Transcripts
1. Intro: Hi, everyone, and welcome to my skill share class on how to draw clean and pretty linework. I'm a completely
self taught artist, and drawing has always
been my passion, especially drawing
cute anime characters. I've been self learning
for the last few years, and I've picked up a lot of knowledge regarding the subject, and I'm working on sharing
it with the world. One of the most impressive
yet difficult subjects I've encountered has always
been drawing line work. It's difficult to get
clean, beautiful lines. I used to be terrified
of line work because mine was always the
sloppiest I've ever seen. But I've learned some
techniques to really improve any linework
and learn faster. In this short class,
I'll be showing you simple yet effective
ways to improve your linework using
digital tools. We'll also be going over ways to make your sketch
work for your lines. You can actually use your sketch to make the line work easier. I'll also walk you through
a real time demo of creating a very simple
line work using a sketch. To keep the scope of
this class small, we will not be learning
how to draw anatomy, how to draw bodies, or
how to draw specifics. Our main focus will be
only on digital linework. I recommend checking
out my other how to draw anime and manga
courses on Skillshare. If you'd like to know
more about my process on drawing things such as
hair and simple faces. If you're ready, let's start.
2. Materials, Tools, Basics: Let's take a look at some tools that can be used for
digital line work. I'm using paint tool side too, but any similar digital
drawing software should have similar brushes. My setup is pretty much the default as I did
a fresh uninstall and reinstall recently
to try to delete everything and force
myself to improve faster. The only thing I
saved were handful of brush settings
and my swatches. That might sound like a really strange thing to
do, but it works. And it also makes it a
bit easier to show how the default tools
or slight edits of them are good
enough to create art. I highly recommend
paint tools if you don't have your
preferred software yet. It's super easy to use super
lightweight and can create gorgeous lines for even people
who shake as much as I do. In this video, I'll mostly be sharing tips for
a Paint Tool si, but they apply to most
drawing software. You may need to ask
our best friend Google for some help if you
can't find the equivalent, and always remember, software isn't the reason why
someone is good at drawing. My first hip is the most
essential thing that I can think of
Stabilize your lines. No matter what pens
or brushes you use, this is a digital art godsend. It helps tremendously with
getting beautiful lines. In SI, it's called stabilizer, but in other software, it may be named something different,
such as smoothing. In SI, you can change it
under this drop down here. My recording software wasn't able to capture the
drop down itself, but you should see values
between zero and S seven. Zero being absolutely
no stabilization and S seven being the
most intense amount of stabilization possible. Okay. To show you just how
powerful this tool is, I will draw a line with the
stabilization set to zero. I have a bit of a tremor in my hand and terrible eyesight, so you'll see what my
natural lines look like. You'd probably think I
was a terrible artist if I didn't show you
my secret tricks, and I just uploaded
artwork, drawn that poorly. So now, you know, please don't tell anybody how
bad I actually am. Friends keep each
other's secrets. Now, watch as I steadily
improve my lines by increasing the stabilizer setting a little bit at a time. One thing to note is that
the S stabilizers in size, slow down your stroke so you can get a more accurate stroke, even when drawing slowly. The higher the
number, the more it slows and stabilizes
your stroke. For reference, my sketching is set to between 15 and S two, while my line work
uses between s2s7. If you don't have hands
that shake as much as mine, you likely won't need to maximize your
settings like this. Experiment with your settings
to see what works for you. Notice how in comparison, my first line seemed almost
painful to draw while it becomes smooth and buttery and quick with this one
tiny little setting. The next thing I want to talk about is variations
in line width. This is another aspect
that affects our work regardless of the
software or brushes used. This is really controlled
by how thick we draw our lines as we're
drawing them manually. Having a variety of
thick and thin lines in your drawing can make them
more appealing to look at. This can be super subtle
technique to elevate line work. Here are a few suggestions. Tick lines can be used for things that are
closer to the viewers, outlines, where shapes intersect or overlap and implied shadows. Thin lines can be
used for things that are further away
or less important. Find details such as hair
strands and implied light. I'll show you what
I mean and how to use this more in
depth in the demos. Now onto the tools themselves. There are two main
brushes that I've been using for line work inside, and these are the
pencil and brush tools. The pencil tool is a
more opaque tool used to draft clean lines without
much transparency. Well, the brush is a blendy
watercolor type tool that gives you beautiful
fades for your linework. Brush also doubles
up as a shading tool and can be used to draw
and paint details freely. There are millions of
brushes that can be used, but to keep things simple, I'll be focusing on only
these basic brushes. The brushes you
choose when you draw your lines are totally
personal preference. This also goes for
your line width. Some prefer bold thick lines, while others like
delicate thin lines that I can't see very well. It's like whether you prefer your potato chips regular
or sour cream and onion. If you don't have your
own brush set yet, I strongly recommend
experimenting until you find your
preferred tool set. This tool set can also vary as you progress in
your art journey, so don't worry if you feel a
little indecisive at times. That being said,
something an art teacher on Billy Billy said has
always stuck with me. The direct translation
was something like bad line work
isn't an art style. It's just being a
new. So the basics have to be there
before the brush style is really an issue. Be sure to marinate on this. And lastly, I want to
take a little bit of time to talk about things
to avoid in your line work. These are all mistakes that I've made in the past because of inexperience and the
grievances of self teaching. Here's some examples of my
bad line work from when I was learning by myself in secret
from my unsupported family. Let it soak in for a bit. I've seen these same mistakes
in a lot of beginners work, and just like me, they
probably didn't know any better or were too
inexperienced to notice. Perhaps they were aware
that something was off, but couldn't quite place
their finger on it. To go a little bit
more in depth, there are two major
issues that I've seen. The first being line work that isn't stabilized, so it's shaky, and the pen pressure
wasn't turned on or their tablet or software didn't
support the pen pressure. While many professionals choose not to have much line
variation in their work, especially in the
animation industry, it's really obvious
when someone's doing it intentionally versus someone who just doesn't
have the foundational skills to always keep that in mind. I used to draw this way without a stabilizer and all of
my work looked horrible. This is also an example
of how a decent sketch can be ruined super
easily by bad line work. All of the effort put into the sketch is
pretty much wasted, and the line work almost
never comes out as expected. If this is you, make sure
your pen pressure is working and that you set
yourself up with a little bit of stabilization. Your work will
improve tremendously by doing just those two things. Practice using smaller
brushes as well. Zoom in if you need
to, and start with a size 30 brush and
reduce it incrementally. The second issue is line work that isn't smooth and gives off more of a hay look because of the sheer amount
of line to us. A lot of beginners
make this mistake and they do it regardless of what style they're
trying to learn. This one is actually much more common than the first
issue these days. I made this mistake
myself a few times by trying to emulate a
more popular artist back when I first started. In hindsight, I don't think that they really knew what
they were doing either, which is why I really
encourage you to analyze your references with a much
higher level of scrutiny. Luckily, I dropped
this bad habit after two drawings and moved on. The problem with
these hay lines is that they scream that
they lack confidence. They don't require much skill, and they just look
like beginner work. To prove this point,
I actually did all of these lines with my
non dominant hand, and I was still
able to technically do the line work, technically. It didn't look good,
but I got it done, which is the mentality of a lot of people who create
bad drawings. My boyfriend Graham
calls this that'll do this because you get to a certain point where you
just want to get it done, and so that'll do. It's a dangerous
mindset to have, and I consciously have
to avoid it myself. If this is you, practice pulling long single lines instead of scratching your
way to the end. Note that this probably
won't appear to others as having a unique style, but as not being
able to draw lines. I'm sorry to be the bringer of tough love, but I've
been there before. Pick good references
and train hard and you'll be able to
draw lines confidently. These hairy lines also make it 100 times more
difficult to color later and make using selection tools and paint
buckets a nightmare. So keep in mind that
you want clean, crisp line work with
your shapes and clothes. So I've pretty much said all
of my tips and basics and things to avoid that I can
say without actually drawing. If this video was a
little bit quick, I recommend watching it again
or slowing it down a bit. Same with the other
videos in this class. I hope that in time,
all of it will make a lot more sense
when put into practice. In the next videos,
I'll do a few demos of how to apply these concepts to actually creating drawings.
3. Sketching for Better Linework: You can take steps to
make your line work look good before you even
draw your first line. Your sketch, which sets the
foundation for your linework, can be improved to make it
easier to get clean line. The technique is to
build up and refine your sketch more and more before you move on to outlining. The more information
your sketch has, the more your linework
process becomes more of a relaxed tracing rather than trying to fill in the gaps
mentally as you draw. Let's make a few sketches
to see it in action. For this, I'm going to be
using the top secret tip of using a blue color to
sketch instead of using black. Using blue makes you a
better anime artist. I'm not sure how this
works, but it does. You can make each pass a different color or
slightly darker than the one before it to make it easier on your eyes.
It's all up to you. First, the loose sketch, my loose sketch might consist of just some foundational shapes to set where the eyes
and hair will go. Something like this
can be done quickly in less than 2 minutes and is great for warming up or
brainstorming ideas. Experts will be
able to just take a sketch like this and fill
in the blanks as they go. But at any level, making more passes will make it easier to create
crisp line work. During this stage, I'm not focused on making anything neat or tidy and just want to get the general feel of
the drawing down. I pretty much don't zoom in, and I don't make any slow
or careful breast strokes. Any mistakes made here can be
pretty easily adjusted and fixed in later passes or even when you're further
along in the drawing, so don't be afraid to make an ugly mess of your first pass. For this sketch demo, we'll go for something super simple. We're just drawing
an anime girl bus with some long
hair and big eyes. I won't even fill in the
eyes for the first pass, just so I can demonstrate how it can be refined and fixed later. This is about all that I
need for a first pass. The second pass fills in some of the blanks left by the first, such as the facial features. I copy and paste the
work layer and lower the opacity and draw the second
pass on a separate layer. You can also do this
on the same layer, but I wanted my
first pass to be a little less visible
under the second pass. To create the second pass, just add on to your first pass and layer in details that you didn't include and fix up areas that you think
could be better. I'm going to add in
the facial features and refine the hair style. In the simplest way
that I can explain it, I'm just drawing out
some more details. I'm still working with
rather quick brush strokes and trying to keep it from
taking up too much time. I also have the first pass
to rely on as a guideline, so I don't make something
too wonky or too off. By making the guidelines in
the first pass less visible, I can better focus on making
the second pass cleaner. You can add as much detail
as you want in this stage. If you plan on doing no
more than two passes, adding all of your details
here would be beneficial. Even here, mistakes
that are made can be fixed or changed later. So don't worry about it looking perfect and just make it
better than your first path. You'll notice that when
the second pass is done, it would already be much
easier to do the line work, since there's a lot more
information already drawn. I won't have to think too much about filling the
gaps with my mind for things like the
facial features as it's already laid out for me. This is a pretty good
stage to stop and line, but we can push it
even further by making even more refinements
through even more passes. Let's do one more pass. This pass is going to solidify the large shapes that
I wanted to express, as well as fix
some things that I already dislike about
the second pass. For example, I don't
like the face shape on the second pass and
the eyes could be a little bit more stylized,
so I'll take note. I'm not married to my
sketch at this point, and I try to look at it objectively to see
what I can improve on. These are things
that can be fixed during the linework stage too. But if you do it before
you even get there, it makes it even easier. Like we did before, I'll copy the working layers and
I'll lower the opacity of the layers that came
before this and use a darker purple color so
that I can see it better. If you find it helpful, you can also use
different colors for each part of the sketch, such as purple for the hair and red for the eyes or
whatever works for you. The process for this is pretty much identical to
the second pass. We are working on
making this sketch the best it can be
before moving on. I'm going to go over most
of the brush strokes that I made in the second pass and
tighten them up a little bit. I'm actually making fewer brush strokes than before as well. You might also find
it helpful to use a smaller brush each time
you make a new pass. So give that a try. This pass should be even
easier than the last. As I already have not one but two layers of guidelines that I can use to support my drawing. I'll add a few more details very loosely that weren't
in the other passes, and I'll fix up the areas
that I had noted earlier. The face, which was bothering
me after the completion of the second pass was
the first to be fixed, and the rest are just
little adjustments or additions I think can
improve the entire piece. Take your time with these
passes and don't be afraid to check yourself
and go back to fix things. I love big hair with lots
of chunks and sections, so I add that in as well. Each time you were
fine, you might find something that you
didn't know you wanted in your image before, and this is a good
way to discover them. You can basically do this in
unlimited amount of times, creating more and
more passes until you feel confident that you've created something worth lining, and that will be fairly
easy for you to line. Once you've reached that point, simply merge everything and
move on to the next step. One thing I want
to stress, though, is that you shouldn't
feel pressured to be able to do your
line work after just one or two
passes or be able to create a masterpiece using
the bare minimum sketch. If it takes two six
or seven layers to create something you feel
comfortable with, just do them. You don't need to
constrain yourself. The goal is to make your sketch
support your line work in the easiest way possible and make your work look
the best that it can. One last note that I want
everybody to marinate on is that not all sketches
are equally viable. That sadly means that not all
sketches are worth lining and not all sketches can or
should be lined and colored. Be critical of the references you use and how
your sketch looks. Take your time analyzing everything and
don't try to rush. If your sketches first or second pass isn't really
working out for you, don't try to force it to happen. Sometimes it's better to cut your losses and start it again. Two solid sketch passes are
better than 17 bad ones.
4. Demo: Simple Headshot: For this demo, we're
going to be using the same sketch that we saw
in the materials video. It's a fairly simple sketch
and it's just a head shot, but it has a few details. I did two passes for
the initial sketch, but I got a bit lazy and I
did them on the same layer. Either way, it should be clean enough to be
able to work with. We will be using
regular layers and the regular pencil and
brush tools for this demo, so we will be
drawing and erasing manually without
any other tools. Another thing to
note is that if you make a lot of mistakes
when drawing, you can simply undo
or erase parts. My eraser is always
available if I make any mistakes or need
to clean up any lines. I also do quite a bit and keep my non dominant hand
hovering over control Z. On bad days, I probably do
more than I actually draw. To start creating linework, lower the opacity of
the image to about 20%. This makes it much easier
to see the lines that you're drawing and keeps
it from being too messy. I find this percentage
fluctuates, but if you can afford to make it even less visible, you
definitely should. You can use whatever color
you want for linework, but I'll pick a standard
flack for simplicity. The color of your linework
can also be edited later. The first thing that
I'm going to do is line the eyes on
their own layer. I don't know when I
picked up this habit, but I've been doing it
for a little while. I've also seen
artists completely separate the lines of every
part of their character, but I'm too lazy for that. Up until now, I haven't really zoomed in on the
images I've shown you, but as you do the
line work, you might find that you need to get
in for a closer look. Using the pencil
tool, I'll go and draw the lines around
my character's eyes. I start off with a brush
size that I know I'm comfortable using,
which is size 12. Should always start off
with the size that you're comfortable with and then
adjust it accordingly. Some parts of my line work are already getting a bit
messy and imperfect. So I make sure to clean it up with a race
your tool as I go. Make sure you put
a lot of care and attention to detail on places such as the eyes as those are the things that will draw
the viewers attention. For the most part, I
draw both eyes manually, and I don't really
support drawing just one and flipping
it horizontally. I find that drawing them
both from scratch gives it a more organic look and I get to practice drawing
the other eye too. I will outline the second eye in the same way
as the first eye. Trying my best to make
sure that they look like a matching pair and the shapes aren't too different
from each other. Things like bottom
eyelashes, eyelids, and small details can be added once the main
outline is done. I struggled a little bit with the placement of eyelashes
on the second eye, so I made sure to go back and fix the issues
before I moved on. I'll add the smaller details of the eyes only when
the outline is done. At this stage, I'm still erasing and editing a
lot of my line work. When I feel like these
outlines are mostly done, I'll flip the canvas
horizontally to make sure it doesn't look
too wonky the other way. This is a great way
to check your work for mistakes as
our eyes get used to looking at our work and start to ignore things that
don't look quite right. If you flip the canvas, you can get a new
perspective on your piece. Flipping the canvas is
completely optional. I do think it helps quite a bit. It's always better to catch
these things yourself, rather than someone else
pointing them out to you, especially strangers on
the Internet who are just out to be nasty if you
post your work online. After I flipped horizontally, I immediately
noticed that one of her eyelashes look
strange to me, and I hadn't noticed
that before. I made sure to go
ahead and re it. This is one of the benefits of being able to find
mistakes in your work. It also helps if
you have someone that you can show for
an honest opinion. For the irises, I felt that the pencil tools lines were a bit too harsh and too opaque. I switched to the brush tool. I wanted a slightly softer feel so the brush felt
like a better choice. My first attempt
wasn't so great, so I di it and tried again. After my second attempt, I decided to flip the
canvas and see if I could drop better viewing
it from the flip side. This is a good technique to use if you can't seem to
get something right. For detailed things
such as eyes, it's very effective
at showing you your flaws while also giving
you a way to fix them. After I added the pupils, I had to just the
eyelashes again slightly. It may seem like I'm spending a lot of time on just the eyes, but I'm actually learning and reinforcing my knowledge
at the same time. It's always better to be slower
and constantly learning, rather than fast and turning out the same low quality piece but with a different
hairstyle every day. I also spend a lot of time on these eyes
because I don't plan on altering them much further or coming back
to fix them later. So I'd like them to be finished
by the time and move on. Her right eye looks a
little bit wonky to me, so I'll use the transform tool to make it slightly taller. Be careful how much you
use the transform tool during line work and make sure
you only use it sparingly. Using it too much can result in your lines
looking blurry. I'll do one last horizontal
flip for quality control, and then those eyes are done. Once the frames of
the eyes are done, I'll create a new
layer underneath it and select the eyelash area. I then fill this area in
with a very dark gray. If there are any gaps, I'll make sure to go back
and fill those in. This makes it easier to look at the eyelashes and it starts
bringing the eyes to life. Next, I turn the sketch layer
off completely to check my work and fix bits that are bit wonky or could look better. At the stake, if they look good without the sketch
and just on their own, then this is a good start. I'll it any small areas that could be improved
on and I move on. I turn the sketch
back on so I can keep working on the
piece as a whole. If you don't want to toggle the sketch layer on and
off, you can skip it. I'd just like to see how things look without the sketch
getting in the way. I'll add in a small highlight to the eyes as a final touch. Then I'll leave the
eyes alone from now on. When the eyes are complete, create a new layer underneath the eye layers for the
rest of the line work. Again, you can actually separate all the parts of your drawing
into separate layers, but I'm only going to use two, one for the eyes and one
for everything else. You could also do
everything on one layer. I'd like to do the rest of the line starting with the jaw line. I'll attempt to draw the jaw in as few brush strokes as possible to keep it soft
and smooth looking. If you're drawing a
male, you can make your lines more
sharp and angular. You'll notice I undo
quite a bit here, and that's because one
good breast stroke is better than three bad ones, and I don't want to move
on unless it's good. If at any point you feel as though you've drawn
your lines too thick, you can use the eraser tool
to thin them out manually. After I drew the neck, I thought that the lines
were a bit too thick, so I erased and cleaned
them up slightly. This type of technique
is completely optional and it all depends
on personal preference, but I want my lines thick enough so that my poor
eyesight can see them, but thin enough so that they
look somewhat professional. I'm a bit stubborn, so I'll
fix this before moving on. Once the jaw line is done, I will add in the rest
of the facial features, and then I'll work
on outlining all of the larger shapes using
the same pencil tool. This includes the
shape of the head and the hair and basically the entire outline
of the character. I'm using the same kind of brushes that I
used for the eyes, somewhere in between
size six and size 12. I try to get most of the curves in one or two brush strokes, and I do anything
that doesn't work. At this point, I found my
hand was shaking quite a bit, so I turned the stabilizer up to S five to get the
beautiful curves. You can try various
line work techniques, such as working
your way out from the inside or doing all of
the outside lines first. But whatever works for you. Personally, I seem to
just do whatever I want, and I don't really have
much of a process there. It all really depends on the mood that day
that I'm drawing. For this one, I decide to do the top of the head,
followed by the bangs. The order of drawing lines
doesn't really matter, but if it helps you, you can do certain parts first or
create your own order. Something to note when doing line work is that even though getting the sketch to this point didn't take a tremendous
amount of time, the line work phase can
be a real time sync. It can take a lot longer
than you envision, and you might feel
frustrated at the time lost, especially if you're want to get caught in the small details. Just remember that it's all
about the learning process. There have been times
where my sketch took me less than 10 minutes, but the line work just wasn't working out after
hours of struggle. It's not uncommon to
accidentally spend three or 4 hours just trying
to get the lines done. And honestly, one
of the reasons I avoided it so much when
I first started is because I felt that
since it always took me so long and my results
were still lack luster, perhaps I just wasn't
cut out for it. What's the point in
spending my entire night on one crappy drawing when the lines won't even
come out right? I would admire the line work of professional Japanese
Manga artists and just wonder why I couldn't
achieve the same result. I almost stopped doing
line work altogether. Luckily, I'm smarter than that, and I did a lot
more research and practice a lot more
until I got over it. I got to a point where
even in my downtime, I was always analyzing
and researching ways to improve and that way I could really maximize my improvement. Turns out, I just didn't
have enough patience. So if you're like me,
you shouldn't be so quick to dismiss the desire
to draw clean lines. As an outsider looking in, people will always be
impressed by your ability to draw clean lines and wonder
what your secret is. In this case, I've
also shared all of my top secrets that nobody
else should ever know, so there will be no excuses
tolerated from here on out. As I start to line the pigtails, I realized that I probably
would have really benefited from a
third sketch pass. I was getting harder
and harder to draw clean and convincing lines over the sketch that I had made. If I had drawn in
the smaller details a little better on
a sketch layer, it would have been a
lot easier to outline because I wouldn't have to
think about it as much. But that wasn't the case.
So for the sake of time, I'll just move on and fill in the gaps while doing
the line work. It isn't necessarily
bad to do this, but it could have been
easier and faster. I also want to note that I did this outline with the same
brush size throughout. For this outline, I
didn't feel the need to adjust because I just wanted to get a clean and
smooth outline. I'll fix up some of
these areas later, by definitely, we'll
add more details to it. For now, I'm just doing
the bare minimum. If you like, you can also make the outside lines of
your character extra. I sometimes do this perfect and it works really well if
you're drawing stickers. Okay. You'll notice I'm still flipping the canvas quite frequently when I'm
doing the line work. When I'm drawing by myself, I'll often flip the
canvas even more. But for videos and streams, I try to keep it to a minimum, so I don't annoy people. If you want to test how this could possibly be so effective, I encourage you to
flip your own work and other people's work
to see the difference. At this point, I've gotten
all the large shapes down and it's basically
an outline of the sketch. The basic shapes alone don't
always look very pretty, but they set the foundation for adding more details
to the linework. I turn off the
sketch layer so that I can improve on the lines
that are already there. Once the outline looks okay, then I'll start adding
the finer details. I'll draw in her eyebrows on the same layer that
I did her eyes. Depending on your
style and your goals, sometimes the stage of line work is more than enough
to begin coloring. We have our shapes and outlines, and nothing is too wonky, and the lines are
mostly enclosed. There should be no issues
using a selection tool or paint bucket to apply color to something
that looks like this. Since I recently discovered how much I actually
enjoy drawing lines, I want to add some fine
details to the line work, some of which weren't in
my original lazy sketch. For my finer details, I switched to my
brush tool instead of the pencil so that the lines aren't as
harsh or as opaque. The brush size remains around the same size as
the pencil tool, and I'm controlling the brush stroke with all of
the motor skills that I have while relying
on the amazing stabilizers. I'll be drawing
all of my details on the same line work layer, but you can also draw
them on a separate layer if you want to preserve the lines that you've
already drawn. This keeps them from getting ruined if you make
too many mistakes. When you draw the fine details, make sure you aren't drawing
things half hazardly. Use the lines to your bandage. For example, I'll be adding some thin buttery lines to the hair to make it
seem soft and girly, and her monthly budget
for shampoo and conditioner is more than
I make at my day job. A way that something
like this could go horribly wrong is if I start laying in these lines half hazardly with the mindset, the more is better,
and I add too many. Things like that can easily ruin everything you've done
up to this point. Instead of flowy soft hair, you could end up
with what looks like a bird dropped its
twigs on her head. Always be critical of yourself as you work through
your drawings. If you aren't sure how to add details or where to add them, it'll all come with time
practice and research. You can watch videos,
look at reference images, or experiment until you find
something that makes sense, but always be critical of everything you see and
everything you do. One very important thing to note is that you
don't have to fill every centimeter of space
with fine lines and details. Leave enough space for
things to breathe as too many details can make an image feel very
claustrophobic. You can see what I mean in a
lot of beginner's work and overdesigned characters where way too many
things are added, and it just feels more
crowded than impressive. When I feel like I'm close to being completely done
with the line work, I will turn off my
sketch layer for the last time and work on the lines that I have
without the sketch. This may seem a little bit uncomfortable, especially
for beginners, but it trains your eyes to
be able to fill in blanks, as well as refreshes
your mind by removing the stuff
behind the lines. You may see places
that you need to erase or things you
miss completely. You might see huge
gaps that you need to fill in or details
that don't make sense. This is a great opportunity to address those issues
before moving on. As a beginner, I often
skipped this step, deleted my sketch, and moved on without thoroughly
checking it for flaws. I suppose because I
was so inexperienced, I wasn't aware that I would
be fighting any flaws in my work or I didn't have the skill required
to really notice, or a lot of the time I was
following tutorials that now in hindsight were not very
good resources for beginners. Always check your work
before moving on and you can increase the quality
of your work easily. Here's another
interesting thing you can do if you've brought your
drawing up to this point, but you still feel
like it's lacking or you aren't
confident with it yet. Merge all of your layers
together and lower the opacity. Treat your not good
enough line work as a sketch pass and go over
it again and fix it. This is something
that I didn't have the patients for before. But I've done this a
few times recently and the results were much better than what they
would have been. At this stage, I would consider my line work mostly complete, with the exception of just a few more adjustments that
need to be made. Even at this stage
of drawing, perhaps, especially at this
stage of drawing, I'm constantly cleaning up my
lines with the eraser tool. Some small disconnects or
issues are fine to leave as is. Since the image will
probably be looked at in a much more med out size, I do this cleanup to
better my own skills, and I recommend that you
consider doing it too. This is part of the reason
why my line work so long, but I've come to learn that
time spent isn't time wasted. To make my lines look
a little bit better, I darken these sharp corners in between the characters banks. You can use this
technique for any corner like this to emphasize your
lines there a little bit. You can use the
same technique to thicken any lines that
you've already drawn. If you use lines with very
little weight variations, you can use this to
quickly elevate your work. Alternatively, you can
use your eraser to thin out some lines that were
drawn too thick as well. I'm always less concerned about my line work being thin
and more concerned about it being
smooth and somewhat clean and not looking like
it's full of mistakes. This is a comfortable
width for me, so this is why I typically use. My biggest tip for getting
your line work to be thinner is to trace sketches
with thinner passes. I started off with
extremely thick lines, which I really hated, and
I had to work my way down. I started using size 40 brushes, then gradually lowered the
size to about size ten or 12. For reference, my canvas size is A four at around 300 DPI. I'll do a few final edits to
the character zooming out. We've been looking
at this character in a very zoomed in distance, so it's good to zoom out and take a look at it as a whole. I'll make just a few simple adjustments to the
back of her head, and then I consider the
line work complete. Once I finish my line work, I don't tend to go back
to change it any further, so this is what
it'll be forever. I feel it's more efficient
to complete each step in one go instead of
having to come back later. For comparison, I just want to show you the difference
between the line work we just made versus a terrible linework that
I showed you earlier. Both of the bad examples were mistakes that had
made in the past. But this one that we've
done together shows how far you can come without too much hassle and a
little patience. I feel as though I can improve
my linework even further, which is a good sign of
recognizing improvement. Take all of this as somewhat
of a basic building block. Learning to draw clean
lines or draftsmanship, as they call it is a
pretty basic skill and can even cover up some
of the other gaps you may have in your knowledge. From here, you can alter your lines to have
textures, colors, or other effects, and you can really build
up your own style. I hope that you'll
try out some of the top secret info I've shared and use it to
improve your own work.
5. Class Project: I hope you found this class insightful and learned
something new. I hope that my work can inspire you to
create your own and encourage you to
continue learning and expanding your own horizons. The class project for
this class has two parts. The first being the
creation of a sketch. Use the method of creating
more than one pass to create a sketch that looks
better after each layer. The second part is actually
creating your linework. You can use the sketch that you made in the previous step. If you don't want to
create your own sketch, I'll provide the ones I used for this class and you
can try using mine. It's all up to you. I recommend creating at least three
sets of linework. Use the first to get into the
habit of creating linework, the second to familiarize yourself with possible tool set, and a third to reinforce everything you've
learned so far. If you enjoy this class, please share it
with your friends, post your own artwork and
mese high on social media. I look forward to
seeing your work.