Krita Drawing and Animation Tutorial | Xiathoras | Skillshare
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Krita Drawing and Animation Tutorial

teacher avatar Xiathoras, Artist

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      1. Introduction

      0:39

    • 2.

      2. Shortcuts and Configuration

      3:23

    • 3.

      3. Interface and Layout

      12:15

    • 4.

      4. Krita's Quirks

      7:32

    • 5.

      5. Exporting

      1:32

    • 6.

      6. Project Part 1

      1:02

    • 7.

      7. Animation Workspace

      1:12

    • 8.

      8. Animation Basics

      9:03

    • 9.

      9. Animation Quirks

      5:12

    • 10.

      10. Exporting Animation

      1:12

    • 11.

      11. Project Part 2

      2:30

    • 12.

      12. Thanks for Watching!

      0:06

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About This Class

In this class I will walk you through the basics of using Krita to create your own drawings, all the way to showing you how to animate within the program. The class project evolves as you learn, where ultimately you will have a short 5 second animation you made all by yourself! This class is for total beginners so don’t worry about any previous experience. You will however need a copy of Krita, which is free to download on their website and works on both Mac and PC!

Meet Your Teacher

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Xiathoras

Artist

Teacher

Hiya! I'm Xiathoras. I'm an artist, animator, entrepreneur and writer. I have a BA degree in Motion Picture Medium and Film, specializing in Animation and Screenwriting. A passion for all things art related is what drives me in all activities and I hope to inspire anyone else to give creating something a try. Whatever age you are, a creative spirit lives on inside you, and I am super excited to help you cultivate and nurture it into something that brings you joy!

Pick any class below that interests you and let's get started! 

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Level: Beginner

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Transcripts

1. 1. Introduction: Hi there. My name is Actress. I have a B A degree in motion picture medium and I know how to work programmes just Meyer Photo shop CC and made to see and of course, creature which will be learning today Creature is free downloadable program that allows you to draw and animate to your heart's desire And today I'll be teaching you how to use that program. There will be two class projects. The 1st 1 will involve you just learning how to draw and use the program for drawings on the second project for Has that drawing animated just a short classic Just did you get the hang on the basics of Peter? I will teach you how to use creatures for your own art and animations, so let's go. 2. 2. Shortcuts and Configuration: Hello there, friend. So to start off on their show, you all of these shortcuts thes air, the shortcuts I used the most often. Um, and I'm gonna show you how to put them in. Now, this is my vision of this is my creature. So it obviously already has all of my short cuts already put into it. But I'm gonna show you how to do that. So you're gonna go Teoh settings, and you gotta go configure creature. And here it's got automatically take it to the keyboard shortcuts menu. So the 1st 1 we want to set up is, uh, some of them already have. So if you search for freehand brush to see, that's already set up beat. But let's take something else that's not automatically set up like mirror image horizontal . Often when you look at a picture from one angle from the one side of looking at it, you don't see them steaks. And when you flip it horizontally and you can see all of things that don't match up quite right, lines that don't make no sense to things that are out of proportion. So, yeah, that's useful. Okay, so here is the mirror image horizontally it. So I wanted to change a mirror image first. Instead, you click on custom, you say goes none and even a click the actual control that now it's been a problem with this little open window. And it's gonna be like, Hey, you've already used that shortcut for something else and you're just gonna play a sign because the thing that's already using it for that's not what you want the button to now do , because it's now a new short yet, and if you want to just reset all of the original shortcuts, you can go to default. And this this has all of the shortcuts from creature. So here's the creature default. They also have Photoshopped one and etcetera etcetera. Then don't forget to click. OK, because if you don't click OK, it is not going to save any of the new shortcuts that you have put in. So OK, and now when I let press control F, it flips it vertically, wanted to flip it vertically, I wanted to flip it horizontally, though something's gonna go back and change that good. Most of these shortcuts are actually compatible with photo shop cc adobes photo shop CC or adobes, animates Easy, also known as flash. So that's why I have chosen these particular short and cuts so that when you transfer from this program to another program, it's not a crazy shift and you're still able to. He was a lot of the same buttons to control your program. Shortcuts are important because they help make your workflow really quick, so you don't have to waste time looking for buttons or moving the mouse up and down, which I know sounds. Paris earlier doesn't take a lot of cattle, but it really, really speeds up your process. When you're using the buckets, you can also add your own short comes. Feel free to use your own keys, whatever makes sense to you whatever helped you. Because even if you do go over to photo shop and you don't know what their keys, you can just set up your own shortcuts there as well. Other than that, that's the basic shortcuts for this. Don't worry as much about the animation shortcuts. Just put them in for now. We'll get toe animation later on, and then I'll show you what everything does cool. Thank you for listening 3. 3. Interface and Layout: No there, friend. Welcome back. Right now we're gonna be learning the interface of creature. When you open it up and you want to create in your document, this is what you'll see. Um, 2048 by 11. 52 is really what they used for films. So that's the size of the screen. It's really 1920 by 10. 80 but just way more pixels fit in. But I like to use really big guess. I wanna dive in and make really small little tweaks to my picture. Otherwise, if you're doing something for Instagram, you might want 800 by 800 Mrs Resolution. I like to keep it 100. If you make it too high, it'll take forever to render your image out. Over here, you can change the orientations overhears landscape. You can click on this one, however, making portrait than the width and height swap, but still sent values. Measurements are normally and pixels, but you can change it to points. Cicero picker inches decimated centimeters millimeters pixels. The, however, is what most people use on. That will be all the settings you really need to look at on this page and then you click create when you created it is a little bit zoomed in. So you're gonna go over here and you're gonna make it a little bit smaller just so that you can see the boundaries off your picture. Now, here's all your brushes. Very nice to get a whole brush set. Get pencils, paint brushes, all sorts of crazy stuff. Go nuts. Explore your favorite brushes just to see what you like. I like this pencil just to start things off with, um, full didn't show up because it's on light. Um, but yeah. So there you go. This is the color wheel. So you click and drag over here to change the color. You clicking over here to make a darker to make it lighter to make it more saturated blue. The's your layers. It automatically starts you off with a background layer, which is just plain white, and one layer on top of that in which you start drawing. The reason This is if you start raising on this layer, then it's fine. It's going your drawings gotten, but if you start raising in the background layer saying you can start to see flu it and it destroys the Alfa, which is the kind of transparency layer get allows your drawing to have transparency or not to raise you presi, which we have decided on without shortcut. Otherwise, the rays button is up here. You click that and you can hear 80 no background. They're always might be mindful of which layer you are, because if you're on the wrong layer, you might agree something that you don't want to go on. If you have in your mouth over the layer, you will see a little preview picture off what is on that layer. So as you can see, I've drawn in white on this layer, but it's not sure because it's got a white campus in the background to turn the razor off. You just click on the razor again, and now you back to brush mode. If you want to change the size of the rush, you just click over here and you drag along and you can decide on the size of your brush. This is the capacity of Rush. So this is how I see you are not see through. It is what this is great for is if you want to do shading, and but you don't lose any detail work you just lower the capacity on it does that. The next tool you should be aware of is the handle. The hand tool is up here. It's this little hand. Otherwise you can use the tool age, and the handle is to pan around right without touching your image. So let's say you are zoomed in quite a bit, Zoom and said, You're here and then you want to move her out that you got this court over here. Just use your hand tool and you could move around without touching any of your drawing, moving anything of the drawing. It's perfectly then, if you want to zoom art, you just go over here to this corner and you scrub to a little bit further to the left to undo. You do come close. E to redo. You do control shut, see if you're on a Mac. You replace control for command to be Kamanzi Kamande, shifty. Let's say you are drawing diligently. Do and you could. You hit X by accident, and now you can still drive exchanges between your foreground and your background color so you can have two colors selected, and at the moment it would be a light blue and white. And you can just swap between those two, which is very nice if you want to keep two colors available, and you just want to swap between them if you doing lighting and shading thing that's useful. It's also useful to note, because when you do ingredients, it automatically goes to those two colors. So the 1st 1 takes the main color, the foreground color and as it to transparency. And then the 2nd 1 goes from the foreground color to your background color, in which this case would be blue toe white. So that's important to note. So if you want to change your radiant really easily, you can just click on the white one. Um, let's I want my radiant from to be from blue to red Theun. The 2nd 1 will automatically changed that. Otherwise, if you want to do more intense things with radiance, you just click on one that you like and you click on edit. Okay, so you simply click on one of the spaces between the little black arrows. The white arrows are what change, where it's where the radiant swaps over. So if I moved visible white Square here, you can see that it goes from white to pink very suddenly. But if I move it further back, it goes from white to pink further away. And if you put in the middle, which is usually what you wanted to be, it's an even radiant. Otherwise, you can always just move that you can't really remove the whites greys because that it needs to know when you want the great into shipped over. But you can remove seconds. It's better segment, so you can add another cut. In between the radiance. You could duplicate segments, so I want that to be the same is that but stoop located. Or you could marry a segment, in which case it goes from the blue color to white collar, back to blue color if you want to change the color. So let's say I want to change between this white to this great blue you click up here. It's I wanted to go from bright blue to black, right that I've changed that color segment over there. If you want something a little bit less complicated, you go from the 1st 1 or the 2nd 1 year ago from the 1st 1 and you want to change the transparency. You simply click on a color click on the little block, changed color, click OK, and then you change the opacity with slider, just like you would feel normal. Past decided then to use your radiant, you would click on G for radiant. That's the shortcut we set. Otherwise, conflict on this block over here and in English. Click on Dr. Otherwise, he wanted to use a normal paint bucket tool, Um, or a full tool as critical that you can just click and Walla. So let's say you're busy doodling eyes over here. You've got these two adorable of eyes store, belittle mouth, but you haven't decided on the face. Shape it. So let's say you're drawing like flowers. We'd like a cloud for your drawing for the face, and you don't really know where you wanted to go yet right? But let's say you've decided on the sunflower, but now you've drawn the face of there, and you don't really redraw in case you re joining correctly. That's what the lasso tool is for. Lasso tool allows you to select in any shape or Patton, and then you select Q. And you could move that where ever you want. In this case, right in the middle of the sunflower key was transformers Well, so you can shape it however you want. If you wanted to keep it same shape, you click shift, and it will hold its exact proportions to de select. You either push, enter or control the now you room device, and that's how the selection tool works. If you want to select something more precisely, you can use this circle tool, and you can just select it. Same deal. You press Q. And you can move around. Otherwise, if you want to select something but you a little bit too lazy or the sigh, the shape is a little bit too finicky. You select the one to which is W, and it will select within that shape. So there we select just the face, but we don't want the eyes. We don't the mouth we want those in. You'd have to place press shift and then intact, and then it will add. What have you tap onto? This is great. If you want to change the outline color of something or you just want to draw inside an object without going anywhere else. So whatever selected it will only draw inside that, which is great. It's like essentially including mosque, and they control these to de select Andi while at ST. If you want to draw any shape, this one is four straight lines. This one is circles. If you want to circle to be a perfect circle on oval, you hold down shipped. However, if you hold on, shift first and then use drag the last, nothing's going to happen to put your mask down. First, hold down shift and then track. If you want to select something, let's say I want to select the circle right. I use my last total Um, but now it's selected the blue instead of the circle. That's because I'm on a different player. Everything is separated by layers, and that's can be very useful. It's always best to separate your things with layers so that you can move things around. You can shape things independently. Very. It's very useful. So when you want to select something, you're gonna figure out the layer that is on. So all of my drawings are on the top layer, and you can tell this because if you hide this layer, all of our drawings going so these also in order, notice that you can't see this layer because it's underneath this layer. But if we put it kicking dragon above, you can only see that one talk. This is also really useful with radiance. So because this one was drawn in a radiant with transparency, you can only sort of see the red. It's not as strong as it would be over a white background, right? So, as I might have mentioned in the previous video clipping, your canvas is really important. That is, controlled it because sometimes you draw something and it just doesn't look right the other way around. This is the perfect place to see your mistakes. It's all like walking away and looking at it from a different angle or from far away. It really helps. One other cool thing that you can do is use multi brush tool, where you control in a sort of murder style but goes around in a circle. So in this one, I'm drawing with 10 innovations off my brush. If you want to change how many times your drawing gets repeated, you go to tool options. Over here you go scroll down and you cook on brushes is how many brushes with drawing for you at the same time. So let's say I want to make a full when I go like OK, and then if you want to see exactly where it's going to be, drawing everything on show origin, this is the origin line, the use of the blocks in which everything is repeated. One other cool thing you could do is change it from symmetry to mirror. Then you select a vertical access or a horizontal axis, and it mirrors it over the axis. Another tool you can use a snowflake, sort of like the original tool. Accept things, get a little bit more crazy where this gets murdered this way and then this way in this way , as opposed to copy and rotated and copied and rotated. So that's really all for this video. This has shown you the basics of Rita appear. You can really see the two options of any tools. Also, please note that when you are drawing off of the canvas, creature doesn't steer a zit or act like it's not there, it's still there. You just can't see it. And if you want to be able to see it, you click. Select will move to queue on. Did you select everything on that layer and you can just move around. If it makes it look simple like that, you can rotate. If it makes a little simple like that, you can skew. Otherwise, you could just scale it until you see your entire picture and they are happy learning. 4. 4. Krita's Quirks: Hello there, friends. So now we're going to be learning about some of Peter's quirks. Some things don't work the same as in other drawing programs. So, for example, if you're drawing with a brush and you're drunk, this very beautiful circle on and you want to raise it so you go to push e shortcut. You started raising it like OK, cool ever raised enough and you want to be again to go back to brush, as one would normally think, it's still only raise. That's because he raised doesn't work as a tool. It rather works as a mode. So when you select it, it means on, and you can only turn it off by selecting it again. So you select e again, and now you're back to brush mode. This can work in any sort of most at your end. So let's say I'm ingredient and I created this beautiful radiant from black to white on. I want to raise some of its own on E. It doesn't quite work of the same. It's not going to raise your radiant through a radiant, which is very confusing, and if you look over here, it's not like it's painting over it and white. It really is raising through radiance. Okay, now let's say you are drawing another beautiful little circle. This one is red. Now you want to select part of it, and you want to move it. So you take your lasso tool. You select that part, rescued and move around, right? So there goes so often. This is often this. I talked to the distance. One of the things about it is when you push enter, need to push, enter for in order for two, exit that mode, and then now it's selected that piece of drawing between whenever you draw anything, it only draws over there. In order to get rid of that, you need to control de to de select. Otherwise, you won't be able to draw anywhere else in your picture. If you think that, let's say we've selected this area and you want to change layers, changing layers is not going to solve this problem. Whatever lay view on its only very draw in that selected area, this could be really useful if you want to just color in and draw in one area and you want to add layers of patterns everywhere. You only wanted to be in that one select space in this for that, but to get out of it. Just remember control the peace elects and you're out of it. Okay, so the interesting thing with Pain Bucket tool is that it's interesting seeing now if I selected the Slayer, it doesn't for a love it still these little wife, that's it doesn't make sense. So let's create Mueller because maybe maybe that's the stuff on that layer. Blank. Nope, still is the same thing. The thing is, when you using the paint bucket to it takes everything on the screen into account. So to use it normally you'd have to hide everything else. Paint bucket, perfect dread and then bring everything else back. I can't see anything else because they're also red. Well, let's say we want to change the screen to a nice, great right. Don't use truncheons. Background. If you look at that, there's a lot of little bits in between that artist clean as they could be. So just to fix that you minimize that, so you just make sure none of that is hidden when you do your paint bucket that solves the problem. This sort of problem also happens when you are using the Grady in tools. Just make sure everything is hidden. Um, when you use your radiant and then you do your radiant and today okay, Now let's say we want to add some text to are very colorful green and red background course , we're gonna click on text or tea if you use your shortcuts and you're gonna select the one know where you want to text to be someone to be right here around the middle. Now we're going up here. The text is in the color green. So to change anything, let's say I want to change the font to Algerian, right? It doesn't necessarily change down here. Okay, You have to select this and then change the font to Algerian or you need to change the size . You have to have the text of your selected Well, we don't want really to be green, because that's gonna fade into the background. So let's white on the changes of years, you're gonna make sure changes over here, and then it will change out there. Then you could save, and only when you take save of here. Well, the changes reflect on the actual picture. Now let's say you exit if you want to move your text around. Q. So let's say you want change something about text, so you're gonna click on it. There. You want to make a bigger so old on shift, you size it up so that you can grab it more easily and you can move around. Text can be very difficult to move, so don't worry too much about it. If you are having difficulty acknowledged, take on this tool on. And that is for solely moving things around, as opposed to transform toe that both transformed. Besides the shape and everything as well as moves around. Okay, to edit to text, you make sure that you are in the text tool, and then you go to tool options and you take on edit text text you will be editing is the layer on which you have selected your text. So I'm on the layer with this text on it and select edit text. Pick on this bad boy at a text, so don't sound when it bigger I'm changed fun size to 28 or something, that's I want it to have spacing between dolor and set and executor and discipline sing and took save. And there is if you want to make it bigger than the size. Once in here, allow you press cute. Select a bad boy, pull down shift and you just scale it right. Push, Enter. Okay, so now we have this beautiful text. But let's say I want the text itself. Do you have a Grady int off this green to red? Instant background, right? So what? I'm going to you going to say, right? Click group and I want to say, Quick clipping group. Right now I go to the top layer. This is the mosque. Thus, essentially vector layer is what is drawing is that letter may change their one layer five . Whatever lady you were drawing initially and you've changed. Let's go to mosque player now take a radiant Let's say we want different colors. So let's say I want to go from blue to triple, said clothes. I like that radiant click and drag. Now it's only going to appear within my text, But if you look at the mask layer of year, it's across the entire screen, and that's because the text is essentially the mosque layer, and whatever you draw will only be shown through whatever is on the top player in this cage , in this case, detective. So I could even create another layer within my clipping group where I'm going to draw in black. Let's say I want to draw some squiggles now that's gonna come up on top, right, which we don't want. You just go to select this Alfa and then it's inside the text, right? And you can do this with any type of drawing. So those are your layers that's up tripping mosques work, Mr and have a whole bunch of fund. See what you can create, and I look forward to seeing you in the next video. 5. 5. Exporting: Okay. Okay. So this is my drawing now let's say I want to. This is my final stage. I want just have a drawing a dawn to have an animation. That's fine. You want to learn how to exports? So filed export agency. I've already exported something before, but that's the an act of creator drawing what you conceive because to get a little critter floater on it. Over here all supported formats document. You have a whole bunch of woman you can choose from. Um, I like to export as a PNG image because that said, I do have an AL find. I do have some transparency in my image. PNG is what will allow me to keep that transparency information, and it won't just automatically fill it in with white or grey or whatever I thought about people's in with. Then you just give you file the name, so let's say smiling man, and you click Save. Now this little window is going to pop up. You don't anyone you don't really need to change any of these three is a good number of here between large power size and small file size, because you want to keep as much daughter as you can without using too big of a file size, you're gonna take okay. And it has exported. So now if I open that folder, it is right there. Awesome. Now go create your own one block looks. It doesn't have to be animated ble. It can just be any article of your choice. And then we'll learn how to make an animation in the next video. Good luck. Have fun. 6. 6. Project Part 1: Hello there, friend. So now we're going to be starting in the first part of our project. So your mission is to create a subject to draw. It can be an object or a person or a creature or really anything. Be creative, but keep in nine that we might be animating this later on if you could decide to continue this course, or you can draw a separate character specifically for your animation, but otherwise, think of movement for your subject and remember to keep it simple. So some of the things you should keep in mind is trying to use layers trying to have a background and attempt to have something in the foreground. Do this. This means you could have a chair as your main character, but then throw them in the kitchen or draw them in the lounge or wherever you want to a chair to be So at the moment, as you can see, I'm drawing an example character, and they come with their own background, amusing layers using coming loss. I'm using essentially a lot of the tools that I just told you how to use on most of time. I am using the shortcut. It's really help me to use my interface as effectively as possible anyways, good luck, and I'll see you in the next video. 7. 7. Animation Workspace: Welcome back. Hopefully you've had fun painting your first image in Crete. Er, now we're going to start animating. As you might have noticed, there's no resemblance is of anything animation anywhere. So toe open the animation. When do you cook on window up? Here you go to work space and you're gonna go to animation. If you want to go back to your initial workspace, should just go to work space and you go to default and you're back to where you saw. If you want to move anything around, you might notice it's got these little dots of year that changes the size. Otherwise, if you want to move it around, you took on this little button over here and this makes it a window you want attached anywhere. You just made way for ty light and water. But right now we're going to go into the animation work. Otherwise, if you have moved things around, you want to save it as a new workspace. You put a window workspace, new workspace and it saves you. Okay, Now that your workspace, we'll set up those thing you want to do. You actually make this a little bit higher This is your timeline. You can see all of your layers. This is really important. So you're gonna be wanting to see that? Then I make sure that cool your friend is in the center off your case, See in the next video. 8. 8. Animation Basics: Hi. Welcome back. OK, so for those of you who have animated before, um, let me tell you about a couple of things here. It has no training and it has no symbol usage whatsoever, unlike animates CC and flash. So just keep that in mind when you're animating. This is very much frame by frame. For those of you who have never done animation performed, it started explaining by what a frame is normally when you take video. It's essentially a bunch of lots of lots of lots of photos that they then playback in quick succession to make it look like said, photo is moving. So animation is essentially the same principle, except you are drawing each and every single one of those little pictures and we don't call them pictures. We call them frames. So normally there are 24 frames per second. If you've ever heard anybody talk about FPs, that's what frames per second off. If you have one frame per second, that means you have one picture that lost the entirety of one second. That's a really slow animation. We usually try to stick to 24 or 12. Usually you don't and you don't set it to 12 frames per second. You said it 24 or 25 on. Do you animate on every 2nd 1 that's called animating on twos. This makes you animation still pretty smooth, but the bigger the number is that you are animating on the more chunky, the more blocky your movement. It's so if if I'm animating on threes, I'm only animating on every third frame, which makes it really slow. If I'm animating on every frame, it means that my movement is really slick and smooth. That's essentially the basics of frames. Frames is what everything revolves around. You've already learned how layers work, and that's also really important with regards to animation, because then you can animate each layer individually. So let's say I want this background swirl, but I don't want my character to swell. I could do that, Okay, so to set the frame rates that would be over here. That's 24 frames per second. That's usually what we want to keep it out. That means there's 24 little pictures that play really quickly within each second, and that's what it's the picture. If you want to see what you've drawn on the previous layer of this is the new layer. The next day we're going to use onion skinning. So here's my layer. Here's a brush. OK, let's say I want to draw this dot Going from over here toe over here and I'm just gonna door like just moving like across. Right? So what I'm gonna do is I'm going to go to my first prime time here. This is also later 28. That's 28. This is the layer that I'm drawing on. Every time you create a new layer cretin automatically name it the new layer, the next layer next number up. Right. So you don't have to worry about getting about layers over writing each other. Otherwise, if you want to change the name of Julia, just double tap, you change the day name. So for now, you wanna be on the first frame, gonna be animating on twos for this one. So let's move to the second key from now. The thing is that all doesn't always automatically create a frame. So you first want to push f six and then go to the next friend. You can tell it's a key frame because it's solid. Blue came. So you're gonna go 12 friends head press F six again and now you're going to press. Q is going to be using the exact same little dot um, we're going to move it over. But this way, right, A little bit to friends ahead. Press F sex again. We move a little bit this right, so it's already moved quite a distance. Um, these frames in between on blank, they are just a continuation of this spring. So this frame of this frame of the same thing thistles nuke a frame, though, because it's sort of blue. And this is a new friend. This is the same friend with that, right? But I want to see how fast they're moving. How far moving? So I'm going to go on. Is this onion? And this is onion skinning. So essentially, when animators used to animate in the olden days, they would take tracing paper and they would draw a picture. And then they put a new layer of paper on top of that, and they draw the character in the next position and then another layer on top of that in the next position and they would flip between the previous layers to be able to see how far the character and because it's on tracing paper, you can see through all the layers at once. This is some of its that so this helps you see your previous frames and your next frames. I only want to be able to see two friends back in two friends head. If you make it a lot more like 10 friends ahead, it's going to be a little bit difficult to I see. Okay, so to activate your onion skin, it's already activated technically, on all your frames, but you won't see it. You need to turn this light bulb on. Essentially, when animators use student all those, they would have a light table. So essentially this giant table with light underneath on, then tracing paper and traced papers. You could see through it without having to hold it up to the sun or the light of time because the life is at risk. So he's gonna make sure that your life was option is there and got it. None of these other ones have the lightbulb option because they're all hidden. So if I unhygienic 23 and I want to see some of the transparency, the onion skin. I can't because it also only has one frame. There's nothing for the animation program to show me that it's moved. Once I have drawn another times, that'll PM for Joe's gonna make sure that they're visible. Okay, so not looking at this. You can see that the one in black is the current friend and the ones in red of the previous frame, and the ones agreed on the next train. As you can see, it goes from there to there to there. So it goes forwards and then backwards, which is not really wanna want. So way to go to this frame. Just move it alone and it seems like it's going downward. Something's going a little bit downwards now. Drummond expert. So here goes the next frame press F 62 crazy new frames. If you do not create a new frame, it will just edit the previous frame, which is not what you wanted to do. Yeah, we're going to move a little bit down, go to from his head. F six. Move a little bit further now let's say I want to play my animation, gonna click the frame in which I wanted to start to push enter. And that goes as you can see, it's a little bit choppy. It's they want to make my animation, but smoother. We just delete these in between frames, which makes it smoother. But it also makes it faster because that means the friends are playing quicker and closer to each other. Remove, hold frame right click hold frames the move. Hold frame. He's gonna do that. Each of these isn't really a quick shortcut way to do it. Unless you want to click and drag your frames. You can also. Now, when you play it, it plays a lot quicker. So that's essentially how animation works. A key frame is each one of these frames, where the ball is in a new position, right? So when we had a full, we're gonna push five and those of the holding frame. So those are just normal frames. Key frame is the first frame in which that ball moves, so this is a key frame. This is a key frame, and this is a key prime minister Keep. I mean, this is a keeper because of each of those things. The ball is in a new position. If I want the second position to hold, I push air five. This is not a key frame because the keys, the key frame, is where that ball first move. This is the second frame off which the ball has been in that position. First, key frame is very important because that's usually where you want to edit the picture if you want to edit it at all. So that's a for this part of the ball. I want Terrible's stick jumping out, right? I wouldn't jump to one of these in between frames to edit it. If you want to move back and forth between frames, we have set the little arrow key is not the Iraqis on the side, but you can move back and forth between the frames that use the common and the full stop. They have the little pointy arrows on them. Um, and you need to move back and forth between frames one by one. Just very useful if five makes ah holding frame. So if I want us to frame to hold a little longer uppers, if I want to create a new key frame. Push if six. In which case. Yes, this frame was the same as previous holding frame, but I now have the chance to edit this frame without editing all the previous right. So let's say I want him to spontaneously have horns or like just one frame, which is less than a second thing that's there. So it goes from there. How he has horns now he doesn't. He's just moved. It's very cookie animation. And then, if you want to turn onions getting off, you just click on the zero over here and you push exit on and then it'll only show what? When you are presento. This is what we've done. It's a little bit confusing. Those were. That's because this is a test animation. So go ahead, enjoy yourselves in the next video. Also use of the cracks of animation with God's to the creature program, and then you can start making your own project. See you in the next video 9. 9. Animation Quirks: another friend. Okay, so one of the important things to note is that sometimes when you have a layer up here in your drawing, it might not necessarily show up in your animating layers down here. Which is important because you need to see when the key frames change, etcetera, etcetera. So here we've got our adorable boy to make sure they is shown in the layers below. You just right click up here and you click show in Timeline. If this is not on and you aren't selected on that layer, he's not down there. He's still in the picture, but he's not down here, which means icon editing. So you just go to click on him and write fiction time. The next cool thing that you need to know is coping mosques. So we have this cupping mosque over here of the background. It's got a radiant in it. It's a radio radiant, which means it goes from the inwards outwards in a circle direction. It is white to black, so it's got graze at the moment. Onda. Let's say I want to animate that right. Let's say I want the mosque color to change. I'm gonna create two layers inside making both alphas. Let's say I want to change from this white and black river ingredient off. Read to do you Okay? Is that so? We're gonna create the frame that we wanted to be at, which is something like this where it goes from red to blue Andi, what we're going to do is we're going to animate the opacity, which is really cool. So you're on layer 29 you want this opacity to start zero and two great gain in the past tee so that it becomes that goes from zero transparency to 100% transparency, changing the colors over time. I guess what you gonna do is gonna go to this button over here and you're gonna take on the tab and you're gonna say add capacity, key frame, and it starts up over there on As you can see, all you can see it is the black white. So let's say we're going to frame nine and a frame nine. We want to have full color again. So when I click on F six, so if you're gonna go here and you're gonna say, add capacity key frame, which is another key frame key frames or where things change. But as you can see, nothing has actually changed. Its color hasn't come back yet. So of here way. Want to change the opacity to 100%? Do you like to go appear to a pastie and out in full force? If you go back down here, it's still back on what and what's great because it has a program. Bolt into the opacity falter, as you can see when you push enter, it gradually changes. Color now does happen really fast because this is only nine frames and we are at 24 frames a second, which means this is less than half a second that's playing for. So if you want to make it last longer, we're gonna take this one and we're going to click and drag it to 24. Let's say Pick on the first flame, push, enter and then you can say to see a change. Gradually, once you kind of said a key from you can't really undo it, But that's okay, because as long as they only got one key frame, nothing's really going to change for animate. So will stay exactly the same the entire way. Three. Okay, so when animating with Anna cupping mosque there two ways of animating you can either animate the entire clipping mosque, including the great inside. What have you drawn inside? And you move all together we can move things separately. So let's say I want the radiant to move from here. Teoh here, right, I can do that. As you can see, it's all going to be animating on Layer 25 which is one of the interesting quirks off Peter . Wherever you move it, it will make a key frame on 25 which is the layer that the main drawing is on, not even the clipping group group. So as you can see the little a key frame over here, which is representing something that's changed in the mosque there, if we want to move that, we just select that moving back to it. Waas um, Santa, if your energy doesn't stop, you just push. Enter again. Make sure you select your timeline when you want that to happen, or you can click the pause and play back over that you can, of course, do the opacity show opacity frame with anything else. Let's I want my little dude over here to disappear. He's only 23 so I'm gonna say they keep him up there with six on another key frame in every 24 hours. I wanted to disappear there, Um, go here, click out of past key frame and add a past different. So the 1st 1 I wanted to be a cent. Last one. You're upset. And as you can see, he just gradually disappears through time and they go. It does. Rendered all but strangely. But if you do go through each frame individually, you can see how it will end up officially. Officially. Okay, so there's your basic animation skills. Good luck. See you in the next video. 10. 10. Exporting Animation: Hello, friend. Welcome back. So now I'm gonna show you how to export your newly made animation. Okay, So you're gonna go to file render animation a little bit different this time. Now, you can save it as an image sequence, but that's not going to play when you open it in Windows media or apple or whatever. Eso you want to save it as a video. This is the size that we started with those, so that's perfectly fine. This frames per second, which is 24 matches over there. Uh, your last time is 24. Because that's what we said over here. Um, and yes, when a range of this isn't it before and towards the most widely recognized of video former can open on practically everything. Otherwise, you can export this gift if you want to, but we're going for in people one out on. Then you're gonna take on that little button, decide where you want to save it. I'm going to save my desktop. Um and I'm going to save it as smiley boy. Save now just to know you will be needed an f and FF mpeg file too. And code the video for you to just make sure you don't know that it's also free, but once that is done, it will render perfectly fine. 11. 11. Project Part 2: their friend. So now we are doing the second part of our project. But we are turning our drawing into an actual animation here. You could see me doing an example. Animation. A simple five seconds soul. Five seconds may sound short, but that is 24 frames per second times five seconds, which is 100 and 20 individual frames. So now it's your turn. Have fun. 12. 12. Thanks for Watching!: Hi. Thanks for watching Hope You learned some useful teams and have been your own creations to life in Creature. Have fun.