Making Dreamy Silhouette Forest in Adobe Illustrator | Xenia Sorokina | Skillshare
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Making Dreamy Silhouette Forest in Adobe Illustrator

teacher avatar Xenia Sorokina, Illustrator & Graphic designer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:30

    • 2.

      Making a tree

      15:03

    • 3.

      Arranging the trees

      11:40

    • 4.

      Adding noise texture

      5:12

    • 5.

      Adding the cut + Getting rid of extras

      3:32

    • 6.

      Final beautification

      8:20

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7

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About This Class

Into this class we’re creating dreamy silhouette forest in  Adobe Illustrator.

During the class we’ll create an illustration of a forest. We’re going to be working with simple shapes and a bunch of tools, such as the Pencil tool, Warp, Width & Symbol sprayer tools, Shape Builder & Eyedropper tools to create a nice looking picture. As a bonus, we'll learn how to add the texture.

All the elements that we're going to be creating and all the tools that we're going to be using are mouse-friendly, so you don't need to have a graphic tablet. (But you might try to use it, if you want & have one :))

In the project and resource tab, you can find the file called “Color scheme”  with all the swatches that were used during the class and that you can apply to your picture. 

As a result you’ll learn how to use the different tools of Adobe Illustrator, and will be able to make simple landscape illustration.
You can use the final picture as sticker, postcard, some digital product or whatever you want.

This class is beginner-friendly, so don’t worry if you have no previous experience in Adobe Illustrator.

                                                                                                                   

If you liked this class and want a bit more of Adobe Illustrator check out these classes:

▶ Creating Cute Kawaii Food Illustrations in Adobe Illustrator

▶ Creating Vector Avatars in Adobe Illustrator

▶ Creating Modern Pop Art Vector Portrait in Adobe Illustrator

▶ Creating Simple Flat Vector Cactus Illustration in Adobe Illustrator

▶ Creating Simple Flat Vector Landscape Illustration in Adobe Illustrator

▶ Creating Paper Cutout Illustration in Adobe Illustrator

▶ Making a Minimal Vector Portrait in Adobe Illustrator

▶ Making Cute Vector Animals in Adobe Illustrator

Meet Your Teacher

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Xenia Sorokina

Illustrator & Graphic designer

Teacher

Hello there!

I'm Xenia, and I'm an illustration and graphic design enthusiast. I know firsthand how complicated and confusing the new software, tools and simply learning new skills could be, so I'm here for all the neophytes and enthusiasts to help you with learning new things.

So if you want to learn something new or refresh already known but forgotten knowledge about Adobe Illustrator, Photoshop, Procreate and digital illustrations in general - you're more than welcome to join the creative journey!

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Transcripts

1. Introduction: Hello everyone. My name is senior and I'm an illustrator and graphic designer. In today's class, we're going to create a dreamy Szilard forest in Adobe Illustrator. During the class, we'll learn how to use the different tools of Adobe Illustrator. And we'll also learn how to add the texture to your illustrations. As a result, you'll get a picture of the forest that you can use, a sticker, postcard, some digital product or whatever you want. So if you are ready to launch your software and let's begin. 2. Making a tree: In today's class, we're creating the dream is Szilard forests. And as always, the first thing that we need to do is to create a new document. Let's go to the New Document window and select any precedence. Now go to depressant details and firstly select the pixels inside these drop-down menu and then write down 1, 0, 0, 0, 0 for width and height boxes. Let's check out the advanced options and make sure that the color mode is RGB and the roster ethics are high, or 300 ppi when it's all done, legis heat creates. So here is our new documents. And the first thing that we need to do is to bring the color scheme to these new documents. You can find a color scheme into resources and open it into your Adobe Illustrator. So let's go straight to the color scheme tab. Here you can see a bunch of swatches that we are going to be using inside our illustration. Let's go to the left toolbar and select the selection tool with the selection. So we will hover over this watches, click on them with the left mouse button to select them. Hold down the left mouse button and drag them to the new documents, please. This which is somewhere where they won't bother you. You can always go back and forth to the color scheme tap to check out what this watches are for. When we have this watches and when we have the new canvas, we can start creating the first objects on Zoom the canvas by hitting Control minus. And the first thing that we will do is add in the background color. For the background, we will go to the left toolbar and select the rectangle tool. With the rectangle tool, we will get back to the canvas and click on some blink era with the left mouse button here in the new window, we firstly need to click on this little icon that will preserve the proportions of our elements. When it's done, we need to get back to the width box and write down 1, 0, 0, 0, 0. You will see that the height value changed as well. And that's exactly what we need. So when it's done, Let's just hit, Okay, now you can see that we have a new shape, but it is white and it is shifted to the bottom right. So firstly, let's change the color. We will go to the left toolbar and select the eyedropper tool. When this shape is selected, hover over the first wash and click on it with the left mouse button, you will see that our new shape changed its color than next thing that we need to do is to position it correctly onto the canvas. So let's go to the Align Panel. If you don't have the align panel somewhere on their rights, go to the tab window and choose a line here. So into the align panel, go to the bottom right and click on the icon in the corner. We need to choose Align to Artboard. When it's done, we need to do the following. Firstly, go and click on this central icon, which is horizontal align center. Then go to the right side and click on the middle icon here, which is vertical aligned center. And now we have the perfect placement for the first elements. When we have the first elements, we need to start creating the trees. For the trees, we're going to be using a few tubes and to save its time, I'm not going to be shown how to create all the trees that we'll need for the illustration, I will show you the concept of making the tree, what instruments to use, and how you can verify everything. So create your own trees. So let's start with an example tree. But firstly, some preparations. We need to go to the left to grab the selection tool and select the background rectangle. When it's selected, go to the tab object lock selection that will kind of glue this element to our Canvas and we won't be able to mess it up and make some changes like accidental rotation or recolor. So when we have the log backgrounds, we need to get back to the left toolbar and again select the eyedropper tool. With the eyedropper tool, hover over the swatch and click on it with the left mouse button when we have the different color here, insert a few books, weeds, a swarm, the color boxes, because we're going to be working just with the strokes. So click on these two sides, arrow and make sure that you have the color just for the stroke. Now let's get back to the left toolbar and select the Line Segment tool. We will start by creating the tree trunk. And for the tree trunk, we will need just a straight line. If you have a graphics tablet, you can use it or if you don't, don't worry, we are going to be working with a mouse friendly instruments. So with the line segment tool, we will create a straight line that will go from the top to the bottom to create a straight line units. So hold down the Shift key on the keyboard while you are drawing this line. So go up, hold down the left mouse button, hold down the Shift key on the keyboard and draw the vertical line from the top to the bottom. Now it's too thin, but we can change the stroke weight into the upper toolbar near the title stroke, you can not just a little window with two arrows. Let's hit the upper arrow a few times until we are satisfied with the stroke weight. Now we just make an, an example. So I'll leave it kinda new trial. When you are going to be creating your own trees, you're going to be changing the thickness of the lines, changing the placement, and so on. But for now, let's just focus on the basic principles. And when we have the line, we can work on its appearance. For that, we're going to be using two different tools. So we made a straight line, but to be honest, we don't need it to be very straight for the tree trunk because, you know, in nature, there's not a lot of strange things. So let's go to the left. So Uber, and firstly, we will select the width to, that is the first instruments with the width tool, we can go to our bath and we can adjust its thickness by tweaking it to their sites. Let's start from the top. Zoom the Canvas by using Control plus hoover over the top anchor point. Hold down the left mouse button and move the mouse to the side. You can see that if we move the mouse from side-to-side, that is changing the appearance of this line. So for that soap legis make it a bit thinner and now aligned has the triangular shape. Now let's go to the bottom and widen its a bit. Also, we can work not only with existing anchor points, but create the new ones. For example, let's make a nicer shape by creating a curve on the water. Move your mouse a bit up from the bottom anchor point, hold down the left mouse button and a jazz the thickness. By creating the curve, I will change the color of the path so you can see it better. So you can notice that we are changing the curvature of this line, add more anchor points and adjust the appearance of the line if you want. And when you're satisfied with the tree trunk, we will do the following. We will go and grab the warped. So that is the second instruments with the word zoo. We're going to be changing the line straightness. But firstly, the adjustments go to the left toolbar and click twice on the warp tool, you will get into the work to Options. And here we will change the insensitive write down 20 percent. If you are using that tablet, you can check this. Use pressure band checkbox. If you are using the mouse, just leave it blank. When you're done with adjustments, just hit, Okay, now, if I hold down the left mouse button and if I go along this line, we can change the straightness. Make mild curves, but try to keep the line kinda straight in general. When you're satisfied with this part, Let's start creating the branches. For the branches, we're going to be using the pencil tool. It is here into the Shaper Tool folder. So select the pencil tool and again, firstly, the adjustments click twice on the pencil tool into the left toolbar. And here we need to change the fidelity, pulling the handle right in the middle so our pencil won't be too sharp and it won't be too smooth when it's done. Legis heat. Okay, we have a few options of how to work with a pencil tool. Firstly, if you have the already existing path, you can go and learn it and change the direction of the path. For example, if you are somewhere near this anchor point in the middle, you can hold down the left mouse button and just draw the line from it. Your new path will go right from the anchor point that you started with. When you try these options, let's check out another way of using the pencil. Firstly, let's deselect these objects. So go to the left toolbar, greatness selection tool, and click on sampling area to deselect the tree track, get back to the pencil and we're going to start creating the first branch. Firstly, we'll make a path and then we'll change its appearance by using the already discussed two. So draw the line, go to the top panel and adjust the stroke weight. Zoom the Canvas and grab the width tool. We need to make the sharp edge on the top of the line. So over, over the top anchor point, hold down the left mouse button and just make it thinner. A jazz the stroke weight one more time if it's needed. If you want to play with the anchor points precisely, you can do it by using the direct selection tool selected on the left toolbar. And if you want to change the curvature, you can grab the anchor point and drag it to the side. Also you can work with the pencil tool to adjust the direction of the ends of the lines. To do this grandness selection tool, select the object and by using the pencil to draw the new line to change the curvature, you can work with the world so, so selected and adjust the line as you like. Pay attention to the intersection of the branches in the tree trunk, it needs to look connected and not just random. So let's say the first branch would look that way. And when you created the first branch, we can start aging more branches ends again. We're going to be using the pencil and all the tools that we used before. Let's grab the selection. So deselect this object and create a new branch for the tree. So get back to the pencil and create the new path. When it's created, we need to do the following. Let's go to the left toolbar and click twice on the eyedropper tool into the eyedropper tool menu, we need to check the appearance checkbooks into the left eye dropper peaks up. So all three boxes should be checked when it's all done legis heat. Okay, now when the new path is selected, we can click with the eyedropper tool on our first branch and it will copy the appearance from there. You can adjust it by changing the stroke weight and by dragging some parts to the sides. You can use the width tool and you can use the word. So with the pencil to just create a few more random branches, use the eyedropper tool to copy the appearance and use all the above-mentioned tools to adjust the branch. Don't hesitate to use some reference pictures or just look out of your window to checkout how the trees look and how the branches connect to the body of the tree. If you want to make a split on the top of the tree, you can again use the pencil tool. So select the tree trunk first, get back to the pencil tool and just change the direction of the path. Adjust the placement by using the selection tool, continue agent, the branches. If you have something like that, when the parts are in connecting correctly, you can do the follow-up, select this element with the selection tool, grab the direct selection tool and precisely work on the rebellious Inca poets. Select it and move it inside the tree body, lay with the handles to change the curve if you want. Now let's check out what we have and what we can change. Let's grab the warp tool and play with the branches with the warp tool, you can work in a few different ways. You can work precisely with one elements by selecting it first way. Or you can deselect everything and to work freely on the whole picture in general. A jazz the thickness, if you need it. Go to the left. So we'll grab the width tool and play with the thickness with the direct selection tool, work precisely the curvature and create nicer joins. If you want to rotate your branches, use the selection. So when the object is selected, go near one of the bounding box corners until you see the two sides arrow and then rotated clockwise or counterclockwise. A jazz the size of the objects by diagonally dragging the corners of the bounding box. Just spent a little time to work on the trees and remember to work on connections. When you're satisfied with your first tree, let's group the elements together. We will grab the selection tool, select all the elements that we have here, and we will hit Control G on the keyboard. And that's it for the tools that you can use for creating the trees. For our upcoming illustration, you need to create at least eight different trees for, for the background. And 44, the foregrounds, variety and number and position of the branches and variety of thickness of the tree trunk in the new branches, you can create new trees from scratch or use the first one as the base and make minor or major adjustments by using all the discussed tools. 3. Arranging the trees: I hope by now you have a bunch of trees that you're going to be using into your illustration. Here are mine, and I will attach this file into the resources. So you can use these trees as an example for creating your own trees. Or if you are a bit rebellious, you can use this example trees into your illustration. So firstly, I will select these trees and move them into the main document. The next step is positioned in these trees onto the canvas. We're going to be using the copies of the trees because if something went wrong later, we'd be able to get back and start all over again with the original trees. So let's move on to position in the trees starting from the background elements. So select the tree, cool down the Alt key on the keyboard to create the copy and just drag it to the canvas. Repeat with other trees, position the tree is the way you like it. Don't worry if you are going beyond the frames of the canvas, it doesn't matter now, just play with the placemats, resize the elements by dragging the corners of the bounding boxes. Reflect the elements if you wants, when the element is selected, gluconate with the right mouse button and choose transform reflects into their reflect window. Firstly, click on the preview box to see what you're doing and choose the vertical axis. Continue position in your elements, and continue adjusting them. Use the arrow keys on your keyboard. If you want to move your elements along the canvas, resize the elements and do what you think works best for these concrete illustration. To select multiple elements, use the selection tool and create the selection box. Or if you want to precisely select the different elements, hold down the Shift key on your keyboard, and select them in that way. When you're satisfied with your placement, Let's do the following. We need to select all of these objects and go to the Object, Expand Appearance. You can see that now you have known the strokes, but the shapes, when we have the shapes, we can connect these shapes with another shapes. And now we're going to be creating the nice cuts on the boards are. Firstly, let's go to the left toolbar and select the rectangle tool. With the rectangle tool, we will create the elongated rectangle like that on the water. And to see what's going on underneath, we need to decrease the opacity of these objects. So to do this, we need to go to the transparency panel. If you don't have the transparency panel here on the right, go to the tab window ensures transparency here, probably your transparency panel. We'll look that way. Internet transparency panel, you will see two windows. We will need the capacity one, move the slider to the left and decrease the opacity. So we can see these new shape and the shapes beneath. After that, let's go to the left toolbar and select the rounded rectangle tool. Click on the rectangle tool with the right mouse button and choose a rounded rectangle with a rounded rectangle tool, we're going to be connecting our trees within your rectangular element in order to make nice guts ledger, start by creating the first around the trick tango, we need to make sure that we're connecting the trees. So our rounded rectangle needs to intersect the trees at someplace over, over one of the trees. Hold down your left mouse button and create a rounded rectangle. When we have the first rounded rectangle, let's create three more copies on the right side to connect the rest of the trees over, over the rounded rectangle. Hold down the Alt key and drag the copy on the other sides. You can also hold down the Shift key to make sure that you are alienated on one line. When we have all this rounded rectangle elements left, select them all. And again, we will go to the obesity window and decrease the capacity, will need it to see the trees and to see how we can change the curvature of these elements. Now we need to adjust these elements one by one and create the connections between them and the trees. Create the intersectional points at some places. When it's done, we can start working on the curvature. Let's select one of the rounded rectangles. If you look precisely onto the shape, you will see that near the corners there are a few targets. If we hover over one of these targets, hold down our left mouse button and drag this target toward the center. We will see that the corners are starting to look differently and more round sets. And that's exactly what we need to pay more attention to the bottom part, because there's going to be the cups. We had a nice connection between the trees. Make the round corners on all four shapes. Position the shapes on the canvas. If you want, you can move the central elements a beat down and decide one's a bit up. For the next step, we're going to be extracting these rounded rectangles from the main elongated rectangle that we created first. But for a better result, we need to adjust the size of the rounded rectangles. The way there is no blank space on the top between the rounded rectangles and Ellen Gates at one. So let's adjust this elements with a selection. So by resizing and moving some of them when you have nothing extra left on the top, Let's select this elongated rectangle on the bottom. And let's select all of these small around the trick tangles. Now we'll go on the left toolbar and select the Shape Builder tool with the shape builder tool, if you hover over some of the elements, you will see that they are starting to look selected with the shape builder tool. We can create the shapes and we can extract the shapes. And in that case, we're going to be extracting the rounded rectangles. So let's hover over one of these elements and let's hold down the Alt key. If you see a little Minus icon near the coarser, you're doing everything right. Now with the Alt key held down, hover over one of the rounded rectangles and just click on it with the left mouse button, repeat with the rest of the elements. You can select multiple parts within one object by holding down the left mouse button and by drawing the line, now we can adjust the opacity once again. So select the rectangle on the bottom and get back to the transparency panel and set the opacity to 100 percent. Now let's check out whether we need to adjust some corners. For example, here the corners are getting a little beyond the tree trunk. So by using the direct selection tool, we will adjust their placement by moving them inside the tree and thereby hiding them. Checkout all of these parts and adjust them. A jazz the placement of the board, some elements. And when it's all done, we will groom these elements together, select all the background elements and heat Control G on the keyboard ends. We made a group for the background elements. Now let's move on and let's do the same entry Bina, same steps with the foreground elements. If we select one of the foreground trees and drag the copy to the Canvas, we will see something like that. Then you three will be underneath the background elements. So if you have something like that, Let's firstly select all of outreach for the foreground and we will bring them to fraud. When they all are selected, we will click on them with the right mouse button and choose, arrange, Bring to Front. Never copy that we're going to be creating now will be appearing on the foreground. So let's again select this tree, hold down the Alt key and move it to the canvas. Continue agent the copies of the trees and position them onto the canvas. A jazz the size a jazz the placement. Use the arrow keys on your keyboard. Pay more attention to the center of the composition. Move the background group if it's needed. Let's say that for now it will be something like that. And again, we will select all of our foreground elements and we will go to the Object, Expand Appearance. Now, as we turn the past into the shapes, we can work on the boards and parts. We will do the same way as we did with the background elements. Let's grab the rectangle tool and create the elongated rectangle on the bottom. Go to the transparency panel and decrease the opacity so you can see what you're doing. And again, let's do the same what we did for the backgrounds. Grab the rounded rectangle tool and create a rounded rectangle for each of these in-between trees parts. Select all of them at a jazz the capacity. Adjust their placement if you need. And let's make the rounded corners so one by one, drag the targets towards the center, a jazz their placement and pay attention to the connections between the L AND gate is rectangle and the rounded ones. There should be no blank spaces on the top. When you're satisfied with their placement and with everything, let just select all the rounded rectangles and these elongated shape on the bottom. Let's go to the left toolbar and select the Shape Builder tool. With the shape builder tool, we will extract these elements from the bottom rectangle. So hold down the Alt key and get rid of this part by holding down the left mouse button, draw the line through the multiple parts within one elements to get rid of the whole shape. Checkout if there is a need in adjusting the sharp corners, use the direct selection tool to hide them inside the tree trunks. If everything is fine, Let's get back to 100 percent opacity. So select the elements, go to the transparency panel and increase the capacity. Now let's group the foreground elements together. So select them and hit Control G on the keyboard. If you want, you can play around with the placement of both three groups. And when it's all done, Lynch's move on to the next part of the class. 4. Adding noise texture: In this part of the class, we're going to be agent a few efforts to create a better picture. Let's start by creating the new rectangle. And by agent a bit of radiants For the background's go to the left toolbar and select the rectangle tool, get back to the canvas and create 100 by 100 pixels rectangle. Go to the align panel and position it correctly onto the canvas. So click on Horizontal Align Center, and then on the vertical align center. Now get back to the left toolbar, select the eyedropper CSU and copy the appearance of the second swatch. You can see that it's creating a nice radiants effects. If you take a look at the Transparency panel, you will see that we are using the blending mode that is called overlay. Now we need support this rectangle a bit backwards, so our foreground elements are not affected by it. Let's go to the Layers panel and click on this little icon to open the sublayers, you can see that we have the sublinear that we just created here, and we need to put it down under the foreground trees. So select it and move it down by dragging it with the left mouse button. Now it affects only the background elements. The next thing that we're gonna be doing is adding the noise. Firstly, we need to create one more example so you can select the previous one and hit Control C, Control Shift V. Let's use the different color. So grab the eyedropper tool and copy the appearance of the blossoms watch. We will move this shape down and we will do the following. Firstly, go to the transparency panel if it looks in this tiny unit. So click a few times on this little icon near the word transparency until you see the full panel. So when you have this panel, we need to go and click on Make Mask. Make sure that you in your rectangle is selected and hit this clip checkbox. Each should be deselected. Now the black Winsor on the right changed into a white one. We need to do the follow-up, click on the wide window and you will enter the Mask Mode by doing it. And we need to create one more rectangle that will overlap the canvas. We are choosing the area where this mask will work. So get back to the left toolbar, select the rectangle tool and create the rectangle. Each should be the same size of the canvas or a little bit bigger end-to-end, we have the mask, we can add the noise. Firstly, we will go to the gradient window. If you don't have it somewhere on the right, you can go to the tab window and choose the gradient here. So into the gradient window, we need to select the linear gradient option and make it black and white. Then we'll change the direction of the gradient. In that case, it needs to be vertical. Go to the left toolbar and select the gradient Sue, you'll see a new slider going through the canvas. We need to change its direction. So go to the top of the canvas, hold down the left mouse button and draw a vertical line. You can hold down the Shift key to make sure that your agent is strictly vertically. When we have the gradient, we need to go to the Tap Effect Texture Grain into the new effect window. We need to select this teapot green type. Play with the values by dragging the handles on the sliders. Tried to make it pretty stable without sharp transition. Tried to avoid making it too dark on the board. So I'm just believe with the values and just know that you can always get back to this window to change the values. So when you played enough with the values, just hit, Okay. Now you can see that we have the grain, but the gradient looks a bit weird. That's because we need the darker part on the bottom and the lighter part on the top. So let's go to the gradient window and we will reverse the gradient by clicking on this little icon. Now we can play around with the gradient tool. We can elongate this line by going beyond the frames and it will make a smoother color transition. We can play with a central handle on the gradient tool or into the gradient panel that will change the intensity as well. When you're satisfied with the gradient, we need to close the gradient window and we need to leave the mask modes. So click on the left colored window into the transparency panel. Now we can work a bit more on the grade. For example, if you want to make the grains a bit bigger, you can go to the tab FXML document roster effects settings. Here you can play with the resolution. Choosing different options will affect the grain size. So play around with these values until you like the results. Also, you can play around with the grain by moving the layer under the radiance layer we created. Or you can decrease the capacity if it looks too dark and that's it for aging that texture. In the next part, we will get rid of the extra parts and we'll add the round cut for our illustration. 5. Adding the cut + Getting rid of extras: So firstly, let's create the gut for our illustration. Go to the left toolbar, select the rectangle tool, get back to the canvas and create one hundred, ten hundred pixels by 100 pixels rectangle, select a different color rights away. So grab the eyedropper tool and copy the appearance of the darks watch and go to the align panel, click on Horizontal Align Center, and then on the vertical align center. Now when we have this rectangle, Let's adjust the opacity so we can see what's going on beneath and go to the transparency panel and decrease the opacity just a little to see the background elements. Now we need to create the circle. Click on the rectangle tool with the right mouse button and choose ellipse tool. Let's start by creating the circle and then transformers into analysis. So hold down the Shift key on the keyboard and create the circle. Go to the align panel and place it correctly on the Canvas. Change the opacity to see what's going on beneath. And let's adjust this circle by converting it into analysis. For example, by holding down the Alt key, we can shrink it toward the center, work a bit on the shape and its size and leave some space on the slope between the gut and the age of the canvas. When you're satisfied, let us do the following. We need to select both this ellipse and the previous rectangle and go to the Pathfinder panel. If you don't have the Pathfinder panel here on the right, go to the tab window and choose the Pathfinder here into the BET founder panel, choose minus frauds. Now let's get back to the transparency panel and increase the capacity to maximum. Now we can play bit more without three elements to inscribe them into the peak chat, you can resize them, replace them, enter anything that you need to do to make it look beautiful. Do the same with the background trees, so resize them and play between their place maps. The next thing that we need to do is to get rid of all the bars that we don't need. So let's do the following. We need to create one more rectangle. So go to the left toolbar and select the rectangle to create one by 100 pixels rectangle and place it correctly on the canvas. Now we need to select this rectangle and we will select one of the background elements. Let's say it would be the background trees go to the Finder panel and choose grew up. Now you can see that we have these elements in the front, so we need to move it backwards, go to the Layers panel, select these elements and move it down where it belongs. And let's do the same for the foreground trees. So again, we will create one more, one hundred, ten hundred pixels by one hundred, ten hundred pixels rectangle. We will align it correctly on the Canvas and we will select both the rectangle and the foreground trees, go to the Pathfinder panel and click Crop, move these trees layer under the layer with the cut end. That's it for this part. In the next one, we're going to be agents and beautification. 6. Final beautification: Let's move on to the final stage of our illustration. And Aedes aid in the beautification for our elements. We will start by creating some noise for the top elements and for the gods on the trees. Let's go to the left toolbar and grab the Ellipse tool. Let's start by creating the circle. So hold down the Shift key, change the opacity and change the color of this element. So we can see the difference aligned correctly on the canvas. So use Horizontal Align Center, and Vertical Align Center. Let's adjust its size the way we will have a nice cut on the top. We will need the shape of the rainbow, move it beyond the borders of the cut vertically and shrink it a bit toward the center. And when you have a nice first shape, we will need to make one more. So when the shape is selected, hit Control C, Control Shift V and move the copy down will need just these parts on its own. So we need to adjust the cooperates, make an intersection when you did it. Let's select both of these elements. Go to the left toolbar and select the Shape Builder tool. We need to get rid of the bottom part and we need to get rid of these parts on the sides. So hold down the Alt key, click on the inner part and then click on the side parts. When this first element is done, we need to create nice cuts for the trees. So let's repeat the same steps. But here we are going to be using the rounded rectangles. Get back to the left toolbar, select the rounded rectangle tool and try to repeat the shape of the cuts, decrease the opacity so we can see what we are doing. Move the targets on the corners toward the center, so make the corners rounded a jazz the shape. So it somehow repeats the cut. If you're not satisfied with the size of an object and having trouble with its horizontal resizing, you can give back to the original corners by dragging the target's back, resize the object and make the corners rounded once again, when you're satisfied with the size, if you want to make an even better cut, go and grab the direct selection so you can select separate anchor points and adjust their placements. For example, let's select two anchor points on the board, some to select multiple objects, units to hold down the Shift key. When they are selected, we can move them up to create a nicer shape. So hover over one of selected anchor points and move them up by holding down the Shift key. We need this to make sure that we're not shifting the shape to the sides. Now we need to make the copy of the shape to create the card is we now have owned it. So firstly, we need to select it with the selection tool, and then we need to make a copy. So use Control C, Control Shift V, move it up until you have a nice cuts adjusted size to make the intersection between two shapes when you're satisfied, Let's select them both. Go to the left toolbar and select the shape builder to get rid of the inner part and get rid of the extra part on the top. Now let's move it a bit up and we need to create two more of these elements for the rest of the cats. If you are pretty lazy, copy the already existing shape and adjusted in accordance with the cuts. You can create a copy by holding down the Alt key and by dragging it to the site in just the shape, bleeds it nicely and make one more copy for the last cuts. A jazzy size, and adjust the placement. If you want to change the curvature, you can grab the direct selection tool, select the right anchor points, and for example, move it up and AB to the left by using the arrow keys on the keyboard, the semicolon z with these anchor points on the board. So select them and move them up and AB to the site to create a nicer shape. When it's all done, let's go and create the noise for these parts. Let's select that soap elements and we will do the follow-up, go to the transparency panel, and click, make a mask, select the dark Winsor on this panel. And let's create the new rectangle on the canvas with everything the same way as we did with the backgrounds. So when we have this rectangle, we need to create the grades yet, go to the gradient panel, choose the linear gradient and make sure it's black and white. Now we need to grab the gradient tool and make the vertical gradients. Now let's go to the Tap Effect, Texture, Grain, and let's play with the values here. Make sure that you are using the steeple type of grain when you're satisfied, ledgers heat, okay, play with the slider and adjust the gradient. When you're satisfied, click on this icon on the left to stop editing the capacity mask. And let's do the same for the bottom parts. Start by selecting all three of these shapes and by making a group. So when they are selected, hit Control G. Now go to the transparency panel and click Make Mask. You can check or uncheck the clip checkbox. It doesn't matter here. Select the right window, create a rectangle on the canvas, go to the gradient panel and create the vertical gradient. Go to the Effect Texture Grain, use the same values or play with the values here when you're ready, just click Okay, play with the gradient slider. When you're satisfied with the texture, click on this icon on the left to stop mask editing. That's it for this lecture. And the very last thing that we will add is the flakes on the backgrounds. We can do it in a simple way. Go to our left toolbar and select the pencil tool. With the pencil tool, zoom the canvas and create some closed shape. Let's recolor it by using just the white color. Click twice on to the Fill box and just pick the white color into the color picker window. You can make the shapes smaller or bigger. It's up to you. When we have the needed shape, we will go to the Symbols panel. If you don't have the symbols panel on the right, go to the tab window and choose symbols here. So Internet symbols panel, we need to click on this icon on the bottom. So creating new symbol, choose the dynamic symbol and just hit Okay, when it's done. Now we have the new symbol, Internet symbols panel, and we can get rid of the shape that we created on the canvas. Now let's unzoom the cameras. Let's go to the left toolbar and select the symbol sprayer tool. This tool will help us to create the flakes, hold down the left mouse button, and spray the symbols on the canvas. So now you can see the little dots. But let's go to the Layers panel and let's move them down. They need to affect only the background elements. Probably these symbols were too small, so let's create one more symbol and make it a bit bigger this time. For example, use the polygon tool to create the new SIM bow. When you have the new symbol, go to the Symbols panel, click on the new symbol, choose dynamic, and hit, Okay, the leadership on the Canvas, greatness symbol sprayer and just add more flakes. You can vary the size of the symbols, make them smaller, make them bigger, adjust the size of the group of symbols, move them, and so on. Make as many of these symbols as you like and as many sizes as you want. Move them down under the trees layer when you are ready and when you edit enough flakes, we are done with our illustration. I hope you found this class helpful and if you liked it, please check out the other classes given follow and leave your view and thanks for watching.