Launch Your UX Process: 6-Step Guide using AI Tools | Katerina Liebich Blik | Skillshare
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Launch Your UX Process: 6-Step Guide using AI Tools

teacher avatar Katerina Liebich Blik, UI & Product designer | UX researcher

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      3:34

    • 2.

      Understanding the project

      3:35

    • 3.

      Class Project

      2:01

    • 4.

      Planning Your UX Research

      4:07

    • 5.

      From Research to Design

      3:31

    • 6.

      How to Test Your Idea

      3:32

    • 7.

      Documenting and Sharing UX Progress

      3:59

    • 8.

      You Shipped It! Now Learn From It

      3:43

    • 9.

      Wrap-Up

      3:20

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About This Class

You're a Product Designer. A project just landed on your desk. The team wants designs — fast. But you know deep down that good design starts with understanding, not just pixels.
So, where do you begin?

In this short but powerful class, I’ll walk you through a practical, step-by-step guide for what to do when you start a new UX or product design project — especially if you're the only designer on the team or working in a company where UX is still new.

You’ll learn how to:
- Understand what kind of project you're working on
- Ask the right questions and talk to the right people
- Choose the right UX methods, even if you have limited time
- Use AI tools (with real prompt examples!) to speed up your research and ideation
- Share your work and advocate for design decisions
- Do quick and meaningful usability testing
- Reflect and learn after the feature is shipped
You will get


A fun, flexible abstract UX challenge to practice your skills
A downloadable PDF template with the entire 6-step process + AI prompts
A 4-step UX summary format to help you present your work clearly

Whether you're just starting out or need a fresh way to kick off projects in small teams, this class will give you clarity, confidence, and real tools to make impact as a designer — without the overwhelm.

UX doesn’t have to be complicated.
You just need to know where to start.

Meet Your Teacher

Teacher Profile Image

Katerina Liebich Blik

UI & Product designer | UX researcher

Teacher

I'm a product designer, a hunter of harmony and a user experience researcher.


For me, design is life thinking. It's not just a profession. I love colours and fonts, I love hand drawings and photography, and I love shapes and lines. I can see layouts in everything. It doesn't matter whether I'm doing: a poster, branding, mobile app, or maybe picking a couch for my room.



On another hand, I'm a researcher and I have worked in software and the IT industry for more than 10 years. From a UI designer to a UX Lead in a Product company, I'm designing successful Software Products from scratch and keeping users at the centre of my design processes. I'm using data-proven decisions to develop the smoothest user experience.

Follow me if you want to know about... See full profile

Level: All Levels

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Transcripts

1. Intro: You just join a team as a product designer, and before you even log into Figma, the team already saying, Can you look at those ideas and draft some screens, please? Just mock it up real quick. Everything feels urgent and somehow research is seen as a nice to have part of the process. If that sounds familiar, you are in the right place. Hi there. Welcome to this short and practical class. Were to start as a product designer, a step by step guide with AI Power tools. I'm so happy you are here. My name is Kate, and I am a product designer with over ten years of experience, often being the only designer in the team, trying to make sense of how build clarity and still create good experiences. So if you've ever join a project where you weren't sure where to begin, the roadmap was already set or X wasn't even part of the conversation, then yes, you are in the right place. Let me tell you something that took me years to learn. X is actually simple. It can look complex. You'll hear about journey maps, interviews, frameworks, usability scores, and more buzzwords than you can fit into a FID Jam file. But once you understand where to go, and what to do next, everything clicks into place. And that's exactly what this class is about. I'm here to give you a clear step by step path so you can confidently start any project, no matter the chaos around you. This class is split into short focused videos, two to 3 minutes each, and together we'll cover how to understand your project, who to talk to, what questions to ask? How to plan research, even if you are the only designer. Which you X methods actually work in lean teams. How to advocate for X without making it sounds like extra work, when and how to test your designs, even if it's just with the users. How to document and show your progress to build trust and how to keep learning after the feature is shipped. We'll also explore how you can use AI tools at every step from generating interview questions to summarizing insights and even helping with usability test preparation. And yes, I'll include real example prom so you can start using today. To help you apply what you've learned, I've prepared a hands on course assignment where you explore a UX challenge using the methods we cover and a PDF summary guide with all the steps, tools, and AI proms, so you never lost on your next project. And a clean, simple UX summary template you can use to share your findings with your team. I created this course because I've been in those teams where UX was a mystery. Research felt too big and I didn't know where to start. But I learned how to make it work, and now I want to pass that onto you. You don't need to know everything. You just need to know your next step. So let's take it together. 2. Understanding the project: Welcome to step number one, and our first video in this class. Understanding the project. Now, this might sound obvious, but too often designers jump straight into Figma before they really know what they're solving. You've probably been there. Someone drops a jury ticket that says, design on boarding flow, and you're like, Okay, on boarding, for whom? And why? Let's fix that. What do first? So your goal at this stage is to get a clear understanding of three things. What problem are we solving? Who's asking for it and why now and how clear or fuzzy is the problem definition. This helps you decide how deep your research needs to go, and it prevents you from being the designer who builds a beautiful solution to the wrong problem. We've all been there, so no judgment. The first our point to understand the project. Start by talking to your product manager. And asking questions. What's the goal? What triggered this project? And to the engineers? What constraints already exist? Are tech assumptions? To customer support or salespeople, what are users complaining about? And if you can, a couple of actual users or even proxy users, you're not doing full research yet, just trying to map the terrain, how to use AI for this step. So you can speed up a lot here using AI tools. Here are a few things you can ask CHAPT or any AI assistant. Prompt, number one, preparing your questions. I'm meeting with PM to understand a feature request. Help me generate thoughtful questions to uncover the problem behind the feature. Or prompt number two, summarizing stakeholder goals. Summarize this meeting transcript in three main goals and three open questions to explore in research, and the prompt number three, mapping the problem clarity. I want to assess how well we understand the product problem. Create a checklist to help me decide if we need more research or if we can move into ideation. So that's step number one. Don't be afraid to ask why even five times if you need two. And remember, understanding the real problem isn't a luxury. It's the foundation of good design. In the next video, I'll move into step number two, how to plan, indu research, even if you are a soul designer. And yes, even when everyone's around in Ship It fast mode, you've got this. Let's get started into the next video. 3. Class Project: Before we jump into the step number two, I would like to give you an introduction to a course project in this video. I think it's really beneficial if you will start practicing while we go through the class. So the project called Hicks the Everyday Elin u XK study. Why? I want to share a course product task at this point in the class as it will help you to think about steps and problems based on the example you will pick. Find an everyday experience around you that's frustrating, inefficient or unclear and redesign it using a linux process. This can be digital, physical, or even a service. It doesn't have to be product in the traditional sense. For example, some creative examples. Redesign the andromrtEperience. Why it is so hard to figure out the machines? Or fix the confusing process of ordering at a local coffee shop. Too many choices, slow line, wrong drinks, improve the self checkout flow at the supermarket. Too many beeps, not enough eggs. Improve the onboarding experience for a free local app or service, a library app, a school, portal, anything clunky. Redesign a common digital product feature like booking a class at a gym subscribing from emails or finding a product filter on ecommerce site. So download the PDF below the class called Project fix the everyday, and follow the template while we are watching the class videos. Let's continue to the next step. 4. Planning Your UX Research: In this video, we're going to talk about how to plan your UX research, even if you are the only designer in the team. Now you've got some context about your project and maybe your brain is already full of ideas, but hold on before you jump into Figma, let's slow it down just a bit. Because great design doesn't start with the design. It starts with understanding people and the problem. In this video, I'll help you to plan simple but effective UX research. Understand how much research is enough is crucial. I'll share real tactics for when you are the only UX person in the room. Research starts with a good question. You don't need a big fancy plan. You just need a clear question. Ask yourself, what do I really need to learn to design with confidence? For example, what's confusing users right now? What are they doing today to solve the problem? What matters most to them? Write two to three questions down. There are now your research goals. You're halfway there. Big Alen research method. You don't need to run a five week ethnography project. You just need to learn enough. And here are three fast research methods that work when you are so. So first, friendly interview, talk to two to three users or teammates, even informally, ask open ended questions like, can you walk me through how you do this? Or what's the most frustrating part of that? MCR surveys also works very well. Use type form, Google Forms or AI to draft a survey in 10 minutes. Drop it into slack channel or internal mailing list. Boom, you have a feedback. Wonderful. Do a secondary research. Don't forget. Research has been done already, maybe in the past by your teammates. Check past support tickets, app reviews or online communities. So how much research do you need? Here's the metal model I would like to share with you. I really like it, and I'm using that every day in my in my project. Imagine a little quadrant when X is, how well do we know the problem and y x High risky is the solution. You can ask yourself if you are at the bottom right corner, new problem, risky feature, go deeper with research. But if you are at the top left, clear problem, proven solution, lean on what you already know. Just don't skip research completely. You'll save yourself from that awkward moments when a death ask. Why did we build this again? And let AI help you plan research. Use AI as your research copilot. That's simple. Here's a prop to get started. Something like I'm designing a solution for a problem X Y that, suggest three FSUX research methods, and five questions I could ask users. You can also paste your interview notes and ask, summarize key insights and pain points from these notes. Research doesn't have to be a huge thing. It just needs to move you closer to a clarity. And remember, talking to two people is already better than guessing alone. In the next video, we'll talk about turning all these into design ideas without starting at a blank figma page for an hour. And yes, see you. 5. From Research to Design: In this video, we're going through a process from research to design and making confident design decisions. Okay, you did the research. Yeah, good. You've talked to a few users, maybe run a quick survey, maybe even notice some themes or patterns. And now you are starting at your Figma file like it's about to design itself because everything is clear. Yes, it won't. But you've got this. In this part, we'll look at how to turn research insights into design decisions. There is a simple framework to prioritize ideas and how to stay focused, even when you are flooded with input. From data to insights first, review your notes, quotes, or survey answers. You are looking for patterns, not perfection. Ask yourself, what problems did I hear more than once? What confused or frustrated people? What were they already doing as a workaround? Highlight three to five key insights. These become the fuel for your design and use that technique. How might be? I really like it. It's very helpful in our work as a UX researchers. This classic method helps you turn problems into opportunities. Example, users forget to check the dashboard every morning. We can ask, how might we remind users in a non intrusive way? Don't aim for a perfect solution yet. Just reframe the problem as a challenge. It's like design yoga. Prioritize what to design first. There's always more than one problem. How do you pick which one to focus on first? Use a quick impact versus effort matrix. High impact, low effort. Do it first. High impact, high effort, plant for it. Low impact maybe skip it for now. And if everyone's arguing, bring them back to which of these solves the most painful user need. You have your data, you did the research, and AI can help you explore solutions faster, like a brainstorming body who doesn't judge. For example, based on this problem, x Yt generate three weeks design ideas that are low effort, but high value for users, that's simple. Or you can paste your how my te questions and ask suggest possible feature ideas for this design challenge. Will AI give you the final solution? No, but it might give you a sketch of an idea or direction or unlock your next direction so you know where to go. You don't have to design everything at once, start small, solve one real user pain and test the heck out of it. We'll cover that in the next video. You are not just designing screens, you are solving human problems. Keep that at the heart of your work. 6. How to Test Your Idea: In this video, we are going to cover the validation of your ideas. So validate before you celebrate, how to test your idea without a laboratory. You've sketched an idea, maybe even build a prototype. It feels like you nailed it. You know everything. But before you start celebrating, let's double check with the people who actually use it. We will cover why even a tiny usability test is better than guessing how to run a quick test with almost no setup and using AI to help you prepare and evaluate. What good enough validation look like? Why testing matters? Even the best designers can't predict how people will actually behave. That's why real feedback it's a lot more than personal opinion. Always, you don't need a full research lab. You just need a clickable prototype, even a Figma link or sketching PDF, and a few people, three to five is great and a curious mindset. If you test with three people often, it catches 80% of usability issues. Next, what to ask and what to observe. Keep it simple. You are testing task, not feelings as example could be, can you find how to do a certain task? Or what would you click on here? Or what do you think this screen does and look for confusion or wrong guesses or the moments where am I. You are not testing the user, you are testing the design. No need to defend anything. Just learn and use AI to help you with preparation. AI can be your assistant and the prompt write a usability test script for a feature that helps user and La with the task. Summarize usability test notes and highlight top usability issues, or suggest three ways to improve this prototype if users struggle to complete a task. You can also paste real users quas into AI and ask for the team detection or pain points. And what if you can't find users? You're asking yourself. No worries. Try this. Ask a teammate who hasn't seen the design before, or even your family. Pose in a slag or discord group, in a UX group or startup or niche communities. Test with someone non technical, friends, even your kids. You learn a lot. The goal is not perfection. The goal is direction. Visibility testing is like brushing your teeth, fast, simple, and keeps things from getting ugly later. Even small tests help you make big decisions with confidence. In the next video, we will talk about documenting your work and making visible to your team, even if you are the only designer around. 7. Documenting and Sharing UX Progress: In this video, we are going to cover how to show your work and documenting your research and you progress because you've done the research, you've sketched the flaws, you've tested your idea, and now your work is quietly living in higma waiting for someone to discover it. But they probably won't. It's time to show your work loudly but clearly we will cover why visibility matters, especially for UX designers and teams. What to document and how to keep it simple, and how to create clarity for developers, product managers, and any stakeholders. Also, using AI to summarize, explain, and speed up things. But why should you show your work? When people don't understand what you are doing, they assume you are not doing much at all. That's not fair, but it's true in a lot of companies. Making UX process visible, build the trust, reduce last minute changes, and helps others see the why behind your designs. Remember, design is not just what it looks like, it's why it looks like that. So the second is what exactly you need to share. You don't need a 60 page report or presentation. Think you snapshots. Here is a simple format. The problem, what we are solving, the insights, what we've learned from users, solution, key flows or components, and the next steps, what we are testing or developing. Format doesn't matter. Google Doc, notion, confluence, loom video, just keep it short and simple. And add screenshots and quotes from users human love visuals. Also, of course, let AI help you to be heard and be faster. Don't want to write a UX summary. Let AI help, really. I'm using that as well. Here are some proms summarize this research into three key insights for a product manager or turn this design explanation into a slack update or write a UX case study intro for this Pigma prototype. And a bonus trick, paste your messy notes into AI and say, organize this into a clear update for my team with bullet points. You don't have to be a copywriter. You just need clarity and how to share your work even when nobody asked. This part is the key, especially in teams where X is still new. Try a weak design drop in slag or a ten minute what I'm working on them during a team meeting. A visual update in your ticketing tool, Jira or linear or any other. Don't wait for permission to share. You are not braining, you are collaborating. The best UX work doesn't speak for itself. It needs you to speak for it. Don't just design, lead, share and explain. In the final video, we'll look at what to do after a feature goes live and how to build feedback looks like a pro. 8. You Shipped It! Now Learn From It: And in this video, we will cover the last step. So you shipped it and now learn from it, and congrats. You did it. You designed a thing, worked with your team, ship it to the world, and it didn't break production. Wow, that's already a win, but we are not done yet. Shipping is just one part of process. Now it's time to switch gears from design and build to listen and learn. The real test of our design happens when real people use it in real life. On different devices, probably while walking their dog or half watching Netflix, you might think, well, it's shipped. Shouldn't I move on? No, this is your golden moment to gather feedback. Measure the impact and spot what is refining and improving. We don't just design to ship, we designed to help users succeed, and that doesn't stop at deployment. Here's what I usually check after lunch. Usage data. Are people using the new feature? Which flows work and where do users drop off? That's simple. Support tickets or feedback. What are users complaining about or asking rapidly. Behavioral patterns, use tools like Hotjar, full story or Analytics dashboards. And, of course, the team feedback. Ask developers and product managers what they're here too. They are on the frontlines. Also, there is a protip. Set yourself a calendar reminder. Check feature feedback two weeks after release, for example. You thank yourself later. This is where AI becomes your copilot again. Try proms like that. Summarize 50 lines of support feedback into top three issues users are facing. Cluster hots sessions, notes into three usability themes. Rewrite this research summary as a two minute team update. This helps you turn cows into clarity without spending hours on documentation. Here is the truth. Sometimes you need to change things even after lunch. Maybe a user flow feels clunkier or call the action button just isn't working. That doesn't mean you fail. It means you are paying attention, and that's exactly what GoodUX is about. Design is an iterative process, not a one shot masterpiece. So before you turn off to the next shiny feature, pause and ask, what did we learn from the launch? What would I do differently next time? Or what are one to two small improvements I can propose? Even just talking about what worked and what didn't with your team helps grow the UX culture. It builds trust. It shows that design isn't a black box. It's a continuous practice. I'll see you in the next final video where we wrap it all up and reflect on your U X journey. 9. Wrap-Up: You've got these designers. Here we are at the end of this course. If you made it this far, I want you to pause for a second and just appreciate yourself. Also, I want to say, thank you. You took the time to invest in your own growth to explore how to start strong as a UX or product designer, how to talk to your team, plan research, use AI like a pro and most importantly, how to keep going even when things get messy. That's not easy, I know. If no one told you lately, you are doing great. Let's quickly look back on what we've covered. Where to start when you land on a new project. Who to talk to and how to map the unknown, how to plan your research, even when you are a solar designer. Using AI as your brain storming body, node summarizer, feedback analyzer, advocating for research and adjusting based on the level on uncertainty, testing early, even with scrap usability sessions, documenting and sharing your process with your team, and finally, learning after you've ship because the work never stops at Dunn. You didn't just watch a course. You now have a full repeatable process you can use again and again. To help you keep practicing, I've prepared a PDF summary guide with all the steps, prompts, and practical advices we've covered. Think of it as your UX project kick Start tool kit. Something you can return to every time you're about to begin a new project, or feeling like stuck. It includes the first step UX summary format, practical AI prompt templates, your course challenge task, so you can keep building a project and a couple of my favorite UX reflection questions. U isn't about knowing everything. It's about knowing where to start and being brave enough to ask questions. You won't always have clear answers, perfect flows, or the right color on the first try. You will make mistakes. That's okay. That's the job. We learn, we adapt, we go again, and when in doubt, talk to your users, thank you so much for being here. If you found this class helpful, feel free to share your takeaways. Tag me on social or dropper review. I will be very, very thankful. Please add your projects and your ideas under this course. I will review them and give you some feedback. Keep practicing, stay curious and don't forget. You've got this, see you around and help designing. Oh