Jumping 3D Light on Piano Sheets and Notes VFX - Instagram & Social Media using Adobe After Effects | M Jake | Skillshare

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Jumping 3D Light on Piano Sheets and Notes VFX - Instagram & Social Media using Adobe After Effects

teacher avatar M Jake, Lets Create VFX & Cool Stuff Together

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:02

    • 2.

      Preparing Piano Sheets

      3:16

    • 3.

      Creating Paper Texture

      7:26

    • 4.

      Making 3D Look

      6:55

    • 5.

      Camera Movement

      7:21

    • 6.

      Light Path

      15:12

    • 7.

      Light Up Animation

      14:53

    • 8.

      Light Trail Effect

      9:01

    • 9.

      Finishing the Effect

      9:55

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

175

Students

3

Projects

About This Class

In this Adobe After Effects class we are going to learn how to create Jumping 3D Light on Piano Sheets VFX  Animation. This class is great for Beginner level as well as experienced VFX artists. This is a great way to introduce yourself to Adobe After Effects, and also learn few skills if you already familiar with this software.

What we are going to learn:

  • Basics of animation
  • Camera Movement
  • Complex Animation 3D
  • 3D Light Trails
  • Advanced Lighting
  • DOF and Shadows
  • No Plugins Required

Meet Your Teacher

Teacher Profile Image

M Jake

Lets Create VFX & Cool Stuff Together

Teacher

Hi, I'm Jake! I like to recreate popular VFX and create professional animation in Adobe After Effects. It's the best way to learn this software while creating something for fun!

See full profile

Level: All Levels

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Introduction: Hi, I'm Jake, and this class will teach you how to create a jumping light on top of the piano sheets effect, which does not require any external plugins. You don't need to have any experience working with Adobe After effects. You can even download the free trial version and it will work fine. I'll explain each step we will take to create this effect. Provide you with all the required knowledge so you could understand each setting and make adjustments to make this effect look exactly as you want. You can always write your questions in discussion sections under any of my classes to get help for me, while creating cool effects. I'm excited to see your projects after completing this class. It's the best way to learn this software, while creating interesting effects for fun. And to complete this class, our goal is to create this jumping light on top of the piano sheets effect. I'll be happy to see it in my class as also your result after following all the steps. So let's get started. 2. Preparing Piano Sheets: So I'm using AdobeaTorfex, 2024. I'm going to press here on Standard, so I would have a standard layout which should be similar to yours. If you cannot see some of the panels which you can see on my screen, for example, you can see character panel here, you can just go to Window and enable it from here, and pretty much any other panel which you can see on my screen. So I'm not going to need this panel. I'm going to write Mouse click on it and click Close panel. So what we need is to go to File and Import files. These files, you'll see in resource step to this class, so feel free to download them and just select them to Import. This music file might be not available if Skillshare will not permit me to use this music. But pretty much you can use any sangha you want, download from I'm going to use this as a sample because we are going to use it just to get the timing right. And I'm going to show the principles based on this music, but it can be easily applied to any music which you want to use. Let's select all of these files and click Import. And now let's create new composition. You can click here to New Composition or go to Composition, New Composition. Just click here on this little icon also. So dimensions could be fuliHD which is 1920 by 1080. We need to uncheck this box, so we would be able to set our parameters. So let's set to 1080, and let's call it maybe final composition. 30 frames per second is good. And for our example, 12 seconds will be more than enough. So here's our frames, seconds, minutes and hours. And background, you can live as you want. I have mine set to black and click okay. So first thing which you want to do is to create a paper texture, and then we are going to apply these notes on top of it. So let me quickly show you how I found these notes to use, these piano sheets. Basically, you can just simply type in Google piano sheets and the name of the song which you want to use. The simpler song, the better it will be. So for example, we can go to images to already see the notes. As you can guess the less notes you have in song, the more beautiful these jumps will be. So this is something to keep in mind not to use too complicated songs for this. So for example, I would not choose something like this because if I'm going to click on it, you can see that it will have a lot of jumps, and it would look not that great. So maybe something really simple like this one or any other song which you know could be used for this effect. So once you'll find the song which you like, for example, let's say this one you like, you can just write most lick in it and go to open Image New Tab. So this will allow you to see this image in full resolution because we need as much resolution as you can get, so it would look really high quality. And simply, you can just write mostly in it and save the image or just make it a lot bigger and just by using a simple snipping tool, you can just simply cut these notes for you to use. And the next video, I'm going to show you how to create a paper texture and actually apply these nodes on top of it. See the next video. 3. Creating Paper Texture: So let's create our notes. But first of all, I want to be a bit more organized. So let's select these footage. We can just select one of them, then press Control, as you can see, I'm folding control on my keyboard and select the rest of them and just drop onto this folder right here. Just call it footage or assets or whatever name you want to use. Maybe let's call it assets. So first of all, I want to clean up these notes because as you can see, we have a white background, but instead, we want to use a transparent background because instead of this white background, we will use paper texture. So let's create a new composition. I'm going to here, but you can go to composition, new composition if it's easier for you. Let's call it piano sheets. For resolution, we can go with really high resolution. For example, we can increase it because we will need to have both of these on one single line, and it will be a lot wider than this. For example, we can just guess like 2060, and this is not have to be so tall. Let's go with 510 and 12 seconds as we used before and frame rate as 30 frames per second. Include K. Now as you can see, we have this white composition in which we can just select these notes and drop right in here. First one and second one. So basically, this is the second one is continuation of this song. You can just select it here and move it to the right. If you hold Shift on keyboard, it will move only in one axis, up and down or right to left. So basically what we want to do is to arrange them so they would fill our composition. You can see, for now, it's not filling entire our composition. So this is why we would want to use something a bit wider. So let's spread out even more. If you are using exactly the same notes which we have here, then we can use a white composition like 3,688 because it's exact composition which I've used. And here will be like 506. But if you use your own notes, you just need to experiment and just make it wider. Or shorter. So your nodes will be inside of this composition. So let's go back to 36 88 and click Okay. Make sure you just to copy this number. It's supposed to be enough to fit these both images. As you can see, now we fitted them pretty well. By the way, you can always press Control Z if you accidentally moved like this. So just press Control Z, and it will undo this. So now as you can see, we have all of our notes in one line, which is exactly what we want because we would want our little light to jump all of them, just like this in just one single animation. But here we can see that we don't want this part. So basically, we can just use a simple mask. Just go to this rectangle tool, left most clicking it and just simply let's cut out this part from here. So like this, we can just see this mask one and change it to subtract, which basically we cut it out this part from here. Also, we can just select it one more time. And if you will hold spacebar on your keyboard, just like this, our cursor turns to move tool, so we can just basically move around to see this part, and if you will let go, the spacebar, we got back to our rectangle tool. So now we can just simply cut it out these parts as well because we don't really want these numbers, but you can leave them if you want. So I'm going to click Subtrack to cut them out. So also you can use Middle click on your mouse, just middle click hold and move around. It also will allow you to moound your image. Basically, I would want to select this one, this image and you can just simply click this on this eyeball to see if you've selected the right image. And with this rectangle tool, I just want to clean up here as well. Here we can change to sub track as well. So we would cut this part. You can easily go to Selection tool and leftmost click on one of the points of this, leftmost double click on them and you can just simply change the size by these handles. Adjust your mask. So now we've cut it out them pretty good. Just let's make sure to have them on single line. So basically, now what I want to do is to have this one overlap on this. This second image, I want to overlap with my first image just like this. And also let's select it and press S on keyboard to see the scale because in our case, we would want to make it a bit smaller, so it will align with these lines better. So let's select this value and just press down arrow on your keyboard. It will shrink it a bit, and maybe 87 would work fine. Might not work super perfect here, but it's good enough result for us. So this is part where it's aligned, and as you can see, it's not that noticeable from this point of view. So don't really be bothered with this not perfect alignment because it will work fine. Okay, so now we've prepared our piano sheets. We can just close them, and now let's create a paper texture. So let's click here to create new composition, and let's call it paper or paper texture. This time we would want to use the same composition size, which is 1920 by 1080, which is fulsD 12 seconds is good enough, and click a key. So here we want to create new layer, layer, new solid. And let's call it paper texture. So first of all, we want to change this color to more like a paper ish color. So let's go to effects and presets. If you cannot see the panel, you can go to Window and enable it from here effects and presets. So let's type here fill. We want to use this one under generate fill, select it, and drag it drop on this paper texture. Here you can just click on this color and we can just choose something paperish. I went with a bit darker color just because I want to apply a bit of texture, and it will make it a bit brighter. So something like this should work fine, you can just simply copy these numbers to get exactly the same color if you want. But you can go with any other color which you like best and cl okay. Then I want to use fractal noise to add a bit of texture. So let's type here fractal noise here under noise and green, select it and drop below this fill. We don't want to really change much. We can just go to transform and change the scale to two to get this really small kind of texture. And second thing we should want to do is to reduce the opacity. Maybe let's set it to 21, so we will see just a little hint of this paper texture. We can also change this blending mode to screen, so it would be a bit brighter. So now it looks pretty good, and this is our paper texture. So now, basically we have our piano sheets and paper texture. And next video, we are going to make this kind of look and introduce a camera into our scene scene or next video. 4. Making 3D Look: So now we want to combine our paper and piano sheets. Let's close this render queue because we don't need to use this right now, and let's just drop our piano sheets here as well as our paper texture. Let's maybe set this on top so we could see it. And let's parent this paper texture right away to our piano sheets, which basically means that if I'm going to select these piano sheets, this paper texture, follow along with our piano sheets as one layer. So basically, to connect it, you can just need to use this Pick Whip, select it and just drag and drop here to piano sheets. You might need to click here on Toggle Switches to see this parent and Link. Just make sure not to use this track Mat Pickup, if you're going to click here, use this parent and Link. There is a bunch of ways how you can blend our nodes on top of our paper texture. For example, you can just simply go to Tagleswitches to see the modes and just simply change this to multiply. As you can see, it already blended pretty well. But in our case, I would want to make a few adjustments to make sure to get this clean look in separate composition because we are going to apply more effects to it, such as glow, things like this, which will be a lot easier to make if we will have clean piano sheets in separate composition. This is why we want to use these piano sheets and just drop in another composition. Just select it and drop on this new composition icon. Now as you can see, we created another composition which called piano sheets to with these piano sheets inside of it. We can call this piano sheets clean because if we are going to select these piano sheets and press Control D to duplicate, we can actually use one of them as a mask. So for example, this one below, we can just click here under Track MD, select it pickup to this one or just simply here change to Lamet if you are using older version of Adobe After Effects. If you are using 2024 and above, you'll be able to select this track met and connect it here. Now it's trying to connect it via Alpha met, but in our case, we want to change to Luma Mt. Let's click on it, and as you can see the darkest parts are cut out. We want exactly the opposite. This is why we can just click here to invert this mask to make sure that we've cut out this properly, we can just also apply a fill effect and see if we have these kind of lines. Basically, we would want to use a mask and simply just cut these lines out. Basically with my mask, which is not really visible, let's change it to, like, dark one. So now you can see it better. I just want to cut it out these small parts, which wasn't visible before. And this is basically why we want to clean up our notes, so it will look really, really nice. You could argue that it's maybe not necessary step, but if you want to have your work look professional, you would want to clean up these kind of moments. So let's click here to change this color to black and clicko. So now we have really nice clean look of our notes. Let me explain why this method is more superior than this one which I've showed you earlier. Let's just simply delete this one and drop here this clean one. It's more superior because you can just open this composition and add any kind of changes here, just add in a random shape, and we can just animate it here and it will automatically become visible in this composition. So this composition, final composition will look a lot more cleaner and we can just separate in different compositions, where we can add random stuff or really cool stuff like this lighting, which we are going to use. So this is why we've created another composition where we can apply future effects. So I'm going to delete this shape layer, and let's go to final comp. Okay, so now let's do the actual fun stuff. We can just select these piano sheets, and we've connected our paper texture using this parent it like this. And now we can just simply click on the Staggle switches until we'll see this three D icon, which basically makes these layers three D. Just click here and here. So both of them would be a three D layer. And now we can just select these sheets, press R on keyboard to see the rotation, and we can just rotate in any axis, just like this, which is pretty cool. So first of all, I want to rotate in X axis. So in my original example, I went with -61 degrees. But you can play around and see you like best and also I rotated to -47 degrees. And as you can see, we already getting this kind of look. But for now, we can see that our paper texture is cut out. So let's select it and apply effect effects and presets called motion tile effect. So let's type here motion tile and just select it and dragon drop on our paper texture, which basically will allow us to expand our paper texture to cover all of our screen. So something like 500 7,350 in width should work fine to cover all of our image. So next step will be to animate this path. So we would make sure that we have a clean looking path of our camera, which goes along with our light trails. First of all, we want to make sure that it's a lot closer to the camera, so we will see better our light trails. So in Mase I would want to make it a lot closer. So I'm going to change this Z position. You just can select your piano sheets clean and press P to see the position. And this last value is Z position, which basically makes us go a lot closer to our nodes. So in my case, something like -373 should work fine. And maybe let's move a bit to the beginning. So first value, I'm going to set to 2156. And I value, I'm going to set to 3.9, which basically you can just play around with this to make sure that your camera is about at the beginning of our animation. So if you are using other sheets other than which I provided in resource step to this class, then you just eyeball this kind of position which you like the most for your starting point. And the next video, we are going to introduce the camera, and we actually going to animate this path. See next video. 5. Camera Movement: So basically, we can just select this piano clean and just animate by this path, which seems intuitive. But for this light trail effect, which we are going to apply, it will mess up the animation. So this is why we are going to use a camera instead. So let's go to layer. New camera. We want to use a preset of 50 millimeter lens, which basically the same, which we can see here and just click Okay. So as you can see, we've added the camera and nothing changes because it's exactly the same camera which after effects uses is default. Also, to move our camera, we want to go to layer new null object, and click on. We can also press Control Shift Y to be able to change the name of it. And let's call it camera path and click K. So if you will turn this to three D, we will be able to connect our camera to this path and move it in three D. It will be much easier than just selecting this camera and pressing P on keyboard and trying to animate the camera. As you can see if we are trying to animate the camera it really not behaves as we would want because we would want to have this clean path from right to left. And with this path, it's almost impossible to animate. Also, it would be intuitive just to select this piano layer and here camera path and just simply copy these values of rotation. Let's do exactly this -61 and this one is irrotation to -47. And as you can see, it lays down on our sheets, which is super easy to animate. But here's a little unexpected thing which can happen if you will just animate this path and then just connect this camera to null. So let's try to connect it, and as you can see it all moves not as expected. So this is why we don't want to connect right away. We can just press Control Z. So instead of connecting the camera, here's a little trick which I've come up with to animate this CM. And what we want to do right now is to press P on keyboard and create a keyframe. Select your layer, press P to see the position, left mostly on the stopwatch to create a keyframe. And if we zoom out using Scroll on the mouse, you can see where our nodes ends. So it's just basically we can set our time cursor maybe right here and move this up till the end of the edge like this. Of our layer of the sheets. So if you are new to after effects, let me explain what is keyframe. Keyframe basically the points in time, which remembers the value of solving property. So in our case, we've created first keyframe, this one, which remembers these values of the property position in this point in time, which is 0 seconds. And we later created another keyframe at 3 seconds with these values. And now basically after effects goes from this value to this value and creates this animation, as you can see. And this basically will be the animation of our camera. But once again, we cannot just simply just select our camera and connect it to this camera path because it will mess up and use this rotation properties of camera path. This is why I'm going to press Control Z to undo this step. And before connecting the camera to camera path, we want to select this camera path and press our own keyboard and change this rotation to original to zero and zero. So as you can see, we still have this path, but it doesn't have this kind of rotation. So now we can safely connect our camera to this path, just like this and see how our camera travels along this path up till the end. As you can see, this path is a bit too far. Basically, we can just see where we want to end our path. For my taste, I want to end it here, so these notes to be about here and then it will touch this last note and fly out our light trails. What we can do is press on keyboard to see these keyframes and we can just basically create a keyframe inside of this path, just click in here. And this last one, we can just simply select it and press the lead. So now we have a perfect path along the way. So this is a quick little technique, which allows you to move your camera along the path. Maybe there is much easier ways, but this exact technique I've used to create this animation. So now what we have to do is to spread these keyframes to like 12 seconds, so it will take up all this space. And what we actually want to do is to drop this music inside of this composition and just time it well. So let's press zero numpt so you can see here at the beginning, we want to have a little pass because our light trails will come here and touch our first node. So this is why we want to select this keyframe and press F nine and here as well. So now it will have a little pass at the beginning, and then it will go faster. We can change this path a bit. We can just go to Graph Editor and here if you will click here and change this to dit speed graph, you'll be able to manipulate the speed of our animation. So here, basically you will be able to make it faster or slower towards the end. As you can see by moving these handles, you always will be able to tweak to make sure that your camera can keep up with this animation. So once we need to make sure that it will go along at the right timing, we can always come back to our camera path and adjust the speed so it will follow along as we want. It will be one of the last steps of this effect. I can just simply say that if we will select this position and go to Graph Editor, we can just tweak it a bit, maybe set it here at influence of 20%. You can see a little influence here. So it will have a little pass and then it'll go all the way towards the end, and here maybe let's change it to 28. So this nice little path should be enough to keep up with the music. But it's really hard to tell right now because we don't have anything to follow. So next video, we actually going to create a path for our light trail. See the next video. 6. Light Path: See this last is taking a bit too long time. So let's just say we are going to make the path for these first three parts. So it will not take too much time because the same technique goes to this one and to these nodes as well. Let's create a path for these first nodes. So for this, we want to go to layer, new, no object. We can just simply press Enter and keyboard and let's call it Light one path. We want to also make it three D, and we want to make sure that we are placing this light path in exact right moment. To start this animation, we want to place our null object exactly on this note. And with no object, it's really hard to find this place because we cannot actually see where our null object is in three D, and it's much easier with the light. So let's go to layer. New light. Let's create a light. We can leave it at point light. One, we will use point light Type, and we can change this color to whichever you want. In my case, I've used this warm color, and basically, if you want to have exactly the same color, you can just simply copy these values to get this color. Click Okay. Let's also set this intensity to pretty high like 177 because it will light up our scene and it should be pretty high. Let's click Okay. So for now, as you can see, it's somewhere in our scene, and we cannot really tell where it is. But it's much easier than just in a object because we can just simply drag by this green arrow, and as you can see, it's right around here. So this time, what we can do, we can actually press P on keyboard to locate our position and just move this last value leftmost lik, hold shift, and move it to the left. To reduce this value. As you can see, I've said it to -1,400. And with this value, we can bring it down with the second value. And as you can see for now, it's exactly on these letters. And just simply move it around, we want to make sure with the first value we're moving left to right, with the second value we're moving up and down. And with this third value, we are moving further away from the camera or closer. So our goal is to place this light exactly at this first node. So make sure to place it just above something like this. So you feel like it's just laid it up under this node. We can even go a bit up like this that we need to have this kind of feel like it's laid up from behind. This is how we know that this light is exactly on top of our node. And now we found our place in three D, where null object should be because this process will take some time and it's really important that you will take some time to really find this place of the light on top of this first node. Because when we will animate this light path, it would be much, much easier. But the accuracy will really depend from how accurate you'll point this light on top of your first node. So let's say we are happy with this result. And as you can see, it would be a nightmare to try to just animate this position. Just like this. It would take a lot of time and it's basically not worth it to do this way. This is why we created this light path, no logect. So let me delete the second keyframe because we want to go back to our first note, where we found it in three d space. And let's make sure to not have any keyframes. So once you're happy with your light on top of the first node, we can actually connect to our null object. But before, we want to make sure that our null object is also in right place. So let's press P on keyboard. Make sure that it's also in three D, by clicking here. So it's three D layer. So let's press P to see only deposition and just simply select first value and press Control C to copy. Here Control V to paste. Second value also Control C to copy and Control V to paste. And copy the last position of the point light in this space, control C to copy and Control V to paste. So now as you can see our null object is exactly at the same place where our point light. And now, finally, we can just simply connect this light to our null object. So now will be the cool part of the easy animation because now we can just simply rotate our light exactly as we rotated our sheets at the beginning of our class. So select this piano, clean sheets, and press R to see the rotation properties. We need to copy this rotation of rotation and paste into our light path just like this. And then just select this one of rotation, also control CoCpy and control V to paste. So now as you can see, we've placed our light in exact same dimensions as our nodes. And now it will be much easier to animate this because if we will drag by this handle, as you can see, light follows our null object, and now it's much easier just to animate this light along our paper. So I'm going to press Control Z a bunch of times to make sure that I'm in right place. At this point, we can just simply close our light. We can even lower it because what we want to use is our null object of light path. So let's press P to see our position. We can close this one, too. And to make sure that we have a right timing, we want to take this music and place it above and press LL Fast on keyboard. As you can see I'm pressing L. And if I'm going to press LL Fest, I'm going to see the wave form, which is exactly what we want because we can see where the first node appears. So let's place our time cursor here at the first node, and also let's click on this light one path position to create a keyframe. So after effects would remember this first position. So what we can do is just simply scroll through at the start. With the wheel on the mouse, we can just simply zoom out. And now by these arrows, we can just simply move our light like this to make sure that it's out of our frame. So now as I can see, we can just simply move this slide it to go to the first note. And now we want to move the second node. So let's move it just like this and find this second node. As you can see, we are going to make sure that to place our time cursor exactly these spikes of our melody and then place this keyframe just beneath our spikes. So it will be exactly the way we want. For now, we don't want to really spend time on this arc motion because we will add it a bit later. Now we want just to make sure that we are placing our key points at right time. And to see it a lot better, we want to create a new light. So let's go to Layer, New light. This one we will change to ambient because we want to have a bit of light in our sin, not just from this one point. Ambient light could be neutral, so let's set this color to white and intensity, we can set it to really low value like 55 because we just want to fill the light but not to bring too much light into our scene. Click Okay. Now as you can see we've added our light, but we don't really have a fall off. So this is why we can use not ambient type light and let's maybe change it to point light. Just click here at ambient light and change this from ambient to point. Now we can just simply move up in scene, and as we did before, we can just press Peon keyboard and move it closer to our scene like this. Then we can just move it down to make sure that we have a nice looking vignette. And finally, what we want is this light to follow along with our camera. So this is why we want to connect this ambient light to camera path. Let's make sure to bring it down to this camera path, so it would be easier to use this pick web and connect to camera path. Now this light will travel along this camera, as you can see, it's just stuck to our camera and it's illuminating here. And if we will disconnect, you'll see that it will stay in place and we will travel through. So I'm going to press Control Z because we would want to have this light to illuminate our whole animation. So now when we've set up our light and it's much easier to see the nodes itself, we can just simply move to the next spike in the melody. And by just using these arrows, just make sure to place our light on each of these nodes. Here's another spike and then just move it here to another spike. And just repeat this process to complete your song. I'm going to do only first three parts because mainly you can just do it to the rest of your melody, and I just don't want to waste too much time of this class. So as you can see now, I've created this kind of animation. To the first three path because exactly the same you are going to do to this part as well, just by creating another path, another light for these jumps as well. So for now, we have this pretty linear path, and it's exactly what you want at this point. To add this arc motion of this jumping, we can just simply select the span tool. Select your path and just click on this rectangles. Just let mostly hold and drag. So as you can see, just by dragging this that, we can create this arc motion. So basically, now we have this arc motion for this jump, and we want to add all of these ones as well. So basically, you can just simply click and drag and as you can see it immediately mess up our first arc motion. Let's press Control Z. Here will be a bit more complicated because now you will need to hold Alt key on keyboard. It will allow you to create arc motion only from this point in time. As you can see, it will not mess up this first arc and it will add this second one. Same thing you would want to do with the rest of them, hold old key on keyboard. As you can see, I'm folding old and leftmost li and drag up just like this to create another arc motion. Then just scroll through and create here as well. And my advice is to go over this line with a bit higher jump like this. It will look more interesting. So as you can see, we have this big jump, little jumps, and big jumps. So this is how you can add a bit more interesting kind of animation to your scene just by adding this a bit more exaggerated jumps. And then you can just play around and create jumps which you like. So here I'm going to live as small jumps, and here I want to have a bigger jumps. And once again, here small jumps. We can just scroll through to make sure that we able to change our path exactly as we want. And by the way, if you want to change the previous one, you don't need to hold Alt. Now you can just simply drag it just like this without holding old key. But if you are creating for new path, you need to hold old key again and just create a new jump. In any case, you can always press Control Z to undo and fold Old and redo this jump again. If you would want to change any of these jumps, you can just left most click on them without Alt key, then fold old and create another path. Basically, I'm clicking them and then Alt key and create a new path if I would want to adjust this jump in motion. Now we can just simply press zero Numpad and see if these jumps looks right with the nodes. So as you can see, it looks pretty good because we can really feel like this light hits these notes, and we can hear the sound. In some melodies, it probably could be a bit harder to see these spikes because as you can see, here I cannot see any spikes, but here I can see the spike. So you need to be careful and find the spikes of the notes. So your melody will hit at the right timing. So this is also will be pretty crucial part to get the timing right because in next videos, we are going to add this really nice light trail, as well as this light up animation. See you in the next video. 7. Light Up Animation: Okay. So once you get your path, you need to make sure that it's aligned properly with the sound because now we are going to stylize it. So first, really easy part is to add this light on these little notes. Let's do exactly this. It will be pretty easy to do is basically you can just use this piano sheets clean. Just let most click and drag and drop on this composition to create new composition. And as you can see, we've created our new composition. We can write most click in it and go to composion settings. And here you can just simply call it light animation notes. Let's click Okay. Okay so now we have this new light animation notes, and here we can just basically create our animation. Once again, to get the timing right, we can go to final Comp and copy our music, Control C, go to light animation notes, and press Control Vito paste and press LL to see, once again, our spikes. So this process will be pretty easy because we just need to create simple elaps which we are going to cover all of these notes. So basically, you just need to left most click and hold and change to the ellip stool. Zoom in into your image here by using scroll on the mouse and just with middle click, you can just move around and make sure that we are creating a nice little circle on top of this node. You can start from the center, left mouse click, hold, and hold Control, so it will create from the center and something like this should work fine. So as you can see, it's not a perfect circle like this. It's a bit squashed. So something like this would work great and just release it. Okay, so now we've created this shape. We can just basically press R on keyboard to rotate it a bit. But to rotate it from the center, we need to fold Control, Alt and home on keyboard. As you can see, we've moved our anchor point to our center. So once again, it was Control, Alt, home. Or command fault home if you're on the Mac. Then just press RN keyboard and rotate it a bit. It will just cover the note a lot better. So now we need to make sure to set the stroke to none clip key and fill, we want to set it to white. And now we would want to add some glow effects. Let's type here effects and presets glow and under stylize, use this low and dragging drop here on our shape layer. Basically, here you can play around with these values, but I'm going to just tell you what I've used. Basically, this is the radius of our glow. As you can see if I'm going to increase this value of intensity, it changes the radius of the globe. So my intensity was like six, and radius was like eight to get this really tight glow, then I've duplicated this glow, press Control D to duplicate. And second glow, I've set it to 25 to get a wider radius and intensity, I've set to 8.5, and by the way, make sure to go to Project panel and make sure that you're working in 16 bits per channel. With the glow, it's really important to work in this bit rate. Can hold Alt key on keyboard and left most lick in it to change it. As you can see in 32 bits, it works really different. So make sure to hold Alt and swap with the left most l here until you get 16 bits per channel. And you'll get exactly the same glow as I have on my screen. So finally, I want to go to Effects and Controls and press Control D to add another glow to have really nice and bright glow here in our composition. We can click here on the Tuggle transparency grid, and basically to animate them in, we don't want to use just a simple transparency animation like this because it will look not that cool. But instead, we can use a scale animation. Select your shape layer. We can press Enter to rename it and let's call it light up. First. And once again, select your music, press LL on keyboard to see these spikes. And now we can just simply animate the scale, go up from the first spike. So let's cut this layer to this moment and press S on keyboard to see the scale. And here at the beginning, we want to set to zero. So it's completely invisible. Create a keyframe, and then just let's go to our preview panel here. If you cannot see this panel, you can just go to here window and enable this preview panel. And just skip six frames. So as you can see, I'm directly on top of this keyframe, then one, two, three, four, five, six, and now we can just set this value to 100%. So basically, it will lay it up and select both of these keyframes and press F nine, so it will laid up just like this. It's really cool animation because if you're going to go to final comp, you're going to see that this light will be just lighting up our node here. And to see it, you just need to drag and drop our composition into this composition here. But we don't want to just drop it like this because it will be a nightmare to reposition it instead, and a press Control Z to undo this. We want to select this piano clean, press Control D to duplicate it and swap this layer with this layer. So you need to select this one and select this one which we've created, late animation, and make sure to hold old Keyon keyboard. As you can see, I'm holding old and left mostly here, dragging job on top of this duplicated layer. And as you can see if I'm going to release it, it simply swapped these layers. What we can do is to disable the audio because we have audio in our SN here. And now, once we are scrolling through, you can see that this light lights up. And we have this really cool animation of it lighting up. It's much more interesting looking than just having a simple transparency animation. And we can make it look a lot cleaner. But let me quickly show you how you can just add these notes to all other parts. You can just simply go to our light animation notes and press Control D to duplicate, move to this second spike. Then make sure to move it to the second node, then go to the second spike to this next spike, Consul D, move it here. So it will start here, move over, and just simply cover all of the nodes. Duplicate, go over, and move it, and so on. So you will have this animation of them lighting up just like this. And you'll need to go through to make all of them. I just don't want to waste any time of this class. Just make sure to line up with these spikes in your music. So let's go to final Comp. And now as you can see, we have this nice lighting up animation. And also, as you can imagine, we would want to make this look a lot more interesting than just this white blob. To make this look more interesting, we can go to Tuggle and switches and changes to ED and it looks a bit more interesting. But we can add really cool effect if I'm going to here to see effects and presets or we can just simply close this panel to see on effects and presets. We can apply effect called CC blabs. So here under the sort, select this blabse effect and drag and drop on our light animation notes. To see the full name of our layers, you can just simply click here and jrag it by this little dash. To use all cool things which this effect can provide, we actually need to create a bump map for this effect to work really nice. To create a bump map, it's really easy to do, but you need to use the clean piano sheets, once again, select it and drop it on this create new composition basically let's apply a fill effect. Here undergenerate, drop it here on this piano sheets clean and set it to white. Also we want to duplicate this layer, and on this layer below, we want to change it to black, just like this, just to have this outline of our nodes, and we actually want to have this a bit more visible than now. So we want to use effect called minimax, and here the channel, select this effect and drop it on this layer below. Here set to maximum and set this channel to Alpha and color. And radius, let's set it to one. So now, as you can see we are getting this as our bump map. So let's also write mostly here at this free space and go to composition settings and change this let's just call it bump map and click a key. Basically, it will help us define these edges of our nodes and make it a bit more three D dimensional. So let's see what I mean just by going to final come, and let's go to Project panel and just drop this bump map below of all of our layers because we don't really need to see this composition, and we can even disable it because we are going to use only information from this composition. And let's go back to our light animation notes and go to effective controls. And now, finally, in here blobbiness, we can use our bump map in bb layer. So let's change it to this bump map. And already you can see that we have some changes here. But to get the exact look which we like, we need to change these values. So softness, I would want to change to, like, something like three. So as you can see it already jumped inside of our note, which looks a lot better. And cut away, let's set it to two. So we also will apply this effect on these edges of our nodes. So we will have really nice looking highlights. So this is pretty cool because now you can see with this effect, we are getting a bit of light on our notes, which makes our notes a bit more dimensional. And we are getting a lot more pleasant way to cover this note, as you can see. And as you can see, we really getting these nice metal looking shapes on our effect, which gives you this feel like it's a bit more three D dimensional, which looks really, really nice. And by the way, you can always play around with these values to see what we like best. Also, what I would like to do is just to duplicate the light animation notes and press Control D to duplicate. And this below, I would set to normal. And here we can just not use a blabbe effect. Instead, we can use also really cool effect, which called CC glass. So in effects and presets, let's type CC glass effect and drop it on this light animation below layer of this light. So let's delete this blabse effect, and let's try to use CC glass effect also. So what we want to do is to go to surface. We also want to change this bump map to bump map, which we've created. And also, we want to set this to really small value like 1.6 and height, we can set to four. And displacement maybe let's set it to 155. Also we want to go to light, and we can use after effects lights, which basically our lights, which we've used here in our composition. So let's click Okay. And as you can see, it already takes the colors of our light, which I've used. So basically, here you can play around and choose what you like and use or effects lights, which is a lot more neutral or after effects lights. I'm going to leave at after effects lights so we would have more color in our scene. And once again, you can always play around with this value. To get exactly the amount of this three D fill of metal, as you can see, of this effect, as you want. So in my case, maybe I'm going to use something really small, like one and one, just to add a bit of thickness to this effect. And before we move to the next video, let's maybe add a bit of color correction because I already want to see these warm colors, which you can see in preview to this class. So it's pretty easy to do Is just to go to layer adjustment layer. Let's set it above a fall. And let's rename it to CC, which stands for color correction. And basically, I want to add some curves effect. To add a bit of contrast, just like this. And also, I want to add hue and saturation effect. And basically, I want to crank up the saturation to 24. And as you can see, we already get these really nice and warm colors into our scene. And the next video, we are finally getting to make this really nice light trail, which will jump on top of our notes. See in the next video. 8. Light Trail Effect: So let's finally learn how to add these light trails on our nodes. Basically, I've used a particular system, which is built in to after effects, so you don't need to have any external plugins, which can be pretty expensive. Okay, so let's create a layer, new solid, and let's call it light one trail. Let's make sure it's comp size. Let's click here, M C size, and let's click Okay. We are going to use effect which called CC Particle world, not particle system, but particle world, which basically a three D version of this effect. Let's drag and drop on this late one trail, which is exactly what we want. Now let's apply some changes to this whole thing to get the exact look as you saw in the preview. So first of all, let's go to grid and guides. Let's disable all of these checkboxes because we don't want to see all of these things. We just want to see our particles. And let's close it here. And birth rate, I want to crank up to 500, so it would look pretty solid. And longevity, I would want to change to smaller value because I want them to die off a bit faster. Then here in Producer, we can link this position to our light, not exactly to our light, but to our light path. And it's pretty easy to do. What you want to do is just to leftmost lick. While holding old Keyon keyboard, Leftmost click on this position X. And here we can just simply paste our expression. In resource step to this class, you can find this expression C file. Basically, you can just open it and copy this first expression. Select it and press Control C to copy. And basically go to this producer position X, select it, and press Control V to paste. So basically, as you can see, it moved to the point in X axis. For this expression to work, it's really important that you have this name right, exact the name which you've used here in path for light path. For example, if you will mess up this or change to any other name, you can see that we'll get this orange bar, which means that it doesn't work. So make sure to use in this expression exact name which you used here. So I'm going to press Enter to be able to copy this name and just make sure to use here. So basically, whatever name you have, it will still work. Just make sure to paste in here. But if you've used exactly the same name as I've used, you'll have no problem with the pasting of these expressions in each of these axes. So let's copy the second one, select it, and here and position Y, old old Keyon keyboard, and left mostly on this Y position and press Control V to paste. Same thing we want to do with this last one, move it here. Hold skill on keyboard, leftmost click on position Z, leftmost click, and control VT paste. Once again, you'll need to rename all of these Light one paths to exact same name which you've used for your path. As you can see, now it looks pretty big, so this is why we want to select our light trail to be able to see this effect. Let's close it here. And what we want to do is to change this radius to really small value. In our case, we even can change it to zero. Just set it each of these values to zero. Next thing which we want to do is to go to physics. It set to explosive, and it's fine, but we just don't want to use any of these values. So basically, once again, we can just simply set them to zero as well. So let's set each and every value of these values of this physics step to zero. So now as you can see, we are getting somewhere because we now have our trail, which we want. So let's go to particles. Here we can just close it and here close it as well. And here in particle type, we will change it to a faded sphere, which already looks pretty interesting. But we want to change the birth size to 0.15, so it will be smaller. Then that size, we will set to zero. So we would have this tapered and start variation, we can set it to zero, and max opacity, we can set it to 100%. So it would be super visible. What I want to do is to go to effects and presets and apply mate choker effect and just drag it up here. I just want to cut out these kind of not clean parts because as you can see, we have these edges and it doesn't really look that smooth. So with this matchuker effect, we can just simply change geometric softness to, like, 47. So we will have this really nice and thin light trail. And here in choke we can set it to maybe 77. And maybe let's set it this to one color. So let's apply fill effect. And with this fill effect, it would be much easier to change to whatever color you want. So basically, you can use these values if you would want to use same color as I did because there's too much variation and we don't really need that much variation in this little light trail. By the way, we will use this as a center of our light trail. It would be a bit thicker, but we want to have a bright, nice center. And then we will add a bit bigger glow on top of it. So talking about glow, let's add a bit of glow under stylized glow, we can just type here effective presets and apply here below fill. So glow threshold, we can set it to maybe 61, and radius, let's set it to something big, like 116. So it would be just a bunch of glow in our shot. Can duplicate this glow, select it and press Control D, and now we can see this white radius. But this time, glow radius I want to set to zero, which basically will blow out into white color, more like whitish color. And this radius, I'm going to set it to 33. With this threshold, we can change the color which we are going to use for our light trail. So just keep in mind that you can change this threshold to introduce some colors if you want. In my case, I just want this hard light inside of my glow. And maybe I'm going to increase this intensity to 4.1. Okay, so as I said earlier, I just want to make this as a light inside of my light trail. So let's change this mode to add. So now it looks even more interesting. And basically, I just want to duplicate this light. So select it and press Control D to duplicate it. And with this second light, we are going to add a bit of glow around our main light. So just select this bottom one and let's apply some changes to make this second light as a glow. So what we can do is to use this met choker and set this geometric softness to 55 to blurt it out a bit. And Coker, we can set to 33. So we'd have this glow around of our main glow. And in glow itself, we would want to decrease this value to 0.4 of second glow. So before and after, you can see that we've added this really nice goldish color into our scene. So now we getting this really nice color and jumping glow. Final thing which I want to add is a little lights below the notes which already light up. If you take a look here closely, you can see that it has this little lights cones below of each light. It's pretty easy to do, but as you can see, it adds a bit more magical look if we are going to add a little light here. So the next video, I'm going to show you how to add these little lights in pretty easy way. So see your next video. 9. Finishing the Effect: So, finally, let's add a bit of light here below these notes, which will add a bit more magical look like it's not just white color, and it really has some light to it. So this is pretty easy to do. Basically, what we want to do is just to find our light path and light itself. What we want to do is to select this path and press P to see the position. And basically, what you want to do is to select this point light and press control D to duplicate. And just link with our path. So basically, it will make this light stay in the place, as you can see here. So if I'm going to press Control Shift H, as you can see, I'm pressing Control Shift H, we can disable all of these outlines to see it better. And as you can see, it looks a lot more interesting than just having this kind of light. One thing you want to do is to select this point light which we've created and change the color to any color which you want, just simply to distinguish them from other lights in our composition. And what we want to do is to animate them. So press T on keyboard. We want to set this intensity lower because it's too high to 100, create a keyframe and about six frames earlier, we can just simply set this intensity to zero. So let's click here one, two, three, four, five, six, and set it to zero. So now we can just cut this layer here and see how this laid up. And stays light here. So what we want to do is to copy this animation because we would want to make another copy of this point light, press Control D, to duplicate, set it above, set it here to this second one, and cut it. Then press C and press ControlV to paste this intensity and make sure to have this kind of animation. And later, you can change this to also yellow color. Just make sure to place here this light, which we've duplicated and unlink them. Make sure to unlink only on this keyframe of this second node. So I'm going to unlink it, and basically, it means that it will stay. So as you can see it stays here. You can see that it emits light. And once again, we find the next node here, just simply duplicating here, cut into this moment, link it, once again, selecting this light, which is linked setting this time concept to the next, light, duplicating it. And cut into this moment and I'll link it. Same thing you want to do to the rest of your lights. If you would want to add this really magical and nice looking effect, just make sure to add these animations here and here. So these lights would be not so bright. This part is not that important, but it really gives a little something to this effect. And once again, you can always go to CC color correction and adjust your contrast and brightness. Also, you can adjust the saturation if you like to get these really nice and warm colors. And basically, you can really play around and even animate the lights goes off or wherever you want. The same thing you can do with this other light because as you can see, I just made this a lot of lights and then introduced another light and just change the color of it. Basically, to change the color of it, it's pretty easy. You can just go to your light, which is the main one. You can also change it to any other colors just for you to be able to easily find it. So basically, for another light if you would want to use in your composition for these lower notes, you would want to go to lights and change to blue color. As you can see, we already changed this color, and you would want to go to these light trails and also change this color to blue and this color to blue also of this light trail too. As you can see, just by playing around with these colors, you can really manipulate how these colors look. So as you can see just by changing a bit. You can get this second color which you see in the preview. And of course, these lights as well, you would want to change to blue color as well. So they would also match your new light. So this is basically how you can add another light into your composition. I just don't want to waste time to repeat all the steps which we already made. You can always animate this to go out. Like to zero again. In this light animation presets, you can press S on this laid up, and it will light up and lay down. So maybe this is something you are interested in. So as you can see, this is how you can add this little animation of this one goes out. So this is something you can play around with, maybe even make not go out completely, but stay really small and nice like this. So this also can look pretty interesting. Final thing which you can add is using this camera which we have here, we can add here in camera options, depth of field, which basically adds a real blur. We can just open this aperture to maybe like 33 to see the blur and blower level, let's set it to also big value 275 to actually see the blur and finally, what we want to do is to find this right focus distance. You can just lower it until you'll get something in focus. For example, now you can see that this is around here and here is blurred out and just simply reduce this focus to make sure that you focus something around your light trail. So maybe something like 1330 should work fine. As you can see, now it's in focus. So play around with this value until you'll get your focus exactly where you want. I really like this, how this looks. So I'm going to repeat this animation and select all of these. And basically, I'm going to paste here as well because I think it looks really cool. By the way, if you want to play around NPV much faster, you just need to disable or light trail because it takes a lot to render. Also, you would need to disable depth of field, and now it already will be a lot faster to work if you would want to tweak these parts. So this is something to keep in mind. If you would want to preview a lot faster. So make sure to disable them while you're working on other parts. By the way, you can always go to these clean piano sheets and add some draft shadow effect. If you would want to have them a bit on top of our paper like it's floating on top of it, something like this and reduce the opacity to like 25 or maybe even 15 because you just want to a little hint like it's floating, and it adds this three D feel to it as well. And make sure that angle is right, maybe leg down. As you can see, with this and without it, it really adds this three D feel even though you've created this in offer effects. Feel free to follow me here on skill share. I have a lot of classes on VFX. As you can see, you can click here See More and find even more effects, as well as I have a free AI tools, which you can use to create really cool stuff. This section is for new classes, which I'm creating pretty often and also fundamentals of Ado after effects, which basically gets you covered on text animation and even logo animation, as you can see, Also I have some complex Vefts. If you want to learn this kind of stuff, DaVinci Resolve class for color correction, color grading, and a bit of skin retouching. I really recommend you to watch this class. It takes only 12 minutes and you'll get really powerful result at the end. By the way, feel free to submit your projects, and I'll give you feedback if you want and leave positive review because it really helps a lot to create more classes for you. Just follow me here on skill share, and I'll be happy to see you in my next class. Thank you for watching.