Transcripts
1. Introduction : Hi. Welcome to the
complete Lumion course, photo and video. My name is Chagu. I am a teacher of software related to engineering
and architecture. In this first class, I want to show you briefly the topics that we will
see in this course, as well as to start
talking about the Lumi. My objective in this course is that everything
you learn here, you can use in your
future projects. This is a course
straight to the point. But without letting any
information behind, it is a course
focused on practice. We are not going to make
boring repetitions. We are going to learn how to use the software while
creating a real project. Lumion is one of the
best softwares to create ultra realistic
photos and videos, and this is a course
that you are going to learn from scratch how to
work with this software, learning how to do all the
settings and how to use the main tools to achieve
these ultra realistic results. Even if you have never
opened the Lumion before, this is not a problem. Every click that
you do on screen, you are going to learn and you are going to know
why you're doing that. Talking briefly
about the course, we are going to understand
the interface of the software and how to navigate through the
different menus. We're going to know the
best tools and how to work with these tools in order to
create impacting renders. And we are going to know how to do the settings in each
stage of the projects. We are going to learn how
to move in the project, how to deal with the amazing looming library
of objects that we can add in our model
in order to create a realistic environment,
a realistic scene. We are going to
learn how to import three D models done in
other softwares like vid, SketchUp, We are going
to learn also how to adjust how to do the settings of the materials and apply
the textures in our model. Learning the possibilities
that the software provides us We're also going to create the scenes and
to prepare the scenes, create the whole environment. Also in this course, I'm
going to show you tips to achieve a realistic rendering considering photo and video, T concerning photometry,
and camera adjustment, lenses and composition
of a scene. We are going also to prepare
the scene for these renders. And you are going
to see how to use the effects that
Lumon has raising the realistic feeling of your project and learn finally
how to do the settings, how to prepare a
notarialistic video in the created scene, and finally render the photo
and video of our project. So let's get started.
2. Understanding the Initial Menu: Hi. So let's begin learning
about the interface of miu. Here on the top, you can change the language of your software, and here on the center, we have some options here. We have new if you want to
start a project from scratch, so let's click on it. And here we have some models. These models, we can
use them in order to In order to select What is more
related to our project? For example, the
first model here, we have a plane and we have a low quality grass and a sky
over here with some clouds, but we have no trees, and it is the most
basic kind of grass. Here on the second one, we have a forest environment.
We have some nature. We have three D grass already, and we also have trees over here in a more European
style of nature. Here, the third one, we
have tropical environment. So we also have tree
D grass over here, sky with some clouds
and some trees, but these trees
are more tropical. They're different from
the previous model, which is more European. So following, we have the
mountain range model in which we have some low grass, but it's to three D grass, and we have a mountain
range here on the background
surrounding our model. So if you want, you can use that model also. And here, following, you have a suburb suburban environment. So it is interesting
because if you want to show a house building in an
environment of a small village, small city, you can use
this model already. Because it will be more
interesting showing this model, this building, in interacting
with an environment, then then showing it
in a empty place with no trees or just isolated
from from its real usage. Okay? So these models
are good to be used to match with your project, with the building, you
have modeled the house, and whatever you have
as an objective. And here, the last one we have white and it is a
completely empty model. You need to add the
plane, the grass, and configure the sky, and I have never
used it until today. So I don't recommend it as we already have the
other models over here. Okay. And just think over here. All these models, you
can change everything. You can add the elements. For example, here
in the first one, we don't have trees,
but we can add them. We can modify the terrain, also in the other
models as well. They just work as a start
point for our project. Okay? So we can use
them with intelligence, and it will help us on delivering a better
quality project, and they help us as
well to save time. So let's go back and continue the class about
the interface of Lumion. Here we have examples
which we can click and Lumum has already some modeled and projects
with all the settings. It is nice for you to study, and to try the effects
in the beginning, and you can have
references over here. You can even delete
the buildings. If you want to use the
environment to add your building, So these examples are
very interesting. You can use it to raise your knowledge about
lumium. Let's go back. Here in computer speed, we can view the
benchmark results of the performance
of our computer. You have here the minimum
specs and the recommended. So you're going to have your
graphic card over here, GPU and the graphic memory. This is the memory
of the graphic card, your CPU, over here
and the system memory. Until now, I use 16
gigabyte of system memory, and I'm not feeling
necessity of adding more. So I recommend using 16. I have used eight and
I don't recommend, but 16 is a good number, I recommended and you can
rerun your benchmark over here to see the results of the performance
of your computer. Let's go back and here in load, you can load projects
you're using. Here in save you can
save your project, save as save with another name. Here in news and learning, you can read some news and articles if you're
connected to the Internet. So these articles and news they come from the Loman website.
3. Loading the Environment and Using the Left Menu: So in order to start, let's click here in new and let's select
the second model, which is the forest model. And we can wait. Okay. Now
we have our environment, our scene loaded in
lumium and great part of our view here is
the project itself. We don't have a lot of men
occupying a great part of the screen as
we have in others. So here on the top, we have the layers, the layers of the elements in the
project that we're using. If we slide the mouse over here, we can see the other layers
presented in our project. So we're here in
layer number one. So for example,
if I have here in the project the layer trees, I can click on this
eye over here, and the software will hide
the elements of that layer. I'm going to click
again so I can see these elements again and have the trees back
here on my screen. Okay, so this is
part of the layers. And here on the
top on the right, we have an icon, which is a camera. Actually, If we click on it, we're going to be
positioned into height pre configured,
determined. In this case, I'm
I've been taking to the set eye level at one
and 1 meter 60 centimeters, and, and here on the
side, we have a square, which shows the process
of our computer, the usage of our computer. And if we slide the
moles over here, we have some information
on the screen, the amount of memory
that we're using. We also have the quantity of objects in the
current project, and these projects divided
into categories, for example, nature, people and animals, and every object you keep
adding in the screen, you're going to raise
this number over here. And let's remember, Uh, as you add more
and more objects, more and more elements
to your project, it requires more of
your computer, okay. Okay, so let's continue
here on the bottom, we have two menu. So let's start. We have one here on the right,
and one on the left. Let's start from
this on the left. And this menu is divided
into four categories, objects, materials,
landscape, and weather. So the first objects. And this category is
used for us to add and edit elements in our
scene, and these objects. These elements can be
imported from them library. And they also can be
imported from softwares, other softwares than
lumium, for example, you can model a building in
ravid or sketch this menu, you're going to import dement
this structure into Lumi. But notice one thing. In this category here on
the left, here on import. This is the option that we
are going to use to import elements that don't belong
to the Luminal library, the elements that were
modeled in other softwares. I'm just going to click
once just to show you on information over here. We can check over here, the extensions that
Lumon works with. We have several
extensions over here. We have codepile which is
the extension that comes from avid when we want
to work with Lumon. Those who use avid
to model structure. You need to use the plug in. It is free, plug in from Lumon. So you can export your file
structure in Cold file. So you can import
it here in Lumion. We also have here the
sketch up extension. We also have the Tre DS, we have a lot of
options over here. I'm going to click cancel. So let's continue. And in this category, we have several options here. We have a categories
of the elements. We can add in our scene. I'm not clicking. I'm just sliding my mouse on it. So we have imported models, which are these models imported from outside the
alumiu have the nature. Which are going to have
trees, fine detail nature. We're going to have a lot of
trees and nature elements. But with very high level
of detail and equality, and be aware that these models, they require a lot
from your computer. We have people and animals, You're going to work
with that Indoor. So we have the elements you
can use to add indoor scene, outdoor, transport,
we have cars, we have planes, we have
buses, different trains, also helicopters and other
kind of transport lights, so we can use the
effects of lights. Let me tell you that these
lights are not the lamps, for example, these are the
effects of the lights. And here, in effect, we have other effects like
water of fountain and fire and smoke and that
you can add into the city. Here on the sound, you can
add sound to your scene. It is very useful when doing when preparing a scene
to a video, okay? And here in utilities, we have other configurations. And notice that we can click twice in each
of these categories, for example, here nature.
4. Using the Objects Menu and Real Skies menu: In each of these categories, for example, here nature. And we've got to have a lot of options here of the elements of this category. And inside of it you have a lot of pages, okay? You can select one element and click on your project and it's going to be inside it. I'm going to hit ask now. Okay. And you can change the category. People and animals. Look, we have man, women, boys, girls, have Pat's. Okay? So you need, this is very important to you. You need to explore. You'll need to have interest on trying to suit the batter up the data elements for your project. For example, in case you're adding humans, characters, your project. Some of them are in different positions, some of them are walking, some of them are seated. I will have some, some of them that are slim n and we have a baby with a baby. Some of them are doing exercises. So it is important to you to check this out. Look on the bicycle, then. Seeded given cell phone. So this is a huge library, okay, currentCharacter library. And it is very important. We have kids over here. It's very important for you to check it out. As in the other categories for resembling transport and have bolts, heirs, even hot air balloons, outdoor furniture, buildings, okay, hold buildings you can add to our projects. We are going to use these categories in the project. I'm just showing you if you don't know it. Okay. And just, um, just want to show you one thing. When you add an element, like I added this three over here, we have these manual underwrite, this menu. You can select what you want. You want to do with your element. For example, just want to select it. And notice that the elements in order for you to change your element, you don't have, you can do it just clicking on it. All the elements, they have a target over here. Okay? This small gray balls. So each one, each one of these gray balls, they're related to one object. Okay? So for example, I'm going to click here, I want to achieve, move up my tree. I'm going to click here, and this is the target of my tree so I can move it. Okay, I want to move it horizontal. I can move it. Now, if I click just on the tree itself, it will not work. Okay? And very interesting here, if I, if I'm clicked on transport, I want be able to see the target of my tree. So you have to need to be no category. So you can change the elements that are in that category if I choose here transport. I don't have any transport in my scene, so I won't be able to modify it. If you have doubt about the category of the elements you have in your project, you can select here, oh, and you're going to see all the targets of all elements, elements in your project, okay? And you can rotate these elements. You can change the scale right here, direct on the element, are it can change it over here. And you can also. So this is the first menu here. And let's go to the second one. Materials here. Materials is that we're going to use in our project. We're going to see it better in our project, but we can change the textures, we can change the settings of the materials of our scene. See it better here in landscape, but we can change our landscape. For example, the height we can create, we can raise K. Or terrain, can modify everything. So you need everything related to your objectives. Can add water, ocean, the pet landscape, grass, okay, you can change the size of the grass, the height of VIF, of it, the wildness. So it can modify your landscape over here. This is very specific. So we don't use it in 90% of our projects, okay, but it's important to know that it exists. And here finally, in whether they're interesting, because we have, let's disable here this real skies and aware real skies is disabled. We can choose the direction of our Sun. Okay? Look, it is there. I can also change. Okay, which part of the day? The height of the sun. So we can change everything into some brightness, okay? And the amount of clouds in the sky look lot of clouds and now with no clouds. So you can change it. But what I recommend, don't use it unless you need a specific, very specific occasion for the sun. Let's use the real skies. We, what are the real skies? We can turn it on and click here. The real skies are ultra realistic. The skies of polygon k n. You can choose the part of the day. In the morning, in the sunset, in the evening. If it is under overcast, a lot of clouds. If it's clear, cloudy. So use the real skies. Everything you need about skies you're going to find here and in the project, okay, look that in real skies, you're able to choose the position of okay, of the, this polygon sky. But you cannot change here. The height of the sun, it is fixed. On real skies. We have other effects that are that when you turn on real skies, you cannot change, but tell you use real skies effect is awesome and it is worth to use it.
5. Moving in the project: So if we want to move, we can use the right
bottom of the mouse. So it's like we're spinning
our view, spinning our head, and we can also use the W
S A and D. On keyboard, so we can move in our scene. If you want to move faster, you just can press the left
shift off your keyboard. And we can also roll
scroll off the mouse. So it moves even faster, okay? Especially when we're
in the shift pressed. So we can use these
buttons to move. And let's continue, of course, with the right part of the menu.
6. Important Settings : Okay. And now, in the
right part of our screen, we have another menu built in. It is when it is this part of the software in which we add
the elements. We make this. We added the materials, we changed the landscape,
change the weather. Okay. Here in photo, we're going to click
here when we're going to do the rendering of the
photo of a static image, here the rendering of the movie. The three 60 panorama if
you're like if you want to do the panorama to use a VR virtual
reality on a VR glasses. Here in files, if you click, you're going to be back to
that menu to that start menu. Let's go back to build. We have the help here, and here in settings. Let's click on it, and we
have another menu over here. Be aware that these
options on the top, they are not
categories that we can click and new options
will appear over here. They are already options
to be turned on or off. Here enable high quality
trees. Turn it off. I suggest. Unless you have an extremely high high
end computer or let it able until you notice that your project the
building process of your project is getting
heavier and heavier, your computer is
having some problems on processing every details. So here is about the
high quality trees, enable automatic high
quality preview. Let it unable as well, because it is a new
feature of Loman that it kind do a pre rendering prerendering
to your image. I don't like it. It makes
me lose a lot of time. But you can try it if you want. That means that when you stop your mouse and you
don't do any movement, he's going to do that
prerendering, I don't like it. Enable target tabled input. Okay, that's about tablet. I'm not going to
use this Mod sound. You can use go through screen. Here, in editor quality. You can change the quality of your visualization and
the editor resolution. But Okay. You can even if you're
using low quality, it will not affect the final
result of your render. Okay? This is the visualization
quality in your editor, as well as here in an
editor resolution. So these are options to make it to make it easier for your computer to deal with all
the information, all the elements and
objects that can make your scene heavier
for your processor. Measures you can choose between
meters and peril units, or logging, let's let it off, use your analytics of recovery. I suggest turning it on, so recovery file is going to be created
to your project and large tumbin let it off and
we can go back And now, let's go to start the
practical part of our course.
7. Importing 3D Model : So let's start the practical
part of our course. We're going to prepare
an environment. We're going to prepare
a scene that is going to be used for photo
and video rendering. And we're going to
configure the materials, going to add elements of the scene and configure
the skies and everything. So let's start. It is a urban scene in a city
rounded by mountain. Here in the Start menu, we're going to click
on and I select model, we're going to click
here on Mountain Range. And here we have Lumon. We can go close to the mountains because we are going
to use them as a background for our scene. Let's click on Import
and select building. Let's open. And we
can change the name. I'm going to type
here model three, and here in part
edges and lines, you let it off because we don't want to see those
lines from drawings. We want to focus on the
ultra realistic rendering. And, And as the software
loads the file, an important tip here. The lumium usually
have problems in order to load files done
in sketch up, okay? Inversions from 2019 on. So in case you're having some problems using
sketch and important to Lumium just save your project in sketch the extension,
sketch up 2018. You don't need to use
this sketch 2018, save it in this extension,
in this format. So now we have here our model, that it is being included
in our environment. Just position it as
you can see the roads. So here is a good positioning. Just click left mouse bottom, if you continue clicking, you will continue adding more of this model
in your project. So just press enter, and our model is over here. And if you zoom in, if you get really close, you're going to see that
the grass from our terrain is It is covering part of our
model of our use asphalt, so we can select it
and select here, move up, and we
need to find that blue target over
here, it is here. And you can take it up just a little bit 0.2, and that's it. We're not the sing the grass
anymore of the terrain. Another option would be
to select here landscape. Okay. And to set
the grass lower. Okay, so here we have our model, our treaty model imported.
8. Preparing Materials and Textures : Okay. So now let's start
to prepare our model. The first thing we
are going to do, we're going to click
here in the materials because we are going to prepare the materials and
textures that we have here. First, let's prepare
the sidewalk. Notice that when I
select materials, when I pass the mouse, the screw of the
arrow, actually. Through the materials,
they turn in green. Here on the sidewalk, notice that when I select
this part of the sidewalk, the other part also,
it is in green. It is because in sketch up, they they received
the same color, the same number of colorization. So here in materials, I'm going to click here in
my sidewalk and we have this material library where we have a lot of categories
and inside them, materials that I can use, for example, in various, I have woodland, rock, saw you and inside
these categories, I have pages of the
materials of it. And when I select, look, the element that I clicked, he receives that texture. Now I'm going to click
here in outdoor. I'm going to come
here in concrete. Okay. It is good for you to explore the
different materials we have here, right? But we're going to deal with a lot of them
in this course. So here in outdoor in concrete, we're going to select the 123, four, fourth concrete here. And if we zoom in, we can see. Some squares dividing it. We have two options here, or we click on save changes, and this texture
texture is applied, or we can double click
on the material, and we have several options
here we can choose. For example, we have colorization where we
can change the color and raise the amount of
the color of the element, gloss to add a
glossiness effect on it. Look, I'm going
to keep it just a little bit the mid
level reflectivity. We can raise it or
Turn it to low relief. Relief is very important and here is the first
tip of our course. What is going to make your
rendering, your image, your video, ultra realistic, are the details and
the imperfection. What I want to say with that? The reward is not perfect. So if you can reproduce that imperfection
into your model, you're going to have
awesome results. And this relief is one very
useful too in order to that. Notice that I'm zero here, we can almost can see the
edges of these squares. And when I put it
to a high level, we can see the edges, we can see the imperfection
of the materials. So use it wisely. Okay. I'm going to use
it a little bit here. And, we also have map scale. If we raise it, you're going to raise the scale of your texture. Look the scale of texture. Look the size of the
square is no big, but I want to use it. Small. Okay, that's fine. And here in weathery
is another example. Okay here on the bottom. We have several options here and I'm going to jump
in this weathering. The weathering is
another example of that imperfection
that I told you. We have here the weathering, which is, for example, the fact of the time in
that material can raise it. If you think that's
too much because this is not an abundant city
we're going to make here. You can just add some. Effect of time over here. Okay, that's good. You can choose it also related
to the material. For example, iron, you have some rusty and we have wood, so look. We have some kind of wild
vegetation growing there. I'm going to keep in stone, and that's fine to me. And here in edges is
also an allied in this S for the
imperfection of the model. Because the real
world is not perfect. We don't have perfect 90
degrees cut sidewalk, use it, and you're
going to observe a nice effect on the
borders of your materials. And, okay, material set, we can click in safe changes, and our sidewalk is ready, also in this side and in
the other side as well. And let's come here.
We have these blocks, the niches that we're going
to have some plants on it, and we're going to
use dark marble here. So I'm going to click it, to come here outdoor, stone, sorry, indoor,
stone, marble. We have several options
of marble here, kind of green, black
marble, white marble. I'm going to use the black one. You can also jump in and explore
that options I told you, but I'm going to keep
it. This marble is fine. I'm just going to
apply the edges here. Here's a nice example. Very good example
for you to see. See that edges are
perfectly cut over here. I'm going to apply the edges
and look the difference, the effect on the edges. It's like a shadow, and it
makes a lot of difference. I don't want to I'm not going
to apply the weathering, a Maybe just a little bit. That's fine. That's it. Save changes. Actually
before save changes. I'm going to save this material because I
have made some changes. I'm going to replicate
this same material with these changes here on
the columns of my structure. So I'm going to
click here and save material to custom materials. One click and I can choose
the name, for example, custom custom marble and save change that I can select my columns and in the categories here in
the material library, I have the category
custom materials. You can change your materials
and keep saving them. Select the custom material which is the same of this one and save change Now I'm going to
change this floor over here. I want concrete. I'm going to select
the first one. Okay, but I want more
imperfection on it. I'm going to jump in. I'm going to raise the relief to the maximum and the
map scale also. Look, I can also almost
see, that's too much. Map scale over here. It seems natural. And I'm going to add
the edges over here. Way back to the maximum, a little bit weathering,
and that's fine. I'm going to also save this material, this
custom material. I'm doing it in order so
you can learn this option. It is very useful
and custom floor, for example, custom floor, save changes, and I'm going
to replicate here here. Yeah. Custom materials,
custom floor, e, and that's it. I'm going to choose the
material of this part also. Here, I'm also going
to use concrete, but I want a dark concrete, so I'm going to
select the first one. And I'm going to change
the colorization, make it darker and yeah, and here and that's fine. The edges, I'm going to
apply the weathering. That's too much
and safe changes. Here on the bottom, I
want to apply some wood. So here in outdoor,
we have wood, have several kind
of woods over here. You need to explore, because you need to know
your possibilities, you need to know, you
need to enhance your Your memory related to
these materials, okay? I'm going to apply this
dark one, Save changes. And before going to the glass, I want to configure
this concrete part over here. One click. I want to use a
polished concrete. So in concrete, page four, we have here poccreteHw
beautiful it is. I'm going to jump right into it. I'm going to change because
I want it a little lighter. A bit more. Yeah. That's fine. I'm going to relieve going to
keep it right here. The edges, the
weathering. Yeah, no. In this case, I don't need you. Safe changes in
here, these bars. From the errors, from
the exit of air here. I want to apply some metal, some black metal, we
have here on page three, some polished metal,
but we have here. Metal rusty. Look how
interesting it is. We have some
rustiness over here. I'm going to double click on it, and in colorization, I was
also want to make it darker. Yeah. It is fine. Edges. I make it better. Silver aluminum
weather plastic iron. But we already have
this t over there. But look. Yeah. And these imperfections, I'm going to teach
you very quick, so we don't lose time, but these imperfections edge that's what makes
difference on your model. That's what brings
realism to it. Hearing glass, I'm
going to click on it, and so it is already
selected because the Lumum already recognize
it from sketch up. I'm going to go to
the material library. We have several kinds
of glasses over here. I'm going to double click
because I'm going to show you some possibilities
we have here. We have the colorization, okay. But we have the
reflectivity, okay. So if I raise it too much, I'm not going to be able
to see what is inside. If I bring it to zero, I won't see the reflection, so I'm going to keep
it use it here. That's fine. Internal
reflection, a, Very interesting. Transparency, if I bring
it to the lowest level, I won't be able to see
anything that is inside. So I keep it on the maximum. I have the gloss in its okay. The first lines, very interesting because
it changes the resolution. That we can see the inside
the interior of the building. I'm going to keep it in zero. We also have relief to be
applied to the glasses. Look how interesting it is. So in some materials, you can use it.
It's not this case. I'm going to keep it that
way and save changes.
9. Making the Environment and adding Elements : Okay. So let's start adding
some buildings to our scene. We need For example, we're going to look our
building. Come here. So it is important to add
buildings to these areas. I don't need to add
elements behind me. I just need to do
the scene over here. And Lumon has some very good preconfigured and pre model objects here in outdoors preconfigured
buildings that you can use to help your environment. Here in outdoor buildings. We have several buildings here. You can click once
You can add it. I'm going to add it over here. Actually, I'm going
to add it over here. Sorry, over here. You can go adding
the other buildings. We are going to add the buildings to the
end and come over here and over here also
and come back over here. In this case, I used the high buildings
near the main one. But for the other places here, we're going to put the
big ones on the behind, so we can see the
little ones over here. For example, I'm going
to get this little one. I'm going to add it here. Okay. You don't need to be worried about the space here
on the grass because it will not get it in the scene when we're
looking from here, okay? It's just to add
more complexity, more realism to to add more
elements to the environment. Over here, we can add this here. When you select an element, you can use it for all elements. You can press the R
button in your keyboard, keep it pressed and you
can with your mouse, you can rotate it without
clicking anything. And when you think that's
the best position, just release the R and
you can go and you can Put your element,
whatever you want. Okay, here, I'm going
to also add one here. I'm going to add a big one here. This one here also, another one here behind it, And I'm going to add the other ones. Until. Until here, Just keep adding and use this to explore to see what models could you use in your projects
could be useful for you. It's nice for you to explore
and to know these options. When you start getting over here in front of
the main building, we're going to select
a specific building. This one, this apartment,
one, two, three, four, you're going to select it, and we're going to
add it to rotate it and add it here. On the corner. Okay. And we are also going to
replicate and use it here, but let's rotate on
this other corner. Over here. Okay. Let's see
how Let's click on ask. Let me see from here a
look how it is becoming. Okay? Now we're going
to do it on this side. We're going to add some
buildings over there. Let me do it over here. I'm going to add this one. I am going to add. This one. This one and keep adding
and you're going to see the difference at the end
of the process. Rotate. Okay. Okay. Oops. Okay. Let's see how it is going way better now, but we still have
some grass over here. Okay. This part. This part, we're going
to add the other part of this building over here. Sorry. You can add it here. Yeah, that's fine. And
look what we have here. We have a nice, let's click ask. Well, seems there's
a gap over here, a I don't know, that's it. That's fine. Looking from here. It's a nice city environment
that we're creating so we can use this prepared
pre made blocks from, In order to build our environment
very fast in this case, and we'll continue
in the next class.
10. Importing External Model and Rotating tool : Okay. Continuing our course, we're going to add another structure here that will take part in our project
in this region over here. Go to click in Import and select the coffee
shop. That's open. We can change the
name coffee shop. Import edges and lines off. Let's wait form. Okay. And we're going to add this
construction over here, exactly in this white part. You can put it here.
You can rotate it. You just have to zoom out to see the target of this construction is a
little bit away from it. I'm going to rotate it and
move horizontally. So here. Oops, oops. Yes.
That's it. Perfect. This part, we have a white
part here that I forgot. We're going to add
some grass over here so we can select
it with materials, can come here and three
d glass three d glass or the Let's three d glass. Three d grass is better. From grass, White grass. Okay. Clean cut grass. That's fine. That's fine. Save changes. Now we're going to prepare this coffee shop as we have done with
our main building. We're going to click
here on the bottom part. You're going to configure a
concrete. But a white one. Double click. We can
raise the colorization. Over here. That's fine. Edges applied. Weathering a little bit and the wood can click
on Wood outdoor. We can change it. You can
change to wood you prefer. For example, this
polywood you can ops over here, it's fine. Can make the edges,
the weathering. No too much. We have the
wood option over here. Okay. Relief. Okay, stop part. It is the Polywod
is it the same? Just let me check out here. Oh, no, this one is way better. Let me raise the map
scale over here. Edges over here. Safe changes, and that's it. And now let me change
here in scolor the glass. Okay, so indoor glass
and interior glass, and that's it. Safe changes. So we have now our coffee shop here ready in our environment. So what we are going to do now. We are going to add elements that make part of the
environment of the city, and we have a bunch of
them here in Loman. And here is another
tip in my course. See pictures. Save pictures. Look on Internet.
You need reference. I'm not telling you to copy and paste another person's work. But references are important. For example, this building here. It was inspired in the Hilton
Hotel of New York City. And it is important to have references because
when you're doing a rendering, when you're preparing a scene, you have the
technical part, also. But you have artistical feeling. You have a a piece of art over there,
and having reference, having inspirations is
natural, is important, concerning camera positioning
on materials to use or how to make a scene look
more realistic. So in this case, first, let's add the
objects of the scene.
11. City Elements: Traffic and City lights : Start by adding some
outdoor elements over here. Let's click on it. First, I want to add here. We're here we have several
over here in lightning. We have the traffic light. I'm going to select it. I like this one. This
traffic light one. And I'm going to
add it over here. I'm going to rotate it. I already teach you
how to do that. I'm going to add it
over here. Okay. And as I add over here, I'm going to add also. Oops. I can rotate here. I'm going to add in this part. We have two traffic
lights over here. We have other kinds
of traffic lights. And I'm going to add
another one over here. Okay. And now we can add also the street lights. We have several of
them over here. You can choose which one it goes better with
your environment. We have a lot of them. I'm going to use this classic one one over
here, street light nine. And now you can start thinking a little bit
about the positioning of the elements because you don't want them to be
colliding with each other, or if you are thinking about
doing a scene over here, you won't put it in
front of your building. So I'm going to
add one over here. I can add one over here. And on the other side
of the street also over here, maybe here. Over here, here, and I'm going to teach you what we call as mass placement. For example, I want to add
a lot of these lights, a lot of these street lights from here to the
end of this road. I can click. Sorry,
I can't click. When I select the element, I want to add, I can click
here and Mass displacement. Click over here, and we're
going to see a line. When I see this line, I can put it to the end. Until where I want to
add those elements. Don't think that I'm
exaggerating over here. And now we have the final
element over there, and we have some elements
being added through this line, and we can raise the amount
of these items over here. Lo 12, 11 eight. I'm going to keep
it in seven six. Okay, six is can
change the direction. Look. But I'm going
to keep in zero. Randomized direction. I'm going to keep it in zero. Also, the spacing
along the line. Look, they're not equivalent, and the offset, so, but I'm going to keep it
in zero, and that's it. Confirm. I'm going to do it again from here to the end of the sidewalk. Okay. Confirm. We
have one there. I'm going to do it
there. That's it. And here, also, I'm
going to put it one here, single placement here. The one here. And, the street lights are good. I think that's too
much over here, so I'm going to take it off. I'm going to take it
off this one also. Okay, that's fine. And now we can add one of the best elements that enhances the realism,
which is the nature.
12. Adding Vegetation : In order to add the nature elements can
double click here, nature. And let's add in the niches
over here in the marble ones, the We can come here. Sorry, can come here in plants. For example, Azalea. We can use that mass displacement
that we have learned. I can click over here, go to here, and reduce
the number of items. I don't know, three items. That's good. Can can do
that again over here. Okay. Do that over here. And over here. Okay. So look how beautiful it is
and the nature elements, another tip, use them, don't forget about
them because they add a lot of realism to
your project, okay? Sam, it seems they
are not essential, but they add a lot. And in order to add another one here in Broadlef
one of my favorites. We have the small maple. I'm going to find it here. We have conifers. We have the broad leaf, palm leaf trees.
Yeah, favorites. And here, the feed maple small. Here in broad leaf. Oh, yeah, number seven,
fed maple small. I love this tree very nice one. I'm going to keep
it not so close to the to the city light, and I'm not going
to use it here on this corner because I don't want to put it in
front of my building. So I'm going to use it
over here, one, oops. I'm going to put a single
placement over here. Another one over here, and then I'm going to use
the mass displacement, number of items, oops. Look, over here. When I'm
using the mass displacement, now, this can happen. It is adding another vegetation, so you have to be aware in this screen in order to remove, and only keep the
vegetation you want. That's nice. Confirm. I'm going to add here
also to the end of this. Seven items. That's
fine. Over here. Te here. A lot of items. I'm going to reduce
it. That's better. And single displacement here. I'm going to bring
it actually here. Actually, I'm going
to change this one. I'm going to add Conifer. Yes, this one. It will give
a nice touch over here. I'm going to also
add it over here, two of them, and see that we are starting to change
our environment over here. I forgot to I forgot to add
those trees on this side. So I'm going to add it from
here Ops mass displacement. Confirm. Okay. I'm going to add some others here. Okay. So now we can add other elements that will make our city real.
13. Adjusting details on the scene: So we can add here
other elements. Here in outdoors, double click. We can come here in. Utilities. And we have some bus
stops over here. I'm going to use the
zero six, rotate. I'm going to use it here. Hoops single placement. I'm going to use over here also. We can use fire hydrant. Don't think it is useful to add these elements out from
where you're going to take the picture because
this is what I was talking about the realm, the details. The small details. Add them Billboard. I'm going to add one over here. Rotate and that's it. Okay. And also add a speed bump over here. Mass placement. Oops. Look. Again,
you have to remove, remove the elements
we don't want. Okay. Change the direction. Number of items. Okay. I have some phone here, phone booth over here. A single displacement. And I want to add now. Let me see where is it. Okay, the trash cans, which make part of city also. So I'm going to add here. I want one clean one in this cafe in this
coffee shop over here, and a nice one over here. I also want to add We have some signs a bunch of signs over here. I'm going to add one
related to bike. Not so close here here. That's the one. And in outdoor, I just want to add one more thing
here and sort it. We have some basketball court. If you like if you
can add there. I don't think there
is necessity. But you have to explore all these servations
these possibilities here. And here in A sorted, we have a street chalkboard
here for the CF. I'm going to put it over here. That's it. I'm going to remove.
Actually, I'm going to remove this trash can over
here Ops Sorry. Okay, that's better. And now we can add some
living elements in our space.
14. Adding living Characters and Vehicles: So these elements we're going to add now, like cars and characters, k, people and animals. We have to know that they are go to appear in the photos. An individual, also in individual we can we can make the prepared the movements they're going to do. So let's start adding at first some cars, okay, you can click here. In transport, you have sports cars, SUVs, vans. We have a lot of vehicles over here, air. We have also aircrafts work. You can put them on the sky. We have k's, small planes, helicopters, hot air balloons. Okay. So let's use cars and a tip that is going to be used in the photography. If my building is over there. Don't just put a car. We're here. It is much more effective if you put it over here with the future movement opened here in front of it. Let me get a better car over here and don't put it very close to the sidewalk because we're going to we want to show more this asphalt. We're going to do some fx here. So I added over here, I'm going to add also some cars coming as they are on the other side. I'm going to add some SUV's coming. Okay? So for example, they are here and I'm going to add another one over here. And I'm going to add the car going and another one and another one here. And I'm going to add a burst. Also. Buzzes. And we have to add discards very far also, because we're going to move them in the video. So let's add some over here. But we're going to see that better later. Over here. And if we click on Select, we can click on the cars, can changed the color. Red one is a nice one. You can turn on the lights. Look, I'm in front of the car. Can turn on the lights. I'm going to turn a little bit. Can show the driver look, there's a driver inside it off and on. And if you're going to take a picture, we're going to take a picture. We can take it inside of the car. Inside of the card from the sample. Look. Okay. Some cars are better than others. But it is an option if you want. Have several cards that you can choose and you can turn on and turn off the driver. So let me continue. Turning on the lights of the cars, lights on, lights on here. And also here. And the burst. You have to take care when turn the lights on because it will turn the lights of the interior look. So here here's good. And I think we have enough cars over here. And now we can add people and animals. We have several options here of people. Some of them are seated. So use them in our Chu add in your seats. For example, here in the coffee shop. Okay. I'm going to get another one here. Another one inside. Okay. As I told you, you have to give life to your environment. So don't think it is useful to add these characters inside the building, the cafe. Actually, it will save your, your work. And I just forgot to add here in outdoor furniture, iron, okay. Where people can sit over here. So mass displacement from here to here. I'm going to take dissolve, reduce the number of items. And yeah, we're good to go. Now let's go back and keep on adding characters. Just take care not to add more than you need. Single placement. Otherwise you're going to have extremely big crowd with no NTID. And it would have a lot of other characters. Here. Characters, six, characters, walking, using bikinis and running, and carrying babies. Use them as you think it is the best way. Okay. We're going to add man stopped over here. I'm going to add a man riding his bike over here. And on the other side of S3 it as well. Another bike here. And another one over here. Look how our city is. Start receiving some life. More people seeded over here. And add this one on the other side on the bus stop as well. I'm going to even repeated on the other side, there is no problem. That is very far. In images. Go and add this characters and give life to your environment.
15. Configuring Living Elements on the Scene: Now we have some characters. First, let me add one here, talking and woman here talking. Also. I prefer that the characters that you cannot see the arms. I mean, they, they are, they are using cloves, long clothes. I think it is more realistic. Okay. All right. We're going to add another bike over here. And now I'm going to add some people walking. In. The women 3D. I like this woman, Caucasian. As she walks late is very realistic. I like it. I'm going to add it here. I'm going to also add in men on page let me see where is it, Okay, Then caucasian, caucasian, page 4. Here. I'm going to add this one, walking to dare. And that's it. And now we can, I'm just going to add some nature here that I forgot. We're going to add some mass displacement k, but we're going to use another, another trees over here. Okay? So here in broad leaves. Broadly, if we're going to add that the maple. And we going to add the mass displacement over here. From here to here. Yes. Very good. I want to have a kind of corridor over here. Okay. And also here, from here to here. Okay. And now what I'm going to do over here, I go, I'm want to simulate that some leaves are on the ground. So here in nature, we can come here in leaves and look, we have some leaves on the ground. And we can add it on bottom of our trees. Oops. Let's click on single displacement here. Here. And these are those details that it told you that we add realism. Tomato can also click here in the leaves birth square. Sorry, there is an option here that adds it. The more white space over here can add it. Look very interesting. It helps a lot on creating more realistic environment. Didn't like this one over here. Oh no, it's fine. And now we can add, configure here the effects, actually the effects of lights. Let's double-click on it. Let's come here in omni light and light fill. I'm going to select these three lights over here and click, click it and it kind of turn them on. You don't want to do it with all of them. Is the sum of them. Those who are That should know that are going to be close to your photo. This one over here also. And that one. And I'm going to use it also to the traffic light over here. Can click only not green and select Haier. And select, select your light. You can raise the brightness to the maximum and the fall off also. Because the fall off, it spreads. If you turn it the lowest level it going to spread your light. You just want to keep it in this place. And it can also add the green light here. And do the same thing. Ripeness and fall off to the maximum. And you can add the red light to the past, to the pedestrian here. And that's it. It's a nice effect on your photos. I forgot to turn on this over here. Actually, I'm going to bring it here. Lights fill. Okay? And that's it. Now we can go to the rendering part of our project. Look how beautiful is our environment, our city full of life. If you want, you can add more people, more elements. Do you judge that they are necessary? For example, I'm going to add another man coming this way. Okay. See you on the next class.
16. How to make a good render?: Okay, now that our
model is ready, we can go to the render
part of our course. But I'm going to
show you the tools, the effects that we can use in order to make
a good rendering. But what makes a
good and bad render? And I want to give you
some tips very useful. They're awesome and will make a huge difference.
In your projects. I don't want just to show you
the effects and you can use them without knowing what you're doing and
a little random. So what makes a good render? At first, we need to have a good and detailed
three D model. In this case, I'm talking about this main
building over here. So pay attention to the details. On your model, not only
on the modeling part, but also with the
textures you're using, the configurations
of the textures. We use it as I showed you here. And the second part
is the environment. As I told you, look
for the details. We have a guy here
far from the camera, riding a bike, but he's here. We have a bus over here. We cannot see the whole bus, but it is here. There's a guy on the bus stop. He's waiting for a bus. Another man here riding a bike, a car here, very far. Some trees, very far from here. Some branches of a pine that is possible to
hear, to see here. So all the details, enhance they raise the level
of realism of our scene, so pay attention and
dedicate some time to build a realistic environment
full of life, okay? Um, and other tip that I give
you is about photometry. What is photometry is actually the understanding this study
of the camera positioning, and how it will show the
realism of your scene. Remember that the camera is our eye in the
virtual world, okay? So in order to do that, to make a good rendering, we can click here on photo. And talking about camera, we have here the lenses, okay? Once you raise it, you're going to close
your view, okay? You're going to not let it wide, once you go left, you start using the wide lenses. But be aware because
in wide lenses, you start to distort
the surroundings, the borders of your image. Pay attention to that. Another tip about cameras, the best lenses, you
can write it down. The best lenses to make
good renderings are the 27. Actually are from 25
millimeters until 50. It's very close
50. And why that? Because it is more natural to
our eyes, okay? This view. But I know that, for example, this is a very big building. Maybe you want to show
there's no problem. You want to show it entirely, and you have to use
more wide open lenses. Okay, I know that, but
here's a tip 25-50, are the best lenses you can use. Another tip. Have an
objective in your render. My objective here is
to show, for example, the interaction of my whole
building to the environment. So obviously, hoops that I'm going to use a
wide open lenses, and my objective is to show the interaction
with the environment. So I'm going to use open lenses? Why deciding an objective? Because you need
to have a focus. You need to decide what you
want to show. In your reader. So, for example, I'm
going to I want to show the The interaction of my building to the environment
and another tip here. Leave what we call
here breathing area. For example, in the borders. Try not to put
elements touching it. For example, we
have this car here. It It is bad if you leave
the render this way. Try to put this way, so it is a free It
is a free border. Over here, and here and here, and try to like that. Instead of touching
your building to the top edge of the scene, try to let a little
brief area, like that. Obviously, that you
have to do it wisely, but it makes better. It improves your photos, okay? Another tip. When
you have buildings. It can be small big buildings, and the front face
of the building is here and it is pointing
to your right. So try to leave more free area in your
photo on the right, where your building
is pointing to. It is way better
for you to do that than let it pointing
to the right and you you let this left area
open over here, okay? It is much better. This is one of the secrets
of photometry. You have the objects need
to have a direction. The same as the elements. For example, this car here, he's pointing to the end of
the road and he's pointing to the future to his future
movement over here. As this car. So he's pointing
to the entire road that is that it can be that's been shown
here on the screen. Okay. So it is better to keep some elements here than
to let kind of this way, the car pointing to
the end of your photo. And another one. You see there are
some white lines, When I press the right
button in my mouth, you see some white lines
here and try to focus, try to position your main object of your scene in the
intersections of these lines, for example, I'm going
to you don't need to be exactly on the
where they collide, but at least,
something like that, or something like that. I'm going to. It is a better composition
of a nice render. I'm going to prepare one here. Okay. I'm going to do this way. Nice. And now we can click in store camera once we
have positioned our camera. Good, and look that
we can make it. We have the photoset
one with ten cameras. We can choose the position, and we still have
the photo set two, it goes until 20. And now that we have
decided our first photo, we can go to the
effects of our render.
17. Adjusting camera, lenses and effects: And now let's go to the effects of our render of our photo. So here we have the star camera, the position we choose. We can change it, okay? Every time you change it, you can click again over here. Star camera, or you can choose another angle and click Start camera in it. We'll create another one. The latter double-clicking. So let's go back to this one. Okay, I'm going to use this star camera. And we can click here first in Custom Size. And here we have some presets. Okay, I've configurations, realistic interior down day time, not overcast color, sketch and water color. What do we use? 99 percent of the time, the realistic K, you can choose it. And we can see are ready some changes over here. Another tip for making a good rendering, use the sunlight in your favor. So here, real skies. Just click and select a real skies. You have the you have the sky in the sun in different parts of your days. So for example, cloudy and can choose. And here mean reading, you're heading, you can change it, change the position of the Sun. Okay. And why do you change the position of the sun? It is going to create the shadows that are interacting with our model. And another great tip over here, what makes a good rendering are the shadows, this interaction of the light, use it in your favor. Okay? The light and shadows are awesome. And for example, here in real sky, the first one, you can rotate it to see what is best for you. I want to see my building look. The sun is touching my beauty. And it is also though in some shadows over here. Okay. This is going to be nice photo. But I'm going to change in these normal, perfectly normal when you're building nerve seen, you change some elements that you don't think they are good on it. So I'm going to do lat, the leaves over here and this biker. So I'm gonna go back to my builds and move. You can the LAD or move horizontal. Remember to set, to choose the category of your elements are, if you don't know, can just click in all categories and you can move your element, okay? And the lead and wanted to let my, these leaves over here. First, this one, this one, this one. And move back my biker and photo. Click here. Okay. Little wider. That's fine. Okay. So we have shadows over here. The sun's coming from here. He's Dutch in our building. You can set the brightness up or down the overall brightness, but I'm going to leave that way. So real skies, years, it is an awesome effect for your render. Another one. Okay. You can use the depth of fields if you want to focus on your building, for example, I'm going to come here close to this car. And you can, okay. You can decided is the focal focus distance. So I want to focus on my and my building. So I'm going to set the amount to hear the focus distance. Okay, it is ready in my building. Remember that I told you about the objective of your scene. Okay? So the objective is here. And you can change this foreground and background here. I'm going to set u here. So my car is not focused. The focus is coming to here, okay. You can see my sidewalks and not focused as well. And let's go back to the facts. So this is a very nice effect if you can use it. Reflections, I'm going to talk later. And here in add effects, you have other ones that you can explore. The sun god raised some studying volumetric satellites. You just going to, are going to use it when not using the real skies. Okay? You can explore it, explore it, and don't use it a lot. I prefer using the real skies in whether you can add fog jurors seeing arctic can add precipitation. And that's one effect we're going to see now. I'm going to click Precipitation. Yeah, in precipitation, we can add rain and snow to our scene, but you don't need to always make a scene. Um, when it where it's raining or snowing, you just can't let the elements wet like an after rain. So if you change here, you go, for instance, 0 to the right and go for rain to the left, I'm going to leave it in rain, precipitation phase. You can change, see how wet is our asphalt and Okay. Now it's extremely wet and now he's drying ready in completely dry. So I'm going to use a little bit like that. And it is gone. It is going to add some reflections of the elements and it enhances the realistic fact of our model as well. But I don't want to show here on my screen, There's no are the rain falling down. So hearing particle quantity, which is the amount of this particle of rain or snow is falling. We can put it in 0 and here in particle size, you can set it to 0 because if you let it here, you're going to see the water drops on the water on the asphalt or sidewalks so you can set it to 0. And hearing blocket by plants and trees, it is what has been blocked here. Constraints. So just going to leave it here. The extra fog addition. Look here in the back of our scene. I can raise it. Okay. I'm going to set to almost nothing. Okay. And blocked by as is the how the elements are blocking this. Okay. This is water. So for example, if our car is in movement, He's not blocking the war. That is it different from a car that is in a parking lot, okay. That is covering the risk, protecting the asphalt under it. So I'm going to live this way.
18. Rendering a Realistic Photo: After rain, use it. It is very powerful, okay? Okay, let's go to add effect. Let's see another one. We have some here real skies. That's a bass already told you. A burials. It is beautiful, but
not so useful controls, moon, volume clouds, or
horizontal sky clouds. Objects water when
you're building a pool, or a lake, for example,
autumn colors, you can change the colors
of your natural elements, later visibility,
variation control. Camera. Okay. Here in camera, you have so many factors here like fish chromatic aberrations. Okay depth of field, we're already using it. You can see here
already in use in order to focus some elements. Okay, this photo
matching is when you're using a real photo and you want to add your
three D model on it. It's very interesting, but it
depends on your objective. And two point perspective
is a nice effect because when we
have it disabled, see that there is Okay, it is not right to the
top here or building. There is distortion here. And when we turn it on, see, our building is
straight to the top. So it corrects some
distortions of the image. You can use it according to according to your objectives, Sorry. All right. Yeah, that's fine. You can use it or
not according to your objectives and notice
that when I turn it on, our building hits the
top of our screen, try not to try to avoid that. Okay, that's a nice one. And let's see other
effects here. Animation, not going
to see it now, to use it more in the video. Artistic. We have
some artistic effects here that we're
not going to use. For example, vaginit
that you can turn the borders of your
image in black, like a black shadow on it, the nice watercolor painting. They're not related to
rater realistic render. We have the more
artistic effects over here and in advanced, y. Here is very interesting. For example, reflection. I love this effect. Let me tell you the
reflection is going to it's going to require a lot of your
computer processing. I'm going to turn
into high and look how different is the
reflection right now. Just notice that
here, for example, I'm going to come here
close to my traffic lights. Okay. I'm going to Oops reflection. I'm going to turn it off. Notice that I'm not seeing the reflections here of these
traffic lights over here. Now I'm going to turn it on. Look, we have more reflections here, more realistic
reflections. So use it. I know it requires
more from your computer, but it makes a huge difference. Yeah. I'm going to keep Sorry. I'm going to keep this
way over here. Okay. That's nice. And here,
the preview quality. Let's remember, high
normal and low, it is related to the preview, not the final render result. You can enhance the
flickering reduction. But we need to do
another thing here. Here, we need to
click in add it, and we have to select the
planes that we want to add this reflection effect and
clicking in the plus so, I'm going to select
here my sidewalk, and I want to select also
the plane of the glass of my builty this side also. And Okay. And now we're good to go. We're good to make
our first render. Let's click here
in render photos. Here you can choose
the photo set, where you can render all the camera positions you have prepared and
add the effects, or you just render your current
shot, which is this one. You can choose here the
resolution you want. I'm going to set desktop. Sorry. You have some additional
outputs here that you can use. But just normal desktop is
already a nice quality, and just type the name you want, render one, for
example, a hit save. Okay. Now our render is ready. You can check it out and we can make other good
renders over here. I'm going to turn off the, when you're adding a lot of
effects, you have page one, page two, I'm going to disable
the depth of field here. Look that. Now we can see
more coming from there. I'm going to get
closer to my building. And I'm going to use more
closed lenses over here. Okay. 40. Remember that
I told you about the 25. Okay. So what are
my objectives here? I want to show this part of the sidewalk and the end
of the road over here, the cars coming and the
front part of my building. I want to take this photo, and I don't want this car here. He's not adding some
good things to my scene. So I'm going to move it
to the front photo. Okay. That's fine. That's better. I don't want this
character over here also. So I'm going to I'm not going
to, I'm going to delay it. Yeah. Now I want to change
I'm sorry. The real skies. I'm going to choose another one. Overcast sunset Clear
is very good also. It adds a lot of nice natural
lights to your lement. Look how beautiful it
is and the reflections. This is going to be
an amazing photo. Look how beautiful it is. I'm letting here a brief
area air area over here, and I'm going to
start the camera and we can see the reflections. I'm going to render it desktop, render and wait for render.
19. Configuring objects movement for the Video: Okay, now let's go to the making of the
video of our project. So we are here in the build
part and photo and movie. You're going to click on movie. Okay. Here in movie, we have record made from five and move from
five or entire movie. We're going to click
here in record. Okay. And what the Salters
is asking us to do. He's asking us to choose the first position
of the camera. For example, add camera. Add camera key frame. And then the second one, you can go a little
to the back here, add another key frame and can go more add camera keyframe. So the camera will move. We'll try to move as natural as possible
through each key frame. So you can click here at
the beginning of your video and play and this
is a preview, okay? And you can raise the
seconds of your video. Once you raise it,
the transitions, the movement of the camera
is going to be lower, in the same way as if you
turn it to small numbers, it's going to be faster, the movement of your camera. But as I told you when doing the renderings
of the photos, what makes a good
video rendering. Depends on what
you want to show. If you just want to
show the interaction, I'm going to share with you
what I use in my projects, what other professionals they have developed as techniques, and they have included when in the routine of
making good videos, you don't need to move the camera artificially like
if you were using a drone. You can sometimes
leave the camera, just like this and move
it a little to the top, just showing the rest
of your building and try to avoid fast movements. Otherwise, you are
not going to be able to see the
details of your scene, like in the photo renderings, It is nice to see the details
here in the video also. Okay? But I want to before going to the effects that we're going to
add in our scene. We're going to do a kind of
video that I like so much. We're going to simulate as we
were walking in our scene, real walking, like if we
were living in this scene. So we have the height here. I'm going to set it to 68. You're going to start our
scene from here, for example, sun coming I'm going to
take a camera key frame, and I'm going to turn
a little bit to here. So in this first
part of the video, I want to see the
environment happening. And then in the next one, I'm going to start walking
a little bit to the front. Focal length. Okay,
it's not so good. The focal length is very close, so I'm going to make
it again. I'm sorry. Here, I'm going to set it to 25. Move. 23. Okay, that's nice. At camera key frame, I'm going to move a
little bit to here. Now I'm going to move a little
bit and walk to the front, and I'm going to wn. Even more, don't care
about this character. He's going to move as
the scene is developing. I'm going to move to here, and I will stop here
and start looking to our main building a little
here and here and here. Okay. So this is going
to be our scene. We are simulating like if we were a real
character on the scene. Let's see. The city is moving and we're
going to move that way. If you if you don't like speed, you can turn the seconds
here low numbers, and it's going to speed
make our scene even faster. I'm seeing the
preview of our scene. And going to look to our
building. This is the preview. Let's suppose that
preview is ready. We can click here and save clip and go back
to the movie mode. Yes. And now. Yeah. Oops. Entire movie. Okay, I can see our
entire movie from here. Now we can add also the effects here that are going to
be part of our movie. The same effects that we
have added to to the photos. Realistic, you can
choose the real skies. As I told you, use the shadows, use the sunlight,
This is an awesome. So like, look, the
trees over here, the vegetation is
awesome in Lumum. Use it in your favor. You can also choose
here in the timeline of your video to see how the
effect is on that scene. Okay. I'm going to also add as we don't add
the dpa field here. Remember that we are
simulating a real character, walking, a real spectator, walking in the real scene. Another awesome effect
we can add here. In animation is, Where is it? Oh, camera handheld camera, as we were really walking, and we're going to see the
shaking of the walking. The shake strength, if we
ease shake strength, look. It is like bumping. You need to use it wisely, not to Okay, that's a nice one. You can change the film
age, like an node one. The focal length also. Let's see. Yeah,
this one is better. But we have to look
to other details, for example, in this
part of the video. I'm seeing the empty part
of our model over here. So I'm going to go back
to the build part. I'm going to add some
vegetation over there. Favorites, conifers
conifers here. Meditation here,
here, I also want to add a tree over here. Yes. And when we go
back to the movie, it is way better over now. Now, why don't we
add in the floor, the effect of wet floor. So we can come here in weather, precipitation as I
already told you, precipitation phase,
particle quantity, particle size block it by parts. That's nice. Blocking
distance, extra fog addition. Look the fog being added. So as it is not raining, it is like an after
rain situation. I can leave it to zero, block by. I'm going to raise it. And precipitation phase. Okay. That's nice. And we can also add a look
how our movie is changing. Simulating walking
in the environment.
20. Applying visual effects on the scene: Very calm. Without
fast movements. Remember that, avoid
fast movements that's not good for video. You can see the pause, for example. I'm here. When I reach here, I give a little pause and
I turn to my building, and when I see it, I don't
cut the video straightaway. We can even add another
shot over there. But that's fine. I like the way it is. We can add here also, the reflection, is it. Here and advanced
the reflection, for example, in high, and you can choose the plane
as we did on the photos. I'm just going to click
on this plane over here, and that's it. Amazing. You can see the preview. It is even an amazing
photo. Look at that. And now, before
rendering our video. I want to add the movement,
some movements here. So the movements we
are going to add in the building part, here. And how we do that? First, I'm sorry. It's not in the Buty part. The beauty building part, we're going to add
some other effects. For example, here in sound, I want to add some
sounds to the video, sounds of a city,
double click on it. We have a bunch of
sounds over here. You can for example,
the airport. Uh, coffee, Japan,
construction, High School, you have to test all of them, I recommend you testing
road restaurant. So for example, street, England, Chinatown, and you can't choose
the position of it. So when you reach when you go close to the
point of market, the sound is going to grow. So you can leave
it like this way. Here. That's good. Yeah. Are. Over here. We have some other effects here. If we had a fountain, we can add some water
and fire smoke, like add smoke to the city. I'm not going to use that. I've already see the fog. And we have leaves. I want some leaves falling
from these trees over here. Okay? And you can
use this effect. I'm going to use it here. Okay. And you can choose it. So you can change the
color of your leaves. You can change the
direction of the wind. The amount of leaves
that are falling, the size of them. You can go back to your video and see how the
effect is going to. Look, No, I know. This is just Nice effect. If you want to add, This
is not an obligation, but it's nice to
see that it exists and we can click
here in the video, can click here in ads. We are going to
move our objects, and we have two ways to
move the characters. Here in animation, we
have the mass move move or advanced move. The mass move. You save a lot of time. You choose it and click in edit. You're going to click
you're going to select an area and send all these
elements to that destiny. For example, I have
these two characters over here. They are walking. I'm going to click here and send them to the end
of the sidewalk. Okay. So if they are inside this area, they are going to do
this model movement. You can raise this area, for example, over
here. All right? You can select if
you just want to use people or you want to it, D let cars, imported
models also. And we can choose
the speed of them kilometers per hour. All right. And after doing that, you can click here. And once you play, look, people are walking. If you think they
are, how nice it is. I think they are slow. You can go back
to the mass move, add it and make it faster 5
kilometers/hour. Let's see. Or even faster. I'm going to turn off here
the reflections because yeah. So it is better. And Mass move, I'm going to change a little
bit more 7 kilometers/hour. Okay, I think that's better now.
21. Rendering a Cinematic Video and Final Thoughts: Actually make presser. Look at the other characters
are interacting here. The move now I want to move the other
elements, the carts, the bikes, and I'm going
to use the mass move move. Again, I'm going to click in Add we are going to add a
new direction over here. Look, Add path. Okay. So I have a bike
over here and a car, and I want to send all these
cars to the end of the road. And I'm going to raise
the area over here. Nice. So we have our car on it. We have this bike, we
have the other bike, we have the other cars. I can add here at the
end, more elements. I'm going to add
another car over there. You can Yeah, click here
just to show you play. Look, the cars are going, but they are going too slow. So you go back to the mass move. I can raise the
speed of this path. And the car is going to chew 30 kilometers/hour.
Let's see. Okay, much more natural now, and I want to add mass move to the other
cars that are coming. So add path and from
there, che here, ops. Yeah, I'm going to
raise the area. That's nice. Uh, 27, okay. Let's see how the
cars are doing. Oh, look, they're moving in
the scene. That's amazing. More cars coming and we can see you have no
more cars coming this way. There's a bus coming on the
other side of the street, so you need to be ation. Now all the vehicles
had pass here hat is no vehicles driving
this part of the video. So we need to add more vehicles here on
the building part. I'm going to go to add
here another vehicle. So they will never stop You never stop passing in our camera. I'm going to add
another one coming this way over here and another one. And I'm going to add another
bike, coming this way. Again, And also, I want to add a woman running like doing exercise
during the morning. I have here in page four. Page four or page
two, looking for it. Okay, page three, a
woman running this way. Doing exercises. Okay. And I'm going to use
not the mass movement, mass move to do the
settings of her movement. I'm going to do the
move, the move effect. It almost the same, but you're going to select the star position end
position of your elements. So the star position is this one and the end position of her. I is going to be sorry. I need to see. She's going to run until here, for example, Or here. And if you select
the start position, you're going to see her
here and confirm changes, and let's see the
preview of our video. She's running. Seems more
realistic right now. This woman is still walking very slow. I'm going
to change that. See all these changes. You have to pay
attention to the video. What's? What is realistic? What is not realistic? And I noticed that
here in Mass move. Let's add it. We have
added some cars over that, but the Okay. The range didn't get it. Okay, now it is.
I'm going to turn the speed a little
low to 24 back, and let's play to see the
preview of our scene. Amazing. Amazing. Look. Look how realistic it
is a bike over here. Car coming. This is not the final result. Once we have once we render it, you can see the final result, but we already have an amazing environment
happening here. And you can add the other effects the
reflection that I told you, Theta will not work very
well in this kind of movie. You can also add the
wind to the trees, so the foliage wind strength. You can put it on the
highest level and the trees they are
moving a little bit like if it was
happening a wind, Okay, let me hit ask here. And you can finally
render your movie. You can click in movie
and here in render movie. Now, you can choose the quality, the output quality
of your video. The draft, good quality, and here you're going to add
the anti Aliasing. Okay? So here in production
quality, the yellow star, you start applying
all the effects that you turned on, plus the antis. What is the tasing? It makes it avoids some and sharpness in the
edges of your elements. So the best one obviously
is everything on and 16 x tasing frames per second. My opinion, obviously,
it makes difference, but 30 FPS is good. I think this is not relevant as the facts and it's not relevant as the
composition of your scene. If scene is good, it is going to have a good
effect in 30 FPS in 60 or 200. Here also you can choose the render resolution
you want until four or you can make it in image
sequences of all frames and can do it and see
your final result. I expect that I hope you
have liked this course. I condensated here, all the best all the best effect all the best practice to have the best result in your images in your videos. I wish you good luck in
your career and see you.