Transcripts
1. Introduction: Hi there, welcome
to this course on AWS Sumerian for beginners, where you will learn about
building 3D objects, AR and VR applications,
environment settings. Right from the
beginning. My name is Hershey and I'm instructor
for this class. Here. In this class, you will
learn about various tools and components of
Amazon Sumerian and how you can
import and export various objects using Blender 3D modeling
and designing tool. Here in this course, you
will learn to create and customize a scene
in Amazon Sumerian. You will learn about
creating entity and transforming our
various properties such as position,
rotation, and scale. Moreover, you will
also learn to import various assets and set
material properties. You would be able to add
material to your 3D objects. You have a material
finish such as metallic luster or
leather handle things. Moreover, he would
also learn about detailed material
properties where you would control
various things. Here. You will also learn about
working with cameras, various types of cameras, like orbital camera,
IN other cameras, 2D camera, otoconial
camera and much more. Moreover, you would also learned with working with 3D lights, such as point
light, environment, light focus, light spotlight. Here, after you have created a scene working with 3D models, added materials, you
will learn to save and export the 3D objects
as GIT format. This format can be used with
various 3D modeling tools such as Autodesk
Maya and Blender. Blender. You can also export object file that can
be used in Sumerian. You will learn about all
of these in this course. If you're curious to learn these skills on Amazon Sumerian, they start learning right
now. See you in the class.
2. Getting started with AWS Sumerian: Hi friends, welcome
to this lesson. We're going to learn about getting started
with AWS Sumerian. That is a popular
service that allows you to do multiple things that you are going to
learn in this lesson. So just move to the
Sumerian option from the various services
available on AWS. Just go to the AR and we're category you would
find some area. Here. This is the dashboard
for AWS Sumerian. Here, as you can see, there are various options, like you can create
a new scene from scratch by hitting
this plus icon. Then you can use some existing
templates that are there, like a character,
animation character. And you can have augmented
reality application, the default lightning, or it can go the product
configuration, you can have the
speech and gesture. These are various templates that can be used
to create a scene. So depending on the situation, you can use them. If you are starting
from scratch, it's better to just move
to creating a new scene in order to get familiar with the dashboard and
various consoles. So here on the left-hand
side you've got various options like projects. You've got the trash. So when you create
multiple projects, it will be available
here on the AWS console. So what does So
Marion, Marion is basically a set of
browser-based tool. So it runs on your browser. It runs on the cloud. So it won't affect your GPU. If you are running on a low GPU machine
or low CPU machine, you can still render
a lot of 3D models. You can create VR, virtual reality and augmented
reality application. So let us create a new scene. Here. On. Just move it to where it will take
some time to load. And here you've got
this dashboard. So dashboard looks very hectic. It consists of a lot of
options that you can do. If you are new to 3D
world or 3D modeling, you have never used
softwares like blender. You could get a little
bit overwhelmed. But if you are little bit
familiar with this thing, you won't find it difficult to understand because
it is far more easier as compared to the complicated blender
and other softwares. They are full
engines and this is some allow you to do some
things on the Cloud. So here you can create
a new entity by hitting this plus icon that
will allow you to create various
objects, 3D models. You can have lightening
and other things. On the left-hand side you've got entities panel and assets panel. And on the right-hand side
you've got various properties. You will be learning one-by-one each and every things
in the coming lessons. So don't worry. At the moment, just
focus on getting family or when you create a new entity, you can create multiple kinds of entities such as 3D primitives to reshapes other custom
things, lightening. There are various
types of lightning. You can create multiple
cameras to have a multiple angled view
of the field and so on. So here we've got the point
light directional light, spotlight, and you've got multiple types of cameras there. Basic 3D, primitive shapes
like cuboid, cylinder is fear. Tourists and much more. Tourists can also be called as a doughnut shape
and you can add it. We have added a tourist
and we can move it in three different
directions, x, y, z, because it is a 3D asset and we can
move it anywhere we want. So you can move this handle, just left-click and just drag
wherever you want to do. Or if you want to
customize by providing the numerical value for
three different coordinates. You can also do in the property panel on
the right-hand side. Just move to the
Transform panel. Here you can find x, y, and z coordinates for direction, rotation like orientation
like 45-degree. If we change the x
axis to 45-degree, it will just rotate this angle. When we change it to 90 degree, it flipped in that way. The same way you can change it. The last option is scalability. Right now, it is a scale
to a 100%, like 111. You can change it to 203%, 100% something of your value. And you can scale it in
three different coordinates. That means if you want to
stretch it just to the x-axis, you can stretch or you can flip it to the any
direction you want. You can also flip it in
the combination of access. Like you can flip it
over x and z-axis. We can also have
the negative flip, like minus 90 degree. It will change it. By default, everything is set to origin and you can
move it we want. So like if we scale
it in this manner, like a 1.5 times the x axis
and two times the y-axis. And then we can have the z-axis. Some times. Then you can have this
stretch and elongate it. You can also provide
values in decimal format. So it will have minus
kill applications. So you've got the default shaped like a doughnut
and, or tourists. And you can stretch
it the way you want. So now it looks like a doughnut. We have elongated and
customize it a little bit. The same way you can do
with multiple shapes. And you may be
wondering here how it can create complex shapes
like a human face. You can use a combination of various shapes and create
any complex form it around. This is how you get to create
a new scene. In Sumerian. You know what is Sumerian? I trick can be used for VR AR and 3D application development. And this is how you're going to learn more in
the coming lessons. Keep learning.
3. Import Assets and Add material: Hi, welcome back friend. Here in this lesson you're
going to learn about various material
properties and how you can add materials and
other assets in Sumerian. So let's get started. In the previous lesson,
we have created this donut shaped by going to the entity and we have customized with this
transformation properties. Whatever, if you want to
customize it further, you can change its direction, changes orientation, providing three values for different coordinates,
x, y, and z. Like if we want to make
it minus 90 degree, you can do so. You can change it to 45-degree, any degree percentage
you can customize. You can change its
scale and other things. Here you got the
option for materials. Currently, we have
this classic material selected and we can
change the color. So this is the default material. But if you want to customize it and make it more realistic, it is better to use
other materials. So if you're a new two
material properties, or material is anything
that is the physical form. You have seen various
animated movies, CGI is, and a little Thanks. There you have field that
it looks completely real. So our doughnut can be
made into a shiny object. It should look like a food. So we can have some other
texture like leather texture. We can use a combination
of other things. Like you got different
objects that can be created in Sumerian.
Any 3D modeling. I, it could be glassy, it could be light emitting. It would be simple casual
T-Shirt or adult things. You can have a plastic surface, metallic surface, and so on. After you click the
Import Assets option, you can import various, by default available materials. You got to choose. I'm here. There are different caricatures, characters, various
environments you can choose. You can choose some
materials package. This is by default
available in Sumerian, so no need to add any
third party thing. Just select a material. We will go with
the PBR materials, pack, four walls,
and other things. It can be used to create leather kinds of objects
and other things. It is used combination
of things. You can find the asset details here and you can just import. You can have multiple materials imported in the project as well. So no need to worry. After you add it, you will find it in
this asset panel. There are various
materials being said. It prompt you to that. It has an important imagine. So you need to drop a particular material into
the materials section, just place it there
and it will be added. Here. Just go to the
material property. You just select a material
you want to have, like walls or leather. Place it over there and
it is applied object. Then you can try
different materials. Like unit can have
various metallic thing. You can have a rough
surface late leather. Okay, So depending on the
thing you want to create, say if you want to have
some object that is, wouldn't, you can use
the wooden texture. If you want your object
to make it shiny, you can use some metallic. You can have the
leather texture. So it doesn't look like
a doughnut right now. It looks like a cushion
or some leather object. It can be used to create
furnitures or sofa. And so, so this is how
materials are very cool. You can also customize it. And some things that you
can create using materials. Sometimes they are not easy
to do in real life as well. Like you can have
glossy surface, so it will be glossy and it
will be loved rough as well. You can have a matte
finished metal surface. And so here it is. You can moreover drop
other materials as well. You can notice that all
the materials, properties, assets are so fixed
as underscore MAT. So you will be easy to identify it when you
have multiple assets, like you can have
imported images, Vector Graphics,
other 3D objects. You can have the
color properties, you can have sound, or you
can have anything else. After you've applied a
material to an object, you can change the color, you can change the roughness, you can change the
specular things. You can have the ambiance. You can change the cavity. You can change the opacity, you can change the
blending option. Say you can have multiple
materials as well. You can change the blending a various options,
like mental illness. So you can make it more smooth. You can make your trough. Okay, so you can change the strength value
for the strands. So now it looks like
some shiny object. It has a copper finish. This color. Then you can have the
roughness properties. You can customize it,
change the roughness, you can change other
properties as well. Learning more about various
material properties later on in the coming lessons. Till then, keep learning
and keep moving ahead.
4. Advanced material properties: Hi, welcome back friend. Here in this lesson you're
going to learn about some advanced material
properties in Sumerian. So let's get started. In the previous lesson, we have added some
material packs. We have added
somebody the layers, and now we can
customize it further. So just move through the
material and various properties. On the right-hand
side, you will find various options
such as roughness. You can change the texture and
strength of the roughness. You can have, the opacity
and the blending mode. You can set the cavity. You can change the
strength of gravity. You can go to the opacity if
you want to make it enable, you can have the opacity. You can make it
transparent completely. So if you reduce the strength, it will become a little
bit transparent. If you increase the
strength 100% opacity, you can not see through it. It is better to have a combination of editing
and for blending, you've got various options like no blending,
transparency blending. You could have other
blending options as well. You can clear coat. So it will look like some glassy or a sprinkle of powder
effect kind of things. So you can have it.
So this is the food and in order to make it
vibrant, you can have it. Then you can go to
the cooling option. You can call the face
the front corner. You can it will change the
orientation kind of thing. Then you can make it back so it will flip
over. If you want. You can change the
debt properties, you can change the shading. You can have other
things as well. So for the shading, you
can make it flat shading. So it will look like
some game object. Or if you want to
have this thing, if you want to make
it completely rough, you can change that
option as well. You can choose a
wire-frame model, so it will just
produce the structure. Say, you can consider this
as a building material. So if you want to show the wireframe can be
used in various things. It can be considered as
a skeleton or overall. Then you can have a rap feather. Other things that I
have amount and so on. So if you increase
the rap amount, it will make it more vibrant. Otherwise, it will be, it will look like
a dull objects. So it depends. So if you want to have
some feathery things like dark portions
on the corners, you can reduce this amount. And if you want to
highlight everything, you can highlight as well, then you can always customize the color to make it
the way you want. So choosing a material is one
thing, and customizing it. Customizing various
material properties is some really different story because you need to
have some flavor. So it is just like cooking where you have ******, various ******. You can, if you are
new to some cuisine, you can sprinkle a little bit so you can customize it
a little bit forever. So in the same way,
you can choose to have some kind of opacity and
different blending modes. You can try various things and with a combination
of things, whatever looks better, you
will go ahead with that day. So don't worry, if you won't get your final
product in one shot, you should take some time to choose the material because
material selection, is it different things? It is also like a jewelry. So there are various types
of fuel is in the market. And if you are shopping a
jewelry for your friend, you should take some
time to find two-minute. Here we can add other
materials as well. You can have other entities. Like here we have added
a cylinder and we can use this cylinder to
customize it further. You should place it in
the desired location. And we can move
using the handle. We can customize it the same way we have customized our donut. We can place it anywhere. You can stretch it like we have customized the
scale property. We have made it two times on the x-axis and we can change it folded so the way you want, so if you want a long
cylinder, narrow surrender, you can change it along the y or z axis if you want to make
it a little bit thick, but not narrow of whiteness, you can customize
the x properties depending on the
orientation as well. Keep learning and
keep moving air, you will be learning more
in the coming lessons.
5. Understanding Camera types in Sumerian: Hi, welcome back friend here in this lesson
you're going to learn about cameras in Sumerian. So let's get started. Previously, we have
created a scene where we have added two different
entities for 3D objects, donut and cylinder's
placed side-by-side. We have added materials. So now you are familiar with
how to set up materials. And now in this lesson we
will learn about cameras. So by default, we got
one camera that is created when you create a scene that is called
as a default camera, you can find its property
on the right-hand side. You can take a snapshot of a scene and it'll be
saved as a photo. Then you can change the properties, lead
transformation properties. You can move this
camera anywhere. Moving a camera, it's
a different thing. And moving an object
is a different thing. So you can change your camera location just
like you do in a real life. In order to take a perfect
shot. There are two ways. Either you can change
your camera angle or you can move the subject. So this is the same way. When you can move the camera, then you can also set up what is being displayed
in front of you. Like currently it is being
displayed as a full shading. And you can change
it to wireframe, normal or combination of
full shading plus wireframe. So depending on their situation, where you want your
object to be displayed. For example, if you want to
have a wire-frame model, sometimes it is required. You can choose that thing. Otherwise, if you
want a full shading, you can have, you can have a flat illustration
and other things. So this is what is
being displayed. You can consider it as a
different kind of cameras, like a low resolution
camera, thermal camera, that which has
various wavelengths, night vision camera
or other things. So just in the real life, there are multiple
kinds of camera. In Sumerian, you can also
create multiple cameras. So you can move to create entity if you want to
create a second camera, card, camera and so on. On the bottom corner you will find these kinds of cameras. So let us first create
an orbit camera. So what is an Orbit Camera? Orbit camera is a camera that provides you
an orbit control. So you can move it
in a circular orbit. That will allow you
to move the camera, like you can consider
it as a Hollywood kind of cameras that
move over a ramp. So there's something
placed in the center. And a camera revolves in
an orbit around a subject. So you can create
this kind of camera. Then there's a flight camera, you've got a fixed camera, you've got a 2D camera. Okay? So by default, anything
that you see on the screen, it is a default camera. And once you create
another camera, it won't be set as
a default camera. It will be treated as
a secondary camera and you can always
switch over this thing. So if you're creating a 3D model and similar things,
certain things. If you want to create
a 2D animation, you can use multiple cameras. You can change to beetles and zeros or a different
camera when you want. And the main scene. And that consists
of the wireframe. And we're shading of this model is being shown as
a default camera. And on the bottom left corner, you can find it being displayed
in the small square box. You can move this camera. You can in the direction
where you want to move. You can change its location. You can set various properties on the right-hand
side you've got, you can use the handles or
you can provide the value. And in this small square icon, you can see whatever is being
displayed from this camera. It is visible. So now if you look at this as footage from
this orbit camera, you realize that
the doughnut is not exactly connected
to these three, these two green circles. It is actually very far away. In this angle. We don't see that thing. But using that camera,
we can find it. So orbit camera can rotate on three different
orbits, x, y, and z. You can use it. Okay, so here we got this angle. So you can watch your
object on multiple angles. There are various use
cases for adding a camera. Or the first use case I already explained if you are
recording something like creating an animated movie or VR applications or
AR application, you need multiple
angles that can, user can view things over again. Then there is also a
use of a camera for you to create something like
if you're creating a model, 3D model or something for
VR or AR application, you must be aware of how it will look from a
different camera angles. So you create
multiple cameras for your comfort while
creating this thing. So you can set it. Then we create another
camera that is a 2D camera. It will allow you to have a
2D view over the subject. Won't explain things in a 3D. It will have just two
coordinates, x and y, although it can move
in three coordinates, it will provide you the
vision into coordinates. You can also change
the properties. You can move it using
the handles and so on. Then there is a fixed camera. Data is stationary camera. It will show you the
things that way. 2d camera is also
used for use as an orthographic camera with
2D pan rotation control. So you can move it in this way. You can always create
multiple cameras, like you can create
multiple orbit cameras. You can create
multiple fake camera. If you want to create thousands
of cameras in your scene, you can create, you can
create hundreds of cameras, but it won't be required. But if you've got a created, a big thing like
you are creating Marvel Universe or
something like that. You need multiple camera angles. One camera would not
follow you everywhere. You can move it. So it's
two different cameras. Like if you create an entire city and somebody
is running over the street, it would be better to
place multiple cameras over some distance. Camera won't run with two. So this would very complex,
but things are same. Whether you are using a
reading complex buildup or you are just
starting this thing. Let's just play with the camera. You just said, in
various angles. You can take screenshots, you can save it. And moreover, in
the coming lessons, you're going to learn more
about other properties, such as lightening at things. Keep learning and keep moving.
6. Various types of Lights- Point, Directional, Spot: Hi, welcome back friend here in this lesson you're
going to learn about lights in Sumerian. So let's get started. Previously you learned about the camera and
material properties, and right now, just learned
about a light properties. Let's create a spotlight. You can create three
different types of lights. In Sumerian, you got the point light, directional
light, spotlight. All these lights have
various properties and various behaviors
that you need to understand in order
to use the light. So this is a spotlight. Spotlight has a cone, kind of a structure where your light is placed on
the top of the cone. And the light is
focused as a cone. It is not focused as a beam. Cylindrical beam is
focused as a cone. So you will find where the light has an impact based
on the material you use. If you use the
metallic material, like copper material or
some glassy material, it will have more reflection. Whereas if you have a matte texture or
something like leather, it will have less reflection. You can place a choose a
combination of light as well as material to make your scene look like you,
whatever you want. Here, you can go
to the Properties. You can apply the same
transformation properties to move it around
here and there. And you can create
multiple lights as well. Let us create a point light. White light is like a sphere that emits light
in all the directions. You can consider it
as a son, son m, which direct light in all the
direction. So here it is. This is a point like the CFL or the LED bulb in your room
that is currently there. It can be considered
as a point-like. Although there's some area
where it won't emit light, but mostly in all
the angular image. So you can place it
anywhere. You want. You can change the
shading option and you can have multiple
lights as well. So just like in your
room or in a hole, you have multiple light sources. There are various spotlights, there are various backlight, direction, light
and point lights. You can add multiple lights to the scene to make it more
attractive and more vibrant. You will have light on the angles that you
want to prefer. Then in the light properties
you've got various things. You can change the
type of the light. Even after placing,
you may decide that you want to convert a
point light two-directional, you can change and you
will have a field. Then you can change the
color of the light. By default, it is
set to white color. You can make it any
different color, like some dark color
or bright color. You can make it boil it,
you can make it red. You can make it yellow, depending on the thing you want. Like if you want to
have a warm light, you can make it a yellow
or some warm color. If you want to have dark impact, you can use a blue violet color. Then you can change the
intensity of light. We can also move various things. You can change the
intensity of light to make it more vibrant. You can increase the
brightness of the light. Then you can change this color. You can change the
range of the light. If it changed the
color of light to say violet color or blue color, it will have this
kind of impact. Right now it's
intensity is set to 1010 means ten times
the intensity. If it is set to 100% intensity.
7. Save and Export project and open on gITF viewer: Hi, welcome back friend. Here in this lesson
you're going to learn about how it can save your file in Sumerian
and how you can export it. So let's get started. After you have created
a 3D model in Sumerian, it is better to save
it and export it into a format that can be used
to view it across the web. Or it can be used for
3D modeling software such as blender so that
you can polish it further. This go to the scene on
the top left corner. And here you can find
the export option. So here you can select
from this dialog box the properties that you want to include in the format,
including the export. So it is advisable to select
the cameras and light, because if you don't have
a camera and a light, nothing would be visible, although everything
would be there, then you can leave the
unused asset unchecked. And you can select the
image-based lightening unchecked because these are
not important component. It will just increase
the size of the file. But if you want to have it, you can have it when you
are sure it just export it. So export to GIT F and
it will take some time. And when it is, then you can use it and view it using a GIT. If we were online, there are multiple
GAT of viewers. What is the a format? It is recent format. It is a standard format
for 3D scenes and models. So we have created 3D
scene and 3D models. Got a foil can be
used in various ways. It can be used as a GIT, a format or GLB for VGB format. These files can refer external, binary and textual resources. So we have added a material
property and it can refer it. This format can be
self contained and can be directly
embedded binary buffer. So this format is very much compatible across the
web. And you can find it. And it is compressed zip file, so you can extract it. So once we have created, we have download this
file and we have extracted in our system. And when we have to import it on other
software such as blender, we will locate to this
GIT if rule file. So this is the main file, root dot GIT a format. And then it will be
used just open a GIT if viewer here I'm using a GTA V or there are multiple
other options as well. Just go to this folder
that we have extracted a select all the files and
everything would be included. So you can view it
easily anywhere. So you can develop in
Sumerian AWS, Sumerian Cloud. And then you can share it with
your friends who can view. If you're working on a project and work with your teammates, you can share this thing. This is snapshot as a weekly sprint or
something like that. So you can just zoom in, zoom out, pan using
mouseY scroll. Or you can, on the
right-hand side, you've got some properties
that you can use, like display, lightning,
cameras, and performance. You can control various things. You can control the background. You can change the
background here. Like for example, you
have a 3D object, you can place it anywhere. So it will act like an augmented reality or
virtual reality application. So you might have
played Pokemon GO. So how does a book
in one appears? Pokemon is a 3D object that could be made using software
such as Sumerian or blender. And it gets embedded with the real environment that you see with your mobile camera. You can create a similar
kind of simulations here. So this will be how it looks. You can change it to any
other solid background color. It will look like
a VR application. So there's a difference
between VR and AR application. You might be already
familiar with. Augmented reality is adding, bringing some 3D component
in the real world. It invade your experience. So it consists of
the real-world as well as virtual when it's
a combination of both. While in virtual world, there's no real
world and you are completely immersed
into the Virtual Boy. You can use it to
create this thing. And then you can also use
this 3D models to create 3D animation and other things
as well on other softwares. So you can work in
various ecosystems, like for example, you create
a 3D assets in Sumerian. And then later on, you
can export it to Blender to create a 3D
scene, 3D animation. Or you can use it to create
VR applications and so on. It can be used various ways. You can zoom in, zoom out on other things. So this is how you export a file from Sumerian into GIT format. Next, in the coming lesson, you will learn how
you can work with gtf format in Blender. Keep learning and
keep moving ahead.
8. Import gITF file in Blender and export obj file: Hi, welcome back, print here. In this lesson you're
going to learn about importing the
project file that we have created in Sumerian into the Blender 3D
modeling software. So let's get started. So if you open the
blender, the first time, you will find this background,
this dashboard here. If you're new to Blender, you would find it little
bit overwhelming. But just focus on the aspects
that I will cover here. So you have to just go to
File Import and GIT f format. So just select the GIF file. We have created a gtf
file from Sumerian, and we just need to import it. When opening a, you have to
locate the root dot g IDF for file from the project
panel that we have created. This go to there. And here it is. This is the route file. It will load everything else
connected with this thing. Here, this is the
main structure. Now you can move to other tabs, such as modeling tab
is sculpting tab. The layout, rendering, you'll
be lightning, other tabs. So what is the purpose
of using Blender here? In Sumerian, you've
got limited resources, limited thing to do. You can edit light camera, materials, shapes,
entities and other things. With the blender. You've got a full control over
anything and everything. You could create nodes. You could create animation, you could create
motion graphics. You can record a
video. If you want. You can S-curve each
and every layer. You can make it just
like an animated movie. The fine with the perfection. You can create VFX, visual effects and other things. If you want to get into
the complex thing, you can use this thing. If you are low on GPU, it is better to work on
Sumerian online on AWS. If you have a good GPU and you have the blender
is kills, you know, how to do the sculpting, modelling and other
things you know about nodes, motion graphics. You can leverage your
skills and use this file. Otherwise, you can
also customize it a little bit further. Or in the same way. You can also use the
GIF file format. In other softwares like Maya and other 3D
modeling softwares. You can use it there as well. So here we are currently
into the shading tab. And on the right-hand side, you would find various
layers and other options, properties that
you can customize. And this is our object. It will look a little bit
different from what you find it in Sumerian just because you got a different
camera angles. Here, the camera
angle and lightning properties has been
little bit changed. You can, you would
be able to open it. And after you finish
your work in blender, you can always convert it
and export it for Sumerian. So you can check
different options. Along with GIT, a file
blender allows you to import various 3D formats
such as FBX, wavefront, extensible 3D, spatial,
vector graphics, SVG, or Florida, and other
formats as well. So you can use them here. You can perform
various operations, just like transformation
operations and other things in blender. You can perform
various editing here. Currently I'm not
doing this thing. You can just have
a better control. So after you create
some thin in Sumerian, you can just export it there. I exported in Blender and you can edit it to
create a 3D model. Then after that, you
can convert it to object file and go to Sumerian. And then you can just use it
to create that application. Just needs to go to File Export. And here just select the
object file. With a friend. You can also save
this project as a blender format so that
you can work later on this. You can use a blender to perform various operations to do
some kind of editing. That is not possible in Sumerian because Sumerian has
some limitations. And blender is a wide-open.
9. Import OBJ file in Sumerian: Hi, welcome back friend
here and just listen, you're going to learn about importing object
file in Sumerian. So let's get started. Before importing, we just
need to create a new scene from scratch or you can
import in the existing scene. So let's create an SI. And then we can
import our file very easily by just going
to the input option. Object file is generally created by 3D modeling software
such as Autodesk, Maya, 3ds Max, or Blender, or any other software. You can import that
3D object file that you have already created and you can use it in your existing project or you
can create a new project. They are just need to
go to Browse option. You can also import files
from the Cloud or you can browse it on your
system. They are. I'm just locating
the object file from my system and
we'll just open it. On the left-hand side
in the Asset panel, you will find your
object file being added. So by default, the
environment lightning, and the camera settings. It's been created once you create a new scene in Sumerian, and you can add object file. You can add various
object files. You can add multiple objects. You can also import files
into formats such as FBX or other formats
in Sumerian as well. After you've imported as seen, you can still go to continue to perform any
operations that you want. You can scale it. You can rotate it, you can move it. You can add some material layer. You could do a lot of things. For example, it is
always advisable to move in a ecosystem where
like you have a blender, can create advanced,
complex 3D shapes. And then you can create object
file and file in Blender. And then you can export
it into the Sumerian. And there you can add
various materials. Because in Sumerian
Cloud service, you can add various kinds of materials such as
letter and other things. It is directly
connected to the Cloud. So you can easily do this thing. A lot of rendering
work can be done here. You can also import
multiple files. You can edit them here. You're going to transform it. You can add camera, you can change the display mode. We could do a lot of things. This is plain object file. You can also import material
files and other files. In Sumerian. The flow is seamless and really create
something in Sumerian, then you can export it to
Autodesk Maya or Blender. Work on some things there. That is, by default not
available here like sculpting. Sculpting is not available
in Sumerian as of now. And you can do is sculpting, add some VFX and other things. You can record a video
there in Blender, and then you can export a file after sculpting
into the Sumerian. Then you can have a
material finished and you can create a
scene and save it. Moreover, you could
also integrate your Sumerian application
with other cloud services on AWS that can be used in various things like you can build some
mobile application, utilities or other
services you can use. You can use a database to display something
and other things. Right? To do model,
create multiple scenes. You can use the
existing templates. You can work on lightning
camera and other properties. Scale is also used in 3D
modeling and other softwares. It is overlapping thing. If you are already
familiar with Blender, Sumerian, it's easy for you. And if you're a complete
beginner in Sumerian, you can use the same
3D modeling skills in Blender and
Autodesk Maya as well. Keep learning and
keep moving air.