Transcripts
1. [INTRO] - Sound Selection in Beats Course: Hey everyone, gratuitous
here in this course, you guys are going to be
learning about sound selection. Sound selection is probably the number one secret to
making really good beats. So first of all, we
have sound placement where you are clicking
in your sounds. That's probably the most
important thing to learn. And as you start to advance, then you want to be thinking
about your sound selection. So if you're selecting kick
drums and using baselines, you have to be
careful what type of kick drum you are selecting. So in this course I'm
gonna be talking to you about sound selection. So some things that we're gonna be covering in this course, we will be looking at, I actually have a lot of different things
I cover with you. We actually make a
beat from scratch. And I talked to you about how I approach sounds selection. But I talked to you about sound placement versus
sounds selection. I talked to you about some
selection when it comes to your instruments as well as your drum samples for your drum loop. I talked to you about time, e.g. is the note short or long? That's a huge difference in if you want to
sound to stand out. I talked to you about pitch, which means taking advantage of octaves for the sound, e.g. are you playing the
sound down low in the mids and the
highs and volume. If a sound is short or long, if something shorter, typically you can play it a lot louder. And then I take you into a
really cool bonus kinda area where I talked to you about how to play sounds for clarity. So we talk about
sound placement. We talk about the types of
sounds and the big word you'll hear me talk about throughout this course is
something called tamper. Tim ARE, so we have our
fundamental pitch of a sound. Timbre is the frequencies
on top for flavor. Really important to
understand because some sounds are very
soft sounding sums. Some sounds are really
aggressive sounding. I talked to you about again, the length of the sound octaves. I talked to you about
single notes versus chords. This is a huge trick to know. If you want to have
a lot of melodies in your music and they're not
fighting with each other, as well as dry notes
versus wet notes. Right here is just a
little example of a b I've recently made and I
just want you to look at the frequency analyzer. The track is called
piece for my family. And so let's just hit play here. And so right now the kick
drum is not playing, so there's no low-end
content happening. Here's the base. Base comes in. You have a snare. Whenever
that snare plays, we're also hearing it up here. Here comes the chorus. So you can hear this track is sounding really, really full, ripe. And this course you are
going to be learning how I use watts of instruments in my beats to get you a
super full sounding beat. Tons of different melodies. I had a piano at the base
of VLR, plucks, RPS. These are things you have
to be thinking about. Okay? So if you are interested in learning sounds
selection in your beats, I'm revealing so many secrets
I've learned over the years to teach you sound
selection in your beats. What does that mean when
we have our instruments? As you can see, I'm
even using FL keys. And again, if you
guys use FL Studio, a lot of people talk
bad about F0 keys. Fl keys is amazing. We have higher. So you have to be making
sure you're taking advantage of your octaves
and all that stuff. So if you want to learn to
make very high-quality beats, this is a great course to
learn about sound selection. So again, we have
sound placement where we're actually clicking
in our sounds. Sounds selection is selecting the type of instrument
at the right time, making sure to take
advantage of Octaves, the length of the
note, all those things I listed at the
beginning of this video. So if you want to learn to understand sound
selection in your beats, enroll watched the course and I hope you guys really
enjoy this one.
2. Watch This Video First!: Alright, before getting
into the course, I wanted to make a video here, just preparing you for what's
to come in the course. Because when we talk
about sound selection, there is actually
so much information and it was kinda tricky to digest into
just simple videos that you usually
know my courses for. So be ready for that. But I want to prepare you for some terminology
quickly right now. The first thing I want to say is when we are selecting sounds, we have to think about time. E.g. are notes that were playing
or replaying long notes. Longer notes are
going to take up more space in the
frequency spectrum. Are we playing short notes? It's going to take
up less space in the mix because
it's not as long. Now, in addition to
the longest short, we also have slow sounds. A slow sound is
something like a pad, something with a
long attack, e.g. if our attack is slowly fist, that means in this
area we have tons of opportunity to place
our sounds, okay? And then we also
have fast sounds, things that play instantaneous. Most sounds are instantaneous. Some things that I'm specifically talking about
are things like plucks. So when we talk about time, we have long notes,
we have short notes. We also have slow kinda
sounds and fast sounds. Okay, we also have pitch. When we talk about pitch, I'm simply just talking
to you about octaves. And in the course, I actually do our drawing
exactly like this for you. I just want to do
it quick for you. Okay? We're talking about
octaves and pitch. So if this is our
frequency spectrum, we have 20 hz down here
and then 20,000 hz. So again, all of this is
based off of our human ears. When we are making our sounds, we are restricted
into this whole area. So when you are
selecting sounds, maybe you're going to
play a sound down here. Maybe you're going to
play the guitar up here. Maybe your high hat
will live up high. And so we're taking advantage
of the frequency spectrum. The last one I want to
quickly talk about is volume. Okay? So what you'll notice
is all of these go hand in hand, alright? So e.g. you play
chords and they're long and then the
volumes really loud, it's going to take
up so much space in your mix is going to be hard
to get other things to fit. If something is very short
entail and the time, then typically you can mix it louder because it's not
going to fight as much. Now another thing
we talk about in this course is sound placement. Placement is where
we are actually clicking in our sounds. Sounds selection is
making sure that we're selecting the right type of sound at the right
time in our beat. Our course here is all about
sounds selection, okay? So e.g. are you
going to pick a tar, are you going to pick a
piano at that moment? And then we're thinking,
are you playing down low in the mids and the highs? So again, quick video
before we go into the course because you will
see as we start going in, I cover a lot of stuff with you. The videos are a
little bit longer than what you're
used to from me. And I just found that I just had to keep it going to teach you sound selection
with a lot of the secrets that I've
learned over the years. And it's all based off of
this time, pitch and volume. And as you become
a better producer, you are thinking about
sound placement. And when you get even
better as a producer, you are thinking about
sound placement and sound selection
at the same time. Okay, Let's get into the course. I hope you enjoy. And again, always feel free to reach out if you have questions.
3. 1 - What Is Wise Sound Selection: So just short, what
is sound selection? It is when we're selecting
our instruments, such as, do you want
to use a piano, a base, a VLR? But when we're selecting our sounds to be
a good producer, you also want to be thinking
in terms of octaves. So I'm just going
to introduce you to the frequency
analyzer in this course, I will be using
Pro Q3 to do that. You can also follow along with the fruity parametric EQ to. So the first thing
I want to cover in this course is a
frequency analyzer, which allows us to view
the frequency spectrum. So if I just play the piano, this allows us to
see the frequencies. Now in music, this analyzer
is all based off of our ears. So you can see down here we have our low frequencies
are mids and highs. Anything lower than 20 hz. Typically we feel we don't
so much here anymore. And then 20,000 hz is the highest that human
ears can hear. And as you get older, your high-end
diminishes so you do not hear high end as
well as you get older. So they say, when we're making our beats and doing
sound selection, our instruments are all restricted into this
frequency spectrum. So this is where sound
selection can get tricky, because if I play
an instrument here, you can see that it looks
pretty full and yes it is, but when you become
a better producer, you start to learn the tricks
to make things stand out. So the first thing
I want to talk about is your fundamental. This is what we call
the fundamental. The frequencies on top or left. The overtones are harmonics. In other words, it
gives the sound of different tamber, go
to different sound. Okay, there's that fundamental
frequencies on top. But when I'm making a beat, I'm not looking at the
frequency analyzer in terms of like, Oh, well maybe I should
put some instruments up here or maybe I should put some down here that's
off of my ears. So as I'm making the beat and I'm listening
to the beat back. I'm not looking at the analyzer. I would be making the beat
and I'm thinking to myself, Yeah, Do you know what I need to maybe play something up high. And then when it comes to
mixing and mastering the beat, then you can look at the
analyzer to kinda see all meal, maybe something's way out
of whack or something. But let's just play
the beat here. At the intro. You're
going to see that we do, we don't have any
low-end information as because this is the kick drum and then this is the base. Here comes the kick. And
the snare is around here. We also have high-frequency
in that snare too. So whenever this snare plays, you can see it's getting fuller. There's a snare. So right now we're
in the chorus. And so the analyzer looks
very full sounding. And that's because
it's in the chorus. Once it goes to the
verse right here, you're going to see there's more balanced because it's quieter. See how it kind of dropped
down just a little bit. We have more bounce now get. So what I want to
quickly do here for you if you haven't ever
heard this before. And so pro Q3 allows us to
solo out different areas. And so I'll let you
listen to the low-end, the mid and the highs. The kick drum and the bass. Here's the myths. And
here's our high-end. And again, I can make
this bigger or tighter. So just a quick recap before moving on in this
course because again, there's a lot of information, a lot of terminology that you just kinda gotta understand. So when I'm making my beets, I'm selecting my sounds. I'm thinking in
terms of octaves. So e.g. you can see down here, you can see C2 is here, c3 is here, s4 is here. So this is going
up an octave and all it's doing is it's
doubling and frequency. And if we're going down,
it halfs the frequency. Okay, music is just math. So when we are
playing our melodies, you have to make sure to
pick a key and a scale. And if you don't
know about that, you can check out
my piano lessons for producers course is going to teach you
about how to pick a keen to scale and
what's all involved. But in short, when you
pick a key and scales such as D major or D minor, you are given only seven notes. And if you're going
to play your cords, those seven notes have to be in those courts because
music is just math. E.g. if I play this piano
here and I go like this, this is all in pitch. Sounds fine, it
doesn't sound weird. Now I'm gonna do the same
thing and I'm going to play one of the notes that are
not in that key and scale. So listen here. That note is not in the same key and scale or you can just
hear one more time. That's in pitch. And now I'll play
when auto patch that note is not in
the key and scale. Watch if I play a
chord, so that's n. Let sounds musical. I will purposely play a
note not in the key now. So watch like that note
is not in their care. So what I'm trying to say is when I'm selecting my sounds, I'm thinking in
terms of octaves. So if I play a sound down here, maybe I want to play
a sound up here now. But I'm not looking at
the frequency analyzer. I'm just sharing this with
you for education purposes. When I'm making the
B, I'm actually thinking in the back
of my mind, Oh, yeah. Do you want maybe I should
play a sound up here. Maybe I should play
a sound down there. Another thing to
mention is again, if I play a chord, how long of a no am I playing? If I play a short note, it can typically stand
out a lot quicker because it's not taking up
much space in the music. And I'm going to cover
all that stuff with you. The final thing I want
to quickly talk about is sometimes you're going to see those instrument frequency
charts out there. That stuff might be interesting
for classical mixers, people who are mixing
kind of classical music. But what we as beat makers
are focused on is making sure all of our instruments aren't fighting with each other. And we do that by playing
down low in the mids and the highs were also thinking
about how long the note is. A longer note is
going to take up more space in the mix
than a short note. And we also have our volume. Okay? Alright, so that is
it for this video. There's a lot to learn. Again, just to recap here,
is that fundamental? And then we have our
frequencies on top, which is what we call tamper, that come to a different sound. So when we select our
different sounds, different sounds can be
more or less aggressive. And before we close out, I will just share this
with you here quickly. This is three times oscillator, and this is just a sine wave. A sine wave is actually
just a single frequency. When I play the note here, you're gonna see
some other notes. And that's just because of
how these sensor coded. So don't worry about
these little ones, but you can see it's
a single frequency. As soon as I click in a
different wave forms, you're going to see more
frequencies get added. Right there. There you go. And so different waveforms
give different tamber. So if we go back to
this, a sine wave, a sine wave, and we're gonna go with something
more aggressive. So look all these
frequencies on top. So while we are selecting
our different sounds, we're thinking about Tamar is, is something really
aggressive, really bright. Because sometimes
you need something really aggressive to
cut through the mix. Sometimes you want
just a soft sound, something that's going to fill
up the body of the track. And these are all things that we will be covering in this course. Okay, so let's move forward. We're going to talk
about sound placement for sound selection
in the next video.
4. 2 - Sound Placement vs Sound Selection: Alright, so in this video, I want to talk to you about sound placement, verse
sound selection. I'm not going to be teaching you about sound placement
in this course. This course is all
about sounds selection. But in short, sound
placement is where we are clicking in our sounds
within our drum loop, as well as our melodies. It's all about
timing and rhythm, where we can place their sounds. And when you're first
starting as a producer, you're gonna be spending
almost all your time practicing sound placement. Where can you click in
your, your drum samples? And as you start getting
better as a producer, when you're doing
sound placement, then you start also
thinking about sounds selection
at the same time. So sound placement and sounds selection are very different, but they're very
tightly knitted. And this mainly happens more when we're
starting to focus on, let's say, a real beat. The low end for kick drums. So this video, I
want to focus about kick drums and the
different styles of kick drums just quickly. Because when we talk
about sound selection, many times we're focused
about our instruments, right? But when it comes to our drum, samples are different drums. What can be happening
is we can be getting phase cancellation if
we're not careful. So let me explain that. So let's say we have
a kick drum here and I will do go to
the audio editor. So what happens with audio
is it's just waveforms. So the most basic
waveform we know is a sine wave because it's
just a single frequency. And so what happens is if we have a kick drum playing with a different kick
drum and they're off timing just
like a little bit. And again, they're playing
in similar frequencies, you can get cancellation. So let's say one kick drum is at 5 db and other kick
drum is at 2 db. If there's 100% cancellation, you would be left with 3 db. And at the really drastic
point of cancellation, you could literally be the difference between
a hard-hitting drum and literally no drum when this cancellation
is happening. But let's talk about more
of a general topic now. So let's say we have our beat. The beat has a kick
drum and a baseline. You've gotta be really
careful the type of drum that you're using
with that baseline. If the drum has a really,
really long tail, It's going to phase cancel with that
baseline potentially. So you have to think of sound selection in
that, in that sense. And that's a really basic way. If you have a baseline, you probably don't want
to use an eight away. If you're using an
eight away, you probably don't want
to use a baseline. So let's look at the different
types of kick drums. I'm using the urban
heat drum kit. And in the kicks folder, they organize them
like this for us, which is really awesome. They have various kicks. These are really big. Kicks. Sounds good. Yes, it has that low end, but it also has a lot
of high frequencies, a lot of mid and high content, which it makes it feel bigger than maybe
what it really is. Okay, let's go to a
short-tailed kick. A short-tailed kick is so
powerful because it cuts through the mix and
it's shortened tail. So I was telling you when
a sound is shortened tail, it doesn't really clog
up so much space. And you can typically
play out louder. It's going to cut
through the mics. Here's a short tail kick. We have our eight awaits. As a bit, a bit of a different
style of beta weight. This is kind of a classic
aid. Oh wait here. Now in eight, oh wait.
It's like a hybrid is like a kick drum and
a baseline built-in. So in other words,
you have a kick drum and a baseline in one
sound right here. Sometimes an 808, I
think it's 50 here, can just be like the tail. Okay? Alright, so first let's
look at this kick drum. This is kinda like one of
those various kicks is what this urban heat drum
kit organized it as. But to me, it's kinda
like a big drum. We have now a short tailed kick, but it's a little bit
lower frequencies. Gonna go to the other
short-tailed kick, you're going to see it's
much higher in frequency. So again, I'm not looking at the frequency analyzer
when I'm making my beats. When I'm making my
beats and selecting sounds is all by ear. If the drum has a huge tails such as an eight
away, I'd be like, Hey, this track probably isn't
getting a baseline now, I've already decided
that going forward. So this type of drum is
really good for layering. Typically probably be a little cautious how often I'm using it. It could sound maybe a
little bit repetitive. But it does have that tail and it's really awesome
for layering. We have that
short-tailed kick cuts through the mics fine. Something like this. You would probably never
have a problem with it with a baseline because it's
so short and tail, it has more high frequencies, it would just hit really hard. Here are a couple of examples of drums that you wanna be really careful of
with a baseline. This would just fight
with that baseline and you're gonna get
this weird wobble sound. And that's where the phase
cancellation sounds like. I'll, I'll share that
with you in a moment. And then here's another example. Especially if that tail, when we have a kick drum, it has what we call it
the initial transient. It's very quick. Kinda cut through. But then the kick drum can have a
tail such as this one. Again, it's gonna be
really hard to hear. But that tail after the initial is what fighter that baseline where
you get that clashing. Here's just an example of just a little drum loop I made just, just to give you an example. So this right here
is giving us tons of options if we want
to add in an AoA. So e.g. let's say I add
in this eight oh wait, I'm just gonna go cut itself. Was crank it up. And so you watch
them, I hit play. That is not going to fight
too much with the beat. And if it is, you can be doing things like
side-chain compression. If you don't know about that, I can make a separate video
later on here about that. So we can do
side-chain compression for the full frequency spectrum. That's sometimes what people do. They go boom, like that. Sometimes some of
these cooler plugins allow you to just do
like a certain area. So e.g. what's
clashing the low end. So you might just
cut the low end. You can also change your
shape and stuff like this. But that type of stuff is fixing a problem that you
sometimes could have avoided with y sound selection
if that makes sense. Like if I was only
using sounds like this, you're probably never
going to fight with this with this sound at all. Okay, That's a cool
808, hits hard. And I'll hit record, goes saw mode and hit play. So 34. So you notice how
I went over 2 bar, 1 bar, your beats are going
to sound really repetitive. Something like this gives you a little bit more flexibility. Okay? I'm just going to quantize
that and hit play. So right here, when
this note plays, this could be a
potential problem and that's where mixing
comes into play. Again, you can do that
side chain compression. You could just set it
up where it does like the whole frequency spectrum. You can do it where
you're just doing just like the low frequencies. So this part right here could be a potential place right there.
That's what I'm talking. That could be the
problem of your mix. So let's just go back to a beat. So again, we have just
started building the beat. We can start adding on here. No problem because there's
nothing fighting with us. So let's just go flex. So this is like an art in my opinion. You can
start with an ARP. You can do whatever you
want as a producer, I typically would
like to do at AARP later on in my beats
because I usually find the AARP just adds so much fullness
in a nice quick way. Because again, it's very
quick sounding, right? Quick notes and they're loud
and it's, and it's plucky. So right now we're more
focused on creating a melody. Once we create that melody, then we're starting
to think about, okay, now the next
sound is coming in. I should start thinking about wise sound selection as
I'm making the melody. It's kind of like as soon as we start talking
about one thing, or will we have to talk about
the frequency spectrum? We have to talk about
phase cancellation. Oh, well, we have to
talk about while you have long-tailed kicks
and short-tailed kicks, and that's just on
the drum loop side. Then we come here to our
instruments and I was talking to you about you
have your fundamental. Even though this is like an ARP, you can see this
is a fundamental. Here are all harmonics
on top, which is what? Tamar don't think
anything more than that. Keep it really simple. Like to me, I don't like
to get nerdy with audio. But sometimes you
have to read to understand something
and it's really nerdy. But then you realize
you're like, oh, that's way too intense for
what a beat maker needs. Now you know, this here
is your fundamental, that is the pitch of the sound. So when we're listening
to our music, we pick a key in this scale, we're given seven notes. Music is just math, which means those
notes are spaced in such a way where they
sound musically pleasing. So again, we have
sound placement. Where are we placing our sounds? Sound placement
is very important to have y sound selection
because if things are so busy or things
like that and you're good sound placement
allows for space. It allows for silence, it allows for fullness. It allows for other sounds to
come in at different times because if we have this 808
or even this kick drum, but look how much space
there is in this area right here that we have
left so much space as well as even spacing here. It's not to say that we can't play at the same time
as other things, but it's just like, look
how much space we have. And then let's say
we had a hi-hat. I'll come here to a hi-hat, e.g. Definitely some like that. So if we have a high hat, well, let's say we're playing
on every single beat or every single step, and I'm just going to
hit play right here. So where do you think that is in the
frequency spectrum, right? If you're making
beats for awhile, you know, it's in the high-end. High hat, just lives up here. So even though it's playing
with the other sounds, it's never going to fight
with the kick drum. So let's bring it back. This
is what it sounds like. Loud support that it's never going to fight
with the beat. It's a high hat, is very high in frequency and you can see it lives literally right
here as the hi-hat, right? The whole process
is kind of simple, but it's very intricate. Once you start selecting your
sounds for your drum loop, if you're gonna be using
long-tailed drums, you got to make sure
that you're really careful when that
baseline is playing. And if it's playing
at the same time, you're gonna be having to
do more complex mixing. So just be prepared for that. It's not that, that's bad. And if you're good at mixing, that could be a part of the mix. If you're a beat maker
who can do it all. And what I mean by that
is you make the b, you can do the mixing,
you do the mastering. You learn how things
can work later on. So let's say I'm
making this beat, and let's say this eight away is causing me problems right now. I can think to
myself like normal. I know that's going
to work later on because I've dealt
with this before. I know it's going to work and
that only comes with time. But again, something like a
hi-hat, high in frequency. It's never going to
fight with you with your kick drum and your snare, right? Let's look at the snare. Where is it? Where
does the snare live? Here? Is that again, I thought
fundamental of the sound. And then we have lot of
high frequencies on it. Come here to the other snare. Co-morbid a clap. We
have like our snare. This could potentially be it. Again, on a snare, this is actually a cool trick. I'll pass it on to
you. Sometimes you get that snare to really pop. So we'll try here. We'll try here. This is kinda like
that fundamental, so watch it without it, with it. Pulled
back a little bit. But sometimes that's what
you can do with a snare to kind of get that body back
and it's just nice and quick. Alright, so are
there you guys go. So sound placement,
sounds selection, sound placement is where
we are placing our sounds. It's going to take you your
lifetime as a producer. I'm always learning
about sound placement. As you start advancing as a producer with your
sound placement, you are then thinking
about sounds selection. If we're selecting
our instruments, I am thinking about a
couple of different things. Is it a long, long
sound like this, or is it a quick sound? If it's a quick sound, I can use it in
different ways, e.g. if this sample is here, I could probably continue to use the same sound like this
because it's played so quick. So in other words, I
could play them in the same frequency area. Once played long,
what is played quick? So it starts with
sound placement, which is essentially
your melodies or your rhythm of
your drum loop. Then it comes into thinking
about the frequency spectrum. Where can I place my sounds? It's okay if certain sounds
live in the same area because you can think about playing them longer or playing them shorter. And these are just different
little tricks to get around how to make your sounds
fit in different areas. Alright, so let's
wrap up this video. Let's move forward. I want to talk to
you further about these different things
in simpler videos, okay?
5. 3 - Can Instrument Frequencies Overlap: So again, we have our
lows are mids and highs. More of the complex kinda
mixers or just do it like this. They do like a low,
lows, mid lows, high lows, low mids,
mids, high mids. And I guess you can go like low, highs and stuff like that. And that is really nice to
know as you start to go on. There is even like
ear training tools to understand the frequencies. And again, there's even
like those are mixing charts of how you should be
mixing different instruments. And maybe not how you
should be mixing them, but about where they
live frequency wise. But again, as a beat maker, I don't look at that kind
of stuff really at all. I'm just mainly concerned
with catchy melody. Why sounds selection, making sure everything
standing out. Does it sound for making sure of no negative things such
as phase cancellation? In other words, if I'm using
bad sounds with each other, and what I mean by bad
sounds as if I'm using one sound that is fighting
with another sound. That's what I'm
saying by bad sound. If there are two goods sounds and they're just fighting
with each other, then that's just a
poor choice on me. Again, Yeah, we have
low frequencies, we have high frequencies. If I just hit Play
here, this is the beat. We have no kick drum
playing right now. This track has a kick
drum and a base. We have a snare, which
is right around here. So let's just kinda
mess around with it. So here's the snare. Here's the high hat. Obviously it's up
here somewhere. That's way too high. So again, C, 12,000 hz. Can you hear that? I can. I can't really hear it. And these are very
good ear buds them on. So there you go. Let's just break it
down a little bit. Okay, I think that'll
help you out. So in the case of this beat, you can hear that a lot of, a lot of the notes are
actually very, very quick. So this is at the piano sound. And let's look at the frequency spectrum to
kinda see where it's playing. So let's open up the piano. So it's around C3. But then I'm playing
the low end. And the high end here
is the baseline. Okay? So let's look at
the baseline by itself. So look at the high
frequencies it has. And it really does cut
through in the mix. If I were to filter out that. Depending on the track
you're working on, sometimes you want your
baseline just to be like this. Because again, when it
comes to sound selection, we're talking about mixing. Two were talking about
do we want to carve out frequencies for space,
for other sounds? Because let's say
we liked the sound, but maybe in a certain
area of that sound, let's say like right here, maybe it's aggressive, so we
pull it back a little bit. Maybe right here, maybe we need to bring it up
so it's clearer. So we choose a sound because
we generally like it. And then in mixing
we can enhance it. The examples I'm
showing you here a very drastic, here's the baseline. Okay. Without the EQ, the case of this beep, that high-frequency
allowed it to stand out. Let's go to the next cell. So this is the key bit sound. Lots of high-energy
in there, right? But if I play
everything together, you can hear that there's not
really clashing going on. It just sounds fall
and beautiful. So the reason why I want
to share this with you, because I've seen people out
there say that if you're playing some instruments in
a certain frequency area, you shouldn't play
instruments there. This is just like the
perfect example of like, what are you talking about? Like is how soulful. And this is only
three instruments. We have a Viola, I'll
play it by itself. So what I want you to
listen for here is that this type of sound is
like a pluck sound. What does a pluck
sound is a very, very quick, okay, this is
actually a pluck sound. It's very quick. So when we're
selecting our sounds, we have long kind
of sound there, kind of what we call
a sustained sounds. And then I'll share a
cool trick here with you. So I have a son with this. You can see if I
increase the attack, this is what it does. Listen how slow a comes in. So what's happening is
if I'm playing this, there's so much space for all these quick sounds to
cut through in the mix, and many times when they play. So let's say a quick
sound plays right here. Let's say it has
reverb and delay on. The reverb and delay is
kinda going to overlap. And then what's
going to happen is this sound is going to come in. So when we're making our beats, we're thinking
about this type of sound selection is a sound
really quick sounding. Is the sound slow, like a pad, e.g. I. Have some pads here. Right? So it's slow. If we go to the moral, I'll
try to find a pluck sound. So let's go like this one. Just like a pluck
sound. Something like this is going to cut
through with that pad. Like you'll never have problems with getting
it to stand out. Because just the way how
the sound is designed and that will be in
our upcoming videos. Okay, Let's just keep going. Again. It's a plucky sound, is cutting through the mix. No problem. Again, let's add all these instruments back in and it's kinda like staccato, so like a pluck sound. Another thing here to
mention is an arpeggio. So an arpeggio, how it
works is let's go to serum. You can use FL Studio's
built-in arpeggiator with any of these tools, you can go arpeggiator. And so an arpeggiator
is amazing for fullness without really clogging up the mics lot of times. So listen. We're sharing those plucks
and they're really quick, but you're still
gonna be able to hear all of those other sounds. And so in this track, this ARP is this one right
here, and it sounds like this. The viola. These kind of instruments are
kinda fighting a little bit right here because
they're all kinda quick sounding kind of fighting. But again, this is a
sound placement where those sounds being played and when they're being played
at different timings, then what's going to happen is they're going to
stand up by themselves. But when they are
playing together, there is some kind of fighting
going on just, you know, just from hearing that could be poor mixing on my end to rape. And so again,
another quick sound. Well, I can hear everything
very clear like generally. And then again, here is
the frequency spectrum. Just to give you a perspective. Again, we don't have any low-end really happening right now. Turn this off so you can
select the frequencies. Bring a basin. So this
is how much it adds. It looks really full,
but it's really not that fall because the baseline
isn't playing like this. Like e.g. I'm not pulling like a baseline where
it's just like this. Where if I play it like this. And this is kinda
like a unique base, this is actually the
reason why I played the bass with these
quick notes is because how it was designed in harmonics, it's like an ARP. So or like it's on some type of like kinda sequence like an LFO. So I didn't like that. So that's why I ended
up doing it like this. But again, let's listen. So tons of fullness. It looks for. Here's the piano with the drum
loop, and that's the beat. Okay, So again, in this video, I just wanted to
quickly talk about how the frequency spectrum works. And then I just wanted to
quickly talk about this beat, the different instruments and how they look in the
frequency spectrum. Just to give you a perspective,
when I'm making the B, I'm telling you I don't use the analyzer as
I'm making the beat. I'll use the analyzer once it goes to the mixing
and the mastering. So it all comes down
to sound placement. How are you playing
those melodies? It's all about spreading it across your frequency spectrum. Don't worry if you're playing
sounds in the same area. If you are, you want
to be thinking about, well, is it a long note, e.g. again, at piano, Is it a long
note or is it a quick note? And in the case of this piano, even the quick notes are
still kinda long notes to me. I'm hitting it as
quick as I can. Something like the pluck. The effects, add
onto that sound. Come here to like a viola. It sounds fuller
than what it is. And that's just because
of the reverb. So listen. And if I come here to the viola, let's turn off all effects. And I'll just
disable the routing because that is adding to it. So here, that is what
the velar sounds like. So I had two reverbs
in this track. So there you guys go. So we have a frequency analyzer. We're trying to make
our sounds fit. Don't worry if two sounds
are living in this area. If they are, think in terms of what is it a long note
or is it a short note? And when we talking
about a sound, remember the fundamental
and then our overtones for timber for flavor. Same sound, different tamber. Soap sounds can live
in the same area, but you have to be thinking of, is it a totally
different tamber? Is it way more
aggressive sounding where it's kinda gritty, it's really going to
cut through by itself. Or is it a softer
sounding sound? E.g. I. Will just go to Init Preset. What we will do is we
will get basic shapes. And so what this is, is it's just, we want, I
just want a sine wave. We can add a couple of voices, which means that it's
going to play like five sine waves at a time and at D tunes
them a little bit. There's only this.
And so what I want to share with you is
something like this. Like this is gonna be
a very gentle sound. If we go to something
more aggressive, like this one, right? Salt or aggressive, it's going to take up a
lot more space in the mix. Cat. And then again, when we're doing this, are
you going to play up high? Are we going to go on way lower? This is just for you
to see and listen. Softer sound. It's not, it's a
beautiful sound. But if we're gonna be
using other sounds, something like
this says key bit, That's going to cut
through, no problem. The viola, It
probably cut through no problem because it's
such a soft sound. It says. So that is what I'm talking about in terms of like tamber, like how aggressive
is the sound. So we're thinking
about sound placement. We're thinking about how short
or how long the notes are. We're thinking about
the style of sound, how aggressive is the sound? Because if we want to play this sound all in the same area, these are the things that
you have to think about.
6. 4-1 - Understanding Time Pitch and Volume: Alright, so in this
section of videos, I want to talk to you about manipulating audio
for full control. Because typically when you hear about why Sound selection, we're thinking about
that frequency spectrum. The octaves plane down low, playing in the mids,
playing in the highs. But that's kinda
really, really basic. You know, when you're
making your beat. Yeah, you want to
think high, lows. But I want to talk
further in regards to time, pitch, and volume. Okay, So we have time. So when we're
talking about time, what does this mean? It means that a sound can
be played long or short. Pretty straightforward, but it's surprising
the difference. A long sound to a short sound along sound can really take up a lot of space in genomics, a short sound, very short takes
up less space in the mix. So when we're talking about sound selection and frequencies, Kinda fighting with each other. If the sound is so short, it's not going to fight as
much with certain elements. So when it comes to time, what are some things
that we can do? So e.g. long, let's say a piano chord that
would be something that's long and sustaining
something short could be something like if you've
ever heard of a trance gate. So this is something I would
want to pass on to you. This is a really cool trick and what we're doing
is your gating. So if you don't know
what a gate is, it essentially is turning
off and on audio. And you can use a trans gate to create a rhythmic pattern. So something like this
can also be like a pluck. Alright, so now let's
quickly talk about pitch. We are now talking about octaves are replaying down
low or replaying up high. We're playing in the mids. And then we can also
now be thinking about in conjunction with
time, with pitch. Let's say we play a piano chord. Let's just say at C5, we
also take a pluck sound. We play that as C5 as well. These typically won't fight. The reason is because if we're
playing along piano chord, It's just going to be
full, beautiful sounding. And the plucked sound typically
is quite aggressive in a sense of when we talk about that tambor and lots of
frequencies and the high end, it really emphasizes
that initial transient. So in other words,
we're not really going to get too much clashing
when it comes to, let's say, a basic piano chord that's played long
and a plucked. And that's playing
in the same octave, that's playing and
see five, just e.g. if you were to play, let's
say a piano chord like this. And then you go and take
another piano sound, which I've done many
times as a producer. This is where you're going to
start getting into a lot of clashing of instruments,
not standing out. In this case, you wanted to be talking about sound placement, but this is where
sound placement would come into play if you had those two different
pianos playing in the same frequency
area with pitch. Alright, We can
do, just be doing wiser sound placement or if we are being more
aggressive in our EQ, or effects like distortion
or even things like chorus. Chorus is an effect, it's a delay effect, right? So you have to be thinking about your sound placement as well if you're dealing
with that stuff. Okay, So we have time. How long is the
note being played if instruments are
fighting in the same area. This is where you
can start really, really maximizing on making sound stand out other if they're long tail
or short-tailed. We have the pitch
low, mids, highs. Really, really
straightforward. Okay? Now, the next one I want
to talk about is a volume. And so when we're
talking about volume, if we have a long
sound with volume, it's going to take up way
more space in the mix. So there's a couple of
things that we can do. We can compress
it really hard or use limiting on that
sound to make it. So it's really, really even. And then because it's so even we can actually
turn it down, which means that
it's not going to overpower all of
our other elements. That's one mindset to have. But now when something
is short, because again, it's not taking up much
time in the music. We can be sometimes a
lot louder with volume. So volume goes hand-in-hand
with the time. And then it also goes hand
in hand with the pitch. Because when we're
making our beat, you know, what are the
different elements we have? We have like drums,
claps. Alright? The clap usually
will never fight. It will always stick, stick out for the most
part because it's a clap or a snare. I'm always allowing that
snare to stand out. So we have drums. What can fight with drums? Bass, like an
actual bass guitar, a baseline and eight await is going to
fight with the base. So we have to be
very careful with our sound selection
when it comes to pitch. If we have pitch and
now we're talking about sound selection,
our drums, right? Our drums. We have to make sure that we're
not fighting with base and Ada weights,
claps and snares. I'll just go Clap slash snares. Nothing's really going to
fight with this stuff. It all just kinda
really stands out. I also shared that little cool trick there
with you when you have your frequency spectrum.
We'll just do this quickly. So let's say like this is like the lows and we have
our highs and our mids. So let's say we
have our snare and a snare or fundamental would
be around here or something. Again, on an EQ, you can boost up
right around here. And it will really
emphasize that snare on that fundamental. It just gives it a
little bit more body. What other kind of
sounds do we have here? We have high hats. Nothing is really going
to fight with a high hat. It is so high in
frequency compared to most of the elements
in your song, right? We have drums, which we can fight with
the base and the eight. Oh wait, that's, that's one of the most important things as a beat maker to
really practice and understand and be
careful of our drums. Either we want to tighten up that tail and I'll share
that here quickly with you. So e.g. I. Have this kick drum right here. Right? So let's say this is the kick drum and I
already have a baseline. So what I would
suggest is you can use the trim here and
you can use the out, you can do that, or you
can also use the length as well if you can't
use as much out. But let's listen to
the kick drum now. Okay, so let's tighten
it up more, more. So in compared to this. This is going to fight
with your baseline. Watch. We can bring
in the tail a lot. Still at tales there. Okay, So now you're
hearing that click, this is where we can use the out and it'll get rid of that click. So I'm going to keep
going until it goes away. There you go, bring it back. So now we have a kick drum
that could potentially be way better in our track if we had a baseline
or a different eight. Oh wait, this one
actually isn't a debate, but I'm just sharing with
you what I'm talking about. A kick drum and
ate away and base. You can tighten up the kick
drum just like this right here and make it even go more. We'll crank it up. Right? We can come
here to the volume, crank it more compared
to the long tail. So there you go. Let's go back to the drawing. Alright, and then we
have our instruments. Now, instruments are
super hard to talk about in just a
general sense of like, oh, we have pianos
old are going to be down here or up here. That's totally unique
for each beat. So when you're making the beat, you have to think to yourself, okay, I have these
instruments are, they're going to play in the low as the mids are the highs. Depending on the melody, which is essentially
your sound placement. Where are you
placing your sounds based off of those melodies? Because if your track
is so busy sounding, it's not going to sound good. You need to make sure you
have proper sound placement. For a good beat, something that sounds musical. Then what you wanna do is you want to select different sounds, different instruments that
are just very different. Like maybe you
might have a harp, maybe you'll have a piano, maybe you have a flute, maybe you have a trumpet. So when I'm making my beats, this is my mindset I'm
always thinking about, okay, well I've played
some long chords. Now. It's time for some short stuff. What are some short
things we can do things like a trance gate. We can do plucks, we can also do RPS. So an arpeggio is
very often like, it can be like a quick notes. And again, that can
really stand out and not take up too much space, but really add to the music and then also
the type of sounds. So I'll just do this in here. So don't forget about the word tambor and you
spell it like this. Alright? When I first saw it,
I was very confused. You'd think it's TAM
BER, but it's timbre. Again, we have that
fundamental note, which would be like this. And then we're going to have
a bunch of other frequencies on top of this fundamental note. This right here is
what makes the note in pitch to our ears,
which makes music. When you pick a key and a scale, you have those seven notes. When you go and play your
melodies or your cords, you have to use those seven
notes in that key in scale. And then whatever the
fundamental is of that note, it's always going
to be in pitch. And then we have different
frequencies on top which are adding to that
tamper the flavor. Okay, so when you ever hear this word timbre,
think of flavor, which is essentially
you are using, let's say you had a piano sound and then you go
to a pluck sound. They still have the
same fundamental pitch if you're using, let's say C5, but it's just the frequencies
on top that are different, which are giving it
a very unique sound. In addition to the
volume envelope when I shared with you the
ADSR envelope in serum, when I shared that pad, I took the attack and I made the attack longer
to make it slow. So we have longshore, I guess you could even
do like slow as well. We have a slow kind of sound. It swells in and
when it's swelling, we do hear it. But when it's slow, it allows essentially like these short kinda sounds
to really cut through. And then along sound
is just something like a cord where it
just takes up so much. Sometimes you hear them
like they're called power chords for a reason. So again, we have time. How long, short, or slow, or fast the note is. You can take advantage
of time here. In addition to time, sound placement is a big thing. We have pitched. Do you want to play up high, down low in the mids? When I'm making the beat, I'm always thinking these
things in the back of my head when it comes
to the drums, right? I'm always thinking about OK, am I using a baseline in this track or am
I using an eight? Oh wait, it's really simple. Once you understand that claps and snares, for the most part, I really don't find
anything really fights with my clap and snare,
the hi-hat, right? So high in frequency, nothing really fights with it. The instruments, things potentially can fight
with your instruments. But if you think about
all these things about long-short, slow, your timing, all of this
stuff is going to help you be wiser in your sound
selection and then volumes. So when it comes to our
different elements, you just gotta be thinking
some elements you can actually make louder and
they're not going to hurt the listener's
ears as much. You know, a lot of times
these shorter kinda sounds because they're so quick and they're going
to cut through. Okay, so this video was all about manipulating
audio for full control. This is essentially like the
secrets of sound selection, which I've shared here. I'm trying to relay a kind
of in a very unique way, hopefully time,
pitch, and volume. Alright, Once you can
really master that, you're really going to
understand your sound selection. And you'll be able
to just like really just make your
beats and have fun. And you just want to
always want to keep it in the back of your mind
as you're making beats. Don't worry about looking
at the frequency analyzer. If you do that, I don't
think you're going to have very fun making beats. You just need to think, if I'm going to select
a drum, okay, cool. I have a short-tailed kick, I have a long tilde
kick, whatever. You just got to be aware
that later on in the track, is it are you going, is it going to set
a direction for you when you choose that sound? Alright, so let's move
forward in this course, I want to talk a
little bit more about how to place these
sounds with clarity. So we'll cover some
placement a little bit. Again, you can check out
the safe spots book. It's on Amazon for
way more in depth. Um, but I'll walk you through some examples of I have on the list here some things
about sound placements, some things about
the types of sounds. So tamber, we'll talk more
about that a little bit. Again. We'll talk about
the length of sound. We'll talk about octaves. We'll talk about single
notes versus chords. So when we talk
about pitch, right, you could be using a
single note which is not going to take up as
much space as a chord. I also have dry notes
versus wet notes. When you have a dry note
which has no effects on it, it's going to sound
right in your face. Kaic really, really
close to you. As soon as you start applying
effects on like reverb, it's going to push
it back in the mix. It's going to sound wider
and typically more musical, more enjoyable to listen to. So I hope you enjoy a lot
of these upcoming videos.
7. 4-2 - How to Place Sounds for Clarity: Alright, in this
section of videos, I'm gonna be talking to
you about how to play sounds for clarity,
just a mindset. And we're just going
to walk through building a little
beat ourselves. And I'm just going to improvise and I'm just going
to go with it. Okay? This is gonna be
the easiest way for me to explain things in
a real-world setting. So sound placement, the first thing we're
going to start with is our drum loop
and we will build a little drum loop
together nice and quick. Alright, so I'm
just going to keep going so that I'm
not explaining. I'll explain as I'm doing. So we have this kick drum
from their previous video. It's really hard. It was previously that eight. Oh wait, watch if I just copy this just to this
is a cool trick. You always copy if you want to change something and
then you can go back. So again, this is that ate away. We're going to pull it back. So it's really hard. Again, it's pretty loud
and we'll take a snare. I'm going to layer. Layering is how we can
make things sound folder. And I just set my tempo at 87 and we'll just click
something in random. I'm just going to layer
my snare for fullness. You don't always have to layer, but you can if you want, and just do a little bit
of swing for a little bit of flavor to the beats. In what Swing does is I'll take a hi-hat because I
gotta get a hi-hat anyways. So we have high hats. Again,
the urban heat drum kit has closed and open hi-hats. Awesome for workflow. Okay, so I'll take this one. So what Swing does is it adjusts
your eighth notes, okay? So each one of these
is actually a 16th. And swing, adjust the
eighth note, eighth notes. It nudges them over
just a little bit. Okay? And so what I'm doing is all of these eighth notes like
this one and this one, it automatically nudges them, gives us a little bit looser
feeling to the drum loop. Alright, so let's do this. Let's put this in here. What I'll do is I'll just
go to, let's go back. I'm going to clone that case so we can clone it right here, and I'll do it like this. So we have two different
versions of that drum loop. And I'm just going to
keep this simple saw go like John loop one and we'll go drum loop two. And we'll use that same brown but would bring it up and
color just a little bit. Now we know that
they're different, so we have it like this
and then like that. So the note is different. So listen. Alright, we're gonna
go to a high hat. Let's just add this in. Remember the hi-hat typically
not much fights with a high hat because if we look at the frequency spectrum already, this is what we
are dealing with. Period is hi hat, turned down a little bit. So we're just going to
build a D here fast. Okay, let's keep, keep it going. So I'm just looking
to really fill up this high hat just to add
fullness to this B already. So you just have a drum clap and we have a little high Atlas. So I'll click on that for us. Go high hats. And I usually don't
like to use that red. Red in FL Studio
usually means missing sounds and I don't like that color in FL
Studio, so there we go. Alright. So again, this is deceiving. It's kinda looking for
the frequency spectrum. So this is why I don't look at this when
I'm making a beat. It doesn't make sense. We don't even have
instruments yet. Okay, so let's move forward. I'll just get some
percussion sounds here. We've used some bond goes
on listening to the sound. It sounds a bit to
the right here that, so you can just do it from here. You just pull it over a
little bit to the left. I just wanted to
It sounds center. Another thing I'm hearing
in this sound as it sounds, it's a little bit
weird in the tail. So I'm just going to
pull this back and I'm just sharing with
you exactly how I would go about selecting
sounds to make beats. I'm hearing problems
with the sounds as I'm selecting them and I might
just be correcting them. If you want to have this again, I'm going to copy this because
I'm going to reset it if you like the sound of being
a bit pan to the right, there's nothing wrong with
that and it would probably stand out better then
being in the middle. But I'm just going to put it more into the middle for now. But you can hear it's
much quicker than watch if I bring this
all the way back. So it has a weird tail in it. I'm just going to
go a little quicker sound and good sound. I'm just gonna do the same
thing for all of these. You can also normalize
them to make them louder. And we'll just do this. So another thing too, when
you are making your beats, is if a sound is very loud, it's going to stand
out really awkward. So I'm just going to
pull back the volume. Alright, and we have
one more sound. So again, pretty long entail. I'm just going to
tighten that up. Alright, so I'm
just making things tight and then we can always
work with it later on. When I send it to the mixer, I always think like maybe
I can add some reverb on. Maybe when we compress things, the tails also become
longer as well. Alright, so making
a little drum loop, I have no idea where it's
going to sound like. We're just clicking
random things in here. Simple little bongo loop on the chart down in
volume a little bit. Right here. I just hear this Bongo is a little
bit to the left, so I'll just put it a
little bit. Alright, cool. So now let's just add
in some instruments. And the first thing that you really need to understand about. Making a drum loop
is you don't know how it's going to
sound in the beat. So right now if you're
listening to like, oh man, this drama sucks. It could. But as soon as you start
building out the beat, then all of a sudden
you realize, Oh, do you know what, we're
getting rid of these bundles? Those are weak or they can
really add to the beat. And especially once I start
adding in some melodies now, and so again, the
melodies are allowed. So we're going to
pull that back. So let's just hit play
here. It's a bit loud. So again, pull it back and I need to select an
instrument here. Okay, so let's go to, let's say strings and let's
select something in here. So the first thing I'm
hearing is it's too quiet. This is gonna be a
really hard sound to create a melody off of. I might push my limiter
up, bring it down. We're going to increase
our reverb a lot. Increase the tempo
just a little bit. Alright, so here we go. This is a very hard
sound to work with to make my initial,
my initial melody. Okay, so I'm going to go to, for this first one here. It's all about finding
the right sound. Another thing I'm
hearing with this sound is faced issues
with sound itself, in my opinion, is problematic. And again, mono is
not even enabled. Kinda sounds, Daisy. So to me, this is a sound, honestly just
to kind of stay away from, alright, so I'm going to
very aggressive sound. I'm looking for something. And so I'm actually going
to stay away from Flex. I usually use Nexus a
lot and the reason I do is the sound design
is really, really good. And I'm telling
you these presets are just amazing
for beat makers. To hear the difference. Like, yes, I could play
those melodies with flex. But it took me like so
many sounds to go through. I just know Nexus so well, like I can just select
any of these sounds and we can start moving fast. So again, our melodies, we have to be careful
with how long the tail is and a lot
of these presets, the sound designers really accentuate the reverb
and the delays. And what happens is
each sound kinda gets stacked and it makes the
mixing harder in the long run, I got to find a melody
here just to get going. Alright, here we go.
Alright, so I'll stop that. And I didn't actually record. So what we can do is
we can come here to the tools dumped
score log last 2 min. And as you can
see, I was putting a bunch of melodies trying to find what I liked
in behind the scenes. And I know that
here at the end is the melody because I
took a little space. This is my voice. I said
around here, okay, here we go. I waited for the drum loop
and then I know here we are. I'll listen. Alright, so this isn't
right there. So I'm just going to take this. I'll go to a new pattern, hit Control and right-click, I'll paste this in
control. And q. In this case, I don't
think I want controlling. Q, because you can see how it's snapping everything weird. Hit Control Z to undo that. Shifting Q is the keyboard
shortcut we want. You can see right here, I go tools what
quantize start times. So what it does is it
snaps the notes to grid and it keeps the
length of the note, which is really important for
this melody in this case. So I'm going to, to solve mode. We will close the Piano
Roll, will put it. I usually like to put
all my melodies up top. And then I'm just going to go, I use my number pad to
go quick around things. So let's listen to this. So I'm just going to edit
this up here quickly. This is here, just kinda talking about sound placement
quickly in this video. And then we'll move
on and we'll talk more about kind
of like the types of sounds when it comes to
tamper and stuff like that. Okay, so let me just edit these notes here
quickly with you. No, I think we're a
little too quick there. So alright, so what I'm gonna
do is I'm actually going to duplicate this twice so
I can play the melody twice and hopefully I can get
it right the second time. Sometimes it's hard
to play right away. Alright, so this is
the new recording. Sometimes I like to
do that because in this situation of the
melody right here, I just couldn't figure out how I wanted it and I'm
just seeing that it kinda just works
its way down. So I'm actually just
going to copy these notes over and I'm going
to go back because I know that I kinda liked
this baseline better. So it's like and then
same thing here. I want to take this and we
will go back and I'm going to remove this as well as
this note and I know that. So hopefully this
is what it was. That's kinda what I was wanting. So what I'm looking for here
is I had to record it twice. Take the best of both
worlds essentially. Okay, so we got our
basic melody happening. Now an important thing to
understand about this is a lot of it is like the notes or when I'm
highlighting these, I'm holding down Alt and I'm just able to fine tune
them just a little bit. And the goal here is we want
to get that length right. If it's too long, it's really not suit the melody. So this all goes with
that sound placement, which adds to the emotion. And this is what you're
always trying to learn as a producer, the
sound placement. Okay, so in here, let's just bring this back
just a little bit. The initial sounds,
maybe I'll just go a little bit longer. I think this needs to
be longer as well. This might be a
little bit loud and volume and I can pull it
back just a little bit. Maybe this is
overlapping too much, and maybe we can tighten
those up just a little bit. Alright, so we got a foundation for our track.
I'll just turn this down. It's a little bit for myself. Let's look at the
frequency spectrum, which again, I never do
as I'm making a beat. But just to give
you a perspective that all the beat
looks super fall like, where can we add anything? So that whole rule of you can put notes where
other notes are. It doesn't make sense K, because like the
whole beats full. This technically it could
be like a finished beat. The melody is pretty catchy. We have the drum
loop, the high hats. And again, remember the Mongols did it for the bond was weak, or did they add to this
beat? Without the ball goes? To me, the Mongols enhance it. So let's just quickly
look at how we can add maybe one melody in here and
how I would approach it. So I'm listening to the
sound and I'm hearing that it's amid instrument. We do have some
high elements to it because I played the
left and the right hand. So down here, Let's play it. So down here is the left hand. Everything down
here is left-hand. Up here is right hand. If I bring it up an octave, I think this is the melody back. This is just kind of
like a nice mid melody. We need to add onto it. And what are we going to do? What are the types of
sounds we can add? So this is, again, why
I like Nexus so much. It's just really simple. So we have like lead sounds. These are really powerful
to cut through a mix. So this sound is a little too detuned. Detuning is out of pitch. Turn up the volume a
little bit on that. So I actually have my
midi keyboard setup where you can see
that I can actually adjust the volume
of a midi keyboard. This is really a pro tip. So watch I can turn
so he can't hear it. When I'm making my beets.
I like to have that setup. I like to be able
to turn up and down the volume rate from the
midi keyboard because it's all about
when you're making the beak. It's way
too loud, right? In this case, I need to hear that drum loop and I'm
going to be making a beat. I need to feel it, right? So let's go back
to the song mode. Right? So how can
we add to this? We can start with a baseline. We can, we can work there.
That could be cool. Let's work with this detuned
sound just a little bit, see if we can get anything. And if not, then
we're gonna move on. We'll try and find
something else. So, so again, I'm just kind of
improvising with you. It's really hard because
you're just gonna sit there, you're going to
watch me do this and it's kinda boring on your end. So this is kinda cool.
This is what we have, what we call port or
mental, is a slide. Now, one thing to mention
here with this type of sound, it's an extremely powerful. It's almost so powerful that
if I add it in right now, it might mess with my melodies that I
could make great Now, if that makes sense, so
what I'm trying to say is. If I were to use the sound, It's so overpowering,
It sounds good. In my opinion, it's
suited the song. I think what I'm gonna do is
I'll keep this for later. Okay, so watch how
it will clone it. We will get another instrument. What is try and find
something that we'd like. So I started with
a guitar sound. Let's maybe go for a
plucked sound, okay, something that's
just going to pop through. Somebody
that could be cool. Again, I can adjust
my volume rate from a midi keyboard or you
can use your mouse. But again, it's all about
workflow as a parameter. So I'm gonna hit play here how we can mix it louder
because it's quicker. That's what I'm trying to say. Let's try playing down lower. This is going to get
lost in the mix. I could just hear it. Let's try it up higher,
but I kinda liked it here. So I'm going to record
that. Okay, Again, I'm just going to use
that shift and Q. And what is this? Alright, so in this situation, when I'm talking to you
about sound selection and I was saying about
compression and limiting. So even though this is a
very, very quick sound, sometimes doing a limiting
or compression on the sound is going to make it
fit exactly where you want. So I'm just gonna go to effects. Here's the limiter. This is a cool little trick. We do it right in
the actual VST. You don't have to pull out any plugins. You
could do it in here. And then when we actually
go to mix the music, then you can start doing
your effects and stuff. So I'm just going to limit
this just a little bit. And I'm going to turn down
the volume to compensate. Let's add one more
melody in here. So inside of Nexus, let's just click like
the classical here. Let's try to find
something cool. Go something. Now I have to know what
There's a chord progression. Sometimes they make a beat and I don't know what the
chord progression is, so I'm gonna go to the melodies. So I know it's G-sharp, D-sharp, I know it's a sharp and then
it goes back to C. Okay, so, alright, so when
I'm making my melody, that was kinda like what it was. So my goal here is just, I just got to make
sure that same chord progression is going on. Otherwise it will sound
louder pitch care. So we pick a key is scale. We are given are seven notes, but then we also have to kind of follow that
chord progression. Otherwise things will sound
a little weird as well. Just hit Play, try
and find something. It's a bit loud. And this could be a case where
it's like, you know what, I'm going to send
this to the mixer and I just want an EQ on here and I think it's just
too bright in my opinion. So I'm just going to
just bring this down. It's okay. Sounds Alright. So I'm trying to find
something that I like in here. Here is that those gates, so here I'll share
quickly in nexus. So how this works is you
can go to translocate. So let's just go to like a lead sound will select something
really simple like this. Okay, we're gonna go trans
gate, we can enable this. So I told you a trans gate
is affecting volume, okay, so wherever the sound
is not playing, it's actually cutting
out the sound. We can add these in. We can actually add the
left or right note. You want to do that
kind of stuff. You can also make it
go faster, right? Again, this is really
popular and it traps music. They pulled back the mix. We don't hear it at all. We can increase it. Now. In addition to that, a
cool trick for again, because we're talking
about sound selection, we have to try and find sounds that are going
to work for us. So it's in the
modulation portmanteau, so we can make the note slide. This could be a sound, we
play it up really high. Also going to come
here to the Effects. And let's just again
limit this very hard. Again, don't feel
that you have to limit and be careful on how
much limiting you're doing. But sometimes I find it really allows a sound to really
cut through the mix. Nice. Alright, so let's hit start
with a clear record there. So here we go. So alright, so we'll get
something like that. And let's just see
what it sounds like. Now, I want this, these notes to actually
overlap with each other. So what we can do is we can make it a little bit smaller grid and we can focus in
like this gesso. We have another lead
sound I was saying, which is going to fight
with this a little bit. But I do think it could
stand out in its own way. And I usually like to adjust these instruments in the order that they are in the playlist. It just makes it easy.
So I have the first one, the second one, the third one. Now we're going to go to the next pattern and
it'd be like this one. So let's just see if we can
do something like this. So again, here is our
frequency spectrum. You were seeing exactly step-by-step how I'm doing
the sound placement. Sound placement. Like you
see me make these notes. Is. Impossible to teach, right? I have spent hours and hours and years practicing the
sound placement, but this is what it looks like
on the frequency spectrum. I still think this
has this two out. Alright, so let's try
and add other sounded. So I can try and play this sound when the other sound
isn't playing, because this sounds,
sounds very similar. Very similar sound but again, different tamber
just a little bit, but I play this one, it's just like this and
then this one, it's much higher, so
it's more aggressive. And I could hear
that with my ears, especially when I
was making the beat. This one cuts through. So even if I play this
sound with this sound, this sound will
still cut through. But what will happen if
we might lose this sound? So sound placement
will allow us to hear both and we'll try to take
advantage of our care. So let's just hit play and
we'll try and find something. Alright, so I got something
here and what I'm gonna do is I'm
going to duplicate this a couple of times. Your chorus. Sometimes it's nice to
have a melody which is longer than other
instruments in the beat. It just because freshness
to the listener's ears. And I just want to play this
because I got it in my head. You're quickly. So
it goes like this. Okay, so alright, so I added this up here quickly. Again, I want to go to usually a half-step or
a step is kinda nice. This just snap those all to
grid but keep the lengths. This is too short of a
tail. Did you hear that? I don't want to waste
your time here, but this is the
things I do to get the melodies right for
that sound placement, which all they all
kind of go together. Sound placements,
sounds selection, the melodies, the
timing of the note. All of it goes hand in hand. So sometimes again, some
of these notes has slide. So you see how it
overlapped right here. If this overlaps, We're not
going to hear this note. It's just going to slide. So this needs to be a little
bit longer, keep it going. And he also notice if I
click where I'm playing. So if I've already edited these notes to here, and
I'm happy with them. I'm just going to
click right here. And you can see that up here. It's going to move with me. Okay, do you see how
it's moving up here? So when I'm editing the
notes, I'm going to hit stop. So everything here
is good. So I'll click, we'll continue
on from here. That doesn't sound too
bad how it slit in there. And maybe I'll do that
same thing right here. What does increase
the length of this? Let's go back. Alright, so something in
here I got to play with. I'm just going to
pause the video. I'm going to edit it up and I'll get back because this
will take too long. Alright, so when I
played this sound, I made sure to play it down an octave from the other bleed. So if I go up an octave, it's going to fight with
the other lead sound, and it's not going to work out. So I go down a
little bit and I'm using the arc control
and up or down. This is too low. It's
not in the sweet spot. Just doesn't cut it. Alright, so to finish
off this video, we're just going to add in
that baseline because that's probably going to be the
finishing touch to this beat. And then we'll talk a little bit about some other things in separate videos here in this section about how to
play sounds for clarity. Okay? So here in x's
I'm just gonna go all, I'm going to click base. This gives me all of my
bass sounds within nexus of all my expansion packs I
have and what to select here. So the hard thing is to really, honestly find a nice
solid base sound. It doesn't matter
if it's a nexus. Or in other VSTS. I usually find getting a
nice base is really hard. Really hard to find
a basis just like that suits the track
I'm going for. These bass sounds have a bit
too much high-frequency. When I'm listening for, I'm looking for just
like a nice like sub. So watch it. We can come
here and go like sign. I think we can go sign. Yeah. So there's a
basic signs sub. Remember, what's the sign?
We come here, sine wave. You see that? Solo frequency, that's it. Now, I'll assure a
cool trick with you. Again, if we're gonna be adding on things like distortion, you are going to see
that it's adding. I'm just going to
add this up here. And then here are
all the frequencies. For this course. I
want to go distortion. And now you can see it start to add in all these frequencies. So you can kinda crank
this up wherever you want or what kind of
want to fine tune it. The reason I'm saying
that is because when it comes to a baseline. We need to have some
frequencies on it. Otherwise, it's just
going to hit the sub. And when we have small speakers, your base, you do want to
cutting through, okay, So without that distortion is just going to cut through
a little bit better. Especially this note. This is not going to
cut through in the mix. So this down here is probably
the lowest I'd want to go. I'm gonna get that baseline kind of going with that melody. Okay, in the case of this video, what I'll do is I'm just going
to remove this part of it. I would probably try
to make this work in my own beat when
I have more time. But what's happening is, it is I'm a little
tricky to work with. And so I'm just going to work
with just like this, okay? Which means we can
make an easy baseline, get everything flowing. So this is just the beat. And I know that the baseline
I think I'm going to play, which I could honestly
probably just copy this, but I'm going to play
it myself and then I'm going to align them
up together. Okay, 234. So this is a cool trick. I am going to. So let's just make our notes smaller
so we can see them together. I'm going to bring the baseline
up closer to that melody. And this is probably
pretty much where it was. And so the baseline, I do want to play it on here. So even though the
melody is here, That's okay, I'm
leaving it where it is. So let's just listen to the
baseline with the melody. Let's actually try
it down on the F. And I will just
quantize the notes, especially the baselines
will kinda get them all tighter. Let's go up to the G. So this is the confusing thing
is because the baseline, I need to follow the
chord progression. The melody actually
did not follow the chord progression
and this is where the baseline
and the melody, I still think we can
get them to sound good. But again, the
baseline typically needs to follow the
root note of the chord. If that's new to you, that's a very important
thing to understand. Let me bring the
baseline in here. So this is the baseline. I'm going to bring it into the, into the guitar part here. And this is the actual
chord progression. So let's bring it down one. Okay, and we're gonna
try to follow this. So nope, see that
G and a G sharp. Let's keep it on. Did you hear how that sounded
way better than with the melody or like
with that main lead. The lead is going to be fine. It could do its own thing, but I need to make sure
that it's following here. Okay, what I'll do is
on the very last notes. So we will literally copy this over everything except
those last notes. So on the last bar, so much worse to this, or sorry, on the last beat. So here we go. So this note, too short, it's not gonna
do anything for us. It's going to sound
really weird. So I can highlight these and
quantized just these notes. That's a cool pro tip. Instead
of quantizing everything, you can just highlight
what you want. You can quantize it and we will bring it
back just a little bit. And volumes, so sometimes volume can be too loud like I was
mentioning. So check this out. Maybe these higher notes because
when we have a baseline, bass sounds good right
up to the higher notes. And that can sound kind
of weird in the beat. It's almost like
we have this sine wave that's been distorted. And it's just like
sticking out weird. So we can actually pull back maybe on these
ones just a little bit. And this one kinda
goes back low. Let's say again, I'm
just gonna click here. Let's bring it down
now. So here we go. Alright, so take
the baseline out. Let's go back to what
we have over here. Should be able to
paste it in perfect. So this is the base. And so now here is just
a little beat that we've made together and you saw
everything, how it was done. I don't like that
baseline being so quick. So I think I added those notes. Alright, so we're going to
take out these melodies. And again, this is the reason
why when I make my beets, I like to have lots of
different melodies because I can mix and match
wherever I want to go. So I am hearing distortion. That is just because we're traveling this song pretty hard. I think actually this Trump's
hitting a little too hard. So hi hats, we could remove
the high hats and diverse. Slow it down. Maybe we remove it
totally the baseline. Snares a bit loud. Right?
Pause, come back a little bit. We have two scenarios here. This one's a little
louder, so I can increase this one
because it's quicker. We can hear it louder.
This snare can actually be taking up some of the space of the
other instruments. We can also come in here and if you really wanted to,
you could tighten that. I try not to do that
for everything. Just the sounds that
are really bothering me is this snares is a
little bit too long. Again, you just come here to the out and you just trim
it up just a little bit. That is a really pro tip of
NFL studio and it's so quick, It's just like free here. I kinda liked that tail a
little bit more, right? So there we go. So just a quick recap of what we covered in this video
because I really think the best way for
you to see how to select sounds is to actually see how a beat was kinda made.
8. 4-3-1 - Detuned Pitch Fundamental Problem: Okay, in this video, I want
to talk to you about timbre, which is when we're selecting a sound, it's characteristic. So again, when, when
we play a note, it is still that same fundamental
note. If we come here. This type of sound actually itself is actually a
little bit out of pitch. And in my opinion, I'd
probably pull back. You gotta be careful of
the low end on reverb. A lot of times it really
muddies up a track, so we can kinda tighten that up a little
bit same with the delay. So this sound is kinda
unique, but still, we still have that same
fundamental pitch, right? So here it is, right there. You can see there's
a fundamental pitch. There's our fundamental pitch. Even though we still have it, it gets its way down
low on this track. It could be you're here. There it is. That's the sound. So this is just kind
of a different sound, just how it's processed. But again, we ever
fundamental note and again, don't worry if you're looking at this and every single time
you're gonna make a beat, you're looking at what's
the fundamental note for a sound that's like detuned. And detune is when we
take a sound and we take different versions
of that sound and we pitch them up or down a
little bit and it sounds. This is a trick in the audio
industry to create fullness. So if we talk about the word
unisons, so check this out. So I'm going to have no detune. This is the first sound.
It sounds just like that. Okay, if I increase detune. So what's happening
is we have 13 voices. In other words, you see how
it's like this waveform. We have 13 of these waveforms play at
the exact same time, but some are pitched
up and pitch down. But if I have no detune, it sounds so mono. So actually we increase the de-tune and we're
getting wideness. We go more. We're
gonna get like Tom's, but it's gonna start on a
pitch. It's too much, right? So what I'm trying
to say is if we have a sound and you have too much detuned going on
as to how to pitch. This is where, you know, like, like the fundamental is going
to sound all weird, right? That's the only instance. And in this case, this one has some kind of pitch
stuff happening to it. It's affecting that
initial sound. So in this case, I would probably try to
fix this with EQ and try to kind of in this sound,
I'll share that with you. So if we have this sound,
I would try to take the EQ and I would
make a tighter Q. And wherever that's kind of the pitches of sound
a little weird. I'd probably do that
to fix it so it sounds better in the mix
if that makes sense. Okay? Alright, so that is just a quick example of your fundamental
being out of pitch. But for the most part, your sounds are always
going to be in pitch, especially when you
have good sounds.
9. 4-3-2 - Notes Not Playing VSTi Problem: So one thing I want to share with you here quickly
before we move on. If I hit play, you're
going to notice this OneNote is not being heard. Listen to this one note
on the course tube. So what's happening
is I think this note, I have to bring it back
just a little bit. We don't hear it be
compactly one or two. And we're going to hear
this note as if it's there because how it works is it's just going to
keep looping over. So now we're going
to hear this note and you can actually
see the gap. So again, some things
sometimes you just got to know as being a producer, some
virtual instruments. This is just how they work
in order to hear a note. Sometimes you just have
to create a little bit of space in order for that to work.
10. 4-3-3 - Timbre and Types of Sounds: Okay, so let's move
forward and I want to talk to you about timbre. So let's try to add in another
instrument in this beat. So what we're gonna do is we're
just going to focus in on the chorus because this is the most busiest
part of the song. So when I'm making
my b, I want to keep adding my instruments
in the chorus. So holding down
Control and clicking. And we're just
going to highlight all the percussion stuff and
bring it down a little bit because we will use this space
for our new instruments. Alright, let's get a new sound. And we're going to
try to find something that really cuts through. So again, we're
thinking about tamber. If we have a sound
which is very, very soft, then we are not going to be able to get it
to cut through. Very good. We're probably
going to need something with a bit more
aggressive frequencies. So e.g. something like
in the hands up lead. If I go to like leads, these are very
aggressive sounds, but we already have
to lead sounds. So this might not
be a good option, but let's try and
play some notes. This sound is actually
cutting through, and that is because the
actual initial sound of it has that very
high frequency. So again, let's look at the frequency spectrum and I'm
just going off of my ears. I'm not going off of anything I've seen yet because I'm teaching you just here. Very high frequency sound. If we come to the other ones. Yeah, it has some frequencies, but there's a lot of
gaps in there, right? We come here, CCl4, it is in comparing
and then same. This one here is
very full sounding, but it's still a very soft, still very soft sounding. That initial kinda, that's what's cutting
through the mics. Go lower. This is a sound that
would stand out. No problem. Let's go
to another sound. The volume. This is a sound that's really
going to fight with us. So it doesn't really have
much of a pluck to it. Kind of long sound, it's meant for a nice melody. So let's try to find
some other sounds. Again, this type of sound, it doesn't really have much of an initial transient and
any kind of pluck to it. So again, it might be a little hard to stand out in the beat. Doesn't sound bad, right? Because standard out as
well go up an octave. Cutting through though, right? Let's try going down
them are octave. So you have to be careful because if you're
playing a sound too low, you're going to have to play
that chord progression. Otherwise it's going to
conflict with the baseline. When we play too low. The sound is powerful. But what's happening is it's really affecting that baseline. That's what I heard.
And so again, a way around that is
if we send this to a mixer insert and
we open up an EQ, you could get away with if
you want to play down lower, you could, I'm not
going to go brick wall, but we can go like
something like this. A big problem with this
sound from what I'm hearing is the amount of reverb. Listen to it. Turn off the reverb. Also that delay. I would not be doing as
I'm making the melody. I would make sure I find that melody where the
sound sounds good. And then I would think, okay, I need to eat you
that a little bit. Let's just look at a
couple of other sounds because again, those were leads. Leads stand out incredibly well because they're just
so rich and frequencies. Let's actually look at
a couple arpeggios. So what's really nice about
Nexus is it has tons of arpeggios built in
this type of sound. It just kinda sounds
like a pitch. Alright, so here's an
example of a sound. This is like an arpeggio. Now I don't know
if it's going to stand out in this track. But one thing to mention is you just see here the effects on it. That is really powerful if you just want to
use that one sound. But since we have all of our different stuff
going on again, just be really careful
of that low end on the reverb as
well as the delay. We'll try it again. Now. We're not getting that
same rich emotion, but when we have
tons of instruments, sometimes you got to
make those compromises of maybe the sound isn't
going to fit as well. Alright, so I recorded the AARP. What I'm hearing though is the low end is maybe a little
bit weird for this track. And again, all we have
to do is we can just again use like a low cut filter. Alright, so here
it is in the beep. So again, I'm going to
bring it up a little more. Now if you're listening. Well, sure. Maybe you might think, well, I'm going to trump the volume. But what's going to happen
is some of these notes are going to be much louder
than the other notes. And this is where a
lot of times I would just use the limiter
and we could just like limited maybe maybe the
releasable increase a lot. It'll just kinda even it out. Turn on the volume
else too loud, right. Okay, so we're gonna keep the ARP will highlight the area. Let's go to a new sound. We have all these
different types of sounds that we can select. And when myself as a beam acre, What I'm thinking is like, okay, let's try some flute
sounds and I make a lot of different beats
with these types of sounds. So you can here this
is a very soft sounds. So when we're talking
about timbre, let's just look at the
frequency spectrum. So a very soft sound, it's a very powerful melody, is a very powerful sound. But what I'm trying to
say is something like this is really going to
get lost in the mix. So how do we get
it to stand out? So first of all, I'm
hearing tons and tons of reverb and that's gonna be
the first thing to fix. The next thing is again, compression and limiting
and distortion. So let's just add a
distortion on here. Let's add it to a mixer inserts just so you
can kinda see that. So I'll just add this
to the skull 15. So 15, this one
goes to 15 and you can play distortion directly
on or if you wanted, you could send it in parallel, which is probably best practice. You can kind of blend
in what you want. We hear it, we hear
the distortion. You can do stuff like that. I usually have these as very general effects that I can reuse for multiple instruments when I start mixing my music. So if I wanted to do
a distortion send. So I'm gonna go
back to my history and the school history, and I will just remove
the routing. Okay. So we have this. So in my opinion, in this track, because this is a unique sound where I want unique distortion. I'm just going to
adjust for distortion. And let's just give
that the same color. And we'd come here and again hit F3 is to keep that
same color going. And so what's going to happen
is I can send it here and I can add the distortion
and right there. Okay, So here we go.
So very, very loud. I'm just going to pull it back. So it helped the distortion.
With the distortion. Now, another thing
I'm hearing out of this sound is actually
it has a long tail. So what does that mean? So what's happening is I can't I actually
can't play it quick. So here in Texas and pretty
much any synthesizer, you can pull back on the release and you're going
to get quicker sounds. So check this out here,
how it's cutting off. I don't want the release that tight and that flute
will stand out. No problem. Alright, look how
many instruments we have. And I do think
that each one adds its own kind of
thing to the beat. And the biggest thing
is you'll see that once we start
building out a song. Okay? Those, those fluids, I'm really trying to make work. That could be something
like just for the chorus because I do
think it adds to the course. I may have to eat you
those in a certain way. Let's try one other
sound here again, I'm just going to
clone it from here. We have the woodwinds
and the Highlander. So I want to go to woodwinds
and I heard a cool sound. I think it's this one. I think that this is a sound that
could really stand out. It's very sharp. So I was talking to
you about volume. We have a sound which is a long playing sounds
such as this one. And the volume is
going to have to be very low for
this kind of sound. It's very high in frequency. It's a very aggressive, it really cuts through
nice, not too aggressive. Alright, so let's see if we
can try and find something down lower than the mids. Again, in the very low end. It's kinda done in this track. It's like I have the kick
drum, I have the base. You're not really going
to fit anything in there. If you want to, you you'd be really tricky. In my opinion. I usually I'm happy
with where it is. Now focusing on the mids, high, as you can hear that
it's a very full sound. Huge. Again, a lot of effects on, and it's not just Nexus, it's pretty much every
synthesized or they're always trying to make their
preset sound the best. You just got to dial
it back a little bit. 234. So I'm just going to
quantize everything. So again, I'm just going
to turn up the volume. I'm going to have to
really hear this, especially when
you're trying to fine tune the melody to the chorus. We're starting to add in
quite a few instruments now. But again, when I'm
making my beats, when you don't have vocals, sometimes it's hard
to know when to stop. But for myself, I always
like to try to find tons and tons of different
melodies because as they start to
build out the beat, I'm telling you
it just gives you so much more flexibility. So let's just listen
to it in the verse first and then I'll try
to bring into the course. Same thing here. I might have to
really limit this because what's happening is I'm hearing that the
high-end of the sound, but the meat of the
sound is being lost. Now when I'm mixing the beat, when it comes to a
sound like this, it's like, I know that already have at my low-end and stuff. Guess so I'm gonna bring
this up a little bit. Without it. If I'm
going to do this, I'd bring it back here. Just like a little
bit on that low end. But a really good producer
knows when to stop. I'm just going to keep adding until it's just like too much. Alright, so we're
just kinda keep going just a little bit more. Something like a pad
I think is gonna be really hard to cut through
in a mixed like this. And so what's a pad? Again, it's one of those
slow swelling sound. So how can we make a
sound like this standout? First of all, tons
and tons of reverb, we want to remove that low-end and then also appear in the AMP. You can see that we can
do our release again. This is going to
tighten up the tail. Alright, so I'm just going to
hit record and replay this. So here we go. Okay, cool. So I'll
just play it like that. Right here. I'm seeing I played the
OneNote off a little bit, so I'm just gonna bring it over, pull it on shift and the scroll
wheel to do this, right? And let's just play it as is, even though the notes
are a little bit off. Again, I told you timing. If our notes are a
little off time, that can make them stand
out in their own way. And also because this is a
PAD which is slow, right? When we have a slow attack, the attack can listen. Some sounds are like that. So if you have a late
note or something, it's not as noticeable when a sound is like very
quick like this. The timing really does. It's really noticeable. Okay, so let's try this again. Perfect. I think that's really, really powerful and we'll
just play this cell, this really add to the verse. So one thing I'm just
hearing here is just, it's just so powerful that it's like overtaking
the whole track. So we got to, so mindset would be the only other
uses in the chorus, or we have the EQ
it in such a way. So this one can come to a new mixer insert,
Let's go to 18. If I was making the B, I
would make sure to like, let's say if this is the guitar, I will make sure to go like guitar and then same
color and stuff. It had made sure to get
this all organized. But I'm just trying to go fast. I'm just going to come here to an EQ and I'm just going
to do this lightly. Again when we have
an auto gain EQ, you gotta be a little bit
careful because it can. In this case, I don't know
where I want to go with it, which means that something
like this could be powerful. So in other words, if
I'm turning this down, it's actually turning
it up and it's kind of compensating the frequencies. That's the benefit
of an EQ like this. If I have my instrument exactly where I want
and I'm just like, Hey, do you know what I want to maybe cut just a little
bit right there. That is where I would
disable that because then it's not skewing
the other frequencies. It's just focusing where
I want it to focus on. In this case, I'm going to
enable it where I'm going to try to find what's going
to benefit this instrument. We are here in the
reverse of the track. Let's just say, let's
look at the effects. I did nothing on that limiting. Let's just hear the
difference care. So 90 just slipped in
case we want to go back. So let's bring it
back a little bit. So obviously too loud. And again, that low end. So in this case, let's say I
like the EQ the way it is. And they can have
the auto gain on. I can open up another EQ and I'm going to disable
this auto gain. And I'm going to maybe
remove some of the low end. Now, there's a couple of
ways we could do that. We could use a bell-shape. We could use the low shelf,
which is what I'm gonna do. Or again, you can use the low cut like this. It's
up to you what you wanna do. I'm just gonna just
kinda tame it. Alright, so don't be afraid
to just do stuff like this. Pull back a little
bit. Okay, so again, now we're kinda crossing between mixing and
making a beat. And I don't want to go
there in this course. But there you guys go. Tons and tons of instruments. And each one really did have
its own flavor to the beat. This is like the main
melody of the track. A lot of effects on here again,
we can kinda pulled back. No, just listening. Here is this sound again. For me, I would probably
come here, take this EQ, and I would probably try to EQ in such a way where
I'm not really hearing it kind of out of pitch. Maybe something like
that. I don't know. Again, I'm mixing them solo. That's dangerous. You want to mixing
something like that, okay, We also have this lead. Listen to all the
effects on there. So again, if I was going
to be mixing this track, I would select in here, pull back on some of the
stuff we got going on. We have this sound. This is the base. So I'm hearing it kinda clicky. So this could be something regarding the volume
envelope where either we want to have a little
bit softer attack and maybe a little
bit longer release, but I do want that attack fast. Okay, here's the arc. Lot of effects. Again, tons and tons
of effects, right? I'm telling you it really eats up your space for your next. Still sounds really
awesome, just as is. We also have those weird
flutes we added in. Gonna be a little bit careful
because of the distortion. So in the case of this, I can actually pull it back
just a little bit. Alright, we have
this bell sound. Might need to be squashed
a little bit more, is sounding a little bit thin. So it has high end,
it has some body. I think it's kinda
lacking in the mids. Kinda like in here. It feels like it's like it's kinda sounds like
it's like lacking. Let's just leave it around here. And again, when we have our EQs, you want to be able
to turn it off. And on. Social pull
back a little bit. When I turn off and on this EQ, we should be hearing a pretty
fair volume comparison. So this sounds very natural,
very normal sounding. Sounds like I'm processing
it pretty hard. So I'm just going to
hold back a little bit. And then we have this sound, which is the pad I
added in with you, which really added tons
and tons of fullness. Let's see if we can
add one more end and then we'll wrap
up this video. Just kinda sharing with you how you can approach
sounds selections. So we have a super full beat. What is one instrument that
we can add in here that would allow fullness and
improve the beat. So we already have a
bass sound in there. We already have a bell. There's a brass, which is like
horns and stuff like that. Really, really powerful stuff. Let's try this trumpet lead. Again, tons and tons of effects. Let's crank it up. This trumpet is not going
to fit in this area. Guess or I'm playing it. I crank it up. Let's go up higher
with it though. It's still really, really
fighting with what we have is to try go higher up
in the high-end. But when it gets, I'm
going to cut through this, try going a little lower. So like I said, we've usually don't want to play
anything really, really low because we
already got that low end. We've got that base,
we've got that kick. So we've got the G-sharp, D-sharp, A-sharp, and
then up to the sea. This adds so much
fullness to this B, I think I wanna go lower though. Alright, so this type
of sound is Horn, has tons of low-end
tons of fullness. Again, let's do the quick
and dirty trick here. If I was going to be
mixing this myself, I wouldn't be spending
a lot of this stuff to mix or inserts. And I would be opening
up EQs and compressors. Let's just try to work on this. So do you hear it
before and after? I just want to hear that
low-end nice and thick and huge gas pulled back. We're just going to send
this to another mixer, insert as so I'm just going to compress this a
little bit harder, just trying to make it
really even sounding. We will focus on the EQ. Now. We're going to pull back a little
bit on this low-end. Bring up the
brightness. Now, this is the problem of
an auto gain EQ. If I'm going to boost
up the brightness where the low end goal is gone. So turn off the auto gain. So without the effects, the low-end might be a little
too much for this beak. Cuts, tighten it
up a little bit. So let's put this horn or the trumpet and
its own pattern. And so this is what
it sounds like. Maybe too loud. I like the beat, I
liked the melodies. Now it's just a fact
of getting all of these instruments to flow
throughout the arrangement, which is a totally
different mindset to learn as a producer. So we make the beat
with sound placement, which is what you've
learned here. We then move on to
sound selection, making sure that we're using the right sounds in
the right areas, that they're not really
fighting with each other if it's not standing out, the first thing
to try is volume. Increase the volume. Oh, that's all it was. If it's not volume, then you're going to play up
an octave, down an octave. Try to find that sweet spot. Always being careful
of the super low-end. Be careful of the base, be careful of the eight away. Also be careful of the kick. And then when it comes
to the melodies, think about do I want them to
be plucky, like short vote? Want them to be longer. And I'm going to be
playing single notes, and they're going to
be playing chords. These are all things
to think about. Okay? Alright, let's move
on to the next video.
11. 5-1 - Length of Your Sound: Alright, in this
video, I want to quickly talk about length of sounds just to give a little bit more
clarity for you guys. So what I'm trying to say here
is when we have our notes, these are quick notes. Metronome. The first thing I want
to talk to you about is the actual envelope. So right now we have our notes and if we
increase the release, listen to how long
those notes become. So if we have another sound, go analog, we will
go basic shapes. And again, if you click here, you have all your different
shapes you can go through. So here in serum, what we can do is we can
create things like plucks. I'm just going to go
to a new envelope and we can just click and
drag it on the cutoff. And what this will do is it will accentuate the brightness. We're also going to
bring this down, bring this in a little
bit more. Check this out. Hit play here, how much
more it's cutting through. So all I'm trying to say to
you is we have our sounds, even though they
look shortened tail. We have a very long release, which means that it's a
long tail and the sound itself doesn't really
have much attached to it. It's a very soft sound,
very gentle sound. We go down to the
other sound and this is a much more aggressive sound. Alright, let's try a
different waveform. Let's try more distortion. So you could just hear how
much it's cutting through. Okay, so that is just what I
wanted to get across to you. Long notes, short notes. You have to think about how aggressive is it in terms
of its timber, right? If we are applying distortion and the sound
is very aggressive, if we look at, again the
spectrum, you look at this one. So looking at our
frequency analyzer is not really going
to help you much in regards to when you're
making your beats. At the beginning of this course, it was just good for you to
understand what's going on. But again, look, that's
not fundamental. Here's that fundamental. That's all there
is to it. That is the same pitch we're
playing over top of it. And what we call the
overtones are the harmonics, which gives us that
tamber, that flavor. Alright, so I hope that
gave you some clarity into timing of the note. And what I'm talking
about is just how long does that note play out that can really take up
a lot of space in the mix. That can also be
used for fullness. So it's not to say it's bad, but just understand that not every single sound
can be long tailing. Sometimes you just want
some short sounds. Sometimes you want
some sounds that are a little pluck
easier than others, and that will allow you
to take advantage of many sounds all in the
same area. Alright.
12. 5-2 - Using Octaves for Sound Selection: Alright, in this video, I
just wanted to give you a quick example of taking
advantage of octaves. Alright? So again, we have
our frequency spectrum, or Lowe's or mids and highs. If I play the same
sound as before, which has that long tail,
it's just like this. I'm going to right-click
and clone it. So now we have, I'm just
gonna go sound too. Alright. So it's the
exact same sound. I'm going to pull back the
tail on the second sound. Now, I'm going to
play the sound in the exact same frequency area. It's really hard
to really hear it. Let's try playing a lower. So you can actually see it
gets too low. Right here. We're able to use
the same sound at lower and take advantage
of the frequency spectrum. So let's go up, hire
somebody like this. This is probably going
to cut through the low, low, really cut through
the very, very high, high, cut through for obvious
reasons that we're taking advantage of the
full frequency spectrum where we are using similar sounds in the
same frequency area. And they're not like a
pluck sound like this one. It's just cutting
through no matter what. That's super, super low. Right? We go back to the same sound
and I'll do the same thing. Doesn't hear it. It's cutting
through in its own way. Too high, even just for usability, it's
just way too high. I probably would never use that. That's okay. Cuts through. Now, the reason
why we can hear it is just because of the
timing of the notes, the sound placement where
we're placing our sounds. So if you have wise
sound placement, it can make your
sounds stand out. So if you have poor
sound selection, wise sound placement will
typically always win. And a lot of people don't
think about this stuff. So take advantage
of your sounds. Make sure to play
different octaves. Sometimes you can
be really creative, such as this baseline. Play it up high. It can be an extremely
powerful lead in your beat. Alright, let's move
on to the next video.
13. 5-3 - Single Notes vs Chords Fullness: Alright, in this video, I
want to talk to you about single notes versus courts. Alright? When we're
using a single note, it's going to take up much
less space in the mix. When we play a chord, it takes up way more space, which is good if you're
looking for fullness. But if you're
looking for a sound, a new melody or something, you can get away with just
using a single note to add way more melodies in your music without them all fighting
with each other, right? It sounds really simple, but a lot of people who
don't think about it, a single note takes
up less frequencies, a chord takes up
more frequencies. I'll just shirt just
a quick example because it's pretty
straightforward. If we play a note, we play a chord versus a single
node, single note chord. Okay? So if you want
just more melodies in your track without it
taking up more space, you can use your single notes. If you want to add more
fullness to your track, you can look towards
courts if you've never thought about it,
now you're aware of it. Okay.
14. 5-4 - Dry Notes vs Wet Notes Reverb: In this video, I want
to quickly talk to you about dry notes,
first, wet notes. So not all effects push your
music into the background. There's only certain effects, things like really like
reverb. It's like a big one. Delay can also push it
back if we want to sound boring or face the dry sound. If we want it more pushed back, you can look towards reverb, added some detuned backend to
make it sound folder again. But now you know that
if you have a dry note, you want something
right in your face. There you go. We want something
pushed back a little bit. You can use your reverb. Reverb is something super
special and our music, right? But there you guys go. So I just wanted to let you be aware of dry notes versus wet notes. And as you saw
throughout this course, when I was making
the beat with you, I kept dialing back that reverb for really kinda
cleaning up the tail. I wasn't really so
focused on making it in your face are kinda
pushing back in the mix. But this is something you can think about that if
you have a couple of different melodies and you
want something in your face, less reverb on
something pushed back, you can just add more reverb
and that's dry notes. It's in your face. Wet notes are kinda pushed back. Wet notes really
sell more musical. And so there you guys go. Another trick in your back
pocket tools. Let's move on.
15. 5-5 - Trance Gate for Fullness and Space: Alright, in this video, I
wanted to talk to you about a trans gate just further
because I mentioned it to you. I talked about it in one of the previous
videos where we were talking about sounds
selection and stuff as we're building
out a B I think there. But I want to make a dedicated video and make it easy for you. Alright, so not all
virtual instruments allow for a trans gate. So a transcript, what
it's doing is it is muting the sound rhythmically. Alright, so in other words, if I played a sound like this, It's sustain if I
enable the transcript. Okay, you're getting
this rhythmic gating. So this is it without the
trans gate. Sounds like this. With the trans
gate. There we go. Alright. Could be too aggressive though,
so you can pull it back. You have your speed. Now, what makes this so
powerful as it's built right in to the
virtual instrument. You don't have to open
up any other plugins. And then again, you have tons of different presets that
they give you are right. So here it is again,
without the transcript. So it would actually play
the sustained notes. But because we have a gate on, it is muting wherever
it is not clicked in. You can make it faster. In this case, again, the
mix might be aggressive. And then your delay
in your reverb can really play off of
these sounds as well. Right? Now, one thing I just want to quickly
share with you before moving on is essentially
this is just a gate. So if I play this
sound right here, we open up a gate. Now, you can use the
fruity limiter to do this. You can see it has its
gate section right here. So I'll just bring
this all the way down. First of all, we will hit play. So this is what a gate is doing. Any volume that is underneath this yellow line
gets turned down. Alright, that's
what a gate does. And it's actually
a very powerful technique for music production. The fruity limiter, it
isn't as customizable as pro G. So I'll
open that up for you. So pro G is a gate to plug-in. Again, you have your
ratio, you have a range, you have an attack of release, a hold, a knee, a look ahead. Common things that you
might see on a compressor. So this gives you
so much flexibility when you are wanting
to do gating. But we will just use the fruity limiter and I'll just share a cool
trick with you. When we create this
trans gate like this. When we create that chance gate, essentially all it's doing is
it's just automating this. So it's turning on and
off for us automatically, which is really, really awesome. So it'd be like this. I will just create
an automation clip. And then we will just
create a point here. And I'm gonna make it hold. And then we'll also come here
and make this hold as well. So whenever it's down, it's off, which means
we're going to hear it. But you can see how
tedious this is and that's why something like
Nexus is so awesome. But you can see how
hard this is and it just takes so long to
create a gate like that. Now, if you do have gross beat, so let's go to modulate.
And I have gross B. Again, I have organized my Effects and it just makes things really
easy as you can see. So here's gross beat. Now gross be allows you to go
down here into the volume. So this one up here is time. It does like all like
manipulation of time. I'm just gonna go empty, but you can see if I select volume, let's just
listen to this. So what we've got going on
is we have this instrument, this piano, and I'll
play it in the playlist. Ok, so let's get rid of all of these limiters
are these gates. And we're just focused
on gross beat now cat. So again, the easiest way is
to do it with a trans gate. Right? So simple, gross be, allows you to do this to get and this is why,
this is why it's off. If you don't want to be as
drastic, we can pull it back. We're going to pick a
different one will go faster. Let's try it. Again. Can be drastic. Pull back the volume
a little bit. It's kind of a mix knob. Now, these are some presets
that they've designed for us. So now we're kind of
getting into that nexus. The next is kinda trans
gate right here, right? And then I'll tease you guys
because in the next video, I'm going to do side-chain compression
because I was talking about, you might want to do side-chain compression
and I just want to share a couple of quick
ways of how you can do that in the other video. But what we'll do
here is we will apply some side-chain
compression. And if you are confused
here right now, don't worry, you will follow
along in the next video. So what I've done is
I've routed the kick drum into the instrument
to be seen as a trigger. And you're going to see that we can see the kick drum now. I'll bring it down. I'm urging get pumping,
pumping, right? And the reason why I wanted
to share this with you in this sounds selection
course is because it is taking a sound and it's
rhythmically making it musical. And it's removing the instrument
and bring it back in. And really it's
just kinda create, allowing you to create space
as well as add rhythm. It's just a really powerful
trick that a lot of people may not know
about as a producer. Okay, let's move on to the
next video which will be about side-chain compression and just different ways
you can approach that.
16. 5-6 - Sidechain Compression with Sound Selection: Alright, in this video,
I want to talk to you about side-chain
compression. I have brought up a couple
of different examples. So we will use the
fruity limiter. Well, we will use a third party plugin to show
you how to do that. We will show you how
to do it off of an EQ. And I'll also do a
third party EQ as well. And I'll also show you
the fruit UP controller, which is super, super powerful. You also for other
things as well. So what is side-chain
compression? What is the purpose of it? And the different ways we can do it, which
I'll share here. Okay, so the purpose of
side chain compression, there's actually a couple of
different purposes for it, depending what you're
wanting to do. If you are wanting to
clean up the low-end, e.g. if you have a kick drum with a basic tail and you
have a baseline, you can be using side-chain
compression, e.g. if the kick drum plays, it can reduce this. That's one use of it. Another use of
side-chain compression is let's say I'm talking to you and I want to reduce
the volume of the music. Let's say you're
doing video editing or even in broadcast. A lot of times if someone
talks on the microphone, the music goes down when
they stopped talking to music and automatically
come back in. That's also another form
of side-chain compression. And another way to use side-chain compression
is for rhythm. So e.g. a lot of times we have
our kick drum and it's being routed to the piano like I shared in
the previous video. We'll do it together
in just a moment. And if I turn this on again, you can hear the kick
drum turning down the volume of the piano and
it creates a pumping sound, which is very common
in dance music like this. Okay, good. I could be more
aggressive on it, right? Without it. You just hear how it's just
a normal beat piano kick. If I enable this, you're
going to see the pumping. The whole goal of
side-chain compression in this case is you want
to dial it in that the pumping sounds
and musical and not to over accentuated, you just want it
sounding just right. So let's talk about
how to set this up. Alright, so if you
have any insert, any Insert can route
anywhere in FL Studio. If you simply click one and
turn it all the way down, now it can be used as a trigger. So in other words, insert 12 can see insert
13s volume activity. So in other words, if I play
11, which is the kick drum, if I want the piano
to see the activity, I would turn it down. If I want to send it as like a subgroup or
anything like that. If you know more
about the mixer, as soon as you turn
up the volume, you are essentially
duplicating the audio. So we wanted to bring this all the way down and this
is the same thing. It's just going side chain to this track. It
just makes it easier. Watch if I go wrote
to this track, I can just turn it down. And now it's the same thing as going side chain to this track. Okay? Alright, so now
that the kick drum is being sent to
ten as a trigger, if we go to Insert ten. Now, not all
compressors have what's called an external side chain. All compressors have an
internal side chain. In other words, if it's
going to be compressing, it just compresses against
its own audio signal. But if you want to use
an external input, e.g. if we want this kick drum
to go into the piano to be seen as a trigger
to reduce the volume. That is where you need to
have external side chain. And the fruity limiter
does have that. You can see we ever here, here's the kick, and then you
can adjust your parameters. However you wanna do that. Alright, so I'm not
going to be talking about how to dial in settings. That's something that you
would really have to kind of practice to get
it where you want. Alright, so that is one way we can be doing
side-chain compression. I'll also share how to set that up with a
third party plugin. So in the case of proceed
to this is how you do it. You're going to
click the gear cog. You're going to come here. You are going to go
to processing and you're going to see
stereo side chain. Okay, So we have stereo n, but we want the side chain. Again, we go kick, come back. And so in proceed to, you're going to hit the
side chain down here, you're going to click External. And so now it's going to happen is when the kick drum plays. That's the kick drum. If I were to go in,
we don't see it. So again, every compressor
has an internal side chain, which means that this piano, if I hit Play,
this is the piano. It's just compressing
against itself. If I want the kick drum to
trigger this, I go external. Now. That's the kick drum. And again, we can be
aggressive. This has auto gain. I'm going to turn
it off. Now, do you hear how clear that
kick drum pops through? Turned off. We hear the piano more fuller and the kick drum kinda
gets lost a little bit. Now watch how clear
the kick drum is. So that is how you can do
so much in compression. With a third party compressor,
will turn that off. And so. This is another way you can do it now you don't have
to write it this way. When we have the fruity
peak controller. Now this is unique to FL Studio. So if you're using another doll, this is unique to FL Studio. The fruity peak controller
is probably one of the most powerful
plugins in FL Studio. It allows you to use this volume as a
trigger for anything. So in FL Studio, if you right-click and go
link to controller, the fruity peak
controller creates what's called an internal controller. If I open this up, you can see fruity PI
controller and kick. In. Other words, if I were
to play the kick drum, I can literally control almost anything in FL
Studio based off of this kick drum
because it has now created an internal controller. Okay, So we have peak, LFO, peak and LFO in my case, I just want volume controlling
so I would select peak. Alright? So we have to decide what
do we want to control. So I'll leave this up here. We're gonna go to the piano. And now this is where you can do side-chain compression
on just the low end. Alright? So how do we do that? This one right here
does the volume just right-click go
link to controller. Because again, we
have an internal controller available to us, which is this from
the kick drum. You're going to go
peek and accept. Now, if I hit play,
you're going to see that I'm going to
have the ability to manipulate band ones up and down volume whenever
the kick drum plays. Check that out. So in
this case it is opposite. So let's bring up the volume. I'm going to right-click.
I'm going to go type in value. We're gonna go 0.5. Okay, that's going to
put it back to normal because I guess one is 40 is bottom and
then 0.5 is normal. So if I play the kick drum, you can see that it is actually increasing the
volume of the eight. Oh wait, if we bring the
volume the other way, it's going to decrease the
volume of the eight away. Alright? And you can fine
tune how you want this to go. If you want to change the
band, you can do that. You just select
whatever band you want. So there again, if this
might be too drastic, so sometimes you just
want just a little bit. The goal here is if the Ada weights playing
at the same time, we're trying to make
it so that they, essentially they're
not fighting. And you can see it's also
going very, very fast. So this is where you can
adjust the decay time. So right now it's even faster. So this is slower over here. But this is not good
because it's not returning to its
volume and time. So we want to bring
that up a little bit. I'm not saying that
this is good or bad, but I'm just saying if you have a problem with your kick
and your AIDL eight, this is how you can do it. Now let me share how to do this with a third party plugin. If you want to do
the same thing, let's say with pro Q3, I'm going to show you
two ways to do it. So one is the exact same way. So let's say I create
the band like this. You're able to
right-click this knob. And if you're not able to
right-click a third party knob, you just move the knob
and you come up here to tools and you can
see last tweaked. And then that would be the link to controller which you can do. I wanna go to
LinkedIn controller and then on the internal
controller we will go peak. So whenever the kick drum
plays, There you go. So we can adjust this
however we want. You can actually even increase frequencies whenever
the kick drum plays. One unique thing that pro Q3 has is it actually
has dynamic EQ. And instead of opening up this, I'm just going to
mute this. Okay? So now we actually have to route it with side-chain compression. So in other words,
we want to be able to see it as a trigger. So I'll right-click here, go
side-chain to this track. Again, that's the exact
same thing as if I click, if I left-click, right there, left-click and turn
down the volume, it's the same thing as just going side chain to this track. They kick drum is being
sent to the piano as a trigger off of the pro Q3. Again, I'm going to click here, click here, go processing. And we want to go to side chain. Okay, So this EQ can actually
do side-chain compression. It's what they call
it dynamic EQ. And so I have enabled
this right here, okay, I have to click Auto and it
turns it to manual mode. And then this little button
right here is the side chain. In my opinion, I think this is kinda confusing how
they have it laid out. And so if I play the kick drum, you're going to see as a
trigger, that's the kick drum. If I disable it, we do
not see that volume. And that is because the
kick drum is being routed to the piano just to
be seen as a trigger. We don't hear it. We just see it
whenever it plays. And so I'm going to enable it. We can see it as a trigger. And so what this is is how
much compression do you want? And then this is the threshold. So if it's under the threshold, it will compress all the way. And this is essentially
like the range, which means it's just how much compression do
you want to happen? So it won't go more
than, let's say 4 db. So that's the max it'll go, you can do this with
multiple things. I can increase the volume here. So let's go side chain. And so you can
see, look at this. So if I have the piano, but
this is kind of weird stuff. I'm just sharing with you. How we can do things for side-chain compression
to control things. So if something is
causing us a problem, many times, it's nice to
be able to dynamically. Control something
when something plays. And that's what I'm
trying to share with you. So I'll just share
one quick example again with a real
piano and guitar here. I just thought, I
just wanted to give a little more clarity before
wrapping up this video. Here is this piano and guitar. Let's just say the, it's not standing up very well. So I'm going to
take this guitar. So I'm highlighted
on the guitar. I will hit Control L, that's
the keyboard shortcut. I hold Alt and the left arrow. I'm going to put the fruity
PI controller on the guitar. Now when you add this plugin on, you'll see has mute,
You have to unmute it. So now whenever the
guitar plays can be used as a trigger
anywhere in FL Studio. So e.g. let's go
back to this piano. All the effects are off. So let's open up a new EQ as
gold for the permission EC2. And this is a really,
really powerful trick. So again, I'm just going to right-click,
let's say this one. Go link to controller. And now you're going to
see we have two of them, so we have to be careful. Do you want the kick drum
or do we want the guitar? I want the guitar, its
peak, which means volume. Let's accept it. The guitarist, we can
hear super clear, but in this case this is not
what we're wanting. Okay? So let's bring this
up to type and value. We'll go 0.5. And we're going to
turn down the volume. And again, you can adjust
this wherever you want. And if it is too fast, you're gonna kinda get
it weird like this, not to say it's
going to sound bad. Remember a lot of music
is with your ears, but sometimes it's nice
to have things maybe just a little bit more
natural, more smoother. Again, you can play with
that tension, Rebecca decay. So as you can see when
I adjust the tension, we're able to see the audio
a little bit more sensitive. Maybe a little too fast. Again. This is a tool to use if
there's a serious problem, like you have two instruments that just aren't standing out. Or if you want to
do this for vocals, Let's say you have a
vocal and you want to reduce the whole volume
of the whole mix, let's say around, let's say
I'm I to k or something. You can reduce the volume of all your music and you can
keep your vocal available. Alright, so that is this video about side-chain compression. And essentially when we talk about side-chain
compression, It's like being able to
dynamically manipulate your audio based
off of other audio. And I share tons of examples. Just your basic side-chain
compression, right? For your turning down your
volume of everything, which is the full frequency
spectrum I shared how to do just certain areas. Again, you can select
different styles of bands to do that too. And that's it. So let's move on to the final
video in the course where we're just wrapping up what to think about
with sound selection. As I was saying,
there's so much to know regarding sound
selection in your beets. I hope you've
enjoyed this course. So let's wrap up in
the final video here.
17. [OUTRO] Sound Selection in Beats Tutorial and Tips: Alright, so I hope you enjoyed this course about
sound selection. There is so much to know about sound selection and
I tried to break it down in just a real-world setting for you guys
when we were making a b, how it actually approach
sounds selection. So when we want
to take advantage of lots of different
instruments in our music, these are all the different
tricks that we have. Are you using single notes? Are you using cords? Are you taking advantage of different octave so that you can spread your sounds around? I have here again, the length of the
note is the length. Short? Is it long? Again, just because
you played the note, short doesn't mean that the
node is actually short. Also sound placement,
where are you placing your sounds within the
track? That is huge. And then sound selection builds off of your
sound placement. So again, I hope you enjoyed this course about
sound selection. If you guys ever have questions or would like me
to cover a different course, always feel free to reach out. I'm gratuitous. My
name is Riley Weller. I'm an FL Studio Trainer. Thanks for checking
out this course and I'll talk to you
in the next one.