How to Easily Draw Noses | Understanding the Nose Planes | Messer Creations | Skillshare

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How to Easily Draw Noses | Understanding the Nose Planes

teacher avatar Messer Creations, Artist | Author | YouTuber

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:37

    • 2.

      Profile Left Angle - Asaro Nose

      7:42

    • 3.

      3/4 Left Turn Angle - Asaro Nose

      9:38

    • 4.

      Straight On Angle- Asaro Nose

      9:31

    • 5.

      3/4 Right Turn Angle - Asaro Nose

      5:48

    • 6.

      Profile Right Angle - Asaro Nose

      5:33

    • 7.

      Profile Left Angle - Real Nose

      13:47

    • 8.

      3/4 Left Turn Angle - Real Nose

      15:27

    • 9.

      Straight On Angle - Real Nose

      15:53

    • 10.

      3/4 Right Turn Angle - Real Nose

      12:45

    • 11.

      Profile Right Angle - Real Nose

      9:26

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About This Class

In this class, we will be going through the initial steps and drawing out (10) different noses based on references. I will be discussing the Asaro method in depth as it pertains to the nose planes. I will be taking you through each nose in real-time so that you thoroughly understand what the entire process looks like. I hope you upload your PROJECTS and leave a REVIEW of the class :) 

You won't need much to draw along with me and ALL of the tools are listed down below under Amazon Affiliate links. 

Happy drawing my fellow artist :) Here are ALL the TOOLS you will NEED to draw along with me!

Reference Photos via Google Docs:

https://drive.google.com/drive/folders/1BRRTKgCBMtfobAYVnuJLi77lrdtdjeH3?usp=sharing

Sketchbook - https://amzn.to/3HTpXOf

Colored Pencils - https://amzn.to/3VkjhvV

I hope it helps and happy drawing! :)

Meet Your Teacher

Teacher Profile Image

Messer Creations

Artist | Author | YouTuber

Top Teacher

Hi, I'm Braden Messer -- artist, published author, and drawing instructor.

I've built a community of over 200,000 artists across multiple platforms by teaching what actually matters: structure, form, and repeatable methods that remove the guesswork from drawing.

My approach is simple: break complex subjects into clear, step-by-step systems. Whether you're working in graphite, charcoal, or colored pencil, I teach you how to see, construct, and execute with confidence.

If you're ready to stop hoping your drawings turn out well and start knowing how to build them correctly, you're in the right place.

See full profile

Level: Beginner

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Transcripts

1. Introduction : Hi, my name is Braden messenger. I'm an artist, YouTuber, and I make content for the Internet of things. I'm going to be your instructor for this one. And I'm going to be taking you through and showing you how you can easily draw noses. Now, there are multiple ways that one can draw a nose. But I'm going to teach you the most simplest of ways. The SRO method as derived by John Asara, is a method that was originally used by painters, but it can be adopted and used by any visual artist. So what's in store? In this one? I'm going to be taking you through and we're going to study the SRO methods specifically with five different angles. We're going to start off with just the profile ankle. Then we're going to be moving on to a three-quarter turn angle, a straight angle, then the opposite profile. That's the first part. Once you are confident with the SRO method, then I'm going to show you how you can very easily use real life reference photos and the SRO method as a general approach to drawing them. So once the basic structure and the planes have been identified, then we're going to have some fun and I'm going to show you how you can very easily, with the colored pencil, go in and start to carve out that realistic shape. Once the planes are established and the shape has been laid down, then we can start to punch in our nostrils, building up our lower values and really ringing out that underlying form. All in all, you are going to be drawing ten different noses. The first five are going to be basic SR or noses. The second five are going to be real life noses using the SRO method as a general approach. And that's pretty much it. I hope to see projects from you. I would love to see ten different noses sketched out and the projects that you upload. And then of course, at the end, if you could upload a review of the class, I would greatly appreciate it. So that's it. That's all. And see you in class 2. Profile Left Angle - Asaro Nose: Okay, so first up, we're going to be sketching in the SRO knows from a side profile angle. Now looking at the reference photo, I first want to establish what's known as the bridge of the nose, right? So that's where the nose connects to the brow line. And when you're drawing your nose, try to use the overhand method, which is how I'm holding my pencil here. As opposed to what most young artists do, is they will try to draw with the three-point method, which is how they teach us to write. In school. However, you can switch back and forth just like I did here. From the overhand to the 3-point. The big difference that you'll find with the overhead method like this, see I'm old enough is that it forces you to actually start to use your elbow and not so much your wrist when you're drawing. And effectively, it makes you use a light pressure control. And light pressure control, as you already know if you followed any of my tutorials, is extremely important, right? We can always use more pressure. Can always build up a lower value. It's very hard to erase, especially with colored sketch pencils such as this. Yes. So looking at the reference photo, you can see that there are multiple planes involved. Now, bear in mind. These planes are not absolute, not by any means. They're not meant to be. The SRO method is meant to showcase the underlying planes which of course dictate form. But it's meant more as a general guide. Now, I've mentioned this in other tutorials, but the SRO method was originally developed for painters. Not so much pupil that sketch and use graphite, charcoal, colored pencil. But because we are all visual artists, much like painters, it works, right? So what I'm doing here is I'm just going through and the reason why I'm sketching out the planes of the SRO nose first is because I want you to get familiar with them, right? Because if you can draw out the planes based off of the SRO head model, then when you go to draw realistic noses, like what I'm going to be showing you further down the line in these lessons. You will already have this so conscious understanding of those planes involved, right? John Asara himself famously said that his method was meant as a simple guide, but one must find their own path. So now that we've effectively drawing out the front plane, now what I'm going to do is I'm going to focus on building up these lower values here. Now notice when you look at the reference photo, the light source is being cast from above. And so where is the low-light, right? Where are those low values? Well, they tend to be on the bottom of the nose or the nostrils reside. And then they tend to be at the top and the sides of the ridge of the nose. Now the ridge of the nose is different from the bridge of the nose. The bridge of the nose is effectively where the nose connects to the brow. But the ridge of the nose is that long plane that extends from the bridge down to the tip of the nose. And that's called the ridge or the ridge plane. The bridge, or the bridge plane is the V-shaped notch at the top of the ridge, ridge Enbridge. I know there's similar, but makes sure that you understand the difference between each the difference between them. Okay? Now, for the most part, we have identified each individual plane. And this is where I want you to have fun with your sketch. I want you to start using different pressure controls, right? And I want you to start with a nice light pressure control. Then if you need to continue to lower that value, like say for example, on the bottom of the nose or the nostrils should be go ahead and go over them again and again. And effectively lower that value more and more. Okay? Think of these first five lessons as practice, especially if you've never heard of the SRO method. Okay? A lot of times if you just kinda let yourself go and you flow with it, right? And you just have fun. Subconsciously, you will actually absorb new information better than if you're kinda stiff and rigid and worried that you're going to mess up and you're unsure, right? Never mind that the sheer fact that you are trying something new is in it of itself a good thing. And you are already expanding your knowledge and building up muscle memory. Okay? But notice this writer. So you start from the line and then start to work your way away from the line. See that that's a trick that you can use throughout this class, through multiple lessons. When you start to build up a line, you can actually start to blend with your colored pencil immediately up against that line and then move away from it. And what you'll discover is that you'll have a nice smooth gradation from that abrupt contrast between a high or a mid tone to a low value, right? Or a shadow. One of the most effective things that you can do with contrast is blending those differences in value. Okay, let's move on to lesson two. 3. 3/4 Left Turn Angle - Asaro Nose: Okay, so now with this one, we're going to be doing the exact same thing. Only we are going to be sketching out. Our SRO knows from a three quarter turn angle. So as with the first one, we want to start with the bridge of the nose. So I'm just going to pull down nice and light like this. And do what you feel as comfortable like right now, I'm using the three-point method, but now I'm going to switch it and I'm going to use the overhand method. Now one thing I will say, when you first start using the overhand method, it's going to feel weird. It's definitely going to be foreign to you and it's going to be alien. And the reason why is you've gone pretty much your whole life using the three-point method, right? But the thing of it is, is the more you use the overhand method, the more comfortable they will become, then you will start using the overhand methods subconsciously and you won't even think about it. And then the cool thing is going to be for you when you realized that as you go through your drawings, you'll be switching back and forth between overhead 3.3 point overhand, depending on what it is that you're trying to accomplish on paper. Okay? But what we're doing is I'm identifying that top plane of the ridge of the nose. So here I've identified the end of that top plane. Now I'm going to use the corner here and I'm gonna kinda come down. This is what they call using a reference point. So I'm using the reference point to the corner of the eye socket, pulling down the marking, the paper roughly right about there. Then I would say do this. Use that top plane as a guide for identifying the front plane of the tip of the nose, right? That is in-between the nostrils of the nose. I'm just go nice and light. There's no need to use a hard pressure control. You want to start applying pressure slowly but surely, after all of the individual planes of whatever angle are identified. And then of course, like I was saying in lesson number one, just go over the same spot again and again to continue to lower your value. Now that we have this plane kind of identify there's a hook here, so we're just going to pull that over. Then notice how this different angle, you can start to see those planes a lot more. And that's one of the fascinating things about the sorrow method is that depending on what angle it is that you're working with, the same knows the same planes on the same side of the phase can look completely different. The light source has not changed from lesson number one, lesson number two. But what has changed is that angle. But this is one of the reasons why I'm taking you through the five different angles effectively, you're going to learn a profile angle. A three-quarter turn, a straight on the opposite three-quarter turn, and then the opposite profile ankle, right? Those are the five angles that I want to take you through so that you have a thorough understanding of all of the different planes involve that you can use to your benefit when it comes to sketching out human portraits. And the other nice thing about the SRO method is that you can use this method for realistic portraits. You can use it for painting. You can use it for charcoal, graphite, colored pencil. You can even use this principle for certain animate characters, if you will, or cartoon characters, whatever suits your fancy. You can do that. Because just like all the methods that I teach from Andrew Loomis to Frank Riley to John Asara. They're all principle in nature Okay, so now that we've pretty much have these planes identified what we're doing as I'm going through and I'm just hatching. Hatching is where you pull just one way. Alright, crosshatching is where you pull one way and then you pull in the opposite direction over the top of your initial polls. Whichever one you like. And here I'm going to lower this value right here. Because just like in that first angle, notice those planes from the tip of the nose down towards the nose plugs back into the face underneath are all going to be lower values. And you'll see in the lessons to come how we use this principle for shading our noses. Because noses from different subjects, they all abide by the same late principles. There's really no escaping. A light will cast over a shadow. Even though that shadow might be slightly different, it's still genuinely the same. That light will genuinely cast the same. Okay? So just be aware of that. But this is where you can really start to play with your pressure control guys. Okay? And like if you want to go super, super dark, go ahead and really press into the paper, not too hard, right? You don't want to scratch the paper. But generally, especially if you're following along and you were using colored pencil just like I am, then what you'll notice is that you don't have to press hard at all. Colored pencil wants to fill in those gaps, right? It wants to build on itself and lower that value. So all you have to do is just go over the same spot over and over and over again. But depending on how detailed you want to get and I would actually say that you should draw out these SRO noses as detailed as possible because the more time you spend studying these different planes on the SRO nose, the more it will sink in. So when you go to draw a nose based off of a client or just for fun, you will have this subconscious understanding of exactly what the requirements are for identifying specific planes so that you can have a very accurate knows and you can mess around with your line quality is like this here I'm going to thicken this up a little bit now. Line quality for those of you that don't know, I know a lot of you already know this, but I'm going to say it for those that don't line quality like what I'm doing right here is the thickness or thinness of a line. So I'm going through and I am very enough these different line qualities because I can bring out the illusion of form. Rain drawings principally are only ever going to be in two-dimensional space. So artists such as us are actually more like magicians, right? We have this sense of magic about us because of what we're able to do on paper, were able to fool the eye through optical illusion that something looks dimensional. It has that third dimension, even though technically it never will. So line quality is crucial now there tends to be a correlation between line quality in line weight. Line weight is almost the same thing as quality, but not quite. Line weight is the strength of a line or you can think of it like how dark it appears on the paper. So remember it like this. The darker the line, the heavier the weight, the lighter the line, the lighter the way. Most of the time, not all the time. A thicker line will tend to have a darker wait. A thinner line will tend to have a lighter line way. Okay. Just play with them. Alright? Alright, let's move on to lesson number three. 4. Straight On Angle- Asaro Nose: Okay, now the straight on angle. Now this one might seem a little bit challenging for some of you. I know it can be because all of a sudden you have to worry about quote unquote symmetry, where with profile angles, three-quarter turn angles, you don't really need to worry about that. But when you have someone looking directly at you, symmetry is involved. Now, just like the first two angles, we're going to start with the bridge of the nose. Okay? Always start with the bridge. And then you can build from there when you're drawing the nose based off of the SRO model. Okay. And then we're going to work our way down from the bridge and we're going to bring out the ridge plain. Nice and light. We're using a very light pressure control here. And we're going to go all the way down to the tip of the nose. Okay. Now one of the things that I wanted to point out, you may notice that one side of the SRO model is different from the other side. Now, according to John Asara, the left side has more planes to it and sharper features. Apparently. The reason why is because older references, alright, older individuals tend to have sharper features where younger individuals not all the time, but most of the time, tend to have softer features. Okay. Not to mention that aside, the only thing that will ever deviate cross different references and clients that you'll draw on your art career. Or the proportions. Principally, as you're going to discover at the end of this course. Every knows, regardless of type or size, starts out the same. The only thing that is variable or the proportions, right? A great artist as a good eye for proportions. And that's one of the reasons why when they render someone, people say, Wow, that looks just like them. Or you have captured their likeness, right? It's the same thing. But now, as you can see, starting from the bottom and we're slowly bringing out those different planes that we see underneath the nose. Now, like I said in the earlier lessons, these planes are meant to be principle guides for you. And you don't have to draw them out perfectly so much as you understand where they are. There are lots of noses, as you will see, that are extremely soft from the bridge down the ridge all the way to the tip of the nose and beyond where they plug in to the rest of the face, but they still have planes, right? One of the reasons why the SRO method is so rigid is because planes in general are very rigid. Not to mention, when you have a very stiff plane, you bring out contrasts with how that light casts at an optimal level, right? When edges are smooth, all of a sudden you have what's known as a phenomenon called late gradation. Where even though technically there's a plane there because it's a smooth transition. It doesn't drop off a cliff. There's no real defined edge of where that plane stops, right? But with more realistic noses, you have a sense of like radiation. Okay? So that's one of the reasons why I'm starting you off with the SRO model, specifically without any references because in my opinion, this does the best job of getting you to thoroughly understand where those plane boundaries are in relation to one another. Okay? So just keep that in mind. Okay, someone is switched up and go to the overhand method and write about, right about here is the edge of the nose. And I'm going to pull this over, something kind of like that. Then I'm going to Switch from the overhand, the three-point. Just gonna kinda connect this. Pull this up. Again. I'm using a very, very light pressure control here. And then this is me messing with my different line qualities. Remember that definition from lesson two was pulling up, just hatching this. Notice how that value slowly lowers. This is also a very good exercise for you guys to practice that pressure control. The heavier pressure you use. The lower the value will be. The lighter pressure you use, the higher the value will be. Okay? And like I said, you can go over certain areas again and again in that value will continually lower, especially with these colored pencils. They're really nice to sketch with ice, sketch with them all the time simply because I like the versatility that I'm able to get out of them. And every once in a while it's nice to take a break from the monochromatic scale of black and white. There's only so many tones right there. It's kinda wanna bring this out a little more. You can mess with your line weights and you can mess with your shading as well. When you look at the reference photo, not only is there a significant contrast between or the nose ends, but then there's a slight drop shadow is what it's called. And so we can place that drop shadow here. And also bear in mind that there are different shapes of the top of the nose as well, and different variations like I mentioned earlier, there are different proportions, but the planes themselves are universal. It's just the overall shape of the plane that is variable across different subjects that you'll draw in your career. But the big thing when you upload your projects, because I would very much like to see your SRO noses and then your realistic noses, right? I would love to see both. I would love to see you just play with your line weights. I want to see maximum variation between your thinnest line qualities and your lightest line weights. And then some of your thickest line qualities and your darkest line weights. Don't be afraid to throw in a defined line every now and again. And then use your shading in your pressure control to bring out those implied lines. Just like this. Mess around with different hatching techniques so that you can bring out that sense of gradation across the different planes that you have and that you want to bring out in your SRO noses. This is supposed to be fun. So just make sure you have fun with it. Pull this, blend this up like that. Wonderful. I'm not going to get to too carried away with this one. Alright, let's move on to lesson four 5. 3/4 Right Turn Angle - Asaro Nose: Okay, So just like lesson number two, we're going to be doing the exact same thing. Only this time we're going to be drawing the left side of the SRO model. But we're going to start off the same. So we're going to draw in the bridge of the nose here. Just like that. Then once we have the bridge drawn in, then we're going to pull down just like this. Whether you want to use the overhand or the three-point grip, it's up to you. For this one, I'm going to use the three-point. I'm going to switch it up. No, actually, it actually I'm going to pull this down like this. If you want. You can mess with the different shapes of that ridge plane, if you will. It doesn't have to look exactly like the reference photo, right? Because as I was mentioning earlier, these planes are the same, but their dimensions are subject to interpretation based off of the reference photo, right? So something just like this. Then I'm actually going to connect the plane here on the tip of the nose. Notice how the planes here are slightly different. Now, on the right side of the SRO knows it's just one basic plain. Okay. And that's to get you to start to understand that yes, there is a basic plane there. And then if you want or depending on how the subjects nose actually is in your reference photo that you are drawing. You may very well have to go in and place additional planes within generic plane space, right? And this right here is one of the reasons why the SRO method has been adopted by so many visual portrait artists, from painters on through to graphite. Colored pencil artists, is because of its innate ability to be so versatile across different subject matter, right? Even though as individuals, we all look very different, we are built very much the same. It's just those proportions that are always off a little bit depending on who it is exactly that we're drawing. But just like before going in and I'm just getting a nice sense of where those general planes are, okay? And you don't even necessarily have to quote unquote define the lines between the different planes. This is actually probably a good place for me to talk to you about the definition of an implied line versus a defined line. Fine line is kinda like what we did with the bridge of the nose and then coming down the rich plane, then that is when you continue a line without any break. Now implied lines are pretty much the exact opposite. Notice how on the side of the nose I was going in and I was very lightly lowering my values. Right. And then you look at the reference photo on the side there. There's a slightly lower value than a higher value than another low value. But there's no real abrupt line. Implied lines are pretty much brought out in a drawing by the contrast and value. Okay? So like a mid tone immediately next to a super low value, or vice versa. A low value immediately next to it, an extremely high-value. That break in-between those values is an implied line, essentially. And then of course, depending on exactly where in the drawing we're looking that can extend out from just a very, very subtle short line to something much longer. It just really depends on the subject matter that you're drawing at the time. Just be aware. It's always good to understand the definitions of things, especially lines. Because as visual artists we are very much governed by them. Alright? There's something that we have to abide by and use and use effectively and understand what they can do for us. How they can complement our drawings. Now they can take away from our drawings. We just need to understand thoroughly how to use them to our benefit. But then notice, notice how we can go in and we can just, again and again use our sketch pencil. And we can pull and push lines in different directions, right? Pulling and pushing. When you pull a line, you're basically dragging your pencil towards your hand, right? That's what they call polling a line onto the paper. Pushing along it's the exact opposite. That's where your hand follows the pencil and you're pushing away from your hand. So that's the difference between pulling a line and push it alone. Alright, let's move on to lesson number five 6. Profile Right Angle - Asaro Nose: Okay, so now we're back to the opposite profile angle. So we're going to start off at the very tippy top. This is the bridge. Then we're going to pull down just like this. We're going to push that line all the way down. What I wanna do is I want to define it. I'm just going to bring it out to find that line all the way to the tip. And then I'm going to pull it down. Nice and light. And it's too short, little, short little poles and then pull it from there. Something like that. Then of course where it attaches. Okay? And then we have these planes, effectively. We have three individual planes at this angle. So this is the first plane. Here's the second plane, right? Very lightly fill this in. Then of course I'm going to split this into two planes, something like this. Boom, there's our third plane. And then notice how there's different values across all three given the angle, the light sources, again, it's been in the same spot on all five of these reference photos. It's only the angle of the actual model that has changed because we've turned it around. We started off looking at it's right-side. Now we've come all the way around and we're looking at it from its left side. If you want to, you can keep the contrast between your planes as implied. Or if you want to go through and you want to define them with your line work, go ahead and do that. I'm a big proponent for trying things in drawing, especially if it's new to you and you've never done before, right? Because one of two things is gonna happen. You're either going to look at and big, wow, I absolutely love that. That works for me. Or you're going to look at it and go, Oh my God, I do not like that at all. And you're never going to do it again, right? So that is part of developing your own style, right? Just trying things and drawing. There's no such thing as accidents. There's just adjustments. And I've mentioned that and other classes as well. So just like life. Okay. Notice how I brought that out and that's that's effectively where the cheek the meat of the cheek kinda ties into the side of the nose. Then I'm just going to pull this up and over. Then there's a slight, slight rise right here, which I mean a notice that two notice how if you pull from left to right, it looks a certain way and then you can pull up and down immediately above that on a different plane. And it'll actually give you a different type of implied line and a different contrast between those different planes. And depending on the viewer's eye, whoever it is that's looking at it. That will jump out at some people more than others. So that's what I meant by like trying different things. Alright, so like for me, when I'm doing here, I'm just going in and I'm pulling this and kind of lowering this value from the edge. But I like to go in, I like to define lines. I just don't like to define every single line. But the right amount of define lines with the right line quality in the right place. We'll actually give your drawing kind of elevated, right? And give it that certain, certain sense of dimension. That if you were to just leave it alone and just leave everything implied. A lot of lot of drawings tend to lack. But again, that's also a personal preference. One of the beautiful things about drawing and sketching and about art in general, regardless of medium, is that it is very much subjective, right? It's all about the viewer. That's the name of the game. Okay. So those are the five basic Asaro noses. Now let me take you through some actual real life reference photos 7. Profile Left Angle - Real Nose: Alright, let's do number six. So as you can see, we're going to be drawing the real-life reference photo on top. But I also provided the reference of the SRO nose. The reason why I did it like this, because as we go through and draw this, I want to show you how you can use the SRO method when you're drawing something that's supposed to look realistic. Okay? So this is actively showing you how to take the principles, the planes of the nose and apply them to actual rendering of a real nose. Okay, so what I like to do, I'd like to start off with the overhand method. And I like to start out with the basic shape of the nose, right, the outside shape. Because when you start off with the shape of the nose, then what you do is you kinda open yourself up so that you can work from the outside. In. So once we have this basic shape established, then I can very easily go in and I can start to draw in the plains of the nose as far as where my light would be and more importantly, where it would not be. But just like when we were sketching out the SRO noses by themselves, right? Nice light pressure control. Because we want to be able to go back in and erase if need be, with colored pencils. It's hard to erase. But if you're drawing like a graphite or charcoal pencil so that you can. Now here, since I like this one I'm gonna do is I'm going to define this line, right? Remember what a defined line is. It's when you continue a line without any breaks. So I'm extending this line from the bridge of the nose down the ridge of the nose. And now I am solidifying that outside edge, right? Bringing out the shape of the nose. Just do short, short little pools. Short little pools. Okay. Then right here, I'm going to pull over like this. Then even though you can't see it, remember what I was talking about with light gradation across a smooth edge. That's what this is, right? So even though obviously the real-life nose is not geometrical, right? It's not, It's not shaped like this. Principally, as far as the light is concerned, it is. So I'm using a very light hand and I want to identify exactly where these light casts would be. But then you'll see as we go in and I use my pressure control and continue to build up my lower values. You'll see the nodes start to take shape. And the nose always takes the most shape when you put in the nostril for whatever reason that nostril either makes or breaks a nose. So this is coming together pretty nicely, right? We have this basic understanding. So right about here, I'm going to switch from the overhead to the three-point. Then I'm just gonna start pulling this defined line over. And you'll start to see here in a second what this is. This is the nostril, something like this. Okay. Do short little poles that way. I find with shorter poles you actually have a little bit more control and you can actually make adjustments as you're pulling that line. And it reveals itself, right? You just want to make sure that that line is in proportion with your reference photo. Now, we're going to start doing, is we're going to be keeping in mind that underlying form. What exactly does that underlying form look like? Okay, so now let's switch back to the overhead method. Here. I want to to identify the edge of the nose, right? Because this is really going to kinda bring the whole nos together. I can define this line as well. Then we'll fill in this nostril, effectively lowering the value. There we go. I like that. Then I'm going to pull up, notice how I'm pulling guys. See this. Notice how I'm pulling. A lot of times if you just pay attention to that underlying form and you pull your pencil across the paper accordingly, what will happen is you'll actually be able to convey form without much shading at all. Especially if you're using colored pencils. Like I am for this one. You can also go through them. I would say you'd want to use the overhand method and you can give the whole knows just like your base line layer of value. If you want, some artists don't like to do that. They'd like to keep their high values as light as possible, but it's really up to you. Now check this out. We can go right about here. And just very, very lightly, very lightly. It's called a nice little circle. What this does is this starts to bring out that underlying form as well. If you actually look at the reference photo, you can kinda see that circle. It's very, very, very light. But almost every single nose has a circle in that specific area, right, right here. See this, see that shadow. That lower value in the reference photo. Almost every single dose has that. And it's not until you actually start to look at different reference photos over and over and over again. If people's noses where you actually see a mature enough, it's there. And then here, right? Just like the SRO knows, principally shows us, right along the edge of the snow's going to be lower value or the late. Just simply isn't casting nearly as much as the rest of the nose. Especially because like our sorrow knows, this light is coming from pretty much the same direction. Only because of the smooth ER, form that the light is cast upon. It's much harder to make out those planes. But we know they're there. We know they're there. Let's pull this up. I'm choosing to fine lines and I'm kinda beefing up the edge of the snows. Let's see. I wouldn't want to take those defined lines all throughout the nose, Not at all. Then notice this, notice how you can take your pencil and just pull it, pull it over. That gives our sketches sense of roundness. And you can get his carried away as you want to with these noses guys. But for me, I'm just doing a nice generic sketch, taking my time and I'm showing you how I would approach it, right? So check this out. You see this slight low value kind of a it's like a different plane of the cheek plane where it actually ties into the nose. We can bring that out. And that just gives the nose something to sit on, right? So it's not like this floating nose on the middle of space. Then notice the hatching. With sketching like this. It's all about the direction that you pull. That direction will be everything. Then we're going to go right up against this line, right up against it. Just go back and forth. It's nice tight little circles right up against that line. And just notice how as I lower that value immediately next to that line, that sense of gradation starts to come out, right? That, that smoothness. It's not so abrupt. It's not so it wouldn't look as Leonardo da Vinci would say, lower and lower and lower. And notice how the majority of what we're doing here now is just value building. We're building values were messing around with some of our line quality is in our line weights. But the SRO method really truly came in about the first 2 min of sketching, right? If you actually continue to draw portraits for yourself, one of the things that you'll find, you're really going to lean into those principal planes right off the bat, right? When you're establishing your features, when you are messing around with your proportions and trying to get all that right. All of this, the value building the line work right, detail work that all comes later. That all comes after. You've used the SRO method to identify the plains and identify your basic shape of your features, whether that's the eyes, or the mouth, or the ears, the face in general, the SRO method applies to all of it. This class specifically just focuses on noses. But just keep that in mind. Okay. I'm just going to pull this up. I'm not going to run that defined line all the way up, Right? I want there to be that variation in line quality because remember I was talking about how you don't want every single line in your drawing had the exact same link quality, the exact same thickness because that would look, that would look cartoony, varied up. It'll bring out just a different dimension to your drawings. Okay? That is looking pretty good. I think what I'm going to do actually is for the nostril, I think I want to lower this value just a little bit more. Let me show you this. Check us out. Push a little harder. I'm really going to bring up that defined line. And that's something that you can do. You can mess with, you can mess with that line quality. Alright. Let's move on to lesson number seven. 8. 3/4 Left Turn Angle - Real Nose: Alright, so for this one we're dealing with a three-quarter turn. I'm going to sketch this one out and blue. And here we go. So this one, this one, what I wanna do is I want to start with the tip of the nose playing now, typically, I either start with the bridge of the nose or I start with the tip of the nose. At the end of the day, it is personal preference. But as you build up your confidence more and more, you'll be able to bounce back and forth between the two. But what this one, I've drawn out that tip of the nose. I've pulled my plane of the tip down. And now I'm just establishing those side planes, right? And I'm going very, very late on purpose. This is the foundation of this nose. And as you can see the real life reference photo, that nose is extremely smooth, so I want to make sure that I'm able to bring that out. Something like this. I will say when it comes to drawing noses such as this, your bottom planes, right from the tip of the nose down. Those ones are probably your most important. The actual ridge of the nose from the tip all the way up to the bridge. That's fairly easy because there's just not a lot to it outside of maybe the proportions of its width. And then of course it where it actually plugs into the face that is just simple shading and making sure that your gradation is on point. But now that we have this established, I'm going to pull this up, right? I'm just going to keep working all the way up, straight, straight up, straight up. Pretty much to where it would plug in to the actual bridge. Just going to run that rich straight up, something like this using the overhand methods. So I have more of an implied line then I do a defined line. I can always switch from overhead to three point. Then I can define that line and really bring it out, solidify exactly where the edge is. And this is just kinda more or less like you can see that there's a plane of the nose. We understand where that plane is based off of the SRO model here. Then what I'm gonna do is now that we have a pretty good understanding of where the planes are. Now the fun part begins. So now we can start to bring out the character of this specific knows. Okay? Because let's face it in your planes at the end of the day are very generic. You know, it's like, oh, there's numbers of this plane right here, then there's that plane right there. But every real nose is subjective and it's unique. So now we're going to bring out that uniqueness, right? Like this, pull this out. This is more or less were a contrast implied line lives with this side of the nose. Because when you look at it, you really can't see the nostril. It's, it's it's tucked back behind the actual tip of the nose. But you do have the very outside of the nostril and that we have to kinda bring out. So now I'm actually going to define this, right? This is where you can get real specific about where you want the edge of that nose to live. This right here is one of the reasons why it's important when you're just doing basic sketching, trying to get a feel for those proportions that you use the overhand method because it forces you to use a lighter pressure control. And you're able to get a good sense of where things are supposed to live. And then of course, once you're satisfied that Yep, that's exactly where I want that line to be switched from overhand a three-point and define it. Right? Then right here. Trying to get a good idea of where the edge of that nose would be. Then you can also kind of go like this, right? I'm just lowering the value here. Because when we look at the reference photo, we can see with the way the light casts as with the sorrow model, that all those low values are going to live from the tip of the nose down, covering the nostrils. And then because of like radiation, because of that smoothness. I mean this effectively is what the actual plane looks like. Obviously, it's not stiff and rigid and square like the SRO plane for the bridge plane. And then we can just kinda pull down from there. I suddenly basin lakes. We can always build that up if we want to. Then I want to start thickening up these line qualities and darkening some of these weights. Because that's going to bring out contrast within the values, right, between high and low and our mid tones. There's a slight drop shadow here within the nostrils. So from the line, right from the line, work our way away from the line. But we always want to start right up against it. What that'll do is that'll actually believe it or not, play a trick on the eye and it'll crisp up that line so that we don't necessarily have to define it so much or any further. You know, all with the use of messing with our values. Here. There's little lip right here. Then we have our low value here. Just nice and light. Remember you can always go back over it again and again. And that value will get lower and lower like this to find this line. And then by defining that line that effectively brought the tip of the nose closer to us and it pushed that far side of the nose back a little bit. There's lots of things that you can do with line work. Once you understand how it works, There's lots of things that you can get away with. Lots of illusions that you can play on a viewer's eye. Based off of placement and thickness and wait. Cameras can darken this up a little bit more. Why not? Let's see now. Now pretty much all of the planes have been identified. So in my opinion, this is actually the easier part of it. When you're laying down your basic shape. To me, that is one of the hardest things to do because there's so much room for error. Where once you're just simply building up values, your framework has pretty much been established. But then remember the last one, kinda like I was saying, you have these two circles. You have a circle for the tip of the nose. Then you have circles for the nostrils. What that does is that pretty much gives you a general sense of structure for the bottom part of the nose. Now just make sure you go light with that, right? Because like say for example, in this reference photo, you can see the circle for the nostril on the nostrils closest to us. But you can't really see it for the actual tip of the nose. But right here, this is where the direction that you pull across the paper becomes very important, right? Think about the underlying form when you look at the reference photo, exactly how is that form being conveyed? You don't want to just pull your pencil left, right, up, down, all around. There's a sense, there's a sense of structure in that reference photo. You just have to analyze it. Figure out where it's right about here. Use a reference point from the right nostril and pulled it over. This is where I'm going to place the edge of my other knows trump nice and light school over the line over and over and over again. Colored pencils tend to be somewhat forgiving as long as you use a nice light pressure control. Okay. So now that we have that, I'm just going to pull this up. And really this is where we start to kind of blend all of these planes together. Right? Then we can just start to get a sense of The overall structure for the nose. But just bear in mind that your lowest values are still going to be within those planes that we identified from the tip down. Okay. From the tip down and then on the side of the nostrils down, that's going to be where our lowest values live. And then of course, your highest values are gonna be right along the ridge plane. And then the tip of the nose, especially in this one. But let's do this, do this. You can do this just like we did in the first real knows sketch, like where you just kinda pull over up and over, right? Because it's not so much that we're worried about the value because we're sketching. We want to bring out the form before the value. Now if this was like a charcoal or graphite sketch, we would definitely want to be more conscious of high values and we probably wouldn't do that. But because it's a sketch and we're just bringing out the underlying form of these noses. Why not? I actually find that sketching like this is a lot funner than doing an actual Commission pieces because you just get to, you don't have to stress out so much about proportions, so much as you just really have fun with it. And you just kinda kinda let yourself go with, go with the flow and select this. And then even within these low values, you can go back in and you can target the slight variations, those tonal differences between a super, super low value and then maybe like a mid tone, you know, something that is low value but it's not nearly as low as say like the inside of the nostrils. Of course, on this plane here, it's going to be of a higher value. Right here where it plugs into the eye, plugs into the eye socket. Something like that. Of course. Here they can thicken this lineup, pick it up, it's quality, darken its weight. And then I'm actually really going to hammer in this low value here. Because you can go back in and you can define these lines lowered these values. The more you work on it, obviously, the more of the detail will come out in it. But you can spend as little or as much time on these as you want to. I would say that if you're following along and you're using graphite, grab as much or do nice light smudges, bring out that gradation and see how close you can get your project to the actual reference photo. Why not? Give it a go? You don't have to do this entire class and colored pencil like me, if you don't want to do what you're comfortable with, no matter what medium it is. Just to have fun. Do you I'm just pulling this up. I want that underlying form to come out and notice how it is. Just by doing those very, very quick basic hatches, I'm just pulling one way. It's amazing how much form just came off that paper. Just by doing that. We could sit here for hours and just do this detail and that detail and it would just get better and better and better. But we got three more noses to draw here. But I hope you're starting to have fun with it. And hope you're starting to see that if you just follow a basic principle approach through the SRO method, that you can easily start to draw noses, which I think eyes are the hardest to each row in the face to draw, but noses are, you know, they're nothing to joke about. Let's move on to lesson number eight. 9. Straight On Angle - Real Nose: Alright, the dreaded straight on ankle. Now, I chose this real-life reference photo for the nose because of how rounded it is, we have to kind of opposing things here. We have a rounded real life knows. But I wanted to show you that even though that nose is rounded in nature, that you can still use the SRO method to break it down and to draw a very convincing render. Okay? So first things first, we draw the tip of the nose, we identify that front plane, okay, and then we go off the side. Now this is a really good view because it shows you how even though on the left side of the SRO model, it's just kinda one plane. And then it shows you the breakdown of the three individual planes on the other side. Now, depending on you, you can either use one big plane for your nostril or you can use up to three planes for your nostril. It's really a subjective take, okay? Then once we identify these planes, I'm going to go in and I'm going to show you how if you go into heavy handed and your values are off, how you can slowly go back through and build those lower values and effectively blend that mistake away. Alright, but first things first, we're gonna identify these planes just like this. We're just going to pull up here. Notice how we're using the overhand methods so that we have a nice light pressure control. Because in this step of the process, we are very much identified our proportions. Okay, The hardest part, the first part. Then what I like to do because of the nature of this reference photo, I'm just gonna kinda go around and kind of a, an upside down horseshoe if you want to think of it that way. Okay. So now what I'm going to do is nostrils somewhere. Somewhere right about here. Okay. Because notice just like with the other ones, you know, we, we kinda started with those bottom planes. Now that we have the foundation of the bottom of the nose pretty much established. We can start to establish the nostrils. Now that the nostrils are drawn in, I'm gonna go I'm going to put just a nice base layer down, okay? And this is lowering that value. Given the light just simply isn't reaching this part of the nose, which is why we have the SRO planes the way that we do. Okay. Now we're going to start building the nose up from that bottom plane. And we're also going to be building the rigid the nose to where it plugs in to the bridge, right. And this one's kinda round all the way around. So I'm just going to round it out just like this. Alright, from bottom to top. Then I'm going to pull this up and over two. Yeah, something like that. Okay. So now that we have I'm just gonna kinda go in a nice light circle here. You don't have to do this if you don't want to, but I enjoy doing it. So I'm going to, not to mention it's the perfect excuse for you to practice your circles, right? Those of you that have followed my tutorials on YouTube. I mean, I used to always use a compass for my circles and then I started doing it manually. I actually prefer to draw circles manually. It's a lot of fun. They actually have competitions all over the world where artists can come together, you know, draftsman, and they can practice their circles manually. Legend has it that the only artists during the Renaissance that could draw a perfect manual circle was Rafael. Alright, so now what we're going to do is we're just gonna go ahead and we're going to we've established these nostrils. And so we're gonna go and we're going to lower that value because as we look at the reference photo, we can clearly see that there is no light entering those nostrils whatsoever. Now, this is kinda what I was mentioning, right where we've reached the point The creative process where we have the basic shape clearly identified. Now, in order to bring up the character of the nose, we are going through and we are building up our low values and effectively drawing out those high values and those mid values as well. Let's see now like let's say you go in here and yada, yada, and you're just kinda not really paying attention. Something like this. I don't know, something like that. You know, and you're right. I mean, look at the reference photo, right? It doesn't look like that. The values are clearly off. So I'm going to show you why. You don't panic in a situation like this. Okay. First off, I would say if you mess up like that, take a breather. You know, maybe maybe go for a quick little walk. You know. Maybe if you have a garden, go out in the garden, or it's going to drink water. Then come back to it. When you come back to it, don't go straight to the problem. Work on your values somewhere else. And the drawing, like what I'm doing here, right? Because this is fairly easy. We kinda wanna get back into the swing of things. We want to build up some of that confidence lost when we accidentally messed up, building up some of our lower values. But it's just that, right? We're building lower values. So what we can do is like, let's say for example, if you messed up with the overhand method, you can go in with a three-point method. I can guarantee you, you're probably gonna be a little bit more confident with the three-point method then you are the overhead method. Especially if you're a newer artists, right? Then you can start going in just like this. Pay attention to the direction that you're pulling. And you can use a nice light pressure control continued to go over that spot because effectively what we want to do, this is because you went in with too heavy of a hand. That value was a little too low. We need to build up the value around it so that it is effectively pretty much the same value. Once the value around it is the same value, then all of a sudden we can go in with even lower values and we can pretty much recover the fact that you were too low value in the first place, okay? Now, if you're having a hard time wrapping your head around that, don't worry, just watch. Just watch what I do here. Because effectively it's a blending game, a value game. If you want to think of it that way, we need to lower all of these values in unison around the spot where we messed up. So that we can lower the low values that need to be lowered, even lower. And then that will effectively help us kinda mask the area where we went in with too low value. I'd like to show how to fix little things like that, because if there's one thing that we all know, it's the life is all about messing things up and it's all about how you recover from messing up. That makes all the difference. So pretty much I just showed you. If you fall off the horse that way, this is how you can get back on it. Alright. Something just like this. Just notice how I'm pulling. Pulling one way over and over and over again. Nice and light. See that? Notice how it just gets lower, lower, lower. Then all of a sudden that form starts to really come through that right there is what we want So here for example, we can switch to the overhead method. I'm just going to go around and, you know, little circles, right? Lower this value in general. Especially immediately under the nose. The nostrils and stuff are lower and lower and lower. And then of course we can go in here right up to that line, right? And we can lower the value just like this, you this right up next to the line. Then we can still kinda see we messed up here. It's nice and light. You don't want to push too hard because if you, if you use too heavy of a pressure control, what's going to happen, especially with colored pencils, is colored pencils or soft enough, kinda like a CRAN, where they don't necessarily scratch the paper. But what happens is they smear a bunch of their head onto the paper and then you almost have like this gunk or this buildup onto the paper, which effectively is the same thing as scratching the paper, right? They're both equally annoying. But if you just use a nice light pressure control and you just continue go over the same spot over and over again. You'll pretty much have a nice even waxing if you wanna think of it that way of the colored pencil tip on top of the paper, on top of itself, on top of the residue that was left by the initial past. So you just do that over and over and over again. That value gets lower and lower and lower. You don't want to rush it. That's the big thing. A lot of people think that if they just go kinda, kinda bulldoze their way through it, they'll get done faster or whatever, but that's not what you want to do. You want to relax, man. Take your time. Enjoy it. Otherwise, if I do a manner where it's pulling this up, just like this. Now you can kind of start to see how that spot we were working with. It's almost completely gone right. Now. Obviously, if I wasn't showing you how to mask a mistake, I wouldn't have done them, but I wanted to show you how to fix it. And then just like the other ones, just like this, left to right, left, right, left, right, and a nice slight arch. Okay. Then what that does, that pretty much is hatching, but it shows that roundness, especially for this snows. This nose is a challenge because not only do have to worry about symmetry, but it's rounded. And because it's rounded, it is different from the very square, sharp, rigid SRO knows. They just kinda go in circles like this. See, this kinda continued to blend the nose over and over. And then if you want to switch to the three-point, really get in here and lower some of these values. You can do that as well. And that's just it, especially when you're bouncing back and forth between lake. Red, blue, green. Depending on the viewer. Each color kind of showcases that contrast and value differently. I personally think that green is of the three colors, not the best. It's showcasing the transition between high, mid and low values. I think red is the best, at least for my eye. And then followed by blue. I think blue and red are both really, really good. But who knows? Maybe maybe for you? Green is money. Yeah. But yes. But that is how you fix a low value mistake if you go into hot and heavy. Now, the next one, we're going to sketch this one out and read. And we're going to do a three-quarter turn, look in the opposite way. So let's get ready for lesson nine. 10. 3/4 Right Turn Angle - Real Nose: Okay. So three-quarter turn. This nose is very much like the last one, right? It's much softer, it's much smoother. It's not nearly as sharp featured as the SRO knows, but we'll show you how these principles still apply. Okay? So we're established the tip of the nose. Then. Notice how these planes, even though they follow the same basic guidelines of the SRO, knows what I'm doing is because of the nature of the reference photo is I'm taking them, I'm taking those planes and I'm condensing them random kind of squishing them. Because the reference photo nose is not nearly as big as the SRO knows, right? So this is a way that you can take the SRO method and you can use it to your advantage. Remember, it's not that the planes are different from subject to subject that you'll draw. It's that the proportion of those planes will be different. So this is a prime example of that. So just keep that in mind. Okay. Now that we have those basic planes kind of established, we've, we've more or less sandwiched them given the nature of our reference photo. Now we're just gonna kinda pull this up and we're going to establish the edge of the ridge of the nose. Okay. Then from the corner here, nice and lightly, you can just pull this up. And this is pretty much the other edge of that top plane. That ridge plane. Then of course that's where the nose kinda goes off and ties into the eye. Something like that. Okay. Alright. So those are pretty much the basic planes that we're going to be using in this one. Now, I'm going through and I want to start to bring it up that basic shape. Okay? Once you have the planes drawn in, then generic shape comes in. You can establish the shape with the outside edge of the bottom tip of the nose. And then you can also bring it out like this by drawing in the shape of the nostril. Top of the nostril. Then of course, you can do the edge of the nostril, right? Kind of where that ends. Bring that back. Then. Yeah. It's practice or circles like that. This is almost more of a, more of an oval on this one. That gives us a subconscious idea. The structure of the bottom of this nose here. And just for kicks, I'm going to, I'm going to actually draw in very lightly some of these other planes just so we can practice them race so we can get a general understanding of what these planes look like. The hope is at the end of this class with all of these different projects that you will know exactly how to approach the nose of any subject to that it is that you're drawing. Okay. That's the hope. Then just like our other ones here, we're just going to go in. Just kinda run this line. Something like this. I want to bring this in a little closer. Then we have the bottom of the nose are going to thicken up the quality on these lines. Let's pull this up. And then on this I'll also show you how you can go in and you can use shading techniques on the opposite side, right? And by shading like this, what it will do, especially with that define line on the edge of the ridge of the nose is it'll kinda push that side of the face back and it'll bring the nose forward ever so slightly so that it will look a lot like the reference photo. I mean, when you look at the reference photo, right? On the subject's right side, where the light is not casting, that side of her face does look a little bit further away because of the contrast in different values. From her nose to the right side. A low value from the ridge of the nose over a lighter value. Then right along the line, I'm just going to put a low. It's going to put a little value there. This is where it kinda starts to go into the eye socket here. Nice and light. You look at the reference photo. I mean, that is really the trick with this one. You're just going to pull this over, up and over, up and over, something like that. There we go. Then I'm still very much building the lower values on the bottom plane of the snows. If you want to like if you're using graphite or charcoal, following along, you can use smugglers. I would also say try brushes as well. There's only one thing that's more fascinating than blending charcoal or graphite was imagers and that's brushes. And I'm just because the gradation is a whole nother level. So maybe give that a go. If you're following along and you're not using a colored pencil. But if you are using a colored pencil, It's all about pressure control. It's all about pressure controlled and the amount of times that you're going over the paper in a specific area to lower that value. Okay? I just kinda wanna keep this going, keep this nice and light, and just kinda blend it. There we go, something like that and see that I'm just really going to lower this value right up next to this nose. And you can go in circles or you can hatch. It's really up to you as far as as far as what you want to do, what you want to kind of finalists that if you want to convey. Then here I'm just, I'm just going to a nice tight little circles right up against that line because I want to lower the value a little bit more on this nostril. And most of the time, when you draw on doses regardless of the medium that you use, the nostrils are going to be the lowest value. I mean, just because the nature of how it knows is constructed right? I mean, like just doesn't go into nostrils so that for you is going to be something to keep in mind because that is very much an anchor point for your lowest value, which in turn will affect the overall contrast of your drawing at large, right? Let's practice our circles here. Got the tip, got the nostril, and see how that just kinda, really kinda brought that nose out. Tokens so simple. And then of course we have our lower plane. We want to make sure that we shade that appropriately. Really bring that out. Shade, shade and more shade. Something just like that. Let's continue to blend it. Because value contrast is really the biggest thing that you have in your arsenal as far as sketching and conveying underlying form, right? The more contrast you have, the more variation you have between low value, mid tones, high values, the more your drawing will pop, regardless of what it is, whether it's just a nose, just a set of eyes, or a whole portrait. It's just understanding those different values and how to bring them out with your pressure control. And then of course, the amount of times that you shade a specific area is Very important. Okay. So then here we go. I'm just going to keep pulling this down. Watch that value lower and lower and lower. There we go. Something like that. Notice that define line, that's what I just put there, that is a defined line. Then I'm just going continue to blend this. And this is what I was talking about with maximizing that contrast and your different values. Now, you don't want to go overboard with it. Some artists just have a light hand in general, they don't really like to double down on accentuating the value scale. I will say that is something that comes with practice and time. And you know, the more you do it, the more confidence you'll build up in yourself where you beck, Yep, You know what? I'm actually going to go super, super dark right here. Because I know that that'll make all of my higher values pop and vice-versa, right? Which is something that comes with time and practice. But this one's coming along quite well. The big thing with this one was just the shading on the left side of the face there. That's why I wanted to do this one. Next to the nose being super round, like the last one. I wanted to show you that you can shade and you use that shading on the other side of the face to make your nose fill out and actually have a sense of form. You don't necessarily always have to rely on that bottom plane from the nose tip down to the nostrils for for value contrast, right? All right, that's pretty much that. We got one more lesson, ten 11. Profile Right Angle - Real Nose: Last one. All right, so we've come to the other side of the face now. Alright? So what we're going to do, that is we're going to start off with the plane at the tip of the nose, right, the end of the ridge of the nose. Then from there we're going to pull up. We're going to bring this slide up. Nice short little poles from left to right as to keep our line straight as we can. Okay. And then of course we get to the bridge of the nose or a line effectively goes up. Then we're gonna pull over. We're also going to keep in mind our reference photo. So the nose comes here. Then. From there, it plugs into the face. So from here though, I want to stay true to the three different planes. The SRO knows at this angle. Plane number one. Then I'm going to draw out the second plane, which is something like that, right? But I'm going to sandwich it an elongated a little bit because of the nature of our reference photo. Then of course we have these planes here. Pull this over ever so slightly, ever so slightly. We want these planes here to be very subtle. Subtle as we can get them. We still want to keep in the back of our mind almost subconsciously. We know they're there. I'm feeling pretty good with that. So now let's start bringing out the actual shape of our reference photo. Because remember what I was saying earlier, the SRO planes only gets you so far. At the end of the day, it's a formula. You might hear the term formulaic. Lots of critics will say, Oh, that drawing, it looks very formulaic. It's just whatever like drawings are all based off of some type of formula, right? Whether it's luminous or Riley or sorrow or what have you or Bridgeman, whoever. Okay. Now I'm just going to shade this nice and light. The reason why I'm shading this is because as the SRO model dictates, we know that the nature of the light source does not cast past this point. So why not lower it? Something like this. Okay. Now, from right about here, notice how I'm using the three-point grip. Pull this over. Something like this. Slit that kinda fade off. Nothing. Then of course there's a slight indent. And buy writes a drop shadow because of the indent, the very bottom of the nostrils. We kinda wanna pull that over, but I want to push too hard. That way we have a little bit of variance between the quality of the top line and the bottom line on this nostril. But then we're gonna go in right up against the defined line on the top. Certainly lowering that value, right? Nice tight circles. See something like that. Then I'm going to pull this over. Effectively. What I just did there is I just thickened up the lines quality. And remember how he's talking about correlations between quality and wait. When I opened up that quality, the weight of that line got heavier, right? Got darker. So now we have a little bit of a drop shadow underneath his nostrils. So we just kinda want to bring that out using a mid, mid to late pressure control here. Like I said, with colored pencils, there's really no need to press super hard unless of course you're trying to do line work simply because it's kinda like a crayon, right? So it's just lumps like a wax. It'll just more and more and more it'll slowly build up on their right here. Just want to stiffen up that it's the beginning of that upper lip there. And then notice this notice there's no sound pulling up from the line. Pull up, pull up. You lift up as you conclude, that gives you a really cool hatching effect onto the paper. And that actually works well for blending in different values and allowing your shade work to really kinda be elevated. But the biggest thing for this step as you're drawing this nose guys is just look the values and just play around with different pressure controls. Jump back and forth between the overhand grip and the three-point grip. See what works best for you. Everyone's hand is different. We all hold our pencils slightly differently as well. Okay, so just by sketching and trying out different grips, especially if you just kinda do it subconsciously. One of the things that I actually would recommend is record yourself sketching these noses okay, set up like little tripod or whatever. And just draw. We use your smartphone, record it and draw it. And then go back through. After you're done drawing and just watch your hand and watch what you're doing when you actually transition from three-point to overhand, then that way it's kinda like you're studying yourself, right? Like how do you draw, right? What works for you? What does not work for you? It's an analysis of yourself. You know, by doing that, you can start to really understand what works and more importantly, what doesn't work or maybe what you need to improve on, right? So just be aware of that, maybe try that out. Then here I'm just gonna kinda go kind of a rough circle, almost more like an oval and a circle. Then here I'm just gonna kinda same thing here. I want to kind of bring out that, that form of that knows something like that. Snow is just starting to take shape. Then let's, let's do something crazy. Why not? We haven't done this in any of the other ones. Let's notice has some hair. Let's give her some hair. So notice the different lines that I'm able to get when I have my three-point grip versus my overhand. A three-point. Here's over hand and pull it down. Notice how my lines are thicker, right? For hair. It's like the hair is bunched up a little bit more. Have more coverage with each stroke. And that's something that's important to understand and to note. No, just like that, I'm going to switch it over to three point grip. Notice how many lines are thinner, sharper, right? Yeah. Something like that. Why not? Yeah. It's gonna continue to kind of build this up. But after going through all ten of these lessons, I hope that now you have a thorough understanding of the SRO method. I hope that you learned how to start to look at real life reference photos and understand exactly where those basic SRO planes live and how you can use those planes to start to establish the basic proportions that you'll need. Draw most any knows that's out there, makes sure that you upload all of your noses. I'd love to see all of them. I'd love to give you guys my feedback on them. And then if you please, I would love for you to leave a review of this class. Tell me what you think. Stay happy, stay healthy. And remember, never stopped drawing