Transcripts
1. Character Design Masterclass: Design your own characters: Hey, are you looking for a
course that will teach you all the important
design principles and show you how to apply
them to character design. And this is just
the course for you. And this course I will go over all the important
principles and design rules that you should know to create amazing and stunning
character design so that they sued
exactly yearnings. We will look at everything
you need to know. So starting with the
basics like shape design, we're looking at big, medium, small, at the negative
space and Silhouette. But also rules like
the 70, 30 rule. Never heard of it. It's
because it isn't so popular what it's definitely really
important. So we will learn. So you're learning all
the important principles and how to apply them to both character design and all of your illustrations
in general. This is an older
rounder package for your Art to bring it
to the next level. Alright, but who am I? My name is vanquish
APA and I hadn't been painting and drawing pretty
much my entire life. And if you've done a lot
of character designs, because character
design definitely one of my guilty pleasures. And I've done multiple for them, both for clients and
of course for myself. I also learned all of these
design principles from my mentor who's now working for big titles
like Apex Legends. I can promise you
all of the rules and principles aren't
just something I made up. They are the foundation for
good character designs. So there's nothing
really to wait chord, if you're looking for a
course that will teach you all about anatomy
and facial expressions. I'm sorry to disappoint. This isn't quite what
we're going to learn here, but all of these principle can, can be applied both character design and
two illustrations. So it's definitely
worth giving it a look. Hey, what are you waiting for? I will see you in the course
2. What you can expect: Hello and welcome to the
Character Design course. I'm really glad that you
want to look into it, and I'm sure you'll
have lots of PFK-1. First of all, the introduction. I'm just going to tell you
a little bit about what to expect and maybe what you can do already before
we even begin. So this is one of the character designs that we're going
to make over the course. And I will explain to you exactly a bit by bit
what I'm doing and why I'm doing it so
that you can understand it and make great
designs yourself. Over the, the amount
of the course, I will go into all
kinds of design topics. And they are working great
for character design. But they are also working great for all kinds of
other illustrations. I myself learned from my
mentor materials much ascii. And he teach me all of these
rules and making these in quotation marks because
rules always sounds like you're making the
entire thing less FUN. But mostly they're just, let's just say in
principles more than rules. And they are working great and they will
teach you how to look at designs and illustrations
and really understand why things are working and
why things aren't working. So my suggestion to
you right now is to take a few of
your own character designs that you've maybe already made up
until this point. And maybe make some notes
or some mental notes, some written notes depends
on what you want to do, on why you think they
are great and why you think they might
not be as great. And then watch the
entire course. And at the end of it, you can go back to your
notes and think, alright, I think about it again
and really think, okay, what did I learn? Why do I think now that they work and why do I think now
that they might not work? Because I'm sure there will be plenty of the stuff that might have changed over the time
of watching the course. So let's get into the next section on how
to best use this course
3. How to use the course most effectively: Alright, how to best
use this course? What exactly do I mean? Of course, the course is
structured so that you should watch it from the
beginning till the end. And it would make the most
sense to watch it that way. But also, if you maybe already
watched several courses on character design or
you already looked at these principles
for a longer while. There's plenty of things that you already know
and you don't really want to look at them
anymore, then I understand. If you might want to skip
a few of the basics. So I tried to start with the very basics
like shape design. So maybe it's something you
already know, maybe not. Then just go ahead and watch it. And then I tried to be
gradually more complicated with design principles
that are less known. So if it's something
we already know, alright, I don't really
need it anymore. Maybe just draw and sketch
while you listen to it to see if there's anything new that maybe you
haven't heard of yet. And lighter, just
pay more attention. Also, I'm going to make
a lot of exercises and I would suggest to try and make them as well just so that you really get the knowledge into your nice little brain and can use it without always having
to look up the course. So that is another thing. Also, I will just try and have a lot of tips and tricks
scattered all across. And you can always look at the names of the
different lectures. Of course, I tried to always implement them
where they belong. But if something comes
up along the way, I can't promise
that a valuable tip for you won't be
somewhere in-between. For the most part, it's
nicely structured. And towards the end,
for this project, I will mostly use all of the knowledge and all of the
principles that I explained, explained in the beginning
and make one design from it. So if you like this design
the most and you're just skipping to it and then you don't understand what
I'm talking about. That's why. But alright, that's
enough talking. Let's start getting into
the design principles.
4. What is shape design and why do we need it?: Okay, let's start with the, with the very basics. And that is shape design. So what exactly is shape
design and why do we need it? For this example, I have a bunch of Pixar
characters here. And let's just see how, what they exactly have in
common with shape design. Maybe you already know quite
a bit about shape design. But even here I
think there's still some things that you
might be able to learn. So let's look exactly
what we can find. Shape design. I chose
a nice red color, is basically everything
about cubes and squares, circles, triangles,
and organic shapes. So what does it have to do with all of these
characteristics? Well, let's just quickly, let me show you how
they use a lot of shape design and do it in
a really easy to see ways. So first of all, here we have this
character who has basically two squares as a body. One Square for the head, one Square for the body. Then next week we have
a character who is almost a perfect circle and has two tiny
triangles on the top. Another character here,
it's just one big ellipse. Here's another one. Next character, again. Nice square here as well, one Square and another one. You can start to see
that they are basically all just different simple shapes at the end of today
here as well. And also over here, a lot of squares. So if we start breaking down all of these
different characters, we can easily see, alright, they have these
really basic shapes as their main part of the body. And now we want to
know why is then why did he get a box and
why did he get an ellipse? What exactly is the difference? And why do we want to
have more characters that are more rounded or that
are more box shaped. All of it comes down to
different meanings that we associate with the
different geometrical forms. So let's look at each
one bit by bit and see exactly what is associated
with what shape
5. The cube/square: Okay, Let's start nice and simple with the cube or Square. And what exactly do we associate with Square
with this shape? So first of all, if you want to, you can pause the video on this point and write down
all kinds of things that you associate with this
shape and see how much matches up like the
normal descriptions. And maybe if there's
something new or if you associate
something else with it. Or maybe you never started associating anything
with shapes, which is totally fine too. Then I will show you
exactly what I mean and why we associate
certain things. So let's first of all, I will create another
box shape here, making it a little bit prettier. Alright? And now if we look at it, we see, okay, what
could this be? For example, maybe tower,
skyscraper or something, which is just basically tons of different squares and boxes
placed on top of each other. And then we can ask ourselves, what do we associate with sky crisp skyscrapers
and houses? And we will quickly get to
simple things like stability. And they are flexible. So let's just quickly
write some of that down. So it's stable. It is unmovable. They are strong, and
maybe also rugged. So all in all, just pretty a
pretty tough shape. And we'll also just put
this in the corner. And now let's just try and quickly make some
more box shapes. Here. Doesn't have
to be super pretty. And I will quickly just try
and paint a nice figure, more or less nice. And let's see what do we think about this
kind of figure out? What does it tell us if it
has this kind of shape? So things are figures like
this as silhouette like this, mostly provokes
things like strong, for example, as you
already have it here. Maybe also trustworthy. Doesn't really look like a shady person,
more like someone. Then you could go
to and ask maybe what also kind of
towering on top of you. And maybe he's also steady. So all in all, this would be a good
shape to make designs. Maybe like robots or
a night or something. It really works well. So here now if we make
this and give you maybe boxy shield
and a boxy sort, then we have just
a lot of boxes. Okay, this one tiny sharp design would otherwise it's just boxes. And we already have a night and we can read
this more easily. Then again, also a good way to use for more of
a robotic design. I'm not exactly amazing
at drawing robots, so please don't hate me
if it looks kinda bad. I'm more of a fantasy
type character. But I will try and prove
my point here by making a spider kinda robot and mostly giving
it some box shapes. And you can see, okay, we can make some designs
that are kind of robotic with these boxes and we don't really
need any other shapes. The cube already on its own, has a lot of potential. And these are the kind of things that we
associate with them. So if you want to
make a character that has any of these traits are that should go into this direction
than using a lot of cube shapes is definitely
the way to go. And this is the first shape. And now let's look
at the second one, the square or the circle. The circle, not the square. So let's look at
the circle next.
6. The circle: Alright, Next on the list is circle here again,
if you want to, you can do a small
pause on the video and write down all kinds of things that you
associate with it. If before there
was already there was still a little bit
unclear what I meant. They're associating
different traits that I'm sure now you have
an idea of what I mean. So if you want to just pause it, writes them down and
then look afterwards how close they were to what we
are going to write down now. Or if you have maybe
something else that I missed, one that you associate with
it that isn't as common. For example, if you
look at the circle, what do we, what do
we associate with it? Well, if I'm going to say
things like soft baby face, then there's already
something here. It's soft or something
else, maybe like innocent. Another one we could
put up here into the corner as the circle, as a basic shape and just
put some things around it. And suddenly we have a son. So also things like happy and maybe also harmless. A lot of small
animals or as I said, a baby or all of
these have a lot of round shapes or
sometimes faces that are really like easy to talk to audit are generally
looking nice to us. Often have like a
radiant round face and then another shape. Then we can just try out here and I will make
just Color Fill. For example, if
I'm just stacking three on top of each other than we already
have like a snowman. So generally, as you can see, there is really all
kinds of positive, easy, soft things to connect
with its solid shoes, right? Friendly down as well. We also connect things with it. Like for example,
let me show you. If I take this one and I will just move it here and
stretch it, then suddenly. We can also connect things
like movement with it. You can also think
about some kind of bowl that is going down, dropping down somewhere
and moving around. So a lot of round shapes we
have to do with movement. If you lay down a marble,
it'll immediately move. So these are things that we
connect with it as well. And the other thing if
we're looking at it, is things like
infinite, for example. So generally that's a lot that we connect with the circle. Generally unready,
nice, open form. Let's just quickly make an ugly looking smiley because I'm not this kind of stuff. Just trying to prove
my point here. Give him a tiny round
nose and a happy mouth, which has some
corners of course, but generally it's big and
round and we trusted and it's all nice when we can even
give it some round eyebrows, maybe in to the other direction. So the ICER and we have
a nice-looking face. So these are all the things that are connected with roundness
and what this shape. So if you want to have a
design that is more happy, nice, friendly based than
triangle with their circle. Alright, now that the circle and the principles of it are down, let's next look at
something like the triangle
7. The triangle: Next shape that is one
of my favorite shapes, so to say, is the triangle. And for the triangle, there is two versions. So to say one which
is the stable 1.1, which is the less stable one. And if you want to, you can again go ahead
and write some down, pause the video and then
compare to what you have to the things that I'm
going to write down now. And so for the triangle up here, what are the things that
we connect with it? If we think about the pyramid, we can think about something
like balance for example. And also if you think about
a lot of ties or whatever, it was balanced
and oftentimes you will find some triangles on it. But aside from that,
There's also more. And again, if we think
about the pyramid, there's also something like mystical or maybe even divine. Also, if we're thinking
about musical than I only really have to do this in here. And you will know exactly
why we think about mystical and what the triangle in such a popular shape
for this kind of stuff. Just to think about the eye and the triangle and
the Illuminati and immediately to triangle will be connected to these things, then also Illuminati,
we can also write down something like
evil for example. And also if you think about
this shape than in traffic, you've probably seen it already. It's just there to Warners. So it could be something
like danger as well. And also of course sharp. And if it's upside down, it's also a lot of imbalance. So it could be balanced
but also imbalance. Hope it's written like this. And if you put a
triangle this side, it could be also something like a leading type of feeling to it. So really all kinds of things. And again, it's really cool shape to connect to
all kinds of things. And if you just take it and want to make it into a
danger type of shape, you really just have to put another one in there and
then maybe fill this out. And then you already have
a dangerous symbol mode. If you think about the kind of mountains and maybe
there's some divinity, some godly Hold on top of it. Then the mountain and the triangle suddenly
stands for the divine. So these kinds of things are all connected to the triangle. Also, sometimes if
you want to make a character is a bit more
dangerous or arrogant. Sometimes maybe you
just take some small, tiny horns and you
add them on top. And they are all
triangles as well. So this is generally
a good shape for adding mystical,
divine, whatever. Just making the whole
design a little bit more interesting if you're trying
to go away from a good, Totally nice guy
kind of character. And then definitely
try to triangle. And it'll be more
evil and mystical and maybe a little
bit less predictable
8. Organic shapes: Alright, and now for last, are organic shapes that
you can read a categorize, and any of the other three
geometrical categories. And they are just as
important anyways. And now again, same thing. You can pause, write down
some stuff and compare it. And already if we look at
the shape that I just drew in here so that
you'll understand what exactly I mean
with organic shapes. We can immediately think
about things like nature. If we think about water
than maybe also flow. If we're there, then
maybe also something like flexible and unpredictable. But of course there's
also organic shapes. Maybe like some clouds. And we could connect things
like freedom with them. Also just quickly
draw branch in here. I think maybe you can also
tell that these are some of the shapes that I really
like as there's a lot of, as it already sent me
a lot of freedom and how you draw them in order any bound by too many rules
or too many restrictions. And you can basically
just go however you want. One other point is
also in here is creative and maybe also unusual. And all kinds of shapes go into the organic shapes
because whatever you can really categorize as
a geometrical shape is and organic shapes. So if you find an
animal that has scales, maybe you can't really put
them into boxes or triangles. Then it's probably
a organic shapes. Using them for any kind
of designs that are supposed to be more
nature-based and, or a character that
is more creative, or maybe close to
nature and earth. Then using organic shapes is
definitely the way to go. And you're going to have a
lot of freedom using them. And I hope now you understood all of the
different shapes. And if you think back to our characters from
the beginning, maybe now look at them
again and think, okay, why does what character
have what kind of form? And then you will
understand, alright, this isn't just made because someone thought it
was a funny shape, but because there is some
design thought behind it. And next let's see if we can, how we can put this in some
exercise so that you can really remember it and start using it for
your own designs.
9. Exercise for shape design: Good. Then let's look
at a nice, easy, simple exercise to try
out these shape design. And for this exercise, and we'll basically just
take my shapes that I just used and just stack them
on top of each other, kinda similar to the snowman
that I had in the beginning. Just going to stack some shapes and see what kind of characters
I can make out of it. Maybe also try to fill them. So do we have
different silhouettes? And then just try and fill the entire canvas with all kinds of shapes
and see what happens. Of course also you can start
connecting them and make different designs
with different shapes and just see what you
can come up with. And also just stretch them in different ways so that
you can try and see, okay, what happens when I change something
in another way? If I make them
smaller and bigger, what does my brain
associated with it? And then try and get a
feeling for these shapes. And they don't have
to look great. It's really mostly all
about understanding the shape and
seeing what it does when your brain, if you use it. Or maybe you can find some animals or some objects around you that remind you of some
shapes already. Then of course you can try
and break this down as well. For example, here
just trying penguin, which is basically
it's just a lot of rounded shapes on
top of each other. And of course just trying
some organic shapes as well. So what happens? I'm doing this kind of shape. So we can see that if I put something and
organic shape in here, immediately I have a lot
more flow in the whole thing compared to the other ones that I'm kind of keeping
within the limits. And this definitely can help
you make character designs. If you're going for something
more dynamic than maybe try and have more of a
organic shapes in it. And if you're trying to
go for something stable than have more of the
boxes shapes in them. Here also, then when I'm
just doing this kind of Pokemon kind of look to it, I can immediately
tell you that it's probably going to
be a great idea. If you already know plenty of Pokemon or
you don't know them, to just Google this and look at the kind of
shapes that they use. And you will also see that they have lot of shape
design in them. So this isn't really looking
like a proper Pikachu, but you can still kinda guess it and you can also
read it really easy because we use these
simple shapes that we can associate them really
quickly and easily. So try and see where
you can find a lot of designs of four characters and then break them down into
the different shapes. And see, and think
why they used, what shape do they
want to character to be evil that I want
to character to be nice. What shapes Do they use? Why did they use them? And that way you will also
learned a lot quicker. And it's a really nice
way to understand designers and understand that everything they're doing
and all of the shapes are a deliberate process and
there's no coincidence. And within a well-thought design
10. Practical use: Great. Now that we looked at all the different shapes
and the basics of it, Let's try and put them into use. So here I have three
basic poses prepared. And as you can see, the one in the middle already
Hazard Layer behind it. And I just trace the outline and then I
filled it with a light gray. So there's no crazy magic to it. If you want to use exactly the same one,
you can do the same. Just select a pose here, just take selection tool and
then select the whole thing. It's pretty inseminated
at symbol and then fill it with a
really soft light gray. And next, I'm going to
get rid of the other two. I made a group here. Sorry, It's so in
German, know your group. It's new group. I'm just
going to rename it new group. And then I will duplicate
the whole thing and place them next to each other so that I can make three
different ones. And just try out how
it works exactly. Okay? Now, what I'm
going to do is first make the background
just a little bit more gray or even darker gray. So that if I use any
white tones or anything, I can clearly see them. And then I will
make a layer above. Where is the one I want? These are the other two,
this one the middle. So I will make a new layer
and clip it to my gray layer. So now here it's this middle
one and I clipped it. And then I'm going to use a brush and start looking for shapes and
start looking for designs. And focus mostly on the
basic geometric shapes. So just see if I find
something that looks cool and work with them. Maybe this one is too dark. And then just see, okay, what happens if I use these basic shapes and
try and find something, some kind of design that works. Of course, also, if you're immediately more
into mixing them, you can do that too. For now, I will try
and somehow restrict myself so that I can see how well they
work and if I liked. And already you can see just by layering some of the basic
shapes on top of each other. We also get some other
interesting shapes that might be interesting later. And this method is just
really easy because we don't really have to do any
crazy kind of painting. And just by layering the dark color on top
of the lighter one, the eye already perceives
as some kind of clothing. So we're not so amazing
and painting any close, we can just use this method. Even if you're amazing
and painting clothing, this is just a quicker method to simply layer these on top. And when we have that later, It's also easier to
just use these shapes. And then imagine what kind
of material or what it could be later on instead of imagining that ride
from the beginning. Alright? And then if I want to, I can also use some layers and put them on
top so that I can paint over it and outside
of it and try and do even more stuff
that maybe matches. So here if I want to
expand the shape, I can just draw over it. And then just try see if
I liked the idea or not. This one, maybe not
the best idea ever. So just going to see what
looks cool and what doesn't. Maybe in this case, I will put it behind the character so that
I won't paint on top. So just the opposite. And then just try more
and see what kind of Silhouette might look cool if we also remember is doing
the silhouette shapes. So we can try and expand on that as well and see if there's something that invokes
our interests. And now it's basically
just a bunch of circles and ellipses. But we already have some
kind of futuristic, I would say, Design. And let's also try and give
her some kind of hairstyle. And maybe finish it all
with a simple round shape. And already you can see
it wasn't too much work. And we already have an
interesting looking design. Maybe I can make
another circle on top. And now with only mostly
just using round shapes, we already have something
that we could work with. But now let's try
and do the same for triangles and also pox shapes. So I'm going to close the group and then do the same
thing with the other two. So let's just see what
can I do with triangles? Again, it's an
amazing shape and it really works great on
the body in my opinion. So I can just do a lot of
triangles and a lot of cut, cut out and just
see how it works. And he would can see there's
already one triangle. Maybe we want to
get another one. In my, in my opinion, to triangle shape just
really works well on the body because you
can just layered on top, decides can kinda
hug some areas. So now we have triangle here. Some more triangles. Just really works well. And we can just put
even more all around. And of course, I'm just still going to use some
slightly rounded lines. Because if I imagined
that there is some kind of fabric
going over the leg, it should still be rounded because the leg isn't
just a straight line. And then also see if I can do something that is a
bit more asymmetrical. Because if it's too symmetrical
and predictable than the design is also a
little bit more boring. So I'll try and have some, some irregular
patterns in there. Okay? Alright, and next, I'm also going to use one
again that is on the top. And then see if I can do something around the
head with a triangle. That might look cool. Good, try and make some kind of modern, which for example, and I'm just going
to make the head, even though it's triangle based, still give it some
volume in the back. Otherwise it might just
look a little bit strange. So I'm going to
make a layer behind here and just fill it in. So this is around with shape, but otherwise it
doesn't work too well. And all in all it's still reads
as a triangle, so to say. And then maybe on the top, this layer that is overlapping, it can also make it On top of the sketch and try have something to
triangle E here as well. Maybe some kind of clothing that makes it triangle
that folds around here. Then clean it up a bit more. And I can do the same for decides maybe on the back
and just have some kind of clothing that goes down and
make some triangle shapes. And already it's
making it a lot more interesting by breaking open
the silhouette, so to say. And I can of course
also see if I want to make anything on the shoulders. Alright, already
looks pretty good. So maybe just going to make small triangle here
for some kind of hair. And we can see, alright, this design is
really triangle based. It looks a lot more, just more edgy and evil
compared to the other one. But it also works pretty well. So let's now also
do the same thing, but with more box shapes. Again, layer above clipping. And then I can start
painting on it more easily and see what I can do
with some, some boxes. Of course I'm not going to make the edges to
straight because again, the body is pretty curved, making it super, super straight. We'll just look weird. But overall it will just be boxy shapes and
straighter lines. And it's also totally fine to start with something
that is unlike demos, crazy, new inventive ideas. So just having, so to say shorts and a top for the
beginning is totally fine. And we can always add interests later by implementing something that isn't as usual maybe. And here also just trying to get something
a little bit more irregular by not having the
same height on something. And now again, I can see
what I can do up here. I'm having too many layers. So I'm just going to
quickly merge some down. And now I can paint again. And then here just trying to
have a kind of boxy haircut, which of course
I'm also going to round out because
he had his round. Some terrorists limits
to our box units. If I make just a box as a head
will maybe be a bit weird. Although it can also stretch
to form pretty much. And it still works
and is readable. And now for the Silhouette to make it even
more interesting, just going to see
maybe trying to give her an oversized
big boxy jacket, which I'm also just
going to make with a lot of just boxy shapes here. It's not like a perfect cube that I'm going to
use as a shape. What it's going to be really
big and blocky and boxy. And in probably some
pretty heavy shoulders. So it's easier to read
as some kind of QE form. Then currently it
might not be easy to read the overlaps
ear and what? That's always something
we can change later. For now, it's just
interesting to see if we like to form and
the oval shape. And maybe giving the whole thing a few more interesting points by adding something to
the silhouette behind. So maybe some kind
of straps that are also boxes at
the end of today. Just some really,
really stretched. And they can go from the arms
or from the back somewhere. It doesn't matter as long
as it looks nice enough. Don't really have to
think too much about the how exactly it works
aspect of a design yet. Alright, and just
adding these in already makes it look a
lot cooler in my opinion, at least give some interests
to the whole thing. Make some smaller shapes
in there as well. And I'm just going to make
it bit more softer here. Alright. And now we
already have three designs that are basically
just working with the normal unspectacular shapes. But again, you can see what
kind of feeling they invoke. This one is a little
bit more I don't know, it looks a little bit
more futuristic to me. This one has more of this
witchy vibe and this is kind of a more modern things. So just try out what you can do with the
different shapes and see what they tell
you about character. So that you can really understand what shape
does, what kind of stuff. What already you can see. You can do quite a
bit and come quite far with just these shapes. And I didn't even make a
design with the organic ones. So there's a lot
more possibilities. And of course, as soon as
you start combining those, then again, even more designs, there's
unlimited possibilities
11. What does 70/30 mean: So if the course has
been helpful so far, then maybe do me a favor and
leave a positive review. I love to help you
and you can help me out by leaving a nice rating. So please go ahead and
do just that if you haven't done it yet. Okay. 70, 30 rule. What exactly do I mean by it? When I tried to Google, it wasn't exactly helpful and it wasn't a lot that
I could learn from it, but it's something
that you should definitely keep in mind and that is used all the time in designs and not just
in character design, but an illustration in general. What exactly do I mean by it? So there's the 70, 31, but together with the 70, 30 will also be
the at 21.60, 40. I think you spotted
a common theme because together they
always are hundreds. So 70, 30, it's all
about percentage. And so what exactly do
I mean what this rule? So let's just look at
a nice square here. And I will take some
colors and just fill it. Try and fill it. Half and half. Alright, let's fill that in. And then maybe the other
part with a yellow. And we can see that this is
nice and simple and it works, but it isn't quite
so interesting. I wouldn't really say that there is a special design to it, or that it has anything crazy going forward aside
from the two colors. So let's just do the same again. And this time, I will try my best to fill the whole thing. Would 70% of this color
and then 30% of the rest. So maybe this is around 70%, and now the rest and the yellow. So maybe around 30%. There's still a
small white line. We can already see that here. There's definitely a
lot more going on. Maybe over-excited
rating a little bit. But I think that you
know what I mean? That now the yellow has a lot
more important, so to say, because both colors are not
divided equally anymore, they're suddenly is a shift in what's important
and what matters more. And let's try and do the
same with 6,040.80, 20. So for this one, even less space for yellow here, mid more space. Of course I'm not measuring
this absolutely perfectly. What should be good
enough to get the point? Now we can see, the more
I reduce the yellow, the more important
it suddenly gets. So while it is getting less, our eye is focusing on it more. The more I just
reduce the color, the more it starts to
be the main object. And the rest of the collar is
moving into the background. Now, I will try and do
exactly the same again. But this time instead
of just doing this, doing the boxes like this, I will instead take the red and fill all of it. Now if I take my yellow
color and I'm just going to make one big yellow
square in the middle. That is maybe taking
out 20 to 30% of it. Then suddenly my point gets
even clearer that suddenly the one that is less starts
to become more important. So definitely really
important if we want to have special recognition for attention to really reduce the rate and what we're
showing light and dark. For this example, I did
it with two colors. But really we can just
take another layer and just going to make
it here like a gray. Put it on top of
it and say Color. And then suddenly everything
is unblock and white. And we can also see that it's
the same with the values. I pretty much just used two colors to make it a
little bit more appealing. But it really is all about dividing light values
and dark values. And the more we just push one, the more importance it gets. So now that we know what it is, Let's look at a few
more concrete examples so that you really
understand my point. And we don't have to look at these boring boxes any longer.
12. Readability through 70/30: So let's talk readability. I already explained you
what the 70 30 is about. So now let's see how that helps us when we make designs to
make them more readable. For these explanations,
I just chose to use several already finished
artworks so that you can see how other illustrators and designers use them
and how I use them. Instead of just me
making a bunch of ugly quick drawings here to
try and get across my point. I think it helps more to see some actual artworks
and see how it was implemented in
professional work. So that's why we're just
going to look at several and I will show you
exactly what I mean. So we look at this
one, we can see, alright, the main aspect, the main value of this design. Also there is only Art. Artists are written down, so go check them out. But here the main aspect
of the design is white. So if we look at the thing, the whole thing is supposed
to be some kind of, I don't know, I don't
know what a character. But I guess there's
some holy divine this to it since we
have a son pattern here and this white
golden color. What we can also see
that whoever made it, he made it, chose to not go completely white
with a whole design. And we look, we can see, okay, the skin tone is a
bit darker and we have these black parts
within the design, instead of all of
them being a white. Although the percentage, I would say is a lot less
than the white. So it may be also again 70, 30. So most of the part is light value and bright and
just a little bit is darker. And now, if I am going to be
a little bit rude and just draw over some of
the black parts. Then you can see that the readability will
get worse and worse. Because we can just CLS and
less what is even going on. Because the darker
parts just to help us divide the whole thing
into different sections. And if I just destroyed the order that is built up here and make everything
bright and white. Now, it still works as upgrade design because as a
design itself is great. But it's just a lot harder to read exactly what
is going on here. And if I make some parts
even brighter in here, then it's just a lot of areas fighting for attention and we don't really
know where to look, just like one big mass. And if I turn this away, then it's super easy, super clear to read. Suddenly the whole design,
it makes it a lot more sense than if everything is
kinda the same brightness. So that is definitely one example that
shows it really well. Just using some parts that
are way darker than the rest. And just having a nice, easy way for the
eye to look at it. But of course it also works
the other way around. If a design is really dark and which should be a
little bit brighter. So let's look at
another example. Here we can see mostly the painting you can say
is a darker painting. But of course here again, it isn't all just
black and dark colors. Otherwise, we can't
really see anything. So there's just a bit of a
brighter color here in there. So let's see here. I use a nice read. And of course you can
see this part is super bright than the head is really bright and
it's sticking out. And we also have some parts down here that are
relatively bright. And I would say this
one is like a medium. Brightness would definitely
still counts towards to bright compared to
these darker parts. And again, if we think about it, I would say around 70% to 80% of the painting are darker values. And just a little bit
the smaller part that is supposed to be important
are the light values. So we are immediately focusing on whatever it's
supposed to be important. And the design in itself
makes a lot of sense. So if I'm just going to be
a little bit rude again and just take a darker color
and paint over it. I'm trying to make it
relatively well sorted. Isn't just me trying to
make a super bad job here. But I think already
you can tell. Then it still works. And I still try to go
with the lights so that this source is a bit
brighter than the rest. But it's also suddenly a
little bit more boring. And the whole thing and not
only focuses on the head, and it loses a bit of balance
on the overall design. And if I take it away again, it looks way more
interesting and it's way more easier to
read the silhouette. So if I make a pretty small
and I put the dark color, it's not really easy to see where her body is going exactly. And as soon as I take it off, then it's really easy to see
what exactly is happening. So this is a great way
to focus on readability. Make the whole design
more interesting. And just really try and show the viewer what is
going on and what is supposed to be important. So that is one aspect
and we're just going to focus on making it more interesting aspect a bit
more and I will show you some more examples so you
really understand what I mean?
13. Creating interest with 70/30: Alright, next up, we have some more character designs
by more different artists. Again, be sure to
check them out. They're all amazing. And if you don't
know Art session, this is your call to
go on the website and really start
bulging yourself in it. It's greater than
it's filled with so many talented artists. So definitely be
sure to take a look. So next up is creating
interest with the 70 30 rule. Here again, we can see that the overall design choice is
bright with light values. But of course they are really
super parent and super easy to see that
there are some parts that are really, really dark. So immediately we can see, alright, this is not
just a dole design. We already have some points that are catching our attention. Again, making them
also more readable and making the whole
design more interesting. So by just placing these darker
parts on the design hour, I immediately knows where
it's supposed to look. So these are the points of
interests on the design. And here, for this example, it's also a character
from a video game. And if we think about having these kinds of
designs for video games, it's important to
know this one is later shown pretty small
in the video game. So whatever we see should be something that is
easy to catch even if the size of the character
is rather small. So if I make this kind of small, It's pretty easy to read still. And we have these
really big dark parts and it's because
these kind of tails, whatever are the
weapon she uses. So they should be really easy
to see and easy to read. And it's probably why the Illustrator decided to make these really big
areas that are dark, same with the feet. So it's easy to see where
they're going and how it looks. And the tips of the hand here also in the
hands are really dark. And there's some on
the head over here. So it's always easy to
see where the head is, where the hands are going. And of course, the
most important one where the weapon is. And again, if I would just
take a color and go over it, then the design suddenly
starting to be a lot more uninteresting and more boring because now it's just like
one big pink, whatever. And suddenly it's
not really that much more than
interesting anymore. So doing these and creating
interests with the 70, 30 and really placing some
different values wherever you need them can make
all the difference even though whatever is shown, there might not be the most
interesting thing ever. So here, I don't
want to be rude, but like grips are not like
a crazy design invention, but they work really nice and
it looks super cool because they are just way darker than
whatever the rest we see. Same here on the fingers. It's not like there
is a crazy shape that has never been seen before. But just to contrast makes it
that much more interesting. And of course, I myself, I'm trying to do the
same thing as well. So when I'm making characters, I'm trying to see, alright, what is the point of
attention and what's supposed to be important
to the viewer. What's important is supposed
to be important is always the phase and the upper
part of the body. Legs, mostly not so much. So here in this design, most is like medium
to light values. And then all the dark values and all the contrast
is around the face. And that's just when we
make it a lot more smaller. We're not paying
too much attention to whatever is going
on at the bottom, but only to what's
going on at the top. So here I would also
say it's like maybe 60, 70% are light values. And then the 2030 to
40% are darker ones. And they are pretty much
all placed on the top. Here we have some darker
ones on the bottom. But there's like
really dark ones next to read the light ones. So the contrast will still make our I go and look up there. But of course you can
also see this one maybe works even better because
it's even clearer. Where are is supposed to look. When you're making a design. And you're not quite sure
if it's working or N, If the attention is drawn enough to the places
you want it to have, maybe try and darken the whole design or
lightened the whole design, and then add some really dark
or light contrast points to wherever you want
the viewer to look. And I'm sure it, and I can promise you,
it'll work like magic.
14. Focus and guiding the view with 70/30: And last but not least, I'm going to talk about
focus and guiding the view. And for this part I will use some examples that aren't directly just simple
character designs, but have a little bit more to do with illustration as a whole, although it works, vice versa. So if you have a
character design, what I just explained, it works really well. What I'm also just going
to show how we can use it in entire illustrations
to guide the view. I think it's always
nice to learn these rules and know that they aren't just applied
for character design, but rather all kinds of design aspects in whatever
you're going to make. So let's look at it here. If we look at the values, we can see it's mostly a
bright and light picture. What do we have this giant
chunk of dark color up here. Aside from that, we also
have these high contrast and darker colors
that are around here. And the rest of the picture
aside from smaller parts here and there is pretty
light, is pretty bright. What does that do? So when we're looking at it, our eyes are immediately drawn to the points
of highest contrast. And since most of the
picture is super bright and we have these really dark high contrast areas around here. We already know where
to look immediately. An hour I just wanders
straight to this area. Would widen. Do we have this super
dark area on top? Couldn't it just
be light as well? That is simply because if we made the entire picture
is super bright, I can see, if I can make it
might not look super great. Then we can see suddenly for some reason these parts
aren't as interesting anymore and they're
kind of losing significance because
suddenly everything is just a big wash of color. Of course, this one still
has the orange tones, but it still doesn't
work as nicely anymore and there is some
balance missing suddenly. So here by having this
super dark part and having this area which has really a bright values
and really dark values, our view is immediately guided. Plus, since it's on the top and the top part
is kind of dark here. We look at the painting
and up here there's nothing going on there as pretty much no details underwater. It's just pretty
much a dark mass. So if we look at it, our eye immediately already saw everything it wants to see. It's like, alright, this
is a dark part, That's it. And then our view
is wandering down. And as soon as our view
is wandering down, we have these points of interests on which we
want to look at longer. Because if our view
keeps wandering down, we see this area is
like super bright. And that is also really
easy to grasp right away. There is more detail in there, but it's kind of washed
out and doesn't have this super high-contrast area. So we just keep
ending up looking exactly where the artist
wants us to look. And it has a nice balance
and the painting isn't looking boring or
something because we have this pretty big dark area. That just again uses
the 70, 30 rule. So instead of like
90% being bright and only like ten per cent
having some darker values. We have this nice balance of light colors and dark colors. Then next up here, another nice example
on how the view is guided things to the rules
and of course other aspects. But here we can see that we have a character is somewhat
in the middle. And then we have
this area over here, which is kind of dark and
taking up maybe 20 to 30%. And then the major part of
the image is more bright. And immediately our view is guided from the darker part that has pretty much know details, no interests towards
to character. And the character
itself is bright, but has a lot of areas that are a mixture of darker values
and really light values. On this part. Here again, on the hand, we have a darker value in
the folds and into clothing. And then we have a
more brighter values with the fingers
and the background. And also super parent here, we have this dark
part that is the hair and then this really bright
part that is the background So it's creating a lot of contrast and our
eyes drawn to it. And if there was just a bunch of darker elements all
around the background. So for example, like these
parts of the branches, if they were over there, I can also try and see if I make I can make a
really bad job. Just copy pasting it in there. Let's try and copy paste
it and make it over here. Of course, it looks pretty bad. But I think you still
understand my point. It still works because
there is some bright areas. But also you can see it immediately starts losing
interests and it's not as easy to read
anymore than if we would have just this dark area over here and just a
bright area over there. It's a lot more nicer on the
eye and easier to look at. There's still some branches in the back, but they're super, super bright and
far away so that our view is guided more easily. Another thing that we can see here is that a lot
of what's going on, a lot of the values
are also placed in a way that they are leading the eye directly
to the character. So there's darker ones
here which are going up. And the branches are also dark. And all are pointing to the Character and to the interesting parts
of the painting. And also if you look at the
overall values in total, we can see that one of the
most interesting points that we are supposed
to look at is this one probably because there's
something happening here and the artist wants us
to look at this effect, which is hard enough to draw. So if we look at it,
we can see, alright, This part is definitely the brightest part
of the entire image. So we have no other choice than looking at it and
looking at the face. And our view keeps
circling around. And only if you really start to force ourselves to
look somewhere else, you can see, oh, here's
another character and there's another character. And then there's actually
a dragon in here. So this is a painting
I've already looked at multiple times and it
took me really long, like two or three times
when I looked at it until I realized that there was an entire Dragon in the background. That's because our
view is so focused on the Character and
all the details and values and contrasts in here. It really takes some time until
we look at anything else. So yes, I hope you understood
how important the 70, 30 is, how much it can help us directive you get some
interests in the painting. And in general help make
all kinds of designs, not just character design and
lot more readable and lot better to focus on and just
overall work a lot better
15. Exercise for 70/30: Okay, and easy
exercise you can do for it is just
filling your Canvas. May the bunch of boxes. Or alternatively, if you
can't see anymore boxes, you can also use
circles or triangles. You're kinda open to what
shape you want to use. I'm just going to use boxes
to make it easier on myself. And then you can just use
whatever colors you want, or maybe just try and restrict yourself to black and white. I'm just going to quickly make the entire background darker. And then I'm just
going to work with black and white and see how I can fill these shapes and see how I can create
points of interests by playing around
with the amount of lighter values and
darker ones and see, okay, does it work? Does your rule apply? How can I focus how can I
guide the view to focus on specific things that
I want to be focused on. So here, use the example. Darker values are the
kind of background and the small lighter values are immediately what our eye
is starting to focus on. And if I would start to make the entire
thing more brighter, 5050, then suddenly it would
lose a lot of interests. And this one would
still work the best. Even though before it was
really clear and easy to see what I wanted the
viewer to see and focus. Of course, the other way
around with darker ones. That works as well. And then I can see Orion, what happens if I just put an object here of
interests and then maybe try and make setup that
guides the view towards it. So this is our
high contrast one. Just remember the
illustration we had earlier. And then we're
going to use a lot of shapes that are
kind of pointing towards it and see
if it works or not. I'm trying to keep them
here on the bottom. And already we can see this is our point of interests
and what's important. And this element of the
painting is just helping it, so to say, so that
we know exactly what we want to look at. Now I'm just going to use
a mid gray on purpose and see what I can do by
making some darker areas. Generally in works
really well if we have a darker bottom and
a more brighter top. Because this is a kind
of setup that we're used to from nature. Mostly the sun is shining on
the top and then it gets, we have less and less
light towards the bottom. So it makes a lot
of sense to have the brightest on the top and
then get gradually darker. And now that we've, I have this setup
where it's separated. You can already see, okay, I've put more emphasis on doing it darker
colors on the bottom. And now let's make something, some kind of point
of interest here. So I'll just make the rough silhouette of
a tree, for example, that kind of emerges from the darker colors and then
branches out towards the top. And of course, I could've used all kinds of
different shapes. Just use entry now becomes relatively easy for me to quickly painted and illustrated. And things to the
differentiation in light and darker values. It's super clear to what
we want to look at here. And it still looks like
a mostly dark painting. Doesn't really look like
a super happy setup. But we still want to use some brighter and
lighter colors so that we know exactly where
the point of interests is and what we want
to look at here. And of course I could
push that even more. And it would probably have
an even stronger effect. You can already see
if we make it small. This already Simple, already works as a kind of composition. So really you can just
go ahead and make a bunch of boxes and shapes. Maybe try start
filling them with a mid gray and then
see what you can do simply by adding some
lighter elements to it and try and
keep it 70%, 30. And I'm not drawing
any characters here. I'm just doing whatever. Of course you can also do the whole thing on
characters already. I'm going to apply this more to my character
in the next step. But for now, just trying this on shapes that
are indefinite because it's easier to draw
whatever shapes and drawing and tie
your characters would if it's something
you wanna do, then of course, go
ahead and try it out. And here, just having
these kind of landscape P, Mountain View to it. And you can see it also applies
to environmental design. We wanted to try
and keep it 70, 32, so that the viewer knows
what's important here. What's always
impulse to look at? Just really making it
easy to guide the view. And just try that out. Of course, you can try
and implement some kind of stuff into the painting, which you can also just go
ahead and make some gradients. See if you like more of you, maybe IT person who is
more towards the 70, 30, or if you prefer 60, 40, or maybe at 20. It's also a little bit
of personal preference. And of course, whatever
you want to depict, the more dramatic you want to have the illustration
and design, then choosing at 20
is probably better. If you want to have a more
harmonious and calm design, then using 60, 70 is
probably the way to go. Alright, I think for now, of course I haven't
filled all of them, but I think it goes
and proves the point. So just try and go ahead and
do this exercise as well. In the next step, I'm
going to implement it on some of the character or someone then designs
that I've made before and just see
how well it works.
16. Practical use: Back with the designs. And as you can see, I decided to keep going
with one of them, the box E1 because I think
it has enough potential. So let's see what we
can take out of it. And I want to go into any
crazy details for now. I will only try and look at the values so that
the 70 30 is applied. Currently, if we look at it, we can see that it's
already kind of work here. There is some darker values, so I would say
maybe around 70% of darker ones and then a few lighter ones
because of the skin. So let's try and see
what happens if we try and push it or maybe
change some of it. So I will Alpha Lock what I did here and then try and work with some darker ones on
some parts and maybe lighten them up on another area. So let's just try and
make a dark pair of pants and maybe a pretty light top and maybe
some lighter boots. Alright, I think this is
a little bit too dark, so I'm just going to
lighten it a tiny bit. This is not a tiny bit. This is a tiny bit. Alright, and then next, now that I've darkened these, I think these parts of the
arms can also be darker. Maybe here. And then I will continue going around and maybe
lighten some of them up. Can probably be even
lighter so that there is some contrast between
the skin tone and D here. And now I can also
see what happens if I make the check
it a bit lighter. And of course there's some
contrast missing now, so I'm just going to
make some parts just be darker so it's
more easy to read. And then I'm also
missing some color here. Alright. Again, just using
Emmet bit of shadow. Otherwise, you'll
have a hard time seeing what I'm painting. Okay. So this is more of a lighter kind
of design. I would say. Of course it would make D pens even brighter because currently, if we think about the rules, were drawing some attention to the bottom and we don't really need a lot of
attention on the bottom. So I can make them
a bit brighter. So that we're having
more attention up here because
right now this is a really high contrast area. And if I want to
push this even more, I could go ahead and maybe get
some gradient in the hair. And it's not super
easy to see currently. Because there's a lot going on. But already you
can see, alright, there's some more
contrast going on at the top and less on the bottom. So our view is going to the area that
is the highest contrast. And I could push this
even more by adding more and more dark contrast
shapes and values on the top. Alright, let's go
to the next one. Also for this one,
just make it a bit easier to see what I mean. I'm going to just make
a small box around it. And make the background darker. So and how it's
way easier to see. And not just all blending in with the gray
from the background. So depending on what
kind of design you have, should never need
to pay attention that the background is not fighting the colors
within the character. So let's try the same here. And maybe make the overall thing darker towards the bottom
and then make it slightly lighter towards the top without having the
difference too big. So even darker butt's probably. And then maybe some really
bright and white hair again. And already you can see
it works pretty well if we're having a lot of
the parts really dark. And just drawing out of attention to the top
by having some of the only really bright
and light values there. And maybe leaving the
jacket in a middle gray. Alright, I'm not going
to change it a lot more. And now going to the last one, I think I want to have a
kind of a light jacket. Maybe even brighter. Just try out what happens
if I make it really bright aside from it being a mess. Okay? And now I will take all their elements and
make them even darker. So just making some
really dark hair. And then form the
rest of the clothing. Just going to see what works. I think maybe a maybe also having a gradient
could be interesting. Then also definitely works
for the socks slash shoes. I could do it the
other way around and let it get more lighter
towards the bottom. And maybe just have some points of interest here
so that the design isn't just drowning in the
dark spots down here. Same here. I can just make some white ends and then make the
top parts Docker. Alright, and already we can
see the different designs. Or I tried to do some kind
of stuff and implement something that our view is directed to where
it's supposed to be. I would say these two
are a bit stronger than this one because this one is
still missing some contrast. So I think I could just, for example, make some
darker parts here. Because right now we
don't really have a really strong difference between dark mediums
and light grays. So making some more
even darker blacks could definitely make
it more interesting. And of course on
this, at this stage, I can also start introducing some of the other basic
geometric shapes. So if I want to make
a triangle here, there is nothing
stopping us now. We can try and implement whatever we feel
like implementing. Alright, I think for
now this works well. You can see the
more you push it, the stronger you
make the contrast between lights and darks, the better design works. In a more interesting it looks. And the software it is doing more harmonic and maybe
more normal it looks. So just play around with it. Take your own designs, try some of these shapes
combined, some shapes combined, some lighter in some
darker values and see if you can already come up with something that you like. And we will continue to add even more interest
to the design. So with the next steps
17. What does big, medium, small mean?: Hey, have you already
left the review? If not, then go ahead and do me the favor of leaving
a positive rating. If I helped you out so far, helped me out and go
ahead and do just that. Okay, cool. Next principle. Let's get to big, medium, small, which is probably one of
the most important rules over all in character design
and design of any sort. If you're doing graphic design, character design, illustration. If we're talking about design, we're talking about
big, medium, small. So what do I mean with
big, medium, small? And what does all of this about? Before we jump right
into N examples? Let me first explain you what
this is and what it means. Big, medium, small
is basically saying exactly the name is
self-explanatory. But as soon as I show
you what I mean, this is the square. It's a nice big square. And now into the big square, we're going to put
medium square. If it wants to work. Alright, good enough. And into the medium square we're
going to put a small square. And immediately we can
see how this works out. Quite nice. Looks pleasant
enough on the eye and works. So let's now take
another square next to it and just divided
into equal pieces. And I hope you can
see that this square, which has uneven pieces and he has a small
piece and a medium one. Looks a lot more interesting than the one which
is equally divided. Let's make another example. And just put something here so that there's
a medium shape. And let's just make a small
shape here by dividing it. And maybe make this
one medium one. So now you can see
we have a big shape. We have some medium shapes
and we have small ones. And it already
looks like we could start making a design out of it. Maybe by putting
a window in here. There could be in
point of interests, you could be a door. Maybe there are some stairs going on and can be a house
or something like this. So there's already some
kind of design behind it. And now the thing is
about big, medium small, that we want to keep the ratio of big
medium, small, similar. So a small amount of
small and medium, amount of medium and
big amount of big. So if I make a bunch
of small shapes, and I can also really start
destroying the whole design. Just by adding too many
all over the place. Then suddenly our eye
has a really hard time focusing on what
is important and we're driving point of
interests away from the viewer. Because suddenly this isn't
really important anymore. Suddenly everything's kind
of the same importance. So big, medium, small is
about making designs to really get the viewer to focus on what you
wanted to focus about. So for example, on this one, we're going to look
at the small one because it's the
only small shape. And the big shape kinda
just works as a background, as an area for our small
shape to really lift. So let's just make the same with other shapes
so that we don't only have boxes for make
a triangle here. And let's make a medium
triangle somewhere else. And a tiny triangle in there. Then we can see that
this tiny triangle has some importance and there's
some kind of design going on. And let's make another
small example. And I will try and
divide this triangle into kind of similar values, similar thickness here, and then make the same thing over here, but make them different. So now I'm going to make a
big one that is kinda big. And I'm going to make a medium, one that is somewhat medium
that even smaller one. And make the the spacing in-between
these smaller as well. So then we have a bigger
one and then a smaller one, and then maybe an
even smaller one. And now if we look at these two, this one is also a
little bit crooked. It should still get
the point across. Oh Lord, please be a triangle. Okay? This one should work. So if we look at these two, we can immediately
tell, alright, this one is pretty predictable and that's what makes
it kind of boring. And this one has a lot of difference between thickness and the different ways it is shape the notches all in an
equal amount of distance. And it makes it more
interesting. And that's all. Thanks to big, medium, small. There's, of course, again, is all on very basic shapes. So in the next few examples, I will show you whole
principle to you on better examples and
illustrations so that you know exactly how people
use it for characters and not just squares
and triangles?
18. Separation of designs into big, medium and small: Now that you've seen
enough grade boxes, Let's go back to some
paintings so that we really understand
what I mean with big, medium, small, and
separating the whole thing. So I will show you some
drawings and explain to you how exactly it works and how you can find the separations
pretty much everywhere. And verse, I'm going to start
here with something simple. Let's get my nice red
color out here again. For this design, you can see that there is
quiet a lot going on, but overall, it is so readable as one design and we still
know what is happening. But then again, there's
enough interests, there's enough detail in there. So how does that
work and what does it have to do with big,
medium, and small? First of all, let's look at the easy parts that are
immediately nice to understand. And that is like, for example, the cape here, which is just one big shape, doesn't really have
much going on. There, snow crazy
patterns on there. There's nothing else happening. The only part that is
kind of still working for big medium small
is the big upper part. Then we have a
medium middle part and a smaller down part. Same here. This one is kind of big. This one is medium to small, and this one as well. So definitely makes
the whole thing more interesting
than if I would have divided the Cape into three exactly same shapes that
are exactly the same size. But again, we can find
it everywhere else. We also have some big
parts here in the hair. I made a big part here. Then I made some
medium parts here, and then edit a few
smaller, small parts. So if you want to, you can go over the
entire painting and find it everywhere. So for the clothing
and might not be super easy to
see at first sight. But if we look at it, we can see that it's
pretty much one big part of just white clothing. And then I chose to make a
medium darker part here, which is also still
going for the arm. So we have one big white part is also continuing
here on the arm. Then we have one medium
part that historic over here and another medium
dark part on the leg. And then to make it
more interesting, I implemented these smaller, darker parts so
that it breaks up the bigger chunks into
smaller sections. And you can find it all around. Because otherwise, if it
would've just been white, it's a little bit boring. But by breaking up these
design into different ones, it's making the whole thing
a bit more interesting. So if I just take the
color here and paint over the different designs
that are implemented, you will pretty much
immediately see what I mean. If I also destroy the belt here, then, alright, it still works, but suddenly the whole
design is a lot more boring. It's so easy to read, but it's lagging a
lot of interests. Again, if I am
getting back all of these smaller medium parts, then suddenly we have a lot more interests going
on and design. Even though there's like one
big just one colored part of the painting here also
40 medium dark part. To make it more interesting, I implemented a few
smaller, lighter values. And it's pretty much how I went about the entire painting. A big white area, medium grayish area, and
then some small light parts. And it's always about holding the balance between
not too much small, more bag and medium
amount of medium. Here also for the jewelry. It might've been even more interesting if I would've taken the one in the middle
and made it really big. And this may be true, big, made this one bigger, and then maybe made
this one more medium. And this one really Small could have
definitely worked as well. But for this part it
also works this way. But also here you can see, even though the jewelry itself
is kind of the same size, you can see that here. It's getting larger and larger. The spacing in-between
the jewelry. So just go and look at your
own designs to look at other people's designs and
try and find it. Here. You can also see it really
nice example of big. Then we have some medium
shapes and small shapes. So it's all around,
it's everywhere. Now let's look at
another example. So for this one, it's also mostly one. A lot of stuff going on, what it's really clear and
somewhat easy to read. Of course, they could
have done a little bit of a better job around here because it's kind of drowning
in some darker values. But it still works. Here also, I have a big part
where the I can just rest, which is just a dark value. But of course to
make it less boring, I took some of the
lighter values and implemented just some
small, tiny details. So for example, here
we have our big shape. And that big shape is ten separated into two
medium shapes. And around medium shapes
are smaller details. And this is happening all
around all kinds of designs. And even if I have some areas that are just big shapes
for the eye to rest. If I want to make them
more interesting, I can take some small
shapes and add them in with like really
low contrast so that they aren't distracting too much from the overall big shape but still adding
some interest to it. He also on the shoes, you can see I implemented
some smaller details. And I took the big shape and then made several
smaller shapes. And here also, this
one line is thicker. Then I'm having a thinner line. Or here I could have just
let it be over there. But then it would just be
one medium, one, edit, another smaller one, so that
we have our big shapes here. Then we have our medium shapes
and these small shapes. So really it's happening all around and I'm trying to keep the small shapes to a
smaller percentage as well. So overall you can see the biggest amount of
shapes are these big ones here with a lot of free areas
for the eyes to just rest. Then we have a medium
amount of medium shapes. For example, pets here
or this part of the arm. And then we have a
smaller amount of small shapes so that we are
not overwhelmed with details. So yes, try and look at the designs that you've
come up with so far. Or again, designs that
you really liked from other artists and
just really see if they made similar decisions. So if you've done a
design and so far, you've had some kind of pattern
and it looked like this. And you've made it into
pretty much just same size of differences between
and the spacing. Then maybe just
try and implement some irregularities
and push them maybe further to the
side and see if that already helps make your
design more interesting. So here you can see just
having a big shape, medium one, small one. And then we can still go
on and separate the small one into a bigger one than
maybe medium and small. And of course they don't have
to be behind each other. I can also put in more irregularities
by making the small one right here
and then medium after. So read it, just go
around your design. Tried to find these shapes and change up everything
between big, medium, small here, make. Then we have medium
and small shapes. It's really everywhere. It's one of the most
important rules. But next, let's see
why exactly it is so important and why our eye
is drawn to it so much, because there is
very specific reason behind it that will
make a lot of sense. So let's just take a look at it.
19. Golden ratio, natural separation: So here is the answer to all of our secrets and why we are
naturally drawn to big, medium, small, and the
proportions for it as well. Because this is
the golden ratio. Maybe you've seen it already if you've already been on
our journey for awhile. If this is totally new to
you than welcome to one of the most important ratios
then we can find in our paintings and in Art
and general golden ratio, this is just something that
has been over the years. I think. I don't all just
going to say it's scientifically found
out that this is the ratio that keeps appearing in all kinds of parts of nature. So just try maybe
Google golden ratio and examples in nature. And you will find so much. We're also going to
look at some here, which you can also place this
ratio on top of a lot of different objects in nature
and you will see that it always matches and
somehow lines. So what does it tell us? Well, if you look at it, you can see the golden ratio
has since giant block, that is just one big shape where nothing much is going on. Then we kinda have
this medium shape here that takes up the next
bigger amount of space. And then we also have
this area down here, which gradually is
getting smaller bodies, having more and
more stuff in it. So as you can see, since this principles
coming from nature, it's something that is found everywhere and nature
is the best designer. At the end of the day,
we're all just humans. We're all coming from nature. So we're drawn to what is
proportionally closest to the proportions we have
In nature because our eye is just used to seeing them
for so, so many years. Whenever we look,
whenever we go outside, look at human faces, look at plans, look at animals. They're all based on
the golden ratio. And that's why
they work so well. And if you want to
make a design that is kind of abstract
to the eye or isn't. I don't know that it's invoking some feelings of bewilderment in the viewer than maybe completely destroying this kind of ratio
could be the way to go. Because of course, there's
always exceptions to the rule. So maybe you will
find a design that isn't really based on this
one put will still work. Great. But now let's look
at some examples here. Already have some lines. Let's make them again. Alright, so we have a nice
small bit off nature here. And let's see where we can find the big, medium, small shapes. And I think immediately
we can see that there is a big shape in the middle and some more bigger shapes on
around on the sides. And they are directly
focusing on RI, on some parts and are giving us a lot of space
to look at them. Of course, here we also
see the 70, 30 rule. Most of the painting
is stark and then we have 20 to 30%
being light values, but also big shapes. So it's really easy to see
them and focus on them. So even more big shapes here. We see these really big
leaves here as well. Or this pretty big leaf. So as you can see, a lot of bigger shapes that are making it easy
to focus on the picture. And then next, if we wanted to look at more medium shapes, we can see that there
are smaller leaves behind that are already
a lot smaller in size, making the whole thing
into more medium shapes. And then the small shapes
are also found everywhere. For example, We have this
big shape in the middle, which is then separated
by a small one. The branches themselves are also more on the smaller shape
size and here as well. So pretty much all around. We also have these
small drop shapes here. We have the separation, the natural separation
in big, medium, small. This is just a
picture of oranges. So obviously there wasn't
really a designer taking the oranges and designing
the orange tree to be a crazy design object. It's just how nature works and what is naturally happening. Then again, here's
another easy example. So we just have this fern leaf and big medium small is
happening two times here. One, which is easy to see is we have these big shapes
on the bottom. Then they are getting medium. So we have this medium
amount of medium shapes. We have this big
amount of big shapes. And then they are getting smaller and we have
a small portion, which is small shapes. And if you look at the
amount of small shapes, they are pretty much the
same size as one big leaf. So here again, you can see the ratio keeps
applying to it. And the leaves in themselves
also have the same rule. Applying. They have a big
amount of bigger shapes than they have a medium
amount of medium ones and an small amount of smaller. So this ratio is pretty
much everywhere. Here also with the spacing is a big spacing between then we have more of
a medium spacing. And it keeps getting
smaller and smaller. And it also is just their differences and it keeps its already
repetitive too much. There's bigger ones,
they're smaller ones. So even in nature we
have a lot of contrast. And so really it's everywhere. You can also go ahead and
just look at a bunch of nature pictures
and see if you can find the ratios everywhere. They are found in flowers
and plants, in animals. So basically, everywhere when we look at
nature, there's big, medium, small, and we can just make use of the same principle
for our designs. So next I'm going to look at a painting and see how we can keep the balance and what we can do to make the whole
thing more appealing.
20. Creating interest and holding balance: Okay, For this example, I took a painting that is
not completely finished yet. Then it's unlike a
medium sketchy phase, already has some
designs going on here, but isn't quite finished. And first of all, I'm just
wanting to show you that if I take these and just
get rid of them first, that already the design will
be a lot less interesting. So just quickly
getting rid of it here and making this
whole one big shape. Okay, and it still works. We still have some
clothing going on here. There's still some interest
with these shapes down here. But overall, we can already
tell that our design has become lot more boring and
R is just wandering around. There isn't really much
that is happening. So now it's also going
to wants to head because there is still
the most interests. But overall the whole
painting is kind of boring. So if I remove it and we have the different elements again, It's already way
more interesting. And let's look exactly
on what I did here. So we have this big shapes on top shape and a
short shape, so to say. And then I separated
them into medium shapes by implementing some lines
here and changing it up. And then on the lines, I also implemented some
smaller shapes, same here. I cut it up into medium shapes, then made even more
smaller shapes in the middle and edit different
small shapes on around. Important is also to
keep the balance. So here you can
see there's still, there's some stuff going on, but it's also not
completely overwhelming. Because if I just keep
adding up more and more than it's starting,
it still works. But at some point it's just
getting too much an hour. It doesn't really
know where to focus on anymore and one is
important and what isn't. So if I just keep
adding up buttons everywhere and make just a
bunch of rows of buttons, then the design isn't
working as strong anymore. And suddenly it's also just
becoming one big mess. Then if I am just start, starting to limit myself to this amount that
I'm having right here. And same goes with these
shapes on the side. If I keep adding onto them, then our design is just
getting less interesting here. It of course, can still
work as a design. Now it looks like a
funky pair of pants, but we are having less
of a focus point. And the amount of
detail is kind of fighting with the face and
the amount of detail up here. Because now we
don't really know, are we supposed to
focus on the pens? Are we supposed to focus on the face because
both is having a lot. And it's also, as you can see, it, pretty clear silhouette. So I didn't add a lot
here on the outsides. And there's also for
good reason because if I keep adding weird small shapes, then it's also less easy to
focus on the overall design. So you don't want to go
completely overboard with the small and just have too much
small shapes everywhere. Because what it can add interests to some
places of the design. Going completely overboard
with small shapes can also just end up in a weird design that isn't
really easy to read. So try and limit yourself to
a medium amount of mediums, a smaller amount of smalls, and the big amount of big. That way it's really
easy so to read. So if I wanted to have more
interests on the face, I could also go in here and
maybe add some patterns here. Maybe add a bigger pattern, then add a smaller one, and maybe another
medium one next to it. And then we already
have something more of an interests
going on in here, which is making a bit lighter than it's also easier to see. And overall these
are small shapes. But even within
the small shapes, I can change the big,
medium, small ratio. Same here with the buttons. I could of course also make some bigger and have
them get darker. Darker, gets smaller
towards the bottom here. That's all about what
works for the design. If you liked the idea or not. What it can work. But of course, having the same size could also work
easily what you can already see by just changing the size up here and having it gets
smaller towards the bottom. It's also helping
our view go up here. And here also, if
I wanted to add more interests without
overloading the design, I could then go
and break it down into even more big,
medium, small shapes. So use this one as my big shape. At a small shape. Maybe another
smaller one in here. And we still have the same amount of detail
or we have more detail, but the same amount of
focus that it takes up. So that is also a way
of keeping the thing in a balance by just trying to have some points where we
implement something small. And then maybe using these small elements to make
even more small elements in them and really keeps some big areas without
crazy amounts of detail. And how sometimes it might seem like the more
detailed the better. And it could be the
case to some extent. But it should still leave some room to breathe
for the eye. Let your breath sound
that it's easy to see the overall design
and it's not just completely clustered
with a lot of stuff. So really try and keep areas untouched and then go to other areas that you want
to have more interests on, like the hands, for example. And then start adding some
design choices there. And maybe go with big, medium, small on these places. So here you can see the more details I
add somewhere else, the more of view
is guided there. And this is generally a good fool to have a nice design with
a lot of interests. Well, that isn't going
completely overboard.
21. Exercise for big, medium, small: Next, let's try
and put this into use and make a small
exercise for it. Of course, I could have just filled any boxes again
and made some shapes. But I think there's two
exercises that are the best. And one is simply you looking
for a bunch of designs that you find interesting than just take them onto whatever
device you have, whatever program,
and just try and break them down yourself
into big, medium, small. So you get adjusted to seeing it and realizing
how it works. And the other one
is kinda similar to the one that we
did in the beginning. And I will just use this, this time another silhouette. And again this
similar principle. And start with
really big shapes. So I could just, for example, make most
of the bunny darker. And just really make some mix shapes that don't
really have a lot going on. And then see how I can make it more interesting
with big, medium, small. Also going to take another one and just add to the silhouette. I feel like this pose calls for a more dramatic kind of dress. And when you have a
silhouette that works, this should be behind. Just really try and get an overall interesting
shape that is really big and doesn't have
a lot of variation going on. And then it's nice
to just go into it and start cutting
out medium shapes. So for example here,
I could say, alright, I'm just going to remove
some from the legs again. Just, I'm also going to
merge these probably. Just so that we get to more interesting look
on the character. It's going to
quickly clean it up. And then it will merge these
and start cutting into the design and see
how I can make it more interesting by
introducing medium shapes to it. And always just look okay, what is interesting
and what isn't. Here. I feel like it should
probably go over the foot, but have some medium
lighter parts here and then start making maybe
something more smaller. So I could just maybe
start making some cutouts. And then keep going and adding more design choices that start making the whole
thing more into big, medium and smart,
smart small ones. Small is smart. So here I can say, okay, this is already starting to look like
an interesting pattern. So maybe I'm just going to add another small shape down here. And then by introducing
more and more and only adding them on some parts while leaving others
relatively untouched. It's going to be
more interesting. So now we have a big shape here, medium one here, and
a few small ones. Then I can also
repeat the pattern here and see what happens. And now we're starting to
get some interesting parts going and get a viewer looking where
we want them to look. So introducing more
medium shapes, then I can add
another small shape. And you can already see that
just by starting to cut down the design into
more and more big, medium, small, that it starts
to be more interesting, even though we just started
with one big shape. They can really just
work on it and make it more interesting by
breaking it down. So here it can also say, okay, maybe I want to have
this bigger shape around the arms and then introduce some smaller shapes. So for example, I can take it darker color and then
make like a rim, rounded. And maybe making more
interesting design. My cutting it into
different shapes sizes. And here, there's also just a big open
space in the middle. So we can start using
some darker lines to cut it further up
and introduce more big, medium and small shapes. And the more we do it, the more we can see that it starts to be more and
more interesting. So just looking around, searching for a spot that is maybe not
interesting enough, or that should really
be a focus point. And then keep getting
smaller and making some delicate designs and details while leaving
other places. Just really empty
and easy to read. And of course you can do
this with just lines. What do we can also go ahead
and use colors we wanted to, or just like light
and darker values. And here as well. Let's just quickly try it. For example, let's just give her some relatively
unspectacular pair of pants. And then I'm just going to see how I can make
them more interesting. Okay? It's just
nice quick pair of pants and maybe just top. Now we have a very basic way
of just portraying clothing. And if I want to have
like crazy designs in it, I can now start cutting up the
whole thing into more big, medium, and small shapes. So I'm just going to
use the eraser again. And then maybe erase a
medium shape into Depends. Just so that there's
something going on. Then to make it even
more interesting, I could just repeat the pattern, would make it pretty small. Same here. I could just make
some kind of cutouts. Then maybe make smaller ones and make it more
interesting that way. And already, our pretty uninteresting shirt and pants combo is
getting more interesting. And here it can
also just introduce smaller details and add more
and more interests that way. And just by adding these
small details here. Now we already have some kind
of robotic looking design. And making some really
small, small somewhere, just adding a few will
already give the whole thing the feeling of a lot
more detail and interest. And it really is just that easy. Alright, and now we still
have our mix shape here. We have some medium
shapes in-between. Then we broke them down
into small shapes. And then just added a small amount of
really small shapes. And our design already got
something working for it. So just try and use
some silhouettes. Start with really big
shapes, their work overall. And then keep adding more and
more medium shapes to it. And then break the medium shapes down into smaller shapes. And just see if you can try and hold the balance
if it works out. And you will end
up with a bunch of different and interesting
looking designs.
22. Practical use: Here we are back again
with the design. I chose disk color
value combinations. There's no colours. Thank you for saying colleagues
this value combination because I thought it was
the most interesting one. And now I want to go over it and start introducing more
big, medium, small shapes. You can already see that there some little bit of
stuff going on. But for the most harder isn't
too much happening here. And it's also important
to note that big, medium, small can also be found
in shapes like shadows. So if I want to make the whole thing here
more interesting, can also try and cut it down some shadow
shapes when I have to try and keep the overall
image of the jacket working. So trying to make some bigger shadow shapes and then cutting that down into smaller ones as well
and medium ones. And trying to get some shape in here looking
that it's easier to read. I think here I can
also get rid of a little bit so that the
shoulder easier to see. For example, now I
can see if I can make a zipper design or
something in here by just adding a small design for the overall big
shape of the jacket. And make the whole thing a bit
more interesting that way. Made me also get some
kind of connection here. I don't know if it's
going to work or if it's going to look weird, maybe a bit too boxy
if it looks like that. And then here on the back, I'm just going to introduce
more of a shadow color. I definitely think that
these parts of the clothing still needs some
interests going on. So let's introduce some shapes. And I can make some
smaller ones in-between. Maybe it's going to be
something like buckles. And just get some interests going by having this big shape here and then introducing
some smaller ones. So now we still
have doing big one. We're starting to add
some medium ones. And then we can also
add some smaller ones. And that way it already
looks way more detailed and there's some stuff going on that it's
worth looking at. And as well depends. Still don't really have
a lot going on for them. So I can see if another kind of top part could
be interesting. Maybe already adding something
like this could be cooler. And then maybe just
starting to cut it out. Some shapes on the side And introducing even more small ones in radius, mostly about just trying it. Once you can already
see that there is something more interesting
happening already. What I'm still leaving
some areas just big and open so that it isn't too hard to understand what
is happening in the design. And again, I'm just
seeing if I can add some small details like buckles so that it looks more
appealing and interesting. And here the leg is also still one big shape where
nothing much is happening. So I can maybe try
and get some of the light shapes and at
some of them in there. And then maybe just add
a small detail here. Can also try to
introduce some of the light color in
the dark design. May maybe just adding some stripes or
something across it. Or also looking at some
of these shapes that were already established and filling them in and
seeing if that works, looks cool or not. Because you might be surprised. If you start changing the
values of some of the forms. Same goes with these ones. I can make some darker and
gets a lot of contrast gone. And if I have a big shape and I feel like it isn't
interesting enough, I can always make
some medium kind of cut outs and see if I
get some new ideas. We're doing so okay, already looks pretty cool. So now I'm just going
to see for the hair, for example, it still has
this really blocky shape. So something that could make it more interesting by keeping the overall form could be to simply have some strands cut in. Then I can easily
do this just by using the Selection
tool, for example. And then just getting
some cutouts. And then I can also just
take these and fill in some small strands to
make it more interesting. And bring back the big, medium, small and
the hair as well. So now we have a
bigger shape and then we can have more,
smaller ones introduced. Alright, pretty nice. So last but not least, I'm also going to add some stuff to the ones
in the back here. Maybe some smaller stripes to add some variation
to our shapes. And I think here, I also still want to
make it a bit darker and get some proper ends
here for the jacket. Okay, alright, I think
already looking pretty good. So now I'm just going
to leave some easy to read open areas like the
jacket here in the front, or some parts here on the pants, the shoe area, and the hair. And just introduce a lot of medium and small
shapes in-between. So the design overall
looks like it is detailed. What it still keeps, the simplicity of
it and it's easy to catch immediately what
I'm trying to show. Alright, so far, so good. Let's continue with
even more principles.
23. Why repetition: Alright, How has the
course spins so far? If you haven't done any
rating for the course yet, then maybe try and help
me out and do this just now because I'm trying to help you out here and I'm trying that you
have a good time. So maybe you can do the same for me and leave
a positive rating. Alright, Next we're going
to look at Repetition as a design principle and
why we want to use it, and what exactly
do I mean by it? Repetition by itself
doesn't sound too exciting for new and
creative designs. Why should we repeat something? Isn't repetition a
little bit boring, all of this kind of stuff. So let me just quickly show
you what I mean by repetition and why it might be a good idea to have some repetition
in your designs. So this time, so
we don't have to look at inboxes any longer. I'm going to make a nice circle. And now I'm just going to
build up crazy and just fill the entire circle
with different shapes. So let's make a star and here, let's make a hard in here. And now the nice square
box comes back and I'm going to make it in here to make a circle into the circle
and filled it up. And then maybe make
some organic shapes into our so-called doesn't
have to look super great, only get the point across. So really just all kinds
of stuff maybe also here. I don't know what it's called. English again, it's
from the car game. Exactly what I mean. I just don't know the English
word, but as you can see, we just have all kinds
of stuff here inside. And of course your
company's triangle. Well, it is, exists in, but I wouldn't really
say it's a great design. So let's just see what happens
if we are going to make some more circles
here on the side. I'm also just going to take
this one really quick and put it on the side so that it
isn't completely in the way. And then make more circles. And now I will just stick to
one thing into one shape. So for example, the
star, if I liked it, Let's just take it and fill the whole thing
with a bunch of stars. And they can also be
different in size. And maybe to some
degree also formed. What for now, let's just make
a bunch of them on here. I think you can already
start seeing what I mean. So this one already has a lot more consistency
thanks to the repetition. And now if we want to, we can also introduce
shapes that are similar but still
within the family. So just make few different
kinds of stars in here. And repeat these as well. And of course I can't just
let you off with one example. So I'm going to do
the same again. Going to make another circle and just start filling
it with shapes, but stick to a similar shape. So let's go for
something organic but only fill it with
organic shapes. And you can see, even though I am kind of
restricting myself by just sticking to one of the shapes
from our shape design. I am making more interesting
and better designs that are easier to look at and have a better
design communication than just the one where tried to combine a bunch
of stuff together. Of course, this one
is quite extreme. And you can always
go and mix these up. That's why I put two
different ones in there. But the more you try and go for one consistent
theme and repeat it, the better it's going to be. So we dream, we drew me, draw a bunch of
nice circles here. So in the next step, again, I don't want to keep it at
these simple geometric shapes. So now let's put the
whole thing into more contexts and look
at illustrations and pictures and see how all
of this is implemented in proper designs of
whole, entire artworks.
24. Nature as role model: So Mother Nature is coming
in again as our role model and as the reason why repetition in itself
is such a good idea. So let's just see why exactly. We like it, why it works so
well without being boring. And I have a nice
little plant here that I will just show
the plant and itself. I would say we would
perceive it as not boring. You would perceive it as a great example
for a nice design, even though it's just a plant. And you can see Repetition
wise, it's really easy. There's one off shape that is kind of a parent and
that is to leave shape. And it's just all over. So the plant in itself
didn't just decide to have a different
shape leaf for each one. Instead, it is looking for
the same shape all over. So it's just getting
repeated and repeated on. But there is a variation
in size kind of like, again, here is the big, medium, small rule applied. Even though it's just a planned
it as it applies to rule. And again, if you're
also going to zoom in, we can see that even
within the plant, it's also Repetition
with the patterns. So there's one line going
down the middle and there's multiple lines going away from it and then different
ones in itself, which are all different in size. But the overall shape
and the pattern keeps being repeated all
throughout the plant. And this isn't just only one. We can look at other
plants as well. And this one makes it
grind great design tool. Because as we can see again, the shape of the leaf
as a heart-shaped, heart-shaped shape,
which is getting, which is here the
same for each leaf. And then within, if
we look, there's the, the way the pattern
works here with these dark edges and then it's turning into
some more light edges. And it's the same for each leaf while being,
being a variation. So no leave is exactly the
same leaf as the other one, but they're also always
having a similar pattern. So it's really interesting
to see how they work. And if you look at animals, then mostly the patterns
are being repeated to same here with the colors. It's always the same kind of pattern with the colors towards the dark
ones on the edge. Then it's turning
to a darker green and then it's pretty light. And the repetition
here is all over. So if you're having
an idea that works, just do the same thing
as Mother Nature does. Take the idea, take the shape, and just make some variations
of it while repeating it. And keeping an image that works in itself and isn't
all over the place. So take the examples here. Look at multiple animals, look at multiple plants. And you will realize
repetition is everywhere and it's not boring
25. harmony and consistency: Okay, so I will show you some examples where
I use repetition in designs to keep a certain harmony and
consistency in it. So that if you
look at it design, it doesn't just
look like a bunch of shapes thrown together. It would rather like it's one design that
belongs together. And you can see here maybe if you look
at it for a second, that there is definitely
one accessory, one design that keeps repeating
over and done are these, are these kinda small chains. You can see that
they're going all the way from the bottom until the very top here and
are getting just repeat it. It's the same one
over and over again. Then I also implemented it on
the arm here is connecting. It's also found
here on the horns. Same thing here on the ears. So you can see it's
repeated again and again. And also on the shoes. I implemented it as well. So even though it is, it keeps getting repeated. It isn't like starting to
be boring or uncreative. It's just helping
the whole thing connecting to one another. Same thing with shapes like here on the tail, it's pointy. Then we also have
some pointing nails. We have a pointy ear, we have pointy horns. So really if you're
looking at it, It's point you will
over the place. I also could have implemented
pointy shoes if I wanted to put a not a fan of
pointy shoes, so I didn't. But it's also repetition to keep consistency
in the design. Same here with the hair. It's just kind of a
pointy end instead of super wavy curls so that it
works better as a design. So just look at designs. You will see that almost
nothing is coincidence. Pretty much everything
that is placed is placed for a reason. Here also on the shoes. There is just a really easy
repetition of a design here, such as taking some
bends and just repeating them on
the shoes than way. They get some nice consistency
and belong together. For another example,
we're going to look at a bigger illustration
with a background. So as you can also see, that it happens not just
in the character design, but an entire
illustrations as well. So if you look at
the whole thing, one of the things
that definitely go into the eye on it
you can immediately see is the big pattern, the big thing in the
back on the window. And if you look at it, you will see that a lot
of the stuff that has gone on back here also is repeated through
the entire design so that everything
connects to one another. So we have these really
soft and rounded shapes. And also here with a pointy end, we can find it as well here on the shoes or this
similar pattern. Draw it next to it. It's kinda looking like this. Here, it's getting repeated
and smaller details. Then we have shapes like these, which are also getting repeated. Also he of course,
in the clothing. It's just a repetition of
these shapes again and again in the weapon as well. We have a repetition
of these shapes. Even if I look into the details
here, It's a repetition. It's really everywhere. Everything is always
kind of repeated. For the books as well. There's a repetition in shapes
just with these things on the back so that you can immediately tell that
they belong together. So, yes, look for some shapes, look at some images, see if you can find these again. And then you will realize
that a lot of it is not like completely one-on-one repeated
for the overall ideas. Same here with the kind of
patterns and the clothing. They are really similar to
what we can see in the window. So yes, look at designs, look at pictures, and
try and analyze them. Look at the repetition. And soon you realize, the more you will repeat
and very the shapes, the more your whole
design will look coherent and like it
belongs together.
26. Breaking the repetition as a style principal and creating a focus point: Okay, so we should repeat everything to keep it
consistent and harmonious. But now what happens if we
don't apply to that rule? And if we want to
have some kind of tension and break the
entire thing a little bit. So I will just quickly make a rectangle here and
fill in with a mid gray. And now, just going
to use a darker color and kind of put some pointy, spiky shapes around
it everywhere. And kind of just repeat this shape and frame
the picture, kind of. Okay, So this is definitely
a nice repetition here. We're having some consistency. What we're seeing here
definitely belongs together. And now if we say okay, we want to create some
kind of interest, or we want to break
the entire thing, then we could just
take in another color, maybe low color, a darker color. I'm just going to use a lighter. Keep saying color,
it's black and white. And lighter value. And now if I just take a shape and I put a triangle
here in the middle, then suddenly it becomes
a lot of importance. And it, by breaking the
entire shape design, like breaking the shapes, suddenly everything
around and all of these forms are kind of secondary and they
are just helping to bring the focus
to our triangle. And if you were to make a
bunch of triangles everywhere, then they would probably the one in the middle and would
lose some of its importance. So the more I won't
repeat the whole thing, the more we would start looking away and the focus
wouldn't really be on the middle one anymore. So using this principle to just break the design and use another shape that
isn't repeated anywhere. So we have another focus is definitely a nice
thing to do as well. And I can just use
a character here to same kinda character
you've seen her before. She has these triangle kind
of designs and pointy ones. And if I would just
take the skin color and suddenly make a giant
circle on her stomach area. Then we will immediately focus
on it because this kind of rounded circle shape isn't
really seen anywhere else. So breaking this directly, let's ask focus on another
part of the painting. So breaking designs is
definitely also rolling. Breaking the shapes. Definitely a nice way of directing the focus
to something else. Even the fire here
is pretty pointy. So let me just quickly
remove the circle. And I will, instead of
having fire in the hand, just give her inbox shape
that isn't really here. Which are caused looks great. But I think you
easily get the idea that if she would have an item in her hand
isn't really shape, why seen anywhere else? It would immediately
catch a lot of attention. So if we wanted to give her like an
interesting accessory, like a book or something using a shape that isn't
really there and in the design draws attention to it and therefore makes it more interesting than having a design that keeps repeating the
patterns that we already have. And if I take some of the clothing here and make
it more boxy as well, then the book would
already be little bit less interesting than it is when I keep everything else
triangle shaped. So now we see that
this kind of repeated. And now the focus isn't as much on this
box shape anymore. So breaking it can
definitely work for giving some attention
to some part of the details that otherwise
maybe wouldn't have had so much attention
or importance to them. So keep that in mind if you
want to have a focus point. Use with the uses 70, 31, use big, medium, small. You can break the shape design. A lot of things go into it. You can really push the entire important
and viewpoint just by simply doing all of these things in combining
the different roles
27. Exercise: repetition: So as I established earlier, Mother Nature is our role
model for this rule. So a great exercise is to just take several pictures
of all kinds of things. And you find nature as
animals or plants and all the things you can find that have some kinds of
patterns in them. So basically anything you can find the nature has some
kind of pattern in it. And then just start
breaking these down for yourself and just
trying to imitate them. And just really look at the
variation and study it. So if I wanted to look
at this part down here, I'll just go for the shape and I look at it and see
exactly how it is repeated and how there's a difference in the shapes so that there's some
interests created. And I'll just take this and kinda draw needs quickly
and sketch them out. And I can see, alright, this is kind of the
overall form here. And it's also repeated
around itself, but in different ways. And same here with this one. For the other circulant. The overall form is kind of a rounded shape with
a tiny pointy tip. That's the oval shape. And then I can look at the
planned and kinda see how, how it's repeated
and stacked on one another so that there's still interest while repeating
what I'm seeing. And just really try and understand how it works
and how it's built. Just going to look here, this one, there's the next one. And how are they all stacked
and how do they work? And you will easily
see that, yes, even though it is
the same shape, repeated again and again, just by having size variations, variations in how it's placed. Immediately, there is
some interest in it, and it isn't just some
boring repetition. So yes, just try and get some examples and
break them down. Look at how it's done. Same here. We can see, okay, there's this big
shape at the bottom. And then it starts. There is some other
ones added on it. And how are they
varying in size and shape so that it's one
consistent looking design, but still interest
and variation in it. And then try to kind of copy it to just see how it's working. Then you can see, okay, it's kind of the same one, but it's not really stuck
on one another like this. And instead, it's just
going in-between is another one so that there
is some interests to it. And here's another one in there. Just looking at this
part right now. And really understanding
how it works. And then you will in some point understand how
you can implement these into your own designs to same
here for this little fella. I can see, okay, there's
some repetition. What, how is the
repetition working? That there's still
some interests. And I can see, okay, the way that they are overlapping is always
kind of different. Because it's not just
looking like this, then it's an boring design and there isn't
really a lot to it. But instead, there's differences in the size and the
way it is overlapping. Am I making these
studies from nature, most of the best teacher. You can start and realize how it works and how you
can implement it to. So here I can see, alright, really how
it's supposed to look. Because mine looks kind of messy while the photo
doesn't look messy. Okay, so this is definitely a nice exercise that I would do. Just look at a bunch of designs from nature that you
find interesting. Search some of the stuff that
you find in it and try to analyze it and copy it to your own paintings and
to your own studies. And then maybe if
you're feeling like it, you can also go ahead, use these shapes that you find and try and make
a character out of it. After all, the good thing is
nature isn't copyrighted. So if you're making
a character design based off of the petal
shapes of his circulant. They won't be
anyone telling you, Oh my God, you copied my design. It's a succulent.
No one belongs, it belongs to no one, no one
owns the design of a pigeon. So if you want to
make a character that has all the elements
that a pigeon has, you can go right ahead because
no one can say anything. So look at nature. Have a lot of PFK-1. Try out
all the different designs. And you'll see it's
gonna be great.
28. Practical use: So now putting it
into practical use, you will soon realize, hey, you already did
aid on the design. And if you look at it, you will see that there's
a lot of repetition. So I really went for the most basic shapes
just along line, and I repeated it all
throughout the design. So there's these
lines going on here, and I also repeated them here. They're just slightly rounded, but it's still the same. There's lines going
all the way around here and super thin
ones on the leg. And same goes with
the line work here. I chose a line that is straight
and then kind of arches. And I did this all the way here. It's an arching line. And then here it's straight. Here in straight and then
goes around the corner. I did the same here, straight and then kind of
going around the corners. So you can see already
a lot in there. So now you can just try. If maybe I want to make
the whole thing even more, please undo it things. Okay. So let's see what could I
still repeat if I wanted to, I can see if I can maybe make some buckles and some of these
lines in the silhouette. If it works or doesn't work when we something that I
have to find out later. So, alright. And just take some
off the darker lines. Can also see if I put
some into the jacket. And just repeat that
design over here. Maybe this way it
looks even better. Just doesn't check. It
looks like one big blob. If I do it like this, I think it's maybe better
if I make it smaller. Okay? And just try and make some small repetitions all
throughout the design. So if I wanted to
it and see if maybe somewhere I can make that design on the jacket and
have a line going through. Of course there's folds. So it's not going to
be a straight line. But as the person looking at it, we will understand that it is supposed to
be a straight line, but the folds kinda
make it wrinkled. This one is also an
interesting shape. So I could try and make
it somewhere else. So for example, here
on the leg could make that and then
repeat the thing here. Maybe just put smaller
and maybe also try that somewhere here on
the upper body. Good. Just try and make one
big line going across. And then have some of these
small shapes coming out. So just look at your design and repeat some aspects
all over the place. And you'll realize
it's gonna be great. So now we have D
repetition going on here. Because always a
little bit also of personal taste if
you like it or not. What I think it can
look pretty nice. Maybe also make a smaller
variation down here. Have been big, medium,
small going on. Although I think
that is too much. So we're going to
remove that again. I think I'm going
to remove the belt here just so that
it's easier to read. And then add some
lighter design inside. And also just repeating
some of these white lines. And we have going on here. I'm not sure if I'm a big
fan of the white dots, but maybe I want to
have darker dots. And repeat them the design. And just by having these
small repetitions, there's more detail and it all looks like it
belongs together. Okay. I think that gets
the point across and says already so much
repetition that went on. Anyways. I think I can pretty much leave
it like this for now. And everything has been pretty gray so far and I
kept talking about colors, although there
aren't really any. So why not start getting
some colors and evolved?
29. Most important meanings for the most used colours: Hey there, remember to leave a rating if you'd like
to course so far. And we'll do me a big favor and definitely helps
me out by a lot. Finally, let's start getting some colors into our designs. They can stay in black and
white forever after all. So first of all, let's talk about the
most important colors with the most
important meanings. And I'm just going
to go bit by bit, just painting them down and explaining what kind
of is part of it. So it start with red. And you can also think
for yourself what you kind of connect
with the color red. And I'm just going to
write down some of the most basic associations that make it easier to
think of something. When making a character
designer with red where connecting stuff like action or LOF. Then also, of course, when we, when we have Lafe, we can forget about
passion and strength. Maybe also energy. And where does strengthen
energy come from? Well, if we think about our
body and if we cut ourselves, then we get some blood
from it and off the old, that's what we call the
life bringing juice. So blood is also, of course then connected
to something like danger. Android is also a great color to use for something
like an adventure. So these are the
kinds of things to me what connect to, read. A bit smaller and move it up. Then next on the list, we're going to go to purple. And think about all the things than we connect with purple. And you can think for
yourself what you connect with it personally and see if it's a lot
different from myList. So purple, what do
we connect with it? Well, definitely
something I like fantasy. And if we think of fantasy, we can also think of something
like mystery and secrets. But also interesting
things like spirituality. Just think about a lot of designs for witches and
all of these characters. Most of the time they have some purple and wolf than them. But also something like royalty likes to use purple
and Art in general. Because if you want
to do something more creative and artsy design, then purple might be
the right fantasy, might be the right
color for you to use. It's a good to speak and
read at the same time. So we have red, we have purple. Let's look at blue and make
some nice blue dots here. And a nice light one. Okay, in blue, what do
we connect with blow? Well, there is definitely the
easiest associations also, I'm still wanted
to write down fire because the first thing
I'm going to write down for blue is water. So if we think about blue, There's definitely water and sky and everything about
the sky and of water. Then we can also think about freedom and associate
even more things like security or maybe com and loyalty. Mod also things like confidence So if you want to make
a character and none is more of a helpful figure, then maybe it's great
to use some blues in it as it can also be
used to portray power. So a good color for
all of these kinds of aspects for character design is just going to make
thin line in-between. So it's easier to see, just has to be further up. Otherwise it might
be a bit confusing. Okay, So that is blue. Now let's look at the next one. And that is going to be green. We're just moving around
the circle one time. So let's make some nice
green colors here. And light one. For green. There also
some obvious ones. Of course, overthink
about green. We have to think about nature. Aside from nature, there's also the common aspects of health. So if you think
about an impulse, the carry, then it
mostly it's green. Or if you think about
any characters that have healing magic
and video games, they are most of the time green. Pretty much every time
a hallway stare green. So green also
connected to health, but then also safety. If you have a safe zone
on area and a video game, you can probably also be
marked green on the maps. So green also for safety, but also other things like harmony and luck and prosperity. But if you are going
for a crazy neon green, it could also be associated with something like
poison, for example. Now just have to write
it correctly points. So there is green. And now let's look at two
more that are really common. So next one, we're going to
keep moving up is yellow. And make a nice and
bright yellow here. Okay, So what do we
associate with yellow? One, there's some
obvious ones as well, like warmth and Nissan, but also things like
joy and happiness. And also positivity. If
you write this down, we can't forget
about positivity. But I would also say something like clarity can
belong in here too. And also something that I would add is if you think
about these colors, we can associate them with gold and gold can be
associated with riches. So yellow, also the
color for wealth. If you want to make a super
rich, fancy character, there may be dressing
them all up in golden yellowish tones is
the right thing to do. And maybe even a connection
of yellow and purple could make for character that
looks super loyal and rich. And now lastly, what I'm
going to draw down is orange. And what do we connect
with orange? So let's see. I think orange isn't, is one of the more harder ones as to what we associate with it. So let me help you with
some of the meanings here. Orange is also for optimism. I guess, since it's so
close to yellow and mix it all off since then. We also have something like or original associated with it. And emotion and pleasure. But also definitely a good
color that we can use for any kind of desert settings
or Earth. In general. Everything that's kinda of
like earthy and nature. Kinda something. Any, any designs
that are supposed to be both the In nature ish, shouldn't have some
orange tones in them since obviously dirt
and rocks and stones, oftentimes have some
orange in them. Alright, so now we have an
idea of the different colors. I'll just move them
down and I love how my writing got
smaller and smaller. Action in love and
passion is still really vacant then we have
a tiny emotion. But you understand the points. So these are the colors that
are most commonly used. And now we're just going
to look more into how we can mix them up so that we
get exactly the kind of, I'm exactly the kind of look then we want
for our characters
30. Colour contrast + 70/30: Next on the list, we have colour contrast and
to colon cancer contrast. The 70 30 also somewhat belongs together because already when we looked at the 70 30 earlier, a lot was done with color too. And here it's the same. So let's look at colour contrast and what we can do with it and help our designs and
illustrations in general. So here I used an illustration
that I made a while ago because it's just
a really nice example to show the color contrast
and what it does. You can see there's
mostly going on, some green colors in here. Well then we have this
really, really strong orange, which is immediately Drawing
our I2, the main part, the most important
part of the picture, which is again,
obviously the face. So I use some strong
color contrast here to get the viewer to look exactly where
I wanted to look. And even though I have
some more red colors going on down here so that the
orange isn't completely lost. If we look really closely,
we can see, okay. Even though it's supposed
to be some kind of read clothing in really isn't
a proper read it all. We're here somewhere
in New Rand, super desaturated, not
really properly read at all. And that's just because
of all the colors around all the green
lighting is going to make the red look really dark. And yes, of course, we can see the orange. Again when we think
to the meanings. It's like optimism
and pleasures. So while green is a rather calm, like it's a mix of
blue and green. So it's rather calm and denature definitely
comes through. But then it's bringing dance
pop of color, pop of joy, so to say with the orange and making the whole
thing more interesting. If I would've just used a
green color for the umbrella, it really wouldn't have
been so interesting. I can try and just
quickly cut it out here and then change the color to something less fitting or less contrasty. Okay? Now, if I go here and change the you have to be on the right. Okay, now, I changed
you make a green. You can immediately
see that overall, it's still working somewhat
because it's brighter, but it really isn't as
pleasant on the eye. Same if I make it turquoise
or blue. It is working. But it's just way more
interesting when it's orange and red because it's just a
thought she a strong contrast. So definitely think about these design aspects and
they're really easy to apply. So to show you, I'm just going to show you
a few other examples that I made here for this one. First of all, I just filled the entire block with
a purple and then started working with some tones on it that are all in
a similar spectrum. So I used some darker purples, some lighter purples, and
even some brighter blues. And itself, it's
already working, even if we make it smaller. There's some
composition going on. We kinda have to 70, 30, we have 70% being somewhat light and then 30%
being pretty dark. But if we want to add
even more interests, we can just take some tiny spots of yellow and just add some
more interests to it. And immediately we can also
associated with something like a night sky with
some stars or something. And it works way better than if I would have
just taken a can, just take the yellow and
make it another color. It still works because it's
within the same spectrum, but it definitely loses
some of the interests. So if we make it orangey yellow and has the
strongest contrast. And that's simply because if
you look at the color wheel, then we can see that most of
these color combinations, if we want to have a
really strong contrast, than they should be on the
opposite side of the wheel, or at least almost
opposite leg Here we have this turquoise and took was green and on the
other side is an orange. And it's quiet.
Contrast works so well here we also have
our purple and blue. And on the other side we have
the yellow, orangey colors. So it works really well. So you don't have to go perfectly across
on the other side. Maybe sometimes going
a little bit in a curve can have a
prettier contrast. But generally, using
the colors that are opposite has some of
the strongest contrast. And definitely will work for getting a lot of attention to whatever
you're showing. I also made it by also starting with a
darker purplish tone. Then I added in more
darker purple tones, but also some
greens and yellows. And let's look at it again. We are here in the purple, in the reddish purple spectrum, and on the other side
is green and yellow. So by using these, we get super high contrast. And you can pretty much to
it with all the colors. You can also make
a blue rectangle. Then go ahead, go
to the opposite. Use a brighter color
I like to use. When to use these
contrast principles, I mostly use one color and
make it darker in value. So here for the blue
and use a darker blue, it can make it even darker. And also kind of the saturated. And then I go on the opposite, making a lot brighter
and saturated. Then make some highlights in it. And it will pretty much
always work out and have an easy contrast
for the eyes. That is definitely
how we can work with colour contrast and our designs. If we want to make a
design that is more calm, that isn't going like
all over the place. Then of course, we can also choose a color that we want to and then only work within
the similar areas. So now if I'm just
adding a bit off turquoise tones and some
other darker blues. Then you can see, alright, this is still
working and it looks really pretty and
there's color variation. But there isn't anything
crazy going on. But of course, for some designs, you don't really want
something crazy going on. So keeping within
the similar spectrum definitely works for design
stuff should be more calm. And if you want to have
some that are more action-packed than using
some color contrast, is the right decision to make. So yes, I hope this
was clear and we're going to continue looking at even more FUN things
we can do with color
31. Colour combinations: So I already showed
you color contrast and color combinations
are definitely just, just as important as
maybe the wrong way, but there are just
a bunch out there. So I just made a little layer here and put
a bunch of squares on it. And now I'll just try to
fill them with all kinds of colour combinations so that you can see
what's possible. Already did some in the past. And I'm just going to do
even more and mostly keep it on this level because I think it's just
generally more helpful. So Let's just go and see what we can combine and what looks great
and what doesn't. So I'm just going
to start up here, going to use a yellow, fill it with the yellow, and then use some
colors around it. And maybe make some
kind of gradient. Make it even
stronger and darker. And make different
color combinations. And with these combinations, and we'll try to mostly go from something darker to
something lighter. And just kinda use the 70 30
rule in the back of my head. And I would suggest to do something similar
while I'm doing it. And just fill a
layer with a bunch of boxes and get some
colors on there. And start combining them and see what you
can get out of it. And also here, I
can do this kind of glowy effect if I make it really
bright and the middle, and then make it
lighter and lighter. And we need to see,
okay, what works. What doesn't, what
looks good and what could I use for future designs? And look at other artworks
to just look at something. And some artists made that
you really like and see what kind of colours stay combine and maybe try
to figure out why. So what kind of
character that they portray and what colors
did they pick for it? Here course. And we can also try out
to implement some of the strong contrast in colors and see what
happens when we do so. We can see that this way, we can easily put some contrast in here and get some interesting
combinations go in. With only using a few, collapse. Just use something
really bright pink to, since I really
haven't had done yet. And try see what I can do here. Maybe keeping a pretty minimal to then also use the same color and
maybe connected to another one that can work
like yellow for example, in pink is really
cool combination. No, I can mix some darker tones and maybe get something
more bright in here. And try and figure out some
interesting combinations. And just by making
these small squares, you can already have some
different assumptions in different associations
with these colors. So just by making a
blue one and then adding in some lighter
and darker spots. It already looks kinda
like a watery painting. So really it's just great to start practicing
and getting into the mindset that no
colour should just be used for the funds East. But rather because
you wanted to portray something and have some kind of expression in your painting. And of course there, So, so, so many to choose from that I
can't use all of them here. What I just wanted
to try and give a in general and
what is possible. And when I do this,
I mostly pick one, as you can see in the beginning. And we'll use that as the main color and then
place the other ones around. So to say that they are less. I hope you can see
that it's really starting to make a lot of sense how to
combine the colors. And there's really simple
principle behind it. To either use some
within a close range or use some that are connected
just by knowing about it. So here for green, we can only go up to
yellow and it should have an easier look to
it because they're pretty close together
on the scale. And I would say yes, is an easy combination. And then putting something saturated and bright,
maybe in-between. And really just making
a lot of combinations. And of course, you
can mix more colors, but the more colors you mix,
the harder it will get. But I would suggest to Google a color palette
generator because there's different websites that offer color palette generators, which will just automatically make some color
palettes for you. So you don't have to
figure out what works. And if you have a
character designer, you're not quite sure what kind of colours
you want to mix. You could just go and google it color palette generator and see if there's any
combination that you like. And then just mix
the colors that way by using some palettes
that you'll find. More. Just generally look
at other designs and rip the color palette without stealing anything which is use similar colors for your design. Because if you have a
completely different design, use similar colors from another Illustrator or from
another design choice. It should be fine as long
as you're not copying, but only drawing inspirations. It's all fine and days, no problem with doing so. So here you can see there's just so many different
color combinations with so many different kind of like associations then we
have like this one looks way more alien, crazy like and this one looks really calm and nature like. So just try a lot of
colour combinations. See what you like, what works best for what type of character. And just don't forget
to have FUN with it.
32. Connecting colours to character traits: The pixel characters are back. And that's because
if you look at them, they are super colorful. And I just want to go
over some and just show you why some of them are
as colorful as they are, and why some of them
maybe aren't as colorful. So for many characters, it's important to
have strong colors, especially if they are the main characters so that
they are easy recognizable. If you had, for example, here with nemo and Dory, they are always in some
kind of underwater area. And the colours of
them are really super strong so that no matter
what kind of background, they are always easy to discern. And here also for nemo, again, we have orange, which is associated to optimism and all of these
positive aspects. And for Dory, which you have the combination of
like yellow and blue. Of course, no, it's
based on real fishes. It's no, it's no. There's a reason why I picked exactly nice fishes
for these characters. So blew my more columns. So she's a friend
type of character. We immediately know,
righteous, no danger. She's friendly. And she has these
yellow parts that are also like happy and she's like
super positive character, so it makes a lot of sense. And then for the turtle, I mean, it could have, they could have
chosen and turtle that is like super green. But I chose one
that is more brown. And that's mostly because he is a side character that
isn't as important. So using a color that isn't like super crazy and doesn't
pop out as much. Definitely works
in this context. Also here for the monsters. They're super easy recognizable. Just a strong Green who is also relying more on the
happy side and the turquoise. So they definitely
choose a lot of strong colours to easily
recognize the character. Like, even if I take all of the features within them away and only use the
silhouette and the color. You could probably
immediately recognize the characters if
you watched a movie. Here for rotatory, It's a read. So they couldn't use anything crazy like a strong
pink or anything. But they still use
the soft pink in all of the body parts
that are nicotine. So they don't have
any further that make it may more appealing so
that we immediately know, alright, he's a
friendly character. He has this soft pink going on. And also differ. Isn't really a dark gray, but more like I at least
softly bluish type of gray, I would say like if
I go in here, yeah, here you can see this is
a turquoise blue color and not as strong gray because then it would
look less friendly. And for the sweet
grandpa from up, we can see that he has this
more darker, dull tones. And it's basically because his character is
pretty pessimistic. He isn't like super into his whole life
and how it's going. So these darker colors definitely resonate with
the way he's thinking. But also his skin dislike pretty bright and percolation, purple, pinkish so that
it shows alright, he's still like a good guy. He's still alive and
doing his thing. And for Wally, obviously
it has this orange again. This is more dull than
nemo moderate still there. So they're still
part of positivity, which of course is combined with the rust and him working together with the
environment on Earth. But later when they
are on the spaceship, he is way more recognizable
because he is standing out with his rusty look compared to all of the
colors that are around him. So as you can see, when you design a character, choosing the colors for it is definitely an
important aspect. So here when I made
this very character, when I chose the colors, I decided to go for pastel
and pink and purple ones. Again, if we think about purple, There's fantasy and mysteries and secrets and all
of this kinda stuff. So definitely works and
fits for it for a very, and it also goes to the blue. And blue is calm and nice. So we associate her with being
more of a nice character. For the wings, they
have the green. Green again was nature and health and these
positive aspects. So there's no, this isn't a coincidence either
that they are green and red, for example. And for the pink color, it goes towards the red, which is more about like
passion and adventures. So using this strong character, the song colour for the
Character and for a hair, definitely draws a
lot of attention towards the top of the head, towards the face when we
want to viewer to look. And it says a nice contrast. There is a bit of Bitcoin on, down here, on the shoes
and on the wings. But generally it's
drawing the attention up because these
are rather calm. Color is compared
to the strong pink. Here also, I made a strong contrast between
the orange and the purple. Now, if we look at the
color wheel again, we can see purple is here
in orange is almost across. So using the purple
orange combination, like it's almost a cross. And at the same time and
someone next to each other. And there's a lot
of red in it to, so using orange and purple, like going into the
yellow is doing both do contrasts and at the same
time more of a harmony. So it was a choice both by knowing that the
character has Redskins. So there wasn't much of a choice that I had to. They could do. And her staff and equipment was purple
already for a while. But it works quite nicely
combining these colors, especially when using a lot of tea saturated ones in-between. And then using really
strong contrast in colors like this, pretty yellow shine
on the sword, and it's pretty intense
pink on the staff because they are almost
contrary colours. So yes, I think about to college the one
when designing them. Here, it was a little bit hard because it
was supposed to be a character that is both a
rogue and also it drew it. If you don't know what
to draw, it is more of a magician than is allowed
to do with nature. So it wasn't hard
combination for me to do to have both the
rogue and assess and aspect and the Druid nature
loving aspect because these are both character
traits that you wouldn't really mixed together. So I tried to go
for generally more dark designed to
have the DSS and aspect and then use some
white and washed out lighter tones to get some of
the nature aspects back in. So, yes, think about
these aspects when designing character
or if you know, okay, it's supposed to be more of
a darker one like this one, which has the idea from the designs from
blood-borne the game. Then I didn't want to go for a black and white one
because of course, like unwind, it's just not there anything we don't have a
black and white wealth. What I wanted to go for a
lot of desaturated colors. So I used to blue one to make it dark and mysterious,
but also Kom, he isn't like a crazy
action-packed character, more laid back. So desaturated Blues
were the way to go. So yes, look at characters, look at their designs, thinking about the colours
to use and what kind of emotion stay invoke
when you see them?
33. practical use: Now it's finally time to bring some color
into the designs. So I just took the
design then I duplicated it so that I can try two
different color variations. And it's in black and white. So how do I put it in color? Well, there's one
pretty easy way, and that's Gradient Maps. The other is Color Balanced, which is go into
color balance and start shifting these around. And immediately, I won't get
some color into my design. What I like to use
gradient map a little bit more because I
can really hear, start shifting things around
and immediately this is already pretty interesting
color combination. So I can just see what
I'm interested in. Maybe get a stronger, more saturated orange here. And I can see if I want
to have another column, even though I think a dark green works pretty
well here as well. Just going to see what
color works together. See what I like, what works. What doesn't like these green been to extremely could look cool as
well with the yellow. But I think it's not
quite my personal appeal. Then for the light aspects. And see if I want to have
a crazy orange maybe. Looks pretty nice. I think I'll leave it
like this for now. And then go to the
jacket and hair. This is a bit extreme. So let's see if I want to
make the check and yellow maybe maybe also a lighter so that it's a light
yellow with orange exons. And alternatively, you
can also see what happens if I turn the whole thing around and make the jacket Lark, maybe this works even better. Alright, I think the orange
here is a bit too much, so I'm going to put it into the yellow and really just
leave Dx and colours for these parts and make
it even lighter. Maybe. This Oregon looks pretty cool and give her a proper skin tone. Probably something that has
some more saturation to it. Okay. Now for these
tiny bands here, I'm going to go
back to what I had here and maybe make
it more yellow. Now if you think about
yellow and orange, it's energetic and positive
and these kinds of things. So for a design like this, if I want to have
some energy going on and it could definitely work. So this is one variation
I'm going to try. So now let's go into another direction and
try something else. And here you can really see
that it's super easy to just choose some designs based
off of the gradient map. So I think a darker red one
could also be really cool. So I'm going to make some really strong accent color is again. And maybe delete one. And I can see what happens if I make another color
and put it in there. Maybe blue and red together
could be really cool. And then strong accents. Alright, that looks pretty nice. So now let's see for the jacket. I could make it in this
super-strong read, but I don't know if that's
exactly what I want. So this could also be
equal X and colour. Or maybe here, this blue
is something that I liked. What I think I want to get
some red in it as well maybe. And then make the hair darker Something like this, and
then make it more turquoise. And I can see here if
I take a lighter blue, if it works better, or maybe alternatively,
a yellow also looks really nice since it's
a strong contrast. But is kinda connected
to the read. It's not always super obvious why things work and
why they don't work. So trying is the only
way to go about it. And now of course you
need a skin color. So let's just use this one. And now only the events
in the back are missing. So I can go back to this one and maybe I think this
will work pretty well. Has a lot of the
strong read it again. And of course, if I wanted to, I could also take
the red color now, super, super saturated red, and then maybe make some
accents, accents somewhere else. And get it involved in
other parts of the design. Sooner we gave finding it. It's not getting too much. I think mostly if I keep it toned down on
the bottom and make it more on keep
it on HIPAA tone, tone the top and make
it more on the bottom. It could be even cooler. Maybe also give her
some red nail exons. Cool, look, pretty nice. And then just
seeing what happens if I put the color
here and there, or make it stronger on
some design elements. And maybe here I can make
some small accents to, and this could work pretty well. And maybe also, I want to have something
red going on into here. So I could see what happens
if I add one red strand. I think a good work
and should only be a little bit
more desaturated. Alright? And of course, same here for the other one. Can take the strong orange and then maybe
implemented a bit more. Another part of the design and play around with the colors. Maybe make one of
the bands here, orange, see how that looks. And I think it
looks pretty nice. And maybe here more stripes
and a strong orange. So that we have this cool
pop of color somewhere else. And of course, we can always
make it even more saturated. I just don't want to overdo it, because really
saturated colors can also break the design if
we use them too much. What if we keep it nice and simple than it can
definitely work? And that's how we can easily
take our designs and apply color to them and get different kinds of feelings
for the same design, just depending on
what colors we use. So it's a great method. Try and find the gradient map in whatever program
you're using. If you're using Procreate, It's an Adjustments
and then Gradient Map. And then play around with
whatever you think works best. And try and find a nice color
scheme for your design.
34. Using royalty free pictures: Alright, we wanna get into photo1 patching
and just a second. But before I talk
about Photo-bash in, I just wanted to put
this little section as like a small disclaimer here. Because it's important that
when you do Photo-bash ING, you just Use pictures
that don't have any copyright on them so that you use
royalty-free photos. Especially if you
just use photos and you cut something out and
use it for your own design. Or you just make
3D obvious parts of the photo into your design, then be sure to use royalty-free
photos so you don't get any problems with whoever the owner
is of the picture. Because the last
thing you want is making amazing aren't
putting it online somewhere and then have
someone writing you a fee and you have to pay something for it that
would be horrendous. So just use royalty-free
photos also out of respect. If you were to make a character design and someone else would steal it and just put it somewhere
in the background and then sell it off as there's I think you would
also be pretty annoyed by it. So show the same respect to others and use royalty
free pictures. If you are doing studies for yourself and you don't
plan on sharing, then sharing them or making
any profit off of it, then using copyrighted
pictures is fine. Just use them for
yourself and of course, studies, then it's no problem. What if you make
them public or if you start earning
money from them, then it starts to be a problem. The only way you could maybe use copyrighted photos is that
you use them and change them so drastically and that none of the original
is visible anymore. What if you wanna be
on the safe side? Just reassure to use
royalty free pictures. And you'll be good to go. Because next we're going
to look at textures. And I will be using my pictures and I got them
from a royalty free database. If you just Google
royalty free pictures, there are several databases. And I used Pexels for these few examples that
are going to use. Now
35. Easy texture: Okay, easy texture
with mixtures. So the design already
works, but for example, the jacket or other parts
of the clothing are a little bit flat and they
don't really have a lot of texture and we can
definitely change that. So something you can do is to just go into your
actions when you, depending on what
program you have. This feature is
somewhere else probably. But generally it should
be in the top-left. And then here I have to go
to Add and insert a photo. Again, if you're
another program, it might be in Import
and then photos. So this option definitely
exists everywhere. And then you can just go ahead and take a picture that
has a nice texture. I'm just going to use this
one for this example. And then I can make it a
bit bigger and place it on top of whatever I want
to have a texture for. And I'm just going to
place it on top of it and then clip it to my object. And now I can, first of all
see that this is clean. But second of all, now, if I want to use it, now, of course it doesn't
look like anything and it's not working. But I can first of all, turn down the opacity and then also choose
different layer options. So I can just go in here. And for example,
also go to the top, go to saturation and just remove the blue from my texture. And maybe make it
brighter or darker. And also change the size
here if I wanted to have a bigger and then see what kind
of layer option could work. In my case. If I use these kind
of layer options, then it gets darker and
here it gets lighter. So overlay is often a good
idea to use as a layer option. And then immediately you can see we get a lot of texture on it. And it looks just a
bit more interesting. And we can of course, to these for other parts of
the design as well. And we can see what kind of
textures we want to use. So this is another texture. I can do the same here
and lay it on top. And again, make a clipping mask. I have to just erase
away a little bit hair. And now I can again see
what I want to have here and use other options. So for example, this one also overlay on it's a good
option, looks pretty nice. And then it can make it darker. And I have some texture
going on in here. And again, if I
turn it on and off, you can see that just by
doing this small adjustment, we get some nice and
juicy texture within our painting without having to use any special
brushes or anything. And of course, it could
also just duplicate it and clip it to the
rest of the clothing. And I will get some
texture in here as well. And there was no need to draw anything
crazy in right now. It's both on the skin
and on the clothing. So what I can do for
it is to DQ lipid. Lipid only to the
clothing layer, merge it down, and then
have a clip again. And now it's not on
the skin and only on the clothing. Pretty simple. What always has a nice effect makes it look pretty different. And again, if this, for example, is too strong for my taste, I can also go in here and make
it brighter, for example. And just get some of that contrast out of
there isn't as apparent. What if I turn it on an off? You can see with
texture and without, and depending on what
kind of design you have, you can really get creative
with the textures. I made another design for the gentleman
variation of the course. And I use some crazy
other textures in here. Just really see what kind
of design you have going on and what might be working. So here is this
super crazy texture that was part of a
golden wall, I think. So, yes, depending
on what you have, just choose the texture
properly and use it. And next, we're also
going to see how we can make cutouts of the textures so that we can implement
these into our designs without needing to draw
whatever we're cutting out.
36. Edit and implement: Okay, the next aspect
we can do when it comes to Photo-bash is taking elements that we like from somewhere else and implementing them into the design without having to paint them ourselves. So let's try this here. If I say, alright, these glasses are pretty nice. Let's just try to
****** them for us. I can go ahead and try and
cut them out as clean as possible and use them into an integrate them
into my own Design. Lead way, if there
is something more complicated that you maybe
don't know how to paint, you can try and cut it out from somewhere else and then
implemented into your design. Of course, this is kind of
rough, could be done better. But I will just try
and put it in here. I think I will do it
underneath, Clipping it. I have to do it
smaller, of course. And I wanted to be
underneath the hair. Now I'm in the wrong room. That explains all of it. So let's go here,
put it underneath. And then before I clip it, I will try and correct the
whole thing so that it is more fitting towards
the perspective here. So just using the
distortion tool, this can be a bit tricky, maybe in the beginning, to how to get it right. Bond. The more you
try and do it, the more you get
practiced with it, the better it should work. So now if I take it, maybe even on top of the hair
actually not clipping it. Right now it looks a little bit ridiculous because you have
to even put it higher. Or maybe I could also
put it on top of the head so that it kinda looks like she's
wearing it on her hair. Of course, if you find pictures that are better
perspective wise, then it's easier
to cut out things. And I don't want to leave
it with this wacky example. We, so I'm also going
to use another one. I will put it into this group and then try and take
some of the buckles here. Again, I'm just going to make a pretty rough job
with cutting it out. If you want to properly use it, I would take my time with it and just with a little bit better. But for the purpose
of just showing it, it doesn't have to be so great. Okay, and now we
can also copy paste it and take that away. And now we have this
buckle and we can place it on top here,
not clipping it. And now if I want to
implemented in use it, I can make it smaller and I can make it
wrap around the body more and easily have a high amount of
detail within mind design without having
to painted myself. And the more time I
spend faking it in here, so to say, the better it is. And then of course,
with the curves, I can also try and
match the colors of my original painting more. I can also go into the
Color Balance and try and implement some more colors that are already in the design. And I can of course, just take this vector, my selection, and
copy paste it again. Now I should have
it again, he is. And now I can use it for
other parts as well. So if I wanted to use it, maybe also somewhere
in the back, so I'm just make it
smaller and longer. I can also use it
for these things. Have to use in behind the body. Okay? So yeah, here I can also implemented on these
parts if I wanted to and easily get high amount of detail without needing to
draw all of these things in. So Photo-bash ING, definitely
a nice option to use. If you don't know
how to draw things. If you don't want
to spend the time Drawing things like
sometimes using the texture of water drops for something that is in the rain is just saving you a bunch of time. Or maybe you're having a night character
that has a lot of chainmail than using the
texture of chainmail. If you find it
somewhere, it will also save you a bunch of time. So use it wisely. The better you get it at, the more you can batch
together photos. There are artists
that are really, really good at using
Photo-bash and they just bashed photos on top of each other so
that the end of it, you have a stunning,
realistic looking image. And I would say, it's definitely not
as easy as it looks. So sometimes when you first hear of Photo-bash, Oh
my God has cheating. It's so easy. They're not
even painting in themselves. But if you try it out, you realize during a
convincing looking Photo-bash is a lot harder than it
might seem in the beginning. But it definitely is a
nice way to save time and make some areas look more
detailed and professional
37. Readability: We are back with the ferry and with the
character that I designed. And this time it's
going on about Silhouette and what it
does for our character, and how important it is and
all of these kinds of things. So first of all, let's talk about readability
for our characters. It's important that if we look at the designs
that we can also read them and clearly see
what is own new paper. Instead of just looking
at it and being one mess of shapes and forms
and whatever. So we need a clear silhouette. Even if we're just designing some clothing and we don't
really have a lot going on. We should still try and
go for a silhouette that somehow makes it easier for
us to read what is happening. So in this example, I made a silhouette
because of mostly when I, when I made this picture, I wanted to design some
clothing, 40 character. So it was still important that it's clear to see
what is happening. So I went for a pose
that is very simple, but it's pretty readable still. So as you can see, it's kind of uncreative, but I just put the arms aside from the body
instead of having them being like super
close here because then it would be harder to
read what is happening. And same for the legs. I put some space in between them and then only
have them overlap on the bottom so
that the silhouette itself is easy to read. If I just go with a red outline, then you can see, alright, this is a simple,
clear silhouette. So even with the clothing
and the weapon and whatever, we just take her
and outline her. Then we can see, alright, this is an easy,
simple silhouette. You can clearly see
what is happening. Even for the hair, it was a stylistic choice to
have them be further away, instead of them
being directly here. And also the tail. It's all not a coincidence that it's placed the
way it's placed. Because now you can see
with the red outline, it's a clear silhouette. There aren't a lot of
things overlapping. I tried to keep it nice and separated so that when
we're looking at it, it's not just one big mess of shapes that are overlapping. So now let's also look
at the very here. You can see it's
a pretty simple, basic poster, isn't
too much happening. But again, I just tried to keep a clear silhouette so
that when we're looking at it, we can immediately see
what is happening. And that means having
a, the body here. There are some overlapping
parts because if we are just having our person
kind of T-pose, it isn't really
that interesting. So we're trying to get some interests by
having some parts of the body naturally overlap
while still keeping a clear, easy to read silhouette. So that when we're
looking at it, we can immediately
tell what is going on in here also for the wings, definitely a stylistic choice
to have them not overlap, but instead be two
separate shapes so that it's easier to read. And if I would just fill
it out with one color, you could still mostly
tell what is coming on. So readability,
definitely a big part. So when you're choosing any
kind of poses for characters, try to get the arms and limbs to move away from the body so
that they are not too close. Here you can already see one arm is already
less readable, but because the hand is also sticking out a
little bit in here, I'm have some space in between. It's easier to see even for
this one where it's just like one big part of the
entire clothing. I still have some parts here
of the body sticking out. But of course you can see, yes, this is already harder to read. And if I make it smaller, it's harder to see
what's going on. But thanks to the way in this designed and what it's
supposed to portray, it still works
here for this one, which is made by someone else. You can also see if
I would take all of the clothing and I will
just fill it in as a silhouette and wouldn't
really work anymore at all. Because here there's this giant mental going
around this giant cape. But of course, the artist chose to make the armor
in the middle way, way darker than the Cape. So decay isn't really a part, it's not a major
part of the design. And at the same
time it mostly as just in the background
and it's just working as kind of a
frame for the design. So if we would fill out the silhouette with the cape
and wouldn't really work. But because the cape
is a way lighter, you can see that the silhouette
is pretty easy to read. The legs aren't
really overlapping. The arm in itself is
also individuals, so pretty much all the limbs are facing away from each other. Same with the weapon. There's only some crossing
here and it's also on purpose because it looks more interesting
when it's crossing. Then if the weapon, which is be completely straight than there
would be a little bit too little of something going on and
would be to boring. So having a slightly slanted
makes the whole thing more interesting while still keeping everything easy to
read and look at. So yes, that much
on readability. What of course there's
even more we can do with silhouettes and then
we can portray. So next, let's us
look at dynamics
38. Dynamic: Okay, Let's talk about dynamics for the silhouette and all. This isn't much of
a character design. There's still a character in there when it's on
a crazy design. But I'm just going to use it
as an example and then talk about more in the
next few paintings. But first of all,
just so you get an idea what I mean by dynamic. If you want to
have a painting or a design of a character
that is either maybe moving a lot or
it's supposed to be free flowing and symbolizing
freedom or nature, or water or fire elements, just anything that is
more dynamic and flowing. It should also be
important that you use a pose that is more
dynamic as well. So in this example, since it's supposed to
be a mermaid underwater, which is pretty
free flowing topic. I chose a pose that has a strong dynamic line
going through the body. So instead of her
being super stiff, you can really see that
it curves around and they aren't really a
lot of straight lines. So it would be hard to
make it a pro-life. I can't speak. It wouldn't be hard
to use straight lines to show the way in
the body moves. So using a curve makes
it way easier and just generally also makes it
more easy for our view, for our eyes to follow the line. It looks more
natural altogether. Here is another example
by another artist so that you can see it's not just something
I came up with. This one is supposed to be
dynamic and fluid as well. And if we just try
and break it down into different lines of dynamic, you can easily see, alright, DSST body lines. So it's a really strong S curve. But we have even more as
curves here with the arms. So there are more
S-curves than we have this one here in the hair so that they
are really hang around. And of course, in the background is another
giant won as well. So we have a lot of
dynamics going on here. Anymore curves you are trying
to put in your design. And the more you are
emphasizing them, the more dynamic it'll look. So if you want to make a
really static robotic design, can maybe try and avoid
any kind of S-curves. And if you want to make a
flea free flowing design of maybe a bird type character or a fairy type
character or whatever. Then using designs that are more curved as probably
a better way to go. Here, I also made another
character design. And while it's kind
of a neutral posts that hasn't a lot going on. There aren't really any
crazy S curves here. I still try to get some dynamics in here with these
flowing elements so that the design
itself wouldn't look too static and still has
something dynamic going on. Because oftentimes you can say it's not like
a perfect rule. But if there's more dynamics, it's more interesting,
It's more action, action packed, so to say. And depending on what
you want to portray, definitely the right
choice to use. When of course, if
you want to use something and if you want
to portray something like a night that is more heavy static character than using
something crazy dynamic. It can still work. But just for the design itself, using impulse that
is pretty static, can definitely
already go along way. And you don't really have
to do much more and have to emphasize like
any crazy dynamics. If you want to make some
kind of monk fighting type character and
really wanted to show with the sketch itself. Another character is really
active and moving a lot. Then choosing a pose and
a silhouette that is, has a lot of fluid lines is
pretty much a must have. And last but not least, I want to also show you
how you can use your poses and connect them to
expressions and the Character, and how they look
like so that you can choose the right pose for a character that
you want to portray.
39. Expression and personality: So here I'm going to
look into three examples that I've made and how I use the pose to give some kind
of characteristics to all my character
without having to draw any crazy facial expressions
or anything else, or make the design skull wild
just with the pose alone. So for this first character
in the design itself belongs to AHRQ evil
here on Instagram. So it wasn't my design what
I'm repainted the character. So here for this
one, for example, she has this slightly mad, crazy vibe going on. And I tried to portray
it just by using impose that somehow looks
a little bit unusual, like a normal person
wouldn't just sit on and then turn like this. So I wanted to show the
aspect of it being more unusual just by simply
posing her that way, having her lean forward
towards the viewer. And I could have pushed it even more and
maybe it would have had an even crazier
effect for this part. I'm already happy with
how it turned out. And I definitely
wanted to have this crazy dynamic somewhere where she isn't like where
normal people aren't supposed to sit feeling
for the painting. And that's why I chose this
silhouette on this big lamp. And now let's look
at another example. Here. I wanted to make a painting and really wanted
to portray that the character is kind of like an evil villain
vibe that doesn't really care about what
you're doing next or it is kind of So periods. So I used a pose in which
she was seated down because obviously it's
either imposing if the person is standing on top of you and you're looking up, or maybe if the person is
also sitting down in here, you're also kind of further
down and looking up to her. So you're not really
towering over her, but more towards from the
bottom and looking up. So that is definitely one
part that helps to pose. And the other one is that in the way that she is
supposed to look superior. And on top is that she
has this slightly, I would say, board body
language going on. So it clearly shows that
she is relaxed and she's in a calm state and isn't
nervous about anything at all. And that is here because
she is leaning on her hand. So that's something you would do when you're maybe waiting or when you're just relaxed and
calm or sometimes tired. And also having
the legs crossed, which just shows that
she's in a relaxed state. And here the hand as well is not in a fist or anything
that is showing here, showing that she's
in under any stress. Everything about the
body language and about the pose just shows
that she is sitting there and not planning
to move in any second is being superior,
relaxed, powerful. So all of these things
are in this pose. And here I just made a little
bit more of an dynamic in the wine because of course
this one is pretty stationary. So to make some small
points of interests in, in something like this in here. And also until to
the perspective so that this part is closer to
the viewer than the head, just to make it
more interesting. But overall, I use
this pose just to portray what I wanted
to do viewer to think. And here for the third
one is a more dynamic, action-packed pose
so that the viewer feels like she's
currently in the fight. And she should also be someone
who was heroic and Miami like fighting for justice or trying her best to be
out here and survive. So here you can see, again, it's kinda like a dynamic pose here with some parts
that are sticking out. So that it's more
interesting to look at is stronger silhouette that
should add to the character. Because if I want her to
look powerful and strong, I will take some of the limbs and add some dynamic to him and make them away
from the body. Because if you think about
more shy characters, they mostly have their
arms towards their bodies. They won't really put
their legs too far away. Everything is kind of close in. And the more courageous and the more people like the characters are sure
about what they're doing, they will start moving their limbs further
away from the body. So someone who is maybe
trying to be imposing, you can have a pose where
they are crossing their arms. Something that we also see
as, I don't know more. It's more close
towards the person. But then if we combine
the closed arms, wish some legs that are
moving away from the body, then suddenly we don't really
have a shy pose anymore. We have a pose that
is kind of menacing. And if I would take
the closed arms, but instead have some legs
that are going inwards and then maybe here having some legs next to
each other inwards. It looks more like
a certain kind of character or more reserved. And then maybe if the legs
were crossed over one another, then it could look more
shy away from him. The ugly sketch, what I hope you can see kinda what I mean. So the more the character is closed within the Silhouette, the more and we associate
things like shyness and humble and all of these kind of more
inwards type of emotions. And the more we open
the Silhouette, the more you really let the Character have more
spacing in-between, the more it looks like a courageous one or creative
one and active one. All of these kinds of things. So choosing the
pose for the type of character you want
to create is crucial. And we will also look at
different poses and how to pick the right one
a little bit later. But this is definitely something
that should think about. So always before
you start a design, think about what kind of character is the
person supposed to be? Does the character have a strong personality trait
that I really wanted to push out and then really go for the kind of poses,
the whole thing. So the more courageous,
the more open, the more shy and introverted, the more close the
body should be. Alright, that's pretty much
on about the silhouettes, I'm going to explain now. So the next thing
I'm going to talk about is negative space, which is closely connected
to the silhouette
40. Readability through negative space: All right, Next is
negative space. And of course the
question for some of you, who, what is negative space? Maybe you've never heard of it. That is totally fine. I'm just going to quickly
explain it and then explain you the three major things that we can do with negative space. So first of all, what exactly is negative space? It is super close connected
to the Silhouette, since the silhouette is the person and how
they are outlined, if we would just look
at everything around. And negative space is
basically the space in-between that we can see that is created by
the silhouette. So here if we wanted to
talk about negative space, then these parts are the negative space of the silhouette and
then are created. So if the Silhouette
would be the plus, then the negative
space that is created would be like T minus soon as a little bit more easier to
imagine, maybe, hopefully. And yes, as you can see, there is just a lot
of negative space going on around the character. And the first major
power that we want to achieve with negative
space is readability. So that's why it's super
connected to the silhouette. We are sticking
several limbs out from the pose so that
it's easier to spot. What of course, if we're doing
this and then we're just taking the background
and the negative space. And we're just filling it
with a bunch of details. Like having some dark petals going on here and
having some crazy, I don't know, flowers
or whatever happening. And having this happen exactly
in the negative spaces that we carefully created by
having our limbs stick out, then you can see it's destroying the silhouette in these
different spaces. So picking the
colors and picking the background for all the
negative space is important because if I wanted
to have this kind of flower design than I
could probably make it alongside here so that
it's not taking away from any of the important parts that we established
for negative space. But instead, That's why I also have these petals going on
around here and not here, so that it's easy
and clear to see. And I keep these parts in here that make it
more easy and readable. So making a character
it's important. Choose a background, of course, from which it stands out. And also the leaves
it enough space to have some negative
space in here. So this one here, for example, or here's also a clear color, even though there's a gradient, I'm leaving all of these parts open so that when
we look at them, all of the negative Space
parts are still easy to see. Even here. Even though it's super
dark and not easy to see, there isn't a lot
happening in these parts. It only black so
that the character is still cut out
from the background. And the negative
space is, so to say, just existing in a black void so that everything
above it is working. So when using negative space when choosing your
background in, be sure that you leave
the parts that are important to read the Silhouette open and don't put too much, too much stuff in-between. So here also took care that
it's not too much happening. Just going to make this off that there's quite
a bit happening. So some parts of
the negative space already a little bit harder to read because of the moon phases. But all in all, I didn't touch it too much. And I took care that here it's white against dark here as well, so that it's not drowning
out our character. So when choosing it, when filling something in, always think about all
these small, small parts, then we want to keep visible in order for our silhouette
to be readable. But we can do even more
with it because we can also use negative space to
emphasize and focus. So let's look on it next.
41. Emphasis and focus of the character: Okay, For this, I chose this painting of the
character to be. So this is my design. This is from the video
game near automaton. Just wanted to
quickly pointed out. And I'm just going to talk about negative space and how you can emphasize your silhouette and the character by
using it correctly. So here you can see that the whole design has a lot of black and white
going on for it. And the background as well has a lot of black
and white happening. So I chose to have a really
dark skylight or sky light. And really dark sky right here on the top because we
have some white elements, like the white hair
and the white weapon. So having a really dark here
makes it super easy to read. Here the negative
space in between these details of the sword is really easy to read and
it really pops out. And then further down, the clothing is black. So having a super black and
dark background against it would be really unhelpful
for the whole thing. So I use the light
that these flowers, flowers are emitting and I really pumped it up all
around the character. So you can see here is
way darker and here it's way lighter on around the
top where the black top S. So that we create
again negative space, the emphasis around it, and have an easy focus on
where the viewer should look. And further down here, where it's getting
less important. You can see that the
contrast between the knee character and the
background is less extreme. And that exactly also helps look up to where I
want the viewer to look. Using the negative space to make the whole thing more or less visible in
the negative space. Definitely helps a lot. So using Silhouette,
combining it with either software colours or darker colors
depending on what we have in front or behind, can help a lot same
here for this example, you can see in the top
part of the character, we, the face again is
where we want to look. So that's where some of the highest contrast is
and the highest values. And here, even though it's still bright and
the Harris bright, we can still clearly see the difference between
hair and background. And further down
when we go here, we can still see the difference between the background
and the character. But the contrast is getting lower and lower and
it's merging more. So everything is again
on purpose so that here these things work for the details and one D
viewer to pay attention to, like the hands and your weapon. We can see that there
is a strong contrast between the hand color
and background color. And for things like the clothing that
aren't as important, the contrast isn't as high. And here for the phase, we have strong contrast between the shadow color of the hair
and the background color. And same here for these
different elements. So using negative
space to really put the focus and emphasis on
all the different points you want the viewer to look is a good way of really pushing your
design to the next level. Darker on the bottom, more light on the top. Strong contrast
between the colour of the phase in the background. Just go and look at all kinds of pictures that you can find of all kinds of
origins that you like. And you will keep
seeing that this trick, so to say, is used
again and again. Always look forward
to face and a part that is most important
and look for the background around it and see how strong the contrast is. And sometimes you don't
really realize that there are a lot of convenient
placements of backgrounds. Elements, like a window
right behind the face or some kind of lantern
right behind the face or any kind
of light source. Maybe if there's a sky, then there's just amazing part of sunshine directly
behind the face. So this is definitely something that you
should also start to implement when you want to draw your characters
and at some point. And moreover in background, using negative space
and contrast to really focus the view on
where you wanted to look. And last but not least, which is still going to
talk about directing the gaze with negative
space and the background
42. Directing the gaze: The final aspect I want
to talk to you about negative space is
directing the gaze. So here on this picture, this tiny, here in this picture, you can see that
there's a lot going on. But of course, I still
wanted to have a, the, make it easy for a viewer
to look at the picture and also look at the parts that
I spent the most time on. There is no use if I spend hours and hours
upon the phases. And then suddenly
this dark corner is the most interesting
place and a picture. So what did I do with
the background and with the negative space to
really help guide the view. So first of all, I
want you to just pay attention here that I'll use a lot of negative space to really divide up all of
these different elements. Here there's the weapon and
there comes another weapon. Then there is the
start of the head. There's one horn, another horn. And then there's the hand. So you can see there's really
a lot going on up here. And I kept negative space
in between all of them. So it's easy to see, an easy to read. And also I've made the back
one quite light right here. So if we zoom out, you can see that quiet around
here or on the characters, the sky is the brightest and everywhere else it's
getting darker. This is definitely
no coincidence. And same here with his face because she is in
the foreground. So she is the character that is easy to spot in his
further in the background. What of course he should
be important too. So I placed the moon
right behind him. So that when you look at the painting that
there is a lot of contrast going on as well. And these are some
of the things I did. What know, what exactly do I mean with directing the gaze? And that's why I want
you to look at all of these darker elements that we have going on in the
background here. In just look how they kind of
curve around the painting. So they are coming
from the bottom. And they are mostly
going all around characters and going
mostly all up. So if I just make some
nice arrows on them, then you can see
that they're all going round here and
kind of leading. If you towards the top and
towards the important part, which are the characters
and away from the bottom, which isn't as important to look at using elements
and placing them. And especially also going with a darker value and the bottom and a lighter
value on the top. And using it to read a director
gaze can do quite a bit. So for example, if I would
use a multiply layer and use a soft brush here to just
push this even harder. So I'm just going to use a darker purple and just really want to make it
darker, please clip. Then I can make that
whole thing a lot darker and more and make
it darker the more. You are just forced to look
where I want you to look. Of course, this is just black, so there isn't anything
going on when here. I can also put it on 95% so you can still see what is
happening on the bottom. Well, this is definitely the brightest and everything
else leading up to where the focus point
and where the contrast is. So if I would want to, if I would feel like this
effect isn't strong enough, could still dark enough. The bottom darken
up negative space. And here you can still
see the silhouettes. You can still make out
what is happening. The contrast is just way lower. So automatically we
will start to look up. So if I would say, alright, this is a bit, this
isn't strong enough. I could place it in here, make it maybe own only 16%. And now if we turn
it on and off, you can see that there
is a small difference. What a difference nonetheless. So using the background and
using new background elements to guide the view definitely
helps quiet a bit. And these can be done on
different things here. There's also not too much going on in the
background and then it's getting more
condensed around the head. And it's going really unsaturated and with low
contrast towards the bottom. And that is no
coincidence as well. And just really look at a
bunch of different paintings. And you will keep finding
this aspect here as well. Since there is a lot
and a lot and a lot happening in the painting would of course, is to one tree. The attention to be
on the character. I use this super bright window that is framing the
character and that is really making her stand out against
the background so that she isn't just merging with some darker elements
on the side. And also just to quickly
show that as well. I have a lot of things
in the background helping the view go
back towards her face. So here we have all of these elements pointing
towards the middle and we're, her face is here as well. Look at all of these lines. Look at the tricks
every artist is using. And here also 40
perspective lines. They're all going towards the
face of the character and just really emphasizing the most important
point of the picture. So whenever you're
looking at anything, It's all the hair right
there in front of you. It's really obvious tricks and it's super,
look super complex. But we're in placing
the painting using these easy
ticks, ticks, trips. Easy tips to really exploit
this kind of effect can definitely help your painting and bring it to a new standard, to a more professional look. Just try and see, okay, what do I want to have? What can I implement? Can I maybe make some mountains look
exactly the way I want? Or as what we saw earlier
with another painting using some branches that are kind
of framing the character. Just try and think of everything you can put
into the background, everything you can
put somewhere, and just really have
all of these point towards the point of interests that you
want to emphasize. And you will have
a painting that is way easier to
read and it will always bring the
eyes and if you are exactly to the point
you want them to have. So thanks a lot for
listening to that. And next, we're
going to continue with even more
interesting aspects.
43. Rendering advice: Alright, already are design
is and a pretty nice state. But there is still a lot of roughness going on here
like this leg for example, there are some random
line somewhere, they don't really
belong anywhere. And we just want to
have all of this in a little bit more cleaned up and rendered a
little bit better. I'm not going to get
this on a super, super high crazy render like some other
paintings that I have. But I'm just going to show you some tricks to just
render it a little bit more quickly and get an
overall nicer feeling for it. So I'm going to start by
looking at my sketch. I was smart enough to paint the jacket on
my sketch layer. Then it wasn't a very
smart thing to do. I want it to keep them
separated, but I didn't do it. So this is not something
you should do. Try and keep them all separated, high messed up somewhere. So now I have to live
with the consequences. But it should be mostly
fine because basically it's just the jacket and hair
and the rest is the sketch. What I'm going to do is take
a brush and just go in here. Really clean up a lot of these sketch lines
because they are super irritating for the eyes. And try and just get some
more clean areas in between there so that there's lots sketchy lines
on over the place. And here I can see that
I have to pay attention so that I don't erase
into the jacket. There's also a lot of
sketchy lines in here. So generally, I'm just going to go over the place
to try and get rid of them as much as possible
so that it is more clean. If I need them somewhere,
I can still keep them. But if they aren't
really necessary that I'm just going to get
rid of them all together. So that is one part. Of course, if you maybe
you made a cleaner sketch, maybe also work with my sketch. That depends what you did. Then. I would also suggest cleaning up some lines of it and then seeing what you would lines you
want to keep what you need and just getting
rid of the rest. And now I've mostly got rid of a lot of lines
on the legs especially. And it's looking a
bit cleaner already. It's not looking too
crazy. Great right now. What we're going to work on it next year wasn't really messy. I can't. And on a super duper, high rendering artist in what it takes a lot of
time when sketching are generally don't
really like to spend too many hours on
just a sketch phase. I rather just get
the design down and worry about all of
these details later. So now that means I have
to do a lot of cleaning up in this part of the
process, but it's fine. So now that we have
it on this stage, it already looks
better than before. Here. It's just going to make
angry, angry, eraser noises. So now I wanted to
give the whole thing more depth because it's really
kind of flat right now. So I will take a new layer and I will place it
on multiply and use a softer brush and use an desaturated orange kind of and give the whole
thing some shadows. So here on the edges maybe that's only with too
much in a bit too dark. So just a tiny bit of
shadow on the legs here. Less is more generally. Alright, that is already
giving it some depth in there. And same here with
the stomach area. Just giving the whole thing
some stronger shadows here. And also of course, the head is making a shadow. So I'm just going to
make a stronger shadow there and give one on here. When the hair is
making a shadow. There shouldn't be a
shadow to it can also turn off the jacket and
how it looks horrendous. But it's been a little
bit easier to see how the anatomy works on
that, on these places. And it's an easier orientation Alright. And I want to keep them kind of
tone down and soft. I don't want to have
shadows that are too heavy, so I'm probably going to soften the whole
thing down a bit. And then maybe here
on the handle, I'm also going to put
in a bit of shadow. And this mostly works for
the skin tone already. So next, I'm going
to merge this down, since I'm going to just
merge all of them in a bit. And now I will merge
this one down as well, create a new layer,
clipping mask, multiply, and use Raby more of a saturated purple tone and place some more
shadows on here. I'm also going to go down with the opacity because some brushes strong and play some shadows where they are going
to be from the jacket, for example, or
just anatomy wise. And just darken the thing up a little bit to where it
needs to be darkened. So here underneath the knees
should be some shadow. And here maybe on the feet. And of course here, this part should be darker since there's
the jacket on top. And same with the
kind of choker there. And then I can again make
it just a bit softer. It's not too strong. And if I like it, I can also just leave
it separated for now. Then I will merge the thing
down here and then make another multiply layer and give some shadows to the jacket. And I'm going to use
a desaturated orange, reddish orange. And try and give
some more dimension here so that it's easier to read what's in the
front and what's in a bag. And here, of course, I
can also try and paint in some folds so that it's easier
to see what's happening. Okay? And then again, I can make it softer or I
can change the use of it. So maybe make it
even more pinkish. And then I think I will
just erase some parts away so that there are
stronger contrasting shapes. Okay? And here I'll
go back to this one. And again, darken some
areas, some more. And try and make
some strong shadows which are being cast
by the jacket top. Another thing I can do
is make a new layer. I will again clip it and
make them multiply one. I could do it on the same one, but I sent it already have
the opacities so low, I will make a new one. And then I can also make some small shadows that are being cast by the
clothing on the skin. Just so the whole
thing looks a bit more three-dimensional
and a bit less flat. Can go over it and just give the whole
thing some shadows. And then went already
looks more convincing. So here for example, if these straps some
shadows on the body, that way we believe
that there's actually some fabric folding
on top of each other. And maybe here as well should be a stronger shadow
directly under the ear. Alright, and now if I wanted
to render it out even more, I would probably go into
the layers like this. Again, a brush that
isn't super soft. And then start cleaning up these shapes so that
they work better. Take some colors and just
merge them with one another. So that ultimately we get some
really nice clean shapes. What it also really depends on how rendered you want to
have the whole thing. Rendering and itself is
another giant topic. What I also made a course
blog, realistic painting. And you can look
into it and maybe see if there's some tips about rendering and putting highlights and learning about
all of these topics. Because there's just
too much to go into it. But mostly I will just go
ahead and really clean some shapes up so that they
are easier to look at. Same here. Cleaning
up some shapes. And I could do this kind of
stuff pretty much for ever. And the more I know about all of these kind
of drawing techniques, the more realistic I can then
start rendering the thing. So if I know how
folds are working, then I can start implementing
some of these looks. If you want to also be more
knowledgeable in this field, I would suggest to
do a lot of studies. So if you wanna be more knowledgeable when
it comes to false, then look at a lot of paintings
of folds and really see how they are wrapping around the body and how they are
looking lighting wise. And then you can also start getting better at
drawing convincing ones. I'm saying that an expert
when it comes to folds, what I would say it kind of
works for the most part. Yes. There is need
cleaning up process. In this process, I can
also start looking at my design and maybe think
more about functionality. So if I see This strap
going around here, I can think, okay, it's probably
leading going around the body here and maybe it's attached up here
to this element. So I can try and show that off. Same here with this one. This should probably go all
the way up here and then somehow be attached or which one is in front
of the other one. This really is the time to
start thinking about all of these smaller details
that we weren't thinking about earlier
and adding these in. And another small thing, if I have this kind of shining neon elements
and I wanted to kind of have them glow. I can also use the
similar read to what we had and then use a soft brush. So airbrush and use a
in an overlay layer, but maybe I need
a hard light one. And then just slightly
going over the element. I think heartland
isn't the perfect one. I'm just going to try overlay and just making a soft
kind of shine around it. And you will see that it looks basically
like it's glowing. So implementing
small features like these to your design could
be pretty cool as well. Maybe even on the hair strand. And then if I make it brighter, it wouldn't look even
more like it's glowing. Alright? And if it's on a
spot where you like it, you can take your group and
you can duplicate it and then flatten it so that now we have the entire design on one layer. Then I'm going to alpha locket and fill it with a gray tone. So filled in here
and on some part. So now we have our
character bond. It's completely grayed out. And then in the next step, I'm going to take this one
and put it underneath. Here is also a good moment to check if your character
design is working. If the Silhouette this readable. So now if I make it small, you can still
clearly see the head You can still see
the hands and legs. Of course, there's
some stuff in here. What I mean, it's supposed to be have some interesting elements. So for the most parties, silhouette is readable enough. So it works tennis. One good way to check it. And then we're going to use it. And we're going
to use to stored. And now if we place it on the bottom into knee,
back for example, then we can use it as a complex
looking shadow without us having to worry too
much about Drawing any and it looks way cooler
and more professional. And then I will just say I'm
just going to alpha locket. Still use a eraser and just erase it away a
little bit more further. It gets away from our
character so that it's the darkest around the character
and then kind of fades out. Another thing for
the background, we can either change
the color so that it fits whatever theme
we're have going on here. So maybe we want to have a really dark desaturated
purple or something. And then of course, we can also implement elements that might
fit to our theme. So I'm going to use a light
brush here from Procreate. But there's different
versions as well. This one is basically
just a quick version to do what I want to be doing. And I could just implement
some designs into the background to just make the overall thing look a
little bit more interesting. And then with a multiply layer and a super big soft brush, find a place, make the
shadow multiply as well. And now with a
soft and big brush that I'm just going to
fill with a gray or maybe a desaturated purple. I will just make it darker on the bottom
and lighter on the top. And again, this helps direct our gaze towards the top
part of the painting. And I can basically do the
same for the character itself. So if I say, alright, this is great,
this is finished. I can again duplicate
it just to be safe and then flatten
the whole thing. And now make a new layer, make a clipping mask, put it on, multiply two and do the
same with all character. Darken the bottom a little
bit and make it more light towards the top that way. And also has the same
effect on can I just, and I can just make
it a little bit less opaque than where it's
not too strong enough, destroying our glowing
effect too much. And I can also go into
the curves and see if there's anything I want
to have darker off, I have gone I have to lighting lighter and just play around
with it a little bit. Same with the color balance. So if I want to see if maybe some other colors would
be better if only design, I can go into the Color Balance and push some of the colors into different directions and try and find something that best
suits my preferences. Alright, and that
basically concludes the rendering tips I can
give you for your character. And I hope they're helpful. So think about placing
some basic shading than making the bottom starker
same with the background. Maybe adding a graphical element that will make the overall
design more interesting. And rendering as
much as you can. If you're not a
graded rendering it, there isn't much I can
tell you aside from look at other people rendering,
look at references. I didn't really use
any references here, so the painting
probably would've been even better if I
use more references. So always look out for that. And we're going to
look even more into ideas and inspirations
in the next parts. So stay tuned for it.
44. Finding inspiration: Now let me tell
you just a little bit more about
finding inspiration. Because I know it's definitely a topic that many
artists struggle with. Where do I get some
inspiration from? What are you inspired by? All of these kinds of things. And maybe also give you a
tip on what you can do to practice character design
and what to best do. So here I just have a bunch
of pictures together. And as you can see, inspiration can really
be found everywhere. So we're just can use inspiration from typical
character elements. So clothing from people, so real pauper character assets. Or maybe you find cool ideas and people being tattooed or jewelry or all of
these kinds of things. Pretty much whatever you see
and you find interesting. Just try and save it somewhere. Make a folder on your PC and just save whatever
you can save. What don't limit yourself to getting inspiration from
real people and from humans. Here a also put in a CRO, so maybe you see something on an animal and you'll
find it's really cool. Whether it's a pattern or
the way something is shape, or it can be basically anything if you find a flower that has a cool shape. We also know that
plants earlier, if there's anything that
you find really cool, use it for inspiration as well. And also you can always use architecture and any older
buildings as inspiration. Basically just put a bunch of pictures together
to show you. It's really not
limited inspiration can be found anywhere. So if you don't exactly
know where to look, just open your eyes, look into the world and you will find a lot of inspiring things. Another thing that is FUN
to do is using bunch of these pictures and then making a character design
based off of it. This picture is made by Cheng Wei Po1 and this
by Jennifer whistling. So this one node, the artists. And here I just took a bunch of pictures
and I just mash them together on one side
and then decided to make a character
design based off of them. I tried to include some parts from each picture
into my character design. So definitely a nice, a nice exercise to make when you want to practice
the whole thing more. This is one that I did. There is still a, another one. So here I just tried
to make some kind of tree design so that
it would look more like a creature
living in the forest. So really just three pictures
of a tree can already be enough to try and spark your inspiration for
a character design. And then the third example was made by my mentor
materials, my jet ski. And he showed me this trick
and showed how easy it is and how little you need to already start
designing characters. So really just take some
pictures of things that you find inspiring and cool looking
and just place them together. Or maybe ask some friends
and family to look out for some pictures for you so
you don't have to do it yourself and can be surprised. And also, if you're just googling character
design generator, you will also find
some generators online that will
give you a bunch of words that are
thrown together that you can make a character
design out of. So inspiration really,
it's unlimited. Watch movies, listen to songs, Watch Series, play video games. It's everywhere. Don't limit yourself
only to characters. Just see whatever you
can find whatever has a cool shape and try and implement it into
your next design.
45. Choosing a pose: Let's talk poses. So as I said earlier, they silhouette and
the pose is also really important for the
character you want to make. And maybe also in the beginning
you saw the poses that I provided and they weren't quite the thing you
are looking for. But you might not be the best when it comes
to anatomy yet. First of all, keep
practicing, you'll get there. Anatomy is hard when we will
all eventually learned. And second of all, if you have a lot of character design ideas, but only the anatomy
is holding you back. Then I would just suggest to go out of your way and
cheat a little bit. So things you can
do our 3D programs, like there's one
that's called 3D, which is used by some
bigger artists as well. So go out of your
way and Google it. If you wanted to try it out. There, you basically have
like a mannequin and a 3D space that you
can pose the way you want to pose it and
you can Pele sliding. It's just quite a bit of work, but it really is limitless. So when you have a
specific pose in mind, but you can't really
get it right. You can pose your
character in there and you can even let it render out and then paint over it. So that is one possibility, but it's a little bit
more time-consuming. And the other one is to
simply use more photographs. So I have this photograph of
this lovely young lady here, and I will just use it, make it a little bit
more desaturated and then kind of
just draw over it. I don't really
want to completely trace it because oftentimes
it looks kind of weird. So I'm just going to play
some circles and ellipses for the most important
part of her body. And then just go about
kind of connecting them and trying to keep
some more loose shapes. Same here with the upper body. That way we can get
more shapes and don't really have to be experts
when it comes to anatomy. And we can just get
some more variation. Of course this one isn't
super crazy dynamic. But I think you understand
the point regardless. And if you find a pose
that is more dynamic, you can of course do the same
with it as I'm doing here. And kind of just try and
get a feeling for the pose. And maybe you're already
more experienced and tracing over
some stuff which is important that you don't
directly trace and copy from stuff that is in your own and then artists don't
want to have copied. So if an artist
spend a lot of time creating a pose and coming up with it and learning
the anatomy. Don't just go ahead and trace
over it and call it yours. Goes pretty rude. Instead, either ask the
artists for permission to use it as a reference or just again, choose some references
where you know, no one will be met
if you take them. Maybe also just look into
some fashion magazines. There could be plenty
of cool poses as well. Or comics have some really cool poses if you need some
inspiration and ideas. So there's lots of different
ways going about it. And now if I take it off, I already have some kind of silhouette that I could
start working from. And they could I just could
just fill it out with a gray color and then
immediately get into sketching. So that is one way. And the other way
that I keep using is to simply make a
picture of yourself, even if you maybe feel a little bit weird
while taking it. But just you're pretty
much free to pose however you want and you don't have
to show it to anyone ever. '70s. I also wasn't planning on
ever showing these pictures, but I ended up being popular, not popular, but it
ended up going into the internet anyways.
But it's fine. I don't really have
anything to hide here. It's all about the
educational purpose. So just go ahead, take pictures of the way you want your character to be post. And then later if you start
tracing over it, absolutely, no one can be mad about it
because it's just you posing yourself and tracing over your own body and over
your own proportions. That is the easiest
and most effective way to go about poses. And next, I just wanted to
show you the impulse that I came up with for the next character
I'm going to design. Since I already had
some ideas in mind, I wanted to make a
character that is more bird Raven based. So I really wanted to have a
post that is more dynamic. So I looked for a posted in captures it and then
try to sketch it. Don't really like tracing
myself as I don't have that much of a problem
with anatomy anymore. So tracing over any photos doesn't really give me
any kind of learn effect. So I tried to draw these poses myself
just from a reference. And if I can draw them out of
my hand, that's great too. When using reference
is definitely a great idea and advice. And yes, that's about poses. Try to find them
wherever you can, maybe also watch
movies and pause them. Use screenshots. They are all around. You just have to make
proper use of what you have
46. Searching for design ideas: Let's try and make a,
another character design. And you can see there are just a few inspiration references
that I've put in here. Mostly just a raven kind of and these dark tattoos that
I will try and implement. And otherwise, I just really
wanted to have a pose that has this really soft
flowy kind of dynamic. And I added the same thing. I made two groups. And it's exactly
the same pose and just filled in the silhouette. And now I'll just try
and make to ideas. Just look for something if
I think it's cool or not, and try different
versions and then go with one and keep rendering
the whole thing further. So I will pretty much go the
same way as I did before. Make a clipping mask and try out what I can do if I
block in some shapes, if I like it or not,
and see what happens. And again, in this process, I'm just going to be really open and loose with
the different shapes. Make some big ones first
block in some parts, see if I find them good or not, and then go from there. And here I'm also
just really trying to get some of these
feather-like elements in there. Seeing if they work, if they have the kind
of shape that interests me and get some
repetition in as well. And if I have some
rough ideas in there, I can start also looking at more detailed ideas
of the shapes. Kinda just imagine
what I can maybe see. If there's something that
invokes my interests. Just try and implemented. Work on the overall silhouette. Make it more interesting. And always of course, work with big, medium
and small shapes. Also going to go behind
so that I can have an easier time filling
some stuff in here. And going to look at the wing here and mimic the
shape to some degree. And you can see that I
am lacing these purpose, purposefully in a
similar direction as the silhouette
is already going. So trying to get the direction that is moving
this way so that I'm not destroying the flow
and dynamic of the entire illustration
and character design. And here I can also see that
this looks really spiky. So it could be cool to make
some of that in here as well. So I'm just trying
to put some of these same kind of feeling
shapes into the design And again, repetition is key. So putting in another circle
and also thinking about big, medium, small, and making
a smaller shape in here. And implementing this idea to just get more interest
on the character. And also here, I will
leave the negative space open so that extra silhouette
at some more easy to read. And then since I already have this tattoo thing in here too, I can see if that is something I can put somewhere and
get a cool effect. And here and just
erasing it away. Because I think while this
might be a cool idea, there would be too
much going on here. So I think I'd rather
put it on down here on the bottom part of the leg where there's
already something happening. So rather just introducing this idea down here and
dividing it into big, medium and small shapes. And here also I'm
just implementing some smaller shapes from the big shape and just
making them smaller. That way I just have the nice separation in
big, medium and small. Then I can also make
this a bit more here, just showing the smaller
shapes in these silhouette. I won't really worry about the details in
here too much yet, since I can also easily do that later when I
decide to go for it. And then I can still
spend some time working out the exact
details in there. For now. I just want to get
some shapes down that I like. And of course, if
our design isn't forced to have any
strong logic to it, we can also implement
cool-looking shapes that wouldn't make any
sense physics wise. Like some floating bits
and pieces here and there. But if we're not forced
to make a design that has some strong logic behind it, then we can easily
do that too and add some interests in
that way as well. All right, and here also
for this part further down, since I want to have more
of a feather like feeling, I can try and implement
the shape a bit better. But also I can just
go in here and make some shapes that are
more typical for feathers, like these
irregularities in there. And just add interests that way to it and make it
more easily readable. As feathers And I was already
more easy to see what I'm trying to
portray with it. And adding and removing,
adding and removing. It's totally legitimate because sometimes it's not
really easy to know exactly what you want
to add until you've edited. So just going back-and-forth
and removing, putting in new stuff is probably the best
thing you can do. So don't be hesitant to
remove some stuff again, if you don't feel like it
adds to the design anymore. Now I can also use a little bit darker color and go here on another
layer and just add some more
orientation to maybe the clothing so that I know where it's coming
from and where it's going. Now we can already see, okay, now we know that
there's these clothing and fabric coming from the top
and then moving down here. And maybe I want to put that even more into smaller sections. So I can easily show that just by adding
some darker lines and just adding some details and some points of
interests in here. Thinking of how I want
to break them down. And here I can see, alright, there is some smaller
ones and then there's bigger ones and the feathers up here
are really small. Also, I could have used
a better reference. If you are free to use whatever references you
can use a better one. I was just looking for some
royalty free pictures. Use as reference here. And I couldn't really find
ones that were a lot better. So these aren't exactly
me ideal references. There definitely are some
out there that are better to look at when it comes
to wings especially. Alright, I would say that
is one idea already down. So now I'm going to go to the next one and see
what I can do there. Try and make another one
that is kind of Raven based while making
something new. Hopefully. Let's
see how it goes. And maybe for this one, I'll start slightly different because they think I want to implement some kind of wings. So I'll just do that first. Now it looks more angel ligands, so since the wings are
still white as well. So that's definitely something
I still want to change. So it has more of the raven kind of feeling and less
of an angelic one. I think first of all, I'm going to kind of block
some darker color into the wings and then see where I'm going
to go from there. Already we can see that the whole thing looks
a lot less angelic. Know that the wings are
getting a darker color. And now I want to see
what I can do here. So I don't really like
this kind of shape. What I want to see, what else
I could try and make sound. Let's make the whole
legs with darker. I'm going for a more
traditional kind of body, sued. And I want to see if
it's something I'm interested in because I want really like this kind of shape. So I'm trying to
use this here too. I also like this aspect. Then it's kind of dark here. One here I'd made me want to see what happens if I make
the shoulder darker. Alright. So far, so good. But it's still lacking
some interests, especially compared
to the other one. So I will work on implementing
more interesting shapes, especially still
around the head. Since this one didn't
really have proper hair. I will try and make some more
normal here in this one. And see if I can
use the shapes of the hair to make an interesting
silhouette with it. I'm Amy, also feather-like
feeling from the ears, like placing some
accessory on the, the height of the ears can
often work out pretty well. So if you haven't
tried that out yet, try implementing that as well
and see what works for you. When I'm not sure, maybe
I just wanted to put something behind the neck. So I think I'm gonna
go to the layer that's behind and see what
I can make here. Alright, and then I'm just
going to see for the hair, if I can get a cool
dynamic shape in there. Since the design itself is somewhat more nature-based
and organic base, that's why we using a lot
of organic shapes so that I can really make a lot of
use of the dynamics here, since we learned that
organic shapes are having this free flow of
freedom kind of aspect to them. So if I wanted to really
a lot of emphasis on it, then using these shapes
is a great idea. And I'm also trying
to keep the hair and bigger shapes so that
it's still clear to read. Always thinking about
big, medium, and small. And now I think everything
is going to be just a bit darker so that it matches
the other Design. And here should be behind the wings and behind the
powered around the neck. I think here we need them have a bit less volume
around the head. And let me see what happens. If I play some really
long kinda claw like nails on the hand. Making the whole
thing look a bit more like a harpy, I would say. Definitely also a
cool design idea. And now I still
feel like they're definitely has to be
some more going on here. So let's see what I could try and put in there to make it more interesting
and detailed. I'll try and make some
kind of skirt, so to say. And place it around
here currently. Just makes the whole
thing more dark. But in a second you'll understand what my
idea behind it is. So now if I turn down
the opacity made looks more like some
see-through clothing, although I'm not exactly
sure about the placement. So maybe somewhere else
it could be better. Maybe just like some
ruffles around here. Could work nicely. I think I also want to try
and implement some kind of tattoos on the arm. Just making the
whole thing a little bit more darker
because I thought it was a cool idea
on the legs here, having this kind of gradient. So doing the same
thing here as well. And then using this area to make some kind of patterns in it. And one thing that I
really liked about the tattoo up here was the negative space here
off the skin parts. So I'm just gonna
go in with a eraser and erase some
patterns back in here. And I think if I
make it even smaller and more proper patterns, it could look really cool. All right, then it's
already pretty cool. And I think I will do something similar for down here as well. Just using these shapes
and cutting into it when my eraser and adding some interests to
the design that way. And now I can take these shapes then stayed here and I can make some feather-like shapes
off of them so that they are more coherent with
the whole bird topic. And that way It's already way more interesting
than it was before. I'm also wanna go to another
layer up here maybe. And add some small
elements to the legs. Right, Brittney, nice. So last step and we'll do something similar,
like edit here. And we'll just take
the colon and it's a bit darker and then paint in some small details
here and there's so I can see better what
exactly it's gone on. That way. It's already
a lot easier to see what my ideas are in later. If I want to continue
working on it, I have an easier time figuring out what exactly is
even happening here. Alright, I think
that's pretty good. So I have to designs. And in the next step, I'm going to choose one. Take a second to think
about which one I want. And I'll continue working on it and render it gives
us some color. All of the things that
I previously discussed. And just do this with
one of the two designs.
47. Rendering a design Part1: Okay, I ended up going with
this of the two designs. If someone was totally in love with the other
one, I am sorry. A decided to take this one. And I'm going to work
on edit a little bit further and then render it. So what I'm going to do first, I want to take some
parts of the design and at something that I
liked from the other one. So I really like the
super strong claws. So I wanted to
implement that as well. Having super long
claws and nails is also just equal to
pleasure that I have. So I really like how it looks. Pretty cool. So I want to implemented
as best as I can, just shouldn't work just
fine for our purposes. Of course, I would do
it a little bit better. If this was for a more
finished illustration. For this kind of
setup, it should work. Okay, so now I've
put that in here. I can also see if there's anything else that I made
me want to take over. And I think so far, maybe these lighter
parts so I can go to the legs and make them a bit darker and put all of Dan a little
bit higher up. And by doing so, I can then again take the eraser and erase
some light parts inside and really have some
cool patterns going on here. You can also see that the
reference pictures are gone. That's simply so you
can see a little bit better what I'm doing and
I'm not too zoomed out. So I removed them. And if I need them, I can always just turn
them back on here. And 40s, random organic shapes. I don't really have a,
a proper reference. I've just painted so
many over the years that I just developed a feeling
for what could look nice. Of course, using reference
is always a good idea. Alright, I think that's
already pretty cool. And now I'm going to go back
to the head piece here. I think it's down here. It's kinda mixed up
all over the place, not the perfect layer order. And maybe I12 implement the structure of
some hair as well. So kinda giving her a long Bob that turns
into some wings. Alright. And here
on the top as well. Just putting in some
hair structure, having some strands happening. Maybe also trying
how it looks like if she's getting some banks. Since I'm also a
sucker for banks, it could definitely look nice, of course later, we kinda have to get rid
of the head structure. Otherwise it will never
really truly look connected because then we
can always see where these, The school is going. Okay. So now I've added some
more of the things that I wanted to have which weren't
really visible before. And maybe I also want
to get rid of some of the fabric up here just so
that it's a nicer opening. I think some of
design lines appended in might not be ideal. I can still change them. And I also want to see
what happens if I have some more kind of jewelry on the shoulder or maybe some
kind of tattoos here. Since this is a little
bit bare currently. But I don't think
in works too well, so I'm going to leave it as is. If I change my mind later, you can always can come back. Here. I can implement some more Dynamic structures. Okay? And next, I want to start
working a bit more with color. So what I'm going to do, instead, I'm going to
take my sketch layer. I'm just going to
duplicate it to be safe. And then get rid of some
of these stronger lines, just making it
softer in general. And then erasing away some of the lines that I don't really
want and need anymore. There are a bunch
of lines all over the place and some aren't really helping
the overall design. So I'm just trying
to get rid of those. Okay? Know that this is a bit better. I can start thinking about colors that I
want to put in here. And I think I'm going to go for something kind of blue themed. So let me grab the main layer here and
see gradient map wise. What I can put in
that looks nice. If already have anything
that looks cool. These are mostly too
dark, too green. So I'm just going to go
with this one probably and just start working some more darker
desaturated tones into it. When trying to keep a
nice blue color here. And then go to the next layer. See what happens if I make a, another darker blue maybe. So that I get some variation
in the brightness as well. Also want to look
at the skin color. This is a bit too orangey. So I think something within
the desaturated purple, red area would fit best. Then we still have this
part that needs coloring. I can also see what happens if I put some contrast in here, see if I liked the idea. So I think this could
look really cool. And for sketch layer, I'm also just going
to make it darker. Alright, and I think here this kind of crown
was on this layer. I'm just going to
select a really quick and then change the EU. If I'm on the right
layer and not, okay, you changing it and making the saturation and
brightness way stronger and giving it a nice yellow color. Because again, yellow is the contrast color
to purple here. Now too in blue as well. So if I want to have some nice contrasting
colors in here, making this golden yellow
is a possible good idea. Then also here for
the sketch layer, I'll erase way the lines of the scalp so that
it looks more like a proper hair and not just like some random lines
overlapping there. And now that I know where the sketches and where the other stuff as
I can also erase away some lines where they shouldn't be visible anymore because there's
fabric overlapping. Like here on the
arms, for example. If I'm happy with it, I think I still want to look for color that is maybe
a bit more saturated, a little bit more pinkish. Okay? And if I like it, then again, I can merge some
of these stuff together. I can either just go bit by bit or merge everything at once. Here speed wise, because
for the most part, I'm pretty okay with it. How it is, I will probably
merge most of it at once. But first I want to
get rid of some of the lines here and make them just a lot softer in general because now I can see where
everything is. So I don't want
to have the super strong lines within my design And now if I want
to be saved first, I can duplicate the whole thing. So I have all the layers
in there separated form. And if I think Alright,
this is good enough, I can just merge most
of them together. So now all the system, often the front is merged and just some back elements
are on another layer. It's just making me and making
it easier for me to work on it if this stuff
stays in a bag. Okay. So I think I'm
also going to use the slightly darker background. And now I can go here and start working
these things together. So here for here, I can just begin working them into each other so
that it works better. Maybe here also start to
show a feathery structure. Then again with
the darker color, I can make some gradient effect so that it blends
together nicely. Now we can already
see that there is some more dimension
coming to it. And it looks a lot
softer and nicer. I can also do the
same for the hair and just implement some
of the blue in here. And right now, since the colors
are a little bit limited, I can of course make
a new layer, clip it, and use the overlay option and gifts the whole
thing a bit more. Changes in there by using a softer brush and then adding some pops of
color here and there. So that way, when I started
working this into each other, I have some more variation. And I don't only pick and choose from the same three colors. And 40 skin tone. I can, for example, would choose a more
reddish tone and just give the whole thing also a little bit more
dimension in more depth. And more and more
the whole design is starting to come to life. So this was before and after. So a lot better. And then I can just merge it
and continue to work on it. I'm going to go back to the
other brush and then maybe also clean up some
parts like these. And repetition again is key. So just having this
feather-like shape implemented everywhere will
definitely help make it look more coherent as a design. And big, medium, small as well. So just using these shapes and making them smaller and
smaller towards the top. And another thing that
I can do, of course, that I haven't done
yet in students adding some shadow to the whole thing. So I'm going to use a pretty light color and a
multiply layer that I clipped. And then I can just
make some parts darker. I think the collagen
be even lighter. And then I can darken all the parts that
should be in shadow. And don't character is
getting a lot more depth and believability just by
adding in some shadows. Here as well, should be
darker underneath the arms. And in here I'm going
to make it darker to and then again, I can take some of the shadows and erase them away if
they're too harsh, maybe. Just going to make the arm in the Mac more darker
because it doesn't. It's also important
to the whole design. And it's further into
backgrounds so it can be darker the way it looks
like it's further away.
48. Rendering a design Part2: And then I can take a color that is again a bit darker
than I went ahead and just really darken
some parts that should be especially dark that aren't just really not catching
any light at all. So for example here, I will also just take more of a purple color for
the skin tone. And then I can place
some shadows in there. And that way, the anatomy is also a little
bit easier to read. And for the hair I can
make some parts darker to and now if we turn it on and off again, we will see there is quiet indifference in
depth before and after. Here. These ones aren't really looking to
grade right now, so I'm just going to change it, make them properly visible. And here I remembered
that I wanted to have the fabric kind of start here. So I can show that
simply by using a lighter line and then
going around here. Maybe making something
darker over here. You can just emerge from there. And here I will also take
a lighter color and then kinda try and show the
folds going inwards here as well. Just trying to clean
it up a little bit and implementing more depth. Another cool thing
now is that I can take the gold color here, make it even stronger, more, maybe even more yellow. Add some highlights on
here so that it looks more like gold that is
catching a reflection. And then take a color
that is even lighter and really get the feeling
of a reflection in here. And then I can take this yellow gold color
and add some details in here as well that are kind
of imitating that colours. So the design is more coherent and it's
not just up there, would rather appearing
all over the whole thing. So maybe some gold rim around
the fabric. Look nice. And then I can also use the
highlight color here and make a small highlight
on the gold. And then if I want to, you can also use
the dark color here and make it darker
towards the edges. This all comes down to rendering and the
rendering capabilities. The more you know about it, the more you can, of
course implement. So it's always worth
studying a lot of materials. So that when you're trying
to get your ideas across, you can just paint in quiet a
bit of stuff without having to immediately look for
references all the time. More. It naturally
comes with practice and just making more
and more designs. I think this one could use some more dynamic
shape as well, because it's pretty straight. And then made me erase
something into it. And now I will take
the light color here and add some more details on the wing down here as well. And again, work in N by just choosing D darker color
and going over it. Alright? Alright,
looks a lot better. And I will choose pretty much the lightest
color that I have here. And make an even lighter
so that I can start adding in some highlights to create some interest
here and there. And draw the eye to some
places than didn't receive that much love in it already looks like we spent a lot of
time detailing it, even though I just added a few strokes with
a highlight color. More, it already
gives the idea of lot of detail and dimension. And you can also see that
I'm just going across the painting and just searching for any kind of color and
value that I might need next. And that way, I can easily, I don't always have to go to the Color Picker and
have to choose new ones. I will first just think about several colonists
didn't want to have in my painting and then
just continue to move this from that point on. Just makes it a lot easier than always
thinking about new ones. Of course, later
if I feel like I'm missing some fresh colors, I can always pick and
choose new ones or use the overlay layer option
to get new ones in there. And I think I'm also gonna go to the layer here
in the back and use multiply again to just darken some parts
up like this one. Because it's behind
and should be darker. Just makes it easier to
read these silhouette. And if it's too much, I can always lower the
opacity and then add it in. And now that I have a
darker color down here, I can also use it for
several places if I feel like they need some
more depth in there. And here I can also try and make a more stronger defined line
so that it's easier to read. And of course for
the tattoos to, I can make them more
detailed if I wanted to. And always using the big,
medium, small principle. So making big shapes
first and then adding smaller ones onto it. Alright? I think now it's almost done, at least, of course, it's never really done. But at least in this
amount of rendering. So the thing I can
still do is using, again a highlight color And add some more highlights around some parts where I want some more attention to be and that are still lacking
some and need some love. Maybe also on the
skin I could add like small highlight here. Okay, and another trick that
I wanted to show you before, I call it a day, so to say, is how I can use a rim light to bring even more
interests to my character. So what I'm gonna do, again, I'm just going to
duplicate the group to be safe if I
need anything and then flatten it and use a clipping mask and
put it to hard light. And then with a light that
I can pretty much juicy color off and maybe going to
use a really pale yellow. I can then implement a rim
light. And what does it mean? It's a light that
comes somewhere from the back are from the top. It's mostly a backline
since once REM, and then we can choose where. So let's just say right
there behind is a lamp. And this will just
accentuate the characters. So now I will start adding some light on all
of these parts. Where if there is a lamb, it would hit the
characters silhouette. And this generally just brings some more interest
to our character. And in most cases, it also helps make the silhouette easily,
more easily readable. So it's definitely a cool idea to implement the whole
rim light thing. It's really just about learning how this lighting
has to be placed. And mostly you just need to
imagine that there's a lamp. And how would the lamp
hit the character? I'm also not crazy
expert when it comes to placing
perfect lighting. More. If you kind of imagine it being
allied from the back, then what a most
part, it's visited. It's pretty possible even though it's not maybe not perfect. And I think you can see
what I mean. This way. It's just easier to read the whole silhouette
and it's standing out a bit better from a background. Can do the same here for this
crown kind of situation. And just make a rim
light around the thorns. That way they are easier to
see and they stand out more. I would say this
one has too much. If it looks wrong
than it probably is someone's a good idea to then
remove some of it again. So always just try and see if it looks
correct to your eye. And if it does, then it's probably
correctly placed. And if not, just try
and get rid of it. And here I can also show the shapes by going
into them a bit. Alright? And we assume can see the rim light does quite a bit. Immediately. It looks more
professional so to say. So adding it in a great idea. And of course you can
experiment with the color, see if there is another
one that you like more, maybe you like more bluish one. What I think the yellow
works pretty well here, can make it even more
saturated or less. And then of course, I can add some depth in
the background by using a soft brush and just
placing some shadow. That way I'm character isn't on this super pale
gray background. And then also using multiply and doing the same
for our character. And just making the bottom
a bit darker than the top. Most of them just making it
too dark and then lowering the opacity until I get to
a point where I like it. And bonus tip, just
use overlay layer. Use a colloid you one that is supposed
to be in the design. Make it somewhat
saturated and bright. And then you can do the
opposite from the top. I think it has to be
a little bit less saturated or more bright. And now you can see that it just gets a bit more
color from the top. You can also see if you like the options of
other layer modes. But generally overlay
works really well. Soft light and hard light
are good options to will. They often Fd tendency to
wash out the colors more. Alright, I would say that
pretty much concludes it. And I hope you like what you see and have a lot of
great designs yourself, if you have any, I would
always love to see them. So feel free to share