Learn to Make YouTube Videos - Video Editing in DaVinci Resolve | Mika Jäntti | Skillshare
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Learn to Make YouTube Videos - Video Editing in DaVinci Resolve

teacher avatar Mika Jäntti, Game Development | Coding | 3D Graphics

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Learn to Make Your Own Videos!

      1:36

    • 2.

      Frames Per Second (FPS)

      2:07

    • 3.

      Resolution

      1:14

    • 4.

      Bitrate

      1:04

    • 5.

      Installing the Video Editor

      1:18

    • 6.

      User Interface of DaVinci Resolve

      10:18

    • 7.

      Basics of the Timeline

      6:32

    • 8.

      Presets for Project Settings

      3:33

    • 9.

      Trimming a Vlog

      9:03

    • 10.

      Presets for Rendering Settings

      2:55

    • 11.

      Using Text in a Video

      4:35

    • 12.

      Adding Transitions Between Clips

      7:54

    • 13.

      Adding an Effect to a Clip

      4:11

    • 14.

      Optimizing DaVinci Resolve

      3:36

    • 15.

      Adding Subtitles to a Video

      5:40

    • 16.

      Basics of Animation

      4:14

    • 17.

      Changing the Speed of a Video

      7:26

    • 18.

      Adding and Animating an Image

      3:14

    • 19.

      Reusing Elements

      2:30

    • 20.

      Basics of the Node Editor

      9:32

    • 21.

      Tracking a Video

      9:39

    • 22.

      Using LUTs

      3:10

    • 23.

      Masking with the Color Tools

      8:17

    • 24.

      Basics of Color Correction

      5:51

    • 25.

      Adjusting Music and Sound

      10:09

    • 26.

      Recording Voice-Over

      3:18

    • 27.

      What Next?

      0:30

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About This Class

Learn to make your own videos! This course will teach you the basics of video editing in DaVinci Resolve as well as some slightly more challenging editing tricks. After completing the course, you'll be able to create YouTube-ready videos such as game videos and vlogs.

2 hours of content where we go straight to the point. This course proceeds logically and includes the most essential things a novice video maker should know. The video editing software used in the course is free.

What you'll learn:

  • animating elements with keyframes

  • video tracking so you'll be able to hold elements in place while the camera is moving

  • creating effects with the node editor in the Fusion page

  • color correction and masking using the color tools

  • how to add music and sounds to a video and adjust them to fit

  • recording voice-over to a video

  • using transitions and effects in a video

  • adding text and images over the video

  • creating presets for different types of projects

  • creating presets for the best rendering settings

  • working on the timeline using keyboard shortcuts

  • using LUTs to correct video colors

  • how to create Compound clips and use the Smart Bin

  • clipping and trimming clips on the timeline

  • downloading and adding new fonts to the video editor

  • using the Media, Cut, Edit, Fusion, Color, Fairlight, and Deliver pages

  • theory of frame rate (FPS), resolution, and bitrate

  • making a video from start to finish

After the course, you can use what you have learned to create different kinds of videos and publish them, for example, on YouTube to get feedback from potential viewers. Through feedback and regular practicing, you'll become a better video maker. When you do this, the keyboard shortcuts of the editor stick in your mind, which makes the editing phase much smoother.

It may also be worthwhile to create a workflow that suits you so you can finish your videos as efficiently as possible. To do this, you may want to use the Smart Bin feature of the editor so that you can easily add, for example, your intro or outro to each of your videos.

If you want, you can explore the DaVinci Resolve's Fusion and Color pages more deeply after the course and learn how to create effects that enhance the look of your videos and strengthen your channel brand.

Meet Your Teacher

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Mika Jäntti

Game Development | Coding | 3D Graphics

Teacher

I teach skills such as Game Development, Coding, and 3D Graphics. My goal is to create high-quality content where I always get straight to the point. In addition to online courses, I develop and publish video games on Steam and provide 3D visualization services for companies. Make sure to follow me here so you'll know when I publish a new course. Thanks!

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Level: Beginner

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Transcripts

1. Learn to Make Your Own Videos!: Have you always wanted to make your own videos, but for some reason, never had a good time for it. Does all the video editing software seem too complicated? With this comprehensively course, you will learn how to create your own videos with the free and easy to use video editing software, DaVinci Resolve 17. You will learn the basic functions of video editing omega video from start to finish, as well as a bit more challenging editing tricks through some fun exercises, you will get to know how to add text to a video, as well as transitions and images. The Course also teaches you to animate elements and to track videos, allowing you to hold elements in place in the video while the camera moves. In the course, you get to do custom effects using the Node Editor on diffusion page, the color page, you will learn how to color correct videos and the use masks to tint certain colors or objects in a video. At the end of the course, you will go through how to adjust music and sounds to fit a video. You will also learn how to record a voice over for a video. After completing the course, you will be able to create your own videos and render them with the right settings for publishing on YouTube. The course is suitable for both beginners and those who want the sweets from their current video editing software to DaVinci Resolve. See you in the course. 2. Frames Per Second (FPS): A video consists of images, a.k.a frames, displayed one after the other. FPS, or frames per second, refers to how many images are shown per second. The more frames displayed per second, the smoother the motion in the video. Let's get to know the most common frame rates starting from the smallest. 24fps is the lowest frame rate possible for the brain to emulate smooth motion. If a video has a lower frame rate than this, the motion becomes discontinuous. Movies and TV series are often shot at 24fps so use it as the frame rate when you want your video to look cinematic. The next frequently used frame rate is 30fps, which is used in the news as well as other live broadcasts. This makes the video a little smoother than 24fps. The next often used frame rate is 60fps. This frame rate is used in a video that contains a lot of motion because then the motion doesn't seem blurry. A good example of 60fps is sports, where movement is fast and highlights are shown in slow-motion. It's recommended to record a gaming video at 60fps as games often contain fast motion. This frame rate can be made, for example, 50 % slower, so that the original video turns into a slow-motion video. The higher the frame rate in the video, the more it can be slowed down while maintaining the smoothness of the movement. Some cameras can record video with more than 60fps, for example, 240fps. A video like this can be made, for example, eight times slower, which makes the slow-motion video very smooth. 3. Resolution: Resolution is the number of pixels that are displayed in a given area. That is usually calculated by the weight and the height. The higher the resolution, the clearer and sharper at the video is. The resolution of a video is often indicated by an abbreviation that only tells its height. A good example of this is YouTube. The appropriate resolution for a video depends on how large a screen it will be viewed on. If you plan on publishing a video on YouTube, for example, you should always aim for a resolution of at least 1080, aka full HD. This way, those with larger screens will see the video include enough quality. Common resolutions that are bigger than 1080 are 1440 aka Quad HD, and 2160 aka ultra HD, which is also called for k. If you are going to publish a video somewhere where it will only be viewed on a smart phone. You can go as low as 360. 4. Bitrate: Beat rate tells you how much data per second is encoded in the video. They beat rate of a video is often expressed in kilobits per second. The higher the bit rate, the better the quality of the video. But as the quality of the video increases, so does its file size. The bit rate of a video can be changed to be smaller before rendering, which reduces the file size of the final video. Here is an example of three videos with the same content, resolution and frame rate encoded at different bit rates, making them different in quality. You can see what bit rates YouTube recommends for a video, depending on its frame rate and resolution. It's good to know that a video with the high resolution or frame rate requires a higher bit rate because there is more information to encode, it's useful to know the right settings for rendering a video so that the final video is optimal in size and equality. 5. Installing the Video Editor: Let's get started by downloading DaVinci Resolve, enter the name of the software in the search field and click on the first search result. Scroll down a bit and click the Download Now button. Click the button below the DaVinci Resolve 17 heading that corresponds to your computer's operating system. Feeling the required fields on the registration form and click the resistor and download button to download the software. Open the downloaded file, double-click the installer to run it. Click Yes to proceed. Makes sure you have only selected the DaVinci Resolve option. And then click the Install button. Go through the installation, accepting all terms. 6. User Interface of DaVinci Resolve: The first step is to go through the DaVinci Resolve user interface. The window that is currently open is the project management view, which lists the projects you have created. Create a new project by clicking the New Project button. At this point, you can name the project. This is just an example. So create a project with the default name by clicking the Create button. This is the user interface of DaVinci Resolve. Let's start by going through the different pages that can be found at the bottom of it. The first page is called media. Using this page, it's not required to make a video, but let's still see what you can do with it. The purpose of this page is to speed up the process of finding and importing media from your computer to the project. In the upper left corner of the page is the media storage window where you can find your computers, videos, folder, and disk derives. Click on them to preview the media inside them. In order the US media in the project, it must be tracked into the media bull window that is located at the bottom of this page. Because the frame rate of the timeline is different. Frame rate of the randomly selected video. Davinci Resolve asks if you want to change the frame rate of the timeline to match the frame rate of the video. This doesn't matter in this example. So you can choose, don't change. An alternative way to import media in the media pool window is to use the keyboard shortcut Control I. This function opens the file location from which media must last imported into the project. This feature works on all other pages as well. You can trim videos in the video preview window before importing them to the project. Make sure you have selected a video in the media storage window to set the first frame of the treatment video, use the keyboard shortcut. I do set the last frame, press the o key. Once you have trimmed the video, you can add it to the project with the keyboard shortcut out B. You can now find it in the media ball window. Now let's move on to the next page called cut. This page is a simplified editing base that allows regular videos such as vlogs to be a dreamed quickly on the cart page. In addition, the transitions, text, effects, and audio. You can create animations by adding key frames to the timeline. As you can see, the media pool window on this page, It's located in the upper left corner. The window contains previously added videos. There are two timelines at the bottom of the page. Drag a video to the timeline. The upper timeline always sold the entire video, while the lower one is tuned to a specific point. Windows next to the media pool window are transitions, titles, and effects. From these windows, you can add transitions, text, and fx to the timeline. On the right side of the page is the inspector window, which can be opened by clicking the inspector button. From this window, you can edit the properties of the selected clip and add keyframes to the timeline to make animations. The next page is called edit, which is similar to the previous page, but the edit page has more functions visible, allows video editing on a larger scale. The media pool window on this page is also located in the upper left corner. There is currently one video on the timeline that was added on the previous page. Drag a new video to the timeline. In addition to the video track, the timeline has a green audio track. So on the edit page, you can also edit the audio of the video. Transitions. Text, and effects can be found on the left side of the timeline in the Effects Library window. On the right side of the video preview window, you will find the inspector window. In addition to the video, you can also edit the selected sound transmission or effect in this window. Let's move on to the next page called fusion. This page is for creating visual effects and motion graphics using nodes. The node window is located at the bottom of the page. By default, the window has two nodes called Media and Media out. When different effect nodes are added between them, they make changes to the video. Changes to the video are made in order from left to right. The next page is called color. Cameras are unable to capture the dynamic range of the brightness and the tones of the real world in the same way that the human eye sees them. Because of this, you often want to correct the colors of your video in DaVinci Resolve. It can be done on the color page, as on the previous page. This page also has a node window located in the upper right corner. There are three windows at the bottom of the page that contains multiple tabs. In the rightmost window, you can add keyframes to animate the colors of the VDO, among other things. From the window in the middle and left, you can edit the colors of the video. You can save an image of the current frame of the video. For example, for a YouTube thumbnail, right-click on the video preview window and select, Grab, steal. The saved image appears in the calorie window where you can export it out of DaVinci Resolve. Let's move on to the next page. This page is called fair light and it is intended for audio editing. The fair light page is useful if you use a lot of sounds in your project or if you record a voice over for your video. In the middle of the page is a timeline that consists of audio tracks. To the right of the timeline is the mixer window from each yogis and make changes to a specific audio track. For example, you can adjust the volume of the background music to the correct level relative to their speech. When the video is playing, the changes of the audio levels can be seen in the mixer window. If an audio level of terms rate at any point, this means that the volume is too loud. There is an effect Library button in the upper left corner of the page, which you can press to open Audio Effects. To open your Sound Library, click on the sound library pattern. Using a sound library speeds up finding the right sounds before they are important to the project. Because on this page, you can listen to them before importing them. The last page is called deliver. On this page, the contents of the timeline will be rendered into a video file that can be executed outside DaVinci Resolve, deliver page, you cannot make changes to the video. In the upper left corner of the page is the Render Settings window where you can choose the resolution, frame rate, and file format of the video, among other things. At the top of the window are presets from which you can choose the option that suits the purpose of the video. Later in the course, a couple of presets will be created for rendering options. To start rendering a video, select the area to render from the timeline, then add the area to the rendering Q. Above the timeline is a drop-down menu with two options. The entire timeline allows you to select the entire video project as the area. When you select the IN, OUT range option, you can specify the area yourself. The first frame in the area can be defined by pressing the keyboard shortcut. I specify the last frame in the area. Use the keyboard shortcut O. It's a good idea to name each video with a different name so that the rendered video doesn't replace an existing video that has the same name. You can change the name of the video in the file name setting of the Render Settings window. Once you have selected an area, Add to Render Queue button in the Render Settings window. The first time, you will probably need to choose a file location where the finished video will appear. Select for example, the desktop to be the location. The area was added to the Render Queue window in the upper right corner of the page. Let's add another area that the rendering Q. Select the first frame of the area with, I, select the last one with o, change the name of the area in the Render Settings window. Lastly, click the Add to Render Queue button to add the area to the Render Queue window. There are no two items in the Render Queue window. This window contains a rendering cue from which you can start rendering areas of the timeline into videos. You're going to choose an item by clicking on it. To select multiple items. Hold down the Control key while you select. Finally, click the Render button and DaVinci Resolve will start rendering the videos of the queue, starting with the first item. 7. Basics of the Timeline: Let's now go through the most essential topic of video editing, which is working on the timeline. At this point, you should download our list of DaVinci Resolve keyboard shortcuts. That list can be found in the resources of this course. Create a new project by first clicking the New Project button. Then the Create button. Next, go to the edit page. Let's start by importing a video to the project. Press Control. I find a video you would like to use and double-click it to select it. Since this is only an example, choose that don't Jane's option this time as well. Drag the video to the timeline. In the middle of the timeline is a horizontal line with the video tracks above it and audio tracks below it. The video clip and it's audio clip are linked because they are the same media file. The volume of the audio clip can be perceived by its may form. High peaks in the waveform represent loud sound. You can quickly change the volume of an audio clip by dragging the line in the middle of it, either up or down. Once a lot of media has been added to the timeline, you should be able to move around it smoothly. The tomb in and out, hold down the Alt key while scrolling the mouse wheel. To move forward or backward in the timeline, hold down the Control key while scrolling the mouse wheel. If there are a lot of video or audio tracks on top of each other, you're going to scroll the mouse wheel to move up and down. The video can be played by clicking the space bar. Stop playing the video. Click the space bar again. The red mark on the timeline indicates which frame you are currently on. The red mark is called the play head. You can move one frame at a time by using the left and right arrow keys. You can also move 1 second at a time by holding down the Shift key while pressing the left and right arrow keys. Use the up and down arrow keys to move from one clip to the next. To get to the beginning of the timeline, quickly burst the home key to get to the end. Where is the End key? Alternatively, you can move the current frame by dragging the playhead or by clicking on a specific point in the timeline. Let's now go through the timeline tools. It's recommended that you use keyboard shortcuts. They use the timeline tools as they greatly speed up your work. You can hover the mouse over a tool to see the keyboard shortcut for that tool. The selection tool is currently activated. Shortcut for this tool is a, to cut a clip, use the B key to activate the blade tool and click on Eclipse. Use the a key to activate the selection tool. A faster way to cut a clip is to use the keyboard shortcut Control B. The clip is cut at the location of the play head. If there are multiple clips on top of each other, they will all be cut. To cut only one clip selected before pressing Control B. To select multiple clips, hold down the left mouse button and select them with the box select or an alternative way to select multiple clips is to hold down the Control key value, select the clips. You can also select all clips between the first selected clip and the next selected clip by holding down the Shift key while you select, you can move the clips by dragging them while holding down the left mouse button. By default, the audio clip moves with the video clip. The move only the video or audio clip selected first while holding down the Alt key. As you move a clip on the timeline, you will know this, that it snaps to the side of the nearest clip. This is because the snapping tool is activated. You can deactivate this tool with the N key to copy a clip selected and press control C, to paste it. Control V. When you paste a clip, it appears at the location of the play head. If you want to delete a clip, you have three different options. The first option is to use the Delete key, which removes the clip and moves all the clips to the right of it to the left. The second option is to press Control X. By doing this, the clip is copied and replaced by a blank space. The third option is to use the backspace key. This does the same thing as the second option. Doesn't copy the clip. The backspace key can be found above the Enter key. If you make a mistake while editing, you can use Control said to undo the last action. Use Control Shift set to do the last undone action. 8. Presets for Project Settings: Before you start editing a video, it's important to change the project settings to suit the captured video. Let's make a couple of presets that you can use in your future projects. Create a new project by clicking the New Project button. Then the Create button. Navigate to File project Settings. To see the current preset. Go to the presets tab. Make sure the top option, that is the current project is selected from the preset list. Now, go to the master settings step. To change the project settings. You can view the information of the captured video into File Explorer. Right-click a video, select Properties, and go to the details tab. Under the video heading, you will find the resolution, be iterate and frame rate of the video. This video was shot with the 4k resolution and with a frame rate of 29.97. Pete rate of the video is around 60 thousand kilobits per second. Let's make the first preset for a 4k video. Change the timeline resolution. From the timeline resolution drop-down menu. Select the 3,840 times 2000, 160 option. Now, change the timeline frame rate from the timeline frame rate drop-down menu. Select the 29.97 option. The settings for this preset are now complete. Click the Save button. Navigate File, project Settings, the reopen, the project settings window. Go to the presets tab. Click the Save As button to save the settings as a new preset. Name, the preset, for example, for k dash 29.97 FBS. Let's now look at the information of another video. This video was shot in full HD resolution. The bit rate of the video is around 3000 kilobits per second. The frame rate of this video is 60 FPS. Let's make a new preset for a video like this, make sure you select the top option, that is the current project from the preset list. Go back to the master settings step. Change the timeline resolution to one hundred, nine hundred and twenty times 1080. Next, change the timeline frame rate to 60. Click the Save button. Open the project settings window again. Go to the presets tab. Click the Save As button and name it. For example, full HD, das, 60 FPS. To change the preset for the project, select it from the list and click the Load button. 9. Trimming a Vlog: Let's now make the first video from start to finish. The finished video will be used in a future exercises. Download three videos that start with the name Project 1. These videos can be found in the resources of the course. Click the New Project button to create a new project. Name it Project 1. And click the Create button. Let's do this projects on the cart page. Make sure you are on that page. First, choose the right Bree said for the project, navigate to File. Project Settings. Presets. Select the full HD option that you made just a while ago. Then press the Load button. Click the Cancel button to close the window. Press Control I to import the downloaded videos into the project, to import multiple media files at once. Hold down the left mouse button and select them with the box select or then click the Open button. The frame rate of the timeline is currently 60, because the frame rate of the preset is 60. The frame rate of the videos you downloaded is 29.97, which is why DaVinci Resolve asks if the frame rate of the timeline should be changed to match the frame rate of the videos. Make these changes by clicking the Change button. You can view information about a video by hovering your mouse over it and clicking the small icon in the lower right corner of it. Drag a video named Project one, underscore one into the timeline. When you want to move on the timeline of this page, click on a specific point in the timeline above, or drag eater timeline. Alternatively, you can hold down the Control key while scrolling the mouse wheel. If you find that DaVinci Resolve is running slowly on your computer during the video editing phase, you can improve its performance by changing the video resolution of the preview window. Navigate to playback. Timeline proxy mode. With the half resolution option, the resolution of the video in the preview window is reduced by half, which increases the performance of the software. If necessary, you can select the quarter resolution option, which will make the video a little blurry, but their performance will increase even more. Changing the setting only affects the quality of the video displayed in the preview window, not define our rendered video. Let's look at the rest of the optimization tips at a later stage of the course. You see the video on the timeline as images. There are many identical images in a row, which means nothing happens in the video. Let's dream the area where nothing happens from the beginning of the clip. This can be done in many different ways. Drag the left end of the clip to the right. Trim the clip until the dog is not yet visible in the video, but appears as soon as the video is played. Click the space bar to play the video. Let's now trim the clip from the other end as well. Move the playhead to the point where the camera has not yet moved up. Barista keyboard shortcut Control B to cut the clip. Select the clip on the right and deleted with the delete key. The first clip is now complete. Clips can also be trimmed before being dragged to the timeline. Double-click the clip named Project 1 underscore two in the media pool window, opens in the video preview window. When you click the space bar, now, the video preview window place the clip you selected instead of the content on the timeline. You can move the play head in the preview window in the same way as the timeline play head. Trim to area that contains loud noises. From the beginning of the clip. You will see the audio of the video from the green waveform. Drag the left end of the clip to the right until the loudest sounds are out of the selected area. At the end of the clip, the dogs shakes himself. Cut out the part after it. Drag the right end of the clip to the left, to the point where the dog shaking. Now that the mean has been made, drag the clip that is one, underscore two from the media Bool into the timeline. Click the space bar to play the video. There is a long time in the middle of the second clip when the dog is sniffing the snow, but nothing special happens. Got that part out of the clip. Go to the point where the dog has just dark snow before. Press Control B, to cut the clip. Now of course, at the point where the dog is about the role in this no. Risk control. B, again, to cut the clip, you should now have four clips on the timeline. Selected third one and delete it with the delete key. Move the play head to the beginning of the video and play it with the Space bar. There is now constant activity in the video to keep the viewer entertained. Let's insert the last clip, project one, underscore three between the two existing clips. Double-click it in the media pool window. Click the space bar to play it in the preview window. This clip is good already, so don't trim it at all. One way to insert a clip between existing ones is to move it to a different video track. Initially, you will notice on the left side of the timeline that there is currently one video track. Drag the new clip above the first clip. Now there are two video tracks on the timeline. When you play the video from the beginning, you will know this, that the new clip is played instead of the original clip. If there are multiple eclipse on top of each other, the top one is always played. Drag the clip on the second video track between the two clips, the first video track so that the clips on the right make room for the new clip. The video is now complete. You can still admire it by placing the play head at the beginning of the video and playing it by clicking the space bar. Use Control S to save the project. The final step is to render it as a video file that can be played outside Darwin series of. 10. Presets for Rendering Settings: A little earlier, you made a couple of presets for Project Settings. Let's now create presets for rendering settings as well. Go to the deliver page. If the Render Settings window appear small, click the down pointing arrow button in the upper left corner. Do we expand the window? Let's make two presets for rendering settings. Some settings, such as resolution, come directly from the Project Settings. First, set the file location where the videos should be rendered so that you don't have to set it each time. Click the Browse button next to the location field. Select for example, the desktop as the location. Next, activate the risk trick to setting in the quality settings. With this setting, you are able to restrict the bit rate of the rendered video. Let's make the first preset for, for k videos. So make sure the setting is 80 thousand kilobits per second. Now, click the Advanced Settings button to see more settings. Activate a setting called for sizing to highest quality. With this setting, videos, with the change the resolution, our render with the highest possible quality, even if it takes longer. For K video preset is now complete. Click the three dots in the upper right corner of the window. Select the save as new preset option. Name it for k, and click. Okay, Let's now make a preset for full HD videos. It differs from the previous preset by only one setting. Change the value of the risk trick to setting to be 40 thousand kilobits per second. Click the three dots in the upper right corner of the window. Click, save as new preset. Name this breeze at full HD and click Okay. You can now select the correct preset by clicking the small down pointing arrow next to the first breath. The resolution of this project is full HD. So choose the appropriate preset named the video to be dog video. Makes sure that the entire timeline Setting is selected from the drop-down menu above the timeline. Then click the Add to Render Queue button to add the entire video to the rendering Q. The final step is to click the Render button in the Render Queue window. 11. Using Text in a Video: In the next few lectures, you will continue that previously made dog video to learn how to add the text, transitions and affects the video. Let's do these exercises on the elite page, starting with adding a text clip with the background color to the video. Make sure the effects library window is open in the lower left corner of the page. If you don't see it, Greek defects Library button in the upper left corner of the page. Open the titles category. Drag the text option on top of the existing clips to create a new video track. Makes sure that the next clip is at the beginning of the timeline. Hold down the left mouse button and select all the clips with the box. Select sir, move them to the right of the text. When you click on the text clip in the timeline, you will see it's information in the inspector window in the upper right corner of the page. If you don't see the inspector window, click the Inspector of pattern. In the title section, you can change the basic text settings. In the settings section, you can change the settings that are relevant to our clips. Go back to the title section. Make sure the play head is over the text. Change the content of the text clip to be, for example, the 4k video. You can change the settings to see how they affect the text in the preview window. Change the text size and its font. For example. The background of the text is currently black because a task no background at all. In the Effects Library window, open the generators category, find the Solid Color option and drag it below the text Glick. Glick, this solid color, a clip on the timeline. You can change each color from the inspector window. Now select both the text and solid color clip to shorten their length, drag their rights. And to the left. Select all the other clips and bring them to the side of the solid color clip. Play the video from the beginning. Use Control S to save the project. If at some point you want to use a specific font that is not found in the DaVinci Resolve font list. You can download one from the web. Let's go through how to add a new font. Dive Google phones into the search field and click on the first search result. Find a font you like. When you download fonts from this page, you need to know what purpose each font can be used for. Click the license button to read the terms of the font. Click the Download family button to download the font. Extract the downloaded file to the desktop. For example. Right-click it, and select installer for all users. In order for the font to be found in the font list, DaVinci Resolve must be restarted. Be sure to save the project by clicking the Save button. 12. Adding Transitions Between Clips: Let's now add transitions to the video to make the transition from one clip to another smooth. In the Effects Library window, open their video transitions category. A transition can be added between two clips and at the beginning or end of an individual clip. When you add a transition between two clips and play the video clip naturally transitions to the next one, as long as the transition fits though. Let's try to add, for example, a transition called cross dissolve between the first second dog clips. In some cases, it's not possible to add a transition between clips. In order for a transition to be added between two clips, both blips must have leeway equal to the length of the transition you are trying to add. You can check this by dragging the eclipse from there. And the wide frame visualizes the length of the original untrimmed video imported from the media poll window. You will know this, that there is no leeway in the second dog clip. Adding a transition between the last two clips was possible because there is leeway in both of them. If there is no leeway in a clip, but you still want to add a transition to it. It must be moved to another video track. First, make sure the Linked Selection Tool is activated so that the audio clip moves along with the video clip. Now move the second dog, leap to a new video track. Add the cross dissolve transition to the beginning of the second dog clip. You can change the length of the transition by dragging it from the end inside it. Now move the clip to the left as much as the length of the transition. At the cross dissolve transition to the end of the clip as well. Make sure it's the same length as the transition at the beginning of it. More than 20 along their dog clips, below the second dog clip. Make sure they are as much below the clip as the length of the transition. Play the video. The transitions look good. Right now, the first dog clip starts right after the next clip, which doesn't look so good. Let's add a transition to the text. Makes sure the timeline play head is over. The next clip, you can preview transitions in DFS library window by hovering your mouse over the transitions. Drag the desired transition to the end of the text clip. When you play the video, you will know this, that the transition only appears in the text, not in the background behind it. This is because they are two different clips on the timeline. And only the text clip has a transition. In order for the transition to affect the background clip at the same time, eclipse can be combined by creating a new compound clip. The delete an existing transition selected and press Delete all down the left mouse button and select both the text and the background clip with the box elector. Make sure your mouse is over one of the two clips. Right-click and select new compound clip. Press the Create button to create the compound clip with its default name. When you create a new compound clip, it's added to the media ball window in addition to the timeline. If you want to decompose the compound clip at some point, you can do it by right-clicking it and selecting decompose in place. Then delete the compound clip from the media pool window by selecting it, pressing the Delete key and clicking the delete button. Combined the same clips. Again. Select them and right-click on them. Select a new compound clip option and click the Create button. To edit the compound clip. Right-click it and select Open in timeline. This will open the contents of the compound clip, new timeline. In the lower left corner of the timeline, you will see the name of the original timeline followed by the name of the currently open compound clip. To go back to the original timeline, double-click timeline and one. Now drag any transition from the Effects Library window to the end of the compound clip. Play the video. Now the transition affects both the text and the background. When a transition is selected, you can edit its settings from the inspector window. You can change the type of the transition from the trenches and type drop-down menu. You can also change the type by dragging a new transition over the existing one. You can also add a transition between audio clips. These kind of transition lowers the volume of the audio so that the transition between DOD eclipse is not sudden, but small. Open the audio transitions category and drag the crossfade 0 decibels option to the beginning and end of the second dog clip. Play the video again. Let's edit the last dog clip so that it fades to black at the end of it, as it's often a good ending to our video. Fading can be done without a transition. There is a mark in the upper left and right corners of each clip that can't be dragged to make the clip fade to transparent. Drag the mark in the upper right corner of the clip to the left. You will notice that there is now a slanted black area to the right of the mark. This makes the transparency of the clip linearly larger until at the end of the clip, it's completely transparent. That is, in this case black, because there is no other clips behind the clip, such as a background. 13. Adding an Effect to a Clip: Some of the effects can be found under the Effects category in the Effects Library window. The rest of them can be found in the Open Effects field service category. Some of the effects can only be used with debate version of the software. Select the first dog clip from the timeline so you can preview the effects by moving your mouse over them. Let's add some effects to the eclipse for a practice. Find an effect called glow. Drag it to the first dog glib. Move the playhead over that clip. By default, the glow added by the effect is too bright. So let's modify its settings a bit. Make sure you have the clip selected in the inspector window. Go to the Effects section. For starters, at just the value of the shine tourists hall setting to be higher. Increase the value of the spread setting as well. Finally, decrease the value of the brightness setting. Now let's see how the effect affects the clip. Activate and deactivate the effect from the upper left corner of each window. The glow created by D effect is no longer excessive, but saddle. Let's add the glow effect with the same settings to the other videos as well. Select a clip that has the glow effect and press control C to copy it. Now click the timeline to de-select everything. Select the other dog clips while holding down the control key. Press Alt V to open the paste attributes window. From this window, you can paste the properties of the copied clip into the selected clips, activate the plugin setting under the video attributes heading. This is how you can paste only the effects of the copied clip to the selected clips. Click the Apply button. Now play the video from the beginning. The effect is now on all dog glimpse. The second dog clip has been shot on a cloudy day, which is why the glow effect doesn't affect it as much with the current settings. Select that clip, make sure the effect section is open in the inspector window. Decrease the value of the shine dress hall setting. Let's add another effect to this clip. Find an effect called camera shake, and drag it into the clip. Now the clip has two effects. You can find the camera shake effect below the glow effect. Click on its name to see its settings. Play the video to see how the camera shake effect affects the clip. Let's make the shake more noticeable. Increase the value of the motion scale setting. Like fonts, custom effects, and transitions can also be downloaded from the web. In addition to this, you can make them by yourself on diffusion page. This is a slightly more challenging subject area which will be covered in a later stage of the course. 14. Optimizing DaVinci Resolve: With a lot of content on the timeline, such as effects, transitions, and text, the software should still run smoothly as you work on their project. To insert this, the performance of DaVinci Resolve can be increased with a couple of optimization techniques. Let's learn how to use them. Davinci Resolve has to render the clips on your timeline so that they can be played in the preview window in real time. The first optimization technique is called Render cache, which is designed to create temporary files from clips on the timeline. Navigate to play back, Render cache. By default, the non option is selected, which means that temporary files will not be created. Select this option. You will now see either red or blue lines at the top of the timeline where there is either a transition or text. When the line is red, it has not been saved into the cache. When a line is completely blew, it has been saved and the video play smoothly. If you make changes to a clip that has been saved, DaVinci Resolve, we'll need to render and save it again. Let's clear the cache for practice. Navigate to play back, delete render cache, select the All option to delete all the temporary files. Then click the Delete button. Now, all the lines turned red. When the video is played, it may lag where the lines are not completely blue. In this case, the video is very simple and the computer in US is powerful. So there are no problems with the performance of the software. By default, clips with effects are ignored when saving temporary files. Because of this, there is no red or blue line above them. To also save clips with effects, Right-click on them from the render gas fusion out, but select the option on. Now that clip will be saved into the cache. Do the same for the rest of the dog. Glimpse. Select them while holding down the control key, right-click on them and choose render Cass fusion outputs. On. Now there are red and blue lines for the entire length of the timeline. Because the timeline has constantly either effects transitions or text. If the red lines don't automatically turn blue, play the video at those points. Keep in mind that temporary files can take up a lot of space on your computer. They are not recommended if the video plays well without them. In addition to the Render cache, Be sure to change the value of the setting mentioned earlier in the course. If DaVinci Resolve doesn't run smoothly enough, the setting is the timeline proxy mode found under the playback category. Select either half or quarter resolution to lower the resolution of the video displayed in the preview window, which increases the performance of the software. 15. Adding Subtitles to a Video: When you need subtitles for your video in doming series or you can add them easily. Open the titles category, India effects library window. Find an option called subtitle and drag it into the timeline. You will know this, that this uptight or glib didn't go to the video track, both to its own track. The subtitle track modified the subtitle clip to cover the first dog clip in length. Select it after that. As with other clips, the values of this one can also be changed from the inspector window. In the caption section, you can edit the content of the texts. In the style section, you can customize the appearance of this update those. Let's go back to the caption section. There is currently one text into subtitle list. The list that tells you how long each text lasts and how many letters bear. Second, they contain, make sure that you have selected the text in the list. It's a good idea to keep an eye on the CBS value as it tells you if there is too much content inter-text compared to how long the glib is. If there is too much x86, the viewer will not have time to read everything. In this case, the CBS value there is red. The limit is 31 letters, but it's recommended to stay somewhere between 15 and 25 letters. These of course depends on the video and the content of it type. All of a sudden, the dog appears as the textContent. Play the video. White text is currently indistinguishable from the video. So let's add a drop shadow to it. Go to the style section. First, activate the drop shadow setting. Change the value of the offset exiting the three. And the y setting the minus three. Now set the value of the Blur setting the five. Go back to the caption section. Let's add a new text. When you press the Add New button, a new subtitle clip, beer at the location of the play head. It's good to note that if the play head is on dub off an existing soft dialogue lip, when you press the Add New button, the old subtitle clip will be replaced either completely or partially with the news up Dido clip. Press Control said to undo the last action. Move the play head to the beginning of the third dog, bleep. Click the Add New button to add a new subtitle clip, change each content to be the dog seem to have found something interesting in the snow. At GSD, its length to be the same length as the dog clip. You can quickly go to either the previous or next soft Dido clip with the previous and next buttons. Now move the play head through the end of the second subtitle clip and click the Add New button. Change the content of the new sub directly up to be the dog starts to play in the snow. Also modify its length. Play the video from the start. The second text is so long that it doesn't look that good. Let's make a couple of changes to it. You can add a new line to the next. For example, leak in front of the word something. Then press Enter. Now go to the style section. Change the alignment, sitting to be centered. If you want to make subtitles in several different languages, you can copy the existing subtitle Eclipse into a new subtitle track. One way to quickly copy the selected clips is to hold down the Alt key while moving one of the selected clips. Translated texts of the new subtitle clips into a new language. At the drop shadow to it in the style section. Note that only one subtitle track can be visible at a time. You can change the visible or subtitle track by clicking the buttons on the left side of the tracks. When you make a video with multiple SAP Diodorus, the video must be rendered separately each time. 16. Basics of Animation: Let's now go through the basics of animation. Create a new temporary project by clicking the New Project button and then the Create button. Go to the edit page. An animation is made by adding key frames to the timeline. The values of a glimpse settings can be changed and saved as keyframes. When a video is blade and the timeline has at least two keyframes, the clip animates smoothly from the value set on it in the first key frame to the value set on it in the next key frame, almost all settings of a clip be animated by changing their values and saving them as keyframes. Keyframes are saved in the inspector window. If there is a small diamond button next to the setting, that setting can be saved. Drag the text option from the Effects Library window into the timeline. Makes sure the play head is at the beginning of the clip. Go to the settings section of the text clip. Below the transform heading is a setting called Zoom breasted diamond button next to it to save a keyframe with the current values of that setting. Keyframe is saved at the current location of the play head. At the same time, that diamond, there's red, meaning that at this point of the timeline, ISA keyframe saved. Now more that play head to the center of the clip, change the x value of the Zoom setting. The two. You will see that the y value changes as well because the link setting between them is activated. Because the tomb setting already has a keyframe on the timeline, you no longer need the breast that diamond pattern DaVinci Resolve will automatically add the keyframe for you if you change the value of a setting that has at least one key frame on the timeline. Play the video from the beginning. You will notice that the text becomes bigger as soon as the video begins, because they assume value is one at the beginning of the video and two, at the center. You can view the keyframes of a clip by clicking on the diamond icon in the lower right corner of the clip, a bar called transform opens below the clip containing the two key frames. You add it earlier. From these bar, you can move keyframes. If you move the second keyframe closer to the first one and play the video, that text becomes bigger, faster. If you move it further away from the first keyframe, that grows more slowly, move the play head to the location of the second key frame, the inspector window, there is a setting called opacity under the composite heading for is the diamond button next to it. To set a keyframe. Leave the value of the setting, as is now a bar called composite appeared below the text click the bars are determined by the headings in the inspector window. Click the arrow to the right of the composite bar. Inside it, you will find the opacity setting inside the transform par. You will obviously find the Zoom and Zoom why settings? Move the play head to the beginning of the clip. Set the value of the opacity setting to 0. When you play the video, the text animates by changing its size and transparency. 17. Changing the Speed of a Video: Let's go through how to change the speed of a video clip in two different ways. Download a video called Project 2, underscore one from the Course Resources. Click the New Project button to create a new project. Name it Project 2. And click the Create button. Go to the edit page, set, a preset for the project. Navigate to File. Project Settings. Presets. Select the full HD option and click the Load button. Click the Cancel button to close the window. Press Control I to import the video into the project. Because the frame rate of the Bree said is 60 FPS, but the frame rate of the video is 29.97. Click the Change button to change the frame rate of the timeline to match the frame rate of the video. Drag the new video to the timeline. Quickly add a couple of random key frames to the clip, animating the zoom of it. For example. Then open the key frame bar from the lower right corner of the clip. Select the clip and breast. There are key to open a window called Change glib speed. From this window, the speed of the clip can be changed in three different ways by changing the value of e there, this bead frames per second or duration setting. If the clip has keyframes, you can either keep their original location on the timeline by selecting the main Dane timing option or change their location with the clip by selecting the streets defeat option. Select the stretch defeat option. Change the clip speed to 200 percent, and click the Change button. When the clip speed is changed while the stretch to fit option is activated, the key frames follow the clip, so to speak. The style, activate the maintain timing option and change the clip speed, the 200 percent. Click the Change button. When the maintain timing option is activated, the keyframes remain in their original location. Move the play head to the location of the first key frame. You can see where the keyframes are all gated by moving from one keyframe to another. These can be done in the inspector window by clicking the arrows to the right and left of the diamond button. You will know this, that the rest of the keyframes are outside the clip. When the beads corrections setting is activated, the beats of the audio clip will remain at the same level. With the freeze frame setting, the speed of the clip can be changed to 0, which turns the rest of the clip into an image. The image is determined by the current frame of the play head. So the first part of the clip remains as a video, while the second part becomes an image. If the play head is at the first frame of the clip. When you do this, the whole video turns into an image. With the reverse speed setting. That clip will be reversed. When the ripple sequence setting is activated, the clip is not cropped when the speed is changed, retains all of its original frames. This only matters when the speed of the glib is slowed down because then the duration of the clip increases. Change the speed to 50 percent. And click the Change button. Deactivate the ribo sequence settings, change the speed to 50 percent, and click the button. When the setting is not activated, the clip will be cropped. Let's now try another way to change the speed of the clip. Use the Delete key to remove the existing clip. Bring the clip back to the timeline by dragging it. And make sure it's selected. Press Control R to open the speed change bar. In this way, different parts of the clip can be changed to different speeds. Blue arrows appeared at the top of the clip and at the bottom of it, you can see the current speed of the video, which is 100%. When you click on the arrow next to it, you will see settings you can use to change the speed of this clip. Move the play head to the center of the clip, and click the arrow. Select the Add speed point option. These ads a speed point at the location of the play head and divides the clip into two parts. The speed of both bards can now be changed separately. Jane's this bead of the first glimpse, the 150%. Click the arrow and select change speed, 150 percent. You can move the speed point by dragging it from the lower part of it. By dragging this bead point from the upper part of it, you can change the speed of the section on the left. When a section is made slower than the original speed, the arrows turn yellow. You can add more speed, binds to take leap. Be sure the move the play head to the desired location before adding a new speed point. To close this B bar. Are the changes remain even if this bead bar is closed. 18. Adding and Animating an Image: Next, let's add an image over the video and animated. Download an image named logo from the courses resources. Press Control I to import the image to the project. Drag the image to the second video track, so it will be shown over the video. Image clips that are added to the timeline are five seconds long, by default, change its length to be as long as the video clip. Select the image and resize it by changing the value of the Zoom x, setting to 0.33 in the inspector window. To move the midst to the bottom of the video, change the y value of the position setting the minus 350. This value might be different for you because it depends on the size of the preview window. Now move the image to the left until it's no longer visible in frame. To do this, change the value of the position x, setting by holding down the left mouse button over each field while dragging your mouse to the left. Make sure that the play head is at the beginning of the video. Add a keyframe to the first frame by clicking the diamond button next to the position setting. Move the play head a little bit forward. Change the value of the bushes and x setting so that the image is at the lower right corner of the video. Remember that the key frame is added automatically once there is at least one keyframe saved in that particular clip. Move the play head a little bit forward. Again. Click the Transform button, that is this square button in the lower left corner of the preview window. So you are able to move the image freely. With this tool, you can easily animate the location of elements such as images. You will also see the trajectory of the animation as a red line. Hold down the left mouse button over the image and move it to the upper right corner of the frame. Move the play head forward on the timeline. Once again, grab the image and drag it to the upper left corner of the frame. You can quickly move to a particular key frame by clicking on a white circle in the trajectory. Play the video from the beginning to see how the mids animates. 19. Reusing Elements: It's a good idea to keep the folders in the media ball Window organized so that you can quickly find the median of files you need. You can organize the structure of the media ball window by creating new folders with the right mouse button, select the Add bean option and named a new folder videos. Let's create another folder by right-clicking and selecting, Add been, name it, images. The folders at the top of the media ball window, our project specific. Let's move the logo image to the images folder and the video. Do the videos folder. If you want to reuse a media file or a timeline clip in other projects, drag it to the folder called our beans. The power beans folder is located below the project specific folders. If for some reason you don't see the power pins folder in the window, navigate the view and activate the show power beans option. Reusable files are often intros and outros which you want to use in every video. It should be noted that, for example, compound clips cannot be stored in the power beans folder. Let's drag the logo clip from the timeline that a sub folder called Master in the power pins folder. Now the clip is available in all projects. Use Control S to save the project. Press shift one to access the project management view. Create a new temporary project with its default name by clicking the New Project button, then the Create button. Open the master sub folder of the power pins folder, drag the logo clip into the timeline. For some reason, the clip isn't as long as it should be. Drag it from its right edge until the animation in it can be seen fully. The background of the image is actually transparent, but it is shown as black because there is nothing behind the image. 20. Basics of the Node Editor: Download three videos from the resources of the course that start with the name Project 3. Create a New Project and name it Project 3. Moved to the edit page, change the preset of the project by navigating to file. Project settings, resets, Jews the full HD option, and click the Load button, close the window by pressing the Cancel button. Press Control I, and import the videos you just downloaded into the project. Change the timeline frame rate to match the frame rate of the videos by clicking the Change button. Drag the video named Project 3, underscore one to the beginning of the timeline. After that, drag the project 3 underscore two video next to the first one. Move to the Fusion page. With fusion, you can create different kinds of effects and motion graphics. Into Node Editor, you can modify one clip from the timeline at a time. The glib that is open in the editor depends on where the play head was left on the edit page. If there are multiple clips on top of each other on the edit page, the upper most clip will be open in the Fusion page. The change they're glib in the Fusion page, open Eclipse window in the upper left corner of the page below the node editor, you will see the clips that are on the timeline. By clicking them, you can choose which clip to work with live. The first one is selected and closed Eclipse window. The clip of the timeline is shown as a node called media in one. Every change made to the clip is added after these node, the output node called media out. One is always the last node and it determines how the clip we'll look. We did changes, made, do it in this node editor. The move in the node editor, all down the middle mouse button while moving your mouse. If for some reason you get lost in the editor, click on the minimap that appears in the upper right corner of it, the reset, the view. You can add new nodes to the editor either by dragging them from the media ball window or by creating them inside the editor. Drag any video from the media ball window to denote editor. The new node was named media in to wrest control set to undo the last action. Let's now add the text over the clip using the Node Editor. Make sure that you have selected the media in one node. The essential nodes can be found in the toolbar above the editor. Click the Text option. Because you had selected the media in one node, a merge node was also added. In addition to that, the next node, the merge node is used to combine nodes where one of them is shown in the foreground and the other in the background. Symbol node system can also be made manually by dragging both the text and merge node from the toolbar to the editor and connecting them. When you hover your mouse over the merge one node screen arrow, you will see how the merge node will handle the particular node connected to it. A tooltip will appear that says for ground, which means that the note at that to the green arrow will be shown on top of the other glib. When you hover your mouse over the yellow arrow, a tooltip appears that says background. So the node connected to this will be shown in the background. The merge node also has a blue arrow that has nothing attached to it at the moment. Hovering your mouse over it will tell you that a node connected to it will be used. Aspen effect mask. Select the text node in the inspector window type Tank video as its content. Next, increase its size by changing the value of the size setting to point, to be sure to use a decimal dots instead of a comma. Let's use the text node as the mask for the merge node. Hold down the left mouse button over the merge nodes, green arrow, the dead damage that the x node from it. Move the mouse over the blue arrow of the merge node and release the left mouse button. The merge node now uses the text node as the effect mask. You will see that the text disappears from the preview window. Let's add an effect to the system. Makes sure that no node is selected by clicking the background of the editor. In addition to the tool bar, you can find more nodes by pressing Shift Space. A window called Select tool will open type fast noise in the search field. And double-click it from the results. Drag the fast noise one node below the merge node, all down the left mouse button over the gray square on the right side of the fast noise node and connect it to the green arrow of the merge node. Now that text is visible again in the preview window, it's intentionally a bit transparent. Make sure that the play head is at the beginning of the timeline. Select the vast noise node and change the value of each detail setting in the inspector window to be lower. Next, increase the value of the contrast setting. Decrease the value of the brightness setting a bit. Finally, change the value of the scale setting to be. Then add a keyframe for the C setting by clicking the diamond button next to it. Move the play head to the last frame of the flip and change the value of the C, setting the 10. Let's see how the text animates by playing the video. Next, change the color of the text so it can't be seen better. Make sure the vast noise node is still selected and go to the color section. Change the color of the color to setting by clicking eats wide field, steady to be, for example, dark red. After that, change the color of the color of one setting by clicking that black field, changed it to be green. Now that the X stands out a little bit better. Move the play head to the beginning of the video. Let's make the text appear with the help of a rectangle shaped mask. The mask will be animated with key frames and only the text inside the rectangle will be a visible selected text note. And after that click the rectangle option from the tool bar. A rectangle node was added automatically as the mask of the text because that text node has no other input types than the mask. At the moment, only the text that is inside the rectangle is shown, which indicates that the mask is working. Let's make the rectangle wider by changing the value of the wheat setting in the inspector window to be one. Next, change the value of the center x, setting to be minus five. Move the play head forward. Add a key frame for the center setting with its current values. Move the play head a little bit further. Just the value of the center exiting the B 0.5. Now the rectangle has two key frames that are used to animate its location. You can now move to the edit page. Play the video. 21. Tracking a Video: In this lecture, you will learn how the track, a video. Tracking means that the user sets points to the video to keep the next image or video in place as the camera moves. In this way, the element can be made by all of the video. Let's use the second clip on the timeline to do this. Move the play head to the beginning of the second clip and go to the Fusion page. Make sure that you don't have any nodes selected by clicking the background of the node editor. Drag a video. You need a node called tracker. Press Shift Space to open the Select tool window, search tracker and double-click on the result. A green box appeared on the video with a text that says tracker 1. When you hover your mouse over it, a beaker box will appear. The area inside the smaller box is the area that will be tracked. The area inside the beaker box is used to search for that tracking point. Let's tracker node between the two existing nodes so that the video can be tracked. The quickest way to add the node to the node system is by holding down the Shift key while dragging denote over the line on the right of the media in one node. Move the tracker to a point that you want to track. A good point for tracking is an area in the video that has a high contrast to its background. For example, a black area against a white background. The tank barrow is one of them because it's dark and has a bright sky in the background. More the tracker in the preview window by holding down the left mouse button on the upper left corner of its inner box, tried to get the center of the tracker will be inside the left gap of the barrel. You can see how the tract area looks like from the inspector window. Make sure there is some sky between the tract areas borders and the barrels outline. You can re-size the tracker by dragging it from its borders. Resizing can also be done by changing its values from the inspector window. The size of the actual tracker can't be changed from the batter of wheat and height settings to change the size of the search box, change the values of the search read and height settings. Next, let's make the tracker follow the selected area, makes sure that the play head is at the beginning of the timeline. Next, you need to save the tracker slow case and for each frame, click the track forward. Biden to do this. Click the OK button to close the window that opened. You probably noticed that as the barrel with outside the frame, that tracker continued to look for it and begin to jump around. Let's redo it so that it will stop tracking before the Barrow steep reaches the left border of the frame. First, create a new tracker by clicking the Add button, delete the old one by selecting it and clicking the delete button. Move the tracker to the same location by holding down the left mouse button in the upper left corner of each inner box makes her that the play head is at the beginning of the clip. To stop dragging, click the stop tracking button. Start dragging again with the track forward button. And right after that, over your mouse over there stop tracking button. When the tracker reaches the left border of the frame, click the stop button. Click the Yes button to close the window that opened. Let's see how the tracking logs like by playing the video. Now that the tracking is done properly, let's utilize it to animate a text. Activate the pin setting in the upper-right corner of the inspector window. This way, the settings of the tracker stay in the window, even if you select another node, that tracker settings will be needed in a moment. Did that the tracking node from the node system temporarily do this by holding down the Shift key while dragging it elsewhere in the Node Editor. At a text node by first selecting the media in one node and then clicking the next button from the toolbar. Because you had the media in one node selected, the text node was combined. We did using the merge node. Hold down the left mouse button over at the output of the merge node, that is the white box, then connected to the trackers nodes imports, which is the yellow arrow. Now the merge node should be connected to the drug or node as well as the media out. One note, select the text node and makes sure that the tracker settings can be found bottom of the Inspect or a window. Type, the model of the tank as the content of the text node. The model of the Dang is sour for K for if a change the color of the text to black, so it will stand out more from the background. Let's now set the text to follow the trajectory of the tracker. To do this, the text needs to read the data off the trackers transform setting. Go to the layout section. Here you will find a setting called center. At the moment, it has 0.5 as its x and y values, which is why the text is in the middle of the frame. Right-click the setting and select the Expressen option. A new field will appear underneath, where you can assign the location of another element, MTD field completely. Let's assign the location of the tracker. Do these field, pay close attention to how this can be done. Hold down the left mouse button over the plus sign next to their field. As you move your mouse, you will see a line at that. Do it. Holding down the left mouse button and more down in the inspector window until you see the tracker settings. Move your mouse over the setting called tract center and then release it. Now the value of the text nodes center setting should be tracker, one data tracked center to the text into preview window should also be at the location of the tracker. Play the video. The text will now stay on the barrel of the tank. Let's move it up a little bit. Go that the shading section, expand the Position settings, change the value of the offset y setting so that the text sits on top of the barrel of the dank. Let's create an animation for the text so that it will appear at the beginning of the video. And these are beer. Before it reaches the border of the frame, makes sure that the play head is at the beginning of the video. Go to the next section and find a setting called fluoride on. Change its value to be 0. Save a key frame by clicking the diamond button. Move the play head allele or further. Change the end value to one. Now find a frame where the text has not yet gone off. The frame. Change the end value to 0. Go a little bit backward and say at the end value to be one. Now there are four key frames on the timeline that animates that they played the video. 22. Using LUTs: The next topic is color correction. Let's start by learning what lots are and how you can use them in a video. Lot stands for lookup table. They are like filters that are applied over the video. They are easy to use and can improve the look of your videos. A lot. Moved to the color page. Open the lats window by clicking the button in the upper left corner of the page. Open, for example, the Blackmagic Design tab, and move your mouse over different lots to see how they affect the video. To add a lot to a video, drag it from the last window on to the node that is in the notes window. If you want to remove the lot from the clip, right-click it's node and twos. There is at node grade option. The clip already consists of pretty good Hue and Saturation values, which is why it looks fine without any color correction. Let's add a lot to it. Just for the sake of practice, open the ACA step into lots window and drag the lot on to the node. This lot, mix the colors of the video. A little more subtle. When adding lots to a video, it's good to keep in mind a few things. Many beginners tend to make the video oversaturated or change the contrast of the tones too steep, which ruins the video. It's recommended to keep the hue, saturation and brightness consistent throughout the video, which can be achieved with lots. Sometimes the clips are shot on a different day or with a different camera, which means raw videos with variation in color data. In cases like this, use it to color correct eclipse to be similar before using any lats. Lats can be applied before or after the actual color correction. At the moment, only the second clip has color changes in it. These can be seen from the color of all a frame around its number. You can copy the color changes from one clip to another. Let's add the same changes to the first clip. Make sure you have selected the second clip that has the lot. Select the clip to which you want to add the changes. That is the first clip by holding down the control key while clicking it, the clip will become orange. Now click the middle mouse button over the clip. You wish to copy the color changes from the frame around the number of the first clip is color for, meaning that now it also has color changes in it. 23. Masking with the Color Tools: Let's now use color tools and tracking to recolor a certain area of the video. Go to the edit page. Drag the video named projects 3, underscore three into the timeline. Now go back to the color page. The color page has a lot of different settings to color correct? The hue, saturation and brightness of the video. The same outcome can be reached in multiple ways. At the bottom of the page are three windows that have multiple dabs in them. Let's start by changing the sky color of the second clip. Make sure that you have selected that clip. Use out is to add a new node to the node system. It's recommended that you create a new node for each change you will do to the clip just to keep things tidy. Let's make the color change to this new node. First, you need to create a mask that covers the entire sky. Opened the qualifier tab, which can be found in the window that is in the middle. You have now activated the eye dropper tool, which you can use the 2s any peak. So on the preview window, when you click on this guy, the color of it will become the mask. After this, activate the highlight mode from the upper left corner of the preview window. Now you can see how the mask looks like. Currently, only a small part of the sky is selected for the mask. Let's adjust the settings in the qualifier tab so that the whole sky will be included in the mask. Start by dragging the left end of the saturation setting to the left. Now a slightly larger area of the sky has been selected for the mask. Drag the hue setting to be wider. Now the mask covers the whole sky. The next step is to change the color of the sky. Deactivate the highlights setting from the upper left corner of the preview window. Make sure that the primary step is open in the lower left window of the page. You can adjust the Lift Gamma, and Gain color wheels to change the color of the sky. They live affects dark tones, gamma, middle tones, and gain bright tones. You can also adjust each stones brightness by scrolling the horizontal, we'll below the color, we'll move the play head to the beginning of the second clip and play the video by changing the color of this guy, you got the right look for a tank deemed video. A mask can also be done by using geometric shapes or by drawing it. Open the tab called window, which can be found in the window in the middle. Let's create a shape mask for the third glib. So select that Clip. Create a new node to the node system by pressing out is the shape mask will be used to tint the color of the tip of the arrow, that is the muscle break. In this exercise, you will also use tracking. Move the play head to one of the first frames where the muscle break is fully visible in the frame. Activate the curve tool in the Window tab. With this tool, you can draw the mask with a curb. Our your mouse over the preview window and scroll the mouse wheel to zoom in. This way, you can work more precisely. You can move the view in the preview window by holding down the middle mouse button while moving the mouse, create a circular curve by adding points around the tip of the barrel. Connect the last point with the first one by clicking the first. If you are not satisfied with the location of some points, you can move them by holding down the left mouse button over them and moving the mouse. You can also add new points between existing ones by clicking the line between them. To delete a point selected and press the Delete key. Activate the highlights setting from the upper left corner of the preview window to see how the mask looks like. Now that the mask is ready, it's time to do some tracking. Open the tracker tab of the window in the middle. First of all, make sure that the cloud Tracker option is selected in the drop-down menu, which is located at the lower right corner of the dapp Cloud. Tracking, uses multiple points inside the mask instead of just one single point, which gives a more precise result. Deactivate the 3D tracking method from the upper part of the tab since it's not needed for this kind of tracking, leave the other tracking methods selected. These methods, make sure that the tracker bands tilts, zooms in and out, and rotates. When the video is played. Click the Play button into tracker tab to begin tracking. If the tracker goes off its place, at some point, you can go to that frame and move the bones of the mask back into place and continue tracking. At the moment the preview window is zoomed in, you can raise at the Zoom by clicking the drop-down menu in the upper left corner of the window and selecting the feet option. Move the play head to the beginning of the video and press space the blade. The tracker seems to follow the tip of the arrow. Well, next, let's change the color of the muscle will break. Move the play head to a frame where you can see the tip of the barrel at just the color of the Gamow. We'll do b, for example, red. You can also adjust the auto color wheels if you want. After that, open the tab called window. From the window in the middle, change the value of the inside setting to be around two so that the red color doesn't bleed outside their muscle break. You can hide the points of the mask by clicking the drop-down menu in the lower left corner of the preview window. The option of when you are happy with the mask, move to the edit page. Trim the beginning of the video where the mask is not yet following the muscle a break. Then move the clip next to the clip on the left. Lastly, trimmed the end of the clip where the tip of the barrel is not in the frame anymore. Play the third clip from the beginning. The mask follows the tip of the barrel really well. 24. Basics of Color Correction: Let's make a couple of color correction exercises from the resources of the course. Download two videos that start with the name Project 4. Create a new project by the name of project 4. Go to the edit page, set the project preset to be the full HD option. Press Control I to import the two videos into the project. Change the frame rate of the timeline by clicking the Change button. First, drag the project for underscore one into the timeline. Drag the projects for underscore two after the first clip. The video clips are the same, but the first one is overexposed. The colors of the second clip are deemed because it's contrast and brightness have been manipulated. Let's correct the brightness of both clips. Starting with the first clip, go to the color page. Make sure you have selected the first clip. At the moment, there is one node in the Node Editor. Let's make the changes to a new node. So add one by pressing Alt S. Makes sure that the primary step is open in the window on the bottom left corner of the page, tries to change the hue of the offset color wheel to see how it affects the video. When you have your mouse over the first node, you will see a text appear that says no color correction because no color changes have been made to this node. When you do the same for the second node, a text will appear that says primary offset, which means that the color wheel named offset has been modified on the primaries tab. Color changes are added to the clip from left to right. The changes of a node get added on top of the changes in the previous node. If you want to see how the original video looks, deactivate the bypass sitting in the upper right corner of the preview window. To remove the color changes, click the reset button next to the offset color wheel. Next, open the scope step in the window on the right, where you change the color in the offset color wheel to be, for example, red. You can see the waveform change according to it. The higher the red waveform is in the scope stab, the more red color can be seen in the current frame of the video. Reset the offset color wheel by clicking the reset button next to it. Open the drop-down menu in the scopes tab and select the wave form option. Next, click the button next to the drop down menu to the y option. Lastly, deactivate the colorized setting. Now the way form shows only the brightness of the current frame of the video. The white color in the wave form is mostly located in the upper part of the scale, which means that the peaks in the frame are very bright. Let's move the white color in the scale down a bit by decreasing the brightness. You can change the brightness of the video by tracking the horizontal wheels below each color, we'll try to find which we'll moves the midsection of the wave form, not the upper or lower part of it. Raise it the horizontal. We'll after each change by pressing the reset button. The purpose is not to try to move the whole wave form, but to bring down the over-exposed week source. You will know this, that the gamma color wheel moves only the midsection of the wave form. So let's use it. Drag the wheel to the left until the video looks less overexposed and the wave form is more in the middle of the scale. The first clip is now ready. Select the second clip. Let's start by adding a new node. Do it brings out is to do so. You will notice that the waveform ends at the midsection of the scale. This is why the video has no pride pixels in it. Let's address the waveform to cover the whole scale. These can be done by changing the horizontal. We'll below the gain color, we'll drag the wheel until the way forum is covarying the whole scale. Now the video is otherwise good. Buddies has the same issue as the first clip had. It's too bright. Change the brightness of the video by dragging the horizontal we'll below the gamma color wheel. Now both clips look great. With the same principles. You can change the hue and saturation of a video. When you are dealing with colors, remember to select the parade option from the drop-down menu in the scope stab. 25. Adjusting Music and Sound: In this video, you will learn how to use music and sounds in a video. Download three videos that start with the name Project 5 from the courses resources. Download the three audio files that start with the name Project 5 as well. Let's add a new folder to the desktop, which will be used as the sound library of the project. Name. It sounds. Drag the three audio files inside the folder. The audio files contain sounds of footsteps and birds, as well as some background music. Once again, let's make the necessary steps to make a new project. Start by creating a new project and name it Project 5. Go to the edit page and sweets debris set of the project, the full HD. Breast control. I do import the three videos into their project. Change the frame rate of the timeline by clicking the Change button. Drag the three videos to the timeline in this order. Expand the audio track by tracking it down from its bottom edge. Play the video. The first sleep includes footstep sounds, but also some unwanted noises. Let's replace the clips audio with the one you downloaded earlier. Start by deleting the existing audio clip. You can choose only the audio clip by holding down the Alt key while selecting do delete that clip and leave a blank space, it needs blaze, press the backspace key or the backspace key can be found above the Enter key. Move to the fair light page. Make sure that the sound library window is open on the left side of the page. Let's add a sound library by clicking the three dots in the upper right corner of the window. Choose the Add Library option. Select the Sounds folder on the desktop. Click the OK button. To add a sound from the sound library into the project. You first need to search for it from the library. Type footsteps in the search field. You've got one result that includes footstep sounds in it. This is why you should always name your audio files by describing names. So we're going to find them easily. The listened to the audio file, select the search results and click the Play button. It sounds good. So let's use it in the project. Drag it temporarily to a new audio track on the timeline. The AudioClip is not as long as the original audio of the video. So let's duplicate the new audio clip. Hold down the Alt key and drag the clip next to the original one. Dream that duplicated clip slightly so that eat and the original a bleep are together as long as the empty space above them. Now select both of them and drag them to the first audio track. If a lot of sounds and music are added to the timeline, it's a good idea to give the timeline in need order. Double-click the first audio tracks, name and rename it sounds one. Only sound will be added to these track. Now double-click the name of the second drag and name it sounds to add sounds to this track that you want to play at the same time as the sound of the first track. You can change the color of the tracks if you want. Do this by right-clicking on a track and choosing any of the colors inside the JS Track Color many you. Let's add a third drug that will be used for background music. To do this, right-click the blank area below the second drag from the air to track menu. Choose this theory or Option. Double-click the name of the new track and name it music one. You can also change the color of it. Let's find our sound from the sound library that includes a bird singing. Birds in the search field. Select a search result and click the play button to listen to it. Drag the sound that the beginning of the second audio track. Lastly, let's add background music to the video. Type music in the search field of the sound library window. Select it and listen to it by clicking the Play button. Now drag it to the beginning of the music track. Play the video from the beginning. The video is already pretty good, but let's make a couple of more changes to it. Sounds. Make sure the mixer window is open on the right side of the page. Expand the mixer window by dragging it to the left from its left edge. Change the volume of the music track to be, for example, minus 10 decibels. User, to keep in mind that the volume of the background music always depends on the volume of the sounds in the video. Play the video again, and keep an eye on the sound levels in the mixer window so that none of them turn red at any point. The volume of the tracks is at a good level, but the noise of the river in the second clip starts all of a sudden. Let's modify it so that its volume increases gradually from 0 to the normal level. Expand the first audio track by dragging it down from its bottom edge. To create a fading effect to it. Drag the white mark on the upper left corner of it to the right. Play the video again and pay attention to the noise of the river. Now the video is complete. Let's get to know the settings of an audio track. You can see the volume of each audio track, because you're previously change the volume of the music track to be minus 10 decibels. This number is shown in its track. On the right side of the volume value is a lock symbol that can be used to prevent any changes to the track. With the arm for record setting, that is the R button. You can record a voice over to that track. When you activate the S button, which stands for solo, you can mute our other tracks on the timeline. With the mute setting, that is the M button, you can mute that particular track. It's good to remember that the mute and solo settings are taken into account when you are entering into video. 26. Recording Voice-Over: In this lecture, you will learn how to record a voice over to a video. Create a new audio track by clicking the right mouse button on the blank area below the music track. Inside the Add drag menu, select the mono option because microphones record sound from only 1. Double-click the name of the track and rename it voice over 1. Expand the mixer window by dragging it to the left from its left edge. Let's connect the microphone to the audio track that was just created. Click Dean both field of the voice over one track in the mixer window. From the drop-down menu, select the input option and a new window will appear. Are the microphones that are connected to your computer can be found in the upper left corner of this window. Select the microphone you want to use, and click the batch button. Now the microphone is connected to the voice over one track. If you have any problems with your microphone, in most cases, the problem comes from outside DaVinci Resolve, try to get your microphone working and then get back to this lecture. Close the window by clicking the X in the upper left corner of the window. Next, activate the solo setting by clicking the S button on the voice over a track so that the other audio tracks are muted. Activate the arm for record by clicking the R button. Now you are ready to record a voice over. When you speak into the microphone, the sound level of the voice over one track changes. When you are ready to record your voice, move the play head to the location on the timeline where you want to start the recording. Click the record button. Testing this thing. This thing. The stop recording. Press the Stop button. It's a good idea to keep an eye on the sound level of the audio track so that it doesn't turn red at any point. This thing, this thing, this thing. If the volume is too low or high, adjust the volume of the audio track from the mixer window. This thing, this thing, this thing. If you are recording the voiceover in parts, remember that if the play head goes on top of an existing sound clip, it will replace it. 12121212. 27. What Next?: Congratulations on completing the course. You should now be well versed in the basics of video editing. Next, try to make a video of your own and post it, for example, on YouTube to gain valuable feedback. With constructive feedback and regular practice, you will become a better video editor day by day. Please rate this course as it will help us a lot.