Transcripts
1. Introduction: Hey, guys, welcome
back to this class. My name is Gijo Sengupta, for those of you
who don't know me, I'm a huge film nerd. I specialize in everything film, starting from pre production to cinematography to production
to post production, editing, grading,
VFX, CGI, everything. It's my expertise, and I love film from the
bottom of my heart. And just a quick
background about who I am. I did my bachelor's and master's in films
and animations with a specialization in CG and VFX. So I directed a lot
of short films, lots of music videos, and a web series on prime video. Currently. I have been honored to have received more than two dozen awards
and nominations, including Cans 2024, and
I'm here to teach you guys lower thirds and
motion graphics in DaVinci Resolve inside
the Fusion page. Who is this class for? This class is for Bigginers and it's very, very
big inner level. It's for people who are just
starting out who want to enhance their footage by
adding basic lower thirds, understanding what
motion graphics is. It is for people who do not know how and where to start motion graphics and the
concepts behind it. Again, I'm not just here
to teach the tools. I'm here to teach you to
use your mental memory, your brain muscles to
apply that and train that, to be able to put it
into your computer. So that is something
that I will cover up on. I talk about the importance and the rules of
motion graphics. Now there are animations
which are pure animations, but we are covering
only lower thirds and only motion graphics which
go on live action footage. We will cover
animation principles, not all 12 of them, but only five of them, which are important, in
my opinion from all tried and tested all the films
that I've made in my career. I have finalized
and short listed five important animation
principles that matter in the lower third industry and the motion
graphics industry. Now, I'll be teaching some
of that with examples. Will be talking about some
basic titles that you can use. Most of all who look
for motion graphics, who look for lower thirds
usually go to after effects. But I want to teach you
guys the fusion page because it is extremely powerful and it is
extremely free. So we're going to cover that. It's a non destructive workflow. I understand sometimes you're editing in another software. You're going to after effects, importing, exporting. It
can become a challenge. I'm going to teach you
the motion graphics and the titles and
the lower thirds in the Fusion page
individual resolve, which is completely, completely. Free. I will be teaching you
some custom text animation. I will be covering on how
to animate a basic shape. Now, I'm reiterating this, but I will teach you
guys the concept. So when I'm teaching
you how to animate a shape, after that, I will teach you how to use that knowledge to make it
into any shape that you want. So you will have the
creative freedom. You will have those
access to those muscles, to those gray matter to be able to do anything you
want with this knowledge. And obviously we will talk
about some fusion titles. The venture Resolve has a lot of by default plugins
and by default just placeholders
that we can use and how we can use some of
those to enhance our footage, including call out animations, including stroke animations. We will also think
about stroke animation. That is something which
is frame by frame used to create that
plotter style effect. So we will cover those as well. And that's pretty much it. It's a beginner level class. You don't really
need any footage. I'm not going to be
providing footage. You can use any footage
that you want to use, and you just need a
computer and vigiRsolve and you'll be all set to
learn this amazing tool. So let's get started right
away. See you there.
2. The Importance: So this module, I'm going to be covering some very fun stuff. Now, obviously, this gets into the world of
animation, right? So animation is literally one of my favorite things
when it comes to film, because it's my specialty,
CGI, VFX, animation. These are like this
is my specialty. This is where I thrive from, like, a passion
perspective, right? So obviously we're going to not go into the deep
three D animation. We're going to be going into mainly what motion graphics is. Motion graphics is
basically two D animation. So those are some of the
examples are titles. Some of the examples
are credits. Some of the examples are things which you
just see on screen, which are not shot,
but just elements. Oh, like, especially if you see like YouTube videos
and stuff like that, you will see a lot of elements
floating around, right? Those things are called
motion graphics. So motion graphics falls under the category of two D animation. Now, TD animation also
is very, very vast. But what we're going
to be talking about is not the standard
frame by frame drawing, but we're going to
be talking software generated two D animation. And usually the
software that is very, very popular for TD
animation is after effects, especially for motion graphics. And then there's Adobe Animate, which is mostly for
character animation, which is you draw
frame by frame. So we will not be
focusing on that. We will be focusing on motion
graphics because that is something that is mostly
required for film production, especially during live action, especially if you're trying
to give something to, let's say, to your clients, to your customers, and they want certain texts
and stuff like that, that is when you use
motion graphics. So the importance of motion graphics is
basically it lies in their ability to enhance storytelling in general,
right? Through elements. So sometimes what
happens is you must have seen through
this entire course is that what I'm telling you needs to also be shown to
enhance what I'm saying. For example, right now, I'm just going to
see which arm it is. So right now, my hand
has five fingers. So you can see how
I am enhancing, like, right over here to show
that this is five fingers. So for example, the topic was
five fingers is important. So you'll see, just a
quick call out animation stating this is five fingers. So things like this is just
an enhancement, right? Um, it is number
one enhancement, and number two is to draw
attention to a certain thing. For example, I'm drinking water. So let's say I am selling this product,
which is a bottle. So now, this bottle, guys, can contain around
750 milliliters of water or whatever
drink you want. So you saw the animation around
the bottle as to how I am using this to draw
attention towards the bottle rather
than to my face. So that is what it does, right? And that's one thing. The other thing that it
does, is it evokes emotion, and it increases
viewer attention, especially in 2024, the
way the world works, everything, people have
the attention span, which is very, very less. So what motion graphics does is motion graphics
immediately enhances that, and it increases
viewer retention. Sometimes it can be used in
movies for day one, Day two. Sometimes it could
be stuff like, you know, daytime, it
could be nighttime. It could be the
time, sometimes in action movies you see middle
of nowhere, you know, like those things that you see in the bot bottom
third or sometimes like just huge The things are called lower thirds
or mid thirds, right? So these are the importance of why motion graphics
is important in film. It is always used, always.
3. The Rules: No. There are certain rules when it comes to
motion graphics. So number one is unless it
is pure motion graphics, it is it is important to not
over dominate the screen, the frame with motion graphics, especially if it is live action. Now, there are, um, videos which are pure motion
graphics as well. So those type of motion graphics are just animation explainers. You know, like a product or
a service, things like that. Here you'll see an example. So, you want to reach out to your customers and
grow your business. Most businesses find reaching their customers
tedious and expensive. Traditional methods of SMS and emails simply don't give
the desired results. These messages get lost in the maze and they never hear
back from their customers. Have you faced such dead ends? Use of call center services
is a better way to promote your newly
launched products or to communicate
that special offer. So you see, like
in this example, this is explaining a service of a particular product through
just motion graphics. Now, if you're doing motion
graphics on live action, it is important to
understand that it doesn't over dominate
the entire frame, like how I used the bottle. It was just like, over here and not used in my entire frame, right? So that's number one. Number two is you need
to make sure that motion graphics
are not there for a long time. On the screen. That is super important to understand because if
it's there too long, then it starts becoming
a distractive element. So when you drew the attention
with the motion graphics, and when you want your
audience to focus back on the character
or yourself, then that motion
graphic still being there is going to be distracting
after a certain point. So you need to make sure that you need to get rid
of that, right? Number three, I would say, don't overdo motion
graphics, right? That is something
that most amateurs do a big mistake is they try to add every single effect that they know every single um, knowledge that they
know into one film, into one music
video, they're like, Oh, I know this, I know this. Let me see that
tutor, let me see this tutorial and inculcate everything into one video. So that's a big no that shows
that you're an amateur. Keep it simple. Don't overdo it. Understand the genre of the
video that you're shooting. Is it a YouTube video? Is it a product video? Is it a service video?
Is it something like a film that you're
making a short film? Does the amount of
time that is there? Does this particular
aesthetic of it match, which brings me to my last point of the rules is aesthetic. Um Motion graphics usually includes two types
of things elements, like squares, lines,
circles, and text. So sometimes a lot of
people what they do is they do not spend time
looking for a good font, looking for a particular style. They're like, Oh,
this looks cool. Let me slap it on my video. Let me do this. This
is amazing tutorial. Let's use this for
this. So sometimes you need to understand that, right, let me breathe for a bit. Let me see. The choices of
fonts that is available. Will it match with the genre of the video that I am making,
the film that I'm making? If it doesn't match,
then you know that it's not really meant
to be together. So how do I do that? How do I understand
the aesthetic? So, for example, if you
have, let's say, like, a romantic comedy, so
fonts can be like, very, you know, like, flowy, cursive, then, like,
just round edges. Those are certain times when, um, romance and comedy
come into perspective. If you want something
like action or thriller, basically something
very serious, you just have the motion
graphics need to be super, super pointed, you
know, pointed, bold. It represents, you know, that boldness from
each character. So you need to understand
the difference between aesthetic and what you are trying to shoot,
which is the genre. So keep these in mind, and
so we cover two things why motion graphics is
important and certain rule of thumb to motion graphics. Now, obviously, these rules, you can break them
for an action film, you can do a cursive
writing and do a font like that and animate
that. But will it look good? I'm not really sure. It's
a very subjective call, and it depends from each individual video to
each individual video. I will not be able to tell you this is right,
this is wrong? Yes, I can tell
you this is a rule of thumb that
should be followed. But obviously, when it comes
to the creative industry, anything is possible and you
can do whatever you want. But also, it needs to be pleasing to the
viewer's eye, you know? Like, if I see, like, Jackie
Chan fighting or, you know, just kicking some bad guys, and over there, suddenly I
see, like, a flowery letter. Like, think about it. As an
audience, how would you feel? It would feel weird,
right? You would rather have something
like white, bold, sharp edges where
you show, like, Jackie Chan, ch, blah, blah,
blah, something like that. So keep those in mind, and moving on to the next
thing is the next lesson, we'll be talking about certain
principles of animation that can be used for
motion graphics in film, the basic ones. All right? Cool.
4. Introduction to Animation: Right, guys. So this is the animation principles that
matter in motion graphics. Animation principles
are 12 of them. There's a lot, and let me just show you a couple of
them that is important. So we have animation principles. So you see if you Google them, you will have from
Lesly University, you will have a
total 12 of them. So we have squash and stretch. We have anticipation. So let me just go
here. Anticipation. We have staging. We have straight ahead action
and poster pose, follow through overlapping, slow and slow out or
ease in ease out. Rc, secondary action, timing, exaggeration, solid
drawing and appeal. Alright? So basically,
these are certain things, 12 principles that are there
in animation in total, whether it's three D, two D, or anything, stop motion. These are 12 principles which are important and
which are principles. These are rules you
cannot break, alright? When it comes to animation, these rules are what
make um motion motion. So even in daily life, um, we were Ah. It's funny? This is a funny story. We were actually told to
observe people in general, observe how cars move,
observe how things fly, observe every single object,
subject, living thing, non living thing, to understand exactly what exactly
animation is. And these 12 principles together form this in reality motion, right? In reality motion. So, we will not
obviously dive into those 12 rules of animation
that is advanced animation. Today, we will talk about
the rules that matter in motion graphics that
you want to do in basic motion graphics that
you want to do in film. Again, these motion graphics in the next lessons are
going to be pretty basic. They are going to be helping
to start you off very, very quickly in order to either do your
film or if you have, hopefully, I hope
you do have clients, submit it to them, right?
5. Follow Through Motion: So the first thing
that we will talk about is follow through motion. Now, what is follow
through motion? So it refers to the concept
that separate parts of an object will basically continue moving even after
you have stopped moving. So the best example is
to use me over here. So let's say my arm, right? Now, what follow through
motion is is if I just this now I'm going to do without follow
through motion, right? Left to right, left to
right, left to right. What follow through
motion is this. You see this this little
jiggle that happens? See this little
jiggle that happens? That my friend is
follow through motion. I'm trying to see if I can
get some other object, but let me do it this way. Like this. Without
follow through. I'm like letting my hand go. See? This little finger. So basically follow
through motion is when the main the main
movement goes by, and then there's still
some minor movements of a secondary, um,
secondary motion, secondary, um, object or
subject that continues to move, basically, even after the
object has itself stopped. So basically, let me just show you this in the
most weirdest example, but I think it will really,
really help, right? So let's go to my screen. So like, it doesn't matter what you're
doing the animation of. I'm just trying to
show an example. So let's take, uh let's
take this graded clip. Let me just do Command C and go all the way
right here. Command. There you. Alright. So let
me just zoom into this one. So we have this one right here. So now, what I'm going to
be doing is I'm going to be animating the Zoom
of this, alright? So if I go to my
inspector over here, uh, basically what I'm gonna be doing is I'm going
to be animating this Zoom. So I'm gonna be going here, like, from here to boom. So I'm gonna animate it.
Just imagine this is a box. I'm just gonna zoom over here. Alright? So we're gonna do that. So we'll use that as an example for follow through
motion, alright? So I want to wear my headphones, just to make sure my audio
doesn't lag, alright. It's fine for now, and I think the levels are
also good, alright. But the headphones
after a point, it really hurts you ears. Alright. So basically
what I'm gonna be doing is I'm gonna have
in the beginning, I will click this little thing, this little triangle.
Sorry you can't see. Let me just go out. I'm going to be clicking this
little triangle over here. So this is called
a keyframe, right? So I'm going to click on that. So that means I'll be
able to see keyframes. Now, I can't see
anything because I haven't enabled on
anything over here, but now what we'll do is we will now slowly we will animate this. I'm going to go here and
keep this here for you guys. I will move this up so you
can see. Alright, cool. So what I'll do is I'll go here to the first frame, right? I will reset everything. I will first add a
keyframe, right? I'll add a keyframe over
here, and I'll turn this on. So you can see
immediately, like, a keyframe has been added. Alright, so then
I move to the end and say I zoom out, right? So now I see another
keyframe is added. So now if I play this So
this is basically a motion. Now, how do I inculcate follow
through motion in this? This is how you inculcate
follow through. So basically,
remember, um, my hand, so it goes this is
follow through. Same thing with a bottle. See, like this bottle. So that is follow
through motion. So it's basically. So basically, if I'm going backwards, if I come forwards, see how my head just like I was
natural. Your head will move. You cannot go like
this and stop. There's a minor
head movement which will follow through
your main movement. It's the laws of
inertia in physics, which we learned in school. Okay. So now, going back to this thing over here,
let me just zoom here. Okay. So you see,
we have a Zoom. The way to add follow
through motion is you go, I'm going to zoom in even more. I'm going to keep it,
right here for you guys, remove the mixer, keep it
on the right for you guys. Zoom a little bit
out so you can see what I'm doing. Alright. Now, I go here. Now what I do is
now obviously this doesn't have a secondary
hand or a head. So how do you add
follow through motion? So you go, let's say,
two frames before, and now you see this over here, we see the level,
which is 0.54, right? And it's traveling 1-0 0.54. So we'll go two frames,
which I'm using the I'm using the arrow
keys to move forward. One, two, three, four. Alright, so one, two. So over here, what I'll
do is I'll move it. Sorry, I'll just do
0.54. Move it bigger. Move forward. Two frames. Move it back again.
Move it forward. Now adjust a little bit. And then immediately
see what I've done. If I open the graph, open the graph, and I kind of this is the
most you can zoom. But if I see my graph like
right here, that's my phone. You see, like these down, up, down, and then a little
bit lower and then down. So basically, uh, that
is what the thing is, like, the follow through motion. Now, let's play it
so you understand. Let me play it for you guys. Watch. See? It feels like it
has settled, right? That, my friend is boom. That is how you do
a follow through, simple follow through
motion, right? Pop. Now, you can always
you can also like now, you can see, like,
the keyframe between, um The key frame between
sorry I'm mistake. Let me just remove myself
so you can see me better. Yeah. So the key frame between this one was much more higher and this
little one is lower. So now what I can do
is I can take this, increase a little
bit, take this, decrease a little
bit. So now watch. So it's like a receding
graph. So now if I play it. So now, obviously,
that's not natural. What we'll do is we'll reduce
it back to where it was. Okay, it's all about
subtle movements. Now I can do one more, two more frames, and just
increase a little bit. Literally one point
decrease a little bit. So now watch. Same movement, but so again, it depends
on the object as well. So for example, if
the object is heavy, I will add, like,
much more to it. So this is how you
can add simple, um follow through motion.
6. Secondary Motion: Alright, so the next one we
have is secondary emotion. Secondary emotion is basically movements that support
the main action, and it's basically to add more dimension and
more weight to, um, your main subject. For example, um, it could
be just as an example, it could be when I'm
walking, you know, you know, how we walk with our hands also,
like, you know, swing. So what is our main action? Our main action is
walking, right? But the hands moving
is secondary motion. So basically, if you think of, like, let's say, a tail, right, a tail when the dog
is, like, walking, the tail is, like,
bouncing up and down, that is secondary action. So the primary action
is the dog walking. The secondary action
is the tail bouncing. Same thing when you're like, you know, like the
slow motion, um, live action Bollywood
movies where a person runs, and then, like, you know,
the muscular chest just, like, goes up and down. Then, like, the hair
just bounces like that. That, my friend is
secondary emotion, right? In this footage, I can't
really show secondary emotion, but those are certain examples of what um secondary emotion is. It could be when, like, when you're let's say
when Superman is flying, you see the cape
just fluttering, that is secondary emotion. It is basically something
that supports the main action just to add more dimension to add more weight
to the animation. Now, you can do it
in certain times, you can do it through text. So sometimes the
text would be main, and sometimes those
texts might have some elements where the text
is flying and some elements, so just fluttering behind. So those are where you have
your creative juices flowing, and that is how you
use secondary emotion.
7. Anticipation: Number three, we have
um, anticipation. So anticipation, the way anticipation works is
it's in the word itself. It is basically creating that anticipation before
the actual action happens. Um, basically what it precedes
the actual animation, and it's like, it makes the movements more believable
and less, um, abrupt. So this technique
is basically used when to tell the audience that an action is
about to occur. For example, Think of it, list. So basic basic human movements, I want to guide you, a sigh of relief, right? The relief is the action, but the anticipation
is the breathe in. The action is the breathe out. For example, That's the action. The anticipation is breathing in. So that is anticipation. When you're punching
someone, remember, when you're punching
someone, you just don't go pup, right? You go. You take a step back,
and then you punch. So what does that do to you? Firstly, it gives power
to your actual punch, and it prepares you
for anticipation. Even, like, in life, everything that you
do has anticipation. When you're jumping, okay, try jumping without bending
your knees. Anything. You cannot do that. You cannot jump without bending your eels. You have to bend it
just a little bit. That little bit bent is
what anticipation is. It's the action that
precedes the main action. When you are punching,
when you're like, jumping, when you're about
to, like, like that. Or when you're
like, in cartoons, we have this thing
where they go. Where they run? They do this. Remember the old Tom
and Jerry movies, how they go like that. And then that is
anticipation, alright? So this exists in
real life, alright? And that is something
that's super, super important to
follow anticipation. Now, you can do sometimes
in text what you can do. Like, for example, uh, let me just show you my screen. So the way I can do, okay, I undo everything, so
let me just redo it. All the action,
everything is deleted. Alright. Anyway, let's
go to Anti special. Let me just do the quick
animation one more time. Let's add a keyframe here, poop. And over here we had another
motion zoomed in motion. Over there, two frames forward. I go a little bit back
forward, front, B front. So we have simple
movement follow through, let's just put all
these keyframes, select these pop, pop, and move them together. So they have Alright, so that is basically what follow through motion is now anticipation. Now, think
about it like this. You're zooming in. So
before you zoom in, you want to anticipate
that you're zooming in. So it's the action that precedes
the main action, right? So over here, what I will
do since you're zooming in, what I'll do is I'll do like a breathe out, two
frames before. I'll do, like a breathe out, and then that'll move in, right? And then, same thing, we'll go over here, do one. What? You'll be odd. One. That didn't work out. I think it's better if I do
through position. Actually, Zoom is a
little bit confusing. So let's do position, actually. I think that'll be
easier to visualize. So let's do here position. One, we'll just do
like position here, we at this position
here. All right. He moves to, let's
say, pp position. Two frames before,
little bit less. You can prefer less, you prefer more less. All right. So now I
take on this key frame. You see? All right. So now let's increases. So now, anticipation is when
I go basically Woop alright? So the opposite way. Sorry, I want to go
click a keyframe here. Go all the way there. And now, watch. Et's just take this. Use this. You need to make it a little
bit more longer, actually. It'll help. Those are Make this a little bit more closer to make it
more believable. That's not believable at all. Let's take it like
that. There you go. Just like like it's
getting ready. It's going ready
for the movement. Pup. So this is, like, a basic movement anticipation of how it can be done, right?
8. Ease in and Ease out: Now, moving on to
the next one is, um, Ease in ease out. Now, what is Ease in Ease out? So I did that Es and
Ease out over here. So basically, if
you look over here, I kind of pressed this button. So basically, I didn't go
through what I did, but that, my friend, this thing is called an ease in
Ease out animation. It refers to the
technique of gradually accelerating or
decelerating animation. Now, example. Let's
take this one. I take, let's say, I go here to this side position.
I add a keyframe, right? I add a keyframe, and I go here, and then I go here, and I add another
keyframe, right? So you see there are
two keyframes now. Now, this movement, if you see the graph
when I click here, this is called a linear
movement, right? So this is called
a linear movement. Now, what does this mean? I just there is no acceleration. There's no deceleration.
It just goes, right? So the way to do this is
basically ease in refers to a gradual acceleration to
the beginning of the motion. If I click here and I do this, so if I click here
and I do this, basically, it refers to
a gradual acceleration. Roop and then basically ease out basically means a
gradual deceleration. So if I take this and do that that'll basically see
the difference in the motion. Now, let me just linear again, make it linear again.
This is linear motion. Go. Now, I'm going to ease out, which is I'm going
to decelerate it. So I'll add simple curve. Watch. See how that decelerates? Same thing if I ease
in, if I go like that. Now, see this little S curve. This S means it's accelerating,
very fast, decelerating. Watch. See the movement? This is ease and ease out. Let's say I'll make it linear again. Now I'll see
the difference. Very bad movement.
So easing in even if it's a little
bit is also good. So ease this one. I click
on this and I do that. Now, see the difference.
So there's a slow. You know, it's more
basically in layman terms, it makes the movement more smoother rather than making it. Pop, pop, pop. You
ease in. Ease in. Accelerate? Decelerate.
Alright? So it is used to make the motion appear
more natural as it imitates the way objects
move in real life, alright? There's no object. Otherwise,
it's just a robot. It's just a robot. It's
supposed to be super Oh. Simple. Smooth. That smoothness is what ease in ease out means. Think about it like this
acceleration, deceleration. Imagine when you're
driving a car or a bike, suddenly you press the brake. You just like you
stop and you'll fall forward or you'll break the glass of
your car, right? So decelerate your
bike or your car, slowly hit the brakes is
what deceleration means. Slowly accelerate is
what ease in means. So ease in and ease out. So these are basically
the um follow through secondary
anticipation and esa es. These are the four principles
that you need to follow for your basic motion
graphics, right? And in the next lesson,
we will be talking about some basic lower thirds
and some basic enhancers that we can use in
devient resolve fusion and how you can
enhance your film.
9. Basic Titles: Alright, guys, so now today we'll be talking
in this lesson. We'll be talking about basic, basic lower third
animation, right? Now, before I explain what
and how I'll be doing it, let's scrub through
the timeline and see what we can achieve, where we can achieve, right? So we have this. We have this footage, this
footage, this footage. Alright. We already added
this text over here, and we have this one, right? So this was extra,
so I'll just keep that should have said. Alright. So basically what
we'll do is we'll add, like, a simple text
over here, right? Just the beginning
of this footage. Now, the way things work, alright, is you open
this thing right here, and you see that over here in the effects
panel, you'll be able to see, um basically different types
of effects that you can do. So you want to remove the media
pool, have these effects. So we have toolbox,
video transitions, um, audio transitions, titles. So we have all these
titles that you can use. Generators, um, effects that you have.
These are binoculars. These are effects, CCTV, digital glitch,
drone overlay, DSLR. So you have all of these
things that is there. Then open effects,
we have Zoom blur, um, just radial blur. So this is color.
This is revival. So these go into, like,
the advanced area, and we have fairlt
effects, blah blah blah. So what we will be
talking about is we'll be talking
about titles, right? So the most basic title we have is simple left
lower third, right? So now, I just drag it
and drop it over here. Now, the main effect
of this the main, um, part of this film
is that you need to I want to showcase that
this is a particular date. That was the whole
point of this story. So what I do is over here, we have this title animation, so it comes as a text. And what I will do
is, I'll go here. When you select
the text, this is what right here
is the inspector, right, right here
is the inspector. Once you click the text, this
is the inspector, right? You click on it. And now over here, you have
certain options. You can obviously the text that you can put over
here, let's say, I want to put, um, June 24. Alright? Or over here, since this is the
small one, this is the small one, this
sample is the big one. I'll put this as
Tuesday, and over here, I'll put June 21. June 21, Alright? 2024. Okay. So basically, this is I'll remove
the metadata. So these are all which
is available here. So, to use it out
here, we can choose the font, all the
font that you want. So let's say I choose, um, let's say I choose
SanzanaroO here, I also choose also choose Sansaro you see Sansnaro? Sanznaro Sansnaro
I don't see it. PT starts with the P.
Okay, there you go. Alright. So this is basically, um, how this footage, like over here, this is
how it looks, right? The font, the style
that I chose to do. So basically now, what I'm
going to be doing is I'm going to be you have different
option various options. So this option size tracking, and these are the
overall settings, right? Settings is as in
position of the text. You can see, like,
the position moving. Y axis and there's X axis. You can zoom over here. Alright. So this is the anchor
point, I can move it. And then if I zoom it,
you see the zoom changes. So let's say I put the
position, like, right here. So what you can do is you
can actually add remove this this area you can
do broadcasting film. I do a 177 basically, that means 16 by nine, and I can do a 185 or I
can do a 235 if I want. Alright? So I do a 177,
which is already there. What I'm going to be doing,
I'm going to do a title safe. So I'm going to keep the
title inside over there, just a basically as a
safeguard, alright? So basically, now
what I'll do is I'll position it right here. Put it right here, just as a title safe. So it's basically a safe guide for titles. That's
what it means. Now I go to the title again. Now what I can do is, let me just make this a little bit
more bigger so you can see, put this on this side. Alright. So now, size, obviously, that is the size. This is the tracking how
spread apart you want. Line spacing is
between the spacing. Font style, you can do a line like that, a line like this. You can do like a
strike through. You can do like a square or
like a bottom font case, you can do mixed or you can
do all caps, that's possible. Now, position. I
can change it like maybe I want it like right
here, not exactly over there. And I can zoom in
over here as well. And this is your
rotation angle, right? So this is something
that you can do. Second, we have same type
of options, but over here. Now, let's say I want
this one to be black. So it comes up over here.
You can choose black. Let's say I want to pick
a color from the seam. So I can pick this color it picks that color. But actually,
I don't like this. Let me pick this Mt car just for the vibes of it and make it a little
bit more brighter. Boom. So obviously,
now this 2024, I can't really see
as properly, right? So what I can do now is
I can go to the stroke. I can go over here, drop shadow. The stroke, I can increase
the stroke a little bit. So you see how that's
basically building the stroke. So I'm sure you can't see it, so let me just scroll down here. Yeah, there you go. So you
see the stroke over here? That's the stroke that does it. You can do an outside only. So it creates it on the outside, I really doesn't affect it. I can do something like
that. Let me remove this. Let's do a shadow. That's
the shadow like right. Like, it is basically the
offset of the X axis, maybe like over here, Y. And if I want, I can
make it more blur. If I want your
paste, I can make it completely lighter
or completely much. Now, background, I can do
basically, I can do, like, a S, I want the colour to
be like red, like that. Outline Olin color leads
to green, for example. I'm just seeing
what is possible. So safe width, height, move the center, right there, take the width the part
a little bit more, move the center right there, and change the width
a little bit more. Put the center, right there. And put it like that. And now, since this is outside, I take the entire position, and I can move it up,
like, right there. Obviously, the color choice
that I did is complete trash. So first thing, I'll remove
the shadow over here. The color, what I'll do is
I'll make it dark like this. Maybe let me pick this color and then
make it dark, right? And this background, maybe
I can. Border, sorry. I can choose, like, a color of, let's say, let's say
this one. Alright. So, again, this is
something that you can just obviously you
can design it. You can take the radius, you can make a little bit
more, you know, just little round
if you want it. So that's something basically
what you can do with, uh, your lower thirds,
basic lower thirds. So you see that? I
added the opacity. I can go like that,
I can go like this. Is that something you
can play around with? Alright? So basically,
this is what um, lower third creating a
lower third is, right? So, so now obviously
you see it appears, arret it to my favorite. I do like a dissolve over here towards the
beginning and towards the end. Now, basically if I zoom in, I have a plate, Tuesday, 21st June 2024, Zoma. So that's basically a basic walk around of how to add titles. So you go to effects, titles, and these are your titles
that are available, right? So let me delete this for now. Now, the same thing what you can do is you can do this infusion.
10. Custom Text Animation: All right. So basically
what I will be doing is I will be clicking this one, this little clip right
here and going to Fusion. Alright. So now, Okay, I'm going to make
sure choose options, build flow vertically. There you go. Cause I don't like to work
from left to right. Close this up a little bit. Media in how I explain
media out, right? It's like, this is the in
node, this is the out node. So everything your workspace
would be completely here. So now, the way it
works is there's this node called merge. So merge is basically it merges two different
nodes together, okay? The inputs that it has is the yellow is basically
the background. The green is the foreground. Now, let's say if I add
a simple, um, Text. I have a text. Not
a three D text, but I'll just add
regular text here. Now, if I add a merge here, I'm holding Shift
and dragging it, then I can just put it,
or I can just remove it. Connect the merge output
through the media out. Now, the text is foreground. The footage is background
because you want the text to be on top
of the footage, right? So keep in mind that the
yellow is the background, so I take this, put
it in the yellow. I take the text, I put
it in the green, right? Which is the foreground. And over here, let's say, I write. Monday, June 21. Alright? And I take this
position, and move it here. So this position and, uh, yeah, this
position, I move it. Sit down. I put it,
like, right there. Alright. Is basically
a simple node tree as to how you can add your text, right? Now, same thing. We chose PT cents arrow, right? Take the size, you can the
same options right here. Line spacing doesn't make sense. If I'm doing over here, then line spacing
would make sense. But since I'm putting
everything in one line, it won't
make sense, right? Now, what is beautiful about fusion is we
have these much, much, many more options,
right? So I can do layout. I can do Watch. I can make it go backwards
and make it come forward. So it would be frame
or it could be point, and it could
go like that. So you have different
perspectives that you can play around with. Let's say I can do circle. I can, let's say, move it
like this, move it like that. Size bring it up and down, and fit characters,
I can do none. I can do it just horizontally. I can do it just size to fit a circle, then
you have a path. Basically, you can take
the size and do that. So basically what we're going
to be choosing is point. We have transform.
Obviously, this is what moving stuff around is. So I select the node. I move it like this as well. So that's something
that you can do. Now, shading is same. You can do, like all
different types of shading. You can do this. You can do, like a solid, you
can do like a line. So I want you guys to have this. So for example, you can
completely blow it out. You can blow it out. You can apply soft,
Mr. Filcolor. You can glow it out. So these are different
options that you can basically do, right? And if you see this
diamond on the side, that means you can
animate it, right? So the way you can animate
is you have your keyframes here and you have
your spline here. So I'm going to remove
myself from the screen. So all can see this properly. You can animate
anything that you want. For example, you go, like, to this frame number here. You add, let's say, um, what were we talking that
we were going to be doing? Let's say we're going
to be softness, right? So since you add
a key from here, you move forward in time and
you remove the softness, come forward and remove
the softness, right? So now, when you
play it, you see? It becomes soft and
it becomes unsoft. So if you see over here, there are key frames over here. I'm holding command
and scrolling. You can see the softness,
the path. Softness the path. These are the key
frames which I use. I can use this to move it
around. I can make it closer. I can make all of these very, very close, and this is
basically the graph. If I click here and I see, let's say, not the path, but the softness, I
can see like this is basically the graph.
Obviously, this is linear. What I can do, I can take
this, press the letter S, smooth it out over here, S smooth it out, S smooth
it out. All right? You can do that, or you
can use this smooth. Basically, this is
what easing is. So now, You see, that is a basic thing. So anything that has, um, keyframes, you
can animate, right? So let me just take this text. Copy this, take
this, delete this, take another text, start
from start again from fresh. June 21. Monday. Okay. So now let's put this position,
like, right here. Alright, now, what I'm
going to be showing you is something super, super fun. Okay? Watch this. It's very important to
pay attention here. Now, over here in
this text area, there's a keyframe here. Now, what in the world
does that keyframe mean? For that, you would have
never thought to do this. But on the text itself, if you right click you will
see so many things are there. Wow. What is all of this? Now, let's talk about some
basic basic aspects, right? You see the modifiers,
how this is graded out. What we will do is we
will enable that, right? I right click. I go
here to follower. I click on follower.
Look at that. Modifiers gets enabled. So I go to Modifiers now, and then I go to my text, right? Or I go to my Transform and look at all these beautiful
options that are there. I take the Y. Look, you don't really see anything
happening, right? That's because there
is no key frames. Take this, move forward in time. Look at that. Isn't that amazing?
Now, what we'll do is we'll we'll animate a bloop, like a quick bloop animation
like that, alright? Like the text basically appearing
all of a sudden, right? So now, what I'll go I'll
go, let's play for a bit. Alright, so we'll start
the animation here. So I'll go all the way to zero, put a keyframe there.
It's gone, right? So I'll turn on my key frames
right here, my spline. Let me go to my
screen so you can see everything. All right. So now I added a keyframe here. You can see the white dot
over here. Key frame? I'll go, let's say, I want it to come
right there, right? So I increase it to,
like, like that. Added a keyframe. Same thing. Now we're gonna be doing
follow through motion, right? Down. Up. Down. Up. Down. Alright.
Let's play it out. Alright. So now let's
zoom in over here. So obviously, this is
way too far apart. As well do as out this
movie. Is closing. So now. Watch. See how
beautiful that is? Oh. Awesome. See? Now you have an animation. Now, I'll take this
character size Y, I'll zoom into the graph. Now what I'll do is I'll
take this S, take this S, smooth all of these to add some nice acceleration
desleration through our ease in ease out. See how amazing
that looks, right? That is something you
can do if you want. Now, let's add some more
animation to our lower thirds. So now we have this. Now what is pivot? Let's
play around with it. Let's add some key frames here. Let's do text, modifiers, two Alright. I want to
choose my text, modifiers, choose my
transform, right? So let's do f. I want
to see what this does. This doesn't do anything per se. This displaces. That
just you displacement. Okay, that doesn't.
Not really helpful, per se. Tea frames. Alright, let me have shear. Let's take the fends here. I just want to see
what this does. Oh, wow. So now we can add some. Secondary motion.
Let's see rotation. How can we rotate this? Let's take this one
to see how it does. So it comes up. Boom.
Alright. So basically what we can do is right when
it's coming right here, what we can do is we can rotate
it downwards and come up. Okay. Let's do that. So when it's starting
to come, at this point, what we'll do is
let's reset this. Let's add a keyframe and we'll put it lower. Lower. So we'll take the ski
frame and we'll put it lower and take the ski frame
and delete it. All right. So it's going. Like, right, when it's here, I
will move it to zero. So look at that. It looks
like it's like Whoo. Right? So this is what you can do with minor
minor movements. Imagine the amount of things
that you can create, right? That is what makes or breaks, honestly, um, motion graphics. And using these principles, if I had just if I had just not done any follow
through motion or, like, simple movements or like
over here, let's say, I take the adjustments over
here, and I take this one. I ease this out, right? I ease this out with S, take this ease it out with S.
So the difference it makes, it's like a card
animation, like like that. See? See, the
different side mix, that is what my friend
is makes or breaks, honestly, makes or breaks. Animation. Now, we are Let's say we are done
with our text, right? So now I want to add
proper, you know, like that box or that beautiful, um, what do you call it? That material which happens,
like, you know, like, towards, um, the
background, right? I got scared. I thought
I was not recording. We'll add a simple background
noise, background noise. We'll take it one, and
what we'll do is we'll add a polygon and we'll connect
this to the polygon. So connect the polygon
to the background. Alright? What we
will do is we'll take over here on the top left, you'll be able to see some options that is
available to you. So what I'll do is
I will make up. Like a simple box sort of thing. Right? So what I'll
do is I'll take this and this background, and I'll merge it
over here, right? So obviously, this will
be like right here. Alright. So basically I'll take this polygon, make it like that. Take this py back here. Alright, so take the background. I will, um, look at the color, and I will change it
to at that, right? Just to vibe with
the overall color. Now, let's look at
the text animation, for example, the keyframe
start right here, right? Alright, beautiful.
Now I want the polygon to firstly, not be here. So I'm gonna take it over here. I want to move it
across, right here. Alright? So what I can
do is move it across. What I can do is this center, I can just add a keyframe,
like right here. Alright? So now
added a keyframe. What I will do is The text comes at frame number. The animation starts at frame
number right here, 1325. So I want the rectangle
to be there before that, right? So I go over here. I select my keyframes and I
choose my polygon, right? I see my keyframe is right here. What I'll do is I'll
move this keyframe. Back, right? So move here. So this is very easy
because I can see, like, where I need to
end my animation. So like, right here is where
it starts to make sure like this polygon
comes beforehand. Alright so I see
this is my area. So I will come
right there, right? But obviously I want it before. What I'll do is I'll just
move it right before. Okay, right before. And
then I will take my spine. I choose my polygon, the center path,
the displacement. I want to disable my text,
Disable everything, actually. Just look at my polygon, right? Take my displacement. I
don't care about this. Take a graph. Boop.
Smooth that ****. Smooth that **** out bro
and now take a look. So now we have something. Look at that. Now, since we're having that jiggly, that wobbly movement, I think it's important
that we add it two right here, right? So two frames
before, little back, two frames under
little back two films before little back,
two frames before. After little back, right? Now, if we take a look
that didn't work. Sorry. Let's delete
this key frame, right? So go here, go here. Two frames before, we
move it to the front. Two frames before,
we move it back. The frames, a little
bit to the forward. Frames a little bit more back. So, you know what I'm
doing a actually? I'm using the arrow
keys to actually, um, move the polygon and
not the actual um, the actual keyframe the
timeline, basically. Alright, let's play
one more time. Like that. Moves here. So I move two frames forward. Move back. Then I move one, two. Get more. One, two. Move it a little bit more back. One, two, a little bit. And the final touch
comes back right here. Now, play. Wow. Look at that. We have a basic
lower third animation done. Alright? So these are
some things of how you can do, um, animation, right? This was, um, the
introduction to Lower Thirds. Now, obviously, over here, what we created is
obviously it's fun. Let's move this out of
the way. Look at that. Juda now obviously I
can adjust this and make it based on our title safe. But you get the point
of how you can create any or and Michigan twier
on those settings and make
11. Animating a basic Shape: No. DeventireRsolve
is so beautiful. It comes with its individual
um, animations as well. So one more thing I want to shout out is you see
the stars over here, that basically means that
um fusion has been applied. So if you right click here, right click here, you can
go to open Infusion page. You can see your entire notary and all the work that
you've done, alright? Just keeping that in mind. Sometimes you might be like, Oh, what sometimes will happen is you click Fusion and
you won't see anything. So anytime to avoid that, you just right click Open
Infusion page, right? So that's something
you can do. Alright. Now this is basically done. Now, one more thing I wanted to just show you right open in fusion page is what you
can do is in future, if, let's say, want
to just do, like, animate lines or
something like that, you can also do that, right? So let's add one more
background, which is this one. And we'll add, um, let's say, like a
rectangle to, take that. Take the rectangle.
I'll just make it like small. It's small. So what you can do is, um, if you want, you can let's you
take this over here, like this thing,
you like, do, like, a line like that, and then you go forward in time. You can, like, like,
just animate that. So it could be It animation. Move it. Like there. So you see this line over here? Scale to fit, right? So you see. We just have a simple things just
going like that, right? So let's say I take
the rectangle here, I just click over here, and I see like there's
some keyframes. I just select all of
them, smooth it out, and maybe I can take the
two keyframes over here and move them completely
closer to each other. So then it'll just be faster. Right, so that is something
how you can, like, add some line
animations through, like, simple rectangles and
stuff is how you can do it. Alright? In the next lesson, what we will be talking
about is we'll be exploring some fusion
titles and how you can, um, um, edit them. And also, we'll talk
about something called stroke animation and how
you can use that to, um, enhance your footage, and we'll try to use some
nice callous and some nice, lower thirds and use it with
our perspective tracking, right? See you guys.
12. Fusion Titles: Alright, guys, so welcome
to the next lesson. So as we discussed, we're going to be
going through some of the fusion titles as we had discussed in the earlier
lesson. So look at this. Good effects, we choose
I'm going to open this up. So all of these fusion titles that you have is something
that we can use. Look at that background
review, lower third. So, for example, we
have this one, right? So what I'm going
to be doing is I'm going to be resetting this. So this shows you, like how if you want to just make
it clean completely, there's this thing
called um Reset. Reset, reset, reset. Sometimes I just don't find it. Reset fusion composition. There you go. Reset, and all the nodes will just get
clear because of that, right? So now that's done. So
now if you open fusion, technically, it should be gone. Yeah, everything is
gone. All right. Back to Edit page. Now, let's
say what we can do now is, let's say we use this
background review. Let's say we drag
this over here. So it does like a pure,
background review. So you can have
this, stand it here. What we could do is we
could take the settings. We change the position to
left, change it to right. You can see, like how
it already has like a full blown um, Alpha. Like, you can see, like,
the background, right? That's one thing that we can
do. So let's remove this. We have some stuff like simple clean and
simple lower third. So we can choose something like that. So it just comes up. So you see how this movement
so we have a fade in, and then we have like
an ease and ease out, right? Look at that. So if we open this
in the fusion page, I am going to remove
all of these, and I'm going to just
look at the big text, and I want to look
at my key frames, and I am going to see the
graphs over here, right? So, look at that. See how I told you guys
about the simple Ease. This is the opacity
that's being animated and the opacity of the box
that's also been animated. So this one is just the opacity. This one is basically
the transform, which is, like, the center displacement is
what we had done. I don't know if you remember,
but if you remember, like, the the movement. So we have a simple moving
from here to there, here, to there, simple
playing it from there. So now let's say I want to
move it a bit more faster. Now you know what
to do, is you can just um take like the
keyframes over here, choose, let's say,
the box, not the box. I want to transform, the center, the displacement. So I just select these. I zoom zoom it a little bit.'s say I want
to move these together. I want to just move this one
a little bit more faster. So now watch. Now this
is much more faster. I want to have it come a
little bit more later. Look at that. So you
can do so you can take a fusion title like that and you can edit it if you
want, as well. So let's say I want
to see the rectangle, what they have here.
This is a rectangle. This is a box that they
have, and they have a color. I'm just trying to see
what the color is. So here, I'm sure the color over here is you can change it
to your color palette. So So you can see that is
what is being done currently. And a keyframe
stretcher, basically, is if now there are two
keyframes, let's say together. So keyframe stretcher,
what it does is it just stretched or
is the key frame apart. So basically what that does,
it'll just slow stuff down. Alright? So you can
decrease that if you want. You can decrease that its size, overall, the length of it. You can change that up.
So now what happens is it's much more slower, right? Now over here we have the color. Over here, we have the box. You can see, obviously,
in our key frames, you can see that
the box right now, the opacity is being edited, right? So it comes on. So over here it
goes from zero to. So, for example, I want it
to come after the text, so I can just choose this one. Bring it closer like that. So now, Like that. Boom. So, see, that's how you can kind of edit certain things, and you can literally, you can now see
that. This is one. So basically, these are is
what some fusion titles. So, oh, let's choose
another example just for the vibes of it. Let's say we do Oh,
my God, look at this. This is the one that
we had created. Now, what they did, the
only flip that they did is they offset it
a little bit, right? Look at that. Isn't that funny? And then there's
this thing, which is a jitter, so you can
kind of add this. But you can do that. You can change, like,
the color of it. You can change it
to something like this the tracking,
you can change that. Like a jitter, so you
can have a jitter edge. So you have all of these beautiful
beautiful options that already Fusion
provides you with. So now. Look at that.
Isn't that lovely? Now. Let's take Dislip for
example, what we can do.
13. Call Out Animation: Is let's say we're
trying to talk about, let's say, this watch, right? So for that, what we do is we do something called a
call out animation. Alright? So call out to
animate that is a text, a line, and a circle, right? So, in theory, if you
want to do a call out, you have to have a text, a line, which is like a rectangle
very short like that, and then a circle,
which is a call out. So, in theory, this
is how it looks. Let me get rid of this,
see, close it out. So you see here? This is how
it looks. Like right here. All right. So that's how
basically call out looks. Now, let's say we want
to talk about the watch, let's say we call it um, $600. Right? You want to call the
watch. So we choose that. We basically change
the size of it, right? I want to take the track. Tracking, that's fine. Let's change the color of it to, let's say, black
in colour, right? And we scroll down and let
me go to my top right. Yeah. Let me decrease this. Let me take the line. Let's
make this one black as well. Actually, let's make
this color this color, and we change it to like that. Same thing. I want to change the color of the
Let's add this color, actually I don't want
to add this color. And let's take this
color as well. Okay. And we have emphasis. We can I don't want to
emphasis. That's fine. Now, now you see like over here, if I zoom in, you'll see like we
have a diamond. Now we can make this to
like a circle, right? So let's do a diamond and we can change the
rotation of it. So let's keep it as a diamond. And what we would do
is I will bring it, like, over here and the
corners, basically. Oh, there's virgins,
as well. Look at that. Sachos Version one. So now
what I want to do is I want to change this
particular call out to, let's say, pointing
towards the watch, right? So basically, what I did is, first let me fix the
position of when I want it. So zoom in. Right here is when I want the
animation to start. Call out happens. $600. And this is where
I want it to end. Take this. I want
to first change this entire line position. Like that. So I want to move it, like,
maybe, like, there. So it'll come,
like, right there. I'll just change it, maybe like over here. This
should be good. Alright? I think this is fine. So we'll point to the
watch. Yeah, there you go. And now what we do as simple as this for call out animations, which is good is you
select it again. Boom, new fusion
clip and take this. Sorry. Watch. Alright? So that's what we
do. So basically, this is an enhancer. So basically, I take
this, now I right click, I open a Fusion Big Boom. Alright. So this is background. So I will choose as
background and this one. So basically, I'm doing
heading F two for, um renaming it, move my key Um, I will zoom out a little bit. This is a merge background
merge media out, right? So now, if I take this one, take the watch, for example. So we see pup, bup right? And two. Alright. Beautiful. So what I'll do is I
will remove this thing. I will add tracker. Remember the tracker
that we did. Alright? So I'll go over here. I zoom in, and I
select something. So I have the tracker.
And what I want to do is I want to track this. Let's see. Track forward
from current time. But it's because it
was not in a node. Alright, so media out,
choose to take tracker. I choose, like, right
here, the watch. I'm gonna choose a place which has a little bit more contrast. I think this black part
is nice. All right. And what I'll do is I'll
just track forward. There you go. It's tracking.
When you're completed, I go to the back and
I track backwards. Now, I don't think the
hand movement is going to be properly, rendered. Now I connect this watch
back to the tracker again. Obviously, you can't
see anything because I have not changed the
operation to match move. Now Look at that. Now if I like Sorry.
There you go. I I just view it, we have this is not
really on the watch. So now what we can
do is we can take shift space and we
can transform it. What I'll do is I'll just move it to so it's
on the watch, right? So now if we play
it. Look at that. On the watch. Let's see
how it does with the bang, whether the truck
does a good job or. Alright. It was gone from here, so it doesn't make a difference. What we'll do,
we'll go back here, we'll right click, we
will open in timeline. We'll see how it is. Okay,
so since it's like that, what we'll do is we'll
go to the effects, toolbox, simple cross dissolve. I want to just make sure
it goes away slowly. All right. Then we'll
go back to timeline. So this is why I keep stack
times because you can keep tabs of what all timelines
that you have, right? So, I go back to the timeline, right click, um, right click. I open in Fusion page, pop up. Now I play Look at that. Simple fit out. So these are some ways how
you can add enhancers. So the way to do it
is now if I show you, I'll add a new one just so
I can show you guys titles. We use a call out.
Alright, so I'm just going to show you guys over here
in this particular one. I do open IfusionPage. So if you see this
title, call out, right? So I'm going to just open it and just show you
the nodes over here. All right. I go to show
you the nodes here. So if you see, we have
a rectangle, right? We have a rectangle
which is on the left is basically with Alpha. Now, we have a render node, which is basically
this little diamond, and we have a transform
node, which basically, um, it opens and
closes that rectangle, and then we have a polygon node. Then we have a line, which
is a simple path animation, a text, a merge, a keyframe strutuer again. Now, these things are
a little bit advanced, but if you take a
look at the line is what we had discussed, right? So if you go, let's say to my keyframes, I go
to my call out. I go to my um, text, you know, I go to my line. If I zoom out, see my line, you see where
the keyframes are there. So like the text, we
have the opacity. The transform, we have the size. So these are some things
basically like we have a line, a diamond, which gets
animated over time, right? So that's something
which you can also create on anything
that you want. So, for example, if I see, like if I do like a new
fusion composition, I call it test line, right? So now I open this
infusion, let's say. So now what's gonna happen is I add, let's say, a background, and I add a rectangle node, and then I just I don't
want it overhear. Sorry, I don't
want it as a mask. I want it to be here, and
I want it to be here. Like that. Alright. So now if I
take a look over here, take the background, take the rectangle,
decrease the size. So now what's exactly
happening here? So I go here, I make it
very small, like that. So what exactly am I changing? Look at that. Can you tell what I'm changing? I, my friend. I'm changing the width, right? So if I take this one
way small right here, I change the width all
the way over here. Alright? I add a key frame. Boop. I go forward. I change the width. So now, what does that do?
It gives me a line. Alright. Now if I want
to make this faster, like that animation, I
can just go like here. Boop. See? That is my friend.
What animation? Same thing, like if I add, say, another background,
and this time, I will add an ellipse. I connect it here.
Boom, change this. What color was
this? Black color. Changes also to black
color. Alright? I take this, I
merge it. Alright. So now I take the ellipse. Let's say I reduce the size. Overall, Size. Setting windows here. It bring bottles to here. Take the ellipse. So I do 0.03 here and take this one. Do 0.03 as well. All right? Then I take it over
here, move it here. Now I know, for example,
in my rectangle, I had over here.
It comes up here. So now at this point, I
want the ball to come up. So what will I do?
Right over here. And then at this point, I want to add a keyframe to, let's say, Um, the width
and the height, right? And then it goes so at this one, I want to do, let's
say, zero, zero. And then for back in time, I do 0.03, 0.03,
right? What's that. Now, obviously, this is
too close to each other. So I'll just select these
zoom in a little bit. Select this one, select
move this gray head around. Select these two,
move them apart. Now, look at that. Now
what do I need to do? I need to just go
here, spline it, choose my lips with
height, zoom in. Take this, ease them out
for animation. Same thing. I take my Width, Zoom out. Take this one S for zooming out. And then we have simple
call out animation. You can use this wherever you
want. Now, let's say I want to keep this test line.
I want to keep it here. Now if I want, I
can go over here. I can rotate it, rotate it, position it, like right here, zoom it out a little
bit, position it, move it down, position it
over here, and then boom. You have call out
animation, right? That's one type of
animation that can be. I just wanted to show
you how the process is from a custom way. So now, all of these
you have all of these different types of things that are available for you. The whole concept is to use
the same play aound with those settings and
you'll be able to see how beautiful stuff
you can make, alright? You have all of these
stuff that you can just put into your use, and you can just make it accordingly with
different colours. All of them at the inspector
will have their own, own Um, how do I put it? Their own own options.
Alright? Now, let me just make sure I'm recording. Beautiful. I am
recording. Alright.
14. Stroke Animation: Sounds good. Alright, now
moving on to this thing, another type of enhancer, which is called
stroke animation, right? This is super, super fun. Let's find some nice, um, let's find nice, uh, how do I put it. Here's pist. Let's find
something that he might like. This I want. We use this one. Cool. We'll use this
one. I'll just go ahead. I'll delete this
audio. Alright, cool. So what we will do is
we'll choose this part. We'll go here, Command B, delete this. All right. Alright, we'll use
this one, right? So now, we're gonna be talking
about stroke animation, how we can use that to enhance. Alright, let's use this. Let's choose a clip
which is small. So he's thinking, thinking we
can use some of his brain, and uses his body, becomes happy after
seeing the laptop. Alright. This one, I'll
take this one out. And thank you. There you go. B and delete. So we'll just use this little clip
that we have, okay? Poop, open infusion page. Pump. Right. Let
me take myself off the screen for a bit so you
guys can see what I'm doing. Removing the spine,
media out, media in. So what I'll do here is first, I'm gonna add a
background background. So, you see, see it merged, then I add a paint. Alright, paint. And what I'll do is I'll go
here, take the background, remove the Alpha, remove the
alpha completely, now paint. Now what I'm seeing
is Okay, cool. Cool that. So I'll take this. I'll just build an anchor
here using the t button and I'll choose another one
called soft glow. Alright. So I'll go to paint.
Beautiful. So I choose change the color maybe
thing had maybe two. All right. That sounds
good. Take the glow. I'm going to take the
pain, see how it is. Take the glow. All right. I'm just going to see how it
looks without with the glow. All right. So I don't want to use that much of a glow size. Maybe that bring the
gain down a little bit. Threshold like that.
So I can do that. I can do a box if I
want, fast cogion is honestly the best. Take the paint, alright? We'll take the brush shape. We'll decrease the
size, alright. So now what I'll do is
I will delete this. Make a fresh one,
take the brush. What I'll do is I'll
just increase this, increase it like this, alright? So what this will do will
just give me space to work. I go to see how it looks. Alright beautiful.
Take the color, make it like blue. Perfect. Alright, now, this is what
we're going to be doing. So idly, the way
you can do it is, this is the size of
brush, how much you want. So I'm going to make
it really small, so it's like this, maybe a
little bit more smaller. Like that. All right. Softness I'll decrease
a little bit. So it's a little
bit more crisper. Uh, yeah, that's it. So now you want to
showcase where, uh, your enhancing is. So let's say we use over here, think, like right here, right? So now. Over here is where your principles of animation will come into play. Alright. This is where frame by frame animation is
super important, right? So I start off with just poop a little bit, right?
Watch what I'm doing. Go forward. See. That stroke at that point of
time and that frame only is there, right? So I need to animate it frame
by frame and go like that. I go like this. Next frame. Travels. Travels.
Travels. I'm using the arochy to move
frame by frame. Pop, boop, boop, boop,
boop. What about? Pop. I'm remembering what
he was doing before, following the arcs of the body. Going down his arm, going down his arm, using this as the laptop going line by line. Make it more fun,
go down his grease. Cross his eyebrows. Look at that. So basically what I've done is, look, this is what I've created. See? So everything you can see, over here on the left side
is frame by frame animation. So it's basically of what
you want to do, right? Boop. So this is kind of
something like an enhancement. Let's say now over
here, at this point, I just want to
enhance, let's say, this thing, like the pillow. So we do one, one, two, one, two, three, one, two, three,
one, two, three, one, two, three, one, two, one, one, little
bit. Watch this. Look at that. So
that, my friend, is what stroke animation is, and that can be used to
quickly enhance certain stuff. For example, over here,
you just do like a circle, circle, maybe make it a
little bit more bigger. Smaller. Smaller.
So just pop, pop. Oop. Poop. So that is what um, stroke animation
is, and that kind of ends the basics
of motion graphics. So now you have what
it takes to basically build enhancers your titles, lower thirds and how to manipulate some of the lower
thirds in the Fusion page. So explore the options, and especially when it comes
to the follower animation, when it comes to key framing, go crazy, do something which
is relevant to your series, relevant to your film,
relevant to your video. And I promise you, you will
create something amazing. I want you to do something, practice on some of the texts, and hit them shoot render some of your
stuff out to discord. I would love to overview them. Love to, um, critique them, give you some
constructive feedback. And, guys, this is the this is the last lesson for the
ultimate filmmaker program. After this, you guys
have the basics ready. You guys have everything ready
to make a complete film. And you have the knowledge, you have the software knowledge, you have the creative
knowledge to do it. And I myself cannot
believe that I was able to finish this even
while I'm recording this, it's feels nice because this is my last recording for the uh, the filmmaker program, and everything beyond
this is going to be purely advanced to a certain
side where you want to go. If you want to go
into cinematography, I'll be making something
purely on camera. If you want to do
three D animation, I'll be having courses
based on that. So comment below what how you
felt this entire path was, but you are completely
equipped and you are ready to rock
and roll, right? So now, your task
is build a film, even if it's short shots, make it proper, have
those footages ready, and start building
a portfolio on Bhands or on your
Instagram, or wherever, even if it's not
a complete film, even if it's a few shots, few animations of motion
graphics or just a few, like, clippings, put them
up on your portfolio. Start building that
out and start putting captions either on
Bhands or on, um, your Instagram, post
some of them on LinkedIn and start building
your portfolio if you are just
starting out, alright? Hey me up with anything
that you need, and I'm always
available on Discord. This is not the end of
the Arch Film Academy. There will be many
more courses to come. Based on your request,
I'll be listening to that now on to understand
what my students want. Alright? We'll be diving
into real Engine. We'll be diving into Maya. We'll be diving into Nuk
after effects, a lot many. Alright? Take it easy. Bye.
15. Thank You!: So thank you for
attending this class. I hope you learned and got something back
from this class. Fusion is complicated. It is not as easy
as after effects, but the power that
fusion gives with node based compositing
definitely elevates it to the next level, especially if you're editing
in the same software. It gives you that non
destructive workflow. So if you have any
questions, hit me up on Instagram, hit
me up on email. I'm always available in
the discussion panel. So let me send some stuff to me as to
what you guys created. I would love to give you
constructive criticism. I would love to help you out in your motion
graphics journey. And if you want to take
up motion graphics or to the animation as a full
blown course, let me know. I can come up with
that course, as well. And thank you so
much for attending. Once again. I will see
you guys around. Cheers.