Transcripts
1. Introduction: Welcome to my new course, how to draw simplified
superhero anatomy. My name is Mike Van Orden, American comic artist,
dedicated art mentor and coach. And I will be personally in guiding you through this course. I designed this course for
anyone seeking to improve their ability to draw superhero anatomy in
an easy to grasp, simplistic kind of way. I'll be teaching
you with a method I learned throughout
my career as an artist to refer to
as simplified layouts. This method focuses more on simple shapes and the
nuances that lead to a great finished sketch yields
great results and fast. Not only will we be covering the details and application
of this technique, also be practicing it
alongside with you. That's right. This isn't just a point in talks
type of course. I'll personally be
in the trenches showing you in real-time how I do it while explaining the process at the same time. Together, I'll walk you through the entire process step-by-step. The ideal student for this
course is someone who has a sincere passion for art and really wants to improve and grow their skillset
and confidence. Has an artist feel
free to look through the course description
and I look forward to seeing you inside. Lastly, here's a message
from one of my mentors, image co-founder, Deadpool crater and chemical
gardeners, extraordinary. Rob life held with Mike Ben Gordon is
where you should be. He is a crazy talented dude. He is a **** of an arc coach. And I would bet my
last Jimmy Tonga, that you will feel the same. Checkout comic art mastery
with Mike Van Orden. He's your guy. He's my guy. Rob light
bulb signing off.
2. Tools of the Trade : Okay, Welcome. So in this section, all we're gonna do is
discuss the tools that I use it mainly for
making this course. And I'll go over a few
of them right now. So first, we'll go
over the paper. Generally I'll use
Bristol board, which is, I think this
one is by Canson. It's just a nine
by 12 Bristol or a fee for I think they
call it out here. I'm traveling right now. Then for pencil I use
generally just this. This is called a lead holder and it's a really durable pencil. I've had this one for years. This one's made
by a Prismacolor. You can find these on Amazon. They might be a little pricey, but they last forever. And lead that I use is it's a two millimeter lead
and I think this is F led. The way that you sharpen these
guys is you actually use a sharpener like this and you just have this in
here and spin around. It takes a little finessing, it takes flow practice, and then once you
get it, it's great. Your pencil lead will
come out super sharp. Now if you don't like
that type of sharpener, you can use something like this. I think you'd want to
use this over a garbage can because your leg
is going to fall out. Your graphite as you sharpen is going to fall
all over the place. But yeah, this is
my general pencil and I use this all the time, as you'll see in
the lessons I had. Secondary pencil I use
is just a standard to h. This one is by Staedtler. There's so many
brands out there, it really doesn't matter. Same thing, general
pencil sharpener. I think I paid $0.50 to a dollar for this one, had it for years. These pencils, I buy
them by the dozen, so I always have them on hand. Very easy to use. That's
it for the Pennsylvania. Now for the erasing, we've got three
main erasers I use. This one is a vinyl
vinyl eraser. It's really good for
cleaning big surfaces. So if you really mess up
and you really have to dig in because it is going to
leave a residue behind. Generally when I'm erasing, I'll do my first phase
of sketching my layouts, my under sketch,
and then I'll come through and then use this. This is a gum eraser
or a kneaded eraser. You can see everything's clean, there's no residue behind, but I like to leave it so
that you can see the lines. So when I come back, I know
where the lines are and I can just follow those and just
kind of tighten things up. Then this is a just a standard
like a pencil eraser. This is more for getting into details and
maybe I wanted to just do some eraser tricks or getting to find smaller
crevices and things like that. So this one really
comes in handy. Typically when I'm drawing, I'll have one in one hand
and the pencil on the other, or even one in my mouth. And as I'm drawing
all swap in swap, in swap, and just
keep, keep going. Now, paper that I
use, like I said, is generally Bristol
board for I use this professional grade paper for my commissions are pro work. This is 11 by 17 Bristol board. I think this is two or three
ply really heavy-duty. The company I got
this from is called Eon art productions
or eon productions. I know the owner over there. So if you need any
help getting sound, maybe I can get you a
discount, just let me know. But yeah, this is the
paper I generally use. In terms of ruler. I've been using this
type of a ruler forever and I think I
got this one on Amazon. Very cheap, very affordable. I like to have a ruler on hand. A lot of times I'll have
my ruler underneath my left-hand wall I'm drawing
just to prevent smudges. And then I have
this glove here to prevent smudges from my
drawing hand, right? And this glove actually comes in handy for using digital art. For my digital art and
instructing this course. I basically use a iPad
Pro and an Apple pencil. I use Procreate as my app, so that's my app of choice. Now there are several
apps out there. I just, I prefer this one. Now, one thing I want to
mention about this is when I first started drawing on a glass surface,
I didn't like it. It felt really awkward to me. I bought this this
surface protector. It's kind of a screen protector. And the name of it
was called paper. Like the reason I got
is because I read really good reviews and it
gives a toothy matte finish. So when you draw, it doesn't feel here to
tinkering of the glass. That was something that
was really bothering me. Now when I draw, I can
get in there and I can see the details and
all that good stuff. I really, really love this
paper lake screen protector. And then in terms of my pencils, I can use the sketching
there, come with Procreate. I generally, I created my
own little pencils here. So I have a tech pencil, an ink pen, and
things like that. Maybe I'll put them up on my
camera road in the future. But yes, I generally just use a pencil setting for
most of my stuff. And yeah, that's it. So that's really
the tools I use. I hope that this helped you. If you have any
questions, let me know, but I will see you in the
next lesson. Let's go.
3. 3 Masses Intro: Well, hello and welcome. This is a quick
intro into, well, I think essentially one of the most important things
to know about anatomy in that is that there are three major masses in case
you don't know this yet. It's really basic
stuff and rudimentary, but at the same time, it's extraordinarily
important because with these three masses, you can virtually create
any character, character, shape, pose, energy,
movement, and balance. The three major
masses are the head, the I would say upper torso, or you can call it chest. I'll just call it upper torso, and then the pelvis. So why are these considered
the three main masses? Well, you can call them x, y, z. Because these are the parts of the body that don't change. Your skull, doesn't
change shape. Now, you have a jaw that moves. When you talk. Same with your torso. Your chest doesn't change
shape so your ribs, they may expand when you
breathe or collapse, but they don't change shape. It same with your pelvis. Your pelvis is stationary. And all of these Our essentially they rely on
one another for balanced. Your pelvis has two sockets for your legs and it
has one more socket going upward for your spine. Your pelvis is designed
to twist and turn. But as a pelvis itself,
it doesn't change. Torso has a couple has your
spine that connects to it, which gives you movement
and twist ability. But it also has your
sockets for your shoulders, which leads to your arms
and so on and so forth. Then obviously your head, your head is attached
to your neck, which therefore is
part of the spine. And so let's just
dive right into this. Okay. So I'm gonna move
and shift this over. And we'll go ahead and
move into some demos. Now we know what the
three major masses are. Let's go ahead and start identifying them
with our sketches.
4. 3 Masses Practice 1: Okay, welcome back. So now we just quick recap. We identified the
three major masses, which are the head, upper
torso, and the pelvis. So we know if we
wanted to draw a head, let's just keep everything. Everything is simplified
and pretty basic. Head is basically, let's
just say that we have a circle or an oval. Right? There you go. There's a head, a head. Now you can go ahead and draw a chin on this
head and that's fine. We have, these are just
your basic simple shapes. This is a head facing
towards us. Basically. If we wanted to turn this head, all we would have to
do is create a circle. Let's say we want to
do three-quarters. Well, then we will go ahead
and do something like this. If we wanted to do a
profile of the head, we would draw carbon novel. Drop this down, come up. Here we go. Now. We have
simplified the head. Right? Now, we're
going to have a whole, a whole lecture,
actually a whole section on drawing heads and faces. So don't worry too much
about this right now. Then let's go down to
the torso, upper chest. So that is a shape that's let's say you
have a clavicle bone, a what they call this, the clavicle or
collar bone whatnot. We drop a line down the middle and this
is just for facing. Chest. Consist of a shape like this. This is very rudimentary. This is where your shoulders
would go and this is where your spine is and this is where your neck is, it
connects to your head. But what we want to really
focus on is this shape here. Now, that shape can vary
depending on your style. And if you're drawing males
or females are superheroes, are big guys are small guys. The shape and the size can, it can vary from
character to character. But ultimately it's going
to be very identifiable because it's just a basic shape and let's just get
used to this shape. I'm just going to
simplify it like this. Head on. And then let's go
from this side. What I'm doing is I'm putting a circle here
indicating a socket. We'll do a couple
more real quick. Let's say we want to
look up at a character. So let's say we're
looking inside. So connect down to the pelvis. We're going to get all
into perspective to buy. Just really want you to
really focus on this shape. So you can start with
a line down like this. You can really simplify it. And if you want to make it look three-dimensional, you can. We're going to be
doing this over and over and over again. Now, if you wanted to really
just understand the shape, you can do a box, let's
say just a rectangle. And then make kind
of a curve here. And you can go ahead
and erase this line. Then you can go ahead and
continue this curve on top. You can erase the corners. There you go. And
then you can come in and you can hollow it out. I just following this and you
can imagine that this was shaded in. There you go. Then you can also
do kind of a V, like a triangle on each side, which would almost indicate where your shoulders would be. You can put a socket
here, a socket here. And we're gonna get
really into this. I promise, but I don't want to. Well, let's avoid over
complicating things. Let's also go ahead
and take all these, shrink them down, move
over to the side. Let's go to the pelvis, will stay in the same layer. Soil pelvis is look, the rudimentary shape of a pelvis is going
to be like this. This is the basic flat
two-dimensional right? Now you can also do a oval. And then you can come in, put it over here,
over here, come up. And the reason is that the
pelvis is so important. Because I've seen this with my students previously on
one-on-one and group settings. A lot of times
people have artists have the tendency of
running into the issue of how do I connect the
pelvis to the ribs, to the upper torso? That's something that
we're going to work on because I think
it's vitally important to the outcome of your sketches that you really have a
firm grasp on all of this. Back into the shape of pelvises. If we were looking, let's
say three-quarter view. Basically a socket here. A socket here are our legs. Looking down at her pelvis
could go like this. You're going to want to draw
your pelvis at every angle, because your characters are going to be drawn every angle. You don't want all
of your characters just facing forward. Because that would just
create stiff, non-moving, lifeless and drawings
that would just Garner no audience and no excitement from you either as the artist. Let's go ahead. Now that
we know the basic shapes, Let's go ahead and
put it into practice. So go ahead and take
a break, study this. And I'll see you
in the next one. And we're going to just jump right in and put
this into practice. All right, I'll see you there.
5. 3 Masses Balance & Movement: All right, well welcome back. And this segment in lecture, what I'm gonna do here is
just show you a little bit about balanced because
before we call these XYZ, we have the upper that
we have the head, the upper torso, chest, and then we have the pelvis. Let's say that we wanted
to keep things in balance. Well, if we have a head here, let's thicken this
up a little bit. Let's just say we have a
head here and chest here, and then a pelvis over here. Well, that's going to look
kind of weird, right? So unless this is like plastic man or Reed
Richards or something, if someone who can stretch
that can go like that hat, well, It's going to
look kind of weird. So what we can do is
we can learn how to balance our masses and
put it into practice. So let's say we
have a line here, line here, line here. I'm just going to create an x. This is just signifying
hate. This is balanced. We have head here, we have a torso here. We have the pelvis here. Now, let's say that we wanted
to move this over this way. Then we can move the
pelvis or the chest here. Pelvis here, neck here. Let's say we wanted to
bend them over this way. So we have the head, we
have the upper chest, and then we have his pelvis. Now let's go in and
balance this out. Let's show how this works. And what I'm trying
to convey here. We're going to shrink
this down, we would over. Then we're going to create a character
moving in a direction. So let's say that we
pick a direction. So we have a upper chest, pelvis and the head. What we're trying to
do is we're trying to create separation
between the three. And the reason that
we do this is because the further they are
from each other, the more movement
that we're seeing. Let's say that we were
drawing a character running. Well, I'm gonna go ahead and shrink this down
so I have enough room. But let's just say
that we wanted to create some sort
of movement here. What we can do is I'm
going to go ahead and use red and create character. That's running. We're creating movement. One of the things to
keep in mind is if his leg that's closest to us is forward and the leg that's further away from
us is backwards. That would mean that the leg, the arm that's closest to
us would be pulled back. The arm that's further away
from us would go forward. Now you can move this head. You can lower down. And one thing I've learned
is dropped his head down. It gives him the illusion
that he's running faster. Let's say that we wanted
to get rid of that. And just kinda, There you go. So you can see that this
character looks like he's moving more intense page
just by dropping the head. You see what happened there. This is the kind of thing that
you want to keep in mind. And I believe that this
is called contrapposto, which is just counter posing. And it's just a way of saying that when one side
is moved forward, the other side is moved back. And you want to keep
that, that creates balance in your art. And it creates movement. If we had both of these arm, if I had this arm moved forward along with
this leg on this side, it would look really weird. It would just wouldn't work. You can try it if you want to, or you can just take
my word for it. These types of poses
are fun to do because it creates action and it
creates a more dynamic form. Another thing you
can do is let's just go ahead and
shrink this one down. Let's try and squeeze
one more little example here because and don't worry, we're going to keep
talking about this stuff. It's going to be
very repetitive. I'm going to get this
stuff ingrained into your mindset becomes
second nature. I'm going to keep
repeating that statement until it becomes true. So another thing that we can do is we can create a
line of action like this. This time, we'll put
a upper chest here. We'll put the pelvis
right around here, and we'll put the head
somewhere around here. Now, what I've done is I created movement kind
of going backwards. We're seeing just a
little bit of his head, but we're seeing
the underneath of his chest and then we're
seeing his pelvis. Now you can move and
twist his pelvis so we can have it facing
straight like that. Or if we wanted to make
it more interesting, we can twist it. So let's say we
twist the pelvis. This we have this area actually I'm going to
twist the chest this way. Then this we have one going this way and
one going this way. So we're twisting. Then what we can do is let's go ahead and jump to the blue
so we can show things. I can create a leg that's
going up like this. We know that since his left leg facing us is going forward, that means his other
leg would have to go backward or at least pull back. And you can decide which
way you want them to go. And we'll get into
feet and hands later. Then what we can do is
we can create an arm. And then we'll draw
another hand here. We're going to pull
this arm back. Now you're going gonna see it. So what I'm doing, and then I'm going
to add neck here. Just imagine that this character
is jumping and moving. And then we have, I don't know, a sort or a baseball
bat wherever you want. But he's moving, he's twisting. You can see that he's
swinging and you can pull this further
and further back. You can twist things
to the extreme. But you can see how
this stuff works. And I really want you to
practice this and just get into the habit of
trying things out. Don't be afraid to mess up. Don't be afraid to
try something out. And if it doesn't work, hey, you just learned a
way not to do it. No big deal. And you'll remember that. But anyway, I think
this is enough to kinda show you an example of how these masses can work together and play against each other. You can create balance,
you can create movement, you can create dynamics. You just have so many
different options and it's really endless
and it's exciting too, because this means that there's just no limit to
what you can draw or what, what kind of think of
Spiderman, for example. Someone like Spiderman
is very agile and almost like a contortionist. And the way that experiment, just to give you an example, another one, and
I like examples. But let's go ahead and give you a quick example before we close this
part of the lesson. So let's say that we were
drawing someone like Spiderman. And we wanted to
make it dynamic. So you can do kind
of a line of action. Imagine that this is his chest and imagine this is his torso. And then he put his
head down here, and then put one arm
up one arm here. And then I'm going to put
another arm back here. Then I'm gonna put one leg. Let's see, Since I'm going
to twist him a little bit, I'm going to twist
one layout here. It's going to go back. Here's his foot and
then another leg here. And let's see. Well, I'm just going
to have to draw it to make this work. Then we're gonna go ahead and
we're going to erase this. Whoops, not too much. I'm not going to draw a full Spider-Man, but I'm just gonna give
you an idea for a pose. You have the head here. Oops. My pencil. Just not. Okay. So we have a head shape here. We have harm here,
back like this. Here. Our shoulder, I should say. Twisting and arm here. Hand's gonna be here. We have another arm here. We can just decide if we
want him to be web spinning. What we're trying to do is
we're trying to twist put this pelvis further away
from his upper chest. So I'm going to drop
this leg down a little bit and drop the foot
and then this leg. Let's see what this
leg I'm not too happy with this. Let's say. I'm trying to see the
bottom of his foot. There we go. Then we can just put in
his little spiky eyes. Basically what we've
done here is we created mankind of just
flying through the air. Just to recap. Let's go ahead and
blend this up. Just recap how things worked. Okay, So we have his head here, which is our first mass. We have as upper chest here, which is a second mass in the spine connects
to his pelvis, which is his third mass. Actually tilt it like that. And then he has one
lay pop out here, one leg coming out this way. Then he has this shoulder here. We have arm connecting
to the elbow, connecting here, and hand. Same thing here. Now this is where we get into
foreshortening and making things look
smaller as they go away. And that's for a whole
different lessons. So again, let's pay attention
to the fundamentals, not to the details. Here we go. Now we know if we
really wanted to, we could go ahead and you could actually
stretch this head. You can move the head over here. Let's say you want
even further away. You can have them looking up. Let's say that we wanted
him looking. This way. I have I hear I hear. That means his next twisting. That's a kind of a weird one. So you can do that. Let's go ahead and draw it
closer to the original. You can explore
with all these and see which one's going
to work best for you. But I'm gonna go ahead and
put it in a head right here. I'm going to create a
little bit more distance than I had on the last one between the upper chest
and his head here. Then I'm going to go ahead and throw in an eye for an eye. I know it looks very scribbly. But when you're when you're
really training your eye, you'll be able to catch
these lines and you'll know which lines belong and
which ones don't belong. You'll just get used
to this kind of stuff. Anyway. I think
that this kind of concludes what I was
trying to convey here. You're seeing how
things work together. And I know a lot of
times when you take these classes or you read books, you're just seeing shapes. But really what I want you to
do is I don't want you to, just to train yourself
to see shapes, which is very important. I do want you to, I
really want you to see things in shapes By want you to really think about how
those shapes move, how they create action and movement and add
life to your art. Because if you only pay
attention to the shapes, you're probably
going to end up with a very stiff artwork that's
not gonna be exciting, it's not gonna be interesting. And in the end, you might even just feel
deflated and lackluster, which can carry on
to your next sketch. Now if you start creating
momentum and you start drawing really cool stuff and you're
really excited about it and you're learning these
little tricks and tips, you're gonna create
this positive momentum, which is gonna make
you very anxious to keep drawing and you're gonna
jump to your next sketch. You're going to
learn from each one. You're just going to
keep advancing and growing and evolving
as an artist. And that's part of the journey. And this is the most
important part, is just keeping that
positive attitude about your art, keeping, keeping track of your results, being honest with yourself
and asking yourself, don't try to hide things, don't try to guess things, and don't try to take
too many shortcuts. Now once you have a very firm understanding
of all the rules, at that point, you can
take some shortcuts. But in the meantime, you should really be focused on the fundamentals and
just keeping everything looking very alive and keeping everything looking very fluid. I would say instead of stiff, I'm just trying to think
of an antonym for stiff. I think fluid and just
keeping things moving and just kind of lively is what you want to
do as an artist. So there we have it. I've gone a little
bit longer than I wanted to on this
lesson, but it's okay. The reason I say I've
gone a little too long is because we're
gonna be really reiterating and
recapping all this stuff over and over again
in later segments. So there you go. You have these notes and if
you guys want these copy of this kind of stuff for a
recollection in kind of a, to, to kind of remind you of
this lesson. Let me know. I can create little PDFs, all this stuff and
handed over t. That's it. This concludes this lesson. And what I want you to do is just practice all this stuff. Put it into your mind, put it into practice. Draw. I hope you have a sketchbook. Just draw this kind
of stuff repeatedly, try and understand it, and then that's it. I'll see you in the next one. You're doing great, keep it
up and I'll talk to you soon.
6. The Head & Face : Hey, welcome back. And I know a lot of you
are anticipating this one. This is what we're, we're
kind of drawing the head and will also put some
bases on these heads. But I just wanted
to show you some of the basic shapes of the head. So what I'll do is I will
get rid of this one, lighten this up, and then
I'll go to this layer here. What I've done is I've
drawn the basic skull. And actually you know
what, I think it might be best to draw with blue. Okay, so we have this skull, which is kind of a
three-quarter view airline here, circle here. They're very, very commonly
used angle in comics. Then we have our eye sockets and we have where our
nose would be placed, we have our cheekbones
and then our teeth. But I guess the
question a lot of people would have is how
do we put a face on that? I'll be giving you these
templates and there'll be darkened so you can use them in. You can lower the opacity
or you can trace over them, or you can just use
them as reference. But basically to
put a face on them, you want them to kind
of turn out like, let's get rid of
this real quick. I think the goal for a lot
people is to create basis. I've gone ahead and
I've drawn phases directly onto these
under sketches. And faces are pretty easy. They're pretty fun to draw. Maybe if I can
squeeze a couple in here without going
too long on time, I will show you some live
real time sketches here. Actually, let's do
that right now. Quickly. We'll just go
over what I've done. So you can see that we have the eye socket here
and we have one here. All I've done is drawn
an eye shape, eye shape. I drew where the nose would be and put them out here
and so on and so forth. It's pretty, once you get the hang of this
becomes very simple. Another way to do it though, is if I were to use
a green to show you, there's a shape
I'm always using. And if I'm not using
it, I'm thinking in it. It's a shape that
looks like this. I do that for everything. It simplifies everything for me. You can see it on every
sketch that I do. Because what's happening is
I'm imagining that my face is going to be drawn inside
this little window here. So if we were to erase, and I'll do one here too. If we were to erase everything. I'll just divide it. If we didn't have any faces
showing it all, we would have this leftover. And this is, this is the shape that I'm looking for
in all my sketches. But it's kind of hard
to teach from that, going from that point to
getting to the end point. So what I'll do is I'll go ahead and let's
go ahead and erase these. I'm gonna get rid
of these faces. And we will work directly
on the layouts I have. Let's go ahead and quickly do
a couple of sketches here. You can follow along
or you can watch the first time and then
re-watch the video later. Whatever, whatever you
feel is best for you. On this one here, a
couple of things that you'll notice is I
have a line going. This is how I create the
geometry of my sketches. So I put a line here. You know, I know that my, my, I is going to pop
in right around there. Then there's gonna
be this cheekbone. How do I know that? Because I studied this skull. I know where everything goes. Then we have our
nose is going to be if we were drawing the skull, it'd be more like this. But since we're adding flesh
and muscle on top of it, we're going to extend
this nose depending on the phase where the
characters from. We're gonna have the jaw. Then. Let's just go up a little bit more close and personal here. So I will go ahead and
add another layer. I'll lighten this up
and I'll use blue. So what I would do
is I would, just, since I have this construction, I will just start with the eye. Then I would probably
put depends on his mood. I probably put an eyebrow here, at least a hint of one just
to show where things fall. Then out here, I would
start shaping in his face. Now keep in mind, you can
change the size of his nose. It doesn't have to be like this. Here's his under lip. Now, I could pull this in
and make him smiling right. This is creating an expression
which creates emotion, which draws your eye in. Now you can see, hey, why
is this character happy? What's going on? Pop in his ear. Now I'm not going to
pay too much attention to the details of the ear because I'm really focused
on drawing the face. Then I can put in his neck, throwing some muscle here. We really have a face already. We can, then we can go in
and start fine-tuning. But this course isn't on
rendering or fine-tuning. This is really just about finding our anatomy, the shapes, and about the anatomy
and simplifying them, that we can start focusing on rendering
and creating characters. At this point, we have enough
information to know like, Alright, well we
have a character. What do we want to do
with this character? What we can really turn them
into whoever we want to. We can turn them into
a Captain America. We can we can thicken them up and turn until Wolverine we can, we can even turn them into Spearman if we really wanted to, we can erase everything and
just start from scratch. But the bottom line
is you want to train your eye to start
looking for things. And if you're
creating a character, you want to create
different facial features. You can, you don't have to. You can just use this
under drawing is kind of a guideline like a
map, like a blueprint. What you could do is you
can give him smaller eyes. You can give them a eyebrows. It go like this. You can give them a bigger nose. You can give them under bite. You even though no
neck at all hardly. You can just play around these features as
much as you want. There's no right or wrong. You can give them,
drop his ears down. You can give them here. You can play around. And that's the fun
part about drawing, is you will find your style and you'll find what you like
to draw the most. Then what you have to
do is you have to train yourself to break those habits. Because a lot of times
you'll start drawing the same face over
and over again. You'll prohibit yourself. You'll, you'll kind of block
yourself from learning. Let's go to another
angle of a face. Let's go to, I guess
this one can be fine. Same concepts. We already have the
blueprint here. We know that his eyes
are gonna fall in here. We can decide, okay, What's the mood
of the character? Is he happy? Is he sad, angry. We know that his nose
is going to fall here and you can just lightly
sketch things at this point. You don't have to get
everything perfectly intricate. This can be stuff
that you can come back and erase and clean up. You can make them looking at
us and give them an eyebrow. Wrap the eyebrow around. If you want to give them
an angular face like this, you can, or you
can round it off. There's just so many
different combinations in variables that you can
use to create faces. What you're trying
to do is you're trying to put character. You're trying to develop a
certain character that you can repeat over and over on
the same head structure. You want to pick
up certain traits like Wolverine has
his sideburns. So you know, as soon
as you draw those in, he starts looking
like will rain. That's, these are the types of things you want to
teach yourself. How can I make this
character repeatable? How can I duplicate or
replicate this formula? Another thing you could
do is if you want to work on creating emotion, Let's say that he has a
furrowed brow like ESA, just an angry he's
in an angry mood. So what do you do? What you know that this is, since we've drawn this as
the top part of his head, the slope, we can
lower this down. Same thing here. We
can lower that down because there's a muscle and
skin that lies over that. Then we can squint his eyes. Then we can create
these little lines here that indicate strain or stress. Give them thicker eyebrows. Snarl up his nose a little bit. Then if you want
them showing teeth or whatever whatever
the case may be, it's drawn a mouth shape. Drawn the bottom lip and you're
just finding your shapes. Chin here. Then you just keep, keep drawing and then if you
make a mistake, you erase. It's not a big deal. This is, this is the day in a
life of an artist. You're gonna make
constant mistakes. You're going to be constant
corrections and adjustments. It's just part of the game. Now, I can pick it up
his neck like this. And I'm just creating
character as I go along. You can do these. There's an infinite amount of faces that you
can practice with. Just by using these, these
underlying blueprints. You can spread the
eyes off further. You can make the face more square, you can
make it more long. It's really up to you. Just use the same principles. Then when you get rid of this, you have this kind
of a face here. You can have them looking
straight ahead. Just have fun. That's the name of the game. Let's do another one. Let's do one facing forward. So what's our time
running out here? Okay, 12 minutes. We don't want to keep you
too long, But here we go. So imagine that we
wanted to create. Well, let's just put in
where our eyes would be. We know our eyes are gonna
fall in-between these lines. We can narrow it down depending on the shape of
the eyes we want to use. We just throw them in there. I just picked an arbitrary
shape, like an almond shape. Then we can put his nose
somewhere around here. And then a lot of times
when I'm drawing a nose, I'll just make it triangular
just to fit things in. I know that the
bridge of his nose starts here. I'll come down. I'll put like a U here representing that
little upper lip, the little indention
above the upper lip. And then I'll put
in the mouth line, then an under under lip, and then work as chin. And then I will put
in some cheekbones. And this is how I'm
just shaping out my face all the time. Is this. I've done this so many times, I can practically
do it blindfolded. Then I'll put in an ear and then just finish up
the shape of the head. Now, you're at this stage, what you're trying
to do is you're trying to find elements that create the character
that you're trying to draw. If I wanted to make
him look older, I would add more lines. If I make them look younger, it's going to be less lines. If I wanted to make him, since the common theme has been Wolverine or Batman or whomever. Anyone who's got a
mass Captain America. There's so many
characters out there. What we can do is just
start drawing the mask. Then I would probably thicken up his neck now because
it will rain if you're drawing wolverine
is a thick neck and then I would make his eyes look a
little bit more intense. Then of course, we'd
get rid of that. I'd go underneath and
probably get rid of the ears. I have the ears here
so we can just erase. And then let's see
how that looks. Then. Yeah, so now we can work
without the tight rope. We know where things go. Without the safety
net, I should say. Then we'll rings
got this double. Just identify the features
that can bring out that character so that he's recognizable
almost instantly. Obviously with a
character like this, it's gonna be his mask,
the shape of his mask. And you can do this
with just about anyone. Anyone is recognizable. Most, most characters
that you know are iconic. Now you might be creating
your own characters, which is really cool. But even then, you're going to want the same goal of making your characters look very
iconic and recognizable. You don't want them
blending in too much with everyone else. You want them to have some
sort of standout feature that allows the viewer to instantly
recognize who they are. That's just one of the
little secret tips of being an artist. So we have these, Let's get rid of this. Let's go back to this and this. So we have all these phases here that I've drawn in
and I'll give all these to you so you can use
them as reference by really want you to come
up with your own phases. That if I was to give you
any type of homework, it would be to take
this template. And draw some faces over it. Actually, let me get
rid of this green. We don't want to
send that to you and draw some faces over it and come up with your own and maybe even make your own
template if you wanted to, because this is my style. You might have your whole, whole different style than mine. And look at all your
favorite artists. They all have their own, their own unique styles. What we're learning is the rules and then you're just going to
start breaking them. And the best way to
break the rules is to know them first and
then you own them. You can do whatever you want. I want you to keep that in mind. But with that said, we have a lot of segments are
lectures on the head. So I just wanted to give you this to kind of break it down. If I were to explain it in layman's terms and something
very easy to understand. I would say, let's go
to another layer here. Keep it very simple. We have we have our basic Actually let
me thicken this up. Okay? So we have
our basic shapes. When you're doing a side profile shot, it's more like an egg. We dropped from that egg down. We drop straight down like this. Come up and about midway through the egg we're
going to drop down and that's usually where
the chin falls and then right around the
middle of that egg, actually a little too low. I like to curve my
eyes like this. It gives it more of
a dynamic viewpoint. And then I'll add
the ears there. I know that the nose is
going to come out here. Now from the tip of the nose, I'll draw a shape like this
which connects to the chin. The reason I draw that shape is not because I'm
going to keep it. It's just a guideline. Let me know that. Okay. That nose is going to be
somewhere around here. I don't want I don't want anything
protruding past his nose. His under lip might
start here and these are his top lip might start there and his
bottom lip here, there's ten is going to pop out. And then same thing here. I'll find these
little guide points. I call them underneath the eye, coming down to the
midpoint of this chin. Connect this for the cheekbone. And then this shape
here identifies the cranium like the
three-dimensional point of view. Can just start. We
have a character. We have enough information, whereas we were to come in
here and lighten it up. We can almost even
get rid of this. We have enough to work with. And so with that being the case, we can come in and
switch over to a pencil, sharpen it up a little, and then just start
working with what we have. And this is how I
do all my sketches. Every single time,
is I start with the big shapes first and then I start chiseling and sculpting. Find the emotion or mood, capture it as fast as I can. And voila, That's how I draw and I think that's how
you can draw two, you just got to keep practicing and you're gonna
get the hang of this stuff. Now, like I said
in all my videos, if you're still
struggling with faces or whatever part of the
anatomy, let me know. You can send me a
direct message and if I get enough requests, I will certainly
make more videos and more templates for you. So this is an on-demand course. This is my first, very first solo
course for you guys. So I really wanted to be kind of help you as
much as I possibly can because I want to
consider this one a prerequisite for any other courses that
I make in the future. I really want you to
have the anatomy down. And I feel like this course is going to
help you to do that. With that said, I hope that
this has been helpful. I look forward to seeing
the next segments and if you have any
questions, send them my way. Keep going. You're doing great. And I'll see you soon.
7. The Head: 3:4 View in Real Time : All right, welcome back. And now we're going to quickly
touch upon the drawing. The head from side view, front view and maybe rear view, three-quarter view,
all those good views. I wanted to just touch
base on all of them. So when you are drawing
your character, I want you to be able to have a good grasp
on how to draw. I had a call. With that said,
let's move forward. And I'm going to start
with a three-quarter view. Three-quarter views. Relatively easy. It sphere. Now instead of going
directly down the middle, lean towards whichever
side you want to do. If you want to face towards the left or the right up to you. You're dividing it. And then you're gonna
take this part here where the circle starts
to curve inward. You want to draw that
down and cut across. You're imagining that
this is a chin and then a jaw line from where the jaw would
stop and meet the ear. You'll kind of curve in the
create shape of a skull. This will all come together. Now, there's a lot of
methods to do this. Again, this is a
simplified version. So what I'm going to do is I'm going to draw the eye line here. I'm a protruded
out a little bit. Then I'm going to draw
kind of a cheekbone. Draw from the center. I'm going to imagine that this would be where the
nose would be. Since we're our noses over, pointing over towards the
characters right, our left. I'm going to draw
an L shape here. Maybe make it a triangle. Underneath that knows,
I'm going to draw a line down the middle. Just to maybe just a naive and a half of the
nose, just a little bit. I'm going to draw a line
indicating the mouth. And then you don't want that
mouth to go too far out. Actually. One good thing, one good rule to
explain to you now is anything that's
further away from you when you're doing
a three-quarter view, the line is going to be shorter. So you see how this line
is divided in the middle. This mouth line is going
to appear shorter. This one. Then we
have a bottom lip. Then here we're going
to have the eyes. Now again, this eye, he's going to appear slightly smaller and closer to the nose. This one's going to be further away from the nose
and a little bit bigger. The ear is going to
fall somewhere around. Now when you're drawing the ear, if you went to know
where to place it. Imagine that the character is wearing glasses or sunglasses and then connect them to like, bring them back towards
the back of the skull. This is your frame. And then you know that that
frame lies above the ear. You can kind of place
where your ear is there. Some people draw their
ears too low or too high or too close or too far. This is a good way,
a good method to measure and
double-check yourself. Okay, there we go. Now from the back of the
head where it's coming in, just like this side where
we drew the line straight down from the back
of this circle here. I'm going to draw
back of the neck. Now. This neck is going to be a cylinder shape and it's
going to go right about here. You can see not quite to the center of the
head, right before. Then we have a muscle that
you guys probably have all seen goes from here to
the back of the head. There we go. We have our general shape of a,
a three-quarter face. Now with that said, let's erase this and let's go over and
fine tune it a little bit and I'll go over some
of the rules and the placements as I'm,
as I'm sketching. Alright, so we're
just going to lightly erase and leave a ghost
of the sketch behind. Now I'm just gonna go in. And this is not a
particular character, we're just making up this
character as we go along. But you can turn this character
to just about anyone. But I'm just going to
start with the eyes. I like to start with
the eyes because the eyes helped me
to kind of capture. The essence, the motion, the attitude of the character. Iss, bring the life
to the character. I think it's a good
place to start. Then from here, now, we're going to have a course
on emotions and faces. Just, and that's all
we're going to do. But for this one, I'm just going to do a standard
face not to emotional, just placing things where
they would they would fall. So we have the eyebrow here. You can decide if
you want this to be a thick eyebrow or
within eyebrow. So my rule when I'm
drawing eyebrows, just depending on the character. So you have to remember
there's a lot of variations. Let's see what happens
if I close in on this. There we go. Eyebrows are
part of communication. They create emotion,
they create language. If you raise the eyebrow up, it's going to create surprise. If you lower down, it's
going to create more of an intense look.
Maybe even anger. Depends on how wide
the eyes are open. There's just a lot
of variables when you're drawing that
any slight change can really alter
the whole attitude of whatever it is
that you're drawing. So from there I know
that the eyes are here and I like to make the
character looking at me. To do that. This eye here, you
will favor the eye. The eyeball would kind of come slightly further over
this way towards you. And then you can
put the pupil here. And then this one again
would come towards you. And because it's being cut off
by the bridge of the nose. Remember this nose is offset. It's off-center because It's a three-quarter view and
we'll get more into this, don't worry, I'll
repeat these over and over and through examples. I think you'll, you'll pick up what I'm
putting down here. Then I'm just going to draw
on kind of a no shape. Then I'm going to
underneath the nose has this kind of indention
right above the top lip. And then remember that
mouth that we were drawing. The lips were a little
shorter or going this way and then a little bit longer towards us because it's a three-quarter. So anything that's
just like perspective. And of course we'll be doing a course on perspective as well. It perspective teaches you that anything that's closer
is going to appear longer and bigger and anything that's further
away is going to appear shorter and
smaller. There we go. And then we have a
kind of an under lip. And then here we're gonna
give him strong jaw. When you're drawing comic books. And you want to make your
characters appear strong. Books are all about exaggeration and just having fun or not. You're not trying to draw
anyone in particular. You're not favoring anyone. You're just drawing
what you think looks heroic. Here we go. We have a face. Now from here. I'm not drawing
any hair at this point. I'm just drawing in the shapes. Remember his ear is
going to pop out. Yours can be all shapes
and sizes as well. I like to just keep it
relatively easy on the eye. And then you can shade in a few different areas that
make the ear kind of pop out. Then remember we
have this line back here which was indicating
the back of his neck. And then this line here. And then I like to
break lines up. I don't like to draw
this muscle here. I don't like to draw just straight lines connecting.
I like to break it up. And I also like to add a couple
intermediate lines here. And then on this side of where
the Adam's apple would be. I like to add another
line going down like that indicating the same same muscle wrapping around the other side. There we go. There we have a typical
Heroic looking figure. Will pull back a little bit. If you wanted to
draw hair, you can. If you wanted to
shade it in, you can. So if we do our standard
above lighting, we can know that underneath
his jaw is going to be shaded underneath this ear. Really anything that's furthest away from the light,
it's going to be shaded. Now if we want to add
a few more details, Let's see if I can just
zoom in a little bit. We want to add in some details. I like to add the last double
am drawing characters, especially someone
like Wolverine, even Batman and I
liked him to look a little bit rough and rugged. Just kind of adds character
and communicates to the viewer that this
character isn't so clean, shaved, my head a rough day, it's ready for battle. You can go up here. You can imagine where
the cheekbone would be, just based on our lines here. So I know that the cheekbone
go somewhere around here. Underneath the jaw here there's another muscle that
kind of goes upward. I like to draw like this. Shaded in. This is how I would
approach a standard face. Underneath this nose, we
can cast some shadow. Even this lip here, and even this side of his
face if we wanted to. Just depends on how
intricate we get. This is not a tutorial
on how to draw faces, but I figured I'd
throw this in here for you just to keep in mind because I'm going to have a whole course on
how to do this. If you guys are watching
this and you're thinking of any other courses that can contribute
and help you with, you know, send me a message
and let me know because I went to give you as much value as possible. I want to help you. We live in a day
and age where you have more resources than
you can ever imagine. I did not have this when
I was first starting out. You should be very grateful that you have so many
resources out there. I know I am. Here's a typical face. In our next course that we teach on faces and
expressions and stuff like that, I will get a little
bit more intricate. I'll draw hair. If you
wanted to draw hair. Basically what I would do is
just establish a hairline. So from where the ear is, wood, Draw a line inward out somewhere towards the middle and then curve it in like that. That would establish a hairline. Hair lines can come
in all shapes and sizes depending on the age of the character and
maybe even a sinister look. Maybe a more evil
character might have a higher receding hairline
or maybe no hair at all. Some characters are going
to have more scruffy hair. Some are going to have more
well combed and styled hair. Some may have, may not even
be human, maybe alien, and may have all kinds of weird just shapes and forms
popping out of their head. Who knows? It's really up to you. That's the beauty
of being an artist. You can create
whatever you want. If it doesn't work.
You have any eraser. You can try something new. There's a standard head. Now. I'm going to go ahead
and draw a front-facing. Actually, let's do a side facing view and then we're gonna do a different character. Let's see here, my
microphone over. I'm going to create a
character from this side, and I'll do that in
the next segment. So this one will be labeled
three-quarter view. The next one will
be a side view, and then the last one
will be a front view. We're going to end on this note, and I'll see you in
the next lesson.
8. The Head: Profile in Real Time : Welcome back. Now we're
going to continue with drawing the head and face. And this time we're going to
draw a side profile view. Again, this whole
course is designed on simplifying things and drawing them fast so
you can learn fast and then you can come in
and do the details later. Okay, So with that said, let's jump in and remember, the first thing that we want
to do is we went to train ourselves to think
and see and shapes. With that said, the first shape I'm going to do
instead of a circle, I'm going to draw an
oval almost like an egg. Sideways, horizontally. Then I'm going to, from this front side of the egg, I'm going to drop this down. I'm going to come back here. Now from the center of the egg. I'm going to divide. Now. That doesn't mean that your
jaw line stops at the center. I've just where I'm drawing. I'm just dividing the egg and a half from the back
part of the egg. Just like the back part here on this previous head that we
did, the three-quarter. This one will be a side profile. Their head will be
connected to this neck. And then again, we have to
remember that these muscles, this one here is the
same as this one here. And it connects to the
back of the skull. And it's responsible for
twisting the head In left, and it can help move
it up and down. Now, what we're going to do is we're gonna find our eyeline. And usually the eyeline, if it's just a head-on. Horizontal shot from the side, island is going to come right
down here in the middle. Then what I like to do is from where you're dropping
a line straight down. I like to step back
just a little bit here. I don't know how the measure
I usually just eyeball it. No pun intended because
we're adding an I here. I would draw a line right here, kind of a dividing. And then what we're doing that for is because
this is the eyeline. I went to put like a
shape like this here. This is indicating the
eye from the side. Now you can do that in
many different shapes. But for this one, I'm just going to do it like this and we're going to put it in a rough eyebrow. Now I'm going to erase all
this and redraw in a moment, but right now we're just
establishing where things go. This part here I'm going
to create for his nose. Then underneath his nose. I'm going to drop down. Remember we did this
drop-down here. We did the same. Put his mouth maybe
you're right about here. Then bottom lip and
the chin will pop out. Then we have the jaw. The jaw goes up. Remember the glasses here? Connect behind the ear. You can shape this head to. Remember. Heads come in all
shapes and sizes. When we're drawing
more characters, I'm going to show you how. For instance, like the Hulk,
we'd have more of a square, small shape, or Spider-Man
would have an oval egg shape. Batman or superman or someone like that would
have more of a chiseled, almost like this here,
which is a chisel, strong granite, strong jaw line. Here we have essential shapes in our placements of everything. One of the things I like to do is right underneath
the eye here. I like to draw an
imaginary line. No, it's not imaginary now
because I'm showing you, I like to draw a right to
about where I think that this jaw line picks
up this muscle here. Sorry, like to connect
it and it gives me a good measurement
where things are. Another way you can look at it and I'll show
you in a moment, is what we're at it let
me just write here. Let's imagine that we have
our three-quarter base. Again. A good way to think of faces is imagine that every
head shape was like this. But you can slap any
face on top of this. So a face would be
something like this shape. We have nose, mouth that
would slap right onto here. You see what I'm saying? If we were to move this over a dot, dot, dot, dot, dot, we
would put this part here. Draw this here, then
this down to the chin. Same thing on the chin. Line. Hi, nose, mouth. Of course it gets a little
bit more detailed than this. But this is kind of
how I see the face just coming right
off. Back to this. I like to draw a very
strong looking characters, stoic characters. When I'm drawing. Especially when I'm teaching. When you're sketching for
yourself or if you're working on something professional or commission or
something like that, you can vary your styles and you can draw
whatever you want. But I like to teach with what
I'm most comfortable with. My go-to characters when I
draw are typically someone like Batman or Wolverine, Superman or mask character. I loved drawing like
Deadpool and Spiderman. When it comes to females,
it's more like a Wonder Woman or fathom from Aspen comics. Catwoman, kind of sinister look. But anyway, this is
a basic side view. And so what we'll do is
we'll do what we did before. And we'll take our
kneaded eraser, erase everything, but leave a
ghost of the sketch behind. And then I'll zoom in. Just like this one. I'll start with the eyes first. So I'll with the eye, I'll kind of curve
it out a little bit. Then I will. When you're drawing
highlight that you're imagining a whole
circle. For an eye. You're imagining something like. But that's why I simplify that. I only drew this part. We skip this. We don't need this. Once you learn the shapes
and where to put them, you can bypass a lot and it's gonna save
you a lot of time. Again, we bow this out, put the I in here. We are drawing a eyebrow
and I'll shade it in. I'll draw a couple of lines here indicating he's
kind of snarling. Serious. Then we'll
pop the nose out. We have the upper
part of that lip, lower lip, and the
chin goes out. Then I like to draw
a straight line. Connects to this
m is Apple area. Then connect. Remember I don't like to really
keep my lines too. I like to break them up. Just adds a little
bit more character I find under here we have this kind of a
muscle on the jaw. Then here I'm going to draw the indication and
see this little piece here. We're going to draw here too, and then maybe even another one. Underneath this, I am just going to draw kind of a slight. And then here is where
the cheekbone would be. Then we're going
to draw in here. I see that this ear was
placed in the wrong spot, so I'm just going to move
it a little bit, not much. Then I like to shade in
some areas of the ear which indicate shapes and form. Then underneath I'm just
going to calcium shadow. Again, the hairline. There we go. Now if you wanted
to add an eyeball, you're going to have them
looking straight ahead or come back Up to you. Then we can start shading
similar to last one. Upper lip, some stubble, first-gen. When you get the hang of this, you realize how
repetitive it is, but in a really nice way,
it's not a monotonous, boring, repetitive thing
that you're doing. You're just, it becomes
repetitive because it's it becomes habit. If you're repeating the same
thing over and over again, you're only going to
get better at it. So don't stray and they'll
try and reinvent the, invent the wheel every
time you sketch. It's always good, of course, and I always advise
that you break the mold and you create your own voice
when you're drawing. But for awhile while
you're drawing, just keep it basic. Keep it simple, keep it fun.
That's what it's all about. Remember, allow us
started drawing or had the desire to draw since
we were little kids. And why was that? Because it means it's happy. It was something that we liked, we'd like to share
with our friends. It's a story-telling device. It's a way to communicate, it's a way to express ourselves. Keep it fun, keep it, and just get good, Get, become the best that
you can possibly be. The only way you're
going to do that is by constant practice. Reevaluating yourself. Being a harsh
critic on yourself, don't be afraid of
criticism from others. Actually criticize yourself
worse than anyone else could, but not in a negative way. Just keep yourself in
check and keep making yourself progress. There we go. We have a side view here. You can see zoom
in a little bit. And then we'll zoom out. So we have the side and we have the profile and
the three-fourths. Next thing we can do
on the next segment, we will do a front-facing face. It's the same
principles as these. I hope that you are having fun, I hope you're learning and
I can't wait till we put all this stuff together and you can create
your own characters. I'll see you in the
next lesson again, if you want to reach out to me, you can contact
me directly here. Or you can find me on
Instagram at Van Orden art, which is the little at sign
and then a VAE NORDIET ART. Find me there. You
can message me there. I think there's a believe that there's a way that
you can email me as well. Anyway, I'm here to help. I'm a Art mentor and coach. I love what I'm doing and
I love to help others. So don't be shy. I'll talk to you soon, see
you in the next lesson.
9. Headshots in Real Time : All right, Welcome back. In this segment
we're going to draw a front-facing head face,
all that good stuff. The reason we're covering this, and I'm including it in
the simplified anatomy. Superhero anatomy is because I think that no matter how
good your anatomy is, no matter how well drawn and how intricate and
understood you are in the anatomy terms and all
that good stuff without a good head and face and to
show expression and emotion. Your, your whole
sketch can flop. You want to make sure
that you're able to grasp everything
in a lot of people tend to shy away
from drawing faces. They find them complex. They find difficult,
little overwhelmed. But you don't have to be. I think that everything
can be simplified. And I'm gonna show you, I'm
going to keep showing you. As we move on from
less than a lesson. You're going to learn to put
all this stuff together. I'm just sharpening up my trusty little number
two pencil here. Now in general, I don't
Draw with number two. I usually draw with
my handy lead holder, which I think is a to H lead. But number two is a great one because it's a software layer. It's dark, easy on the
eye, you can depend. The camera picks
it up really well. And it's really
good for lessons. I think the softness
of the LED is a lot of fun to play
with because you can get some good details and shades and values and all that
good stuff with it as well. Anyway, let's draw the
front-facing head. Remember, just like
the three-quarter and this side profile view, the front-facing is going to
start with a circular shape. I'm gonna divide it
down the middle. Stretches line out a little
bit longer on the sides. I'm going to continue to draw down and then I'm
going to cut them. I'm imagining that
this is kind of a jaw line protruding
down to the chin. Then underneath we'll have an extension of where
the neck would be right? Now another thing you
could do is you can actually add to
this circle here, make it a little bit bigger. Gives you a little
bit more of a shape. And then figure out
if your character is. Now, again, I keep
repeating this, but I really want you to know. I'm going to have a whole
course on drawing heads and faces and changing the angles so we can have angle facing
down or facing up side left behind
whatever view possible. We're gonna go over it
all. But for this one, we're keeping everything simple. So I'm just gonna
keep the island pretty much center like this. Then. We're going to quickly draw in our
characteristic facial features. So what I like to do is I like to kind of indicate
where the nose would be. So draw like a circle
or a square here. From here, I will
draw shape like this, almost like a
triangle. From there. I will create similar where
my eyes are going to fall. Now you want to keep your eyes not too far apart,
too close together. There's a sweet spot
right in the middle. We'll find out here soon. Then after that, I'm going to
put in my mouth would fall. So I'm gonna say
right around here. And then the under lip, chin in from the mouth. I like to draw a imaginary line book which I'm making visible to you for
the sake of teaching. Going out to the cheekbones, carbon back in like this. And then out again. Crossing over. The reason I do this is
because I'm trying to find all my shapes. I'm trying to make sure everything is
proportionally accurate, at least for my sketch,
my preferences. I'm going to zoom in
a little bit here. And then re about, remember, the whole glass
is if your character, we're wearing glasses, we know that the ear at the top of the ear would
fall somewhere around here. I'll just draw, I would say is the shape of the top ear and then
I would pull it out. Now you can change all these
proportions and sizes. I can make this face
longer, more square. You'll play around
with all this stuff as you're moving along and
you're getting better. I now know what your skill
level is at drawing now, but I know that with practice
it's going to get better and all these nuances are
gonna become subconscious. You'll pick up on them. You won't even need
to think twice. I'm telling you from experience, you won't think twice about it. You will easily draw this
stuff like second nature. And that's what I want
you to be thinking about. Don't be too hard,
don't be overthinking. Just dive in and draw. Now with that said, I'm gonna go ahead
and draw in a, i, i just a shape. I'm not going to do
anything with details yet. So now that I have all this, I think I have
enough to work with front-facing and everything that I was looking for
in this lesson. I'm going to take this again, our trusty kneaded eraser. I'm just going to
go ahead and erase. Now, leaving a ghost
of this sketch behind. We're going to start
with the eyes. As I typically do. We're drawing fast, so
I'm not getting too intricate and not
getting too detailed. Just enough to kind of
convey how all this stuff works so that you can take
this lesson and run with it. Then I will take eyebrow here. I brought here. I'm
drawing eyebrows. They're gonna, again, they're
going to vary in shape and size depending on who you're
drawing and also your style. But for here I'm gonna keep
it small and the back. And then as it
gets to the front, it's going to get a
little thicker. Then. I like to draw these
little lines here indicating a serious
intense look. Then from here, I can
see my cheekbones, so I'm going to go ahead and just drop in the
cheekbones a little bit. I'm going to drop this nose. I know that the nose I want is going to fall
somewhere around here. Then underneath is gonna be the upper lip area
and then the mouth. I like to break up the
lines of the mouth. Put it under the
bottom lip here. Late to add line
outside like this. Then I imagine,
when I'm drawing, I imagine a nice
strong Square chin. And then this jawline
going over here. Let me keep the character
bald at this point. We're focused on their face. I'm going to draw in years. I already conveyed
where they fall. So I'll just fill
in some shapes. I like to, like I
always mentioned, shade in a few things that make the ears pop out a
little bit more. Remember this little muscle underneath here
underneath the jaw? Just kind of allude
to it being there. Draw another line out here. I'm going to give them
that little dimple inside the chin and then outside I'm
going to draw neck. And this trap muscle where his hairline is going
to be going like this. Back out. Carbon. And then there we go
and have a hairline. And then let's imagine, where is it, whereas imagined
him looking directly at us. We want to center the eyes, the eyebrows. And of course, when you're when you're working
on your actual sketch and you want to get a
little bit more intricate. You can. Is all for the sake of teaching. I don't want to draw
here right now because I don't want to distract
you from the face. But you can see the hair
would fall in this region. Then if you wanted to draw, remember we were
drawing stubble. If you want to keep
that trend going, you can just quickly, fun to do. It's just a little details. I'm not going to do too
much because I know we have time constraints and you guys
are focused on learning. Um, I know it's fun
to watch. Sometimes. I loved watching
other artists draw. I really want you
to pick this stuff up and I want you to
put the practice. Then I would just
do the same trend of casting a shadow from
the light source above. There we go. Now you can turn this
character into it. Anyone you can turn
into Wolverine login. You can. Maybe I'll
do that real quick. I imagine that you wanted
to draw someone rugged. Here we go. Really
quick version. I'm finding the shapes
and we're going to add in some sideburns. Just, just for the
sake of simplifying, I'm just going to shade this in to keep my pencil
moving really fast. You just put
everything together. Some more shades here. This is fun. I enjoy it. I think you do too. And you just get to experiment and try new things out
and learn from it. And go with the
flow. There you go. Like that. Let's do one more
face over here. This time. Maybe we won't
get into details as much. But let's see, we're
running in 14 minutes. I only exhaust you. But let's just draw, draw a circle. Line
down the middle. We're going to keep the lesson
I've drawn front paste. This time I'm just
going to draw an oval. I'm not going to draw an E
squared chiseled shapes. We have almost an egg shape. Draw a line for the eyes. Circle to indicate the
nose where it starts. Triangle. Mouth. This time, I'm going to show you one little trick to
add some emotion. Not going to talk as much
during this one because I'm kind of thinking of
this as I go along, but I'll explain what
I'm doing as I do it. So right now I'm just finding shapes and finding measurements. Letting myself know where
everything's going to fall. Do come in and draw my
details. I'll know. What character would
I like to draw? Maybe. Let's just figure it out. I'm just going to go ahead
and erase this lightly. Whatever character
pops to mind first. Even if it's not
unknown character, even if I'm makeup the
character right now, it's fine. I have everything I need here. I have all the measurements. They're essential for creating a face where everything goes. I have all my information laid
out. So now it's up to me. Now if you want to get silly, you wanted to draw more
of a cartoony face. Like, let's say that we drew. Big eyes, eyeball going in here. And then let's say we
raised his eyebrow up. Let's say we have a bigger knows that mouth now a little bit further
than we normally would. Some bigger ears. Just changing
everything up there. I've done this whole time and
just trying something new. Had no idea that was
going to draw this. I know who this is. It just shows you that you can create characters
anytime you want. Just change shapes and all the fundamental principles and foundations are always here. You can see like I just quickly did this and then what
I'll do is one more time. While I erase. Oops, I just got my eraser or
the pencil sharpener. Have a little bit
more intricate here. What I'll do is I'll
give them a tired I this just goes to show you that nothing is
ever cut in stone. You can always
change your style. You can change your method. You can create
things on the cuff. Don't want everything that
your rules nill you down. You can the rules once you know them and you can
do whatever you want. Really soft chin. Of course, I'm
making all this up. I've never drawn
this character ever. Once you know the
principles and the basics, the rules, you can really
just create whoever you want. It's actually fun. Power to possess. There we have it. Another face. Have you wanted to grab our
put more details in you can sounds like there's a
helicopter in the background. Then what I would do here is just following the
same guidelines that was doing on the
previous characters. You see Walla. We've just created
a character face. Just exactly the same rules that we've used
for this one here. We just exaggerate and embellished and change
some of the features. And this is what
it came out to be. With that said, I really
hope that this lesson served you well and I look forward to seeing you
in the next lesson. Hang in there, keep practicing. Don't give up. If you have any questions,
please message me directly. You can message me
here or you can find me on Instagram at Van Orden R, which is the at sign VA NORDIET. Ie ART, sorry, van Orden art. You can find me there on Instagram or you can
message me here. And there might even be
a button that you can click for email either way, if you have any
questions or if you have any suggestions,
please let me know. If there's something else
that you'd like me to teach in the next course, let me know because
I'm planning on doing maybe a course each
month, maybe more. We'll see. Just depends on how much
time I have on my hands. Okay guys, thanks for
joining me on this lesson. I hope you enjoyed it. And I will see you again on the next segment.
Talk to you soon.
10. The Torso and Upper Chest : All right guys, welcome back. And now we're going to focus on the simplified chest and torso. This is a really
important part of your sketch when you're
putting everything together. If we're breaking things down, we would have the
head, the torso, the arms and shoulders, and then the legs and feet and hands and
all that good stuff. So of course the hands would be connected to
the arms and feet. But here we go. Torso. So torsos can come
in all shapes, but actually all sizes, but the shape is relatively
going to be the same. With acid. Let's quickly draw in a torso. We'll do a couple of
different angles. And again, I'm using a
number two pencil for this. Now as we move forward
into our lessons, I might switch over to
my trusty lead holder, which I've had for many years. This is one of my favorite
weapons of choice. But for now, we're going to use this simple two H pencil that a lot of you may have
used when you're in school. They're the most common
pencils out there, so I'm sure you can
find one anywhere. Okay. With that said,
let's get started. The torso basically, it's
where your chest chest, and torso, the upper
part of your body. The way it works is we
have a shape like this. Now underneath that we're
gonna have kind of a loop. I hope you can see this. This is kind of looking head on. And then we have a spine. Now this indicates
the torso area. It's really pretty easy
when you think about it. One of the things I like
to do when I'm drawing this area is I have a few tactics I use to keep everything in
alignment in from. One thing that would do is
from this bottom corner here, I would draw an arrow straight down towards the
crutch and same here. This basically would give me a an indication of how
the muscles will work. In terms of your
abdominal muscles and then your obliques here, and then your legs will
connect with the sockets, come down like this. You can see that everything
just comes together. And now we have our shoulders, which we can throw
in right here. Then up here we would throw
in our neck and our head. And then from this head
now I'm going to teach all this in one lesson. But this is just a kind of a preview of what
we're getting into. You can see that the body
comes together pre, quickly. When you just start putting
all these pieces together. Now remember, our sockets
or arms come out here. There you go. There's the basic human anatomy. Now you can go deep with this. You can start drawing a. We're not gonna get too intricate here
because I really want the focus to be on this area. Let's go in and Find some of the
muscles that we would find in the torso and
upper chest area. What we would do is we're gonna divide
straight down the middle. And then we're going
to come across and divide right around here. Now, if we're drawing a chest, the chest is going to, maybe I'll do with this
with a red pen here. I'm going to draw a line here, and I'm going to create a chest. Then underneath this test, we'll have the indication
of the ribcage, which I'll teach you this in later lessons were to add these. Then we're gonna come down here, which would be the abs. As we work our way down, we can see things. If something's out proportion, this is a great time to
make those corrections. What I like to do is
imagine that the hero or villain or whoever
is wearing a belt. We can erase later if we're
drawing in pencil or whatnot. We're going to stop here and we're going to
work on this area. So we have these
neck muscles here, which we'll get into later
on in another lesson. This would be the
upper trap muscle that would connect
to the shoulder. Then these lines
that we drew earlier would kind of be what
encases your abs. They encase the ab muscles
there, the obliques. And they work their way down to the groin area, the crotch. And of course, you
can draw your legs. Your arms were drawing pretty quickly because
I'm just trying to show you how everything
comes together here. Later we're gonna get a lot
more intricate on this. And I want you to
get to a point where you can comfortably
draw superhero anatomy. Now we're focused
on a male here. I think in another lesson, we'll start working on females, but I think it's easier to
focus on males at this point. We can do, we can do aliens, monsters, they don't
have to be human. You can create your own, your own species if you will. Whatever you want. This
The world is yours here. You can see how everything
kind of falls together. I'm gonna do from the
side what we did here. For an aside, if you're
drawing a torso, again, you're creating is well, you got to remember. Your back holds everything up. So your backward
connect to your neck. Your shoulders would fall
somewhere around here. Then your abs here, your torso area would come
somewhere around here. Legs would be here. Remember when we did legs we had larger bone here and then this bone connected to the
equal came out to the foot. It's the same concept. What I like to do is draw
from this socket here. Draw kind of a
straight-up line here. Should keep everything
relatively imbalance. You can draw a head in. Everything is going to
stay relatively balanced. In proportion. What I'm trying to
convey to you is the shape that I want you to
focus on is this shape here. Let's get back to
the pencil now. Let's imagine that you
have a stick figure. That line is our balanced line, it's our center line, line
of action or inaction. Then here we're going
to have our shoulders. Here we're going
to have our legs. Where does your torso falling? Falls in right around here. Connects here. One of the things I'll tell you, I'll tell you now about,
I'll remind you later, is when I'm drawing arms in terms of arm length now
I don't measure the arms by just use kind of guidelines and landmarks to notify me if if the
proportions are right. If it's a normal tall character, I would just make sure that
the elbow falls around midway here and then the hand would fall somewhere
around the upper thigh. That's basically it for me. Now this is relatively simple, but like I said in
the last lesson, I'm really excited to show you how to put
all this together. Again, Let's do one more torso. We'll do this one from the side. We have shape that's gonna go. You're imagining that this is your socket for
your shoulder. So again, if we do a front view, I'll do both simultaneously. Socket for shoulder. What I mean is here's
your shoulder. Because here right
into the socket. We have our back spine. We have our pelvis area, then our legs socket, neck. Here. This is where
the shoulder would be. And so we can just imagine this shoulder
is going to go in here. It's just shapes, everyone. Then we're just
focused on shapes. I think that this is enough
information for you to understand how the torso works because we're going to
recap all this one. We're putting the
character together. I just want you to
kind of briefly go over this part of the body. I think what we can do now is
we can work on some heads. So we'll do a front-facing head, a three-quarter and the
profile shot of the skull. And we'll maybe even draw
a quick based on there. But we're going to have a
whole lesson later on in another course on faces and emotions and all
that good stuff. So there you go. I hope this gave you a, give you a better perspective
on torsos and chests. And stay tuned because we're going to put all this together. All right, thanks
for stopping by again and remember
if you want to see more work, if you
want to reach out to me, you can reach out to me
directly here or you can find me at Van Orden
art on Instagram. That's VLAN OR dn ART. Talk to you soon.
11. Legs: Breaking Down the Shapes : Welcome back. We
are now going to dive into the study of the leg. This is a male leg and what
I want to do is just really emphasize on how to
simplify the leg. So when you look at
this sketch here, you can see it's pretty complex. But I want you to start training yourself
to look for shapes. So there's a couple of
ways to look at this leg. Let's start with
this one over here. We have a direction that's
going like this, right? So we have It's
almost like an arm. You can almost call
this like an elbow. This could be the upper arm, this could be the lower arm. Let's go ahead and
look at the basic, the most primal shape that
we can see, our cylinders. So the first cylinder
that we were gonna see, he's going to be
right around here. It's going to go all the
way up to about here and wrap around here. And then we're going to go
ahead and connected over here. We have this cylinder
going this way. Then we have another
one going over here. Which keep in mind I'm just keeping these
shapes very simplified. Because I really want you
to be able to actually, let's go ahead and circle
this down here, close it out. I really want you
to be able to just identify these shapes
as fast as possible. Another thing I can do
to help you out is two. This is just kind of
like a see-through. Let's see. Let me make these
look like it's dotted. So you're just seeing
through the leg. And then over here, go ahead and shade it in. So it looks like
we're looking inside of the cylinder.
Same thing here. Okay, so we have this
kind of look. Basically. You can draw another
cylinder up here, connected here, and then
do the same thing here. Drop-down. We had
the same shapes, essentially in-between. We have this connector, which would be like
the elbow here. You can go out,
connect, connect. So let's go ahead
and clean this up. Let's start one more thing here. If we were to be drawing
an actual leg, will sure. You can also look at
the shape like this. Look at the big shapes like
what are we seeing here? We're seeing a shape like this. And then we're
connecting to the knee. And then we're coming down here. Shen to the ankle. Cap muscle connect here. We have the heel, foot. I'm doing everything
upside down, but I just want you to see, it's very easy to start
identifying these shapes. So if we get rid of this, we can see that we
have a leg shape. And now we can just start just playing around
with some muscles here. We have an ankle that's going
to fall right around here. We can connect this
up to the knee. We have a couple
of muscles here. They're going to
connect over and we have the glutes here, the kneecap right around here. You can just check yourself
to see how things look. Let's say that I removed that. Come back. See you that once you
get these shapes down, there'll become part
of your muscle memory. No pun intended. Then
we'll move on to this leg. And we're going to actually go into this and just practice more on how to draw legs with your imagination from
your memory on this leg. One of the things to
remember is we have this shape here which
would represent this. And then we have this
femur bone going down to the knee and we have this shin bone going
down to the ankle. So one of the things that I always tell my students
is the inside ankle. He's going to fall higher
than the outside ankle. Then from the inside ankle, It's good to connect this line, oops, to the ni. See how it curves in. Then femur is going to go
from from this socket. It's gonna go and angle towards, towards this inner knee. And then this lower leg
is going to go ahead and bow out and end
up at this ankle. Then you can go
from here to here. Get a straight
point up and down. Right? So if you want to build
muscle onto this, you can imagine your knee is going to fall in this region. And then you start going
back to this first example. We can draw a cylinder. Connect it here and here.
We have our cylinder. Then we can even start, let's say that we
wanted to lighten this up and then come here and start really
working on some muscle. What we could do is realize that from this point here
down to the inner knee, there's gonna be a line. This is a division line from the upper muscles and
the inside leg muscles. Then here this is
going to bow out, especially in comic books
were going to exaggerate. We're going to blow this out. And then this area we're going to draw inward
towards the crotch. Then we're going to
work our knee in. And then we're going to
add this calf muscle. We're going to add
this calf muscle. Then on the outside
you're not gonna see as much of the calf. Then we're going to drop
that down to the foot. And voila. Now we can go ahead
and remove this. And we can see we can actually
remove both of these. Now we can see that
this is our muscles and let's go ahead and work
on these a little bit more. So I'm going to go ahead
and lower the opacity. And then from here, I'm just going to start with
your own stylistic approach. Like once you learn
these muscles, you can add your own aesthetics, your own style to it. So you can come
up here, you can. In fact, let's use
a different color. So we can make it a little
bit easier on the eye to understand. I'll
use this blue. I'll come in here. I'll
put one muscle like this. And for the sake of showing you where these
muscles fall all connect them. Then we have this
big center muscle that goes over the femur. And then we have this one that
kind of bows out and then connects to the
butt or the glutes. Then we have these
strands here that kind of go towards the inner
leg. And then underneath. You don't have to get too
detailed with a kneecaps. Just create a shape like this. Know that our shin bone, remember it comes
from the inner ankle, connects to the kneecap. Then we have our outer, which is gonna be
slightly lower. We connect our foot. And then when we come up
we can connect our caps. Now we can exaggerate
because comic books and superheroes and stuff
are all about exaggeration. So you can do minimal
muscular character like this. Or you can come in and let's go ahead and level up
a little bit more. Now I'll come in with
a different color. Let's just say the Hulk. Now. We can come in. We can really just
exaggerate on these muscles. We can build and bulge and
just make them look monstrous. Muscle here in the middle. And the thing about
drawing muscles, as you don't have to connect
every single line you can hit to where the muscles
are going to go. So for instance, let's
expand on this ankle here. And then when we get
to his calf muscle, just bowed out bigger. Then I'll just
show a slight line here just showing the
shape and the flow of it. And then on the
outside of this leg, Let's do the same thing, but
without taking up this leg. Make the photo a
little bit bigger so everything looks proportion. Then, even here in the middle, Let's go ahead and
build this leg up. Now. We have bigger leg. We can start adding in
these striations here. Once you start adding some
form in some rendering, everything just comes together. And we'll put all this
into practice soon. So 123, when I'm drawing feet, I'll just do a shape like
this all imagine some toes. Your foot could
go from the side, could go like this. He'll get this curve here. And then we have where
our toes r goes up. And then goes into a cap. Now, depending on how
how big these caps are, you can change those
muscles to any sides. Really don't get too caught
up in the line work here. Really just focus on these shapes that
we're working with. To go back to practice. Let's say we want to draw a
leg without even looking. So you want to test your skills. Let's go ahead and put
the red pencil on here. And let's imagine that
we have our socket. Then. We had this leg femur bone here connecting to the knee. This is going to bow out. But remember, there's
not going to go too far. We're gonna drop a straight
line here in our mind. We don't have to draw it. But in your mind, just keep
keep in mind that this from the outside or the inside
of his knee to the inside of the ankle is basically
a straight line down. Then just draw a foot here. And then go ahead and start
working in your shapes. It looks kind of silly here, but then we're going to balance it out with this inner leg. The key to your art is you
want things to look balanced. So when we get to that point
where you found balance, you're able to create mass. We'll go ahead and
keep this coin, but we're lower the opacity. Let's just build on
it a little bit more. So now we'll come here. Put kneecap here. I'll put in a muscle
on top of this knee. And then on the outside, I'll go ahead and round up
this muscle to the hip. Then we have these glutes
and we'll call this. You can actually shade
this in to simplify, just to know that this
goes back behind the leg. And then you can
go ahead and take this ankle carbon in
the calf muscle here, calf muscle out here. Ankles lower C. Then draw a simplified
shape like this. Just a fan left, 12, almost like a triangle
with a curve on top. Very easy. Then you can come in
and start modifying and changing your shapes around to make them look a little
bit more realistic. So with that said, when you're, when
you're drawing, you're going to take your time. You're going to
look for lines that establish what you're looking
for in your character. And what I mean by that is, sure we're looking for a
quick shapes right now. We're training our minds
to look for shapes. But then ultimately when
you're drawing and rendering, you want to really
take your time. You want to be very masterful. But the way that
you're going to become masterful is by learning. You had to learn the
rules before you can break them or add to them. So now we've kind of we've
gotten our leaf shape in. Let's go ahead and reduce the
opacity a little bit more. Now I'm going to come in
with this darker lead on a new layer and just sketch
the lines that I would, if I were approaching
this as an artist, I would just find the
lines I wanted to keep. Now we know that from this
point here to this inner knee, there's gonna be a
line that divides, but you don't have
to draw that line or that circle obviously. Then you're going to
come in, you're going to create a shape like this. This just comes from studying. You can study your own legs, you can study pictures
on the Internet. You can study other comic books. It's really up to you. But what you want to
do is you want to put this stuff into
practice all the time. Then we put in our knee
area will come here, but this calf in the inside CAF will hint
at the shin bone here. Imagine you have a TO 12345. You can mess around, draw these striations here. You can do a little bit of
division in the top center, which creates
another muscle here. If you really want
to start rendering, you can, you can just come in here and just add some lines. Crosshatching. Just create the shapes in volume that you're looking for with shadows and values. Now that's a whole
different lessons. So I don't want you to get
too confused with that stuff, but you can do it. So there you go.
There's a basic leg. Alright, I hope that
this lesson helped you. And don't worry,
we're going to dive into this a lot more. We're really going to
put this into practice because coming up you're
going to be drawing your own legs and you can
use reference if you want. But I really want you to get
to the point where you can just draw these from
imagination very quickly. I'll see
you in the next one.
12. Let's Draw the Leg!2: All right, welcome back. Now we're going to be moving
on to the simplified leg. What I wanted to do is we're going to make
this really quick. Because I know that you are probably eager to
put all this stuff together and create
your own characters and all that good stuff. So let's just jump
right in with a leg. Remember we're
thinking in shapes. Let's say that we
have a character. Let's do a simplified version
real quick and then we'll, we'll explain how it works. With a leg. We might have a
socket like this. Imagine this is the groin area, the torso meets the pelvis and all that stuff will have
a socket on either. From this socket. We're going to have a big
bone here that's going to connect to a circle which
would indicate and kneecap. Then from there, we're
going to have another bone. It's going to connect
to a smaller circle, which would be the ankle. And then from there, we would have the foot. Now let's put things together. Let's, let's remember that when drawing superhero anatomy, you're exaggerating
certain proportions. You're creating your
larger muscles. But what you're also trying to indicate is balanced movement. You want to keep things looking like they're
three-dimensional. So you want to add
your values and your shadows and all
that good stuff. With that said, let's quickly draw a leg
that you can remember. Every time you are
drawing a superhero or, or any character at all, you'll know the basics. What I like to do is again, we're shaping where
we're thinking in shapes and cylinders, such as cylinders, circles, cubes, spheres, all
that good stuff. So what I'll do
here is I'll create a cylinder shape that we have. Another shape here which is
going to be the knee area. Then from there, we're going to remember when we
were doing the arm, it was very similar to this. We had the socket which would
have been the shoulder, the first arm, the elbow, the next forearm, the wrist, and then the hand. It's almost the same but in
this case, it's the foot. It's the leg. All right. With that said, we
have a basic leg here. You can agree that this
looks somewhat like a leg. And what we're going to do is kind of similar to
what we did last time. We're gonna take our
trusty kneaded eraser and lightly erase all this. And I'm moving fast because I
really want you guys to get to the nuts and
bolts of all this. And I'm excited to teach you how to create superhero anatomy. Where you put in your
characters together all sides is kind of like a halting size or
a Spider-Man size. You want to master the anatomy. Because your anatomy is when you're drawing certain
sized heroes or people. That in itself is somewhat of a language that you're
speaking to your audience. When you think, think
of superheroes, for instance, like the flash. The flash would have very strong thighs because he's a runner. Or Spider-Man might have
very lean agile lengths, or where the hawk
might have short, stubby your legs, but
still strong and massive. But he's not known
for his agility, although he can run and jump in just as good as anyone else. You're conveying. Just a dominating.
What could you say? A hulking character that's just kind of overwhelming
in some ways. Getting lost in my words here, let's focus on this lesson, which is drawing a basic leg. And what we've done is this
leg is not too muscular. Right now we're
focusing on shapes. So here is where I
would have the ankle. Now one of the tricks I like
to do is I like to connect this ankle line to
the knee like this, almost like a curve C. Then this Inner ankle, it a little bit
higher than the outer ankle. Then that will connect to
the top part of the foot, which you have your toe, heel here. There you go. Then from that bone we're
going to draw straight up. We're gonna put it
in a calf muscle. Then from the
outside we're going to remember when you're, when you're drawing
shapes oppose each other. This, as this loops down
a little bit lower in this ankle is higher and
this goes lower and lower. And this outside of the calf muscle is a
little bit higher. And then connects to the knee. Then here. This connects to
the pelvis area. Now, if you want to
draw some muscles here, you can, you can. Here I'll show you what we
can do in lightly erase this. And we're gonna make
this leg a little bit stronger than it
appears right now. I'm just going to draw a teardrop shape indicating one of the quad muscles,
I believe they're called. And then out here I'm
going to do the same. This one's gonna be
a little bit higher. Then right in the middle. I'm going to draw kind of a division of
both of them. Then. Where this line connects
to the inner groin area, I'm just going to draw
another line like this. And another one like this. This is just indicating other tendons and ligaments that are connecting muscle
tissue to certain areas. Then here I'm going to
just draw a little bit. Small shape kind of bowing out indicating the hip or butt area. Then here we're going to keep our calf muscles
around the same. There we have our basic leg. If you wanted to add some value in contrast
and all that good stuff, you can just add in a shadow. Maybe add in some lines
indicating that this is inset. It's kind of behind. This part of the leg is
going behind the front. Overlap, overlapping muscles. Here I might indicate just
some three-dimensional shapes. Same here. When we're putting into character together, you'll see how all this works. This is just stuff that I want you to
practice and understand. You know, why we're doing
certain things when we get to the actual figure, they have it. There's your leg. And we did
that pretty quickly then we less than ten minutes, I'd say that's pretty fast. Okay. There you go.
You have the leg. Now. Certain leg muscles like from the side and everything
they're gonna look different. Will do a quick demonstration. So we have our socket. Actually, I'm going
to go this way. Then I'm going to put this
bone here, input here. You can see I'm moving
relatively quickly. What I wanted to do is
add a muscle like this. Then knee, shin bone
muscle connect. Now we're going to
draw the outer or the muscle called the hamstring, I believe it's called the back. When you are. Studying your anatomy books, like I said before, you
don't have to memorize all the body parts
are the muscles. Just study how they work. Study yourself to
look in the mirror. Study athletes on TV, study other comics
and other artists. Just see how they put
everything together. As you can see, not that
difficult to create a lake. We did that one in a
minute and a half. What else can we show you? Just the basics of a leg? Your leg can only move. Let's do a quick graph. We have the big bone here, so here's the, this
is another side view. Here is the the
upper upper bone. I think it's called a femur. Excuse me, pardon me for
not knowing this stuff. And then we have the lower part, which we would call the shin. Now, what you want to remember
is this is your knee. Your knee can only
bend this way. Inward. We can only
go here there. A certain amount. You cannot go
forward if it does. You have some problems
with that said, I want to show you
another quick method I use when I'm
drawing a bent leg. If I was drawing a bent
leg from the side, I would start with
the upper area here, the big bone here. Now we have a kneecap and then we have this
going to the ankle. So one of the things
you want to do in this regard is if you're
drawing your muscles in, remember that this
kneecap is kind of like your elbow intersects. You can draw on your muscles. So let's say that we wanted
to draw a strong muscle here. We'll put another muscle here. Put the muscle where the bot
would be, these connect. Now here is the part where
from this line here you can just curvy like that. You can see that everything
stays stationary. Let me see if I can
use a red pen here. We have this middle part
goes to the knee here. Now, the important
thing to remember is the knee bends like
this. You have a knee. It can go straight. And it can also be like this. As you're drawing your knee, you want to make sure that it looks believable
to your viewer. The way that you do
that is you remember that this part kind of overlaps and then the
second part of your leg, the lower part of your leg, it would connect underneath. And then you can
draw kind of a heel. It all works together. So again, we have our knee here, calf muscle groups, shin, ankle. We have these ligaments
that connect behind the kneecap area which everything connects to that
kind of like the shoulder. It's relatively simple
when you grasp everything, which is, which is very easy, you have three shapes. Top part of the leg, the knee, at the bottom part of the leg. If you're doing a math equation, if you're drawing from
this side or if you're drawing from a top like Okay, here's the top part of the
leg. Here's your knee. Now this leg is going
back behind you. And then you have
your foot. What you wanna do is you
want to play with the many ways that
the leg can move. And you can do that
with gesture sketches, which I think maybe
in this course I'll, I'll do some quick gestures and show you my
methods of doing it. Where you're just quickly throwing ideas onto paper
as fast as you can. You want to convey movement, you want to show dynamic poses. You also want to
show foreshortening, which is the last
stuff that we're not going to cover in this course, but on my ongoing courses, I'm going to get into specific like foreshortening,
composition, layouts, how to create a sketch with multiple characters
and perspective. These are things that
we're going to cover. Now remember, I've
just started teaching on Udemy and other platforms, so I'm really excited
about it now I've taught classes on my own
with comic art mastery. I really loved this stuff. Really. What I always say
to my students is just keep everything simple. Keep it simplified. That way. You're not
over-complicate things in. The real art comes in after
you've done all your shapes. So your first job is to lay out the foundation shapes
of your sketch and then follow up
with your details, which would be your style
and your gradients, your values, all the shadows and all the textures you want
to add that comes in later. But the first primary job of an artist is to do
the Foundation, which is the under drawling
the sketch to gesture. Just have an understanding
of the basics of anatomy. It's relatively simple. I know it doesn't seem that way. If you're a beginner or
even if your intermediate. I really want this
to be something that becomes easier for you. Now, nothing is
gonna be quite easy. It's going to require
a lot of practice. You can imagine that I've
been practicing a lot many, many years, many hours. But I didn't have someone
teaching me like this. So I can imagine if I did, I would have learned
a lot faster. Anyway, this is the
basics of the leg. Again, I'll cover this again. So we have our
teardrop muscle here, connects to the inner groin. We have a couple more tenants. We have another muscle here. We have the outer
teardrop connects to the butt hip would be i
then we have the kneecap goes to the ankle. Have a couple lines that
indicate toes are going to be. Of course, you can get a lot more intricate
with this stuff. This is the basics. I hope that this quick lesson on legs was helpful for you. If you have any questions,
message me directly, and let's stay tuned for the next lesson.
I'll see you soon.
13. The Arm Sketching in Real Time : All right, Here we go. With this lesson. We're going to start going over what I would just
call simplified anatomy. And what I mean by that
is every time you're doing a sketch, you're
creating characters. And what you want to
do is you want to capture what's in
your mind and put it onto paper as fast as you can. You want to know how
a body parts work, how your arms work, how the muscle groups work. But be honest with you, I don't like to
overthink things. I don't like to
study too much of the Latin terms for all of
our muscle groups and names. So if you were to quiz me on what particular
muscle was called, Most of the time
I'd probably get it wrong or I wouldn't
even know what it was. But I have studied enough
to know what muscles are, where and what they do and how they work,
how they contract, how they elongate, how they
work with one another. And basically that's
what you want to know. You just want to know, keep
things in a simplified, easy to understand
term for yourself because it's fine to know
all the muscle groups. But ultimately, if you want to study those in your
spare time, go for it. You don't need to
know all of them. So with that said, let's just start
with a basic arm. Now I'll do a side
view arm and I'm just using a basic number two pencil. Hopefully this picks up on Kim. Remember that? We're gonna keep things very
simplified right now. We have a ball, we have inside that ball we're
going to create a socket. Now this is going to
represent the shoulder. And underneath that
socket is another there, underneath that ball
is another whole. What we're going to put a bone, or in this case a cylinder tube. Then here we're going
to connect that to a circle which would represent
where the elbow would go. And then from there, we're
going to add another cylinder. Then in that cylinder
we're going to connect to another ball which would
represent the wrist. And then from that wrist, we'll add, we would
call the hint. From this, I would just drawn five small circles
representing knuckles. And basically from the
center of those circles, I would just draw a line to
the center of this wrist. So there's your basic side view. And then let's do a front view. So in this case, I'm going to make
almost a letter D. And underneath that we have our socket to connect
our elbow two. Then from here, It's kind of tricky because when I'm drawing an arm and
I'll show you later, this is just a basics. I don't draw
straight under here. Typically. What I'll do is I'll draw from the
side and lean it in. But for this case of teaching the basics in a quick
simplified version of anatomy, It's perfectly fine. This arm is outstretched. This time I'm going to
connect the hand. 1234. I'm going to put the thumb here. I'm going to put fingers here. There we go. Here we go. We have two versions of the arm. We can do a backside
to and we will. But for now, let's just
focus on adding muscles. Here we have a side view, we have a front petal. Let's add in some anatomy,
some muscle musculature. And when I do this, I basically keep, again,
everything is simplified. I'll remember this muscle here
which is the bicep, right? And then the tricep. So I know a few of these come down to where
the elbow would be. What I would do is make a line here
extending to the outside. This could represent where
the arm is going to turn in. Now, for the forearm, I'm going to keep it pretty
narrow and then it's going to lump out on both sides. Kind of like a chicken bone. Then here. We have a connection
to our hand. And then underneath
the shoulder socket is I'm going to add some muscle. So obviously you want
to study some anatomy. You want to know some
of the muscle groups. You want to know how they work. And I go over all of them
here in this course. But right now we're just
focusing on shapes. We have our shapes. And now what I'm going to
do is I'm going to take my eraser, my kneaded eraser. And for those of you
that don't know, a kneaded eraser
is just a look at gummy eraser that you
can move in shape. And it's very clean. It doesn't leave
any residue behind. And it's good for quickly
making corrections or when you're doing a
drawing process like this, what do I need to
do is 33 phases. So I'll do the first sketch, like under drawing, and then
I'll erase this phase two. In phase three is
the final sketch where you have the ghost
of your sketch behind. If you can see
they're not. And now I'll go in for the kill. Here we go. I'll start with the shoulder. Now I'm just finding certain certain lines
I want to keep. And again, this is a
quick demonstration of how I would approach the arm. I think that it'll be very easy for you to pick up as well. So one of the things
that you're looking for is when you're drawing the arm from the
top side like this, there's a certain
muscle that kind of almost like wraps around
almost this direction two. And then from here, I'll just draw kind
of a broken line all the way down to the wrist. There you go. Then
the risk comes down and we draw the
palm of our hand. The thumb would be. Then I'll continue
these lines here that I have going to the wrist. You can see that I did
this relatively fast. And from here, if you wanted
to do some rendering, Let's say that you were, this was an actual sketch. You can render. You can put
it like a light source. Let's pull back a
little bit here. You can put a light source. Let's say our light source
would be top corner. This is light going down. So anything on top is
gonna be a thinner line. Anything underneath is
going to be a thicker line. So one of the first
things I would do is I would just come back and find the lines that are furthest away from the
light and thicken them up. Then top-line keep
them relatively thin. And then underneath
taken up again. Yes, I'm doing this really fast, but this is really for your subconscious mind
to grasp and pick up. You don't want to spend too
much time overthinking here. You want this to become
second nature so that you can just almost do this
blindfolded. At some point. I've gotten these things
memorize to the point where I can draw them
almost put my eyes closed. I wouldn't go that far, but
pretty pretty close to it. Then. Since we are maybe I can zoom in so you can
see some of these details. We're going to
cast some shadows. So I'll cast a shadow here, and I'll just shade this
in customer shadow here. Then from here, I'll just draw some lines like this,
like a crosshatching. Just crossover. In
same thing here. I'll do some lines. Under, underneath
this tricep area. I'll put in a solid and then
just do a couple more lines. Under here, this area. I'd probably just draw a
couple lines indicating value. Value is just when light and
dark intersect and meet, they create what's
called a value. There's multiple
values and it's. A lot of it comes down to
aesthetics and preference. But yeah, you can create
all kinds of variables. Then here I'm just saying
a little bit more shadow. Now, since the light's
coming from up above here, I'm putting shadow
underneath these lines. So you see this line here, then underneath some shadow. And then maybe I'll just make this whole
under arm here dark. Put a little indication of
joint here, I muscle joint. This is again, simplified. As you practice. You'll get better at this. You'll find your own
nuances and the ways that, the way that you want to do it, every artist is a
little bit different. I'm not. This is not how to draw my way. This is how to learn and understand how the muscles
work in a simplified way. But ultimately
what I want you to do is create and develop your own style that makes you stand out just
like your handwriting. Just like anything. We want to be original
and we want to be recognized for what we're
leaving behind here, which is our artistic footprint, if you will, if you will. Okay. Here we go. That was a quick quick
hand, quick arm. Now, let's go to this this front-facing arm
with the Paul looking at us. So here we're going to
do something similar. We're gonna take
this bicep here. We're going to draw just a
kind of like a teardrop, almost like a football shape. Then you're imagining this
arm twisting this way. That tricep is not here
anymore now it's going behind connecting
to the shoulder. And then we're gonna
have these sockets in. This is you're imagining that
this is the the mean bone. Now there's a couple
of different bones that connect to the wrist here, but we're keeping
this simplified. So I'm going to draw the same
chicken leg kind of shape. What you can notice
is on the inside I I bowed this out a little bit lower
than on the outside. From the wrist here
I'm just going to draw a couple of lines indicating these little bones
that we have under the wrist that connect ligaments in our fingers
and our muscles. And then under here
and now we're not focusing too much
on your hand here. As much as the arm. But I think the way we're learning here is
relatively, it's very simple. I think that anyone
can pick this up with enough practice and
don't don't beat yourself up if you don't get
this right on the first try. If it takes you a little
while to understand, it's okay, just keep
practicing. Don't give up. Again. I'm going to use
the same cast shadow. I'm going to create
some shadow here. You can see the shadows above. Some shadow. On this side, we'll do
some crosshatching. Remember these lines here are
going up towards the light. Anything that's
inside is going to be anything that's
inside and away from the light is going
to be thicker and darker. I'm gonna do a similar
thing here with I did with the last one is I'm just
going to shade this whole, entire inside of the arm inward. And then I'm going to
create a shape here. I'm just making this
up as I go along. Because what you're looking for is consistency in your art. I mean, you're not, this is not an anatomy class where
you're not becoming a doctor here. You're an artist. You're conveying consistent way of sketching and
communicating with the viewer or
audience of your art. And if you do it in such a
way that it's consistent, regardless of the accuracy. You don't have to do
any measurements. You don't have to say, okay, this arm should be three
hands, four hands long. You don't have to do
these measurements. A lot of this stuff you
can eyeball and you'll learn just by practice and you'll know it looks
right and what looks wrong. If you're posting your
art and you know, certain groups online. Take, take the
constructive criticism. Take it to heart. Don't be offended, Don't be
afraid of it. Learn from it. So if someone says, Hey,
that leg is our proportion, that leg is too short
or that arm is too big, or the head is too
small. Say thank you. Study art. And then just do a couple of other variations until it feels better to you. There we go. We have two arms here. I think they look pretty decent for such a short amount of time
that we put into them. I hope that this
lesson helped you to understand a simplified
version of the arms. What we'll do next is we'll do a simplified version
of the legs. So stay tuned. Practice
this as much as you can. If you have any questions, You'll feel free to
message me directly. You can also follow
me on van Orden art, which is on fund or an art
which is on Instagram. Yeah. Just just let me
know what your progress is and maybe what I can do is scan some high res
shots of this so that you guys can keep
it to study with. Let me know if that's
something that would help you. Alright, that's it
for this lesson. And I will see you soon.
14. Male Study: Back View : All right, welcome back. Here's our third edition of
studying the male figure. In this one we're studying
the back, back view. Again. Back view is going
to look almost the same as the front view
of the only exception. The only difference is we're, we're seeing from behind, but the shapes are still
relatively the same. So if we were to fade this
out and look for two shapes. Here we go, we have our
upper torso area. Oops. That's fine. Upper torso area. Connecting to our spine. We have our pelvis area. And then that's going to
connect to our leg sockets. We're going to have
these shoulders. Keep that neck going.
We're going to have a head connected to it. Really. Again, these shoulders
are a little bit wider. This is the way you can check your checks and balances and check your sketches to make
sure that they're good. From outside here,
the shoulders, you can draw a V n. This
gives us that width. Then if we're drawing our arms, we can pull arms inside. So imagine a cylinder here. Cylinder here. Then we have our socket here
for to the elbow. Then we have our cylinder here. And then our hand. Same thing with the legs. Legs are cylinders. This is the shapes that
you're thinking in. But don't get caught
up and overthinking. This is all I ask. Now, you'll notice
in this course, we're not going to define and go over and label every
single muscle. I'm training you
to look in shapes. Look at any of your
favorite artists. I'm, I'm gonna tell
you right now. Most of them don't know the
names of all the muscles. They know how they work because they've observed
and they've studied, but they don't know their names and they don't care
about the names. Because what they, what
they care about is producing art that you enjoy. That's their value. The value that
they're giving you is inspirational art
and storytelling. And creating emotion through a visual tool of whether it be pencil and paper
or digital art, whatever. But they're telling stories. One sketch can tell
a whole story. You don't need sequential
panels to tell a story. You can tell it with
one simple sketch. But overall, if you wanted to become the
best at what you're doing, you need to practice and
you need to learn shapes. You need to put them all together and learn
how each one moves. Like this arm will have it, will have a segment on this. But imagine if he wanted
to raise his arm over here, what would happen? Well, muscles would contract. This trap muscle would
raise, the shoulder, would raise, this
arm would raise. You're learning how to
get from here to here. This is a stuff that you
want to keep in mind. This is movement right? Now, same thing with the legs. You can do the same thing. You can do the same
thing with the head. You can turn his head. You can bend his head
is neck over here. We've just turned his head. Same thing here. You can turn it this way. You can. These are the things that
you want to think about while you're drawing. And then you can
add the muscles. Later. You can open his hand. It's really up to you. But your goal here, I'm assuming, is you're not
taking an anatomy course. You're not trying
to become a doctor. You're trying to level up
your skills as an artist. And no one will tell you this. And I've watched many courses and I haven't seen anyone talking about this
kind of stuff. So I'm hoping that
this will help you. We're going to end there on
as far as this is concerned. But now what we're going to do is I'm going to put
everything together for you. We're going to just
do a brief recap. Where are we at here? We're at five
minutes, no problem. Okay, so let's go ahead
and bring this back. And we have all three here. I'm going to give this
to, you're going to have this to keep as reference. Don't, don't, don't copy me. Learn your own style. I drew all these characters
from imagination. And I want you to be
able to do that as well. Study, study, study. Apply what you're studying. Figure out what you're doing
wrong with your own eyes. Ask for critiques. Don't take them personally. And then come back and keep, keep learning, keep learning, keep learning, keep applying. And this is how you
become a better artist. There's no other way until we can get to the point
where we can just download Picasso or da Vinci's
consciousness into hours. We have to learn this. We might be able to
tap into that somehow. I don't know That's metaphysics. But we right now have to study, observe, apply what
we've learned. Reabsorbed, look at
where we've gone wrong, fix it, and reapply
it and keep going. It's a process. It's just like
building anything. You have to have a blueprint. What I'm trying to give
you here is a blueprint. I'm going to give this to you. It'll be it'll be downloadable and you'll be able to keep
this for your references. And don't worry, I'm
not naming all these. I'm not going to give you
a quiz on each muscle. Just keep this for
reference, print it out, keep it available, and
use it. It's yours. I'll, I'll give you a
couple more similar things like this in future segments. So this is yours. I hope it's handy and I hope
that this brief overview of studying the male anatomy has helped and I will see
you in the next segment. Okay, you're doing great. Keep it up. And let's go. Let's keep moving.
Don't give up.
15. Male Study Side Profile : Welcome back In here
we have our side facing mail and I'm going to, I'm going to give
you a template, a PDF or JPEG template
of all these combined. So don't worry, you'll have
this for your reference. And you have these
videos as well. Alright? So you could see that all we're doing is we're turning on sideways
and I've simplified. I'm not drawing the all
the muscles inside. There's when you're
drawing the shoulders, there's several muscles here. But what I want you to pay attention to
are the simplified shapes. Because that's the whole
name of this course. That's the game
of this course is to keep everything simplistic. And then you're going to be able to create
sketches really quick. You can come back and custom
tailor them to your liking. That's rendering and that
style, and that's aesthetics. Here we go. A couple of things
to keep in mind. We have his head here, draw their head straight down. We have the ball of foot. Now we're keeping that ball of that foot is where all of
his weight's going to be. Now, the shapes that
you're looking for here. You obviously have
his head shape. Then this head is going
to connect to his neck. Now this neck is the spine. The spine is curving. Then it curves
back out this way, and then curves back this way. So when you see it all, you have a shape that looks not exactly but similar to this. Actually, let me let
me correct this. I don't want to
throw you off track. So let's say we have a
head. You know what? Might be easier just
to get rid of this. We have our head here. Balance, back of the head is balanced with the
base of the foot. But then we have our
curvature of the spine. So we have our neck spine and it's going to curve
right around the abdomen, come back to the upper leg. Upper layer is going to
connect to the kneecap, which is going to connect
to the lower leg. And things work out
this way when you, when you study art and you look at human
structure and anatomy, a movement, you're going to see that there's always
opposing curves. It's a weird phenomenon,
but it's there. So if we were to
bring this back, I just want you to as, as, as I mentioned all the
time, avoid overthinking. The main shapes that
we're going to focus on are always going to be
your three major masses. So we have our upper chest, which connects to our
torso, then our head. So you want to keep all these connected in
balance with each other. If you put this head forward. Okay. Because it's moved by the neck. If you bring it back. It's okay. It's connected. Same with here. The chest. You can actually roll
this torso down. You can even twist this
torso like you have your have your pelvis
facing down like this. And then our torso, we could twist it in such a way where his
arms would be here. You see what I'm what
I'm saying here. I'm hoping that this makes sense and I'm hoping that it clicks. This is the way I taught
myself and I'm a, I'm a self-taught artists
now I've read all the books. I've had mentors, I've, I've gone to, I've talked to so many people
for hours and hours. I moved to San Diego, California just to
be around artists like Jim Lee and I
had a friend of mine. I don't want to say to me names, but I would spend
a lot of time with people asking them questions. And the, the biggest thing
that I got from that was thinking of how
your body moves, how distance between
masses creates energy, and how twisting and turning things creates
dynamic structure. This is what we want to think
about when we're drawing. We wanted to think about
dynamic structure. We want to think about how
to move and how to twist. We don't want to be stiff. The last thing you ever
want your art to be stiff, you don't want to
be a perfectionist. I'm telling you,
and I'm going to tell you that over
and over and over again for your own good
as one of my students. And to put my name
on this course, I wanted to teach
you everything I know and what I've learned. Let's go ahead and erase
this. Back to this. Always keep in mind
your main masses. So you should know this by now. 123. Everything else
is a moving limb. These legs can move. This part here that the
back that connects to the pelvis to the
upper chest can move. It can curve. It cannot move
too far backwards unless you're a contortionist
or yoga instructor. But in most cases you're
not going to move it, but it can twist. I will, I will
show you a segment on movement in this course
just to give you a breakdown. And then if it's something that you're
really interested in, I might create a whole
course around that. I like to do live demos. So follow me on any social media you
can find because I do live classes all the time. Just demos and I explained
the thought process. I want to help you guys
as much as possible because when I was learning,
I didn't have this. I didn't have mentors
available like you do. I had to go move from
one state to another to pester people to get
them to teach me things. And I had to teach
myself a lot. Anyway. With that said, pretty
relatively easy. I'm going to give you a
copy of this, don't worry. I want you to be able
to draw from this side, from the front-facing, from
the side and from the rear. I'm going to keep this
video pretty short. But the meaning things
I want you to pay attention to are the balance. We have our heel,
we have our head, we have our chest,
we have our torso. We have a leg that's
bowing out like this, connecting to a knee, then that knee
connects to the foot. We have our arm socket. These are things that you
want to keep in mind. Don't worry about
all the details. You are learning anatomy, you're simplifying
things, you're retraining your mind to
think in a different way. You want to, you want
to think in shapes. You don't have to
specifically draw each shape, but you want to start thinking and seeing things and shapes. Think about it. Look at everything in
your room right now. Wherever you are looking at, you're watching this on an
iPad or your phone or a TV. Look around your
room, finance shape. You can see everything
is in shapes. Everything is in
three-dimensional shapes. This is the way you want to train your mind to see things. If you were to draw this guy in a three-dimensional shape, well, you might go
something like this. I'm drawing it from
a different angle just to kinda show you. But that's a cube,
that's a cube. Then we have a cylinder. I'm just drawing legs out here. Arm, arm, neck, head. Obviously we'd wind this up. But these, these are the way, this is the way you want
to train yourself to think that you can come back
and you can check yourself, you can do your checks
and balances and make sure that your shapes
are working out. When we get into our segment on dynamic poses and sketches, I'm going to go over this again. I'm going to use a
wolverine demonstration where I show you the cylinders and we dive into it
a little bit deeper. But for now, I don't want
you to be overwhelmed. Take this information,
grasp it, let it sink in. And I'm going to see you on the next segment.
See you there.
16. Male Study: Front View : All right, Welcome. In this
segment we are going to study the male figure
and we're going to break it down into sections, front-facing, side, and rear. As you guys have
probably seen before. You've heard and if
you read any books on how to draw comics
or any of that, you've seen that the
typical protocol is to draw your character 8.58 heads tall. Some rules or 7.5 depends on the character could be a shorter character,
could be 6.5. But in all honesty, this is a good way to learn
how to draw a character. But when you're
drawing actual comics, you're not going to be
measuring any of this. It's just not suitable. It's not, it's not something
that's going to help you. It's, it's actually going
to make you overthink. What I'm trying to convey to you is how to draw
more intuitively. What I mean by that is
I want you to get to the point where you
feel comfortable and confident that
your proportions are where they
should be and that you are getting to a point where you're sure
that what you're drawing is, suffice, it's, you're
keeping it up, you're consistent in
the way that you draw and all this stuff is becoming
second nature to you. Now, if I were to see here and measure these measurements
all the time, it would take me forever
just to get one sketch. But for the sake of learning,
I think it's great. What we'll do here is we'll
break it down real quick. So I want you to start
thinking like an artist. When you get too caught up in the anatomy and the Latin
terms and things like that. You're taken a lot
away from yourself. I see a lot of critics on certain groups where
you post your art. And if you don't get the muscle, this could be a tricep
or if you don't get these muscles exactly right or you don't need
them the right way. People call you out for it. But you know what, don't
worry about those people. Your job is to produce cool art. You want your muscles and
things to be believable. You're drawing an exaggerated
form, it's comic book. So don't be a stickler and
don't be too hard on yourself. So a few things to
remember here are, Let's go ahead and fade
this guy out a little bit. As we're going to
cover this repeatedly. The things that I always
look at are the head, the upper chest, the pelvis. Then I look for shoulder
replacement. From there. I'll place my sockets for my legs now this is
all done mentally. I don't actually
draw these circles. I do draw this shape here, this this upper chest shape because it's a really
good form to know. The more you draw this torso, the more you'll be able to create angles and same with the pelvis like these, these main masses
that we covered. These are what you need to know. And then all this other
stuff kind of flows into it. Now from these, I'm gonna go ahead and feed it
a little bit more. The main shapes, as you've
probably learned by looking at books are cylinders. You draw a cylinder like this. You draw a sphere, draw another cylinder like this. You draw a socket. Then you have your leg. Same thing with the arm. You draw a cylinder. Call another cylinder
socket for wrist. And then you have a hint, this is an straight-up for your neck. That's your basics. But if you look at comic
book pros and how they approach things, they learn. The anatomy, the bone structure, the movement, how the
muscles contract, and how they elongate
and how they flex and extend and all
that good stuff. But then they keep that in mind. But really when you're drawing, we won't get to the
point where you can just quickly create a sketch
really, really fast. You want to keep those pencil moving and you want to get your, your information
on paper and then you'll come back and start
constructing things. But if you're doing all the measurements
up ahead of time. I'm telling you it's going to
make your art looks stiff. If you've seen these artists
out here that are sticklers for these proportions and drawing the under structure
first with all the spheres and cylinders and
whatever trapezoids, whatever shape you can imagine. When you're drawing
those shapes. You're drawing them first and try and get those
shapes perfect. I think it's going to
hinder your ability. What I tell my students
is think in shapes. You don't have to necessarily draw them, but thinking them, then the way that you can check yourself is you can come back and you can
find those shapes. So this type of a sketch here, I have a kind of a heroic
character with a stance, wide shoulders, feet, kind of spread,
shoulder width apart. Drop the shoulders down. I can come back and do my checks
and balances by saying, Okay, let's get a
red pen out here. I can say, okay, well, here's a cylinder shape, Here's a ball-shaped, here's another cylinder shape.
Same thing here. Cylinder. I've already drawn
them automatically. And then we have our sphere for their shoulder or sphere
for the shoulder. We have this shape here
for the upper chest, we have this shape
here for the pelvis. We have our head shape. We got all these shapes. Here's another cylinder. We've gotten these shapes down, but we're thinking in shapes. It might seem difficult at first because you've been taught in such a different way. I'm just asking you to keep an open mind and
to try this out. Start sculpting, start, started drawing while
thinking in shapes, but not necessarily putting
the shapes down first. Let's go ahead and
I'll erase this real quick and you'll have
access to this video. But here we go. So one last time. When you're drawing, if I
were to go through and say, okay, let's remove
this, this line here. And let's hi, this is
hi, this all together. If I were to start fresh right now and start
drawing a character, I would get so lost
if I were to say, okay, here's a head, his feet, let me
get a ruler out. His head's about this big. And let me get this
ruler out and make sure that his feet
end up in Erase spot. It's got to be exactly 8.5
heads tall or I'm I'm, I'm wrong and I got rip up
my paper and third is away. If you have that kind of
mentality, Well, good luck. You're not going
to get very far. What I recommend is
short, learn the rules. Use the rules to check yourself and do checks and balances, but come back and after you've learned the
rules, you can break them. What I mean by break them
is not segue from them. Not don't stray from the rules, but use the rules
to your advantage. Use the rules to make
your art look better. So let's break down the front. We could see and I'm going
to go back to my green here. When you're drawing
a male character. There's a few things that I
want you to pay attention to. These are the things that
are the forefront of my mind when I'm
drawing characters. I'm paying attention to this
area here, the shoulders. I'm making the
shoulders wide and I'm making this whole
area one piece. That's almost like laying down
on top of this this chest. So I'm almost when I'm drawing, I make all this
connected this shoulder connected to this pec
muscle or chest muscle. And then going up to his traps. Then underneath this I
will start drawing is arms and his lower
arms and in his hands, whatever hand position I want. But really, let me choose
another color here, this, this area here. If you look at my art,
you'll see that to me. This is one big layer of muscular mass that you're placing over your
bone structure. At least mentally. It's
like taking a skeleton and just placing this this
musculature over him. Then from there you
can start drawing, working in your your arms
and stuff like that. But yeah, I like to keep
this almost one piece. Just keep that in mind as well. Now, a couple of other things to think about
when you're drawing a male, because I'm going to be doing a whole course on
drawing females to a couple of things about males are at least
a masculine male. This is too close to
the color of the lines, so let's go ahead and
go back to green. When you're drawing the male. A couple of things that
you want to pay attention to are these shapes. You want this this
shoulder to the outwards. You want his arms to flare out, bow outwards to the mid thigh. All honesty, when I'm drawing
a superhero and we'll get to a segment where we're focusing on superhero anatomy. I will make my arms and
my shoulder is very wide. I will give him a narrow waist. That just makes him have that
swimmer's body that fuzzy. It's more heroic physique. Then in terms of legs, I do eyeball it. I don't measure, but
I do have the habit of keeping my feet
shoulder width apart. You'll see you can almost draw a straight
line down from there. Same with this line straight
down the middle of the head. You're creating a balance. So if you were
doing some sort of geometry, you can
cross-reference. You can make an x here, go from that corner
to this corner. And then your x should cross somewhere
around the crotch area. Shoulder to shoulder. Yeah. You can you can check
all of your math later. But I think there's
enough videos and enough books out there
to teach you anatomy. Unless you are trying
to become a doctor. You don't need to know
every single Latin term for every single muscle. Now, if that's something
that you want to do in extra curricular activities and things like that, go for it. But when it comes to
application and drawling, don't overwhelm
yourself and don't overthink because that's only going to hinder your progress. Keep keep my words in your
head when you're drawing, I really want you to focus
on the actual sketching, the actual drawing
because anything else is going to slow you down. And I know that your goal
is to become an artist. You're trying to become, or you might be an
artist already. You're trying to become
a better artist. You're trying to
improve and advance. The only way to do that
is to simplify things. Let's, speaking of
simplification, let's break down a
few simple rules. Couple muscles here. Our legs. You see that there's
three main muscles here. Oops, I don't want to erase, but you see that there's
33 main muscles. Well, think of it as one
form, one giant teardrop. Okay. When you're simplifying, think of it as one
giant teardrop. Whoops. Then you can connect
that teardrop here and you can
connect it here. And then later, when
you're doing your details, you can come back and you can
place these muscles here. And you can start
fine-tuning it. Same thing here. You're thinking of a shoulder, which a shoulder has about
three different muscles. But for the sake of simplifying, you're gonna think
of it as one sphere, like a ball and socket. Imagine that this is a spherical shape for
a shoulder, okay? Then we have our arm
is going to connect. So this is kind of a view looking at directly
from this side. And if you wanted
to look at it from the side like we're
looking at here. Then a couple of things to
keep in mind are your arm, your bicep going to start inside your shoulder
and go around. You've seen that
whole chain link, chain link kind of
drawing out there. Well, that applies
to your muscles. And then you're connecting
to your forearm and then your your hand. Now I know this is
pretty crude them, I'm trying to imprint on your subconscious mind how
these muscles are gonna work. We have our mean sphere here. And then underneath that, we have our bicep. See, then this bicep
on the outside of it, we're gonna have
our elbow socket. From that elbow socket. Well, I could do is
shape it like this. So really if he were to
get rid of this character, you would have a shape
similar like this. Here. You can see how these arms, and that's what, this is, What kind of identifies
a male character is. The arms are bowed out, whereas a female, and I don't want you to get
too caught up on this, but a female, her arms would
be inward and then outward. She would follow. If she had a waste here, her arms would flow
with that waste. Whereas a male, his
arms oppose the waste. You're bowing out. You're keeping distance from the waist to the
inside of the arm. So keep that in mind when
you're drawing because this is, this, this is part of
the thinking process. This is part of your outcome. And you want to keep these, you won't keep these
characters very strong in heroic when
you're drawing superheroes. Now if you're drawing your
everyday average Joe, you can soften them up some. But underneath it all he's still going to
have musculature. Everybody has muscles,
everyone has, everyone who's able
to move his muscles. Whether they're big or small, is up to how much they
work those muscles out. Here's the front,
front-facing male. In the next segment, we're going to jump into
the side facing male. Okay, so we'll cover
that here in a second. But yeah, I just
wanted to show you a few things that
I'm thinking about. One last pointer is you want to keep
balance and you're keeping the weight on the heels. Imagine that. Here's a little horizon
line with vanishing point. What you want to keep these
hills planted on the ground. This is where all of his
weight's going to be. He's not standing on his toes. He's standing on his heels. Now, females tend to
stand on their toes. A lot of times when
they're, they're wearing high heels or whatnot. So another thing to keep in mind that's going to wrap up
the front-facing overview. And don't worry, we're going to dive into this more and more. But yeah, I think
you're getting it and I want you to think in a different
way than you're used to. See you in the next segment. You're doing great. And if you have any questions, send them over to me.
17. Drawing a Hulking Character Pt: All right. Welcome back. Well, a quick recap. So far, you should have learned how to simplify your anatomy when it
comes to drawing arms, legs, chest, torso, heads
from different angles, and even some faces. So if you've gotten this far, what we're going to do now is we're going to just
jump a little bit into creating some gesture
drawings in some proportions. So what I mean by that is I want to show you
different body types. Um, when we're
drawing superheroes, your body language
that you're sketching, the gestures, they will
convey a lot of information to whoever is viewing your art. So you want, you know, your superhero type figures, you want them to
be standing erect, very stoic, powerful,
strong, maybe wide chest, narrow waist, maybe
the legs will be outstretched or spread out, you know, beyond shoulder width. And, you know, you
just want them to have that impact of
power and strength. Whereas a villain might
stand a little bit hunched. They could also stand, you know, they could also be, you know, erect and they could be in a very powerful
opposing gesture, which I'll go over a few of those as well,
kind of, you know, in your face, maybe, you know, using a
little bit perspective. You can also show a lot about a character
by their proportions. So as we had mentioned
earlier in another lesson, I think we were talking
about, you know, characters like the
Hulk or even Venom or Bain who's a villain in,
you know, Batman's villain. A lot of those guys are
huge, but, you know, you want to over exaggerate
certain elements, but you want to keep
proportions kind of believable in a comic
book kind of way. A lot of times when you
draw a huge character, like the Hulk or you know, juggernaut or
someone, their head might appear a lot smaller. And then when you're
drawing someone really lean or someone, you know, like Spider Man, or if you're drawing someone
like Wolverine who's kind of a short and stout
type character, you know, you want to get all these body languages down and
these proportions down because you really just don't want all your
characters looking identical. That would be boring
for you, and it will be just too predictable
for your audience. You want certain
character elements to kind of convey who that is. A lot of ways, what
you can do is what I learned when I was
drawing and studying books and other artists is, you know, using silhouettes. If you can a silhouette
is basically when you completely black out a drawing of a let's
say you have a pose of the Hulk and a pose of Spider Man standing
next to the Hulk. Well, you might be able to tell who they both are just by, you know, darkening
or, you know, completely blacking
out the whole sketch. Anyway, let's jump in and
I'll show you what I mean. Alright. So like a
hulking character. Well, we can start with
a shape for the head. And I'll just draw at I'll
draw this character facing us. You know what? I'm not
gonna start with the head. Because a hulking
character's body is the upper body is so huge. A lot of times it's
fun just to start with that torso area. And what I'm doing is drawing
a pretty decent sized oval, almost like an egg shape. And underneath
that, I'm going to draw kind of a rib
cage indication. And then underneath that, I'm
going to start working on the pelvis and what I'm
gonna do for these legs. Now, I've already told
you that we're drawing, like, a hulking character. So like a hulk big, you
know, giant character, could be Thanos, could be, you know, think of any
character that's gigantic. Most most comic books
of all companies, and, you know, they have
these giant characters. So what I'm doing is remember Pit Pitt was really
cool from image comics. And it was kind of took
elements from Lobo and Hulk, and I forget who else and just kind of
compiled them into, like, massive Hulk character. Alright, so I've gotten
these legs now you can see that these legs
are pretty short compared to at least they look short compared to a different character
like a Superman or, you know, Captain
America type character, which will do that type of, you know, that
body type as well. And then for the lower leg, what I'm going to do
is I'm just going to draw kind of a ball here. And then underneath that ball, I'm going to connect kind
of a cone shape down. And then a shape for the feet. Now, these don't
have to be perfect. They're just what I like to tell myself a
lot when I'm drawing is the first the first part of my art is the information
that I'm putting down. So it's always
subject to change. We're just trying to capture the space that we're
trying to fill. So so now we have
the hulking body. We have the abdominal
area, which is the torso. We have the pelvis and the legs, the upper legs, the knee joints, and then the lower legs,
and then the feet. Now for the arms, I'm just going to put couple circles here
indicating big shoulders. And then from that, I'm going to just put a tube down just like we were drawing
our arms the other day. Just kind of a tube
cylinder shape. And then from that, I'll draw in a circle indicating a
joint of some type. And in this case, it
would be the elbow. And then from
there, I'm going to draw another cylinder shape. Coming down. Now, you
can change these arms. You can put the arms up,
you know, across way up. You know, we'll do some
arm movements later too and just kind
of show you some of the variables
that you can do. Now, underneath here, you see how these arms are kind of
ending at the wrist here, which is kind of a little bit lower then I would
probably draw for a normal hero and I'm not
saying that Hulk is abnormal, but his body type is just so
hulking and so big and bulky that his arms tend to look lower almost like a knuckle
dragger where his hands, I'm going to just
put some big circles here indicating
that in this area, I want to draw his hands. Then instead of putting
his head up here, what I'm going to do is I'm
going to drop it down here. Now, one thing you
can see is that this head is pretty small. In comparison to the
rest of his body. This is something that
you want to get used to when you're drawing characters. You want to embellish
and exaggerate certain elements to make the features that
you want to convey, you want them to pop out more. So in this case, smaller head. Now, if you put too small of
a head on Captain America, it's going to look
really awkward or if you put too large of a head. Same thing with this
character. If we put too large of a head, he's not going to
look as opposing. He's just going to look
like a short dude.
18. Character Proportions Study Guide: All right, Welcome
back. So let's do a quick character study. Now, this is a
popular character. You probably know who he is. And generally, not, not according to
the Hollywood movies, but in the comics version. He's very style, he's very
short, but very tough. And he's got a lot of muscle and he's got a different
variation of a body type. So let's go ahead and let's study this for a moment and then we will
put it into practice. So if we were to zoom in, we can see, Let's go ahead
and lower this opacity here. You should be able to see this. A couple of things
to keep in mind. We have let me increase
the size of this. We have head. And then draw a
line straight down. There's our balance right now
to keep things in balance. So we have our shoulders
which fall here and here. And we can keep them
intersected here. You still have balance. And then another way to look at balance is
we have our heel. Are other hills is
going to fall back. So we can see that if we're doing the
geometry in our minds, we can see that Let's imagine
that behind this character, there's a vanishing point. And then imagine the
vanishing point is here. So imagine we're drawing all these lines out here,
creating perspective. Once we get these lines in, I didn't do this
prior to drawing. I really just eyeballed it. But let's go ahead and
create a dynamic where we can see that this
character is standing on a two-dimensional surface, but we wanted to look
three-dimensional. We have a leg here. Actually. The best way to do this. Let's go ahead and lower
this opacity as well. We'll come in with
a blue, blue line. So we have our three masses. So we have our, we
have our head here. We have our upper
chest and torso here. And we have our pelvis here. Now these are the 123123
major masses of movement. There's always gonna be
separation between the three. So you see the separation
here and a separation here. You want to keep in mind
when you're drawing. You want to keep those three
major masses imbalance. You want to keep some
space between them. Unless you're doing
perspective where they are, the characters coming at
you and you can't really tell what the space
and distances, but you should be
able to draw it in such a way using
foreshortening, which if you're not aware
of what foreshortening is, we will touch on it. But what you want to
do is you want to keep everything in balance. So if we were to draw a leg coming here and then
another leg coming here. Well, he's not going
to look very balanced. And if we drew an arm here, then another arm here, he's gonna look kind
of ALIP proportion. Same thing if we were to
move the head over here. You want to keep these things
in mind and I know that I'm really exaggerating here, but it's really true. You want to, you want to keep this stuff in mind
when you're sketching. And so when I was
sketching this, this one, I really wanted to keep the proportions
pretty accurate to the comic book by
also wanted him to look like he
has a lot of mass, is very strong and
he's imbalance. I want him to look very balanced so you can draw a head shape, draw a line going down. Then here's how I
would approach. I'd come here this chest in where his
ribcage is gonna be. And then here I would draw just a quick shape
of his pelvis. Then I would imagine his
legs are coming down here. And this one I would
pull back a little. And so I wanted to give them that little bit of
foreshortening until make it look like his left leg
is going backwards into the into the distance. And then this front leg is coming a little
bit more close, closer to the camera. Then we have these shoulders
here and this arm. I want it to be closer to the camera and going
across his chest. And then this arm here was
further away from the camera, but you're still
seeing the whole arm. So you're not going to say
huge difference in size. Then of course we know he's got a thick neck that connects these trapped muscles here are going to connect
to his shoulders. So there you have it. You have the general
shapes right here. When you're drawing,
what you're trying to do first and foremost is captured the information
that you need in order to, you know, draw
whatever character you're going after
and you want it. You want to be able to get to the point where whatever
character you're drawing, let's say it's someone
that's well-known. Now if you're creating
your own character and no one's ever seen that
character before, it's gonna be very
hard to identify. But if it's someone
that's very well established and everyone knows, you want to get to
the point where if you were to shade all this
in and make it a silhouette, you'd be able to tell who
it is just by his shape. Even if you put the
clause this clause away, you would still be able to
tell that it was who it was. So let's go ahead and
put this into practice. Let's say that I
take this over here. And I'm just going
to go ahead and now I'm not going to
spend an hour doing this, but I do want to show
you how to break down a character rapidly,
fast and accurately. Something that's
going to help you, because the name of
the game is speed. You have to get
really fast at this. If you become a perfectionist, it's only going
to slow you down. Let's say that I wanted
to draw Wolverine. I'm gonna go ahead and increase the size here. I have his head. I'm not even really looking
at this reference to my left. I'm just imagining I'm
starting all over. I'm just going based on the principles of what I
know on how they're draw. So if I were approaching this, this is how I would go. I'm just breaking down
shapes at this point. And then I'll draw on his front leg that's coming
closer to our camera. Then I'd pull this leg back. The way that, you know, it's
pulled back is because it's just a little more shadow here. And it's slightly smaller than this one that's closer
to us, his calf muscle. Now we have our basic
shapes and let's go ahead and start drawing. So then I would go ahead and reduce this opacity
a little bit more. It will come in with
a more via LED color. It looks good. Then
we can come in and I can start
working on his face. Oops. We need another layer. Let me create another layer. Has a limit because
this sketch is so big. No worries. Let's go ahead and we'll do
is we'll merge this down. We'll create one
more. Here we go. Got to think outside of
the box once in awhile. Now we have I'm not even
looking at the actual sketch, just going based on
how I would approach. I drew it out with
pencil traditionally, which is my preferred way. But when it comes to teaching, I like to use digital art. I like to use my iPad and it's really quick and I can do things
like I just did. I can lower the
opacity really fast. I can get my point across. But on all, in all honesty, I really do enjoy drawing
traditionally more just because There's just something to establish if
others are something that's really fun to do. To me. It has a lot
more value creatively. That's just my
personal preference. Now I do love digital
art and I think there's some amazing digital
artists out there. So definitely don't want to discourage you from going in
whatever direction you like. It's just preference really. You can see I'm just
still finding shapes. And then as I do this, I'll put like a belt here. Even if the character
doesn't have a belt, I like to put one on it first, just as a guideline for me so I can get
proportions right. And I'll put this leg here. Now, I'm imagining that
there's a socket here, so I'm dropping it down to the inside knee and
ankle coming up here. Just drawing in his
musculature. Same thing. So you can see
that this process, it just becomes second
nature in a way, my glove. And then of course, as
you're drawing when you're using pencil or whatever
style you're using, you can come in and slow down and really start working
in some details. But I think you guys
get the point here. And I didn't want to
spend too much time derailing from the
actual lesson. So always find videos like this on YouTube if you want to watch the whole
drawing process, but that could take a long time. And trust me, I've done it. I've watched some of my favorite artists still
nostalgic to this day. I'll watch them for
hours and hours just to learn as much as I can. But I think for what you're
doing, learning these states, these shapes and
these styles and methods is the best thing that you can possibly
do right now. Because what you're
trying to do is program this into your
mind so that you can, you know, create a sketch
a lot faster without overthinking because I think that's where a lot of people get caught up as they just
start overthinking. And when you start doing that, you start second
guessing yourself. And I always say
keep them moving, the pencil moving at all times, just keep it going fast. And then when you
start really diving in and working on detail, then at that point you can
slow down and take your time. But when you're
trying to capture the essence of your sketch, you know, keep those
pencils moving. This is the basic shapes
just happened here. And I can go in here and decide, you know, how I wanted to
twist his hand if I wanted to, keep it the same way. I mean, you can always change
things to your own liking. Because when it
comes down to it, a lot of art and rendering is just aesthetics and what's
pleasing to the eye. And that will come into
play with your own style. When you find your style or
your style finds you live, what will happen is just
consistency, repetition. You'll draw things in a certain way and you'll repeat them over and
over and they'll just become part of your
artistic footprint, if you will. And so people will
start picking up on it and recognizing it
subconsciously. If you have any
favorite artists, she probably know that you can identify who drew it
just by seeing a sketch. I know that I can see if
some of my favorite artists, and I can know who it was
without even without knowing, without reading their signature or looking at the credits. And everyone can
get to that point. Okay. There we go. I think that
this kind of helps you to understand character
breakdown and proportions and
things like that. If you have any
questions, cinema over to me, I'm here to help. And that's it for this lesson. I want to keep them a
little short and sweet, but really keep practicing, keep doing this over
and over and over until it clicks
and it will click. Okay, I'll see you
in the next one.
19. Supehero Anatomy: Putting It All Together : Welcome back In. Here's the I would say this is the moment you've
all been waiting for. This is where we put
everything that we've learned up until now together and we
actually get to apply it. The name of this course
is superhero anatomy, how to draw comics. Comic style. Basically, let's just
jump right into this and let me go over a few
bullet points with you and kind of just
pinpoint what we're trying to train our
eyes to notice. You know, superheroes come
in all shapes and sizes. I mean, we live in an age where everyone
can be a superhero. But this is the kind of template that everything
started from. From this. Once you learn these rules, you're welcome to change and create and do whatever
you want with them. But for now, let's just
go over the basics. We have this bunch of shapes and I broke it down into shapes because what's
going to happen is, well, we're going to create
a form from these shapes. We're going to have
fleshed them out. We're going to create,
we're going to add some anatomy,
some musculature. We were going to
put some details on this character
just to make it look a little bit more heroic. And you're welcome to create any one you
want out of this. I'll include all of this
in a template form, PDF, so that you can feel free
to use your own creativity, use your own imagination. But let's just dive in, okay, So I'm going to just give you a straight
line going up and down, which is our balanced point. Then our heels are touching
the ground right around here. We want the heels, since he's, the character is standing
straight forward looking at us. We want the heels kind of even. We want to we want the body, the shapes to be
fairly symmetrical. We want them to be balanced. We want the legs to be
about shoulder width apart. You can almost tell that
there's more weight on this foot then on this one. And the reason we can
see that is because the his left leg facing us is kind of like
working as a kickstand. He's got to spread out
a little bit further. So it's balanced, you know, is kind of like a stilts, just kinda holding them up, but everything is kind
of imbalanced and we have his shoulders are
pretty widespread. So when you think of it, we tried to create this balance. Everything is pointing down
to the center below his head. Because typically we will keep everything balanced
below our head. When we're moving our head
is usually imbalance. It's just a natural
occurrence that happens when we're
when we're moving, when we're standing with asset. Let's just go over some
of these basic shapes. We have, as you can see,
spheres, cylinders. Another cylinder. We have
kind of a hexagon here. And then we have our, what we've gone over
before is our upper torso. We have our lower pelvis. We know that these connect to the legs and then there's
these bones here. They go down to the knee, then this lower shin
goes down to the ankle. And then we have our feet. From here. We're going to be connecting the pelvis or waste,
the upper chest. And everything's going
to work together. So what we can do next
is open up this one. And this is kind of what
it would look like if we were creating a
little bit more form. Now we've gotten, you can
actually recognize that this is more of a I don't
know how to explain. I would say just a
powerful specimen of a man. Let's go with that. And he's got his
strong wide shoulders, he's got his **** arms. I don't know what
happened to him just now. There we go. Guys
arms bowed out. He's got his strong
legs and everything. And we'll see that even
more on the next one here. I'm diving in, going
deeper now I'm trying to identify our muscles. So as you can see, we've put in the biceps here. I'm not sure why
this is not drawing. Now I know why. We put in some biceps here. Tricep connected
to the shoulders. All this stuff that
you already know. But we're just trying to do
is draw it in a way that. Is fast for us. And something that we can render and create
quickly so that we can draw more superheros and in a faster rate with
a quick understanding. So we're not overthinking. One of the things that
I want to go over with this is that just jumped into my mind is what we're
thinking of these arms. We've gone over this in
the drop arm tutorial. But just kinda recap on this. Let's, let's imagine that this is his bicep and we're just creating and breaking
down these muscles here. Then this shoulder is going to break into
three different muscles. Then he's got this muscle
down the center here. Connects, overlays this arm. And then we can almost draw
a line straight down from that point to where his
risk connects to his hand. And then draw a line upward. And then around, we can wrap this muscle around the
back of the theorem. Then inward. This muscle here. You can usually be shaded in. It's just, it's, it's
forearm, it's underneath. We're not seeing too much of
it from this point of view. From here we can
add in our hands. And if they were
just doing a fist, it would look something
similar to this. Now from worthy shoulder
is up top here. What I like to do is create an arrow,
almost like this. So you have an arrow
going each way. Then it connects
to the collarbone. Then you can imagine that underneath here is
his collarbone. You don't have to
draw all this stuff. You can just indicate it. And then behind this collarbone, connecting to the shoulder
and the collarbone, we have this trap muscle that
connects behind his neck. You've seen those
big bodybuilders. Some of them have
giant hulking traps. I'm not a big fan of those, but if you're drawing a big, crazy-looking
monstrous character, then it's perfectly fine. I like to keep things
semi believable. I know we're talking
comics here, but something that doesn't distract the eye too
much to make this go. Then going back down
to the chest here, kind of loops under and remember it's not just
one line and decrease here. I like to create two lines, at least in my mind, and then that gives
us some space. So if we're creating
some striations, we can make it look like there's more depth like this is actually a padding built on top of
his skeletal structure. Then we can also add depth
by creating thickness here. And then you can
shade these lines in. Then below this, we add kind
of indication of ribcage. And over here where the
ribcage continuous. So we have this line. I know we've gone all
over this before, but I'm a big believer
in repetition. We have these ribs going outward and then down below is
where his abs would be. So again, when you're
doing your actual sketch, you don't have to draw
every single ablate this. In fact, I prefer
that you didn't. I'd rather you have just slight
indications of ABS there. Unless he was in a
flexing position. If he was straining or fighting or you're struggling
in some way, then you can make those abs
pop out a little bit more. So then from the sides here, we can just do kind
of an imaginary line, which we're making it real
but connecting straight up. And then from that
midpoint stops and we can just kind
of loop these lap, lap muscles behind the arm. Now one of the
things I like to do, just as an indicator, let me from the top of the
shoulder right around here. I like to imagine that
there's a line going through. We can see that there's lots
are spreading out like that. You, so that's
that's kind of how I've trained myself to do it. And when you get used to
this kind of a method, it's really easy to find so you're not doing
too much guesswork. Then we go down. We have our legs.
Now, we can remember that if we were to draw this
line straight down here, put his groin area. Now if we were making these underwear or whatnot
all the way up to his hips, we would know that this
leg would come out here. Would end up over here. The bulk of the muscle. Now inside that leg we can. Now create more definition of the three major
muscles on that leg. Then we have the
center one here. We have this teardrop here
and it outside teardrop. And it all kind of
layers over the knee. And then we drop down to
this calf muscle here. Then this shin that goes
underneath the knee, bows out, connects to
the inside of his ankle. Then we know that it's
going to overlay. And then his foot is going to be a cheese wedge
like this. Inside. Now, as you're drawing and
you're rendering and shaping, you're gonna create more
foot like structure. But these are the very
basics to keep in your mind as you're drawing so you don't
over-complicate things. There you have it.
So a lot of people have issues with this area right here connecting the upper
body with the lower body. So I've just shown you
a really easy method. You just take these little
points here and you just draw a teardrop to the top of his leg and
it gives us our shape. You can come back into
your rendering afterwards. Then what I'm gonna do is I'm gonna pop in
the next one here. It's basically what
we've just done. We have a lot of our
musculature drawn in. We have a pretty defined
superhero physique. This could be any
one. This could be a captain America type, this could be a superman
type or even a Batman type. And you're welcome to
change and alter these. You can make them thinner, you can make them bulkier
or taller or shorter. But these are your parameters. These are, this is
the basic structure. Then what we can do here
is pop in number five, which is kind of a rendered
piece that I did here. Just to kinda show you. Now this is no one specifically I just drew from my imagination, but it gives you an idea of how this stuff
comes together. You can, you can really run wild with this
stuff, use your imagination. But like I said, I'll include this as a PDF for you that you can print out
and you can use as reference. And I think what's
going to happen is, I know I repeat this often. All of this stuff is going to become second nature to you. It's going to become a lot more fluid and you're gonna have
this stronger understanding. So I'm looking forward
to that happening. I can't wait to
see your results, but what we can stop here, well quickly do for you is
let's go ahead and take this layer here. Laying them up. Just imagine that you are
creating another hero. Let's say, let's go
to like a pencil colored here and I'll
change to my pencil. Let's say we wanted
to make this guy. You can do something like this. Put in a cape, give them some,
give them a belt. Doing this really quickly here, but for the sake of helping you, just so you can see what
you can do with this stuff. Given as a little. We've
created a superhero. You could also do
something like say, um, who else we can do. I'm doing this really quick. Forgive my terrible bat here. But we have a template. Templates, create
opportunities for practice. And you want to be creative. You want to, you want to practice as often
as you possibly can, until this stuff is drilled in your head and it becomes very easy to a point where
you can explain it to others and you can show
others how you did it. Then you can just put in, I think you get
the point. And you can run wild with this. Like I said, just
have fun with it. This is how I learned, this
is how I taught myself. And I've studied so many
great artists in my life. And I've had the
luxury of being, being able to sit
down with a lot of them and just kind of
pick their brains. And I've really got to put
all this stuff into practice. And it's an honor for me to share this
information with you. But yeah, I actually encourage
you to do what I'm doing. Just take something like this, a template, even create
your own template. If you're using pencil and
paper, you can do the same. You can get yourself
a tracing table. If you don't already have one. You can just create
your own template with maybe a blue line are some red pencil and then draw over it with a
regular graphite. There's just so many ways,
just be creative and have fun. That's the bottom line. So I hope this really, I really
hope that this helps you. I will see you in the next one. I think that's about all I
will cover on this one here. I think it's enough for you. Let's wrap this up here.
You're doing great. Keep going. Osteon and extra.
20. Dynamic Poses Pt: All right, welcome
back. And here we are. We're in the second part of
the dynamic sketch of SPD, which is we're using a
reference as a guide. We don't have to copy it. Exactly. What I wanted to do
in this one here is I want to lower the opacity. And we can even, I'll keep this for
now just as a guide. And same with this one here. Let's see, I can get
rid of this one. Makes it look a
little less muddy. Then what I'm going to do is I'm also gonna get rid
of this reference. What I want to do is draw
this study in a style that's more my style. You
can do the same. So what we do is we
just dive in and i'll, I'll do my best to talk and
sketch at the same time. Now generally, when
I'm sketching, I'm pretty focused and
to get to the zone. So it's a little
bit different when I'm instructing, but here we go. So I'll start with a head first. This will be a loose sketch. I'm not trying to do
anything professional or finished at this point. I want to keep it fast. So I'll probably at this point start finding
my shapes again. I know that his shoulder
is gonna be here. I'll, I'll start working and things really,
really loosely. Kind of sculpting
and molding as I go along and I know
that I can come back and I can tighten this up. So I just want to make sure
that for me and in my style, I placed all the
muscles and anatomy, how I liked them and
where I like them. So I'm just kind of really
just going over this stuff. The information that
we already have, not making any major changes. Here underneath. I think I would
make this shadowed. So you're not going
to see too much because the character
is bending towards us and I'm going to put a light source probably
right around here. Looking above and
behind the character. Then what I would do is
just kind of loosely find my, my limbs. Keep it loose and have fun. Do my own thing. Might even move this leg
over here a little bit. It does not have to look exactly like that
photo reference. In fact, if you follow my art, you'll see that 95
or higher percentage of my sketches are all done from imagination with
known characters. Of course, you know, these are my favorite types of
characters to draw. But I like to draw without using too much reference
unless it's kind of if it's costume design
or something like that, then of course, I'll use a
reference to get it correct. Or if I'm doing commissioned for someone and they have
some specific details, then yeah, I would I would
totally use a reference. When I'm drawing the
hand. I think of a shape like this connecting and then a kind of like an
ellipse shape here. And then, let's see. Come back here. I draw some small
little indications of his middle two fingers and then smaller pinky.
And I know that. I don't have to worry
about details because this is all going to be erased, especially if I'm
drawing traditionally, this would all be erased. Redrawn, tighter and cleaner. That's, that's kind of the thought process
that you want to have. A process that you want
to have is you want to just keep in
mind things like, don't be a perfectionist. Don't try to get everything
perfect on the first go. If you can get it
close to perfect, hey, that's great, Good on you. If not, don't worry. Because you're going to have time to come back and clean up. And I think the less time you spend on trying to
perfect everything, the faster your art is going
to come along ultimately. Then I'm going to decide
what kind of eyes do I want? Do I want the big time
McFarland style eyes? Or do I want the
steep decode eyes? Or do I want to create my own? They can squint. Nothing else to be perfect here. I'm just testing. I got this or I can
come back in and I can erase and draw them bigger. I think that's kind of cool, the bigger ones on this one. Then at this point I can kind of loosely put in his
spider emblem and you can make this up to you. You can make a
really giant spider or really small one up to you. You can figure out what they
do with these fingers here. And then you can even
play around and say, Oh, here's some webbing
coming out up to you. This is creativity and you're
using your imagination. And I always remind myself, why did I start drawing
in the first place? It's because it was fun. I was inspired as a
kid and I loved it. It might have been a cartoon, it might have been a certain
comic book he picked up, might have been a video game, might've been a magazine. You may have been a friend
that you saw drawing in school something
along the lines of your lifetime inspired you and it was something that you loved and you want
to keep that mindset. So now we have this, what I'm going to
do at this point, lower the opacity,
maybe get rid of these. And now I have a cleaner
sketch that can work with. I'll go to like a
pencil style here. Lower this opacity
even more. Here we go. So now I can just kind of
sketch a little cleaner, which you're really, really
love to draw digitally. That's great idea. I personally don't do
much finished work. Digitally. It always feels
like I'm drawing on glass. Some people are
just amazing at it. For me, it's kind
of hit or miss. I really love the feel of the
pencil hitting the paper. I tend to do most of
my work traditionally. Let's see. Even this sketch, this part
of the sketch process. I can come back and redraw. I can lower the opacity of
this if it's not exactly to my likeness,
the way I like it, I can come back and redraw it and fine tune it because
that's what art is, is a constant adjusting of what you've put onto
paper until you get, you get it or just about right? It doesn't have to
be perfectly right. But just about right. You don't want to spend too
much time on one sketch. And let's, It's a
passion project. But generally if you're drawing comics and
stuff like that, just try and get to a
point where you're drawing just a little bit faster
than your last sketch. And just keep that in mind. I'm thinking of costume details. I know that he's got
this delta goes here. I will draw it. And
just Hence of muscle, I don't have to draw
every single muscle. Then this underneath
it's gonna be pretty dark because it's shadowed in and the light sources
coming from above. So I'm not going to worry
about details too much. Then same here. I'll just draw kind of segments and bits and
pieces of leg muscle. Then we have this knee cap here. I would probably jump
down to this ankle and start working that. And it's like I said, I'm not going to do the
cleanup version of this, but at least you can kind of see the thought process of
how I would approach this and check and see how you're approaching
it and see if it if it's I don't know how you drew before
you took this course. If you were always the type, it would lay things out and
get your information out or if you just kinda dove
right into the sketches. When I was younger and I first started sketching and drawing. I would I would just try
to draw everything as is. I would start with an I and then draw the nose and then jump to the other eye and
everything would be all out of proportion and other wax. So I think the best method is the structured method where you're putting all
your information down, all your proportions are down, and then you're working
from that information. Okay, so now we have this
and then I'm just going to jump into his eyes
a little bit here. Like right around this size. There are tricks where you
can copy one eye and then paste it on the other side,
flip it horizontally. I tend to, again, I'm very old school. I love to just have the challenge of drawing
everything myself. I don't like to rely on
tips or tricks like that, but you can and they
do come in handy, especially if you're
in a crunch per time. Okay? So now we've gotten this, and at this point you
could just say, all right, well he's got this boot here, he's got this one here. He's got this costume design
that goes up like this. Goes around here, goes down
to this belt. Next here. He's got I don't like this
arm that's furthest away, so I might actually adjust it. It looks a little too
forced in my opinion. Then at this, at this stage, you can also start
saying, okay, well, if we're going to draw
his spider emblem, maybe the little spire here. And I'm just making this
one up as I go along. Just a little dot-dot-dot. Just kind of hinting
to a spider shape. Your mind, we'll put
it together so you'll want to get it
perfect. It's okay. Alright. Now if I were drawing this more traditionally
with pencil, I would probably go ahead and start working
on some shading since I know that they're
light sources above, over here, remember,
I would probably start adding some shadows. So if I were, if our penciling this, I find a shadow here. I would probably find a shadow
underneath his ribcage. I find some darkness over here anywhere that's
away from the light. So even this whole under leg, we probably should be shaded
in underneath his chin. I shade this in even this foot. Probably shaded in
at least most of it. Maybe the front of this knee. At that point I would I
wouldn't know visually where my shadows
are going to be. Now this isn't a light and
shade and shadow course. This is just kind of
extra bonus material to help you out in your journey. But, you know, I'll be making several more courses
here in the near future, so I'll delve into that and if that's something that you really want help with, let me know. Okay, then we've gotten
these shades here. And what we could do
at this point is, if you are drawing traditionally or I would just shade them in. Just find the shadows. Maybe shade here. Maybe here. This is going away. Underneath his will. Just find what
looks right for me. Even going down here. Maybe even this will keep that hand popped
out and not much, not much shading on the hand because that's our focal point. We want that to be his web
spinning, web shooting hand. When it comes to composition
and things like that, we want to keep some things open to the eye so
there's no confusion. There you go. So there's
more of a shaded version. I know this isn't my best work and I'm not too
worried about that. This is more about
process and technique. And just kind of training your eye to look
for certain things. You can even go in and
start shading his muscles, make them pop out
a little bit more. You can find this one. You can shade in. Maybe the tops. Knuckles are these fingers here. You can add some webbing
for a costume elements. Just to make it look
more Spider-Man, Esc. I'm not getting too
much into details here. But you kind of know Spiderman, everyone's seen
environment for years. So we kind of know
how his costume goes. Go to the boots. What I like to do is just
kind of imagine a ring going around like this and then another ring following it. And then another ring like
this. Go around here. Ring, ring, ring. Same thing here. I would I would totally
change their hand. I'm not really happy
with that back in. Then. Just give them a mask. As you can see, I'm
doing this really, really fast because this is not the most important
element of this lesson. Now, I am partnering
again with EDF for Chuck, and we're going to be doing a whole course on
character design. And I think that's
gonna be a lot of fun. We might even take some
questions from you guys. Kind of create, not questions
but suggestions rather. And maybe create
a character based on certain elements that
you might name to us. So maybe you'll say he
has three eyes or he has, he's got a hawkish figure, or he's half cyborg or whatever. We might base a character on what collaborate like
an eclectic way, what you guys are
challenging us with. Okay, there we go. We have a spire
experimental sketch. And if you really wanted to, depending on your style, you can come in and you can
shade some shadow here. You can extend this
shadow down. You can. It's really at your
own discretion. And then you can come
back and you can put in a little
webbing up to you. Just make it look kind of cool when you're
doing the real deal. Like if you're drawing on paper, spend some time on it. If you're a colorist or review. If you have a colorist that's collaborating with you and
try and make your lines clean and you can really
make your work pop out. We'll stop with that. I think that's a good place to stop. We're about 18 minutes in. And there you go. I hope that this helped
now with the Spiderman, one of the things
I will tell you is his head shape is very easy. If you want to do like a
character model sheet. If we're doing a
three-quarter view, just do the actually let me
go back to my red pencil. I like to do that more when I'm doing these
types of lessons. So we've got a red pencil here. For a three-quarter view, we would just draw a sphere. Go about two-thirds
of the way over. Or you can go either
way up to you. Draw a line, going
this direction. Just drop this a line
down a little bit. Here. This would be your
chin point. Come in. This is your jaw line. Go up. There you go. Then from the middle here, you could put in his mask. Now since he's looking
directly to the right, you might put a circle here
to indicate center point. And then whatever shape
eyes you want him to have, you can just throw
that shape in here. Remember, the one that's
closer to us is going to appear bigger and the
one that's further away, you might not even
see the whole thing. And you might even shape it
on the contours of his face. So you might do
something like this. Then you could even depending on the mask elements that
you're planning on using, you can make those
adjustments as well. Then. I think that's suffice. And then from here you can just put it in his webinar webbing, which is just a bunch of
lines spread out equally. Then you would just
do that spider web. The lines underneath,
gonna go downwards, lines going upwards or
going further away. So there the curved upwards. Same thing with the neck. Just draw lines down. And you can even do
horizontal lines. It's really up to you.
How much time you want to spend doing this. It's really up to you can even
start adding some shades. Just play around
with it. This is just funded mess around
with and you don't have to you don't have to get things perfect
when you're doing these little character
concept sketches. If you wanted to do a
profile shot, same thing. Just do a kind of an egg shape. That might be too
much of an egg shape. But we can work with
it and drop it down. Come up, go midway
through the egg shape. Draw a neck. Then what I like to do is
draw a curved line, eyeline. Just try it and then this
one's kind of looking upward. So we're seeing we're seeing we're looking
at the camera would be somewhere around here, looking up at him. Then you can just draw in his
eyes where they would go. So you can just put
them right here. Remember, add some shade
underneath his chin. Same thing. I mean, it's all, it all becomes very second nature after
tons and tons of practice. And in anything that you
want to get good at, whether it be sports or drawling or playing
a musical instrument, It's always going to
come down to practice. And the more you practice and
the more familiar you get, the better your results. And as long as you're practicing
the right things, right? So as long as you
have a good technique and you're practicing
the right way. There you go. We're at 23 minutes. I think that's suffice. And we might do
another character. I'm thinking of who
we can draw next, someone with a dynamic pose. I hope you've
enjoyed this lesson. I hope it's helped you out
and give me some feedback. Let me know if this is my
first solo course on Udemy. Now I've done a lot
of teaching online, like live courses and I've done mentorships and coaching
and things like that. But to record videos like this, this is my first time on my own. I've done
collaborations here and you can find some
of my other courses on Udemy with EDF Wojciech, but this is my first one, so it's my flagship and I
hope to get better from here. So let me know, give me
some feedback and thanks, I appreciate you viewing and I'll see you
in the next one.
21. Dynamic Poses Using Reference : Welcome back. In this segment, we're going to focus on
another dynamics sketch in who is more dynamic than spiny? I mean, really he's super agile. He's a contortionist. He puts his arms
and legs and body into forms that I don't
know if anyone else can. But this is a general pose. It's kind of like that
superhero landing pose. It's very commonly
recognized with Spiderman. So I thought it'd be a
fun one to work with. And as you can see, we have a couple of
variations here, different, different angles. And this is something
that's really fun and cool to keep in mind, is we have this first one here, which is just a head-on shot. And as you can see, a horizon lines probably
around this area here. This one, it looks like the
horizon line is from above. And then this one is
probably right around here. So we're getting
different angles. And I think this is pretty cool. I'm probably going to
keep this one very simple and go with the top, the top angle here, the
one that's facing forward. And then maybe, if
not in this course, perhaps in a future course, we can do more dynamic
and challenging poses. But since this is really, we're focusing on anatomy. I think it's best to keep
our eyes on the ball here. Let's go ahead and
I'm using reference. Typically I draw from
imagination and I'm a real big fan of
drawing intuitively. But for the sake of
practice and demonstration, we'll use this, but we'll
only use it lightly. We don't need to, we don't need to draw
and replicate this. This reference exactly as is. Generally what I'll do is
I'll start with the head. I'm not trying to get anything
perfect at this point. I'm just putting down
some information, getting my my pencils
warmed up here and just kind of finding angles and it doesn't
matter how sloppy it is. I know like I know generally
where things are gonna go. I'll just start shaping
and molding until I get to that happy place
where I want to be. And that's the cool
thing about sketching, is you have an under drawing which you can
change at anytime. You're not you're not
fully committed to this. You can, if you don't like
the way it's turned out, you can go ahead and
make adjustments. That's to me. That's something that you
should always keep in mind because a lot people, what happens is
they think it's a one-size-fits-all
and they'll draw on it doesn't if it
doesn't look exactly like what they're trying to
achieve immediately, they give up, at least mentally. They give up. And I think that's a big no-no. Now what I'm doing, instead of starting
out with shapes, I'm thinking in shapes, but I'm kind of drawing
in replicating what I see and just kinda changing
it ever so slightly. And then I'll come back in. I'll actually add some shapes
afterwards here. Let's see. We have this hand which
is hopes I'll turn his, I'll keep it close
to the reference, but not too close. And you can look at
this as copying. But honestly,
what's happening is you're downloading information
to your memory banks. And so in future sketches you'll be able to
recall what goes, what looks right, your
memory is going to remember all this stuff. And I think it's, there's nothing
wrong with copying. Even other artists
copy their work. But just, I think the big
no-no is don't get caught up in becoming the next artist. Don't, don't try to
replicate them to the point where you
get stuck in it. Build your own style, create your own style
through learning. By learning through
other people's art. So let's go ahead and
reduce opacity here. At this point, what I could
do is I can kind of gauge. I don't even have to
look at the reference, but I can kind of gauge. What do I like
about this so far, what needs to be adjusted? My thought process is
let's keep the head. Let's see here. Let's keep the head where it is. I'm going to drop the
head down a little bit. Let's see. Make sure we have our layers. I'm going to drop it
down just a little. Because I think when
you drop the head down, it makes it look
even more dynamic. Like he's coming more
forward toward you. This could be really any
character that's agile it, if you can think of one
or if you have your own, your own character
that you've designed. And he kind of has
these speedy movements, then you can do
that on your own. A couple of things to
bear in mind are okay, so we're thinking of our shapes. We have, we have, let me go over this with blue. And then I'll create
another layer here. We'll try and find
our certain shapes. So we have the top part of our upper chest and then we have that kind of connects
down to the lower pelvis area. Then from there we
have our sockets. And then one of these
sockets is coming. We have this femur bone. There's a big leg bone
connecting to the knee. And then from that knee we have the shin bone that goes
down to the inner ankle. And then we put our
little foot shape here. Then here on this side, we have more of a foreshortened. In foreshortened just means
it's coming towards you. So objects that are
closer to us are going to appear larger and get
smaller as they go away. Then this leg here, so here's the knee joint. This bone is going towards the pelvis and
connecting and then we have our knee joint that's
bending this lower leg. That lower leg is going to
end up somewhere around here. And then we have our foot here. Now, I'm trying to keep the ground the
horizon ground area right around where his
feet are touching. So maybe we'll keep it
somewhere around here. You don't have to put this line. Then when we were talking about the upper chest here we have
our socket for our shoulder. Then the other one
would be around here, and then we have our
neck socket here, but this neck is
bending forward and putting his head towards us. And then we can put a shoulder, just a ball here. Then behind that ball we're
going to have an arm bone that connects to
the middle socket, which goes to the lower arm, which goes to the hand, wrist. And then we have a finger here
and we have a thumb here. Those are to mean that we see. Then this arm that's
closer to us, we can put the shoulder
kind of more in front. Then this arm is kind of
going down at an angle. And the elbow
socket is actually, I can see right now
that we need to drop the shoulder down if we're
following this reference. This elbow socket. After we lower this elbow, elbow socket falls right
mid-range of his leg. Then curves back in where
there's an angle here. You want to use this
as your guidelines. So there's an angle here
where this hand meats. And then he's got
the thumb here, then one finger here,
another pinky here. Now we have all of
our information. So if we, instead of curving
this chest up like this, what we could do
is let's erase it. And let's just
swoop it like this. And you're not even gonna see
that bottom curve too much. At this point, what we can do is let's see how much
time are we on right now. We might move. This. It's only ten minutes. So what we could do is
lower the opacity on this. We'll get rid of
this drawing here. We'll keep lowering
this opacity. So now we have some
pretty good guidelines. We can go ahead and start
filling in the blanks. A fleshing this character out. And that's a term that you'll hear a lot when you're drawing comics is flushing
the character out, which simply means just
adding more musculature and anatomy and things like that and just putting
things into place. So let's go back
to the red pencil. So I'll start with
his head again. We don't have to
finish this piece. What we're trying to
focus on is placement. I've done a course, a collaborative
course with Ed for Chuck on rendering comics. If you want to get really
into the Rendering details, I really suggest you
check that one out. We go really deep into how to render shades and textures
and things like that. Even gets into
colors and all that. Good stuff. Lighten, lightened, shade, light and shadow. Okay, let me see here. I'm going to focus on this
arm here, bring this down. And so now we're gonna
go over our shapes. So we have a cylinder here. We have a cylinder here. We have a sphere here. We have our upper chest. Here. We have another sphere. And we have a cylinder,
a ball that connects. And then we have another
cylinder that goes outwards. And we have our wrist that
connects to our hand. Same thing here. We have our wrist that
connects to our hand. So we'll put in
our thumb, finger. Pinky. We're just working with
shapes now, remember, I always stress to
think and shapes. You can come back and
do the rendering later. Draw this in towards
his, his abdomen, and then draw in his pelvis. And we can now think of this shape which
is another cylinder. We can draw through. We have this cylinder
that's going to here. Then we have a ball, sphere. Then underneath
this sphere we have another cylinder that's
going to go back towards, sorry, this is getting
a little messy here. It's going to go back
towards his crotch area. And then we're going
to connect that to a wedge shape for his foot. Then same thing here. We have a cylinder
going up ball, sphere connect down to
another cylinder going down. Socket, wedge shape. That's really the general
shapes for this character. So if you have this
information down, you have your proportions.
From here on out. It's stylistic,
aesthetic point of view. So everyone's going to come
up with a different result. Unless you're and artists that just looks at pictures
and draws them exactly to a lightness
which the comic book world or any
type of pop culture, whether it be storyboards
or video game design or any type of
entertainment art, you're usually
gonna be creative. You're not going to copy things and replicate them
to the exact likeness. Unless you're talking
about maybe like a cityscape or
something like that. Or if the design calls for
a likeness of a character, then that would be a
different exception. So what we'll do is
we'll stop here. We are 15 minutes
n will stop here, and then we'll continue
this on the next video. What we'll do in the next video is we'll kinda draw
this in our own style. And if you, if you want,
while you're waiting, why don't you go ahead
and practice this and try to get this pose down
as good as you can. Don't make it perfect. Just get the information down because that's what
we're focused on. And then what we'll
do is we will, in our own style, we might even get rid of
these photo references and their own style. We will create a Spider-Man
or character of your choice. I like how you would
actually draw it. That's it. I hope you're having fun. I'll see you in the next lesson. And if you have any questions
or concerns or you want me to elaborate on anything, just send me a message
in. I'd be happy to. If I get enough requests on
any certain subject matter, I'll definitely create
more content for you. All right, that's it. I'll see you in the next one.
22. Hulking Character 2: All right, welcome back. So in our last lesson, unless n is actually, we drew two body types. One was a kind of a hulk, bulky character who's appears
shorter in this picture, but in all honesty, he usually towers over
all the other characters. And then we have a standard
superhero stoic type captain that you can think Captain
America, Superman type body. So what we're gonna do now
is we're going to render, going to try and do this quickly because I don't like to keep these videos longer
than 20 minutes or so. It'd be a little bit
less talking and a little bit more sketching. Hopefully you can follow along. I'm using my Staedtler
lead holder pencil with a, I believe it's a
to H or an F lead. Let's check here. This
one looks like F, So you can see
that I don't know. But anyway, F lead, which is a kind of a mix between a hard and the
soft leg led almost like, similar to that of a to H or so. It's not super sharp. Usually I like to
sharpen my pencil, but this, this paper I'm using is not the
highest quality. So let's zoom in
and get started. Well, what I'm gonna do
is I'm going to start, usually I'll start with
a character's face. But in this, since the hawk, It's not as facial features
that stand out the most. It's usually his body. So I'm gonna go ahead
and start with his body. I'll go ahead and
quickly render his arms. So what I'm doing is I'm just outlining the shape of his arms. I'm pressing my pencil down a little bit hard
but not too hard. We don't want to rip the paper. And I'm just trying
to capture some of the lines at this point. You want to draw everything. I like to break things up. Just go with the flow. Then I'll keep working on
this bottom part here. I'm not focused on any
type of shading or anything like that at this point like that, at this point. Then I will work my
way to his hands. So I'll draw in a little
bit of the knuckles. Maybe you can draw a
line downwards and then keep in mind when you
draw your knuckles here, you can see that the line
doesn't connect all it doesn't, it's not one line. It stops right where
your knuckles begin. For instance, this
middle finger here, come here, and then
stop right about here. Same thing. This one will connect because it's following the
outside of his hand. And then I will draw
Kevin indication of a fingerprint inwards. Then from the top of
these knuckles I'll just draw in almost like a V, giving a little depth to this, these bones on top of the hand. That's going to work good
enough for this hand. Now, I'm not trying
to get too intricate. I'm just trying to show you how I render characters
quickly. Here we go. We have one arm, you see? Now we'll go over here. We'll continue working on
his upper shoulder here. Jump into this trap muscle. Now we have all the
information already, so there's not too much
thinking involved here. What we're doing is just
focused on the rendering. I'll jump over to this arm. You're thinking process
is usually mostly done during the beginning
stage of your sketch. You're trying to figure
out the body language, the pose you're looking for. That good stuff. This is just a drawling
part where you're just focused on the rendering
and it's really fun. It's cathartic in some ways when you really
get used to this. Typically when I'm drawing, I don't talk and draw
at the same time. And it's a new challenge for me. But I will usually do is I'll just turn on the
headphones, put them on. Blast my favorite type of music. Just kinda get into the
rhythm and flow of things. And that's really, really fun. There's really nothing
like it for me. Here we go. We have this
knuckle here for the thumb. Now, this little webbing. Here's one of the knuckles. I'm going to connect them. You can put little veins later. I'm going to have
a whole course. Now, me and a fellow
artist, Ed Wojciech, we did a class on
rendering where I get to kind of touch on how I would render
a character's. I think I'll do another one. Really just diving really
deep into the whole rendering of how to render your comic style to what
the thinking process of it. Just In total. Watching me draw, maybe I'll even do
that on YouTube. So you guys can have access. We'll see, I'll think
about that later. But rendering is such an important
aspect of your drawing. Because you want to convey, what you're trying
to do is convey a three-dimensional sketch on a two-dimensional
sheet of paper. So you want things to look like there in a third dimension here, which is a really tough
thing to pull off. Okay? There's two arms down. We've got the top traps. Now I'm just going to
dive into the chest. So I'll start with
the left side, my left and I'll jump
over to the right. I like to connect the
chest muscle right to where the shoulders start. Then I'll do this line here. Since he's big
Hawking character, I like to just make these, these arms and
chest supermassive. Then. I kept in mind that he
has this collarbone here. And this will
connect to the trap. Traps. Then underneath, I'm just
going to dot in the middle. Now if you're
studying anatomy and you're studying other artists, you'll see that every muscle
has striations and things. For his chest. I'll create some striations
down the middle, kind of separating one
side from the other. Then I will render
in a ribcage here. You're not seeing much
of it because you just kind of hunched towards us. What I like to do though, kinda like when I drew
the other character from around here, I'd like to draw some ribs. 1212. I only drew two because
I'm imagining that he's leaning forward a little bit so you don't really
see that third one. But then underneath here I'll
draw another curved line. Then underneath,
right around here, I'll box it in like this. So I'll kinda now I'm
imagining that here to here. It's kind of muscle popped out. And I'm probably
going to shade this in just to make it
stand out more. And then underneath. I'm just going to kind of show a hint of where I'd
want the abs to be, not gonna get too much into it. And then from remember this area here where the ribcage
stops and curves. I'm just going to draw
kind of a faint line down. And over here too. I think they call
this the Dante. I forget what they
call it Adonis. You guys can tell me that
kind of connects here. Now I'm just going to draw and I'll come back and render pants it like let's say that
this is kind of a Hulk. I'll just I won't give them a belt buckle
or anything like that. I'll just render in
some lines here. When you're drawing
clothing and that's probably another class
will have to do. You want to keep your
lines flowing with the cloth with the limbs. Here from the crash, it's going to spread
out like this. Then you can give us some tears. Like if you want to
make a tear mark, you can just kind of
give it some ripple. Looking alley know how
to describe these. I'm just imagining that their tears in the pants
that he's wearing. You can see that
we've rendered in some some sort of
cloth material. Fabric of some kind. Now I'm just going to
jump down to his leg. I mean, imagine that his
knees right around here and then draw this muscle in. Draw in the shape of
this teardrop here. Not going to connect
this whole line. I'm going to divide
it a little bit and then underneath
here, create a line. Then underneath here, it's going to connect
underneath the crutch. Crutch will go on top. And then I'm going to do
too much of a kneecap. I'm just going to leave
some room for shadows. And then his ankle starts
right around here. So I'll just draw in a hint of an ankle and
then a hint of the shin bone. Same thing here. Then I will start working
up his leg here. Now this calf will go all the way to the back of this leg. Maybe you can create kind of a muscle line here and then on the
other side as well. And then this calf will extend. Then when I'm drawing the foot, what I would do is just a
couple of creases here. Just imagine a big
toe which is kind of like a big thumb to kneel. And then a smaller
TO then another, smaller TO another one. Don't give them six toes. This will be shadowed in, so don't worry about
anything at this point. Then here behind,
draw in a heel. And then you can give
them like we did up here. We can give him some tears. I'm really trying
to go fast here because I don't want
this to be too long. But hopefully you're enjoying and you're learning something. That's what matters to me. We have that leg in. I see coming together. Then we'll jump
over to this lake. So I will start
with this teardrop. The good thing is we
did our homework, we put down our
foundation first, so we know where
everything goes. There's no guesswork. Get sloppy and I've
done this before. You guess are you save
things for later? Where you know, you
should correct something, but you don't take
the time to do it. It's going to come
back and bite. You. Don't be lazy. I'll try to take shortcuts. You can take shortcuts like what I'm teaching
you now is kind of a shorthand version of how to draw certain parts
of the anatomy and just chronic
quickly capture things. Because I think if you can capture everything
really quickly, you can spend more time on the actual drawing
and having fun. We've gotten this far. I'm going to go ahead
and draw a TO here TO here TO make sure it's five unless it's
some sort of alien. Of course, what I
would probably do in this case is a shadow here. Because usually my light is going to be behind or
above the character. So he's gonna have a
lot of room for shadow. Since he's still massive. Thing we did here too is we
put the thumb over the top of his legs showing
that his arms as they are so massive that
when he opens his hands, extending closer to the camera, closer to us as a viewer. Which is, I think it's
a pretty cool trick for you to learn because it just creates
a sense of solid mass. Okay, so this foot, I'm not really happy
with it, but it's okay. I know we can come back and
make corrections later. Okay. So let's go up here
and work on the head. So we're 15, almost
16 minutes in. That's not too bad. I haven't done any rendering. I don't know if I will, but I think this is. Really, if I were just
learning right now, even if I been drawn
for a couple of years. And I would love to see
this kind of stuff. So I hope that this is
providing you some good value. Alright, here we go. Now, I'm going to go ahead and draw in a hawk or some
sort of character head. Maybe I'll just keep them bold. All right, so we have a circle. Then I'm just going to
almost create a box. Do we want him facing downward? Let's see. How do I want his face now we didn't
do our homework here, so we're doing guesswork. I'll keep his eyes right
around here in the middle. Maybe zoom in a
little bit closer. Okay, guys, I'm
going to start here, so I'll do this really quickly. All imagine a right
around here and IRI here. Knows now, since the
hawk or any kind of character like this,
they're really big. So I'm imagining that the face is kind of shortened square, so I'm putting his nose
not too far from his eyes. Drop down, put his mouth. Then from the corner
of his mouth. Connect this to the top, which would be where
his cheekbones go. Then right where the
eyes in drop this down. Gives us a nice thin line. Come back out of here and drawn
the jaw, throwing an ear. So I have the proportions. Let's see, maybe I can
zoom in a little bit more. Hopefully this camera
will pick it up. Okay, I'm just gonna go ahead
and darken in a few things. So I'll put an I here. Imagine that he's got some
eyebrows coming over. Now we're drawing
the very small, this is a small area. Cheekbone somewhere around here. Chin. Chin connects to jaw, goes up to the ear. During an ear. No, not too much detail. This smaller your character to less detail you want to put in. You're leaving a lot
to the imagination. Our minds work in such a
way that they actually enjoy putting things
together subconsciously. There we go. I'm going to keep him He's
not mistaken with anybody. Okay. There we go. Now let's pull back. Here. You could see we have a
pretty nice character. Should I come back
in and render? Maybe if I have some time
at the end of this lesson, maybe I'll do a bonus video. Actually, if I don't. But you want to see it, go ahead and message me and
maybe I'll just add to it. Because you know, on
these lessons I can keep adding more video to help you and that's what I'm here for. I really
want to help you. I'm pretty happy with this hawk. So what I'll do is I'll stop
now and we'll come back. And we will work on this
character over here. And hopefully we
will have as good of luck as we did with this one. All right. I hope you enjoy. I hope you guys got
something from that, and I look forward to see
you in the next lesson.
23. Course Recap A Quick Review : All right, Welcome back. In this segment, we're
just going to retouch on a couple of things that
we've already gone over. We have some headshots here, we have some body shots. And I just want to kind
of really drill this in. So it hits home. I feel like the only way I'm gonna do that is by repetition. Repetition because
that's how I learned. And really I'm a slow learner. It took me years to really
get a grasp on this. But that was without someone
coaching me or teaching me. So hopefully it won't take
it out on a couple of things on this graph
are we have kind of a, I did a half Wolverine here. And you can see that
I drew in this skull. I want you to be able to
replicate what I'm drawing, but in your own way. When, for instance, you
see what I've done here is I've kind of drawn in my own version of the
other half of his head. What I'm trying to demonstrate
here and what was going through my mind was
things like this, like connecting this
arm to the socket. Keeping, like I've demonstrated
in previous courses, keeping balance here
from head to heal. This geometry shape here, where we're keeping
everything in balance. We have, our heels are, these are ankles,
but let's say we connected our ankles
to our shoulders. We're creating an x. And that x signifies the center
point of your character. Really. I want that center point to be somewhere around here. Now, with this particular
character that I'm drawing, I want to emphasize is how wide your shoulders are and how
his arms are bowing out. We have this character
with his legs bowed out, shoulder width apart
as I typically do. And that's by second nature. That's just a replica replication
of this character here. So if you're looking to see what this guy looks
like, this is it here? This is just a typical
breakdown of a figure. And you want to be able to draw things like this really fast. And you want to
learn how they move. Because the faster you learn
this stuff and simplify it, you can see that I haven't
broken down any muscles. I've only broken down shapes. If I were to break down
muscles before, the shapes, that would only
hinder my progress and would make my art
look very stiff and boring and uninteresting
to be quite honest. There are a lot of
good artists out there that can render and draw every single muscle,
the exact detail. But there's something lacking. This is what I want
to help you to avoid. It's okay to learn that stuff. But don't become
controlled. Buy it. Don't, don't. What's the best way to say this? Just be careful not to allow the rules to kind of
justify the means. The rules are designed to teach. But when you start, your art is very subjective. And when you start
applying these rules, you're gonna do it
in your own way. Just like when you learn
how the write your ABCs. We all have our own
unique handwriting. My handwriting is terrible. I can barely even
read my handwriting, but I can, I can see other people the way
that they write. It's amazing, it's beautiful. You have your own
signature style. You have your own
signature way of drawing. But you learned the rules first. You have to learn the
rules first and then you can go ahead and
express yourself. So let's get rid of
this are actually, let's go ahead and
just erase it. I'll give you a copy of this
just for your convenience. But really, when I was drawing this and I wasn't even plan including
this in the course. This is more of a
personal thing for me. But what I had in mind was I
was drawing it three heads, kind of similar size. And I wanted to kind of do
this for my own practice. I may have even done this prior
to designing this course, but I keep a lot of my
art for my own studies. So I saw this and I thought this might
actually help some people. And the way it helps me is
it's a reference point. I can see, hey, how do I break things down? Because I do everything
without reference. I rarely use
reference these days unless I'm drawing a building
or a specific character, costume design or something. But typically I'm just
drawing straight from imagination and I am hoping that you can
get to that point. If you're not already there. For some of you, you might
be absolute beginners. And for some of you who might be intermediate
and some of you might even be pros and you
might have taken on commission work
and stuff like that. This course is designed
to help all of you. Because it's a course that's designed to
help you level up. I'm not teaching you the basics, how to draw on teaching you how to simplify your drawings, how to think in
shapes and forms that make it a little bit
more on the simple side. And that you can apply faster and easier so that you can work
around those shapes. Because once you
have these shapes, once you have these
basic shapes, then you can create
anything from them. A head shape. For instance, if you're
drawing a three-quarter view, when you get these shapes down, you know that this is, this goes up, goes here, that you're when
you can do this. Without thinking. You know that you're arriving, you're getting to a point
where you're leveling up. And this is where
I want you to be. When you know where things go. Without without measuring,
without thinking twice. This is how you know
that you're progressing. If you're looking
and you're taking your time and you're
really slow, that's okay. But you're going to get to
a point where this stuff is second nature and you'll come in now,
something like this. I wouldn't be married
to this sketch. I will just use this
as information. I'd come back in, I would
erase it and come back in with my pencil and I
would sharpen my pencil. Let's see. Starting new layer,
sharpened pencil. What I mean by sharpened
pencil is I would make that point smaller and then come back and redraw and shape things the way
I would want them. I was asking myself
for a very long time. Is it possible to
teach people are because that was a question that I received from a
lot of friends. A lot people who
tend to think you're either born with or
you don't have it. And that could be true to an extent there might
be some naturals out there. There might be people who were influenced by their parents or by some other artists as
a kid and they picked it up. There are people who are
learning from square one, even an adult age like I, I've taught students of all ages from 1516 all the way
up to the fifties. And some of them used to draw when they are teenagers
and then they quit. But they really never lost
the lub foot and love for it. And they maybe they life, life came and they got married or had kids or guide careers. And but that voice in their
head was still there. They just wanted to kind of pick up where they
left off as a kid. That actually happened to me. I took for a very long time, I took a job in finance
and I just wasn't happy. It wasn't me. So I
left that career and I jumped back into art in kind of reconnected
with that childhood dream. And some of you might be
doing that right now. There's nothing wrong with that. I don't think it's ever
too late to learn. I think that we all have the
rudiment rudimentary skills. I think when we were kids, we were drawing all the time. Were those drawings good? Maybe, maybe not. But we had that desire. Then. This is how I would come
and further in my sketch. Now, this isn't not going
to finish this or anything like that because I'm just trying to teach you
my thought process. But this is just a random lesson that I wanted to throw in here. If we were to bring
all this stuff back. The bottom line is I
want you to have fun. I want you to enjoy this stuff. And I hope that you
are, you know, I'll, I'll send you a copy of this here so that you can
use it for reference and maybe it ignites
your memory on this quick little
recap of a lesson. But yeah, this lesson here, I'm not necessarily
teaching you. I'm showing you thought process. I want you to have this just
for your records. Okay. So hope this helps. I'll see you in the next one.
24. The Hand: Breaking Down the Basic Shapes : Hey guys and welcome back. In this segment, we
are going to discuss that one part of the body
that no one likes to draw. I won't say no one. But most people,
that's the hand. The hand is a peculiar thing because it's vitally important. It's really important. It conveys so much the hand in itself almost acts
like it's own body. It has his own language, has its own gestures, and it communicates with
the audience of your art in a certain way that
you kind of have to get it right or
at least possible. So let's just go over
the basics of a hand. What I've done here
is I've sketched out what I feel are some of the most important or
most commonly used hands that you'll see in comics, in other mediums as well. But since we're focused
on superhero anatomy, I thought these
would be the best. We have a couple closed
fists in different angles. We have the open hand, we have the hand coming at us, and we have the claw hand. I think. We also have the clenched hand. So what I think we should two is starts by going over
the basic shapes. As you hear me mentioned a lot. I tell you and I tell
all my students, always think in
shapes and always, and always look for shapes. So whenever you're sketching, you want to look for the shape of whatever
you're trying to draw. In this case, let's start
with the top of the hand. Will do both hands
simultaneously. We have we have an
open hand looking downward and we have an open
hand looking at the poem. We'll start with this one. We have this pentagon shape. Pentagons is simply five
points or five sides. We have it here to 12345. However, I'm going to go ahead and I'm gonna
divide the thumb. Keep the pentagon here. So if we were to really convey how to draw the
fingers first and we're gonna keep the thumb as a separate kind of
like a separate limb. What I would do for the
thumb is I would just create a triangle
on the outside. And this kind of extends. Then what we're gonna do
is we're gonna remember, and we'll do the same thing. Actually. This left,
this open palm hand. We'll look at from
a different way. We'll focus one at a time. A couple of things
to keep in mind when you're drawing the hand. Number one, we have kind of a wrist
here which works as a socket, just like an ankle. This wrist allows the hand to pivot from left to
right, up and down. It can twist and twirl
and all that good stuff. So the wrist is really important because the wrist helps
to convey emotion. And you'll kind of show
what the hero is feeling or are about to do if he's got a throwing a punch or if
he's clinching his fist, or if he's opening his
hands to look like a claw. We want to keep that wrist
mobile and we want to make it kind of shown
in your, in your art. And I'll show you that
here in a few minutes. What I mean. So let's say that from the
center of the wrist we have a kind of an
imaginary circle. I'm drawing it here for you. But from within that circle, what I'm gonna do is
go straight up to, from the center of the circle to the point of the Pentagon. What this point represents
is the middle finger. Okay? So then what we're gonna do is we're going to count down here. We're gonna have
another finger here, which would be the
knuckle here to the left it at middle finger
we're going to have another knuckle and then others. So we have five fingers and
then our fourth fingers. And then out here we're
going to have the thumb. So you could draw essentially this kind of pointy line going
towards the wrist. You can do that
from all of them. And this is just for you. This is kinda like
the under drawing. Under, under drawings
are really important. A lot of times the person who's viewing your art
will never see them. But you, you're going
to keep them in mind. And a lot of times when
I'm, when I'm drawing, I'll sketch under drawings like this and I'll come back and erase and then just fine
tune and keep what I need. And I'll show you that
here in a later lesson. From these fingers are from these points that we're
calling knuckles. We have our fingers so we
can extend our fingers out. 1234. And what we're
going to notice is that the middle finger is
going to be the longest. And it's kind of leader. And then all these others
around it are going to curve, leaving the middle finger
as the longest one. So we can just lightly just Create a shape like this. Now we're not going to
divide the knuckles yet. We're just finding our
shapes and simplifying it. But we can see that
things are working out. We have our thumb here. Now if we were to kind of fine tune this
and draw even more, we would know that we have a knuckle here and
then knuckle here, here, here, and there and there. And the same thing. These
knuckles all connect. They all kind of go
along with the curve. Then we have one
knuckle on the thumb. Don't be deceived
though. The thumbs still has three joints. It just has a bigger one lying underneath that we don't
see from this angle. Then if we were to
really go into this, we would all go ahead and I'll fade this out
a little bit more. We'll come back in and we'll go a little
bit deeper on this, but not too much. Okay? So now I'll use red
to kind of separate. Then if we're drawing a hand, a couple of things
to keep in mind is there's going to be, I mean, you can look at
your hand right now. There's a distance here and then this finger will start here. And then our thumb will have
this larger knuckle here. They'll come out
and they'll have this other area which
would be a knuckle. Then who would round up and
we'd have our thumbnail. Then same thing here. This area would be
a knuckle connect, another knuckle connect. Knuckle connect,
knuckle connect. And then here in the middle
of the index finger, we're going to have knuckle
and then another knuckle. One way to look at it
is you could just put, kind of if you really want
to define the knuckles, you can do something like that. Just connect, connect. Same thing here. You can draw the fingertips. You can do that with
all your fingers. We don't have to illustrate
the whole thing. I think you get the point here. That's basically an open hand. Now keep in mind
if we wanted to, we could change these fingers and we can change everything. We can change the thumb as well. Let's say that we
have our shapes here. I'm gonna draw a finger here, up in here, here, here, here. And this is kind of closed. I'm going to wrap
this thumb around. And it's kind of we've
just closed our hand. This is stuff that
you want to play around with when
you're drawing to kind of figure out and look
at your own hand when you're doing this and couldn't figure
out how your hand moves. We know that our fingers
have limited mobility, meaning that they can't
go too far upward. They can, they can't spread too far apart
from each other. In general, when a
hand is relaxed, the fingers are all clutched together and I'll show you
what I mean here in a moment. But before we do that,
we're going to jump over to this hand and I'm going
to go back to the green. I'm going to show you
how to break down a hand a little bit more. I'm going to lighten this up. The simple shapes
of your hand are, imagine a line right here. Imagine a line here. We have kind of a square, but the Scots own kind of shape. Now you could draw just a straight-up
square root, you could. But for the sake of getting
it closer to the hand, I want to keep it
around this shape. Now, a couple of things about
the hand is in this area, we have a padding. It's all kind of leaning
in this direction here. Then we have our thumb, which almost looks
like a chicken leg, connects to the thumb. From that thumb we're going
to have a little skin that's going to connect there. Then we're gonna have
our fingers right? Now when I'm drawing fingers, I like to think of ellipticals. Now. You don't have to draw these in, but just think of them
because each section of your finger is like three
ellipticals connected. I mean, look at your own hand. And when you think
of someone like Spider-Man or someone, you know, you can imagine that maybe
the tip of their fingers are what's going to stick to
the glass or to the walls. You can draw these ellipticals. Actually, I think I
have a Spider-Man sketch out there somewhere. Maybe I can find it. Were spiderman is on the window and you can actually see his, his fingers and also as toes kind of suction cup
onto the window. But what I'm trying
to illustrate here is I'm gonna go ahead and
lighten this up a little. We're gonna go back to the red. In, so the main
parts of the hand, or let's say you
have this shape. This is looking at the hand
from the palm open, right? We always want to know that
we have this shape here. We have a shape that goes
like this and these are pads. Then we have another
padding here, and then another padding here. They seem all interconnected with a hollowness in the middle. Then from each of
these paddings, we have our fingers
connecting right? Now. You could if you wanted to, you could bring these fingers. Close them now a little bit. Then, which is in the next
illustration that I have here. And we can even
close our thumb in. And you can move these
two fingers around. Soviet, if your
character is gripping, something, will jump over to this one to kind
of show you a little bit better of an example. What I've done with this
sketch and I've really simplified is I've just
kept this shape here. This padding here,
this pad here, this part of the thumb
that protrudes outwards. And then this part that comes over and they're all connected, then this is where your
fingernail would be. On all of these. You would just only have to
show this part of the finger. And you can just show a
hint of behind the fingers. Just kind of work in and
make it look believable. You just put a wrist under here. But see, I never
over-complicate things. So if you look at my sketches, I don't dive too
deeply into the hands. I know how vitally
important the hands are. By also know that I don't
want to distract from all of my art by making
the hands look too funky or two over rendered. Unless I'm trying to draw
the eye to the hand, maybe the hands holding a gun or a letter or something like that. And then you're, when you're
creating your composition, then you would, you would prepare your sketch to
be set up for that. But most cases, I like to keep
the hands pretty general. Now when we're drawing a fist, let's keep the shapes very, very simple here as well. So if we were drawing
in three-dimensions, we would have a box
like a cube like this. Then we'd have this part that protrudes out
like this here. Comes up, up over and
that's our thumb. Then we have 1234
knuckles on to three. Then come down here. We have this cushion here. Then that all connects. So let's do that one more time. But let's reiterate what we're doing in our
thinking processes. We're trying to keep our hands
looking three-dimensional. We have our risk connecting
here, coming up. We have our other
part of a rest here. Then we know that this thumb's
going to protrude outward. And then we're gonna have. Now the only reason I have this index finger coming up
is for aesthetic purposes. You don't have to draw. The fingers are going
in that far up, but it looks kind of cool
and that's why I did it. And that's just a habit. But you can see that if you just keep things
very simplified, don't add too many lines. We have a shape that
looks like a hand. If you were to first open
your eyes and look at this, you would know that
you're looking at a fist that goes with all these fist and
I'm gonna go ahead and darken this in a little
bit so we can see. But yeah, you can see,
I'm keep in mind, I'm going to give you a graph of all this so you
don't have to worry too much about memorizing
everything I'm teaching you. You can always
watch these videos, but also you'll have
these graphs to look at. But really, what I really recommend is that
you just looked at hands and just sketch
them as much as you can. But while you're doing that, look for the main shapes. So one of the main shapes
that I see is I see this. Then I would add this
for the thumb and then this for the knuckle
and then connect them. You can do that with everything. When I draw hands, I always just think
in these shapes. So whatever is closest to me, I'm going to draw
that finger first. So if the pinky is closer to me, I'm going to draw that, then anything that's further
away, it can be drawn next. So in this case, this
pinky is closer to me. I'm trying to add depth here. And then I know that
this thumb is going to protrude out, pop up, boom. And then we have this little
aesthetic figure here. Same thing with this. We have our little
pentagon, 12345. Then drawing strip,
we have this knuckle, we have this knuckle,
knuckle, knuckle. You can connect
those lines down. We have another nickel
here bending out, boom, we have our fist. When it comes to the
underlying bones, this is what they look like, but not gonna get into
the name of all these. Because I think there's enough courses out there
and enough books that kind of go over to
skeletal Latin names. What I'm really trying to
do is keep things very simplified for you so you can draw them as fast as possible. For instance, like
this hand here. One of the best
hands to study in comics is Spiderman hands. And that's one of the
ways that I was able to learn how to draw
hands because they already have these little
graphs here for us. And they're making the hands
look three-dimensional. The fingers and all that
stuff or popping out. So this is kind of what I pay attention to
when I'm drawing hands. Lot of times if I can't
get my hand quite right, I will draw something
like this and then I'll erase it later and fine tune it. But I'll, I'll draw
something with those types of try and make it as
three-dimensional as possible. Another, another
very popular hand to display is the
clenched fist here. Let's keep it very
general and very simple. We have 1234. Then that's going to
connect to this wrist. And it's going to go this
way. Remember, the wrist allows your hand to pivot. In this case it's
pivoting downward. Then we know that there's
gonna be a knuckle here and there's
gonna be a bigger knuckle here for the thumb. We can connect a
triangle shape here and then add our thumb now to get the shapes right
underneath this knuckle, I would put in more padding representing
that shape of the thumb. Then we can draw in a knuckle here at
sometimes you can draw on the knuckle like that. But you can see that
it's not that hard. The main shapes being, if I go over these in red, the main shapes that we're
drawing here are the shape. So you're boom,
boom, boom, boom. Draw a circle here.
Draw a circle here. We know there are risks is here we're bending it this way. We know that this thumb
is going to wrap around. We know that this
index finger is going to come down like this. And then we can just
follow those lines. We know that there's
probably another knuckle here depending on the angle. And we also know that underneath
this thumb we can put more padding connected to
the arm. There you go. Very simplified. And that's, that's a
very simplified hint. Now I'm, I'm definitely
giving you this graph. You can have it for your
use in your practice. But we're going to
have more segments and we're going to be drawing
more hands. So don't worry. But take what I've given you here and just
kind of practice it. This is a very beginner course,
beginner, intermediate. As we get more advanced, we're going to have more
difficult hands to draw, but I don't want
to over-complicate things for you at this point. I really just want you
to be able to look fine shapes, replicate
those shapes. If I were you and what I
did a lot when I was up and coming is I just drew these little pentagon
shapes all the time. And just imagine, I knew that the middle finger
was gonna be here. I know a lot of times
these two fingers, the ring and the ring
finger actually, sorry, I did that wrong. The middle fingers
here, but lot of times the ring finger will connect
to the middle finger. Then we have the straight up, we have this index finger. And then we have this
pinky going out here. Then here we can spread
this even further out. Look at your own
hand for an example, you have the best reference
right in front of you. You can look at your hands
and see how they move. I also draw in
front of a mirror. Even right now, there's a mirror in front of me on my wall. So if I wanted to draw
a hand coming at me, I can just put my left, my non drawing hand towards the mirror and
just replicate that. And you can too. So you can just get a cheap mirror and put it
in front of you. Just use reference
when it comes to hands until you have a firm
grasp of how they work. So we're already 20 minutes
in this lesson, 21 minutes. I don't want to go
too much further, but I will be touching upon the hands in future
segments in lecture. So don't worry, if
there's anything that you feel like I'm missing or you need a little bit
more help with this, please send me a personal note, let me know and I can create more graphs or
even another video to go a little bit further. I also do allow live sessions. So if you're not following
me on Instagram, you'll go ahead and find
me there and I'll do some live sessions as well. I hope that this helped. I know that we
barely touched on it and there's so much to
learn about the hands. But I think with
this information, it's going to give you the
basic knowledge that you need to break down the hands and simplify them and then add
them to your sketch. And if you have some sketches where
you're struggling with the hands cinema over to
me, I'll take a look at. All right, I hope
you're doing well and I look forward to seeing
the next lesson. Keep it going.
25. The Foot: Breaking Down the Basic Shapes : Welcome back. In this segment we are
going to discuss defeat. Now, as you might know, the feet are kind of a strange, arbitrary part of
the body that a lot of people
similar to the hand, they like to avoid drawing. So a lot of artists,
even professionals, will hide the feet behind some debris or dirt
or smoke or whatever. Just to kind of get out of the task of actually
illustrating the foot. And that's okay. Sometimes aesthetically
that can look cool. But I think it's still good
to know how to draw feet so that when the time does
come, you know what to do. What I've done here
is I've looked at, and I've created some examples of what are the most
popular foot positions. And I think that I've
found most of them here on this template that
I've created for you. And I'll kinda go over my
method of my madness here. But first and foremost, let's just look at the foot and look at
some of the shapes. If you were to break
down the foot, you can break it down
to one simple shape, which would be an
oblique triangle. If you actually bring this up. If you really wanted to, you can add another
square behind that. This square could
represent the heel. Then most of your
weight falls hopes, not three E's, the heel. So most of your
weight is going to be distributed on the heel. But when you're
making movements, the weight transfers down to
the tip of the toes, right? So we want to keep
that in mind as we're illustrating
because your art, to make it look believable, you have to make the weight and the movement and the structure of your art looks
like it's in balance. You want to make things look that almost like there's
a natural balance there. And the way that we do
that is by positioning the feet in such a way
that it looks believable. So let's go into
that a little bit. Before I do that though, I did kind of a quick leg and
I just wanted to show you the how things work when
you're creating balance. You can see that this leg, even though it has bone's going inwards like this and
then outwards like this. Everything kind of
falls straight center. Then around this line here, where we're finding that this is our balanced point
right around here. That's our balance
point. So if we were to make this like a a
one-point perspective, everything would come from there and shoot outwards because we know that most of the weight of this leg is going to be
placed around that region. And that's the same with
this bigger leg here. When you're drawing the foot. You want to make it
look interesting, but you don't want to
spend too much time on it. I'm liking it. I liken it to like an ear. You want to make it
look believable, but you don't want to put
too much emphasis on it unless you are
trying to show off the new boots that
you've designed and you want people to really pay
attention to you the feet, then by all means go for it. But typically when
I'm drawing a foot, this is what's going
through my mind. I'm remembering that the rules that I've taught myself
and I've learned from observing that the inside heel is a little bit higher
than the outside. He'll just like the inside CAF appears a little bit lower
than the outside calf. And this is kind of fun. It's a juxtaposition that
you'll find in a lot of art. Different curves and
muscles and bones. They kind of
counterbalance each other. And these are pretty
easy to keep in mind. Now when you're connecting
the ankles to the foot, one way I like to
look at it is I imagine that this
ankle is a socket. This socket connects
the leg to the foot. It overlaps and it's
that movable area that allows the foot to move up and down
and side to side. But it also connects to the leg, which is the dominant limb here that's attached to your foot. Your foot is designed
to, unlike the hint. Without rambling too much, I just want to say
that the hand itself has this role of creating
a language on its own. The hand can show mood. We can show surprise, can show gestures and
things like that. The foot can too, but at more of a
limited capacity. What I mean by that is you
can make the foot look powerful in such a way that it could show that
your character is in a dynamic pose to explain it to you a little further
without taking too much time. One thing that you
can remember is let's lightly sketch a foot and
more of a dynamic posts. So imagine that you have
a leg going out this way. You have your your lower
leg connected to your knee, connected to your thigh, connected to your pelvis. But then right here where this, this this part starts
the the socket. Well, one thing you could do is you could turn that
socket in Word. Then this foot like that. Or you can even
go at this angle. You can twist and turn, but you don't want to
bring your foot way over here because that would
just look really awkward. Now I know that this is a
very rough and crude sketch, but we're going to
get more into it. Trust me. I'm just
trying to show you the thought
process at this point. I'm going to erase all this. Then when I design a shoe, one of the things that you
want to pay attention to is the shoe is a similar shape
as what we did the foot, it's got this triangular shape. Only. The only big difference is, let's say that this
is the flat surface that the shoe is sitting upon. Then we have this part here that's gonna
start the rectangle. And then I'm just
going to bring the rectangle out to here. Then a cool thing about your sneakers, if
you look at them, is they lift up off the
ground at the front, then that connect like this
and then you have a dip for where your foot would
insert and then your heel. And then you have a
lot more cushion on your heel because that's where most of your
weight is distributed. So that's why the design
is done that way. When you're thinking
of your feet, That's what you want
in your mind at all times is whereas the
weight being distributed, where am I putting the weight? Is it going to be put on the
toe like in this one here? Or is it gonna be put on the
heel like this one here? So we know that when we're creating a
stance like this one, most of the weight is on to heal because it's
just a flat position. Just like this sketch here. Now if you're
drawing someone like Spider-Man or someone who's a little bit later on their feet, you might get a foot that's the weight might be
distributed more on the toes. Or someone who's
running the flash. Lot of times the flash will be, the weight will be distributed
on the tippy-toes. So let's say we have a
character running towards us. And then we might have
one leg bent this way. And then maybe this leg might be touching the ground but then this foot,
How does it go? Does it go flat like this? Or do you want the tippy
toes to go out like that? It's really up to you to
decide that as the artist. In fact, I don't like
this whole sketch. One reason because I feel like if I were to
continue drawing, this arm would need to go back. This arm, we'd have
to go forward. Then this arm would
have to move backwards. We'd see just a small part
of the arm and the hand. And then this part would
bring closer to us. So let's go ahead and
do another example. This is real-time sketching, so you can see my errors and
you can learn from them. Again. Let's try
it one more time. So let's say that we're
drawing a character running. We're gonna put his head around here or we
could drop it down, which will determine
here in a second. We'll put one arm, shoulder here, one
shoulder here. Then. Now I know that. This leg is where the the
weight is going to be. So I'm just going
to bring it out. Let me remove this hammer here. Which one is it? One of these shoes? I think it's both. So we're bringing
this foot forward. Then this one is going to
be shooting backwards. Then we're going
to have this arm, which is going to be forward. Then this one is going
to be backwards. So we probably won't even see
much of the bicep, tricep. We're trying to create some
sort of movement here. This part here when we zoom in, well, this is where we
have to figure out, okay, we have the ankle here. Then how do we want this
to land on the ground? So assuming that the surface
is somewhere around here, I could twist this ankle. This inside is a little
higher than the outside. Then I could bring to the mid part of the foot
down and then behind that, I can stretch out even more
and kind of shape it in. And then what we
can do to kind of sell this foot is we can go ahead and lighten this up and then kind of
sharpen our pencils. Then we can redraw it. So now we know we
have the ankle here. Curves. We have, I'm
imagining a big toe here. Small, smallest, small. Connecting to that
midpoint of the foot. Ankle here. Heel here. Then going around, we have this calf muscle
connecting to the knee. Then we have this
teardrop shape. Remember on the legs section
we have the teardrop. And then this goes in. We can come back and add
our musculature later. If we were doing a
real sketch here. This whole area here where he's been towards us is
called foreshortening. So we're going to see the
tops of his shoulder. This is a top side of his arm. His his chest is going
to be around here. Actually, I'm going to
keep it turned this way. Then what we're gonna do
is we're showing that this shoulder is
pivoting backwards. This one's moving forwards. Then we'll add our head. And I'm actually going to
lower this head a little bit to give it a little
bit more impact. The trick to this is to make things look smaller
as they're going away. But then this leg
might look a little bit bigger because it's
coming towards us. It gets a little tricky. This is more of a dynamic pose. Then we can just
add his fingers. Imagine when he's running
the basic shape of a hand. And then 1234 fingers. And we can come back in
later and do some details. But I'm just trying to capture the information I have
in my head right now. We have the thumb and then we're not going to see too
much of that hand. This could be any
running character. These are the types of things you want to keep in your mind. The main emphasis being that we're studying feet
would be on this foot. We know that the impact point is where his foot is
hitting the ground. So you can actually indicate
that with some whatever, fire, lightning bolts, whatever. And of course, if it were
like the flash character, we wouldn't see as toes, we'd see more of a boot. But for the sake of illustration and showing
you how things work, I thought it'd be best
to put an actual foot. So yeah, I hope that
that helps you. And then what time
are we at here? We are at 15 minutes, so I'll give it another four
more minutes in this lesson. Of course, I'll be giving you
guys all these templates, but I don't want you
to overthink things. Basically, the general
shape of a foot is always going to be the same.
Just different angles. If you're looking at it
from a three-quarter angle, you're just going to draw
a circle, shape it in. I'll keep in mind that if
this is the inner heal, there's gonna be an arch here. I know that the toes here 1234. And then the ankle is gonna
be somewhere around here. I'm going to work that up. And this is what you
want to think of when you're drawing is just
keep it very simplified. And then if you want to draw boots and things
like that, you can, you can study boots
and I'm going to have a course on costume design
and character creation. So don't, don't worry too
much about that right now. Just focus on the basic anatomy. That's what this
course is about. So remember, when you're
studying these foot charts, just look at the way I've
broken down the shapes. I've tried to divide
them into three shapes. So the main three
shapes are going to be this circular shape here. Then this this part is your main part of your foot where contours
and reaches your toes, then this is where our
weight goes on the heel. Another thing that I
wanted to point out, which might simplify things
is we go to this example one. We can go ahead and open up
example to, to trace over. Here's a main shape that
you'll see in a lot of comics. It's right here, it's 123. Go up. See that it's such
a basic shape, but look this in. You have a hill
and there you have your basic flip there already. Then you can come in and you
can start adding details. Another way to look
at this is let's say let's say that this is wolverines foot because he
has a very familiar boot. So let's say we lowered this, sharpen the pencil a little bit. Let's say that his foot
started here. Over here. Then the way his boots, our design, let's say
that we created the foot. We're not, we're not paying too much attention to details. But then from the center, we're going to create
this line here, divided up here, and then go up, go up, and then
there's gonna be a V. Then going to come out. And then we're gonna have
like Wolverine boots. Easy enough, I think. And I think that if
you're watching and you're putting you're picking
up what I'm putting down. I think this will be
pretty easy for you to if you're having any difficulty
with this, let me know. Because I've been
telling you from the beginning this is
an on-demand course. And I don't expect everyone
to learn at the same pace. So I'm willing to add more. If you need some more
help with drawing legs or feet or hands or whatever it
might be. Just let me know. Just send me a message and tell me what you're struggling
with the most. Might even have you send
in some of your work and I might look at it
myself and decide, Hey, this is what
you need to work on. But overall, I think this is
going to be helpful for you. I liked, I think it's, I think it's a necessity for
you to study your own feet, study your shoes, study
the shapes of things. But realistically, what
shape do you see here? You see this shape? Pretty easy. If you were to turn
it to the side, you'd see like this. All right. Keep keep
it very simple. Don't over-complicate things. I like to remind myself
when I'm drawing feet because feet can
be a little confusing. I like to imagine that
there's a ball for an ankle. That ball is resting on top of a square, which would be a cube. And then connect
it to that cube, is a triangular shape and this could represent
your whole foot right there. Really, just keep it easy. Keep it simple. Don't
over-complicate things. Were going on 20 minutes. I don't want to keep
too much of your time, but this is really as far as I would ever
go with the foot. But if you need more
help, let me know. Now in the future, when we get into drawing dynamic poses in
different characters, just pay attention to the feet and look at how I've drawn them. And I might even share
and give you some of my artwork just
so you can study. And I might put a couple
of notes on it as well. If you think that
that would help you, let me know. That's it for now. I hope that this helps and this combined with
the hand training, I think you're gonna
take your art to the next level and whatever
you need, just let me know. I'll see you in the next
one. Keep it going.
26. Examples of Applying Hands & Feet: All right, welcome back. In this segment, I
thought we'd take another look at hands and feet, just on a general sketch. This was a sketch
commission I did not too long ago for a client, but I like the way it
turned out because I kept everything very simplistic. But it also shows a lot of
character and attitude. So look what I did. So I'm just going
to draw over this. So we have, the first thing we want to look at in any
sketch is balanced. So if we look straight
down the middle, we see that everything is
pretty well balanced and that the weight seems to be
distributed on his heels. And then also, if you take these shoulders
and drop them down. Well, his legs, at least this one is
what am I doing here? Too far out? Shoulder width apart is
usually my go-to when I'm just doing a standard
straight up and down stance. But this character is
spreading his legs a little bit further out to
give them a little bit more of a dynamic pose. And he's also the guy's
arms spread out as well. What we're looking
for is balance. We know that if his
legs are spread out a little further, that's
creating balance. We know that his weight is
distributed onto his feet. Although this one here, it looks like it's
distributed on the heel. On this one is hard to tell because we're not
really seeing the hill. Maybe I could draw in a heel here by kind of left that out. You'll see that, you know what? I'm looking at this
the wrong way I did kind of draw a heel here, but I don't like
the way it looks. This was meant to be as ankle, which is the higher inner
ankle wraps around here. But then I think I should have drawn this heel a
little further. So that's an error on my part. You see you catch these
things when you look back at your artwork.
It's not a big deal. It's almost the way I would look at it is let me
clean this up a little bit. The way I would kind
of translate this, what was probably going on in my thought process was that he standing mostly
on his tippy toes and that's his heel raised up. So this one here is
more on the ground, but this one's more raised up. And also that makes a little
bit more sense to me since this right leg is further away from the body
than his left leg? I guess I can I can accept that. But in the future I would
probably take a double take. Now. I'm gonna go
ahead and Let's see, Let's get rid of this layer and what I did with the
feet and also the hands. Let's go ahead and lower the opacity should be
lowered at this one. Yet, What I did is I kept
the hands very simple. So what I mean by simple
is this hand here. It might look a little bit more complex because I
put some details in, but let me just show you how
to draw a hand like this. So we're going to move it over
to this way a little bit. Basically a hand like this is, I'll show you the basic shapes. 12. We have this shape here
that's connecting. We have a shape that
goes like this. And then from inside this thumb, we have this going like this. I put a little nail on it. And then these four fingers, I probably started out
with the fingers first, kind of curving
inward like that. Because I know that if I
have my base of my hand, I know I can connect the bottom parts of
the fingers down. And then I just drew
in these nails. And this is a fun way to draw a hand because
it gives you, it gives the hand a
little bit of language. He's got open hand.
He's ready for battle. Scene with the feet. Standard feet on this one. That's why I chose this one. We have our ankle
popping out here. Popping out. We have our foot main part of her foot here and then we have our heel of the foot here. Now if you remember in the
lesson on how to draw feet, the things I tried
to break shapes into are the mean
triangular shape here. And then behind it you're
going to have a cubical shape. And then behind on top of that cube you're going
to have an ankle. So if you're looking at
it from a three-quarter, it would look something
like this and we have the ankle then we have that ankles sitting
on top of a cube. Then in front of that cube we have more of an oblique
triangular shaped in perspective. So let's look at it here. We have our equal. We have our cube that
it's sitting on. Then we have our
oblique triangle. Now, of course
you're going to draw around that and you're gonna
create more of a shape. So let's say that we lowered the opacity here
for creating a foot shape. What would we do?
Well, we would, this is where your drawing
abilities come in. I would bring this out, determine what the
shape of his foot is. Create kind of a contour here which would represent
the arch of his foot. Come down. We have the heel going up. Then I know ankle could
pop out here. And here. It's going to overlap. This is that socket. And then it's going to under lap here and
connect to the leg. But this is our basic shape. Now we can also start shaping
things out like this. We can put subtraction underneath some
tread, I should say. And then we can shape and
modify as much as we want. This is where stylistic
ability comes in, where you're working on the
style you're working on. How do you want this to look? Does he have shoe
strings or does he have, you know, straps they go over. Just design your own footwear. In the case of this
scorpion here, I kept the boots
of really simple. I just kind of give them the shaped along the
contours of this leg. This and then all
I did was create a low contrast by shading in most of it and then leaving
some room for light sight. I shaded in this, this, this. And same with the foot. Shaded in this area, shaded in this area. And this is just an artistic
choice that I made. There's many different
ways to draw feet and boots and things
to your liking. You just want to know
the simple shapes. Once you learn that it's pretty much downhill and you'll experiment and you'll
draw more often. And if you want, I can include this scorpion sketch and maybe you can draw
yours over here. In fact, I could
give this to you as an assignment where you
draw your character over here to the
right of a scorpion. I might not be that hard
on you because this is an introductory course
to many courses to come. But I do want you to
practice this stuff. I really want you to learn this. And like I always say
in most of the videos, is if you have any more questions or issues
that you're struggling with or any sticking
points or if you need more explanation on
a certain topic, reach out to me and
let me know because this is an on-demand course. And what I mean by
that is if I give it enough requests on
a certain topic or if there's a need for it, I will certainly add more, whether it be videos, explanations, or templates
to help you out or both. My goal in this is to teach you, to instruct you to become
kinda find it within you to become a better artist so that you can take the wheel and do all this
stuff on your own. And maybe even one day you might be teaching someone
how to do it. So it would be awesome for me
to see that from you guys. So keep up the good work. I just wanted to
show you this in practice so that you can
see things come into place. I hope this helped and
if you need more help, like I said, let me know. I'll talk to you soon. I'll
see you in the next one. Keep it up, guys.
You're doing great.
27. Superhero Anatomy Examples: All right, Welcome back. In this segment we are
putting things together. We're taking a very
simplified skeleton. We are transitioning it into a couple of different
body types here. The first one I
started working on was this superhero body
type, which, uh, I don't know if I had a I did. Okay. We have the
skeleton image here. Let's see. We can see that kind
of drew around it. I use the same frame and started drawing
around the skeleton. So if you want, I can actually send this to
you as another reference. If it helps, let me know. But yeah, so this
is kind of what I want you to learn is learn
these basic structures. And over here, oops, hold on. Make sure we're on the right
one and let's go ahead. I'm going to switch over to red. And I'm just gonna do a quick demo on how my thought
process would be for this. Okay, So that's a
rendered version. I don't like it too much. Go ahead and work on this one
over here to the far right. Actually. Before I do that,
let me go ahead and narrow this one
down in the middle. So let's focus on
the middle 1 first. On this arm, all I would do is follow the structure
of the arm here. Now, as I've mentioned before, I would never draw
the skeleton first. This is just for e-learning. I would draw very
simplified shapes and it's going to look at
very loosened sketchy. Maybe I can do a
complete drawing for you if I have time and
I want to make that, I might have to time-lapse the video so it doesn't
take too much time. But yeah, I would
like to show you from beginning to end how I would approach a sketch because it might be something
that can help you. But typically what I would do is I would just kind of
draw sketchy like this. And then I would come back later and clean things up
and redraw them. Just add rendering in
details and stuff like that. For instance, like a couple of different points I
want you to think of are from this
inner rest here. I like to draw, at least think in
the shape of this going and connecting to
the inside of his bicep. This is just a simplified shape. So if we were looking at it, it would look kind of like this. Come over. This is simplified shape. And then underneath we
have another shape. Then we have our socket here, which would go to our wrist, which would have another shape. And we'd have a thumb
sticking out here. One knuckle here. You can do 123 more knuckles. And you can even do
a line going through that center of the
wrist from each other, the knuckles, even from here. That gives us our formula
for our arm in our hand. Now obviously when you're
doing your finished work, you don't want to draw it. You don't want to
leave it like this. Now then you can start
putting in other muscles. There's a muscle
that wraps around. Then there's a muscle
that goes up here, connects to this shoulder. And then we have our bicep
muscles. We have our tricep. This sticks out. You can almost
shade all this in. Underneath here. You can shade in pretty shadow. You can even add depth
by shading underneath the chest and then maybe even
the inside of his shoulder. So we've created a
little depth there. We can widen these
lots if we wanted to, since he is a superhero. We can bow out this
shoulder even more. There's really no limits because everything comic books
is an exaggerated style. You can even raises up. You can increase the size of his head even bigger and
give them a bigger neck. This or just make
them look bigger and more imposing than
what I had before. This is how I'm constantly drawing and
I'm always reshaping. One of the lessons I showed you, this is how I think
of the muscle masses. I think of a shoulder by, I think of the
shoulders connected to his pecs is chest muscles. What really good
example of this, if you look at UFC fighters, in particular, economy Gregor, He has a very wide
shoulder structure and it almost looks like his shoulders
are built into his pecs. And it's really cool looking because it translates very
well to this kind of style. Now we're going to jump over. And I'm going to dive into
this sketch which I was attempting to make a bigger
hulking character like a, like a big male,
but it didn't quite work because the bone
structure is so narrow. What I would have to do
is change all of that. So I would go here. Let's wait. Which one is it? Actually, we don't need this one anymore. Let's go ahead and,
okay, it's this one. So let's lower the opacity. Let's see these two. All right, Let's, let's go ahead and widen this up to make it work a little bit better
because you could see with the amount of mass
that I put on this character, he doesn't have any space
to spread his legs, shoulder width apart, which
is how I like to draw them. His shoulders are very
narrow for his body. So what I would do if I were
creating a character like this is the first thing I would do is I would bring his
shoulders actually, let's just do it all in red. I would bring his shoulders
out more somewhere around here and connect them. And I would give him
a wider upper chest. Now, I might narrow
in that chest to this extent and give them kind of like what
I'm going for here is, you see how this connects here and then we
have our shoulder socket. It's on the outside of his ribs. In my mind, I'm thinking
in those shapes. We have this bigger
boulder size, shoulders. And then what I would do is I would see how there's bone
is so close to his body. I would take that
bone and bring it out. Same thing on this side. I'd bring it out to
about mid waste. Then I would curve
in this bone here, his forearm, It's bowed out. And then I would just put in his just a circle
indicating like, okay, this is where I
went his hand to be. Then I would start shaping
things like like, like so. This is really how I, how I approach a sketch. Then I'll show you how all
this works here in a moment. Then I would take this head. And since he's a big character, I'm gonna keep his head
kind of small like this. And the reason why is because when you have a smaller
head on a big character, it makes the character look more dynamic and more imposing. It might make them
look less intelligent. Bot. It works because the proportions are so wacky, cartoonish. But they're also, they're
also fun and eye-catching. So you can see that this looks a little bit
better already than what I had previously
where he was really close. He almost looked like
he was inside of a tight fitting
box, like a room. Like imagine him being
inside of a cube. We're squeezing them in here. And it's just not working. I don't like that.
I didn't like it. And so I'm showing
you something, a different approach to make it look a little bit
more believable. And it's funny to say
believable because we are talking about
creating comics. What I'm doing is see his chest, I had it, his ribcage here. I'm going to bring that
down a little further. This is just what I
call an adjustment. When you're drawing,
you're gonna be making a lot of adjustments. And so I have this. One big muscle here. I'll divide it in half. I'll put his collarbone up here, has traps going
back to his neck. He's not gonna have
much of a neck. A lot of times from the
ball of his shoulder. I'll connect that
almost like this. Now, keep in mind
this is an under drawing and we're going
to be erasing all this. Then from his waist, I would just drop it down
and I would like to, instead of having his
knee so close together, I'd like to have
this spread out. I would go ahead and spread these legs out
a little further. Giving him more of a wide stance because
he's got a big body. The key is you want to keep
your characters imbalance. I'm only thinking in
shapes right now. I'm not worried about
details from the inside. I'll recap this and I go over
this in the leg lessons. But from the inside of his knee, I will just draw a
line straight up. And it creates that
division where you can draw the teardrop
for this muscle. Now we have a better, In my opinion, might
not be the best, but it's better, it's progress. And that's what the
name of the game is. We want to keep progressing and advancing and
getting better. Now, I might draw on
some triceps here, widen up the shoulders. Now we have a
character that looks a little bit better than
how he looked before. Now I might I might have to drop them
all the way down because I like to keep the heels down
here or elongate his legs. But let's see what we're
working with here. So let's go ahead and
lower the opacity. Let's go ahead and read it that we can
see when we erase. So if we were to see the
big difference here, we've, we've completely changed his bone structure to work
for this giant character. Now that we've outlined and
we've done an under sketch, what I would do in my process is I would come back,
I would sharpen my, I already erased it this leaving just some
behind like this. So the equivalent of lowering
your opacity and then I would just come back
and start reshaping. So I would, I'm not going
to complete this drawing. I'm just showing you
kind of like a bonus. How I would handle sketch like
this, character like this. Now, we do have a section completely on
drawing a Hoping character. So don't worry, there's
gonna be more to come. I will drop the shoulders down. And then I would
drop bicep here. Now the mean the mean
arm muscles I tend to focus on are your
biceps and triceps. And then I'll come out
and I'll do a forearm. Then the forearm, I liked this one muscle here
that kind of cuts over, goes back this way and
it cuts into the bicep. Then we have his hand here. And then underneath,
we'll put in his chest. Same thing here.
You get the jest. I mean, you could
see how things are shaping and they look better than how I
had it previously. That's really why I
wanted to show you. If you want, I can go a little further on this and
send it to you guys. Let me know, send me
a little comment. And I can complete this a little bit more and you can
have it for reference. But I'm giving you
a lot of reference and you're gonna have
a lot of these videos. So whenever you need
it this course, I'm trying to make it as
on-demand as possible. All right. So with that said, we're
going to stop here and I will see you
in the next one. All right. Hang tight. You're doing great.
Keep up the good work.
28. Drawing Dynamic Poses From Imagination : All right, Welcome
back. In this lesson, we are going to draw a
character from scratch, and this could be a draw
along a session for you. So break out your pencils and
paper and let's get moving. So what I'm going to do is I'm gonna draw a character
in a three-quarter view. So I'll draw a line
here, just a midline. I will draw. I'll start with this chest and then
work down here. And I'll draw just a circle indicating where
his pelvis will be. Right now. I'm just
putting down information, so I'm not trying to I'm not trying to get everything
perfect at this point. Just finding information
and proportions. And then I'll put
his head up here. Then. I might even adjust
this a little bit. The beauty of drawing digitally. And then let's go ahead
and place an arm here, arm here, our shoulder
here, shoulder here. We have proportions. We have our three
masses, which are 123. Then we have balance. We have the feet spread,
shoulder width apart. And now we can put the
arms wherever we want. You could, if the shoulders
are down like this, you can just draw the
arms down to his side. If you want to raise
his arm so you can raise the shoulder. So if you're doing
any type of movement, and I'll do a
course on movement. But one way to look at movement, I'll just give you
a little insight. Is you have this
collarbone here, and each collarbone
is divided in half. Now, if you want
to raise this arm, you would raise the collarbone to and the shoulder
socket would move up. The shoulder would
come up to here. Then this muscle that
connects to the neck, which is the trap, it
would be elongated until you start raising. And when you raise your arm, your muscle here is going to contract and raise up to
this one might be elongated. Go down here, then
arms down here. Then this one, his arm
could be moved here. And I'll just do a basic arm. Then. This would be the
shoulder, bicep forearm. And whether he's making
a fist or whatever. Then underneath
this is his tricep. Then connecting between his
tricep and his bicep would be this lap muscle that would also expand like a wing because he's raising
up his arm, come out. This one would be more inward, wouldn't be expanded
because his arm is relaxed. Then we can even turn
his head this way too. These are just
creating movements. And then we can turn
his pelvis over here. And remember I said in
a few of my videos, I like to draw belts. And why do I draw belts? Because it gives me a reference point and you
can erase that belt later. But let's say that this is a
center of his belt buckle. Then I would know
that his center of his pelvis would go here. And it's turned away
from us three-quarters. I would know that
he has a leg socket here and it like socket here. And then I would just proceed
to place in my elements. This is drawing a character. Now if you wanted to do like a bow and arrow type
pool, like imagine. Let's just take him down. Imagine that he was
holding a bow and arrow and let's say mid, midpoint of that bow and
arrow and then are the bow. And then I forget how I'm just doing this
from my imagination. I think it curves like this. And then goes like this. This is where a reference
comes in handy. Then from here, you
can say, okay, well, his arm fall and you would
want to look at reference and study archery and kind of
see where things fall. But I would probably put his
hands somewhere around here. Then forearm around
here, then arrow going. Right above here. You can do a line for the string going trait here to here. Then you have yourself, a marksman with a bow
and arrow and Archer. Put it in a hood. There you have it. Now we've kind of done a gesture of a character
who's holding a bow. You can do this all day long. This is the fun part
about sketching is, you know, I didn't even
know what I was going to sketch that just now
it just happened. These are happy accidents. Now, most of you are, you want to be premeditated, you want to lay out,
you want to know what you're drawing
ahead of time. Because if you
just start drawing without a plan in general, it might lead to nothing. You might learn a
few things from it, but ultimately you
might not come up, you might not end up
with a finished sketch. This could be a character
who has multiple arms. Maybe he's holding a sword here. And maybe he's got a, another arm here and
he's holding a shield. And just get creative. This is why we draw
to happen not to be hard on ourselves and compare our artwork
to other people. We're not drawing
to seek praise. Now the praise does
come as you get better. That's just a natural
byproduct of, of just practice and just continuing to post
your artwork often. There you go. So this is kind of fun,
just playing around. You can see I'm just
drawing in shapes, arm shapes like shapes. I didn't really turn
or twist him too much, but just enough to
give him, you see, this little twist on his pelvis gives him a little bit
more of a dynamic pose. And that's to me,
that's a lot of fun. Then if we were to move
over here to this area, Let's go ahead and
reduce him down here. Put it Let's see. Keep them right about here. Okay. Don't go anywhere. Then. If we were going to
sketch someone else, you just want to get to
a point where, oops, I guess I, there we go. You just want to get to a
point where all this stuff becomes fun and second nature. And to the point where your confidence
builds up that you can draw anyone in any posts. Really let you think about. Think about a Batman standing on top of a building
kind of posts like, how would you go about
laying that out now, just to give you a kind
of a foreshadowing, I am planning on doing a course on composition and layout. That's coming up
relatively soon, probably in the next
couple of months, I've already started everything. So I think that will be
a lot of fun for you, but I really want you
to master anatomy. We also have a female anatomy class coming,
of course coming. So please stay tuned for that. If we were to do kind
of like a Batman ask, maybe what I would
do is draw kind of a corner of a building
looking upward. Imagine this is
kind of a building. Maybe there's a, maybe
there's a gargoyles. And notice that I'm not trying to get any kind of
real details here. I'm just putting information
so I'm imagining that a gargoyles would
be here and Batman, so this would be an up-shot. So I know that we'd have a
vanishing point up here. And for those of you
that don't know about vanishing points, don't worry. There's more classes
for that coming up. And I'm sure that there's
tons of information. And if you've read
any good books on foreshortening and drawing
from different angles. But I'll be putting into real
practice and showing you. Then maybe Batman does, is kind of a, I can even draw from starting
from his foot upward, just kind of place things. Then this leg would go down here, we
wouldn't even see it. Then I would've been his
upper cavity up here, put a head here. Maybe turn is shoulder has
upper shoulder around here. Put this lower shoulder here. You can see that this is
very rough and crude. But at the same time, as long as you know what
information you're putting down, That's all that matters. And then I would go ahead
and start shaping things and you can always come and
change and alter the shapes. Let's say that I just
put a generic here, then put his cape going
around here and here. I'm just trying to capture
the essence of the character. I might even lead them
down a little too far. I might even, actually I
will I'll go ahead and correct this so you can see
real real-time correcting. I'll leave the
gargoyles where it is. And we have this
gargoyles can have here. Then what I'll do is I'll
imagine Bamiyan putting, to put here somewhere. It'd be we wouldn't see it is leg would be somewhere
around here depending and we want to size are Batman proportionally
to this gargoyles. We'd have another leg
coming back here, which we wouldn't
see too much of. Now. This could be his leg closer to us if we really wanted to, then we would have
this upper chest. And then what I'll
do is I'll draw his head kind of a
block right now. Then draw arm here or a
shoulder here I should say. Then hit other shoulder
would be over here. The bat emblem would be
somewhere around here. Then depending on
what kind of bat suit you're giving them,
what your style is. Then I would say, I put one arm here. I will go ahead and have him kind of touching
this gargoyles, this hand, this arm,
maybe. Let's see. Visible signature,
three points out. We know there's chest here. Then what will we do
with his other arm? That's the fun part. Let's figure that out
right now together. So maybe I'm going to go ahead and give them
a little pointy eyes. This is just an under drawing
so it doesn't matter. We can come back and refine it. So now my question is okay, where do I put his opposing arm? I could do I can raise
it and put his fist, let's say put a fifth
right here, try that. Or we can make it
little more dramatic and we can put a hand here. These are, these are
types of kind of almost like math problems
that you'll be solving as you're drawing. And then he's got a
signature, three points here. It all concerned with the details of this
costume or anything, because I know that this
is the under drawing. If this were a real
sketch for me, I would erase at this point, lower the opacity, whichever. Then come back and
refine the drawing and have fun with it, and maybe even make
more alterations. But you get the point. This is where our creative fun comes in and we can
try different angles. Let's see what else we can do. How much time are we at?
We are at 15 minutes. I'll draw another Let's see. How about a character running? Movement? Now, movement, Let's say we have a character running
in this direction. So we want this character going. So let's say, let's put
his center of mass here, which would be as upper chest. Lower mass here, which
would be as pelvis. And then this head here. Now we can move this head
up or down, up to us. Then let's say that we have
our joints here for his legs. So let's say one
leg coming forward, then one leg on the other
side going backward. And then same thing here. We have one arm going backwards, then one arm going forward. We can already see that
there's some movement here. And then the head could be
looking forward like this, connecting to the body. This is where we just
start shaping and molding. We get our information down. We make adjustments. If the legs are too
close to the chest, then we elongate them, we make the appropriate changes. But eventually when you are drawing like this
every single day, you'll almost lay your
proportions out correctly. Or at least close enough. On the first go round. If you don't, you'll know
how to correct them. We have a character here
which could be flash. Then you'd have all
these like speed lines. And at this point you
would just start adding in shapes for his muscles. Maybe some lightening bolts and I'm just throwing
information known. So it's gonna look
really rough and crude. But ultimately this information is going to come in handy
when I do finish the sketch. Here we go. Now I've kind of made a
mistake because I put his arm going forward in
this leg going forward. So what I would do is I
would draw over that, put his knee here and make
this leg closer to us. Just make a correction
and this leg back here, be further away. Put some muscle in here to even open his hands a little
bit. Same thing here. You see I'm not I'm not
trying to perfect everything. I'm just literally just
drawing over my drawing and sketching and continuing to shape and mold as
if it were a Clay. If I don't get it right exactly the way I want
it the first time. I just keep going until it
looks better and better. And that's why it's
called the process. You don't expect to every line down and just
everything's perfect. Now there are some
artists out there. Don't get me wrong. That
can come close to that. But for the most, most of us, we're going to have to practice
and shape and mold and erase and come back and refine. And that's, there's
nothing wrong with that. It's actually a lot of fun. There. We have a flash
kind of character running, and that's just kind
of a breakdown. Now, from this step here, I won't go too far
because we are running on 20 minutes here. So you can line this up and then you can
just start refining. You can say, okay,
well, here's his head. Let's we know how to draw a profile head
because Mike taught us. We know that his eyes are gonna
go somewhere around here. His nose is going
to go right here. We don't know what his mood is. We know that his ear
would fall here, but he has a circular
thing that connects. Then we know I always
draw this little line here down to the
middle of his jaw. What we can do is connect this back of
his head to his neck. Underneath. We know that, we know all these muscles. Then we have these triceps
that connect to the shoulder. Shoulder connects the arm, that bicep and tricep. The forearm. Then behind in this underneath
the shoulder connects to the chest muscles. Let me add the other
shoulder here. Connects to the tricep and then elongates over to
his elbow, to his hand. And then we can keep going, even if it helps
you proportionally, you can turn your art this way, whether you're using
traditional art or not. Just find things where
I can actually say, Okay, I think I need to stretch this lower
part of the body down. So I will, I will draw a line
here or a circle here, connect this to his leg. And then back here, just draw a hint of the leg. I can I'm creating
more movement. I can always come back and say, okay, well this legs too big, Let's adjust it or
maybe his head's too small for his body. We can make adjustments
accordingly. Like, I don't like this
lower half of the body, so I would come back in
and clean it up, erase it. I like this size of the leg. Then I would just
keep doing this until it looked right
and felt right. I would not take any
shortcuts or or I would not I would not leave
it in such a way that it looked like if
you kind of fake it. Now you can fake certain
things until you make it. But when it comes to anatomy and proportions and
things like that, some things will just stand out and look wrong all the time. And every time you walk away and come back and
look at your art, you're gonna be like,
oh, that's not right. Sometimes it's actually good
to walk away from your art because there might be
some things that you're not seeing that you should see. And maybe you're not going to see them until
you do walk away. But at this stage, nothing here is final. We're just finding
our proportions. And we can come in
and we can say, okay, let's hone in a little
bit on these eyes. His facial expression,
his nose here, put in some teeth. And his mask I think is mass
goes something like this. He's got the Flash emblem here. This is basically
what I would do if I were drawing a
commission sketch. Of course, if I were
unfamiliar with the character, I would pull out some reference. Or my client
specifically asked for a certain character feature
or certain costume. I would probably look that up
and do some research on it. I might draw the post first and get everything down the way I want it and then come back
and refine the costume. But yeah, this is, this is really what drawing
is all about. It's just refining, drawing, tuning up, refining, changing until you are happy
with the way things look. Experiment. If you don't like the
way something looks, come back and change it,
It's not a big deal. That's why we draw on pencil or were able to make changes. I wouldn't recommend
drawing an ink unless unless you're that
confident. Now some people do. Okay, there we go. I think that's enough for
this lesson, 26 minutes. And you guys have a
lot of material here. I hope, I hope this is
helping you somewhat. I'm really enjoying it. I'm having fun. I'm looking forward
to hearing back from you and always fill out. Feel free to reach
out to me either here or you can find me on
Instagram or wherever. And I'd be happy to answer any questions
that you might have. That's it for this lesson and stay tuned. We will
see you in the next one.
29. Superhero Anatomy: Drawing Intuitively : Welcome back. Now not to
harp on this, but really, I want you to keep repeating and I want
to keep repeating to you. I want you to really get a grasp on how to
approach a character. This case, we're not going to
use the 8.5 head breakdown. We're just this is how I would approach
the character from scratch without using anything
I might have even had. I don't remember. No. Okay. So in this case, you can see that I've just taken I would I did
just so you know, I started with this sketch
here and I eyeballed it over here to get them
all about the same size. So this is just a typical
I'm just eyeballing. I don't know how many
heads tall this guy is. I just know that I
wanted to get them all approximately the same size. And I just did that
by eyeballing. You will be able to
get to that point too. So if I were to draw
this character here, if I were to take
a little further, you can really turn
this into anyone, like, let's just
name a character. Let's say, Well,
let's just dive in. I'm going to draw a quick head. Come down here and
you know what, if you want, I can
give you this as well. It's kind of crude and sketchy, but really I think it helps. So right now I'm just
finding muscle placement. Not too worried about anything. I'm trying to think of who I
want this character to be. Do you have any ideas? Maybe you use some
mental telepathy and give me some ideas here. So I'm gonna go with, let's say build is not too big, but we can change that. Let's go ahead and make him
into how about Cyclops? Cyclops from excellent. What would you do? You would
just find some elements. You know that his eyes
are gonna be here. So I'll just draw this. I'll put a nose and the mouth. I do like his wavy hair here. Then he has this
law put in a belt. He has strap that
goes across here. I'm thinking of the nineties
version. Of course. It's got these
little wrist things. And then he's got an x here. You might have
some pouches here. Remember? You might
not remember, depend on your
age, but there was a time where pouches we're in. This is, I'm planning on doing a course on
character design. So who would be something
along these lines? You can throw in
some boots here. Then we've kind of
create a character, not created, but we've kind of drawn a character that we
know of really quickly. This is just the basics
of the character. We can give them
kind of a flash. There you go. That's the thought process
of creating a character. You can use this kind of
template for almost anyone. I can even go back
here and draw. Just going from memory. So if I get any costume
details wrong, forgive me. But you can see that you can create anyone
just from a simple frame. I thought you would enjoy
this because this is, this is the stuff that
would motivate me. I'm hoping that we are
similar in that way. This one could be. Let's just say we add a little bit more
girth to this character and see if you can
guess who this is. Again, I mean, what
I always emphasize to my students and I
will do the same to you, is keep this fun.
Always have fun. Because as soon as it's
not fun, it's not art. If it feels like a chore to
do something that you love, then you're falling out of love and you don't
want that to happen. Keep the level Live, keep the enthusiasm alive. But this is how I
approached my art. And hopefully giving you this
inside look will help you. Because I spent months
watching videos everywhere, even courses here on this
platform and I just couldn't find something that I felt was if I were to put myself back into
that beginner stage, what was helping me the most? Certainly practicing helps. But for me, what helped me the most is
watching an artist. The process, watching
how they do it, and seeing it done
makes it believable. Because a lot of times what we see is the finished product. And we try to reverse
engineer, which is fine. You can learn. I reversed engineered
many artists, too many piece of
art, even my own. But watching the
process in real-time, I think, is one of the
best ways to learn. So without further ado, we will keep this
lesson's short. But I can send you this. I can say, I can send you two. I continue one like this and we can get rid of
it and I continue this. Yeah, let me know if this is something you'd
be interested in. Like, I will keep
repeating this. One of the big value pieces I went and bringing
to this platform, into every platform
and to you as a student is I went to make this an on-demand
type learning style where I'm not expecting to
get everything perfect. This is my first
full-fledged solo course. I've done. I've instructed live classes and I have
my own thing going on. But for this type of
format, it's my first. I wanted to find out what
your learning styles are. And I want to be able to incorporate my style of
teaching to help you. Let me know, give
me some feedback and I will make this on-demand. And if I get enough requests for any certain subject or evening, I will certainly
add it in and I'll send you an email to let
you know that it's there. That's it. Hope that
you got something from this lesson and I will see you in the next
one. I'm so happy. I'm really, I'm excited for you. And I can't wait to
see your results. When all this is
over. Keep going. Take your time study and
you're getting better. I'll see you in the next one.
30. Superhero Body Type: Pt: All right, Welcome back. On our last lesson, we did a quick sketch
of a Hulk body type. Now this could be any character. But basically the things that we did and
what we focused on, or the exaggerated proportions of how big this character is and how to kind of carry those proportions in a way that gives a character balance, a sense of proportion, and
everything looks pretty good. But now what we're gonna do
is we're gonna move over. We're going to work on a more
of a standard character. So this one would be, it could be anyone from
Captain America to Superman, batman, any of your, your standard go-to characters? Think of Thor, think
of any, any character. It is just going to stand
upright a lot strong. Chest out, shoulders,
back, legs spread. And or instead of
just telling you, why don't we just jump
in and start working. Okay, so I'm going to
start now this one, I'm going to start with a head. Last time with the hawk. I started with his
torso area first, his chest and torso. But this one, I'm gonna
start with his head because I want that to be
the guideline that we use. Then I think what we'll probably
do in the next lesson or two is kind of draw
a character and your different from
perspective to kind of draw a character and
a three-fourths view, I think that'd be fun for you to learn and also maybe
even from my side view, that way you can kind of, hey, why not just throwing
a rearview like a back view as well? Here we go. We're going to draw in a head, actually going to start a
little bit higher here. We have a, basically
a ball from here. And I'm gonna do the same thing. I'm going to draw this
character, basically head-on. And then what I'll do is you can see everything
in action here. When I'm drawing. What I'll tend to do is I kind of imagine where
things will fall. For instance, if
this were the head, I know that there's
gonna be a neck. I'm not going to draw
that neck And yet, but I'm going to draw in a line here to
indicate the top of his collarbone and
the beginning of his ribcage and
upper upper chest, which will work its
way to the torso. Now from there, I'll
keep that line in mind. I'll drop these lines down here. Just to create a torso. Then. Remember I like to
imagine a belt here. From here I'll draw a little bit extended down and then
I'll draw towards that center line to
create that tidy why? Superman underwear above the
pants can look from there. I'm imagining now I don't
always draw these sockets in. I'm imagining them there. And depending on how I want the character to
look in this case, I'm going to go ahead and make the legs spread a
little bit outwards. When they're throwing
a knee here. From that knee. I'm
just gonna go ahead and bow a lower
leg portion here. From that lower leg, I'm going to put a circle that's going to indicate the ankle. And I'm just going to
draw an eight foot shape. Now it doesn't have to
be a perfect foot shape. We're just throwing in the
information of where we want things to go and all
this is subject to change. You might, you might end up working up on the body
and realize that, hey, this character's legs
need to be longer or maybe I've drawn is his torso too long and we
need to raise the legs up and this belt might have to come up a little bit.
And that happens a lot. That's the whole purpose
of these under drawings is to kind of gauge. It's a gauge and it's
a guideline for us. With that said from
this knee area, I'm just going to
go ahead and add a cylinder from this gap
to this top of the knee. Then I'm actually
going to go ahead and elongate this this head here. I'll divide it down the middle. I'll give kind of eyeline. And I will draw a
neck underneath. Now that could change,
could become wider. We will see then from here, I'm going to go ahead and
what I like to do is when I'm drawing shoulders on a
normal character like a, what we're drawing now is Alt inset the
shoulders like this. From there, I'll draw
a line indicating the top part of the arm
going down to about midway. And then from here, now, when we are drawing the arms
in our last lesson on arms, what I did is I drew almost
straight down and drew a arm, the lower arm almost directly
under this circle here. But what I'm gonna do now, it's something that helps me, is I like to take
this top arm here, kind of bow it outwards and then does lower arm instead of connecting
it straight from here, I like to start from out here. Bowing inwards towards the leg. This just gives me a, another guideline that I
can use for reference. And then what I
like to do is keep my hands right around the
mid-range of the thigh. When you become very familiar
with drawing characters, you don't really even have
to think about this stuff. It will become a lot more
natural and second nature. And that's why I
really want for you, is for this to become more of a natural process
where you can spot things right off the
bat and you don't have to do these types
of measurements. You can use them as
kind of a way to do checks and balances for your own art, but
you won't need them. It anymore really once
you do this enough times. Now what I'm going to
do is I'm just going to start working in a
little bit of anatomy. What I'll do is
I'll connect this. And then here I'll create
that chicken leg hands. Then what I'll do is from, let's say midway
across the neck, I'm just going to draw a line like this going to the
top of the shoulder, kind of representing
his trapped muscles. These muscles that connect there above your shoulder there. They connect to your neck
and they connect to your, your arms, your
shoulders, I should say. From here. I'm gonna go ahead and draw
in a chest shape here. What I'd like to do is from where to shoulder
start like this. If you imagine a line
going down like that. I'm going to go ahead and
almost actually here's, here's something I used to
do when I was learning. It's just now coming back to me. So this will benefit you. You can draw this
as all one shape. Connect. Almost like you just
plopped it right on top. You can see that the shoulders
connect to the chest. The chest connects
to the shoulder. And it keeps going into this loop that
keeps going around. Underneath here. We'll draw a rib-cage. Now that ribcage can go kind of midway across the
chest like this. Then from that line here you can just start drawing
straight down. I'm going to, like
I said earlier, I'm gonna pull this belt
line up a little bit higher. Start working down on the
anatomy towards his legs. His legs. I'm going to just go
ahead and take this line. Remember here where
it touches the adult. Drop it straight down. Same here. Then curve it towards the knee. Curve towards the knee.
Same thing over here. So the knee will go I'll
just go up and over. Curve this back towards
the top, up and over. Curve this back towards the top. Then underneath the knee I'm
sorry, underneath this area. Connect this to the back. There you go. From the shoulder way I like to do for a guideline for his
lap muscles as I like to almost draw this whole area as if it's connecting
right here. It gives them kind
of wide wingspan. Then I'll jump back
down to the leg. I'll just draw a smaller area
for his knee joint socket, whatever you want to call it. Then from here, we
know that he's got this longer leg longer than the hall because at
least appears that way. I'll just draw a
another chicken leg or a chicken bone
here towards knee. And I always like to keep
this part of the leg, this calf a little bit higher, almost angled, little bit lower on the inside and then a little
higher on the outside. Let's do that again
so we know that this goes to the middle. And then as we're drawing it, we're drawing this calf muscle which will connect
almost behind the knee, keeping them pretty
aligned since this is a head-on shot. Come back. Now from here, we have
our ankle. Our ankle. What I like to do
is we're the ankle stops like a curve over. Ankles stops curve over. And that would
represent the top of the foot over here to
another ankle lower. Then right down the
middle line like this. Then that would be the center
of your foot over here. Draw almost like a, imagine your shoe
from the beginning, from the front of your shoe. You have this curve. And then it's going to
curve inward and then bring the heel connect
behind the ankle. You see what I did? So I'm in curve from this part of the
the front of the foot. I'm just going to
bring it up like that. Straight to the other
ankle would say, OK, boom, that's, that's
good enough for now. We can shape and
change these later. If we have to. Now from this part of the hip, I'm going to this out to
give them more musculature. There we go. We have some heroic legs. Now. We can also do the whole
teardrop one here. We can erase these later. We all have to keep the
whole lines connected. Another teardrop here. Same thing here. Teardrop. Right down the middle. And then on the outside. Now for the arms, I'm imagining that he's going to have a
fist here on both sides. So I'm gonna start with his bicep on both sides. Now remember, you can just draw my whole loop representing his whole arm and you can
start doing the division. The rendering after that. What I'm doing here is I'm going to make
one side where you can see the top of his hand and the other side where you
see the bottom of his hand. So that will change the
positioning of the muscles. So watch this. All right, We had the man that bicep here connects
to the shoulder. We have middle of his forearm. I'm going to put his thumb. Remember the thumb is
comprised of two joints, but it also has this lower
joint that moves around. And when you make a fist, it contracts, it becomes bigger. Finger here with this
when you're making a fist and I'll do
a section on hand. I'm just going to draw a box. And I'll just draw 1234 fingers. Then from here, I'm going
to pop in the tricep. I'm gonna make this shoulder
up here a little bit bigger. Kind of come down
lower to the chest. There we go. Now on this side, same thing. I'm going to make this
shoulder pop down. Lower, drop in a bicep. Tricep here. Divide down the middle. Now as we're doing the
chicken bone of the arm, I'm going to go ahead and do these wraparound
muscles here. And then draw a line or two. And then where the hand starts, I'm going to draw a hexagon. So it's going to look like 1234. This will be the middle
finger or the index finger, middle finger, ring,
career, Pinky, One 234. All going towards
the wrist, thumb. Now, from the top, I'm going to go ahead and From the Top Center where
the clavicle bone is, which is the top, the beginning of
your collarbone. Basically going to draw a V outwards and then
another V following that. That's representing
his neck muscles. From there, I'll just draw
on the shape of a head. And remember, we're gonna
come back and erase this and find everything and make any
adjustments that we need. Now, earlier I did this kind
of like a line like this, but what I'm gonna do is to make this character more
imposing on me there. From the word of
shoulder starts here. I'm going to blow this out. Same thing here. And that's going to give him a more stoic superheroes
desk musculature. Now from his, from the
center here I'm gonna go ahead and create a chest. So I'll divide it
here, hoop around. And I'll actually extend
this chest a little bit inset inside the arms,
inside the shoulder. Same here. Then from the outside of
this original ribcage, what I'll do is draw in
three lines, 123123. That's giving us our
guidelines for our ribs. Now if you want to
get more in depth, you can go from here. 1231, almost like a z 23. There's kind of a
more superhero ask stance that is pretty standard for your captain
America or whomever. So what we'll do now
is on our next lesson, we'll come back and
we'll erase this, and then we'll refine
it and make it look just a little
bit more detailed. And we'll go over
the musculature, we'll go over I'll
just walk you along. We'll probably
start with the hawk and then we'll move
over to this one. Okay guys, I'll see you
in the next lesson.
31. Superhero Body Type: Pt: All right, welcome back. In this lesson. So our last lesson,
just to kind of recap, we worked on this
giant character here with the massive
arms and their very wide, wide shoulders, smaller head. And we rendered it a
little bit just to show what's what and whereas where we didn't get into the shades
or anything like that, which maybe we can maybe
we will. I don't know. I kinda like it where
it is right now. With that said, let's jump
over to his next character. I don't know who this is.
Yeah, and I might make some changes as we're going
along, but let's start. I'm going to start here
rendering in a head. Now. I'm not going to
pick anyone per se. I'm just going to
go ahead and throw in head with a face on it, maybe a mask we'll
see. All right. Am I actually erase and make some corrections
on this one? We'll see, we shall see. What I like to do is from
the outside of the head, just kind of draw in a neck. Putting some trap muscles. Those will connect with
the top of the shoulders. Then I'm going to angle these chest down
a little bit more. Let's take on straight across. And then from the center, some lines for his neck
muscles come down. Now I'm dividing. I like
to do sometimes is center. Instead of connecting
those lines, I like to do a loop
it back, hook back. This line to indicate
that there's a bone here. This would be your
clavicle collarbone. Could do the same thing on the outside towards
the shoulder. Then. Imagine a line going down. Now we're dividing the chest. The chest, I'm going to draw curved line underneath that's going to be inset passed inside the shoulder and then
work its way back up towards this
clavicle beginning. Then in the middle we can have some striations if
we dropped down, give indication of ribcage here, and then drop down even
further down the center. Now what I'm doing
at this point is I'm imagining some apps. Now you don't have
to draw an ABS. Can imagine them here. You can shade them later
if you're rendering. Now from, remember
this area where the curve begins to go around. You can take aligning go
directly towards the crotch. Same over here. This kind of encases everything. And then almost from this
outside and do the same thing. You can connect it like this. And this gives you a nice anatomy going
towards the crotch here. And then you can
start working on your pelvis in your legs
and all that good stuff. Now underneath the chest
here I'm going to go ahead and encase it like this. That means that anything on the outside and probably
going to shade in, it's gonna be in shadow. And it's giving the
indication that there's muscles behind
doing some work. Now, I'm going to render
in a little bit of a hint of shoulder mass. Then I'm going to go ahead
and throw in a bicep here. This dividing line. I'm gonna go ahead
and pop in a tricep. Now why I like to
remind you of is the tricep should curve
behind the shoulder. You don't wanted
to cover in front, you wanted to come behind. Then let's do this side
here while we're at it. I'll drop a straight line here because we're seeing
the top of his arm here. So you might see
an indication of an elbow from the wrist, just creating the
illusion of an arm. Same thing here. Now this
will be as under arm. Here we go. Now you can come back and you take your eraser and now
you don't have to have a lot of times I say don't
connect all the muscles. You can leave this open. You can just give a hint. If you're drawing in, if
you're rendering in the chest, you can just kind
of loop in here. You can just shade this in. Same thing underneath here. Like I mentioned,
I might have to do a whole course on
just penciling in and creating textures
and rendering. They can really master it. You'll learn a lot every time. So with that said, let's
jump down to the torso area. I'm going to go ahead and create a belt right around here. You can see that when I do that, I'm curving this around. I imagine that it's
wrapping around his waist. From the middle of this belt. Let's just put in a
belt buckle like this, just kind of a rectangle. Drop a line straight down, you can come back
and erase this. You can just create this
area here. Is tidy. Yes, his his underwear
over his pants, kind of like superman. Now, I'm going to
jump over to his arm. Render in a thumb here. Remember thumb has
just two joints. Then we'll put an
index femur, 12341234. Then I like to do a couple of
striations under his wrist. Just lines to indicate some
strain like he's squeezing. There we go. Some rendering. On his other side. I'll just draw the
arm facing outward. We'll do one finger here, one here, one here, one here. From here we'll just draw in some lines indicating
more stress. Straining. I'll do outstretched
fingers here. I'll relate this handout, probably come back and redo it, making it up on the fly. So a couple of more muscles. I'm going to go ahead and erase
this and I don't like it. Don't be afraid of the eraser. If you don't like
something, don't spend too much time on a
mistake trying to fix it. If you don't like it, just
erase it and start over. It's not a big deal. I'm going to give
them a fist instead. Let's jump down to the legs. I'm going to start I know that
his legs are pretty long. I'm going to start
around this teardrop. I don't like to
connect all the lines. I like to break them up. And then from back here I'm
gonna connect this underneath this crutch to draw a couple
of more striations here. Same thing in this leg. Right now all we're
doing is rendering some muscles musculature just to shine it and show
where it's going. Wrapping around the legs. I might even remove
this area here. I'm going to pop it out so much. Very narrow waist,
wide shoulders. Then we'll come back and we will work on his
face a little bit. Zoom in. I really don't know what kind of
face we're gonna make here. Will be creative. Let's just draw,
since he's head on. I like to start in the middle where the
eyes are gonna be. Then since it's smaller, I'm just gonna draw some areas
where I think the I would be spaced almost equally
apart from each other. Dropped the straight
line down his nose. Now I'm given a longer nose
then the Hawking character, because you've got
a longer face. Then right here
within mouth we'd go. Then from the mouth
edges I'm gonna draw up to where I think the cheekbones would be. Then you can draw this
straight down to the chin. Remember, we'll
come back and we'll erase this, clean it up, make it look a little
bit more legible, a little easier to read. Now, question is, do
I want to have a mask on him or mask? Let's say the standard mask goes up like this around
the base of his nose, comes over here, curves
up, straight down. Could do that. You can
put that could be a face. How about we go ahead
and erase this here? We have enough details to know. We have enough information
that we can work with here. Can really create any
kind of phase what we want. So I'll
start with this. I drop in the nose, will give him kind
of a glaring look. Open mouth here. Will drop NHS from that chin. We'll work our way to the
outside of the jaw line. Pull that back up underneath. His eye towards his ear. We're going to go ahead and put this indication of cheekbone. Remember, we're drawing
really small here, so less details is more. I'll just go ahead
and let's see. Do I want to give him a year? Is just thinking right now. Let's give him I'm going to go ahead and
render in a year here. We have basically we
have a character, but I'm not happy because I feel like
there's more to add. So let's see what can I do? Pretty my thinking cap
on as I'm sketching now. Let's see how about
to make up a shape. How about we do draw your shape kind of like this, coming down more narrow. I'm going to go ahead
and color this dark. Let's give him a mustache. Those curly mustache and goatee. Commedia. That's pretty that
changed everything, right? Give him almost looks
like a 0 type character. Let's give him a z. Z. Wrapping around. Just making this up here. We'll give him some gloves. Give him cape. Pull this back. Let's go ahead and
give him a sword here. Angle this here so I can get it. Not using a ruler or anything. Right here. Continues cape down here. In this lesson, but
we're getting creative. So it's fun. Give them some boots. Let's see. I would imagine puts would be colored black. Then. Has a hat. Jeez, I don't know. How does a hacker
really don't know. Just imagining talking to a guy never draws hats. I'm not using any reference. Forgive me if this
looks terrible. Give them a couple
of more details. Let's say under their z here. Same thing here, z backwards. We just created a character, so not really created, but we embellished
or came up with their own character design of a character that's
already existing. We are 24 minutes and
so I should stop. Hey, let's take a look.
What do you think? Zoom in. Big, giant muscular 0. No idea. We're going to
come up with that. Anyway. You could see, I think you get the
gist of this lesson. I hope it helped you even throw in a little
bit of character design. If we were gonna render,
I'd probably start shading in the Cape. I start accentuating
the muscles. Will do a rendering
course soon enough. But I think this is, this lesson has gone long enough
for you guys. I hope that you got
something from it. I hope you had
fun. I know I did. And stay tuned. We have more or
less than to come. And if you have any suggestions, please send me a message, email, or you can even following
message me a DM me on Instagram at Van Orden r.com, little at sign CAN
OR ART not.com. Just at Van Orden
or sorry. Okay. Guys, have a great day. Bennelong. Long day for me. I will see you soon.
32. Bonus! Composition, Layout & Design: Okay, This is a bonus lesson and this one is for an upcoming course
that I'm working on. It will be composition,
layout, and design. What I want to do is I want to help you take all
of your knowledge. And I wanted to help you to be able to lay out a sketch
and a dynamic and cool way, action and all that stuff. So without further ado, what I've done here is if
we were to get rid of this, is I've just done a
quick perspective, one-point perspective shot. And all I did was
actually redo it for you is I drew a line
straight across here, little vanishing point, and
I just free handed this. You can do the same or if you're using pencil and paper,
you can use a ruler. If you're using Procreate. Procreate has its own perspective grid tool
that you can use. But I'm kind of old school. I like to freestyle. And so there I created
a grid like this. And then what I did
after that is I threw on some characters in action. So let's go ahead and
lower the opacity on this. Lower the opacity on this. At this point, I've drawn
a couple of characters. And since this is a bonus, I'm not gonna spend
too much time because we're going to
have a whole course on it. But this is the fun part. It's, right now you're
learning superhero anatomy. You're learning simplifying
shapes and putting them down so that things look
a little bit more dynamic. If you've gotten this
far and you've taken every single segment or
section of this course. You should be a lot
better than when you started with this. All we're doing is let me go
ahead and switch to a blue. A couple of rules
to keep in mind. We're gonna have a whole
course on this in the future. So don't worry if you forget. But your horizon line is
basically your eye view. This is where your cameras, this is how, this
is your height. This is you standing up looking at this
picture coming out, which means anything above this. You're gonna see underneath. You're going to see an up-shot. Anything below. You're gonna see on top. So these are types
of things that you want to keep in mind when
you're laying out your sketch. And then ultimately what you're gonna do is you're going to, you're gonna keep going with that layout and you're
gonna keep shaping and molding your
characters so that you can create a composition
that looks cool. When you get to this point, you start drawing buildings
in the background, which you'll get
there, or speed lines. You know. It's gonna
be a lot of fun because you're gonna start
creating action and movement. And to me, if you're thinking about comic
books or animation, or storyboards or film
or video game design. You're thinking
action and movement. So with that said, you know, this is a simple
one-point perspective. But you can see how much you can actually do just
by twisting and turning. And what I'll do is I'll
emphasize that right now. So let's switch over to a red. So a couple of
things. Look at this. I created a shoulder here
and I shoulder here. I've created an action line. We get an action line here. We have a leg that's
coming out this way. This leg back here is pulling
away in the distance. We have his head
tilted downward. Because the further
down you tilted, the more impact it's going to have if we were
to raise his head let's say if we were to
raise his head up here, you could do that. But it's not going to
have the same impact as dropping this head down. This is just one of the rules of creating a dynamic sketch, is your learning movement.
You're learning placement. You're learning how to
create composition, which is looking at the shape
here. We have a triangle. The triangle is the
most common form of composition there is. You want to create shapes. I didn't draw a triangle
first when I did this. But I did imagine
different points. I imagine a head point right on, right on center line. I imagine this Batman
head down here. And then I imagine
Superman up here. Because it creates a
dynamic composition where we know like instantly, even if we know who these characters are and we
know what their powers are, we know that flash is
the fastest runner. We know that Batman is kind of like this dark shadowy
creature with a, with a cape flowing behind them. We know that Superman
can fly and he can shoot laser beams from his eyes
and he'll be up top. You'll flying above and kind of overseeing everything, right? So these are the types of
things that you want to have in your mind when
you're sketching. There's a whole process to this. There's a whole way of
thinking behind the thing. The thing is this can all
apply for anything like, okay, let's start
from scratch. Okay? I'm gonna go ahead and use
the same exact format. But imagine that we're going
with a more stagnant sketch. Like let's say that we wanted to create a character up
close and personal. So we have a character here. We're using the same
exact perspective lines, but this picture is a
little bit more stagnant. And then we can put
another character behind. Now. I'm just placing characters. This is just information in
another character back here, which would be taller. Since we're looking
above the horizon line, we're looking, It's
kind of almost like an up-shot for
this character. What you could do is you can put a hand here, a hand here. You can see I'm drawing
ultrafast for two reasons. One, I'm trying to capture the information that's in
my mind right now and put it down because it's just
information is just data too. Because I'm instructing a course and I don't want to take
too much of your time. You have to train yourself to draw fast input
information don't pass because I know that
can come back and refine. Now, we have one hand here. Imagine who is this? 123123. We already
know. We already know. Same thing. So these are types of compositional
layouts and design. And you want to
kind of be able to recognize characters right away because a lot of this
stuff is subconscious. If you look at any character, like, even like Mickey Mouse or, you know, you can recognize
them by their silhouette, and that's how you want
your characters to be. So here we go. We've created
another layout with the same The same
background perspective. Now another one
that you could do, how much time are we at here? We're at nine minutes. I'm going to do a quick one. This one, let's say just
top of my head here. I'm just going to draw a circle. Action line. Foot, foot. Who is this? Arm, arm, arm back here. Drop this head down here. Why? Because it makes
it more impactful. Look what we've done, who, whoever we laid out here. Well, it doesn't
have to be perfect. We might adjust and
change all this. But at least we were telling
the message to our mind, who were trying to draw. When you do that, you can put the information
down faster because your mind is going
to feed you the information. Of course, you can look at reference and all
that good stuff and I'm not against
using reference. But if you're wanting to
become a quick artist, you want to be able to do this stuff really fast and put it down on paper
as fast as you can. If you look at your
favorite artists and you watch them draw, you're going to see that the first step that they
do as an under drawing, they are really just trying to capture as
much as they can. Now you can shrink this down. And they're trying to capture whatever they
candidates in their mind. And then from there trying to it down on paper before
they lose that image. And then they know that they
can come back and refine. That's not a problem. Okay, Then here you can put like buildings, rooftops here. More buildings here. Keep it, keep it going. Do some buildings
in the background. You can make it
even more dynamic. I'm really just
touching on this stuff. Same thing here. You can create a character
that's really, really opposing are
imposing, I should say. Looking up at them. Don't worry, I'm creating a
whole course on this stuff. This is just a quick
little sample of how we can lay things out. Then we can have a
character here. Close up. Then we're going to have some other characters
in the background. This is typical comic book
style you're creating. This is a diamond
diamond composition. I'm happy to teach
you how to do this. So stay tuned for that. I'm going to end this
bonus lesson here. I don't want you to go
too deep off the rails of superhero anatomy
in a simplified form. So keep this all in mind. I'm happy. I'm
really proud of you if you've made it
this far and you haven't skipped
any other lessons. Go back and watch
them again if you have any questions,
send them over to me, Let me know what
you think and if you want me to add anything to the course,
send me a message. You can find me on Instagram, or you can send
me a message here wherever you want to do.
I'd be happy to help. There we go. Keep
up the good work and I will see you
in future courses.