Transcripts
1. [INTRO] - 5 Golden Pillars of Music Production: Hey, what's up, guys?
I'm gratuitous. If you guys are wanting to learn the secrets of
music production. If you have been producing
for at least three months, this course is for you, okay, so you guys know I
teach on FL Studio. This course does
apply to any DAW. Alright, so this course has also focused mainly
at a beat maker. Somebody who makes the B, who arranges the B, likes to do the mixing and the mastering. And you guys can check
out the course curriculum for what we cover
inside of this course. But like I said, this is a five golden pillars
of music production, which I wish I knew
before I started up. And I break it down in-depth
for you guys to learn. You're going to feel really,
really inspired to get back into your music and see results. Okay, Now, one thing I want to say before you
watch the course and enroll is I advise you to
watch it at a faster speed. So most video
players allow you to watch it like 1.25 or 1.5. There's a lot of information I'm telling you in this course. And it isn't a course where where I'm teaching you
what to listen for. It's more about like
how to use the tools. And again, there's
a lot of speaking, a lot of information
I wish I knew. So if you watch the videos fast, you will be able to digest
that information really quick. You can still hear the beat, you can still hear the audio, but you'll be able to follow
along really, really good. So I really think you'll get a better experience if you've watched the videos fast,
you don't have to. But again, this is my five golden pillars of
music production. It took me a little
while to figure out what order I
wanted to put them in. Because a lot of
different golden pillars just in general of
music production. There's a lot of things to know, but I broke it down into
five golden pillars, which I think that you
need to know to get up and running to see results
when you're making your beats. Things that I wish I
would've known. Okay. So you guys can enroll. I'll talk to you
inside the course. I'm really excited for
you to watch this one.
2. BEFORE WATCHING - 5 Golden Pillars of Music Production: Alright, so again, I just
really want to stress to you that because this video
has a lot of talking, a lot of good information, I do highly suggest that you
watch it at a faster speed. So if you are watching
on a video player, typically it's around here and it'll be like
an x or something. And I suggest
watching at 1.5 times speed or you can go
like 1.25 times speed. And so what that's gonna
do is I'm going to start talking faster and
maybe sound like chip monkey. But I'm telling you that
your brain will allow you to understand what's
being said much faster. You will be able to digest
the content way faster. And I promise you by
the end of this course, everything will
make sense, okay? So you, you don't
have to do this, but again, the course would just be drawn out much longer. And this isn't a course
where you are listening for how things sound or
Halloch we're mixing. It's more of just
kind of like I'm just sharing these valuable
golden pillars that I've learned
over the years. And if you watch at a
faster speed, okay, so what I suggest to
you is put it fast. Listen, Does it sound too
fast for you to digest that? Maybe go back a little bit, but you want to put it to a point where it's
a little faster. And I promise you this
course in particular, you will learn very well, Okay, so again, you can
watch however you want. But that's my recommendation
to you to get the best experience in this
particular course, okay.
3. 1-1 - A/B Comparison Fair Level Matching [OVERVIEW]: Alright, so welcome to
Five Golden pillars of music production. These are a must know
skills if you really, really want to advance as an
FL Studio music producer, okay, this stuff applies
to any DAW that you use, but you guys know that
I teach on FL Studio. So tip number one is a and B comparison and
fair level matching. Okay, So we're just gonna be looking at tip number one here. So loudness tricks us into thinking that something
is better with an audio, okay, so when we have a and B, a and B is when we switch in between two states
of the plugin. And so for example, a and B is like, Do you
like one or two better? Do you like part a or part B or do you like
before and after? That's what a and b is. But technically, we actually
have a sea state as well, which is actually on and off. So whenever you hear
someone say a and B, that's before and after, but you actually
are able to turn the plugin often on
for the additional c. Now, I was saying
here that this tip has two parts which is
fair level matching. So because if
something is louder, okay, tricks us into
thinking it sounds better. So when we are switching
between a and B, we have to make sure that
we're fair level matching. And so what that
means is that we are, when we're switching to a or for switching to be or on and off. Because again, that's
that C, right? We just want to make
sure it's a fair volume. All right? And then one final thing
I'll share in this section of videos is just be careful
when mixing and solo. When you have an
individual instrument that can do a lot of harm if you're queuing
and processing it. Okay, So let's hop
into FL Studio. I'm going to cover this
section first of both a and B comparison and
fair level of matching. And I'll make a little bonus
video in this section just talking quickly about
mixing and solo.
4. 1-2 - A/B Comparison in Practice: Alright, in this video we're
gonna be talking about a and B comparison and
fair level matching. Now again, this is kinda
like two tips in one. Alright, so a and
B comparison is one thing and fair level
matching is another thing. So for example, if I
open up the pro Q3, you can see that
we have a and B. So for example, if
I adjust the band down here and up here, and then I go to B, you can see nothing is on b. So what we can do
is we can actually store the state into b. So for example, let's say
we are mixing our track. Let's say we like it the
way it is right here. You can copy the state over into B and maybe on B, maybe
you're like, You know what? I want to maybe make it
just a little bit tighter. Do you want to move it
over just a little bit. Okay, Now watch, we can
go between a and B, and this is how you
can mix a lot better, a lot more accurate. Now the next thing is
fair level matching. So in other words that when we turn this plugin off and on, we want to make sure that the
volume is pretty similar. Now, don't get stuck on
thinking that it has to be the perfect volume
because if you do that, you're never going to
move forward in your mix. You're always going to be
trying to turn off and on the plugin and you're
going to listen for, is it louder or is it quieter? You just want to get
a nice reference so that when the plugins often on that It's pretty close and
you can actually hear like, yeah, Do you know what
cutting here and boosting here actually helped
this instrument. Now for example, if you're
going to cut frequencies, typically you're going to have
to boost the master volume of the EQ to compensate
for that cut. Alright, let's copy it
over and let's go to a. And now let's just
say we boost, okay? So if you are
boosting frequencies, typically you're going to
have to decrease the volume of the master EQ to
compensate for that boost. Because again, what we're,
what we are actually listening for is often on, is it a fair volume comparison? And is it improving in our mix? So let's just quickly look at the fruity parametric EQ to just so you know how
to do that, okay? Because these plugins have
very similar features. Again, just the fab filter, which you don't have to have. Again, I always recommend
to my students, I'd highly recommend
looking into the, into the fab filter plug-ins because fab filter
plugins allow you to access all of your audio when you're processing
it, alright? For example, you have
the mid and the sides. So this is a mono content. Stereo content.
They're expensive. But I'm telling you that it's kinda like the best
of both worlds. You get FL Studio, the amazing workflow
of making beats. Then you have the
fair filter plug-ins for processing the audio. But now let's talk about
the parametric EQ to, which is an amazing
EQ to learn off of. This is what I learned off of. It's awesome. So again, let's say we cut, we cut
some frequencies here. Again, always look in the
top-left of FL Studio. And you can see that I can
store in spirit state. So this is essentially
like copy. So let's bring up this
EQ to this both EQs. So you can see that if
in the parametric EQ to this is like copy, alright? So you can see store in spirit
state. So I click that. And if I go between
both of them, you can see nothing
because nothing is different between
them. Let's boost one. And you can see before and
after or a and B again, there is also left off, which is actually a sea state. So all plugins have an a, a, B, and a C state
which is on an off. Now, if you actually are working with a
plugin that doesn't have something built
in, like visually. Fl Studio does have the
built-in store in spare state. So for example, let's load up something like
the fruity chorus, which is like a super
basic plugin k. This is all that is. There is no a and b. You can just adjust your knobs. So for example, here's
store in spirit state. So right now, this is
stored in a and B. So for example, if I
would go between flip, whisper state,
nothing's changed. If I were to increase this to full and let's say
we bring this back. So again, we're just going
to watch the depth and the LFO to if I flipped it, you can see that this is now a. And if I go back to flip with
spare state, this is now B. And every single plug-in
has this built in. And then again, you have
the off, so that's a, B, and C. Okay, really,
really powerful. And the whole goal
is when you're turning off and on the plugin, or if you're flipping
between a and b, that is a fair
volume comparison. Now, for something
like a fruity course, which is more of like an effect. It's a little bit different, like you're just trying to find maybe just a
different sound, but for something like an EQ, but that is more
technical and you're trying to get clarity
in your instruments. This is where the fair volume matching is pretty
important, okay? So you can see that we
have before like a and B. And again, what you want to
do is on this side here, this is the, this is the
master volume for the EQ. So for example, let's
go back to this. So if we have, if, if, if we have
cut frequencies, we are going to probably want to increase because it's gonna be quieter if we are boosting. And let's just reset this one. So if we've boosted frequencies, you're probably going
to want to decrease the master volume because. It's gonna be louder, okay. And then again, when
you are turning off and on the plugin, is it a fair volume comparison? Okay, so let's just turn off. Let's just work with the pro Q3. And I'll just solo
out this piano, and I'll just give
you an example of how this workflow works. Okay? So again, we want to be careful when working in solo, which is our next video. And let's just hit Play here. So this is the whole mix, right? But mixing and solo
is when we do this, we can either solo it from here or we can select
from down here. So this is called mixing a solo. If I were to come here
and adjust it like this, we really don't know
what we're doing to this piano in
context of the mix, and that's gonna
be our next video. Now again, because the pro Q3 is a little bit more
advanced than a normal EQ. It has a built-in auto
gain when in other words, if I'm going to cut,
it's going to increase the volume for me automatically. Or if I, if I boost, it's going to turn it
down automatically. And so I'm just going to disable this to keep it like
a normal plug-in, just like the fruity parametric
EQ to that way we can kinda see in a real-world
setting how this works. Okay, so let's bring this over. And we can see before and after. Okay? Okay, So what I'm gonna do is let's just
copy this state. And let's just say
we have this piano. Okay? So again, if it's cutting
or here by quite a lot, like we're cutting like
13 decibels. We're at. We're going to have to
increase the volume here. And if I turn it off, it's
kind of a similar volume. Again, this is the thing that different frequencies
are louder than others. But the whole goal
here is we were just kinda looking for
a similar volume. But again, remember
right now we're mixing a solo which is not good. So let's just real contexts. Let's say it was actually
mixing this track. And we're listening at
this electric piano. We're trying to do
a before and after, and let's just go through it. So let's just say
we boost up here. Now, let's turn off and on
the plugin, way louder. And there's two
reasons for that. First I was boosting
and had them plus six. So let's just turn down the volume and then
we'll try to get a fair volume
comparison because I am boosting, turn it off. Turn off and on. Still
quite a bit louder. I'm just going to turn
out a little bit more. Share back is a little more. So really this EQ
rate here is helping this piano stand out
over top of the mix. And it's not a fair
volume comparison. So again, this is like EQ, this is like an mixing,
the mixing stage. We're trying to get all
our different instruments to stand out in their own way. But before and after. So off and on. So let's say maybe we're not
that happy with that. Maybe we are, maybe want to
fine tune it a little bit. So this is where you can
copy over the state. You go to B. Maybe you want to maybe bring it down. Maybe it's
a bit aggressive. If you want to
tighten up the cue. Maybe you're like, Do
you know what I want to cut them just a little
bit right there too. And this is just,
I'm just guessing. So let's bring up
the volume back. So now we can go
between a and B. Okay, so let's go
back to soloing out this electric piano. So again, we have often on which is essentially
that sea state. So we have a, we have B. We also have off and on. Again with the FL Studio. You also have often on here, but with fat filter plug-ins, they have it built in where
they have the off and on. They have special code going on so that you
don't get any kind of glitches or
anything when you're turning off and on the plugin. So I highly recommend that
you do it from right here. You can also right-click
on these and you can set it up to like a button
on your midi keyboard. I actually have my
setup to a slider. You can see I've set
it up like this. Don't worry about like the
mapping formula stuff. I just fine tune
this slider to have a little bit of
more finer tuned. And you can also even invert. So again, I'm not going to
cover this in this video. But you can see that
watch, if I'm just using my midi keyboard,
allows me to do that. I can also turn up and down my master volume from a
midi keyboard as well. You can see that my mouse is
not, my mouse is over here. I'm using my left hand and
I'm going up and down. And again, you can
just right-click. You can go or override
global links so that whenever you
open up this plugin, you can get hands on mixing. And again, so instead of having to use your mouse
and fine tune it, check this out so I'll hit Play. Let's just say we
boost it like this. Which I can use my
midi keyboard to help compensate for that
and I can quickly turn off. You can look for the red
shirt off and on the plug-in. And if you're using your mouse
with your midi keyboard, so you can kind of get
this hands-on mixing, which is super, super powerful. You can also do the same stuff
with the parametric EQ to. The only thing is the on and
off doesn't really work. But if you wanted to,
you can right-click, go override global link. And you can, and I usually
like to enable the smoothing. If you don't enable smoothing, it kinda looks choppy like this, kinda looks kind of gross. And if you right-click and go over a global NGO smoothing, I'm just going to
use a midi keyboard, a slider, or a knob,
and watch this. You can see it's much smoother. That's what that smoothing does. But for example, if we
are mixing our music, so I'll turn this off if you want to increase
it. So watch this. If I hit play, you can hear
it's pretty loud, right? So it's turned down. So you can, you can mix with your
mouse if you want, and you can adjust
with your master, or I'm with your midi
keyboard slider. Now, again, with the
parametric EQ to, I couldn't figure
out a way to do the on and off because
what happens is this. If you look down
here, off and on, you can see that this
is actually this and it correlates with what order
it's n. So for example, which I'll actually
show you this. So if I right-click and
go over a global links. So again, there's
linked to controller, which means that if I were
to adjust the slider, it's only for this project. But FL Studio has a really
cool built-in feature called overall global link, which means that
it doesn't matter what project you're in. Even a new project and old project do you use
override global link? And whenever you open
up this plug-in, this global link will follow it. But this on and off is different
than the actual plug-in. So let me just break that
down so you can see that the parametric EQ n2
is onslaught ten. And you can see that
it turns off and on. So let me just remove the, the, the pro Q3. And you can kinda see like this. So again, I was trying
to do the on and off, very similar and watch
if I move my slider. So now nothing's happening. And you can see up here, my
midi keyboard is moving. But watch I have to
actually be focused on the mixer and then watch. You can see it's off and on, so I'm not clicking that, right. That's my midi keyboard. So watch this, so it's working, so it's on, it's off. But as soon as I
hover onto the EQ, on and off does not work, which was kind of annoying. And if you change the slot, you can see watch
slot ten turns on and off, if that makes sense. So when I right-clicked up here, so this is essentially nine. Now, if that makes sense, okay, so it was kinda tricky
for me to figure out that this just correlates to the actual slot that the actual plug-in is on. But again, with the
fab filter plug-in, you are actually able to
right-click the on and off. And you can see that I
can now go off and on, which was so powerful for
workflow as you just saw. Okay, so again, you don't have to have the
fab filter plugins. I was I was just I always try
to give a fair comparison between them because they can both give you great results. But the whole goal of
this video was just to teach you a and b comparison, fair level matching, as well
as be aware of on and off, which is that C. And then again, if
the plugin doesn't have an a and b comparison, you actually have the store and spares state where for example, let's just say we store it
in spirit, stay like this. And then now we're
just going to adjust some different things
will go up a little bit. If I go flip with spirits day it brings us back to
the way it was. Okay, so that's how
you can do a and B if the plugin
doesn't have a and B. But again, a good EQ, which the parametric EQ two
is definitely a good EQ. You can just use the
built-in a and B. Okay. It's just kinda like the, the, the off and on. I wasn't able to automate
with a midi keyboard. Alright, so let's just walk
through that one more time. I'm just gonna go
preset default. So how you do it with
the parametric EQ to is if you are
cutting frequencies, you're probably going to
want to increase the volume. Because when you turn
the plugin off and on, you just want it to be a fair
volume comparison, okay? You can store it in
the spirit state, which is what I'm doing
right here again, look in the top left
if fl Studio that is stored in spare state. When we're flipping
between before and after, nothing's happening
because I stored it. Let's just say we boost it now. And when we cut over here, now, if you're boosting and cutting, all you have to do
is you just have to turn the plugin off and on. And the whole goal
is you're trying to find. So let's just listen. Cancel off and on. It's probably pretty loud. Let's a little bit
louder. So again, you can hold down control
and it fine tunes, okay, that's a really
powerful thing. So if you don't hold
down Control or Shift, again, every plugins
different when it comes to shift or control. So you have to find what
it is for your plugin. But watch if I just click it, it's pretty aggressive and it's hard to kind of fine tune. But if you hold down Control,
watch this, this is, I'm moving it much faster
and you can fine tune it. So let's turn it off and on. So here it just sounds
being a brighter. It sounds like a little darker. It's pretty fair
volume comparison. Okay. So now we're going to flip it. Turn off and on. Kids, to me, it
sounds pretty bright, but let me a little bit
loud to bring it back. Off and on. Let's flip it off. To me. It sounds
louder, too loud. Okay, but again, we
are mixing in solo. So for example, this
is how we want to mix the track in context of the mix. Let's turn it off. So for example, if I'm listening this and it's kinda like Genoa, it sounds a little bit dark. Maybe it'll make a little boomy. I'm going to store it
in the sphere state. We're going to go is it doesn't matter
if you flip her now because now they're
both in the same state, which is kinda like doing what? We're going to bring
it down a little bit. And again with the parametric
EQ to if you, if you like, if you like where this band is and you just want
to turn it down. I wouldn't grab it from here because you can move
left and right. I would grab it from here. Again, holding down
Control on my keyboard, shortcut, hold down
control and left-click. And you can fine tune
by going up and down. You're not going to
go left and right. If you want to go
left and right, you can do it here. So when you're first
getting into mixing, I would grab a band and you can kinda wherever you
want to put it. Once you find that spot, then you can use the
sliders to find tune. Okay, You can, you can
even use down here to fine tune or hold down
control and the scroll wheel. Or again, you can use, you can use just
the scroll wheel. But again, it's more aggressive. If you hold down control, again, it's more fine tuned. Okay? So again,
let's just before. This was after, and
let's just listen. Maybe let's bring up the
brightness a little bit. Let's turn off and on. You can make me make
a little bit louder, bring it down a
little bit again. So this is over six
decibels of Boost, which could be
aggressive freight. Again, I'm just giving
you an example here. We can put. So again, that's
how you do it with a fruity parametric EQ to, it's the exact same thing
with the fab filter plug-in. Let's just turn this off again. So this would be
like the experience that you'd get with the
fab filter plug-in. I'm gonna do it with
the auto gain on, and then I'll do it
with the auto gain off. But what the auto gain on, you can just hear that when it's being cut or when
it's being boosted. We don't have to do that
on and off as much. So it allows you to fine tune quicker and keep that
volume the same, and then you can fine
tune from there. So let's just listen to hear how the volume
stays the same. Like yes, the EQ is
sounded different. Just turn up the actual piano
volume a little bit louder, so we just hear overpower, it boosts, this is turned off. So that's kinda
like the benefit of the auto gain as always
increasing and decreasing. We're mainly just kinda hearing the effect of the
boost or the cut, but it's actually compensating
that loudness for us. But like I said,
it's not perfect. And so sometimes I even
just use it off or even now I hear that it
still sounds a bit louder. So I might even cut it
back a little bit by like 0.40.5. I don t know. We'd have to hear it,
so let's just listen. Listen. We pull it
back a little bit, turn off and on. So
a little bit loud. But anyway, so what
I'm saying is this, the auto gain helps. Your mixing is not perfect, but it's one of those
little tools, right? Let's turn it off though. And if we're boosting by ten, we're going to have
to cut this by a lot. So let's not do that. Let me just let you listen
that this is aggressive. So what you're going
to turn it back now because we have to do a
fair volume comparison. And again, just because
we're boosting by ten, doesn't mean that we
have to cut by ten. Because where does boosting
a certain frequency band. So we may only have to
cut by six or something. Off and on. To me it still
sounds quite louder. So the spirits like eight. So let's say we kind of like it, but we're not sure. So I'm gonna copy it.
We're gonna go to B. Maybe we're going to pull
it back a little bit. Now. It's the same thing instead of grabbing it from right here, which can skew
where we're going. Again, we can also call back,
which is really powerful. I would just use the gain, which is one, which
goes up and down. Just like I showed you
in the parametric EQ to go up and down, right? Once we kinda like something. So you can see it now, before it was at ten, I'm going to go back forward k. So this is like Ford and undo, this is an AND is for an
undue, we're still on B. So let's just say we want
to maybe cut a little bit. So again, now we're
cutting and boosting. So what we're listening for is when we turn the
plugin off and on. I think it can be a
little bit louder. So I'm just gonna use
the scroll wheel. We don't have to use that knob. I'm just showing you
that for visual. With the pro Q3, you can just use your scroll
wheel right here. Okay? But again, if you
have a midi keyboard, you can do that same
thing right here. And you can also
use a slider. Okay? So again, I'm going to be
using my mouse as you can see. And so that is kind of like the workflow when you're
mixing your music. So something like that to
offer, Building a little bit. But again, so now we
go back to a degree like this or like this. Or did you like it
when it was off? These should all be a fair
volume comparison when you're doing something with EQ, again, if we're loading up something
like the fruity chorus, it doesn't really matter as much because it's
more of an effect. We're trying to get a
cool sound going on. And again, if you want
to flip between a state, you just go from here. For example, we stored
this in the spirit state. Let's, let's adjust the degree. Let's bring it back. And
so when I, when I flip it, you can see that the stereo, stereo and the LFO three
will change right? There you guys go. So that is a and B comparison, that is fair level
matching and that's a, B, and C. So it's
before and after. And I'm telling
you that once you learn to make your
music like this, you are going to be, you're gonna make way more
accurate decisions. It's not to say that
you're gonna become a really good mixing engineer. But at least you
know a before and after a decent fair
volume comparison, you don't want to
spend so much time as you saw when I was
going back and forth, I spent some time but I'm also talking at the
same time, right. So if I was doing
this, sometimes it's things a little quicker. But that's kinda the workflow. I hope it gives you
tons of insight. The next video, again, I'm just going to quickly talk about mixing and solo, which is again, for example, if we are like
this versus like this. So you can tell when I
was mixing the music, it was in context of the mix. I might actually benefiting
from my actions. When you're mixing in
solo, It's very dangerous. So I'll just make a
really quick video because I covered pretty
much it in this video, but okay, so that's the
next video coming up.
5. 1-3 - Mixing in Solo Explained: Okay, So mixing in solo
versus mixing in the mix. Okay, so when we have our actual track
going on like this, this is how we want
to EQ or instruments. So for example, if we have, let's just remove some of these. And I'm just going
to grab this back. We're gonna go default, okay? We're back to brand new. So again, if we're
going to mix our music, and right now I'm just focused
on the electric piano. And so again, when
I'm mixing my music, we are mixing and in
context of the mix. So if I hit Play here, we can hear what's going on. So if I cut and boost, want to have a fair
volume comparison like we just did off and on. Again, not to say
that we like that, but I'm just showing
that what you can do. The same thing with
your kick drum, for example, here is the track
going on with that kick. Let's go open up an
EQ, for example. Again, you have an EQ with
this auto gain built-in. You can kind of hear
what's going on a little bit better
with the kick drum. So it's trying to keep that kick drum at a fair volume
comparison for us. Like, you know, it
sounds pretty basic. Sounds not bad. I'll turn it back
a little bit. Off. Is, is the drum skin, does it need that extra base? So again, let's turn
off the auto gain, because if you don't
have this plugin, now this is like your plugin. I boosted it but
the volumes louder. So let's pull it
back a little bit. Again. I'm mixing in
context of the mix. So for example,
if we want to cut a little bit or boost
some highs on that kick. You here. It's cutting
through Moscow, right? So the high end of a kick drum, and let's solo it out because
many times when people are mixing the solo out the sound and they do
damage to the sound. Much before. Right? It
sounds a bit cleaner. Move, bring it back
just a little bit. Again, I use my
scroll wheel a lot. It helps refer workflow. It doesn't matter what
plugin. The scroll wheel just helps you kind
of fine tune it. Okay, So now where should you be soloing
is also the question, because there is a time to solo. So let's say we're
working on a track, and let's say there's
a certain instrument which is causing us problems. Or maybe we want to fine-tune the kickin
base a little bit more. So for example,
kicking base is super important because it's like
the low end of the track. And so in context of the track, again, I would try to get your
mix sounding half decent. Try to get the mics
working as it is. If there's any problems
that you're noticing. And this is where
I'd be like, Okay, I'm going to solo up the
kick and just right-click. And we can now left click. And now we have the
kick and the bass. So this is width, that
EQ, this is without it. Am, I am proving it. Maybe also sometimes. What I've done in this track is I've done side-chain
compression. So let's see here I think. Yeah, This is many times I would even go
like a side chain. So it is pushing my
middle scroll wheel to relabel an effect. And you go like side
chain and you can hit F2 to give it a color and it'll make it a
little bit cooler to see. You can see it's distended
a little bit, right? If I was doing
side-chain compression, which is whenever
the kick drum plays is producing the
volume of the base. You can see we're getting
some pump going on, right? So this might be somewhere
where I quickly just solo the kick drum to the base and we can kinda get some side-chain
compression going on. Again, don't worry
about my settings. Every kick drums different, every baseline is different. So you're always going
to have to fine tune it. But you can see I didn't
do tons of reduction. So for example, up here
it's around us six, and then it's
coming down to two. So about four decibels
of reduction. Some tracks, you're doing a
super heavy reduction, right? But that might be an area where I solo out the instrument, but then you have to
make sure you go back. Okay. I might be just
kinda quick like boom. Then I might adjust
something quickly. Like for example, if I
open up this plugin, I might just tweak it. And then what I do is
I right-click because right-clicking once
solos out an instrument, we bring it all back with
right-clicking again. Okay, Here is another
really cool approach to it. So let's say you are mixing
the track and there's an instrument which is
really clogging your mix. Maybe it's too bright
and you just can't figure out what
instrument it is. You can actually work opposite. So you can actually start muting an instrument rather
than soloing it. Okay, So let me just
show you for example. So imagine, let's just
say that one of the, one of these instruments was annoying or we just couldn't
figure what it was. So let's just hit play. You can mute the sound. Maybe let's sit as bagpipe. So this is actually a, quite, a, quite an aggressive sound. So watch, we're
going to disable it. So everything kinda sounds
balanced for the most part. So this bagpipe, maybe
this is aggressive. So I click on the bagpipe. Let's say we open up
an EQ and we're like, do you know what? It's a bit aggressive. Let's disable the auto
gain just to make it fair. For everyone who has an EQ. Maybe around here,
maybe it's aggressive. So everything kinda cut this. We can again increase
that volume just a little bit off and on. Maybe it's not as harsh
now and we now muted. We can bring it back. So that's a really cool trick. Okay, so again, mixing and
solo, super dangerous. But there is still a time
to solo certain things out. Typically, how I
would like to mix is I'd like to try to get
everything working as a whole, okay, so when we're mixing
our music, I like to kind of, you know, as a whole, we try to get everything working together. We open up all our
different plugins, whatever we're gonna do,
we're fine tuning it all. If there's a problem going on, you can quickly solo out. So for example, like that
kick drum and the bass, where I want to make
sure that the low-end is gelling together nice. Then you want to make sure
you bring it back quick. You keep listening and sometimes right-clicking
and holding, working in that
same area is nice because it keeps looping
and looping and looping. You can fine tune it. Then again, if a
problem is happening and you can't figure out
what the problem is, you can mute it as well. And it can be, That's
the problem, this one. And then you can quickly, maybe, you can maybe quickly
solo it opened up an EQ and maybe try. So for example, let's say, let's go back to this electric piano because it's
more consistent. So for example, let's
say this electric piano was just really, really
annoying, right? And there's this, there's
a really cool trick. It's just kind of like
boosting and trying to find for problem frequencies. And so for example,
like I'm saying, let's say, let's say we're listening to
the mix as a whole. There is a certain instrument
which is bothering you. You're not sure what it is. Again, you may be muted
them and you're like, oh, that's the one right here. You can quickly solo it, a solo it out. You can now boost
and you can listen. So let's just listen for that. So everything is
enabled. So my bad, let's just go back to
this electric piano. I'm just going to hit Play. Alright, so for example, you can do this in kind of
boost where it is. Right here. It's right there. That's where maybe
you want to cut. And then you're gonna do, you're gonna go right
back into the mix. And you're going to try to
fine tune that volume again, okay, because we are cutting in and out, you'd
want to boost it. One other really cool thing
that the pro Q3 has is again, it has the solo
band and you can, you can, you can fine tune that. If there was a certain, there was a certain sound or
a certain frequency within this frequency range
within this instrument, this region kind of
fine tune again, you can make it
smaller or wider. This allows you to really hear and you would like
to know what that's, that's where the problem is and we're just gonna
kinda cut it out. Now, you can also do this with the fruity
parametric EQ to. But again, it just
doesn't give you as good of an experience, but you can, you can
enable it right here, and it can look in the top left. It says band solo
on shift. Okay? So if you click a band, comes to enable it, pulling
down Shift and clicking, you can kinda get
that similar sound. Alright? I'm again, I don't
use the parametric EQ to very much anymore, so I'm a bit rusty with it, but that is a new feature which can get you
a similar sound. But again, it's not like that same fab filter
experience, okay? But again, they're
very comparable. I'm always trying to keep
things as fair as possible, but I'm telling you that FL
Studio with the fab filter, I'm telling you
is the experience that you want to have to be a really
well-rounded producer because FL Studio is amazing
for making the beat. And then when it comes
to processing the audio, again, that's where the
fab filter tools come in. I just want to say that
because a lot of times, many of you say, Oh, I watched the course and
third-party plug-ins were used. So I tried to keep things fair. And I hope that is clear when it comes
to mixing and solo, and different tricks
that you have available. You have solo, right? We have muting. And essentially the whole goal is trying to mix as a whole. If you have problems, that's where you can solo. And you just wanna
do things quick. Get right back into the mix.
6. 2-1 - Be Organized from the Start [OVERVIEW]: Okay, tip number two, when we're talking
about the five golden pillars of
music production. So tip number two is being
organized from the start. Many, many students
have reached out to me. And the number one reason
for burnout when we're being a music producer is an
organization like you don't know, for example, where to
put your projects, where to put your sounds, and if you work with
clients, whatever. Being organized, I'm telling
you is the secret to really, really seeing results as a music producer and
still always having fun. And let me just walk
you through so there's two ways that you can
be organized, okay? So you can create your
own custom music folder, which I highly recommend and I'll talk about
that in a second. Or you can use the built-in
file management of the dog. So FL Studio has their own
way that you can store files as well as you can just do your own
custom music folder. And what's happened for me is I went to custom
music folder approach. What's really awesome
about it is it doesn't matter what's
happening to the door. Okay, so one thing to
say is FL Studio and change their folder
structure in recent years. And it kind of changed how you could store your files and
the location of the files. And so if you had
all your files in FL Studio is kind of
ecosystem file management, you were having to
reorganize your stuff. With my approach here,
custom music folder, it doesn't matter what
happens to your DAW. You just create
your music folder. You organize your projects, you organize your
sounds or VSTS, and it's super easy and
super easy to backup. And so that's what
I suggest to you. Now you can use the built-in file management of your DAW is really helpful. Sometimes it can be even
faster in some ways, like if you want to
access files or whatever. But again, it can
change over time, which we have seen
with fl Studio. Now nowadays, FL Studio is
built-in management system, seems like it's
well-thought out now. So I wouldn't say that you're
gonna go wrong that way, but it's just all I'm saying is my experience at a
custom music folder. I have just significantly
enjoyed my workflow. Now let's just talk quickly about why accustomed
music folder. Okay? So you know exactly where
your music files are, when it comes to your
projects, your sounds, and if you work with clients, it saves you so
much time, right? You work faster.
You're clear headed. Honestly, it is such a relief. Now in our upcoming video, I'm going to break down how to create a
custom music folder. If you'd like to follow
my folder structure, I'm going to show you how
I organize my projects, how I organize my sounds. This includes the one-shot
drum samples and VSTS. With the VSTS, I like to also keep a backup of
an executable file. And so the next part of accustom music folder is actually backing it
up, like, you know. So that was a very, very tricky thing
for me personally. And so, for example, do you have a solid backup plan? Because it's very,
very important, like are you even
backing up your music? If your computer failed today, how long would it take you
to get back up and running? And it doesn't have to be hard. So you can just put your
projects in the Cloud and have a hard drive backup in addition to your
computer, which I will. We're gonna do a
really cool video. I'll write on a
paper and pencil, and I'll just show you because writing on paper and
pencil I'm telling you is so awesome for figuring out your game plan and kinda
connecting the dots. And finally, when I talked
about organization is burnout. When you have too
many plug-ins, okay? So organizations are
too many plugins, so be careful of
too many plug-ins, especially free plugins, okay, this is what I call gear lost. If you have too many plugins
is the potential for bugs. Even right before this video, I want to load up a
project with you guys. It was an older project. I loaded it up and it
was giving me an error. So I had to open
up the installer, re-install it and
everything finally worked. But it was the fact
that men time is money. Time is so valuable. So I was experiencing bugs. Another thing, if you
have too many plugins, you have to learn
the plugins and some of these plugins
aren't easy to learn. And so the trick is if you can learn your plugins really well, you can become a
really good producer because you know how
the plug-ins work. Like if you want
a certain sound, if you need to do something, you know what you're doing, and I'm telling you there's not enough time to learn them all. When you're watching
tutorials or videos and all these companies
are advertising to you. They're taking your
time and money. Another thing to have
too many plugins, extra space on your computer, and if you paid for
them, more money spent. So my highest recommendation for you guys is to learn
premium plugins well and truly understand what
you're doing and it's going to send
you so much further now you don't have to have that filter plug-in so you guys
can do whatever you want. But I do suggest looking
at a premium suite. Of plugins. And so what that means is
many times these Dawes, They usually lack in a certain area when it
comes to audio such as mid and side mode or
multi-band compression, or even a gate. And when you can
get premium plugins that just work super good, I highly recommend just
keep using those plug-ins, learn them really well. And many times these plug-ins, they even have different modes. Like for example, like if we load up like a fat
filter proceed, you can see we even have
different modes of compression. So I don't have to use
different compressors. I can just use this
one compressor. I know it really, really well. It has all these
different modes which, which essentially is just like different timings and
different character of sound. So for example, if we select clean and we have a
really fast attack, it might sound quite a lot different if we choose
the classic and you can even see that the
actual curve change. So it's just when you
have powerful plug-ins. It just allows you as the
music producer to be super, super creative, super powerful. And it allows you to know what you're doing fast efficiently. And I'm telling you, my
workflow has been amazing. I use FL Studio to make beats. I use the fab filter plug-ins for the mixing and mastering. And then yes, when it comes to third party VSTS
for our instruments. And these are as you can see, these are the, at the moment, these are the ESTs are used for generating
instruments sounds. You can see there's quite a
few stock plug-ins, right? Three times oscillators of stock FL keys is
stock flexes stock, I believe harbors and
upgrade for FL Studio, but I do use it sometimes. Nexus is paid, pigments is
paid, plucked is stock. We have serum which is paid. Silence, one paid citrus stock. Not very many
instruments, right? And honestly, when
it comes to citrus, I don't really know how
to use it very well, but I keep it around
because it's powerful. Silence one super here. I'll just pull
these up just so we can kinda see him
quickly because I think it'll be useful
if you are pretty new. Okay, let's just look at
these super, super quick. So three times oscillator
is like super classic. You can see that
it came, it came out in 2 thousand, right? So there's three oscillators is what they're calling them. Alright? So a generator which is
generating sound and you can add these together, right? So like additive synthesis, if you click here, you
can also come up to here. And you also have your filters section
all in here, right? So if you want to
be really creative with it, There you
go. Three times. Oscillator, very
powerful, F0 keys, very, very simple
for powerful piano. You also have different
styles of piano. Even like other roads is super powerful and a lot of people
don't look at Ethel keys. It's one of my favorite piano plugins and it's come stock. Okay, flex, new. It's a Rambler. I highly suggest
when you're first starting out, you
use a ROM player. All you do is you just
simply select a sound. So that's what's called
a Rambler. Okay? You can also select
your sounds down here. Here is harmonic. This is a little bit of an
older plugin now it's busy. It was newer for its time, but it has been
around for a while now, super, super powerful. You can select different
presets up here, or you can design them yourself. Here's Nexus. This is another romp
blur just like flex. So again, this is flex
and this is nexus. So essentially when
you're making beats, I highly suggest
using a Rambler. One. You don't have to worry
about sound design to just the versatility. And so this is why
I like a Rambler, because I can just quickly
grabbed real sounds. Alright, so three times
oscillator, FL keys, flex, harm or Nexus.
Here's pigments. This is a really, really
unique synthesisers. What makes pigments really, really powerful is that
there's different types of synthesis built-in
rate into pigments, which is really,
really powerful, really, really good
bang for buck. Here's serum, which
you call it Like, I guess like a wave
table synthesized IR. But really it's
much more than that because you have two generators, even have a filter
and you can select a, just like a wave table. You can kinda go through
that just like this, right? Okay, and then we
have science one, which is one of the
industry classics. You can see you have
oscillator one. So this generates one
waveform oscillator to generates another waveform. You can detune them. You can make them
wide or less wide. And then what's
really powerful is you can just hop over to Part B, which is now this isn't a and B, for example, a and B comparison, this is not a and B. You can blend a and B. So for example,
you actually have four waveforms that you
can blend together, which is super
powerful than again, you have your filters. And again, I'm not covering
this stuff in this course, but I just wanted
to show you guys when it comes to plug-ins, like so for me, I've never really
mastered citrus. This is a stock plugin
that comes with fl Studio. Extremely powerful. But I just want to
share that when I right-click and I
go instruments, you can see these
are my instruments. Let's just quickly
look at my effects. So for example,
if we click here, you can see when it comes to. My delays. If you're looking at this,
what are you seeing? For me? I see stock plug-ins. I see a chorus by FL Studio. I see a flanger by FL Studio. I see 23 delays by FL Studio. This is a third-party one. I picked it up. It was like super affordable. Again, I'm not telling you
guys to go out and buy this. But hey, it works pretty cool. I don't use it too much. I usually try to stick
to the stock plug-ins. Okay. So let's continue. So when it comes to distortion, so this is a third party. I don't use it too often. Don't use it too often. Camel
crushers, pretty powerful. But again, a lot of FL Studio destructor is in
FL Studio stock plug-ins. So 12344 fl Studio plug-ins
for distortion dynamics. I use a lot of fab filter when it comes
to this kind of stuff. Okay, so again, I'm
not going to continue, but I'll just show you
like even like reverb, fruity solver, That's
a stock plugin for a reverb stock plug in. Oracle was just like that. That nebula. So let's, let's go back
to that delay quickly. So here's that nebula. This was the same brand I got. I think I got them in a bundle. I got them really,
really affordable. I think they're cool,
they're powerful. But again, it is a
third party plugin. Is the company going to
support this plugin forever? Maybe, maybe not. But when you use
a stock plug-in, you know that the company is
typically typically going to at least allow it to work for much longer
with their program. Okay, so let's load this backup. So again, an organization,
too many plugins. I just showed you a
lot of plugins and most of them were FL
Studio stock ones. And the question is,
do you even know how to use the stock plug-ins? So be careful with
too many plug-ins, especially free plugins, because those, those
plugin developers, if they're not making money
from their free plugins, there's no promise that
they're going to continue with it and the same as
even if they're paid. But if they're paid, typically, you're going to typically
get better support. That one isn't fully true,
but you know what I'm saying? If it's free, there's a lot of good free
plugins out there. I'm not saying not to use them, but what I'm saying is just be careful if you're bringing them into your serious projects that you want to reopen later on. This is what's called gear list. With too many plugins, there's potential for bugs. You have to learn them. They take up extra
space on your computer for me when I install FL Studio, will all those plug-ins come
with the program, right? And if you paid for all these plugins while you're
just spending more money. So again, my highest suggestion you guys is to learn
premium plugins well and truly understand what you are doing
with those plugins. And you will go so much
further as a music producer. Okay, so let's talk about
a custom music folder. I'm just going to go quickly. We are going to create a
custom music folder together. I'm going to show
you how I organize my projects, my sounds, and then after
that, we will just quickly talk about a
solid backup plan. This is gonna be a cool video. I am actually going to write on paper and pencil with you guys. And I'll just walk
you through and essentially just
connect the dots. So stay tuned. I promise you. This is definitely a
golden pillar because what happens is you get
to making beats. And if you get
unorganized, one day, you are going to want to sit down and reorganize everything. And at that time you can
have a lot of missing files, which means that you're
gonna get more unorganized. And so if you're organized, you can create music, you're super organized,
and you can flow so fast. Okay, so let's get into creating a custom music
production folder for you guys to be organized and
see results and your music.
7. 2-2 - Creating a Custom Music Folder WALKTHROUGH: Alright, so in this video, I'm going to talk to you about a custom music
production folder. Now, if you guys do want to use the FL Studio built-in one, I just wanted to share
this with you and I'm sure a lot of other
dogs are very similar. So FL Studio has it
in their documents, are in our documents. And you go to Image line and you're gonna
go to FL Studio. I usually just hit
F until I find it. So there's FL Studio. And essentially this is your area for being a, you
know, for your projects. If you want to put your
projects and stuff like that, you can do this. It makes it really
easy because if you ever want to transfer
your computers, you can just
essentially bring over this FL Studio folder is
essentially like yours. But like I said, FL Studio has changed this
in recent years and I do think that it's improved
from what it originally was. So you can take this approach, but I wanted to share my own custom music
folder approach. And let's just get started. Okay, so I'm just
going to right-click. We're going to go
new article folder. Now let's just call
it music folder. Alright, this is your
custom music folder now. So inside this music folder is where everything pertaining
to your music lives. So for example, sounds projects. If you work with clients and even if you
have other things, such as like templates or kinda unique
things to your music. I would go something
like assets, okay? Now, you do not want too
many folders in here. You don't want it
getting unorganized. You want to keep it
really, really simple. So the first place I'm going
to start as projects, okay, so when it comes to a project, each project should
have its own folder. Now for me personally, I like to work and beat tapes. Okay, so I'm just going
to show you this quickly. So let's go beat tapes
evolved one, let say, okay, now you can right-click
and go new and folder, but you can see how
long that takes. I'd go Control Shift and N, again, you can see on my
keyboard shortcuts right there. And so too foreign
to do another 13. So what happens is let's say we go into beat taste, evolve one. So I would go beat tape
vault one, artwork, right? I would go mixed
and then I would go mastered. And there you go. Okay, so now in the mixed, this is where song
name one goes. Song name two goes, song named three goes. And so inside of here, I'm just going to bring I
just have FL Studio project. So let's just scroll
song name one. Okay, so let's just make this a little bigger
so we can see this. Okay, So we are in
this head back. Okay, so we're in the music folder or in projects
were in beat tape one, we have artwork that's
pertaining to that beat tape. If you're going to
release it publicly, we have the mixed, we
have all the songs. And then here you also want
to go, song name sounds. Oops. You want to make sure
that you have backed up the individual sounds for this project in case you ever delete any of your other sounds, you know that this
project is good to go. Okay, so watch this if I
have, let's just go new. And what I'm gonna do
is just add in a kick. Let's just add in a clap, get. So we have kick, clap, clap. And so we're going to go File, we're going to go Export, and we're gonna go
project data files. Okay, and so this window
opens up in FL Studio. And so since we are, let's say in song number one, are gonna go projects. We're gonna go to
mixed song name one. Here's the sounds. And so this is where we're
going to select the folder, and I'll just have this
folder open right here. We're also going
to be into sounds. Okay? So you're gonna see in here it's
gonna be populated with those two sounds. So select folder, let's send it. And here we go. So we have the clap,
we have the kick. And so we have a song name. We also have the
sounds and this is, this is how I've done it. I have the song
name outside of it. We have this sounds. If you ever move computers, you open this up,
you have a problem. You can easily just drop this in here and you're good to go. Okay, you can open this up, it will quickly load
all your sounds in. I just like it outside of this, just looks a little bit cleaner. And so that is how I
organize the project. So every single project
gets its own folder. Now, if you don't
release beat tapes, you can just release,
for example, you can go like unreleased and you can have released
or something like that. And everything
inside of released, you know that these
are out there, such as on SoundCloud
or Spotify or wherever you've listed
it. Unreleased. This is where you can
be really unorganized, but you still want to
have a song name, right? He always just want to
list a song name and you always store
the file in there. And I'm telling you you'll be so organized because
you know that well, these are all the
unreleased tracks. There's not a big deal right there all in here
that all unreleased. They're released. Well, these should be a
little bit more official. Like like I said, if
you have artwork. If you've mixed it, if
you've mastered it. Okay. This is very, very pro tip. I'm telling you if you want
to get really organized, now, I want to quickly
talk about your sound. So we have drum kits, we also have the ESTs. Our v is t i's, but essentially I just put
my virtual instruments and my effects in here
just for convenience. So let's say we had a drum kits. Now, purchasing drum kits
has changed over the years. I don't wanna go
too much into it, but essentially there is no standard when it comes
to purchasing drum kits. Like there's no real governing
body which is saying Yes, this is quality,
this is not quality. Okay? And so I just want to tell you guys from doing
this from a long time, there are premium,
premium drum kits, which as soon as you experience a premium drum kit,
you're like, wow, like it just allows your drums
that like your drum loops, just a sound awesome. But this is how I would do it. So let's just say we
have company one. Whatever this company is, let's say you've purchased
from two different companies. And for me personally, I like to purchase a
drum kit where you are getting a 100 sounds and you can go through
them individually. I understand there's
no conflict. There's new innovation of how you buy sounds
for me personally, I've always liked just to get, for example, the
float up FL Studio. As you can see, I've always
liked the drum kit like this. When you're purchasing from a, from a reputable
sound kit vendor. All of these sounds, not, not every single one is good, Okay, But, but generally, they are pretty half
decent and they allow you as the beat maker to be
very, very versatile. You are able to just select different sounds,
nice and quick. And as you can see, look how
many kick drums there are. And they are quite
high-quality. Okay. Again, this isn't like
a review or anything. I'm just showing you that. See when I make my beats, look, I have if I want eight awaits,
there's my Ada weights. If I went short-tailed kicks, There's my short-tailed kicks. So it's all about
variety and quality. That's what they
always tell you guys. And when you have your
sounds laid out like this, it allows you to make beats
so fast, such high-quality, you have to remember
the audio industry has not changed much in like 40 to 50 years when it comes to the actual quality of the
audio that we're hearing. Okay. So you have to know that when these other companies have come in and they're trying
to sell you all. This is the new way to do it. Well, audio hasn't
really changed much, so they're just trying to sell you on a certain way to do it. But I'm telling you
that this is like the old school way to do it. This is like the awesome way. You're so fast or so organized. You're good to go. Okay, so let's
come back to here. So we have company
one company to. Now, let's say you purchased three drum kits
from company one. So it'd be drum kit
one and then it'd be drunk get to it would
be drum kit three. Now, what happens
is the company, if you are purchasing
from a good company, if you go to drum kit one, they should have it all
organized for kicks, claps, snares, high hats. They should already have
that organized for you. If they don't, you're
not purchasing from a good reputable sound
kit vendor. Okay. And so like I'm
saying right here, you can see that
organic drum kit. This is what it would be like. So if we come to company one, would be organic drum kit. You come into organic drum
kit and it would have kicks, snares, hi-hats, claps, and
you're good to go, right? You can see here on the side survival
drum kit, urban heat. So for example, let's
just say we just kinda follow that because
it'd be nice and easy. So urban heat drum kit. So remember, we are
in company one. Company one has this urban heat. Company one also has
organic drum kit. Let's just say you've
purchased two from them. You're really organized. You're good to go. They have already
organized it for you. As you can see right here. They've organized it, right. There's no need
for you to go and reorganize what they've done. It's going to take way
too much of your time. Now, let's say you purchased
from another company, let's say you find
another company and other reputable vendor. There are no company to, they're gonna do the same thing. Drum kit one, right? And then inside of here, it should be kicks, it should be claps, it should be snares, okay. If you're not purchasing from reputable drum kit
vendors than this, this is the standard. And I'm telling you
that the industry has they are trying
to change it, but I'm telling you that this has been the amazing workflow. If you guys check out my beets, I'm telling you that my
beats are very versatile. Each B is very unique,
very different. And if you want to know why, It's because I can just
quickly select sounds. It allows me if I
want big drums, short drums, different snares, different claps,
different hi-hats. Just it allows me as the beat maker to
be super versatile. Okay? Okay, that's our
drum kits, VSTS. Now this is how I do my BSTs. Okay. So again,
let's say you have purchased some VSTS from
companies and not even purchase, let's say even if you've
been acquired free. So I'd go fab filter. So this video is not
sponsored by any of these third-party
companies I'm talking about I'm just talking
that we've already talked about fab filter
and I'm just going to include it there to
give you an example. But another company I
showed you was silent one. So silent one is actually
by Lehner digital. What I would do is
inside a lender digital, I would go silent one in case one day Lehner digital
creates a new product. Let's say we go X4 Records
the makers of serum. So they do sell other
VSTS than just serum. But inside of here
I would go serum. Okay? So for example, if we're in fab filter,
I would just do this. This is the executable file, which means that let's
say we want to transfer our computer to a new computer
in five or six years. If they have never updated it, you can easily install this
and get back up and running. Alright, so it's
nice to always keep the most recent executable file. For example, if you have
updated your plugins, keep the executable file
and keep this updated. The next thing is, I just put a pretend
license in here, okay? But so for example, you can put like a code
like this many times. That's what they look like. Or provide a link
to the website. Nice and fast rate here like, you know, sometimes they
have a special place. If you want to activate
your license or something, this is where
you're going to put it. Okay, I'm telling you
this is a workflow thing. Alright, so for example, let's say we're
talking about serum. So in expert records, watch if you click in here, I've loaded in the files here. So inside a serum, this is what it would
look like for you. So you have the executable file. There's also, this is
just how serum does it, but I guess there's two, but usually they'll
just be one. Okay. So depending on how
your VST installs, okay, you're just going to
want to have your executable. But I guess if you already
had serum installed, there was also like an update. So I made sure to
keep that as well. This is the VST to format. But it's many times if you install some times
there is a v as T3, and v is T3 has to be stored in what's called the
commons files folder. So it can't stay here. But I do keep two right here, which is makes it nice and easy. And then again, I have my
pretend license right there. If I ever have to
re-install serum, I could just put in
this pretend license. And I'm good to go
then these presets, we're just presets which
I've created over the years. And I just kinda keep them
there just for a nice backup. Okay, so let's go back
to this music folder. So there is the sounds
I talked to you about. The drum kits should
be laid out like this. You don't need to
go in there and organize it any more
than what they've done. I'm telling you it is
such a good workflow. And when you go buy company and then just throw the
drum kits in there, you're organized,
you're good to go. You know where the
sounds are over time, you start to learn where your, where your sounds are
for your drum kits. For v is T's. I just do it this way, right? We keep the executable file. You also, I like to keep a license and there
you don't have to, but it does allow you just to
speed you up tremendously. Otherwise, what you have to
do is you have to log into each website and get the license if you transferred
to a new computer, I'm telling you
takes a long time. So that's the V is T's. We talked about the projects. Again. Sorry my bad. So it'd be like this. So albums and then the
tapes and then beat tapes would all be
within here as my bed and then album it would
be like one, right? Two and then again
the same thing. So inside of album, you'd go album one mixed, then album one mastered. So in other words, this mixed is where you would
go song name one. And if you had an
FL Studio project, this is where you're putting
it and then you also go song name one sounds
and you back it up. Okay. I'm telling you it is so worth your time to do it this way. Because if anything ever happens to your drum kits,
like for example, let's say for down
the road you're like, Do you know what I
don't want I don't want this drum kit anymore
and you just delete it. It doesn't matter to your other projects if you've backed up those sounds, alright? And so essentially
that is my workflow. Alright, That's my music
production folder. This has allowed me
to be so organized. It doesn't matter what the
music program does, right? Like, for example,
with fl Studio, if they ever change
their folder structure, how they do things, it
doesn't pertain to me because I've organized
my thing just like this. So we have albums, we have beat tapes. So let's go to Volume One. So you can see there's mixed. We have song name one, we have the project. We also have the sounds which
I showed you right there. And that's it. Alright, so it's not too complicated once you
understand this process. And I'm telling you that when
you sit down to make music, and let's say you save a
project and let's say it was, it was because the thing
is when you make a beat, not every single beat is good. Okay? So what I'm trying
to say there is, let's say you make a beat
and it's half decent. You're like, Maybe I'll use it. Probably go in the unreleased. And even in here, you can even have
like do not like. And here you can have all your projects ensure that
all unorganized, whatever. But at least you have one folder where all you're an
organization is. Whereas here maybe you
can be like maybe, and this is like
all the projects which is like half decent, which you still have to work on. Then here you can view
working on if you want. Again, it can get quite intense. If you do this, you
don't have to do this. But I usually find
that the Do Not likes. These are the projects were like every time I open them up, I'm always just kinda like, oh, like I don't like it. So I just throw them in there. The maybes are the
ones where I listen. And it's like it has potential, but it feels like there's
gonna be a lot of work to get it to like
to sounding good. And the ones that are
like are working on. Or even you can go
like good or whatever. These are the ones that you
open up and you're like, yeah, like I can work
off that nice and quick. I feel that I can make a beat
really fast and finished the B k because that's what I'm thinking
of when I listen to this, they do not like It's
like I don't like it. I don't want I
don't want my name or my brand behind that. Behind that would be the maybe this is like I
said, I see potential. There's a lot of work. Alright, the good. Yeah, let's work with
it when I have time. Okay. That saves
me so much time. The released is if you're if
you're releasing singles, maybe I don't do that. I just released the beat
tapes and the albums, and this is the
easiest way to work. Okay? Alright, I hope that
video helped you guys. Oh, I'm telling you when it
comes to all this stuff, when it comes to burnout, right? I'm telling you that a
custom music folder, and I just showed you
the custom music folder of the projects, the sounds. If you work with clients, you guys can figure it
out like your own way. But in my opinion, I would suggest
creating a folder for each client you work with array. And then if you want to
make notes or whatever, you can do all that
stuff in there. Okay. So our next video,
we're going to talk about a solid backup plan. We're going to I'm going to
write on a piece of paper. And we'll just talk
our way through that. Okay? Because again, this music
folder is super powerful, but if it's not backed
up, you can lose it all. And if you back it
up in an easy way, then you're good to go. It doesn't matter
what happens, right? You can load it up easily
on a new computer.
8. 2-3 - Creating a Backup Plan: Alright, so I'm going
to talk to you about a backup plan in this video. Now what you see me do here, I highly encourage you to
do the exact same thing. You get a pencil and a piece
of paper and you figure out, how do you want to
backup your computer. I understand it is the
most boring thing to do. But if you've already
organized your music folder, backing it up, isn't that hard? It doesn't have to be that hard. Okay. So we're going to first
talk about your computer. Okay? So I want to say computer. And again, I highly encourage you guys to do the exact
same thing that I'm doing. Because essentially
all you have to do is kinda connect the dots. Okay? So this computer has
your music files on it, your sounds, and you know, if you guys do anything
else on a computer, everything is on this computer. Okay. Now, when it comes to
backing up your computer, you can have hard drives
inside your computer. So typically our
computer has an SSD. So an SSD is a solid state hard drive and it's super fast, but typically it can only
be like 11 terabyte, sometimes two terabytes
hopefully in the future, these things can get bigger
as well as more affordable. So SSDs are expensive,
but they're fast. And so the reason we want them, we want them for
that C Drive. Okay? Why don't for that C drive. So in other words,
we are putting our operating system
like Windows on there. We are putting FL Studio
so it loads fast. Okay. But many times most of
us also have an HDD, a hard drive, so a
mechanical hard drive. And these things,
they can get up to like eight terabytes
for example. And for example, eight
terabytes might be like $300. This, there's one
or two terabyte, could be like $300,
but you get the speed. And the thing is
they're also silent. These, you can buy them in
all different configurations, different styles
like for example, are you buying one
for backing up? Are you buying one
for performance? You want it to be fast. Are you buying one for us? A surveillance system like do you have cameras
on your home? There's different
hard drives for different purposes and so you wanna do your research to
buy one that isn't too loud, but also at the same
time that you can get a good amount of storage
for a fair price. But now I want to talk about
Let's, let's go back up. Okay. So backup, so we can have an
internal backup hard drive. We can also have an external. Now, an external hard drive is like one of those USB drives. You just plug them in
and you're good to go. Alright, so you
have your computer inside your computer, typically, you're going to have
your solid state hard drive and then you're going to have a hard drive which
is being used for files. Now when it comes to backing up, you can also get another hard
drive for internal again, the hard drive is
more affordable. You can get more storage space. My recommendation
to you is to get at least double that
your computer is. So the reason I
suggest a hard drive that is a boat at least double from what
your computer is. So for example, if this
was instead of four, let's say it was like
two terabytes casey of one terabyte for SSD, then a two terabyte hard drive, Let's just say for example, okay, so let's three terabytes. So you could get away with like a six terabytes a backup drive. But the reason I
suggest having at least double is because as your hard drive on your hard drives on your
computers start getting fuller. Your backup software. Many times it'll throw up
an error message and say, Hey, your hard drive is full, we can backup to it. And do you know how annoying it is when you log
into your computer and you realize that your backup hasn't been working
for the past week. And now you have to figure out, well, now you got to go fix it. And like I'm telling
you, you want to be able to sit, make music, and enjoy what
you're doing and by you getting a backup drive, that's a boat at least double. Okay. Now, it kind of
sucks once everything starts going up bigger because
it gets more expensive. But that's why I tell you all the time when it comes
to your plugins, when it comes to your sounds, you don't need
millions of sounds. You don't need tons of plugins. You just need good sounds. You just need good plugins. And if you do that, then your computer space isn't
really going to get big. Because if we're talking
about like an FLP, right? So this is FL Studio, but whatever DAW you use, so at FL Studio project, these things are usually
less than a megabyte. So you can have like 10
thousand projects and you're still not going to really see a huge hit towards
your main computer. Where you see the main
hit is like if you are acquiring big VSTS that
are like 20 gigabytes, 30 gigabytes to operate,
stuff like that. That's, you know, I always warn you guys like just
know the sounds no, the plugins that
you're bringing in to reduce the weight
on your computer. I'm telling you it just makes
your life so much easier. More affordable. It's really easy to think
that you need a lot of stuff. Okay? So now when it comes
to your computer, for example, like how
many USB drives D1. Like for me personally,
I would suggest. Because again, you also want
to think like if you use an internal hard drive as a backup drive
in your computer, then you don't need to
have a USB drive because there's pros and
cons to a USB drive. So I'm just gonna go USB. First of all, the really easy
you just plug him in USB. But it's also a con, because as a beat maker, someone who uses a computer
for music production, we're plugging a lot of things
in USB to our computer, our audio interface,
our midi keyboard. If you have different
midi controllers. For me personally, I plug
a lot of things in USB. So for me it's more important to have the USB ports opened up. Another thing too, is when they are plugged into your USB port, they take a lot
of bandwidth when they're actually backing up. So that's another thing too. When it is all internal, a lot of those things
go away and you plug it in just like them
into your motherboard. So the internal approach is
a little bit more involved, but it's not too bad. You just plug it in. You make sure to use those
little rubber feet, right? That this reduces the vibration. It those typically come with other your computer
when you purchase it. And then you with a hard drive, you provide it with power as well as it needs a
SATA cable to plug n. Okay? So USB is really nice and convenient because you
just plug it into USB. It's self-powered. But again, it does take
a lot of your USB ports. So for me personally,
at the moment, I just have one USB port and I've gone with an
internal drive. And it's been really nice. It allows my computer to
be pretty lightweight and I can use all
of my USB ports. Now I understand if you
need more USB ports, you can buy a USB card. But even for myself, I was starting to max out
like all that stuff. Okay. So what we're actually
backing up our computer, there's a couple of different
things that I want to quickly talk about to
finish up this video. Okay? So the cloud, the cloud, what I want to say here is it's dangerous the Cloud, right? Like at the same time,
what if someone hacked your your your password
or whatever and got in and found all
all all your stuff. So when it comes to the Cloud, what I suggest is only put
what you want in the Cloud. And when it comes to your
music, you know what I mean? Like, I think the convenience
of having your music and your projects in
the Cloud and just make sure that you have a secure password and all that stuff. Because really
that's all you can do when it comes to the Cloud. But the thing that
is really awesome is that there's apps. Okay? So for example, if
you want to access that project or those sounds, or if you've exported that beat. Okay, so if you've
exported the beat, well, for example,
now it's into an MP3. Now, you could access
this from your phone. Go phone. Right? Look how easy that is. You made the beat
on your computer, you export it, it. So in other words, that custom music
folder is in the Cloud. You put it to an
mp3 like the beat. Now you can listen to on your
phone if you just went out, That's how convenient
the Cloud is. Okay. And also if your
computer ever broke, you have it in the Cloud. And so or if you have a laptop. So if you have a
computer and a laptop, then you can do it in the Cloud. Now, you want to have what's
called a local backup. Now, again, a local
backup is it could be internal or an external. And I'm just going to say a hard disk drive for this
video because at the moment, even with current standards of audio or of computer technology, the hard drive is like
the best solution when it comes to backing up
its most affordable, you can get the largest
amount of space. So I'm just gonna go HDD, okay, so hard, hard disk drive, I think is what it stands for. So a local backup, you can
either have an internal, external or you can have both. Okay? Then another thing to
also think about is it's nice to have like a
USB drive, USB backup. Now, this can be one of
those little sticks. And like, you know, for example, you might just want
to backup like your, your actual albums
are certain songs. And I suggest putting this
into what's called a fire box. A fire box is something
that you guys can look into and I would look into one that is
waterproof and fire proof. Then you can just put
your stuff in there. The Cloud again has
been so useful, right? You're able to access
it from your phone. Really, really liked
the workflow as well as it's another form
of a backup, right? You also want to
have a local backup just on your computer, right? Always ongoing of a
current, recent backup. And then this USB backup, what you want to do is you
just want to plug it into your into your computer
every once in awhile, you can backup everything
that hasn't been backed up yet and you just kinda
keep it in a safe place. Okay, So again, a backup
strategy is boring. It's going to cost
you some money. But if you're serious. It's very, very important and it should last
you for quite awhile. Now one final thing I will
say before closing out is I've always used a
Kronos backup software, but in recent years, it seems that they have
changed their direction and becoming more of like a firewall software instead
of a backup software. So I personally
have not tried it, so I cannot fully recommend it. But it's called macro reflect. Okay. With Windows 11 coming out, this is something that I will be looking at to personally, because I'm just wanting a super-simple backup
solution that allows me to do what's called
differential backups. And so what this does is
it takes a main backup. So this is a main backup
of your computer. And then if any file
changes happen, it just backs up like
just like little backups. In then maybe once a week, it will then do
another full backup. And so in other words, it's not so hard
on your computer. And you guys can do
more information on a differential backup. So that's kind of a little
overview of backing up a pencil and get some
paper, figure it out. I'm telling you it
might take you an hour, it might take you two hours, it might take you a week for me to figure out my
backup strategy. It took me quite awhile. Alright. It doesn't have to be intense. Keep it simple. And also when you are
backing up sometimes. So for example, let's say, let's say you had your C drive, right, which is your SSD. And then let's say you
put your next one is F. So this is like
your hard drive. So if this is 11 terabyte, and then let's say, let's just
say this is two terabytes. Many times these
backup softwares allow you to back it
up like as a whole. But what I have
found personally is just back them up
individually. Okay. Because what happens
is this C Drive, it has some special files
on it to help your boot. So when you actually
boot your computer. So what I'm saying is if, let's say you get Mac for
you and reflect again, this is the software I
am looking at when I do upgrade to a new computer and get Windows 11 and
stuff like that. I would just do like this. So you'd backup your
C drive separately and you'd backup your
F dr separately. And then again, this
would be going to your either internal or
external hard drives. So again, it could be
external USB drive or it can be your
internal hard drive. So without getting too intense, but that's kinda how it works. So you're going to have your C drive for your main computer. You're going to have your f. As for your files and
all that kinda stuff. You're gonna get a
piece of software now, Windows and Mac, when it comes to backup, you're going to have to find your own software that you like. But I would highly
suggest looking at this differential and
then you can do it on like a weekly
backup where it does a full backup of your computer
and then during the week, it just backs up like any files that you've
altered or added. And it just makes
the backup really, really fast and really
light on your computer. And then maybe every Sunday
or something like that, you can just run a full backup, but it does it all
automatically. It can even wake up your
computer and do it for you. And again, if you have at least double the size
of your hard drives, you will not get that
error message of, hey, we can't backup because if
we're going to back up, then your hard drive
is gonna be too full. And I'm telling you I've
experienced that so many times. And it's all about workflow. So that's some super, super wise advice for you guys. If you want a solution
that just works, then I would suggest
looking into at least double what
you've got going on here. Okay, so forget. So for sulfur again, your SSD is like your C drive, that's like your main boot, then your hard drive would
be for your files. But depending on what this is, base your backup off of this
thinking to the future. Again, when it comes to VSTS, when it comes to sounds, you don't need millions of sounds. You don't need tons of ESTs because it's
called the gear ****. That's one of the biggest
burnouts that has happened for students that I've been teaching
over the years. They email me and
be like, Hey man, I've been checking
out your videos and I fell into gear lost
and then they spend like a week or two or maybe
even longer correcting all the an organization and take take a pencil,
take some paper. I'm telling you it's
worth your time because if you are serious about
learning to make beats, then you will see way better results
and you'll be able to focus on your music whenever you want and there'll
be backed up. Get talked to you
in the next one.
9. 3-1 - Using Your Whole Frequency Spectrum Part 1: Alright, so tip number three for the five
golden pillar that music production is using your whole frequency
spectrum as a beat maker. Even when you're mixing music, you can think about this too, especially when you're
mixing your music. It could be applying
certain effects on, or you can be EQ
in a certain way. So using the whole
frequency spectrum is definitely a golden pillar and allows your
music to be four. You must understand
how basic sounds work. And I'm going to show you that it'll be really eye-opening to your care when
selecting instruments, always think about
getting them to fit in. So for example, you
gotta be creative. So when you're a beat maker and you're playing your instruments, you can play up and
down in octaves. For example, a baseline can
actually be a lead up high. That's a really cool pro tip. I want to pass on to you. Okay? So I'm talking about using
your full frequency spectrum. And again, we're just
going to load up the pro Q three and we're just
going to use it as a visual analyzer, analyzer, which means that we
can see our lows and highs. And so let's just look at
a kick drum here, okay. And so I'm talking to you about, I'm talking to you about
that you must understand how basic sounds work, okay? So when we talk
about a kick drum, what do you think
about a kick drum? You think that it's mainly
in the low end, right? And I just want to select maybe just a little bit of a
different kick drum, maybe something like this. Okay, So in our track, if we had a drum loop
going on with instruments, many times we're not
hearing this high-end, but you can see that
high-end actually does exist with this kick drum. And so watch this. If we take a high cut filter
and we cut it off, I'm going to turn
off the auto gain because if I don't, otherwise, it's just gonna make it
louder and louder, right? And I'm just going to do this. Okay? So in our song, we would typically hear
the kick drum like this. What's your up
just a little bit. Without it. But with a cut. Now, I'm just going
to copy this over. And we're going
to use a low cut. We're going to bring
it up like this. So this is the high
end of the kick drum. This is helping that kick drum actually stand out in the song. Right? Like all these
frequencies are what help the drum cut through. But really inner track, we're really hearing this. Alright? So what I'm trying to say is when we are looking
at a kick drum, it's really important to understand how our
basic sounds work. Because even though that we see this full frequency
spectrum in this sound, like it looks
pretty full, right? Really, we are only hearing
this in our song, okay, so there's a little
bit deceiving, but I'm mainly
talking about when we have a full song going on, such as our kick, our clap. And let's just put this just kind of make it a
little kick drum loop here. So I'm just going to lower
it down just a little bit. Make one on the spot. And we'll just layer these
up and this club here, since it's a little
bit looser sounding, sometimes I will use the out and I can trim
it up just a little bit. Turn it up. Okay, so we've got this kick
drum and then it'll cut itself so that these drums
right here, so I'm cleaner. Okay, so again, let's just look at the claps here quickly. Because again, we're
going to see the claps. They have low-end frequencies, but really the clap everywhere
from around here and over. Alright, so let's just go to
a high, high shelf, right? So really, for a clap, it's kind of like all in here, which is where the co-op
is really cutting through. The clap does have low end, especially if we have a snare. Feels like a real snare.
Maybe something like that. Again, I'm just going to trim this up a little bit because a lot of these sounds have
really powerful layers. They cut through in
a mixed good bread. Just want to show you,
just see, so a snare. Again, you've got to learn
how these sounds work. A snare, this is, this is what cuts through and this is a
really cool mixing trick. So if we listened to, I'm going to turn off
the auto gain weight, but I just want to
exaggerate this. So let's turn it off. Okay, so, so let's do much. But watch off. On. Alright, so it sounds
a little bit muffled. So you can tighten
it up a little bit. Or you can even use cut
a little bit rate after. And it can be like
before and after. Right? So this is
more of a snare that we know and that we, that we listened to with a
lot of rapper hip hop, right? They, they kinda boost that
fundamental and the snare. Okay, so again, I'm just kinda talking about your
frequency spectrum, knowing how to use your sounds. Now, I'm just going to
build a little drum loop. I'll put some melodies in. And then I just want
to talk a little bit about thinking about where you should be placing
your instruments within the frequency spectrum. Because if you follow
the standards, because there's typically like those musical charts where instruments should be
fitting in your mix. But the thing is
that is for like, let's say classical music, where they do want things to
be like very perfect and, and stand out and fit. But as a beat maker, like when we're selecting
our instruments, like we're selecting super
random sounds, right? And we don't follow that stuff. For example, if we use a piano, let's say this one is gonna probably sound like
country or like a kinda like in a saloon. So sometimes it might be
like you get this sound. But let's, let's, let's
write it to the mixer. Watch. We're going to go to the mixer. Instead of putting the
heavy effects directly on, I get, I usually
send it to ascend. Now, let's just go Westworld
and unclick distortion. Okay, So let's just
confirm what we've done. So I have this flex
instance open. It's going to insert nine. I've also read it
to another sense. So right now, all
that did was it duplicated it's audio,
it made it louder. So what we could do is we
turn it down a little bit. Let's just load up a distortion. I really liked the fruity blood overdrive, really,
really powerful. And I've shared this before, but you can actually
right-click on a lot of these plugins for FL Studio, you can change the theme. And again, if you right-click these windows, stay open, right? So watch if I left-click,
it goes away. But if you would,
if you right-click, you can decide what you like. There you go. So we'll
use the red one. Okay, so let's just
really, really, really distort this 100. Turn this down. But again, depending on the
sound that you're wanting as a beat maker or something like
that may not be uncommon. And again, that might be
a bit aggressive swatch. We can open up an EQ. Turn
off the auto gain again. Much maybe because
some of the highest. So let me go more into
a different beat, a load up an example. We'll talk a little
bit more about where these instruments are fitting and then also how
to be creative.
10. 3-2 - Using Your Whole Frequency Spectrum Part 2: Alright, so I brought us
back to this no burden song. I'll just play it quickly
just so you can remember it. Okay? So again, if we're
listening to this song, so this is the
chorus and this is, I guess the complete
song, right? We have all these different
melodies and let's just look at a frequency
spectrum analyzer. Okay, so let's just
look at the full frequency spectrum
of the song again, these are all the
instruments going on. We will solve them out. We'll look a little
bit further at them, and then we will just
have Nexus here. And I just want to go through a couple of different sounds. And I'll show you how
I would approach, maybe adding a new melody in
or how we can approach it. Because what you want
to think about is where do you can fit
them into your track? Which is what I see right here. When selecting
instruments, you've got to think about filling them in. And so if you think that way, it really helps your
mixing and it makes your tracks on four by itself. And then when you go
to mix the music, it really makes it a lot easier. Okay, so again, here is the frequency spectrum
of the full track, and then we'll solo
out some, some sounds. So again, here's the piano. So even though it has
some high frequencies, to me, this is more of
like a mid kind of sound. And this sound itself, I have a lot of reverb
on purpose because i'm, I'm doing what's called
side-chain compression, which is pumping it. Okay, So if we go here, you can see this is
side-chain compression and we have the kick drum. And I've right-clicked
and one side chain to this track on the
electric piano. It allows us to see it
as a side chain trigger. Whenever the kick drum plays, it's reducing the volume of
this electric piano, right? If you don't know how
side-chain compression works, I highly encourage
you to go look it up. So this is just getting
some pumping going on. Okay? Consider this piano
kind of more of like a, more like a mid
instrument is not very bright even though it
has the high frequencies. And again, that's where
it can be deceiving. Like there are some high
frequencies and it's kind of like the kind of
plucks of the sound. Okay, so now let's
move to the kick drum. So again, same thing, it has the low end. And if we listen to the kick
drum by itself, listen, it kinda has the
right. You hear that. And let's go to the
kick drum here. Let's just go a and B. And I will just cut this out. And you will hear the song. This is really what
we're hearing in that kick drum, right? So watch while back. This is a song. Here's the kick drum, right? Like we are hearing that kick drum as the low-end because that's what we know the kick drum for. But even though it has some
high end, it is deceiving, but that high-end is what helps the drum
stand out as well. Okay, so let's look at a clap. So this is, this looks like
what a clock would be. Alright. Again, this EQ, don't worry
about how my cuts are. This is on the master. So this is this one right here. Okay? Again, since I'm on range
three, these are very, very subtle moves, okay, I guess I cut some low-end
lately, the low, low, lows. So here's the high hats, right? Like we know hi-hats for being up and up
and high-frequency. But one thing to talk about hi-hats is they can
live way up here. Hi-hats can also live a
little bit lower as well. And here let's just go through a couple of
high hats and I'll show you so many high
hats are very different. Okay? This is a very,
very high frequency. At much lower, even
though it's still playing like that same
frequency that you can hear. This one is like very bright. This one is very dark. Okay? So all I'm saying is
you can't be looking at the frequency spectrum and know how it's going
to sound in your mix. Okay, so let's go
to the bagpipe. You can hear that this
one is a little bit higher up in the
frequency spectrum. So I'll play it with what
we got going on right now. Turn this one off. So you can kinda see
those little peaks. That's this instrument. It's a little bit
higher frequencies. So what I'm saying is we
still have room up here. If we wanted an
instrument, it'd be very, very high in bright, but you can do it. You just might have
to mix it up more aggressively with
heavy compression, but you can have
a sound up here. You can also maybe have
another sound in here, even with this, because this is more of like
a mid instrument. You can fit something
in there as well. You could fit something in here. And I'm just I'm
just going just by hearing, not by looking. Okay. So that's something you gotta kinda train
for when you're, when you're making your beats. So for example, we know
that the kick drum, it plays low, right? Like that's just the kick drum. We know it plays low.
Here comes the base. The base also plays in a very similar place
of your kick drum. So we have our base, which just listen to the
base by itself. You can hear distortion going on with that base if I click on it. Because for our
base to cut through on a cell phone
speaker or something, we want that, we want
some distortion on there. Right now Let's put the
kick drum together. But in context of the whole mix, and here's the piano. We
didn't listen to you. Okay, Let's load
everything back up again. One thing I want you to
listen to when it goes through is what I call
the audio painting. This will be our next section, which is preparing the listener. So we have a reverse
symbol and a clap and you can hear that it
comes right back around. Okay, so I have loaded up nexus. And what I wanna do is I just want to
look at these chords. So what I'm looking for is C,
G-sharp, D-sharp, A-sharp. And you can see that
this right here. This is the chord
progression, okay? And I don't believe it, maybe it changes at the end, but what I'll focus on is just like at the
beginning, okay? So here I will hit play. And what we wanna do is
just listened for this, what I call audio painting. Again, these are
those transitions. And then what I'm going to
try to do is I'm going to try to fit another instrument in. And what I shared with
you was your baseline. Your baseline could be a lead. Okay. So let's, I hopefully
this one sounds okay. So it's not bad. Sometimes these have quite
a bit of effects going on. Okay? So let's say we
have this baseline now. So there's two low, way too low. Let's get something sometimes, sometimes the base is
really hard to find. I know there's a square I'm
just going to do because I know this one's pretty,
pretty powerful. The schools bear square. You can hear how that
low-end sounds good, right? We can get maybe
just a little bit of a delay going on.
Okay, so check this. So if I play up high, so I'm gonna go up an octave. That was a baseline, right? And so much if we tried to play something over top of
this song, I get it. I can't promise it's
going to sound good. Brightest. Want you
to be aware that we are playing are
sounds, inner beat. It's all about trying to
play throughout the octaves, tried to find a sound that
fits and also be listening for where you could
be placing in fitting in your sounds because it's going to make your
mixing a lot easier. So for example, if we
had a piano like this, if you're always playing
all your sounds here, you might want to start
playing some sounds up here. So let's just hit play. It cuts through. But I think
that this would kinda fight. I think this would kinda play
with the draft up higher. Here we go. Try again. So that's pretty hot. So turned out as loud.
Too aggressive still. It is cutting through though. Here it's cutting through
and it's not very loud. It's because it's in its own frequency space and
that would make its mixing so much easier now it's a bit of an
aggressive sounds. So again, watch for this, try a different sound because again, I told you that base, a base, we go up higher. So again, it's a bit loud. So this was kinda sounds a
little similar to what we had, so that's a little cooler. Okay. So watch will turn it down
and listen. Go up higher. Now if you wanted
to spice it up, this is where effects
would come in. And with Nexus, you also
have your effects area. And if you want to add in like a chorus or whatever
you want to add, many times I do add sounds in here and
you can even limit, or they kinda
compress right away. So something like that.
Now the instrument itself might be long, like so for example, when we're
playing it here, hold it. I'm going to trim this down
so it doesn't hurt your ears. But if I hold it down, you can hear that the
sustain is forever. And so you might be like, Okay, well, this is what
I might think. I'd be like, Hey, let's
just bring that sustained down because I'm not
holding down the note. So it's still loud. And now we're going to
turn down the decay with that. There you go. So this is why it's really
important to understand how all your basic things work. So this is just ADSR, attack, decay, sustain release. Now, when you are using a
sampler like Nexus or flex, sometimes you really don't learn this stuff
like the attack. As you can see, this
one has a hole. So this is really powerful. And again, I'm going to load
up serum because all of these different scents
are really easy to learn and to teach off of. Okay. So when we talk about ADSR, you can see Attack, hold, decay, sustain, and social is really
important for you to learn. And let's just load
up a different one. So it sounds maybe just
a little bit different. Okay. So again, we have and this will be
super, super quick. Okay? So how it works, and I usually hit the lock
here, it's kinda nice. So we have a fast attack, which means it's
going to turn on immediately, has really high. So let's just do this get. So if we have a
slower along attack, slow attack, the pad
will be a fast attack. It's like very quick. Okay, so now let's put
this sustain all the way to 0 because this is the
easiest way to see it. So the decay is how long
it takes to get to 0. We increase that. You can hear as longer,
but you can hear that what's going to happen
is eventually it goes to 0. So if we bring up the sustain, this is where when you
hold down the note, now it's going to
stay at this volume. And as I'm holding it down, you can see I can increase
and decrease the volume. Okay? So this is what makes
us sound somewhere real is if the attack is very, very fast, no, maybe you want
a fast sound or slow sound. This is always differs. You can even change
the tension on this, so every synth is different. But okay, so we have our TAC, we have our decay. So how long it takes
to get to the sustain, or if it was 0, how long
it takes to get to 0. Once we let go of the note, that's where the
release comes in, which we'll make it longer. That's the release, right? Okay. So I don't want to spend too much time here, but okay. And then the whole,
what it does is once it gets to
the actual attack, it stays at that max volume
for however long you want. So you can see right there. So it holds and then
it goes to the decay. And so that's why
it's nice to have a visual and I just
showed you that nice and quick just so
that we can see that when I'm talking
about attack decay, so I just turned
the decay sustain, which means that I
want to go quick. Okay, in something like this, can be used more powerfully because we're not using
a sustained instrument. So watch if we can't,
if we click on this. And we're going to hold on so many of these knobs
and many of these VSTS, if you hold down
Control and click or double-click them,
they will reset. So you can hear this might be a super aggressive in our song. Even have higher some
holding it down. So it was a beat maker. To me. It's like our track
already is full. So in order to fit things in, there's a couple of things
we're thinking about. We're thinking about
the frequency spectrum, which is up high. So again, you have different
sections in the highs, you have different
sections in the mids, you have different
sections in the low end. And so as a beat maker, you could be fitting
them in and all of these different little areas depending on how full you
want the track to be. But another thing you
have to think about is how long the sound is. So if the sound is super long, it's going to really, really overtake a lot of
other instruments. And this track by itself,
Let's, let's listen to it. Like it's a hit as it is. I really, really
like it as it is. This one right here
because it's sustained. Loud, right? It was turned down.
Volumes of big thing. Not loud enough, but it's
not really cutting through. I don't like to sustain. So let's go and check
it out with the, these parameters. So watch. It's a lot quicker, which means maybe we can mix it louder. It's not gonna be as aggressive. And let's just see how it goes. Okay, Again, I'm not promising I can make this
is all improvise, so I'm not promising I can
make something catchy, but you will be
able to hear, hey, yeah, it is cutting through a lot better because
it's quicker. The ground is lower, lower, lower as you might have to
go a little bit louder. See, but it's cutting
through in its own space. I don't feel that it would
be fighting with the track. But again, since this track
is complete as it is, it's a little bit hard
to get something to fit. That's really going
to complement with what's already going on,
if that makes sense. But many times if you want to add and stack on your
different instruments, that's what I'm
thinking about when it comes to frequency spectrum. So this video is pretty random, but the whole concept
of understanding your frequency spectrum is really going to allow you
to make better beats. So what I want to recap on is when it comes to a
certain instruments. Again, not just put this
here so we can look at them. So we have our kick drum. Like yeah, we know that
the kick drum plays in the low end and the kick drum,
what does it fight with? It fights it faced with
the baseline, right? I'll go down lower, even lower. I think I played like
right here. Right. So watch if we play the
kick drum, the base, right? So like, yes, they
fight in the same area. That's always going to happen. It's always going to fight, but even in the low-end, right? So for example, you
have to remember from 20 hertz to 50 hertz, That's more than double. So watch in the fab filter, you can open up the
piano keys here. You can do that or you can
look at the frequency. So you can see from 20 to 40, well that's double right here. I'm cutting almost at 50. And then even up to 50 to
100, again, that's double. So in the low range, your frequencies are
moving much slower, which means that you
can actually fit a lot more in that low end. And it's really important that you're listening closely in that low end everywhere from
like 200 hertz and down. That's kinda like
where you can get the nice sweet base up
here in the high-end. Let's just there. So again, so from
200 to 1 thousand, so that's 45 times
as much, right? 200 to 1 thousand. So there's a lot of things
that you can fit in there. And many times when
we take a band. So like if we take a
band and we're just kinda like, Oh, I'm
just going to do this. You can see because
it's so wide many times you think that
it's just in this area, but really you have a lot
of space within this area. So from 200 to 1 thousand, all in this area, right? And then when you go
up higher, so 5,010. So all I'm trying to say is there's a lot of space in
your frequency spectrum. Don't be, don't be
just looking at a frequency analyzer
and mics off of it. It's a good reference, right? So if we listen to
the full track here, you can see it's a
pretty good reference. It looks half decently balanced. When it comes to our individual
sounds, a kick drum. And you might be like, I'm
going to cut all that out. And you can write, you can do that if you want. But the thing is your kick
drum may struggle to stand through or to cut
through because many times it needs that click, which is what they call
the beater on a kick drum. This isn't like a typical
kick drum, like a process. A little bit different
because Is beat makers, we are using many
different styles of drums. If we listen to a couple, that was probably the one I
use. So kick on there. So it's much higher. This would be like a type of kick drum that we are
using as maybe like, maybe like a layer or maybe
like a secondary kick. This could be like
the main kick. And this is like a secondary. Again, this is much of a
different style of kick, right? So like this one here is very, very aggressive in the high-end. Let's look at it
a little closer. I will write it to an FL Studio. You just hold Control
L. You can see that now it's going air and watch if
you open up an EQ on there. So this is just the kick drum. Okay? So in this track, maybe this kick drum would
be a bit aggressive. So what you could do is you
could maybe cut some highs. Maybe you cut out some mids. Again, I'm not sure where, because you have to listen
for where in the song, if that makes sense. But I'm just listening to it. And I just hear that maybe it can be hitting harder, right? So let's just boost up
some of those low-end. So let's just make our own
little, little kick drum. You're quickly. So it's at 140. And so what I'll do for that as well, what a
SQL-like halftime. So this would be like
70 beats per minute. And let's do
something like this. So let's just mute that. Okay, so let's
listen to it without they get drunk or
like without the EQ. Now, maybe it sounds
fine in the mix again, I don't know, but right now, it's like to me, this sounds more like
a drum like that I'd be looking for, right? So without the EQ. But what I'm trying to say is
if you made the track, you can't just be looking at this frequency
spectrum and be like, Okay, yeah, yeah, that's the
kind of sound I'm wanting. It's all about listening
for your ears. Everything for me when I'm
making a track is all for all by my ears that I
selected this sound. I just got to unmute that. It's kinda like in the myths. We ever kick drum. Kick drum sounds a bit quiet
compared to this piano, but in context of the whole mix, I think it sounds
stands up, right? So it sounds pretty balanced. We have this bagpipe, which is like the main
part of the song. It's kinda like in the same
area as this electric piano, but it is up alerts
just like a little bit higher and it stands
out on its own. Alright, so what I'm
trying to get across to you guys is when it comes
to selecting our sounds, there's some sounds
which we know live in certain areas of the
frequency spectrum, regardless of how
they look, right? If we have this kick drum, yeah, it has some high-end, but at the end of the day when the track is really going on, we are mainly just hearing
the low end of that sound. Yes, we can adjust the high end to maybe help compensate to make it cut through more or
less because your kick drum, I'm telling you that
without high-end, sometimes it's hard to get
it to stand, to cut through. So you can apply
distortion on or all these different
types of types of plugins such as like
you can distortion, compression, transient shaper to help it pop through
a little bit more. But your kick drum, we mainly know it for
the low-end, Gay. These are the basics. The snare, I showed you
that little trick, right? You can kinda boost the
fundamental right here. So let's just play that again. Without it. But with it. Like this is more of the
scenario that we know. Now that's a little
bit aggressive, but I'm telling you
that they might boost it that 56 decibels. So it's just all about learning your sounds, learning
how they work.
11. 3-3 - Using Your Whole Frequency Spectrum Part 3: Let's just load up like a, just a bare project
here quickly. We will open up an EQ again
and just look at that. So here's one hat. That one cuts through
aggressively. But this was pretty dark. So like, you know, if we
are making a drum loop, you can hear that,
you know, we listen. It's just about
knowing your sounds. This one is cutting
through the high highs. This one's kinda more
like a filler high hat because I could kick drum. So I'm just looking for a
kick with a lot of low end. That's kinda cool drum. This is C, this one
has a long tail. So if I was going to work
with this for me personally, I might trim up that tail because this tail might
fight with the baseline. And so as I'm making the beat, this is what I'm thinking about. Let's kinda bring that
back a little bit. Okay, So watch. And I will get, just get
a snare here now. That's a pretty classic
kind of sounding snare. So I usually like
my snares up here. And then, SO kicks,
snares, hi-hats. Okay, so we've got a couple
of different drums going on. Okay. So again, this one could fight with the baseline
because it has that tail. Yes, I've trimmed it up. But maybe we need to
go a little bit more. Maybe something like that. Okay, so we've got our snares. Let's just clear
up those snares. This drunk. If you played it
once and awhile. Okay, I'm going
to cut it so that it sounds fresh
each time at laps over a bit faster tempo. And then we have
something like this. So for me right here, because I'm hearing that
this sounds pretty powerful. I kinda here's a little
bit boxy sounding. So maybe I would open up
like an EQ or something. And again, we are just
wanting this ROM to sat down to cut through Nice watch. I'm just going to be
cut around here and we're just going to
boost up as well. We get more of that
kind of sound. And then for me I have this little template so I can just quickly read
it to some distortion. So all I have on here is
fruity blood overdrive. And then I also just
did some light EQ. I guess. This isn't
totally necessary. But again, I don't like
to put the effects typically directly on when it comes to like a distortion
and stuff like that. I usually like to run it
in parallel and this just goes more control if you
listen to it before. So bone. So without the EQ though. But like it's like we
need we need more. To me. It's like we need
more bass in there. So I just kind of bumped
it up a little bit. And again, this
is the auto gain, so turn it up a little bit. Maybe we will compress
it really, really hard. Get that ROM hitting hard. Can we have, we do have
auto gain on again here. So before. But now we can hear it that low end because we're
compressing it is so hard. So watch, we can take an EQ and we can kinda cut the lowest lows on that just because it's kinda, I hear in my ear buds here, I hear it here, some
like some rumble. I'm going to turn
off the auto gain. Okay? So watch Will you go back? So without these effects. So it is much louder. So let's just turn
it off from here. Without it. It's like a hidden way harder. Right now, if we went
into the mastering stage. Now we can kind of glue it altogether if we add
instruments and stuff. So again, gone off track here, it's a bit of a long video, but I just hope that
this kinda gives you some insight to when I'm building a drum loop around or if I'm building the melodies, I'm just thinking that okay, we need to spread our
stuff around, right? We have the all one high hat. This one cuts through in
the high-end harsh, right? This one's kinda like a filler. When it came to our snares, I just used them as a layer. So layering is very,
very powerful. This drum.
12. 4-1 - Understanding the BEATMAKING Process [OVERVIEW]: Alright, so in this
section of videos, I want to talk to you about understanding the
beat making process. Okay, so first I want to talk about the whole process
of music production. But I want to focus on the
beat making in this video. Because as a beat maker, very, very important to
understand how all this works. Okay? So the whole process of music production is
there's beat making, There's arrangement,
there's mixing, There's mastering, and
there's sound design. Now you've may have heard me
talk about this quite a bit, but it's very important
you understand it because these are
the different stages of music production. If you are the beat maker, you understand now that you have to learn mixing
it's separate. You also understand you have to learn Mastering
which is separate. And typically as a beat maker, we are arranging
the song together, but the arrangement is
actually the secret of taking your beat and making
it sound really professional. The arrangement is
really what does it. You can have a beat. For example, you just
create some loops. But your loops are not a song. The arrangement is what
turns it into a song. This is a skill. It's tiring and it's a different set of skills
than making the beat. Not everybody can make the beat. And again, I always tell you this is what you want to learn. And we learn that
by understanding how to pick a key in scale, we understand about
our sound selection. So I'm not going to be
covering these in this course. I'm just going to be
covering the beat making. Okay? One thing I do want to say is sound design is actually
a separate industry, which is why I was telling you if you're making your beets, I highly suggest
something like a Rambler. And the reason is because
you're not just using synth. Sounds like for me, I really like using piano's
different orchestra sounds. And typically these romp blurs, They all have that
kind of stuff. Okay, so that's the music
production process. Here. We're just going to focus
on the beat making. Okay? So here's what you
need to learn when it comes to beat making
is not too intense. I just kinda broke
these into very, very fundamental
things which are highly recommend that you learn. So knowing a key and a scale, we will talk about
that in FL Studio. So FL Studio has a built-in scale helper to teach you this. Now, if you don't understand
how a piano works, there is 12 notes in an octave. So when you go up an octave, for example, it can be A4. You go up an octave
as A5, up an octave, A6, same thing if you go down. So if it's A4, then you go down, it's a three A2. Now when you pick a key
and a scale, look here. So even though there's
12 notes in an octave, you can actually only use
seven notes within a key. And a scale is a very
important for you to understand once you understand
that you're on your way. So when you're making
your melodies, which is typically just
kinda single notes, or if you're programming cords, they must have those
same seven notes. Okay? So when you pick
a keen to scale, it gives you seven notes
that you're allowed to play. Go up and down the octaves. Those seven notes just keep repeating because there's
12 notes in an octave. If you go from A4, A5, the seven notes, or keep going up and down. Those seven notes have to be in your melodies and
they have to be in your chords, and that's it. So you can look online at a piano scale helper
and it will show you, typically we're selecting
major or minor. In FL Studio has a built-in
one which I'll show you. You also want to understand
the order of your plug-ins. They do matter. They don't always make
a huge difference. But it is important to
know quality drum samples. I'm telling you make
all the difference. They allow your
drums to hit hard. They allow things to sound
clean, professional. If you're using
low-quality drum samples, I'm telling you when to find
some high-quality sounds. It makes all the difference. I'm not going to cover
this one in this course, but I just wanted to
say it that getting the right equipment
for your program. Now with fl Studio, they introduced a midi scripting when it comes
to a midi keyboard. But just in terms of your
speakers, your midi keyboard, your audio interface, make sure that everything
is working good. It doesn't have to be
the most expensive. It just has to work. If you can get that going on. I'm telling you
you're going to have an amazing experience as a beat maker because
you're just going to be able to learn
what you've got. Creating a template. I highly advise
you to create it. Now I warn you a template
can actually hinder you. So you want to make
it super light. But in other words, a template is supposed to save
you time, save you clicks. And then again, I
just wrote here using your whole
frequency spectrum. We just talked about that, but I'm telling you this is the secrets of being
a good beat maker. Okay, So let's break each of these down
into separate videos. We're going to talk
about keys and scales.
13. 4-2 - Picking Keys and Scales: Okay, This video
is just going to break down what is a keen scale? Because if you don't
understand that, all your notes will
not be in pitch. And that's just how music works. You need to pick
a key and scale. Now, yeah, you can
actually change a key and scale
throughout a track, but that's quite advanced. But typically, you need
to pick a key and scale. It gives you seven
notes. So how it works is you just go
to the piano roll. And you can see here
all the light ones are the notes that
I'm allowed to play. So let me just show
you for an example. So we have C, we have d, we have D-sharp, we have f of g, we have the G-sharp
and the a sharp. And then you can see it
goes to see six from C5. So this is what's
called an octave. So we have 12 notes. Let's see if I can hit them
all down at the same time. K, These are the
notes that we have, and then it goes up an octave. That's just how music works. We have 12 notes in an octave, but you actually only have 1234567 notes and
watch if I clone them, you can see it just
does the same thing. And what do you notice? These are light, right?
These are the light ones. So how it works is
you come up here, you're gonna go to
View and you are going to go to
scale highlighting. Okay? Now I personally
selected on minor, natural because I'd like
to play in C minor. But you guys can select
whatever you want. So for example, if
you like C major, you can see that C major
is all white notes. So watch C, D, E, F, G, a, and the b. And then it goes back to C. So that is a scale. So which means that whenever you're programming your notes, you can see that the dark ones, these ones are not
in your scale. The light ones are. If you've ever programmed
in your notes, if you don't want
to look over here, you could, you could just
do stuff like this, right? But let's just select
a different one, okay? So I usually like
to always select a key and scale with both
white and black notes. And that is why I like
this C minor, natural. I like this one. But again, you can just select
like a G minor or G major. Maybe we'll select that one. So you can see that when it
comes to G, a G major, right? And let's just look
at that again. So we have scale hyaline, we have G major, so it doesn't matter what
key in scale you select. So typically, in
when we make beats, we're working in major
and minor scales. You can be creative, you can try the other scales, whatever. But I'm telling you
major and minor, okay? That's just what we use in our Western culture here. Okay? So here is g, get here is a, b, c here is D, E here is F sharp, and then back to G.
And if you look so 1234567 and then trickles, goes right back to the G5. Okay? So now if you want
to play chords, the chords have to
have these notes. So for example, if you
want to play a G chord, get to this in many times. If I'm clicking and notes, so use my midi keyboard a lot. It allows me to see it quickly. Okay, so you're gonna have
to learn how chords work. They're not too complicated. Typically there are
three or more notes and they're spaced apart. And they just allow you
to allow your music to be way more pleasing than
just single notes. Now, one other thing to say is when it comes to a
major and minor, the only difference is just the spacing between the
notes on us, certain notes. Okay. So let's just walk that
through just quickly, okay, because these are what's called half steps and whole steps. Now again, this is getting
into music theory. And what I'm showing you here, you don't need music theory. You could literally
just follow this, clicking your melodies
and you know that all the notes will sound good. Because how music works
is it's just math. K. When we, when we look at
a frequency spectrum again, you can see that it's
just math, right? What do you see down
here? You see a number. What does this number? Look at? This, it's actually
notes. So watch this. If we go to A4, which is right here, when seconds come in there. Okay, So there's a four, what do you see? 440 hertz. Okay. So check this out. Let's go to a three. And what is a three? It's 220 hertz. What's 220? 220 or times two hundred and twenty
two hundred and twenty times two or 40. So here's two twenty four forty. Well, what is double for 40? Okay. Because where do you think
that's going to take us? It's going to take us to a five. So watch, we'll just
double-click here. At. So watch for 40 times two, because that's how
AAC does work. They are just multiples
of each other. So as you go down, it's half, and if you go up, it's double. And this is what makes music
pleasing k. So without getting super intense into theory and math, because if you Are always thinking that way. You're not going to enjoy
your beat ME king or gay, because you're going
to spend a lot of time trying to
learn music theory. And so right here,
this is the secret. Picking a key and a scale. These are the seven
notes that you're allowed to play depending on the key and scale
that you select. So for example, if we go
back to scale highlighting, I'm gonna go to C and minor. The biggest thing I suggest
to you that if you're wanting to learn to
improvise on a piano, is picking a key with both white and black
notes because it allows your hands to know like where you
are on the piano, even without looking at a piano, if you select only white notes, which is what C major was, then it's gonna be really, really hard to know
where your hands are on a piano because you don't know. You can't really feel, because it's all white
notes, if that makes sense. So picking a key and scale with white and
black notes allows you to be able to improvise on a piano as you start to improve. And then what I
suggest to you guys is learning about chords. Now, for me personally, I just use basic,
basic chords, okay? So stuff like this. And you can even use what's
called a cis two and a sus4. So for example, instead
of playing like a triad, you can be here or
it can be like here. So this is called a sus4
and this is a sub-2. And so let's just click
in all the notes again. And so again, when it comes
to this music theory stuff, the difference between
a major scale and a minor scale is just
the amount of steps, okay, so half-steps
and whole-steps. So as you can see, a full step is from C to D. And let's just make this bigger. Make it a little bit
easier to see on the keys. So you can see that a black note is in the way right here. So we go from C to D, and that is a false step. So essentially we have a half-step and then
another half step, which is what they
call a full step. And then you can see that the
next note is a half-step. Okay? Now, now we don't use the e, which means that
from the D-sharp, F is a full step. And so when it comes to a
major and a minor scale, it's just the
difference of some of these full and half steps. So for example, if
this is the C minor, you can see that we can
go to scale highlighting. And if we go major, you can see right here that This D sharp is
not in the scale. So you can see that
that is a difference. So you can see that
it goes C, D, E. And then here is where
the half-step is, okay, whereas in the minor, this
was a false step. Okay. So again, if you're looking
at this and you're like, Oh, this sounds confusing
what it is, but it isn't because once you learn the basics of
major and minor, then you can figure
out any key in scale. But what I'm trying
to share with you is we have computers and you want to
learn just to make beats and to make it
as simple as possible, just select a key and a scale that both white and
black notes, okay? Because when you go
to play the keys, I'm telling you you want to
learn how to play the keys. You will actually be
able to feel where your hands are and this
is how simple it is. So you can see that now
I selected a minor scale and you can see that the E is not in there, so it's there. Okay. So all of the light ones are where you can
put your notes. Now if you're gonna play chords, they also have to have
these seven notes. Now throughout the song, yes, you can change the keen
scale if you want, but you are getting
its super-advanced. I highly suggest
keep things super, super simple and you will learn to make some
really awesome melodies. So again, here we go Watch, right? Do you see that? Because I learned to play
the keys over the years. And you can see
that I am playing in the key of C minor
and has the secret. So as to high. So you can't see that.
A little bit smaller. There you go. So that is the secret. Okay, so picking a key and a scale FL Studio makes it
easy on you that you are able to select a key in scale and you can see the
notes you're allowed to place. So when you're going to
go click in your notes, well, no, you can't
click it here. You can't click it here. You can click it here. And the end, you might ask why? The answer is, it's math. All of these are harmonically
pleasing to each other. So someone who's
super, super smart, figured out how major
and minor scales work. We just follow it. We have seven notes were
allowed to play. You want to learn
to play the piano. Pick one key and scale with
both white and black notes. Learn improvisation
and I'm telling you, you will go very far
with your music.
14. 4-3 - Understanding Plugin Order Matters: Alright, so this is a
really, really simple video, and it's just about
the order that your plugins are in,
how they matter. Okay, So what I'm gonna
do is we're going to say I'm selected on FL keys. You can right-click. You can
go channel routing and you can go route selected
channels to this track. But again, I always like to show you guys the keyboard shortcuts, which has control and L
if you've had multiple. So let's go f, L keys, and let's just give us a different color
just so we can see it highlighted on both of
those were selected here. You can see that the
keyboard shortcut could be controlling L. But what will happen is both of these instruments will
go to one insert, but it could shift control
and L is what we're wanting. Okay, so what's going to happen is F L keys will go to nine, FL keys number two
will go to ten. And make sure I'm
selected on the mixer. So Control Shift and L, boom, there you go, right? This is just the keyboard
shortcuts. It really helps you. So what I want to talk about in this video is just the order that your plugins are
in how they matter. So if we have a distortion plugin and this is probably the best way to see it. And I'm just gonna go
fruity, but overdrive again, we can select a different
theme, select maybe that one. Okay, so what we're gonna do
is we're going to open up parametric EQ and we will
see what's happening. Okay? So if we increase our distortion, turned
down a little bit. Look at this high-end, Okay? And I'll just turn it
off and on right here. We have a distortion
on this key. So FL keys is going
to nine on nine. Now we have all our inserts. And this is what's
called an series. So as our audio goes through, each insert, your audio gets processed
more and more and more. So many times you're not gonna notice a huge difference, okay? But sometimes you do, and I just want to share
an example here with you. So right now if we play this, you can see that the
distortion is before the EQ, which means that we are seeing
the frequency analyzer. We're seeing the high-end
be boosted with distortion. Watch if I put it before, you're not seeing
it even though it sounds the same, right? Because we haven't done
anything on the EQ, we're just using it
as a visualizer. So both the low end and the
high-end have increased. Okay, so now let's
talk about using a high cut filter
because when it comes to distortion is it
increases the highs. So watch this. So let's cut out more. So let's open up another EQ because we can
use this as an analyzer. And what I'll do
is I'm just going to push in my middle
scroll wheel. And I'm just gonna go before you can F2 to give it a color. And we're gonna go
after a, go after EQ. I will go before EQ on this one. Okay? So we have after EQ, we have before EQ, and then we're going to
have our distortion plugin. Okay, so I just mixed
around the plugins. So I got before EQ, we have after EQ, and then we have some
distortion going on. Okay, So here is this sound, and let's just play
some catchy chords. I'll just play
something quickly. So I turned off all
the effects are here. And we can also do
that right there. And if I hit play, I
just rounded it to some reverb and
some wideness just to make it sound a
little bit better. So it sounds like this. Okay, so let's add
the effects back on. And I'm just going to
turn off that distortion. And therefore EQ, I'm
cutting the highs on it. It sounds like some
distortion is going on there, but okay, so what we're doing is we're cutting off the
high frequencies. Okay, so let's just go post pre. Pre is before the EQ
posters, after the EQ. So I want to see it before. So you can see that
I have cut it, but this is what it
would look like. You can see that this is, this is it after we have
before EQ, after EQ. So if we put the
distortion here, what's happening is
the distortion is seeing this audio, okay? It's actually seeing it
cut off just like this. This is what the distortions is seeing audience being cut off. If we add on our distortion, you're going to see
that frequencies come back quite aggressive, right? So it's pulled back and
can go maybe a 100, trying to make it kinda musical. So you can see right here that we have some fuller
frequency is going on. And if I go really,
really aggressive, I just want to show you that, look, we get our high-end back. So we have our EQ, but our distortion, we were really, really
aggressive on it. Again, trying to make
it musical as much as I can, pretty aggressively. Alright. But again, I just
wanted to show you that the order that your
plugins are in matters. Okay. If we put the
distortion before, now, what's happening is the
distortion is seeing the full frequency
spectrum and then we're filtering it and then
we're seeing another EQ. So let's turn up the
volume on that swatch. If we go pray. You can see that this
is what this EQ, so before EQ is seeing
the turn it off. Okay, this is what the
piano roll looks like. We add in our distortion. The first EQ is
cutting this off. That's why our second
EQ is like this. Okay, so again, all
I'm saying is when you are adding on your
effects, such as, let's say we add in
a chorus or we add in some type of
compressor limiter, whatever you're
doing, the order that your plugins are
in, it does matter. And that's all I wanted to
share with you in this video, is as a beat maker, it's really important
to know that. Now sometimes it doesn't matter, but sometimes it really does. You know, especially
when you're using heavy things like heavy
distortion and stuff. But for me personally, I really do like to use
sends and for example, to create a sandal,
just show you quickly. Let's say we wanted
to create a reverb. So what you would do is you
would just left-click, boom. So now FL keys is still
going to the master. And if you look on the
master, that's the out, that's the 12, That's your left speaker
and right speaker. Everything gets
routed to the master. That's how we are
hearing our audio. This is where it gets
what's called summed. We're sending it
to what's called a parallel track or ascend. Let's say we open
up some reverb. So I'll go to the free reverb to probably one of my
favorite reverbs. And you can see that you
have a dry in a wet. So if you put the reverb directly on,
now let's just do that. For example. If you do decide to put
it directly on you can, there's nothing wrong with that. It's all just a choice thing. But you also have a dry, which is the original signal, and then you have a wet
so you can blend in. You may only just want a
little bit of wetness there. Okay, let's turn
off that reverb. And now we're back to
this reverb right here. Okay? So if it's being ascend, you don't want the dry, you would just put all
the way to wet. And so what you can do
is you can see that f L keys is going to the reverb. Let's turn off all
those effects. So FL keys, let's say it's just going to this
reverb. So without it. Now, with it. If we're cutting a little
bit too much on the lows. Sometimes, again, it depends on how many instruments
you have in your song. Sometimes the lowest is nice. Just a little bit. So we have the NFL keys. It's going to the reverb. This is what's called a
send, a parallel track. And we have disabled the dry, we put the wet up and now we can turn down off
if it's too much. We can also turn down how
much we want to send. And there is a difference
between this knob to this novel K. I encourage
you to try it out. And in short, this is just sending less audio
into the effect, which means that you're getting
less of the effect, okay? If the, if you're
sending it in full, which means that you're
getting the full effect. This is just churning it down after the effect if
that makes sense. Okay, So this is turning
it down before the plugin, which means you're
getting less effect. This slider here is churning
it down after the plug-in. So in other words, you're
getting the full effect, you're just dialing it back. Okay, so there you go. That's the order
of your plugins. So for example, even if we add the reverb and you
opened up an EQ. So many times. You can also select your
different styles up here. So for example, let's say we had our reverb and
it was before. So we are cutting off the low frequencies before
it hits the reverb, right? So in other words, we
have F, F, L keys. It's being sent into the reverb. It is seeing the NFL keys. It's cutting off the
high frequencies, then it's hitting the reverb. If we want the reverb to
hit the low frequencies, now the reverb sees
the low frequencies, but then after it
goes to that reverb, them are cutting off the lows. And again, depending
on what you're doing, you can get a different sound. And that's all I'm wanting
to get across in this video.
15. 4-4 - Quality Drum Samples Makes ALL the Difference: Alright, in this video, I just want to talk about quality drum samples and
make all the difference. Now, I'm not trying to sell you on these drum kits at all. You guys find your
own drum kits, k, If you do want to get these, these are by exclusive audio
so you can check them out. Okay. Now, what I'm trying to present to you is just the
variety and the quality. That's what you need
as a beat maker. Okay, this is a golden pillar
that I can pass on to you. I can't tell you enough. You need variety and quality. So when it comes to
your drum samples, because as a beat maker, we only have two different
types of sounds, right? We have drum samples. When I say drum samples, I mean like one shot drum
samples like for example, if we look at organic, we
can see we have symbols, we have precaution, we
have high hats, right? So this closed hats, open hats. I classify one-shot drum
samples as all that stuff. So we have kick drums,
yes, we have snares. These are all our
one-shot drum samples. That's one type of sound. The other type of sound is
our virtual instruments. Okay, so there's
really only two types of sounds as a beat maker, virtual instruments and
one-shot drum samples. Okay, and here I always try to teach you guys to create everything yourself
with your own melodies, your own one-shot drum samples. It's the most rewarding feeling, okay if you're using loops, I always think that you
are cheating yourself. Okay? So with that out
of the way, again, I just want to
present to you what a good drum kit
should look like. So if you are purchasing
sounds out there, again, this is what I have
experienced over my years and not every single
sound kit is amazing. So even within these sound kids, not every single sound is good. Sometimes you go through
them and you're like, I'm not going to use
that sound and then you go and try and find
another sound. But that doesn't mean that
I'm not going to use it. Maybe for another beat. Maybe it's the perfect sound, maybe it just works. And again, like I was
trying to explain, like, if we have
this sound here, when we have a
frequency spectrum, don't feel that you
always have to play your kick drum like that. You
can play it up high. Like these are very
cool sounds, right? So depending on the track. So let's, let's just get, so what I'll do is I'll just build a little beat
here with you. Just really quick. Okay, so I'm just gonna go to song mode. And we are going to
go to a new pattern. And so let's just get a
cool kick drum going on. So something like that. It's kinda cool,
It's kinda clean. That's what I'm
looking forward to. The nice, clean drum. Sometimes they find a lot
of these are really big, really full, which are powerful, but sometimes you just
want a nice clean drum that has some distortion on it. What I'm thinking is
maybe I can EQ it, right. You can hear that
there's a kinda like mid distortion going on. So I just think, I think, I think I
can clean that up. A clean drum too, but again, it has a bit of a layer. So I'm going to use the Alt. So this is what I'm
thinking now as a producer, I'm thinking what's
my main drum? And I'm thinking
this, what is it I'm using ultimately Up
arrow to do that. Usually my main drum at the top. And then I'm going to
layer drums are mixed them up, kind of
put those around. So the first thing I'm gonna
do is I'm going to clean up this kick drum a little
bit and I use Control and L, we're going to open up an EQ. So I can just hear like, I don't know where somewhere in here. Again, I'm just cleaning
it up just gently. So before after it sounds
a little bit cleaner, maybe will boost up
some of that low end and just get it a
little bigger too. So without it. And again, it's just a reference point. We haven't even started
making the beat yet. So what I wanted to do, this sound, I'm going to show you that
we're going to play something cool up
high with them. Because it's all about being
creative with your sound, with your music. Okay? So again, I'm just talking to you
high-quality drum samples. So even here they're
nice and organized. Faculty short kicks,
they hit so hard. Like they're just,
they're just short. And that's, you know,
that's what you want. You want a nice clean, there's
even a two weights, right? So if you're in speakers,
you can hear that, but these are big,
these various sounds. Something like that's cool too. But again, it's just
all about variety and quality allow you
as the producer. For example, like you know, do you have tambourine? Do you have like as you can see in here,
I think metallic rate, we have different
tambourine, right? And if we take this sound, if you play it down low, like That's pretty cool sounding. So let's just open that up. I'm just going to layer
that just for a sec. So we're at 91 beats per minute. Let's play the beat. Sometimes I like to put the metronome on
and we will just do this. So does a bit loud. Let's get a clap. I already have lots
and lots of kicks. So looking for kind of
like a quick quick clap. That was a bit loose. So what we'll do, we'll play that on the
two and the four. And then this one,
what we'll do is we can nudge it back a little bit because it
might be a little bit late. So again, this needs to be loud. And again, the keys
could be a bit loud to making it a bit harder. And some of the claps. So I want this kicked
in to hit hard. But again, the kick itself
doesn't have much body. So it could be one of those
things where we got to bring it to the
mixer boosted up. Maybe, maybe we'll
use this one instead. So let's just boost it up. And you can hear on that layer
how it hits harder, right? Okay, Now this drum, boom, boom. Now this drop can be a
little bit too overpowering. So this is where we
can use some velocity. We can kinda maybe nudge
those down a little bit, kind of blend them in a bit. Let's make it hard
when it layers, but when it doesn't layer, maybe we just kind of blend it. We can add some swing in there. It gives a little bit
more grooved or music. Okay, so I wanted to take this kick drum, this
one right here. And let's play a
little melody with it. Let's see if we can get
something kinda cool going on. So okay, so what? We're going to go
to a new pattern, and we're going to play a
melody with that sound. And we're going to
mix up the melody as it goes so that it's not so repetitive because right now the kick drum that is repetitive, That's one thing I always
tell you guys as well, is you gotta make sure that you're mixing
up your drum loops. So for example, if it's pattern to pad, this is the same thing. So a cool little trick
and efforts to do is you can just go right-click
or make unique. And if you wanted to maybe like, like change up like
what are the drums? So for example, let's
listen to that. Alright, so pattern
is like this. Pattern three, let's
say is just like that. Okay, so again, we're
going to get a new pattern now and we're gonna
go to this sound. I think it's this one. So let's just try a little
recording over that. So let's open that up and I'm just gonna press
Control and cute quantize. That is the easiest way to make your beets versus late, right? I heard that. I would bring that back
and we will go to a step, make it a little bit easier. And when we get our press
Control Q and now we'll just quantize it to the grid. So you can hear right
here, it was too quiet. So I'm just going
to hold Alt and the scroll wheel or
you could just click. Instead of listening
to all the way back. You can see I just clicked here. And if you see up here, you can see that it actually follows where you're clicking. So in other words, I liked where we're at. I just fix this one little
note here and it's like, okay, well let's continue. So let's take this and let's do something
kinda cool with it. I don't know what, but we're
going to do something. So the first thing
we're gonna do is I'm going to compress. Usually compression really just helps things stand
out and I don't know, I'm just gonna be
aggressive on it. Again when I press Q
isn't the original sound. So I have to listen
to in context of the beat. Let's copy it over. And this is where you can,
you can kinda mess around, you know, you can adjust
different things, different styles.
I'll leave it there. So let's take advantages
of some of these sands. So we'll add some
reverb all there. Let's maybe add a
reverb directly on to this because
it's a special sound. And again, so I told you
there's a dry and the wet, so we're just going to bring
the wet down a little bit. We'll use some
pre-delay and that's going to allow the
reverb to stand out a little bit more clear.
So let's play up higher. So without the reverb can bring back the decay,
which is how long it is. Okay, we're gonna just
like the sound of it. Sometimes using the
mod is pretty cool. Castle was also a little
bit too much Frito-Lay. Now, when I talk to you about the order that your plugins
are in, check this out. If we put the river
before the compression, we're going to hear
the reverb way more. Okay. So again, I'm just
trying to break down and letting you see how
it all works, right? Like you have to understand the high-quality drum samples is what makes beat making so easy. And I just walked
you through how we just made us the
little drum loop, right? I usually like to use a
couple of different drums. We didn't use this one. I'm going to press Alt and
delete to remove that one. But we use this kind of like
cool little tambourine. I played it down,
lower down here. So watch like maybe. So because powder into and pattern of three
have that same note. So watch, I'm just going
to come to pattern three. We will remove it,
will kind of pattern two and we will
remove that as well. Okay, So now no longer has that. So we will just put
it into our own. And what I'll do
is maybe we will, We were down quite low on that. Okay, So here we're
playing here. So maybe, maybe all
like play it like this. So was the sea. Maybe Blake, I don't know. We'll try it. Again. Always look at
my keyboard shortcuts. So what I did there
was I clicked it in, I highlighted it all. Press Control a and B. What does trim?
Something like this, so it'll sound like this. And maybe that sound annoying. Maybe I want to spice
it up at the end. And maybe you'd maybe
our sound cooler. I don't know. Well,
we'll try it out. Try it out. Again. Same thing now this
is remixing comes in. I feel that we have something
kinda cool happening. But maybe it needs some
effects on some reverb, maybe needs to be louder. So again, this is where
I'd use like compression. Compression. Compression is such
a powerful tool. So many times you see in
tutorials people are like, Oh, only use two to one or
like for me, I'm aggressive. So that doesn't mean that
it's right or wrong, but it just means
that you're training your ear for what sounds good and what
doesn't sound good. What's over process, what's not. And then also when it
comes to the mastering, this is where we're a lot
more gentle right now. Like we're a beat
maker or not a mixed. We're not mixing the
music right now where a beat maker and we're trying to find a sound that's cool, and that's what
I'm trying to do. So so let's it was
like this, maybe. So again, this is repetitive. So watch, this is
what I will do. We will come here. Right-click
could make unique. So now we have two
different styles. So here is the one. And so this is
what I want to do. Maybe we'll just take this. So it's like this. And maybe we will just say
like what we had there before. Now, check this out. So I still have, I still have that
ds, ds around there. So we'll have a compressor. And what I'll also do. Okay, So it's still, it's
still showing the DS or a. Okay, I think usually it used
to always say replace it, so let's just delete that. Okay, That's what threw me
off because I opened up a ds, which is renal failure,
Ss on your voice. And then here's a compressor. And then watch, what we'll
do is let's try like a gate. Gate is really powerful
because it will clean up the tail of that sound. And so right now we don't
hear it without it. Then again, this is where
you can maybe get like a reverb to bring
back that tail, but it's more like controlled. So let's do that. So and watch we can put
the compressor after, so we're controlling the
tail in our own way. Let's compress that really, really hard CDO
compression is happening. So let's be really,
really aggressive, but good Auto games on. So watch others can
copy this over. Let's try a really
aggressive on a really, really aggressive on that. And I give you how to compensate for that because we're
not really hearing it. So with Allee effects. So the next thing is
just the variety. So as you can see in percussion, you can see in hand
drums like looking at the different styles
or hand drums you get. And it's like as a beat maker, that's what we need. We need these different
styles of drums, different styles of pianos, different styles of snares
and claps and high hats. And what I always
tell you is you don't need millions and
millions of sounds. You just need a decent
selection of sounds, which is high-quality, which
gives you the variety. So for example, we
have eight awaits, their short-tailed kicks,
There's various kicks now, whatever drum kits that
you decide to purchase, what I'm trying to
tell you is that you need to acquire those
sounds for yourself. Like do you have bone goes? Do you have tambourine? Is do you have shakers? For example, if it
goes too high hats, do you have closed? To open hats? Open hats are so powerful and you want
to learn to use them, okay, you can use
them random times. It kinda, kinda satisfies
the drum loops. So for example, let's say
we can throw it in here. Because we have pattern
to and pattern three. That's kinda mixing it up. I'm just gonna go
to a new pattern. I just use my number pad,
as you can see down here, it's hitting the plus
and my number pad. Let's try this. Okay, so I'm just going to
throw this in every once in awhile and watch. We'll just mix it up
with a different one. So this one sounds lower. Something like that.
That might sound cool. So I'm just gonna new pattern. And maybe we'll
play it like this. Maybe it'll be like this. So again, it's just
all about trying to find what sounds you like. Sound placement is huge. And other thing too is
sometimes certain sounds. You can see this one's
trimmed really good. This one might have a
little bit of space there, but you can use the trim and
it'll trim that for you. So when you place your sound, it actually is on time. Let's just see, as
you can see this this top right here
because it's late, right? So even the trim won't fix that. You would have to
use the sample start and you can see that that
is going to trim it. You can use the n as well, but it kind of messes with
this sound quite a bit. You have to use normalized
to bring it back. So you can use a sample star. It's going to get rid of
this kind of stuff if you want that clap to
hit a little sooner. But I'm just gonna leave
it because I know Najd, if you remember
in the beginning, we took our clap and
you can see that I know nudged a little bit
back and I did that by holding down Shift
and the scroll wheel. Or you can highlight them both. And then again use shift and the scroll wheel and you
can see they can move. And we'll just put that
back to where I had it. I think it was there.
Yeah, there you go. Okay. So there you guys go. So quality drum samples, That's just an example
of the difference. Okay, Now I understand
there's lots of different ways you can be
buying drum samples nowadays. But purchasing a full drum kit, I'm telling you is like the most enjoyable because
you just quickly, look, look, you have
them all right here you don't need to be connected
to the Internet. These are on my computer
which I've purchased, which I own, and
tons of selection. It's the workflow. I understand that
marketing can really make people feel as if a certain
ways better or whatever. But I'm telling you this is
the old school way to do it. It's by far the
tried and true way. As you can see, you know,
I was just messing around. We have 11 instrument. We're clicking in and we came
up with this pretty fast, right? So there you go. So that's quality drum samples. I hope that inspires you to
beat make this approach, I'm telling you it allows
you to be super versatile, find your own sound
and do your own thing.
16. 4-5 - A Template That Saves TIME: Alright, so in this video, I just want to quickly
talk about a template and what you should be
looking for when you're making your own template. Okay? So I have been making beats for many,
many years, alright? And what I discovered
in my early years, I was like, Oh, you can
make templates. Wow. And I thought, I'm going to
make this super big template. You have all these plugins open. You have all, for example, it was at a time where I was
creating a lot of albums. So I was creating for verse, verse one vocals,
verse two vocals. And it will pick up big, like I think I had up to
like 40 or 50 inserts, all color-coded, all
tons of effects. But do you know what? If you use that
template and you're not taking advantage
of all that stuff, FL Studio, when it
opens up the project, it has to open up
all those plugins. So do you know what if you
had a simple beat like this? You still have to wait
that extra 51015 seconds for the project to open. Because it's open,
it's opening up all of those inserts and all of those
plug-ins that you've color-coded and add it
on all your plugins. So what I want to get
across to you is you have to understand
what is your workflow. And you can see this is my
own personal template right here that I use this
as my own workflow. So you can see that insert nine, we did this right? We added the keys in, we created our own sand. And this is specific
just to this track. I wanted it its own reverb
just for the FL keys. Yeah. We even routed it to some reverb heaters
and wideness, I guess. But I wanted its own reverb for its own sound
and that's fine. That pertains to this song for this particular
f L keys, right? So if we have f L
keys right here, just do F L keys hit F3 because it has
that same blue color. And there you go. So again, I'll just show you
that should that shortcut. So again, if you open up a
sound and you hit Enter, this color gets
stored into your, you know, it gets stored. And so if you hit, if we go to new pattern
and if we hit F2, you can see if you hit F3, boom, check that out. It actually brings up the color. And even if you don't hit F3, it's usually the
first color, okay? So for example, if we
hit Enter and hit F2, if you select here,
it's the first color. Okay, that's a little
pro tip with fl Studio. So FL keys and insert nine. I wanted this reverb
just for this project. But typically how I work is
I like to have one reverb. I'd like to have
a second reverb, which sounds just a
little bit different. And I'm telling you that if you send them just to both of them, you can get really,
really cool sounds. You have two different reverbs. If I want to send anything
else to it, check it out. But this is how fast you can
add reverb on two sounds. Now again, if I want
a special reverb, I will create a special
reverb for that song. But if I just want
some gentle reverb, boom, that's how quick it is. Same with delay, same
with wideness, right? We have a stereo enhancer. Same with some distortion. Okay? So these are all
common techniques within the audio world. And this is my little template. And also when it comes
to the mastering chain, when it comes to the limiter. On your limiter. Current
standards are that minus one k. And it's kinda like
Everything's opened for me. I'm ready to start mastering. I'm ready to start
making the beat. And it's just a part
of the workflow. And as you start going
as a music producer, it's all about creating a
template that works for you. Okay, so I'm just
going to explain how you can save
your own template. So I'm just gonna go knew
I just saved this project. So let's just say you want to set up your template however you want to set it up. Okay, So again, I set mine up just the way you're
looking at right here. But let's say on your master. If you just use FL
Studio stock plug-ins, then you can use
the fruity limiter. You can put it like
that minus one. You can see here on the ceiling, right here this you want to make your very last
plugin the limiter. So that's how it would work. So it'd be like
this. So your limit or do you want to be very lost? And nowadays the
loudness standards. So now you need like a
loudness meter so you can monitoring so you
lean loudest meters. This is a free plugin. He also has a paid
version as well. So if you want to
support you lean. So you can see that this
is how I would set it up. The loudness meter is the
very, very last plugin. And then you have your limiter. Now when it goes to
actually saving this, Here's a cool little trick to
find your templates faster. So you can come here to the
all you can scroll down. You can actually see
templates right here. If you right-click it, sorry, the little things up. So you can actually go open where you can go
Window shell menu, but I'm just going to go open. And it's going to take
you right to here. Okay, and let me
just select this. Let's go view the navigation and we're going to disable the navigation so we
can see like this. So you can see I
use two templates. I have one that is FL
Studio stock plug-ins, and then I have my
third-party one. This one here is my
third-party template, which gives me,
because I like to use fab filter plugins and that's just a
part of my workflow. So you can open this
up right here, okay, And what I'm gonna
do is I'm just going to bring this back up. And so I'm just going to click this and I'm just going to press Control and C and I'm going to highlight this address bar. You're going to go
file. You're gonna go Save As you're
going to come here, you're going to paste it in
and then you can save it. So let's just say new
template for course. So whatever you have done here, this is now your new template. So you can see how the limiter
and the loudest meter. Now in FL Studio, if you hit F ten and
if you go general, you can see right down
here, default template. This is what you would
want to select right here. So right now we don't see it. So we actually have
to close FL Studio. We have to reopen it. And we're going to see that
new template for course. Okay? So if we select File
and New from template, you can see that this is
new template for course, you can select it from here. Again, FL Studio always updates in certain areas so you can even change the default
template which takes you to where
I just took you. So again, you can go options, you can go Midi settings
or general settings. But I always like the keyboard
shortcut, which is F ten. Good general. And you can see right down here. So for example,
if we click here, you can see if you wanted
a new template for course. Now when I would open up
FL Studio every time, That's your template and
that's how it works. Okay. So I'm just going
to give you a mine. And so again, I
just want to advise you that when you are
creating a template, my suggestion is to keep
it super lightweight. Because again, you have to remember when you're opening up your projects and you've
made a super heavy template, it can actually
work against you. And so, as you can see, when I go to make my beat, if I added in my drum, if I add in snares, right, then what's going to happen is I'm going to add
these to the mixer, okay, now, I get to decide, do I want to open up an EQ? Do I want to open
up a compressor? And yes, it's nice if
you could save yourself a step and have some EQs and
compressors already set up. Maybe if you want to set
up your first like ten or something like that with EQs compressors,
you can do that. But I'm just saying that over
my years of making beats, what I discovered
was I just found a lightweight template was way more enjoyable than
a super heavy one. And so if I want to EQ
this or compress it, it doesn't take too long. And because I have organized
my plug-in database, as you can see right here, everything's really, really
easy to access, right? So again, I use
fab filter a lot, but I also have this one open, for example, in
these courses a lot. I want to always
reference between them. But so it's just the workflow. And then I get to decide. So for example, let's say
we had two drums going on. So let's just bring
this one up here. So what I'm gonna do
is if you right-click, you can highlight multiple, and you can also come here
and go colors selected. But you can see the
keyboard shortcut is Shift Alt and see, okay, so I'll just
click it though. But again, I always like to
use the keyboard shortcuts. So this is the new
editor for your colors. Let's just say we
put orange for both. Okay, So again, I just
selected one which does the first and I just hit this
and it goes to last. So now those are this color. So let's just say we're
going to just remove this, and we will remove this. And I'm going to click here
and go Control Shift and l, that's the keyboard
shortcut, right? So let's Control Shift and l. Now what I would
do is let's say I want this drum to have a sub, alright, so I'm going to F2 and I'm just going to put kick sub. I usually like to
write in capitals. We can F3 for that
same yellow color. Or again, you can select it. It will be right around here. Okay? So let's hit Enter. Now, let's say
this kick sub one. So what a kick sub is, is one insert
controls to faders. So that's how that can work, is we would use the
kick sub for that. And so we're highly
highlight both of these right-click and go
wrote to this track only. And so what happens is you
can see that number ten is going to nine and kick, this kick is 11, and it's also going to nine. So we ordered ten. So in other words, we
just created a kick sub. So what I'm saying is
if I'm making my Beats many times I will
create a kick sub. It allows me to process
them individually. But then maybe I
want to put maybe some light compression on the kicks up or
whatever I wanna do. So as a beat maker, you can see that I have
ultimate flexibility on how I want to
use my mixer still, but I still have my Sends, which is really powerful. I also have my mastering chain, which saves me a lot of clicks. I don't have to
always open up this. Alright, and I just, I just have a little bit
of light compression going on when I'm making the beat and makes the mixing
a little bit easier. And so that's the walk through. So when you save it, again, you guys can
come to the templates, go right-click, go Open, and it's going to put
you into your documents. It's gonna put you
into Image line. There, go to FL Studio. You are going to go to projects. I believe it's in templates,
and there you go. So I will delete this one. That's the one I did with you. And this is just
my own templates. So again, when it
comes to a template, my highest suggestion
is don't make it heavy. I'm telling you it's going
to work against you over time because I've
experienced that. It's all about understanding a good template that works
fast and it suits you. And this one, over my ten
plus years of making beats, I've just discovered
that this works for me. And so before wrapping
up this video, I just wanted to show
you how you can create a totally blank slate and then
create your own template. Okay? So if you go File and
New from template, you just go empty. And now there's absolutely
nothing in your project. Okay, So this allows you now
to create your own template. My personal suggestion
to you is again, keep it really lightweight
if you want to have a virtual instrument
open all the time, such as whatever you
use, you can do that. And whenever you open up this
template, it will be there. But I have just
found personally, usually just setting up like the master the way how I showed you, it's like a limiter
and loudness meter. If you do use just
like the pro L2, this has a limiter and
loudness meter built-in. So not to go off
topic, but again, it's just sometimes
you can just use one plug-in for both purposes. And again, it's
high-quality, right? But you can use
other fruity limiter and the Boolean loudness meter. But what I'm just
trying to get across is this is a blank slate. You can set it up
however you want, right? I had my own sense. I went, you don't send one, for example, you just say F2. And then whatever
you do on here, like if you want
like that reverb, we're going to go to
revert pretty reverb. Remember I told you
if you want it as a sand, you put the dry to 0, you put the wet to 100% and then you can fine tune
this however you want. Just remember that if you
save this into your template, this and my recommendation
to you is try to make it pretty general so that this reverb will
work no matter what, you can always find, tune it
for that particular project. You remember when you
open up a template, it always opens up as is. And then when you
save it to a project, then you can fine tune it and it won't affect the template. But that's it. Okay, so now if you were
to save this template, you would be able to access it from right down here once you
close and reopen FL Studio. So I just wanted
to quickly show. If you wanted to a blank slate, you just go empty and
you can have at it. But again, I'll
just show you this is my own personal template. And it does move wonders. I really, really like it. Okay, so stay tuned. Let's go onto the next video.
17. 5-1 - Preparing Your Listener [OVERVIEW]: All right, we are
on our last tip for our five golden pillars
of music production, and this is preparing
our listener. Okay, So the biggest giveaway of an amateur song is when someone did not prepare
their listener. And we're going to break
down a couple of my tracks. I'll show you exactly
what I'm talking about for preparing
the listener. Okay? So we prepare a listener before a change happens, okay? And we do this with transitions. These can be things
like a reverse cymbal, snare roll or Tom role. Silence is even a really
powerful example. And we'll check out one of my songs called
looking for my love. And I'm saying here, transition, it can be anything. Alright, you've got to be
really, really creative. Because the transition, essentially it's just
some type of noise, some type of sound before
the chorus or before, essentially before you change
something in the song. Okay, So I'll just
quickly break down when to use a transition, and then this is
it for the notes. Okay, So we use a transition typically before a
song structure change. So for example, if we go from
verse one to the course, or if we break out of
the coerced into averse. This is a perfect example, okay, So before a course or out
of a course into reverse. Now what I want you to
do is go and listen to some of your favorite
songs and listen how they prepare you as the
listener before a song changes, okay, Many times they
use like a riser. And this whole process
of preparing a listener, I actually call it
audio painting. I wrote a book on
it. It's on Amazon. You can look under
the author named Riley Weller or gratuitous. Alright, so that is
it for this tip, we are going to now look at transitions in further detail. And again, so tip number five is about preparing
your listener. I essentially just call
this audio painting. It's preparing the listener
before a change happens. And I'm telling you if
you think this way, your music will definitely not sound so amateur and
your music will really start taking off because it's
all about preparing someone before you add in a new instrument or
before that chorus comes, Alright, and I'll show you
that in our next video.
18. 5-2 - Audio Painting in Action [Part 1]: Okay, So I want to
reveal to you what audio painting is if you've never heard of that term before. Again, it's my own term
and I really think it's a good example of
how it all works. And so essentially what I think about the playlist is
like a Canvas, alright? As an artist who paints, you're painting the
picture for your listener. But visually, when the listener
puts on the headphones, you are essentially taking
them through this song, right? And so for example, you
can see that this is, the chorus goes into averse
now, right here, okay? But you can see what's going on is I have some transitions. And then here, here's
kinda like a transition. Here's another transition. Now into track. It's usually pretty good to have 12 or three different types of transitions you
can bounce around. And something I
will show you right here is notice what's
going on right here. You can see that the
drum loop is chopped up. And so essentially
I'm using this as a form of audio painting in another word on preparing the listener to let them know something's
changing in the song. So for example, I'm not playing
the drum loop fully and it lists the listener know that okay, something's
happening. And then the chorus comes in. Okay? Again, this track is
called looking for my love. It's off of one of my beat
tastes by gratuitous. You can just look
that into Google, looking for my love
beat tastes by gratuitous and it will
come up for your care. So we're not going to
listen to the whole track, but I will listen to a bit from the beginning just
for you to see. Now you'll notice here that the only type of really quote, unquote, audio painting
is this sound effect. Okay, and I'll play the
sound effect by itself. So right now I just have a sound and I use
those pitch bend notes. So the sound would just be like this and it's not going to sound good because I don't have an
automation clips going on. But let's just listen
to it by itself, just for you to see bends. But now watch when we have the types of transition or
automation clips going on. So watch all hit F6 to
bring up the channel rack. The S affects the sound
effect is right there. So as you can see when I'm organized, everything's
really easy. I can get there really fast. Same width. If I
hit, if I hit F9, I know 28 is my sound effect. Okay, So it's just all about workflow as a music producer. So what I did here, let's just quickly look. Alright, so prism is right here, which is the green one. Pitch is this main pitch. And then you can see I
also have a channel pitch, so it also affected
this pitch right here. So I did three automation
clips on this. You see how that one
went up as well. So I affected pitch
prism and that one and again in FL Studio to
create an automation clip, what I like to do is I'd like
to right-click and hold. And then I'll create the
automation clip in there just by right-clicking and going
create automation clip. Now, if you are using
a third party plugin, you can go tools. You can go last tweaked knob. So for example, if we moved the harmonizer knob like that, you can come here. You can go last tweaked and you can go create
animation clip. And it would create it
right in that area. And so what I'm gonna do is
I'm just going to come here. We're going to occur and project history and go all the way back because I adjusted that
and I want it to be how I, how I originally had the track. Alright, so I'm just showing
you that's what I did from my, from my transition. I just took a sound. I pitched it up
with slide notes, which is really
powerful by itself. And then I just use
some automation just to get my own sounds. So this is what the
track sounds like. You can see that no, no audio
paintings really going on. I didn't really transition. But sometimes you can get away with it depending on
your instruments. You can see that the notes
are played faster it here, and it really helps
transition into the course. And when I hit play, I'll
let you listen to that. And then the same thing when it comes out of the
course because I guess the notes are kind of
fast, just kinda worked. Sometimes it works. Typically it doesn't. So typically you do need
some type of transition. And as you can see here, that this track is pretty basic. I only have one piano. And in order to
spice up this verse, because this is verse one. In order to spice this up, what I did was you can see that I chopped up the drum loop. And if I play the
drum loop by itself, it's really heavy with symbols. So listen, it's a really
powerful drum loop. So we're going to hear it stops. So the symbol continues
right here, it goes. And then the symbol comes back
in and then it continues. And then you can say also
chopped up the drum. And what I've done here, and what I'm trying
to share with you is that what I've tried to do to spice up the song when it could have just been
so basic like this, like it would have been
so continual at sorry, everywhere here I've
kinda chopped up. So one sec, Let's just do this. Because otherwise the
track to Twitter bit like this over and over and over. So we'll come back here. It would have just kept
looping and looping. So it just would have
kept looping like, yeah, it's kinda catchy, but at the same time it's
like as a music producer, we need to add life
into the track. And we do that by
with audio painting, Preparing the listener and kind of listening from the
listener's point of view. So what I'm trying to say is, you can see right there I
put some silence in, right? We took out the drum loop. We allowed that symbol to play through as like,
kind of like, ooh, that's kind of a cool
part. Because way back in. And then you can see right here, I've chopped up the drum that because spiced up this verse because we only have
one thing going on. And then the same
thing, I just also put another snare
hit right here. So what your goal? Right,
just just the drunk. And how I'm doing
that is I would just go like step or something. So this is what I do
when I'm editing. So I usually like to be in B or bar when I'm actually
working from far. So for example, if we're
beat and again you can right-click and it keeps us
window open or from lumbar. Okay, so if you can't see the difference, just
look at the lines. So step you can see all the
little lines in-between. This makes it good if you
want to do fine, edit select. I'm going to show
you if we're going to chop up the drum loop. But if we are working from far, then this is a lot
better in beat. You can notice that there's
not as many lines, okay? So B or bar I'm telling
you is so easy. So from far back because you know that
wherever you're clicking, it's like you are locked in. But if we want to do some edits, then so for example, let's just replicate
this snare hit. I did. So I'm just going
to put it to step. And what I'll do
is I'll just take a regular drum loop like this. And what I would usually do, so this isn't, Let's
listen for a drum here. Alright, so I know that
this snare is right here. We'll listen one more time. Alright, that's,
that's the snare. So I'm just going to
enable this track, but hold on, Shift and click. And so what I will do is we will bring it back a little bit just like this,
or bring it over. And we know that this
is the snare, right? So what I did is I
probably just did this broader rate up and watch. This is
what it did, probably. There you go. So, yeah, so this is drum
loops pretty powerful. I have a lot of
symbols going on, as you heard, even how
to reverse symbol. So it was just symbols all
over the place going on. Okay, so let's
listen to the track, alright Wilson, to kind of
like the beginning of it. I'll let, I'll let it
go into the boat here. Okay, So there's gonna
be a little bit of listening from you right now. And then I'll just
quickly talk about right here in this
section of the song. You can see that again, I've just used that same
single piano, right? But the only thing is you can see that the color of the
drum loop has changed. And so what that is doing
is I have just mixed up, as you can see,
there's no big drum. And then in here then
there's no symbols. So it's just kinda
spicing up the drum loop. Even though it was just
a pretty basic track with just a single instrument. We did add in our, I did add in a second instrument there, but here we go.
Here's the track. Okay, so we've got audio painting and no
transition really. But then we start getting
into it further on. Okay, we're gonna get into
the audio painting now. First one, we have that snare hit coming up,
the double snare hit. And then this is audio painting. So let's look at that quickly. So again, this is,
I'll just show you it. So I just had some
just some sounds. These are some toms, so
I'm gonna go to the mixer. So on Insert 29, you can see I have
some compression. I have lots of compression and some distortion and some EQ. This one I reversed and
to reverse a sound, you just hit reverse, right? That's all you do. And I must have just fine tuned
it just for it to flow. And that's it. Okay, so that is my, my, my, my transition. And listen. Now again also the drum
loop I chopped out. So I didn't continue it on. And it just looked the
listener know that, okay, here comes the course. Okay, Well, listen from here. We'll play this a little
bit of the course. But you can see I also chopped
up the drum loop again. And this prepared the listener
that now we're going into the verse and n in this track because it was using
that same instrument. This is why I changed
up the drum loop. So this drum loop here is the biggest drum loop
of all the tracks. So it has the big
drum, has the symbols. It's really big and heavy. Okay, we'll listen to
it in just a second. This one here has no symbols
and it has no big drum. And then if we go a
little bit further on, you can see this
one has no symbols, but it has the big drum. Okay, so let me just play. Just like so as you can see, see how I'm not perfectly
unlike at the beginning. And this is why I like
to work in beater bar because it's just so easy
when you're far further out. It just locks in for you. Okay? And I'm telling
you all about workflow. So this one is the very, very folded drum loop with
the big drum, the symbols. And you've already
heard it here. It is really, really
powerful, really full. This one here is no
symbols and no big drum. So this is just by itself. It's very, very light, but this short-tailed
drum does cut through. Okay, now again,
I'll just let you listen quickly to
this one right here. And this one again is, it has the big drum. So listen at the very
beginning of the drum loop, it's like, okay, so we will extend this over
to the node big drum case. So let me just recap. So this one has the big drum. So no symbols, has the
big drum, but no symbols. This one has no symbols
and no big drama. So all I did was
within the track. This is what I did
to spice it up. Okay. So we were
right here so far. Again, you're going to listen
to the audio painting. I guess we will just finish
throughout the course because it'll let you listen to how
when I remove that drum loop, it prepares the listener
for a change up. And then it comes into
here with a drum loop, which is much lighter
than the heavy drum loop. Okay, because no big
drama, no symbols. We play it through.
Again silence. You can see I even brought in the big drum loop right there. And again, I would just
kinda bring a sound over. And I do that by holding
down Shift and clicking. And you can bring it
over and you can chop up different drum loops
and mix and match. And that's what I
did in this track. So here it lists this,
listen to it through. I'll go back just one more bar. And we will listen to this audio painting
with the drum loop cut. It prepares the listener. The course goes through. We're preparing the
listener again right here. And then we will get into a different section of the song, which is V2. See I did that. I added that symbol
and we chop it up. We got the audio painting. Okay. So do you notice there that this right here was
a type of audio painting. It chopped it up. It was
kind of like a transition. I also used a real
transition, the toms, which you already
heard, they're pretty aggressive and kinda
cool sounding. But I did that because what do you know
this is coming in? New instrument, right? So I did that to prepare the listener a new
instruments coming in. Then as this continues on again, I kinda spice it up with the big drum and
then no big drum. And then right here, I actually add in
the big drum loops. So I must have just done this. Grabbed it, hit Shift and click, and I must have
done something like that with this transition, you can see I
brought in the toms and I brought in the riser, and it brings us
into the chorus. Now one thing I want to
share, because again, it's about audio painting
and preparing the listener. So you can see at the
very, very first chorus, what do you notice
different with the first course to
the second chorus? So you see the dirty whistle. And it sounds like this, like a pretty aggressive but within the track and I
kinda liked how it sounded. But what I'm saying
is you can see in the very beginning
of the song, That's probably why I
didn't do some type of transition because it
was just a light chorus. It was the chorus
without the main lead. And then what happens
is we essentially tease the listener with only
an eight-bar chorus. So as you can see, we
have 12, 12345678. We have eight bars right here. And the big courses
are usually 16 bars, which you can see right here. And to spice up this course, even just a little bit further, what I did was you
can see I have two dirty types of whistles, so it's the same sound. I just changed up the melodies
just a little bit from the first eight bars to
the last eight bars. Okay, so it's a 16 bar course. And typically in a song, this is how it works, not all the time, but
usually the listener. What they're wanting to
hear is that chorus. They're wanting to hear
that big full chorus and they want to play again. Because right here, I'm
teasing the listener, right? We've just brought it
an eight-bar chorus. It's powerful, but then it
goes back into the verse. And then now it's built
up into the big course, which is what
everyone's waiting for, which is why I have put the big drum with
the chops right here, right? You can see that. And I will let you listen to the chorus with
both versions there. And then again, I use the toms, and then I use the sound effect with the automation clips. And this prepares the
listener for the change. And again, as you
can see right here, this is why I was
able to bring in this instrument because
I transitioned in. And that's pretty much
it for the track. But again, I will let you
listen to this course. Then I'll hop to
one more song for you and we'll just do
a slight break down. Very similar. Because again, if you've never heard
about audio painting, you can just see that. Okay. I get it. You can even see right here. So listen to this. There's no drum
loop going on from the Chorus to this is
like the first three, but it's kinda like an outro. But listen, no drum
loop going on. I use this transition. It comes back in and
then it slows down. So in other words, the big
drum loop is not playing. I just kinda layered up
and then it fades out. So check this out. There's
no drum loop going on. Listen for the transition. Alright, like it's kinda back. So did you hear that
reverse symbol? So that reverse symbol
was actually built into the drum loop and I just
took advantage of it. So there's also one more thing I'll note here before going, before playing that again, you can see that
piano one is playing, usually the verse was piano too. So you can tell that this
is now an outro because PROC piano to watch
verse one piano too is verse 02:00 PM
on to with verse three. This is the outro because piano one was actually a
part of the chorus. Listen to that reverse
drum loop and then it goes into a lighter drum loop to kinda slow down the
song before we add in or before I add
in this piano layer. So listen to that
reverse symbol. This piano layer is
going to come in. I stopped the piano. Then I just have a
master of volume fade out just for best
practice kinda thing there. Okay. So again, let's
just play it from here because you will
hear the transition, preparing the listener for the
new instrument to come in. Then it builds up for the
biggest part of the song. This is the 16 bar chorus. And then after that, I will stop this video and then we will go
into another track. Okay, So there you guys go. That's, that's
your first look at audio painting if you've
never heard of it before. And here we go. This
one has the big drum. Audio paintings. I chopped it up again, breaks down. And again, I took advantage
of that reverse symbol, just dislike you saw right there that reverse
symbols listen to it. The reverse symbol
breaks down the song. You can't see it, but that's what's happening
with this drum loop. Just listened to
the reverse symbol. It goes, kinda sounds like, and then it goes into
the chorus piano. Because remember, piano too was the Vs. And this is just kinda
breaking down the songs. So the reverse symbol there. Let's hop to the next song.
19. 5-3 - Audio Painting in Action [Part 2]: Alright, so I wanted
to play this one because you guys have
already heard this track and I'll break it down just
a little bit further for you to understand more about
the audio painting. Now this track is
not a 100% complete, and it's actually not
publicly released yet. So you can be on the lookout. Again, I released
those beat tapes so you guys can
just keep checking beat taste by gratuitous and see if I've
released know burdens. This one probably will
be on my volume ten. And so this is how
this trick works. Okay? So again, it's
pretty much complete and I wanted you to just hear it because you've already
heard this track. Let's play it. So you can see that the drum
loop is all chopped up. We have a reverse
clap and afford clap symbol, forward symbol. You can see I've
removed the kick drum here for a type of transition
to spice up the chorus. Now you can see right here, I also use that same reverse
cymbal, reverse clap. And what I would do
is just highlight, hold on, Shift, click
and bring it over. Okay, so let's listen to
that transitional care. And then here I have another
clap for a transition. So I just took the same clap, but I just made it fast.
We have a reverse symbol. That was the
transition to bring in the piano and the cloud gas. So you can see that the
clap wasn't playing before. Okay? So again, these are just the, just the little things
that you can be doing to prepare your listener. That's what it's all about. So in order to add
in this piano, I use the reverse symbol
and a forward symbol. That's a very classic sound. Okay, so in the very first
video of this section, I told you that you could be
using like a reverse symbol, a snare roll or Tom role. Silence is super powerful. But you can see right here that this is a reverse
and forward symbol, and I'll show you
how to do that. So if you want to have a
symbol in your sounds, Let's just go to symbols. So for example, this is tape. Let's just say we take
this one right here. So you just take it,
you drag it in. Okay. There are multiple clips that
are Use the drought file. Okay, so maybe I already
used that sound. That's, that's amazing if I
were to use that, Let's see. I already used that sound. Okay. I'm just going
to use another sound. I've never actually had
that pop-up up here. Okay, So here is
the forward symbol, and let's just
color it different. So double-click
and listening F2. So we'll give it a green color. Okay? So usually when it comes to assemble, you
gotta be careful. A symbol is very, very loud. Okay, So to start
off, let's just, let's just normalize it so
it's nice and easy to see, but let's just listen to it because I'll turn it on first. Okay, So this is symbol
isn't too aggressive. It's more of a, more of a lower frequency,
lower high frequencies. Ok? So what you wanna do is you
hold on Shift and click, and that will duplicate. So this is the same sound. But what you can do is you can right-click and go make unique. And so now you can
see has number two. And if I just hit Enter and that's going to
make my playlist small. Again, this is the workflow. I always try to tell you guys, I like this workflow
because it is so fast. And so you can see that
we have a symbol 18 here. And then we also have
symbol 18, number two. And again look in the top left. So simple, 18 and
symbol 18, number two. So this one right
here, you can either double-click on it or you can just click
it and you just called reverse, and that's it. So now when you
want to line it up, you can come up here
and you can go to non. But for me personally, I just hold on Alt locum, look down here and my shortcuts hold down Alt and you
can just kind of break free from the snap
if you don't hold on Alt because I am in beat, you can see how
hard it is, right? You're not gonna
get it lined up. So I'm just going to
hold down control and right-click to zoom in
there, just like this. And let's just make it big now. Because I'm not going
to fine tune it. For example, you can fine-tune your reverse symbol
if you wanted to like, for example, if you
don't want to as long, you can just increase the trim. And for example, if
you increase the n, you can see that it shortens it up a little
bit if you don't want to as long so you
can do that stuff. But I'm just going to
leave everything as is. Okay. So let's make, and again, that was
just to reverse it. So we cloned it, right? We went right-click. And you have to have
a paid version of FL Studio to be able to
use make, make unique. And let's make it big now. I just hold on Alt and a
fine tune it just like this. And sometimes if the symbol is a little bit weird like that, sometimes I will
bring it like this. For example, sometimes
I make sure to count even because sometimes
it lines it up better. Get 123. Let's go for, okay. So same thing here, 1234, okay, I'll bring that over. And now let's just listen to that symbol because this is
a really powerful trick. Okay? Now when it comes to this reverse and
forward symbol, sometimes, sometimes
you might want to churn Like other reverse cymbal odd down in volume a little bit. So let's just go like a reverse. We will go forward just to make it really good for
education purposes, okay? So sometimes the reverse, you can turn it down just a
little bit if you would want. Typically the forward symbol is like this is the
original crashes that the right so many times you want that to
be a little bit louder. But this type of symbol
isn't very energetic. It's more of like a
different kind of symbol, whereas something like
something like this. You can hear it's a
little bit brighter. So just a little bit brighter, a little bit more energetic, whereas something
like these ones. But let's just listen to it just because we already
put in the work. So you can hear that it sounded a little bit
weird when it hit. So anyways, you'd have to fine tune how you want
your cut to happen. But once you get it right, and again, that's
all I did here. Alright? And again, if you
select the right symbol, it just sounds a lot better. So listen to my before and are like my reverse and forward. This was the original
symbol from this track. Okay, and again, we'll listen to the whole
track right here. The symbols are actually
a little bit quiet. A committee turn them
up a little bit, but again, this track
isn't completed. The next one I want
to show you is again, this is the clap. So typically when I'm
working with the clap, I will go like to take a step. And the reason is
because we can fine tune to make that clap more in time. Now, you might be looking
here and you'd be like, oh, well this clap isn't
on beat, right? But the reason is because
of the actual clap itself. So I'll hit F6 plus
hills into it. I guess that the clap actually began here and there was
some noise before it. I just, I just did that. So for example, let's
get a clap here. So that's actually
a good example. So I'll drag it in here. Again. Same thing.
If I wanted to, I could bring it
back a little bit. But let's just leave it where
it is and we'll do this. And so again, same thing. Actually, it looks
like these are two. Actually, it might be the
same clap. I'll let you know. So I hit F6, we're going
to click on this clap. So F6, this is a clap 18. This one here is
clap 18 as well. Okay. So yeah, usually what I do personally is I usually like to have the same reverse
cymbal forward symbol or the same reverse clap, forward clap, if
that makes sense. Then again, same thing, just like we did for the symbol. You hold down shift and click. You can duplicate it.
You're going to come here, you're gonna go make unique. I'm going to double-click that. We are going to go reverse. We can bring it over. So it's right now. It's just, I guess it'll really long clap and that's where you
can use the trim. And let's just find it. There it is. And I'll just
double-click here and I'll go trim as well just
to make them the same. So here we have two claps. And so what you wanna do
when it comes to the clap, because they're a little more
aggressive than the symbol. Let's just listen to that. So okay, so what I
did usually is this, let's just listen to what I did. Lots of reverb, right? So let me just show
you how to do that. So I'm going to enter that
puts the playlist backup here. Is my middle scroll wheel to get the hand if you want to fine tune just like
you see there. And so I'm on inter 25, but let's just put
it to our own. Okay. So you can see
that on 25 I had some reverb, EQ and compression. And so EQ might have
just been defined tune the clap reverb
is for the length of sound and then compression
is just to help the clap and the reverb maybe be a little bit more
audible together. And so I'll just
take both of these. We're going to come here. We'll Control L, that's
the keyboard shortcut. And we're just going to add a reverb directly on
so-called reverb. There's a reverb, which is
a super powerful reverb. Now, both the forward and
reverse clap have reverb, which we can increase it. And so that is how you do the
reverse and forward clap. Okay, And you can,
you can fine tune your pre-delay and however you want to fine tune it, right? You have your EQ compression. So when I use
compression, again, it was just maybe to fine tune that delicious look
at how it works. So we add compression going on. A lot of compression, right? So watch if I turn it off. So this club is quite
aggressive, whereas I really, really sucked back
the original cloth and it just allows
the reverb to happen. So listen to one more time. So this club is a lot louder. You can hear that
Here's some reverb now. So I took them, put
them to a mixer insert, added some reverb on. And you can fine tune how
you want that, right? So let's listen to my new claps with the song
and we will mute the symbols. And let's just hear
how it sounds. Now this is where you'd
have to fine tune it. Okay, So again, the whole
song is going to play. But the claps that we have added in are
gonna, we're gonna play. Let's just here. So again, that does sound off, right? So that's probably why I
brought it over like that. And it just loud. And that's probably
the reason why I compressed it so hard, is because the actual clap was really aggressive
to the symbol. So however long you
make that reverb, you just got to remember that the tail is going
into the chorus. Sometimes it can be
really powerful to have a tail that overlaps. So again, I was just
showing you how to do those things
like you see here. So I did a reverse symbol, I did a reverse clap. Now you know how to do those, right? They're not hard. You just got to fine
tune and line them up. Here, is this is all
I did for this clap. Like I said, when it
comes to your transition, you can do anything. You heard any other song. I had those toms and I go
reverse Tom or whatever. You just want to have
some type of transition because it lets the
listener know that okay, things are happening,
things are changing. So you can see that
this part of the song, the clap, was not playing, the piano was not playing. Okay, so I used the
reverse symbol and this buildup clap to bring in the normal clap
and to bring in the piano. And then again, I used
another reverse and forward symbol with a kick drum. So let's make this big because it's a little easier to see. So you can see that I used the kick drum and I
just chopped it up. So what's happening is
I'm looped somewhere. So I'm just going to
double-click and we're back. Okay? Now when it came to
lining up these kick drums, so for example, you can see that actually this
one probably worked. So sometimes if you are on beat, you won't be able to do that because you
don't have the lines. So if you're going to want
to fine tune and chop up, that's where you're
going to have to change your your playlist. You don't snap
your steps, right? But like I said, usually
like to be in beat your bar, but yeah, I just
chopped it up in that allowed the transition. And then I'm just working
on this symbol part. It kinda works. I just want
to fine tune it a little bit. But you can see
that this bagpipe, which is the main lead, this is not coming in yet. Okay, So let me just break down kind of how the song works. So we have the electric
piano, sounds like this. There's tons and tons of reverb, so I did side chain compression
and it pumps with it. We also have a clap. We have some hi-hats. Now, the bagpipe, this is
the main lead of the song. Okay, We have a piano,
it's a nice filler. Then we have the baseline. And it also has lot, a little bit of
distortion going on. And as you can see on the base, you can see distortion. When it comes to
base distortions quite important
because it allows this bass instrument to stand out a little bit
better on smaller speakers. And that's something that
you'll learn as you go. And then here are these
kind of weird symbols. I tried to make a melody, as you can see,
Aided Symbol melody. And I tried to just spice it
up right then with the kick. Alright, so here we go. I'll just play a little
bit more of this track. But one last thing I want to
look at before we wrap up this video about audio
painting is some filters. So you can also be using
filters to break down the song. But let's just listen
to how the kick drum kind of builds up and
it prepares the listener. And then we come into the chorus with the full symbols and
everything that's going on. Okay, so here we are
from around here. As you can see, I must
have just add that, add one little symbol in for
some type of audio painting. So you don't always, always have to use
audio painting, but it's just, you always
want to think that way. Okay, so let's just
play it from here. So I remove the kick
drum and then it prepares into a
breakdown of the song, but then it builds up
until the big course. Alright, so that is this track, again, removing the kick drum. So let's quickly look at this filter section and then we will wrap up this video cam. So check this out. So let's just quickly look at
that to see how I did that. So we have the electric
piano and we come here and it is filter. So I actually labeled it that
because it makes it easy. And if we click that, you can see that
this is what I did, so I just moved it
around like this. And here's a cool little trick. So when you ever, you are creating an automation
clip is called, it is called an
internal controller. And it's really important
that you understand what an internal controller
is inside of FL Studio because you can use it to automate multiple
things, multiple knobs. And so here, let's
just go like a filter, filter course, just so we
can really visually see it. Okay? So you can see that
this automation clip is already available to us as an internal controller because we've created it
so we can see it visually, but it's also an
internal controller. Okay, So check this
out what I did here. And I'll just mute this and
I'll bring this one back up. So let's just listen to
it again because you will be able to see in
the regular filter. So this is it from the song. Okay, you can see
that how am I doing a low cut and high cut
filter at the same time? You can see it's kind
of cutting it out, right? But why should
we turn it off? This is what it
sounds like with it. Gay and it's kinda like that little telephone
effect care. Now, if we click
on one of these, you can see that I am just
adjusting the filter. So I have a high cut filter and I just right-click
and then I went link to control it. Okay, because I already created the automation clip and as
you can see right here, we have an internal controller. Okay? So I'll break it down because it might
be a little confusing. So an internal controller
is an automation clip. For example. If you create
an automation clip, you can create another
band like this. Like let's say we want this one to follow this automation clip. Watch. I'm gonna go
link to controller. We're going to click here. I'm going to go Filter
band one frequency, which is, which is
this one right here. You can see it's filter, electric piano band
one frequency. And you have to remove,
remove conflicts. You want it disabled
so that you can use multiple things with
this Controller. And let's just hear, hear how it sounds again. Okay, so it's still
following that same, that same thing with
what's going on. Okay. So let's
just disable that. So for example, let's
come here to our own. And what you do is
you just, again, I like to create the automation
clip within that area. So I'm going to do
something like, let's just do it nice and short. So this is the highlighted area. And if I come to the
automation clip, or sorry, my EQ and we want
to create an automation clip. I'm going to right-click and
go create automation clip. And now this much if we right-click and
go link to controller, you can see that this
is filter course, electric piano band
one frequency. If that makes sense. So we're on Filter course EQ. It's on the electric piano and as well as the band
one frequency. Now, we can adjust
anything in here, and let's just
double-click this and this is like the new
window and FL Studio. If you want to adjust your automation clip
is quite powerful. I'm just gonna do it
the old school way. And I'm just gonna
double-click though and change that color just so we can
see a little bit different. Let's maybe give it like a purple just so we can
see it nice and visual. And so now what's happening? It, Let's bring up, let me
make the playlist smaller. Because now we can
kinda see two windows. Okay? And so what I wanna do is let's say we're
going to do this. Okay, So when we play the song, the electric piano,
let's make it like this. The electric piano
is gonna go up. And then down. Here. What I did was I created a
high cut filter as well. So we have a low cut and we
have a high cutoff filter. And so what I did is
instead of creating another automation
clipped for that one. And then now you have to automation clips where you're
trying to adjust them to go back and forth like you
saw with this one, right? So we go back to this one. And let's remove this band. And so you can see it's
going up and down together. And so what I did
to do that is we linked both of them for the
same automation clip and you just right-click linked
to controller because it's an internal controller and automation clip is an
internal controller. Now, I'm going to select
that filter course, which is the one that
we've created together. And we're select that. We also want to make
sure remove conflict is not enabled so
that we can do this. In other words, two things
can use that same controller. And we're just gonna go except, and let's hit Play
and see what it does. So it goes up and it
goes back down care. So that's because we have
it set up like this. So anything we do here, we are going to adjust that. Now. The reason we're
not seeing audio is because where it's not on. We also have the auto gain. So that's a really powerful
feature of pro Q3 that whenever you cut or boost frequencies that
compensates and volume. So let's just turn
that off to make it like a real EQ and,
or just a normal EQ. Okay? And so if you want
to go to the other band, I guess you can
click right here. And let's say we wanna make
it like a gentler slope. Make it not as aggressive.
You can do that. And again, if you want
to do this for any EQ, it typically it's the
exact same process. And if you are using a
third party plugin and you can't access the knob. You can click here,
you can move the knob. You can see that now it saw it. So you can right-click up here
and you can do the link to controller or the last
knob that you tweaked. If, if you, if you move a knob, again, you can come up here
and you go last tweaked. And that's how you can access
your create automation clip and link to controller as well if you're using
third-party plug-ins. But typically if
you're using the curve of the Test3 plug-in, sometimes you can click
it and it's like, it's like a native plugin
if that makes sense. So for example, if you
had a 3D parametric, fruity parametric EQ n2. So this is a native plugin, so you can always right-click
and access things, right? And watch even if we wanted
to do the same thing here. So if we come to here, so I'm going to right-click
down here, okay, so if you want to do the
same thing on this EQ, you gotta do it down
here and I'm going to right-click the
link to controller. And again, let's say we
want that filter course. This is how easy it is. Once you understand
how things work. There you go and watch even
if you want to put the one. So I'm making them opposite. So if we come here, we go type and they call
it a low-pass, I believe. So we got to bring that back. So watch now we can come here, go link to controller. We will go Filter course. And now we'll get
the same effect. You can adjust. If
you want a more steep on any of
them or whatever. You can also adjust how steep they are by
doing it right here. Or you can right-click on it and you can adjust
the steepness. And again, you can right-click
if you want to play around with the steepness without
the window closing, right? So if you want a more
gentle or whatever. So I just wanted to show you
how to do different things. When it comes to
automation clips. Very, very powerful to
use automation clips. Clips because they are a type
of audio painting, right? It's a type of transition. But they're kinda like
a slower transition. They can break down the song if we come back to the way
how I originally had it with this one is
kind of just gently, just kind of messes
with this piano, makes it more telephony. And then it's going to
come into the kick drums. And then we're back
into it. So again, as, so as you can see here, even though this piano
is playing and select, for example, you might think, you might think that the
sound is being dequeued. But it's actually
not because you can see that the mix
knob right here. So you can see I automated
the mix knob too full when it's going on and then I turned off the mix knob. So in other words
that even though that the audio is playing
through this EQ, we are not hearing it. And the reason is because the
mix knob is off and that's a really powerful
way to turn on and off effects in FL Studio. So anyways, there you guys go. That is just a breakdown
of audio painting. We use two different
tracks of mine. And so there's reverse symbols, forward symbols same
as reverse clap. For clap, you can
use fast kick drums. You can use snare
roles, Tom roles. You can use filters, you can use silence, you can use whatever. But typically you always
want to be thinking this way to prepare the listener
before a change happens. And I promise you, you will
be making way better music. And again, if you
guys would like to check out the beats
that you listened to, just search them into Google, beat taste by gratuitous, and then search for the song name and it
should come up for you. Okay, so I'll talk to
you in the next one.
20. [BONUS] / OUTRO - Read to See Results: All right guys, thank you so
much for taking the course. So again, my name is Riley, whether my artists and
producing them as gratuitous. And I got one last
bonus tip for you guys. I wanted to put this as
actually number one, but I know that people
don't really want to hear it and it's that
you need to read. Okay? So just like backing up is kinda one of those
things that's boring, that you really
don't want to do it, but it's really going
to help you, right? It's the same thing
with reading. Okay, so if you don't
read as a music producer, you're not gonna get very far. Watching videos is helpful, like you saw in the
course here, right? I showed you a lot
of in-depth things. But the thing is, if you don't go and practice
them yourself, and when you get stuck, if you don't go and read, you're not really
going to advance as fast as what you want. Videos take a long time
to digest and to watch. Sometimes reading, you can find your answer very, very fast. What I want to talk about is the first thing that you want to look for is you want
to read the manual. So if you use FL Studio there helped manual is
phenomenal. It is so good. And recently I picked up some equipment and do
you know what I did? I was reading the manual. Okay. But these are
called mixed cubes. So I've read through
this manual to learn how to use
the, my product. Here is another
thing I picked up for my voice because
these courses, this is, this is called
a single-channel preamp and it's not too thick, but there's a lot of information
in here when it comes to using half
decent voice sound. Okay? Another thing is you saw me using some fab filter plugins. And so what I did was because I didn't want to
always be on a computer. I actually printed it off. I printed off the fab
filter help manual. And you can see that I
read through it, right? So there's a lot of good
information in here. It's pretty thick, but
what I'm trying to say is you want to read the help manual if
you want to see results as a music producer. So for me when I was in school, middle school, high
school, all that stuff, I found reading so boring. But then once I discovered
music production, I discovered it was
essentially like you're finding your
answer, right? It's like so awesome because it's not like you're reading a fiction book which is like, Oh, it's just a
story or whatever. It's like you're
actually reading your answer to help you improve. If you're really determined
to learn music production, reading the manual
is the best, okay? You can also find books to
read on certain topics. Now sometimes books are good, sometimes I found them okay. But a lot of times
you are going to find a lot of good
information in books. And my recommendation, my recommendation to
you is only go to tutorials when you
need either like the absolute basics of
something just to maybe get started with how to use
a synthesizer just to kinda understand how the
knobs work and they okay, then you can get on your way. Or if you kinda need some
visual, for example, if you are reading in a
book or if you read in the help manual and you still don't understand
the explanation, that's where you can, again, look at a video for some visual. Or if you did read and
you're still confused, or you just want a
different opinion. That's when you can
look to videos as well. So again, I hope you enjoyed this course called The Five Golden pillars of
music production. I was always kinda juggling
around where to kind of, you know, what order
to put them in. And I finally ended up on the ones that ended
up in this course. So the thing I want to ask you is if you ever
have questions, please just send me an e-mail and I'm
always here to help. And if you can leave a review
that helps tons to help my courses continued to grow and help people. Thank you so much. Again, my name is Riley, whether I understand
producing him his gratuitous. I hope you enjoyed the course. Leave a review and I'll talk
to you in the next course.