Transcripts
1. Hand Drawing Intro: Hello and welcome to this hand masterclass. My name is China and I'm gonna be showing you how we can break it down so that the hand becomes an easy thing to draw. Hands are really difficult. And maybe you've been to a life during class before and you kind of avoided that area. Well, you don't need to anymore. Hands can be quite simple. Once you learn the fundamental shapes, you can easily draw anything. And in this situation, we've adapted the shapes to make sure they're suitable for a hand. First, we're going to look at the shapes. So how can we break this hand down into three simple shapes? After that, we're going to start with a console. So the hard work is done, or you need to do now is define the outline. Wants a contours are done. The fund that begins, you get to start shading. The shading is super important to create the idea of form and death. I'm going to show you how to attack this and what you should do. If you follow this course, you will learn how to go from your basic shapes down to your contours and you can even start your shading. Hopefully you walk away from this course, never having to worry about how to draw a hand ever again. So good luck, and I can't wait to see what you create.
2. Step 1 - 3 Basic Shapes: We're going to start off geometrically, which means cubes, cuboid, trapeze, anything with straight lines, which you might find a little bit odd because hands are anything but straight. What we're going to start off with is a wedge. So imagine a door wedge or cheese wedge. And just start by getting the first line in. So we're going to create a bit of a right angle. And then this top line is not parallel, so this actually comes up at an angle. So this is two D, This is a wedge that has no dimensions, it just has one face. So let's make it 3D because this is what we need to get from our drawing, sir. First of all, we want a bit of a base. So we need a line there, line there, line there, and align that. Now they all have to be at the same angle, which if my pencil is pointing into a time on the clock, it's probably half-past ten. So make sure that all of your lines appointing to half plus ten. Now these two need to be the same, and these two need to be the same. Ideally, all four needs to be the same size because at the back we have a square or rectangle. But it just means that our 3D shape is much easier to draw and much easier to read. And then finally, so we've just closed off with those vertical lines. Or we need to do now is joined this up at the Boston. So we have this lovely 3D shape. Now, some people might instantly see this differently. They might see that this corner is coming towards us, or they might see that this corner is coming towards us because remember, this shape was our first shape, not this shape. And that's the interesting thing about 3D and how a mind reads it. So hopefully you got something like that. On next shape is guaranteed to be a pyramid triangle. So what we're going to start off with is our triangle. So it doesn't really matter where you do it, how you do it, but it might be easier just to follow me in this instance. So minds not an equilateral and, and it doesn't matter if it's equilateral or not. Just get yourself a triangle on there. The most important thing is that we end up with a square base. So imagine this is one edge of L square and this is going to be the other edge. So top and bottom. And we need to match that here. Now, mine obviously is cutting into my triangle. Yours may not, because you may have drawn a slightly different one. And then next we just need to close that off with a little straight line there. So same again is that this needs to be parallel with this, and this needs to be parallel with this. Finally, we need to close off this open side on the right-hand side. And there we have 123 sides, but obviously we've got a fourth one and this line will becoming that. So my triangle, you can't see it. Perhaps with yours. If you can see your bottom corner, you might be able to see that black line there. Now, finally, this is a bit of a weird shape, but it's super important that you practice it. And I like to call it my toast, my 3D toast. So what we wanna do is start off with an upside down trapeze. Maybe I'll make that slightly longer. And then for the top section, now, because we're thinking of hands, we're gonna make it a curve. And you can see with my hand that if I took the average straight line through my knuckles and curved it slightly to match, then it drops on the outside edge and it's slightly higher on the inside near the thumb. So a curve actually drops down. So a want to replicate that in here, and I have just given away what shape this is and what is useful. But this is a really nice simple shape to add onto that. Now, in order to make this 3D, again, we need some edges. So let's get those angular lines for that base. And because this is a curve is a bit more difficult, but I'm just going to pop that in there so that I have a bit of a reference point. And obviously we would have one here as well. Brill. Now let's join that up. So this book would be a rectangular base. And then we have the inside. Here's the outside there. And then all we wanna do is join this up. And you see they kind of crossover. So they meet in the middle, this line meets in the middle, and it comes underneath so that this side will looking up on it, decide we're looking down on it. So hopefully you can kind of see that and you're drawing looks very similar. And then we can put this all into practice. But first I'm going to show you an easier picture where these lines are just dashes. So you can really see that 3D effect much clearer.
3. Step 2 - Geometric Construct: So we've practiced off shapes. Now, let's put that into practice. So we've got on hand here, and what we wanna do is we want to put their shapes into that hand. So let's start by looking at that main palm and remember that toast like shape. Let's start by putting that in drawing. So I just wanna make some faint gestures and want to get out rough angle of those knuckles. And remember it, it pinches in at the bottom and it's much more wider at the top. Now, the wrist is an angles though. Make sure who get up and go there. And then from here, There's a knuckles. So let's make this 3D so much. And this is the left-hand side of that palm, has the knuckles and then you have the curves that just goes up above the knuckles. And obviously we wanna make that three days, so I'll just stop that. They're now into that index fingers. So let's start off with the wedge. Now. Looking at the angle of Necto, probably going in that direction that is facing half-past ten. And then let's get second section of the index finger. Now remember is wider at the base and smaller at the top. So it's only, it's only SO2. Again, let's look at the angle of a knuckle. And then a slight change in movement for the tip of the finger is going to look a bit lonely because we obviously have to cough in the fingertip. So don't worry if it looks a little bit long. Now, from here we can make it 3D. So let's get lines going. So remember this is a wedges should be water at the base here and smaller at the tip. That same to this section. Wider at the base, smaller at the tip, and stay the same. So this I can. Now let's move onto this next fingers. So we have the top of section here. And then a similar angle for that knuckle. And then we want to move on to the next section here. Much more of a steep a knuckle. So notice how this is smaller than this one. And then that final fingertip is. So this is like a little step, so just want to put a tiny section in there. And we can't really see much of it because of the angle is out. So it just kind of looks like a rectangle stepped below the other rectangle. So now let's make that 3D. Remember wedges, water at the base, center at the top, and then go down here. Remember this is just a constructs or it might look a little bit odd at times. But that's okay. It's just helping to guide us. Now let us move on to the knuckle. And this is situated slightly lower. Same angle. Actually MN might actually come a bit higher. And then we can only see that. We're going to just see that I'm middle section. And then we can make that 3D Brill and we can't really see much more than that. Now let's get the fine obit. The little finger. So that goes. And then this finger can't really see it that much. So the 3d will actually be going left. It will see the inside. You'll see the, the inside side and you'll see the inside of bursitis. So there's a lot of side's going on. Let me just clear this up so it's easy to understand. Preface. I'm just going to extend these lines a little bit so that it looks much more coherent. And because of the proportion of my fingers, I'm actually just going to make this a little bit smaller so that it's much easier to change the palm then to change all those fingers. So let me just rub that app and it should look a lot better. Okay, and finally, let's get the summons so we need to add that pyramid case. Let's look at the angle of the thumb and it comes out around here. So that means that our wedge is going to be facing inwards slightly. Now we've got the first knuckle quite low. And then the other Necto is little bit difficult because it's curved. So you just want to look at one side and think about the average direction that it's taking. And then you need the tip of the thumb. Now, this is obviously pointing backwards and it's a bit difficult to draw it as a geometric shapes. So just get a rough angle because remember we're going to be calling into that without curved edges. And then from here, it just means that we remember to keep it wedged. We can move into our 3D. So why did the bass smaller at the top? This edges is little bit more difficult, but we do have a wide base here. And then we'll just bring that down there. So let's see how this gets. I feel like my handed the minute is potentially a little bit too big and the palm, so I'll be looking out for that and just make sure that you're looking for whatever doesn't quite feel right and just keep an eye on it, ready to fix it.
4. Step 3 - The Contours: So let's start with getting all contours. Would just going to use a 2B pencil to guess, style it so that we have a chance to refine it. I'm going to go back to this index finger because it's just a really nice anchor in a really great points. Keep going back shoe. It's on it's own, is isolated, which means we can just keep going back to it without any complications or interference from other elements. So watch out for that gentle curve is so gentle you don't really want to push it that much. And I feel like mine actually go little bit further. Now get that nail in. Remember it's just an outline. You just wanna be very gentle. Which is why we're using our 2B pencil. Okay? So over c where drawing the outline of a shadow that we can't quite see. So don't worry too much. It's just really going to help us along the way. So I might just make a couple of mocks. So the knuckles, perhaps it needs to get a little bit bigger. I'll get the outline here. So a nice little dip Now, the knuckle and then a lovely curve at the top. There. It goes into the palm. So I'm just going to remove this line so I don't get confused. Just want to check the angles. So that's probably half plus 12 on the drawing is one o'clock. So that means our triangle, that pyramid that we did early on. That should be where our palm is coming into. That already looks a lot better. Fantastic. Okay, let's move on to this second finger, the middle finger. So this needs to come down slightly. And then from here. And then again, we can't see the edge of the shadow, but we'll just draw something in just to please eyes. And then less. Just do some scraggly little shapes so that knuckle. And let's move on to this next fingers. I just want to see where the joins on meeting. So look at the picture. And if I put a straight line across, I can see roughly how deep this finger needs to step in order to like his cascading down. Could be maybe a little bit more. So this is another drop off into nothing. Can you see how we've kind of taken out that side? I added in because we wanted to adapt to my proportions, but it did help me to understand the form of a hand. You check the angles, so that's one probably more likely to be half plus one K. So we've got both sides. Let's now move on to which they just bring that in a little bit. And let's get up. So this is again, a shades that goes into the job. So we can't quite figure out the edge, but we can have a good guess. Now this is probably longer than my books, which is fine. But that when she was a really good angle for it, actually definitely made out to lunch. Carried away. Okay. I'll go out from here. So this should actually be a little bit if he sees a very subtle dip. This is one of the problems that people have is, are they over-exaggerate? Whenever they see a small curves? We've gotta be careful with that. Up around here, around there. So just pokes out a little bit from that. Now, I'm going to keep those construction lines in because it's going to help with our shading. But there we have now the outline of our hand. And yeah, if you want to just extend that a little bit so that you can really imagine the hand on a wrist that might really help your drawing. Brilliant.
5. Step 4 - Shading Part 1: So sticking with 2B pencil, let's now add the shade. So we're gonna get to a index finger and just going to add it very average shade, not too light to dark. And I'm just heading towards that geometric construction line. I might decide that perhaps this line is to fall to the left or it's to fall to the right. So I will then use my Rebecca. Just too. Get that shape because, you know, withdrawing the edges of the shadow is now just like we drew the contours of the syngas. We're now doing the same for the shadow is we don't really want it to be too hard on all edges. So just take a minute now to keep looking at the big dark shadows. Don't worry about these mid shadows are on the fingers themselves. We're just going to look at those. Second edges of all rectangles are keyboards are wedges. Because hopefully this should create the idea of form in our drawings. And you don't want your edges of the shadows to be too harsh. So be lucidum, make a nice soft edge. I can probably bring this knuckle. Again, it sets a lot better. Then that means this can go to the left slightly. Shutter is their big shadow. Really. So one more side to the left-hand side. Let's get that pyramid shadow in. Great. So already drawing is starting to stand out, is starting to come to life. The last thing I wanna do on this is we'll just add a little gesture of those knuckles because we have some big so Shadows in S and nice deep one. So hopefully this will help us to really recognize this is a fist if is not being recognized already, this should help. So just think about that big doc. It's almost like a triangle. In that little triangle there. And just a tiny edge. And finally, just in a little crevice, that brilliance. And now we've set our shadows for the form. So the next video we're going to look at the shading in greater detail.
6. Stage 4 - Shading Part 2 : This next lesson, we're looking at how to push things even further and to refine our drawing, ie the mole, to switch to your 8B pencil. This is a dog pencil. And we are going to really look at pushing the shadows. So we really want you to make it super dock at the end of the finger of the final edge. And just think about where it could be refined. So my fingers a little bit narrower. I can just about see that in the image as well. So I will push that. Can you see by adding my 8B that the initial shading that we did is super light now, which is great because it means we have a lot of scope to play with. Brilliant. So once, once I've done that and now gonna work into each individual finger. So what I want you to do is just add an average shades on this knuckle. Don't leave anything whites and don't make it to dock because there's no white bits, but they're all dark bits. However we want to control where we make it. So we'll put that on there. And then what I want you to do, coding your pencil on the edge like so. And when you should just shade in the shadow and then push out. So you pushing into that finger. And you're going back and forth, back and forth. And can you see how this is quite a soft edge, whereas here is quite a hard edge. So it's just want to play around with these edges. Keep looking at the picture and thinking, okay, where is it hot? Where is it? Where is it darker? Where's it, Lisa? Just spend your time in this knuckle to really think about where it changes. So in the middle it kind of pinches in so that it's darker in the middle. And again, I think actually my angle could probably be a little bit. Deepa. It feels much better. So don't feel worried if you need to change anything. Never, ever, ever to light. Okay, so I can probably make that internal highlighted, but delta is looking a little bit grainy, which means it's a bit more difficult to see the difference between light and dark. I want you now to pick up your two H pencil. And all we're gonna do is just try and close off some of these white gaps where the papers showing. Now it could look really good for texture, so I won't do all of it. But can you see as I just wiggle this two-stage in those little gaps, it helps to unify all that shadings or really puts it in its place. And you can see where it's dark. And whereas light. And it just looks a lot smoother and that's really what I would like. So that's much better. What we're gonna do now is work into this knuckle. So lift your 2B now. And because it's some really flexible skin, We've got a live section on the top and adult section on the bottom. So when you just stop by shading in some sort of half-moon, just really try and get that curved shape them. Don't worry about the ring close for now, we will add them. Just make sure you're shading is super snooze, brilliant. And then at the top, because we're working into that second section now, just think about the shading around that knuckles. So I'm gonna come back to that knuckle and I'm gonna make the areas around it as they should be so that it can help me set the tone for that knuckle. So just blend in edge shedder. And we go. And then this wrinkle isn't in the right place. Just checking to see if this is pure Y and it's not. So I'm gonna do that very faint shading, super superstar. So, and then I'm just going to use this pencil to mark out where these wrinkles might be. So let's put in that top one there. And we have beautiful curved on here. One coming from this little crease here. We can then work up with that little shatter. And can you see with a wrinkled is always a lighter side. So you wanna make sure that these highlights are really sticking out. Well, you might need to do is grab your posse rubber, which I'm gonna grab now and I'll show you how to use it.
7. Stage 5 - Knuckle: So the good thing about these is that you can manipulate them into any sort of shape that you want. So you just wanna pinch you really sharp edge into that. Then all we're going to do is remove the pencil, is going a little bit too far. And then just read shade around that. So this wrinkle lightest, super deep. And then kind of has a nice soft edge on the top. Well, now the creases just under here, a much darker. So make sure you've got your 8B again. Let's just maybe actually get that in soup, soup doc crease there. And then one side is a bit darker. So as it comes to the top of the crease, just do a faint shade up there. We have a nice highlight already left. And I'll just add a little crease down here where I can either remove the pencil or shade around it so much they gonna do, but both remove a little bit of principle. They're actually going to use my two h just to identify the difference between light and dark on this wrinkle. So it's a bit sharper. Just means it gets into all those little flap bits. And then I'll use my 8B to push that Branko back in. You don't want it to be completely flat because that's when it stops looking like a wrinkle. Remember one side, darker side in this case it's the top side. There we go. So let's just add a couple of them along here. So dark is pencil for the crease, is redefine those shadows. And then tighten it up with my 2B so that it looks like a tiny little highlight. Super subtle, and that's exactly what we want. So let me just look at this. Push it back in with the API. Stupid dog. A nice little cooler. Brilliant. So you've got quite a few wrinkles going on there. Now let's do the same on the top part of a knuckle. Okay, so just work your way up now into the top part of that finger and do the same principle. So you use in your API to get into those job crevices. You'll then move onto your two h to define and if and when you need to use your rubber just to remove some of those lighter areas where they need to be licensed. So there's our first finger. Now at the minute it looks quite dog, but don't worry, as soon as we add the shades in all the rest of the hand is should look absolutely fine. So now it's over to you. Well done on getting this far. And hopefully by using those simple shapes, it makes it a lot easier for you to construct. Go hand and think about where to place the fingers, how to get the palm. So I hope this was useful. I hope you really understood and are able to create your own. So now it's up to you to finish the rest of the hand and do in your own time. Take your time on each finger and relax, enjoy it. And please remember to share your drawing with the group so we can all see what you've managed to achieve. Hopefully, you'll be very proud of yourselves and proud of your creations. Thanks for watching, and I can't wait to see what you've done.