Transcripts
1. Welcome to Our Class!: [MUSIC] Hi, I'm Kaley Good, Lead Marketing Manager and President of Kaley Good's Goods. Today, we're going to talk
about the magic of marketing. [MUSIC] We interrupt this
program to bring you this important message from
Jennifer Nelson Artists. Shocking news today as
Jennifer Nelson Artists decides to focus on the nuts
and bolts of licensing, refusing to bow down
to Queen marketing. If you're an artist
starting your own business or looking to brush up
on business basics, this announcement is
for you. Jennifer? Thank you Cathy. Traditionally, online classes about
making money as an artist focus on sexy
things like marketing, branding, and creating
art that will license. This emergency
broadcast invite you to become a little less sexy. So much less sexy, in fact, that you might be considered
boring by your friends. Boring, but smart,
prepared, and successful. Business savvy doesn't just come from being super awesome, it comes from
knowing the basics, the very basics, in this case, the very basics
of art licensing. Let's get started. We've got loads of
points for this one, you guys. You're
going to love it. [MUSIC] Before we dive into licensing, here's a little about us. We are Jennifer Nelson Artists. An agency representing the tippy top bestest artists
in the world. Our artists come from
all over the place, from Stockholm to Staffordshire, Tel-Aviv to Tennessee, and
many stops in between. Our artists are
fortunate to work with clients such as Fjällräven, Anthropologie,
Seattle Chocolate, Vogue Italy, Godiva, and more. Much of this wouldn't
be possible if we weren't well versed
in art licensing. Art licensing is about more
than just selling art. Knowing the nuts and bolts of licensing can have some
far-reaching effects, like increasing your
income by leveraging your art in many products in
different places at once. Boosting professionalism
with clients, pricing your artwork,
negotiating, building a passive
income stream. During this course, we
invite you to slow down. [MUSIC] You don't have to focus on marketing
at all right now. We'll cover fundamentals
of art licensing, we'll clearly define
the form of business, and help you understand how these agreements
can simultaneously increase your art income and benefit you
and your clients. We will also share our
first-hand experiences, tips and tricks from an agency whose bread is
pretty much buttered [LAUGHTER] by art licensing. For the class project, you'll fill out a choose
your own adventure. During this course, you will create an e-mail
template to help you define the terms of a license and confirm a piece
of your artwork. To do this, all you need is
a screen for watching us, something to write with, and if you like, a
piece of your art. All of this in just
six short lessons. What is licensing,
licensing terms, buyouts, presentations, payment structures, and
confirming a license? Our goal is for you to gain a confident
negotiation skill set. This will yield mutually
beneficial results for you and for your clients. I think skills that you will rely on for the rest
of your career. We want you to have a fresh
perspective on yourself as a business owner more than
just a freelancer for hire. It's true. Art licensing
can change the way you work and the way you
market your art too, but we're getting
ahead of ourselves. Let's talk about
the class project. [MUSIC]
2. Class Project: [MUSIC] Meet Jethro the Bunny, who is also an artist. Jethro has some artwork that he's put onto social media and a potential client
has reached out to inquire about
licensing the piece. Smartly, Jethro
writes a response, negotiating with the
client to define the particular terms
of the license. This is the first part
of the class project. Like Jethro, you're going to create an email that you can use when starting a
licensing conversation with any of your clients. This email should be one of
the first things you send, especially before you
talk about finances because it will help you know
how to price the project. Because project pricing
is not one size fits all, it should change based
on several factors. One of the most important being
the terms of the license. It also sets a business-like
tone with your client, which can make a
really big difference in how the negotiations go. The next day, Jethro receives his response
from the client. Based on the response, he puts together a quote which he and the client agree upon. Here is where you
will go through our choose your own
adventure assignment. With this assignment, you
will gain a sense not only of how licensing
terms can affect pricing, but also a sample flow
of client conversations. There are several
potential scenarios. Feel free to do more than one. When you have landed
on a scenario that results in a buyout or license, you can go on to the final
part of the assignment. Then Jethro, using his
confirmation template, confirms the terms of the
project with the client. The client reads it and agrees. The final part of the
project is filling out the confirmation
template provided in the resources below. If you watched our course on the debate over
working for free, you know that smart
templates are one of our go-to tools when
working with clients. If you didn't watch the course, these are the reasons why. They're great because
they help you avoid snap decisions, clearly state what you want, and are extremely efficient. The confirmation is key. It outlines all of the information you and
your client have agreed to from the term
of the license to the schedule and any other
important details. [MUSIC] By sending the confirmation, you are giving a client a chance to make sure you are both on the same page so you can
move forward with the work. At the agency, we use confirmations for
all of our projects. It is the way that
we track licenses on every single piece of art. Let's get started by talking about what the
heck licensing is. [MUSIC]
3. What is Licensing?: [MUSIC] Oh gosh. When I first heard
about licensing, I think it was an
idea of something that McDonald's would
do for a Disney movie. Maybe the Little Mermaid would be showing up
and a happy meal. That was my idea of
what art licensing was. It never occurred to me
that artwork that we see on clothing and suitcases
and stationery and so forth could be used
for different purposes. Before I started working
at [inaudible] I didn't even know art
licensing was a thing. I thought it was really cool
when I found out about it, because it is such a great way to handle artwork and
to make more money. Before I started working here, I was actually
talking to someone about why don't you
become an artist? Because she did an amazing
job with art and she said, "Well, if you're an artist, you have to create
the same thing over and over again and you sell a piece and then you
have to recreate it and people expect one
thing from you." It was really her strong
reasons about not being an artist and me not knowing about this
part of the industry. I was like, "Oh
yeah, that stinks." Then ironically, months
later I'm working here and I'm realizing
that is not true. Art licensing is when you give a client permission to use
your work on their product. Licensing is essentially renting a piece of art to a client. Using an art license, you create parameters around what products the client
puts your art on, how long the client
can use your art and where in the world the client
can distribute the product. The interesting thing is, our art license can
be very specific. A client might want
to rent your art for pillows in Poland
for three years, or they may ask to rent it for suitcases in Slovenia
for 18 months, or they may be more
general like renting it in perpetuity for all of
stationary all over the world. The great thing about
this is that it means you can have multiple licenses
on the same piece of art at the same time in various parts of the world
for various products. One company has for pillows, and another for suitcases, and yet another for stationary. This way, licensing
increases the amount of income a single piece
of your work can earn. To demonstrate the flexibility of licensing, here's Haley. [MUSIC] A company license this
piece for wrapping paper, [NOISE] blank cards, journals, for soap, and pajamas. Like with all good things, there is a catch. You must keep track
of those licenses. It is super bad to
mistakenly license a piece of art for the same use to
two different companies. It can get you into a pickle. [NOISE] We will talk
more about that in the upcoming lesson when
we get into collections. [MUSIC] [LAUGHTER] I was so terrified
of making a mistake. I was working on my own. This probably went onto
first two or three years. I printed out each piece
of art that was in our portfolio and I taped them up on the
wall and with a pencil, [LAUGHTER] I recorded
the duration, the time, the territory, and
the use of each piece along with a fee and
the expiration date. I have seen Jennifer's little [LAUGHTER] in her
bathroom for some reason, all the financial stuff is. She has this cute
little journals with her handwriting in it. [MUSIC] Now it's time to
start your project. To start, we invite
you to post in the project section an image or even a description of
an image that you've decided you'd like to make
available for licensing. In the next steps,
we'll move through the process of
licensing this piece. In this lesson, we've touched briefly on what are licenses. Now let's dive deeper into licensing terms
and how they work. [MUSIC]
4. Licensing Terms: [MUSIC] We have a broad
idea of what licensing is. Let's look a bit closer at
the terms of a license. In this lesson we
will discuss use, duration, territory,
and exclusivity. [MUSIC] Use is what the artwork
is going to be used for. This could be a very
specific thing like dog tags or a general
category like pet supplies. We've included a list of
uses in the Resources tab. [MUSIC] I think the coolest use for
art that we've seen has been putting patterns
on the wheels of a wheelchair just to make it a lot more interesting
to people. The more specific the use, the higher probability for
licensing it elsewhere. It really gets down
to the nitty-gritty. For example, wall calendars and agendas are
not really the same thing. You could license the same
piece of art at the same time for each of these categories
with two different clients. For us, use is a big part
of the pricing process. The more uses a client
wants to license, the more you can ask for in
the negotiating process. [MUSIC] If you're painting, think
about a variety of uses. This will help you reflect
on your own artwork. Suddenly a pattern you design thinking of wallpaper
could actually be used for bedding or a liner for a beautiful
box of stationary. Imagining your work in a
variety of applications will expand your reach into new
and different markets. Cathy puts it much more
complicatedly here. Uses can also be useful
if you utilize them to come up with unusual
and unique ideas for art. For example, say
you yearn to see your unique new work on unisex
clothing for youngsters. Using that yearning,
you can make new work uniquely suited for said unisex
clothing for youngsters. Using use can be unusually
illuminating when used thusly. [MUSIC]. Because of all the possible uses a piece can be applied
to at the agency, we want the artwork to appeal to the widest variety
of clients possible. One thing we don't
recommend artists do is create and share mockups. While it can be thrilling
to place your artwork on a mockup of an
apron or a mug, this may pitch and hole
that piece of work. For example, an art
director looking for a gorgeous
floral pattern for a journal cover
might pass right by that perfect repeat if it
is mocked up as bedding. Also, in my opinion, mockups tend to lose a
lot of the detail of your work when they're shown
in the context of a product. Mockups can also take up
valuable time that you could use towards making a coordinate
or another piece of work. When it comes to uses, this is one way we keep the work appealing to a broad
range of clients. [MUSIC] Duration is the length of time the licensed art will
be in the marketplace. The duration of a
license could be as little as 18 months and
as long as several years. In fact, there are
three items unique to the duration you should know. They are, perpetuity, life of product and
the sell off period. Perpetuity means forever. A license for an image in perpetuity is one that
never, ever expires. Life of product is
little different. It means the client will license the image for as long as that
product is in the market. With life of product, you need to reach out to
the client if you want to know whether or not the
license has expired. Sell off period is the time
it takes for a client to sell the remaining products created
past the licensing term. The agency includes
a sell off period, typically six months after
the license has expired, which looks like this expired. Typically, the
longer the duration, the higher the fee
for the license. [MUSIC] A licensing, licensing
where for as a licensing. Where did Cathy go? I've got to take our seat. Licensing territory refers to the area of the world where
products will be sold. Location, location, location. I don't know where that girl is. Anyway, a piece can be
licensed in just one country, say Sweden or region, all of Scandinavia,
or even worldwide. My fellow Americans ask not what your country
can do for you, ask which you can do
for your country. Cathy? Hi, what's going on? Are you okay? Yeah I'm fine. Aren't we talking about
territories and licensing? Oh, we are? Yes. Sorry. Did you mention
that a license can happen in a country or two
countries, all the countries? I did, yes. Well then I guess there's
nothing new to be said. [MUSIC] Exclusivity is another factor in licensing that
you may run into. Basically, if a client
wants exclusivity, this means they do not
want your work to be licensed to anyone else
for the same thing. At the agency, we consider every license an exclusive
because it is neater. By treating all licenses like exclusive licenses,
we avoid confusion. There is no way to
get tripped up. Speaking of exclusives, there was that time when
Cathy dated two guys at once. Oh God, who told you about that? It was a real mess. She got herself into a giant. What, did Jennifer tell
you that? Oh, God. Well anyway, so what happened was that I was dating
this guy Fernando, and he was super nice and he didn't mind if I
dated other people. So I met Fabian and Fabian was also super nice and so
I started dating him. What I didn't realize is that Fabian was not okay with
me seeing other people. Well, it turned out
that Fabian wanted an exclusive and he was really mad. I always think about that when we're talking about
exclusives at work, just because the
first client doesn't mind sharing a piece
doesn't mean that the next client that comes
along and wants to license that piece is okay with
sharing that piece. That whole mess is why
we always do exclusives. Even if we have a client who would be okay
with a non-exclusive. Are Fernando and Fabian twins? Maybe,. Yeah, they're twins. Speaking of exclusivity,
you never want to license different images
with the same elements. Remember earlier when I said
it's super bad to mistakenly license a piece of art for the same use in two
different companies? This is the pickle we
want you to avoid. Licensing the same piece of
art in the same territory or duration to two different
companies is a big mistake. This can get you
into quite a pickle. [MUSIC] Similarly, and this
is really serious, I'm going to get
close to the camera. Similarly, you do
not want to have two separate images that
share the same elements. Keep track of those licenses
and those collections. Oh God, so people reusing images and the
same piece of art. I think this is a really
important question because I have seen it coming
up more and more. I think as we're
moving more into this digital art
fees and things, people are finding like, I can take this cat
and I can put it in this other image and I don't think some artists
understand that that's actually not an
okay thing to do. That reusing an element
of one piece into another piece and licensing them separately can actually
create a big problem. It's like one of the scary
things for me as an agent. We really don't want to get
sued so try not to do it. For example, here
is Jethro again with a beautiful piece
he just licensed. Jethro decides he wants
to create a new piece. If he reuses the bunny from
the other piece like this, he cannot license it separately
from the original piece. When images share the
same element like this, we call it a collection and
it is licensed as one piece. If Jethro try to license this new piece
separately for the same uses duration in
the same territory, he could end up
in a real pickle. For those of you
participating in the course project,
congratulations, a brand new client called Tammy's Tea Towels is expressing interest
in your artwork. Here is their email to you. Greetings. We just saw this amazing image on your
site and we'd like to buy it. Thank you, Tammy. Now it's your turn
to respond to Tammy. In the project section, create an email that ask
the client to outline the licensing terms you've
learned so far in this class. Getting clear on the
details of the license. We've included a list
of all these terms in an email template guide in the course resources
to help you along. Then keep this as a template. You can use it in
the future when a client request work
from you to license. In this lesson, we've
gone over a lot of steps. Pat yourself on the back
for getting through it. [MUSIC]
5. Buyouts: Yes or No?: [MUSIC] Full buyout is when
a piece of art gets sold outright. It's for all territories, all uses for all time. Basically the artist owns her work until it
is sold outright. That means at that point, the client owns it. The client can make it into a variety of
different things. Have those things out
in the market forever, anyplace in the world, or they can do nothing with
it and just sit on it. It is a transfer of rights. I actually encourage
artists to consider buyouts in many circumstances. Wait. Why is that? There are some
clients who will only work with art that they
can own exclusively. Small businesses may not have
staff to manage the rights, which is actually
a big undertaking. Larger businesses may
want to use the art like stock imagery
where they can pull a design element from this piece and combine it with
a design element from this other piece to
make their compositions. Now that you say
that, I do remember, we have some clients
who only do buyouts. That's right. Buyouts can
stabilize your income flow. A client that buys your work
may come back again and again and add considerable
amount to your income. I think they can be good. I think you're probably
getting more money up front, and that can be definitely
appealing to an artist. But it really depends
on the piece of artwork and how much mileage
you think you get out of it. [MUSIC] Guidelines for it from
my point of view, really have to do with what
is the potential value of it. If you paint a repeat
pattern of rabbits, let's say they
could be beautiful, they could be the best
rabbits you've ever painted, but they are in fact a graphic. They are not a character
as opposed to Jethro that Haley painted for
us is a character. A character is something
you want to retain the rights to because a
story line could be built, a line of products, plush, books, a feature film, who knows how famous
Jethro could get? But a rabbit repeat
is something that is more of a flat graphic
that can be treated as an application to a product and less likely to ever
be a story line. I also see the opposite
where a piece is docked at a home and then
somebody wants to buy it outright and it's
like, that's it's home. It just works out really well. You get more money than you would if you
were just licensing it, and some pieces aren't going
to license multiple places. I think that sometimes
there's this idea that licensing will always work. You'll always license a
piece multiple places. There's no guarantee
that that happens. A buyout can be in
a good way to make a good amount of money without having to license
multiple places? I think the best advice
is to consider both. Buyouts make up part of a balanced income for
professional artists. Most definitely. We recommend considering which images are
best suited for buyouts, and which you may
want to license only. Thanks for clearing
that up, Jennifer. Any time. [MUSIC]
6. Presentations: [MUSIC] It looks like Jennifer and
Kathy forgot to tell you about presentations so
let me fill you in. Some clients need to
present art for approval internally or maybe to their client before
they license it. This can be tricky because
you can't license the artwork until you know whether or not the presentation
has been approved. At the agency, we have two ways of dealing
with presentations. One is to charge a
presentation fee. The presentation date
is stipulated as well as the date the client will let the agency know the results. Typically, the
artist will send the HR flat and file to the client. If the artwork is selected, the nominal sum goes
towards the licensing fee. If the image is not approved, the artists or agency
keeps the sum to offset the potential
loss of another license. The second option we offer
is a non-exclusive hold. In this scenario, the
client can present a low resolution
version of the artwork and if a second client
wants to license the art, we can still license it to them. Before we agree to a
presentation with a client, we identify all the
terms if the image is approved and include
it in the confirmation. If the license moves forward, the use duration, territory, and fees are
already established. If the presentation is approved, all we need to do is send over the high-resolution image
and invoice the client. [MUSIC]
7. Payment Structures: [MUSIC] We're talking about payments structures this time. I love that [LAUGHTER] It's time to talk about one
of our favorite things at the agency, getting
paid [MUSIC]. While we won't go over
the finer details on how to price
art in this class, it's important to
devote time reviewing the ways that you can be paid
when licensing your art. Options typically
include flat fees, incremental payments, royalties, and advances
with royalties. I don't know why it just
wouldn't have occurred to me before I was working here and doing all of this
that there could be so many different ways
that you would get paid. I know it's actually great because I think that
it helps the client to figure to balance their finances and their financial planning. It's great for the artist to see multiple streams of
income on one piece, and it provides a
lot of flexibility. A flat fee is a onetime payment
for the use of your work. Incremental payments are
usually for commissions. We recommend you ask for 50 percent of the payment
upfront or when you sign a contract and another
twenty-five percent when sketches are delivered and then the balance when the final
files are delivered. While you may not get
this exact breakdown, you do want to get some
financial commitment at each of these stages. I suggest at least 65
percent of the job is paid prior to your
final art delivery. I remember there was
one deal we were working on a book with one of the artists and the client couldn't afford that
chunk up in advance. I remember you worked
out this deal with them where they paid in
the increments, but the increments were a
little bit bigger than usual, so usually we do sign the contract, the
sketches are done, the finals are done,
and then you added another increment for when
the book was published. That helped out the
client so much and they were totally grateful
for us doing that. It is a nice way to make it more realistic for a client who maybe he doesn't
have enough money, but you still get paid the
amount you should be paid. There's a level of
trust there that you have to have and
confidence in that client. But it certainly was made the difference of them
doing the project or not doing the project. Definitely. Yeah, that worked
out really well. Yeah, it really did. Royalties are when you
get paid a percentage of money the client makes
selling their product, which features your art. I know we have a little bit of a disagreement about
payment structures. We never disagree [LAUGHTER]. My favorite, as you know, way to get paid, I love
royalties so much. I just think it's so
fun to [LAUGHTER] maybe if my income
depended on it, I might feel differently. But I open the mail and when I see a royalty check come in, it's like a little surprise, like a scratch
ticket or something. You just don't know
what it's going to be, if the amount is
going to be paid. From my perspective, it's fun, but I can't imagine
being an artist and it isn't quite that
much fun [LAUGHTER]. For me, it's an unknown and
when it comes to money, I like to be able to
plan and I like to help the artist with their
long-term financial planning as best as possible. I'm on the fence about it, but you can get these big
surprises which are great. Yes. I think I've seen too
many $50 royalty payments to be that excited about. We've also seen just as many
that are healthy and good. Yeah. Royalties are paid on a specific schedule
and are a great source of passive income [MUSIC]. Don't count them
before they come. I think just not to bank on any specific amount of money
coming through because it really depends on market and how well the product's
selling and the time of year, you don't know. I would recommend they
get an advance on the royalties so that they have a guaranteed amount
that they'll make. The other thing I would want
an artist to know about royalties is that they take
awhile to get started. It might be a year before you see a royalty on our products. An advance is when you receive a sum of the income upfront. The sum is deducted from
the royalty earnings. It is not refundable. If the total earned
royalties should fall short of the
advanced amount, you still have earned
something for your work. For example, if you receive
a $250 advance on a license, you would be paid $250 at the time the
agreement is signed. Once the product
is in the market, your client will send
earning statements. The clients will send
these statements on a predetermined schedule like
quarterly or bi-annually, and make any additional
payments once the advanced sum
has been reached. Throughout this period,
whether you're paid or not, you should be receiving royalty statements detailing
the sales of the product and the amount that you have
made or the product has made since the last royalty
payout or statement. Confirmation should outline the royalty statements schedule. If you're unsure of these dates, ask your client prior
to the final agreement. Mark those dates
in your calendar, check-in with your client
if they are running behind. All of these payments structures,
including full buyouts, make up a healthy
income structure for an artist providing larger sums all at once as well as smaller
amounts over time. When you are
confirming a project, the payment structure
is something you'll want to include [MUSIC] [LAUGHTER] For the next
step in your project, it's time to complete, choose your own adventure. The adventure starts
with Tammy's tea towels responding to your request
for licensing details. Click the link in the
resources section and follow the instructions. Feel free to do it
a few times and see what different
outcomes you get. Once you find an outcome
that results in a deal, join us in the next lesson
about confirming a job. [MUSIC]
8. Confirmations: [MUSIC] We keep mentioning conformations and I thought I'd tell you exactly what it is. To talk in a license completely, we need to have all of the
licensing designations, fees, deadlines, payment schedule, and art direction documented. We can call this a conformation. The conformation states
all of the terms of a project and it is
shared with the client. This is what a typical
conformation looks like. It has, the name and contact
information of the client, the name and contact person
who is responsible for payment when the high resolution file or in the case
of a commission, when the sketches and
finals will be sent, the price and payment
schedule of the license, the designations of the
license with the exclusivity, when payments are due, and any art directions. Once all the details
are ironed out, we send this to the client. A document is our
agreements and helps us track the usage
of a piece of art. A complete confirmation
tells us everything we need to know about the
availability of that piece. Keeping conformations
organized along with your art is vital to a healthy
art licensing business. We've put some course
recommendations in the resources section
to help you get started with this
very important task. [MUSIC]
9. Thank You!: [MUSIC] Just like that,our
course is complete. We hope you've enjoyed our little crash course on
the basics of licensing. It's really an important part of a successful business
as an artist. Determining all of the elements to a project like the use, duration and territory
will open up new vistas of possible ways
to increase your income. Being aware of the
pros and cons of selling your work
outright can help you decide which work
you're willing to sell and which pieces you
want to try and license. As you've seen in our Choose
Your Own Adventure project, knowing this information will
help price your artwork, negotiating a better price, and potentially
meeting the client where they are budget-wise. It'll also add more
professionalism confidence and that extra bit of polish
to your art business. If you're looking to add even more polished
professionalism and confidence to your business, consider joining us
in our free group for artists called
Advice For Artists, where we discuss all sorts
of things about being a part of the surface design
and illustrating industry. You can also book an
appointment with Cathy or with myself for a
one-on-one consultation. To find out more about that, please visit our
website [MUSIC]. Till next time. We return you to our regularly
scheduled programming. While I'm waiting for
those calls to come in, I like to spin
around in my chair. [MUSIC]