How to Create Melting Hot Lava Text and Logo VFX Animation Template using Adobe After Effects | M Jake | Skillshare

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How to Create Melting Hot Lava Text and Logo VFX Animation Template using Adobe After Effects

teacher avatar M Jake, Lets Create VFX & Cool Stuff Together

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:15

    • 2.

      Creating Text

      3:24

    • 3.

      Melting Animation

      16:21

    • 4.

      Adding Lava Texture

      9:51

    • 5.

      Adding Glow and Finalizing the Effect

      15:08

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About This Class

In this Adobe After Effects class we are going to learn how to create Melting Hot Lava Text and Logo VFX  Animation Template. This class is great for Beginner level as well as experienced VFX artists. This is a great way to introduce yourself to Adobe After Effects, and also learn few skills if you already familiar with this software.

What we are going to learn:

  • Basics of animation
  • Displacement Effects
  • Complex Animation
  • Timing and transforming
  • Advanced Melting Simulations
  • Text Logo Animation

Meet Your Teacher

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M Jake

Lets Create VFX & Cool Stuff Together

Teacher

Hi, I'm Jake! I like to recreate popular VFX and create professional animation in Adobe After Effects. It's the best way to learn this software while creating something for fun!

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Transcripts

1. Introduction: Hi. I'm Jake in this class. We will learn how to create and use this lava animation template, which does not require any external plugins. You don't need to have any experience working with Adobe after effects. You can even download the free trial version, and it will work fine. By the way, my professionally made template is approved for sale on Nevado elements. This is how you know that knowledge which I provide is up to date. I'll explain each step we're going to make to create this effect. You can use your logo, text, lava textures, and background images to get a unique look, or you can download assets that I provided in the resource tab to the class. I'll provide you all needed knowledge, so you can understand each setting and make adjustments to make it exactly as you want. You can always write your questions in discussion section under any of my classes, to get help for me, while creating cool effects. I think it's the best way to learn this super while creating interesting effects for fun, and to complete this class, our goal is to create your lava animation after effects template. Happy to see in my class a is also your result after following all the steps. Let's get started. 2. Creating Text: Okay, so I'm using AW After Effects 2024, but you can use pretty much any version of AW After Effects. It will work fine. If you cannot see some of the panels which you can see on my screen, for example, this character panel, you can go to window and enable it from here or any other panel which you can see on my screen, you can enable it from here. First of all, we want to create a text, which we are going to melt. Let's click here to create new composition. You can also click here or go to composition, new composition. Let's left most click in it, and let's call it your text or logo. Because here you can also will be able to place your logo, so it would also work with logos. Duration, here we can set to 15 seconds. Basically here is frames seconds, minutes and hours. Let's set to 15 seconds, 30 frames per second, and FulhD, which is 1920 by 1080. And click the key. Let's create a text, just select this horizontal type tool, left most slick in it, also left most slick and hold and drag lick this to create a text box in which we are going to type our text. We can just simply type word lava, or maybe let's try this one MG. Pretty much you can use any fund, but more bolt kind of funds will work better with this effect. So make sure to choose something bolt like this or pretty much any kind of fund you want. So I thought lemon shake is kind of fun. Link to this fund will be in resource step to this class. Basically, you'll see this text document in which you'll find the link to this fund. Click anywhere just lick here. Also, we can center this text, just select it, left most slick in it, and click here in align panel to align horizontally and align vertically. Once again, if you cannot see this panel align, you can go to window and enable it from here align. Now when we have our text, we can also add any kind of frames if you'd like to experiment with this effect, you can just left most slick here at rectangle tool and hold, and choose this rounded rectangle tool. With this rectangle tool, you can also let most slick and hold and drag like this to create a box. To adjust this box, you can click here on fill on the word, and not this icon. Just click here. Let click and make sure to select this non, so it will not fail. Also, you can click here on stroke and make sure to click here slid color. And click a key. Here we can adjust the stroke width. I said it min to 23, but you can experiment and see what you like. If you would want to adjust the frame, you can just simply click here, scroll down here and here a rectangle, contents rectangle. In here rectangle path, you can uncheck this icon, which will allow you to adjust the size horizontally and vertically. Enclose it here. Also, let's align horizontally and vertically, and later we can use it to see what we like the most. For now we can just simply disable here by clicking on this eyeball. Now we have our text or logo. The next video, we are going to create this melting effect basis. Basically, we'll get this kind of effect of melting for future improvements. See in the next video. 3. Melting Animation: So now we have our logo, and let's start making this effect of melting. What we need is to create another composition. We can click here or go to composition, new composition, and let's call it melt animation. It should be the same size, foolish T, 1920 by 1080, 30 trains per second, and also 15 seconds duration. I clear a key. Here in this melting animation, we can just lift mostly and drag it here. We will see all of our steps. First one is to create a logo, second one, melt animation. Let's select this your logo text composition. Left most lick, hold and Dragon rob inside of this melt animation. First step to create this melting animation, we need to duplicate our text. To duplicate this text, you need to select it and press control D on keyboard. I'm holding control, as you can see, n plus D. It will duplicate this layer. With this layer on top, we can rename it. Let's press enter on keyboard, to rename it, and let's call it displacement and echo. Because these effects we will use to melt our logo. To drop these effects on this composition, I'll need to have my effects and precess panel. Let's go to window and select it here effects and presets. Wait it for it to load up and just simply type here displacement map. Here on the sort, select displacement map, left most slick, hold, and drag on top of this layer. You can also select this layer and just left most double click in it, and it also will apply this effect. Basically, if we will change these values, you can see that nothing happens. This effect requires to have a map So it will know in which way and how to displace our image. So let's create a map for this effect. Go to Project, and here by clicking on this create new composition, icon or once again, here on composition, click on new composition. Now let's call it Melt Map. Click OK. Here we want to drop our text or logo. Select it and drop it here. Here we want to expand these borders because we want to use this as a source. This is why we've dropped inside of our map, our text or logo. Because if we will change to something else here in your text or logo composition, which is source of this effect. It will also affect the melt map. What we want to do is to expand the borders, because if we will click here on this transparency grid, you'll see that we don't have any values besides our text. And our displacement map works basically in the difference between the gray value and white and black value. First of all, let's expand the borders of our text, Let's go to AX and precess panel and type here minimax, here on the channel, select minimax, and drop on our text. Here, we want to change this value to 200, to expand it, and to see the result, we need to change this color to Alpha and color. This way, as you can see, we've expanded our borders. If we will change this to lesser value, you can see how we expanding the borders of our text. Let's set it to 200. We need to have a map which goes from gray to dark or white values. Let's create a new solid to create this kind of map. We can go to layer, new, solid. Let's call it fractal noise because this effect we will use and click. Here N ef and presets, let's type fractal noise, left no slick, and dragging drop on this fractal noise layer. Here, we want to change a bunch of things. Basically, we want to change this transform to higher value. Let's change it to leak 360. And complexity, we want to change to lower value ek two. It will be low resolution, which has dark and bright values. Also, let's add a bit of contrast. Maybe let's set it to 160. We'll have these hot spots and dark parts, and brightness, let's set it to -20. So if we will go to this melt animation, which we are trying to get, we would want to choose in this project panel, our melt map, which we are creating right now. Basically, if we will left most lick and hold and drag in this melt animation composition and just simply disable it go to this displacement map and go to effect controls and change this displacement map to melt map. Now if we will switch out this layer which is below, because we have two same layers and only enable this displacement and echo, we can start changing these values to get this kind of effect. As you can see, it takes this map And accordingly to this map, it will change the wordiness of our text, which is exactly what we want for this effect. But we can tweak it further, so it will not go in any direction, because as you can see, I'm changing just one value and it goes right and left and to make it go only in one direction, we want to have here in melt map, Only gray and white values or only gray and black values. To fix this, we want to use a tritone effect. Make sure to select this fractal noise layer, go to effects and presets and type here tritone, select it and drop it on fractal noise. As a base color, we want to change it to 50, here at brightness, we want to set to 50, which basically will make the gray value. If you will select all of these colors and change to gray, we can go to melt animation, and as you can see, nothing changes, even though we are change these values. But once you introduce some color, for example, white can see that it will distort in these white parts, which looks pretty cool. As you can guess, if we will set to black, it will move not to the left, but to the right. Let's experiment and change it to black, and as you can see it moves in opposite direction. This is basically how our map works. For now, I want to change this mid tones to maybe like 79, you can just basically type here 79, click on the mid tone colors and change here to 79. And click a key, and this one, let's set it to white. If we will go back to melt animation, you can see that now we are moving only in one direction. Which is exactly what we want. Now basically we want to change not this first one because we don't want to melt it to the side, so let's change this first value to zero. Second one, let's also change to zero, and here with displayhad, let's set it to beginning, and click on this stopwatch on MX vertical displacement. Click here. Basically what we've done, we've created a key frame. To see this key frame, we need to select our displacement and echo. Layer and press U, and you'll see this keyframe. What is key frame? Basically, keyframe is a point in time, which remembers the value of serine property. In our case, this keyframe in this point in time, which is 0 seconds, remembers this value of property max vertical displacement. It means if we will set this time courser here to the end, just le here and change this value to maybe 188, We've created another key frame as you can see by changing just one value. Now we have two key frames, one is zero, x one is what we've said -188. Now after effects will try to go from zero value to -188, and the process will get this kind of animation. Basically, it just remembers this flowing motion, which we've set from zero, -88. If you want to know which kind of value to use here, you can just basically go just before you'll see these other spots, which we don't want, because it will not look as a melting animation, because this is random dots, which will destroy the illusion. Basically, just don't go overboard. And distort your image just before something like this will show up. In my case, it usually goes under 200. Maybe let's set it to -190, to be sure. As you can see, we have our first draft of this melting animation, which looks pretty cool, and you can always go to melt Map and change here the evolution just to any number and go to melt animation. You'll see that you'll get other pattern. In my case, I liked my first one, so I'm going to press control Z. Keep in mind that you can always go to melt map and change this evolution or change offset turbulence to get different pattern. This is something you should keep in mind if you would want to tweak your look. Let's go back to melt animation. Second thing which we want to do is not just to melt our text because now it looks to dimensional. We want to add a bit of three D feel. The best way is to add a bit of thickness. To add some thickness, you want to choose this displacement and echo composition and go to effects in presets and type here echo. Select this under time echo, t most lick, hold, and drag and drop on this displacement and echo. Position. Here we would want to change to something like seven echos, and let's see how it looks. We don't get any effect. To get some effect, you'll need to change this first value starting from minus one seconds, and you will get this trail and you can go even higher minus two. Don't worry if you'll get these weird edges because we will fix them in a moment. You can always experiment with this value, and you should aim to something like this where you have just enough echos to cover the Bit like this, and don't worry about these small things. We will fix them a bit later. In my case, I can see here a little gap, something like minus two for me works great. But also, you can see that we are getting this spanning effect of the text. To fix this, This is why we have also our original layer, because it will stay in place. As you can see, if I'm going to disable this displacement and echo composition, it just stays at the same place, which is exactly what we want, because it will cover the part where it spans. Now, as you can see, it's just nice smooth motion of melting, which is exactly what we want. Can also go to your text and logo composition and enable our frame to see this effect even better. Okay Let's fix these random issues on these edges. For this, we want to create an adjustment layer. Let's go to a layer, new adjustment layer, and we can select it and press Control Shift Y. As you can see, press Control Shift Y, and here let's call it bland echo. We would know what we are doing. Click OK. Also, it's a good idea to save your project because DOB after effects can crash from time to time. Let's go to File Save S and click here, Save S to save wherever you want on your computer. I'm going to call it class and click OK. First effect which we would want to use on this bland echo. Layer is fast box blower. Let's type here Fast box blower in effect and precess panel, left most lick and hold drag and a on this bland echo. Here we can adjust the value. Maybe something like 15 should work fine because now as you can see, we've blended all of our image and we will not get these issues on the edges. But as you can guess, we get this blurry image. And to fix this, we want to add a curse effect. Select it here under color correction curves and drop it here under fast box blower. We can do is to change this from channel RGB to Alpha channel, which basically will allow us to change the curve, something like this. It's a good idea to start here at the beginning to make sure that you'll get your logo visible entirely. If you will move this line here, you'll get less of your logo. You can see here you'll get more of it, but a lot thicker than you had it originally, play with this value in combination with the curves. For example, I could go lower, something like nine, and as you can see, I preserving a lot more of my logo. It would resemble your original logo as well. W Discmination of these two effects, we want to cover this gap here, because as you remember here at the beginning, we've had this problem, and now we fixed it. And make sure to go as low on the blow. You can, but not too low. As you can see too is too low because we are getting this issue back again. Maybe let's set it to five or even seven and play around this curve and get in this really nice animation. Second thing which we would want to do is to melt and a bit move around this line because as you can see, all the top parts of our logo are perfectly fine. For more believable effect, we would want to distort it as well. What we can do, we can just simply go to this displacement and echo effect, select this displacement map, press control C to copy, or go to edit copy, and then select this bland echo and make sure to set your time cursor here at the beginning, left mostly on display head and move it to beginning. Then press control V to paste. Basically, we are not just copied this effect. We also copied our key frame. If I'm going to press U, you can see that we still have these keyframes, which we created on this layer earlier. Now as you can see it melts and also melts these top parts as well. But if you don't want to melt it so much, you can set your to cursor here at the last keyframe to be able to change it or just left most double click on this key frame and change the value. In my case, I would want to have it lower, maybe something like -70. Basically, it will distort the top part, but not as much as the main distortion. Now we have the combination of moving at here at the bottom of our logo and a bit of movement here at the top. But feel free to play around with these values. For example, you can go leg -500 and get the opposite effect. The top part will go faster. And this lower part will go slower. But once again, don't go overboard because it will mess up the effect. So my keys, I'm going to left most, double click on this key frame, and I'll set to -70. And click key. Now we have this clean looking animation. We can also press zero amped to preview what we've got. This is our result, which looks pretty nice. We intentionally make it slower because we always will be able to speed it up. It's a good idea to make it slow at the beginning, and then we will speed up if you want. Now we have this really cool effect. The next video, we are going to try to make it a bit more three d dimensional, and also we will add a nice looking texture. See you in the next video. 4. Adding Lava Texture: So now we have this kind of basic animation, and let's make it a bit more three D dimensional. Let's go to project panel, and as always, let's click here to create a new composition, and let's call it three D Bovel effect. I click OK, in this composition of three D bovel effect, we would want to drop our melt animation. Selected and jag and job here in three D bovel effect. So what we want to do is to add a bunch of effects. First of all, let's add a gradient ramp. Selected here gradient ramp under generate left moslik, hold and drop on this melt animation. So we would want to change here these values. Maybe first one, let's set it to zero as it was. And this second value, let's bring up. As you can see, we're bringing this point, which basically brings this white color a bit up. I'll set mine to 970, and this dark one, let's set here at brightness to 50 to get a nice gray color. And click a key. Second thing which we would want to do is to write most lick on our meld animation and go to layer styles inner globe. Select it, left most slick in it, and open here. Here we would want to change this blending mode to normal. If we zoom in on this effect using scroll on the mouse, you can see that we have this edge. We would want to change this to nice gray color. Let's change this color, left most lick on the color, and let's set it to something gray, like 50%. And click Okey. Also let's set opacity to be a bit lower. But first of all, we would want to see it, so let's change the size, a bit bigger, something like 70. As you can see it filled our letters, and this capacity, we can set to maybe like 50. Before and after, we can click on this ible to see this effect. If we will zoom out, you can see that we are adding this a bit of three D feel to it, as with this effect also. Final effect which we would want to add is to write most slick on this melt animation and go to layer styles, Bevel and amb motlck in it. As you can see, we already have these nice highlights. We also want to change these values. First of all, we would want to close this inner glow and make sure to open bevel amb, and let's change these settings. Size, we would want to increase it, maybe something like 11, and don't go overboard, because as you can see it doesn't look that great, so I'm going to keep it saddle. I'm going to set to 11. Sf value, we would want to change to leg 16. It would be a nice subtle level angle. I would want to change to 90. It will be straight down light. As you can see, we're getting shadows here and nice light here on top. Let's scroll it a bit down. Here, highlight opacity. We can leave it as it is. Shadow opacity, it's a bit too much, so let's set it to 20. As you can see it's pretty subtle effect before and after, but it gives this a bit of three D feel. Later, we will use this as a map. Exactly as we did before with this map, this will be the map for our texture. It will wrap around these edges a bit more. Let's create this exact texture. Using this map, we will apply our texture to our logo. Let's go to Project panel and here click create new composition. Let's call it a Lava animation and click a key. Let's drop this three D bible effect into it. Let's create new composition. Let's click here, and let's call it lava texture. In the research sep this class, you'll find the BG folder and lava folder inside of ZIP file. If you'll open it, you'll get these two presets which I've made for you just for free as also these backgrounds. Let's import, first of all, our lava textures. Let's select it, click Import. Let's drop both them into this lava texture. Let's see how I've created. As you can see, it's basically any image of the lava or something looking like a lava, because this one, it doesn't really looks like lava, but it will work great with this effect. Basically what we would want to do is to have some images from Internet, can use your own images which you like. Any images could work pretty interesting. Just try it out and some images works great and some of them don't. But basically what you would want to do, you'll have your image. I'm going to freeze mine to show you how I've animated. Basically this is your image. You can just drop it here. Then press S on keyboard and scale it up, so it would be a lot bigger just like this, and then just simply move up like this, then press P on keyboard to create a keyframe here on the position and here by the end, just simply move down like this. This is basically how you can get this animation. This is exactly how I've did this animation which I've provided. As you can see, it just moves down, Just make sure that here at the center where your logo is supposed to be. You have this some highlights because it will play around with our animation a lot better instead of using something which has dark or super white texture inside of it. Use these videos as a reference, which should work fine. You can get really unique looks. Makes, I'm going to press C shows a bunch of times because I don't need to animate my image. It's already have this animation, so let's also enable our time. Now it just moves as I animated. Now we have these two examples which we are going to use. Let's go to our lava animation. This point, we can just simply close this melt map because we don't need it this one as well and this one as well. Let's go to Lava animation. Let's set it here at the start. I would be easier to find, take this L lava texture and drop it here. First, the most obvious thing which we would want to do is to take Alpha map of this map which we've created and apply it to our image. What you want to do is to click here, make sure to set your three D bivel effect on top, Change here to Alpha Mt. If you are using the newer version, you can just simply take this pick whip and connect it here. Make sure to use this pick whip and not this pick whip because this is two different kind of pick whips. In our case, we would want to use this under track mat. As you can see with this track mat, we've tracked our texture on top of our logo. If we are going to take a look, we already have this kind of effect, but as you can see, it's a bit to d dimensional. What we want to do is to select this lava texture. And here and effects and presets, let's type displacement map, and select here under distort displacement map, and drop it on this lava texture and change it to first one, which is our map. As we did before, we can set this first value to zero, and the second value let's set to something like -120. Basically, what we've done with this effect, we are just distorting this image, as you can see. And you can play around with this value and see what looks best with your texture. For example, with this texture, something like -218 looks pretty cool as well. And if you will open this three D vel effect, you can see if we will not apply this gradient ramp effect, we already ct getting different results. So let's press conchal Z, conchal V. Basically here at the gray part, it practically doesn't move at all, and here at the widest part of our gradient, it will distort a bit better. Also with these brighter parts, which we've created here, it also will distort a lot more. For example, if I'm just going to disable this bevel and abos effect, which we've created, you'll see that we have this really flat l here and let's enable it here and go to love animation. You can see that we already have this feel of thickness. This is why we've applied this effect, and once again, you can always play around with intensity to get more pronounced bevel effect. This is how with this map, you can change a bunch of values here just like this, and it will affect these bevels. As you can see, we'll get a bit sharper edge. In my case, I'm going to press controls. I'll go to leave it settle. But just keep in mind that these edges, you can always tweak here in bevel and amb effect in melt animation here in the three D bevel effect. Here in the lava texture effect. We can always change to a different of texture and see how it looks with other textures. Basically, if you will upload any other image from the web, you can use it and sometimes it gives you even more interesting results. Finally, in the last video of this lass, I'm going to show you how you can add this background, so it would be a lot more visible, and also we will add a bunch of glowing effects to make this effect look even more interesting. See the next video. 5. Adding Glow and Finalizing the Effect: Now we have this effect. Let's change maybe to this one because it looks a bit cleaner. Let's create a new composition. Click here on the project panel and click here, create new composition, and let's call it background. Click a key. Also I would want to create the final composition, click here, and let's call it to render Fool D. You would know that this composition you need to render. And click a key. Let's drop our background here, and also our lava animation, let's drop it here to see it as well. Then we can create a very simple background. We can just go to layer new solid. Let's call it background. In click a key, we can add some simple gradient ramp. And drop it on this background. Let's change this from linear to radial and move it here at the center. This one, we can just spread just like this. We can also swap the colors, and this top one, let's make it a lot darker. Maybe something like 11 and click key. Here at ramp scatter, we can change this value, so we would not have these circles. And change this ramp scatter to 300. Now we have this basic background, let's drop it below. As you can see now, we can see our effect a lot better. Let's also open this background composition. You can also locate it here, but make sure to drop it in our to render fools decomposition. For now, we would want to close some of these panels. So it would be not so distracting, so let's close it this one as well. Now we have just where we are placing our logo, our texture, and our background. Let's go to file import file and drop our background from the resource step to this class, which I've provided. Just select any background which you like. I'll go with this one, but make sure to pick whichever you like more. You can press S on keyboard to resize it to make it smaller or bigger if you want, and press t and change the opacity. We would want to go to really low value like 15 because we don't want to be too much visible. Maybe even I'm going to select our texture and add some curse effect, enjoy it here and add some contrast just by moving this curve a bit down. Let's go to render polish T. Now as you can see, we're getting this muted effect. Which is exactly what we want because it will help us blend this effect even better. We'll tweak a this effect even more later, but the next step will be to add a bit of glow. With this lava animation, we can just go to effects in precess panel and just type glow. Select it and drag and drop on this lava animation. It's cool about this globe effect, that it also provides a bit of shadows. As you can see, we are getting this nice little contact shadows which we really want. With this first value of globe threshold, we can change it a bit lower. But first of all, we would want to expand this radius, so it would look much nicer. Maybe something like 68 will work fine because we would want to have these contact shadows. If we will go overboard, you will blot it out. If you set this too little, you'll get two hot spot here at the brightest points. Let's set it here at 70, but feel free to experiment on your texture because on your texture, other values can work better. Glow intensity, we would want to set it a bit lower, like 2.3, so we will still maintain these shadows, which looks nice, and if I'm going to select it and diselect it, you can see that we are getting a bit more glob. With this value of threshold effect, we can adjust which colors we would want to be more present. As you can see as I'm going bit lower, we introducing a lot of different colors of low. Just make sure to play around with this value to get the colors which you would like. Just keep in mind that if you'll go more to like 100, you'll get more reddish color and 20, you'll get more whitish color or yellowish. In Makes, I'm going to set something like 37. As you can see, now we have really nice convex shadows and a bit of globe. But we would want to add even more globe. Let's this globe and go to edit, duplicate, and now we're getting a lot more shadows. But the point of the second globe is to add the actual globe, which will cover the all ho effect. Let's change this globe intensity to 1.5. Now our globe is more prominent, and the radius we will crank up really nice and big, maybe like something like 500. To reduce the amount of glow and this yellowish color, we would want to change this color threshold. Move it it right and stop wherever you would want to have your glow. As you see if I'm going to go to 100%, it adds this nice glow and cuts off all unwanted yellowish parts. Mikes maybe I'm going to leave it at 90% before and after. As you can see, now we have this real and nice glowing effect. And what I've added in my original example, also is bevel and Ambus effect. We can just select this lava animation and go to layer styles and go to Bevel and Ambus. With this effect, we would add a bit of highlight here at the top and a bit of shadows below. So before and after, you can see that we will be adding a bit of highlights on the top. Let's open it and tweak it a bit, so it would look a bit nicer. Size we can bring it up. So now as you can see as high as you go. You'll get this nice little glow on top as well. In my case, I've used something like 20, but we can go even lower and just basically stop wherever you want. I may stop here and soften let's set it to two. Angle, we would want to have also straight down, L 90% shadow opacity, we would want to set it lower, maybe to 50%, but you can play around with this value, so you would see what is working best on your footage. Highlights, we would want to decrease it way down 25, so it will not be so intrusive. Just play around how much of the highlights you would want to add. Maybe in my case 44 looks pretty cool. But it's up to you to change it to wherever value you would like to have a little bit of nice glow here at the top. And next thing which we would want to do is to add really nice glowing parts on top of it because now it looks just like some texture falling down, which already looks pretty cool. But we can amplify this effect a bit more with really nice glowing edges. For this, we would want to go to a project panel and add this melt animation. Just select it and drop it here. Let's type here, find edges effect, and drop it on top and invert it. We would have only these lines. We would want to animate them in such a way so it would add a bit more glowing parts to our logo. We would want to interrupt some of these parts and we can do this with the fractal noise effect. Elected and drop it on this melt animation. First thing which we want to do is to change this blending mode to multiply. As you can see, we already have some highlights, which looks really nice. We can change this contrast to something really big like 950, so it would be more prominent and brightness, let's drop it to minus 35. But you can play around with these values to get the less or the more of these highlights. Complexity, we also want to bring down leg to two. And scale, let's make it more like 200. Now as you can see we already getting these really nice edges. It will give this really nice highlights on some parts of our image. Let's sallow this layer by looking here to see better what we are doing. We would want to not only animate like this, we would want to have some animation within it. And I think the best way is to animate this offset turbulence. So make sure to set your time courser here at the beginning. Click here on the stopwatch. So it will remember this value and go here at the very last frame and move it a bit further like this, maybe leg to 600. So if I'm going to scroll through, We are adding this animation and as you can see. These highlights also moves along with our melting effect as you can see by this edge. It also moves and it looks really nice. Also, it will move here along the letters. You can always press on keyboard to see the key frame and even move it further if you would want to have even more of animation and movement here. Let's press zero numpad to see how it looks. Maybe let's leave at this more high value, but you can always play around and speed up the animation if you would want to have a bit more movement in your video. What we also want to do is to tent it, apply tent effect, select it, and drop it here below, and click here to select this second color. Something oranges like this should work fine. You can just simply copy these letters and values to get exactly the same color if you would want or change to any other color which you like. And click a key. To see better how it looks as a final result, let's slow this layer, and also change this mode to add This way, you'll be able just to enable and disable and change this color to wherever you would want. Something orangish, as you can see, looks pretty nice. Maybe a bit reddish would work even better. Here is up to you, which kind of color you would want to have this on these highlights. In these highlights, we can also add a bit of glow. Let's type here glow. Drop it here and maybe set first value to 56, intensity, maybe let's set it to 1.1. Once again, you can always tweak the color. The globe would be exactly the same color as you would want it to be. Then let's duplicate this globe. With the second globe, we can get a bit more reddish color. Let's increase this threshold to more reddish one by increasing this value. Radius, we want to change it to 35, it would be a bit more spread out. If you would want to, you can change this intensity. You can even add another glow, just press control d to duplicate it. If you would want to have a lot of low on your edges and make this a lot more spread out, like 155, and intensity, we can drop it to 0.5. It will add just a bit of int of this extra glow. Maybe if you would want to have it a bit more yellowish, you can set it to 50. But the main color which you can change is here and you can always adjust which tint you would want to have, reddish or more yellowish. For example, this one, I would decrease it a bit, maybe even more and see before and after. As you can see, you can add a bit of glow to this effect. You can also change this mode from d to screen. If you would want to keep the saddle or press t on keyboard and reduce the opacity to introduce exactly the amount of glow which you would like. Maybe like 70 will get you a bit of saddle glow. Now it's pretty easy to change any other text. So let's type here, for example, Lava, and you'll get really nice effect. Also, you can always select your background and click here, left most slick and hold. And select this leaf stool. And then just left most double click on it and press F on keyboard and change this feather. If you would want to have a bit of vignetting and set this feather to maybe like 700 or 500 and play around, maybe you would want to simply disable this background and instead enable more of this texture, which is also could look pretty awesome. Finally, what you can do is to go to a layer, new adjustment layer and type here transform to add a bit of camera movement in here under transform. You can just drop it here, and you can always just move scale to 150 or lesser value. If you would want to have it a bit subtle, create a keyframe here at the beginning. And at 3 seconds. Let's set it to 100. Press you and keyboard to see these keyframes. You can click here on graph editor and make sure that you're clicking here and changing to spear graph, to see the same graph as you can see on my screen and select this handle left most slick and hold, and drag it to the left and to the top lick this to smooth it out this motion, which basically means that it will start fast and then slower towards the end. This is how you can get this basic, but really nice animation of the camera movement. Just press zero pad to see the result and get really nice and interesting results. Feel free to follow me here on Skill Share. I have a bunch of classes on VFX, free AI tools. Here you can find the newest classes which I post. You can basically just here see more to see even more VFX classes, if you would like, make sure to click here on these buttons. I also have fundamentals of DOB effects, complex VFfX, log animation, vientre result classes, and I recommend you to watch this really short class, which takes only 12 minutes, but you'll get really powerful result at the end. If you like this class, make sure to leave a positive review. It really helps to create more classes for you. Also, share your project with me. Basically you can find here and projects and resource. Submit the project, and you can submit your work which you've done. I'm watching all of them and give you tips if you would want, and it's really cool to see your work after completing my classes. Thank you for watching