Level Up Your Vectors with Light in Adobe Fresco | Amy Bradley | Skillshare
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Level Up Your Vectors with Light in Adobe Fresco

teacher avatar Amy Bradley, Surface Pattern Designer & Artist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Introduction

      1:43

    • 2.

      Class Project

      1:26

    • 3.

      Basics of Light and Shadow

      3:34

    • 4.

      Effects of Texture and Color

      4:43

    • 5.

      Blend Modes

      4:58

    • 6.

      Masks and Trimming Tools

      6:24

    • 7.

      Draw A Water Drop: Reference Image

      3:18

    • 8.

      Draw A Water Drop: Form Shadows

      6:27

    • 9.

      Draw A Water Drop: Highlights

      5:39

    • 10.

      Draw A Water Drop: Cast Shadows

      3:41

    • 11.

      Draw A Water Drop: Adjustments

      4:36

    • 12.

      Exporting Your Work

      3:59

    • 13.

      Class Outro

      0:47

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About This Class

In this class you will learn the basic principals of light and shadow and how they can be applied to your vector illustrations to give them more depth and dimension.

We will go over:

  • The basic principals of light and shadow and how they create form.
  • How texture and color effect how light reflects off an object.
  • The difference between rendering objects in pixel vs vector.
  • Blend modes in Adobe Fresco - what are they and how do they work?
  • Different trimming options in Adobe Fresco.
  • The steps to create a water drop with vector brushes in Adobe Fresco.
  • How to make adjustments and export your work.

In the end you will have illustrated a dynamic water drop in Adobe Fresco.

This class is for all levels. No experience is necessary but it may be helpful to have some basic knowledge of Adobe Fresco. If you need a refresher on Adobe Fresco, you can check out my class Intro to iPad Art Part 2: Adobe Fresco on Skillshare.

Why is this class helpful?

Illustrating with vector brushes allow you to scale your work as much as you want without loss of quality but sometimes vector illustrations can feel a bit flat. If you want to add a bit more depth and dimension to your illustrations, adding highlights and shadows to convey light will make your vectors feel like they jump off the page. Adobe Fresco’s tools, like blend modes and clipping masks, offer the ability to infuse life into your flat illustrations. Water can be a tricky subject to illustrate in any medium, so it’s a great test for applying the principals of light and shadow to vectors.

Materials and Resources

This class requires an iPad and Apple Pencil combined with Adobe Fresco.

With an Adobe CC account you will have access to Adobe Fresco and many other Adobe apps with one subscription. Adobe also offers free trials of its apps so you can start with the free trial if you don’t want to commit to paying for the app immediately but it won’t offer all of the premium features.

In the Projects & Resources section you will find a reference photo that we will use for the class project.

A little about me:

  • I have a Bachelors of Fine Art and over three decades of experience as an artist. I have been using the iPad Pro and Apple Pencil since early 2016 (shortly after its initial launch). I tested many drawing apps and tools over the years and have a lot of experience working on the iPad.
  • I started using Adobe Fresco when it was launched in 2019 and use it regularly to create my vector illustrations. I have been working over the years to infuse my painterly style into my vector illustrations using the principles of art that I learned throughout my art practice.
  • I learned with pencil and paper but have transitioned to working digitally to create my art so I know first hand how intimidating the switch from traditional media to digital media can be in the beginning. I also know the benefits of working digitally to save time and resources and increase productivity.

Adobe and Adobe Fresco are either registered trademarks or trademarks of Adobe in the United States and/or other countries.

Meet Your Teacher

Teacher Profile Image

Amy Bradley

Surface Pattern Designer & Artist

Top Teacher


Hello there!

I'm Amy, the artist behind Amy E.B. Designs! I love coffee, traveling, people who make me laugh and everything creative. For as long as I can remember I've loved to draw. I have a B.A. in Fine Art but it took me a while to discover how to make my biggest dreams come true. While I have a background in oil painting, I'm a consummate student and never tire of trying new things (especially when it comes to art). Discovering my love of surface pattern design was a revelation and after years of hard work, I'm happy to be doing what I love and sharing it with the world. I hope that I can inspire you to try something new!

I'd love to hear from you! You can see more of my work and sign up for my newsletter by visiting my website amyeb.com. You can also find me on ... See full profile

Level: Beginner

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Transcripts

1. Class Introduction: Do you want to level up your flat vector illustrations and make them jump off the page? Well, you came to the right class. I'm going to show you how to add depth to your vectors using light and shadow. I'm Amy, a surface pattern designer, illustrator and skill share top teacher. If you've met me in one of my previous skill share classes, welcome back to class. Taught several classes on the tools in Adobe Fresco. And in this class, I'm sharing my secrets to creating vector illustrations with depth and dimension. As an artist who started out in pencil and paper and moved to digital tools, I've always tried to infuse more life into my vector illustrations. Working with vectors gives me scalability without a loss of quality, but my work felt a bit flat when I first started using the tools. Adding shadows and highlights can give life to otherwise flat forms. But unlike pixel brushes, vector brushes don't naturally allow for soft gradual shading. In this class, I'm going to share some tips for how to bring the concepts of light and shadow to vector illustrations with the tools in Adobe Fresco. I'll show you all the tools you'll need for this class, but it may be helpful to know some of the basics of Adobe Fresco before you get started. If you're new to Adobe Fresco or Just Need a refresher, I recommend watching my skill share class, Intro to iPad Art Part two, Adobe Fresco before watching this class. If you love the versatility of vectors and want to create illustrations with more depth, this is the class for you. And if this class sounds fun and you don't want to miss out on new classes I publish, be sure to follow me here on Skill Share. You can also find me on Instagram or Pinterest at Amy EB Designs. If you're ready to get started, join me in the next lesson. 2. Class Project: Um, For the class project, we will be illustrating a water drop with the vector brushes in Adobe fresco. We will start by discussing the basic concepts of light and shadow to make sure we understand what happens when light falls on an object to create form. We will then move into Adobe fresco to talk about the difference in illustrating with vectors versus pixels and the tools we will be using to add highlights and shadows to our vector illustrations, namely blend modes and clipping masks. We will then be ready to create our water drop. I'll take you step by step through the process of adding form shadows, highlights, and cast shadows. We will finish by making some adjustments and exporting our work. In the project and resources tab, I have included a reference image that we will use in this class. You can download the file and save it to your iPad to be imported into Adobe Fresco. I like to save mine to files. When you're ready, please upload your project to the class gallery page. You can upload any part of your process, and you can always go back and update your project at any time. To upload a project, just go to the project and resources section of the class page and tap submit project. When the page opens, you can upload a cover image and add a project title and description. The cover image will be automatically cropped, so you can also share additional images and then click Publish. In the next lesson, we will start by discussing the basic concepts of light and shadow. 3. Basics of Light and Shadow: In this lesson, we will start by reviewing the basics of light and shadow. Light and shadow are what give an object weight, depth, and form. When you draw a flat object and then shade it to convey areas of light and shadow, you give it dimension. Let's start with a simple circle, a flat two dimensional object. Next, we add in a light source. Now to keep things simple, we're going to work with a single light source for this example. The top of our circle where the light hits is the light side of our object. The bottom where the light is blocked is the shadow side, and the transition from light side to dark side is the shadow line or terminator. With this in mind, we can add in some initial light and shadow to turn our flat circle into a sphere. The brightest area of our light is the high light. This is where the light directly hits the object. The transition from light to dark is made up of half tones, and the darkest area of the shadow is the core shadow. These areas make up the form shadow. As an object's form turns away from the light, it creates the form shadow. There is a second type of shadow, the case shadow. When one object blocks light from hitting another object, it creates a cast shadow. In this case, it would be the surface our sphere is sitting on. The darkest part of the case shadow is the area directly beneath the object called the occlusion shadow. This is where the least amount of light hits the surface. Because light bounces off surfaces, you will also have an area of reflected light towards the bottom of your object. Lighter surfaces reflect more light, so the value of the reflected light will change based on the value of the surface. So by adding a light source, we took a flat circle and made it a sphere. If we change the angle and direction of that light source, the light will bounce off our object differently. First, the position of the case shadow will shift to the angle of our light, and the steeper the angle, the longer the case shadow will fall. The shadow line will also change to match the angi light source, along with the location of the high light, half tones, coarse shadow, and reflected light. Understanding how the direction of a light source affects the form shadows, cast shadows, and areas of light will help you create realistic dimension in your subjects. In addition to the direction of the light source, the intensity of the light will affect areas of light and shadow on our object. Intense direct light will create high contrast in your highlights and shadows, while weak or diffused light creates softer shadows and lower contrast. Value or tone is the lightness or darkness of a color. Contrast is all about creating visual differences between elements. High contrast in values means there's a large difference in the light and dark values, and the effect is more dramatic. Low contrast means there's a small difference in value, which creates a subdued effect. The cache shadow will lose sharpness and contrast as the light source softens. A case shadow will also soften as the object casting the shadow moves farther away from the surface. If, for instance, our sphere was hovering above the ground, the case shadow would be lighter and the reflected light would lessen or disappear. These are the simplest principles for understanding how light and shadow create form, and they can be applied to other basic shapes like a cylinder, cone or cube. Curved shapes like the cylinder and cone have gradual transitions from light to shadow, while the cube's hard edges have sharper transitions. All complex forms are made up of spheres, cylinders, cubes, or cones. So if you understand how light falls on these four shapes, you can render any form with depth and dimension. In the next lesson, we'll take a look at some real objects to discuss additional concepts of light and shadow. 4. Effects of Texture and Color: So far, we've been working with basic shapes in black and white. In this lesson, let's take a look at real life objects to see how light and shadow are affected by texture and color. Here I have images of four objects, each with different surface textures and shapes. Some are shiny like the bulb or the top of the mushroom, and some are matt like the pickle ball or the marble coaster. Notice how the shiny surfaces have sharp highlights, while the dull surfaces have soft highlights. These are all taken with natural indirect light from a window. The light is coming from behind the objects, so the cast shadows are subtle with soft edges, and they fall in front of each object. Let's take a closer look at each of these objects under different lighting conditions. Here we have the ceramic mushroom with its shiny glaze cap and rough matt stem. This is a good example of how different surfaces reflect light. Notice how the highlight along the rim of the cap is a sharp white line, while the highlight on the stem is very subtle. What if we add in a light from a lamp sitting on the right side and angled slightly away from the mushroom? We know the direction and angle of the light because of the angle of the cast shadow. Notice how the case shadow is well defined but has a subtle hallo around it to soften the outer edge. If we move the lamp closer and more directly over the mushroom, the cahado shrinks and darkens and the edges become sharper. Notice how the core shadow moves and we see more reflected light than the previous images. Next, we have the light bulb. Notice how light reflects off the glass versus the metal. Both are shiny surfaces, but the light bounces off the glass in so many directions, leaving several areas of highlights. Light streams through it and reflects off the surfaces of the table bouncing back into the glass. We can add in the lamplight and see how the cast shadow changes. Notice the filament and the edges create the darkest area of the cast shadow from the glass, and the sharpest highlights come from a reflection of the lamp light. This is more exaggerated if we move the lamp closer and right above the bulb. Notice the lamp highlights are distorted by the shape of the glass and reflected back in multiple areas. Now let's look at this pickle ball with its map plastic surface under the indirect window light. The form shadow is soft and subdued. Notice how the holes allow the interior of the ball to be lighter because the light bounces off the inner surface and reflects back. The addition of the lamp light increases the contrast of the form shadow, but the rim around each hole also has its own highlight and shadow, showcasing the thickness of the material. When we move the light closer, the contrast increases, and you'll notice the holes let light through to the cast shadow. Lastly, we have the marble coaster. Notice how the subtle highlight at the top rim and the form shadow at the bottom have sharp transitions. This is because the top surface is flat. Unlike the sphere with its gradual curve, the edge is sharp so the transition from light to dark is sharper. We can see this further with the lamp light. The form shadow has more contrast as the light curves around the side, but the top is completely flat, so we have an even light. As we move the light closer, the change from the top flat surface to the curved sides becomes more subtle, but the top is still lighter in value. The density of the object makes the cast shadow well defined. If we put two objects side by side and add in the lamplight, notice how the cast shadow of the mushroom is interrupted by the coaster. And this is because case shadows follow the contours of the surfaces they fall on. Think of your shadow hitting a wall. Your lower body would fall along the floor, but when it hits the right angle of the wall, it shoots straight up. This is important to keep in mind if you're drawing groups of objects together. Another thing to understand is the way color reflects onto a surface. Here we have our pickle ball in the indirect light. If we put a bou piece of paper next to it, the light from the window bounces off the paper and reflects blue back into the form shadow and even cools the soft cast shadow. So it's important to consider the color of nearby or overlapping objects. The lighter and brighter the object, the more it will reflect color back onto surrounding surfaces. The best way to study light is to observe objects in real life. Working from a reference image can make it easier to draw your subject matter realistically. Once you're used to drawing from life, it becomes easier to draw from imagination while still creating forms that follow the rules of light. In the next lesson, we'll start working in Adobe Fresco to see how drawing with pixel and vector brushes changes how we approach rendering light and shadow. 5. Blend Modes: Now that we've covered some of the basics, let's take this into Adobe Fresco to use these principles in our illustrations. In this lesson, we're going to discuss how to incorporate what we've learned into illustrating with vector brushes. Growing up, I drew lots of still if objects with pencil or charcoal. Shading with a pencil lets you build up shadows slowly with beautifully blended transitions from light to dark. Working with digital brushes lets you mimic this blending because the images are made up of tiny rectangular pixels with small variations in tone. Vector images don't have pixels, so the edges are crisp. They're infinitely scalable, which makes them easy to work with, but they look flatter than pixel illustrations. Here are two circles I've drawn. One is shaded with a digital charcoal pencil, and the other is shaded with a basic round vector brush. If I zoom into the pixel image, you can see the subtle changes in value as it transitions from highlight to shadow because it's made up of tiny pixels. On the vector image, you can see I created some gradations of value to simulate shadows and highlights, but the transitions aren't smooth. If I zoom into the vector circle, you can see the transition from one shade to the next has a distinct edge, and there isn't a gradual change. Now, this can be more subtle if we lower the contrast and added more values, but there's still a distinct line separating them. This is why a lot of times you just see the representation of shadows and highlights on vector illustrations. My favorite way to add highlights and shadows to my vector illustrations is with blend modes because you can achieve some really nice effects with them. Now, you may be familiar with using blend modes, but if not, let's take a look at them. First, let's create two new layers, and we'll turn off this layer group. And with my first new layer selected, I'll tap to open the drawing aids and select a circle. I'll use the fill bucket to fill the circle with a lighter color, and I'll slide my drawing aid over, and I'll select the second layer and fill it with a darker shade. And you can see that my two circles are on two separate layers, and they overlap each other just slightly. And I can even drag and drop to reorder the layers. We'll find our blend modes on the right side in the layer properties panel. You can see there is a drop down menu with our blend mode options. Now, the default mode is normal, and this means that the layers are 100% opaque. So the light circle covers up the dark circle because it sits on the top layer, and the blend mode is normal. I can hide the top layer, and you can see the full circle again, or I can make the pink circle visible to cover it up. Now, if I select the top layer and change the blend mode, it changes how the layers interact with each other in the areas where they overlap. Blend modes are applied to a blend layer that sits on top of a base layer. The color information of both layers is blended together to create a new result. Each blend mode creates a different result based on the brightness, color, and contrast of the base and blend layers. Now, there are 26 blend modes in Adobe Fresco, and they can be divided into six categories. Normal, darken, lighten, contrast, inversion and component. Blend modes in the darken category, blend colors, so the result is darker than the original tones, and white will become transparent. Blend modes in the lighten category, blend colors, so the result is brighter than the original tones, and black becomes transparent. Contrast blend modes increase the contrast by making darks darker and lights brighter, using 50% gray as the divider between light and dark values. Inversion blend modes invert or subtract colors between the layers. Component blend modes blend specific color components, hue, saturation, and luminosity. Blend modes create non destructive changes, so you can easily adjust them, change them, or switch them back to normal mode again without altering your image permanently. This makes them a great tool for experimentation. In this class, we will focus on the multiply blend mode from the darken category to create shadows and the screen blend mode from the lighten category to create highlights. I find that these two are the best for creating realistic shadows and highlights in vector illustrations, and I'll show you how I use these when we get into the project lesson. In the next lesson, we're going to talk about trimming areas of our illustration. There are a few different ways to trim an Adobe Fresco, and these techniques will come in handy when we create our shading. 6. Masks and Trimming Tools: Now that we have a basic understanding of blim modes, let's discuss trimming options in Adobe Fresco. In this lesson, we'll discuss how to use clipping masks, the vector trimming tool, the paint and side tool, and the selection tool with a race to trim our shaded areas. First, we will look at the vector trimming tool. If you've taken any of my other classes with vector illustrations, you see me use this tool because it's one of my favorites. Here we have a circle. And if I want to add a shaded area, I can select a vector brush and just draw a line right through the center. And then I will double tap and tap once more to turn on the secondary touch shortcut, and I simply cross through the areas I want to trim. Now my line is trimmed perfectly to the edge of my circle. You can see here, it's nicely trimmed. Next, I'll use the fill bucket to fill in the remaining area, and that will create a form shadow. Now, it's important to trim first and then use the fill bucket. So let me just undo those steps with a two finger tap. And if I fill the area first, and then I turn on my secondary touch shortcut and I trim, it's actually going to let the entire area because once I filled in the area, Fresco saw it as a single shape. So just be sure to trim and then to fill. Now, another trimming option is paint inside. So I'll go back and select a vector brush, and then down at the bottom here in my tool options, I can simply tap the icon to turn it on, and you'll know it's on because it turns blue. Now, when I draw with this feature turned on, it only draws in an area until it meets a contour line. If I draw a line starting on the outside of my circle, it'll stop at the edge and then continue on the other side. So if I start in the negative space, I can only draw in the negative space. But if I start inside my circle, it stops my stroke when it hits the edge and will only paint inside the circle until I lift my pencil. If I want to fill in my circle, I would start close to one edge and then go back and forth. And as long as I don't pick up my pencil, it'll continue drawing. So this can be a little tricky when you start painting really close to a border. If you start outside, it'll cut it off. So just be sure to paint from end to end without picking up your pencil. Now, I'll undo those strokes and let's look at additional settings. Now, if I tap and hold to see the additional settings, you can see I can turn on transparent areas only, and this won't let it paint anywhere where there is a color on that layer. So if I try to paint in my circle, nothing happens because there's already color there. In the area surrounding my circle is transparent. If I turn off the white background layer, you can actually see the transparent area on that layer. So with the setting turned on, I won't be able to add a form shadow, but I can create a case shadow around the outside of my circle. And as I draw the case shadow, the paint inside feature will stop painting once it meets the contours of my circle. So you may find this feature helpful in this particular situation. Now, I'm going to clear out all of those marks, and I'll come over here and add a new layer so we can look at clipping masks. I'll start by drawing an area for a form shadow, and I'll fill it with a color. And it doesn't have to be perfect because I can go over to the right side panel, and with that layer selected, I'll tap the clipping mask icon to conform it to the borders of my circle. So this trims any areas of the clipped layer that fall outside the borders of the circle. And my circle acts as a window and only allows the areas of this shape that fall within the borders to be visible. We can use our transform tool to move the shape around and change what's visible. If I move it completely outside the borders, it's not visible at all. And the layer with our circle acts like a window. I can even adjust the circle layer to change the visible area. So I'll tap Done to exit that. Like blend modes, clipping masks are non destructive, meaning you can turn the mask off. So with it off, you can see that my original shape is fully intact. Nothing was actually trimmed. So this allows you to continually make adjustments while you're editing your illustration without permanently altering your shadow layers. The last option I want to discuss is using the selection and erase tools to trim areas. Let me unclip this layer. And then I'm going to go over to the tool bar, and I'll press and hold to see the selection tool options, and I'll choose Magic Wand. Now, I want to select the layer containing my circle. If I tap anywhere outside the circle, it'll select the entire background. And notice that there are these diagonal stripes slowly moving along my circle and the area outside my artboard. So this indicates that those areas are not currently selected, and the selection is everything that is clear. So with the selection, I want to tap the layer containing my shaded area and then go down here and tap erase. So this erases the selected area of my form shadow. I'll go down and tap deselect to turn off the selection tool and you can see that the area has been trimmed. It looks the same whether I turn the clipping mask on or off because it was actually trimmed to the shape of the circle. Much like the vector trimming and paint and side features, this is a permanent change. The only way that I could go back is to undo it by tapping with two fingers. So I like to do this at the end when I'm cleaning up layers or I need to bring my illustrations into Adobe Illustrator. It's important to note that if you need to export your illustrations to Adobe Illustrator, any vector layer with a clipping mask attached will convert to a pixel layer. So, I like to use clipping mask while I'm still editing the illustration, and I like to use the selection and erase method to trim clip layers and turn off the clipping mask before exporting. Now that you understand these trimming options and how to use Blend Modes, let's put everything we've learned into practice and start creating our project in the next lesson. 7. Draw A Water Drop: Reference Image: We're finally ready to start illustrating our project. Over the next few lessons, we're going to go through the steps of drawing a water drop. Drawing water can be tricky no matter the medium. So I think this will be a great test for putting all the principles of light and shadow we learn to good use. We'll start in this lesson by studying the reference image we downloaded from the project and resources section of this class. I'll start by setting up a new Canvas, and I'll keep the unit as pixels, and I'll change the dimensions to 1,000 pixels by 1,000 pixels and the print size to 300 PPI. And then I'll go up here and I'll give it a new name. I'll just call this one water drop, tapo and then tap to create document. Let's start by importing our reference image so we can study it. I'll go to the place menu, and I have mine saved in files, so I'll tap to select that option and then tap to select the image. And now that it's in, I can tap done, and we are ready to study our reference image. Now, the first thing that we can see is that the light is coming from this top right corner, and we know this because the cast shadow falls along the bottom left edge here. You'll also notice that the lightest part of the water drop is this bottom section because the light is actually coming through the top surface of the water drop, and it hits the paper that is sitting on, so it's making that paper brighter right here. And we also can see that the form shadow actually sits along this top right edge because our bubble is actually curving away from us there. The shadow is the backside of the water drop, and we can see it because the surface is transparent. So light is bouncing off surfaces and reflecting back in different directions. And the shadows and highlights are going to reflect differently on this shiny transparent surface than they would on a solid opaque shape. You'll see here a highlight, which is the reflection of the window that sits along this side of our image. It is the light source, and the reflection for it has a curved shape because the water drop is round. And we're going to take that into account when we draw this water drop. You'll also notice there is an appearance of a dark outline around the contours of our water drop. The outline is created by the edge of the cache shadow falling on the outside of the water drop where it meets this bright interior. The dark line of the case shadow at the bottom meets the form shadow around the top edge. And the form shadow sits inside the contours of the water drop, and it has a distinct edge where it meets the bright area of the paper along the outside. We can see where the form shadow and cast shadow meet and transition to create the appearance of an outline. Now that we have made some observations about our subject, we can build out the form shadows, highlights, and cast shadows over the next few lessons. We will start by drawing the main shape and then adding in our form shadows first. Join me in the next lesson to start building our form. 8. Draw A Water Drop: Form Shadows: Now, the first thing that I want to do is clip my reference image so it's out of the way. I'm going to come down here to my drawing aids and I'll choose the square, and I'm just going to resize it to create a little box, and then I'll fill it. Ooh. Oops. I'm on the wrong layer. Let me fill this and now I can clip it. And now that it's clipped, I can drag it to group it, and then I can go over to my transform tools and I'll move it to the corner so it's out of the way and I can use it as a reference. So I'm going to create a new layer and I'll start by laying down the base shape. Because it's pretty much a circle, I'm going to come down to my drawing aids again and I'll press and hold to select my circle. I'm just going to resize it a little and it's really slightly more of an oval, so I'll just stretch that out, and I'll turn it off. And I'll come over here to my color palette, and you'll notice that I already have a color palette created. When I imported my image, Fresco automatically created a color palette for me. So I can either use that or I can use my eyedropper to select a color from my image. So I'm just going to pick this and then I'll fill my circle. And now I have a background color for the base shape, and this is a shape that I'm going to clip all of my shadows and highlights too. Now, I'm going to go in and add a new layer. And the next thing that I want to do is lay down a large area of shadow. So I'll go back down to my drawing aids for this, and I'll just resize it slightly. And I'm going to create this circular shape in this area, and I'll fill it with a slightly lighter color, something like that, shade. And I'll turn off my drawing aid, and I'll clip that layer to my base. And it's just going to clip that little bottom section. I'll open up the blend modes, and I'm going to change this to multiply because this is going to be a shadow. And I also want to take down the opacity. So I think I'm going to choose something like 35%. And you can see that it just starts to create a simple form shadow. And next, I'm going to add a second layer, and I'll lay down more shadows to the top half of my water drop. Because you're gonna notice that the top half of the shape is darker. So I just want to slowly build out shadow layers to gradually create that dark rim. And I'll select my vector brush, and I'll choose a slightly more saturated color, something like this, maybe. And I'll start to draw out my shadow, something like this. And I'll fill it in, and then I'll clip it, and I'll change the blend mode to multiply. And I don't want it to be too dark, so I'm going to try something like 15%. And you'll see that these shadows start to overlap each other because every layer is going to blend down with all the layers below it. So it's going to slowly build up shadows that are more complex as they layer on top of each other. Let's add in another layer, and I'm going to keep building out the shadows in this direction, and I'm just going to use the same color, and I'll start by drawing an arc shape here. And I can hold before lifting my pencil and it'll smooth out my line. And then I'll draw this second part, and I'll fill it in, and I'll just clip the layer. And I want to change the opacity be somewhere in between the first two. So I'll make this 125, and I'll create a light shadow there. Next, I want to add another rim shadow at the top. So I'll just start right about here. Oops. Actually, need to create a new layer first. So let me just try that again, lay that down here, and I'll hold to smooth out my line. And that looks about good. I'm just going to finish coloring in this small section here to fill it out, and I'll clip it and change it to multiply. I want to make this one fairly faint. So let's make that about 8%, and I want to make it even thinner version of it. So I'm going to duplicate and then I'll nudge it back just a little bit, and I'll move that maybe about there. And I'll darken it. Let's say, let's take that up to about 25, and there we go. And I'm going to nudge it a little bit more than I can see it better. And this creates a dark rim around the back. And you'll notice there are some light shadows along the sides here, so I'm going to build those out next. I'm going to create a new layer, and I'll go back to my first color. And I just want to lay down some soft shadows along this side edge here, something like this, and I'll clip it, and then I want to go up and select, multiply. And let's make that about 25%, and then we'll add a new layer, and I'm going to do a similar shadow on this opposite side. Oops. Let's redraw that one. Something like this. And then I just need to fill that in and clip it, and I'll make that one about 25%. Okay. And then I'm going to add one last shadow to this section up here at the top. And because they're all different colors and opacities, they're going to create just this complex layer of shadows to our overall form. To fill that in. And it doesn't have to be perfect because it's going to be clipped. So I'm going to change that to multiply, and I'll take that to about 20%. So now I have these layers of shadows that create my overall form shadow, and all of this can be adjusted later as needed once I have created my highlights. So join me in the next lesson where we're going to add some highlights to this form. 9. Draw A Water Drop: Highlights: Um, Now that we've laid down our form shadows, let's start adding in our areas of highlight. I'm going to add a new layer, and I'm going to go back to my drawing aids to create my large highlight. And I'm going to choose a darker color for this first one. So I'll choose, let's see, this one, and I'll fill in this circle, and then I'm going to turn that off and clip my layer. And I'm going to go back up to my blend modes, and this time, I'm going to choose screen because we're creating a highlight. And I want this first one to be quite a soft highlight to start building up the highlight areas. And I'm going to create a second layer and I'm going to create another large highlight, but this one will be more compact than the first one, something like maybe this. There we go. And I also want to go a little bit brighter with the color. So I'll select this one and fill it there. And I'll turn that off. And again, I'll clip that layer and I'll go back up and choose screen since it's a highlight. But for this one, I want to make it about 25%. And you can see it's just starting to brighten up that section again. The next thing I want to do is bring in a highlight to brighten this area here. So I'm going to create a new layer. And this time, I'm actually going to use my vector brush to draw this highlight. Now, I want to go pretty light on this one. So I think this color, that'll work. I'll draw a small section out here, and I can always refine this later. But I'm just going to put that in, and then I'll clip that for now and I'll select screen. And I don't want to make it too dark. So maybe like 15. There we go. If I turn on my primary touch shortcut, I can use it as an eraser brush, and then I can reshape this area a little bit. Maybe like this. There we go. I just wanted to be more rounded. Turn that off, and I'll add a new layer. And I want to create the window reflection here at the top. So I'm going to keep the lighter color, and I'm going to take my brush size down a bit, and I'll just draw the shape of the window reflection. Oops. Something like this. I need to move it over just a little bit. Okay. Now I can create a second line down here like that. And I just need to round out the top line a little bit here. I'm going to trim these excess segments, so I just want to draw a rough outline of the shape I'm trying to create. And I'm just going to refine this line here a little bit. And I can always refine this more later. I just want to get these oops, main shapes down first. I turn my touch shortcut on for vector trimming, and I'll just trim out all these extra sections, and then I'll fill in the shape with my fill bucket. Okay. Let me go back to my brush and I'm actually going to turn on the primary touch shortcut, so this will become an eraser brush, and then I can just erase out the middle section to divide this create those separations that you see in that window reflection. Okay. And I'm also going to clean up these contours just a little bit more around that out. Okay, and I can always modify this more later on. But for now, I'm going to keep it. And I'll go to my blend modes, choose screen, and I'm going to bring this down to about 20%. So a little bit brighter than this, but not too bright. And the last thing I want to do is create a little sharp highlight here. I also need to clip that layer, and I'll turn off my primary touch shortcut. On my new layer, I'm going to create a little bright spot. You can see here there's a couple of subtle bright spots in the reflection. I'll draw a small line here, change that right here and then there. Again, I'm going to change it to screen, but I'm going to make it a little bit brighter than all the other ones. Let's do this at about 40%. Alright. Now, the last thing I want to do is add a background color. So I'm going to go down to the bottom and add a new layer right above the background. I'll take the fill bucket and select that original color we used for our base shape and fill it. And now you'll start to see the highlights and shadows of the bubble are really starting to take shape now that we have our background in. The last thing we need to do is create our cast shadows. So that's what we're going to do in the next lesson. Join me there and we'll start building out our case shadows. 10. Draw A Water Drop: Cast Shadows: The next step is to create our cast shadows. And because there's a soft diffuse light, we're going to create a subtle shadow. Now you see a bit of a crisp edge, and then it softens as it spreads out. The simplest way to create a shadow is to duplicate the base layer. And with the bottom copy selected, I'm going to change the blend mode to multiply, and then I'll take the opacity down to about 20%. The next thing I want to do is go over to the transform menu, and I'll zoom in a little so you can see this better. And we're just going to nudge it down and to the left. Now, it's very subtle, but there's a tiny shadow there, and I'll tap done. And I'm going to duplicate the shadow layer, and I'll take the opacity down by 1% to 19. I'm going to go back to the transform menu, and again, I'm just going to nudge this one. This time, I'm going to nudget two pixels down and over. So with it zoomed in, you can see that the first layer is now slightly darker. And if I turn off that new layer, you'll see it even better. So each new layer is going to darken the opacity of the previous layers. And I'm just going to keep building these out. So if I duplicate and take it down by 1% and then go over to my transform tool, I'll nudge it just down a little bit more, and then I'll just keep repeating these steps, and I'm just going to speed this up a little bit. You can start to see that it creates a soft halo effect with the shadow. And I'm going to keep going until I get to about 5%, and then I'll stop reducing the opacity and just duplicate. So the next one is 13, and I'll speed this up again. And now I have this nice soft shadow. And I also notice that there is a deeper section of the shadow right here. So one thing I could do is duplicate that last layer and I'll open the transform tool. But this time, I'm going to rotate it and then shrink it down just a little bit, and maybe even move it over slightly. And now I'm going to create a little extra shadow depth in this area. So from there, I'll duplicate the layer and keep it at 5%, and then I'll nudge it over, and it'll just add some complexity to that occlusion shadow. So you can see that I've got the main cast shadow, but then I'm creating this deeper section right here. And that's how I build out a diffused case shadow. So you can see that our water drop is really starting to feel much more three dimensional with the addition of that case shadow. In the next lesson, I'm going to talk about how to make adjustments to this illustration. 11. Draw A Water Drop: Adjustments: Now that our water drop is fully illustrated, we can go back in and make adjustments to any of our layers. For instance, let's find our window reflection, which should be this one right here. And I'm going to go in and erase it. I'll turn on the primary touch shortcut, which will turn my vector brush into an eraser. And I'm just going to trim this down and round out the edges a little bit more to refine it. I just want to keep it a little more rounded. Now, I can make any adjustments that I want because everything is on a separate layer and nothing is permanent, which makes it less stressful to draw a line or trim an area. Another option is I can go back into the Transform tools, and I could rotate this, move it around, resize it. I can also choose a layer and go in and change the opacity level. If I feel like something's not quite working, it may take you a minute to find the right layer to adjust everything, but everything can be edited. All these layers can be recalibrated until we get it just right. The other thing that I might want to do is organize my layers because there are so many of them. I can group these by dragging and dropping each clipped layer into a group. In that way, I have my main shape and all of the form shadows and highlights grouped together. And this makes things just a little bit easier to manage. Plus, if I need to move the water drop, the layers will move as a group. I'll do the same thing here with my case shadow layers. So this is really more about staying organized than anything else. The more layers you have, the harder it can be to find what you're looking for. And when you have them grouped, then you can also move them and transform them together. And now I have my main form and my case shadows grouped, and you can see I can turn them off independently. One last thing that would really take this up a notch, but is totally optional is to add in some texture. You can see here that there's texture on this paper, and what would really showcase that we have a transparent water drop would be to see some of that texture coming through the bottom, but we need to add an overall texture to the background. I'd recommend creating it by hand with a vector breast because if you add a pixel texture layer, you'd have to use image trays in Adobe Illustrator to retain it as a vector illustration. One way to do this would be to add a layer and then adjust my vector brush, maybe the size if I needed to or the color. I could go a little lighter to make it stand out. Actually, I'll choose the background color, and I'll do something with it later. Let me turn that off so you can see what I'm doing here. So to create some texture, I would just draw some irregular squiggly lines. I'm just keeping it kind of loose. So long marks, some short marks, nothing too fancy. To save myself some time, I could create a little patch and then duplicate the layer. Now I can move it and then rotate it and create a little pattern, but I want to hide the repeating elements. That way, I won't have to cover the whole page with individual small marks. Once I duplicate it, I'd fill in the gaps and that would blend the two pieces together. This will save me a lot of time in creating this texture by hand. Once again, this is completely optional, but I think it could really enhance the dimensional form of this water drop. Once I finish filling the page with the texture, I could change the blend mode to multiply, and this would make it feel like it was a texture on the background. I'd also duplicate my layer and bring it into the layer group. I'd clip it at the bottom behind my shadow layers, and I'd have a texture on the outside and a texture on the inside. So, for example, let's duplicate this layer, and then we'll drag it into the layer group right down to the bottom, and it will automatically be clipped. Need to move this over so you can see it. And I'm going to go back in and change the blend mode to screen to lighten this up because you'll notice that the inside is much lighter. So adding an overall texture could really reinforce the fact that you're seeing through this water drop right down to the texture of the paper. And you can decide if you want to take the extra time to add in that element. In the next lesson, we're going to talk about exporting our artwork. 12. Exporting Your Work: I have finished making my adjustments, and I want to show you some helpful tips before we export our work. The first thing you may want to do is move and resize your water drop because if you follow it along with me, then yours is going to be a little bit off centered, as well. To do this, I'll select my first layer group, and then I'll double tap the touch shortcut so I can select the second layer group, as well. I'll go to the Transform tools, and I have the option to move it. And as long as all my layer groups are selected, I can move it as one piece. I can also resize it if I want it to be larger. And because we created this in vectors, it'll rescale as much as needed without losing quality. Exit the transform tools and I'll turn off multi selection. I'll turn on my texture layer, and I created this the way I showed you in the last lesson, creating a small section and duplicating it and filling in the gaps. I have it set to multiply at 20%, so it adds a little background texture. To finish this off, I want to add the texture into the water drop itself. So I'm going to duplicate this texture layer and drag it up. I'll hold it until it opens the group, and then I'll drag it at the bottom of the clipped layers, and it automatically clips it. I'm going to change the blend mode to screen because the interior was a bit brighter. I'll also take the opacity up just a little bit, as well. And that texture really helps sell the transparency of the water drop. Now that I've finished my illustration, I'm ready to export it. If I want to upload this to the project page, all I need to do is go up to the Share menu, go to Publish and Export, Export As, and I can select the format from the drop down menu. To upload this, I would choos either JPEG or PNG and tap Export to save it to my files. Then I can upload it to the project page. Let's say you want to bring this into Adobe Illustrator, and you want to ensure that these export as vector layers. There's a couple of things that you need to do. First thing to do is release all of your clipping masks. To do that, I'm going to simply tap and release the clipping mask. You can see all of the extra areas that were trimmed off by the clipping masks are now visible again. So let me just unclip everything first. This one and this one. There we go. The next thing I want to do is select the base layer and go to the magic wand and tap the negative space to select it, and then I'll tap each clipped layer and choose eras to remove all of the excess areas. I'm essentially trimming all the shadows and highlights to the contours of my main shape, and they will look just like they did when it was clipped. So just be sure to select every single layer and tap erase, and then you should be good. This last one, there we go. And then I'll tap deselect. And you can see that they're unclipped, but everything is now trimmed perfectly to the background shape. As I mentioned previously, I like to work with clipping mask while I'm editing so I can make adjustments. But once I know I'm finished, I'll go through this process to trim everything down to my shape. The next step before exporting is to turn off unwanted layers like the reference image and ungroup everything. If I'm going to export this to Illustrator as vectors, I want to ungroup all the layers. I find when exporting layer groups that contain blend modes, it's cleaner to ungroup everything first. Now I'm ready to export by going to the share menu, choosing open a copy, and selecting either the iPad or desktop version of Illustrator. When it exports, you'll see the import options and you want to choose convert layers to objects. This will export your layers as vectors, and they will retain the blend mode qualities as well. For this class project, just remember all you need to do is export a JPEG and upload it to the project gallery. I hope you'll share your project so I can see the final result. 13. Class Outro: I hope you've enjoyed this class and you feel ready to create more dynamic vector illustrations. The principles you've learned can be applied to anything you want to draw, so please keep practicing your skills. You can always ask questions or share your thoughts in the discussion section of the class. I would love for you to leave a review so other students can discover the class and decide if it's right for them. And don't forget to upload your project to the class gallery page so I can see what you've created. If you've enjoyed this class and you want to learn more from me, you can check out my other classes here on Skill Share. Click the Follow button if you want to stay up to date and be the first to know what I'm working on next. As always, it's been an honor to teach you and I hope to see you in my next class. But