Transcripts
1. 1-1 [INTRO] - Make a Beat From Scratch Vol1: Hey, of One Gratuitous here. Welcome to Make a beat
from scratch, volume one, where we are going
to be creating an emotional rat
beat from scratch. So I'll walk you
through step by step, how to create a custom drum loop with one shot drum samples, as well as create
our own melodies with virtual instruments. Once we go to the studio,
we'll do all that stuff. I first want to start
the course up here on a real piano because this
is where I practice, and in all honesty, this is where I've created
some of my best beats. Because I found my
melody on this piano, then I take it to the studio. Okay, So you can see I
have a microphone here. I have a mixer. Don't
worry about the, my keyboard, I'll talk about
that in just a second. But I just have two microphones
they plug into a mixer. And I practice with a drum loop. I don't always use
the drum loop. I'll explain that
as we go along. But this set up with headphones,
I have them right here. Okay, close back headphones. This has been an amazing
way to practice. Most people don't want to hear
that word practice, right? But if you want to become
a good beat maker, it all starts with the piano. Because you become
super versatile, you learn to play the keys, you know chords, play
your drum loops. If you already have
melodies going on, you can quickly improvise
and add your melodies in. Okay, again, I'm
going to start off this course by talking
about the equipment I'm using, how I set it up. That's going to be beneficial to you to understand the workflow. One thing also just to
mention a Midi keyboard. The problem with it is
it's really good when it connects to our computer to
player virtual instruments. But the keys are cheap. You get latency, which
is when you press a key, there's a little bit of delay there when it goes
to the computer. When you have a real piano, you have no latency. You get really nice piano keys. When I record, um, you know, I'm not really
recording, I'm just listening back through a
mixer, into headphones. A mixer allows me to put
reverb on the piano, I can put delay on, and then I can plug in my drum loop if I choose
to use a drum loop. Sometimes I play
without a drum loop. I just listen to like the
reverb piano on here, or I can do it with
a drum loop as well. The thing that I'm doing
here is I'm putting myself in a real situation
as a beat maker, practicing as if I was in
the studio making a beat. I'm playing over what we call a click track, just
like a drum loop. All right. The drum loop should be at least five to
10 minutes long. So you hit play, that is 5
minutes of constant practice. If you can get to that level of five minute practice and you can do it 5 minutes and then
5 minutes and 5 minutes. I usually like to have a
couple different drum loops, like a dance drum loop,
a hip hop drum loop, Really, really good
for practicing. I'll break all that
stuff down when we get further into that in this
section of the course. Again, we're starting up here. I want to break down my
workflow, my process. And then I will start from
scratch with you guys. We will hit play
with the drum loop. I'll have to improvise, so you'll watch
some of that stuff. You can skip that part of
the course if you want, if you want to just get
right into the beat making. But I will try to make this
course as raw as possible. And what that means is
I'm going to try to make it where you're seeing almost
everything that's going on, but I still have to make
it kind of fun and, you know, engaging
for you as well. One last thing to say is pianos, you can get them for free, okay? So don't think that a real piano, it costs
a lot of money. A lot of people give
pianos away for free. It's just the fact of how do
you get it into your home, as well as your
living situation. Can you have a piano?
Because they are allowed. So let's move on. Let's
talk about the equipment I have here for the really,
really awesome workflow. What I'm practicing, because you should be practicing
the piano every day. I don't think you
need to spend hours, but it should be at least
five to 10 minutes a day. And when you follow my process
here, it's actually fun. You get to play with effects and all that kind of stuff de right.
2. 1-2 - Why Piano is Like Skateboarding: All right, in this
video, I just want to give you guys
a quick analogy, a quick comparison to
skateboarding and making beats. Because skateboarding
is actually super hard to learn if you
know what an ally is. And we'll break that
down just quickly. Okay. When we go to
make a beat for me, I like to do everything
from scratch. And what I mean from
scratch is I already like the high quality
sounds created for me. I already like the pianos and I'm talking like
virtual instruments, one shot drum samples. I like the guitars
already recorded for me. I like the pianos,
I like the pads, bass lines, all that stuff. Super high quality recorded for me by professional
designers. Okay, when you have
high quality sounds, it makes all the difference. When you make beats, I have
the high quality sounds, but once I have the sounds, I like to make the
beat from scratch. My own Midi notes
for the drum loops, one shot drum samples. So we have just single kicks, single claps, and I like
to make my own drum loops. So no premade loops, no premade miti, packs
everything from scratch. Okay. Now the thing is it's
really, really hard, right, To get to that point of
being able to improvise on this piano and becoming
a really good producer. So let me just give a quick
analogy to skateboarding. This is a little tech
deck I had as a kid, and so when we talk
about skateboarding, it's very, very hard. And what's the hardest
thing to learn? It's the Ali. If
you don't know what an Ali is, it's just
like this, right? Kick it down, and you jump. It's just a jump
on a skateboard. And the thing to
understand about a Ali is that it is the fundamental of everything when it comes to skateboarding. If you want to do
a kick flip where you're spinning the board
or if you want to grind, you have to all onto the rail
or onto the ledge, right? It all comes from the Ali, which is like the piano, okay? When you make a beat, everything
comes from the piano. When you become a
really good producer, even if you're going
to be sampling music, it's still about timing, right? You can have your
chops, your slices. I like to do everything from a mitty keyboard when
I'm making my beats. I don't like the drum pads because keys are the
same thing as drum pads. Just a little bit of
a different feeling. That's all it is. Skateboarding, the Ali
takes so long to learn, but once you learn it, it's
the foundation of everything. Same here with the keys. Once you learn the keys,
you're on your way. Okay? The secret to
learning the piano as a beat maker is
understanding that you have to choose
a key in a scale. That means that you
have seven notes available to you in
that key in scale. For me personally, I like to
use the key in scale minor. That's just something that
I picked up over the years. The thing is, if you only
choose one key in scale, you memorize it really good. Because when we go
to make our beats, it's just about knowing
how to play the keys. We get our notes
into the program and then we can adjust our
notes however we want. It's not about
learning it perfectly. Okay? The thing is, when I play the piano, I
make a lot of mistakes. And that's okay. My
timing isn't perfect. We're not trying to be
classical piano players. Classical piano
players are very, very good beat makers. We are playing this
piano a lot different. We are focused on catchy
loops and improvisation, which not many people
in the world can do. Why? Because when
we have a melody, we are trying to fit
another melody over top of that melody and make
it as catchy as possible. If you think about some of
your most favorite beats, they are typically
really, really simple. But they're just so catchy because of how they put
the melodies together. That is what a good producer is, is knowing what's catchy. You can have ten instruments, you can maybe only
have two instruments. But it's about knowing
how to use this piano. It is the foundation of
everything as a producer. Okay, So I hope that
little analogy made sense. Because the piano
is the foundation, just like the Ali is the
foundation of everything. Pretty much in skateboarding. Okay, let's move on, Let's talk about the equipment, and then we'll get into
actually playing the piano.
3. 1-3 - Piano Practice Setup [OVERVIEW]: What I do with this mixer
is I plug in a drum loop, so no melodies,
just a drum loop. And then this mixer allows me to have effects like
reverb or even delay, where I can actually
play the piano keys. And on the headphones
I can hear delay. I can hear reverb off of a
real piano over a drum loop. And what's the benefit?
It's in real time. I just have a right microphone, a left microphone, and
that plugs into a mixer. Then again, I'm just plugging in a drum loop into the mixer so
I can listen on headphones. Again, these are closed
back headphones. I highly recommend
closed back headphones because it blocks
the outside sound. Another alternative is you
can just get like earbuds. But the thing is, you're
not really blocking out total sound like a close back
headphone would do for you. They don't have to be expensive. You just want them blocking out the ambient
noise around you. So that one, when
you play a piano, a piano is actually
pretty loud on your ears as well in
some hearing protection. And then you can turn up
your volume from your mixer, with your drum loop in here, as well as the two microphones. In order to get this set up, you want at least four
channels on your mixer. So what is a channel?
A channel is where you can plug
in a microphone, so this is the green cable. You can see it's
channel one, okay? This one's channel two.
And then this one right here is going to
be channel three. So line in three
and line in four, and that's where I
plug in my drum loop. In the case of this mixer, all mixers are
kind of different. They can be a little confusing, but you will follow along pretty easy as
we go along here. So the green cable,
let's follow that. So you can see there's the green cable plugs
into the left microphone. This black Lar cable
is in channel two. And that is my
microphone right here. It is, a black cable. So now when it comes
to our drum loop, in the case of this mixer, you can see that it has line
in three and line in four. Okay, And so we have a left
channel and a right channel. Now that is how I have to plug in my drum loop into this mixer, so I can take advantage
of this gain ****. So this is like a preamp. So imagine you have
an audio interface where you have your volume
****, just right here, right? So what happens if you
turn the volume too much? It's going to distort
your recording, which you never want to do. But in the case of a drum loop, if you ever hear in
analog recording or within tape saturation, if you drive something
a little hard, you can get distortion, right? So sometimes when I
plug in my drum loop, I can drive my drum loop extra hard and it
actually distorts. It gives me a really cool sound. You can see I can do
E Q on the drum loop, so I can go my high frequencies
and low frequencies. Again, as I'm practicing, I can customize the drum loop
with different EQ settings. I can drive it hard, which
is like kind of like adding distortion or even compression onto it just by
over driving that. And then down here
I have effects. So this is an effect section. Again, I don't
want to talk about this mixer so much
in this course. I just want to explain
that this is just how I do it in a
really simple way. I just plug one
microphone into the left, one microphone into the right. I plug the drum loop
in that allows me to distort it or drive
it a little extra hard. If I want to, I don't
do it all the time. We have E, Q if if I
want to customize it, add more base so I can hear the high hat more or make
it $1 kind of sound. I want $1 It would
go this way, right? Typically, when I'm doing this, I am just doing my
effects for my piano. And usually what I found
is on the left here, because it's on the base, I usually don't put
as much reverb on. I like that left side sounding
a little tighter sounding. And then the right side
which is, you know, your higher melodies, I can add a lot more
reverb onto the right. So as you can see, this
is the left channel. Not as much effects the right channel I put more effects on. Okay, so again, just to recap, so like a closed back headphone does not
have to be expensive, just closed back
blocks out the noise. You can hear the drum loop
and the piano really well. Again, when it's
all into a mixer. The benefit is
it's in real time. When I hit these keys, you can't get more real
time than when it's actually triggering the string. There is a little bit cost
to get a set up like this, but if you've been in the
audio industry for a while, if you picked up gear over time, that's essentially
what I've done. And then I might have picked
up maybe just one mic stand just for this set up,
and I was good to go. I pretty much already had this equipment and I
already had the piano. It was a very low cost for me. And again, the
benefit of this is what I'm doing is I am playing a drum loop through
the mixer so that I can play in real time
with a real piano, get the absolute best
experience of practicing. And there's actually
two ways how I like to practice this piano. So I don't always practice
with the drum loop. Okay. Sometimes I play just with the headphones and
just the piano. Sometimes I'll play
just the piano, no drum loop and then sometimes I will
play the drum loop. And then on this
MP three player, I will have a couple
different drum loops. I'll have, you know, kind
of like a rap drum loop. I'll have a dance drum loop, more of like an emotional
kind of drum loop this way as the beat makers forcing me to practice over
that drum loop in a real world setting that
beat makers need to learn. All right, These are the
things that you will not hear being taught out there. And I do this honestly, almost on a daily basis. Another thing with
these drum loops is I usually try to make them
about to five to 10 minutes. Because you'd be surprised that five to 10 minutes
of practice is actually a long time of practicing as you're
playing the piano. So what I usually do, like let's say I have
three drum loops on here. Again, like a dance, a hip hop, and like an emotional drum loop, I will go through each one. So that would be
like 15 minutes of practicing with different
styles of drum loop, which means that I can practice the piano and it's
all in real time. So it's by far the best
practicing experience I've ever had in all my years. And I just want to pass
it on to you, okay?
4. 1-4 - Drawing Connections [Piano Setup]: All right, I just want to
quickly talk about this mixer set up for a real piano
with the two microphones. Okay? But how I like to set
it up is I'd like to have four inputs on the
mixer, these inputs. So one input is for
the left mic and then one input is for the
right mic microphone. And these don't have to
be high end microphones. It's just so that
you can capture the audio that goes
into the mixer. So that you can apply reverb on. Okay? The mixer to have
effects on as well. Then your left plus
right drum loop. Okay? How this works is
when you listen to music, it is a stereo file, which means it has a left
and a right channel. Sometimes you might just
have a simple eighth jack. Might have like an eighth
jack, for example. Let's say you have like a
little MP three players, like a little like Music Note. Sometimes you can just plug
in your cable right into the mix and it could just be your eighth inch
cable that plugs in, depending on your mixer. My mixer does not
have that option. Sometimes if you want to plug
in your drum loop that way. Okay, let's just go back. If you want to plug in
your drum loop this way. Sometimes you don't
get the benefits of applying the effects
onto the drum loop, and sometimes you're not able to EQ it and sometimes you're not able to do the overdrive
with the preamp. Okay, let me just break
this down for you. Okay. In my situation
for my mixer, I have this is like an XLR L R to plug in
the left microphone. And the microphone is just
a condenser microphone, a little bit more sensitive. You don't have to
drive it as hard. Sometimes these lower
end mixers might struggle to drive
dynamic microphones. Dynamic microphones,
what makes them awesome is that they're
not as sensitive. They don't pick up
as much room noise, but a condenser
microphone is really sensitive so you can pick
up the audio really easy. So we have a left
mic, a right mice. They don't have to be
paired. Mine wasn't. I just had random
microphones I had from, picked up from over the years. And then here mine is actually a four inch input and
I need times two, but this is how I want to
break it down for you. Okay? So we have four inputs, and so this is our mixer. So we're going to have one
for our microphone one. Okay? We will have
microphone input, okay, for microphone two. And then we need to plug
in 12 for our drum loop. All right, And then what
happens now is our preamp. You know, we have a
preamp which allows us to drive our audio, and then mine has just a high and a low
for the EQ section. Okay. So again, my drum loop is able to be driven by one **** if I want to. Again, I'm always a little bit cautious
on how often I do it, because you could potentially break this channel by
pushing your audio too loud. But hey, sometimes it's cool
just for to practice with. So I'm just going to go EQ
section is right there. I will get the purple again. We'll go preamp. Okay, so we have preamp Q. I'm just going to
put one **** here. Mine actually has two *****, but this is like
for our effects. Okay, so I'll explain how
that works in just a second. And then you are
actually going to have a volume **** down here. So this is the preamp, okay? This is what's actually driving the microphone so you
can hear yourself. You want it at a volume
where you're not distorting, but you don't want it too quiet. Otherwise you're going to get background noise and stuff
like that, you know, like his, once we have our volume and
our effects where we want, this is just kind of
allowing us to kind of trim that volume to kind of
cut back the volume. Okay. And then I also have
headphones right here. And then I'll just quickly
talk about the headphones. So in regards to the
headphones, like I said, you want to make sure that you have closed back headphones. Okay. So closed and what this is going to do is it's going to block out all noise. Okay, So it's kind of like an enclosed environment
environment with your head where you can hear your piano and
your drum loop. And you're also
protecting your ears from the piano because the piano
is actually pretty loud. Okay, So just keep that in mind. This one requires a
quarter inch input, so sometimes you
need to go from like the quarter inch
from eighth inch, because a lot of headphones
are eight inch or whatever we have on E two. And this is 3.4 for a drum loop. So we'll go left for
the left microphone, right for the right microphone. And then I'll just go
D L for the drum loop. Okay, So what happens now is there's like a
little effect section, so I'll just go like
effect in here. There's going to be
like one **** to dial in like what effect you want if you want to be like a reverb. And there's different
types of reverb, there might be like five or six different
types of reverb. There's like delays, there's choruses, there's
different effects. Okay, so you can have one **** to choose
the effect you want, and then you have
one **** to dial in the amount of global effect. And then here, if it's
all the way at zero, okay, then this insert
gets no effect. Let's say microphone to
again because like I said, the left one was on the
left side of the piano. That's usually the bass notes. I didn't want as much reverb. Okay. Whereas on the
right microphone, which picked up the
highs of the microphone, I found over the years just
a little bit more reverb, not tons, but just a
little bit more reverb. And you'll feel that
it's just a little bit more musical as
you're playing the piano. And then depending on
your global effect, that's where you'll
start hearing your effect. For the drum loop. I have tried playing with the
reverb and stuff like that, but it doesn't really sound
too good for the drum loop. You just want the
drum loop just to hit as a normal drum loop. And what makes it powerful is depending if
you're listening to a hip hop drum loop or a dance drum loop or
whatever type of drum loop, again, we just call these a click track that we play over. It's really nice to
be able to drive it a little extra hard if we
want some distortion. I found that to be cool. I found the E Q section
to be really useful if I want more highs or less
highs, or more low end. Because again, when you
hear like the low end, it allows you to play
different sometimes. And then for the effects, usually I don't
have any effects. Or if I do, just
very, very little, and then I can adjust
my volume there. Okay. You're also going to
have one for your headphones, a volume volume control
for your headphones, and then a volume output
if you want to send it out somewhere else.
But that's it. Okay, so I like to
have four inputs and then I'm just going
to go plus effects. This is for the mixer,
so I'll just go mixer. For the mixer, I like to have four inputs plus effects, okay? One input is for the
left microphone, one input is for the
right microphone. And then 3.4 is for
the drum loop because your audio file is actually stereo and you want to
be able to hear stereo. It just sounds way better but and depending
on your budget, you know you can figure
out what works for you. But this has been the best
experience for me, okay? And then also for the left and right microphone for
input 1.2 A lot of times on these
mixers there's like a button right here and
it allows you to say, I want these two to be either combined for mono or
I want them to be stereo. And you can play
around with that. But I have found stereo
to sounded the best. Okay, so again, for inputs we like effects
for reverbs and delays. You want to have closed
back headphones. They don't have to be expensive, but you want to make
sure that they are closed to protect your
ears from the piano, as well as you can hear the
drum loop and your reverb. And it allows you to
practice super, super good. All right, and then again, if we have an MP three
player or our phone, so I'll just do this. And then in my case, I went from an eighth inch and then it
went to four inch like this. Okay. So it kind of plugs in and I needed some kind of
adapters and stuff like that. But however you get your, I'll just go DL. Okay for drum loop, however you get
your drum loop into here and then again you
turn up your volume. If this is your headphone, your headphones plug in, but then it's controlled
by a volume, right? And then you just
adjust it on the mixer. That's what makes a mixer so powerful You can connect
so many different things. You get to adjust the
different volumes. You want to get that
sweet spot where you're able to hear the piano as well as you're able to
hear that drum loop. Again, don't be too
loud on your ears. You have to protect your ears. Being a music producer, you're
always listening to audio, and your ears are
super, super important. But that is a quick overview of how the mixer set up works. We have a left microphone, which would plug into there. We have a right microphone
which would plug into there. And then our drum
loop here would go into the 3.4 and that's
going to get messy. Okay, one last thing to say. Finding a mixer with four inputs and effects is
actually pretty tricky. So you're going to have to go
on a little bit of a hunt. Sometimes you might have
to get a bigger mixer, but the bigger mixer
starts getting more expensive as well as
it takes up more space. But again, this has been
the awesome practice workflow for practicing
piano as a beat maker. Okay, all right,
so let's move on.
5. 1-5 - Wiring the Piano Mixer: All right, I'm going to
quickly wires up with you, just like you just saw in
the wiring diagram video. Again, I'm going
to do this really, really quick so that
we can actually start moving and getting into
actually making a beat, practicing on the piano. Okay, again, every single mixer is going
to be a little bit different. But what I look for in a mixer is it needs to have at
least four channels. And when we plug
in that drum loop, I always like to be able to
have the volume **** where I can overdrive the drum
loop to get distortion. As well as being able to have EQ to boost the highs and lows, as well as add effects on
to any of the inserts. Sometimes it's actually
a little tricky to find a good mixer
for that situation. Okay, so what I'm going
to do is I'm going to plug in the left and
right microphone, okay? So these are XLR cables. Again, that is an XLR cable. Okay? And that is going to plug into just insert one right here. Nice and simple.
Now some mixers. On insert one, you might see an option for a button
for line and high. The high Z would be for
like a guitar input. And a line input is something
that's already been amplified and it's already
at allowed volume, typically what we
call a line volume. And that's what you're using
these four inch jacks for. But I'm plugging in a
microphone, so we're good to go. Okay, so I'm going to plug
in the other microphone, and again it is
just an XLR cable, just like the other one. Okay, so just like that,
it's a black cable. And I will plug it in. Just like that right there. Our microphones are connected
and we're good to go. Now if we are using a
condenser microphone, this mixer does
have phantom power. Now the next thing I will
plug in is the headphones. Okay, so in the
case of this mixer, I do need to have this
four inch adapter. This is an eighth inch jack. Typically what we see on earbuds and stuff
like that, you know, if you want to plug into your phone and it
just plugs like this, this one does not allow
me to do the thread, so I just plug it
in just like so. And that allows me to plug it into headphone jack right there. And that's it. And if I want to adjust my headphones volumes, it is the phones. Okay. That would
be literally it. If I just wanted to play
piano with headphones, all I have to do is literally
just turn this thing on and you can see if
I hit the microphone, the biggest thing is
that you just don't want your microphones
to distort. Because microphones
you typically you want to have nice and clean. And then again, for
these drum loops, I can distort again
depending on your mixer. Sometimes you might
just have RCA jack you may have to
plug in with RCA. In the case of mine is
a left and a right. So you will see I have
these left and right. Okay? It goes into just
a connection like this. So if you get into
music production, it's nice to have all
these different kind of cables like sometimes
it's nice to have. So this is what we call male, This is female where
we're inserting it in. So what I'm trying to say
is sometimes it's nice to have the male as well as male. Sometimes it's nice to have
just female here and male, and then sometimes it's nice to have the male and then female. And so what this is
doing is it's taking a stereo input such as
your MP three player. Okay, So when I
have my drum loop, it's going to plug in to here. Okay? I have another
cable for that, which I'll talk about
in just a second. So I'm just going
to plug these in. This is going to be
for our drum loop. Okay? And all I have to do now is I have to
plug in another cable. So this is an eighth inch, and this is just going to go
right into the drum loop. So whether it is your phone, an ipod, whatever it is, all that happens is this, boom. Another thing also to mention is sometimes it's nice
playing over a metronome. So what is a metronome?
I'll let you hear it. I actually had this from
when I was a child. It's kind of broken. I can't change from 100
beats per minute. So I can actually plug this into the mixer and I get an absolutely amazing
good practicing. I have so much flexibility, these tools aren't
too expensive. Like the mixer is
maybe $200 Yes, the microphones, you know, everything could kind of add up if you have to buy
it from scratch. But like I said, I had a lot of this equipment when I was first, you know, starting over the
years and it's come in handy. I'm able to use it for
practicing on the piano. Because again, if you
want to become a really, really good beat maker, it
all comes from the piano. All right, so let's get
into the next video.
6. 1-6 - Finding a Melody on the Piano: All right. So now that you know how all this is
kind of connected, I just have my two microphones. They're plugged into a mixer. And I'll let you hear my
voice with the reverb. So I have my right microphone. Okay? It sounds on the right. And then I have my
left microphone. Okay. Left again. The left one. Because it's on the
low frequencies. I don't like as much reverb. The one on the right has a
lot more reverb because it makes the keys if I
play some keys. Okay. So as you can see here, I just have a couple
different drum loops off of my phone or I showed already an ipod or an MP three player or
whatever is easy for you. The phones kind of nice
because you can just have like a cloud service like
Dropbox or Google Drive. You just add it from your
laptop onto the phone. Right. It's all in the cloud. And then you can just play your drum loop right from here. Nice and easy. I'll
just play a couple of these drum loops and I'll share exactly how I approach it. If I click here, you can see that this is the
drum loop, okay? Now what I can do here is
I can actually distort it. All right, so here's the
bass churn down, turn down. But as I'm playing the piano, sometimes it's cool to have that super, super distorted sound. That's just how I play
around and have fun with it. But typically I'm
just looking for a nice clean sound
and then this is it. So let's get into some melodies. This is from years and
years of practice. About 05:10 minutes a day. I'm telling you, you
guys can get here, okay? So I need a bit louder, little louder on the drum loop, a little more bass, Okay? So here we go. Something simple. The thing is, the hardest
thing is we got to try to find that catchy melody that
works with this drum loop. Okay? And that's share, watch, I'll just go to a dance
drum loop now quickly. It's all about trying
to find that melody. Okay, the drum loop
is near the end, so I'll bring it
all the way back to the beginning.
And here we go. Now one other thing to
say is in my drum loop, I have it where I know
when the loop begins. Again, just listen
for the drum loop. I'll let it play,
and then I'll say, okay, I play here.
Okay? So watch. Okay. Now is where I play. Okay? I'll listen over time. Now, here is where
I'd play, Okay? And if you hear, my
timing isn't perfect. I screw up on notes,
but that's okay. Because I'm trying to figure out the melody in my head
because I know with FL Studio I can adjust my Midi notes and that's what makes life as a
producer so easy. We don't have to be perfect, we just need the idea. Okay? I'll go to one other drum loop
and we will try to find what I'm
looking for here. I'll add a little more ver
bond, a little more effects trying to find out
the fort location. So as you can hear, everything there is improvised, right? So, you know, nothing
here is on script. And this is where if
you keep practicing, you will learn the
improvisation. So when I go to make my beats, it's really just a matter
of choosing what I like. Not so much about learning
the piano or anything, because I already know
how to play the piano. It's about trying to find that right melody
and the right sound. So if you know about
sound selection, right, it's all about
those two components. Knowing how to play
the keys as well as sound selection and getting
it just to fit right. Okay, so even like
that last melody, that last melody kind of
suited that drum loop. The other melodies,
even though they were in pitch and you know
they sounded okay, they weren't like a hit. Whereas that last melody was a little bit more potential
to be like a hit. It suited the drum loop, and as a producer, that's
what it's all about. It's learning how to make the
melody suit the drum loop. And in this set up right
here that I'm showing you, this is such a good
way to practice. I have my drum loop again. I'm going to wait for
it to come in here. So one other thing I'll quickly share in this video is I also use the
foot pedal a lot. So just the 1 ft
pedal to sustain. What I think about
the sustained as is, if you have any experience
with beating so far, I just got to turn the
reverb off of my voice. The biggest thing when it comes to the sustained pedal
is it's like a filter. Okay? If we have virtual
instrument where we have a filter where we can cut off frequencies
and open them up. I'll just share
that here quickly with you because it's actually a super cool concept when
I'm practicing this piano. Because when I hit the keys, I have not just quick stabs because of the reverb
and because of the room, it's not well
acoustically treated. The notes sound a
little long, right? But if I hold down
the sustained petal, you can't see that story. But I'm holding
it down now here. How much longer those notes are? Quick, long. For example, if I'm going to play my
notes because I have a reverb, I hold on the pal. A lot of times when I'm
playing my melodies, I also add the actual pedal. And what that's
doing is when I'm playing the melodies
in FL studio, that's essentially
saying, oh yeah, I want those notes a little bit longer than the other notes. Because again, making
beats is all about timing long notes
or short notes. Okay? That's to do
a sound selection to get tons of
instruments to fit. Okay, I'll just do one
last example here. So let's just go back
to this drum loop. I will start with a
melody that I'm already familiar with and then I'll
take it off from there, and we'll hopefully try
to find some melody. And if we don't, that's okay. We will just hop down
into the studio. I give a breakdown
of the studio, my equipment, and then we'll actually get into making a beat. And again, it's going to
be an emotional rat beat. So when we make a rat beat
or an emotional rat beat, the first thing we're
thinking about is tempo. How fast is that beat beat? This drum loop is 96
beats per minute, which could be suitable
for an emotional kind of beat. So here we go. Okay, so just adjusting
this, the EQ, a little bit of where I want it made it a little bit louder. That drum loop.
Okay. Turn it up. Okay, So I'm taking advantage of that pedal. So again, listen, close that. I'm trying to create a loop. I'm trying to find
a melody that can loop over and over and
over with this drum loop. Once we got that laid down, then it's just a matter
of when we make our feet, we start adding more
melodies over top. Let's just try one
last melody here, and then we'll move on, okay? One last thing I'll share with you guys is when
we're making beats, it doesn't have to be complicated,
just has to be catchy. So sometimes when I'm
playing my melodies, I'm just hitting
the same case over. So you know, stuff
like that. So watch. All right. So I hope
that gave you insight into how I practice on a piano. I would come up here,
make that melody. Once I find it's like, oh, that's a special melody. Then I go downstairs and then I start making
the beat from scratch. In this case, I don't think I found that little
special melody. But again, it's a little
hard as I'm recording the video and improvising
all at once here. So, but I will walk you
through step by step, we will find an awesome
melody downstairs. We will make our own
drum loop from scratch. But again, I want to first
start with a walk through of the studio so that you can see exactly the tools I'm using. Nothing too expensive. I think the studio is probably
less than seven grand. That's over, over ten
years of producing, maybe even 12 years now. But still, the price point isn't actually that
high and I can create exceptionally high quality
professional music and it all comes from high
quality sounds and just understanding workflow. So let's hop into the studio. I'll give you a walk
through of the studio and then we'll actually
get into making a beat, which is what this
course is all about. But again, understanding
how to practice is so important because people want to get in there,
they want to make a beat. But you have to
understand that again, just like the all
you have to learn the basics and then you
have to keep practicing. If you ever look at a skate
park, what do you see? Everyone is practicing
all or they're practicing that same trick over and
over and over and over. And when you go to make a beat, don't get stuck on trying
to just make one beat. You have to make hundreds
of beats over your years. Hundreds, even if the beat isn't done, or if you're stuck, or if you feel that
you're taking too long in a certain area, it's okay just to create a new project to
start from scratch. Save it, make sure you have a music folder so
everything is organized. I'm telling you, if you
just have fun, be creative. Don't worry about
following exact whatever. Because as a beat maker, it's all about actually
making mistakes too. Because when you make a
mistake, all of a sudden, wow, you find that cool little whatever it is that
makes that beat special. But I just know that a lot of
people, when they start up, sometimes they take so
long on one project, but they're never experimenting
on other projects. But again, up here, this is where I practice where, where I've made some
of my best beats. I found that melody
go downstairs. I make the beat instantly
right off of the melody. And okay, so let's move on.
7. 2-1 - Music Production Equipment: All right, so before
we get into this, I just want to walk you
through my actual set up of my little studio for
my mindset, okay? I actually want to start here in the music production world. If you want to be
a producer or if you are essentially
doing online business, you need a way sometimes to
scan documents and contracts. Sometimes you need
to sign it, scan it, even though in this
digital age, right, a printer has always
handy to have a round. Okay. It's always nice to buy a printer scanner combo
because you never know. I also like to have
a little side desk because this is the clean
working environment. I throw everything here and I try to keep it organized
as best as possible. Again, I have my earbuds. This is just a nice quick
way just to grab them. All right? This actually works
out really, really good. This is a little tablet
that I use for drawing, which you already
saw in this course. I draw on the screen with
you there for my speakers. I do like a bigger speaker. We'll talk more about
that in a moment. My absolute best workflow in FL studio was actually having
four computer monitors. It just gave an
amazing workflow. I was able to put the
channel rack like down here. I was able to put my plugins
like on a monitor up here, the playlist on one,
the mixer on one, and they were full screen. It was absolutely amazing. But because I do beat
making education so often, I just have to work off
of one computer screen because that's what
you see in the videos. And what this allows me to do is because it's on an arm that
I can pull in and out. First of all, it's
really easy on my eyes. Right? Nice and easy. And then it's also floating. Okay. Now check this out. This is a cool little thing
that I've custom built. It is a pullout tray
from a mitty keyboard, and it's very, very affordable. There's soft closing sliders
that you would see in your kitchen that if you wanted
to get forks and knives, whatever you pull
out your drawer. These are soft closing
sliders and I just put the Midi keyboard on a slider so I can work just like this. This set up you're
seeing right here is the best workflow I've
ever had as a beatmaker. We have a 49 key Midi keyboard with an audio interface
right beside you, because you can quickly turn
up and down your volume. It's with an arm's reach. You can also see I have
two sets of speakers here. So these ones here
are my Yamahas. So that's my left and
right speaker. Okay. Yes, it is blocked
because again, my set up right now is mainly just for beat making education. But even in this set up, I can still get
really good results. Because what happens
is I make the beep, I mix it generally, and then I listen on
different audio systems and I tweak it to where I want. Anyways, now I have this
little mini speaker here. Okay? Now you don't
have to purchase this exact same model. But the reason I purchased it
is because it's name brand. I guess it's recommended
out there, but it's okay. Like, you know, it's a
decent little speaker. But what makes it beneficial
is it's a single speaker. When you have these
types of speakers, you have what's
called a crossover. So you actually
have two speakers. You have a woofer and a tweeter. There's a crossover point, sharing frequencies,
essentially, okay, When you have
a single speaker, it's just one speaker. So you're able to
hear frequencies essentially out of one speaker. And if you can't
hear the low end, then this is kind
of replicating like a cell phone speaker
or small speakers. So it's nice to be able to switch in between your speakers. Now, not all audio interfaces allow you to switch
between speakers. Okay, So this here is the
Mackie Big **** Studio. But why it's so awesome
is because right here you can switch between
your monitors A and B. A Remy Yamahas and B is just this little
speaker right here. Okay. Another really cool
thing about it is that you can actually adjust the volumes in between to get a
fair volume match. But this isn't the
best audio interface. I've had problems with it. One of them I've
had to warranty, and so they fixed it. But again, it's just, it's
kind of like entry level, maybe a little bit into
intermediate level. But I say at the very, very low end of intermediate, the reason I like
it is because I can switch between the
speakers, so awesome. But in terms of
actually, you know, real results, it's okay. Okay, another benefit of
it, two headphone speakers. So one of these plugs
into my earbuds, which I used for my
courses and stuff. And then the other one, so the other one goes right into
my headphones. All right. So upstairs I had
closed back headphones. As you can see,
these are open back. So in the studio we
typically want to have open back headphones because
the audio can breathe, it can leave the cans, it can leave your speakers, which means that you're going to get a more natural sound. All right, so I use these
headphones in the studio. Don't worry of like, oh, I'm
going to go buy these ones. It's just all about learning
the equipment for you, if that makes sense. Okay. But one thing to say is an open back headphone is
horrible for recording. So for example, if I
want to do my courses, you can see I have
a microphone here. I cannot use these
headphones with a microphone so close because you get the
horrible feedback. Sound. That's why I'm
using these earbuds, so I don't get the feedback. Okay, so these are just
kind of limitations of Just equipment. And again, that's just because I do
beat making education. Okay. But if you're just
making beats and you're not having to record open back
headphones are in the studio. I use a track ball when being
more gentle on a computer, such as like doing research or from doing stuff on the
website, like blogging. It's a lot more kind
of gentle on my hand, but when it comes
to really actually working productive and
fast a mouse by far. But in terms of making beats, I found that if I was
doing my training, my voice would speak much faster than I was able to
do something on the mouse. So this would slow me down. I have to use a mouse for
that kind of stuff. Okay. But again, I just have both just for protection on the
computer to work healthy. Again, this keyboard pol tray
is what we call ergonomics. It's working comfortably.
You can see right here, it screws to the desk, and I'm actually able to
push this in and out. And then my mouse is
right here as well. This chair here as well
is an ergonomic chair. I'll talk more about
that in a moment. You will see gamer chairs
out there nowadays. Those are not ergonomic chairs when you are on a
computer a lot. Okay. If you're younger you're
like, oh, whatever. But as you start to get older, it is important to protect
yourself on a computer. Which is why I have an
ergonomic keyboard tray, really, really awesome
and not too expensive. But these are the small
little improvements that make a huge
difference to comfort. I like when it has the mouse on the side and you can
actually swivel this. All right? You can swivel it. I just have this so that
it just doesn't shake. I just cut a little piece of wood and it doesn't
bother me at all. This is an ergonomic chair. What makes it so awesome
is if I go back, these do not rock, and you'll find that
on lower end chairs. My recommendation if you are looking at an ergonomic chair, is to make sure to
buy it locally. Go into a store, make sure
you can sit in it many times. The store dealer has
better deals than on line. Over here is just mainly for
doing courses and recording. These are what we call a
single channel preamp. It has like an E, Q, a
compressor, a gate, a DS. It allows me to fine
tune that audio before I bring it into my
audio interface to record. Okay, essentially you could plug this microphone in directly
to the audio interface, but sending it into a preamp typically is
built a little bit better. You're going to get just a
little bit better improvement. This appear is called a power conditioner and I probably
wouldn't recommend it if you have not very
expensive equipment and my equipment isn't
overly expensive. What I do is I just plug
everything into this unit. It's essentially just
like one of these, you know, little power strips that you can
turn on and off. But that's it for
over here down here, I just have audio
cables and they're organized by like RCA
cables and TRS cables, XLR cables, really,
really simple. All right. Just about being organized and knowing what you
need for workflow. Okay, so let's just finish off this video with kind the
set up here just quick. Okay, as a beatmaker, we typically need to
have speakers, right? For a speaker, I like to have
a bit of a bigger speaker, a seven to eight inch speaker, because it's so nice
to hear that low end. Honestly, an eight inch
speaker isn't even low enough, like you're not even able
to hear those low lows. I actually have a
sub wafer back here. And how the sub
wafer works is you actually need four audio cables. And this is something that got me when I was first starting, because you need
to make sure that your audio cables are
long enough to the sub, then it goes from the
sub to the speakers. My recommendation is don't buy one cable that's
shorter than the other. Just make sure to buy
even ***gth cables so that the audio signal is being received at
the exact same time. Okay. Those are just
making sure that we're following best
practices, okay? But again, this is the setup that I really like for
an amazing workflow, A 49 key Miti keyboard. A lot of people when
I tell them that they for some reason go to a 61, a 61 key is more
expensive, okay? It also takes up way
more space on your desk. This desk right here is actually a pretty big desk I
got from like Ikea. So it's a really
cheap made desk, but it's been an awesome
desk because it's so big. All right, And I've actually
been able to make really, really good use of
it for my studio. But a 49 key takes up
a lot of the desk. The 49 key is pretty big. People get a 61 key. It'd probably be about where
my hand is. It costs more. It's bigger. You will see when we make this
beat in the course, I can improvise on
this piano very well. 49 keys gives you tons
of room for your keys. The biggest thing is that
I like semi weighted keys. This one here is the
M Audio Oxygen Pro. But over time new Miti
keyboards get released. Don't get caught up
on this exact brand. Just make sure to buy semi weighted keys because they
feel a little bit better. Like I mentioned
upstairs on the piano, it's not like a
real piano unless you buy like the 88 key version. But those are like
minimum 1,000 bucks. And then I haven't
even personally tried an 88 key for
the key quality, but a 49 key semi weight is
good enough to make beats. You have your transport buttons, so you can see here the Loop
button, this one right here. This is a really, really nice feature
to have an FL studio, because it allows you to switch between loop and song mode. We have stop, play, record back a bar
forward a bar and loop. I really like this Loop button. Okay. But again, 49 keys
is more affordable. It's way more than enough keys to play to make high quality,
professional beats. Because again, when
we make beats, you have to understand
the process. Your first melody could
be with two hands, but then after that,
a lot of the times you might just be
playing with one hand. And then you have your
octave button right there, so you have tons of
keys to play with. Okay, 49 keys. What makes it awesome
is you can go right here to the
audio interface, turn up and down your volume. Now that I have
this little slider, it's really awesome.
I can just do this. If you don't have the slider, I would still
suggest looking into one of these monitor stands. Because again, it
allows you to get a little bit of a
floating feel here. So that you can at least bring the screen closer to
you when you need it, and then you can push it back. And again, it's all about
working in comfort. Don't worry about spending
tons and tons of money, it's just about knowing what
you need to get results. I will also quickly just talk about my acoustic treatment. I built this when I was really, really
new to making beats. Maybe about two or
three years in. And I actually
built it too thin, so when you make
acoustic treatment, it should at least be
like two, 3 " thick. Because the thing is, when it comes to
the word acoustics, and acoustic treatment is you want to absorb the
base frequencies. Because base frequencies
are so powerful, even though it might
look kind of fancy in the studio, it's
not thick enough. Okay. I had a little
bit of a gap in there. Gaps, air gaps are
important as well. And then, yeah, down
here I have a custom built computer for
music production. The biggest thing
with your computer is what we call the CPU. Music production at the
moment doesn't really take too much advantage of like a graphics card or
anything like that. I'm not going to go too much
into that, into this video, but if you do purchase a
music production computer, I highly suggest purchasing a pretty decent one because it's going to last you so long. This computer, I think I
built it in 2016 or 2017. It is now 2023 when I'm
making this course. And it's still doing me
really, really good. You will see at the
end of this course, handle the whole project. I think there was 22 patterns, tons of plug ins going on, and I was able to handle the huge project on like
a 67 year old computer. Okay. Another thing to mention is you can see this little
foot pedal right there. My subwoofer is an
M audio sub wafer. I can actually turn
off and on that sub, in other words, I can hear these speakers with
and without the sub. And if you do have a sub wafer, I highly suggest do not put
the sub wafer very loud. The whole goal of
that sub wafer is just to hear the
base. All right? And then when you turn
off and on that petal, you can hear the
difference between that fullness and then when
you're making your beats. I'm telling you just
makes the difference. But you have to
think about yeah, price as well as
living conditions. Sub wafer is loud, you're going to create a
lot of base, right? But there is the
home studio really, the most important thing
is just a nice computer that can handle whatever
you're throwing at it. Computers in 2023 are
much more powerful, but out of everything
on your computer, the CPU is the most
important speakers. Miti, keyboard, audio interface, working comfortably
for a fast workflow. And then also the plug
ins inside the computer, which we will talk about
in the next video.
8. 2-2 - Virtual Instrument Recommendations: All right, so in this
video I want to walk you through the different
plug ins that I use, both virtual instrument
and mixing plug ins. And what you'll discover
is a lot of the plug ins I use are FL studio
stock plug ins. And I do that for a reason because I don't have to
pay extra money for them. Number two is typically
they're going to be maintained and updated the longest
since this is FL Studio, they want to keep
all their tools up to date and long lasting, that's a huge thing
to understand. Yeah, so does price
long term use. But where FL studio
doesn't satisfy me, then I will go to some
third party plug ins for certain situations. But for the most part,
I do like to use a lot of FL studio stuff. Okay, here are my instruments
just for you to see, okay. Three times
oscillator, F, L keys, flex harm, these are
all studio plug ins. Nexus is by far my favorite. I'll be using that almost
throughout the whole course. Mainly the reason is
because it's so simple. I'll explain more about
that in just a moment. I have pigments
studio stock plug in. There's serum si***ce
one And then citrus is also an studio stock plug in. Okay. If you are new and you're thinking
what's the best one to buy, I'll give a little explanation as we actually look through the plug ins in just a moment. And then in my samplers
here's an FL studio FPC. So it's kind of like a drum pad. You can kind of add multiple
kick drums or you know, sometimes it's
useful if you want to do like layering and stuff, but for me I really
don't use it too much. Okay. And then there is also
slices in there as well, which is really powerful
for sampling, okay? I really like slices
for sampling, okay? For my mixing plug ins, again, I'm very, very
organized in my stuff. As you can see, delay
distortion and stuff like that. Now if you look closely,
what are you seeing? You're seeing fruity everything. So this means FL
studio stock plug ins. So for my chorus, my
****** or for my delays, I try to use FL studio stock
stuff as much as possible. I don't have to purchase
third party plug ins. I don't have to worry
about their licensing. I don't have to worry about
them going out of business. It's so simple, right? And they're super high quality if you know how to use them. Distortion. I have some
third party stuff going on. Okay, so again, Camel Crusher is one of the most popular
distortion plug ins. It's free or it
was free, but see, the thing is the company
went out of business and so I've seen in other Daws, some people are having problems opening up this plug in in newer versions of their Daws,
of their music program. So you just got to be
careful, you know, if you can use the L
Studio stock stuff and learn how to
use it really good. Like for example, in
my El Studio template you can see I have the
fruity blood overdrive. Why? Because it's an
FL studio plug in. The distortion is awesome. You have so much variety in
what you can do with it. And if you don't
know, you can write click and you can even change the theme that you can get like red and stuff
like that. All right? Okay, so let's continue through
so we're on distortion. So dynamics now for me, if I were to get third
party mixing plug ins, I really, really like a filter. Okay? They are expensive. But I'm telling you that I
use them on a daily basis, and I've used them
for almost ten years now on a daily basis. The workflow, as soon
as you use a filter and go and then try any other
plug in, it is not the same. And there's some plug
ins that are copied. A filter, but a filter is like the tried
and true original. Okay? For example, if you're going to be using like the fruity limit, for example, if you have the fruity limit, then let's slow
up for pro L two. The pro L two is like one of the best limiters out
there for music production because you can
push it really loud and it's pretty transparent, so it's
not going to distort. And I'll explain more
about that as we go along. But for the fruilimter, what you can do is
you can actually just increase like the
attack time and then you're not going to get as much pumping in your limit. That's just one thing
to keep in mind, It's just about knowing
how to use the tools because the fruity limiter
is actually super powerful. If we go to the compressor here, if we bring it down, you can actually do upwards compression. Okay? Upwards compression is
we're emphasizing our audio. Not all plug ins allow
you to do that stuff. Like I said, the FL studio plug ins are actually
really, really good. Okay, let's continue through for my dynamic dynamics just
means like compression, multi band compression limiting. And here is the classic clipper. And then also for FL Studio Transient Processor,
which is new. It's cool, allows you to emphasize your
transience and stuff. You can do this with
compression as well, depending on your attack
and release settings. But having a dedicated plug in that really emphasizes it
for you is pretty cool. Okay, Everything that you're seeing in this list is
everything that I use. Okay? So I have quite a few
different dynamic things. And I'll open these
up in just a moment. I just want to go through
the list quickly with you. Look at the EQ's, all you see is a filter because it's
such an awesome E Q. It allows me to do so
much stuff with it. And then I also have the
fruity parametric EQ two for if I'm doing these
tutorials or training, sometimes I'd like to do a
comparison between them. I don't need to
have tons of EQ's. The A filter pro three
is phenomenal, okay? Especially at the
high price tag. It's like you want to make
sure you learn it and you know that you're using it
all the time because it's so powerful for imaging. What this means is like
wideness and stuff. What do you see? Fruity, fruity, fruity, everything's
fruity. Fl Studio. Stock plug ins,
miscellaneous effects. So Edison FL. Studio,
fruity vocoder. Fl studio, New Tone FL studio, Picture FL studio. Vote. Fl studio. So these are all
FL Studio stock plug ins modulate The blue glitch
is super, super powerful. I believe this one is free. He also has a paid one. I think it's on version
two for the paid one. Fruity Peak
controller. Fl studio. Gross beat FL studio. Okay. Reverb, fruit reverb two and the Fruity Convolver's. Those are my plugins. You guys
just saw all my plug ins. How much money did that cost me? Not that much money like yes, Nexus and Science One
and serum pigments and then fab filter and then the racks and
stuff like that. So it does add up, you don't have to
purchase all at once. And the thing is these
are the tools that allow me to do literally everything
regarding music production. Okay, So the thing is your
music program FL studio, your doll is like a studio
on your computer, right? But the thing is, sometimes the tools don't
allow you to maybe access the full audio
of how you want. For example, if we open
up like the pro Q three. What makes the pro Q three
so powerful is watch, first of all, workflow. I can just double click here and we create a band
however we want. But you can actually split it. Watch. I can the left, or sorry, I can Q the right. Different from the left. This is audio channel. All right, So a lot of plug ins don't
allow you to do this. Now another thing you
can do is you can switch between the mono content
mid, that's the mid. And you can also just do the side content that would be like the wideness of a sound. And you can do this
all within a filter. And again, you can
create so many bands, you can highlight them all, You can do all these
different things. And it's just the
workflow, okay? Once you experience
the A filter workflow, you're like, wow, okay. Workflow is important. But also being able to access
everything in your audio. Like I'm saying,
the side, the mid, not all E Q's allow
you to do this and fab filter just
makes it super easy. Right, the left, the right. I don't use those
things all the time. And a lot of times
I'm going to be, let's say we recorded
a guitar with two microphones and then one microphone was closer than the other
microphone or something. Again, that's where a lot of these things come in more handy, like the
right and the left. Because when we use
virtual instruments, our audio is like the highest quality that you
can possibly get for audio. It's virtual instruments that doesn't get any higher
quality than that. So when it comes to
our EQ and stuff, a lot of the time
we are just kind of trying to get things
to fit a little bit more. We're not really fixing
when we record, right, Let's say a guitar, we record our guitar
into the microphone. We are kind of fixing problems. A lot of times maybe the room or maybe they weren't close enough to the
microphone, whatever. A lot of times that's where EQ and these tools are fixing. But when we are beat makers, a lot of times we're
not really fixing. We are just enhancing or we're just trying to
make things stand out. Okay, so there is a
different mindset there. Okay, so let's just
quickly go through the virtual instruments
and then I'll go through these mixing plug
ins really, really quick. I'm not going to
go through all of the mixing plug ins because
there's quite a few. But Nexus by far is my
favorite virtual instrument. Back in the day, Nexus used to require an E licensor dongle. It was horrible if you
lost the licenser dongle. It was just a USB license key that you'd have to plug
into your computer. If you lost that,
you lost nexus. But in Nexus three and
up they removed that. So I have started to use
Nexus again because this is where I really learned
beat making at a professional level and
there's a reason for that. So first of all, it's super, super easy to use, okay? Super lightweight on your CPU, which I will talk
about in a second. If you double click up here, you get the performance monitor. You can see how much CPU usage or like how heavy
certain plug ins are, and you can see pigments
is right there at the top right, lightweight. The sounds are amazing
for beat makers. And the reason for that
is if you know him, his name is Manuel Slice. Okay. I don't know if I'm
saying his name correct, but he is a phenomenal
sound designer targeted at like dance music. And as a beatmaker, his sound design is
unmatched. All right. I've used a lot of
sounds over my years, and whenever I use sounds
it's just like they're full. They're so powerful,
they're so easy to use. They just work as a beatmaker. That's what I'm looking
for you in life. When you purchase different
tools and stuff like that, you know, there's name
brands and stuff like that. This is like a name brand which I would highly
recommend to you. Okay. Now you might think like, oh well I use Flex
and it's like, okay, you can use
flex but you're not getting his sound design. Okay. Manual's sound design. It is unmatched, in my
opinion, it is phenomenal. And as you go through, like most of these sounds,
okay, we'll click on this one. So again, there's manual. Manual again, so manual did a lot of the sound
design in Nexus. And I'm just telling you that once you experience high
quality sound design, it is game changing. Okay? Because
again, when you use all these other
scents and stuff. You're not getting
his sound design. It's not to say that
these scents are bad. Okay, these sins are good. And I'll explain more about
them in just a moment. But this is just
something that I've learnt over my years. When I first started
making Beats, Nexus was one of my first virtual instruments
that I purchased. And you do not
need the high end, like I think they have a starter pack that's like all you need. And then maybe you can choose a couple
different expansions. I think I purchased a
couple different ones. I started using FL Studio. I purchased Nexus and
I was like, cool. Like these sounds are nice.
I was able to make my beats. But then as I
started to progress, you start seeing tutorials
and you're like, do you know what I'm going
to try different sins. I see everyone else
using science one, I see everyone else using serum. But I started to use them. I started to use, you know, the presets that are included. And it was just like, man, it's really hard to make beats. Like I found that the presets
like either they weren't in tune or they just kind of do weird things
with the presets. Like they're just not
a simple preset that's like catchy and
powerful and pitch. And what I'm saying is, now that I've gotten more
experience with beat making, looking back and I realize
how I learned beat making so fast and it was
because I was using Nexus and I was
using manual sounds. Okay. So that's like a super
protest. I'm passing on. Ok. We will be using Nexus throughout most
of this course because again, it's super easy to use. And again, when we
look at the CPU, notice that it's
pretty lightweight, especially once we
get into big presets. Because when you have virtual
instruments, for example, let's say si***ce one, we have this is a synthesizer
and you have voices. The more voices you add, the heavier it is
on your CPU because it's just making the sound
thicker and fuller sounding. What I'm saying is
Nexus sounds super, super thick and big, but it's light on the CPU. Some of these synthesizers, once you start adding voices, for example in Serum, you can see the right here unison is what
they're calling it. But essentially it's
just voices, right? And you can add up to 16
voices per oscillator, for example, if we, if
I just play this, okay? No, but you can see that the CPU usage starts
to go up, so it's like 24. And I'll enable this one, okay, Now it's up to like 32. And this is only one
virtual instrument. One preset, and for me
when I make my beats, like I can have like 7810
virtual instruments going on. And if each one is
very hard on the CPU, I will not be able to have
that many instruments open. So again, you want to have a virtual instrument
that's pretty lightweight. You want really, really
good sound design. And again, that's where
I use Nexus a lot. Okay. Okay. Again,
Nexus, what it is, is just like a rumpel,
you just like, let's say this is like a pack, I'm just going to
go all and then you can select like bass bell, brass chords is different. Let's just try one. Yeah, See, I don't recommend
that kind of stuff. So if we use a Rom Pl, sometimes a Rompler has things like pre made drum
loops. Don't like that. Pigs are cool, like
they're passable. But sometimes they might be
like their own drum loop and pig in one it's like that's using
someone else's music. I like everything from scratch but like lets an R Pidio
very, very powerful. But again, bass bell brass, you can go to guitars,
leads, organs, pads. And again, it's just
all just right here. And you have so much, so much variety as
you're going through. It's super, super easy, so it's an amazing workflow. Okay, FLkeys is one of my
favorite piano plug ins. You have to dial
it in right, okay. So for example, if we
send this to the mixer, and I'll break all this stuff down as we go
through the course. I'll actually explain the keyboard shortcuts
and what I'm doing, but I'm just going to
keep it fast for you. So if I click this, now we
have like piano and reverb. What's going on there is on the master I have a
bunch of these plug ins. So I have like a gate and the
gate stopping that reverb. Okay, so FL, a lot of
people talk bad about it. It's one of my favorite
piano plug ins, they just don't
know how to use it. And FL keys also gives you a couple different
styles of pianos, right? Go to one more, okay, So I don't want to go through all the sounds and stuff, okay? But the ground piano
is like one of the nicest little
pianos I've found. I've tried different
plug ins over the years, and like I'm saying that I have solidified my list down to
this for the time being. It's very cost effective
and awesome sounds. Okay. So si***ce one is awesome. Okay. It's been around for
a very, very long time. There's tons and tons of
sounds you can get out there. But again, you have to be making sure that you are getting good presets that are
designed for beat makers, which is sometimes
really tricky. But as a beatmaker,
what you'll discover is that's what happens
when you first start, you got to find the
sounds that work for you and then those are
your sounds, okay? To make sure, don't bring
in junkie sounds into your producer files,
your music folder. You never bring junky sounds. You always try them first. If you like the
sounds, then they can enter into
your music folder. All right, so one is awesome. It is just like a basic synth. What I mean by basic
is just like in conventional when it
comes to oscillator one, oscillator two, you
also have a part B, so you have essentially
four oscillators. And then again you
have all your voices. Eight voices, eight voices, and then again, eight
voices, eight voices. And then you get your
different wave forms. And then you can do all
your synthesis kind of stuff with filters and envelopes and all
that kind of stuff. So it's a very, very
powerful synth. But if you are new and you're
looking at a synthesizer, I don't think I'd
recommend science. We, when you're brand new, this is something that
maybe if you're a little bit more advanced
or you want to get into sound design or you just want to learn all
of these synths. But for me as a beat maker, again, I'm just going
to go back to Nexus. The reason why I
like Nexus is it has synth kind of sounds like watch if
I go to like leads. We just play some of these so it's kind of a
different sound. See that was a little
out of pitch mm. Let's get a nice one. Okay, so something
like this one. Sound super, super powerful. And again, pretty
lightweight on the CPU. Now that is a lot of the sounds that a lot of people are wanting out
of a synthesizer. Because again, this
is a RomplerArompler is different than a synthesizer. A Rompler is like
pre recorded sounds. A romper is typically a lot
larger than a synthesizer. It might be like 30
gigabytes or 40 gigabytes. So that's something
to keep in mind. And this is the reason why
I'm saying that you don't need tons of virtual
instruments. Because again, they can
take a lot of space. But what I'm trying to say
is like, here's a lead. You heard that Super
powerful, right? But if I want now, I can go to, let's say, classical
and look like harps. You cannot get this type
of sound in a synthesizer. Okay. This is like
a recorded sound. Okay, moving forward again. Si***ce One and Serum are similar when it comes to,
let's say, synthesis. Now someone who really, really loves sound design, they would say, oh no, they're
not the same thing at all. But from a general
point of view, as a beat maker, si***ce one, you got to
create your sound. Okay, serum. You got to
create your sound again, unless you're
purchasing presets. And again, those presets have to be designed for beat makers, which sometimes is
a little tricky. Serum is powerful. I like serum, but for me as a beat maker, I really like Nexus.
It's just simple. But si***ce one and serum
like the same purchase. What I'm trying to say is like if you're going to purchase one, I would probably say purchase
serum over si***ce one. And the reason is because
it just gives you a little bit more
flexibility with what we call like wave table synthesis. And I'll just share
that for you. For example, if we come here
and we select a wave table. Again, this is getting into
different sound design stuff. But if we click on this, so you can see that we
can of morph between this and if I just
bring this down. I'm not explaining
this in this course, but watch if I click this onto the wave table.
And we increase this. So you can see that as
the sound is playing, it can morph, It can go through that wave table.
Okay, You see that. And so this is what makes serum a little bit more powerful
than si***ce one. All right? But what I'm wanting to say is
then there's pigments. So what I'm looking at
right here in the CPU, because again, computers are getting way more powerful
than they've ever been. Okay, so a new computer nowadays is going to be able to handle all of these
synthesizers, no problem, but my
computer is a bit older. All right, so I
still think about, I want this synthesizer
to be lightweight. And again, Nexus is lightweight. You can see pigments. It's open up just by itself. And I have just went
to a new preset, new preset, which means
that like nothing's loaded. You can see just idle, it's at 4% Pigments
is a little bit of a heavier synth than the other synthesizers
that I've shown you. Even when I opened it up, it just took that extra two, 3 seconds to load. For example, if I just right
click and go like Nexus. So watch will go like
Nexus pretty quick. Again, my computer is a
little bit slower and older. And Watch, I'll get
a right click and we'll open up like pigments. So we'll go pigments. So you can see
it's just heavier. I'm still waiting for
it, so it opens up. It's just something
to keep in mind that what I want to
say is that pigments, if you have not purchased
any synthesizers, pigments is a really good
purchase because you get that wave table
synthesis just like serum. You get your basic synthesis
just like si***ce on E. You can treat it as
like a sampler nexus. In other words, you can drag in your own waveform and just be really
creative with it then. I think this is new in the
newer versions of pigments. I'm not sure what harmonic is. I'd have to play with that. But what I'm saying is pigments, you get a lot in one
synthesizer for the price. And they're all similar
price, I believe. Okay, what I'm trying to pass on to you is if you want to become a
really good beat maker, you need to have good sounds. And Nexus provides that
because of manuals. Sound design, like I said, I've tried a lot of
sounds over my years, from a lot of different
sound designers. There are sounds in
here not by manual. Okay, so as you can see, but the ones by manual, I'm telling you that
they're just unmatched and I've just never had a
better experience then. Now you might be thinking,
well, what about Flex? Because Flex is new and
kind of similar to Nexus. But Nexus by far stands out. Flex is really powerful. But again, what are
you not getting? You're not getting
that professional sound design from manual. Now, it's not that
these sounds are bad, it's just comparing to Nexus. It's just, Nexus is just
like wow compared to like, okay, these are
pretty good, right? Also I find a lot
of them are kind of over processed or they're just kind of really hard to use. Another thing with
Flex is that we can't really resize the window
any smaller than this. So it's a really,
really big plug in. It's kind of always
in your face, especially at these menus. Whereas like Nexus,
you can resize this thing to like however you want, which is really awesome. And that is a nice feature
to have. All right. At the moment I think
Nexus is a Nexus four. Don't feel that you
have to upgrade. All right. Nexus three
has been awesome for me. I might upgrade
maybe in the future. But again, just having high quality tools
is where it's at. Don't feel that you always
need to upgrade to the newest. You just need to have the
tools that work for you. Another thing with
Nexus compared to Flex, because again, Flex is what
we call it, a rambler. You are coming here, you're selecting a sound
and you can play it. Another thing with Flex is I have found that a lot of their precepts are really heavy. In other words, if I am opening up many instances of
Flex to create my beats, I'm not able to have as many instruments when I use Flex with my
older computer. Again, if you have
a new computer, it's not going to matter. But Nexus is always
just lighter. It's like, I'm saying,
I've never had a better experience than
Nexus making beats. Another thing too that
Nexus provides you is, again, this isn't like a
sales picture or anything. I'm just telling you
that me as a beat maker, this is the tool I use. It has a built in R
pigator for example. Let's just go to a lead and we'll just
click this sound in here. That's a good one. Okay, so electrical piga, You can literally click
in Gio right in here. Okay, another thing it has
is it has a trance gate, which is a super, super powerful technique
for beat making. What it's doing is it's
turning off and on volume really quick
without the trans. With the trans gate you can
apply this to any sound like. Let's say we go to a. Let's go brass.
We'll select like this sounds a horn watch. We can put the
transcat on the horn. We'd have to adjust the mix, so we got to make it
more aggressive so it turns into like a dance
sound from a horn before. Okay, in addition to that, you also have a huge
like mod matrix. If you want to just
do crazy routing and stuff like that, I'm
not going to cover that. You have all your basic effects. In recent years, I
have found myself applying some effects in here so I don't have
to do it in mixing. And then when it
comes to mixing in our mixer inserts,
I'm just enhancing. But since the plug in is open, I take advantage of
the tools it has. For example, if we come here, you can see these are all
the different effects that you have available to you. Talk box is really,
really powerful. You can see you have all
these different effects built into Nexus for your sound. And again, you can
do this to multiple. For example, if you
want to grater on here and you want
like ring mode on there, super, super powerful. You have your reverb, and
again, if you have a reverb, you have different
styles of reverbs, you have different
styles of delay. One thing to mention,
it doesn't matter what virtual instrument
that you are using. Typically, these
sound designers are really trying to
make their preset sound the absolute best. And what that means is that they load on things like
reverb and delay. When we play the sound. It sounds super,
super beautiful, but when we go to
actually mix the music, you will notice that
I'm going to be doing a lot of low cut.
Maybe some high cut. The low cut is removing
the low end of that reverb so that we
can hear the reverb, but it removes that
low end so that our kick drum and our base
can really stand out. Same thing on the delay.
We are trying to, we want the effect, but we don't want it to drown our mix. And it doesn't matter
what synthesizer you use. Whenever you select presets,
typically they're very, very heavily processed, so you typically have to kind
of dial them back. Okay, so that is it for
virtual instruments. Let me make a separate
video and we will do the effects. Okay?
9. 2-3 - Mixing Effect Recommendations: All right, so continuing on now, we're going to talk about
the mixing plug ins. Okay, so again, there's a
lot of information to know about virtual instruments
and your sounds. Like I haven't even talked about kick drums and stuff like that. I will quickly talk
about it in this video, since I mentioned that when
it comes to my sounds, my whole sound kits folder. And let me just open that
up for you so you can see my drum kit
folder that I have all my drum kits in
is 4.3 gigabytes. Okay. I've been making beats
for probably 12, 13 years. I've purchased a lot of
drum kits over the years. And then what I
did was I figured out these are the drum kits that I like to use all the time. They give me super high
quality and variety. Those are the two things that
you need in your drum kits. Okay. Variety is
super important. For example, do you
have bongos And do you have different
styles of bongos? Do you have lots of
different styles of kick drums like
short tailed kicks, long tailed kicks, eight oh,
weights, things like that. Okay, You have to have variety. And then the second
thing is it needs to be quality. Like
do they hit hard? Do they have like weird
background noise? Do they have clicks
and stuff because the sound designer didn't
edit them good, right? These are things that all
of a sudden now you have to go and do extra work every
time you use that sound kit. So what I was trying to tell you before is your music folder, you should always be creating your own custom music folder. As a beat maker, you should
have a Sounds folder. Okay? In the Sounds folder, you're going to have
a drum kits folder. Okay? In the drum kits folder, you want to make sure
that you're only bringing in high quality drum kits. Okay? Because for me, I like to make my beats
with one shot drum samples. But I just want to
share that over my ten plus years
of making beats, my drum kits folder is only 4 gigabytes and it's
about 12,000 sounds. That is so many sounds. Because as a beat maker, if I want different sounds, I can just layer sounds. I can Q it different.
I can apply effects. I just need to have
variety and quality. Okay, That's all I'll
talk about when it comes to my drum kits folder. Okay, for example, let's
go to this drum kit here. So kicks, short tail kicks. You can hear that they're
really shortened tail. These pop through your speakers and you hit your
subs super hard. Okay? Various kicks,
these are kind of like big kicks, right? And then there's also like eight weights and
stuff like that. Okay? Okay. Not going to get too much into it
with the drum kits, but really, really important
knowledge to know. Okay, so let's cover the mixing plug ins
really, really quick. So like I said, I like
to use fab filter plug ins a lot and there's a
couple of reasons for that. Number one workflow, the
workflow is just so nice. Okay. It's also really visually
pleasing on the eyes. So for example, just, I'll just make a quick melody. I'll explain all this stuff
as we go in the course. I just want to make it quick. For now, here's
this quick melody. Okay, and maybe we'll make
that a little bit longer. Okay, so what I want to share is just how visually pleasing
fat filter looks. I have to turn on the
effects right here. So here we go with
the proceed two. What makes it so powerful
is there's a bunch of different styles of compressors built in right into
the compressor. So it's not like I need seven different plug ins to
do different things. Each of these different
models allow me just to get way more aggressive
compression or whatever. Okay, so a lot of times
I will go through these and I can pick the right style of compression
that I'm looking for. Another thing too, is
in recent years I have been able to get my medi
keyboard set up for this stuff. So you can see I can get
hands on mixing again, I'm just using my Medi
keyboard right now. And in order to set that up
for the third party plug in, you can right click the **** and you can set
up a global link. Okay, you go over eye global link and then you
just simply move a **** or you can come up here. So for example, you
have to move it first and then you
come into tools, you go to last, tweaked, and then again you can set
up your links that way. I have a free
tutorial on Youtube about how to set up your ***** and sliders and stuff like that. Just look up project
links versus global links into
Google with gratuitous. Okay. Okay, so again a
filter I like to C two, it's just an awesome compressor. There's built in
different styles and it's just really,
really awesome. In recent versions, they have a new scaling mode where you can make it bigger and smaller, makes it really
easy on the eyes. Q Again, I showed you this one, this is just a phenomenal E. Q. You simply just click a
band in, just like this. You just double
click wherever you want to click, it
just creates a band. Okay, let's just highlight all
those. We can delete them. This now has what we
call like dynamic Q, but a lot of times I'll
be using the other tools, but sometimes if
I'm mixing a song, sometimes it's nice,
let's say, in this area, it's just a little
bit aggressive. I could just bring it over. Okay, again, these are
just the features that this EQ gives me and I
really, really like it, okay? Three pro G is a gate, something that is lacking in FL studio is they do not
have a very good gate. It is built into
the fruit limiter, but this is the
only gate you have. All you have is you have your threshold and your gain and then you have
like a release, but git just disable that. A real gate has like an attack. A release has like a threshold. It's essentially
like a compressor, but it works in
the opposite way, where it's turning down volume. If it goes above,
we can't hear it. And if the audio goes above it, you can see that we can control the tail. This is
really powerful. For example, if I was
recording my voice and there's lots of
background noise, you can use a gate for that. But even for making beats, like let's say we
had a drum loop and we just want to tighten
up that drum loop. We just want to
hear the drums more and less like reverb or
something that was in there. This is where a git is. I use the gate not all the time, but sometimes to clean up the tail, Really,
really powerful. I use this multiband
compressor all the time. Okay, so here is one of these, what I usually do a lot, I usually just create four bands. And then what makes a multiband compressor so powerful is when we have
a single band compressor. Okay, so this is called a
single band compressor. And visually this is like
what it would look like. So I'm just going to
click in one band. This is what you call a
single band compressor. It's just one band. If compression is going to happen, this is
what's happening. It's compressing all the audio. But whereas if we have
a multiband compressor, where we start adding
in more bands, because again this is one band, we add in another band
by clicking in here. So now we have two bands. You can see that they
can act different. And so what's going
to happen is it's just going to sound a little
bit more transparent. We can sometimes be more
aggressive in our compression, which means we can
have way more control. All right, and again, the pro and B is
just really visually pleasing and I just really
like the work flow of it. Okay, We have things like
look ahead if you want that. Which allows you to look
ahead into the audio to have more control on
the peak of the audio. You can even do upwards as well. Okay? So in other words, you can emphasize stuff, okay? Okay, So let's just move on. All right, I will do the
classic clipper after pro L, one of the most
reputable limiters for audio plug ins when it
comes to mastering your music, you can push it
really, really loud. And again, when we are
mastering our music, it's all about just having a
nice consistent solid beat. We don't want to push
too loud, we're, we're hearing distortion
or weird pumping. We just want to have
control over our loudness. And the L just allows you to
push it just where you want. And it's just an
awesome limiter, like I was saying before, if you are using
the fruity limit, you can play with the attack, you can increase it quite a bit. Because I find the fruity
limit pretty aggressive. It's just about knowing
how to use the tool. Again, all this
stuff I have set up to my ***** and sliders
and stuff like that. If I'm making my beats myself, a lot of times I use my Met
keyboard for hands on mixing. It allows me to get a really, really nice work flow. You can see here I also have
opened a classic clipper. What a clipper is doing
is it's like a limiter, except I guess they say it's like no attack and no
release it instantly. Just like cuts off the peaks, which means let's just
open up the fruit limiter. This is actually
a great example. Let's just come here to presets and we'll go default,
bring it back to normal. I'll turn everything off here. What happens in audio
is we have peaks. And when we're
mastering our music, what's happening is
the peaks get in the way we can use a clipper. So for example, we have soft
clipping and hard clipping. Clipping is a little
bit more gentle, Hard clipping is just like really cutting off those peaks. So what I want to share here
with you is watch if I go to the classic clipper
and I'm going to bring down the volume
here and turn it up, do you see how those
peaks are like cut off? And if I turn it off, I'll bring up the volume to make
it a fair volume comparison. Okay? So again, just look at those peaks in music production. With digital audio,
typically we do want peaks. It makes the music sound a lot more natural to our
ears and stuff. But for a lot of these digital sounds,
like the synthesizer, if we use like a clipper very aggressively
on it, like this, a lot of times it
allows us to get a sound sitting
exactly where we want. Okay. Sometimes you've got to
push things a little hard. But you can see right here,
this has been clipped. This here is like no clipper. When I'm making my beats, a lot of times I'm not
that aggressive, but I'm just doing this for demonstration that you can see that that's what a
clipper is doing. Clipping off the peak, which means that we can
then increase our volume. Because you can
see it right here. It's gone over the threshold, which means that on a limiter, it reduces the volume. So you can actually
hear pumping. Whereas this like we can increase it by quite
a bit and we're still not going to
get any pumping because it's been clipped. Okay. Those are
the main plug ins I use on a daily basis as I'm making beats or
mixing and stuff like that. Again, fruity reverb,
super, super powerful. With my template here,
I actually just have two reverbs and that allows me, so let's say I had FL, I can send it to one reverb or I can send it
to another reverb. I could do whatever
I want with it, and it just gives me two
different flavors of reverb. It's just a nice thing to have really quick
because for example, if I play a note no reverb. And if I click on Insert ten. So I'm highlighted
on it. And if I want to add reverb, there's reverb. If I want to add more
reverb, there's reverb. If I want to add delay,
there's delay, right? So again, it's just about having a nice template.
Should be minimal. Your template should not be super slow or
anything like that. It's just designed to
help to save you clicks. Okay, To reduce the
amount of clicks. All right, for my delay, send here you can see
it is just a delay. It's a fruity delay, so it's
an FL studio stock plug in. And then for the EQ, you can see I have just cut
some lows and cut some highs. But again, what am I using? I'm using the parametric EQ two. It's a pretty
lightweight plug in. I don't need to open up the A filter plug
in for that because a filter plug ins
are a little bit heavier on the CPU like
I was sharing before. As you can see, like pigments right at the top,
nothing's even playing. If I play Nexus, which will trigger the
synthesizer to play more. It's Nexus number two, this one. Let's hit play. Let's see if it
increases in CPU, so you can see it has increased, but that's because it's playing. Whereas pigments, let's
put that on pigments. Let's just see if
there's a difference. I put it to pigments. Number two, hit play. So you can see that the synth goes up. Plight 20. Pigments is
quite heavy on the CPU, just to give you an idea. So again, when you're selecting your virtual instruments and you're selecting your sounds, these are things that you
have to think about but they're not always
talked about. All right. These are things that
sometimes you figure out as you go along. Some synthesizers are way
heavier than others, okay. Okay, so again, a lot of stock stuff here is a
fruity stereo enhancer. This is awesome to create
that fake wideness effect. It's a stock FL studio
plug in compressor. I just used the fruity limiter
for this because again, I believe it is lighter weight. So let's go to the
fruit limiter. I'm not sure which it's actually compressor,
so goo compressor. So you can see idle, it consumes no CPU,
which is awesome. Whereas some of
these other ones, they are consuming
some CPU, right? Hit play, play here, it's off. That's because the audio
was not routed again. Let's route the audio. I
have this one right here. Let's just send it to 11 and I'll send it to the distortion. I think it's we Wideness. Okay, I'm going to
send it to Wideness. Now this compressor is going
to be triggered hippo. Again, this is the
reason why I was using the limit because it's
very lightweight. If we look at, I'm
going to come here, we will type in master just so we can
read it easy in our list, because again, these are things
you have to think about. Let's just make this bigger. There it is, that's the
one I'm looking for. Again, let's just enable, I'll just enable
that one. Hit play. Just the fat filter
plug ins are just a little bit heavier
on your CPU. That's all I'm just wanting
to get across to you. We won't look at this
performance monitor anymore, but the percentage is just like how heavy is it
on your computer. Essentially what I'm
saying is for this stuff I try to use the stock
FL studio stuff as much as possible because
it's typically lightweight. And there you go, right. Distortion. What
am I using here? Fit, blood overdrive,
stock, plug in, parametric. This is parallel compression.
What am I doing? I'm using fruit compressor. The fruity limits. The fruity limiter is a limiter
and compressor built in, and there is actually
the fruity compressor. So I'll go installed,
I will go effect, I will go fruity, then we will go fruity compressor,
which is right here. The fruity compressor
is actually a super good compressor.
I really like it. It even has different styles
of compression all built in, just similar to like fab
filter, the proc two. I'm not saying like
similar models, I'm just saying similar in a sense that we
can just select different styles right from the actual plug in
itself. Which makes this. Type of compressor so
powerful that you can just quickly find different styles which is super, super powerful. It gives you everything
that we know in a typical compressor
threshold ratio gain. The only problem for someone learning is
that it's not visual, it's hard to know what you're doing when I teach and
when I personally. These are really good
for teaching because it's good for you to
see what's going on. Great. Sound Easy to use,
really good workflow. I just really,
really enjoy them. Okay, again, that is my plug
ins for the effects now. Okay. I don't want to take
up tons of your time. But again, there you guys go. Not tons of plug
ins, in my opinion. It's all about selecting plug ins that are
really high quality, that hopefully the company
will be there for a long time. That like they don't
get bought out by somebody else
or that they don't close down or that they don't change their
licensing to be weird, like for example, pigments. I really don't like how they make you install their software, to install their product. So in other words,
you have to install like their software, then you have to
download their plug in through their software.
I don't like that. I like when the
plug in allows you to install an executable file, which would then
install the plug in. And then it's just a
simple digital license that you enter in, for example. Let's come here to help. And it's already authorized, but usually if you go
authorized or something, a little window pops up. You just copy and paste in your code and
you're good to go. Those are like my favorite
types of licenses. All right, so I don't want
to go too much into that because when it comes to
selecting your tools, you want them
lightweight on your CPU. You want to have a good license, which is like you just
download the executable file, you install a license. These are things
that are really, really important
for the long term of your producer career, if you do as a hobby
or professionally. These are things that
you don't want these plug ins fighting
with you over time, which I have fought with with some things over my time and
it's just been horrible. Okay. Super high quality
tools that I'm using here. If I are you, if you're brand new I would suggest
getting Nexus. But the starter version, if you're interested in
any other add on bundles, they have expansion packs. You got to be a little bit
careful because sometimes they have things like they're called sequences and I'll
just play one for you. I don't like this stuff at all. It has it, the kick drum,
it has chords in there for you and then you'd be able to kind of play with
at the right hand. I don't like these
sequences at all. So if you are going to
purchase expansion packs, make sure that you are getting a lot of like leads or pianos. Ones that allow you
as the beat maker, to make your own melodies. Okay? Because the
other stuff is kind of like you're using
someone else's music. And as a beat maker who
makes custom beats, that doesn't align with how
I think about beat making. I like to create my own melodies from scratch in our piano roll, just like you see right
here. Right, right. And then if I'm going
to make my drum loops, I like to use one
shot drum samples. Right? We have kick
drums such as like a, you know, short
tail kick collapse. We are making our own
beats from scratch. We need the high quality
tools to allow us to do that. We essentially are hiring
the professionals, and what I mean by
that is we're just purchasing their
high quality sounds. We know that we have
high quality sounds. This isn't by manual, but a lot of the sounds in here are
very, very high quality. Okay? A lot of the sounds are
by manual, not all of them. Okay? I'm just saying
that a lot of sounds, just a lot of the sounds
and nexus in general. I just get that amazing, high quality professional sounds so that me as the beatmaker, I can focus on by melodies. Okay, if you have
low quality sounds, it just makes the
process super hard. If you want to learn
sound design, you can. But like I have said in
my previous courses, sound design is a separate
industry than making a beat. Okay, there's sound designers,
then there's beat makers. There could be a beat maker
who is a sound designer. But you have to understand
that to learn a synthesizer, to learn how to create sounds, is a different world
than someone who has an ear to create
amazing catchy beats. All right, so that's it
for virtual instruments. That's it for the effects. Now you know the tools
that I have available. Don't get tricked out
there into thinking you need tons of sounds, or tons of virtual instruments, or tons of plug ins. Keep it really, really simple. And for example, like this
is like the best example. My Q's, I have two EQ's. I mainly just use the pro Q three because it's just
awesome for workflow. And I keep this
one here so I can quickly access it for training. Sometimes I decide to use
it for things like in my sense because it's really
lightweight on the CPU, but it still allows me to do
my EQ and stuff like that. All right, so it's
about being smart. Okay, let's get into
actually making a beep. I hope all this
information has been valuable to you,
and let's move on.
10. 3-1 - Understanding Melodies and Drum Kits: All right, so
moving forward with the course, in this video, I want to quickly talk to you
about melodies as well as, again, your drum
kit. Just quickly. And then we are
going to get into actually making the
beat from scratch. Because I want to get all this
knowledge out of the way. Because again, I'm not teaching
you how to make melodies. I'm not teaching you
how to play the piano. I'm not teaching you
how to make drum loops. This is, you know, you will just be watching, learning how to make a beat. I'll explain what I'm
doing as I'm doing it, but it's not going to be
like my other courses where I'm actually
teaching you step by step. I'm just going to be doing and explaining quickly as I'm doing. Okay, But in this video, I want to give you an
explanation of the what, why, and how so that it answers a lot of those questions as
you're following along. Okay, the first
thing is melodies. Okay, so let's just
open up nexus. And you'll also see in the
bottom left of the screen. I now have this open
for you guys so you can follow along
with my left clicks, my right clicks, and any
keyboard press is okay. Okay. So when it comes
to our melodies, how this works is you have to pick a key and a
scale. All right? And so if I go to view and
we go to scale highlighting, if you look in the
actual piano role, the one with the white lines are the ones that you're allowed
to place your notes in. So when you pick a key, a scale, you're only
allowed seven notes. Which means that any key
in scale you select, you only have seven notes that
you are available to play. So let's go like major, okay? You can see how
it's all changing. So wherever the white notes are is where you are
allowed to play, like if you go to a major
or something like that. So wherever the white notes are, that's where you can
create your melodies and everything will be in pitch. That's one of the
secrets of making beats. You have to pick
a key in a scale which tells you that you
only have seven notes. So when you click your notes in, whether it be single
notes or chords, you have to use these
white areas, okay? So in this case, all of these notes I'm allowed
to use in my melodies. And you can see it goes back to, this is what we call an octave. So either we go up an octave
or we go down an octave. And you can see that this
is my key and scale. I'm in the key of C and my scale is minor. So
there you guys go. When I make my melodies, if I'm playing notes, all right, I'm only
clicking them in, in the white lines. The next thing I want to quickly talk about before moving on, is when I was talking to
you about a drum kit. I said that it needs to
have quality and variety. That's the most important thing. Now something I left out there is when you are
selecting a drum kit, you have to think about
genre you're making. For example, in this course we are going to make an
emotional rap beat. To further enhance that
emotional rap beat, you want to be selecting
a drum kit that really specializes in
emotional rap beats. Okay, if you're going to
be making a dance beat, you want to make sure that
you're using a dance drum kit. And the reason is because
the kick drums are way different depending on
the genre you're making, so just keep that in
the back of your mind. Okay, so for example in FL
Studio if we go to packs, you can see we can go to
like drums, we go to kicks. Let's just play some of these. You can hear that this is like
a really good dance drum. Make sure you have headphones on or earbuds as
you're listening, so that you can actually
hear the low end. Otherwise, you're not going to get the most out of this course here once we actually make
the video in the next video. Okay, so the next video
we're going to get into it. But again, I just want
to quickly let you hear that these are all
kind of dance drums. If we're going to
make a hip hop beat, let's drag it in there for me. I'd probably tighten up
this tale quite a bit. It's a bit of a
different kind of kick, this is really good
for dance music, but if we're going
to be making an emotional rap beat
in this course, let's just open up the exclusive
audio Drum Bundle Trio. I'll talk about this
drum kit a lot, so let's just do urban
heat, for example. So these kicks would be really good for like
rap or emotional beats. Okay, that's all I wanted to talk about in this
video was the melodies. When we're clicking
in our melodies, we have to pick a
key in a scale. Fl Studio makes it really
easy that you can just see all the white lines and that's where you can
click in your notes. When I play chords, for example, like this, you can see
that this right here, it's all on the white lines. Which means that it's
in the key in scale. Our notes are in
the key in scale, which means our chord
has to play those notes. The concepts pretty easy
now that you know that when I make my melodies you'll
be able to follow along. Then when it comes
to the drum kit, make sure that you are selecting a drum kit that does suit the genre you're going
for because it's going to further
enhance that genre. When we get into
making this beat, the first thing you will
see that I'm going to do is I'm going to
adjust my tempo. And then you get to decide that, do you want to start with
the drum loop first, or do you want to start
with the melodies first? Each beat is different and
there's no right or wrong way. And when I teach you guys, I always tell you that you
want to learn both ways. You want to learn to create
your melodies first, and then learn to create
your drum loop first, and then add your
melodies over after. Okay, so let's get
into the course. We're going to make the
beat from scratch now, so I hope you enjoy this.
11. 3-2 - Making the Drum Loop: All right, so let's
just get right into it. So again, I'm going to be
using the exclusive audio drum Bono Trio and we will just work through
this kit right here. And the first thing
when I'm making a beat, I think to myself
I'm making a dance beat or an emotional
kind of rap beat. Those are kind of
the only kind of two styles of beats
that I like to make. And then for my
emotional rap beats, they're usually kind of, they differ quite a bit. Okay, So first thing is you just tempo.
What kind of tempo? Anywhere, for me could be from
anywhere from 70 to like, let's say maybe even like 110 is 115 for an
emotional rap beat. So how I will know though
is I'll set it around, let's say 97, I'll start
making the drum loop. And then depending on how the drum loop turns
out, I might think, oh, I'm going to boost
it up a little bit, or turn it down a little bit, but set your tempo first. Okay, I'm just going to turn up my volume a little
bit because like I said, when I make my beats, I like to be able to
hear those kick drums. And it just allows me to enjoy the beat making
process a little bit more. Okay, so we have
short tailed drums. It's a cool one. When I'm selecting drums, I'm trying to make sure I'm getting very different
styles of drums. Sometimes I layer drums. This is a cool
drum. I might take out the reverb tie,
a little bit of it. These are things I listen
for as I'm selecting sounds. Okay, watch even
tighter, that's cool. Okay. And I might just
take one big drum here, just listen to what
we already have. Something like this is
a really big sounding, that's kind of cool. Okay, so I got a bunch of drums, doesn't mean I'm going
to use them all, but it's just a starting point. Now when it comes to
our clap or snare, they're essentially
the same thing. Like they're doing
the same thing. They just sound different. I use a clap, some beats, I use a snare beats, I use both. I layer them, okay? Layering, super powerful,
nice snare, cool snare. And I might use
this one as well. Again, we can always
tighten things up in F L by using the in
and out *****, okay? So if you are using
the in and out, you want to normalize
that when you use the, you can control it
for this dead space. You want to use the trim fully up and then you can see you can fine tune here. It's long, that's cool. Maybe bring it back
a little bit again. I'm just selecting sounds and
then I build my drum loop. Since I already have the
sounds to work with, let's get one clap, maybe two claps,
something like this. I can hear that the
initial sound is late. Sometimes, I don't like that. What we can do is we can just use the sample start
and we bring it over before then with it. A lot of times I'm looking for the transient where the
actual peak is right here, right he goes. Then the reason I'm doing this is so that when I
layer my snares like this, that it doesn't sound a little
bit off timing or weird. If it is off timing,
I'd right click, go to the piano roll
and then I'll hold on shift and use my mose
wheel to fine tune it. But again, it just
takes extra work. Sometimes will
just do the sample start so that it's just
tighter right away. Okay, at 97 beats per minute. And the easiest way
to start a drum loop, or actually let's
just get, let's get a couple of
high hats quickly. And I was going to say
the easiest way to start a drum loop is with your kick
and your clap. All right? You start with a
kick and a clap, and then you start
adding your high hat. And it just gets a
little easier as you go. Okay, so I've got a bunch of different high hats and
there's also open hats too, so it's kind of a weird
open hat. Could be cool. Okay, so I got a bunch of
variety here to work with. One other thing I'll
quickly mention here in FL studio when I do my courses, you can see I use FL
Studio like this. But if I was just going
to make beats by myself, you are actually able to adjust your top menu
however you want. And I have a saved preset here. And if I go single tool bar, you can see it gives us a
lot more room to work with, which I think I'm going
to do for this course. All right. Just that way everything's a little bit
bigger and easier to see. And we've got more
screen real estate. That's what it's
all about, okay? All right, so
again, tempo kicks, snares, and we have some
high hats down below with an open hat down
there too, okay? Okay, so like I said, you're going to put your
kick on the one, and then when it comes
to a snare or a clap, you're going to put it
on the two and the four. So kick, kick and kick,
snare, snare, snare. And the reason I have so many is sometimes
it's nice to layer here, and then we layer differently, and that can be really powerful. Okay, so for now
we're just going to kind of build a basic
little drum loop for an emotional rap beat layer. These, we have to check
the phase, right? This might be just
a little bit fast. Turn up the swing
just a little bit. Try that on the one, turn
it down a little bit. Next kick, turn down
a little bit more. And then again we have
velocity right here. We can click, we can
adjust the velocity down. It's not one kick, so
it's not so static. That's cool. We'll
work with that. We'll do a double there
again or something. I'm going to click cut itself. That's going to make sure
that the kick drum is clean. Because since it's so
tight beside each other, for a drum like this
that's spaced quite a bit, sometimes you don't go to
worry so much because if it's a short tailed kick that
does have some tail. But I don't think that the
tail is going to fight, but you can always
go cut itself. And what it will do is
when you play the sound, the next sound immediately
starts fresh and it cuts off the other sound so that
you always have clean bass. All right, but when the
drum is so far apart, like this, you don't
got to worry about it. But in the case here,
we can't just go cut itself on all the drums. So right click,
there's cut itself. Cut itself. And cut itself
as well as cut itself. Okay. In FL studio
if you come here, I just clicked into
the channel sampler. We clicked into the wrench, and you can see we
have a cut group that is where the cut
is actually happening. So you can see if I click
into these ones, this is two. This one here is one. And then this one
here is on four. You can actually
cut other sounds. For example, if this
sound is playing, you can cut off this sound. And it all comes
from the group here. All you have to do is
hit F one and you can learn more about that,
okay? All right. We've got a basic
drum loop, okay? Now this is where we
can spice up our snare, make it a little
bit more special. Okay, so this clap I'm going
to bring up, put it here. This one we'll put here. Do you hear how that just adds so much more life
for the listener? So we have to think from us
as a producer standpoint, we want to make sure
that this drum loop is fun and good sounding. And from a listener's standpoint,
it's got to be fresh. If the snare is always just like the same
snare over and over, it can be boring, but we come here, right? You should be able to hear
that clap, this sound. And it's a very high
frequency sound. So if we open up
an EQ here, again, checked out my sound
selection course. I teach you all about
frequencies and stuff, but where to place your sounds, You can see this is a very
high frequency sound, right? We come here, we'll open
this one up, right? We have that resonant frequency right there, right, on a snare. But the clap didn't have that. It has way more high frequencies and we can really
hear it cut through. Okay, got mute. This one. This one sounds like this. Now when I'm selecting sounds, I'm really not thinking
so much that way, but I'm just sharing with
you that this is what's happening as we're selecting these sounds, as
we're adding them in. These are the
benefits that we're getting by layering. Okay? And then this one, the
benefit of it is that tail you can hear
it's much okay, this is a tight snare.
Pretty tight clap. And this is like a long, okay, let's keep moving on. This is like a cool snare. I could either layer it
because I affected it here. Let's bring this tail way back. Okay, it's okay if we select this type of snare, we're really going to
have to make it work. What we could do is we
can play around with it as like a percussion
element or something. Okay, for now, let's hold on Alt and we'll
bring that way down. Let's work on some high hats. Actually have
another snare here. Maybe what we can
do is we just layer it in there as well.
Make it nice and full. We'll just turn it down so
our clap isn't super loud. Okay. Without this one, I'm not hearing too much difference. Maybe just a little
bit fuller sounding. But since I select this sound, I might as well
just use it there. Okay, so this is the snare
and bring it way down. Go to a high hat.
Okay? This high hat is a little bit of
a weird high hat. It has a little bit
of low end to it. Okay? You can hear
it right here. I can hear that
sound right there. Turn off the auto gain, that's what makes the pro
Q three a little special. I'll explain that once we get into the mixing and
mastering stuff. But the three has an auto
gain feature which allows you to keep the level the same
no matter what you're doing. Which is really cool. Allows you to hear a little
bit more accurate. It's not perfect, but
it does allow you to allow you to
mix quick, quick. What I'm saying
is this high hat, I can hear this frequency. It's not like a normal high
hat, something like this. Like a high hat, a little bit different high
hats in the urban heat. So not like your
normal high hats. I have 25 there. Let's go for 25.
Let's make 25 main. Okay, so we've got a
drum loop high hats, so I'm just going to click
some random stuff in. Sometimes it works,
sometimes it doesn't turn down a little bit. And in our velocity we will just maybe bounce
just a little bit. Get a little bit of
bounce going on. Okay, get the other high hat. Having multiple high
hats for me just makes it so I don't have to get like the perfect high hat. If you get the perfect
high hat rhythm, it just makes the drum
loop like amazing. But it is really, really
hard to get that right. So this is kind of
like a little cheat, little trick so that you just use multiple high hats
and then you can get multiple rhythms
going on and you get a super full high
hat kind of sound. Can you put this on the offbeat? All right, we'll just
see how that sounds. Can we have this open hat? This one is a little bit of a kind of like a
digital open hat. Tighten it up a little bit and this is more of a little bit
more like a real open hat. Open hats are really
powerful in certain areas. Typically you want
to use it maybe at the end of the drum
loop, so we'll listen. Okay, here I kind of
brings in the drum loop. If I were to do it like this, it could be a little
bit repetitive. So what we can do
is we can start adding in this drum
loop, for example, here. And we go to another pattern, and then we can add this in, maybe like this, okay? So it only plays on
every second bar. Okay, Play that. Then here we can spice something up a little
bit different. So I have an open hat here
and we have this sound. But again, it's
really, really loud, so we can maybe use the, we'll make it that's
kind of cool. And then because the
snare back here, that transient might not really
fit like I want it to be a little softer sounding
and we can just make our own sound right
here in FL studio. When I'm talking to you
about quality and variety, it's like you need the quality, you need high quality sounds. And the variety. I have
so many sounds already. And then here in FL studio, I'm just making a
new sound as I'm making a beat off
of this one sound. Don't think you need
tons and tons of sounds. So what I'm trying to say,
okay, try that. All right. I'm trying to add in
a pattern right here. So we will go, I will make unique. And we can do something
a little further back. I'll bring this back
just a little bit. Turn it down, it's
a little bit loud. And I'll turn this one up. What I'm trying
to do is just add something a little bit
more variety in there. I might need one extra sound. We'll see how it goes, we'll
try something like this. Did you notice how
I clicked here? To start, I didn't have to come all the way to
the beginning and hit play. I already know that I
like it up to here. What I'm going to do is I'm
going to play from here so my ears can hear this open hat. And then it's going to get into the part where I'm
wanting to listen to. But the reason why
I want to listen to this hat, this one right here, is because it just allows me to get a perspective of, okay, it's going to work or it's
not going to work, okay, Because it's got to kind of b***d with the other sounds too. Nope. Okay. And we can go cut itself, make it clean, you know, So each sound is just,
instead of an overlap there, turn on the volume of
them a little bit. Again, we're focusing right here on these sounds right here. It sounds okay. I'm just
trying to get this to force to work, okay? I still think this is too loud, so I'm going to come up
here. I'll turn it down. We can also go to the fine which is
going to adjust pitch. I will turn those up
maybe just a little bit, just play with
some random stuff. Again, what I'm doing is just
trying to make this hat, it'll sound a lot
different when I play in the pattern here. Turn up a little bit. That's because I'm
adjusting the fine, I'm adjusting pitch of these two sounds,
but not this one. And here is the velocity. And how I access that
is first of all, you have to click on the sound. Then you're going
to click into here because it's called
the graph editor. And then you can adjust
your velocity, your pitch. If you want to do pan,
maybe you do pan. Just a little bit. We'll
go like left and right. I think this is right.
Another way we can do that, just go to the piano
roll, right click, and you go to note pan. There's our notes there. It shows up here now
in the piano roll, so this one is left and
then this one's right. But I just want it just a
little bit, just subtle. Okay, so in the piano roll, we're doing it in the graph
editor is the same thing. It's just here, It's just
really, really quick. You don't have to
open up the piano roll to go to a
different window. You can just click there and you can just adjust your stuff. And if you want to
adjust it later, you go to the piano roll. And you can do it again
just by clicking in here. I'm just right
clicking to do that. Or you can also
click right there. Okay, So yeah, this is
kind of blocking it, but again, I can just
right click to do that. Okay, so let's listen
to what we got. Go to song mode and hit play. And that will play
our whole drum loop. It's okay. I need to
change this sound up, so let's get
something different. I will go percussion. Let's maybe just go drums. That's cool. I will put it into its own. So if I were to put it
here, what will happen is, I believe it will take the exact same parameters
I've already adjusted there. If I leave this open, we
take this, put it here, you can see it keeps
that same cut and the out stuff. That's
not what I'm wanting. I'm just going to delete
this. And we'll put it there. Listen to this again. I'm
going to click from here. I want to use the out
a little bit on that. Right here, there's
a little gap. So I'm just going to
use the trim as well. It's too loud. All right, So let's get
into another loop here. I'm just going to add some
percussion stuff going on, so we'll get some bongos, get maybe some tambourines
or something. That's cool. Okay. So when it comes to our different
percussion elements, what we're doing is yes, we are creating a different loop, but essentially at the same
time we're doing layering. At the same time we already have a bunch
of drums going on, we already have a collapse going on, all that
kind of stuff. But now, if we're
going to create a percussion loop, what
is going to happen? Again, layering on top
of what we already. Okay, I'm just going to create a quick percussion loop here. If I come here, you can see that the last sound used was here. And then these are all bongos. I like this sound a lot. I might work on it by
itself in its own loop. If we listen to this, I
can put it on every beat, maybe let's just play
with that first. If I click into the sound, I'm hearing that
this is late, okay? This actual sound is late. When the drum is hitting, it's playing later and I don't think I like that again. All we have to do
is we can just use the sample start to tighten
it up just a little bit. I think that's too much, so
we got to get this right. Okay, so what I'm going
to do is type in value 1% let's go 0.05 or something. See if that does it for it can
turn it down a little bit. This bongo, I don't
think I like that. Or I could just turn it
down here in the volume. See what's happening is
I'm not highlighted on it. As soon as I'm highlighted, you can actually see
it. And I'll do that. Again, same thing
here. I might as well just turn it down. Totally. We'll come back to this one
to bring up the philosophy. I like this sound again, just bring this down again. The more stuff we
have, the more we can add and take away as
we're building the beat, which is a huge
thing as a producer. Once we get to the
arrangement right now, we're just doing the
drum loop in this beat. We already do that. Sound.
Now we're into bongos. Let's maybe put this
on the two and the four to emphasize the
clap a little bit. But I'm not going to
make it too loud. I will make it pretty
quiet sounding. All right? Another
thing is it also has a lot of low end in the mixing. I might cut the low
end off of that. For me, I usually don't do mixing at the same
time as I make a beep. Sometimes I do depending on if I'm wanting a certain sound. But for now, I'm just
going to keep it simple. I'll just keep that in
the back of my mind. Maybe I'll adjust it, we
will hear how it sounds. Okay. Right now we
are in percussion. The last sound used
was right here. So I know that I can
start right here. I'll click into this
sound. Now we just make a quick bong loop to go
with this drum loop. Okay, So we'll go
song mode again. The biggest thing to
understand about a drum loop is volume is a huge part
of making sounds fit. If your sounds are too loud, it's going to be hard
to get them to fit in a musical way, okay? See it's sounding really
repetitive, right? So what we can do is when I
used to use FL studio a lot, like when I was always
making beats by myself. I would always have my
channel rack bigger. So that's what I'm
going to do here is we will make a longer
pattern. So watch. If I click into
here, you can see we are going to go over 2 bars. So we will create a
two bar loop here. And we'll get something
kind of fresh sounding. And then I'll add it back. I'll bring it back over. Okay, so this sound, I got to be careful
how often I use it. It's a pretty powerful sound and it's really cutting
through the beat. So I don't want to because
it could be really annoying. But if we use it, sometimes
it can work okay. I'm just going to click
some stuff in here and then that will just give
me a quick idea. We'll click it in
there, keep it going. I like the beginning of it. It's a different kind of sound. I might get one
more sound in here just to spice it up
just a little bit. We can add something
like this, then again, I'm just going to tighten up
that tail just a little bit. Okay? So I'm just
wanting this sound in here just to kind of
spice it up randomly. Too loud. Too loud. This sound here. This sound, I'm going to put it way
at the bottom then. Now I'm just going to be
listening for the bongos. Okay, This sound down here
actually didn't use too much, so I want to add that
back in a little bit. We can even layer a little bit, turn down the velocity
on this one in itself. Okay? So I think this is
going to be our drum loop. And the biggest thing
that you need to understand when we
are making a beat, that we have no idea how the drum loop is going to
sound until we add melodies. Right now, again, you could be listening to
this and be like, oh yeah, it sounds really good, or it doesn't sound good, but once we add melodies, that's what's going
to dictate the beat. Okay, So just keep that
in the back of your mind. So that is it for the drum loop. Hopefully this is going to work for us and we will move on.
12. 3-3 - Making Our First Melody: All right, so all I did behind the scenes was I just
saved the project. So make a beat from scratch, volume one, which
is what this is. So again, our tempo, we can always adjust
that a little bit if I'm feeling that it's not
going to suit our melodies. So I'm just going to now
work off of the melodies. Okay, So for me, I
always like to put my instruments at the top
and to add instruments. There's multiple ways
in FL studio you can click down here, you
can right click here. I think you can even
go up here to add and you can add your
stuff from up here. Like instruments, right? For me. I find the easiest way just to write, Click and go Insert. And then I'm going to go Nexus. Okay. You can also do
the plug in database, I think it's F eight. Yeah, F eight. You can add
your stuff in like that. But for me I just like
to right click and then if I want to
duplicate Nexus, like if I want to keep using
more instruments of Nexus, I just right click and
go clone. All right. It's a really, really
fast workflow. Okay, so I got my Midi
keyboard set up here. When it comes to our melodies, we want to make
sure that it's not way louder than our drum loop. We want to get it in
a sweet spot for me. What I do is you can just move
the **** right here, okay? And you come up here to tools, you go to last tweaked, and you can set this up as a global link on
your media keyboard. So that if I'm focused, if I'm focused here,
you can see that I can adjust my volume off
of my made keyboard. And this is actually such
a powerful workflow thing that you can just get that
volume exactly where you want. You don't have to go
back to the mouse. So let's hit play here, and
I got to find a melody. I don't know if I'm
going to use this piano, Let's just play around with it, Try it a little lower, so even all those kind of weird sound effects and stuff
going in the background, I think it really
adds to the beat. And that melody actually
really, really worked out. We might just go with
that right away, right off the bat,
to keep it fast. That was the first
melody. I improvised. Again, none of this is planned, It's just all improvised. Okay. When you learn to make beats at a
professional level, like I've been
practicing all my years, this is how fast it
is to make beats. I literally made
the drum lok with you played that
melody and we had it. So one thing just to mention, let's say you play a
melody and you're like, oh, how do I get that back? You can go to tools, dump
score log to selected pattern, and you can go last 2 minutes, last 5 minutes, 10
minutes, 2 minutes. Sometimes it is really useful.
So you can come in here and then you have to find
where you played the melody. It's a little tricky, but I find myself doing
that quite often. Sometimes when I make a beat, that's just how it works. But that melody
was pretty simple, so I will hopefully
be able to play that. Okay, so what I've
done here is I have played my drum
loop over 4 bars, so I'm in a new pattern, now I'm in pattern seven. You can see here's
all the patterns we have. I don't
have them labeled. I usually label after because
when I'm making the beat, it's all about workflow. And then for pattern six, I ended up making the
channel rack bigger. Which honestly is like the
best way to make beats. Because you can really just
create fresh patterns. If all your loops are
just 1 bar loops, it's going to make your music sound super repetitive
and kind of boring. If you expand this, it allows you to make
bigger patterns. But usually you want to do
1 bar loops, two bar loops, or four bar, anything
bigger than that, it gets really,
really complicated. So keep it simple. Okay, so
now on to pattern seven. And I think the reason I have
this is because I went to tools score log and it just
pasted it in like this. So I can remove all these. And I'm just doing that by
left clicking and holding. And then you can right
click or you can hit your middle scroll wheel or
hold on, click and shift. Lots of different ways to
do things in FL studio. And I'm going to
press control in X just to cut those
to get rid of it. Going to hit the plus
of my number pad because what I did was, I know six is my last pattern. I can also click
up here to click six now to create a new pattern. A lot of people
approach FL studio, different for me, I work everything off of
the number pad. It's the fastest way
to work in FL studio. And my workflow is, I know that six is my last pattern. I
can visually see it. I just hit the plus
on my number pad and I'm good to go
to my new pattern. And I know that I want to
work on this piano melody. Now, you could also hit the
plus and stuff as well, or there's tons of other
keyboard shortcuts for you. But again, if you
follow my workflow, you want to use the number pad. If you have a laptop and you
don't have the number pad, I would recommend getting
like a USB number pad. Just the workflow and FL studio off the number pad
is so awesome. Okay. Okay, so let's see
if I can remember that. So let's just hit play here
on my actual mittikeyboard, my transport buttons,
I have the stop, the play the record, the
forward to bar, back bar. And I can go loop, right loop
will change the song mode. I'm going to be in song mode, I want to make sure I'm
at the very beginning. So I'm just going
to hit stop twice. That's just a best
practice kind thing. You hit stop twice, It brings you all the
way to the beginning. Sometimes if you hit play
and stop puts you there, so I'm going to hit stop again. I'm at the beginning, so
what I'll do is I will actually expand this to
make it over 8 bars. That way this melody
can be fresh. I'm going to keep the same chord progression as we go along, but I'll just play the
melodies just a little bit different to keep it fresh
for the listeners ears. We are in a new pattern. I hit record, I hit
play, and let's go. Okay. Okay. So that would just give our listeners
ears to some freshness. So I'm just going to click
into the piano roll. I'll push my immediate
keyboard in a little bit. Now I can get right
into editing. Okay, so again, it's
all about workflow. Now here you can go to your grid to make it however
big and small you want. I'm not doing anything really, really fancy in this one, so I can put it on step. And then when I quantize, we have two options
for quantizing. If we go to tools, you can see that we
have quick quantize, which is control, and E. And then we have quick
quantized start times, which is shift and E. I
typically like to use the shift and cue because it
keeps the tail of the sound, but it just snaps the
beginning of the sound. When we make our music,
things have to be in time. But if everything is
perfectly on grid, like for example, if
everything's perfectly on grid, it's not musical. But for me, I do like
to quantize a lot and I'm going to hold on
shift and Q to do that, and it snaps it
perfectly on grid. And if I want, I can
always hold on shift and the scroll wheel to fine
tune things manually. In this case, I wasn't
trying to do anything fancy like this, like
that or anything. If I was recording this, I tried to keep that
as much as possible. For example, let's say I played something
random like this. Sometimes it's really hard to
dial this in with a mouse. If you play it and you get
it exactly where you want. A lot of times what I would do is maybe I would
highlight everything. If I press Control in a, I zoom in here and you can hold down control shift
and select them. And then now you can
quantize everything. And it won't quantize your role or a flam or whatever you want
to call it, okay? All right, so let's go back. I'm just going to
go to my history, Okay, so we go to
current project history or I could have just kept going. Do so let's just
go all the way to here as soon as I quantize. Okay, so that's
where I want to be. Okay, so let's go back to the drum loop in case I need it. Okay, so let's hit play. Because what I did
was I quantize that. Hit stop, this could be
a little bit longer. So I'm just going to adjust this stuff as we go along here. Okay, so right here I
just played two notes, so I'm just trying to see if I could add
just another note in there for a little
bit extra fullness, but it might just have
to be a single note. Okay, so you can see that. Let's just highlight these so we can see them when we zoom out. That's kind of a pro tip
sometimes if you're zoomed in and then all of a
sudden when you zoom out, you're like, oh no, where was I? If you're zoomed in,
sometimes you can highlight your notes like this and then
you're going to zoom out. And then, okay, I was
working in there. Okay. Sometimes it's
a nice little trick. Okay, so let's hit play. And what I was trying
to say is right here you can see I played
two notes on top of the, off of the bass note. Here, I'm only playing
one single note. So I was thinking like,
can I play another note? But I think it's just
going to be the one note. And then in here, I was thinking that I should just kind
of go a little direction, like a different direction
than what it is. So I'm trying to just go like a different melody like
that, Something like that. So it'd be like go
to the G maybe, and then G sharp and
it'll work its way down. I'm going to expand this one. If you just click and hold, you're going to be
stuck into your snap. You hold on Alt, you
break free from the snap. You're going to fine tune
it. At the same time, I can highlight all of them and we can go to bring them
over just a little bit. Okay, another way to
do that is you can come here and go no snap, and then that way
you're break free. But again, that takes time
because you've got to go here, you got to extra clicks, you just hold on Alt. I don't know all the
keyboard shortcuts, but you have to know a couple of them to improve your
work flow speed. And that Alt one is very,
very powerful. Okay? Here. Needs to be a
little bit longer, okay? Needs to be more musical. It's not a little too tight. Again, did you see how
I just clicked here? To start from here,
I don't have to start all the way back here. I just literally said, I want to start from here. Okay. And then we will just make it a little
bit smaller so we can see our bottom notes. It's loud. Okay. Did you hear
the difference? So these notes were way
louder than these notes. Again, it might be a
little bit too long, and we can adjust
those a little bit. If you highlight it, it
does not make the noise. Okay, Keep that in mind. You'll put that on the G. No, maybe we can play
them fast like this. Maybe turn down in volume
and tighten it up again, too tight and a
little bit longer. And again, this
is just our very, very rough starting point. So in other words,
I'm trying to get these melodies where I want
them. I'm going to hit play. Then later on we
can get into like compression EQ, different
effects, whatever. And then also all
our other melodies. But we need to get this kind
of sitting nice where we want it again, I'm going
to click around here. I think it's too. Okay, So let's just try
that one more time. So we're going to go all
the way to the beginning. This is sounding okay.
Our other melodies will hopefully help make this
more into a powerful beat. I'm going to click into it now. Again, I was talking to you
about reverb and stuff. Got to make sure you
cut that low end. So I play those fast
notes kind of twice. So let's just listen
to that again in here, I might bring
it Bran back down. So listen to one more time. So again, as a beat maker, you're listening
to her loops over and over and over until
you get them, right? What I'm listening
for here though, is that we have this
melody happening, right? And if I change it up too much, it's going to sound
really, really weird. So a good loop is really, really repetitive, but it's catchy and then there's
some variation going on. Okay? We don't want like
tons and tons of variation. So again, we want to keep
it really, really simple. One last time and then I will go Nexus and we will add
in another melody. But again, it's important we get that first melody because that's like the
foundation of the track. We got to get that
right. Everything from there we start
kind of adding on. And then a lot of people, when they talk about their
Midi keyboards and stuff, that first melody is typically where I'm
playing with two hands. Once I get into the
different melodies, sometimes melodies
are two hands, but a lot of them
are just one hand. So a 49 key Mdy keyboard, I'm telling you
is the sweet spot is the perfect keyboard, or the perfect size
for making beats. Okay? Okay, so let's
hit Play for this beat, and then we will start
adding in some melodies. Okay, something in
there I don't like. Let's just come back to
here again one last time. I just want to almost copy
what I have right here. What I'm actually going to do is right here, we will take this. I think I'm going to
leave the end there. But what I'll do is I'll
take this and I'm just going to literally bring it over
so we get the same thing. Another thing there is if
I click and hold on shift, you can see I can't go up
and down. So I lock in. So I know exactly
where the notes are in terms of playing one
last time from here. Here is a little bit weird. I might want to do
the D, the D sharp. Okay, so I'm just going to
play a quick melody over this. And I'll cut off this to go to a different video so that it's just easier for you to digest. So I'll just try one other little sound here
quickly though. There he goes, more like a B.
13. 3-4 - The Melodies Continue: All right, in the last video
when we hit play here and we had this kind of sound that was cool, it
sounded powerful. But I'm kind of
wanting just like a really unique beat for
you guys in this course. So again, like I'm saying, when I was upstairs
on the piano, I was telling you
that once you get to a level of me right now, like being able to play
the piano and stuff, it's not so much about
u playing a melody now. It's more about trying to find the perfect
melody for the track. And that's what makes an amazing beat from just
like an okay beat because, you know, I could just
make an okay beat. We just select a sound, we play some melodies that are in that key and scale,
and we're good to go. But a good, a special is something where
it's just like wow. Like how did you
get those melodies and sound selection like
all just to be perfect. Okay, so let me just get into this hit play as if I was
going to be making a beat. This tuned one was okay. But I'm just going to try
to find something else. I like that a lot, that's
something special to me. Okay. So what I'm going to
do is I'm going to go to a new pattern by hitting
the plus my number pad. So let me record
that first and then I'll explain some
more stuff, Okay? So again, I am in a new pattern. I'm going to hit record. I'm going to hit play, 234. So, and that's it, that's how I want
that melody to play, and that would be like a chorus. Okay. Now the E, Q and stuff, I might have to
adjust it a little bit, but what I'm
going to do is, again, you have control
and Q for quantizes, but that's going to snap
everything to grid, which is what I don't want. And another problem is sometimes notes will not play if
they're touching like this, depending on your
virtual instrument. So what you'll have to do is highlight these and then
you can tighten them, are actually these ones only. And you can hold Alt and you
can just bring it back a little bit and then those
notes will for surely play. But what I want to do is instead of snapping
it like that, I just want to go shifting cue. So this way was controlling it. Snaps it all the way to grid. I don't want that,
I just want to go shifting que what it's going to do is it just snaps the beginning of the
notes to the grid. And we're good to
go then I might need to just adjust the
***gths a little bit, but let's listen to it first. Everything looks to be in time, so I will just quickly
hit Record here, Okay? And I'll hit Enter,
and we will hit play. Okay? So some of those
notes are too quick, but the first thing
I'm going to do is just turn it down
just a little bit. Okay, And a quick way to do that is maybe just
adjusting the release on here. That could be like
the quickest way to add a tail onto this instrument. Let's add a lot more tail. Say wait, way too long. No, don't like it. Okay, so what I want to do is I just want to
fine tune these notes just a little bit to here. I just want these to be
a little bit longer. Just the tiniest bit longer right here needs to be longer. I kind of want to be more like, kind of like look
a little longer. Again, this is all just comes
down to personal opinion, as well as just my ear of
knowing what I want for a catchy melody longer. And again, this melody
is only playing here a little bit longer. A. Okay. So again, I'm
going to turn it down to one we can add in actually quite a bit of reverb on this. Again, that low end
we're going to cut now within nexus. What makes it so powerful
is here's effect. I'm just going to limit
this a little bit. It's just going to make it
sound super, super consistent. And it'll also pull
out that reverb a little bit to the release here
is just going to maybe even it out
just a little bit, make it a little bit
smoother sounding. I'm going to turn down
a little bit more cool. So let's go onto another melody. Get, just going to hit the
plus of the number pad. Go to the library. Let's add something
in super random. Okay, let's try Memories, tons and tons of effects
right off the bat. Let's pull back just a little
bit and I'll hit play. Get off my keyboard. I can turn on that volume. Okay? You see that in
the top right here? That's my Navy keyboard. The slider here. This
sound right here. I usually don't mix
as I am making beats. But I'm just hearing, right now, it's a very full sound. If I go Insert, can we do Q? No, we got to do it from here. So I'm just going
to go Q. Usually, I would EQ within FL studio. But what I'm going to do here
is I'll just do a notch. I just want to
peak. There we go. So I want to peak and
we're just going to bring this over
maybe around here. I just kind of hear,
It's just very, very harsh in the midst. Pull it back just a
little bit, I can't. So without it, it's a
little bit thin sounding, but it's, it's gonna
allow me to put, play these other
instruments really easy. Now, I might turn up
this a little bit. Now I'll do that from the limiter, can't the biggest thing
to remember when you're making a B is
the chord progression. I got to remember what
the chord progression is. So what is a chord progression? It is typically your
lowest notes, all right? And it's how the lowest
notes go in order sharp. I'll go down here.
We have G sharp, we have sharp, we go
to C, and then A. I just want to hope that's
what I did for the whole time. G sharp, sharp, sharp, and then again here, sharp. And I'll just zoom
in there just so maybe you can see a
little lit better. We have G sharp, sharp, sharp. Okay, so that is our melody. G sharp sharp and then
A sharp. Perfect. So when I'm playing my melody
with the other instruments, I just got to
remember that it's, that's a super powerful sound. Again, Nexus. Let's see who designed it. Okay. It wasn't
manual, but a very, very powerful sound.
Extremely powerful. But again, that
chord progression, I have to know as I
want to improvise, otherwise it will be out of pitch. It'll
kind of sound weird. Let's go a little bit lower on that counter Sounds horrible. To counter, counter, counter, counter, counter, counter, counter, super, super powerful. Again, if I didn't
remember that, I could just come here to tools and last 2
minutes, I'll try that. We're here with you
just to give you a perspective of how
you can do that. How we do this is we want to figure out what was
our first note. Okay, I'm just
going to look here. What I'm going to do
is zoom into here. So I'm holding down
control and right click. Okay. We're going to zoom into this area wherever
this note starts. Okay? So this is
where it started. I think, like in the mid is
where I was happy with it. Right here is where
the notes were. Okay, so let's hit play here. So I'm going to go
to pattern mode. I'll click here, I'll hit Play. You can either hit
Play here or here. See I screwed up there. Okay. So something like that. Okay. I'm, I will grab these, but I don't think I
need that extra note. I think I just need
the one. But for now, I'm just going to hit
plus on my number pad. Hit control and right click. It's going to put
me all the way to the beginning of the piano roll. I'm going to press control and V to paste that in
there and we will. Let me just bring that back. Okay, and I'm just
going to press Shift. And again to quantize that. And then I think I
have to bring it back. So we'll listen from here. I think what I need
to do is these notes might need to come either here or this note
has to go over. I think this note, okay, let's put it in there, let's
hear how it sounds, okay? So no, so I know
something is weird here. I've gotta bring these all over. Keep playing that over and over. So I went, okay, I'm going to hit the plus my
number pad again and we will go tools and we will go
dump score log again. I'm just going to
get those notes, so I know these ones are
the ones that were good. Okay, so I will grab these
and we'll go click here. So that's weird, like it
didn't get my last notes, but I think I can figure
out where I want those. Again, this is what it takes
sometimes to make the beep. So it could be boring to watch. But again, these
are some things I do to get exactly where I want. Okay, so we have where
we will stop playing. So I'm here. Said I just work my way down. Okay, So we're going to grab
this, bring it over to here, and then it goes to the F, and then it's going to come here. Okay? So sometimes it's really tricky to get it where you want. Again, let's try to put
this in here, okay? So what I'm going to do
to clean things up nine, I don't want, you can come
here and you can go delete. Or the keyboard shortcut is
shift control and delete. So I will go shift
control and delete. Hit Enter nine is what. Okay, so that one
was not good either. Delete number nine here. Now how it works is when I
keep deleting a pattern, it's kind of
bringing it back up. So I'll delete this one, because then I think this is it. We have eight, which was okay, we're going to come
to this one now. The biggest thing here is that, again, it has a lot
of effects going on. So I'm going to remove
a lot of this low end, especially on the reverb
and stuff like that. Another thing I will quickly
do here on the effects, I'm just going to limit
this just a little bit. It's just going to
keep that base line really tight sounding. I will increase the
release as well on that. Just hear how
consistent it sounds. If I bring the threshold
all way back up, it's just really, really spiky. Okay? It's not really super
tight for a base line, I just want it
sounding really tight. Tons of control over it. So this is too much, this delay bring you back a bit. Okay, let's actually listen to it with that much
limiting going on, so it doesn't sound musical. What's happening is
like the notes are just super long tail and it doesn't have any
punchiness to it at all. So I found around maybe like
the 70 was kind of nice. We'll go like 70 and we'll
leave it around there. Okay, we'll try this again. Go. One thing I'm hearing from this sound is it's really spiky. What we could do to help
that is on the envelope, we can maybe just put the
attack up just a little bit. Okay? Do you hear how it's
rounding out the sound? So before you hear
that spikiness, right, and then when it
goes to help make seven, it's rounding it out. The biggest thing as a
producer is to know what you're listening for
something like Nexus. Yes, you choose the sound, but once you choose it, you actually have tons of flexibility on how
to mold that sound. Right. That's again what
makes it so awesome. I might put this to like that eight, just kind
of a little bit. And again, right now
when I'm playing it, I am playing up in higher
frequencies and higher octaves. I need to listen to this
as the notes being played. So I'll just play it
in the pattern here, how it's kind of spiky. So I'm going to try to
increase a little bit more. Okay, so now watch you go back. You hear that very spiky 16. I'm getting the
benefit of the bass, but I'm not hearing that spikiness which is
cutting through. And let's just hear
how it sounds. Okay, so added just a little
bit of the spikiness in, we'll pull up on this
threshold is a little bit turning down a little bit. Okay, We'll get another sound. Okay, so maybe we try pads. Okay, So I think that dream
of you sounded powerful. So by itself is what
it sounds like. Now, a couple of things
to think about when I was talking to you in the
sound selection course, is when we are selecting
our sounds for a beat, we have to be thinking about, do we want just a single note? If we add just a single note, it's not going to
take up a much space in the mix versus a chord. Chord takes up way more space. That's not that it's bad,
a chord is fullness. But sometimes if you want
to keep adding a lot of instruments in the to
make your mixing easier, sometimes just
using single notes, if it sounds full as it, sometimes that's the way to go. I'm not sure what
I want to do here, so I'm just going to
keep playing around. Very powerful, okay? I'm just going to make sure
I'm in a new pattern, okay? So I'm just going to hit
the plus my number pad. I will hit Record. And I'll open this up
just so you can see the notes that I'm playing
at the same time, okay? All right, so very,
very simple melody. And I'm just going
to open this up just making sure we are
on time, okay? I'm in the case of a pad
many times I do just hit control and Q which will quantize the beginning and
end of the note, okay? As you can see this one's and these I think will be
out of place as well, but again, see how
tight they are. A lot of times I'd like to add just a little bit of space. Sometimes ST's do not trigger sounds if it is touching, okay? Keep that in mind. We'll do
this as well here and again, some more space, okay? Listen to it like this. Sometimes it's nice to put the
metronome, okay, by itself holding down Alt and
the scroll wheel. And that's going to allow velocity change just
a little bit there. You want the notes to be
a little bit consistent, mixing will help with that, but that's the benefit. As a beatmaker, we are
able to adjust velocity, which is, in short,
it's like volume. It's not, but in short,
it's like volume. When we record a guitar, sometimes we are stuck
with the audio recording. It is what it is with
an audio recording. Then you can use
your audio effects. But with Miti as a beatmaker, we can fix problems
really right here. We can fix it at the
start, at the core, so that when we go to add on compression or we
go to add on EQ, whatever, we have already fixed our volume
problem right here. Okay. Other producers,
other recording engineers. They don't get the
luxury of this. That's what makes you know, if you are a beat
maker, a ranger, mixing and mastering
your own beat, you have full control. Unlike anybody else, that's what makes you special
as a producer. Okay, so I'm just going to, there's two ways I can do this. I can hold on control, left click, I can hold
shift and click to do that. Or the keyboard shortcut in FL studio is control
and B as in bulb, just like in the
bottom left corner. Control and B. Okay,
so here is that. Let's see if it lines
up good sometimes on pads because they're
so slow and swelling, this one's a little quicker, but some pads are very
slow and swelling, so sometimes you have
to come here and you actually have to
bring them early. Okay. So if this is on time, this is early, this is late. Sometimes you have to
make the pad a little bit early because it's
so slow and swelling. Okay? We will just
hold it on control Z, Control Z, and we're
back to normal. Okay? Let's listen to it in the beat, okay? Another really pro
tip I'll pass on to you is listen to this metronome. When I take away the metronome, listen, it sounds empty. What we will do in this video, I'll make this one quick
sound here with you. We will add in our
own fake metronome. It's a really pro, powerful tip. Don't share it with anyone,
it's just between us. And we will add it in. And then I'll stop this video. We'll add in some more
melodies in the next video. Again, to keep
these videos short, what I'm going to look
for here is some type of percussion element that has
a nice transient, okay? And what that means is something that's going to cut through. We can even use
something like a snare. Could be cool. Okay? I'm going to take this, we are going to
tighten it up tight. If you do out and you
don't have enough, if you want to
tighten it up more, you just use the ***gth. Okay, I'm going
to use the pitch. We're going to go maybe up to 24 and we're just
going to crank it, bring it back maybe
down a little bit. We'll go to like, let's say 18. Think about a metronome. Metronome sounds
like this right now. What makes a metronome
a little bit special is it goes like 1234. If you listen to it has one of the sounds is a little
bit more enhancing. Okay, one like the downbeat. I don't think I will do that. We can do that if
you really want to. Like, all you have
to do is put on every single beat, so
it's sound like this. Then what you would
do is the very, very first one, the fine, you can go like this
or maybe up higher, there's a little
metronome that we did. But the reason I'm doing this is because we're
going to add this in. So we'll add it in here. And what we'll do is I'm just going to add this into
the mixer right away. I will just add effects
on on my Mi keyboard. I have it set up where I can literally just hit one button and it loads in an E
Q and a compressor. For me, I just
would have clicked here and I would have want Q Q. I also would have want
dynamics and compression. But the thing is,
how long does it take to open up a plug in 123. It takes time, right? Fl Studio has introduced Midi scripting, and it allows us to get a really fast workflow to custom code like our
own Midi device. However we want, I put a
little separator in there, and I'm just going to
click this actually, I'm just going to
give this a color. We make it like that, okay? And we'll add this in
here with control and L. So now what we're going to do is we're going to compress
it really, really hard. Okay, hard open up the
attacks a little bit. Okay? We are going to maybe
just put some effects on, I'm not sure what I'm
looking for here, but I'm sharing with you that we're going to add our
own little metronome, but we can make it special
and fit in the beat. And it adds so much rhythm to the music that a lot of
people don't realize, okay, we will leave
it around there. We can also add with our sense, but for me I think what I
might do is I'm just going to add a chorus directly on. Listen to this, going to
make it sound a little bit wider, a little too much. Now what we want to
do is we also want to listen in mono on the master. Once we get to the
mixing and mastering, I'll break this down for you, but to the right is
Mano without chorus. Maybe a little bit less, okay, mono Then maybe just
a little bit of effects. So we'll just add a dedicated
reverb directly on here. If you put the reverb
before the compression, you're going to hear
that reverb a lot more and you don't have
to dial it in as much. Okay, let's try this. Okay, let's, let's
listen to the beat. I'm going to remove the chorus. I'm going to add airlock
compression onto it. I'm going to add
distortion onto it. Without it, with it we can bring down the
pitch just a little bit. Make a little bit moder. I just wanted to quickly
share this little pro tip about creating a little
metronome in your beat. And again, it doesn't have
to be the sound we did. We could have done any sound. Let's see if I go.
Clone. Let's go. Okay, good have kept it at nine. So what I'm going to do,
let's try a different sound. Okay, so watch, we'll
paste that in there. Listen to this. It's
really cool how FL studio. I just put the pitch
up a little bit. Let's listen to both of them
at the same time without it sounds a little fuller. Let's try this now. This sound, you can see it's a
bit to the right. I can just hear it on
my headphones here. My ear buds. Just going to
center it a little bit more. I should have want
right click and clone, then I want 45 in there. Then what I'll do is,
because I already did that, I'm going to right click,
go copy the value. We'll paste it in here. And we'll paste it
in. This same sound but pitched up. I'll
paste it in here. And we will delete this one. Okay, let's save it. Let's listen to it
without it again. If you wanted to, I could adjust these at different
pitches as well. And what that will
do is it will create a really thick and
full metronome sound. Because when it was
just the single sound, when it was this one, it
sounded really thin in my ears. It cuts through, but it
didn't have much body, so let's listen to it by itself. This one, this one is really
on the high end as well, so I could bring it down. That one has a little
bit more body. Maybe we'll bring
this one down to 12. Okay, so let's listen to it now. Okay, cool. So let's stop the video here and we're going to
make more melodies, try to find more variations. Because once we start
getting into arrangement, right, we start
adding and removing instruments and stuff like that. It's always nice to have
multiple instruments so that you can mix and match. And then when it comes
to verse one, verse two, I like to kind of mix up my
verse one and verse two. You know the odd beat will be verse one is
the same as verse two, which is the same
as verse three. But for me it's kind of rare
that my beats are like that. I always like to kind
of mix and match. It makes the arrangement easier, it makes it fresher for
your listeners ears, and it makes it more fun
to work on the beat, can.
14. 3-5 - Finishing the Melodies: Okay, so our beat is
starting to grow. Here we have our metronome,
what we just did. We have this piano, we have a kind of, that, it's called Duff Pink
instead of Daft Punk, and so it sounds like this. Or one melody. Okay,
our next melody is this one. Our
next melody is this. So we have to decide,
is this our bass line? If it's our bass line,
when I mix the music, I can EQ it in such a way where we enhance the
bass a little bit. So that's something to keep
in the back of our mind that, do we not have a bass line, is this our baseline? Okay, And then the
other sound is our pad, Beautiful sound, kind of smeary. Once we get into mixing, we will address
whatever we need to do to make it sound like
a professional beep. What I wanted to quickly
say before moving on to a new instrument
is I like to decide I want to put my
instruments up top or down below. Usually, I like to
put them up top. What I'll do is
I'm just going to bring my instruments down low. And I'll just do this
just for organization. I'm just going to grab all of the drum loop stuff and
we can bring it down. Okay? I'll just do this. Then I will grab these and
we'll bring them up. Okay, here are our instruments
and then drum loop stuff. What I'll do is
I'm going to leave some space because as the
beat continues to grow, I don't know how many
instruments I'm going to add. But what I'm trying
to say is I like to add multiple instruments so that when it goes to the verse, I have tons of
variety to work with. Okay, let's hit play here and I'm going to have
to open up a new nexus. Rightly can go clone. The fastest way to flow and I will just find
something random. Let's maybe go to woodwinds. And we will select maybe
something like like this. Listen to all the
reverb, so there's a lot of reverb going
on on that sound. We can increase the mix but then turn down the decay as well as the low cut which is cutting the low frequencies
of that reverb. All right, so let's
just hit play and let's just see if
it's going to work. Woodwinds for me usually come later because they're
a very powerful sound. But we'll listen, okay, so very, very powerful sound. Maybe should try to play another different sound here. So I'm going to record that. I keep going towards
that melody hoops, so that's what happens
when you are in a pattern with other
stuff going on. So let's go to this pattern. We do one, I wasn't
at the beginning, so these are the mistakes
that you make on record. Again, this is why I
said you hit stop twice. You can hit play. No, I screwed up so I
hit control and Z. Okay, we'll leave it like that. I think that's how I liked it and I want this to be like this. And we'll add this in here. I will bring this back a little bit so we can keep
working in that same area. Same with the drum loop. Okay? We're focused on
the melodies right now. Here again, what
we'll do is on the, let's just cut some of the
reverb out a little bit. Same with that, and then on
the effects for the Nexus, I'm just going to limit
just very, very gently. It's just going to help flute cut through as well as not be piercing or
anything either. Or just kind of tame
it a little bit. I'm going to increase the attack a little
bit so it doesn't clamp down maybe as hard. Okay, clone. So this would be
a sound for like the chorus only pretty
aggressive sounding. Okay, we're going to
a different sound. Try a guitar sound. You just got to make
sure that you're playing in the right deci. Listen to the sound by itself. Hear all the effects,
tons and tons of effects. Sound designers, what
they do is they make this sound sound
really good by itself. But in the mix, I just know that you just want to fine
tune it a little bit. It makes your mixing
so much easier for me. I found that was cool and then the tail is actually
a little bit long. We can actually pull
back on the release and make it tighter here. How tight the reverb is, 0 so we can make it longer. Now that might be better. I have recorded on hit play 234. Perfect. So let's listen
to this by itself. Let's hit controlling. Let's quantize all of it. And we are actually able to hear the notes. Let's just do this. We can just maybe tighten
up the notes just a little bit, okay? We got another melody here, we'll listen to it in the beat. Now, I'm going to turn down my music just
a little bit again. Now it's getting
loud on the ears, so I would pull back because you can get to
hearing damage now. All right, so we are
onto a new sound here quickly and we want to add
something in super powerful, a lead could really, really cut through. Try like antenna. Nope, we're going to go
up very, very powerful. Again, a lot of reverb. Okay? So what we will do is we want
to be in song mode, okay? Okay, turn up the volume
of, it's kind of quiet. Okay, so I played some notes
there. The first melody. So I'm just going
to go tools dump to score log last 2 minutes. And I'll just cut
this because I was playing with this, not that one. It was right around here. So I gain just go
pattern click here. Let's see, that's, I think what I liked. Okay, so I'm just going
to go control and we go to a new pattern Control. Right click, because as you
can see I'm like on bar 45. So control, right clicking, brings us right to the very, very front of the
play list control. And V will paste in those notes, but I don't know where they are. So again, I'm going to
press control and right click it brings us
right into the notes. And I'm just going to
bring all these over. Okay, let's listen to
this in the beat, okay? Because what was happening
was 14 is the super, super long notes where
I just played randomly. And then I took it
and I put it into 15. But what I'll do is I
will delete 14 after. Let's hit play here. And I know that the notes are not in time, but that's okay. I'm just going to quantize the beginning of the
notes with shift. And this note right here
is to same with this. We will make these longer. No, see it's not musical.
A little bit longer. Okay, so just grab it. Okay, we add that in again. So in here. So try the D. I don't think
it's going to work. No. Okay. So I think it's just gonna
have to stay where it is a little bit
longer than that. And then again,
I'm just going to cut some of the
stuff out as well. And on Nexus it has this little drive **** is just kind of like an
instant distortion, Drives the notes a
little extra hard. It'll allow frequencies to be added, It'll allow consistency. And hopefully the note just stand out a
little bit more from what I'm hoping without it, with it put 40. Another really cool thing with Nexus is you have like a spread. It actually puts like the notes on the
left and the right, which is really, really
powerful for mixing. If you're on headphones,
you can hear that it's way too much. Let's go back a little bit. Eight. Another
cool one is Spike. So certain notes, it
really emphasizes. So we'll crank that up
just for you to hear that. Because again, this is the
power of a tool like this. As a beat maker, I just need
to have high quality sounds. I don't care about the
sound design stuff. But then this allows me to select sounds and
then fine tune them however I want The spikes
going to be a little bit weird, a little bit. Okay, let's try another melody. Let's see what we can do. Some plucks, maybe
try to come together. See you can't hear this sound. So a couple of things that you try is you try to
go up an octave, okay? At the beginning. There, again, that's
what I'm saying, that you have to play
down low, up high, and all of a sudden you hear it and it cuts through the mix. And you're like, okay, cool. It sounds like it's
going to cut through, try to find a melody. If you find something
that works cool, keep it. But it's all about
making sure that the sound is standing
out by itself. And then when you go
to mix the music, it is just like so
powerful, right? Okay. What I wanted to
quickly do was I went to 15, we're going to go to 16 and I want to go dump to score log. Because I was playing something cool that I liked
in the beginning. It was like around here.
So go pattern, play again. A lot of times I do make my beats by going to
the dump to score log because sometimes you play it and you got to
go in and do it. Okay. So I think it
starts like kind of like here or maybe like here. I think this is kind
of what I liked. Okay. And then there's a second part that I liked was
near the end where I went. Okay, and I'll explain
that in just a second. So let's quickly add
this, oops, panel open. I must have not copied
it. Let's go back. Okay, we're going to
highlight all this stuff, hopefully around maybe to here. And then I'm going
to control and see I'm pretty sure I copied it. Sometimes what you
can do, because sometimes copying
is really annoying. You can cut it and then undo it, and then you know
that you copied it. It's a really helpful tip. So what I'm going to do
is I'm just going to go down a pattern Control, right click in here.
Control, right click. And we're going to
bring that over and we'll quantize that. We will put this in here. I'm just going to put it
down here just for now. Listen, then what I'm going to do is come up to the
previous pattern and then I'm pretty sure I played some
of that melody over here. So this is where I was
starting to improvise. On the high end of
the piano. The. Just going to take
all that to there, and we're going to hope
that it's going to b***d. I'll paste it in here. First of all, you have to
click and then hold on Shift. And now it doesn't
go up and down. I'm going to put it
maybe around here. Okay, quantize that. Listen in the beat,
there's the 17. And that last note you
can remove and hopefully it's going to flow by itself. A powerful trick is you hit the metronome and you hit play. Two notes being played there. And something a little
weird happened right here. This might, so I'm
just going to go back, listen to it in the beat. So Alana River. So what I'm going to do, let's try to limit this
again, very hard in this sound. It's the release, it's too long of a tail. And then I can
actually maybe add some rever back
on to this sound. Again, the tail is a big thing that you have to think about with your sounds. The actual tail, after
the note is played, how long does it play
out just by itself? Sometimes watch this
if there's no effects. I'll, it's actually up here. Okay, But I'll just play it down here. Listen to the tail. No tail. As soon as you let go of
that note, there's no tail. But typically you want to have some tail because it
makes it musical. If it's like this very long
tail at zero, we increase it. You have a soup or
super long tail. Okay, what I'm saying is if
we dial back so we don't have as much tail and this is just release ADSR,
it's the release. We are controlling that release. We're making the sound itself tighter then if you
add effects on it's, just adding it to be musical. Let's listen to
it now by itself. Suto delay. Oops, I double clicked.
It's right here. Sometimes El City does that. Kyles, just leave it as it is. And we'll hit Play a
little bit more Reverb, less tail. Let's try
one last melody. I always say that,
but the thing is, when you're making a
beat, it's really hard to know when it comes to you. Because if there's
no vocals yourself, you are the one who has to make the beat and decide does
it sound full as is. Because when you
don't have vocals, it's really hard to know
when a beats actually done. Okay? All right, so
I went for that one. Let's go last one. This will be a really good
beat for you to really see in this course because we have
a full beat pretty powerful. Once we get to the arrangement, the mixing and the mastering, you will be able to
see each step again. Just keep in mind, look how
much stuff I have going on. I'm on an older computer and Nexus is able to keep it
really light weight for us. I don't have the CP meter on this one, so I
have to go here. Yeah, if I hit Play, let's hit play here.
Pretty lightweight. Some instruments are
a little bit louder. I mean, a little bit more heavy. Number three, let's see, that one is like
this bell memories, but okay, again, picking wise plug ins is
really important. This sound? Yeah, let's
just turn it down just a little bit loud and may limit
it just a little bit more. I don't limit all the time. It's just like a quick and dirty way to even out the sound. But if you do it too much, you're going to
wreck your music. Okay. As you can see, I'm just doing it
very subtle just to keep it a little
more consistent. So when it comes to mixing that, I don't have to
compress as hard. I can just work with it. And then if I am compressing, maybe I'm just trying to shape it a little bit of
however I want. Okay, let's try to
get another sound. Here I'm in pattern mode. Hit stop twice in the play. Okay, rainy morning. So let's just try to find
something really powerful again, I'm just playing that
chord progression, okay? And then the right
hand, you know, I'm just trying to try to play some chords over top of that, but what I'm going to do is the first time
around I'll play it, then the second time around, something like that, so
it's a little bit fresher. And again, once you start learning the keys
and all that stuff, you start to learn
this stuff over time. So if you're like, wow, how are you thinking
of these melodies? It's because a lot of
practice on the piano, right? And that's what allows you to
be a really good producer. Okay, so let's do that. Cool, So I'm just going
to just solo this out and let's go back
to that single screen. And you just got to
adjust the stuff down. Okay, so let's go back to the melodies and
we will hit play. Let's just quantize
it with shift. And because these aren't
like fast notes or anything, make it really easy for us to edit this one. Let's grab this
one and this one. Bring it back just a little
bit. Click from here. And I played that on purpose,
those notes together. Okay. Powerful, very, very
powerful. We'll listen to it. You can't really
hear it too much, but I just know that the
chords are powerful way over. So again, that low cut effects threshold, the loud, increase the attack, make it a little bit more spiky. We'll drive a just a little bit. Let's just try one
last instrument just for the sake
of this course. And we're looking for just that one sound to really make it, to make it a final track. Let's try Dance Core, Let's just the regular one, let me listen to
a couple of them. This is just really, really
cut through a mix, okay? So not to promise that anything is going to
work here, but again, let's see, we are already
at 18 patterns, okay? So this sound is very
similar to the other sounds, so I don't think it would be wise to even work
with this at all. I'm going to try
different octaves. Cool. So this record, that, that's all I want out of that very oh, I actually recorded
in the same pattern, so good thing it
was a short melody, so I'm just going
to shift and Q. And then we will
just listen to that. Add it in like we
have to add it in, and let's listen to
it metronomes on what we could do to spice it up. We'll just put it here and here, because what I'll do is
I'll duplicate this. You can actually, instead of highlighting them all from here, you can just go from the
keys and go down shift. Click over, and maybe we just adjust the notes
just a little bit here. Okay, so let's listen again. Now you can see that
they're this long. Okay? That's just
because I duplicated it. Let's listen. Let's try it a little
bit different. Go to F, because again, the white notes, we can click them anywhere in
the white notes. I'm just going to go like this. Okay? So in, in it and
then down to the D shirt. Okay, let's try that. So
let's listen one more time. Again, it's a little bit
hard to cut through, which is where mixing
is going to come in, but I do think it adds to it. Again, we can apply our
effects or whatever we want to kind of help
that cut through again. We can kind of fine tune
that just a little bit. Okay, one last sound. I know I said that
in the last one, but that was more
of like a lead. What I wanted to do, I
want to try strings. Okay, let's just try some
strings here quickly. Again, watch this. We're
going to tighten these up. Tons we can lock this so that I don't
have to keep playing with that release as I go
through different sounds. I want something to be
really, really attack. Nope, let's keep going through. I want to be more
string like sounding, but I did have more attack. Nope, nope, this is the spike can come
in. We'll just crank it up. If I go do it keeps the
lock, which is really cool. Tons and tons of effects. Again, let's just lock that. Okay, I'll do that. Very simple. I just
played over two octaves, essentially the same
Ds over and over. I'll just leave this open
so you can see that. You can see it there. All right, so there you go. So I just played over
two octaves there. What I'll do is, because
I know this one was good. Okay, just going
to zoom in here. We will quantize
that essentially. We can just bring
this like this. I'll click bring it over. And it was in the middle right now, I don't see the lines. I think it's like that.
And what we'll do is, okay, so see this is the reason why I made space with the drum. So I'll bring it back and we'll add this in
here like this. So let's click on that.
Let's just clone. And I'm going to try
a different string just to try to find something because it fit a
little bit better, because that one's
pretty aggressive. And let's go hybrid.
Listen to it by itself. Way too much effects put them together. So together, let's
try like that. Maybe now it's kind of fighting
a little bit, so I'm going to
keep the first one. Okay. One last one and
then we will wrap it up. Okay. And I always
say that, but again, since we have so many
instruments, it's like, I think it's just going to
get too hard for mixing. And then also my computer, in terms of power and stuff, I want to be able to mix
well in the course with you. Okay, let's just try to find one type of little
melody that's just like, oh, that's what makes
this beat unique. Something that's really special. Just trying to think about what sound could
we use like se of our piggiosI haven't
added a base. Sometimes a bass is powerful up high, I'm going to try that, let's forgetting me go up high. That sounds like a potential to be something really catchy. The volume, the effects on that. Let's just bring them back a
bit a little too aggressive. For the effects, limit
it a little harder, so it sounds super
serio, powerful. So let's just hit play, let's just see if I
can find something. So, so I was just trying to
find a melody that really works with this track. Okay, that's powerful. So again, let's just again, pattern for 2021 and I will
just go dump to score log. Okay, and we'll take this and I think that was
near the end. Okay. So so we have 12345678, So I think it starts from here. Yeah. So let's take
it from there. Okay. So you see how I did that. First of all, there's
a lot of notes here. It's like, it can be confusing, but there's never 9 bars, there's 8 bars that
broke it down. And I think that's
going to do it for me. I paste it in there, which I shouldn't have done
because I'm on bar 40. So I'm going to undo. Hold
on, control, right click. Brings me weighted back
to the beginning control V Control, right click. And we'll bring it right
back here to the beginning. I see if I quantize like this, it's going to make
all the notes weird. I'm just going to quantize just the beginning of the notes. Okay, I think this is going to be the beat.
This is it. All right? I'm going to wait to
delete this to make sure that if you can see what's
going on is I have 21. 21 is this weird
dump to score log. If everything's good in 22, I will delete 21. Okay, save, save a lot. I always have my
hand by control. S, Let's listen to this. I want to be like this. I like it near the
end. Near the end. I'm just going to listen to
it again because I want, maybe we go up a little higher
on our notes to make it wrap around better sec. Let's listen from here. So I might put it back down to there. I'll leave it back up and then
go up higher in an octave. Because if I go higher, it might be a little
bit tricky for mixing, but we can always adjust our
volumes right from here. Let's just try to
tighten those up. Let's just delete those for a second and bring
the on the volumes. And maybe actually wait, we're gonna play both
notes at the same time, but we're going to
bring these way down volumes like this. It's too loud like
sometimes you can adjust the velocity,
maybe what I do. Let's take these out and
let's just bring these down. I'll bring the
velocity back up. So. It was like that. A little bit different.
These were the notes before, and then these are
the notes that I did. Let's try this. Delete these. Add these notes in before, maybe I just need to add an
extra note in from back here. Listen a little bit more
the way how I had it, it went up, okay? A lot of music, a lot
of times it would go up at the end or something and, um, try this, try the, that kind of sounds cool. So I'll play for like
the six, Let's go. I like that to do. Okay, cool. I'm going to limit this a
little bit more and I will just start this a little
bit way too much. Okay, cool. So I'm
saving it here now. I'm going to take a
break for the day. So what I'm trying to say
is in the next video, I guess we will get
into some arrangement. Usually when I make a
B, I really don't have any order for the arrangement and mixing and the mastering. I actually do all that together in what I
call audio painting. Okay, I don't want to
cover that too much in this video because it's
already pretty long video. But audio painting is always
about preparing the listener for the next thing to
come in the track. We're always preparing the
listener for what's to come. And what that means is, when we are going
from verse one, well what's coming
after verse one? Is it the chorus, If
you go to verse two, does it go to a pre curse? And then the chorus And what you have to do is you have
to prepare the listener. And for me that's called
audio painting, okay? And within audio painting, everything for
arrangement, mixing, and mastering all goes
in with audio painting. When I make the beat, I really don't have any
structure where it's like, okay, now I need to arrange the, I need to find whatever. Sometimes I would just mix the beat just as a
whole right here. And then once it goes into
the verses and stuff, then I might start adjusting volumes a little
bit more fine tune. But a lot of times I do
mix the beat like this. And also if you look
on my master chain, I don't have an EQ, so I'm going to delete
that right now. But a lot of times I
do have a compressor, so if I hit play, this
might be compressing, maybe just a little bit hard. The actual main melody, this one right here, this is really triggering
this bus compressor, the master bus compressor. When I switch to A which
is less compression, you're going to see that it's
not triggering it as hard. And maybe we go like
12 or something. What I'm saying is, when I'm
on B and we play the track, this melody is getting lost a little bit because
of our compression. Now I go to A, it's just going to cut
through a little bit more and maybe be a little bit more aggressive
on the compression. I don't know, we haven't
done any mixing or anything, but I kind of do mixing
and mastering together as a whole because that's the
benefit of being the producer. Like you can just adjust everything last time
with everything, turn it up, remove
the metronome, it's missing something
added back in. But that metronome, we just got to make sure we get
the volume right. And then also, I
might not need all three I was just showing with
you. That's kind of cool. And then in the
next video, we are going to be moving on
to the next stages, which is again, the
arrangement, the mixing, and the mastering,
which all goes under the umbrella of what I
call audio painting. I've also written a
book on audio painting. You can search for audio
painting by Riley Weller. I'll talk to you
in the next video. Again, you might want to
take a break with your ears, make sure you're not
listening too loud, and I hope you are enjoying.
15. 4-1 - Recap and Listen Again: Okay, so welcome back. It is a new day for
me and what we're going to do is just do a
fresh listen for our ears. We will listen to the beat
a little bit and we'll also listen to just
the individual tracks. All right, another
cool little trick, sometimes you can
highlight and you can mute multiple sounds
at the same time. I'm just right
clicking to solo out and bring in all of them
at the same time, okay? Okay, so let's
just listen fresh. So here is the song again. All right, so this
was our first melody. We'll add in this sound. This
is the base to go with it. So solo, what you'll
notice when we get into the arrangement is some sounds work together with
other sounds really good, and then some sounds, they are more powerful
by themselves. It's all about understanding for each song what combination that's going to
be for your song. All right, because I have
so many instruments, that means I have
so much opportunity to mix and match
these instruments. We have the pads. Okay. It's like that woodwind. It's like the steel guitar. The steel guitar Sound It's a lead sound. Now, in behind the scene, before I started
recording this video, I just quickly went through each sound and listen to them
individually. Just quickly. And if they were really, really overpowering with
too much reverb and stuff because I was already
sharing that stuff with you. Sound like this. I
just opened it up. And then in the case
like the reverb, I may have done some low cut and a little bit of high cut. Nothing too intense because I want to focus on
that in the mixing. But once I make the beat, I can just gently go through
each sound and just listen. It's like, do you know what that has Way too much effects. So we're just going to
pull back a little bit. And I just did that just to save some time in the course here. But everything I was doing in regards to the low
cut of the reverb, which is cutting the
low end of the reverb. And why you want to
do that is because when we have our kick
drum and our bass, we want to have as much space in the low end spectrum, okay? So if I open up an E Q, we have our frequency spectrum. When we make our music
we are restricted from 20 hertz to 20,000 hertz. So when we have these
different instruments like watch if I just let's
play that bass sound. I think it's this one right
here, so I'll play it. So you can see it has
a lot of bass, right? We go to like let's
say this piano. So it's also got some bass. And it's okay if the instrument
is playing in the bass, but it's just understanding that if you have tons of
reverb on that low end, it's just a nice little thing
just to cut the low end. And it allows your
bass to really shine through and make your
mixing a little bit easier. If you cut too much, it's not going to sound musical either, so
there is a balance. All right, so what I'm
saying is I went through the sounds just quickly
and I just quickly kind of adjusted reverbs and maybe the delay
if it was enabled. Okay. And then also may be
adjusted, the release tail. I was explaining that
some of these sounds, it's at 52, so let's
increases a lot. I play a sound, I'm just playing a single note just quick and that's because
the release, right? If I break back to
zero, go back to 52. Now here how short tail that is. Now sometimes that's something I will also do as I go
through the sounds. I'll adjust the release tails a little bit because it
makes mixing easier. Also sounds aren't going
to overlap each other, which means that things are
a little tighter sounding. It makes the mix sound
tighter and cleaner. Even before we get
into our effects like, you know, as you
can see, I haven't wrote it anything to the mixer. Okay, so let's keep
going for our sound. So again, piano, bass
line pad, the woodwind. That's the steel guitar, This is a lead
sound, it's a very, very high frequency sound. We open it up, let's just look. So it's like a pluck sound, but we can mix that
in such a way where that high end is really cutting through when we get into mixing. See this is a type
of sound that has a lot of effects on
a lot of reverb, might pull back on the
high, on the high damp. I don't really hear too much of a difference from
what I did there, but I was just
pulling it back just because the effects
sound so big. By itself, it sounds beautiful, but once we start adding
in all of these sounds, you've got to be a little careful when it comes to mixing. This was that one where
I went over the octaves. So you can see I played
the D sharp here, then I played the D
sharp just lower. That's on D sharp seven. D sharp six, this is a sharp
six, and then a sharp five. So I just played
the same set up, just an octave lower. That's all I did
on that one. Okay. And then this one here, I think is actually the main
chorus melody of the song. It's just like a
little pluck sounds. All right? Okay. And then we also got the drum loop stuff, so I'll play that quickly. So made this here with you. This is like just the
drum loop by itself. Now when we actually
make the beat, like I mean, when we
arrange the song, I may right click and I may make unique which is essentially just coming up here and going clone. It would be cloning
the drum loop. Then maybe we might add a
little bit of variation. When I make a drum loop, sometimes I break it apart. Sometimes I'll put the
drums into its own pattern. Sometimes I put the claps
into its own pattern, sit with the high hats, and sit with the percussion elements. That way, when we
arrange the song, we have total flexibility on when we can add and
remove elements. That's the most
powerful thing in arrangement is having
full flexibility. Sometimes it just takes
a little extra work. Get to that flexibility though, okay, again, this one
here is the drum loop. Again, nothing is organized
yet in terms of labeling. So that is something that
we will do here shortly. In this drum loop, I just want
you to focus on the claps. So as you can see,
I did a lot of layering these two snares. These two sounds play always, it'll be like 1234, These two are always playing. And then what I did is this
sound plays only on the two. And then this sound here
plays only on the four, okay? And then again, as you
can see as we go down, some other sounds start
layering on top of each other. This one here was
just an open hat. You already saw the process of all that. So I'd
play it from here. And then what I did was because
if I played number two, if I played it, let's just
remove these for a second. If I played number
two like this, I just thought in the
drum loop it would sound too repetitive
for the listeners ears. I used pattern two, just like this on
every second bar. And then pattern three came
in. Spice it up like this. And then pattern four is
just like pattern three, but I added some extra notes. Okay, so again, just freshness
for the listeners ears. And this is a sound
that plays on every beat, like the metronome. Okay, Again, it has some
low end frequencies, so let me just copy the value. And I'll crank that up so
you can hear it better. Let's look at the EQ, okay? I'm just hearing
like some low end. So watch If we were to cut that, maybe it could be
just like this. We could also tighten this up, make it a little tighter, we can pull it back to still
get some body back. Let's say without it. Okay, I'm going to remove that because
that is on the master and I'm going to put the volume
back to the way it was. Okay. Go to the next sound here. This one is some
kind of bong loop. I think this one is 2 bars, so again, I'd have to do
this to see it all again. When I made beats by
myself a lot back in the day and I had my four
computer screen set up, having the channel
rack bigger like this allowed me to make
my drum loops like this. Which means I don't have to do so much of this,
make unique stuff. To make unique stuff
is kind of annoying. For example, like
let's say we come back to pattern one, which
is the drum loop. And then I want to make unique. You would write
click make unique. And what that does is it
makes a clone of the pattern. Then you can spice it
up however you want, but ideally, making the
channel rack bigger. So I'm just going to click
into pattern six here. We're going to
scroll down again, making the pattern just gives more freshness
to the listeners ears. So that's just not
just a 1 bar loop, which is just four beats, this is now eight beats, right? We have 1,234,567.8 We're just giving some freshness to our listeners ears. All right? And it sounds like this,
this sound right here, this sound really cuts through in a unique way
with that drum loop. So I think that's a
really cool sound. And then our last sound
is this metronome. Now, again, I'm not sure if
I want to keep all of these. Once we get into mixing,
we will look into that. Okay, I'll wrap up
this video here. This was just allowing me
to hear the song again as well as for you
to hear the song again if you took a break. In the next video, what
we're going to do is we're going to organize
all of our sounds. So it might be boring for you, but you will see my workflow for you to get
everything organized. Because what you want
to do in FL studio, you want to label and color so that what happens is when you add everything to the mixer, it's the same color in here, it's the same color
in the playlist, and it's the same color here. And then when you add
it into the mixer, the color and label follows. So you don't have to redo
your work like twice. You just do the work once and
then it's all done for you, which I'll share
in the next video. So if you already
know how to organize, you can skip the next video. But I highly recommend
you watch it. If you are newer to FL Studio, you will learn my fast workflow. Because the thing is
when you come back to the project in a month
or in three months, you open it up,
it's all organized, You can work super fast. And you'll see, I know
exactly where everything is. Okay, so let's get organized
in the next video.
16. 4-2 - Organizing Patterns in FL Studio: Okay, so what I'm going to do is I'm going to go
through this really fast because since we have so many instruments and
stuff like that, it's going to take a little
bit of time in this video. So I will explain the keyboard shortcuts as
I'm going, but again, you can always see everything in the bottom left
of your screen, right here where my mouse is. Okay, All of these keyboard shortcuts are available to you. If you click here, you can see
F two as Rename and Color. You can also push in
your middle scroll wheel or shift and click
or right click, and you can see
that there's rename and color as well right there. Another option is
color selected. You will see the gradient
which is Shift Alt. And what the gradient does is, so if I'm only going to be
coloring a single sound, I will just push in like
my middle scroll wheel. I can just rename this and
color it from right here. Okay, if this is open, if you hit two, it gives
you a random color. But if I have multiple
sounds highlighted, this is where I will be using the color selected
most of the time. When I'm doing
this, it's usually the percussion elements. For example, if I'm with
drums like kick one, K two, kick three, kick four, I would
highlight these. And then again, the
keyboard shortcut was Shift Alt and
that's what I would do. Then it pops up
this little window, then you're able to
adjust your color. You hit this right here
and it puts it the same, and you will see that
it puts it all blue. So it's a very, very
fast workflow, okay? So again, I'm not going to be talking about all those
keyboard shortcuts, We're just going to
flow and get right into it so that we
can get moving fast. Okay, So I'm just going
to start from the top one here and we
will work our way down. You could work your
way from pattern one, but I'm just going to
work from here and down. And I'm just going to left
click it and get into it. So what I do is I left click, hit F two, and this one, and I always write
in capitals piano and then hit F two to
give it a random color. So that one is
going to be green. Fl Studio stores
that color for us. Since we just hit Enter, I'll hit middle scroll wheel, type in piano, and now
I can hit F three. Fl Studio remembers that
last color we used, or you could just click here. And as you can see, FL Studio also saves the color
there as well. But again, I like using F three, which will use that last color. Okay, So let's keep going. This sound right here is okay. Sometimes I don't know
how to label a sound, so I'll just click it and
we'll just go like lead. Okay, I hit F two. I'm also going to
hit control A to highlight the text and control C. I didn't
do that last time, and I'll explain
that in a second. So we're going to come here and we will push in our
middle scroll wheel. We will hit control V
because that is the lead. And then we hit F three because
it's that purple color. Okay, So I am coloring
it this way and in here. And then what I'll do after
is I highlight it all, and then we add it to the mixer. So for example,
you can see piano. If I add it to the mixer, the keyboard shortcut
is control and L, I'll explain that after though, You can see that it's green. It's green. And now it's green. And it brought in the label
and the color for us. Okay, I will go file and
I will just go default. Okay. And then I'm just going
to put this to no mixer. Insert this one here I'm just
going to say is the base. So when I click here, it's the same thing
as coming here and renaming the pattern. Okay. When I'm clicking
into one of these, I'm actually
clicking the pattern and I'm renaming the pattern. And it shows it
in the play list, but I'm actually
renaming the pattern. So this one here is base, hit F two, this is going to be a pink kind
of color control. A control C, Enter. Come here. Control V, F three, Okay, going to come here. This is the pad. Hit F two. Pad. Perfect. Sorry, I forgot to
hit control and on that and it's giving us different colors,
sometimes it doesn't. Right now everything's
working out good. So this is a woodwind. F two wood wind. I'll just go. Perfect. Oops, I forgot to go control C. Okay. And
then I come here. Middle scroll wheel, or again, shift click or you can right
click, but it takes longer. Okay. Middle scroll
wheel, F three. Because I opened it
up and closed it. That's why it's not giving me that same color right there. But I can just click there. Okay. I'll explain that again. What I did was I came here. Let's say this is like
the steel guitar. I will go guitar and I'm going to hit F two
to give it this color. Okay? Then what I did
was if I hit F three, right now I have
that blue color. But if I come here and then I
hit Enter, now I have gray. Okay. Do you see
how it's like that? So you have to make sure that right after you open this
up and you hit Enter, that you're going to hit F three and it gives you
that color. All right? It just, it saves the last
color that you hit Enter on. It's a really powerful
workflow once you understand. Okay, So I'm just
going to say this is lead to because like I said, sometimes I don't know how to label things and I
just make it simple. It doesn't have to
be like perfect when someone's like
a real musician like these things matter. But where we are
just beat makers, we're all about creating
catchy melodies. So this one. I'm not sure what
to label this one. I'll piano two, let's just say. Okay, and I'll go two. I'm just going to look for
a different color than the other ones sometimes if
it's not giving me a color, because right now we already have blue
and stuff like that. Sometimes I just click into
here and I'll just go orange. One thing to mention, I
usually never like to put anything red in FL studio because typically red means missing files and
I've always just avoided red in FL studio because missing files you never
want to experience. Okay, I will maybe click
this and we'll go accept. And I'm just going to go control a control and I will enter. And this one here
is the piano three, we will keep going. This is, I think, also a guitar. Do I have steel guitar? Maybe I'll just put
regular guitar, so I'll just go guitar. So this is 18. I will go guitar. And F two, that's
a different color. As you start adding in tons
of different instruments, you're going to run
out the colors. But F three, there's another
Sound. This is lead three. Okay, I'll just go lead three. Let's maybe give
it like a yellow. Okay. So I'll enter
control C again. If it's not highlighted,
that's what control A does. And then control C copies. And I'm going to enter, and I'll come here and if
you click to the right side, it will give you like an icon. I don't worry about
this stuff that takes way too long in terms
of organization. Some people want to even color all their stuff in the playlist. I don't do that stuff,
I just know that piano is going to
live in track one. And then sometimes I
even mix and match. Like if I wanted to
spice something up, for example, like
I would clone it. And then if I wanted to right
click and go make unique. And then if you want to
spice it up a little bit, sometimes I put it into like the pattern just right below it. Okay. What I could do here is I could highlight everything and bring it back up. Or we could just right
click and go delete. Yes. Okay. All right. So let's keep going again. You will see me do this
control and right click a lot to zoom into an area and
then to go to 100% zoom, we just go control and
right click as well. Okay, let's go back to 2020. And it is, I don't have
this one right here. Ten. That was lead three. Okay, so I got distracted
control enter. This is lead three. There we go. We will click here. I will
go. Let's listen to it. These are strings two. I think I already have a purple actually,
that one stands out. Three, I think 21 is these
melodies that we didn't want. So I can delete this. Okay, there's the keyboard
shortcut as well. All right, so we have 21
patterns in this track. All right, I'm going
to go one last time. Okay, this is the plug again. Like I said, I think this is the main chorus melody that's really going to cut through once we get into mixing. Let's maybe make it like a
light blue or something. Okay? Control A
control C, awesome. Okay, pluck three. That is done. So now I'm going to move
onto the drum loops. When I was doing
single instruments, I just pushed in my middle
scroll wheel, it pops up. When we get into
multiple sounds, typically I will color like if it's like
let's say the bongos. I would typically highlight
all these and make them all the same color because it
just makes it so simple. In the mixer for, let's say if I have one
pattern with the drum loop, I would typically make the
drums their own color. But if I had
something like an 88, like for example, let's just
right click and clone this. Let's just say this is an 88. I would typically make like
the 88 a different color than the kick drums because an 808 is like a
different instrument, It's like a base line, even though it's kind
of like a kick drum. And the reason why is because
when it comes to mixing, I want to make sure that
when I look in the mixer, I can quickly find that
eight hight because it's not really like a kick
drum, if that makes sense. Okay. But in this case, all these drums, they're like
a part of the drum loops. So I'm just going to
put them on one color, even though they're
all in one pattern. I am going to make the claps a different color and the high hats
a different color. We probably should break that apart just to make
things simple. Okay? I will bring
all this down too, because one will be for claps and one will be for high hats. Let's just. The keyboard
shortcut to clone is control shift and you will
see it will go pattern one, pattern two, pattern three.
Watch control shift. And I'm just going to
come here to pattern one. And I'm just going to say drums. Looking down here,
we don't have that same blue because we have done so much other labeling and it's pushed the color out.
Let me just enter. What I'll do is a
push on the middle, scroll wheel, hit Enter, and that will store
that color for us. And you can see that
right here is drums, but we want to put
that blue color on. I'll click it, hit
two, it pops up. Or again you can come here
and you can go rename. Okay? But again, as you
can see, it's just slower. So knowing that keyboard
shortcut is really useful. You don't have to know
all keyboard shortcuts. Just some of these ones
really speed you up. So there is the
blue right there. Okay. Now, because I
clone this three times. So drums and then pattern two is the same thing and pattern three is the same pattern on drums. What I'm going to do is I'm just going to click and hold and press control an X that's
going to cut the sounds. I don't want the sounds there. And so now our drums
are just drums. Okay, I'm going to
hit the plus on my number pad because that's
the part of my workflow. But again, you can click
here and go to pattern two. Can also click here.
And selector patterns. Again, multiple ways to
do things in FL studio. But if you want to
follow my fast workflow, use the number pad. Okay. You can see I can go
through all my patterns just by going plus or minus. I'm just going to go plus. I'm going to hit F two. We're going to go clap snares. Same idea. We will just maybe
give this a green. Okay. I will, I will enter, I will first highlight these. Okay? These are all the claps, just because I know they're
playing on 2.4 Okay, Then now the keyboard
shortcut for that was control
selected gradient. I'm going to go shift Alt and C and this gradient
editor pops up. I'm going to select the green right there. That's
the one we used. And you just simply
click the arrow and it'll put it
to last for you. Rather than clicking first
here and then last here, it's just extra clicks. It's all about reducing
the amount of clicks. I will put the claps in here. That's because I'm
on the pencil. I usually like to be
on the paint brush. Yeah, that's paintbrush and
that's the draws. The pencil. I like the paint
brush because you can just click and drag it in just like this,
just like you saw there. And then I can just
bring it over. Okay. Another thing
to mention in the play list which
when we get into the arrangement is you
will see that I usually like to be in or bar
because that allows. I'll quickly share that with you since we're
talking about it. Like if you in the playlist
are on like a quarter step, If you are zoomed out, you really don't know if
you are lined up, which makes it
really, really hard. Okay, and if you
are out of line. So let's just
highlight this like let's say like you're in
between something like that, you can actually quantize in the playlist here in tools you can see quick
quantized start time. So just like when we are
quantizing our melodies, you can quantize the patterns
in the playlist. So watch. If I click this one
and go shift que, you're going to see
it snaps to grid. Let's go to a wider snap. So shift and right, so you can see it snapped it. But what I'm saying is
if you're zoomed out, you really don't know
where you are if you are on one of these fine snaps. So you will see when
we are arranging that, I like to be in either at
or bar, okay? All right. So paint brush makes it
easy to click in and then you want to be on a
bigger snap in the playlist, in the actual piano role. So if we go to a melody and just since we're
on this topic, I usually like to be like in
step or like half a step. Just, you know, when it
comes to programming the melodies step is like the easiest to click
in your notes. Anything finer than that, it gets really, really
tricky to your notes. All right? Okay, so
we have drums claps. And what I want to do is I
want to remove the drums, because remember I'm in
claps, we just want claps. And then the High hats, these are going to be removed as well. So now you can see we
have drums and claps. Okay, so let's go
to our high hats. Just going to hit the
plus on my number pad. Let's just highlight
all of these to get rid of the drums
and the claps. Now we only have the high hats, so I'm just going to hit F two. I will go high hats, hit F two to give it
a round of color. That's good. I will
highlight these and then I'll open up the gradient
editor there with shift lin. All right, and I'm just
going to select that kind of tan color and there
and go accept. Okay, we're going to
add the high hats in. Okay, So there are our colors. Here is an open hat, so I'll just go open hat
and that's a good color. I usually don't re, label the percussion because
it takes way too long. Okay. The melodies are
really nice to have. So that I can quickly see here and see here
for the melodies, but for the percussion elements, it's like, I know that those
are going to be drums. I know that that's
going to be claps. I don't worry about making the same colors for
every single project. Some people like
to work that way. But the thing is, each
track is so different for me when it comes to
how many drums I have. Maybe for example, let's say
we have two types of claps. This is a powerful
thing for a chorus, like I'm just going
to click here. I will go make unique and
I'll just click on it Two, let's just make it a little
bit of a lighter color. For example, this would be clap one. This would be clap two. Now two, we add
another special clap. And then what we would do
is like in the chorus, maybe we are only adding this
clap only in the chorus. Okay, imagine like this is the verse and then it
comes into the chorus. Now the chorus plays
like the double clap. And it can make the clap
sound super, super big. Again, I'm going to come here
and delete that pattern. But what I'm saying is,
when it comes to my beats, each beats so different, I don't like thinking
in terms of this. Color has to be this.
It's just too technical. I just want to make
sure it's colored. So I can see it here.
I can see it here. And I can also see it here. Which we haven't done yet, but it's coming because since we are labeling and coloring, you're going to see it all
comes here into the mixer. And it makes it super easy when you come back the next day. That's the open hat, and I don't think I
colored it again. Let's just click here F two going to enter
to store that color. Come here, and three. Okay, because it's
just a single color. So I put it in my middle. Scroll wheel, this one
here. Let's listen to it. I'll just say open hat two, just for the pattern
open hat two. And I have two to give
it a random color. That's fine. Okay, And then what I'm going to
do is I'm just going to open up the
gradient editor. Red. Hit there. Done, okay. And then this one here is
the same color so I will go open two and then like number two or
something like that, hit three because I use that last red color
and that's it. What I will actually do, because open hat two is like this. Open hat two, number two. This is a cool little
trick I like to do. We're going to use
that same red color. You click here and then
you can just either make it a little bit lighter
or a little bit darker. And you're going to see it just differentiates that
the same color. I might go just a
little bit darker, make it a little
bit more similar, We'll just leave it like that. We know that this is
like the open hat, but this one is like the
second variation of it. And you're going to
see it just makes it super easy as you go along here is tame two. I will hit Enter again, middle scroll wheel F three, and that's just because
it is a single sound. Here we are going to
highlight the sounds. These ones are Bongos going to keep it simple,
we'll click here. Bongos, hit F two again. Once you start having
so many patterns, colors get a little bit tricky. Let's just make this
like a purple like that. I will highlight all
of these and open up the gradient editor with Alt
shift and boom, boom, boom. And then here is the metronome, this sound right here, that is a part of that sound as well. I missed that. I will
add that in there. If I click it, maybe that so tricky because usually in these trainings I don't
expand the channel rack. If I expand it, you can see I used it later
in the pattern. Okay, that's why I missed it. Click here and you're going to see this one
as the metronome. I already have that
really bold color there. Let us go metronome and
F three, and that's it. Okay, so there is our project. Now what we want to
do is we want to add it into the mixer here. All I do is I would
just double click, bam. And what I'm going to do is
I'm just going to actually remove these ones because
they're already routed to nine. And how you can do that, you can just right
click to remove it. So with all of those
sounds highlighted, I'm just going to
right click a mixer. Insert. Okay, an empty one. You're going to go to
routing, Channel routing. And you're going to
see two options here. So the first one would route every single sound
to insert ten. That's not what we want,
We want each sound to be on its own individual
mixer Insert. We go route selected
channels starting from this track, starting track ten. The very, very first sound
will be going to ten, and then it just goes in order. All for us, all our color coding is going to pay off right here. Okay, boom. I'm just going to
take a second to load since there's
so many sounds. And there you go,
Look at that, right? Make sure to save this one here. I am actually going to label
metronome just so that I know that I might even put a little spacer
in between there. Just so that I know that that's
the metronome. All right. It just differentiates it. So for that 1234
sound like this. Once we get into the
mixing again, like I said, I'm not sure if I'm going to
keep all those sounds now. One final touch I do
very often is I'm just going to bring over mix Er inserts to create
what's called subgroups. And we're going to do that
really, really quick here. Okay, I'm just going to hold
down Alt and the left arrow. And I'm just going to put this right in front
of the drums. I'm just going to put one
right in front of the clap. Okay, there is the claps. And I'll put one in
front of the high hats. I'm remembering the colors
just as I was doing this. I don't need one
for the open hat, because this is a single. Sound These two sounds right here. I could potentially
put one for that. I might just leave
it for now and I'll put one for the bongos. Okay, I'm going to push in
my middle scroll wheel, that's going to save
that color for me. And I'll come here
and I'll go like drums maybe. Okay. F three. And then again you
can make it like a darker color and you'll see it differentiates
it a little bit. Might be a little
too aggressive. We'll pull it up
just a little bit. It makes it pop. Maybe just a little bit what
I'm going to do, I'm just going to click on 23. Now I'm going to hold down
control and shift and highlight the other ones.
I've highlighted everything. I'm going to right click and
go route to this track only. So what's happening is all of these sounds are going
to the drums bus. This is a very powerful
thing for mixing. Okay? And then same thing here. I will push you
remember scroll wheel, and I'm going to go clap. Hit F three. Sorry, I'm just going to make it
just a little bit darker. Okay. Hopefully it pops a
little bit. There you go. That one's a a little bit better then this
one here to enter. This one is, sorry, keep hitting F
two, so we're just going to go high
hats. All right? And I keep forgetting to
make it a little bit darker. The colors sometimes
don't line up, but at least it
pops a little bit. Same thing here, I'm just
going to highlight these. Put them all to the claps. And then same thing here,
put them all to the hats. Okay, so what's happening is
the kick drum first goes to the drums bus and
then it's going to go to the master eventually. I'll talk about this sub mix
in just a moment. All right? If you use my FL
studio template, this is a new improvement
that will be coming eventually when I'm
mastering my music, sometimes the audio
so loud and I want to be able to turn
it down before it goes to the master
so that I can use my plug ins in a better what
we call mastering chain. And I'll explain that later on. Okay. But that's just kind
of like the quick summary. The audio goes into
the drums bus. In the drums bus, I can now
just turn down the volume and it turns down the volume
for all four instruments. If I add a plug in onto drums, it is affecting all drums. Same thing with the claps. Again in FL studio, they make it really
easy because all you have to do is
follow the cable. In the case of let's say
pluck, we click on it, you can see it goes
to the submix, but in your case, it's
probably going to the master. Okay? Every single sound
will be going to the master. But in the case of
this template here, to make it simple, it's going to the sub mix so that
I can turn it down. And then from the sub mix
it goes to the master. Another reason why this
is powerful is if you ever work with like vocals
or anything like that, you can send all your
instruments to the sub mix, but then you can send your
vocals directly to the master. And you can do side
chain compression. So which means you can gently duck this whenever
the vocals play. And like, that's a super pro tip to get your vocals to stand out over your instruments
like no matter what, okay? You don't have to fight so hard with EQ and
effects and stuff. Okay, same thing here. The high hats are going
to the high hat sub. Now the reason I do this
is just to keep it simple. Sometimes each track is different
depending on the drums. Sometimes I don't want all
drums going to one bus. In that case, I might only put three of the drums into the bus. And then I'll have another drum and that way I can process it totally different and be more aggressive with
it or something. Like I said, if it's
just one single sound, I won't worry about it. And if there's two, it totally depends on the sound we will see once we
get into mixing. This one here, was
that tambourine sound. Then this one here. This one is for the bongos.
I'll hit it in. Do the same thing,
we'll go bongos again. Let's make this a
little bit darker, we can see it a little bit more. Again, don't get too technical with this stuff,
Just make it really, really simple because
it's just important that colors are there
so you can see them. Explain this so that when
you come back later on, this is how fast it's going
to be. So check this out. If we wanted to rebuild
this track like this, I'm just going to do it
over here nice and quick. Okay, so watch, I
can hit one and you can see that this is all to do with like the drums and stuff. Now what I'm going to do
is I'll just hit like the plus of my number pad
until I hit the first piano. Okay, so here's piano and you can see it's
just like I know exactly where everything
is like this boom. And it's like, okay,
so I want piano. I can literally click piano. It's like, okay,
it's right here. Piano, I know. Mixer, insert ten. So I'm going to go okay. Well, first of all,
well, that's green, so it's a little confusing
but that's okay. Because I know it's not there. I know it's in ten.
So I'm going to go. It's, oh, it's ten right here. Watch this. So there you go. So you're going to
see once we get into the mixing, it's
just the workflow. And then again, it's all about if you come back in a month, in two months, you don't
remember what you did. So it's kind of just making
it easy for yourself. Don't worry about making
the colors perfect. Just make it so that there's colors which is
such as like green, green, and then green. So I'm good to go
make it simple. One last thing just
to mention before we wrap up when you make a beat, this is called an
original composition. There's also what's
called sampling, where you take audio
and you chop it up. But within original
compositions, there's kind of two
ways to make beats. The way how I showed you here is the easiest
way to make a beat. What we're doing is we're
simply just adding instruments. We're building on top. And then essentially all
instruments means chorus. Okay? In other words, this right here, open up big. This here is our chorus. Another way to make a B is to actually change up the
chord progression. What I'm trying to
say is when you go from different
chord progressions, it makes the beat making a
lot harder because a lot of these melodies won't work with that different
chord progression. That's another way to
make a bet is like the chorus is a different chord progression from the verses. And a lot of times those
types of beats are super, super catchy and powerful, but they are more advanced. A beat like this, we are
simply just adding melodies on top of each other so that we can add and remove whenever we want. Within the track, it allows
you to produce beats super fast and still get really,
really good results as well. There's no right or wrong way. I'm just sharing
that when you make an original
composition like this, again, you can just make your
melodies add them on top. Or you can change your chord progression from
verse to chorus. But again, the melodies won't really match
from verse to chorus. So you'll have to create
new melodies with different instruments or the
same instruments for that, which makes it more complex. Okay, so let's get into the arrangement in
the next video.
17. 5-1 - Mixing the Melodies: All right, so actually
change of pace. In this video, I'm actually going to mix the
music with you first. And what I actually usually like to do is I like to
mix the chorus. And what that's going to do is when we go to
arrange the song, everything's already
generally kind of mixed. So that when we are adding in
our different combinations, things are already
b***ding together. Because if we go to arrange
the song right now, such as like if we
put the lead and then the steel guitar and stuff, sometimes if it's not
mixed then it can sound weird and for me it distracts
me if that makes sense. I like things
sounding like kind of nice and balanced and
where I want them to be. And typically that involves
the mastering too. But then I will
arrange the song, do the audio painting, making sure everything is good, but then I will go back, make fine tuned adjustments to the mixing as well
as the mastering. And it's just kind of back
and forth tweaking that way. But I typically like
to get the mix done because I was actually trying to arrange the song
and then again, I was listening and
I was like, oh, I don't really like how
it sounds like that. So let's first start
with the mixing. Okay, so before we
get into the mixing, I want to just
explain my little set up here in FL studio. So what you're
seeing right here, the channel rack, the
playlist, and the mixer, This is by far the fastest workflow that I've
experienced in FL studio and I
like to have wide. The reason is because
it gives you access to all of the FL studio options
for a mix er insert, such as like mono or being able to enable or
disable the effects. Another thing is if we click the arrow and you go to view, you can see track
inspector on left side. So I'm going to right
click to disable it. This is how FL studio comes
by default over here. But when you use FL Studio, your moe is more on the left
side than on the right side. So here I'm going to enable it. The effects are now on the left, which makes it faster for me. Colorful mixer, I like
to put that on medium. Okay, Now if I ever want to make the playlist big to do the
arrangement and stuff, I can always hit Enter and
you get a nice big screen. Okay? You hit Enter,
it goes right back. Same with the mixer, if
you ever want to be big, which I usually don't,
but you can make it big. Okay? All right, so let's just hit stop and let's just
get right into the mixing. Okay, so now again, this is why I have the sub mix because you can
see everything is going to the submix except for the ones that I've
routed to a subgroup, but then that is
going to the sub mix. And I set this up manually. I went through every
single mixer insert. And I did that just by
highlighting them all. And I right clicked and I went
route to this track only. And then now what's
going to happen is right now if we look at the Master
and we look at our limiter. A loudness meter is a big
part of mastering nowadays. And if we hit Play our masters pretty loud and we haven't
even mixed the music. Okay, so this is where the
sub mix comes into handy now. So I can just pull it
back a little bit. For one, it's not
going to be so loud. I'm going to have
so much head room when I'm mixing my music now. Okay. So I just pulled it back just a little bit like
you're seeing right there. And I also locked
it into a group where we can always see
that sub mix as well. Okay? Okay. So right now I just have the song looping over and over
as you see like this, the thing when I'm
mixing my music, you're listening to something over and over and over and over. If you like the beat, cool. If you don't like the beat, that's sometimes
just the way it is. But you have to keep
listening over and over because that is just how this
audio industry works, okay? All right, so when you
start a mix for me, okay? Because again, everything at
this point is opinion based. There are some best
practices you can follow, but everything's opinion based. So a lot of times I might start from one instrument when
we're mixing our music, we've got to make sure that
we're not mixing and solo. So what that means is if
I'm going to mix this song, I'm not going to solo
out the piano and then open up effects
and everything. I am going to try to do it as much within the
mix as possible. This piano, let's open up an EQ. I'm going to turn up my
volume just a little bit. Can we hear the piano? I might start with
compression on the piano. I want to hear a little bit
more off of my keyboard. I have this set up
where I can adjust all of my parameters right
from the my keyboard, so you will be able to see what I'm doing with the *****, okay? This piano, I have auto gain on, so we will be able
to hear the piano louder if I sold it out,
just for you to hear it. Without it, this is obviously
going to be too much. But I just want you to hear if you're new to
mixing and stuff like that, don't worry, I'm just. I'm just going to get
into this. Okay? I'm just trying to get this
piano to stand out, make it nice and even sounding go up a little higher
on that threshold so that we're not
clamping as hard, But I will be aggressive
on the ratio. Okay, I'm going to close, I'm going to put the EQ after the compression
in this case because I just wanted to start
with that compression. A powerful thing with Q three, we can solo out to
listen to that piano. You can also click here
and move the mouse up. And it's going to boost
frequencies for you to hear. I'm listening for
where's it going to cut through that sounds
musical there and there. I'm going to turn off this auto game because
when I'm doing that, it can be turning down
frequencies at the same time. I'm just wanting to
enhance that area. Let's go a little
bit louder again. When I'm moving my mouse up, we can hear those
frequencies louder. Listen for offending
frequencies, things that are kind of, we don't like I'm going to say around here. So
I'm going to bring it back. And as I'm holding it down, I can use microbial. I'll pull that
back a little bit. I'll trump the volume just a little bit and we'll
just add brightness to it. Pull back a little bit
may make it a little bit wider if things are tight. If we go tight,
you know you're be more surgical Wider can
typically sound more musical. I'll go up just a little bit
higher in the frequencies. I think it needs to be a
little bit louder as well. There's two options I can do. I think I might just
turn it up a little bit. Let's turn up the
volume from here. I can also see this
a little bit to the left before I get
really too heavy into it. Probably best practice is
to grab everything here. I'm not going to grab the drums. I can grab the clap
group and the hat group and we can grab all of this
and we can grab the bongos. Just for purists, people who want to follow
more best practices. This way I can turn
things up and down. The reason why I
want to do this is because you could see
when I was turning it up, I didn't have so much up. If I wanted to go up, I would have had to
open up a plug in. But a lot of times I like to be able to turn off
and on the effects, to be able to hear
before and after. And I don't want
to open up a plug in to give me more gain. I want to be able to do
that right from right here. Okay, so let's just bring
that back to where it was. So let's hit Safe. And I will hit play again. So here's that metronome.
Gotta turn that down. I'll bring this back a bit. Okay, gonna bring the Submix
back up on this piano? I might turn down the bass
just a little bit here. All like that. Low
in frequencies. Again, we do have the bass line and we also have our kick drums. Let's turn down on around here. Now when we're mixing our music, some people really like
to take advantage of the octaves because
like for example, I'm playing in the
scale of C minor, I can maybe adjust
it right there. That could be like, um, the root note of the chord. Let's hit Copy, and
I'll turn this off. We'll go back, turn up the
volume a little bit more. I'm going to turn up the
pianos a little bit more. If I highlight all these again, let's just bring the volumes
up just a little bit more. Turn down just a
little too much. Turn a little bit more. Another thing to mention is as I'm turning down
the volumes here. And as I'm turning
on the submix, it's going to be hitting
my compressor different. So that is not good. Okay, it's not keeping a
consistent volume for that mix. Ideally, I could
put the compressor on the submix and still get the same
benefit of compression. Maybe we will do that actually, just so I can hear that
compression always at a consistent level
on the master. Let's just turn it off for now. Okay? In other words, if I turn the volume
up and down here, you're going to see that
it doesn't change here. Okay? You can see
it's still at that minus one, or if I
turn it up here, whereas before, if I was
turning it up and down here, it was affecting the compressor. But we want to be
able to hear that because once you set the threshold right
of the compressor, you're sending your audio in. The more you're driving it, like, the more compression
you're getting. But if we're turning
down the audio, then it's not going to hit the compressor when we
are mixing the music. Some people like to put a
compressor on their master, which is what I'm doing here. What that's doing
is it's going to make the mixing a
little bit easier. Again, everyone approaches
things a little bit different. But it's a pretty
powerful technique. It doesn't have to
be too intense, it's just gluing it together. Let's bring that sub mix
weight back up. So hit reset. Let's just try to
hit that low end. I'll create another band. I'll disable this one. I'll just pull it
back just a little bit, make it a little bit wider. And again, I'll just
put it around here, turn up the volume of it. So let's go to like two, maybe the high end we can pull
back a little bit before. To me, this sounds
a lot more musical. This sounds super
thin and gross. Again, we can pull back
a little bit in Q three. You can also adjust
your Q scale, give you a different
perspective. Just a, I don't want to spend too much time
here. I'm going to move on. Okay, now we're on to this lead. Okay, so this is a
cool little trick, if you have a Midi keyboard that allows you
to do this stuff. So I'm just going to
push in the lead. Copy that for now on the lead, so I don't have to keep opening up an EQ and a compressor. I just hit a button and then I'm just going to copy that back in. Okay, and you can
see now I have an E, Q and a compressor
on this lead sound. Let's just compress it super hard because when you have
a lot of instruments, sometimes you got to
do different things. You can see down here,
I'm adjusting my knee. And what that does, let's see, I can make it a little bit
easier for you to see. So right here, look at the knee. Okay. When it's a soft knee, if I put the compression, the threshold around,
let's just say 20, I'll put it to 20.
Keep it simple. If I adjust the knee, you can see that it's
making it actually at 20. If I have a softer knee, we're actually compressing
way down here. Okay. In the case of this sound, I just think I just want a
really, really hard knee. I want the compression to happen just exactly where
I want it to happen. And I can be very, very
aggressive on my ratio. Let's just be very aggressive
on the attack and release. I'm going to open up this
lead and on the Rea, I'm just going to pull back the delay a little bit.
See at the high end. Okay, so without it, with it again, I'm squashing it super hard. So I'm going to open up the
attack just a little bit. I like that. What I'm going to do is let's open up the EQ. Now we can sculp
it a little bit. Right here is where this sound
is really popping through. But again, the power three, We want to take advantage
of the benefits of it, so we can solo it out and listen to the certain
frequency area. Again, if I go up higher, I can hear it aggressive. What I'm listening for
is what is musical, what's popping through,
what benefits the song. I like it around here. What I might do on this one might put the EQ before
the compression. What that's going to do is it's going to make the
compressor work harder. Just copy this, take off the auto release so
that it's a little even faster without it. To me it's sounding
tighter like this, but it's lost in the mix. Pull back a little bit. Now again, a powerful
thing of three. If your E Q is too small, you don't see the
features there. I want to see that I might play a little bit
with mid inside here. Might pull back a
little bit on the side. And this we could
maybe make mid. Okay, so just dead center. Try wide, I don't think so. Can we just going to put
that back to it while stereo and we're just going to pull a little bit
on the whiteness, Maybe we can boost
up on the mids. Okay, so I'm going
to copy this over. Let's remove this. This sounds way cleaner. I can again, highlight a
little bit and pull back. Maybe maybe it's too
aggressive without it. Go back to that
compressor, Let's copy it. Let's a little longer attack, but we'll just allow it to
pop through a little bit more super subtle. If anything, a lot
of the stuff in mixing it is very subtle. And then it's just
decision based, this base line. Let's
work on the base. Again, I'm just going to push
in my middle scroll wheel, hit control C to copy the base, I'm going to hit the button
on my Midi keyboard. Or what I would have
to do is come here, open up an EQ, open
up a compressor. But it takes time, so
watch how fast this is. Hit one button,
boom, there we go. Okay, on this compression, let's be very aggressive. Okay, again, on that knee. On the knee, going to be
very, very tight on it. Again, when you are working on individual
instruments, you can be more
aggressive on your ratio and it's not going to be too like, noticeable
or anything. What we're looking for is
we just want consistency. We want a really tight base. Again, let's go a really, really fast attack and release. I'm thinking I want a
little bit longer release. We want more control over it. I also think we want a
little bit softer knee, just to control that a little bit more without it. The thing is, is that
the auto gain is on, so I'm going to
turn off auto gain. You can see I'm turning up the volume from
my Midi keyboard. It, it could be compressing
a little bit too hard. Pull back just a
little bit, open up the attack just to get to
pop just a little bit more. A little bit more
on that threshold. A little less ratio, especially with your base. A lot of times a higher ratio. Again, just gives
you more control because the low end you
really want to get right. So without it and then with it probably attack is
a little bit more. Okay, What I'm going to
do is we're just going to copy the state and
I'm going to go to B. And now we can try something
totally different. Okay, I'm just going to go up prosci a little bit higher
and more aggressive. Way more attack and
faster release. Let's go down on that
threshold again, remember hard knee means
that we can typically go lower threshold
then a softer knee, we've got to be a little
bit higher because otherwise it's good to just
always be compressing, it's spiking through, so let's clamp down on that
attack a little bit. A little bit harder. Knee, we
just want to where we want it turned on the volume. Okay, so let's close that.
Let's open up the EQ. We can fine tune it
just a little bit. Maybe what we'll
do is we'll boost up just a little bit
on that low end. All right. Widen just a
little bit this high end. So this is the base. I might boost it around
here just to help it cut through in the
mix a little bit more. And then around here we
can cut just a little bit, maybe it's aggressive. Then without it, again
we just highlight, we pull back just a little bit. Could have come over to
little higher frequencies. Try putting it before
the compressor. I think I like it.
Another thing we can do is I have my sends here. What the sends are
doing is just going to add fullness onto the track, such as if I want
some distortion or parallel compression
for a bass sound, I'm going to try
to add distortion. For the distortion, I just have the fruity blood over
drive just set like this. What's going to happen
is the base goes to the sub mix and then the sends also go to
the sub mix as well. Okay, click it in, I'll pull back just quite a bit. Same with the parallel with the exit. Adds high frequencies
to the sound. They just boost them. I'm just looking for maybe a little bit more smoothness
on the high end. What I do for that is I
have the parametric EQ two, and I just boost the
highs, cut the lows. We have distortion
on there as well, just to even out
those frequencies. And then I also have
some compression here as well to smooth it out, what I'm doing is the base
will go to the exciter as well to listen to it by itself. Mute the again, this stuff is supposed
to be really subtle. But in mixing and mastering, it's like the subtle stuff a lot that adds up
to what you want. Do you hear how the high end got brighter but not aggressive? The parallel? I'm just
going to copy the value. So let's bring it up. It just adds a lot of thickness
to the sound. Let's see here may pull
back just a little bit. Okay, I will come
back without it. Do you hear how it just adds a lot of thickness
on the low end? Okay, again, that's what
parallel compression is doing. And then the distortion
just adding frequencies and a little bit more fullness similar to the
parallel compression. Just adding frequencies. Okay, When we add frequencies, it just adds
fullness to a sound. Again, this is dangerous
mixing because it's by itself. Another thing too, is this base line for the delay
might cut a little bit more. The mod, it's sometimes cool, adds some pitch
effects and stuff. Okay, back to the beat. It's like way too loud,
right, Without it. So it sounds fuller, right? I'm going to pull back the
brightness a little bit. Okay. We'll move on
to the next sound. Here's the pad. So again, I'm just going to push my
metal scroll wheel. Copy that. Hit the pad on my May keyboard and I'm going to
paste this back in. Now we can work off of this pad. Okay, so I'm just going to
throw off the auto game. And let's just compress this
pad really, really hard. So again, really, really
hear it cut through the mix. Very fast attack,
very fast release. This is just so that we can hear the effects of compression and we can fine tune it. Turn up, I'm just turning
down the volume. You can see a little bit
right here right now I'm listening for the pad
to fit within the mix. Just in terms of volume, Not
in terms of compression, just volume to turn off. Okay, with it, I think it cuts
through a little bit more. We can copy it over, we can try a different style
that's like punch. Different styles of compression are more and less aggressive, so we've just got to be
a little bit careful. Again, we can adjust our knee, there's the volume again. Don't be afraid just to try things like
you're seeing here. Like you might see that
this is not conventional. Like maybe I'm
compressing super hard, but let's turn it off and on. Sounds pretty musical to me. I like that it could
be just a little bit loud again, we have our E. Q. Now we can fine tune
where we want our pad. Let's just cut some low
frequencies on this pad. You don't have to do this
for every single sound. A lot of people say you have
to do it on everything. I'm just going to fine
tune it a little bit. I might do the highs as well. Okay, just a little bit now. Again, listen to
those frequencies around. In here is where
I'm really finding. I want the frequencies
to stand out. So maybe we can just cut
just a little bit here. Starting to sound a
little thin though. What we can do for
that is again, we can add it into the
parallel compression. We can bring back the
highness to make it smooth. I'm just going to cut some
more high frequencies so that these frequencies are not
being sent to this exciter. Okay, so I'm just going to
be a little bit steeper on that on the pad. I'm just going to click
here and maybe pull back a little bit on this
release to make it tighter. Sound Let's listen to it by itself. No reverb, let's pull
back a little bit on the high frequencies,
okay, in the beat. Now, just got to be a little bit careful because
sometimes you can be taking away that
sound that we have. Right turn on the volume of it. Now another send I
have is wideness. What this is doing is just
going to make the sound wider. I might do that for the path. Let's make it really wide. Sounded Let's be a
little bit more release. I hear my computer is struggling
just a little bit here. Let's turn down this
pad just a little bit, so I'm just looking up here. All right, so again, usually it's always in the top
left of Po Studio will be, because I'm on the single bar, just right there right
now, okay, On the EQ. Hold up a little bit on that. I feel like it's being cut
a little bit too much. Okay, now we're
onto the woodwind. A sound like this. We've
got to be a little bit careful, very
aggressive sounding. I'm going to open
up an E Q on there. Just a single EQ for now. Again, let's just cut the low
end a little bit on that. I'm going to cut some
high end on that as well. I don't do this all the time, but by doing this,
it just allows more space for the other
instruments to fit in as well. So listen for the frequency that we want to kind
of pop through. I'm going to turn
this up a little bit. I'm going to turn
off the auto game because again that
affects the sound. We're going to go bigger. This is where we can play
with like mid inside. Just crank it. This does
have a built in compression. It's called dynamic E, Q. We can try it the other way, we can just crank it up to emphasize what I'll do is I'll pull it
back a little bit and we'll crank it
up a little bit. Here we get like a b***d
between both of them and we'll be wider and we'll take advantage of the plugins
we already have to save on CPU on here. I might just add a
fruity blood over drive. And what this is going to do
is it's going to compress. Or essentially compress, but in a more
aggressive way with distortion. Turn it down. Now let's be more aggressive. So you can see that I'm
turning off and on here. Before and after turn back. I want to hear it sounded
like it's kind of emphasizing like the breathiness
of this woodwind. Without it, by enabling this, I'm really hearing the
transience a better. And that's because we are accentuating the
sounds like you know, in these frequencies, right? We're accentuating those
breaths or those notes a little bit can turn down
on volume now though. All right, onto the
next sound here. This is a steel guitar
right off the bat. I'm just going to just add the distortion parallel
and the exciter on. Again, the volume is
turned down quite a bit, we don't hear it too much, but it will just help
the sound be very, very even sounding the woodwind. Let's pull back on
this quite a bit. All right, so let's just
open up a compressor. Let's just hear
the steel guitar. Sometimes when we're
mixing our music, sometimes it's nice to
put everything to mono, just to hear before and after. This is a really faz sound, I don't know why it's panned,
I'm just going to leave. I might have done
that by accident instead of a compressor, so open up Q I got to enable it. I'm just going to this one in mono because I
want it to stand out, but it is a little
bit Paz sounding, and I'll leave the auto
gain on this time. I'm going to go a
little bit more for a sound design EQ here. When we're qing, we have
like corrective E. Q, where we're trying to
get things to fit. Here. I'm looking for more
of like a sound design. It'll be aggressive on it. Down here maybe, who's
the highs we emphasize? Maybe just a little
bit here. This is really cutting through again. I watch you want to go back to stereo, how wide it sounds. We can even maybe make this a little bit more mono sounding. You've got to be a little bit careful when you're adjusting. You can really skew with like
the wideness of your music. But I just just a little
bit down in volume now, I'm going to increase
the high end on that. Another thing I'm going
to do here quickly is I hear like my buffer
under runs a little bit. Audio you can see 66 under runs, and I'm at 05:12 So
let's put this to 1024. Sometimes it's what
you got to do, especially for the
bigger project. And again, like I mentioned, I am on an older computer, but it's good to know I
still have some head room here in terms of if
I really need it, I can still go to the 2048. Okay. In addition to that, you can even go triple buffer if things are
getting really bad, which we will see once
we get to the mastering. Okay. Because we still have
quite a ways to go here. Clicking here, I see pro two, but it's actually three. I'm just going to go three. Scared me. And I was like,
because we just did all that. Q I think I like
it the way it is. I'll just leave it there. And then again, we can
always fine tune it. Maybe we could pull
back just a little bit. A lot of times when you do EQ, I find for myself that
you can really wreck the sound than if you just
didn't do anything at all. Again, let's just continue
on, turn down a little bit. Still listen to the lead
again, quite a bit of effects. Built the reverb,
that's the delay. Let's cut the highs. Sometimes
mod is powerful, right? Add some pitch weird stuff, some thickness to the sound. What we can do is instead
of opening up plug ins, again, we can always
just do it from here. Let's just limit it. Maybe here, let's listen to
it in context of the beat. This one, I might pan a bit to the right when it
comes to panning. Some people just go like only right and some
people go only left. But I think what
I'll do is I will just maybe pan a little
bit to the right here. Turn down in volume
a little bit. We can open up an E key on
that. We've got some low end. Let's just try to cut
a little bit of it. We don't want to cut
too much because again, sometimes that makes the sound. We'll go to six, maybe cut some high end and we can
boost the key a little bit. Turn it out a little
bit, is that it could pull back
just a little bit more and we can maybe cut a
little bit more aggressive on the low end when we're cutting the low end, we can boost back up for
a little bit more body. Because sometimes if you cut the low end it makes
it sound thin, so you boost it back up. So without it, in this case, we are going to actually
turn down the volume a little bit, is off and on. I can hear every single
note really, really clear. We can turn down a
little bit again. We can also send that to our sends a little high end when. Processing like this, we can actually turn it
down in the mix. When I'm putting distortion
and parallel compression, it's removing a bit
of that transient. In other words, it
just sounds super long sounding and that's something you got to be a
little bit careful. This one, we're here, we will turn off the effects, pull back just a
little bit again. This is the light mix. We then get into
arrangement and then we go back and fine
tune everything. Because when things are soloed out or in different
combinations, we just fine tune it and
we get to where we want. But right now we're just making everything stand out as is. Now we're onto this
piano Sound Again, we can turn on this lead still, because you have to decide what is like that
main chorus Sound, And then the other ones are just making everything
sound full as a whole. This pianos crank it up. Let's again start
with some distortion, parallel oppression.
And I'm excited. Let's add some
wideness on there. So on this piano, what I'm going to do, we're
going to bring another mixer. Insert over. Okay, I'm doing that by holding
out Alt and left. And I will go piano. And I'll paste it in here
with the same color. So I'll go like a
piano or something. Okay, And so what I'm going
to do is I'm going to send it to the piano
effects again. Piano is going to all of these sends piano is also
going to the sub mix. Again, all of that stuff
is going to the master. Okay, Piano is going
to piano effects. And so what I want to do is really add tons of
different things on here. Then what we do is
we b***d it in, okay, for the fruity chorus. Where did that load up? Okay, just want to
behind somewhere. Okay, the piano is going
to the piano effects. Let's listen to it by itself. Quickly, increase the depth. Bring it back. And I'm just
going to fine tune this here. I want wet only and we can
find tune the crossover. You can put compression on here. But again, distortion is just another form of
heavy compression to the point of distortion, okay? But again, what's
happening is it's way too loud, so
we pull it back, we get the benefit
of body again. Let's go back to
this distortion. Sometimes this is what it takes to get a sound exactly
where you want. I don't know how it's going
to sound, because again, I'm doing this all in context
of solo, which is not good, but we'll get rid of that
pitch and maybe we'll just boost up in the body and we'll put the EQ
before all this stuff. Okay, solicits into it now. Then again on here I'm also
going to put a fruity blood over drive. Drag it on. Sorry. Sorry. Very, very
aggressive on the hundred. We'll go just a little bit, and for the exciter,
I'm going to really, really crank it, so it's
a lot smoother sounding. And for an EQ, let's just bring an EQ just to tame the high
end a little bit. Let's just cut this a lot. It's just not as aggressive. So I get, I can drag this, pull it back just a little bit. Go to the actual piano
and listen to the rever. Okay, so the pre delay. Let's increase it
just a little bit. We're going to pull
back on the mix a little bit soon with the high. Let's increase the mode for
the limiter. So it's a 41. Let's just try to
push it even harder. Less Deka, way more
mix, less mod. As you can see, I'm mixing
within the VST, right? Doesn't always have to
be in the mixer kit. Save it, we will move on to the next sound.
Here is the guitar. Let's just turn up in the mix, let's just add maybe
some Baer bond wideness. We'll purp key on the bill. We'll sculpt it just a little
bit in this mix, again, you can use the high cut, but another option is
also your low shelf. Right now it's a little
too loud in the mix. I'm only doing
that just so I can hear it as I'm
queuing a little bit. I might cut a little
bit in the highs again, in our 2000, I guess 2000 Hertz is like where we
can hear most aggressively, I guess as humans. Okay, so before it's
not that it sounds bad, it's just maybe it
doesn't stand out and it pops in an awkward way. And then with the EQ sounds a
little bit more controlled. Okay, I can even cut a little bit more on
the low end there. I can even adjust the Q if
I don't want to hit more of the mids again. If you like it where it is, you hit Copy and then you can switch it between
A and B. Okay. Right now there's no difference because we copied it over. Or if we go to B, maybe
you watch, We go tighter, here we go lower to
go a little deeper, maybe I think we need to just a little
bit lower down before. So this could be too aggressive and that piano is
pretty aggressive. Could turn up here
from this piano, I might turn down the exciter. I think I'm going to
pull back a bit on that distortion on here. I could just get a compressor, but in this case let's, yeah, I might just use pro two sometimes you can
just use a limit. But again, I just
want to be careful on how heavy the plugins are. Let's just look at
the CPU usage of pro L compared to pro two because these are just things you have
to think about. So what I'm going to
say here, two test, okay, and then I'll be able to find it right
here at the top, so it's a little bit
heavy on the CPU. Let's open up, let's just go two test and I just want
to see the difference. We're seeing pro L two at
about seven, okay, is weird. Hard to see the pro
two test play now. So we can see that Proc two
is much gentler on the CPU, So I'm just going to use Proc two because we can
get similar results. What I'm saying is I want to, on this piano that is very, very high in frequency,
I'm just going to be very, very aggressive, very hard knee, and we're just going to tame it. Okay. Auto game. Okay, so these are these piano notes and the ones that are
really, really loud. We are instantly controlling them by being
extremely aggressive. We are at the point of limiting. And maybe on the guitar,
actually, sorry. We will just open
up an compressor and let's just kind of play around with something
here quickly. So let's turn that guitar
back up in volume, We'll make it just a
little bit more even. Okay, again, I'm just using
my ***** on my made keyboard. So again, let's just
start with fast attack. Fast release is the easiest
way to kind of start. Let's just go a little
bit of a harder knee, turn up the volume, okay? Because I turned
off the auto gain. This compressor does
have an auto gain, so it will compensate, but I usually find it's hard to compare the
before and after. Let's open the attack this a little bit and just be a little bit longer
than that release. Having a lot of control
over the guitar Right here, it's sounding very thin Sound and like we're just
hearing at the high end. When I add the
compression on again, just look here at the red line and you'll also see the audio. When I add it, the guitar sounds way fuller and more
part of the beat. I'm not compressing overly hard. I have 1.5 ratio is again wat we can copy it and then now we can adjust the
attack a little bit. Let's go a little bit
more on the attack. A little bit longer release. Let's go very fast
release and we are going to hear those tales a little
bit louder or we should, but what's going to happen
here is it's going to kind take over the
rest of the beat. So if we have a much
longer release, what's going to happen is
after the guitar plays, it stays at a quiet volume, which means all the other
instruments can stand out. But if it's too long, we're going to hear like a weird pump. So I'm going to
bring it back a bit. This is why A and B is
so powerful because you can go before and after. I like this right here. This is where I
initially said it, so let's copy this over. And what I want to do is I
want to have the release maybe just a little bit longer
and we'll just move on. Okay, we're going to turn out that guitar down
as a little bit. Okay, so now we're
onto this lead. Sound. Now this
leads on the right. Now this lead, we can do
the same thing it's at. Let's type in the value. Okay, I'll try the same thing. I haven't tried it
before in FL studio, it's saying 48% right?
Let's try the same thing. We'll type in value. I'm going to say I
think it was 48 right. So we're going to go 48. 48, right. 48 left. That's very cool. Fl Studio
is an awesome music program. Okay, let's do a similar thing. I'll just bring
the E Q over now. I could've sent these
leads into one subgroup, and then you just use one
E Q for both of them. But we're just going
to fine tune it just individually just to
keep things simple. This lead is also being
sent to the sends, let's do the same thing here. It's just a quick
and dirty way to add fullness to our sounds. Yes, it's making it
a little bit louder, but it just makes it so
much fuller sounding. I'm just going to
try to tweak these to the point where it's
not sounding so thin. Maybe it could just be the exciter that's
making it sound thin. Okay, Got to turn it down in volume a
little bit, okay?
18. 5-2 - Mixing Drums and Percussion: All right, so
moving forward now, we're just going to finish
off with the drums here. One thing I just
want to quickly say is if you are mixing
your instruments, a lot of times, a lot
of mixing engineers like to also do subgroups
for their instruments, and it does save a lot of time. In this video, in this course, I just did each
instrument individually. And now we're going to focus
on the drums, the claps, the high hats, and what we
call the percussion elements. Okay, so let's get
right into the drums. For the drums, let's just
crank them up a little bit, let's hear what
we're working with. Let's click onto the drums,
it sounds like this. What I'll do is I'll just open up a compressor on here just to control them just gently. Okay, we'll just go very fast
attack, very fast release. I'm listening for these drums, I'm just what is the
main, what's hitting? I hear this rolling drum a little bit offending when it comes
to this compression. I might maybe just bring
this up just a little bit. This will just tame just the louder drums
just a little bit. We're just going to keep
them a little bit more even. Okay, we'll go back to the beat. Okay, we just got to figure
out what's our main drum. I'll just work off of
this first one here. Okay? And I will open up a
compressor and an EQ on that. Okay, we have a
single drum here, let's work on it
really, really hard. Okay, I'm going to turn off the auto game.
Let's crank it up. It could be a little too loud, it's just distorting, Okay. So let's compress
a little harder so we don't even
really hear it right. So what I've done
here is I have molded the drum to be a lot
tighter and we're really, really emphasizing that
the initial transient and we're clamping down
on the tail of it. Let's just save it as it is and let's just try
a different style. Okay, so let's just do a
different style of compression. We go punch, we're
going to bring this up. And again, this is what I would do if I'm mixing my music. Just being really,
really aggressive, trying different things
faster on attack now. Much louder, open
the attack a bit, Turn down that glitching I
think is just auto saving. So is this sound bad off, turn away down? A little faster attack but before and after. Okay, so I'm going
to like like this. Okay, for this drum, let's just see if we
can play with some EQ. See if we can get something
a little different. Let's just try a
little on the low end. Okay, so we're going to
turn off the auto game too loud. Let's put this
before the compressor. And what that will do is the compressor will
tame this boost. Let's copy this. I think I
liked it a little bit lower. It's just going to give
you a nice low end kick, crank it a little
more turned down. Okay, let's just see if we
can bost anything in here. Help cut through just
a little bit more. High end on drums helps a lot. We're turning down
a little bit here. Boost it up a little bit. Let me it a little bit brighter. We need to turn out
a little bit more, go a little bit higher in those frequencies just
so we can hear them. If we go too low then we don't
really hear it except for like a sub, let's say 42. Okay, turn out a little bit, we'll just bot, actually
what we'll do is on the drum bus we will
open up an EQ here. And we're just going to boost the highs just a little bit on all the drums just to help
them pop Just a little bit. We'll say from two
K, 2000 in Q three, instead of typing
2000 you can two k. All right, come back here. I'm going to remove
this. I think I like it just as it is. Just a little boost there. Okay, let's work on
this other sound. So just going to kick
control, hit my button. Going to get a compressor
on there as well. And just paste this in here
and get the same color Ok. Let's crank this one up again. Let's crank it,
This one hits hard. Let's compress it super, super hard. Turn down, what we'll do is on
the main drum bus, let's be a little bit more
aggressive on our compression. Let's put that to like 1.2 We can go up just a little
bit on our threshold. What that'll do is
it'll allow us to be more aggressive on our drums. Our drums can pop
through harder. Okay, on this knee, bring down, cranking
up the volume. We're not hearing anything, so we're going to
bring this back. Because my attack is so fast, I'm not hearing the drum at all. We're hearing a bit of the tail, but I want to be able
to hear the drum. So we're going to open up the attack with my compression. Here I am, compressing
way too hard because the drum doesn't
have any bounds. Drums too loud. Cool. So without it turns a little bit more for this drum, it does have quite a
heavy til I may just tame it just a
little bit and we'll get a little bit more punch
out of that drum around here. Okay, a little boost again. We are in 12 with these drums. Let's just be a
little more zoomed in for your drums to stand out. There's different areas
where you can boost. Again, you have your high end. This is like you click. Okay, here's a knock,
Sound, knocks. If you do this it
could become boxy, people say and stuff. But I just want these drums to stand out and I'm just going
to boost where I want. I'm going to crank this. Okay. 1 second. I'm going to
go to my settings here and I'm going to go to
audio and I'm going to see if my underruns
are still happening. So I'm just going to increase
my triple buffer so I don't have to keep worrying about that throughout the rest
of this course. Hopefully, listen
without this EQ, the drum gets lost. I can try to put the EQ
before the compression. Now I want to this drum right here. Let's
listen to this one. Okay? So I might just open
up just an EQ on that one. I don't need to
compress that one. This one here especially, was like the main drum. And then that's like
another kind of main drum. All right, This drum, we can maybe just tame
the low end as well. Okay, We can kind
of boost it like that and try to find an
area where it's kind of knocking a
little bit more but controlling the
low end because we already have a lot
of bass happening. And then we can try to
find somewhere where it's kind of cutting through
in the mix. All right. Okay, let's try in there. Let's play around
with this so that our timing sounds a
little bit better. If we don't hit
our timing right, it'll sound a little bit weird. And so what I'm saying is
when it comes to a drum, depending on where you
boost in your low end, you can kind of affect
the timing a little bit. Okay? So you just
got to be a little bit careful when it
comes to your drum. I just hear that this drum, it's just kind of hitting
this a little bit weird. So I just want to
fine tune that. Let's maybe listen to just
the drums and the claps in the high hats, okay? Without it, maybe boost
some highs as well. Okay, now we're on
to this drum right here. It sounds just like this. It's a really, really round, so it doesn't really hit
so much like a drum, it's just like a big sound. So I just want to find to maybe the EQ just a
little bit on this. Maybe we can cut the
low end as well, so that the other drum really cuts through in the low end. Maybe we'll cut a little bit
here. Cut a boost in here. Again, maybe the
other way round. I don't want to thin
it out too much. Okay, so again, I'm just trying to get these drums
to mold to where I want to fit the beat and
it's kind of hard to teach, so just kind of just kind of follow along
as I'm going along. Every track is different, so when I'm adjusting stuff, it sells just random. Okay, so for these drums what I'm going to do
is I will send them to the sends here just a
little bit on the distortion. This will just help
even them out. Again, the exciter for
the drums as well, just a little bit of high
end, nothing too much. Okay, let's go to that EQ
through this compressor. Let's copy this. Let's go just a little bit longer.
I'm going to go 15. I'm going to open
this up a little bit. Go to 1.5, maybe ten, and we'll increase this to 1.5 We'll make harden
to Ne a little bit. I just want those drums to
be a part of the track, but I still want
them to hit hard. All right. Go up to 20, open up a little bit
more, a little harder. Let's go to 1.75 Let's just leave it around
there for now. Turning down a little bit, maybe a little bit
more aggressive from the distortion, the effects. We'll bring it
down a little bit. Okay, now we're onto
the clap for the, let's just just
hit control copy. Open up some plug ins, okay, all of these sounds
are going into here. I'll hit B. We're going to
turn off the auto game again. Let's just have fun
with it for me, I always like to put a little bit of compression
on different things. Don't feel that you have to use any of these
for certain things. If you want to use
mastering for this, you can do whatever you want. Let's try bus, turn
off the volume. Let, faster attack ratio, harder knee turn up more, let's go heavily into it, open up that attack a lot. Just wait coming back. On the ratio. Let's pull
the ratio quite a bit back. I'm hearing something when it switches between
before and after. Because remember I have like
a clap and then a snare. Okay, let's look into the snare. I like this one. Sound Right here I'm hearing
it's got some body. It's making it sound dull. I want to take this and we're
just listen to before 24. This snare, it's just got
some muddiness in here. I'm just going to
maybe cut that okay, before it's got some
muddiness like that sound. And then with this,
it just cleans it up. So I don't know how it's
going to sound in the beat. But that's what I'm
hearing when it goes from the first here. The clap. I really,
really like this. And then when this
comes in, it's just a little muffled,
is what I'm hearing. Continuing a little better, let's brighten it
up a little bit, turn on the volume. It's too much on the
high end. Widen it. Let's maybe just
do the mid, okay? Because sometimes these snares
or claps can have like, you know, mono and wide content. Let's just do just the mid, turn down a little bit more. Let's copy it. I'll go down. Let's put this to minus ten, or let's let us
sue my Crow bill. Let's go more. Let's
make it wider. Crank it. Yeah. This is an important
part of the track, like we got to get this right, you know, Let's do stereo let's, let's maybe emphasize it a
bit, tighten it up more. This sound, I just want to
tighten it up a little bit on. Okay? We want to tighten
it up just a little bit, okay, For the E. Q, Grant the volume back,
being too aggressive on this. And then we'll go to the mid turn down just a little bit again, on this clap, we can turn
down the volume just a little bit without the effects. It's quite a bit
quieter, but I'm just going to keep it. I
like the way it sounds. And I'm going to send it to the exciter again
for brightness. Just a little bit.
Just little bit. I still want to be able
to hear everything else, but it just adds a little
bit of body to what we're looking for now. We can also try
wideness on here, but it might make it too big collapse going
here to wideness. Without it, I'm not hearing much of a
difference on the wideness. Better copy the
value and just crank it up just to hear if
we can even hear it. Because the sound itself
could be super wide too, So we're hearing it there. Let's just leave the volume
up a little bit higher. And the collapse, we will
bring it back quite a bit. Without it with it, collapse might just
be a little bit loud. Okay, on this
compressor, copy it. Let's just make it
a little bit more. Because if we control
the transient, the peak a little bit more, we can actually make it a
little bit louder in the track. Okay, high hats. So same thing.
Let's control seat. Hit my button on a
mitty keyboard again, that just opens up a
compressor and an EQ. And I'll put the high hats and we'll get that
same color back. And now we have
compression right away. Okay, so now we've got our high hats, we can
actually hear them right. Everything was just a
little bit quiet before, so let's just make everything
super, super fast. And again, we can try a
different style of compression. Let's go pumping, crank it up, the volume off, I like it. Let's try to open up the
attack a little bit. And what it will do
is it'll allow us to actually hear like the
clickiness of the high hat. Do you hear that? I don't always start with
compression like that, but especially for this course, you can learn a little
easier when we just clamp down super hard and then
you can kind of pull back. Because I just wanted to
control the high hats. By doing this, I get to be able to hear the high hats
very, very clear. But we're lacking the click. So listen to the click, you hear it cut through. It sounds more natural, right? But the thing is,
it might be cutting through in kind of a weird way, like not in a musical way. So we can really be aggressive on that
peak, on the transient. And what I'm saying
by transient, if we go to a high hat, you can see that the
transients like the very, very peak of a sound, okay, at the very,
very beginning. And so on our attack, if we are very aggressive, we're clamping
down on this peak. When we are gentler, we're allowing the
peak to come through. Okay, a long attack is fast
attacks, very aggressive. This is clamping down super
hard on the high hat. I can hear the high hat, but it's not really musical. This here, the high hat is just cutting through
in like a weird way. And it's also sounded
really thin as well. Compression will sometimes
thicken stuff up too. Volume more fair off things
are cutting through. I want that attack
a little faster. Increase the volume.
That's the benefit of mixing with a Midi keyboard
you can get hands on. You can do two things at once. Instead of the mouse
only doing one thing. I'm going to turn the
volume, it's off right now. Turn on. Let's open up the attack
a little bit more and be a little less aggressive
on that ratio, Okay? Now best practice really is
being able to turn off and on the effects and not hear
the loudness difference. You can actually just hear the difference before and after. And in order to do
that, you got to, instead of making
this 5.9 I would turn down the volume here
and then off and on say, oh, okay, I can hear it,
but right now I just like it was there like
5.7 or 5.9 or something. Then I'm just going to turn on the volumes just a little bit. We're looking up here again. We can come over here to our sense there's
some distortion on. We can actually push them
really, really hard this time. Try the exciter got to be a little careful
on the high hat, could be piercing even
though it's supposed to be smooth. They turn it down. High hats are cutting through. Nice, turn it down. Let's open up the EQ. Let's just see if we can fine tune
that a little bit. This is the benefit of
working with a subgroup. I don't have to work on the
individual mixer inserts, I can just work on
them as a whole. Then if there's a
problem like with that snare, the snare here, I took out a lot
of the mid stuff of it on the high
hats as a whole. Let's see if we can enhance it. We can make it smoother or just cut through
a little bit more. One of these high hats has a
really clicky sound to it. Like that one? Yeah, that's
the one that's clicky, so I just got to be a
little bit careful. You can see it's right there. What I could do is I can open
up an EQ directly on that, or I just can just avoid it
a little bit with the bus. Again, this is the bus
doing all three sounds. You can see that they're
all routed to the subgroup. Hit play and we're going
to see if we can get this high hat cutting through
just a little bit more, just being a little cautious of some bad things happening. Okay, because again,
it's not just one sound, now it's three sounds
in this subgroup 123, and then this E, Q is
controlling all three sounds. Okay, let's try a
little over here more. Okay, it's more like
in the lower highs, more like a shaker sound. Okay, so let's just play the
high hats by themselves, Okay, so we'll click the
high hats, play that. It's this sound right here, I think is being a
little bit weird. So I'm just going
to open up an EQ here and I just want to find what that
offending frequency is. And then I'll try to do
it on maybe the subgroup or even I already have
an EQ open up here, but it's just my CPU open up, so many plug ins
and I'm trying to maybe reduce the amount of
plug ins at this moment. It's a limitation of not having a powerful
computer. Okay. This sound right here, again, really cool feature
of pro Q three is we can click here and you
can do spectrum grab. Right now it is enabled, okay? And what that allows you to
do is I'll display this. You hover your mouse right
around the frequency, and it'll freeze it. And I can grab this
frequency right there. Should have grabbed it.
So what I'm going to do is I'm going to grab
this and bring it down. So I'm going to turn
off this auto game. Turn it off and on. Try
one other frequency here. Okay, We'll try this
one right here. I will grab this one right here. Okay, it's a little
smoother I guess sounding. Let's just play
the beat with it. Yeah, no, I'm just
going to remove that EQ for the high hats. Maybe I'll pull the
highs a little bit down and we'll open this
up just a little bit. Okay. Drums. Okay, clap. Okay, turn on the
clap a little bit. Turn up the drums and just
a little bit the high hats. Let's bring them down a little
bit over here in the send. Let's try to really crank up the exciter that
might balance out, that one click hat a
little bit more again, once we mix this track. Once we start
arranging the song, then we come back and
we fine tune our mix, especially after we listen
on different speakers. This is the open hat,
so let's crank it up. We'll hear it in a second. I hear this woodwind, I hear this woodwind could
turn down a little bit. Right now, we are focused on the open hat, which
is right here. This open hat yet louder. This is the problem that
sometimes you run into, which is why it's nice
to turn down your, your volume is much lower
because this is the problem you can run into When all of your instruments
start getting so loud, it's hard to get
them to stand out. So I maxing out for volume. Cool. So now we've got
these two sounds here. Let's just crank them up to
see if we can hear them. Okay? This sound, we'll
do the same thing. So I'll just bring this
over to the sends, boom, boom, boom, and
we'll see how it sounds. And it's just a nice way to add fullness and continuity
with the track. Out on this open hat, I might add some reverb. Okay, this is why I have these. It just sounds a little
bit out of place. So I'm going to click here
to listen to that quicker. Go delay. Maybe add it
all. Maybe no delay. Okay, let's listen to the drums. I'm not able to get
this to stand out. Let's click into this sound
and open up a EQ on it. Let's cut that low
end on it. All right. Like that. Yeah, it'll
sound a little cleaner. Then we can turn up the volume here, because
again, like I said, I'm running out of head room to turn up the volume without
having to get into plug ins, which is really annoying. Best practice when it
comes to your volume is first you want your volume
coming into the mixer, essentially like
where you want it balanced, then in the mixer. Adjusting your volumes down lower will give you
way more flexibility. Because again, what
you're seeing here is I am maxed out for my volume,
like doing stuff like this. And it's actually really, really annoying
right now on here. Let's just crank this up, okay? And then I can balance
it how I want. And then if I don't
get enough volume, I can even come here and turn
it more. So let's listen. Let's crank it up here. Crank it up more again, The compression is happening, and that's why we're
not hearing yet. And let's turn off the game. Turn off, Okay, so
we hear it better. Now, let's try to set our compression in
such a way where we are just really
enhancing it, right? Try a different style
of compression. Too much ratio. The release, I'm going to be a much longer on it and the hold, I'm going to adjust the
hold and what that will do is the rattling
of the Cameron. We're not going to hear so much open up the attack so we can hear the click
a little bit more. Come back here, I want to adjust the sample
start a little bit, so I'm going to copy
the value in case I screw up this out. I'm going to trim a little
bit off the ***gth, so I want to get
rid of this stuff. Okay, bring back the hold. Let's copy it. I'm going
to be more aggressive. Be softer, knee, bringing up way higher off. So it's a much louder sound now. Right? That is because I went into here and
turned up all the volumes. Let's turn down
just a little bit. Okay, Turned back on. Just trying to find where it's just going to suit this track. It's pretty good there. Let's copy that. Let's
bring it a bit down a bit. No, cool. Let's turn it down a little bit. What I'm going to do is I
am going to put wideness on this sound turn down though distortion on this. Q. Let's open up the, I
think we've got some body going on in here so
you can actually see this late in there, right? So I'm just going to do a low
shelf instead of a low cut. Okay, I'm just going to
just tame the low end. We go tame the high end as well. And instead of boosting, let's cut where I don't like. Maybe we can cut the mid to make it sound wider off. Let's put it before
the compression. And I'll be a little bit
harder on that tack. Just trying to get
the timing right of this put to an exciter. It might control the high end a little bit more
parallel compression, turn down, this is
sometimes why you need to compress so hard because it's just not
going to cut through. Turn off the wideness though. A little bit of wideness, maybe just a little bit
of re by itself, okay? Maybe just a little bit of
re going on. Just subtle. I might just put distortion
directly on to this sound. See how much
different it sounds. Sometimes if the low end
is sounding a bit weird, you can use it to pre band. It sounds weird. No. Okay, so we get
rid of the distortion. Okay, cool. Now we're
onto these bongos. Okay, so what I will do is
we will go to dynamics. And I'm just going to put a free limiter on there
just for extra gain. Just I'm running out of volume. And again, I don't
want to go through each individual one
because this one, there is a balance in between them when I adjusted
their volumes. Okay. So I don't
want to really go in individually and adjust their
volumes because by the way, I mixed it already just gently when I
was making the beat. This one I kind of like
the balance, right? So I don't want to
remix that balance. I just want to take all of the bongos and I
want to boost them. So I'm just going to
take a free limiter. I'm going to put the ceiling
all the way to the top. And we're just going to crank it and we could turn it down now. Okay? And then, so now we can
start working off of this. Okay? The reason why I put
the ceiling at the top is so that we're not
doing any limiting. I just purely want volume. I don't want to do this too much because I'm not going to have too much control
on the threshold. Let's just, let's be very, very aggressive and the knee, let's try, maybe very, very hard just so we can really, really control these bongos. Okay, so what we will also do, let's try one more
compressor on there. Again, we want these bongos really, really cutting through. We'll go higher on the
threshold for this time though. We'll limit again. Let's turn off the auto release. When you have a release on, sometimes it could be a bit
of a slower release I think, like always, but it's more like controlled
and more natural. Whereas a manual release, you can just put it super, super fast so that you're
just cutting off the peaks. The audio sounds super,
super consistent. Now for the Q on that, turn it down here
like that little, let's see what it sounds like. This sound, this
sound like within it. And then on these bongos, I think I'm just going to cut the lows a little
bit on that as well. This sound right here, this sound, very
aggressive sounding. Again, we could just use
the EQ of FL Studio. We got to listen in context
of the beat though. Here's the song, let's do wide. Then over here we
can maybe do mid for more like the bongo slaps. Let's try to crank
these up again. We have not done our sends. Let's just add
that to the sends. And again, that's
going to really even out our audio for us. Then we can turn
it down quieter. Cool. Now one thing we can do here on the
Bongos solar out here, we can pan just a little bit. Turn down still. Same with
this one, just a little bit. Again, you can, just to
make things sound cool, you can pan as well in here. But I usually like in here, it's just nice and visual so you know exactly what
you previously did. Let's listen to the whole beat. And again, our metronome
is already done. We can fine tune it right here. This tambourine we are
going to turn with an. Let's get one more EQ on there. Cut the low end a
little bit on that. Maybe we'll just do this here. We'll just cut the
highs a little bit. This will just make it a
little clearer sounding. I can't even hear it again. When I click here and
move the most up, we should be able to hear it. Listen to it. So let's
listen to it myself. So maybe around here
I'll turn it up. Okay? So let's listen
to it without it, So we're kind of
being too aggressive on it or we could just turn off the auto game
because that kind of skews the frequency spectrum
in a different way. Grab it, bring back,
try it out again. Okay, we'll leave it there. These bongos I
think are too loud. Maybe this one individual sound. Let's make this bigger. And it's this sound
right here, I think. Okay, so let us bring this
down in volumes a little bit. Okay, so I will leave
the track here. The next video we will
just do a light master. So what we will be focusing
on is the limiter, a little bit of compression, a little bit of slight E Q. A lot of times I might not Q because I'm
the one mixing it. E Q is usually useful if you're listening to someone
else's music and you want to kind correct it. But sometimes it's nice where if I listen to the
track, let's say export it. Put it on like an ipod, and then I listen from
one song to the next. And it's like, oh, do
you want that track? All it needs is just to
be a little bit brighter. That's where I'd come to
the master, add an EQ. And just again, in mastering, we're just doing very, very subtle brightness
and stuff like that. In the next video,
we will look into the mastering and what
that is is just loudness. Okay? We want to make
sure that it's loud. We want to make sure things are clear and everything
is kind of consistent. We don't want
things too dynamic. In other words, we don't want some sounds really quiet and
some sounds really loud. We just want to have a
nice cohesive track. And that's where
mastering will add that polish and like that
shimmer to your music.
19. 6-1 - Overview of How Mastering Works: All right, so now
we're into mastering. Mastering is probably
my most favorite part of making the beat because it's where you really get
the final look at the track. Now again in this course, I went mixing, mastering, and then we're going
to do arrangement. And again, that's just so that everything is sounding
really, really polished. And then when we
arrange the track, I'm not going to get
distracted in terms of oh, does it sound good, or
oh, it's not loud enough. Then if anything is distracting, I can quickly go and
adjust certain things. For example, let's
say these claps come down, hero hit play. If there's a problem with
some of these layered claps, I could always come in and
just adjust them individually. That's the benefit
of being able to mix and master within
one project. Okay? All right, so I
first want to talk about a mastering chain. Okay? So if you're just going
to be making your beat, typically you will
have the master bus. But again, all of my inserts are going to what we call a sub mix. And then from the sub mix
then it goes to the master. The reason why this
sub mix is going to be here is when we
get into mastering, typically we want to
have our levels at a spot where we can
really control our music. If our music is so loud, going into the master it we
have nothing to work with. Okay. Which is why I
can just do turn it down here on the submix or
even on the master track. You could always open
up a gain plug in. A plug in that is just
affecting volume, it's not affecting
anything else. For me, I usually like to use the fruity limiter for that. I know people might use
like the fruity balance, but the fruity limiter gives
you more control over gain. Okay, you can see you have
way more boost and cut. So what I'm trying to say is if you were mixing
your music and it was way too loud
instead of coming into all these individual
mixer inserts. Because now, you know, we've worked hard
to get a balance. If we are going to go and adjust all these individual sliders,
all the inserts again, we are going to
mess the balance of our mix all the time
that we put into that. So what we can do is again, on our master we can just
open up again, plug in. So I know it says
the fruity limiter, Let's just say gain plug in. Okay, so now this
is again plug in. So if I hit play here, let me just go song
mode. So hit play. So we can see that if
our ceiling was at zero, you can see some
limiting is happening. So I would turn this
down just a little bit, and then that way nothing
is going to be too loud. So that when I get
into mastering, I am having a sweet
audio spot, okay? Because we are in
the digital world, We have the power to be
able to do stuff like this. So a lot of times you
will hear people talk about gain staging and
it has to be perfect. All your volumes have
to be just right, going from one plug
in to the next. Sometimes it matters,
such as if you're using analog plug ins,
analog emulation, in other words, if
you are sending too much gain or too much volume into
those analog plug ins, you will get distortion. But everything here that I have done is just all digital stuff. So in other words,
we can boost tons, we can then turn it down
later and we're not going to get distortion That happens
more in the analog world. Like if I'm talking with the
microphone and the mixer, if you push it too loud, you're going to get distortion
right within FL studio. And I'll share
this with you just if you've never
seen this before, let me just clone this one. And I'll just go test drum. We'll do Red because that's the color that I don't
like in FL studio. Because again, Red's
missing files in FL studio. Let me just do this, okay? We have test drum and
it's going to 51. Okay? Now, watch if I take, let's just say this EQ, and I'm just going to
just use it as a gain. So we crank it up. Okay,
and then I come here to another one and we will
just crank it way down. Okay, this one,
let's say the boost, and this one here
will be the cut. All right, so
boosting, boosting. Volume cutting is cutting. And so if I hit play
right without it, make sure there's a little
bit of a volume difference but we're not hearing
crazy distortion or even if I crank this up so
you can see that I boosted this one by 18
and then this one by 18. And I come here and
turn it down, right. The thing is when I turn it off and on, it's a
volume difference. But if I play it here,
I'm not hearing really any distortion or
anything like that. And we have cranked it up tons. So if I were to send this audio, so it's going to be really
loud and the reason it's distorting is because
it's coming right in here into the master. And then even if I click in
here so you can see that it's actually hitting
the ceiling at whatever. So what I'm trying to say is, don't worry if your
volume is way too loud on the mixer inserts because
in the mastering stage you can simply just come
here and we can turn it down the watch, right? Do you hear distortion
on that kick drum? No. And that's
because the ceiling, We are driving the ceiling. All right. So what I'm
trying to say is don't worry about being perfect
with your gain staging. A lot of purists out
there are really, really stingy about it. In other words, like you
got to get it right. But as you're seeing here, it doesn't matter so much unless you're using analog
emulation plug ins. But best practice is to
make sure that you are kind of hitting a nice volume
for each plug in. Because if you're pushing
too much gain in, for example, let's go
back to the master. If I'm pushing too much gain in, then the volume will be going right up to
zero all the time. Which means I don't really have much control with my threshold. So I want to make sure that I do have a sweet spot
for the volume. That way I can actually use
the plug in as intended. And it's not all kind of weird. All right? So by
following best practices, you are going to get the
benefits of working normally. And I just wanted to share
that with you, okay? For example, if I hit play. So you can see that right up
here we're at zero, right? If I increase the
input even more, I wouldn't even be able to use this compressor because
it's just always at zero and it's just
starting really, really bad. Okay, But again,
this is why I can have this sub mix
where I can simply just turn it down
because watch hit play. You can see that the
volume is a hit zero, and I don't like
that, so I'm going to bring it back
just a little bit. So let's say 3
decibels, maybe again. Let's look here now. We can actually use our
compressor as normal. It's not hitting
zero or anything. I think I'll just
leave it here for now. And then we will fine
tune it together. Okay, how it works
is all of our audio. So this one here, these inserts are all going to the Bongos. This is called the subgroup. The Bongos is a subgroup. And then what happens is it
comes into the master. Okay? But in my case, how I have this set up is it goes to a submix, then from the submix
to the master. And again, the reason
I like to do that is because I want bongos to be
process totally different. So I can process the super hard. I can remove it from
the submix and put it just directly to the
master. All right? And that just gives the
flexibility of doing whatever I want in terms of
subgroups, vocals later on. And that's the power
of a template. Okay, all mixer inserts
go to the master. This is called our two bus. It's our left and our
right stereo file. Okay, In mastering, we
are typically being very, very gentle in our effects such as compression, EQ,
multiband compression. You will see me use
a clipper as well. I really like using a clipper. And then usually our very
last plug in is a limiter. Okay? This is called
our mastering chain and you always want the
limiter last, okay? And at the moment
in the industry, the output output can also be called ceiling on a
limiter is minus one. That's just what the
industry trend is. In the very, very beginnings when I was starting
making beats, a lot of people would
go like -0.1 Okay, so the -0.1 and then some mastering engineers
will go -0.3 Nowadays, most common is minus one. The reason for this is
because when you convert from this project
to an MP three, there can be distortion in
that conversion process. And that minus one of gain
just gives a little bit of extra head room so that
you're not getting any MP three distortion
and stuff like that. Okay, Again, a lot of the stuff is super,
super technical, especially when you get into the mastering side of
things because this is the official file that you're
sending out to the world. Right. Okay. So all audio
comes into the master. We hit it up with
a mastering chain. For me, I would typically
do some light compression. I would do some
multiband compression. And that's just going
to help even things out a little bit as well. And then I like to do
a clipper as well, and then I will
do some limiting. One last thing I will just mention in this video
before moving on, because in the next
video, I actually just want to get into the
mastering with you. Nowadays, there is loudness, LUFS, mastering levels have drastically changed when
it comes to measurement. Audio measurement,
there's been RMS, there's been those VU meters. But nowadays what's
happening is LUFS, it's all based off of how
our ears hear frequencies. Because when we look at
frequency chart for hit play, our ears hear frequencies
at different loudness. And I guess around
two K, supposedly, our human ears are most
sensitive to two K, They say, again,
that's more of like the real science kind of stuff. Lufs takes into
account frequencies for loudness when you
are mastering an album. Let's say you have one beat
two beat three, beat four. You're going to have
different instruments, different drums,
different sounds. Lufs is really powerful in that sense of being able to measure from one
track to the next. Okay, You're going to
be able to get a nice, fair volume comparison if
you don't have fab filter. You can also get the free
uline loudness plug in. Okay, I believe it's still free. It's called the uline
loudness meter, I think. I'll just quickly talk to you
about these three settings. Okay, Integrated is
more for broadcast. Like if someone's running like a radio station or a TV
channel or anything like that. What Integrated is is it measures literally the whole
song from beginning to end. If I highlight all this, and I'll just bring this
over a couple of times. So it would be measuring
this right here. And if we listen to it, it'd be much quieter than
the rest of the song because it's just the piano
playing, if that makes sense. And then here it's really loud. But then maybe later on again, we get back into a
quieter part of the song. Maybe like the
verse or something. So what I'm trying
to say is integrated isn't really a good choice
for mastering your music. That is what these
streaming platforms are playing your music back at. Okay, but we still
want to master our music where the song itself sounds polished and balanced and just sounds
really good as itself. And then the
streaming platforms, whatever they choose
to play your music at, they can play it at that, okay? Right now this LUFS stuff is still kind of new
to the industry, so things can change over time. So what's most
important is that you master your music in
the sweet spot so that your music is always
sounding good if someone cranks it or turns
it down for themself. Okay, For me lately, I have just been using the short term when it comes
to mastering my music. The short term is a little bit more accurate in my opinion. And I think it's over
like three second period. So if I hit play here, so what should be the
number you're going for? It depends the style of
music that you're making. Like if it's dance music or rap. But around maybe A -11 minus
ten is kind of a sweet spot. And when you're new
to making beats, that might be a
little bit hard to achieve because you might
start hitting distortion. So that's the reason
why we need to compress our music, limit it, and use like a clipper
so that we can get up to that loudness without causing distortion as well as the peaks. Okay, I really like showing you the fruit limiter because
it shows the peak. So visually for you when
we're mastering our music, the thing that's in the way
is the peaks of the audio. Okay, here we go. So you can see that
these peaks are what is going to cause
pumping in the music. If I just crank
this up and turn it down, do you hear pumping? Then I'll turn it off. It sounds way more
normal and natural, but now the pumping
is going to happen. That's because the
peaks are going over. Especially if our attacks very fast and our release
we're going to, it's just going to
sound super smeary and pump and just like loud
and just not musical. The fruity limiter, in my
opinion, is like a super, super aggressive limiter
and it's really hard to get a nice master with
the fruity limiter. If you use the pro L two, you will just hear it's just way more natural sounding and
you can push it really, really hard without
that pumping. But again, just look
at these peaks. It's these peaks which is causing the problem
of our music. Okay, so our goal is to
try to control our peaks. And how we do that is when
we are mixing our music, you saw me using a lot of
different compression. And that's just
because I know when I mix my music and when I
go to master my music, I have to compress it so that the peaks are
more controlled. Otherwise, it's going to be
way to what we call dynamic. And then it's going to
be hitting the limiter super hard and I
won't be able to get that loudness that
I'm looking for without unwanted
pumping and distortion. So if we compress and control our instruments
going into the master, it just makes mastering
a lot easier. So which means that if I'm using a compressor or a multiband
compressor or even a clipper, everything is just shaving
off the peaks gently, where the average
person is not hearing any weird stuff and you're
just getting more fullness, more excitement, more
energy in the music. Okay, again, that is what we are trying to
control and mastering. We're trying to bring down
our peaks so that we get a nice, awesome master. All right, and the
Fred Limiter is really good to visually see and learn. You now understand, hopefully. Okay, so again we
have our audio. The peaks are going to be what's in the way of getting loudness. So we want to control those
peaks and we do that through compression and
clipping and limiting. Okay, so in terms of
the short term I like to use this and again
that -11 minus ten, maybe minus nine
around in there. Because if you are quieter
then when it comes to like let's say cell phone
speakers or you know, earbuds, they're going to really have to crank
up their volume. And it's nice that if your
music is a decent volume, a decent master, that when
someone turns up and down their volume that they have control on how loud
to put your music. And when you're
mastering your music at that -11 to minus nine. So hit play when you're mastering the music from
a T -11 to minus nine, your music typically will
sound very, very balanced. Nothing's really going
to be too spiky. Nothing's really going to pop
out to you in a weird way. Because when it comes to mixing our music, especially vocals, if you do not EQ
the vocals right, they can sound like
they're sticking out of the music in a really
unmusical way. Almost as if like the
vocals don't suit the song. And when we have E, Q, that's really what
we're trying to do. We're trying to get those vocals to sit in the mix, right? So when it comes to mastering, we're just to level
everything out so it sounds really musical and
full and energetic. Okay? And then the last one
here is momentary. This is just like
super, super quick. And for me personally,
I don't really find it too useful when
I'm mastering my music. I just look at short
term and then again, if I'm mastering from
one beat to the next, I'll kind of look
for that sweet spot. And then even though
it's at like, let's say minus ten and
I go to the next beat. Sometimes it can be a little bit louder or quieter
on the other beat. Especially when it goes to
different parts of the song. When I'm from one beat to the
next and you're trying to get the volumes the same so that the listener doesn't have to change the volume up and down. Then I might just go into
each track and maybe just reduce it by 0.25 you
know, right here. So for example, if
the gain is at one, then maybe it's like, oh, well, do you know what this
track I need to put it to like 0.75 or something. And then maybe the
other track, oh, maybe it's only 0.5
This track right here, maybe it needs that 1 decibel. So in mastering it's just very, very subtle moves
a lot of the time to make it so that
because again, for myself, I create my beat
tapes by gratuitous series. So which means that if there's ten beats on that beat tape, I need to make sure
from one track to the next that generally
the volume is pretty similar and nothing's weird from one track to the next from the listener's point of view. Okay, Again, in this
course on the limiter, it's our very,
very last plug in, It's at minus one. I usually use the short term
to use for my loudness. And then we will try to get to that sweet spot of mastering
with the pro L two. We have a couple options here, you can go small and
it allows you to view your audio in a
different way, like this. Again we can see the peaks. Just like in fruity limiter, I can hold down Alt and
up at the same time. If you look down
here, you can see the out is moving
at the same time. But you can hear the L two. I am getting tons of
limiting happening, but we're not really
getting weird pumping like we were getting
from the fruity limit. The pro L two is a super
awesome, transparent limiter. I'm not saying
that this is good, but I'm just sharing
with you that we can push it really hard
and it's not too noticeable to the
average listener before. This is way more dynamic. But in mastering, we want
to polish off that audio. We don't want to
be this dynamic. We want to control a little
bit more and listen. I can pull back a bit bit
heavy or maybe like five. Again, I'm holding down Alt. Look down here. At the same
time as I'm going up and down what this is doing
with the pro L two, I'm able to hear the audio
at a fair volume comparison, which is super important
in mastering on Alt. Again, it's just kind of
getting like those peaks. We will make a separate video going step by step
from beginning to end, but since we're just
kind of talking about all this kind of random
stuff about mastering, you can just see quickly. Let's go up a little bit more. Turn off, listen
to like that drum, especially even like
the clap enable it a little bit more, it's going to be too much. You can see this, but again, if we were compressing
and clipping a lot of these peaks could be controlled for us. All right? And we can do it in
maybe more natural way then If I was happy with this, I would just double
click this sco binus one. You do it that way. Another way you can do it is in the L two. You
could just click here. And then when you turn
this up and down, it will give you the number
that you're looking for. Again, with this enabled, it's the same thing
as holding Alt. Essentially, it just
saves you a step. So for example, if I
enable this, crank it up. It's giving us a fair
volume comparison. Right now, a lot of
limiting is happening. But it's the one to one. And as soon as I remove this,
it keeps our minus one, so it's going to come
really, really loud. If you're listening, like it
doesn't sound overly bad, I do hear some
distortion happening, but it's a balance sounding, so let's put it like seven again, compression,
multiband compression. A little bit of clipping, we'll get this track sounding
very, very polished. Okay. Okay, so let's
put this back to one. And then again, so quickly,
a mastering chain, how it works is you can do
some single band compression. We call this like a
mastering bus compressor. The thing when it comes to
a single band compressor in mastering is you do
want to make sure that you are selecting
a compressor type that isn't like super,
super aggressive. If it is super aggressive, you might have to do much
longer attack times. But for the A
filter models here, like the clean and
stuff like that, they are very, very transparent. And even like an
attack like this, your transience like
the collapse and everything can cut
through very naturally. You'll even notice even if you are being quite aggressive, the pro two really is a
very clean compressor. Then again, EQ, I
would just be very, very subtle and typically
where I would be using EQ and mastering because
I have made the beat, I've mixed it, and now
we're into mastering. If I was working on
my beat tape series where there's multiple
beats on that beat tape, if I go for a bike
ride, put earbuds in, and I'm listening from
one track to the next, and all of a sudden I hear that this track right here
is just way too dull. Or maybe it's way too bright or I just hear something, it's
like, do you know what? I just need to cut some
mids out of this track. I would come here and be
like, okay, do you know what? I think maybe around here, 0.75 and then that would
be what I would do for the EQ because I just hear a difference from track
to track. All right? And it's just a nice,
easy way to do it on the whole rather than just an
individual instrument. But the power of mixing
and mastering in one project is if I'm
on that bike ride, and I hear that one instrument, and it's just the one instrument I'm hearing that's
causing the problem. I don't have to
go to the Master. Q I can just go to
that instrument. And again, many times, if I've mixed the music and
I like it exactly as it is, I would come here
and I would open up a new EQ and start from fresh. Because the thing is, I already like the way the sound sounds, now I'm opening up a new EQ just to adjust what I heard
that I didn't like. All right. It's a really,
really powerful way to work. The next time I go
for a bike ride, I'm listening to each track one after another and all
of a sudden I think, yeah, do you know what that's the fix that was good enough. And again, I fix that, maybe on the single instrument
rather than on the master. And again, that's the power of being the producer
who does the beat, making the mixing,
and the mastering. We can fine tune as we go, wherever we need to get
into, we can do that. Okay, so quickly, a clipper. How it works is it's
like a limiter, but from my readings it's like it has no attack and no release. So in other words,
it's like instant. And when we deal with
compressors and limiters, the attack and the release, what it's doing is it's actually
turning down the volume. So it creates like
a pumping sound. It's actually turning it
down to prevent distortion. If something's too loud, it's actually turning it down. And if we are being very
aggressive in our limiting, it might be like, but it
doesn't come up in time and that's how you're getting
that weird pumping sound. A clipper on the other hand, because it's so fast, it's literally just shaving off the peaks and you are
just getting loudness. Now, I like the classic
clipper here a lot. This is the older version. The newer version I think it is. Just like a new skin, a new GI guy graphical
user interface. In other words, how it looks, it's just been updated And yeah, it's called the T soft Clipper. The reason I like this
one so much is because it has a soft Ne and a
hard knee right here. And you can compare like this. This is how easy
you can compare. You have to hit copy two and then you just
select what you want. And then let's say you
want to compare A to B. I'll quickly let you hear that before we get
into the mastering chain. Yes, see what was happening was our gain
isn't loud enough. So if I go to like a,
the softer knee again, if you remember on
the pro C two I was sharing with you when you
have a hard and soft knee. So let's just copy this over. If I go hard ne, very, very aggressive and
we'll go into more zoomed out again that hard knee. How it works is when it comes to compression
and limiting. Audio actually has to
go over, let's say, -18 If the audio goes over -18 with a very hard knee,
then compression happens. If we have a bit of a softer
knee, what is happening? You can see that compression
is actually happening before -18 This line is
actually -18 Okay, so if I go all the
way to hard knee, this is -18 but you can see
that compression is actually happening before -18 Okay, let's go back and what I'm
saying is here on the clipper, it's the exact same idea. If I have a very hard knee, the audio has to go over
that very hard knee. Whereas if I have a softer knee, we are going to see
the audio much sooner. Okay? So this is why that we're seeing the audio
here on a very soft knee. If I go to a hard knee,
we won't see the audio. We actually have to turn
up the volume. Okay? Soft need, only the peaks
are being clipped here. We're getting more like the
body of the audio without it. If we go to the pro low
two with the clipper, you can see that not much
limiting is happening. Because it's clipping the peaks and it's bringing it down. I turn it off. The reason why is just because it's louder. So let's just turn it
down a little bit. We'll go like minus two off. Let's actually be
more aggressive just for you to see what
we can do with this. Okay, I will go minus four. Turn on, we're distorting. Turn back. Still distorting. Let's just put this
up a little bit, maybe a little bit
less still turn up. Okay, Before and after. Okay, so first of all, look at the wave forms. So the way form
right now it's off. Look at the way form
on the limiters. So this would be the actual
waveform that gets exported. Okay, now I'm going to turn on the clipper and listen
to how much more, louder and more energetic it is. But look at the waveform, right? It's about the same in
terms of its peaks, about just as loud, right? Look, those peaks are
about just the same. But the thing is the valleys, the valleys are much
deeper and when we are using compression
or clipping, what's happening is the
valleys are kind of coming up and we're kind of
chopping off those peaks. So again, look at like
the valleys in here. Okay, so turn on, those valleys are a lot tighter, which means that our
music is actually louder. But again, the
problem is that we are affecting these
peaks pretty heavily. So it's just going to
be a lot more even. Right. Our valleys
are up higher, which means our audio, which is more polished, louder. We're listening on earbuds
or on a cell phone speaker. The music is just going to cut through because it's louder, it's more even less dynamic, but you really don't hear
too much of a difference. Like it's not like it's
wrecking the music. But now we're getting
more into a little bit more of like a mastered sound by chopping off these peaks. Again, some distortion
is happening, especially when that drum hits, we turn it back just
a little bit of. Okay, again, let's wrap up this video because
I just wanted to talk a little bit about how the
audio goes into the mix. Okay, all your inserts
would go to your master. In the case of this project, all inserts are
going to a sub mix, and then from the sub mix
it goes to the master. The reason I have
that is just so that I can turn up and
down the volume here. And again, if you remember
earlier on in the course, I put a single band compressor on the submix so that
I can turn up and down the volume and it's not going to affect the volume going
into the sub mix, right? So watch if I hit Play. You can see it's
all around here. Watch if I turn down, it's still compressing even as I'm turning this up and down. Okay. Whereas if I had the
compressor on the master, and if I'm turning
this up and down, the audio going into the
master is going to change, which means that the threshold isn't going to be accurate. If I was turning this up and down, that's why I
put it on there. Now one thing to mention
is I have a compressor on the submix and then I have a compressor here on the master. So I'm not sure the
approach we will take. We'll talk more about the mastering chain in
the next video, as I start adding the
plug ins and as we start adjusting our volume and
working our mastering. But it is not rare to see two
compressors and mastering. Sometimes what a mastering
engineer could do is they might keep a threshold
up high to do the peaks. And then they might have
another compressor that would come down lower in the body and have
a much gentler ratio. Again, that's just
taming the whole, having a little bit of
control, add excitement in. And then sometimes they have
the other compressor and then the other one might just be hitting like the
peaks of the audio. Just for example,
when the drum hits, it's just controlling
that a little bit more. Okay, okay, so let's get
into the next video. Let's actually get
into the mastering.
20. 6-2 - Mastering a Beat Loud: All right, so again, we
have mixed our audio, it is all going into the master, in my case, it's going to the sub mix, and
then to the master. And again, just so I can turn down the volume a
little bit so that when we get into our
mastering chain, it's just not too hot. We can kind of control
it a little bit more. Okay, so what I'm going to do is let's just
remove this EQ. I have a single band compressor, I have a multiband compressor, and for me I usually like
to create four bands. And Prom B, it'd be
something like this. Okay, I just attach them like this and then
we create another one. But for me, I already
have a template created and I'll share that
in just a second with you. How I approach this is
I highlight everything. Which means that
all my adjustments I just do to all bands
at the same time. For example, if I
highlight these right now, I can adjust my ratio. For example, let's
say we put it to like 2.57 Let's just say
I click this one, you can see it's
2.57 We click this 12.57 so when we highlight them, we are affecting them all. And this would just
allow our audio to be about like the same
kind of naturalness. We just get more control when the compression is needed
in the certain area. Okay. It's just about maintaining like a
balance of the track. Nothing's really too loud or
nothing's really popping. And I'm just going
to click here and I'm going to go to my template. Okay, once I hit play, we will fine tune this. Now the order that you are putting your plug
ins in does matter, but I don't mean it matters
in a way of right and wrong. What I mean is it just
matters in a way that just be aware that if you put one plug
in before another plug in, you are processing it first. With this, then the audio is going into the single
band compressor. If I put an E Q first
and did some EQ, that audio signal is now going into the plug
in, that's after it. Okay, so we call
that Signal Flow, or in this case a mastering
chain or a vocal chain. It's just called signal flow. All right, so I think I might do the multiband
compression first. What that will do
is it will help balance out the song
in its own way. Very, very gentle. And again,
multiband compression, what's happening is each band is compressing
independently of another. Whereas if we go to a
single band compressor, even if the high hat goes
over this threshold, it's turning down the volume of the base. So it's like this. Imagine the audio is playing. It's kind of going like
this, like boom, boom, boom. Where we come over here, what will happen is
you can see each band is able to be turned
down by itself. In other words, if the very, very low end is too loud, then it might get just a
little bit more reduction. Each area is able to
compress its own way, which means it's not going to be as noticeable to our ears. But we just want
to make sure that we're not wrecking the audio. We just want to
control it, okay. Again, that's what a multiband
compressor will do for us. I just highlight
it and then I will adjust it all together
at the same time, single band compressor is just evening out
the track for me. And again, you can always
play with different styles. That's what I usually like to
do, just have fun with it. The classic clipper, you
already saw how that worked. Again, let's reset this so that we can
start from scratch. I usually find anywhere around, maybe every track is different. But sometimes it
could be like ten or could be up to
maybe around here. If you really have had. I find that you're
getting like loudness, but you're not getting like
the body of the music. I find the ad here, it just feels more musical. But you're controlling
those peaks a little bit. Then again, on the limit, we have that minus one, I am on short term. We will then try to adjust
for our final loudness. Okay? Okay, let's just tip play and let's get
into a mastering chain. I'm just going shut,
vowing a little bit. Okay, so the first thing to do is let's look at the limit. And you can see it is 17. I want to boost this
way, way louder. Again, we can start
from the sub mix. Let's just bring this right
back up all over to the top. I do have more head
room on the insert, so let's just crank
this up even more. Again, this is why I
actually like this one. I like the compact one, it's just a little
bit smaller to see. I'm just looking for
this right here. Ore again, I'm looking for that. -11 two minus nine. Let's turn this off and on. Okay, what I'll do is
on the mastering chain, let's just turn these off for now and then we'll
add them in as we go. Okay, let's actually start
with the submix here again, in mastering, just
to be careful, could be loud on your ears. Let's just turn this off and on. You can see that we're
getting distortion happening with the
compression off, way too loud, right? Again, the reason why we
were so much quieter is because I had all of
these plugins on, shall reset it, and
now we're going to get to that volume of what
we were looking at. Again, let's turn these off and we're going to
turn on the sub mix a bit. Again, I'm
looking for that. -11 to that minus nine. Saw this reset. It's nice to start at a volume. At a loud volume, and then you work it
into what you want. Might just go just a
little bit louder. When I'm doing this,
I'm holding down control and my scroll wheel. Fine tune, just a
little bit more. Or you can hold down control and click right to get
more fine tune. Okay, let's just start here. Let's open up this compressor. Let's just go before and after. Let's copy, let's bring down
the ratio just a little bit. We will do a little
bit of compression before we get into
our mastering chain. Might be a nice way
to get more loudness, Let's just be faster
on the attack. Now I just want to stop here. One thing to mention
is depending on the style of
compress you're using, your attack and release
settings will be way different. I'll share that with you.
So I'm going to go copy. And I think like
pumping is aggressive. Watch this and we'll
go four to one. You hear how aggressive pump is? I'm going to go to B again. We'll go four to one. We're hearing compression. Way too much compression
is happening, but you can still hear it. Still sounds pretty musical. If I go to this one, you're
going to hear it's just like so much heavy compression
is happening before. What I'm trying
to say is on the, we can have a much faster attack because it's a much cleaner
sounding compressor. If we go to a pumping, we might need to have a
much longer attack again. Maybe our ratio has to be way less because
it's so aggressive. Let's put this like 12, let's say this one's
pumping again, we get the same threshold, so they're both at 17, and let's put this to 2.5 And
we'll open up a little bit, we'll go like 515 before
this is much louder. And the reason for that is
because it's much less ratio. Let's turn it off. Let's turn it down just a little
bit off, the submix. What I'll do is I will turn up the volume here.
Let's go at three. Turn it on, sounding
pretty balanced. Another thing to
quickly mention here, if a sound feels like
it's too loud in the mix, but once you hit compression, it can really start
evening things out. In this case, I want this pluck, I want that to be like the
main melody of this chorus. Right? If I turn off
the compression, I was just hearing that the pluck can almost
sound a little too loud. But again, once we
get into compression, limiting all that stuff, those loud sounds all of a sudden fit better
in the mix too. So I'll come here,
I will enable it. It's not enabled yet. I
have to enable it here. It just becomes more
even in the music, but we're getting a lot of kind of pump against
stuff happening. So let's try to like
a faster release. Let's try a little bit
longer attack were 14, maybe just a little
bit less ratio, like 1.2 With a less ratio, we can have a faster attack. So let's go ten. And again we're just trying to control it. Let's go like the clean, right? This is way too much
compression happening again. Let's go much faster release. So let's go like,
let's say five. Might have to open it up
a little bit as well. We'll go seven, Let's
go like 1.5 off. Okay, bringing
back a little bit. Three again, our threshold could be maybe
a little bit too deep. So let me put it like, let's go 14 and let's be a little bit more
aggressive on that ratio. Go 1.75 off this lead this one right here. I'm going to open
this up a little bit. I think I might just
cut a little bit, I might put it a
little bit higher in frequency on the distortion. I might pull back
just a little bit. Okay, so I've been back
to the compression. I think I like the pumping and I'm going to just
go a little bit less on the ratio because again
we're going to get into into the
multiband compression which will even a lot
of things out for us. So put 2.5 and again, I just want to speak
before and after. I might just go a little bit. We'll go 7,121.12 Okay. Turn a little bit
more. 2.15 A lot of this is before and after. Before and after, off and on, off and on until you get
to like a sweet spot where it's sounding balanced and polished. No weird pumping. I might go up a little bit. We'll go 15 and we'll
go 1.15, we'll go 15. Try five, let's copy it over. Let's just go like,
really, really fast. We'll go like two and
then go back to 12. Switch before this knee. Let's maybe make it just
a little bit harder. So we hit more of
like the peaks, not the total body. We'll go to like maybe
48, we'll go 40. It can be a little bit
more aggressive, so 1.18 a little bit loud going
in. Let's just bring this all way back to here
because we're at nine there. When the drum was hitting, I was just hearing a little
bit too much distortion. This might be like a
little sweet spot here. Just a little bit more gain
going into everything, okay? I'm just going to save it. Okay? Again, I'm keeping
that limit open just to keep an eye
on our loudness. You can also see we're getting a boat minus five of reduction, only like they really, really
loud parts of the track. Once we get into our multi bank impression compression
and our clipping, we'll be able to control
our peak a little bit more. That drum will still hit hard, but it won't be the distortion. Another alternative, Myco
copy, we can use more. Look ahead so we can put
this to like one and we'll get less distortion but
it won't be as loud. I'm just going to put
this back though. Okay, let's open up the
multi bank compression now. Again, we're going to
highlight all these. The threshold is way too low because it's just
always compressing. What this is going to do
is it's going to allow each area just to shave
just a little bit off. And we can go to a
more zoomed in scale. Again, we can put
this to like 15, again, like 15, just very quick. Maybe a little bit less here. Got ten, we'll go like 1.151 0.5 Now the prom B
has a range ****. In other words, we can limit how much compression
we want to happen, which is really,
really powerful. In other words, we
can go a little bit lower into the threshold, but just limit how much
compressions can happen. In other words, it's always going to get a
little bit of compression. So let's just copy over. We'll just go a
little bit lower. A little bit higher again. We also have that knee. A harder knee means that we're just going
to get more of like the peaks and then softer more like the
body of the audio. Let's go a little bit faster. Don't want to
squash it too hard. Bring us a little bit off. We'll put the attack
a little bit more. Let's just try as
much longer attack, 50, need a little bit longer. Release 15, and we can be a
little bit more aggressive on our ratio now that not much
compression is happening. Very, very fast. Release five, listen to the clap. I think the clap is
not standing out and everything is being a
little bit too smeary. The clap is sounding
way better here. Okay? I will go much less, 1.25, Let's down the range a
bit more, or what we can do. We go a little bit
more in the body. We just go, I think
that might be a better option for like
2.5 and more aggressive. Again, this is only
1 decibel, right? Ogle minus two on the
attack, 25, let's say. Let's copy it over.
Let's go longer release, 25 off, let's go very, very fast release, let's
try to just hit the peaks. So again, harder knee. I'd go louder now so as to 1.1 leave you a little bit longer. If we have too
long of an attack, we're not clamping
down on the peaks. And there's a balance between allowing the peaks
to come through, but if we allow too
much of the peaks to come through again,
such as like the drum, we get distortion and stuff, Let's try to put this to 15 and then our ratio
will go down less like 2.2 So you can see that this is always
being put down here. Might go up a little bit, maybe like five. Let's switch between
before and after. Let's turn up, we're going
to go up a little bit, we'll go like 1.2 This does not sound good,
I don't like it. We're going to really, really tons of weird
pumping going on. Let's copy it over. Let's try a little
bit of a softer knee. That way we'll get a little
bit more control over it. Maybe not as much pumping, a much more gentle ratio, 1.25 typically in
mastering like we are dealing with like
1.15 and stuff like that. With this release, what I was finding is a two facet release. The instruments are
coming up quite a bit, and if I have a longer release, everything is a little bit more. I can hear all the different instruments a little bit more. If we have too
long of a release, nothing's going to come
back in time. Okay? Right. So everything's
telling pretty smooth. I can hear all the
different leads. I can hear like the pluck, I
can really hear this sound. Okay, we'll move on to the next sound here
or the next plug. Again, mastering this is
just usually how I would go and then as I'm listening
from one song to the next, then this ones being
compressed too hard. And then I adjust, we work on it now and then you come back with fresh ears
like another day. And then you. You might pull back. Like I said, I usually
find for myself, I'm usually too aggressive the first time and then
I will pull back. Okay, so we have another
compressor on here, this one. Let's try to score into
the body. Very gentle. Now, a really cool
feature of the pro two because when we are mixing
and mastering our music, there is the drum, there is the snare and the bass, which are typically like the
loudest parts of the song. And that can be triggering the single band compressor here to be pumping
with the whole song. And if you hit the side chain, you can adjust to remove
the low end a little bit. Now this isn't actually
like removing the low end, it's just what the compressor
sees to compress against. In other words, that drum and the snare is
probably in this area. It's not going to be
triggering so much on that. Which means that more of like the instruments and the
smoother elements of the music, it's compressing against that. You're going to
get maybe a little bit more smoother compression, especially in the
mastering here. As you can see there here, this is like the bass
and like the kick. So without it turn up though, let's copy it over. Let's a little bit more
attack with like a 0.75, Try a little bit longer
release, like 15. Open up the attack more. Maybe I can pull up
this a little bit more. We'll go like 22. All right, so let's look into
the clipping now. Let's try to play around with some of the soft and
hard knee settings here. Okay, this sounds not bad. As I'm adjusting this here, if I'm going to
be turning it up, typically I would come down
here and turn it down by the same amount of. So we're still getting
some distortion over here. Try a little bit more. This could just be just
a little bit loud, pull back maybe 8.4 again, this is the benefit
of being able to mix and master in
this one project. Might be clipping is
a little bit hard, so go back and back -1.7 again, we can copy this over to A. Now let's try to do a softer knee in this case, because again, a softer knee, we're digging more
into the body. We might not need as
much gain reduction. Let's put this like 0.7 and
I'll come here go -0.7 Again, this is why I like the
number pad as well, the number pad in addition
to using FL studio, but also just typing in
your numbers into plug ins. This sounds very
clean, very polished. Able to hear that
drum pretty good. Maybe 1.5 and then -1.5 We'll pull back
just a little bit, big more to the body
just a little bit. Usually, I don't like it at 12. I go maybe anywhere
from maybe like minus eight to overhear. Let's just drive it
a little harder. I'm hearing distortion, okay? I'm just playing
around with things. Over here, I'm losing
that piano a little bit. I do like it around here, so pull back a little bit. Again, quite a drastic
difference in volume. And that's because
I'm a big boost here, we've got to compensate now 2.5 boosts and -22.5 boost doesn't mean
it's going to be the same volume on and off, we have to listen. But again, look at
the gain reduction. We are at about minus five. Minus six is where it was. That's a little
heavy for a limit. Okay, we might not
want to be that aggressive. Let's turn it on. So we're getting to
like no gain reduction. Now it's all happening in the clipper and we want
to balance it between both might go like -1.5 goes to minus one of 0.5 I can reset it here again, remember -11 to minus nine, we're a bit on the
hotter side of things, so again, I can
kind of compensate. I'm just trying to get a nice
balance, kind of master. Okay, I think I like
it around here. Okay, we'll stick around here. Us go -1.2 Now we might need to bring it up just
a little bit here. Okay, watch, we can
come back to the small and we'll do this. Okay? We are at that minus nine. Let's see if we can bring it up just a little bit in volume. Let's go like 2.5 Let's go to, what we'll do here is
we will copy it over. Yes we are a little bit hot, but let's just work with it. A little bit longer
attack that might make the limiting not as still, maybe like 300 and we'll go a little bit faster
release, we'll like 250. We can also do a
little bit more look ahead which won't cause
as much distortion when we're using a
tool like a limit. You've got to be really
careful because you are affecting so many different
elements of the song. We can be affecting the drum, we can be affecting the snare, we could be affecting
other elements. But mainly the drum and the
snare are the two elements I listen for as majesting
this limit right now. If I go a much faster at tack, we got to listen to the snare. Okay, The snare is just being squashed,
super hearts. We're not really hearing
any like that spikiness. Let's open up the attack now. Do you hear how
the snare is now? Back now, the only thing here is maybe the snare
and the drum could be popping out of the
mix in a weird way. That's where I'm just going to try to
balance this attack, where I'm controlling the snare without really wrecking it. But I'm still getting
like a nice polish. Okay, we'll leave it
around there, Save it. Let's look at our chain, so no effects this right here, maybe we're just a little
heavy on our compression. I might just go like 1.15
Open up a little bit, we'll go like 13 for our gain, we'll go to 2.05 Now I understand that this is
on the sub mix right here. Anything that we're doing here
is going into the master, which is affecting
our mastering chain. But I'm just going to control
it a little bit more. On the multi bank compressor. Let's just copy, I like
the way it is now. We can just fine tune it.
Maybe just a little bit more. If we go to school a
little bit faster release, we'll go like maybe 45, 24. Just a little bit
of a softer knee. So 28 et a little
bit less ratio. So 1.3 23 instead one, maybe let's go like to 20
and we'll go down to six. The reason I'm thinking
that is one of those drums when
it's hitting it's just a little bit distorting. And this might reduce the volume so that the
drum doesn't distort and it can absorb that
heavy hit I saw before. Let's go less release five, a little bit more eight again. Just because it shows eight, that just means that it can go down to 8 decibels of reduction. Okay, we're still about 1
decibel gain reduction. Because again, we're on
scale three back here. Look how little
it's moving, right? Coming to 12, still very
little, moving six. It just looks like it's moving very heavy because
it's quite zoomed in. Let's try much softer. Knee, we'll go like 36 again. Always play around with things. That's why I like to do the
AMB. So let's call more. Let's go at 15 forward
back to what we had. This might give being, compress this a little bit more, but I am able to hear
everything pretty smooth. Let's go to 25, let's go to 20 of, let's go before. Yeah, I like this.
And then maybe let's go a little bit
more on the release. Okay, the clipper, you
can see we are doing a, it might be a little bit heavy, so we just got to
be a little bit careful how much gain
that we're driving in because just because we're not getting gain reduction
all the time, that's okay. The whole goal of this is to the super loud parts of the audio so that
when we come here, we are controlling our
peaks. I'm liking it here. I'm just hearing some distortion a little bit on some drum hits. But the thing is
the average person really wouldn't hear that
distortion too much. It also might cut through
better on certain speakers. When we have distortion, sometimes distortion
makes things sound like it's hitting harder. Okay, so let's go to see again, once we get to mastering, you essentially just have
to choose eventually, but when you're just
working on a single track, essentially almost
anything goes. But a lot of times you do want to do what's called
a reference track. A reference track is mastering your track and then comparing
it to the reference track. Maybe like one of your
favorite commercial songs from a professional release that has been professionally
mastered. You can just kind of
compare your master to that in terms of loudness, EQ, balance, all
that kind of stuff. A couple of things I don't
like about reference tracks is some people actually try to
mimic the reference track. And I understand that you don't want to stand out in a
bad way with your music, but at the same time you got to adjust
it to how you want. But if someone listens
to the reference track, to your track, you don't want someone listening to your
track and thinking like, oh, there's something
really weird with your track in terms of volume, in terms of like EQ balance
or not enough base. That's really where the benefit of a reference track comes in, just to hear because
audio is a little bit different than something like graphics that
you're drawing. Audio, it's like
we have to hear. The thing is if
you keep listening to this audio isolated, which is what we're doing right
now, we don't really have A reference to what another
song could sound like. We can get so used to
how it sounds right now, but all of a sudden
you go in your car, you listen to the
music, then you listen to your beat
and you're like, oh, my beat sounds really weird
in terms of the E, Q, that's where the
reference comes in to think so that you can
kind of tweak and adjust. It sounds more like
the reference track, so it's not sounding weird. But sometimes I find that
people use the reference track not to cheat but like to
cheat if that makes sense. But reference tracks
are super powerful. You want to use them so
that your music does not sound weird in compared
to someone else's. But again, you just want to
learn it yourself as well. But again, like I
said, when it comes to audio, it's not
like graphics. When we listen to audio, we kind of think that
this sounds good. But as soon as you hear another song that sounds really good, then you'll know, okay? Yeah, I got to maybe
tweak my low end. Has to be tighter or it has to be louder or stuff like that. Okay, so again, I'm hearing that distortion
on that one drum hit. A couple things
that we could do to fix that is we can
come to the drums, we can open up either a
compressor or a limiter. We can just go compressor again. Very hard ratio, very hard knee. And so what we're looking for
here is the loudest drum, we're just getting
into very loud drum, that's causing us distortion. Because remember this is just
the peak and that is being brought down a little bit cool. I think we have fixed our distortion problem
with the drum. And again, that's the benefit of being able to
do it all in here. Finally, let's look
at our final game. So I'm just going
to copy this over. Maybe we'll go a
little bit more than 550 and we'll go to like 1.5 maybe we're
just a little bit loud. Let's go faster
attack, let's go 400. Same with the release,
so there you go. So that is hopefully
our master again. We can, after I would export
this and listen to it, then I would fine
tune it when I'm listening to the other
tracks that I've mastered. That's just a
little walk through of how I would approach it. Again, I'm not a professional
mastering engineer at all, but that's how I would approach my mastering every single track is different when it comes
to the plug ins I use. But typically I do like
to use a multi band, single band, a
clipper, and a lima. It just allows me just to
polish that mix how I want. And if you can get really good at
understanding these tools, you can have a pretty weak mix and really enhance
it in mastering. But when you have a
really, really good mix, the mastering just becomes a lot easier because you're not really trying to fix anything in the mastering, you're
just enhancing it. Okay, so let's wrap up this
video and then we are going to get into the
arrangement of this song.
21. 7-1 - Arranging a Beat [Part 1]: Okay, so now we are
into the arrangement. Now, in my opinion, the arrangement is actually
the hardest part of the song because what's happening
is you've made a beat. Most people can get to the
point of making a loop, right? We have a couple of
melodies and stuff, but the arrangement is where we are turning the
beat into a song. To me, that's like the hardest part for a couple of reasons. Number one, it is
really draining, okay? It takes a lot of effort to try all these different
combinations, and really the
arrangement is what takes a good beat into
like an amazing beat. All right, so
hopefully I can get the arrangement sounding
good in this track. This could be a bit
of a boring video for some of you
you're just going to watch Be Arranged this song, it really is just trial and
error. Trial and error. And then again, later on we
get into audio painting, which is listening from
the listener's perspective and adding in sound effects. When we're transitioning,
if we go from verse one to the chorus and then
from the chorus to verse two. When we are transitioning
from verse chorus, typically you always want
some type of transition. A reverse symbol to
a forward symbol or a snare roll si***ce is
even a type of transition, and we'll talk more about
that as we go along. All right, so the
easiest way to start an arrangement is I'm just going to hit Enter
on the playlist. Hold down control,
right click, all right. Makes it nice and big
and easy to work. I will just drag everything and you can just
press control and, and then you can see
it's duplicating. You can do it that way.
I will just delete here. Or what you can do is you
just hold on shift and click, but you can see it slower. So I'm just going to
do a couple of times. Okay, now what we'll do is let's see if we can just
create some type of intro. Okay, we can maybe try to
do this as like a filter. We can filter the actual intro. Then what we'll do is we can remove the metronome,
they remove the bongo. Some people like to
get really organized. When it comes to
the arrangement, they like to put like
time markers in. I don't work that way. I just know generally by visually
seeing where I am. Also a quick thing just
to cover when it comes to the arrangement is
usually for myself. When I make at each
beat is different. So sometimes we have an intro. Sometimes we can start
with the chorus, which maybe we'll try here, but it won't really
be the chorus. It'll be like a filtered chorus. And we'll try that as we go
along here in just a moment. But usually a really
powerful trick is you just tease the chorus near
the beginning of the song. Let's say you start
with verse one, then you go to the chorus. You don't play the
full, big chorus, so you might only play
it, as you can see, this is 8 bars here, maybe you might only play it
like this, like the chorus. Okay. Yeah, all
these like a delete. Let's say, not the pluck. Sometimes you may want to just play the chorus just like this. And then you would go into the verse because this
teases the audience. All right, so if you play
the chorus too long, too early, you have kind of given away the
excitement of the song. Okay, so let's say we come
in from a filtered chorus. Don't worry, we will do
that in just a moment. And in order to do that,
we go to the mixer. I would go to like the master, open up an E Q, and
then we filter it. And I'll let you hear it
since I'm already here. So this is what the filtered
sound would sound like. And we automate this,
it'd be like this. So let's stop. The very intro of the
song could be like this, right? And it's building up. We can even do something with the Q and then you could do
some type of effect here, like a tape stop, and then
it would go into the song. Okay, We will do that
after once we get into it. All right, so we
have our chorus. Let's just say like
a filtered chorus. Now we're going to
get into figuring out what, what are our melodies. This plug I think is the chorus will remove that, the base. Let's just try to
remove some of these. We can maybe add
them in back here after we're going to have to select these
in the right order because some of them don't
mix and match by themselves. Just remember that
it's all about finding the combination here. Okay, so good. We're just going to keep trying
to find what sounds good. One thing to mention is the
lead here, these two leads. One is kind of panned
left, one's panned right. So for me, if I was going to
use these most of the time, I want to play them
together just for balance. It's not kind off centered. Let's just mute this one. Turn off the woodwind. Don't sound too bad by itself. Let's try it with
just this one now. We will try and play
a bolt together. This lead three, I'm just going to turn down just
a little bit more. Okay, I'm going to remove this. So again, it's just all about about finding that combination right here. We'll make a break. Okay. So he we, we'll remove that. Okay. I'm going to hit six. Come here to the lead. I'm going to bring back the
reverb on that a little bit. It cuts through a
little bit better. I want this lead again. This is where the keyboard
shortcuts come into play. And I'm on full screen here. It's taking over the whole
track, and if I hit Enter, it's going to keep making
everything all over the place, I keep this big. And then the keyboard shortcuts
F nine for the mixer and then six for the channel
C for this lead. I want this lead to pop
through a little bit more. Again, we're all in the
same color. We have lead. I know leads right there. Nice and easy, but it might
be a bit loud this guitar, so we'll bring it back again. So we did mix for the chorus, but now I'm just fine tuning for the verse and then
we adjust as we go. Okay, let me try and pan this a little bit.
Makes it cut through. I also don't have any sense for this instrument
sitting with the piano. Let's lead, let's add some. Have to be a little bit
careful on how much high end. Come back here to
F six the lead. I think there's some slap back might pull back on the release just a little
bit, tighten it up more, sounding better
without the reverb. So I'm going to pull
back quite a bit. And again, this is where I am
still mixing and mastering as we go along to make it
work for the whole song. Okay, let's go back from
after the filtered course. Maybe we will remove this pad. It might be a little bit too
early and I think the pad might be just a little
bit loud. Okay. So I'll bring it back
just a little bit. Try no base drum hits pretty hard by itself
has a lot of fullness to it. We can maybe add that in a
little late. No, too early. I might just keep that going
for a little bit. So I have a guitar. See
what we can add in. Could you go to
this steel guitar? I can't really hear it,
so I have an EQ on there. And again, I was a little bit cautious on all the
plug ins I was opening. But now that we are
done mastering, I know that my computer is able to handle this
pretty good still. Let's compress this steel
guitar, Be more aggressive. Okay. So I'm listening for
the steel guitar, this one right here, okay? And I'm just going to hit
tab to bring that back. Let's emphasize those
transients a bit. T her knee, don't worry about super,
super aggressive. I'm just looking for the sound. I'm going for again, we're going to come back
just a little bit more. I'm going to copy this over. Let's try a different
style like punch. The release might help
smooth it a little bit of it. Could just be that it's just
too quiet, just in general. So let's crank it
up a little bit and then here on the sands, I'll make it more
even sounding again. Again, still mixing a little
bit as we're going here. I feel it's a little
bit muddy sounding. So again, I'm going to
open up another EQ. It's just kind of not
cutting through in the mix. So see you sound a
little bit better. So without it here it goes. Then bring some more
brightness in now. Okay, put before the compressor. No, I think I like
that. Okay. I'll be less aggressive on the ratio. A little bit more control, okay? Just looking for just
control of this sound. It might be a bit loud now. Again, anytime you are
adjusting your ratio, just always go back to adjust
your volume balance Again, if we listen to this off
and on F nine, okay? Let's hit six as well. A lot of effects
and stuff on there. So I'm just going to
pull stuff back a bit. And same here. Let's go to the effects
Turn off ensemble. I might pull the wet
back just a little bit. It might sound a
little bit too wide. Okay. It might sound a little
bit cleaner as in the beat. Let's listen to it here. We're going to
turn up though, it just needs to be
compressed very hard. So I don't think
that I'm applying enough compression turned down a volume of it. Okay. So I was just trying to
get that steel guitar to stand out so that as it
goes throughout the song, we're actually
hearing it better. We'll come back a
little bit more. I start back from the
beginning to give a perspective of like where are we? Does it even sound good? I'm not sure on the base. Maybe here F nine pushes
up a little bit more. Okay, so we have 4 bars, 4 bars, 4 bars. So I want to make
it to go into here. And then this I guess
will be like the chorus. All right, so let's try this lead, come back here. Okay? Just kind of like rushed,
so we'll start from here. Take out these bongos. Let's put these bongos
like in the chorus. And then maybe in
verse two we can play around with the
percussion more. Maybe the high hats
will take out a little bit and then
we'll build up again, F nine, pull back a bit if you're listening. What's
happening is like we have no chorus. It's building up. And then the chorus
just happens. But we need to figure out what is really
driving this track. Maybe we'll take out the piano. That sounds a little better. A little bit different
on this chorus. Let's go six, and that's
13, so there's the pad. Let's go to the effects. We'll just add an
effect on here. Let's add a little
bit of chorus. Let's listen to it by itself. If you saw what I did,
I clicked on pad. And what that's really doing, whenever I click any of these, it goes to the pattern, right? If I click pad, I know that
the pattern is focused. Which means that I could
just come here and hit play if I'm in full screen. And if I click here. And if I click pad, let's say I can go
to Pattern mode and I know that I
can listen to pad. Let's go back to
hitting Tab to get up to Nexus again.
It's all but workflow. When I'm working
really fast here, I just want maybe a
little bit of movement. I find that the pads
is a little static. This might just add just a little bit of
what I'm looking for. Let's get a different sound. Maybe a phase, subtle,
little slower. Okay, let's go back to the beat. And as you can see,
when I clicked into the play list, it changes. For me it's a workflow thing. I clicked here to solo
out the pad again, we want to be careful
about mixing and solo. And then now it's time
to go back to the beat. The workflow. Click
Play verse one. We need to add one little
extra thing in there. Try maybe the steel guitar. Get rid of that piano. May you play it
only on the chorus? See, we're getting a
little bit more build up, but it's a little bit slower. So which means when
this chorus comes in, take away that bass maybe. And then what we'll do here
is where we can fine tune it, so the bongos, let's get
rid of those as well. Metronome, We can get rid of the metronome and tell
the chorus maybe. Okay for the drums again, you'll see me zoom
in a lot like that. What we can do here
is we can take the drums and we can chop
them up a little bit. You just got to watch
close as I do this. This is the drum,
this is the drum. I'm going to bring it back, and we will go boom, boom. And it will be a sound like
what I'm going to do is, because I know
that right here is where the fourth bar is. Hold on Shift and click to
duplicate it. Bring it over. And what I'm going to do is I'm just going to
bring it over like this and we drop it
in. Sound like this. Then we will also get the clap. Maybe what we do is we remove
the clap there like this. All right, And then in
the song now, same thing. We can chop it up
like this if we want to. Same thing here. So there is that hat sounds a little bit more
like a chorus now, right? So let's just say I'm happy with verse one just to keep get
moving with this video. I'm just going to
duplicate this over. We'll do it twice. Let's
get rid of these leads. So I'm just clicking to restart. Let me just get rid of the
metro and the tambourine, maybe the open hat as well.
So let us do it like this. Again, just this
slows down the song. High hats are usually
pretty aggressive. They're very, very energetic. Take away the bassline, take away the pad, can't really hear this woodwind have a lot of
distortion I think. So I'm going to
pull back a bit on that and we can
turn up the volume though with the Q again. Let's open up one more again. Once I have the sound
where I generally like it, I like to open up a new
EQ just to start fresh. I'll just do this
just to cut out some high frequency so
it's not so aggressive. This might make it
just sound thinner and just cut through again. I'm mixing a solo,
so be careful. Let's go back to
the mix Wideness. Let's add a lot of
wideness on this sound. Get rid of the strings, maybe we will get this
piano playing with it. Let's try to add this piano back in. Let's try it right here. So let's try just this because that's kind of like how I originally made the beat. And then everything else
is kind of adds on top of the piano, maybe no base. Do you hear how now I'm kind of working with
the percussion. The percussion is actually
adding to this progression. I, I think, I like it like this. Maybe no metronome. Could we just be a
little bit loud still. But when this tambourine comes
in, I'm really hearing it. We can maybe do
that and then keep the piano going in here. Let's just fine tune it. I think this guitar, I just got to compress
it a little harder. I'm going to go copy. So that turning a way up. So without the compression, the guitar, I wasn't
hearing the body. Okay. I was just kind of
hearing at the peaks of it. So without that, without it
kind of just getting lost. Open up just a little
bit more turned down. No bungles yet.
Bongos may be course only try to lead
in here instead. Okay, cool. And then what
we'll do is same thing here. Everything here we can remove. And what we'll do
is from right here, we will copy all this. Okay, control. And it goes right here. Okay, so in other words, we are doing a
similar boom, boom. This is just a rough
starting point, so that once we get into more audio painting,
it will add up. Again, look at the time.
We're about 2 minutes, right? So typical songs about
2 minutes, 3 minutes, 30 seconds. Do we continue? Maybe not. Okay, so again, let's remove the metronomes, remove the high hats. Maybe no instruments, I
mean, no drums for a bit. The pluck sounds just a
little bit loud still. This piano will get rid
of maybe the woodwind. Okay, we can add
the drums in there, just maybe quickly like
that. Bring it back in. So what I'm struggling with
here is figuring out what is really like the main
element of the song. Okay, because some
songs are super easy, that's just like that's
the main element. Then you just add
things on here. There's a lot of different ways I could
take where I'm going. So it's just about creating consistency and then build up, trying to know base a little bit better. That base really does take up
a lot of space in the mix. Us louder, this woodwind, maybe we can put it
over here a bit. Oops, that's the effects. Like I said, I want this pluck for kind of like the chorus. So again, combinations. Okay, let's try this then we can maybe start cutting some things out here
for the build up. Again, si***ce is a big
part of our transitions. I will do the same thing
here just to bring it over. We can work off
of it after time. Maybe no hats, maybe the
metronome will help, maybe emphasize the drums
because it's on the one. And this might line
up pretty good because we're almost
going to go into 330, coming up here, 3
minutes, 30 seconds. This could be like a fade out. Okay, so let's go back to, let's just start
at the beginning, let's work off of that filter. So I'm going to come back
here to the master and I push m middle scroll
wheel to rename a plug in. You can also give a different
color. So let's go a green. Okay, And I want to go
high cut filter, okay? So high cut filter
cuts the highs. That's usually how I
like to think of it. Nice and easy to understand. And so we start off
the beat like this, so go back here, let's go lower. The thing is if you go
too low on this filter, you're not going to
be able to hear it on certain types of speakers. Okay, so we want to make sure of translation go a
little bit higher now. I'll just copy it there.
Let's go a little tighter. Let's go 36. Let's just try it. Do you hear
distortion happening? Kiss was too aggressive, right? So you're hearing
the distortion? I'm hearing the
distortion there. So what I'm doing is
I'm just listening for what I like before I create
the automation clip. That's not too bad there. I can try this one as well. The thing I'm going
to go with, this one, is gentler and there's not going to be as much
distortion happening. So what happens is we play this at certain
times, all right? So this filter is only on
when we want it to be on. What I'm going to do is
just going to hit Safe. I'm going to right
click and hold, okay. I'm going to right click
and zoom into this area. I'll hit Tab to bring that back. Then in the case
of a third party, plug in an FL studio, I can just right click here. Sometimes VST three versions allow you to right click
to access the menu. If you can't, then
you just got to move the **** and then
you come to Tools and last tweak and then
you can see this is the band one frequency
which is this. And you can just go
create automation clip. All right, what did that do?
That's what we just created. Okay. So what we'll do is
if I adjust this like this, right click to make a point, you're going to see
that as the song plays. Okay, that's what happens.
So what we want to do is we want to bring
excitement into the music. And so if I drag right now,
it's because it's like this. If I'm in slide,
you're going to see that this end point moves, okay? So I don't want that, I do want to disable that right now. And I just want this,
so I want it to just kind of build up like, so you can even right click here and you can get
different curves. Like if you want a different
kind of single curve. So if I bring it way down, it might just have a
different type of curve. I'm hearing that distortion. So let's bring it up
a little bit there. Let's try a different curve. All right, another one we
have here is a double curve. This could be a good time to use it, maybe something like that. Because I want to bring
up the song to a point of excitement and
then tease again. You can create different bands and you can do stuff like that, but then it gets
really, really intense. I'm just trying to make
this as simple as possible, off of as few bands or as few points as possible To create a point,
you just right click. All right, that might
be pretty powerful. Let's bring it
over a little bit. I will remove this point here. I will bring it right up. And then we'll make
this the double curve. Okay? Something like that. And I will hit F nine. And again I'm going to
write click in here. Again, what I'm going to
do is on the mix ****, right click nine,
I'm in the mixer. Here's the high cut. I'm going to bring
it all the way down the mix **** and
I'm going to right click and create the
automation clip. And it'll create
it right below it. What this does is we actually
have to turn on the filter. Right now, it's
the double curve. I think the last point you
used to keep remembering that you can either do single or hold is pretty
powerful here as well. I'll just do this then we'll right click here
and bring it right down. Sometimes it's nice
to filter it out. I'll just go single
curve and this will be a single curve, okay? So sometimes it's nice
to smooth it out. Not just instant off,
but we'll listen. Okay? So I want you to watch the mixed **** of
the high cut filter. What I've done is I've
automated it first from zero. It's going to instantly
turn on. Okay? This filter will do its thing, depending off of this band, one automation clip, and then you're going to
see that it turns off. Okay? And this **** will be off. If I hit Player right
now, it'll be on now. Watch this **** right here. All right, so now I get
got into the track again. Here is the filter
from the beginning. Look, this is what the filter is doing
based off of this band. One, to increase
it a little bit. I want nine as well, okay? The filter is going
to totally open up fully and then it's
going to turn off. So this is okay, even though we're seeing it, this is not doing anything
to our mix anymore. Okay. So if we ever
want to use that again, all we have to do is
just copy it over. We can do something
like this. You can come here now and you can write, click and make unique. And you can do things
in a different way. So let's try to do this
again. Okay, so watch this. I'm going to write
click and make unique. All right, And then here I want the slide to actually to be enabled because it'll
save me some clicks. So watch this, okay. And then here, let's, so if I click and hold on
shift, I can't go up and down. So let's bring this over
until we get about here. And maybe we'll just remove
this one in this case. And we'll try this.
Okay, so maybe too much. Maybe here. And
would you like this? This is getting into like the audio painting now,
preparing the listener. Let's bring this over again. Again, it could be
like transition out. Now in this case we're going
to click and go make unique. Again, we're going to
make this one smaller. Okay? I'm going to write
click and go smooth. Or sorry, I'm going
to go single. Then I'll click and
I'll make unique. Because if I don't go make
unique, what would happen? It would be like this.
Okay, Watch both of these. You can see that
they're both moving. And that's not what
I want. If I go make unique, it's essentially, I have a whole bunch of
automation clip stuff going on, but I know that
each one's unique. And then I'll just keep
it in the same area. I don't have to worry
about recoloring it or relabeling it, that stuff gets really intense. I'll just keep it
in the same area. So I know that these two
kind of go together. And I can do something really, really fast like this,
bring it up a little bit. So that's the super, super subtle stuff that makes a beat sound way more
professional just at the end. This is actually getting there. This isn't actually too bad. I was struggling with
the arrangement a bit. Okay? Maybe we'll just
take that out right there when I'm working
in a beat or bar. Because if you remember, I
talked about this before, Sometimes it's a little bit tricky if you want
to chop things up. I might go to like
a half a beat. With half a beat, I get
more fine tuned control. Let's just look back up here and I don't want
the whole thing. Maybe just a little bit. A couple notes. We're
going to bring back more or this again. Let's
just bring it like this. The hats, maybe we'll
do the same thing. Just like that. Just near
the end, maybe no clap. I can maybe try to bring the clap in. Just
in the last hit. This is where you
got to fine tune. Because when it comes
to the arrangement, like you have to listen to
this over and over and over, and it's just the way it goes. Okay, so you can see I
screwed up here, right? I did not clone this. So what I'm going
to do is I got to right click, make unique. And then I got to
bring this over. Okay, so I screwed up and
that's good for you to see that that's what happens when you don't go
make unique here. Let's start from the beginning.
Let's listen to this. I made a point around here before and I made
it double curve. Let's make it the other way. If you're working with
these automation clips, a lot of times I
do go control and right click and zoom
in them, on them. And it just allows me
way finer tune control. Now when it comes to
your automation clips, some people, they might want
to put them way down here. But for me, I just kind of put them wherever it's easiest. And right now I'm working
in this blank area, which is like a
perfect spot for them. One more time, a
little bit more. Maybe we can add the
piano in here like this. I'm going to do this now.
Again, remember I'm in that half beat beat. Let's bring the piano
back in on this piano. I think it might be a little
bit too bright, actually. Another thing too is that it's not being sent to the sends. And sometimes it's
just as soon as you start adding all the
other stuff to the sends, they are sounding more
full and more even. And then the other
instruments are not not to say that everything
has to be sent here. And you don't want to be
using this as a crutch. You want to mix your music,
get it to where you want, and then this helps polish and get everything
a little bit more even. Okay, so let's just b***ded just a little bit with pianos. You got to be a little bit
careful with distortion. Distortion is super,
super audible with piano, but other instruments
like guitars, a lot of times you can get away with like a
lot of distortion. So let's just kind of
play around with that. Again, like I said, I think the piano was
just a little bit bright. It might be just a
little bit too much. So I can maybe b***d
between the distortion chan down a little bit.
All right, those effects. Get rid of that. Or I'll
just put it near the end. Okay, let's get
rid of that maybe, and maybe the
instruments as well. And then I got to go back
to what I was doing on the piano when I work by myself. Like sometimes I'm working, working, working,
get sidetracked. But I know I got to go back. So if you're watching and
I'm all over the place, it's just the way it goes. All right, maybe here it goes. Let's listen to the
beginning of this. Maybe I'll try
like this instead. Here's the same drums,
it's just great out. I'll do it so you
can see it better. Let's try this, okay, And then we'll put that in. The only thing I don't
like about that is it doesn't have the hard
drum at the beginning. But again, let's listen to it. Yeah, I know, but
again, you don't know. If you don't try, what I'm
going to do is delete that. What I was hearing here
is I think we just got to remove melodies before
it goes into the chorus. Okay, it's a bit more like this. Maybe this guitar will go
maybe the strings as well. F nine to the mixer. This distortion, I'm going
to take out some body, okay, Make a little
thinner sounding. Okay, back to the piano now
let's open up a new EQ on it. Again, look how many more
plug ins I'm opening up. But again, that's just
because now I know that the tracks almost
coming to an end, so I can push it
a little further. The biggest thing to test with
your CPU is in the chorus. If your computer can handle the chorus with all
the instruments, all the percussion,
all the plug ins, because essentially this is
where everything's happening. Then you know that
your CPU can kind of handle the buffer
size that you set, which is really
awesome, no wonder runs a max do on triple buffer. Okay. Again, I am on
an older computer. If you were to get
a computer in 2023, your computer would be way
more powerful than mine. So you shouldn't
have to struggle. However, depending on the
plug ins you're using, which is why I spent some time talking about Nexus
and stuff, right? Like I have a huge
project going on, Fabfilter plug ins aren't
overly too CPU hungry either. And look, we're doing great. So back here to the piano and I want to focus on the
EQ for this piano, okay? So I think it just kind of has like some
weird high end going on on it. Maybe a little bit on
the low end as well. Boost up a little bit. And I'm going to open up
the mixer with F nine. So this distortion, I'm going to pull it back
because like I said, distortion is super,
super audible on piano. So you just got to be careful. Now, overall, maybe just
a gentle boost like this. I'm going to cut a little bit, let's go like 1.5 And why I'm doing that is
because I have a boost, a boost here, even though
we have some cuts. But I think that the EQ will be louder when it's off and on. So I'm just going to compensate
when it's off and on. I'm trying for a fair
volume comparison here. Okay, Maybe a little
bit too quiet. I am listening for the piano reverb and I just hear some high end
on it that I don't like. This high damp can make the reverb a little quicker,
I think on the high end. So let's go back
to the beginning. We've come very, super, super far away, like
look where we are. So let's listen to it again and this is what you have to
keep doing over and over. As you can see, I have
done some stuff in here, some stuff in here for
that audio painting. We don't have any
reverse symbols going on or any kind of snarls yet. Not to say that we're
going to do it, but as the song
starts progressing. And then the final thing that I do is called the
walk around test. And what that is, is once the track is actually
I feel done, I would stand up, hit play, do something else, but listen on my speakers and I'm not so much listening
for the mix and stuff. I'm just listening for how does it sound from
beginning to end. Does it sound rushed? Does
the arrangement sound good? Chorus, verse one, et cetera. Is it too rushed? Right?
Is the combination of your instruments good? I am also listening for
something is too loud, if one certain instrument is
way too loud than the other. Okay, let's stop the
video on this one just to take a break and then I will
continue on the arrangement. Hopefully finishing up
like a rough arrangement. I'm not going to spend
tons and tons of time on the arrangement
because again, it's just trial and
error over and over, but it's all about finding the combination of the
instruments for me. I like to kind of mix and
match throughout the track. So as you can see,
like verse one is a little bit different than let's say verse two right here, right? And then verse three again, I even added in the pluck
and like I was saying, this is the pro stuff
right here, okay? The beat can be an okay beat, but as soon as you have a
really good arrangement, that's what really
takes the beat to the next level. All right? And this is where most
of the time is spent. This is why I said
it's so tiring because trial and
air. Trial and air. And the hardest thing many times is actually being
able to hit play and listen to the whole song
for the 3 minutes, right? Like it takes a lot of patience. And like if you have problems with attention and
stuff like that, it's very hard to just
listen to the track through. And this is why it's so tiring. All right, so I'll talk
to you in the next video where we will continue on
with the arrangement, okay?
22. 7-2 - Arranging a Beat [Part 2]: Okay, so let's just hit play. Let's listen to the beat. Let's listen to our arrangement.
How far we've come. If everything is sounding okay, then we will move on
and we will try to add or remove where necessary to complete the
structure of the song. We have the beginning,
which is the chorus, but it's filtered so it's
kind of like an intro. And then I've done
verse one again, filtered a little bit for
our audio painting to prepare the listener before
we change the structure. So again, this is like verse one and then we've
come into the chorus. Okay, all of this
here is the chorus. Again, if you were
listening close, I said that sometimes it's
nice to tease the listener. Here we are, teasing the
listener with the chorus. We're not playing
the full chorus, we've just played
it for the 8 bars. And then again we
come into verse two. Again, we have a
little audio painting. I might want to add the filter. It could just be a matter
of just that. Right? But we don't know how we
listen. Again, same thing. I tease the listener
with the chorus. It's like a smaller chorus
played three, okay? And then here we can
play the chorus twice. All right? And I'll just
leave that piano in there. And then here we might just
do like a fade out, okay? All right, so let's hit Save, because this is
where we're starting from. And let's hit Stop. Let's listen to from
beginning to end as much as possible without
getting distracted. Very, very hard to do. Okay, right here needs to be some type of transition. Bring this back. Maybe no clap. Here's a cool trick. Let's go to F six, and I'm going to get
that first drum. I'm going to get the drum
that hits the hardest. Let's say this one, so I'm
just going to right click it. I'm going to go clone.
The quickest way to create a new pattern
I think is F four. But you come here
and you can go to find next empty. So it's four. What it will do is right after pluck it creates
the pattern for us. So let's go find next empty. Let's go reverse kick. The easiest way to
probably do this is to get the kick and
just drag it in. And then you can reverse
it and stuff like that. I'm going to first
start by trying to click it in and then I'll
explain as we go here. Okay? Okay, reverse kick. I'll put it here. And
then I'm going to open this up and I'm just
going to reverse it. All right if we listen to that. All right. So I'm just
going to use the trim and then that way there's
not as much dead space. So I will put this right here. So now let's just
listen to it by itself with the percussion
elements. All right? Okay, here, it's late. Okay, so what we'll do is
to keep things simple. And also visual,
we'll drag it in. Okay, and then this
pattern right here, we will go delete. And then here six, so this is our first audio clip that we're working with here. This kick is the reverse one, so we don't need it anymore. Okay, so I'm going to
right click and go delete because we're going
to use it as an audio clip. It's in our audio now. And I'll click this. So we'll double click it,
we'll go reverse. And I think that's all I need
to do. So let's unmute it. Let's hold on
control, right click, zoom in, and what I'll
do is hold on Alt. And I can fine tune
it just like this. All right, now let's
listen to this. I'll going to hold on Alt on the scroll wheel to
adjust the vertical. My goal here is to try to make
it line up with the drum. Pretty cool, right? That
sounds cool. All right. What we can also do on that
is we double click it. You can play around with like
pitch and stuff. Kill us. Increase this a bit
and adjust the trim. When we adjust the trim, it just makes it quicker sounding, that could be cooler, so
it's a little bit longer. Again, I'm just focused
on right here just trying to line it up so it sounds really, really powerful. Let's maybe just drag it
right up with it. All right? And I will turn it
down quite a bit. Okay, So I'm just going to save. And what we can
do now is usually my audio effects,
like audio like this, I usually like to
bring it way to the end just because
I know in the back of my mind anything
audio clips like this is way at the
end of my mixer. Some people when
they use FL Studio, you'll always see they're
using audio clips everywhere. For me, Midi is by far the absolute best
way to make beats in FL studio because you
have the most control. As well as even in the arrangement like you
can quickly do things, you have the ultimate
control when doing Midi. Audio clips in this
case as you saw, it's just way quicker for
this type of technique. I want to go six, I'm highlighted on it,
I want to go F nine. I am going to label this. I'll go like Rev kick, okay, and we can just
give it a random color. Pink is perfect, and I
will go control an L. What I'm thinking to do
here is I just want to take the low end and
really, really boost it up. It'll be really, really
prominent to the listener, okay? Even more, it might
sound cool, all right. Way too loud. Okay. Maybe
we can try it again. We're here. If I get
in time, it's okay. I don't want to over abuse it. And maybe here we're, we're boosting by
like 20, right? So, try one more time from here. That's pretty cool. And even here, like
we can kind of do, we can keep using it to be
created with it a little bit, maybe we just put
it on on its own. We can almost make
it as like I'm both a transition and
even like melodic. And I'm just going to
add one more track in here so we can insert one perfect and that's where this kick drum will live
to play around with. Perfect. Okay, So I
don't want to use it too much but it sounds
kind of catchy. Turn down though. Just subtle. Like we're not using it as
an instrument, just subtle. Kind of. I kind of like it super, super subtle. I try to do it twice here, like boom, and then boom. It sounded okay. Maybe
we'll try like this. And to make things
simple for myself, I can just put this to a bar and that way I
don't scrip at all. It's just really, really easy. All right, so right here, the track is starting
to build up, so let's go back and listen
one more time for here. Piano it could just be a
little bit too bright still. Piano -3.7 That reverse kick makes the initial kick hit a little bit harder as well. Right here, we need, we need a little bit better transition. I just heard that we now see, I don't want to keep redoing the same thing over and over. So maybe we could
take the ending of this one and try that quick. Okay, we can try
something like that, so it just totally cuts out. I think this guitar
might have to go. No, not too bad. Try the guitar just a little
bit more on this guitar. Maybe just the end notes. Sometimes that's a
powerful trick because these notes might distract
the attention of a change. But then we bring
it back in May, we can try another note with it. It'd be like this
thing from here. Okay, right here at the beginning of the
track here is a super, super powerful plug in. It is modulate, this is
a third party plug in. It's called Blue Glitch. Again, I think there
is a paid version. It's on version two for the pad. The first version
I believe is free. Okay, blue glitch. What we'll try to do here, hopefully it didn't crash. Everything's good just because so many plug ins are happening. So this is typically
why I always save. Often how it works is you are
going to select an effect. Prefect is a tape stop, a modulator, a shuffler, gator delay, et cetera. Okay, right click, deletes,
and we click them in. What I want to do is I want
to click it right here. And then again I'm
going to create another track and we are
going to highlight this area. And we're going to do a
tape stop right here. How this works is the
plug in is on the master, the mix effect is
all the way off. I'm going to right click and
go create automation clip. It adds it in right there and
then the same exact thing, we're just going to go
boom, and then boom. Okay. Then again, we can even just do something
like that as well, so it fades out gently, or you'd be really
aggressive on it. So here, this will
take some time, but I think I want to stop before we actually start the
song. So it's not like this. Let's go to the plug in play. So we got to fine tune
this in the right way, and it is pretty tricky. Again, when I do
this stuff for me, it's just a matter
of trial and error. Trial and error until
I get it right now. Okay, So we're close. That
was a little bit better. Okay, so I got it
sounding like this. Cool. It's a totally
different direction than what I've kind
of gone before. Okay, and then the kit kind
of brings it in weird. Now, I might also just want
to add another sound in here. And what you do is
you just click it and then you can see it
highlights it up there. So I'm going to put
the re trigger in. Now a cool trick with this is sometimes it's nice to pull back the mix a little
bit so it's not so aggressive because I'll let you listen to it with
it fully mixed in. And it's just really, really
aggressive chops, right? So it's pretty aggressive, so I'm going to bring
back the mix quite a bit and we will hear the effect, but it's a little more subtle. We can also filter it a little
bit, it's just like an EQ. Let's try a shuffler instead. So again, I'm just
going to replace it, reverser again. The mix bring back and we can
filter it out a little bit. One last time. Let's go back from the
very, very beginning. Okay, so that is how we
start building a song. That's not too bad, okay? And these strings will
collect us a little bit. Turn up a little
bit, turn it down. So again, just kind of fine
tuning as we go along here. This piano, there's just
something I'm hearing about it, so there's a lot of
distortion going on. I'm sure it's a little bit more. The piano maybe is a little bit louder again. We also have this
mix, this tape stop. I might use it here again. I'm just going to fast
forward a little bit. No, what I can also try to do is right
click and go make unique. And what I'll do is maybe
just try to use that. Trigger shuffle one I
had and I'll go slide, we'll bring this
back to here. Okay. That's pretty cool. What I did was I just
make unique and I took advantage of what I
already had on this re, because I make unique. This tape stop one is good to go and now I just use the
reverser thing there, which I think was pretty cool. I can also use this here too, which is just a slight filter
near the end, like this. Listen, so let's try to do this. Let's try to go single
curve and remove the slide. And I'm just going
to move it over just the slightest
bit like that. I might not get like the sound. That's cool. A
little bit better. No, I still heard it there.
So I'll leave it right there. And maybe we can remove these. Yeah, I'll leave it like that. Okay, This again as well. It's hard when it's
so zoomed out. So what we can do here now
to finish off this track, just simple for the course. Just highlight here, okay, And I'm going to
extend it quite a bit past and I'll hit F nine and we will come here
all the way to the master. Sometimes in FL studio you might get a long
tail if you export the track and typically we
have to do this fade out. Now back in the
day in FL studio, you didn't have to do
the fade out as much. But the fade out here will make it so that you control when
the song actually ends. I highlighted, I went
to the master fader, went right click, and I went
create automation clip. Okay, And it created
right here for us. And so what we'll do is we're slowly bring it down,
just like this. Okay, So a nice fade out where we're letting
the audience, or our listener, listen
to the chorus for our 16 bars, 12345678. And then again, we
are playing it for the next eight, which is 16. And this is what I was saying, that this is essentially what the listener is
always listening for. They're always wanting
that big final chorus and we gave it to
them at the end. Okay, sometimes it might be around here that
we give it to them. But as you can see, we have
teased the chorus here. We have tease the chorus there. And then we gave the
big ending right here. So listen to that fade out. Okay? So this is the fade out. And I'll open up
the master volume, and you can see this
where this will actually start turning
down in volume. Okay? I'll play it from here. There you go. The fade out. Still fading out. We play this piano just a
little bit more into the fade out, maybe something like that. And then also the strings. Then you can cut by
holding down the right alt and right shift, and then
you have the left click. Okay? You can cut out
wherever you want. And then from here you can
hold Alt and fine tune. Maybe we just do this
just a little bit here, okay, And then I'll maybe just bring just a little bit longer, like that. Cool. All right, so there you guys go. So there was the arrangement. I hope you guys have been
enjoying the course so far. In the next video, I'll quickly
talk about how to export the track and then I
guess we'll just do a summary of everything that
we've covered and learned. This was a huge course. All right, this
one took a lot of my time and I hope
you enjoyed it. Um, talking about this stuff and doing it at the
same time is really, really hard because it
takes a lot of time. It distracts me from
maybe being creative and then maybe certain sections
could even be boring for you, depending on what we're
doing and stuff like that. But you saw everything
from beginning to end, right? Made the beat. It's a mixing, it's a
mastering, did the arrangement. Another thing too is like when I'm making the beat myself, some things I just kind of know. But when I go to explain it, like I was trying to do the arrangement before and I
was like, well, no, no, no. This isn't working out like
this doesn't feel normal. That's why I was like,
oh, I want to mix and master it so
that it can be loud. And then when I do
the arrangement, it's like all you're doing is putting the pieces of the puzzle together because it's already done like the mix and master, and now we're trying to make it cohesive in terms of flowing. And then as it's going, that's where I was doing
tons of mixing as well. Because just because you mix it once doesn't mean it's done. And in this case, I
mixed it as a whole. Like in other words,
I mixed the chorus. I mixed all the instruments
where they're all b***ding. And then when it
came to the verses, sometimes maybe something
needed to be a little bit louder or maybe something
sounded too thin. And that's where when I
listen from beginning to end, these are the things
I'm listening for. Next video, we will talk
about exporting just quickly. And then we'll do a
final conclusion of everything that we covered
really, really briefly.
23. 8-1 - Walk Around Test and Exporting Properly: All right, so now I want to talk to you about the next steps. So after you've made the beat, mixed it, mastered it, arranged it, now I want to talk about what
are the next steps. Okay, so for myself, I would export this
song, which I did. And I did listen
on other ear buds, and I'll explain that
in just a moment. But this is where I get into what's called the
walk around test. So I talked about this before. But the walk around test is once you think
the track is done, you should be able to hit play. Listen to that track
from beginning to end and be happy with it. And what I'm listening for is what we call the
audio painting. So again, things like this
is like the audio painting. So if I hit Play the
tape stop, right? So that's a form
of audio painting. Even right here, this is like
a form of audio painting. I have removed the drum and
the clap in the high hat, and then we put in this
reverse kick drum, right? So that's some type
of audio painting is preparing the listener
because if we didn't do that, it doesn't transition
for the listeners. What I call the walk
around test is I would hit play and I want to be able to listen to this track
from beginning to end, that the audio painting
is making sense, that there's good
transitions, okay? You need to have some
type of transition. Whether again, it's
a reverse symbol, it's a snare role,
it is some si***ce. And then I'm also listening just for the balance of
the mix as well. Maybe I think to myself,
do you know what, maybe this lead right here, Maybe it needs to be just
a little bit louder. Maybe these strings,
maybe they're too loud. What I'm thinking is I'm going to maybe duck that by 0.2 D B. I'll maybe boost
this by 0.2 D B. And it's like you're doing this, you are now changing the
balance of the song. So you just got to be
a little bit careful. But when I'm listening to the song for this
walk around test, I am just trying to think from the listener's perspective of does the song sound balanced? Is it consistent? Does it need more compression
in mastering? Okay, so when I listened
on the other ear buds, what I heard was maybe the kick drum was
a little bit loud. I also heard the strings
were a little bit loud, and this piano sound was
a little too aggressive. I found it was a little
bit on the left speaker, a little too much or something. And it was just
really aggressive. So I'd have to go
back and somehow try to adjust that so that on different audio
systems that's just working the way how it just
kind of sounds natural. So again, when I make my beats, I like to use speakers. That's my most enjoyment in speakers, but
again, not everyone, depending on your
living environment, these earbuds, I've never really mixed and mastered
a beat with them. So I did that in this course and when I tested on
the other earbuds, it was a decent mix. But again, some fine tuning
to get it to where I'm happy. But again, just
because we've mixed and mastered it right here,
doesn't mean it's done. Like you have to
listen to it over listen on different
audio systems. And then what you're
going to do is you're just going to keep in
the back of your mind, or you can even
just write it down. You just think about
different things that are bothering
you with the track, and we are not doing really
major changes anymore now. Again, it's just
like that. 0.2 D B and I would come to the mixer. Let's say the strings
were a little too loud. I'd come here, so again, look up here in the top left. It would be like, let's
say instead of 13.2 maybe, I'd be like, it's
a little bit loud, I just want to pull it
back just a little bit. I might go to like 13.5
or 13.7 or something. Just really, really
subtle moves. And then I have to
think to myself, the strings, is
the whole strings too loud or is it just
maybe too bright? Because if it's too
bright, then again, I'm going to come to the mixer. If I was happy with the
strings exactly as they are, I would just open up another EQ. Then that's where I would
maybe duck some high end. Right? I would
just go like this. Then maybe I would just
duck a little bit high end. Again, I would remove
this auto gain stuff. Because again, auto gain, what it's doing is
if I boost this up, it's going to compensate
for the other frequencies so that it still sounds
like the same volume. But once we get to this stage, I'm happy with the way
that the sound is. I just hear a problem like
let's say again those strings. Let's say it's too bright, I might come here
and just duck like maybe 1 decibel or something around wherever the
offending frequencies are. Then again, I would hit play. I'd listen in my studio
and then I'd export it. Go listen on different
audio systems. The process doesn't have to
take that long that you have to do that every single
time of in the studio, go test in all the systems, then come back to the studio, go and test, because
that's a lot of work. But usually it's
nice to have like one or two audio systems
that you really know well, and then it makes the
process a lot easier. Okay, in this video, I just want to quickly talk
about how to export the song. Again, here is the
master fade out. So what I did was I
right clicked and held here and I went nine. I went to the master fader, I right click and went Create
automation clip. Okay. And then I just faded it out. And it gave us that
fade out sound. I thought this was a really
good way to end the track. I think it suited it. And then, so now when I go to
export the song, this is where the song
stops right there. So sometimes you have to think, if you are creating a beat tape where you have multiple beats. You have to think
about the fade in time and the outro time, okay? If you're just working a
single beat and you export it, well, it's just a single
beat and it's good to go. But when you go from
one track to the next, you want to try to get
that timing to the point where it isn't too rushed
and it isn't too long. So you might have to make
this either a little bit longer or just a
little bit shorter, Okay? And then to export it I
use fat filter plug ins. So on the pro L two again, we have that loudness
meter to see our loudness. If I hit play around here again, again, when I was
listening to the music, this piano was just a
little bit aggressive. So I'd have to fine
tune that on my own. Okay? If I come
here to the chorus, I like this, I like
that the chorus is quite a bit louder than
the rest of the song. So watch if I reset this. We come back here,
we'll listen from here. I'm going to turn on this piano. Yeah, this piano is the
one that was bothering me. We're going to come back here. You can see it's
around that minus ten. But then once it
goes to the chorus, it's going to go up
to like that nine, which means that the
chorus is more exciting. It's fuller, more energetic. Okay. I could maybe
push it just a little bit louder for now. I think this was a really
good training for you. Okay, here on the limiter, I'm happy with my loudness. Let's say I'm not hearing any audible distortion in
regards to my mastering. So I think it's at a good spot. Hit save. Now here in pro L two, we want to do what's
called dithering. So if you don't have pro L two you can dither in FL studio, so don't worry for me, I just export to 16 bit. But some people they
want to do like the 24 bits and stuff like that. For the higher quality it's just like a
lower noise floor. But 16 bit has been CD quality for years and
it's very high quality. Okay. So because I use
the A filter plug ins, I will use the
dither in a filter. You even have different
options of dithering. Now, dithering is like super, super quiet noise that they
put in to kind of randomize. I don't want to go into
it in this course, but dithering is not
really that important. But it is something for best
practice that at the end of mastering you put
dithering so that if you're going from
24 bit to 16 bit, so whenever you are
changing bit depth, you just want to do dithering. Now again, don't worry
if I'm using fabfilter. We're going to do it
in FL studio as well. But this is where
I would say, okay, I'm going to go to 16 bit, I just leave it
on the optimized. And then I would
hit control R to start the export or you go
file export right here. Control R is if I was going
to do online distribution, if I want to put it on
Spotify or something like that because it's a wave,
it's the highest quality. If you just want
to send it off to a friend, you can go MP three. And in FL Studio how this works, you can even export
both at the same time, which is a really powerful
thing that I often do. If I was releasing a beat tape, it saves me a step of having to export the wave and then
convert it to MP three. You can just do it all at the
same time with fat filter. If you were going to do 24 bit, I believe that you'd want to go 24 bit right there as well. Okay, When FL Studio
actually exports it, it is 24 bit. All right, so again
I keep it 16 bit. Now if I disable this, you can see that you can't
adjust the MP three, this whole export window. Depending on what you're doing,
different settings apply. Okay, so let's just
disable everything. Let's quickly talk about if you want to export a wave, okay? So wave I would just go 16 bit. There's your dithering now if I am dithering with
the pro L two, I would disable it here. You just want to
dither once, okay? Because what it does is it
just adds a little bit of noise like super,
super quiet volume. And if you're doing it
twice, then you're adding more noise, you just do it once. Then when you export,
you're good to go. I'll quickly talk
about the MP three. So if you click MP three, you can see you got your
slider right there. So you can just
adjust your quality. I probably don't go less than like 192 or something like that. 256 is where I think I export my MP threes
for my beat tapes. That way it keeps the file size down a little bit and you're still getting decent quality
for the average listener, they're not hearing
any difference. And typically for an NP three, where you're going to hear
the quality difference is a lot of times
like in the high end, high hats can kind of sound like swirly like
they're kind of like. And that's just something
just to listen for, but the average listener
doesn't hear that. 256 is good, but you can
go higher if you want. But again, there's
your file size, okay? And then you just hit Start
and it would export for you. And that's it, that's how
you export your music. So I just want to make one last video just to
say thank you and just to overall wrap up of everything
that we've covered in this course about
how to make a beat from scratch volume one, which was an emotional rap
beat here in FL studio.
24. 8-2 - Recap of the Music Production Process: All right, so thank you so
much for taking the course. So I'm gratuitous. That's my artist
and producer name. My real name is Riley Weller. I hope you enjoyed this
course about how to make a beat from scratch
In FL studio, I showed you how to make
a drum loop from scratch, how to make the
melodies from scratch. We first started on
the piano upstairs, which I thought
was a really cool approach to this course. If I create a volume two of this make a
beat from scratch, we're not going to go so much in depth about a lot of the kind of fine tune stuff such
as like my studio, my equipment, even on the piano, like I wouldn't be showing you
about the mixer and stuff. We might start at
the piano again because that's usually
how we start the beat, go onto the piano, play my keys, and then as soon
as I find a melody that feels special
to me for that day, then that is usually
the melody that I try to work off when
I go to make the beat. Now one thing I just want to say is for the mixing
and mastering, I'm not a professional mixing engineer or mastering engineer. Okay, so just understand in the music production world
there's beat makers, right? And beat makers are
their own skills. And it's really important to understand that
even arrangement, there are professional
arrangers in the music industry where I
believe like this is all they do is they arrange
the music and it takes a lot of skill to arrange the music so it's
energetic and full. In this course, the
arrangement I found was a little bit rushed when I
was listening on my ear. Buds. But again, that's where
I do this walk around test, where all of a sudden I hear it felt a little
bit rushed there. So I go back, I look at the track and I figure out how can
I improve that? Maybe I need to make it a
little bit longer, the verse, or maybe I need to have
better audio painting to remove instruments and
then do a slower build up. Okay, for the mixing and
mastering everything you saw. Again, just take it with a
grain of salt as they say. In other words, you
can follow along, but make sure to do your
own reading and everything. All right. This is how
I approach making beats to get the sound that
are on my beat tapes. So if you've ever
listened to my beat tapes by gratuitous series, at the moment of this course, I have released ten
of those beat tapes. So each beat tape has ten beats. And I always encourage
my students to learn by making
beat tapes and why? Because you learn
the beat making, you learn the
arrangement, you learn the mixing, you
learn the mastering. And then when you
put it all together into essentially like a
beat tape, a product, you learn the whole process of putting together like an album, which is becoming
like a lost art as a music producer, right? A lot of producers are
just releasing one bet or they work with an artist,
they just do one song. When you are putting together a compilation of
your music album, you get to learn the
whole process, right? And this is my approach to how I would make
a beat, all right? Make a beat, mix it,
arrange it, master it. I really do find when I mix and I usually just
do like the chorus. So I mix and master like the
chorus as you saw there. And then that just allows all the instruments to
be loud and be cohesive. And then when it goes into
the verses and stuff, then I can just add
and remove melodies. And everything is loud and cohesive so that when
I arrange, it's easy. I don't get distracted. Another thing to
mention is right here. This is called, I think
like static mixing, so everything is just
set the way it is. But professional
mixers, a lot of times when they go from
verse one to verse two, they will start getting into automation sometimes as well. Especially for vocals like, for example, with vocals like some words are quieter
than others, right? So some vocals, you know, some words are really, really
loud, some words are quiet. So a lot of people think, oh, I'm going to
use a compressor. But the best way
to approach it is to do volume automation. So that you're actually
manually clicking in, you know, your automation
clip, just like this, right? You'd be clicking in to get the vocal sounding very consistent
with volume automation. And then if you're going
to use compression, then it's not going to
be pumping and be weird. You can really just get the
benefits of compression which is kind of gluing the
audio very consistently. But what I'm saying is if you are in verse
one to verse two, sometimes people start getting
into volume automation. They would kind of highlight
this area, they'd come here. Now one thing to
say in FL studio, I usually don't like to
automate these faders. And the reason for
that is because if you create an
automation clip and then you go back and
forward and stuff that the fader can always
be changing on you. So another alternative
that I would like to do, a lot of people, they like
to use the fruity balance. And I don't think I have
that loaded in, miss. No. Okay, so I'm
just going to go to here and we will go
to Effects Fruity, and we'll go Fruity Balance. Okay, so a lot of
people like to use the fruity balance
for automation. And you can just right click and you create the automation clip. So what this is going
to do is you can see when I create my
automation clips, I usually like to highlight in the area that I'm working in. Sometimes you'll
see people create the automation clip
for the whole song, but I just usually like to work in just the
area I'm working in. This one is for
the guitar, let's say at the very, as
soon as it comes in. Maybe we want to kind
adjust it a little bit. Right click, right click. But some of these notes, like these first
notes right here, are just a little bit loud, So we pull it down and
we'll listen to that. Or maybe we want them
way louder, right? So do you hear how
much louder it was? Right? So again, in
the case of this, I'm just going to reopen
this and not save that. All right. So I hope you
enjoyed this course. I try to cover so many little intricate
details that I could think about that I
could remember to say and tell you things
like the walk around test, just as we went along. Just different things
because again, within music production,
there's so many things to know. If you're just making the beat, There's so much to knowing just making the beat in
the arrangement. There's so much to know
within the arrangement. And again, I kind of call
that concept audio painting, all about preparing
the listener for the next step of the
song. What's to come? If we are in verse
one right here, then we're going to be
going into the chorus. And you can see, what did I do? I have a filter. I chopped up the
drums a little bit. We have a reverse drum there. We're just preparing
the listener. We also removed the guitar
a little bit as well. We prepared the listener. Boom, it goes right in. I
hope you enjoyed again. If you have any questions, always feel free to
reach out to me. Hopefully, I will see
you in another FL, studio beat making
chorus of mine.