Exploring Neumorphic Design with Figma: Adding Volume to Interfaces | Katerina Liebich Blik | Skillshare

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Exploring Neumorphic Design with Figma: Adding Volume to Interfaces

teacher avatar Katerina Liebich Blik, UI & Product designer | UX researcher

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class & Teacher Introduction

      1:48

    • 2.

      Different UI-morphism Styles

      2:35

    • 3.

      Short Figma Overview

      5:32

    • 4.

      Figma: Shadow Effects Panel

      5:22

    • 5.

      Shadows and Light Architecture

      3:53

    • 6.

      Creating Various Neumorphic Elements

      8:44

    • 7.

      Concave and Convex Elements

      18:32

    • 8.

      Picking the Right Color

      15:33

    • 9.

      Dark Mode

      10:30

    • 10.

      Creating Neumorphic Mobile Interface

      16:13

    • 11.

      Class Project

      1:26

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

126

Students

--

Projects

About This Class



Hey there! I'm Kate, a User Experience designer based in Frankfurt, and I'm excited to welcome you to my course on Neumorphism design. With over 10 years of experience in the field, I'm here to guide you through this fascinating journey of creating cool interfaces that bring your designs to life.

Imagine crafting sleek and modern digital spaces that feel so real you could almost touch them. In this 1.5-hour adventure, we're diving into the world of Neumorphism using the powerful Figma tool. Don't worry if you're new to Figma or design - I'm here to make it super simple for you.

We'll learn the secret sauce behind Neumorphism and how to play with shadows and light to add a touch of magic to your designs. Trust me, it's easier than it sounds! Plus, I'll show you a super cool and unique technique on how to pick colors that will make your designs pop.

Ever heard of reusable styles? I'll teach you this trick that will make your design process a breeze.

But here's the cherry on top - we'll get our hands dirty with practical projects. By the end, you'll create your very own Neumorphic mobile interface. How cool is that?

I'll keep things friendly and simple so you can follow along smoothly. Whether you're a design pro looking to level up or a newbie excited to try something awesome, this course is perfect for you.

So, let's dive into the world of Neomorphism design together and let's make your designs stand out with some serious depth and style!

Course Duration: Around 1.5 hours

Prerequisites: No design or Figma experience needed - we'll start from scratch!

Who's It For:
- Designers who want to explore the trendiest design techniques.
- Anyone curious about design and ready to dive in headfirst.
- Developers who want to add some design magic to their skill set.

Join me today, and let's create some stunning Neumorphic designs that will leave everyone saying, "Wow, how did you do that?" See you in class!

Meet Your Teacher

Teacher Profile Image

Katerina Liebich Blik

UI & Product designer | UX researcher

Teacher

I'm a product designer, a hunter of harmony and a user experience researcher.


For me, design is life thinking. It's not just a profession. I love colours and fonts, I love hand drawings and photography, and I love shapes and lines. I can see layouts in everything. It doesn't matter whether I'm doing: a poster, branding, mobile app, or maybe picking a couch for my room.



On another hand, I'm a researcher and I have worked in software and the IT industry for more than 10 years. From a UI designer to a UX Lead in a Product company, I'm designing successful Software Products from scratch and keeping users at the centre of my design processes. I'm using data-proven decisions to develop the smoothest user experience.

Follow me if you want to know about... See full profile

Related Skills

Design UI/UX Design
Level: All Levels

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Class & Teacher Introduction: Hey there, I'm Kate Liebich and I'm User Experience designer from Frankfurt, Germany. Today, let's dive into the world of Neumorphism and discover how to add life and death to the interfaces. Throughout my career, I've taken all sorts of projects from simple to super complex. But trust me, Neumorphic designs can be a bit of a puzzle for designers and developers. They exciting three is playing with the idea of depth in your designs is like adding a whole new dimension. In this course, I'm excited to show you my special tricks on how to craft those kind of Interfaces. I'm going to talk about shadows and light, the dynamic duo that makes your designs pops out like that 3D. We will also get our hands dirty. Creating elements that looked craft in are carved out Using bunch of cool methods. Also, I'm going to share with you a super cool and unique technique on how to pick a red color for the Neumorphic Elements and Neumorphic designs, I would say that this technique you can actually use in the future for any of your projects. We are going to get our creative mood and put together a couple of screens That's show off your new skills. By the end of this course, I promised you, you'll have a confidence to whip up Neumorphic you is like a pro. And don't forget that the project we are going to do at the end of this course will be the cherry on top of your design portfolio. I'm looking forward to see you in this course. Ready to rock Neumorphic designs. See you there. 2. Different UI-morphism Styles: You probably don't remember how or the Alt interfaces look like. The elements you see here are the first step towards the skeumorphism. This dye was driven by things from the real-world as an explanation of new and unknown functions, it is using an analogy or metaphor that everyone understands. So anyone could figure out how a computer works. Remember the icon of trash in the old Mac OS or the Safari icon in 2003 was like that. It is a pure skeumorphism. But time goes fast. Users have long, long to distinguish a button from icon without unnecessary shadows and highlights. And three-dimensional images have particular disappeared from interfaces. Smartphones have become the norm and overload it interfaces only annoy people. Skeumorphism as a style becomes outdated, but there are many different stuff came out of it. Flat design became popular after the release of iOS seven and is still used by everyone from design studios to Apple, Google, and Microsoft. It is considered the successor to graphic skeumorphism. But the main idea of Leginon is opposite. As nowadays the interface should not distract the user with extra texture and volume. But in 2000 20s, everything turned into something new. And alternative. Neomorphism. A combination of volume and flat elements. But it is impossible to use it in its pure form. Because then it will be difficult for the user to understand the state of the interface elements. Colors are very close to each other in tone. It requests a lot of whitespace in which all buttons remain distinguishable and understandable. Therefore, it performed well in a mobile application with a small number of functions. Now you have an understanding of UI-morphism Styles. In this course, we are going to learn how we can easily build and design those elements using only lights and shadows and how to combine those elements with other important parts in order to use them in the interface. Let's dive into the Figma software and none the main tools which we're going to use in this course 3. Short Figma Overview: In this video, I'm going to provide the first Overview of the Figma software and powerful design tool used by professionals around the world. I personally prefer to use Figma as you can create your free account and use it for your own needs. And in the same time, you will have all tools you need to create a standing user interfaces. If you get used to another tool, you can skip this lesson and go to the next one where we are going to learn how you can structure and how you can build pedals and light. So it's basically doesn't matter which tool you are going to use. The basics are the same. Let's get started with the overview of the software. When you launch Figma, you'll be greeted with a blank can document. The create a new document. Simply click through the plus button in the top-left corner, or use the keyboard shortcut for Windows Control plus M for Mac, common plus N. Once you have your document open, you may want to organize your work into different sections. Figma allows you to add multiple pages to your document. To add a new page, go to the right Panel and click on the page icon. You can also use it. The keyboard shortcut for Windows Control plus, plus N for no common plus plus N. Now, let's dive into the creation of your first frame. A frame represents a specific screen or section of your design. To create a frame, click on the frame icon in the left toolbar or use the keyboard shortcut F. Simply click to the main area and draw your first frame. On the right side, you can change the size of the frame if you need. Figma offers a variety of tools to help you design and create your vision. Here I a few essential wants to get you started. Move tool. This tool allows you to select and move objects within your design shape tool. Use this tool to draw shapes such as rectangles, circles, and polygons. The pen tool. The Pen tool lets you create costume shapes and passed by placing anchor points and adjusting their curves. Texts tool. With a text tool, you can add an EditText in your designs. Lastly, let's explore the right panel where you find a range of controls to fine-tune your designs. Let's first draw a rectangle. You can use keyboard shortcuts are, and we are going to change the size of the rectangle on the right side just to try and how that works. Let's explore further the right panel. Here I feel key features to be aware of alignments. These controls help you to align objects both horizontally and vertical. Constraints allow you to define how objects behave and respond when the design is resized. Figma provides four types of constraints. Left, right, top, bottom scale constrain and fixed constraint. You can play around with them and see how it works. Layer settings. This selection enables you to adjust layer properties, such as the Opacity, Blend Modes, and Effects. Figma provides a color picker tool to choose an apply colors to your designs elements easily. It can be a fill or stroke, but we will look at that in details in the next. And that's it for this quick overview of Figma. Remember, this is just the tip of the iceberg. Figma offers numerous powerful features of capabilities to explore and allowing you to bring your design ideas to life. In the upcoming lesson, we are going to shine a spotlight on the Effects Panel. And trust me, it's going to be shadowing Fn. We'll dive into the shadow settings and explore different setups. Get ready to witness the magic power of the shadows for your Interfaces, we'll try different setups and you will see how it's easier just with shadow to add a Volume to the elements and to your interfaces. So let's get started. 4. Figma: Shadow Effects Panel: In this lesson, we're going to dive deeper into one of the figma. Shadow Effects. Get ready to bring it to your designs. Using only Shadow Effects, you can add a touch of realism at depth to your designs elements. Let's begin and find out how to apply shadows in Figma software. For this demonstration, let's use a simple circle shape as an example. We can find it the left top corner. Okay, Let's draw small circle. To apply a Shadow, select the shape and navigate to the right panel. Simply click to the plus button and you will find the magic we're looking for the shadow. Now, let's explore the different settings available for creating shadows and Figma. By adjusting these settings, you can unleash your creativity and customize the shadows to achieve the desired effect. First, let's look at the X and Y positions. This settings control the horizontal and vertical positioning of the drop shadow. You can create unique effects by tweaking the values of each axis. Also, you can try negative numbers, and that will also work in the opposite direction. See how you can move the shadow to different directions by adjusting the values. It allows you to experiment and create dynamic effects. Blur. The blur setting determines the softness or sharpness on the Shadow. Higher blur values create a softer, more diffused shadow, while lower wages results in a crisp, undefined Shadow. Notice how the shadow becomes softer or sharper as we adjust the blur value. Play around with this setting to achieve the desired level of effect. Let's continue with the spread setting, which controls the size or expansion of the shadow around the shape. Increasing the spread value makes the shadow extend further from the shapes edges. Look how the shadow expands or contrast as we modify this pred value. This setting allows you to control the reach of the Shadow, creating interesting visual effects, which we definitely will use in our next lessons. You can definitely change the color of the shadow, the color setting that reminds the hue of the shadow. You can choose any color that complements your design or matches the desert ambience. Explore different shadow colors to enhance the mood of your design. Play around with various US until you find the perfect match. The opacity setting controls the transparency of the Shadow. Higher opacity values results in a more pronounced and solid shadow. While lower values make the shadow more subtle. Adjusting the opacity can dramatically change the shadow impact. Experiment with different levels to strike the perfect balance between permanence and sudden. Figma also offers an inner shadows, which creates a shadow effect inside the shape rather than outside. It can be used to add a deaf or simulate embassy Effects. We'll definitely use it. The inner shadow setting opens up a whole new range of disabilities. Try it out to add the touch and create depth. One more existing feature dimension is that Figma allows you to apply multiple shadows to single shape. This means you can wear and combine different Shadow Effects, giving you even more control over your designs. Visual impact just with the shadow to you can bring different steps to UI elements and add some kind of a call it static animation. For example, for hover state, the button has smaller shadow than the default one, and it gives feeling that it moves and user physically. In the next lesson, I'm going to show you how to apply it several Shadow Effects and light effects to one element. This is our goal to create a Neumorphic Elements and then place them to your interfaces through your designs. 5. Shadows and Light Architecture : Before we dive into the element creation for the future user interface, Let's have a quick look at the light and shadow Architecture in simple terms. If we want to make things look 3D on a flat surface, we need to understand how light works and where the shadows should go to make it look real. By moving glide around, we can make shadows go in different directions and be darker or lighter. This helps us shape our design elements and make them look like they have Volume and form. So let's imagine that we have light source. I'll places in the left top corner. Of course, when we will be creating the UI itself, the user interface, we don't need to play some kind of light, but at least we have to imagine where it is in order to place our shadows in the correct way. So if again, I will draw some circle. And as you can see here already, I added a shadow. And the Shadow for this particular, in this particular example should be on the opposite side of the light source. And light reflects or the light side of this element actually facing the light. Another tip is that if you place some objects closer to the light, then you can see that the shadow has a bit more stronger color. It is much stronger. And for the elements which are a bit far from the light than the delight become less stronger and more saddled like for these elements. Another thing also you can see between these two different circles. It feels like this one a bit taller. And this big circle has a more flat shape. It's also a part of the Light Architecture and Shadow Architecture. So as you can see here, the shadow is very small and subtle. And then we feel that this is very flat element and this shadow is a bit more longer and this circle fuels taller. You can also find it in your space around. You. Now look at your desk or in your room and you will see, and you will find that the taller they have, of course, longer shadow. Another tip which we should remember when we come back to drawing interfaces, is that all our shadows, they should be placed on the same side for all the elements in one interface. What I mean by that, so imagine if we put place this light on the other side, on the right side. So it means that all our shadows here also knew that neither term. So let's try that. The same logic is here. The light is placed at the right top corner. All the elements have their shadows on the opposite side. Make sure that all the elements have shadows on the same side. Otherwise, you will get the P38 result. When we are going to design user interface and use our normal of elements which we will create. We should use them gently and delicately, all around the interface and the user as well. So let's start the next lesson and create finally, our Elements for the interfaces 6. Creating Various Neumorphic Elements: In this lesson, we will start with a very simple setup. Remember that our goal is to achieve some kind of Volume effect. But on the flat surface. The first thing which I would like to show you is just to add to simple drop shadows to one element. So let's come back to Figma. But first let's create a circle. We will use the hotkey 0, or just simply find our element at the top left corner. I would advise you not to have a really big otherwise Shadow and our specs can want to work and will be too small. Let's pick a size of 160. And another important thing, you need to make sure that your background also using a Beta of say, warm color. This is the correct hex and the circle itself also has to be with the same color than it will. You will see that will look more realistic in order to change the background color and pick the artboard itself. And then here, change the field to the needed hex to change the circle color as well on the right panel. When the circle is selected, you can change the color here, or you can just simply place. You can simply pick it from the surface by clicking, I'm in the keyboard. Okay, so let's try to achieve our goal and create the first Neumorphic element by clicking this plus on the right side. So we add the first drop shadow. It, you know, it already looks quite nice. But let's try to achieve a more realistic effect. So I will follow the specs already prepared for this particular circle. Let's have a look in here. Exists 20. Why is almost 20? The blurb parameter is 14. And spread I won't use in this example the color hex. Let's color before a E 916. Nice. So our element already looks very realistic. And as you remember the spotlight on the left side, I still have it here just to show you and to follow the structure we discussed. Now, let's add another effect which will be our light, also the drop shadow effect. So we'll click Plus in the right Panel again. And now we will use the white-collar in order to build. This reflects on the left side. Okay, so let's pick them white color, just like here. And the opacity will be eight per cent. And all our position will be opposite to the position of the shadow itself. So it's minus -20 and -20 again, and the blower is 16. Nice. Let's have a look how it looks like. So this is our first Neumorphic Elements which will actually can already use in interface. But let's try another specs. This is a bit more subtle. Let's build a bit more flat Elements. Elements. I will copy and the same circle because some specs beam similar and it's just easier for us. Again. Let's go to the Effects section. Change the drop shadow to this back. So X is six-by-six blurb 16. And the color, as you can see, is the same. And let's change the opacity to 17. Let's have a look. The light, the light side has also a bit different specs. So we will use minus ten or X minus as well, minus ten. Why bluer? He's 30. The rest is correct. Color and opacity. We already changed Okay, Let's have a look. If you compare this to Elements, you can see that this look a bit more flat and this circle a bit more factoring. So let's try another example which will be a bit more complex in terms of our specs, and we need to add four shadows with different settings. The first drop shadow, with this parameters, it's 66160. The color is the same, 70% of their capacity. Okay, then we need to add another drop shadow. You will see the difference between these two elements. That this circle will be more natural, more complex as we will have more effects on top. So we will add another shadow with this parameters for four to four blower spread using and the colors. Whereas concave upwards. So it's 55550 and the opacity is ten. Okay? And we will place it, you can move them. Shadows around. We will place it in the bottom. The light effect is minus ten, minus 1034 blur. And the white-collar, of course. And I'll opacity, transparency is a T. Let's add another light, reflects. And it's quite similar, but straight out. So it's minus minus ten. Minus ten. So blur is ten. The color white. And they are passive. Yeah. Okay, So we have four different settings for this element. And let's see what is the difference between this and it's very subtle difference. But in the interface you will see that this element looks a bit more natural. Neumorphism is all about achieving a 3D effect by using shadow and light. So the elements will be appearing or inserting in the surface. Let's start the next lesson and learn about convex and concave Elements 7. Concave and Convex Elements: Let's start with creating Convex Elements. Context shapes appear arise from the background as they're inviting you to touch them. Concave elements have an instant appearance as if they are curved into the surface. Of course, shadows and light are the key ingredients in order to achieve these effects. Here I created a several elements and Styles. And B are going to create them together. I already decided to have a name for each style of this element. And we will see another option in Figma where you can also save for the future in order to use it for any other Elements. Let's start with our first concave and Convex Elements. One will be Convex tall sharp, and another one concave, deep sharp. I'll place it, beat the top and we will pick another shape tool, which will be a rectangle. Breasts are at your keyboard or just go to left side, top corner. And peak rectangle. The size. Let's type 150 pixels by one-fifth. And important point. Let's also pick their background color as this one, y1, y1, y1. It's very light color on almost white, but still has a bit of difference from the white. I can show you if I will, place a rectangle and make it white. As you can see, it's quite different. It has like a this grayish, warm grayish color. Okay, So we have our rectangle. Let's also make the corners a bit smoother. I'll put here like 32, probably. Yeah, that's nice for creating this nice smooth Elements. And let's dive into our FX settings. And we would need to create two drop shadows and two inner shadows in order to achieve this effect. And don't forget to pick the same color of the rectangle as our background. Let's do that together. I'll just do it with them with this tone here. Okay. So let's create first drop shadow. Just again, click plus and the effect panel. And we will use this first settings in order to achieve the shadow effect and it will be our shadow outside. So X is 15. Why is 15? Blur is 35. Transparency opacity is 35. And let's pick this color. We will use it in this lesson, a lot. 806-80-6806. Okay, that looks already nice. Okay, Then let's create another drop shadow, which will be our light reflects outside. So somewhere at the left top corner. So it's minus ten. Minus ten is 40 color as this is the lightest white. Just be glad, or six times. Leather F. And their opacity, as you can see, it's 70. Nice. Then I also advise you, this already looks good. I also advise you to bring it more depth and selecting our shape and add effect, we have to pick inner shadow instead of drop-shadow. Be careful with that. And we are going to place five whys. Five, blur is 40. And the color, as I mentioned, we will use it a lot this time. And Duane T is our opacity. Okay, so now it has like it's a Convex Elements, but now it has a little bit of concave inside. So it's like pushing a little bit in the middle. And let's add also a lighter or efflux inside, which will be also inside. Inner shadow with white color as our light effect. And let's see, it's minus ten -10.44 blur effect and 17%. Okay, now we have it. Now. Let's use interesting feature which Figma offers We will save this. Let's, we will save this Fx altogether in one style. I will call this style Convex, tall sharp, but you can call it as you want. So how to do this? In this Effects Panel, you can see these four dots. We click here and we click again to the plus, create a style. This is the purview of our style. And I will place the name Convex tall sharp and create this style. See now it's appearing here. And if I will draw any other rectangle, or let's circle shape ellipse. And now I go to the effect panel and I see my style here, here, Convex talk sharp, and I click it. And it's already has this all settings. And actually that's very convenient. It's very fast to create further Elements for your interfaces, if you will save it now. And today we will create six different styles. You can already in the next, our lessons use them in order to create some interfaces. Okay, let's continue. And we have this concave, deep sharper call this style. And let's try again to achieve the same, the same effect as we see in here. Again, I'm drawing a rectangle which will be one by 150 pixels. And we will again have round smooth corners. Also don't forget to pick the same color of the background and directly going into the Effects. So first, Shadow outside, it's our color, which I will be using again. And X is 15. Why is 15? Lower? Is 40. As you can see, the parameters is very similar to each other all the time or just different position, different, mostly blur and opacity. And then we have really a completely different effect. Okay, So the first drop shadow is done. Then let's create outside light reflects. For that we would need again drop-shadow. And for the light will always use the Right Color. X is minus ten. Y is minus ten is 40. And at. Okay, Next, we will use an inner shadow, inner shadow and eight for X, Y color. For T for Boston Tea and blur is 15. Nice. And the last Inner Shadow are going to select them shape. Last inner shadow will be minus eight. Minus eight. Color is white, nerve is 15, and opacity is 60. Okay, Nice. And we can create a style again, again, four dots plus, and I'll call it concave, deep sharp. Again, you can use your naming which is convenient for you. Create a style. Okay, Now, let's continue. And let's create this styles which a little bit more flat. And I dive directly to the creation of this element. Again, let's again the rectum go draw it. Don't forget to use shift in order to create a square, actually not the rectangle. And the size is the same, 150, the corner is 30 to this most of the corners, corner, radius. And the color, you pick again, the background color. In the next lesson, I'm going to talk about colors and how to create a really cool and nice colors for your Neomorphism. And they're more elements. I will show you some of my secrets how I usually creating them. So let's dive into our styles. First. Again, Effects. Drop Shadow for 4 h eight. I will color is at 6.40 is our policy team. Okay. Next, directly, we are creating next drop shadow, which will be the lighter flux outside. And white-collar mine. Dan, ten or 40.74, Opacity. Next effect is inner shadow. Again, our dark, warm color is five. Whys 5 h 40? 20%. And last shadow light reflex, it's mine and then minus ten, nor is 40. And yeah, of course color is white and 70% of opacity. And we have our element with all the needed Styles. Now, let's save it into our library. Again, four dots at the new style. Alcohol it Convex low, Sharpe, and place it into their library. Let's directly dive into the next component. Okay, We will create concave element 15030 to form, coordinate, reduce background color, and dive into the Effects. First drop shadow. This 18. Follow the settings in here. Color. The blur is 30.15% for they'll pass it to another drop shadow. The light effect outside. Again, the color is white for our lights, minus ten, -1,030.30%. Next is inner shadow. Shadow, and the color for Y is four, blur is eight and positive 60. And the last one, the light reflects inside. Again, it's inner shadow, it's minus four. Minus four. Color. White. Blur is drink, tea and opacity at. Let's save it. Style library. So one comment when you save this out, the elements should be, of course, select it, need to be selected. And you style concave, low sharper code. And the next two elements, their bit more smoother. Also nice for some UI and you can use them as well for your ideas. Let's create first Convex smooth element. Again, the same tango. I think once you repeat all these six elements, you will learn. And you will understand what actually and how all these different parameters play around together in order to achieve or concave effect or Convex effect. So as you can see when you have older shadows on the right side, and like in this example, on the outside. And there are more stronger than it feels like the element is Convex. But if you place a more stronger shadow inside than it feels that this element is concave. Let's continue with our next style. Again, one-fifth to for them, size 30 to four, corner radius. The background color, and dive into the effect settings first is our drop shadow, and the settings will be excess zero bit different settings. But I think what we want to achieve is like a smooth Convex Elements with some kind of smooth shape. So zero is zero, Y is four, blur is 30, and the color is a bit different. It's our background color. Again, Let's put it. Next element. Light reflects outside. Again. We add them. We edited the drop shadow, ten for 54. Why? Than then? Dark, warm color, cheap percent is positive. And learn 40. Let's add inner shadow. If ten or 15. Why? Color is white? Laura? 14. And opacity at look, become actually this also some red you can use summer. But let's finish that. Let's add also an inner shadow for them. Shadow itself, not the light and the color. And the color should be different from the rest will too deep what we've done minus 2010 blur is 20.40%. Okay? And as before, let's create style Convex smoothly. I call it and save it to our library. Okay, Then the last element in this lesson, again, let's create the rectangle. Same size and same corner, radius 32, same color for them. For the Elements, be picked from the background and add the drop shadow. First, 188-30-4806 for the color and 15 for the next drop. Shadow is minus four, X minus Y. Blurb, and 34 Pasiphae, the color is white in our shadow. 88 is dirty color. And 40 form of Bassett. And last inner shadow. So it's minus four X minus Y. Four tuple blur, 60, opacity and white-collar. And we've done with the last element in this lesson. Let's now save it to our Styles. I will call it concave smooth in order to use it in the next lessons. So now we've learned how to manipulate with all their effects in order to create different styles for concave and Convex Elements with different deepness and also like smooth effect. And in the next lesson, I'm going to talk about colors. That's very important. See you in the next lesson. 8. Picking the Right Color: Choosing the right color for your Elements and shape is crucial to achieving a stunning Neumorphic Interface. By following some simple rules, you can create a visual experience that feels warm, cold, or something in-between. In this lesson, I wanted to share with you unique technique, how you can actually build the color from scratch. I know for some Designers, sometimes it can be very challenging to find a Right Color. So let's jump right in. But first let's talk about warm and cold cars. Understanding the difference between them will help you create the desert Mode in your Neumorphic designs, warm colors evoke at sense of coarseness, energy and vibrancy. While cold colors bring a feeling of calmness and arrogance. Remember, when it comes to identifying warm and cold cars, think of blueish greens as a cold. And reds, oranges and reds, yellows as warm. Let's continue in the Figma Interface. And I've already prepared two artboards for our next lesson, the exploration of colors. If you'd like to do the same, go to the left side of the Interface, find the menu select frame, and draw any size of frame you prefer. Now, let's start by picking the color palette. Choosing the Right Color is crucial for any user interface. We need to consider the surface, the element itself, and the shadow. For the lighting, it's usually better to go just with a white collar, which is six times F in hex. To avoid making it harder, I'll show you a technique to select the right color for your interface. First, I'll draw a rectangle. You can use the R key to create one. The size doesn't matter for this lesson, as we are focusing only on colors. The color of the rectangle doesn't matter, either red, green, or blue. You can pick anyone in the color picker, place the spot somewhere in the golden ratio. What does it mean? The very right side, but about one-third of the line length from the Right. It's not necessarily, but it works better for softer, calmer colors, I would say. And you'll see why. Also, let's set the transparency of the color. To do that, go a bit down and set it to five per cent. Press Enter to apply the color. Now, draw another rectangle that will cover the previous one just a little bit like that. The color for this rectangle should be as simple, dark gray with a transparency also set to 5%. So we're mixing two colors to find the color we're seeking, which will be our main color. Giving the Interface. Call this, or warmish, in that case, more colder, I would say mood. The grayish color helps too deep in the tone. Now, to find out the hex value for this color, draw another rectangle, just somewhere in here. And press I on your keyboard, or use the color picker and select the color red, the balls of the colors overlap of the previous rectangle. This will be our main color for the future Neumorphic Elements. And I'll show you what to do visit later. Now, let's create a couple more colors. Place another rectangle somewhere here. Select our first. Create this rectangle, and move this selection to any color you prefer. You will notice the color of the first rectangle changes slightly warmer or colder tone. Let's go with a warmer color this time. Again. Use the icky at your keyboard to select the hex of overlap colors Let's do again the same exercise and create another rectangle to quickly copy the previous Rectangle. Press Alt, while selecting and moving it. Now we have three colors that we can use in our Neumorphic interface. Next, let's select the Right Color for shadows. And I'll show you a technique called to that. Create a frame where we will work with shadows and Styles. Use the color picker. Again, press I on the keyboard and select the first color we create the just, right now, just recently, let's use Effects from the previous lesson and add colors to them. To do so, go to the effect panel on the right side. And you should see all your styles here. If you don't see them, make sure you are working in the same Figma file, which we were working in the previous lesson. As you can use this Styles we've created and eventually in the future, turn them into the design system. We've created another rectangle and picked a style you might previously. For this rectangle is selected Convex, low Sharpe if the name, if you follow the name convention from the previous lesson. However, the colors of the background and the element don't match well. To fix this, let's make the rectangle smoother a bit first with 32 pixels of the corner radius. Will detach this style to change the colors of the shadow and surface. Click the small button behind the styles named to do this. Now, we can see all our creator drop shadows and inner shadows from the previous lesson for this particular style. A line all the elements with the background by selecting your element and using the color picker and pick a color from the background surface. It's already looks much better. However, from my perspective, the shades and other colors don't quite match each other. So let's make it pop a bit more. How can we achieve that? Well, this is the color we created in the previous artboard. Let's create another rectangle. Just to pick the right car, select the background color and open the color picker. Now, let's locate where this color is situated in the color palette. It appears to be bluish, magenta color. To pick a shade for it. We'd prefer something similar in the tone, but more on a grayish, dirty shade and darker. Of course. Let's put it the spot somewhere in the middle of this space, divided into three parts and adjust the opacity to around 80 per cent. Great. Now we need a pick the color itself, as we did in the previous artboard. Create another rectangle, select this color, and we can remove the previous one. Sees it doesn't have any opacity. Click on the color hex to copy it. Select your shape and go to the Effects panel. Let's take a look at the background shadow. We need to change it to the color we just created. Just simply paste the hex value here. The light part remains while, so we don't need to touch them. Now the inner shadow, again, we replaced with the color we just created. Just copy paste the hex. Now, let's eliminate our element. It looks pretty nice, perfect. You can use the created stars and simply change the color of the elements and it Shadow. Of course. You can also play around with the colors in the color picker if you prefer, a more intuitive approach. I often do that without specific techniques, but sometimes it helps to use the method. I just show you when something doesn't feel right. Okay, let's recap. It might have seemed like a lot of steps, but once you understand the process, it becomes easy and fast. So let's repeat it couple of times and you will get used and familiar with that. Let's create another artboard. Select frame and draw another shape. I'll pick a color we created previously. The second bit warmer, I'd say. Again, let's find the shadow for it. First. Make the shape a bit smoother with a sodium to pick sauce corner radius like previous one. Select one of the Styles. I will pick a Convex Elements. You can see it doesn't look good. The grayish cars seems to be dirty. Let's repeat the process. First, select the color of the element from the background, press I, and click anywhere in the background. Now, let's try to build the shadow color. Select the rectangle, pick a spot in the color palette where the color is situated, and move it somewhere around middle of this square. But now big the shadow color. Remember, this will be too bright, so we need adjust it a bit, create another rectangle and select the color we created without transparency. And to pick it's our own Hex. Select that, press Command C or Control C on Windows to copy the hex. Now, go back to our style palette or style menu and change the shadows. There are four styles. The first shadow, so we pass the select color here. Then the white light remains unchanged. And the inner shadow we need to change as well to the created color. Let's look at our element. It looks pretty cool. That's how you can use different colors for Interface. As I promised, let's try a brighter shadow. Again. Select a color we created in the previous artboard. The last one, the third one, it's a bit greenish. Make the corner radius ready to, to make the smoother shape. And go to the effect panel. Select another style, detach it, and don't forget to select the color for the element from the background. Vulcanized, but still a bit dirty. Let's make the right shadow color. Select a rectangle and big the color from the background to find its color group. As we did in the previous two, artboards. Move it to the bottom. And as I said, let's make it a bit brighter. To do this, push our spot a bit to the right, and maybe somewhere in the middle or even a bit upper. Let's see how it looks. Also, using transparency may color deeper. You remember that? Okay. Now select this color without transparency as we did previously. Two times. Use the dropper tool. This is our target color. Copy the hex of this element and paste the color into the inner shadow and into the drop shadow of our elements. It looks pretty cool. Now, you can create your own colors and Elements for the interface. As you can see, that gives a super nice effect and give the stylish and unique feeling of the interface. We're almost at the end of our course. But let's come to the Dark Side of the number of elements. Yes, you're right. In the next flex and we're going to do a dark Mode. Let's get started. 9. Dark Mode: I decided to add this lesson as I think in the current state of the world is super important. As in this video, we will convert all the stats and Elements we created in the previous lessons into the dark Mode or that teams, most of current implementations of the mobile or web applications required a simple switch between light and dark Mode, and of course for Neumorphic interfaces as well. So let's try to create Elements for the dark Mode. I can tell you already from the beginning it won't be hard because we are going to use the same styles which we already created and which we already use in the previous lessons. We just adjust background color, adjust the color of the element. And actually, that is all. Of course, the dark teams. They are a bit specific, especially in the field and skeuomorphism design because It's harder to make all these elements more to them more volume as everything is quiet, dark, and almost invisible and the text is super contrast to them backgrounds. So even if we are going to use the Neumorphic Design for the dark teams, we should be very careful. First of all, because the shadow itself, we can pick only a black color for that. Otherwise it won't be visible than won't be able to provide this volume effect or create the volume effect for the elements. As you can see in these examples, all the background color and the main color. It's kinda dark, but it's not black or pure black. So you can see the shadows and the element actually pop from them. Surface. Okay, So let's come back to our previously created styles and quickly change them to the dark Mode. First of all, I'll select the first element. It is a square, 150 by 150 pixels with that 32 pixels coordinate radius. And all of them are the same. So select the first element, the touch, the style from that. And now we're going to work with all these drop shadows and inner shadows. Let's select our in order to change the background color. As we are going to do the dark theme. Select our artboard, go to the right panel. See this fuel fuel components selected and pick a color from the palette somewhere in the bottom, in the dark, the dark area. But of course not the very black as I already explained otherwise, are all are standing, won't be visible. Let's do some rather cold colors, something like that. So as you can see, it's kinda in the bottom and it's quite dark. But we still can distinguish the hue of the color. Then. Goldfish effect. And of course we need to copy the selected color as we are going to use it also for the element itself, as you remember from previous lessons, the color of the element and the color of the surface should be the same. Or we can do that also just by selecting the element. And by pressing I opened Color, Color Picker and pick the color from the surface. Okay? Now as you can see, all our styling from previous lessons still the same and it's not what we want, it's not helping us to make this element looks Volume. We, it looks with Volume. Okay, go to the effect right panel. Let's see what the first drop shadow Schulz. So let's make it super simple. The drop shadow should be super dark so we can see it. So we can just select very black color, which is basically six times zero. And the opacity should be 100%. So basically there is no, there's no positive and the color is pure. Next one is the white-collar. Remember from the previous lessons, it was our light effect or it was basically the reflection of the light. Here. We don't need that so strong. And I advise you to reduce it to add 10% Opacity. Next, inner shadow. Again, this is our shadow, but inside the element, again, we're going to pick ever dark color and 100% opacity. And the next inner shadow, again it was white. Let's make it only ten per cent of Boston. Look at our elements. I would say it's completed and we can use it in the interface. And let's do the same as all other elements. First shadow is pure black color 100%. Next one is, it's white. So it's ten per cent, only. The inner shadow, again, it's, should be very dark and it's 100% no transparency. And the white color, again is tan. And of course we forgot to pick a color from the surface. I'll do the same with other elements. And the last one, style. Pick a black color. 100%, white-collar, 10%, again, pure black and white collar. I was ten per cent. Like to call this 10%. Pick a surface. So now we have our elements and let's try to change. And then Dark team, the color of that team. Like here, as you can see, there are several cars and it looks to be different. Let's use some warm color for the background. Again, select Artboard. And let's pick a color like that. You can use my selection. Just copy the hex from here. And what are we going to do? You tell me we select all our elements and pick a color from the surface. And that's all. And in a second we are going to dive into our last lesson on this course. Congratulations. We are going to use all the create a Styles and elements in order to finally create a User Interface 10. Creating Neumorphic Mobile Interface: This is our last lesson in this course, and I'm super excited to finally design an interface. Together with you, we have learned how to use Figma software in order to create simple shapes and add to them lights and shadows, create reusable styles, and find complex colors for the future user interfaces. In this lesson, we're going to create two simple screens for the mobile application. As you probably remember, I advise using very subtle norm of elements not to overwhelm the interface. If you have a look at triple or Pinterest and search for Neumorphic do is, you probably will notice that the most of the good examples we'll be using just a small amount of those elements. The rest will be functional and flat components that give a User a feeling of balance. This is an example that we are going to create in this lesson. I prepared this design upfront, and three will achieve the same result, but together. Follow me in Figma. Let's create a frame, but let's do it a bit differently. Select the two frame. And on the right side you will see all the different sizes. You chicken peak for their Mobile Interface or web interface. I'll choose the size for the iPhone. And of course, don't forget about all the elements you've created before and all the styles. We definitely, we'll be using them now. Okay, so we can start from the very beginning from the small menu at the top of the corner of them. Interface. Not a. To do so, I'll pick a rectangle and draw a simple tree lines. Yeah, we can assign color for them. Let's just pick a darker. And let's do the title of the page as our interface will be about scheduling an event for the user. Let's do some friendly warning and friendly UI. If you want to create a text and interface, you simply pick ducts to the left top corner from the pen. And we can select the font style. I would advise for this interface to select a new sheriff style. Or just follow me. Pick on this font. I really like it. Let's add some space between lines. I also want to add a small line. The bottom usually can find it in the iPhones called informally home bar. But it gives a more realistic and close look to them. Real interface and real. The next element in our interface will be the calendar. That's super easier to create. Just place a text tool again, put some number, I select the Roboto font to make a bit of contrast. Them. Main header. Change the size to get smaller. And what To Do, we need to place basically 77 numbers in one row and then copy them in similar roles and play them together. I advice you to have a number and place it in some kind of square so it will be easier to adjust them and make all the calendar even. I felt that my adjustment that wasn't me right. So quick, yeah. Rearrange a bit the spacing between numbers and just copy paste basically all the rows together. Now we can select all the numbers together and move them and adjust them a bit to the size we actually need. Almost done. Let's remove some numbers from the start because usually not the monster, not from one day. And place all the new numbers from the months. It'd be tough, repetitive work, but I didn't know that way how you can do it differently. And we need the weekends, change the color to a bit lighter to show that to the user. And some small adjustments. See how it looks together. Other elements. I also want to place the top bar from the iPhone to make more Elements for the interface. Tool. Empty. Little bit, adjust the composition. And finally, we can use our elements which we prepared before and we'll learn how to create. Of course, you can create your styles for this design. But I would advice to use what we have already adjusted little bit their radius corner to 16, and the size as well of the button. With a mobile device, usually, it's better to have buttons more than 50 pixels in height. Otherwise, it's Hopi too small for their finger. Simply using text to, to add an icon to the button. And let's quickly create another icon, which will be a magnifying glass plus Search. It looks good. I would also add some more attention and elements of this already created events or selected the day of the calendar for today, for example. Some more excellence. And to provide colors. Looks like we've done with the first screen, but you want to create another one for aiding the event. So basically when User tweaks to the plus button, the beam There will be another screen fall for the user. Now look together at the bowl screens. I feel like the buttons could be a bit bigger. Our elements, and let's change them to 65 pixels. For the second screen, Let's remove fold in the manner in which the needs. And as it will be kinda pop up, the background should be dark. And then the pop-up itself, it appears from the top. And for this pop up, we're going to use the same calendar picker because you Flow you creating the new event and you need to select a date. For which date you are going to be. Even. Change the title. And of course we're going to use another element which you create a deposit and reach will be you present the TextField. But let's first adjust some items in the color picker quickly. I would advice to select one of them. Concave element. This element will be representing a text field, or even better say text area, where user will be adding his description for the event. Change the color, of course, of the element, pick the color from the background. And I see from my perspective, some of their shadows can be a bit. Of course we need to adjust also them corner radius. And I will attach the style and the little bits which the opacity of their shapes. So it won't be so strong. As our interface. Very light and simple. Of course, user need to somehow close this pop up so we need to place a couple of more buttons. Probably cancel and then he can choose or he growling the pop-up or actually adding this event. Don't account. Another small and last element which I would like to add to this interface is the small help text inside the text area. So the user will understand that he can actually type inside this shape inside the square. And we're done with the last lesson. I showed you an example of the interface using an arm of elements. It was probably a bit fast, but my main goal was to show you and give you some kind of direction rather than you just fold, meet. In order to create exactly the same interface, you can use those ideas or the feeling of the composition of the balance in order to achieve your ideas, you can try that on your own and simply create a similar or even completely different interface. The last part of this course, I'm going to explain you the task which you can perform on your own. And then I'm happy to review your results and give you a suggestion at all direction how to improve 11. Class Project: Congratulations, we done with our course. Your task is to design one or two screens for a basic calculator using Neumorphic styles. Of course, you can use elements which we've done together or create your own using all the techniques we learned during this course, I encourage you to use all the principles of Neomorphism to create a visually appealing interfaces. Remember that at the end, those interfaces will be used by people. Once you've completed your designs, you can share them with me in the course forum. And I'm more than happy to comment or help you to improve. I can't wait to see what you come up with. Don't be afraid to be creative and have funded it. Feel free to experiment and remember, practice makes perfect. Thank you for being a part of this incredible learning experience. And I'm happy to see you in my next courses. Please check my profile. I also have another course which called composition. If you would like to practice more and find more inspiration from the world around you in order to develop your skills in terms of layout and composition. So check it out and see you later. See you. Bye bye.