Transcripts
1. Introduction: Hi, welcome to my new course, drawing expressive faces
for comics and cartoons. A step-by-step guide. I'm Mike Van Orden and I'll be your instructor of this course. This immersive
course, we'll delve deep into the captivating
world of drawings, heads, basis for
comics and cartoons. Together, we'll unlock
the secrets to creating, captivating and
dynamic characters that will truly come
to life on your page. But what makes this
course truly special? Our unique approach to learn? The power of
observational learning. You'll have a front row seat
to my artistic process. As I draw and commentator
on each step of the way, you'll gain valuable
insights into my Techniques, Decisions,
artistic thinking. So let's take a closer look at what this course has
in store for you. It just around 2 h. We will cover a wide
range of techniques and insights that will help you elevate your art
skills to new heights. I've packed every minute with valuable knowledge
to ensure that you make the most of this
learning experience. First and foremost,
will embark on a journey of mastering
facial proportions. This is an essential
skill any arts. I'll guide you
through understanding and implementing well-balanced, visually appealing pieces across different comments,
cartoon styles. Next, we'll explore the
power of expressions. We'll dive deep into the art of conveying emotions
through facial features, allowing your
characters to vote, joy, sadness, anger, surprise, and so much more. Together. We'll add depth and realism
to your illustrations. For those of you seeking
touch with the fantastical, I have a special treat
in store for you. We'll delve deep into the
world of monsters and pools, where I'll reveal the secrets of drawing eerie and
compelling characters. Get ready to let
your imagination run wild. Throughout this course. You'll not only enhance
your artistic skills, but you'll also
build confidence and readiness for more
advanced projects. With the power of
observational learning, you'll gain the tools
and techniques needed to tackle even the most
challenging artistic endeavors. So are you ready to join me? Great. Grab a pencil, some paper, and maybe even an eraser, and I'll see you inside
2. Let's Create a Model Sheet: Okay, so first thing
we're gonna do is we're gonna kinda figure
out the shapes to use. So initially when I'm
drawing a head-on face, I'll just start
with a quick poll. And then for the next circle here will be kind of
a three-quarter view. Then this final circle, It's going to be a profile shot and that's why it can,
it looks like an a. So just hop around from sketch to sketch
here and break them down in generalized
them as much as I can before I dive into the details. So as you can see, I'm just dividing them in half. So the first one on the left is facing
straight towards us. So I've just put a center
line right down the middle. I'm doing this. I extended that center line. And so now I'm stretching that center line
down to the jaw. And I'm doing the same
thing here in the center, which is the three-quarter view, as well as the profile shot. So I'm kind of trying to follow the same guidelines
with each shot. And the reason I'm doing
this is so in my head, if I'm working on all
this simultaneously, I can kill three
birds with 1 st, but I can also keep the
character similarities there. So what I'm gonna do now is I'm basically creating
a division between the outside of the head
and then I'm inserting it. Those lines will indicate where the eyeballs will kind of stuff. I don't like that. Beginner artists, a lot of
times it'll draw the eyes, always the outside of the face. And I really want to show you guys how to measure and keep everything in
a certain proximity. Now, keep in mind, as I'm drawing, this
is just my style. But the rules, the principles
and the foundations, they can work with
any one style. So whereas you might not draw like me or
wants to draw like me, you can choose your own methods and styles and how you're
going to approach it. But I do want you for
the sake of learning, to follow along
with how I'm doing. I'm basically piecing
in the eye sockets. Now. I dropped down, I put like a triangular shape for the nose. And then eventually
I'll show where the IRR falls and falls. And then from there,
we'll basically be able to go ahead and start
adding some features. Now I'm dropping a line
straight down the middle from the center of the eyeball down. And that indicates the
sides of my mouth. Where those lines
intersect is where the mouth with Begin. And I'm basically
eyeballing all this stuff. When I draw faces. I don't use any
strict measurements. I'm just trying to
get things where they look good enough for me. Especially in this
part of the process, which is just the under drawing. So you're not really getting
attached to these drawings. These are just
simple guidelines. What you'll end up
doing is in general, when you're drawing, you'll
start with your guidelines. There'll be very
loosened sketchy. You'll do this to throw
down the information, the data as fast as you can. Come back and you'll start reworking and finding your
lines that you want to keep. Ultimately. Then you'll
erase all the guidelines altogether and redraw everything in a much cleaner,
tighter version. But for the sake of teaching you the principles
of head shots. I'm not going to deepen
the details in this one. This is a very short video. As you can see, I've
just broken out a very basic ballpoint pen. I'm confident enough in
my guidelines that I know that right now I can
start placing in the elements. So those elements would
be the eyeballs first. And then I'll put some very
light eyebrow on top of that. And then I'll just throw in some nostrils and
a little circular, oval shape of the nose just
to kind of shape it in. And then same with the mouth. And I'll usually after I draw the line of the mouth crease, I'll do a little on your lip. And then I've jumped
down and draw the chin from the
chin and the jaw. I worked at Joel, work upwards and then I'll
throw in some ears. So this is not a
particular character. It was just a generic
head shot that I chose. Just to kinda show
you how I approach. Now as we get further
on in the videos, will go more into detail
with shading and really diving into certain shapes and elements and shadows
and all that good stuff. But for now, I'm just keeping
it very simple and basic. Now. What I'm doing here
is I'm just going to pinpointing where things might
fall like the cheekbones, simple lines, neck muscles. I'll probably finish
up the top of his head is a circular shape,
just like that. And it doesn't have
to be perfect. This is just a model, right? You've heard of a model sheet. A lot of animators use them, storyboard artists,
comic artists. Basically a model
sheet is just to keep your character in front
of you at all times. If you're drawing a more
well established character. And we just draw just
like this, like a front, a profile, three-quarter or
maybe even rear view shot. Just so you have all the character dynamics
in front of you. Especially if there's any
certain costume elements that might change on either
side of the face. Same thing. Procedure
doesn't really change. I'm drawing the eyes, nose, outlined, the
shape of the jaw, the eye sockets, the
mouth is going in here. I'll draw and neck muscles is going to the
back of the head. Then traps and all
that good stuff. Then moves up the head. They're just trying to do all
these one after the next. So now I'm doing
the profile shot. Profiles a little bit more
difficult for people. There's a lot of
guesswork that goes on. But if you keep the formula very similar to what I've done here, just practice a little bit. It's going to become
easier as you practice. It's just, it's an unfamiliar
shot for most people. Most people are
used to looking at head-on shots or
three-quarter views. But I really believe
that we should try and master drawing the
head from all angles. And we can get into
upshots and down shots and extreme close-ups
and all that stuff too. But for now, let's
just keep it simple and pay attention to the, the bare basics. I would say. I'm just trawling and the
elements here as well. I think what I'll do now is I'll draw in some
other lines like Temple lines and just
make it all makes sense. In my mind. I know where everything falls
and I do this all the time. So I usually draw
from the upper brow. I'll do like a
little temple shot. I might even curve it over
to reshow, the hairline. Just kinda Creates
shape and form. And this is really important. As an artist, you
always want to keep your shape and form very, very regular, very easy to read, very easy to follow. And remember. I always say to
my students, less is more. So, don't make it
too complicated. Remember, I don't know if
you learned this in school, but there's always a stain. It was k ISS. It's simple stuff. Well, I always remind myself, you know, try to keep
things really simple. Because if you can keep everything simple and
easy and graceful, you can always come back and add more intricate
details later. So as you can see, I'm just adding some features. And this is just for me. Okay, Well, that's going to
wrap it up for this one. This is your model sheet. So let's move on to the next video so we
can put these to work.
3. Drawing Heroic Faces Pt 1 : Okay, Well, here we go. And this segment,
we are going to dive straight into the
three-quarter view. And as you can see, I'm just quickly rendering
a circular shape. And at this point, everything's going
to look kind of muddy and messy,
but that's okay. We're supposed to be
moving our consoles rather quickly and loosely. So don't get too attached
to these initial shapes. I'm just trying to find the particular lines
at work best for you. So as you can see, I've
drawn in a center line. I pulled it down to the chin. I threw in a circle in the
center there between the eyes. And from here, I'm just adding where I want
my eye sockets to be. Those top two lines
would be the eyebrows. And you don't have to
do yours this way. I mean, I've provided you with a template that you can follow. This is just a
stylistic approach since the name of
this course is how to draw faces in a baby
or cartoony style. Then I've started rendering
in some shapes for eyes, which are usually kind
of a almond shape. And then I just jump
right into the nose. And as you can see the tip
of the nose I make like a distorted kind
of diamond shape. Dropped down a
little bit further, add in a line for the mouth. This is me just measuring down straight from the
center of the eyes to the edge just to make
sure that I have my proportions fairly accurate. And I'll just continue
rendering in these messy lines. And ultimately, if you've
taken any of my other courses, you're going to realize that we initially do this with
almost all of our sketches. Then we will go ahead and erase
these construction lines, just leaving a residue behind.
And then we'll redraw it. Just to give you a preview
of what's, what's happening. Now I'm adding in some
contours and shapes for the chin and jaw
line. Eye sockets. I'm putting in where I think
the eyeballs would fall. And I'm going to
continue doing this for a couple of more minutes
here, going in here. But as you'll see, after I erase this, a lot of these things are
subject to move around. So I might drop the
ear down a little bit. I might make the mouth
a different shape. This is all just kinda data and information just to show
my mind where things fall. And then it's up to me
to draw from there. Alright, so I've gotten in the basic shapes
and I disappoint. I think it's getting really close to just
erasing all of this. So I'll break out my eraser. I'll quickly just lightly
erase all this stuff, leaving just a
residue of the lines behind so I can still see
them and follow them. They're just guidelines
at this point. So now I'll go in for
the final redraw. Just at this point, you're just trying to find the
lines that you want to use ultimately sphere here that you're going to focus
on a few things. You're going to focus
on your line weights, which is, you know, if you've taken any
of my other courses, I talked a little
bit about this, shadows, light sources
and things like that. For all these sketches, we're just assuming
that the light source is above the head. What that will mean
is that anything further away from the light is going to have a
thicker, darker line. And it will also cast shadow. Anything closer to the light, which would be the
top of the head. It's going to be a
thinner line with less. Let's shadows and shades,
disciplines simplistically. So I've drawn in
the furthest IOA, shaping in the
nose, the nostrils. At this point I'm just
kinda drawing and thinking and taking any type of adjustments
that I deem necessary. There's his mouth and
I've kept it very bare. Not, not too much. Because I know that when I get to the rendering
phase which is coming up, I can add more shades
and renders and rendering cross hatches and all that good stuff to make everything pop out
a little bit more. Right now, the most important
part of this phase is just outlining the actual
FaceTime, trying to capture. There I already casted
my first shadow. And that just tells my mind
that I've made the decision, like I said earlier, that the light source is
coming from above Because if the light source
is coming from below, you wouldn't see a shadow
underneath the nose. You can see the shadow
above the notes. If you want me to do a
course just specifically on light sources and
shadows and shading. Leave me some feedback
and let me know. And it is on the books, but I'm not sure how
urgently it's needed. But that might be something that a lot of you might benefit from. So as you can see, I'm
dropping down his ear. And for ears, ears come
in all shapes and sizes. Don't get too attached
to how your ear looks. I used to be really, really a stickler about years and it really drove me crazy. I can never seem to get my
ears to look right. Now. I'm just kinda freestyle it
and it tends to work in. You'll see me bounce around from like wedges did just now. I'll jump to the ear, to the furrowing
of the brow marks, the lines. Some cheek patches. Now I'm printing
lightly penciling in or I think the
hairline would fall. And hair lines, noses,
all this stuff. They all come in all shapes
and sizes. Keep that in mind. Don't try to draw
it exactly like me. You're all like how you
instinctively want to draw. Just use me and my techniques and my
guidance as reference. Just so you know, the
principles and foundations. Probably heard the
saying and you might have even heard me say before, before you can break the
rules, you have to know them. And all I'm doing is teaching you some
guidelines and rules. What you choose to do with them. It's completely up to you. I just want you to learn them so that you feel more confident
with your pencils, that you can start trying out new techniques and
taking more risks. The last thing I
want you to do is to just religiously draw the
same thing over and over again and not kind of see
what your full potential is. Your hinder yourself when you
start becoming too rigid. So I've shaped in the jaw line, I'm casting some shadow
under the chin here. And a more shadow under the ear. I'll probably end up drawing
more neck, neck muscles. Now I'm placing the hair
along the hairline. And these are just
kinda squiggly lines. They're just designed to
look like hair shape. Then from here, I'm just
experimenting with a hairstyle. I'm making this
character up on the fly. So it wasn't pre-plan. That was kinda the way I
wanted this course to be as you're just
kinda watching over my shoulders like
a fly on the wall. And I am just drawing
in my sketchbook. And as I'm drawing in my
sketchbook, I'm problem-solving. I'm running into
little issues that have to figure out
how to get past them. And I'm kinda just inwardly observing myself and just wondering if there's a
better way to do something. And you'll see all these videos. And I think that's what makes these videos very invaluable, is that it's real time
and it's the real thing. There's some editing or
cutting anything out. I'm not trying to show
you all the glory. I'm showing you
from beginning to end how I approach my air. Thanks a lot. The
stigma away and the elusiveness kind of gives you a peek
behind the curtain. So now I'm just drawing
in some hairs and I contrast that to here on the outside there to
oppose the inner hair. And just mix the art
pop a little bit more. I'm pretty much close to done with most
of this rendering. The only thing left really
is I like to add stubble. So I'll, in a few seconds here, I'll drop down and I'll add some stumble on the
chin and like that. And then I'll show you my
techniques for that too. Now I'm just going to
finalizing a few, a few things. And here we go. We're going to dive
into some stubble, which is basically just
a quick short lines that are primarily in a
uniform fashion. It's fun. Experiment is experimenting with these textures kind
of opens more doors for you and it helps
you to kind of elaborate and express your
style a little bit more. Here we go. We're wrapping up
here on his kind of Double and his beard. She's got the 05:00
shadow going on. And to me, that's
pretty much enough. And so what we'll do
next is what kind of recap this whole
three-quarter view shot that can reiterate
the steps that we follow. I know it's a lot of
information to take them. Alright, so let's go
ahead and jump over and do a quick recap. So I started with a sphere, drew a line three-quarters
over on the other side, shaped in my jaw line. Now I'm hollowing out
the sphere to kinda make it look more
three-dimensional. I'm adding some eye sockets, a quick little nose, and almost looks like a skull. And this is just a
quick little side shot and a little small, not too detailed rendering. But what I'm doing is I'm just finding the
shapes and finding the placements of everything
and dropping in the neck. And now I'm gonna
do the same thing. Lightly erase, come
back in and redraw it. And I think if memory serves me, give you a couple of
different renditions of a three-quarter view here. Well, this is very small. Just try and follow along. It's just, you're not
trying to copy this. You're just observing right now. This is mostly an observational
course where you can then take what you're learning
and put the practice. But in the meantime, it's best to just observe the first few times
that you watch. If you want to draw
along, that's fine, but I really recommend
that you draw along after you've watched this a few times to get the information
saturated in your mind. So I'm actually look at both sketches and kind of trying to get the
angle very similar. And this is for myself, really. As I'm teaching you, I'm teaching myself and
I'm experimentally. So now I'm trying some
different eyebrows to give them a
different expression. During an ear throwing
in the mouth, shading in the shadow
underneath the bottom lip, and erasing the top of the head. So I have kind of
room to play with things that are thrown, some hair or front
costume elements, whatever you choose
where I choose. Let's say complete
an airline here. So playing around
some hairstyles, and this time I can
push the hair away. Has with the initial sketch, I pulled the hair towards us. And then I said to
myself, You know what? Let's go ahead and raise
the year, erase the hair. And let's put in a kind
of a costume element. So I'm just drawing
the shape of his head. He looks like he's bald now, but that all changes in
a matter of seconds. I'm drawing on a
mask here. Honestly. This is kind of a template
to every character I draw. Almost every character
can look very similar. All you do is change a
few prominent features. Takes the character in a
whole different direction. Now I'm making up
some weird symbol, like a W looking. I have no idea why the
disk is just on a whim. I do this a lot when I'm
playing around and doing character design.
But there you go. Very quick rendering of
a three-quarter view. I give you two here to look at
4. Drawing Heroic Faces Pt 2: So let's go ahead and move on. This is gonna be a
front facing head shot. This is a tough one for
a lot of people because symmetrically it's a
difficult one to pull off. But if you put all your
lines in the right place and you have your proportions, kinda preset becomes
a lot easier. So as you can see, I've thrown, thrown in multiple
horizontal lines. I've drawn in the central line. And those horizontal lines serve no more purpose than just to keep everything in alignment. I'm not oh, and I did the inset of
the face, as you can see, I've done an inner line on each side to kind of
guide me and kinda blockade the furthest extension of how how much I want the
eye sockets to go out. Now I'm just rapidly
drawing this in shaping it and finding all the proportions
and shapes as needed. Again, I always look
at this face has an informational phase where
I'm just throwing as much on the paper as I
possibly can that I know that I'm gonna be erasing and I'll use it as
a guideline later. So none of this
stuff is permanent. Some darkening in a few lines. Just to kinda give me the
attitude of the character. So that when I erase it, I can still see that
there's some emotion there. I turned his smirk a
little bit upwards. And so I'm making a
little bit happier. Or I guess you can
call it a happy, could be smug or not. I'm just going to lightly erase these lines. As you can see. There's just nothing left
for me to keep track. Oops. There we go. Now, let's go ahead and
redraw the final lines. I typically it will start with the eyes just kinda
captured the mood. But I won't get too educated
in the details just yet. I tend to try to keep my pencil moving relatively fast
throughout the whole process, even though my final stages of just cleaning
up the rendering. I just like to keep the
pencil moving because it makes me feel more fluid and it feels as though I'm adding
more energy to the sketch. Now. I know a lot of you are very slow artists and we try to, you know, one thing I will say is your best not to
be a perfectionist. If you catch yourself
being a perfectionist, go ahead and slow it down. And just observe why
you're doing that. And also notice that when you
are being a perfectionist, you're really just hindering the whole process as a whole. So now I've outlined most
of the facial features, adding in the ears and the
little shadow under the nose. There's cheats. I'm trying to get this one relatively
quick. Growing in the year. Placement here. Now I'll jump
over and try to do this. The ear, similar to
the one on the left. And since I'm right-handed, I tend to try and start from the left and
work my way to the right. That way I can see
things as a whole. I noticed that I made this
year a little too small. On the left side. I
just enlarge that. And that's the beauty
of having erase, right? Is that you can go
ahead and clean up and correct your mistakes on
this on the spot on the fly. I'm just throwing
in some wavy lines. I'm just making up
this hairstyle. Shading. As I'm
lower to the ears, I'm shading in because it's
further away from the light. And then as we get
closer to the top, I'll leave a lot for unshaded just to signify that there
is a light source up there. And that's just for
me. I am not sure. I forget if I added a
suitable to this guy. But regardless, it doesn't really matter as long as all the Central zone. They're like
the facial structure, the lines, the emotions, all that good stuff. Is there. Any kind of rendering is
just optional at that point. Those look like I'm adding
some squiggly lines to represent as when we're
doing our model sheet, I'll usually go from that top brow and I'll
create something. But that's it. So we'll
move on to the head, to the profile headshot now. And basically I'm going
to start with the same. Start with a circle. This time we're facing the, the pace will be
going to the left. And so I'm just kinda working in the structure that I wanted to use for this
particular figure. That first-line that's curving down and word is
worthy, I would fall. And then now I'm just
kinda drawing work. I'm projecting the bridge
of the nose to be. Then I'll draw from the
nose down to the chin. And I'll continue to
do this all throughout the whole sketch until I
have interests about right. So Chen jaw line. And the jaw line will
go up at an angle. Then I will place my ear, eyebrow, the upper orbital. Then there you go. You have the size of the head. The muscle gone to
the back of the neck. Got all the essential
information down. So, you know what's coming up next once we get this all in, can you take a guess of
what my next step will be? I'm sure you can hear
him just kind of pinpointing and anchoring in certain proportions and features where I
want them to fall. And you guessed
it, lightly erase. Leaving just the ghost
of the sketch behind. And now let's go back and
for those final lines. So I like to start with the
eye because as mentioned, it kinda helps to establish the mood and the life
of the character. Throwing in some
eyebrows on top. And now I'm just kind of pinpointing the bridge and
the furrow of the brow. Here's the nostril and the nose and then have a
little upper lip. And lower lip. Here's the outside of the chin. A little work that
in you can see I'm breaking Logan's
here, which is fine. I'm doing the outer shape of the ear and the inner ear lobe and
all that good stuff. The inner ear structure. For me, I like to keep this
a little bit cartoony, especially from this side. I think it has a really
cool look when you have the face, kind of angular. Like I've established it here. And then I'm just
going in and working in the airline again. Doing those shading
into the sideburns, establishing where
the hair falls and pushing it out in
front of the face. Let's just kinda, these
are just kinda elements that help sell the
actual sketch. I didn't like that year, so just reworking it,
adding some shadow. And I just want everything
to look pretty uniform. So I don't want the ear to be too distracting from the rest of the photos, so I'm trying to minimize
it as much as possible. There you go. There's a fine looking here. Now, I'm going to go ahead
and kind of established the outer area of the
hair, the clumps. And you can see I'm shading in the front of the hair because I'm imagining again that the light source is above
and behind the character. So early on adding some stubble, I guess I wanted to
just jump into it. Stumbles a lot of fun. I should do a whole class
on just stumble. Now really it's an overlooked
rendering technique and it's really easy to do. And it really has a good impact. Now, why haven't they would establish some
shadow under that knows. Okay, there you go. Shadow under the nose and under the neck. This is looking like a
pretty clean sketch. It's got all the everything
you need for a profile shop. We'll draw some
hair there. Yeah. That's that's pretty much it. So let's go ahead and jump into some last minute
additional tips. So while I'm drawing
these types of things, I'm thinking about
and I just wanted to impart them on to you. Drawing eyes, just
keep them very simple. You know, I know when you're
drawing a very realistic II, you don't want to
do it this way, but when you draw any
kind of a cartoony, I just keep it very simple and focus on
the actual shapes. So you can see I could do like a slanted,
angry looking eye, the eyeball that's being cut off by the upper
part of the eye. And this is just one
interpretation of me. And everyone has
different looking dice. Experiment with
this kind of stuff. I'll jump over
here and I'm doing an eye from head-on
and kinda showing. And this is my
thought process to, you know, you're imagining
that the eyeball is round. And so you're just not seeing
that much of it, right? Then I erase it and
now I'm just kind of following along my, my earlier constructive lines. And just drawing eyes. Here's another one. This
one from the side profile. It's almost like
a Pac-Man, right? I like to do these
in my sketchbook and you can have reiterate
the lessons, helps me to solidify what I've learned and kind of
reinforce it to my mind. So I don't have to try so hard to recall
this stuff in the future. You went all of us to become
to become second nature. So now I'm just drawing kind
of a volleyball sphere. And each one of
those little dots is representing the
pupil of an eye. And then I'm drawing
the Irish around it. This is just me imagining
that the eye can move in just about
any angle possible. So I'm just imagining and
animating in my mind. Then I think I'm going to
jump over to some noses and keeping those as very basic. Like a triangular
shaped like this, like an oblique triangle. Then, you know, for facing almost like the diamond
shape and work our way up. These are the shapes
they're going in my mind. And I'm always really
stressing to my students. Always try to look
at things in chimps. That's going to cover for now. Thanks for joining me in
this quick little lesson. The next one is gonna be a lot and we're gonna be focusing on drawing monsters and goals. So get ready. I'll
see you there.
5. Drawing Monsters & Ghouls Pt1: Okay, So same concept. We're going to now start working on creating a monster, rule. Villain, whatever
you want to call it. And generally when I'm drawing from
imagination like this, even at this step, I really have no idea what I'm drawing. I'm drawing. I'm just
creating it on the fly. And then I realized, like my pencils a little bit too light and I pick up an HB lead. And you can see the same
concepts apply here. I'm in setting these lines to establish where the
outer I would fall. And then I'm just
throwing in some little beady little eyes. And always remember when you're at this stage that
nothing is permanent. This is the stuff that if
you overthink it too much, it's going to hinder
your progress. I say just dive
right in, dive in, and just start
sketching something and allow your pencil to flow. Move very loosely. As you can see how
I'm doing it here. I always tell my students
and I'm sure I've mentioned this maybe even a few times
in this short course. Always keep your pencils moving. The only time I ever
really slow down my pencil is when I'm doing my
extreme clean up, tightening up the lines. But as you can see here, it's unnecessary
to move too slow. In fact, I encourage you to
just let it all out here. Just mine might even be a
little too clean to be honest. You just want to keep drawing
and shaping, conforming, and allowing the art to
flow through your pencil. There becomes, there
comes a point where I really feel I only have
50% of the control. I'm kind of hiding the pencil, but really the other 50%
of the pencils guiding me. And it sounds a little
bit weird and a little bit far-fetched, but honestly, I've been drawing long
enough to know that a lot of this stuff is in the
subconscious mind. So now I'm just kinda Who's
racing the first draft, so to speak, which is
the under drawing. And as always, you leave
just a little paint. Faint faint outline of
what was there before. And it just again, this is just for you
to use as a guideline to further establish
your ears catch. With this. I think in my mind, I've got kind of a creature ask visual that I'm going for. Now. I'm just going to draw
in the basic start. The eyes work my way
down to the nose, dropped down where I
think the mouth will be. Basically from there. It's just a matter of adding
certain features and nuances that kind of help to mold it into the character
of your choosing. So just watch along here. I am. I'm a little hesitant. I'm not I'm not
really diving into their lines just yet
because honestly, I'm still kind of establishing
the idea in my head. I think I'm going
for some sort of a monster, human type creature. But honestly,
you'll do this too. Wasn't 100% sure. It wasn't. Like I said, Hey, here's Spider-Man,
Let's draw Spider-Man. Or here's the whole core. Batman, or someone that
we've drawn 1 million times. And you know, all the
elements in details. This one I was trying
to be creative. And as I'm laying it out, but at the same time, considering what type of the
features or elements or, or whatever I can add
to this character. Establish it, and make
it more original. And it's a challenge, I'll be honest, it
is a challenge. But these challenges,
they make you grow. And you can see just like
any other character, drawing in some neck
muscles, small traps. And this is bringing me in tool comfortable,
familiar area. Then I'm just going to work on some brow shapes and
just work my way up And I think I will
even add some forms, something to kind of
establish there's some sort of theme and creature. So here I'm adding some forms. And these are just temporary. I can I can always alter them or change
them or move them. That's why we're starting
out with pencil. It's easiest to read erase, and we always want to leave room for mistakes
or improvement. And I'm still just
outlining here. It's kind of starting
to come to me now that these beers going. And now I'm shaping up
the rest of his skull. I'm thinking to myself, alright, you can work with this. And then as you'll see, we can start adding
certainly more horns, lateral horns going
down the middle ahead, snarl lines and
things like that. But what's really going to
make this little sketch pop is when we start
adding shadows and shading and textures and
stuff like that to it. And that's why I wanted
to include this into a lesson because it's
more of a freestyle. And it's really just so you don't feel
alone in your work. Because a lot of times I remember when I was
first starting to draw, I had so many
unanswered questions and I didn't really know
if I was doing it right. And the way I've designed this course and how
many other courses is, I wanted you to have that perspective of
a fly on the wall. You're hopped up in, popped up on my shoulder here and there.
Just looking down. And you're just
watching the process. This is something that when
I was first starting out, I really wish I had the ability
to do this day and age. We're very fortunate
with the technology and the capabilities that we
have available to us. I don't take it
for granted. Now. I'm going to continue
sketching around, add some earrings, no nose
rings and all that good stuff. And now I'm thinking, Okay, well, what do I wanna do next? Do I want to add shadows? I think I'm just kind of
figuring out which principle ago with started going into
an HP. But you know what? I'm going to sharpen up this. This is a to H led. By the way, I haven't
mentioned it. This is a lead holder. It's a two millimeter lead, so it's a thicker,
bigger of lead. And it does require a special
specialized sharpener, which will help you to know. You're really, really sharp
lines that you can pull. With. My opinion, It's one of the best
pencils that you can use. If you don't have
this available, just skip to it. Would pencil, it's fine. Any type of 2Ds for
HB pencil or even if you're really comfortable
with pencils, you can do that as well. I don't really use, we click mechanical pencils as often as a lot of artists do. I prefer this technical
pencil myself, but it's really up to you. What's good for the goose is not always good for
the gander, right? So now I'm establishing where
I want to put my blocks. So I'm following up a lot. The eyes, I'm drawing
in the nostrils, but I think you'll see I will draw kind of a
shadow underneath the nose and just
watch along here. I'm not going to talk too
much because at this point, it's just a single symbol. Here. You're establishing your lungs. This is the details. And I think sometimes it's
best to just be watched. If I see something that I think
I mentioned in the video, I'll certainly
blurted out to you. I don't want you to
miss out on anything, but really just kinda keep
an eye on what I'm doing. Just watch, watch the hands, watch their lead, watch
how I do certain things. I'm just kinda formulating my ultimate shapes here
that I want to keep. These will be my final lines, but there'll be the
lines that well, you know what, you can
call them the final lines. They're just the final lines
without the shadows added. So this is kinda
like my outline. So when you're drawing,
you're going to start with you're under drawing your
quick gesture sketch, which is really
just throwing down the data and information
as fast as you can. And then you're going
to erase that lately. You're going to
keep the lines that stay behind. From there. You're going to start
doing your outline, which is kind of
a cleanup tasks. And then from the clean-up task, you're going to
start with finding your shadows in your darks. And then you're going to
start splitting those n. And then you'll start
adding more texture is whether it'd be cross
hatches or if it's scales, air, whatever the case may be. Now, whether I speed this up
or keep it at a slower pace, it really doesn't matter because I want you to just get
the principles here. So you can see that I'm just outlining certain things like the teeth and mouth and
all that good stuff. Then once I feel confident enough that have
the lines down but I need, That's what I'll start
jumping into the shadow work. I hope this is enough
for you to see. Typically when I have
students watch my videos, I know that we're so used to using our phones, but honestly, if you have access to a
a tablet or a laptop, MacBook, or whatever,
or better yet, even that TV, I'd really prefer that you use
something like that. When I watch my own
videos at home, I watched them on my TV. I edit them on my MacBook. But when I watched
the final draft, I always watch my TV to
see how the experiences. And nine times out of ten, you're gonna get a lot
more when you watch it on an actual television or
a monitor of some sort. But when you're
watching on your phone, you're really getting the
least value for this. However, I will add that if
you watch it a few times on the TV or on a computer
screen or tablet or whatever. You've gotten the hang of it. And then later you
re-watch it on the phone. That's perfectly fine. If you're on the go,
you want to listen to it or watch it while you're
sitting under train, going to school or
work or whatever. That's perfectly fine. But generally when you're
trying to sit down and learn and just absorb
all the information. I want you to see this. And the biggest
available platform or the bytes you have excessive. They have access to. And you don't have to
redraw this creature. We're going to go
ahead and draw, I think two more, maybe even
more, two or three more. And I'm just going
to make them all up. Let me draw more than that. It just depends on my float. And as you can see, I made this character
up completely. But there are elements in certain details
to the character. They're familiar, right? Because that's all art is. When you're creating your, gathering all your information, all your memories and
all your experiences. And we're just kinda
compiling them all in certain combinations. That's, that's it. And that's generally
what creativity is. Alright? In my opinion, pretty
much far enough now where I can start shading and
shadow in the year here. And if I like it, I'll move TO there and
I'll do the same thing. As I started shadowing in the little crevices and details. My confidence grows. I started thinking to myself, okay, I'm onto something. I've got it. So let's
go under the nose. And typically when
you're drawing comics and stuff like this, I'm always putting
the light source above and behind the character. So imaginal a bulb just
sitting over the characters. If you want to come up
with a name for this guy, by all means, go for it. If we wanted to create a
version similar to this, you my guest or if you
want to have your own. No. I encourage you to do
stuff like this often. Just take the principles
that you understand, which is establishing the head at whichever view it's facing. Throw in the areas where the eye socket is gonna
be the mouth, nose. And then from there
just build off of it and add your
own combinations. Can see how things unfold. If it doesn't work
out every time. Who cares? It's practice. This is your sketchbook, right? This isn't, you're
not trying to draw something that you can sell
to the world just yet. You're, you're
learning. I'm adding some shadow underneath the
horns that are closest to us. This just makes it pop
a little bit more. Nothing has to be perfect here. Alright? So I don't really need to spend too much
more time on this guy, but I think you get
the gist of it. We created a character
from nothing. That's, that was the agenda, that was the assignment. A monstrous kind of ghoulish
character from imagination. So at this stage, I just started drawing
some more striations, little bit more
details and line work and scribbles here and scribbles there just
to make it pop, darken in the eyes a little bit. Make them look a little
bit more defined. Yeah. I mean, that's not much more
I can say about this one. All right. So how am I feeling?
I'm feeling pretty good.
6. Drawing Monsters Pt 2: So now let's move
on to the next one. So in my head right now I
have no idea what I'm doing. I'm just throwing in a circular shape to see if
something pops into my head. Very light loose. That was going with a
three-quarter angle. But I'm also keeping
in mind that this is kind of a creature as I don't need to get things perfect. Don't
have to overthink. And so what I'm
doing here is just, I believe my little lines are the little wavy lines
are representing a hair. I'm drawing. Okay. I Harry creature,
this long hair, eyeballs and a mouth. And keeping a very simplistic. But at the same time it's
effective because it's still, it's still fits the job. So now I'm darkening in the
eyes in finding my lines. And I think I'll do
this one pretty quick. As you can see,
their mouth is very cartoony as it was meant to be. I wasn't trying to get
super intricate on this, but just keep it a fun so
I don't run out of steam. And that's something that
I do recommend is when you are drawing like this.
Breaks once in a while. Take a five-minute break, walk around, stretch,
ten-minute break, go outside and get some sun, grab some water, keep
yourself hydrated. All that stuff. Really,
really important. So here I go again,
I'm kind of fine tuning the outline of
the clumps of hair. And it's kind of
playing around here. The year, which was
even necessary. I could have just
drawn here or there, but I'm stubborn sometimes. I like to challenge myself. Now I'm just going to kinda
make this up on the fly, just shade in some hair and let the chips fall where
they may. That's my mindset. What's good? Great. If not, me, erase
and start over. No big deal. I think I'll start drawing in
some shadows here under the eyes. The same
thing with the other. Underneath the mouth, the
chin area shaded in here. You can see like if
you've watched my art, if you've been following
me for long enough. Generally try and
follow the same rules. Keeps everything very uniform. And once you can
formulate a process, makes life a lot easier because it cuts
the guesswork at home. At this point. Everything is just becoming second nature because I've done this kind of stuff so many times that I kinda know where things are in the
fall, I know how to do it. I'm not intimidated by confidence
is already pretty high. And this is where
you want to be. The only way to get there is
through sheer just practice, commitment, and just showing up. One of the big things today
is distraction, right? So if you find
yourself distracted by what they call dunes, true doom scrolling
on social media, or just watching you mindless videos on
certain platforms. Really observe yourself
and your own habits. And figure out which, which one of those
habits, which, if any, are serving you and your purpose to become a better artist or whatever it is that
you're endeavor is. Which other habits might
be holding you back. Really get serious about this because no one's gonna do this. 40. Figure out what your priorities
are, what your goals are. If you haven't reached them yet. And if you are, the reason, if your life choices Habits are the reasons that you aren't where
you want to be. Starting to get really
good inventory of yourself and figure out
what should I be doing now. And as I said this to you, I see the same thing for myself. This isn't me preaching to you. This is me kinda regurgitating
what I tell myself. I'm drawing another
head shape and just kinda figuring out
what am I doing here. It looks like a
three-quarter view. Here's some eye sockets there, a chin, draw a line and
keeping everything very light. Which tells me internally that I don't really know
what the heck I'm doing. But I'm going to figure it out. That's mentality or
mindset that you might want to adopt is no, you might not always know
what you're drawing or what the end is going to be
and that's perfectly fine. As long as you're pushing
towards some, right. Because as you sketch, you're going to uncover the two-dimensional
sculpture you're making because that's
all sketching it is. It's sculpting in two-dimensions and trying to make them
look three-dimensional. So now I'm just playing around. And I think initially
what I had in mind was I wanted to draw something
that looks kinda robotic, like a sidewalk
or type creature. Whether or not stick with
that is yet to be determined. But I'm keeping
my shapes blocky. Kept the eyes very rounded, circular and kinda popped
in, bulgy, popped out. You know, as I'm
drawing this nose, I can ask myself what they're like, What the
heck are you doing? Where are we going with this? Because I'm making
up on the fly. And the cool thing about making things up on the fly is it challenges you to
simultaneously solve problems. The biggest problems that
you'll run into in this phase, our findings in proportions, in placements and kinda
just making it all work. This is the beauty of just
drawing from imagination. So now I'm drawing the outline of the chin and I
it a longer chain. I might change that
humans really, you know. And as I'm compensating here in drawing and creating for you, I want to ask, Take Me
Out of them either. If you've taken other
courses of mine. I'm trying to find a method that really works for teaching. For me personally. I always, I always learn the most
whenever I watched an artist. That's one of the
reasons I wanted to break off the actual
pencil and paper. Let me know if this
method works for you. Some people, like
when I take a model she or like a reference
guide and trace over it in lecture about certain
muscles and stuff like that. But to be honest, I get a
little bored with that. Feel like, no, I feel like
you guys have learned so much about what goes
where and what does what. I want to see you start
putting it into action. Want to see you taking what
you've learned and just, you know, it's like
building a car. What's the point of building a car if you've never
been to drive it. Alright. So with my lessons now, like this one, I imagined myself handing
you the car keys. Like, alright. I've
created the path for you. I've created the race track and giving you the
car or the keys. And I'm kinda like your guy. Well, they call it the guy had the desk, the
guy in the chair. And I'm I'm just kinda
guiding you along the way. As you can see, this looks
like almost like a Dr. Do. It wasn't Dr. Doom but, you know, have a metal
looking character, like a robotic, but maybe
there's a human behind it. I put a weight on top of him. And his impromptu. I like this kind of
stuff. By the way, I'm drawing on my
giant mouse pad I got. And it's really cool,
has a lot of Jim Lee with famous Jim Lee spread of Wonder Woman, Batman
and Superman. The DC Trinity.
Little background. Right? So at this point I'm just
adding more shadow work and no, we just created this
guy from scratch. What I'm doing this
to kind of show you that it's not as hard as you think a lot of
times were intimidated because we become
unsure of ourselves, because we start overthinking. And a lot of beginner artists where I see them do is they
try to measure too much. That's why you'll hardly
see me talk about measurements in my videos because there's already
enough of that out there. I really want you to start
putting this into practice. And I'm going to tell you that it's really good to
learn the measurements. It's good to learn
those rules because you can't break the rules
until you learn them. And so I do encourage you, if you haven't
taken the courses, I have beginner courses
off very available. I don't consider this
course a beginner course. Now, if you are brave
and you are a beginner, and you want to try your hand in this, that's perfectly fine. But I would consider is more
of an intermediate, not, not super advanced, but more intermediate, higher
confidence level. Someone who you've got
your anatomy down on you, you understand faces and heads
and all that good stuff. But you just want to bring some more life to your drawings. And that's, that's what I'm
attempting to show you here, is light comes through
to his chances.
7. Drawing Monsters & Ghouls Pt3: So now I'm just going to start drawing another shot apparently. And let's see, let's see
where we go with this one. Big bulky. This
character is going to be facing other way towards
his left or right. And so just loosely throwing in some placements of where I want this characteristic
features to fall. And once I have them
loosely defined, I'll probably just
erase this and start adding a few more details. And just, you're constantly
building off each line. So for every other line, you put down your
justifying that one with another and another and another until things
just kinda form. I remember my thought process
was stopped and erase. What am I going? Where am I going with this guy? I have no idea. But me being
struggling as usual. I just decided. Yeah. Let's just keep calling.
The sake of the lesson. I don't want to be
a perfectionist. I'm always the one
preaching against it. So I started out cheek bone connected
to the mouth, into the eyes, the nose,
all that good stuff. Coming up here where you
think I'm going to do, I'm going to erase it and
leave the lines behind. Just kinda rework it. Just
like everything else. Nothing you eventually, this stuff will become
a lot easier for you. I'm hoping that what I'm
putting down you're picking up. If it's not coming together as smoothly and quickly
as you'd like, It's okay. Just keep at it. Keep watching and listening
and keep learning. Thing in life, especially art
is repetition. Here we go. So first thing I'm going to do is establish where I want
the creatures I to fall. And this gives me an anchor. So when you think
of an anchor point, destination or a point that
you can build from, right? So this is an inker
I'm going to use, and I'm going to build off of. Now that I have
that eyeball here, I've established somewhat
of a character future. Then I just got to figure out, what else am I going to have? Five next to the nose, next to the premise of his face, mouth, upper lip and lower lip. Orbital bones is cheekbones. All that good stuff.
Alright. Shadows. Of course. It's
all experimental. So there's zero
pressure on my end. Really. What, what really gets me going here
is the challenge of hearing out how to make it at least something that can
present to you as a student. Never be afraid
to make mistakes. And those mistakes, typically, there'll be learning points. And then there's a lot happening mistakes in this industry. Now I'm just going
to establish him, maybe his ears and
the following year it's kinda like turnout. Now I'm drawing a big
folder type character. If memory serves me, I might even jump off
his character soon, work on another one,
and then bounce back. And that's the thing
that you can do too, is when you have the liberty to work on your
own in your sketch book. There don't get too attached
to one particular drawing. Jump around. Like
the song, right? And once, once you let go of
what you're drawing, ideas, pop into your head. They weren't even expecting
or thinking about before. So this is where I believe
I'm going to jump over. Step wait a little bit. Because I was like, man, this
is a little frustrating. And let's try something else. And, you know, I remember
this exact moment right here. I was like, I got it. I don't know how I'm
going to do this. I'm going to create like a
spider looking character. Angela with mandibles
and for eyes. And I was just kind of like I
didn't know where to start. I didn't have any reference. But, you know, you
just start from imagination and go from there. Now I'm not expecting you
to draw these creatures. This is more of a
observation lesson where you're just
seeing it in action. Because you know what works for me may not work for you and what works for you might
not work for me. But the principles are
always going to be the same. Youngest lies. And to be honest, I wasn't even sure what
they could do here, but I'm so invested that
they couldn't stop. So you see how I kind
of jumped up to that. Dr. Dewan looking
here at or above, it was kind of a distraction, but it's also a way for me
to alleviate my anxiety. Start drawing some lines and some other sketches and it takes the stress away a little bit. So if you like, his point where I can erase, I've established the
other parameters in the basic information
that I would need. Now I'm just going to come
back and fill in the blanks. Rinse, wash a little bit more
flair to the eyes. It's time not just making
them circles and making them look a little angry
eyeballs in there. I'm not really sure yet. But we'll see. One thing that you can see from
an all I'm falling is I'm constantly working, constantly moving the principal, not really stopping
to think too much. I feel when you do that, you kind of lock up the gears and you slow yourself down, you
get out of the flow. Really important
thing for artists, whether you're a
senior or a painter or sculpture or comic book artist,
whatever the case may be. It's really important to get
into flow, the flow state. What is the flow state? Watched my other courses. You've heard me talk about it. It's a state of being
where you've let go. You trusted the process, right? You're, you're no longer
consciously forcing the pencil. You're kind of it's
like Avatar, right? Remember the movie Avatar
where they plug in their tails to the creatures and they're able to connect BOM, like how you are with the pencil or your musical instrument, or when you're driving a car, or a lot of times we
get into flow state. It's when the subconscious
mind becomes a little bit more engaged than
the conscious mind. Conscious mind tends to take a back seat and allows
things to unfold. Now your conscious
mind is still there, but it's more observational. It's a really cool place to be. The best athletes go there. You always hear about in the
zone or in the flow state. It's a real place in the
best way to get there. Just dive into something
that you really enjoy doing. Something that you will
do every single day. And to the point where you don't have
to force it to happen. You just are so excited
to see what happened. They started just
allowing it to happen. It's not really a decision. When you get into flow state. It's more of a
reaction or response. It's a response to you
trusting the process. A lot of times when I'm
not drawing to teach, but I'm drawing from my self. Timer will just fly by. And it could be 23.4 h. I might not have even had a drink
of water and all that. I might just have my headphones playing my favorite songs. And the time just kind
of blazes by work. I feel like I'm standing still. But by the time I snap out
of it and simply aware, I'm always amazed at how
much time has passed. And then we'll look at my art. And there has been
a time in jokey, there's times where I'm I'm
asking myself, did I do that? Well, how did I
come up with that? Because honestly, it
wasn't part of the agenda. Like you can sure.
Tell yourself to go. You're all Spider-Man
swinging off a building in, kicking king pin in the
stomach or something. But your rendition of that, you're way that you draw that
if you do it consciously, might look a little
forced and stiff. But if you can get to the point where you're just
allowing the process, you've given the instructions
to your subconscious mind. Now you're just allowing
it to take place. I'm going to tell you, it's
unbelievable. Sometimes. I still feel like I'm just scratching the surface
of all this stuff. Here. I am just kinda
going over some of the details and I don't know
what this character is. Just kind of premium on the win, on a whim and went with it. And hey, you know what, it looks like a creature.
Mission accomplished. I'm happy with it. Doesn't
have to be perfect. Yeah. What else can I do this? I think I'm jumping around
the other sketches. That means I'm getting
close to finished. Here. I am just kinda
tightened enough and you probably
do this yourself. Now I'm like, alright,
well, I do with this one. I wasn't very happy
with the outcome. Okay, make it look a little
bit more Monster as well. Let's erase, Let's see
what we can come up with. What do I have in the eye and begun bulging. Go along with that. Pops out a little bit more.
No pun intended. But it does stand out. I remember when I
was in high school and I used to draw a lot. I always draw these like crazy
eyes popped out like that. Maybe just from
watching too much movements can be or something. But it was fine. It just creates that wants
to ask what gives it that little eccentric detail? Now I think I'm just
thickening up the wrong here. This is just, I
would just consider, consider this stage, the
ring during this stage. So we're almost finished. We're coming to an end here. We've got about another
minute, minute and half-life. So I hope that this
course helped you. If you want me to do more
courses in this kind of a style, let me know. This is kind of a Beta for me. I just wanted to try
this method because I felt if I were the
one who is learning, this is how I would want to just kinda observing
and listening to the artists that process
the thought process and cons of a kind of answers
your questions for you. I couldn't get into the
basic 123 or whatever, but I really want you to
see my thought process, how I approach things in how I attack the problems
and find solutions. So I really hope that this
helped you please let me know. Leave a review or when
you do your project. And you know, you can, you can kinda show me
what you've learned. And I'm really proud of you if you've made it
this far into the video. With today's attention
being in short as it is. It's miraculous. So this shows me that you are
very serious as an artist. And I really wish you the best. I will be working on
more courses for you. I'll see you in the next one. Until then, just keep going