Learn AWS Sumerian for 3D modelling | Harshit Srivastava | Skillshare
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Learn AWS Sumerian for 3D modelling

teacher avatar Harshit Srivastava, Developer on IBM Cloud, Bluemix

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:11

    • 2.

      Getting started with AWS Sumerian

      6:20

    • 3.

      Import Assets and Add material

      5:58

    • 4.

      Advanced material properties

      5:03

    • 5.

      Understanding Camera types in Sumerian

      7:27

    • 6.

      Various types of Lights- Point, Directional, Spot

      3:50

    • 7.

      Save and Export project and open on gITF viewer

      5:27

    • 8.

      Import gITF file in Blender and export obj file

      4:59

    • 9.

      Import OBJ file in Sumerian

      4:26

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About This Class

Overview:

In this course, you would learn about various tools and techniques on AWS Sumerian with hands on practical examples. Here you will learn various concepts on building a 3d model and scene such as entity, materials, camera, lights, and much more right from the beginning. 

What is AWS Sumerian and where it is used?

AWS Sumerian could be used to create, test and deploy AR and VR applications on the AWS cloud. It can be used to build Augmented Reality, Virtual Reality and Mixed Reality application. Sumerian is very powerful tool to design you immersive application that can scale very effectively on the cloud. It can also be integrated with other cloud services on AWS such as S3 (Simple Storage Service), Cloud watch, Lambda, Cognito and much more. It can also be used as an intermediary tool or a pipeline tool that can be used for some parts of application design, be it before designing from scratch that can be exported later to advanced rendering software such as Blender. It can also be used for applying a final touch to predesigned objects and scenes by importing components in obj or fbx format.

What You Will Learn:

Here in this course, you will learn following lessons on AWS Sumerian-

  • Create and customize a Scene

  • Entity position, rotation and scale

  • Import Assets and set material properties

  • Detailed material properties and assets

  • Working with Camera

  • Point, Environment, Direction, Spot lights

  • Save and export as gitf

  • Import root gitf in Blender and Exporting Obj file

  • Import obj and fbx in AWS Sumerian

Who this Class is for:

This class is for anyone who is curious to learn AWS Sumerian building 3D models with lessons on material, light, camera and other parameters related to 3D modelling. 

Why You Should Take This Class:

The skills learned in this course could be used in a variety of ways, from building 3D models on the cloud when you have low Graphics machine. Concepts taught in this class are the core building blocks for 3D designing and modelling, regardless of the tool or software you would use specially if you are the complete beginner. 

Meet Your Teacher

Teacher Profile Image

Harshit Srivastava

Developer on IBM Cloud, Bluemix

Teacher

I am Self-Taught developer who had worked on various platforms using varied languages, and involved in various Projects both Open Source and Proprietary.

I have developed Web and Android Applications, chrome Extension, worked on various frameworks, fixed bugs for some projects, and explored numerous others. I think education and learning should be free and open, not be bound with restrictions like attending classes or going to college, People from all age groups, gender, faith, race, nations, etc must get equal privilege. When entire world would act this way like being a single FAMILY, we would truly realise VALUE of Knowledge and Human Life.

See full profile

Level: All Levels

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Transcripts

1. Introduction: Hi there, welcome to this course on AWS Sumerian for beginners, where you will learn about building 3D objects, AR and VR applications, environment settings. Right from the beginning. My name is Hershey and I'm instructor for this class. Here. In this class, you will learn about various tools and components of Amazon Sumerian and how you can import and export various objects using Blender 3D modeling and designing tool. Here in this course, you will learn to create and customize a scene in Amazon Sumerian. You will learn about creating entity and transforming our various properties such as position, rotation, and scale. Moreover, you will also learn to import various assets and set material properties. You would be able to add material to your 3D objects. You have a material finish such as metallic luster or leather handle things. Moreover, he would also learn about detailed material properties where you would control various things. Here. You will also learn about working with cameras, various types of cameras, like orbital camera, IN other cameras, 2D camera, otoconial camera and much more. Moreover, you would also learned with working with 3D lights, such as point light, environment, light focus, light spotlight. Here, after you have created a scene working with 3D models, added materials, you will learn to save and export the 3D objects as GIT format. This format can be used with various 3D modeling tools such as Autodesk Maya and Blender. Blender. You can also export object file that can be used in Sumerian. You will learn about all of these in this course. If you're curious to learn these skills on Amazon Sumerian, they start learning right now. See you in the class. 2. Getting started with AWS Sumerian: Hi friends, welcome to this lesson. We're going to learn about getting started with AWS Sumerian. That is a popular service that allows you to do multiple things that you are going to learn in this lesson. So just move to the Sumerian option from the various services available on AWS. Just go to the AR and we're category you would find some area. Here. This is the dashboard for AWS Sumerian. Here, as you can see, there are various options, like you can create a new scene from scratch by hitting this plus icon. Then you can use some existing templates that are there, like a character, animation character. And you can have augmented reality application, the default lightning, or it can go the product configuration, you can have the speech and gesture. These are various templates that can be used to create a scene. So depending on the situation, you can use them. If you are starting from scratch, it's better to just move to creating a new scene in order to get familiar with the dashboard and various consoles. So here on the left-hand side you've got various options like projects. You've got the trash. So when you create multiple projects, it will be available here on the AWS console. So what does So Marion, Marion is basically a set of browser-based tool. So it runs on your browser. It runs on the cloud. So it won't affect your GPU. If you are running on a low GPU machine or low CPU machine, you can still render a lot of 3D models. You can create VR, virtual reality and augmented reality application. So let us create a new scene. Here. On. Just move it to where it will take some time to load. And here you've got this dashboard. So dashboard looks very hectic. It consists of a lot of options that you can do. If you are new to 3D world or 3D modeling, you have never used softwares like blender. You could get a little bit overwhelmed. But if you are little bit familiar with this thing, you won't find it difficult to understand because it is far more easier as compared to the complicated blender and other softwares. They are full engines and this is some allow you to do some things on the Cloud. So here you can create a new entity by hitting this plus icon that will allow you to create various objects, 3D models. You can have lightening and other things. On the left-hand side you've got entities panel and assets panel. And on the right-hand side you've got various properties. You will be learning one-by-one each and every things in the coming lessons. So don't worry. At the moment, just focus on getting family or when you create a new entity, you can create multiple kinds of entities such as 3D primitives to reshapes other custom things, lightening. There are various types of lightning. You can create multiple cameras to have a multiple angled view of the field and so on. So here we've got the point light directional light, spotlight, and you've got multiple types of cameras there. Basic 3D, primitive shapes like cuboid, cylinder is fear. Tourists and much more. Tourists can also be called as a doughnut shape and you can add it. We have added a tourist and we can move it in three different directions, x, y, z, because it is a 3D asset and we can move it anywhere we want. So you can move this handle, just left-click and just drag wherever you want to do. Or if you want to customize by providing the numerical value for three different coordinates. You can also do in the property panel on the right-hand side. Just move to the Transform panel. Here you can find x, y, and z coordinates for direction, rotation like orientation like 45-degree. If we change the x axis to 45-degree, it will just rotate this angle. When we change it to 90 degree, it flipped in that way. The same way you can change it. The last option is scalability. Right now, it is a scale to a 100%, like 111. You can change it to 203%, 100% something of your value. And you can scale it in three different coordinates. That means if you want to stretch it just to the x-axis, you can stretch or you can flip it to the any direction you want. You can also flip it in the combination of access. Like you can flip it over x and z-axis. We can also have the negative flip, like minus 90 degree. It will change it. By default, everything is set to origin and you can move it we want. So like if we scale it in this manner, like a 1.5 times the x axis and two times the y-axis. And then we can have the z-axis. Some times. Then you can have this stretch and elongate it. You can also provide values in decimal format. So it will have minus kill applications. So you've got the default shaped like a doughnut and, or tourists. And you can stretch it the way you want. So now it looks like a doughnut. We have elongated and customize it a little bit. The same way you can do with multiple shapes. And you may be wondering here how it can create complex shapes like a human face. You can use a combination of various shapes and create any complex form it around. This is how you get to create a new scene. In Sumerian. You know what is Sumerian? I trick can be used for VR AR and 3D application development. And this is how you're going to learn more in the coming lessons. Keep learning. 3. Import Assets and Add material: Hi, welcome back friend. Here in this lesson you're going to learn about various material properties and how you can add materials and other assets in Sumerian. So let's get started. In the previous lesson, we have created this donut shaped by going to the entity and we have customized with this transformation properties. Whatever, if you want to customize it further, you can change its direction, changes orientation, providing three values for different coordinates, x, y, and z. Like if we want to make it minus 90 degree, you can do so. You can change it to 45-degree, any degree percentage you can customize. You can change its scale and other things. Here you got the option for materials. Currently, we have this classic material selected and we can change the color. So this is the default material. But if you want to customize it and make it more realistic, it is better to use other materials. So if you're a new two material properties, or material is anything that is the physical form. You have seen various animated movies, CGI is, and a little Thanks. There you have field that it looks completely real. So our doughnut can be made into a shiny object. It should look like a food. So we can have some other texture like leather texture. We can use a combination of other things. Like you got different objects that can be created in Sumerian. Any 3D modeling. I, it could be glassy, it could be light emitting. It would be simple casual T-Shirt or adult things. You can have a plastic surface, metallic surface, and so on. After you click the Import Assets option, you can import various, by default available materials. You got to choose. I'm here. There are different caricatures, characters, various environments you can choose. You can choose some materials package. This is by default available in Sumerian, so no need to add any third party thing. Just select a material. We will go with the PBR materials, pack, four walls, and other things. It can be used to create leather kinds of objects and other things. It is used combination of things. You can find the asset details here and you can just import. You can have multiple materials imported in the project as well. So no need to worry. After you add it, you will find it in this asset panel. There are various materials being said. It prompt you to that. It has an important imagine. So you need to drop a particular material into the materials section, just place it there and it will be added. Here. Just go to the material property. You just select a material you want to have, like walls or leather. Place it over there and it is applied object. Then you can try different materials. Like unit can have various metallic thing. You can have a rough surface late leather. Okay, So depending on the thing you want to create, say if you want to have some object that is, wouldn't, you can use the wooden texture. If you want your object to make it shiny, you can use some metallic. You can have the leather texture. So it doesn't look like a doughnut right now. It looks like a cushion or some leather object. It can be used to create furnitures or sofa. And so, so this is how materials are very cool. You can also customize it. And some things that you can create using materials. Sometimes they are not easy to do in real life as well. Like you can have glossy surface, so it will be glossy and it will be loved rough as well. You can have a matte finished metal surface. And so here it is. You can moreover drop other materials as well. You can notice that all the materials, properties, assets are so fixed as underscore MAT. So you will be easy to identify it when you have multiple assets, like you can have imported images, Vector Graphics, other 3D objects. You can have the color properties, you can have sound, or you can have anything else. After you've applied a material to an object, you can change the color, you can change the roughness, you can change the specular things. You can have the ambiance. You can change the cavity. You can change the opacity, you can change the blending option. Say you can have multiple materials as well. You can change the blending a various options, like mental illness. So you can make it more smooth. You can make your trough. Okay, so you can change the strength value for the strands. So now it looks like some shiny object. It has a copper finish. This color. Then you can have the roughness properties. You can customize it, change the roughness, you can change other properties as well. Learning more about various material properties later on in the coming lessons. Till then, keep learning and keep moving ahead. 4. Advanced material properties: Hi, welcome back friend. Here in this lesson you're going to learn about some advanced material properties in Sumerian. So let's get started. In the previous lesson, we have added some material packs. We have added somebody the layers, and now we can customize it further. So just move through the material and various properties. On the right-hand side, you will find various options such as roughness. You can change the texture and strength of the roughness. You can have, the opacity and the blending mode. You can set the cavity. You can change the strength of gravity. You can go to the opacity if you want to make it enable, you can have the opacity. You can make it transparent completely. So if you reduce the strength, it will become a little bit transparent. If you increase the strength 100% opacity, you can not see through it. It is better to have a combination of editing and for blending, you've got various options like no blending, transparency blending. You could have other blending options as well. You can clear coat. So it will look like some glassy or a sprinkle of powder effect kind of things. So you can have it. So this is the food and in order to make it vibrant, you can have it. Then you can go to the cooling option. You can call the face the front corner. You can it will change the orientation kind of thing. Then you can make it back so it will flip over. If you want. You can change the debt properties, you can change the shading. You can have other things as well. So for the shading, you can make it flat shading. So it will look like some game object. Or if you want to have this thing, if you want to make it completely rough, you can change that option as well. You can choose a wire-frame model, so it will just produce the structure. Say, you can consider this as a building material. So if you want to show the wireframe can be used in various things. It can be considered as a skeleton or overall. Then you can have a rap feather. Other things that I have amount and so on. So if you increase the rap amount, it will make it more vibrant. Otherwise, it will be, it will look like a dull objects. So it depends. So if you want to have some feathery things like dark portions on the corners, you can reduce this amount. And if you want to highlight everything, you can highlight as well, then you can always customize the color to make it the way you want. So choosing a material is one thing, and customizing it. Customizing various material properties is some really different story because you need to have some flavor. So it is just like cooking where you have ******, various ******. You can, if you are new to some cuisine, you can sprinkle a little bit so you can customize it a little bit forever. So in the same way, you can choose to have some kind of opacity and different blending modes. You can try various things and with a combination of things, whatever looks better, you will go ahead with that day. So don't worry, if you won't get your final product in one shot, you should take some time to choose the material because material selection, is it different things? It is also like a jewelry. So there are various types of fuel is in the market. And if you are shopping a jewelry for your friend, you should take some time to find two-minute. Here we can add other materials as well. You can have other entities. Like here we have added a cylinder and we can use this cylinder to customize it further. You should place it in the desired location. And we can move using the handle. We can customize it the same way we have customized our donut. We can place it anywhere. You can stretch it like we have customized the scale property. We have made it two times on the x-axis and we can change it folded so the way you want, so if you want a long cylinder, narrow surrender, you can change it along the y or z axis if you want to make it a little bit thick, but not narrow of whiteness, you can customize the x properties depending on the orientation as well. Keep learning and keep moving air, you will be learning more in the coming lessons. 5. Understanding Camera types in Sumerian: Hi, welcome back friend here in this lesson you're going to learn about cameras in Sumerian. So let's get started. Previously, we have created a scene where we have added two different entities for 3D objects, donut and cylinder's placed side-by-side. We have added materials. So now you are familiar with how to set up materials. And now in this lesson we will learn about cameras. So by default, we got one camera that is created when you create a scene that is called as a default camera, you can find its property on the right-hand side. You can take a snapshot of a scene and it'll be saved as a photo. Then you can change the properties, lead transformation properties. You can move this camera anywhere. Moving a camera, it's a different thing. And moving an object is a different thing. So you can change your camera location just like you do in a real life. In order to take a perfect shot. There are two ways. Either you can change your camera angle or you can move the subject. So this is the same way. When you can move the camera, then you can also set up what is being displayed in front of you. Like currently it is being displayed as a full shading. And you can change it to wireframe, normal or combination of full shading plus wireframe. So depending on their situation, where you want your object to be displayed. For example, if you want to have a wire-frame model, sometimes it is required. You can choose that thing. Otherwise, if you want a full shading, you can have, you can have a flat illustration and other things. So this is what is being displayed. You can consider it as a different kind of cameras, like a low resolution camera, thermal camera, that which has various wavelengths, night vision camera or other things. So just in the real life, there are multiple kinds of camera. In Sumerian, you can also create multiple cameras. So you can move to create entity if you want to create a second camera, card, camera and so on. On the bottom corner you will find these kinds of cameras. So let us first create an orbit camera. So what is an Orbit Camera? Orbit camera is a camera that provides you an orbit control. So you can move it in a circular orbit. That will allow you to move the camera, like you can consider it as a Hollywood kind of cameras that move over a ramp. So there's something placed in the center. And a camera revolves in an orbit around a subject. So you can create this kind of camera. Then there's a flight camera, you've got a fixed camera, you've got a 2D camera. Okay? So by default, anything that you see on the screen, it is a default camera. And once you create another camera, it won't be set as a default camera. It will be treated as a secondary camera and you can always switch over this thing. So if you're creating a 3D model and similar things, certain things. If you want to create a 2D animation, you can use multiple cameras. You can change to beetles and zeros or a different camera when you want. And the main scene. And that consists of the wireframe. And we're shading of this model is being shown as a default camera. And on the bottom left corner, you can find it being displayed in the small square box. You can move this camera. You can in the direction where you want to move. You can change its location. You can set various properties on the right-hand side you've got, you can use the handles or you can provide the value. And in this small square icon, you can see whatever is being displayed from this camera. It is visible. So now if you look at this as footage from this orbit camera, you realize that the doughnut is not exactly connected to these three, these two green circles. It is actually very far away. In this angle. We don't see that thing. But using that camera, we can find it. So orbit camera can rotate on three different orbits, x, y, and z. You can use it. Okay, so here we got this angle. So you can watch your object on multiple angles. There are various use cases for adding a camera. Or the first use case I already explained if you are recording something like creating an animated movie or VR applications or AR application, you need multiple angles that can, user can view things over again. Then there is also a use of a camera for you to create something like if you're creating a model, 3D model or something for VR or AR application, you must be aware of how it will look from a different camera angles. So you create multiple cameras for your comfort while creating this thing. So you can set it. Then we create another camera that is a 2D camera. It will allow you to have a 2D view over the subject. Won't explain things in a 3D. It will have just two coordinates, x and y, although it can move in three coordinates, it will provide you the vision into coordinates. You can also change the properties. You can move it using the handles and so on. Then there is a fixed camera. Data is stationary camera. It will show you the things that way. 2d camera is also used for use as an orthographic camera with 2D pan rotation control. So you can move it in this way. You can always create multiple cameras, like you can create multiple orbit cameras. You can create multiple fake camera. If you want to create thousands of cameras in your scene, you can create, you can create hundreds of cameras, but it won't be required. But if you've got a created, a big thing like you are creating Marvel Universe or something like that. You need multiple camera angles. One camera would not follow you everywhere. You can move it. So it's two different cameras. Like if you create an entire city and somebody is running over the street, it would be better to place multiple cameras over some distance. Camera won't run with two. So this would very complex, but things are same. Whether you are using a reading complex buildup or you are just starting this thing. Let's just play with the camera. You just said, in various angles. You can take screenshots, you can save it. And moreover, in the coming lessons, you're going to learn more about other properties, such as lightening at things. Keep learning and keep moving. 6. Various types of Lights- Point, Directional, Spot: Hi, welcome back friend here in this lesson you're going to learn about lights in Sumerian. So let's get started. Previously you learned about the camera and material properties, and right now, just learned about a light properties. Let's create a spotlight. You can create three different types of lights. In Sumerian, you got the point light, directional light, spotlight. All these lights have various properties and various behaviors that you need to understand in order to use the light. So this is a spotlight. Spotlight has a cone, kind of a structure where your light is placed on the top of the cone. And the light is focused as a cone. It is not focused as a beam. Cylindrical beam is focused as a cone. So you will find where the light has an impact based on the material you use. If you use the metallic material, like copper material or some glassy material, it will have more reflection. Whereas if you have a matte texture or something like leather, it will have less reflection. You can place a choose a combination of light as well as material to make your scene look like you, whatever you want. Here, you can go to the Properties. You can apply the same transformation properties to move it around here and there. And you can create multiple lights as well. Let us create a point light. White light is like a sphere that emits light in all the directions. You can consider it as a son, son m, which direct light in all the direction. So here it is. This is a point like the CFL or the LED bulb in your room that is currently there. It can be considered as a point-like. Although there's some area where it won't emit light, but mostly in all the angular image. So you can place it anywhere. You want. You can change the shading option and you can have multiple lights as well. So just like in your room or in a hole, you have multiple light sources. There are various spotlights, there are various backlight, direction, light and point lights. You can add multiple lights to the scene to make it more attractive and more vibrant. You will have light on the angles that you want to prefer. Then in the light properties you've got various things. You can change the type of the light. Even after placing, you may decide that you want to convert a point light two-directional, you can change and you will have a field. Then you can change the color of the light. By default, it is set to white color. You can make it any different color, like some dark color or bright color. You can make it boil it, you can make it red. You can make it yellow, depending on the thing you want. Like if you want to have a warm light, you can make it a yellow or some warm color. If you want to have dark impact, you can use a blue violet color. Then you can change the intensity of light. We can also move various things. You can change the intensity of light to make it more vibrant. You can increase the brightness of the light. Then you can change this color. You can change the range of the light. If it changed the color of light to say violet color or blue color, it will have this kind of impact. Right now it's intensity is set to 1010 means ten times the intensity. If it is set to 100% intensity. 7. Save and Export project and open on gITF viewer: Hi, welcome back friend. Here in this lesson you're going to learn about how it can save your file in Sumerian and how you can export it. So let's get started. After you have created a 3D model in Sumerian, it is better to save it and export it into a format that can be used to view it across the web. Or it can be used for 3D modeling software such as blender so that you can polish it further. This go to the scene on the top left corner. And here you can find the export option. So here you can select from this dialog box the properties that you want to include in the format, including the export. So it is advisable to select the cameras and light, because if you don't have a camera and a light, nothing would be visible, although everything would be there, then you can leave the unused asset unchecked. And you can select the image-based lightening unchecked because these are not important component. It will just increase the size of the file. But if you want to have it, you can have it when you are sure it just export it. So export to GIT F and it will take some time. And when it is, then you can use it and view it using a GIT. If we were online, there are multiple GAT of viewers. What is the a format? It is recent format. It is a standard format for 3D scenes and models. So we have created 3D scene and 3D models. Got a foil can be used in various ways. It can be used as a GIT, a format or GLB for VGB format. These files can refer external, binary and textual resources. So we have added a material property and it can refer it. This format can be self contained and can be directly embedded binary buffer. So this format is very much compatible across the web. And you can find it. And it is compressed zip file, so you can extract it. So once we have created, we have download this file and we have extracted in our system. And when we have to import it on other software such as blender, we will locate to this GIT if rule file. So this is the main file, root dot GIT a format. And then it will be used just open a GIT if viewer here I'm using a GTA V or there are multiple other options as well. Just go to this folder that we have extracted a select all the files and everything would be included. So you can view it easily anywhere. So you can develop in Sumerian AWS, Sumerian Cloud. And then you can share it with your friends who can view. If you're working on a project and work with your teammates, you can share this thing. This is snapshot as a weekly sprint or something like that. So you can just zoom in, zoom out, pan using mouseY scroll. Or you can, on the right-hand side, you've got some properties that you can use, like display, lightning, cameras, and performance. You can control various things. You can control the background. You can change the background here. Like for example, you have a 3D object, you can place it anywhere. So it will act like an augmented reality or virtual reality application. So you might have played Pokemon GO. So how does a book in one appears? Pokemon is a 3D object that could be made using software such as Sumerian or blender. And it gets embedded with the real environment that you see with your mobile camera. You can create a similar kind of simulations here. So this will be how it looks. You can change it to any other solid background color. It will look like a VR application. So there's a difference between VR and AR application. You might be already familiar with. Augmented reality is adding, bringing some 3D component in the real world. It invade your experience. So it consists of the real-world as well as virtual when it's a combination of both. While in virtual world, there's no real world and you are completely immersed into the Virtual Boy. You can use it to create this thing. And then you can also use this 3D models to create 3D animation and other things as well on other softwares. So you can work in various ecosystems, like for example, you create a 3D assets in Sumerian. And then later on, you can export it to Blender to create a 3D scene, 3D animation. Or you can use it to create VR applications and so on. It can be used various ways. You can zoom in, zoom out on other things. So this is how you export a file from Sumerian into GIT format. Next, in the coming lesson, you will learn how you can work with gtf format in Blender. Keep learning and keep moving ahead. 8. Import gITF file in Blender and export obj file: Hi, welcome back, print here. In this lesson you're going to learn about importing the project file that we have created in Sumerian into the Blender 3D modeling software. So let's get started. So if you open the blender, the first time, you will find this background, this dashboard here. If you're new to Blender, you would find it little bit overwhelming. But just focus on the aspects that I will cover here. So you have to just go to File Import and GIT f format. So just select the GIF file. We have created a gtf file from Sumerian, and we just need to import it. When opening a, you have to locate the root dot g IDF for file from the project panel that we have created. This go to there. And here it is. This is the route file. It will load everything else connected with this thing. Here, this is the main structure. Now you can move to other tabs, such as modeling tab is sculpting tab. The layout, rendering, you'll be lightning, other tabs. So what is the purpose of using Blender here? In Sumerian, you've got limited resources, limited thing to do. You can edit light camera, materials, shapes, entities and other things. With the blender. You've got a full control over anything and everything. You could create nodes. You could create animation, you could create motion graphics. You can record a video. If you want. You can S-curve each and every layer. You can make it just like an animated movie. The fine with the perfection. You can create VFX, visual effects and other things. If you want to get into the complex thing, you can use this thing. If you are low on GPU, it is better to work on Sumerian online on AWS. If you have a good GPU and you have the blender is kills, you know, how to do the sculpting, modelling and other things you know about nodes, motion graphics. You can leverage your skills and use this file. Otherwise, you can also customize it a little bit further. Or in the same way. You can also use the GIF file format. In other softwares like Maya and other 3D modeling softwares. You can use it there as well. So here we are currently into the shading tab. And on the right-hand side, you would find various layers and other options, properties that you can customize. And this is our object. It will look a little bit different from what you find it in Sumerian just because you got a different camera angles. Here, the camera angle and lightning properties has been little bit changed. You can, you would be able to open it. And after you finish your work in blender, you can always convert it and export it for Sumerian. So you can check different options. Along with GIT, a file blender allows you to import various 3D formats such as FBX, wavefront, extensible 3D, spatial, vector graphics, SVG, or Florida, and other formats as well. So you can use them here. You can perform various operations, just like transformation operations and other things in blender. You can perform various editing here. Currently I'm not doing this thing. You can just have a better control. So after you create some thin in Sumerian, you can just export it there. I exported in Blender and you can edit it to create a 3D model. Then after that, you can convert it to object file and go to Sumerian. And then you can just use it to create that application. Just needs to go to File Export. And here just select the object file. With a friend. You can also save this project as a blender format so that you can work later on this. You can use a blender to perform various operations to do some kind of editing. That is not possible in Sumerian because Sumerian has some limitations. And blender is a wide-open. 9. Import OBJ file in Sumerian: Hi, welcome back friend here and just listen, you're going to learn about importing object file in Sumerian. So let's get started. Before importing, we just need to create a new scene from scratch or you can import in the existing scene. So let's create an SI. And then we can import our file very easily by just going to the input option. Object file is generally created by 3D modeling software such as Autodesk, Maya, 3ds Max, or Blender, or any other software. You can import that 3D object file that you have already created and you can use it in your existing project or you can create a new project. They are just need to go to Browse option. You can also import files from the Cloud or you can browse it on your system. They are. I'm just locating the object file from my system and we'll just open it. On the left-hand side in the Asset panel, you will find your object file being added. So by default, the environment lightning, and the camera settings. It's been created once you create a new scene in Sumerian, and you can add object file. You can add various object files. You can add multiple objects. You can also import files into formats such as FBX or other formats in Sumerian as well. After you've imported as seen, you can still go to continue to perform any operations that you want. You can scale it. You can rotate it, you can move it. You can add some material layer. You could do a lot of things. For example, it is always advisable to move in a ecosystem where like you have a blender, can create advanced, complex 3D shapes. And then you can create object file and file in Blender. And then you can export it into the Sumerian. And there you can add various materials. Because in Sumerian Cloud service, you can add various kinds of materials such as letter and other things. It is directly connected to the Cloud. So you can easily do this thing. A lot of rendering work can be done here. You can also import multiple files. You can edit them here. You're going to transform it. You can add camera, you can change the display mode. We could do a lot of things. This is plain object file. You can also import material files and other files. In Sumerian. The flow is seamless and really create something in Sumerian, then you can export it to Autodesk Maya or Blender. Work on some things there. That is, by default not available here like sculpting. Sculpting is not available in Sumerian as of now. And you can do is sculpting, add some VFX and other things. You can record a video there in Blender, and then you can export a file after sculpting into the Sumerian. Then you can have a material finished and you can create a scene and save it. Moreover, you could also integrate your Sumerian application with other cloud services on AWS that can be used in various things like you can build some mobile application, utilities or other services you can use. You can use a database to display something and other things. Right? To do model, create multiple scenes. You can use the existing templates. You can work on lightning camera and other properties. Scale is also used in 3D modeling and other softwares. It is overlapping thing. If you are already familiar with Blender, Sumerian, it's easy for you. And if you're a complete beginner in Sumerian, you can use the same 3D modeling skills in Blender and Autodesk Maya as well. Keep learning and keep moving air.