you might use for guitar, but be creative with that. Sometimes it's interesting on synthesisers are strings
or piano's as well. So wine, not Yeah, That's pitch and modulation.
64. Audio FX: Reverb & Resonance: The next group is a big group called reverb and resonance. And that has to do
with all ruminants or big hole things that you
might need for your sounds. So let's open that
up and you see there are different sounds. We have a hybrid reverb, we have resonators, reverb
spectral resonator, and so on and so on. So let's start and maybe we take our vocal tract right
here to give it a listen. So corporis, what does that do? Well, it brings in
some frequencies. Now, if you have a voice, you can maybe bring in some substance to it.
Let's listen to it. First of all, like that. Bringing it in, bringing
the blue meanness. And you can work that out here. It adds a sub
frequency and that's what has happened
here all the time. So for instance, if you have a, I don't know, loop metal needle can show what is
happening over here. Rhythmic brings in, in
a different sound that can be very interesting
for choirs or for second vocals. Why not? But that's a bit
specific. Hybrid. Reverb is a bit more old school so he can see all
that's interesting. I have Hall, I have
room, I have space. I have special things. So he can see where
you can choose from. So you have echo sounds here if a phone call that could be interesting as well.
So let's open that up. Sounds good. So that works
directly from the beginning because they have reverb
and an acute together. That's what's called
the hybrid reverb. Because if both of that, of course you have big rooms, like a big hall. Great. If you need that big sounds, you have different sounds like small dirty
play, for instance. Sounds very vintage
like sixties. The vocal play
That's pretty good. The big and with a long tail. Please have a margin can always work with the dry wet setting. That's a, in my
opinion, a go-to. If you need vocal sounds are different room things
room could be interesting. I use it oftentimes for my
drum sounds to bring it into a small dark room or a
synthetic drum room, something like that
to get it more of a natural feelings
that can work. Very good. Let's try the room one
more time with our piano. If you use this room
first without very dry, I'm bringing in the room. You can adjust that. Adds more add to that, and you can bring the whole band and two, that synthetic room. Pretty cool thing. I think this is clear space
is a very big ideas for echo streets and
things like that or special places like
an empty oil tank. You have different reverb
settings and sounds to use. Whether what sounds
you are using, that's all about
reverb and resonance. Few free to play around with that and do
your own experiments.
65. Audio FX: Utilities: Last section that we
have is utilities. And that's pretty
interesting because utilities are a bit specific. If you open those up, you have lots of audio
effect racks in here, like M simulation
distortion again, but you have things like
mixing and mastering, and that's pretty cool. So if you're new to
mixing and mastering, that can be very helpful
even for your groups. We will talk about
that later on. So let's say you
have a drunk group. Those are sounds that
you can directly drop onto your drum group track. You have instrument rec
for separate sounds like kick sound or snare
sound or analog tape. You have many, many presets for your Master way to
work around with that. That's pretty, pretty useful if you're new to
mixing and mastering. Of course you have
filters as well, base filter and so on. You have sets for DJs
and performance that are useful if you use filter drivers and things
like that, pretty cool. You can control that with your midi mapping
against are pretty, pretty cool, pretty useful. But what's interesting as well, you can find a tuner
here. That's pretty cool. You can put that
on an audio track if you want to tune your
guitar or bass, for instance, or if you have a customer in your studio who has no tuner, pretty cool, pretty handy. But you can use that
omitted treks as well. And you have the
possibility of do some mastering things and that's a thing we
didn't talk already. So of course you
can put effects on the master way or
massive tract as well. And one that's very,
very important spectrum. I usually open that up by
taking the instrument itself. Now if I start playing and
I'm on the master track, I can see the whole
spectrum of my music. See that I can
change the setting. This is a block,
so-called block. So let's increase that. You have all the information
about your frequencies, where my frequencies are
at, what is happening? How is my low-end? How am I myth? How am I a high parts? That's a lot of information. You can even see what's
happening on the left side only. What is on the right side only. Both together. Pretty cool, pretty amazing. You can change the
view of it like this or even like this. So we have further
information in here. As you can see, there are
other midi notes over here, so we do not see the frequency
in Hertz or kilo Hertz. We cede as midi notes, pretty handy if that gives
you more information. That's just a utility tool. It does nothing to use sound, but you can see, is my sound good, or where are my problems? Where is that feedback? That disturbing noise within my sound spectrum can be used on the mask wave for
the whole music, or directly on your
instrument track if you want to use or use it to find some information about your frequency things. Now, another thing
that's quite useful is the utility folder, because here we can do things like bringing
in wide stereo. Let's say I do not like how
that grand piano sounds. I wanted to make it bigger
than it take wide stereo. It's just a tiny program, but I can expand the wife. I can do other things. I can listen to the
base frequencies and mono or even solo those. If you do not have a subwoofer to switch round and you want to have a look on your low-end on the mass
subtract or on a track, it can use that function
to give it a listen. And sometimes introducing
listening in mono is very important because if you're
in a studio like I am, I have a perfect setup. Everything is fine,
but people in the end, we'll listen on their smartphone and not on the
expensive ones maybe. And you want to have an idea of how your music sounds in there. And the difference
between mono and stereo is that you
want to use mono. You do not have left and right. So it will bring all
the information you put for left and right
together in a middle. And you can, in a way, pretend that you are
using a mono speaker right now if you click that
button, just listen to that. Brings all together in the
middle and I can still see something crispy
is on the clear. Maybe I need some
tweaking serum. They're pretty cool thing. You have other things
like face invert, something you need
sometimes when you record several tracks at the same time with a different microphones, you need to invert the face so there are no
problems within there. That's the utility settings. So very important,
although it doesn't do anything to yourself, but you will find lots of
presets for your Master way. You find an analyses
that can help you to see what's going on within
your frequency band. The tuners pretty handy. And this little stereo setting, mono setting within utility
is awesome as well. So pretty cool. Work with that and use it especially within
mixing and mastering.