Learn Digital Art With Procreate: A Complete Guide For A Full Illustration | Fanny Richard | Skillshare

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Learn Digital Art With Procreate: A Complete Guide For A Full Illustration

teacher avatar Fanny Richard, Illustrator & Concept Artist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:19

    • 2.

      Class Project

      1:24

    • 3.

      Introduction To The Basics

      7:14

    • 4.

      Sketching Digitally

      10:08

    • 5.

      Line Art

      5:57

    • 6.

      Color Filling

      4:00

    • 7.

      Color Base

      7:04

    • 8.

      Rough Background

      8:43

    • 9.

      Material Information and Decoration

      8:09

    • 10.

      Shading

      7:46

    • 11.

      Corrections

      4:41

    • 12.

      Background Detailing

      9:55

    • 13.

      Merging The Character Into The Scene

      5:08

    • 14.

      Conclusion

      1:03

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

177

Students

1

Project

About This Class

Learn the fundamentals of digital art on Procreate to be able to paint anything. During this course, you will go through the workflow of an illustration with character and background, so you can adapt your knowledge to a maximum of different situations.

This class is ideal for traditional artists who want to learn digital art with Procreate. It is also useful if you’re already a digital artist but struggle with your workflow.

While this class is for complete beginners in digital art, you will still need your own art fundamentals as they won’t be addressed during this course.

         

Get all the basic knowledge at once to be able to paint digitally, from discovering the big principles of digital art, to get a solid workflow to paint in any style. Learn on the beginner friendly app that is Procreate, use its features to your advantage and discover tactics to deal with its constraints. 

You will need: iPad Pro, Apple pencil, Procreate

Meet Your Teacher

Teacher Profile Image

Fanny Richard

Illustrator & Concept Artist

Teacher

See the brushpack.

The brushpack contains realistic head stamps, but you can also use it for simpler styles. Here's a tutorial (currently glitching, will be reuploaded very soon):

See full profile

Level: Intermediate

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Introduction: The artists choose to use procreate when they want to learn digital art for the first time. It is an ex in my opinion, because the simplified interface appropriate and the simplicity and comfort of the Pip make the digital art easier to approach than getting your first steps on a more complex software on a classical doing tablet. If you are traditional artists that want to transition to digital art with procreate, you in the workplace. Hi, I'm Fania. I have started my art journey by studying in different art school and by getting trator for comic certificate. Since then, I have been a French artist for six years. Even if I've always loved the look of digital artworks, I stuck to traditional art only for a very long time because the digital tools seemed too complicated for me, and just applying pat on paper was more straightforward for my understanding. Back then, my first steps with digital artwre on Photoshop on a tabet without screen, which discouraged me right away. But, luckily, we have procreate on the PD pour today, which are a lot more beginner friendly. The digital art process and audit feature can still feel intimidating, though, so my hope with this course is to demystify it and make it as digestible as possible, so we can enjoy drawing and painting digitally right away by getting all the key concept that you need to start off at once. This class will give you an introduction to all the main digital art features while working you through an effective process to handle illustrations and procreate, even complex ones. The course can be tailored to any art style. You will be given information about digital art and Procreate bit by bit and suggested to practice right away, what you just do to make the information easier to digest and retain. I wanted to emphasize complex illustrations because procreate can be quite hard to deal with when doing complex illustrations, and I didn't find any other cost teaching how to deal with it. Artists preferring to use photoshop or other similar softwares for it. That a lot of people have only access to procreate, and it was also my case for a while, and either way, the app is too good to ignore, so it would be a shame not to take advantage of all its possibilities. If you learn how to handle complex compositions, it will be even easier for you to handle simple ones. This course will give you a toolkit to go through a maximum of different situations. Now, if you're ready, let's see what your project will look like. 2. Class Project: Your project for this class will be to create your own artwork, composed ideally of a character and background. Now, if you want to take this course only for the character part or only for the background part, feel free to do as you please. You will still need to watch all the listen though to get all the information that you need. You can also add as many characters as you like if that's what you want, but I'd recommend sticking to one for your first try to avoid over complicating your task. We'll be given different options to match your style and preferences. But this is what your project could look like if you choose to do all the steps. Draw a sketch of your character, do the lineut, paint the flat colors, sketch your background, add decorative details to your character, shade your character, detail your background, and then merge your character into the scene. This project aims to give you an overview of a maximum of situations that you can encounter while creating digital illustrations. Creating an illustration is in the end a succession of problems to solve. This course will give you a toolkit to use for that purpose, and this project serves to put you in different situations that you might encounter while drawing on your own. I recommend that you already have a drawing project in mind before starting and terminate it. Or to make things easier, you could choose to recreate one of your existing traditional drawings. Now, if you're ready, let's jump into the lessons. 3. Introduction To The Basics: During this first lesson, we will have a quick overview of Procreate and digital art Engineer. The goal will be that you know what to do when you open the software basically. We will also see the most basic tools that you will find procreate and digital art Engineer. Let's jump right into it. When you open Procreate, the first thing that you will see that gallery, you probably don't have anything yet if it's your first time opening procreate, but this is what it will look like when you will have created a few works. When you want to open a new file, you go on that little plus here. Procreate will let you choose between a few different canvas sizes and mode. But if nothing is right for you, you can open a new canva. We will be mainly interested in the dimensions, color profile and the rest, usually, I don't even touch. So for the dimension, you can choose between millimeters, centimeters, incheese and pixels, and I will stay on pixels. What you need to know about Procreate is that it has a maximum number of layers. Depending on your canvas size. The bigger the canvas size, the less layers you will have Procreate does it to prevent your iPad to lack, so it's pretty cool. But at the same time, it's a big downside for a lot of artists, so be careful to your number of layer. Usually go by 2000 503,000. I wouldn't recommend going too low either because otherwise your drawing will be pixilated. Now for your color profile. Usually what is said is that RGB is for screen display, and CMYK is if you want to print your drawing. Once you're ready, you can tap create. The third thing that you might be interested in when coming here is probably where is the brush. So this is here. We'll have a lot of different brushes. Well, these are different categories, and each time you select one, you will have different brushes inside. For example, here we have the sketching brushes, which are basically the pencil brushes. If you're trying here, Here you have the inking brush so that will mimic inks, and you will have some painting brushes, which will mimic different types of paints. Here you are. You can change the size of the brush which is here. You can go smoother, wider. You can change the transparency of the brush as well, which is here. Or completely opaque here. Now, if you want to do what you just did, you can just tap this little hour here. If you want to redo, this will be the hour just underneath, you can go with the shortcut, which is take two fingers and just go there. There it goes backwards. Then if you want to change color, it will be here. First, a little explanation about the color wheel because you might be a little bit confused if you come from traditional paint. So that big circle are the hues and inside are the values and saturation, basically. If I want a redisu I will go over here. And depending on where I place that little round shape here, I will have it more or less saturated or lighter or darker. This is basically how it works the color will, but don't worry. I will guide you a little bit more. Let's go back with a little shape here. You have an eraser here, which will work the same than the brush. Actually, you can choose the type of eraser that you want. I say here. You can choose the size. I'm here. If I want it bigger. If I want it a little bit transparent. And of course, everything is pressure sensitive. If I go, if I go light. And here you have the smdge tool. So it's like if you had pastels for instance, and you smdged it with your finger. The same thing as for the brush and eraser, you can choose what type of shape you want to smudge with. Don't worry, we will see how to use everything later on. This is just so you have an overview of what you can find here. Here on the top right corner, you have the layer panels. We will have to have an explanation about the layers in digital art. This is something that you will find in every digital art software. Digital artworks with layers. To explain how the layers work, the basic principle. Let's say you have a drawing here. You want to put another layer on top take another color, everything that you will put on the layers that are on top will hide what is on the layer underneath. This is useful for many different things and we will see how to use it later on during this course. Now, if I can reassure those of you that might be a bit scared of the digital ad, I would say that with this, you actually know everything that you need to know to actually draw digitally. Please that point in by the complexity of digital art. Contrary to popular belief, actually, a lot of things are not so different from the traditional art. It's just another medium, a bit more flexible and with more option than the analog ones. But please consider that all the ways that we will see during this course are non mandatory tricks to make the process more optimal. Then if you want to come back to your gallery, you just have to tap here. And to come back to your drawing, you just have to tap your drawing again. To recap, just remember that MY K is for printing, our GB is for screen display, and once you have opened your file, your brush is here, your eraser is here. The Much tool is here, and the layers are here. Of course, don't forget the do option that you can find here alongside the redo button. Now it's your turn. As homework, we'll have to play with your new toys, please just play one without thinking too much. Okay. During the next lesson, we'll talk about sketching digitally. What are the similarities with analogue sketches, and what are the digital tools that can be useful to make your work flow easier? We'll start with sketching a simple character for the exercise without being concerned about the background yet. 4. Sketching Digitally: In this lesson, we are going to see everything about sketching, what brushes you can use, what options can help you in your process. I will also suggest a process that can help you navigate procreate specifically. As beginners, the most natural for you would probably be to take the sketching brushes or the pencil brushes. You can try them out to see if some are to your liking. Appropriate offers many by default, so you can really play one with them to see what you like the most. Now, it's great with digital art that you can basically sketch with all sorts of brushes. If you want, you could take a painting brush and lower the size and sketch with it if you wanted. One that I would like to use is also an air brush, like a hard airbrush, for instance. I actually prefer to do everything with the same brush painting and sketching. The bush that I use is actually my own brush, which is a square air brush. I've put a few brushes as an attachment file for this course. So we can find this brush among them. That gives me the occasion to show you how to import brushes as well. Once you've downloaded the bush set on your iPad or on the cloud service that you use, you just have to open it or save two device and choose to open it in procreate. I import the bush set automatically. This is the one. The word that I will use is this one. Feel free to use it as well or another one as you please. Now let's start sketching. I like to use a brownish color to sketch, but that's just my own preference. Don't hesitate to do several trials to find the color and side that you like. One thing you might want to know before starting is that you can zoom in and zoom out your canva. Instance you have a sketch here, can zoom Zoom in squeeze in your canva. You can also turn your canva around with your two fingers. Another good tip if you want to draw a perfect circle for the head structure, for instance, is that you can draw your circle like this and maintain the pressure of your pen. That will give you a perf geometric shape. If you want a perfect circle, you just have to tap with two fingers and release your pen. Another trick to begin with, if you're not happy with the size of your circle, you can modify it by tapping the arrow here. And it will select automatically what there is on the layer that you're in. So in this case, there is only one, which is this one. When you tap the arrow and want to resize your circle, you just have to check it. It's the uniform option that is selected and you can resize your circle like this. You can also move it around. To resize, you have to tap the little blue corner here. And to move it around, you have to be outside of the blue dots. But honestly, it's optional, you could just trace your cycle like you would do traditionally. What I'm doing first is that I'm basically sketching roughly like I would do traditionally. The main difference is that you don't have to worry about living pencil traces. We can put as much pressure as you want. Also, you don't have to worry about the space you're taking on the canva because you can always restyle everything. Also, sometimes instead of erasing and redoing what you can do to is using the transform tool on specific areas. This is the selection tool. You can select free hand rectangle leaves here I'm on free hand. So I will select just a part of the drawing. Then go on the transform tool and I can do several things here, so I can just before resize or turn, I can turn with the little green dots here or I could distort the shape. The main takeaway is that everything can be a lot more lot than with traditional art. Another option that I really like. When it's like this, it's probably because you made some encelts with your hands, so you just have to take the eraser and try to ease fully, so it removes all the dots that you don't want. Another option that I really like here is the rap what it does is that it can move your doing around. I can reg posture around as I want and see it like this. Here again, if you want to do it on a specific area, you can just select and transform. I'm just showing we're free for the demo, but what I will do is just refine everything until it looks something like this. It's just a sketch for the structure, basically, but I can start to add details from there. What I will do at this point is duplicate this file. I make sure I can come back to it if I'm not happy with what I do next. So I'm going back to the gallery. I tap select I tap my file. And I tap duplicate. Then I select with a little cross here, and I slid my new file onto the first one, and I create a folder for my project. You can name them if you want. Naming them will help you, especially if you want to explore them to your computer which I recommend highly because if you lose your ipad, you'll lose everything. Now to work from this base, what you can do is create new layer and you can make that first layer transparent. Go on your first layer, tap that little n, and then you have an opacity bar, so you just have to slide the bar a little to the left. Now you can start drawing on your new layer and actually see what you're drawing. Then basically, I'm just refining until I get this So what I have done here is that I have separated a few elements on the sketch to make things easier for later on. So I have the hair pin on its own layer and those little props on their own layers as well, and the rest of the body is on its own layer. But that's really my own preference. The main takeaway is that depending on your project and your workflow, sometimes you can make your process easier if you separate some elements, but you will learn this with experience. Now, another thing is that you can see that I have sketched with different colors. I did this to make things clearer when elements were a little bit too confused with each other. One thing that is essential is that when you've changed your color and want to go back to your original color, you can just tap that little square here that will give you the hydroper tool, and then you can select whatever color is on the Canva. And here you have your previous color. Another important thing to check if your drawing is correct is the flip horizontal option, which is like when you put your drawing in front of a mirror to see if there are any mistakes. You go into the little tool here. Go onto the Canva option, and there you have the free horizontal option. You can check if there are anything to change. Let's go back. Now I would just like to have a word about some procreate flow tip. I made you sketch a character first to make the exercise easier, but there is also another reason. You could sketch your overall composition like you would do traditionally here. But the reason why I oriented this course towards complex compositions is that it's really tricky procreate because of the layers limitation. You might not go for yet, but believe me, you will very soon during this course. But in in digital art. If let's say you want to paint a complex character design and make a whole scenery for your character, you will want to use lots of layers for the character and the environment. At least, it would make your workflow a lot more flexible. What I found useful in such cases is to work on your character and your background separately. I'll show you all my tips to make everything cohesive along the way. It doesn't prevent you from working on your composition beforehand. You can just do a stand or a quick sketch on another file to have an idea of where you want to go like you would do traditionally actually. I also want to add that with practice, you might choose to paint on very few layers. But for learning purposes, I suggest that you follow my lead during this course. To recap for sketching, you can use the pencil brushes, but you can also use any type of brush that you prefer. Also, a few options to remember are how to zoom in and out and move the canva around by pinching your canva. Then when you sketch, the transform tool can come in really and need to make you safe time. Don't forget the color picker tool. Now to create folders in the gallery to keep your file organized. Now, it's your turn. Sketch your character and take the time to wrap your head around the tool that we just saw. During next lesson, we are going to see how to do the line art. Not everyone is doing a lineout this is really optional. But for those who want to do it, we will see what washes to use, and what are the specificities about digital lineout. Even if you're not a lineout person, I still encourage you to watch lesson though. My final artwork will have lineout and yet I'm still doing some lineu to simplify my process afterwards. That might still interest you. See you in the next lesson. 5. Line Art: This son, we're going to talk about neut. So digital lineut is not that different from the alg one, but there are still a few useful things to know to get the best results. So let's get started. Procreate has a lot of different inking brushes available per difat I think the main criteria to choose one would be the line variation you want in your drawing and also how much texture or smoothness you want. You have a preview of what your line will look like over here. But the best is that you try them out to see which one you like the most. For example, the mercury one has a bit of line variation and also a bit of texture. If we can o in While the sip has a lot more line variation, but is very smooth. The fine tip is pretty much self explanatory. That's really the main differences I can see, but really try them out, play one with them, so you can choose which one you like the most. I s for the pencil sketching. You can use whatever brush you want. I will here again use my own brush. Feel free to use it as well or use whatever brush you prefer. Seriously, even the pencil brushes can work well. That's what you're looking for. It's not like traditional art. You don't have any technical constraints. It won't bleed if you paint over it. Oh, and now that I did it, I will just show you also I did that little mo on that layer. To delete layer, you just have to slide it to the left and press delete. You will see that even if your hand is really stable when you do traditionally, the iPad screen is a lot more slippery and sensitive, you might struggle with getting a smooth line. To help with that, let me introduce you to the brush properties. Digital hand brushes are made up a bunch of properties that you can modify. To access those properties, you just have to tap on the brush you want to modify, and there you see a menu with a lot of different options. The one that is interesting us right now is the stabilization option. So go there. And it's the stabilization option that we want to modify. Here, you can see I've already modified this one to have 30% of stabilization. This parameter on this push is replicating the sensation that I have when I in traditionally. This is really the sensation that I encourage you to try to get. If you put a high percentage of stabilization, your line will certainly be very controlled and smooth and stable. It's really lies, and you don't have an actual control of your brush. Really, I encourage you to use the stabilization just to mimic the traditional feel and not to compensate a skill that you don't have yet. If your hand is not stable yet, it's just better to train until you get there. Or at least just try to not go too crazy with the amount of stabilization you put and try to decrease until your hand gets better at being stable, I mean. So, yeah, that's just about my own sensitivity, try around for yourself, see how you feel. When you've modified it, you just have to tap done, so it has taken the changes into consideration. Also, if you don't want to modify the original propate brush, you can just slide your brush to the left and tap duplicate. You can keep the original brush as it is and modify the copy. Now let's get to business and do the actual lineout. The first thing I'm going to do is duplicating my file. Just like before select, tap your file, duplicate. And select. And we name it. Okay. Now the first thing I'm going to do is merging all my pencil layers. There are several ways to do it. The first one would be to tap your layer and tap merge down. That's merging your first layer onto the layer that is underneath. But when you want to merge everything, there is something even easier than this, which is to pinch all your layers together. Here you left with one single layer. I will do the same as when I was making a cleaner sketch, which is making a new layer and lower the opacity of my sketch. In the end, it's like if you are using a table. There is nothing really different here compared to traditional lineout except that you can undo your line and erase your ink and that you can move your canva freely around without being scared of making things bleed with your hand. Otherwise, I won't keep my lineout at the end, or it will be verbally visible. So I'm not making it too pretty or too detate. I'm just going to use it to clean my sketch. But if you want your final work to have lineout, you might want to put more attention to it than I did. Please just do as you used to do. To recap, the first thing is don't forget to draw your line out on a new layer above your sketch layer. Drawing on the one layer is a common mistake that can run your work and make you waste a lot of time, so be careful with it. Also, try round brushes to see which one you prefer. You can choose a traditional in brush, but you can also try out other types of brushes to see what fill the best for you. Lastly, play around with stabilization to see what the most comfortable for you. Now it's your turn. Duplicate your sketch file, rg your layers if you have several and do your line art. Then share you in drawing if you want to get feedback. During next lesson, we will start talking about cooling. There are several ways of cooling digitally, but I will show you a method that covers a vast variety of labels and art styles. See you in the next lesson. 6. Color Filling: To prepare you for coloring, the first thing you need to know is how to simply fill a shape with the color. This is what we'll receive during this lesson and we will use it during the next to do your first coring step, which is the flat colors. I just prefer to separate both lessons to make it more digestible. I don't need my sketch layer anymore, so I will start by hiding it. To do so, you just have to select that little box here. Now, what I will do is create a new layer underneath my line out layer, which would be the colorwing layer. Just to precise this course will just be a demo on how to fill colors, but not yet the actual coloring. So you can follow wrong just to train, but wait until you have seen all next lesson before starting actually cooling your drawing. I will have still quite a lot of things to tell you before you start. The first thing here again is really to check if you are on the right layer because just don't go and start crowing a new lineout layer or something like this because you will just at work. So just so you know what will be the goal of the next two lessons. It's to make your first coloring step, which will be the flat coloring. This will be just your base, so don't worry if this is not what you're going for. This is just the start that you will be able to work the way you want to have the rendering that you want. So this is why the first step will be that you learn how to simply feel a simple shape with color. To do it, there are several ways. The first way would be to simply fill your shape like you would do with color pencils, for instance. This leads me to what we're trying to achieve actually when we are feeling a shape. Is that we want an actual solid shape. A brush like mine is not that ideal because as you can see, it's very blurry on the edge. If you're doing this, it's better to take just a hard airbrush. That is available per depot on procreate or usually on any software. Like this, you can see the edge are very solid. The second one would be to select your shape with the selection tool. Procreate has the great advantage of offering a selection tool where you can actually release your pen and go on with your line, and it just starts your selection where you ended it, which is great because the other software actually close the selection as soon as you remove your pen. Just take advantage of procreate for this. Once you've made your selection, you just have to drag and drop the colors onto your selection. This is actually a very efficient way to get very crisp edges. Another method would be to cover your shape with big brush strokes and then erase to cabin shape. And the last method is actually a little bit like the selection method. You can just outline your shape and drag and drop the chose recorder. One more thing is that once you have your flat color in place, if you want to change the color, you just have to drag and drop the chose onto your existing color. To recap, you can simply color your shapes like you would do traditionally with pencils, or you can cover your shape with big brush trucks and cup with the eraser, or you can use the selection tool and drag and drop the colors cool you can outline your shape with your color and drag and drop the color scal as well. Now it's your turn. Simply try out all those methods either directly on your drawing or just do bloves of colors so you can remember them. During the next leson we will see quite a few more things before you color your drawing, like how to choose your colors and how to manage your layers. Seeing the next lesson. 7. Color Base: There are several ways for coloring digitally. I will show you a technique that you can decline to adapt to your favorite style during this lesson and the following. The goal of this lesson is to present you an easy and versatile way to start coloring a drawing, which is applying flat colors. A good tip to start to not keep your background right, but instead selecting a gray color. For this, you just have to tap the layer panel and then choose the background layer that is at the bottom. Then I advise that you choose a gray that is toward the left side of the circle. No matter the selected, if you are completely on the left side of the circle, you will have a completely neutral gray. We're doing this because having a gray background will help you perceive the value of the colors better. As I said in the intro, a good w to start coloring a digital drawing is by applying what we call the flat colors. The name is pretty self explanatory, but what you need to do here is simply to fill your characters with its local colors. With one of the methods we saw in the previous video, without caring for lighting or shadows yet. It's pretty straightforward, but there are still a few points to take into consideration. The first is that keep in mind that we will have to apply lights and shadows afterwards. When you select a color, in most cases, it's better to choose the value that is situated around the middle range of the color wheel. That little bit like the gray color that you use for the background. There are enough tighter and darker values around that color. I made an exception here for the hair and shoes of my characters because I will only work on the reflection starting from black. But otherwise, the rest of the drawing is situated in the middle range of the color wheel. You don't have to be exactly on the middle of course, but be sure they are still a few values above and underneath your curan color choice. I mean, even if you have white, of course, it should be torn down to a gray color. Also, keep the majority of your color choices to the left side of the wheel, as it's where you can select less saturated colors. You will want to choose the most saturated colors as exxam color that we will apply during the next steps. Also, just a little bit more guidance for skin color choices, as I know it can be tricky. If you select an arrange to rede and stick to the middle range, not too saturated part of the width, you should find the color that you're looking for. Don't hesitate to do several tos until you're happy with the color you found. If you're going for a realistic style like me, try to choose a rather dull color because remember that we will add some accent colors and reds later on. But overall, your color choices will depend on your style, so just choose according to your preference. Now, the last important thing is that separating elements on different layers can make shading and adding details easier as you would be able to handle each element one by one. But as we are appropriate, be careful not to abuse it because you will hit the maximum layer allowed. So to handle this, you can group different elements that don't touch each other on the same layer. You can quite see how I did it myself, so you can take some inspiration for me, maybe. I don't worry if you don't know yet how many layers you can use. You can still merge a few of them later. Which is what I had to do if I recall. I don't think I could keep that many layers. Now another optional tip to make your colors a little bit more interesting. Especially for those of you that will be some semi realistic drawing is to add some color nuances to your flats. A little bit like you would make a first wash with water colors, but instead of using a single color, you use a blend of colors. A good way to do it with digital dart is sliding the hue to one side or another. If you don't want your color to bleed out of your flat, you can just select your layer. So you just have to tap on your layer and tap select. And I will comp paint outside of your selection. I will take it the other way as well like this. I just have to be careful to this area because the white of the clothing is on the same layer at the wet, so I don't want it to go past the red. It won't make a dramatic difference, but it will add some interest to the final result. You can do it for the different parts of the clothes, but you can also do it a some blush to your character. To choose the color of the blush, you can just color pick the color base of the skin, and then you slice the cursor a little bit to the right. Eventually, you can also make it a little bit red. Like this, you should find a nice blush color. I'm using my usual brush here, but if you're not comfortable with it, the soft brush does a job very well. We will stop here with the character coloring for now and move on to the background. The interest in doing so is to still work on the overall composition at the same time as much as possible, even though we're using a few tricks to manage our layers. Now, if you don't know what gross to choose for your character yet because you wait to know your background close just fill your whole character with a medium gray color. In that case, you can keep your background right. You can then work on the background and come back on coloring your characters afterwards. This is actually what I did for this painting. A convenient tool, in that case, is a layer selection. Because afterwards, it would be a shame to spend a lot of time re selecting every area one by one because the silhouette is the most time consuming thing to select. You can tap your layer and then tap select. Then when you create new layers, no think that you paint goes outside of the section. You'll just have to be careful about the edges inside the silhouette. You can of course create several layers to separate elements. In the end, you'll just get the same result as if you did the flat right away. To recap in digital art, applying flat colors first is a good way to start your coloring process that will allow you to work in many styles. Also a reminder from the last lesson. Make sure your color base has a solid shape. Also, keep your color choices mainly on the left center part of the color way or at least not too much to the right to avoid using two saturated colors. Also remember that you can separate elements on different layers to make the rendering easier later on. Finally, you can choose to postpone your choice of colors in this process by spilling your character with gray. So you'll be able to color your character once you've worked on your background. Now it's your turn. Feel your character drawing with flat colors or flat gray depending on your process. During the next son, we will start working on the background of our painting. We will keep it 12 to begin with. See you in the next lesson. Okay. 8. Rough Background: In this lesson, we will start working on the background of our painting. I want to jump on the occasion to show you another painting method. When you're painting, you have two ways of approaching it. The first one is as we just did to first draw the outline of your shapes and then paint it. The second one that we will see now is to paint rough shapes and then carve them until you get the desired result. The first thing we're going to do with our project now is to create a new canva of the size that we want at the end for our painting, and then I'll drag and drop my character from the other file onto my new Canva. So, what I'm doing is first, I take my character of fine. I merge everything by first pinching all the layers together, so I have only one single layer left. And then I select my layer by keeping my finger pressed on it, and then I drag and drop it onto my new cana. Like this, I can work on my background composition while knowing what space my character will take. Before we start, I just want to say that you can absolutely work on your background the same way that you worked on the character by doing the lined first and then fill it with colors. But for the demo, I want to show how to carve things out of blobs of colors. So you'll just have a bunch of different methods to spum. By the way, it works also in reverse, of course. You can also carve out a character out of blobs of colors. I'm just switching to a screen record like this, you can see the whole time lags. For the brush, I'm still using my same square brush, but you can of course use a hard air brush if you want. It works very well as well for this work. The first thing that I'm doing is placing roughly the shape of the land with big brush talks. Just notice how I apply what I said before about the situation. Of the color that I choose. So I choose a very desaturated green photograph because I know there will be axon colors afterwards. And then I'm placing right away my toy, which is a center element of the composition that frames the character, which is why I place it right away. And here again, see how rough my shapes are. I'm not trying to make it pretty yet. Just to define and think quickly of my composition. I'm painting different elements on different layers like this, I can modify it and resize it and erase very easily. On a layer underneath my grass layer, I'm painting the color of the sky. And then I start painting my first tree. First, I make a rough shape, and then with the eraser, I try to have a more precise shape. As it's an important element for the composition, I try to have an accurate silhouette already. I see in roughly the shape of a path. And I'm not happy with the color of my path. So let me show you a very cool time saving trick for this type of situation. There are several arrays of adjusting colors in digital art. On procreate, you need to go onto the adjustment menu. And the color adjustments are the first four options. They can be a little bit hard to understand, so I will just stick to one today, which are the curves. So I'm not going into two technical explanations to keep it simple, but you can quite see how it works by just watching my demo. So when you are on the first option, the Gamma option, it will alter all the color channel at once. Concretely, that means that depending on how I state my grosor, my color will be lighter or darker or more or less saturated. Then underneath, you can see that there are three color channels, red, green, and blue. This will allow you to change the hue of the color itself. I'm demonstrating some changes on the screen so you can have an idea of what it does. But the best is that you try it for yourself and play one with it, so you can take the hang of it. Back to the painting and demo. The first thing I'm doing is to make sure I'm selecting the right layer. As usual, if you want to modify an element that's not on its own on a separate layer. You can just select it by hand with a selection tool. Here in my curve, I start by making my path darker by sliding the cursor on the Gamma channel, and then you can see that I'm playing around with modifying the different channel until I get the desired result. I really don't have any particular technique. I just play around until I'm happy with what I see. So I'm modifying the color of my path. And once I'm done, I'm adding some blobs of water. Now I want a forest in the background. Here are the moment where you might try out the magic of some very convenient brushes. I want a forest filling in the background, so I won't draw the trees one by one, but use a tree brush and leave brushes. The tree brush doesn't belong to me, so I can't share it, but you can simply search for tree brush procreate or tree brush photoshop on Google. They are very easy to find for free. If you search for photoshop brushes, be careful to get a brush with the ABR extension. As it is the one that is compatible with procreate. The least brush are my own though, so we can find it in the resource section of this course. I'm making several rows of trees on different layers, and I'm making sure the trees in the back are less saturated than the trees in the front because of atmospheric perspective. I'm adding a mist effect with a very soft airbrush. A little tree here as well. To cup the shapes of the tree leaves, you can select the leaf brush on the eraser and then erase it. So, here is the final result for me. I'm just showing you my layer Pi so you can see how I organize everything. To recap this course, I would say, just place big brush strokes and card. Separate the different elements on different layers, so we can move them around and rework them easily. If you didn't plan all your composition ahead, now is a moment to decide on what your work will look like at the end. Keep it for now. We will refine things once the character is completely done. I just want to insist on the fact that in digital art, there is not one rigid process. Your process will highly depends on your preferences and on your project. This is why I love digital art. While with traditional art, you need to plan everything up front. With digital art, you can really paint loosely and define everything along the way. So now it's your turn. Paint your own background, either by carving out shapes like I just did in the demo or by drawing the line out first and then filling it with flat colors like we did for the character. During the next lesson, we will talk about material information and decoration. I will show you how to use mask and bent mods to enhance your painting. See you in the next lesson. 9. Material Information and Decoration: During this sesson we are going to add material information and equation to our character. This will allow me to introduce you to masks and band modes. These are options that can look a little bit intimidating at first, but I will keep it as simple as possible. Now, if it still feels too complicated or abstract for you, don't hesitate to skip this step and come back when you're more comfortable. These options are still big staples in digital art, though. I advise against ignoring them forever. Now let's begin by a little bit of theory. There are several types of masks in digital art that you will find not only appropriate, but on any digital art software. But I don't want to overwhelm you by showing you everything that exists. I will just show you the one that I use the most. And I will use almost only this one. It's just to say that you don't need to know all the complexities of the software to do digital art. I will do my little explanation on my character that is on a single layer here. But it's just makes things easier to understand because it's not the file that I will use afterwards to do the final painting. The mask I'm going to show you is the clipping mask. To use it, I will create a new layer on top of my character layer and you just have to tap that new layer and then select the clipping mask option. So what it does is that when you paint on the clipping mask, the paint won't go outside of the character shape. Clipping masks are very useful combined with blend modes. To access bland modes, you just have to tap that little n on the layer, and there are many different bland modes, so you can play one with them. But I will start by introducing you the ones that I like the most. So to show you what it does under painting the neutral gray color on my clipping mask. I will start by selecting the multiply blend mode. To explain from there, blend modes will allow you to show the painting that is underneath the details. It won't completely cover your painting, but just a its color and multiply will darken everything that is underneath. It's very used for shading, for instance, but we will see it in the next lesson. Other very used one is color dodge. It's a very powerful mode. It is used to bring very bright touches of light. You need to use it with a lot of moderation because it can really make or break your painting. Then another one I find very useful is overlay. As you can see here, it doesn't change a lot of things with my neutral gray. Because every color that will be lighter than neutral will lighten your painting, while everything that is darker will darken it. I find it great, especially on appropriate if you want to use only one layer to make shadows and lights, especially if you're close to your layer limitation. Then the last one I will show you is soft light. It's pretty self explanatory, but color dodge, it will lighten your painting, but a lot more softly. It's going to be convenient to do your ambient light, for instance. That's it for the theory. Now I will show you how to use it in a more practical way. Switching to screen record again. The first thing you need to do, I recall, so no one will progress is to duplicate your file, so you can still come back if needed. As you can see, I'm going to work on my file where I separated all the elements on different layers. You can work with your character on a single layer, of course. But that means that you will need to select manually each element one by one, each time you will want to work with them, which I'm way too lazy to do, especially with a design like this. But again, it depends on the project and on your preferences. So the first thing I'm doing is creating a clipping mask on the part of the clothes, and I want to create a shiny silky golden fabric. So I start by brushing a little bit of a gold color. And then I'm erasing the part that shouldn't have a goal on it. I also want to show you how you can make some designs a little bit complex by layering different decoration and effects. So I want to make some patterns on the kimono, so you could paint in by hand or just use a pattern brush and I will do the latter. So I create a new layer and brush in some leaves on the right sides. Don't hesitate to do several trials until you're happy with the result. And then I'm making a clipping mask of that layer, so it doesn't go past the cloth area and look how you can use the different tools that we saw. I'm using the transform tool wrap tool and distorting it to follow the movement of the fabric to make it more realistic, and then I erase all the parts I don't want. Then here I don't want it to be that bright white. I could use bland mold, but I think it's just easier to just lower the opacity. Then I'm just merging my pattern layer with my gold layer. This is something that I will do a lot, create an area with different layers and merge it as soon as I'm happy with the result. To manage my layer limitation aprocriate but even on other softwares, too many layers can be way too confusing. Then I want that golden area to have a soft silky fabric. Type of feel. I'm just selecting my clipping mask by tapping on the layer with the pencil tap select. Like this, nothing I'll do will go out of the selection on the clipping mask. And then I'm just going to select a very soft tip brush and brushing very gently, some white and some brown to make that soft shiny fabric look. I don't want anything too harsh because I don't want it to look like actual metal. And then I will show you how you can make some things similar more easily an area that are less complex to wonder. Like I'm just selecting the bby or the belt layer, and I won't use clipping mask but only brush the different colors to make it look like shiny gold. And you can see how convenient it is that I have the rope and the flower on a different layer. So everything that I do don't touch it, and I don't have to select out such a complex shape either. And now I'm doing a clipping mask on top of it. I'm just doing the same as before to make the pattern. And then merge it. It doesn't necessarily have to be complicated. This is my point. And I'm just brushing some more pattern on top of the k model, but doing nothing very fancy here. Here again, I could play with blend mode, but in the end, it's not that relevant for this project. I hope that we can see all the possibilities that the option offer you. So to recap during this lesson, we saw the clipping mask that you create by literally clipping a layer on top of another. I think that you will paint on your clipping mask will go out of the section of the layer underneath. Then you saw band modes that allow you to modify the color of the painting underneath while keeping the details. We haven't seen any concrete example yet on how you can use them, but you can already try them out for your decoration of your character, if you wish. Otherwise, we will see more concrete examples during the next lesson. Nastly you saw how to use clipping masks and transform tools to decoration and material information to your character. Now it's your t. Play around with clipping masks and n modes, either by adding some effects to your painting if you wish, I'll just do it and you can to have the first feeling about it. The next son is the direct following of this one. We will see how to use clipping masks and n mode for shading and lighting. You'll just need to be happy with the design of your character before you go on. See you in the next lesson. 10. Shading: In this essen, we are going to talk about shading using masks and blend modes. Applying shadows and lights by using a clipping mask and bland modes are a classic way of painting in digital art, so I thought it would be the best way for you to learn. I will start by breaking down this course very simply, so you can have an overall idea of what this is all about. Let's say I want to shade this bowl. That is basically a random shape on a single layer. I will create one flat clipping mask on multiply blend mode. That will be my shadow layer. And then I will create a second clipping mask on so light band mode this time, and that will basically be my light layer. This is basically what we will do a few times to shade our character. And so it doesn't block you, you can totally shade anything without using masks and bend modes, just by selecting the white colors and applying it to your drawing. But the big advantages of using clipping masks and bend modes is that it will still show by transparency everything that's underneath. And also, you will still be able to modify your flats, shadows or lights separately. Now during this lesson, I will demonstrate some ambient shading onto my character. Ambient shading is meant to show the forms and volumes of the character. So it's more for the rather realistic styles. If it's not your style and you're more into cell shading, for instance, it will be more relevant for you to simply shade your character once you've put it in its environment, which we will do very soon. Now I'll jump into the demo. It won't be ideal to make clipping marks for each layer. That would be too laborious and you'll hit the layers limitation. But keeping a few things separate can still make your work probabit easier. There's no or here. Just try to see what would be more convenient for your work. Here is how I organize my layer if you want to take some inspiration from it. So here we go for the screen record. I created a clipping mask on multiply on top of the face layer. And this time, I'm not using my usual square brush but a soft brush. Because I don't want appearing brush strokes for the color I'm using. I usually color pick the base color of the skin and make it slightly darker and eventually slightly weather, and it usually works well on the multiply layer. That should work for any skin color, not only the fair ones. And so I'm just starting to apply some form shadow on top of the face. Then I'll move on onto the rest of the skin layer and repeat the process. And then I move on onto the clothing. And this time, I'm going to use a sort of that blue color because I know that the overall light of my environment will be blue. And this time, every edge won't be separated, so I will need to use the to separate each area while I'm sing. And this time, I'm using my square brush because like for the skin, I like to have a little bit of texture for the rest of the painting. But once again, that's just my own preference. You can just do as you prefer. I just supply the shading with big brush strokes, and then I take the eraser and remove it where we don't need it. I really encourage you to use the eraser a lot to carve your shadows in the right shapes. Also, don't hesitate to make several triol for shading with the right size of brush. Having the right size will make a massive difference on the end result. And then I'm moving on onto the accessories layer. And this time as I am dealing with moolar details. I'm not going to bother with a multiply layer on the soft light layer, but I'm just going to use a clipping mask on overlay so I can make the shadows on the light on the same layer. You will see that from one land mode to the other, the color that you use won't appear the same way. So you will need to play around with different colors to have a hue that you will like. And now that I have dealt with the shadows, I will move on to the lights. I thought I had used soft light, but I think I in the end used a blend mode, which is a bit stronger and more like color dodge. But you can try around different blend modes and see what works for you. The thing with lighting with ad or color dodge is that you will need to go very, very light on the brushes contrary to soft light. And when you hit your layer limitation, don't hesitate to duplicate your file and start blending your layers. This, you can still take back your older layers if you made a mistake. And so for lighting the clothing I'm using color dog, there's no particular reason simply that it looked better after trial. And once I'm happy with my shading, I just merge every layer except the hair layer and the lint layer. And to wrap up this step as I don't want to keep the lineout, I just erase it where it's without and where there are ocldion shadows, I just leave it. But that's just the way I want to do things this time. Here again, just do as you prefer. To recap for shading and lighting, you put two separate clipping masks on a flat layer, one for shading and one for lighting, and you do it for as many flat layers as you need to handle the layer limitation, you just have to duplicate your file and merge little by little. And you will and repeat the process until you've rendered each element. Now it's your turn. If you have a weather realistic style, you can do the ambient shading of your character, and otherwise, you can jump right to the next lesson. During the next lesson, we will see different techniques to correct your character if you made any mistakes. See you in the next lesson. 11. Corrections: At some point in your workflow, you might notice some mistakes. While with analog tools, you just have to enjoy the happy mistakes. With the digital tool, you still have some leurage to correct them. So during this lesson, I will demonstrate some corrections. I will mainly use tools that we already saw, but I still want to introduce you to one more option that is very useful, which is the liquify tool. As usual, before showing you how to do on my drawing, I will show you first, very simply the principle on this simple shape. To access the liquify tool, you need to tap the adjustment menu first and you'll see the liquify option at the bottom. Once you select it, you'll have that menu appearing with different options. The ones that I find the most useful are the push option here that is already selected. And what I will adjust mainly in the size parameter, and what it will do is that it will push your overall painting as you can see on the screen. As you can see, the bigger the size of the option, the more paint it will move around and logically, the smaller the size, the more you can work on smaller details. Then when you tap on that push button, you'll see that there are actually quite a lot of different modes. But the other ones that I use the most are the pinch and the expand modes. Here again, I will show you what it does. I'll take the pinch first. Here again, you can see it's pretty self explatory. It's a pinch your painting. Here again, you can adjust the size of your pinch option. And it's pretty much the same with expand but in reverse. It's very convenient when you want to make an element a little bit bigger or a little bit smaller with very low efforts. That's it for the new tool. Now I will show you how I correct my painting. The first thing I'm doing is flipping my Canva orzonal as we already did before. And from that, I can already see that the face is not exactly symmetrical, so I will already use the liquefy tool on the face. So I use the push option and adjust the size of the option. And these options are really why I am not too worried right at the start to make everything right on the first try. Because unlike with traditional art, there are many collections that can happen later on. And now that I have everything on the single layer, I simply adjust my painting, detail the features a little bit more. It's a lot easier to do it once you merge everything than to do it when you have a lot of different layers. I just kept the hair separated because of all the little elements like smaller strands and fly one hair. It would make things too complicated to handle on a single layer. And then I'm using the selection tool to adjust the position of the eyeballs. So you can see you can use the selection tool not only for sketching, but also for painting. The only trouble here is that I'm just leaving big holes in the painting, so I just have to repaint where I move my selection. I'm also painting where there are holes in my painting and straightening places and adjusting details. That of it is just regular painting like you already familiarize. I'm just using what is relevant for me, but the point is that you can use whatever tool you already saw previously during the lesson. Just use what seems convenient for you. That was a very short lesson, but to recap, just make sure at some point in your process to make some correction on your painting by using all the tools that you already saw and don't hesitate to use the liquefied tool because this is a very powerful and useful tool. So now it's your turn. Make the correction that you think are relevant to your character because we will need it clean for the next lesson. During the next lesson, we will go back to our background and start detailing it. We will include our character in it. This is why we need it clean before we go on. See you in the next lesson. 12. Background Detailing: Now that our character is done, we can finalize our background as well. So this lesson will be about detailing our background. I will demonstrate how I'll do it on mine and give you general tips and tricks that you can apply to your own painting. So to begin, go onto your gallery on procreate, make a copy of your composition file and bring it to the top. Now we will need to take our current version of our character into our composition, so you can see I have completely merged my character and I advise you to do the same. And I just drag my character layer into my composition file and place it at the same level of my previous character silhouette, and I adjust the size to match. And then I just did all my previous character layers that I don't need anymore. For now, the character doesn't blend in the gal painting, but we'll handle it later. In this lesson, we will focus solely on the background. So now let's Jimmy do it. So overall, this whole step will be all about purely painting, refining shapes and adding details. So I'm starting with the story as did the center part of the piece. You'll notice that it's very convenient that it's on its own layer. Because I can simply erase the pins to shape it the way I want. Once I'm happy with its silhouettes and moving on to the tree. I'm starting by simply refining the silhuettes before carrying about the details. Here again, the tree is on its own layer, so it makes it easier to handle it on its own without carrying about its surrounding. For me that story and that tree on the left side were the main shapes to handle in this composition. Now I'm starting to detail the tree. I start by selecting the tree. Remember, you just have to tap the tree layer and select the select. Option. Like this, I can paint on it without worrying of going outside of its shape. Here again, if you have stable elements on the same layer, you can still select it manually. It's just more time consuming. Then I start rendering the tree directly on that layer. Here you could choose to work on a clipping mask or just on a separate layer, but there are a lot of elements and it doesn't require such a precise work. I prefer to render on a single layer. I'm still using my same square brush by the way. For the color I'm using, it's just the same brown as my base color. That's a little bit lighter and a little bit more yellow. The yellow is to match the yellow light source of my painting. When rendering elements like this, don't forget to use references. It's really like traditional painting. I'm going with big brush talks to place the main light source first, and then I lower the size of the brush and add smaller details. Then I'm just rendering the second tree. That's on the foreground. Now, back to the toy, I start to add a few more light sources from the lamps, and I just start placing the shadows as well. I'm still adjusting the shape at the same time. This is why I haven't selected my toy shape. I'm adding a little bit of light, which comes from the sky. Now, for the little spot of waters to make it look more like water. I just select it. They are both on the same layer, and I just add some reflection to it with brush strokes that I apply very gently to make it quite transparent and I add some water wave details. I also add a few more trees behind my existing trees to make it like a denser forest. I'm just doing it by placing the same tree brush as before underneath my forest layer. And then I start to take my leave brush, the one that you can find as an attachment file, and I start painting a few leaves on top of my tree leaves, just to add like more trees, but ones where we can't sew the trunks. Just a little precision when using that type of brush, you still need to use them as painting brush. Meaning that make sure your brush size is right. It needs to be smaller for the further leaves and make it bigger and bigger as the leaves are closer to the viewer and also work with different layers and different colors. And then I'm starting to paint some grass with a grass brush. Again, this is not mine so I can't share it, but they're easy to find with a simple Google search. And for brushes like this, the leaves are the grass. Make sure you're painting the ones that are the furthest first and the ones that are the closest last, so you can cover them up each time, just like you would paint traditionally. I just shapes here and there when you need. B When the main background is overall done, I will start to render my lanterns. This is where the digital at magic comes in handy because I will just paint one lantern once, and then I will duplicate it and place it at several places. I'll just interrupt the D more quickly to show you how to duplicate an object. So you can either go directly onto the layer panel, slid the layer that you want to duplicate to the left and tap duplicate. But that works only if you want to duplicate a non dire layer, obviously. A second option would be to select the object that you want to copy. Go onto the menu that is on the bottom and select copy and paste, and it will copy only your selection onto a new layer. Okay, let's go back to the demo. Don't titate to use several layers if needed to make it more convenient to paint. To make the different lantern look a little bit different. Don't heedtate to use the transform tool and to paint them a little bit differently each time once they are copied and paste. Another cool trick that I will show you is when you have something in the foreground that is very close to the viewer to make it more realistic, you can blow it. To access it, you just have to go into the adjustment layer, select Gen blur and slide your pencil onto the va and adjust the blotit as you wish. You can use the same technique to make a how around the lens to make them glow. And then I'm just finalizing this step by painting some luminescent fish for my my character. These details belong to the character, but it's a lot easier for me to paint them now because considering how the light will interact, it's better to add those details at the end. But that's just for my particular composition. So here again, I'm using several layers to paint it because it's easier. As you can see, it's a bit complicated for me to get what I want. I'm just doing several trials until I get the result that I want. When you're trying to get some special effect, don't hesitate to make several trials yourself until you get the result that you want. This is why digital art is so convenient. With this, we achieved the background step. To recap, first drag and drop your character that is on a single layer onto your composition layer or background layer, and then to render the background, first work on the silhouette of your different elements, and then you can start rendering each element. So we is your turn, render your own background by using the advice that are relevant for your painting. Recall that this is not a rigid process. Just take what is useful for you and walk the way that seems more convenient. If you find it confusing, it's very normal. Don't worry, it will get easier with practice. The next lesson will also be the last. Keep going, you're almost there. It will be about merging the character into the scene by adjusting its color and lighting. See you in the next lesson. 13. Merging The Character Into The Scene: We finally had the last step of the cost, which is merging the character into the scene. For now, the character is only painted with its local colors, but is not yet affected by the ambient lighting. This is what we are going to do during this step. You will see that this is actually pretty easy with digital art. The first thing that I'm going to do is to create a clipping mask on top of my character layer, and this is for covering my character silhoutte with the ambient lighting of the scene. So in my case, I think it's mainly the dub blue sky that will affect the color of my character, so I'm picking a dub blue. Of course, you'll need to adapt it to your own ambient lighting. Then on my clipping mask, I'm sliding the double color on my character to cover up its silhouette. Then I will select a blending mode. In my case, overlay seems to be the one that works the best. Like this, you can see that all the local colors of the character are tinted with blue very easily. If your tint is too strong, you can lower the opacity of your clipping mask. Now I will start to erase where the light is heating. In my scenery, the lantern should cast a very warm light on my character. So I'm creating a new clipping mask that I put on the play mode and select a bright yellow color like the color of the lanterns, and I apply my light on my character where I erased the ambient lighting before. And you can do the same thing for every light sources. So in my case, I have a second light source which comes from behind, so I'm creating a second clipping mask on ad to paint some rim light. I don't have to erase my ambient light layer this time because rim light happens in the shadows. Here again, you can apply your light with big brush and then c it more precisely with your eraser. So now you know everything that you need to know. The rest of the process is simply refining everything until you're happy with the result. So I'm just showing you my final artwork. I have simply refined the lighting on my character. In the end, you can see that I have changed my light blend modes. My lantern light on to soft light this time. My ambient light is on multiply, and my rim light is on color dodge. I think it's interesting to show you those changes because it just illustrates that there is not only one solution. You really just have to play around with the different blend modes to see what looks the best in each situation. Also, don't be afraid to experiment and change things up. This step is also the right moment to add some cast shadow from your character. Or if there are some things that are covering the character like some glass if it was standing on the grass. That would also be the right moment to put it. And then what I have changed is the little specks of light that I just placed before in a sketchy way. So this is just a brush that mimics dust or what you could get if you sprayed paint with a tooth brush. But I've put it in different places on my layer panel. So bigger ones at the front, medium ones in the middle and smaller one all the way to the back just to give more depth to my painting. This would work with anything that adds texture all over the painting like a rain brush or a snow brush. You just have to think about putting different sizes for perspective for that type of brushes. Then the last thing I added is that haze to brighten up the scene and make it a little bit more yellowish or warmer. Really, everything is still possible as correction. You could use color adjustment as well. This is something that is very used as a last step. That's it's congratulation. You made it to the end of the class. To recap the last step of the process is to merge your character into the scene on a color point of view. All you have to do is to put a clipping mask on top of your character layer and cover it with your ambient light. Then just erase where your light heat and then add as many light sources as you want on different layers. Don't forget to play around with the different bled modes to see what fits the best. Then all the rest is only making some final corrections. This is entirely up to you on your feeling about your painting. I'll leave it here and give you your final homework, which is to merge your character into the scene and give the final details to your painting. 14. Conclusion: Congratulation for making it through this sys course. During this course, you saw everything from drawing, coloring, as well as using layers, masks, and all the transform tools, and other options that can make your life easier. You also saw a very detailed process of how you can create your illustrations step by step, but you can adapt to your own style. Process is something that is very personal to an artist, so I hope this course gave you a good understanding of how you can use the digital tool. Now, please remember that everything that I showed the only suggestion and that it's only through practice and experimentation that you will find a process that really suits you. Now, if you have questions about this course, please let me know in the commenton I'd be very happy to answer them. Also, if you have suggestions about how to expand this course or about other courses that you'd like me to create, please let me know. I'd be very happy to add them. I'm very grateful that you took this class. I hope I served you well, and I'm excited to see you work. I wish you were happy drawing and I'll see you in the next course.